#general-feedback

1 messages · Page 111 of 1

dusty yarrow
#

A opinion I have. But you should really take advantage of your QA Branch. I mean you have a whole community to test out stuff with a test branch. I'm sure plenty of people would be more than happy to test out stuff in the QA servers. Also it would really help out the QA team as well. Although I can't speak for them.

ancient plover
#

My idea for an Evrima prog mode:
You start out as x small animal fully grown. There are 2 different perk and diet paths you can choose, each one of these lead to 1 different Dino. You'll have to keep that diet and perk path up for a certain amount of time however to be able to go to one of these dinos
Once you spawn in as that other, a little bit bigger dinosaur, you will be set to 60%-75% and have to grow first. Now you also have 2 more diet and perk paths with 2 more dinos to go to from the one you are now.
Once you spawn in as one of those other dinos you will have to grow from 25%-50% and only have 1 diet and perk path that will lead to only 1 dinosaur. The same applies as all the others.
Once you are the big boy you spawn in as 0% and have to grow from there on. You can now try to get to elder and go into schmimimi and are able to assign a perk to either of these animals of this path towards this animal

Example:
Spawn in as Hypsi at full growth
You can branch out into being Dryo or...Let's say Ovi
Now you have a diet&perk path that leads to each of these.
Once you spawn in as either dryo or Ovi you spawn in at 60%-75% and have to grow first. Then you can branch out into as Dryo maybe to something like Kentro which requires a certain diet and perk path
Once you spawn in as Kentro you spawn in at 25%-50%, have to grow first and etc.
Then you only have 1 path which is towards Stego and once you do that you can be stego but spawn at 0%
You have to grow and can even become an Elder. Once you go and do schmimimi you can choose a perk from either of these:
Dryo, Hypsi, Kento, Stego

ember sierra
#

Seed Dispersal System

**Wind **- implement wind system to blow seed off herbivore diet items. When landing in the correct biome they spawn new plants.
Herbivore Eating - Knocks off seed, which spawn close to original plant.
Herbivore Carry - When brushing against a diet item plant it will sometimes attach seeds to the animal, as animal walks around they disperse seeds in new locations as they fall off, could also implement a shake mechanic for herbivores to use to rid themselves of any seeds stuck to them. The shake mechanic could also be a way to shake predators from them, like the utah. Double benefit.
Herbivore Feces - When eating plants they also eat seed, randomly dropping feces and when in proper biome spawns new plants. To combat player abuse, deny this from happening when within a certain range of any animal or dead body, if too close to another player feces will not drop at all. Predators would net require the feces mechanic as they do not eat seeds.
Seed Distribution Frequency - Seeds fly only when there is wind, wind could happen every 20 minutes to trigger. Seeds falling off herbivores could happen every 40 steps or so or when player shakes them off, eating and knocking seeds off could happen every other bite, feces dispursal could be limited to 4 times per full stomach or every 20 mins for those who maintain a full stomach.
Seed Limiting Factors - To prevent a huge pile of food sources right next to each other, could limit the amount of seed that will spawn within a small zome around each plant.

Benefits - Gives herbivore players something to do, gives them some control over distribution of food sources. Is a more natural way to maintain and disperse food supplies.

ember merlin
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As someone who has fought as and against pachy I think that it shouldn't be able to do a quick u turn while charging its headbutt. I think it should be able to turn obviously but by turning on the spot, the pachy can keep its charged headbutt charged so it can just pop a U'ey and slam something like a carno in the face which isn't exactly a smart play and so shouldn't be rewarded. I think that pachy's should be able to do this but it should act as a non-charged headbutt or as another way to cancel the headbutt. Also pachy's headbutt charging should make a sound.

TLDR

  • Don't let pachy turn so fast while charging the headbutt because it promotes unintelligent plays and is also not fun for the chaser
bright ginkgo
#

I would almost pull and Arma for this. Be able to switch between species only/ global / group chat

wispy forge
#

I would like to see more group oriented mechanics and immersive qualities.
We have the pachys parry, a nice immersive player on player contact without hurting each
other... sometimes
A--- What about a group orientated mechanic where multiple carnies (of the same species) can
drag a heavier body when working together.
B---Or perhaps tug of war, where two carnies (of the same species) can grab the same slab of
flesh or small animal, and fight over it, the fighting won't stop until one tears the meat away from
the other or backs down.
C---Maybe even a mechanic where feathered dinosaurs like the hypsi can preen a packmates
feathers, only when that packmates is laying down (when the packmate stands the preening
instantly stops and a player cannot preen another until they sit down again)
D---Tenos can have a standoff duel where they rear up and attempt to wrestle the other to the
ground with their front claws, kind of like a kangaroo without the kicking, the duel stops when
one backs down or gets pinned.
These are just ideas I came up with. Small factors to tie into a more immersive group interaction
system.
Of course these ideas don't hold any sort of priority, but eventually it would be cool to see these
ideas implemented into the game.

timber fossil
#

Dino´s weight should be related with his diet. A dino in perfect diet should be heavier than one in poor diet

ember merlin
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I think that deino shouldn't have any preferred food for its normal diet as its an opportunistic predator. But I'm pretty sure that to become an elder you will need a specific diet path so I think that for an elder diet for deino it should be other deinos. This is just to establish it as the main croc of its area as it would get massive by eating smaller crocs and it would be good population control in general. It would also show other animals that the elder deinos are serious cannibals which would be cool just as a design.

steady thunder
#

Could Ptera be able to do a combination of a jump and a glide? Like you're on rocky mountains and you jump and gently glide to your perch

wispy forge
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Herbivores are guarding all of our well earned kills

Prioritize developing a system so that herbivores are discouraged from camping bodies. And make this system de-buff them if they remain in close proximity with a body for more than a couple minutes.
Herb body camping is, arguably, the most annoying thing in the game.
Not only are you unable to eat a well earned kill, but hunting herds in general is discouraged, it ruins the immersion and makes carnie gameplay frustrating.

Why would anyone risk hunting a herd if they are only gonna get chased off the dino they killed? It makes herded animals untouchable, annoying as all living Hell.

whole lance
#

Climbing and burrowing velociraptor

undone leaf
#

Please never bring back global chat. It actively makes the game worse, encourages drama and mix packing / care bearing, and admins have other tools like announcements to handle moderation of their servers. The game has been a much less toxic space without it. TI_ParaBaby

brave crest
#

Size variation, just there can be things larger or smaller but be the same growth and deal the same damage but have some variation, you could look like a fresh adult when you are really an adult or you could look like a Herrera when you are actually just a big troodon

sinful cave
#

Im hoping some time down the line where you can really show a realistic difference in the gender of dinosaurs. Maybe a system similar to the sexual dimorphism in Animalia Survival (Mammals) where the males are larger than the females while their is no difference in their stats

ancient plover
#

Something I beg of you Devs is to bring back old skins from Legacy for Dinosaurs as permanent customizable perks once you schmimimi'd as an Elder.

The best examples of these are obviously stuff like the skin fan-concept arts of the new shant model with old Shant skins, like this one from @oblique topaz

These could just stay exactly like in Legacy, have abit of a few updates/changes or even be customizable themselves.

prisma moon
#

the western part of the map is such a nice area...a shame its not gettin used TI_Succ

idle beacon
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I agree. However consider a latch mechanic where you can grab anything but with a risk. Say an Allo grabs something half its size, no risk just kills it cause size difference. Something of similar size, if it bucks or mashes wasd large stam drain and it deals some damage too you to simulate a struggling prey item. If you try to latch onto something bigger than you and it bucks or mashes wasd it can fracture your skull if big enough or will cause you to rag-doll to the ground. Maybe add a tug of war feature into this as well? If latched and you hold a movement key you can drag an animal around if big enough. Although that might be better if just added to deino.

ember sierra
#

Stego tail swipe going way above it, hitbox issues? Whatever the issue, needs fixed. Think it has to do with direction someone is looking, but that tail only goes side to side essentially, not up and if anything it could slam down, but up 10 feet above it's back, nope, so why is it hitting things way above it and I mean way above it?

As well to initiate that tail swipe it has to have a bit more momentum, recommend something similar to the pachy hold and charge headbutt attack. Steg would need to essentially move towards, hold and swoop at things. This targeted actions is wrong in so many ways. While it could probably still pull off a standing swipe, that would less powerful than a running, RMB hold release type attack, the damage for both types could also be different, so standing 600, running swoop 1200?

Or maybe something like:
Standing + Click RBM: Swoop 350 dmg
Walking + Click RMB: Swoop 625 dmg
Running + Hold RMB/Release: Swoop 1200 dmg

idle wadi
#

Replace the "oasis" with an actual deep lake

scarlet igloo
#

Herbivores should have to eat way more than they have to now. A 1.600 kg teno can just eat 2 potatoe roots and fill its whole hunger, whilst an irl 300kg panda has to spend its whole day eating and a carnivore (in evrima) has to eat its whole body weight rn to fill its hunger. Adjust these 2 issues. Also herbivores would actually fight over food now bc 1 single plant isn't going to fill their diet, so every plant counts. And the carnivore thing is self-explanatory.

broken trench
#

Nesting Suggestion:

If you have a nest with one or more eggs in it and you end up dying, you should be able to choose to respawn as one of your own offspring.
This would apply to the male and female who own the nest. So lets say you start a nest with a friend of yours. If one of you dies, whoever died could respawn as one of the offspring so you could continue playing with your friend rather than needing to respawn far away and going to find them again. Of course if you do this, you wouldn't be able to create a new nest with your friend once you grow up as that would be inbreeding.
And to help prevent any sort of exploiting, you'd only be able to do this once. If you die and respawn as an egg, dying as that offspring wouldn't allow you to respawn in the nest again, since that could allow you to just keep hatching, dying, eating the baby, and repeating

ancient plover
#

I've thought about this for a bit.

I don't think it's a great idea adding all of the smalls before adding larger animals.

Instead I'd say that we actually flesh out the environment with larger animals early. Namely Rex, Maia/Para and Trike in addition to the existing roster. We need a basic core ecosystem, and I'd do that by adding a broad amount size range instead of going from small to big, because then you have an established pecking order of sorts to build off of (and no I don't mean legacy progression crap but a broad food web to which more specialised animals can be added in the future).

In addition, death from old age (and not even necessarily elders and perks per say) should also be a priority. When there's guaranteed death, it means that no individual animal dominates the environmental permanently, thus giving a chance for younger animals to eventually supplant them (and the cycle continues). It adds further dynamism and drastic game-changing implications than, say, nesting (which realistically doesn't do much aside from making growing somewhat easier with parental aid).

I mean ultimately we should try getting a base game here done asap.

flat marlin
#

Put a couple servers on the east coast to help with lag and hit detection.

echo aurora
#

Honestly get rid of the pond or take away it's shallow parts, it's way too much of a hotspot and there's pretty much 0 worry of a croc getting you unless it's in a bush

slow yoke
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When preforming dryos calls more noticeably the 1 call reguardless of your stam or health the little guy sounds like it has no air in the chamber

ornate hedge
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Add a damn queue for the servers. Games been out for years and some how this has never been thought of. It's annoying having to smash the join button for an Evrima only to get told its full

ancient plover
#

A small little thing that I think would be neat is for slow walk to have an actual use in the game.

Right now the only use it has is to regain stamina abit quicker but I think it could do abit more. Perhaps it could reduce hunger and thirst decay by maybe like 15%-20%

(This is coming from a player who likes to slow walk around the map

ember sierra
#

Deino

It seems too small at some growth stages, like 500kg, should be a bit larger, seems like a baby still compared to a ful Utah for example, at 1500kb-2ton, should be comparable to carno size, but again seems fragile. Just my thoughts, might want to take a look at it. Make some adjustments. Peace.

idle beacon
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Movement mechanic where if you're running along something and run into it's side you can stagger or knock them down with a hip check depending on their size. like an Allo running along side a Mia and hip checking it to stagger so it can get an opening for an attack. or the herbivore can hip check a chasing carnivore to knock them off balance so they can get away.

visual burrow
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This is more of a suggestion on Discord moderation and not really the game. I see a shit load of people coming into the discord and putting people's in-game names in the channels as revenge cause they killed them.... in a fucking survival game. These actual basement dwellers can't comprehend the concept of dying in a video game and so whenever they have your name they'll give it to everyone in the discord to "warn" people so that you'll never have the chance to join a group again or you'll instantly be targeted whenever someone knows your in-game name. You should never be able to use the discord in a such a way just to ruin someone's chances of having fun in-game because they dared to not be friendly with you. Please, whenever you see shit like this get rid of it, it's just petty and I hate that some bitch ass 12 year old who got incredibly offended at me playing the game can literally ruin my gameplay experience by putting my name in the discord.

whole lance
#

No troodon pack limit.

storm coral
#

i think it would be cool if fully grown pteras could carry dead hatchlings like fish. would make it so much easier instead of anxious eating on the ground when fish are easily picked up!

bright ginkgo
marble warren
# whole lance No troodon pack limit.

your gonna see nametags everywhere which would be annoying

nametags shouldnt always be on, its messy, and it gets in the way of the dinosaurs. There should be a key you click which brings up nametags, and when you let go, the nametages fade away

edit: and with the skin system it will be easier to identify whos who, even when nametags arent always on.

broken trench
#

Deino Tail Slap Attack

I always wondered why this wasn't in the game in the first place. Crocs and Alligators are known for their tail strength, and Deino doesn't have a very reliable/accurate way of attacking things behind it. An adult Deino should be something that's risky to approach from any direction, but from what I can tell if you attack the tip of a Deino's tail, the Deino can only do an alt bite to attack back, which gives you plenty of time to get out of range of the bite before you get hit. Attacking a Deino's tail doesn't do much damage, but it can be very annoying for the Deino

For balance reasons, this attack wouldn't cause any fractures or anything. Just regular damage to encourage the other animal to leave you alone

dusty badger
#

Why are we still spawning at 10% food ? With a meat eater, you WILL die 9/10 times 10mn after your spawn. This makes no sense

native silo
#

The courting animation for Carno is pretty good, could also be better if it focused more on displaying its horns to the female.

I think that should be the rule of thumb with every courting animation. The male has to do its best at displaying his attractive features, not through neck breaking and random in-water biting (you know what I'm referring to).

Reduce the neck angle of the Teno while it's courting, slow down the Dryo's animation and make it so that the Deino sort of grumbles in the water like real life crocs do when they're mating

quasi shore
#

Some more open spaces that aren’t just grass please? The whole map we have currently is very bland and repetetive. There’s no real reason to leave center as everything else is just dense forest.

flat marlin
#

If update 5 is a month or more away, can we get a bugfix patch in the meantime, please?

swift ravine
#

herbis should be able to (maybe with great difficulty to help prevent abuse) move bodies. so they can remove them from nesting areas and such. maybe make it so that a herbi can only pick up a body if its within a certain distance of (its own) nest, and once it puts it down (outside that ring) it cant pick it up again. edit - stam drain preventing them from dragging bodys to far, again preventing abuse

brave shell
# swift ravine herbis should be able to (maybe with great difficulty to help prevent abuse) mov...

Adding to Letalis’s suggestion- burial should be a part of the game for herbivores and carnivores. Animals in real life bury carcasses to save for later. Gameplay wise, burying can mask the scent to hide the food source from other predators, or herbivores can bury carcasses to avoid predators. The food source would still be present, maybe represented by a dirt mound and with a reduced scent radius.

ancient plover
# brave shell Adding to Letalis’s suggestion- burial should be a part of the game for herbivor...

To add on again to Beef-n-Potato-stu's idea, maybe carcass burying could part of a specific carnivore or a select few carnivores abilities (the main one that comes to mind for me is rugops for whatever reason, but I'm sure there's many other species whom could utilize this ability). Only having species with fantastic scent being able to pick up on them such as megalania and rex. Although I can see many other if not all other carnivores being able to dig the body up if they happen to stumble upon it. This could also be used to help preserve corpses for longer periods of time by keeping scavengers like compy's away from the body, or leaving others relatively unaware of the body's presence.

#

First of all I want to give @upper flint, @weary tapirand @shadow vessel A big thank you for helpin' me with this!

To start out:
The new Evrima Giga has been getting some criticism from what I have noticed, two prominent things being that

  1. The crest of Legacy Giga / dewlap/beard which people seem to love alot not being present on the male.
    And
  2. The armor plating around the back and tail.

So the two solutions is: Keep the main gist of the male Giga with its skull and body structure, but instead remove the armor plating of the Giga and add the Legacy-esque crest and beard to the Male
The female I think can stay the way it is, only with the removal of the armor. This would also make a larger change in the dimorphism of Giga which I think would be appreciated by the community.

https://cdn.discordapp.com/attachments/855527844670865438/942896273105772564/unknown.png
https://cdn.discordapp.com/attachments/855527844670865438/942899705602510858/unknown.png
https://media.discordapp.net/attachments/855527844670865438/960253543472840714/M_V3.5_Giga.png

And just to add a small little thing, I have a slightly updated version, to give it a better understanding, of my older suggestion depending Giga in Evrima, it's gameplay style and "special mechanic"

https://docs.google.com/document/d/1a3VWLIDpNbZPUPkITRwK8MmjXEWxNm40VvwsnW41J0k/edit

hot hornet
#

Mechanic suggestion: When swallowing something whole, like a meat chunk, player body, or even fruit, it may be nicer if we have to hold e for a moment before it swallows. This will stop accidental swallows when u get jumped by something and panic a little bit (what? no, no past experience there at all...;) ). Besides, that often causes one to throw up. On that topic, when hurling, can we only lose 100% of all our nutrients (e.g. 300% carbs, protein, lipids all drops to 200%). That way if we hurl we dont have to worry about the penalties and running across the map for food. Besides, nutrients are absorbed into the body, they don't just sit in the stomach. It's food for thought XD

earnest trellis
#

Please add all dinosaurs that are going to evirma be put up on the trello roadmap... TI_Unamused

oak knoll
#

So tribals wont be able to use guns from mercs as they dont understand how they work. But I think they should be able to use them like a club

blissful flame
#

Pretty far away. but I recall the devs talking about how they wanted some form of friendly interaction between mercs and some dinos, so I suggest there be a food item or something a merc can find and try to bribe smaller dinos like utah to leave them alone or maybe stick around to act as protection. The dino could still decide to eat the human's face whenever ofc and you have to find more of this item, but maybe it could be a good alternative to a taming system that was being talked about. And idk the food item gives a certain amount of nutrition, I know nothing about balance, just throwing it out there.

swift ravine
#

the ability to drop a pin in the map to mark a location, visible wherever you are like legacy nests. this would be to help you avoid losing kills when garbing water. or marking a meet up spot for your pack. it should only be visible to you

hard elbow
#

A bit of a random aesthetic/design suggestion: Distant velo calls in legacy are some S-tier horror sound design in my opinion, don't let them go to waste. It's not the Velos themselves that make their call spooky, it is the fact that a far-distant Velo call means a player has entered that area and either caused one to spawn, or caused an interaction with it. There's nothing to indicate what could actually be out there, which makes it that much more unsettling. Try to experiment with some similar mechanics in Evrima that give real indication of possible danger, without outright giving away player identity.

ancient plover
#

Can we get a young feathered Rex and have it molt between the stages of sub-adult and full adult Rex growth stage. Also maybe have a skin option for those who prefer feathered Raptors.

vague nova
#

I know this’ll probably never be a thing but imagine having some rivers or water ways with thick plant covered that would house pure clear water underneath where minmi and biepi could thriveTI_HypsilWow just imagine people,just imagine.

ancient plover
#

I hope giving carno some love doesnt only mean reducing hunger drain, something needs to be done about his stamina

frail reef
ancient plover
#

Okay so. In the future and shit.

What if for Carnivore's they don't have a preferred diet not until 50% but instead 25%?
However, at 25% they need to only acquire one nutrient, which is also the easiest one for them to get.
At 50% they need to now acquire 2 nutrients, with the 2nd one being the bit harder list of dinos to get
And at 75% they need to get all 3 of their nutrients

At 25% you only keep 1 nutrient while the other 2 fade out(or get blocked off). Those won't go down but the nutrient you still have will. You will still get your perfect diet though if you eat animals/organs from that nutrient.

At 50% one of the other nutrients fades in again, you start off at 10%-20% of that nutrient(if not less) just so you don't get insta punished

And at 75% this happens again, only to the 3rd nutrient

slow yoke
#

Biped herbivores should be able to carry food with their comically small arms

quasi shore
#

There should be some acceleration to sprinting. Everything in the game can basically reach max speed in seconds. It makes the whole movement system feel very unrealistic. It should take a few seconds for anything to reach max speed.

paper void
#

as a carnivore, any food you find you should be able to get something from it. it shouldn't be punishing to find food but ooh too bad it's not what you need. especially as a baby and starting out with little food and no nutrients, it's a bit of a struggle. Herbie food is always like guaranteed to be somewhere on the map, but for carni it's like you gotta get lucky with a player or find the ai that you need. Also, i don't know if it's been fixed cuz i've not seen any or heard any but can there be a better way to find ai if food continues to be punishing? Like make them make noises or smellable or something.

upper flint
#

I think a broadcast chat would be a cool thing to be added and could allow animals to speak as long as they can hear a broadcast clearly. What also can be done is to make it limited characters too to add another downside apart from it being loud and maybe if you get far enough you make out less and less of the message (shown by a decrease in characters if receiving a message at a certain range so if someone sends something 50 characters long you only receive about 30 of the characters for example). There could also be a downside to it relating to you losing your voice which can cause the chat to lose range or something.

bronze heart
# wispy forge Herbivores are guarding all of our well earned kills Prioritize developing a sy...

I wanted to add onto this suggestion a bit. Body camping is generally a bit toxic. It makes sense from a player standpoint to camp bodies, as it discourages hunters and should in the future get players to completely avoid their herds. This, however, hurts carnivore gameplay severely, and encourages them to exclusively target lone players or small packs, which also hurts the gameplay for another caste of players, small groupies. Following is my idea for how to organically instill the incentive to move on and leave the carnivores to their kills.

Disease. When a player is downed, at the spot it was downed, an aura of disease will appear after about a minute, and will ramp up in strength as time passes. Any herbivores (not omnivores or carnivores) will become diseased, adding another bar near their stats similar to blood. Disease will cause an herbivore's damage to decrease based on how much disease they have, from 0% reduction at no disease, to 80% reduction at max disease. The aura would ramp up to full intensity after 1 minute of being present, and linger for 5 minutes, which should give any nearby carnivores the necessary time to eat. After 5 minutes, it would regress to nothing after 1 minute, then vanish. Times are obviously arbitrary for the sake of the suggestion.

Notice: The aura is not tied to the body, but caused by the death instead. This is so that body dragging as an area denial service is completely unviable. I did not like the idea of using bodies as a way of staking claim to areas for carnivores. Auras shouldn't stack, and the strongest aura present should be the one affecting herbivores. Herbivores should be able to tell where the disease aura is via smell, showing the aura similar to carnivores smelling footprints. Finally, disease should regress naturally when outside of disease auras, and faster when resting.

This idea is likely not fully balanced, but I hope it could serve as a strong framework for a body camping dissuasion system.

woeful slate
#

I would like to share a thought regarding the Rex snap/bite sound effect, to make it more realistic and immersive. How about taking inspiration from the Rex in King Kong. The sound it gives of there is close to a gator snap, which to me would be quite realistic. I'm going to share a short clip from the fight In the movie to get you guys a better understanding what I'm talking about.

Now that I'm thinking about it, it is possible that the sound isn't suited for this game. I would like to hear your opinions about it. The animation would have to be pretty distinctive to suit the sound though.... I left a clip in the discussion chat

ancient plover
#

Could we get a skin revamp for baby deinos, possibly allowing them to resemble something along the lines of hatchling american alligators? The juvenile skin would fade out by like 20-30% growth, but I think it could add more of a realistic aspect as many modern crocodilians look drastically different in color and pattern than their adult counterparts, I don't see why a prehistoric one wouldn't. Also maybe we could have an animation for hatchlings nested in like in the picture? Could help in transporting young in the water, (could also be a carried in mouth on land as long as it's not abusable) besides faster transport I see no other obvious purpose besides more immersion, adding to the realism of the ecosystem.

broken trench
#

A lot of bird species irl will lay eggs without mating or anything, and these eggs will never hatch (That's where the eggs you buy at the store come from) The bird doesn't know that though and incubates them for a while anyway before giving up and abandoning them. I don't see why some of the more bird-like animal species in the game wouldn't do the same.

Soooo I think you should be able to find randomly spawning nests around the map that have a random amount of eggs. These nests have unfertilized eggs that have been abandoned by their "parent." These could be good for scavengers and egg eating animals when there aren't many people on the server or when not many people are nesting. Or if they're just struggling to find food.

These nests would look identical to a player nest, so if you find one you won't know if it's an abandoned one or not and it wouldn't feel like it's just free food since you won't know if you're truly safe or not. Kind of creating a placebo risk reward thing

EDIT: No I am not saying people should be able to lay unfertilized eggs. The first paragraph of this is just lore reasoning for why random nests would spawn around the map

TL;DR: Random nests should spawn around the map with eggs as a food source for scavengers and egg eating animals

whole lance
#

Oviraptor gets two of its nutrients from all types of eggs. So high risk high reward. Maybe some very well protected eggs give all nutrients. So ovi’s can group up and work together to share there super rare prize.

quasi shore
#

Remove adult stegosaurus ability to run. Since it literally could not run with its size and leg shape. It really has no reason to run anyway.

swift ravine
#

Instead of having three rivers forming a box around the map makes a single wide river cutting it in half (sorta like V3s large island heavy river), with many small tributaries branching off. This forces more interaction with deinos, and other water based dinos, as you’d NEED to cross to get from one side of the map to the other. Distribute herbi nutrients on both sides forcing regular travel across the river for all dinos. Add shallow sections and maybe even a tree bridge or rock arch that smaller dinos can use to cross. Make it narrow enough that nothing bigger then a utah is going to be able to use it without falling off into the water.

This idea is coming a lot from the fact that we are going to need a LOT more water based realestate once dinos like sucho, spino, barry, and others are added. Small ponds are not going to be the safe haven they would be now with current roster. Places like center pond would become a spino hotspot for instance. And some shallows aren't going to mean shit when you see that fin sticking out of the water. If you have to pick between a hungry spino or sucho and the chance of deinos the river suddenly is looking like a better choice.

I made a little scribble here of what im trying to describe for a new river layout. This is by no means what I think they should do to the letter. Just the general concept of a central river and a setup kinda like this.

  • an additional note about herbi nutrients in this kinda setup. Ideally you should be able to get at least 2 without crossing the big river. This adds more risk to trying to attain a perfect diet but doesn’t hamstring your ability to raise your dino without taking massive risks. The perfect diet isnt suppose to be the standard one from what they’ve been saying. Your suppose to have to WORK to get that.
round vigil
#

Stegos are some of the most toxic players out there. I main herbivore (teno/pachy); and I've died to stegos more than all carnivores combined. Why do they feel the need to go on massive slaughtering sprees just killing packs of herbivores? compensating for something? does stego (since it's prolly the strongest dino atm) attract insecure damaged gamers to them? Has there been any thought of deterring herbivores slaughtering other herbivores for no reason in the official servers? It's really so dumb and frustrating

half wraith
#

Ok please for the love of everything that is good, hear me out I don't want stegos to have a damage nerf, I mean come on, a few hits from that tail could probably kill a rex, but I think you need to decrease its health or armor because, sure its massive but its unguarded, 90% of its body is just sitting meat ready to be attacked and its head is smaller than a utahs, realistically a utah would be able to one shot it in the head, ofc 100% don't make that the case, if a utah can one shot a stego that would create insane balance problems but seriously, this current stego health needs to go to anky and nerf stego health

paper turtle
#

Playable Creature Concept: Harpactognathus
https://www.deviantart.com/vitor-silva/art/Harpactognathus-642267790
https://www.deviantart.com/paleopeter/art/Harpactognathus-gentryii-879722531

Bio: One of the only creatures on the island that specializes in symbiosis, the harpactognathus thrives by forming mutualistic relationships with many of the island’s inhabitants. However, they are not all-benevolent. Their adaptations allow them to just as easily behave as parasites.

Summary
In a nutshell, harpactognathus (harpy) is something of a mix between an oxpecker and a vampire bat. Their small size and maneuverable flight capabilities allow them to effortlessly land on and cling to medium and large-sized creatures. If their host is bleeding, harpies can lap up their blood for a nutrient-rich meal, while also slowing the host’s bleed rate, as the harpy’s saliva has the properties of a coagulant. To make this method of feeding more practical, harpies can smell blood from a great distance. However, harpies can still acquire a meal from a host even if they aren’t bleeding. Their razor-sharp teeth allow them to slice off strips of flesh from a host, which they can fly away with to eat in safety.

To accommodate their lifestyle, harpies are incredibly maneuverable flyers. They are capable of hovering in place and flying in every direction, even backwards. However, this aerial agility comes at a cost. Their flight is much slower and more stamina-intensive than that of pteranodon, and their inability to soar efficiently renders them unable to cross vast distances without landing. Because of this, the pteranodon is the premiere hunter of harpies, who would be wise to retreat to the cover of dense forests - where the pteranodon’s flight advantages are compromised - when they’re being hunted. Alternatively, gaining the trust and admiration of their hosts may provide them with a protective guardian when they need one.

When they aren’t drinking blood smoothies or munching on dino nuggies, harpies will incorporate insects and fruit into their diets. They will often gnaw at coconut stems to pry them from the palms they grow on, then drop them from a great height to break their shells open (or drop them onto other creatures’ heads for fun). Pecking at termite mounds also provides a nutrient-rich meal, and is not all that dissimilar from lapping up the blood of a host.

blissful needle
#

Carnis should either only have 1 nutrient that any of their preferred diet fills, or they should have where any food adds like 5% nutrients in an entire body and preferred is like now. You shouldn't get punished for killing something and eating it, but if you're starving you won't be doing too good

half wraith
#

if we could see maybe more Pterasaurs other than Pteranodon and Quetzacoatlus that would be awesome, i know its a lot of work but it would be amazing to see Tapajara and Tropogentathus as well, there could be smalls mid-tiers and large, being the quetza

ancient plover
narrow vector
#

Is it just me or in evrima really laggy? I can’t log in or walk around without it being really laggy.

ancient plover
#

pteranodon's maximum number shouldn't be 6, I don't know why its limited to 6 maybe its because utahs number is limited to that but pteranodons were very big packs and scavengers. Not to mention in this game they cannot seem to fairly kill things even in a large number of 10 pteranodons . They are most likely to die in 2 or 3 hits from anything. When nesting is a thing it won't feel as fun because of the limitation in the numbers. Please increase the size to at least 8 or 10 for a maximum group limit. 6 just feels really small and unusual since their bite force can't take down a utah.

weak zealot
# round vigil Stegos are some of the most toxic players out there. I main herbivore (teno/pach...

honestly this. Like seriously this syguygfe

The REASON... is probably because playing as stego is the most boring thing in the game rn?? I mean an actual more realistic behaviour for them would be grazing in a field and not much else... but what kind of player would actually want to do that

So I just constantly see stegos mix-packing or harassing deinos or body guarding. Because they're probably bored!

The only way to fix this I think is just adding more things to do in the game (which we'll just have to wait for, this game is in constant development), more predators to be wary of and maybe... some kind of deterrent.

Like idk maybe a small stress system where your dino starts getting anxious around dinos they shouldn't like to naturally be around. Maybe that can extend to hanging around corpses too. The debuff being something like maybe, slowing down your growth rate a bit.

That and also once AI becomes more stable, AI stegos will probably help a LOT. Cause yeah unlike real life people, AI have no problem spending most of their existence grazing in a field.

undone shard
#

The game needs better servers. Any time there are more than 3 people in the same general area there is extreme stuttering and rubber-banding.

dreamy bramble
#

I love it when the game is consistently at 10fps while near center (the only populated spot). I can't run, fight, or hide from anything. Everyone I lose to has a super computer their mom bought for them. Would love to see more of the map in use, or this will just never get better. makes for a low quality game.

echo aurora
# dreamy bramble I love it when the game is consistently at 10fps while near center (the only pop...

As I have said before in this chat, please remove the pond or at the very least remove the shallow parts. The safety of being able to drink water without a deino getting you is ridiculous as it removes the terror that they should have over thirsty land dinos! Furthermore carnos and tenos can easily stand in the "knee high shallow water" and avoid a whole pack of utahs attacking them as the utahs are heavily slowed leaving them open to the deadly tail or bite of a teno or carno. It is such a hotspot which is a shame to the size and beauty of the rest of the map! TLDR: REMOVE POND OR ITS SHALLOW PARTS

steady thunder
#

Maybe the game/enviorment would be affected by the amount of herbivores and carnivores there are? Like if there's too many herbivores, plants will maybe disappear or wilt (I know there are more herbis then carnis irl), and how if there's too many carnivores eating herbis, it'll make diets harder to achieve if you mainly have them on your diet

frail dome
#

the hypsi court is just SO CUTE! i love it! you're definitely going in the right direction with these courting animations now. keep it up!!

upper orchid
#

The hypsi animation is good, I have no complaints personally!

deep goblet
#

Hypsi Animation good-- i love that it made full use of the male's display structures-- the tail fan, brow feathers, and crest all got love and that makes me happy

old sky
#

Hypsi's court is adorable!......That's pretty much my feedback on it TI_HypsiLove

ancient plover
#

Hypsi's court is pretty neat, the best yet in my opinion. I like how in some manor it follows along the lines of the real king of saxony paradise bird, while maintaining some Isle uniqueness, could maybe use a few tweaks but it's just about spot on.

shadow talon
#

female hypsi could use a slightly more involved courting animation...right now she basically just bows and twitters...how about have her duck her head shyly under her wing, or use her feet to scuffle up dust then bow. maybe she could puff up her neck feathers and do a few head bobs even.

pliant gulch
#

Maybe adding age? (your stats get decreased over time after you hit 100%) It just feels strange to be playing 1 dino for 4 days straight with no effect at all.

hallow cliff
#

I know it's been said a million times, but I gotta vent: without better performance, there is no Isle. It's a PvP game, yet the lag is so atrocious that it's nearly impossible to fight in Evrima. I love this game, but I can barely play it. Please, devs, do something about performance!

broken trench
#

Corpses should give off particles when sniffing, similar to what blood puddles do. Corpses can be very hard to find when following just the symbol on the compass, especially if it's in thick foliage

Herbivore food should also do the same since newer players might not know what certain plants look like. Mountain Ash for example is just a bush, and Radish roots can be nearly invisible in the grass

slim halo
#

Hypsi is the first courting animation that actually looks pretty cool. Great work!

mint sun
ancient plover
#

1️⃣ Next week at #phase-two-archive post both stego courting, ptera courting and pachy courting (last ones), so we don't have to wait a month to see other stuff and don't show them again untill they are the final product.
2️⃣ I guess the next anims your are showing after court anims are nest anims, so please don't do the same as with courting and don't post just one each week, but if you are going to do so at least post the anims within other content.
3️⃣ Update trello roadmap once every 2 weeks even if the only thing you have finished is an idle (we want to see progress).
4️⃣ Make it easier for us to know you really check #885026244444442655 #general-feedback #balance-feedback #ai-feedback #phase-three-requests (maybe an emote only devs can use)
5️⃣ The game runs 90% of the time good for me but another daily reminder of optimization.
6️⃣ Fix hitboxes, a pachy can't break my leg and stego can't do me body damage if they hit my tail, also I don't know if it is netcode or hitbox but stego's tail hitbox is larger than the actual model of the tail.
7️⃣ Remove the fifth server of every region (at least Europe where this is a problem) and make the other 4 up to 125 players, eu5 is barely played.
8️⃣ Let us have more than 1 dino per server, for it to be none-abusable make it so you can only play the other dinos after you have been 1 hour (or more, I don't care just don't make it more than 6) without playing that server.

umbral kiln
#

As for the hypsi's courting animation, I would remove the whole dancing part, keep the last part where it's raising it's tail while shaking it, soften the arm movement and the feathers on the head (like a cockatoo).

serene sapphire
#

I think concussions should be a thing. Not like head fractures but you get a dark or white screen for a few seconds and a pitched noise is playing. It can result in being stunned as a mild one and dying or losing most of your health as a serious one.

Light concussions, to me, should be like a teno whacking a deino on the head or something. Heavy ones should be pachys or teno hitting Utahs and carnos on the head.

To be honest, this is just a small idea to add a bit of added realism into the gameplay.

vague nova
#

When sauropods are in the game allow them to fill all three nutrients so it’s actually worth attempting to kill one.

ancient plover
#

I wish that you guys went back and made the "dino previews" again in this type of format/way.
For something like Troodon this could be great, or any other dinosaurs really.

https://youtu.be/DLziFBXghQs
https://youtu.be/PJcvlDJrz8A
https://youtu.be/mmT7_I5Xcxc

Locomotion analysis of an upcoming biological asset.

Buy now: http://findtheisle.com/steam

#Theisle #Pteranodon

▶ Play video

Locomotion and behavioral extrapolations of large crocodilian, genotype Deinosuchus.
Highly dangerous aquatic predator.
http://findtheisle.com/steam

#TheIsle
#Deinosuchus
#Animation

▶ Play video

Genotype v3 of species Stegosaurus, featuring enhanced musculature and greater range of motion. Scheduled for replication.
http://findtheisle.com/steam

#TheIsle
#Stegosaurus
#Animation
#Dinosaurs

▶ Play video
tepid plover
#

Terrestrial animals need to have their weight temporarily decreased in proportion to their depth in water. Exactly the same way and depth that speed is decreased right now, their weight should get exponentially lower down to 50% while fully swimming.

This will help balance medium-sized animals from safely going into water with deinos.

Hopefully this means the funny guys that play stego and sit out in the water with their tail faced towards the deinos spam calling aren't safe anymore.

It makes no sense that if something is deep enough in the water that it can't even sprint that it can't just get dragged a little farther, especially since deinos are heavier than anything else in the game right now and by quite a bit for the most part.

If people care about water combat with terrestrial animals or something and if it somehow becomes abusable, just make the change only affect deino lunge and not the base weight value.

Knowing damn well that any kind of tug-of-war mechanic isn't going to happen until update 12 in 2027, this is probably the best solution to the issue with stegos outcompeting deinos in their own domain (or even having a chance at doing so.)

radiant wraith
#

Nesting
Nesting in Legacy was very boring and the majority of the time, was essentially sitting around afk and spamming the chat that you had eggs hoping that anyone would take them. It also took no effort to actually make a nest either, being an instant action. In Evrima not only should nesting give the player something to actively do, both for the parents and hatchlings, but take time and effort.

-Players must get materials for their nests, rather than just make them out of thin air. Some creatures may just need to dig a hole to put their eggs in while others need to gather things like sticks, rocks, or leaves, giving variety to what you actually need to do before you can make a nest. The nests should also degrade over time, needing more materials or to be rebuilt after a certain amount of time.
-Nests should favor the environment a creature is supposed to be in. Nesting in the wrong biomes should take a lot more effort, still being possible, but require more materials or more maintenance on them in order to stay functional. This will push players to nest in the correct biomes more than just their food being there, making it more likely their predators will be able to find them. The environment should also pose risks to the nest itself, such as being washed away by rain or flooding if they're in a bad spot such as on the edge of a cliff.
-No more solo nesting, at least up until the eggs are laid. Make it so players must have a mate in order to actually make the eggs, from that point either the male or female can just log or leave like any other group. Either parent can perform duties to take care of the nest once its made, but doing so solo is much more difficult. If one parent is afk or temporarily logs, it should not make taking care of the nest impossible for the remaining player. Males should also have something to do, such as gathering materials to maintain the nest or bringing the female food, and vice versa.
-Give us things to do to the nest itself. Incubating the nest and maintaining its temperature, rather than just sitting on it constantly. Nests getting too hot will require players to remove materials, and too cold require them to sit on them. Have this vary depending on biome or time of day, such as nests getting much colder at night or if its raining.

ancient plover
#

HEAD MOVEMENTS

• All heads should be locked into looking forward when sprinting, or fast swimming for Deinosuchus. Sprinting animals taking a look over their shoulders while going at 40+ kmph looks very very silly; and Deinosuchus being able to move its head when fast swimming is just ridiculous and removes all believability to its amazing animations.

• Head movement should also be a bit slower, like in Legacy.

• Deinosuchus head should be locked in place while resting.

prisma knoll
#

Hypsi courting animation

  • The "antennae" back and forth snapping movement is a bit jarring, maybe make it slower or move less?
swift ravine
#

With courting animations I think the female needs to be a little more involved. I feel like it's going to get pretty boring for anyone playing female to court. All you really seem to get is a head bob. Female should get to do a little more of a dance to keep it fun

clear notch
#

1️⃣ I hope courting isn't so much "Male animation" and "Female animation", but more of a call-and-response. So whoever initiates the courting, male or female, gets the impressive display, while the responder returns a head-bob of approval.

This at least makes sense for some species, surely.

2️⃣ Also, please make deinosuchus do crocodile courtship. It's more believable since they haven't changed much evolutionarily. Besides that, the current animation is quite underwhelming.

paper void
#

carnivore juvi diet is very unfun to play

woeful summit
#

The devs need to speed up the game. They have EVERYTHING they need to make the updates come and dinos, yet they dont. It was 11 MONTHS between update 3.5 and 4. By now, The Isle has probably lost about 2-3,000 players. Not everyone cares about these mechanic updates or humans, people mostly care about the dinos and thats the one thing the devs number 1 dont add and number 2 probably dont understand. Please devs take this into consideration and make a change. I think everyone here can agree with me. Not to mention the fact that the game peaked around update 3 at 11,000 players, and that was just before they stopped adding updates around every month.

plain oriole
#

When nesting comes out... Sandbox pls. That is all.

quasi shore
#

Deino should be able to grab things larger than itself like an actual crocodile or alligator. This doesn’t mean it would have the ability to pull them in the water though, it would be more of a tug of war situation, like a crocodile biting a Wildebeest in the face and trying to bring it into the water. Along with this, I think we should have a large body of water near the center rather than a small strip of water at the edge of the rocks.

tepid plover
#

Simple suggestion that isn't really time-relevant but needs to happen: Don't change giga's sounds. Like not even a little. This is peak sound design.
https://www.youtube.com/watch?v=325IWnF8obk

Since evrima has all the different modules of sound to account for all kinds of changes, this should be what it would sound like by default. Full stam, full health, ect.

Alot of crackeling with these sounds, I tried to fix it as much as possible...

▶ Play video
deft sonnet
#

We've all had it happen, your a Utah and you pull off the perfect ambush on a Teno and you pounce it, only for it to casually stroll by a tree and kill you in a couple tail hits.
this is a problem, Utahs have a stam draining/bleeding playstyle, but this is very easily countered by knocking off a Utah with a tree. Now To be honest I don't really mind this I like the idea of having multiple options to counter being pounced, but I don't think it should completely be in the attacked favor.
So I've come up with a way that herbivores still have the option to use this technique, but it doesn't just waste the Utah's stam because they had to jump off early.
I think that when a Utah gets knocked off of a dino it should damage the said dino for set amount of hit points, (I'm not sure how much but it should be enough to effect the dino) Think of it this why when a Teno knocks a Utah off its back with a tree, that's basically ripping off a tick that's half your size.
this way you still have the option to knock off a Utah to make a quick escape, or get in a quick kill but it will be at a cost.
So basically it gives you an option to either use stam or raw heath in order to not take the bleed the Utah would give you.

To sum up this wall of text.
When a Utah gets knocked off a dino's the dino takes damage in order help balance being able to use tree to completely counter a Utah's pounce but also still giving said dino options to get an Utah off.
thank you. TI_DiloSip

plucky slate
#

The whole game is optimized and relatively light, but the water in the game is extremely poorly optimized, just go near any place with water and the FPS drops a lot, even though my video card is a little bad it's still frustrating the game everything is normal but close to any place with the minimum of water the FPS drops so much.
I really hope you try to fix this problem (I don't even know if it's possible to improve)

tacit bison
#

Nesting should come with a bit more sexual dimporphism than colour

pliant gulch
#

Better ragdolls instead of just running away from predators thinking you're gonna make it then randomly collapse

marble warren
#

55+ playables would be cool but everyone would end up being a different dinosaur. Which is not really fun because you want to play with other people.

And then your going to end up with mercs, and tribals, and those eyeless cannibal things.

Of course, some dinosaurs will gather more people. I imagine people will want to play as a raptor or t rex more. And for those dinosaurs, there will be plenty of company, but that will leave the other playables empty.

AI is fine but something special about the isle is that your playing with other humans. it makes gameplay so much more special. Don and others can do have AI packed dinosaurs on their own servers, but the main servers shouldn't go for this route.

My solution to you guys would to end up having a huge map with a huge server limit, with people starting out in their habitat with others and they can gain company and then explore the rest of the world.

But this is more just feedback and a heads up from my point of view, I dont really know what you guys would do, I am just trying to address this to you guys.

quasi shore
#

Buff carnos stats back to it’s pre update 4 state. As of now, it gets bullied by almost everything and it doesn’t contribute much to the ecosystem at all. Currently it’s just not very dangerous or much of a threat to pretty much everything on the island.

Pachy destroys it easily, it has little interaction with hypsi or dryo, it’s not a big threat to teno, and it can be bled out by 2 Utah’s with little effort. Carnotaurus just isn’t really dangerous unless there’s like 3 of them.
(Does this belong in balance feedback instead?)

tepid plover
#

Devs just need to be more open about what they are doing in totality. Like Taco said in #phase-three-requests there is no way that the only thing that's been completed in the last month was WIP courting animations. And throughout recent history of TI I feel like the devs are withholding a lot of stuff they are doing. It's just like we are kept waiting in the near dark for all these changes to drop every 6 months but get little to no progress updates in-between.

My suggestion is basically:
Use #phase-two-archive to show us WIP stuff, but more than courting animations. Look what happened with carno's run animation those months back. THAT is the kind of thing we need to happen with all of the stuff you are doing. Where were all the pachy animations for the community to judge and give feedback on? All the new eating animations? Just released into the game.

On the same note, the roadmap updates sort of look like excuses. Stop generalizing what you have been working on and actually show us what's going on. The latest one is a good example. What sounds? What other aspects of the nesting system? What balance changes? If we knew, we could give feedback before you work harder on a foundation the community won't be happy with. I think everyone can agree that being able to give input to the development of the game as it happens is vital to increase the quality and reception of the final product, and TI needs more of it.

visual burrow
#

I, like many others, do not want to wait for 2 and a half updates for the next dinosaur, which in this case is Troodon, likely a weak troll pick that's gonna get one shot by everything. Another dinosaur between now and update 6.5 would be great as filler and I think Galli would be perfect for that. You do not need any new game mechanics in place for it to work, all it needs to do is run around, kill babies and steal eggs, it does not need gore, perks, venom or night vision in order to work, it just needs the nesting system which is coming in update 5, so I think Galli would fit perfectly alongside update 5 or at least shortly after that. I know people want Ovi for the nesting update but the devs have said they're not working on Ovi yet while Galli did get some boxes checked on the Trello not too long ago, and I think it would actually be easier to develop than Ovi because it doesn't have any feathers to mess with growth and animations.

hazy loom
#

Please make the lobbies bigger so that about 200-250 players can be on it so you also have more contact with the other players

quasi shore
#

Remove NA 5 and EU 5 because nobody uses them and they just take up unnecessary space

ancient plover
#

Can we get rid of oasis and the mud pools and go back to the old river side wallowing system. Too many peeps hang out at oasis and the mud pools and Deino is no longer viable because it can not survive on fish alone if it wants to have a perfect diet, it literally needs to put itself in harms way and furthermore this wouldn't be just for the benefit of the Deino but for the utah as well because nothing sucks more than to have a good fight only to be ruined by the prey going to mudpit where there are agro herbies

woeful summit
#

Make carnos stamina better. EIther make its regen fast and keep the current stamina pool, or make it have a big stam pool but slow regen.

flat marlin
#

Have a single priority diet along side normal diets that acts as the best food for the dino that gives all the nutrients but is rare or difficult. Like Stego for utah or a really rare plant for herbies.

wispy forge
#

I want either the Pteranodon or a later coming pterosaur to be a baby killer, to be able to snatch hatchlings and hunt all juvenile dinos. Basically a pterosaur that is the designated baby killing scavenger with no diet. To compensate for the large diet range make this pterosaur have a rapid hunger drain.

dreamy wave
# quasi shore Buff carnos stats back to it’s pre update 4 state. As of now, it gets bullied by...

I kind of agree. I don't fully agree that carno isn't dangerous as of now, because it still is to a certain extent, but certainly I agree that it get extremely easily bullied by pretty much everything. This, in light of the fact that is one of the biggest dinosaur atm, doesn't make any sense. With the current stats and mechanics if a group of 2 or 3 carnos is chased by a group of pachys it can easily be a 50/50 outcome, whilst it should be pretty much a suicide for a pachy to face tank a carno. Utahs are definitely the apex predator for many reasons, but more than that I think carno's stats need to be adjusted because of how they translate into the game when interacting with other dinosaurs, herbis in particular (more than utah).

timber fossil
#

What I think is critical missing on game right now:

  • Stable FPS around all map
  • Map revamp
  • Edible plants spawn reorganization
  • Animals AI spawn reorganization
  • Dryo/Hypsi AI
  • Admin Tools like Replay, etc

Almost 2 months after UP4 realese and we only get information of bugs being fix but non patch out so far

fierce plank
frail nest
#

Tenontos can't use abilities in mudpits and carnos are able to use their ability through them. Very abusable by carno players to just sit in the mud pit when fighting.

quasi shore
#

Add walking backwards. I think it would give the game a lot more depth and allow some combat encounters to be played more realistically. Nothing negative can really come from this.

sick juniper
#

Having the server screen, character selection screen and other menus as a 3D model instead of a 2D image would be cool.

      Edit: For clarification im referring to the the entire image that takes up the screen not just the animated silhouettes.
vale surge
#

maybe its too early, but add achievements e.g grow a dino to 100% for every dinosaur. and maybe some other stuff, but make it so you can only get achievements on official servers so people dont cheat

idle zodiac
#

I've tried submitting a bug report, but I didn't take a screenshot when it just happened and it doesn't allow you to submit without a url. Randomly when respawning, after you've chosen your spawn point and clicked spawn, the screen will return to the spot where you just died. You cannot click anything or use the escape menu to return to the spawn screen. You have to force close the game and re-launch to continue playing. It has happened to me several times now and I haven't been able to reproduce the problem on my own; it seems random, no recurring activity producing it. I guess the only recurring element to it is dying and trying to respawn.

hazy loom
#

Why can carnos bite utahs through rocks ?????

paper void
#

I played with someone i knew who never played evrima before, trying to meet up was hard even if we spawned nearby because some juvi dinos dont have strong calls like others and we didnt know where exactly we were from each other. the 2 call is nice and handy of course but if you want to play with someone you know or get invited back you have to go searching for them and hope you both know the map well enough if you cant hear each other

blissful trail
#

Make us able to turn down volume for certain dinosaurs, I’m tired of hearing Pteras 1 call just to be annoying.

ancient plover
#

Can we get rid of oasis and the mud pools and go back to the old river side wallowing system. Too many peeps hang out at oasis and the mud pools and Deino is no longer viable because it can not survive on fish alone if it wants to have a perfect diet, it literally needs to put itself in harms way and furthermore this wouldn't be just for the benefit of the Deino but for the utah as well because nothing sucks more than to have a good fight only to be ruined by the prey going to mudpit where there are agro herbies

flat marlin
#

Add a bonus of some kind or incentive to pick a lower populated dinosaur on the server to make a more balanced population.

dreamy bramble
#

Well this would mark the millionth time dying to lag related issues. Every time it lags it seems to get progressively worse, especially at center and oasis. This has been happening for ages, and is just tiring at this point not even enraging.

grizzled falcon
#

It would be interesting to have the therizinosaurus walk on the sole of its feet (plantigrade) like it did irl! It would be a cool and different way of walking.

swift ravine
#

ability to swap to first person view when you want. because sometimes you just cant see shit when your sitting in a bush with the camera a meter behind your head

slow peak
#

Nuke 90% of the bushes in the open field on Spiro and make the terrain feel like a level rather than a barren expanse. The sheer overabundance of bushes acts as nothing more than a cover for the awful design layout of the map. Currently it gives dumb players who would otherwise die in 10 seconds a way to prolong their death for another 10 seconds. It also benefits pachycephalosaurus and as we know, nothing should be benefitting pachycephalosaurus.

whole lance
#

Spino quadrupedal crouch and(maybe) trot to please the paleo nerds (and myself)

topaz patrol
#

Add an option for unofficial servers to remove diets, atleast until the diets are acctualy good and fun to play (better map, more dinos)

hazy loom
#

Please slow down getting hungry and thirsty I always have only that in my head you should be able to chill a bit and not always pay attention to the bar, Maybe like 15-30 min slower?

ancient tusk
#

Make nights shorter. I have been in game for an hour ish now and its been night the whole time. I dont dislike night right now, but i think having a 40 min day, 30 min night or something similar would be nice, so it switches more often. No idea what the day time is right now.

quasi shore
#

Make walking recover more stamina so that it actually has a use other than being a placeholder. Everybody just sprints everywhere and then sit down for a brief moment to gain stamina.

ancient plover
#

You should make servers able to enable and disable humans. I love the concept of the Human and being able to see the world of the isle from another perspective, but i’m gonna miss being able to play as dinosaurs and dinosaurs only. Maybe add an option where a server decides if it wants humans or not, that would make a lot of people including myself very happy.

vague cobalt
#

bring back the old pocket pool it was the best place on the map 😭 before update 4 it was a popular place for crocodiles, raptors and the birds. now no one wants to go there and it too far away now

ancient plover
#

Deathroll for croc that gives a fracture

solar gulch
#

for nesting i belive a way to brodcast ur eggs so u can get pple who want to be a baby dino this could be a button in the nest menu to send a message that simply states ur player name what dino u are and how many eggs u have that are 100% done it would be sent to a text menu that players CANNOT type in to clear room for the actual broadcasts and additionally nesting may bring return of the player list for when u hit tab like on legacy that way u can hit tab and find the nester to send a request to be a hatchling this way people dont get random invites to be a hatchling but pple can search for others who do want to be babys. Another thing you can do is make a new tab in the spawn menu that says eggs and it says the player names and the dinosaur of the people nesting allowing you to pick a player whos a dino u wanna spawn as and send a request to be a baby

tepid plover
# ancient plover Deathroll for croc that gives a fracture

To add on to this, when deino finally gets tug of war with stego-sized animals in the year 2031 when update 16 comes out, winning the tug of war and bringing your exhausted target into deep water should result in the ability to perform a death roll. This would apply a high chunk of raw damage, and a massive amount of fracture and bleed. Death rolls aren't the kind of thing you survive, especially not if the thing ripping your limbs off is 40 feet long and weighs 6 tons. Basic just a flashy fun way to finish your target off.

hollow dew
#

Maybe add a setting where you can enable or disable the rippling water,
or add a setting where you can customise how good it looks because it tanks fps?

idle beacon
#

When Utah has a meat chunk or any prey that it doesn't have to drag it should retain the ability to jump. This should also be applied to all jumping dinosaurs.

ancient plover
#

Can the food and water drain be slowed down a bit, you should only drain your food and water if you are being really active or migrating

quasi shore
#

Cannibalism shouldn’t be such a detriment as people suggest considering birds and lizards do it often with little repercussions.

polar oxide
#

To better balance the game what I suggest is

  1. Increase Carnos stamina so that it can’t get chased to death by pachies
  2. Give Carno, teno and maybe deino a chance at dealing fracture damage through special attacks. Not as high as pachy but still a chance so that they can hunt/defend a little more effectively
  3. Slightly increase Utahs speed (49 km) and increase Dryo manoeuvrability or vice versa because right now they are perfectly equal in speed and me
ember sierra
#

Rivers
-Too narrow, not deep enough in most cases.

Ocean
-As deino swimming in deeper water sometimes acts like you're swimming on shallow water, walking around, moving slow.
-Rocks on beach for other animals getting stuck in tiny holes.
-Need more drinking sources other than some small puddle.

Oasis
-Get rid of this. If needed, keep on QA server.

Wallowing
-Can we get this back to how it was?
-Remove wallow ponds.

Eating
-The eating "hitbox" doesn't move with the animal.
-Keeps stopping for no reason then have to reposition.

Hit Boxes

  • Can run into the middle of an animal.

Drinking
-Lot of times doesn't work as in the key binding doesn't show and sometimes when it does the amount doesn't go up, have to constantly reposition and keep making attempts.

Sounds
-Keep losing running sounds.
-Sounds over riding other sounds, Carno 1 call good example.
-Some sounds, carno again is good example, sound like they are behind you when looking with alt turn.
-Not centered on the animal you're playing.

1 Calling
-Thought this would be mitigated by running out of voice? Most animals could use a quick reduction, like PT's for example. 1 one call, 2nd one voice gone and muffled, might be good to apply this to all animals.

Vomit

  • Happens to quickly once full.
  • Still think some form of overage would be helpful, suggestion, vomit at 105-110% vs 100.1%

Zoom

  • Slightly more, utah for example, ambush predator, in bush, can't see anything.
  • Zoom in to first person vs super close to the back of the head?
whole lance
#

Carno small fracture chance with charge

round vigil
#

ESP hackers / foliage exploiters are becoming more and more numerous by the day. Am I the only one noticing this trend? Trying to grow a dino on the NA officials is hard enough without ~40% of my dinos being killed by these exploting adult carnos who will just charge directly at you through dense thick jungle, over hills, through bushes and trees and hit you exactly head on with no margin of error. It's bad enough this game forces you to spend hours and hours growing. With the NA official servers being literally overrun by utah / carno packs >10 all the time; the best thing I can do is afk grow in a bush, only to be killed by a hacker/exploiter a few hours later. PLEASE fix this. People shouldn't be able to use 3rd party software or edit foliage values in their game files. Only updates we getting is about dinosaurs courting and mating? there's some more serious issues happening that need to be addressed first.

echo aurora
#

Bring old wallowing back but still keep mud pools

quasi shore
#

I think that dinosaurs of the same species should age at the same pace. However, their max growth/size would depend on their diet. Such as an adult stegosaurus with a very poor diet being smaller than one of a perfect diet. I feel like this would make diets a more valuable mechanic instead of it serving no purpose other than being kind of annoying. It may even contribute to which individual would be best suited for mating/ nesting. I also think it would make the game feel a lot more diverse and give players a reason to move around the map.

To compensate for this change, I believe all available food should contribute to your growth, so you won’t be punished for finding food to eat. At least for carnivores anyway.

proven smelt
#

Skin / Genetics Idea

Considering the nesting update is coming up soon, I’d like to continue off of an earlier idea. In addition to a fixed wheel of colors with lots of diversity but with more unrealistic colors desaturated, species would have 4 different primary full-body patterns, with two categories together forming an additional "hybrid" pattern.

For example, for raptors could have the following primaries (visualized in the chart attached):
-Clouded
-Dappled
-Banded
-Striped

So, people would have these options, and they’d be adjusted for each species. Dinos that rely heavily on ambush like rexes would likely have more dense, chaotic markings to choose from, in order to blend in better with the environment during a hunt. Species that run down their prey, like carnos, could have more sparse markings to choose from, and maybe more colorful marking options since they’re not really worried about stealth.

Now, here’s where the genetics part comes in: say that 1 parent has full banded markings. The other parent has full dappled markings. Their offspring, upon being nested in, would then be able to select from any pattern that works as a range / combination of the two parents’ markings (i.e, banded, dappled, clouded, clouded-banded, clouded-dappled, or banded-dappled).

I think this, along with the original post I made before for genetic color selection, would really help to make nesting much more interesting – I think this could be the sweet spot for cool genetic dino families without completely removing player choice!

ancient plover
#

add v3 to evrima. v3 is too iconic to just be scrapped imo. you could maybe change it a little bit to make it even better and then give it an actual name. idk, i just feel like v3 deserves to be in evrima

idle wadi
#

Oasis just kills the fun of the game. Herbivores can just camp the shallow water and since they can graze they never starve

atomic token
#

for the courting animations, it would be nice if the female(hypsi) would vibrate a little the feathers of her tail, making it rise slightly but not more(a bit like a wave that ripples)

fathom abyss
#

Some satisfying dying animations. Alive->Ragdoll is a little little for my taste.

fiery tusk
#

Dear developers. I played your game. At first it was very interesting. Now I see that you are slowly degrading and approaching the epilogue of your story. What is the reason for this? I will answer. Firstly, bugs, they don't just occasionally appear, they constantly manifest themselves, which kills interest in development. Secondly, optimization is a horror, I haven't seen a scarier game in this regard yet. Third, balance. He is not there, absolutely. Stegosaurus is the king. Pachycephalosaurus is his right hand and Tenontosaurus is his left. Dying on karno from 3 groins, just because my leg was broken - nonsense. With the fact that Carnot does not give any fracture in a collision... Fourthly, the map is too huge, and for deino this is a delicate topic, as a result, they are dying of hunger or are FORCED to constantly eat their own kind. Mainly because of the so-called oasis, where all herbivores can safely drink, and predators of other species can also eat. I understand that this is one of many opinions, but maybe the developers will somehow be offended by my comment.

gray sleet
#

Now, this is WAAAY down the line, but for the Minmi, could we have a water courtship animation similar to a backflip, like this? I’d love to be following a river and watch a minmi or two do a special flip in the water
https://imgur.com/gallery/yR3okYb

ancient plover
#

Adding onto this, as the default male hypsi is already strongly influenced by the king of saxony bird of paradise, why not give the default female the female saxony's look?

steady thunder
#

Any way to make Dryo more fun? I'm a dryo main on NA1 and it's so boring, especially since you lack any ways of really doing damage, and you constantly get killed by pachies because your footsteps resemble a utah TI_dryoAAA

echo aurora
#

for the love of god make the game more playable, frames constantly dropping and desync happens all the time, how do you expect people to play a multiplayer game where when fast fights happen it becomes a slow motion picture

sick juniper
#

With the benefit of keeping herbivores from starving, grazing should be given the drawback of weakening your creature such as temporarily weakening damage output, lowering max stamina, or lowering the creatures weight thus increasing the damage that is dealt to it.

solar gulch
brisk plaza
#

I think it would be great if you would make this game work for Nvidia’s GeForce Now, for those who don't have top notch computers but have a good connection? It essentially streams steam games

ancient plover
#

to add on to this, might i suggest that players be able to record there own calls because mercs will probably be able to recognize merc speech. about the distortion in the bump, i think that a filter could be put over the audio the player records.

glad lichen
#

One thing I thought would be interesting is the possibility of emotes/more friendly interaction with pack mates:
Emotes could be like play fighting, cuddling with pack mates, preening (if the animal has feathers) and or grooming pack mates etc
These emotes wouldnt have any buffs or debuffs to them, just something fun to do while you’re growing or just having some down time in game, these things could possibly play into courting and have emotes that you can specifically do with mates, offspring etc

molten marlin
#

Possibly a fake broke leg feature, or the ability to fake an injury. To lure in prey.

keen olive
#

Can we get some official server rules about randomly aggro herbivores? Like you are on a dead body you find with nobody around and they attack you for no reason?

hard elbow
#

Even though this is small detail, I'd honestly like to see a bit more attention paid to realism when it comes to hydration when eating food that should theoretically give at least a percent of hydration. Maybe for a brand new fresh corpse, eating from it would give you a percent or two of water for each bite just to keep a bit of satiation while eating. Or for herbivores, there are definitely some foods that should give a good chunk of hydration, obviously the first to come to mind would be coconuts and the oranges.

ancient plover
#

Do something to help admins be able to tell others that their rulebreaking in another way. Much reasoning of why people are mainly on official is because no active admins that can patrol their own unofficial servers. Reasoning being, it is very hard to tell people that their rule breaking in game. With global chat it was much easier for admins to tell others from right to wrong but now it seems very difficult. Now you just spam the banner that blocks some of your screen Hey you don't do this Instead of admins being able to just type it in chat. Which can also easily disappear and some people may not see this in the moment and get randomly banned. Having admins in spectator mode the entire gameplay is ridiculous just to see names and to watch who is doing something bad, so they wouldn't be able to enjoy the gameplay themselves. What point is there to admins if they can't have better access to warn people/ easier for people to report others, other than constantly hoping you recording in discord and can't pin point the name out.

Hopefully you bring the Player name list back for this other reasoning
Or simply bring back global chat for private servers and allow the private servers to enable it or disable it.

glacial shell
#

I beg...plead...fall on my hands and knees...||am willing to bribe||... shorten nighttime or significantly lengthen daytime.... nighttime is horrendous, especially since the periods of darkness in the game far exceed the lit ones, and your shaders are gorgeous. If only for the overall beauty of the game, reverse the ratio.
The whole game being just BLUE for what at the very least feels like the majority of gameplay is just so sad considering what daytime is like.

quasi shore
#

I think stegos attack animation should be more like it’s legacy counterpart. Instead of swinging it’s tail it kind of just pushes it’s butt towards you.

naive elbow
#

As a young pachy, there is nothing you can do to prevent dying to a wild boar

onyx gale
#

Global chat TI_BongoBen

tacit bison
#

Quick criticism & feedback of some concepts and designs. I just want to say that I hope this isn't just "xyz is bad and this game sucks" criticism, but hopefully "this isn't right but if you did xyz it would be better" feedback.

1 - Megalania
First of all, I don't know about the concept of how it'll work in game. Climber? Venomous? Burrower? No idea. This is just about the concept art. First of all, the concept looks waaaay too much like a Komodo Dragon, whereas the real Megalania would've been slender and gracile, more like a massive Timor Monitor. Second of all, the large hump on its back and weird, sick grin it has in the concept art is a bit unnerving, so that probably should be fixed.

2 - Acro & Alberta
Now, you know what I'm going to say, cos pretty much everyone else has said it, so I'll keep it short. They are a little bit chunky, and out of proportion slightly. Other than that, they're pretty cool, so just resize the heads of each and it'll be fine.

3 - Austro

Again, people have said quite a bit on Austro, so this'll be short. The snout's ridiculously long and thin, and those weird shoulder blade feathers are very out of place. Just remove those and proportion the head correctly to the real thing, and it'll be fine.

4 - Anky

For the third time, people have said this before, so it'll be short. Remove that weird cavity in Anky's back, and that weird leg armour thing Anky has. It doesn't have to be stylised or unique to look good.

5 - Utah

It looks very much like a JP velociraptor rip off. I mean, it doesn't even properly look like an actual Utahraptor. It's missing the blockiness and sturdiness of the real Utahraptor, plus the fact that it's naked. Again, proportion it to how the real Utah looked, and slap any amount of feathers on, and it'll be perfect.

6 - Galli

It's naked. That's my only problem. Give it the theri concept's fancy neck fluff pls.

Not much space to add more stuff, so I'll be back with part 2 tomorrow!

lament chasm
#

-25% turn speed if body fractured
-50% turn speed if leg fractured
-65% if both
TURN SPEED, not radius. You can turn as well as usual but slower.

whole lance
#

Please remake the austro model concept it looks like a swan. Make its shape more similar to this👇 . The current concept just doesn't look like a dinosaur and its head is the same length as its body.

noble oasis
#

pachys are way too strong for such a little thing… you can barely kill them as a carno, because it’s almost impossible landing hits without getting everything broken, and a pachy would not be able to mess up a carno that bad irl, so maybe nerf it’s damage a little

ancient plover
#

In the future juvi megalania should be able to climb trees to escape predators

swift ravine
#

iv been thinking about things were can do in game other then survive and make baby dinos. and some of the talk about skin systems gave me an idea what if, scattered around the map were randomly spawning items you could find. that if you collect all of a certain color or pattern you unlock that color or pattern to use? but make it really odd colors, like the normal skin system is probably going to be realistic colors with a few brighter shades for fun. but you could say find bright blues or greens. maybe a really rare one with lots of pieces gives you pokadots or something a little silly. give us a reason to wander and explore the map aside from food. maybe make it so you have to play multiple dinos to complete a color set. some pieces are where only a hypsi or a herra could get it, up a tree or something. some on the bottom of lakes hidden under tree branches or in the grass. on top of a mountain. theres all sorts of thing you could do. but make a lot of spawn spots and not all of them should have a pieces all the time. you dont want people just making a list of where they'll be, make it good and hard.

glacial shell
#

Ight pretty random as compared to prior more substantive suggestions.... but:

Deino's jaw pop is only barely satisfying, you guys should've/could've taken it so much further with it's bite sfx.
To provide an example of a SUPER fucking satisfying jaw pop, I refer you to the video below:
https://www.youtube.com/watch?v=D4odbT6sgIY
Listen to the popTI_ParaBaby , feeeeel the popTI_Perfect , embrace the popTI_HypsiLove ....... add the pop into the gameTI_HypsiPlead

Edit: Oh btw Coelacanths when grabbed teleport several feet below your mouth, they will often fall through the earth into the shadow realm when dropped, please fix this, it's just silly.

Croc farm in Australia we visited on our world tour sorted out by the Oz experience!

▶ Play video
astral basin
#

I haven't been able to play Evrima for 2 months now because the map is not loading. I was able to play QA, and the beginning of the public release, but after the update you made before leaving for the holidays, nothing works anymore and we were constantly told if the min specs were reached.. Please optimize your game it's getting worse and worse in terms of heaviness

echo aurora
#

Here’s an idea, announce when you’re gonna restart the servers and perhaps not take away over 15mins+ of progress, mkay?

tacit bison
# tacit bison Quick criticism & feedback of some concepts and designs. I just want to say that...

Okay so here's part 2 of this:

7 - Shant

Quite a few people have complained about shants "exposed backbone" but they aren't the actual vertebrae, they're those little dorsal spines that a few hadrosaurs actually have, styled to look like spines. They look very nice and unique in my opinion.

8 - Theri

Nice to see you're getting your own creature models instead of keeping the Stomping Lands ones, and the new theri looks very nice.

9 - Deinocheirus

Your Deinocheirus looks very unique, and even though it technically has a similar niche to theri, it looks somehow very different, with its larger hands. Cannot wait to see this implemented!

10 - Magy

You all knew this was coming. Magy has been shat on a lot since it was announce, so I don't want to insult it further. This is a piece of constructive criticism. Magy shouldn't be poisonous, that would not work from a balancing standpoint, and theres very little options for a gimmick to give Magy so it is actually viable. People have said this before, but you definitely need a different small sauropod. Maybe try out a dicraenosaurid?

11 - Minmi

The design of Minmi is cool, but that's not what this is about. In concept art it seems that Minmi is semiaquatic, and lives in burrows? That's a little bit much, so just give it one of those things. The problem is though, we already have a lot of burrowing small herbivores, so it looks lazy if you slam Minmi into the "burrowing herbivores", buuuuut, Minmi has pretty weird adaptations for its depiction as semiaquatic, for example its nostrils that are basically on the lowest point of its top jaw. I would recommend switching to Kunbarrosaurus, which is similar sized, but has nostrils on the right spot.

You keep making unique concepts, and either they're loved, or despised. Next time, make a few concepts to pick from, or if all else fails, go with simpler designs. Sometimes you don't need a fancy new concept, but a familiar one that is well loved.

vague cobalt
#

bring back the old pocket pool it was the best place on the map before update 4 it was a popular place for crocodiles, raptors and the birds. now no one wants to go there and it too far away now

spice garden
#

The dino's salt water swimming animations are kinda broken. The reefs look great.
Also please make the dino not dehydrate in saltwater, its the same rate as on land.
Perhaps make an estuary environment near the docks so dinos can travel to salt water along the eastern coast.(I literally had to fall off a mountain and drag broken leg to pioneer pool) Imagine if a estuary/river goes all the way to the docks (perhaps near arch falls; the river branch's and flows to the sea) hopefully it incentivizes dino players to travel along that river. It's could have human river-cargo infrastructure, to transport cargo inland (lost world of jp style), it will allow for river characters to reach the sea and exploit resources and potentially hunt characters.
also make turtles give more food to dino

dreamy bramble
#

Once again killed by a foliage exploiter. Happens everyday. Being a baby is the most useless thing ever when you can't even grow because you are constantly being seen while "hiding." One thing I noticed is that these players are extremely bad at the game and usually just chase you for miles.

barren sierra
#

so anyway i know herbs will have breeding ground but wouldnt it be cool for carnivores to have something more like preferred breeding regions like utahs might prefer forest and such

im not sure if theres already a plan for carnivores or something and i may just be behind just an idea i had

idle wadi
#

Shallow water makes the game stale. I thought the point of diets were to keep people moving. Why add places where 50% of the server just sit around with no fear of anything because no carnivore in their right mind would challenge 8 pachys, 4 Tenos, and 5 stegos.

whole lance
#

Key bind that toggles group usernames (unless you have them friended on steam then their name should stay there unless you change it in options) or maybe another option that just shows dots over group members that can be different colours depending on age (e.g: Red for Hatchings, Orange for Juvies, Yellow for Sub and Green for adult[and maybe even blue or purple for elders]) These colours could help with strategy and just be nice to have.

I say all this because of troodon. When troodon comes out it will be super popular and most people will be playing it, but after the hype dies down troodon will ust be that small dino with no other small dinos to fight besides hipsy, juvies and dryo if they work in a pack. When I think of troodons hunting in a pack I would expect them to lose members on every good kill. So my stupid idea is for troodons to be MEGA packers and have no group limit. Troodon packs could be running around a recruiting more and more troodons and many would die but it would be worth it for the big kill. This could make troodons a big danger to many dinos and because they are so small, they can share a good amount of food to everyone. When I see these guys hunting, I won't be saying "Guys there's a troodon pack over there." I would be shouting "Lets get out of here! The Troodon Pack is here!" (I am well aware there are many wrong things I have likely said and problems this could have. If you spot any then let me know because I like to see what is wrong with my ideas so I don't have to keep thinking about them)

twin cipher
#

As a hyspi when you go to the Chanterelle Mushroom and pick it up, the chanterelle is comically small so you look like youre mouth is just agape and theres this teeny tiny nugget looking mushroom when you zoom in

lyric bloom
#

Not sure if this is already planned, but having Deino able to grab the limbs of larger creatures in its jaws (for when sauropods and large hadrosaurs and stuff are implemented, for example) and cause fracture damage. After all, crocodilians are well known for their impressive bite forces?

barren sierra
#

Ouranasaurus? Smile, he a very cool dino

sonic flint
warped portal
#

more semi-aquatic creature , biomes or even marine reptile , i mean u leaked 2 marine lezard sound but then nothing else

glad lichen
#

With nesting coming in, it would be cool if certain animals like hypsi and maybe a few others in the future could make things for their courting display, something like stick/rock towers, maybe an arrangement of flowers/plants, or maybe even make nests and such so their partner can check it out, it would also be cool if maybe instead of building something for courting, you could gift something instead, ex; to start courting with another player you need to give them a piece of food like a slab of meat or some fruit, this can go for other objects like sticks, rocks, nest building material etc
Just a thought since a lot of animals (mainly birds) build and gift things to each other when trying to impress mates

nova gale
#

Suggestion:
Add a scar system from survived battles.
Explanation: When your dinosaur have lived through a battle, it will gain battle scars that is fresh and open while the dinosaur is regaining health. But when the dinosaur has healed, these wounds will turn into scars. And depending on the location of the wounds, and severity in how short they were from dying in the battle. The scars will be bigger than battles where they weren't as low on health.
A little extra idea below
The Extra: If you survived a serious battle, you could have the choice to look for healing plants/bushes/trees. By locating these, The healing process will be faster than if you only sat down, waiting for the bleeding and healing (health regain) to happen by itself. When the healing process is taking place. A extra description will be in the Character menu(explaining locations exp: like the current location descriptions do for diets). And when close enough to the healing plants, they could be smelled in the compass to further ease the search. The type of healing plants needed for your creature, could vary depending on what kind of dinosaur you're playing. And what kind of wounds you have obtained(exp: like venom bites that might effect healing more than none-venom bites ect)
The descriptions in the menu, and the ability to smell the healing plants when close enough, will only last as long as the healing process is taking place, and when the healing process is completely done. The descriptions will be gone and only come back when you've survived your next battle, and healing is required. And you again then can choose to heal quicker(buff) by finding help to treat your wounds, or if you'd only like to sit through the original timer and not improve it. There's no downside choosing to not do anything with your wounds, only a plus if you choose to help the process along.
React with 1️⃣ if you like the 1st idea.
React with 2️⃣ if you like the 1st idea and the Extra

blissful needle
#

Either remove rivers or remove lakes. They invalidate each other. Rivers make deinos unkillable if they can keep their food up since they never have to travel on land, and lakes make land creatures invulnerable to deinos and starves them all out. If there's only rivers deinos won't be invalidated by something going 5 feet to the left to the pond, and if there's only lakes deinos will have to actually travel to get to a different water source

wispy wind
#

Add more "hot spots"

People going to the safest areas will never be solved. People will always find some sort of meta. However we can mitigate its impact by adding multiple all across the map. These "mini hot spots" should be designed to be a good place for herbis, while not being super capable like pocket pond or oasis.

Alongside this addition should come changes to food values.

Allow carnivores to actually get food from corpses, they shouldn't need to eat 3 times their own body weight each hour. If a carno kills a teno it should keep it fed for the day. And drastically increase the amount of food herbivores need, and make grazing actually deplete the area of grass so it's not infinite food.

What I hope would happen is that a handful of people would inhabit the multiple hot spots, with the surrounding area still being viable for survival. These hot spots would then get depleted of recourses, cause the herbivores to move great distances between these pockets. And with the weather system, add infertile seasons that cause hot spots to shift, or lowering their amount.

These changes should combat the stale meta of sitting in one spot, and actually accomplish getting herbivores to migrate if they want their sacred hot spots

red dove
#

Change to bone break that I think will make dinos be more careful about attacking Pachy, anky and doing things that can break their bones.

Recently I broke my ankle, and now my ankle will always be weaker then it was and this happens with most broken bones. It's only when you are younger that broken bones can heal really quickly and better and the older you get the longer they take etc especially bones that are displaced and dont have the aid of a cast which dinos dont. So how to implement this into the game?

Lets say you are a carno. You break your leg. The bone heals and its happy days again. However, the leg that was broken is now more likely to break compared to the other leg. It stops this "broken leg sit down for 10 mins and back into the fight"
Now dinos will have to be careful about committing to killing something that can break a bone easily or doing risky things that can limit them.

paper turtle
#

Idea: Age-Based Diets

This idea is namely in regards to pteranodon. I think it might be neat to allow it to gain nutrients from eating juveniles of all other species, or at least some of them. That way, it could benefit from having a sort of aggressive "mob the little ones" type of playstyle, without having the hunt be wasteful due to the prey being a species that isn't on the pteranodon's diet. TI_ProudPtera It could possibly have a place for other creatures as well, such as oviraptor, gallimimus, quetzalcoatlus, etc.

fiery tusk
#

How do you play this game as deinos if they are so easily killed by stegos? How to play this game if everyone is trying to be friends with stego, even predators. How to play this game, even if Stego tries to fight against Stego, then a huge herd appears with other Stegos?

grim bloom
#

Add the spire back into the game, or as it was more commonly called BP Rock. No matter how funny it looked, this one singular stone was a better landmark than ANYTHING else you have put in evrima’s maps. If you don’t re add spire, put some actual landmarks into the map.

hardy terrace
#

Increase herbivore food spawns for the plains areas and maintain a stable environment for a wider array of areas around the map.

Reason: Half the game is spent in the Center plains where only a few plant spawns happen. The other areas, unless you are Tenonto then you just skim the rivers for roots and you're fine, like the plains around the west cost, the plains near the dam in the south east, and the ones scattered throughout the east side of the map have little to no plant spawns. No "ecosystem" can start. No incentive for herbi's there, means no incentive for carnivores. Overall this means wasted map space and limited player options. As of right now exploring is for people who want to die from either starvation or dehydration.

oak knoll
#

Megalania should be able to climb, dig and swim very well. Since it probably cant fight off bigger predators, it needs options to get away.
Im guessing it will have a venom that will keep the prey bleeding so it can track the blood, like a komododragon. This probably means it wont be very fast, but it can have good stamina to follow its prey for a long time.
I think it should have constant scent as well since it will probably flick its tongue automatically

swift ravine
#

have hunger drop a small but noticeable amount less when sitting. possibly when sitting for say 5+ min like your on a nest or such. possibly only for adult to help avoid afk growing edit - so you dont have to get food as often while nesting or otherwise not using energy

high sedge
#

I think itd be cool for Mercs to aquire an empty journal through loot. The journal would serve as basically your story of your time on the island. The things you can put in it ranges from personal logs you can write yourself, to photographs you took if you ever find a camera. Maybe even drawings of flora & fauna that are more detailed the more time you spend around that certain entity. (Aka the human gets more skilled at drawing it over time.)

An example of this being if a player eats a plant, but ends up getting poisoned by it, they could take note of the plant in their journal as well as a drawing or photograph of it to serve as a reminder to themselves, and a warning to new players who may find the journal to not eat from that plant. Cameras would be harder to find, yet an easier way to document stuff such as landmarks, plants, or dinosaurs, rather than drawing which would take a while for your merc to gain the skill of drawing.

You could also store small items in this logbook like folded up maps of the island, a compass or watch, paperwork containing lore you find on the island, tribal necklaces/spearheads leftover from tribals, small plants/flowers, etc. Once you die though, if your journal is acquired by another player, that could be useful knowledge for whoever finds it such as hostile creatures in the area, to good camping spots, or potentially even dangerous knowledge, such as their meetup point with friends, which would be a problem if the player now in possession of the journal has any ill-intent. I think itd be a pretty useful feature as well as a fun one thatd make the players survival on the island more personal. It could even serve as its own playstyle. Find a camera and journal, and just be a wildlife photographer on the island, living among dinosaurs. Its be a pretty versatile set of items to add.

ancient plover
#

Make croc's thrash kill faster, there is no mechanic of getting out of it once your in it your instant dead as soon as it happens. Your just waiting for your dino to die in the process as you could just be going in to spawn as something else.

tacit bison
#

Let the deino grab specific bits of a creature, and have each different spot have different effects, like fractures. Grabbing a stegos tail does pretty little damage, but stops the stego from attacking. Grabbing any creatures head does more damage, but some creatures have a small ability to deal damage back. Grabbing a leg would do less damage, but it’s easier to drag a creature around.

pallid aspen
#

Good day

i am a player in the community that has more than 800 hours playing i find this game very awesome and the community is not like other where being toxic is a good thing i love playing and helping my fellow islanders grow or progress to adult them self (Evrima) is a work in progress i know but playing this month i find it hard to not get mad or salty and that is a thing i try to avoid the constant killing of cannibals is making the game not fun at all because of the dino buffs the steggo is OP nothing can kill it if it is a adult unless 20 uthas attack and then 15 would still die i think this is not cool in any sense then back to the cannibals implement a way that if a cannibal kills and eats u his food must go down faster like get hungry faster and u become tired faster even effect your size in grow so that cannibals will take that into mind i love this game and to not play it bec of something that can be done and not being looked into is a shame ...

i rate this one of the best dino games out there and how far the DEV team has come i think they would be able to fix a small issue like this lets keep the community happy and not turn them into cannibals

orchid folio
#

Rename the Game to Green eye cancer hell 3: Help my eyes are bleeding

Serious please a map that has less jungle and is actually good

ancient plover
#

Menu music and the option to turn it on and off.

small sand
warped portal
#

Dude the hell is this optimization , and why such a big map ? river and lac have really bad localisation , i don't think ur goal is to condense every one at this same oasis . The North is just unusable , despite his potential , and the coast are not praticable even for ptera , i bet they don't have the food to fill their diet on this coast , if they where supposed to live there , then they were supposed to live healthy only on the coast . That's funny because u reworked the northen river and the Coast and only few people go in , btw i am almost sure that people go center due to the plain and food that also is in plains . This map is 75% jungle and nobody goes in .

steady thunder
#

This game has been going downhill since 2018, it saddens me because I thought the devs would know better then to put one hotspot in the smack middle of the map because this game's been out for more then four years. TI_Facepalm TI_Trollge

cinder stump
# steady thunder This game has been going downhill since 2018, it saddens me because I thought th...

this honestly

the game was at its peak in early 2017 when sandbox was added back, there were a few good additions since like mod support but shortly after mod support was added it started going downhill, it did eventually come back up again for a moment sometime in 2018 or 2019 but then quickly fell back down
Evrima while it has potential with these incredible mechanics and high quality models isn't fun whatsoever
firstly: the map is bland and 90% of the gameplay feels like you're in total darkness since nighttime is so much longer than daytime
the balancing in Evrima doesn't feel like it even matters to the devs with how busted stego is and deino being made the worst playable in game
optimization as well has taken a MASSIVE hit since 2016, back then I could run the game on pretty good settings getting ≈40 fps, on evrima I get 15 fps on the lowest settings
and then there's the designs, don't get me started on how the dinosaur designs and color schemes have went from creative and natural to deformed and disappointing

the only thing in the game that has gotten better in the course of 5 years is graphics and model quality, everything else has gotten worse, please, make the game great again TI_HypsiPlead

amber plank
#

I've noticed an actual increase in the level of toxicity in-game and in the official chats. I miss the friendly nature and sportsmanship of a couple of months ago. It feels a little different than it used to, but I can't put my finger on what it is.

pliant gulch
#

Maybe a system to have different patterns instead of just different colors? (and maybe a system like male or female but instead its feathered or not)

idle wadi
#

I feel as if Stegosaurus being that big and it throwing itself on it's back leg when it's bucking should use a lot more stamina than it does.

ancient plover
#

if you guys arent planning on removing the oasis/plains pond, you should add some rock features for pteras to land on. it would add more atmosphere and make pteras have a better time there. not to mention make the place look good. Because the palm trees are too limiting

late arrow
#

Goliath tigerfish Ai thats aggressive to juvis (they are a solitary fish)

ancient plover
#

can we make boats made out of reeds that maybe both Tribals and Mercs can make that is degradable and destructible so the more a dino hits it or the more Humans or Tribals destroy it it degrades and sinks or breaks apart

warped tiger
#

queue to join na1 would be nice. hate having to refresh refresh

cobalt quarry
#

the ptera ground courting animation doesn't have a lot of flair, but i like the arial courting animation. it makes me chuckle at the thought of a male ptera swooping by, saying "hey come here often" and then flying away

radiant wraith
#

QOL, Animations, and Adjustments
-Death animations rather than ragdolls would be great to see, especially on larger creatures/anything above juvenile. The ragdoll works on smaller ones because generally, they're too small to see many of the issues with the ragdoll or quickly hidden by grass, but larger animals it doesn't quite work, like a stego just weightlessly flopping over. Animations such as a creature struggling to get up before dying, wheezing and curling on itself in its last moments, or if running, tripping and collapsing. It would certainly make the death screen feel more anticlimactic than seeing yourself ragdoll pathetically and then go to the select screen.
-Only some plants will move when players go into them and its hard to tell which will and which won't at times. Make going into all foliage a risk because the leaves could move and make noise as the players do, but not if they are holding still. The plants that do move don't seem to take a still player into account, instead vibrating wildly and giving away your location.
-More variations with pouncing animations could help IMO. I like that we can pounce on things from the front, but rather than slotting you onto a creature's side, I feel it should have an animation of the player pouncing and then moving to that position, all the while doing the same damage as a normal side pounce.
-The IK system is something that i feel desperately needs to be added/fixed and rather soon. Many rocks around the map will have all creatures floating above them, as do so many branches and logs. It contributes a lot to getting stuck IMO, because theres a slight jank to being on any surface that isn't solid ground, making it seem as if many spots are safer than they are.
-The colorblind icons for the nutrients has been a great help, but we still need more settings in order to properly allow visual impaired players have a chance in the game. Text Size, color, and opacity are settings we desperately need.
-Scent icons overlay strange with the compass sometimes, and if there are multiple icons on top of each other, theyre still very hard to distinguish. A dark outline on the icons would be a great help, especially for seeing water, it's icon overlays almost perfectly in the shape and color with the compass.
-Others have said it before, but having a brief moment of invulnerability as you spawn or load in with a 'waking up' animation would be a great help to combat spawn camping issues and give players time for the map to render where they can't be attacked in moments they can't fight back from, giving them time to escape potential predators.

alpine glacier
#

Can we see courting processes that aren't dances for a change? Yeah sure, a courting dance makes sense for some animals, like hypsi, but it becomes boring when every animal has some minimal engagement wiggle animation as their courting mechanic. Some animals, like troodon maybe, should court with gifts of sticks, bones, rocks, stolen merc supplies etc to a potential mate. Some animals, like tenonto, would look a lot better having a grappling fight as a court. Dances don't add much engagement, they are preset animations with one outcome and minimal player input, can we have some variety? Not everything needs to act like some flamboyant dancing bird, especially when most dinos in the isle dont have outstanding features to show off like the hypsi does.

ancient plover
#

Honestly it looks like a string is attached on the ptera for him to fly like that for courting

gaunt sedge
#

Please work on adding hypsi growth and female morphs o: i like the courting animation, and it deserves to be finished like the other animals we have

weak zealot
#

The uh, aerial ptera animation you guys have just shown off looks really odd
I just... yeah you know what person above said it perfectly

Looks like the ptera is attached to a string guysgey

I honestly expected like some diving and spinning or something like that for the aerial courting animations

maiden mango
#

For the ptera courting animations, I have a few ideas. Instead of stopping mid flight and carrying on with no real “expression/reason” how about a small dive of sorts. Only then to swoosh up in an s curve of sorts next to the female.

Or it goes for a short-term free fall. Tucking the wings together in to shape of a bullet/bomb, only to catch themselves around said female.

As well adding a bit more flare to the ground courting animations. How about the male in some way makes use of it’s crest or “nibbles” on the partners beak in a playing/soft manner.

I am aware these are wip’s and probably not the full set of animations you have planned, but so far I think there could be more on what you can expand on. As well I hope what I’m saying makes sense.

barren sierra
#

so far what ive seen in the courting animations i think while yes females usually are the ones that are supposed to be impressed not the ones impressing but i feel animation wise the female should have a little more then like a nod of approval like give the female a little more

tribal quest
#

Go back to the old map. V3, Thenyaw ect. They, imo just look heap better compared to this unending green chaos that we have now. Not too mention all this green seems to have a terrible effect on anti-aliasing for the average pc that makes the whole screen look fuzzy. The legacy maps also have a better spread of locations, you can go exploring and not worry about thirst, there isn’t one spot where everyone goes and the forests aren’t impossible to walk through without getting lost (literally can’t even see in the current jungles). You nailed it the first time. Please.

turbid warren
#

Have there be armed ships at the border of the sea that will shoot down any fliers trying to escape. I don't really know why this would be a functional feature, but it sure as hell would be cool.

kindred beacon
#

Ptera animation is very disappointing. I mean, i know that this won't be read by the devs but i'll write it nonetheless. Imo the only real good thing about these animations are the sounds, love them, but everything else is very underwhelming. It's a dance, like every single other courtship animation so far so no uniqueness here, but it's also very bland. Why is not the ptera showing off the wings? An animation where it flaps powerfully and makes the clickity noises with the beak 'd be a lot better. The female could grab the beak of the male and close it shut like saying "ye, i get it, now shut up" 'd be funny and pretty special. The flying animation is just sliding. it's a w.i.p. i get it, but why show it in a VERY incomplete state? You knew these critics were coming. After several years of animating experience tho it's unacceptable to recieve these kind of stuf: weightless animations, sliding and unnatural movments... 'cmon guys, just listen to the community, pride it's only gonna bring you down in these cases.TI_L

umbral kiln
#

I don't think ptera should have a flying courting.. the terrestial animals don't have running courting to match it anyways so actually there is no reason to have that, and it looks weird. Birds don't do their dances while flying either.

The other one looks good to me, finally not something super awkward ,great job on that!

hazy loom
#

You should be able to tell the state of health of the dino by its posture and scars of older battles should be implemented

tacit bison
#

Why can’t you sit down or attack when carrying food? I’d expect to at least sit down, but also to do any attack that isn’t a bite, but I can’t do anything except move. Very strange.

pearl raft
#

So uh... Pteranodon courting animation looks and sounds very good.

Honestly I wouldn't bother making a mid air animation, since it looks good enough on land. Good job 👍

cerulean granite
#

I think the Devs are doing a good job right now with the nesting update so far and hopefuly the upcoming updates are not going to take that long like the last 2 but the Devs sayd that they wanted to add the other Dinos if they have the new mechanics rdy. In my Opinion i would be fine if for now some of the new Dinos had the same mechanics but get added and get there own mechanic from time to time. So the players have more playable Dinos in the meantime and the overpopulation of one Species is going to be decreased a lot at least i think that this is going to happen. I also kinda hope that the Deino can just put out his eyes and his nose out of the Water and the rest of the Body is under water that rly would be cool. The rest besides the Rivers which ruin the Gameplay for the Deinos and the Center lake and shallow water kinda need to be removed in my Opinion or at least the lake and Shallow water gets captured by bigger Carnivores then Carnos like a Allo or a Rex or what ever :D.

radiant wraith
#

Before nesting is put in, food values need to be heavily changed. The game right now is just constant hunting and starving as carnivores, making it so that even sustaining a full group is extremely hard to do with how much food is needed before everything else on the server has been killed or logs out due to frustration. A dinosaur's stomach is small compared to its full size, a single dryo should be more than enough to completely fill a single carno, it should sustain multiple utahs.

Over hunting i feel is the main issue of why no one wants to play dryo or hypsi, paired with that they can't really defend themselves from adult dinosaurs. All food is way too valuable to the carnivores regardless of if its on their diets or not, because they're in a perpetual state of near starvation. Hunting constantly isn't only exhausting but it starts to feel like a chore rather than a fun and compelling part of the game and there's no time to rest and heal before someone in your group already needs more food.

Once we can nest, that's going to be a massive issue, leading to parents and hatchling starving extremely easily if one adult has to stay behind to defend the nest, weakening the whole group's ability to hunt effectively. Stegos, for carno and utah packs, should realistically last several in game days for a full pack. As core a part of the gameplay hunting is, we are going to need downtime that isn't spent constantly searching for prey or worrying about our hunger bars in order to do other things, like searching for mates, migrating, or raising offspring.

ancient plover
ancient plover
#

make stego deal 900 dmg that way its equal to Deino and maybe decrease it's health a bit cuz nothing can kill it, things should be able to be killed no matter what animal it is

fiery tusk
#

A larger number of Everyma players are screaming out of passion for the impossibility of standing up to herbivorous dinosaurs. Especially the difference between Stego and Deino was not treated fairly. They are equal in characteristics, but the hitboxes and certain features are too different and in the end we get a king of beasts and a useless fish in an aquarium that can only eat its own kind. EXTREMELY, disgusting gameplay. And what are you developers doing? Nesting? Seriously. The game is already worthy of the time spent, please finish at least a little balance and a map... The community will be able to wait for your updates with pleasure, and now we are in despair waiting for fixes, already hating you and your game a little. Soon, only the main handful of grazing lovers will remain.

marble warren
#

legacy giganotosaurus is literally one of the best giganotosauruses in media. The new giganotosaurus looks like every other giganotosaurus ever created. Legacy giganotosaurus was so distinct and unique. It's a good principle in general to make your game more distinct. Giganotosaurus is kind of a staple dinosaur of your game, it's the big bad dinosaur. Make this big bad dinosaur stand apart from everyone else's big bad dinosaur. Keep the legacy model, or at least keep the redesign off of it.

(The details I am talking about are specifically in the head with the crest and general face structure)

timber fossil
#

Well I cant understand how someone had the bright idea of putting a ptera flying backwards as a showing dance, have you guys ever saw a bird flying? Dancing mates should be showing off their best attributes like ptera -> wings and crest, carno -> horns, hypsie -> tail as for example peacock. I cant wait so see stego showing off their under belly.

cinder stump
#

courting animations... they definitely exist! I cannot stress enough how much they exist, but which ones shouldn't exist and which ones are good, and which are bad?

I'm mixed on the courting animations, the ones that I feel like are good also feel like they're missing something, so I'll start with the most recent and go down from there

Ptera: while I like the land courting animation, just completely scrap the flying one, what's even the point?

Hypsi: This courting animation is good, it just needs some adjustments to make it smoother and more natural looking

Carno: Another good one, but I think there's a lot more you can do for carno's courting animation, how about the male and female put their horns together and start pushing each other?

Deino: also a good one, just needs to be smoother and more natural like hypsi

Dryo: another good one, likewise with deino and hypsi's courting anims it needs to be smoother and more natural

Teno: scrap the current courting animation as a whole, instead have the male and female rear up and start pushing each other with their arms

Bonus: Utah: I call this one a bonus because it's pretty old and may not be used, I have no idea what to do for a dromeosaur courting with no feathers but that weird little arm thing it does is definitely not it
maybe try keeping the head raise but they both do it sync, then they both lean down in sync as well

well that was a lot of typing for something devs are probably never gonna read, but I can hope TI_Wheeze

swift ravine
#

deino shouldnt make so much damn noise when its resting. no other dino does this.

ancient plover
#

Give t-rex the low humming sound that it made in real life. Not only would it make the dinosaur unique, but it would also make the game MUCH scarier.

crude tartan
#

I think its unnecessary to have blood on the pachy head considering its a blunt object, I mean it would look weird if blood appear on tenos tail when it tailslammed, I just think pachys headbutt would be more internal damage rather than a big gash causing blood to spill onto its head

coral belfry
#

Teras need a different way of fishing I have only caught a fish ONCE in my many hours and I keep getting eaten cuz I can't gauge the glide right it sucks ass

steady thunder
#

Do you guys look at suggestions even? There's been things repeated for ages and we never get a response/fix to that. TI_Frown
Stegos been asked to be nerfed, carni + herbi diets to be fixed, and so many more!

quasi shore
#

Please take into consideration adding Gigantoraptor to the envisioned list of playables. It’s just such a cool animal and it’s hardly represented in media at all.

round vigil
#

Stegos killing on sight is ruining the experience of herbivore. a mechanic whereby if you persistently kill herbivores as a herbivore (so you aren't penalized for a mistakes) then they need to have the vomit mechanic applied and all their diet removed and a debuff -% stamina or something to discourage it. Also, how come when I have a fatal error my dino isn't immediately logged off and I persist in the world AFK for something to come kill me? I get that you don't want people to insta-log mid fight, but it doesn't make sense for someone whose game gets a fatal error to be forced to persist in the world for minutes to die to toxic stegos or carnos. Brings me to my next question, why are so many people getting frequent 'fatal errors' ? It's an issue I've never had in any other game.

glacial shell
#

Give Ptera stam regen when both gliding and latching, literally no drawbacks to the games pacing or balance will be effected by this, it'd only make ptera more fun to play.

Seriously ptera is basically just a neat spectator mode that requires you to sit for a couple minutes every once and awhile as well as having some survival gimmicks that elevate it above being a floating camera, having methods to optimize your travel would be nice.

If you absolutely must, make a stamina regeneration perk for ptera that allows it to do what I suggested above as well as a general increase to stamina regen and capacity, I know this basically disregards the concept of perks have benefits as well as drawbacks but c'mon, this is ptera we're talking about, what are you gonna do nerf it's damage or hp?

whole lance
#

Herbis lose stam after staying too close to a corpse for too long (can someone explain to me why this is a dumb idea? Cause idk what’s wrong with it)

blazing ivy
#

Pteranodons are neat creatures, and whilst flying and skimming for fish are interesting mechanics, beyond that it's lacking gameplay. As Fluff said above, "... ptera is basically just a neat spectator mode... [it has] some survival gimmicks that elevate it above being a floating camera..."

I propose that ptera should have an ability to grab and lift up creatures 50% or below weight of it. It would consume increased stamina for the higher weight % the target is. With the new nesting and baby-rearing mechanics update 5 will bring, this will make ptera a viable threat to families, and currently lone hatchlings and some juvies.

As for the ptera, it would have more gameplay than just flying and fishing. It would make it have some form of viable combat, specifically to juveniles and younger. It could raid a nest, grab a youngling, and either drop it to its death or perhaps even be able to attack it mid-air, or land with the youngling grappled in its claws. The grappled creature would of course be able to wriggle free by holding E, lowering the ptera's stam, but would also pose a risk to fall damage.

This mechanic is much needed for pteranodon to not feel like a spectator, but an actual playable in the game.

cinder stump
#

make some dryo and hypsi AI if you aren't gonna give people a reason to play them
although I personally prefer dinosaurs to have a reason to be played, so let's get into that shall we?

Dryo
What you can do for dryo is simple, buff it a little, fix its hitbox, and give it burrowing

Hypsi
Hypsi on the other hand can have a lot more fun things done with it, firstly tree climbing, mainly used for redwood trees but we can just let hypsis climb the jungle trees for now to give it a little something till the redwoods are added
next is nesting, I heard a lot of people talking about the potential that hypsi nesting has last year and I still love the ideas I heard
so for hypsi nesting, they build something similar to a "hive", this hive can be built onto to fit more members as the family grows, and there's some other fun things that can be done with this, if hypsis nest on a human structure, the hypsis have to be exterminated for any transmission device or other stuff in the structure to be properly used, the thought of humans using a flamethrower to set dozens of baby hypsis ablaze to use a transmission device would probably be the best amount of horror this game has ever gotten

TLDR: Fix dryo, give hypsi hive nests and climbing
Please devs, give these dinos some love

round vigil
#

all croc players are masochists. AFK in rivers/oasis/bushes just to snage that barely juvi dino once every hour? how is that fun? Do all players who main croc enjoy them?!?!!??! seems to me like a 1 dimensal dinosaur whose goal is to run to oasis as a baby, grow up there, and then AFK for 8 hours doing nothint

ancient plover
#

I suggest bringing back old Pachy's 1 call. I think many people (myself included) feel like the new one is just a downgrade compared to the old one

ivory rapids
#

Deinosuchus should have little to no head movement, feels pretty off for a gator to move its head alot.

blazing ivy
# blazing ivy **Pteranodons** are neat creatures, and whilst flying and skimming for fish are ...

Here are some alternatives to this original suggestion for pteranodon. Instead of adding a whole new mechanic, ptera would greatly benefit from a rework of its two current mechanics: fishing and latching. Whilst ptera does not need to be mechanically scoped for combat, it's mechanics do feel lackluster, especially latching.

Fishing: So elite fish are currently on ptera's diet, but it's difficult to actually catch said fish. So why not spruce up this mechanic and add new fishing 'bubbles' for elite fish? Of course, elite fish are bigger and heavier than schooling fish, so young ptera's would struggling carrying one, making this mechanic weight based. Additional elite and schooling fish in the oceans would give pteras more territory to 'hunt' in, and would likely make nesting on the limestone beach spires a good spot in update 5.

Latching: So this mechanic is currently pointless with the exception of not having to constantly circle around a point of your interest. What if ptera could move slowly around whilst latched onto a surface? It would consume stamina to haul your body up and down a tree or cliff-face, but say in update 5 ptera's have the ability to nest in trees, or need to access a small floor space on the side of a cliff; wouldn't it be more convenient to climb to the nearby destination rather than flunking the landing? While this upgrade to the mechanic may not be realistic, gameplay wise it will make latching be substantially more useful.

Currently, pteranodon's mechanics become boring over time, one more so than the other. Most times, it feels like a spectator mode because of the lacking gameplay. These suggestions would make ptera life more interesting, without changing it's role in the current playable roster.

amber plank
#

I think a huge QOL improvement would be to reduce the compass bar to show only 180 degrees instead of 360. it would make it much easier to pinpoint the direction you need to go to get the desired nutrient .
like every other game with a compass bar at the top of the screen.

ancient plover
#

So, baby Teno's running animation right now looks kinda whack with how fast it moves. Slowing down the animation speed would also make the animal slower. So what if we just give baby Teno a bipedal run(0%-25%), that was it warrants the speed of the creature without looking ridiculous.
And I know what people will say: "But Teno can't run bipedal"
But just look at some of its eating anims, the sniff and even the special idle animation. I think this animal can easily run on its hind legs

deft pike
#

i think it would be nice to see something that makes juvies/ hatchlings differ from the adults without just being a stat and size change
a good irl example of this would be cheetah cubs, as they’re colored like honey badgers with the purpose of avoiding predators, so i think it would be nice to see that being implemented in different ways depending on the dinosaur

minor anchor
#

I think pachy should get buffed.{ legacy ]
React with ✅ if you agree and ❌ if you disagree.

And i think on evirma if rex gets added it should have feathers like austro.
React with 👍 if you agree react with 👎 if you disagree

Nerf miner?

dreamy bramble
#

Hate the fact that I still prefer legacy over evrima

idle wadi
#

most of my problems go away if oasis and all other shallow water go away as well. And the fact it takes almost a full bar of stam to kill a boar as an adult Utah

sudden ridge
#

**the para attack is bugged Legacy, but you guys keep updating the Legacy, you could fix this bug in the parasaurus, because it doesn't hit anything below the Acro... that left the para a garbage **

manic osprey
#

I was thinkin about para a lil bit today, and I know a lot of people have ideas about it possibly having some kind of sound-based ability. Along the lines of that, what I think would be interesting is if para could utilize some kind of long-distance communication with other paras; such as sending out/receiving group invites from other paras at long distance, or even just being able to hear each other from as far or even further than biggest dinosaurs can be heard from. Whether those long distance sounds are specifically for paras to hear, or if other dinosaurs can also hear them, I suppose is more of a balance discussion

astral scaffold
#

stop doing weekly "roadmap updates" if you can never give any. i get missing one or two but the last 10 weeks have had nothing, even when boxes actually get checked on the roadmap you don't announce them.

loud spire
#

IMHO: Evrima is a waste of time. The developers are being too clever for their own good. Just rework legacy and make it better. Legacy is fun af but has no map options and is broken.

minor anchor
#

The evirma maps shouldnt be that big? like why do i have to render all of that ground and i cant even go to it like BRUH just make a smaller map. But also i can just go on diffirent maps but i think Isla spiro is the only Evirma map another 6 hours for my suggestions.

tribal quest
#

Y’all write a paragraph each once a month and then can’t do a short ‘weekly’ summary for 2 weeks before and after because of it 💀. If you’ve done anything over the week then you should have something to say. It doesn’t have to be relevant to the next update or whatever but at least tell us something that was being worked on.

quasi shore
#

Give veloci that bird treatment like you did for hypsi

warped portal
#

terraforming the useless spot to make them attractive to spread more people around the map

lost forge
#

put the hypos and the tribal statues and structures back in Legacy

vague nova
#

Please don’t let perks give stat boosts. I don’t want to come up against juiced up dinosaurs.

steady thunder
#

Anything underground for dryo? Like someone said before, even the legacy burrow would be better then nothing! There's so many good spots and this'll encourage people to play dryo more

ancient plover
#

I really don't know why this isn't a thing, since it's actually pretty simple but:
Let Deino swallow Utahs and Pachy's whole, or anything that's about their size really

thorn fiber
#

Either get rid of Oasis or make some major changes
!: Move herbie food far away from it
2: remove the mud pool

cobalt quarry
cinder stump
#

better yet: make a new map

glass zealot
#

Honestly, the Update 2 map was far better than the one we have now. The player spread in that map was absolutely fantastic. I feel like taking some tips from what you did right from that map and applying it now would be a good idea.

idle wadi
half wraith
#

an ingame map would be good because people already use maps for the isle on other sources so wouldn't it be convienient to have an ingame one? I'm just saying its hard to know which direction you're consistently going in jungles so it would be nice

devout wraith
#

Please return Deinos stats to its previous one before update 4. There was no reason for it to have been shot to pieces with the nerf gun like it was. Terrible oxygen drain, terrible running speed on land, terrible stamina in and out of the water, causes ripples on the surface of the water with the slightest movement (Not at all ok for a ambush predator like that) just all around a husk of its former self. I feel like it didnt deserve that especially with how bad the map has it right now. #MakeDeinoGreatAgain

spice garden
#

When the Tenontosaurus is resting, the sound files used for it has a noticeable knocking sound, as if someone knocked on a door/wall. A knock at the start and end of vid, wear headphones

faint drift
#

I dunno if it is a good idea or not, but what if 'in-game names' cannot be changed, for example, the player choose one name and they get a serial number behind it, much like Discord. That is their name tag and they are stuck with that, or at least on some servers.

deft pike
#

one thing that has been bugging me for quite a while is the fact that deino makes ripples in the water when not moving
i think this makes deino not be able to do what he is supposed to do, which is ambushing near the edge of the water
removing ripples when deino isnt moving + removing the shallows in oasis i think would be good

half wraith
#

in arid enviroments water should drain quicker if your a swamp dino like teno or something and if the dino is adapted for hot enviroments such as diablo ( just an assumption ) they should lose water slower in arid places. building on sickness maybe that would be a way to prevent mega herds ( because everybody is complaining about that ) and the sicknesses could maybe do all of the negative diet effects but having a good diet would make the effects to go away quicker and it should show on your dino if your sick so you would know not to hang around a sick dino

oak knoll
#

what about ai monkeys that live in trees and will steal fruit from herbies? they can be a food source for carnis like herrerra as well

ember sierra
#

New AI

Walrus - Beach
Bison - Fields
Moose - Forests > would swim across rivers and lakes, like in rl.

gray sleet
#

Reposting here for the wider audience

Give ceratopsians a double sprint that acts as a damage amplifier for horn attacks

Press shift once and you have the standard sprint

Press shift again while sprinting to increase your movement speed and horn damage dramatically for large stamina drainage

(if you want an example of this, look up a video of For Honor’s Shinobi and Shugoki double sprint)

quartz laurel
#

Stegos only really have other stegos to fear at this point in the game. Reducing its blood pool by 25% could make it more liable to hunt as a Utah pack. While they should be difficult for Utahs to hunt, I believe that should be the case when the ecosystem is more developed and stegos actually have larger predators to worry about. For now, reducing the blood pool will actually make it have something to fear.

wispy wind
#

Now, we all know why shallows are such a problem, they are the only safe source of water you can drink from without getting lunged, thus removing deinos way of eating. But lets think of why people stick to shallows so much. Lets use carnotaurus for example. Carno preforms HORRIBLY in jungles, carno is also the main predator of most animals, so why doesn't everyone stick to jungles? As long as you are decent at the game a carno can be fought off. Its not a one-shot kill, if the carno gets the ambush you still have some kind of chance. Now lets look at deinosuchus. Deino can lunge out of nowhere with little to no way to dodge, grabs you removing all player agency, and drags you to the bottom of the river effortlessly, effectively one-shoting you. no one finds that fun, I've been on both ends of a deino lunge and for both parties it really is boring. All you do is right click and boom you win. So people desperately avoid any deep water, sticking to the one safe spot that deinos can't grab them at, thus adding onto the oasis problem. I don't think shallow water should be removed until deino's grab gets changed in some way. people are never gonna move around if they know they can get insta-killed out of nowhere. I don't know how the grab could work but something needs to change about it.

Tldr: Most of the reason people stick to shallow waters is because it isn't fun getting one shot by a animal you couldn't see coming at all. We shouldn't remove all shallow water until deino's grab is fundamentally changed, or else people will lose interest after being insta-killed for the 7 billionth time.

This is less of an idea and more of me voicing what I think should happen and when.

lone dock
#

Is it actually no longer an issue that the devs simply took away the possibility for us to turn the global chat on or off? Have we all just accepted the fact that thousands of messages have been ignored while still claiming that the devs are listening to the community's needs? I don't think it's good if you simply take away such opportunities from the server operators/owners and above all not if other people make the choice for us. At least gives us a freedom of choice...... If every community could decide for themselves it would be much better.

grim bloom
#

Stop putting resources on remaking areas nobody in their right mind will go to, and instead try and fix actual issues with the map right now. Oasis despite tons of negative reception is STILL in the game. There are no landmarks in this map, and areas are really forgettable making traversing the map hard to do unless you have minimum 100 hours of experience with the map. While it’s cool you made the beach look really nice, there’s no point. It’s wasted effort, atleast untill you put in more ponds and saltwater fish to make it a livable place.

brisk pewter
#

Reduce Pachy's voice a bit, their F call is louder than 1call

TI_ParaBaby

ancient plover
#

Can we reduce the volume of Deino's threaten roar? Even if I reduce the game's volume and I barely hear any other roar/sounds, Deino's roar still killing my ears. Mind you, it's an issue for months now. Simply just reduce the call volume, it's not that hard I assume.

midnight ice
#

Can we give dryo a sand attack? Instead of that wonky sidestep? Let it kick sand in the face of predators that they need to rub away, similar to hypsi spit. Or even give it a sand attack in addition to the side step.

Dryo feels kinda… empty?

Edit; gonna admit I haven’t touched dryo or hypsi in a while so forgot if dryo was the one with the sidestep but my point stand regarding the sand kick.

spice temple
#

Dev Blog #21

Everyone's take on there work and progress was much better incorporated. Reading it was less like I was sitting in the meeting and more like I was reading a blog, very fun! very well done! Thanks! FTessaro for the start of their paragraph, not saying I need to know what's happening in their life but more their perspective and Seiza hitting the perspective died centre, meaning they gave their perspective on what they were working on more so then; here's what did, what I'm doing and what I'm doing next, the most enjoyable to read. Again I know your jobs/careers is not blogging nor any sort of story telling, so keep doing you best I'll read it all! No matter how it's formatted or conveyed. Thank you all!

                                                                                                                                                                                                                                                                                                                                7/10
                                                                                                                                                                                                                                                                                                                                Seiza/FTessaro carry
deft pike
#

to give more use to the z walk, maybe make it so that when slow walking, the animal can walk backwards without facing another direction

south lake
#

Pachy's insta - headbutt shouldn't stun lock anything bigger than itself (not talking about the charged headbutt where it rears its head up. That one's great as it is)

ancient plover
#

Remove phase 2 channel theres no point you guys don’t even look at it

swift ravine
#

ability to 'freeze' and stop most if not all your idle animations. for both hiding and ambush. should only last a short amount of time, kinda like how legacy crouch/ambush would wear off after awhile and you'd loose the speed boost until you left crouch and reentered it edit - herbis dont really have something like carnivores crouch which does this to an extent, herbi should have a 'hiding' ability too basically

woven isle
#

As the above, but make it drain stam so you can't just use it randomly or when you feel ideal. Give it a solid opportunity cost for such a valuable mechanic versus hunting.

frail dome
#

happy with the devblog i am! i really like the new parts of the map and the things you have removed. i am very excited for redwoods as i see this! the map is just getting better and better, slowly, but that's okay. the oasis was such an issue and i'm so glad you fixed that and added a new river! it's a very stunning rock formation. i hope you do more canyons with similar rock formations like that. i also wish for little ponds around in the jungles cause sometimes you can get lost and die of thrist. also some advice, don't be afraid to take some inspiration from legacy's isle v3 map! the hotspots on that map were perfect, like gulf and the treatment plant spot near the aviary, it was all very exciting to discover for the first time and i really hope you can put this type of excitement into spiro.

graceful wigeon
#

Love how a lot of the Devblog addresses the issues most commonly discussed here! Quite excited for the changes in the map design. I feel optimistic that the new terrain will help make a lot of the Evrima experience better.

gray sleet
#

The map changes are absolutely beautiful, the removal of shallows and oasis, the river crossing through the grasslands, the north west part of the map being changed, everything is good

Lovely work lads

hot hornet
#

I really love what was laid out in the devblog, I have only one complaint. I actually would prefer for shallows to remain a waterway. Shallows is one of my favorite places on the map, and I would hate to lose a water source so far north. I wouldn’t even mind if it was turned into intermittent streams in place of the old river, but I would still like to see some water in that area. Also I love the cavern with the water at the bottom, i just don’t think another pathway is really the right answer here. Otherwise sounds like you devs are right on track, good luck!

earnest sedge
#

overall bary concept is fantastic but the part tap said kinda bothered me. "Setting it up as a more ‘stand your ground’ type of creature ready to give attackers a swat they’ll remember. Fishing for the most part with some alternative sneak-attack hunting when the opportunity arises". personally id make it more of an animal that hunts nonfish aquatic animals like teno and minmi primarily, with fishing on the side, plus being more offensive rather than specialised defense. heavy defense+fishing focus should be the big boy sucho imo. besides that i love the swimming slicey part of bary, thats fantastic

ancient plover
#

Please do give some attention to both of these landmarks (Jungle Gym and Tunnel Rock) that are absolutely isolated.

echo aurora
#

Honestly, the devblog has gotten me really excited for the upcoming patch, and update 5. I'm so excited for nesting and the skins to come in, especially nesting with the option to create more than one nest type that will affect the amount of maintenance on the egg incubation (Plus it's just super fun to try to raise young). So glad the devs seem to listen to the community, cheers!

wispy forge
#

A- if we are able to carry a corpse and run with it. we should also be able to jump with it.

B- there needs to be SOME sort of mechanic that will affect herbivores so that they stop body guarding, it's annoying and makes it impossible to hunt a herd and actually reap rewards from it.

C- pachy should make a noise when it rears its head

D- animation polish for pachy rest animation (it's follow through is a little stiff)

E- the head fracture animations need a polish too (looks unnatural especially on carno)

F- Utah pounce is difficult to land, and on a stego there should be a larger guarantee that you are able to leap off without dying. Steg needs its hitboxes to be fixed. Utahs can’t dismount without being annihilated.

G- Stegs tail swings should be nerfed when they are partially submerged in water.

quiet sequoia
#

This devblog was much better compared to others in its past, new stuff was actually shown instead of every dev telling us what they did, keep it up 👍

echo hare
#

I would like if beach rocks didnt randomly swallow me up into a terrifying blue abyss

quasi shore
earnest trellis
#

Honestly this devblog was amazing. Overall great emprovement from every single one from the past. The one thing I would love is maybe suprise us with a new dino this update or in 5.5? Either bary, bepi, or cera would be lovely! TI_H

warped crane
#

I gonna want like more dinosaurs in Evrima hopefully we can get more then one there lot of dinosaurs they can pick from and I don't know if they are done with some of them.

ancient plover
#

Great devblog. Many current issues are being adressed as I see. We will have to wait and see how the new map changes will turn out, but everything is better than staying on the current version of Spiro. Balance changes sounds nice and multiple type of nests sounds interesting. Hopefully we can see some sweet stuff in phase two. Keep it up 👍

sudden nymph
keen lily
#

I would like to add my voice to that the latest Devblog was nothing short of amazing! It is addressing just about all concerns that I would count as top priority in the changes to the Oasis, the new river and the depth of existing rivers, the new spread of herbivore food locations etc. The icing on the cake for me would have been a sentence mentioning that the ambient sound of the rivers is lowered. Its tough on the ears, especially when you have to listen to it for hours on end as a deinosuchus. With its current sound levels, it is drowning out all other sounds such as the footsteps of nearby players and the sounds of your character TI_DeinoBruh

lament chasm
#

Finally a good devblog. Please, make em all like this!

covert swallow
#

I love the map changes, and with this I would love to see some heat mechanic where it forces people to find shade. Either under a tree or other places. Some reptiles could love heat more. It would add more variation and sometimes the only shade place could be next to rivers or lakes. Deinos could cool off in water or have to chill outside for some sun. When sauropods come, they could eat trees that provide shade for other herbivores.

ancient plover
#

Please put more focus into optimization. There is still a large issue of map rendering and general performance.

astral basin
#

I just read your devblog! Super interesting. One thing worries me though. In no case do I hear about a fix for map loading bugs.. I find it strange that it goes like wind and that you are not reassuring about it. This problem is really a priority in my opinion.

astral hearth
#

Could we get the Pteranadon, and other upcoming flying dinos, to Please be able to scent while flying (Edit note - I don't mean flying 20 meters up either. I mean flying near ground)? It makes it so much harder to hunt or even just know if there is a hidden threat nearby because you can't smell tracks unless you land! It's a creature strongest in the air, it should be able to smell if there is a fully grown carno in the bush it's trying to land directly next to or smell that it's prey that is bleeding went one way or another without landing every two seconds...

deft pike
hallow dirge
#

As everyone here has basically stated, the map changes were awesome. But I have one concern here… with not only more open space but also better hunger… I’m worried about carno mega packs. I remember one day I logged on NA 2 to a pack of 8 and lost all my adult dinos. Against carno there really isn’t much counterplay if ur below the size of a teno besides hiding or getting on rocks. Only really can you counter it if you have a group. The carnopocalypse will be upon us.

nimble pasture
#

banger devblog fellas, the map changes are all fantastic and oasis looks pretty nice except i dont know how deinos will be able to use that mud pool now that theres no water (unless theres an underwater tunnel connecting it to center river?)

native silo
#

I just want to thank you for the upcoming map changes you teased in update 5. We all hate the oasis pond and seeing the northeastern spawn cleared of the jungle is pleasant.

I hope you will add a new dino in update 5.5 as well, preferably Cera so we have a new top predator other than Carno to play with.

ancient plover
#

Great topography, poor vegetation choices
There should overall be more savannah/gallery forest biomes. While the palms are nice, perhaps there could also be mid height trees like acacias or eucalypts
https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10915315/541e81b9024bfc14610e06506b0a78702a3f3228.png
Also can the terrain maybe be flatter? The hilliness on the plains is really annoying for the most part, and I think having better defined lowlands and uplands/highlands would be a good thing

vestal sleet
#

Amazing dev blog, best in a while. Bary concept art looks beautiful

ancient plover
#

COMPARTMENTALIZATION OF GRASSLAND BIOMES

I agree with Xanderomeister, why are palm trees and those bushed the only two types of plants used in grasslands? I’m sorry but Arches river was fine being a rainforest with some open patches of meadows/grasslands. Why are you using palms so much on these parts of the map? It makes it look barren and dead; in places where you have just one or two plant species covering big portions of land it automatically implies that the ecosystem is dying, already dead or recovering from a impactful catastrophe.

We have already seen vegetation assets that you can use besides those ugly bushes and palms. What about tall grass? And Lemon Eucalyptus trees? And ferns and small trees you’ve showed on the past? Where did all those go? Dividing the landscape with smaller regions that slightly contrast against each other with: (a) type of soil, (b) two or three different types of predominant vegetation and (c) vegetation density is better than having the same Center plains biome spanning throughout all the parts of the map where people play. TL;DR: You genuinely don’t need an asset base of 100 plant models to have an interesting level design if you play around with that premise. Please, we don’t need all these parts of the map being a place of a clear line of sight; it already happened when you deleted Center Swamp and it clearly wasn’t a right choice.

And this isn’t just a matter of how good things look, it affects gameplay a lot. When you compartment large biomes into smaller ecosystems you make people moving around not only more fun and engaging , but easier (easier as in less tedious). Easier to move around, easier to locate yourself, and easier for people to come up with more PoI’s.

We know this is an indie game, but Christ, we have been asking for this since day #1 of EVRIMA. TI_Wheeze
Cheers!

https://cdn.discordapp.com/attachments/855527844670865438/948221635461255218/Shrubland_-_The_Isle.png

drifting cedar
#

Lovely recap, can't wait for nesting, skins and the docks! Keep it up!

prisma current
#

I definitely believe there are 3 major things holding me back from switching fully to evrima:

  1. Bigger scarier carnivores! There isn't anything more terrifying than hearing huge footsteps coming towards you.

  2. Skin customization (I know we are getting this hopefully soon)

  3. My computer not sounding like it's about to take off when playing. (My PC is a good one even)

Also, I agree that there should be more than just palm trees and a few bushes in the open places. I find myself not even wanting to risk going out there because of the lack of coverage....

cunning gust
#

Only things that I want to ask about are just some quality of life things.

1: may we start with more then the starting starvation? Hard to explore if no tacos are present.

2: more water. Currently I have taken note of a large Amazon type river and a few branching ones. As well as I want to recall 2-3 large bodies of water. The idea that a croc can think to itself “to many crocs, ima hide in this small watering hole”
Because (Florida promises) gators and crocs will sit in any puddle big enough to hide them.

3: crocs are not canibals. They can be to the babies if they a male. But real life they tend to swarm in water without issue, unless mating season, then death.

lament quiver
#

With the nesting system coming...are we going to be able to pick up our hatchlings and run with them if shit hit the fans. Regardless if we play herbivores or carnivores? It just makes sense to pick up the baby and run, vs saying hide in the bush and hope for the best.

normal peak
#

For utah. I think the teno, pachy, and boar should all be different nutrition. No one plays hyspi or dryo and deino has crazy bleed resistance. Carnos are a reasonable kill but stegos are hard and chickens give no food for a fg utah.

twin cipher
#

Devblog was mostly big yes for me, but Im not sure I agree with completely removing shallows, its a fan fave for its aesthetics and if its not encouraged for deinos anymore, at least keep it for the role players (of which there are a lot)

And I will say, its sad to see oasis will go, but to the extent its going? im not so sure, it would benefit being mostly mud but with some areas to drink, an interim if you will, being as open as it will be, hunting will be of no issue but the water needs of our dinosaur brethren hoping to stave of dehydration, begs for more water, or slower water need drain.

ember sierra
#

The sound made by pressing INS to see profile data etc. Is really sharp, maybe something more soft?
Something like: https://artlist.io/sfx/track/77109/clear-ui---modern-error

Or like this maybe: https://artlist.io/sfx/track/61415/ui---glitchy-counter

half wraith
#

in the gore update, when you take a meat strip it should deform the body and actually take apart the model so you know exactly how much meat there is

coral belfry
#

There's a really cool stone henge thing but there isn't any food or water for miles so it's such a wast to have this cool spot only to die

glacial shell
#

Add river 2 ocean pls and thank u

paper turtle
#

Before burrowing is added, I think these could be some possible temporary(?) buffs to help Dryo out in the meantime:

  • Reducing/removing the delay on the Dodge ability.
  • Increasing the length of the Dodge for juvies (perhaps for adults as well?)
  • Reducing the stamina cost ramp-up rate for repeated jumping.
  • Increasing juvie jump height.
  • Increasing the distance Dryo can fall before incurring a leg fracture (perhaps only after using Dodge, or always?)
nova gale
#

Can we have a Channel in the discord for ( Only Art-works ) ?

Where All the 'Art pieces' are collected at one spot**,** like the creature concepts, 'skin concepts**/** finalized concepts from Tapwing**,** and Fredric's environment**/map concepts,** and so on.

This way, we can enjoy seeing all the art related to the project collected and organised, and not spread through different channels or users. And at same time get excited of whats to come to The Isle, and appreciate the art-works (concepts) TI_Yay

glossy rune
#

Sense the more and more update are coming out with new features, like the nesting mechanic for example, i think it would pretty nice to add the global chat again like from legacy, of course with certain changes to fit evrima, but thats just my opinion though.

[Note: if it were to be added, it could possibly be made with a certain distance of global chat, so its not TO much, like for example, you could make it regional, like if you were on the west side of the map, only other people on the west side would see your text in global chat. in which of course local chat would still be the same and not be changed]

torpid apex
#

it would be pretty cool if you could take a limb or other off a corpse in the gore update so tiny guys could drag that

wispy wind
#

People seem to be forgetting that we literally have a "nest" button in the character select screen. We dont need global chat to nest. This is less feedback to the devs and more for the people. We dont need global chat for nesting

sick juniper
#

Wound Infection Idea

The way this would work is that any wound caused by bites, scratches, or stabs have a chance of becoming infected after a fight. Infection would cause debuffs such as lowered max health, max stamina, decreased attack damage and decreased movement speed.

Wound infections would have varying severities, increasing the amount of time it would take to recover. The player’s diet would have an effect on the infection recovery rate. Having a good diet would increase the wound recovery rate.

In order to reduce the likelihood of getting an infection if not preventing infection completely, the player would have to wallow in a mud pool or eat a certain plant before the infection sets in.

Infection severity
Similar to bleed, the more bites, scratches, and stabs that the player sustains, the more severe the infection will be afterward. The greater the infection severity the longer it will take to heal. This would discourage herbivores from just tanking attacks from carnivores.

Herbivore Behavior
With the chance of getting an infection in battle, herbivores would have to choose either to fight off the attacker/s and risk infection (weakening the herd in future attacks) or escape via crippling the attacker and fleeing, or outrunning it.

Herd Safety
Having an infection while in a herd will increase the chance to fully recover from infection, however they could be an easier target for predators due to their weakened state. This would give the herd the choice of protecting the weak (risking infection of the whole herd) or cutting their losses and abandoning the weaker herd member in order to keep the rest of the herd strong and healthy.

Scavengers
With the risk of infection, small scavengers such as pteranodon (in a large enough group) would be able to bully larger solitary carnivores off of corpses similar to vultures. This would also give pteranodons a reason to form groups.

ember merlin
#

It would be awesome if when music gets added, this theme plays in the main menu. I don't know if you guys still have the rights to this theme or not but its probably one of the most iconic themes for a game imo. https://www.youtube.com/watch?v=GJC1MZ8XxQM&ab_channel=AnthonyCasalena
Also it would be cool if pieces of concept art for dinos made it into the game either as something you can look at just in the menu or as peices of paper in human structures.

pure night
#

I think that removing hotspots from the game tends to alienate the player base against you because Reality what you were doing is taking away things that the players like to stay around yes it does make your game worse in general but you’re still taking away things that players like so my proposal is instead of taking away the hotspots that players like add more hotspots and more reasons to go over to other areas in other biomes … if you want the player base to go to their respective biomes give incentives such as if you want crocs to go to swamp make the spawn rate of elite fish slightly higher but just enough where the players can tell a difference

faint cipher
#

Optimization. Hardcore optimization needs to be done. When the devs say the game should be able to be ran on lower spec pcs than legacy, but it runs WORSE than legacy. 12 frames versus 60 frames. This is a desperately needed feature, so please focus on optimization before implementing anything else as not everyone has $2k-$20k to spend on a pc.

visual burrow
#

Nesting invites in Legacy nuked your dinosaur completely, which meant that if you accidentally accepted a nest invite you lost your dinosaur and at the same time you could abuse it by accepting a nest invite mid-combat to completely disappear and deny your opponents the food. I suggest that in order to accept a nest invite and spawn as a hatchling in the nest you should have to safe log out and accept the invite from the server list menu.

tepid plover
#

Yay even more courting animations!!!!!!1!1!11!!!

Ok but seriously it's not like the devs have been doing nothing. It's been clearly stated that a lot of progress on nesting, the skin system, and other stuff have all been done as mentioned in the devblog. Where is any of it? Why aren't we allowed to see any of the work in progress skin system things? Or those vocals for Beipi? People would love to see them and I think just generally having the kind of transparency to show these things as they are being worked on as much as possible is the kind of thing we need.

frail dome
#

i agree with the above! i think you guys should be showing us what you're working on, so when it releases we don't all just trash on it if we don't find it enjoyable, for example, the skin system or nesting. showing us before releasing gives you the chance to make changes before release so it is good!

blissful needle
#

The stego animation is a step in the right direction as far as not breaking bones, but stego has these very prominent and colorful plates on its back, that it should use to court instead of doing a little head wave

onyx agate
#

Stego courting was is very lackluster. If you’re going to go with color dimorphism between males and females, for an animal like stego, why wouldn’t you have the males show off their more colorful plates to impress the female?

This isn’t directed to just stego, but most of your courting animations so far look bizarre, unnatural, and downright poor. It seems as though you guys don’t really know how animals like this would court. Of course, being extinct makes the ‘knowing’ part difficult, but even for deinosuchus you completely botched the courting animation. Hopefully the ‘work in progress’ you keep mentioning is actually meaning something when talking about the courting animations

ancient plover
#

I think for update 5 I think when you spawn without a nest you should start off in that Dino’s juvie phase or something around that because you don’t start off with that much food and you don’t start off with a parent that is going to help you grow while when you choose to spawn in a nest you spawn as a hatchling because you will probably start off with a sustainable amount of food and water and you have parents to help you grow.

proud nest
#

Looking at the stego animation, it makes me think of:

With courting animations we could have something more complex, rather than a static show off (works for some individuals like carno, deino or dryo).

But for stego, I think it should show its colours properly, instead of looking directly to its partner, it should show off its side, maybe “rattle” a bit it’s plates, basically having a more “circling” interaction, focused on their mate.

In the same sense, the hypsi looks great, but lacks a bit of dynamism (too static in one spot), maybe when it does it’s little jumps, the could be longer jumps, reaching farther to each side.

(Ideally these animations can be cancelled as well).

Anyways, love the process you’ve guys made, can’t wait to see the polished results and what’s next.

safe shore
#

Although I do like how a lot of these courting animations are unique and have a bit of flair, some really should have less overall. Some dinos should just brush up against each other, like a lot of the socialize animations from Jurassic World Evolution. Not every dino should have dull animations, but some shouldn't have as flashy animations. I feel stego should brush up against each other, rather than do that weird dance. Overall, the bigger, bulkier dinos should generally be more tame and not do a dance, but the smaller and flashier dinos should have much more extravagant animations, like hypsi.

dreamy bramble
#

We need more spawn points. Sick of fucking being spawn killed by meta nerds. Blood and footsteps need to be less consistent considering you can't really get away. This game hasn't changed at all and its disappointing.

chrome anchor
#

Going by the devblog, its good to see the Dev's actually added another river through the plains! And with a drop-off that could be used by predators too in a hunt against the unwary prey animal! This was a step in the right direction!

...and then a good, sharp nosedive straight into "Why" with the removal of Shallows. The new Shallows that Jace designed was nice. Interesting. I actually felt motivated to visit it just to see the wonderful design-work of the river when I had enough food/nutrients to make sight-seeing detours. Now just reduced to a boring ass dirt path? Not to mention (once again) taking away some of Deino's already-limited map mobility?

Yes, please, add the new river! Its needed!

But you could have just left Shallows where it was as an alternate path, maybe deepened a few parts of it more so that its less annoying for Deino players. I'm purely baffled, from both a game-design perspective and an aesthetic perspective, why such a lovely area would just be completely stripped out and all that lovely work destroyed to be replaced by the most mundane and uninteresting thing anyone could possibly think to replace it with.

nova gale
#

Egg request ( lock and unlock ) system ;

***** When nesting gets implemented, please add a system where the Parent(s) can LOCK their egg(s) so they are not able to be requested/seen in the menu for any given amount of time, or till the Parent(s) unlocks the egg(s) again.

Reason: To avoid being sent spam requests, or requests in general as a Parent(s) if you don't want to give out your egg(s) to the public yet/at all. Or you nest in a specific manner (x kids at time), or you've the egg(s) reserved for your friend(s), self, partner and so on.
By having more control and opportunity to decide over your own egg(s), It's a good step towards not having to deal with spam-requests, or unwanted requests. Which would be quite appreciated, and gameplay friendly. As I am sure we all are pretty tired of 'random, or spam' requests when we've decided the egg(s) aren't available at that moment... TI_TheEndIsNigh

rancid vapor
#

If I get tail slammed or rammed in the tail and die for it or it breaks my leg, I’m going to lose my mind

gray sleet
#

My feedback about the latest Stegosuchus courtship animation:

A little underwhelming, but it IS work in progress.

In my opinion, the male Stego should lean down on one leg, stand back up, and then down the other leg, to reveal their plates to their partner.

half wraith
#

PLEASE make it so when you spawn as a hatchling ( because you're making it so even non-nested Dino's spawn as hatchies which I agree with) that all Dino's have increased base growth so it takes the same amount to get from hatchies to adult as it does to get from current juvies to adult

late arrow
#

once the nesting system comes out you spawn in as a juvi but you spawn as a hatchling when you are nested

upper orchid
#

The stegosaurus one is kind of boring. It does nothing with their actual display structures (the big plates on their back) nor the coloration of them. This sort of an animation could fit a generic hadrosaur but with a stegosaur you could be so much more creative!

Here is an idea that I don't think would take a lot of effort but still could be interesting. What if they have limited mobility to their plates on their back? what if they can rattle or clank them together? It could bring new interesting sounds and visuals to the game rather than spore dancing at each other.

I am sure the model already has bones in the plates since when the stegosaur runs the plates move around separately, some more than others.

I have made a quick animation to show what I mean. Also I am not a sound designer so the sounds are kinda lame, so bear with me.
In this animation you will see an idle stegosaur with some limited animation, but the key point is watching the plates. The plates have a simpler animation to get the point across.

The stegosaur in a wave like pattern, starting from the plates near its neck and going backwards pushes them to one another. some plates are too small to clack together, but once they do they might make a very interesting / intimidating courting display.

I included a shorter variant and a longer variant of this animation. https://www.youtube.com/watch?v=oS8-SJx7Xeo

faint field
#

I don’t really agree with completely removing oasis. I think there is already not enough water on the map as it is. I think oasis should be kept but reduced in size. The main problem for oasis is over crowding but that could be solved with multiple other ponds spread across the map. These ponds could be shallow and dry up often. This would encourage migration but no one could camp or live there. A safe place to drink but unreliable and small with little plant coverage, meaning your exposed to predators. The same as African watering holes.

bronze carbon
#

Making it easier to change controls for gamepad players. Right now it just does not work most of the time.

velvet dawn
#

Would be cool if male Stego-Courtship also includes some kind of Colourplay on his plates due to changes in blood circulation.

native silo
#

I suggest keeping the current Stego courtship animation and add onto it more, maybe for example lean on one side of its limbs and hindlimbs and then on the other, so as to look its lightly stomping without losing balance, so the plates are shaken for display, then maybe add a tail swing to help show the plates further.

marsh swallow
#

I think male stego should shake it's plates and gentle shake it tail. I also think the female should have a slightly different animation in response to the male.

It also would get the dino's more of a cool way to court each other of then. "Hey dance."

crude oriole
#

Bring back dryo AI. Update 2 had perfect AI availability

umbral kiln
#

I like stego courting animations, I think they are cute ^^

elfin crater
#

I think the devs are a bit restrained with the courting animations, which is why half of them are so poor. Because the animal has to stay in a relatively similar positions to its idle due to the fact that it has to snap back to it if the animation is cancelled at any point in its duration. Which means they’re either too lazy to program it so that whenever an animation ends whether completed or not, that is now the new current position of the dinosaur in question or some kind of dynamic animation that smoothly blends back into the idle in such a case OR its impossible. I’m inclined to believe the first.. maybe they could let us know that this is something they intend to implement later? Along with better courting animations I’d suggest.

alpine glacier
#

Hot take maybe? Just my honest opinion… The other content is nice but FOR THE LOVE OF GOD chill with the courting dances. This one especially is extremely underwhelming, so many of these animations don't fit the animal whatsoever. You are making animals with nothing to show off show off their naked arms, you are making animals with things to show off break their necks, or god knows what the stego is doing here… slightly shifting its weight while grunting once? What flavor does this add to the game? Why isn’t stego using its plates? Why is tenonto breaking its neck? This shit that they're doing is so random, sorry. Hypsi and dryo are the only ones so far that don't look utterly ridiculous, honestly. PLEASE, if you can't think of a court for an animal, give it another means of impressing a mate, instead of just giving it the bare minimum like what ever this is with stego. Presenting gifts, shows of strength like grappling, even simple mating calls and pheromone trails can work to give us some variety. This stego court looks no better than a group invite, it looks like whoever made it doesn't even care about the animal and just wanted to get this animation out of the way, stego has two outstanding features to take advantage of in a courting show, yet it uses neither, it barely even moves its body.

TLDR: either give animals with showy features proper courting dances, or have them impress/invite mates by other means.

quiet sequoia
#

Pteranodon should not have a diet, it is a scavenger and should be able to feed off anything, or instead, it should get all its nutrients from fish.

sick juniper
#

AI rats that spawn in and around human structures would be neat. They could also act as corpse disposal inside bunkers or other places you wouldn’t likely find compy.

ancient plover
#

I feel like Teno deserves a crouch. The thing for me is definitely small enough and has a body that would allow it to crouch as well. Maybe something that looks similar a sneaking cat?
The main reason for this is mainly because it gets annoying when you try to hide from something and your idle/rest make way too many sounds

weary minnow
#

I think it’ll be nice if when nested in we could still customize our skin but limited with the colors and patterns of our two parents. That way, it won’t be a random skin, but we’ll still look like our parents.

oak knoll
#

Improved details on your character, such as special ability damage. Like right now you see the biteforce of a stego, but doesnt say how much damage the tail swing is.
Would be good to know that for all animals, and all attacks, especially if you are adding things like sharpening claws on trees as seen in the baryonix concept art, to good/bad diets affecting stamina etc.

dreamy wave
#

is it only me or is that difficult for everyone to load the servers list? Also, I was on EU1 and at 9pm it seemed it restarted with the exception that I can't find EU1 on the list anymore, and also all the other servers don't load that easily and I have to refresh 10-12 times to get one server in the list

maiden moss
#

big fan of new baryonyx concept

graceful wigeon
#

This patch is exactly what we’ve been asking for- thank you devs 💕

uneven cape
#

Update is pretty good for the balance of the game, but please change the FoV (Field of View) back to what it was. Or make it customizable. For a Deinosuchus it is now much harder to spot animals drinking at the edge of rivers for example. You just have less sight than before when you are not a full grown adult.

zinc wasp
#

The Update is really really good!
My only complain is the fighting music... I love that music is back in evrima too now but there was never a need for fighting music in legacy.

zenith maple
#

There's still a massive stretch of shallow water in the center river on the side of oasis. It huge and makes up about 30% of the whole river. I don't understand why this exists when oasis and (old) shallows were drained specifically so Deino would be able to reliably hunt. To whomever is designing the map, I get that its thematic and nice to have shallow parts to a river but remember that you need to sacrifice realism for gameplay at some points. At the very least shrink this shallow stretch until actual dynamic water levels are added. (Dry and wet seasons). Because as it stands any shallow water on the map can just infinitely hydrate any amount of dinosaurs for an infinite amount of time.

dark lagoon
#

Please put deino back on Utah's diet, whole pack can't fill cores with a ptera and helps keep the population down. Ptera should stay for sure, but it can literally be swallowed whole by a single utah, a pack of 8 would never have full cores

quasi shore
#

Deino needs more water retaining abilities as you cant cross the dried up shallows without dying.

meager flint
#

I'd just like to clarify that this channel is not for bug reports. Please use #🐞-evrima-bug-reports-🐞 to submit any bugs and issues you find

karmic scaffold
#

Centre is so laggy, it's oasis levels of fps drop now.

frozen solar
bitter trellis
#

Thank you for finally releasing a not-big update to fix the previous in-game issues. It really helps the game when you release more frequent updates, and keeps players interested.

ancient plover
#

remove main menu message

swift ravine
#

is there a way we could make both versions of the game playable without having to redownload to switch? at least until the permanent change over happens? i know theres a way to do it, but not all of us are programmers your know? id be nice if there was just a switch with no 10GB download everytime. i for one like taking a look in at evrima from time to time but the servers are absolute mayhem at the best of times and for all their rules i can at least play on the legacy servers.

severe karma
#

Appreciation post of music being finally added to Evrima and other awesome stuff! Battle music is also great.

hard elbow
#

Impressed with the update so far, above expectations, however... Optimization seems even worse for wear this time around (for me). Forests and jungles are fine but soon as I reach any plains or similar area I'm getting 10 fps down from 70-90

teal badge
#

revert the camera angle to what it was before please. the dinos feel way to close to the camera and its a detrement for dodging people trying to attack your tail and for dinos with tail attacks cause you need to see your tail to do those things.

steady thunder
#

Legit gonna scream if the next ONLY thing we get is a pachy court, there MUST be other things you're working on that could be shared to the community TI_Bonk

slow peak
#

Now that river crossing is basically forced upon players regardless of their species and their growth stage, it's high time for some universal swimming speed buffs. Carno, Pachy, and Utah specifically swim painfully slow and with croc infested rivers plaguing once again, not everyone is looking to be snagged because their dinosaur isnt willing to pick up the pace.

twin cipher
#

Ptera sound updates are nice but the eating sound.... of a baby, is like flicking a lightswitch on and off again which is weird

cinder stump
#

a simple suggestion, later down the line as humans are more developed, give humans a black light to track bleeding dinos with

ancient plover
#

Timestamps on Ingame Chat

crude tartan
#

Pretty much my only issue, and its not new, is that you can see deinos under water which kinda remove some of the tension since even under that murky water they arent exactly stealthy when you can see the huge silhouette of a deino approching while you drink

runic creek
#

Would be nice if attacks couldn't clip through rocks and other things. Being on a rock as something like a utah and a carno still being able to bite you is unfair

worthy marlin
#

this isn't super important as far as feedback goes, but oh my god the patch is absolutely wonderful! i just wanted to thank all of y'all who worked on it, your hard work is super clearly shown in this patch TI_TenontoLove

dreamy bramble
#

I would love to hear the audio. Got charged by a carno didnt hear any footsteps at all just its charge noise. Not like it mattered because u can charge from like 5 feet away. Since this patch the audio has been the worst its ever been, and trust me i didnt think it could happen. All footsteps, calls, and ambient noises are glitchy and sometimes non existent.

upper orchid
#

Why would you guys nerf ptera even more? It was already pure spectator mode that could barely take on a baby utahraptor and now its even weaker. I think ptera deserves a bit more love than all of that.

round vigil
#

pachy sucks now, carno too strong now. Enter the era of the carno

vernal crypt
#

Poor ptreas did not deserve another nerf. There barely playable as is in terms of killing juvies . Perhaps with hatchling coming make them part of the diet perhaps?

glacial shell
#

Perspective and scale are both fucked with the new camera angles, it's borderline claustrophobic. The horror should come from the environment and enemy players not camera angles, navigation has never been more of a chore, especially as the smalls roster.
The camera angles only really validate themselves if the plains are the only environment you need to see in, this is obviously not the case.
This change to augment the tension of gameplay does just that, but only because the game is anxiety inducing to partake in because controlling your animal is a chore, not because I'm on a constant head swivel looking for threats, because whether or not I'm constantly checking my surroundings I lack the necessary height in my vision for that to matter.

Just bring the previous ones back, this was a big miss.

sudden nymph
#

Please revert the camera back to how it was. It is horrible how it is now, I do not like being right up my dino’s tail while trying to flee or hunt. It’s very annoying and makes getting away or finding food terrible.

median tangle
#

Very nice update, love that you made a bugfix and balance update in between large ones, please keep doing that. The games feels much better for me now

wispy wind
#

Do a mini patch in the near future before U5 to iron out problems with this patch. It's a great patch however if you read the feedback you'd see there are some downs.

ember merlin
#

There is a lot of variety in the roster overall except for the arboreal animals. There are 8 semi-aquatics and 3 planned pterosaurs (Kissen talked about a small pterosaur eventually coming in I think). Yet there is only really 2 arboreal animals in the form of hera and hypsi. Ptera can latch onto trees and utah seems to be able to scramble up short, leaning trees, but they don't climb so it would be nice if eventually more dinos are planned for living an arboreal life. I know many people want an arboreal oro which sounds like a good idea as it fits a similar niche as other small herbivores so it could add lots of variety and could be a food source for hera.
TLDR:

  • Add more arboreal animals in the future so hera and hypsi aren't the only ones
raw bridge
#

how about... adults can grab babys and take them for a walk?

desert pine
#

Over all this patch has been fun and the new parts of the map look amazing, although I have noticed the lack of herbivores. Over my around 5 hour long journey on 2 different servers as pachy, utah, and carno, it seems as there are little to no herbivores. I have commonly found ptera and carno and I believe this is because of how difficult is is to grow as a herbi at the moment. In my brief extent as a pachy I struggled to find any more than 1 diet at a time. I am confident though that this will be fixed as time goes on and patches roll out, but at least for pachy could you do something like carnivores and you could eat any plant till 50%. I would rather not have to walk from southeast, to center and coast, then back to southeast just so I can fill all 3 of my diets as a juvi.

hexed bear
#

add another swamp somewhere around west, so there isnt only just a single spot for melons etc.

wicked flame
#

So you devs wanna tell me that you put baby Utah animations on baby Pachy now? Are you serious? TI_Wheeze

hollow shuttle
#

playing a herbivore at the moment is a pain, after playing around 4 hours now i meet 1 to 2 others thats all, running from way south east swamp / dam up to north west to grab the 3. diet just to run all the way back down to swamp suck hard and makes no fun at all its just boring, on my endless walking way i meet a lot of carnos and had trouble to stay alive (as fully grown Teno) theyre just too strong now or the teno tail is to weak. the map changes are ok, oasis gone is fine but the shallows look just plain ugly, its normal in nature to have shallow spots also gives the deino players a lil challenge if they need some harder ways to go to open new parts of the map. the idea of getting players to travel more and not sit in one place all the time like with oasis is fine, but to force the players to play a walking simulator and not a dino survival game is bs, hope that wont stay this way atm its not fun playing anymore.

tiny dew
#

Cant eat and drink 50% of the time. Have to safe log. This has happened to me and my friends and others on the discord. Please fix.

kindred panther
#

A eating bug happened, but it was easy to stop and wasn't that big of a deal- though it was a bug either way. I went to report it, but I cant give evidence because I didn't think of recording it

knotty spoke
#

The changes to the map are great, I think you hit the spot there, though it'll take some time to see if the changes really did spread out the population rather than creating a new hotspot, like the pond was. Personally I think this won't be such an issue when there is late game content, since a lot of players go into "deathmatch mode" when they reach 100% growth because there's nothing to do.

The music is also dope. I really like the tunes, it's got that atmospheric feel to it, although, the music manager is still kind of janky. Some times it suddenly stops playing for no reason, and when entering combat the combat music only kicks in a bit later or doesn't start at all. Also the default volume is very loud and you can't hear footsteps in combat unless you turn it down, which is a considerable handicap for the players that don't change it

The particles on the footprints and the way the bushes move are also a great addition.

Yea overall great update, thanks 👍

quiet sequoia
#

pls add

ashen rain
#

Please revert the camera angles back to what they were pre-patch, my only major complaint with the update. I just think the camera is too close now on every dino. 👍

crimson trench
#

I thought I'd mention that it would be really, really huge for performance to have true, native fullscreen added as opposed to borderless windowed which is how the current fullscreen option works

random siren
#

I also think camera should be allowed to zoom out, being a juvie ptera just now experimenting on the new update is really difficult upon first impression. And the rate at which the stamina drops is too fast, I can't even get to a safe high place as a juvie.
Edit: can't hear music

normal mauve
#

Idk if the rigging for stego allows for this, but I would really love to see it move the plates around a bit as part of the courting display. Obviously they shouldn't flap like bird wings or do like 90* rotations, but a lil wiggle/fanning would be really cool to see. Maybe a display where the stego fans its plates in and out while waving its tail spikes behind? i decided to sketch it out but i only have a mouse and ms paint so uh.. hope it works? idk lemme know what yall think about stego wiggle 👍

bitter trellis
#

What happened to juvie stam? Yall increased it and now its as shit as it was before. Change it back

night bolt
#

Idea from the old Disney Dinosaur movie:

When a large creature such as a Sauropod walks apon a certain dry surface, there is a chance that it will break through some water underground, creating a small pool within its footprint. Other creatures such as Tenonto can dig through these certain areas and access the water there.

half wraith
#

Good god!! i love the music, good job mates

vagrant hound
marsh ermine
#

Similar to Ark ( im sorry ) but would be cool if private servers could handle options like increasing or decreasing the amount of spawns for plants or ai spawns.

ancient plover
#

Carno is perfect, thank you

wooden latch
#

1st thing ive noticed, hard not too. Camera for Ptera atleast is wayyyyyy too zoomed in. Even max zoomed out is close af imo

broken trench
#

Ptera seems to have the issue where it takes fall damage when you log in again. I logged into a ptera yesterday and when I spawned I was in water (I logged out on a cliff above) and then just now I spawned in and heard the bone break sound before I was fully loaded. This time I only logged off on a rock in a field/ Other than that, i love the update

sly heath
latent niche
#

There are some problems with the texture of the mood in the "oasis"

And i would say that the most Dinosaurs ingame have to be deeper in the Water than now. the Carno looks like he is with one third from his bodymass in the water if hje is swimming, but they have to be mutch deeper. Like the Carno have to fight to keep the head above water. Like minimum two thirds of his bodymass have to sink in the water.

south lake
#

should've left the stam pool of the juvis just the way they were

urban gazelle
#

I haven't played too much of the new patch but whatever you did made it feel a little bit more like The Isle. The music is great and it's actually fun again. Thank you for listening to (selective) feedback, and it's finally looking up again.

lament chasm
#

Improve Juvi Stam back again, but not to the point it used to be - they could run constantly. Make em endurable, but not too much :)

sick juniper
#

I'm really liking the new camera. IMO they are so much better than the old ones

nova gale
#

After seeing a lot feedback on lack of herbivores playing right now, as its referred to "walking simulation", or running back and forth as only way to fill and stay on top of your diets. And someone mentioning tenants tail just got too weak. I think the diets should be 'increased in how long they last in the stomach. (For all the playables/or specially those whos diet drains relatively quicker right now)
I get that you guys want ppl to wander the map, and with time this will happen once more features come in to entertain the player, and we actually want to avoid hot spots, and try survive our years by going the backways or around quite a lot, also to explore the map. But, its not fun being forced to only move about to fill ur always fast draining diets. So, I suggest work on your updates as you do, and make the change to improve how long the diets last, and with more things implemented in the near future the game won't be a combat simulator, walk simulator, diet slave game or whatever else its not supposed to be.
Diets is supposed to "prevent afk" players. And it already does a good job on that in it self, and pretty sure once nesting comes in(and other features and more playables) everyone will be busy willing to live, exploring and doing their own things, and be busy taking care of kids while they risk being hunted while doing that. The era from legacy where it was all about hiding afk in a tiny Bush, ended the day base diets was born in Evrima. So, on end note; Ease up a bit on the diets requirements, so ya'all don't punish the active player so much by trying to play the game as a dinosaur game, not diet slave game. TI_DiloSip

undone quartz
#

Loving the new update so far especially the music it's amazing 😍, loving the fact I'm seeing all Dino species travelling as the should now too. Good work Devs 💜

terse harbor
#

Able to Download both versions seperetly on steam, so that you don't have to reinstall everytime

rugged portal
twilit kayak
#

I keep getting kicked every 5-10 minutes while playing on a non-official server, not sure the cause.

vagrant hound
#

Allow server owners to customize grp limits

foggy stone
#

hey, i think it would be cool if we could see what we have on different servers on the server list before we enter it. So instead of entering a server hoping to spawn in as a raptor or something u instead spawn in as a tenonto u played as a month ago

wheat adder
#

after server restart I can not log in again. gets kicked after a few seconds. I have to say that it feels like the game is in a worse state now than before this update

ornate breach
#

new update actually feels solid, feels like what update 4 should have been on release.
the map changes and diet plant placement stuff are a welcome addition. makes deino viable again and makes herbivores have to move around some more to find their food.
if you guys can keep up this trend of releasing smaller patches between the big updates that just respond to player feedback and improve the game, that would be great TI_Yay

quiet sequoia
#

this is a really good update, the only thing that i dislike here is juvi pachy's run animation, it looks really unnatural but other than that great job 👍

hasty grotto
#

I think it would be a good idea if ptera was able to grab a body that is floating in the water if it is not to big.

vestal dove
#

Fix.
The.
Camera.

Please reset the camera to how it was..

No one asked for a camera adjustment.

nova gale
#

Logout or safe-logout
I've played Isle for some time now, but as recent as a hour ago. I found myself logging out with the ''logout'' button in ESC menu, instead of holding H to go to sleep to safely log out. And this was because I was rushed in my decision, since the server was about to restart. And I realized right as i pressed 'Logout', that this wasn't the 'safe logout'. But had no way to take back this action after pressing it, since no warning message would show up reminding me one last time that Logout is not the safe-log. And after this, I realized the log-out button in ESC menu, need a final message box, or extra text beside as presented in my examples. Not only does this prevent wrong choices in rushed times, but also to be beginner friendly for new players that come to the game.
React
With 🙏🏼 If you like both examples.
With ☝🏼 If you like example 1
With ✌🏼 If you like example 2
& React with ❤️‍🔥 If you simply doesn't care and love playing The Isle on HARDCORE SURVIVAL MODE !

tardy inlet
#

it would be killer to have a unstuck button. sucks to die after waiting 4 hours to mature by being stuck.

ancient plover
#

Give Deinosuchus fracture ability. It should be able to deal fracture to other dinosaurs especially stego

topaz patrol
#

Since update 5 is pretty close, when its released all players that had dinos already should be able to set their skins again. Cuz they couldnt when update 5 wasnt there. Edit: forgot to mention that if they had like a stego that takes 5 hours to grow depending on diet, they would have to grow another one for another 5 hours just to have a different skin, that isnt fair. Makes more sense to make people that have dinos already be able to change their skin. One time.

glacial shell
#

It’s already been said many times but the FOV changes were unnecessary and counter intuitive, they lack purpose.
It’s especially bad on teno, Carno, stego, and ptera… some of the smaller animals aren’t as bad but even for them I’d revert it to the way it was for the sake of overall spatial awareness, which is incredibly important for smaller playables that require hit avoidance to fight or survive.

And on a less functional note, the new maximum FOV make it incredibly difficult to get a good perspective of your dino, the constant rapid turning to monitor your surroundings can be and is often very tiresome and confusing especially when your dino takes up 50%+ of your visibility, you have to do so many angle adjustments to get a proper idea of just what it is that’s right in front or behind you.
It’s a chore, it lacks purpose aside from making dinos more annoying to see with, and the old camera angles flowed much better with the environment and combat.

Just put the old ones back, it almost feels like you’re trying to troll the line between 3rd and 1st person and it ain’t working.

marble warren
#

north west is stunning. its actually fantastic. Super nice work.

hot hornet
#

I'm here to agree with everything people are saying about the camera being waayyy too zoomed in, I can hardly see what im doing when im fighting

eternal stump
#

Suggestion !Sleeping!

The more tired you are, the more disadvantages will come your way
eg. tunnel vision for 3 in-game days not slept ,slower for not sleeping for 2 in-game days, lower stamina for not sleeping for 1 in-game day

of course you will not sleep the whole night but you can sleeping during daylight for at least 2 - 3 minutes and you will be just fine for daytime + night time

Some advantages of sleeping are..

a lot more stamina,
Back to normal speed maybe even a tiny bit faster who knows?
will use less stamina while preforming special moves!

Plus having this feature will increase the games realism.

A few details I myself want to add is that if you sleep in packs next to each other you will gain the advantages faster than sleeping alone,

Thirst and hunger will go down a little faster than usual,

Animals can ambush sleeping players adding to the tension of sleeping especially if your an alone individual, while sleeping you will only see darkness and display of your health / hunger / thirst.

Adding this will also rise up the tension of the sleeping player, it will take 30 - 20 seconds to fall asleep so you will have time to scan your area and look for any nearby threats before falling asleep.
The waking up animation will take around 3 - 5 seconds.
if this gets added where will you be sleeping.!

vague nova
#

Carno alt head swing instead of alt bite? It suits the animal better. Put those horns to good use.

ancient plover
#

Why is Dryos camera so close now? It has no defenses already and you have to rely on skill and watching your surroundings and you cant even properly do the latter now. Even as a dryo main I start thinking about maybe playing something else at this point. Which is a shame cause i used to like playing it.

cinder stump
#

why do you guys keep nerfing ptera TI_LUL I thought it was fine in Update 3, fine in Update 4, but apparently not, eventually you guys are going to nerf it to where it dies to hypsi spit

dusky flame
#

Please add a suicide/unstuck button.

prisma moon
#

this patch was very much needed..im having a great time 🙂

tulip vale
#

Don't know if this is the right place to put it but arch falls is a little scuffed on evrima

heavy vault
#

I don't think Ptera needed to be hit with any nerfs, the fov has been talked about and while it doesn't bother me so much I get it. Other wise the map changes are pretty good, the changes to Teno tail are okayish. Maybe a touch more damage unless a touch more is literally back to square one. I definitely feel the stamina in juvenile stage, it drains hard. Oasis may have needed a new aesthetic, it looks really off now that the water is gone.

Game feels a lot better over all but there is something that did happen and I can't imagine why it happened but!

Controller is borked from the update. Yes it is a bug and I submitted a ticket and yes i've checked and deleted the Appdata isle folder. It's a bit of a bug. So it's only registering X or Y for the left analog stick not X+ or -/ Y+ or -. So you can't move in the default gamepad settings for controller. If you attempt to remap them it will only use one of the directions set.

sly heath
#

Disable Combat Music

alpine glacier
#

On the contrary, the combat music is hilarious, but maybe it should be on its own toggle in the settings menu.

limber sphinx
#

Music - The Current State in "Update 4.5"

Trying to go through every new track from this new update is difficult. Trying to ask people to send videos from their gameplay, or searching up on the internet through reddit and YouTube.

It's obvious that this new Mechanic is still in very early design (A WIP).
A lot of the songs that play are from Legacy- which is amazing. However there is __some __problems with this first implementation.

Combat Music

This IS the only truly obvious implementation of "new" music that most players will hear.
What's the issue with it?

The problem with this new combat music, is that it does not fit The Isle's musical OST's genre/style.
Yes, it is not bad.
To give you an example, search up "The Isle Music" on YouTube- most of Legacy's old scores composed of a mostly "Drums - Choir - Strings" ensemble. It is also a lot more subtle and ambient, but of course this is combat music
This "Style/genre" that Legacy's music created contrasts what we have with Combat Music in Evrima now.

Combat Music, as seen in the clip below, is too orchestral.
Most of the score contains a heavy thick amount of brass and no vocals at all.
The percussion usage is also a lot more heavier, compared to most of Legacy's old tracks
It fits a track from Star Wars. It sounds like John Williams or Gustav Holst.

Dynamic Music

Dynamic music is definitely a big work-in-progress.
I can't tell you how many times I've seen people saying "When I died, the track looped and didn't stop playing for around 5 mins"
Filipe and the other devs need to find a way to actually shorten this. I'm no programmer, but I do understand music and music theory- it's ok for the music to fade IF you die after 30 seconds even if it's still in it's climax or reaching it. You are dead.

Lack of Ambient Music?

After playing around, now, 2 hours of Evrima's latest update (as a quick little add-on to this post), is there suppose to be no ambient music? Yes, we don't need ambient music playing 24/7- but I got nothing.
Are we getting it? Or was I just unlucky?

Can The Devs fix these issues?

I'm sure, 100%, that Evrima's composer/s and Filipe plus the other programmers CAN fix these issues.
Yes, music can be expensive- But having to try to stick with Isle's proper genre/theme and motifs needs to be thought out.
Dondi must, if he doesn't, understand that music is a core aspect of gameplay- especially in a horror survival game.

tl;dr

  • Dynamic Music needs to be fixed; There are a lot of good issues with it

  • Combat Music does not fit The Isle's musical theme
    - due to lack of "staying within Isle's musical theme"

radiant wraith
#

I do like the feel of the new camera and that it very much makes it so you don't fight just by zooming all the way out to see everything, you have to by hyper aware of your situation and actually looking for threats. Being able to essentially get a first person view as the dinosaur you're playing is really neat, and I feel it'll especially work well on the larger playables coming later. That said I do have a couple issues with it:

-It does feel a bit too zoomed in. You can't see anything in front of you at all if the camera is facing backwards, which makes any obstacles ahead of you as you're looking behind completely invisible.
-Extremely far too zoomed in on ptera. Of any creature, ptera should have the most freedom to zoom out just by nature of it being a flier.
-Zooming in for a near first person view is good, but I feel like it should be an option rather than the default.

devout plover
#

I don't typically have issues with close fields of view but the new FOV changes, in a game like this, are nauseating. Put them back.

ornate sleet
#

This is one of my favorite updates I’ve been around for. I haven’t gotten to thoroughly explore the south west, north east and far south/south east but definitely a fan of what I’ve seen so far. The middle river is gorgeous and I spent a nice amount of time just chilling on the cliffs watching the deinos swim around. I only played as stego so far but I enjoy the diet placement. It felt good to have a reason to go northwest, and northwest is also very pretty now to the point that I spent a little while just chilling in a field up there, and it was nice to have a reason to be in the swamp other than boredom. I like the music, I didn’t play legacy so I didn’t know how I would feel about it but it’s nice, even if the triggers for it still need a bit of tweaking. Also huge improvement to the time it takes the world to load, like massive improvement to that. Definitely a first glance at the patch for me but so far I really like it and I look forward to getting to test out the other playables over the weekend. As others have said my only real complaint so far is the zoom. It hasn’t really effected me negatively so far but at this time it’s the only thing I haven’t been overly fond of.

ancient plover
#

love the update. however i think ptera needs a scent boost. an animal that spends most of its time in the air above prey should have a superior sense of smell. i spawn in a juvi carno/utah and immediately smell food around me. i've been playing ptera unsuccessfully for 2 hours now. it genuinely seems like scent is broken. i hear frogs but never find them. i've only seen chicken once. deer/boar/goat impossible to kill. the stam on juvi ptera is also terrible. makes the struggle of finding food even more frustrating.

idle wadi
#

replacing deino with ptera on utah diet changed nothing. Those two animals do not have to interact with Utah all. Ptera just gives a lot less food. Dryo and Hypsi are basically nonexistent and they also barley give any food. Switch Pachy with Ptera and utah diet is perfect.

coral belfry
#

Can we please sniff out mud maybe make it brown so that I have clot my blood and not bleed out

serene heath
#

Was told this was a decent idea by a few people when i commented on a video

Imagine if they made a system for the Deinos that made it so they could create mudslides into the water which allowed them to enter the water quickly but also could cause other dinos to slip into the water if they were not paying attention since I would imagine a mudslide showing up as glossy wet mud with a slight indentation being about as wide as the biggest Deino that used it.

mental swift
#

What I would honestly love to see is for Deino's to be able to dig themselves in shallow water areas. It would take 15 seconds to dig yourself in which allows you to stay below shallow water and hide and wait for prey to come towards. cons would be that you can barely move from that spot otherwise you would have to dig in again to get the effect.

wind pelican
#

Since the update, Imagine spawning as a Juvi Stego;
In order to get your diet you literally have to travel from one corner of the map to the other side.
Getting good diet early on for better grow time is so important, but now the diet plants are spread far apart and the map is so large that it's almost impossible for that little guy to run that far without getting eaten.
I know that your heat map shows that people hangout and grow in certain areas, but that's because that's what players want to do!
I don't want a game that's a walking simulator going all across the map, I want to hang with my homies and grow a dinosaur!

dreamy bramble
#

More bush hackers. Literally the definition of a garbage gamer. I see a trend. They always stare at you in a bush, walk past you, turn around and run right up to you.

coarse axle
# devout plover I don't typically have issues with close fields of view but the new FOV changes,...

Seconded, this update is sadly unplayable to me because of the camera. I have never had issues with motion sickness and it was miserable to play for 5 minutes. Let alone the completely unasked for nerf to ptera which has essentially removed any remaining reason to play that animal. Tons have been asking for starting food to be increased as well and it might as well have been decreased with the stam changes, if you don't have a lucky fish spawn or food closeby as a baby ptera you can expect to starve to death needing to land to regen stam so often. With practice, catching rabbits was also not that difficult, frogs were more of an issue, and both would just need an adjustment for spawn frequency and hitbox to make a viable food source. Really depressed to uninstall after 200 hours as this fov is literally nauseating.

earnest trellis
#

Thanks for the patch devs! Just some parts of the map when playing as a deino you cant drink from not sure why tho.

hallow cliff
#

THANK YOU for the stam increase! Makes such a huge difference.

paper void
#

TI_L thank you for this patch update and the hot fixes for the bugs!

gray sleet
#

I watched a boar sprint into the north west river, spin in circles, dive a few times, and then kill a fish. The boar then walked on shore as if nothing happened.

Is there a reason for this behaviour?

Are boars outcompeting the deinosuchus population in fish-hunting?

I don't know, for none of the developers have answered my questions, leading me to believe this is some form of hogspiracy.

languid vapor
#

Carnivore diets are still a goof. So many player creatures around that would be fun to play with, yet here I am running about looking for a fakn AI deer. That isn't fun.

quasi shore
#

I think it would be cool to have some camera restrictions for certain dinosaurs. Such as not being able to turn your camera in a full 180 degrees to see behind you. Instead you’d have to turn around.

Basically you’d only be able to turn your camera to the degree that you can turn your head. This of course would vary for some species with their eyes on the sides of their head.

I think it might make for some fun gameplay instances. Hunting, survival, stuff like that.

I don’t think it would be a big restriction at all. You could always just turn around.

twin cipher
#

While I like that herb food has been given specific spots that we know we can find it, I would love to see outlier resources where food that would be in the north for example may have a plant or 2 sprout up south or mid map, this would be a nice way to simulate the whole migration and birds thing being a bit more.... realistic, ya know, animals that eat seeded fruit, seeds gotta come back out, and they would grow too. I'm not saying take away the whole food is one spot or another idea that you put out now but those extra plants can be a ray of light for juvies for example, the same can be said for the carnivores ai prey, they have their spots but some of them could have some outliers in areas you wouldnt usually see them thanks to migration or being chased. Just a thought. TI_DeinoOWO

wintry garnet
#

Now that herbivore diets are spread out and actually good and encourage movement can we fix carnivore diets? They are very restricting and in some cases just dumb if nobody logs in as a certain dinosaur. Suggestions on random different ways it could be done:

  1. just make diets a herbivore only thing
  2. make nutrients come from how fresh a corpse is not what kind of animal it is. some animals could have easier time eating old corpses
    3.Make all dinos give protein nutrient and the other 2 come from your preferred prey
    4.Make all corpses give all 3 but if you eat the same type of animal over and over it will eventually give none encouraging a variety of prey. maybe preferred prey never gets old?

Meat is meat. animals who want to survive are not gonna be picky about what type of dinner gets put on the plate like that.

knotty spoke
# wintry garnet Now that herbivore diets are spread out and actually good and encourage movement...

Indeed, I think the diet system, gameplay wise, still needs a lot of improvements or reworks even.

I feel like nutrients shouldn't be tied to growth honestly. It's supposed to be optional, but it really doesn't feel like it since your only objective as a juvenile is to grow.

It doesn't feel great for the herbivore players to just have to run around the entire map constantly either, hence why the great majority of players are just playing carnivores right now

thin grove
#

I'm not so sure about what they've done with herbivore diets. On one side I could agree to encourage them to travel long distances in order to fill their nutritional requirements... though it is mostly effective for adults. On the other side, when it comes to juveniles, it ends up a little difficult as you're forced to travel distances that are too long for smaller and slower individuals. What I would suggest (if this already isn't gonna be a thing) is to add more eatable plants to the game of different sizes. The smaller being more common while larger ones is a bit more spread out.

How would this benefit? Well juveniles wouldn't have such a difficult time finding smaller food sources that is big enough for them but as they grow older they need to consume bigger plants to stabilise their metabolism and therefore start travelling longer distances. Almost as if smaller plants are better adapted for juveniles but can still be eaten by adults (though it really wouldn't fill up much for larger individuals). Bigger plants would be more suitable for adults but can also be eaten by juveniles.

cinder stump
#

add a main menu similar to the one in 2016-2017, the background had terrain with an allosaur that changed based on settings, this allowed players to see how their performance and graphics would be before joining a server (and it was very pretty)

and to you saying that it has to be lore related (I'm looking at you lightclaw) this could be displayed on a screen like the current recordings in the background

radiant wraith
#

One of the main things that seems to be impacting performance is the mountains and heavily forested areas and its still occurring on the most recent patch just released. These trees are completely across the center plains from me, but even when going down to lower settings, they're still rendered in that far away and probably still the full render of it, not the 'cardboard cut out' tree. I really think how far away things from players are rendering really needs to be looked at and severely reduced, especially when its foliage because its almost always when I face a jungle or a mountain that I'm not actually in do problems with lag and frames start.

Dondi had mentioned using basically 'cardboard cut outs' so at lower graphics settings, players couldn't just remove foliage to see hiding players, it would make a lot more sense to use that for distant objects we dont really need to see the high detail on, especially flying as ptera it can be obvious that if its in your field of view, it has been fully rendered out by the game, causing frame drops.

Potential Solutions:
-Let players shrink the render distance for foliage
-Reduce foliage's render distance across the board
-Far foliage should be rendered as the 'cardboard cut out' trees and plants far more often, foliage that's far from the player doesnt necessarily need to be the full high quality render, especially distant objects.
-In jungles especially, reduce the render range of plants significantly, because the plants close to the player are so dense and the new camera, we probably wont be able to see very far at all anyway.

night bolt
#

What if when hatchlings are nested in they have their eyes closed on their models, then when they slowly morph into Juveniles their eyes slowly open more and more

mighty harness
#

Deino has horrible hit registration. I think most people can say they have experienced many times where you lunge at a target and go straight through them like they are a ghost. It's really frustrating when this happens. Another problem im seeing is that the alt bite has little to no hit box sometimes. I've bit so many things and no damage was being dealt. Many times i've even seen utahs bite and run through me and their hits didn't even register either. Deino's hitboxes are messed up and they need fixing.

sturdy glacier
#

the juvie pachy run is so unrealistic , its like speeding a video by 1.25

glad lichen
#

The new update so far has been great TI_Perfect
One issue though…the forest by northwest is horrible lag wise
I’m currently playing right now and the lag was incredibly bad, I would walk near the forest and my frames would drop tremendously, walking into the forest was a whole different situation, getting about 3 fps the second you stepped foot inside
It seems a majority of the other areas are fine, but northwest just seems especially bad when it comes to frame drops/lag

quiet sequoia
#

Please add back the shift + insert admin command, it was the most useful thing we ever got in a while

slow peak
#

Thank you for addressing the issue of juvi dinosaur stamina draining too fast as quickly as you did. its the little things like that that the community wants to see and it never fails to make everyone happier.

tidal cave
#

I absolutely LOVE the latest patch and all of it's additions, especially the new dynamic music system.

However, I feel that the current combat music strays a bit too far from the dark tones of the music tracks we have heard in the past. While they are still VERY GOOD and bring a great sense of life to the game, they don't seem to have as good as an impact like 'Thousand Life Contract' did, in my opinion. I think the battle music needs to be a bit darker and scarier than it is now, especially when the gore update comes in!

TLDR: The new music system is amazing, but I feel the combat music needs to be scarier and more horror-esque.

ember sierra
#

A mechanic to float dead elite fish over to the banks would be cool.

oblique temple
#

I’m wondering if anythin’ changed with the Pteranodon. I couldn’t find anything about it in the patch notes. But last night whilst playing the Pteranodon, I was able to fly indefinitely. Even with my stam completely drained. The glide mechanic didn’t kick in and I wasn’t descending. Is this new, or a bug?

ancient plover
#

Locational grabbing should be a thing, i get a stego is to big to get grabbed but like if a deino could grab the leg while another deino goes for a headshot or a couple of pot shots would be really cool

river oracle
#

Please allow us to zoom out the camera more again. Im getting claustrophobia from playing evrima

broken trench
#

After the hotfix, Juvy ptera seems to have even more stamina than it did before the initial patch. In my opinion, this makes ptera a lot more bearable to play in its younger stages. Still not enough stam to go very high, but still enough that taking off doesn't consume a ton of it

lone plank
#

Please add a timer or something for hypsies that they have to eat to use their spit. I was getting violated by a hypsie just spitting on me and he/she didn't leave me alone for like 20-30 mins until a Utah came and chased it down. It was so annoying. We should also be able to bite when we are laying down.

tight falcon
#

shallows was the most beautiful part of the map... I don't get it, whos idea was to destroy it. now, it' just wasted part on the map

chrome anchor
#

Hypsi Gods that 1-shot whatever they peck for April Fool's Day, please 👀

Or alternatively - Hypsi spit kills whatever it hits and then rapidly dissolves the body (as suggested by Miragaia <#general-feedback-discussion message>) 👀

No this is not a troll suggestion. I'm 300% serious. Let the Hypsi's terrorize and rule the map for a day!

ancient plover
#

This is just very small and probably will get over looked but, I am begging you devs to change the lighting in Update 5.5 to a lighting similar to Isla Spero. It simply fits a tropical island 2x more and makes the game look overall prettier.
And since I already know you have something like this, I'm hoping you add it in Update 5.5

Example:
https://cdn.discordapp.com/attachments/855527844670865438/942589660717277255/AI_1.mp4

ancient plover
#

Just a little thing for music. Combat music shouldn’t play if you bite and kill a creature

prisma moon
native silo
#

Big thanks for the new update! Keep releasing good content and the game will be awesome. I hope you'll find the time you need to release 1-2 dinosaurs between update 5 and 7 other than Troodon.

mint escarp
#

This update is amazing. I just have one issue with the fact that deino lunge literally never works. The player always ends up teleporting out of your mouth and you lose out on a meal.

terse tinsel
#

This patch lit.. killed all the herbivore players.
Nbdy minds to travel from swamp to center there is nothing wrong with that.
But to travel to the other side off the map is just insane and it forces herb players to just afk grow even more..
Right now we only see croc and carno players and they are mass killing each other atm cuz off this update.

There is nothing wrong with having a hotspot like oasis cuz it will bring herb players together and they will make groups and interact with each other.

why not make oasis 5x bigger make sure a river is connected to it and once it starts to rain the water lvl will start to add up so crocs can still ambush
Or just add more small lakes thro the entire map with food for herbs
Right now there is just no point in playing herb

ancient plover
#

i think getting rid of oasis was a great decision. i agree growing herbies is extremely difficult now. but i feel this is because there are more carni players than herbs. bodies dont seem to despawn so theres an abundance of food around making growing carnis super easy. even with the abundance of food carnis get bored of scavenging and hunt any herbie they see. i feel once bodies start to despawn there will be less carni players because it will be more difficult. which should help even the odds for herbs. but i do think herb food needs to be a little closer together or mixed up slightly. like yeah have an abundance of pumpkins northwest but still have a FEW scattered around the map to give juvis a chance to travel between food locations without being frustrated.

ancient plover
#

All dinos with well developed arms and claws should have a claw attack

teal badge
#

Please keep up the more constant updates. these smaller patches are so much better than waiting months for bug fixes just so you can add more content with the bug fixes. more smaller patches would keep the game feeling fresh and help boost you steam numbers as well. For example maybe we could get an update in the next couple days reverting the camera angle change? :)

lucid sonnet
#

A cool fruit tree idea for diet system or food snack. Jabuticaba tree (From brazil)

dusky flame
#

Signal boosting the FOV/Camera zoom nerf topic. The effect is even worse for players who game in 1440 or 4k resolution --we literally can't see our entire dinosaur. Provided are examples of 1080p, 4k, and pre-nerf 1080p FOVs.

The world feels like there's binoculars strapped to our foreheads now, and I can personally second the nauseating feeling others are reporting. Please reverse this change.

quasi shore
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I like the new camera because it lets me know how big my dinosaur is. Before everything felt kind of small.

ancient plover
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Give us unstuck/ unjam or a kill button

We get stuck in areas of cliffs and sometimes survive worst part is you have to watch yourself slowly die.

On top of that if you want to play a different dinosaur because you've been playing it for too many hours you have to drown yourself or spam call to make dinosaur come find u to kill you.

fast vortex
wind pelican
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Switching the Pteranodon diet from rabbits to chickens is a bad idea because you can easily spot the white fur on a rabbit while flying overhead while it's a lot harder to see a chicken

hot hornet
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So…some thoughts with U4.5. First thing I noticed was the new camera. Ngl, can’t say I’m a fan. I feel like this camera makes it hard to see what’s going on immediately around oneself. The bigger Dino’s don’t have it bad, but things like pachy feel so hard to defend. Also, there was a post above by Vi that suggested intermittent nutrient bushes scattered outside of their natural spawn regions, just as a lucky find and to decrease frustration with running across the map. Besides that, the new patch really fixed a lot wrong with U4.5. One thing that I would like to suggest (and I’ll probably lose some people here) is the reintroduction of ponds/lakes. The issue with oasis was that everybody went there cuz all herbi nutrients were right there, attracting herbis and as such carnis. Now that’s not an issue, we could do with some extra water sources in the deserted areas of the map. Without oasis the only pond are at South and the other one that I’ve never seen, but it’s out of the way. Having multiple lakes would help keep people from converging at just one (e.g. twins had a population split with the big and smaller lake). Not a big issue for me, but it might make the map quadrant we have feel a bit more like legacy and make for some nice places to meet people around the map. Good luck with further development on U5. 👍

supple garden
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I'm usually annoyingly glass-half-full about this game, but I despise this new zoomed in camera with a passion.

zenith maple
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Make a heatmap channel for posting heat maps on a daily basis. A lot of feedback for the new update is based on anecdotal experience, and it’d be nice if we had the same concrete evidence the devs use when judging the games populations. At the very least give us a heatmap once every dev log.

blazing beacon
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I hope you guys are happy about the carno megapacks running wild right now because suprise!

when you buff the big land carnivore and nerf its herbi counterpart this is what you get.

slow peak
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Add a functionality on the main menu in which players can listen to the game's soundtrack without having to wait for the music piece to play in game. It's clear that 95% of the game's budget went into the music tracks (that's not a diss) so it'd be awesome if players were able to enjoy the pieces without having to get lucky and hear them in game with dinosaurs roaring over top of them.

desert pine
# blazing beacon I hope you guys are happy about the carno megapacks running wild right now becau...

I do agree with this post saying these carno mixpacks are annoying.

I do not deny that they exist, but usually after any dinosaur gets buffed you can expect about 80% of the server to try it out. After upsate 4, Utah packs were absolutely terrible and they killed everything they saw so growing any animal was close to impossible.

I do expect that within a week these massive carno packs will die down as everyone gets bored of them and the ecosystem will recover back to its pre patch state.

Side note: This is also a problem with dienos as there are a huge number of them now and crossing hotspots is impossible.

paper void
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it would be cool to have crabs maybe be like the school of fish AI but hang around in the rock pools at the coast, so pteras could stand on the nearby rock of the pool and fish them out, sort of like the Sucho fishing the small river in the cinematic

hushed bay
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Just wanna give some positive feedback on the new update/patch! Made the game much more engaging and atmospheric, keep up the great work!

wintry garnet
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I ran around the entire map through every forest as hypsi and did not find a single patch of shrooms. Not sure if i am super unlucky but i think mushroom spawns need a look at. Also they spawn in clumps instead of spread out which i think would be way better.

polar oxide
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This is an appreciation post. Very happy with the update, but maybe give juv herbies a different diet to their adult counterparts so they don’t have to walk 5000 miles to be bullied off plants by bigger herbs

vestal dove
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The Increased food intake of the Carnos has allowed them to form mega packs, and survive off AI/other dinos with out having to eat one another. there are hardly any herbies on and carnos are running rampant wiping out all the AI for Utah players. I hope this will be fixed in the next update.

ancient plover
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Now that the elders are slated as it's own update I was thinking why not go further beyond and add a even older, powerful and more time consuming to reach.

The Ancients!, after surviving so long they never stop learning, even at their old age they prove too resilient to simply lay down and die, they will keep ruling as true forces of nature..

This will be even bigger than elders and will be almost impossible to reach with your already hard existence as an old ass dino, I do like the idea of another older form of elder giving your elder more playability and also a harder time

sturdy glacier
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Too much plains ! its carnoland now

arctic notch
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I dont know what happened with the pounce we had. Not sure the turn speed or what, but something is wrong again. In the previous update pounce was hard to land, but it hit 99% of the times. In this patch im again very insecure landing a pounce because we have bugs again what we had 2 -3 patch before ... for example: On my screen i land pounce, but actually i missed it. Or im attaching on very weird places.... 5m away from side, or even just in mid air.
Please .... this is again unplayable as a utah....

foggy compass
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Have the swamp areas been removed ? I flew around the map as a ptera and could not find the swamp close to the building with the open garage door, if they have been removed that sucks they were cool spots to show biome diversity.

glacial shell
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1: Revert camera angles/FOV, for reasons I and many others have listed above. At the bare minimum increase the distance from the dino halfway to what it was before if you're really adamant about your claustrophobic zoom.

2: Increase Radish spawns, they seem to be rather rare as far as I can tell and only really spawn a couple clusters in the North West, the location is fine there's just not enough of them/too sparsely spaced.

3: There's something wrong about the Kick hitbox for Teno, it either fails to even register or doesn't reach nearly as far as it should (usually only registers damage if the target is in range of where the teno's knees are when the kick is fully extended instead of going all the way to the end of the legs as it should). I like the changes made to teno, they make it's combat a bit more interesting whilst still maintaining it's power, but this recurring bug (about 30% of kicks in my experience) along with it's incredibly close camera renders it a bit clunky instead of smooth as it used to be.

4: Increase Dryo's run speed above Utah's by 1 kmh bare minimum, dryo currently lacks an ability (I don't acknowledge 'dodge' as an ability lmao), deals next to no damage, has incredibly low HP, and it's only benefits are it's high stam and mobility, both of which are countered by Utah as Utah's size allows it's head (bite) to track dryo's as they turn as well as Utah having a very decent stam pool itself.
I'm not asking for dryo to be combatively competent nor am I asking for utah to be nerfed, both would be ridiculous, but until dryo has an actual reason to be played can you at least make it faster than the 1 predator that counters every aspect of it's stat balance by simply being better in every way apart from stamina.
Perhaps even bump it to 50, idgaf, just make it faster so it can actually be apart of the environment instead of being a glorified chicken nugget on legs.

5: Keep up these small patches, it's what the community responds to best.

ancient plover
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Freshwater Crabs, Rivercrabs, Swamp crabs. Any crabs that will live in water other than the ocean and can burrow in mud so better get there in time before they fully burrow

And maybe can be underwater too and server as another AI food for Deinos

idle wadi
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I am still getting whacked by stegos after I dismount. Just bring back the acceleration Utah had in u2/3

knotty spoke
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The diet system needs to be improved. It still leaves a lot to be desired in terms of game play, and many players consider it a chore. I agree something needed to be done about AFK growing for herbivores, but currently, herbi game play is just about constantly running around the map from point A to B and C. It's tedious and repetitive. The carnivore diet is just frustrating too because, as many players said, meat is meat. It's hard to find it as it is. It doesn't make sense that you can only eat certain species, and it doesn't feel fun game play wise either.

I wonder if AFK growing couldn't have been fixed by simply decreasing the amount of time a herbivore can live without eating anything. Like lets say you decrease the maximum food of herbivores to 10% of what it is now, making it so you'd have to eat something every 5 minutes or so, which is kind of what real herbivores do to be honest, instead of using the nutrients as an AFK deterrent, hence re-purposing the nutrients into more of a stat changer rather than an essential part of growing

hallow cliff
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We probably need another good carnivore that can take on carno, even though I'm a carno main and love it best and am happy with the changes. I admit, there are a lot of us. Hopefully cerato in the next update so we can have exciting carni battles? Hint, hint!

echo aurora
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^^^This honestly, while I'm excited for Troodon and having a nighttime hunter when night vision is released, I feel that having another big land carnivore would really balance the current roster. Preferably something bigger/stronger than carno ofc (since carno is all about speed), but not something as big as say Giga/Acro/Rex. Cerato would be perfect, or allo too maybe

south coyote
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please add rabbit back to ptera diet, that or make chicken and rabbit share the same nutrient

upper orchid
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If all animals had their hunger reduced, to stop megapacks from forming perhaps there should be less AI around to feed them. Also I know megapack stress systems are bad, but here is my take on it.

This is going to be a suggestion that works differently than other stress systems suggested before. What if, the more animals you have of the same type the more food they require? Not by a lot, but still would make megapacks harder to manage. Now this is simply a suggestion and when it comes to the actual mechanic it would be on a dinosaur basis. This would at least encourage smaller groups splitting off from the megapack to feed before getting back to the main megapack, that way they don't travel constantly together and are not invincible.

We are seeing a ton of megapacks with carnos in this update, I have been playing as a ptera and I have seen way too many 6+ carno groups chasing either AI or Utahs. Something needs to be changed, and having less nutrition when near too many of the same species might do the trick.

How would one explain this though? Well you could say that the "stress" of being near too many of their own kind / overpopulation over time causes their bodies to react badly / absorb nutrients.

This system would only work for the same species, this wouldn't stop mixpacking and wouldn't outright stop megaherds. In this suggestion there is enough leeway that it cannot be used to troll (for example being near another species). It is just a way to make megapacks of the same dinosaur harder, that is all. This wouldn't even outright hurt or damage anyone, just be annoying when you got 10 carnos in one spot for too long.

red crown
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For an ambush predator, everything deino does is loud. Sniffing is loud, resting is loud, eating is loud... I just think deino should be slightly quieter. The roars and such are fine though

misty kite
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Having issues with balancing the new map? Easy just remake V3 because it was actually balanced and fun and cool and much better than this current map and I think V3 would look cooler in evrima with new trees and lighting. Also remake thenyaw for those veteran players too.

Also fix the camera. I havnt seen it myself yet but ive seen it in videos and when the new cameras were announced I INSTANTLY knew it was gonna be a bad idea. And....it was. There was no problem with the old camera

steady thunder
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It's frustrating having my game crash every single time I play. I have your average computer that's able to handle these types of games, and I use medium settings most of the time. Please see to this issue! TI_GarboSquint

ancient plover
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I find it frustrating that my lag and fps is so bad I am not reliably able to move, If i am in a life and death scenario, I shouldn't be getting 4 fps, surely there is some way to optimize the game better then it is in currently. Not trying to sound rude, but lost a pachy bc my game had less then 1 fps and i couldnt even see what was happening as i died

vestal dove
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Please add a counter attack for Utahs when they are pounced by other Utahs ( if you really aim to stop cannibalism since we cant eat each other as it is) At least allow for a Utah that gets pounced by another to fight back especially if they are solo.. Both dinos are exposing their under bellies to one another during the attack, so why cant the one being pounce also slash back?

They should deal each other the same or almost the same amount of damage to discourage it.. It could be the Utahs version of a "Buck" mechanic.

glass zealot
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Please remove the density of bushes beside the cliffs near old shallows. They are impossible to see at night. Falling off of a cliff you cannot see is just bad level design.

broken trench
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I got an idea for an animation improvement while watching vultures soar at my job today

When Pteranodon is turning in the air, it should have a little bit of a wobble to it, and this wobble would be more apparent the more gradually you turn. So the tighter the turn, the less wobble there is. And Pteranodon should have a much wider turning radius while flying, so it can't do sudden 90 degree turns like it can now. But to make up for the wider turn radius, it should be able to turn quickly in the air (like it can now) if it's flapping it's wings (Holding shift). Basically the faster it's going, the quicker it can turn

I think these changes would make the flight feel more natural and less like a spectator camera with an animation attached to it

serene heath
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Hey if you guys add a mechanic that causes the rivers to more drastically change water levels, for when the water levels are low in areas like plains and arid biomes I think it would be cool to have the banks become deep mud in the spots where the water usually covers, this would allow wallowing but also make it so Deino's can still somewhat hide in ambush at the down side of being a bit slower and maybe make it so while in deep mud Deino's don't loose as much water as they do on land.

faint drift
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The 'Lemon River' water flow should be heading to Delta river, since that water body falls into the ocean NW. From Pocket River to Delta and from Spiky River to Pocket and then Delta. Shallows is not more and there is not underwater tunnel connecting somehow Bampy Confluence to Delta river (yet? 🙂 )

steady tulip
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tried the update for 45 minutes as pachy. spent 30 minutes of sprinting and smelling before i found 1 thing on my diet, then realized that 1 thing is the whole area so i tried to leave and ended up with face full of bushes not being able to see where im going syndrome and fell in a hole and had to quit.
pretty much sums up my evrima experience the anti afk diet system is so hardcore not even fully focusing on food lets you find it. and i cant see my dino half the time and end up falling into something

slim breach
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i think u should add a way of play fight or something like that in a herd/pack to make it less boring and new ppl can train that way
and as of right now everyone seems to be a bit bored because of not being able to find food like carnis or herbies not getting fights with carnis
and you know how strong tenos are and if theres a herd which is great but they can bully the 1, 2 or 3 carnos
so i think you should find a way of getting carnos to like stocking prey as they should right?
but idk they games going the right way with music and stuff so yeah good luck on everything and i hope u stay safe and healthy every year ❤️

crude oriole
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Can we get insects, lizards or smaller mamals with the release of troodon. This will help make the island feel more alive and also provide a reliable food source for the smaller carnivores of the islandTI_Derp

compact nymph
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Baby Utah should not be able to do bleed to adult or Dinos,this is because whenever u are in a fight with Utah and kill them the baby’s come back and pounce u keeping u bleeding even if the fights with the adults is over.It makes fights take forever and even in some cases kill u due to the bleed not healing

nova gale
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As there's no global chat, and only local chat at the moment.
1. Would be very nice with group chat (so you don't tell your prey all of your attack plan)
2. And add a menu or someplace like the player list where we can search and post groups. (The menu would purely showcase the dinosaur and no names, example: 1 deino in his group, and you'd request to join him). And the group could automatically be taken down from the menu the moment it got full (max pack limit)
Since removal of global chat, it's pure hell to find your species (since you never know if anyone even play it at that moment, if they are even in your area and so on) You mostly spend your time solo, running around filling diets and it gets incredibly boring fast as it makes it feel like a single player when you signed up for multilayer TI_Unamused

glacial shell
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What many are describing as an ease in growth resulting in mega packs is actually just a roster issue that will persist until stronger if not equal contenders to carno exist in the game.
This isn't as simple as "add cerato" or "add allo to the game next update", because neither of those simply work in concept, the primary issue servers are facing right now is that Carno is the strongest and fastest land predator in game, it has literally everything in it's court in regards to advantages/incentives to play it on top of 'apex syndrome', with carno being the biggest and strongest on land and thus garnering the most players as it's the coolest dino we've got to offer.

It's not even necessary that carno gain direct competition, just something within carno's tier and size range, Bary, Cera, Mega (not rlly but it's close to big enough), maybe even dilo due to it's assumed ability to hit above it's weight or at least stand on it's own, benefiting but not requiring group work like utah does.
Simply another near-carno-sized carni to break up the players more than the absolute duality that which is the utah/carno playerbase.

Ofcourse, the plan has been set and this won't even come close to being fixed within the next year or 2 due to the projected roadmap, which is why I'd strongly encourage one of these potential options being added to one of the upcoming updates either instead or simply in addition to that update's contents. The food amount, interaction quality, and overall naturalism has never been greater than it is in the current game version and it's not the fault of the new food balance or dieting that's causing this issue inherently, don't revert those changes for the sake of population control that'd be a monumentally lazy and detrimental fix for a problem that can surely be fixed in other ways.

heavy pond
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Was there a reason for the zooming in on our dinos with this patch? This might be the one and only reason why I might stop playing this game. Why keep it zoomed in on that angle? The current zoomed nature between 3rd and 1st person has been giving me motion sickness

pearl glade
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The new update is really good so far and bringing the game into the right direction. Deleting oasis was an inevitable consequence. The changed Camera FOV is difficult. Whily playing a deino i really dont care much about it. But as utah or carno it is difficult. Maybe we just need to get used to it, but the nauseating effect for some players is a problem. Biggest problem for deino are many eating bugs. You cant eat your own prey sometimes (E just doesnt work anyomre). also E for drinking doesnt work after i ve killed an elite fish, grabbed it and put it on the shore. very strange but this needs to be FIXED ASAP. I have already reported this bug.

idle wadi
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If Dryo, hypsi, Pteranodon are going to be on utah's diet but give little to no actual food value make it so they give A LOT of nutritional value to balance it

devout plover
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Why was shallows changed by draining it entirely? IMO it should be reverted and just made deeper to be a proper river. Jace adding all of the extra rocks/depth/details made it a really cool place and it's sad to see that it's just a giant empty gorge full of mud instead of water.

Just a weird choice all around. Oasis needed to go but "shallows" should have just been turned into a normal river instead of gutted. TI_Derp

sly shuttle
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Ok, there's no herbies anymore. You guys have to do something to encourage players to try herbies more! My idea is to make them easier to find other from their species; maybe some adjust on scenting, call, and spawn can resolve this and make more herds on the game.

woven bronze
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Some sort of mechanic to have multiple played dinos on each server would be nice. My idea is that any time you load into a server you get the normal selection screen but add an extra button to choose an existing dino so you can have multiple species owned on each server.

echo aurora
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Please tell us what dino you guys plan to add in so we don’t get something unwanted or we think won’t fit in for the current roster. Give us allo

marsh ermine
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Update the "Greetings Islanders" Text

deft pike
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perhaps when a deino is standing still on land and spacebar is pressed it could do a very sudden and short burst of speed, like real alligators and crocodilians do, with the intended use being to get to water quickly to escape danger
however this would cost around 15-20% stam and would have a cooldown

timber fossil
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Just want to say this patch seems to go on the right direction, congratulation for that! Furthermore, as you can read for all the positive comments above, players like of this attitude of small patches for balance, add small features and fix what is wrong without waiting for a long update. Keep up the good work and hope see more like this!

hallow cliff
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Another thought on shallows -- make it a pond like mossy pond in one of the past maps. Everyone loved mossy pond, and I don't think it would turn into another oasis in that location, just a good hotspot.

crimson sapphire
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I’d like to suggest something regarding tail physics. They’re quite well done for most species, however for tenoto, for example, the tail moves like hair in water, rather than a powerful weapon. It doesn’t behave correctly whatsoever during movement.

faint drift
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right hand side following the Arch River flow, you have a water spot unintended below the 2nd waterfall

hard raft
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Okay, so this is based on my opinion and experience playing the dinosaurs. And if this doesn't fit/Is against posting rules go ahead and yeet this post. IK some lines of text go against it but I had everything typed out already.

-Deino: Is currently in a good spot, although the hit box for lunge could be
Improved as sometimes you will just clip through a target rather then hitting them.
As some people have pointed out and suggested, the oxygen is super limited which makes it
hard to actually hunt with the hide-and-wait method. Again as others have pointed out before me
Deino is super loud, this isn't just a problem with the sounds themselves, so much as directional volume is messed up
I think, a deino could be in the ravine down below you and you could hear them as if they were sitting next to you.(or in an open field and you're like 4000ft away)
One last thing I've noticed, as playing both herbi and deino, is that if you are close to the surface but not
making ripples, the outline of the deino can be seen underwater like you can see the model, but it has water textures?, it appears as though this is a visual glitch.
As for diet, It's challenging to get a perfect diet, but not impossible, a challenge it good.

-Ptera: Flying is okay but looks super janky, When you use arrow keys it turns very mechanically. Eating is fine IMO as it doesn't take long to grow
even without a perfect diet. But it is hard to find some of the AI required for it.

Carno: Haven't played since the update so i can't say much about it.

Utah: Is suppose to be strong in a pack, which i like, it isn't impossible to take something bigger down though it is a challenge, which is okay. Though i suggest pounce take a bit less stamina, I haven't played since the recent update so i can't say much about it food-wise.

Stego: Good stamina/damage I suggest lowering the health though, as deino, which is suppose to be the main one hunting stego, can't take them down at all, I've seen a whole pack of 5 Adult crocs get bodied, though i don't know if this was because of poor combat skill or a lack of communication on the deinos part. I will say that a stego shouldn't be able to drink, get lunged at successfully bitten, then turn around like nothing happened and destroy the croc. Or,better yet, rather then changing stego, have the croc be able to stun larger prey for a short time after a successful lunge, so you can at least get a chance to hit them again before they 180 and take you down to death/near death. Diet is easy to get to perfect.

Pachy: Good overall, nothing I would say needs to be changed stat-wise. Though with pachy getting a speed increase, the animation needs to be redone to match, it looks very odd, the legs move too fast. Diet is decently easy to get.

Tento: Haven't played since evrima launched.

Dryo: Haven't played since it was released. Has no point to exist, its too slow to outrun a utah, and has no combat skills. To make it at all viable, or fun to play, at least make it faster then a utah, its just a snack for any carnivore. At least hypsi spawns in as fully grown, can climb trees (I think they still can?) And can spit, which if in a herd can make it somewhat useful in combat. Or allow it to burro again, so it can hide, until something changes, Dryo is useless.

Hypsi: Is either for trolling, or exploring, it spawns in as full adult, and has the most annoying ability that has almost no cool down. Haven't played it much, But it seemed decent, It could be Useful in combat with others. (I had more to say but didn't realise there was a cool down -.-)

ancient plover
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Can you guys change the Fish ripples for the Pteradon to the Interactive one? Because it's way harder to see the current fish ripples

wispy wind
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Fix teno's kick hitbox. If you guys want teno to rely on its kick more, idk, Make it actually work

winged flint
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still seems like daytime takes 10 minutes and night time 30 minutes

idle wadi
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Fix carnos literally biting through rocks.

agile parrot
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Could we stop spawning with only 15% food? at least make it 50 or 30

tulip dock
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Give Deinosuchus a control to simply float in place underwater without drifting towards the bottom.

elder urchin
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What about a view distance toggle? On max view distance I lose like 30 fps on average, it would be nice to have a keybind to toggle between view distances... maybe.

crude tartan
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Stego needs some way of protecting little ones, I had a baby stego between my legs as a few utahs were trying to kill it, apparently swiping to the side killed the kid under me. Baby stego is too slow and weak to defend or run away from anything and it relies heavily on protection from other stegos if you dare decide to want to play the game rather than sit in a bush until 70%. However even with a large stego around, your fodder, because you can't survive 1 hit from them and you can't exactly use them as protection meat shield as anything will just run around them. Your best bet is to run away and hide hopefully before your spotted, if however if your seen good luck getting your fat ass into a bush in time

deep steeple
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Again, add more mudpools or make it so you can wallow next to rivers again, I made a suggestion last time saying that there should be more mudpools so you can actually wallow and not have to run across the entire map to get somewhere only to find out it's been taken or you can't find it at all.

ancient plover
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How about improved physics for tails? Let a tail touch the ground when you are sitting near a hill. It would depend on the steepeness, lets say on a higher hill the tail could slide off.
Before on the left
After on the right
Edit:
The tail should be able to react to the environment too. If it "touches" the tree, the appropriate movement of tail should be visible

steady tulip
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everything is to rare, atleast as herb. having to run 10 miles to a pre-known spot to get a plant or a wallow isnt fun and punishes exploring which is terrible for an open world game. the bad part is you seem to be doing it to even a heat map. if pople dont want to use areas of the map, make the map better. dont make everything else worse too to try and compensate by forcing people

hexed bear
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feels like pachys dont exist, fix food and dmg on carno so they fear the "devastating" dino that is pachy, fix cam back or revert turn for pachy cuz the creature feels dookie rn, i really want to feel like im hurting something but i dont. unless ofc its a small.

ornate sleet
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Trying think of ways around people megapacking in the same vein as a stress system without causing super abusable negative effects, and was thinking maybe a decent way would be to focus on the noise playables make when in the vicinity of groups outside of their normal group size. This doesn’t impact stats at all so it isn’t super abusable and doesn’t put either party at an unfair advantage in an actual fight, but also makes sure that you don’t get snuck up on by a mega pack and have a better chance at avoiding them if you are aware of your surroundings.

hard elbow
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I heard this idea suggested by a deino friend and I can't get over it: Please add a adult deino skeleton as an easter egg at the new oasis mudpool, in honor of the hundreds of deinos who logged into a dried up oasis and died in the sun.

ornate breach
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the diets (specifically for pachy and for stego from what I’ve seen so far) can get annoying due to how you have to travel such crazy distances to hit all 3. With pachy you have to go from the melons near southeast swamp all the way up to usually where shallows used to be for coconuts, then further up into the center plains for agave. Stego’s even worse, with it having to go all the way from the northwest to the southeast corner of the map to get pumpkins and sumac.

perhaps make 2 diet foods spawn in similar areas, like having the coconuts and agave spawn in certain areas of the central plains instead of one at shallows and one out in the plains itself. Would mean pachy can get good food in the center plains, but then must migrate down to the swamps for melons. Same for stego, maybe have sumac spawn in the northwest plains along with pumpkins but keep marigold near center, so that stego has to migrate back and forth between the two open areas to get the nutrients it needs.

might be a dumb idea since I haven’t played the update a whole ton, but eh, just throwing it out there.

severe reef
#

well my idea is plain, simple and maybe just a bit stupid but, you guys NEED to make ptera be able to cling to a stego

gray sleet
#

Please give deinosuchus more oxygen, make it last AT LEAST 7 minutes.

Was trying to stake out a pachy and a stego duo, who were sitting by the river, and I could not move without revealing myself. Eventually I had to surface for air, which revealed my position and off they went.

I am now starving to death on the side of a river.

ember merlin
#

I think that after update 5 and before update 6, at least one dino needs to be added. Cerato is the most needed to help stop carno supremacy and beipi and ovi would be great to help balance the river ecosystem and create a challenge for nesting. Please add more dinos, at least these three would be great. Troodon is nice but isn't exactly needed.

dreamy bramble
#

Wish I could actually play the game. Lag ruins the gameplay and experience completely. Now that oasis is gone the new lag spot is the new center river branch.

arctic forum
#

Make it so negative debuffs are red on the Status report instead of green. This would make it easier to distinguish bad buffs from good. The red text is an example of what it could look like

brave crest
#

Add more species of fish or increase the numbers, for example when the drought system gets added or just in dried up oasis, lungfish buried in the ground might be little snacks for carnivores to find , or fish like sturgeon, wels catfish, pacu, arowana, pleco, Mekong catfish and arapaima would be great additions for when large piscivores are added , currently rivers feel dead

winged summit
#
  1. Further down the line, tie the brightness of a males detail color to its diet. Much like how an animal low on blood becomes pale or how a starving dino looks skinnier, an animal with a perfect diet should have a very bright detail color while a poor diet is more dull and lackluster. This is just a fun detail that will help females in picking "better" partners.

  2. Now that herbivores are unable to smell blood and footprints, they should be able to sniff on the trot.

glacial shell
#

Once again, and I know this is getting tiring, but please give players a greater field of vision, you mustn't return it to U4 degrees of "zoomed out" but it should be a little less than what it was instead of slightly more than it is now if it is to be changed... and please do change it, especially for the smaller animals. The only animal I can confidently say doesn't need a whole lot of changes with it's cam is carno, and that is literally only because it's tall enough to not be rendered unaware of it's surroundings by the most minor of hills.
Pretty much everything else would benefit massively in their functionality in the environment and their bearability to even play at all by an increase in FOV. It's a cute homage to reduce FOV to legacy levels of vision but it's unironically far more zoomed in now than it was even in legacy, and legacy doesn't have nearly a similar degree of environmental complexity that would merit a wider range of vision whereas Evrima absolutely does, Legacy didn't even have dense foliage and altitude changes in close proximity on par with the current U4.5 map, both of which greatly reduce your capacity to take in your surroundings comprehensively, and Evrima has these in abundance while Legacy nearly had none.

FFS grass is becoming a vision obstacle for dryos in certain context, it and utah's cameras are especially close and both leave you utterly confused and nauseated considering how fast they are.
So at the bare minimum increase the zoom out by a meter for all dinos, I'm not asking for a complete reversal (although I wouldn't detest it), just a maximum zoom that allows players to not require constant spinning to take in their surroundings.

The most common argument I see against it is that some players enjoy the new maximum zoom as it makes their dino feel much larger than before.... my counter would be to zoom in.... you can absolutely still do that with a greater max zoom out. Nothing is lost, much is gained.

real patio
#

Need optimization as soon as possible really, before anything else.
How are you suppose to play a game you.. can't even play?
Servers above 20 players lag you to heck. Don't even get me started when there is a body in the area...
Please optimize. A lot of players really want to be able to play and help give feedback for you developers.. but we just can't.

red wasp
#

Please implement AMD FidelityFX Super Resolution (FSR) technology in graphics options. To gain few FPS for AMD processor users.

indigo mural
#

We need more middle Dinosaurier (Allo / Sucho / Bary / Cera). PLEASE a Worldchat to tell the ppl Serverrules or Rulebreaks. And we need a Playerlist whos online on the Server like Legacy =.=

lament chasm
#

Now that the biggest issue - the bitchass map I've ranted about like 4 times - is fixed, you can now focus on finally adding Carno rival, a midtier carnivore, more specifically, Succ, Bary, Allo, Cerato - the last one, Cera boi should be prioritized over Troodon.

main sleet
#

Add key toggles for things like movement and eating, rather than having to hold down the key constantly.

Holding down the keys constantly gets pretty painful after a while, especially with conditions like carpal tunnel, and it makes playing the game unpleasant. Adding toggle options would make it a lot more accessible for people who struggle to play otherwise.

quasi shore
#

Maybe later down the line you could make hardcore servers where when you die you can only return if you’re nested in. Every time you nest someone in you’d get an extra respawn of your choice. Just something some unofficial stuff could add for some fun.

sick juniper
#

I like the idea of the diet system but the way it is now is not fun.

Right now people are complaining that the herbivore diet foods are too far apart for a perfect diet. I believe The herbivore diet plant location isn’t the issue, but rather the way the diet system currently works right now. Right now the better your diet is, the better your stats are, which mean having a perfect diet is the best thing to have. All of your stats are buffed and more importantly you grow faster. Because of this it feels like you are just being punished for not having a perfect diet, making the diet system unfun.

I like how having 1 diet item doesn't give you any stat increases, leaving you with your base stats, and having 2 increases your stats, because It encourages players to use the mechanic, looking for their preferred foods. However, the fact that having all 3 diet items just does more of the same thing, giving players even better stat buffs detracts from the mechanic itself and the base gameplay. There needs a reason other than even better stats, to justify trying to maintain all 3 diet items.

I believe that it should be tied into other mechanics. That would give an incentive to pursue a perfect diet. For example, once the perk and elder systems are in, if you are able to maintain a perfect diet throughout the majority of all of your growth stages until you reach elder you could have access to extra perks that are only available with a perfect diet when you finally take the forever sleep. With the skin system it could allow you to unlock special patterns and colors.

visual burrow
#

Deinosuchus is way too easy to grow. It takes a long time, yes, and other Deinos are out to get you, but in terms of staying fed and growing, it's way too easy. The Deino simply doesn't go hungry fast enough to give a reason to move around, so you only need to fill up on food once and then afk for an hour and come back. I understand that a slow hunger drain makes sense since it's not often that it's gonna get the chamce for an ambush, but as a juvenile you don't really need to ambush anything with how much fish there is around. My suggestion is to make the Deino hunger drain faster at least for the juvenile and subadult stages so it needs to be more active. Something else I find really disappointing about croc growth is how easy it is to eat a fish. Before being implemented, the elite fish were hyped up to be difficult to catch and dangerous for small animals, however, anyone who's ever grown a Deino knows that's not at all the case. I would like it if the elite fish were actually capable of fighting back against really small Deinos that just spawned in and are below maybe 10% growth and be able to do legitimate damage. If a croc is too big to fight back they should still be able to swim away and although maybe not fast enough to escape, they should still be a decent chase to make them harder to catch for bigger juvenile Deinos. Right now elite fish are just free bags of meat for everyone and it just sucks.

crude tartan
#

From reading a lot of the feedbacks im seeing a common trend, carno is so overplayed that it kinda ruins the experience for anyone but carno players and maybe deino players. I understand tou guys want to focus om mechanics but in full honesty, once update 5 is in, we NEED some new carnivores to rival carno, im not talking big like allo or sucho, cera has work done on it already so that would be a priority, if bary is keeping the same model as legacy then that should also be considered to join the playable roster. That being said adding two more carnivores is gonna make playing herbi a bloody nightmare, so I'd suggest adding 2 more herbivores to even things out. Kentro is one that a lot of people I feel would like to play as, and perhaps we could see a ceratopsid join the game. Basically what me and alot of other people want is something to stop this carno empire currently, utah is the only other terrestrial carnivore and it takes 3 or 4 to kill 1 carno, maybe 2 could do it with enough coordination and patience but you need 3 or 4 for 1 carno. Should that carno have a buddy. Well good luck your gonna need 5 or more for that, and if there's 3 or more carnos don't bother unless you got half the server with you. Right now carno is an apex with the only thing it needing to be cautious of is other carnos which is cringe and it leads to a bunch of annoying spam calling as what is there to shut them up

robust kestrel
#

I suggest as Ptera when u hit a chicken istantly kill him and catch in mouth as when take a frog and then can fly away tranport him.
Because if ptera can trasport Channel catfish and muskellunge that weight Is more than 15 kg a chicken Weight around 2-3 kg i think Is unsense not fly with chicken in mouth please change this

trail saddle
#

The new dispersion of plant AI is a monumental change and adds so much more to gameplay as a herbivore. Not only does it allow one to navigate other corners of the map, but it begins to even emulate the feel of migration, as often at least one food source is much farther away than others. Well done here. 🗺️

The widening of rivers also is a huge shift, as it is now even more terrifying than before crossing rivers. Players are faced with the primal decision of "do I cross here, or do I risk going around the river and taking another route?" The new central river/canyon is a great addition. also well done. BabDeino

One critique/feedback at the moment, is that I feel the Shallows could feasibly stay the Shallows. With the addition of the central river, Deinos now have passage from East to West, so keeping that shallow area as a drinking source for players would be nice, or even if there were mere "pockets" of drinkable water within the Shallows. A mild critique; not too pressing. The only other thing in regards to the patch that I feel is needed change soon, and most of the community would support this, is to bring back the red "glow" or "aura" around carcasses so they can be located within range in the dark and what the body is can be determined better. 🏮

All-in-all, I love the changes.

well done 🌠

oak knoll
#

Maybe you have plans to add something like this already, but I think there should be a destroyed compound overgrown with plants, such as this one in Jurassic park 3. Add it to the north peninsula so its not just empty.

cinder stump
#

making it where when deinos, or at least juvi deinos or maybe even up to sub, can't be sensed by other deinos when they're crawling on the river bed could really help smaller deinos with escaping the large ones

also, remove the splash effect from deinos lunge when they lunge underwater or at least make it where it can't be seen from the surface of the water

south lake
#

Idk if this is just a me thing, but after the update the desync has gotten a lot worse

slow orbit
#

Not that I have tinkered much with the RCON addition (nor that i've seen any documentation so far), but I think that it would be neat to add features such as the ability to query player information, such as the dino he is currently playing as, stats and even locations.

It could allow communities to develop some kind of minigame based servers using the player's data, imagine capture the flag type events, High value targets, zone capturing with your team, ingame player tracking systems, both admin side for supervision, and player side to allow them to navigate better on the island. And even more sophisticated ideas that are yet to be thought of.

It's a simplistic addition that can boost up the interest for communities to hop on evrima, though it is not THE feature that players are actually looking forward to, but us techy nerds that like coding stuff for our communities, it sure is quite a brilliant feature.

I know that the direction the game is taking is not offering much server diversity til the game is properly furnished with features and gameplay so people would finally decide to say "EVRIMA is better than LEGACY", but I myself would love to develop community based features using such tools, and i'm eager to see what you guys have in store for us.

Lots of love, keep up the good work so far !

ancient plover
#

10 percent rule as a method to reduce to carnivore overpopulation

In real world ecology, in the food chain about 10 percent of the energy is passed up (the rest is lost to other activities like moving around, maintaining metabolism and reproduction among other things).

This means that eating meat from carnivores is far less desirable than eating meat from herbivores, as you get less nutrition from carnivore meat as it is on a higher trophic level than the herbivore, and so it is more desirable to hunt herbivores than carnivores (although this isn't to say predation on carnivores by other carnivores doesn't happen, because it can happen in some circumstances, and isn't that uncommon)

In-game this should translate as herbivore meat filling more food than carnivore meat (meaning that carnivores will have to feed from more carnivore carcasses to gain food than from herbivore carcasses, meaning that the amount of carnivores will become more limited because carnivore carcasses will be less reliant as a regular food source).

With Carnotaurus in particular it means that while it should be able to gather nutrients from Utah or Carno carcasses, it simply isn't as well fed as if it were feeding from carcasses of herbivores like deer, pachies or tenos.

(In addition, for the sake of accomodating this change, Utahraptor and Carnotaurus in the Carno diet shouldn't serve for proteins only, but one should serve for carbs and the other for proteins, same going for Pachy and Teno)

DISCLAIMER: Admittedly a plethora of other balance changes are needed for the environment to run more smoothly, especially relating to herbivore diets, but at least in theory this idea should work. Maybe comment why you'd think otherwise

nova gale
#

And who thought it was a good and fun Idea to remove the ability for herbivores to scent tracks and blood?...
Should revert that change, and let them smell normally like before. Doing this to the herbivores like taking away the ability from deer in the wild who can smell the human hunter if the wind picks up his scent. Now, with this change the carnivore don't even have to use ambush or be smart about how he approaches the prey. The carnivore can casually go up to a bush if he sees the herbivore in the distance, and ambush it without any worry the herbivore picked up his tracks before, or blood.

wispy wind
#

Overhauled carnivore diets
(This would require gore to work)

Carnivores would need different types of meat to sustain themselves. Encouraging the hunting of certain prey, while still allowing for you to eat whatever you please.
The meat would be separated into 3 groups.

  1. Lean meat
  2. Fatty meat
  3. Mussels
    With some sub groups

These meats would be found in different amounts on different dinos. For example

Lean meat: this would be found on sprinters and more agile animals such as dryo, hypsi, herra, galli, etc

Fatty meat: this would be found primarily on tanky animals such as stego, ceratopsids, hadrosaurs, and so on.

Mussels: this would be found on strong animals with heavy hits. Such as rex, ceratopsids, some hadrosaurs, etc.

Every single animal would have all 3 of these meat types. However different animals would have different concentrations. Dryo would have mostly lean meat with some mussel and low levels of fat.

All carnivores would need different amounts of meat as well.
Carno would need a lot of lean meat with a decent amount of muscle and barely any fat.
While rex would need a lot of muscle and fat but very little lean meat.

I hope this could encourage carnivores to hunt prey they are built to hunt without punishing carnivores for killing something not on its diet. And it would force juvies to interact with diet as now there is no reason they should be exempt.

blissful needle
#

For the allo grapple, I think it would be cool if it actually had two grapples, hook and grab. Hook would be a chokehold that would do decent damage, and would also drain some Stam, while grab would drain tons of Stam from the target, but wouldn't do damage, and would keep the target still. They would have different animations, and different drawbacks if you mess up. For example, it might not be the best idea to chokehold a stegos tail, or to try and grab onto a pachy while it's head is still free, but using the other type of grapple might be very strong against them, like grabbing and holding back a stegos tail so it can't swing well, or strangling a pachy so it can't headbutt you. I drew a terrible example of what I mean

tulip dock
#

Maybe I should clarify: give Deinosuchus the ability to float suspended in the water, completely motionless, without drifting to the bottom or having to move forward. I would like to be able to sit in the middle of the river, just below the surface, and see what’s on the banks without having to keep moving.

slow peak
#

Here are a few basic steps to make the game better:

  1. Change herbivore food spawns so that herbivores will typically prefer to stay in a certain area, rather than forcing them to do loops around the map in the most barren areas. This way herbivores can herd up more easily, and carnivores know where to hunt their favorite foods.

  2. growing herbies is just plain unfun right now. herbi juvies are doomed to roam the map for hours scouring for food, meanwhile carni juvies have a free ride to the subadult stage. Note that i dont think growing juvi carnies fast this is a BAD thing. the juvi stage should be a phase that can be exited quickly and has the primary function of showing new players the ropes. juvi herbies should have something similar to carnivores where if they are before 50% growth, they are able to get 3 nutrients from eating only 1 plant, so long as it is in their diet.

  3. Nerf stego. Nobody likes it. Even the people who would once have defended it realize how stupid broken it is. Many stego mains dont even like it because carnos and deinos don't even pose a threat. the only ones that actually DO enjoy stego right now are power trippers.

  4. the carno buffs were fine. Don't listen to anyone who is asking for a nerf, because the last time carno was nerfed it got trashed by the herbivores smaller than it. Unless something is TRULY broken and ruins gameplay (stego, last build's pachy) ALWAYS opt for buffs, and NEVER nerfs. Instead, look at which animals are underperforming their intended level against carno, figure out what the issue is and solve it. Personally i feel that a major issue right now is what i listed above. herbivores are too hard to grow and have to go to obscure parts of the map, thus making it difficult for herds to form. Herbivores, specifically pachy and teno, typically rely on safety in numbers. If pachy and teno still underperform against carno afterwards, then consider stat changes to one or more parties.

river oracle
#

Fix FOV. Its horrible. Its simply way too close. Many others have already complained about this and agreed

molten marlin
#

Possibly making dinosaurs able to carry juvies of their own species depending on how large they are and how small the juvie is. It would make traveling with young ones faster, and another example is how an adult utah can carry a baby utah onto a rock that they normally wouldn't be able to jump on.

hexed bear
#

remove grass effect when running or walking, it gives a glimmer effect which can be seen easily

marble warren
#

Give distinct patterns for each food type.
Horned melons may tend to spawn more in ditches, pumpkins by trees, berries by bushes, etc. This would make engaging gameplay where you use your knowledge of the map and your experience of where you have found certain food to your advantage. Sometimes the food may spawn in its pattern outside of the region, allowing for skilled players a chance to find their food faster.

Example: You go to the swamp for berries, you've seen that berries tend to spawn by X bushes. You've seen that X bushes tend to be around big rocks. You look around for a big rock, you find it, the bushes are there, and so is the food. A lot more fun than going to the swamp and wandering until you find your food.

plain oriole
#

Beelzebufo. 10 pounds. 16 inches.

Nemesis of hatchlings (when Nesting is out)

🐸

hard elbow
#

Dryo is a 0/10 on fun scale after the last 8 months. Please do SOMETHING with this damn thing, it's not even funny anymore.

serene heath
#

Hey for a suggestion could you guys add something that tells you if you have a dino grown and what it is to the server listings when you click on them

plain vessel
#

carno population control idea: implement some form of virus that randomly infects and slowly kills carnos if more than 50% of the total server population is playing carno.

echo hare
#

I dont know if this has been suggested before but can something be done about the beach area? I think it would be great if it were more appealing to dinos as well as more inhabitable for crocs since turtle is on the diet after all. Maybe put some fish in the ocean too since turtles spawn so rare and far apart. If you travel more then a minute or so away from the only water source on the beach as a croc, you'll die of thirst or return to the puddle bloody. Maybe make it so crocs dont lose so much water when they're swimming in the ocean? I really like the idea of beach crocs but right now its almost impossible to even consider eating a turtle.

wintry garnet
#

Make this an unofficial server option instead of a client side thing. If my skin blends in better then the default skins i dont want people just turning my skin off and making me more visible. (Sorry if the picture is micro on pc i took the screenshot on mobile)

upper orchid
#

Here is an idea to fix the diets. Right now diets for herbivores is an absolute slog. If you spawn as a baby stego for example, you have to waddle all the way from north west to south east swamp just to fufill your diet, across rivers and avoiding predators while being 100% defenseless. That is not good design. Even if you spawn with 15% nutrients, that won't last the entire trip and you pretty much artificially increase the dinosaurs growth time by distance alone.

So instead of having 3 plants for each herbivore, why not have them have 9? 3 for each nutrient BUT they aren't always active. Have them rotate around, depending on server time or maybe just a timer. If you want stegosaurs to go from north west to south east for their diets, you still can.

For example. You could have 2 diet plants north west, then rotation comes and you no longer need those plants and they provide no nutrients. Instead you have to go to south east and plains for all 3. You still "migrate" but you get rewarded more for getting there instead of getting ONE plant and then having to run your slow butt across the map AGAIN.

The diet system has already made it annoying for me to play herbivore, but with this change I pretty much have dropped the ascpect all together. Give the dinosaurs rotating diets, sometimes the rotation could be cruel, I understand, having 3 different plants in 3 different regions, but sometimes it would reward you for a long journey. And it would prevent afk growing as you would have to keep track of what plants your dinosaur wants out of the 9.

whole lance
#

Velociraptor climb and Burrow so it has something unique compared to troodon.

robust kestrel
#

I have very difficult to see frog as ptera i suggest or add a focus/zoom on Eye of ptera for look more efficent the ground or sniffing Mark food when are near that.
It's so hard see Little prey while Flying.
Especially when at the ground there are other predator

tough finch
#

For the love of god can yall fix footsteps on carnos and stuff, because having them ninja stealth up to you when they're full sprinting is the most annyoing thing ever, especially when you can't see anything with how close the cameras are now.

gentle grotto
#

A way to filter out custom skins for this game is an incredibly bad idea, the isle is a hardcore game about survival and stealth and there's absolutely no good reasons for other players to literally cancel the camo of other players

candid veldt
#

So this whole Cross map migration for herbies is good in theory, but it really hinders the herbie experience.
Why (am i) herbies going to risk death doing all 3 nutrients , when they can just AFK in a bush with 2 nutrients?
Suggestion put back the random rotation of spawns BUT lower the chances * say 2/10 of say a coconut spawning in center.
Aka add in that rare surprise factor/ gamble reward.
******Or after thought -dead carnies/ herbies body's have a chance to place a herb growth.

  1. Of their diet if herbs
proven jacinth
#

I really think that night vision should be re-added in some form, the isle is beautiful; so I don't want to have to turn my shaders all the way down to be able to see where i'm going / prey when hunting. For example hunting for elite fish as deino at night, there could be one right in front of my face but I can't see it unless I tilt the camera up towards the surface.

vague nova
#

Let ptera snatch hatchlings✅

wet jolt
#

Plant distribution was needed, but adults can still bring plants from other areas across the map, and if it's something big like a melon coconut or pumpkin, the juvi he is helping won't have to do half of what he would have to normally.

While i think the FOV changes were necessary, perhaps give us the hability to zoom out when we do stationary sniffing? Just let us expand the camera in the same way the sent bubble explands, after all we are trying to gather info from our surroundings, why keep it only scent related and not visually aswell? Look at the tenonto and carno for example, they even get into a higher posture clearly looking around for stuff. Once the scent key is released or we move the camera returns back to the default position.

When i'm tracking something as a carnivore, sometimes it feels like i have wallhacks due to the fact that the blue footprints pop instantly after a step from the target. Perhaps make them fade in slowly? If i don't see something in the bush but i know it's there i should be forced to guess or search for it, not bullseye into it effortelessly.

When we eat or drink, while it's something handy and everyone takes advantage of it, it makes no sense how you can spin your camera around to scout for info. You should be targeting the food/water you are consuming instead of dancing with the cam around looking for danger. You should be camera locked during an eating or drinking loop, if you want to watch your surroundings, stop the loop and look around.

Have corpses and meat chunks, take a little bit before starting to emit smell. Ocasionally after making a kill, the most important thing is to get stamina back and not the food itself. Also there was this time where i kept being followed in a dense forest by a corpse guarding pachy because he could sniff my fresh ripped chunk.

Add salt water schooling fish as a source of food for ptera, with the hability to dive bomb like a pelican. It would make the thing more interesting.

undone shard
#

Two-part feedback/suggestion.

  1. Group limitations are quite redundant and do not in any capacity prevent or even discourage players of the same species from hunting together, sharing food or generally cooperating. The only thing it accomplishes is to mildly inconvenience actual groups from more easily identifying who's who. This also somewhat references the absurdity that is mix-packing.

  2. Please add an "unstuck" or "Character Stuck" system into the game so when a player's dinosaur gets stuck in a glitchy hole or something along those lines they will be teleported a meter or to the nearest unoccupied space. To prevent people from exploiting this to escape combat or things like that -- firstly it only teleports you a very short distance, implement a condition that the character has not had any movement input for x amount of time and it could be put on a cooldown (5-15 min?).

lament chasm
#

Remove local chat and re-add group chat to prevent overpacking. Rn, the group limits serve no purpose. Removing communication from oversized groups will heavily deorganise em and nerf overpacking even more, as it should be.

glacial shell
#

Once again, the FOV is a tad overtuned, pull it back a bit, grass is now a visual obstacle on some playables and most of the smalls are zoomed in to absurdly claustrophobic degrees. The plains, despite being mostly open, can actually be difficult to see in because of minor altitude adjustments in the terrain, if you're playing as a smaller animal like utah, pachy, dryo, or hypsi, these tiny mounds of earth can be the cause of your death via carno charge because you literally couldn't see it coming until it was a few meters away from ramming straight into you.... I'm not even going to bring up forests they're their own can of worms. Just one meter more zoomed out, that's all I need..

This doesn't necessarily mean that all playables have a horrendous cam rn, stego and carno are really not too bad and I'd assume deino would also be marginally functional given it's size, but pretty much everything else is too close.

The prior U4 Cams were too far out... but we've jumped from that extreme to the opposite extreme, and it renders a quite a few animals frustrating to play.

scarlet stratus
#

I don't know if this is the right channel for this, but I'll try.

I don't like the idea that as a Herbi you get served everything.
I'm talking about the bushes and especially the palm trees. There are now about 20 fruits scattered around these plants.

The Hypsi and Dryo didn't really need it because they could always pick fruit or reach some.

This renders the Pachy's special ability useless. Because everything is already lying around.
Of course I know that you want the young pachys to get their full diet.

!!!But you also have to remember that Isle is a SURVIVAL game. And for me, who loves to play Pachy, waiting until I was big enough to put down coconuts was no problem.!!!

Also, herding is destroyed (for players who don't care too much about the diet system). Theoretically, Hypsi, Dryo and Stego no longer have to team up with a Pachy because everything is now on the ground.

I would really like to see it reversed, especially on the palm trees. So that the Pachy has a benefit for itself as well. Even in a herd in terms of feed.

main sleet
#

If skin filters are planned like the below comments suggest they may be, I think it would be much better if they were per server rather than per player. With some servers disabling custom skins while others allow more colours.

Per player on a single server would mean two different players seeing different things. Player 1 may have given their oviraptor a nice brown pheasant styled skin, and be perfectly hidden. Meanwhile player 2 sees a bright blue default oviraptor practically glowing in a patch of ferns as they try to hide.

ancient plover
#

I certainly know it’s not just me who wants this back but change the group render distance to be infinite. I don’t wanna have to never find my group members cause we got chased off and lost. It’s also annoying when you say something but your not in talking distance so they can’t hear it

I don’t want global chat back, but I do want the Server list back so I can see who is online and to invite friends and just see who is playing. And the group render/ talk distance should be infinite so you can easily regroup and talk with one another.

Ik this isn’t as realistic but you have to have a mix of survival and fair fun for the players

naive herald
#

i dont know if i should say this on this channel but im gonna do it

the devs should optimize the game better, I have a good pc and it takes 20 minutes or more to load the map, meanwhile, my dino stays levitating on the map and when 4 utahs come to kill me it's not fun ;-;, pls do something to make it go better, since I'm not the only one who has these problems.

spiral turtle
#

you should have to enter pvp with ur own species via 3 calling just like grouping with 2 call. would literally end the 2 calling canni bullcrap that is literally the only reason i die in this game

wispy wind
#

I think mixpacks and megapacks should be easier to spot.

For instance.
Instead of having to sniff completely, the mixpacking sent appears right when your compass does. Right now herbivores are fucked when it comes to detecting mixpacking and megapacks because they have to stand still for a while. But because of the fact that even herbivores can get their compass up on the move, it would allow for easier detection because all you have to do is press sniff once.

Another thing you could do once the music manager is a tad more refined is to have music tracks that play when there is a mix/megapack nearby.

These changes could allow for animals to avoid these unbeatable packs without to many complicated systems.

Also fix tracking it's way to easy for carnivores

And fix the damn diets. It's to easy for carnivores and way to hard for herbis

hallow cliff
#

Let's talk spawn areas - the new NW spawn is great, and there's nothing wrong with center spawn, but... the South spawn is just south center. The Southeast spawn is southeast center. South spawn should spawn either near the human outpost or near the docks in the southwest, closer to the beach. The southeast spawn should be near the dam and the swamps. These areas are terribly underutilized. A dam/swamp spawn near all the herbi food would really help players who want to raise babies there. Right now, if you spawn SE, you have a heck of a run to the actual SE part of the map, the area we were told would be great for tenos, for instance. These changes would help herbi players a lot and spread out the player base across the map.

proper hazel
#

Stat buff for carnivores killing other carnivore competition

Modern day carnivores don’t normally actively hunt other carnivores for food, so having other carnivores in your preferred diet as a carnivore is not very realistic. Instead, there could be a stat boost for killing other carnivores that prey on the same things you do. For example, Ceratosaurs and Allosaurus lived in the same place at the same time in prehistory and probably competed naturally for the same food sources. Eventually, Ceratosaurs later died out leaving the Allosaurus as top predator of its time. This further supports the theory of competition between predatory dinosaurs.
Back to my suggestion, an example would be if a player kills a Ceratosaurs playing as an Allosaurs it would revive a small stat boost for removing a competitor. This would also simplify the diet system a little bit by removing some carnivores from the preferred diet list and make finding your preferred food a little easier. Same goes for the Ceratosaurs killing an Allosaurus. Reasons for killing the other one would include things like invading your territory, ignoring threats, trying to steal a carcass, etc. The boost could also stack depending on if the target carnivore is in a pack or not. However I have yet to come up with a solution to players using this to justify Killing on sight (I will leave that to the devs).

To add on to my idea, larger herbivores could also gain a boost for killing or defending themselves against a carnivore that feeds on them. An example would be a Stegosaurs gaining a stat boost (attack, defense, etc.) for killing or fending off an Allosaurs which would have Stegosaurs in its preferred diet. The group stacking concept mentioned above would also apply here ( All stat boosts would have a temporary effect for a select amount of time).

I’ve put a lot of thought into this so feedback on this idea would be greatly appreciated.

brave crest
#

Pteranodon needs to have the ability to pick up things desperately, finding fish is the only way for pteranodons to get diet, and for some reason can carry a channel catfish
when growth for hypsilophodon gets added pteranodon needs to be able to pick up:
Chickens, rabbits, juvenile hypsi, eggs, fish and juvenile (25% ish and below) pteranodons at the bare minimum

tepid plover
#

Running up to some dryo and killing it in 2 seconds makes the music go into final boss mode for some reason. The music is really good but it fits just about 0 situations right now. In the best of cases you're fighting 2 carnos with a Utah pack or something at 7fps and the music would almost fit if the game wasn't a slideshow for 98% of players 8 out of 10 seconds it's running.

It doesn't fit the rest of the soundtrack and basically no combat situation you find yourself in deserves this kind of music.

What I'm suggesting is a more in-depth look at combat music in the future. Maybe the game could detect when a predator finds you and you're doing your best to run and hide. Then it could play something like the SCP:SL chase soundtrack which gets your heart pounding even more than the threat of loosing your dino. Or maybe it can detect a fight with you as a large dinosaur and being attacked by a pack of smalls and play a fast paced but not super intense track. I would say the combat music we have now should be reserved for like apex vs apex battles.

Just toning it down and commiting to the horror and awe aspects more so than the action aspect would help the combat music feel a lot less out-of-place.

Also if you don't want to spend I image extra money and time on music that a lot of the community feels is out-of-place, maybe showing us drafts or even just ideas in phase two or something would be really helpful to keep the community and the devs on the same side. This applies to every change that nobody asked for that gets surprise dropped. (I'm looking at you fov change)

TLDR:
Current combat music doesn't fit in the game right now and future combat music should focus on more situational uses in order to better fit what is actually happening when it plays.

vestal dove
#

Make baby Herbivores not have a preferred diet till 50% just like baby Carnivores. and if not, then something that makes it just as fair.

winged flint
#

yeah pls fix deino alt bite hitbox when he alt bites looking behind, reaches further than the model of his head

idle wadi
#

ptera, hypsi, and dryo give no food and no nutritional value. Fix that please

ruby kite
#

i would like a penalty for carnivores and herbivores mixpacking, but i don't know how that would be possible. Maybe if herbivores are in close proximity of carnivores for a long time(30min to an hr) and haven't been attacked or tried to attack them, they get a fear debuff that would debuff attack or movement speed or something. Carnivores would get maybe an enraged debuff or just good old fashioned insanity, maybe something else a bit more debuffy

alpine glacier
#

Custom skin hiding solution that isn’t exploitable to invalidate well made camo skins with a client side option.
Allow unofficial servers to toggle the skin system on or off, maybe these servers could even enable or disable specific colors from being used. Either way that is done, it places everyone on even ground, rather than simply letting somebody toggle their client side skins off and rendering all the well made camouflage skins people worked on for hunting and hiding useless. Choose to play on a server with skins enabled, or choose to play on a server with skins disabled. This is the fair solution

radiant wraith
#

Better 'limited view':
At first I didn't really have much of an issue with it other than it was too hard to see where you're going when looking behind and for ptera over all, but I'm changing my stance on the new camera- It is indeed nauseating for playing extended periods and fighting can be quite difficult with the limitations. The new look and feeling of being vulnerable is good, but right now it goes a little 'too much'. My main problems with it now are as follows:

-Character models take up far too much of the screen, effectively blocking off most of your vision with yourself. Zooming in doesn't really remedy this all that much. This results in things being too far and both right under you being effectively invisible.
-No point to zoom in to max at all. Once something is very close to you, you pretty much can't see it at all without the same weird camera fenagling we used to do that takes far too long and just doesn't help. The creature's own head is in the way from seeing what zooming in would ordinarily help reveal.
-Too much jittering and bobbing going over uneven terrain, causing motion sickness.
-Some creatures are far too limited in what they can see, making gameplay a chore.

Potential solutions:
-Change where the camera is mounted perhaps, so the model isn't taking up so much of the screen. We should be able to see at least our whole body on a full zoom out, no matter the creature. Larger animals such as stego and those coming later should have a larger field of view just because of their pure size.
-A full zoom in should put us effectively in first person for our dinosaur, making the model invisible for better visibility, especially so we can look for things on the ground.
-Perhaps make it so that the camera doesn't bob at all or at least is an option to turn it off, for the sake of preventing motion sickness in players. On rocky, uneven terrain, the camera can have a kind of sputtering effect that is anything but pleasant right now.
-Certain creatures, like the extra small ones and fliers, need much greater visibility and wide fields of view because grass, branches, and other ground clutter make it so hard to see as them. This was a main issue for hypsii before as well. Ptera being a flier needs to be able to see so much more than it currently does in order to make flying easier.

Other ideas:
-Some creatures could have highly limited vision like the camera is now as part of their gameplay, like stego for example. Such a huge animal with a tiny head likely doesn't have the best eyesight, and it could be part of making these animals play more defensively. It shouldn't be for every animal though, like fast mobile ones or giant apexes.

steady thunder
#

New land formations, rivers and fields get boring quickly:
Plateaus, deltas, caves, valleys, etc.

wintry garnet
#

Dryo can still get all 3 of its nutrients from the central plains. Agave and sunchoke are supposed to spawn in center but oranges are supposed to be coastal and they spawn in one area in the center. If the oranges is a bug thats fine but i think one of its diets need to be moved/changed any way to be more in line with other herbivores

sturdy glacier
#

pachy and tenos hava a hard time in the updated map, cause its all plains now and we know thats the strengths of carnos

wild basalt
#

Just a little thing compared to others' feedback, I (and possibly many others, idk) would love it for shrubbery and trees to notgrow on cliffs so I can see just a few seconds ahead of time before I yeet myself off an edge doing 25mph and hear every bone in my body break as I crash into the ground all while not even getting to see what's going on. It's only a little disheartening when I'm trying to be a herbivore and lose my hour progress not even by the hands of teeth. Ya know?

proven jacinth
#

can we please get a N and S marker on the compass when sniffing? I've lost many dino's trying to get to beach because I get them mixed up, it would also just help navigation in general so people don't have to use coordinates (and with the FOV it's very difficult seeing where you are in relation to landmarks, unless you're flying as ptera)

slow peak
#

Just a small pet peeve, but fix the way that deer and goats are held in carno’s mouth. Maybe have carno hold them by the neck, so that carno’s jaw doesn’t clip through the prey’s body, like it does with dryo

tulip dock
#

In the far future, maybe consider sprinkling things around the map that would give players access to certain perks. For example, maybe finding a certain chemical in a human outpost could make your dinosaur bigger. Sort of like how ARK has the explorer notes, but instead of boosting your stats for a little while, it would grant adaptations that can be accessed whenever you grow a new dinosaur. These could point toward the genetic engineering that's been going on and how these creatures aren't real dinosaurs. Maybe it could even tie into the various strains if y'all are still doing that.

steady tulip
#

herb diet suggestion, i would rather have all plants available way closer together, BUT an area depletes in the amount of time it takes a small herd to form a nest and kids are big enough to leave. then "x" amount of time later it grows back. that way groups can have freedom to go anywhere, but cant stay for 5hrs like legacy

nobody likes being forced to run 30 min to "B" spot then back to "A", thats something a robot would enjoy and dosent work in a open world game thats supposed to be about exploring.

if areas of the map dont get used thats a map problem. add things to the area until people want to go there, you shouldnt have to bring in the other mechanics as punishments to force people to go in less devopled/boring areas. good areas and food should be all over, just not allowed to stay for too long

frozen solar
#

Let herbivores walk and sniff for food and water. 🍃 🌊
I've suggested this before but it's getting more and more needed the longer it's not added. With how much walking the game now demands from every herbivore, the easiest thing to implement for them to make it just a little easier would be to walk/trot and sniff for their nutrients. Considering herbivores can't even smell footprints anymore, I don't know why this hasn't been implemented yet. TI_Succ

lean stirrup
#

Deinosuchus advocate here - Please boost oxygen from 5 minutes to at least 8-15minutes. Also please change the rest animation from your head pointing directly in the sky to more of a realistic laying flat down on the ground. Finally please add tail physics so your tail interacts with the environment and doesn't just stick straight out.

marble warren
#

In the far future I think it would neat if humans were having a sort of tug of war with the rest of the island to take control over the entire island.

barren sierra
#

Let dilo jump?TI_Dilothink

real patio
runic oasis
#

Seeing a patch that addresses a lot of the highly talked about issues, mainly the map, is definitely a breath of fresh air. I hope this continues so that it doesn't become a one time thing. Really helps keep what playerbase the game has alive.

On a different note, which i got reminded of by the egg laying animations, I will ask that the devs reconsider the "defecation as a mechanic" idea and never ever implement it. Egg laying animations are already unnecessary, but can get a pass since the mechanic makes sense for the game. Nesting probably the best option to implement more player interaction, so, like many other mechanics and how they're implemented, it deserves to be implemented. Defecation is none of those things. Any role you want it to fulfil could be replaced by anything else that makes the game more believable as a survival horror. You should implement survival aspects without them damaging the horror aspect. In games like Ark, defecation makes sense since it's mainly a survival game that doesn't need to be believable to do be what it wants to be. I'm fairly certain the majority of the community doesn't get why you want to implement it in the first place.

TLDR: Patch feels like you're listening to the community, keep it up. Don't ever add the poop mechanic, it's simply unnecessary.

undone shard
#

Allow Pteranodon to regain stamina while gliding/soaring at the same rate or lower than if they were standing or walking around. I know that some people say "well if they can regen stamina in the air then they will never have to land and can't be killed"; this is a load of crap. Even as it stands the only time a ptera is legitimately vulnerable is when they are drinking water or eating food of some kind or if they are just paying zero attention to their surroundings while on the ground.

scarlet stratus
#

One would be very happy about the global chat. Especially as admins and supporters, it is currently difficult to communicate with someone outside of the discord.
For many new players on their own server, a Discord invitation is immediately deterrent and they leave the server.

glacial shell
# radiant wraith Better 'limited view': At first I didn't really have much of an issue with it ot...

I'm basically just bumping this, universal super zoom is really odd when you could simply make it apart of the gameplay of the creatures effected on a scale based on the amount of visibility they would have. Stego's cam rn is currently fine, deino's as well, but utah and dryo's cam is severely fucked, they have the camera angle of some enormous animal that should have incredibly high positioned vision to compensate for it's cam zoom but both animals are basically at ground level lmao.

lament chasm
#

Bring back Legacy's soundtracks, but fitting your character's current state. These soundtracks were damn amazing, but random as hell

frozen solar
#

Maybe there could be a lighter, faster paced battle soundtrack that plays for the smaller dinos like Carno and Teno, since the heavy bass and epic orchestra doesn't feel right when you're a tiny little thing chasing an even tinier little thing. And make it so that the heavy epic orchestra song will only play if you're playing as a Stego+ sized dino, I think it would be a lot more fitting hearing that music while fighting a Rex as a Trike or something similarly gargantuan

mighty bay
#

A rough thought I had is, what if stamina was more flexible? Cuz right now you just stop running when it drains, but maybe more realistic and sometimes lifesaving would be to make it drain oxygen after falling to 0. Like in real life after pushing your limits your breath goes crazy, so for example you'd be meters away from safety but your stam drained; the choice would be to either stop and try to survive by hiding or outmaneuver your enemy or to push your dino a bit more, which would risk losing your breath and fainting on the way (death sentence) but could also save you. Would love to hear thoughts on this one, maybe my thought process is wrong but right now it seems like an interesting way of altering the gameplay?

cold cipher
#

I wanna bring back the petition for global chat being added to Evrima. The new food system lets u have more time to live and wander, i think most of us would agree that it would be more fun if u could speak to all that wander the lands of Isla Spiro.
really? ppl dont want global anymore??

vast bobcat
#

People say that defecation is unnecessary but I highly disagree. In the isle, it's no secret they are going for hyper-realism, as much as they can anyway. Now: what happens when you overeat? You vomit. And the vomit leaves a trail for the next person to see that someone may potentially be vulnerable. We all have been in the shoes of a player who wanders around for ages as a fresh spawn looking for food, avoiding hotspots, and finding no one. Poop could work in a similar way in regards to tracking dinos that you haven't necessarily seen yet. By sniffing poop you can tell the size of the creature that was there, potentially how healthy they are (elder or not) and maybe about how old the poop is, depending on the amount of poop could also determine how many dinos have been in that area. This alone can give players significant amount of information in regards to hunting and tracking specific prey, and reward them by not forcing them to wander the map for countless hours looking for the smallest signs of life. That's just a small insight as to why I think defecation should be implemented. It's not NECESSARY, but it could provide an interesting mechanic to the game that we aren't used to. There could be balance on how often certain dinos need to poop and therefor increase your risk of being found if you like chilling in a particular area with a specific dino. Obviously the bigger the dino, the bigger the poop, the longer it stays on the ground.

dusk osprey
#

Please no poop

umbral kiln
#

I like how ppl keep suggesting global chat and everyone just down votes it, yet they still suggest it. Make it toggleable for server AND for individuals. This suggestion is NOT FOR YOU who don't want to speak on global chat, you could completely ignore it but you just not giving options for someone who wants it..

The game is super dark still, at daytime, at night, please consider brighten it up somehow.

I love the new river part at center, gives legacy vibes (I can see the cliff, shorter grass) which I hoped for a long time now and could be great if we had more of this type of landscape.

Also what happened to pachy's animations? Looks like I'm on speedhacks all the time. I would suggest revert it back..(juvenile currently, didn't see the adult yet, still the juvi needs change)

quasi shore
#

When Magy gets added bring it a little above allo size because otherwise it will be garbage

vestal dove
#

Can we add carnivorous plants to snatch up small players?

It won't be a total death sentence but would kill you if you can't break free in time.

The plants can show something as part of their diet on the compass when the player sniffs to lure them in.

faint kestrel
#

Add archaeopteryx, make bug ai around 1/4 the size of a hypsi that are found in holes in the trees that the archaeopteryx can kill while also being able to regenerate stamina in them, make it able to climb trees obviously and make it not able to fly, but glide from tree to tree (in evirma)

tulip vale
#

Maybe add a suicide button? If we can't get the unstuck option at least make it so I don't have to sit and starve to death.

brisk python
#

Deinosuchus and Pteranodon symbiosis;
The modern day Nile Crocodile and Egyptian Plover demonstrate beneficial symbiosis between a reptilian and bird species. The Nile crocodile will open its jaws in wait for the Plover, and soon the Plover flies into the jaws of the croc. It's been said it prevents tooth type diseases for the croc, while the bird gets a good complementary to its diet.

I think it'd be good for these two to work together, as the ptera we all know needs elite fish damn impossible to find and by chance the deino could benefit (further implementations, but it wouldn't get certain diseases; maybe the diseases could cause bit by bit loss of bite force) from the ptera's presence like so. Pteranodon could get that certain nutrient from the deinosuchus (if, say, that croc ate an elite fish in the last little while) if they cleaned his teeth, and deino benefits from not losing his bite force (or perhaps no bite force would be lost, but stamina/health regen could be tolled on, etc, really there's endless possibilities).

void maple
#

I decided to play deino again. While I think this update is a big win for the gators, there are things that can be improved.

  1. Deinos should be able to stay submerged longer.
  2. I'd like some of these rivers to be wider and deeper.
  3. Personally, I think we should ditch the mud holes and bring back wallowing along the river bank. It's easier for terrestrial dinos to clot bleeding mid-fight and it presents more opportunities for the deino to ambush prey.
minor fossil
#

I know that adding dinos is not a focus at all right now, but after troodons release I think it will be very good to add more semi aquatics, Deinosuchus is the only one available right now making them overpopulated on many servers. It would take a long time as dinos are not the focus, but I think it would be good to consider adding a faster, smaller semi aquatic dinosaur for players that like the semi aquatic playstyle.

quiet sequoia
#

When humans are in with most of their mechanics, i think there should be officials with and without humans enabled, so those who don't want to play on unofficial servers to play a dino only server should have an official option for it.

sick juniper
#

The scent mechanic deserves more complexity in its design. Every version of the scent mechanic has been too easy to use and generally unfun. For the most part, with the current scent system, you can easily sprint down your prey when tracking them, smelling blood when actively sniffing basically allows you to see where the bleeding player is hiding with pinpoint accuracy. Overall, it's a bad mechanic and unless you're close by a mud pool, (which rarely is the case) there is no counter-play when being tracked other than constantly being on the move. I just hope that scent gets the same attention that the diet, skin, growth, and nesting system are/will be getting.

low snow
#

tbh i rlly like the beipi threaten, keep it like that for the most part

sly shuttle
#

Ok, that Beipi looks awesome! I want that in the game now!

chrome anchor
#

Beipi's threaten is... well, actually threatening! Holy cow, such a tiny thing with such a big attitude. I like it 😄 Scariest Threaten display in the game so far ngl and its great

graceful wigeon
#

Love the angry Beipi! A creature of that size has to be pretty expressive to ward of predators. Similar to a chihuahua, I appreciate how y’all made the lil penguin feisty >:)

safe shore
#

I really love the Beipi threaten animation. My one critique would be to reverse the animation, make it show its claws and scream, then drag them on the ground. However, that would just be my preference and it looks great as it is.

mossy sun
#

Bodys just dissapear but you still are able to eat them. it confuses me alot

tepid plover
#

Something other than courting animations? Something work in progress that is still subject to change? Allowing the community to weigh their opinions on said changes?

You love to see it. Frankly the entire community is likely glad to see it too.

Keep it up and keep showing some more transparency with stuff in the works. No point hiding stuff just to get it wrong in the end anyway and have to go over it all again. Especially if just asking the community first would easily solve the issue.

great animation on sound too, very fitting and looks threatening enough

cobalt quarry
#

the beipi threaten is terrifying TI_LUL i love it
i didn't expect such a powerful sound coming out of such a tiny creature. that's one thing that dinosaurs have been lacking for a while and has only really been shown with herrera. smaller creatures can have deep calls too! keep it up

coral belfry
#

The tiny murder chicken looks dope as hell I can't wait

hollow drift
bright lava
#

Frogs are way too fast in water.

cold hare
#

When we log in, the dino should do a yawn :>

quiet sequoia
#

I like the beipi animation but the little hop at the end is unneeded.

night bolt
#

When falling into a river with walls around it as ptera, there is no way out unfortunately. You can cling too a surface and hold on too dear life too stay alive but you immediately get stuck back in the water if you try too take off.TI_Succ
Maybe when climbing is fully out ptera could have the ability too move just enough while clinged too help it escape situations such as these?

spiral turtle
#

please revert the controller joystick mappings to the way they were before, the wasd movement after the update feels super clunky

frail hornet
#

I really like the new Utah eating animation, but it looks rather silly with small foods. The animation looks good for eating from a big body, when the Utah has to use force and tension to pull out meat chunks, and the body has enough weight to stay on the ground. But when the Utah is eating something small from the ground, like a frog or meat chunk, the animation looks exaggerated and like the food is glued to the ground. The old Legacy eating animation would look much better for small foods, since the Utah uses a foot to pin it on the ground. Alternative: If you want to eat something small as a Utah, you have to pick it up and swallow whole.

knotty spoke
#

Please consider reworking the diet system. It's current state is just un-enjoyable and frustrating, especially the herbivores. Forcing players to continuously sprint across the entire map as soon as they spawn just ain't it. Besides, if you manage your hunger right, you can still get a lot of AFK time after you reach the third nutrient so it's not even serving the purpose that it was intended to do

native silo
#

Love Beipi's animation, makes me excited to see Cera.

glacial shell
#

Alright, I just realized how absurd it is that this info isn't in the game, but ffs show all your statistics in your character menu:

Percent of HP should be shown when hovered over, just like stam, food, diets, and water... there's literally no need to not have this.. complaints on it's conclusion are arbitrary at best.

Damage values for non bite related attacks, you'd have no idea how much damage you deal as a stego or teno without 3rd party knowledge provided by players on the discord, the wiki, or personal testing... none of this should be necessary for players to do.
Display the values in the character menu labeled as "swing force" or "kick force" idk, just something...
This is especially important as players grow, you have almost no clue what you're capable of as either of the aforementioned dinos before reaching full adulthood since the rate at which damage scales is entirely unknown.

This is a game where combat mechanics are currently and always will be the most important mechanic, the entire carnivore faction is dedicated to this purpose and herbis naturally complete that duality (omnis excluded), so please tell us what our own attacks actually do.

radiant wraith
#

Nesting Concerns
-With how small groups are now for some creatures, it could be an issue depending on how many eggs we can nest in. It would suck to have to kick all your offspring from the group as soon as they're born because of a full group. Perhaps hatchlings, only when nested in rather than invited, do not count to a group limit and are automatically removed from the group once they hit juvenile if a group is full, staying in the group if it's not.
-For some creatures, perhaps allowing players to move their nests or eggs without destroying the old one, rather than starting from scratch if they need to move it. Creatures I see this being plausible on are utah, galli, hypsii, and hera for example, as being able to carry their eggs rather quickly without being forced to walk due to having at least somewhat grasping hands. Other creatures that dont, like say deino, rex, carno, etc, would have to carry eggs in their mouths and have to be careful, being forced to walk while holding one.
-Nests should have a wider array of areas they can be put, unlike legacy. Allow players to nest on rocks or logs if they want to, and the risk of hatchlings or eggs falling off is theirs to take. That said, it should still be a risk, so careful nest placement is something learned.
-Seeing nest material vary depending on biome would be really neat to see, instead of the same mesh regardless of where its placed. Grasslands being mostly grass and dirt, riverbed nests mud, jungle leaves and sticks, and beach ones made of sand, shells, rocks and driftwood, etc.
-A change to nest damage I'd personally like to see is eggs actually being destroyed if the nest is heavily damaged. Say 4 eggs per nest, at 75% health one egg breaks, 50% another, and so on. Broken eggs should be something we can smell, revealing the location of a nest if not moved away from it, as another potential threat and another method for players to locate potential prey or scavenge on the eggs themselves

keen jackal
#

Can we add velociraptor with feathers to the isle? Kinda like feathers on Hypsilophodon and wing feathers as well

winged flint
#

yeah pls fix utah dismount , u dismount right in biting range on all dinosaurs

robust kestrel
#

I think it would be a lot of dance as an idea when and if sauropods like puertasaurus or brachiosaurus will be introduced if playing as pteranodon or other flying reptiles except for the quetzal if it were possible to land and stay on the backs of the herbivorous giants maybe implementing a cleaning system that brings food and nutrients to birds and bonuses to sauropods. it would also be nice to simply use them as a resting position to then resume flight. what do you think?

bold delta
#

Spruce forests

ancient plover
#

I'm tired of using carno, can you add cerato, at least with herbivores I have other 4 to use, (pteranodon is spectator mode and deino aquatic, they dont count)

topaz patrol
#

The map is so large, youve fixed the hotspots, only thing left is to add bigger player caps, make it 150 player caps on official servers or even 200 if its possible without lag. Then the game will be so good, cuz it will be bigger chances to see another player.

green adder
#

Reverse the Beipi's threaten call animation perhaps? I think any small animal making a threatening call would stance itself to look larger as well; So the arms would be up first rather than last in the animation. And once the Beipi has displayed that it's bigger and scarier than the thing attacking it, it then lunges at the attacker with its claws. I think from a animal to animal perspective this makes more sense, establish you're bigger and scarier, than lunge in an attempt to scare away. Human player to human player? Probably wouldn't work, but if animations are being handled to appear more realistic, I think this would help that case.

wispy wind
#

Proposed Utahraptor Niche
(Disclaimer: This is for the future irl utah that the devs have mentioned)

I think our Utahraptor should be a small game solo jungle hunter that relies on stealth and ambush tactics to kill prey.

Abilities
Birdcall: The Utahraptor can mimic the ambient birds when chatting at the cost of decreased chat range. This could help set up ambushes without revealing your position to an unwary animal.

Raptor Prey Restraint: This ability would work similarly to our current Utahraptor's pin but with some changes. This move would focus more on damage with only moderate bleed, and the prey is able to actively struggle. A slider will appear in the middle of your screen and your goal is to keep that slider in the middle for maximum damage and minimal stamina drain. The prey's job is to try and get the slider to the sides, reducing damage and increasing stamina drain. If the slider hits the edge of the bar, the Utahraptor will be thrown off and take a good chunk of stamina and will be stunned temporarily.

Fluffy armor: due to its feathers getting in the way, smaller animals have their bleed reduced

The Utahraptor would live in the jungles traveling alone or in pairs, it would stalk smaller prey such as juveniles and small teirs. It would have really good food retention but mediocre water retention. Utahraptor would be faster than cera and only slightly slower than pachy (or the same speed) and decent agility. Its main predator would be ceratosaurus and it would often come into conflict with mono and herra, who it shares a food source with.

I'd hope that these abilities would help it survive against larger animals, being able to run from most of what it cant fight, fight what it cant run from, and outmaneuver the rest.

native cradle
#

possibility to add Neovenator to the roster of carnivores? i dont see it too often and PoT has concavenator but its just not good enough until i can play as my favorite dinosaur i would be very happy. it would also add to the variety of dinosaurs you guys have in game. i understand its a less know dino but it still has a place in my heart

tidal night
#

someone todayusti the deino you see the outline when you go underwater you can not make ambushes!

quasi shore
#

Separate pachys walking ram turn rate from its sprinting turn rate. Like going slower allows it to turn at a significantly higher degree or even allow it to turn in place with it.

It would make its defensive capabilities a lot higher than now

vague nova
#

When ptera is grappling onto surfaces allow it to regain stamina at a slower rate but also allow it to move up or down on the surface it is clinging to at the cost of stamina. This’ll allow ptera more dexterity instead of feeling rather linear when clinging.

bitter trellis
#

Start implementing small-tier dinosaurs whenever possible. Ex. Beipi, Troodon. I'd imagine they'd have a quick growth time, which would reduce the rage of constantly dying, and balance out the ecosystem a little more instead of having carno megapacks running around

kindred beacon
#

Beipi animation is pretty good, the sounds are amazing, I actually got a lil scared when the penguin started screaming. The only thing that bothers me is the little jump, it's too sudden and makes the animation feels weightless ( even if small beipi is still quite heavy in the end) remove that and the animation is 10/10.

ancient plover
#

Juvenile herbivores should have NO preferred diet- just like carnivores. Will help equal out the playing field and make juvi herb life a little easier.

Also randomly not able to eat/drink while playing, only safe logging fixes it.

eternal drum
#

Unstuck command so that you don't get stuck in stupid holes like this one.

lilac epoch
#

Something to prevent people from relogging to unload the bushes around you to be able to find you

hard elbow
#

The diet swap of deino to ptera for Utah is in my opinion, a horrible decision for more reasons than I can simply list. Essentially Utah now has the same broken and unnatural diet that carno has. I will attempt to explain my feedback as to why

First of all, ptera's main problem in the game right now is it offers nothing to the ecosystem, and now it offers even less. Before it could synergize well with utahs because they are both the underdog carnivores of the economy who don't need a lot to feed on. Fish filled utah juvies well, so Ptera got a common ally and something to do with themselves other than sit on a rock alone eating fish all day (sounds like fun gameplay to me). Instead of encouraging interesting, unique, and genuinely beneficial player interaction, the alternatively boring decision of telling these two to kill each other was made. Imo, this could not be more fundamentally uncreative.

Secondly you listed ptera in the fats category, but why?? You put all three of the least played, least lucrative and rarest dinos in the same category. I can count the amount of times I've achieved a perfect diet on no hands after this update. I've seen/heard a total of 3 dryos and 2 hypsis during the entire week playing. If you thought it would be a fun game for utahs to catch pteras sitting on rocks minding their own business only to get about 50% nutrients from the entire corpse you are frankly out of touch with the ecosystem. The fact that most utahs choose to sit with pteras anyway even after the diet change should tell you that no one is having fun with this. Also, you removed treetop collision so pteras cannot land on trees anymore, forcing them to sit on rocks that utahs can easily jump onto and slaughter them in mass. I am laughing hysterically as I write this, realizing just how poorly you've treated Pteranodon, it's legitimately becoming sad.

Fishing for baby deinos before this update as utah was ironically one of my favorite results of carnivore diet choices. They were hard to find and hard to catch but man it was satisfying getting a whole 200% in fats just from one deino hatch. I don't believe there is enough actual thought being put into current diet preferences for carnivores based on this last patch, as I believe the only good diet design (Utah) has now been ruined by a decision that makes the game less fun for both species involved in this diet.

neat sparrow
#

Nutrition meter
• What is the nutrition meter?

  • The nutrition meter is a replacement for the current carnivore diet hexagons, a mechanic that makes it ridiculously easy to grow. The meter will be combined with the gore system to produce a complex but engaging diet system for carnivores.

• How does it work?

  • The meter must be filled by eating what is inside your prey, whether it be the flesh, heart, or the digestive system.
  • You will have two categories of body part’s to eat, preferred and passable. Preferred body parts will fill more of the nutrition bar, and will fill faster too. However, you will still gain nutrition and slowly fill the nutrition bar even if you eat “passable” body parts, just less of it in general. In order to gain the diet benefits, like increased growth rate, stamina, etc. you must fill the nutrition bar until it exceeds a certain threshold. For example: Your “decent diet” benefit could be achieved by filling the nutrition bar to the 20% threshold (which will be marked on your diet meter), while the next could be 50% for good diet, and 75%-85% nutrition bar filled for perfect diet.

• Now, what are the preferred and passable body parts?

  • It’s different depending on your carnivore. A Utahraptor could be akin to a lion, that goes for the most valuable part of the organ system before munching on the rest. To put it into Isle perspective, you’ll gain a fuck-ton of nutrition by eating the digestive system, but there will be less of it for everyone and more of it for just one person, and you’ll gain less nutrients if you eat anything else. A carnotaurus’ preferred meal could be muscle-tissue (which would be abundant on the animal, but give you less nutrients to balance it out) and the tougher organs of the animal, to support its hefty build. A scavenger, like Pteranodon, or Ceratosaurus, would be able to eat the entire body, whether it be flesh, organs, digestive system, everything. However, it’ll gain less nutrients so it’s not an easy grow.
    Thoughts?
    Credit for this idea goes to Viewer Beware, who asked me to post it here.
rigid scarab
#

Please work on humans later after more of the dinos people want are in

orchid radish
#

The ability too carry new hatchling on your back as a Adult.

dreamy bramble
#

Sick of dumb hacking fucks. Can't play this game for a second without some 12 year old dino game hacking piece of shit killing me while being completely covered by bushes.

woeful glade
#

The deinos lunge is broken I get grabbed and get free and it teleports me 50 feet in the air so I die of fall damage

ancient plover
#

Rework of Herbivore diet system

Currently Herbivores should have more than just 3 items of edible food for them to benefit from, as we need more implementations of more food produce.
With this, we need to redesign what constitutes a good diet from a bad diet by the parameters. Firstly, most food sources should hybrid somewhat on the type of nutrition they provide. If you eat a type of berry, it could give 30% yellow, and maybe 8% in blue. This would alleviate alot of the triangle criss crossing on the map fetch questing element of the diet system. The tradeoff being, in order for one of the trio bar's to validate your diet. You must have at least over 15% in one of them. Meaning you couldn't get a great diet just from eating one berry bush gaining that 30% yellow/8% blue. Therefore it wouldn't be cheap and more manageable to gain while travelling.

Another thing to add onto this. There'd be an inclusion of "Super Foods". Food so nutritious it'd be worth legitimate fights over. They'd provide large heaps of nutrition in two or sometimes all bars for your diet bars. Keeping you fed and a ticket to perfect diet. When spawning, it takes awhile for it to bloom in order for players to eat it. Meaning you'd have to safeguard it for that allotted time from other herbivores.

I believe diets should be based around micro managing your intake for maximum performance. Rather than fetch questing. I'd also chime in that certain foods should provide buffs rather than "Great/Perfect Diets" providing blanket buffs across the board. Want better stamina? Eat potatoes when at perfect diets. Want better bleed resist? Eat fresh leaves. There should be food that doesn't provide much hunger, but that exists for the sake of buffs when we're further down the diet progression after proper maintenance/survival. We should have control over optimizing the buffs we want. A proper edge for the herbivores. I feel that is key to really pitching the diets idea home. QA do me a solid here.

real relic
#

Hot take. Make dinosaurs that can survive fine alone (like apexes) have shorter juveniles stages while having longer sub adult stages with somewhat different niches (for example sub rex compared to adult). This could help make growing more engaging for them seeing as they would normally have longer growth times and shouldn't be feeling like a weaker adult for most of their life (sub giga). This may also reduce afk growing a good bit TI_BeiPog

hallow cliff
#

Back to suggestion about spawn locations - another reason to change the south spawn location to farther west (near the human building or the docks) is that people camp that spot between center and the river and eat you before you've even fully spawned in. Happened to me twice just tonight. And southeast spawn should be near the swamps/dam.

proud nest
#

So… about the spino, I’ve been wanting to do this feedback/suggestion for a while. It looks cool, yes, but we can all agree it has a mostly “average theropod” kind of body.

So, if there’s a possibility of some edits, hear me out.

It’s overall aesthetic looks great, the head, the sail. But the torso and the length/height of its legs, are a bit off.

Now check it’s height compared to rex. It’s huge! It could lose a bit of that height of legs, to be a little bit matching in height maybe, kinda like the model I’m showcasing next (artist in the image), with a more anatomically correct tail (I don’t mean that has to be 100% correct, but a different tail would give it more of its own flare).

Last but not least, the Hyperendocrine. This one’s torso is the best thing we have in the game, if the current model could be a little bit more matching to its strain version, it would be perfect.

It would be a nice touch, if these changes are possible, when walking spino would lean upwards.

That’s about it. Have a good night, beautiful people.

neat widget
#

I think that when tribal humans come out they could collect teeth from gore from either the dead Dino or maybe the Dino that ate it lost a tooth, and make weapons with said teeth

umbral kiln
#

If you collect information about something (just watched the isle news's ,,what do you like about legacy allo" and stuff) make a google form of it instead of asking that few people who is currently online on the discord..probably would get a whole lot more information ,and maybe an entirely different opinion about things. It feels unfair that this might lead the game to something that is filtered by only a few people.

(Please don't change the allo animations at all ;-; don't want another utah and carno case)

orchid radish
#

What about an Ankylosaurus?

half wraith
#

THANK YOU for listening to us mates and showing the skins, you legends! Love y'all

latent niche
#

Pls make the Discord it a little bit clearer.
I never know in wich thread i have to suggest or ask questions, there are to many threads

knotty spoke
#

When nesting is released, add a "number of children birthed" counter somewhere on the character page so people are incentivized to play for survival and get that as high as possible, purely for the bragging rights

Later on you could add a familiy tree page too. that'd be cool

native silo
#

That Deino looks great, I'd love to see more of the skin system.

nova gale
#

When nesting gets implemented. Add the rare possibilities for your nested baby to get skin mutations, like leucistic, albinos and so on. And at some rare moments, the creatures with features like horns and spikes and that, will have a crooked horn, facing the other direction or even missing 1 or some horns/spikes.
This would be purely cosmetic and not interrupt their survival chances or defense/attack abilities. And It'd contribute to the uniqueness of each creature and a extra little fun thing with being nested in. TI_Yay

wheat hinge
#

Performance is still shit. there is to much lag especially when lots of people are arround. the map isnt all to special either. i really hope once you release dinosaur sex patch you perhaps could focus on making the game run good for most pc players for me it does not matter what setting i change it runs poor on all.

pearl raft
#

So the last patch has added an unnecessary beak clapping sound for Pteranodon. This audio plays when performing a bite attack, an alt-bite attack and when eating food. The previous audio for these actions was absolutely flawless and needed no alteration. Animals with beaks don't sound like they smash two wooden planks together constantly, It's very unfitting and would be best reduced to only happen occasionally or removed. It is a flippin clap fest when eating anything. 😋

marble warren
#

I'll say it again

You should be able to identify which dinosaur is which by the colors they use. Even with the skin system and customization. Each animal should have their own color scheme and system to pick from.

coral belfry
#

Switching between legacy and evrima is a hassle and a half as the key binds get fucked and you have to reset them every switch it sucks

marble owl
#

Smaller pterosaurs or even birds able to land on large dinosaurs for eating bugs or rodents that my be on the sauropod or large herbi?

still junco
#

Thanks for showing us a bit of the skin system. Im not a fan of that one in specific, but seems like the right way TI_DeinoLurk good job

median canyon
#

Some changes I want for dryo: One of the reasons the "meta" and roster feel so stale right now is because 2 are almost never used, those being Hypsi and Dryo. If adding new mechanics over new playables is the current focus right now, could you at least make the current ones more up to par?
Combat: Combat is the only real fun thing to do in this game currently, so let's make Dryo a juvi-murdering machine.
-For the love of god fix it's bite hitbox
-Buff the bite attack damage a little bit
-Potential kick attack while holding alt
-Invincibility frames while dodging
Other:
-Buff Dryo's juvi speed, it has the same issue juvi Pachy had before the update, but nobody talks about it.
-Give jungles some actual purpose to be there, Dryo and Hypsi having most of their food out in the open plains where Carno and Utah exist makes it's life hell.
You could revoke Dryo's juvi murdering status to Galli later, but while burrowing isn't even on the roadmap Dryo could really use some love in the meantime TI_dryoAAA

ruby kite
#

@hollow drift i was more thinking debuffs that make the game very annoying. For example, lets say some carnos and stegos are teaming, if they stay around eachother for a time, lets say the carni gets a heavy damage and movement speed debuff, maybe some screen effects. The stegi would get a fear debuff which dims there screen and make their stam deplete a lot faster when running or attacking. Just annoying stuff like that, i think would make a great deterrent against mixpackong. Herbivores can mix oack just fine because thats kind of realistic. Different carnivores grouping up, is iffy at best, and herbivores and carnivores mixpackong breaks the balance of the game. Honestly the only dinosaur that wouldnt get a debuff for hanging around peacefully would be the ptera.

formal flax
#

Bump in response to seeing the color thing

proud plaza
#

the changes to the rivers were very nice, but unfortunately this one issue is still present, if a deino moves in water that is not super deep his blurry outline is very easily visible on the surface

sullen hawk
#

hey so i have an idea for a skin system improvement how to implement albinos, instead of letting ppl make their own albino there would be a small chance of getting a albino skin even if u made your own skin after spawn you have a chance of getting albino skin and you can get an achievement and if you reach adulthood with that skin you get another achievement and maybe some new skin or pattern perhaps, i imagine growing would be much harder while u are completely white

boreal sedge
#

Make it possible to disable interactive water in settings for players with older laptops or pcs. Im pretty sure Im not the only one who cant play Evrima since update 3.5.

quasi shore
native basin
#

What about to allow most of the juvies to have the ability to jump but the species t-rexes, trikes and carnos ability to jump woresen and to an end loses it at sub and adult. Increases their chances to escape their hunters but keeping their playful nature

opaque wasp
#

Kinda stupid how pteras can't take of from the water as they most likely would've been able to do (also diving)

pearl raft
#

I've just spent some time playing a stego and have been thinking about how to improve the Juvenile experience for now, without adding too much new mechanics and making it overall little less painful to get trough this stage. I've also been thinking about how to make carnivore's diet a little more fair compared to Herbies. Don't throw rocks at me, but:

For as long as Carnivore is in juvenile stage, named animal has a less strict diet, composing of two dietary items, something along the lines of:
Juvenile Utahraptor- Hypsi/Rabbit, Frog/Carnotaurus

Juvenile Carnotaurus- Hypsi/Rabbit, Chicken/ Utahraptor

Juvenile Pteranodon -unchanged, can eat anything

Juvenile Deinosuchus -unchanged, can eat anything (it's a croc after all)

Adjustments to Juvenile gameplay for less painful playtrough along the lines of:
Juvenile Stego- add running speed, add turning speed, keep current juvenile stamina [reason: this animal doesn't weight so much for it to run around like a bulldoser an turn like a dumptruck, modern animals can weight around 100kgs and still be quite agile and swift. This wouldn't ruin the ecosystem and would make playing stego less pain trough it's juve stage]

Juvenile Pachy- keep current juvenile stamina, make it's attacks take less stamina so it can kick ass of other babies if needed

Juvenile Dryo- make Dryo share it's exact dietary items with Stegosaurus so these two encounter each other and create some roots for a "lookout" niche, add running speed

CONCLUSION:
These changes could make current Carnivores work a little harder for their succes, give herbivore players an easier time playing them and yeah that's it.
React with ✅ , otherwise i'll find you. Also feel free to tell me what you think.

lone trellis
#

Perhaps oasis could be brought back with weather. It stays a mud pool for the most part, but in a very heavy storm, it fills up a little with drinkable water.

winged summit
#

Expand the northwest spawn locations and make it so if you die at the waterfall (current big hotspot) you are affected by the regional spawn timer. As it currently stands you can die at the NW hotspot then spawn back in 10 feet from the same place you were killed.

bold badger
#

I would really like if utahraptor moved (or at least had a toggle to move) how it did closer to the initial release of Evrima. Utah is my main but I've never been able to get used to the swaying/overcorrecting movements that it does when turning or avoiding bumping into stuff, it makes me super motion sick to play :(

brave crest
#

When herrerasaurus comes into the game it should be able to jump from tree to tree
https://www.youtube.com/watch?v=nAC_HDh9cco
Basically if herrera was going to jump from tree to tree in game i would like for it to have one of the best mid air controls in the game
since herrera would have a very long tail like hyspi both would be able to use it to counter balance there fails and do it more accurately.
If herrera had the ability to predict where it was going to jump (sort of like hyspi can aim it's spit) i think it would be cool to be able to leap around in the canopy
In my poorly made drawing it shows 2 herreras, one on the bottom of a branch and one on top
the one on the bottom can only go so far, and is better for dropping down on targets
the top one however can go much farther with it's jumps and is able to latch onto trees and branches mid air

If pteranodon is included in herrera's diet, herrera's jump might need to be able to turn effectively mid air, like a caracal or serval, herrera would basically aim where the pteranodon is going and make mid air changes and then swat it out of the air

Thats all, when herrera comes out I really hope it gets insane mid air and arboreal mobility

Cute #squirrels climbing on the trees, jumping from #branch to branch.

#Squirrel.
#climbing.
#tree.
#jump.

-------------------------------------
Audio:
You Tube Audio Library

Music by : Jingle Punks

▶ Play video
plucky kettle
#

I think it would be cool at some point there could be certain interactions between creatures to gain benefits on both sides, for example at ptera could pick meat out of a deinos teeth for food and the deino could gain a buff or something similar. Abit like some symbiotic animals in modern wildlife e.g. birds and crocs.

tidal zephyr
#

it would be pretty cool if there were flying ai's so like a ptera could swoop in and grab it, it could glitch but it would be pretty cool

sinful summit
#

Maybe don't make it so the Tenontos kick is more useful than the tail slam? The kick should be more useful against smaller predators and stunning larger ones (While applying bleed) only. The meat and potatoes of fighting larger animals like carno should be utilizing that tail slam. (Especially when you are trying to use it to keep them away from your body and head) And for a 10% cost of your stamina while not dealing sufficient damage anymore, it looks like the kick is what's being opted for.

Basically, to kind of sum it up, the tail slam feels kind of useless compared to the kick, which really shouldn't be the case.

tight fulcrum
#

can we get a kill feed please so we can report cheaters. nothing crazy just killed by or you killed???

runic creek
#

^Rather than knowing their name, it could be left anonymous and we could be given a code or something to give to admins to report a specific user
An example could be: we could click on a specific reason as to why we're reporting them and then have a code at the end like a 'transaction', which we could then send to an admin

Maybe not this specifically, but some variation of it where we can report someone while keeping it anonymous after a death. This could be used for more reasons other than hacking.

fading knot
#

I've got an idea for Deinosuchus basking, which has been mentioned a lot of times already. But as most mechanics in a game, it should be unintrusive and immersive. So, I thought that hen deinos rest (basically basking) in the sun, their stamina regenerates faster. But since that alone is pretty underwhelming and not enough to give deinos an incentive to bask during the day, when doing that, they can overcharge their stamina bar, up to 25%, 50% or even 100% more stamina (subject to balance), which would give them a higher chance at drowning things. This bonus stamina doesn't regenerate naturally, and can only be regained via resting.
The same mechanic could be applied to every cold-blooded reptile in the game, like megalania and titanoboa (if titanoboa ever gets in).

quaint saffron
#

It probably wouldn't fit in the current map, but maybe in a future map a polar/mountainous environment? could be cool, even having a temperature system that doesn't effect furred, feathered or heavily clothed creatures as much. Humans would be able to warm up inside of buildings or vehicles, small dinosaurs could have a huddle ability that slowly regenerates the warmth of all huddling, with warming speed varying based on the amount of huddlers. And all carnivorous/omnivorous dinosaurs including small could keep warm from fresh kills larger than themselves. Maybe even humans could do so. Perhaps even a volcano that can sustain large herds with heat, coming with the drawback of a lot less plants. A lower, warmer region on this theoretical map would be cool too, a place where larger dinosaurs could retreat to warm up. Blizzards or other weather events could happen, doubling heat loss or something. Obviously builds like Deinosuchus or Brachiosaurus wouldn't be very viable on this theoretical map, unless there was an abundance of hot springs across the map for the deino, but I can't think of a way massive sauropods would be viable. Even apexes like adult spino or giga may not be viable, or at least not until a blizzard hits and they're caught in the open. Could be fun for players looking for an extra challenge. Like me. Ofc this would come VERY far in the future if at all.

frail hornet
#

Please bring back shallows, or at least add some water and mud puddles. By draining the river completely, the jungle gully (one of the most unique and beautiful parts of the map) became a completely useless area. TI_Succ

lone dock
#

3 Months of work = [In Development] Nesting Mechanic [2/10]

Given the pace of work, the private evrima servers can actually be closed for the next 2 years... so that this becomes feedback... Hire more people, it just has to go faster

boreal pike
#

please make the bleed symbol more representative of what you're really on this is what 80% looks like It makes me feel like I've lost barely any like 5% when in reality I've lost 1/5 of my blood pool.

ancient plover
#

i think there should be an option to change positions while being on a surface. we all know the z walk, where you walk/trot slower on land. my idea is, using z walk in the water will only make your head pop up for being able to look out of the water without having your whole body above the surface

ancient plover
#

carnos did not need to be buffed, pachys did not need to be debuffed. people's skills should change, not the dinosaur stats. carnos have taken over and i'm sick of their mega packs. doesn't feel like a real ecosystem when most of the server is carnos because its so easy. Adult utahs and pachys getting KOS'd by carnos in 3 bites is wack.

ruby kite
grizzled nova
#

Please optimize the game 🙏

wanton jackal
#

Always when there are a load of other dinosaurs (players) nearby, i always get fps drops. This is not to brag about my fps. But i have around 110-130 fps when alone or with a few others. But as soon as i meat many other dinosaur species, my fps drops down to 60-20. This is very annoying because when i have to fight and does a attack, my target suddenly teleports 5 meters away from me. It is what it feels like at least. i hope when this update 5 comes, that this get fixed

fair raptor
#

I like were the map is going, some cool new rivers and all: BUT right now its too easy to spot dinosaurs on the fields. I was on Ptera and I could see everything from miles away because bushes and trees render in later then the players. I could also see the diet plants earlier then anything else. Yes, more easy to spot AI for Ptera but right now I feel he could be abused to mutch for the giant Carno packs that roam Evrima. Maybe just let him eat fish and scrap all the other diet stuff he has.

On the other hand I get it; right now its really hard to get balance going with so few species, one is always going to be on top, in this case its Carno, Deino or the Steg. We really need some more species for diversity. Leaving the roster and focus on humans might not be the direction the game "needs".

Btw, server performance has improved greatly for me, before the last update I got 20 frames max, all the sudden im hitting over 150 now, real happy with this.

AI also has improved a bit but theres just to few of them; found a boar and a dear and one frog but that was about it. (Playtime around one hour) Would be nice to see Deer roam in bigger herds and see frogs hop around ponds, riverbanks and giant dragonfly over the swamp waters. The world just doesn't really feel ALIVE if you know what I mean. And am I the only one who misses tropical flowers in general when running through the forests? Would love to see some orchids or bromelia's!

unborn needle
#
fervent storm
#

I genuinely feel that we have a need for other ways to cover the tracks. Wallowing is way too limited in terms of the areas where it's available with just how potent the tracking system is in the game. This makes it so that shaking off carnivores that lost sight of you seemingly long ago appears to be a bit too difficult and dependent on external factors in my belief, just based on how easy it was for me to track down people that in all the honesty - should've been safe from me.

This is potentially something that could be addressed by the map by increasing the number of things that stop the tracks. For example allowing people to wallow on the banks of rivers again, increasing the number of roads, perhaps making it so that walking leaves no tracks - herbivores are really unjustly disadvantage here since carnivores can simply crouch to avoid leaving tracks.

Either way this is something that I believe should be addressed.

rocky sapphire
#

Make coconuts give some water when eatin, coconuts are the most annoying food to get you risk dying of thirst cuz the coast is annoying to get to and get off, so maybe coconuts only fill your thirst so far same way eating grass does, also maybe give carnivores a way to get water too so herbivores cant just afk grow on the coast

upper orchid
#

Bring wallowing back to the sides of the river please. Gives deino more opportunities to chomp on some one plus you get more options to wallow and escape in battle. Fighting has become very monotonous and offers very little chance to get away since wallowing was taken away from river sides.

The mud pools could still be usable, such as giving a wallow that's twice as good (what it is now) and the river wallow is worse, but if you are desperate you could go for it.

I don't understand why wallowing was changed like that since it basically negates that feature entirely in combat and has reduced it to an after battle winner's dip. There were so many times I as a smaller dinosaur could run away from a carno by doing a wallow at the right moment, sometimes I got caught out and died. It adds another dimension to combat.

quasi shore
#

make elite fish only spawn at the swamp so more deinos and pteras will occupy the space

dusk osprey
#

can you fix the fatal error problem because I just lost a deino I spent all day growing then got a fatal error and drowned

hallow cliff
#

Some praise for the devs: The compys are perfect! My ptera was clinging to a tree last night, so I got to watch five compys bounce out to a corpse. Whoever did the animations, kudos! They are so cute, they act skittish, but can also be caught, which is nice. I would love to see them show up even more consistently. Great job! ❤️ Gives me hope for dino AI, whenever it should return. (Soon, I hope!)

hard raft
#

IMO Petra is the worst dino in game right now, not only is its whole flying mechanic bad, but its stats are too. And i hope this is updated so other flyers don't have to suffer with it in the future. Here's my suggestion, Double its stamina, or make flying take less, & allow it to regen stamina while gliding, it literally exists to fly, it shouldn't lose all of its stamina trying to just barely get above the tree tops. Give it a grab mechanic, it should be able to lift things 1/2 of its weight or less. Allow it to move while clinging. Make the mouse be the thing used to alter direction, not arrow/aswd keys, maybe allow arrow keys to move the vision, but not direction, so as to allow it to move smoother, or make pressing Z toggle between the two camera options. Make turn radius wider, shouldn't be able to do little circles in the air, it looks unnatural. Make its max speed faster while diving, if i'm plummeting full speed while pressing shift i don't expect to be halted while doing so cause speed cap. and maybe increase damage slightly. quit nurfing it 😩

brave crest
#

Pteranodon should have sort of a "grab' sort of, like many birds of prey, they use their feet to pick up their prey, WELL THATS BORING
INSTEAD pteranodon should be more like a vulture, when a vulture grabs a little rat or small child what it does it it tries to tear its face of with its claws and beak while repeatedly slapping it with its wings to beat it into submission

I think its pteranodon could have a sort of "grab" basically on land instead of the water skimming the pteranodon will hold its back legs forward (as if it wants to grab something) then when the feet connect with something small (rabbit , baby pteranodon, hyspi, young utah, baby dryo , etc) the pteranodon will kind of tackle it (just faceplanting into the creature) and holds it down, while trying to bite out its eyes and slapping it with its wings, now this would be a sight to see because as a carnivore you aren't just going to NOT notice the pteranodon beating the ever loving SHI- i mean the pteranodon pinning a baby to the ground, and that sort of balances this idea, making sure that pteranodon players would have to incorporate some strategy like when a deino strikes, go for the baby pachy that ran away for some agave.

(ALSO devs, just let pteranodon pick small creatures up, like its so frustrating having the prey stripped from like grubby little flying reptile hands, I would like to be able to create a giant meat pile on top of a rock please and thank you)

ember sierra
#

Please fix being able to hear your deino under water. Thanks.

proud plaza
ancient plover
#

Can Pteradon be able to carry other dinos Hatchling when flying please in Nesting? Make it so it's feared and not just spectator reptile

normal peak
#

Having trouble bucking utahs on teno and i feel like sometimes the kick is a bit buggy. but i didnt use kick much till this update since tail slam was sooo nerfed, Also i cant tell if i hit stuff 1/2 the time because the sound stops working lol

grim bloom
#

You should add more variety to marine and aerial ecosystems, and by this I mean you should add quetz, beipi and something else. Right now these environments are super bare bones, as both have just 1 creature for them. Quetz would give a option for players who like pterosaurs that can fight, and beipi would be an option for people who don’t like tanky aquatics.

echo forge
#

I think Cerato should be added not long after whenever the bary comes, it would be great to see plenty of mid-tiers before any bigtime apexes, and maybe to add a different semi-aquatic animal like the Kaprosuchus. It'd be pretty horrifying seeing an alligator gallop towards you at Tenon speed

half wraith
#

global chat should be an admin option for unofficial servers like deathmatches because in scenarios like that global chat is just convienient but should never be on official servers

oak knoll
#

What about ai electric eels in the rivers? They would release an electric field when something gets close and you'll be stunned for a little bit. I know they can kill something as big as a horse, but i think a stun would be sufficient.

still wolf
#

Idk where this thing went, as admins, we had it for a little bit, then it was removed. By far one of the best additions to evrima for admins. Please bring this back. I discovered this, and was amazed by it. Like I said, one of the best additions to evrima.

summer finch
#

Ptera was a dino I had been immensely excited for and awaited ever since I saw that first animation preview. While I still love it, I am really disappointed at the lack of.. anything there is to do. Also, having small terrestrial dinos on your diet yet being too weak and fragile to kill anything just doesn't make sense to me. Just throwing some ideas out here, here's some ways I think Ptera could be improved to be more fun.
One, adding more sorts of the sheer, tall cliff faces like the waterfall that was at South. Make more tall environments and cliff structures that Ptera can enjoy some mechanics at, being:
1) Ptera being able to sit in tree branches with proper collision and weight, and, depending on the tree, the branch could sway with the weight and if multiple sit on it, it could maybe break and make them fall.
2) The cling to rock faces and tree trunks being reworked so that Ptera's can both move side to side/up and down, slowly of course, but just being able to move around a bit. Staying still, they would regain stamina at a moderate pace, moving around would make it slowly regain, but still works. Also, I just think it would be cool if they could turn their heads to look more behind them, when you angle your camera around.
3) Something I think would be really fun, is, when Ptera's are up on these much higher places with their flocks or solitary, when clinging and looking back, Ptera would be able to do a push-off, swoop and dive. Initially, my thought was it being a useless mechanic, combat/skill wise, but I think it could be made to work mechanically well. Maybe even doing it with a potential mate before you could nest, or using it to make a fast getaway if necessary, or using it as a dive attack to land on a small terrestrial dino, something similar to a pounce, but not. Pigeons today use their wings to bat at foes, other birds use their talons to scratch, others use their beaks to stab. Lots of options, heres some of my ideas :)

eternal gull
#

Poison berries so I can kill myself🍴

red gyro
#

I don’t like how hungry you are when you spawn in. It gives you very little time to find food before you end up starving to death and it’s hard to grow because of it

quasi shore
#

I like the therizinosaurus concept but i think it would really benefit from some arm feathering because it looks off without it
( I posted the same image twice)

whole lance
#

shallows was cool. I you are reading this can you react with ✅ if you liked shallows and want it back, or ❌ if you think it was a good change.

naive vector
#

How about a system that detects when in combat with other species that you dont do damage to your packmates. It just annoying sometimes as lets say a full grown utah attack a juvi carnos and other small utah also start attacking it and runs into your bite and end up killing 2 of you own utah packmates. Or it could do damge to you packmates every few bites. This would realy help with people new to the game who is not that good yet. And if you dont want it there could be a setting to turn it off. And of course if you attack you own species first it doesn't activate, if you are that annoying cannibal playerTI_FeelsGoodMan

tulip dock
#

Carnivorous fish like piranha, tiger fish, barracuda, pike, etc etc that add a bit more excitement to fishing as a juvie and another layer of danger for small critters to swim across rivers. Maybe they spawn/are attracted to blood?

woeful glade
#

The fact that ptera doesn’t regenerate stamina when latching onto things really just doesn’t feel right and I would also really like to see climbing later on with ptera like with every other post react with a checkmark or x if you like it or not

ancient plover
#

another idea. we all know that the utahraptor is an efficient hunter (depending on the person who controls it TI_Troll) but i think it would be neat if we could get different ‚bloodsplatters‘ depending on what animal of a certain size we eat. if we for example eat out of a carcass, for example, a stegosaurus, our whole head should be covered in blood, since we bury our face/torso in the corpse. that would be really cool. if we for example eat a, let’s say, baby ptera, we should just have a little blood on our face. in short terms, you eat a huge carcass, your whole head gets bloody. small carcass, little bloodsplatters.

also, there should be a chance of you choking when you swallow a too big piece. i was thinking that you‘d have to find a water source within a certain amount of time, and drink to swallow the meat. visually, i am imagining the screen slowly phasing to black if you don’t drink soon enough.

keep in mind that those are just ideas, but i am looking forward to genuine feedback.

grim bloom
#

Add small coastal ponds spread out around the coast, aswell as add saltwater fish to the ocean. Doesn’t matter that you made coast look nice, because you can’t go there if you wanna survive. Would be nice if we could actually have big ptera flocks living there like you showed in the update 4 video.

frail hornet
#

One more thing on the ptera (because I love flying): The flight mechanics are even worse now. The turn speed was always ridiculously fast with A and D. Now we also have this new camera perspective, which is way too close for such a fast animal. If some players want a closer perspective, they can simply zoom in. But now I can't even see the whole animal when I turn the camera around. It's very unhelpful for quick manoeuvres when you can't really see what you are doing and where you are going.

Juvi pteras are also now insanely fast. It looks silly and is very hard to control. When I adjust directions, I have to make very short taps on the keys in order not to crash into trees or the water. Step dancing on the keys is not a good mechanic for flight control. The resulting ptera movements also look very jerky.

whole zenith
#

Ik this has been said before but just wanna list some benefits. Since utahs rely on bleed a lot PLEASE add a way for utahs to be somewhat be able to tell the blood level of there prey

-no more wasting your stam by trying to pounce if the target blood is already low

-if the blood stops at a low point you’d know you’ll need to bite it to keep up the bleed instead of using up ur stam by pouncing

-I feel like this would lead to WAY BETTER pack hunting and even encourage it and maybe less members lost too bcuz if you know it’s blood level is low u don’t have to attack again and possibly get killed instead just let it bleed and you get the kill without any more risky attacks

-If a pack is hunting a herd of teno and they get a lot of bleed on one they would be able to tell they need to focus on that teno.

-Better fight or flight choices. Utahs have low health and can easily lose members so they need to make good choices on if they should fight and this can help. if they come across a hurt carno they would be able to tell if they should attack it since it’s a easy kill or not

I’m open to any reasons of why u don’t like this idea or if you wanna add on to it

icy geyser
#

I think Deino not being part of any carnivore diet (except other deino) right now is a mistake, a species that is that popular should be included in the diet system (at least until more species are in).
For Utahs one diet branch consists of hypsi, pteranodon and dryos, nearly impossible to fill up as hypsis and dryos are a very rare encounter, and they are also highly elusive if you do manage to find one.
I wouldn't mind hypsi or dryo being replaced by deino in that bracket. I had not played carno in a while, but I was surprised to see deinos were not included in their diet anymore either, after I managed to kill one.
As deinos are one of my favourite species to hunt as carno/utah, it's a bit sad they currently yield no benefit to the diet at all, especially since there are plenty of deinos to hunt out there.

quasi shore
#

You should add a few pointiy rocks to the center so ptera will be attracted to them.

Right now, ptera is pretty useless and nobody wants to use it because it can’t interact with any of the roster without dying. I think it needs a slight stat buff or really anything to compensate for its uselessness.

Maybe allow it to sit on top of adult stegos or something. Just do something with it.

ancient plover
#

For herbivore dietary needs just have it so that for each playable herbivore it’s dietary needs are relatively close and far at the same time. For example let’s say most of pachys dietary needs are scattered all around north east and all of tenos dietary needs are scattered around south that way it would force carnivores to go all around the map but have it be rewarding with if you hunt an ai like boar it would only give you one dietary need while if you hunt a player it would give you two dietary needs that way it would be more rewarding for the carnivores to travel around the map.

arctic pollen
#

just jumped like 300feet into the ocean to try and kill myself and survived now i gotta swim my stam out to die. Shouldve died from the fall honestly

boreal dove
#

could you maybe set that if you sneak is not seen by AI???
It's no fun chasing a speed hacking/wall hacking/directional hacking stag hoping it'll get stuck somewhere before you starve to death as a juvi?

tidal cave
#

Could we get a similar AE startup intro (sounds, lore screens, etc) for Evrima as there is for Legacy? I love the little lore screens and the creepy sound effects, but unfortunately they are gone in Evrima's version and I miss them.

void maple
#

Can we remove that transparent silhouette effect that occurs when a deino is swimming underwater. I'm pretty sure the terrestrial dinos exploit this when they go for a drink. Deinos look like they have the Predator's invisibility cloak on when they swim underwater. It's even more apparent in the swamp when there is duckweed and water lillies on the surface. I'm not sure if other people are experiencing this (I'm not even sure if I should report this as a bug?), but I noticed it in my gameplay.

south coyote
#

the music is amazing. no ifs buts or was.
there is the recurring glitch where sound is cut out from too much sound, like there is a limit. when that happens the music is cut off and ends prematurely.

paper turtle
#

Birds referenced in this post: https://imgur.com/gallery/NFJMdup

I really want the color pink as an option for feathered dinosaurs in the game, specifically beipiaosaurus and austroraptor, and possibly deinocheirus as well.

A common request regarding the skin system is to avoid neon and saturated colors, with Beasts of Bermuda often being cited as an example of what not to do. However, no color is bound to being only neon or saturated, including the color pink. While pink is not a common color for birds to exhibit, it is still found in multiple species of water birds, including spoonbills and flamingos, which both correspond to the three semi-aquatic feathered dinosaurs mentioned above. The oviraptor already has a color scheme that is even more vibrant than those of these two living bird genera, as its blue feathers are nearly iridescent, and therefore the argument that pink feathers are too colorful for this game simply doesn't have merit.

The hypsilophodon is another example of a dinosaur with colorful feathers, although they are not quite as vibrant as the oviraptor's, which seem to be inspired by the color schemes of cassowaries and blue-and-black tanagers. The hypsilophodon's color scheme and even its iconic brow-plumes are taken directly from the King of Saxony bird-of-paradise. The birds that belong to this family are famous for their incredibly vibrant color schemes, and if the examples of living genera mentioned in this post have served as inspirations for the color schemes of multiple dinosaurs in this game's roster, then I don't see why color schemes that are equally or even less vibrant than them would be forbidden.

Pink is not an immature or unnatural color, and it should not be subject to the judgment that it is inherently too neon or saturated to fit within this game's artstyle. The developers have stated that they want to offer the widest level of character customization possible without defying this game's artstyle, and I firmly agree with this stance. The ability to express oneself throughout any medium is indescribably important, and I hope that the developers stay true to this perspective by allowing the color pink to be selected for the color schemes of certain feathered dinosaurs, at the very least, the three (or two) mentioned at the top of this all too lengthy post, which I thank you for reading. 💗

frail dome
#

i think adding a little tutorial in the game would be helpful for new players to evrima (like me)
i only play legacy, and all the combat in this game is so complicated to me cause i don't get the chance to learn it. a little tutorial that pops up when you select a dinosaur, like in legacy but more in depth, would be very helpful! that, or in the main menu, you have an option called tutorial, and if you click it, it will lead you to a sandbox area, where you can be any dinosaur you want! once you select a dinosaur it'll give you pop ups on your screen, telling you what to press to do what, and what actions are important to use during combat for that specific dinosaur.

basically, just add a tutorial so new players can learn easier.

steady thunder
#

how do you expect for ptera to find chickens and frogs, they're almost impossible to find and catchTI_BigBrain

native terrace
#

Okay, I know this is a big ask, but hear me out:
The only example I can draw from is Ark: Survival Evolved. When you spawn in, they show a picture of the map and allow you to pick a section of the map that you would like to spawn in. I only recommend this because the maps are so big that sometimes I have to spend HOURS just trying to get to where my friends are. Even splitting the spawn sections into 4s would help tremendously. It’s very defeating to spawn and realize it’s gonna take you half your evening just to get to your peeps. Anyway, think it over. I appreciate you guys a ton

wheat sequoia
#

make ptera able to pick up and drop small creatures to inflict fall damage

marble warren
#

adding hypsi growth is basically adding another playable

ancient plover
#

I know this dinosaur has not come out yet, and it may not even come out on evrima but ankylosaurus should be able to leg break like the rex in case if anky comes on to evrima. Because it has a literal club as hard as stone that could shatter bones. But I wouldn't be surprised if this has already been thought of or mentioned. Oh and it would be cool if you could flip an ankylo upside down but then you would have to be at a certain angle and also be a bigger dino like the rex since a smaller dino like the utahraptor shouldn't be able to move something that big that way

cinder stump
#

this except it uses its beak
or give it to quetz (still using the beak)

ancient plover
#

maybe make the sandbox spinosaurs hatchling look like the size of the rex hatchling instead of looking like a spino juvie? or make the spinosaurs hatchling at least the same size as the Rex hatchling from nest invites?

#

These are all my opinions, u dont have to agree

  1. Idk what plans there are for the music but right now I feel like the music is all over the place. Randomly I get combat music and it keeps starting over like 15 seconds after it starts and it triggers for no reason.
  2. When some dinos turn around suddenly fast it looks unnatural to me, the tail looks liquidy of jello like. For example a teno can be standing north, and then ill u do is press s and it just immediately jerks south
  3. The new juvie pachy run feels.. Weird, I thought it was great before. Just slow, i dont understand why it runs like its has a pole in between its legs, all it needed was a slight speed buff
  4. I think there should be less mountains, i feel like ive barely explored the map (200 hours in evrima) because I dont care to spend 20 minutes getting around an extremely dense mountain jungle with ledges everywhere, when I can just stay in 1 general area where every one goes. I think we need more valleys, plains, grasslands, ponds, realistic cave systems (not like bob), more little nooks and crannies for small creatures to explore, more fresh water puddles by the coast and ponds.
  5. I know im late on this but the way teno jolts its head back during the courtship animation makes it look like its trying to pop its neck and back. Dryo is quite perfect at first but then looks like it stepped on a lego. I think the Hypsi courtship animation was not "bird" like enough, I feel like it should fluff up its feather and dance like toothless. I think mating for carno, stego, teno, utah, etc (except deino) should go like this, a male or female calls, the other calls back (agreeing to mate) and it puts you in an animation where u both kinda just rub nuzzle on each other. Each animation for each creature would be different but serving the same purpose. Or if you cant find a mate, maybe females can have the option to release pheromones, and males can follow. Male Deinos however just bellow
    💁‍♀️
quasi shore
#

Put tenontos diet food inside the southeastern swamp rather than just around it because i dont see anything go there for any reason

ripe belfry
#

I really love the Beipi threaten, but I feel like the claws shouldn't dig into the ground. It has such long claws, it should flare its arms out and show off them bad boys, like anteaters do when they are threatened. Just stand up, make themselves look bigger and show off them long claws, ready to swipe at anything.
https://c.tenor.com/aAVuu_ZQOucAAAAM/kintisheff-white-anteater.gif

ember merlin
#

right now tenos kick looks really unnatural because of its speed and the stiffness of the tail. I think that it would be a good fix if tail physics were added back to teno while kicking.

autumn badger
#

I see a pattern with players and maybe your hot spot can see it too, northwest is doing a good job of what it was needing(to bring people in), central grass land, southeast swamp area, all great spots but it seems what's not so great is the parts that jace have done to make the map, I don't see many people going to these spots even though they a gorgeous. also I don't think taking the water from shallow was very good because now no one goes to it to see the pretty environment that jace made and I think it takes away from the pretty sight. as for the waterfall/small pool in the back of radio tower there is a lot of potential but no one goes there due to lack of food/Ai, could be a great spot for migrating to and later an additional nesting spot for some dinos. oh and dont forget about northeast forest another possible nesting spot for some.

ember sierra
#

was thinking a good way to spawn in might be to be in a cage that gets dropped from a plane, then parachutes down into a random spot. Not slow enough to where anyone watching can quickly get to it, but just to make the spawn in more animated and interesting for the player spawning in. So you get pushed out of a plane, you're in this cage, it lands and the cage opens and you exit the cage. The cage then vanishes after a few mins or something. Might be cool. ?

ancient plover
#

Just wanted to say I love the variety of fish; the colors, textures, and details are awesome

safe shore
#

Now that the devs and the community are playing with the idea of allowing unofficial servers to enable/disable skins, I am throwing an old proposal back into discussion. Global chat should be a toggle of unofficial servers too. Keep it disabled on official definitely, but allow unofficial to turn it on. Although announcements allow the admins on servers to reach the players easily, the players have no way to reach the admins. A lot of servers are now relying on 3rd parties like discord. However, some people dislike or do not have discord, so they have no way to join the community of the server or just get unstuck. Also, many servers already have global chats in their discords, so why not allow them to just have the chat in-game? This wouldn’t be too difficult to implement because the devs already have the systems for global and group chat and would just need to make a toggle for it.

hybrid garden
#

Please remove the Deino deathtrap pit at this location. It's like right next to the spawning pool migratory trail down from the falls. -.-

ancient plover
#

remove deinos idle sounds. An apex ambush predator shouldnt sound like my garburator when its just floating there.

earnest trellis
#

Juvie pachy didnt really need a speed boost that severe... Honestly needed just a slight buff because now he looks like a cartoon for how fast he moves. TI_DeinoBruh

real relic
#

If you want pack hunting to really work and not feel like you are forced to vc to be better, then what if you guys added preset chat messages that you have to press certain key binds. You should also be able to map some buttons to be different phrases like having "J" be the "Need stamina" and "K" being "Something on me" or switch the two.

echo hare
#

DESPERATE for enough fish and water on the coast. Turtle is on the diet but i cant survive there. Im a full grown croc playing on the beach and I'm definitely going to starve to death. I log on, eat all the turtles around me and log off and im only barely keeping alive. It shouldnt be such an unplayable punishment to seek turtles. Not to mention once youre on the beach as an adult, there is no way to get out. You live there now. forever.

crude tartan
#

If there's one thing you don't change, it should be the Giga calls, those are easily the best calls in the game especially hearing them over distance as a new player. Sheer badass-ery

Anyway now onto my actual suggestion. Ambushing without being in a VC is kinda hard since the F call can be heard half way across centre Plains it seems, how about if your crouched you make very minimal or no sound for chats. It'd make sense since crouching is kinda meant to be stealthy, and it'd help to coordinate ambushes or even just warning your packmates "hey there's a.. idk a huge carno nearby go hide" without ringing the dinner bell that is your location

ancient plover
# ancient plover **10 percent rule as a method to reduce to carnivore overpopulation** In real w...

ADDON
With diets in general there should be favoured and lesser food sources.
Favoured food sources are the staple of the animal's diet, which provide a generally well rounded amount of food and nutrients. Lesser food sources provide a lot less food and nutrients, but they can still be used as a food source, be it as a backup food source or simply just feeding on them while you have the chance.

Using Utah as an example, Ptera should be a lesser food source as it usually is only dumb luck that a utah might actually ever catch one. It is still possible, but its not reliable as a food source.

The categories shouldn't be clear cut, as there should be some inbetweens. Again using the utah diet, this would be deino. It is a somewhat more reliable food source than pteras (it isn't especially mobile and it's vulnerable on land), but herbivores are still in a way a better food choice as they are still going to be a more common and more food/nutrient dense (refer to 10 percent rule suggestion above).

sick juniper
#

At a certain amount of health, damage to your tail and damage done by creatures significantly smaller than you shouldn't be able to kill you.

orchid radish
#

The ability to control your jump as a Utah, just like the Hyspi can.

ancient plover
#

Devs we have to talk serious about the map, making a new river and removing some forest doesn't make the map interesting again, the problem is the jungle biome, I know is not that easy but what we need is a new biome, what you should do is use the south and east regions of the map (the furthest from the coast) that are full of forest no one has gone to, and add there the red wood biome or a biome similar to V3's with some cool locations, that would make the map interesting again for 1 year at least

upper orchid
#

So ptera has mega fish on its diet (I don't actually remember what they are called) As in the big big fish... how is ptera supposed to get it? If it's on a river bank it's clearly a deino trap. It has 0 way of actually getting this meat unless it mixpacks with another dinosaur that can drag it to shore. I don't think that's a good design, give it something it can catch or kill on its own.

EDIT: Elite fish, I forgot the name in the post, either way, not a thing a ptera can get reliably or at all

limber sphinx
#

Ongoing Issues with The Isle Evrima

An honest opinion on my dislikes and "likes" on the current state on Evrima, The Isle and it's development in general (from islecord, to streams, PR and more)

||I will include a tl;dr section for anyone not bothered to read this feedback post. I am not expecting you to read the whole post, as I will try to include everything into a small summary- However, if you do read this whole post THANK YOU.||

The Isle Evrima, released as a Beta Branch for The Isle on the 19th of June 2020. It has been 633 days since this.
The Isle was released on 1st December 2015. 2,295 days from this post- I will refer to Legacy's development time in this post however.

Currently, The Isle is in a very interesting time period. Like a lot of other Indie Games, there's always a phase during development where the community and it's player base become quite worried with the current status of the game. But why?

Let's begin with some of my dislikes and the communities dislikes (gathered over multiple servers)

DISLIKES

PR
The Isle's PR, public relations, seems to be good, solid and stable. But that's mainly PR's façade in The Isle; For someone who is relatively new or logs in every few weeks/months to check up on The Isle, information spread seems to be pretty solid. Punchpacket comes on every few days or so, and spreads some words with the occasional Kissen, Dondi and/or Filipe word (maybe even Hypno or VisualTech IF we're lucky)

__So, what's bad about it? __Like I said, this is the façade; the front; The exterior of the true questionable PR through, mostly, Islecord (The Isle Official Discord)

   (-) Miscommunication
  • Over the past years, I and many others have seen information come and go. A prime example of miscommunication would be with Kissen, probably the most controversial developer currently (IN TERMS OF PR)
  • Kissen has, throughout the years, given controversial statements- like a split roster- which had to revalidated by Punchpacket later throughout the day.
  • Kissen has also, multiple times, contradicted Islecord's rules. Stating "Turn off Ping on Reply" when no rules state this, the mods being informed that USERS can turn on @ when a dev is ACTIVE in chat. However, this is just a small little nit-pick

Fixes/Solution requests in Part 2

Isla Spiro

It's not a Jace issue but it's not just a Dondi issue. It's a Dev Issue.

Why do we have Spiro? Well from what we know, Spiro was given to us (in a rush, probably one of the worst things developers could do in a video game) mainly because Spero was "Too big for Servers to handle". Which is understandable! 🙂 However, WE KNOW from images, that Spero wasn't just one LARGE singular island. But an archipelago of 3 main large islands. (Image below)

Current main game ONLY utilises just less than 1/4 of the map. The rest is mainly untouched and still uses Update 2 assets (like Gumtrees). So why couldn't we get this with Spero? OF COURSE, the whole map would not be in-game. Presumably, for this feedback's sake, using the right island in the photo which is just smaller than the playable area of Spiro.

Spero was unique, not only was lighting very interesting but was also worked on A LOT MORE- knowing Spiro was rushed.

Minmi, Other Playables and Mechanics

The choice of Mechanics for updates HAS been poor. Not only was Diets trying to do something interesting never seen before in The Isle, which sounds good on paper but means the devs have barely nothing to fall back on in terms of revamped Legacy mechanics in Evrima.

Running out of words. Will continue later


- PR has been atrocious recently
            - Especially due to Miscommunication 

- Isla Spiro was a hit or miss

- Trying *unseen* things before (like Diets) was also a hit or miss, which should've been backed by properly functioning revamped Legacy mechanics in Evrima.```

Part 2 in 6 hours.
blissful hawk
#

Humans using bones from dino carcases for weapon crafting

trail saddle
#

I think this deserves (yet another) visit if it has not recently.

Running through tall grass mats it down to the ground for a short while, giving indication that an animal has trekked that direction, and also giving the relative size of the animal depending on the width of the matted grass. Perhaps this would only happen when a dinosaur is running, and not while crouched, as to allow stealth within grass to still hold some merit.

wispy wind
#

Revamp tracking system.
As of now the tracking system is just "they're over here". Its really boring and not very satisfying to use.
Things that could help interactive foliage, twigs on the ground to break, and half eaten/ dug up plants.
You would have to keep a lookout for these things instead of just holding Q.

So if you found dug up radish and claw Mark's on trees, you'd know there was a teno in the area. You wouldn't know exactly where, you'd just know there is.

Blood shouldn't be as easy to track with as it is atm. Instead have blood Leave splatters consistent with your speed. This would mean that managing your speed would allow you to escape.
Also allow blood splatters to be covered up by foliage, this means you wouldn't be able to smell it, but if you were paying attention you could see an odd patch of leaves, you could know the prey went this way.

Because let's be honest, literally anything is better than what we have now. Which is basically if esp was a mechanic.

The only time you should leave footprints is if you are running on certain surfaces. And even then you'd have to look for them instead of holding Q.
Ex: You see some teno prints in the mud, they stop at the water then turn back, now you know the general direction to go without completely revealing its location.

vestal dove
#

Make Compys playable 🥺

glass rose
#

sandbox for update 5 maybe? So people can practice without loosing any progress OR testing new mechanics, that'd be useful.

ancient plover
#

The map needs to be cleared out of all its seemingly never ending forests that NOBODY uses. For example, up by the radio tower outside the gate, if you follow the pathway it leads to nothingness. There's hardly any water, no puddles, no ponds, and no one really goes there because its hard and not worth it. Basically the entire map except the hotspots are like this. It's all the same, barely anywhere to really go. So much land is being wasted. Not to say I dont like the dense foilage, i love it. But theres to much of it with no purpose and it's not fun to go through.

manic herald
#

^^
To add to this, I also feel that not only is the forest useless, but shallows is pretty useless now as well. Ponds/lakes being brought back into the game, even just connecting or close to rivers so there is deino access would be so nice and would encourage players to trek through those areas. I feel ponds would also double as a good spot for bary or beipi to hang around once they’re implemented into the roster

On a side note, shoutout-out to the devs! They work so hard to piece this WIP game together and considering the size of their team, they’re doing awesome so far. The amount of stuff added to the last patch and bug fixing must’ve taken lots of work!

real relic
#

Make diets use a more scalable factor and merge into one bar instead of the whole eat 3 different foods
To further elaborate, the old "eat anything you want and be fine" should be brought back but with scalable diet factors this can change it up to where the lower your diet bar, the weaker the buff you get (0% = no buffs, possibly negatives)

To help make it so there's still a reason to hunt something you prefer It could be made where **if you eat your preferred food you will have your nutrient bar be filled faster meaning more buffs compared to someone who ate something non preferred foods leading to buffs that wont be as good as yours and maybe not even close **

To compensate for these changes-
Diet bar should drain slower than your hunger
How fast it fills up depends on if you're eating preferred or non preferred food

May also help diets not feel forced but instead fun PogBlue

limber sphinx
# limber sphinx **__Ongoing Issues with The Isle Evrima__** ***An honest opinion on my dislikes...

Ongoing Issues with The Isle Evrima Part 2

#general-feedback message <-- Link to message here

Picking up from

Minmi, Other Playables and Mechanics

The placement of the Updates have been very interesting as of lately. Especially after getting the "Trello Update"- a lot of mixed messages came. It was, however, mostly a good improvement from previous trello position. So what's wrong with it?

https://trello.com/b/G5tsb4XI/public-roadmap <-- trello here

Like said in Part 1, The placement of Diets wasn't very great. In my personal opinion, and the opinion of others, diets should've been done far ahead in the future (at least in the next 2 updates after) even things like Deino. HOWEVER, we have Deino, diets and etc.

What can, could've, been done?

Well, it's obvious we can't remove these things. That's months over months of development wasted, but the placement of Diets and Gore IS VERY ESSENTIAL especially knowing that Gore WILL affect Diets (mainly for carnis) for the better or worse.

So it's obvious that it should've been the next update, 5, however we have Nesting.
It's a shame that we cannot get this switched, or at least prioritisation.

What can the dev team do NOW for the future

Although every update of the trello HAS been "to fix" these issues, the devs NEED to make sure that updates that follow don't need help or wont be changed (Like diets with gore) in the future with an update; UNLESS the update is placed directly after the update it will complement.
-Eg. Gore SHOULD'VE been switched with Update 5

Minmi?

It's not solely JUST Minmi, but it's the lack of information for animals like Minmi.
YES, this is a thing with PR but also with Phase Two.

Minmi is a semi-aquatic ankylosaurid WHICH uses water sources as a lifestyle. So, why wasn't it included in ANY of the water flora (underwater environment) concept art when we know it'll be eating from water-based flora?
It's these confusing things, like with Minmi, being a small, announced ages ago, and yet has little recognition within the game, devs nor Phase Two.

Fixes/Solution requests in Part 2

PR

PR is not an easy thing, I understand this. Talking with the community is hard, I acknowledge this- but TEAM COMMUNCATION is easier; you're not trying to communicate to thousands of people but a team of roughly 20 individuals.

How can we fix these issues?

Talk with your team.
If Kissen is having issues with "Ping on Reply" change the rules. INFORM MODERATORS. Pin a comment from Kissen about "Ping__ on reply__", because no other dev (active dev) seem to worry or care about being pinged amid conversation during #isle-discussion.
Alongside don't time/timeout people who don't follow this rule without warning. Unless you're able to effectively inform the community about the rule change.

Spiro

I did talk about a solution. But I know reverting back to Spero is stupid due to Jace's contribution on Spiro.
However, I hope that "Jace's Secret" WAS NOT fixing Spiro for the previous update as fixing the wonky level design of a map isn't a secret.

  • Please fix Spiro for Update 5.
    - Please do not just "fix" certain areas of the map. Redo the map which was touched by Dondi. Dondi, yes, isn't bad- but this is Jace's map now (under Dondi's direction). Spiro needs to be fixed.

What do I LIKE about The Isle?

  • I like how mechanics are being done over playables
    - It's a good move which WILL help strategically
  • Playable selection is above mediocre
  • Music (except for Combat Music)
  • The Future looks relatively ok

- Updates should correlate better with other Updates

- Spiro NEEDS A LOT of adjustments, fixing biomes, diversity and design

- Minmi, and other forgotten animals, need a bit more recognition.```
charred quiver
#

Hello, just an idea here but i feel that the deino should get a buff to its under water time to be more effective at hunting. while also nerfing there oxygen regen while also making basking "h" regen oxygen faster. this would make the game more realistic as you would see more deinos basking for oxygen and make hunts more realistic as normal crocs and alis of todays age will stay underwater for over 2 hours during a hunt.

ancient plover
#

Can pteranodon not hold their fish like this?

umbral adder
#

Game was fun around update 3.5, can we have 3.5 or even update 3 balance but have the map changes of 4.5.

Recent update the balance has made the game really unfun but the map changes are amazing. Getting tired seeing carnos everywhere whiping most dinos with little effort

mossy holly
#

The large dense forests/jungles while very immersive, do not contribute much to gameplay. All of the main hot spots follow some form of this formula:

  1. Large open fields.
  2. A nearby body of water IN large open fields.
  3. A swamp with large open fields nearby

I think that the newest additions to the map GREATLY enhance the plains especially and it changes things up. And I think that this is certainly the right direction to go in. However more biome diversity like Redwoods, pine trees, birch trees, and less foliage I think would enhance the map more down the road for sure!

I don't think that ALL the dense forests should be erased, but I certainly think some of the LARGE expanses of dense forest could be utilized in more appropriate manner for more emergent gameplay. (More biome diversity! More kinds of trees! More interesting land to explore and find cool nesting spots in!)

amber plank
#

my main problem is not the game, but the community, and in game chat. the toxicity has taken a turn for the worst. i don't know that its from new players or board ones. but its very unfun to play with lots of the people. i would just play with my dc, or by myself. but playing by yourself in the isle... i don't know what can be done to fix this( i don't make games) but something has to b done. tis gross how ppl are treating each other. this is not rust.
lots of people came to the isle cuz of the friendly people. lots of people are leaving cuz of the shitty ones now

quasi shore
#

I like the forests a lot but they’re a little repetitive and there’s no food or ai in them. And they usually tend to lead you off a cliff. Make them better

patent remnant
#

Scenting needs reverted back to its original state. I know it was opted for the simpler, more basic scenting we have now due to performance issues of the previous scenting system, but that lies in more so of an optimization issue then an issue of the mechanic. Watering down the scenting mechanic just defeats the purpose of having one as scenting is an extremely complicated sense that should have some sort of realistic mechanic to it in an animal survival game. Examples could simply be basic wind mechanics.

The scenting also just led to a tracking system that seems very cheaply made, and very similar to the Call of the Wild game series, a PvE hunting game. Using a PvE tracking system as reference for a mechanic that helps player combat doesn’t work, and it shows. Tracking has simply just became pressing Q on foot prints and following it. It feels to me like it’s very lazy.

ancient plover
#

This might all ready be planned to be fixed but if not it should be. Its immersion breaking and silly looking when my kill has it's butt deep in my face. I think it might be cooler if we held things by their throat instead. Or for example when Ptera has a big fish, it should be carrying it horizontally not vertically

real juniper
#

Would be cool if all Dinosaurs currently in Evrima could just pick up a juvi in their mouths without harming them. Only adults can do this it should also deplete stamina “very slowly”. It would make lots of good funny moments. And it would ad that protection instinct to a mother, let’s say: Stego she could gently pickup her bubu to keep the vicinity clear to use her main weapon.?

ruby kite
#

I heard this from someone a while ago and i think it needs to just be repeated, but i think that all dinos when they are young should have diets. Now hear me out, i think they should have juvi diets, diets that they are actually capable of gettin with a little bit of challenge, and as the dino grows, every 25% their diets change to more accommodate their bodily needs, higher grades of food. Lets say a juvi carno goes after rabbits or smaller player dinos, then after 25 the grade of food they need for benefits rises, now they need deer or goat or bigger player dinos. Just an evolving diet that accommodates a growing dino. I would love to hear what ideas other people would have for this because i loved the thought of it when i heard it. Plus an evolving diet would make everyone wander the map looking for ai/plants and players. It wouldnt just be the herbivores havin to run all over the place

carmine loom
glacial shell
#

Alright, so I know Stego is the hulking OP behemoth of pure DPS that it is but this still makes no sense.

Not sure even if this is a bug or a legitimate change tbh, but Stego is locked out of attacking for about a second if not slightly longer after a Utah dismounts it's pounce, not only is this one of if not the most absurd balancing fixes I've ever seen but it arbitrarily locks the defending player out of their ability to defend themselves in general for (what is in combat) quite a long time... so much so that a well coordinated pair of utah's can pounce cycle a stego to death for free if they corelate their dismounts to their pounces. All you need is 1 successful entry and you're able to land 4 pounces before the stego is allowed to attack back again.

I'm not upset that the stego/utah matchup is more "fair", actually I just defended a rather large pack of utahs and used terrain to make their dismount immunity a bit more manageable and punishably, this is simply a very VERY occasional stego player noticing complete and utter bullshit.
You can balance stego to be far weaker if you really want to, give it a temporary size reduction to reduce it's overall range and HP if you really want... but don't arbitrarily turn off the player's RMB when a utah dismounts, think of something more creative.

lament chasm
#

make all the vegetation more light green, like it was in UP2, back then it was really good at this exotic climate. Current one really isn't. Or just go back to modern day forests, like in Legacy. You were dam good at these maps (not talking about level design, the style itself)

ancient plover
wispy wind
#

Make juvenile animals actually viable.

Right now, juvies (especially herbivores) are simply scaled down adults with no uniqueness whatsoever.

Juvenile stat scaleing doesn't need to be so linear. For example: juvi stego can be faster and more nimble, juvi teno can be much more water adept being able to dive, juvie pachy could deal bleed and scale inclines easier.

People have suggested adding juvi exclusive diet foods that are hidden away from adults, but I feel this solution is lazy and doesn't solve the core problem, juvenile dinosaurs are simply objectively worse than the adults. This pushes people to want to speed through growth, which causes complaints when the devs want people to grow slower. Juvies feel less like a growth stage and more like a glorified loading screen.

Allow juvies to have unique niches. Stats dont have to scale linearly so much. Just give us some kind of uniqueness.

vale moss
#

Jungle Rework

There's been a sad number of suggestions in the past couple of days asking to remove or severely limit the amount of jungles on the island. I definitely understand the frustration with this region of the map, but considering this island is implied to be tropical, that seems to be a very disappointing thing to see people want to get rid what should naturally be the most common biome around the map.

This document attempts to offer some suggestions to make this area more engaging through adding more unique interactions, niches, specific resources, visually distinctive flora, more POIs, and key landmarks to allow easier navigation.

TLDR points

  • specific juvenile food that stops at an early percentage before subadult
  • mineral licks, abandoned ruins and vehicles as POIs
  • landmarks such as geysers, waterfalls and specific river types
  • jungle specialists that lean into tracking and cover as mechanics
  • more colorful tropical flora to break the amount of overflowing green
  • canopy AI such as howler monkeys, songbirds that can drop food or serve as alarm calls

Document for more information
https://docs.google.com/document/d/1VjjfgrAlnc83yntPQWfJoAkVOxkAVICv4x8QgyHmASY/edit?usp=sharing

normal dew
#

@real sentinel have you guys considered adding more little tidbits to nature for smaller creatures? i.e. fallen logs hypsis can hide in, caves to chill in, more rocky areas and things like that

cinder stump
#

My idea for herbivore diets (but this could be used on carnivores too).

As a Juvenile herbivore you can pick a combination of 3 diets out of 9 by eating one of these sets, each set of 3 will have a different effect.

Effect 1: Speedy
Following this set of diets will allow your herbivore to gain a 15% speed boost, allowing you to run away from threats/get to your diets faster.

Effect 2: Brawler
This set of diets will buff all attacks by 15%, letting you be a monster in combat if needed, however the downside is that this diet requires you to travel the furthest distance to maintain.

Effect 3: Endurance
Following this set of diets will boost the amount of stamina you have by 15%, letting you use your special attack more and run for much longer.

Effect 3.5: Eating all of the diets in your character menu will simply just make your stats default

Switching Diets

When you pick a diet effect, the other 2 sets will go dull in your character menu, they'll still be there, you just simply have to eat a different set of diets to change your diet.

Benefits of adding this

Adding this different form of herbivore diets would give a more constant benefit for diets, plus the herbivore can now choose their diet, so some diets will let them travel less, others more for player preference.

Note: I should add that the % boosts given are not supposed to reflect a final idea, they're just there to give an idea of the boosts

charred quiver
#

Just a simple idea to level off the playing feild of the current dinos. I believe the addition of allo's would complement the games current line up perfectly, Allos would give stegos and deinos true competition while also not being out of the realm of possiblitys for carnos and possibly a big enough pack of utahs. They would also pave the way to larger dinos being able to be put in game without them being completely over powered vs the rest of the line up. I feel this is a much better next addition then humans would be, the idea of humans is a good idea to me but the current line up doesnt feel flushed out enough for them.

river heath
#

I think that one of the reasons why herbivores are picked less(aside the bad balance changes) in this update is because of how harder and frustrating it is for them to fulfill their nutrients compared to the carnivores. So my idea was to either increase the spawn rate of plants. Or put a secondary plant for each nutrient, this plants will obviously not give the same amount of nutrients as the main plants maybe only 30-50%. I think that it could help the growth for herbivore and give them the chance to explore other parts of the map

native basin
#

How about to let some of the carnivores have a prey which give two nutrition-types too increase a preferred behaviour among the species but also a more balanced ecosystem? For exempel with uthas to increase their pack instincts is that to give a large prey, like the stego, two nutrients to increase the reward among utha packs and start to consider it as an more desirable hunt which directly could keep the stego population in check. This could further in the future increase the potential hunting between tentos and troodons, stegos and allos, hadrosaur and carnos and trikes and t-rexes. Ofc these hunts should be a high risk and high reward gameplay and nothing less.

real relic
#

Make blood get darker as the bar lowers
Meaning that if you have 20% blood left a utah would see that as a very dark red and know that you are on the verge of bleeding out and let it capitalize on it.
This could also help bleeders as a whole and probably some other pack hunters.

tidal cave
#

Could we possibly retain the ability to use certain attacks that don't rely on the mouth/biting (tenonto kick, or bary's possible claw attack for example) when holding pieces of food? Currently you can't do such attacks when holding pieces of food, which seem a bit unrealistic and annoying that you have to drop and abandon the piece of food if you get attacked so you can defend yourself.

hot hornet
#

Can we get pachy's leg fracture to be as devastating as it used to be? Now it is possible for a carno to heal a leg break in 2 minutes while walking/running. In my opinion a leg fracture should get worse the more the fractured party uses it, which would encourage some caution around pachy. Also if you haven't seen kav's latest vid of carnos fighting herbs, then I recommend checking it out cuz it shows a lot of why carno is a bit op now with U4.5. Link's here to youtube: https://www.youtube.com/watch?v=nQA54SnWosI

hearty heart
#

Maybe increase and expand the AI spawns in all parts of the island. Mainly because:

  • people normally spawn their dinosaurs on the center of the island and some people (like me and others that are new to the game) want to be on the sides of the island to grow safely and not be killed in the first 5 or 10 min, because that happens to me a lot if I'm on the center of the island in baby stage. I'm saying this, because if I'm on the sides of the map, is very difficult to find any kind of animal to eat if I'm carnivore (specially with utah) and I die for hunger and thats kinda annyoing. And sometimes when I find a dinosaur, is already a fully grown one. So increase and expand the AI spawns in all parts of the island;
    OR
  • 2 things that could solve the problem is to give to the player the option to spawn in a random place on the map and you could increase player limit on the officials servers (like 200 or 300 players on one server and because people normally plays those) since the island is very big and so the probability of players finding each other, on the sides of the map, is bigger (and so the lucky one kills the other and survives to grow to the adult stage safely and so on).
    So this could give more opportunities for people to survive on the isle.
glass rose
#

april fools update? where everyone gets resized\buffed to death (imagine big ptera,renamed to quetz)

lone sapphire
tepid plover
#

Herbi diets (in the form they are in now) would work if just a simple change was added.

This change is a serious reduction in the speed that diet meters decrease. This would help a huge amount with the constant running. Keeping the hunger rate the same should work still because grass is everywhere, and making diet plants less valuable overall will hopefully get more herbis grazing instead of saving their stomach for diet plants.

This will keep herbivores migrating to and from predictable and learnable places across the map (very important for carnivores) without compromising such a huge amount of enjoyment like the game does now.

Maybe with this change we will bring the game closer to the end goal of herds of herbivores calmly migrating around the map at a peaceful and constant pace (until the carnivores get hungry of course) TI_Troll

amber flower
# vale moss **Jungle Rework** There's been a sad number of suggestions in the past couple o...

This is one of the best suggestions I've read so far, I feel like with this and the suggestion I have it would really work together.

I suggest a water update, to bring more life into the map. So far all we have are rivers and one swamp. I believe it would be beneficial to update water as a whole. Adding more foilage and etc.

One of the things I think should be added are streams (I already know they are planned to be added). I think since Deinos can't hide in them there should be a reason to still drink at rivers. I think drinking out of streams should take a lot longer to fill your thirst then compared to a river (just an idea so that streams aren't the only thing people would drink out of). Kind of balancing out the two.

I also believe that some ponds and lakes would be beneficial in making the map feel more unique and alive. Along with different types of fish and aquatic ai in each separate water system.

Just a suggestion that I think may help the map some.

manic plaza
#

Ptera skin colors TI_Perfect

still junco
#

THAT PTERA SKIN LXGPSBPXB oh my god PogBlue TI_Perfect TI_Perfect TI_Perfect

frail dome
#

ayyee! you're doing well with the skins here!!! i'm excited!

modern hinge
#

What I want to see from the skin system are the skin creation menu, and the diffirent skin colors. Also, maybe a video showing the system as a whole?

ancient plover
#

Tbh i thought u guys were going for realistic that ptera just doesn't seem realistic tbh

lucid sonnet
#

PLEASE devs keep these blue/grey and green colors!
I know u said the colors are WIP and subject to change but I LOVE these and im sure others do to! 💙 🧡 💚
I hope to see these colors on other dinos too in the future cause its just simply gorgeous.

astral scaffold
#

good work on those ptera skins, i like em very much. gives good insight on the freedom we'll have in customization.

pls show more skins and patterns next week, they're way nicer to look at than 7 billion dinosaur flirting animations

hard elbow
#

10/10 from me on the skin previews released so far, they look amazing. I'm very thankful to see options for brighter more dramatic colors like the blue ptera look pretty realistic and don't seem out of place or like an eyesore in some other competitor games

low snow
#

keep those ptera skinsTI_PteraHype

onyx wren
#

Please and thank you. They're gorgeous.

night bolt
#

Super excited for the skin system, messing with colors and like the looks of green and blue PogBlue keep up the good work TI_TenontoLove

weak zealot
#

idk why everyone is gushing abt the ptera skins when the pachy one is RIGHT THERE -- you kidding?? gorgeous. Thats my fav TI_Perfect

Loving what I'm seeing of the skin system so far! excited to see more of it

royal quail
#

I'm very impressed by this, it looks great, natural, and it's gonna be awesome to have some variety and not see the same colors on every dino

slow peak
#

please fix framerate optimization and disjointed hitboxes. the entire community has been asking for years and nothing ever seems to be done about it

ancient plover
#

Beautiful new skin concepts, natural but still exotic and unique. I can't wait to see what is revealed when the update drops. Also I like the subtle new deino skin in pachy's background, not sure if being subtle was intentional but I haven't seen anyone else mention it so far, so I figured I'd point it out.

ancient plover
#

SKIN SYSTEM

Please don’t implement another skin system where color customization is prioritized over pattern customization. In my opinion a skin system that is short on or lacks pattern customization is just really boring, dull and unenjoyable, no matter how amazing the color options are.

You could even give us half the color options you plan on giving us and the Skin System would work perfectly and way better than in Legacy if there’s a solid base of pattern options.

Honestly color customization is also way harder to balance too; patterns should definitely be prioritized on the first iterations of the Skin System imo.

Patterns, patterns, patterns.

graceful wigeon
#

It would be very cool if the current state of our diets/hp was reflected in our skin’s vibrancy! Similar to real life, where the brighter colors an animal’s display has usually means the healthier the animal. Would be a really interesting feature to have alongside courtship

stoic willow
#

bring back shallows, an unnecessarily large area of no water now. making a big chunk of useless land that no one ever goes to. Also, let animals wallow along the river, makes no sense that dinos cant. Bringing this back will make players have an actual reason to risk being near a river besides having to drink. Gives deinos more opportunities to hunt. mud pits can stay, they can just be in areas where water isnt near by.

hallow cliff
#

Please bring back waterside wallowing!

mortal summit
#

keeping up with stego diet wile growing seems imposible having to cross the map as a baby stego. why not just let us fill all 3 diets before 50% you spend 30 mins walking if your lucky enouf to make it that long without being spoted to have to cross a river witch takes forever for you to swim just to get snaged by a dieno

real relic
#

remove utah purr TI_utah

honest stump
#

The group system should be bigger for carnos as 3 is so small and it doesn’t stop people from being in large packs anyway so might as well make the pack limit bigger for a more efficient pack possibly 4 with that being enough for 2 adults and 2 children? I know some will disagree but to have a larger group would make hunting and travelling so much better

lament chasm
#

Though the sneak peek of skin system shows your inprovements at colors, I feel like Legacy skin system's issue wasn't really color palette, but lack of unique patterns. There were just 4 that varied in smoothness. What we need is a bunch of options to distribute colors over the Dinosaur!

TLDR; Cool that you've improved at colors, but new skin system should revolve around a large choice of patterns :)

tribal quest
#

I like these skins so far but please don’t go too far with the colours. The purple and orange one with the ptera is kinda borderline imo. Really hope we don’t end up with the… interesting… skin pallet that beasts of bermuda has but so far so good.

fluid perch
#

Sincerely hope we get more emoting/body language for the dinosaurs!

I absolutely love the concept of being able to convey more as our creatures without the need for calls. We have the opportunity to truly experiment and expand our horizons considering what we know about dinosaurs isn't entirely concrete. For example...

More animations for — lounging/laying, play-fighting (romping), grooming, nuzzling, rearing, strutting, lowering or raising tail (to some capacity depending on the species), digging at the ground, dust-bathing/rolling, shaking off, stretching, lowering head (nervous/submissive), and jousting with or posturing up against other dinosaurs of the same species.

quasi shore
#

Make deino combat more dynamic than just whoever bites first dies. Maybe that should go for most things but mostly deino. Either that or just give it a fracture or something.

late arrow
#

Mods when the recode is complete

safe oak
#

I have a fairly decent PC setup and usually play everything on epic, but as soon as you enter combat with more than ~6 ppl the game gets unplayable. Ik I'm not the only one with those immense frame drops and I think focusing on performance improvements should be goal #1 in a melee combat game were the melee combat doesnt work properly. Waiting till update 9 until those things get addressed seems bad for the gameplay experience imo TI_dondiFeels

vernal vector
#

special skins for players who have accumulated hours of this game 1000 or 2000h up.

lament chasm
paper turtle
#

Some ideas for the Parasaurolophus' attacks and special abilities, I love this sound-based dino very much! TI_babyPara

Primary Attack: Flail - Standard primary attack, but instead of a bite or the Legacy headbutt, the Parasaur flails with its forelimbs.
Alt + Primary Attack: Pummel - The Parasaur turns and throws its weight in the direction the player is looking, flailing with more force as it does so. Like other alt + primary attacks, Pummel costs stamina and does more damage than Flail, but it can also knock down lightweight creatures (about Utah-sized or smaller).
Hold Right Click + Call: Pitch - Using a call while holding right click will modify the call and give it a special effect. Pitched calls do not cost stamina, instead they are more intensive on the “anti-spam voice box thing” than unpitched calls. However, pitched calls are still dependent on stamina to properly function; because the volume of calls is reduced at low stamina, so too are the special effects of pitched calls (just the two that are useful during combat).

Broadcast: Plays an infrasonic version of the Parasaur’s broadcast that only Juvie Parasaurs (and Troodons who’ve learned how to mimic them) can hear.

Attract: Allows the Parasaur to invite a small herbivore from another species into its group (smaller than Pachy). All group members will be able to read each others’ chat, regardless of species. Non-Parasaur members have a separate group count whose limit is equal to 50% of the Parasaur’s group limit. (For example, if a Parasaur’s group limit is 6, they can have 6 Parasaurs plus 3 small herbivores in their group).

Threaten: A booming call that temporarily deafens victims in its radius, drowning out most sounds in the game with an ear ringing effect (think of a flashbang sound effect). Deafened victims have reduced jump height and will unpredictably veer off-center while sprinting, due to their inner ears being damaged (your inner ears contain the organs that allow you to balance and properly orient yourself). Deafened players also have a reduced threshold for resisting a knockdown effect; this can allow Pummel to knock down creatures larger than what it normally could (smaller than Parasaur, size limit can always be adjusted if it needs to be). The duration and strength of the debuffs & buffs are reduced when the Parasaur has low stamina.

Danger: Triggers an adrenaline rush in all nearby group members (including non-Parasaur group members), increasing their acceleration rate and maximum sprint speed for several seconds. The duration and strength of the buffs are reduced when the Parasaur is at low stamina.

quartz laurel
#

Remove elite fish from the adult deinosuchus diet.

ancient plover
#

something is finally happening, thank you very much for sharing something with us and making progress!

ancient plover
#

Maybe Trike and Stego and other things that have protruding horns and such should suffer from like having their horns and stuff be worn over time or even broken during a fight and have them grown back over time

ancient plover
#

Deino should be able to hold its breath for 8-10 mins

whole zenith
#

10/10 job on the skins devs👍

cold hare
#

im ok with stego being so strong, because it literally has swords on its tail.
but its head should be very fragile, like 2-3 bites on the head from a carno could cause alot of damage. maybe make its hitbox a bit smaller so only a well placed bite on the head can cause massive damage?
also holding off until there are bigger dinos to change it would be ok too, because i know its basically the only apex besides deino rn

real juniper
ancient plover
#

i keep seeing people complain about stegos. dear devs: stego does not need to be nerfed for midtiers. please do not nerf stego. everything will be balanced once larger carnivores are added in. stego is slow as fuck. literally just run away.

mortal summit
#

i really do not understand why you make it so hard to play a herbivore i searched down every river and saw 1 potato root and it was gaurded by a dieno such a fun game but the diet system is not there yet just let us get diet off 1 plant till 50% feels like i cant touch half your game

frail dome
#

the vibrant colours look actually really good on the dinosaurs! i'd say to dull them down though if you keep the blues and reds. seems a bit vibrant to me, but on the males it's fine vibrant to be honest because it's for attraction and all that. for females it'd have to be more greyish and washed out type of colours but gosh they look so good! very good job with the designs by the way

white bear
#

I absolutely love the vibrant colors even if they're intended to simply be for testing. I'm really hoping the blues, reds, and purples stick around even if they're to be dulled down a bit. This is way better than what Legacy had to offer by leagues. TI_TenontoLove

vestal sleet
#

Personally I think the vibrant colors would be amazing to keep as the crest colors for males. It just helps to add more life to them in my opinion

tepid plover
#

I think the tones and brightness of all of the colors are perfect, but a lot of the colors look extremely saturated. Maybe just dial back the saturation of those super rich blues and reds on the body (of course crest colors should stay vibrant and saturated.) Otherwise the color choices are very amazing and some of the skins that have been shown look great.

On another note, There was a distinct lack of new patterns. Maybe showing those off or at least just saying they aren't done yet would be another really good step in the direction of transparency.

Overall very glad to see some new stuff and it looks pretty good so far.

coarse raft
#

For the new skins, I think the choice of colors looks excellent, not too bright but also not so limited either like in legacy. The greater range of colors for all dinos will be really awesome rather than just keeping each species palette specific. 👍 very much love what is seen so far.

tribal crown
#

Colors are super nice, but some need to be dialed back. Less saturated, less vibrant. Doesn't look natural.

cobalt quarry
#

for the additions of blue skins: i offer you my first born. i love the work so far

one suggestion! since some people talked about it: if there will be certain colors more common in some species vs others to maintain a theme, i highly recommend going with those blue, black, white and yellow tones for hypsi. those colors compliment the species when shown in groups; its not as clashing as, say, the green one mixed in there, but thats just me!

languid vapor
#

I like the vibrant colors. If players wish to be so disadvantaged in the camouflage department at the expense of survival and benefit of looks, so be it. It'll be interesting to watch play out. Like a natural selection minigame of sorts.

formal flax
#

Please, for all that is holy, do not limit the more vibrant colors like purples/oranges/blues/etc. I remember seeing this a while back so bump.

Being reduced to greens, browns, creams, etc can get old real fast, even with color variation and it being a nice shade of green/whatever that's natural. So maybe something like this?

brisk pewter
#

Absolute wonderful work on the skins! ❤️

slim halo
#

Hypsi and stego skins are a bit much, but all the other ones are badass

hexed bear
#

some hypsi skins and that one stego look like they came outa bob

onyx forum
#

This might be an unpopular opinion, but the skin system is a bit disappointing. Great that we’re getting skins, but the skins themselves seem to still lack any sort of colors blending together just like legacy. The individual color sections are too solid, and thus they make odd looking skins. I dig the new color selections, but that doesn’t go very far if every skin looks like someone layered paint onto the dinosaur. Even simple colored animals have colors that blend together rather than simply overlap. I really think that if the isle skins had this sort of blending, they’d look much more natural even with colorful options. I hope you consider this ty goodbye TI_sucho

upper orchid
#

I think some of the skins in the picture are a bit too neon, mainly a hypsi here or there and a stego here and there. I don't mind the main primary display color being bright, but some of them are just uh..... giving me barney the dinosaur vibes and bob vibes which isnt good, a bit immersion breaking

late arrow
#

skins better then legacy but I am not putting my hopes high

crude tartan
#

All I see in this channel and balance feedback is complaints about stego. Stego is fine. A large utah pack can bleed one out with pounce rotations and patience, maybe at the expense of a few packmates but thats going to happen when your dealing with something over 10x your size. Carno doesn't even have stego on its diet so literally just run away, deino currently just kinda sucks against a full grown stego, however you can drown any stego under 80% so that's quite a large margin. And if its too big, just swim away, it's not going to swim after you and if it does jut kill it. People seem to think balance means kill all the time. To be balanced you can either kill your opponent or get away. Being the slowest and least agile dinosaur on the roster right now getting away is easy. Feels like people forget stego is an apex. And apexs have no real 1 on 1 threats aside from other apexs. I feel like if it were rex in the gane people wouldn't be complaining so much that it's OP

crisp pagoda
#

PLEASE keep the vibrant colors on all the customizable areas of a skin, not just as decoration for the males

whole lance
#

THAT UTAH SKIN IS BEAUTIFUL!!!

hallow cliff
#

I love the skins that are shown. While I also would hate to see it go neon, lizards and birds can be very colorful, so there's no reason not to have brilliant highlights here and there. Can't wait to be able to try out the new system myself! Soon, please?

autumn badger
#

I was thinking what if instead of just a normal bite we had small and heavy bites like holding down the mouse button to do a heavy and tap for light bite, of course things can be altered to make the heavy bite not what everyone uses like; making it slow your character down, make it use a lot of stamina, make your character take a little breather animation after using it, etc. but I think this would add to the battling/ hunting aspect of this game, it would also increase skill for playing certain dinos for example a group of utah with a group of stegos or allos with a group sauropods, might be rewarded for pulling off some heavy hits without getting hit once and dying, just something id like to throw out there. Id like your thoughts about it and thank you for looking at my long opinion.

cinder stump
#

I am really happy to see this more free color palette TI_Perfect, back in legacy it was super hard to make a good camouflage skin, and even harder to make a pretty skin, keep these colors, PLEASE

in addition to this, maybe add a setting where you can show a background in the skin customization menu, this way you can see how much your skin of choice sticks out in an environment

gentle grotto
#

if you guys do decide to turn down the vibrancy of some of the colors, that’s fine, but don’t remove them outright. even when they’re desaturated all the purples and blues are all going to be really fun to play around with

pure crest
#

Carnos food goes down to quick please add a real diet system I shouldn’t eat get to 100 %food walk 10 feet an be 90 percent food if I’m always eating at 100% food my diet shouldn’t go down instant there needs to be a metabolism system

vagrant hound
#

Please leave colors like they are they look gorgeous

lament chasm
#

Okay, these colors look damn amazing! Your inprovements at colors are now proved. I think it's time for the patterns!

fair raptor
#

My personal thoughts on this;

  • keep the bright stuff, but disable it on the official servers. Give server owners the option to enable or disable colours/patterns
  • keep the neon colours for small critters like Hypsi and Dryo and all the other small dinosaurs that are coming to Evrima, they can hide more easy in bushes and tall grass. The bigger the animal, the less bright the colours should be, unless we want to have black and white rexes, and gigs again ( I don't mind as long as they have some nice patterns to go with and im sure theres a certain content creator who wants his typical Carno skin back 😉 )
  • Once Dilo and Cera come back in, please give us the option to give them that purple/red head again, I personally loved the OG skins for them more then the skins it got later when V3 came back. Nothing wrong with purple's and blue's if they are toned down just a little bit
ancient plover
#

Please make the vibrant colors available, some of us want to actually be vibrant and colorful and not dull

swift bridge
#

My only feedback is
since foe the skins is been said that everything is subgect to change
i only think that for the hypsies every color may be kinda fine
because
you know...

Birds

half wraith
#

Please please please, make changing eye colour ( and possibly shape ) be a thing, I mean, it would be epic to have realistic Utah eyes that have circle pupils instead of Hollywood JP slits, and if that is too far then at least let us change eye colour

warped jacinth
#

Don't ruin this set of skin customization by removing all of the nice colors and forcing everyone to look like mud or baby vomit please. And that doesn't mean letting vibrancy and non mud colors exist only on male detail colors. Females can and should have nice colors too - Not just brown's. And please show the actual update to the system asap, we need to see that theres new patterns not just colors.

winged flint
#

Add pteranodon on pteranodons diet

midnight mulch
#

I wish we could get skins with more simplified and smooth shapes. I was never a huge fan of current stego pattern, to me it seems overdone, having too much details. And it doesn't look realistic at all. While the teno pattern is absolutely perfect and you can "feel the living animal" through the screen. Dryo and pachy are great too. Their patterns fit their anatomy well and it looks natural.

Another problem which I found is that the "contour" of the textures is black, so it looks ugly with the very bright colors like white or yellow (skin base) making them looks dirty (it's the same rule as in digital art - you don't mix black/grey with other colors). So if it's possible please make some colored anatomy contour based on the current color of skin!

marble warren
#

Now obviously these are placeholders, but you can see how each skin, on its own, looks great.
But when you combine all of these diverse skins and colors into a herd, it all clashes together and looks gross. This is why I advocate for color pallets for each individual dinosaur species.

nova gale
#

When skins drop. Add the option for us to save the skins we make, so we easily can save them and use them for the next dinosaur/server we are on and so on. Instead of having to make a whole new skin each time we get on a new dinosaur from the Character menu, if we already have a skin idea we are happy with. TI_PteraHype

sly shuttle
#

Make deino oxygen recover faster. Right now it's too slow, it's like refiling a fuel tank, kinda unreal.

pearl raft
#

Herbivores being the goodies and Carnivores being the baddies is a mindset of 90% of all players in game. There needs to be something to tear this.

Herbivores need to compete more often. Carnivores are all seen as bad guys, always competing with other spieces and being seen as a threat by herbi players, naturally. But Herbivores have no right being all one big familly of friends, making super herds and protecting other spieces like it's their new puppy.

Being a herbivore only means your diet doesn't consist of eating meat. That's literally it. Herbivores irl don't often take other animal's presence lightly, often even combating them. This should be implemented into the game as well. I'm not saying that herbivores should constantly massacre each other, but there should be more reasons for them NOT to make big herds and instead to only care for themselves and their relatives and/or group members.

Example:
-I was playing a stego on one of the official servers and encountered a Pachy. Pachy friendly called me, i ignored it. Two Carnos came by and started checking us out. I thretened to show them they don't wanna mess with me and trotted on. Carnos have picked the Pachy and started attacking. Pachy tried to come to me for protection, to which i reacted by keeping my distance from it, showing it's not my bussines. Pachy kept hiding next to me, bleeding badly to which I threatened it to show that i'm not intrested and kept on my move. Pachy died and i didn't feel bad about it at all.

Possible solution: -make friendly call a part of attraction proces when face to face with a member of your own spieces. (not courtship related)
This could reduce the cringe if nothing else.

-> I'm not too hard on this, it is just something that bugs me. Have a good day!

UWU

frozen cedar
#

For selecting skins, in legacy you start customizing it and it shows a juvi. It makes sense however… You don’t know if its a good skin for an adult. I think when you go to select your skin it shows a preview of an adult dino instead of a juvi like in legacy. It doesn’t matter how the juvi looks so much, it eventually will grow it out.

If it showed a preview of an adult dino when choosing your skin I feel in my opinion it would make more sense and be easier to make skins without regretting when it finally grows!

charred ruin
#

It appears y’all haven’t learned anything from legacy and still refuse to give people any sort of color on their dinosaurs.
As said last night, “the majority of these skin are being taken away” is some bullshit, no one is asking for neon green or bright pink, but let us have so fucking color on our creatures that isn’t tan, grey, brown or piss yellow.

If need be, add all the colors and just make them an option for servers to pick which colors to keep and which to get rid of (this would allow officials to stay “realistic”) so you aren’t limiting every servers ability to just enjoy having interesting looking animals walking around.

Beyond officials I really don’t see why you (the devs) care so much about what skins people make, I really don’t.

thick arrow
#

I think it would be cool if adults could pick up babies

wooden jacinth
#

The game seems a lot more heavier in terms of performance in the latest updates. I used to play this at medium graphics but now even everything in low the game stills laggy. My friend was also able to play normally, but now the game map takes forever to load for him, and when it does, it is extremely laggy. My pc and my friend's can run games like Sea of Thieves effortlessly, but not The Isle. Please fix the game performance.

paper turtle
ancient plover
#

can the current jungle/forest be replaced with the one from JP3 where there is little to no ground vegetation and there is a canopy of trees because the current jungle is just a mess of bushes and there really is no need to go into the current jungle because it is uninteresting and really difficult to traverse not to mention its where the raptor thrives

main sleet
#

Stegosaurus Dimorphism suggestion

Now we've had our first look at stegosaurus's dimorphism and how that impacts their plates, I thought I'd pitch in about how the different sexes plates were shaped. Currently the males plates are just the female ones but with the tops rounded off, which doesn't really make them look that unique or visually interesting.

Instead, the male plates could be rounder with more surface area for the colours, while the female plates are 'sharper', and thinner front to back, while remaining the same height.

https://cdn.discordapp.com/attachments/712564458274422794/954043458744643614/stegosaurus_sexual_dimorphism_by_fredthedinosaurman_d8qt72y-pre.png

https://cdn.discordapp.com/attachments/784192299474878474/954048441317720115/unknown.png

devout plover
#

Please keep the vibrant colors shown in the newest Phase Two screenshots! They're perfectly vibrant without being unnatural or painful looking, especially the whites, softer blues, deeper blues, soft greens, reds and oranges. It's so nice to see colors other than muddy browns and dull greens for once.

Plenty of animals (especially reptiles) in nature have similar colors and I'd love to see that much variety in game. Let it be up to the player themselves how vibrant and stand-outish they want to look, let their skill determine if they survive with those colors! I'm sure we'll naturally see more camo colors than vibrant colors in typical gameplay as nature itself sorts out who survives and who has to rethink their camo, leaving vibrancy to be the same warning as it is irl (i.e "stay away, I've lived this long like this, that's a warning").

That, or we'll end up seeing vibrant colors like those soft blues on things like ptera that don't need camo to exist as long as their reflexes are quick enough, much like we see colorful birds irl.

ESPECIALLY keep them for sandbox! I know sandbox is still planned, it'd be great to keep the whole host of colors you showed off to use there if they don't make the cut in the game as-is.

(Was told to move this here instead of phase-two-requests? TI_Think Either way reposting it here oops)

cinder stump
#

I know that not all colors are going to be kept but my god these are gorgeous, the deino skin in the image below looks menacing, the teno its holding probably looked good too.

Then the Utah skin, not only is this skin just really nice looking but it's also incredibly well camouflaged, if it was hiding can you even imagine how tough it'd be to see?

Then the stego and hypsi, all of these skins are gorgeous!... ok well most are, but the variety among the species is amazing!

What I'm trying to say is: please keep these colors! They're amazing!

Also, consider adding checkboxes in the dinosaur customization menu that adds a selected background, this way you can test the camouflage of a skin in certain environments.

proud nest
#

This is more of a question regarding the skin system:

Will it be:
🇦 A complete pattern (with it's 5 colour regions) but you can change colours, like current legacy. So you can select between patterns, but they're fixed.

🇧 Every colour region is it's separate pattern. So like, imagine we have full skin sets (as in what we currently refer to as patterns), with pattern one having 1a, 1b, 1c, etc and pattern two having it's separate 2a, 2b and so on.

Why I'm asking this, because basically 🇦 is a comeback of fixed patterns but with interchangeable colours, like legacy but with more options, meanwhile 🇧 gives away the more creative side of things for a huge array of customization, asides from colour, mix and matching different parts of different skin sets basically.
Example: having a mix like 1a, 2b, 3a, 4c (I'm not mentioning underbelly colour, because that should be a fixed base colour). I hope this sounds understandable

I really like the 🇧 idea, but idk how likely it is to be applied, it really sells the idea of "creating your own skin" you guys have been mentioning before. So, if for the meantime the it is 🇦, which is the most likely outcome, it would be cool if you guys give this a look for the future

upper orchid
#

I would like to ask that the devs please make a baby skin for stegosaurs. Stegosaurs are like the only dinosaur in the game that doesn't have a changing skin as it ages, the males have the bright spots right from the start and whatnot, which makes it far harder to hide as a baby.

Plus something looks a bit odd about the female rounded plates when they have bright colors, they almost seem like some of the color is cut off because it uses the same texture? The blue one in the picture highlighted this issue and ill put a screenshot of it in. It seems like the color goes too close to the edge? https://cdn.discordapp.com/attachments/351403138529624067/954073901363785769/unknown.png

EDIT: I was told that the round plates are male, so if thats the case the point still stands

hexed bear
#

add back the option to swallow chunks of food whilst trotting

lament chasm
vagrant willow
#

I personally believe that the map needs more small lakes/ponds. Now with the oasis gone we only have hidden. yes oasis was a cancerous hub that needed to be dealt with but i believe actually adding more lakes/ponds around the map will actually help people spread out.

We can actually see how just removing oasis did nothing. The new gathering spot is North West spawn’s waterfall. It sucks for herbie players because they are forced to go into this heavily populated area and risk being killed by the mega groups who call it home.

More lakes/ponds will most likely help this issue.

But i hear you - “ what about deinos! Denios will never survive with that!! “
If you make small ponds / little creeks leading to bigger lakes so they can travel to these places easier. it will make deinos spread out more as well. Helping with the cannibal issue most of those players are having

old sky
#

While the white Deino in Phase 2 does look pretty cool, it reminded me of full on albino creatures and honestly, full white/albino should not be possible with the skin system, rather a result of in-game debuffs. Not saying completely remove white, but depending on how exactly selecting colors works, instead it could just be limited to a certain amount at a time.

So for example, you can have white on any region, but not all at once. I know I know, some people like albino creatures, but it looks ridiculous and should be restricted to debuffs. Imagine seeing a pack of Utahs all looking normal-THEN THERE'S PURE WHITE UTAH that drastically breaks consistency and honestly just looks ugly. I'm all for letting players have as much creative freedom as possible, but albino would be a bit much in my opinion. (And plus, albinism in real life isn't exactly a good thing anyways. Usually means something is wrong with the creature.)

quasi shore
#

please make the color pallets more strict when the update releases because i am not a fan of every dinosaur having neon blue with black undertones. it just looks unrealistic and it kind of hurts my eyes in a way.

winged flint
#

make utah stand up faster from resting position

kindred gale
#

(sorry mods! just joined and didn't look thouroughly enough to see where it should go)
i like the idea of having more weather patterns like droughts and floods! i think it would add an interesting element to the game, both with land-dwellers trying to find water and with water-dwellers being restricted to certain areas. i think floods would be neat in that it would allow a temporary new territory for water-dwellers, while also potentially covering herbivore dietary requirements and/or typical routes to get around or past water safely.

wooden latch
#

Let us zoom the camera out... Why force it?

If someone wants to play with no FOV super zoomed in, they can, if people don't like having their dinos tail whipping their camera whilst moving, they can zoom out.
I don't understand why you've shortened the zoom range. 🤷‍♂️

vague nova
#

Does troodon have the run animation dondi showed on stream? If so then that’s disappointing because,respectfully,it doesn’t look good at all.

stone knot
#

i kind of feel bad for teno players. their tail slams deal less damage and now they are even more depended on stam than ever before. now you need more tail slams to kill a carno but you have the same amout of stam available as before the update. (correct me if im wrong) so not only you need to hit a carno more often you also will be punished harder for missing a tail slam. so wasting your stam now most likely means death against a decent carno and this update made it harder for no reason. for example: before update ; 12 tail slams available, need to hit carno 7 times. after the update ; 12 tail slams available, need to hit carno 9 times. leaves room for 3 missed tail slams and before you could miss 5. (just throwing around some numbers)

hearty heart
#

Could you (devs) fix the performance of the game please?
I'm with the lowest anti-aliasing, textures, shadows and effects with 67% of rendering scale and with a resolution of 1366x768 just to be able to play without having a lot of breaks and low fps, but still is not enough.
3 or 4 months ago when I played (I say "played" because I got back to legacy some weeks after playing evrima and I'm playing evrima for at least 2 weeks now if I'm not mistaken) I was with the normal resolution (1920x1080), with high anti-aliasing, textures, shadows and effects, with 75% of rendering scale and I was always with 70 to 130 fps ( or even more. Sometimes could reach 160 fps which was really incredible). Now its always at 20 to 60 (to be honest, I don't know, I don't remember how to activate the option of be able to see the fps on the top right corner of the screen, if someone knows, please tell me, because isn't showing) and sometimes gets a very laggy 2 secs moment of everything being stopped. And I was a little bit confused because I was thinking that it was because of my computer (which isn't normal, because I can play heavier games with more fps), but the problem is that it isn't, because I'm seeing that some people are complaining too.
So please, try to fix the performance since its about the game and not about the computers of the players.
Edit: I forgot to mention about while fighting that is even worse, it goes to like 10 fps sometimes now (3 or 4 months ago didn't even go less than 60 fps).

sour kraken
#

Please reverse gender models on stego.

Sharp broad plates with colors for males is more impactful.
Broad rounded "petal" shaped plates look nice on females.

I have given a weak redo, but it should be pretty easy to see with the Blue stego.

silk geyser
#

Maybe for the troodon being able to poison food for other species but not for its own?

real patio
slim halo
brave crest
#

I think customization is great but maybe tone it down a little, on things like hyspi its great because what would a male hyspi do if it was alive? be flashy bright to attract a mate, that makes sense
but things like stegosaurus or many large creatures would be less expressive besides colors for males and females

I think all those stegos look good except the purple blue one, just my thoughts

craggy sage
#

So to be honest, I liked the colors when the "Rex 1" was in the game for that short bit of time. Me and my friends had SO MUCH fun making all of these new patterns incorporating the new "red" that was in. And the nit got taken out, and we all lost at least one favorite skin preset if not multiple. There is an extreme difference in the current build of the game. Herbivores have all of the herbivores and some of the carnivore colors, but some Carnivores don't even have their original colors available? It hurts because the Dilophosaurus very gorgeous default greens that, once changed, can't be found in the color selection grid.

For those who'd like realism: Why focus on realism? Its a game about being dinosaurs and mixing the entire timeline of the prehistoric periods. Nature is showing us in the modern era that vibrant blues, yellows, reds, and purples existed naturally without human intervention. Plus numerous people just like having a nice looking dinosaur. Now I DO NOT want anything to do with NEON colors or sliders for color adjustment. I'd like what you have access to, as I have a single skin affectionately called "Lava Daddy" that I used when the "Rex 1" color was available (That I will provide a screen shot for).

sly shuttle
#

Feathers for troodon pls