#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 100 of 1

placid plinth
#

!support

fiery lilyBOT
timid fjord
#

when you trigger effects that consume dots and deal their damages instantly will that instant damage leech still be counted from damage over time leeched as health, and will it be treated as 1 big damage instance or multiple damage instances if you had for example 50bleed stacks you consume

placid plinth
hollow field
#

the response I received from tech support: DiJi (EHG)

25 авг. 2025 г., 14:44 GMT-5

Hi,

Are you still unable to download the game? Please double check your system's specs to make sure they meet the requirements. If you're still having issues downloading the game please reach out to Steam Support regarding this issue.

Kindly,
DiJi

#

what is modmail?

pine dome
final cave
#

<@&1161418687471956101> spam here

rustic dock
#

I'm going to try and ask this with the least amount of rage I can muster :P.

Are the devs aware of how insanely frustrating and fun destroying the outsized negative repercussions of failed 2/3LP slams are to the overall game experience?

By the time you attempt a 2/3LP slam, you potentially have 10-50+ hours invested in the main drop and the numerous attempts at building your slam material. Numerous layers of RNG have already been navigated at this point just to get to the attempt.

  • Then you make your triumphant trek to the Temporal Sanctum.
  • Defeat the boss.
  • Ascend the stairs to the Forge for what should be the culimination of all that time and effort you spent just to get the 2 items you need.

This should be a dramatic moment of triumph and excitement.

But instead, it usually a moment of trepidation, fear, hopelessness, misery, and expecting the worst.

In a single instant........... GONE. Trashed. Destroyed.

It is truly no different than if you earned the XP for your next level, and instead of a DING! level up, you got reset back to 0 XP. In fact, this is far worse because it represents a LOT more time and effort, and is nowhere near as easily reproduceable as grinding XP.

I understand RNG is part of ARPGs. I get it. But the negative outcomes of RNG need to be commensurate with the time and effort involved, and how hard it is to make another similar attempt.

A small negative outcome from RNG is fine.

But a MASSIVELY negative outcome from RNG that just DESTROYS incredible amounts of time and effort and puts you back to Square 0 is back breaking.

It sucks all the fun out of the game.

It makes it feel like "Why am I even playing? Literally everything I did for days/weeks was for truly NOTHING"

A more important part of ARPGs is progression and upgrades. This goes against that.

A few possibilities? Honestly... anything because right now its miserable.

  • Change one of the less used runes to wipe the unique so you can make a new slam attempt.

  • Have some kind of extra material, a rare drop, etc that lets you pick a 2nd affix (and perhaps multiple of them to pick 3 affixes).

Deterministic crafting > RNG crafting every single day of the week - especially when the stakes are this high.

And again.... this IS a question, not just a suggestion. I know there are places for that.

My question: Are the devs aware of how brutal this is currently, and do they consider this something that indeed needs improvement.

pine chasm
rustic dock
# pine chasm Yes, they knew that adding the "1 affix guarantee" just shifted the hurt off of ...

Cool. Thank you! Just knowing devs are aware of it, care, and want to improve it makes it easier to tolerate, rather than being hopeless if they think its "fine, working as intended."

I understand solving things elegantly is hard, and there are always a million other demands on dev time.

I get it. I've been making games professionally myself for 35 years (I invented F2P, don't hold that against me plz! abusive variations aren't my fault)!

Speaking of which: the more predatory leaning F2P games out there would solve this with a cash shop solution and they'd make a fortune, because its such a clear and brutal pain point. But I'd obviously prefer a game mechanic solution. 😛

mellow notch
#

Is there any plan to add Super Nemesis with a lot of Eggs? Right now it gets a little frustrating with all the 0lp uniques lying in my stash

placid plinth
placid plinth
rustic dock
# placid plinth A finger on the monkey's paw curls inward. All legendary affixes are now selecta...

Sounds great. It would eliminate one of the many miserable scenarios the current situation creates.

  • 2 LP unique obtained (through whatever of the various methods)
  • Now to build the slam fodder. There are many times I'm able to craft one that has 3 great affixes, but the 4th is dubious. Since I know the damn forge will choose that one EVERY DAMN TIME on my 2LP slams, I risk a rune of removal on my 3 out of 4 nice item. Obviously that's a 75% chance to ruin the item (though it feels even worse than that).

So as bad as it is how often 2/3LP slams fail, there are countless attempts I never even get to make b/c I ruin potential fodder candidates due to the fact I can't trust the forge to pick the affixes I want at an acceptable ratio.

I hope that makes sense.

Basically: the ripple effect of how brutally heart breaking it is when you get a crap affix on a 2/3LP slam impacts all sorts of other decisions, making other aspects of the game worse as well.

And that's the core of my issue with this part of the otherwise incredible crafting/gear system in general: RNG in games is fine in many cases, but its very bad when the result is catastrophic, very significant, unrecoverable, and can easily make you feel like everything you do in the game is pointless.

Once again, I understand that you have a zillion other things on your plate, and this is a level of min/maxing that probably only concerns a smaller % of the game. I'm fully aware that I'm a degenerate powergamer and min/maxer.

Also, as a game dev myself who also teaches game design as a college professor, I cannot help but absolutely obsess over game mechanics. 😛

But I do believe the emotional impact is the same for everyone, they just don't necessarily know how to describe or frame it.

eternal zinc
#

By the way, thanks for your brave voice. You've voiced for us well.

le will not go better without players like you. But I think which mtx they should release to inspire players spending their money is more important under eyes of Krafton.

mellow notch
#

On top of my head, I think maybe either sacrifice 2 other 2 LP (or 2 other trash affixes legendaries) if you want to slam 2 specific affixes onto the unique can be a solution.

fervent girder
#

Its is specially bad when its a high lp items that takes 100s hours to get

eternal zinc
#

It's reasonable to exchange a high lep item by 100h, but it's unfair to crash that by a single failed slam

nocturne wolf
#

bruh

rustic dock
spare carbon
# rustic dock Sounds great. It would eliminate one of the many miserable scenarios the curren...

Hey Snarlax - i was thinking about the exact same thing the last cpl of days, while putting many hours into the game trying to farm up for double T7 exalted slam bases as well as 2-3 LP build-defining uniques - the outcome of attempted slams after all that effort is really disappointing and frustrating most of the times

now, that more and more data is available and people are trying harder than ever to craft crazy gear, improvements will have to be made regarding slamming items, the current implementation of the eternal cache in the temporal sanctum sets players up for a lot of frustration and doesnt seem to be appropriate for the current and future state of the game

maybe tokens could be added, that drop from future pinnacle bosses that allow to guarantee two selected stats at least, this would also add even more motivation to continue grinding to flesh out a character and keep players in the game

the crafting system in Last Epoch is top tier as it gives players a lot of room for customization - but there is so much more potential with slight improvements to things such as the eternal cache

rustic dock
# spare carbon Hey Snarlax - i was thinking about the exact same thing the last cpl of days, wh...

Well said and basically my same ultimate conclusion.

The LE crafting system is the best in ARPG land and its not even close. It's really creative, fun, some tough setbacks now and then, but most of the way its fine.

I enjoy farming my double T7s, imprinting good ones in my weaver web, getting more to drop, building an inventory, slowly tweaking them, when the glyph of hope procs and I make a free improvement, then I re-imprint, etc.

Then the process of making it perfect for slamming is strategic, and failures are not the end of the world since farming up more fodder isn't that bad. Thanks to the weavers web, what I need will drop if I just grind.

But after all of that lengthy process - which had small setbacks here and there, no biggie - but I always felt like I was moving forward..... Once ALL of that is done, it even FEELS good lore-wise in-world. You go on a little adventure to the Temporal Sanctum to fight a boss and gain access to the mystic forge... to finally realize the fruits of your labor......... and you're almost guaranteed crushing disappointment.

It's Lucy ripping away the football at the last moment, and destroying everything. It is about as heartbreaking as possible.

spare carbon
floral patrol
spare carbon
timid fjord
#

this convo really feels like the saying "give them a hand and they will take an arm", giving guaranteed pick for slams was a mistake.

With the combination of havoc, redemption and imprints getting good double T7's has been made much easier, honestly it's not much to ask for people to slam 2LP ten or so times until they get the good one.

And I have hard time understanding this failed slam talk. You either have 2LP that is easy enough to farm that you can do multiple slams or you have rare 2LP where you shouldn't slam item to it that can "brick" it, or at least understand you are gambling at that point.

If I had 2LP red ring I would be happy with 7/5 slam, 7/7 should be long endgame process not something you can do in few hours after getting the drop for rare high LP items.

Making the LP even more deterministic just kills most of the chase the endgame gear progression has

spare carbon
# timid fjord this convo really feels like the saying "give them a hand and they will take an ...

that's another crucial part of this topic and you are correct with "give them a hand and they will take an arm" - i had the same thought, too
as in "will they ever be satisfied with what they have" or keep asking for more and more, there is no easy solution, as usual 😅

though, i wouldnt just leave things as they are now because it will just be a shallow 1LP spam 1-week-experience with no motivation to continue, moving on to the next game (just as the current state of the game)

pine dome
nova shoal
#

Hello developers!

I'm a big fan of the game and its cosmetic designs. I unfortunately missed the Twitch Drop event during the 1.0 launch for the "Mantle of the Prophesier" back item.

I was wondering if there are any plans to make this cosmetic available again in the future, through another event or perhaps the in-game shop?

Thank you for your amazing work on Last Epoch!

void solar
pallid parcel
#

why no loot filter options for keystones or arena key of mem ? jw

edgy shell
placid plinth
pallid parcel
grizzled gulch
grizzled gulch
# timid fjord this convo really feels like the saying "give them a hand and they will take an ...

This is how I feel too. I think people are getting a bit carried away by the massive power creep we've had recently. I think the 1 guaranteed slam was a good change however I think any more changed to make getting 2, 3 or 4 guaranteed slams would overall hurt the game without some big overhaul of the drop rates of things which would probably bring us to a point where we would never even see there 2, 3 or 4 LP items drop.

magic barn
#

hello. I have the node where explosive trap is shot by an arrow. I use flurry as my main skill, and trap sprinkler to spread more traps and acid flasks. is there an ailment icon or something to indicate that a given enemy has a trap attached to them? it does not seem like it is working as intended

placid plinth
magic barn
#

@placid plinth thanks! Please get
Some sleep! I’ll keep fiddling with while I’m working on an off off off meta rogue build

fallen hatch
#

where do i send the report about (probably) Aerial Assault making me completely unable to move and forcing me to relog / leave the echo and teleport to another location? Wasted too many memory ambers already due to that bug edit: thanks, will do that

nocturne wolf
#

guys question, when it says something "activate skill on hit" does it apply to my minions too? like when my minion hit something other than myself does the "activate skill on hit" procs?

final cave
fleet galleon
#

<@&1161418687471956101>

white path
#

Can imprints drop from favor caches?
Is there anything that affects the imprint drop so they drop more frequently? For example, killing bosses in the monolith itself.

void solar
# white path Can imprints drop from favor caches? Is there anything that affects the imprint ...

Yes, Sealed Riches can proc from Favor Caches. As far as more frequently, each Imprint has a different proc, which is listed in each of their descriptions:

  • Echoing Riches - extra drop chances from echo rewards, the orange glowing thing back on the little island. Completing echoes faster and at the highest Corruption you can reasonably handle will help give you more procs.
  • Sealed Riches - extra drop chances when you open a cache. Opening more caches would give you more procs and Favor Caches can help.
  • Commoner's Riches - extra drop chances from just defeating enemies. Defeating more enemies as quickly as possible would help give more procs.
  • Warlord's Riches - bit different, extra drop chances for a similar item with a Sealed affix like what's imprinted when you defeat Champions. Defeating more Champions for more procs and there's a lot of Weaver nodes for extra Champions.
frank panther
void solar
frank panther
#

me too

vital shard
#

based on experience very good

white path
#

Thanks for the answers ❤️ , now I'll ask more difficult questions that may need answers from the developers:

  1. Do Sealed Riches benefit from Exalted Finds? Because I've seen that it benefits Favor Caches, and before using Exalted Finds, no Imprints ever came out of Favor Caches. A player told me that it did, so... if this is true... Exalted Finds should affect Sealed Riches.

  2. According to tests I did... it seems that more imprints drop when I have Exalted Finds at level 3 VS level 0, can anyone confirm this for me?

  3. There are different skins for chests. I noticed that purple chests give me fewer Imprints and fewer items. I mentioned this to a friend, but they didn't believe me. Can anyone confirm this?

  4. I noticed that sometimes more square (stone) chests appear, and other times they're all purple. Is there something that causes the square chests to appear more frequently?

  5. I've seen how to make more square (stone) chests appear than normal. I won't say how I did it to avoid "confirmation bias"... Is it a coincidence or did I really get it right?

I'd appreciate any answers ❤️ then...
I've spent many hours and weeks researching information about these questions, doing countless tests (I'm a player with over 1300 hours of LE play). I tried datamining, but it's almost impossible to find the lines of code where they are.
The developers did a great job of programming, it's impressive.

#

https://imgur.com/a/6lCOQXP

I made this video so you can see the difference between the chests, and I wasn't here long enough to have a 100% chance of square chests. I would love for a developer or someone knowledgeable in this to inform me please

thorny iron
#

Any chance the Lightning Blast sound can be changed or reverted to what it was in prior seasons?

It is ear piercingly high pitched and staticky which no joke, hurts my ears. I had to switch to a different c skill due to the changes made to it this season.

Is it on EHG’s radar? Or should I abandon all hope that it’s gonna be improved for next season?

flint bloom
placid plinth
# white path Thanks for the answers ❤️ , now I'll ask more difficult questions that may need ...
  1. Sealed Riches and Exalted Find have no effect on each other. They both trigger off of the same thing so finding more Lost Caches will cause both to trigger more often but they are independent.

  2. I would be very surprised if this was the case.

  3. The server doesn't know what visuals spawn. As far as the game deciding what quantity of items come out, they are all the same.

  4. If the base scene is from the ruined era or end of time, those both have void themed chests associated with them but again, this has no effect on the items.

  5. I don't know how you did it but I assume it is by setting a specific era in your base scene as that's how it picks it. And again, it has no effect so it doesn't matter.

wintry fog
#

As A COF main I was wondering would it be possible to get some prophecies inside Tombs and Cemeteries? I would also like lens's that allow for say 100% chance to not get prophecies that are not Tombs/Cemeteries.
Thank you

placid plinth
sacred veldt
#

I can’t seem to find a stat number for Minion melee critical strike chance.
Any plans to add this under Charcter—> minions tab ?

placid plinth
ivory lynx
#

Nihilis is not counted as boss specific reward? COF Rank 10 bonus isn't working

sacred veldt
#

indeed a boss drop. Aberroth

limpid pelican
#

is there a chance we can get pre download next season? it took me 45mins to download last time

pine dome
#

Amongst other things

limpid pelican
#

I feel like that hardly changes anything but might be me, would prefer offline people start earlier than people with faster internet starting earlier

floral patrol
#

It's more about steam and less about your internet I think. In multiple cases I've updated at the same time as other people in the same network and noticed wildly different download speeds

limpid pelican
#

if stuff like uber are released at the time on both offline and online like the last time its not gonna change anything, offline will kill the boss 2mins in. Not letting us predownload doesnt prevent that

crude plover
limpid pelican
#

good to hear, all Im trying to say is there is no way to make full offline vs online fair anyways but what you can at least try to do is making it a fair playing field for online vs online.

tribal nimbus
#

Hi, is there a plan to have some kind of a npc to "skip" the campaign when you already have a champion with finished one ?

Its exhausting finishing campaign for 10+ times :<

pine dome
#

Short answer : there are no plans to have a camping skip

vernal orchid
#

in more detailed answer: we have campain skip on alts with dungs + key to skip to boss. You can ignore campain in act 3 so it's like 30min run on alt. If you struggle on alt- level on your main some weaver class relics and use torch sceptre. Prepare torch with nemesis

livid shard
#

I'm trying to do some theory crafting in a more expedient way via creating offline save files via a tool I made. No mods or anything, just writing json. Is this considered against ToS for an offline character? Similarly, if I were to open source the tool in the future would that be a problem? Thanks in advance!

crude plover
#

!support

fiery lilyBOT
livid shard
#

Thanks, I submitted a request.

magic barn
#

No questions, thanks for making a great game. Been working on a marksman using flurry and bleed and it has been joyfully frustrating. Thanks for a cool game.

sharp plume
#

Hoping to get some insight, for a skill like Flurry, if I convert this into a channeled ability does any of the following apply; Ethereal Arrows: Bow cost -> More Bow Damage, Drelkor's -4 mana cost for bow skills, Mana Warp: Bow attack mana cost %increase

supple current
#

A couple questions regarding Necromancer.

I know that Intelligence influences Minion Damage + HP + Crit Chance, but do we know exact values to gauge whether +a Intelligence or +b% increased Minion Damage is better?

Locus of Resurrection says "Wraiths appear at target location, but Summon Wraith costs more mana".
Assuming "appear at target location" means "where your cursor is", it already does that without this node, so why is it presented as the upside to the increased mana cost's downside? And assuming I'm correct, is the node intended to be strictly a downside?

Isn't Dread Shade something you only cast once and it stays on permanently / until minion death?
If so, I'm confused what's the point of Wisdom of the Dead (Dread Shade costs less mana and has increased Cast Speed)

PS: As a new player, thank you for the fantastic game.

placid plinth
placid plinth
supple current
#

Thank you 🙂

mental charm
#

A question about healing hands. i tried looking if this has been asked before but couldnt find anything. is there a reason behind throwing attacks being left out of being able to proc HH? again sorry if this has been asked before.

spare carbon
#

can someone confirm that the passive "Corrupted Form" on the Lich passive tree is broken and doesnt actually grant the low life bonus as described?

leaden iron
spare carbon
sturdy ridge
#

Disabled target updating after initial cast on some Rift Beast attacks. Thank you

sturdy ridge
#

@pine dome I was thanking the team for that recent bug fix : D ( sorry for the misunderstanding )

supple current
#

Do you mitigate the amount of damage you reflect?

elder coral
#

is there a wishlist or something for the mtx store, so i can get notified when what i want gets on sale?

crude plover
eternal zinc
#

Gregory Le need to be fancy. So prices for anything can't be down easily and commonly.

midnight iris
#

Was removing the invulnerability grace period from TP to players intentional? Has changed group HC play. Did some light checking and couldn’t find anything.

placid plinth
sturdy ridge
#

Soooo , guess what I just saw at the playstation state of play 🙂 ?

carmine harness
#

Is This Orobyss Expansion Paid or Free update?

placid plinth
sturdy ridge
#

Will this come out on Nintendo Switch 2 as well?

carmine harness
placid plinth
merry flame
#

Does anyone know if LE will be cross platform compatible?

sturdy ridge
midnight iris
placid plinth
placid plinth
verbal pine
#

Is the expansion coming out with season 4?

placid plinth
delicate osprey
#

does the expansion may come this year? or probably more like next year?

placid plinth
random burrow
#

I just heard epoch is coming to ps5. Does that mean steam achievements is on the horizon?

placid plinth
tall ibex
#

Will the expansion be a paid expansion?

crude plover
lethal onyx
#

Congrats on expanding to console! Hoping for cross progression at least!

tall ibex
#

:mcsusge:

meager ibex
#

Will we be able to link our accounts between PC and PlayStation so we could share progress/cosmetics? or will they be entirely separate?

bold wedge
crude plover
#

It would even if it was put it somewhere like that honestly

fossil dune
#

Make the bot automatically respond to it omegalul

final cave
#

How you gonna fit all those groles into a ps5 Mike? They make them pretty slim these days

floral patrol
#

I'd assume ps5 is getting lite versions of groles

worthy stump
cyan timber
#

How much will the expansion cost?

verbal jackal
#

Are we getting warrior and new gen graphics?

crude plover
placid plinth
floral patrol
#

(please some monk love as well when the time comes mike </3)

lethal onyx
merry cairn
#

So what happened to the initial goal of 0 paid expansions? Or are we gonna tally that one up on the krafton acquisition lmao

opaque falcon
#

You haven't forgotten about my long-time request for monk, right? ...right? 💜
monks like d3. or poe2 has it now too

crude plover
lethal onyx
merry cairn
crude plover
lethal onyx
spring hinge
#

if it was going to be free, they would've announced it as a free expansion. at best, it's an internal fight w/ Krafton over if it'll be $15 or $30

merry cairn
sturdy ridge
#

I hope they are teasers for S4 on Friday : D

fluid axle
final cave
#

Confirm or deny Orobyss expansion includes private leagues?

flat elm
#

So when is Last Epoch 2 being released?

proper mortar
rotund wolf
#

Is LE a PS exclusive or coming to Xbox?

sturdy ridge
#

Are we looking into to much when we see skill evolving loot?

frank path
#

Will the main story be finished before we're sold more content ?

pine chasm
placid plinth
#

I know everyone has lots of questions about Orobyss and the PS5 release. I'm sorry, I don't have any more details to share yet. This is our initial announcement and as we progress, we will be able to share more details.

floral patrol
#

Any chance we can expect more info this Friday?

placid plinth
placid plinth
placid plinth
placid plinth
rotund wolf
spare sluice
#

Hoping there’s cross play and cross progression with PS5 release😊👍

hasty lion
#

Will there be a way to copy loot filters on the PS5 version? I'm not sure how that's gonna be viable, navigating the menus with just the controller sounds a bit iffy

rich reef
#

Will the expansion be paid or how will that work?

flat elm
#

It will be paid no doubt

rich reef
#

Didn’t they previously state they wanted all contently included with the purchase of the game

merry cairn
long merlin
#

PoE gates QoL behind money (stash tabs), offers free expansions, LE offers pure QoL and player engagement in their dev process and is asking for 1-2 expansions, that MAYBE get paid, we don't even know, and people just cry out loud.... 🙄

Just sad.

rich reef
#

On one hand they literally said all future additions to the game would be free and on the other people like complaining

merry cairn
valid marlin
#

Well, I'd say it seems like absolutely terrible strategy to announce this "expansion" this way if it is going to not be paid. Provide absolutely no details, change the language for how updates are described, all while people are wary about what changes Krafton will bring along.

I think it's pretty reasonable for people to assume that if they knew it was going to be free, they would say so. Not doing so only damages EHG, and Krafton by extension.

ancient yacht
#

I get that EHG wants to keep details limited, but not even clarifying what "expansion" means or if this is paid content for PC players or not feels lame. Especially after the Krafton purchase*. If it's free, not saying anything feels like an own-goal. If it's paid, I can see why but that's gonna be contentious for existing supporters.

supple narwhal
ancient yacht
#

They could be using it in the way GGG does - they call the leagues with broader atlas updates/bigger changes "expansions". Hence seeking clarification and expressing annoyance at the lack of definition.

fervent girder
#

People in all seriousness stop complaining,last epoch devs need money if its a 30$ expansion well worth in poe 2 30$ gets me 3 stash tabs and I have over 180 in this game for free, this is one of the best value game I played in a while cause I dont have to start over or spend 100$ buying stash tabs so I can play the game.

crude plover
rich reef
#

Will it finally add character creation?

placid plinth
frank panther
#

What's Orobyss's star sign?

placid plinth
frank panther
#

LEO

dusky lodge
#

About the new expansion: Orobyss, is it a paid expansion?

placid plinth
thick gust
#

Any particular reason for only PS5 and not other consoles?(ask just out of curiosity as I don't own any current gen console)

deep fossil
#

Joining the choir of "Mmmmmh, not clariryfing wether the "expansion" will have a price tag" is pretty sus, and in direct contradiction with how the game has always been sold : money will be made via MTx.
Changing that paradigm will definitely change my feelings towards the the game.

To clarify (unlike you, so far) : i'll stop playing / supporting.

Also, you might want to finish the actual game, at some point ?

Sorry i sound rather negatively when i actually really enjoy the game, but you brought it on yourselves with this half baked announcement.
Which isn't that big of a surprise following selling to Krafton, to be fair.
But hey, we / I still had hope.

(edit for typos)

empty lichen
placid plinth
primal blade
placid plinth
# empty lichen LE always was 1 time pay play forever game, it was also in your kickstarter and ...

The Kickstarter was a plan which has been very heavily deviated from in many ways. I think the game would be dramatically worse if we stuck to it rigidly. The question seems simple and if this was almost ready to go and coming soon, it would be unreasonable to not answer. This is a very early announcement. We are open to feedback and suggestions to shape what happens still. Please do not read into it too much. I know, way too late for that.

deep fossil
placid plinth
placid plinth
empty lichen
placid plinth
primal blade
deep fossil
placid plinth
placid plinth
deep fossil
placid plinth
deep fossil
#

whelp, so much for trying to be nice in the second sentence, i guess. Have a great day (and no, this isn't sarcastic, before you ask. I'm fed up)

placid plinth
#

as we both just experienced, tone is almost impossible to convey on the internet

warm juniper
#

hey dev team! will there be crossplay and cross-save for the ps5 release?

placid plinth
# deep fossil whelp, so much for trying to be nice in the second sentence, i guess. Have a gre...

I think people make assumptions for a few reasons. Some are because they have been burned before and it's emotionally safer to default to expecting the worst. There are other reasons to but regardless, it essentially boils down to not having all the information and wanting it so you fill in the blanks with a best guess. I think it is very common for a game to announce that it is being worked on well before pricing is finalized. I understand that it's a little different because LE is released already so the specifics of LE:O being obscured is frustrating.

All I can say right now is that we haven't decided and are open to feedback on the topic.

placid plinth
deep fossil
placid plinth
# deep fossil since you tagged me... *I think it is very common for a game to announce that i...

That's totally fair. I wish I could answer it.

We have changed pricing models before. Sometimes a business model needs to adapt to continue to work. When we adapted last time (like 5-6 years ago or something) it was probably what saved the studio.

Edit: To be clear, this is not meant to imply that we are going to change anything or not. I'm just trying to illustrate that rigidly sticking to what our previous plans have been isn't always the best course of action for anyone. We try really hard to phrase our plans as plans instead of commandments set in stone. I was trying to illustrate that in the past we have changed pricing structures and it ended up being for the better. This doesn't mean that we are changing anything now. Just that we want to make sure we get this decision right before committing to anything.

gentle thorn
placid plinth
deep fossil
placid plinth
#

and again, please refrain from making assumptions here.

gentle thorn
fringe zodiac
#

Ok so this expansion isnt coming in the next season cycle as i understand it. That was what i first thought.

placid plinth
# gentle thorn Sadly, this is all we have left, since we cant put any trust on what EHG said in...

Yea, I can't stop anyone from making assumptions and jumping to the worst case scenario conclusions. That's why I've just been asking nicely. I don't think that sticking perfectly to everything we've said about the game would have us in a better spot. If we did, we would probably have crumbled long ago. Game development is a lesson in adapt or die.

What you can trust is that each of us will work our asses off to make the best game we can for the sake of the game itself. This game is like another child to me and many others on the team.

placid plinth
eternal zinc
#

Can you guess will 1.4 be influenced by the prepare work of full controller support because it going to release on console?

placid plinth
eternal zinc
#

what will the dev team need to prepare (which jobs are they need to do) if they want to release a game on console?

pseudo sphinx
#

If the expansion is paid I at least hope there will be a far bigger focus on getting the game in a more polished state before that comes. I think that will be what stops a lot of people from buying an expansion right now- the existence of so many bugs.

placid plinth
little raptor
eternal zinc
#

Oh Mike isn't the correct people to ask this question...Sorry. Alright, only producer knows.

placid plinth
#

I might not be understanding the question really. Every new major content drop requires every discipline to design, create and manage the content and its release.

noble stag
#

Will there ever be character customization or at least gender options?

placid plinth
eternal zinc
#

Sorry to say that but I think... #📚┃off-topic message
🤷‍♀️

Anyways, I'm sorry to say I will not have a chance to work with you, Mike :) But I appreciated your skills on communications. Why? You're a gameplay designer, but you're good at CM's work too.

little raptor
eternal zinc
#

Encharrion is right.

placid plinth
#

oh, I have no idea, I'm sure we will find out though

eternal zinc
#

Oh I hope Mike is the only one who have no idea. EHG is under dangerous if no one have an idea.

placid plinth
eternal zinc
#

😅 😂 ....... 🥴 🫡 . 🙏 .

high wyvern
#

Hello there, thx a lot for that announcement, i am so excited ! Anyone has some idea about the release area because it is only « wichlist » right now.

wooden wind
#

Hello Mike, I don’t really have a question. I just wanted to reach out with some kind words to let you know that there are still people who care and thank you for being the face of LE, dealing with an irate player base, maintaining professionalism, all while not being able to say too much.

I’ve been here since Beta, and when I saw how EHG navigated going from single player to multiplayer, dealing with drops/trading and developing the solution with Factions, I knew this was the game for me and I still have faith.

I guess I do have a question though: is there anything we could do to help brighten your day?

vital shard
#

The lovely thursday drama, companies need to learn to be straightforward or shut up
on more important note for me, will it have cross-play or not?
I would love to play with a friend who will 100% get the game on release day

placid plinth
final cave
#

As much as I'm often spearheading the most important unanswered questions here, I want to wish the team the best of luck with the port. I'm keen to hear about all the grole-related changes at the right time 🙂

placid plinth
placid plinth
fluid axle
#

I keep reading LE:O as Last Epoch Online... I can't be the only one? Was this picked up on by anyone at EHG lol

placid plinth
calm shuttle
#

LE:GO. I mean Last Epoch : Gregory Online

fluid axle
#

Giga Orobyss confirmed

solar cairn
#

This reminds me of the massive blunder ggg once made. They put a huge counter on their website, at the end of it they released 1 minute teaser video on YouTube. Suffice to say, don't announce stuff if you have nothing to announce

placid plinth
high wyvern
calm shuttle
# placid plinth The primary announcement here is that we are going to be releasing Last Epoch on...

Honestly, it could be better communicated. The video doesnt have any teaser for the expansion at all yet it has the orobyss expansion in the title. It was purely to advertise the PS5 release.

Furthermore, you dont see the reason of the annoucement until the very bottom of the PS5 blog (mentioning people can wishlist LE: O on the Playstation Playstore, again nothing solid or teaser about the expansion is revealed). The LE forum and Youtube video are very misleading on first sight

Those of us PC player might never click into the PS blog and see it because it doesnt concern us

tender ibex
calm shuttle
tender ibex
calm shuttle
crude plover
#

Most of it is seen before footage but there's definitely some new as well.

#

By the way Mike, would it be possible to get a high resolution version of this image? Would make for a great wallpaper

cursive sparrow
#

Are skill sigils still coming in s4?

crude plover
cursive sparrow
tropic mulch
#

Given there is no release window for this, would it be possible it comes to Xbox at the same time, or would that likely be even further down the line? I have several ARPG fan friends who would love to play this and are sick of D4 and POE2.

vernal orchid
#

So it mean - LE is getting paid expansion? why in trailer for expansion is 0 expansion and just a base game xd

timid fjord
elder coral
#

i log in every day to be dissapointed the same stuff is on sale in the mtx store. 😄 pls rotate sales more often.

vernal orchid
#

it's fitting for a trailer for PS5 not expansion trailer. It's missleading. For both - PC and PS5 players. or maybe.. expansion mean just expansion of a game to other consoles.

tropic mulch
#

@placid plinth Paid or not, (doesn't bother me), can you explain the difference between an expansion, and the current seasonal updates, more so from the expansion side as we are familiar with the type of content that comes with seasonal updates, but (and I know you can't give specifics), what would you consider an expansion to be?

floral patrol
#

Mike said yesterday all the details they can disclose so far, they already have. We have to wait and see

pine dome
tropic mulch
#

Apologies, forgot about the pinging thing! No problems on the answer.

honest spoke
# placid plinth I think people make assumptions for a few reasons. Some are because they have be...

To that i will honestly provide feedback: loyal players who have been with you before krafton and that have supported via MTX will be disappointed in front of a mandatory paid expansion because they were loyal and believed in EHG when it was a small studio. I’d rather give the option of more MTX and let players decide if they want to support the expansion. If it is well done and have enough novel content i’m sure it will be a success (remember s2 in steam selling charts)

solar summit
honest girder
#

to say that a game releasing a paid expansion is "the beginning of the end" is absolutely wild work. These are 🐐 devs, it doesnt matter how much funding or who acquires who, its not going to change the fact that this team of devs has CONSISTENTLY FOR YEARS put out amazing content, listened to players, and put experience over profits. If you think they don't deserve money for an expansion that will probably be 10/10 content then you're in the wrong place.

spark hemlock
honest girder
#

it will be good and it doesnt matter if its paid or free (obviously people would prefer free) - things change, and all these principled stands are just embarrassing. I bet most of these people are throwing money at corporations who have done things 1000000x worse than anything ehg will ever do

grand charm
#

If the expansion will be paid Last Epoch will get the same deserved treatment as Ready or Not got. People do not quickly forget broken promises, and discord shills are not whole community.

tardy rain
flint bloom
#

guys please leave this channel free from conversations between yourselves. there are plenty of other channels for that.

leave this open for questions for the devs and such

ancient yacht
placid plinth
solar cairn
#

I recently been looking into stuff like random level generation, pathfinding, actors ai and similar game dev stuff. Would you recommend any online materials that you have been using during your development adventures? Were there some specific blog posts or topics that directly helped you during LE development?

limber plume
#

Yo Mike, pass along to Marketing department this was a big blunder on their part... could have just announced LE on PS

timid fjord
#

When you take 'drifting singularity' and 'supermassive' nodes on the black hole tree which cause black hole to move towards enemies and prioritise rares/bosses how is this prioritise done behind the scenes?

Does it take into account its remaining duration to dynamically adjust the range where it picks target so that it wont go after rare/boss if it wouldn't made it there before ending if there is closer normal enemy near?

And is the prioritise treated similarly to threat generation where it tricks black hole into thinking rare/boss is closer than it seems?

placid plinth
placid plinth
void solar
placid plinth
void solar
hazy oxide
#

Is there any news yet on if the console release will be CrossPlat with PC players?

placid plinth
lofty plover
#

Hey would it be possible on erased and woven unique items to slot in an affix shard or pre and suffix for x cost and chance of bricking( Take Cinder Strike(rogue) is fire, melee, and a skill, prefix shards that previously mentioned affix's ) or breaking breaking the item.,, 30-50% chance yes you will also lose the Cinder Strike shards you used and weaver runes?

honest girder
#

How is skill balance determined? Some skills across different classes have multiple stacking more/multiplicative modifiers in the tree which leads to them being able to have a compound effect with other more modifiers. This is why only a few skills can efficiently climb high corruption and do uber abberoth. Will there be a balance pass to increase the viability of skills by adjusting/adding more modifiers at some point? The game feels in dire need of a really deep balance pass for a ton of unused skills.

placid plinth
placid plinth
# honest girder How is skill balance determined? Some skills across different classes have multi...

Given the significant volume of skills and nodes, the difference between some of these skills being useless and completely broken OP can be very thin.

We apply a huge number of balance changes to skills every season. Sometimes skills get punted to the next seasion because they are slated for major changes too. If there are specific changes you'd like to see, drop it in #1210282176680169562 for consideration.

pearl dagger
#

Is Eterra Monthly still a planned/intended thing? Did Orobyss eat the August edition? Gregory

lofty plover
placid plinth
placid plinth
#

If you have a question about how the game currently works or why we did something the way we did, I will be happy to answer that.

sinful quarry
#

Hi, will we have some challenges in the expansion (like poe1 has, or diablo 4 season journey...) or still nothing? My personal (and only) reason for not playing LE is the lack of challenges, that's why I'm asking...

placid plinth
sinful quarry
# placid plinth Maybe, way too early to tell. If there is something you would like to see in it,...

Well back when LE wasn't officially released, one of the devs wrote me that something like challenges was in the works. Now, LE has had its official launch and so far nothing, last season I played a little bit of LE (lvl 93 snaman on HC and some lvl 100 characters has SC), but just the lack of just challenges is something I miss to make LE my "primary game", yknow..
Ideas has challenges, non something along the lines of "kill this and this", "kill these and those bosses", "craft xy on item", "reach level this and this" etc etc, just look a bit at poe1 challenges or D4 season journey, something along the lines of, complete xy and some reward (title, transmog etc..).. Personally, I think LE is an absolutely great game, lootfilter in the game, ssf mode on done absolutely amazing.. But my driving engine is the season challenges and if the game doesn't have that... I try to keep an eye out for any news about LE and always hope for just the introduction of seasonal challenges but so far I'm always disappointed unfortunately. Which is a shame...

tender geode
#

I did a cursory search on this and got nothing, but can a dev PLEASE talk about the Summon Wolf issue and whether it's at least been acknowledged? I check every hotfix with bated breath but never see anything about it.

vernal orchid
eternal zinc
viral palm
#

is the game coming to Xbox as well ? I'm so excited to see that PS5 players are getting it.

placid plinth
placid plinth
placid plinth
# sinful quarry Well back when LE wasn't officially released, one of the devs wrote me that some...

Yup, I'm also really interested in getting challenges into the game. If you would like the team as a whole to consider your #1210281911872786482 or apply one of your #1210282176680169562, please use the respective channels to get your ideas in front of more than just me. I agree with you but I also not in charge of those systems. So any posts about it here is preaching to the choir and won't get much done. We have set up these channels specifically to collect the type of information you have posted here. I see that you have not posted in those channels since I last suggested it to you. I frequently direct passionate players to add their ideas to those channels and most of the time when I check, it is not done. I'm not trying to push the comment aside, I'm trying to help you get it noticed.

Please use #1210282176680169562 and #1210281911872786482 instead for this type of content.

If you have questions about the game itself in its current state, I will be happy to answer those.

mossy adder
#

In terms of defensive strategies, is dodge intended to be a primary defensive strategy in the same vein as ward or health, or is it more intended to be supplemental layer like armor mitigation, endurance threshold, ward decay threshold, etc.?

placid plinth
mossy adder
#

Gotcha, makes sense. I asked because I'm currently struggling to make a dodge-as-primary-defense build work despite there being a lot of cool itemization support for it, and I've been leaving small suggestions here and there to try and improve that. However, it occurred to me that what I'm trying to do might not even be an intended use case, so maybe the points are moot

placid plinth
mossy adder
#

That makes sense. Unfortunately the current problem with dodge that I'm running into is that it requires massive investment to be usable, to the point that you have to forego nearly all other defensive investment because it all shares the same affix slots. So you're essentially forced into it as your only defensive layer if you want to try and make the most out of it. I left some suggestions for BD specifically in #1210282176680169562 that could improve it maybe, but they're just small tweaks here and there.

I think the most apt comparison is armor mitigation. Since each piece of equipment (tends to) have implicit armor, you get a good baseline by default. Then, when you stack strength for strength-focused builds you naturally boost that armor mitigation since the % increase from strength can build off of your foundation from your armor. There is no equivalent for dodge. Dexterity gives you a miniscule amount of flat dodge rating, and the sources of % increased dodge rating are few and far between.

tl;dr - Dex stacking doesn't yield dodge rating at anywhere near the same effectiveness as strength stacking does for armor rating.

pearl junco
#

Will it be a paid expansion or not? That's what everyone wants to know at the moment.

placid plinth
valid marlin
#

Hi Mike, this might just fall into a question you're not willing to answer at the moment - It seems plausible to me that EHG didn't actually anticipate the heavy backlash over the use of the word expansion, due to the way it's used by Grinding Gear Games. Do you think that EHG anticipated this backlash? Or perhaps a related question: Do you know why EHG has chosen to use the "expansion" language for the Orobyss update?

Yeah, as I read these back to myself, I don't think they're getting answered 😆

delicate osprey
#

isnt mike streaming today?

crisp shell
#

In like 3 hours

delicate osprey
#

but why, he always started at 8 pm or am i wrong 😮

crisp shell
#

It's been Friday 3PM CDT for as long as I can remember

crude plover
#

It's in 1 hour and 47 minutes

magic barn
# mossy adder That makes sense. Unfortunately the current problem with dodge that I'm running ...

Just chiming in as I have been messing with how to balance a tanky and high DPS marksman rogue. I have swapped out several iterations of defenses within the idol tree, and use reliquary nest to boost their abilities by 59%, thus attempting to concentrate all my offense on my gear. Getting those stats high enough has been a challenge. The best luck I’ve had so far is to put lots of ward idols in, wear the jungle queen belt, and drink potions to amp ward during high intensity moments. Far and away the best defense I’ve gotten. I’m currently working on getting armor to 85% and endurance threshold has high as I can by adding it and health.

Fair warning I use Merchsnts Guild so I don’t farm for these things so swap testing has been easy for me

#

I also use any nodes in my
Skills that give or buff dusk shroud, silver shroud, glancing blow, so on.

placid plinth
mossy adder
placid plinth
crude plover
#

For me just the thought that we might be fighting Orobyss got me hyped

magic barn
# mossy adder Oh yeah, I know how to build rogue defensively under normal circumstances. I've ...

Agreed. I was going for using dodge completely in my first iteration of this build. It wasn’t too bad, I frequently dodged hits. I also found it difficult to use it as a main defensive layer (my resistances through various means are capped so I’m
Not accounting for those). My build is just
An experiment build
To see what I could do. I have a melee flurry rogue variation that’s all
Blocking based it wasn’t too bad but getting damage out put was tough.

placid plinth
magic barn
tender geode
sturdy ridge
#

Just curious , what are the non channeled fire skills that wildfire embers can copy?

placid plinth
# tender geode I have reported it via the bug reporting tool, multiple times, describing all sc...

I'm saying that I try really hard to not comment on or give updates to any potential bugs here because it would be all I did if it became the norm. We investigate all reported bugs. You may have noticed that we have made a few changes to that node since it was released to try and make it play better but each way we have set it up so far has caused issues with some combination of nodes and/or items.

valid marlin
tender geode
sturdy ridge
# placid plinth afaik all of them?

hmm , ive already made a bug report in game. It really needs to be looked at because fire skills like flame reave is not working properly with it.

placid plinth
placid plinth
sturdy ridge
fresh coral
#

I got and question. Any chance of making idol enchanting so it does not keep rolling same enchant 4-5 times in row ?? usually takes me 20 hours to get 1 idol encahnted. When i died at 100 hardcore cause of stash freeze bug only thing was sad about was idols.

ancient plinth
#

I know there was mention of no thoughts yet toward supporting multiple primordial items, but a thought I have would be introducing it as specifically "Primordial Sets" so they are tied to specific single sets that can be equipped.

placid plinth
placid plinth
ancient plinth
#

Wasn't posting as a suggestion, just wanted thoughts on it xD

sharp plume
#

@placid plinth Sorry to ping you, I was asking about channeled flurry the other day, as I'm doing testing I just wanted to ask if Foot of the Mountain (Mana Cost) Drelkor's (Mana Cost) and multiple passive nodes that deal with mana cost are in fact impacting the cost/damage of channeled flurry, is that intended or a bug?

placid plinth
sharp plume
# placid plinth I'm not sure what the interaction is currently. Channelled costs and mana costs ...

It does seem that the Foot of the mountain is reducing the overall channel cost of Flurry when it is set to channel. Additionally, I can confirm for sure that the Multishot node with channeled flurry is being impacted. If Multishots cost is reduced, the new cost replaces the additional channel cost of the node, in my case it is going from +8 channel cost to +0. It feels like there is more going on with it but I'd have to do more testing to figure out exactly what that is

placid plinth
pine chasm
sharp plume
plucky kiln
#

Will game have official Mod support in future? And will be planed for future?

placid plinth
grim geyser
#

There's a lot of speculation about the usage of the word "Expansion" in Last Epoch Orobyss promotion, especially with regards to the monetization of the game. Will Orobyss be a separate purchase from the base game, or will it be a free update (or is it a secret third option)?

placid plinth
grim geyser
#

thanks anyways

sturdy ridge
#

Are we going to get more loot filter sounds and have all of them be louder?

eternal zinc
placid plinth
supple current
#

Lore question: Why are undead Leech Slayers fighting Titan Leeches in the Titan Canyon?
Aren't the leeches used by the Imperials (undead) to gain Titan blood?

pulsar heath
#

I’ve noticed a issue with item implicit stats in the game. Most items just give +armor, which makes Strength builds much stronger defensively compared to other builds.
Dexterity builds don’t have any items with +dodge implicit.
Intelligence builds don’t have any items with +ward implicit.
Also, Dexterity and Intelligence items generally provide very little armor and lack Strength-based bonuses to increase %armor. This makes these builds struggle defensively, especially on higher difficulties.
Does anyone else see the imbalance here? Are you planning to fix or add items with more useful implicit stats, for example, giving dexterity items implicit +dodge or intelligence items implicit +ward?

ancient plinth
#

Here is a good question for the devs:
Everyone in chat is saying Firebrand is a buffing ability purely and should not be used as your main damage skill. Is this the intent behind firebrand. Is it really only meant to buff the usage of Flame Reave?

placid plinth
placid plinth
north swan
#

Good morning guys! I've noticed that collapsing horizon and fading brink echoes doesn't drop any harby eye. Why?

humble sundial
#

Hello! I am curious as to why caches takes ages to spill out their loot? It's 'fun' the first few times you're discovering the game and playing the campaign, but it's only tedious once you're chain farming monos.
Even worse is the cache taking 2-3 business days to spawn their lizard : You're already 1-3 screens away and running backward is never fun.

grizzled gulch
#

Is there meant to be a waypoint in The Sky Chains map?

crude plover
meager bridge
#

I think it was in a dev stream awhile ago where it was mentioned that some sets might get additional pieces without increasing how many the complete set needs so they're more flexible. Example: Boots of the Last Bear. Is still something that might be happening or has the idea been dismissed at this point?

placid plinth
# meager bridge I think it was in a dev stream awhile ago where it was mentioned that some sets ...

I talk a lot about ideas that are in very different stages. None of the existing sets will have additional pieces added to them in Season 4. It is possible that could do that in the future. I was probably just rambling about random ideas for various options for sets. I pitched a set last week that was 7 pieces but they were all 1H swords so it only had a 2 set bonus. It got rejected for a few reasons but we're discussing and debating various options.

placid plinth
placid plinth
meager bridge
#

Thank you for the answer Mike. Its a shame that the 7 sword idea got rejected. That's such a cool concept!

pine chasm
#

One for each damage type?

gaunt dust
# supple current Lore question: Why are undead Leech Slayers fighting Titan Leeches in the Titan ...

They are fighting the Leeches to

  1. harvest them for the blood they've drawn from the Titan, and
  2. keep them from roaming too far from the facility.

The relationship between the Imperials and the Leeches isn't a willing one the part of the Leeches. The Empire dug up the Titan and began harvesting its blood, and in the process disturbed these Leeches that had been feeding on it for a long long time. While their primary way of drawing the blood is all of the pipes and hoses etc, they've also developed a process to harvest and extract blood from these Leeches as well. Part of this harvesting of the Leeches is controling the situation if they break out of the normal pipeline and start roaming the facility, that's when the Leech Slayers come in to clean up.

gaunt surge
#

i dropped my wep going into a portal and now its lost, is there anyway to get it back?

placid plinth
placid plinth
gaunt surge
placid plinth
#

Brutal, sorry to hear that

gaunt surge
#

no worrys! my own fault

north swan
fluid axle
placid plinth
worthy stump
gaunt dust
final cave
#

Are there any grole Titans?

calm shuttle
meager ibex
#

I don’t know if you’ll be able to answer this, but is there any plans for couch co-op for the console version of the game?

eternal zinc
vernal orchid
eternal zinc
#

👀 Oh. Le don't join in autumn sale? Interesting. Solid value le keeps.

meager ibex
supple current
#

At the risk of sounding tinfoilhat-y: Is the Eternity Cache in the Temporal Sanctum weighted towards undesirable modifiers to enhance grind time? The 33% happening so often is odd.

crude plover
#

How would it even know

placid plinth
#

can confirm, it is not weighted to "bad" choices. Confirmation bias for negative outcomes is very strong.

crude plover
#

It can smell our fear and pick the ones we deem bad, don't trust what Mike says kappa

pine dome
placid plinth
#

If you want to test it, start recording your outcomes. If you can get 100 of them, you'll probably start to see the numbers lining up.

supple current
# crude plover How would it even know

The How is pretty trivial, you'd weigh certain modifiers for certain item types differently hardcoded.
I appreciate the answer though, thanks to both.

placid plinth
#

that is not a trivial thing to do at all. You have to look into the current character to predict which mod is desirable in that situation and you don't know if they are making the item fro their current character or an alt.

crude plover
placid plinth
#

yup

floral patrol
#

I can confirm there is a heavy bias towards t1 necrotic resistance omegalul

burnt scroll
#

more of a technical question, how do you guys handle status effects/ailments/dots in an enemy, mostly how do you store that data, do you keep it stored by source (player/minion)? do you keep it by type? do you have an handler for every type? hows your approach on this, thanks in advance

hallow ibex
#

So instead of fixing spirit barrage to resolve the issues of it firing immediately and dealing damage along untelegraphed lines, crystal barrage was implemented with the exact same problems. Was there a reason that devs decided that this wasnt an issue instead of fixing it?

placid plinth
# burnt scroll more of a technical question, how do you guys handle status effects/ailments/dot...

Each thing in the game that can use abilities and take damage is an Actor. Each actor has a component for tracking these things.

Temporary status effects which are not formalized as an ailment go through the a Stat Buffs component which tracks individual simple stat changes.

Ailments are tracked similarly through that actor's Ailment Receiver which has a big list of each current ailment. Each element in the list represents 1 type of ailment but can represent multiple stacks of that ailment. So if you apply 3 ignites with an attack and then 4 stacks with another attack, it will have 2 entries in the list. Each entry tracks which actor applied it and any modifiers to those stacks such as damage or duration.

crude plover
#

You know what I never thought about being able to bundle ailments from the same hit together since they'll always have the same duration, that's neat

vernal orchid
#

Im wet from reading those geek technical stuff oOoo

long merlin
#

Is there a possibility to see older dev streams on twitch beside just the last one? Ist there a hidden option or sth. like that?
Would you be fine with keeping all the videos online instead of just the last one? 🙂

desert sleet
stoic nest
#

Is there any rune mage build for high corruption (300-500+) with all elements, not by only one?

This class design is about all elements using or am I wrong?

crude plover
# stoic nest Is there any rune mage build for high corruption (300-500+) with all elements, n...

This likely isn't the channel to ask in (it's meant more for questions around technical, lore or decisions made). Runemaster isn't much different than any other class/mastery inherently in that it doesn't really have any big incentive for you to mix several damage types. So generally you'll find that even on runemaster builds will generally only deal one type of damage, since it's easiest to scale your damage that way.

There are things like the crest of unity helmet that makes elemental nova always tri element (which would be a negative usually) in exchange for giving it a bunch of levels and other bonuses. But this isn't specific to runemaster. There's also a few runic invocations that deal all three elements but they're not very popular since there's no real reason to use them over more focused invocations or skills.

stoic nest
#

So existence of elemental damage increase (all 3 at once) is not a hint into the direction "you can play via 3 elements"?

crude plover
placid plinth
# hallow ibex So instead of fixing spirit barrage to resolve the issues of it firing immediate...

I think the two abilities are kinda hard to compare but I'm not sure either are completely broken. It's possible that they are overtuned but I'm not seeing anything really bad from either just at a glance. I might just have missed the issue. They might be having issues with scaling too hard when corruption gets really high. Some things start to break down at extremely high corruption.

As a note, I think it can be a positive thing if there are specific enemies that are especially dangerous to specific builds in specific situations. Even more so if those specific enemies are different for different builds.

It might not be quite as obvious as a line on the ground but from what I can see, the Crystal Spriggan should always do a Lightning Strike ability before it starts using Crystal Barrage. So you should get a little warning that one is about to start using it. Not an easy pattern to find and play around but I hope it helps.

If you think it's an issue that does need dev intervention to fix, please submit a bug report in game with [F8]. Even if it's not strictly a bug, it could just be a mistake and that is the most effective way of communicating those issues to us for resolution.

hallow ibex
placid plinth
rotund wolf
#

has their been any official comments on the mem leak and poor performance in monos?

pine dome
#

Hi Mike, does this allow Warcry to cleanse my minions ?

valid oyster
placid plinth
tall kettle
placid plinth
# tall kettle lol the classic confirmation bais answer I got this in 1.1 so I started writing ...

Of the hundreds of times I've been told that there is a hidden negative bias in the odds, I've never had someone bring hard evidence. When soft evidence has been brought, I've investigated and have never been able to replicate the results. 23% instead of 33% (assuming we're talking about 2LP slams) isn't too far outside the expected value for a sample size of 147. Sure the odds of that happening are on the lower side but 0% and 100% success are both technically possible.

Confirmation bias makes that 23% feel like 15% which is why I usually tell people to start recording it because while you might not be hitting the exact expected value, it's probably not as bad as it feels.

tall kettle
#

mix of lp2 and lots of lp3, I was playing 10 hours a day so had a ton of time to farm lp3s and 777 items and 7776 and the occassional 7777 its tough to craft a 777x to get what you want a lot of the time you get 2x77 and a third you dont care about and a t1/2 due to FP - you slam it on an lp3 and you get the T1, the shit 7 and 1 of the 7s you wanted and FYI this happened (well its just listed as bricked lp3s) 51 on my piece of paper - I also have a cool stat since I kept all my lp2 bricked seed helms from 1.1 since it was a running joke that it was the most bricked item - I slammed in 1.1 and 1.2 combined 21 LP2 seeds and I hit 0 successful slams on it, thats a fun stat lol - anyways point is I wrote it all down, I confirmed that my luck is infact f**king terrible but I also confirmed the odds drop dramatically once you select a guarenteed T7 that the next 7 you want is much less chance of hitting, have a good evening, back to grim dawn lol 😛

crude plover
#

For context you can expect about 1 in 220 people to be that unlucky. So that it happened to someone (out of the entire playerbase) is incredibly likely, some people likely got even more unlucky than you. But it still sucks.

wild dust
#

stuff like this makes me wonder whether it's all is pure RNG or there is some system to force the chances to be close to what a player would expect them to be after X amount of tries 🧐

arctic pelican
#

I have had things happen in poe that are one in millions or thousands. And I have heard people talking about experiences like that as well. But you have to consider:

  1. In a game like LE or PoE you interact with 100s of drop types, outcomes, and other opportunities for freak accidents
  2. I have played PoE for 20k hours over 12 years
  3. If you need 20 things to go right dropwise, slamwise, proccwise for a single build to work out, and you make 20 per year for 12 years. That is 240 builds with 4800 different cases where you can be freakishly unlucky. It just happens
arctic pelican
#

In PoE I might have spent 1 million orb of fusing, or potentially a few times more. The odds of having a bad luck streak in the one in a thousand then, considering there are like 30 other orb types you could get unlucky on instead. It's not that unlikely. But when you get that soul crushing, insanity-inducing, streak of bad luck, it's basic psychology you will look for a more personified reason than you are just that unlucky. Humans get religious in situations like that. Pure chance is ultimately a very unsatisfactory conclusion for the human brain, the human brain looks for motivations and reasons/intent in everything if you let it, especially if you're desperate.

Ps. Not saying you shouldn't look for patterns btw as that's what we're good at, just that when the reason is actual soulless RNG, it's very human to be unsatisfied with that

arctic pelican
#

But like if you have a hypothesis and do testing which gives results that backs that hypothesis up, then use established formulas to prove it's very unlikely your results are a fluke, you've basically done science

supple current
#

Are there nodes in the Weaver tree known to be bugged?
On my last character, I would consistently get 1000+ Memory Amber in Folly-boosted Cemetery of the Reweaving, while now, with better Weaver tree nodes, I'm only getting like 500 consistently.

Warden's Echo and Memories of Fortune are nodes I didn't have before. With Memories, I should be getting more, if anything.

Is it possible that Memories is bugged and makes you gain less instead of more?

crude plover
supple current
supple current
#

Could it be that in the code, instead of multiplying the chance by 1.3, it divides by it?

supple current
#

Upon further testing, I believe it may have been an unlucky streak.

crude plover
#

xd

frank panther
#

Did I miss stats getting posted?

placid plinth
frank panther
placid plinth
#

oh yea, sadly almost all of the requests people had were not possible. Lots of the stats we had last time were set up as a 1 time thing so we don't even have a lot of those this time round. I've asked for a lot of them.

floral vigil
#

Is there a reason why flat minion melee/bow/spell damage mods are exclusive to some base types? For instance, I want melee and spell damage on my wand but it can't roll on wands, I can only get bow/spell. Any possibility we get one generic minion damage mod that works for all 3?

hallow ibex
placid plinth
placid plinth
pine dome
#

They have changed 😄

hallow ibex
#

For spirit barrage in particular, the thing that prompted me to come here and complain, I had a familiar mob pop back up on top of me and immediately blasted out a spirit barrage and killed me instantly.

placid plinth
#

didn't realize it was moved

eternal zinc
vital shard
#

Does season 4 have Reindeers?

crude plover
#

If Hearot counts yes

shy totem
#

Will we have more actually unique 3d art for unique armors at some point?

supple current
#

How do decimal roundings for % work? Always up? Always down? Up from .5 onwards, else down?

crude plover
fleet galleon
pine chasm
crude plover
#

Yeah there used to be a lot more rounding that actually affected us before with how affixes used to work (0-255 rolls being mapped to smaller ranges and then using bankers rounding to get a whole number, but only visually. With the actual stat not being rounded). But nowadays there's no actually significant rounding like that afaik, maybe crit chance?

rare thicket
#

In Runic Invocation there is Mastery of the Invoker, which allows other skills that consume runes to cast invocations. What other skills consume runes? Can we consume runes when we get to max 3 runes and then we consume 1 every time we use skill until we cast the invocation which takes 3 runes for example?

crude plover
#

replacing a rune does not count as consuming it

rare thicket
#

thanks

haughty wedge
#

the dlc gona be free?

valid marlin
crude plover
marble scarab
#

Does Palarus's Sacred Light give you +1 dmg only when hitting the 2 attribute requirement, like +10 dmg for 20 attributes, +10 dmg for 21 and +11 for 22, or is it more like +10 for 20, +10.5 for 21 and +11 for 22 ?

crude plover
#

Should be easy to test by looking at tooltip dps

worthy stump
crude plover
placid plinth
crude plover
#

Tsk 50/50 didn't pay out

#

I did say afaik at least

placid plinth
#

was worth a shot, and you're right it is very easily testible in game with the tooltip.

crude plover
#

I'm a bit surprised half flat damage exists tbh (I know it's likely a float in the background anyway but still). Does the same apply for something like vilatria's set?

#

I'd assume so. It's basically the same thing

placid plinth
plucky kiln
#

What is ETA for Season 4 aprox 8-9 weeks?

marble scarab
#

I was testing it, and it does change with 0.5 dmg, however the character sheet just rounds it up

placid plinth
crude plover
placid plinth
#

also easy to test 😉

crude plover
#

True :P

marble scarab
crude plover
#

Yep just tested, it rounds down

#

so it's still bankers

marble scarab
crude plover
#

yes, banker's rounds to the nearest even integer

#

So if you're ever at 0.5, it'll round to the nearest even number. So for both 1.5 and 2.5 that would be 2

marble scarab
#

so that means there are more than just +0.5 happening, they're just stacking on top of something else for me as a VK

crude plover
vernal orchid
#

do a seasonal content will be available in standard in future?

vernal orchid
#

I mean: Like league starting so at the start the new league content is also available in standard and not when league already end.

crude plover
#

New content is available on legacy from the start and stays after the season ends currently.

low frigate
#

I have problems with my Twitch account, I can't delete it from Lost Epoch

crude plover
#

!support

fiery lilyBOT
low frigate
#

Your request (70184)

raven crow
#

"Chance To Create An Aftershock Under A Nearby Enemy On Melee Attack" happening ?

placid plinth
raven crow
placid plinth
vernal orchid
#

You are not profitable because your skins suck and looks plastic. I have spent over 3000$ on poe supporter packs and here nothing due to how bad they are. Skins are basis of your earning in longer term of view. Recruit someone who can deliver proper quality skins that are toned to class themes and not weirdly innaccurrate shaped work of first year student. Please

raven crow
vernal orchid
#

Metal elements are from gum, reshape with movement, wrong body shapes, skulls are like after skull of disformed animals with head dysfunctions. They are to fortnite and not immersive. To many elements instead of inspiring from fortnite inspire from dungeons and dragons and so on.. that cheap asian mmorgp ornamental over complicated design will not work here. Try and just made simple bearserker armour with large coat from bear skin that are also is headpiece, with large belt and no chest armour. It will outsell every skin

#

Also tone your price where its 30% more expensive than in us. People from those countries didnt buy those games taking increased price as rasizm discrimination to their country. Chceck in poland for current ratio your game cost. Dont expect players respect and sales when you guys just discriminate countries and uses value exchange from 2012

tawdry pilot
#

So no roadmap this week?

placid plinth
placid plinth
raven crow
#

ye, im trying to keep asking before next season, so maybe can have more fun playing druid

placid plinth
pine dome
placid plinth
#

don't worry about it, it's not exactly busy in here at the moment

pine dome
#

Still, it a valuable feedback that getting lost

#

Hate when that happens

chilly gust
#

Can you add a pinned message in the feedback channel that shift enter adds a newline, I know this is a discord direction but it would be helpful for how to get a new line

solar cairn
#

Do I understand the announcement correctly? Orobyss is planned for the future, coupled with the ps5 release. It won't be released before you finish the story?

crude plover
solar cairn
#

I will be honest, I'm genuinely worried that EHG decides to release paid content before the base game is finished

wild dust
#

would still be better than shutting down the development 😬

meager ibex
# solar cairn I will be honest, I'm genuinely worried that EHG decides to release paid content...

Same, I’m ALL FOR buying an expansion for additional story, so is my husband. But we don’t even have a completed base game story yet. I’m not sure I like the idea of buying an expansion that expands the story when the Og story isn’t finished.

I’m hoping by the time the expansion comes out it’ll be finished, or at the very least the base story will be finished with the patch that extends it (hopefully meaningfully).

acoustic oyster
#

I played a ton in season 2 and wanted to buy a supporter pack for season 3, but after seeing them i decided not to. The skins and other cosmetics just dont look good. Compared to the competition its just really not cutting it....

crude plover
#

Guys. You're more than welcome to voice your feedback in #feedback and discuss things in #💬┃general . This just isn't the place for it. I know it might seem like this is where EHG "hangs out" or something, but it's not. If you want your feedback to be heard and seen please post it in the feedback channel.

supple current
#

Are there any plans to rework existent classes / skills for better functionality?

supple current
#

Do we have a canon class?

crude plover
tardy rain
#

Literally a canon - not sure what else it could mean

crude plover
#

You mean cannon?

timid fjord
#

so something like which class fits the story best?

supple current
crude plover
#

Afaik no, they're whatever class you pick

#

Each class has its own backstory

flint bloom
#

he is always mage in the trailers, thats about as close as we get i think

crude plover
eternal zinc
flint bloom
#

MIKE!!!! You got some good teasers for dev stream today?

placid plinth
#

I've got something. Some people will be very excited about it and others won't care at all.

flint bloom
#

thats actually the most intriuging thing you could say

supple current
eternal zinc
placid plinth
placid plinth
plucky kiln
#

@placid plinth Live stream or next friday?

supple current
placid plinth
crude plover
crude plover
#

What was the third teaser teasing? Lmao

mossy adder
#

Are you working on a patch for the newly discovered Unity vulnerability in builds 2017.1 and newer? Feels deserving of an announcement imo

timid fjord
# crude plover What was the third teaser teasing? Lmao

the green rule, you can specify 'or', no need to make two different rules.
at least I think thats not possible currently
might also be the last rule where loot filter can now transform rings into red rings kappa
:reply to the below msg: then I also have no idea 😅

crude plover
placid plinth
pearl dagger
# mossy adder Are you working on a patch for the newly discovered Unity vulnerability in build...

FWIW most of the analysis of the Unity vulnerability is essentially "You don't have to worry about it unless you're an android dev, having a registered URL handler on Windows, or using Unity for some 'not actually a game' purpose in a weird setting like a "not a game" unity app that's installed on a server somewhere". The cited threat vector (passing a malicious command line to the unity app to do something) means (in most cases, note the above exception scenarios) the attacker is either already sitting at your keyboard or is tricking you into running The Bad Thing, which at that point there's way easier routes than abusing a Unity vuln.

valid oyster
silver drift
#

Hey devs. I’ve been playing Last Epoch for a long time and it’s honestly one of the best ARPGs I’ve ever played. I just wanted to share a few ideas that, I think, could really improve the game and make life easier for players.

First, it would be great if the game showed the current lowest auction price and the number of items sold in the last month directly on the item tooltip when you hover over it, based on the lowest listing with the same LP value (0–4). That would help players understand the real market value without constantly checking the AH.

Second, it would be super convenient to be able to search the auction directly by an item from the inventory — for example, right-clicking an idol and instantly seeing similar idols with the same base and affixes on the AH.

Third, it would be nice if pets could automatically collect gold, keys, runes, glyphs, and other stackable items that don’t take up inventory space. It wouldn’t affect balance but would make them actually useful instead of just cosmetic.

And one more suggestion: please consider making auction listings time-limited, like 30 days. After that, the price could automatically halve each day until it reaches zero and the listing expires. Right now, the AH is full of old and overpriced items that never sell, and this would really help keep it clean and active.

Thanks for taking the time to read this and for all the effort you put into developing the game. Many players, myself included, really appreciate what you’ve built here.

crude plover
supple current
crude plover
final cave
placid plinth
supple current
#

When the death recap says "killing blow: x damage, overkill damage: y", is the overkill damage part of the killing blow, or extra?
e. g. did an attack with "killing blow: 18k, overkill damage: 4000" deal 18k or 22k?

crude plover
#

You tanked 14k and was overkilled by 4k

supple current
#
  1. Does the Rift Beast from Evolution's End benefit from Minion buffs from gear?
  2. Does the Rift Beast from Rampant Coast count as a boss / rare / champion for prophecies?
  3. Can Rift Portals open in Conquered Tower / Unclaimed Trove / Rampant Coast?
vernal orchid
#

feedback channell is not working. it deletes my feedback even if it will requiments

pine dome
#

@⸸̼ᛗOTTHY⸸ Lets not spam dev chat please, when its not the right place
@⸸̼ᛗOTTHY⸸ Next time you use the clown emote like this I will have to TO you
Please move to #💬┃general

eternal zinc
#

Mike, as I know, Kyle is as a lead narrative designer in le EHG, right?

gritty hare
#

Hello , is it too soon to ask how theoretically i could play my steam account on ps5 when it releases on said console ?

final night
#

Are the items in the bags that Skarven sells tied to zone level, character level, or neither?

wet lance
#

can someone kindly explain to me why my chat is not showing? i cant even press enter to show my chat

crude plover
#

If you hover your cursor over where the box should be you should see a cogwheel in the top right you can click to get to options and uncheck having it disabled. If that's not the case are you maybe playing in full offline mode?

#

Going offline after logging in still lets you see chat. But launching in offline doesn't

wet lance
#

yeah i not in offline and the cogwheel not even showing

#

i supposed to be in online mode, how can i tell? also i never disabled chat so not sure why its doing this.

crude plover
#

Oh I just tested it and the cogwheel doesn't show by just hovering your cursor over it. You do have to press enter to open it first. You can check if you're in online or offline via the ping bar to the right of your hotbar

#

Make sure your keybindings haven't changed

wet lance
#

i am definitely online and my keybinds havent changed so not sure whats the deal. its still return/enter to open chat but it doesnt do that. i also been noticing as of late when i am trying to pick a server it gets stuck on loading for the server. i dont know if its a visual bug or not. but yeah i should be able to see chat and such.

crude plover
#

!support

fiery lilyBOT
placid plinth
placid plinth
placid plinth
magic apex
#

i like playing support char but there is one problem whit javelin node capture the flag if only is possible to be thrown on ally player for better dps gain especially range char

final night
#

Thank you for checking. Also, I read online that Champions always drop items with sealed champion affixes. Is this regardless of zone level? I have killed 2 recently in a level 10 zone and neither dropped a sealed champion affix. Is this a bug or is this intended on lower level zones?

crude plover
#

Wait you already did. Why post it here after lol

magic apex
#

first i wanted here then there and then here

crude plover
#

Yeah this channel isn't for suggestions or feedback, just questions about what's already in the game basically Gregory

Nothing gets logged or reviewed from this channel, unlike the #feedback and #suggestions channels which get compiled and reviewed regularly.

pine chasm
final night
eternal zinc
#

Hi Mike, I wonder EHG

  1. Are they a supporter of "I don't care how these game art made, they're just need to be profitable" or "I value human-made art always because I believe exclusive values in their works"? (How AI tools influence EHG's development on game art?)

  2. How are they balance the work for console version and new cycle so players will not be annoyed by delays of a new cycle?

  3. Which difference should we expect between on expansion and original version except full controller support and better performance? (How to define expansion?)

If you don't understand a part of them, please tell me which context do you need, I'm happy to help :)

placid plinth
# eternal zinc Hi Mike, I wonder EHG 1. Are they a supporter of "I don't care how these game ...
  1. I'm not going to adopt either of those stances. We use human artists.

  2. You may have noticed all the hiring we've been doing over the last several months. Most of that has been to start work on the console version and expansion.

  3. We will be happy to share more information on the expansion as we have it. If there are features you would like to see please put those in #suggestions. As we are starting development, now is a great time to let us know what you'd like to see.

eternal zinc
#

I understand why EHG hire so many titles recently now... Thanks (so next 100 people size team is on the way lol)

rotund wolf
#

any consideration for guaranteeing 2 affixes in eternity cache? or would that make getting perfect legendaries too easy?

placid plinth
eternal zinc
#

which reasons on EHG give up guarantee 2 affixes?

placid plinth
eternal zinc
#

Oh I don't want to convince EHG to do anything. I just share my opinions or asking my confusion.

rotund wolf
#

some people think they MUST get the two wanted affixes and spend time focusing entirely on that, considering that time wasted if they don't get it. in reality you can continue playing the game without them, and try to get it naturally as you find items

eternal zinc
hallow ibex
#

Why arent the two affixes for the Rhythm of the Tide blessing linked? one can roll high and the other can roll low, its preposterous.

placid plinth
#

(blessings are actually items in disguise btw)

hallow ibex
#

AFAIK there isnt a way to see which blessing affixes are linked and which ones arent (for users anyways) outside of just seeing how they roll, ive only noticed it with this particular one

placid plinth
hallow ibex
#

alrighty

hot vault
#

if profits have been an issue, have you possibly considered doing a seasonal battle pass with rewards for completing different challenges as we play the season, and include a premium paid for pass?

hallow ibex
hot vault
#

they've announced that they didn't make a profit for any of their seasons, that is really not good, and as long as the only benefits on a battle pass are cosmetic then it's harmless

hallow ibex
#

they pretty much already have that in the form of the supported packs tho

crude plover
#

Guys if you want to have a discussion please have it in #💬┃general . And I'd be shocked if they haven't considered it. If you think it'd be a good idea feel free to put it in the #suggestions channel.

placid plinth
autumn junco
#

can anyone tell me what error code le-52

#

its saying i have no internet while im literally using it

nocturne wolf
#

Hey mike, are you guys releasing pre patch notes? Like you show your patch notes before the update to the game so that we know what's gonna happen to the game before you update it and if so where do I find it? And if you've not yet implemented, why or why not?

fleet galleon
#

But yes patch notes do come out before the patch is released. The same week. There will be a link to them in #news and they can be found on their official website

placid plinth
# autumn junco can anyone tell me what error code le-52

it's a pretty generic error code that can mean the game isn't communicating with the server properly for some reason. One possible reason is no internet connection. I don't remember the exact wording but I don't think it's that absolute in its diagnosis.

If you'd like support, please contact our support team through our support site.

#

!support

fiery lilyBOT
placid plinth
# nocturne wolf Hey mike, are you guys releasing pre patch notes? Like you show your patch notes...

Hotfixes and small patches usually don't get patch notes before the patch goes out because they are often prepared while the patch is being validated which means that they are ready to go around the same time that the patch goes live.

Major patches do get notes as early as we can, usually a few days to a week before the patch. The timeline is a similar reason, we are often polishing the patch notes as the build is going through final validation.

timid fjord
#

I'm sure it was discussed when it was being implemented, but do you remember the reasons it was chosen that guaranteed affix from slamming would be available from T2 and up? For me it feels like the kind of reward that would go perfectly for T4 only, giving extra reason to do it for lower level uniques. Though I am happy with the current implementation too.

nocturne wolf
placid plinth
eternal zinc
fleet galleon
eternal zinc
#

🤔 I'm a bit confused yet...No idea how to understand this type of logic...

I don't understand that through it's not rational

placid plinth
#

I never said it was rational.

eternal zinc
#

... Respect, but can't understand that

fluid axle
# placid plinth We didn't want people to wait until they were able to complete T4 before doing a...

I've observed the opposite has happened since introducing this mechanic; Players slam their 1lp unique so early that even a lackluster 1lp unique is better than most exalted items. Since I started playing in 0.8 there's never been a time where you are introduced to so much power so quickly when going through normal monos and early empowered. It's like you can bypass the entire stages of using rare items and tier 6 exalts, and during 1.1 and previous patches this didnt seem to exist. Evo's End adds more fuel to the fire this season. It's cool you guys took a risk trying to solve some end-game minmaxing frustrations but I hope this system does get reevaluated soon, it's making a larger chunk of the natural progression skippable and is a big reason I keep seeing these comments online "endgame is easy so I stopped playing" to find out they quit playing at 210 corruption.

final cave
#

Do you collect metrics on player usage of various endgame mechanics alongside their progression? Given how challenging it can be to walk back buffs in the face of potential backlash, how much does data weigh into such a design decision at EhG?

maiden brook
#

does CoF's lvl 1 bonus apply to unique drops from bosses?

just got 4 atrophy's from a single rahyeh kill and not sure how it's possible

crude plover
#

Can't remember which one it was

#

In total you'd have 350% loot, so if an item has 100% droprate you always get 3 with a 50% chance of 4

maiden brook
crude plover
#

oh yeah you're right

#

it's 250% total, I got my numbers mixed up, mb

maiden brook
feral surge
crude plover
#

Yeah that's not true afaik

feral surge
#

I thought it couldn't be true either, but I tested it when I first heard about it and immediately got 4 siphon of anguish from a "Kill a shade of orobyss for unique rings" prophecy

feral surge
#

<@&1161418687471956101>

maiden brook
plain spindle
#

Hi Mike,
i tested some mechanics with Channel Flurry & Charged Puncture/Detonating Arrow.
Is it intended that only channeling skills like Flurry snapshot or benefit from buffs like Coated Blades (Rogue passive), Elemental Arrows (MM passive), Dark Quiver Black Arrow buffs?
For the charged skills non of the dmg buffs apply to the arrows even though the tooltip says ''to your next bow attack''.
Just wanted to make sure before i write a bug report.

placid plinth
placid plinth
crude plover
# placid plinth Delay Charged abilities do work slightly differently than classically channeled ...

For something like charged puncture. Would the initial "charge" skill be considered the parent skill to the actual puncture that shoots out when you're done?

Or would the puncture that shoots out still directly come from your character, meaning it wouldn't inherit its stats from the "charge" skills but instead directly from your character.

Tldr: would while channeling stats apply to charged skills.

placid plinth
feral surge
#

<@&1161418687471956101>

wide cloud
#

I'm curious on the behalf of a friend who watched me stream the current season: Will primal uniques be going core to the standard game?

crude plover
#

Nothing will go away when the season ends

placid plinth
crude plover
#

I feel like I might've asked this in the past but can't remember if so. The charge skill thing got me wondering about it.

When your character "uses" a skill. The skill gets all your characters stats right? Like literally everything, or is it somehow more selective in what it gets and as such can pass on.

placid plinth
crude plover
#

That makes sense, thanks for confirming

pearl junco
#

Are there any plans to add gems? Like the ones in Diablo 3?

crude plover
fallen steppe
#

I'm a Korean player. My pings on servers in Northeast Asia, East Asia, and elsewhere are all over 200. This problem has been going on for two weeks, and it's getting worse by the day. Are you aware of this issue?

torpid heath
#

Is there a reason we aren’t shown our overall leech rate in the defensive tab for stats?

crude plover
eternal zinc
#

Hi, Mike, I believe it's afternoon once you see that so good afternoon.

  1. What support EHG to run for years?
  2. Will EHG try different gameplay which out of this game type, ARPG in the future?
  3. Which status EHG want to be, a professional game company which specialize in ARPG like GGG or something else?
  4. Which thing is the most impressive one for EHG and Mike, yourself?
  5. Do you think EHG's story have inspired many players to try make their own games and what your feelings for that?
  6. If you must highlight a point which someone will learn from le, which point is it in your opinion?
  7. What the final goal EHG want to do if no financial problems, no technical problems and no hiring problems are bothering?
  8. Can you tell us what your favourite snack is?
placid plinth
placid plinth
# eternal zinc Hi, Mike, I believe it's afternoon once you see that so good afternoon. 1. What...
  1. Sorry, I don't understand the question.
  2. Maybe, there are lots of awesome genres but we are currently focusing on ARPG.
  3. I'm not sure, right now we are focusing on ARPG.
  4. Like any, thing? I'd have to say the James Webb Space Telescope for me and I have no idea how to answer that for the company as a whole.
  5. Yea, I think so. I've heard of at least 1 in a random reddit comment so that's cool.
  6. I don't think we are making this to teach people really. So I guess, how to have fun maybe?
  7. Same as it's always been, to make the next great ARPG.
  8. Edamame
crude plover
#

Think for #1 they meant how you guys stayed afloat during early access. Guessing the answer is just Kickstarter and game purchases

placid plinth
eternal zinc
crude plover
#

It's great, I also enjoy it

eternal zinc
placid plinth
eternal zinc
#

Skills on programming is what I'm appreciated you too. Just different skills we're shining

solid torrent
#

Hi Mike, the financial performance the game had in the past serves as direct feedback in terms of content and design philosophy? What I'm trying to get specifically is the lack of more complex systems that can be more engaging and time-consuming(in a positive way)
I feel that more complex mechanics if well implemented can be a good thing to the game, specially when endgame is kinda lacking.

placid plinth
# solid torrent Hi Mike, the financial performance the game had in the past serves as direct fee...

I'm not quite sure what the question is here but in the most broad sense of if a business isn't profitable then something is wrong, sure. I'm not so sure that you can use the lack of profitability alone to point to any one specific issue. It could be as you say but it could just as easily be the exact opposite. We often look to our #feedback channel to find out what people are telling us more specifically.

valid siren
# solid torrent Hi Mike, the financial performance the game had in the past serves as direct fee...

Sometimes, a video game may lack in profitability due to factors not related to the content, like reduced marketing, real life economy variations, difficulty reaching overseas markets etc.
IMHO, LE doesn't need complex system, no matter how well implemented. It sits perfectly in the middle of 2 great and genre-defining arpgs, and I really enjoy it for it.
More content is always welcome when implemented wisely, but complexity isn't necessarily a universal success metric.
Just my 2 runes of shattering...

red urchin
#

im curious if we can get some updated uber aberroth stats for this season, maybe in the dev stream on friday?

stoic storm
#

Earlier today I gave my friend 7m gold so he could buy a red ring he really needed using the Merchant Guild. Afterwards I asked someone in the Ask the community discord if this was allowed and a moderator told me it might not be. I then asked EHG_Muffin and he told me he doesn't dictate policy and to ask you in this channel. I hope we can get in touch. Thanks

quaint spindle
#

I asked you to post in this channel 🙂

stoic storm
#

sorry I removed it

quaint spindle
#

all good

placid plinth
placid plinth
#

!support

fiery lilyBOT
foggy zodiac
#

Will the next league add new mechanic(s) or will it be a smaller one like 1.3?

vital shard
#

Why would a donation be forbidden?
it is not like he got paid real money for it.

floral patrol
#

I agree that giving gold to a friend should have a system established that heavily distinguishes it from RMT. I'm not a game dev so I don't know how you'd track that but if me and my buddy wants to play mg, I should be able to buy something for them the same way I can send them a cof boosted item that dropped in our map (obviously not a 1-1 situation but technically that's the equivalent of taking advantage of the faction I play to help a friend out)

crude plover
floral patrol
# crude plover To be fair you can do that with a resonance. But I know that's not a satisfying ...

From the amount I've played in s3 they didn't seem any meaningful amount of more common either, and it's not even a matter of "you didn't play in a party enough" because I play almost exclusively in one. I recall mike saying pre s3 that they're looking into adjusting the rates because they feel off but I didn't notice any noteworthy difference myself (I didn't miss any either, I put an obsidian loot beam on them exclusively for them and nothing else)

placid plinth
#

Anecdotal evidence counterpoint, my buddy and I who play together frequently found 2 infinity percent more obsidian resonances this season than we have ever in all combined previous seasons.

magic barn
#

Mike, just as a design philosophy, do you like the idea of a trading mechanic in ARPG (MG here, whatever its called in POE, etc) or would you (and EHG) prefer something like CoF and other drop modes for loot where currency for items is not part of game design. I ask because it seems like communities in any of these games are never happy with their currency trade systems. hope this word salad makes sense and have a lovely day!

crude plover
magic barn
placid plinth
crude plover
#

The server is already fully boosted

#

Oh. If you want to inform about outdated information or something not working on discord you can DM the modmail bot regarding it.

#

There's no loop. If the modmail bot is giving outdated information in the greeting message you can still DM the modmail bot and describe what information in the greeting message is outdated. The greeting message is there in case the answer / solution to your issue already exists, but you can still send a message to it regarding anything not listed.

#

I'll notify them regarding the greeting message.

silver drift
#

Just wondering — do you happen to need a beta tester who can quickly catch and fix key localization issues in other languages?
I’ve noticed a few small but annoying mistakes slipping through into production, and I’d be happy to help tidy things up before release.

I can help if you need... for free.

https://imgur.com/a/FBxLlBM

void solar
crude plover
#

In which order (if any) do item slots apply their stats and if you have two items with mutually exclusive stats such as replacing your evade, would it be the one who replaces it first or last that takes priority?

placid plinth
crude plover
#

All good, easy to check. Was just curious. That's interesting though, how are item stats handled that the order is dependant on stat and not slot?

placid plinth
crude plover
#

Alright so the "your character is an object and that has stats applied to it on item equip" is basically along the correct lines. And then the skill mutator grabs stats in a certain order

#

Do things like unique properties that your character doesn't have still get checked and are just ignored? like does the list of stats on your character always contain all stats, even the ones you don't have. And they just don't have an effect when you use a skill since they're either "false" or 0, or whatever the equivalent would be. Or is the list dynamic, only containing the things your character actually has

#

Sorry for the weird questions, I don't think the answer will ever matter lmao. I'm just curious

placid plinth
#

No, you don't have empty stats. It's just a list of the stats that you do have.

crude plover
#

Interesting, thanks for the answers!

placid plinth
#

🙂

crude plover
#

Alright one last one lmao. If you don't have empty stats how come they're always in the same order? Like if let's say added health is always #1 and increased health is always #2 in the stat list order. If I have no added health, but I do have increased health, and then I gain added health, how does it know to put the added health in front of the increased health? Like you're not just doing list.add since that'd put it at the end of the list (this would of course also apply to stats that should be in the middle of your current stat-list, or anywhere else for that matter). Is the list sorted using a stat ID or something? x)

#

Since I assumed if you did have "empty stats" we could say that added health is just element 0 in your array, and it'd just be set to 0 or null or whatever and ignored until you gained some, and then it'd be default go before any other stats.

placid plinth
#

for the character sheet? that's just static UI that's looking at your stats and displaying what it can find

#

like if added health was the first one, that value would just always get your added health stat total

crude plover
#

I guess I'm asking how stats are structured in general on your character object. Like are they all in one list/array (This is what I'd assume), or is it something different? And if they are all in one big list, how do you enforce this set order without designating static indexes for each stat or sorting the list every time a stat is gained/lost, or do you just sort it. Like if for example I have a character with 5 stats total:

  • Added health
  • Increased health
  • Increased lightning damage
  • Increased critical strike chance
  • Movement speed

And nothing else, and that's the order they get processed as well, by skills lets say.

If I now lose all sources of added health (I know levels give added health, bad example but cut me some slack). My list would look like this right:

  • Increased health
  • Increased lightning damage
  • Increased critical strike chance
  • Movement speed

Now increased health is in index 0, since I did list.remove or something on my added health stat (no "empty" stats). If I now gain added health again, how does it know to put added health in index 0 and push everything else forward? So that the set order of stats is kept.

placid plinth
#

1 list
Not sorted
The list is never indexed like that so the order is irrelevant.

crude plover
#

Lol that's a curveball, how do you know to grab them in the same order every time without them being sorted? :o

placid plinth
#

The order is irrelevant

#

I feel like there is a key piece a missing communication here but I have no idea what it is

crude plover
#

how can you apply stats in the same order/priority without them being in a sorted list is where I'm lost I guess

#

Does each stat have a priority parameter or something?

#

Like If added health should always get applied first, how do you find added health without doing linear search or something since the list isn't sorted.
As in if lets say crab should take priority over the fear evade replacement. How do we know to always prioritize crab over fear if sometimes we see crab first and fear second, and other times fear first and crab second. Is there some external factor like a priority parameter baked in that lets us know?

placid plinth
#

When the thing that is using the stats wants to use them. It is smart enough to know the correct order to use them in.

crude plover
#

Black magic omegalul

placid plinth
#

So the game doesn't care what order the stats sit on that giant list in but when you go to calculate your health, it checks what your total added, increased and more values for health are in the stat list (single entry for all that) then applies it in the right order

crude plover
#

Ohhhh and I guess the same goes for evade replacements

#

it doesn't care what order they come in, it just knows we have these 2 and that this one always takes prio

#

Is there a priority parameter inside the stat itself or is it a per-function thing you gotta do for each skill and stat application?

placid plinth
#

Well kinda, each of those sit as their own stats because they are their player properties but yea, when it goes to check which evade you should have, it looks as all the evade replace stats and if you've got the highest priority one, it does that.

placid plinth
crude plover
#

Very interesting and insightful. Thanks a bunch again, sorry for wasting your time lmao

placid plinth
#

🙂

opaque falcon
#

Mike, hello. Any plans for adding ignite ground for meteor to pick in skill tree? Kind of fits for meteor fantasy? Big ball of fire drop from the sky and ignites the ground? Could be really fun😊 take into consideration, haha thanks♥️

opaque falcon
#

My bad, haha sorry😊

meager ibex
#

Good morning! I just noticed some of the Primalist pets had skins that seem to “change” the animal it is, and I had to ask, what’s the likelihood of us getting skin options like that for the shapeshifts? I’ve heard mention of a “werellama” for example to replace the werebear.

arctic pelican
sturdy ridge
#

Any teasers for today 👀

sturdy ridge
#

Is there a stream today 👀

crude plover
#

Why wouldn't there be

lament tulip
#

People are picnic'ing ig cause ehg-Mike is offline maybe? or at least I have some bias on that info cause of aaron's chat

sturdy ridge
#

Just wanted to make sure

eternal zinc
#

Mike likes sneaking

lethal onyx
#

Is LE impacted by the the Unity exploit?

fleet galleon
merry cairn
#

why are the devs being quiet asf when it comes to DLC pricing. we all know that you want to charge for it

wet lance
#

ok i am curious about something and i know that there has been talk on livestreams, but why is there not a high corruption ladder? its something i think is needed/wanted at this point. one of my friends is super high on the corruption level but people giving him flak for playing a rogue build thats not meta. i dont know why people are hating on it but the guy has cleared 2200 corruption and i think thats mighty impressive for someone who went against the grain. this still is hopefully a featire that can be implemented soon.

merry cairn
mossy adder
#

tbf they did say there would be multiple seasons still before the expansion is released, so if it's that far out they're probably not thinking too hard about pricing at the moment

placid plinth
# merry cairn all they said was "maybe" it's been a whole week since then

It's going to be a lot longer before we make a decision on it. I think that part of the issue is the feeling that this is a soon thing. We are much more focused on the next season and the one after that and so on before we're settling on a lot of the details for the expansion. Hopefully the next roadmap will put that into perspective a little more.

placid plinth
eternal zinc
#

🤔 2 possibilities here:

  1. EHG will find a another way to deal with infinite corruption instead of capping that
  2. EHG don't have time to think corruption issue yet
#

tom Why Mike's stream have 4 parts this time

#

which node in which skill let Mike's golem with a aura which a crossbow floating? (What is it if it's not a crossbow?)

placid plinth
#

The stream kept crashing so I had to restart it a few times. No idea what you're talking about with the crossbow.

placid plinth
crude plover
tender geode
#

Just curious about something. I've always thought it was odd that of all the skills that should have a node for electrify, Lightning Blast does not. Nor (I believe) do any other Mage lightning-based spells. Was it deemed to be too potentially strong when combined with Shock?

fossil dune
pine dome
#

Electrify is a "holy" lightning ailment
The effect in game is yellow (instead of blue for elemental lightning)

tender geode
#

Yeah, that's kinda what I figured. But electrocuting something doesn't seem very "holy" to me ... 😁 Thanks for the replies. Maybe the Guide should mention that for dummies like me.

scenic elbow
#

I always loose connection is this normal?

crude plover
#

!support

fiery lilyBOT
hallow ibex
#

Is the LE Damage formula published in an official capacity somewhere, not just on third party sites? like the base/more/increased/added values and how they impact the end values

crude plover
#

You can edit your initial message to reply if slow mode is prohibiting you

crude plover
hallow ibex
#

Well heck I should have dug through the guide more, thanks for pointing it out

crude plover
#

And dots would need their own formula as well

placid plinth
#

I think that more damage is calculated before crit even though it makes no difference at all. Also don't forget super crits now too.

crude plover
supple fiber
#

Hi everyone any gm online and help me if possible?

flint bloom
kindred night
#

hey Mike, quick question about pearls of the swine: obviously it's a reference to perry the pig, but the use of the word "swine" and the artstyle/necromancy theme also makes me wonder: is this a double reference to darkest dungeon?

crude plover
placid plinth
hexed void
#

Are we ever going to see a reduction to the amount of party play needed for obsidians? Or even better, a guild sharing system with similar kind of play+member time thresholds? It's a bit rough right now due to different characters quickly separating out across corruption levels/content, even when playing as a guild/group.

placid plinth
eternal zinc
#

omegalul I'm quite lucky and honored. Thanks, Mike (context: I catched a wild Mike today)

fervent girder
#

Yo devs I know you guys do what you can but sometimes you need to bring certain features before a new season arrives,with all the rng that last epoch has why since their introduction we still dont have a reliable way to farm havoc runes from prophecies as a cof,higher corruption,primal beasts are nice but its not great,and rune prophecies is not good imo .

hallow ibex
#

Speaking of suggestions - does EHG actually read the suggestions forum and the in game bug reports? It seems weird that bugs can persist for multiple seasons without even being listed as "known"

crude plover
#

For example the ice spike node in shatter strike has been bugged since 0.9 iirc but the bug is basically inconsequential, so much so that even if it were easy to fix it's understandable why it's stuck around for so long. There are way more pressing bugs that need fixing.

hallow ibex
#

Does the feedback forum have any kind of impact on internal decision making though? It seems like its mostly just people screaming into the void

crude plover
#

Same with automatic storage of shards and crafting materials

#

As well as several item filter additions

hallow ibex
#

Mostly its like, ive got some notes on ideas for QOL and overall improvements but if nobodys going to read them I dont want to waste the time organizing them for a post

crude plover
#

That's fair. I'd definitely say EHG do listen to feedback and suggestions more so than any other studio their size that I know of. But do keep in mind just because something seems like a good idea / pure positive for the game there's often a lot of hidden nuance to these things and there could be a multitude of reasons why something doesn't get implemented even if lots of people want it

hallow ibex
#

lol yeah from the bugs and patch history i'd guess theres a lot of spaghetti behind the scenes

placid plinth
# hallow ibex Mostly its like, ive got some notes on ideas for QOL and overall improvements bu...

We definitely do take feedback and suggestions in from the community and we use that quite a bit. I've made a few posts here going into details of how we use that feedback.

It's something I also comment on a lot during the Friday dev streams. Something that is important to note about them is that we often get conflicting feedback and suggestions so no matter what we do, we are simultaneously "listening" to and "ignoring" our players.

I like to think of it like the feedback channel as having a seat at the table. Our design process includes a lot of debates and discussions where lots of people voice their opinions. The community is kinda like an extra designer in those discussions. Sometimes those discussions go the way the community is asking for and sometimes it doesn't but we always consider the community feedback.

It's also important to note that a lot of really fantastic suggestions that come in are just not possible to do. Other times they are possible but are not feasible because it would mean making a compromise in a category that we aren't prepared to do. Like for example, we get suggestions to be able to go directly from an echo into the next one without going back to the interim echo of a world zone. That's something we would love to do and have tried to work out a way to do it several times now. It's just not something we are able to do right now.

Probably a more frequently requested feature in that same category is pausing in online mode. Something that we have been wanting to do ever since online came out but we just don't have a way to do it yet. Who knows if it will happen but I sure hope so.

I know that it's hard to post feedback and suggestions into a channel that doesn't get someone posting "good idea" in reply to the posts but we don't want to get people's hopes up that something will be added just because we like the idea.

All I can do is continue to tell people that those channels are the best way to tell us what you want in the game.

hallow ibex
#

Wait so is it better to use the channel or to use the forums for feedback/visibility?

placid plinth
#

Exactly the same. We collect from both.

feral surge
placid plinth
#

I'm also curious what is wrong with that one, it's a very simple node

crude plover
#

They spawn from the center instead of the edge

placid plinth
#

oh lol, so they are better than it says

crude plover
#

Yep

placid plinth
#

yea, crazy low tier bug

crude plover
#

been that way since 0.9 came out I think

#

Since I distinctly remember using it when the game was offline only and they would spawn from the edge

placid plinth
#

so I can fix that....but does anyone actually want me to?

crude plover
#

Lul

#

It does look a little goofy the way it currently is

#

but functionality wise it's whatever

#

I do think you can make them shotgun too but I'm not certain on that, which would be really good for frostbite shatter strike
Edit: Just tested it, don't think they shotgun so nvm on that. So yeah it's basically inconsequential like I said initially lul

sturdy ridge
#

There is a wolf node that is badly interacting with the trex relic that people have been reporting that hasnt been fixed yet

tender geode
#

The node is an issue, but it isn't just related to Tyrant's Skull. I started a new Beastmaster, and before getting the node or TS I was using The Claw and getting 2 Wolves but changing zones / putting a point into Summon Wolf unsummons one of them. With the node but not the relic, I still see wolves getting unsummoned. I think that issue (with The Claw) existed even before the S3 update.

kindred night
#

hey Mike, is there any formula available (or that you could make available) regarding potion drop rate?
especially if you could clarify:

  1. the impact of having missing potions in your belt (is it based on the flat amount of missing potions in your belt, the % of potions in your belt, or just whether your belt is or isn't full?)
  2. the base chance for a potion to drop on hit/on kill
placid plinth
feral surge
timber prairie
placid plinth
# timber prairie https://steamcommunity.com/app/899770/discussions/0/603043591290654338/ you guy...

Memory leak bugs are extremely important and they are very quickly addressed. We ask that you please do not use this channel for bugs and instead use the in game bug reporting tool [F8] as that goes directly into our triage system. It also has the option to submit logs and character data which, especially with memory leak issues, is very useful.

However, bugs like this are often not fixable by most of the team. So while there are devs who are working on issues like this, we're going to keep doing all the other things at the same time too. This doesn't mean it's not super high priority, we just work on lots of things at the same time.

dusky lodge
#

we need hot girl outlook plz

#

hot girl skins, bikini lich girl in reaper form, that kind of thing

placid plinth
dusky lodge
#

its gonna sell

placid plinth
#

That's fine, this just isn't the channel to ask for stuff to get added.

stoic storm
#

hey I've switched over to fighting shades in the confluence of oblivion because it's easier than regular echo of world. I have noticed that when I die in confluence of oblivion I do not lose a gaze of orobyss. Is this a bug? I hope I get an answer soon. Thanks

placid plinth
stoic storm
crude plover
#

Hi Mike, I'm unsure if there was ever a confirmed answer for this (It was asked but I can't find an answer). If you have the new carrion of creation primordial gloves as well as a weapon with the meteor champions bleed to ignite conversion affix, which takes priority? does it just use the left to right rule in the order the damage types are put in the character sheet like other tiebreakers? or does it function differently?

#

I'd assume ignite -> bleed takes priority over bleed -> ignite, but maybe it's determined by the resulting damage type instead of the initial one.

placid plinth
crude plover
#

Thanks a bunch, I tried looking for the answer but couldn't seem to find it, and I also can't test it myself because I don't have a meteor champion item xd

timid fjord
crude plover
pine dome
#

@jagged yoke For visibility

crude plover
#

since that's the only way to do a conversion loop on the same priority layer currently

placid plinth
shadow goblet
#

Is it intended behavior that a Rune of Evolution will take a Glyph of Chaos into account when upgrading from t7 to t8? It was my bad that the Chaos glyph was still there, although it was grayed out, so I’ll own the oopsie. That being said, it seems like Evolution could be made oopsie-proof (ignoring Glyphs) given the importance of such an upgrade.

final cave
#

Do the groles have a grole dummy to practice on? I understand that you might not be able to share the location as this would be high treason and punishable with death and/or exile.

placid plinth
# shadow goblet Is it intended behavior that a Rune of Evolution will take a Glyph of Chaos into...

Yes, it is intended to work that way and is not a bug. I just checked and I'm not seeing the glyph greyed out. The check to see if it should grey out is the same check to see if it is used so I'd be surprised if it greys out the glyph with the rune in there. If it is greying out for you please submit that as a bug in game [F8]. I can't say it's a common method to use but I think it's a good thing for it to be an option at least.

#

difference in greying out

placid plinth
shadow goblet
#

Uncommon indeed. I can’t think of a reason why I’d want to gamble an otherwise well crafted item into a random t8 affix.

eternal zinc
crude plover
#

It also means glyphs of hope can save you the FP cost

#

So yeah maybe chaos isn't a popular use , but there are decent reasons for it to interact with glyphs in general

placid plinth
#

It is important to note that we can make individual glyph restrictions if we want

shadow goblet
#

That’s one restriction that’s at least worth considering, I think. There’s a difference between the usual gambling nature of forging/crafting, where a bad result is entirely possible and we live with whatever result we get, vs fully intending to upgrade a chosen T7 to T8 and not getting it because Chaos was active. It’s a PEBKAC error for sure, but given the costs inherent to Evolution runes and the difficulty getting all the variables lined up…it’s not a great feeling.

fossil dune
#

I'm sure there's someone out there who'd gamble it on mediocre T7s to see what happens (me, hi)

arctic pelican
#

Considering Rampant Coast exists with its current spawn rate, it might be worth saving havocs this way

#

Though Rampant Coast does give Havoc itself right? Not just Rune of Evolution. So prolly not worth. Maybe when you have 1 FP left, but that's more a Redemption use case. With the intended availability of the different components in any given situation, it should probably be of very little benefit to have the option. I just think like though, if you disable 1 glyph it could lead to some players thinking they can't use other glyphs, just as likely as to people using Glyph of Chaos by mistake.

jagged yoke
tender geode
#

Hi Mike - back to the Summon Wolf thing - Can you clarify what the exact intended purpose was for Permanent Bond and whether the player is intended to be able to summon additional wolves? In other words, without Tyrant's Skull equipped and The Claw equipped, and I have 4 Maximum Companions, should I be able to summon 4 wolves (plus the "free" one). Is that intended? Having a "debate" over this on Steam forums. Thanks!

crude plover
#

Safety in numbers, herald of the scurry, naal's tooth and storm crows (inherently) are the only ways to summon one companion type up to your companion limit

#

The only other ways to summon more than one companion of a companion type are permanent bond (which doesn't count towards your max) in summon wolf and friend of the forest in spriggan form (which does count towards your maximum)

#

TLDR: If you don't have safety in numbers you should not be able to summon more than 1 wolf outside of the permanent bond wolf

pine chasm
#

(or the claw/fang)

crude plover
#

ah it had different wording mb

#

yes the claw and fang also let you go to your max

tender geode
#

Ah thanks, was just about to post that question re claw/fang. And yes, without claw/fang I can only summon 1 more wolf which makes perfect sense.

crude plover
#

yep, sorry. I searched for "companion limit" which is what newer uniques and nodes use but the fang and claw use "maximum number of companions" xd

#

Actually nvm it's just a little inconsistent ig since anurok also uses "maximum number" in the main text but "companion limit" in the subtext

timid fjord
#

Coldstone elementals from Avalanche, do they inherit any bonuses from avalanche nodes that increase avalanche damage and are they affected by the two conversion nodes?
Also is there accurate info about their decay amount?

median holly
#

Is it intended that Warrior's Fury doesn't increase the damage of the axes from vortex pennant? My reading of this statement is that Warrior's Fury is a conditional stat not related to the target(s) of warpath/axes and should apply, but it doesn't.
Warrior's Fury doesn't specify melee, it's just generic more damage.

vernal orchid
#

"Fiery justice" node on Multistrike - which cast forged strike on max stacks of multistrike is by design/ or by bug not affected by forged strike skill tree? i thinked before all "cast on" are affected by actuall skill strees.

placid plinth
# median holly Is it intended that Warrior's Fury doesn't increase the damage of the axes from ...

Yes, it is intended that Warrior's Fury doesn't increase the damage of the axes from vortex pennant.

Warrior's Fury: For each second you continuously spin, Warpath deals more damage (multiplicative with other modifiers) in a larger area, but costs more mana per second.

This means that Warpath itself is dealing more damage.

Vortex Pennant: You throw an axe at a nearby enemy every second while channelling Warpath.

This means that you throw an axe so it's not Warpath that is doing the throwing so since your damage is affected by Warrior's Fury, the axe does not deal more damage.

median holly
mossy adder
#

In most other skills it explicitly states that it doesn't affect subskills, so we've been conditioned to assume that if the wording doesn't explicitly state that, and uses the base skill name, then it affects subskills. If it's not meant to affect subskills, then that should be made explicitly clear. There's too much ambiguity in many skill node descriptions, especially regarding subskills

placid plinth
placid plinth
sturdy ridge
#

Any ETA on Roadmap?

placid plinth
sturdy ridge
#

so not this week?

placid plinth
#

I have no idea, last I heard was supposed to be 2 weeks ago

vernal orchid
# placid plinth I checked the code and it is using the standard method which would have the skil...

BTW. I also wanted to say that we really appreciate your commitment. The way you respond, the passion you have, the technical descriptions you provide, and the fact that you review things for the community is peak level. Im in arpgs from the "start" I'm also somewhat in "gamedev", and I hope that one day I'll meet such people and work with them. That EHG will never simply become a corporation. Instead, it will remain this warm place for the community.

I hope it stays that way—and that when Last Epoch "gets bigger," you won't burn out. And EHG is like an example that others should follow. ❤️ but i guess.. getting to big - just ruin.

pine dome
mortal tendon
#

how do i enable streamer loot?

placid plinth
void solar
#

^ note that Streamer Mode setting does lock your fps to 60

placid plinth
#

it also doesn't affect loot in any way and says both of those things

placid plinth
vernal orchid
pine dome
#

Warrior Fury doesn't apply on Axe Throw

crude plover
#

It'd be kinda like if holy eruption in judgement was also called judgement and you took the holy blast node. The node would instead say "Judgement (holy eruption) deals more damage", but it would still only apply to the subskill and not the parent skill.

#

It also makes sense now why chariot only works once every 4 seconds, since the warpath that's actually dealing the damage isn't the skill you're channeling

placid plinth
crude plover
#

How come the subskill even has the movement tag? Does it just have the exact same tags as the channeled skill even though it's neither channeled nor moves you?

Referring to warpath that is. Since if it didn't have the movement tag the chariot boots shouldn't work at all right

placid plinth
dusky lodge
#

Mike do u even rest

placid plinth
#

not if I can help it

slender kraken
#

Hey guys this question is for the devs. There were 2 tiers of Portraits that were offered in Kickstarter but I have only received 1 tier when I bought the pack that offered both.

fleet galleon
#

!support

fiery lilyBOT
sturdy ridge
#

Roadmap today?

placid plinth
sturdy ridge
#

It has been 3 weeks -_-

placid plinth
#

yes

sturdy ridge
#

will there be teasers for s4 today?

mortal tendon
#

The last epoch cartographer got fired, that's why there's no road map.

inner trout
#

https://forum.lastepoch.com/t/ninety-nine-little-bugs-on-the-wall/79993

I feel like this warrants a discussion or something. With how LE almost always promotes doing IGBR above everything when it comes to bugs and issues, but now still needing something like this post at this time, I am asking, Is there no proper triage, ticketing or any system that checks frequent reported bugs? Old bugs that have always been reported repeatedly? No manpower to skim the igbr tickets or lists? Old bugs and issues should have been somewhere in the IGBR pile for sure. Just asking why is there a need for another gathering of information on different areas etc, since it just seems to show that the current IGBR tool system isnt working like its supposed to.

tender geode
#

I know I'm being a pain in the neck about this, and I apologize. Without my typing another wall of text here, can a dev please say whether Permanent Bond is working as intended. i.e., I am not intended to ever have more than 2 wolves with the node selected (even when using Claw/Fang) even if Max Companions > 2. Thanks, and I swear I won't bring this up again.

crude plover
#

the permanent bond wolf ignores your max companion limit. So if your companion limit is 2 (default for beastmaster) you get 3 wolves total

#

Here I am at 5 total after raising my limit to 4

tender geode
#

Yes, I am able to, but then they unsummon when transitioning or putting a point in Summon Wolf or a wolf-related passive which is the actual issue. Thank you.

crude plover
tender geode
#

I agree about the snapshotting, but of the issues is that if using Tyrant's Skull, I have to un-equip it, as well as unsummon any other companions. Then I can re-summon my full pack, and then re-equip Tyrant's Skull (but then I can't use the +x skill point for SW since that triggers the un-summon/re-summon). I would have zero issue if the icon didn't change to Howl and I have to go through those steps to get the SW icon back. Even funnier is that since I have to have Claw/Fang equipped but after re-summoning I can use a different amulet and the extra wolves remain. It didn't do that before the node change either.

crude plover
#

Why would you have to un-equip tyrants skull?

tender geode
#

If I leave it equipped, the Howl icon remains. As soon as I unequip it, it changes to Summon Wolf.

crude plover
#

That sounds like a bug

tender geode
#

I have reported it a few times. Now, since I'm kind of an idiot, I'd be happy to post a screenshot here but can't figure out how. F12 does not work and it's set to F12 in the settings.

crude plover
#

No need, as long as you sent a report via the in-game tool (F8) you've done all you can

placid plinth
# inner trout https://forum.lastepoch.com/t/ninety-nine-little-bugs-on-the-wall/79993 I feel ...

The IGBR requires a very key thing that we have no control over at all. People need to use it. I will frequently see posts on reddit, forums, discord, and elsewhere that say something to the effect of that there is some long standing bug that we are ignoring. Most of the time when I go check the bug reports form in game it's usually not in there at all, not a bug or something we've already fixed.

In an attempt to deal with the first of those issues, we are trying something different to try and target the specific reports of long standing bugs.

crude plover
#

I think a decent chunk of these extremely old bugs pre-date the bug report tool and people just kinda assume you guys knew about them. Like take me for example. I've never reported the shatter strike icicle bug using the bug report tool because the bug predates it. I likely would have reported it if it was anything worth fixing, but a lot of people likely forget about them or don't give these bugs a second thought anymore. So posts like the one you guys just made are probably a decent way of reminding people of those old bugs, as long as people actually go to the post and put in the time to report the bug that is.

magic barn
#

So, I was playing a bit of a mobile game Oniro that just came out. There are some mobile ARPGs in the LE vein (Oniro, Anima, Diablo immortal ). Given the size of the mobile market, what are the technical/practical limits of porting LE/POE, etc into a mobile environment? I’m a rare mobile player so this is more of a I’m
Not a professional developer but an interested outsider.

fossil dune
placid plinth
# magic barn So, I was playing a bit of a mobile game Oniro that just came out. There are som...

I think the control scheme is the biggest hurdle. Keeping the UI as clear as possible so you can see as much of the battlefield as possible is really important. Since you don't have physical buttons to work with, the UI has to allow for those buttons to be press-able on screen so they have to be big enough. A 1:1 port would require at least 10 actions. 10 buttons to be large enough to be usable in game on a phone is unlikely to work well.

Then on top of that there is the whole issue of phones frequently being quickly put away and the game is not designed to handle frequent stop/starts at a moment's notice.

As Diablo and PoE have shown us, it needs to be a separate game and we aren't prepared to branch out like that.

#

Having said that, I did make a gamepad/phone holder out of a wire coat hanger and some hockey stick tape that worked perfectly for playing chrono trigger on the bus when I was in university. If everyone had that, it doesn't fix the button mapping issue.

supple current
#

Do you hate melee players or why are Lizard and Exiled Mage constantly running / blinking? 🤔

magic barn
stone crater
#

-EGH Mike: Just got to the point in the stream where you mention your crit avoidance / reduce crit dmg are neither full so you dont get max benefit... I lol'd because surprisingly those kind of boots as double purp avoidance/reduced actually sell very quickly on the MG. And like you, i'm unsure why.

crude plover
#

Any and all multi exalted item is valuable, either for crafting or imprinting

stone crater
#

this was before rune of havoc xD

eternal zinc
meager bridge
#

I'll put this in the suggestion channel later but do you have any thoughts about combining the two new mastery concepts into one? We need more void coverage and we want a "hunter" class so why not make a "Void Hunter" who has spent so long hunting the void that its tainted him and some of his abilities

meager rain
#

Has anyone reported performance issues specifically with the beasts? I get great performance everywhere else, but beasts often kill my frames until I close the game and reopen

#

Slightly more context, doesn't happen when I get transported to the beast area, only when the beasts come to me

frank panther
#

do you collect mtx stats such as when players buy their first transmog, campaign monolith/progression before equipping/buying, most bought/equipped?

placid plinth
placid plinth
foggy zodiac
#

Any chance we can get unique items' affixes on bazaar? Would like search for high rolls easier

pine chasm
eternal zinc
#

For Mike:
Do hunter in le = marksman? If yes, the build you want the most is void marksman? 🤔

I'm more interested in how necrotic marksman work, personally

bold wedge
#

Are guild stashes still in development discussions or a way to help overhaul the resonance system? Could it be another faction with group shared experience?

crude plover
placid plinth
placid plinth
crude plover
#

Hi Mike. I was wondering what the team thought of the trade-off in reworking older, lesser used uniques vs making new ones. It feels to me that arpg's, especially seasonal ones almost inevitably end up with uniques that are pretty much agreed upon to be bad and not very useful. Whether it's because of power creep or them never finding a build that needs them even after an extended time in the game. Is it seen as better to just generally kinda ignore them and make new uniques to have a larger pool as well as to not maybe sadden the 3 people using Faith of the frozen, or is it just more work to "re-imagine" a unique instead of making a fresh one from the ground up?

#

(Faith of the frozen for context, I don't think I've ever even once seen this item be used)

#

Btw this is not me advocating for faith of the frozen, I just picked the first example from le tools lol

placid plinth
crude plover
#

The monolith gets reworked but not the Heorot shield, tsktsk kappa ❤️

#

To be fair it got a name change and a nerf (and then another nerf recently) which maybe doesn't classify as a rework :P

placid plinth
dusky lodge
#

will S3 receive some meaningful update soon or devs already working on S4?

placid plinth
dusky lodge
#

ok! ty !

eternal zinc
placid plinth
#

To be clear, as I said on stream, we're not making that.