#❔┃ask-the-community

1 messages · Page 607 of 1

acoustic thicket
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I mean if it was 4 bad affix people might believe it lol.

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But then they'd just lament it was wasted on a bad item.

shrewd rampart
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is that THE vapourfire?

sharp quartz
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lurking...

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iirc I think Mike once mentioned that its technically not impossible, but he doubts he would ever see a 4x t7 drop in the wild. maybe a 3x T7 if the universe aligned just right....

acoustic thicket
copper fable
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3t7 + t5 + t4 sealed is actually better then all t7 in total tiers as well. as it would be 7+7+7+5+4 for a grand total of 30. so id argue that all t7 in the perfect world is still worse then 3t7 😏

sharp quartz
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On the same concept of impossible odds, I think its still more likely that you would get a 4x t7 than an Omni or Ravenous Void with 4LP... I think those odds delve into 1:into more seconds than the universe has existed for..... 🤪

toxic saffron
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I’ve read that the 2 preliminary quests and the fact that you have 6 active modifiers also increase the chances for bosses rare loot to drop. Is this true? Or is it just the % item rarity that matter?

minor kindle
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Each modifier will bring a certain item rarity bonus.

olive tinsel
# toxic saffron I’ve read that the 2 preliminary quests and the fact that you have 6 active modi...

I cannot confirm or deny the thing with the 2 previous quests, since it is relatively new, that you can even skip these on empowered. It is something we can't say for sure.

That needs to be answered by the devs.

Regarding the enemy modifiers.
It is not directly tied to the amount of modifiers, but rather the %Inc. Item rarity each modifier gives.
But each of these modifiers give different amounts of item rarity.

Offensive and non hard capped modifiers give a lot more then defensive or hard capped for example.

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And BTW, you cannot have 6 active modifiers during the boss echo, only 5

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The maximum duration of modifiers is 6 and the echo itself that gives a modifier already reduces that modifier count by 1

toxic saffron
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I count the corruption modifier as 1 😊

olive tinsel
brittle atlas
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Ah neat, wish you had had the notification/ping on for this- almost missed it.

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I can't remember the last time I had any corruption in a normal mono, since I generally blitz to empowered

slender estuary
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Empowered with 6 affixes isz pretty damn difficult for my hammerdin, the hammers and his hitboxes do not seem to interact properly

midnight timber
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empowered alwyas has a higher chance due to item rarity boost from corruption

sharp quartz
# slender estuary Empowered with 6 affixes isz pretty damn difficult for my hammerdin, the hammers...

Monolith modifiers are very important - if you are not careful you can create a perfect storm of combinations that when matched with a bad group of random mobs, can make an empowered monolith echo of only 100 corruption seem like its as hard as a 300+ corruption echo..... Hammers can have some targetting issues - used to be much worse than it is now tho... - especially with different ground levels/slopes and certain mobs (floating and crawling ones).... If you feel that there is a repeatable issue with hammers not hitting things, then please open a bug report on the forum with details where its happening on what map, what is happening and your hammer skill tree.... that way the devs can try and replicate the issue and fix it....

errant dawn
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Is dual crit dagger blademaster melee any good? Or does it drop off endgame? Wanna try something non sentinel and preferably not dots yet again

copper fable
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if you want to DW melee you probably wanna go swords for glancing blows, double dagger gives you access to lots of poison mostly. Melee builds can grab slayers prefixes so you dont need to use daggers so much

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but im not a rogue expert

errant dawn
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Ah so swords to become tankier?

copper fable
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yeah since you dont wanna go dot, using two daggers means the really strong DW passive just gives you poison stuff. Swords make you tankier and swords can also get % dodge suffix as well as have katana base for crit multi

errant dawn
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the person i checked out was using 2 obsidian daggers for the phys and base crit, i assume you mean the weapons of choice passives for DW? does seem pretty strong

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so im guessing dagger/sword for a bit of both and dual swords to go really tanky

marsh maple
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hmmmmm ill be honest idk about that

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I would dual wield 2 swords for the dodge % on suffixes and glancing blow, like Dice said

errant dawn
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fair, i have no idea how tanky or not tanky those kinds of builds are without all that, all ive been playing were sentinels with armor or block

marsh maple
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well if you want a good idea on that

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I do have a build where I talk about daggers vs swords in depth

errant dawn
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i get the idea i guess i just didnt value the glancing blows or dodge stuff enough

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i'll look at passives and things again, thanks hiroHap

marsh maple
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any time

acoustic thicket
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So dual swords ends up being better just cuz defense is so vital

errant dawn
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yeah i havent had a look at the sword suffixes, that looks like a lot of dodge indeed

minor kindle
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Most rogue players end up choosing dodge→glancing blow in their quest for better defense, because dodge is more like a coin flip between dead/alive that is uncontrollable

marsh maple
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ever since they nerfed dodge potion dodge hasn't been the same

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it became useless in most situations

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the only builds that get to build dodge now are ones that get an insane amount for free

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or if your doing really high arena where if you get hit you die anyways so defences don't matter

copper fable
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yeah to me dodge is "does my ability/passives give it to me for free? okay ill use it" its basically rogue/primalist because the other classes dont get any large flat values so they basically never can use it.

marsh maple
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well the flat values on gear are....atrocious at best. Much like flat armor on gear

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dodge and armor from skills and passives? 👍

copper fable
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Clearly we need a throne but for dodge

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👀

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gives physical and poison damage

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lol

marsh maple
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I think flat dodge and armour should get buffed so they are usable, then we won't need throne of ambition for every build

minor kindle
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"Ward gained when you Dodge" is actually a good direction for dodge defense mechanics.

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It means that a successful dodge can provide an effective buffer for a failed dodge, not the extreme case of failure = 0 defense.

marsh maple
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I mean, 1st off how much opportunity cost does it need to allocate enough ward for it to be usable?

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cause ward a lot of the time is very bad 😄

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It could scale off dex maybe?

olive tinsel
marsh maple
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then itd be fine

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I mean if they buffed base armor I would assume they would fix some other armor sources that are too strong as of the moment, like Throne

copper fable
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ward is a really binary mechanic it feels like. LL ward is sorta bad, but at the same time imagine if you buffed it any sizeable amount? Suddenly their EHP would balloon out of control.

someone with 50% dodge and gets 300 ward on dodge? suddenly they are afking in packs of mobs etc.

its really hard to make ward just right without breaking it because of its infinite stacking nature

minor kindle
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Just a similar example, there are too many other things to really consider to be practical

copper fable
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i put it on everyone build anyway cause im lazy. Im stupid smart 8)

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every build*

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I think its not as bad as its made out to be, but its certainly worse then health on like 90% of builds

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I just happen to play the ward/int classes so its marginally less ehp at the cost of not having to build regen gear or do stuff with twisted heart

marsh maple
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The problem with Low Life is people see big ward numbers, but never understand how much sustain you actually lose

copper fable
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it depends on the build/gear level, the great thing about LL is if you have the two items it just works. where as even if you have vessel, you need not bad regen gear

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but once you get good regen gear vessel poops all over LL

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hehe

marsh maple
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I think the problem with low life is it does not directly give you anything in comparison to just..having life. The only reason you go low life in Path of Exile is to reserve more HP for auras and to run Pain Attunement

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we have things that are close but they aren't as strong

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Im also a vessel stan so I am biased

copper fable
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primalist funny enough is like the one class where LL ward actually has some value, on minion primalist builds if you can somehow figure out a way to get ward retention without crows you end up with more EHP

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Frostbite shackles being a thing you can do

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But that is also gear intensive, but berserker passive is juicy as hell

marsh maple
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thats the only time I would even consider it

copper fable
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I like it cause I just love the concept of the items, they are really cool conceptually. And yeah we need more PoE style incentive to go LL.

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LL to me, is mathil to herald of ice, he puts it on builds it has no right being on just cause its pretty. Blue hp bar go brrrr

marsh maple
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yeah I dont mind that

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theres just a lot of people who will swear by it but have no understanding of the mechanics behind it, so they end up tricking a lot of new players playing very bad setups

minor kindle
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The point I want to describe is that successful dodge has something to prevent failed dodge.

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For example, each successful dodge will cause the next failed dodge to receive X% less damage, up to a maximum of Y%.

copper fable
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Id ask why dodge needs that mechanic? For hardcore players it might make sense. But to me dodge is already a fairly good defense. The devs were smart, they didnt give rogue only dodge. Rogue has ample access to armor, dodge, and unique defensive mechanics. Dodge is just one of the defenses. No one should be relying on dodge alone

marsh maple
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dodge is a fine mechanic, its just the numbers on gear specifically are lacking

mint forge
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Can you get 100% glancing blow as a marksman? I'm at 75 with arrowguard and passives

marsh maple
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not without dusk shrouds or apostacy

copper fable
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I also think the current state of dodge is actually by design, the dodge formula used to be way better, but it was nerfed most likely because dodge used to be used as a more universal defense and they have sorta locked it to primalist/rogue to give it a class identity sorta like how ward is mostly tied to the int classes with a splash here or there in other classes

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iirc glancing blows also used to be a global mechanic found on item affixes

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lol

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one thing I do wish they would do though is change the ward retention on gear/passives/from int to be half value

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since right now the formula has a big fat 0.5 multiplier to it, ward retention of 400% is actually 200% for how you would think it would work because of the formula.

errant dawn
minor kindle
# copper fable Id ask why dodge needs that mechanic? For hardcore players it might make sense. ...

First of all, I'm not teaching devs to make games, I'm just proposing some directions on the problem of negative feedback from the player's point of view, which will definitely be ill-considered in many places. 😉
Because pure RNG always brings a lot of negative experiences, the best example is the old forging system. Even 1%, once a failure occurs and leads to death (corresponding to the forged fracture), it will bring great frustration.
In my opinion dodge should be compared with block, they both have RNG side
But on the other hand, most of the sources of dodge currently occupy the gear suffix, which corresponds to health/endurance/armor.
Players will prefer to choose health/endurance/armor instead of dodge which can be very frustrating with RNG (Means "I used defense that looked like health/armor, but the effect was chaotic and not as reliable as health/armor")
So my idea is to alleviate the binary problem of RNG and make it smoother, or stagger the position of resources such as dodge and health (eg: block chance on shield implic and prefix not suffix)

minor kindle
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In general dual wield will be easier to satisfy 100% glancing blow, from 40% of dual wield sword and suffix dodge%

errant dawn
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cause i was under the same impression that dodge rating from gear and stuff seems low

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i'll level with dodge and glancing see where it takes me later

dense remnant
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block only has rng early on

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then you get bastion and theres no rng

minor kindle
errant dawn
balmy current
dense remnant
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idk how much you play live, but i've pretty consistently got one by like, 30-50 hours on a solo character

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ascendance rune on shields is good

minor kindle
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Bastion should be a special item that is too powerful. It converts the original RNG/supplementary defense block into a 100% trigger that takes less damage, and is almost costless compared to other blocks (both take off-hand).

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Another "RNG→hard defense" transition that I think fits better with the trade-off strength model would be Face of the Mountain.

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On the basis of RNG block, take up additional suffix (squeeze resistance/health/armor resources) to stack endurance% so that RNG becomes 100%

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It seems fairer

sharp quartz
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@balmy current dude... dont get out of your bed... thats way too unlucky to face the real world.... I have stopped picking up Bastions l get them so regularly... now I check for if they have LP first 🤣

olive coyote
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Does some database with item mods exist in this game? For example i wanna know what carapace shield mods can roll with glyph of chaos

acoustic thicket
rare fjord
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'% less damage over time taken' on some idols <- is this multiplicative?

acoustic thicket
rare fjord
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thanks

olive coyote
olive coyote
minor kindle
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yeah

olive coyote
minor kindle
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You can check what the default affixes are every day, and repeat the dungeon when you encounter what you want.

acoustic thicket
minor kindle
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With the correct default affixes, you can farm specific exalted gear more stably and efficiently (at least 4 chances each time). Of course, you can also go when there is no suitable affix, but depending on your luck, it may not give you the one you want several times in a row

fierce kraken
errant dawn
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so ive started the bladedancer adventures, only certain skills create shadows, and only certain skills consume/attack with shadows is that right?

minor kindle
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yea

errant dawn
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and synchronized strike's shadows are used up by synchronized strike itself or is that a seperate thing?

minor kindle
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It depends on how you assign its passive tree.

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But in general, SS is used to create shadows.

errant dawn
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ok so the "side" strikes of SS are not the shadows im guessing, guess it wouldnt make sense if you dont spec those nodes

olive tinsel
minor kindle
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By default, 2 shadows are generated. Both you and shadows use an arc strike, and then the humanoid shadow will stay in place and wait to be consumed.

olive tinsel
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Yeah so increase/reduce is always additive.

More/Less is multiplicative, but additive with each other if its coming from the same source.

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You can think of it like a single skill node from a skill spec tree:

Example (random numbers):
1/4 points into the node will be 8% more damage
2/4 points into the node will be 16% more damage

Same with the idol:
One Idol with -9% Damage Over Time Taken
Another Idol with -9% Damage Over Time Taken will be -18% Damage Over Time Taken in total

rare fjord
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great explanation, thanks

olive tinsel
# rare fjord great explanation, thanks

If you don't mind the extra step.
This knowledge can actually be very useful sometimes, when trying to make the best use out of the last 1 or 2 remaining skill points in a skill spec tree.

Lets assume you have a skill tree that is fully specced out, like you want and you have one skill point remaining.

You already have a node with 3/4 points that gives 30% more damage (10% per point)
And there would also be the possibility for another node that you have 0 points in yet, that also gives 10% damage per point

The 10% per point node would actually be better in this case, because skill nodes within skill trees are multiplicative with each other, but upgrading one skill node from 30 to 40% is not 10% more damage, because it is additive with the previous points.

rare fjord
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oh, I always do that

olive tinsel
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See, then you already understood the system 😛

rare fjord
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nice 👍

olive tinsel
magic turtle
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Does Lich's Soul Barrier passive only trigger when you cross the threshold of 50% hp or can you stay below 50% and get the ward each time the effect cools down?

olive tinsel
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Sadly the passive is not that strong though

magic turtle
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yeah, decided it probably wasn't worth taking anyways

olive tinsel
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I mean the stats are fine I guess, but its way to point hungry, if they would cut the points in half from the base node and the cooldown nodes while keeping the power the same it would be much more considerable

errant dawn
midnight timber
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no, not required

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good for some skills, not others

errant dawn
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got it, i had the impression theyre similar to VK echoes but not at all it seems

acoustic thicket
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So i got a 3LP Hellsreach, are there any good fire bow setups out there?

olive tinsel
errant dawn
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question, shurikens / blade shield, says this effect does not stack but you can cast multiple shurikens..? which effect doesnt stack then?

minor kindle
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Maybe a little mistake? If a level 1 item is crafted with T6+3T1 affix, the item level should become 35+3*1=38, but doesn't matter😄

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There will only be one ring of shuriken, and when you release shuriken multiple times, only the old ones be refreshed

errant dawn
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oh nevermind yeah i got it so more shurikens bigger shield/more potential hits

olive tinsel
errant dawn
minor kindle
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will be a blade shield normally

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and that is often used to get the large armor bonus from blade shield

errant dawn
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i see it now i think my game was borked couple zones later it showed up

wind night
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Q: is bleed counted as Physical Damage?

native sail
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Yes

wind night
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Q: do duration nodes on skills become completely irrelevant if the skill is completely changed? i.e. Hail of Arrows has a +20% duration node on its way to Endless Barrage (becomes channeled)

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and then somewhere else a node Quick Draw (-15% mana cost, -10% duration per point); does this then reduce the channeling cost per second with no drawback because duration is irrelevant?

sharp quartz
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Durations usually fall away if it becomes channelled - the "node cost" of preceeding nodes negated is how the devs add value to the skill choice... There are a few instances like this in skill nodes across various classes and its not just things like channelled vs durations...

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Mana costs are tricky and very dependant on the node and skill - sometimes there is an initial mana casting cost and a channelling cost - so the reduced mana might affect the initial cast cost but not the channelling cost or vice versa.... sometimes it can affect both positively... because of the different uses, I would suggest testing to see what is affected by what....

wind night
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ah ok thank you

errant dawn
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question regarding shadow daggers created by various bladedancer skills
it says theyre melee and throwing tag, do both apply or does the triggering skill dictate wether melee or throwing?
and if its melee like puncture does it actually use both weapons flat damage amounts on the shadow daggers?

sharp quartz
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From what I see from lastepochtools, it would scale with both throwing & melee (and physical & dex and always crit).. That would be in line with other sub skills tags... Thematically its thrown, but does a melee on its 4th... but scales with everything tagged.... If you are dual wielding - LE just sees weapons as stat sticks so you get both amounts added and the average of their attack speeds...

errant dawn
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that seems insane to build into then with those numbers

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90 base damage and 2 weapons with 450%

sharp quartz
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Shadow daggers do hit hard, but its only every 4th hit and you have to invest in other skills to actually apply the shadow daggers - some of them only have a chance to do so...

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so its damage is sort of offset in that you really have to spec hard to actually apply them consistently...

errant dawn
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yeah, you can apply them to multiple targets?

sharp quartz
errant dawn
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i wanted to potentially try the melee puncture area stab thing

sharp quartz
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Puncture does have a node for 100% shadow dagger on hit (2 points) (Deaths Imprint)... so that could work... not sure on your tree re getting to it though...

copper fable
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its melee and throwing, any bonuses to either buff its damage.

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oh woops discord lagged

errant dawn
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any bladedancer skills that stick out for straight crit based no shadows/dots gameplay? flurry was quick and smooth early on but idk if it holds up

sharp quartz
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I am sure that a prue crit build is possible and likely viable well into empowered... the issue for me is that crit builds tend to plateu fairly quickly AND when comparing it to the reigning OP rogue builds that are mainly DoT, most people are unlikely to want to play it when they see how well the alternatives work.

errant dawn
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thats what it seems like a lot of the time, you can make it work but most of the time dot is the easier option with the same or better results

marsh maple
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it also does not help that the fix to the channeled flurry bug, it pretty much made crit not fun 😄

sharp quartz
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Yip... for me its the huge disparity in the builds that is the negative here... in LE almost any build (idiot choices aside) works, but when people see how much better other builds are, no-one wants to try anything else, even if they could work and are creative... The devs are definitely going to have a seriously hard time trying to balance things out... across specific classes skills & then across all classes too... but if they dont, then LE is gonna struggle...

marsh maple
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I always try bad stuff. The only stuff that makes it in the videos are ok-ish stuff

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Crit Flurry is one of those

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where it never got a video cause it was, just that bad 😄

errant dawn
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i figured as much, im looking at other skill options like shadow cascade seems cool but slow

sharp quartz
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Same... I like trying out all the weird possibilities even if they end up being totally crappy, its still part of the fun of playing games like this...

errant dawn
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i dont like the forced movement skills as much either so maybe large parts of bladedancer just arent for me lol

marsh maple
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Shadow Cascade should be good enough, but its definitely not what it was

sharp quartz
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Shadow Cascade used to be a pretty decent build... but again... it became mediocre by comparison...

lunar holly
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Does this node give +% bleed chance or just indicates the bonus of bleeding fury ? And if the former how much is the bleed chance by bleeding fury ? 🤔

marsh maple
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its the bonus of bleeding fury

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every stack is 15%* the amount of points you put into it

errant dawn
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crushing darkness on cascade seems harsh too, removing all attackspeed scaling for a bit of more damage

lunar holly
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thanks!

marsh maple
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@errant dawn well most good shadow cascade builds proc shadow cascade using a node in shift

errant dawn
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yeah but then youre limited by shadow uptime/cooldowns i dont like that kind of gameplay

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only found one video of crit shuriken/umbral blades too which seems like a hint to not try

marsh maple
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if you want crit umbral blades id try shadow dagger umbral blades

errant dawn
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yeah seems like my best shot at it

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so multipliers on the skill (umbral blades) affected shadow dagger too right?

marsh maple
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no @errant dawn

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shadow daggers are their own thing, umbral blades would just act as a vehicle

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if you need ,I have a video on the build where I go into it more indepth

errant dawn
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yea found it earlier

minor kindle
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In fact, the uptime/cooldown of the shadow is not a problem... Basically it is a continuous release of SS+UB every 1 second, and it is mana/regen that limits you

errant dawn
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yeah the whole flow of that didnt feel great

errant dawn
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chakram question, since it returns does it hit twice?

minor kindle
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Does the Efficacious Toxin applied by Puncture have a corresponding ailment icon? I have tested it on various dummies for a long time and have not found any debuff display.

minor kindle
errant dawn
# hollow pelican Yes.

thanks.. oh man i wish the secondary skill tooltips would auto popup when hovering sometimes lol, they do explain a lot of questions

brittle atlas
minor kindle
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Saw it, very unobtrusive VFX 😐

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and it does work

dusty rock
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When doing loot filter, does "Tier of individual Affixes must be:" require ALL affixes selected to fullfill that condition(if you have "with at least 2(or more) of these affixes on the same item"?

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or does it just require 1 always to fullfill that tier condition

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assume it is the former but asking just in case

minor kindle
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should all (2 or more from your list) be satisfied

dusty rock
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aight thanks

junior wadi
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shouldn't bows have the option for armour shred on hit?

brittle atlas
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It’s on quivers iirc

junior wadi
sharp quartz
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It should be possible to add it, lastepochtools also has it as a possibility... although there are quite a few variations of the same affix that only apply to specific things so perhaps the one you are trying to apply is one of the others... Eg. the shred on bow hit can only be applied to a Rogue Helm...

junior wadi
sharp quartz
brittle atlas
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the in-game shard says it applies to bows as well, but doesn't actually

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probably some old tooltip or something?

sharp quartz
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Thats my suspicion

junior wadi
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ah pity, bow suffixes are kinda crappy for my build then. Guess I'll take Chill instead, ty

brittle atlas
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chill and slow are about it if you're not ailment focused, yeah

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shock if you're lightning DA maybe

junior wadi
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yea, I'll keep Shock on it since I am lightning DA

fierce kraken
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Stun is useful if you got everything else. But i don't remember if bow get stun ATM.

junior wadi
fringe birch
junior wadi
errant dawn
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this is not base crit this is a multiplier to your total crit chance against target right? as in if i had 77% crit chance id go to 100% against ignited?

acoustic thicket
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pretty sure it's just multiplicitive crit chance with your (base*increase)

errant dawn
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yeah just gonna assume +30% base crit would be silly

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regardless of requiring ignite or not, not like thats hard 😄

errant dawn
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how does dual wielding 2 different speed type weapons work, does it take the avg of both? still fresh to dual wielding

bronze ocean
# sharp quartz Hmm... checking myself... I have a few of the shred armour affixes but nothing t...

To my understanding it can't be currently applied to bows for a simple reason:
Requires Class: Non-Specific
^ This means that it can be applied to items that are not specific to a class, but all bows are specific to Rogue, so this affix can't be applied to any of currently existing bows. If for any reason there will be a bow that is not specific to Rogue, then this affix could be applied to it.

sharp quartz
errant dawn
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im back to my bread and butter sentinel \o/ and yet again i notice how lunges kill threshold just doesnt connect sometimes, is there any rime or reason to that how to avoid it? does it need like a minimum travel range to work?

mint forge
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Are the exact odds for glyph of despair anywhere?

sharp quartz
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@errant dawn How are you testing the "Cull The Weak" node in Lunge specifically? I have always found it pretty hard to gauge mobs health - being below 15% is so arbitrary .... Also, it seems counter intuitive to use Lunge as a means of killing like this - I tend to use it to Lunge into battle so for me its always hitting full health mobs and the kill threshold is moot.....

errant dawn
sharp quartz
# mint forge Are the exact odds for glyph of despair anywhere?

The devs havent provided this info specifically but from Tunks website its an "extremely rare" drop. Based on the typical LE rarity scale, that would make it in line with some of the most rare items in the game.... Honestly, I dont personally have that many and it definitely doesnt drop very often at all...

mint forge
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Just got 12 from a lightless arbor but cost me like 2m gold lol

sharp quartz
acoustic thicket
errant dawn
acoustic thicket
sharp quartz
acoustic thicket
sharp quartz
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Ok... then @errant dawn how exactly are you testing if it works... perhaps there is something else involved?

acoustic thicket
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It could be a boss to boss variance?

sharp quartz
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Always possible...

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I was wondering if there is something like the reduced effectiveness against bosses at play - some skills/ailments etc have this...

acoustic thicket
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Cuz ik it works for dungeon bosses for sure work and the above mentioned mono boss worked

gilded silo
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Is there an experience penalty of any sort in LE?

I know that in PoE for example, if you are in an area much below or above your current level, you get a penalty to experience gained.

Is there a downside to me running a lvl 90 area at level 79?

acoustic thicket
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So running a level 90 area while you are 79 had no downside.

gilded silo
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So i'd get the same experience running a lvl 84 area as a lvl 90 area, but i don't get a relative penalty, so there's no downside to running the lvl 90 (except that it's harder)

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Thanks 🙂

acoustic thicket
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Yeah, you rush the level 100 monos anyways

gilded silo
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Ty

errant dawn
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yeah i think its a range thing with lunge, if i move a few steps away its culling no problem

minor kindle
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not sure

wind night
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Q: is there a way to see my wolves/companions health after all the scaling? i see if i hover over the skill it starts at 160 + str scaling + level scaling, but nothing from passives and gear

copper fable
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nope, just gotta do some math.

errant dawn
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this increased void damage taken debuff doesnt stay up the entire time of the time bubble does it?

hollow pelican
errant dawn
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the time bubble itself still slows though and its right there on the tooltip

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very confusing

balmy current
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It's bugged

hollow pelican
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@errant dawn Yeah I dunno if it's bugged or just a bad tooltip, but if you want to increase void damage taken, the only node in Anomaly is Mark of Rot. That said, the time bubble and the buffs it provides are incredibly powerful even without the void damage taken.

errant dawn
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yeah definitely, already expected that not to be a permanent buff but wanted to doublecheck lol

hollow pelican
wind night
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are there some builds/classes that play more like… slower atk speed, more deliberate, big damage

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everything i play so far are quite frantic and high atk speed, the skills themselves dont seem to reward slower attacks, so im either building them wrong or the game just doesnt work like that

marsh maple
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@wind night https://youtu.be/uVHKM6b-16o this is as close as your gonna get

Erasing Strike 2.5 Million Crit Void Knight, Last Epoch Build Guide Patch 8.5, Giving Jurla The Bonk

Hello, this is Dr3ad from Epoch Builds, and in today's video topic we are going to cover Erasing Strike Apathy's Maw Super Mega 3 Million Crit Void Knight, finally you can live the dream of erasing everything on the screen and giving bosses wha...

▶ Play video
cold plaza
olive tinsel
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@wind night a few months back there was a discussion in the forum about ES vs. VC.

VC can actually do more damage then ES with the right setup.
But you still need to constantly do other skills in between cooldown, so it's not "only" the big chunky hits, but that's kinda the case for a ES build as well.

I don't have a build guide or such and the gameplay here is also only slapped together in a few minutes, far from optimized:
https://forum.lastepoch.com/t/erasing-strike-vs-void-cleave-node-imbalances/48781/11?u=heavy

Last Epoch Forums

Sure, so 2.5 mil over about 4 seconds of setup is 625k dps. That’s the sustained damage (obviously a bit lower because not every hit will be 2.5 mil, but still well into the hundreds of thousands). What’s the sustained damage on Void Cleave? In the vid, Dread is using it on CD The maximum damage can only be achieved with consistent 12 stack...

marsh maple
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I mean thats very deceptive because Erasing Strike clears the entire screen every time you strike, while Void Cleave has much smaller clearing potential.

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If I wanted to do damage, I would not have chosen either and just went with Judgement Mana spamming

quartz sleet
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does corruption increases the chances of getting legendary potential?

marsh maple
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@quartz sleet not innately, item level only does. but Item rarity means more uniques dropped, and more unique drops = more chances at an LP one

quartz sleet
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okay thanks !

olive tinsel
mint forge
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Is the soul gamblers shop better in t4 vs t3? or is the only difference the mods on doors

mint forge
minor kindle
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The effect of mobs on doors is different for different difficulties, and these differences are all listed in this page

olive tinsel
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Between T3 and T4 the area level doesn't make other differences.

But for example T2 to T3 would be a huge difference in terms of what uniques can be gambled and also no T7 exalted items

minor kindle
mint forge
olive tinsel
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I am not 100% sure to be honest, but I think the chance for T7 is not higher T3 vs. T4(I don't know if area level affects exalted affix drop Chance) , but T2 would not even have the possibility to give T7, only T6

sharp quartz
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Wasnt there something about exalted items not being able to drop in less than level 90 maps? Was this changed? I seem to recall, lvl 100 improved the odds of exalted dropping but nothing beyond that..... Wonder if this applies to Dungeons?

marsh maple
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No that's tier 7 items your thinking of @sharp quartz

sharp quartz
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Ahh....

olive tinsel
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T3 is area level 92 and T4 is area level 100

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I am just not sure if solely the area level increase the chance for T7