#suggestions

1 messages · Page 2 of 1

red bay
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Title: Improvements to multi-form Druid builds

Suggestion: Most Druid builds pick a single form and the rest of their skill investments are “background” skills that are never used directly. Buffing passives and skills that reward using multiple forms will increase build diversity:

Buff the “Primal Shifter” node to grant 75% increased damage rather than 50%.

Add a new passive tree node, “Persistent Metamorphosis.” While you have the Shapeshifter buff, you benefit from modifiers that normally only apply while transformed. Requires 5 points in Reincarnation or Tiger Spirit.

meager ore
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Title: Give Reaper Form the Int and Dex scaling tags
Suggestion: Reaper Form as a skill scales heavily with both Int and Dex, both from the scaling on Reap and on the many nodes that give it additional scaling, so it should really be a dex and int skill.

rare kelp
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Title: Allow us to once again one-phase lagon
Suggestion: it used to be possible to kill lagon without doing the phase at the bottom of the arena if you had enough damage, please bring this back! lagon is the only boss who has an unskippable phase like this! you can kill uber abby without doing his phases, why can't you kill lagon like that? The number of builds/characters who can one phase him but can't survive that phase has gotta be less than 0.1% of the player base, it just makes him feel way worse to farm than every other timeline boss

heavy bridge
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Title: Sanctuary of Eterra UI
Suggestion: Please just let us type in a number. I'm lowering corruption by 4000, which is far too many clicks.

topaz patrol
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Title: Quality of Life
Suggestion: Please remove footstep sounds from reaper form of lich

visual mantle
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Title: Quality of Life
Suggestion: Please remove buzzing sounds from bee summons. Oh my god the buzzing sounds.

real iris
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Title: Pirate League
Suggestion: A pirate based season would fit in well with the game's story with Admiral Harton offering us the ability to go on treasure hunts with pirate themed loot and cosmetics. Uniques could introduce firearms to the game and transform summons to pirate themed creatures (parrots?)

ashen shale
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Title: Affix remove tool
Suggestion: We need a reliable affix removal tool, Rune of Removal is just to much RNG, either you manage to remove the affix that you need and eats 20+ forging potential, which essentially ruins the item, or it removes that affix that you actually need, not to mention it seems to have a bias to remove T7 affixes. So many good bases are wasted because of bad odds.
We need a targetable affix removal tool.

opaque wind
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Title: Scaling rewards in Dungeons
Suggestion: A lot of people will just use the portal charm to kill Julra and get their slam (myself included. Perhaps we could have a benefit of actually doing the dungeon. Another slam if you've completed the dungeon? Maybe we can implement a scaling reward system (just like we have in echoes now, where the more enemies you kill, it scales your rewards for the echo) for Slam Attempts. This could also scale off of the tier of the dungeon.

Temporal Sanctum
T1: limited to 1 slam regardless of dungeon completed or not.
T2: Limited to max of 2 slams
T3: Limited to max of 3 slams (One baseline, one from completing the dungeon, and one from the reward scaling)
T4: limited to max of 5 slams. (One baseline, one from completing the dungeon, and up to 3 from the reward scaling)

This could have a side benefit of actually making scale charms useful. I don't think I've used a single one since they've been introduced.

vagrant ember
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Title: Retouch NPC's visuals
Suggestion: Loads of NPC's durinng the campaign and in the end of time location look really outdated and dont fit in the otherwise amazinbng lookinng updated game. Is it possible to upscale the characters textures or even redesign from ground up. Posted a picture from the vendor when you finish an echo as example.

clear bough
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Title: Quick MG Filter Button for craftable exults (Maybe the ability to save the filter).
Suggestion: Add a button or checkbox that will configure the filter in away to only show craftable exults so the player doesn't have to set it every time they go on a buying spree ❤️

untold arch
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Title: Allow unlimited re-forge/re-enchant chances (still costing ressources)
Suggestion: It's really annoying to do the mini tomb dungeons to just have one chance to re-forge-enchant idols while we have 10k resources available. Please allow us to burn out our available resources and don't limit it with a per use.

hollow bramble
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Title: Sell Primordials TO Skarven for Bones / Primordial Mats
Suggestion: A way to offload undesirable primordial items that drop for primordial materials. E.g. 1 Primordial item for 1 Bag of Primordial Materials (~5 random materials) would be fine. It doesn't need to be a lot. Just something to do with, for example, 15 Carrion of Creation gloves that have dropped as you hunt for other items.

untold arch
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Title: Change the Needle Idols to the resource Tab.
Suggestion: Could please change the Needle Idols to the resource tab and change it's to a prompt
(similar to the Harbinger Tick box).
(I know paint skills are otherwordly)

signal hazel
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Title: Forging potential

Suggestion: Given the increase of crafting options, a lot of exalted items are unusable bc they lack enough FP. Only the nemesis items really seem viable at times. I think it would be fair if rune of removal didnt take FP at all. It is already a big risk to remove, and if you hit the 1 of 4 but lose 15 FP it feels pretty bad

soft warren
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Title: Don't show Notification on tabs
Suggestion: In S4 "notifications" were added on the Resources, Woven Echo and Buyback tabs. A little diamond is showing in the upper-right corner of the tab, indicating that a new Resource or Woven Echo was added or you can buyback an item. I guess this was added so that new players get informed that these tabs exists. But once you know, these "notifications" simply draw unwanted attention: it happens all the time. The notification just becomes an annoyance, especially if you're the type of person that can not leave any "notification"-marker alone. Please add a UI option to remove this or remove it altogether and replace it with a tutorial for new players.

sleek plank
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Title: Match Masque's Woven Echoes to Inventory Layout
Suggestion: TItle pretty much says it all. The inventory for wochen echoes looks really nice and helps finding them slightly more quickly without having to remember what each woven echo looks like, but Masque's sold echoes do not match this at all. Just makes it harder to figure out which slow/echo is still missing/wanted.

digital shard
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Title: Let players have access to all factions

Suggestion: I think it would be more fun if everyone could trade in the MG AND play as CoF. I understand this would speed progression up and there are balancing concerns, but I think it ultimately makes the game more fun.

woven hemlock
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Title: Remove champions affix from corruption outcome
Suggestion: These are generally cross-class and unusable so either please leave them out of the outcome or give my sentinel the ability to cast fire aura on critical strike. Thanks

ashen shale
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Title: Corruption ladder dilution
Suggestion: The corruption ladder should only show the character with the highest account from each account. As it is now, every secondary character that runs Confluence of Obvlivion, automatically is added to the rankings. This diminishes people achievements and it just doesn't feel fair. It shouldn't be hard to implement. Nothing is stopping the ladder leaders to create a bunch of lvl 1 accounts and just run Confluence of Oblivion to lower the ranking of other people.

supple thistle
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Title: Elemental(/environmental) Aspects for Shaman
Suggestion: Different buffs available in the Shaman passive tree, similar to Aspect of the Boar/Shark/Lynx/Viper on Beastmaster. Not suggesting all below as it would be a ton of passive points, plus maybe Depths and Tundra overlap, and potentially Depths and Storms overlap.

  • Aspect of Stone: Should mainly make you tankier, maybe some relation to stuns and physical damage. Maybe relation to all res.
  • Aspect of the Tundra: Considering Primalists origin I felt this one would be thematic. Focus on Frostbite, Cold res, Cold pen, Chill, Freeze, maybe Endurance Threshold(?).
  • Aspect of the Depths: Focused on Mana recovery, Life regen, Maelstrom synergy, Dodge(?), Endurance Threshold, Spell damage.
  • Aspect of the Storm: Focused on lightning damage, Lightning Penetration, Lightning resistance, Cast speed, Attack speed, Movement speed, Dodge.
  • Shaman probably needs some form of source of critical chance. One of the above or another aspect could be a good source for that.
civic herald
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Title: Tier indicators on items on MG
Suggestion: When we are looking at the items in the bazzar, show together with the affixes, the tiers they are, and separete them in the prefixes and sufixes, and also clearly show any sealed affixes in them.

heavy bridge
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Title: Corruption item name text effects
Suggestion: ALL CAPS if the item corruption result is "all max rolls," all lowercase if the result is all min rolls. Would just be funny and awesome to see people linking all caps or all lowercase items in chat. Etc.

mortal obsidian
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Title: Option to disable tutorial messages
Suggestion: After rolling our 10th+ characters, we don't need the game to explain to us what a potion is. Add an option to disable tutorial pop-ups

shut patrol
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Title: Search box for Woven echoes tab in Inventory.
Suggestion: A search box in the Woven echoes tab of our inventory, similar to stash search. So we can highlight and locate a Woven echo.

sleek plank
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Title: Connect the Corrupted Lake Waypoint and Rift
Suggestion: Going through the Lightless Arbor is mildly awkward. Clearing the Corrupted Lake is important due to the rewards given, but you either have to go through the portal and part of the Risen Lake to get back to it or run back through the Corrupted Lake to use the portal afterwards. This could be mended by creating a bridge from the waypoint to the rift that can only be opened from the waypoint side.

daring terrace
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Title: Prophecy-Reroll-Button
Suggestion: Give a keybind for CoF Prophecy reroll-Button...like Enter or something

mild island
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Title: Toggle On /Off a faction rank effect
Suggestion: can The Woven Faction Rank 7 be a toggle option ? Cause i believe most are trying to hit specific T7 weaver affix instead of wasting it to be T5 + another random affix T
I wasted couple of 10 hours trying to grind my t7 woven affix 😮‍💨

thorny willow
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Title: Shop improvements.
Suggestion: The shop is very cluttered and hard to navigate. Could we get some groupings and sorting? We have the main groups over on the right, but maybe some filters along the top? For example, if I'm looking at skills and I only want to see the Paladin skills instead of just scrolling endlessly through all classes? Also could we get some different sorts? Maybe we want to see the newest stuff? Maybe we want them grouped by season they came out by, but I'd really love to also be able to group together the skills, so I can see all of the different Meteor ones instead of having to scroll through to find out there are more 3. Currently it is hard to find / spend.

knotty egret
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Title: Skill Effects for Items
Suggestion: per Mike's request I'm posting this on Discord. Why not have skill effects for items that summon pets. The one I am thinking about is the relic that summons the T-Rex. As a necromancer main I would love to be able to make the T-Rex look like one of my minions or maybe a bigger version of one of our existing minions.

rocky sierra
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Title: Prophecies targeting season mechanics
Suggestion: It would be nice to be able to spend favor as COF on mechanics like Rift Beasts and Omens. These prophecies would need to be objective-locked to the appropriate content for their rewards. E.g. a prophecy for Omen Idols would always require defeating an Omen as the objective. I assume this is coming in the upcoming COF rework already but just in case it isn't.

sage hedge
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Title: Make monolith modifiers multiplicative with corruption modifiers
Suggestion: Currently, Monolith XP/rarity modifiers have diminishing returns at high corruption levels. For example, at 500C, 'Enraged enemies' provide a 40% increase in rarity, which makes the total 540%. This provides almost no increase in rarity for much more difficult content. After the change, it should be 500% x 140% = 700%, which would make high corruptions slightly more rewarding. At 0C, 40% makes a big difference, but high corruptions are not currently rewarding (above 500C, there is almost no change to Exalted/Unique drops). Currently, pushing for high corruption is not rewarding. With the lack of any other content and nerfed imprinting, there is nothing fun about continuing to play.

umbral prism
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Title: make exalted worth wearing
Suggestion: currently most of the exalted items are used as slaming materials for legendaries because we can slam any affix tiers into them. Restraining the number of exalted affixes slammable into an unique (like only one T7 or 1T7&1T6) would sometimes make wearing an exalted items with 2 or 3T7 affixes better than a stat stick leg with 1 or 2 exalted affixes. It would create competition between legendaries and exalted, instead of legendaries beeing better 99% of the time actually (outside of sets ofc)

mild island
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Title: Weaver Touch Buffing
Suggestion: Weaver touch needs extra points if its faction rank 7 effect is punishing rather than rewarding by wasting its potiential in another random enchanted affix

In 300+ hours it’s first time i got a tempted 2 weaver affixes.

It will be more rewarding if hitting t7 and t4 at least

vapid crown
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Title: Better Stash
Suggestion: Make stash better, maybe make it so an xml can be imported/exported, and upon going in the stash it shows what we previously have setup, then when trying to use a stash or unlock it, it says Purchase - and the gold amount

Saves so much hassle

heavy bridge
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Title: Balance via Void Knight
Suggestion: Void Knight feels like the correct power level. Uber is doable but pretty hard, pushing corruption is possible but you can't hide behind Silver Shroud. Nerf Bladedancer and Falconer until they're as weak as Void Knight, buff all other classes (including Marksman) until they're as strong as Void Knight.

ashen bloom
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Title: Dungeon loot if you kill boss even if you died
Suggestion: If you kill with DoT the Dungeon boss you should be able to get loot or respawn to back to area. I think it works this way on mono bosses you particularly don't count as losing if boss dies after player dies.

elfin pelican
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Title: Glyph of Envy upgrade
Suggestion: Glyph of Envy should only upgrade the base to a higher tier and not just randomly reroll into any.
This would allow us to grab more bases from ground with decent affixes to try crafting, not just filtering out most of it.

shut plume
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Title: Manifest armor tags
Suggestion: Manifest armor has the innate ability to cast forge nova when hit, dealing fire spell damage. It however lacks fire and spell minion tags. When we look at Bone golem who also has similar ability to cast bone nova when hit they have the spell minion tag. Because of all this I feel Manifest armor should be given the minion tags relating to its ability to cast forge strike.

woven hemlock
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Title: Weaver QOL Clicking - Key to Portal Charm
Suggestion: Please add a way to mass select 50, 100, 150, 200 etc or hold down mouse or type in a number. Swapping 400 keys for portal charms is a lot of needless clicking. Asked before. Asking again.

haughty flower
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Title: Add a minimap icon for Rift Beasts

Suggestion: Mage Exiles, Champions, Nemeses, and even the new Omen bosses all have minimap icons, but Rift Beasts don’t. Sometimes they dash across terrain, and I lose track of where they went. And especially when they " ambushed ", players clearing too quickly may not even notice, or they get lost in the crowd and suddenly kill the player.

supple thistle
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Title: Spriggan options to become tankier and getting attacks
Suggestion: It would be cool if spriggan had some methods of becoming beefier and bulkier like a treant, with attacks and strength scaling, rather than only having the option of being like a fey spirit of the forest that's completely focused on spells and attunement. This could be from:

  • A unique
  • A set bonus
  • Druid only passive tree
  • Druid early passive tree (could even be a 5pt bonus on a node requiring 20 pts in druid though)
  • Summon Spriggan skill tree and/or Spriggan Form skill tree
  • Or any other method
    I just think it would be cool to be able to attack in a shapeshifted form as a treant, plus it would be very nice if you could beef up the summoned spriggan on shaman or beastmaster.
lean yew
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Title: Rogue skill-specific item corruptions
Suggestion: new item corruptions:

  • Rogue bow/quiver shurikens chance on bow crit - add this corruption to be an option on Jelkhor unique dagger since it affects a bow skill aswell.
  • helmet/body corruption - player would always count as a shadow, basically adding +1 limit to the shadow limit
  • gloves corruption - chance on attack to either throw acid flask/umbral blade/bladestorm/explo trap/net, based on which one you have specced. In case you got 2 or more, its 50/50, etc // x times per X seconds
  • 1h / 2h - hitting an enemy with directly using melee/throw/bow attack has a chance to spawn a mirage that attacks the same enemy with Puncture
  • 1h / 2h - hitting an enemy with directly using melee/throw/bow attack has a chance to trigger Shadow Cascade around you
  • 1h / 2h - Lethal Mirage mirages hit have a chance to spawn a Bladestorm that detonates after Lethal Mirage ends.
  • relic - When Decoy explodes, based on its radius, it pulls enemies into the explosion center (maybe based on the enemy size) and has a chance to stun them
  • boots - Dancing Strikes has a chance to not consume any mana and has a chance to give you +1 Rhytm stack, exceeding the normal limit
  • quiver - hitting an enemy with a bow attack pulls the nearest Black Arrow to you, increasing any bonus Black Arrow would give you by x%
  • amulet - your shadows have a small chance to use whatever attack they do twice before being consumed/expired but you'd lose mana equal to what the skill would normally cost
  • body - If you were in the Smoke Bomb after it expired, small Smoke Bomb area stays around, but it increases Smoke Bomb's cooldown
lean yew
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Title: update the loot filter information for personal affixes
Suggestion: Add the tooltip for personal affixes so it actually tells you INGAME loot filter what those affixes do instead of just a simple Champion name, should be ezpz fix for 1.4.7 Gregory

lean yew
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Title: Shuriken's Blade Shield node counter
Suggestion: whenever you have Blade Shield node active, there could be a counter among buffs for how many active Blade Shields you have (or same thing for whatever other skills work like this)

exotic olive
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Title: monolith as building mechanic
Suggestion: at this moment you just go through monolith timeline, and dont care bow you build IT and forget after completing the map. Idea is to build timeline as crafting, include woven echo into your timeline, build your timeline as your desire. After you could reset all timeline with all those rewards. Resetting after kilking abbertoh? Reseting timeline ATM dosent mean nothig. You dont care if your creat new timeline. But if you could shape a timeline with specific bonuses, adding woven echos and at the end you could reset it.

Tldr: monolith as housing/crafting/building mechanic

woven hemlock
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Title: Primalist Companions Balance/Buff
Suggestion: The minions primalist has compared to Falcon/Abom are crazy. Falcon does millions of damage, buffs defense, gives mana, buffs attack and cannot die. Abom is insane. Wolves die easily and only give a short buff to dmg, they need to be much tankier and have more dmg and bigger aoe - Bear and raptors need love and QOL too - more minion tags on items/skills. Its very unfair falconer builds can do uberroth so easily but the one time bear can do it you nerf it to the ground. Wolves are super fun and can should be stronger to balance things amongst the classes. Don't nerf things, bring them up to be balanced for all classes. Scorpion needs a LOT of work as well. This is why BM is so under played. Needs more attention.

steady nest
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Title: please give primal scorpion this kind of poison chance scaling on its nova.
Suggestion: primal scorpion has always had iffy scaling with poison chance due to how its nova functions. The defiling nova procc'd skill from warlock's vile tide passive node and aura of decay's incipient decay applies your poison chance at 500% of its regular value. Please give the scorpion's venom nova some degree of this magnified poison chance effect.

ashen shale
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Title: Placing echoes
Suggestion: Can you enable holding shift in order to place the map multiple times, so you don't have to click 100 times when placing them??

strange pebble
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Title: fix moving while ui pannels are up.
Suggestion: bring back beeing able to move while the skill and passive pannels are open, as an option. This change killed multitasking, specially while speedrunning, please add it back as an option.

glossy briar
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Title: Flicker Strike
Suggestion: Lunge and Flay come close. Interaction being teleport and strike nearby enemy (without the need to target/highlight) on a very low/no cooldown. Cooldown reduction, uniques or a different stat scaling to enable the playstyle. Rogue would be the natural choice to introduce this skill, but with a bit of creativity...could bring it to other classes such as Spellblade. E.g: Unstable Teleport

unreal pasture
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Title: Shards, picking up, shattering, etc
Suggestion: Instead of picking up shards by the hundreds, and shattering every item that drops... I would suggest collecting of shards be done away with entirely in favor of permanently unlocking that affix to be craftable once a single shard of it is found, or shattered/removed from an item. You could add an RNG element to potentially unlocking them once you've shattered an item with the affix, or require 5 shatters/shards before it becomes unlocked, or unlock a higher craftable tier per shard found up to max craftable at 5 shards.

long ocean
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Title: Primordial FP
Suggestion: Add FP when making upgrading to a T8 exalted item. These items can't be slammed, there's a limit to how many times it can be done on an item (once), and they are currently generally weaker than uniques, and much harder to make. the same could potentially be done with making set items reforged (unslammable, can only add one set affix, harder to make than uniques right now)

south lark
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Title: Shade of Orobys
Suggestion: If you're not going to lower their damage to be more in line with Harbingers at the same corruption, at least drastically reduce their ability to track players and turn while casting. Harbingers are completely fine to have big, highly telegraphed one-shot attacks because you can avoid them. Shade spins like a f-ing top while charging up an attack that will instantly one shot you if you happen to be in front of it when it casts. Lock its facing when it starts to cast so we can dodge those attacks properly.

opaque wind
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Title: Forging potential consideration
Suggestion: One of the core frustrations I have with Forging potential is that the number being higher doesn't necessarily mean that I'm any more likely to get what I need out of the item. I believe the randomness of how much FP is consumed by each action is a large contributor to this.

Perhaps a consideration of eliminating or reducing this RNG this could ease this frustration by setting the FP cost of each action to either a specific number, or reducing the variation on how much it could cost.
Low FP cost Runes (e.g. cost only 1 or 3 FP): Removal, shaping, refinement
Moderate FP cost Runes (e.g. Cost 3, 4 or 5 FP): Havoc and Redemption
High cost runes (e.g. Costs 10 FP): rune of evolution

These numbers are just examples. The FP economy can be tweaked accordingly, given the fact that 40-50 FP items aren't all that uncommon (especially with imprinting and Nemesis)

rocky sierra
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Title: Refactor blessings to all have one underlying magnitude value
Suggestion: The few blessings that have two different values that can roll independently are much more annoying to farm than others, and I have heard the Lagon health regen blessing is bugged anyway. Why not refactor those blessings to have a single internal magnitude value that determines both numbers. Meaning the added and increased health regen for the Lagon blessing would roll well for both or poorly for both. To avoid making existing characters sad, just make the new magnitude the higher or the two current magnitudes.

woven hemlock
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Title: Add the affix "Melee attack speed" to crafting/drops for staves
Suggestion: Add the affix "Melee attack speed" to crafting/drops for staves - and if there are any other melee affixs currently missing that would be nice too, thanks

fathom pewter
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Title: Werebear Rampage ability
Suggestion: Please for the love of everything let us control our character when channeling rampage, being unable to move more than 3 meters because you didnt position yourself perfectly is so annoying and makes it not worth ever using, its a traversal skill yet its worse than every other in the game

rocky sierra
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Title: Cold Infernal Shade MTX
Suggestion: I'm running a cold army necro and I'd really like a cold MTX for Infernal Shade since I cast it on my whole crew.

lean yew
#

Title: QoL for enchanting altars
Suggestion: Whenever you open the Woven Ehchanter altar, it should offer you to use the same idol that was used the last time you enchanted (on that character), so you dont have to waste all the amount of time looking through X stash tabs or carrying it in your inventory.

tribal cloud
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Title: 3 sec Respawn timer screen on Death
Suggestion: Title... remove it!
It is not fun, it just extends the loading screen time and reduces flow. When progressing/trying out stuff on certain bosses/echos, i want to repeat those tries as quick as possible.

Please remove the 3sec Respawn timer, make it instant.

tribal cloud
#

Title: Rework enemy sound
Suggestion: Because you are reworking all player sounds and started to add more weigth to the fight, i think the enemies deserve a treatment aswell.

This post is also a remember to check on aberroths missing voicelines sometimes. It is so dumb, that his voicelines really indicate the fight shake ups, but for whatever reason, 30% of the tries, he just misses some voicelines.

Bug report is already out, but this is a problem, that is there for three seasons already and maybe this can only be fixed by a total enemy sound overhaul.
Please take a look on aberroth's sound...

void dragon
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Title: Solo T-Rex needs help
Suggestion: The T-Rex relic is really good and sees a lot of use, but only as a buff stick. In the future (Especially if the relic sees nerfs) I'd like to see some numeric buffs to the T-Rex minion itself. Currently an extreme investment setup (2-3 t7s per item, using lich minion death seal + bone curse + infernal shade, reaching over 300% endurance 250 int 100ish strength) deals pathetically bad damage. It could be multiplied by 10 and still not be playable.

To start with, the innate 70% less damage on the T-Rex minion is completely unnecessary balance wise. It also really could use the usual 4% increased damage scaling on the attributes it interacts with. Finally, I'd like to see maybe some sort of additional bonus (buffs from this item are doubled after roar if the T-Rex is your only summoned minion?)

I think it's important that an item with a lot of character identity like this one has more than 1 way to use it.

hollow bramble
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Title: Item(s) That Reward(s) Spending Big Relative to Max Mana
Suggestion: Thought something like this might be fun to incentivize not mana stacking while still spending a lot of mana. Could encourage various other things like Apathy conversion, Bluefeather Band while using an Attack skill, Added Mana Cost corruptions, Increased Mana Cost implicits and uniques, etc. Also creates an interesting puzzle for regaining mana which classes can solve differently.

woven hemlock
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Title: Squirrel helm drop rate
Suggestion: This helm is super fun but also seeminly super rare and when imprinted doesn't drop the same helm. Please boost the drop rate. Thanks.

gritty vector
#

Title: Upheaval Shotgun
Suggestion: Let shockwaves hit targets that have been hit by upheaval and shockwave, put a limit on the number of shockwaves per upheaval if you must but having incredible clear is hardly a big deal and it still wouldn't be OP for single target which is what basically all good builds are judged on.

still steeple
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Title: Give Disintegrate some Love (again).
Suggestion: Even after it's rework, Disintegrate feels like it underperforms a lot. I know not every skill needs to be a top DPS machine but as someone who loves the concept of beam builds it's just frustrating not being able to deal very much damage at all with it.

It's also very limited in terms of build options because Ignivars Head exists.
I feel like changing Ignivars Head more Dmg per Crit chance to something else thats build changing but not a must have would be healthy, alongside a healthy increase in added dmg effectivness/ less points needed in some nodes/ general Buffs for Disintegrate.

There are also some Nodes in the Skilltree which feel very Underwhelming like Backfire and Inferno.

Another Idea would be to rework it into a Hit instead of DoT. Like Warpath, but as a Spell scaling with Cast speed and having reduced ailment rates.

At the Moment, it feels like Disintegrate is stuck between wanting to be a Main Damage Dealer and being a supporting skill proccing other Skills and doing neither very well.

zinc gulch
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Title: Frostbite Chance
Suggestion: Please add "Frostbite Chance with Cold Skills" in the Damage tab of the Character sheet. I can't think of any non-Cold skills or spells that apply Frostbite

noble hawk
#

Title: Lore-Based Class Naming Convention
Suggestion:
For future classes in Last Epoch, it’d be awesome if their names were tied to lore, like where or when they come from.
Instead of just generic names, something like:
Chronomancer of the Divine Era
Warden of the Shattered Wilds
Void Knight of the Ruined Future
would make new classes feel way more connected to the world and timeline.
Since the game already has strong worldbuilding and time travel, this could make future content feel even more immersive. Even if it’s just added as a title or flavor text, it’d still be really cool.

woven hemlock
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Title: Please allow us to skip chat scenes like Majasa and normal Abberoth
Suggestion: Please allow us to skip chat scenes like Majasa and normal Abberoth. This would also include the death seen of normal and uber. If there was a way to skip the leadup to the harbys in the abby fight that would be nice also. The scene between harbys and abby should also be skippable if you will, please.

flint forge
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Title: Slighty rework of shapeshifting (Druid passive tree)
Suggestion: Spriggan, Werebear and Swarmblade forms all feel distinctive and unique, and that's super cool that they each to do their own thing. The problem is currently, part of the druid skill tree that is supposed to support formdancing doesn't have any payoff, beside insane DR from base passive tree, which felt like it was left as an afterthought instead of a properly endorsed mechanic. On top of that, each form has their own skill synergy with other parts of Primalist Arsenal that don't intersect. At this point, I don't think it's relevant to try to reconcile each form with each other, and that's fine! Instead, what I propose:
1 - Move the 5 Point Bonus effect currently on reincarnation to Tiger Spirit.
2 - Rework Reincarnation into Master Shapeshifter: Each point now grants 20% increased recovery rate for swap form skills only, while already shapeshifted. 5 pts bonus: You may select a second Shapeshift skill on the same skill slot.
3 - As a result of removing the opportunity cost of running 2 shapeshifting skills, reduce DR from passive tree down from 70% to 35%. Also, change Primal Shifter instead to grant more dmg per point (6%) for 3/4 seconds after the player shapeshift.

hollow bramble
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Title: Merge Fire Aura and Elemental Nova
Suggestion: Elemental Nova is very weak. Fire Aura isn't quite there for scaling options. Merge the two. Use Fire Aura's skill behavior (DOT, duration, Int scaling, etc) as the baseline. Tweak the tree by changing the Crit & Hit-specific nodes since it would be DOT instead. Consider moving some (but maybe not all) of the Spellblade Fire Aura passives into the specialization tree, e.g. the elemental conversions feel redundant if doing this.

woven hemlock
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Title: Prophecy weapons/armor have the same amount.
Suggestion: When buying prophecies they all have different amounts, it's weird and stupid. Example - 1 handed maces - 2 or 4? Unique sceptre - 8? Why don't all items have the same amount - if this is due to how many times to repeat, please just make them equal. No one wants to do one 10 times vs 4 for the same amount of items.

#

Title: More unique maces.
Suggestion: More unique maces. As title says. There are less maces than swords and axes etc and it's weird because we can't dual weild them or use them in offhand? Sentinel cant hold an axe in their offhand either, its weird. Please add more maces.

#

Title: Mace / axe in offhand.
Suggestion: Please allow dual weilding maces. Please also allow sentinel to hold an axe in their offhand. Thank you so much.

woven hemlock
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Title: Increase maximum corruption ability
Suggestion: Could you increase the max amount of gazes we consume from 4 to 10? Maybe increase corruption climb by 100 or 116 instead of the 58? I think it is now.

vagrant dust
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Title: Hotkey for rerolling prophecies
Suggestion: Make R default and add to keybindings to reroll your prophecies on screen that way can speed up rerolling

stray fox
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Title: Imprint Re-balance
Suggestion: Either keep or slightly raise the current imprint values as the baseline, but grant CoF and increased imprint proc-rate connected to a high-rank bonus. If the imprint procs from the increased proc rate bonus, CoF tag the item. CoF is the "find your own items" faction and imprints are a "find your own items" mechanic so I think it makes sense to see it significantly improved for CoF. MG and CoF imprint benefits should not be equal

woven hemlock
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Title: Arena keys convert to portal charms
Suggestion: These damn keys are everywhere and I have never played arena they just sit in my resources. Can we please make them useful and convert portal charms even though they're unrelated, I guess. Also mass changing keys for charms so I dont get RSI from clicking!

haughty flower
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Title: Increase the Faction Favor (CoF) cap so players without a specific goal don’t hit a pointless 999,999 limit
Suggestion: The Faction Favor (CoF) cap should be removed. It represents player effort, and it feels forced to make players spend Favor just because they hit 999,999 while not knowing what they want to farm yet, sometimes they just want to chill and clear echoes.

vocal sequoia
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Title: normal aberroth sucks

Suggestion: this is nothing new but everybody hates having to go through the normal aberroth roleplay just to get keys for uber.
Proposed solution: massively increase the proc rate for the threshold eternity (uber) woven echo. This isn't something I would normally suggest but Mike's mentioned in a dev stream that normal aberroth likely won't be improved until the expansion. Increasing the imprint proc rate takes (i would imagine) 5 seconds to code and will help reduce player burnout in 1.5.
Not only that, but it would also incentivize players to mix mapping & bossing instead of engaging with only one type of content

woven hemlock
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Title: Char Selection Screen
Suggestion: Would it ever be possible to see what a character has equipped without logging in? I play a lot of alts and forget where things are so it would come in really handy haha!

nocturne gull
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Title: Bundled Tabs
Suggestion: An ability to group tabs together so that they all share the same rules and sort across all the bundled tabs. This would help hoarders who have multiple tabs of a particular item type. It would also make it easier to change multiple identical tab's rules uniformly.

ashen shale
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Title: Corruption lowering
Suggestion: Can we get more options to lower corruption? 100 and 1000 buttons are needed. Lowering corruption from 30k just to get to 1000 for new characters is very daunting.

tribal cloud
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Title: Pickup range for potions
Suggestion: Please increase potion pick up range.
Nearly pixel perfect pick up radius isn't fun and often you run over them, thinking that you should have picked them up.
This will also help for enemies, that have a huge physical body to play around.

Could easily be doubled in my opinion...

opaque wind
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Title: Skill interaction between Skills. It'd be nice to have skills have cool interactions to create interesting ways to play other just pure damage. The thought being that skill interactions can help players account for individual Skills' weaknesses (at least in part).

Suggestion: Example: Javelin

It would be cool if Javelin's Battle standard actually benefit from Spiked Bombardment. Additionally, you could make the Battle Standards empowered by hitting them (or the enemy carrying them) with other ranged skills. Their empowerment depends on what version of smite you hit them with.

Smite - Lightning: If you hit them with Lightning Smite's Unbalanced Scale: They could pulse and cast more smites. (this would help with Single target damage)
Smite - Fire: If you hit them with Regular Fire Smite's Immolate: They are set on fire and Nova, spreading ignites (this would help with AOE)
Smite - Fissure: If there's a Fissure under them: they each create a fissure of their own (This would help with getting more fissures down quickly)
Smite - Void: They could create orbiting devouring orbs (this would help with AOE)
Hammer Throw - Ricochet (chaining hammers): The Javelin bounce the hammers back into enemies around them. (This would help with single target)
Hammer Throw - Iron Spiral: The when struck by Spiraling hammers, the javelins reverberate and pulse for damage. (This would help with small targets)
Shield Throw - Eruption of Coals: Javelins count as enemies struck. (would only to go Javelin if there are no enemies around)

woven smelt
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Title: Balancing Bounties

Suggestion: In an effort to bring damage skills more in-line, I suggest setting a benchmark for skills. For example, endgame planners should be able to kill uber in 5-10 minutes. Offer a 'bounty' paid in MtX currency or special MtX items for the first posted video for a build killing uber faster. This will give EHG more info, and make the players who 'break' the game feel smart and rewarded, rather than punished with nerfs. Exampled now would include level 50 charachters kiling uber in <5 seconds with umbral blades recall, and bug-abuse of the weaver set.

noble hawk
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Title: Expand Merchant’s Guild Trading Options and Currencies

Suggestion: Currently, all trades in the Merchant’s Guild use only gold, and trading is limited to equipment and idols. I would like to suggest allowing players to freely trade other item types such as runes, glyphs, and resources, while also allow other trading currencies (craft materials, runes, glyphs, resources) instead of gold only. Since we already have Circle of Fortune (CoF) for target farming and self-progression, the Merchant’s Guild should embrace a truly free market system where players can trade more freely and create a deeper player-driven economy.

jolly furnace
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TItle: [Rogue] Dark Quiver retool
Suggestion: To tone down the zipping around picking up arrows (which often end up expiring both on the ground and on character for various reasons, mainly hazards or environment), maybe retool Dark Quiver so that it would be somewhat similar to a middle ground between Elemental Arrows and Symbols of Hope? As in while the skill is on the hotbar, it could passively generate black arrows (up to the modifiable X) as charges while on the go (I mean, it is a quiver after all, not a bag of spilling...), and using the skill would spend those charges in whichever fashion the player's playstyle would favor, for example:

  • Clear all charges at once to grant a timed buff or spawn shadows / add mirages/recurves/projectiles / repeat next valid skill used X times per Y charges consumed
  • Use X charges to directly enhance follow-up skills in any specific way (be it adaptive flat damage or stacks of respective combat ailment per charge consumed, or even chaining/ricocheting/piercing)
  • Auto-activate whenever charges are maxed up, causing each consecutive valid skill to consume one charge; cooldown would start after expending all charges (inspired by Enchant Weapon's autocast node; might also include a follow-up node to retain/generate charges instead of consuming them under certain conditions)
    The skill could be integrated deeper with Bow Mastery and Elemental Arrows as well (including Fire and Steel). Same with the related skill affix which increases the number of arrows spawned; it could increase the charge ceiling instead in this case.
visual mantle
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Title: Stop Aggro Acquisition When Interacting With Nemesis Menu

Suggestion: Getting killed by enemies when interacting with Nemesis has been a common feedback, but making the character invulnerable during it has been considered too potentially abusable. I would like to propose instead to stop aggro acquisition when the Nemesis menu is being interacted with.
Some details I have in mind:

  • range-based aggro acquisition is completely stopped until the character exits the menu
  • any already acquired aggro that is further than a certain range is dropped, maybe anything further than 1.5 to 2 screens away?
  • any other already acquired aggro remains on the character, so this feature can't be abused to kite enemies

I think in general, the issue with getting killed by enemies during Nemesis happens because we already cleared all nearby enemies we could see, but enemies far away outside our vision range are still beelining at us without our knowledge. Preventing these far away enemies from getting aggro would imho fix most of the issues with getting killed during Nemesis interface, while preventing any potential abuse with the system.

woven hemlock
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Title: Corruption affix "chance to shoot shurikens on bow attack" please put on rogue helms or relics
Suggestion: This corruption is awesome and super fun and the only way to max out shurikens while being able to move - you have to stop moving briefly to fire this, it would be awesome for other builds that arent just bow. Thanks!

safe frost
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Title: Provide some sort of "input device override" option
Suggestion: It'd be nice to have some sort of input device override option for when I absolutely know I don't want to swap - I prefer M+KB, but I've got a couple midi controllers, and xbox controller and a HOTAS (flight stick + throttle) hooked up to my machine, and the automatic input detection doesn't always handle things gracefully. Maybe also have some sort of "input switching is disabled" temporary notification fade in/out to help catch cases where someone turned the option on unintentionally and forgot about it?

supple thistle
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Title: Foreign mods
Suggestion: Would be neat if you allowed gear to have like foreign mods somehow, on rare and/or reforged and/or unique gear. Maybe gated behind corruption, a rare rune, primordial tier affix, or something. The initial thought was to add minion (more in the case of boardmans) affixes to Reforged Sinathia Set Mace or Reforged Bee Set Mace or Reforged Boardmans Set Sceptre. Whether shields or class items should be part of this I have no idea, but the foreign mods shouldn't give class requirements at least.

Probably max 1, just like experimental. Maybe always sealed like champion.

Like, you use "Rune of Paradoxes", and pick an affix available on other items in that slot but not on that item type.

  • Either it randomly adds t1 to t7 or you add tier by tier consuming a rare rune every click (up to exorbitant FP costs for t6/t7, maybe with risk of corrupting or outright ruining the item)
  • Either the affix is sealed so exclusive with champions (but this feels unjustified cuz champions already isn't great to my knowledge? and it just makes sealed mods easier to craft) or the affix is just "Foreign" or "Experimental" or "Paradoxical", which should have a limit of 1 probably.
  • A quite different implementation from above would be to make it so they were relatively free to do anything and very powerful, but always had to be primordial. This could probably do things like allowing a shield mod on a wand. Side note on this is it would be nice if primordial affixes didn't cost FP to create in general (I don't know if they do), and if a Rune of Evolution could be used to reroll the Primordial mod within its range either for 0FP or at a small FP cost.
woven hemlock
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Title: The ability to delete a whole stash tab
Suggestion: After a month in my stash becomes out of control, I get lazy and there are early tabs full of low level stuff I just want to wipe. Please allow a right click "delete tab" option with a "This will delete the whole tab are you sure? Yes/no" so if someone does it and has something they wished they had moved then it's on them and no one else. I'm over 100 tabs deep now, its chaotic and yep it's my fault but I should still have an option to delete them. Thanks! 🙂

tall silo
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Title: too many 0 LP lying around (partly due to Farsight Turtle)
Suggestion: Having an Woven skill point that each point makes Nemesis have another egg

slender stratus
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Title: Custom buttons having more options
Suggestion: Hear me out! Let us put more skills in the same button in the option (like skill one and skill 2 and skill 3 on RMB) and put one toggle on the side that will auto cast the skill everytime is possible after pressing the button one time and disable on second press

This way controller players will be able to play with autobombers and more relax gameplay for builds that people press 2+ buttons all the time

quasi iris
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Title: Pick your own endgame mechanics

Suggestion: Imagine down the line when there's more content, each character could choose from a selection of features to add into their game which personalises their experience. Say from the content that's core at the moment, you have Ancient Rifts, Shattered Omens, Nemeses, Harbingers etc, but you could only choose 3 maximum for your character. I'm not saying what's current in the game gets put in this system, just using it as an example, but if we get seasonal specific content it could be a way to bring it back to the game and balance the game around not getting too bloated, and deciding what could be a part of the pick-your-own-mechanic feature and what should be core for the whole of the game.

mystic sand
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Title: Add an armour set that goes well with the Wraithblade's Shadowed Mask.

Suggestion: There's a bunch of matching armor in the store, but nothing that goes with the shadowed mask, which sucks because it's one of the coolest-looking items in the store, in my opinion. Could you add the rest of the set?

oh, and add more bows! Thou shall thank you with coins

woven smelt
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Title: 'More Damage' mods for enemies result in huge damage spikes.

Suggestion: In the current version of LE, all of the 'more' damage mods from echoes and champions are multiplicitiave. This creates scenarios where an unlucky combination of mods can result in massive damage spikes that the player does not have reliable information on. Here's an example from a player (not me): https://www.youtube.com/watch?v=ynvaOnHU-aI . Suggestion is to make these additive with each other and/or give a visual indicator of damage mods

tall silo
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Title: Loot filter unique currently not having implicit affixes
Suggestion: Please add implicit affixes to the unique rule. I think it's important because when we do Gauntlet of Strife, it also rerolls implicit affixes

fresh cape
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Title: Rahyeh's Embrace Necro version
Suggestion: Looking at Necro army, there isn't really any fire chest as good as this. Could the primalist only be removed? Or similar copy of it be created?

vocal sequoia
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Title: Add more lightning support for mage

Suggestion: both fire & cold have insane damage multipliers in the context of mage, with firebrand/ice barrage giving you a 70/60% more damage multiplier, and throne of ambition also boosting those damage types by another 40%. Lightning has nothing of the sort.

One way to "modernize" lightning mage would be to give "lightning aegis" the same treatment "void essences" received on Void Knight, i.e. change its bonus from "increased damage" to "more damage".
It's 2026 and in LE 1.4, small amounts of "increased damage" aren't exactly valuable.

woven hemlock
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Title: More minion tags, specific affixs on items, scaling including tags for forged weapons
Suggestion: As the title suggests there are not really any corrupted affixs for minions, lag of tags in general other than generic melee/spell/bow.

supple thistle
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Title: More minion tags (inspire by above post)
Suggestion: Inspired by above post, more mods that make specific minions do new things. As a player who's still just playing Primalist 12 months in, the things that come to mind is stuff like:

  • Penetration for damage over time for raptors
  • Increased cooldown recovery rate for Summoned Bear
  • Increased attack speed for sabertooth
  • BIG amount of increased life and half a normal mod of damage for spriggans or crows (hybrid mod)
  • Something to help killing normal mobs faster for wolves and squirrels
  • Stuff for Forge Guard but I wouldn't know what
  • Stuff for Acolyte and Falconer, but again I wouldn't know what

Edit: This should probably be craftable class specific mods though, since corruption would make things very RNG to get your preferred mod on your item. If there would be corrupted mods, they should probably be shared stats for both player and minions, or at least apply to all minions.

hollow bramble
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Title: Wings of Discord type primordial but for equipment affixes
Suggestion: Something like "100% increased effect of non-Unique stats that are on exactly one Non-Idol equipment." (or 50% or whatever, for people getting hung up on the #, just illustrating the concept)

pure nimbus
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Title: Confirmation Window
Suggestion: Could you add an confirmation window to exiting a monolith if the monolith isnt complete? :^D

woven hemlock
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Title: Abberoth -> Uber Process
Suggestion: Hi I feel that maybe when normal abby was first added and he was quite a challenge for a lof of people the whole harbringer eye drop followed by the fight, the long boring speech, the 2 annoying harbys before him and then more speech might have been kind of exciting but it's long past that. Everyone wants the talking to be skipable and the fight to be a fight and not cinema. The drop rate on eyes can sometimes be horrible even at 1000c - harbies should always drop an eye for starters but I also think once you've killed abby you should be able to get Threshold of Eternity another way because I swear doing batches of 50 eyes for maps is far to time consuming. The eyes, the shattered road, the talking, the death scene and repeating. If you don't want to unlock the ubberoth map thats fine but again, please streamline this fight. Ideally you put the eye in and you go right into the Abby fight and if I'm being honest it would be a much more fun fight if it was 2 harbys and Abby at the same time. the whole pre-fight and then load in, just give us "press any key" option man, it can't be that hard for you guys! Eye - press key - Abby screen. PLEASEEEEEEEEEEEEEEEEEEEEEEEE

jolly furnace
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Title: IGBR improvement request
Suggestion: Please add a dashboard to the bug-report tool so that we can see our reports and their status. Please PLEASE find a way to make the tool work outside of the game so that full-offline players aren't slapped across their faces with the recent forum "update".

south ingot
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Title: Stash button
Suggestion: Could use an update to the eternity cache and just give it the stash button like the woven echoes do. IK its only 'one' item, but its a lot of extra clicking and potential dropping on the floor

tall silo
woven hemlock
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Title: Hide affix on item option
Suggestion: With the constant failing of lp2 slams that everyone faces and the humiliation and ugliness of a T7 T2 slam could you please add an option in our char screens to toggle affix on show/hide or just an option to remove it on a craft - it obviously wont use FP but it also wont affect the items power in any way shape or form it'll just look less shit to the person using it, lol

keen canopy
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Title: Paragon or Prestige
Suggestion: Please consider adding a Paragon or Prestige system so we can still make use of XP and grind for slight bonuses after we hit 100. It would add longevity to seasons for many players.
(Especially if it involved getting some Attributes, as some builds don't get enough to use the Red Ring chase item, so they have no reason to farm for it. I would like it if all builds could reach the threshold for it eventually, and it was a more universal chase item for all players like we see with certain items in other ARPGs.) Thank you.

supple thistle
# keen canopy Title: Paragon or Prestige Suggestion: Please consider adding a Paragon or Prest...

Title: More longevity
Suggestion: I agree with this post 99% but just want to add that I don't agree if this extra power would become mandatory.

It could be nice if it was basically not hard capped whatsoever btw, and had a leaderboard. Say you could get +1 to all attributes for getting a lot of extra exp after lvl 100, call the value X.

  • Another +1 for 2X additional exp
  • Another +1 for 4X additional exp
  • Another +1 for 8X additional exp
  • Another +1 for 16x additional exp
  • etc

I guess I might not be the audience for this since I don't grind enough, but I still like the idea of technically infinite scaling, so you never feel like your farming isnt even giving experience. Even just a leaderboard for exp would be a plus.

keen canopy
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Title: Other Sources for Good Exalted Items
Suggestion: Currently spamming Conquered Tower for multi-exalted-mod items is the only way to get good exalted items for slamming. Please allow items with mod tiers of 7 7 6 or 7 7 7 to also drop elsewhere without needing the nemesis boosting to reach those tiers. Conquered Tower is mandatory farming for gathering exalted items to slam onto lp3+ items and it would be cool if it wasn't mandatory. Thank you.

mystic sand
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Title: Same area waypoint teleport
Suggestion: Could you let us teleport to the waypoint of the area we are currently in? It's weird that we can't do that, when the alternative is to just warp to the previous room and then warp back.

deft tinsel
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Title: Have enchanted t6+ idols be considered as non-exalted for the sake of resonances
Suggestion: Idols currently are considered non-exalted items since they only have 1 tier of affixes. Enchants however have 7 and i don't know if that's an oversight or not but an idol with a tier of enchant higher than 6 is considered exalted, making you have to use an Obsidian Resonance instead of a Golden one to give it to someone. Resonances are already an awful thing to farm, especially on a season like the current one where party play got a significant hit due to imprints nerf and troves not being that worthy of doing anymore. Please don't make it harder for us to share the gear with our friends.

mystic sand
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Title: Portal Grace Period
Suggestion: Add a short 1-2 second interaction delay after loading into a new zone to prevent accidental instant re-entry.

#

Title: Offline Pause Option
Suggestion: In Offline mode, add an option to only unpause using the pause key to prevent accidental unpauses when clicking anywhere outside the main menu

mystic sand
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Title: Hide version number when playing
Suggestion: Small thing, but just cleans up the screen a tad. It's cool that the version number is always there so that we can keep an eye on it, but the option to hide it would also be welcome. 🙂

woven hemlock
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Title: Mana/HP refresh
Suggestion: Please I beg you once again add something I can click in my timeline chill zone I can click to refresh mana and hp - this way the low/life people are not affected. It should also refresh in places like end of time etc. This is a real set back mechanic for things like erasing strike and warpath.

woven hemlock
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Title: Harbringer Eye Multiplier - Abberoth
Suggestion: Hi just to add to suggestions about the Abby/Eye process - I would like to suggest a system where you put in the default 1 eye and get normal abby, you put in 2 and get 25% more hp/dmg abby and so on up to a maximum of 10 eyes. The process at the moment takes far to long 1 at a time per 1 map when the map you are getting is for a boss whos entire fight takes a third of the time or less due to talking / death screen / reload and repeat. I think a lot of people would love this and give them an extra challenge before they are geared enough for uber as well.

jolly furnace
# jolly furnace TItle: [Rogue] Dark Quiver retool Suggestion: To tone down the zipping around pi...

Title: [Rogue] Dark Quiver retool: follow-up
Suggestion: Piggybacking on the aforelinked suggestion, I'd like to address the quiver itself as an item type. Since currently only Rogue can equip those and they seemingly benefit Marksman the most, why not interweave Dark Quiver as a skill with a quiver as an item type? Say, add a set of mastery-exclusive implicits along the lines of:

  • X arrows max for Dark Quiver
  • Projectiles consume Y arrows per shot
  • Doing [some specific action] recovers Z arrows
  • [anything else relevant to the mechanics of the class/mastery/skills/item-type, with any combination that would make sense; basically same as idol altar, but for a specific mastery; this nuance could potentially be extended in a similar manner to other masteries and their respective preferred weapon types as well]
    Would fit the class fantasy of an actual marksman perfectly, imo.
woven hemlock
#

Title: Unmatched Storm node - Storm Totem
Suggestion: Storm totem builds were pretty strong a few seasons ago when upheaval had no cap and was doing the majority of damage. Playing with this build now is fun and has good ability to push an ok corruption but vs hard single bosses like uber has no chance. I think this node specifically is a big bottleneck on its ability and would love to see the debuffs removed. With the new boss in fractured and the other new one coming and everything getting power creep it would be awesome. Removing the cast speed and dmg debuff will not make this over powered at all but will nicely raise it up. I'd love to see some of the the other nodes be given more power as well to be fair, totems in general are quite behind other builds.

umbral sandal
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Title: Wear a Grole
Suggestion: I would like to wear a grole or parts of a grole. It's important to use the whole animal when farming. Grole boots, grole mittens, grole hood, grole mouth guard for grole football. When Groles?

visual mantle
#

Title: more Groles
Suggestion: they're the mascots of LE. We need more grole content please. Grole items. Grole pets. Grole summons! Secret Grole level! Grole... mounts? Grole set items and uniques. Grole cosmetic for summons/pets.

rocky sierra
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Title: Corrupting the Cursed Veteran's Boots should turn them into a 1x1 idol.
Suggestion: The Cursed Veteran's Boots lock you out of using unique boots, which limits the build options available when playing with this challenge. If the bear dropped an idol with the same effect, players would not be able to equip it until they unlock idol slots in chapter 2. But, if the player can choose to convert the cursed boots into an idol, they can do that after they unlock their first idol slots. Runes of Corruption seem like the obvious way to do that; items can have unusual corruption outcomes, and they can be used on all items.

alpine hearth
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Title: Sixth Skill Specialization slot.
Suggestion: As an unlockable slot in later chapters of Last Epochs Main Campaign, I believe there should be a sixth skill specialization slot with the condition that it is only dedicated & restricted to your Chosen Mastery Skill that you Unlock Post-Chapter 2 (example being, you choose to be a shaman, the Sixth slot you unlock later down the line will only be reserved for Summon Storm Totem, & should you choose to respec your chosen mastery to druid or beastmaster, it will respectively also reset your current mastery skill before changing it to either summon raptor or werebear form respectively to match your mastery.) this would allow for some new build opportunities that can help legitimate builds get to do pinnacle activities but that is not the goal, rather, the real goal is being able to create a build that can utilise five different skills alongside ones chosen mastery skill simueltaneously. & before anyone decides to point out "balance issues" with something like this, maybe also address the different but overlapping balance elephant in the room that is "broken builds doing pinnacle activities in less than a few seconds without actually trying", as much like myself perspective-wise, for the time being, there is really no clear answer as to how one would reign in such mechanically broken builds without resorting to the option of nerfing something that is used in a broken build, that ends up being uncomfortable for the comfortable & creating a new problem entirely that just results in more unhappy players because there is those who want to have their cake & eat it too apparently.

rare gazelle
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Title: Unique equipment for irrigular affixes.
Suggestion: There's a few affixes in the game that when you see equipment with them, they are immediately thrown away, or sorted out of the loot filter.** Increase to chance find Potion** for example has Zero values in finding as a T7, and isn't even bothered with in the campaign. As we have a use for almost every affix in the game, I am suggesting we make every affix have a use. Otherwise its just better to remove a few a leave them as "Unique Only", over appearing on exalted items and reducing valuable drops. Either make the every affixes useful in some meaningful way, or scrap them. Other Affixes included in this would be: Ward Gain On Potion Use, Health Gained on Block, Health on Kill, Ward Gained On Kill, Percent Damage Reflected, Health Gained On Glancing Blow, Dodge Rating If Hit Recently, Ward Gained When You Create A Shadow, Ward On Kill, Damage Reflected For Skeleton And Skeleton Mages, Damage Reflected While You Have Lightning Aegis.
2nd Suggestion: If one wants, they could take an extra step and make these exclusive to Experimental affixes.

woven hemlock
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Title: Remove Sealed Affixs from being able to drop on Nemesis and world loot other than corrupted.
Suggestion: Seals make crafting impossible. You took our imprints and we are forced to farm Nem and he destroys about 80% of anything good with a sealed affix. I won't stop asking this. Read global you'll see how many people hate this as well as on the forums.

woven hemlock
#

Title: Change the colour of havoc and redemption in materials
Suggestion: Change the colour of havoc and redemption in materials - theyre very similar in appearance and would be cool if they looked super different to avoid bloopers lol

woven hemlock
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Title: Would you revisit an ingame zoom out feature again?
Suggestion: Was hoping in the past where Mike said zooming out caused performance issues that now since weve moved down the road a bit and engines are updated and people probably have better rigs etc that you might consider allowing us to zoom out as it honestly looks so much cooler for games in general. Nothing to do with being able to see more since most AOE we do now clears the screen. Purely aesthetics

minor mica
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Title: Show which loot filter rule shows each item in nemesis window if any
Suggestion: Show which loot filter rule shows each item in nemesis window if any, filling in for 50 characters minimum lalalalala, honor thy mother and thy father, love your brother and sister, is that how that goes?

iron tundra
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Title: Five points.

  1. Ability icons after damage conversion.
  2. The length of the Unique weapon doesn't match its original prototype.
  3. Ability Points granted by items, their distribution, and removal.
  4. Two Types of Offline Game Modes. Why?
  5. Inconsistency between the item description and the visual, as well as the icon visuals and the visuals of the items on the character.
    Suggestion: Also five points.
  6. I'll try to explain using two Sentinel class abilities as an example. For example, the ability icons for Rive and Warpath don't change at all after converting to a different damage type, while the ability itself visually changes color.
    I would propose that any ability for any class, after damage conversion, change not only the animation color/damage type, but also the icon color (in the skill tree and on the player panel). For some abilities, you won't even need to invent or draw new icons (screenshots attached). For Rive, screenshots 1 and 2, for Warpath, 3.
  7. Let's look at two swords, Split Greatsword and Dreamthorn, as an example. In terms of base stats, the range and attack speed of these swords are equal, but visually, the Dreamthorn is noticeably longer than the original (screenshots 4 and 5). These two weapons are far from the only ones, I assure you. I would correct these issues, as they simply don't correspond to what the player sees and are not an illusion on the weapon, like in Grim Dawn, or cosmetic.
    Also, the attack speed of unique/set, and legendary weapon prototypes could be adjusted to reflect the visuals and length of the weapon, so that it differs at least slightly from the original, even by 0.1 points, thereby highlighting the weapon's rarity and power.
  8. A strange bug or error, I'm not sure exactly, but when you remove an item from a character that has granted some ability points you've already distributed, it removes not the most recently added abilities, but randomly, which is very annoying, to say the least.
  9. Recently, I wanted to submit a bug report via F8, as recommended, but I couldn't because I was in Full Offline Mode. I was surprised to learn that there are two types of Offline Game Mode, one of which is also less functional. Someone told me that this mode is needed for those who play, for example, on a Steam Deck or laptop. Either way, I don't understand why they did it this way at all if it only confuses and creates strange situations and misunderstandings. Wouldn't it be easier to simply create two modes, Online and Offline, so that Offline mode would work with partial network access, such as sending error reports and accessing the cosmetics store, and also without network access at all, if that happens or the device is working properly, and that's it? Since two Offline modes could have a number of other potential issues, such as errors or bugs that might only appear in Full Offline mode and would have to be addressed separately.
  10. I'll use the Decayed Skull as an example. The helmet description states that it's a Unique Gladiator Helmet, but visually it looks like the Terror Crown and its icon is actually a helmet with a skull(screenshots 5 and 6). I don't know if this is the only item that doesn't match its original, but still. Regarding the icon visuals and the visuals of the items on the character, using the Split Greatsword and Dreamthorn as examples, everything is in line. I suppose it's because drawing and creating models for all the unique, set, and other items is challenging, so why do the weapons match their visuals while everything else doesn't?
    P.S. I understand that a couple of points are bordering on bugs rather than just suggestions, but in a game using F8 I wouldn't really be able to explain what I mean.
    Thanks in advance for your reactions, and if you'd listen, I'd be very happy and grateful for everything!
rocky finch
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Title: Fear-Mini-Rework
Suggestion:Fear is not used intentionally by any build while there are skills out there with whole Fear-synergy branches like Wandering Spirit. My idea is that enemies should be not be immune forever but for a certain amount of seconds (8,10,12 whatever works for ehg) I have no idea how hard that would be to implement but i believe with a fixed amount of seconds of immunity it would be easy to balance around.

tribal cloud
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Title: Multiple ideas for the resonance system - focus on obsidian resonance
Suggestion: Title

  1. Remove the obsidian resoance and shift all of its functionality to the golden one. Reduce the drop rate of the golden one and give it a drop chance anywhere in the middle, maybe slightly in favor to the golden resonance.

  2. Double/triple all the drop rates of resonances but give both of them a hard cap, maybe 5 or so.

  3. Just drastically increase the droprate of the obsidian resonance

  4. Maybe killing a certain amount of rare enemies & bosses together additively improves the drop chance of obsidian resonances until you reach a certain threshold where a drop gets more and more common, like a flat 0,1% chance per rare/boss or so. This would function as a bad luck protection.

woven hemlock
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Title: Acid Flask Tree Rework
Suggestion:The only strong thing in Acid Flask is fire. It's called Acid Flask and all of the poison nodes are terrible because poison is so weak. Poison puddle with a cooldown is one of the silliest ideas I've ever seen and you guys nerfed the interaction with explosive traps so you can't use it at all. Please re-work the tree. If you need a template on how the poison flask skill should function and how the poison should spread please look at POE2's poison concoction. The plauge bearer staffs "spread plague" action should be how poison functions normally within acid flask as you're "exploding" acid on to everything around and poison is a contagion which spreads. Please make this skill great and standalone viable for end game content as poison.

mystic sand
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Title: native in-game build planner that allows you to download and import community build guides directly into the game
Suggestion: PoE II has paved the way and hopefully will now set the standard for future ARPGs moving forward. LE innovates, but let's also make sure we're keeping pace! 🙂

woven hemlock
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Title: Call of the firstborn weaver node to work with Abberoth / Uber map drop
Suggestion: Seems like this node doesnt work on Abberoth and it would be cool if Abby dropped 2 uber maps to help save time. Thanks!

iron grotto
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Title: control support improvements
Suggestion: add hotkeys in the forge that let you easily do common tasks. While in the forge window holding down the y button or something will salvage the item in the forge. Also please bring back the scroll bars when selecting affix when crafting or better yet make the triggers scroll when windows are open like the affix selection screen.

Bring back the ability to re-equip items from the forge or make it so the items don't unequip from your character while forging them from your character or inventory. This interaction has a lot of unnecessary friction on controller.

Ui interface pathing on controller feels buggy a lot of time so I end up using the right joystick curser a lot over the intended controller options while playing on the controller. Please make it so you can pick up items with the right joystick curser by hitting a or x. Playing cof gives loot explosions and it's frustrating that you can't just easily pick up the two things you want with the right joystick curser.

Make your selection curser snap to the nearest item when managing items in your inventory instead of moving one slot on the inventory grid. This will drastically increase selection speed.

woven hemlock
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Title: Forged Weapon changes and a stand alone tree for its skill
Suggestion: Please have them persist through new areas as they are summon attack and other summons just need a click or persist. I would love to also see a stand alone tree for forged weapon rather than some in forge strike/cleave/vengeance 🙂

woven hemlock
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Title: Harbringers should 100% drop eyes
Suggestion: Even at 2k farming the harbys dont always drop an eye and the process to do Abby is slow and annoying. At least have the eye rate 100% please.

keen jewel
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Title: Node to disable Ward Generation on Soul Feast in favor of more damage/cast speed
Suggestion: Soul Feast has damage options, but they're pretty lackluster overall. The physical section actively fights with itself by changing ward generation to healing and then punishing you for healing by reducing your damage bonus from Incision. There should be a node that branches off from the bottom Grim Affliction node that completely disables ward generation but grants more cast speed and/or damage. It would benefit the necrotic or poison builds on top of enabling physical builds to function a bit smoother.

woven hemlock
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Title: A way to lay echoes faster
Suggestion: Late game when we often have 50 to 100+ stacks of echos could you potentially enable a right click on stack so you can then just click open slots quickly rather than clicking one, laying it down, moving mouse back, clicking another, moving mouse laying it down etc. Anything like this would be amazing, thanks

woven hemlock
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Title: Weaver items - helmet and chest
Suggestion: I think it would make an awesome addition to the game if there were chest/helms that had up to 24ww like the gloves/boot/belts 🙂

plucky eagle
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Title: Santuary of Eterra corruption lowering
Suggestion: Add or update the 10/50/back to 100 options of corruption. Pushing higer corruptions is much more common than when this system was implemented. Being able to lower at a more player selected rate would be a great QoL update