#server-feedback
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we're all excited ๐
Thank you! Yes, very exciting ๐
Hey, I didn't found a place to put my request so I put it here, <@&213101288538374145> can someone of you send me a private message, I have a request, but I dont want it to be public.
I have an idea to improve the job section and to help freelancers, my idea is to make all the jobs chat only visible when putting an emote on the job instructions.
Thanks. We just briefly talked about how to improve this situation a bit. It will take some planning but we have an idea. I will setup a discussion for the mod team so we can sort this stuff out.
Overall however we can't do much more than forcing those instructions into the users face.
Might be a thing that someone could write up a proper blog post about to give some more insight into how to handle your first steps as freelancers.
A few days late - but over in Godot land, we have a bot that can be DM'd for people reporting an incident. What happens is, the user DM's the bot and then it creates a temp room with the user name, every mod can see it and interact with it. You can even have mods discuss about the "ticket" in the private channel.
This is how we dealt with helping our community report things outside of outright blatant stuff that do require a @ mod call.
The temp room IS private, so only mods and admin can access it.
This is the bot: https://github.com/chamburr/modmail
Nice idea.
@warm geyser we are currently discussing a possible reporting system outside of the @Moderators ping. Thanks for the suggestion ๐
Yeah - I figured, just from one mod to another - this bot's functionality has been quite useful for us. Just wanted to chime in ๐
โข Programmer Parlor - A dedicated hangout for programmers. Yay, I can now feel stupid listening to Kaos and the rest of the gang ( you know who you are :grin:) talking programming, not just reading their comments hehehe ( if only my VPN would work properly, but you know, I live in that country )
That'd require buy in, probably have to be scheduled. But hey, discord just added a feature to do this sorta thing without role setups.
edit: oh it already is a thing lol
Might be something to have a look at for the 'report' stuff
Source is available, so it could just be pulled into Manny as well
@slender blade already suggested above, and something we are discussing
Oh, whoops, missed it
np :p
Well, hadn't missed it, but hadn't realized it was the exact same thing x3
A system where you message Manny, and any of the mods can pickup an actions sounds nice. Just came to my mind.
Yeah that would likely be the plan
was joke ๐
Might be neat to have some bot that you can message so that all moderators can see what you reported in private
I think it would be great if the voice chats forced push to talk to be used. The channel is sometimes difficult to talk in with hot mics, people talking off mic, hearing every key press for multiple people, etc. Then asking nicely usually causes backlash and people will then mute half the server. We constantly have situations where we have to tell people to adjust their mic. It also prevents situations where people are giving a "play by play" on everything their doing to everyone in the channel. I think having push to talk forced on the channel will prevent contention and also prevent possible arguments and conflict when a member asks another member to try and fix their mic.
Maybe having this in only specific voice chats as I don't think it should be forced in things like the Lounge but maybe Programmer Parlor, Support/Feedback etc.
That's a good point too now that we have more channels.
I set up a discussion for it internally, thanks for the suggestion.
Fix channels not being in their categories:
Also: Would it be possible to add a sort of community cpp code pinning thing to the Manny bot? We frequently get some interesting/obscure tidbits answered in the cpp channel that get lost in there.
like having a cpp-pins channel, that gets filled by the manny bot. You'd issue a command to add a message to the cpp pins channel, and people could vote on it with reactions.
If that messages gets enough reaction it would get added.
this works fine for me
Right click your channels and select "Mark As Read". Unread channels will always be displayed.
oh, my bad. any idea how I can mark them all read?
One by one. Try also changing notification settings.
D:
Can also mute channels too if you don't care about seeing new messages there.
You can also mark the category as read, and you can mute the category.
press and hold for mobile
It seems #level-design has devolved into a general mess of anything game related. Meaning that a lot of people may not be getting the answers they seek as they are not posting in more appropriate channels. Can something be done about this? Perhaps change the name and description to something more appropriate?
Old issue. Left that channel at some point due to it ๐คทโโ๏ธ
The curse of design strikes again
I wonder about a dedicated channel for non UE C++ topics like: generic C++ and other programming languages (there are some C#-ers undercover over #cpp - gotta isolate them). Regularly some guys will drop over #cpp asking generic C++ questions and sometimes they get answers, sometimes they are shooed out. In #lounge there are also sporadic talks for whatever language. So it could be something inside the "Social" category, next to #hardware - like #coding or #programming (tho that's a category now).
Why? This is a Unreal Engine discord, not a C++ Discord?
I will typically ignore C# discussion in #cpp so long as its related to UE C# since we dont have a dedicated channel for it, its rare that people discuss C#
It is about having general place to discuss programming related to or not UE. Channels in Social for example are not specific to UE. C++ is the main reason, but there are other languages too. As written up, it was provoked by how some newbies who wants to get in UE C++ are pushed out.They are directed usually to #lounge or other servers mostly with some bitter aftertaste. What I wonder how can be avoided.
Writing generic C++ that is not relevant to UE is not "Social", it is also not within the scope of this Server.
I think we are bit picking up on C++. It is relevant as gateway tool to enter UE (as python e.g.) and I proposed "Social" as I think it can be just a place for programmers to hang out and talk about programming, offload a bit #cpp and maybe #editor-scripting . I do get your position on the matter, but that's why I posted here - I want to hear what more people think.
I generally feel like you should come here and ask a question after you put in some work, and got stuck. I have a hard time thinking of people asking help with HelloWorld in generic c++ as someone who put in the work, so they kinda annoy me. ๐ฆ
Especially when there is some UE related problem being discussed in parallel.
I don't see it specific to generic C++. Over #cpp there are still tons of ppl who has not put an effort too and ask for UE things.
True, but at least they are on the right channel ๐คท
What was flying around my brain is really not just a "generic c++" channel, which seems to be understood as so far. But just generic place for programmers, where if someone is stuck with whatever c++/python or just wanna rant about c# ๐ can hang around.
Looks a bit more welcome to newbies too who want to hop into programming. Also, about #cpp being "the right channel" , if you look at, many of the issues are in fact not knowing generic C++ in fact.
I kinda like the idea of some generic programming channel but not exactly for asking for help with your code but for discussing programming related topics
Sometimes there are really interesting discussions in #cpp but I have to stop it since it's off topic and direct the people there to #lounge which usually just ends the discussion instead of continuing in #lounge
Having a generic programming channel could be a place for those discussions
Seconded (thirded?)
Same. Crantz left the server after getting told off by a mod. Guy was one of the few professionals actually using that channel.
Yeah, I remember.
A section for network prediction plugin would be awesome
I said this earlier so bump^^
+1

Network Prediction can be easily discussed in #multiplayer or #cpp. It is not prevalent or popular enough to warrant its own channel yet.
gross

How about a FAQ channel?
In the help channels, new people ask the completely same things over and over again.
If there would just be a list in a channel, where there is things like these would be stated: "How to move Unreal to another drive" and "is unreal free", also the official FAQ page could be added or TOS. There would be less helping required... (and I would finally find out how to move Unreal to another drive... ๐)
Barely anyone actually reads those sorts of posts (or uses the search function) on Discord
an admin could create a closed channel with the most important things only, so there would be no random-post searching
Generally speaking, the people asking the obvious questions are the same people that have zero interest in looking for the answer themselves
Sure, but you're still expecting people to go read the entire FAQ first
Which most people don't
Maybe there are people like that, but I have watched 3 videos and searched 2 websites and none of it worked... maybe I am just too stupid for it.
I mean, you're asking for this, so you're obviously not part of the crowd I'm referring to
If someone needs something, they ctrl + F. just an idea
But most people asking things along the lines of "Is Unreal free" don't actually out any effort into their search on their ends
So having an FAQ doesn't stop them from asking those questions
you are right...
but if someone asks, everyone can just answer #faq, no long reply
but as I said, its just an idea, you know the people here more than I do, if you feel like it doesnt make a lot of sense to do it, I completely understand
Once A.I. becomes more general-purpose, a discord bot could have [an A.I. front-end skin] with [an FAQ back-end database], then the discord bot would auto-respond to redundant questions asked in chat โฆ similar to some Reddit bots that correct users or perform conversions/calculations.
it makes absolutely no sense. You are operating under the assumption that people will put in the basic effort instead of begging to be spoon-fed.
There was a user on here that I would have helped but he kept pestering me with super basics that I told him where to learn about. I could have hopped into his voice call and read him the same document and he would have accepted that.
After I made it clear I would help him after he helped himself he just started ignoring me and trying to find someone else who would explain what an actor even is.
sounds sad man
So many people just don't want to accept the hard work and hours needed to do things. A simple principle I like to go by; if you're not willing to spend your own time to help yourself, you're not worth mine at a all.
New people don't realize how much time it takes to achieve anything
^ yup everyone wants to just wake up breathe and have money and fame flow into their veins as if thats normality somehow xD
a feedback i have for the server which i believe would be helpful to many who actually are actively trying to figure out how and what can be done to achieve their project goals; would be a solutions page under the general unreal engine channel.
Since ive noticed solutions can be posted in there if it was confirmed to work for an individual with a label or simple means to search for said specific issue above the parts of the disccusion that pretain to the issue and solution you can easily just use gyaza screen capture to cut out specifically the parts of the conversations that lead to the resolved issue in a neat file for example
ill show such below after the end of the post
Which would make those who want to help have far less burden of carrying those working on their project to the finish line, as an absolute insane crud ton of solutions have been posted over and over and over and even unique ones to issues i didnt even conceive were possible. for the last year if not longer to be honest
this would make it far easier to get an answer or help/fix for issues or problems you may encounter since there will be a channel filled with an assortment of issues you could run into. and we wouldnt have to rely on very few who know this engine like the back of their hand the absolute goats.
example format below
v -----------------------------v
obviiously this can be much cleaner or finnesed
or even just described in a short text
with only the key words for the upper part with the terms you would search when trying to find the solution to an issue you couldnt find elsewhere or on the web/youtube/classes/tutorials etc
I believe the forum and answerhub exists for this reason.
I mean, sure, it does not sync with the Discord server, but the forum and answerhub are often pop out on DuckDuckGo searches.
oh sorry than im just stupid it seems x-x;
It's rather quick for a forum post to be searchable on Google. My writing about Euler transform not long ago already listed in the search results.
;O; sorry
one day ill make a PR to manny where you can select a range of messages and Manny will convert and post it as a full fledged forum conversation, all from one account, in the appropriate category and everything. and it will be written in Rust
That honestly would be incredibly useful
:triangular_flag_on_post: Mass Studio#8993 received strike 1. As a result, they were muted for 10 minutes.
I nerd feedback
This should go in #work-in-progress and hope someone answer. This channel is for questions and issues with the Discord server itself.
Sorry
So if we are developing a game, is this were we can post about it to possibly get feedback on it? Or is there some other tab or completely different server that would be better suiting for this kind of thing?
Thank you.
Should we have a rule or pinned messages to encourage members for posting direct screenshots of the Unreal Editor, instead of taking photos of the screen with a phone camera?
Those taken from phone camera are often poorly taken, with overexposure and tilted angle, which caused dizziness attempting to read what's going on in the screen.
I generally just skip any posts with such pictures - another one of those things where I think most of the people that need to read that message won't actually read that message ๐
So, should we have more explicit rules to not discuss modding unsupported games (including asset ripping) in this server? Been noticed multiple instances of people joining the server with such intentions.
well for modding like ark per say should be fine as you would be using ue4 as intended, tho yea asset ripping is a different story
Most UE4 games didn't have stripped down UE4 editor for modding them, so it counts as unsupported modding.
#rules 5 covers this.
While ripping content for personal/educational use is a very fine line, any attempt to redistribute or otherwise profit from ripped or pirated content will be met with an immediate ban.
If you believe someone on the Server is breaking this rule, please contact a Moderator immediately.
we need 2 #ue4-general channels.
peoples text goes invisible very quick
so if i think ue1 is full, i will post the question in ue2
If that channel is moving to quickly. Try and choose a channel for your question that is more specific.
that one is also full? ๐
you could also wait 5 or 10 mins and come back to ask your question
Is @leaden karma !coin working?
If you mention the bot, you don't need the !.
It's either !coin or @Manny coin.
Ah, I always thought I need to refer to his name ๐ค
Okay, good to know.
Thanks ๐
Should we add something to the #more-resources or the #rules regarding google drive/mediafire links when asking for playtest on the #work-in-progress ?
Something like "Try to upload your game to a game hosting website, like itch.io or gamejolt, instead of providing a google drive or mediafire link. People are more likely to download and playtest your game and you can get feedback from other people that see your game on the site."
Not something that could lead to a mute or ban though, so i don't think the #rules would be the best place to put it.
It would be something like a tip or suggestion for people that are trying to get feedback on their games, since i see a lot of people sharing those types of links when asking for playtest in the #work-in-progress and i feel like people downloading the game to playtest would feel safer.
Also noticed that the #more-resources still has a section about the design-chat that doesn't exist anymore
There are many private reasons why people upload their game projects to normal storage hosting instead of specialised game hosting website. For one thing, you always have the file only accessible through link and not publicly searchable.
Some people wants to have their game not publicly available for various reasons, and it's their right to keep it that way.
Good catch, thanks. I removed it. ๐
Yeah, i understand that, but still itch has an option to make the game private (draft) and use a special link to access it. But as a counter argument you could say if you want people to playtest your game you should make it easier for those that are going to playtest and honestly, just my opinion here, i don't feel safe downloading random things from drive or mediafire, at least on itch i feel like the game is more legit, might be because i'm used to it though.
It's out of date and poorly formatted. I need to sit down and go through it all.
Hardly anyone reads it.
And I've been focused on more pressing tasks lately.
Sometimes it's not about how many people playtesting it, and people have the right to do so.
Besides, if there's malware, Windows 10's own Defender is smart enough to get rid of it. And why would they inject malware into Unreal executables in bad faith anyway?
Why does anyone inject malware into any executables in bad faith?
I can see both sides of the argument here. I'm not sure Discord is the best place for tips like that, though. Maybe there are other ways we can offer such resources to our community in the future.
I think I missed the joke here.
I wouldn't trust the windows defender that much. But anyway, i'm not saying people can't do it, i'm suggesting something on the lines of a suggestion to them, like try doing it like this instead because x and y, also i feel that some people don't know that this type of platform exists specially when you are starting on game dev
Are the executables on itch.io actually checked/verified in any way, or do they just host whatever the dev puts up?
The latter.
Yeah, just like i said, it might be just me but i feel like its more legit having a page on itch then just throwing 10 files in a google drive
Just a suggestion, I wish there was a channel related to math, so that people can ask math questions.
people would just abuse it so others can do their homework for them!
but really, cool, but maybe something more generic like high level programming help, including math or vectors or whatever (not necessarily blueprints or c)
Pure math that isn't related to Unreal goes in #lounge.
If it's related to some feature of Unreal, there's probably a channel for that feature where you'll find help from people familiar with that feature and the math associated with it.
I demand there is little to no any work in #lounge it is a place to chill, not to be off-ue-topic work. It is a holy place.
Yeah it doesnt seem to have much engagement, unfortunately, we cant do much about that.
If you replace it with #python, then you lose the blueprint editor scripting aspect (which was sadly poorly-documented the last time I looked at it)
But that channel is very busy and so the few people who know about bp editor scripting likely won't see the questions?
Though I guess no one answers them in editor scripting either
how about integrating a payment system. if someone answers a question, the asking person has to pay.
The Job Board exists to facilitate helping to connect users that want or offer paid help.
Directly integrating a payment system into Discord itself will never be something we would want to pursue. The security issues alone make it untenable.
Pay them back by helping someone else ๐
wont increase answering-rate.
only money will increase the answering-rate
This discord is not about money though. People help cause they want to help. If they want to make money they can use the plethora of other places to do so.
other places, like which? they shouldnt be unafordable tho.
that is not an argument against my idea.
Sure it is, because it creates a divide between people being able to pay and get answers, and people who can't
a divide. how is that an argument against myidea
people who cant afford do not suffer more than before, without the payment system
they will still getanswers.
They do though, if the incentive to answering shifts to people who can pay
im not saying no free help at all
the incentive can also be if you like someone or not.
But what if you dont like anyone ๐ฎ
it is difficult to engage in a philosophical discussion with someone that states : only money will increase the answering-rate I mean, poor Leibnitz and his sufficient reason ๐คฃ
tbf, the only benefit I see for ppl asking is they gonna put a bit more effort in advance (say few minutes). Which will solve maybe like a third of the questions.
We intend to keep all of our resources free for everyone.
If you want to support someone who helps you, buy their games, tip them, etc.
There are many ways to do so. ๐
lmao, who ponkkis did you wrong?
To quote lord fortnite himself "If you love something, set it free"
emoji wise, it would be cool to have more unreal engine iconic assets, similar to the new profile pictures on the forums. You can't argue that there needs to be an animated emoji of manny with the new googly eyes ๐
An animated emoji with googly-eyed Manny sounds hilarious.
And yeah, some MetaHumans, the Lumen girl, and perhaps some material spheres sound good too!
Ohhh maybe the ferret.
why u have only 7emojis btw
Because we never got around to making more.
The important question is: which ones should we add?
Maybe react roles for: Coders, Graphics artists, Modellers, Animators, etc?
Coders and BP could be separated
We have discussed this issue before multiple times in the past. At present we feel no reason is sufficient to add React Roles or any other Role that further separates users at this time.
Also please don't add emotes which are heavily associated with bigotry
You have nothing to worry about.
There's a reason our #1 rule is Be excellent to each other.
The "just ask" emoji could be very useful for those who are initially secretive about what they're trying to ask or just said "DM me to get the question"
I think there is no dedicated "game design" channel or not?
or does general game design talk go into #ue4-general
We used to have a game design channel, but hardly anyone talked about game design in it. So we renamed it to design chat, a broader discussion for designers... and it still was basically a free-for-all. So we archived it. If we figure out a better way to enable design-specific discussion in the future, we may bring it back in a new form.
Out of curiosity, what specifically are you interested in talking about?
Actually this right here ^ is what i was just asking matheww about
i feel like a channel for discussing game development concepts and ideas can really help i know it'll be a sort of free for all with no real ways of regulating it without weird segmentations but being able to freely express concepts ideas ways of implementations can be very very useful for unreal developers here as me myself im currently reworking my game map out and trying to figure out what ratio looting in a mission compared to mission completion rewards could make a player feel the time investment to loot off course be
it could be a 30% ratio of the mission completion or even a smaller number with chances to loot higher end stuff regardless its something a disccusion could clearly help others out with in their own concepts and ideas seeing how others feel about such a concept or idea of their own
in my case i want more perspectives to how going off course and exploring the game worlds map and lore and areas could reward a player for moving off course before circling around this would give more reason for lore based level design but i dont have a pretty finnesed idea of a generally appreciated way a channel for just that kind of thing would allow lots of people when they have ideas to pitch in and suggest or tinker or breakdown anothers concepts for implementation
Practice showed that in the game design channel, the game design talk was less than 5% probably. This went for a lot of time.
the general discussion of game design / game mechanics
It's not really a great answer, but I kind of think that those kind of discussions might be better on a more general gamedev server, as this one's focus on Unreal Engine tends to make it far more about the technical side of things
you do have a point x3
That, and a lot of people seem to conflate "game design" with "game development" and use discussions like that to ask technical questions.
Was there a specific question you had in mind that led you here to ask about this?
Well I mean if you talk about game design you usually connect this to specific mechanics or not? And I dont see a reason why things need to be purely technical on this server. I mean nobody is making any game WITHOUT game design OR mechanics and if they do its called ArchViz ๐
Maybe I should rephrase my question... when you came to #server-feedback to ask about a game design channel, I assume there was something specific you wanted to talk about and thought "Where can I talk about this?"
What was that something? I'm asking because it would be helpful to know when thinking about how we can address this.
Ah yeah, it was the general question of talking about any possible game mechanic in first person games ๐
Interesting, ok thanks!
Did there use to be a control rig channel? Is there one I can't find? If not any chance of one being added?
Likely consolidated to #animation
I already brought this up a while ago, but the new UE website mentions multiple common use cases for the engine, some of which could benefit from having channels here (and I'm not just saying that because I work on automotive & simulation ๐ )
General channels based on those use cases/industries is something we've discussed. What would you expect from such channels? For example:
- Discussion, support, or both?
- Would they replace any existing channels, or simply compliment them?
I'd say those channels would be pretty similar to #aec-visualization or #virtual-production, which I actually browse regularly and find pretty interesting, even though they're pretty far from my actual job. There are some overlaps in terms of tools and issues, so sometimes you can find some ideas or feedback there.
But on the other hand, I get that it's a slippery slope, as the range of industries which can use UE is always expanding, and there tends to be some kind of overlap between each one.
One feature of the engine I heavily use but don't know where to discuss is nDisplay. I tried #virtual-reality, but the subject is only discussed in #virtual-production (which is why I browse this channel). But though it's the same tool, use cases are different.
On a more "meta" thing, I always wonder if it'd be better to have a #simulation where we could discuss, among other, nDisplay's use in simulation; or #ndisplay where we could discuss nDisplay in all its shape and forms without spreading the (already thin) user community into industry channels. I think "engine feature" channels aren't really in this server's philosophy (which I understand), but I wanted to give some feedback on that point nonetheless.
Other subjects related to my job I'd like to discuss, and for which I don't really find the place, are industry standards. I'm not going to bore you with standard names, but the (automotive) industry loves standards, and my job (when not using nDisplay) is mostly about implementing them in UE.
But then again I often wonder if simulation & automotive UE users find their way to this Discord server, and if there'd be enough contributors to have active enough channels. Not an easy job you have managing this server! ๐ Keep up the good work anyway, thank you & moderators for this great place.
Thanks a lot for the detailed response! We've discussed our channel topic philosophy internally a few times, and whether it would benefit to lean more towards "feature" or "discipline" metaphors most of the time. Right now it's a mix of several metaphors, which can be confusing to navigate. I'm not sure where we'll land, but this kind of feedback will be very helpful. ๐
Add a unity channel 
I feel like it'd be nice if there was some sort of indicator as to what happened surrounding a warning
Things like this often raise eyebrows for me
Hm... perhaps we should include the reason in that message.
That'd be my line of thought
+1
But wouldn't the reason also be too much for the regular user to see? I could see an option for stating which rule was broken in regards to the strike, but the full strike message seems a bit too much?
I can definitely see that side of the argument, which is why I've never brought this up in the past
I feel like just the rule is generally fine
But at the same time, I personally appreciate being able to see what people have done to get in hot water, as it helps me gauge their person and how much I care to interact with them
A person should not be judged or change the way you interact with them by the strikes they have
A person should be judged by their behaviour, and their strikes are generally indicative of behaviour in messages that can no longer be read
So whilst I see your point, I don't think it really holds up
Rule 1 Don't engage in public shaming or witch hunts. Keep discussion civil and thoughtful. In general: Act in good faith, assume good faith in others, and be constructive
It's not a matter of public shaming or witch hunts, it's just a judgement call. It's no different from reading a conversation between some people and deciding that one of the people in the discussion's an ass and blocking them
If you're not okay with that either, you're just trying to keep human judgement out of the server, which is a pretty weird premise
What I'm saying is if you decide to engage in a conversation with them your behavior towards them shouldn't change based on their strikes
You should still act professionally
Right, which is fine
You're the second person to suggest a rubber duck. ๐ It's on the list of considerations!
Except generally when moderating you remove the material that I'd use to make my judgement
If someone skirts the rules and gets warned, the messages in which they skirt the rules are removed
@slender blade While i don't feel the full strike reason should be shown, a simpler reason for the strike should be shown which is generic based on why they were given a strike.
From where I'm standing, I'd say that if people don't want their warnings etc. to be public, they should make sure not to get warned by reading the rules and treading more carefully
Again, it's a bit of a mixed feeling on my end, I do understand the argument but ya know... As a regular here, if I do something that's worth a warning, I'm absolutely fine with that being visible to everyone
If I don't want my infractions visible, I should make sure to not get them
Showing the reason people were warned is a replacement for the messages that are deleted, allowing people to still make a judgement based on someone's behaviour
I'm not a big fan of spending loads of time helping people that can't be bothered to read the rules, for instance, but if I can't get any context as to their behaviour because all elaboration on what they've done is removed, then I lose the ability to make that judgement
(To be clear, I don't necessarily feel very strongly about this, just making the argument because I'm thinking about it at the moment)
I see your point and that's fine in my opinion
That's adjusting to the way that person is ๐คทโโ๏ธ
I'd argue that judging someone by their infractions is the exact same, as the actual behaviour they exhibit is no longer on display by virtue of context being removed when moderating
But it's more, say we gave a strike for XX received strike 1. As a result, they were muted for 10 minutes for "Some super long winded messages here which describes the reason for the strike" would be a bit more long winded than simply having the strike reason in the public channel saying XX received strike 1. As a result, they were muted for 10 minutes for "Spamming
I personally prefer more context over less context, because shorthands make it difficult to judge 'severity' (excuse the poor phrasing - I hope you get the idea)
Because there's spamming in the sense of someone asking the same thing in four places because they weren't sure which channel was the right one, and there's spamming where people just post the same thing a hundred times
If anything, we're leaning towards adding a simple pre-written reason based on the violation that occurred.
I do understand your point Victor
Seeing someone get striked without seeing the reason for it raises questions
But I agree with Kaos, having a simpler public reason is the way to go I feel like
Better than nothing, but nevertheless, the argument above stands
More context is preferable because it allows for a more concrete judgement call, because it's hard to judge from a generic message
Anyhoo, I've made my point, I'm pretty sure you see where I'm coming from
It is also down to what part of the actual strike message should be shown to everyone, as it could contain some information which should not be posted into the public view.
Thanks for the feedback folks. This was a helpful conversation.
yeah the wording was generic, and not meant to represent the layout
best emojos for thsi server
a snaphost of crash report client would be appropriate
lighting needs to be rebuilt
I thought about that, too, but how would I capture it in an emoji?
Hammer and sickle, except it's a hammer and a lightbulb ๐ก๐จ
default sky sphere, with that message. Crop the letters out.
LNBR acronym
ยฏ\_(ใ)_/ยฏ
Probably need a "45%..." and "compiling shaders" emoji, too. ๐
Actually, when used standalone without a message, the full text is pretty readable.
Hm...
can we get the in editor compile button with the ๐ซ superimposed - :hot-reload-bad: say
Wow, I can't believe I didn't think of that!
Obvious choice.
There is also the old unreal blue logo
I always thought it was a camel
There have been many debates over the years about what exactly it is.
When I first saw it, I thought it was a raptor.
Or some other type of dinosaur.
Some creature from Unreal maybe?
The way the top half of the head is separate suggests it could be a helmet, like the serpent guard helmets in Stargate
It's a dragon, btw.
This icon design dates back to 1995, where it was the default actor icon in Unreal Engine 1. It was created by Dan Cook along with the other original Unreal Editor icons. Why is it a dragon head? Well, thatโs another story that goes back to the very early days, where the game Unreal arose from combining James Schmalzโ early 3D prototype work ...
That's some awesome trivia... I guess we're kind of wandering off the topic of server feedback though. ๐
No worries. I figured it would come up when that emoji was suggested.
Unreal mannequin needs an emote ofc
I mean there are a lot of icons in the Editor that we can turn into emojis too.
Might even help guiding people around a bit :P
A lot of Actors also have a unique icon
Should be relatively straight forward to massimport those
the default loading "throbbers" (the animated dots that were a widget, in case the name changed)
As you are adding channels anyway, maybe reconsider again adding #programmers-lounge or something? There are some ppl interested #server-feedback message (and up). Currently, #cpp is a third questions for generic C++ or Visual Studio / Rider or just some lounge material which is halted frequently as off-topic. If it is so bad and not useful you can always remove it later, but it seems worthy to trial it out.
Feels like a natural text-based version of the same role that the voice-based Programmer Parlor fulfills now.
Maybe a channel for world partition
that is awesome trivia about the the default sprite there
it would be pretty awesome-sauce-m to have a screenshots channel under the new ue5 category and see everyone stress test the new toys
The #job_board should have a 'Feedback' channel.. where people can discuss (and warn ) about possible frauds to others.
I recently ran into a sophisticated fraud (99% sure at this point).. and it sounds very legitimate, but I can't warn others (until mods complete investigation into it).
more people would apply in the meanwhile, and may install malware or give out information in the meanwhile
@opaque sage If you have a concern with another member of the Server please report it to a Moderator via a Private Message.
Please also be aware that we make special note, users who engage with each other through the Job Board take all responsibility to protect themselves with those dealings.
By all means, please dont hesitate to contact a Moderator if you feel someone is not genuine or breaking the #rules.
Well I'm just saying that there should be a people based filter on top of moderation. In some other servers where gamedev jobs are posted, they allow people to 'up thumb' or 'down thumb' a post.
Being 'down thumbed' isn't 'Too Much', but can quickly warn others about a possible 'semi-toxic' person/firm .. even if they are not technically breaking any rules. As well as, in the case that they are breaking a rule, by the time the investigation is done, some people do end up falling victim sometimes.
It very quickly becomes a popularity contest, with he said-she said stuff.
So, it doesn't even solve the problem
Thatโs why we donโt do it. Itโs wide open for abuse and doesnโt really solve the problem.
I've watched people steal tens of developers' work and then get UE4 spotlit/grants
It just happens and there's nothing you can do. Freelancer, beware
I'm aware that the convo thing would be open to abuse. But what about the 'upthumb'/'downthumb'
Practically speaking, that system doesn't get abused atleast in many other servers that I have seen it work. Just being able to react, is different to leveling accusations in a text channel
Hm I feel like one single downvote could already push people away, so a single person can still abuse it to some degree.
This should really be one of the things contractors have to learn. You need to be able to properly secure yourself.
If there is evidence about a user scamming others, then this can always be brought up with mods.
There is a lot of things you can do to make sure your client doesn't waste your time.
(and money)
We used to be able to react to job-postings, and it was rather a shit-show
Would it be worth it to have a dedicated c++ channel under UE 5 early access category for discussing any new additions and changes to the engine codebase?
Unlike actual job board sites, Discord posts are more susceptible to react vandalism, so yeah.
One studio could downvote all of the competitor's listings, to encourage people to pick them over the others
(Though I guess that would be easy to spot since it lists who added the reactions)
I don't think you can remove reaction even as server owner.
Not individual ones, only all of them
That said, you can warn the person and give them the boot if they continue
You can remove individual ones, though the UI is slightly non-obvious
Can we get a ue5-source channel? So things won't get mixed up with ue4 stuff in #engine-source
or should we keep using #engine-source ? ๐ค
Given ue5 is only a preview sort of, i would not use any of the none ue5 category channels for it
I will bring up the request for a new channel under the ue5 cat
Yeah, assuming lots of people will try to build the engine from source to get latest changes and face some issues, I thought it may be a good idea
I added a channel for you
:no_entry_sign: Coldfire385#4925 was banned.
Are mods open to DMs?
Yes, if you have any concern about a Member or the Server please Private Message a Moderator at any time.
This is specifically in the context of server stuff
i think unreal engine must give a feature for making textures also
because for some ui, we need other softwares and like photoshop they requires a subscription of about 220 dollars
per year
@open radish This is feedback for the Discord Server, not for Unreal Engine.
This is an unofficial server after all, so if you have suggestions, you will have to post them on official platforms, like the forums.
ok, sir thank you
but i thought this is the official server
nope
in reddit and other famouse websites also this server's link is given
Yeah, we are probably the biggest community, but not official
I don't think Epic Games has a public official server
Would also not make any sense anymore at this point
Their forum on their website.
Yeah, just giving an option to the dude.
so, what is this server's topic
Ah, I already did, thought you answered me
any other company
No, it's not company driven. It's just a hobby project basically.
It is not.
It's as unofficially official it can get :D
All volunteers and fans.
So go help your fellow dudes, that what we do around. Or just slack ๐คทโโ๏ธ
well, not directly in Unreal but Epic does give one solution to that which is Quixel Mixer (and it's free for all)
I'm not trying to start off-topic discussion about this here, so won't go further on that ๐
UDK logo when ๐
Hah, that could be fun.
Add a stylised five at the end
@admins i streamed fortnite in the hangout channel for 5 mins before hopping in unreal engine this morning; kicked / muted for 10 mins by manny bot for streaming; then i get back in and now im banned from streaming altogether till June 29th.. gg
no warning, no nothing. pretty messed up
Feel like Ferlin's kinda tip-toeing the line there with the self-promo and exclamation point to get to the top of the list
i see no harm in that tho, from my own personal opinion.
a lot of people do the ! to get to the top but we can't really stop people doing it, that would not be right.
I don't really have a problem with it in most cases, but self-promoting while using tricks to get yourself to the top of the list...
Hey Luos, thank you for answering my support ticket here. To be honest I'm not sure where that was posted and don't believe I had received a notification for that message. My apologies honestly, had thought I would have been direct messaged if I was doing something wrong. Unsure what's up with discord but I've always had trouble locating when people do that @ message thing. Thank you for the response.
You may put some dummy bots so the ! go down, or just randomly rename them - fair trolling ๐
Add an Engine-rants channel to rant about either your simple mistakes or something in terms of using the engine
You can rant in whatever channel you like as long as its ontopic and within the #rules ๐
ah alr
The #multiplayer channel is too overcrowded in my opinion. Too many people asking questions about basic things like replication.
Every time I go to sleep and wake up again there are 50+ messages, each time.
Questions about more advanced things like beacons are drowned out and never answered. Now maybe this means that nobody on this Discord has knowledge about beacons. But I highly doubt it.
I've seen in the history that there are at least 2 people who know quite a bit about beacons. But I'm guessing they and others who know never see my questions because it's always quickly buried by the basic questions.
Could we get an extra channel? Not sure about the name but it could be just
#beacons
Or maybe this since IOnlineSession implementations are also very advanced things:
#beacons-and-sessions
Or maybe something more general:
#advanced-multiplayer
#rules We should add a rule like this: Always Google the issue or check in the Unreal Engine manual before storming peoples with questions.
#multiplayer is fine imo, reason you need to be lucky to get an answer for a topic like beacons is because they are not commonly used, and once you set them up you forget about them by the end of your project. And you won't get as much engagement from people if they need to do the refresher course to answer your question.
Ridiculous. If everyone starts to put several minutes of effort before asking, half of the traffic over some channels will disappear.
Yeah but they won't ever listen or more likely won't even have read the rules
@mental vessel wait are you telling me learning takes effort?
Nah, better go ask on the channels. So hard, much troubles.
Yeah that probably too. The problem here also has to do with that Discord channels are not really an ideal medium for Q&A. Threads would be much better. But oh well, this is the most active "forum" for Unreal Engine.
Questions about advanced stuff like beacons are question that should be able to stay visible for days so that the persons with knowledge actually have a chance to see them.
So preferably a low active channel. Which is the opposite of the current #multiplayer channel
people very rarely mind if you @ them referring to the conversation they had about a specialized topic in the channel
Those 2 people I was talking about might no longer be active. It wouldn't change the fact that we wouldn't be able to hold a conversation without other messages burying ours
Multiplayer is such an important aspect of Unreal Engine. To have it crammed into one channel is just hurting the Unreal community
as for the threads, you also have people like me, i'll keep an eye on couple of channels and answer questions when it won't take too much of my time, or the question is interesting enough, but will never go browse the forum threads
Oh yes, the unreal forums are dead compared to this Discord. Which in a way is sad because the unreal forums are much more easy to google and the threads keep everything separate.
Here on Discord it is quite a mess ๐
I wish there was still more people in voice chat in those hours.
Yesterday we had at one time 21 people in one group chat
Discord is getting thread support
so things might be looking good in respects of that
They've actually confirmed this? Cool
If it is "thread support" such as Slack then it won't make much of a difference, so I won't get my hopes up.
But in the meantime, does this mean you are not willing to split up the #multiplayer channel :confused: ?
I never said anything about that ๐
I think splitting high traffic topics into a couple of channels makes sense
topic-beginner
topic-chat
topic-chat2
...
multiplayer, blueprint, and cpp could all benefit from this, it isn't rare to have many discussions in flight (and I don't mean users trying a suggestion for a while before returning with questions) in those channels
#ue4-general too
unreal-engine-beginner-2 
One of the issues is having many different "relevant" channels, and the user not knowing where to ask. I have seen this a lot on some other discord server that have multiple channels for the same topic, and lots of people just asking the same question in multiple channels (more so than we see here)
then it comes to sheer volume of channels on the server, and navigating them
Personally I'm against splitting channels that way. It ends up wasting people's time and makes things frustrating for newcomers. At least with cpp/multiplayer while there are usually a couple of different topics going in parallel I feel like it's usually not too much for the channel to handle. #ue4-general might be a different story. And if discord ever gets a decent threading system it's a problem that'll solve itself.
Yes I'm also least fan of an "advanced-multiplayer" channel as that is too vague.
Is it an idea to start with a channel called #beacons-and-sessions?
That is very clear and already covers a huge deal of advanced multipler things that right now are drowned out by the basic things.
If it ever arises that people want further topics split off from the multiplayer channel then they should come to #server-feedback and maybe #beacons-and-sessions could be renamed or a 3rd channel could be made. But that is a conversation for the future that might never happen :)
this ๐
How does a Slack like thread system not solve this?
Ask a question and replies are in the thread. That should remove a lot of spam between a discussion
Because they are not enforced and there is even an option to also post the message in the channel itself.
It might cut the messages by 25% at best. But when you have a channel that pumps out 50 messages every 8 hours that is not a lot. Even 25 messages every 8 hours will drown out any though question about the more advanced topics ๐
The fact of the matter is, if you are dealing with advanced (programming) things this Discord is not very helpful. The people with the knowledge have very little chance of seeing the questions.
Right now there is very little information about beacons. One half finished tutorial that really cuts down to the bone. Another is just using the steam party implementation. There is very little documentation, only the comments in the code really.
Everyone needs to go through that same grueling process of figuring them out because there is no platform to discuss it with each other. I'm already 50+ hours in for something that should be simple:
Sending an array of UniqueNetRepl to the server and getting a boolean back whether the reserve succeeded or not
My real recommendation would be to try to network your way into places that have a higher concentration of highly skilled people. In a community as densely populated with beginners as this one, this is an uphill battle, because newbies don't read and/or don't understand what they do read, so they'll just go all over the place anyway
What also happens when you split channels into sub-topics, is that a large amount of people won't read the sub-topics they're familiar with anymore
It will still be a net benefit compared to the situation right now
I.e. I'm decently familiar with particle stuff, and could probably answer a reasonable amount of questions about them, but I only answer them when they come up in #graphics, because I don't care to also monitor #visual-fx and #niagara, because that's not really my niche
I'm really not so sure whether it would be
Either way it's just conjecture. I'm just raising it as a counter-point, I don't really have a view on this specific topic
Oh I am, 50+ messages every 8 hours. There is no way people will scroll up that far
Right, but if you split those messages over various sub-topics
People will just not read half those sub-topics
You're just looking at volume spread
But there's a psychological factor there
I'm not saying to create 5+ extra channels. I'm just asking for a #beacons-and-sessions channel here ๐
Namely this
That's fair
Raises the question though whether a channel like that will actually see enough usage?
I suppose potential lack of usage is not necessarily a reason to not give it a shot
But yeah, content creation is spread out over many, many channels such as #visual-fx and #niagara . Meanwhile everything multiplayer related is focused in #multiplayer besides some niche stuff like #epic-online-services
That's what you think because it's your niche
In practice 99% of viz-dev is lumped into #graphics
Indeed, in fact it would be better for it to be low traffic. That would increase the chances of people seeing the questions ๐
Low traffic != low usage
Low usage is problematic in a server like this because you're adding UX complexity without meaningful benefit to the community
Well in a hypothetical situation:
If I would post a question and the channel remained dead for 7 days but then someone answered that would already be a great start
Anyway, usage stats etc. are conjecture, it's really just up to the mods whether they'd want to try it, that'd be the only way to know whether it sees usage
Yeah I know people here are very concerned with UX. But that's what I'm trying to say here. Right now the lack of more channels is hurting the Unreal community when it comes to more advanced stuff ๐ฆ
Hence this
The truth is that this is largely a community of beginners
With a couple of very skilled people sprinkled in between
I'm in private/'gated' communities with other tech artists
So when I have actually complex issues, that's where I go
Because the population in this server at large isn't skilled enough for them
Exactly! I can't reach those people, yet they are here on this Discord. I just don't know how to reach them xD
Try dropping the people that have helped you constructively in the past a DM to see if they'd be up for forming a sub-community for complex networking stuff?
Or another channel is just made here? Instead of a pseudo-secret community that doesn't exist right now and that will probably never exist ๐
Well, you do you
But trust me, if my tech-art stuff was just a separate channel here
That channel would be useless compared to the separate communities I'm in
Because the population's radically different
At this point I'm hoping the mods will still read my original post today ๐
I'd be surprised if they don't x3
Definitely. At some point interesting topics rarely occur and get buried quickly. In a sense, it is a nice to place just to chill or gave the occasional help to someone.
I actually see advanced questions, like Beacons, and I choose to not answer.
Because I don't have to answer. Answering such complex questions takes a lot of time.
So it's not always that one doesn't see the questions.
Pretty sure a lot of people see them and choose to not answer them due to the amount of time it takes
We will see how threads turn out. We can always "enforce" them by moderating them a bit. I don't think we will split the channels up atm.
Some might be willing to answer but won't see them
Many of the questions posed here are easiliy googled, we all know it. But they ask here anyway and they clog up the entire channels. Not much can be done about that except creating others channels. Threads won't help this problem
Yeah sure, so can be questions about beacons
Really? Because I have been googling my ass off and there just isn't a lot of information about it
You can find information about the basic stuff with 1 google search, I dare you to do the same with beacons
I once came here asking for a #nativization channel. It was shot down because it was too niche and the feature wasn't deemed important enough.
Beacons are not niche and are very important. Yet you refuse to split up the clogged up multiplayer channel.
I ask you simply. Why?
What do you have to lose by creating a #beacons-and-sessions channel?
I do echo that last sentiment
The community doesn't stand to lose anything from doing trial-runs on new channels
Easy enough to yoink them again if they don't see meaningful usage
I mean, I type "UE4 beacons" in google and I find the Documentation about them and an AnswerHUB post with details and example code.
And the Engine also has example code already.
Then the 4th post or so is a Forum Tutorial on them
If you can point me in the right direction I will nobly accept defeat (and very grateful). I simply need to send an array of UniqueNetIds (can also be a long string) and get a boolean back to the client. That's all. But you won't find it. I'm not the worst googler trust me
I probably follow that tutorial. It's incomplete. It doesn't send anything back and forth
Indeed ๐ ! But of course give them a chance too. It might take a week or more before it takes off ๐
So basically this does not help me?
Why not? This works exactly like normal RPCs
Well give me an URL or the location of this test code you are talking about. I doubt it will help me but you never know ๐
If it doesn't help you, then idk
Just check the TestBeaconClient.h/cpp
They have Client and Server RPC with a Ping Pong example
You can send arrays with data too
And the mention of this is in the second result of my google search
Hey, just so you know, the TestBeacon classes such as the Host and Client are inside Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils. I'd recommend downloading from their github a copy of their source so you'd be able to look through the engine easily. I'm also starting to use OnlineBeacons and would appreciate some sort of tutorial. I'd also be happy to figure out with you how to use the system.
You can do it with non github version too
So yeah, easy to google and find. I don't see your problem tbh
Doesn't mean the channel isn't clogged
But you could ahve found that yourself
Hey everyone, I noticed that this is covered very little in the official docs and around the web. You can find tidbits here and there, but not a full example that works with Blueprints. Today, I am going to reveal the great mystery behind how they work and how to get them to work in C++ and have blueprint access to them. First lets cover what ...
A tutorial to dive into
https://docs.unrealengine.com/4.26/en-US/InteractiveExperiences/Networking/OnlineBeacons/
Documentation
Overview of the Online Beacon system
If you helped me (at this point I'm very cynical and I won't be surprised if it doesn't work) then this info will now be in #server-feedback ๐
Yeah I don't care
That's the one I was talking about
It's incomplete
The test classes aren't
This exact issue aside, I'd like to get back to this as actual #server-feedback
And even if, you can probably do the rest on your own
I mean I don't care that it's in this channel
But yeah, get back to actual server-feedback
Server management tends to be very difficult about trying out new channels
What's the reasoning behind it?
This stuff doesn't need to be a massive decision
There's no reason you can't be agile in server/channel layout
Ah okay, I was very surprised by this reaction but this explain it. Thanks ๐
Try things, see what gets used and what doesn't, keep iterating
Well I mean this conversation could have been held in a #beacons-and-sessions channel
I really don't see any issue with adding a new channel and giving it a month, then gauging its usage
Other people would be able to see it and be helped
I'm not talking specifically about this case
Because beacons have zero bearing on anything I ever do
But in general terms w.r.t. how the server's generally treated new channels
In a lot of cases I don't think the channels requested will fix the issues people expect them to fix
But in practice I don't really see any reason to not do it, because what if it does see actual usage and it ends up being a useful addition?
Worst-case scenario it doesn't add much, so it can go again after some try-out timeframe
A more specialized channel is also fine. I was more against cutting channels into "beginner" "intermediate" etc.
Because I read a lot of "Beginners spam away my questions". There will also be beginners spamming away questions in a more specialized channel
Ah yes, that was 1 of my 3 original suggestions. People liked it. But I prefer a specialized channel that could be expanded if necessary. I only suggested #advanced-multiplayer if the moderator team would say #beacons-and-sessions is too niche ๐
I would like to find a better name for this though. Something we can maybe also tie OnlineSubsystems into
Not "advanced". Not a single person knows what that entails
For a beginner, a simple RPC can be advanced
Yes, I wasn't sure beacons are part of OnlineSubSystem but I can look now
It's not, but it all ties into eachother
It's part of OnlineSubsystemUtils so yeah maybe #onlinesubsystem is a good name
Example: You usually combine Party Sessions with Beacons and Steam is very specific here about not allowing Game and Party Sessions at the same time.
So there are connections
Provided people are actively discouraged from misusing such a channel of course
Would need to be moderated and generally redirected by normal users
Will create a suggestion in our tracker. I can't decide this on my own.
Thank you ๐ !
About the TestBeacons, I remember skimming over that page but at that point I was probably not deep enough. I completely over read the mention of TestBeacons. So thanks for pointing me in that direction.
At first glance it's not the epiphany I was hoping for. But I hope I can piece everything together to make it work with steam sessions ๐ . This whole beacon system is new to me ๐
Feel free to post into #multiplayer for now and I will see if I can clear some stuff up.
Also, if you work something complicated out, you should consider writing a tutorial on it for future people
How can I delete a job listing I recently posted to Mannybot? It has been filled and I keep getting inquiries lol
Use the $remove command and add the job ID. Check #instructions for where to find the job ID.
Ah thank you thank you
For some reason I can't talk to Mannybot I have been on this server for a longtime and i'm not sure why I can't message him so i'm able to share my screen ... Sorry if this is the wrong place for this but I could not find where to post this
What exactly happens when you try to send Manny a message?
it's just red
I have been on the server for a while and this is the 1st time I have ever tried to share my screen
@crisp chasm #online-subsystems
Many thanks eXi :D
I will delete my posts in multiplayer and repost them there :)
https://www.unrealengine.com/en-US/blog/unreal-engine-4-27-preview-1-now-available for #unreal-news ?
On it. Thanks for the heads up @turbid lily. ๐
You don't need bots for the news, just leave it to the guys around, lol
Can we have a photogrammetry channel?
I didn't even know there was such a thing.
Where can I find the news? It's not on the EGS website.
Not on Discord's blog, either.
It also has nothing to do with Unreal, so I'm not really sure where to post it.
Yeah I found it now. It's in the Epic Games Store itself. Kind of weird.
I can post it here for u if u want?
Server banner is coming soon, and we always have a vanity url regardless of boosts.
Some suggestion to be considered:
Maybe add function to Manny to allow members to self assign a role of the UE version they're mainly using. Like one role for those who use Unreal Engine 4, and another role for those who use Unreal Engine 5.
I think there are few times UE5-specific questions/issues got asked outside UE5 channels.
UE5 questions will inevitably come up outside the UE5 EA channels, and that's fine. You can either direct them to the UE5 EA channels where they will have better luck, or, in some cases, it's probably just best to answer the question in place.
There's no strict requirement to keep any and all UE5 chat in the UE5 EA channels; they just help us keep most of it in one place that's easy to find. ๐
I'd find it interesting who's expert in what areas, roughly. Like, rendering, game design, programming. That would be interesting for self-assignable roles
Discord is adding a bio/about section to profiles this year, so self-assign roles will no longer be necessary for those things.
Will this be per server? That would be very interesting
I'm not sure, but probably not. I think it will function like a bios on Twitter, Instagram, etc.
They are rolling out server-specific avatars as a new Nitro perk, though.
And profile banners are coming as well.
Interesting. What would be interesting would be some kind of verified epic role for official epic devs. If that's wanted... I'd understand if there are reasons not to do this. Could also be optional
IIRC they had a role in the past, it was removed because too many people pestered them
I think you can configure it so that nobody can mention them at all. But still... Well, I can understand that
There are already verified Epic Staff within the server. Those staff members that choose to take on that role have already done so. It is entirely up to them given that as explained previously users would constantly pester them and they would eventually leave.
We would much prefer that the server allow Epic Staff to interact with the community on their own terms without the fear of being unnecessarily swamped with messages.
Thus we do not impose this role on them. It is voluntary.
Hello.I could use some assistance regarding Manny and posting job or unpaid (in my case Indie Unpaid) because i made an error , and i think i posted an expired link, i was hoping you could tell me if Manny can be moderated and any recent Unpaid recruitment requests be deleted?
only recent requests made by me i wish to be deleted
would like a fresh start.
this post is inaccurate, i got the original template instead of the actual site. edited because i am older and my vision is not so good.
[#volunteer-projects message](/guild/187217643009212416/channel/780560005782568980/)
I answered their question via DM. For others in the future, please read through #instructions to learn how to interact with Manny for the Job Board.
Hello,
this is probably not the right place for this feedback but at this point I don't know where to post at all. I'm working on a UE4 game with EOS and have questions about it and post them in the EOS forum but they get never approved and always deleted. EVER - SINGLE - QUESTION
This is going on for weeks now. I know that Epics support is pretty bad but this is an all time low. What on earth is going on with Epics support?
Ask your questions there. You may get better results as it is a somewhat active channel.
We have no control over what happens on the official forums.
This doesn't sounds like an Epic support problem. It actually just sounds like a bug or something.
Edit: I don't appear to have moderation rights over the forums in the dev portal, so I can't do much to help -_-
Hm, forum mods don't seem to have access to moderation tools on that platform
indeed
Needs to be more granular sub channels light Ray Tracing, Lighting, Virtual production, Hardware,
We have Virtual production and Hardware channels
Not sure Ray Tracing and Lighting needs to be separated away from Graphics atm
An easy question would be "is this a job title?"
if the answer is yes, it should probably have a channel
because it strongly implies it's a specialist enough skill with sufficient demand for people to be doing it as full time roles
so.. Ray Tracing? no. Lighting? Probably, yes.
So you propose separating lighting from graphics, as lighting itself is a rather different to graphics?
as lighting can encompass other technologies, like RT, Lumen etc?
I think reason was "lighting artists", so it may encompass all stuff they do, from making a BP to light candle, to what tech to use for a given level, to how to use correct lighting references.
Tech in this case would be: stat, dyn, rt, lumen, etc.
yup. Lighting is a specific discipline with it's own tools, knowledge, and skills. Graphics is not.
that depends on how you define "graphics". It could be everything visible on the screen, theoretically. And if you think about it, there are more channels that can be used in various areas: animation can refer to skeletal mesh animation, 2d texture animation ("sprites"), animated materials, particle systems, .... Level Design can mean environment design or level structure/gameplay or maybe even world design. And, tbh, I see no reason to have a completely strict separation of all these areas. People could should just read something in the channel, maybe lurk around for some time and then decide where to ask questions. Still, lighting is somehow a topic on its own.
Regarding the tech I don't like the idea of including the tech into channels in a dedicated way. The Unreal Experience (for players/developers) is a mixture of different tech. Lumen, RT can work together to create this kind of experience, etc.
Just my (long) 2 cents
So my thing with splitting out lighting
Is this
I mean by contrast, there are eleven programming channels - some of which are really very specific.
not including the channels that are code-heavy that don't live in the "programming" category
it seems bizarre to me that we're happy to recognise that AI and Physics are distinct enough to have their own topics outside of "code", but practically every art discipline gets lumped into "graphics"
I don't particularly know or care what happens with those channels because they're outside of what I generally engage with. I'm purely going off the current state of #graphics (which imo is not really overcrowded), and the impacts I think that split would have
It's not that I don't think it'd make sense to split the channel into more specific channels - it's definitely a reasonable pitch. I just don't really see the value in practice
in any case, if I were to talk lighting at the moment, I'd be more inclined to do it in #level-design
What's really weird is the description for #visual-fx overlaps with what #graphics tends to be used for.
And they're separated in the list by 8 channels that have little in common.
I can't send a message to the @leaden karma, the error I get is the following message could not be received because you do not share any server with the recipient bla bla
Click the server name โ Privacy Settings โ turn on DMs from server members.
oh my brain sorry @chilly ivy ๐
No worries. ๐
How about if we discourage people from posting surveys in #industry-chat ? Surveys don't give anything back to the community. The question if people would like to join a 15 minute call to talk about remote-work which was posted today would be one such example.
What I would much rather enjoy is if they just asked / discussed the topic of the survey right in that channel. That way the community would benefit and they'd also get their answers - albeit not in the form of a survey.
I think either adding a command in Manny or putting something in rules or the channel description could maybe help. What do you think?
For the most part we consider surveys as self promotion. Which is against the #rules. Unless its cleared by a Moderator first we do not like it for the exact reason you mentioned, that they have no benefit to the community.
Keep in mind that we cant always read every message posted in every channel at all times. If you feel something is against the #rules contact a Moderator.
#lounge is a bit of the wild west. If surveys are being posted there its less of a concern than in more productive channels.
As you said they can easily be ignored
But it is a good idea to contact a Mod in the future.
As we dont want it to become a constant thing people do
Hey guys do you have the rules for voice streaming and content for the server? Right now people that get banned for 30 days might not know what they cant and can do on the voice channels. I know right now Rojo is trying to help people and cant stream for making an annoying sound.
Rule no streaming non game development related content, etc.
Rule 9 is the voice one, actually.
Until that Strike is expired.
Woops ๐ Yep lol
well rule 9 doesn't mention usage of the streaming
if you add a little for streaming game development content Only
ah I see it I would add somethings like make sure all sound effects are disabled so you dont hear that push to talk sound, and something related to streaming must contain content related to game development.
Trying to force people to turn off Discord sounds is a bit much, I think.
As for game development: Unreal is used for a lot of things now, so I'd rather not restrict it too much. ๐
I went ahead and added the channel topics to #more-resources though. Thanks for bringing this to my attention.
ah yeah Unreal Related sorry not just game dev I heard just now someone got a ban for streaming fortnight and cant stream for 30 days
I mean the ability to stream to help people is awesome so I hate seeing people that are trying to help people not be able to steam I know you guys are going to shorten the ban times or create a layered system which is great like getting banned for something you dont know is against the rules seem harsh
We have not committed to a shorter time for stream restrictions. Also:
getting banned for something you dont know is against the rules seem harsh
Everyone who enters this server agrees to the rules. We have them for a reason.
yeah I hear ya I know its a nightmare to manage the server
Maybe add a lighting channel?
given lighting artist is an industry role, I agree. I believe there a bit of a split community here in terms of lighting. I think a straightforward channel name would help bring the lighting questions into one place and take some weight off the other channels. I see lighting questions split between aec, graphics, and level design. with lumen being fresh it would be a great time to have a dedicated lighting channel, everything lumen would end up in #lumen , and all other lighting questions in the lighting channel. then the bards would surely sing tales of our heroic triumphs
Suggesion : not sure if there is an faq panel about this server listed somewhere but its not clear. would like an faq page up top for new people joining the server
Been asking for a couple days how long do i have to be in the server to have screenshare access in voice rooms but still not sure 
1 week.
!user @haughty prawn
You're over a week now according to Manny.
Yeah please try DMing Manny and let me know what happens.
dm the bot for access?
Yep. Join the channel you want to stream in, then send Manny a DM with the !stream command. ๐
cool - is this setup process listed in the channels somehwere? didnt see 
also, do I have to do this every time or just a 1 time setup per channel
Sorry, I think it's still only in the news post I made when it launched. I'll try to fit it into #more-resources. In the midst of reworking that channel, but I'm sure I can find a place to stick streaming info for now.
Every time. You lose it when you leave or switch channels.
Here, for now read this: #unreal-news message
Awesome , so i'm curious tho is there a reason why it needs to be re-added every time? is it checking for a max amount of people who can stream at once per channel to avoid clutter?
No. I just tried to design the system in a way that balances abuse prevention with still making it pretty easy to use.
fair enough - yes so I would recommend adding that as something to the very top section of the page regarding any new setup people would be interested in learning about - not just for screensharing but it seems manny is used for other things too people would need to know
Always willing to look at making adjustments if it proves to cause trouble for too many people.
Ye im not sure its clear right now bc the only thing I heard was that i needed to be here for "two" weeks actually and nobody mentioned anything about a bot lol. Thank you for your help tho!
I agree. #more-resources is our "welcome" channel but it needs a lot of love. It will be revamped soon.
Manny also manages our job board. Info on how to use that is in #instructions.
I know it's unrealistic to add to the channel heap, but I want the world to know that I wish there was a channel dedicated to showing off what everyone has been making with metasounds, because it's just so awesome
super-professional "revenue sharing" employments being in the same channel as hobbies / small-medium collaborations in #volunteer-projects just doesn't sit right with me. After all, the channel is intended for volunteer / side work rather than full-on jobs, right?
Both sound "volunteer / side work" to me.
'Volunteer' to me is something like community services, or just something for fun.
'Side' (when lumped with 'Volunteer') to me is something small and flexible, and not a position that portrays itself like it's paying the person by the hour. (seriously, I was not expecting a long list of serious-serious requirements when looking through that channel)
I hope you get what I mean.
Also, the fact that some people have to specify "this is unpaid" in the listing when that's in the name of the channel...
I think the problem with some #volunteer-projects listings is that some of them have professional requirement, like minimum experiences and minimum work hours. No saying about payment during the production. Those could draw some parallel to labour exploitation and slavery.
There's a reason I put "revenue-sharing" in quotations.
Some listings just feel like exploitation in my eyes.
If they don't get paid during the production, they would have no incentive to dedicate time to the project, let alone guaranteed sale from it.
But those kind of listings still require dedication as if it's a paid work.
I previously talked about this in #lounge few days ago.
Ignoring the questionable legitimacy of dedicated listings with "revenue-sharing" or outright no payment:
While having an extra channel is annoying, it might be an idea to split it into #revenue-gigs and #hobby-gigs
Repeating what I said in #lounge , I was under the impression that those recruiters were posting in the wrong channel. Probably listed in #volunteer-projects by mistake, but then I found they posted the same listing in there, with the same specifications, so it's not by accident.
unpaid, and revenue share projects are basically the same thing
so they should remain in the same channel
revenue share projects should not be in the paid channel, because reimbursement is never guaranteed
I'm with you, but frankly, both are unpaid during production.
haha
a few, but the majority of the time it's people being uppity that we won't let them put their unpaid revenue share projects in the paid category
Right
Not wishing bad for revenue share projects, but those kind of gigs aren't going to warrant for payment.
At the least, I think #volunteer-projects might be too broad.
In any case, you guys are cool ๐
it'd be a lot less busy in that channel if it weren't the same 5 people posting over-and-over again
yes
but I suspect about 1/3rd of posts are from serial / daily posters
And hey, honestly some unpaid gigs listings are entertaining to read 
I was intending to use #volunteer-projects to browse possible entry-level opportunities, but some of them just feel like the infamous "entry-level job with 4+ experience" lol
At least, that's how I felt when I assumed what was going to be in the channel
Anyway, maybe something to consider when someone else brings it up again.
I do get the channel now
If you really want to look for entry level jobs, there are sites like Indeed or Remote Gamedev Jobs or something.
I guess, just thought to look in a discord because "oh hey, a casual spot for casual listings right?"
I don't think it really matters where you look, you'll see a lot of the same tbh
๐
games have been an 'in thing' for a while now and everyone and their nan's dog thinks they can just sit and make one with no experience, time, or money ๐
At least with recruitment sites, you have basis to complain about, when you're getting underpaid or outright unpaid.
Any โjobโ that does not absolutely guarantee payment is by definition Unpaid and therefore belongs in #volunteer-projects.
The job board recently under went an overhaul to address issues that the current format solves.
Hi there. Quick question: I've created a dedicated Discord server for mobile AR with UE. Would I be allowed to share the invitation here somewhere or should I head to the forums for something like this? Many thanks.
You should promote it within your own spaces. See rule #7.
Thanks makes sense
I miss the design chat ๐
I miss these 1-2% of it.
I miss the 2-3 actual design discussions it ever spawned in it's maybe 5 years of existence
the channel itself was useless
nvidia omniverse will soon be a very large part of unreal. Given that pipeline technician is a role in the industry, I wonder if a "Pipeline" channel would be appropriate? It may not be a popular topic but I'm sure there would be a few out there that would get good genuine use out of it
Is there really any sort of concrete indications for what the Omniverse integration will look like? 
I'm not necessarily opposed to the channel, but I am concerned that it'll be abused by people that don't understand what the topic entails
What do you mean on your first point?
On your second point, I think that very few people will touch the channel, since it's low enough and in the devops category, those channels do pretty good
you can use omniverse right now for free with unreal and other software like maya and 3ds max, blender will be coming soon
What exactly does "omniverse" entail then? Because as far as I'd understood it, it was intended to be more or less a full engine
Can't say I've looked into it very much though
You can create your scene in any software, and everything can show up live in nvidias renderer. You can create a static lighting scene in unreal , and instantly import everything (including camera sequences that control cameras and materials) to nvidias render, to see instantly what it would look like with ray tracing, and path tracing. The biggest feature of OV is their Nucleus server. One scene can be edited by multiple people at the same time, 4 users can be updating the same level in unreal, 2 users can move objects around in nvidias renderer, 3 people can update geometry in maya, 2 people can edit materials with substance designer, everything will show up together in unreal and nvidias renderer instantaneously
there are is so much more, so many more tools and features
That's definitely a lot more interesting than I'd given it credit for, then - I'll have to keep a bit more of an eye on it
its 100% free to try, really really easy to use. they will be dropping a enterprise version, but also will have most of their core features (everything we can download now) for free, maybe similar to unreal license agreement after 1 million you pay
definitely download the launcher and play around with it, you will be blown away I promise
this is all built off Pixar's USD file format they released as open source back in 2016, we are entering a time where we will see some amazing tech dropping in the next few years
if bonsai could prove it, would it matter?
@neon shuttle No, because we don't to be the platform for this at all.
ah, so you admit then that it doesn't actually matter, and you just wanted it swept out so people can't see it
๐คท
"i don't care if y'all fight, just do it over there away from us" lol
neutrality is one thing, but you can't claim to want a positive platform, while simultaneously allowing situations like this to transpire
It's impossible to determine an objective conclusion to this stuff, though
Again, it's a big "he said, she said"
what do you want to be done though? it looks like a minor thing overall
I've had awful customers who are convinced that I ripped them off
i mean i don't want anything
i'm js this reaction is extremely telling of the community
the guy seemed like an amateur who paid someone to do a job and the job wasn't done
In practice most of my customers are happy with me, and those people just experienced what I did as poor
Why of the community though
That doesn't mean my work is poor though
Who knows whether this is on Bonsai or Kat
it's not reasonable to expect a platform to police things that happen outside of that platform
I wouldn't, for example, ban users from the forums based on conversations that happen here
"it's not reasonable to expect a platform to police things"
proceeds to police posts to protect bad business practice
you can have one, or you can have the other ๐คท
It's definitely reasonable to police things
It's not reasonable to police things that did not unfold on the platform
You're strawmanning the argument by just picking the bits you want
that's a false equivalence and you know it - there are rules regarding public slanging matches on the Discord server. That's something that did happen here
also @deft raft you're a mod who basically condoned it by sweeping it under the rug. it's not your responsibility to address it, but as i said, it's interesting that the go-to response for the entire community (yes, because the rules apply to the entire channel) is essentially "don't ask, don't tell"
Wellp, back to work I guess. Always nice to have constructive conversation about this sort of thing ๐
so what, that happens all the time. I don't care at all. though I don't want to see people going look, shame this guy!
@slender blade move along, i never even pinged you and you're not staff
So, the opposite of that would be? Leaving the post. Leaving every post about this. Allowing people to name and shame, even if it might be a situation where the shaming person is at fault
the opposite basically means you allow those arguments to overflow into channels where they're not even relevant
Or, a middle way, where we investigate some random persons business practice
look like i said before i'm not pitching methods for you guys to run the channel better
y'all can do this shit every day of the week and sleep soundly if you can afterwards
i just said it is very telling ๐คท
yeah because there is no better way
Can you sleep soundly if someone gets shamed on here even though they haven't done anything wrong?
Cause that's the opposite extreme
the exception shouldn't be the rule ๐คท
And it probably happens as often that people are pissed and shame for no reason
look up the community reaction on people stealing marketplace assets or piracy or stealing code and stuff. that's what matters and it's not censored at all
that dude literally opened his complaint with screenshot evidence bro lol
Yeah and I have no idea what happened around that
A single screenshot of conversation without all other relevant context is nowhere near concrete proof
and i'm not saying it's your responsibility to even address the situation
but to just brush it off ๐คท
no one cares , it happens all the time in freelance
@dim sandal stop pinging me, you're not staff either and i didn't come to server feedback for your opinions
I would much rather write some stuff up to help people secure themselves
Instead of handling shaming posts
so that this doesn't happen to begin with
I'm part of the community though! ๐
@deft raft as a fellow amateur myself i'll say this experience doesn't really instill confidence in slackers for me as a community, that's my only issue here
That's fine. But on the other hand, no one forces you to be part of the community.
I think it'd be great if you'd try and be a bit less offensive in your conversation, @neon shuttle. You've now told me and huffle to basically fuck off because we don't matter, when you're starting a conversation about server policy based on flawed arguments. If you don't want to have a discussion about it, don't start a discussion
it just seems to odd that you claim it didn't happen on your platform when there's a job board and more than likely it had some involvement
i'm here to speak to staff, not you, so yes, i suppose i am saying that kindly
Also, please let other users join the conversation here.
@deft raft again, never asked for confirmation. was only informing you how telling your response was.
You can't expect a public space like this to accommodate just exactly who you want involved in your conversation
should i take to your DMs then exi?
Sure
But I don't think we have much more to discuss
Nothing will be changed. We made our points I think.
Can u guys add a channel for #animation in the UE5 Early Access section. For the new features like stride warping, orientation warping and so on?
Not really something that will likely happen, due to those being small niche things and the fact UE5 is in EA.
Make the bot scan for stackoverflow link only messages in cpp, remove them, and post a version with the link at the top and the top answer quoted.
like this
It's a non-portable syntax introduced by gcc to specifically deal with this corner case of passing no arguments at all. Without the ## it would complain about the trailing comma being a syntax error.
i think its way too much work for something that doesn't need to exist, it doesn't add any value to the bot, and some answers are way too long to be posted on discord
Yeah it's pretty easy to paste the link and then quote a specific portion that is applicable
Not every link has a direct analogue between the relevant snippet and the accepted answer (or even an accepted answer at all)
Manny is open source and anyone is able to not only test code with him, but make pull requests
Yeeaahh but not all pull requests will integrated. So it's a good idea to ask first before wasting time
Permission to pin in #animation:
#animation message
That helps, but is not 100% solution, problem is Blender and UE use different axes orientation - left vs right.
Then there are certain pitfalls due to how UE computes the relative/local angles on import and in fact switches axes.
Working with close, but not exact, rigs highlights that issue.
maybe #unreal-lounge or something
where you can banter about unreal related things
that is generally not suitable for main channels
not sure general programming should be a channel by itself
that is true
That's the problem. If they don't move they derail, if they move they derail, coz lounge is not a topic centric like just general code talks.
Re-posting here because I was asked not to ping (sorry), Can we have a Control Rig or Rigging channel, since it's it's own interface/scripting method and it's more rigging?
I think we should have an art channel for any graphics content creation, for UE, at the creation stage in the DCC
#graphics no?
yeah but everything there is already about stuff imported in UE
I'm talking about general modeling or texturing outside of UE (but for UE) ๐ including stuff like rigging
hm
but it is an ue server
so outside of it should be on a server of blender or maya idk
no?
yes but no, because it's content that ends up in UE
people on a blender discord may know rigging but it's more likely people here will know rigging for UE
including common problems and fixes, etc
rarely seen a DCC question there. I've seen a lot in #designchat though!
lol
It's tricky. I also would say you should go to other servers for help with other software.
But I understand you point.
However if everyone with e.g. Blender questions goes to Blender, you should find UE help on the Blender server
that could work. something like a text version of #artist alley is what I was thinking of
Why is the c++ server called cpp instead of c++?
i think discord doesn't allow characters other than letters for channel names
well it allows -
That and _ are the only symbols it allows afaik, because you need some sort of word divider
Also Unicode emojis (not Discord formatted ones)
can wee get a bot to post all unreal streams and videos
i use this bot in 3 severs and it works well
https://top.gg/bot/456633518882160642
Why use another bot when @leaden karma can be modified for that?
if eval @leaden karma can do it cool
When @leaden karma asks "What role are you hiring for?"
It should say do not add a full stop.
So people making a job posting for the first time don't have to start over.
Petition to rename #lounge to #this-is-not-cpp-this-is-lounge too
Petition to rename #lounge #this-is-lounge-not-hardware
Just kidding I don't really care
Would have been useful if there were some kind of "paid gigs" section. For jobs that are smaller than permanent positions and contract work. For stuff where someone needs help with a small self contained task and are willing to pay for it. Right now those jobs also go in the contract work section which works fine I suppose but they get lost in the sea of larger and more long term contracts.
The proposed channel would be for stuff like "I need someone to rig this character for me, here's what I'll pay" etc. Just a thought.
Isn't that just #hire-a-freelancer ?
Would be more like a job board. People say what they want done and people make them an offer or they already state what they are willing to pay for it.
As opposed to freelancers advertising. So the opposite basically. But yeah it may be redundant.
As you already point out,#freelance-jobs is the best fit for that.
Though to be fair Discord isn't really a good place for job vacancy stuff anyway.
Works Criticism / Opinions Room ?
#work-in-progress
But that one mostly wont get opinions tho just progress showcases
A Room Specifically for feedback
That's pretty much what #work-in-progress is supposed to be
Reality is most people here are interested in showcasing but not in providing constructive feedback (most #work-in-progress posters fall in this category)
Or they're just here to help out with serious queries, but not interested in providing feedback on general work (I fall in this category)
Alright got it , thanks
It'd be cool to have an art channel for that kind of feedback, but you can always post your wips on a dedicated art discord I guess
I for one am interested in serious art feedback, not those dull general queries
If anything, dedicated sites like ArtStation or Polycount would be better places for actual feedbacks.
But the good thing about having an Art feedback room here would be having Unreal Engine Specific workflow Feedback Suggestions beside the artistic perspective
yup, exactly
that's an issue on some other servers where everyone is advertising their project with a thinly veiled "give me feedback". but if a channel is just for art wips/feedback I don't think it's a problem. Also I for one can't juggle more than 1-2 discord servers ๐ I'm only doing UE stuff so I'm sticking over here
I think tagging @leaden karma in the #instructions channel would be nice, then you can just click his name and send your command of choice right then and there
But then pretty much other posts in the Job board were generated by Manny.
I'm sorry, I don't understand. I just mean editing the #instructions channel post from "Manny" to "@leaden karma"
May as well. It's very easy to do and it might help some folks.
And it's done.
Thanks for the suggestion. ๐
Cheers pfist ๐ป ๐
yoho - so maybe thats a repeat topic, but I feel like i see multiple ppl post updates to their products in #released. I was wondering if there wasnt a way to maybe just have a "true" advert channel for products from the unreal mp so you once get the bump from released and then you at least get the chance to post in a "trashcan" advert channel that ppl can follow if they want to -but dont have to?
I know many ppl that truly respect the rules in released and only advertise once and that kinda fucks their products, but those who dont respect the rules still often enough get away with it and they definitely gain something with it. So why not level the playing field a bit?
And i just have to add, slackers, even if its not mainly meant for selling stuff, is one of the few places creators can actually advertise products to - there's not much else they can do to succeed out there ๐ At least not anything cost / benefit wise...
I would argue that Twitter, Facebook and maybe reddit are pretty huge for marketing your stuff. I haven't once posted on Slackers.
But I don't mind any changes to this, just wanted to share some different experience with the whole marketing situation
I would however say that posting an update to your content counts as a release of that update. Not sure how the rules exactly were though
I think we outline the word "newly" in the description, but mainly to filter bumping old content or sales.
Guess one could apply that to posting updates 
I believe facebook doesnt work without cash, twitter means you gotta already "have" outreach OR it costs?
With reddit i personally have zero experience, i am a sad pre 90s born guy that got left behind when the world started to engage on reddit. So thats on me to not know about it ^^
Thanks for sharing man โค๏ธ
I still believe that a pure advert channel with a follow button would suit a better purpose or the release channel will be overrun by updates and less about ppl actually "releasing" something thats fun
We would take away a lot of that channels lower fidelity projects and the ability of juniors to get exposure for stuff they worked on and now proudly present.
Can we rename #level-design to something else? Currently it more like a general channel for everything.
I think that the people that misused the old game-design channel migrated to the level-design one. And honestly misuse of channels are hard to solve, noone could come up with a solution for the game-design channel and i think the level-design will hit hte same problem
like what? I mean it's supposed to be the channel for level design topics?
i took a quick look there and theres a lot of people asking random questions not related to level design, like how to get the transform of an object or asking for code review and even people asking for a job
figures
I mean the best you can do is keep pointing them to the right channels, but as you say, it sounds like the people who were abusing the game design channel have migrated for reasons mysterious and unknown
maybe create a warning system that would be basically one step before a strike, you get 3 warnings and that results in a strike, after the 3 warnings the rest of the warnings just result in a strike. it could help with the problem specially with people that keep misusing the channels
It doesn't help that the channel description for #level-design is not what level design is.
And that more moderative action is used against those telling people to move to appropriate channels, than those posting random crap in #level-design (which is why we've lost Cranz - one of the few professional LDs in this community)
@reef rapids We have a strike system. But unless you let the Mods know we cant pass out the strike.
If you see offtopic conversation and feel its excessive. Ping a Moderator.
This goes for any thing that breaks or bends the #rules
Donโt hesitate to ping us. Its what we are here for.
Problem is we haven't a clue what #level-design is supposed to be used for
Because the name and topic don't match
And previous attempts at correction have met very little assistance from the moderation team
Yeah, just suggested the warning because i feel like a strike is too harsh for people misusing it once. But i guess it would be up to us to decide when to call a mod or just direct them to the right channel
Probably because we dont know how to fix it either.
We cant stop people from not understanding a concept/topic that is clear to others.
Its the same problem with Design Chat
I think this'd be a starting point?
Would #level-creation be a better name you think that fits both the current description and also allowing room for "design" discussion as well?
The problem with that is how do we, as regular users, decide what is excessive? How long before you mods get annoyed at the constant pings etc? Hell, last time someone tried to give out reasons for Level Design he got shot down by the mods and left the server, and Cranz was one of the few people who tried to help in actual level design. It feels like the powers that be simply don't care. Regular users shouldn't have to mod channels.
Pretty much this^
This would solve the issue of the name not matching the topic at least, but it does leave actual LD stuff kinda homeless
couldnt you just say that level design is a non technical channel?
Description:
"Discuss layout, design and intentions of your playable areas."
Indeed you could, but this
What that would do is it'd at least make it clear what topics are and aren't okay for the channel, which would be an improvement over the current state (because currently we can't reasonably redirect non-LD matters because the topic says they belong in the LD channel, even if it's not LD)
But most likely it'll still see the exact same usage because most people don't understand the term
#layout
#design
? xD
no clue, tbh i never used #level-design since any discussion about level design if done properly would take up the whole space with just one simple conversation
its so much about intention, layout and planning you end up going back and forth about ideas. I dont think theres a simple way to fix this, especially with hordes of juniors that need regularly NEED to ask basic questions ^^
Just let manny post a gdc vault article about level design a day and help ppl be educated. pretty sure over time the content in there will adapt to the topic then xD
(just a theory though)
There are several channels which are pretty specific in their purpose, it makes sense that those types of issue be discussed in those channels as that's where people who are knowledgeable in those subjects hang out. Asking in here about graphics stuff only clogs up this channel and isn't likely to get answered. Most people stay away from here because of all the random questions. Level design should be about the actual design of a level, whether that is something like "Does this shape of landscape help or hinder the flow of the game", "Does the lighting here help the player decide which way to go, or does it not do anything" that sort of thing. But questions like "Why do my textures look like this" or "My shadows look bad, how to fix" is clearly not level design.
100% correct ๐
Maybe the channel description just needs a few example questions in it to make it clearer to ppl and for the community to have something to refer to other than the mods when stopping someone from throwing graphics or bp questions in there?
None of the Mods have expressed concern for excessive Pings that ive seen for those that were in relation to actual need for Moderator attention/action.
If he left because he was unhappy with a decision we made thats on him.
We make no requirement on members to perform Moderator duties. However i will point out that we are not paid to do this, we take our own time to do what we can, with that said it certainly helps us if members to use the Ping function to bring to our attention issues within channels or about members because the reality is that we cant read all chat at all times.
Im open to fixing issues where its clear there is an issue and where there is a clear fix for that issue. You guys are expressing an issue with #level-design and Im hoping we can come to a reasonable resolution.
If we can agree that updating its name and/or description to reflect its usage and that we work out what those need to change to in order to better the channel and relieve this issue then we will.
I think the frustration here stems from that this has in the past, as far as we've been able to tell, been actively ignored and to some extent worked against by the moderation team, whether wilful or accidental
I think most of us in the server really do appreciate the time and effort of the mod team, admin etc. It's a task that isn't always the most glamorous and no doubt can be troublesome to deal with considering the number of channels and the number of server members, so please don't take these comments as an attack on the team. It just feels like when we, as regular users, make polite comments to use other more appropriate channels that we are spitting into the wind, as the saying goes. We know you have very limited time here, you have lives, you have your own stuff, and you are here because you have a passion for Slackers, that said if you go to #level-design and look through the channels comments over time you can clearly see that the issues we are presenting are there and more importantly the amount of moderator input is extremely low. No one is expecting a dedicated mod for each channel 24/7. But popping in it once or twice while here and making the same polite requests to use the correct channels would go a long way to alleviate these issues, perhaps.
I don't think changing 'level-design' to 'level-creation' solves the problem of people asking blueprint and C++ questions in there
tbh, I don't even know how those people are ending up in that specific channel to ask those specific questions
it makes no sense to me whatsoever
that's not what's happening though;
e.g. #level-design message
trying to get overlapping actors in cpp (granted to foliage) has almost nothing to do with level design
Wouldn't having a "No x, y and z" on the description, the same way the #work-in-progress and #released have, help with having a clear stance on what is not acceptable on the channel? Even if there's still people posting wrong stuff on those channels, its way easier to identify it and just ping mods so they give them a strike and remove the post
The problem is that many people don't read the channel descriptions. This is the headache for the mod team really, how to get users to understand where to ask their questions, intuitively.
Hell, many people don't even look at the channel list.
My suggestion is more focused on letting the regulars know what isn't allowed on the channel so they can ping moderation or they can point to the description when questioned why they should move, people not reading the guide or the channel description will always exist an we can't do anything about those.
How about more moderators? ๐
I will make more of an effort to monitor the #level-design channel going forward.
I usually do not frequent it as its not my area of expertise.
You maybe right. We might do a new round of submissions soon.
Should they be a general development channel that goes broader then unreal engine.
Why? This is an Unreal Engine community?
@fast oar a total beginner channel doesnt sound bad though, esp if it has pinned useful stuff and read this first and all that
But #ue4-general has exactly that...
It's just that people weren't much bothered to check them out.
Well I imagine beginners will check out a channel called like that ๐
For the last few months I've been active in this server, most of the time beginners asked in #ue4-general , and sometimes hands on guidance happened there.
The only channels I feel I'm missing are something like art-help (dcc only) or crits and good old design chat. Nowhere to put my pressing questions (even if they weren't about game design ๐ )
I know but I always see those questions pop up here
I do like to see an JetBrains Rider channel, I feel like such one is missing
I'm a fan of rider and I still don't understand why we'd ever need that. We don't have channels for each individual tool, nor is there nearly enough discussion around rider (outside of just suggesting people to use it) to even support one.
Where should such discussion happen?
...what discussion
I refer to what you wrote, you want people to discuss about that tool, but where?
That just seems far too specific as well
I didn't say that. I said I like rider but there's nothing in particular to discuss
Or rather there isn't enough relevant to this server to discuss
Aside from unreal-specific stuff which usually ends up in #cpp.
Well problems appear from time to time, such an channel would be helpful for some people.
Unreal Slackers has x20 or even more users on it than the official JetBrains Community discord
So its more likely to get help on here
If you have an issue specifically with rider for unreal, #cpp is usually where people go. But there's simply not enough discussion to warrant its own channel.
And just because this server is big doesn't mean it has to support every little topic. That's not its purpose.
This is a really bold assumption
Sorry, the follow-up, that it's more likely to get help here
It's irrelevant anyway, "this server is large, therefore it must cater to everyone" is a horrible argument.
Maybe 5% of people here are competent programmers (I suspect fewer), with just a fraction of those using Rider
It's a niche thing, not a core part of UE4, it's pretty much entirely external
I don't know what you're implying, but as long as there is not even an Visual Studio channel its reasonable to me to not have an Rider one.
...yes?
We don't have either.
It's just the question if such channels would harm this discord, which I dont think personally.
My "implication" was a response to this
this is irrelevant.
And channels for specific tools wouldn't be active enough to matter. This server is for unreal, #cpp covers everything related to IDEs under that and any other channels wouldn't be relevant to this server (aside from the very few off-topic channels we have)
I dont think its possible to predict their activity, Unreal Engine & Rider will get more and more users over the next time. It might become relevant at some point.
That's not a guarantee. Hard to beat the low price of free with Visual Studio.
Rider is free at the moment..



