#server-feedback

1 messages ยท Page 19 of 1

mental vessel
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wow, fast

light shadow
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we're all excited ๐Ÿ˜‰

twilit escarp
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Thank you! Yes, very exciting ๐Ÿ™‚

shy jungle
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Hey, I didn't found a place to put my request so I put it here, <@&213101288538374145> can someone of you send me a private message, I have a request, but I dont want it to be public.

shy jungle
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I have an idea to improve the job section and to help freelancers, my idea is to make all the jobs chat only visible when putting an emote on the job instructions.

deft raft
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Thanks. We just briefly talked about how to improve this situation a bit. It will take some planning but we have an idea. I will setup a discussion for the mod team so we can sort this stuff out.

Overall however we can't do much more than forcing those instructions into the users face.

Might be a thing that someone could write up a proper blog post about to give some more insight into how to handle your first steps as freelancers.

warm geyser
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A few days late - but over in Godot land, we have a bot that can be DM'd for people reporting an incident. What happens is, the user DM's the bot and then it creates a temp room with the user name, every mod can see it and interact with it. You can even have mods discuss about the "ticket" in the private channel.

This is how we dealt with helping our community report things outside of outright blatant stuff that do require a @ mod call.

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The temp room IS private, so only mods and admin can access it.

mental vessel
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Nice idea.

sand grail
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@warm geyser we are currently discussing a possible reporting system outside of the @Moderators ping. Thanks for the suggestion ๐Ÿ™‚

warm geyser
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Yeah - I figured, just from one mod to another - this bot's functionality has been quite useful for us. Just wanted to chime in ๐Ÿ‘

open radish
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โ€ข Programmer Parlor - A dedicated hangout for programmers. Yay, I can now feel stupid listening to Kaos and the rest of the gang ( you know who you are :grin:) talking programming, not just reading their comments hehehe ( if only my VPN would work properly, but you know, I live in that country )

ocean siren
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That'd require buy in, probably have to be scheduled. But hey, discord just added a feature to do this sorta thing without role setups.

edit: oh it already is a thing lol

slender blade
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Might be something to have a look at for the 'report' stuff

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Source is available, so it could just be pulled into Manny as well

sand grail
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@slender blade already suggested above, and something we are discussing

slender blade
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Oh, whoops, missed it

sand grail
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np :p

slender blade
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Well, hadn't missed it, but hadn't realized it was the exact same thing x3

mental vessel
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A system where you message Manny, and any of the mods can pickup an actions sounds nice. Just came to my mind.

sand grail
mental vessel
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was joke ๐Ÿ˜‡

slender blade
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Might be neat to have some bot that you can message so that all moderators can see what you reported in private

rain dagger
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I think it would be great if the voice chats forced push to talk to be used. The channel is sometimes difficult to talk in with hot mics, people talking off mic, hearing every key press for multiple people, etc. Then asking nicely usually causes backlash and people will then mute half the server. We constantly have situations where we have to tell people to adjust their mic. It also prevents situations where people are giving a "play by play" on everything their doing to everyone in the channel. I think having push to talk forced on the channel will prevent contention and also prevent possible arguments and conflict when a member asks another member to try and fix their mic.

molten notch
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Maybe having this in only specific voice chats as I don't think it should be forced in things like the Lounge but maybe Programmer Parlor, Support/Feedback etc.

rain dagger
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That's a good point too now that we have more channels.

deft raft
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I set up a discussion for it internally, thanks for the suggestion.

granite bough
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Fix channels not being in their categories:

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Also: Would it be possible to add a sort of community cpp code pinning thing to the Manny bot? We frequently get some interesting/obscure tidbits answered in the cpp channel that get lost in there.
like having a cpp-pins channel, that gets filled by the manny bot. You'd issue a command to add a message to the cpp pins channel, and people could vote on it with reactions.
If that messages gets enough reaction it would get added.

ruby knot
jolly herald
ruby knot
granite bough
jolly herald
jolly herald
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Can also mute channels too if you don't care about seeing new messages there.

granite bough
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good idea

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ty

open radish
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You can also mark the category as read, and you can mute the category.

ocean siren
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press and hold for mobile

loud gulch
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It seems #level-design has devolved into a general mess of anything game related. Meaning that a lot of people may not be getting the answers they seek as they are not posting in more appropriate channels. Can something be done about this? Perhaps change the name and description to something more appropriate?

mental vessel
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Old issue. Left that channel at some point due to it ๐Ÿคทโ€โ™‚๏ธ

true aurora
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The curse of design strikes again

mental vessel
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I wonder about a dedicated channel for non UE C++ topics like: generic C++ and other programming languages (there are some C#-ers undercover over #cpp - gotta isolate them). Regularly some guys will drop over #cpp asking generic C++ questions and sometimes they get answers, sometimes they are shooed out. In #lounge there are also sporadic talks for whatever language. So it could be something inside the "Social" category, next to #hardware - like #coding or #programming (tho that's a category now).

drowsy oxide
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Why? This is a Unreal Engine discord, not a C++ Discord?

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I will typically ignore C# discussion in #cpp so long as its related to UE C# since we dont have a dedicated channel for it, its rare that people discuss C#

mental vessel
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It is about having general place to discuss programming related to or not UE. Channels in Social for example are not specific to UE. C++ is the main reason, but there are other languages too. As written up, it was provoked by how some newbies who wants to get in UE C++ are pushed out.They are directed usually to #lounge or other servers mostly with some bitter aftertaste. What I wonder how can be avoided.

drowsy oxide
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Writing generic C++ that is not relevant to UE is not "Social", it is also not within the scope of this Server.

mental vessel
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I think we are bit picking up on C++. It is relevant as gateway tool to enter UE (as python e.g.) and I proposed "Social" as I think it can be just a place for programmers to hang out and talk about programming, offload a bit #cpp and maybe #editor-scripting . I do get your position on the matter, but that's why I posted here - I want to hear what more people think.

vocal blade
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I generally feel like you should come here and ask a question after you put in some work, and got stuck. I have a hard time thinking of people asking help with HelloWorld in generic c++ as someone who put in the work, so they kinda annoy me. ๐Ÿ˜ฆ

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Especially when there is some UE related problem being discussed in parallel.

mental vessel
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I don't see it specific to generic C++. Over #cpp there are still tons of ppl who has not put an effort too and ask for UE things.

vocal blade
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True, but at least they are on the right channel ๐Ÿคท

mental vessel
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What was flying around my brain is really not just a "generic c++" channel, which seems to be understood as so far. But just generic place for programmers, where if someone is stuck with whatever c++/python or just wanna rant about c# ๐Ÿ˜› can hang around.

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Looks a bit more welcome to newbies too who want to hop into programming. Also, about #cpp being "the right channel" , if you look at, many of the issues are in fact not knowing generic C++ in fact.

ruby knot
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I kinda like the idea of some generic programming channel but not exactly for asking for help with your code but for discussing programming related topics

Sometimes there are really interesting discussions in #cpp but I have to stop it since it's off topic and direct the people there to #lounge which usually just ends the discussion instead of continuing in #lounge

Having a generic programming channel could be a place for those discussions

high iris
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Seconded (thirded?)

loud gulch
mental vessel
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Yeah, I remember.

plucky hawk
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A section for network prediction plugin would be awesome

molten notch
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I said this earlier so bump^^

high iris
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+1

open radish
drowsy oxide
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Network Prediction can be easily discussed in #multiplayer or #cpp. It is not prevalent or popular enough to warrant its own channel yet.

queen dagger
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Can you add "pog" emote? poggggggg

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Or will it get denied

ocean siren
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gross

open radish
odd abyss
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How about a FAQ channel?
In the help channels, new people ask the completely same things over and over again.
If there would just be a list in a channel, where there is things like these would be stated: "How to move Unreal to another drive" and "is unreal free", also the official FAQ page could be added or TOS. There would be less helping required... (and I would finally find out how to move Unreal to another drive... ๐Ÿ˜‚)

slender blade
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Barely anyone actually reads those sorts of posts (or uses the search function) on Discord

odd abyss
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an admin could create a closed channel with the most important things only, so there would be no random-post searching

slender blade
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Generally speaking, the people asking the obvious questions are the same people that have zero interest in looking for the answer themselves

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Sure, but you're still expecting people to go read the entire FAQ first

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Which most people don't

odd abyss
slender blade
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I mean, you're asking for this, so you're obviously not part of the crowd I'm referring to

odd abyss
slender blade
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But most people asking things along the lines of "Is Unreal free" don't actually out any effort into their search on their ends

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So having an FAQ doesn't stop them from asking those questions

odd abyss
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you are right...

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but if someone asks, everyone can just answer #faq, no long reply

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but as I said, its just an idea, you know the people here more than I do, if you feel like it doesnt make a lot of sense to do it, I completely understand

open radish
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Once A.I. becomes more general-purpose, a discord bot could have [an A.I. front-end skin] with [an FAQ back-end database], then the discord bot would auto-respond to redundant questions asked in chat โ€ฆ similar to some Reddit bots that correct users or perform conversions/calculations.

ocean siren
# odd abyss but as I said, its just an idea, you know the people here more than I do, if you...

it makes absolutely no sense. You are operating under the assumption that people will put in the basic effort instead of begging to be spoon-fed.

There was a user on here that I would have helped but he kept pestering me with super basics that I told him where to learn about. I could have hopped into his voice call and read him the same document and he would have accepted that.

After I made it clear I would help him after he helped himself he just started ignoring me and trying to find someone else who would explain what an actor even is.

odd abyss
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sounds sad man

strong tide
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So many people just don't want to accept the hard work and hours needed to do things. A simple principle I like to go by; if you're not willing to spend your own time to help yourself, you're not worth mine at a all.

ruby knot
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New people don't realize how much time it takes to achieve anything

main palm
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^ yup everyone wants to just wake up breathe and have money and fame flow into their veins as if thats normality somehow xD

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a feedback i have for the server which i believe would be helpful to many who actually are actively trying to figure out how and what can be done to achieve their project goals; would be a solutions page under the general unreal engine channel.

Since ive noticed solutions can be posted in there if it was confirmed to work for an individual with a label or simple means to search for said specific issue above the parts of the disccusion that pretain to the issue and solution you can easily just use gyaza screen capture to cut out specifically the parts of the conversations that lead to the resolved issue in a neat file for example
ill show such below after the end of the post
Which would make those who want to help have far less burden of carrying those working on their project to the finish line, as an absolute insane crud ton of solutions have been posted over and over and over and even unique ones to issues i didnt even conceive were possible. for the last year if not longer to be honest
this would make it far easier to get an answer or help/fix for issues or problems you may encounter since there will be a channel filled with an assortment of issues you could run into. and we wouldnt have to rely on very few who know this engine like the back of their hand the absolute goats.
example format below
v -----------------------------v

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obviiously this can be much cleaner or finnesed

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or even just described in a short text

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with only the key words for the upper part with the terms you would search when trying to find the solution to an issue you couldnt find elsewhere or on the web/youtube/classes/tutorials etc

marble tusk
main palm
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oh sorry than im just stupid it seems x-x;

marble tusk
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It's rather quick for a forum post to be searchable on Google. My writing about Euler transform not long ago already listed in the search results.

main palm
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;O; sorry

dry linden
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one day ill make a PR to manny where you can select a range of messages and Manny will convert and post it as a full fledged forum conversation, all from one account, in the appropriate category and everything. and it will be written in Rust

slender blade
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That honestly would be incredibly useful

leaden karmaBOT
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:triangular_flag_on_post: Mass Studio#8993 received strike 1. As a result, they were muted for 10 minutes.

prisma edge
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I nerd feedback

mental vessel
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lul

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Mods, such a misleading channel name you have.

mental vessel
# prisma edge I nerd feedback

This should go in #work-in-progress and hope someone answer. This channel is for questions and issues with the Discord server itself.

prisma edge
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Sorry

magic owl
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So if we are developing a game, is this were we can post about it to possibly get feedback on it? Or is there some other tab or completely different server that would be better suiting for this kind of thing?

eager surge
magic owl
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Thank you.

marble tusk
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Should we have a rule or pinned messages to encourage members for posting direct screenshots of the Unreal Editor, instead of taking photos of the screen with a phone camera?

Those taken from phone camera are often poorly taken, with overexposure and tilted angle, which caused dizziness attempting to read what's going on in the screen.

slender blade
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I generally just skip any posts with such pictures - another one of those things where I think most of the people that need to read that message won't actually read that message ๐Ÿ˜›

marble tusk
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So, should we have more explicit rules to not discuss modding unsupported games (including asset ripping) in this server? Been noticed multiple instances of people joining the server with such intentions.

molten notch
marble tusk
drowsy oxide
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#rules 5 covers this.

While ripping content for personal/educational use is a very fine line, any attempt to redistribute or otherwise profit from ripped or pirated content will be met with an immediate ban.

If you believe someone on the Server is breaking this rule, please contact a Moderator immediately.

open radish
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we need 2 #ue4-general channels.
peoples text goes invisible very quick

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so if i think ue1 is full, i will post the question in ue2

drowsy oxide
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If that channel is moving to quickly. Try and choose a channel for your question that is more specific.

open radish
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that one is also full? ๐Ÿ˜„

reef rapids
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you could also wait 5 or 10 mins and come back to ask your question

mental vessel
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Is @leaden karma !coin working?

chilly ivy
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It's either !coin or @Manny coin.

mental vessel
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Ah, I always thought I need to refer to his name ๐Ÿค”

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Okay, good to know.

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Thanks ๐Ÿ™‚

reef rapids
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Should we add something to the #more-resources or the #rules regarding google drive/mediafire links when asking for playtest on the #work-in-progress ?
Something like "Try to upload your game to a game hosting website, like itch.io or gamejolt, instead of providing a google drive or mediafire link. People are more likely to download and playtest your game and you can get feedback from other people that see your game on the site."
Not something that could lead to a mute or ban though, so i don't think the #rules would be the best place to put it.
It would be something like a tip or suggestion for people that are trying to get feedback on their games, since i see a lot of people sharing those types of links when asking for playtest in the #work-in-progress and i feel like people downloading the game to playtest would feel safer.

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Also noticed that the #more-resources still has a section about the design-chat that doesn't exist anymore

marble tusk
chilly ivy
reef rapids
# marble tusk There are many private reasons why people upload their game projects to normal s...

Yeah, i understand that, but still itch has an option to make the game private (draft) and use a special link to access it. But as a counter argument you could say if you want people to playtest your game you should make it easier for those that are going to playtest and honestly, just my opinion here, i don't feel safe downloading random things from drive or mediafire, at least on itch i feel like the game is more legit, might be because i'm used to it though.

chilly ivy
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It's out of date and poorly formatted. I need to sit down and go through it all.

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Hardly anyone reads it.

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And I've been focused on more pressing tasks lately.

marble tusk
chilly ivy
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I can see both sides of the argument here. I'm not sure Discord is the best place for tips like that, though. Maybe there are other ways we can offer such resources to our community in the future.

marble tusk
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I think I missed the joke here.

reef rapids
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I wouldn't trust the windows defender that much. But anyway, i'm not saying people can't do it, i'm suggesting something on the lines of a suggestion to them, like try doing it like this instead because x and y, also i feel that some people don't know that this type of platform exists specially when you are starting on game dev

wraith glade
wraith glade
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Then an itch.io link is no safer than a random google drive one ๐Ÿ˜‰

reef rapids
wintry prism
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Just a suggestion, I wish there was a channel related to math, so that people can ask math questions.

dim sandal
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people would just abuse it so others can do their homework for them!

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but really, cool, but maybe something more generic like high level programming help, including math or vectors or whatever (not necessarily blueprints or c)

digital socket
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Pure math that isn't related to Unreal goes in #lounge.
If it's related to some feature of Unreal, there's probably a channel for that feature where you'll find help from people familiar with that feature and the math associated with it.

mental vessel
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I demand there is little to no any work in #lounge it is a place to chill, not to be off-ue-topic work. It is a holy place.

drowsy oxide
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Yeah it doesnt seem to have much engagement, unfortunately, we cant do much about that.

wraith glade
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If you replace it with #python, then you lose the blueprint editor scripting aspect (which was sadly poorly-documented the last time I looked at it)

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But that channel is very busy and so the few people who know about bp editor scripting likely won't see the questions?

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Though I guess no one answers them in editor scripting either

open radish
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how about integrating a payment system. if someone answers a question, the asking person has to pay.

drowsy oxide
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The Job Board exists to facilitate helping to connect users that want or offer paid help.

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Directly integrating a payment system into Discord itself will never be something we would want to pursue. The security issues alone make it untenable.

mental vessel
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Some ppl over #cpp will become rich quickly ๐Ÿ˜„

high iris
open radish
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only money will increase the answering-rate

sand grail
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This discord is not about money though. People help cause they want to help. If they want to make money they can use the plethora of other places to do so.

molten notch
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plus also people are in different situations and may not be able to pay

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๐Ÿ˜…

open radish
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other places, like which? they shouldnt be unafordable tho.

open radish
high iris
open radish
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people who cant afford do not suffer more than before, without the payment system

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they will still getanswers.

high iris
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They do though, if the incentive to answering shifts to people who can pay

open radish
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im not saying no free help at all

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the incentive can also be if you like someone or not.

uneven jetty
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But what if you dont like anyone ๐Ÿ˜ฎ

open radish
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it is difficult to engage in a philosophical discussion with someone that states : only money will increase the answering-rate I mean, poor Leibnitz and his sufficient reason ๐Ÿคฃ

mental vessel
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tbf, the only benefit I see for ppl asking is they gonna put a bit more effort in advance (say few minutes). Which will solve maybe like a third of the questions.

chilly ivy
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We intend to keep all of our resources free for everyone.

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If you want to support someone who helps you, buy their games, tip them, etc.

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There are many ways to do so. ๐Ÿ™‚

mental vessel
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lmao, who ponkkis did you wrong?

marble tusk
dry linden
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emoji wise, it would be cool to have more unreal engine iconic assets, similar to the new profile pictures on the forums. You can't argue that there needs to be an animated emoji of manny with the new googly eyes ๐Ÿ˜‰

chilly ivy
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An animated emoji with googly-eyed Manny sounds hilarious.

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And yeah, some MetaHumans, the Lumen girl, and perhaps some material spheres sound good too!

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Ohhh maybe the ferret.

open radish
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why u have only 7emojis btw

chilly ivy
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Because we never got around to making more.

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The important question is: which ones should we add?

neat grove
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Maybe react roles for: Coders, Graphics artists, Modellers, Animators, etc?

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Coders and BP could be separated

drowsy oxide
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We have discussed this issue before multiple times in the past. At present we feel no reason is sufficient to add React Roles or any other Role that further separates users at this time.

wraith glade
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Also please don't add emotes which are heavily associated with bigotry

chilly ivy
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There's a reason our #1 rule is Be excellent to each other.

marble tusk
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The "just ask" emoji could be very useful for those who are initially secretive about what they're trying to ask or just said "DM me to get the question"

turbid spoke
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I think there is no dedicated "game design" channel or not?

chilly ivy
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We used to have a game design channel, but hardly anyone talked about game design in it. So we renamed it to design chat, a broader discussion for designers... and it still was basically a free-for-all. So we archived it. If we figure out a better way to enable design-specific discussion in the future, we may bring it back in a new form.

chilly ivy
main palm
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i feel like a channel for discussing game development concepts and ideas can really help i know it'll be a sort of free for all with no real ways of regulating it without weird segmentations but being able to freely express concepts ideas ways of implementations can be very very useful for unreal developers here as me myself im currently reworking my game map out and trying to figure out what ratio looting in a mission compared to mission completion rewards could make a player feel the time investment to loot off course be

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it could be a 30% ratio of the mission completion or even a smaller number with chances to loot higher end stuff regardless its something a disccusion could clearly help others out with in their own concepts and ideas seeing how others feel about such a concept or idea of their own

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in my case i want more perspectives to how going off course and exploring the game worlds map and lore and areas could reward a player for moving off course before circling around this would give more reason for lore based level design but i dont have a pretty finnesed idea of a generally appreciated way a channel for just that kind of thing would allow lots of people when they have ideas to pitch in and suggest or tinker or breakdown anothers concepts for implementation

mental vessel
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Practice showed that in the game design channel, the game design talk was less than 5% probably. This went for a lot of time.

turbid spoke
wraith glade
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It's not really a great answer, but I kind of think that those kind of discussions might be better on a more general gamedev server, as this one's focus on Unreal Engine tends to make it far more about the technical side of things

main palm
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you do have a point x3

chilly ivy
chilly ivy
turbid spoke
chilly ivy
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What was that something? I'm asking because it would be helpful to know when thinking about how we can address this.

turbid spoke
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Ah yeah, it was the general question of talking about any possible game mechanic in first person games ๐Ÿ™‚

chilly ivy
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Interesting, ok thanks!

native portal
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Did there use to be a control rig channel? Is there one I can't find? If not any chance of one being added?

fierce kelp
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I already brought this up a while ago, but the new UE website mentions multiple common use cases for the engine, some of which could benefit from having channels here (and I'm not just saying that because I work on automotive & simulation ๐Ÿ˜‰ )

chilly ivy
fierce kelp
# chilly ivy General channels based on those use cases/industries is something we've discusse...

I'd say those channels would be pretty similar to #aec-visualization or #virtual-production, which I actually browse regularly and find pretty interesting, even though they're pretty far from my actual job. There are some overlaps in terms of tools and issues, so sometimes you can find some ideas or feedback there.
But on the other hand, I get that it's a slippery slope, as the range of industries which can use UE is always expanding, and there tends to be some kind of overlap between each one.
One feature of the engine I heavily use but don't know where to discuss is nDisplay. I tried #virtual-reality, but the subject is only discussed in #virtual-production (which is why I browse this channel). But though it's the same tool, use cases are different.
On a more "meta" thing, I always wonder if it'd be better to have a #simulation where we could discuss, among other, nDisplay's use in simulation; or #ndisplay where we could discuss nDisplay in all its shape and forms without spreading the (already thin) user community into industry channels. I think "engine feature" channels aren't really in this server's philosophy (which I understand), but I wanted to give some feedback on that point nonetheless.
Other subjects related to my job I'd like to discuss, and for which I don't really find the place, are industry standards. I'm not going to bore you with standard names, but the (automotive) industry loves standards, and my job (when not using nDisplay) is mostly about implementing them in UE.
But then again I often wonder if simulation & automotive UE users find their way to this Discord server, and if there'd be enough contributors to have active enough channels. Not an easy job you have managing this server! ๐Ÿ˜‰ Keep up the good work anyway, thank you & moderators for this great place.

chilly ivy
granite horizon
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Add a unity channel alex

slender blade
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I feel like it'd be nice if there was some sort of indicator as to what happened surrounding a warning

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Things like this often raise eyebrows for me

chilly ivy
slender blade
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That'd be my line of thought

mental vessel
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+1

sand grail
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But wouldn't the reason also be too much for the regular user to see? I could see an option for stating which rule was broken in regards to the strike, but the full strike message seems a bit too much?

slender blade
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I can definitely see that side of the argument, which is why I've never brought this up in the past

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I feel like just the rule is generally fine

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But at the same time, I personally appreciate being able to see what people have done to get in hot water, as it helps me gauge their person and how much I care to interact with them

ruby knot
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A person should not be judged or change the way you interact with them by the strikes they have

slender blade
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A person should be judged by their behaviour, and their strikes are generally indicative of behaviour in messages that can no longer be read

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So whilst I see your point, I don't think it really holds up

ruby knot
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Rule 1 Don't engage in public shaming or witch hunts. Keep discussion civil and thoughtful. In general: Act in good faith, assume good faith in others, and be constructive

slender blade
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It's not a matter of public shaming or witch hunts, it's just a judgement call. It's no different from reading a conversation between some people and deciding that one of the people in the discussion's an ass and blocking them

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If you're not okay with that either, you're just trying to keep human judgement out of the server, which is a pretty weird premise

ruby knot
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What I'm saying is if you decide to engage in a conversation with them your behavior towards them shouldn't change based on their strikes
You should still act professionally

slender blade
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Right, which is fine

chilly ivy
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You're the second person to suggest a rubber duck. ๐Ÿ˜„ It's on the list of considerations!

slender blade
#

Except generally when moderating you remove the material that I'd use to make my judgement

#

If someone skirts the rules and gets warned, the messages in which they skirt the rules are removed

sand grail
#

@slender blade While i don't feel the full strike reason should be shown, a simpler reason for the strike should be shown which is generic based on why they were given a strike.

slender blade
#

From where I'm standing, I'd say that if people don't want their warnings etc. to be public, they should make sure not to get warned by reading the rules and treading more carefully

#

Again, it's a bit of a mixed feeling on my end, I do understand the argument but ya know... As a regular here, if I do something that's worth a warning, I'm absolutely fine with that being visible to everyone

#

If I don't want my infractions visible, I should make sure to not get them

#

Showing the reason people were warned is a replacement for the messages that are deleted, allowing people to still make a judgement based on someone's behaviour

#

I'm not a big fan of spending loads of time helping people that can't be bothered to read the rules, for instance, but if I can't get any context as to their behaviour because all elaboration on what they've done is removed, then I lose the ability to make that judgement

#

(To be clear, I don't necessarily feel very strongly about this, just making the argument because I'm thinking about it at the moment)

ruby knot
#

I see your point and that's fine in my opinion
That's adjusting to the way that person is ๐Ÿคทโ€โ™‚๏ธ

slender blade
#

I'd argue that judging someone by their infractions is the exact same, as the actual behaviour they exhibit is no longer on display by virtue of context being removed when moderating

sand grail
#

But it's more, say we gave a strike for XX received strike 1. As a result, they were muted for 10 minutes for "Some super long winded messages here which describes the reason for the strike" would be a bit more long winded than simply having the strike reason in the public channel saying XX received strike 1. As a result, they were muted for 10 minutes for "Spamming

slender blade
#

I personally prefer more context over less context, because shorthands make it difficult to judge 'severity' (excuse the poor phrasing - I hope you get the idea)

#

Because there's spamming in the sense of someone asking the same thing in four places because they weren't sure which channel was the right one, and there's spamming where people just post the same thing a hundred times

chilly ivy
#

If anything, we're leaning towards adding a simple pre-written reason based on the violation that occurred.

ruby knot
#

I do understand your point Victor
Seeing someone get striked without seeing the reason for it raises questions

But I agree with Kaos, having a simpler public reason is the way to go I feel like

slender blade
#

Better than nothing, but nevertheless, the argument above stands

#

More context is preferable because it allows for a more concrete judgement call, because it's hard to judge from a generic message

#

Anyhoo, I've made my point, I'm pretty sure you see where I'm coming from

sand grail
#

It is also down to what part of the actual strike message should be shown to everyone, as it could contain some information which should not be posted into the public view.

slender blade
#

Don't think we need to drag the conversation on a lot

#

Yep, that's fair

chilly ivy
#

Thanks for the feedback folks. This was a helpful conversation.

sand grail
#

yeah the wording was generic, and not meant to represent the layout

vocal blade
#

a snaphost of crash report client would be appropriate

ocean siren
#

lighting needs to be rebuilt

chilly ivy
high iris
ocean siren
#

default sky sphere, with that message. Crop the letters out.

LNBR acronym

#

ยฏ\_(ใƒ„)_/ยฏ

chilly ivy
#

Probably need a "45%..." and "compiling shaders" emoji, too. ๐Ÿ˜„

#

Actually, when used standalone without a message, the full text is pretty readable.

#

Hm...

ocean siren
#

can we get the in editor compile button with the ๐Ÿšซ superimposed - :hot-reload-bad: say

timber linden
#

An emoji with the blueprint dragon icon

chilly ivy
#

Obvious choice.

timber linden
#

There is also the old unreal blue logo

wraith glade
chilly ivy
#

There have been many debates over the years about what exactly it is.

#

When I first saw it, I thought it was a raptor.

#

Or some other type of dinosaur.

open radish
#

Some creature from Unreal maybe?

wraith glade
#

The way the top half of the head is separate suggests it could be a helmet, like the serpent guard helmets in Stargate

chilly ivy
#

It's a dragon, btw.

#
wraith glade
#

That's some awesome trivia... I guess we're kind of wandering off the topic of server feedback though. ๐Ÿ™‚

chilly ivy
#

No worries. I figured it would come up when that emoji was suggested.

digital socket
#

Unreal mannequin needs an emote ofc

deft raft
#

I mean there are a lot of icons in the Editor that we can turn into emojis too.

#

Might even help guiding people around a bit :P

#

A lot of Actors also have a unique icon

#

Should be relatively straight forward to massimport those

ocean siren
#

the default loading "throbbers" (the animated dots that were a widget, in case the name changed)

mental vessel
#

As you are adding channels anyway, maybe reconsider again adding #programmers-lounge or something? There are some ppl interested #server-feedback message (and up). Currently, #cpp is a third questions for generic C++ or Visual Studio / Rider or just some lounge material which is halted frequently as off-topic. If it is so bad and not useful you can always remove it later, but it seems worthy to trial it out.

high iris
#

Feels like a natural text-based version of the same role that the voice-based Programmer Parlor fulfills now.

wary sandal
#

Maybe a channel for world partition

dry linden
#

that is awesome trivia about the the default sprite there

#

it would be pretty awesome-sauce-m to have a screenshots channel under the new ue5 category and see everyone stress test the new toys

opaque sage
#

The #job_board should have a 'Feedback' channel.. where people can discuss (and warn ) about possible frauds to others.

#

I recently ran into a sophisticated fraud (99% sure at this point).. and it sounds very legitimate, but I can't warn others (until mods complete investigation into it).

#

more people would apply in the meanwhile, and may install malware or give out information in the meanwhile

drowsy oxide
#

@opaque sage If you have a concern with another member of the Server please report it to a Moderator via a Private Message.

#

Please also be aware that we make special note, users who engage with each other through the Job Board take all responsibility to protect themselves with those dealings.

#

By all means, please dont hesitate to contact a Moderator if you feel someone is not genuine or breaking the #rules.

opaque sage
# drowsy oxide By all means, please dont hesitate to contact a Moderator if you feel someone is...

Well I'm just saying that there should be a people based filter on top of moderation. In some other servers where gamedev jobs are posted, they allow people to 'up thumb' or 'down thumb' a post.

Being 'down thumbed' isn't 'Too Much', but can quickly warn others about a possible 'semi-toxic' person/firm .. even if they are not technically breaking any rules. As well as, in the case that they are breaking a rule, by the time the investigation is done, some people do end up falling victim sometimes.

ocean siren
#

It very quickly becomes a popularity contest, with he said-she said stuff.

#

So, it doesn't even solve the problem

chilly ivy
#

Thatโ€™s why we donโ€™t do it. Itโ€™s wide open for abuse and doesnโ€™t really solve the problem.

ocean siren
#

I've watched people steal tens of developers' work and then get UE4 spotlit/grants

#

It just happens and there's nothing you can do. Freelancer, beware

opaque sage
#

I'm aware that the convo thing would be open to abuse. But what about the 'upthumb'/'downthumb'
Practically speaking, that system doesn't get abused atleast in many other servers that I have seen it work. Just being able to react, is different to leveling accusations in a text channel

deft raft
#

Hm I feel like one single downvote could already push people away, so a single person can still abuse it to some degree.
This should really be one of the things contractors have to learn. You need to be able to properly secure yourself.

#

If there is evidence about a user scamming others, then this can always be brought up with mods.

#

There is a lot of things you can do to make sure your client doesn't waste your time.

#

(and money)

slender blade
#

We used to be able to react to job-postings, and it was rather a shit-show

marble cosmos
#

Would it be worth it to have a dedicated c++ channel under UE 5 early access category for discussing any new additions and changes to the engine codebase?

marble tusk
#

Unlike actual job board sites, Discord posts are more susceptible to react vandalism, so yeah.

wraith glade
#

One studio could downvote all of the competitor's listings, to encourage people to pick them over the others

#

(Though I guess that would be easy to spot since it lists who added the reactions)

marble tusk
slender blade
#

Not individual ones, only all of them

#

That said, you can warn the person and give them the boot if they continue

wraith glade
#

You can remove individual ones, though the UI is slightly non-obvious

slender blade
#

Ah yeah, you can nowadays

#

That's nice

analog burrow
#

Can we get a ue5-source channel? So things won't get mixed up with ue4 stuff in #engine-source

deft raft
#

Given ue5 is only a preview sort of, i would not use any of the none ue5 category channels for it

#

I will bring up the request for a new channel under the ue5 cat

analog burrow
#

Yeah, assuming lots of people will try to build the engine from source to get latest changes and face some issues, I thought it may be a good idea

deft raft
#

I added a channel for you

chilly ivy
#

Whatever it is it's been removed, and this is not the right channel.

#

Oh, I see.

leaden karmaBOT
#

:no_entry_sign: Coldfire385#4925 was banned.

warm geyser
#

Are mods open to DMs?

drowsy oxide
#

Yes, if you have any concern about a Member or the Server please Private Message a Moderator at any time.

warm geyser
#

This is specifically in the context of server stuff

open radish
#

i think unreal engine must give a feature for making textures also

#

because for some ui, we need other softwares and like photoshop they requires a subscription of about 220 dollars

#

per year

deft raft
#

@open radish This is feedback for the Discord Server, not for Unreal Engine.

#

This is an unofficial server after all, so if you have suggestions, you will have to post them on official platforms, like the forums.

open radish
#

but i thought this is the official server

deft raft
#

nope

open radish
#

in reddit and other famouse websites also this server's link is given

deft raft
#

Yeah, we are probably the biggest community, but not official

#

I don't think Epic Games has a public official server

#

Would also not make any sense anymore at this point

mental vessel
#

Their forum on their website.

deft raft
#

Well yeah

#

Last time I checked their forum is not a Discord Server ;)

mental vessel
#

Yeah, just giving an option to the dude.

open radish
#

so, what is this server's topic

deft raft
#

Ah, I already did, thought you answered me

open radish
#

any other company

deft raft
#

No, it's not company driven. It's just a hobby project basically.

open radish
#

ok

#

thanks for all this

#

But after all this also seems official

mental vessel
#

It is not.

deft raft
#

It's as unofficially official it can get :D

mental vessel
#

All volunteers and fans.

#

So go help your fellow dudes, that what we do around. Or just slack ๐Ÿคทโ€โ™‚๏ธ

chilly ivy
#

Itโ€™s on the list. ๐Ÿ‘

#

Great idea to have the legacy logo.

sleek warren
#

I'm not trying to start off-topic discussion about this here, so won't go further on that ๐Ÿ™‚

analog burrow
chilly ivy
open radish
#

Add a stylised five at the end

topaz yoke
#

@admins i streamed fortnite in the hangout channel for 5 mins before hopping in unreal engine this morning; kicked / muted for 10 mins by manny bot for streaming; then i get back in and now im banned from streaming altogether till June 29th.. gg

#

no warning, no nothing. pretty messed up

slender blade
#

Feel like Ferlin's kinda tip-toeing the line there with the self-promo and exclamation point to get to the top of the list

sand grail
#

i see no harm in that tho, from my own personal opinion.

#

a lot of people do the ! to get to the top but we can't really stop people doing it, that would not be right.

slender blade
#

I don't really have a problem with it in most cases, but self-promoting while using tricks to get yourself to the top of the list...

topaz yoke
# glossy gulch no warning? https://i.gyazo.com/f0a5cc609e12e1af167751263850af53.png

Hey Luos, thank you for answering my support ticket here. To be honest I'm not sure where that was posted and don't believe I had received a notification for that message. My apologies honestly, had thought I would have been direct messaged if I was doing something wrong. Unsure what's up with discord but I've always had trouble locating when people do that @ message thing. Thank you for the response.

mental vessel
drowsy oxide
#

Or we could just ignore them as long as they arent breaking the #rules

celest nebula
#

Add an Engine-rants channel to rant about either your simple mistakes or something in terms of using the engine

drowsy oxide
#

You can rant in whatever channel you like as long as its ontopic and within the #rules ๐Ÿ˜›

celest nebula
#

ah alr

crisp chasm
#

The #multiplayer channel is too overcrowded in my opinion. Too many people asking questions about basic things like replication.

Every time I go to sleep and wake up again there are 50+ messages, each time.

Questions about more advanced things like beacons are drowned out and never answered. Now maybe this means that nobody on this Discord has knowledge about beacons. But I highly doubt it.

I've seen in the history that there are at least 2 people who know quite a bit about beacons. But I'm guessing they and others who know never see my questions because it's always quickly buried by the basic questions.

Could we get an extra channel? Not sure about the name but it could be just
#beacons

Or maybe this since IOnlineSession implementations are also very advanced things:
#beacons-and-sessions

Or maybe something more general:
#advanced-multiplayer

mental vessel
midnight star
#

#rules We should add a rule like this: Always Google the issue or check in the Unreal Engine manual before storming peoples with questions.

vocal blade
#

#multiplayer is fine imo, reason you need to be lucky to get an answer for a topic like beacons is because they are not commonly used, and once you set them up you forget about them by the end of your project. And you won't get as much engagement from people if they need to do the refresher course to answer your question.

mental vessel
crisp chasm
midnight star
#

@mental vessel wait are you telling me learning takes effort?

mental vessel
#

Nah, better go ask on the channels. So hard, much troubles.

crisp chasm
# vocal blade <#221799385611239424> is fine imo, reason you need to be lucky to get an answer ...

Yeah that probably too. The problem here also has to do with that Discord channels are not really an ideal medium for Q&A. Threads would be much better. But oh well, this is the most active "forum" for Unreal Engine.

Questions about advanced stuff like beacons are question that should be able to stay visible for days so that the persons with knowledge actually have a chance to see them.

So preferably a low active channel. Which is the opposite of the current #multiplayer channel

vocal blade
#

people very rarely mind if you @ them referring to the conversation they had about a specialized topic in the channel

crisp chasm
#

Multiplayer is such an important aspect of Unreal Engine. To have it crammed into one channel is just hurting the Unreal community

vocal blade
crisp chasm
midnight star
#

I wish there was still more people in voice chat in those hours.

#

Yesterday we had at one time 21 people in one group chat

sand grail
#

Discord is getting thread support

#

so things might be looking good in respects of that

wraith glade
crisp chasm
# sand grail Discord is getting thread support

If it is "thread support" such as Slack then it won't make much of a difference, so I won't get my hopes up.

But in the meantime, does this mean you are not willing to split up the #multiplayer channel :confused: ?

sand grail
#

I never said anything about that ๐Ÿ™‚

ocean siren
#

I think splitting high traffic topics into a couple of channels makes sense

topic-beginner
topic-chat
topic-chat2
...

#

multiplayer, blueprint, and cpp could all benefit from this, it isn't rare to have many discussions in flight (and I don't mean users trying a suggestion for a while before returning with questions) in those channels

mental vessel
ocean siren
#

unreal-engine-beginner-2 lulrgb

sand grail
#

One of the issues is having many different "relevant" channels, and the user not knowing where to ask. I have seen this a lot on some other discord server that have multiple channels for the same topic, and lots of people just asking the same question in multiple channels (more so than we see here)

#

then it comes to sheer volume of channels on the server, and navigating them

eager surge
#

Personally I'm against splitting channels that way. It ends up wasting people's time and makes things frustrating for newcomers. At least with cpp/multiplayer while there are usually a couple of different topics going in parallel I feel like it's usually not too much for the channel to handle. #ue4-general might be a different story. And if discord ever gets a decent threading system it's a problem that'll solve itself.

crisp chasm
#

If it ever arises that people want further topics split off from the multiplayer channel then they should come to #server-feedback and maybe #beacons-and-sessions could be renamed or a 3rd channel could be made. But that is a conversation for the future that might never happen :)

dusk grail
deft raft
#

How does a Slack like thread system not solve this?
Ask a question and replies are in the thread. That should remove a lot of spam between a discussion

crisp chasm
#

The fact of the matter is, if you are dealing with advanced (programming) things this Discord is not very helpful. The people with the knowledge have very little chance of seeing the questions.

Right now there is very little information about beacons. One half finished tutorial that really cuts down to the bone. Another is just using the steam party implementation. There is very little documentation, only the comments in the code really.

Everyone needs to go through that same grueling process of figuring them out because there is no platform to discuss it with each other. I'm already 50+ hours in for something that should be simple:
Sending an array of UniqueNetRepl to the server and getting a boolean back whether the reserve succeeded or not

slender blade
#

My real recommendation would be to try to network your way into places that have a higher concentration of highly skilled people. In a community as densely populated with beginners as this one, this is an uphill battle, because newbies don't read and/or don't understand what they do read, so they'll just go all over the place anyway

#

What also happens when you split channels into sub-topics, is that a large amount of people won't read the sub-topics they're familiar with anymore

crisp chasm
slender blade
#

I.e. I'm decently familiar with particle stuff, and could probably answer a reasonable amount of questions about them, but I only answer them when they come up in #graphics, because I don't care to also monitor #visual-fx and #niagara, because that's not really my niche

#

I'm really not so sure whether it would be

#

Either way it's just conjecture. I'm just raising it as a counter-point, I don't really have a view on this specific topic

crisp chasm
#

Oh I am, 50+ messages every 8 hours. There is no way people will scroll up that far

slender blade
#

Right, but if you split those messages over various sub-topics

#

People will just not read half those sub-topics

#

You're just looking at volume spread

#

But there's a psychological factor there

crisp chasm
slender blade
#

That's fair

#

Raises the question though whether a channel like that will actually see enough usage?

#

I suppose potential lack of usage is not necessarily a reason to not give it a shot

crisp chasm
slender blade
#

That's what you think because it's your niche

#

In practice 99% of viz-dev is lumped into #graphics

crisp chasm
slender blade
#

Low traffic != low usage

#

Low usage is problematic in a server like this because you're adding UX complexity without meaningful benefit to the community

crisp chasm
#

Well in a hypothetical situation:
If I would post a question and the channel remained dead for 7 days but then someone answered that would already be a great start

slender blade
#

Anyway, usage stats etc. are conjecture, it's really just up to the mods whether they'd want to try it, that'd be the only way to know whether it sees usage

crisp chasm
slender blade
#

The truth is that this is largely a community of beginners

#

With a couple of very skilled people sprinkled in between

#

I'm in private/'gated' communities with other tech artists

#

So when I have actually complex issues, that's where I go

#

Because the population in this server at large isn't skilled enough for them

crisp chasm
slender blade
#

Try dropping the people that have helped you constructively in the past a DM to see if they'd be up for forming a sub-community for complex networking stuff?

crisp chasm
slender blade
#

Well, you do you

#

But trust me, if my tech-art stuff was just a separate channel here

#

That channel would be useless compared to the separate communities I'm in

#

Because the population's radically different

crisp chasm
slender blade
#

I'd be surprised if they don't x3

mental vessel
deft raft
#

I actually see advanced questions, like Beacons, and I choose to not answer.

#

Because I don't have to answer. Answering such complex questions takes a lot of time.

#

So it's not always that one doesn't see the questions.

#

Pretty sure a lot of people see them and choose to not answer them due to the amount of time it takes

#

We will see how threads turn out. We can always "enforce" them by moderating them a bit. I don't think we will split the channels up atm.

crisp chasm
#

Many of the questions posed here are easiliy googled, we all know it. But they ask here anyway and they clog up the entire channels. Not much can be done about that except creating others channels. Threads won't help this problem

deft raft
#

Yeah sure, so can be questions about beacons

crisp chasm
#

You can find information about the basic stuff with 1 google search, I dare you to do the same with beacons

#

I once came here asking for a #nativization channel. It was shot down because it was too niche and the feature wasn't deemed important enough.
Beacons are not niche and are very important. Yet you refuse to split up the clogged up multiplayer channel.

I ask you simply. Why?

#

What do you have to lose by creating a #beacons-and-sessions channel?

slender blade
#

I do echo that last sentiment

#

The community doesn't stand to lose anything from doing trial-runs on new channels

#

Easy enough to yoink them again if they don't see meaningful usage

deft raft
#

I mean, I type "UE4 beacons" in google and I find the Documentation about them and an AnswerHUB post with details and example code.
And the Engine also has example code already.

#

Then the 4th post or so is a Forum Tutorial on them

crisp chasm
crisp chasm
crisp chasm
deft raft
#

The test code in teh engine does this

#

Not with the array, but just RPCs

crisp chasm
deft raft
#

Why not? This works exactly like normal RPCs

crisp chasm
deft raft
#

If it doesn't help you, then idk

#

Just check the TestBeaconClient.h/cpp

#

They have Client and Server RPC with a Ping Pong example

#

You can send arrays with data too

#

And the mention of this is in the second result of my google search

deft raft
#

Hey, just so you know, the TestBeacon classes such as the Host and Client are inside Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils. I'd recommend downloading from their github a copy of their source so you'd be able to look through the engine easily. I'm also starting to use OnlineBeacons and would appreciate some sort of tutorial. I'd also be happy to figure out with you how to use the system.

#

You can do it with non github version too

#

So yeah, easy to google and find. I don't see your problem tbh

#

Doesn't mean the channel isn't clogged

#

But you could ahve found that yourself

#
#

A tutorial to dive into

crisp chasm
deft raft
#

Yeah I don't care

crisp chasm
#

It's incomplete

deft raft
#

The test classes aren't

slender blade
deft raft
#

And even if, you can probably do the rest on your own

#

I mean I don't care that it's in this channel

#

But yeah, get back to actual server-feedback

slender blade
#

Server management tends to be very difficult about trying out new channels

#

What's the reasoning behind it?

#

This stuff doesn't need to be a massive decision

#

There's no reason you can't be agile in server/channel layout

crisp chasm
slender blade
#

Try things, see what gets used and what doesn't, keep iterating

crisp chasm
slender blade
#

I really don't see any issue with adding a new channel and giving it a month, then gauging its usage

crisp chasm
#

Other people would be able to see it and be helped

slender blade
#

I'm not talking specifically about this case

#

Because beacons have zero bearing on anything I ever do

#

But in general terms w.r.t. how the server's generally treated new channels

#

In a lot of cases I don't think the channels requested will fix the issues people expect them to fix

#

But in practice I don't really see any reason to not do it, because what if it does see actual usage and it ends up being a useful addition?

#

Worst-case scenario it doesn't add much, so it can go again after some try-out timeframe

deft raft
#

A more specialized channel is also fine. I was more against cutting channels into "beginner" "intermediate" etc.

#

Because I read a lot of "Beginners spam away my questions". There will also be beginners spamming away questions in a more specialized channel

crisp chasm
deft raft
#

I would like to find a better name for this though. Something we can maybe also tie OnlineSubsystems into

#

Not "advanced". Not a single person knows what that entails

#

For a beginner, a simple RPC can be advanced

crisp chasm
deft raft
#

It's not, but it all ties into eachother

crisp chasm
deft raft
#

Example: You usually combine Party Sessions with Beacons and Steam is very specific here about not allowing Game and Party Sessions at the same time.
So there are connections

crisp chasm
#

Provided people are actively discouraged from misusing such a channel of course

deft raft
#

Would need to be moderated and generally redirected by normal users

#

Will create a suggestion in our tracker. I can't decide this on my own.

crisp chasm
#

About the TestBeacons, I remember skimming over that page but at that point I was probably not deep enough. I completely over read the mention of TestBeacons. So thanks for pointing me in that direction.

At first glance it's not the epiphany I was hoping for. But I hope I can piece everything together to make it work with steam sessions ๐Ÿ™‚ . This whole beacon system is new to me ๐Ÿ˜…

deft raft
#

Feel free to post into #multiplayer for now and I will see if I can clear some stuff up.

wraith glade
#

Also, if you work something complicated out, you should consider writing a tutorial on it for future people

wanton slate
#

How can I delete a job listing I recently posted to Mannybot? It has been filled and I keep getting inquiries lol

chilly ivy
wanton slate
#

Ah thank you thank you

zealous aurora
#

For some reason I can't talk to Mannybot I have been on this server for a longtime and i'm not sure why I can't message him so i'm able to share my screen ... Sorry if this is the wrong place for this but I could not find where to post this

chilly ivy
#

What exactly happens when you try to send Manny a message?

zealous aurora
#

it's just red

#

I have been on the server for a while and this is the 1st time I have ever tried to share my screen

ocean siren
#

you have to allow DMs from the server

#

or add the bot as a friend

zealous aurora
#

ok ty

#

done

deft raft
crisp chasm
turbid lily
chilly ivy
#

On it. Thanks for the heads up @turbid lily. ๐Ÿ™‚

mental vessel
#

You don't need bots for the news, just leave it to the guys around, lol

fallow crest
#

Can we have a photogrammetry channel?

chilly ivy
#

I didn't even know there was such a thing.

#

Where can I find the news? It's not on the EGS website.

#

Not on Discord's blog, either.

#

It also has nothing to do with Unreal, so I'm not really sure where to post it.

#

Yeah I found it now. It's in the Epic Games Store itself. Kind of weird.

molten notch
#

I can post it here for u if u want?

chilly ivy
#

Server banner is coming soon, and we always have a vanity url regardless of boosts.

marble tusk
#

Some suggestion to be considered:
Maybe add function to Manny to allow members to self assign a role of the UE version they're mainly using. Like one role for those who use Unreal Engine 4, and another role for those who use Unreal Engine 5.
I think there are few times UE5-specific questions/issues got asked outside UE5 channels.

chilly ivy
#

UE5 questions will inevitably come up outside the UE5 EA channels, and that's fine. You can either direct them to the UE5 EA channels where they will have better luck, or, in some cases, it's probably just best to answer the question in place.

#

There's no strict requirement to keep any and all UE5 chat in the UE5 EA channels; they just help us keep most of it in one place that's easy to find. ๐Ÿ™‚

autumn sinew
#

I'd find it interesting who's expert in what areas, roughly. Like, rendering, game design, programming. That would be interesting for self-assignable roles

chilly ivy
#

Discord is adding a bio/about section to profiles this year, so self-assign roles will no longer be necessary for those things.

autumn sinew
chilly ivy
#

They are rolling out server-specific avatars as a new Nitro perk, though.

#

And profile banners are coming as well.

autumn sinew
#

Interesting. What would be interesting would be some kind of verified epic role for official epic devs. If that's wanted... I'd understand if there are reasons not to do this. Could also be optional

wraith glade
#

IIRC they had a role in the past, it was removed because too many people pestered them

autumn sinew
#

I think you can configure it so that nobody can mention them at all. But still... Well, I can understand that

drowsy oxide
#

There are already verified Epic Staff within the server. Those staff members that choose to take on that role have already done so. It is entirely up to them given that as explained previously users would constantly pester them and they would eventually leave.

#

We would much prefer that the server allow Epic Staff to interact with the community on their own terms without the fear of being unnecessarily swamped with messages.

#

Thus we do not impose this role on them. It is voluntary.

alpine basin
#

Hello.I could use some assistance regarding Manny and posting job or unpaid (in my case Indie Unpaid) because i made an error , and i think i posted an expired link, i was hoping you could tell me if Manny can be moderated and any recent Unpaid recruitment requests be deleted?

#

only recent requests made by me i wish to be deleted

#

would like a fresh start.

#

this post is inaccurate, i got the original template instead of the actual site. edited because i am older and my vision is not so good.

#

[#volunteer-projects message](/guild/187217643009212416/channel/780560005782568980/)

deft raft
#

I answered their question via DM. For others in the future, please read through #instructions to learn how to interact with Manny for the Job Board.

idle wasp
#

Hello,

this is probably not the right place for this feedback but at this point I don't know where to post at all. I'm working on a UE4 game with EOS and have questions about it and post them in the EOS forum but they get never approved and always deleted. EVER - SINGLE - QUESTION

This is going on for weeks now. I know that Epics support is pretty bad but this is an all time low. What on earth is going on with Epics support?

drowsy oxide
#

Ask your questions there. You may get better results as it is a somewhat active channel.

#

We have no control over what happens on the official forums.

gritty lotus
deft raft
#

Hm, forum mods don't seem to have access to moderation tools on that platform

gritty lotus
#

indeed

wild creek
#

Needs to be more granular sub channels light Ray Tracing, Lighting, Virtual production, Hardware,

sand grail
#

Not sure Ray Tracing and Lighting needs to be separated away from Graphics atm

gritty lotus
#

An easy question would be "is this a job title?"

#

if the answer is yes, it should probably have a channel

#

because it strongly implies it's a specialist enough skill with sufficient demand for people to be doing it as full time roles

#

so.. Ray Tracing? no. Lighting? Probably, yes.

sand grail
#

So you propose separating lighting from graphics, as lighting itself is a rather different to graphics?

#

as lighting can encompass other technologies, like RT, Lumen etc?

mental vessel
#

I think reason was "lighting artists", so it may encompass all stuff they do, from making a BP to light candle, to what tech to use for a given level, to how to use correct lighting references.

#

Tech in this case would be: stat, dyn, rt, lumen, etc.

gritty lotus
autumn sinew
#

that depends on how you define "graphics". It could be everything visible on the screen, theoretically. And if you think about it, there are more channels that can be used in various areas: animation can refer to skeletal mesh animation, 2d texture animation ("sprites"), animated materials, particle systems, .... Level Design can mean environment design or level structure/gameplay or maybe even world design. And, tbh, I see no reason to have a completely strict separation of all these areas. People could should just read something in the channel, maybe lurk around for some time and then decide where to ask questions. Still, lighting is somehow a topic on its own.

Regarding the tech I don't like the idea of including the tech into channels in a dedicated way. The Unreal Experience (for players/developers) is a mixture of different tech. Lumen, RT can work together to create this kind of experience, etc.

Just my (long) 2 cents

slender blade
#

So my thing with splitting out lighting

gritty lotus
#

I mean by contrast, there are eleven programming channels - some of which are really very specific.

#

not including the channels that are code-heavy that don't live in the "programming" category

#

it seems bizarre to me that we're happy to recognise that AI and Physics are distinct enough to have their own topics outside of "code", but practically every art discipline gets lumped into "graphics"

slender blade
#

I don't particularly know or care what happens with those channels because they're outside of what I generally engage with. I'm purely going off the current state of #graphics (which imo is not really overcrowded), and the impacts I think that split would have

#

It's not that I don't think it'd make sense to split the channel into more specific channels - it's definitely a reasonable pitch. I just don't really see the value in practice

gritty lotus
#

in any case, if I were to talk lighting at the moment, I'd be more inclined to do it in #level-design

digital socket
#

What's really weird is the description for #visual-fx overlaps with what #graphics tends to be used for.

#

And they're separated in the list by 8 channels that have little in common.

sinful wing
#

I can't send a message to the @leaden karma, the error I get is the following message could not be received because you do not share any server with the recipient bla bla

chilly ivy
sinful wing
#

oh my brain sorry @chilly ivy ๐Ÿ™‚

chilly ivy
#

No worries. ๐Ÿ‘

noble steeple
#

How about if we discourage people from posting surveys in #industry-chat ? Surveys don't give anything back to the community. The question if people would like to join a 15 minute call to talk about remote-work which was posted today would be one such example.
What I would much rather enjoy is if they just asked / discussed the topic of the survey right in that channel. That way the community would benefit and they'd also get their answers - albeit not in the form of a survey.

I think either adding a command in Manny or putting something in rules or the channel description could maybe help. What do you think?

drowsy oxide
#

For the most part we consider surveys as self promotion. Which is against the #rules. Unless its cleared by a Moderator first we do not like it for the exact reason you mentioned, that they have no benefit to the community.

#

Keep in mind that we cant always read every message posted in every channel at all times. If you feel something is against the #rules contact a Moderator.

#

#lounge is a bit of the wild west. If surveys are being posted there its less of a concern than in more productive channels.

#

As you said they can easily be ignored

#

But it is a good idea to contact a Mod in the future.

#

As we dont want it to become a constant thing people do

civic raven
#

Hey guys do you have the rules for voice streaming and content for the server? Right now people that get banned for 30 days might not know what they cant and can do on the voice channels. I know right now Rojo is trying to help people and cant stream for making an annoying sound.

#

Rule no streaming non game development related content, etc.

drowsy oxide
#

If you receive a Strike for any reason, you cannot Stream.

chilly ivy
#

Rule 9 is the voice one, actually.

drowsy oxide
#

Until that Strike is expired.

civic raven
#

rule 8 is about self promotion?

#

ok

drowsy oxide
civic raven
#

well rule 9 doesn't mention usage of the streaming

#

if you add a little for streaming game development content Only

chilly ivy
#

I assume you mean topics, like text channels have.

civic raven
#

ah I see it I would add somethings like make sure all sound effects are disabled so you dont hear that push to talk sound, and something related to streaming must contain content related to game development.

chilly ivy
#

Trying to force people to turn off Discord sounds is a bit much, I think.

#

As for game development: Unreal is used for a lot of things now, so I'd rather not restrict it too much. ๐Ÿ™‚

#

I went ahead and added the channel topics to #more-resources though. Thanks for bringing this to my attention.

civic raven
#

ah yeah Unreal Related sorry not just game dev I heard just now someone got a ban for streaming fortnight and cant stream for 30 days

#

I mean the ability to stream to help people is awesome so I hate seeing people that are trying to help people not be able to steam I know you guys are going to shorten the ban times or create a layered system which is great like getting banned for something you dont know is against the rules seem harsh

chilly ivy
civic raven
#

yeah I hear ya I know its a nightmare to manage the server

granite horizon
#

Maybe add a lighting channel?

dry linden
#

given lighting artist is an industry role, I agree. I believe there a bit of a split community here in terms of lighting. I think a straightforward channel name would help bring the lighting questions into one place and take some weight off the other channels. I see lighting questions split between aec, graphics, and level design. with lumen being fresh it would be a great time to have a dedicated lighting channel, everything lumen would end up in #lumen , and all other lighting questions in the lighting channel. then the bards would surely sing tales of our heroic triumphs

haughty prawn
#

Suggesion : not sure if there is an faq panel about this server listed somewhere but its not clear. would like an faq page up top for new people joining the server

Been asking for a couple days how long do i have to be in the server to have screenshare access in voice rooms but still not sure ThowanOMG

haughty prawn
#

ty @chilly ivy lol finally ThowanYay

#

I should be coming close haha

#

!joined

chilly ivy
#

!user @haughty prawn

leaden karmaBOT
#
**foxotic#0482**
Status

:green_circle: Online

ID

105858100707278848

Roles

@everyone

Joined Server

June 9, 2021, 1:41 AM UTC

Joined Discord

October 20, 2015, 2:42 AM UTC

chilly ivy
#

You're over a week now according to Manny.

haughty prawn
#

weird im over a week i dont think i can

#

lemme see

chilly ivy
#

Yeah please try DMing Manny and let me know what happens.

haughty prawn
#

dm the bot for access?

chilly ivy
#

Yep. Join the channel you want to stream in, then send Manny a DM with the !stream command. ๐Ÿ™‚

haughty prawn
#

cool - is this setup process listed in the channels somehwere? didnt see ThowanOMG

#

also, do I have to do this every time or just a 1 time setup per channel

chilly ivy
#

Sorry, I think it's still only in the news post I made when it launched. I'll try to fit it into #more-resources. In the midst of reworking that channel, but I'm sure I can find a place to stick streaming info for now.

#

Every time. You lose it when you leave or switch channels.

haughty prawn
#

Awesome , so i'm curious tho is there a reason why it needs to be re-added every time? is it checking for a max amount of people who can stream at once per channel to avoid clutter?

chilly ivy
#

No. I just tried to design the system in a way that balances abuse prevention with still making it pretty easy to use.

haughty prawn
#

fair enough - yes so I would recommend adding that as something to the very top section of the page regarding any new setup people would be interested in learning about - not just for screensharing but it seems manny is used for other things too people would need to know

chilly ivy
#

Always willing to look at making adjustments if it proves to cause trouble for too many people.

haughty prawn
#

Ye im not sure its clear right now bc the only thing I heard was that i needed to be here for "two" weeks actually and nobody mentioned anything about a bot lol. Thank you for your help tho!

chilly ivy
#

I agree. #more-resources is our "welcome" channel but it needs a lot of love. It will be revamped soon.

#

Manny also manages our job board. Info on how to use that is in #instructions.

dry linden
#

I know it's unrealistic to add to the channel heap, but I want the world to know that I wish there was a channel dedicated to showing off what everyone has been making with metasounds, because it's just so awesome

drowsy oxide
#

#work-in-progress

night pollen
#

super-professional "revenue sharing" employments being in the same channel as hobbies / small-medium collaborations in #volunteer-projects just doesn't sit right with me. After all, the channel is intended for volunteer / side work rather than full-on jobs, right?

mental vessel
#

Both sound "volunteer / side work" to me.

night pollen
#

'Volunteer' to me is something like community services, or just something for fun.
'Side' (when lumped with 'Volunteer') to me is something small and flexible, and not a position that portrays itself like it's paying the person by the hour. (seriously, I was not expecting a long list of serious-serious requirements when looking through that channel)

I hope you get what I mean.

#

Also, the fact that some people have to specify "this is unpaid" in the listing when that's in the name of the channel...

marble tusk
#

I think the problem with some #volunteer-projects listings is that some of them have professional requirement, like minimum experiences and minimum work hours. No saying about payment during the production. Those could draw some parallel to labour exploitation and slavery.

night pollen
#

There's a reason I put "revenue-sharing" in quotations.

#

Some listings just feel like exploitation in my eyes.

marble tusk
#

If they don't get paid during the production, they would have no incentive to dedicate time to the project, let alone guaranteed sale from it.
But those kind of listings still require dedication as if it's a paid work.

#

I previously talked about this in #lounge few days ago.

night pollen
#

Ignoring the questionable legitimacy of dedicated listings with "revenue-sharing" or outright no payment:

While having an extra channel is annoying, it might be an idea to split it into #revenue-gigs and #hobby-gigs

marble tusk
#

Repeating what I said in #lounge , I was under the impression that those recruiters were posting in the wrong channel. Probably listed in #volunteer-projects by mistake, but then I found they posted the same listing in there, with the same specifications, so it's not by accident.

gritty lotus
#

unpaid, and revenue share projects are basically the same thing

#

so they should remain in the same channel

#

revenue share projects should not be in the paid channel, because reimbursement is never guaranteed

marble tusk
gritty lotus
#

haha

night pollen
#

heh

#

How many times have people brought up this topic?

gritty lotus
#

a few, but the majority of the time it's people being uppity that we won't let them put their unpaid revenue share projects in the paid category

night pollen
#

Right

marble tusk
#

Not wishing bad for revenue share projects, but those kind of gigs aren't going to warrant for payment.

night pollen
#

In any case, you guys are cool ๐Ÿ‘

gritty lotus
#

it'd be a lot less busy in that channel if it weren't the same 5 people posting over-and-over again

#

yes

#

but I suspect about 1/3rd of posts are from serial / daily posters

marble tusk
#

And hey, honestly some unpaid gigs listings are entertaining to read NaoWaku

night pollen
#

I was intending to use #volunteer-projects to browse possible entry-level opportunities, but some of them just feel like the infamous "entry-level job with 4+ experience" lol

#

At least, that's how I felt when I assumed what was going to be in the channel

#

Anyway, maybe something to consider when someone else brings it up again.

#

I do get the channel now

marble tusk
night pollen
#

I guess, just thought to look in a discord because "oh hey, a casual spot for casual listings right?"

gritty lotus
#

I don't think it really matters where you look, you'll see a lot of the same tbh

night pollen
#

๐Ÿ˜…

gritty lotus
#

games have been an 'in thing' for a while now and everyone and their nan's dog thinks they can just sit and make one with no experience, time, or money ๐Ÿ˜„

marble tusk
#

At least with recruitment sites, you have basis to complain about, when you're getting underpaid or outright unpaid.

drowsy oxide
#

Any โ€œjobโ€ that does not absolutely guarantee payment is by definition Unpaid and therefore belongs in #volunteer-projects.

The job board recently under went an overhaul to address issues that the current format solves.

runic cave
#

Hi there. Quick question: I've created a dedicated Discord server for mobile AR with UE. Would I be allowed to share the invitation here somewhere or should I head to the forums for something like this? Many thanks.

marble tusk
runic cave
dim sandal
#

I miss the design chat ๐Ÿ˜”

mental vessel
#

I miss these 1-2% of it.

gritty lotus
#

I miss the 2-3 actual design discussions it ever spawned in it's maybe 5 years of existence

#

the channel itself was useless

dry linden
#

nvidia omniverse will soon be a very large part of unreal. Given that pipeline technician is a role in the industry, I wonder if a "Pipeline" channel would be appropriate? It may not be a popular topic but I'm sure there would be a few out there that would get good genuine use out of it

slender blade
#

Is there really any sort of concrete indications for what the Omniverse integration will look like? Think360

#

I'm not necessarily opposed to the channel, but I am concerned that it'll be abused by people that don't understand what the topic entails

dry linden
#

What do you mean on your first point?

On your second point, I think that very few people will touch the channel, since it's low enough and in the devops category, those channels do pretty good

#

you can use omniverse right now for free with unreal and other software like maya and 3ds max, blender will be coming soon

slender blade
#

What exactly does "omniverse" entail then? Because as far as I'd understood it, it was intended to be more or less a full engine

#

Can't say I've looked into it very much though

dry linden
# slender blade What exactly does "omniverse" entail then? Because as far as I'd understood it, ...

You can create your scene in any software, and everything can show up live in nvidias renderer. You can create a static lighting scene in unreal , and instantly import everything (including camera sequences that control cameras and materials) to nvidias render, to see instantly what it would look like with ray tracing, and path tracing. The biggest feature of OV is their Nucleus server. One scene can be edited by multiple people at the same time, 4 users can be updating the same level in unreal, 2 users can move objects around in nvidias renderer, 3 people can update geometry in maya, 2 people can edit materials with substance designer, everything will show up together in unreal and nvidias renderer instantaneously

#

there are is so much more, so many more tools and features

slender blade
#

That's definitely a lot more interesting than I'd given it credit for, then - I'll have to keep a bit more of an eye on it

dry linden
#

its 100% free to try, really really easy to use. they will be dropping a enterprise version, but also will have most of their core features (everything we can download now) for free, maybe similar to unreal license agreement after 1 million you pay

#

definitely download the launcher and play around with it, you will be blown away I promise

#

this is all built off Pixar's USD file format they released as open source back in 2016, we are entering a time where we will see some amazing tech dropping in the next few years

deft raft
#

if bonsai could prove it, would it matter?
@neon shuttle No, because we don't to be the platform for this at all.

neon shuttle
#

ah, so you admit then that it doesn't actually matter, and you just wanted it swept out so people can't see it

#

๐Ÿคท

#

"i don't care if y'all fight, just do it over there away from us" lol

slender blade
#

neutrality is one thing, but you can't claim to want a positive platform, while simultaneously allowing situations like this to transpire
It's impossible to determine an objective conclusion to this stuff, though

#

Again, it's a big "he said, she said"

dim sandal
#

what do you want to be done though? it looks like a minor thing overall

slender blade
#

I've had awful customers who are convinced that I ripped them off

neon shuttle
#

i mean i don't want anything

#

i'm js this reaction is extremely telling of the community

#

the guy seemed like an amateur who paid someone to do a job and the job wasn't done

slender blade
#

In practice most of my customers are happy with me, and those people just experienced what I did as poor

deft raft
#

Why of the community though

slender blade
#

That doesn't mean my work is poor though

deft raft
#

A handful of mods and a server admin enforcing rules is telling of 15k+ users?

#

...

slender blade
#

Who knows whether this is on Bonsai or Kat

gritty lotus
#

it's not reasonable to expect a platform to police things that happen outside of that platform

#

I wouldn't, for example, ban users from the forums based on conversations that happen here

neon shuttle
#

"it's not reasonable to expect a platform to police things"
proceeds to police posts to protect bad business practice
you can have one, or you can have the other ๐Ÿคท

slender blade
#

It's definitely reasonable to police things

#

It's not reasonable to police things that did not unfold on the platform

#

You're strawmanning the argument by just picking the bits you want

gritty lotus
#

that's a false equivalence and you know it - there are rules regarding public slanging matches on the Discord server. That's something that did happen here

neon shuttle
#

also @deft raft you're a mod who basically condoned it by sweeping it under the rug. it's not your responsibility to address it, but as i said, it's interesting that the go-to response for the entire community (yes, because the rules apply to the entire channel) is essentially "don't ask, don't tell"

slender blade
#

Wellp, back to work I guess. Always nice to have constructive conversation about this sort of thing ๐Ÿ™„

dim sandal
neon shuttle
#

@slender blade move along, i never even pinged you and you're not staff

deft raft
#

So, the opposite of that would be? Leaving the post. Leaving every post about this. Allowing people to name and shame, even if it might be a situation where the shaming person is at fault

gritty lotus
#

the opposite basically means you allow those arguments to overflow into channels where they're not even relevant

deft raft
#

Or, a middle way, where we investigate some random persons business practice

neon shuttle
#

y'all can do this shit every day of the week and sleep soundly if you can afterwards

#

i just said it is very telling ๐Ÿคท

dim sandal
deft raft
#

Can you sleep soundly if someone gets shamed on here even though they haven't done anything wrong?

#

Cause that's the opposite extreme

neon shuttle
#

the exception shouldn't be the rule ๐Ÿคท

deft raft
#

And it probably happens as often that people are pissed and shame for no reason

dim sandal
neon shuttle
#

that dude literally opened his complaint with screenshot evidence bro lol

deft raft
#

Yeah and I have no idea what happened around that

slender blade
#

A single screenshot of conversation without all other relevant context is nowhere near concrete proof

neon shuttle
#

and i'm not saying it's your responsibility to even address the situation

#

but to just brush it off ๐Ÿคท

dim sandal
deft raft
#

I do actually care

#

But not in that way

neon shuttle
#

@dim sandal stop pinging me, you're not staff either and i didn't come to server feedback for your opinions

deft raft
#

I would much rather write some stuff up to help people secure themselves

#

Instead of handling shaming posts

#

so that this doesn't happen to begin with

dim sandal
neon shuttle
#

@deft raft as a fellow amateur myself i'll say this experience doesn't really instill confidence in slackers for me as a community, that's my only issue here

deft raft
#

That's fine. But on the other hand, no one forces you to be part of the community.

slender blade
#

I think it'd be great if you'd try and be a bit less offensive in your conversation, @neon shuttle. You've now told me and huffle to basically fuck off because we don't matter, when you're starting a conversation about server policy based on flawed arguments. If you don't want to have a discussion about it, don't start a discussion

neon shuttle
#

it just seems to odd that you claim it didn't happen on your platform when there's a job board and more than likely it had some involvement

neon shuttle
deft raft
#

Also, please let other users join the conversation here.

neon shuttle
#

@deft raft again, never asked for confirmation. was only informing you how telling your response was.

slender blade
#

You can't expect a public space like this to accommodate just exactly who you want involved in your conversation

neon shuttle
#

should i take to your DMs then exi?

deft raft
#

Sure

#

But I don't think we have much more to discuss

#

Nothing will be changed. We made our points I think.

viscid laurel
#

Can u guys add a channel for #animation in the UE5 Early Access section. For the new features like stride warping, orientation warping and so on?

sand grail
#

Not really something that will likely happen, due to those being small niche things and the fact UE5 is in EA.

granite bough
#

Make the bot scan for stackoverflow link only messages in cpp, remove them, and post a version with the link at the top and the top answer quoted.

#

like this

#

It's a non-portable syntax introduced by gcc to specifically deal with this corner case of passing no arguments at all. Without the ## it would complain about the trailing comma being a syntax error.

mental vessel
#

ppl lazy to click a link?

#

Usually there are other interesting answers too.

reef rapids
#

i think its way too much work for something that doesn't need to exist, it doesn't add any value to the bot, and some answers are way too long to be posted on discord

ocean siren
#

Yeah it's pretty easy to paste the link and then quote a specific portion that is applicable

#

Not every link has a direct analogue between the relevant snippet and the accepted answer (or even an accepted answer at all)

dry linden
#

Manny is open source and anyone is able to not only test code with him, but make pull requests

deft raft
#

Yeeaahh but not all pull requests will integrated. So it's a good idea to ask first before wasting time

marble tusk
mental vessel
#

That helps, but is not 100% solution, problem is Blender and UE use different axes orientation - left vs right.
Then there are certain pitfalls due to how UE computes the relative/local angles on import and in fact switches axes.
Working with close, but not exact, rigs highlights that issue.

sand grail
#

maybe #unreal-lounge or something

#

where you can banter about unreal related things

#

that is generally not suitable for main channels

#

not sure general programming should be a channel by itself

#

that is true

mental vessel
#

#programmers ๐Ÿค”

#

... or #codeoverflow hehe

drowsy oxide
#

Or maybe just move to #lounge and stop derailing the convo into offtopic territory?

mental vessel
#

That's the problem. If they don't move they derail, if they move they derail, coz lounge is not a topic centric like just general code talks.

fluid bear
#

Re-posting here because I was asked not to ping (sorry), Can we have a Control Rig or Rigging channel, since it's it's own interface/scripting method and it's more rigging?

dim sandal
#

I think we should have an art channel for any graphics content creation, for UE, at the creation stage in the DCC

dim sandal
#

yeah but everything there is already about stuff imported in UE

#

I'm talking about general modeling or texturing outside of UE (but for UE) ๐Ÿ˜„ including stuff like rigging

quasi goblet
#

hm

#

but it is an ue server

#

so outside of it should be on a server of blender or maya idk

#

no?

dim sandal
#

yes but no, because it's content that ends up in UE

#

people on a blender discord may know rigging but it's more likely people here will know rigging for UE

#

including common problems and fixes, etc

quasi goblet
dim sandal
#

rarely seen a DCC question there. I've seen a lot in #designchat though!

quasi goblet
#

lol

deft raft
#

It's tricky. I also would say you should go to other servers for help with other software.
But I understand you point.

#

However if everyone with e.g. Blender questions goes to Blender, you should find UE help on the Blender server

dim sandal
#

that could work. something like a text version of #artist alley is what I was thinking of

slender peak
#

Why is the c++ server called cpp instead of c++?

quasi goblet
#

i think discord doesn't allow characters other than letters for channel names

summer minnow
#

well it allows -

slender blade
#

That and _ are the only symbols it allows afaik, because you need some sort of word divider

marble tusk
#

Also Unicode emojis (not Discord formatted ones)

limber juniper
#

can wee get a bot to post all unreal streams and videos

marble tusk
limber juniper
quasi goblet
#

petition to rename #cpp to #this-is-not-lounge-this-is-cpp

fast oar
#

When @leaden karma asks "What role are you hiring for?"

#

It should say do not add a full stop.

#

So people making a job posting for the first time don't have to start over.

mental vessel
open radish
#

Just kidding I don't really care

silent kite
#

Would have been useful if there were some kind of "paid gigs" section. For jobs that are smaller than permanent positions and contract work. For stuff where someone needs help with a small self contained task and are willing to pay for it. Right now those jobs also go in the contract work section which works fine I suppose but they get lost in the sea of larger and more long term contracts.
The proposed channel would be for stuff like "I need someone to rig this character for me, here's what I'll pay" etc. Just a thought.

silent kite
#

As opposed to freelancers advertising. So the opposite basically. But yeah it may be redundant.

marble tusk
gritty lotus
#

sir, this is a wendys

#

<@&213101288538374145>

#

spammed to every channel, wtf

wet yarrow
#

Works Criticism / Opinions Room ?

slender blade
#

#work-in-progress

wet yarrow
#

But that one mostly wont get opinions tho just progress showcases

#

A Room Specifically for feedback

slender blade
#

That's pretty much what #work-in-progress is supposed to be

#

Reality is most people here are interested in showcasing but not in providing constructive feedback (most #work-in-progress posters fall in this category)

#

Or they're just here to help out with serious queries, but not interested in providing feedback on general work (I fall in this category)

wet yarrow
#

Alright got it , thanks

dim sandal
#

It'd be cool to have an art channel for that kind of feedback, but you can always post your wips on a dedicated art discord I guess

#

I for one am interested in serious art feedback, not those dull general queries

marble tusk
wet yarrow
dim sandal
#

yup, exactly

dim sandal
#

that's an issue on some other servers where everyone is advertising their project with a thinly veiled "give me feedback". but if a channel is just for art wips/feedback I don't think it's a problem. Also I for one can't juggle more than 1-2 discord servers ๐Ÿ˜† I'm only doing UE stuff so I'm sticking over here

dry linden
#

I think tagging @leaden karma in the #instructions channel would be nice, then you can just click his name and send your command of choice right then and there

marble tusk
dry linden
#

I'm sorry, I don't understand. I just mean editing the #instructions channel post from "Manny" to "@leaden karma"

chilly ivy
#

May as well. It's very easy to do and it might help some folks.

chilly ivy
#

Thanks for the suggestion. ๐Ÿ™‚

dry linden
#

Cheers pfist ๐Ÿป ๐Ÿ™‚

turbid spoke
#

yoho - so maybe thats a repeat topic, but I feel like i see multiple ppl post updates to their products in #released. I was wondering if there wasnt a way to maybe just have a "true" advert channel for products from the unreal mp so you once get the bump from released and then you at least get the chance to post in a "trashcan" advert channel that ppl can follow if they want to -but dont have to?

I know many ppl that truly respect the rules in released and only advertise once and that kinda fucks their products, but those who dont respect the rules still often enough get away with it and they definitely gain something with it. So why not level the playing field a bit?

#

And i just have to add, slackers, even if its not mainly meant for selling stuff, is one of the few places creators can actually advertise products to - there's not much else they can do to succeed out there ๐Ÿ˜„ At least not anything cost / benefit wise...

deft raft
#

I would argue that Twitter, Facebook and maybe reddit are pretty huge for marketing your stuff. I haven't once posted on Slackers.
But I don't mind any changes to this, just wanted to share some different experience with the whole marketing situation

#

I would however say that posting an update to your content counts as a release of that update. Not sure how the rules exactly were though

#

I think we outline the word "newly" in the description, but mainly to filter bumping old content or sales.

#

Guess one could apply that to posting updates PE_PandaThink

turbid spoke
turbid spoke
#

We would take away a lot of that channels lower fidelity projects and the ability of juniors to get exposure for stuff they worked on and now proudly present.

loud gulch
#

Can we rename #level-design to something else? Currently it more like a general channel for everything.

reef rapids
#

I think that the people that misused the old game-design channel migrated to the level-design one. And honestly misuse of channels are hard to solve, noone could come up with a solution for the game-design channel and i think the level-design will hit hte same problem

gritty lotus
#

like what? I mean it's supposed to be the channel for level design topics?

reef rapids
gritty lotus
#

figures

#

I mean the best you can do is keep pointing them to the right channels, but as you say, it sounds like the people who were abusing the game design channel have migrated for reasons mysterious and unknown

reef rapids
#

maybe create a warning system that would be basically one step before a strike, you get 3 warnings and that results in a strike, after the 3 warnings the rest of the warnings just result in a strike. it could help with the problem specially with people that keep misusing the channels

slender blade
#

It doesn't help that the channel description for #level-design is not what level design is.

#

And that more moderative action is used against those telling people to move to appropriate channels, than those posting random crap in #level-design (which is why we've lost Cranz - one of the few professional LDs in this community)

drowsy oxide
#

@reef rapids We have a strike system. But unless you let the Mods know we cant pass out the strike.

#

If you see offtopic conversation and feel its excessive. Ping a Moderator.

#

This goes for any thing that breaks or bends the #rules

#

Donโ€™t hesitate to ping us. Its what we are here for.

slender blade
#

Problem is we haven't a clue what #level-design is supposed to be used for

#

Because the name and topic don't match

#

And previous attempts at correction have met very little assistance from the moderation team

reef rapids
#

Yeah, just suggested the warning because i feel like a strike is too harsh for people misusing it once. But i guess it would be up to us to decide when to call a mod or just direct them to the right channel

drowsy oxide
#

We cant stop people from not understanding a concept/topic that is clear to others.

#

Its the same problem with Design Chat

slender blade
drowsy oxide
#

Would #level-creation be a better name you think that fits both the current description and also allowing room for "design" discussion as well?

loud gulch
# drowsy oxide If you see offtopic conversation and feel its excessive. Ping a Moderator.

The problem with that is how do we, as regular users, decide what is excessive? How long before you mods get annoyed at the constant pings etc? Hell, last time someone tried to give out reasons for Level Design he got shot down by the mods and left the server, and Cranz was one of the few people who tried to help in actual level design. It feels like the powers that be simply don't care. Regular users shouldn't have to mod channels.

slender blade
#

Pretty much this^

slender blade
turbid spoke
slender blade
#

What that would do is it'd at least make it clear what topics are and aren't okay for the channel, which would be an improvement over the current state (because currently we can't reasonably redirect non-LD matters because the topic says they belong in the LD channel, even if it's not LD)

#

But most likely it'll still see the exact same usage because most people don't understand the term

turbid spoke
#

#layout
#design

? xD

#

no clue, tbh i never used #level-design since any discussion about level design if done properly would take up the whole space with just one simple conversation

#

its so much about intention, layout and planning you end up going back and forth about ideas. I dont think theres a simple way to fix this, especially with hordes of juniors that need regularly NEED to ask basic questions ^^

Just let manny post a gdc vault article about level design a day and help ppl be educated. pretty sure over time the content in there will adapt to the topic then xD

(just a theory though)

loud gulch
#

There are several channels which are pretty specific in their purpose, it makes sense that those types of issue be discussed in those channels as that's where people who are knowledgeable in those subjects hang out. Asking in here about graphics stuff only clogs up this channel and isn't likely to get answered. Most people stay away from here because of all the random questions. Level design should be about the actual design of a level, whether that is something like "Does this shape of landscape help or hinder the flow of the game", "Does the lighting here help the player decide which way to go, or does it not do anything" that sort of thing. But questions like "Why do my textures look like this" or "My shadows look bad, how to fix" is clearly not level design.

turbid spoke
drowsy oxide
#

None of the Mods have expressed concern for excessive Pings that ive seen for those that were in relation to actual need for Moderator attention/action.

If he left because he was unhappy with a decision we made thats on him.

We make no requirement on members to perform Moderator duties. However i will point out that we are not paid to do this, we take our own time to do what we can, with that said it certainly helps us if members to use the Ping function to bring to our attention issues within channels or about members because the reality is that we cant read all chat at all times.

Im open to fixing issues where its clear there is an issue and where there is a clear fix for that issue. You guys are expressing an issue with #level-design and Im hoping we can come to a reasonable resolution.

If we can agree that updating its name and/or description to reflect its usage and that we work out what those need to change to in order to better the channel and relieve this issue then we will.

slender blade
#

I think the frustration here stems from that this has in the past, as far as we've been able to tell, been actively ignored and to some extent worked against by the moderation team, whether wilful or accidental

loud gulch
#

I think most of us in the server really do appreciate the time and effort of the mod team, admin etc. It's a task that isn't always the most glamorous and no doubt can be troublesome to deal with considering the number of channels and the number of server members, so please don't take these comments as an attack on the team. It just feels like when we, as regular users, make polite comments to use other more appropriate channels that we are spitting into the wind, as the saying goes. We know you have very limited time here, you have lives, you have your own stuff, and you are here because you have a passion for Slackers, that said if you go to #level-design and look through the channels comments over time you can clearly see that the issues we are presenting are there and more importantly the amount of moderator input is extremely low. No one is expecting a dedicated mod for each channel 24/7. But popping in it once or twice while here and making the same polite requests to use the correct channels would go a long way to alleviate these issues, perhaps.

gritty lotus
#

I don't think changing 'level-design' to 'level-creation' solves the problem of people asking blueprint and C++ questions in there

#

tbh, I don't even know how those people are ending up in that specific channel to ask those specific questions

#

it makes no sense to me whatsoever

gritty lotus
#

trying to get overlapping actors in cpp (granted to foliage) has almost nothing to do with level design

reef rapids
#

Wouldn't having a "No x, y and z" on the description, the same way the #work-in-progress and #released have, help with having a clear stance on what is not acceptable on the channel? Even if there's still people posting wrong stuff on those channels, its way easier to identify it and just ping mods so they give them a strike and remove the post

loud gulch
#

The problem is that many people don't read the channel descriptions. This is the headache for the mod team really, how to get users to understand where to ask their questions, intuitively.

#

Hell, many people don't even look at the channel list.

reef rapids
#

My suggestion is more focused on letting the regulars know what isn't allowed on the channel so they can ping moderation or they can point to the description when questioned why they should move, people not reading the guide or the channel description will always exist an we can't do anything about those.

dim sandal
#

How about more moderators? ๐Ÿ•

drowsy oxide
#

I will make more of an effort to monitor the #level-design channel going forward.

#

I usually do not frequent it as its not my area of expertise.

drowsy oxide
fast oar
#

Should they be a general development channel that goes broader then unreal engine.

gritty lotus
#

Why? This is an Unreal Engine community?

dim sandal
#

@fast oar a total beginner channel doesnt sound bad though, esp if it has pinned useful stuff and read this first and all that

marble tusk
#

It's just that people weren't much bothered to check them out.

dim sandal
#

Well I imagine beginners will check out a channel called like that ๐Ÿ˜†

marble tusk
dim sandal
#

The only channels I feel I'm missing are something like art-help (dcc only) or crits and good old design chat. Nowhere to put my pressing questions (even if they weren't about game design ๐Ÿ˜…)

dim sandal
#

I know but I always see those questions pop up here

rustic ridge
#

I do like to see an JetBrains Rider channel, I feel like such one is missing

eager surge
#

I'm a fan of rider and I still don't understand why we'd ever need that. We don't have channels for each individual tool, nor is there nearly enough discussion around rider (outside of just suggesting people to use it) to even support one.

rustic ridge
eager surge
#

...what discussion

rustic ridge
#

I refer to what you wrote, you want people to discuss about that tool, but where?

warm geyser
#

That just seems far too specific as well

eager surge
#

I didn't say that. I said I like rider but there's nothing in particular to discuss

#

Or rather there isn't enough relevant to this server to discuss

#

Aside from unreal-specific stuff which usually ends up in #cpp.

rustic ridge
#

Well problems appear from time to time, such an channel would be helpful for some people.

#

Unreal Slackers has x20 or even more users on it than the official JetBrains Community discord

#

So its more likely to get help on here

eager surge
#

If you have an issue specifically with rider for unreal, #cpp is usually where people go. But there's simply not enough discussion to warrant its own channel.

#

And just because this server is big doesn't mean it has to support every little topic. That's not its purpose.

rustic ridge
#

Sometimes I have Rider issues that arent #cpp

eager surge
#

Then go ask on their discord, or #lounge.

rustic ridge
slender blade
#

Sorry, the follow-up, that it's more likely to get help here

eager surge
#

It's irrelevant anyway, "this server is large, therefore it must cater to everyone" is a horrible argument.

slender blade
#

Maybe 5% of people here are competent programmers (I suspect fewer), with just a fraction of those using Rider

#

It's a niche thing, not a core part of UE4, it's pretty much entirely external

rustic ridge
eager surge
#

...yes?
We don't have either.

rustic ridge
#

It's just the question if such channels would harm this discord, which I dont think personally.

eager surge
#

this is irrelevant.
And channels for specific tools wouldn't be active enough to matter. This server is for unreal, #cpp covers everything related to IDEs under that and any other channels wouldn't be relevant to this server (aside from the very few off-topic channels we have)

rustic ridge
warm geyser
#

That's not a guarantee. Hard to beat the low price of free with Visual Studio.

rustic ridge
#

Rider is free at the moment..

eager surge
#

If unreal-relevant questions for rider (or visual studio, or whatever other ide) started to overwhelm #cpp then you might have a point

#

but they don't

#

and any non-unreal-relevant questions aren't a fit for this server outside of the off-topic channels