#server-feedback

1 messages Β· Page 22 of 1

dim sandal
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There are enough servers for 13 year olds out there 🀣

glossy gulch
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shots fired XD

marble tusk
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Oh well, at least we can talk about politics, war, atrocities, economical imbalance, death/murder, and more boring philosophical subjects than a fricking cartoon for kids teaching vulgar display of breasts.

dire wolf
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Oh hold up a second! There are a plethora of servers and YT tutorials on some of the worst practices out there for blender/maya and some of the most non-game related things too.
It's like people learning sculpting for stylized characters and they pick up Z brush

mental vessel
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Not sure what is your point. Z is great for stylizes characters lol

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Also, this server is not some miracle wrt to Maya/Blender/whatever knowledge? It is about UE.

warm geyser
chilly ivy
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We're going to take care of that after the presentations are all done.

marble tusk
chilly ivy
rustic ridge
#

Epic values this server a lot

storm spear
#

Is Manny gonna get a profile picture update πŸ‘€

chilly ivy
warm geyser
#

Goodbye Manny. Hello Iron Man

marble tusk
wicked mountain
#

What about Quinn?

toxic reef
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This server needs a better discord server icon if it’s going to be the official unofficial unreal server

mental vessel
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I liked the pumpkin one.

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Also, the icon is fine.

cyan owl
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hahahha

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we have some rebranding coming along with new Manny and possibly a friend, and some other great stuff

simple mortar
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There should be a sort of level system it would help distinguish who's brand new to the server vs people who have been around longer and may have more experience

hallow gorge
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I do think showing a difference between regular interacters and new people would help

glossy gulch
#

that makes sense, but just because someone has been around for a while doesnt make them unreal-smart. and someone who just joined could be super knowledgeable.
be funny to see someone who hasnt touched ue for years and lurking here tells the just-joined tim sweeney he knows nothing. XD

rustic ridge
simple mortar
# glossy gulch that makes sense, but just because someone has been around for a while doesnt ma...

I mean granted most places do it by messages so a lurker would stay at level 0 but I think it has more uses then just hey I trust this person purely cause they have been here longer it would make it more "rewarding" to be involved in the server rather then coming in to have your one off question answered and then not speaking for the next 12 months. Things like that would make it nice to have a level system

mental vessel
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Message count has little to do with proficiency. Some people can't stop talking, e.g.

deft raft
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This whole thing would basically need a voting system for answers to a question, so that people with accepted answers gain reputation and what not.
But then we are on AnswerHub Level which is just not suitable for Discord.
Maybe when the Discussion Stuff arrives, but even then I'm not sure if this is a good idea.

hallow gorge
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Yeah it sounds good, but i see the technical limitations make it less viable

warm geyser
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And honestly, the new community stuff from Epic is quite nice imo.

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So could just link your question from there.

marble tusk
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I think what would be slightly beneficial is maybe un-ping-able/unmentionable role for UE4 / UE5 users, maybe auto assigned by Manny 2.0

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Sometimes question is unclear whether it's UE5 exclusive issues or not until the convo got further

warm geyser
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Just ask at the start if it is 4 or 5.

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There is a crap ton of overlap. Don't think a role would be needed.

marble tusk
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Though yeah, I know it's way way harder to implement roles than just ask, but just my thoughts

deft raft
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Yeah that sounds like inventing a solution for a problem that doesn't exist.
Basically the NFT of roles. alex

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We will keep the ue5 general channel afaik

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At least for the start

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And UE5 specific channels (Feature wise) will be a thing anyway

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Everything else, like C++ etc. will sadly have to live with overlaps

marble tusk
deft raft
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Those are the same, just that ue5-general exists cause of the EA version

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Now that it's released they will change, but not yet be merged

deft raft
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Find the saltiest whale, that's the one to click.

honest rock
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I can't see the archives

chilly ivy
honest rock
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let me know and I'll check again

chilly ivy
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Bottom of the channels list.

honest rock
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look right?

chilly ivy
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Yep!

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This way the knowledge in those channels isn't lost.

honest rock
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thanks!

chilly ivy
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Thanks again for letting me know.

honest rock
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not that I have use for them, just saw the announcement and that they were missing

spark shard
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need moar stickers

patent sleet
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would it be worth it to add a channel for discussing the lyra project?

chrome mica
deft raft
mental vessel
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This will open a precedent tho. Project specific channels.

deft raft
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Yeah, all these projects are also made from generally available plugins and modules, so it's probably better to support those than just Lyra

upbeat rune
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Im right here with you on the Live Link Skruggles. You found a way to actually use Live link in UE5 yet? Ive tried with MetaHumans by changing the pose pins in the Animation Blueprint but I get no response.
Im using iPhone11 what solution have you been able to find yet for Live Link mocap?

tranquil depot
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can we get back the ue5-engine-source back ? (;

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it's was nice channel to share interesting commits from github

late yacht
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Not my fault they posted it here

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Just replying

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🀠

marble tusk
late yacht
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Make a live link channel and this wouldn’t have happened m8s

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There’s the underlying server feedback that they gave anyways.

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My server feedback; Make Makoto and Lorash mods of the chat tbh

I see them both literally always on, they help out a lot of users (including my noob self many times) and they push the rules very well ^ not sure the requirements of mods here but just a suggestion! They seem dedicated and like they will do a good job considering they already are πŸ‘

mental vessel
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I see them both literally always on

late yacht
loud gulch
glossy gulch
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iunno

loud gulch
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Random's eh..

upbeat rune
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I cant speak in Either of those channels

cloud marten
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Hi !
Firstly, I want to thank you guys for this amazing discord server, I'll definitely try to spend some time around you guys.

With the release of UE5 and the amazing Lyra starter project, I am going to base my next project on these new tools and I think and hope that many more devs will do so.

Could we have something to regroup Lyra users ? I'm thinking something like a category or chat channels dedicated to Lyra, where people could help each other on topics that are related to Lyra and share learning resources

If I'm talking about something that already exists, please pardon me and give me a pointer ! πŸ˜„
Cheers and thanks ❀️

deft raft
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The idea is still to identify the bigger channels that aren't already existing or covered and adding those. A pure Lyra channel is not planned as features should be discussed in their respective channels

cloud marten
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Ah alright, I just figured that it was discussed yesterday sorry
Btw, I love your UE4 network compendium, learned a lot from it and still am ! πŸ™‚

high iris
drowsy oxide
marble tusk
drowsy oxide
mental vessel
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Just skip the number. Or put a UE ${Major.Minor}

marble tusk
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Should be UE5 since effort on UE4 is essentially stopped

cyan owl
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Updated

marble tusk
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If it's official mod kit supplied by the devs, then it should be fine

cyan owl
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Updated

queen dagger
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Please add more voice channels. I find it awkward to talk in high density channels such as programmer parlour

burnt grail
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Hey, I've noticed many people have issues with the UE5 on NVIDIA on DX12. It may be worth pinning my fix options on #ue5-general #ue5-general message or creating your own message about it

marble tusk
burnt grail
marble tusk
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A new challenger appears!

chilly ivy
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OK I think that was the last one.

mental vessel
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RIP UE4

inland plaza
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Hello, i hope I can use this channel as way to give suggestions

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We should make a blender channel, because alot of UE enthusiasts work with both engines for meshes

marble tusk
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Practically there's few handful of things to keep in mind with both Blender and UE workflow, but it boils down to same issues, and the rest of the stuff are applicable in Blender with elsewhere.

dim sandal
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but blender issues always pop-up over here. centralize them!

eager surge
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so do various other DCC issues but none of them have individual channels either

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a general DCC channel might make sense, but it sort of falls into #graphics or other channels anyway

dim sandal
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yup, a general DCC is what I'm talking about. I feel #graphics is engine specific, with little room for stuff outside the engine

cunning sable
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hello is sever down

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have issue to connect to unreal sever

marble tusk
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Discord "server" != the CDN server

marble tusk
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(it's still kinda silly Discord calls group chats as "servers")

pearl meadow
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can we get a text channel specifically for anything around "Lyra", the new sample project that goes with UE5? There's a lot to unpack and it would be awesome to have a central chat others could look through to see if their questions have been answered already.

marble tusk
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From what I see (in hindsight, I haven't built my custom UE5), there's no feature inherently exclusive to Lyra that isn't present in vanilla UE5. Kinda like how ShooterGame is to UE4

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||#shooter-game-template when||

pearl meadow
pearl meadow
chilly ivy
pearl meadow
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My reasoning behind this: People who worked with said sample projects can help people getting started with it + new users can search through the dedicated chat rooms.

@chilly ivy oh alright.

chilly ivy
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But rest assured: I see how often this is coming up.

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We're still watching the community and evaluating what UE5 features would benefit from dedicated channels in th efuture.

pearl meadow
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If that's the case, wouldn't it be worth "trying out"? Say, for a week/month and either scrape or keep the new rooms. Maybe have two rooms under "Sample Games"

chilly ivy
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For now, it's easy enough to search "Lyra" if you're looking for answers and insights.

pearl meadow
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Sorry for being potentially ignorant, have to yet manage a dc community myself.

dry linden
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Not voting in favor of a lyra channel, but just throwing it out there that they have, and continue to plan to have lyra be the home of some "lyra exclusive" 5.0 functionality that they will overtime add to vanilla 5.0 https://twitter.com/joatski/status/1511560303871414272?s=20&t=w1jhvV6eS5eCuM-oS4M2WQ

Speaking of fixing up warnings, there's a power-user command to 'forge' a redirector if someone overzealously fixed up something still referenced

Lyra.CreateRedirectorPackage RedirectorName TargetPackage

(Lyra-only for 5.0 but will be pushed into the engine in the future)

chilly ivy
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Also that thread has some neat tips in it.

dry linden
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Ah yes cheers you are 100% right, that is actually what I meant

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Yeah definitely a good thread, a few of the epic people posted some great stuff they picked up along the way after the state of unreal

mental vessel
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I see no point too of dedicated sample channel. It is just still fresh & hot topic.

hallow gorge
# mental vessel I see no point too of dedicated sample channel. It is just still fresh & hot top...

i agree with this, the only reason it's every is because it released like a week ago. people are gonna talk about it, but it will soon no longer be such a hot topic and things will cool down, not to mention it probably won't deter a large portion from posting their questions elsewhere as you run into the issue of "hm i want to extend x in lyra, do i put it in lyra channel, blueprints, or general"

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just adds more complexity to a non-problem

marble tusk
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Also if we went by that logic, Shooter Game should have its own channel, yet barely anyone talks about it in extension work context

dry linden
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I think the idea was more along the lines of a Samples channel, something that covers all the official samples from content examples to lyra and the city sample. Which wouldn't have much point since all those include a wide range of things like blueprint, niagara, materials, animation, which all exist here already. Even if it was just a lyra channel, everything in there has it's own category here already anyway

deft raft
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But yeah, it didn't make sense for ShooterGame, neither does it for Lyra

calm pilot
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I am trying to ask again in case this resonates with anyone. Managing questions on the #legacy-physics channel is becoming nearly impossible since people come in asking about physics but there is actually PhysX (4.27 and earlier), Chaos Physics (4.26-Chaos, 4.27-Chaos and UE5), Chaos Destruction, Chaos Clothing, vehicles and more. Each and every time we need to ask which engine version they are using in order to answer.

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Could we split the physics channel into something like Physics-PhysX and Physics-Chaos? Or Physics-UE4 and Physics-UE5?

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Also many of the pinned message in #legacy-physics no longer apply to Chaos Physics

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Thanks!

deft raft
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Does Chaos fully replace the old system?

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I personally think it's reasonable to split this into Chaos and PhysX

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Not UE4/UE5, cause people don't know what is in either :D

marble tusk
deft raft
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Nice

void orchid
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Hello,
I think AWS Gamekit | GameLift channel would be great for those who develops AWS based games

drowsy oxide
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Gamelift/Gamekit can and does get handled in the #multiplayer channel already. It is not a topic that is discussed in sufficient volume that it would require its own channel.

mental vessel
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#Unity ? It is frequently mentioned.

glossy gulch
#

so is blender :p

calm pilot
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And it also adds Destruction (formerly covered by Apex but much more powerful), Clothing/Fur/Groom (previously covered by NvCloth), Vehicles (previously covered by PhysX vehicles) and more. Chaos has a number of new features which need specific support, for example async physics/fixed time physics/replay/networking support

simple mortar
#

Maybe a #latestsamples

marble tusk
simple mortar
#

Wait wait wait I have the answer THREADS

simple mortar
deft raft
simple mortar
#

I'm not talking about what the latest samples are I'm saying there should be a area to discuss them

chilly ivy
simple mortar
chilly ivy
simple mortar
chilly ivy
simple mortar
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How do threads suck they do their job as described

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I guess I don't see why not use threads in the mean time but

hallow gorge
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threads are kinda icky tbh

honest rock
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threads time out and clutter things up

uneven jetty
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Yeah ever open a thread with a shit load of messages.

chrome talon
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Hey

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Before the change the ue5 channel was actually useful

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Now this is just the default unreal channel where I honestly get frustrated trying to post anything ue5 related because then every ue noob thinks he has the answer

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My suggestion is merge the unreal general channels (ue4 and ue5)

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and then have a ue5 specific channel that's actually for ue5 stuff only

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Please

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Like

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I don't get who thought this was a good idea

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honestly

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we need a ue5 specific channel

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please

hallow gorge
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it is a ue5 specific channel lol

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did you not read the name

eager surge
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Bud... you got one polite answer for something that wasn't your problem, but you also weren't specific about your issue. Not sure why you have to blow up server feedback over it. Someone answering and you not liking the answer isn't a slight against you, it just isn't the right answer.

hallow gorge
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^

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you're just being kinda rude, the dude was polite and thought he could help

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you could have left it at "No, that's not the issue here, can anyone else help?" rather than having a tantrum

chrome talon
chrome talon
hallow gorge
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but thats not what it is for

chrome talon
eager surge
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Your question isn't super ue5-specific either so by that logic you shouldn't be asking it either.

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You got literally a single message that wasted all of 2 seconds of your time to read. I really can't sympathize with that.

hallow gorge
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if you are having issues with something ue5 it goes in ue5

chrome talon
hallow gorge
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how is anyone meant to know if an issue is ue5 only

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and how is anyone meant to know that lmao

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we arent mind reading wizards

chrome talon
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I don't have anything to add

hallow gorge
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instead you could phrase your question better "hey this hasn't happened to me in ue4, but is now happening in ue5. Have they changed x or am i doing something wrong?"

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that explains the issue

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rather than blowing up over someone trying to help

chrome talon
eager surge
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And frankly, issues with people posting ue4-specific problems existed even during EA/Preview.

chrome talon
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it really never did

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we always told people to go to general if they posted something unreal generic in the ue5 channel

hallow gorge
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even if you make your super duper special channel it wont help

eager surge
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Yes, and you can continue to do that for ue4-specific problems.

hallow gorge
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because someone having an error doesnt always know if it's engine specific or not

chrome talon
hallow gorge
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see above comment

chrome talon
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Right now there is no place to discuss UE5 specific issues

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It's a massive problem with the server

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Honestly.

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I'm done discussing this

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Not trying to convince you anyways.

hallow gorge
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if it was a channel only for problems that werent happining in ue4 that are in ue5 it would get like 1 message a day for a few months

eager surge
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ue5-general is that place. Your issue with inexperienced users just sounds like you want a private place for people who know what they're doing, but that's not the purpose of this server.

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Someone new isn't going to know whether an issue is specific to ue5 or not. And that's fine. You can decide to help or not, and you can decide to accept help or not.

hallow gorge
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people generally don't know the cause of their issue, so most people dont know if its engine specific

someone coming into unreal engine 5, never touched ue4, gets a generic accessed none error, how are they meant to know if it would happen in ue4

eager surge
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Your question isn't getting buried anyway.

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The only thing pushing your question out of the channel is your own response blowing up a minor issue.

hallow gorge
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^

eager surge
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If questions were constantly getting buried by irrelevant questions then it'd be one thing, but that didn't happen here.

chrome talon
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You are overcomplicated it
I already explained
I want the old UE5 channel back
The difference is that in the old one if someone posted something that's also UE4 related and isn't UE5 specific, we will tell them to not post it here.
That's not how it works with the current channel. So I have nowhere to post UE5 specific stuff.

hallow gorge
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thats unneeded in full release

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and you do

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in the ue5 general

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you werent getting buried by ue4 problems

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somoene may respond

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although with that attitude i hope not

drowsy oxide
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It sounds like you are confusing the UE5 Category with "channel".

chrome talon
drowsy oxide
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We used to have a UE5 Category when it was in Early Access.

eager surge
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And they were wrong

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And that's ok

chrome talon
hallow gorge
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they posted like 1 message, if you had gone "different issue" and left it, thats 3 total messages

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if that burries it your monitor must be ant sized

drowsy oxide
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All of the UE5 channels were either merged into the existing Categories or removed entirely.

chrome talon
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But why can't we have a UE5 only channel?

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Where we discuss only UE5 stuff

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Instead of a general that everyone comes in to talk about their random UE problems

drowsy oxide
chrome talon
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It's not it

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😭

drowsy oxide
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As has been said before.

hallow gorge
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yes it is

chrome talon
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The difference is that in the old one if someone posted something that's also UE4 related and isn't UE5 specific, we will tell them to not post it here.

drowsy oxide
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It is in the name.

hallow gorge
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if the engines have some overlap then the channels have some overlap

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its just how things work

drowsy oxide
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There will always be overlap, UE4 and 5 have MANY shared features.

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This is unavoidable.

hallow gorge
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besides the point anyway, peoples non specific questions dont affect your, if they do, repost it later

chrome talon
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here is the previous thing I posted in that channel

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scroll a bit down

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you will see

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someone asking the most generic unreal thing ever

hallow gorge
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if you can't tell how a channel with ue5 is ue5 specific, then thats on you

drowsy oxide
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@chrome talon If someone is posting Offtopic content, alert a Moderator.

chrome talon
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so if someone posts this there

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can I ping u?

eager surge
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That's a ue5-specific question though.

chrome talon
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😭

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why?

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same in ue4

hallow gorge
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thats ue5 ui

chrome talon
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BRO

eager surge
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Because they don't understand the UE5 UI

hallow gorge
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its different to ue4 ui

eager surge
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it's not the same

chrome talon
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U can't be serious

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There is no way

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If you go ask him he will. tell you he started unreal last week

eager surge
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And?

drowsy oxide
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@chrome talon If someone posts a Question with a screenshot of UE5 in the #ue5-general channel, it is about UE5

hallow gorge
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if you cant see how the screens are different then im worries

eager surge
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It really sounds like you just don't like having new people to the engine, and I can't sympathize with that.

hallow gorge
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so what? ban all newbies?

chrome talon
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But I just want a cahnenl that's for UE5 specific issues

eager surge
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That is ue5-specific man.

hallow gorge
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"well you dont post high level questions so you don't deserve help" is that it?

hallow gorge
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my guy has 4 people explaining it and still doesnt understand

chrome talon
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But

hallow gorge
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that's on you

chrome talon
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Literally

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I don't get how you see it

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The issue is because all the noobs post there

hallow gorge
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we dont get how you dont!

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and?

chrome talon
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The experienced people that use UE5 don't read it

hallow gorge
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arent noobs allowed help

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and yes they do

chrome talon
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That's why we need a UE5 specific channel

hallow gorge
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are you saying mathewW is a noob?

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i see him there frequently

chrome talon
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I'm telling you how I see it

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I will never go read that channel

hallow gorge
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and im telling you that your blind then

chrome talon
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Not of any interest to me

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Unlike the previous UE5 channel

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Which I did enjoy reading through

drowsy oxide
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You are not entitled to receive only experienced help here, everyone has the same opportunity to help, whether you think they deserve that or not is not up to you.

hallow gorge
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^

chrome talon
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It's not my point

hallow gorge
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no ones entitled to help you at all actually

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in fact id rather help 10,000 newbies then have this conversation

ruby knot
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I don't get how having another ue5 channel would help in any way

hallow gorge
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it woudlnt but

drowsy oxide
#

@chrome talon People are using the #ue5-general channel as its intended to be used. You do not decide how others get to use that channel. If you think someone is posting Offtopic content, you have the ability to notify Moderators.

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We encourage you to do so.

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If we agree it is Offtopic, we will help direct that user to a more appropriate channel.

chrome talon
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So you're saying that if someone posts something that's also ue4 related

hallow gorge
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end of convo?

chrome talon
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I can ping you

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And you'll delete

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Right?

chrome talon
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lol

drowsy oxide
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@hallow gorge Please stop.

hallow gorge
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sorry :P

chrome talon
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I liked the gif

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:(

drowsy oxide
chrome talon
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Okay but do you consider ue4 related stuff off topic?

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Like, you know, stuff that are the same in ue4

drowsy oxide
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That is for the Moderator to determine within the context of the channel and the content that was posted.

chrome talon
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okay

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but I'm asking

drowsy oxide
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If they asked a question about a feature that only exists in UE4 in the #ue5-general channel, then it would be considered Offtopic.

If they ask a question about a feature that is shared between UE4 and UE5 in the #ue5-general channel, then it is NOT considered Offtopic.

chrome talon
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see

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that's exactly what I'm saying

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but whatever

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will see how it goes

drowsy oxide
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I understand what your saying.

chrome talon
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omg htere is a bug here wait

drowsy oxide
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Im telling you, your interpretation of what should happen is wrong and not how we have decided the channels should be handled.

chrome talon
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and it's gone rip

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well yea

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I get you don't want to change it

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πŸ€·β€β™‚οΈ

drowsy oxide
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By your own logic the #ue4-general channel should only contain discussion about features purely specific to UE4

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Which is nonsense.

chrome talon
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I'm not asking for logic

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I'm asking for what will make sense

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to produce good valuable discussions

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if ppl can post ue4 stuff in ue5 then it's so much harder

drowsy oxide
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How it works now is what makes sense. You are the only one it seems that does not understand.

chrome talon
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possible

drowsy oxide
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We are happy for you to make suggestions about changes to channels etc. However, in this case it is clear that what you're suggesting is not commensurate with how we would like the channel to operate.

chrome talon
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okay

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will come back if it's annoying tho 3sBocchiHyperClap

mental vessel
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When Quinn? This is robosexism.

glossy gulch
#

Quinn is already being discussed internally.

blazing rock
#

Could a channel for mass-related stuff be considered, or should this typically be confined to existing channels?

mental vessel
finite blaze
#

Sorry, is there a way to stream in channels? I dont see to have the role and I cant find in riles or #more-resources on how I get a streaming role...?

glossy gulch
#

if you have been on this server for a week, you can join a voice channel, then dm @leaden karma and send "!stream" to him. he'll grant you streaming rights until you exit the channel

finite blaze
elfin scarab
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it's a pretty depth paradigm, I'd suggest a channel

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mainly because it's a new way to program features in essence...

finite blaze
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ah ok lmao

glossy gulch
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its in the pinned messages of #vc-unreal-hangout you are right though, would be nice to have it mentioned elsewhere. cc: @chilly ivy

chilly ivy
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Thanks for reminding me. I left it out when I redid the channel.

finite blaze
blazing rock
# elfin scarab it's a pretty depth paradigm, I'd suggest a channel

Yeah this is what I thought since it's a different way to approach programming in the editor, and it would be nice to start working out the best ways to do things and have an easy place to read discussions relating to mass. A lot of current unreal knowledge doesn't always apply since Unreal is typically an OOP behemoth, vs mass as an data-driven approach.

elfin scarab
#

I embrace this

honest rock
#

convince discord to allow a server to set a default reply ping state

chilly ivy
honest rock
#

because I often want to quote, in an active discussion with multiple people, and tapping the toggle's annoying

#

and I see some servers where every single message is a reply+ping, and I have non-ping notifications off for a reason

chilly ivy
#

Seems like what you want is the ability to set your own default. I can see them being open to that, but probably not server-wide.

honest rock
#

perhaps the better option is a default for others' replies of your messages?

#

but I digress, a server with this many thousands online at once would have some weight in suggestions, I'd suspect

chilly ivy
#

Sure, but I'm not convinced it's a good idea worth suggesting. What is the benefit of doing that server-wide?

honest rock
#

you can set other notifications' default settings that can be overridden at the user-level, why is that any different?

#

consistency

chilly ivy
#

Is consistency the only reason?

honest rock
#

it's mostly a selfish reason

chilly ivy
#

I'm afraid that won't carry much weight then. πŸ˜…

honest rock
#

consistency is the reason most likely to get traction

chilly ivy
#

There needs to be a clear value proposition for them to consider a feature.

#

And this is likely something they've thought about a lot.

honest rock
#

but thanks for interacting on the suggestion!

chilly ivy
#

Of course. I always try to at least consider ideas brought up here.

honest rock
#

this server has remarkably good admins, in my experience, for what it's worth

chilly ivy
elfin scarab
#

Hello staff, this is my formal request for the inclussion of a new #mass channel:

I'd like to mention again that it would be pretty convenient having a mass channel centralised in which we can pin resources and discuss about MassEntity, MassGameplay and MassAI.

The learning curve is pretty stiff and scattering content around channels is not very convenient. The same way specific channels like #gameplay-ability-system exists (and its been really helpful to master GAS), I think #mass should exist as it is indeed a new paradigm.

To be honest I saw some users suggesting posting mass stuff in #gameplay-ai #cpp #legacy-physics based on the specific issue and this doesn't really help to contrive the essence of this new data oriented paradigm and thus to share resources. Also, by a quick look to the Unity official discord I could see they have a specific dots channel for their "data oriented tech stack" and its quiet populated and "alive". I expect this to be the case with the #mass channel.

Thus, on my behalf, and I think I am also speaking aswell by some other fellas from the community, I would recommend to make Mass a separate channel, as mass isn't AI, either physics either cpp or even blueprints. It's an entire new paradigm.

mental vessel
#

I suppose admins can monitor whether there is really such interest πŸ€”

elfin scarab
#

I'd be hard because you need to now mass to really be able to answer questions. And since it's new, users still require momentum to understand what it is. So far people just seems confused on what's mass for, they believe its only for when you have lots of AI

signal ember
#

I'll put my vote in for it as long as the channel can also include the other Mass-AI related stuff like StateTree, Zonegraph etc

elfin scarab
#

Yes that's the plan Mass as a whole

signal ember
elfin scarab
#

yes but given our experience with mass, how different is mass-ai from traditional UE ai?

#

A lot, right?

signal ember
#

VERY different, definitely not the same stuff

#

you are right

elfin scarab
#

there you go

mental vessel
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It is still an AI technique tho

#

Anyway, mods can decide.

signal ember
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also in most of my usecases I don't even use it for AI

elfin scarab
#

yes, its ue data oriented paradigm, something else. Mass AI follows the same principles, but its a new way to do programming in the engine.

signal ember
#

I would be open to discussing other ECS lib integrations in there as well

#

although usually they just go to the respective lib's community

stoic island
#

a mass channel will be of great use

#

because it would also be a catchall ECS channel

#

which means it could also cover stuff like Flecs or entt usage inside unreal

#

for the mass-AI parts i think the AI channel is fine enough. Can be done there

fierce kelp
#

I'd gladly take a #mass channel. I don't have any question related to it, but the discussion on the subject interests me. I tend to use this server just to get a glimpse a what's being discussed on various topics; extract some knowledge from the chat, without having to read/scroll through walls of text. Sadly, this means I can't follow the more "active" channels (e.g. #cpp, #legacy-physics), as it requires too much time even just to get an overview. I know "too much channels" also has its downsides, but I'm always a bit sad when I realize that I miss so many interesting discussions, just because they get lost in the no-so-great noise to signal ratio of the more active somewhat-general channels. No obvious solution around that, however.

stoic island
#

better name would be something like mass-ECS or similar, as that way it makes clear the catchall part

elfin scarab
#

in my opinion i'd keep AI heuristics for #gameplay-ai and mass related AI setup for #mass

#

because at the end of the day is just a matter of using the framework appropriately with an ecs mindset

forest thicket
#

Mass channel sounds indeed great

signal ember
#

Data oriented design as a style is ancient but ECS tools/libs only really started being a thing in 2007 at the earliest I can find

#

I would definitely argue it's more than just a style

#

It's a lot more sober of a plan than DOTS in any case

#

just serves as a side thing instead of a whole new world

elfin scarab
#

I imagine this mindset could be also applied to specific frameworks like GAS, we would never benefit from an environment to discuss related on-topic things. Designing things for mass is a whole different mindset

#

You can design lots of systems using Mass, from AI, to gameplay to physics to simulation, it's a paradigm

#

ofc the noise by including this in cpp channels will be surreal and you wont be able to gather knowledge easily

#

specifically if you want to focus the conversation in mass related stuff

#

#editor-scripting is useful even if it is niche, as an end user if you are not interested you can always mute it.

signal ember
#

in their case I bet the people who actually know the answer to their questions never even read the channel anymore...

elfin scarab
#

But yeah just as I commented with GAS, imagine if the channel didn't exist... it would be all spread in #multiplayer #cpp and #blueprint channels

#

a complete nightmare

signal ember
#

In GAS's case I feel like the few local experts kind of carry the channel

elfin scarab
#

it would decentralise the conversation and shared resources

#

and most of us wouldn't even have started on gas yet

#

I started on GAS because the channel existed and because i could find easily pinned resources

#

no, because discussion and conversation is relevant and important

#

specially live discussions

signal ember
#

hence our efforts to make a Mass repo on github

#

inspired mainly by the GAS docs on there

#

littered around #cpp mainly

elfin scarab
#

seen it around several channels now

#

so the take is, if you want to make it harder for people starting on mass

#

leave it as is, if you want to provide specialised support and a common place to share reaources and knowledge about it

#

a channel will help

signal ember
#

the main risk is that the channel flounders and nobody who can help reads it in favor of other more active channels. I would honestly even suggest just having #gameplay-ai include some extra pins about Mass etc

elfin scarab
#

and as I said, imagine how things would be without the #gas channel. Everything spread around #multiplayer #cpp and #blueprint ... resource nightmare fuel

signal ember
#

GAS is far more popular than Mass right now

#

let's give it a few months before we push for our ECS revolutionary war to depose the object oriented overlords

elfin scarab
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Correct and the channel helped the fact to gain momentum

#

now way more people around use GAS

signal ember
#

it is fair to say GAS started out the same way

blazing rock
#

Well I’d still be a +1 for a channel if possible. Ecs/mass encapsulates enough aspects that I believe it warrants its own channel + would help drive discussion related to it.

edgy rapids
#

I am still confused on how do you even use the Mass. Even with the repo on git.

signal ember
#

if you have any direct ideas for how to make the sample suck less I am all ears in DMs

#

or feedback in general

#

this channel is not a good place though

edgy rapids
#

I am just not that smart. I will try to understand again. I know how to use the ECS from marketplace only so far. Thanks

#

I just searched and found people talking Mass here thus my response

elfin scarab
#

the repo still needs some love we barely started

#

the plan is to develop mnemonic rules to make it simpler, I'm mostly focushed in that

#

but that requires time and effort from us

high iris
#

+1 for a mass/ecs type channel

drowsy oxide
#

Rest assured we are discussing the recent channel requests internally at this time. We will come to a conclusion soon.

opal stratus
#

I miss also #ue5-engine-source. We had there nice 'community' where we tracked ue5-main commits daily and were posting the interesting ones. That way we could nicely keep up with interesting unannounced features coming in next engine version. Now we have #engine-source which is mostly full of posts about failing to build the engine from source and then we also have channels for individual features but there it won't be possible to easily track these posts about the future of the engine.

drowsy oxide
#

There shouldn’t be any reason why #engine-source cant provide that same opportunity.

#

It is very infrequently used as it is.

marble tusk
fierce vortex
#

I think there should be a dedicated help channel, maybe even one that only allows threads in order to keep people from asking too many questions over each other or clogging up the general channels.

#

The Godot discord has a threaded-help channel that I think works really nicely:

chilly ivy
#

They provide a much better interface for the same type of channel.

hallow gorge
#

Cause if you can explain i bit more i would 100% be down for this

rustic ridge
chilly ivy
rustic ridge
#

Okey

primal arrow
#

Hey, i think creating a dedicated channel for discussion the Lyra starter project, it's the most fundamental demo for UE5 development, would be nice to have a dedicated channel

primal arrow
#

perhaps, worth considering it's a huge demo project where most people would have more than one question while exploring it

#

a question that most likely would not get an answer on the general channels

marble tusk
#

Perhaps do the same with ShooterGame for UE4

eager surge
#

And ARPG, and Stackobot, and... It just doesn't make sense to have channels for specific demo projects. The existing channels cover pretty much anything you could ask about them.

#

and there will be less and less questions about them over time, lyra is overwhelming right now just because it's new

primal arrow
#

Valid point, there's no need for a dedicated channel for each demo project, most people don't know ARPG, stackobot and ShooterGame even exist - which is a shame, there's a need for channel where you can discuss all of those with people who know the codebase of those projects.

#

maybe #epic-demo-projects

marble tusk
#

Which is a bummer for ARPG demo ||unless #gameplay-ability-system existed||

Also nobody requested Stackobot channel when it was new, so...

chilly ivy
#

The channel started in April 2017. Action RPG came out in July 2018.

primal arrow
#

we digress, you dont find it odd that there are hundreds of people who go through a demo project these days (happens to be lyra) with no common channel to discuss it?

eager surge
#

#ue5-general is a pretty good place to discuss the demo unless there's a question specifically about something covered by another channel.

primal arrow
#

the chance a question about ULyraHealthComponent::InitializeWithAbilitySystem will be seen by someone who knows that class/function is very low in #ue5-general - And it will disappear among the other messages pretty quick

edgy rapids
#

is it hard to have temporary Lyra channel? Once it dies, then feel free to remove

#

not that i use it, but just a thought

chilly ivy
#

For example: when forum channels land, someone could create a Lyra thread in whatever relevant channel.

left current
#

Hi, nice to speak to everyone, i'm new to Discord.
Can someone tell me how to play on the DE GER servers. Lot of good maps there but everytime I try to play on one, they require a password.

chilly ivy
left current
#

oh sorry

drowsy oxide
# primal arrow the chance a question about `ULyraHealthComponent::InitializeWithAbilitySystem` ...

This is most likely going to be a question about C++ or GAS. For which we have channels for both #cpp and #gameplay-ability-system. Therefore that question belongs in either of those channels and would not benefit at all from a Lyra channel.

The other problem is that people dont realise that if we add a Lyra channel, EVERYTHING will be asked there regardless of content. Meaning that you will have code questions mixed in with material questions mixed in with animation questions etc etc etc.

We will then be fielding complaints in this channel that no one can get their questions answered in the Lyra channel because there is to much discussion all over the place.

Which will potentially lead to suggestions like β€œCan we have a Lyra C++ channel or a Lyra Graphics channel etc to separate out the discussions” which is basically coming full circle.

primal arrow
#

A Lyra specific channel will contain people who understand the Lyra project to different degrees. Those developers could offer insights about the implementation and extension of GameMode / GAS / DataTables / etc in the Lyra project context. That will not be possible in the general channels. Since the implementation of GAS (or something..) might relate to the LyraCharacter class or LyraGameState or anything project specific.

#

There's no doubt that every question could fit into one of the 'topical' channels, but in most of those cases it will fall on innocent bystanders who can at best provide a vague general answer.

#

Yeah that kind of channel will revolve around all topics from C++ to animation blue prints, doesnt mean it's redundant.
There's no need for a #Lyra channel, but a #epic-technical-demos-discussion is a must in my opinion.

#

For the same reason Epic provides full projects instead of code snippets, context matters, a channel that takes into consideration the project context is needed.

honest rock
#

πŸ‘

hard field
#

Suggestion: Make roles that are able to be selected by members in the server. For example, C++ roles and Blueprint roles.

hallow gorge
#

No point cause theres channels for it

hard field
#

I see, thanks

signal ember
#

It would be kind of fun to have little "skillset/role" roles but I don't think it would really make anything better

chilly ivy
#

Your bio is a better place for that anyways.

hallow gorge
#

Ye it would be fun cause i like the pretty colours but very pointless

hard field
#

Ok

drowsy oxide
#

Thats assuming we would give them different colors and not just make them all the same πŸ˜›

#

Personally I dont see the appeal of having those types of "Roles". To me it only seems to add unnecessary complexity.

hallow gorge
#

Ye it does... but pretty colours

plucky hawk
#

I love the simplicity of this server

marble tusk
#

I see a true colors shining thru-

Wait, no, nevermind

steel solar
#

Why #mass for the entity component system? Is that just what the engine calls it?

steel solar
#

Fair enough!

blazing rock
#

#deleted-channel? πŸ‘€

#

Is there a reason the new channels were deleted already

drowsy oxide
drowsy oxide
#

Odd. You may have to restart your client.

blazing rock
#

Hmm not working on my mobile, I’ll see if they work on my pc

drowsy oxide
#

They are certainly not deleted.

honest rock
#

they show up for me on mobile

chilly ivy
#

If they're not showing up, try restarting the app.

rustic ridge
#

I wholeheartedly agree with everything you stated @primal arrow. I would be even positive towards having ShooterGame and Lyra channel(s)

chilly ivy
honest rock
#

bot suggestion: !asset and !free-asset

#

randomly picks an asset or a free asset and links to it

open radish
#

Add a #help channel, specifically for things not working. Although people already do this in general it gets lost real quick so I dont get the help i need. 😦

honest rock
#

basically every channel but lounge, food, released, and work in progress is a help channel dedicated to a specific topic

chilly ivy
rustic ridge
#

When you dont know in which channel your question fits, a #help channel could be helpful.

deft raft
chilly ivy
#

We're working on other methods for retaining useful information, such as an FAQ command for the bot and a community-driven resources page on the website. πŸ™‚

#

There will be a blog, too. It will be used for announcements, tutorials, tips, highlighting cool community projects and tools, etc.

teal juniper
#

Can we get a #Modeling channel please. UE5 has a full fledged modeling feature set inside UE5 and it's growing.

#

This will encompass all the features it offers like the new cubegrid tool, UV generation, and so on

#

somewhat yeah, but a better fit would be modeling when it comes to technical questions

mental vessel
#

#modeling... Not bad idea, there is a lot of gun design talks lately. /smug

late yacht
#

Suggestion: can you add a #sequencer and a #live-link channel under Content Creation? I know it could technically fall under #animation, but it is kinda too broad for UE. I am trying to reach people who know those things but hard to find them because there's not really a channel dedicated to it. Thanks!

eager surge
late yacht
#

I am dumb thanks

stoic goblet
#

last post

cyan owl
#

inb4 collapse

stoic goblet
#

server perfect, no need for feedback