#freelance-jobs

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Posted by @delicate glade

Programmer/Multiplayer Specialist/Blueprints at Lonely Cat
Location

Conway, AR

Contract Length

1 month

Responsibilities

$2,500 -- We are paying for travel and accommodations + $2,500 for a programmer/blueprints/multiplayer specialist to join us for 1 month, 40 hours per week to work on our game. Must be US based. Round trip flights to Little Rock and hotel included.

Qualifications

4+ years of Unreal Engine experience + expertise in multiplayer/replication. No degree required. Opportunity for permanent position.

How To Apply

DM me portfolio and we'll reach out!

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Posted by @quiet stone

UX UI Designer at Archiact VR

:globe_with_meridians: Remote Friendly

Location

Vancouver Canada

Contract Length

6 months

Responsibilities

A UX UI Designer in VR opportunity has come up at Archiact VR:
https://archiactinteractive.bamboohr.com/jobs/view.php?id=214

It's a really good opportunity to work with us on some exciting upcoming projects involving Games & 3D Immersive experiences.

If you are passionate about Games, 3D, VR, AR, UI & UX Design apply.
Archiact VR: https://www.archiactvr.com/

Qualifications

Must-Have:
-Visual design background or a Visual Arts degree preferred.
-2D Illustration & Design for Game UI, Web, or Mobile app development.
-Familiar with using a 3D game engine (Ideally Unreal Engine 4 or Unity 3D).
-Familiarity with Social VR & 3D creation and prototyping tools & apps such as Microsoft Maquette/Recroom/Gravity Sketch etc.
-Experience using Adobe Creative Suite or similar (Photoshop, Illustrator, etc.).
-Understanding of Player/User-Centred Design ideology.
-Ability to work with cross-functional teams in a dynamic and iterative setting.
-Excellent ability to communicate your ideas & design decisions.
-Experience with user-centric design and the ability to create easy-to-understand user flows and diagrams.
-Continuous learning attitude and ability to learn new tools and processes.
-An interest in VR/AR/MR games and the latest trends in this industry.

How To Apply

1

west ospreyBOT
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Posted by @mild summit

Senior Rendering Programmer at Vertigo Studios Amsterdam
Location

Amsterdam

Contract Length

1 year

Responsibilities
  • Standing at the core of larger engine changes and expansions, working closely together with the tech lead to make it fit the complete codebase, working closely together with the artists to identify the visual requirements and working closely together with our core tech team so all our projects can benefit from sharable technology
  • Using your C++ knowledge, object orientation, design patterns, algorithms and data structures to create solid technical designs and efficient implementations of these engine systems and adjustments
  • Taking performance into account so our games and experiences can keep running at a smooth 72+ FPS
  • Adapting and expanding upon our studio pipeline and coding standards to create spectacular and immersive games and experiences
  • Usage of rendering knowledge, shaders and math to create new graphical features that enable our art team to create the highest visual standard for VR
  • Analyzing problems and debugging them
  • Guiding and mentoring less experienced programmers
Qualifications
  • You have clear experience working on the low level side of game engines (preferably Unreal Engine 4) to create special features or functionality that can be used in games, or you have clear experience setting up your own engine, including a rendering pipeline, and at a good optimization level
  • You have written a number of engine adjustments or engine parts in C++ and have a great understanding of all the basic concepts of the language like the object oriented approach, pointers and references, containers, inheritance, polymorphism, functions, structures, and visibility. Next to that you also have good understanding of some of the more advanced concepts like smart pointer types, templates, multiple inheritance, and overloading
  • You have experience with Unreal Engine 4
  • It is a clear bonus if you have already worked in VR
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Posted by @acoustic forge

Unreal / Unity Lecturer (teaching qualification not needed- however needs min 5 years project experience) at UCA

:globe_with_meridians: Remote Friendly

Location

United Kingdom

Contract Length

1 day a week on Tuesdays (although we can be a bit flexible) for 15 weeks until the end of January 2022

Responsibilities

To teach and assist university level students in Game development in Unreal/Unity
A solid understanding of C# and blueprints (5 years minimum project experience)
Teaching experience desired but not necessary

Qualifications

Minimum- a degree in relevant field (game development, programming etc) 2:1 or above
Teaching qualification desired but not necessary

How To Apply

Message @VSD for more information

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Posted by @tardy garnet

Someone that can make cyberpunk maps in ue4 at Ontraga SAC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks aprox

Responsibilities

I need someone to make a medium sized cyberpunk map for my game in UE4, sign NDA if you want me to give u details if not then don't message me.

Qualifications

Level designer

How To Apply

By dm

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Posted by @paper fractal

Social Media Manager at https://www.nowwa.com/

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Open Ended

Responsibilities
  • Operate and grow our Social Media across Twitter, Facebook, Instagram, Patreon, etc
  • Take raw content from the team to adapt into digestible content for these channels
  • Scouting for new things to share and new ways to interact with our followers
  • Coordinate with team and management on strategies for growth
  • Maintain a regular content release schedule
Qualifications
  • Prior experience growing a brand on Social Media
  • Exceptional communication and people skills
  • Understanding of video games and culture
  • High quality of work with attention to detail
  • Photo/Video/Audio Editing skills
  • Great problem solving skills
  • Highly organized and self motivated
How To Apply

DM me here on Discord with your Resume

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Posted by @rich nexus

Unreal Engine Progammer at Ontraga
Location

anywhere

Contract Length

20 days aprox

Responsibilities

Im making a multiplayer FPS, only apply if you know how to set dedicated servers for steam mulltiplayer games, if not dont make me lose time

Qualifications

Networking, C++, Blueprints

How To Apply

by dm

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Posted by @dry anchor

Blueprint, AI, Locomotion Expert at Hero's Journey

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

few months

Responsibilities

few years of knowledge, Blueprints, AI & Behavior trees , Animation blueprints.

Qualifications

shipped at least 1 commercial project.

How To Apply

DM

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Posted by @vagrant sierra

Unreal Engineer at Spherical

:globe_with_meridians: Remote Friendly

Location

US (Remote within the Americas)

Contract Length

4+ months

Responsibilities

Help build application in Unreal to help urban planners and community groups plan for climate resilience, as well as mentor other engineers in Unreal. Involves 3D graphics, GIS, and hydrological modeling. More details: https://bit.ly/2XJyMW7

Qualifications

Strong experience with Unreal Engine, C++, mentorship and communication

How To Apply

Email apply@spherical.studio

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Posted by @tardy garnet

Animation at ontraga

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

I'll buy any premade and full animated weapons for ue4, fireweapons only

Qualifications

3d animation

How To Apply

By dm

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Posted by @fickle summit

Programmer at Team White Council

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-4 weeks

Responsibilities

You will be working with my Art Director to develop a gameplay demo that will withstand basic gameplay mechanics. Tasks such as

  • Assigning certain animations to certain moments/attacks
  • Dealing with VFX
  • Assigning SFX at the right time
  • Creating a fluent combo combat system
  • Creating UI
Qualifications
  • At least 2+ year of experience in UE4's programming
  • Able to work with a team
How To Apply

You can contact me via email: lotrcreimagined@gmail.com or my discord tag: Spareni#0651

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Posted by @stuck hawk

Optimization at Above The Shadows

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Able to optimize a huge city/desert map like Cyberpunk 2077 in Ue5 to get better frame rate. Currently on a 2080ti I get 25fps

Qualifications

Must be able to optimize projects well

How To Apply

DM me

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Posted by @prisma shard

Unreal Programmer at xfrogs

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Programming

Qualifications

Much have worked on Unreal AIs

How To Apply

@prisma shard DM

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Posted by @little drift

Unreal engine 5 model rig/retargeting at JUICEJUICE

:globe_with_meridians: Remote Friendly

Location

NY

Contract Length

2 weeks

Responsibilities

Replace default ALS model with my custom Meta-Human model. Neatly organize blueprints

Qualifications

Knows how to use Unreal Engine very well. Familiar with Meta-Human Builder and Quixel Bridge.
Portfolio

How To Apply

Any

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Posted by @night island

Character artist/animator at (personal project)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-3 months, maybe longer

Responsibilities

I am seeking a 3D artist to help model realistic, historically-authentic characters for a real-time strategy game. Those submitting proposals should be familiar with vertex animation/Houdini VAT and well-acquainted with Unreal Engine skeletal and static mesh optimization. Applicants should come with ideas of how to optimize large numbers of characters and visual randomization of these characters. Portfolio of past, relevant character work is preferred.

Qualifications

Blender, Houdini (welcome but not required) / equivalent modeling and animation tools

How To Apply

DM me

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Posted by @glass bobcat

C++ Programmer at SoloDev

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

MySQL C++ Connection

Responsibilities

Create a MySQL Connection with a Dedicated Server
Create a query from the Dedicated Server to the MySQL Server

Qualifications

C++, MySQL, Databases, Plugins

How To Apply

Contact me via Discord

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Posted by @hot pendant

Software developer/programmer at Weforge Studio

:globe_with_meridians: Remote Friendly

Location

Sydney, Australia + Remote

Contract Length

6-9 months to start

Responsibilities

Essentially this is a prime opportunity to take charge and take on the responsibility in a technical lead position, managing and building the technical side of the game whilst advising and liaising technical aspects to the team.

  • Strong working knowledge of C++ and blueprints in Unreal Engine 5.
  • Proficient coding etiquette, clearly commented and legible code.
  • Strong verbal and written communication skills (English).
  • Advise and liaise technical aspects of the project to the team.
  • Great organisational and time management skills.
  • Maintaining code, resolving issues, and performing bug fixes.

Core mechanics/understandings
Ideally, you would have a strong understanding/willingness to learn/oversee within these areas:

  • UE5 C++ and blueprints
  • Multiplayer networking - Epic Online Services
  • Programming of advanced AI and pathing utilising procedural animation.
  • PC / VR support
  • UI and Sound integration.
Qualifications

Preferably you would have industry experience, However, a strong portfolio of similar work or implementation will go a long way.

How To Apply

Please send an an email including a description of your previous experience and/or your portfolio to hello@weforgestudio.com

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Posted by @south salmon

Environment Artist at Oddicon

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Flexible (1-3 months+)

Responsibilities

⇨ Build out a game-ready environment: from blockout to set dressing
⇨ Synthesize megascans, marketplace assets, and custom models and materials
⇨ End-to-end ownership: take the project from inception, to prototype, and beyond

Qualifications

⇨ Experience with UE4
⇨ Comfortable modifying 3D models and textures
⇨ Knack for composition, aesthetics and world building

How To Apply

DM me or reach out at https://oddicon.com/jobs

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Posted by @swift lion

UE Developers at Electronic Sports Pte Ltd

:globe_with_meridians: Remote Friendly

Location

Singapore

Contract Length

1 year

Responsibilities
  • assisting Technical director in the completion of tasks
Qualifications

knowledge of C++
experience with blueprint and mobile
proficient in C# backend
proficient in networking
Unreal portfolio
other skills would be advantageous.

How To Apply

hr@espl.online

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Posted by @swift lion

UE Designer at Electronic Sports Pte Ltd

:globe_with_meridians: Remote Friendly

Location

Singapore

Contract Length

1 year

Responsibilities
  • assisting technical director in the creation of environments for projects
Qualifications

experience in developing game environment
experience in gameplay mechanics
have an understanding of integrating greenscreen captured footage
UI design
Unreal portfolio

How To Apply

hr@espl.online

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Posted by @past coral

Programmer VR and Network at Kalao.io

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

-Creation, debug, optimize and Networking/Replication on many VR systems and FPS system

-API interaction we use varest and websocket

Qualifications

-Strong experience in UE4 Blueprints and replication
-Strong Experiences in vr systems
, have a vr headset
-better if you know c++
-work in team

How To Apply

if you are interested or have any question pm me or send an email at emeric@kalao.io

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Posted by @viral wagon

Lead developer / Senior game engineer at Metagaming

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-4 months

Responsibilities

Prototyping and design of game systems for a hybrid ARPG-Battle Royale game mode.
UE4/5 programming, scripting, blueprints, world system with multi-world support.
Systems engineering, server architecture, Npc spawning, combat.
RNG loot system, combat leveling, skill trees, Random world generation.

Qualifications

-Diablo, New World, PoE, RuneScape related game development, knowledge and understanding of game systems.
-5 years of experience in game development, with experience in developing open-world type games, RPGs, and PvP/PvE gameplay.
-Led full-cycle game development, team, working with director/game producers.

How To Apply

DM me in Discord.

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Posted by @sly mulch

UI/UX Unreal Engine Developer at The Factory Studios

:globe_with_meridians: Remote Friendly

Location

Las Vegas, NV USA

Contract Length

2 Months

Responsibilities

UI/UX Designer will need to draw and create UI elements for a first person shooter, menu system and interaction elements. Will need a general understanding of unreal engine 4.25-.27, Abobe photoshop and illustrator (or equivalent).

Qualifications

3+ years of UI design and implementation, adobe photoshop and illustrator experience

How To Apply

DM Me : Wootystyle#9999 or email; dan@thefactory.gg

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Posted by @glass bobcat

Animation Artist at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Project Basis

Responsibilities

Use a given project (ALS Animation) as a basic target project
Use the MetaHuman skeleton for all animations
Use given animations
Create virtual bones
Recreate an Animation Blueprint

Qualifications

Experience in animation blueprints, animations, skeletons, virtual bones, IK (Inverse Kinematics)

How To Apply

1

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Posted by @haughty trench

Technical Design Consultant at Fortress Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Short term, flexible

Responsibilities

I am looking for someone with mid to high experience who will aswer questions I have about designing game systems, and who can go into details with follow-up questions. This is an extremely flexible and casual role for a one-person studio. Online tutorials are great, but I'd work better with a solid resource on retainer.

Qualifications

•In-depth knowledge of Unreal Engine and general game design from a technical perspective.

•Ability to teach concepts and answer relavant questions as they arise.

•Interest or experience working on common game systems from within the last 10-15 years.

Bonus Qualifications

•Experience with modular customizeable character creation systems often found in RPGs.

•Excitement to share knowledge

How To Apply

Message me, email me

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Posted by @thin saffron

C++ programmer at Grumbismal Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Hi, I'm looking to have someone create a pretty basic seamless portal plugin for a project I'm working on.

Qualifications

Experience writing Blueprint-exposed C++ plugins for UE4.26

How To Apply

Shoot me a DM on Discord (gurbo#4021) or send me an email at connor@grumbismalgames.com. Thanks!

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Posted by @eager dew

2D Artist at Hero's Journey

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

We are looking for a 2D Artist who'd be making UI icons for our next product.
DM with your portfolio's link for further details.

Qualifications

UE4

How To Apply

DM on Discord

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Posted by @tardy garnet

UE4 Coder with networking knowledge at ONTRAGA SAC
Location

Anywhere

Contract Length

1 month max

Responsibilities

I'm making another fps game (not related to my previous one) I need someone to make me a full multiplayer game with the assets I purchased and integrate the dedicated servers into it and then upload it to steam store with my dev account,
Don't dm me if you don't know how to set dedicated servers for a ue4 game

Qualifications

Networking, C++, Blueprints

How To Apply

By dm

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Posted by @mild summit

(Senior) Level Design at Blankhans

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 - 6 months

Responsibilities

We are Blankhans. We are a game studio boutique that is dedicated to lean and high-quality crafting of outstanding experiences. Our founding team consists of games, game technology, media and entrepreneurial leaders that are striving to build live services that last for decades.

Your responsibilities:

  • Create immersive gameplay scenarios that support and enhance the core mechanics and creative vision of the game
  • Execute the design direction and be responsible for designing and building level content from whitebox to final quality
  • Proactively solve issues and seek feedback to ensure your work is always the best it can be
  • Ensure your work meets technical standards and is bug free
  • Strong understanding of level design principles, pacing and mission flow
  • Experience with visual scripting or experience with 3D modelling software
  • Collaborate with our creatives to deliver environmental and scripted storytelling through our levels
Qualifications
  • 4+ years of experience in games development with significant impact on a shipped game
  • 4+ years of experience as a Game Dev Engineer, UE4 Developer, or comparative role
  • Expert in UE4 with C++
  • Experience in UE4 with experience in Blueprints
  • Experience with Open World and/or Sandbox games
  • Experience with gameplay features like Inventory, Crafting, and Monster AI
  • Excellent problem-solving and analytical skills
  • Ability to collaborate and work well other disciplines
  • Comfortable wearing many hats and jumping into something new from time to time
  • Knowledgeable in refactoring and optimization when they are appropriate.
  • Excellent technical design and/or code review skills
  • Excellent English communication and collaboration skills
How To Apply

Please send us your application here: jobs@blankhans.io

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Posted by @mild summit

(Senior) Gameplay Engineer Unreal at Blankhans

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-6 months

Responsibilities
  • Collaborate on the implementation of new gameplay features: player and characters' behaviors, combat and power mechanics, user interface, etc.
  • Work closely with designers, artists, and producers to iterate on gameplay features and ensure a great player experience.
  • Develop and own the procedural world generation of our survival game
  • Create the foundation of the multiplayer backend (client / server architecture) with Unreal
  • Implement Epic Online Services
  • Collaborate with other members of the team to build sustainable and maintainable technologies and optimized code on all platforms.
  • Provides high-level estimation and task management for incoming project requirements
  • Inspires and motivates the team to generate new ideas and solutions that optimize our development workflow
  • Reviews and collaborates on technical design and code implementation
  • Provides knowledge sharing between other development teams and departments
Qualifications
  • 4+ years of experience in games development with significant impact on a shipped game
  • 4+ years of experience as a Game Dev Engineer, UE4 Developer, or comparative role
  • Expert in UE4 with C++
  • Experience in UE4 with experience in Blueprints
  • Experience with Open World and/or Sandbox games
  • Experience with gameplay features like Inventory, Crafting, and Monster AI
  • Excellent problem-solving and analytical skills
  • Ability to collaborate and work well other disciplines
  • Comfortable wearing many hats and jumping into something new from time to time
  • Knowledgeable in refactoring and optimization when they are appropriate.
  • Excellent technical design and/or code review skills
  • Excellent English communication and collaboration skills
How To Apply

Please send us your application here: jobs@blankhans.io

west ospreyBOT
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Posted by @neon pivot

Lead Game Programmer (Unreal) at VEU Inc.

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

Open

Responsibilities

Write and maintain technical design and software system documentation.
Analyze and optimize systems as required.
Identify opportunities for improving our general or application workflows, and implement these changes.
Debug and fix crashes, concurrency issues, and platform-specific problems.
Grasp the complexity of project planning and implementation, including scope of work, time estimation and resource allocation.
Develop and integrate cutting-edge technologies to produce a state-of-the-art game experience.
Use your extensive expertise in game development to ensure the product is fun and meets the highest standards of quality, performance, and polish.
Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project.
Contribute to the growth of a startup studio.

Qualifications

1+ years of game programming experience in AAA game development.
Proficiency in Unreal Engine development.
Experience developing for Virtual Reality and developing bridges between cutting edge hardware through APIs.
Strong, proven C++ programming skills, including performance analysis and code optimization. Competence in writing solid, reliable and efficient code.
Proficiency in most of the following areas: gameplay, physics, 3D graphics/rendering, game logic, networking, optimization.
Self-starting, self-reliant personality and willing to pitch in on many areas of game development.
Interest in interpretive dance ( wait you’re still reading?!)
BS/MS in Computer Science or related fields, or equivalent experience.
Strong verbal and written communication skills in English.

west ospreyBOT
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Posted by @hot birch

UE4 Technical Artist at Parti Games Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Flexible

Responsibilities

Hi everyone, we are looking for a UE4 Technical Artist with experience in stylized materials/landscape materials & performance optimizations. Here is our project's link https://twitter.com/bof1llgame Please DM me with your portfolio. Thanks!

Qualifications

UE4/Technical Art/Landscape Auto Material/Material Optimization/Able to work with the team to tune and create materials as needed

How To Apply

DM Axios#9515

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Posted by @simple umbra

Creature animator at Firetown Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Looking for an animator to do locomotion and attack animations for a centaur boss in the game Gladiator. Think souls like boss fight, or similar to Gyobu in Sekiro. Model is rigged with controls and one other animator will also be assisting.

Qualifications

Experience animating in Maya, own tools and machine. Professional behavior…

How To Apply

Direct message me @Bjorn The Fire#8947

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Posted by @viral wagon

Senior / Lead Game Engineer at Metagaming

:globe_with_meridians: Remote Friendly

Location

US

Contract Length

3-6 months

Responsibilities

• Prototyping and design of game systems for a hybrid ARPG-Battle Royale game mode.
• UE4/5 programming, scripting, blueprints, world system with multi-world support.
• Systems engineering, server architecture, Npc spawning, combat.
• RNG loot system, combat leveling, skill trees, Random world generation.
• Design, implement and maintain systems and tools to support gameplay (animation, locomotion, navigation, combat, etc.).
• Write clear, maintainable, portable, and highly functional code; well-structured, with multiplayer support architecture.
• Lead development of full game development cycle, all technical aspects of development.
• Work with CEO on game design and references of other game systems, mechanics, gameplay.
• Determine and plan out full development cycle and timeline, from Prototype stage -> MVP -> Alpha -> Beta -> Launch.
• Work with blockchain engineers in integrating specific blockchain technologies using smart contracts into the game prior to launching.

Qualifications

B.Sc. degree in computer science or equivalent experience.
• Minimum 5 years of professional programming experience within the game industry, 3+ years specifically open-world type games, RPGs, and PvP/PvE gameplay.
• Deep insight into game design, player incentives, economic systems, rewards, skill-arc, progression, with experience in developing MMOs, ARPGs, or Open-world gameplay.
• Expertise in both C++ and Blueprints.
• Expert programming generalist with mastery of code architecture skills.
• Commitment to code quality, documentation, and sound testing procedures.
• Diablo, New World, PoE, RuneScape related game development, knowledge and understanding of game systems.
• Led full-cycle game development, team, working with director/game producers.
• Great organizational skills, documenting, managing, and concise written planning and objectives for other developers/designers to implement.
• (Bonus) Understanding of blockchain and smart contracts integration into the game, ERC20 and ERC721 (NFT).

How To Apply

Dm me @viral wagon

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Posted by @sterile tapir

3D Artist or animator at nopne

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

As long as it takes the project

Responsibilities

Hello, We are working on a 3d mobile game and need some help with vfx and animation. This is a personal project so we cannot spend too much but shall try to pay as much as possible. You can be a beginner too as long as you understand the project. Do get in touch with us if you're interested.

Qualifications

'

How To Apply

yo can contact me or @Abraham Ering

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Posted by @hushed nova

Network Engineer, Generalist (C++ required) at Devster LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 Months

Responsibilities

We are looking for a VR developer with network experience. Someone who can write and document well using C++. The position will require you to understand current systems, improve/add on them as well as diagnose, and fix bugs reported by testers and users.

Qualifications

4+ years Experience with Unreal using C++

How To Apply

Discord: Devin#5559

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Posted by @dense girder

Unreal Engine Game Programmer at The Floating Axe Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

unknown

Responsibilities

We are Floating Axe studios currently working on our first RTS game with mechanics such as: scripted events, Ai tactics, third Person hack/ slash mode, and much more. At this moment we are looking for an Unreal Engine game programmer who has a strong foundation in C++ scripting in Unreal Engine as well as profound knowledge of Blueprints. This is a paid position so let us know your rates.

Qualifications

1+ years C++ development in the UE4
Good understanding of blueprints
AI Programming for RTS (EQS, behavior tree, and Ai components)
Knowledge of common programming patterns
Experience in Git version control system
Good English communication skills
Convert visual scripting (Blueprints) into C++

Optional skills
Experience in writing Plug-ins for Unreal

How To Apply

message in DM with Resume and Work examples.

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Posted by @dense girder

Level Designer at The Floating Axe Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

unknown

Responsibilities

Description- We are Floating Axe studios currently working on our first RTS game. We are looking for a professional level designer who has immense experience in Unreal 4 and can take a leading role in the level design of our game. This is a paid position so let us know your rates.

Qualifications

1+ years Level Design in the UE4
Excellent understanding of Level Design
Good English communication skills
Experience Creating Space Levels or Sci fi Levels
Know how to design large scale levels

How To Apply

message in DM with Resume and Work examples

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Posted by @mild summit

Graphic Design, Particle Effects, 3D modeling, Shading at PIXELSONIC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks - 1 month, maybe longer

Responsibilities

I´m looking for someone to help with our game ASTROROXX, a VR Arcade Space shooter (https://www.astroroxx.com) to help improve visual design & style, effects and improve weapons.

Qualifications

UE4, particle effects, VR (performance for Oculus Quest!), 3D modeling, shading

How To Apply

send an email to martin@pixelsonic.com

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Posted by @past coral

Make our App working with pixel streaming at Kalao.io

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 month

Responsibilities

-Make Our App working on pixel streaming.

  • make 10 instances with pixel streaming on AWS with waiting line
    -Instance have to work each other to know which instance is free
Qualifications

-Pro on Pixel streaming

How To Apply

Send me a private message

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Posted by @modest mortar

Environment Artist at NorthHouse Creative
Location

London

Contract Length

3 months

Responsibilities
  • Experience and passion for creating beautiful 3D environments
  • Particles, smoke and effects ideally using Houdini or Niagra
  • Optimisation of assets and scenes for real time XR use
  • Modelling and texturing of assets
  • Develop and work from Storyboards and concept art to develop environments
  • Creating prototypes and mock-ups in early stages of production
  • Collaborating with concept artist on lighting direction
  • Render settings and queue management

Bonus:

  • Experience of real time XR and AR
Qualifications

n/a

How To Apply
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Posted by @faint elm

Unreal Technical Artist at Remarkable.is

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

You will be responsible for creating VFX, niagara, shaders, lighting and cinematics. You will help make the game look amazing with your mix of technical and artistic skills.

Qualifications

3+ years experience in Unreal with portfolio examples of your VFX work

How To Apply
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Posted by @fierce mauve

Version Control Specialist - Perforce at Manaforce Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Single Job

Responsibilities

We are seeking someone that can assist with diagnosing some issues occuring with our Perforce server that is installed on a Digital Ocean droplet that's running Ubuntu 21.

Qualifications

Perforce Experience
Unreal Engine Experience
Droplet Experience
Ubuntu Experience

How To Apply

Direct Message

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Posted by @slow granite

3D game designer, editor, game artist, designer. at Coinracer

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week or more

Responsibilities

We need a professional 3D designer to create custom models for our low poly racing game.

Models like: Cars, maps and NFT pictures. We are also looking for additional in-house design team members, so if our collaboration is successful, we may be able to offer you a position on our team.

Qualifications

Unity, Game design, Photoshop, Blender, Unreal Engine

How To Apply

Please feel free to contact me directly via Discord and show me your previous work

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Posted by @timber swallow

Game designer/ 3D artist at Master W

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Uncertain period (To negotiate)

Responsibilities

It's a Five Night's at Freddys fangame. The game will be in 3D, single player and first person. The game has 5 charpters called "nights", in each of those charpters there is 3 types of levels. The FNaF-esque survival, the freeroam and the nightmares.
The FNaF-esque survival is going to be a gameplay where you sit at your office and survive against animatronics like any FNaF game. The only thing that the survival changes in each charpter is the difficulty of the animatronics.
The Freeroam happens right after the survival ends, the gameplay looks like Outlast, were you find items, do objetives, sometimes talk with npcs and escape/ hide from creatures. (For each charpter there is a different freeroam level with diferent monsters with different A.I and objetives).
The nightmares has both "FNaF-esque" and "Freeroam" aspects on it.
In the end there is 3 extra 2D pixel minigames: a Space Shooter, Fightning (Like Mortal Kombat 1) and a basic metroidvania.

Qualifications

I'm looking for someone with experience in texturing, making lighting, knowing to make effects and even apply animation and everything visually aesthetic related to Unreal Engine 4 v 4.25.
I would be glad to see examples of your skills and work and how much you charge before accepting your cooperation.

How To Apply

Contact me via discord: MasterW#4658

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Posted by @tranquil bridge

Lighting at Pixel Count

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Need help fixing lighting in html game

Qualifications

knowledge of 4.23 engine

How To Apply

dm me on discord

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Posted by @slow horizon

Engine Optimization (Smooth Level Streaming) at Live Simulator LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A few hours

Responsibilities

I'm a 15 year Fire Service veteran(engineer/paramedic) I've built this https://www.youtube.com/watch?v=UbFTh_5110Y and need a few hours of your time*Your job is simple - HELP ME GET RID OF THE HITCHES DURING LOADING**

1 - Level streaming is enabled (with no block on load)
2 - Project settings have async load enabled but I'm not sure about granularity, so I need help with these settings
3 - I DO NOT CARE if it takes extra time for the assets to load, on average they load in about 7-10 seconds on a slow machine, but it blocks and throws huge fps drops - so if it takes longer but loads without hitches, that's what I want - I've made a smaller "loading level" for that very purpose
4 - my project is mainly BP - all my level loading functions are in a single BP that manages most asset loading -

Qualifications

You've worked with Level Streaming Before and Loaded Assets

How To Apply

DM me, I'm on discord all the time, or email me at blmccorkle@gmail.com

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Posted by @prisma shard

3d - Modeler at xfrogs

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Looking for badass 3D-Moddler who can model high detailed humanoid robots from concept art. Inspired by Abrar Khan on Artstation.

Qualifications

just your previous project.

How To Apply

Dm me please

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Posted by @maiden quest

Networking Engineer at The 7th Circle LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

We just need questions answered well.

Responsibilities
  1. What Objects are involved in rendering -- where does the user input and the game state tie in (looking for class names)?

  2. What is involved in setting up P2P networked game?

  3. How can I compute a frame without actually rendering it?

  4. How decoupled is the display/rendering logic from the gamestate logic? Where can I locate these pieces of logic?

  5. What are other sources of indeterminism in Unreal, not counting the Random classes?

  6. What are some of the best information sources for working with and understanding Unreal's source?

  7. How does a plugin override Unreal's core logic, and what are the limitations?

  8. Where are there any good resources on Unreal’s rendering process / system, and how where they tie into the input and gamestate system.

  9. What are the best sources of Unreal Engine source code documentation? Epics docs are in many cases lax and lacking in the info I need.

Qualifications

Must have extensive experience with UE source code.
If you have experience with rollback netcode please dm me.

How To Apply

The project: Surrealist horror themed platform fighter (Think Smash Bros) that seeks to raise the bar of expressive/fluid gameplay. Could you help my dev wrap his head around rollback netcode? If you think you can help us out just PM me with your experience with Unreal’s Source Code before you answer so that no one ends up going through the trouble of answering already answered questions. Oh, and thank you. The source code is dark and full of terrors.

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Posted by @barren flower

C++ Programmer at Individual

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Week

Responsibilities

Short contract programming job to implement a sensitivity scalar for the UE4 software mouse

Qualifications

Knowledge of UE4, C++

How To Apply

Please contact me via discord: alan665#5744

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Posted by @delicate glade

Materials, Landscape, and Foliage at Freelance

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Needing an Hourly Freelancer

Responsibilities

We need a freelancer who can help us with foliage and materials. We are having issues and would like a reliable materials and foliage freelancer to reach out to occasionally for a $15 USD hourly rate.

Qualifications

Landscape, materials, and foliage expert

How To Apply

DM me!

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Posted by @winter tundra

Environment Artist at NorthHouse Creative
Location

London, UK

Contract Length

3 Months

Responsibilities

This job is open to any Mid Weight Environment artists to help with a music industry project. * Experience and passion for creating beautiful 3D environments

  •     Particles, smoke and effects ideally using Houdini or Niagra 
    
  •     Optimisation of assets and scenes for real time XR use
    
  •     Modelling and texturing of assets
    
  •     Develop and work from Storyboards and concept art to develop environments
    
  •     Creating prototypes and mock-ups in early stages of production
    
  •     Collaborating with concept artist on lighting direction
    
  •     Render settings and queue management
    
Qualifications
  •      Mid Weight Environment Artist
    
  •      Experience in a similar role
    
  •      Bonus: Experience of real time XR and AR
    
How To Apply

If interested please email hello@northhousecreative.com

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Posted by @mild summit

UI Artist at IK Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 Months

Responsibilities

Hello, in order to expand our team we are looking for a talented UI Artist that can support us in different daily tasks.

For our 3D Platformer title in development we are looking for an artist that can take care for the complete creation of Game Menus and HUD's Elements.
The Ideal candidate is strong in prototyping those elements within the UMG System Design of Unreal Engine, strong knolwedge of Blueprints classes and events related to setup custom settings and actions.
The Artist will work closely with the Art Director to brainstorms new ideas and concepts to improve the overall user experience.

Qualifications

At least two years of experience in Building HUD/UI Elements within Unreal Engine UMG System.

At least one Shipped Title (PC or Consoles)

Strong Knowledge in HUD/UI UMG Blueprint Classes & Widgets Implementations.

Good prototyping skills and capable of writing Technical Reports or Documents

Good QA Skills to Stress Test the UI Features.

Brilliant in Team Brainstorming and great communications skills

Fluent in English Written and Spoken

How To Apply

To Apply Please send your Resume and Portfolio at jobs@studioikinteractive.com

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Posted by @rich star

Engineer at Project B

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-3 months

Responsibilities

We are a small team looking for an engineer with experience in procedural geometry creation and reconstruction.
The goal of the contract would be to create a scalable and efficient system inside of unreal that is able to cut holes in geometry and update the collisions of said geometry at runtime. The system would have to be very efficient, networked and be scalable for updates and additions. A custom mesh component is the perceived need as of now but if your expertise lends you to coming up with a better solution we are more than willing to depend on that expertise. The contract would be short term and not intended to be fulltime but since the goal for the contract is to complete this mesh component and get the overall system of hole cutting operational we would be interested in extending so long as there is great progress on it's completion. Thank you for your time, we are excited to talk with you and see if we can make something amazing together!

Qualifications

A deeper understanding of UE4's backend systems for generating geometry.

An understanding of how UE4's threads should be utilized for cost and effective reconstruction of deterministic geometry.

An understanding of network functionality.

A collaborative and curious attitude with an eye for problem solving.

How To Apply

You can message me via this discord account

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Posted by @neon pivot

Gameplay Engineer/ programmer (Unreal Engine) - $60000 - $90000/ year at Eram Games

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

2 months (possible turn into full-time)

Responsibilities

Eram Games Studios is in the middle of producing an exciting new project and we are seeking an experienced gameplay programmer to join our team. We are looking for someone able to rapidly prototype a new gameplay feature, as well as bring it to a high level of polish. Gameplay Programmer will be working closely with artists and designers to establish realistic performance and memory constraints while also having a lot of creative freedom; therefore we expect this person to understand exactly what makes the game fun and what does not.

Qualifications

Strong C++ knowledge and math skills
· Minimum 3 years of software engineering experience
· Minimum 2 years of game industry experience
· Game designer's creativity
· Keen analytical mind
· Unreal Engine 4 & 5 knowledge
· Shipped title experience
· Strong understanding of the coding process
· Ability to write solid, reliable, efficient code
· Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment

· Popular platforms programming e xperience (Xbox ONE, PS4 or PCs)
· Effective communicator, both verbally and written
· Main Language: English

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Posted by @ripe saddle

Programmer at HD Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Until finished

Responsibilities

We're seeking a part-time UE4 gameplay programmer for our unique small-scale first person 3D game. The unannounced game is a mix of (non-combat) RPG and Visual Novel for adults with emphasis on physics and interaction.

Your responsibilities will be to develop some of the technical sides of the game from the ground up, this includes (but is not limited to) a dialogue system, complex AI, UI elements and character IK setup.

Qualifications
  • This is a game for adults, so you MUST be 18 years or older to apply and you must be comfortable with (mild) adult content
  • Experience with Unreal Engine 4.2X
  • Excellent knowledge of Blueprints (C++ is a plus)
  • Good knowledge of code optimization and profiling tools
How To Apply

Please apply by DM on Discord (Macro#4647) with a link to your website/portfolio.

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Posted by @astral obsidian

UI/UX Designer at Gruby Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Design and creation of UI assets (textures and animations)
Communication with rest of the team
Optionally implementing UI in Unreal using UMG

Qualifications

Proven experience in a role of UI Designer for games
Excellent knowledge of Photoshop and Adobe Premiere
Passion for and knowledge of FPS games
Experience with Unreal

How To Apply

Message me with your portfolio or send it to: jobs@grubyentertainment.com

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Posted by @slate glacier

Environment Artist, BP/C++ and generalist experience a plus at Arkwiz AS

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

perhaps 2 weeks

Responsibilities

We'd like to recreate real-world locations at runtime, using various terrain-related data sources (DTM, satellite imagery, etc). It's probably a job for a team of two, with one handling the data grabbing and treatment, and the other using that data to spawn a landscape. Remote work, suitable for UE generalists with experience in landscapes and procedural generation. More info:

https://paper.dropbox.com/doc/Job-description-Arkwiz-MVP--BUSxX8VNkR36SKRVF7B_EkRGAg-JWh8EeofDurkoCjhWYNHf

Qualifications

The applicant should be well versed in a runtime landscape generation system. Experience with GIS or terrain data is a plus. Interaction with database assets, DLC systems, general BP, and engine knowledge.

How To Apply

1

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Posted by @fringe whale

We are hiring : -2D Artist for UI design -3D Character Animator -3D Animator for vehicles at Finders Keepers Films

:globe_with_meridians: Remote Friendly

Location

France

Contract Length

3 to 4 weeks

Responsibilities

2D Artist : UI design
3D Character Animator : Creation of several simple animations
3D Animator for vehicles : animation of components of several vehicles

Qualifications

-Strong portfolio
-Knowledge and prior use of Unreal Engine and Perforce

How To Apply

Send portfolios and rates at contact@finderskeepersfilms.fr

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Posted by @thorny rose

Stockfish Expert at n/a

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Integrate stockfish to engine

Qualifications

Past experience adding stockfish to unreal engine

How To Apply

DM

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Posted by @silver ivy

Part-time UE developer (Blueprints) at Bible X

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

From now until Feb 2022

Responsibilities

We are looking for experienced Blueprint developers who can help us in speeding up our project. We mainly need programmers who can help out with building gameplay missions and quests.

We are creating an open world adventure game in Unreal Engine for PC with a co-op functionality with mobile phones.

You can work remote, our time zone is Central European Time.

Qualifications
  • Abilities: Structure, naming convention, commenting and easy-to-read code (no spaghetti monster)
  • Good sense of healthy and optimized programming (Reusable and dynamic; less code is often more)
  • Knowledge of how soft/hard references work and how to use them. Careful with referencing.
  • Highly-appreciated bonus skills: Replication and Animation Blueprint
How To Apply

Please email hey@biblex.io

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Posted by @viral wagon

Lead / Senior Game Engineer at Metagaming, Inc

:globe_with_meridians: Remote Friendly

Location

US

Contract Length

3-5 months

Responsibilities

• Prototyping and design of game systems for a hybrid ARPG-Battle Royale game mode.
• UE4/5 programming, scripting, blueprints, world system with multi-world support.
• Systems engineering, server architecture, Npc spawning, combat.
• RNG loot system, combat leveling, skill trees, Random world generation.
• Design, implement and maintain systems and tools to support gameplay (animation, locomotion, navigation, combat, etc.).
• Write clear, maintainable, portable, and highly functional code; well-structured, with multiplayer support architecture.
• Lead development of full game development cycle, all technical aspects of development.
• Work with CEO on game design and references of other game systems, mechanics, gameplay.
• Determine and plan out full development cycle and timeline, from Prototype stage -> MVP -> Alpha -> Beta -> Launch.
• Work with blockchain engineers in integrating specific blockchain technologies using smart contracts into the game prior to launching.

Qualifications

• Minimum 5 years of professional programming experience within the game industry, 3+ years specifically open-world type games, RPGs, and PvP/PvE gameplay.
• Deep insight into game design, player incentives, economic systems, rewards, skill-arc, progression, with experience in developing MMOs, ARPGs, or Open-world gameplay.
• Expertise in both C++ and Blueprints.
• Expert programming generalist with mastery of code architecture skills.
• Commitment to code quality, documentation, and sound testing procedures.
• Diablo, New World, PoE, RuneScape related game development, knowledge and understanding of game systems.
• Led full-cycle game development, team, working with director/game producers.
• Great organizational skills, documenting, managing, and concise written planning and objectives for other developers/designers to implement.
• (Bonus) Understanding of blockchain and smart contracts integration into the game, ERC20 and ERC721 (NFT).

How To Apply

DM me @viral wagon

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Posted by @coarse frost

Software Engineer at DNABLOCK

:globe_with_meridians: Remote Friendly

Location

Los Angeles/Anywhere

Contract Length

1 year

Responsibilities
  • Implement, debug, and optimize major systems in Unreal Blueprint, C/C++, and other languages in the context of a large cross platform codebase
  • Spearhead development of innovative gameplay experiences
  • Contribute and keep the structural integrity of Unreal code architecture and technical designs
  • Producing specifications and determining operational feasibility
  • Implement UE plugins, features and applications
  • Perform data and code analysis to identify improvement opportunities
  • Provide mentorship to less experienced engineers
Qualifications
  • 3 years of industry experience in a game engineering or similar position
  • Proven coding experience as a UE engineer with minimum 3 years of professional Unreal experience
  • Proficiency in C/C++ and Unreal Blueprint.
  • Proficiency in scripting language such Python, LUA or similar
  • Advanced optimization skills - code and data
  • Advanced debugging skills - comfortable debugging optimized builds in multithreaded and cross platform (networking) context.
  • Solid math skills – especially linear algebra and 3D vector math
  • Game knowledge and an understanding of the design principles behind 3d real time apps and games
  • Able to collaborate with other engineers as well as non-technical team members
How To Apply

Please apply directly to the role by submitting your application and CV to jobs@DNAblock.com. We look forward to hearing from you!

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Posted by @hollow lily

Animator at Creative Filter
Location

Anywhere

Contract Length

month to month

Responsibilities

Work with our lead animator to help with client-based work among the following are:
Character animations
Simple Rigging
Mocap Cleanup
and use of Unreal Engine

Qualifications

Preferred Blender workflow
Use of Unreal Engine
Strong understanding of animation principles
Must speak English and be in the United States

How To Apply
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Posted by @wise mulch

Material / Shader developer at freevision

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Consult changes to existing material shader

Qualifications

Unreal Engine 4.26, Material editor

How To Apply
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Posted by @sleek sand

Level Designer at AdTechGames

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

1-3Months

Responsibilities

Looking for a level designer to assist in creating a medium-large open world map. All assets are provided. Most of the work needed is drag and drop, and detailing the world. Most of the map will be landscape and foliage. With small-medium sized towns, and a large city. This is paid monthly. The map is already underway.

Qualifications

-Level Design Experience
-Knowledge with using perforce
-Must have a mic, and speak English.

How To Apply

Message me please, provide images of work you have done, and give more information about your experience and your rates.

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Posted by @hot pendant

Environmental artist (3D) at Weforge Studio

:globe_with_meridians: Remote Friendly

Location

Sydney, Australia.

Contract Length

Freelance (ongoing)

Responsibilities

We're looking for talented 3D environmental artists to help bring our first map to life. Without giving too much away, imagine contemporary buildings that have been abandoned and taken back by nature. We also need to create elements throughout the environment, hinting that something horrible happened here not too long ago.

We can discuss more in person under NDA, but to give an idea you would be creating unique assets that fit the theme such as:

  • Buildings
  • Bridges
  • Organic environmental pieces like moss/vines/shrubs
  • Character Props
  • Other key static environmental art which we can discuss under NDA
Qualifications

We are looking for an experienced team member who can can create high-quality work that we can all be proud of. Please send through your portfolio.

How To Apply

If you feel like you’d be a good fit and would like to be involved, please send us an email including a description of your previous experience and/or your portfolio to hello@weforgestudio.com

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Posted by @hot pendant

3D character rigger for Blender and Unreal Engine at Weforge Studio

:globe_with_meridians: Remote Friendly

Location

Sydney, Australia.

Contract Length

Freelance (ongoing)

Responsibilities

To start with, we're in need of a talented character/creature rigger who can help our 3D artist and animator bring our first monster to life. However, other opportunities in our 3D department might be of interest to the right candidate.

Qualifications

We are looking for an experienced team member who can can create high-quality work that we can all be proud of. Please send through your portfolio.

How To Apply

If you feel like you’d be a good fit and would like to be involved, please send us an email including a description of your previous experience and/or your portfolio to hello@weforgestudio.com

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Posted by @slow willow

Unreal Gameplay Programmer at Stairway Games

:globe_with_meridians: Remote Friendly

Location

Indonesia

Contract Length

1

Responsibilities
  • Implement game features in Unreal Engine 4 using C++
  • Optimizing our game to achieve excellent performance
  • Work with our 3d modelers and animators to polish the feature with production quality assets.
  • Work with Game Designers to create good tools to edit and tweak the game.
Qualifications
  • Experience working with Unreal Engine 4
  • Strong Understanding of Algorithms
  • Passion for Gaming
  • High Work Ethic, we want you here to deliver a high-quality game as we do.
  • Proper English Reading / Writing
How To Apply

If interested please email careers@stairwaygames.com

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Posted by @tight ember

2D/3D artist at WorldGame entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities
Qualifications
  • Must have a good understanding of color, shape, composition and lighting
  • Must have a portfolio that demonstrates their drawing skills
  • UE4 knowledge is advantageous
How To Apply

Send me a DM

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Posted by @mild summit

Rendering Programmer at Vertigo Studios Amsterdam
Location

Amsterdam

Contract Length

1 year

Responsibilities
  • To work together with artists and the team to implement important rendering and optimization features needed to further improve our games
  • To use your knowledge of C++, object orientation, design patterns, algorithms and data structures to create solid technical designs and efficient implementations of these engine systems and adjustments
  • To constantly take performance into account so our games and experiences can keep running at a smooth 72+ FPS, even when rendering to both eyes and using the latest and greatest mobile hardware to do so
  • To adapt and expand upon our studio pipeline and coding standards to create spectacular and immersive games and experiences
  • To use your knowledge of rendering, shaders and math to create new graphical features that enable our art team to create the highest visual standard for VR
  • To analyze problems and debug them in order to quickly locate and fix challenging bugs
Qualifications
  • You have experience working on game engines (preferably Unreal Engine 4 or 5) to create special features or functionality that can be used in games, or you have clear experience setting up your own engine, including a rendering pipeline
  • You have a good feel for optimization and can work together with artists to find bottlenecks
  • You have written some engine adjustments or engine parts in C++ and have a great understanding of all the basic concepts of the language like the object-oriented approach, pointers and references, containers, inheritance, polymorphism, functions, structures and visibility
  • You have experience with Unreal Engine 4 and/or 5
  • It is a clear bonus if you have already worked in VR
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Posted by @mild summit

Senior Software Architect at Vertigo Studios Amsterdam
Location

Amsterdam

Contract Length

1 year

Responsibilities
  • Setup the technical design of major game systems and engine architecture built using the Unreal Engine
  • To use your knowledge of C++, object orientation, design patterns, algorithms and data structures to create solid technical designs and efficient implementations of large systems
  • To take ownership of large system’s & Unreal Engine improvements, working closely together with the tech lead to make it fit the complete codebase and working closely together with the creatives to identify the technical constraints based on their guidance
  • To collaborate with a cross-disciplinary team to build triple A quality technology and tools
  • To mentor less experienced developers, and help improve the quality of their deliverables
  • To constantly take performance into account so our games and experiences can keep running at a smooth frame rate, even when using mobile hardware to do so
  • To analyze problems and debug them in order to quickly locate and fix challenging bugs
Qualifications
  • At least 5 years of experience in software / game development
  • Solid understanding of C++ and all it’s concepts, with at least 3 years of professional experience
  • At least 1 year of experience with Unreal Engine, with a good understanding of the architecture of the engine
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Posted by @mild summit

Software engineer at OpenSource

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 weeks

Responsibilities

Development of opensource WebKit bindings for Unreal Engine

  • an open source plugin freely downloadable from Unreal Marketplace/GitHub

    • has Unreal Actor (c++ class with blueprint child, blueprint is dummy - for compatibility with blueprints only) that’s a plane
    • which has WebKitView class from WebKit that projects view on this plane
    • which converts all clicks, impacts, etc of the plane into clicks on the represented web page
Qualifications

Unreal Engine, C++, WebKit, BPs

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Posted by @stuck hawk

Environment artist at Above The Shadows

:globe_with_meridians: Remote Friendly

Location

Anywhere/Remote

Contract Length

Around 4-6 weeks

Responsibilities

I am looking for someone to make a modern city environment just like the City Of Glass from the game Mirrors Edge Cataylst. I want to have an aesthetically pleasing color pallette and have modern architecture. The type of city area I am most interested in having someone build for me is showcased in this video. https://youtu.be/WiYMl6I-heQ

Qualifications

You should be knowledgeable about creating 3d environments and have some 3d modelling experience to create some custom skyscrapers. Also knowing which colors work best and how lighting plays a key role into the aesthetic of the environment. By having lighting expertise, 3d modeling to make the buildings, and an eye for architecture I'm sure you will do great.

How To Apply

DMing me on Discord or on Instagram - @emojimatt_

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Posted by @hot pendant

Lead Programmer at Weforge Studio

:globe_with_meridians: Remote Friendly

Location

Sydney, Australia.

Contract Length

9+ Months leading to full-time position.

Responsibilities

This is an opportunity to be a core member of an already well-established and very talented team. We need someone who can take charge and take on the responsibility of a lead programmer, managing and building the technical side of the game whilst advising and liaising technical aspects to the team.

What we'd like to see:

  • An interest in the horror genre
  • Strong working knowledge of C++ in Unreal Engine.
  • Proficient coding etiquette, clearly commented and legible code.
  • Strong verbal and written communication skills (English).
  • Remote working, team collaboration skills - Agile workflows.
  • Ability to manage technical aspects of the project.
  • Ability to Advise and liaise technical aspects of the project to the team.
  • Great organisational and time management skills.?

https://polycount.com/discussion/228276/paid-lead-programmer-ue5-c-unique-multiplayer-horror-with-established-team/p1?new=1

Qualifications

We are looking for an experienced team member who can can create high-quality work that we can all be proud of. Please send through your portfolio.

How To Apply

If you feel like you’d be a good fit and would like to be involved, please send us an email including a description of your previous experience and/or your portfolio to hello@weforgestudio.com

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Posted by @paper fractal

UI/UX Artist/Designer at https://www.nowwa.com/

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Open Ended

Responsibilities
  • Create unique UI elements that match or build upon our current style
  • Work directly with Game Designers to determine functionality and needs of UI system
  • Creation and Animations of UI elements for Menus, HUD and more
  • Attend playtest of the game to improve user experience
  • Prototype or sketch new elements for fast iteration
Qualifications
  • Foundational knowledge of Graphic Design and User Experience
  • Great artistic skills and knowledge
  • Motion Graphics skills a huge plus
  • High quality of work with attention to detail
  • Great problem solving skills
  • Great people/communication skills
How To Apply

DM me with resume

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Posted by @paper fractal

Project/Product Manager at Gamebop

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Open Ended

Responsibilities
  • Create game design specs and product specifications
  • Create and assign tasks, then follow up to ensure completion
  • Coordinate with management on game direction
  • Analyzing data and creating charts to track information
Qualifications
  • Great people/communication skills
  • Great organizational skills
  • Great problem solving skills
  • Fast learner, with attention to detail
  • Leadership qualities
  • Experienced in Game Development
  • Great reading & writing skills in English; Russian and Spanish a bonus
How To Apply

DM me with resume

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Posted by @paper fractal

Social Media Manager at https://www.nowwa.com/

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Open Ended

Responsibilities
  • Operate and grow our Social Media across Twitter, Facebook, Instagram, Patreon, etc
  • Take raw content from the team to adapt into digestible content for these channels
  • Scouting for new things to share and new ways to interact with our followers
  • Coordinate with team and management on strategies for growth
  • Maintain a regular content release schedule
Qualifications
  • Prior experience growing a brand on Social Media
  • Exceptional communication and people skills
  • Understanding of video games and culture
  • High quality of work with attention to detail
  • Photo/Video/Audio Editing skills
  • Great problem solving skills
  • Highly organized and self motivated
How To Apply

DM me with resume

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Posted by @valid spindle

Junior Unreal Engine / C++ developer at Gamma Minus UG

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

9 months

Responsibilities
  • Implementation of gameplay features using Unreal Engine 4 with C++ and BP
  • Refinement, optimization, and extension of existing code
  • Creation of technical design and software architecture documents
  • Contribution of your own creativity to the design process of game features
  • Present Gen / Nextgen porting
Qualifications
  • Bachelor’s Degree in Computer Science or strong experience with Game Engines
  • At least 1-year of experience with Unreal Engine 4
  • Knowledge about most of the components the Unreal Engine 4 Editor provides
  • Good understanding of Unreal Engine structures (f.e. GameMode, GameState, PlayerState, PlayerController, PlayerPawn, etc)
  • Advanced C++ and BP programming skills
  • Familiarity with software engineering best practices
How To Apply
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Posted by @tardy garnet

ue4 coder with dedicated server and replication knowledge at ONTRAGA SAC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 weeks

Responsibilities

I need to make a Battle Royale Game like warzone or pubg from scratch, budget is $1500, for steam multiplayer, if you dont know how to do the dedicated server stuff dont message me

Qualifications

replication, steam, blueprints

How To Apply

by dm

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Posted by @prisma shard

Programmer who have worked with NodeJS inside unreal engine. at xfrogs

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

best way to get unreal engine and nodejs working

Qualifications

No

How To Apply

DM me

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Posted by @strange tulip

Environment Artist, Tech Artist at James Nye VR Guy

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 Months

Responsibilities

Helping design a level design system using Voxel Plugin Pro to semi procedurally generate worlds

Qualifications

C++ Aware
Level Design Proficient (2+ years) Foliage, Landscape Mats, Etc
Tech Artist- Capable of working with the blend of art and tech
UX Knowledge is a bonus!

How To Apply

DM me with a link to this post and the link to the thing you're most proud of making 🙂

This is a complex task but pays well!

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Posted by @severe mountain

Unreal Engine Game Assets Artist at HalfRift Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 month

Responsibilities

1, Work with other artists for material shaders, graphic rendering and optimization
2, Create necessary assets for game level
3, Level blockout and level design
4, Simple UI creation

Qualifications

1, experience in stylized shading
2, strong knowledge in Unreal Engine material editor
3, experience in level design and blockout planning

How To Apply

Please DM @severe mountain with your resume or portfolio

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Posted by @wraith river

UE C++/BP developer at ROCKETARTS

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 weeks

Responsibilities

Hello, I’m Alex, and I do game art and some of that goes to the Unreal Marketplace, Unity Asset store too. Here’s my portfolio: https://www.artstation.com/rocket

I need UE professional to help me with vertical slice for casual mobile project. Several features to make a clearer perspective of required skills and experience first:

Physics
Procedural level generation
Mobile-oriented project
Multiplayer
Mobile racing/runner in tube-like and similar environments about mice/rats/cats etc that race through severs and compete for rewards, utilising inertia physics movement and gravity (so the player can swing like a pendulum and the power of it rises with every button press until mouse can make a 360 spin around the pipe, also increasing players speed until they hit the obstacle or loose handling in sharp turn). While racing players hit each other in multiplayer mode and fight in time trial, but that’s to be decided. Maps should be generated, but with reasonable limits of turn degree so players could pass them.

Qualifications
  • Advanced C++ and BP programming skills
  • Fluent with UE physics
  • 3+ years of experience as Unreal developer
  • Strong portfolio/credits
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Posted by @polar kayak

Game Programmer at N/A
Location

Anywhere

Contract Length

3 months

Responsibilities

We are looking for someone that is dedicated and interested in doing unreal engine blueprints for an open world pet taming action combat game (2 player co op), You would be handling everything from the ground up related to blueprints.

Qualifications
  • Handling moderately complex multiplayer blueprint systems
  • Responsive and willing to listen and understand detailed instructions
  • Good communication through discord messages
  • Willing to revise blueprints
  • Handling a game from scratch
  • Must be interested in the style of game
How To Apply

Message me on discord ladamsandlerl#6045 and we can see what your experience is and why you want the job.

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Posted by @vagrant sierra

Unreal Engineer at Spherical

:globe_with_meridians: Remote Friendly

Location

US (Remote within the Americas)

Contract Length

Minimum 3 months

Responsibilities

Help build application in Unreal to help urban planners and community groups plan for climate resilience, as well as mentor other engineers in Unreal. Involves 3D graphics, GIS, UI, and hydrological visualization. More details: https://bit.ly/2XJyMW7

Qualifications

Strong experience with Unreal Engine, C++, mentorship and communication

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Posted by @fast bridge

3D Character Animator at Maschinen-Mensch

:globe_with_meridians: Remote Friendly

Location

Berlin

Contract Length

1 year

Responsibilities

We are looking for a versatile animator that can take responsibility for rigging, animation and implementation of characters and other assets for our next unannounced project.

Qualifications
  • Stylized Key Animation for game characters
  • Experience working with Unreal Engine and game animation implementation
  • Experience in animation: timing, dynamics & body mechanics
  • Rigging and skinning
How To Apply

Full job description and instructions on how to apply: http://maschinen-mensch.com/jobs/3d-character-animator.html

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Posted by @viral wagon

Senior Game Engineer at Metagaming, Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-5 months

Responsibilities

• Prototyping and design of game systems for a hybrid ARPG-Battle Royale game mode.
• UE4/5 programming, scripting, blueprints, world system with multi-world support.
• Systems engineering, server architecture, Npc spawning, combat.
• RNG loot system, combat leveling, skill trees, Random world generation.
• Design, implement and maintain systems and tools to support gameplay (animation, locomotion, navigation, combat, etc.).
• Write clear, maintainable, portable, and highly functional code; well-structured, with multiplayer support architecture.
• Lead development of full game development cycle, all technical aspects of development.
• Work with CEO on game design and references of other game systems, mechanics, gameplay.
• Determine and plan out full development cycle and timeline, from Prototype stage -> MVP -> Alpha -> Beta -> Launch.
• Work with blockchain engineers in integrating specific blockchain technologies using smart contracts into the game prior to launching.

Qualifications

• Minimum 4 years of professional programming experience within the game industry, 2+ years specifically open-world type games, RPGs, and PvP/PvE gameplay.
• Deep insight into game design, player incentives, economic systems, rewards, skill-arc, progression, with experience in developing MMOs, ARPGs, or Open-world gameplay.
• Expertise in both C++ and Blueprints.
• Expert programming generalist with mastery of code architecture skills.
• Commitment to code quality, documentation, and sound testing procedures.
• Diablo, New World, PoE, RuneScape related game development, knowledge and understanding of game systems.
• Led full-cycle game development, team, working with director/game producers.
• Great organizational skills, documenting, managing, and concise written planning and objectives for other developers/designers to implement.
• (Bonus) Understanding of blockchain and smart contracts integration into the game, ERC20 and ERC721 (NFT).

How To Apply

Dm me @viral wagon

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Posted by @viral wagon

Senior Game/Level Designer at Metagaming, Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-5 months

Responsibilities

• Working on game design documentation, scoping, requirements.
• Developing and designing game systems, gameplay loops, skills, abilities, etc.
• Solving issues and problems with game design, iterating and coming up with solutions or alternative methods.
• Technical specifications and working with game engineers to come up with clear and concise objectives and tasks.
• World building and ideation of theme, artistic direction, and elements.
• Come up with game features and implementation.

Qualifications

• 3+ years of game design and game systems development.
• Excellent verbal and written English skills and word processing formatting, grammar, descriptive writing/composition.
• Brainstorming and creative ideation, problem-solving, critical, in-depth thinking.
• Deep insight and knowledge of open-world, RPG, and battle royale game modes.
• Game theory and player incentives, understanding what drives replayability and memorable gameplay, loot systems, player progression, difficulty scaling, multiplayer matchmaking, league and ranking systems.

How To Apply

Dm me @viral wagon

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Posted by @severe mountain

Unreal Engine Character Animator at HalfRift Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 month

Responsibilities

1, be responsible for character rigging for Epic skeleton
2, create hack&slash style animation
3, create humanoid and creature animation according to needs
4, set up character bone dynamics and physics

Qualifications

1, Strong experience in creating action animation
2, Strong experience in Unreal Engine control rig and bone dynamics
3, Good knowledge in UE blueprints

How To Apply

DM @severe mountain with your resume or portfolio.

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Posted by @hollow pier

Unreal Artist / Real Time Content Integrator for a VP/XR shoot in LA at Aggressive
Location

New Jersey

Contract Length

2.5 weeks

Responsibilities

See Qualifications

Qualifications

PROFILE:

  • Game designer with UE4
  • Visual scripting with BlueprintExperience
  • Experience source control systems
  • Experience in game development with UE4
  • Experience with Blueprint and other visual languages
  • Experience with multimedia communications protocols (TCP, OSC, NDI, MIDI ...)
  • Experience in XR, Video production environments is a plus
How To Apply

E-mail us your portfolio at hello@aggressive.tv, DM here on Discord, or DM on insta @aggressivetv

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Posted by @vestal furnace

Community Manager at Specpixel Entertainment

:globe_with_meridians: Remote Friendly

Location

Melbourne Australia

Contract Length

Six months or more...

Responsibilities

• Communicating within a non-technical aspect, with members who are not developers.
• Knowledge of community management and growth.
• Knowledge in community engagement tactics.
• Ability to communicate in English both by writing and orally

Qualifications

• 18+ (Your countries legal adult age)
• Senior Level Portfolio
• 3 Years of experience within the role.
• Good communication and English speaking skills
• Familiarity with good design practices
• Able to sign an NDA.

How To Apply

At (“www.specpixel.com/careers”) or DM "SpecPixel Entertainment#4075" about the inquiring position, and provide a linked portfolio.

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Posted by @shut parrot

Blueprint Programmer at PEPOLA India Private Limited

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

-Adding minor simple features to the game (free camera photomode, screenshake on trigger, sound fade in/fade out using triggers and camera collision)
-Adding Special FX and Sound FX to NPC's actions (attacking, walking and idle sounds || Adding blood splatter on damaging enemies).
-Fixing minor game bugs

Paid amount will be $100 USD

Qualifications

Must communicate daily to share update on the progress
Should have knowledge on Blueprints, Adding special FX and sound FX in UE4

How To Apply

DM me

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Posted by @vestal furnace

Environment Artist / Level Designer at Specpixel Entertainment

:globe_with_meridians: Remote Friendly

Location

Melbourne Australia

Contract Length

1 Month

Responsibilities

• Communicating within a non-technical aspect, with members who are not developers.
• Knowledge of advanced level design.
• Ability to communicate in English both by writing and orally

Qualifications

• 18+ (Your countries legal adult age)
• Senior Level Portfolio
• 3 Years of experience within the role.
• Good communication and English speaking skills
• Familiarity with good design practices
• Able to sign an NDA.

How To Apply

At (“www.specpixel.com/careers”) or DM "SpecPixel Entertainment#4075" about the inquiring position, and provide a linked portfolio.

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Posted by @keen sorrel

Animation Technician at Cosmic Monkey Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Week

Responsibilities

Looking for someone that can resolve the two handed weapon IK issue we're experiencing. The project is setup using the ALS movement mechanics, however the hand IKs haven't been working and we have attempted multiple method of resolving them but none have worked as of yet. Causing us to reach out to other developers to resolve this bug.

Qualifications

Animation Troubleshooting, Skeleton Troubleshooting, and Bone IK Troubleshooting

How To Apply

Direct Message

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Posted by @mild summit

Modular Building Designer at Crouch Jump Interactive, LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

• Create multiple structures and houses using our provided modular assets
• Looking for up to 15 different structures
• No need to do any kind of lighting or decorations
• Utilize our references as best you can (Doesn't have to be exact)

Qualifications

• No qualifications necessary, as long as you understand how to transform and rotate, use snap to grid

How To Apply

Contact me directly to apply: Dementei#3204

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Posted by @mild summit

Programmer at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We're looking for someone who can make cinematic camera path and rendering mode, with some basic post process effects/controls that will be executable in runtime. You will receive in depth details before start.

Qualifications

Blueprints, C++, basic cinematic understanding, post production...

How To Apply

Send a DM.

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Posted by @wise cloak

UE4 Blueprint Scripter / Game Designer at Apex Systems (Client is Fortune 100 Company)

:globe_with_meridians: Remote Friendly

Location

Remote (Must Reside in the U.S.)

Contract Length

12+ months

Responsibilities

Design and implement gameplay and game structure through the use of UE4’s blueprints
Prototype new moment to moment gameplay features and meta features
Collaborate with artists and programmers to ensure quality and depth in your designs
Create clear and concise written documentation, visual design materials, and presentations that describe mechanics, systems, features, requirements and measurements.
Work closely with UX/UI team to ensure player experience expectations
Work closely with production to ensure scope and capacity is maintained
Address bugs and gameplay issues to assure a stable and polished product

Qualifications

3+ years in a game design role
3+ years of UE4 blueprint scripting experience

Super bonus points if you:

Shipped/live 1+ titles in a game designer role on a UE4 project
Have deep UE4 prototyping experience
Experience with multiplayer UE4 scripting
Experience creating features for free-to-play games
Strong technical writing skills
Deep understanding of moment to moment gameplay
Have worked in multiple genres and on multiple platforms
Have combat scripting experience

How To Apply

Please email me your portfolio and/or resume at cglessman@apexsystems.com OR send me a message on Discord

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Posted by @iron flame

Animator at Tigriz
Location

USA

Contract Length

4 months

Responsibilities

Animating two quadruped characters, one of them also flying, according to the needs of game mechanics. All animations must be easily imported and/or be easily usable in UE 4/5.

Qualifications

Maya, Max or Blender, UE 4/5

How To Apply

Direct message

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Posted by @opal vine

C++ Engineer at Imaginary Labs

:globe_with_meridians: Remote Friendly

Location

Orlando, FL

Contract Length

4 weeks, renewable

Responsibilities

Work with the architect to develop new software features
Optimize existing Code for maximum performance
Convert Prototype blueprints to C++
Ensure compatibility with future versions of Unreal Engine

Qualifications

Proficiency with:
Visual Studio 2017/2019
Unreal C++ API
Unreal Automation Tool
Multi-threading optimization
Network Protocols
HLSL Programming a plus
Source control such as Plastic/Perforce/Git

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Posted by @balmy veldt

Technical Artist/Designer at Rayscape Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year

Responsibilities

We are a studio based in the UK building PvE games for Quest/PCVR. Full time or contract work is available depending on role/experience. We are looking for a technical artist work with programmers, content teams and level designers to author assets and tools for the project, as well as help optimize existing features.

Role: Technical Artist
Salary: 30-60k USD (Contract)
Experience: Mid
Location: Remote

Responsibilities:
*Create complex models and materials for game features
*Extend and build new game systems in Blueprint/C++
*Editor tooling for level designers
*Assist with world building and performance tuning
*Integrate SFX/VFX content and polish gameplay

Qualifications

Requirements:
*Must provide portfolio of work demonstrating relevant projects
*Solid understanding of blueprint to create gameplay features and editor tools
*Experience with Material Editor, Sequencer, Animgraph
*C++ knowledge: UE Core, Data structures and algorithms, vector math
*Experience with 3D modelling and animation (max/maya/zbrush)
*Basic texture painting skills in PS/ substance painter or designer
*Experience with procedural generation toolkits (Substance/Houdini)
*Experience with Scene composition, Lighting and Level design a plus
*Experience with Cascade/Niagara and Metasounds a plus
*Experience with git, JIRA/Agile frameworks
*Minimum of 2 years of industry experience using unreal

Soft Skills:
*Independent and self-driven; able to meet deadlines with minimal supervision
*Ability to improvise and adapt to shifting project goals.
*Mindful about developing new tools or updating properties to improve designer productivity

How To Apply

dm Toku#6777 or email toku2288@protonmail.com

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Posted by @neon pivot

Gameplay Programmer - Unreal Engine 4 at Mercer Project

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

1 year

Responsibilities

Mercer Project is looking for a Gameplay programmer with experience in C++ and Blueprints. As a programmer, you will have a strong ability to efficiently develop gameplay features and functionality for a Virtual Reality experience within Unreal Engine 4. You will work closely with the creative teams to build the custom tools required to achieve the desired outcome. You will be expected to test your written features to ensure stability of the game, evaluate existing code and suggest ways to improve it, and fix bugs as they appear.

Qualifications
  • 1+ years of professional experience with high-performance video game or VR applications developed in UE4
  • Extensive knowledge of general gameplay programming in C++ and UE4 Blueprints
  • Deep understanding of memory management, runtime optimization for mobile/VR, and Shader programming
  • General knowledge of Game engine based coding (C++ for UE4)
  • Ability to work independently and efficiently under reasonable deadlines
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Posted by @livid light

3D Character Artist at Confidential

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month

Responsibilities

**Pay: **$2000+ To be discussed
Looking for semi-realism 3d avatar to be made in Maya or Blender.
Model must be optimized for motion capture live streaming in Unreal Engine.
Ongoing work with 3D characters made for Unreal Engine.

Qualifications

Skilled in creating 3D characters and optimizing them for Unreal Engine

How To Apply

DM Discord

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Posted by @timber swallow

Game designer/ 3D artist at Master W

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Uncertain period (To negotiate)

Responsibilities

It's a Five Night's at Freddys fangame. The game will be in 3D, single player and first person. The game has 5 charpters called "nights", in each of those charpters there is 3 types of levels. The FNaF-esque survival, the freeroam and the nightmares.
The FNaF-esque survival is going to be a gameplay where you sit at your office and survive against animatronics like any FNaF game. The only thing that the survival changes in each charpter is the difficulty of the animatronics.
The Freeroam happens right after the survival ends, the gameplay looks like Outlast, were you find items, do objetives, sometimes talk with npcs and escape/ hide from creatures. (For each charpter there is a different freeroam level with diferent monsters with different A.I and objetives).
The nightmares has both "FNaF-esque" and "Freeroam" aspects on it.
In the end there is 3 extra 2D pixel minigames: a Space Shooter, Fightning (Like Mortal Kombat 1) and a basic metroidvania.

Qualifications

I'm looking for someone with experience in texturing (making textures, applying textures and replicate textures), making lighting, who knows how to make effects (Like dust or fire) and apply animation and everything visually aesthetic related to Unreal Engine 4 v 4.25.
I would be glad to see examples of your skills and work and how much you charge before accepting your cooperation.

How To Apply

Contact me via discord: MasterW#4658

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Posted by @devout lintel

AI Engineer at No Moon Ltd.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

UE4 AI engineering knowledge, with advanced behaviour tree and blackboard logic experience.
Worked on 2.5d platformers is a plus.

Qualifications

Experience with AI Engineering in UE4
Experience with AI Anim BPs preferably and IK

How To Apply
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Posted by @weak locust

Unreal Engine programmer/generalist at Jammy Games
Location

Anywhere

Contract Length

2weeks+

Responsibilities

We are looking for someone generalist who is skilled with Unreal Engine that we could work with one a number of different projects. At the moment the project that we would initially like to work with someone on would be taking a simple PC rowing game and optimist it to run on mobile platform. We run a simple sprint system with a project manage and a modeler. Please could you give me a quote of your available hours you can and your hour rate. Would be good if you can good spoke English to attend stand up meetings also we tend to try and work on UK time. Please send me example of your work and what areas of Unreal engine you have experience with. Ideally most work would be done in blueprints.

Qualifications

Good spoken English
Unreal - Blueprints
Unreal - general Knowledge
General programming good practices

How To Apply

Direct message me on Discord

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Posted by @neon pivot

Gameplay Programmer (Unreal Engine) at Slipgate Ironworks

:globe_with_meridians: Remote Friendly

Location

Denmark

Contract Length

1-2 months

Responsibilities

Gameplay Programming, experienced with AI, Pathfinding, Behavior Trees

Qualifications

Experience with Unreal Engine, AI, Pathfinding, Behavior Trees, and able to work remote

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Posted by @little sinew

Gameplay Programmer (C++) at Redstone Interactive Ltd.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months probation

Responsibilities

We are looking for an experienced Gameplay Programmer for our title Beyond The Wire. An analytical, solution-oriented mindset and a can-do attitude will make you a great fit.
Experience in game design, being familiar with a wide range of FPS games and intuition about good design is a plus.

  • Responsible for implementation of gameplay mechanics and systems
  • Work closely with the design team
  • Maintain, expand and optimize existing systems
  • Write clear, maintainable, portable, and highly functional code
  • Perform profiling and performance tuning of code and systems to remove bottlenecks
  • Perform testing and documentation
  • Work on problems of diverse scope where analysis of data requires evaluation of identifiable factors
  • Demonstrate good judgment in selecting methods and techniques for obtaining solutions
  • Network with senior internal and external personnel in own area of expertise
Qualifications
  • At least 2 years working with UE4 in a professional game development studio
  • Advanced experience with Unreal Engine 4
  • Advanced experience developing gameplay systems and features
  • Advanced experience with network replication and multiplayer architectures
  • Advanced C++ programming skills and knowledge of modern C++11/14/17
  • Familiarity with software engineering best practices
  • Good knowledge of code optimization and profiling tools
  • User-oriented thinking
  • Good understanding of game design principles
  • Ability to communicate effectively in English
  • Experience with source control management and ticketing systems
  • Very passionate about games in particular in the FPS and Action genres
How To Apply

Send your CV, portfolio and cover letter to us via email: contact@redstone.gg

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Posted by @ionic crow

Video Creation and Logo at Atheos

:globe_with_meridians: Remote Friendly

Location

Spain

Contract Length

2 weeks

Responsibilities

Creating an introductory 10 second video for an indie videogame. We would like if we had Niagara effects in it.

Qualifications

None needed just the ability to do the job.

How To Apply

Discord Cacique#1951

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Posted by @exotic ibex

3D Animator at Lost Legion Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months, but can be extended onto other projects

Responsibilities

We are looking for a 3D Animator who would be responsible for motion capture cleanup, as well as minimal amounts of handkeyed animation.

Qualifications
  • Intimate knowledge of the motion capture cleanup process
  • Moderate knowledge of animation principles for handkeying purposes
  • Ability to improve upon and create realistic cinematic animations (not stylized or cartoony)
How To Apply

Message Kharos#8876 on Discord

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Posted by @midnight obsidian

Gameplay Programmer At Saiya Slash at Saiya-Slash Team
Location

Remote

Contract Length

7 months

Responsibilities

Saiya-Slash is currently looking for an experienced gameplay programmer to join the team. The Saiya-Slash team is a group of highly talented independent developers known for their work on Dragon Ball Demon Breaker—rated as one of the best fan-games of all time by TheGamer ( https://www.thegamer.com/dragon-ball-best-fan-games/ ).

After a long awaited return, the team is now entering pre-production to work on their next big, original Anime-Inspired Stylish Action Game! It’s an exciting time to join us, and we’d be happy to have you on board!

Payment is negotiable. We are open to discuss on this process together.

Qualifications

• Willingness to collaborate and communicate with other programmers.

• Professional gameplay/combat programming experience with UE4’s blueprint visual scripting. (Preferably over 2+ years)

• Quick and rapid prototyping.

• AI Programming experience working on enemy groups and types (behavior trees)

• A deep love for Japanese Action Games and anime.

• A love for Metal Rock.

• Experience working with interdisciplinary teams, and can communicate ideas effectively.

• Source Control experience (particularly GitHub)

• Strong English communication skills

How To Apply
  • **REQUIRED: ** Please send your resume in addition to a portfolio detailing your project and work experience to our email saiyaslashteam@gmail.com

** NOTE: ** Those who do not send the required material will be ignored.

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Posted by @red junco

3D rigger & animator for creatures. at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A few days at least

Responsibilities

Rig and animate creatures, the animations need to be good.
Paid job, small budget, not expensive please.
Need to be able to start today or tomorrow.

Qualifications
How To Apply

DM me to apply with creature animations that you did @Tbjbu2#0001

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Posted by @vestal furnace

Environment Artist / Level Designer at Specpixel Entertainment

:globe_with_meridians: Remote Friendly

Location

Melbourne Australia

Contract Length

6 months +

Responsibilities

• Communicating within a non-technical aspect, with members who are not developers.
• Knowledge of senior grade level design.
• Ability to communicate in English both by writing and orally

Qualifications

• 18+ (Your countries legal adult age)
• Senior Level Portfolio
• 3 Years of experience within the role.
• Good communication and English speaking skills
• Familiarity with good design practices
• Able to sign an NDA.

How To Apply

At (“www.specpixel.com/careers”) or DM "SpecPixel Entertainment#4075" about the inquiring position, and provide a linked portfolio.

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Posted by @prime stratus

Optimizer (instancing materials) at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Optimize a level by setting up instanced materials of existing materials to reduce drawcalls

Qualifications

See above

How To Apply

DM me on Discord or email me at sinn@sinnstudio.com

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Posted by @mild summit

Programmer at None

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

less than a week

Responsibilities

Fixing some multiplayer/replication bugs

Qualifications

Advanced in Multiplayer and Replication

How To Apply

DM me

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Posted by @stuck hawk

I'm looking to make a few fixes to my game such as fixing animations and polishing up a few things at Above The Shadows

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A few weeks to a month depending on how long it takes

Responsibilities

I'm looking to make a few fixes to my game as I currently have multiple asset packs I need to migrate together. I have a soldier that I need help rigging to the UE4 mannequin and combining animations from one asset pack to another one. Also polishing up the menu and adding a map select screen.

Qualifications

Must know how to accomplish the things listed or have knowledge in blueprints and retargetting / rigging. Also knowing how to polish the game to make it smoother. No specific qualifications but most be able to show you can accomplish these tasks

How To Apply

You can DM me where I can send over a more detailed explanation of what I'm specifically looking for

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Posted by @torn plume

3D modellers, Texture artists, Animators, Blueprint specialists Environment artists. at Absolute Live Productions

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Job by Job

Responsibilities

working with a team to create and design virtual sets and environments for production purposes.

Qualifications

Strongly competent in their work field. "Mainly looking for hyper realism style"

How To Apply

Absolute Live Productions based in LA, California has been working with Unreal Engine to design and produce Virtual Sets for Clients over the last year, we have many projects up and coming and we are looking to expand our team and personnel pool in order to meet demand. If you are interested in Job by Job work please fill in this form and you will be added to our database where we build teams relevant to the clients needs. We have so far done work for names such as EA - Madden 22, Candy Crush, Pearl Abyss and Petco just to name a few. https://absolutecrew.wufoo.com/forms/z1fxscuh0lfv23d/

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Posted by @neon pivot

Network Coder(AWS+GameLift+Steam) for Multiplayer Game at Plus Infinity Studios

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

Freelance

Responsibilities

We have a functioning PvP multiplayer combat game for PC that uses Unreal UE4 + AWS GameLift + Linux + Steam combo. The tasks are:

  1. The network code has to be audited and if need be, fully optimised for deployment.
  2. We are seeing spurious issues with creating and joining game lobbies. This needs a thorough analysis and a solution.
Qualifications
  • Unreal Engine 4
  • Multiplayer
  • AWS
  • GameLift
  • Steam
  • Linux
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Posted by @faint elm

Cinematic Trailer at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

You'll be responsible for creating scenes and shots for a game trailer. Must have knowledge of lighting, animations, textures, camera, environment, and morph targets. Experience with motion graphics and editing is optional.

Qualifications

Experience creating at least one game trailer previously.

How To Apply
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Posted by @delicate glade

UE developer at Lonely Cat
Location

Anywhere (US Based)

Contract Length

45 days

Responsibilities

We are looking for an experienced (3+ years) of Unreal Engine development experience to work on our team for 45 days. Multiplayer/replication expertise is required. We are building a tps/fps multiplayer shooter. We are looking for a city to live in for two months while we make our game, and the candidate will work with us in person for the 45 day contract. (40 hours per week).

Qualifications

Multiplayer/replication required

How To Apply

DM me

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Posted by @tranquil jasper

Developer at Skytec Games
Location

Russia

Contract Length

optional

Responsibilities

Всем привет!
Мы - команда Skytec Games https://skytecgames.com/ и мы ищем новые проекты для издательства!
Наша компания занимается разработкой мобильных игр с 2012 года. На нашем счету успешный карточный батлер, два хоррор-ужастика, и два проекта под издательством.

Если у вас есть интересный проект, команда разработчиков или прототип, пишите нам. Мы можем помочь с гейм-дизайном, разработкой, артом, локализацией, маркетингом, инвестициями, чтобы реализовать ваш проект и масштабировать его.

Мы рассматриваем как мидкорные, хардкорные проекты, так и казуальные. ГК проекты рассматриваем в высокой стадии готовности, но в большинстве случаев смотрим в сторону доработки до полноценного заработка на in-app покупках.

Qualifications

Есть готовая игра или рабочий прототип

How To Apply

Пишите на наш аккаунт в телеграмме https://t.me/Skytec_Games

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Posted by @craggy pelican

BP / C++ Developers and Technical Artists at Company

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

short-term or long-term

Responsibilities

We’re a venture backed company looking for Unreal Engine BP and C ++ developers to join our core development team. Responsibilities will be varied but will include:

  • Various BP game logic
  • Marketplace Asset integration
  • UMG development
  • Web API integration
  • Tools creation
  • Multiplayer and replication
  • AI programming
  • Animation + Rigging
  • VFX with Niagara
    We are looking to hire multiple developers in the near term so if you feel you are experienced in any of the skill areas listed above, please contact me.
Qualifications
  • Professional Unreal Engine development experience
  • Portfolio of previous work
  • Availability to work 30+ hours per week
  • Experience with version control (git or perforce)
  • Ability to work in a team
  • Communicative and transparent
  • Fluent in English
  • Eager and willing to learn
  • Creative and curious
How To Apply

DM me

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Posted by @paper fractal

Senior UE4 Programmer(s) at https://www.nowwa.com/

:globe_with_meridians: Remote Friendly

Location

Anywhere/Lichtenstein

Contract Length

Open Ended

Responsibilities
  • Work in UE4 to bring our game ideas to life
  • Coordinate with team and management on game direction
  • Work on many areas of the games development
  • Work well with others on the team
  • High quality of work with attention to detail
  • Understanding optimization, but can also iterate fast
  • Creation of new tools and functionality
Qualifications
  • 5+ years of professional experience, with a shipped title
  • Experienced with online games/networking in UE4
  • Experienced with Gameplay Ability System
  • Strong knowledge of Source Control (P4V)
  • Speak, read and understand English to a working degree
  • Great problem solving and communication skills
  • Capable hardware and internet performance to work well remotely
  • Front end/back end experience a huge plus
How To Apply

DM me here on Discord with your Resume/Portfolio

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Posted by @paper fractal

Senior 3D Character Animator at https://www.nowwa.com/

:globe_with_meridians: Remote Friendly

Location

Anywhere/Lichtenstein

Contract Length

Open Ended

Responsibilities
  • Create high quality and memorable animations
  • Import and setup those animations into UE4 is a huge plus
  • Animate characters, weapons, dances/emotes, abilities, etc
  • Coordinate with other team members to meet goals
  • Rework/improve existing animations
Qualifications
  • Excellent knowledge of Animation in Maya
  • Knowledge of Rigging is a bonus
  • High quality of work with attention to detail
  • Work well with others on the team, especially cross discipline
  • Great people/communication skills
  • Can adapt workflow to meet project needs
How To Apply

DM me here on Discord with your Resume and Portfolio

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Posted by @calm forum

2D Arena Level Design at Blind Harpy Studios LLC
Location

Anywhere

Contract Length

Until Task Completion (1-4 Weeks)

Responsibilities

Our small studio is looking to hire a freelancer to assist in level design/creation of 2D pixel art arenas for a platforming/shoot-em up game. We have the tile-sets created and as such would be looking for someone to design the layout and implement them in Unreal.

Qualifications

2D Unreal Engine experience, previous 2D level design experience, some photoshop ability

How To Apply

Discord Message me Dr.Franz#1595

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Posted by @kind plank

UE4 Network (Gameplay) Programmer at Nifty Productions AG
Location

Anywhere

Contract Length

3 months+

Responsibilities

We are looking for network Programming for our real-time strategy game Smelogs Playground.
➡️ https://www.nifty-productions.com/press/sheet.php?p=smelogsplayground
Experienced in C++ and Blueprint to work on tasks like Fog of War unit and building visibility.
And research and development on systems like Replay system, Spectator system, etc.

Qualifications
  • Advanced C++ and BP programming skills

Optional skill

  • Experience with the GAS
How To Apply

Interested? 🙂
Send your CV, portfolio, and cover letter to us via email: apply.niftyproductions@gmail.com

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Posted by @crude vortex

Maya or houdini Groom to Unreal at LBSVFX

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

2days

Responsibilities

We made a xgen groom, taken to unreal, need help on attaching texture to fur in unreal

Qualifications

anyone who can help me exporting in a proper way

How To Apply

DM or LBSVFX@gmail.com or 7337523344

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Posted by @tough torrent

UE5 Generalist at dreamspace

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-6 months

Responsibilities
  1. Help to plan and develop feature-sets centered around ease of use to provide a revolutionary jump in photorealistic visual creation.
  2. Develop foundational codebase and drive best-practices for code quality in the engine.
  3. Develop road-mapped features for a working prototype version of our product.
  4. Assist in developing our product from the ground up.
  5. Bring innovative ideas and intuition to the creation of this revolutionary tool.
Qualifications
  1. 5+ years of experience working in Unreal Engine developing interactive games or experiences
  2. Strong experience working in C++
  3. Extremely familiar with blueprinting in Unreal Engine
  4. A healthy balance between rapid prototyping and maintaining focus on quality and performance
  5. Focus on providing the user ease of use for complex features
  6. Great team-player, comfortable working on a small start-up team
How To Apply

dm @tough torrent or email drake@drakemarocmedia.com

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Posted by @barren bronze

Steam Online Multiplayer Consulting at Orikami Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

We need someone who is experienced with implementing online multiplayer using blueprints & steam. Preferably someone who has had experience building online multiplayer on more than 2-3 games. Also has had experience with a live player base on those games. This is mostly a consulting position, but can also be hands on as well.

Qualifications

Has experience building online multiple games and have had at least 1 or 2 games with a live player base. Please link me your experience and games working on with online multiplayer on DM.

How To Apply

Send me a DM directly with a few sentences about your experience and please link me games you’ve build online multiplayer functionality for.

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Posted by @simple umbra

Networking Engineer at Firetown Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Months

Responsibilities

We're looking to hire a networking engineer to assist with setting up our game on dedicated servers through AWS and integrating with the Steam API. Currently our game is set up for multiplayer, but we have been running playtests locally. Responsible for player being able to join a lobby, invite their friends via steam, launch into a match on dedicated servers, have the ability to scale matches as needed, and return players to their lobbies at the end of a match.

Qualifications
  • Have experience with UE4 C++ networking
  • Have integrated AWS dedicated servers before
  • Have built out Steam API integrations before
How To Apply

DM me @simple umbra for an interview

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Posted by @tardy garnet

Level designer for ue4 at Ontraga

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

10 days

Responsibilities

Budget is $100 medium sized job, need some interiors done

Qualifications

Level design

How To Apply

By dm

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Posted by @mild summit

Environment artists, texture artists at Athena

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Ranging from 2 weeks to 4 months

Responsibilities

We are a studio looking for environmental artists and texture artists for a photoreal, open world game, you will recieve the money halfway through the work, at the end, or whichever way you prefer, the amount is also negotiable.

Qualifications

Qualifications are a good portfolio or artstation page, previous experience, and a good eye for phororealistic photogrammetry or textures.

How To Apply

Contact me: oracl#1337

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Posted by @hot kite

Senior Blueprint/C++ Engineer at Underflow Studios (https://www.underflowstudios.com/)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities
  • Diving into complex blueprints, simplifying them as well as implementing features alongside the complexity.
  • Able to find performance issues using UnrealInsights or UnrealFrontend and solve them.
  • Experience with implementing complex UMG systems is a huge plus.
  • Able to bring an attention to details, aesthetics and user experience.
Qualifications
  • 4 years professional experience with Unreal Engine 4
  • At least 2 released titles in which you were in a key engineering role
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Posted by @latent wedge

Business Development Manager at GeoTech (Geodesic Games)
Location

anywhere

Contract Length

3 months, 1 year

Responsibilities

Responsibilities:

  • Be responsible for budget preparation of potential project
  • Making business proposals to potential clients
  • Communicating with teams, clients, and partners
  • Supporting pre-sales, involvement in pre-sales meetings
Qualifications
  • Unreal Engine background as a programmer, designer, tech art, producer, etc.
  • Passion to new technologies and UE
  • Portfolio, links and description of the participation in UE projects
  • 2+ years of experience with Unreal Engine
  • Strong knowledge of English (writing and speaking skills)
  • Experience in the movie/broadcasting industry is big plus
  • Project/Product management experience is a plus
  • Proactive and outgoing personality
  • Great sense of humor
  • Great communication and interpersonal skills including negotiation skills
How To Apply

Discord: Helene#6743
Email: helen@geodesic.games

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Posted by @tardy garnet

Ue4 Arquitect at Ontraga

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 days aprox

Responsibilities

A Small job Need someone to make plans for my 5 story mall

Qualifications

Arquitecture, ue4, VFX maybe(not urgent), planning

How To Apply

By dm, budget is $10

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Posted by @south plinth

Level Designer at Mirons

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Must be able to create good environements
Make it for Android

Qualifications

Any

How To Apply

1

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Posted by @wind slate

Production and logo artist at Nightingale Studios

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

2 weeks

Responsibilities

I am looking for an artist that can help me overhaul all the steam store art for my game as well as help design a brand new logo for our rebranded game!

Qualifications

artist with a portfolio

How To Apply

Direct Message

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Posted by @timber swallow

Game designer/ 3D artist at Master W

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Uncertain period (To negotiate)

Responsibilities

It's a Five Night's at Freddys fangame. The game will be in 3D, single player and first person. The game has 5 charpters called "nights", in each of those charpters there is 3 types of levels. The FNaF-esque survival, the freeroam and the nightmares.
The FNaF-esque survival is going to be a gameplay where you sit at your office and survive against animatronics like any FNaF game. The only thing that the survival changes in each charpter is the difficulty of the animatronics.
The Freeroam happens right after the survival ends, the gameplay looks like Outlast, were you find items, do objetives, sometimes talk with npcs and escape/ hide from creatures. (For each charpter there is a different freeroam level with diferent monsters with different A.I and objetives).
The nightmares has both "FNaF-esque" and "Freeroam" aspects on it.
In the end there is 3 extra 2D pixel minigames: a Space Shooter, Fightning (Like Mortal Kombat 1) and a basic metroidvania.

Qualifications

I'm looking for someone with experience in texturing (making textures, applying textures and replicate textures), making lighting, who knows how to make effects (Like dust, fire, shock) and apply animation and everything visually aesthetic related to Unreal Engine 4 v 4.25. In short you’d take care of everything related to the aesthetics.The game has 26 characters, 9 maps/ cenarios and those few effects to be done.
I would be glad to see examples of your skills and work and how much you charge before accepting your cooperation.

How To Apply

Contact me via discord: MasterW#4658

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Posted by @wintry echo

3D Animator/Motion Capture Artist or equivalent at Ludwig-Maximilians-Universität München

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

30-45 minutes

Responsibilities

I'm currently urgently looking for participants in my study on AI-assisted 3D animation workflows. I would be incredibly grateful if you would participate (and you even get 10€ for it!). The study will be a 30-45 minutes interview about your opinion of my prototype. Below you will find more information and the necessary requirements. Thank you very much and have a great day!
https://i.gyazo.com/e2559bdcaa0f56de04243df5da7f4170.png

Qualifications
  • At least 18 years old
  • Has 3D animation/motion capture experience or equivalent
  • Working microphone
  • Fluent in english

Nice to have:

  • Has worked professionally as a 3D animator before
  • Has retargeted an actor's face to a 3D character
How To Apply

Write me a message via Discord to:
electric#0001

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Posted by @stuck hawk

3d character modeler at Above The Shadows

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A couple weeks

Responsibilities

I'm looking for someone to create a cartoonish 3d character for a project I am working on. I want a few different versions of the same type of character. Examples are a few different hairstyles, clothes, masks, and shoes. All in the same type of pose

Qualifications

Someone who has experience modelling 3d characters that are detailed and cartoonish looking in this type of style I am looking for. Also someone who can be organized and make it easy to swap out different parts of the character

How To Apply

You can DM me for more details or to apply

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Posted by @prime stratus

UE Generalist at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 Months (renewable)

Responsibilities

• Program gameplay mechanics in Blueprint
• Work with materials and edit existing ones to fit project needs
• Implement animation systems (animations always provided)
• Set up physics assets and work with engine physics systems
• Optimize assets and environments to meet performance targets
• Attend necessary meetings (10:00AM ET)

Qualifications

• Ability to perform responsibilities above
• English speaking, reading and writing

Bonus:
• C++ programming
• Experience with VR content

How To Apply

DM me here or email me with a resume and/or portfolio: sinn@sinnstudio.com

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Posted by @vestal furnace

Blueprint Programmer & General Unreal Engine Knowledge. (Packing AWS-Gamelift projects) at Specpixel Entertainment

:globe_with_meridians: Remote Friendly

Location

Melbourne, Australia

Contract Length

TBD

Responsibilities

• Communicating within a non-technical aspect, with members who are not developers.
• Knowledge to a senior grade level.
• Ability to communicate in English both by writing and orally

Qualifications

• 18+ (Your countries legal adult age)
• Senior Level Portfolio
• 3 Years of experience within the role.
• Good communication and English speaking skills
• Familiarity with good design practices
• Able to sign an NDA.

How To Apply

At (“www.specpixel.com/careers”) or DM "SpecPixel Entertainment#4075" about the inquiring position, and provide a linked portfolio.

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Posted by @vestal furnace

C++ Programmer & Blueprint General Engine Tasks at Specpixel Entertainment

:globe_with_meridians: Remote Friendly

Location

Melbourne, Australia

Contract Length

1 Month

Responsibilities

• Communicating within a non-technical aspect, with members who are not developers.
• Knowledge to a senior grade level.
• Ability to communicate in English both by writing and orally

Qualifications

• 18+ (Your countries legal adult age)
• Senior Level Portfolio
• 3 Years of experience within the role.
• Good communication and English speaking skills
• Familiarity with good design practices
• Able to sign an NDA.

How To Apply

At (“www.specpixel.com/careers”) or DM "SpecPixel Entertainment#4075" about the inquiring position, and provide a linked portfolio.

#

Posted by @vestal furnace

2D Environment Artist at Specpixel Entertainment

:globe_with_meridians: Remote Friendly

Location

Melbourne, Australia

Contract Length

1 week

Responsibilities

• Communicating within a non-technical aspect, with members who are not developers.
• Knowledge to a senior grade level design.
• Ability to communicate in English both by writing and orally

Qualifications

• 18+ (Your countries legal adult age)
• Senior Level Portfolio
• 3 Years of experience within the role.
• Good communication and English speaking skills
• Familiarity with good design practices
• Able to sign an NDA.

How To Apply

At (“www.specpixel.com/careers”) or DM "SpecPixel Entertainment#4075" about the inquiring position, and provide a linked portfolio.

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Posted by @red junco

3D Rigger & Animator For Creatures at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 weeks or less.

Responsibilities

Rig and animate robotic creatures (animations should be natural not robotic). Bone structure would be stuff like a raptor, rex, etc.

Qualifications
How To Apply

DM me Tbjbu2#0001

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Posted by @quasi niche

**UE4 Programmer with C++ expertise and replication proficiency** Looking for a future CTO for TideTurn www.playtide.com at Stanion Studios LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Highly productive C++ programmer with UE4 expertise and networking experience. Join a small engineering team as a leader, and help take this game through beta to release 1.0 and beyond. Work on a third-person multiplayer shooter with amazing lore and beautiful, diverse characters. The game includes a powerful built-in MapMakers for custom map creations and an ecosystem for sharing custom maps, and includes single player campaigns, etc. See the game at playtideturn.com

Qualifications

Demonstrated experience with UE4, C++, gameplay ability system, networking

How To Apply

Send an email and resume to lstanion@stanionstudios.com

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Posted by @eternal ermine

CONSULTING - Experienced Unreal Engine Developer or Cinematographer/ at Paradigm

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

Looking for an experienced UE developer or cinematographer to do a brief consultation with.

Qualifications

3+ years of experience in Unreal Engine development
or
3+ years of cinematography in Unreal Engine.

How To Apply

DM Gou Chi#7287

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Posted by @zenith parrot

Lead Game Developer at Slime Labs

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Rolling

Responsibilities

Assembling the blueprints and level of our Voxel Endless Runner Mobile Game. We've created an assortment of city themed voxel assets for the endless runner, but now we need them put together and the game mechanics created.

The creation of the base game should take no longer than a month, although the contract being a year long is for adjustments that need to be made post-release.

Qualifications

Send your previous experience in Endless Runners or why you believe you can develop this game.

How To Apply

DM @zenith parrot

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Posted by @stuck hawk

3d realistic modeler at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

0-5 weeks

Responsibilities

Need a talented 3d modeler and artist to create a hyper realistic render for an NFT project I'm creating. Send me a dm to see an example image of what I am trying to go for

Qualifications
  • Proven work experience as a 3d artist
  • Demonstrable portfolio of completed works
  • Hands-on experience using various programs such as blender, C4D, or Zbrush
  • knowledge of lighting and composition to get realism out of a render.
How To Apply

DM or contact me through Instagram- @emojimatt_

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Posted by @mild summit

Programmer at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Until the end of the task or longer

Responsibilities

We're looking for someone to program a Movie Render Queue pipeline for runtime usage in 4.27 with path tracer and real-time rendering methods. We also need a basic camera animation system with this in runtime as well.

Qualifications

Blueprint programming, C++, Visual Studio, understanding of Path Tracer rendering and Movie Render Queue/Production in general.

How To Apply

DM

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Posted by @pallid delta

Technical Artist at OMAKA Design

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Hello!

I’m looking for someone who can help me with a small “pipeline” for my indie game:

  • Modify Pivot Painter Blender add-on to create a single texture per scene, where each scene contains a number of modular 3D tiles (around 60 low-poly meshes).
  • Modify the above add-on to record the quad centers (normal direction would be a welcome bonus) in each mesh instead of object pivot (above mentioned scene has around 400 faces).
  • Create a material function in Unreal that retrieves the quad center for each vertex (material should be usable with VertexInterpolator node, or please educate me why it can’t be used).

Example Blender scene will be provided as well as an Unreal Project, and we can go through details over Discord via voice/screensharing.

Please message me directly here if you are interested with an estimate and your rates. I pay via bank transfer and have paid freelancers both in the EU and US so far and it has worked out fine.

Qualifications

Please provide me with a link to your portfolio.

How To Apply

DM me!

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Posted by @latent wedge

Unreal Engine C++ UI/Tools Programmer [Remote) at Geo Tech(Geodesic Games)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months, 1 year

Responsibilities

In this role, you will be
● Designing and implementing tools plugins and modules for UE4 Virtual Production, integration, and advanced project.
● Designing and implementing user interfaces for the editor
● Bug fixing and maintaining the plugins code base
● Analyzing and fixing common problems in plugins and modules such as memory usage, and performance problems, frame rate.

Qualifications

● Excellent C++ programming skills
● At least 3 years of Unreal Engine C++ experience
● Experience developing in a large codebase, ideally experience designing and implementing a tool from the ground up
● Knowledge of networking, rendering, and other systems impacting quality and performance
● Ability to listen to feedback and collaborate with others to come up with creative solutions to challenging designs
● Must work well in a team environment with both programmers and artists
● Passion for new technology and Unreal Engine C++ development
● Familiarity with engine modules and engine source code. Ability to read and recycle engine source code in your projects
● Understanding of Unreal Engine code architecture
● Developed one or preferably more Unreal Engine code plugins
● Willingness to take on difficult programming challenges with no documentation
● Project portfolio with code samples you can provide
● Fluent in English

How To Apply

Discord: LENA#6958
Email: elena@geodesic.game

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Posted by @wise cloak

ENVRIONMENT OUTSOURCE ARTIST at Apex Systems (for a Fortune 100 Company)

:globe_with_meridians: Remote Friendly

Location

Must Reside in the U.S.

Contract Length

7-18+ months

Responsibilities

RESPONSIBILITIES

Oversee asset creation with external team by organizing briefs, providing artistic and technical feedback and ingesting content for internal teams.
Detailed and organized management of a high volume of assets across multiple disciplines (décor items, props, foliage, architectural elements, MTX )
Work with the Senior Artists and Leads to understand the development of the visual style and quality bar for all outsource work.
Provide ongoing regular and timely feedback to external vendors working on art content.
Ability to problem solve and work autonomously in the absence of concrete answers or specific direction.
Good communication and works well in a team environment receptive to feedback and giving constructive feedback.

Qualifications

Proficiency in 3D modeling, sculpting (ZBrush), UVs, Retopology, Texturing (Substance Painter/Photoshop), game engine experience
Excellent communication skills, organized and strong collaborative spirit
Works effectively across several game development disciplines
Knowledgeable about game industry trends and art styles
1-4+ years professional experience

How To Apply

please email me at cglessman@apexsystems.com

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Posted by @supple forge

First Person Shooter Animator at NA

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months plus ongoing

Responsibilities

I am looking for high quality FPS animations for my personal project.
Paid work.

Qualifications

Unreal general import/export knowledge.

How To Apply

50

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Posted by @ocean zinc

Environment Artist at SullySoft

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Week, Renewable

Responsibilities

You will be responsible for bringing this concept (MVP) to the next level (no pun intended... or maybe...). -Create beautiful landscapes and a few key 3D Models.
-Work well with the team.
-This is a low pressure environment, but we'd like to create positive experiences while making games.

Qualifications
  • Have shipped at least one game with your assets
  • Work comfortably in Unreal
  • Good communication skills
  • Patient (This is our first game with this engine, we are not be familiar with all Best Practices)
  • 🙂
How To Apply
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Posted by @mild summit

Junior/Mid-Level UE Developer at Elletear Labs

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months+ with renewal

Responsibilities

We are looking for a junior to mid-level UE developer to become an individual contributor to our advanced character creator system with strong mod injection support. You will be working with a small team on a flexible part-time schedule communicating mostly asynchronously using messages and design docs. We are in prototype phase and actively experimenting with the latest UE features while building/designing our core features + architecture.
We are a small team of software engineers and developers working on building a platform that allow users to create and trade unique characters. We have very little time pressure and are active looking for contributors we can potentially develop a long-term relationship with 😎

Qualifications

• 3yrs+ of UE C++ and Blueprint experience
• Be able to type fluently in English (speaking not required)
• Familiar with data driven design patterns
• Advanced experience with UE asset management preferred
• Intermediate experience with UE camera systems preferred
• Intermediate experience with building UIs in UE preferred
• Intermediate knowledge of character systems in UE preferred

How To Apply
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Posted by @dense grove

props artist at ophir
Location

anywhere

Contract Length

at least 1 month

Responsibilities

hi, I'm looking for a props artist for an optimization and texturing work of multiple assets (mostly architectural), to create a vr application in unreal engine.
I am looking for someone who is available for 1 full month to work in the project.
Payment: monthly and to be discussed with the freelancer
Contacts: pm with personal portfolio of past works as props artist

Qualifications

modeling, optimization, texturing

How To Apply

dm in private

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Posted by @wise cloak

UE4 Blueprint Scripter / Game Designer at Apex Systems (Client is Fortune 100 Company)

:globe_with_meridians: Remote Friendly

Location

MUST RESIDE in the U.S.

Contract Length

12-18+ months

Responsibilities

Design and implement gameplay and game structure through the use of UE4’s blueprints
Prototype new moment to moment gameplay features and meta features
Collaborate with artists and programmers to ensure quality and depth in your designs
Create clear and concise written documentation, visual design materials, and presentations that describe mechanics, systems, features, requirements and measurements.
Work closely with UX/UI team to ensure player experience expectations
Work closely with production to ensure scope and capacity is maintained
Address bugs and gameplay issues to assure a stable and polished product
Qualifications
3+ years in a game design role
3+ years of UE4 blueprint scripting experience

Qualifications

3+ years in a game design role
3+ years of UE4 blueprint scripting experience

Super bonus points if you:

Shipped/live 1+ titles in a game designer role on a UE4 project
Have deep UE4 prototyping experience
Experience with multiplayer UE4 scripting
Experience creating features for free-to-play games
Strong technical writing skills
Deep understanding of moment to moment gameplay
Have worked in multiple genres and on multiple platforms

How To Apply

Please email me your portfolio and/or resume at cglessman@apexsystems.com OR send me a message on Discord

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Posted by @raw storm

Unreal Engine Developer at CMD:Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

We are looking for someone to help us improve the performance of our game. This would include performance optimization, profiling and identifying issues with implementation

Qualifications

Fluent in C++ or similar low level programming language
Demonstrable experience of Unreal Engine 4 and Blueprints
Excellent knowledge of software tools such as Perforce and Visual Studio or equivalent

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Posted by @faint elm

Unreal Developer C++/BP at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Develop our open world game using blueprints and c++

Qualifications

3+ years experience in unreal, shipped at least one game

How To Apply
#

Posted by @jaunty belfry

Oculus quest VR optimization at n/a

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

2 weeks

Responsibilities

Your role will be to help optimize a very simple demo game. Target device is Oculus quest 2. You'll know how to optimize assets and environment for best performance. game is cyberpunk based so interest in that is a big plus. Payment is approx 15USD per hour

Qualifications

UE4

How To Apply

DM me

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Posted by @faint elm

Unreal Developer (C++/Blueprints) at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Work across many areas of unreal to help produce world building tools for our users including character creation, animations, map maker, and more.

Qualifications

3+ years experience using Blueprints, C++, Control Rig, IK, Level Streaming, Animations. Experience with Python or Javascript a plus. Looking for an immediate hire.

How To Apply
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Posted by @rustic burrow

Blueprint/Sequencer at NA

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Week

Responsibilities

Currently looking for a talanted creative blueprint dev, that has good problem solving skills for a small task. Please DM for more info

Qualifications

-3 Years blueprint experience

How To Apply

DM Me 🙂

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Posted by @night comet

FinalPixel_On-Set Technical Artist (OSVP) at Final Pixel, LLC
Location

New York

Contract Length

1-3 months, possibly longer depending on client jobs

Responsibilities

• Lead operator of Unreal Engine during on-set Virtual Production client shoots.
• Work with the VP Supe, VFX Supe and alongside the Virtual Art Department to create and optimize high quality real-time models and environments in Unreal Engine optimized for use in Virtual Production with LED and nDisplay
• Enhancing model performance and collaborating with artists on modeling and texturing best practice
• Troubleshoot and resolve any issues arising with the Unreal projects and nDisplay
• Applying lighting techniques in Unreal Engine and communicating with VAD artists in lighting best practices and guidelines to ensure environments are real-time ready
• Collaborate with programmers to develop and test new features
• Write and maintain workflows, processes and tools documentation
• Support the VFX Super and wider production team in virtual scouting and technical scouts
• Assist with support of the whole virtual production environment, including LED walls,
video processors and camera tracking systems

Qualifications
  • Proven ability to critically evaluate an Unreal Engine project and recommend or implement changes to improve optimization of levels
  • Knowledge of C# and C++ Skills
  • Work independently and effectively under tight deadlines
  • Work in collaboration with multiple teams, in person and remotely
  • Strong communication skills
  • High degree of organization with attention to detail
  • A natural problem solver, able to operate effectively in high-pressure situations
How To Apply
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Posted by @night comet

FinalPixel_VP Stage Technician at Final Pixel, LLC
Location

New York

Contract Length

1-3 months, longer depending on client jobs

Responsibilities

Operator of visualization software during on-set Virtual Production.

  • Basic image manipulation around color, contrast, scale, orientation
  • Assist with support of the whole virtual production environment, including LED walls, video processors and camera tracking systems
  • Able to setup and run camera tracking systems - eg Mosys
  • Encoding lenses and making lens changes in software during filming
  • Managing/maintaining AV signal flow and cabling
  • Troubleshoot and resolve any issues arising with the AV workflow and software
  • Other set duties as required by Director/DoP
Qualifications
  • Strong desire to learn Virtual Production workflows and hardware to become expert in this field
  • Competent level of IT skills - demonstrated through qualifications or experience
  • Knowledge of AV signal flow
  • Awareness and some basic knowledge of projection systems - eg Disguise, Watchout
  • Some previous work experience on set, with theatre, film/TV studio (or similar), corporate or live events
  • Work independently and effectively under tight deadlines
  • Work in collaboration with multiple teams, in person and remotely
  • Strong communication skills
  • High degree of organization with attention to detail
  • A natural problem solver, able to operate effectively in high-pressure situations
How To Apply
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Posted by @remote hornet

Unreal Technical Artist at CaveWorld

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

CaveWorld is building the Metaverse one small step at a time starting from a PvP battle arena commissioned by the Cave King that will train Cavemen for the upcoming war.

We are a distributed team working fully remotely across many time zones.

As an Unreal Technical Artist on our still small team, you will have a variety of responsibilities working on various projects, including:

  • Take existing 3D content and perform necessary conversion / prep work to bring it into the product
  • Collaborate with the team to create high quality effects like fire, smoke, explosions, fluid simulations e.t.c
  • Perform technical setup, integration, and performance optimisation of assets within Unreal Engine
  • Do scene lighting setup and baking
  • Do in-engine cinematic animation and scene assembly
Qualifications

Some skills you are required to have to fit this role:

  • 3+ years of experience with UE4 game development
  • Experience with UE4 Blueprint and Materials
  • Working in a team that shipped at least one commercial game successfully
  • Working knowledge of the content creation tools and processes involved in real-time 3D asset production
  • Knowledge of particle systems in Unreal Engine
  • Understanding of shaders & best lighting practices

It would also be nice if you have the following experience:

  • Experience with one or more of the following: 3D asset creation, shader creation, rigging, procedural animation logic.

We encourage candidates of all genders, faiths, ethnicities, races and backgrounds to apply!

How To Apply

DM me on Discord OR Email : Blumtrade@gmail.com

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Posted by @faint elm

Unreal Technical Artist + VFX at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-12 months

Responsibilities

You will be in charge of all technical art and fx in our game including shading, lighting, fx, and some procedural creations.

Qualifications

3+ years experience in technical (blueprints, c++, math) and artistic (niagara, shading, lighting) skills.

How To Apply

DM or email jobs@bemba.tv

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Posted by @floral crane

Blueprint Programmer to Implement Weapon Switching at Spekktrum Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Roughly a day to a week depending on how long it takes to implement.

Responsibilities

Hi there, we're looking for someone who can implement a simple weapon switching system into our game. The idea is to have an array on the player blueprint that includes all of the available weapons which you can then add the weapon blueprints into said array to act as a sort of "inventory." The player would then be able to use either the number keys or the mouse wheel to switch between them. The player will also be able to pick up weapons dropped by enemy AI to add to the "inventory."

Qualifications

We are looking for someone who is somewhat experienced in designing blueprints, and knows how to write clean readable code. It should also connect together with the existing code for our game and should be easily changeable.

How To Apply

To apply, fill out a response to this application:
https://forms.gle/9dfrYMyfutmmhJBt5

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Posted by @next cloak

Developer at Gumpus Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

I am making an online multiplayer party game with penguins and require some help with certain features including.

  • Implement game features using Blueprints.
  • Bug fixes
  • Help improve multiplayer functionality. (Character select screen, Steam functionality)
Qualifications

2+ years of experience, Portfolio with work examples, English fluency

How To Apply
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Posted by @pale trench

Blueprint Programmer at None

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

I need someone to replicate Horror Engine and change the character to basic UE4 third person character

Qualifications

No qualifications

How To Apply

Dm me

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Posted by @still spindle

3D Artist - Lighting and Skybox at TFL Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

I am looking for a 3D artist to create a day+night skybox in a polygon style (Synty studios style) and assist with cleaning up lighting in current project.

Qualifications

Proof of concept before payment.

How To Apply

Message me.

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Posted by @marble crypt

Game Designer at Regensturm
Location

Anywhere

Contract Length

1 month

Responsibilities

• Parsing the existing Game Design Document to understand the vision of the project
• Gathering common info about similar titles, bringing ideas to the concept and write them out
• Designing / Wireframing UI and HUD elements
• Create formulas for math. calculations
• Design and write out high-level descriptions of possible monetization models

Qualifications

• Strong verbal and written communication skills
• 1+ years of design experience
• Credit on one or more published multi-player titles preferred
• Extensive knowledge of games in many genres across all platforms
• Demonstrated ability to effectively document original ideas and concepts
• Willingness to respond to and adapt to constructive criticism
• Deep passion for games as a craft
• Good positive attitude and outlook
• Experience with multiplayer games, open world games, role playing games, and/or live games preferred
• Candidates for this position should be prepared to provide samples, including game scripts, design documents, and/or writing samples
• Knowledge designing & writing documents using coda.io preferred

How To Apply

Send a message via e-mail at jobs@regensturm.com, including above mentioned samples and and your hourly rate (if applicable).

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Posted by @simple umbra

Networking Engineer at Firetown Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We're looking to hire a networking engineer to assist with setting up our game on dedicated servers through AWS Gamelift and integrating with the Steam API. Currently our game is set up for multiplayer, but we have been running playtests locally. Responsible for player being able to join a lobby, invite their friends via steam, launch into a match on dedicated servers, have the ability to scale servers and fleets as needed, and return players to their lobbies at the end of a match.

Qualifications
  • Have experience with UE4 C++ networking
  • Have integrated AWS Gamelift matchmaking and dedicated servers before
  • Have built out Steam API integrations before
How To Apply
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Posted by @barren bronze

Unreal Developer with GAS Online Multiplayer exp at Orikami

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Working on Unreal engine online multiplayer ability systems, making moves and abilities.

Qualifications

Worked on multiple online games with actual userbases. Experience with Unreal's GAS system.

How To Apply

Please link a few games you've worked on and a couple sentences on your experience.

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Posted by @mild summit

Unreal Engine Developer at Magic Media

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

-Implement and improve a variety of fast and efficient core software using Unreal Engine 4
-Maintain and build code using C++ for all assigned work streams
-Help provide architectural oversight across the entire application
-Collaborate to devise optimal engineering solutions to technical challenges

Qualifications

-Great understanding of modern C / C++/Blueprints
-Excellent communication skills
-Fluent in English

Desirable pluses:

-Experienced with multiplayer gameplay systems, network replication, core engine, and Virtual Reality technologies
-Experience in Tools Development
-Unity experience
-Experience working with Amazon Gamelift, Google Firebase or Microsoft Playfab
-Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent)

How To Apply

Send an email to chrysa.stylianopoulou@magicmedia.studio

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Posted by @urban steppe

UE4 Engineer at Lunar Tale Games LLC

:globe_with_meridians: Remote Friendly

Location

USA/CANADA/UK

Contract Length

3 months

Responsibilities
  • Apply Player mechanics and features for the player
  • FPS mechanics
  • Generalist tasks for Unreal Engine needs
  • Inventory system integrations
  • UMG programming (not necessary, but a plus)
  • Health system integration
  • Equipment and player integration adjustments
  • Check in every week with the Lead Developer on tasks that have been completed or hurdles that need to be addressed.
Qualifications
  • 1-2 years of C++ experience
  • 2-3 years of Blueprint experience
  • Understanding on Networking and Replication (This can be trained on the job)
  • Able to work well with a team.
  • Must have Discord
How To Apply

Discord: LunarTaleGames#1988 Email: jobs@lunartalegames.com

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Posted by @slow lodge

Technical Artist, Engineer at SocialMeans

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-3 months

Responsibilities

Implement fast interactive foliage system, implement fast way to "paint" on landscape at runtime

Qualifications

Experience with C++ and Blueprints

How To Apply

Message me and/or apply on Upwork https://www.upwork.com/jobs/~01a6c2e9b6c5cb7079

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Posted by @mild summit

Developer and Molder at Socksfor1

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

N/A

Responsibilities

Looking for someone to develop models into videos games for youtube videos

Qualifications

Send proof if you are able to achieve

How To Apply

N/A

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Posted by @mild summit

UI Graphics Designer at Timewarp Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Will create a style guide for a themed UI, including all or most of the elements that will be needed to create the UI in Unreal Engine, and export them to a useable format.

Qualifications

Understanding of Photoshop, Illustrator, or similar software.

How To Apply

Via Direct Message on Discord.

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Posted by @mild summit

Senior Unity Developer at Magic Media

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities
  • Implement and improve a variety of fast and efficient core software using Unity
  • Maintain and build code using C# for all assigned work streams
  • Help provide architectural oversight across the entire application
  • Collaborate to devise optimal engineering solutions to technical challenges
Qualifications
  • =4 years of experience in Unity

  • Proficient with the .Net framework, its memory management
  • Performance optimization experience
  • Passion for video games!
  • Proficient English skills

Desirable pluses:

  • Experienced with multiplayer gameplay systems, network replication, core engine, and Virtual Reality technologies
  • Experience in Tools Development
  • Unreal Engine experience
  • C++ programming
  • Experience working with Amazon Gamelift, Google Firebase, or Microsoft Playfab
  • Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent)
How To Apply

Send your CV at chrysa.stylianopoulou@magicmedia.studio

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Posted by @wraith gorge

Authorised Instructor at None

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 weeks

Responsibilities

Urgently looking for someone to help me study for the Authorised Instructor test.

I managed to achieve a 79% in both my first and second try. I have to make the test in 30 days and I'm kinda nervous about it.

Will pay by the hour. The person I'm looking for needs to be an Authorised Intructor and have a linkedin page that I can watch.

Please contact me at eduardoj.reyes@hotmail.com if you're available!

Thank you for your time!

Qualifications

Urgently looking for someone to help me study for the Authorised Instructor test.
I managed to achieve a 79% in both my first and second try. I have to make the test in 30 days and I'm kinda nervous about it.
Will pay by the hour. The person I'm looking for needs to be an Authorised Intructor and have a linkedin page that I can watch.
Please contact me at eduardoj.reyes@hotmail.com if you're available!
Thank you for your time!

How To Apply
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Posted by @sharp sinew

Programmer C++ at Nvision Future

:globe_with_meridians: Remote Friendly

Location

Europe

Contract Length

a few days

Responsibilities

I am looking for an apple user with C++ programming experience who would make a Windows UE4 plugin compatible with MacOS.
It loads properly but some components are not visible in content browser resulting in missing links.
Basicly we need someone to regenerate C++ code on mac

Qualifications

Programmer
License to develop on apple systems

How To Apply

Email: jakob@jakobmartens.de, discord: jakobma#1337

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Posted by @barren bronze

Unreal Engine Dev with GAS Online Multiplayer exp at Orikami

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Working on online multiplayer games with the GAS system in Unreal Engine

Qualifications

Worked on multiple online games with actual userbases. Experience with Unreal's GAS system.

How To Apply

Please link a few games you've worked on and a couple sentences on your experience.

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Posted by @mild summit

Interactive System Developer at Marshmallow Laser Feast

:globe_with_meridians: Remote Friendly

Location

London / Anywhere

Contract Length

12 Months

Responsibilities
  • Working as a senior part of the technical team to develop, produce and create the core systems that drive our experiences, from multiplayer networking protocols, bespoke plugin integration through to novel render streaming systems
  • Understand and implement the pipelines for complex external systems within modern game engines (Unity, UE & VVVVGamma specifically)
  • Ability to recommend and evaluate custom implementations vs off-the-shelf solutions to best solve problems
  • Guide and lead junior members of the technical team through the full stack development process helping them to learn, grow and develop
Qualifications
  • 4+ years of experience or an extraordinary github/professional portfolio
  • Expert usage of C++ &/or C# with proficiency in others as needed
  • Computer vision & Machine Learning: segmentation, feature detection, hand tracking, face tracking, etc.
  • Maths: geometry, linear algebra, coordinate systems, matrices and transformation matrices
  • Software development: system architecture, modular systems, version control, collaborative development, API design
  • Computer science: networking, image/depth/transform data (formats/storage/compression)
  • System Architecture: understanding how to make software systems and connect them to hardware environments
  • Good understanding of networking and working with data (formats/storage/compression/transfer)
  • Knowledge and awareness of leading development practices in Unreal, Unity & VVVV (specific benefit)
How To Apply

Applicants with specific experience in game engine &/or plugin development will be given preference in this opening.

This is a full time position lasting 12 months until the end of 2022, the role will be open until we find the right person.

MLF is working on becoming more diverse and inclusive every day: we are not perfect and recognise that there is still work to be done, and are ready to do it. We encourage candidates from all backgrounds to apply. Please send your CV and a unique cover letter, explaining how you fit the role and what you would bring to Marshmallow Laser Feast, to: jobs@marshmallowlaserfeast.com with the subject line Interactive System Developer - Nov 21.

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Posted by @mild summit

Realtime Game Engine Developer at Marshmallow Laser Feast

:globe_with_meridians: Remote Friendly

Location

Anywhere / Remote

Contract Length

12 Months

Responsibilities
  • Working as part of the technical team to develop, produce and create the core worlds and system logic required for our work
  • Become an expert in VR development and deployment including mobile platforms (Stand alone VR)
  • Design, develop and dictate best practise solutions for Game Engine windows/mobile device implementations
  • Understand build processes and requirements for multiple different platforms and their limitations
  • Keep up to date on game engine developments and any new pipelines/processes that may aid the company
  • Work as part of the wider development team to bring together final solutions & guide junior staff
  • Documentation & reporting on work in progress and submissions - both formally and informally
Qualifications
  • 3+ years of experience or an extraordinary demo reel
  • Expert in Unreal (Blueprint & C++) or other Game Engine methods & practices
  • Detailed understanding of render pipelines and their differences
  • Some experience with shaders & scriptable rendering
  • Understanding of game logic and general processing pipelines
  • Computer vision & Machine Learning: segmentation, feature detection, hand tracking, face tracking, etc.
  • Maths: geometry, linear algebra, coordinate systems, matrices and transformation matrices
  • Software development: system architecture, modular systems, version control, collaborative development, API design
  • Demonstrated experience in deployed production with each/either UE4, Unity & VVVV
  • VR / AR / XR technology and methodology understanding
  • Strong mathematical/physics processing understanding for game mechanics
  • Experience with Version Control software (e.g. git, Perforce, Subversion)
How To Apply

Applicants with specific commercial experience with UE4 and VVVVGamma will be given preference in this role.

This position is a full-time fixed contract lasting between six - 12 months, with a view to extend after the initial period.

MLF is working on becoming more diverse and inclusive every day: we are not perfect and recognise that there is still work to be done, and are ready to do it. We encourage candidates from all backgrounds to apply. Please send your CV and a unique cover letter, explaining how you fit the role and what you would bring to Marshmallow Laser Feast, to: jobs@marshmallowlaserfeast.com with the subject line Realtime Developer - Nov 21.

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Posted by @barren bronze

Unreal Engine Dev with GAS Online Multiplayer exp at Orikami

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Location

Anywhere

Contract Length

3 months

Responsibilities

Working on online multiplayer games with the GAS system in Unreal Engine.

Qualifications

Worked on multiple online games with actual userbases. Experience with Unreal's GAS system.

How To Apply

Please link a few games you've worked on and a couple sentences on your experience.

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Posted by @stuck hawk

environment artist at above the shadows

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Location

anywhere

Contract Length

1 month

Responsibilities

Has to be skilled in creating realistic and highly detailed environments. The environment I am trying to recreate is a post apocalyptic research center and will provide concept images and videos. Should be knowledgeable in using UE5 as well as skilled in lighting techniques to make the world look visually stunning. I am looking for someone to make a realistic environment based in Singapore set in the future.

Qualifications

Has to be a great communicator and provide daily updates along the way, able to show a portfolio of detailed environments they have worked on in the past, can 3d model buildings and objects, skilled at lighting

How To Apply

DM on discord or on IG - @emojimatt_

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Posted by @severe mountain

Unreal Engine UI Engineer at HalfRift Inc.

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Location

Anywhere

Contract Length

3 months, extendable

Responsibilities
  • UI/UX design
  • Create UI with UMG
Qualifications
  • Solid knowledge in UMG
  • Solid knowledge in BP system
  • Minimum 1-year professional experience
How To Apply

DM @severe mountain with your portfolio

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Posted by @tardy garnet

i need someone with a good pc and a lot of ssd and ram, level designer at ontraga

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Location

anywhere

Contract Length

3 days max

Responsibilities

need to put together all my maps into one map and after that make some fixes and improvements, $100

Qualifications

send your pc specs first, for UE4

How To Apply

BY DM

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Posted by @supple forge

3D Gun Modeler at NA

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Location

Anywhere

Contract Length

1 Month

Responsibilities

I need 2 weapon models to be redone at higher poly count using SAME BONE RIG(due to existing animations) for my FPS game project.

Qualifications

Experienced 3D Gun Modeler

How To Apply

DM

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Posted by @cedar mulch

VFX, Particles Specialist (Cartoon styled effects) at Inonia

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Location

Anywhere

Contract Length

3 Month

Responsibilities

Create set of cartoon styled particle animations for impacts, defence, active/passive skills, etc.

Qualifications

Good experience in UE particles, taste for cartoons like Futurama, Rick & Morty, etc.

How To Apply

1

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Posted by @gritty igloo

Game Developer at None, I am independant

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Location

Anywhere

Contract Length

1 week

Responsibilities

Looking to find an experienced Unreal Dev who wants to quickly make a couple hundred bucks - Network/MP experience a MUST.
I need you to assemble a basic prototype for a sword dueling RPGish MO game.
I want to start with existing assets, and not custom code. I'm new to UnReal - but experienced with programming in other languages.

The main emphasis of the game, is to be a Sword Melee combat game. Where you can go online and find players on a shared map and initiate sword duels with them - 1v1. As opposed to just another hack n slash, I want to develop a Parry / Blocking system - which may or may not be already available with some Assets in the store.
I want players to have XP and be able to level-up their characters and abilities by playing Solo or Co-op with their friends and completing puzzle maps and resource collection maps - grinding on monsters to increase their speed and tactical ability in the duels.

Qualifications

Available to start work immediately - and Network/Multiplayer experience with UnReal

How To Apply

DM me here on discord

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Posted by @tepid vigil

Technical Artist Intern at Pixar Animation Studios
Location

Emeryville, CA

Contract Length

3 months

Responsibilities

The Pixar Undergraduate Program (PUP) is a 12-week classroom-based course taught by our Technical Directors (TDs). In this program, you will explore technical career options while learning about Pixar's filmmaking process. Our curriculum focuses on the various technical aspects of our animated film pipeline including modeling, set dressing, shading, characters, layout (camera & staging), lighting, and effects, with a different area covered every week. As a PUP, you will work on individual and group projects to explore concepts covered in lectures and presentations given by our TDs.

Qualifications

A demo reel or portfolio which shows some combination of:

Visual excellence. This may be through 3D digital art (Maya, Blender etc.), game design, live-action filmmaking, illustration etc.
Technical excellence. This may be through coding projects (Python, C++ etc.), game development, computer graphics, writing plugins etc.

You are interested in a career as a Technical Director at an animation studio.

You already possess the legal right to work in the United States.

You are available to work full-time Mon 6.6.22 - Fri 8.26.22

(more details and eligibility requirements in job posting)

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Posted by @cerulean basalt

Programmer at -

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Location

Anywhere

Contract Length

1 week

Responsibilities

Looking for a programmer to help create a blueprint-friend walking system similar to Death Stranding. Can be made using free/marketplace/mixamo animations but it should have a similar implementation to Death Stranding (just the walking mechanics and terrain evaluation)

Qualifications
How To Apply

DM me

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Posted by @pulsar oyster

Programmer at Stillwall Studios
Location

Anywhere

Contract Length

1 year

Responsibilities

Looking for someone to be lead/solo programmer for our Horror FPS adventure game.
You must set up game mechanics and be actively free to communicate with the team about progress.
Creativity and contribution to game's mechanics as well as optimization is preferred.

Qualifications

C++ or blueprint experience
UE5 experience (Animation)
FPS programming experience
AI programming
Player controls
Item Interaction
Locomotion
Github and Git experience
Data structures
Searching and sorting algorithms

How To Apply

DM me on Discord please! Hyatsuu#5817

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Posted by @mild summit

Unreal Game Developer (Open World using height maps) at Code NZ

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Location

Anywhere

Contract Length

1-3 Weeks

Responsibilities

Managing the development of a small proof of concept, and delivering

Qualifications

Someone to assist with building a proof of concept game that has HTML5 support, key features are generating a world using height maps, allowing the player to walk on this world, and potentially some online elements.

Well experienced in open world building, HTML5 support, online support

How To Apply

DM me 539984366588264478

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Posted by @mild summit

Developer and Modler at Socksfor1

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Location

Anywhere

Contract Length

n/a

Responsibilities

Looking for someone to be able change and replace models in Unreal engine 4 games. If they can also mod or change aspects of the game that is a huge bonus. Will pay $$$

Qualifications

Anyone who can do it

How To Apply

infinite

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Posted by @mild summit

Software Engineer, UE4 Developer, Web/Network Engineer at AAVisuals

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Long Term Job

Responsibilities

Will take care of developing new features for our advanced configurator AAV3D, such as installer/patching system, web configurator development, licence system and more creative features that will be designed

Qualifications

Knowledge of UE4 Blueprint system and C++, ability to make UE4 communicate with a website/web server, and possible knowledge of glTF

How To Apply

Discord DMs or email: info@aav3d.com

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Posted by @fierce mauve

Blueprint Programming Tutor at N/A

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Location

Anywhere

Contract Length

1 Month

Responsibilities

I am seeking someone who can help me to fully flesh out my understanding of blueprints in Unreal Engine. I have a decent understanding already, and would consider myself an Intermediate Level programmer in Unreal Engine. I am wanting to gain a better understanding of Intermediate to Advanced level programming, and need someone who has experience with both programming and teaching programming to others.

Qualifications
  • Must have an Advanced knowledge of Blueprints in Unreal Engine.
  • Must have experience teaching others at some capacity.
  • Must be able to have a session at least once a week.
  • A knowledge of C++ is a bonus.
How To Apply

Direct Message

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Posted by @prisma atlas

Environment artist at Hench productions

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Location

Los Angeles

Contract Length

A week max

Responsibilities

Design a podium in a stadium as the background for a political speech

Qualifications

Need to know how to deliver high resolution film quality output

How To Apply

Message me or email

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Posted by @gritty igloo

AI Architect at N/A - Independant

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Location

Anywhere

Contract Length

1 week to several months

Responsibilities

I am looking for an expert AI Architect, who can consult with me and tell me if what I would like to do is feasible, reasonable, and would be effective to reach the end goal I am looking for.
The project is for a Sword Fighting Player vs Computer game, and I want to understand the best way to approach having the computer be an effective adversary and (ideally) get better over time, the more it plays with people.
This IS a paying gig - after a brief discord chat, while I verify your experience and credentials, we engage in a Zoom call which you will be compensated for your time.
The hourly rate is negotiable, so please tell me in your DM response what your typical fee is.
I am not looking to undercut this part of the process, so please tell me a rate which you would be happy and optimistic about planning this project for!

Qualifications

Experience with AI in Unreal4

How To Apply

DM me on Discord!

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Posted by @raven trench

Programmer at Individual

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Location

Anywhere

Contract Length

1 week

Responsibilities

Looking for someone to create a color wheel that can save and load multiple color pallets within unreal engine 5.

Qualifications

c++/blueprints

How To Apply

Direct Message

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Posted by @delicate chasm

Gameplay Programmer (VR) at Stardust Collective

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Location

Anywhere

Contract Length

3 months

Responsibilities
  • Implement branching dialogue + VR subtitle system
  • Implement a telemetry system to track a player’s session
  • Assist in maintaining existing gameplay systems
  • Assist in porting existing implementations from Blueprint to C++
  • Effectively communicate with the team (programmers, artists, and designers) to deliver fast turn-around of any new systems that are required
  • Take hard ownership of medium to large systems and maintain them throughout the project’s lifecycle
Qualifications

Required

  • Experience in the UE4 game engine
  • Experience in modern C++
  • 1+ years experience in the games industry
  • BSc or equivalent qualification in Computer Science or related field or demonstrable experience in the field

Bonuses

  • Experience with the VRExpansion plugin for Unreal
  • An understanding of game physics
  • A passion for VR games (and ownership of a VR headset)
How To Apply

DM directly or e-mail your CV etc. to developer@stardustcollective.dev with “Games Programmer Role” as the subject

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Posted by @brave halo

2D Concept Artist at StarLance Studios

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Location

Anywhere

Contract Length

3 years

Responsibilities

Star Lance is looking for an experienced 2D Concept Artist who loves RTS games and would like to bring our large variety of new and interesting units to life in our latest game: Zero Space. From giant worms, to alien spiders, to hulking leviathans, to futuristic combat vehiсles.

Qualifications

strong knowledge in creating concept art

How To Apply

DM me or write to algathetod@gmail.com

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Posted by @lusty wagon

Generalist Programmer for C++/Blueprints at Zirnworks

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Location

Anywhere

Contract Length

6+ Months/Ongoing Retainer

Responsibilities

Our small team at Zirnworks is looking for a generalist UE4 Programmer for a fun Mariokart-meets-Splatoon Karting racer project to collaborate with our design and art leads.

The team is made up of a professional Magic The Gathering Artist, (Check zirnworks.com) A Senior Unreal Artist with 8 years experience, and a Game Designer/Producer with 7 years of professional experience leading teams and projects. (Check Streeper.games)

Qualifications

Must be able to properly comment Blueprints and C++ code following style conventions. Others will be touching the code base, so please tread with respect.

Multiplayer networking experience is relevant as this is a multiplayer game.

If you happen to have any Technical Art experience, that’s definitely a plus. We are asking UE4 to do some weird stuff in regards to point clouds and the like.

We are only interested in coders that are willing to work for at least $20/hr. Higher rates gladly paid to high-quality and efficient coders.

How To Apply

DM or email Contact@puzzalarium.com. Portfolio required.

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Posted by @calm marsh

metahuman and Daz3D character animator at 3axis

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Location

Anywhere

Contract Length

2 days

Responsibilities

I need a wizard with metahumans and Daz3D characters to import characters, set up the character as the third person in UE4 and add character animations. All the animations have been already downloaded from the marketplace/mixamo

Qualifications

Non

How To Apply
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Posted by @hidden pebble

UI 2D Artist, Shaper at Shaper
Location

;

Contract Length

2 weeks

Responsibilities

;

Qualifications

;

How To Apply

;

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Posted by @hidden pebble

UI 2D Artist, Shaper at PhyoX Entertainment

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Location

Anywhere

Contract Length

2 week

Responsibilities

We need a UI 2d Artist with skills in Photoshop (or other program ) and a shaper with skills in blender

UI 2d Artist: 15 usd / 5 per
Shaper: 30 usd / 5 per

Qualifications

skills:
English. (Recommended) Spanish
1 week with knowledge of blender or photoshop

How To Apply
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Posted by @wise cloak

Blueprint UI Designer / Engineer at Apex Systems (Client is Fortune 100 Company based in Seattle, WA)

:globe_with_meridians: Remote Friendly

Location

MUST RESIDE in the U.S.

Contract Length

12-18+ months

Responsibilities

Description of work:
75% building the UI to required specifications using Blueprint for a top-down shooter mobile game.
25% bridge the gap between client data and presenting that data in the UI. This will involve finding data in the client, potentially writing code to retrieve data from back end systems, exposing that data in a clean and scalable way to blueprint.

Qualifications

3+ years hands on experience with Unreal 4 UI and Blueprint
*must be able to understand UI design concepts in Blueprint: multiple resolutions in mobile, how macros are used, knowing the components to build UI and why they are used, using different widgets, etc.
1+ year professional engineering experience in C++
Strong communication skills
Ability to work with a team through ambiguity

Preferred: multiple shipped title with Unreal 4 on mobile platforms
Preferred: strong architecture level understanding of mobile clients

How To Apply

If interested, please contact Chris at cglessman@apexsystems.com with an updated resume and/or a portfolio.

Thank you!

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Posted by @wise cloak

Unreal Engine Gameplay Multiplayer Engineer at Apex Systems (the Client is a Fortune 100 Company based in Seattle, WA)

:globe_with_meridians: Remote Friendly

Location

MUST RESIDE in the U.S.

Contract Length

12-18+ month contract

Responsibilities

Game Description:
PC MMO and the future of community gaming.

As a Gameplay Engineer, you will:
•Work with designers, producers, artists, and other core and backend engineers to build a framework that brings designs to life.
•Implement a data-driven simulation system to author player facing behaviors in C++.
•Build creative aspects of 'real life' within a simulation game (e.g. socialization, careers, weather, or unique characters).
•Author technical design documents detailing software requirements.
•Build unique content for a game that supports a large demographic of simulation player patterns.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
•5+ years experience in a hands-on development role.
•Demonstrate technical abilities with large projects implemented in C++.
•Experience working with Unreal Engine, 3+ years minimum
•Previous engineering experience overseeing major systems in code bases.
•Experience developing for large-scale live products. Products that always update to provide higher quality, and feature set to expand the possibilities in the game.
•Experience building features and tools for games (or applications) that support a collaborative User Generated Content community.
•Experience working in collaborative environments with versatile roles beyond engineering like design, production, art and product management.
•Experience optimizing performance and memory of real-time applications (like games).

How To Apply

If interested, please contact Chris at cglessman@apexsystems.com with an updated resume and/or a portfolio.

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Posted by @gritty igloo

Developer at Still an Indie

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Location

Anywhere

Contract Length

1 week

Responsibilities

BOUNTY: $250 obo
Summary:
Please create a framework / asset / plugin - which will let me alter any variable from our code, during a playback session from a built exe.
The variables should be able to be saved during playtime sessions, and able to be imported back to the code after playtime is over.

Qualifications

UE4 Developer

How To Apply

DM me

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Posted by @winter tundra

Houdini Artist at NorthHouse Creative
Location

London

Contract Length

2 - 3 Weeks

Responsibilities

We are currently looking for a Houdini Artist that has experience working with particles to take on a short term role, preferably in-house in our London based office. This project is super exciting and will feature in a video for a worldwide renowned band.

Qualifications

Houdini Specialist - experience working with particle animation

How To Apply

This job is to start ASAP so if this role fits your skills, please send your CV and Portfolio to dana@northhousecreative.com. Thankyou!

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Posted by @spiral path

3D Model Artist at Dodigamestudios

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Location

Anywhere

Contract Length

required models time

Responsibilities

must creating 3d model for unrealengine low poly realistic

Qualifications

has some photo must model in photo props and etc

How To Apply

DM me Xecutioner#8436

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Posted by @gritty igloo

Level Design / Puzzle Maker at Still an Indie

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Location

Anywhere

Contract Length

1 Month

Responsibilities

I am looking for an experienced game level designer - who can work with me to develop some puzzle and implicit learning aspects of our game into this first-of-many maps. Ideally, someone who is familiar with terms such as 'Experiential density' 'Player Constraint' - and wants a job that requires their own personal creativity and knowledge.
I have many ideas for puzzles - basic ones like: broken doors, missing keys, etc and some ones that I feel are at least a bit unique: Broken electronic circuit boards that need repairing, and require tool collection, computers that require 'hacking' to fix and work around - and a few others.

Qualifications

Experience with Level/Map Design - either professionally for another company or your own Indie development or a passion for it

How To Apply

DM me

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Posted by @hot kite

Senior Blueprint/C++ Engineer at Underflow Studios (https://www.underflowstudios.com/)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities
  • Diving into complex blueprints, simplifying them as well as implementing features alongside the complexity.
  • Able to find performance issues using UnrealInsights or UnrealFrontend and solve them.
  • Experience with implementing complex UMG systems is a huge plus.
  • Able to bring an attention to details, aesthetics and user experience.
Qualifications
  • 2 years professional studio experience with Unreal Engine 4
  • At least 1 released titles in which you were in a key engineering role
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Posted by @midnight sequoia

Blueprint Programmer, Animation Expert at None

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Location

Anywhere

Contract Length

less than a month

Responsibilities

Good blueprint and Anim BP knowledge
-modify an existing AI template and expansion
-improve physical animation component with blending, ragdoll, directional hit reaction, death animation

Qualifications

Programmer
Animation
Physics

How To Apply

DM

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Posted by @faint elm

Hiring AAA Team - Developers, Tech Artists, Animators + More at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

We're looking for talented people for the following roles:

  • Developers with C++ experience
  • Technical Artists with Niagara, shaders, or fluids experience
  • Character Animators
  • Character Artists
  • Cinematics
Qualifications
  • 3+ years experience in your field
  • Conversational English (written and verbal)
  • 2-3 hour overlap with US Eastern time
How To Apply

Send me a DM or email us at jobs@bemba.tv

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Posted by @gritty igloo

3d Artist at Still an Indie

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Hello! I am looking to find a 3d artist / modeller for a project I am working on. I'd like it to be a very realistic looking tiger - but in a sci-fi looking spacesuit like this:

https://www.youtube.com/watch?time_continue=3&v=PtS6rqi1akY&feature=emb_logo

The tiger's face would be uncovered, maybe a half-helmet or something covering part of the head, but it should be very clear that this is a Tiger.
The rest of the body should be clearly a tiger too, but it should be wearing partial pieces of a sci-fi suit like the above video.

I have already purchased the scifi armour assets and I am able to provide them for this project.

This job is for one model but I have several other animals that I would like created in this same fashion. Hoping to find someone that is available for future jobs as well.

Qualifications

3d art, modelling, texturing

How To Apply

DM me

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Posted by @mild summit

Producer at Spimba Inc

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Creating epic 3D videos with unreal engine for our new and fast growing childrens playset brand. For branding, social media and advertisement purposes.

Qualifications

Unreal engine, 3D animations, rendering, english, experience in the toys industry or target audience is a pre

How To Apply

Send me a DM or and email to info@spimba.com

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Posted by @weak locust

Project build / packager for android. at Jammy games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

We are looking for someone who will help up to package a unreal project to a APK that will run on a android device. At the moment the project is very simple a 3D environment. We need to bench mark and prove that the environment would run at a good speed on a mobile device. But just don't seem to be able to successfully build it.

Qualifications

Skilled at packaging projects for a mobile and can guide us to reproduce the results.

How To Apply

DM me

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Posted by @proper solar

Senior UE Generalists, Blueprint Developers at someform

:globe_with_meridians: Remote Friendly

Location

Berlin, Germany

Contract Length

3 months

Responsibilities

We are looking for senior generalists and developers with extensive Blueprint skills (C++ beneficial) to join a small team on a highly innovative commercial design project for our client. Everybody in the team is fully hands on and will tackle multiple aspects of the project. In a nutshell the project is a custom generative design system that will generate unique image content.

On location in Berlin or remote, both is fine with us. But for legal reasons you must be located within Europe or Northern America! Please provide proof of experience working on commercial projects within a professional environment.

We just started development and will continue work on it until early April. Recurring contracts throughout the next years to work on the tool are very likely.

www.someform.co | www.instagram.com/someform.co | www.mwinckelmann.com

Qualifications

UE Generalists with good knowledge of blueprint and generative mechanics within the engine. Knowledge of C++ and / or a good eye for design are beneficial. Previous commercial experience mandatory.

How To Apply

DM with portfolio / references.

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Posted by @novel pike

networking/programmer at N/D

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

I have a websocket receiving packets from a overlay twitch extension.
I need someone who could connect it to UE. (Sort of game controller, with 8 buttons, I can run it so you can test it and see what packets you receive when i click on it)
There is Ping/Pong implemented.
I can add the creator of the original extension to the discussion in order to facilitate everything.
Also, it gives the Twitch User ID of who clicked on the extension. I need to translate it to a username (i.e. with twitch API).

Qualifications

Programming UE extension. Websockets.

How To Apply

Send me a DM !

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Posted by @neon pivot

VR Unreal Programmer / Technical Generalist at HEROmation

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

Open part-time

Responsibilities

We’re looking for an enthusiastic Unreal Programmer / Developer / Technical Generalist available part time, as needed, while we develop the prototype.

Qualifications

Skilled in Unreal Blueprint and can help fill small gaps in our skill base. We’re using Windows and the Meta/Oculus Quest 2 VR

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Posted by @wise cloak

[PAID] Blueprint/C++ UI Engineer at Apex Systems (Client is Fortune 100 Company based in Seattle, WA)

:globe_with_meridians: Remote Friendly

Location

MUST RESIDE in the U.S.

Contract Length

12-18+ months

Responsibilities

75% building the UI to required specifications using Blueprint for a top-down shooter mobile game.
25% bridge the gap between client data and presenting that data in the UI. This will involve finding data in the client, potentially writing code to retrieve data from back end systems, exposing that data in a clean and scalable way to blueprint.

Qualifications

3+ years hands on experience with Unreal 4 UI and Blueprint
*must be able to understand UI design concepts in Blueprint: multiple resolutions in mobile, how macros are used, knowing the components to build UI and why they are used, using different widgets, etc.
1+ year professional engineering experience in C++
Strong communication skills
Ability to work with a team through ambiguity

Preferred: multiple shipped title with Unreal 4 on mobile platforms
Preferred: strong architecture level understanding of mobile clients

How To Apply

If interested, please contact Chris at cglessman@apexsystems.com with an updated resume and/or a portfolio.

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Posted by @wise cloak

[PAID] Unreal Engine Gameplay & Multiplayer Engineer at Apex Systems (the Client is a Fortune 100 Company based in Seattle, WA)

:globe_with_meridians: Remote Friendly

Location

MUST RESIDE in the U.S.

Contract Length

12-18+ months

Responsibilities

Game Description: PC MMO and the future of community gaming.

As a Gameplay Engineer, you will:
•Work with designers, producers, artists, and other core and backend engineers to build a framework that brings designs to life.
•Implement a data-driven simulation system to author player facing behaviors in C++.
•Build creative aspects of 'real life' within a simulation game (e.g. socialization, careers, weather, or unique characters).
•Author technical design documents detailing software requirements.
•Build unique content for a game that supports a large demographic of simulation player patterns.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
•5+ years experience in a hands-on development role.
•Demonstrate technical abilities with large projects implemented in C++.
•Experience building and shipping AAA games
•Experience working with Unreal Engine, 3+ years minimum
•Experience developing for large-scale live products. Products that always update to provide higher quality, and feature set to expand the possibilities in the game.
•Experience working in collaborative environments with versatile roles beyond engineering like design, production, art and product management.
•Experience optimizing performance and memory of real-time applications (like games).

Bonus
•Experience developing for both PC and Mobile platform games.
•Demonstrate experience working in large data-driven games or applications.

How To Apply

If interested, please contact Chris at cglessman@apexsystems.com with an updated resume and/or a portfolio.

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Posted by @mortal wren

UI Artist at Pennantia Studios

:globe_with_meridians: Remote Friendly

Location

US

Contract Length

1-2 Weeks

Responsibilities

Required: Create UI resources for scifi shooter
Optional: Upload resources to Unreal Engine and implement into game widgets.

Qualifications

Must be able to provide proof of ability with link to portfolio and/or launched projects.

How To Apply

DM with portfolio link.

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Posted by @sharp cipher

UE Developer and Educator at inventXYZ

:globe_with_meridians: Remote Friendly

Location

Kansas City

Contract Length

3 months

Responsibilities

Design a project curriculum for high school students to "Recreate an ancient civilization in Unreal Engine".
We have a grant that will pay for about 200 development hours to create MasterClass-style high-quality tutorials and compile any asset kits that students will need for the project.
Need to submit final quotes to the granter by 1/13

Qualifications
  • Proficient with Unreal, ideally UE5.

  • Ideally you're an Unreal Educator (certified) or you've made tutorials before.

  • Know how to use the hardware (camera, lighting, audio) to make high quality video tutorials.

  • You'll need to assemble a kit of assets (primarily compiling free assets from places like Quixel, Unreal Marketplace, metahumans, etc) for each of the ancient civilizations that students can choose.

In Unreal, you know how to work with

  • creating environments
  • lighting/atmosphere
  • importing assets
  • using and animating metahumans, etc.
How To Apply

DM @sharp cipher or email nikil@inventxyz.com

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Posted by @gritty igloo

Someone who can add realistic fur and hair to animal models at Still an Indie

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Hello! The game I'm developing has some animals in it as main characters, and want to have them with real fur like this - https://www.unrealengine.com/en-US/blog/realistic-hair-and-fur-with-unreal-engine-get-the-white-paper. Ideally, since they are animals, the fur should 'stand on end' when they are attacked or startled, and move with the wind as they run, etc.

Qualifications

You can demonstrate that you have done this before and can do this again.

How To Apply

DM me

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Posted by @dawn talon

UE Generalist at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 Months (renewable)

Responsibilities

・ Program gameplay mechanics in Blueprint
・ Work with animation systems (animations always provided)
・ Set up physics asset and work with engine physics systems
・ Optimize assets and environments to meet performance targets
・ Attend necessary meetings (usually at 10:00 AM EST)

Qualifications

・ Ability to perform responsibilities above
・ English speaking, reading and writing

Bonus:
・ Experience with VR content
・ Basic material workflows
・ C++ Programming

How To Apply

DM me on Discord or email me with a resume and/or portfolio: almir@sinnstudio.com

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Posted by @mild summit

Mentor / Tutor for Networking Instruction (in C++) at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Undefined

Responsibilities

Providing feedback on code, and explaining concepts primarily related to the Unreal Engine networking library.
Pair programming with myself in the "driver's seat", and you following along and giving instruction and constructive criticism over screenshare (Discord, Zoom, etc.).

Qualifications

Strong knowledge of C++ programming in Unreal Engine.
Understanding and experience with the replication system.
Experience extending the character movement component class in a networked game
Experience using the source build of Unreal Engine. Fluent in the English language. Ability to use voice chat and a reliable enough internet connection for streaming video.

How To Apply

DM me in discord

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Posted by @amber goblet

Unreal Engine tutor speaking ITALIAN. Ideally works with Archvis at Conreal

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Weekly

Responsibilities

You will be teaching our italian speaking designers how to do Archvis in Unreal Engine.

Qualifications
  • Unreal Engine
  • ArchVis
  • Italian speaking
How To Apply
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Posted by @faint elm

Lighting / Environment Artist at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-12 months

Responsibilities

You'll be responsible for creating different thematic and character lighting scenarios in Unreal. We have other tasks related to creating environments depending on what you enjoy doing.

Qualifications

Experience creating lighting scenarios in Unreal 4 including post process effects, skydome, and weather.

How To Apply

DM me or email jobs@bemba.tv

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Posted by @tight ember

Game programmer at Worldgame entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We are looking for a programmer with experience in narrative/strategy gams to program three main mechanics:

  1. Mission generating system ( Think of the Reigns cards system)

  2. Programming a dynamic map that changes color when a player wins or loses

  3. Programming a mission factor system that affects rates when you win or lose
    (Think of the Reigns factor system like money, religeon, army )

We already have the prototype/demo for you to start with. Please note that the game is inspired by the game Reigns.

Qualifications

Experience with narrative or strategy is a must. You must have a portfolio and knowledge of UE4 blueprints. Experience with simulation or systems or advanced math is a plus.

How To Apply

Send me a DM

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Posted by @faint elm

Game Trailer - Unreal Cinematics + VFX at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-6 months

Responsibilities

You'll be responsible for creating cinematic scenes in unreal for our game trailer. Experience with motion graphics is a plus but not required.

Qualifications

Experience with sequencer, camera, VFX, SFX, lighting, and animations.

How To Apply

Send me a DM or email jobs@bemba.tv

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Posted by @broken zinc

UI/UX Designer at Lever Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Minimum 2 years experience in UI/UX design and ideally 2 years experience using UMG. Contract can potentially be renewed.
Will be working with game game designers and programmers on designing and implementing menus, UI, and HUD elements and building the UMG widgets for them. Taking our existing concepts and UI widgets and improving their flow, design, layouts, scale, and general appearance to make them "shippable"

Qualifications

Minimum 2 years experience in UI/UX design and ideally 2 years experience using UMG. Contract can potentially be renewed. Please provide a demo reel or examples.

How To Apply

DM **Maxx#6831 **or email info@levergames.com

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Posted by @broken zinc

Senior Programmer at Lever Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

You will be working with other programmers on tackling various gameplay, backend systems, as well as online support for our WIP indie game No More Room in Hell 2.

Qualifications

Minimum 3 years C++ experience and 3 years programming for Unreal 4

How To Apply

DM Maxx#6831 or email info@levergames.com

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Posted by @odd crow

Experienced UE Shader Tech Artist – Oceans/Water at Pivot Maritime International

:globe_with_meridians: Remote Friendly

Location

Anywhere (HQ is Australia)

Contract Length

1-2+ months

Responsibilities

We require someone with a lot of experience with UE shader programming specifically to make/tweak a physical ocean shader. And also has C++ knowledge to help us to connect our inhouse/ 3rd party simulation environment to the shader (sea state parameters such as wave heights, period, etc). We are a small team in the process of upgrading an old visual system and require someone with more experience to get this specific task done. We have some UE4 ocean shader plugins we can discuss being able to utilize, if these don’t suit, we might need to make a custom solution for the job.

Qualifications
  • Experienced with UE and complex UE shaders (primary focus is water/oceans/foaming fx)
  • Performance optimizations, bonus would be prior experience in NDisplay/VR performance
  • C++ knowledge to connect C++ parameters into the UE4 shader
  • Can communicate in English
  • Bonus: Strong maths background
  • Super bonus: Ocean physics background
How To Apply

DM me on discord or email dthorne@pivotmaritime.com with your resume and/or portfolio

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Posted by @devout lintel

Experienced UE4 AI Engineer at No Moon Ltd.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities
  • Familiar with Ai behaviour trees and UE4 blackboards and perception systems
  • Familiar and comfortable in creating custom perception systems
  • Comfortable with EQS, custom pathfinding and AI arhetypes
  • Very good knowledge of C++ and BPs
  • Comfortable with AnimBPs for AI actors
  • It's a plus if worked on a 2.5d platformer with AI in the past
  • Showcase AI work in an indie or AAA game mandatory and able to discuss it in detail
  • Good English Communication
  • Being in EU its a plus
Qualifications

Experienced in UE4 and AI

How To Apply

francisc@nomoon.io or DMs on Discord CV/portoflio/website

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Posted by @tawny monolith

C++ Engineer at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month, possibly longer

Responsibilities

You will be implementing a deterministic physics system using a known fixed point math library. Our needs here are fairly limited -- collision without rotations, parabolic trajectories, bounce, ricochet, and parameterized jumping. You can either roll your own library, find an OSS library that works for our needs, or modify one accordingly. The hardest parts will likely be 1. collisions and 2. guarding overflow/underflow in the fixed point implementation.

Qualifications

Math, C++, and patience

How To Apply

feel free to DM me (@thumb) if you're interested!

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Posted by @frail anchor

UE4 General Programmer at Zirnworks LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Until it is done

Responsibilities

Zirnworks LLC is looking for a generalist Unreal Engine 4 Programmer for a fun Mariokart-meets-Splatoon Karting racer project to collaborate with our design and art leads. To find out more about it, feel free to look here. Remote position, term is "until it's done."

• Implement game features in C++ or Blueprints as necessary including physics, state saving, and Steamworks integration.
• Properly document, comment, and refactor code in accordance with the UE4/5 official style guide.
• Create and assist in managing production-level netcode, features, and server administration for multiplayer features.
• Work closely within a small team to create and smooth out art asset pipelines and assist with game development tools.
• Communicate promptly and regularly with us so we can keep the project moving.

Qualifications

• Must be able to properly comment Blueprints and C++ code following style conventions. Others will be touching the code base, so please tread with respect.
• Technical Art experience is a strong plus
• Must have a portfolio that shows technical ability above and beyond a basic tutorial. Please.

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Posted by @neon pivot

Cinematics Designer and Previs at DNABLOCK

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

Probational period, with possibility to extend indefinitely

Responsibilities

Cinematics concept and execution
Collaboration in motion capturing and reworking of the recorded animations in order to create previs for storyboarding
The technical conception of the animation sequences and link to software developers and creatives

Qualifications

Good traditional art foundation
Understanding of cinematography & cinematics
Experience with character animation in Maya/Motionbuilder
Experience with Unreal or fast learner with basic knowhow-background
Experience with motion capturing (especially cleaning of mocaps)
Minimum 3 years of industry experience with similar position
Fluent in English - written and spoken

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Posted by @clever knoll

UE4 Game VFX Artist at Thirdverse

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

7 months

Responsibilities

Edit and create stylized, optimized VFX for a VR game. You'd be working with a remote team, including another VFX artist, a tech artist, and an art director.

Qualifications

UE4 VFX (Cascade and/or Niagara) experience; Portfolio with UE4 game-ready VFX examples; Perforce or other version control experience a plus; Optimization understanding/experience a plus

How To Apply

Email new.art4793@fastmail.com with your portfolio, contact information, and (optional) resume

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Posted by @quaint igloo

producer at MetaOffice

:globe_with_meridians: Remote Friendly

Location

Beverly Hills CA

Contract Length

1 week

Responsibilities

create an online vr experience of digital office spaces and make it multiplayer and accessible online to public

Qualifications

n/a

How To Apply

dm @quaint igloo

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Posted by @kindred stag

Online Programmer at Stormind Games

:globe_with_meridians: Remote Friendly

Location

Italy

Contract Length

8 months

Responsibilities

As Online Programmer at Stormind Games, you will be responsible for the following tasks:

  • Develop the online multiplayer features on our projects, working closely with gameplay programmers, designers, and IT team.
  • Participate in writing an efficient, maintainable and extensible codebase.
  • Monitor and maintain features to improve the online experience of our games.
Qualifications
  • Working experience with Unreal Engine Networking framework for online multiplayer on a released title.
  • Strong familiarity with Unreal Engine networking, replication and client-server models.
  • Ability to identify risks early and often and suggest mitigation strategies that are thought through and consider multiple paths to a solution.
  • Strong proficiency in Unreal Engine 4.
  • Strong proficiency in C++ and object-oriented programming.
  • Experience with profiling and optimizations of online features.
  • Experience working on PC and console.
  • Result-oriented mindset and “can-do” attitude.
  • Flexibility and ability to adapt to the situation.
  • Ability to work well under pressure.
  • Exceptional communication and leadership skills.
  • Passion for making video games.
How To Apply
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Posted by @rustic fjord

Gameplay Engineer at Apex Systems

:globe_with_meridians: Remote Friendly

Location

Seattle, WA

Contract Length

6+ months

Responsibilities

Game Description: PC MMORPG
Gameplay and Multiplayer / Network Development

Qualifications

Unreal Engine & C++ Gameplay Development (3+ years)
Multiplayer / Networking Experience
1+ shipped game (AAA, AA, or Indie)

How To Apply

To apply: email your resume (including contract info) to Craig at cliljegren@apexsystems.com

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Posted by @broken zinc

Character Artist at Lever Games (No More Room in Hell 2)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-6 months

Responsibilities

You will handle high poly sculpts as well as game-ready meshes + materials for both Player Characters and Zombies for No More Room in Hell 2. You will create new head sculpts, hair pieces, and cosmetic items (clothing, accessories) used by the game's Wardrobe System. There is a lot of freedom in creating style and choosing the types of cosmetics to make.
You may also be asked to create additional gore/gibs art.

Qualifications

At least 2 years making character art (modeling both high and low poly, as well as texturing) for Unreal projects. Ideally you should be familiar with importing and asset setup with minimal assistance. Rigging knowledge is a huge plus if you can rig your content yourself to save our animators setup time.

How To Apply

You can DM Maxx#6831 or email info@levergames.com

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Posted by @barren bronze

Unreal Engine Developer at Orikami

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Weeks

Responsibilities

We are in need of a temporary job. We are trying to export / render our Unreal Engine 4.26 project.

Qualifications

Unreal Engine debugging, 3D modeling, Unreal skeleton knowledge.

How To Apply

Message me back with a few lines about your experience.

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Posted by @tame trellis

Game developer & environment artist at Working with global esports

:globe_with_meridians: Remote Friendly

Location

Mumbai

Contract Length

2 months

Responsibilities

This project is related to "NFTs"
I wanna make a game where people can buy their own virtual art galleries and display their NFTs and they could invite other people to visit their art gallery

Qualifications

Game developer, environment artist

How To Apply

Dm me on discord or text me on instagram :- @vyaaaaan

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Posted by @tardy garnet

Networker, Dedicated Server Expert with Unreal Engine knowledge at Ontraga SAC
Location

Anywhere

Contract Length

Some weeks maybe

Responsibilities

I want to add more dedicated servers to my multiplayer Battle Royale game? how do i do that?

My game is gonna manage 10,000 concurrent players, each server or match should handle 100 players. needs ongoing matches. Each server type would be: SOLO(FOR SOLO PLAYERS) , SQUAD( FOR 4 PLAYERS TEAM) AND DUO( 2 PLAYERS EACH TEAM) Thats what I want, just like in any Battle Royale Game

Qualifications

Networking, Extense Dedi server and cloud knowledge

How To Apply

by dm

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Posted by @round tiger

Environment Artist at Stardust Collective

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 months

Responsibilities

Taking highpoly assets and making lowpoly versions of them with UVs

Qualifications

Must be well versed in highpoly to lowpoly workflows and demonstrate excellent UVing skills

How To Apply

Send your portfolio to developer@stardustcollective.dev

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Posted by @round tiger

UI Artist at Stardust Collective

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 months

Responsibilities

Create UI elements across a wide range of assets (menus, in game graphics, etc)

Qualifications

Must demonstrate proficiency in UI design and implementation in UE4

How To Apply

Send your portfolio to developer@stardustcollective.dev

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Posted by @stuck hawk

Gameplay designer at Above The Shadows

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Few months

Responsibilities

I am looking for a game designer who is familiar with blueprints and animations to create a first person parkour system. This includes fluid movement of arms, legs, and body in different states such as running, sliding, wall running, and jumping. I am looking for someone who can create a Mirrors Edge type movement system

Qualifications

You must be able to make animations and have knowledge of how to create a parkour system in first person. This includes arms and leg movement in different states like jumping vs sliding vs running. Someone who is familiar with the game Mirors Edge and knows how to make a polished smooth parkour system gameplay for my project.

How To Apply

DM here or on Instagram- @emojimatt_

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Posted by @red junco

3D rigger & animator for creatures at Tbjbu2

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A few days to a few weeks

Responsibilities

Rig and animate creatures, the animations need to be good.

Qualifications

Paid job, small budget, not expensive please.
Need to be able to start in the next few days.

How To Apply

DM me to apply with creature animations that you did @Tbjbu2#0001

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Posted by @hollow fractal

Environment Artist at Leartes Studios

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

1 year

Responsibilities

We are looking for Environment Artist to create Unreal Engine Scenes for AAA Projects.

Qualifications

Environment Art , Level Art , Lighting

How To Apply

DM me with your portfolio oguzhnkr#2808

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Posted by @dusky heron

C++ Programmer at Manifest

:globe_with_meridians: Remote Friendly

Location

USA, but work is Remote

Contract Length

+3 months, probation first

Responsibilities
  • Communicate with team members and coordinate tasks between multiple disciplines in and out of Unreal Engine
  • Self-learn and research technologies responsibly
  • Collaborate independently and follow the structure and platforms set up
  • Develop Systems intended for multiplayer applications, mainly in C++
  • Develop Systems that are solid, flexible, and extendible. Systems should also so be straightforward to extend into BP
  • Write and Document systems adequately
Qualifications

+3 years using the engine
+2 years with C++ within unreal engine experience (not just C++)
+1 year with multiplayer experience within unreal engine (preferably 2)
Familiarity with the following systems

  • Fast Array Serializers
  • Gameplay Tags
  • Data Oriented Frameworks (instead of object hierarchy/instance)
  • Rep Graph (bonus)
  • Network Manager (bonus)
  • Working with Perforce
  • Crypto implementation in the engine (bonus, using crypto related marketplace plugins counts, as they'll at least have knowledge of the concepts)
  • Unreal's Reflection System (preferred but not mandatory)
How To Apply

Please send me a direct message with your Resume, and preferably a portfolio. This is a serious project, please treat is seriously.

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Posted by @tawny wave

Blue prints and animations expert at DanuGames

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

3

Responsibilities

We are developing first person / 3rd person RPG multiplayer . We have several open positions : 1.We are looking for blue print specialist to develop in game fight engine , and multiplayer vs boss battles . 2.Additionally we need UI expert for in game content - including in game stores and inventory menus . 3. AWS online server multiplayer expert to install our levels and run demos . 4. sound and special effects expert .

Qualifications

We need motivated experienced person with minimum of 2 years experience and portfolio that speaks to your skills . must be able to dedicate 4h a day to the project minimum .

How To Apply

DM me your information or email to maradceo@yahoo.com

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Posted by @viscid temple

Unreal Engine 4 specialist for cloth physics application and optimization at Dark Sigil Entertainment
Location

anywhere

Contract Length

Single asset

Responsibilities

Low poly assets require physics applied and optimized for demo stages of project

Qualifications

Must be familiar with Unreal Engine 4 interface and functions

How To Apply

DM 𝐌𝖆𝖑𝖚𝖘#3486 for further details

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Posted by @quasi badge

Cpp developer at ToyPark

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

ToyPark is a social VR platform that lets people create AAA-quality VR games and experiences in no time and play them together. Consider it as Boneworks + Garry's Mod.

See for yourself: https://www.youtube.com/watch?v=YE1meZ8to9M

We are looking for a 3rd partner who will take the responsibility of Boneworks-like game classes and components. We offer pay per hour salary and a founder stake. We're gonna get funding soon so it'll transform into a full-time job.

How is ToyPark different from other social platforms like VRchat or Rec Room?

  1. Cutting-edge physics-based interactions in multiplayer
  2. LEGO-like SDK with ready-to-use components creators can mix and match
  3. Focus on games, not just avatars and chatting

We already have:

Qualifications

Key qualifications are

  • Cpp and Blueprints
  • Networking (at least beginner level)

It would be a huge plus if you

  • Worked with physics components
  • Worked with the UGC plugin
  • Have editor/engine customization experience
  • Own a VR headset
How To Apply

Ping me here spammaleros#3771 or at toypark.vr@gmail.com

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Posted by @tribal creek

Environment artist at LeapN

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 days

Responsibilities

Looking for a City (New York ) type of environment,
Person will need to be available for online chat with the team.

Looking for a competent, easy going person that deliver great city vibes.

More work will come if this job is done well.

Looking forward to meeting you and speaking with you!

Qualifications

Unreal Engine
Game mechanics
Some blueprints but not necessary.
Able to optimize assets to lower any lag in game
Eye for cinematica

How To Apply

DM

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Posted by @tawny wave

Project manager at DanuGames

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

3-6 months

Responsibilities

We are looking for experienced Project manager to Manage early stage single level demo Unreal 4 - Stylized rpg multiplayer game development , manage team of 10-15 devs , manage repositories , manage project organization via Trello . Must be able to dedicate 4h or more a day minimum to project . Majority of the setup has been done

Qualifications

Experienced team leader .Experienced in online multiplayer unreal 4 engine , experienced in project management , available 4-8h a day for the project , familiar with git hub and trello .Must be able to hire missing team members to accomplish task .

How To Apply

DM me or email portfolio to maradceo@yahoo.com

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Posted by @still spindle

Networking Engineer / Expert at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month

Responsibilities

I am looking for someone to integrate Replication Graph with two marketplace assets that are Blueprint with documentation to be expandable easily.

Qualifications

Exhibit technical knowledge required, agreed upon payment at contract completion.

How To Apply

Message me on Discord.

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Posted by @mild summit

Environment Artist at Anna Hahn Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

The environment I would like created is a floating island in the sky suspended by jet turbines that shoot blue and red flames that make the island hover. The island will be covered by a mashup of different architectures mostly created from existing 3D assets- you would need to combine these models together, and re-texture some of them / blow holes in the walls of the models as if a bomb went off next to them

Island will be small (about the size of a football field or two) with a mashup of different architectures and environments, for example, convenience shop, anechoic chamber, hotel room, a Paris street, snowy forest, desert battlefield. - most of the models models will be pre purchased models. Some of this architecture (the paris model for example) will need to be re-textured to be more realistic

Emphasis should be on beautiful lighting and atmospheric effects since the island is floating in the sky- the lighting should be golden hour sunset with blue/pink/orange/ruby light on the clouds that float by

Qualifications

Extensive experience creating realistic environments in Unreal Engine with
Attention to atmospheric details ie. Lighting + cloud movement

Basic 3D modeling/ destructive modeling (blowing holes in the side of buildings as if a bomb had destroyed part of the wall)

Geometry optimization

Blueprinting/game logic/mechanics are a plus but not necessary- we can potentially have someone else do this part

How To Apply

DM me with portfolio examples OR send an email to annasophiachristianahahn@gmail.com showing your relevant portfolio + describing any similar projects you have been involved with

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Posted by @onyx vapor

Unreal Engine Gameplay Programmer (Blueprints and C++) at ddrobotec (R) by Dynamic Devices AG

:globe_with_meridians: Remote Friendly

Location

Switzerland, but work is remote

Contract Length

3-4 weeks

Responsibilities

ddrobotec (R) is an up-and-coming company with locations in Zurich and Tokyo that is revolutionizing the sports and health market with uniquely developed robotic training systems.
We are looking for a gameplay programmer to help us develop an arcade-inspired 2.5D space shooter. The initial build will be for PC only. Our staff will implement the input to our robot training systems.

  • develop the main gameplay and game flow with waves of enemies to defeat
  • develop the behaviour of the enemy AI and their movement patterns
  • implement multiple power-ups (shooting in different ways)
  • development of a points and health system
  • implement and design local leaderboards widgets, daily and weekly achievements (that reset) and a save system
  • write and document your implementations adequately
  • Feel free to collaborate with us and provide feedback on game design and suggestions for improvement.
    A game design document is available. 3D art assets and most UI widgets are ready and can be used.
Qualifications
  • at least two to three years of experience working with the engine
  • familiar and confident with Unreal’s game framework.
  • experience with profiling game performance
  • experience with Git source control.
  • Due to the arcade roots of the game, it can be built with Blueprints. For possible future engagements with us, we appreciate a strong foundation of C++ and competence in object oriented programming
How To Apply

Please email me at andreas@ddrobotec.com preferably with your resume, a portfolio and a link to your LinkedIn account.

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Posted by @rocky maple

Animations at Dirty Bird Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Merging Existing Systems (animations)

Qualifications

Please be knowledgeable, able to communicate, and work efficiently.

How To Apply

1

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Posted by @dense girder

Unreal Engine Game Programmer at Floating Axe Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Full time

Responsibilities

We at Floating Axe studios are currently working on our first IP, a space RTS game with 3rd person encounter mechanics. We are currently looking for an Unreal Engine game programmer to join our team. You will be helping in developing/enhancing mechanics like Scripted events, multiple Tactical AIs, Third Person hack/slash encounter mode, Cut scenes and much more with other programmers in the team. This is a paid position so let us know your rates.

Qualifications

Skill requirements
• 1+ years C++ and Blueprints development in the UE4
• AI Programming for RTS (EQS, behavior tree, and AI components)
• Good understanding of OOP concepts and Data structures.
• Experience in Git version control system
• Self-starter, strong desire to learn
• Team player with strong communication skills
• Proficient in English, both oral and written
Optional skills
• Basic understanding of design patterns.
• Implemented medium scale systems.
• Worked with Gameplay Ability System.

How To Apply

contact us at floatingaxestudios@gmail.com with a cover letter, your up-to-date resume, and your hourly rates.

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Posted by @lunar sleet

Networking Engineer at Opus Technology Bangladesh LTD

:globe_with_meridians: Remote Friendly

Location

Bangladesh

Contract Length

2 weeks

Responsibilities

We need someone who is a skilled network engineer and have experience with unreal engine multiplayer server setup and steam setup and make the. Our game is ready to go, we just need the game be ready for dedicated server and publish it to steam.

Qualifications

Knowledge regarding:

  • UE4 Multiplayer setup and replication
  • Dedicated Server setup
  • Steam (Publishing and maintenance)
  • AWS
How To Apply

DM me or mail your cv here: arifinbd@gmail.com

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Posted by @calm marsh

Character animator, Daz3D to Unreal at 3axis

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 days

Responsibilities

The job is to import a Daz 3D character into unreal to be used as the 3rd person character. The avatar will need to be retargeted to the UE4 mannequin. Currently there are some skeleton bone errors which will need to be resolved. There are also more of these jobs in the pipeline after this one, looking for someone to regularly assist with this!

Qualifications
  • Experience with importing Daz 3D assets into unreal.
  • skeleton retargeting in UE4.
  • Experience with character animation in UE4
How To Apply

Email: zechmm@hotmail.co.uk or message me on discord

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Posted by @bright musk

VR Developer at Padlockes Technology

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

I need someone who can help train me to make VR worlds from ideas I have. I want to learn how to move through things and experience them

Qualifications

Unreal Engine VR Development, Art, BP or CPP, VFX, Blockchain Development

How To Apply

DM me

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Posted by @normal onyx

Navigation Optimizing Engineer at Kainga

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Unsure

Responsibilities

I need someone who can help optimize multiple units moving around in a dynamic navmesh. Moving landmasses and creatures cause lag spikes due to other actors using the navmesh while it's recalculating. This is an issue with navigation calculations that I'm not sure how to solve. DM me for more information.

Qualifications

Anyone with decent experience in UE4, C++ will probably help.

How To Apply

Contact me directly

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Posted by @tawny wave

Sound Engineer SFX and music at Danu Games

:globe_with_meridians: Remote Friendly

Location

California - remote

Contract Length

3 months

Responsibilities

Implement current music and sound files , find or compose additional music and sfx for fantasy rpg project . Create incredible sound ambiance for the game.

Qualifications

please have portfolio of finished projects .Deliver at the deadlines ! Experienced in U4 , additional skills would be a great plus , editing current cinematic teasers with sound will be needed . And most fo all get along with the team .

How To Apply

DM me

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Posted by @tawny wave

CInematic trailers Specialist at Danu Games

:globe_with_meridians: Remote Friendly

Location

California - remote

Contract Length

1 month -2 years

Responsibilities

Create multiple short cinematic trailers , characters and characters interaction with level , multiplayer teaser , character and asset presentation videos including sound music and adding our pre recorded voice overs .

Qualifications

We are looking for studio or very talented individual (s) with multiple AAA trailers in portfolio , a huge plus and financial bonus would be if you have worked on well know titles . We need you to be able to start asap. This is larger project and can be yearly contract .

How To Apply

DM me

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Posted by @autumn kiln

Unity / Unreal Engine Programmer at Ugh Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

I am in need of an engineer with experience in Unreal and Unity to be the sole leader on converting a unity project to unreal. This is a contract job that my studio has obtained. There is potentially more work in the future. We need more team members to complete this task.

Qualifications

Unity C#
Unreal Engine, blueprints and C++
Experience with Unreal Networking

How To Apply

Direct message me

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Posted by @wise cloak

UE4 Blueprint Scripter / Game Designer at Apex Systems (Client is Fortune 100 Company)

:globe_with_meridians: Remote Friendly

Location

MUST RESIDE in the U.S.

Contract Length

12-18+ months

Responsibilities

Design and implement gameplay and game structure through the use of UE4’s blueprints
Prototype new moment to moment gameplay features and meta features
Collaborate with artists and programmers to ensure quality and depth in your designs
Create clear and concise written documentation, visual design materials, and presentations that describe mechanics, systems, features, requirements and measurements.
Work closely with UX/UI team to ensure player experience expectations
Work closely with production to ensure scope and capacity is maintained
Address bugs and gameplay issues to assure a stable and polished product

Qualifications

3+ years in a game design role
3+ years of UE4 blueprint scripting experience

Super bonus points if you:

Shipped/live 1+ titles in a game designer role on a UE4 project
Have deep UE4 prototyping experience
Experience with multiplayer UE4 scripting
Experience creating features for free-to-play games
Strong technical writing skills
Deep understanding of moment to moment gameplay
Have worked in multiple genres and on multiple platforms
Have combat scripting experience

How To Apply

Please email me your portfolio and/or resume at cglessman@apexsystems.com OR send me a message on Discord

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Posted by @tardy garnet

Networker, dedicated server professional at Ontraga SAC
Location

Anywhere

Contract Length

A week

Responsibilities

I want to add more dedicated servers to my multiplayer Battle Royale game? how do i do that?

My game is gonna manage 10,000 concurrent players, each server or match should handle 100 players. needs ongoing matches. Each server type would be: SOLO(FOR SOLO PLAYERS) , SQUAD( FOR 4 PLAYERS TEAM) AND DUO( 2 PLAYERS EACH TEAM) Thats what I want, just like in any Battle Royale Game

Qualifications

Networking, extender dedi server and cloud knowledge

How To Apply

By dm

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Posted by @slate glacier

Engineer/Programmer at Arkwiz AS

:globe_with_meridians: Remote Friendly

Location

Ålesund, Norway

Contract Length

6 - 12 months

Responsibilities

Please read this: https://doc.clickup.com/p/h/19whj-1048/7ef6c9fbbe9f55b
And learn more about us here: https://www.arkwiz.no

We're seeking help building the first version of our application, in UE5 EA. The ideal applicant will be able to build a variety of systems in UE, many of them geared toward networking, multiplayer, and cloud storage. We offer a competitive salary for a 40-hour work week. The scope of the first release is limited, and the challanges are varied. Please have a look at the link at the top for more info.

Qualifications

We're looking for an engineer. Someone who has both experiences with - and a deep understanding of - the Unreal Engine, C++, and Blueprints. Some aspects of the work might require you to come up with new solutions to less explored problems. A broad background and a varied CV are a plus.

Knowledge of systems outside Unreal is beneficial. Specifically, our application will run from - and store its asset on - AWS servers. Networking, real-time patching, and related topics will be part of the job. General experience in software development is also appreciated.

We'd like to spend as much of the workday as possible in the same time zone, and we expect fluent English, both spoken and written.

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Posted by @quasi badge

Cpp developer' at ToyPark

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

ToyPark is a social VR platform that lets people create AAA-quality VR games and experiences in no time and play them together. Consider it as Boneworks + Garry's Mod.

See for yourself: https://www.youtube.com/watch?v=YE1meZ8to9M

We are looking for a 3rd partner who will take the responsibility of Boneworks-like game classes and components. We offer pay per hour salary and a founder stake. We're gonna get funding soon so it'll transform into a full-time job.

How is ToyPark different from other social platforms like VRchat or Rec Room?

  1. Cutting-edge physics-based interactions in multiplayer
  2. LEGO-like SDK with ready-to-use components creators can mix and match
  3. Focus on games, not just avatars and chatting

We already have:

Qualifications

Key qualifications are

  • Cpp and Blueprints
  • Networking (at least beginner level)

It would be a huge plus if you

  • Worked with physics components
  • Worked with the UGC plugin
  • Have editor/engine customization experience
  • Own a VR headset
How To Apply

Ping me here spammaleros#3771 or at toypark.vr@gmail.com

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Posted by @gray quiver

coding at Storm Isle productions

:globe_with_meridians: Remote Friendly

Location

anwhere

Contract Length

2

Responsibilities

coding debugingg

Qualifications

blueprint skillled

How To Apply

any

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Posted by @queen basin

Environment Level Designer at AECOR

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 Months

Responsibilities

Check our public Roadmap for rates of each task and estimated budget: https://trello.com/b/2XeNEAl5/aecor-roadmap

We are AECOR. A realistic 3D underwater exploration survival Sci-Fi game set in the waters of an oceanic exoplanet with oceans ten times bigger than Earth's.

After the last colony ship of mankind was sent to space in hope of finding a new planet to colonize, internal conflicts ravaged the motherboard and burst through the atmosphere in a rain of flames and debris into the waters of an exoplanet called Glyon 13CK. This is where the game takes place, as one of the survivors of the crash in the vast open oceans of a dark fantasy world droven by science fiction.

We are looking for Environment Designers capable of making compelling immersive environments for the several areas of the game. We are looking to solidify our leads in a promotional strategy and, as such, we are intending to develop vertical slices for several in-game biomes!

Qualifications

Key Qualitifications:

  • A solid portfolio capable of showcasing past experience in Level Design.
  • Creativity and ability to developing concepts and communicating ideas.
  • Confortable creating several mock-up or proxy iterations.
  • Experience using libraries and tools like Megascans.

Huge bonus if you are:

  • Capable of understanding and using blueprints.
  • Acquainted with the realism of biology or the ocean.
  • Experienced in image editing software like Photoshop and Illustrator.
How To Apply

Directly by message. For additional information check our landing page in DevelTeam with the full explanation of the game and the work done that we can showcase like screenshots, concept art and soundtrack: https://www.develteam.com/Game/AECOR

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Posted by @mild summit

Senior Unreal Game Developer at Magic Media

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Implement and improve a variety of fast and efficient core software using Unreal Engine 4
Maintain and build code using C++ for all assigned work streams
Help provide architectural oversight across the entire application
Collaborate to devise optimal engineering solutions to technical challenges

Qualifications

Great understanding of modern C / C++/Blueprints
Excellent communication skills
Fluent in English

Desirable pluses:

Experienced with multiplayer gameplay systems, network replication, core engine, and Virtual Reality technologies
Experience in Tools Development
Unity experience
Experience working with Amazon Gamelift, Google Firebase or Microsoft Playfab
Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent)

How To Apply

Send your CV at chrysa.stylianopoulou@magicmedia.studio

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Posted by @tranquil bridge

Blueprints Editor at Pixel Count

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

I need to be able to move a separate mesh with character inputs

Qualifications

blueprint knowledge

How To Apply

DM me on Discord: NotGarrettT#0001

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Posted by @wise cloak

Mobile Game Producer at Apex Systems (Client is a Fortune 100 Company based in Seattle, WA)

:globe_with_meridians: Remote Friendly

Location

MUST BE LOCATED IN THE U.S.

Contract Length

12-18+ months

Responsibilities

The Mobile Producer manages the development and operations of mobile projects. With help from our development studio you are in charge of defining the mobile project development strategy of our mobile game on all innovative formats (smartphones, tablets ...), and oversee their development. You will work in this respect closely with internal teams by providing clear guidelines and key success factors at all stages of development.

Responsibilities:

Manage the production of incredibly compelling, high-quality video games
Plan and oversee the project, and manage members of the team
Work with executive management team to craft vision of the titles, and to develop schedules and resource requirements to ensure achievement of vision
Initiate and track all production processes through direct management of team leads (art, design, development, QA)
Ensure timely delivery of milestones while safeguarding quality of work in accordance with pre-defined project schedule

Qualifications

Profile / Requirements

3+ years experience as a Producer in the games industry
Experience as a producer in the mobile game industry or live-ops
You must have shipped at least 1 video game titles on the dev side or ran live operations with at least 2 build updates
Strong project management skills - Fluent with Agile methodology
Excellent verbal and written communication skills
Bilingual English & Spanish

How To Apply

If interested, please email Chris your resume and/or portfolio at cglessman@apexsystems.com

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Posted by @little marsh

Concept Artist at Chronicler Software Inc.

:globe_with_meridians: Remote Friendly

Location

Bellevue, WA

Contract Length

6 months to multiple years

Responsibilities

We are looking for a contractor that can start small and grow with the studio. At each production milestone, we plan on increasing your involvement, and revisiting the contractor role with full time employment when the full game is funded. Our Art Director is responsible for leading the visual direction of the game, along with providing immediate creative feedback and direction for the team through 2D and 3D visual language.

Coordinating with the game director to work through your ideas and their fit with the game design and pillars.

Inspiring creatives to build novel and compelling assets.

Creating and maintaining a Styleguide document that leads the team in building the world.

Giving notes and content paintovers based on attending live playtest experiences.

Maintaining a level of artistic and aesthetic quality that meets high player expectations while utilizing the latest technology to reduce asset development time.

Qualifications

You are passionate about telling stories and communicating through art, design, and visual subtext.

You are a skilled artist that can iterate and provide feedback on a disparate array of assets.

You have a powerful imagination and enjoy both quick sketches, concepts, paintovers, and detailed artistic opus.

You are a strong collaborator that has excellent communication skills and feels comfortable working across disciplines.

You have no problem using experimental and new techniques to deliver high-caliber visuals quickly.

You can craft a consistent design and artistic intent across a multitude of mediums.

How To Apply

Apply via email: careers@chroniclersoftware.com

REQUIREMENTS
A 2D digital portfolio consisting of both diverse character studies as well as world-building and paintovers.

An understanding and respect for diverse cultural influences on art and design.

Experience creating game concepts and paintovers to guide a production team through the finish line of a high quality 3D game.

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Posted by @prime stratus

UE Generalist at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 Months (renewable)

Responsibilities

・ Program gameplay mechanics in Blueprint
・ Work with animation systems (animations always provided)
・ Set up physics asset and work with engine physics systems
・ Attend necessary meetings (usually at 10:00 AM EST)

Qualifications

・ Ability to perform responsibilities above
・ English speaking, reading and writing

Bonus:
・ Experience with VR content
・ Basic material workflows
・ C++ Programming

How To Apply

DM me directly here on Discord.

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Posted by @celest ginkgo

3d & anim at laurins hobby projects no company

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 week

Responsibilities

Im not the 3d guy so i cant do this.. Payement: 30$ and credits in my project
I need a 1:1 minecraft character with animations & movement (including jump, sprint and sneak) in the ue4 , a normal "skin texture" should be applied to it so i can exchange it easily, also armor textures should be able to be applied to it...

Qualifications

3d & anim stuff

How To Apply

dm me

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Posted by @gritty igloo

3D Art Director at IndieDev

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

Hello! I am looking for someone with a good amount of 3D experience that can help as a director-type role, with this game project at hand.
I am developing a game involving lots of animals in forests, and want to find someone with existing knowledge that can help direct which existing prefabs we can use to accomplish this.
Ideally someone also has 3D Animation experience and can help to determine which animationsets we can/should use for something like this - ideally purchasing existing rigged models from TurboSquid or the UnReal store to accomplish this.

Qualifications

Existing 3D experience, ideally with cinematic-quality rendering in Unreal

How To Apply

DM me

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Posted by @west marsh

Character Rigger at Valsogard Enterprise

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-6 months

Responsibilities

Rigging and skinning 3D characters for video games using Autodesk Maya (Bides and quadrupeds)
Adding additional bones and blendshapes on top of UE4 Mannequin
Working together with character artists to test and bring characters inside Unreal Engine

Qualifications

Experience with rigging and skinning characters using Autodesk Maya
Software required Autodesk Maya
Reliable, well organized person
Decent workstation and stable internet connection
Good written and spoken English
Prior professional work experience is not required, but it’s a bonus

Bonus:
Preparing characters for Unreal Engine
Animating
Prior working experience on video game projects

How To Apply

Send an email to jobs@valsogard.com or DM me on Discord Valsogard#0893

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Posted by @lean pond

Technical Animator In Unreal Engine for Character setup with animations and Full Body IK at FearFX Squared

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

TBD

Responsibilities

we are looking for someone that is familiar with IK setup in unreal, someone that can setup our characters and animations inside unreal to be ready for our beta. understands animation BPs basically the character setup works on the unreal side.
All of our character are coming from CC3 currently animations are primarily mixamo for beta purposes but are all coming through iclone into unreal.

Qualifications

Must have experience setting up game ready characters in unreal coming from character creator.
Understand Full Body IK setup in unreal as well as control rig in unreal.
Animation BPs, Setting up animations to work for left handed and right handed options for the player. Example Holding flash light left hand can be swapped to holding it in the Right hand. Correcting walk and run animation speeds to match movement speed so the character isnt sliding.
Can setup execution animations to match up with with the players reaction animations. Example AI Killer execution animation takes place and the player character reaction animation smoothly work together in real time. If this all sounds familiar and you have the expertise to navigate these task reach out to me.

How To Apply

Reach out to me at fearfxsquared@gmail.com or on discord send me message lt_schiffer#5243

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Posted by @jade geode

someone experienced with ue4 at just myself

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

short

Responsibilities

will literally pay someone to just sit in a call with me and help me create my game. ive got a project to work on and i am so underexperienced and am getting a little confused would love some help

Qualifications

be good

How To Apply

dm me on discord!

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Posted by @nimble flower

Blockchain/Game developer at Chainhunters

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities
  • Develop log in system and reads Metamask Wallet information and sends it to unreal engine
  • Server architecture
  • Game Mechanics
Qualifications

Hobby Developers and work-experienced developers welcome
DM ME here to talk about the position

How To Apply

100

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Posted by @celest ginkgo

Simple 3D & Animation at no company (hobby project)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1w

Responsibilities

I need a 1:1 minecraft character in the ue4. Payement = 30$ :/

  • replacable skin texture
  • replacable armor texture
  • walk/sprint, hit, crouch, jump animations
Qualifications

Simple 3D & Animation skills

How To Apply

DM

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Posted by @mild summit

blueprint scripting character camera at GP

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1day-1week

Responsibilities

first / third person camera setup

Qualifications

blueprint scripting character camera

How To Apply

message me

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Posted by @soft torrent

Unreal Programmer at my hobby project (not a company)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-4 weeks

Responsibilities

I am a game designer/programmer with ~15 years experience in the industry and I've developed a board game paper prototype for a digital 2D RPG that I'd like to realize, but I don't have the time to invest in making the prototype myself. I'm looking for a programmer to help me realize the prototype digitally. The design is finished and ready to go. I estimate it will be about 20-40 hours of work but I might be wrong. Optimally we would work together for that duration to ensure the most efficient development, and I'm happy to help out with whatever programming/data entry/game design clarification is needed to complete it. The game is, at its roots, a classic JRPG but with a very interesting thematic twist. I don't want to make it a final product just yet - I want to flesh out this prototype to see if it has legs before going deeper.

Qualifications

You need to be able to code 2D games in Unreal. I don't care if you use blueprints or code, but blueprint is preferred AND the final product needs to at least have hooks into blueprints so that I can use visual scripting to implement the content. I don't want to have to go into visual studio to implement content. 🙂

How To Apply
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Posted by @solar mortar

Technical Character Animator at NoName

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1~2 weeks

Responsibilities

We are working on a private UE4/5 FPS project and we need someone familiar with setting up animation blueprint for FPS characters in general.
Your responsibility is to:

  1. Retarget/Reskin provided characters to unreal mannequin. We are using CC3 characters.

  2. Add an extra bone on head for night vision and skin the night vision model

  3. Create a locomotion system with animation assets from marketplace. You may need to adjust the stance a bit manually or create missing pose in your preferred 3d software.You will also need to create ADS pose for some weapons, either through IK or animation.

  4. (Optional) Recreate arm animations(such as reloading) based on our provided first person animation reference. (We have maya/max animators to help creating actual animations, so you might not need to do the actual animation job. But you need to setup animation blueprint correctly in unreal after you get the animation).

Qualifications
  • Familiar with Unreal Engine Animation Blueprint setup, including different IK options
  • Familiar with unreal character retarget process. Might also need to know how to do skeletal mesh skinning if needed.
  • Know how to use at least one 3d software to modify animation or create pose
  • Being familiar with ALSV4 system is a big plus, but not necessary
How To Apply

DM me plz

west ospreyBOT
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Posted by @mild summit

Senior Unreal Game Developer at Magic Media

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Implement and improve a variety of fast and efficient core software using Unreal Engine 4
Maintain and build code using C++ for all assigned work streams
Help provide architectural oversight across the entire application
Collaborate to devise optimal engineering solutions to technical challenges

Qualifications

Great understanding of modern C / C++/Blueprints
Excellent communication skills
Fluent in English

Desirable pluses:

Experienced with multiplayer gameplay systems, network replication, core engine, and Virtual Reality technologies
Experience in Tools Development
Unity experience
Experience working with Amazon Gamelift, Google Firebase or Microsoft Playfab
Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent)

What you will find working with us:

Permanently remote position
An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
Be part of an international Group with offices worldwide
Career growth and development
Working closely with a team of like-minded people in a fast-paced, multicultural environment
Ongoing training and professional self-improvement opportunities
Flexible working hours
An inclusive culture and open communication

How To Apply

Send your CV in English at chrysa.stylianopoulou@magicmedia.studio

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Posted by @robust bluff

Developer at Private

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

The main task is to build the blueprint behind an interactive UI that communicates with an REST API by HTTP requests.
Looking for an experienced Unreal developer with basic knowledge of JSON.

Qualifications

Unreal blueprint developer
Understanding of an REST API and HTTP requests - POST & GET

How To Apply

1

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Posted by @astral obsidian

3D Animator at Gruby Entertainment
Location

Anywhere

Contract Length

1 year

Responsibilities

creating character and object animations
crafting gameplay experience
implementing created animations in Unreal Engine 4

Qualifications

at least 2 years of experience in the video games industry on a similar position
proficiency with 3D software, such as 3ds Max, MotionBuilder or Maya
familiarity with animation systems in Unreal
good communication skills to interact with other teams
passion for games, knowledge of and interest in the gamedev industry
very good command of English.

How To Apply

Send your CV and portfolio to jobs@grubyentertainment.com or DM me

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Posted by @tawny wave

ART DIRECTOR For RPG Multiplayer at DanuGames

:globe_with_meridians: Remote Friendly

Location

California - remote

Contract Length

3 months -1 year

Responsibilities

Overlook proper visual style of our current levels , we are creating fantasy /medieval rpg multiplayer , submit daily reports to project owner , help in creating immersive artistically proper world .

Qualifications

5 years unreal 4 experience or any other gaming platform , several large gaming projects completed , a big bonus would be if you accomplished work with mayor titles or studios . Fluent english for call meetings > Experience and portfolio are a must . We are also looking to hire art advisor that is currently working full time on AAA projects .

How To Apply

Dm me

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Posted by @ruby nexus

Unreal Audio Tech Artist at Illuvium

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months extensible to full time

Responsibilities

Help an AAA Sound team to implement and code functionalities for the Audio and Art team. We implement sounds with Wwise so the knowledge in this software is a big bonus but the most important is the expertise in Unreal and its mechanics.

Illuvium is an AAA sci-fi open-world RPG adventure game which blends role-playing game and Autobattle mechanics. Think Zelda for exploring Regions, Team Fight Tactics to enter Battle arenas and Pokemon to collect creatures.

Applicants must provide video representations of their work with resume submission (a portfolio or reel), demonstrating projects they've participated in previously

Qualifications
  • Strong interest in Sound and Music
  • Contribute to building amazing Sound experiences Unreal
  • Experience creating blueprints, developing tools, automating tasks and all post-process materials in Unreal Engine 4
  • Experience with programming languages such as Python and C++
  • Pipeline Development experience
  • Ability to talk to programmers, artists, producers, and designers and explain technical issues in a clear and approachable manner
  • Quickly solve issues related to Audio but not only
  • Thrive in dynamic, fast-paced environment

Strong bonus skill:

  • Experience with Wwise API in Unreal Engine

Bonus Skills and Experience:

  • Background as a Sound Designer
  • Experience with Git
How To Apply

Please send me a mail at nicolas@illuvium.io

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Posted by @nova drum

Senior Gameplay Engineer at Industrial Light & Magic
Location

Singapore

Contract Length

1-2 years

Responsibilities

Design & implement solutions for gameplay mechanics, UI, player controls, animation, AI, physics, and more
Write polished, optimized, and documented code with an eye towards re-usability for multiple games.
Serve as Snr Gameplay Engineer on the development team of Virtual, Mixed & Augmented Reality gameplay and experiences as needed
Work with Production on development schedule & design specification, ensure implementation of experience matches design goals. Collaborate with a multidisciplinary team of designers, artists & animators in a fast-paced, iterative development environment
Identify engineering opportunities, flag issues & propose solutions to ILM technology leadership for the greater good of the team/company. Use advanced knowledge to develop creative solutions to critical issues & complex design problems
Assist with R&D and rapid prototyping for prospective projects. Identify risks for tech/development & proactively propose solutions. Engage in the QA process to identify, triage and fix bugs

Qualifications

Bachelor's/Master's in Computer Science/equivalent experience
5+ Years of game development experience & multiple shipped titles as a gameplay engineer or equivalent
Extensive experience working with Unreal Engine/equivalent AAA game engine
Experience building a wide variety of gameplay mechanics/systems
Understanding of each discipline in the games/interactive development process, and the process as a whole from ideation through final delivery
Uses seasoned judgement to recommend approaches that optimize among customer needs, business constraints, and technological realities
Excellent C++ coder, strong understanding of C# and C
Strong familiarity with the principles of Object-Oriented Design
Solid understanding of algorithms, physics and math
Excellent problem solving skills and the ability to work with minimal supervision
Passionate about the immersive, interactive entertainment space
Bonus for previous work experience in AR/VR/mixed reality

How To Apply

Please kindly proceed to our ILM Careers page and apply directly via the job portal: https://jobs.jobvite.com/lucascompanies/job/ohWsifwH

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Posted by @worldly burrow

Lead Game Developer at Skyfall Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months extensible to full-time

Responsibilities
  • Lead a development team to implement a variety of core software using Unreal Engine 4.
  • Maintain and build code using C++ for all assigned work streams
  • Help provide architectural oversight across the entire application
  • Collaborate to devise optimal engineering solutions to technical challenges

Heaven's Last is an immersive MMORPG where one chooses a character class to level up, explore, hunt mobs, complete quests, and defeat the final Guardian boss.

Qualifications
  • 4-5+ years experience working with Unreal Engine
  • Great understanding of C++/Blueprints
  • Excellent communication skills
  • Fluent in English
  • Strong organizational and communications skills along with understanding production values, deadlines and priorities

Bonus Skills & Experience

  • Knowledge in 3D graphics development (Particle Systems, Shaders) and performance optimization within game development
  • Understanding of Maya and Python tool development advantageous
  • Experience working at AAA studios
How To Apply

Please DM or send me an email at matt@kanosei.xyz

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Posted by @solar hamlet

someone who knows rigid bodies and can fix my hair in it at none

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

a week

Responsibilities

i need someone who knows ridig bodies well that can tutor me a bit on it... or atleast fix it.... my hair has about 12 bone chains coming from the root bone...... then i make 1 chain of nice hair works perfectly but as soon as i add another chain of physics the ridig bodies move themselfs to the root of the root bone? if you know ridig bodies well do message ill link you the project and if you can fix it i will pay you

Qualifications

rigid bodies

How To Apply

message me

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Posted by @vagrant sierra

Unreal Engine Developer at Spherical

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Through end of 2022

Responsibilities

Help build Unreal experience to support community learning and visioning in support of climate resilience. Involves 3D graphics, GIS, UI, and hydrological visualization.

Qualifications

Strong experience with Unreal Engine, C++, communication and collaboration

#

Posted by @vagrant sierra

Technical Artist at Spherical

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Through end of 2022

Responsibilities

Set artistic direction and implement 3D models for Unreal experience supporting community learning and visioning in support of climate resilience. Includes rendering of urban environment, as well as lighting particle flows.

Qualifications

Strong experience in environment art, UE workflows, collaboration with developers

#

Posted by @vagrant sierra

Visual Simulations Programmer at Spherical

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Through end of 2022

Responsibilities

Implement visual hydrological simulations for Unreal Engine experience enabling community learning and visioning in support of climate resilience. Includes precipitation, surface flows, infiltration, and piped flows.

Qualifications

Strong experience in 3D visualization and modeling, particle- or vector-based graphics, collaboration and communication

#

Posted by @quasi badge

Cpp developer at ToyPark

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

We are looking for a 3rd partner to become the cofounder of ToyPark. It’s a social VR platform that lets people create AAA-quality VR games and experiences in no time and play them together. Like Boneworks + Garry's Mod.

If you believe that sterile environments of Horizon Worlds or VRchat’s focus only on chatting hold the VR industry back,
if you believe that there’s almost zero decent games in VR and the majority of them are either primitive or rhythm games,
if you believe there’s something wrong with the VR industry…

…than come work at ToyPark and let’s change the world forever. We give founder’s stock and pay per hour(we are self-funded, so not much).

We already have

  1. Cutting-edge physics-based interactions in multiplayer (even on Quest!)
  2. LEGO-like SDK with ready-to-use components creators can easily make their games of
  3. Focus on games, not just avatars and chatting

Check ToyPark out: https://www.youtube.com/watch?v=YE1meZ8to9M

Qualifications

Key qualifications are

  • Cpp and Blueprints
  • Networking (at least at the beginner level)

It would be a huge plus if you

  • Worked with physics components
  • Worked with the UGC plugin
  • Have editor/engine customization experience
  • Own a VR headset
How To Apply

Ping me here spammaleros#3771 or at toypark.vr@gmail.com

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Posted by @dry plume

Programmer with knowledge to code a Battle Royale game, also client side and server side at Destoria Studios

:globe_with_meridians: Remote Friendly

Location

"Anywhere"

Contract Length

3 months

Responsibilities
  • Codding the characters inside the Game environment
  • Apply the animations received from the animators
  • Code the weapons, inventory to apply them on characters
  • Create the multiplayer based on server side.
  • Knowledge about how to implement and what server use in a World Wide game implementation
  • Receive the modelings, environment, UI design from our team and implement them on the game
Qualifications

+4 working on the game industry

  • high knowledge to lead this project as lead programmer
  • able to do Voicecalls in English
  • knowledge to use repository and work with the other programmers
  • Role for speciaist.
How To Apply

Send one E-mail to: Destorianft@gmail.com with tittle: "Job: Experienced Programmer for BR game" with your portfolio link

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Posted by @tawny wave

Multiplayer Gameplay Programmer at DanuGames

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

3 months with option of 1 year

Responsibilities

Duties:
Maintain our NPC AI system in an open world game.
Creating new AI classes.

Qualifications

Qualification:
1+ years Unreal Engine experiences using C++ and BP.
Can work with 3rd party plugin.
Good knowledge on Multiplayer Replication, AI Behavior tree.

How To Apply

DM me

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Posted by @latent wedge

Unreal Engine C++ Tools/UI Programmer [Remote] at GeoTech

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 year

Responsibilities

In this role, you will be:

  • Designing and implementing C++ tools, plugins, modules and applications for UE4 Virtual Production. This includes integrating UE4 with both hardware and software.
  • Designing and implementing C++ user interfaces for the Unreal Engine editor
  • Bug fixing and maintaining plugin/application code base
  • Analyzing and fixing common problems in plugins and modules such as memory usage, and performance
Qualifications
  • 3+ years of UE4 experience
  • 4+ years of C/C++ experience
  • Experience solving complex programming challenges
  • Experience working with large codebases
  • Background in math, embedded systems, physics is a big plus
  • Experience with OS system tasks, such as graphics, rendering, tools, networking, etc.
  • Experience with DirectX 11/12 is a plus.
  • Ability to listen to feedback and collaborate with others
  • Must work well in a team environment
  • Passion for new technology and C++ development
  • Fluent in English
How To Apply

E-mail: helen.omelchenko@geotech.one
Discord: Helene#6743

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Posted by @latent wedge

Unreal Engine Technical Support Engineer at GeoTech

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 year

Responsibilities

Manage incoming technical requests and coordinate it between development teams
Answering incoming requests
Supporting Partner iterations via dedicated communication channels
Helping improve efficiency of development for our customers by navigating and solving problems
Investigating technical solutions for solving requests, CPP and Blueprints
Supporting UE plugins usage editor
Helping with updating UE plugin documentation

Qualifications

Great knowledge of Unreal Engine 4
Programming skills, C++/Python and Blueprint knowledge.
Expertise in film & television or live-broadcast processes really big plus
Excellent communication skills with experience in external partner engagement
Understanding of multiple aspects of Unreal Editor including creation of sophisticated Editor Blueprints, Sequencer workflows, LiveLink, and nDisplay
Desire to both teach others and learn new techniques, becoming industry expert on new features and practices as they arise
Technical customer service experience
Ability to communicate complex technical issues via e-mail or other support platforms
Excellent English writing and speaking

How To Apply

E-mail: helen.omelchenko@geotech.one
Discord: Helene#6743

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Posted by @slim mural

Blueprint / Generalist at Freelance

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

I'm going to develop a concert stage in the next 2-3 weeks and I need help with doing that. Should be functional using blueprints.

Qualifications

Have experience in creating concert stages, no DMX

How To Apply

DM me

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Posted by @rich nexus

networking programmer at ontraga sac

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

month

Responsibilities

need to integrate dedicated servers into my battle royale game, since it will handle 10k players at the same time and will make lobbies of 100 players like any br

Qualifications

c++, networking

How To Apply

by dm

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Posted by @unborn burrow

Level designer at Aeon Colony

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Until completion

Responsibilities

Creating and designing levels based on the story,

Qualifications

Level design and development

How To Apply

Email or DM

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Posted by @mellow heath

Combat Engineer at Private

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months+

Responsibilities

Looking for someone who can design and implement melee combat for an indie ARPG. I am a solo indie dev who has developed and published 2 games on Steam. I am wanting to find someone who can join me in developing my next game and help in areas I am not skilled in such as developing a combat system. My ideal combat system is something similar to Kingdom Hearts 1, but not as complex.

Qualifications

Ability to develop ARPG style combat system
Ideally system would be in Blueprints, but will consider C++
Extensive experience in UE4 and Blueprints
Ideally has worked on previous ARPG games and can provide examples

How To Apply

DM me

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Posted by @worldly burrow

3D Character Rigger/Animator at Skyfall Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months extensible to full-time

Responsibilities
  • Create 3D animations from provided 3D assets/character models
  • Ability to rig models
  • Developing the look and feel of character movements
  • Working from storyboards to create sequences
  • Reviewing and maintaining animation standards
  • Ability to animate in both 2D and 3D player orientations
Qualifications
  • 2+ years working with Maya, 3DS Max, Unreal Engine, LightWave, MotionBuilder or similar technologies
  • Familiarity with rigging, modeling, and texturing
  • Working knowledge of AI technologies
  • Working knowledge of basic laws of physics
  • Ability to design from the user’s perspective
  • Solid understanding of anatomy
  • Great sense of perspective, point of view, proportion, color, composition, etc
  • Excellent communication skills
  • Ability to not reinvent the wheel
  • Fluent/Proficient in English
  • Strong organizational and communications skills along with understanding production values, deadlines and priorities

Bonus Skills & Experience

  • Expert knowledge on rigging and modeling
  • Familiarity with VFX
  • Experience working at AAA studios or sizable game projects
How To Apply

Please DM or send me an email to matt@kanosei.xyz

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Posted by @toxic ibex

Unreal Devlopers at RingZero Game Studio Ltd.

:globe_with_meridians: Remote Friendly

Location

Sathorn, Bangkok, Thailand

Contract Length

6 months - 1 year

Responsibilities

We are looking for a skilled Unreal Engine Programmer who is fluent in C++ and interacts amazingly with it. The ideal candidate should have a passion for coding and be dedicated to creating AAA quality games. As you will be joining an international team, English fluency is a must, along with team-collaboration skills and the ability to communicate and deliver your messages successfully, both online and offline.

Qualifications

Minimum Requirements
• C++ programming experience
• At least 3 years of Unreal Engine 4 experience
• Great communication skills
• Passion for video games and coding Preferred Requirements
• Blueprint scripting experience
• SVN experience
• Sample of Unreal Engine project(s) you have worked on

Required Software
• Unreal Engine 4
• SVN software
• Visual Studio Community Edition with Unreal Engine packages (optional)

How To Apply

Join our journey in creating simulation games which enliven players’ notion of reality with cutting-edge technology. Please send your resume and portfolio to careers@rznet.com

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Posted by @unborn burrow

3D environmental artist, to create and design the levels needed at Aeon Colony

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

As needed

Responsibilities

To design and create the levels needed based upon the design specification provided

Qualifications

3D design, level design, environmental design

How To Apply

DM me, ID: Aeon#5560 - or via email info@aeoncolony.co.uk

Please DM or email with your portfolio

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Posted by @vagrant cipher

VR game dev with experience in DMX at EVE
Location

LA

Contract Length

3 weeks

Responsibilities

Help develop a VR game in Unreal that uses certain functionalities of DMX like live events

Qualifications

A few years of experience in Unreal VR and working knowledge of DMX

How To Apply

DM me! We can set up a Zoom call

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Posted by @neon pivot

Senior UE4 Developer at NOWWA

:globe_with_meridians: Remote Friendly

Location

Liechtenstein

Contract Length

Long term

Responsibilities

Work within a smaller team to execute an ambitious project
Coordinate with team and management on game direction
Work on many core areas of the project such as Weapons, Abilities, Locomotion, UI, Game Modes and much more
Self manage personal production time and meet goals/deadlines
Contribute toward maintaining and improving project health, standards, optimization, tools and code base
Help others to fix code and offer solutions when issues arise

Qualifications

Highly experienced with Unreal Engine 4, especially with networking/replication in a PvP environment using C++ and Blueprints
Ability to Architect, Refactor and Prototype tools and systems as needed
Shipped games/over 5 years working professionally
Experience working on FPS/TPS games, especially multiplayer
High quality of work with attention to detail and self testing
Strong understanding and use of source control (P4V)
Work well with others on the team, especially cross discipline
Proficiency in written and spoken English; other languages a bonus
Professional communication practices in a remote work environment
Ability to give and receive constructive feedback

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Posted by @tawny wave

Game Designer GDD at DanuGames

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

6 months

Responsibilities

Duties:
Create Game Design Documents(GDD) and other documents.
Conceptualizing and developing characters, rules, settings and stories for new games.
Managing multiple teams and projects.
Following industry trends and good practices.
Developing design and gaming protocols.
Doing quality control.

Qualifications

Qualifications:
At least one shipped title or relevant experiences.
Show portfolio sample.

How To Apply

Dm ore email maradceo@yahoo.com , DM would be better

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Posted by @still spindle

3D Artist at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Day

Responsibilities

I need a physics asset created for a humanoid skeleton for a low poly model that behaves in a realistic manner.

Qualifications

Experience, paid on completion after testing.

How To Apply

Message me.

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Posted by @shadow trout

Level Designer 3D Modeling Artist Unreal Engine Programmer Networking Engineer at Barking Deer Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1week - 2 months

Responsibilities

We are making a 3D Multiplayer game, we need your talent to help us achieve our goals. Ranging from the kind of role you are in and your talent, the duration of work will be anywhere between 1 week - 2 months. For the Unreal Engine Programmer Added Bonus is knowledge of Epic Online Services

Qualifications

Interest in making games and knowledge of Unreal Engine.

How To Apply

DM me (preferred) or mail me at get.in.touch@barkingdeerentertainment.com

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Posted by @shut zodiac

Engineering/Programming at Worldspark Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6+ months

Responsibilities

We're a new fully-funded startup hiring out AAA engineering talent. Our current team is made up of veterans from Riot, Bungie, and Blizzard (Including our CTO who spent 15 years at Bungie). We're looking to add some additional engineering talent on, either contract or full-time. Open to multiple types of engineering, whether it be gameplay, UI, animation, graphics, backend, etc., but really looking for the best of the best here! You'll be working on building out a couple of our additional modes within our ecosystem (blockchain is involved, but not required knowledge. Always open to talking to Blockchain devs as well though!)

Qualifications

3+ years of AAA experience

How To Apply
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Posted by @dense grove

developer at ophir
Location

anywhere

Contract Length

2-3 days

Responsibilities

hello, nice to meet you, Looking for someone to make a small system that can take a camera view as screenshot and use it in UI in a different level (than the screenshot was taken in). The system should work on android VR (Pico Neo 3 headset). We have tried with render target but it does not seem to work on the headset (you are welcome to try it this way though). We are open to options if you can make the system work on the required headset.

Qualifications

developer, c++, blueprints

How To Apply

dm me in private

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Posted by @stable pine

Senior Vehicle Artist at 3D Cityscapes

:globe_with_meridians: Remote Friendly

Location

Canada, Toronto

Contract Length

1 months with possibility to become full time

Responsibilities
  • Responsible for 3D modeling of cars , modifying existing models, Rig, UV , Texture , Import & Setup in UE5
Qualifications
  • Minimum 2 years art production experience. - Experience using art 3D development tools (Maya, Max, Substance, etc.) in a production environment. - Experience with Hard Surface modeling. - Proactive problem solver investigating all facets of issue to seek resolution. - Organized and detail oriented able to focus on quality AND deadlines simultaneously - Task driven with good time management skills, ability to work independently as well as a good team player - Good command of English both in written and oral. - Passion for cars, engineering and playing video games.
How To Apply
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Posted by @spiral verge

1. Multiplayer network Developer, 2. Unreal Technical Artist with extensive Blueprint experiences, 3. Unreal character TD at Sequin AR

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 - 3 months

Responsibilities

Any or some of the following:

  • Work with engineer team to build multiplayer network for an online experience
  • Create AI/NPC system
  • Work with asset team on implementing player interactive logic
  • Work with UX/UI designer
  • Work on character related UE4 implementation
  • Test, QC & Optimize the final product/system
Qualifications

With professional experiences. Team player. Can handle fast pace schedule and frequent client feedback. Proactive, open minded and organized.

How To Apply

Please email: recruiting@sequinar.com
Please state the position you are interested in and please include your resume/CV, website or demo reel if you have any.

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Posted by @dense grove

animator/mixamo at -
Location

Anywhere

Contract Length

1 days

Responsibilities

i'm looking for a person that can work into animation of character using Mixamo preset and manual workflow to fix. task is pretty urgent and to be done in a few

Qualifications

animation, blender, mixamo, rigging

How To Apply

dm me

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Posted by @heady blade

c++ programmer at no name

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

30 minutes - 1 hour

Responsibilities

I just need a c++ programmer to quickly help me translate a blueprint function library i have coded in blueprint to c++ for improved optimisation

Qualifications

c++ knowledge

How To Apply

pm me on discord

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Posted by @cerulean basalt

Character programmer at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Per project

Responsibilities

Looking for a programmer to help create a blueprint-friendly walking system similar to Death Stranding. Can be made using free/marketplace/mixamo animations. Only the walking/IK/slope speed mechanics. No balancing or packages or combat

Qualifications
How To Apply

1

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Posted by @rich nexus

Networking engineer at ontraga sac

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

.

Responsibilities

I will buy any Battle Royale Project that has randomized loot + dedicated servers integration (very important)

Qualifications

dedi server knowledge

How To Apply

by dm

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Posted by @still spindle

Low Poly 3d Artist at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Per asset

Responsibilities

Make low poly 3d models that fit in with the assets already being used.

Qualifications

Provide proof of work art test

How To Apply

Message me on Discord.

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Posted by @valid peak

Blueprint Programmer at Dark War

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 weeks

Responsibilities
  • Must be punctual of time
  • Must communicate well and regularly
  • Must have full knowledge related to the job and programming in UE4
  • Must send the project on with a satisfied result
Qualifications

We need someone who can create a dialogue system in our exisiting project, we have the NPC models ready.
They will also need to program a few types of Enemy AI. again, all models and animations will be provided to you, you will just have to program the AI itself.
Perfrom a few bug fixes in the existing project

How To Apply

DM me

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Posted by @tawny wave

Game Development Studio at DanuGames

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 month

Responsibilities

Finish up partially developed small demo level with multiplayer RPG 3rd person view ,NPC AI setup , Character multiplayer battle setup , boss battle setup , in game stores setup , in game loot setup . ( the level has been environment has been fully build ) . Report at the end of each day needed .

Qualifications

Professional Studio with full stack devs and art director needed , please have good portfolio we pay well but require professionalism and first class communication . Willing start asap .

How To Apply

DM me

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Posted by @pale trench

Animator and Rigger at Unknown

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Few Days

Responsibilities

-Rig a human character with UE skeleton

Qualifications

have experience in rigging with blender maya or any tools

How To Apply

DM Me

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Posted by @tardy garnet

LEVEL MAKERS at ONTRAGA SAC

:globe_with_meridians: Remote Friendly

Location

ANYWHERE

Contract Length

1 WEEK

Responsibilities

NEED TO HIRE A STUDIO TO MAKE MY GAME MAP, NEED MORE THAN 20 PEOPLE WORKING AT THE SAME TIME IN DIFFERENT AREAS OF THE MAP

Qualifications

UE4

How To Apply

BY DM

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Posted by @shadow trout

Concept Artist at Barking Deer Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week - 2 weeks

Responsibilities
  • Collaborating with the project team to brainstorm and interpret the project brief.
  • Researching relevant project material including translation styles, characters, and similar projects.
  • Presenting concepts, research, and references to the project team.
  • Interpreting initial ideas and creating quick sketch drafts for review.
  • Creating detailed concept designs in a variety of mediums specific to the brief such as 2D drawings or 3D renders.
  • Participating in feedback consultations and noting changes.
  • Developing characters, environments, props, and designs based on feedback.
  • Manage project timelines and schedules and report any issues to the supervisor.
  • Keeping up to date with the latest design trends and advancements in technology.
Qualifications

Apply if you have 3+ years experience, draftsmanship experience preferred, advanced photoshop and/or illustrator skills.

How To Apply

mail us at get.in.touch@barkingdeerentertainment.com with subject line CONCEPT ARTIST APPLICATION (in caps) or DM me to have a chat (preferred)

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Posted by @turbid moss

Programmer, Networking Engineer at gameplex

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

I'm starting a new game development studio. If you think you need a fresh start in your career or maybe ownership on what you are doing, this is a good gig for you.
Just DM your portfolio and let me know about your skills and experiences. Lets get this thing going.

Qualifications

Unreal Engine.
Have worked on game that got released 🙂

How To Apply

DM me or just react to this post ill dm you 🙂

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Posted by @prisma haven

Gameplay Engineer at Hyperion Realms

:globe_with_meridians: Remote Friendly

Location

Berlin, Germany

Contract Length

3 months

Responsibilities

Working with Lead Engineer on Gameplay Support for our Survival Game using UE5

Qualifications

Required experience:
Multiple years of writing C++ and blueprint logic in Unreal Engine 4
Programming of typical gameplay systems
Write multiplayer code, both server and client.
A systems-driven approach to development to maximize code re-use
Write maintainable high-quality code
A good sense of when gameplay "feels right" so you can run with direction rather than require supervision
A focus on delivering complete, polished work, and the critical eye to be your own QA engineer
Bonus:
Experience writing AI logic
Experience with Unreal Engine 5
Data-driven gameplay skills/abilities
Cross-disciplinary knowledge of animation, audio, effects, and other gameplay-related skills

How To Apply
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Posted by @tropic vale

UE4 Weapon Animator at MI Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Required to assist the team with improving weapon animations for firearms in UE4.

Qualifications

Must have previous production experience with firearms and their animations in UE4.

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Posted by @gritty igloo

3D Animal Characters at Indie dev

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 weeks

Responsibilities

3D modeling / Character design / Texturing / Basic Rigging

Qualifications

What I want is people to see this 3d model and go 'wow! It looks like a real freaking Tiger!'

It needs to be rigged for humanoid animations.

It should be an anthropomorphized tiger 'warrior' which looks like a drawing I will send when you DM me.

It needs to be realistic like this Turbosquid model - https://www.turbosquid.com/3d-models/3d-tiger-rigged-1318492

BUT dont worry about doing any fur - we have an experienced dev that can do the Unreal 'groom' fur, but he cant do the 3d modelling part

How To Apply

DM me

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Posted by @uneven sequoia

Networking Engineer at Craft Production Group

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 months or more depends on length of work

Responsibilities

We need someone to help us setting up servers to make our game online multiplayer.
We are trying to make a battle royale game, main responsibility is to make 100 players enter lobby and play.

Qualifications

1 year of UE4 experience and knowledge networking, knowledge of how servers work.

How To Apply

Dm @uneven sequoia

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Posted by @plain lava

Unreal Engine 5 Artist with scripting skillset at None/Contract

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Need a UE5 artist to make 3 scenes, and to generate still frame captures of randomized metahumans in 1 of 20 provided poses under different lighting conditions in the scene.

A script needs to be written to automatically update the random values of the metahuman posed in scene and the attributes of the lighting condition before generating another frame capture. Camera position must also be slightly changed on scene updates.

Random attributes

  1. skin tone
  2. body weight
  3. age
  4. positioning of joints within an acceptable range
  5. scarring, abrasions, lesions, moles, freckles
  6. missing digits
  7. joint size (larger, smaller knuckles, wrist, etc.)
  8. tattoos
  9. bandages (such as fingers needing to be taped together, or bandaides)
  10. hair (such as hairy arms/legs)
  11. clothing

Skills Needed:

  • Proficient familiarity with Unreal Engine 5 and good understanding of scene lighting, as well as metahuman generation/alteration
  • scripting level familiarity with a programming language (python preferred)
Qualifications

Unreal engine 5, metahuman

How To Apply

send DM to @Pips&Ticks#4538

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Posted by @clear adder

Unreal Programmer / Environment Artist at Solarflare Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 Months

Responsibilities

Project Outline - Interactive Virtual Museum
We plan to host an interactive Unreal Engine experience via web browser using Unreal Pixel Streaming that enables users to explore and navigate their way around a virtual museum.

__Requirements __

  • Implement gameplay functionality enabling users to navigate and explore the museum (previously 3D scanned interiors)
  • Guests will be able to collect items throughout the building to ensure that they see the full environment and do not miss out on any areas
  • 3D assets will be able to get up close and personal with, by tapping on the items to obtain further UI overlay content
  • Media player might be required to play video content or stream live feed
  • A stylised avatar will act as a host, leading users around the space, therefore automated logic will be needed should the user be standing still or reach certain areas of the scene
Qualifications

Showreel and portfolio required for review - experience in UE4, UE5 & Unreal Pixel Streaming

How To Apply

Email lauren@solarflarestudio.co.uk with the subject heading: [NAME] - Job Application - Unreal Engine

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Posted by @night island

3D Character Animator at Personal project

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-3 months

Responsibilities

I am seeking an animator to provide a series of animations for a melee character. This will include transitions between states. Knowledge of vertex animation is a plus.

Qualifications

Sufficient experience with rigging and animation to perform the task to a reasonable degree of quality in a reasonable amount of time.

How To Apply

DM me

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Posted by @woven hamlet

UI designer at HighTurtle

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1/2 days

Responsibilities

redesign our current player UI and make it more rpg fantasy-like. payment upon screenshots of completion

Qualifications

proof of previous work

How To Apply

DM Lebryant Johnson #2014

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Posted by @storm vigil

UE4 developer/Programmer at Arcils

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-3 Days

Responsibilities

Able to create patching content for mobile Knowledge of patching in unreal engine with IOS and Android , We just need someone to explain and setup the basics

Qualifications

Experience with unreal engine for 2+ years Have worked or Packaged and published a mobile game on UE4 with dynamic content patching

How To Apply

DM Arcils#7695

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Posted by @woven oxide

Senior C++ Developer (Tutor) at Freelancer

:globe_with_meridians: Remote Friendly

Location

Italy

Contract Length

6 months

Responsibilities

weekly 1on1 hour code review, Q&A or scheduling
First interview to understand my level
Schedule arguments in the first lesson of the month (template, data structure, 3d math)
Give exercise based on arguments (Calculate the next checkpoint, collect coins...)

Qualifications

Game Development experience, C++ and Unreal Engine expert, good attitude to teach

How To Apply

DM

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Posted by @toxic ibex

Unreal Developers at RingZero Game Studio Ltd.

:globe_with_meridians: Remote Friendly

Location

Sathorn, Bangkok, Thailand

Contract Length

6 months

Responsibilities

We are looking for a skilled Unreal Engine Programmer who is fluent in C++ and interacts amazingly with it. The ideal candidate should have a passion for coding and be dedicated to creating AAA quality games. As you will be joining an international team, English fluency is a must, along with team-collaboration skills and the ability to communicate and deliver your messages successfully, both online and offline.

Qualifications

Minimum Requirements
• C++ programming experience
• At least 3 years of Unreal Engine 4 experience
• Great communication skills
• Passion for video games and coding Preferred Requirements
• Blueprint scripting experience
• SVN experience
• Sample of Unreal Engine project(s) you have worked on

Required Software
• Unreal Engine 4
• SVN software
• Visual Studio Community Edition with Unreal Engine packages (optional)

How To Apply

Join our journey in creating simulation games which enliven players’ notion of reality with cutting-edge technology. Please send your resume and portfolio to careers@rznet.com

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Posted by @latent wedge

Unreal Engine C++ Tools/UI Programmer [Remote] at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

In this role, you will be:

  • Designing and implementing C++ tools, plugins, modules and applications for UE4 Virtual Production. This includes integrating UE4 with both hardware and software.
  • Designing and implementing C++ user interfaces for the Unreal Engine editor
  • Bug fixing and maintaining plugin/application code base
  • Analyzing and fixing common problems in plugins and modules such as memory usage, and performance
Qualifications
  • 3+ years of UE4 experience
  • 4+ years of C/C++ experience
  • Experience solving complex programming challenges
  • Experience working with large codebases
  • Background in math, embedded systems, physics is a big plus
  • Experience with OS system tasks, such as graphics, rendering, tools, networking, etc.
  • Experience with DirectX 11/12 is a plus.
  • Ability to listen to feedback and collaborate with others
  • Must work well in a team environment
  • Passion for new technology and C++ development
  • Fluent in English
How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

#

Posted by @latent wedge

Unreal Engine Technical Support Engineer at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 YEAR

Responsibilities

Manage incoming technical requests and coordinate it between development teams
Answering incoming requests
Supporting Partner iterations via dedicated communication channels
Helping improve efficiency of development for our customers by navigating and solving problems
Investigating technical solutions for solving requests, CPP and Blueprints
Supporting UE plugins usage editor
Helping with updating UE plugin documentation

Qualifications

Great knowledge of Unreal Engine 4
Programming skills, C++/Python and Blueprint knowledge.
Expertise in film & television or live-broadcast processes really big plus
Excellent communication skills with experience in external partner engagement
Understanding of multiple aspects of Unreal Editor including creation of sophisticated Editor Blueprints, Sequencer workflows, LiveLink, and nDisplay
Desire to both teach others and learn new techniques, becoming industry expert on new features and practices as they arise
Technical customer service experience
Ability to communicate complex technical issues via e-mail or other support platforms
Excellent English writing and speaking

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

#

Posted by @latent wedge

iOS APP Developer at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

● Implement low-level APIs on UE CPP code base side. i.e memory allocation, file system, input system, algorithms
● IOS app core development
● IOS app UI and tools development
● Help us to embrace, support, extend and enhance our engine plugins for better interaction with mobile devices.
● Support movie production studios.

Qualifications

● Strong programming background and C++ knowledge
● IOS app and tooling development
● Experience with OS level systems on macOS, iOS/iPadOS/tvOS
● Well-versed in software engineering principles, especially API design
● Familiarity with an existing game engine with an understanding of engine and editor concepts
● Familiarity with dev tools and profiling on modern systems, including Instruments, Xcode GPU frame capture and profiling
● Experience with the nFlutter framework is a huge plus
● Experience developing in a large codebase at a fast pace, making trade-offs between usability, performance, and power
● Prior shipped projects with UE4 is a plus

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @calm forum

Unreal Generalist / Environmental Artist for Cinematic Creation. at Blind Harpy Studios
Location

Anywhere

Contract Length

3-4 weeks, until completion.

Responsibilities

Blind Harpy Studios is looking for an Unreal Engine generalist / environmental artist to create, script, and render simple cinematics featuring voice dialogue (3-4 mins).

The scene will be a small suite of rooms in an underground grungy sci-fi facility. The scene features the conversation between a scientist and their willing test subject exploring their new psychic abilities, comedic misuses of their psychic abilities occurs (e.g. accidental floating).

We are willing to purchase and use premade assets with slight modifications (e.g. a pre-existing scientist model with our fictional sci-fi companies logo placed on it, pre-existing build kits for lab environments etc).

We plan to render these cinematics using the Camera360 plugin for Unreal Engine and host them on a web player that accommodates 180 videos. This is to replicate the first-person view ‘head turn’ control popular in cutscenes. Experience with Camera360 is not necessary, but would be a plus.

Qualifications

Required:
-Unreal Engine 4 generalist knowledge
-Environment Creation Experience
-Cinematic Creation Experience
-Ability to program/rig believable dialogue exchanges
-Some example of previous cinematic work

Ideal:
-Familiarity with Camera360 for the purpose or recording 360 / 180 renders

How To Apply

DM here at Dr.Franz#1595

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Posted by @clever knoll

UE VFX Artist at Thirdverse

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

Edit and create stylized, optimized VFX for a VR game. You'd be working with a remote team, including another VFX artist, a tech artist, and an art director.

Qualifications

UE4 VFX (Cascade and/or Niagara) experience; Portfolio with UE4 game-ready VFX examples; Perforce or other version control experience a plus; Optimization understanding/experience a plus; need a reliable internet connection

How To Apply

Email new.art4793@fastmail.com with your portfolio, contact information, and (optional) resume

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Posted by @barren bronze

Unreal Engine Mesh Rigger at Orikami

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Looking for a one time job to rig a mesh/model from Sketchfab.com into Unreal Engine epic skeleton.

If the person is the right fit, there may be additional work.

Qualifications

Experience with rigging meshes/models into Unreal Engine epic skeleton.

How To Apply

Message me here!

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Posted by @quasi badge

C++ developer at ToyPark

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

We are looking for a 3rd partner to become the cofounder of ToyPark. It’s a social VR platform that lets people create AAA-quality VR games and experiences in no time and play them together. Like Boneworks + Garry's Mod.

If you believe that sterile environments of Horizon Worlds or VRchat’s focus only on chatting hold the VR industry back,
if you believe there’s almost zero decent games in VR and the majority of them are either primitive or rhythm games,
if you believe there’s something wrong with the VR industry…

…then join ToyPark and let’s change the world forever. We give founder’s stock and pay per hour(we are self-funded, so not much).

We already have

  1. Cutting-edge physics-based interactions in multiplayer (even on Quest!)
  2. LEGO-like SDK with ready-to-use components creators can easily make their games of
  3. Focus on games, not just avatars and chatting

Check ToyPark out: https://www.youtube.com/watch?v=YE1meZ8to9M

Qualifications

Key qualifications are

  • Cpp and Blueprints
  • Networking (at least at the beginner level)

It would be a huge plus if you

  • Worked with physics components
  • Worked with the UGC plugin
  • Have editor/engine customization experience
  • Own a VR headset
How To Apply

Ping me here spammaleros#3771 or at toypark.vr@gmail.com

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Posted by @red junco

3D Modeler For Beyblade-like Models at Tbjbu2

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Like a week

Responsibilities

Model beyblades-like models, optionally based on a concept art.
Beyblade example if you don't know what they are: https://prnt.sc/yVoPTQESdVxD

Qualifications
How To Apply

DM me Tbjbu2#0001 with your previous work.

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Posted by @dry plume

Rigger/Animator Expert at Destoria

:globe_with_meridians: Remote Friendly

Location

Los Angeles

Contract Length

3 - 5 months

Responsibilities

Rigging exactly with the pipeline to work inside Unreal Engine
Set rigging based on Mannequin to re-target some already created animations, even better if use the Mannequin rigging for humanoid characters.
Skill to create custom rig with the right IK system to custom characters.
Knowledge to create animations from scratch if necessary to use them inside the game with the correctly naming conventions and Root base to be applied on the gameplay programming.
Knowledge to create the rigging system for weapons gameplay implementation with right sockets to apply the vfx and attachments.

Create facial animations just for the basic gameplays as: Pain, happy. Attack, not necessary a deeper structure to facial rigging and lip sync on the dialogues.

Create custom animations for gameplay special attacks, including Swords, shields, plasma weapons and high caliber fireweapons.
Deep Knowledge about how to export and work together with the team have a great value.

Qualifications

+3 year working game industry

  • Deep knowledge inside Unreal at animation and rigging
  • Team working we have one big team here
  • That have some portfolio to show please.
How To Apply

PM or sending a e-mail to destorianft@gmail.com

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Posted by @red junco

Special Effect (FX) (Cascade Particle System/Niagra) at Tbjbu2

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A few days

Responsibilities

I need you to make a cool trail particle for a very fast moving object. I will give you references on how I want it.

Qualifications
How To Apply

DM me Tbjbu2#0001 with your previous work

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Posted by @deep scarab

Programmer at Brendan Miller-Young

:globe_with_meridians: Remote Friendly

Location

remote

Contract Length

Milestone based

Responsibilities

You will be tasked with creating a "Sims Style" house building system in BP or C++ or both

Qualifications

Portfolio

How To Apply

DM me here

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Posted by @tawny wave

UI game map designer at Danu Games

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

4 weeks

Responsibilities

Create World map for RPG fantasy game , 2d and 3d interactive version for Unreal 4 and for web .

Qualifications

4 years experience in graphic design , experience in map in game implementation UE4 - would be a huge plus multiple maps created , good solid resume ( will pay well if you have solid resume ) . Understanding of Plastic would be a plus . Fluent English .

How To Apply

DM me

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Posted by @onyx vapor

Unreal Engine Gameplay Programmer (Blueprints and C++) at ddrobotec by Dynamic Devices AG

:globe_with_meridians: Remote Friendly

Location

Switzerland, but work is remote

Contract Length

1 month

Responsibilities

ddrobotec (R) is an up-and-coming company with locations in Zurich and Tokyo that is revolutionizing the sports and health market with uniquely developed robotic training systems.
We are looking for a gameplay programmer to help us develop an arcade-inspired 2.5D space shooter. The initial build will be for PC only. Our staff will implement the input to our robot training systems.

  • develop the main gameplay and game flow with waves of enemies to defeat
  • develop the behaviour of the enemy AI and their movement patterns
  • implement multiple power-ups (shooting in different ways)
  • development of a points and health system
  • implement and design local leaderboards widgets, daily and weekly achievements (that reset) and a save system
  • write and document your implementations adequately
  • Feel free to collaborate with us and provide feedback on game design and suggestions for improvement.
    A game design document is available. 3D art assets and most UI widgets are ready and can be used.
Qualifications
  • at least two to three years of experience working with the engine
  • familiar and confident with Unreal’s game framework.
  • experience with profiling game performance
  • experience with Git source control.
  • Due to the arcade roots of the game, it can be built with Blueprints. For possible future engagements with us, we appreciate a strong foundation of C++ and competence in object oriented programming
How To Apply

Please email me at andreas@ddrobotec.com preferably with your resume and a portfolio.

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Posted by @frail anchor

Unreal Engine Programmer at ASBO Interactive

:globe_with_meridians: Remote Friendly

Location

United Kingdom

Contract Length

Duration of the project

Responsibilities

ASBO Interactive is looking for an experienced programmer (C++ & Blueprints) that excels in vehicle physics to work on a Downhill Mountain Biking game aimed at next gen consoles using Unreal Engine. The role offers exceptional creative freedom, and opportunity for individual input.

• Work alongside game designer and expand on our existing blueprint based prototype.
• Develop a flexible bike customisation system allowing for different genre of bikes, suspension designs and wheel sizes
• Develop system for rider animations to link with bike physics
• Implement a robust scoring system for tricks, combos, manuals gaps which rewards creative gameplay
• Develop custom in house tools
• Assist in general ad hoc programming tasks

Qualifications

• Must have awesome physics programming skills in Blueprints and C++
• Genuine enthusiasm and real world knowledge of MTB / BMX / Skateboarding / Motorbikes / other action sports massively advantageous
• Must be UK based or in a very similar time zone
• Must have excellent written and spoken English
• Must be willing to have regular casual discussions via skype / discord and a good sense of humour
• Experience using Git source control
• General Unreal Engine game development skills advantageous

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Posted by @rustic fjord

Game Design Scripter at Apex Systems

:globe_with_meridians: Remote Friendly

Location

Seattle, WA

Contract Length

6 months

Responsibilities

Responsibilities:
Design and implement gameplay and game structure through the use of UE4’s blueprints
Prototype new moment to moment gameplay features and meta features
Collaborate with artists and programmers to ensure quality and depth in your designs
Create clear and concise written documentation, visual design materials, and presentations that describe mechanics, systems, features, requirements and measurements.
Work closely with UX/UI team to ensure player experience expectations
Work closely with production to ensure scope and capacity is maintained
Address bugs and gameplay issues to assure a stable and polished product

Qualifications

Qualifications:
5+ years in a game design role
1+ shipped/live titles in a game designer role on a UE4 project
3+ years of UE4 blueprint scripting experience
Bachelor’s degree or equivalent experience
Super bonus points if you:

Have deep UE4 prototyping experience
Experience with multiplayer UE4 scripting
Experience creating features for free-to-play games
Strong technical writing skills
Deep understanding of moment to moment gameplay
Have worked in multiple genres and on multiple platforms

How To Apply

Email your resume and/or portfolio with contact info to Craig at: cliljegren@apexsystems.com

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Posted by @floral crane

Gameplay Programmer at Spekktrum Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Length of project development.

Responsibilities

We are looking for additional programmers to help out with our project. We are looking for someone who can create new systems & mechanics for our game, as well as polish the existing systems to work better.

Qualifications

We are looking for someone who is experience in programmer first-person shooter games and knows how to make complex but easy to use systems. We are open to working with beginners but you must have good examples of your quality of programming ready to present, and we may reject your application if the examples aren't up to quality.

However, I will be clear with you right away: Our budget is small. Like really small - we currently have slightly less than 500$ total to spend on the project. So if you are accepted into the team, then you can expect one of three things:

Either work will come at a very slow pace, you will be paid less than you are used to, or we may have to come up with some kind of deal that works for everyone (for example, I am a sound designer & music composer and can offer my services for your project in exchange for your services in ours.) That said, we are flexible and may be able to offer more depending on the circumstances.

How To Apply

You can DM me directly with your portfolio & examples of your work. You can also feel free to join our Discord server if you have any other questions:

https://discord.gg/GgWDDkHHnP

Feel free to also check out our steam page & wiki:

https://store.steampowered.com/app/1780180/Petremay/

https://petremay.fandom.com/wiki/Petremay_Wiki

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Posted by @rustic burrow

Blueprint Developer at Disclosed

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Unknown

Responsibilities

Developer Must have 3+ Years Experience in Unreal Engine
Must be able to work with Dedicated server platforms AWS etc
Must be able to work with AI

Desirable skills
Can set up gamemodes, work with timers
Knows way around animation blueprints

Qualifications

3+ Years UE4 Experience

How To Apply

Please DM with resume/work experience

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Posted by @tight ember

Programming Consultant at WorldGame Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Two months

Responsibilities

We are looking for a Programming Consultant with experience in 2D games dealing with narrative and strategy.

  1. You will join us on calls to advise our junior programmers on coding principles,Importing 2D art, gameplay mechanics etc
  2. Perform a code review if needed
Qualifications

Extensive knowledge with Unreal 4 and general project management is required. You must have at least one released game and a portfolio.Experience with narrative or strategy games is also essential.

How To Apply

Send me a DM

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Posted by @frail radish

Animators at Individual group, (not a company yet)

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

unspecified

Responsibilities

We are looking for experienced Animators that can work with all types of code associated with unreal,
we will ask you to create animations from the Ground up,
this is for a Top Secret project,

Qualifications

Animator must have experience, with Unreal and Blender please DM me your Portfolio or links to you're work.

How To Apply

DM (direct message myself 'Lemon')

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Posted by @sinful parcel

Animator, specifically FPS gunplay at Cathedral Studios

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

1-2weeks with potential to roll

Responsibilities

We are looking for high quality FPS animations for our player characters, rigged to epic. These need to be arm and weapon only for now. We currently have about 5 different items that need animations associated with them. Our game uses NFTs, just to flag for any folks who aren't keen on this funding model. We are looking to hire as soon as possible. Thanks!

Qualifications

Please show us a portfolio showing previous FPS gunplay animation

How To Apply

To apply, please contact dev@thebornless.com and show us an example of your FPS work, and if you can also let us know your rates and availability

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Posted by @tribal creek

Cinematic artist at Online Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week, maybe longer

Responsibilities

Looking for a artist with any sure for cinematics. The job will be having a character jump from world to world (world's are provided) through a portal showcasing the vast array of worlds and characters we have.
Needs great knowledge of composition and some.of VFX is a plus.

Qualifications

Unreal Engine Sequencer and camera
Working with effects in unreal engine
Able to problem solve and work with a team
Has great time management
Video editing is a plus

How To Apply

DM in discord,

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Posted by @ionic sonnet

Unreal cinematic at Undisclosed
Location

Anywhere

Contract Length

per project

Responsibilities

Looking for a fast and experienced cinematic creator in unreal 4.26/27, comfortable working with preexcisting vfx and blueprints in the project.

Qualifications

a good knowledge of the cinematic capabilities unreal has, having done several cinematics already. Your creative input will be appreciated for this/upcomming projects we would like you to work on.

How To Apply

dm me

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Posted by @floral crane

Stylized Environment Artists at Spekktrum Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Length of project.

Responsibilities

We are looking for 3D Environment artists to create sets of modular props for the levels in our game prototype. We are looking for something in a style similar to Overwatch/Team Fortress 2/Valorant. There is roughly at least 30 more props that need to be created for the first level in the prototype, but it is likely more will have to be made. The props will not have to be all made at once either. We are willing to pay per prop/modular set basis.

Qualifications

We are looking for someone with experience in creating PBR textured stylized environment props. You must have stylized environment props in your portfolio, we can't risk working with someone who mostly does realistic props right now.

However, I will be clear with you right away: Our budget is small. Like really small - we currently have slightly less than 500$ total to spend on the project, though the budget is slowly increasing. So if you are accepted into the team, then you can expect one of three things:

Either work will come at a very slow pace, you will be paid less than you are used to, or we may have to come up with some kind of deal that works for everyone. That said, we are flexible and may be able to offer more depending on the circumstances, and we are already looking into submitting our game to publishers & crowdfunding. If we can get the first level in the prototype polished and ready we may be able to pitch to publishers & crowdfunding within the next 6 months or sooner.

How To Apply

You can join our Discord to ask more questions about the project:
https://discord.gg/GgWDDkHHnP

Otherwise you may DM me directly.

You can also feel free to check out our store page & wiki:
https://store.steampowered.com/app/1780180/Petremay/

https://petremay.fandom.com/wiki/Petremay_Wiki

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Posted by @tough torrent

UE5 Generalist at Dreamspace

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

2 Months

Responsibilities

At Dreamspace, we are going to revolutionize an industry and are looking for an Unreal Engine generalist to assist us in developing our creation tool, built on UE5. As an early-stage developer, we are looking for someone who can complete busywork development tasks such as converting UI designs into usable UE5 UI, building a menu system, etc.

Responsibilities

  1. Develop foundational codebase and drive best-practices for code quality in the engine.
  2. Develop road-mapped features for a working prototype version of our product.

Requirements

  1. 2+ years of experience working in Unreal Engine developing interactive games or experiences
  2. Strong experience working with UE UI and Menus
  3. Extremely familiar with blueprinting in Unreal Engine
  4. Ability to use Perforce
  5. Strong knowledge of general UE5 development
Qualifications

Must have knowledge in creating UE5 UI as well as building menus. Also must have strong knowledge in blueprints, as well as other general features such as locomotion and creating in game inventory systems,

How To Apply

DM me @tough torrent

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Posted by @toxic ibex

Unreal Devlopers at RingZero Game Studio Ltd.

:globe_with_meridians: Remote Friendly

Location

Sathorn, Bangkok, Thailand

Contract Length

6 months - 1 year

Responsibilities

We are looking for a skilled Unreal Engine Programmer who is fluent in C++ and interacts amazingly with it. The ideal candidate should have a passion for coding and be dedicated to creating AAA quality games. As you will be joining an international team, English fluency is a must, along with team-collaboration skills and the ability to communicate and deliver your messages successfully, both online and offline.

Qualifications

Minimum Requirements
• C++ programming experience
• At least 3 years of Unreal Engine 4 experience
• Great communication skills
• Passion for video games and coding Preferred Requirements
• Blueprint scripting experience
• SVN experience
• Sample of Unreal Engine project(s) you have worked on

Required Software
• Unreal Engine 4
• SVN software
• Visual Studio Community Edition with Unreal Engine packages (optional)

How To Apply

Join our journey in creating simulation games which enliven players’ notion of reality with cutting-edge technology. Please send your resume and portfolio to careers@rznet.com

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Posted by @faint elm

Hiring AAA Team - Developers, Tech Artists, Animators, + Artists at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months - 1 year

Responsibilities

We're looking for talented people for the following roles:

  • Developers with C++ experience
  • Technical Artists with niagara, shaders, chaos, or fluids experience
  • Character Animators
  • Character Artists
  • Prop Artists
  • Environment Artists
Qualifications
  • 3+ years experience in your field
  • Ability to do a daily standup call between 8am - 1pm EST
How To Apply

DM me or email jobs@bemba.tv

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Posted by @tough torrent

UE5 Generalist at Dreamspace

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Months

Responsibilities

At Dreamspace, we are going to revolutionize an industry and are looking for an Unreal Engine generalist to assist us in developing our creation tool, built on UE5. As an early-stage developer, we are looking for someone who can complete busywork development tasks such as converting UI designs into usable UE5 UI, building a menu system, etc.

Responsibilities

  1. Develop foundational codebase and drive best-practices for code quality in the engine.
  2. Develop road-mapped features for a working prototype version of our product.
Qualifications

Requirements

  1. 2+ years of experience working in Unreal Engine developing interactive games or experiences
  2. Strong experience working with UE UI and Menus
  3. Extremely familiar with blueprinting in Unreal Engine
  4. Ability to use Perforce
  5. Strong knowledge of general UE5 development Must have knowledge in creating UE5 UI as well as building menus. Also must have strong knowledge in blueprints, as well as other general features such as locomotion and creating in game inventory systems,
How To Apply

DM me @tough torrent

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Posted by @sinful parcel

Level Designer at Cathedral Studios
Location

UK

Contract Length

1-2 weeks, possibility to roll

Responsibilities

Creating a single level for us, using assets A.I spawners, mission objectives, and other level blueprints which will be provided to you. Working closely with myself and teh other core developer Jackson on an FPS game featuring 4 teams of 2

Qualifications

Please show examples of previous work

How To Apply

Either send me a DM or email dev@thebornless.com

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Posted by @mild summit

We have several positions to fill, generalists, technical artists and environment artists. at Rapid Images

:globe_with_meridians: Remote Friendly

Location

Gothenburg, SE. Preference is for those based in Sweden, but we are open to applicants from the EU if they can travel here when needed for some Swedish Fika and a chat.

Contract Length

6-12 months

Responsibilities

Hello, I am Creative Lead at Rapid Images, we are a studio of around 100 people in Gothenburg, Sweden. We cater for many high end clients including Volvo, Ikea, H&M, Polestar, Subaru and more. There is a great demand these days on Real-Time and we are looking to expand the CGI/VFX team to help work with us and our clients in this area. We are looking for people experienced in Unreal Engine. This will be the primary tool but a knowledge of either Max, Blender or Maya will also be needed. Automotive knowledge is a plus, as are materials and lighting. Animation, rigging and VR/XR are seen as plus points too.

Qualifications

UE5/Nanite/Lumen, Max or Maya (with Blender as an added extra). Experience with material authoring, automotive and fashion experience a plus. Good English skills with the ability to work self sufficient when needed.

How To Apply

We have multiple open positions.

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Posted by @hexed vigil

Software Engineer - Unreal Engine at Emirates Team New Zealand
Location

New Zealand

Contract Length

6-9 months

Responsibilities

Unreal Engine Developer for Sailing Simulator

Join the world’s leading sailing team Emirates Team New Zealand to assist with the 37th Americas Cup defence! We are looking for an Unreal Engine software developer to assist in the development of a cutting-edge sailing simulator.

Role:
Software Developer (fixed term 6-9 month contract with potential extension)

You will be developing a simulation project using Unreal Engine that links in with years of simulation physics work developed by Emirates Team New Zealand. You will be working as part of a small software team, and need to be able to self-manage your workload and take on significant responsibilities of the project. As part of the Emirates Team New Zealand’s design team, you will join an extremely talented group of engineers, boat builders and technicians that cover many disciplines.

Qualifications

Computer science degree or relevant experience
2+ years of game development experience, ideally with Unreal Engine
Understanding of Unreal Engine SDK, C++, Blueprints, multiplayer replication, UI, AI, animation, particles, and optimisation.
Proficiency in C++
Proficiency in 3D maths
Bonus if you have shipped titles from Unreal Engine
Bonus if you have some skill in creating assets in programs like Blender / Maya
Bonus if you have a good eye for graphics and user interface design

How To Apply

To apply, please send through your CV and cover letter via Seek link attached below. Please provide links to any games / projects / repositories that you have worked on.
https://www.seek.co.nz/job/56082551?type=promoted#sol=80b45959593e9952d7ee396981a64acf296493c3

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Posted by @latent wedge

iOS APP Developer at GeoTech

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

● Implement low-level APIs on UE CPP code base side. i.e memory allocation, file system, input system, algorithms
● IOS app core development
● IOS app UI and tools development
● Help us to embrace, support, extend and enhance our engine plugins for better interaction with mobile devices.
● Support movie production studios.

Qualifications

● Strong programming background and C++ knowledge
● IOS app and tooling development
● Experience with OS level systems on macOS, iOS/iPadOS/tvOS
● Well-versed in software engineering principles, especially API design
● Familiarity with an existing game engine with an understanding of engine and editor concepts
● Familiarity with dev tools and profiling on modern systems, including Instruments, Xcode GPU frame capture and profiling
● Experience with the nFlutter framework is a huge plus
● Experience developing in a large codebase at a fast pace, making trade-offs between usability, performance, and power
● Prior shipped projects with UE4 is a plus

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @latent wedge

Unreal Engine Technical Support Engineer at GeoTech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Manage incoming technical requests and coordinate it between development teams
Answering incoming requests
Supporting Partner iterations via dedicated communication channels
Helping improve efficiency of development for our customers by navigating and solving problems
Investigating technical solutions for solving requests, CPP and Blueprints
Supporting UE plugins usage editor
Helping with updating UE plugin documentation

Qualifications

Great knowledge of Unreal Engine 4
Programming skills, C++/Python and Blueprint knowledge.
Expertise in film & television or live-broadcast processes really big plus
Excellent communication skills with experience in external partner engagement
Understanding of multiple aspects of Unreal Editor including creation of sophisticated Editor Blueprints, Sequencer workflows, LiveLink, and nDisplay
Desire to both teach others and learn new techniques, becoming industry expert on new features and practices as they arise
Technical customer service experience
Ability to communicate complex technical issues via e-mail or other support platforms
Excellent English writing and speaking

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @latent wedge

Unreal Engine C++ Tools/UI Programmer [Remote] at GeoTech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

In this role, you will be:

  • Designing and implementing C++ tools, plugins, modules and applications for UE4 Virtual Production. This includes integrating UE4 with both hardware and software.
  • Designing and implementing C++ user interfaces for the Unreal Engine editor
  • Bug fixing and maintaining plugin/application code base
  • Analyzing and fixing common problems in plugins and modules such as memory usage, and performance
Qualifications
  • 3+ years of UE4 experience
  • 4+ years of C/C++ experience
  • Experience solving complex programming challenges
  • Experience working with large codebases
  • Background in math, embedded systems, physics is a big plus
  • Experience with OS system tasks, such as graphics, rendering, tools, networking, etc.
  • Experience with DirectX 11/12 is a plus.
  • Ability to listen to feedback and collaborate with others
  • Must work well in a team environment
  • Passion for new technology and C++ development
  • Fluent in English
How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @merry mesa

Networking and Gameplay Engineer at Votum Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

I need someone to help me build a demo for a Multiplayer Turn Based RTS, The responsibilities are up to your availability, I am a software engineer so having someone to consult would be enough, but having someone to help me actually build and launch the demo would be very helpful as well. I am looking for someone, ideally, with production experience who has a deep understanding of getting an unreal game running on dedicated servers. After the contract, and completion of the demo, we can talk about more contracting work or potentially coming on full time.

Qualifications

UE4 / UE5 experience
Networking / Replication / Dedicated Server experience
Understanding of turn based and RTS gameplay and functionality
experience with simple UI
ability to use quixel and other free assets to build a simple game
ability to mentor junior developers and "level up" team members
experience with table top games is a plus
experience with REST servers built in NodeJS or Golang a plus
experience with AWS or other cloud providers is a plus

How To Apply

2

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Posted by @tawny wave

Environment Artist at DanuGames

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1-3 months

Responsibilities

Design beautiful game world map for fantasy Rpg . We have the levels we need world map that will work for UI system to travel between locations . We also need sketch of the world map for Press release .

Qualifications

At least 3 years of Unreal 4 design experience .Have a decent portfolio of design work , we are looking for someone really experienced that can deliver great visuals .Preferably in western hemisphere 🙂

How To Apply

dm me

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Posted by @clear perch

Backend and server engineer at fintelics

:globe_with_meridians: Remote Friendly

Location

Toronto, Canada

Contract Length

3 months

Responsibilities

The game is a battle royale game.
Be able to write backend service using c++.
Be able to package the game server
Be able to integrate the game server with aws gamelift

Qualifications

c++
aws gamelift
node.js
mongodb

How To Apply
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Posted by @weak wave

Animator at Lion game Lion

:globe_with_meridians: Remote Friendly

Location

Croatia/Anywhere / Remote

Contract Length

1-2 Weeks

Responsibilities

We have some FPS weapons (with hands) that need animating. There is a complete list of animations, animation lengths and a completed weapon for reference. The rig is in Maya, and Maya2017 is required Payment is 50% on contract start, and 50% on delivery. For now, we are looking for one weapon. But there is a possibility for more if everyone is happy. Style of animations is realistic with a touch of "over the top"

Qualifications

Maya 2017 has to be used

How To Apply

DM me: skilija | ipetrusic#9980

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Posted by @slate apex

3D Character Animator at Griever Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months to 1 year

Responsibilities

Your responsibilities will be to take a character model and rig it. Then create the animations from references, descriptions, and currently existing work. If you're unable to rig, just let us know, we can have some one rig the characters before hand.
Pay: $20-25 an hour

Qualifications
  • Experience making animations in Blender or Maya.
  • A demo reel.
  • An understanding of ue4, root motion, and the locomotion engine.
  • Willingness to work iteratively to help us perfect combat.
How To Apply

DM zstrife#1278
Or (preferably) email: contactus@griever.net

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Posted by @dim dust

Programmer at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Few days

Responsibilities

UED2.0 -> unrealscript wizard required. Make a standalone actor out of existing mutator (code provided) and applying its effects when player is inside the collision

Qualifications

UnrealEd2.0, UnrealScript

How To Apply

DM me

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Posted by @old vector

Developer at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 hour

Responsibilities

Use Chaos to make this static mesh perform the following behaviour

  • top panel should be indestructible and floating in the air, while the others are destructible on sufficient force applied by collision with player.
  • character should be able to collide correctly with the mesh
    https://i.imgur.com/hm2pJ2c.png
Qualifications

Developer

How To Apply

1

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Posted by @vapid grove

Character Animator at crumb.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

We have full animatic prepared for animator to jump in and create character animation. If animator has rigging skills that would be a plus. The goal of animation is to show a skater wearing a shirt and doing tricks, BUT we'll not show the skater, only his cartoony head and realistic T-Shirt. We'll use animation as underlaying collision surface for cloth simulation.

Qualifications

Good experience in character animation, Character rigging is a plus, not a must

How To Apply

via email: contact Stanko at stanko@crumb.tv

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Posted by @steep breach

One on one Mentor for UE4 at Game Ready

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length
  • Part-Time freelance (invoices)
  • Flexible hours
Responsibilities

We are a Remote game-development training center and studio based in Israel (operating worldwide).

We seek for talented Unreal Engine Developers (BP or C++ or both) to mentor the students (one on one) remotely in one of the next spoken languages: 
English / Hebrew / Russian

###Conditions:

  • Remote, work from home
  • Part-Time freelance (invoices)
  • Flexible hours

You will teach only the things that you really understand well. We don't expect you to know EVERYTHING about Unreal Engine and gamedev, so if you are uncertain if you have enough knowledge - please apply and we will check that together.

Qualifications
  • Good familiarity with Unreal Engine
  • English or Hebrew or Russian (You must know at least one of these on good spoken level. )
  • Good understanding of how game development process works overall
  • Good internet connection (that will support screen sharing in real time)
  • Prior teaching experience is NOT required.
How To Apply

Our site (in hebrew only at the moment) : https://GameReady.co.il

Apply here:
https://gameready.co.il/re?q=pQRGLNmx

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Posted by @wide girder

C++ & Blueprint Tutor at Self

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Adjustable

Responsibilities

Hello all! I am seeking someone with experience in Unreal Engine and C++ to teach me. I have a fairly solid understanding of moderately advanced blueprint systems in Unreal Engine, and am seeking someone who can teach me the fundamentals of C++, as well as it's implementation in-engine. Please send over a message and we can discuss rates!

Qualifications
  • Experience in Unreal Engine
  • Experience with C++
  • Experience in Blueprints
  • Experience tutoring
How To Apply

Direct Message

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Posted by @dense grove

cinematic videos and environments at /
Location

Anywhere

Contract Length

1 month

Responsibilities

I'm looking for a 3d artist who knows how to create (compositing, lighting, animations) cinematic videos and settings in Unreal engine 4.
Applicant must have similar previous work on the portfolio.
I am looking for a person with availability to start a long-term collaboration

Qualifications

compositing, lighting, animation, unreal engine 4, texturing, creativity

How To Apply

dm me

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Posted by @sturdy saddle

UI/UX DESIGNER (CONTRACT-TO-HIRE, 100% REMOTE) at Aspiring Unicorn Games

:globe_with_meridians: Remote Friendly

Location

US based but, 100% remote

Contract Length

Multiple months

Responsibilities

Develop high-quality UI visual style and UI elements

Work with Chief Design Officer in meeting clients’ design specifications

Prepare and execute UI assets development by working with internal and/or external teams

Partner closely with engineering and design to find elegant solutions to design challenges

Research and collect visual references to define and improve visual style

Qualifications

WHAT YOU’LL NEED:
Demonstrated ability in game design, graphic design, and motion graphics

Demonstrated artistic success provided in portfolio

Proven proficiency in current UI production software including Photoshop, Illustrator, or equivalent software

Strong communication and collaboration skills, detail oriented and receptive to feedback

Candidates located in the GMT -5 to GMT -8 time zone range

WHAT ELSE WE’RE LOOKING FOR:
Prior Game Development Experience

Knowledge of 3D software like Blender, Maya, 3DS Max, etc.

Knowledge of UI implementation in standard game development tools like Unity and Unreal

How To Apply

Full details, including salary ranges (that we're absolutely willing to go outside of for the right candidate), can be found here: https://www.aspiringunicorngames.com/uiuxdesigner

Please apply by sending your resume and any supporting documents to “contact (at) aspiringunicorngames.com

NO AGENCIES, PLEASE.

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Posted by @sturdy saddle

UI PROGRAMMER (LONG-TERM CONTRACT, 100% REMOTE) at Aspiring Unicorn Games

:globe_with_meridians: Remote Friendly

Location

US based but, 100% remote

Contract Length

Multiple Months

Responsibilities

Write & maintain production-quality C++ and Blueprint inside the Unreal Engine

Adhere to memory & performance guidelines

Collaborate directly with the rest of the team, working primarily with designers and other programmers, in a professional manner, to see features through from prototype to shipping.

Qualifications

WHAT YOU’LL NEED:
A demonstrable proficiency with C++, Unreal Engine 4/5, and UI middlewares (eg UMG, Scaleform, Coherent, etc.)

Efficient communication skills

Professional & polite demeanor

Candidates located in the GMT -5 to GMT -8 time zone range

WHAT ELSE WE’RE LOOKING FOR:
Prior shipped titles using the Unreal Engine

Professional game programmer experience (any engine) and/or Bachelor’s/Master’s in a computing-related field

How To Apply

Full details, including salary ranges (that we're absolutely willing to go outside of for the right candidate), can be found here: https://www.aspiringunicorngames.com/ui-programmer

Please apply by sending your resume and any supporting documents to “contact (at) aspiringunicorngames.com

NO AGENCIES, PLEASE.

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Posted by @silver rover

Game artists (High quality promotional posters/banners) at Event Horizon

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We're looking for high quality game artists or illustrators.

This role will be to create posters/banners for our website and also for marketing material.

We're also looking for hero cards to be designed, this will include the model itself, statistics such as level, attack, speed, health, icon etc.

Our game is a futuristic version of Clash Royale which is hard surfaced in a scifi setting.

Our assets are all modelled and rigged. You'll need to be able to pose them or create very detailed illustrations of them. The files are in both FBX and OBJ, we can convert to blender or maya depending on your preference.

If you have any other skills like 3D modelling or animations/programming we'd be interested in hearing about that as well.

For know this is a contracted position, but there's a possibility for long term/permanent work depending on your skills and designs.

My Dm's are open, send through your portfolio (will only be responding to very high quality artist).

Qualifications

Previous designs of high quality game art.

Must be either a highly skilled illustrator or can work in engine with our files (FBX or OBJ).

How To Apply

DM me, my messages are open.

Or email space@dogeuniverse.org

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Posted by @toxic ibex

Unreal Devlopers at RingZero Game Studio Ltd.

:globe_with_meridians: Remote Friendly

Location

Sathorn, Bangkok, Thailand

Contract Length

6 months - 1 year

Responsibilities

We are looking for a skilled Unreal Engine Programmer who is fluent in C++ and interacts amazingly with it. The ideal candidate should have a passion for coding and be dedicated to creating AAA quality games. As you will be joining an international team, English fluency is a must, along with team-collaboration skills and the ability to communicate and deliver your messages successfully, both online and offline.

Qualifications

Minimum Requirements
• C++ programming experience
• At least 3 years of Unreal Engine 4 experience
• Great communication skills
• Passion for video games and coding Preferred Requirements
• Blueprint scripting experience
• SVN experience
• Sample of Unreal Engine project(s) you have worked on

Required Software
• Unreal Engine 4
• SVN software
• Visual Studio Community Edition with Unreal Engine packages (optional)

How To Apply

Join our journey in creating simulation games which enliven players’ notion of reality with cutting-edge technology. Please send your resume and portfolio to careers@rznet.com

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Posted by @dense grove

vr designer and developer at /-
Location

Anywhere

Contract Length

1 month

Responsibilities

I'm looking for someone very skillfull in vr project (oculus quest 2) to work in many projects. The main activities to be follow are: set up, make materials for unreal engine, basic blueprint knowledge, lighting. Own a oculus quest 2 it is a plus but not mandatory.

Qualifications

vr designer, oculus quest 2, unreal engine material, lighting, blueprint

How To Apply

2

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Posted by @latent latch

Environment Concept Artist at Cultivate Studios

:globe_with_meridians: Remote Friendly

Location

California

Contract Length

10 Months

Responsibilities

Pay per environment
Starting project we do 10% upfront
50% halfway
The rest at end
Vision, build entire map
Virtual world
Release in chunks, every month make extension to previous chunk

Qualifications

1 year+ experience

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Posted by @nimble dock

Game developers for Ue5 at SECERNATE GAMES PVT.LTD

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1year

Responsibilities

Regards, From Secernate Games PVT.LTD We are looking for passionate and expert unreal engine developers of these particular expertise to develop our product YEARNER Which is a multiplayer open world game. we only require those who work with passion and are motivated to work effectively and please reach out to us through the MAIL ID provided at the bottom or please dm this account
1:Unreal Engine Programmers (Senior Level)
2: Senior Game Designer and Level Designers
3: Animators(Senior)
4: Texturing Artist
5: UI Artist
6: Graphic Designer
7: Cut Scene Artist
8: Map Artist
9: Vehicle, 3d character and assets Modeller
10: Props Artist
11: Senior Audio Engineer (Music Director and Sound Engineer)

Secernatestudios@gmail.com
NOTE:
1.Freelancers or contract based developers who can manage multiple tasks in the provided list are most welcomed and should also have the expertise to work with multiple engines like unreal engine with blender etc and people with expertise to build build a game engine from scratch

Qualifications

Prior experience with other Gaming platforms , Unreal engine 4 expertise,Managing skills,Multitasking

How To Apply

Through Dm in Discord or through our mail id secernatestudios@gmail.com

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Posted by @latent wedge

Unreal Engine C++ Tools/UI Programmer [Remote] at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

In this role, you will be:

  • Designing and implementing C++ tools, plugins, modules and applications for UE4 Virtual Production. This includes integrating UE4 with both hardware and software.
  • Designing and implementing C++ user interfaces for the Unreal Engine editor
  • Bug fixing and maintaining plugin/application code base
  • Analyzing and fixing common problems in plugins and modules such as memory usage, and performance
Qualifications
  • 3+ years of UE4 experience
  • 4+ years of C/C++ experience
  • Experience solving complex programming challenges
  • Experience working with large codebases
  • Background in math, embedded systems, physics is a big plus
  • Experience with OS system tasks, such as graphics, rendering, tools, networking, etc.
  • Experience with DirectX 11/12 is a plus.
  • Ability to listen to feedback and collaborate with others
  • Must work well in a team environment
  • Passion for new technology and C++ development
  • Fluent in English
How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @latent wedge

iOS APP Developer at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

● Implement low-level APIs on UE CPP code base side. i.e memory allocation, file system, input system, algorithms
● IOS app core development
● IOS app UI and tools development
● Help us to embrace, support, extend and enhance our engine plugins for better interaction with mobile devices.
● Support movie production studios.

Qualifications

● Strong programming background and C++ knowledge
● IOS app and tooling development
● Experience with OS level systems on macOS, iOS/iPadOS/tvOS
● Well-versed in software engineering principles, especially API design
● Familiarity with an existing game engine with an understanding of engine and editor concepts
● Familiarity with dev tools and profiling on modern systems, including Instruments, Xcode GPU frame capture and profiling
● Experience with the nFlutter framework is a huge plus
● Experience developing in a large codebase at a fast pace, making trade-offs between usability, performance, and power
● Prior shipped projects with UE4 is a plus

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @latent wedge

Business Development Manager at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

● Be responsible for budget preparation of potential project
● Making business proposals to potential clients
● Communicating with teams, clients and partners
● Supporting pre-sales, involvement into pre-sales meetings

Qualifications

● Unreal Engine background as a programmer, designer, tech art, producer, etc.
● Passion to new technologies and UE
● Portfolio, links and description of the participation in UE projects
● 2+ years of experience with Unreal Engine
● Strong knowledge of English (writing and speaking skills)
● Experience in the movie/broadcasting industry is big plus
● Project/Product management experience is a plus
● Proactive and outgoing personality
● Great sense of humour
● Great communication and interpersonal skills including negotiation skill

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @strange turtle

VR Blueprint Developer at Dreamkid Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3

Responsibilities

Develop and configure required blueprint mechanics for VR based first-person horror game. A few examples of the mechanics that will be required are listed below.

Mechanics Required:

  • First-Person VR Movement System
  • First-Person VR Control Functions (shoot pistol, aim, reload, turn on/off flashlight)
  • First-Person VR Hand Locomotion Animations
  • VR Inventory System (collect keys and store them in inventor that can be access by buttons on VR controllers)

These required mechanics are not limited to those listed. Please DM me for more detailed information.

Qualifications

1-Year experience with Unreal Engine 4 development
6-Months to 1-Year experience with VR development within Unreal Engine 4
The ability to comprehend instructions and work in a timely manner
Fluent understanding of the English language
Collaborative and communication skills

How To Apply

DM @strange turtle for additional details.

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Posted by @nimble flower

Sculptor Texture Uv mapper and Retopo at Lofty Robot Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

MUST HAVE ALL THE FOLLOWING SKILLS:

  • Sculpting
  • Texturing
  • Uv Mapping
  • Topo
Qualifications

MUST BE:

Fluent in English
Able to voice chat/screenshare
Accept crypto as payment (eth/usdt/usdc)
Able to work frequently

How To Apply

DM Soulless Sphynx#8612 to apply

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Posted by @latent wedge

Unreal Engine C++ Tools/UI Programmer [Remote] at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

In this role, you will be:

  • Designing and implementing C++ tools, plugins, modules and applications for UE4 Virtual Production. This includes integrating UE4 with both hardware and software.
  • Designing and implementing C++ user interfaces for the Unreal Engine editor
  • Bug fixing and maintaining plugin/application code base
  • Analyzing and fixing common problems in plugins and modules such as memory usage, and performance
Qualifications
  • 3+ years of UE4 experience
  • 4+ years of C/C++ experience
  • Experience solving complex programming challenges
  • Experience working with large codebases
  • Background in math, embedded systems, physics is a big plus
  • Experience with OS system tasks, such as graphics, rendering, tools, networking, etc.
  • Experience with DirectX 11/12 is a plus.
  • Ability to listen to feedback and collaborate with others
  • Must work well in a team environment
  • Passion for new technology and C++ development
  • Fluent in English
How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @rugged cape

Programmer at Tiko
Location

Anywhere

Contract Length

2 weeks

Responsibilities

Assist with integrating separate systems and features with Easy Survival RPG as well as polishing any bugs

Qualifications

Enough experience with blueprints, Unreal Engine, and Easy Survival RPG to successfully integrate other systems and troubleshoot issues that we run into.

How To Apply

DM me

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Posted by @latent wedge

Unreal Engine C++ Tools/UI Programmer [Remote] at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

In this role, you will be:

  • Designing and implementing C++ tools, plugins, modules and applications for UE4 Virtual Production. This includes integrating UE4 with both hardware and software.
  • Designing and implementing C++ user interfaces for the Unreal Engine editor
  • Bug fixing and maintaining plugin/application code base
  • Analyzing and fixing common problems in plugins and modules such as memory usage, and performance
Qualifications
  • 3+ years of UE4 experience
  • 4+ years of C/C++ experience
  • Experience solving complex programming challenges
  • Experience working with large codebases
  • Background in math, embedded systems, physics is a big plus
  • Experience with OS system tasks, such as graphics, rendering, tools, networking, etc.
  • Experience with DirectX 11/12 is a plus.
  • Ability to listen to feedback and collaborate with others
  • Must work well in a team environment
  • Passion for new technology and C++ development
  • Fluent in English
How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @faint elm

Unreal C++ Developer at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6-12 months

Responsibilities

Join our remote-first team in building an open world game filled with cutting-edge Machine Learning and unique interactions.

Qualifications
  • 3+ years experience with C++ and Unreal
  • Love playing and making games
  • Experience with source control (git, perforce, etc)
  • Ability to speak, read, and write in English
How To Apply

DM me or email jobs@bemba.tv

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Posted by @latent wedge

Unreal Engine C++ Tools/UI Programmer [Remote] at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

In this role, you will be:

  • Designing and implementing C++ tools, plugins, modules and applications for UE4 Virtual Production. This includes integrating UE4 with both hardware and software.
  • Designing and implementing C++ user interfaces for the Unreal Engine editor
  • Bug fixing and maintaining plugin/application code base
  • Analyzing and fixing common problems in plugins and modules such as memory usage, and performance
Qualifications
  • 3+ years of UE4 experience
  • 4+ years of C/C++ experience
  • Experience solving complex programming challenges
  • Experience working with large codebases
  • Background in math, embedded systems, physics is a big plus
  • Experience with OS system tasks, such as graphics, rendering, tools, networking, etc.
  • Experience with DirectX 11/12 is a plus.
  • Ability to listen to feedback and collaborate with others
  • Must work well in a team environment
  • Passion for new technology and C++ development
  • Fluent in English
How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @latent wedge

Unreal Engine C++ Tools/UI Programmer [Remote] at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

In this role, you will be:

  • Designing and implementing C++ tools, plugins, modules and applications for UE4 Virtual Production. This includes integrating UE4 with both hardware and software.
  • Designing and implementing C++ user interfaces for the Unreal Engine editor
  • Bug fixing and maintaining plugin/application code base
  • Analyzing and fixing common problems in plugins and modules such as memory usage, and performance
Qualifications
  • 2+ years of UE4 experience
  • 3+ years of C/C++ experience
  • Experience solving complex programming challenges
  • Experience working with large codebases
  • Background in math, embedded systems, physics is a big plus
  • Experience with OS system tasks, such as graphics, rendering, tools, networking, etc.
  • Experience with DirectX 11/12 is a plus.
  • Ability to listen to feedback and collaborate with others
  • Must work well in a team environment
  • Passion for new technology and C++ development
  • Fluent in English
How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @loud apex

C++ Programmer at None

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

30 minutes - 1 hour

Responsibilities

Converting a small blueprint to C++

Qualifications

C++ Programmer

How To Apply

Discord DMs

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Posted by @rustic burrow

3D Modeller at Disclosed

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Day

Responsibilities

Looking for a talanted 3d modeler who can recreate a model from a scene that will be provided

Qualifications

3+ Years 3D modelling

How To Apply

DM Me 🙂

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Posted by @dawn wyvern

Technical artist at JLabs

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Looking for a technical artist to generate a mesh in which we can highlight each part using Unreal shaders with 2 or less draw calls and 1 texture map. We want to be able to click on a part on the mesh and get the index or X & Y coordinates of it on the texture map

Qualifications

Technically artist and UE Shaders expert, UVMapping, basic algebra

How To Apply

dm me @JTB#2362

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Posted by @shrewd spruce

Gameplay Programmer at Freelance

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month

Responsibilities

Program a dynamic vaulting, climbing, ledge grab, and proning system to integrate with an existing asset

Qualifications

Paid upon completion and testing

How To Apply

Message me on Discord.

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Posted by @toxic ibex

Unreal Devlopers at RingZero Game Studio Ltd.

:globe_with_meridians: Remote Friendly

Location

Sathorn, Bangkok, Thailand

Contract Length

6 months - 1 year

Responsibilities

We are looking for a skilled Unreal Engine Programmer who is fluent in C++ and interacts amazingly with it. The ideal candidate should have a passion for coding and be dedicated to creating AAA quality games. As you will be joining an international team, English fluency is a must, along with team-collaboration skills and the ability to communicate and deliver your messages successfully, both online and offline.

Qualifications

Minimum Requirements
• C++ programming experience
• At least 3 years of Unreal Engine 4 experience
• Great communication skills
• Passion for video games and coding Preferred Requirements
• Blueprint scripting experience
• SVN experience
• Sample of Unreal Engine project(s) you have worked on

Required Software
• Unreal Engine 4
• SVN software
• Visual Studio Community Edition with Unreal Engine packages (optional)

How To Apply

Join our journey in creating simulation games which enliven players’ notion of reality with cutting-edge technology. Please send your resume and portfolio to careers@rznet.com

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Posted by @crystal geyser

Environment Artist at Corroded Films\]

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

3 months

Responsibilities

making 5 seperate enviorments for a star wars short that we are producing you will have a while to make them since we dont start work on the project till our mocap suit comes

Qualifications

dont need specific qualifications

How To Apply

dm me on discord or email corrodedfilmsbusiness@gmail.com

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Posted by @latent wedge

Unreal Engine C++ Tools/UI Programmer [Remote] at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywnere

Contract Length

1 year

Responsibilities

In this role, you will be:

  • Designing and implementing C++ tools, plugins, modules and applications for UE4 Virtual Production. This includes integrating UE4 with both hardware and software.
  • Designing and implementing C++ user interfaces for the Unreal Engine editor
  • Bug fixing and maintaining plugin/application code base
  • Analyzing and fixing common problems in plugins and modules such as memory usage, and performance
Qualifications
  • 2+ years of UE4 experience
  • 3+ years of C/C++ experience
  • Experience solving complex programming challenges
  • Experience working with large codebases
  • Background in math, embedded systems, physics is a big plus
  • Experience with OS system tasks, such as graphics, rendering, tools, networking, etc.
  • Experience with DirectX 11/12 is a plus.
  • Ability to listen to feedback and collaborate with others
  • Must work well in a team environment
  • Passion for new technology and C++ development
  • Fluent in English
How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @latent wedge

iOS APP Developer at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

● Implement low-level APIs on UE CPP code base side. i.e memory allocation, file system, input system, algorithms
● IOS app core development
● IOS app UI and tools development
● Help us to embrace, support, extend and enhance our engine plugins for better interaction with mobile devices.
● Support movie production studios.

Qualifications

● Strong programming background and C++ knowledge
● IOS app and tooling development
● Experience with OS level systems on macOS, iOS/iPadOS/tvOS
● Well-versed in software engineering principles, especially API design
● Familiarity with an existing game engine with an understanding of engine and editor concepts
● Familiarity with dev tools and profiling on modern systems, including Instruments, Xcode GPU frame capture and profiling
● Experience with the nFlutter framework is a huge plus
● Experience developing in a large codebase at a fast pace, making trade-offs between usability, performance, and power
● Prior shipped projects with UE4 is a plus

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @plain lava

3d artist at none

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 month

Responsibilities

Need a UE5 artist to make 3 scenes, and to generate still frame captures of randomized metahumans in 1 of 20 provided poses under different lighting conditions in the scene.

A script needs to be written to automatically update the random values of the metahuman posed in scene and the attributes of the lighting condition before generating another frame capture. Camera position must also be slightly changed on scene updates.

Random attributes

  1. skin tone
  2. body weight
  3. age
  4. positioning of joints within an acceptable range
  5. scarring, abrasions, lesions, moles, freckles
  6. missing digits
  7. joint size (larger, smaller knuckles, wrist, etc.)
  8. tattoos
  9. bandages (such as fingers needing to be taped together, or bandaides)
  10. hair (such as hairy arms/legs)
  11. clothing
Qualifications
  • Proficient familiarity with Unreal Engine 5 and good understanding of scene lighting, as well as metahuman generation/alteration
  • scripting level familiarity with a programming language (python preferred)
How To Apply

DM

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Posted by @faint elm

Hiring AAA Team - Developers, Technical Artists, + More at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 - 12 months

Responsibilities

We're looking for talented people for the following roles:

  • Developers with C++ experience
  • Technical Artists with niagara, shaders, chaos, or fluids experience
  • Character Animators
  • Character Artists
  • Prop Artists
  • Environment Artists
  • Junior Devs for data annotation tasks
Qualifications
  • 2+ years experience in your field
  • Ability to do zoom audio calls Mon - Fri, between 8am - 1pm EDT
How To Apply

DM me or email jobs@bemba.tv

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Posted by @tranquil bridge

Blueprint fixing at Pixel Count

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

I'm currently having a problem with my blueprint where when a wound gets added to a character, it gets shot back. I can explain more in dms

Qualifications

Blueprint experience

How To Apply

Dm me on Discord: NotGarrettT#0001

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Posted by @neon pivot

UE4 Games Programmer at 1st Impact Games Limited

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

long term

Responsibilities
  • Utilizing blueprints to a high quality, following correct commenting practices.
  • Achieving project milestones, set out by the company.
  • Develop technical design specifications and implement them.
  • Programming features laid out by the design team.
  • Review existing and future code to ensure quality and robustness.
  • Test and refine gameplay features throughout the development cycle of the project.
Qualifications
  • GMT+5 - GMT-5
  • Good professional experience as a Gameplay programmer having shipped multiple titles.
  • Highly experienced with Unreal Engine 4 and Blueprints.
  • Ability to Architect, Refactor and Prototype tools and systems as needed.
  • Minimum 5 years’ experience.
  • Experience working on FPS games.
  • Strong understanding and use of source control.
  • Proficiency in written and spoken English
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Posted by @gritty igloo

Networking Engineer at Indie Dev Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Unknown

Responsibilities

Network Engineering

Qualifications

We are creating a PvP fighting game/MMORPG in Unreal Engine.

The task will be creating a MMO-like multi-server architecture. ( Ex. Players should only receive updates for things in an area around them in order to reduce their send and receive net traffic)

  • We define the interest area (position and extent) which a player can 'see' and get updates of players, npc, items, etc.
  • We also need a method for sending and receiving updates to players, and communicating between servers ( Ex. So a player can send a message to a friend on a different server, so they can meet up in the game and find each other )
  • We need the ability to instantiate separate server instances for groups of players to team up in a co-op mode or PvP for different activities. To reduce their traffic to allow for smooth PvP experience.
  • We do want to have the implementation be cross-platform but no mobile
How To Apply

any

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Posted by @red junco

Level Designer (Open World, Landscape + Ruins placement) at Tbjbu2

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-3 months

Responsibilities

An open world for a fast moving character.

  • Terrform an open world with some linear paths.
  • Place different objects like ruins to make the world more interesting.
  • Optionally kitbash some actual structures from the ruin models.
Qualifications

Just if you think you can do the job well.

How To Apply

DM me Tbjbu2#0001

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Posted by @neon pivot

All-around 2D/3D Artist for Unreal Engine 4 at IVR-NATION

:globe_with_meridians: Remote Friendly

Location

France

Contract Length

long term

Responsibilities

IVR-Nation is looking for a 2d/3d Artist to work on a 3d scroller racing game for Mobile (Android/iOS)

This is only a remote job.

Idealy you will be able to build environments from scratch (3d models, texturing, lighting)

If you are able to make graphics like Unruly Heroes , you will be our perfect candidate!

Qualifications

• Have developed at least a full game in Unreal Engine 4 (Commercial or study)
• 3+ years experience in 2D/3D graphics
• Expert Knowledge of 3ds Max or equivalent
• Expert knowledge of Substance Painter/Substance Designer/Photoshop or equivalent.
• Able to optimize graphics for Mobile
• Good communication skills in spoken/written English or French

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Posted by @tawny wave

Character artist , 3d-2d modeler at Danugames

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

3 months

Responsibilities

Design new characters medieval and fantasy style , edit our existing characters with new components . Design 2d and 3d objets .

Qualifications

UE4/5 extensive experience not only with design but also with animating the skeleton - multiple of your own characters to show us , if you are looking only for objects design please have nice size portfolio . We pay well and we expect quality AAA design skills .

How To Apply

DM

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Posted by @tranquil bridge

3D Artist at Pixel Count

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A few days

Responsibilities

I need help 3D modeling my boat to check out possible renovation ideas

Qualifications

3D modeling

How To Apply

Dm me on Discord: NotGarrettT#0001

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Posted by @alpine breach

Environment artist/3d Modeler or Character/Creature modeler at Imperial Dragons

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

1.Environment artist we need someone that can create 4 maps, 3 of them during at least the first half part of the development. Level design is made by us, but any help will be appreciated.
All the assets has to be made by you.

  1. Character/creature modeler we need at least 3 aliens and 1 human design, if needed some variations.
    We also need a small amount of props that will increase the budget of the person who can do them.
Qualifications

Basic experience using Unreal Engine.
For the environment artist role we need pretty much a 3d modeler with an environment artist mindset, we don't really need experience with lighting and the concept will be provided by a concept artist.

For the character artist experience making humans, sci fi suits and aliens.

How To Apply

DM Shumaro#0515

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Posted by @small glade

VFX Artist with Fluid Ninja Experience at NairaFam

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Week

Responsibilities

Create custom vfx using fluid ninja

Qualifications

Portfolio of work with fluid ninja

How To Apply

DM

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Posted by @tranquil bridge

Packaging at Pixel Count

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

I need help packaging a 4.27 game in html5 form. I will provide the github repository to help in doing so.

Qualifications

being able to follow github repositories

How To Apply

Dm me on Discord: NotGarrettT#0001

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Posted by @pallid pasture

EOS Developer at Undisclosed

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Weeks

Responsibilities

We are looking for someone to develop a C++ based solution that successfully implements the EOS SDK and Easy Anti Cheat into a basic Non-Unreal Engine Console C++ Client Application and a basic Non-Unreal Engine Console C++ Server Application.

Client Requirements
Verify the user’s login credentials (username & password) with an external proprietary server or API (you make the API).
Associates the users unique Hardware ID with the logged in user.
Connect the Anti-Cheat to the client.

Server Requirements
Provide functionality to retrieve and modify specific EOS data, such as listing active users and managing sanctions.
Provide functionality to validate that an account is currently logged into the AntiHack using the external username.

Qualifications

Proficient in C++ and the EOS SDK.

How To Apply

Private/Direct message me with your experience and a quote.

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Posted by @shrewd spruce

Heightmap Generator at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Couple days

Responsibilities

Looking for someone to generate a realistic heightmap from an example map. 6km x 6km.

Qualifications

Perform the task.

How To Apply

Message me! 🙂

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Posted by @alpine needle

Senior Environment Artist (m/f/d) at Blankhans

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Longtime

Responsibilities
  • Create stunning organic and hard surface 3D models for an open world environment.
  • Build modular architecture and kits to make world build easy and consistent.
  • Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, gameplay space collisions.
  • Work with the team to conceive, visualize, and execute environment art.
  • Build individual art assets, and help others to elevate their work.
  • Assist with outsourcing assets, both with feedback and intake/integration.
  • Self-motivation, good communication skills, and a great team-player attitude.
Qualifications
  • Minimum 5+ years of experience in game art, including 3 in environments. Strong knowledge of modern level creation best practices.
  • Experience creating stylized, non-photorealistic levels and 3D assets.
  • Experience with engine and game performance and optimization.
  • Familiarity with Maya/Blender, Photoshop. Zbrush and Substance Designer/Painter.
  • Ability and willingness to tackle technical problems and quickly learn new tools and workflows
  • Experience giving direction and art feedback to other artists on craft.
#

Posted by @alpine needle

3D Character Artist (m/f/d) at Blankhans

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Longtime

Responsibilities
  • Create stylized Characters and Creatures from concepts
  • Sculpt, model, UV, texture and create materials for characters and creatures
  • Assist with outsourcing character assets, both with feedback and intake/integration.
  • Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, gameplay space collisions.
  • Work with the team to conceive, visualize, and execute character art.
  • Build individual art assets, and help others to elevate their work.
  • Understand memory and budgets and work within those constraints.
  • Self-motivation, good communication skills, and a great team-player attitude
Qualifications
  • 3+ years of experience in the game or film industry as a Character Modeler
  • Expertise in stylized character creation from modeling, shading, texturing
  • Strong understanding of anatomy
  • Ability to execute all assets of character asset production low-res meshes, high-res meshes, textures, and materials
  • Eye for lighting, shading, color, and detail balance for stylized hand-painted textures
  • Ability and desire to combine PBR workflows with hand-painted textures
  • Familiarity with Maya/Blender, Photoshop. Zbrush and Substance Designer/Painter.
  • Ability and willingness to tackle technical problems and quickly learn new tools and workflows.
  • Strong understanding of color theory
  • Experience with rigging a strong plus
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Posted by @prisma arrow

Unreal Engineer at CareActr

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months +

Responsibilities

We’re on the hunt for an Unreal Engineer that will join our team to help us realize the vision of uplifting a child’s learning potential. We’ve built a team with that is using the latest in Ai, Neuroscience coupled with backgrounds working at top Animation and Gaming Studios.

If we can uplift a child’s learning potential, we uplift the world.

What you’ll be responsible for
• Programming small automatic animations
• Programming the games and applications we are creating through Unreal
• Development of particle-based systems and FX.
• Integration of the teams work
• use source control (git LFS)
• Pipeline integrations

Qualifications

What we’re looking for
• Extensive Unreal knowledge
• A Blueprints Guru
• Extensive AI / Behavior tree experience
• Extensive knowlage of Animation Blueprints, previous ALS experiance is a Plus.
• 3+ years’ experience in developing with Unreal Engine 4
• HUGE Plus: Experience programming autonomous characters
• HUGE Plus: Experience with Touch Designer

How To Apply

contact CorneliusAveling#8644 on Discord

#

Posted by @prisma arrow

Unreal Technical Lead at CareActr

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months +

Responsibilities

We’re on the hunt for an Unreal Technical Lead that will join our team to help us realize the vision of uplifting a child’s learning potential. We’ve built a team with that is using the latest in Ai, Neuroscience coupled with backgrounds working at top Animation and Gaming Studios.

If we can uplift a child’s learning potential, we uplift the world.

• The entire Unreal portion of the project
• A team that you’ll help lead to create their best work
• The development strategy
• Quality Asset Management and Functionality
• Development Integration
• Automation
• Compilation of Project and Verification for Distribution
• Helping the team work through challenges while taking on critical tasks as needed.
• Using Unreal Engine to develop optimized interactive multiplayer experiences
• Prioritization and juggling of tasks to align with execution of the vision
• Using Touch Designer in a highly networked environment

Qualifications

What we’re looking for

• Proven unreal engine expertise
• A lead that thrives at both leading and doing the work
• 3 + year's experience developing with Unreal Engine 4
• 2+ years of experience leading a team developing Unreal Engine 4
• Proficient understanding and experience with code versioning tools such as Git LFS
• In depth understanding of Blueprint and Ai/Behavior trees
• Excellent communication skills
• HUGE Plus: Experience programming autonomous characters
• HUGE Plus: Experience with Touch Designer

100% Remote, Contract and Contract to Hire

How To Apply

contact CorneliusAveling#8644 on Discord

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Posted by @neon pivot

UE4 Games Programmer at 1st Impact Games Limited

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

long term

Responsibilities
  • Utilizing blueprints to a high quality, following correct commenting practices.
  • Achieving project milestones, set out by the company.
  • Develop technical design specifications and implement them.
  • Programming features laid out by the design team.
  • Review existing and future code to ensure quality and robustness.
  • Test and refine gameplay features throughout the development cycle of the project.
Qualifications
  • REMOTE (GMT+5 GMT-5)
  • Good professional experience as a Gameplay programmer having shipped multiple titles.
  • Highly experienced with Unreal Engine 4 and Blueprints.
  • Ability to Architect, Refactor and Prototype tools and systems as needed.
  • Minimum 5 years’ experience.
  • Experience working on FPS games.
  • Strong understanding and use of source control.
  • Proficiency in written and spoken English.
  • Professional communication practices in a remote work environment.
  • Desirable experience in Server/Backend.
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Posted by @median marten

Programmer - Unreal Engine 4 at GameCoder Studios
Location

Guanajuato, Mexico

Contract Length

6 months

Responsibilities

■ Implement and improve a variety of software quickly and efficiently using Unreal Engine 4.
■ Design clean and optimized high and low level code in UE4.
■ Develop and test code, correct bugs, profile and optimize code according to the agreed design strategy.
■ Maintain and create code using C++, C# for all assigned workflows.
■ Perform performance analytics and code optimization.
■ Work in collaborative environments with multidisciplinary teams.

Qualifications

■ Experience as an Unreal programmer (+ 2 years).
■ Strong understanding of modern C/C++/Blueprints.
■ Knowledge of data structures and algorithms.
■ Strong understanding of software architecture, mathematics, and physics.
■ Fluent spoken and written English.

Bonuses:
■ Experience programming in the video game industry.
■ Experience in one or more of the following areas: AI, user interfaces, animation, general gameplay, rigging, etc.

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Posted by @lyric ocean

3D Modeler at NFT Startup

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

· Interpret concept art and sketches to create 3D objects, environments, and props

· Extensive knowledge of 3D design, Hard surfacing modeling, Character modeling, environment modeling, rigging, etc.

· Expertise in 3D modeling, sculpting, UVs, Texturing (Substance Painter/Photoshop), Speed Tree, and UV layout. Redshift.

· Some familiarity with animation techniques

· Good communication skills

· Experience in 3D design and modeling

· An eye for detail and good visualization skills

· Ability to take feedback and make changes as required

Qualifications

Blender or any other modeling software

How To Apply

DM me

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Posted by @hollow wolf

Motion Capture Mentor WITH A VOGUE MODEL at .
Location

new york

Contract Length

1 day

Responsibilities

Hi all! My name is Lior Cole and I am a world-wide IMG model and Cornell Student. I've recently been featured in Vogue.com / BBC among many others regarding my last AI-related project. I'm currently working on my next big project release and I'm looking to collaborate with a mentor to generate some elementary content with rigging my 3D character I crated in Zbrush and Maya and generating mocap content. THIS IS A PAID POSITION. Please contact me if you are interested. CONTACT INFO: @liorcole on instagram (feel free to DM me) or email: ljc238@cornell.edu

Qualifications

Experience with character animation (real-time and recorded) and character rigging on any platform compatible with Maya/Zbrush

How To Apply

Email ljc238@cornell.edu, DM me on discord, or DM me on instagram @liorcole

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Posted by @heady blade

C++ programmer at none

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

however long

Responsibilities

I am looking for a C++ programmer who specialises in Game of Life. In fact, I am not looking for someone with Unreal knowledge but Game of Life in C++.

Qualifications

Knowledge of C++

How To Apply

1

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Posted by @slim mural

Texture Artist at freelance

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

A few days

Responsibilities

Looking for a texture artist to help me create some specific textures for champagne bottles, might turn into long-term work

Qualifications

experience with detailed texturing

How To Apply

DM

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Posted by @slim mural

Source Control Engineer at BVV

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

A few days

Responsibilities

Hello. We are a small team working with unreal engine 4 and we are looking for someone that can setup Perforce or Github Source Control for us. You need to make it working for us and also show us the essentials and how to use.

Qualifications

Experience with source control (pref. Perforce) in UE4

How To Apply

Dm me

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Posted by @modest parcel

Animator/Rigger (3ds Max) at Alderon Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 weeks

Responsibilities

Short term contract for storyboarding , additional rigging and animating to already rigged characters
3ds Max rigging and animation using 3ds Max CAT <-- required
Whiteboarding/Storyboarding/Sequencer experience
Any trailer production experience in Sequencer

Qualifications

3ds Max CAT fluency
Rigging and Animation portfolio
Immediate availability
Experience with Sequencer
Animated video production experience

How To Apply

DM me @lito#4915 or recruiting@alderongames.com

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Posted by @unborn flame

3D Artist at N/A
Location

Anywhere

Contract Length

Workload Dependent

Responsibilities

Designing and rigging a single high quality 3D humanoid character

Qualifications

Proof of prior work required

How To Apply

DM chloey#9805

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Posted by @tawny wave

Character Designer at DG

:globe_with_meridians: Remote Friendly

Location

California / remote is fine

Contract Length

3 months to a year

Responsibilities

Design multiple Fantasy / Medieval characters , Horses . Plug in simple animations .

Qualifications

You must have decent portfolio of high quality work , really big plus would be if you can rig basic animation set to your work . Another plus would be if you are located in north or south America . We are Paying top dollar for high quality work . To the best we offer one year contract .

How To Apply

DM or email maradceo@yahoo.com

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Posted by @mild summit

Animation guru for: First person perspective animations for handling modern rifles and guns at Zodiox, LLC

:globe_with_meridians: Remote Friendly

Location

Katy, Texas, USA

Contract Length

1 week to 1 month

Responsibilities

I would like to work with you to develop a set of animations for hands to handle about 5 different guns in the first person. Maybe you are incredibly useful and we can send more work your way.

Qualifications

Knowledge of Blender, Unreal Engine.

How To Apply

DM: Zodiox#6092

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Posted by @mild summit

Blueprint assistance, lead role possible at Zodiox, LLC

:globe_with_meridians: Remote Friendly

Location

Katy, Texas, USA

Contract Length

1 week to 1 month

Responsibilities

Help constructing the rules of a game mode in an FPS game via blueprints.

Qualifications

Blueprint experience in unreal engine.

How To Apply

DM to: Zodiox#6092

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Posted by @mild summit

Blender help / tutorial to rig (new gun) to same bones / sockets as (old gun) so that it works.... Similar task for (new character) to same bones / sockets as (old character). at Zodiox, LLC

:globe_with_meridians: Remote Friendly

Location

Katy, Texas, USA

Contract Length

few hours

Responsibilities

Blender / UE4 animation / rigging pipeline.

Qualifications

Blender experience.

How To Apply

DM to: Zodiox#6092

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Posted by @simple hawk

Networking Engineer at Repsoft
Location

Anywhere

Contract Length

1 months

Responsibilities

Skills required for the software development project :
C++ or C# and reversing.

  • game engine knowledge.
  • auth and loader (injector) design and development.
Qualifications

Skills required for the software development project :
C++ or C# and reversing.

  • game engine knowledge.
  • auth and loader (injector) design and development.
How To Apply

DM me

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Posted by @twin basalt

Texturing Artist at Pvt

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Texture an asset. High Poly Mesh available, as well as curvature maps, AO maps, Thickness maps. 3 x 8K textures UDIM
Asset is a cave that has been sculpted but requires a better texture.

Qualifications

Substance Painter / Designer

How To Apply

DM me

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Posted by @tranquil bridge

blueprints editor at Pixel Count

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

a few days

Responsibilities

I have 2 versions of a game, one on 4.23 and one on 4.27. I have a function working on the 4.27 that has been transferred to the 4.23 but isn't working. I can go into more detail in DMs

Qualifications

blueprints

How To Apply

DM me on discord: NotGarrettT#0001

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Posted by @mild summit

FPS weapon animations (soviet guns) at Zodiox, LLC

:globe_with_meridians: Remote Friendly

Location

Katy, Texas, USA

Contract Length

Ongoing

Responsibilities

To start with, we need some weapon animations to be made and improved. Mainly: reloading, firing

Qualifications

Blender / Unreal experience

How To Apply

DM with examples of your work

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Posted by @drowsy glacier

Unreal Generalist with Character Animation Background at Elias Entertainment

:globe_with_meridians: Remote Friendly

Location

Los Angeles, California

Contract Length

2-3 Months

Responsibilities

We're looking for the ability to pose a pre-rigged character into 5-10 social media/tik tok style images for an upcoming virtual influencer. We need someone that can pose, light, composite, and render out these images in the next 4-8 weeks. Need UE 4.26 or 4.27

Qualifications

Animation
Posing
Lighting
Compositing
VFX
Rendering
Re-touching/polishing

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Posted by @odd crow

Niagara FX + Shader Tech Artist at Pivot Maritime International

:globe_with_meridians: Remote Friendly

Location

Anywhere (HQ Australia)

Contract Length

3 weeks

Responsibilities

We require someone to improve our current wake/wash visual effects so that it better matches reality. Our current system set up is using Niagara particles to try emulate wake with foaming effects and we need someone with experience to give it the extra boost to make it demo-able. The Niagara effects we have look flat and we need to make them look more volumetric/3d in order to look like wake/wash from a ship.

Qualifications
  • Highly Experienced with Niagara particles and UE4 shaders (Particularly foaming, waves/oceans)
  • Performance optimisations (Need to consider NDisplay/VR performance requirements)
  • Blueprint knowledge (so we can dynamically change the wake/wash system based on ship movement)
  • English communication
  • Bonus: Maths/Physics background
How To Apply

DM me on discord or email dthorne@pivotmaritime.com with your resume and/or portfolio

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Posted by @patent osprey

UE Game Developer/UE Generalist at Independent

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month

Responsibilities

Hi! I am looking for an Unreal Developer to help create a small game I need made for a project. There is also a detailed written document I need alongside the game for the delivery. The delivery date is around the start of May, latest being May 10th. The game itself is a small game with 3 levels and a boss level and the theme of the game is about mental health (specifically BPD). I have worked with a writer to have the gameplay and story all made and I can send those documents to you. Each level has a different perspective e.g Level 1: 2D, Level 2: Third Person, Level 3: First Person and the boss level perhaps being a mix of all the previous. I am hoping to start this As Soon As Possible so please reach out if this is something youre interested in!

Qualifications
How To Apply

Please reach out to me via Discord DM if you are interested in this role meelad#3631

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Posted by @sinful parcel

Technical Animator at Cathedral Studios

:globe_with_meridians: Remote Friendly

Location

United Kingdom

Contract Length

2 weeks with potential to roll

Responsibilities
  1. Assisting with the construction of a standard FPS animation system for multiplayer
  2. Working with Programmers and animators giving advice on requirements for building a robust system
  3. No immediate animation required, only a strong understanding of FPS animation systems
  4. Ability to work with and create Unreal Engine 4 Animation Blueprints
  5. Animation blending, additive animations, state machines, locomotion, ranged and melee weapon use, etc
Qualifications

Please shoot us your portfolio, featuring as much work as possible. We would also love to see any video demonstrations showing work within Unreal Engine featuring any blueprints you have built.

How To Apply

Please shoot me a DM or email dev@thebornless.com

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Posted by @latent wedge

Unreal Engine C++ Tools/UI Programmer [Remote] at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

In this role, you will be:

  • Designing and implementing C++ tools, plugins, modules and applications for UE4 Virtual Production. This includes integrating UE4 with both hardware and software.
  • Designing and implementing C++ user interfaces for the Unreal Engine editor
  • Bug fixing and maintaining plugin/application code base
  • Analyzing and fixing common problems in plugins and modules such as memory usage, and performance
Qualifications
  • 2+ years of UE4 experience
  • 3+ years of C/C++ experience
  • Experience solving complex programming challenges
  • Experience working with large codebases
  • Background in math, embedded systems, physics is a big plus
  • Experience with OS system tasks, such as graphics, rendering, tools, networking, etc.
  • Experience with DirectX 11/12 is a plus.
  • Ability to listen to feedback and collaborate with others
  • Must work well in a team environment
  • Passion for new technology and C++ development
  • Fluent in English
How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @tiny frigate

Level Designer at Protodroid DeLTA

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Protodroid DeLTA is looking for a contract Level Designer for a 3D action-platformer made in Unreal Engine 4! You will be responsible for designing platforming challenges for the player & implementing them in-engine.

A successful candidate is one who can take inspiration from related games like Super Mario 3D World / Land and Crash Bandicoot 4 and implement similar ideas in ways that compliment the player-character movement and skills. The Level Designer will work closely with the Lead Developer to continuously iterate on design ideas that are engaging and highest level of quality and fun.

As the Level Designer you will be expected to:

  • Design level layouts and fine tune level progression
  • Implement and refine object and hazard behavior, level navigation, and overall level flow
  • Playtest & iterate on your design to improve the fun, challenge, and gameplay mechanics of a 3D level
Qualifications
  • A strong portfolio showcasing recent personal or professional work
  • Experience with level design Unreal Engine
  • Adept at presenting ideas through writing and discussions
  • Self-directed and receptive to critique and feedback
How To Apply
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Posted by @unborn sundial

Lead Gameplay Animator at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

Validate the animations produced, ensuring that the artistic quality expectations are met
Produce gameplay animations to showcase the expected level of quality
Actively participate in animation-related issue resolution
Clean-up mocap animations

Qualifications

Maya, Motion Builder

How To Apply

DM me directly

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Posted by @brave tusk

RPG Quest Scripter at REDACTED

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

6-12 Months

Responsibilities

We are developing a fully funded indie Action RPG with procedurally created Quests. We are looking for a candidate with a strong understanding of Unreal's Blueprints to craft the scenes used in the procedural Quests.

Qualifications
  • 3+ Years of Blueprint Experience
  • Writing skills are not required, but are a bonus.
  • A desire to create compelling RPG content
How To Apply

email: 2911concepts@gmail.com
discord: WarPrey#6791

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Posted by @tawny wave

AWS and Playfab manager - multiplayer at Marex

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1-12months

Responsibilities

• Knowledge of BP and C++
• Knowledge in Replication
• Knowledge in GAS
• Be able to code new features from scratch
• Be able to maintain and upgrade existing features
• Ability to communicate in English both by writing and orally
• AWS knowledge (Lambdas, EC2, Gamelift)
• Playfab knowledge (Cloudscript, User Management)

Qualifications

2 years experience minimum , good quality portfolio . Open to part time for now and future full time .

How To Apply

DM

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Posted by @still viper

QA Tester at Officium Labs/Arise Gaming

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Perform exploratory, ad hoc and focused testing on various platforms
Log, prioritize and track defects and accurately communicate them
Verify bug fixes and ensure bug database is up to date
Help create and maintain test cases and other QA documents
Provide qualitative feedback to development teams regarding player experience and usability
Maintain a proper working environment

Qualifications

Games or Software QA experience preferred.
Strong understanding of game/software development cycles
Excellent written and verbal communication skills
Strong interpersonal skills
Detail oriented and has great problem solving abilities
Self-starter, driven and has a strong work ethic
Passionate about video games
Flexibility to work different shifts (could include evenings, weekends, or holidays)
Ability to pass a pre-employment assessment and background check
Knowledge of Jira or other bug reporting software and good working knowledge of MSFT Office, Google docs etc.
Ability to thrive in fast-paced and dynamic working environment

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Posted by @rapid kelp

Lead VR Developer UE4 at DreamVerse Productions LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months+

Responsibilities

Responsibilities for this role is lead development of our game mechanics. Which includes physics based VR mechanics, multiplayer, avatar IK, UI creation, etc. Ideally we would like a team as it will be a lot of work for one individual.

Qualifications
  • Experience in physics based VR development
  • BP and C++ experience
  • VR IK
  • Multiplayer + Replication
  • Experience using Perforce
  • Bonus if you know how to implement smart contracts and NFTs
How To Apply

Email us at metaseum@gmail.com subject line "Metaseum Application". In the email include your experience, if you are an individual or team, proof of VR games you have developed and anything else you find will aid your application.

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Posted by @shrewd spruce

Particle Effect Artist at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Week

Responsibilities

Looking for a talented artist to create low poly particle effects and decals for multiple things (melee hitting different materials, bullets hitting different materials, muzzle flares, smoke, fire, and more)

Qualifications

Perform the work

How To Apply

Message me

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Posted by @coarse crater

Animator/MoCap Cleanup Artist at Undisclosed

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We are looking for an animator with motion capture experience to help cleanup approximately 30 captures for a VR game.
Looking to build a good relation and help develop your mocap skills in order to lead to a bigger contract in the near future.

Qualifications

2+ years of 3D character animation
A good notion of the motion capture cleanup and editing process is a big plus

How To Apply

DM me on Discord or send me an e-mail at rafaelscandian@gmail.com

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Posted by @patent ivy

Character Rigging and Setup for Unreal at MLVX

:globe_with_meridians: Remote Friendly

Location

remote

Contract Length

2 days

Responsibilities
  1. Detach skinned elements, increase Mesh Smooth X2, re-skin to existing mGear rig or custom rig.
  2. Take either mGear or your own custom rig from Maya (IK / Facial Rig) and export to Unreal.
  3. Provide Unreal Skeletal Mesh & full character setup in UE 4.27... ensuring that rig can accept retarget data and facial rig can be driven by Unreal Live Link facial capture.
Qualifications
  1. Ability to develop or edit advanced rigs in Maya OR Quickly re-rig in Blender (IK & Facial)
  2. Must be able to setup character in UE 4.27 and able to retarget animation data / facial capture data.
  3. Must be able to complete in 24 / 48 hours
How To Apply

20

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Posted by @mild summit

FPP gun animations. at Zodiox, LLC

:globe_with_meridians: Remote Friendly

Location

Katy, Texas, USA

Contract Length

1 month

Responsibilities

Need a few weapons from a high quality set to be animated for the first person perspective only. They already have skeletons and vertex groups for magazine, slide -- but you will have freedom to modify as you see fit.

Qualifications

Experience animating first person weapons.

How To Apply

DM to Zodiox#6092

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Posted by @faint elm

Hiring AAA Team: C++ Developers, Artists, Animators at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6-12 months

Responsibilities

Howdy! 🤠

Bemba is a US-based studio building a game/application using Machine Learning and Unreal Engine.

We're hiring for the following roles:

  • C++ Developers only
  • Technical Artists
  • Character Animators
  • Character Artists
  • Prop Artists
  • Environment Artists
Qualifications
  • 2+ years experience in your field
  • Positive attitude
  • Strong communication skills
How To Apply

DM me or email jobs@bemba.tv

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Posted by @hollow siren

AI Programmer for a horror demon at Cathedral Studios
Location

Anywhere

Contract Length

2 weeks with potential to roll

Responsibilities

Looking for an AI programmer who can work with Behavior Trees to do AI logic for our horror FPS game. In particular, we are building a monster with kill moves and sequences similar to the game Alien Isolation. Responsibilities include cooperating with other programmers and animators to make systems that work together.

Qualifications

Understanding of AI Behavior Trees, Tasks, Services, etc. Gameplay Ability System (GAS) experience is excellent but not required. Ability to work with other programmers and artists is a must, basic understanding of Player and AI animation blueprints and using montages etc. C++ knowledge is a bonus but not required. Network replication understanding is required as this is a multiplayer game.

How To Apply

1

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Posted by @red junco

3D Creatures Animator & Rigger at Tbjbu2

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Like a month

Responsibilities

14 Creatures rigging with the following animations (Idle, Walk, Run, Attack half body, Attack full body, Hurt) (creature models are already made) (creature sizes: 2 small, 6 medium, 6 big)

Qualifications

Do decent creature animations

How To Apply

DM me Tbjbu2#0001

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Posted by @small glade

VFX Artist at Naira Fam LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Create water trail effect in Unreal Engine

Qualifications

Resume or past related work

How To Apply

DM

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Posted by @kind plank

AI Programming at Nifty Productions AG

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months+

Responsibilities

Development of an AI Opponent for a Real-Time-Strategy game.

Qualifications
  • Advanced C++ and BP programming skills
How To Apply

Interested? 🙂
Send your CV, portfolio, and cover letter to us via email: apply.niftyproductions@gmail.com

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Posted by @alpine needle

Gameplay Engineer Unreal at Blankhans

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

longtime

Responsibilities

The successful candidate must have strong C++ skills and a desire to solve problems. The applicant must have strong debugging and optimization skills and prior experience building and maintaining player-facing gameplay systems.

  • Designs, prototypes, implements, and polishes gameplay systems.
  • Works closely with the design and gameplay team on characters, abilities, gadgets, weapons, and various gameplay mechanics and systems.
  • Analyzes and mitigate risk in the gameplay development schedule.
  • Consult with other Programmers and Designers on the team to change, adapt, or reactor systems as required.
  • Work closely with QA and the engineering team to ensure the stability of game
Qualifications
  • 3+ years of software experience in the games industry.
  • Highly proficient in C++.
  • At least one shipped title.
  • Experience with multiplayer games is highly desirable.
  • Strong debugging and optimization skills.
  • Good knowledge of UE4 and Blueprints.
  • Driven and self-motivated.
  • Excellent English communication skills and comfortable working closely with designers and content developers in a fully remote environment.
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Posted by @digital swift

Simple, Low-Poly Blockout Level Designer at Blindvault

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

~3 days

Responsibilities

Looking to hire someone for a few low-poly blockout-style level designs, using the primitive geometry available by default in Unreal Engine 4 as well as the Blockout Tools plugin.
Responsibilities would include:

-Crafting blockout levels in Unreal Engine 4, using basic shapes from the Geometry tab located in the 'Place Actors' window.

Qualifications

-Portfolio or examples of your low-poly/blockout level designs

How To Apply

Discord: LordBacon#7465

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Posted by @cursive night

Unreal Technical Artist at Aftermarket

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

Looking to hire someone to help us develop the HUD / engine of a racing game, over the next 2 months.

  • 3+ years of software experience in the games industry.
  • Proficent in Python
  • Experience with game play mechanics preferred
  • Strong debugging and optimization skills.
  • Good knowledge of UE4 and Blueprints.
  • Driven and self-motivated.
  • Excellent English communication skills and comfortable working closely with designers and content developers in a fully remote environment.
  • Experience with JSON a bonus
  • Full stack experience a bonus
  • Passion for Blockchain / Etherium / Polygon a bonus.

*Equity share available
*Also open to teams / studios

contact anthony.jimenez@rideview.la

Qualifications

see above

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Posted by @mild summit

Lyra editor -- new game modes at Zodiox, LLC

:globe_with_meridians: Remote Friendly

Location

Katy, Texas, USA

Contract Length

1 year

Responsibilities

Game Mode -- Work with me to produce new game modes on top of the Lyra base game

Qualifications

Skill and understanding with BP and C++ with UE5

How To Apply

Many

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Posted by @mild summit

Lyra Weapons -- Grenades, Smoke grenades, etc at Zodiox, LLC

:globe_with_meridians: Remote Friendly

Location

Katy, Texas, USA

Contract Length

1 year

Responsibilities

Work with team to create throwable grenades, smoke grenades, etc.

Qualifications

Skill and understanding with particle systems, billboard particles, fog volumes, etc.

How To Apply

Message Zodiox#6092

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Posted by @quick wedge

UE Instructor at iCode
Location

Multiple Cities across the USA

Contract Length

6 months, renewable

Responsibilities

-teaching students Unreal Engine 4
-knowledge of blueprints, level design, material editor, animation nodes, and all general production
-ability to work with kids in a results over memorization learning environment
-ability to pass a background and drug test

Qualifications

-portfolio of completed projects
-minimum 3 years unreal experience
-general knowledge of all aspects of game development
-reliable transportation to local location

How To Apply

Contact me directly for interview. Only available to areas in the US with iCode locations close to them. May hire in the near future for virtual classes, but not at this time.

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Posted by @cosmic agate

Multiple Roles (Artists, Producers, Designers, Audio - you name it!) at Frag Pulse Studio

:globe_with_meridians: Remote Friendly

Location

www.fragpulse.com -- FULLY REMOTE

Contract Length

Probation: 8 weeks
After probation length: 12 months.

Responsibilities

All we require is that you are a polite and respectful person that is willing to learn. Share your portfolio with us and we'll let you know within 3 days - we won't leave you hanging.

Qualifications

You must understand how to work in a team, and you must be willing to attend meetings three times a week. Remember, it is fully remote - so you must self-sufficient and tenacious.

How To Apply

DM me or send your Resume & Portfolio to contact@fragpulse.com

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Posted by @red junco

3D Modeling Kitbashing (I will give you the robot part models and I need you to make robotic dinosaur creatures out of them) at Tbjbu2

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A month

Responsibilities

3D Modeling Kitbashing (I will give you the robot part models and I need you to make robotic dinosaur creatures out of them)

Qualifications
How To Apply

DM me Tbjbu2#0001

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Posted by @safe nexus

Unreal Generalist at MetaLVX

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Various, Flexible: from 2 weeks to 6 months

Responsibilities

The role of Unreal Generalist for MetaLVX will be hands-on with Unreal Engine 5, producing original content for commercial & short-form cinematic content.

Full time contract positions of varying lengths available. Work remotely.

The Role:
Take environment assets from Maya into the Unreal game engine.
Create shaders and lighting for the geometry imported.
Take animation assets into the Unreal game engine.
Work with Level Designers and Technical Artists to make environments functional and efficient.
Work with the art team on skills progression and career development.

Qualifications

Essential Skills:
Mid-Senior Level (+3 Years in Unreal)
Games, Agency or Visualization industry experience, preferably including game Cinematics.
Excellent Unreal Engine skills.
Experience with Maya.
Excellent communication skills.

Desirable Skills:
Experience producing concept art.
Experience with other sculpting packages, such as Zbrush.
Experience using Substance Painter and Designer.
Experience of using the Sequencer within UE4

How To Apply

Email jobs@MetaLVX.com Please send your CV or Online Portfolio to specifying Unreal Generalist within the subject line.
On-line showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

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Posted by @rocky maple

Artist at Dirty Bird Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

This job opportunity is to create/reskin the current UI/HUD/INVENTORY design. We are looking for someone that is very knowledgeable with UI.

Qualifications

Must be very knowledgeable with UI/DESIGN and show work from previous projects.

How To Apply

1

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Posted by @safe nexus

Unreal Concept Artist at MetaLVX

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Various, Flexible: 2 weeks to 6 months ongoing

Responsibilities

In this role, you will work directly with the design team to create and quickly iterate on clean, purposeful 2D and 3D concepts that look amazing.
We'd like to add to our team someone who has combination of strong creative/visual aesthetics, excellent design skills, and a clear rendering style in both character and environmental design.
Someone who thinks outside the box and can translate an awesome gameplay experience into an awesome visual experience, as well as have an ability to create photo realistic concept content.

In This Role You Will:

-– Create characters, enemies, and environments based on direction from project art direction.
— Based on visual style from the Art Director, collaborate on the visual style and level of fidelity.
— Partner with other departments— such as Character Design or Modeling team— to ensure the concept designs work within the project workflow.

Qualifications

What We're Looking For:

— Experience designing slick, detailed, modern, forward-looking characters.
— A mind for technical function and aesthetic pursuit with an ability to balance creativity with function.
— Ability to work within gameplay design restraints (environment scale, character abilities, prototype function, etc.) and translate those restrictions into visuals that enhance the experience.
— Experience creating mechanical designs.
— Ability to prototype in 2D and 3D, work directly with the 3D artists, and knowledge of 3D software.
— Strong traditional drawing skills and knowledge of the human anatomy.
— Strong understanding of color theory and how color affects mood and focal points
— Excellent verbal, written, and visual communication skills
— Nice To Have Experience with the Unreal Engine

How To Apply

Please email us at jobs@MetaLVX.com please include Unreal Concept Artist in the subject heading. Looking forward to hearing from you. KE

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Posted by @hollow wolf

Character rigger at N/A

:globe_with_meridians: Remote Friendly

Location

"Anywhere"

Contract Length

1-2 days

Responsibilities

Hi! My name is Lior Cole and I am a worldwide IMG model and Cornell University student. I am looking for a freelance artist who can rig a 3D character I have sculpted in zbrush and completed with texturing and hair in Maya. THIS IS A PAID OPPORTUNITY.

Qualifications

Talented 3D character rigger

How To Apply

Please message me if you are interested! email: ljc238@cornell.edu OR DM on instagram @liorcole 🙂

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Posted by @rocky maple

UI Designer/Artist at Dirty Bird Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

Design a new 'look' for the existing UI/HUD already in place.

Qualifications

Must have experience in designing/UI work(s).

How To Apply

1

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Posted by @crystal rapids

Pipeline Developer at Pype.Club

:globe_with_meridians: Remote Friendly

Location

Prague

Contract Length

6+ months

Responsibilities

We're looking for an experienced Pipeline TD / Developer to join our team helping studios around the world with their animation and VFX pipeline needs.

You will work on growing open-source pipeline solution :OP: OpenPype (https://openpype.io/) and play an integral role in defining our Unreal Engine integration. We are currently undergoing a major push towards a brand new v4 release of OpenPype, which will include a robust set of tools for linear animation and VFX workflows in Unreal and we're looking for people to help us explore the possibilities of such workflows.

The contract is for 6 months to start with, however, we're looking for someone who will stay with us for long term if this first period is successful. The value we bring to our clients is in our team and the support, rather than the product alone.

Qualifications

🚀 THE IDEAL CANDIDATE:

  • Has in-depth technical knowledge of UE and it's APIs
  • Has production experience with UE workflows in either interactive or linear content creation.
  • Has a very good level of English (written and spoken).
  • Is happy to manage their own time. We don’t micromanage and expect everyone to ask for help and offer help when needed.
  • Is passionate about open-source development

🎁 WE OFFER:

  • Long term stable work with an awesome and experienced team.
  • Very flexible working hours.
  • Compensation matching your skill and experience, with the possibility of yearly bonuses.
  • Opportunity to work on personal research and projects in during work hours.
  • Wide variety of clients and production scenarios from around the world. a.k.a. It won't be boring!
  • Space to learn and grow in a quickly expanding open-source focused company.
How To Apply

Shoot us an e-mail at info@pype.club or get DM **mkolar#6102 **here on discord.

If you have ever contributed to any open-source project, please send us example of these contributions. Even if it was only in the form of feedback, discussion, documentation or logging issues.

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Posted by @round silo

Lead UE4 Developer at Sony Europe B.V.
Location

Lund, Sweden

Contract Length

+6 months

Responsibilities

Are you interested in creating next level interactive experiences for Sony? Are you a developer who loves prototyping and working on exciting projects with short lead times?

Sony in Lund is currently recruiting a Lead UE 4 Developer with strong expertise in computer graphics development, a primary focus on UE4 based development (C++ and Blueprints) and previous experience with Unity (C#).

Together with a close-knit team consisting of 3D artists, game programmers and engineers, you will be responsible for creating immersive interactive experiences based on the latest technologies from Sony.

Your main tasks will include imagining new concepts and experimenting with MR experiences, creating prototypes within UE4 and evaluating them. The role will allow for creative independence, giving you the freedom to realize your own ideas and find your own approach to solving problems.

Curious? Have a look at some of our previous projects: https://youtu.be/kupyyRYz_yE

Qualifications

Technical experience
Required

  • Ability to lead a team of experienced developers and artists
  • 10+ years of graphics-oriented development
  • Extensive knowledge of UE4, C++ and blueprints
  • Ability to create and develop experiences that wow customers
  • Good understanding of interaction design and user experience
  • A good understanding of real-time graphics and optimization
  • Adaptable to a fast and frequently changing work environment

Preferred

  • Experience with 3D/2D software such as Maya, PS or similar
  • Previous experience developing games with Unity
  • Experience in VR/MR development

Personal
Required

  • Creative mind - Brings exciting ideas
  • Strives for perfection - Loves to “turn every stone”
  • An eye for details and ability to see the full picture
  • Problem solver - Ability to think creatively and resolve technical challenges
  • Excellent communication skills (English), on a technical and creative basis

Preferred

  • Artistically and technically inclined
  • Ability to travel 2+ weeks/year
How To Apply

DM @round silo (#7093) or shoot an email to contentcreation@sony.com with “Lead UE4 Developer” as the title. CVs and/or online portfolios are welcome!

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Posted by @neon pivot

Unreal Engine XR Programmer at Stardust Collective

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

Long term

Responsibilities

A key responsibility will be to implement and maintain a Quest 2 hands tracking implementation. This will have to work with our previous interactions, with full parity between controllers and hand tracking. There may be other similar tasks throughout the position, but the hand tracking is the priority.

Qualifications

Experience in the UE4 game engine
Experience in modern C++
1+ years experience in the games industry
BSc or equivalent qualification in Computer Science or related field or demonstrable experience in the field
Good communication skills

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Posted by @slim bay

Technical Artist at ARKDE

:globe_with_meridians: Remote Friendly

Location

Colombia

Contract Length

Around 3-4 months

Responsibilities

Create an advanced shader and material online course 100% in spanish using Unreal Engine 5 for ARKDE, an Epic Mega Grant recipient.

  • Define modules, lesson and topics
  • Design and develop assets used within the online course
  • Record video lessons on personal computer
  • Deliver those lessons to ARKDE for editing
  • Define "challenges" for students un each module
  • Participate in two (2) online marketing efforts to promote the course
Qualifications
  • 3+ years of experience as a Technical Artist
  • Exp using UE5
  • Exp with Material Editor
  • 3D math for materials
  • Shader performance and optimization techniques
  • Creating advanced shaders like Parallax, Tesselation and Decals
  • Experience creating landscape materials with vertex and weight painting
  • Optional: experience as en educator (teacher, youtube channel etc)
  • Native of very fluent with spanish
How To Apply

Send CV and/or portafolio to jose@arkde.com or info@arkde.com

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Posted by @neon moth

Environment Artist / Level Designer at n.a

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 Months

Responsibilities

Level design work, paying well for 3 months worth of work, send portfolio need a senior level designer quick, advanced level design please only apply if you have over 3 years

Qualifications

Just share your portfolio

How To Apply

DM Monnabottt#7785

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Posted by @unreal glen

Technical Artist at BearHammer Games Ltd

:globe_with_meridians: Remote Friendly

Location

Edinburgh, UK

Contract Length

1 year

Responsibilities

We are looking for a technical artist to join our team of three creating Adventure Fitness VR, a VR fitness game.
We are ideally looking for someone who has experience optimizing projects for Oculus Quest or for iPhone/Android games.
The candidate would be responsible for:
Optimizing 3D Art
Optimizing 2D Art
Helping Create New Levels
Optimizing Materials & Animations
Working with our procedural level system to design level "chunks"
Profiling performance on VR headsets
Playing levels in VR

Qualifications

Qualifications:
Demonstrable experience with UE4 art optimization
Ability to playtest in VR (we can provide the headset if needed)
Demonstrable experience creating levels, ideally experience using the landscape tool
Willingness to work with asset packs but supplement them with your own unique 3D art

How To Apply

e-mail brianallentoronto@gmail.com with resume/portfolio and desired compensation rate

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Posted by @raw schooner

Lighting Artist at Mars4

:globe_with_meridians: Remote Friendly

Location

Europe

Contract Length

1 year

Responsibilities

Creating mars game environment atmosphere.
Setting up lighting for various scenes (marketing, presentations; scenery, art assets; vehicles, props)

Qualifications

Experience with lighting and post-processing unreal engine scenes, your portfolio and examples of your work should speak for themselves.

How To Apply

If you are interested, know someone who may be, or have any questions, send us an email at:
gamedev@mars4.me

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Posted by @latent wedge

Unreal Engine C++ Tools/UI Programmer [Remote] at GeoTechBV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

In this role, you will be:

  • Designing and implementing C++ tools, plugins, modules and applications for UE4 Virtual Production. This includes integrating UE4 with both hardware and software.
  • Designing and implementing C++ user interfaces for the Unreal Engine editor
  • Bug fixing and maintaining plugin/application code base
  • Analyzing and fixing common problems in plugins and modules such as memory usage, and performance
Qualifications
  • 2+ years of UE4 experience
  • 3+ years of C/C++ experience
  • Experience solving complex programming challenges
  • Experience working with large codebases
  • Background in math, embedded systems, physics is a big plus
  • Experience with OS system tasks, such as graphics, rendering, tools, networking, etc.
  • Experience with DirectX 11/12 is a plus.
  • Ability to listen to feedback and collaborate with others
  • Must work well in a team environment
  • Passion for new technology and C++ development
  • Fluent in English
How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @abstract marten

UE5 Development Tutor at /

:globe_with_meridians: Remote Friendly

Location

Germany

Contract Length

One Time Contract (Not oriented to time periods)

Responsibilities

Introduction to the Lyra Starter Game and everything behind it, how to modify and customize things, and a briefing on the level, animation and ability system behind it.

We would like to be able to modify the game to customize levels, characters (rig completely different from UE4/5 mannequins), lobby and other features.

Would you be able to explain character animations, level settings and some other things in this game using tutorials or explanations?

We will pay you more than adequately in return.

We are looking forward to your message 🙂

Qualifications
  • UE5 Development
  • Blueprints
  • Animation System
  • Lyra Gameplay Ability System
How To Apply

Discord Direct Message

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Posted by @turbid vault

UE 5 - Animated Short Designer at Numomo

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

4 weeks

Responsibilities

Work with our Creative Director to design, animate and create a 1 min animated video. Designer can use premade assets to expedite the design process. We have metahumans already created and storyboard ready. Just need an UE 5 expert to bring our story to life.

Qualifications

UE 5, metahuman, animation, background and environment, lighting, texturing

How To Apply

DM @turbid vault or email scott@numomo.com

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Posted by @worn solar

Unreal Engine Game Programmers at Plutoverse

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Port Moralis SDK for Unity3D in C# to Unreal Engine 5 C++

Connect with Unity3D - Moralis

Should be able to log in to Moralis and use all Moralis features in Unreal Engine
That includes all Moralis methods that are in the Unity SDK
Interact with contracts on the Polygon network

Qualifications

Read C #, and program in C++ in unreal engine

How To Apply

DM @worn solar

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Posted by @rocky maple

Designer at Dirty Bird Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

The job would be to re-design the UI/HUD that is currently in-place.

Qualifications

Must have experience with design and all-things HUD/UI related in UE4. Please have a friendly disposition and positive outlook - this opportunity could lead to more potential work.

How To Apply

1

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Posted by @runic trellis

**AI Behavior Toolkit:** Advanced AI Behavior Designer at Black Lotus Digital, LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Variable

Responsibilities

We have 2 AI development contracts available; both could be completed by the same individual/team if they have the proper experience and bandwidth. We have set lists of needed AI/AI types to start with, but each contract will be structured for milestone payouts with each completed AI being a milestone, to allow for potential extensibility of the contracts with added AI types.

Contract 1:
Create a series of high quality, base AI behavior templates using the AI Behavior Toolkit based on a list of AI types and their requirements, including: movement/navigation capabilities, out-of-combat behavior, in-combat behavior, general combat capabilities etc.

Contract 2:
Create a series of fully designed boss AI Behaviors using the AI Behavior Toolkit. Each of these will be based around specific encounters with a certain enemy in its specific environment. Each boss AI will be unique and entail all of the behavior for the entire encounter.

For a better overview, please see: https://tinyurl.com/yuesbm37

Qualifications

• Advanced experience designing AI behavior in the AI Behavior Toolkit
• Ability to design dynamic flight navigation capable AI using AI Behavior Toolkit's flight navigation capabilities
• Ability to design high quality, natural feeling combat behavior with proper movement and smart decision making
• Ability to use AI Behavior Toolkit's Group Coordinator functionality to design believable group combat behavior
• Please be prepared to show samples of your ability to design high quality believable AI in AI Behavior Toolkit

How To Apply

Discord DM: Ztrahd#4230 or Email: dev@blacklotusdigital.com

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Posted by @dry plume

Prop/Modular 3D artist (Trimsheet). at Destoria

:globe_with_meridians: Remote Friendly

Location

Los Angeles

Contract Length

3+ months

Responsibilities

We are looking for a 3D artist that have knowledge to:

Create Trim sheets.
Create modular pieces and assets to populate our game
Create BP, Bps instances of the assets to work together with the other artists populating the environment.
To implement and create the Master Materials and Material instances to use with the modular content textures.
Have a good team work experience, possibilities to have some meetings to set up the goals.

Qualifications

Professional of working generating meshs, textures and materials to work inside UE
Have also a portfolio of his last works with environment/prop/modular buildings.
Good teamplay

How To Apply

PM or sending a e-mail to destorianft@gmail.com

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Posted by @floral crane

UI Artist at Spekktrum Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Until the game is finished.

Responsibilities

We are looking for UI Artists and Programmers to help liven up the interface in our game. If you are an artist, you will be responsible for designing the layout and general style of each screen and well as designing individual graphics. If you are a programmer, you will be responsible for making sure the UI works as intended.

Qualifications

We are looking for someone who has experience in graphic design and knows how to make a game look nice.

How To Apply

You can apply using the form below. Please note that you may have to DM one of us to talk about budget/pricing in more details:
https://forms.gle/dHWYTEGMvHDiKa98A

You can also feel free to DM me directly to ask questions about the position, but the application must be using the form.

You can also check out our Discord and Steam page:

https://discord.gg/GgWDDkHHnP

https://store.steampowered.com/app/1780180/Petremay/

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Posted by @vernal gulch

Senior/mid-level Unreal Game developers with experience in C++ and Blueprints combined with Networking or backend knowledge. at Rollout IT (rolloutit.net)

:globe_with_meridians: Remote Friendly

Location

Fully remote with the headquarter in Budapest.

Contract Length

minimum 1 year

Responsibilities

Do you want to dream and create the very first platform to house portals to multiple different metaverses? All within one platform? This is our " Multiverse"! Let's create a combination of a gaming community hub, a marketplace, metaverse for our 3 billion strong gaming audience. It is powered by blockchain and seasoned with a "play-to-earn model" that introduces crypto to many gamers!

To build all these we need some more helping hand!

We are looking for a Unreal Engine Game Developer with experience in C++ and Blueprints combined with Networking or backend knowledge and with interest in crypto.

The tech stack includes Redis and MariaDB with NodeJS REST API.

Qualifications

Being an experienced midlevel/senior Unreal Engine Game Developer with experience in C++ and Blueprints combined with Networking or backend knowledge and with interest in crypto. (The tech stack includes Redis and MariaDB with NodeJS REST API.)

How To Apply

4

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Posted by @slim mural

Vegetation Artist/ Speed Tree Artist at BVV

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

Few days

Responsibilities

Hello. I need someone to model me a good looking specific korean tree (preferably in speedtree) . I will provide a picture. DM me for more info.

Qualifications

Experience in vegetation/foliage creation and experience in speedtree

How To Apply

DM

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Posted by @dusty dome

Marketing at GameIn Studios
Location

Anywhere

Contract Length

2 weeks

Responsibilities

We would like to ask you to market our game on social media. https://www.youtube.com/channel/UCrFMUAoxx10bkOYHgtbwucQ (You can see the progress on our game)
Preferably you should understand how to get in touch with streamers, youtubers and/or publishers.
If we feel like you have done well, we may extend the contract indefinitely.

Qualifications

Experience in TikTok, Youtube, Facebook, or has relations with a popular influencer on one of those platforms (5000 Subs+)

How To Apply

DM me

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Posted by @tropic tinsel

Environment artists & C++ developer at Confidential

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months minimum with option to extend

Responsibilities

As an Unreal Developer, you will be responsible for creating high-quality software of their VR simulation product You will need to be highly-skilled wiring code, predominantly using C and Unreal.

You will deliver product features and functions according to client requirements, and design and develop applications and plugins for their production pipelines. You’ll write efficient, maintainable and well-documented code according to best-practice coding standards, and will continue to research and evaluate new technologies that can be applied to your work.

You’ll be working in an Agile environment, and will collaborate with teams of software developers, QA, content artists, project managers and designers on new features.

This is a fantastic opportunity for an experienced Unreal or Unity Developer to join a company who are truly at the forefront of their field and pushing the boundaries of what’s possible within the VR world.

Qualifications

• 2-3 years of professional games/simulation development experience
• Experience as a software developer, in particular, writing code for VR applications
• Solid knowledge of C
• Experience in Unreal
• Experience with Azure, React and working with data pipelines is a plus
• Bachelor’s degree in Computer Science, Computer Engineering or similar field.
• Extensive experience with self-testing to minimise and fix issues
• Expert knowledge of software development and best-practices
• Knowledge of best practices in software development and Agile processes
• Ability to collaborate and work well as part of a results-oriented, remote team
• Be able to demonstrate initiative, determination, high-quality output and excellent communication skills

How To Apply

DM Sam Stratten#3765 a copy of your CV and best contact details, including timezone.

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Posted by @elder tapir

Gameplay Programmer at Crescent Games Ltd

:globe_with_meridians: Remote Friendly

Location

UK remote

Contract Length

Few weeks, roughly a month

Responsibilities

Hello from Crescent Games. We're a newly founded studio currently wrapping up a prototype for an unannounced IP.

The contract is a few weeks long. The work involves programming and testing several USP gameplay mechanics.

Qualifications

Worked as a programmer for a games company, preferably using Unreal. Minimum 3 years professional experience as a programmer

How To Apply

For all applications, please send them to crescentgames.info@gmail.com. Please use the subject line 'Vacancies: Gameplay Programmer'.

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Posted by @elder tapir

Concept Art at Crescent Games Ltd

:globe_with_meridians: Remote Friendly

Location

Remote, UK

Contract Length

Couple of weeks

Responsibilities

Hello from Crescent Games. We're a newly founded studio currently wrapping up a prototype for an unannounced IP.

The contract is a couple of weeks long. The work includes creating Key Art and some UI designs for a visual representation of the game.

Qualifications

Realistic art style

How To Apply

For all applications, please send them to crescentgames.info@gmail.com. Please use the subject line 'Vacancies: Concept Artist'.

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Posted by @sinful parcel

U.I Designer at Cathedral Studios

:globe_with_meridians: Remote Friendly

Location

United Kingdom

Contract Length

3 weeks with potential to roll or go fulltime

Responsibilities

Create a functional user interface based on an initial wireframe plan we have done.
Working in Blueprints, communicating with the team, working out how to get a user from A to B.
Helping us improve our UI structure so that we have an easy to understand system for our users.
Eventually working with a graphic designer once the prototype has been built, making it pretty.

Qualifications

Please send through in a DM to me any examples of user interfaces you have built, ideally showing any inventories or shops

How To Apply

Shoot me a DM

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Posted by @lone siren

Multiplayer Programmer at Dominik Pavlicek

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities
Qualifications

C++ experience, Replication experience

How To Apply

Discord: https://bit.ly/DominikPavlicek_SupportServer (just write in General why you came there)
Discord: iamsickinmymind#2077 (if you want to send me personal message instead)
Email: dominikpavlicek.business@gmail.com

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Posted by @robust bluff

Playfab developer for a multiplayer game at Challenge

:globe_with_meridians: Remote Friendly

Location

Sweden

Contract Length

2 weeks (Potential longer)

Responsibilities
  • Experienced within Playfab and the Playfab API for a multiplayer Unreal game.
  • Data tracing
  • BONUS: Experienced within multiplayer FPS development.
Qualifications
  • Unreal developer
  • Experience within PlayFab & PlayFab API
  • English speaking
How To Apply

Send me a DM over Discord

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Posted by @pale aspen

VFX Artist at Ibrahim Akinde

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

Create complex visual effects in UE4 (Cascade and Niagara) which will also work seamlessly in UE5.

Qualifications

Outstanding portfolio. Stylized and/or Anime effects experience are a plus. Good understanding of UE's vfx pipeline from concept to prelim to deliverable.

How To Apply

Dm @pale aspen (very much preferred), or Email: ibmaxx@hotmail.com

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Posted by @tight ember

Game Trailer Editor at WorldGame Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

We are looking for a Video Game Trailer editor who will:

  1. Work with us on the concept of the game trailer
  2. Play the game and record footage
  3. Edit and design the footage according to the concept design
Qualifications

Experience with Adope premier and After Effects. Knowledge of UE4 is obviously a huge plus

How To Apply

Send me a DM

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Posted by @fringe whale

Unreal C++ Programmer at Finders Keepers Films

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

We are looking for a programmer to help us convert a SDK written for Unity in c# to unreal in C++

Qualifications

Experienced Programmer in C++

How To Apply

DM

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Posted by @misty magnet

Niagara / Blueprint at TUTOR

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Looking for a tutor with professional experience with Niagara / Blueprints, extra points if experienced with Houdini as well.

Qualifications

Experienced with Niagara / Blueprints / Houdini.
Building systems for explosions/rain/destruction/etc..

How To Apply

DM

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Posted by @sly mulch

Environment Artist at The Factory Studios

:globe_with_meridians: Remote Friendly

Location

Las Vegas, NV

Contract Length

3 weeks

Responsibilities

Environment artist will be responsible for creating an environment in Unreal Engine that reflects the sights and culture impact of a central middle eastern city for tourism efforts. Must be composed and optimized for VR (Unreal Engine 4). Will need to create props / models from references in the real world.

Qualifications
  • Ability to work in a team of other remote teammates.
  • 4 years of environment art / level design experience.
  • UE4 focused world tools.
  • 4 years Props / Environment modeling and texturing
  • World composition from photo references for gameplay
  • Mastery of lighting and environment effects.
  • Quick to adapt to changes and new directions in a short time frame.
How To Apply

DM me at Wootystyle#9999 or email dan@thefactory.gg with portfolio and questions

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Posted by @sly mulch

(UE4) VR developer at The Factory Studios

:globe_with_meridians: Remote Friendly

Location

Las Vegas, NV

Contract Length

3 weeks

Responsibilities

VR developer will be responsible for developing a tourism based VR experience from controllers to interactions.

Qualifications
  • Ability to fast prototype gameplay elements and interactions.
  • 4+ years of VR development in UE4
  • Mastery in UE4 blueprints and C++
  • Ability to create immersive VR interactions and experiences for casual users
  • Understands problem solving and providing solutions with merit.
  • Optimization focused and gameplay forward initiatives
  • Able to adapt to new development goals and needs.
How To Apply

DM me Wootystyle#9999 or dan@thefactory.gg with portfolio

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Posted by @radiant hornet

Shader porting from Unity to Unreal at Personal Art Project

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 days

Responsibilities

would anyone with experience with Unity Graphics Programming and compute buffers be interested in helping me out with a very simple job (paid) job. As mentioned it's very simple and is for an art project, so doesn't need to be professional level. The job would involve simply porting over a shader from unity into unreal and slightly modifying it for unreal.

If you are interested - DM me! Thanks~

Qualifications

Unity Graphics Programming
Compute Buffers
Unreal Shader Experience

How To Apply

DM me 🙂

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Posted by @torpid kindle

Animator at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Multiple projects

Responsibilities
  1. Be able to take a character and rig to the UE skeleton if necessary (or just rig in general)
  2. Create custom animations for the project.
  3. Modify previous animations
  4. Be familiar with git (or source control in general)
  5. Bonus points if familiar with firearm animations/FPS animations
Qualifications

Same as responsibilities, with the addition of:

  1. Familiar with the UE animation pipeline (don't need to be an expert)
  2. Familiar with how to import assets to UE
  3. Can run UE5
How To Apply

DM

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Posted by @red depot

Unreal Developer (Blueprint) at Motion Logic Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities
  • Implement Animation & Gameplay systems using blueprints
  • Work closely with designers on mechanics and systems
  • Enemy Ai and dynamic movement implementation
Qualifications
  • 2+ years experience using Unreal Blueprints
  • Previously shipped games with dynamic movement & Animation
  • Excellent communication skills
  • Proficient in C++
  • Portfolio examples of above
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Posted by @vocal brook

Development at MS

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Hi i’m looking for someone to create a full component plugin for UE. I would like to integrate Zoom in it so that I can zoom people from inside my game. Zoom has ways of doing this but I need help getting it setup. I would need to setup a virtual camera as well for it.

Qualifications

C++ , UE developer

How To Apply

DM me please

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Posted by @sick sand

Character Artist at Fix Visuals

:globe_with_meridians: Remote Friendly

Location

Munich

Contract Length

3

Responsibilities

We are seeking for a skilled character 3d-artist to model overlay faces for facetracking apps.

Qualifications

Send us your portfolio to check qualifictaions in character modeling.

How To Apply

Only via Mail: talent@fix-visuals.com. DMs will be ignored.

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Posted by @eager dew

3D Artist at Hero’s Journey

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

TBD

Responsibilities

Creating realistic characters in Zbrush.
concepting clothing in marvelous and adding details in Zbrush.
Retopo & UV layout in Maya.
Texturing in substance.
Final render in Unreal engine.

Qualifications

Experience in UE4, Organic & Hard Surface modelling, Texturing, Baking, Retopo.
Willingness and capability to learn and adopt new techniques.
Excellent communication skills and the ability to give technical feedback.

Skills
UE4, Zbrush, Maya, Substance, team communications.

How To Apply

DM on Discord with your portfolio and hourly rate.

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Posted by @neon pivot

Senior Unreal Engine Developer at Motion Logic Studios

:globe_with_meridians: Remote Friendly

Location

US

Contract Length

Long term

Responsibilities
  • Implementing dynamic character motion and combat using Unreal Blueprints
  • Excellent communication skills (English)
  • Oversee the technical design and implementation of game features
  • Work with the designer to solve technical design issues
  • Review existing and future code
  • Review code and gameplay features by yourself and others
Qualifications
  • Senior level experience with multiple titles shipped
  • Highly experienced with Unreal Engine 4 and Blueprints.
  • Ability to Architect, Refactor and Prototype tools and systems as needed.
  • Experience with dynamic action & character combat
  • Strong interest in top down action games.
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Posted by @echo apex

3D Creature Animator at Beawesome Games LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year or more

Responsibilities

We are an indie game company currently in the early development of our first game, a multi-player dragon-based survival PC game. Players will control dragons of different species from hatchling to adulthood and try to survive with or against other players in a realistic open-world setting.

We are currently looking for 3D Creature Animators to join our small, but dedicated team.

Animators will animate realistic dragon and other creature models for in game play, creating their movements, emotes, and attacks.

Qualifications

We are looking for candidates experienced in 3D creature animation and 3D video game animation. Candidates will need access to a computer and will work from home. Unreal Engine experience favorable by not required. Please include portfolio or animation reel with application.

How To Apply

Please send your resume or portfolio to katie@beawesomegames.com

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Posted by @pale egret

3D Artist at yeswecamp

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

3 months+

Responsibilities

Create 3D models and textures for a survival game with a stylized art style similar to SoT and Raft.

Qualifications

Advanced knowledge of creating game models and texturing, and bringing them into Unreal Engine

How To Apply

Pm me yeswecamp#1489 or send me an email tentgamestudio@gmail.com

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Posted by @jagged fable

Create an Unreal Course at Circuit Stream
Location

Anywhere

Contract Length

3 months

Responsibilities

This is a freelance role to help create the content for an introductory Unreal course. This includes creating an Unreal project, defining a course outline and outcomes. We are looking for an experienced Unreal developer to work with our team of instructional designers and instructors on the creation of this introductory workshop.

Qualifications

Experience Unreal developer. This is a part-time opportunity and qualified applicants can be working full-time in the industry, as game developers, designers, or similar.

How To Apply

Apply by emailing me at Lou@circuitstream.com

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Posted by @robust bluff

Unreal developer at Challenge

:globe_with_meridians: Remote Friendly

Location

Sweden

Contract Length

2 weeks

Responsibilities

Making sure that our multiplayer integration with PlayFab works flawlessly and that the correct data is recorded and stored.

Qualifications
  • C++ knowledge
  • Experience within PlayFab
  • Experienced working with APIs (JSON)
How To Apply

Join our Developer Discord server:
https://discord.gg/ARR9K3MaNy

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Posted by @solid finch

Networking Engineer and VR dev at Kalao at Kalao

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year +

Responsibilities

We are a team of about ten people working on a new NFT marketplace with a Virtual Gallery experience that will be used to display your nfts that are for sale or your own collection. We will also be releasing the first alpha of our Citadel metaverse in the coming weeks, which will allow users to meet and interact with each other, participate in events, play games etc...

We must make this application usable by everyone, Fps/PC & MAC and VR - Helmet vr standalone
Each user must be able to create his own gallery and share it in public.
Each user should be able to host a game and invite other users for events/exhibitions

Features already present:
-Save and Load a gallery
-Retrieval of NFT data via websocket and api
-4 usable galleries
-main menu
-graphic settings
-semi/customizable gallery
-multiplayer base
-Multiplayer place and voice chat between players
-Gallery exploration with sharing code

Your responsibility will be to help us add features and improve existing ones.

Qualifications

We are currently looking for a person with skills in :
-In Blueprint programming and Networking
-In VR development
-A certain attraction for cryptocurrencies
-Knowledge of Epic online subsystem and use of redpoint EOS plugin
-Knowledge of vivox appreciated

How To Apply

You can contact me by :
mail : anthony@kalao.io

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Posted by @latent wedge

Technical Recruiter at GeoTech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

● Sourcing, evaluating resumes and register them in our database for the most fit candidates
● Build talent pipeline with qualified active and passive candidates
● Evaluate which source brings best candidates
● Doing research on different job markets, forums, discord channels, generate candidate names and profiles, and develop
creative sourcing strategies in close collaboration with our HR Team
● Inform HR Team regarding strategies and status
● Source, engage, and screen passive (and active) talent for existing roles and for future recruiting needs
● Advocate for new tools, processes and initiatives which keep GeoTech at the forefront of Sourcing innovation
● Searching for C++ Unreal Engine Developers is a huge plus

Qualifications

Minimum of 2+ years of experience in corporate or agency recruiting
● Strong research skills
● Highly organized, detail-oriented and responsible for the result
● Demonstrable initiative, resourcefulness, self-management

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @latent wedge

UI/UX Designer at GeoTech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

● Collaborate with Tech Team to level up the UX & UI tools and features
● Analyze user needs to determine technical requirements
● Present and pitch designs to Developers, CTO, CEO
● Produce UX design work such as information architecture, user stories, journey mapping,
● Work in a fast paced environment

Qualifications

● 3+ years of experience working collaboratively to design features and complex UX systems through to completion
across multiple platforms (mobile, web)
● Excellent knowledge at Figma, the Adobe Suite, and prototyping software
● Passion for new technology and an interest in Unreal Engine environment is a huge plus
● A highly proactive person who is able to work autonomously, but really enjoy collaborating as part of the team
● Fluent English

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @rugged cape

Blueprint Programmer at Tiko
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Posted by @vocal brook

Multiplayer server setup at Kahea

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

ASAP - Looking for someone that is good at setting up multiplayer server to host a VR game that I have. I have google cloud vm instance to host it and fire base.

Game is already setup for it, I just need someone to make adjustments so it works again. It stopped working recently.

Qualifications

Multiplayer server setup for UE 4.27

How To Apply

DM me

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Posted by @small glade

Niagra VFX Specialist at Naira Fam

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 days

Responsibilities

Niagra fluid effect based on impulse in ue5

Qualifications

Portfolio

How To Apply

DM

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Posted by @vital breach

Experienced playfab programmer at cats

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A week

Responsibilities

Responsible for setting up a login system and Leaderboard for our mobile game

Qualifications
  • Experience in Playfab
  • Experience in ue4 mobile projects (blueprints)
How To Apply

sending me a DM on discord

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Posted by @cloud laurel

FX Artist at Match Frame Productions
Location

Anywhere

Contract Length

2 weeks

Responsibilities

Hello everyone! I'm Fanni and I work on a drug-prevention VR experience with a small team here in Hungary called Missing 10 Hours which possibly can make in to the Biennale in Venice this year ( fingers crossed). The whole experience is made in a cartoony style and our mission is to educate young teenagers about the Bystander effect and what to do if they see that someone in their surrounding is not well because of alcohol or drugs. We just finished the data cleanup for the animations and we are desperately looking for an FX Technical Artist who can help us create "being drugged glitchy" FX. The experience will be optimized for the Quest 2 and will be released this Summer. I have a moodboard which could serve as a good base to create FX. Please if you are available and would feel comfortable creating badass FX for this project lmk.

Qualifications

Medium or Senior FX Artist

How To Apply

DM-me

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Posted by @barren bronze

UE Android Engineer / Consultant at Orikami

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

We have a very specific android bug.

Our project builds and runs correctly on both iOS and android.

But in the android version, we cannot keep or save user data.

We are looking for someone to help.

Qualifications

Unreal Experience with 4.26 / 4.27, and android apk experience

How To Apply

Please message me here on discord

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Posted by @barren bronze

2D Character Artist at Orikami

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

We are looking for 2D character designs based on ones we already have.

They should be in idential dimensions as the ones we will provide, and have idential features (ie eyes).

Qualifications

2D character art

How To Apply

Please message me and I can send you the reference character images to see if its doable

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Posted by @gilded flame

Level designer, some modelling and texturing skills needed at End Vision Solutions

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

Quality Dependant

Responsibilities

We have a small projects that require some level designing and texturing.
A larger model that may require some modelling and modification.

Just some general assistance on a handful of projects is the main gist.

Qualifications

N/A
happy for someone to test their skills and get some money doing so.
Some portfolio work could help.

How To Apply

Email - Alex.Wolfe@end-vision.com.au

AWolfie#8933

more than happy to chat and discuss

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Posted by @warm zenith

Finished Game at DDT

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

0

Responsibilities

I am looking to buy your finished/ almost finished game.

Categories of interest:

RPG
MMO
FPS (first and third person)
Sandbox/ survival

Looking forward to hearing from you (DM me if you have one to offer).

Best regards,
Zervex

Qualifications

Game must be playable.

How To Apply

1000

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Posted by @ruby hound

Someone generally well equipped with UE5. at Self.

:globe_with_meridians: Remote Friendly

Location

Anywhere.

Contract Length

1 Week maximum!

Responsibilities

I need someone relatively well equipped with UE5, who can jump on a Discord with me and I share my screen. They coach me into finishing off the game. Shouldn't take too long as not too much to be done!!

Qualifications

Someone experienced with UE5 / UE4.

How To Apply

DM me on Discord or email nat.day@gmail.com

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Posted by @brisk pawn

Shading / Material artist at MATHEMATIC

:globe_with_meridians: Remote Friendly

Location

PARIS

Contract Length

1 month

Responsibilities

We are looking for upcoming cinematic Unreal Engine (UE5) short film, a talent that could help us to hit the render target that we have in mind. The project is about 2 people (realistic approach) talking in a space prison. The main role will be to create realistic shaders for the skins / cloths and environment for the project.

Qualifications

2 years experience. Reel is needed.

How To Apply
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Posted by @small glade

Network Engineer Blueprints at Naira Fam

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Aid multiplayer development of 3D puzzle game

Qualifications

portfolio/resume

How To Apply

DM

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Posted by @gritty crater

Particles, Coding/Scripting, Simple Modelling, Animating, GUI Creation at Visionus Studios
Location

Anywhere

Contract Length

1-2 months.

Responsibilities

Assist in the Unreal Engine side of our game, here is a short description:

Zero Gravity 10v10 game mode in which the objective is to either get 3+ people through the enemy gate or paralyze the enemy team with a selection of guns that immobilize a body when shot.

Ideally we are looking to hire someone who can Code/Script, create simple particles, etc;
Overall- Work on the Unreal Engine side, while assets are provided to you.

Qualifications

-Proficiency in any 1-2 of the listed 5 skills.
-Ability to Colaborate and take notes.
-Ability to Complete tasks and follow deadlines.
-Portfolio/ Reference of previous work.

How To Apply

Add Jett ツ#9954 and I will add you to a Group Chat with my partners and we can discuss.

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Posted by @neon moth

Shaders / Materials at N.A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-3 days

Responsibilities

Need someone to create an unreal engine shader according to our requirements,** simple job. **

Qualifications

Show prior work on creating shaders/materials

How To Apply

DM this account Monnabottt#7785

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Posted by @old trout

UE4 Generalist at Mempoverse Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months +

Responsibilities

Must have a good foundation in the following:

•End-to-end development of new features from concept to deployment

•Performing continuous integration, configuration management, version control, and testing

•Creating specific, detailed, and clear documentation for internal and external use

•Working with other business units in order to gather and understand business needs and find creative solutions

Qualifications for Developer:

•At least 3 years of direct work experience on software development

•UE4 experience is required

•Direct work experience on game development is required

•Experience with pixel streaming a plus

•Excellent knowledge and work experience on designing and developing complex software applications

•Experience with C++

•Experience with Python/Houdini is a plus

•Multi-platform mobile development experience helpful

Qualifications

UE4

How To Apply

email august@mempo.xyz

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Posted by @rocky maple

Networking at Dirty Bird Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

Responsibilities - Ensure that the game is packaged successfully, help with the server(s), dedicated systems, working on optimization and (other) networking potential.

Qualifications

Please be hard-working, have great communications skills, friendly, and eager to help grow.

How To Apply

1

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Posted by @old sphinx

Backend Programmer at Affray Interactive / Affray LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Developing various multiplayer-ready backend systems for SCP: Pandemic, including AI systems, gamemode functionality, character systems, and more.

Qualifications

Multi-year experience with UE4 and sample work available from GitHub or alike (preferably).

How To Apply
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Posted by @weak fiber

Unreal C++ programmer A programmer at Treplacon Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Between 1 and 2 months

Responsibilities

We are looking for an Unreal programmer who can work with Online Subsystem Steam, connect players to a world and tie various HUD elements to gameplay. The game is made primarily in C++.

We are working on a multiplayer zombie game where you and 3 additional teammates get send to a deserted town deep in the forest. You have to collect 3 main components and then get the heck out of there before the time runs out. The town is filled with zombies and as the time progresses the evening starts which increases the zombies difficulty. If the time runs out the town will be flooded with zombies and chance of survival are close to 0. There are amazing skins to unlock as during your run you are able to collect resources and get the necessary data (headshots, kills, long shot etc.)

Qualifications

2+ year experience required, please include previous work
Git should be a piece of cake for you

How To Apply

Feel free to DM me

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Posted by @plain hill

Music Composer for „emotional & epic“ tracks at Crowvisuals

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

We are currently developing an open world game settled on the sea and are looking for someone who can help us carrying emotional and epic feelings trough music. The music needs to invite the player to explore a wide world, find secrets and enjoy moving through the environment.

We would love to have a bit of a range of tracks and get certain versions of it, so that we can use it for the first minutes and a more subtle version as example for the onging journey.

stylewise we like „the journey“ and would prefer something like the „Dr. Stone - Senku's Story“ soundtrack.

Qualifications

A portfolio that showcasing you have a good understanding of harmony and emotions.

How To Apply

Feel free to DM me here 🙂

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Posted by @plain hill

UE Level Designer/ Artist needed at Crowvisuals

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

We are working on several projects and are looking for a person who wants to join our team to help us make the world we want the player to explore.

You will be needed to blockout the map, talk about the vision and build the level/ map from scratch.
All assets will be delivered and can be used/ adjusted to your liking.

If you are open minded and have fun exploring different worlds, you are invited to get in touch.

Qualifications

Just a portfolio, some prize range and a friendly and open mind. We enjoy what we do and want to create games we would like to play.

How To Apply

Feel free to DM me here 🙂

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Posted by @red junco

3D Hard Surface Modelling: Weapons & Guns at Tbjbu2

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A few weeks

Responsibilities

Do one of the following (or both):

Qualifications
How To Apply

DM me Tbjbu2#0001 with your portfolio and say it's for the hard surface modelling job.

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Posted by @rocky maple

Producer - film/video editor. at Dirty Bird Games, LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

Creating video intro to project - YouTube video for possible introduction(s).

Qualifications

Please have experience with editing/creating art or film on 2D or 3D platforms.

How To Apply

1

west ospreyBOT
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Posted by @sinful parcel

Gameplay Programmer at Cathedral Studios

:globe_with_meridians: Remote Friendly

Location

United Kingdom

Contract Length

2 weeks with potential for fulltime after trial

Responsibilities

Working with other programmers on gameplay - such as building & placement systems, FPS weapon and character abilities, skill trees & more.

Applicants should be familiar with the Gameplay Ability System and multiplayer, or be willing to learn both.

Qualifications

Experience working in UE4 blueprints, C++ a bonus

Desire to work on a multiplayer FPS

How To Apply

Shoot me a DM on Discord!

west ospreyBOT
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Posted by @sinful parcel

A.I Programmer at Cathedral Studios

:globe_with_meridians: Remote Friendly

Location

United Kingdom

Contract Length

2 weeks with potential for fulltime after trial

Responsibilities
  • Working on AI for our ingame monsters
  • Behavior Tree
  • Gameplay Ability System
  • Multiplayer
Qualifications

Familiar with Behavior Trees, GAS & Multiplayer, C++ a bonus

How To Apply

Shoot me a DM on Discord with your portfolio!

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Posted by @rocky maple

Engineer at Dirty Bird Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

Engineer - retargeting/blending (first/third) person animations for holdable items and weapons.

Qualifications

Please have experience with the retargeting and blending of animations with the default skeleton/mannequin. Please be friendly, honest, and have great communication skills.

How To Apply

1

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Posted by @rapid kelp

Unreal Engine C++ / Blueprint Developer at DreamVerse Productions

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

VR IK, Physics Character, Physics Melee Weapons, Multiplayer Replication, VFX

Qualifications

Must be experienced with developing VR games in Unreal Engine that involve full body IK and physics elements

How To Apply

Email at metaseum@gmail.com with subject "Metaseum Hiring"

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Posted by @jade karma

C++ Engine Programmer at Everglow Interactive Inc

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Looking for a programmer familiar with engine source (C++) and the rendering pipeline to assist in extending the engine to add some custom rendering features/passes, or assist in coming up with a solution to achieve desired results for some water tech (surface modifiers via decals).

Qualifications

C++ experience, writing performant code, english speaking, proof of experience (portfolio, shipped titles, etc)

How To Apply

DM me @DMeville, or email at info@dylanmeville.com

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Posted by @solar hamlet

code fixer at gloria

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 week

Responsibilities

fix the code breaking and explain why it was breaking and what fixed it

Qualifications

ue4 blueprints and maybe match 3 games

How To Apply

message me

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Posted by @tiny frigate

Programmer at Protodroid DeLTA

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-4 months

Responsibilities

You will be responsible for developing enemy AI as well as implementing gameplay systems for combat and player abilities:

  • Program gameplay systems for combat and player abilities
  • Implement enemy AI (for basic enemy enounters and boss fights) using Behavior Trees
  • Consult with the Lead Developer & other Designers on the team to implement or modify systems
  • Playtest & iterate on your enemy designs to improve the fun, challenge, and memorability of the game’s encounters
  • Debug and code optimization as needed
  • Work closely with the Lead Developer through regular progress updates and weekly meetings to enable highly effective remote collaboration

Gameplay Showcase
https://streamable.com/or6c4n

Qualifications
  • Strong experience with Unreal Engine 4 (preferably launched at least one project; preferably with a team)
  • Proficient with Blueprints
  • Intermediate to expert-level understanding of Unreal’s Behavior Trees
  • Adept at presenting ideas through writing and discussions
  • Self-directed and receptive to critique and feedback
  • Experience with Git version control of large code bases
  • Proficiency in C++ is a nice-to-have
How To Apply

Apply here: https://bit.ly/38T81nz
Applications without portfolios or websites will not be considered

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Posted by @strange turtle

Environment Artist, Level Designer at NA

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Weeks

Responsibilities

Design a medium sized map optimized for multiplayer, 5 players to be exact. Realism and gameplay optimization is prioritized. More details on the design will be disclosed after I am contacted.

Qualifications

Experience with multiplayer based level design

How To Apply

DM Me

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Posted by @cursive oak

C++ Developer at Betide Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Should be able to make a Smart Contract integration plugin with Binance Smart Chain

Qualifications

Must be fluent in C++

Have Experience with BSC and Blockchain in general

How To Apply

2

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Posted by @fiery star

VFX Artist at Cubit Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

TBD

Responsibilities

We are looking for a VFX artist to convert Cascade particle systems to Niagara (50-100).
As we move forward in the production cycle, there will be an opportunity for more work and potentially a long term position within the team.

Qualifications

Cascade & Niagara experience

How To Apply

Discord: Deams#8155
Email: mickael@cubitstudios.com

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Posted by @neon pivot

Level Designer at Stardust Collective

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

long term

Responsibilities

The job will entail assembling and iterating on levels based on our current documentation and goals
You will be using a variety of our existing assets and tools to craft interesting scenarios and level sequences

Qualifications

Strong UE4 experience
Demonstrable level design experience
Good communication skills

Nice to have:
Blueprints coding experience
Game design experience
Experience in VR (and access to a headset)
Passion for space and space games

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Posted by @neon pivot

UI/UX Artist at Stardust Collective

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

long term

Responsibilities

Visual design
Performance considerations with implementation
Clarity of information to the player
The overall user experience of the player
VR viewing

Qualifications

UI design experience
Good communication skills

Bonuses:
UX design experience
Ability to implement the designs in UE4
Experience in VR and ownership of a VR headset

west ospreyBOT
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Posted by @shy hornet

Game Programmer at MotR (Millions of tiny Robots)

:globe_with_meridians: Remote Friendly

Location

Atlanta, GA

Contract Length

3 months

Responsibilities

Game Framework and Game Logic programming
Develop tools and systems to speed development
Work with our assets team to implement interactions, systems, scoring

Qualifications

Show previous projects where you were primary developer
Good communicator
Remote is ok, but preferably not too far from Eastern Time Zone

How To Apply

DM me, or email andreww@motr.net

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Posted by @meager geode

Environment Artist/Lighting at Indie prototype game

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

I am looking for someone with experience in creating realistic interior and lighting to go alongside it. I have 2 tasks that I would need done.

  1. Create an interior similar to this (some textures and premade models provided): https://gyazo.com/3b701acd9790bf62b302ce1c40955956

  2. Add lighting to the levels I already have made to make them look nice as they are all untouched now.

Qualifications

I would like to see a portfolio and/or previous work.

How To Apply

DM me.

west ospreyBOT
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Posted by @rocky maple

Engineer - Re-Targeting/Blend/Resetting Weapon Animations. at Dirty Bird Games, LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

Re-assign/Retarget and or set/blend asset weapon animations to first/third person character.

Qualifications

Please have prior experience with animations and possible blending. Please enjoy working with a small team - be friendly, outgoing, and have great communication skills.

How To Apply

1

west ospreyBOT
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Posted by @hollow olive

UE Mobile Engineer / Consultant at Orikami

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

We are making a mobile game which needs notifications. Currently we are having problems setting up and firing notifications.

Qualifications

We basically just want help setting up notifications on our mobile game, for iOS and android environments

How To Apply

Please message me here with a few lines on your experience! Thanks

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Posted by @sweet quiver

3D Character Artist at Washbear Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere (Must have Ontario residency)

Contract Length

1-2 months

Responsibilities

Ideally you are a jack of all trades when it comes to 3D Character creation! We are hoping you can create us a small batch of fantastical 3D creatures, including rigging, skinning and some animating. This is a big ask that will allow you to extend your creative powers! Likely you are quite good, and looking for additional work besides your present employer, or for whatever reason (family, lifestyle, etc) are not working at a large AAA studio by choice.
Responsibilities
• Model both high and low poly 3D Fantasy Characters for PC games
• Demonstrate independence, and creativity
• Be a decent human being

Qualifications

• Proficient in low-poly and high-poly modeling & texturing;
• Ability to rig your own characters
• Proficient in Photoshop and program like 3DS MAX, Maya, etc;
• Ability to communicate clearly and concisely;
• Organized and independent;
• Ability to accurately estimate the time to complete tasks and manage priorities to meet deadlines;

How To Apply

msg me for my email or more info on project!

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Posted by @neon moth

Blueprint and C++ Programmer at Name is N.A

:globe_with_meridians: Remote Friendly

Location

Oceania Region

Contract Length

3 Months

Responsibilities

Looking for a talented programmer who has experience with blueprint and c++ code, and also has experience with game design and databases

Qualifications

Please share your portfolio, resume and previous work.

How To Apply

DM this account: Monnabottt#7785

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Posted by @limpid pasture

Unreal Engine 5 multiplayer developer at Cave Brothers B.V.
Location

Netherlands

Contract Length

2 weeks

Responsibilities

Fixing some multiplayer spawning issues in UE5 on a dedicated server, bug fixes and some functional abilities in game the characters

Qualifications

Job overview:

Work in a small team of creative people.
Collaborate to analyse workflows, identify areas for improvement, establish requirements, design and implement solutions.
Contribute to the vision for content-authoring tools within a small, indie-game studio.
WHO YOU ARE
To qualify for this job, we expect the following:

Minimal 4 years of experience with Unreal Engine
Proficient with C++ and very large codebases.
Skilled in algorithms, software design and architecture.
Skilled in tools design, workflows and usability.
Proven track record in multiplayer solutions.
Understanding of game development pipeline and production cycle.

How To Apply

Email : Info@cavebrothers.games

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Posted by @narrow elbow

Technical artist/Networking Engineer at Monomango

:globe_with_meridians: Remote Friendly

Location

Berlin

Contract Length

2 weeks

Responsibilities

We need the help of a technical artist to help us extend our blueprint triggered Movie Render Pipeline with the new Take Recorder in Blueprints

Qualifications

Experience using movie render queue in runtime builds and ideally with the use of the take recorder in blueprints. C++ is a plus

How To Apply
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Posted by @torn maple

3D Animator at ChimeraXR

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

Animator: capable of re-targeting skeletons & rigging, working with Metahuman Creator and UE4

Qualifications

Experience with animation tools and integrating animations in UE4 projects

How To Apply
west ospreyBOT
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Posted by @modest parcel

Marketing - Social Media Video Production - UE5 at Alderon Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 months

Responsibilities

Looking for a Videographer for short format videos and After Effects Motion graphics.

Regularly scheduled recording of gameplay, output of social media videos, reusing as many templates and time saving measures as possible. Need help acquiring, customizing and templating the motion graphics projects.

Having an affinity for animals and animating animals would be very useful.

Working knowledge and experience in Unreal Engine 4/5 Editor and Sequencer required.

Requires a decent Nvidia GPU and workstation, and stable high speed internet.

Qualifications

UE4/5 Editor Experience
Sequencer Experience
Video Editing Experience (Adobe Premiere Pro CC, After Effects, Photoshop)
AE template production
Attention to detail and deadline orientated
Any social media marketing experience in the games or entertainment industry

How To Apply

Please DM @modest parcel @lito#4915 and email to recruiting (at) alderongames (dot) com

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Posted by @neon moth

Blueprint Programmer C++ at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-3 months

Responsibilities

Looking for a programmer who can do c++and bp and networking

Qualifications

show previous work

How To Apply

DM Monnabottt#7785

west ospreyBOT
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Posted by @upbeat spire

Rigging at We are not a company

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Rigging 3D monsters

Qualifications

5 year experience on UE4/5

How To Apply

DM on discord please 🙏🏽

west ospreyBOT
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Posted by @meager geode

Lighting Artist at Indie Horror Game

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

I'm looking for a lighting artist to help me light a level. All the geometry is done, I just need light to be baked and optimized for an interior environment. Here are some references for how the lighting should look:

https://gyazo.com/d1ed755da61dda12209e210435fb8d7b
https://gyazo.com/bb4c321dcb21ad00c466ea757b472fc1
https://gyazo.com/0726f467e46688820cd1691f1bd72bf6

Qualifications

A portfolio of previous work in Unreal Engine is required.

How To Apply

DM me.

west ospreyBOT
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Posted by @raven trench

Networking Programmer at Number 5 Orange

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Hours

Responsibilities

I'm looking for someone to help me complete my Epic Online Service integration with Steam into the Lyra sample project.
For the most part everything is setup and Steam is already detected my issue is with creating, joining and finding sessions.

Qualifications
  • Unreal Engine 5 / EOS / Steam Experience
  • Know what Lyra is
How To Apply

DM

west ospreyBOT
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Posted by @unique pendant

Virtual Instructor at Uncourse, Co.

:globe_with_meridians: Remote Friendly

Location

Los Angeles, CA

Contract Length

6 weeks

Responsibilities
  • Teach Unreal Engine 5 for filmmaking and virtual production at an advanced level
  • Demonstrate handling assets, applying advanced materials, creating crowds and effects
  • Understand common workflows for Virtual Art Department and VFX
  • Share your personal experience and workflow in informal, conversational classes
Qualifications
  • Working in Unreal Engine professionally as an artist or developer
  • Experience in TV, Film, Games or VR demonstrated in a portfolio or reel
  • A friendly and patient personality 😄
How To Apply

DM me or email dave@uncourse.co

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Posted by @cursive oak

Need Cinematics of a fight scene at Betide Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 days

Responsibilities

Must have a few already made cinematics which he/she may share as example

Qualifications

.

How To Apply

1

west ospreyBOT
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Posted by @upbeat spire

3D Monsters modelling at We are not a company

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Transforming the monster arts to a 3D assets so we can rig it for our game

Qualifications

More than 4 year in 3D modelling

How To Apply

Please dm me!
Appreciate if you can share you ArtStation ! Please

west ospreyBOT
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Posted by @faint elm

Character Artist at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 - 12 months

Responsibilities

Howdy! 🤠

We are small startup studio out of the USA and we're hiring a talented character artist to join our team.

You'll need solid knowledge of maya, z-brush, z-wrap, substance painter, marvelous designer, photoshop, and other similar design software (we don't use blender or 3d max).

We have a wide range of humanoid style characters for you to create including faces, bodies, clothing, hair, and accessories.

You can work on your local time, we do sync calls on zoom a few times a week on US eastern time.

Qualifications
  • 2+ years experience as a character artist
  • Experience with modern design software (maya, z-brush, etc)
  • Clear communication in English
  • Ability to deliver on-time
How To Apply

DM me or email jobs@bemba.tv

Make sure to include the following: portfolio link, hourly rate, hours per week you're available

west ospreyBOT
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Posted by @wicked drum

C++/Blueprint Unreal Engine Developer at ASHOWCALLEDYO

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Open

Responsibilities

Join a team of Virtual Production nuts going after the Web3 market. We have built the prototypes for various scenes and achieved video capture in engine through BMPCC 8kP and VCam tracking via HTC Vive. We have pretty good general knowledge of UE but need more of an expert to iron out the more technical bits.

  • Collaborate with internal team members to implement new features and systems.
  • Develop game systems and squash bugs.
  • Articulate design decisions with the team.
  • Assist in shaping game features and optimizing performance.

We are building the tools for Web3 experiences! Please reach out if you think this sounds dope!

Please send your Portfolio and Hourly Rate to - Brandalf#8332

Qualifications

Unreal Engine and c++ chops required.

How To Apply

DM brandalf#8332 with portfolio and hourly rate

west ospreyBOT
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Posted by @icy mountain

networking using aws and mobile controls at Independent studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month\

Responsibilities

Should have experience for AWS platform
or
should have experience with mobile platforms

we are hiring 2 developers
1 for networking
1 for mobile controls and optimization

Qualifications

3+ years in game development
should be able to work on a team
should be able to text in english

How To Apply

DM me

west ospreyBOT
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Posted by @rocky maple

Engineer, retargeting/matching up bones for pre-set weapon animations. at Dirty Bird Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

5 days

Responsibilities

Assisting with re-work of weapon animations(animations that already exist), assigning pre-set weapon animations to current weapons(default mannequin).

Qualifications

Please have knowledge in retargeting, replacing references and matching bones for animations.

How To Apply

1

west ospreyBOT
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Posted by @upbeat wyvern

2D Artist at OAK Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A few weeks

Responsibilities

Looking for a 2D artist to help us out for a few loading screen images and UI icons.

Qualifications

A portfolio showcasing your works so far.

How To Apply

DM me

west ospreyBOT
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Posted by @robust bluff

Networking engineer - Playfab - Matchmaking developer at Challenge

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities
  • Setup a matchmaking structure for playfab
  • Making sure the correct data is saved
  • Ensuring quality of matchmaking
Qualifications
  • C++ experience
  • PlayFab experience
  • Unreal multiplayer experience

Bonus:

  • Knowledge of game development
How To Apply

Join our recruitment discord server: https://discord.gg/tgFWKsGAFz

west ospreyBOT
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Posted by @brave tusk

Action RPG Quest Scripter at REDACTED

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

8-12 Months

Responsibilities

We are developing a fully funded indie Action RPG with procedurally created Quests. We are looking for a candidate with a strong understanding of Unreal's Blueprints to craft cinematic scenes used in the procedural Quests.

Qualifications
  • 3+ Years of Blueprint Experience
  • An artistic eye for creating cinematics
  • A desire to create compelling RPG content
How To Apply

email: 2911concepts@gmail.com
discord: WarPrey#6791

west ospreyBOT
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Posted by @rocky maple

Animation/Blending Artist. at Dirty Bird Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

Retargeting, blending, and assigning animations to existing blueprints.

Qualifications

Please have experience with retargeting animations to UE4 skeleton.

How To Apply

1

west ospreyBOT
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Posted by @slender saffron

Senior Unreal Engine Gameplay Developer at STYLIZED

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3+ months

Responsibilities

We’re looking for a Senior Unreal Engine Developer to develop an early prototype of a unique physics-based FPS game.

In this role you will:

  • Establish the groundwork for a AAA first person shooter title
  • Build and prototype a physics-based movement controller
  • Prototype a small set of projectile weapons
  • Explore capture the flag and other game modes
  • Continuously ship to our small but passionate community and iterate based on feedback
Qualifications
  • 5+ years of Unreal Engine Experience
  • Understanding of client-server networking for fast-paced games
  • Experience working on published titles (ideally that we’ve heard of)
  • Background writing C++ and exposing parameters via blueprints
  • Demonstrable experience writing clean and readable code
  • Chill vibes

GitHub and CI/CD experience are huge bonus.

How To Apply

DM @slender saffron or send an email with your resume/qualifications to hello@stylized.com

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Posted by @gaunt parcel

C++/Blueprint Developer at Streamoid

:globe_with_meridians: Remote Friendly

Location

India

Contract Length

3 months

Responsibilities

Build a pixel streaming fashion design application using UE5

Qualifications
  • 3+ years of experience as an UE developer
  • Proficient in C++ and Blueprints
  • Knowledge of UMG/UI system
  • Experience with pixel streaming
  • Passionate about solving problems and implementing solutions
  • Good at managing tight deadlines
How To Apply

email: geetika@streamoid.com
Or DM bamba#8802

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Posted by @onyx vapor

Unreal Engine Programmer at DigitalTeaHouse

:globe_with_meridians: Remote Friendly

Location

Switzerland, but work is remote

Contract Length

3 - 6 months

Responsibilities

We are a team of two designers working on an auto-running platform game with special abilities. We are looking for a candidate with a good understanding of the Unreal Engine's framework and with experience in C++ to join us. The tasks would include:

  • Developing gameplay mechanics for special abilities based on the existing code base (there's abstract documentation available).
  • Implementing a progression system to unlock special abilities as the player completes levels.
  • Polishing the way data is handled in the game instance and save game

We are big Nintendo fans and the main inspiration for the game is Donkey Kong Country. It is created with a low-poly 3D artstyle along with 2D sprites.
This is our first game and we appreciate any feedback and input regarding the design of the game. We are looking for someone on a contract basis, so if you are looking for something to work on part-time, feel free to contact us. If possible, we would also welcome a longer working relationship after the contract period.

Qualifications
  • Unreal Engine C++ experience
  • Experience with Unreal Engine's Blueprints
How To Apply

You can DM me here on Discord at DigitalGreenTea#9095.

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Posted by @mild summit

Film industry, cinema at opps

:globe_with_meridians: Remote Friendly

Location

has no physical headquarters

Contract Length

1 week

Responsibilities

I need him to work on a short film, less than two minutes long
The movie contains people who move and talk

Qualifications

Collaborator, Animation, Cinematography, Filmmaking

How To Apply

on discord @amber dagger

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Posted by @neon pivot

UI Programmer/Tech Artist - Unreal Engine at NOWWA

:globe_with_meridians: Remote Friendly

Location

Liechtenstein

Contract Length

no end date

Responsibilities

Work inside Unreal Engine, manage assets and optimize for performance
Work directly with Artists and Designers to determine functionality and needs of UI system
Implementation of assets into Unreal Engine’s UMG system
Animations of UI elements for Menus, HUD, and more
Attend meetings and playtests to coordinate with team and provide feedback
Prototype new elements for fast iteration and put final polish when complete
Oversee all final asset needs entering the engine and adhere to our Style Guide
Maintain a high bar of Quality and visual polish

Qualifications

Experienced with UI / UMG in Unreal Engine 4/5
Fully capable in Blueprints; C++ a bonus
Technical Art skills including optimization, performance, etc.
3+ years in game development UI Pipeline with shipped titles
Excellent Eye for Quality & ability to constructively critique and receive feedback
Great reading & writing skills in English; Spanish and Russian a bonus
Ability to problem solve, but more importantly, prevent
Self motivated and proactive, can take ownership of their duties

west ospreyBOT
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Posted by @upbeat spire

3D Artist at Not a company
Location

Anywhere

Contract Length

1 year

Responsibilities

Monster 3D Artist and Character 3D Artist for a game !

Qualifications

Any one is welcome

How To Apply

You can reach out to me anytime using DM

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Posted by @tough torrent

C++ Dev at Dreamspace

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Weeks - 3 Months

Responsibilities

In need of a dev to utilize UE5 sequencer code to our project. We are creating a timeline similar to UE5s sequencer and will be using engine code to speed up development. We need someone with C++ expertise to help develop this feature with our team.

Qualifications

Strong knowledge of C++, Experience with engine source code

How To Apply

DM me at @DrakeMaroc#0588 or email drakemaroc@gmail.com

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Posted by @uncut sentinel

Blueprint Specialist at Acolori

:globe_with_meridians: Remote Friendly

Location

Germany

Contract Length

1-3 days

Responsibilities

We need someone with strong Blueprint skills to help us modify an existing Blueprint asset. We can´t figure out how to switch out some dynamic material instances for rendering layers via Movie Render Queue. Everything works as expected when scrubbing sequencer in editor or PIE, but not during render via Movie Render Queue.
You must be able to write a bill as a freelancer in Germany to apply.

Qualifications

Blueprint skills, UE5EA (Blueprint asset is UE4 converted for UE5EA).
Ideally experience with Movie Render Queue or rendering for linear content.

How To Apply

DM

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Posted by @tawny lion

Blueprint Programmer at VR Centre

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We have been developing a VR Application with Unreal Engine for about a year now. We are in need of competent Blueprint programmers to:
A. Go through our code as a fresh set of eyes, giving pointers on potential problems.
B. To help us and our team bring the project to completion.
There will be interviews and briefings to give further insight if you are interested.

Qualifications
  • Blueprint Programming (advanced)
  • Have worked with a team before
  • Have used Perforce (training is available if needed)
  • Experience with the Advanced VR Framework 4.0 (Not required, but extremely valuable)
How To Apply

Email me at [ ren.j@vrcentre.com.au ] or connect with me on LinkedIn (DM for details)

west ospreyBOT
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Posted by @lyric ocean

Backend Data Engineer at PNI Therapeutics

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 - 4 weeks

Responsibilities

Create a backend database that captures data from an application developed with Unreal.

Maintain a system that incorporates and collates the data into the required format.

Qualifications

Backend specialist

How To Apply

DM me please

west ospreyBOT
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Posted by @vocal brook

Game Developer at Me

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

I would like to integrate "Zoom video conf" into my VR game. My game is built on UE 4.27. This is just for fun, but I would like to integrate ZOOM so that I can hold a mtg as an avatar in my game talking to others. Currently I have multiplayer, voicechat, and webbrowser working. Basic functions etc. I realize it will need virtual camera etc. I want it to be built into my game so that I don't need to use the app outside my game.

When it works, I should be able to join a meeting or start a meeting. Mute mic, mute video, and other normal options.

Qualifications

UE Game developer

How To Apply

DM me

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Posted by @tough torrent

C++ Dev at Dreamspace

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Weeks - 3 Months

Responsibilities

In need of a dev to utilize UE5 sequencer code to our project. We are creating a timeline similar to UE5s sequencer and will be using engine code to speed up development. We need someone with C++ expertise to help develop this feature with our team.

Qualifications

Strong knowledge of C++, Experience with engine source code

How To Apply

Unlimited

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Posted by @hasty quiver

Hard/Soft Surface Modeler at Combat Waffle Studios Inc

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

-Soft/Hard Object Modeler
-Unreal Rigging Experience
-PBR Materials knowledge

Bonus:
Mobile Rendering Knowledge
VR/Forward Renderer Knowledge

Qualifications

Knowledge in Unreal, and responsibilities listed above

How To Apply

https://discord.gg/combatwaffle then DM Scott or Tek

west ospreyBOT
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Posted by @mental reef

Programmer at Cignus ET
Location

United Kingdom

Contract Length

4 months

Responsibilities

Unreal Multiplayer C++ no backend knowledge required. Need to implement multiplayer game in unreal engine, some knowledge of c++ required, need to have graduated from UK between June 2020 - Sept 2022 can work remote within UK. Starting company in UK resources for learning and development provided.

Qualifications

C++, Multiplayer, Programming, Unreal Engine, Blueprint, Oculus VR

How To Apply

DM me @mental reef

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Posted by @sullen glade

Programmer (Unreal Engine Blueprint) at NA Indie Hobby

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

I want someone to work on Zombie AI, exactly same as World War Z with swarm mode, climb mode, etc.

Qualifications

AI Programmer

How To Apply

DM me

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Posted by @neon moth

Full Video Game Project For Sale (Commercial) (Marketplace Ready) at n.a

:globe_with_meridians: Remote Friendly

Location

n.a

Contract Length

N.A

Responsibilities

Contact me

Qualifications

Contact me

How To Apply

Monnabottt#7785 DM me

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Posted by @hasty quiver

3D HARD SURFACE MODELER at Combat Waffle Studios Inc

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year+

Responsibilities

-Soft/Hard Object Modeler
-Unreal Rigging Experience
-PBR Materials knowledge

Bonus:
Mobile Rendering Knowledge
VR/Forward Renderer Knowledge

Qualifications

-Soft/Hard Object Modeler
-Unreal Rigging Experience
-PBR Materials knowledge

Bonus:
Mobile Rendering Knowledge
VR/Forward Renderer Knowledge

How To Apply

DM Me

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Posted by @torn rock

Cinematic Director | AI Developer | UI Developer at ER Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Varies

Responsibilities

(AI)Learn and Expand upon our current AI System to help us prepare our finalized prototype (Both C++ and Blueprints)
(UI)Learn and Expand upon our current UI
(Cinematic) Create a Cinematic Trailer for our upcoming game and for our quest

Qualifications

(AI)

  • 3+ Years Experience
  • Motivated and Dedicated
  • C++ Knowledge
    (UI)
    *2+ Years Experience in UMG
    (Cinematic Director)
    *2+ Years in Sequencer
How To Apply

DM me Darkero12#3477

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Posted by @hasty quiver

Map Maker at Combat Waffle Studios Inc

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Upto 1 year

Responsibilities

We need a map maker who understands baked lighting

Qualifications

Unreal Map Making Experience

How To Apply

DM Me

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Posted by @cosmic agate

Technical Animator at Frag Pulse Studio

:globe_with_meridians: Remote Friendly

Location

Remote (Worldwide)

Contract Length

3 Months

Responsibilities
  • Convert all UE4 Animations to UE5 Mannequin
  • Create AAA quality rigs for the characters (organic, cyborgs)
  • Setup high quality animation blueprints
  • Setup all the characters in-engine.
Qualifications

Who we are looking for:

  • You are good at Blender / Maya / 3DS Max and are able to produce your own rigs and import them into Unreal Engine.
  • You are able comfortable working with AnimBP inside UE5.
  • Experience with the control rig system of UE5.
How To Apply

Directly message me on Discord, but for more visibility please email contact@fragpulse.com

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Posted by @deep scarab

C++ engineer at CacheGrabStudios

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

1 month

Responsibilities

Port an existing 2D Fixed-Point collision and movement library to UE in the form of a plugin

Qualifications

C++ and experience building third party libraries for UE4/5

How To Apply

DM

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Posted by @vocal brook

Game developer at Me

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

I would like to integrate "Zoom video conf" into my VR game. My game is built on UE 4.27. This is just for fun, but I would like to integrate ZOOM so that I can hold a mtg as an avatar in my game talking to others. Currently I have multiplayer, voicechat, and webbrowser working. Basic functions etc. I realize it will need virtual camera etc. I want it to be built into my game so that I don't need to use the app outside my game.

When it works, I should be able to join a meeting or start a meeting. Mute mic, mute video, and other normal options.

Qualifications

UE Game Developer, C++

How To Apply

any

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Posted by @glad marlin

Engine Programmer at Digital Injections

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Week

Responsibilities

We're looking to temporarily contract someone familiar with the Unreal Engine code base to assist with debugging what we believe to be an engine bug. The contract is specifically to chase down the engine bug as well as assist setup of a debug environment. The bug specifically has to do with World Partition's level streaming loading/unloading. It may have generated from upgrading the project from a previous version. I can provide more details to anyone interested in taking the contract.

Qualifications

Familiarity with Unreal Engine, World Partition, and Level Streaming

How To Apply

DM

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Posted by @dense grove

developer at -
Location

Anywhere

Contract Length

1 week

Responsibilities

Hello guys i have build a project in unreal engine 4.27 for Oculus quest 2, now i want to do also browser version. anyone can help me in this task? i will pay who will do it

Qualifications

Developer, html5, browser

How To Apply

dm me

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Posted by @hollow dome

3D Environment Artist. at Delta Video Games LTD.

:globe_with_meridians: Remote Friendly

Location

United Kingdom.

Contract Length

7 months.

Responsibilities

This position is only open to residents of the United Kingdom who are eligible to work in the United Kingdom.
Please only apply for these jobs if you are a resident of the UK and are eligible to work in the UK.

Essential Requirements

1+ Years experience in your chosen 3D Software (Blender, Maya, 3DSMax etc)
1+ Years experience making 3D Environments for video games.
Working experience of creating Modular 3D Environment assets that conform to Metric Specifications.
Working experience and understanding of Low Poly geometry, topology, and UV unwrapping.
A good quality portfolio featuring 3D Environments you have created.
Fluent English speaker with a microphone for Voice Communications.
Qualifications

Desired Requirements

1+ Years experience working with Unreal Engine 4.
Working experience of Level Design in Unreal Engine 4.
A passion for and experience with Fantasy or Medieval 3D Environment design.
How To Apply

To apply for either of these positions please write a formal application to:

mythrealmgame@gmail.com

In the application please state the position you are applying for and include your current Resume and a link to your online Portfolio.

Delta Video Games looks forward to your application, Cheers! 🙂

#

Posted by @hollow dome

3D Character Artist. at Delta Video Games LTD.

:globe_with_meridians: Remote Friendly

Location

United Kingdom.

Contract Length

7 months.

Responsibilities

This position is only open to residents of the United Kingdom who are eligible to work in the United Kingdom.
Please only apply for this job if you are a resident of the UK and are eligible to work in the UK.

Essential Requirements

1+ Years experience in your chosen 3D Software (Blender, Maya, 3DSMax etc)
1+ Years experience making 3D Characters for video games.
Working experience and understanding of Low Poly geometry, topology, and UV unwrapping.
A good quality portfolio featuring 3D Characters you have created.
Fluent English speaker with a microphone for Voice Communications.
Qualifications

Desired Requirements

1+ Years experience working with Unreal Engine 4.
Experience working with the Unreal Engine Mannequin Skeleton.
Experience with 3D Sculpting and Retopology in your chosen software.
The ability to Skin 3D Characters to a Skeleton in your chosen 3D Software.
A passion for and experience with Fantasy or Medieval character design.
How To Apply

To apply for either of these positions please write a formal application to:

mythrealmgame@gmail.com

In the application please state the position you are applying for and include your current Resume and a link to your online Portfolio.

Delta Video Games looks forward to your application, Cheers! 🙂

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Posted by @calm marsh

UE5 Character Rigger / Skinner at 3axis

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 days

Responsibilities

To make 3 digital outfits in FBX format into playable characters in UE5. The outfits were created in Marvelous designer and draped on the UE5 Lyra female character in the A pose and exported as an FBX. There will need to be cloth simulations added too to bring realistic movements to the garments. The outfits are high poly so they will needed to be used as Nanite meshes.

Contact: Zechmm@hotmail.co.uk

Qualifications

Character rigging and skinning, knowledge in UE5, cloth simulation knowledge

How To Apply

Contact: Zechmm@hotmail.co.uk or through Discord

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Posted by @round tiger

Game Designer at Stardust Collective

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities
  • The job will entail assembling and iterating on levels based on our current documentation and goals
  • You will be using a variety of our existing assets and tools to craft interesting scenarios and level sequences
  • You will be required to script sequences and events throughout the levels
  • Communication with other departments to iterate on design and implementation
  • Tweaking and balancing of gameplay systems through iterative play testing, to drive intended player experiences and the core gameplay loop
  • Improving the player experience through prototyping and testing new level design ideas
Qualifications
  • Strong UE4 experience
  • Strong portfolio, demonstrating your skillset as a designer, showcasing iterative design of gameplay mechanics throughout play
  • Portfolio that shows expertise in crafting engaging gameplay scenarios, from start to finish
  • Good communication skills
How To Apply

Send an email to: developer@stardustcollective.dev

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Posted by @tranquil oracle

Experienced, high level 3D environment - landscape artist at Trollverse

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Per delivered work - per task

Responsibilities

As 3D artist you are able to deliver high quality work. High poly, photographic, realism style

Qualifications

As 3D artist you are able to deliver high quality work. High poly, photographic, realism style

How To Apply

DM

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Posted by @rose timber

seller at epowdr.com

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

instant

Responsibilities

Want to buy any fully finished videogame project w/dedicated servers

Qualifications

Fully finished videogame project, dedicated servers, preferably battle royale

How To Apply

dm their project name, type of game, full price and their company name

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Posted by @sinful parcel

Networking Engineer (AWS, GameLift) at Cathedral Studios

:globe_with_meridians: Remote Friendly

Location

United Kingdom

Contract Length

up to 3 months approx with potential to roll

Responsibilities

Working with our existing architecture on AWS using GameLift for matchmaking. Also working with an account system database, friends lists, and base building inventory system., shops etc.

Assisting the other programmers in all areas relating to multiplayer, with a focus on creating a strong backend.

Qualifications

Has experience working with AWS and GameLift - familiar with using APIs and an understanding of how to do secure user authentication.

How To Apply

Shoot me a dm!

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Posted by @green raptor

Programmer at Dark silver games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

I just want finding a strange error in my project that made the game crashed

Qualifications

Understanding Unreal engine 5

How To Apply

with sending me a message in Discord

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Posted by @white arrow

Level Designer at Infuse Studio ,LLC

:globe_with_meridians: Remote Friendly

Location

NC, USA

Contract Length

6 Months

Responsibilities

Design and singleplayer levels and points of interest based on game design documentation and backstory. Taking a design from basic block out all the way to shippable detail. Iterating based on feedback.
Prototype, Iterate, and polish gameplay areas while working with other team members of different roles.
Creating aesthetically pleasing and fun to play points of interest.

Qualifications

Proven track record of building and shipping large-level interior and exterior environments. Should include videos or screenshots of finished levels.
Understanding of modern level design practices, including layout, pacing, technical implementation, and creating fun experiences for players.
Have a strong eye for aesthetics and a fundamental understanding of composition with an ability to work hand-in-hand with art teams. Previous experience in an art role is a plus, but not required.

How To Apply

Email Jacob@infusestudio.co and have "Level Designer" in the title.

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Posted by @neon pivot

Art Lead / Director at NOWWA

:globe_with_meridians: Remote Friendly

Location

Liechtenstein

Contract Length

no end date

Responsibilities

Lead/Direct Team of Artists
Produce Game-Ready Art assets
Plan and prioritize Art Production Pipeline
Organize remote Art Team Meetings
Lead Pre-Production & Moodboarding to define Art Direction
Create and manage Art Bibles and Documentation
Work inside Unreal Engine, manage assets & visuals, optimize for performance
Oversee animation, rigging, VFX, lighting, environment, UI, character design, and all aspects of art production

Qualifications

Previous experience as an Art Lead or Director in the gaming industry
5+ years in game development Art Pipeline with shipped titles
Excellent Eye for Quality & ability to constructively critique
Experienced with Art and asset management inside Unreal Engine 4/5
Expert in 3D Art Pipeline: Meshes, Textures/Materials, UV’s, Rigging and Animation
Expert in Art Principles like Color Theory, Shape Language, Proportions, etc.
Full knowledge of essential art packages such as Maya, Substance, Adobe, etc
Great reading & writing skills in English; Spanish and Russian a bonus
Ability to problem solve, but more importantly, prevent

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Posted by @silent sphinx

Unreal Developer / Tutor at GoodSleep

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 weeks

Responsibilities

Hey! I'm currently looking to learn Unreal and would like to bootstrap my progress by hiring a Unreal Developer for dedicated training sessions.
Ideally 1 or 2 sessions per week with some written support on Discord. You don't need to be experienced in teaching but that would be great.
I'm pretty good at learning but would rather save countless hours in research if I can be supported by someone with solid experience on Unreal. This is a paid position.

Qualifications
  • Good experience with Unreal, ideally you built at least one full game
    -** Strong experience with blueprints**: I'll be focusing my first few weeks in learning these
  • Good understanding of AI decision trees
  • Good english speaking skills
  • Ideally some experience with scripting
  • Ideally some game design experience
How To Apply

DM me (ideal) or send me a email to goodsleep.games@gmail.com

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Posted by @glass bobcat

C++ Programmer at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Until Complete

Responsibilities

Create a modular store using the base project LyraGame, interacting with PlayerDataStorage in EOS

Qualifications

C++, Blueprints, LyraGame, EpicOnlineServices

How To Apply

PM on Discord @ SkinnyBruv#8446

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Posted by @slim mural

Generalist at BVV

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

A few weeks

Responsibilities

Hello. Im working on a project by myself and I need someone to help me a little when I'm stuck or have questions. Basically that will be your job - just to answer my questions. For example I want to optimize my game more, I send you my ProfileGPU screen and you tell me what I need to do to optimize it and what is slowing it down. Can work with monthly subscription or just some small price per solution delivered.

Qualifications

Should have big experience in all fields of 3D and Unreal Engine (no programming and animating ), so you will be able to answer my questions and guide me.

How To Apply

DM me

west ospreyBOT
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Posted by @silver cape

Concept artist at Skyline

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Per task

Responsibilities

Work independent

Qualifications

We are looking for an experienced concept artist who can work per task. Environment/landscape specialist. The concept art will be used for photographic realism 3D game design. This is a paid per project.

How To Apply

DM me in Discord

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Posted by @oblique epoch

Weapon Animator at Direct Contact

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

LOOKING FOR TALENT

Pay
$100.00 +
What I'm looking for

Good day, we are looking for a weapon animator that is willing to work on the current Unreal Engine Epic skeleton we have on our game, Got some feedback that it was hard to make animation on the current rig as it was,
We need an Animator that can work with what we give them to work with, professional enough to work with all kinds of weapon animation, with the rigs we ask you to use.
This is a paid job with the potential to join the Team and help with the development of Direct Contact as an animator.

1 Fast reload/under pressure reload
2 empty reload
3 tactical reload.
4 check ammo

The project
Direct Contact is a team-based game on Special Forces groups worldwide, using Asymmetrical warfare and tactics. The enemy will communicate with other enemies and actively try to flank and kill you; we focus on many different disciplines of military tactics.

Requirements
Weapon rigging.
Unreal Engine Epic skeleton
Weapon animation

Qualifications

1 Fast reload/under pressure reload
2 empty reload
3 tactical reload.
4 check ammo

How To Apply

DM me

#

Posted by @thick citrus

Networking Engineer at Nothing

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Weeks

Responsibilities

Hi everyone, I am looking for a person who is willing to do this job. I want to clarify that the job is well paid PS The assets will all be offered by me:

  1. Enter the car system asset
  • Set that they can explode with grenades, bombs, many bullets
  • When driving, the view will go to 3 * person
  1. Change weapon model

  2. Set up all the various animations for the new weapons

  3. Change the map:

  • Enter the desert map
  • Set that NPCs can walk on the desert
  1. Change the model of the characters
  2. Configure all animations on new characters
Qualifications

Networking Engineer

How To Apply

1

#

Posted by @latent wedge

Unreal Engine Environment Artist at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

● Designing and optimizing high quality materials and textures
● Modeling, texturing, and UV mapping 3D assets
● Designing levels and scenes
● Work in a fast paced environment.

Qualifications

What we’re looking for
● 2+ years experience with UE4
● Portfolio of polished assets & projects
● Professional experience working in Maya, Photoshop, and Z-Brush
● Proficiency with Niagara particle effects and SFX in Unreal
● Ability to create high quality lighting in scenes
● Experience creating custom complex/dynamic materials in the UE4 material editor
● Experience designing levels for games or renderings
● Experience collaborating with engineers to optimize assets and lighting
● Knowledge of 3D asset optimization
● 3D modeling experience is a plus, but is not core to this job
● Willingness & ability to work and collaborate remotely across global time zones
● Fluent in English

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @rugged surge

Help with trasnsfering model and meshes and animation into unreal engine from blender at Snow Shinobi Arts
Location

anywhere

Contract Length

1 day

Responsibilities

Helping me transfer my model and its animation over from blender to make everything readable for unreal engine

Qualifications

Experience in both blender and unreal engine. Willingness to teach. I mostly want to be taught how to do this on my own.

How To Apply

DM

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Posted by @warped flare

Shader Developer (Unreal Niagara) at Studio ANRK (https://www.studioanrk.com/)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

TBD depending on freelancer's availability

Responsibilities

To work on a 10-15 minute VR experience in Unreal's Niagara

Qualifications

Previous experience working with Unreal's Niagara

How To Apply

Email alysha@anrk.co or DM me (920606388646998046). Due to the source of our funding, we can only accept applicants from UK/EU. More information regarding the project will be provided via email. Kindly apply with a copy of your CV and/or portfolio. Thank you 🙂

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Posted by @thick citrus

Networking Engineer at Nothing

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Networking Engineer

Qualifications

hi, i am looking for someone who can / add stuff to my project, configure all assets will be provided by me.
if you have a finished multiplayer PVP project and want to sell it, please contact me privately.

PS: Contact me if you are sure you can do the following:

  1. Enter the car system asset

    • Set that they can explode with grenades, bombs, many bullets
    • While driving, the view will go to 3 * person
    1. Change weapon model

    2. Set up all the various animations for the new weapons

    3. Change the map:

    • Enter the desert map
    • Set NPCs to walk in the desert
    1. Change the model of the characters

    2. Configure all animations on the new characters

    3. Modify the explosions (make them more realistic)

    4. Change the sound of the weapons (make them more realistic)

the work is paid very well

How To Apply

DM Me

west ospreyBOT
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Posted by @distant sky

Concept Artist at Realmbreak Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

We are looking for a concept artist to help do 3 character designs.

You will work closely with our team to determine the look, style, and feel of the character's design.

We are paying around $100 - $200 per character concept art with a 10 to 15 day deadline on each character. We will also include your name in the credits of our game.

Qualifications

Experience with character concept art.
Must match this art style: https://realmbreakgames.com/assets/satyr_final.png
Can communicate with the team lead and 3D modeler to plan out details
English speaker

How To Apply
west ospreyBOT
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Posted by @rugged surge

3d model and Familiar with UEFY 2.5 and UE5 at SnowShinobiArts

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 day

Responsibilities

Folowing Rakiz Farooq's Tutorials to setup the Uefy 2.5 rig so my player model will be compatible with the animations in my project. All bone rigging and mostly automated. I just need someone to do the first time setup for me. Links and files will be provided

Qualifications

Familiar with Uefy 2.5 (blender plugin). Familiar with Ue5 blueprints and completing this task perfectly.

How To Apply

DM

west ospreyBOT
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Posted by @hollow lotus

Gameplay Developer at Big Brane Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Up to 1 Year

Responsibilities

Gameplay Developer will be responsible for creating and implementing gameplay mechanics and systems, as well as learning and interfacing with existing mechanics and systems. Will work closely with other team members to rapidly iterate on gameplay features. Will optimize for low-end hardware such as Oculus Quest.

Qualifications

Must be proficient in Unreal Engine and have a strong grasp on gameplay development via blueprints.
Must be comfortable with source control solutions (GitHub, Plastic SCM, etc).
Must have excellent communication skills and fluency in English.
Must be available during common US-Eastern(GMT-4:00) working hours.
Ideal candidate has strong VR development experience, including prototyping and polishing VR mechanics, interactions, and gameplay features. Strong general developers are encouraged to apply.
Ideal candidate writes clean, readable code and demonstrates best practices.
Experience developing for Oculus Quest, Valve Index, and/or PlayStation VR is preferred.
Experience with C++ would be ideal, but is not required.

west ospreyBOT
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Posted by @thick citrus

Networking Engineer at N

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

There is no specific length, you work until the project is finished

Responsibilities

I am looking for someone for a not so difficult job, just to combine some projects.

Qualifications

for this work it is necessary:

  • be active enough on discord, responding in short timescales
  • Knowing how to use Unreal Engine 4

PS: Payment will be done before the complete work is delivered

How To Apply

DM Me

west ospreyBOT
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Posted by @warped flare

Shader Developer (Unreal) at Studio ANRK (https://www.studioanrk.com/)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Per task/depending on freelancer's availability

Responsibilities

To work on a VR short film in Unreal Engine. Due to our funding guidelines, applicants must be based in the UK/EU

Qualifications

Experience in Unreal's Niagara

How To Apply

DM me, or email alysha@anrk.co
Please send over either portfolio/cv/linkedin profile (or all three if available)

west ospreyBOT
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Posted by @fathom sleet

Programmer at Nexus
Location

anywhere

Contract Length

1 Year

Responsibilities

You'll be in charge of researching what we can get from the store; What's good to use as-is and overall health of the code for the project itself.

Qualifications

We're a team of seniors where everyone has released at least one, upwards to five titles throughout the company. We need people who are serious and knowledgeable.

How To Apply

You can directly reach me over Discord as we need to move forward fast.

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Posted by @craggy shale

2D Platformer Tutor at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-4 weeks

Responsibilities

Building first unreal game and could use a tutor. The project is already a bit buggy and I could use some direction as well as help accomplishing my goals. Here is a snap of the current project and in the description is a list of my current goals. Looking to zoom/discord once or twice a week for a few hours. https://youtu.be/DNFv3sCH5T0

Qualifications

Has built a 2d platformer project before
Preferred someone who has at least 1 video posted (youtube or elsewhere) so I can see how you work
Preferred someone who has tutored/comfortable explaining things to someone 3 times before it "clicks"

How To Apply

DM me

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Posted by @jolly lintel

Unreal Environment Artist at Undream

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Rolling, monthly contract

Responsibilities

We are hiring an Environment Artist (preferably with VR experience) to create unique immersive and photorealistic, 3D environments using Unreal Engine. Essentially, we are looking for an Unreal expert who can independently create a 3D environment with Unreal. As required, a team of specialists will support this process.

Qualifications

SKILLS REQUIRED :

  • 3+ years Game Development / Unreal Engine.
  • Experience with creating digital Matte Paintings.
  • A good visual aesthetic and strong understanding of Shading, Lighting, Materials, 3D Modeling, Lighting, Post Processing, Procedural Asset Creation, Integrate Cross-Application 3D Models & Textures, Houdini Digital Assets, FX, Niagra.
  • Be familiar with deploying Unreal Engine 5's latest features.
  • A learner's mindset where you are able to admit what you do and do not know and be keen and willing to grow as the role requires.
  • Mid-Level experience with 3D softwares like Maya, 3DS Max, Houdini, Blender, etc.
  • Additional skills: An understanding in Scripts/Blueprints, Visual Effects (FX), C++, C# Programming Languages & Optimization Techniques.
How To Apply

To apply, email your resume and portfolio to aaditi@undreamxr.com

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Posted by @rocky maple

General UE4 Engineer, logic and problem solver for fixing issues, and assisting with small tasks. at Dirty Bird Games, LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3

Responsibilities

The person must have knowledge of UE4, be passionate, and care about their work. The person must have knowledge of general use, troubleshooting, and assistance in fixing in-place development if needed.

Qualifications

Proficient with UE4 and knowledge to assist and keep up with development into the BETA release level(s) - Must be friendly, open, have great communication skills, and have a fun disposition.

How To Apply

1

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Posted by @raw schooner

Server Engineer at Mars4

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Few Years

Responsibilities

Feature development in Unreal Engine
SQL database integration into dedicated Unreal engine Replication-based Multiplayer servers.
Migrating and optimizing blueprint systems into C++
Creative problem-solving and feature simplification

Qualifications

5+ years’ experience with the Unreal Engine
5+ years’ experience with Multiplayer/Network replication
5+ years’ experience with C++
2+ years’ experience with REST API
2+ years’ experience with SQL
2+ years’ experience with Unreal Blueprints
At least 1 launched game with full in-house experience
Good verbal and written communication skills in English

Pluses
Experience developing Unreal Engine multiplayer first or third person games which use SQL databases for accounts and inventory.
Interest in space, futurology and other cosmos-related subjects. Mars in particular.
Experience using Perforce.

How To Apply

If you are interested, know someone who may be, or have any questions, send us an email at:
gamedev@mars4.me

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Posted by @tropic plinth

Skybox Artist/Matte Painter at Lunarch Studios Inc. (http://lunarchstudios.com)
Location

Anywhere

Contract Length

1-3 weeks

Responsibilities

Lunarch is seeking a talented artist to help us create skies for our upcoming fantasy-photorealistic Unreal Engine puzzle MMO set in a sublime floating island universe.

This project would be appropriate for a freelance artist or small studio with a skybox specialty.

We would begin initially with a small contract for a single spherical matte painting based on a fixed lighting setup. If successful, additional projects may also be available.

Qualifications

Main requirements:

  • Excellent, proven sky art or matte painting skills in a realistic or fantasy-realistic style, with solid experience working on clouds, atmospherics, space, or astronomical art
  • The ability to create layered spherical images and export them as cubemaps (4k per side) or 8k spherical projections
  • The ability to work both above and below the horizon (our floating island universe has skies beneath the main gameplay area!)

Bonus points for the following:

  • Experience with HDR workflows, including the creation of ambient skylight cubemaps
  • Ability to integrate sky art into Unreal Engine levels
  • Ability to animate clouds using flowmaps
  • Ability to use parallax layers, volumetrics, or 3D meshes to add depth to your skies
How To Apply

Email careers@lunarchstudios.com. Please include a portfolio link to skybox art or matte paintings containing skies, clouds, or astronomical art.

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Posted by @rapid kelp

Lead VR C++ / Blueprint Developer at DreamVerse Productions LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-5 Months

Responsibilities

VR Multiplayer / Replication of complex mechanics, physics mechanics, gore system, and more

Qualifications

The main thing we are looking for is someone who is actually skilled enough to pull off the tasks. We have many complex tasks needed that we have found the previous hires were not able to pull off. Things like slice mechanics that register hit damage accurately per hit, blunt force damage, chop damage, complex weapon handling (physics-based), etc. We are working on building a multiplayer melee combat arena that is optimized and has a realistic feel. Think games like Blade & Sorcery's weapon handling. We are maybe 45% of the way there for the demo build which is what you will be working on if hired. The full development is a whole other story that will be discussed later.

How To Apply

To apply, please email me your portfolio and a loom video of you going through your work and introducing yourself. That way we can get a feel of who you are and your english. You can send the email to metaseum@gmail.com with subject "VR Developer". PLEASE DO NOT DM me. I will not respond.

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Posted by @solar hamlet

Technical Artist /ue4 Material specialist at BlackCat Studios

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

a few weeks i suppose

Responsibilities

experience setup up advanced stylized materials using ue4's default rendering engine
mobile material support required

Qualifications

we are looking for someone to help us out with some basic material funcionality

we are making a game in anime style

currently strugling with "how to handle and render lineart?"
and "how to do inner drop shadow inspired by photoshop, to make a beautiful fake rimlight?"

How To Apply

Message Rugyle

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Posted by @solar kiln

Animation Blueprint / Rigging Expert at FBAM Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Per task/depending on freelancer's availability

Responsibilities

FBAM Studio is looking for an expert with UE4 Animation Blueprints, rigging for games, and UE4 Control Rig to complete a bunch of tasks for a UE4 game project.

Some of the tasks are:

  • creation of a new rig (body + facial) to combine existing game characters into one uniform system
  • creation of an UE4 Animation Blueprint that is able to smoothly transition between different stances / poses
  • creation of a control rig for the newly created character rig

Ideally we are looking for one freelancer who is able to help with all mentioned above. In case you are just specialised in UE4 Anim Blueprints + Control Rig but you are not that much into rigging, or you are an expert in rigging but not that much into Anim Blueprints + Control Rig, then feel free to anyways get in touch!

Qualifications

Required Experience:

  • Ability to create body and facial rigs for games
  • Ability to create UE4 Animation Blueprints for solving simple to complex tasks
  • Ability to make recommendations and give advice when it comes to creating new rigs and anim blueprints pipelines for games
  • Ability to create animations for games is a plus, but not required
  • Experience with procedural animations in UE4 is a plus, but not required

To be a best fit for this project you need:

  • Ability to communicate clearly
  • Dedication to meet project deadlines in a timely manner
  • Write “I like Mangos” at the top of your mail or you won't be considered
  • Attention to details
  • Willingness to sign an NDA
How To Apply

If you are interested in this project, then please send an e-mail to contact@fbam.studio with your availability, hourly rate, prior experience and references which are showing that you are the right one for this job.

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Posted by @warped flare

Shader Developer (Unreal) at Studio ANRK (https://www.studioanrk.com/)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Per Task

Responsibilities

Looking for an Unreal shader Developer (Must have experience in Niagara) to work on a 10-15 minute long Virtual Reality experience. Must be UK based.

Qualifications

Unreal's Niagara

How To Apply

DM or email me at alysha@anrk.co

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Posted by @latent wedge

Senior Web Javascript Engineer at GeoTech BV

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

3 month\ 1 year

Responsibilities

What you’ll do
As a web developer at Geodesic, you’ll be creating interfaces for multiple devices including mobile
phones, tablets and desktops for our gaming and simulation projects. These will act as a frontend for
communicating with Unreal Engine from Javascript and the WebBrowsers’ API.
Your role will be to implement and integrate web UI’s for gaming, streaming, and enterprise projects. This
will include working with the web communication methods within Unreal Engine, such as Remote Control,
HTTP API, and Web Sockets API.

Qualifications

Requirements
● Deep knowledge of JavaScript, Typescript and front-end frameworks like React, Angular, Next.js,
and Material UI
● Experience architecting complex web projects
● Experience working in startup environment
● UX / UI experience
● Understanding of both relational and NoSQL databases
● Experience with streaming web video standards and best practices including experience with
WebRTC is a big plus
● CPP knowledge is a big plus
● Unreal Engine knowledge is a plus
● Mindset of writing well tested code, including unit-testing, integration testing and end-to-end
testing

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @tawny lion

UI/UX Designer at VR Centre

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

For the past year we have been creating an app for Mobile VR in Unreal Engine 4.27. We are in need of a UI/UX designer to come in and help us conceptualise a more unified look for the application. All of our UI is very utilitarian at the moment, you will be provided with all of the design documentation of our company that we can provide and will be working directly with us to help make the app look better.

Qualifications

The skills and considerations we are looking for are as follows:

  • Experience with UMG
  • Experience working with/developing for VR
  • Experience with the Advanced VR Framework (Training is able to be provided)
How To Apply

DM me here on Discord

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Posted by @neon moth

Selling fully completed game project (replicated) at n.a

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

n.a

Responsibilities

Please contact Monnabottt#7785 if you are interested in buying a fully complete game project, please contact for more information. Helping another company look for buyers, full IP rights can be sold as well.

Qualifications

N.A

How To Apply

DM Monnabottt#7785

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Posted by @calm forum

3D Rigging & Animation at Blind Harpy Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-3 Weeks

Responsibilities

Rigging: Two character models
-(1) Humanoid character with arm attached wings
-(1) Oversized-muscled humanoid character

Animating: Two character models
-(1) Flight/hover animation
-(1) Muscle-man posing animation

Qualifications

Must include portfolio that showcases these skills
Skills
-3D rigging experience
-3D animation experience
Software
-Blender
-Unreal Engine 4

How To Apply

Discord DM @ Dr.Franz#1595

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Posted by @green raptor

Anyone who are expert to fix Camera and spring arm at Dark Silver games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

I need someone to fix the arm spring and the camera's interaction with the environment and objects, I need someone who is able to explain the relevant points in Discord, it will probably take less than half an hour

Qualifications

Someone who has enough experience to adjust the camera in games

How To Apply

just send me a message here in the discord

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Posted by @faint elm

Hiring AAA Team: C++ Developers, Artists, Animators at Bemba.tv

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6-12 months

Responsibilities

Howdy! 🤠

Bemba is a US-based studio building a game/application using Machine Learning and Unreal Engine.

We're hiring for the following roles:

  • C++ Developers
  • Technical Artists
  • Character Animators
  • Character Artists
Qualifications
  • 2+ years experience in your field
  • Positive attitude
  • Sense of humor
  • Strong communication skills
How To Apply

DM me or email jobs@bemba.tv

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Posted by @ruby hound

Adult Game Dev at Self

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Looking for someone experienced with the Adult Game category to help with an Adult Game. Must be experienced in that field as much as possible.

Qualifications

Adult Game experience

How To Apply

DM me on Discord - PooClap #4022 i think my handle is!!

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Posted by @pulsar oyster

Programmer at Stillwall Studios
Location

Anywhere

Contract Length

6 months

Responsibilities

-Locomotion programming
-Gameplay programming
-UI Programming
-AI Programming
-Quest Programming
-Health/Interaction System
-Inventory System

Qualifications

(PORTFOLIO REQUIRED: All applicants without a portfolio will not be given a response.) Open schedule and willingness to communicate through discord. Must use our DevTeam discord server and be available for our meetings on Wednesdays at 3pm EST. Have at least 2 years in C++ experience and understand UE5 as this is the engine we are using. Experience in FPS games and creating AI enemies with unique behaviors. This is not hourly pay, we will assign a contract/assignment.

How To Apply

Discord DM

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Posted by @neon moth

Blueprint Programming & C++ at N.A

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 week

Responsibilities

Creating blueprints and c++

Qualifications

send me your portfolio

How To Apply

Contact me at Monnabottt#7785, looking for a dev ASAP.
Please send me your portfolio and or previous work so I can see your skillset straight away, to know if you're a fit for the job.

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Posted by @serene solstice

Interior Concept Artist at Mantis Games

:globe_with_meridians: Remote Friendly

Location

Belgium

Contract Length

1 week

Responsibilities

We need a concept design of an interior studio (modern, slick, casino-like).
2 Overview shots and 4 close up shots of the different games within it.
The concept needs to be styled realistically. (Can provide reference)

Qualifications

A portfolio in concept art. (2D and/or 3D)

How To Apply

DM me or shoot me a message at philippe@mantis.games

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Posted by @glass scarab

Game Tester (QA) at Point Blank Games

:globe_with_meridians: Remote Friendly

Location

Berlin, Germany

Contract Length

3 months

Responsibilities

Point Blank Games is developing the action RPG Stray Blade together with 505 Games. We are 30 people located in 6 countries with most of the team living in Berlin. We are looking for a Game Tester to support us with QA for Stray Blade.

  • Work closely with the departments for code and design to define the actual test requirements
  • Perform functional testing on daily builds of our games to find bugs in newly implemented features.
  • Perform integration testing to ascertain whether new functionality has broken other areas of the game.
  • Perform final testing before release to the store using the store.
  • Producing high-quality bug reports including a detailed description, accurate reproduction steps, severity rating, etc.
  • Collaborating and communicating with multiple leads and stakeholders about features, requirements, and acceptance criteria
  • Working with the Designers, Artists, and Engineers to improve the overall player experience by suggesting improvements and changes
Qualifications
  • Experience verifying and vetting bugs
  • Ability to produce high-quality bug reports
  • A methodical and analytical mindset
  • Strong English communication skills (written and verbal)
  • Passion for games the industry and next-generation technology across multiple platforms

nice-to-have:

  • In-depth working knowledge of Unreal Engine 4 and 5
  • Creation and maintenance of test cases, checklists, and test documents
  • Experience with console game development (Xbox Series X, PS5)
How To Apply

DM me on discord at Leonard#8124

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Posted by @dusky berry

C++/Blueprints Mentor/Tutor at DM me

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

• Mentor junior developers on best practices for C++ and blueprint programming
• Answer technical questions about Unreal Engine, C++, and blueprints
• Provide code reviews for junior developers

Qualifications

• Strong knowledge of C++ and blueprints
• Experience with plugins and virtual production is a plus but necessary

How To Apply

Please send me a message!

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Posted by @kind plank

VFX Artist at Nifty Productions AG

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3+ months

Responsibilities

Creating VFX in Niagara and all the associated assets in 2d/3d.
For the game Smelogs Playground a free-to-play real-time-strategy game.
Website: https://smelogsplayground.com/

Qualifications
  • Advanced Niagara experience
  • Asset creation 2D/3D
How To Apply

Interested? 🙂
Send your CV and portfolio to us via email: apply.niftyproductions@gmail.com

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Posted by @glass bobcat

C++/Blueprint Programmer at WojCorp

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Until Developer Finishes

Responsibilities

-Use LyraStarterGame as a base foundation
-Create a FirstPerson view
-Create FirstPerson arms based on a MetaHuman character
-Walking/Running/TurningHead (until variable point, then turns the body of the character)/Melee/Shooting animations (as provided by ThirdPerson sample - Else will be given extra animations)
-Melee Fist combat with other players on opposite teams
-First/Third person animations must sync
-Multiplayer
-C++/Blueprint balance standard required as per Thirdperson camera

Qualifications

C++/Blueprint Programming Experience, UnrealEngine 5.0 Knowledge

How To Apply

PM Discord SkinnyBruv#8446

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Posted by @stuck glen

Unreal UI and Game FX at Cat Maid Cafe LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month, dependent on work ability

Responsibilities

Will need user to make Game UI FX such as lighting, transform, lighting, and overall animation effects for our game. An added bonus would also be general Game FX to be used with in game skills and other FX heavy game moments.

Qualifications

Familiarity with Niagara or other FX generators inside unreal.

How To Apply

DM me your portfolio showcasing similar FX

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Posted by @misty glen

Map Designer at Finch Studio Inc

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 weeks

Responsibilities

The responsibilities is to build a map in an external tool. This would be based on the concepts and information provided and then import it into the engine using Unreal Engine 5. The map is designed to be a large open world map, so has to be able to be fully supportive for gameplay in that scale. The map does not require any designing of the vegetation, just the rough textures, hills, mountains and so on. More information will be provided to the one who gets the job.

Qualifications
  • Unreal Engine 5
  • Any map tool such as World Creator or World Machine
  • Portfolio that be used to show work completed
  • Good English Speaking/Texting
How To Apply

Please send me a DM on discord @ Finchy#5545

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Posted by @crystal geyser

Environment Artist at Corroded Films

:globe_with_meridians: Remote Friendly

Location

annywhere

Contract Length

1 month

Responsibilities

i need an environment artist to create around 5 environments base in the star wars universe for a star wars short film being made

Qualifications

couple months of experience in ue4 and ue5 and enviorment art

How To Apply

dms

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Posted by @kind plank

Environment Artist at Nifty Productions AG

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3+ months

Responsibilities

Creating stylized 3D Assets for Smelogs Playground a free-to-play real-time-strategy game.
Website: https://smelogsplayground.com/

Qualifications
  • Modelling
  • Texturing
  • Simple Material (shader) creation
How To Apply

Interested? 🙂
Send your CV and portfolio to us via email: apply.niftyproductions@gmail.com

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Posted by @meager geode

Lighting artist and optimization expert at Indie Horror Game

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

I am looking for a lighting expert to come in and optimize t he lighting in some of my levels. A lot of the smaller levels already look good and perform well, it I’m having an issue with both performance and visual quality for the larger levels. You would need to have experience with deciding between the trade offs of various settings and lighting types for optimal performance and visual quality in a shipped game.

Qualifications

Lighting artist with experience optimizing medium-large levels. 3D experience would be helpful as well as some alterations may be needed to meshes and light maps themselves.

How To Apply

Send me a DM over discord

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Posted by @wooden sleet

Particles Artist at ReEngage

:globe_with_meridians: Remote Friendly

Location

United Kingdom

Contract Length

2-3 months with possibility for indefinite extension

Responsibilities

We need a artist to create realistic particle effects for the game "Engines of Destruction". https://enginesofdestruction.com/
We just got our first wave of funding and are looking for promising contractors to work with to help take our game to the next level.
Contractors must be UK based and have graduated University (Grade, subject and level not important)
The work would include a lot of explosions, muzzle flashes, impacts and other particles you would expect in a military FPS game.

Qualifications
  • UK based
  • Graduated University (Grade, subject and level not important)
  • Experience creating realistic and optimised particle effects in Unreal Engine
  • Portfolio of similar work
How To Apply

Message NightHawk#2600 on discord or email: contactenginesofdestruction@gmail.com
(discord preferred)

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Posted by @faint citrus

UE4/UE5 C++ Engineer at Chauncey LLC

:globe_with_meridians: Remote Friendly

Location

Los Angeles, CA

Contract Length

1 Month+

Responsibilities

We are looking for an Unreal C++ developer to flesh out a plugin prototype for our web platform. Chauncey.live is a platform that facilitates communication between the web and your Unreal project. The core of this communication is a plugin for Unreal that allows you to connect to our platform, recieve data from the platform and publish data to the platform. It exposes a custom editor asset and a set of blueprint nodes. We currently have a prototype that works via generated code and are now moving to the next phase of development. This project will require a solid knowledge of C++ and specifically, custom asset types and K2 nodes. You will be working with our platform (documentation and our prototype plugin will be available) and as such will also need working knowledge of the available web communication methods within Unreal Engine such as Remote Control API, HTTP API and the Web Sockets API.

Qualifications
  • Experience creating custom plugins for UE4/UE5 with C++
  • Experience with Slate and creating custom slate UIs with C++
  • Experience creating custom K2 editor nodes with dynamic pin configurations
  • Experience with making HTTP API requests using UE's http framework
  • Experience creating custom editor asset types
How To Apply

Email unreal-custom-plugin-developer-job-06-08-2022@chauncey.live with resume/qualifications.

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Posted by @hot pendant

Creature/Character Animator at Weforge Studio

:globe_with_meridians: Remote Friendly

Location

Sydney, Australia.

Contract Length

6-12 months

Responsibilities

We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game.

Our model is rigged in blender but our animator is no longer available. So while it would be great to work in blender, we could look at re-rigging for the right applicant.

Assets will need to be delivered for/in Unreal Engine 5.

(understanding and Implementation of animation in unreal engine characters would be a helpful bonus but not required)

Below are some more details about the rig. if you get in touch we’d happy to walk you through in more detail exactly what you would be working with, and what we require.

Should you work in blender, here are the details of the existing Rig:

Full body and facial rig.
Weight painted.
IK FK Switch with standard IK controls like Knee and elbow.
Grouping , finger / joint controls,
Modified metarig with widget bones.
Constraints.

Qualifications
  • Postive attitude
  • Strong English
  • Strong animation background, ideally with an understanding of unreal engine implantation.
  • Be able to share supporting portfolio.
How To Apply

Shoot me a DM, or email hello@weforgestudio.com

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Posted by @round silo

Lead UE4 Developer at Sony Europe B.V.
Location

Lund, Sweden

Contract Length

+6 months

Responsibilities

Are you interested in creating next level interactive experiences for Sony? Are you a developer who loves prototyping and working on exciting projects with short lead times?

Sony in Lund is currently recruiting a Lead UE 4 Developer with strong expertise in computer graphics development, a primary focus on UE4 based development (C++ and Blueprints) and previous experience with Unity (C#).

Together with a close-knit team consisting of 3D artists, game programmers and engineers, you will be responsible for creating immersive interactive experiences based on the latest technologies from Sony.

Your main tasks will include imagining new concepts and experimenting with MR experiences, creating prototypes within UE4 and evaluating them. The role will allow for creative independence, giving you the freedom to realize your own ideas and find your own approach to solving problems.

Curious? Have a look at some of our previous projects: https://youtu.be/kupyyRYz_yE

Qualifications

Technical experience
Required

  • Ability to lead a team of experienced developers and artists
  • 10+ years of graphics-oriented development
  • Extensive knowledge of UE4, C++ and blueprints
  • Ability to create and develop experiences that wow customers
  • Good understanding of interaction design and user experience
  • A good understanding of real-time graphics and optimization
  • Adaptable to a fast and frequently changing work environment

Preferred

  • Experience with 3D/2D software such as Maya, PS or similar
  • Previous experience developing games with Unity
  • Experience in VR/MR development

Personal
Required

  • Creative mind - Brings exciting ideas
  • Strives for perfection - Loves to “turn every stone”
  • An eye for details and ability to see the full picture
  • Problem solver - Ability to think creatively and resolve technical challenges
  • Excellent communication skills (English), on a technical and creative basis

Preferred

  • Artistically and technically inclined
  • Ability to travel 2+ weeks/year
How To Apply

DM @round silo (#7093) or shoot an email to contentcreation@sony.com with “Lead UE4 Developer” as the title. CVs and/or online portfolios are welcome!

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Posted by @vital kiln

Skybox Artist/Matte Painter at Lunarch Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Lunarch is seeking a talented artist to help us create skies for our upcoming fantasy-photorealistic Unreal Engine puzzle MMO set in a sublime floating island universe.

This project would be appropriate for a freelance artist or small studio with a skybox specialty.

We would begin initially with a small contract for a single spherical matte painting based on a fixed lighting setup. If successful, additional projects may also be available.

Qualifications

Excellent, proven sky art or matte painting skills in a realistic or fantasy-realistic style, with solid experience working on clouds, atmospherics, space, or astronomical art.
The ability to create layered spherical images and export them as cubemaps (4k per side) or 8k spherical projections
The ability to work both above and below the horizon (our floating island universe has skies beneath the main gameplay area!)
Bonus points for the following:

Experience with HDR workflows, including the creation of ambient skylight cubemaps
Ability to integrate sky art into Unreal Engine levels
Ability to animate clouds using flowmaps
Ability to use parallax layers, volumetrics, or 3D meshes to add depth to your skies

How To Apply

Email careers@lunarchstudios.com. Please include a portfolio link containing skybox art or matte paintings containing skies, clouds, or astronomical art.

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Posted by @strange flicker

Physics/Physics Asset/Animation programming specialist at GRIP420

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Short term assistance, need help solving a specific problem

Responsibilities

I am looking for a solution that with following requirements:

  • Fully physics simulating SKM (imagine a car driving, aircraft flying)
  • Specific bones are playing animation (car's door opening closing, aircraft opening the landing gear)
  • The collision of the skm/physics asset should properly follow the bone

An ideal testcases would be

  • A physically simulated aircraft Skm that can deploy the landing gear with animation while performing physics based flight, and also properly updating the physics asset for the landing gear
  • A physics simulating vehicle driving and playing trunk/door opening closing animation while properly updating the related physics asset collision location/rotation
    Please DM me for more details regarding the task
Qualifications

Knowledge of Physics assets, animation blending with physics simulating SKM

How To Apply

DM @Snowfox#9994 or @Spaehling#2579

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Posted by @calm marsh

UE5 Character Rigger / Skinner at 3axis

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 days

Responsibilities

To make 3 digital outfits in FBX format into playable characters in UE5. The outfits were created in Marvelous designer and draped on the UE5 Lyra female character in the A pose and exported as an FBX. There will need to be cloth simulations added too to bring realistic movements to the garments. The original MD files are available too. No timewasters please

Qualifications

Character rigging and skinning, knowledge in UE5, cloth simulation knowledge

How To Apply
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Posted by @gritty igloo

Unreal / Maya - Groom/Hair/Fur Artist at Indie

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Unknown

Responsibilities

Add optimized Unreal5 fur/hair to an existing custom made PLAYABLE animal model (already rigged).

Qualifications

Existing experience making playable characters in Maya / Unreal - ideally, with Alembic Groom experience - OR the desire to LEARN how to do Black-Myth Wukong quality animal grooms in Unreal

How To Apply

DM me

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Posted by @analog umbra

Gameplay Programmer at 5th Column Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

7 Months

Responsibilities

At 5th Column (https://5thcolumn.studio/), we are looking for a solid programmer to help with the gameplay demo for our debut game. The game is a Sengoku period Japan x Cosmic horror multiplayer experience based in UE5. The role will involve a presence in a bit of everything but mainly focused on the iteration and implementation on the 3C's of gameplay (Character, Controls and Camera). At 5C, we are a creative team first, meaning we are looking for someone willing to work co-operatively in a team and are driven to suggest and discuss their own ideas with the project.

Qualifications
  • Must be experienced in game dev pipeline (2-3 years in AAA)
  • Expert level knowledge of C++
  • High level of proficiency in UE4/UE5
  • Experience in gameplay, AI and combat systems
  • Proficiency to communicate with the team and work together to create a fun and engaging experience
How To Apply

Email: careers@5thcolumn.studio

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Posted by @timber hull

Senior Unreal Engine Tech Artist at Bearhammer Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

BearHammer Games Ltd is a company based in Edinburgh, UK working on an exciting new VR Fitness & Obstacle Course game called Adventure Fitness VR.

Fully remote studio, flexible working hours (expectation of 40 per week), and one meeting per week. We manage our work process via slack, trello, and perforce.

We have a company culture of rewarding high performance, minimizing meeting times to stay productive, and embracing diversity.

Currently a team of 5 looking to grow to a team of 10 to do projects on multiple VR platforms.

Responsibilities:
Assist with UE4 level art optimization
Help design and create obstacle course levels and obstacle course assets
Help optimize VFX, UI, and other art
Playtesting and profiling in VR

Qualifications

Experience Required:
Experience with UE4 art optimization techniques (ie; HLOD clusters, material optimizations)
Experience shipping a mobile game project or mobile VR project using Unreal Engine
Experience profiling graphics performance

Nice to Haves:
Some experience blueprint scripting
Experience with perforce
Art creation or animation creation experience (blender, 3ds max, etc.)
We are looking for ideally someone with about 3-5 years experience working as a technical artist within unreal engine
VR experience and especially Quest 2 experience.

How To Apply

Interested candidates or agencies please send a quote directly to brianallentoronto@gmail.com

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Posted by @neon moth

real-time rendering artist (ue5) at n/a

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

n/a

Responsibilities

NDA

Qualifications

please send your portfolio

How To Apply

DM Monnabottt#7785

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Posted by @neon moth

Environment Artist / Level Designer (Senior - Mid) at n.a

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Looking for a talented level designer who has strong experiance and a strong portfolio or previous projects they can show to
back themselves up.

Qualifications

Show your prior work and portfolio

How To Apply

Contact Monnabottt#7785

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Posted by @slender stag

Advanced Niagara Particle Effect at Ark Studios
Location

Anywhere

Contract Length

3 weeks

Responsibilities

This is a commission based project. The goal is to create an advanced looping particle effect that will act as a loading screen visual with a distinct style. The parameters of the piece will be more detailed upon selection. A qualified candidate will:

  • Be able to complete this project within the agreed upon timeframe
  • Be able to receive payment in installments if the agreed upon price is high enough
  • Have an advanced understanding in Niagara Particle Effects
  • Have a passion for game development and be open to communication and critique
Qualifications
  • Advanced understanding in Niagara Particle effects
  • Light experience in 3D modeling. Models can be created and supplied by an outside source if necessary
How To Apply

DM me personally for more information

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Posted by @tawny wave

Audio Engineer at Orion Games

:globe_with_meridians: Remote Friendly

Location

California

Contract Length

3-6 months

Responsibilities

Sound implementation in unreal 5 project , level sound , location sounds , voice over sounds for actors , sound edits , background environment sound .

Qualifications

Must be very experienced with good portfolio , we have great helpful and experienced team and you must be a good team player that follows direction . We are not looking for sound composer , we have majority of the sounds created . Flexible hours no stress environment .

How To Apply

DM

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Posted by @upbeat spire

Animators Riggings at Fractal

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1

Responsibilities

Animation 3D model

Qualifications

6 year +

How To Apply

Dm me on discord please

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Posted by @torpid scarab

3d modeling game ready at Crypto game

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

Design a game ready character for us

Qualifications

3d modeling experience to make game ready model for unreal. Willing to pay 250$ USD for a non rigged character. Possibility to obtain more work after the fact

How To Apply

1010

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Posted by @dire forum

VFX Artist at BlackFoot Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months or 1 year

Responsibilities

• Create/improve/adapt and implement new particle effects within Unreal Engine 4/5 using the Niagara system — including realistic smoke and dust, explosions, muzzle blasts, bullet impacts, lasers, tracers and more
• Ensure newly developed VFX not only look realistic and satisfying, but also perform well in real-time gameplay

Qualifications

Requirements
• At least 2 years professional experience working on modern game engines
• A passion for FPS (first-person shooter) game development
• Proficiency in relevant UE4/UE5 Blueprints and Niagara
• Good communication skills, both verbal and written
• Ability to efficiently work remotely (capable PC and internet connection)

Preferences/pluses
• Unreal Engine development experience
• Worked on at least 1 shipped title
• Previous work on multiplayer FPS games
• Familiarity with the subjects of modern combat and weaponry

How To Apply

Please send your application to ✉️ jobs@blackfootstudios.com with your CV/portfolio and anything else we might want to know about you.

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Posted by @small glade

Animation BP and Cinematics Specialist at Naira Fam

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1month

Responsibilities

Implement animations and create dynamic cutscenes

Qualifications

Portfolio

How To Apply

DM

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Posted by @tawny wave

3D Object Designer at Danu Games

:globe_with_meridians: Remote Friendly

Location

California

Contract Length

3 months

Responsibilities

Design Stylized Objects Such as Wearables , Buildings , Rides .

Qualifications

Perfect candidate should have large portfolio and be able to provide sketch and final design within 7 days . Medieval / Fantasy theme . Maya and animation skills would be a plus .

How To Apply

DM

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Posted by @dusky heron

C++ Programmer at Manifest

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months probation, up to a year

Responsibilities
  • Communicate with team members and coordinate tasks between multiple disciplines in and out of Unreal Engine
  • Self-learn and research technologies responsibly
  • Collaborate independently and follow the structure and platforms set up
  • Develop Systems intended for multiplayer applications, both in C++ and Blueprints
  • Develop Systems that are solid, flexible, and extendible. Systems should also so be straightforward to extend into BP
  • Write and Document systems adequately
Qualifications

+3 years using Unreal Engine
at least 2 years with C++ in the Unreal Engine framework
Familiarity with Gameplay tags
Familiarity with Game Feature Plugins and Modular Framework

Bonuses
at least 1 year working with multiplayer
Familiarity with GAS
Familiarity with Lyra
Familiarity with Network Manager and Replication Graph
Familiarity with Perforce

How To Apply

Send a message at ATankNoMore#8654 in discord, preferably with your Resume and Portfolio. Thoughtful inquiries will be given preference

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Posted by @tardy garnet

maze designer at ontraga sac

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

a week max

Responsibilities

need someone to procedurally generate a backrooms level for me

Qualifications

coding and map making

How To Apply

by dm

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Posted by @small glade

Narrative Designer at Naira Fam

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Design game narrative based on Nigerian Pop culture and History

Qualifications

Portfolio

How To Apply

DM with Portfolio and rate

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Posted by @little zenith

Senior UE Technical Director at TiltShift

:globe_with_meridians: Remote Friendly

Location

USA

Contract Length

4 months

Responsibilities

Active engagement with artistic and technical leadership in the ongoing evolution of the production process
Developing, testing, and maintaining of Unreal pipeline, including proprietary software tools and components
Planning and implementation of editor-based tools, including Editor Utility Widgets and Artist-facing tools
Support the art team with exporting assets from Maya and other DCC’s to ensure Unreal compatibility
Support and oversee the technical implementation of assets within Unreal
Overseeing apprentices and other Technical Directors in tools and processes
Design and optimize processes and tools to fit production needs
Software development experience on production systems
View production systems holistically and ability to visualize the larger pipeline while understanding impact of actions
Novel interaction interfaces and models for artists
Creative workflows built on existing platforms to solve production-specific problems
Evolutions of production data pipeline

Qualifications

Inside out knowledge of Unreal
Experience working with Maya or other DCC software
Excellent Python skills, particularly for Unreal, Maya, Houdini, and Nuke
Experience designing pipeline tools for Unreal
Experienced with Unreal Sequencer
Experienced with UMG
Excellent knowledge of Unreal Blueprints and Editor Utility Widget development
Experience with Perforce and/or other source control software
Bachelor’s Degree in Computer Science, a related field or equivalent
Strong scripting and programming skills including Python
Ability to write and apply innovative techniques
Ability to work in a collaborative environment, offer mentorship, and take direction from department and show leadership

How To Apply

DM with portfolio

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Posted by @rapid kelp

VR Unreal Engine Developer at Dreamverse Productions LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

We need a VR developer to join the team. To work on things like multiplayer replication, UI coding, physics based mechanics, IK, etc.

Qualifications

You must have experience working on VR games that have multiplayer features.

How To Apply

To apply please email us at metaseum@gmail.com with the subject line "Metaseum Dev". Or DM me

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Posted by @maiden quest

Artist (Octopath Traveler technique + Doom Metal Album Art style) at The 7th Circle LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

N/A

Responsibilities

We are looking for someone who can implement Octopath Traveler style visuals but with a doom metal album artstyle.

Qualifications

A portfolio or an example showing you can do the job.

How To Apply

PM me here.

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Posted by @vocal brook

UE Game development VR at me

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 week

Responsibilities

Need 2 things for my game:

  1. Setup Oculus Sync to work with my avatars. I am using Character Customizer (UE marketplace plugin).

  2. Need human avatars for VR? If someone could get some human avatars to work for my VR in the game that would be awesome. Even better if you know how to get Character Customizer to work?

I also have a few other tasks I need help with.

Qualifications

UE GAME DEVELOPER VR

How To Apply

DM ME

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Posted by @old trout

Level Designer at Mempoverse Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 month to full time

Responsibilities

Conceptualization, documentation and ideation of levels and spaces
Collaborate with the art team to discuss requirements for said levels
Testing, debugging and optimization
Environmental storytelling, world building, tone, setting, art propping
Collaborate with the dev team to design new game features and functionality
Work in a fast paced environment

Qualifications

Nice to Haves
Basic knowledge of UE4/UE5 Blueprints
Ability to create high quality lighting in scenes
Modeling, texturing and UV mapping 3D assets would be helpful, but not required
Knowledge of Sequencer
Proficiency with Niagara
Houdini experience

How To Apply

email august@mempo.xyz

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Posted by @spiral path

Unrealengine Developer at Dodigamestudios

:globe_with_meridians: Remote Friendly

Location

Remotely

Contract Length

untill this work finnish

Responsibilities

we had AI spawner but when starting playing ai spawning all we want to add triggered spawner area which is when player going that area that ai spawning there project is replicated multiplayer

Qualifications

we had AI spawner but when starting playing ai spawning all we want to add triggered spawner area which is when player going that area that ai spawning there project is replicated multiplayer

How To Apply

discord pm

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Posted by @hot pendant

VR Programmer (Oculus) at Weforge Studio

:globe_with_meridians: Remote Friendly

Location

Sydney, Australia.

Contract Length

6-12 months

Responsibilities
  • Oculus VR Development.
  • Strong working knowledge of C++ and blueprints in Unreal Engine 5.
  • Proficient coding etiquette, clearly commented and legible code.
  • Strong verbal and written communication skills (English).
  • Remote working, team collaboration skills - Agile workflows.
  • Ability to manage technical aspects of the project.
  • Advise and liaise technical aspects of the project to the team.
  • Great organisational and time management skills.
  • Maintaining code, resolving issues, and performing bug fixes.

Experience with unreal engine preferred, with sufficient examples of work to show you know what you're doing. Strong English skills and a positive attitude are required as well.

Qualifications

Experience with unreal engine preferred, with sufficient examples of work to show you know what you're doing. Strong English skills and a positive attitude are required as well.

How To Apply

Shoot me a DM or email hello@weforgestudio.com - include a portfolio, please!

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Posted by @chrome kiln

Lead Game Developer at WinterBox

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

We have an existing game launched and looking to build a newer/better version with a new dev.

We're doing it as a contract job because we will be hiring multiple devs (3-4) for the same task (getting demo ready), and will give a permanent position to the dev who has the most finished and polished product. You will then work with us and complete the game and make it launch ready in the following months.

The complete technical documentation of how the previous game was build will be written by the previous dev who completed the game and will be available when you start. The previous version of the game is playable on steam and is free, so you can easily take a look and play before you take on this task.

You must be able to stream the process on Discord during working hours.

Qualifications
  • 2+ years experience as an Unreal Engine game developer
  • Able to implement multiplayer features (game doesn't have real time multiplayer)
  • Excellent communication skills
  • Proven record of shipping features on time and on budget
  • Flexible and focused on solutions
  • Organized and self-sufficient
How To Apply

DM Kezo#6172 and include your portfolio.

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Posted by @sharp moat

Programmer at Aurora Game Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Asset Duration

Responsibilities

Aurora are seeking a programmer to create a distance based "smoke" system similar to what was used on Ghosts of Tsushima for distant POIs. I.e The smoke is more visible further from the player camera. This system should be a 2D material based BP rather than a Niagara or Cascade based Actor.

Qualifications

Good knowledge of Blueprints and Material creation and functions.

How To Apply

DM @sharp moat

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Posted by @neon moth

Selling a unreal engine project at n.a

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

n.a

Responsibilities

If your looking to buy a full UE5 Project, replicated and all please
contact

Qualifications

n.a

How To Apply

dm Monnabottt#7785 if looking to buy

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Posted by @torpid scarab

3d modeler at Crypto game

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Looking for someone who's main focus is weaponry. Passionate about weapons and knows everything about designing them. Must show proof of cool weapon portfolio.

Qualifications

Game ready weapon assets. Need 4 of them made. DM me if interested

How To Apply

100

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Posted by @dire forum

Senior Gameplay Engineer/Programmer at BlackFoot Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6–12 months (renewable)

Responsibilities

• Create and implement new features within Unreal Engine 4/5
• Create, iterate on, and debug gameplay systems
• Ensure newly developed engine systems are maintained for code cleanliness, performance, and extensibility

Qualifications

[Requirements]
• At least 2 years professional experience working on modern game engines
• A strong passion for FPS (first-person shooter) game development
• Proficiency in C/C++ and UE4/UE5 Blueprints
• Good communication skills, both verbal and written
• Ability to efficiently work remotely (capable PC and internet connection)
• A willingness to work on a wide variety of systems and learn new things

[Pluses]
• Unreal Engine 4/5 development experience
• Worked on at least 1 shipped title
• Previous work on multiplayer FPS games
• Lua knowledge

How To Apply

Please send your application to ✉️ jobs@blackfootstudios.com with your CV/portfolio and anything else we might want to know about you.

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Posted by @timid spade

C++ Engineer at Open Meta

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

OpenMeta is building the tools and resources for the open metaverse on Ethereum / Optimism
Roles include the following but are not limited to:
-Integrating with various APIs to fetch assets from our servers.
-Building user authentication using Web3Auth - enabling users to connect their Web3 wallets in-game.
-Building an SDK to enable game creators to publish their own assets and link them to existing NFTs.

Qualifications

C++ Development
UE5 experience

How To Apply

2

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Posted by @small glade

Android Build Specialist at Naira Fam

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Make an Android build with external process that can be accessed in packaged app

Qualifications

portfolio

How To Apply

DM

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Posted by @upbeat spire

UE5 Animator & Regging at Fractal

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3

Responsibilities

Looking for help for rigging/animating our 3D model

Qualifications

7+ year experience, if you are a company don't DM me please

How To Apply

Using DM or join our server https://discord.gg/fractl ! Please

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Posted by @sinful parcel

Character animator, FPS (3rd person a bonus) at Cathedral Studios

:globe_with_meridians: Remote Friendly

Location

United Kingdom

Contract Length

1-3months with fulltime potential

Responsibilities
  • Animation for first person playable characters.
  • Animating for multiplayer
  • 3rd person anims also very desirable.
  • Working with programmers to create robust anim blueprints.
  • working with epic mannequin
Qualifications

Experience working with unreal engine blueprints
Experience creating FPS combat animations
Melee animations
Multiplayer
3rd person a bonus

How To Apply

Please send me a dm on Discord!

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Posted by @fast sparrow

Senior 3D Artist (Blender) at KEYS Token
Location

Anywhere

Contract Length

1 Year

Responsibilities

Responsibilities:

  • Creating Environments, Foliage, Avatar, Furniture, and Architectural Designs in Blender for UE5.
  • Testing 3D models in optimized UE5 environments with parameters set via an SDK
  • Optimization and simplification for imported Sketchup architectural models and furniture.
  • Texturing, UV unwrapping, and Material Development.
  • Generative rendering models within Unreal Engine 5.
  • Material editing and detailing within Unreal Engine 5.
Qualifications

Qualifications:

  • 3+ years of experience in UE4 & now in UE5
  • Experience in Lighting, Hard Surface and Rigid Body Modeling, Sculpting, Texturing, Baking, Retopology.
  • Knowledge of Unreal Engine's 3D assets pipeline - Meshes, Materials, Physics Assets, etc
  • Familiar with .FBX, .OBJ, glTF, datasmith, LiDAR, or Point Cloud (.RCP) files
  • Can project manage, switching between competing priorities, keeping track of tasks; follow directions & keep projects organized.
  • Experience using Perforce (p4v) or other version control systems.
  • Experience rigging, weighting and skinning models for animation.
  • Understanding of human anatomy and range of motion for avatar development
  • Willingness and capability to learn and adopt new techniques.
  • Excellent communication skills and the ability to give technical feedback.
  • Ability to work calmly, collectively, and professionally under pressure.
  • Ability to work independently upon instruction and develop skills and research when required.
How To Apply
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Posted by @thick citrus

Environment Artist, 3D artist at .

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

what is needed to create a map

Responsibilities

it will be necessary to create a map, set in a war zone ... there will be many cities (with few buildings (about 15/16)) all connected by roads

Qualifications

3D Artist - Environment Artist

How To Apply

DM Me

  • the earnings will be a percentage of all revenue from the project, ranging from sales to financing
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Posted by @small glade

Slate Widget Specialist at Naira Fam

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Create interactive slate widget

Qualifications

Portfolio

How To Apply

DM

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Posted by @torpid scarab

2D Concept Artist at Crypto Game

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

2D Concept Art for a 3D RPG. Experience in crypto is a plus

Qualifications

DM me if interested

How To Apply

100

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Posted by @torpid scarab

Environment artist/modeler at Crypto

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Looking for someone who can design the world outside our central building. So the sky , clouds , atmosphere and ground

Qualifications

3d modeler

How To Apply

100

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Posted by @shadow trout

Unreal Engine Programmer at Barking Deer Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week - 2 months

Responsibilities

We are making a 3D Multiplayer game, we need your talent to help us achieve our goals. Ranging from the kind of role you are in and your talent, the duration of work will be anywhere between 1 week - 2 months.

Qualifications

Experience with Unreal 4.26 or higher
Good knowledge of Blueprints
Knowledge of coding in C++ when required
Addon - knowledge of Playfab is a welcome skill.

How To Apply

DM me

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Posted by @barren bronze

Mobile SDK installation expert (AppLovin, Bytebrew, Adjust) at Orikami Studios

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

3-5 days

Responsibilities

We are launching a mobile game, and are looking for a programmer to help setup / install various SDKs within our game

Qualifications

Experience setting up SDK's in Unreal Engine 4 / mobile

How To Apply

Shoot me a message about your experience setting up SDK's

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Posted by @mild summit

Game Developers, 3d artists, coders. Those who understand and are able to flip assets to put into a game mod called Conan Exiles at Privately owned.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Negotiable

Responsibilities

Be able to apply physics/animations to premade hairstyles.
Asset flip the hairstyles,
Download and understand the Conan Exiles Devkit.

Qualifications

Must understand/ played/ knows about modding and Conan Exiles

How To Apply

1-2 depending on payment

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Posted by @torn spruce

Unreal Blueprint Expert at L2R2 Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Teach blueprints fundamentals and advanced stuff related to gameplay systems etc.

Qualifications

At least 2 years and couple of good project under the belt to showcase

How To Apply

Please PM me

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Posted by @torpid bear

General BP Programmer / C++ / Playfab / Networking / Multiplayer at Ultra 8

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months to a year

Responsibilities

General gameplay Programming in BP and Networking. Familiarity with Networking required, familiarity with Playfab preferred

Qualifications

Looking for a skilled Programmer who is familiar with UE4's C++ and Networking. If you have skills in Playfab that's a huge plus.

How To Apply

Please DM me

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Posted by @rapid kelp

VR Character Development at DreamVerse Productions LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month Max

Responsibilities

Identify UGIK hookups
Initial VR character setup
VR IK setup
Animgraph work
Character replication
Physics interaction components for the body
Physics force and input replication and sync with server host
Polish movement and add hand grip animations for gripping items
Replication of grabbing items / sync release and throw of items

Qualifications

Experience with networked character movement and complex VR networked character setups

How To Apply

email us at metaseum@gmail.com with subject "Character Development" or DM me

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Posted by @frigid river

Unreal Engine 5 Programmer - Consultant type at Bootloader Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Minimum 2 months - 4 months

Responsibilities

Welcome to bootloader studio, we’re looking for an experienced expert unreal engine 5 developer to help us build our cutting-edge AAA augmented reality and AI experience for apple reality glasses.

As a consultant, you will give advises and direction for implementing gameplay using c++ and blueprint, working with UE5 and ARkit to deliver extreme performance.

Qualifications

you do not need to meet all of the requirements below, we encourage you to apply if you:

  • have willingness to roll up your sleeves and find ways to get the job done
  • solid knowledge of unreal engine development in games, included best practices in engineering and architecture and gameplay
    rapid prototyping experience
  • 2-3 years experience building VR or AR apps or games, especially with apple arkit
  • minimum 2 years of experience c++ and blueprint
  • excellent problem-finding and solution-finding skills
  • shipped at least 1 title utilizing unreal engine, preferably within a technology role
How To Apply

we are a results-oriented company, so your educational background and “where you’ve worked” do not matter as much as what you have accomplished and where you’re going. If you see a potential fit, please send an email to us at hello@bootloader.studio and include:

● the position you're applying for

● your resume

● a list of URLs linking to your professional online accomplishments and what you did on each

● a list of URLs linking to your personal online references (linkedin, artstation, personal portfolio, blogs, facebook, instagram, twitter, etc --whatever you think is relevant)

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Posted by @barren bronze

Unreal Mobile SDK Help at Orikami Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

We need help implementing and configuring SDK packages from third parties like ByteBrew, Meta, and Adjust, likely with code.

Qualifications

Experience with Unreal SDK implementation with code

How To Apply

Message me with a few lines about your experience with unreal SDKs

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Posted by @plush ice

Networking Engineer, developer at SI Audiovisual

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

I need a freelancer who knows how to use Unreal 5, Pixelstreaming and who speaks Spanish, for a business project in Latin America (with a budget). write to mail: si.audiovisual.uy@gmail.com. It is required that you show curriculum vitae and previous jobs in Unreal 5 or 4.

Qualifications

Experience in Unreal linked to a web html5

How To Apply
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Posted by @mild summit

C++ Programmer at None

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

week

Responsibilities

Upgrade a plugin to UE5

Qualifications

Understand C++ code

How To Apply

DM me

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Posted by @neon pivot

Senior Unreal Engine game developer at Tribes Digital Agency

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

3 months

Responsibilities

There is a request from our client and they are looking for an Unreal Engine developer.
They need someone who is good at teamwork and who is able to join the team asap.
The project is a fashion design app focusing on a couple of key pieces including mesh manipulation.

Qualifications

We’d need the unreal dev as soon as possible if you can do it. The duration would be 3 months, and working hours would just be our standard 9-5:30. We’re hoping to find someone senior if possible, please. We’re backfilling one of our developers who is on long-term sick. The project is a fashion design app focusing on a couple of key pieces including mesh manipulation. The app only needs to be available on Mac. So would need someone with a Mac to release it.

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Posted by @jagged fable

AR/VR Instructor at Circuit Stream
Location

Anywhere

Contract Length

Part-time Contract

Responsibilities

Seeking an AR/VR Instructor to deliver courses to aspiring new developers. Courses are taught on behalf of Circuit Stream and Universities. Instructor must have expertise in AR/VR development and expertise in Unity or Unreal. 5+ years of industry experience required. Must speak english fluently and have exceptional communication skills in order to deliver courses to students. This is a part-time contract opportunity. Full job description can be found on website: https://recruiting.ultipro.ca/AVE5000AVLV/JobBoard/006c40fd-a792-494d-a03a-2941482a5b53/OpportunityDetail?opportunityId=09f78378-f3d1-4cc0-86af-7b99c33c641a

Qualifications

5+ years industry experience, Unity or Unreal expterise, AR/VR development expertise, english fluency, exceptional communication

How To Apply

To apply email: support@circuitstream.com or apply directly through the job listing above

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Posted by @signal timber

rigger at Laser Days Studio

:globe_with_meridians: Remote Friendly

Location

Brooklyn NY

Contract Length

2 months

Responsibilities

Laser Days Studio - A real time rendering, world building studio - looking for dedicated and experienced rigger working in maya and unreal 5 for the studio's first narrative based, short film project.

Qualifications

problem solver, substantial experience with character rigging in maya and unreal 5, experience with importing + setting up characters from maya to unreal 5, familiar with live link and motion capture

How To Apply

If you are interested in working with us, or learning more about our project, please reach out to: info@laserdays.studio. Thank you.

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Posted by @shrewd spruce

Animator (Low Poly) at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Months

Responsibilities

Create multiple types of animations to be used in a low poly game.

Qualifications

Portfolio, work completion / proof before payment.

How To Apply

Message me on Discord.

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Posted by @latent wedge

Project Manager at Geo Tech BV

:globe_with_meridians: Remote Friendly

Location

Any where

Contract Length

3 month\1 year

Responsibilities

Responsibilities:
● Work closely with GeoTech team and the Client to transfer goals into actionable plans
● Help create tsks, manage tasks, schedules, regularly share team status to stakeholders as well as update external partners
● Manages most team meetings and identifies bottlenecks before they happen and tasks delivered in time frame metter
● Ensure all teams are delivering at a high quality level by key dates
● Records meeting notes and translates them into a coherent list of action items
● Is an effective process owner for the team
● Acting as a primary communication point between teams as needed
● Available for non-business hours due to global teams around the world

Qualifications

What we’re looking for:
● 2+ years of project management experience
● Familiarity with Jira, Confluence, Google Suite or other task tracking and scheduling software
● Strong multitasking skills
● Excellent time management skills
● Excellent communication skills
● Must be detail oriented and display strong problem solving skills
● Must be proficient in Microsoft Office
● Communication with teams, external clients and partners
● Ability to manage a fully remote team within different time zones
● PMP certification is a plus
● Experience with Game Engine projects or Real time rendering ais a huge plus, (Unreal Engine, Unity, CryEngine, etc

How To Apply

E-mail: elena.makarenko@geotech.one
Discord: LENA#6958

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Posted by @clever knoll

UI Implementation Artist/Dev at Thirdverse

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Looking for a professional that can strategically create/implement UI using actors/BPs, code, and widgets/slate as needed for a VR game. Prior experience with Unreal is ideal.

Qualifications

prior UI implementation experience, prior Unreal experience, can work full or part time

How To Apply

Email new.art4793@fastmail.com with your portfolio, contact information, and (optional) resume

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Posted by @timber sage

Developer at WILD.xyz

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Looking for a developer with pixel streaming experience who can manually host and deploy UE packages to cloud instances. Our preference is to deploy on google but AWS or Azure will work too if that is where your experience lies.

Qualifications

Evidence of previously deploying UE packages to cloud GPU's. Playable links to currently deployed packages preferred.

How To Apply

Contact barry@wild.xyz

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Posted by @tawny plank

General Blueprints Programmer to implement enemies AI. at 4wrath games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 weeks

Responsibilities

Your job would be to implement the enemies system in a unreal engine game that's 40% complete. There is 43 different enemies in the game. The animations and models are already imported , set up and organised into folders. You are to program them to do certain functions. Animations are ranging from 1 to 6 for each enemies pawn. We also have videos documenting how we would want things to work inside the unreal engine project it just needs to be copied and replicated. The game is a remake of a classic title.

Qualifications

I would prefer to work with a blueprints programmer who has English at their native language. Willing to participate in group chats. Willing to play the original game to learn about how each enemies works.

How To Apply

You can apply and express your interests by messaging me on discord.

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Posted by @royal yarrow

Level Designer at JustMe!

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Up to 7 days

Responsibilities

Looking for someone that can design & create some small environments (under 400m by 400m) in Unreal Engine 5 using an asset pack provided by me.

Qualifications

-Require portfolio or example of previous level design work.

How To Apply

Message on Discord

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Posted by @plush bloom

Unreal C++ Programmer at Broad Strokes

:globe_with_meridians: Remote Friendly

Location

[Florida] // [Remote]

Contract Length

4 Months (with possible extension post into other ongoing projects)

Responsibilities

Our team is looking for a Unreal 4 Programmer for a 4 month contract to help on our upcoming end of Summer/Early 2023 release of our game. This is a party style game similar to Overcooked/Party Animals/Moving out.

[Example of game]
https://tenor.com/view/herd-game-gif-26235536
https://tenor.com/view/herd-game-gif-26235504
https://tenor.com/view/herd-game-gif-26235503

Qualifications

-Unreal C++
-Online Multiplayer development experience (Replication and Networking)
-API integration experience (A plus but not required)
-Familiarity with the Gameplay Ability System (A plus but not required)

How To Apply

If interested please email at Biz@broad-strokes.com or pm me!

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Posted by @upbeat spire

Looking for someone who can make Rigging and animation on new 3D model and existing 3D model with rigging without base model. at Fractal

:globe_with_meridians: Remote Friendly

Location

Everywhere

Contract Length

1 year

Responsibilities

I’m looking for someone with a lots of experience 7 year + with resumes and proof of work !
I need a rigger and animation artist for my project !
Please DM !

Qualifications

7 year + with resume

How To Apply

You can DM me anytime

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Posted by @hushed garden

Unreal Engine Expert at MiraiZen

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Apply environments created in blender/3ds max
Animate 3D Objects with gameplay
Create VR Experiences & games

Qualifications
  1. Must be able to work with a team of other developers
  2. Should know advanced unreal engine concepts and components
  3. Must be experienced with programming & game development
  4. Should be able to balance performance, with quality
  5. Would be great if you know either Blender or 3Ds Max
  6. Must be fluent in english, arabic is preferred and optional
  7. You should have a degree from a technological college
  8. Unity developers are accepted too, but you should have the required qualifications, reference to 2.
  9. Should be able to animate any 3D object with not problems
  10. Must be experienced with either C# or C++
How To Apply

DM osam7a#1017

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Posted by @uncut hamlet

Unreal Engine C++ Developer at Heart Core

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities
  • Develop and scale the game architecture;
  • Implement game mechanics and gameplay logic;
  • Develop network part of the project;
  • Working with UI.
Qualifications
  • Russian speaking
  • Experience with C++ (in Unreal Engine) and Blueprints;
  • Experience with Unreal Engine Networking (Replication, Steam API);
  • Knowledge of theory: data structures and algorithms, design patterns;
  • Participation in released commercial projects;
  • Working with version control systems (Git, SVN etc).
How To Apply
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Posted by @shrewd spruce

3D Animator at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

As long as needed

Responsibilities

I am looking for a talented 3d animator to modify existing animations and create animations from scratch for the UE4 mannequin.

Qualifications

List the cost for each animations. I will not pay hourly rates. Payment immediately upon completion.

How To Apply

Message me on Discord with #animation in your message.

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Posted by @slim mural

Fix Editor Crashes at BVV

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

A few hours

Responsibilities

Urgent work Needed, I was working on my project when I decided to delete one of my blueprints (that was used in the world ) . Now my project keeps crashing on begin play! You need to have experience in solving crashes, reading crash reports and so on, should be able to help me find the problem and fix it (it might take a few minutes or hours)

Qualifications

Experience in crash/error solving and fixing

How To Apply

DM ME

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Posted by @tawny lion

3D Artist for Mobile VR at VR Centre

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We are looking for an artist who is able to help us come up with and implement a more stable and homogenous look for our project.

We are developing an Educational Sandbox experience for the Oculus Quest 2 that is supposed to mimic real-life. Therefore what we are looking for is someone who has more experience on the technical aspects of developing the look and feel of a “Mobile VR” application.

In it's current state, our project has a mash of finalised and placeholder 3D assets that have either been bought or handmade. You will be responsible for helping us develop new assets, sort through and/or optimise old ones, and be an advisory-voice to help guide the further development of the project.

Qualifications
  • Must have experience developing 3D assets for a Mobile, VR or Mobile VR Platforms.
  • Must be able to show past work experience and examples.
  • Should have worked on a project with multiple other developers on board
  • Should have worked with Perforce as Source Control
  • Optional: Real-life experience with the construction of a house (Architecture, Building & Construction, Trades etc)
How To Apply

DM me - Dragonzeye#6112

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Posted by @hybrid olive

Unreal Engine Gameplay Programmer at About Cannons + Sparrows

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-4 months

Responsibilities

We are looking for a mid-level Unreal gameplay programmer to develop character movement mechanics for our side-scrolling platform puzzler.

Qualifications
  • 2+ years experience in Unreal Engine
  • Portfolio of example projects
  • Research and developing character behaviors
  • Producing prototypes in the early stages of production
  • Knowledge of 3D asset optimization
  • Character Rigging
  • Blueprint and / or C++ Knowledge
How To Apply

jobs@acas.games

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Posted by @slender stag

AI Movement C++ Programmer/Developer at Ark Studios
Location

Anywhere

Contract Length

1 Month

Responsibilities

Responsibilities include:
Collaborating with Ark Studios on the design and functionality of flying Artificial Intelligence enemies
Deliver clean, optimized C++ scripts that can be applied to multiple characters
Collaborate with Ark Studios to expose as much functionality to Blueprints as makes sense

Qualifications

Candidates must have a strong understanding of AI movement (Specifically relating to Boid/Swarm Behavior) and be able to implement in C++
Candidates must be able to dedicate several hours a week to this project.
Candidates must be able to provide status updates every few days.
Candidates must complete work within the specified time frame.
Candidates must be willing to work with Ark Studios to create realistic payment plans for services rendered.

How To Apply

DM me personally for more information

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Posted by @pearl dome

3D Character Artist at EFNSOFT

:globe_with_meridians: Remote Friendly

Location

Turkey/Istanbul

Contract Length

3 weeks

Responsibilities

Job Description

EFNSOFT is looking for a 3D Character Artist to help us bring the exciting world of our upcoming realistic Survival-Horror game to life.

Responsibilities

You will be responsible for modeling and texturing high-quality, realistic 3D characters.

Create 3D characters from concept, taking them through the high-resolution to real-time ready pipeline

Working closely with the development team to enhance the visual imagery within the style of the game project

Maintaining the production pipeline and schedule

Qualifications

Ability to Model, Sculpt, and Texture a diverse visual range of stylized characters and creatures

Experience with organic and hard surface workflows

Proficiency in Maya, ZBrush, and Substance Painter (or equivalent software packages)

Solid understanding of human and animal form and anatomy

Excellent eye for detail

Communication skills: the ability to express yourself clearly both verbally and in written documentation

Curiosity, kindness, and a positive and professional can-do attitude

How To Apply
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Posted by @upbeat spire

Unreal Engine 5 Programer at Fractal

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1

Responsibilities

Programming C++/Bleuprint

Qualifications

5 year++ experience,

How To Apply

DM me anytime !