🐞bug-reports

3041 threads · Page 56 of 61

[0.0.7]Train Stuck on the Bottom 13 messages
Won`t fix
placing a producer going straight into a trashcan and then zooming out to island mode crashes game 6 messages
[0.0.7] Game not reading BP files when self created (Bug report on request) 4 messages
[0.0.7] Interacting with Blueprints often crashes the game (after an hour+ in game) 14 messages
Won`t fix
not exactly a bug, but the delivery indicators page doesn't show the Astar as an explination 5 messages
Won`t fix
[0.0.7] Train U-Turn collides with stations 4 messages
[0.0.7] Wire logic is unstable 228 messages
[0.0.7] Hiding upper floors causes train loader/unloader conveyor belt doors to be partially hidden 4 messages
[0.0.7] Belts stop randomly and without reason. 10 messages
Duplicate
[0.0.7] Borked circuit sometimes deleting shapes, sometimes sending them through. 13 messages
Duplicate
pasting and placing this bp freezes and then crashes the game 20 messages
[0.0.7] Undo and Redo are switched 6 messages
Won`t fix
[0.0.7] Belts turn into launchers when hovering previously unlockable vortex inputs 3 messages
0.0.7 mixer ratio wrong 13 messages
Won`t fix
[0.0.7] Loading a game deletes a packages from all train unloaders 6 messages
Multi-floor buildings can be selected/deleted when the mouse is over their hidden parts 2 messages
Belts/Pipe placement flips the starting direction when it preferably shouldn't 8 messages
Fluid Catchers appearing hollow when full 8 messages
Won`t fix
[0.07] making a space belt loop crashes the game 21 messages
[0.0.7] Sticky Predictions When Not-Placing Belts 8 messages
[0.0.6] Word To missing on Trains Updates description 5 messages
[0.0.7] One less clicking sound 2 messages
[0.0.7] Ctrl-X sometimes just deletes instead of cutting 4 messages
Duplicate
[0.0.7] Sometimes space belts just stuck 31 messages
[0.0.7] space pipe throughput is 6 launchers per lane, not 4 7 messages
[0.0.7] Visual issue with backed up space belt splitter 3 messages
Virtual stacking different part counts breaks rendering 14 messages
[0.0.7] Overriding pipes with belts doesn't have an orange highlight 5 messages
Won`t fix
[0.0.7] Miner above space tunnel looks weird 2 messages
[0.0.7] Save Corrupted after Tweaking the Belt Filter 15 messages
[0.0.7] Blueprint Icons Inconsistently Dynamic With Respect to Color Mode 9 messages
[0.07] Belt launchers not launching into empty space belt 6 messages
Duplicate
[0.0.7] Drag-scrolling in the Blueprints Library interferes with dragging and dropping blueprints 5 messages
[0.0.7] Thousandths sign (‰) is not displayed properly 3 messages
[0.0.7] Train Rails Don't Properly Indicate Failure Against Space Belts 8 messages
[0.0.7] Fluid Launchers and Catchers Inconsistently Show Capacity 9 messages
[0.0.7] Placing train rail launchers has no place sound effect 2 messages
[0.0.7] ctrl X does not work during autosave, deletes but does not copy 2 messages
[0.0.7] Research progress shows 99% 6 messages
[0.0.7] Flickering problem with ultra-long-range overview mode 9 messages
Duplicate
[0.0.7] Pipe splitters above each other create render issue 3 messages
[0.07] Space belt visual persists when deleting and replacing belt. 5 messages
[0.0.7] AMD Graphics Driver Crash 4 messages
Won`t fix
[0.0.7] Belt Launcher doesn't obey belt direction anymore 4 messages
[0.0.7] Minor display errors in color loading 3 messages
[0.07] prediction triggering from inactive miners 5 messages
[0.07] Prediction of no/empty shape overriding actual shape 6 messages
[0.07] space pipe object visual and launchers not synchronized 10 messages
Closed / Not a Bug
[0.07] Space belt visual should show when there are different shapes on the belt 3 messages
[0.0.7] Trains may overlap as they leap 3 messages