#[0.0.7] Borked circuit sometimes deleting shapes, sometimes sending them through.

13 messages · Page 1 of 1 (latest)

flat trout
cerulean hedge
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does it persist through reloading the save?

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and if so, can you send the save file

flat trout
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I literally just reloaded to try to do another issue and the circuit is gone I'm going to remake and see

cerulean hedge
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i would guess it persists through a save because youre feeding an output into its own input, causing flickering

flat trout
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Yeah, it's still going. I realized my error before uploading, it's more than it's deleting sometimes and letting it go through others. Only as I scroll in and out. I'll upload the save file now

strong shell
cerulean hedge
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yeah, though this one isnt showing any conflict signals for some reason

stark hound
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I forgot about this one. Yeah, it doesn't need to have any conflict, just flickering on and off is enough to destroy shapes.

cerulean hedge
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I feel like setups like this should probably not flicker and just show conflict

strong shell
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well it's not only about flickering, for example the priority merger in #🛠blueprint-chat message sometimes doesn't work because the wire signal switches exactly at the wrong time
ah well actually it's still flickering : #🛠blueprint-chat message

half citrusBOT
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This thread is being closed in favor of #1262668465647648790