#[0.0.7] Sometimes space belts just stuck

31 messages · Page 1 of 1 (latest)

charred lark
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I do not know what causes it, but the entry point does not want to feed shapes into the belt although the shapes/min is 30-50% at the exit. If I delete the space belt and rebuild it, it works again normally as you can see in the second picture.

charred lark
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I have only seen it happening on 1 tile belts. Maybe happens on others also, but not so apparent.

dire moth
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So there could be a lot wrong. There are some known issues with the belt visuals, however to fully understand why its stuck we need more info and perhaps the savegame?

Is it stuck because the Stacker speed has not been upgraded to match belt speed?
Perhaps other reasons why the belts back up?

upper geyserBOT
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👍 Your bug report is in review. Our team is currently investigating.

slate pond
charred lark
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this problem happened to me several times already. every time deleting and rebuilding the space belt 100% solved the problem

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and it is not just visual. everything after the bugged spacebelt has lower throughput

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i can give a save if it happens again and presist on reload

charred lark
weary crater
charred lark
weary crater
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happens sometimes, idk why tho

charred lark
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ye happens rarely but havent seen the same spot again

weary crater
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nice

copper sleet
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I encounter that problem too

upper geyserBOT
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🕒 The bug you reported has been fixed and is currently in the final testing phase before being released in the next update! Thank you for helping us improve our game.

upper geyserBOT
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🕒 The bug you reported has been fixed in version 0.0.8!

wanton prairie
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This still happens occasionally in 0.0.8, most commonly (for me) with space pipes randomly deciding not to unload any more. Saving and re-loading the game typically fixes it, and sometimes destroying and replacing the belt/pipe fixes it. It's possible I leave my game running for longer sessions than is typical.

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A recent save/reload cycle revealed all the pipes in my MAMs to have gotten stuck simultaneously. On reload every single fluid (7 colors * (2 painters + 1 crystallizer) * 4 layers) train drop-off station suddenly woke up and consumed a brick of fluid out of the train depot buffer, all at the same time.

I'm starting to suspect that whatever's going wrong is caused (or exacerbated by, or not periodically automatically fixed by) long uptime.

pseudo linden
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This has been happening a lot lately. I set up a shape for my mam and go to sleep and no progress. The only fix I have is to delete everything and then undo. Perhaps a save and close and reload? Very frustrating.

lime python
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I'm seeing this as well. Most recently, 3rd layer was jammed. Had to delete track section and replace.

pseudo linden
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I have found it is better to save and reload. Even the extractors can jam up like this.

wanton prairie
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save -> back to menu -> continue also unsticks things

wanton prairie
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how do we get the "fixed" tag removed from this issue?

slate pond
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once a dev sees the post they'll remove it

atomic monolith
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+1, I ran into this in 0.0.8-RC3. The middle two inputs aren't getting shapes, and I've tried recreating them.

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Save + back to menu + continue did not fix it. I'm happy to provide the save file if it helps.

novel hawk
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Those shapes are on a different floor

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Shapes must be unloaded on the same floor and lane they were loaded on