#Belts/Pipe placement flips the starting direction when it preferably shouldn't

8 messages · Page 1 of 1 (latest)

oblique verge
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There's an irritating behavior when trying to place a belt or pipe that U-turns to go in the opposite direction of the start. In the video, I start placing a pipe going from east-to-west. Everything works fine as long as my mouse is to the left of that starting position, and when I drag the mouse to the Southeast it properly makes a U-turn, but when I drag the mouse directly East of the start, in the same row, the starting direction changes to west-to-east, making it a T-junction because of the fluid catcher. Its stuck in this direction until I drag the mouse directly west of the start, which flips the direction to the correct direction.

At the end of the video I place a belt without a connecting building that makes the flipping behavior very apparent. Now, that behavior actually feels correct when a belt is on its own, as it's useful there to have the flexibility to change the direction freely. My problem is that this flip-start behavior becomes quite irritating when I'm trying to place a U-turn immediately after a pre-existing building/belt/pipe, as it gets stuck on making a useless T-junction at the start if I ever cross over the same row as the starting square.

wind tangle
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Making U turns generally require using anchors when making the layout.

covert slate
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this is true but the point you first click and drag from is an anchor, and this one is acting silly

wind tangle
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I don't see a problem, but I've been playing the game long enough to become numb to some of the problems.
There's also Rotate, which changes the preferred start direction. Maybe that would fix the "flipping behavior".

covert slate
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that doesnt work for train rails btw

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ive been trying

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should be its own bug report though

mental flintBOT
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🚑 Your bug report has been verified and is now in the triage phase. We're working to reproduce and fix it.