#🎮︱gamemode-ideas
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Switcharoo
Every meeting, you switch your roles to a unknown person but it’s only your alignment and neutrals
Ducks can also be neutrals or ducks but never geese(mimic will be off for obvious reasons)
So what I said about the mystery but with everyone?
Santa vs Christmas hater's
It's madness in the North Pole someone broke in and is trying to kill Santa and his elves the Christmas hater kills the elves making them on his team Santa is trying to save all his elves before the Christmas hater kills them all
How Santa wins
Santa has to kill the Christmas hater before he kills every elf Santa has a 20 second kill cool down if Santa kills an elf the ef would be on the Christmas hater team The Christmas hater has to kill every elf
And everyone would know who Santa is and the Christmas hater can't kill Santa and there would be one Christmas hater at the start if he dies Santa wins
Even if he kills an elf the that dead elf wouldn't become the Christmas hater
@ me if you have questions
"Hohoho...you don't mess with SANTA. NO NO NO!"
Then santa pulls out his sawed off shotgun
pulls out a sniper
“You deserve more than just a coal”
What
I said Santa vs Christmas hater because Idk if you could out grinch
The Grinch, likely not. But Ebeneezer Scrooge is public domain and known for hating Christmas
Might be too similar to that duck that may or may not share one of those names
not if it was based off the original character
"Scrooge" is also a common word, not just a proper noun
now if they straight up copied Scrooge McDuck then yes, that would be a copyright nightmare XD
True, but it just seems a tad off given using the name and the fact the mouse people could probably claim a goose being close enough to a duck
So is this safe
Gamemode: The Winter Solstice Nightmare
Geese have one simple task, find the offerings hidden in the map and bring them to the bonfire before it is too late. During this time they are being hunted by Krampus, who will grab a goose and carry them off in his sack if he catches them. All geese are able to hide in spaces, but if they do not find and bring all the offerings to the bonfire then Krampus will win. Any goose that is caught by Krampus will then become an enraged spirit. Enraged spirits are able to force geese out of hiding spaces and/or grab offerings and move them elsewhere on the map. The enraged spirits can only hold onto an object for 10 seconds before they will drop it and have to wait on a cooldown to pick up another one.
Reminder this is an ideas channel to build ideas. Not a place for arguing of who's idea is what. Ideas help build ideas 
Pigeon Breakout
Function: Basically like Infection. One player will be a Pigeon. Pigeons can infect other players to become one of them. Complete tasks to win as Goose. Infect everyone to win as Pigeon. Roles, meeting settings, task modifier and visual settings are locked; vision on Pigeon is locked to dark, speed is locked into slow and tasks are locked into normal.
Note: No venting as Pigeon.
Sounds similar to Trick or Treat
If Pigeon Breakout is really going to be like Infection, it would be a great time to introduce a Doctor role, trying to cure the disease. Maybe everyone is a Doctor but the pigeon, and doing tasks is how you research a cure. However, nobody knows who is infected except those infected, so even after a cure is found, it's hard to cure everyone. It would offer some back and forth rather than just be another "kill everyone before time runs out" mode.
I like that suggestion. Doctor could only heal others, not themselves. Maybe complete somewhere between 5-8 tasks to get one cure
Crumb and grab: 5-16 people,crumbs spawn randomly across the map so people don’t spawn kill, crumb spawns faster according to player count, first person to reach 10 crumbs collected wins. 10 second countdown once the player has gathered 10 crumbs, they will have arrows pointing at them and red dot location on the map, players can stop the countdown by killing the target. Once killed they explode their crumbs around their body and people can gather. This cycle will repeat even if there are 3 count downs happening they can still kill each other.
Ghost - monster role
Abilities: you can only kill when you turn invisible(10 seconds duration and 15-20 seconds for the cooldown)
Thralls: they can either hide in a sewers and/or closets and use “BOO” on a nearest villager that came across close to the vents/closets to make them scared(if the villager is jumpscared 3 times then they are dead because of heart attack), or make them slow(can’t come up with a idea :/)
Gamemode: oddball in a crew
There will be 1 goose that will side with a duck, the traitor will know the ducks but the ducks doesn’t know the traitor
It can happen at any goose roles(expect Canadian, celebrity, sheriff, and mimic)
If all ducks are dead then a traitor will be able to kill(cannot vent or sabotage…needs help for the dead ducks) and keep their role…it’s only for the geese to think who is a traitor
A goose being a traitor probably won't work well because it does nothing to help the duck and is pretty much impossible to distinguish from a normal goose. Traitor modes are cool but I don't think it could get shoehorned into GGD without some big changes.
I could add the idea of “goose abilities behavior is different when being a traitor”
It's also very similar to Underdog from modded Among Us
I think I misremembered a role.
But basically there's a role in among us modded that is a killer which cannot kill until all other killers are gone
I think you might be thinking of the Mafia roles from TOR. I believe it is the Cleaner or Janitor, something like that, that can't kill unless the other two are dead
I thought that was for the cooldown
Basically high cooldown for 2 imposters but if you are solo imposter you get a short cooldown
The best way I can see the traitor thing being implemented is that if the roles are assigned on either the duck or geese team (50/50 each time the game starts) For example a hypothetical supportive role that can help the geese team or the duck team, and it mainly depends on how the unique role uses their ability that shows their innocence.
Example: Captain [Goose/Duck]
You have an extra vote that all players see this vote when it’s optionally in play.
I don’t really see this being accepted, but I hope that sums up what I’m trying to say.
I think you should add a movie mode where there are only movie roles
what do you consider a movie role?
Maybe you can add like characters from movies to the game
did you have anyone in mind
Not really
fair enough fair enough ill get to work
You can do that by turning off all the roles and doing classic mode
You can do a lot of cool stuff with classic based on your settings and role selection.
Maybe various slasher roles to go with the inevitable 80's themed map. Examples could be the nerd (has an extra task on his list), the cheerleader (screams when she dies), jock (would probably be either an avenger or vigilante clone), and so on.
there was something like that designed
whether it'll see the light of day or not i guess will remain to be seen
it was a different set of roles entirely
the ducks (slashers?) could also fake their deaths, and players could still vote for dead players
so the voting system would have been different
Wait we get movie gamemode? YIPPEEEE 
no, this would have just been some unique map stuff
well, maybe its different enough that it would hav ebeen its own game mode, i dont know
So it’s a map or gamemode? Well either way it’ll be cool
It was my idea
I know I drew up an 80s style campground horror map, complete with roles awhile back
A role where you are colorblind and everybody looks the exact same way. Your tasks are fake, but you get two lives to try and get an imposter out. Or something like that
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Imposter is a different game
This gamemode basic hide n seek different if they don't find and u only one left u take all the rewards all the silver but they still level up and only work if u last standing
People will create bots to farm this mode
Hello im the this game Chinese player 你好~
i have some ideas for the game can give you( my grammar is bad sry)
This is my idea: add the rank gamemode (it can make the same level player in one game. i guess most players don't want the lv1 players and lv30 players in one game ,and add rank gamemode can prove yourself)
(same language
We are looking into adding a tournament mode
没中国人吗
A tournament mode just brings us one step closer to making GGD ESports possible.
I have no idea how such a mode would even work myself, but I don't typically go for competitive
I’m a causal since I love mocking around
but then there are people who wants me dead for a teddy bear…
Certain actions will give a player points, like voting for a duck or non-dodo neutral would give you 2 points, doing a task as goose gives 1 point as so on. Most points would be gained by winning, with goose wins giving 10 points to each goose, duck wins giving 15 to each duck, and neutral wins giving 20 points to the winner. You get the idea. After a set number of games, the player with the most points wins the tournament.
Or at least that's what I think of when I hear tournament mode.
We wouldn't do it action based, it would be based on your role and if your team won.
When you draft, you'll see how many points are awarded to a role if they win.
Roles that contribute less to success are awarded higher points.
Ranked games are played over a series of 3 matches. Highest points goes up in rank, lowest points go down in rank.
This will all be quick play to prevent people from joining with their friends.
We know the statistics of every role and how often they win against different roles so the scoring is actually easy.
This is just the start of the idea
Either way, it is a very interesting idea and I am curious where it goes from here.
If you want to open competitive mode, I suggest starting with preventing hackers
You know the group of Chinese players can already meet hackers (without competitive mode)
So if there is a competitive mode, there will definitely be more hackers flooding
I suggest use phone number to register and Manual review of players who have been reported multiple times
I can guarantee you the developers take legitimate cheating seriously and take action where necessary
Gamemode goose vs rat like we all like smack rat task let them get revenge by try to eat us make the goose small and the rat huge a it a survival
Idea: everyone is a duck, last one standing wins
I think Dine and Dash gets pretty close to that already lol
its like that but with teams instead of solo
Fowl Play - coming soon
Can you give any spoilers or teasers on this???
If you search the term Fowl Play in the discord, you should find some information. Fowl play has been talked about many times.
Here is a trailer for the upcoming game mode: Fowl Play. The latest mode to hit Goose Goose Duck. Kill or be killed in this fast-paced murder deduction.
Download the game for free on Steam: https://store.steampowered.com/app/1568590/Goose_Goose_Duck/
Want to meet new players just like you? Join the discord.
discord.gg/ggd
bruh that gives no info but its rather entertaining
Au contraire, there's actually all the info you need in there. It's just very cleverly disguised.
The info found on this server by searching the term will help make it more obvious.
Sick!!!!! That’s gonna be freakin awesome great job y’all!!
An addendum to draft:
Lovers and Hitman / bodyguard showing up randomly as a fourth option.
If selected you still select one of the other three as a backup option. Another player can also then get lovers or Hitman etc and if they pick it that is the role that locks in. If no one else picks the fourth roll then you go with the backup option of the other three or random if none were selected.
I like roles like lovers and some interesting suggestions have been made with pair roles but going forward and draft being as popular as it is I see those types of roles declining. This could help that.
2nd: addendum Draft.
A slider for max neutrals like in classic. Many fun games with 4 neutrals in classic but in draft you just simply can't control that. Sometimes it's fun to have dodo and vulture in smaller lobbies but the current system would block that ability or you have to give up the 3 choice system and go back to classic
Gamemode idea: Tag(can do in classic)
There will be 1 duck and a lot of geese, the duck will call the mummy and won’t go into the mist…or they will depends on the rule
The geese will run around and hope the mummy won’t get you, every time the door sabotage is ready the duck will do it…or not if rules are alright with that to make the mummy easier to catch you
Idk who and how they win…last one standing? Maybe
I think that's kind of the same idea as hot potato, you can just set that up yourself using the in game settings
But you don’t need to pass it to someone…and no time limit but you are correct
And I have done all that for nothing 
not nothing, you never know when an idea might inspire someone or even yourself to make another idea
True true since I make useless ideas but people may or may not use some of my ideas to create a balanced gamemode/role
that includes yourself
for the bot or the idea? but yea true
respect everyone, and yourself is included in that
Okie dokie
I generally do not play multiplayer but i was thinking if there is a freeplay solo play mode
There is an Explore mode you can do in the Tutorial section for every map, which lets you explore the maps and practice all the tasks, but it's kind of hard to replicate that social deduction element currently.
A goosehunt variant on Sands, but instead of a duck it’s just the mummy that constantly gets faster. Instead of a tasks or a running timer, it lasts until 1 player is left.
About game mechanism
I thought of a very interesting and conservative character, and I named him the nail goose of thorns
In the situation of isolation around it, it can resist the first duck attack and kill a random duck nearby. (The special killing and bomb will not trigger) When it is in the geese, its shield will fail, and the duck will kill a nearby goose after killing it, which can avoid the collective huddle of geese in multi-person game, and can also be used to guard those suspected geese. This can not only break up certain huddle geese, Increase the game experience of duck and goose
About game content
A single row mode can be created. Now many players want to have a stable quality of open room, but the game environment is not ideal. If there is a single row mode, it should make many players with few friends have a better game experience.
About reporting
I hope you can optimize the reporting system, because there are many exaggerated plug-ins, such as perspective and skills without cd
关于游戏机制
我想了一个很有趣保守的角色,我给他起名字为荆棘之甲鹅
在周围孤立无援的情况下,它可以抵挡第一次鸭子的攻击,并且杀死附近随机的一只鸭,(专杀和炸弹不会触发)当它在鹅群中时,它的护盾则会失效,并且鸭子杀死它后会杀掉附近的一只鹅,这样可以避免多人局鹅集体抱团,也可以用来看守那些被怀疑的鹅,这不仅可以拆散一定的抱团鹅,让鸭和鹅游戏体验增加
关于游戏内容
可以出一个排位的单排模式(单人竞技模式,有段位系统的),现在有很多玩家希望有稳定素质的公开房,但是苦于游戏环境并不理想,如果有单排模式,应该会让很多朋友很少的玩家有较好的游戏体验。
关于举报
希望可以优化一下举报系统,因为现在已经出现了很多很夸张的外挂,比如透视和技能无cd
I think a character "American Goose" can only be in the optional mode, trigger condition: there are at least two ducks that are random, you choose random again, see that you are random ducks that are not, your red name teammates are fake (random any bird). When you kill X birds (X = all birds ÷ 4-1 rounded down) (11 birds X = 1, 12 birds to 15 birds, X = 2, 16 birds X = 3), then your character will change from a random duck to an "American Goose" that can kill any bird. (Including fake red name teammates) I will not die C D base cooldown + 5S (this character has always been a goose but thinks he is a duck before killing)
我想了一个角色"美利坚鹅"只能在自选模式有,触发条件:有至少两个是鸭子是随机,你再选随机,看到你是随机的鸭子其实不是,你的红名队友是假的(随机任何鸟)。当击杀X鸟类(x=所有鸟数÷4-1向下取整)(11鸟x=1,12鸟~15鸟,x=2,16鸟x=3)然后你的角色就会从随机的鸭子变成"美利坚鹅"可以击杀任何鸟类,(包括假的红名队友)自己不会死C D 基础冷却时间+5s(这个角色一直是鹅只是在杀戮前认为自己是鸭子)
Is this...spam?
no they are not spam
@digital peak 不是,这是我想的角色
in the end it would be better in #🐣︱classic-role-ideas than in gamemode tho
Suggestion: Most games in China will have the first recharge to get a skin or props, etc. I suggest Goose Goose Duck to add an activity of choosing one of the first recharge skins The price can be set to 1$ I believe that players, including me, are willing to pay 1$ to get a delicate skin You can regularly discount items in the mall Maybe some people like one or more skins in the mall, but the price is too expensive to buy If it can be discounted, I believe it will be made for players who like this skin and do not want to miss it when they see the discount I love this game It has already beaten most games under the conditions of gameplay and developer attitude I hope Goose Goose Duck will get better and better (I hope developers will adopt it)
please stop spamming. this belongs in #📄︱feedback . it only needs to be posted once. the devs will see it
no everyone is a pelican
Russian dolls
So here's a question: can you eat a pelican who already swallowed someone, can you talk to the latter person>
Gamemode idea:
Cops and robbers
Robbers win by finishing all tasks, cops win by putting all robbers in jail.
A cop can teleport one robber into jail at a time. A robber can free captured robbers by opening the jail door.
Depending on the team distribution, I can see that being heavily weighted for the robbers. Not sure if it's better to have cops outnumber robbers or vice versa. Maybe equal numbers is best.
I can also see the cops camping the jail
That's part of the balance. If there are fewer cops, can you afford to have one camp the jail? If there are many cops, then the robber might want to hide somewhere and wait out the timer (assuming there is one).
It's been suggested many times before.
I believe it's too similar to the among us cops and robbers mod
你好,我是来自中国的goose goose duck的玩家.
我和我的朋友们都很喜欢玩你们的游戏.
前几天得知你们的服务器遭受攻击,我们都非常气愤.
我想向你们提出一些建议:
你们可以学习另外一个叫"饥荒联机版"的游戏,英文名叫Don't Starve Together.
DST允许玩家把房间运行在自己的电脑上.玩家也可以搭建独立服务器,这样子就算房主离线了,剩下的人也可以继续游玩.
而且这种模式不会影响收费行为,区别只在于游戏是跑在谁的电脑上.
你们可以节约大量的服务器资源和开销,这样你们就有足够的资金来让游戏变得更好.而且不用再害怕被人攻击服务器.
你们只需要维护一个房间列表.
For account issues (ex. Missing Currency or XP, Login Issues) please contact support at support@gaggle.fun
China: cnsupport@gaggle.fun
For other support #troubleshooting-and-bug-reports
never ranked mode
Would this be only on a specific map, or on all maps? Why aren't the pelicans on the same team, or why can't they be dueling pelicans, perhaps? Minimum number of players?
All maps.
Hey! Think more.
In Dine and Dash mod, Falcon appear in basement!
How about something like hide and seek? Birds are split into two teams. One team hides, then seeker are released. If found, a hider is put in jail. Hiders can break other hiders out of jail, so seekers will have to guard the jail. Each find is worth a point, first team to 50 wins. Simple, but fun.
Hiders get points for freeing captured Hiders, Seekers get points for putting Hiders in jail?
Sounds more like Jailbreak, GGD had a hide and seek mode (long gone)
Goosehunt works as a kind of hide and seek, with one person who is "it".
Translated version following. I'm not a native speaker, some words maybe not so accurate. 
Hello, I am a player of goose goose duck from China.
My friends and I love to play your game. A few days ago we learned that your server was attacked and we are very angry.
I would like to make some suggestions to you:
You may learn something from another game called Don't Starve Together: DST allows players to run rooms on their own computers. Players can also set up a separate server, so that even if the owner is offline, the rest of the group can continue playing. This model would not affect the charging behaviour, the only difference is whose computer the game is running on.
You can save a lot of server resources and expenses, so you have enough money to make the game better. And no more fear of being attacked on the server. All what you need to do is to maintain a list of rooms.
Game mode idea: Delicious dinner
There is 2 Pelican, and 1 Falcon, and 1 Assassin, 1 Vulture, and 1~3 Canadian, 1~3 Sheriff, Geese.
Red team (1 Assassin Duck)
If max Player, Assassin get 3 bullet and Assassin can use gun at field. When used gun at field, Dead players has bullet marks in head. Not decapitated. All players are can report the dead body. and Vulture can eat Assassin's gun dead body. Red team cannot unlock telepathy sabotage because Assassin Duck is alone.
Blue team (1 Falcon, 1 Vulture)
Falcon and Vulture is Blue team and Falcon cannot team kill. If Vulture die, Falcon die too. when Falcon die, Vulture receive R.I.P message. They can unlock telepathy sabotage. It not share with Red team. When Vulture eat 3~4 dead body, They win.
Green team (2 Pelicans)
Pelicans are not alliance. But they know another Pelican. Pelicans are cannot eat another Pelican. When (Pelican, Pelican, Other), All Pelicans are die. Pelicans are hope another Pelican's die.
White team (1~3 Canadians, 1~3 Sheriffs, Geese)
Complete missions, Vote other teams. Kill other teams with Sheriffs, If Sheriff kill a goose, They will die.
Kill Cool down
[Falcon(15) = Pelican(15)] < [Assassin(20) = Sheriff(20)]
Ability Cool down
Vulture(3) < Assassin's gun(10)
There have been several suggestions for such a mode. Most notably "cops and robbers"
The above was in response to this
There's also no need to repeat a suggestion you've already made. I'm not in a state of mind to see if it's been changed much, but the devs read everything posted here, so they know the proposal. 🙂
We can also extrapolate from ideas.
When we read them we're already looking at ways we can make something work better.
Chaotic fight: everyone get a knife, teammate is assign when the game start but no one knows who their teammate is. Basically just kills anyone you see, and the last team survived wins
Have you tried out the Dine and Dash gamemode?
in this gamemode does the vulture and falcon team know each other is in the same team?
my idea is to fight everyone without any team knowing who their teammate is
that would be full of lies and betrayal💩
they can tell others what their team name or colour is to check teammates also can lie about their team colour, backstab your teams through out the game
and can't report body in the game
If people know what they’re doing. 90% of the dine and dash lobbies I played (in the 1 in a million chance a lobby is up) everyone just runs around killing each other randomly with 0 coordination at all.
And that's a good lesson on why not every role in classic needs a kill button. Some players prefer killing randomly over social deduction 
Human behavior, when you play with people who understand its nuances its fun.
Otherwise its boring
Dine and Dash I find is best when you play in a private lobby with other people who, like Shawn said, understand how the mode works. Otherwise it's just last man standing.
Please read my idea...
- RESPECT the Gaggle Crew! We read everything, may not acknowledge everything, but we read them. Please do not @ Gaggle Crew/Managers #rules
faites une nouvelle map comme par exemple une salle de sport
A zombie apocalypse mode where the zombie have ai like the mummy and there 1 for every dead player and are summoned by a duck and everyone has a kill option and can kill a zombie if they don't get killed first
Every one is a demolitionist and the last one left wins it called the boom doom
À deso
every player spawned without any abilities, but they can finish task or find treasures to gain identity or ability. They can even get weapons to set traps or change terrain. Players can respawn after they die, but they will lose their tools and abilities. Who or which team reached goal wins.
And what would the goal be?
Sounds like Fowl Play, at least the vague hints we got so far
I was thinking of ideas for a trick or treat monster that acts like Pelican. Problem is, is coming up with a name for this spooky pelican and what its abilities/sabotages would be.
And how to translate a classic role into a spooky and strong ToT monster.
First draft:
Name: Scary Pelican [name is a WIP]
Ability: Swallow (20 second cooldown).
Swallow another player whole and alive. While in the pelican's belly, the victim can communicate with the pelican and other swallowed players and vice versa. After 60 seconds of being swallowed, the player will die and be dropped at the pelican's current location, eventually becoming a thrall. The pelican can have more than one victim in his belly at once. If a meeting is called while victims are in the pelican's belly, their 60 seconds until digestion is paused until the meeting ends.
Thrall
Ability: Dinner is served (5 second cooldown)
The thrall can grab another player, dragging them around for a limited time with a reduced movement speed. If the time expires, the grabbed player will break free. While grabbing a player, the thrall can see the pelican's location and the pelican can see the thrall's. Multiple thralls grabbing the same target extends the timer before breaking loose and increases movement speed.
Sabotages:
Feed the Master: Thralls can see villagers on the minimap and have normal movement speed while carrying someone, villagers have reduced vision.
Eupepsia: Reduce the time players in the pelican's belly have until digestion by 30 seconds.
I forgot there was a time limit in this mode lol, this would just lose by time out. Will probably get to work on a second draft later.
I’m imagining a sentient slime type monster for this,
Kind of like the Blob? I can't stand slimes/blobs like that myself, they make me want to vomit.
Yeah, except put into a goose shape
Chupacabra is another option, maybe
Ooh, this actually gives me my own idea:
Kind of grasping at straws, though. The blob is probably the best option at the moment as much as I hate it 
D&D has this monster called an Oblex, which is this big slime thing that feeds on memories
The thing is, it can use to memories to then make puppet-type recreations of they people whose memories they are
I remember someone telling me about those. A cool odea but with WotC being the way they are right now it would be tricky.
Yeah :(
Shoggoth
keeps with the basement creepy lovecraft theme
the thralls count as tentacles trying to drag other players into the hungry maw
Even then: the idea that came from this monster was that it was what you presented, but with a twist: it’s thralls look like normal villagers
Fifth draft:
Name: Shoggoth
Ability: Devour (15 second cooldown).
Devour another player whole and alive. While devoured, the victim can communicate with Shoggoth and other devoured players and vice versa. After 30 seconds of being devoured, the player will die and be dropped at Shoggoth's current location, eventually becoming a thrall. Shoggoth can have more than one victim devoured at once. If a meeting is called while victims are devoured but still alive, they will immediately be killed.
Thrall
Ability: Sacrifice (5 second cooldown)
The thrall can grab another player, dragging them around for 15 seconds with a reduced movement speed. If the time expires, the grabbed player will break free. While grabbing a player, the thrall can see Shoggoth's location and Shoggoth can see the thrall's. Multiple thralls grabbing the same target extends the time before the victim breaks loose by 5 seconds and increases movement speed. Shoggoth can devour offered victims without putting devour on cooldown, and ignoring devour's cooldown if it is already on cooldown.
Sabotages:
Feed the Master: Thralls can see villagers on the minimap and have normal movement speed while carrying someone, villagers have reduced vision.
Join the Master: Reduce the time devoured players have until digestion by 20 seconds. Instantly refresh devour's cooldown.
The biggest issue with the first draft was how slow it was when there is a time limit. So I sped up his ability and gave him a way to bypass it at times.
I also really like the Shoggoth idea. Perhaps in the backstory, the pelican transformed after eating yeeucky 
Lovecraft is kind of my thing
I think it might be necessary for Villagers to be able to kill a thrall dragging them
If the thrall fails to deliver the victim to its master, the thrall is killed by the villger escaping. And of course if a villager comes across someone being dragged, they could save their friend.
That sound good?
Yeah, that could work
I didn't specify in the draft how long thralls have while dragging someone, but it wouldn't be for a very long time. An army of thralls dragging someone however would likely be inescapable without help.
Name: Hastur, The Duck In Yellow
Ability: Yellow Sign
The Duck In Yellow places down a visible yellow sign, any player walking over this is transformed into a Cultist.
Cultist
Ability: Standard thrall but gains a speed boost on kill, reset when killed by a villager
Sabotages:
Show Time: All players are given a set of directions (IE, move up three times, move down three times, etc) that they must perform or be frozen for 5 seconds. (Maybe action prompts show up on screen to hit because have to be fair to mobile users)
A Song In Yellow: All yellow signs have their radius for conversion drastically increased for 5 seconds
Just a fun idea because i'm feeling lovecraftian today
looks really good =]]
So with the blob, the strategy is for thralls to travel out in packs to drag people back to Blobbethy
A sabotage where a few players are given a knife. If they don't kill someone, they and another player instantly dies
That one seems a bit overpowered if i'm honest
Why not make it just one player then?
Yea, but it's pretty cool imo
It would force 1-2 players to die every time that sabo was on cooldown
Pretty much, thralls act as doordash while blob eats in secret and eats those that find him.
Perhaps thralls could pretend to bring people to an innocent player to frame them
To avoid spamming this chat, from now on I will edit the message with my role draft instead of posting a new one each time.
Third draft done. Changed name again and added other clarifications.
Looks pretty good, i would suggest changing "swallow" to "devour"
More fitting for a lovecraftian deity, good idea.
4th and probably final draft done. Renamed abilities/sabotages to sound more Lovecraftian, and added what devoured but still living players do during meetings. (Changed the devoured during meeting section again, realized the problem with people forced into auto skipping in a mode like this)
Just gonna mention your initial suggestion of a 60 second kill timer that additionally pauses during meetings is a massive nerf.
ToT is 5 minutes only, and meetings waste a significant portion of that.
I don't think you would be able to win if it takes that long to kill someone
Which was why I quickly changed it and provided methods of ignoring the eat cooldown
This monster will start slow then quickly snowball once a few thralls get created, like vampire.
I would think you'd want players eaten to be converted into thralls ASAP. It's supposed to be fast paced, and give killed players something to do after being caught. So I'd have them swallowed for 15 seconds, talk to the monster, then spit out as a thrall. Maybe as a bonus, you can instantly eat any player dragged by a thrall without worrying about cooldown.
Already had that last part. Quote "Shoggoth can devour offered victims without putting devour on cooldown, and ignoring devour's cooldown if it is already on cooldown"
And he can already eat someone every 15 seconds. I believe vampire's cooldown is 20 so this is already pushing it imo
You might have been looking at the first draft I made, a bit under that one is the (currently) final draft.
No, I'm reading the current one, and you still have the "pause digestion during meetings" clause. At the very least, all players swallowed while in a meeting should die, and you can hear the thrall crack during it.
That one I do actually agree with. I had forgotten until just now that the timer still progresses during meetings so pausing would be needlessly punishing to this role.
less tasks in draft
Task wins on all sides of the game are the least satisfying. The task bar acts more like a time limit than an actual, reliable method of winning.
@quaint grove
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Qualcuno gioca?
Assassin Like Everyone is the serial killer
The Fiesta : Everyone is a Pelican but you can only eat after you do a task. If you do 5 tasks without eating you can pop the pelican who ate you, freeing anyone they ate, the popped pelican then respawns randomly. This consists of short rounds and you only "die" if you are in the belly of a Pelican once the meeting starts. Rounds could be like 2-5 minutes, would need testing for a good time, timer always counting down up top. During meeting there is no voting, you just get to see who died. Random powerups spawn throughout the map that could include: Free task, free pop, invisibility for 30 seconds, random teleportation, general map location of other players, or a random sabo that can kill (like boulder). *If this sabo kills someone their edibles get freed and the dead bird respawns randomly. **Recently freed players can not eat for 5 seconds. Winner is last Pelican alive / not eaten.. Or a most birds eaten after x amount of rounds.
hide'n seek please
We originally had a hide and seek mode... we laid it to rest because most players preferred Goose Hunt over Hide and Seek
Goose hunt is indeed, the superiour hide and seek mode

And yet I barely see any goosehunt lobbies online lol
Nothing keeps you from making your own lobby, a lot of them run goosehunt while they wait for more players
In my experience, Goosehunt, Trick or Treat, and Dine and Dash are almost exclusively played until the lobby reaches a certain number of players that the host desires before switching to Classic or Draft. The modes are a fun diversion but are limited to how much social deduction can actually be had 
I’d like to see lovers incorporated into draft mode. In classic mode, a lovers win was always special. Now I realize it could be difficult to get two people to pick lovers so I was thinking a singular lover either has some sort of unique power regardless of if they are a duck or goose or they revert to a plain duck/goose with no power if it’s a singular lover
Ah
I think they're referring to public lobbies, which don't allow you to change the game mode
팀 데스매치 거위와 오리 팀으로 나뉘어 60초 동안 서로의 정체를 확인한 후 상대 팀을 전멸시키면 승리하는 게임. 모든 거위와 오리는 칼을 가지고 있고 같은팀에게 칼을 사용하면 킬쿨이 60초로 늘어나지만 죽지는 않는다. 상대 팀에게 칼을 사용하면 킬쿨은 3초로 줄어든다. 미션을 하면서 마법빗자루와 방패 아이템을 얻을 수 있으며 마법빗자루는 빠르게 3초간 이동할 수 있는 능력이 있고 방패는 3초간 방어할 수 있는 능력이 있다.
A game in which a team's death match is divided into a goose and a duck team, and if the other team is annihilated after checking each other's identity for 60 seconds, the team wins. All geese and ducks have knives, and using knives on the same team increases the killkool to 60 seconds but does not die. Using a knife against the opposing team reduces the kill cool to 3 seconds. During the mission, you can get magic brooms and shield items, the magic broom has the ability to move quickly for three seconds, and the shield has the ability to defend for three seconds.
오 굳굳
흥미로운~!
What sort of power would you give to a singular lover? Their power before was the fact they had a lover, someone else they can trust as an ally. And converting someone into a lover isn't a good idea, since that'd be effectively a team swap.
Freeze Tag (Hanging Out, Lounge): A player is randomly selected to be "it". They have a 20 second tag cooldown, but they can't move for 10 seconds after being tagged. Once tagging someone, they are given a visible/audible effect for the duration in which they are "it" (party/hexafluoride voice, moonwalks or crabwalks everywhere, is tiny/giant, color tint shift, map and thereby their bird rotates upside down for them, etc). Nobody ever dies, and the winner is determined by who is 'it' at the end of the game, and in the last 15 seconds, the people who aren't 'it' try to steal it from the person who is, with a 1sec cooldown. Winner gains a single silver coin 'cause it's purely for fun and people that can join it do so of their own volition while those in the lounge who don't want to participate don't have to. Game lasts for 4 minutes.
Could it be organised so that basic goose becomes the lover if someone picks lovers? So if basic goose is picked, lovers becomes available to pick, much like duelling dodo.
Which would mean you are still forcing another player in draft mode into a role they might not want
if so I think this would be a great idea
this is what duelling dodos does anyway - often I would rather be a single dodo but I get duelling. it's part of the draft exprience
Not really, the dueling dodos don't completely change their roles and become reliant on each other like lovers. You are tied to being killed when the other dueling dodo dies
duelling dodo is a very different experience to regular dodo - it's definitely a role people might not want when they pick dodo
This discussion has been held multiple times since draft mode initially came out with people on both sides of the fence. I really don't have any desire to rehash the entire argument but I'm sure they will see your feedback and take it into consideration, as they do with all ideas. Have a goosing good day
Add a plane battle? Like a mission on a spaceship
As duckside already stated, this is not the place for that discussion. If you have a ticket in they will do what they can there. Please let them handle it.
Is there a possibility that you'll add the number of participants in a server. Like maximum of 20 participanfs? Or it will have a conflict?;
Been brought up a few times. It is already a lot of data passing through to have 16 players with prox chat. More players=more data and also more people trying to shout over each other
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Game mode: Task and Kill
Each player has the ability to kill one after doing a task. Instead of cooldown, each players need to finish another task to be able to kill again.
................................................................................................................................................................................................................................
Game mode no.2: (This is inspired by Alice in Borderland 2's Solitary Confinement Jack of Hearts.)
Requirement: On-mic is required.
Roles: 1 Duck (Snitch/Detective), 1 Dodo, and the rest are geese (Detective).
Mechanics: Each bird need to ask the correct shape (circle, triangle, star, square) with whom they trust in 1 min before meeting. The shape will be seen after using the inspect button to a player. Shapes will be changed after each round. No task, kill, sabotage in the game.
Meeting: Mics and Chats are off during meetings. The meeting is intended only to choose the shape that each players think that they are. In 10 secs., the players must pick before the time runs out. If the player chose the wrong shape or didn't vote, they will be automatically dead after the results.
Duck Role Objective: eliminate geese in the game by simply lying about the icon seen and guess the shape correctly. They can imprison one from the players that they are inspected. Imprisonment button is available 10 secs before each players pick their shapes during the meeting.
The duck will win if there's one goose left in the game.
Goose Role Objective: trust someone (or their guts). Eliminate the duck by telling the wrong shape and guess the shape correctly.
Dodo's Objective - Be voted out in the game. If both duck and geese die, you win.
Imprisoned Goose: Imprisoned Goose can't interact and will be in jail for 15 secs.
Duration:
Task mode: 1 minute
Meeting: 20 seconds (10 secs for imprisonment + 10 secs for picking the shape)
That feels a bit unbalanced, as some tasks can be done really quickly while others take a long time. It'd be better if you need to do a few tasks before unlocking a kill, kind of like Dueling Dodos. Also, I wonder if this isn't quite a bit similar to Fowl Play (coming soon, we hope).
Actually, it is inspired by Dueling Dodos. The dev will decide if they will put long tasks or only short tasks. they can also put tasks that are only easy to do. and in my suggestion, it is better to play it in a larger or more complicated map like in Ancient Sand and The Basement.
That first one sounds an awefully lot like the upcoming Fowl Play.
That's good to hear if it is upcoming. thank you.
how about the second suggestion
try to read it
Seems a bit complex to me, I would probably have to see the game this was inspired by to understand it better. I'll do that when I have the time.
Had an idea for a game mode inspired by some of the token farming lobbies I'm playing in: Taskmaster
Rules for Taskmaster are simple:
Everyone is a goose.
There is a timer on screen counting down (something like 90 seconds to 2 minutes.)
At the end of the countdown, the geese with the most tasks completed in that time period get a kill. The number of geese who gain kills should scale with the lobby size.
For everyone, the screen turns red as long as at least one goose has a kill.
At the same time, the timer resets, and people again compete for tasks to gain the kill.
You can not gain a kill if you haven't used your last kill. You must spend your kill in order to gain a new kill.
Last Goose standing wins.
Obviously completing tasks quickly is advantageous, but it can also make you a target as everyone would want to kill whoever is known for doing tasks quickly.
Could also send a global alert whenever someone is killed, just for fun
Elimination? A game mode for task grinding.
Geese rush to complete tasks. After x number of tasks are completed, or a certain amount of time has passed, a sacrifice meeting is called. The player with the least tasks completed is eliminated. If a tie occurs, it randomly selects one of the players with the least tasks completed.
I feel this would just come down to luck and position in the map, but thought I toss the idea out there
Gamemode: Hide n seek
Duck Count: Host decides
Geese: have Hiding like Snoop
Duck gets released 20-30 seconds after geese and has a rather low sight (low range or flashlight)
The Rest should be self explaning
Have you tried Goosehunt?
Never got a goosehunt lobby
Try it once, and see if that scratches the itch you're suggesting here.
I feel like hide n seek would be okay if they had maps that could randomize stuff like props / halls / doors.. it would be more like prop hunt which is a hide n seek variant.
Gamemode: Hot potatoe
Their will be a selected person with the potatoe in the beginning
A draft menu will pop up and you will chose your perk you can only have one perk then when a game start you give people bombs to survive each death my the bomb tick faster and faster last one standing wins
This is possible to do in classic. The player that gets demo acts kind of like a game show host.
My friends and I came up with a fun game when we don't have enough people. It kind of works with current settings, but could be done better. Similar to the Vampire one.
Game Mode: Kill the Pelican
One person is awarded the Pelican. Everyone else is given roles that can kill (sheriff, vigilante, Avenger, etc (would need more killing roles). Killing has a larger cool down and vision is smaller for non-pelican players.
Object: Eat everyone as the Pelican or figure out who is the Pelican and kill them.
No tasks, no sabos (or use new or unique sabos for Pelican), just a mystery murder game.
I almost just think if everyone was a pelican and tried eating eachother it'd be a fun game mode to be the last one not eaten. -- Imagine having 15 birds in your belly at the end, for fun there would need to be a 10 second delay on the win. Maybe some flare with random deadly sabos that pop a pelican that respawns with everyone they drop .

Have you ever tried Dine and Dash? It's very similar to the mode you suggested.
I don't think I have
Outcast game (meme on the name) the game is for resurrection, teaming swapping, blocking kills, and etc any random idea that fit an outcast
cough classic rejects cough
Could you be more specific on the structure? Trick or Treat already covers team swapping as a mechanic.
They mean a mode for all the roles commonly suggested that violate classic's playstyle. (i.e. the classic rejects mode the devs have been discussing about)
Well, Classic Rejects is still only a theoretical concept. I know of no progress on that front.
Better than not being a concept, at least.
You know…I still wanna know if rejects will be a plan later
Gamemode idea: Love madness
Similar to classic, but all geese and ducks are lovers, but they also have different roles, not just regular geese and ducks. If the total number of geese and ducks is odd (can't be divided by two), then one bird is not a lover and just a normal bird. Neutral roles are the same.
Make sure for the optional for all lovers to be lovers and some are loverless
You don’t want the game to end quickly…right? 
Classic Rejects is still, as far as we know, a planned thing.
There are just many, many, more important updates to be done first.
Ancient Sands, stalker goose, serial killer duck, Esper defection, reconnection, anti cheat, etc are some examples of really important additions we wouldn't have if Classic Rejects was more important and made first
This is based off of a token farming lobby we're all having a blast in right now.
Our token farming lobby rules: No killing, no meetings, no reporting bodies. and the only sab you're allowed... Is mummy.
We are having an absolute blast running around, farming tokens and then dodging the mummy.
So, the idea:
Everyone is a goose. Everyone has to survive in the map until the time runs out. Completing tasks causes the timer to decrease much like in goose hunt. Tasks are endless. The catch? there is a mummy running around the map, always. And every time someone dies, they respawn as a thrall, immune to the mummy.
Everyone left alive at the end of the timer wins.
Trick or treat monster role: G H O S T
Ghost can only kill when they are invisible
Thralls can do a peekaboo(they need to hide/into a sewer to do that) that makes geese run faster slightly for 5 seconds(due for adrenaline) but if spooked 3 times they die(thralls can spook the ghost but the ghost won’t die when spooked 3 times) or they can slow someone like the mummy’s thrall
Trainer camp (gamemode) this start with four role as learn the role they more it just for newbie who are just beginning the game so they know the game
We had that before. No one used to so it was scrapped.
The tutorial
We already do have a tutorial. We used to have a game mode with limited roles. I believe the only special roles in that mode were cannibal, vigi, mechanic, and dodo.
No one liked it so away it went
People just jumped straight into classic+ (which is now just classic)
And classic can work as a training camp. Just turn on the roles you want to practice.
Mafia mode: requires >12 players and 3 ducks in the game, each duck has a different role and skill.
Capo: When the sidekick is alive, your killing cooldown becomes 12s.
Eraser: Can clean dead bodies, but you can't kill. (20s cooldown)
Sidekick: When none of the members of the Mafia have been killed or voted out, Sabotage cooling down becomes 45s. He will only be able to kill if Capo dies. (20s cooldown)
Survivor Birds - The players will play as geese. They need to finish their tasks and survive all the sabotages that are randomly activated by the game for 3 mins (or 5 mins). Sabotage cooldown are 10-15 secs. Tasks reduce countdown.
Best maps to play this mode: Ancient Sand: survive the mummy, fire, wasps sabotages.
The Basement: survive the yee'ucky and bell sabotages.
Jungle Temple: survive all sabotages.
Mallard Major: survive water, fire and chandelier sabotages.
i like to do this with roles that wont affect the game so you can get progress towards high win achievements
and its especially good on goosechapel where you could go in circles around the fountain
Hide N Seek (gamemode) objective is to survive for the ones who hide and seeker find and kill everyone there 5 min. There a team of seekers stalker and a serial killer there sab are lights and fear ( if there close to the target they die) the ones who hide are engineers they get kick every 15 sec so u can't camp how it work they stalkers track the players and the serial killer kills and if they on the vent they can use fear but the engineer use a special ability that make them invisible from the stalker when the serial killer is not close
Have you played Goosehunt?
Yes
We used to have a hide and seek mode alongside goosehunt, but it got retired.
I played once
Horseman's hunt
there will be 3 new roles exclusive to this game mode and one old role
survivors: you'll be given a stun gun to slow down The pestilence but later on a pistol and the cure, pestilence horsemen of the apocalypse (pestilence for short): you spawn as a pestilence you have a three second kill cool down you may not be killed, plaguebearer: You are the weakest form of pestilence Survive now! thralls: this is self-explanatory
now the game mode: everybody except for one player will spawn as a survivor, The pestilence will have a kill button and try to kill people in under a minute, once a minute now it's past the players unlock the cure and all dead people become a thrall, If people use the cure it will transform thralls into survivors, once all thralls have been turned into survivors The plague bear now becomes the last one everybody will know who the plague bear is in the plague Barry has to at least survive for a minute otherwise they lose! The plagbarer has three lives and survivors will be given a pistol to hunt down the pestilence but will lose their stun gun in the process.
oh yeah I forgot to mention thralls I have a kill button
My idea for a gamemode is called "Survive The Killer". In this gamemode the gooses have normal speed and large vision and aability with a big cooldown tha makes them faster for like 5 or 10 seconds. The Duck has less vision than normal, higher speed than the gooses and the sabotages are working. The gooses can win by surviving for the selected time or finishing all of their tasks. When a goose dies its tasks get finished automaticly. The goose role is called "Survivor" and the duck role is called "Killer". The gooses will also know who the killer is.
That's my ide and I hope you like it.
Have you tried Goosehunt? Your idea is basically Goosehunt + Sabotages
No its fine, just letting you know 
Ok
Escape rooms
This makes me happy... Did you know thats what some of Gaggle used to do ?
A ggd themed one could be pretty cool
Could make a new ggd themed escape room, AND have an escape room as a new map.
Though this has gone off track now, so I shall take my leave.
We could easily make a co-op escape room
but the amount of development that would go in to it would require us to make it cost gold
however, we would have rewards for users who finish it
Perhaps you'd enjoy the upcoming fowl play
%gamemode
Gamemode idea
"Its A Team Battle!"
Name:Team Battle
-The Name itself,a 10 player (5v5) game,10 minutes max, goal of each team:Collect as much hear as they can and eliminate all Enemies,the twist is that there can be a Joker amongst the Crew whose trying to Eliminate themselves through any mean,anyways theres different roles added such as Demolitionist,Sheriff,Celebrity,Sheriff,Avenger and so much more to choose on each side,each team will have a blue or red flag on their name,thats there team.
Now The Powerups are a New Additon to the Gamemode,ans no theres no sabotage or body reported.
In the Middle of the Map there will be a Powerup anyone can pick this can be the following:
Shield-Each team are invulnerable for 5secs
Revive-the Player who picked it up can revive a fellow dead team member,but beware you may end up reviving the Enemy Team!
Confusion-Everyone will turn to gray and have a name of ???,ofc you might end up killing ur own teamamte 😦
Walled-Place a Wall in a part of the Map,its unbreakable and can lasts for 10seconds
Here is a trailer for the upcoming game mode: Fowl Play. The latest mode to hit Goose Goose Duck. Kill or be killed in this fast-paced murder deduction.
Download the game for free on Steam: https://store.steampowered.com/app/1568590/Goose_Goose_Duck/
Want to meet new players just like you? Join the discord.
discord.gg/ggd
Gamemode idea:Murder mystery
The detective is trying to find the role of the duck and who it is. Also the duck can kill once per round so geese have time to win. The bodies can not be reported. The duck leaves a clue that says a bit about his role or the person(doesn't give them away) like fingerprint( the duck has similar fingerprints with the geese). If they find the duck they have to find the role of the duck by clues that generate in the map. If they find the role the game continues normally but the kill increases its time to be used(ninja's kill time doesn't increase since its already long).
No need to repost an idea. If it is here it will get seen
@final mauve I didn't know if you were going to see it
Everything gets seen here
I think my idea was a bit complicated
Capture the flag
there will be two roles duck, and falcon and there will be a bunch of them spread out evenly into teams, Falcons unlock the vent abilities and ducks cannot sabotage. each team will spawn at the flag point, if somebody dies they will respond at their flag, you have to bring the enemies flag to your flag to gain a point, The team with the most points when the timer ends wins, you cannot gain points if your flag is captured, if you die with a flag the flag will return to base
Sport gamemode it depends on the season
Man, now I want a duckpin bowling mini game at the lounge. Bowling counts as a sport, right?
Chess :)))
Match gamemode or 1v1
How would a 1v1 game work?
A 2 person server seems like a bad idea. Also, the combat in this game is just spamming space, so it would only depend on luck. If you mean 1v1 tasking, it is bound to how close your tasks are to each other and is called 'dueling dodo'.
If people want a 1v1 kind of thing how about just adding a “task off” arcade cabinet to the lounge. It picks a random set of tasks to complete from various maps. Each player will receive the same set of tasks just in different order from one another.
Ooh like a microgame challenge, that’s a neat idea. It might be more fun if you could have many more than 2 players using the more machine to make it more intense.
Well sure, could definitely expand the number of players. Make the art for it like a big poker table with screens in it
Could be 2-?? Players.
Ooorrrr, keep it arcade cabinet style 1v1 but people could spectate it as a split screen view with dibs on playing winner
This seems like a fantastic idea for a Hanging Out area
It would be a cool addition!
Players could see who is the task champion, although I'd say give them the same tasks, in the same order.
Could theoretically be played by anywhere from 2-16 players
I can't emphasize how much I like that idea
It would be a good incentive to get people to use the Hanging Out lounge more
Adding some achievements regarding that could also make people wanna do it more
We want to put more things to do in the lounge
Maybe even earn tokens like you do already tasking, but limited number per day of course.
Minigame mode
Tag mode: this mode could have it's special role like the tagger who loses there role and takes the role of who they tagged the way you when is by being the tagger the least there could be roles like invisible who can turn invisible to get away bet after has a long cooldown this could be used for escaping the tagger there could be a runner that can run twice as fast but for every second they run fast there is one second they walk at half the speed (if they run for below one second round to one second) then the teleporter he could teliport away but he better teleport far because the tagger will get a circle of around where he teleported to.
what kind of minigames are you thinking MaxosntSafe?
Sandbox mode: you can just do whatever you want become whatever you want and build whatever you want just make sure it doesn’t look like a bad thing to protect kids eyes but if it’s an adult lobby then just make whatever
The game doesn't include building mechanics, you may be confusing GGD with Fortnite
I'm not certain this is related to your idea, but there is an Explore Mode for all the maps where you can test out all the tasks and look around.
Similar to map make ur own map and play with friends
Would be cool to see a procedurally generated or player made maps, though I don't think this game has the engine to allow it sadly
It would be a large undertaking but something we have been thinking about since the beginning
Mother goose and black swan does have the feeling of possibly being generated because of the hexagonal cells
a hexagon made those maps
These maps were brought to you by: Hexagons
Ancient Sands, but it's hexagons.
When I was a young boy a hexagon killed my family. I've hated them ever since
When I was a young boy, my father took me into the city, to see a marching band
Gamemode: custom
The host can choose the setting for each roles
(Example: dodo can vent, invisible duck can only kill when invisible, silencer able to silence more than 1 people etc.)
Gamemode: Boss battle
There's a falcon (the boss), everyone else is a duck
Ducks win by killing the falcon
Falcon wins by eliminating all ducks
Ducks don't know who the falcon is
Falcon can take several hits from ducks before dying
Ducks can kill other ducks
Falcon has a shorter kill cooldown than ducks
Falcon can vent (but can't go into the fog or hide in closets), but the time is limited (similar to the engineer)
Ducks can't vent or go into the fog, but can hide in closets
That's not too different from Dine and Dash 
Fair enough
Before you get new ideas, I'd like to thank our sponsor - Raid: Hexagon Legends.
Ranked gamemode no roles just skill
Can easily do this by setting up a classic game and leaving every role unchecked, though at that point I would just boot up Among Us
Devs have discussed the possibility of a tournament mode for the future, though. So let's see where that goes.
There should be some indicators hinting the roles. Murder without thinking doesn't seem like fun. Also, the ducks would have an advantage, as they would not die after killing a teammate.
The core of the game is deduction and it is up to the players to figure out who is lying or not. If you have 16 players and 10 of them are geese it is a lot more advantageous for the geese to have hints about who the ducks are just fed to them instead of having to figure it out.
The hints are the ducks doing sabo tasks and killing. If everyone just kills and there are no meetings, where is the deduction?
By the way I was talking about this idea if I was not clear
aaah that makes more sense, i thought you meant in classic
Hi
I mean, if you do want a game mode where people are generally killing indiscriminately, there's always Dine and Dash.
(gamemode idea) Early Bird:
Geese "earn" their role abilities with tasks. Start off with no abilities, must complete x amount of tasks to gain access to their role abilities. For example, if you are Astral, you must complete x number of tasks to be able to project. After that, one task must be completed between ability uses. Eliminates the need for cooldowns.
Perhaps if you complete a very large amount of tasks, you earn a kill button, or if you already have a kill button, you earn the ability to guess in meetings. The kill button would be just like Sheriff, where there is a risk in killing.
--> A variation of this would be that you "spend" your tasks on abilities, or can "save up" for a kill button. This would be a cool option for those who end up with their least favorite role --- let's be honest, every has their favs and least favs lol
Gives ducks an advantage at the beginning since everyone will be split up and occupied, and gives geese an advantage later as more can kill.... could also lead to goose on goose crime, which is hilarious 🙂 Adds a new sense of urgency to kill or task quickly.
Not sure if a balance would be necessary for Ducks, but if so, then maybe ducks have to complete a task before using special abilities like party, invisibility, etc; and/or they have, let's say, 2 kills on normal cooldown (to take advantage of the first section of the game where geese lack their abilities), and all future kill buttons must be earned through completing a task first.
Anyway, thank you so much, devs 🙂 I do love the game!
i made an eagle
ive never been so happy with a role
but its two maps away
sorry for the tease everyone
So now we tell people that an eagle is already taken?
The community enjoys a few teasers, no need to apologize mate.
i guess if we're talking about neutrals, a crow is going to be in the next map
and then an eagle in the map after that
Alright, where are the bots? I suppose they’ll be moving in soon, right?
They can't move in until their official unveiling. It's all about the optics, after all.
Hm, I suppose we would have to wait to see their personalities.
I just realized I also posted this in the wrong section
So I actually have cause to delete it, lol
Go ahead, I’ve already got the screenshots :)
Here's an interesting idea. Describe what they do in the most vague way you can possibly think of.
They exist as a neutral to stop the geese, ducks, and other neutrals from winning.
That's kinda cheating.
That’s what all neutrals do. They’re on their own team with their own win condition, what do you expect?
And yet, it's not at all wrong, is it?
And that is what peeves me the most
YAY ROLE 
ANOTHER ONE? Oh boi once it is released I’ll have some fun
Especially since crows and ravens are my favourite animal, period.
Mine is mocking bird…they have a interesting way of mocking and tbh…I would love if it became a neutral role
The eagle is cowardly, running and hiding until they are sufficiently powerful
Ooh, massive Town of Salem Juggernaut vibes
at which point they will wipe out swathes of people
although if you sneak up on them, you can backstab them
SPY TF2
Similar to pigeon, or completely different? Or should I shut up and wait for the devlog?
replaces the pigeon
Can't wait

Oh I love neutral roles that isn’t for killing
They are just…you know…even more fun than just killing
But I guess now they found a cure for the pigeon disease
They may have beaten the pigeon, but it only leaves an opening for a worse threat.
The raven decided to avenge their friend pigeon
Interesting, but the neutrals have no allies
So when the Crow ascends, it also gets super powerful? Wonder what would happen if a powered up eagle faces an ascended crow. An unstoppable force vs an invincible object? 
I believe the Crow was teased earlier, and if it is still the same, you will all Curse the day it was released.
Suddenly town of salem reference
Thereoy time, about what I think the new roles will be. Will I be right or way off track? Only time will tell.
I think Crow is going to work identically to pigeon, going around and hexing people. Once all living players are hexed, the crow becomes rediculously powerful. Like auto killing people the moment you get close to them with no kill cooldown kind of strong. Because he also needs to kill everyone and not just infect them all, there will likely be some kind of difference in how exactly it curses someone.
As for the Eagle, I am honestly completely in the dark. Only think I can glean from it is that it will get stronger for each kill it makes, and it has to do so even more carefully than a duck would.
Correct
We just got a sneak peak that means perfect! Or are you lying guess we'll never know
we will know, but only after the next map is released
True
Speaking about sneak peeks, look at what I found in the Fowl Play trailer...
Sorry, it's small and is a screenshot
Then why is it a pixel?
It is literally a pixel what kind of detail is that?
Put it in an image editor and grow it or something
It may be extemely small, but everything is there.
All i see is some black red and yellow pixels, what?
You should have seen some of the other 1 pixel sized teasers we have gotten.
No thanks
It's from a running gag in #💬︱general . But for now, we should probably get back to the topic and/or analysing every bit of herbird's teaser of new neutrals.
This feels like FNAF teasers but worse
They aren't meant to be serious, more as a joking reminder to just be patient
The only real teasers are the ones Herbird gives. And it's meant more to whet the appetite than to be a true reveal before the devlog makes it official.
that wasnt a crow
that was a seagull
they might make some future appearance
Ah, my mistake. They just seem so similar...
They both have goose costumes, after all
one spreads corruption
one spreads curses!
they seem similar because theyre both spreading-things-pigeon alternatives
gullps
No that's the pelican
Some reason I enjoyed the gif
Sorry
Pigeon rush, every one is a pigeon, doors randomly open and close, hiding spots spit you out after 10 seconds with a 20 second cd, no meetings, except if more than 3 pigeons are in a specified radius they all instantly die, leaving a pile of ooze and 0 bodies. Be the first to sneeze on everyone while avoiding overcontamination.
Change the ooze thing to just "bodies don't get reported" and it might be interesting. Also have a time limit, just in case one person decides to hide away from everyone instead of going for the win.
I’ll raise a different idea. After some time, the player that infected the least other players dies so to keep everyone moving
Nice... maybe you can sneeze with no cooldown but each sneeze starts a (for example) 30 second timer. Sneeze on someone you haven't sneezed on to reset the timer. If the timer runs out, you die. No reports, no meetings
Maybe after every (idk, 3?) sneezes, you get a 5 second shield from other sneezes.
Yeah, I like that. Seems like a whacky and fun gamemode to play in
Developer, I have an idea for a new gameplay, design a relatively small map, make bombs into bosses, allow 15-30 people to play, bombs appear randomly on a few people, and then pass them to each other, you can put mummies and vultures Come in, maybe add a new class or two, no meetings for everyone to report dead bodies, no meetings until last man survives to win, do you think I'm okay with this idea?
Pandemic idea. I have an idea to add a new gamemode named Zombiehunt. It like Trick or treat, but different. you has few seconds after bite by zombie before you turns out to zombie. And i suggest add an item name "Vaccine". So, if you press SPACE at available, The virus is out from the Geese body (Not to be zombie). And someone is a zombie hunter who can kills zombie at high range. But he has 30 sec cooldowns to kill one zombie. (Sorry for bad english)
Gamemode idea. Big game, there is a big map that can accept a lot of players. Its basiclly classic but A LOT of players.
1)That's a map idea, so go to #🗺︱map-ideas please
2)It has been suggested a lot of times by a lot of people
3)Many players experience connection problems with the current maps and lobbies. Such map would cause computers worldwide to at least catch on fire.
Catch on fire is a bit extreme more like shut down due to overload and auto delete the game for it's own safety
- Its both a map idea and a game-modeish
- Not everyone will read through all the suggestions, though the devs say they themselves do.
3)Its not even about the pc lag, its the mobile lag and world wide lag. EU + Aus playing with US usually involves tons of lag, even from just PC. If your pc catches fire maybe you have too many hexagons in your hardware and need to clean them out.
Duck Tag:
Like freeze tag but the duck is it!
Objectives: To win, you must survive for 5 minutes without being tagged, no task, just run for your life XD
If you have been tagged, you are stuck until at least 1 friendly goose tags you back.
Just a fun game mode idea ❤️
Wolf in sheep clothes (gamemode) thier on identity thief in everyone else is mimic the goal to find the duck why not give out yourself. Duck to steal everyone identity with reveal yourself to the mimic.
Oh this is a good idea
sounds awesome
Rework idea for team mummy, specifically the thralls: While holding onto a player, they have a timer that counts down until their victim dies. This goes faster with 2 thralls, but still insta kills with 3. Being a mummy thrall is pretty sad because it’s really hard to do anything alone as you need the mummy/more thralls and often can be stuck being chain killed by the villagers to confirm themselves with very little ways to fight back unlike the vampire’s thralls
I like the idea
** New game mode "Progresses" (name needs to be changed)**
Minimum of 6 players (1 assassin and 5 geese), maximum of 16 players (14 geese and 2 assassins).
All players are divided into 2 groups: assassins and geese. Geese must complete all the tasks and after completing them get the role of sheriff and kill assassins (or die trying). Assassins must kill all players, but they cannot kill in the game, they can ONLY kill during voting (but an unlimited number of times). The Assassins must determine the roles of the players and guess them when voting. If Assasin select uncorrect role he will freezed and cannot try guess roles of other players. Geese perform tasks related to their roles. For example, the tasks of an engineer are to fix a clock, fix air vents, etc. Other roles have other tasks. Assassins must define the roles by which they perform tasks and how they play.
Every 2 minutes, a "Breefing" begins, during which the assassins can kill by correctly guessing the role, and all players can talk about it. After breefing, all tasks are reset and geese can do more. In one round, a goose can complete no more than 3 tasks, after completing 9 he will get the role of sheriff and can try to kill an assassin or die with this goose (as in the classics).
The assassin can turn on the sabotage of lighting and doors.
If everyone is a goose at the start, couldn't the assassin just call a meeting and kill everyone. You said they can only kill during a meeting but an unlimited number of times. How would they determine the roles of the players if there is only assassin, goose, and sheriff?
°•{Gamemode idea}•°
Pelican Hunt
1 Pelican,8 Goose,1 Sheriff
The Goal of the Game is:Complete your tasks,dont get eaten by the pelican.
The Pelican goal is to eat and win:every player they eat, will die after 5 seconds..they have no cooldown but has a reduced cd..
Sheriff goal is to complete there tasks before they get their ability to Kill and Hunt the Pelican,if you get killed, a random Goose will recieve the Sheriff.
no, there are many roles such as engineer, astral and etc
For draft, is there a way to add bodyguard, hitman, and lovers?
Like occasionally, along with the normal three options, they have a fourth on the side. They can choose the fourth, and then one of three original ones as a backup in case no one else chooses the complementary role.
Duck vs Duck (gamemode) it a 6v6 blue team has morph,ninja,assassin,hitman, silencer, and esper. Red team party, identify thief, cannibal, serial killer, snitch, and spy. Last team wins it require 6-12 players.
Sounds great ngl
I was thinking today.. Fowl play as described when first teased, is a bunch of duelling dodos
I have a question. When would the meetings be called? Could you just simply report bodies? In that case, the bigger team could always vote someone out, which wouldn't give the smaller one much chance of winning. In 3v3 for example, one person could kill and self report, then they vote another one out. It would instantly turn into a 3v1.
or if there's no meetings, it would just be who could press the kill button faster between 2 people
I suddenly had an idea where there are two teams and every duck is an undertaker.
The objective is to kill all the other teams ducks and drag their corpses to your side of the map (capture the flag body)
A single player from each team is chosen to be the medic, able to resurrect fallen allies on a short cooldown, but unable to resurrect themselves.
If the number of players is uneven, a random player is assigned a third faction of Pelican and is essentially all alone. Their objective is to eat all the other players and survive as one of the final three players, like it's usual ability, potentially forcing opposing teams to work together to identify and hunt down the falcon, rather than just killing each other indiscriminately.
But would the game end if all of one side were eliminated but there was still a pelican?
Well, seeing as the pelican would appear as an enemy to both teams, they'd just have to hunt it down
Cool but probably is hard to balance depending on the map used
hi
Game mode idea!
Name: hunting season
The game: ducks are try and kill geese before time runs out yes this is already a thing but hunting season makes more sense for a name and the timer is kill them before hunting season is over
So yk rename idea!*
Yeah, definitely won't work for any of the current maps. At least, not very well.
Unable to resurrect themselves, or anyone who is already at the other face as a dead body
Pretty much. The game would never end if you could just camp the other teams drop zone and resurrect everyone they bring
this makes me think of the fall guys ball game, it consisted of red, blue, yellow... you tried to collect the most balls... but for GGD you'd have to collect the most bodies, and for this to work the Undertaker's kill cd could only refresh when they drag a body to their goal then reach a check point zone. If another undertaker steals from their goal they can drag it back to their goal and that player will resurrect and be part of that team. Points are created by having X amount of players on your side... a dead body in your goal counts as yours, a dead body dragged from another goal to yours to realive them counts as your point, you being alive on your team counts as your point.. This would be chaotic though cause you could theoretically keep swapping sides... Unless instead of there being killing and dead bodies, its just all the game Pets. or a new cosmetic, Decorated Eggs... the team who gathers / steals the most eggs and puts them in their basket wins. "kills" would count more as a "bonk it out of their hand" and the egg bounces away. Not sure how this would work in 2D. Oh my this is long, would you look at the time, I have a hexagonal ship to catch, laters.
Ooh I like that too.
I would say there should probably be come kind of respawn mechanic. Either once the body is dragged into the goal, that team gains a point and that player respawns on their original team's home area. Or you could have teamswapping for this mode, and collecting a body adds them to your side. Just so there's not metagaming and just leaving bodies lying around, a body that has been dead for X seconds (15? 30? 60? depends on what's most fun) will respawn on their team, awarding no points to any team.
I did suggest one player be medic/resurrectionist.
Discuss tactics with your team and decide if it's worth having them attack others, or stay back and revive the team in safety because once they die, you lose your ability to revive (so the game ends eventually)
Are there plans to launch a competitive Rank mode?
Devs have expressed an interest in a more competitive tournament style mode, but it's still currently just an interesting idea that they may or may not develop in the future.
no idea if it's been suggested.. but
a gamemode that has every single role in ggd. on one map.
(all geese, duck, and neutrals)
Me & my friends live for the chaos and it would be fun
If such a mode were implemented, that would probably be in a Classic Rejects mode. Falcon and Pelican kind of work at odds with each other, and some maps don't have a mechanic that caters to their role (eg. street urchin in any of the space maps)
If you live for the chaos I’ll refer you to my friend jay who is basically the father of chaos
He makes playing so funny sometimes
That's what Draft is for, draft is supposed to be the competitive mode
No it’s just supposed to be fun and more fast paced mode where you get to choose your own role to an extent at the beginning
If you want to see a potential way competitive GGD could be done, go review the latest English Twitch Rivals event, where they assign points to each win type. Draft is a more formulaic one, but Classic gives a chance for everyone to win, with a weighted bonus for the non-geese should they win.
@noble wasp
name: falcon fight, all players are falcons that cant report corpses or touch the button, there is a timer (4-8 minutes depending of how much players are playing) when the timers is at 1 minute all the players know the other players location, and the kill couldown gets down to 5 seconds, the last falcon alive wins, if the timer gets down to 0 all the players loose (in ancient sands map or the jungle map the falcons can enter to the forbidden passages)
Or falcón deathmatch can also be the name
bandits attack
there will be a new team separate from the ducks and goose
badit: you cannot kill, but instead, you can recruit one player to be your sidekick, if you try to recruit a duck, you will kill the duck sidekick: you are a goose but you now belong to the bandit team, you can kill (there will be a ducks and gooses)
So town of salem vampires?
Travia (gamemode) exclusive on the longue it a triva game about the game it last 15 min. Winner get an achievement or banner or card show their knowledge for the game
um no
I’ve thought of a different variant for trick or treat that’s ghost based.
There’s villagers, and instead of thralls, it’s ghosts. The killer is an exorcist duck (maybe a different name).
Instead of having a kill button, villagers have an ability to see ghost for a short period of time.
The exorcist can always see ghosts, and kills players like they normally would. The ghosts have to try to warn people who the exorcist is, but the exorcist has abilities to counter that:
1: they can scatter ghost around, changing their position and flipping their controls.
2: they can tether ghosts and carry them around like balloons, then attach them to other players for some time.
3: they can make themselves invisible.
Similar to the mummy, if 3 ghosts are tethered to a player then that player dies.
Ghosts cannot directly spectate, and must float around.
Ghosts can call meeting maybe?
Ghost hunting
Game mode details:
Goose's are a ghost , and duck are ghost hunters, but in this game mode ghosts have some limited like low speed
And visible to ducks
In game mode ghosts need to hide around of map and survive in short time some , 1 minute 
So like goose hunt?
But its ghost theme
And how do the ducks catch the geese? What's to prevent a ghost from hiding just outside a duck's reach? And what happens when a ghost is caught?
So it’s like goosehunt but the geese have ghost powers like invisibility or wall phasing? Could be cool but then the ducks would probably need some abilities to help them get the geese
yes someting like this
goose busters
Maybe just add a map ping ability that sounds like a Geiger counter, the closer you are to a ghost, the more it beeps
At that point, they could be some roles for some kind of a goosehunt+
there was like a modified version of goosehunt that i suggested
called midnight goose hunt
Sounds pretty close to another game 
it was effectively tag, with a few people who were it
everyone else was a ghost that was invisible, except if they were moving, or if someone got into range
and they could get vacuumed up
and if a ghost touched the hunter, they became the hunter
Seems like it would be pretty easy for a ghost to just camp out near a wall then dash to the other side if a hunter approached
That one's an easy fix, remove the ghosts ability to use the spirit realm
multiple hunters
the ghost busters are a team
its more of a hypothetical game mode, so i didnt really think it through
maybe they would have had different abilities?
like pushing people into a trap that expires after a timer
working together, that sorta thing
It could be cool if the hunters all had their own sub class. Like you said, the different hunters could have their own strengths to catch the ghosts.
i have been working on something that's somewhat similar to that
in that you have a team, and you can pick your own roles, including duplicates
why do you keep retracting your emoji replies lol
Well it gets weird if you keep talking and the honk gets sandwiched between everything you’re saying
But ok, I will reinstate the honk

That is also not a game mode idea
"Could there be a game mode where everyone chooses a role but it's not possible to know which one they picked? In this case, the player would have three role options but it wouldn't show which one they chose, a mix of Classic and Everyone Chooses."
I would love this to be a reality.
I love drafts flexibility of choice, but hate that it basically tells the entire lobby certain roles are in play, ruining half the fun of working out what duck/s you are against.
Morphling, for example, takes a huge nerf due to this
Then again, if just one duck was chosen by random, all cards are in play.
Even then, players just blurt out what role they are and because it's on the list, most players tend to just blindly believe the first person to claim it and vote out both players if somebody contests it
That can easily be taken advantage of, just like people doing a Pelican/Falcon check. Plus, people don’t always pay attention.
Capture the flag Duck.
Game of tag, i mean this could easily be done now with demo duck but have a “tag role” and they start the game by tagging someone. You’ll get a count down to tag someone else before you die, last one alive wins.

You can already set up bomb tag using the in game settings on your own
A true game of tag could be fun. Instead of killing, you give the player the duck role which has a cooldown as you run away as a goose.
As for win conditions, I'm debating between the player(s) who spent the last amount of time as a duck, or the person stuck as the duck at the end just plain loses.
I prefer least time as duck over just 1 person loses.
Perhaps in the final minute, the winning player is permanently marked by an arrow.
Until someone else takes their place, then they get the arrow.
What if it was randomly chosen? Person blows up and then it pops to a random person.
No, because now you're dead and out of the game. My version has everyone alive the whole time.
Hot potato:
Players spawn in a circle next to each other. The players are locked in one space, and one of them is given a bomb with an unknown timer, after the first bomb a bomber appears which should win. The difficulty will lie in the fact that after each bomb a 25 second vote will be called (1 bomb is an exception) and after the vote the bomber changes, which will complicate the game.
Been suggested more times than i care to count. Which means it is a good idea, however, you can set up a game of hot potato on your own in game as it is
That sounds like a good idea to make as a lounge minigame.
Except how do you reset after it's done?
Idk. Maybe you can just turn on hot potato mode and then it resets after its finished
Because the developers speak english along with most of the moderators. Not that they don't speak other langauges
If you wish to converse in korean there is always #chat-한국어-korean
anybody ever think about, tasks game mode?
🔴 ( Red vs Blue) 🔵
In this game mode goose's need to do tasks to earn score point for teams
In this game mode every team hase pelican , pelicans need to grab teammates and travel them into nearby tasks and drop teammates
Pelicans currently can't regurgitate people, but I guess that can be changed. Also, what benefit is there into getting into a pelican when you both travel at the same speed?
Speed of pelicans are faster than normal goose, pelicans are like vehicle.
grab teammate for pelican need a cooldown
Well, it looks like this specifically could be a lot more of a possibility than yoh think
Tycoon and bedwars type, there will be teams of 1, upgrade your tycoon for gold and protect your base from raiders
Care to expand on that for those of us not familiar with that style of gameplay?
It's not a Minecraft ! ! !
wat'
So, in a nutshell it’s: Upgrade upgrader, upgrade stars, protect bed, get blocks, break each others bases,
It’s like Hypixel bedwars but it has a tycoon conveyer belt instead of a generator
GGD doesn’t lend itself well to a completely non-deduction based action mode, considering how fights are entirely based on who presses the “kill opponent” button first 
Unless…

Such a thing could probably work if you made the "bed" a random object each team is trying to protect.
That way you'd have to figure out which item is the real item.
Players would respawn while their "bed" exists, as per usual 'bedwars' rules.
Doing tasks could maybe collect you objects you can place around the "bed" that could block access to it and must be destroyed first, consuming a kill cooldown for each thing destroyed.
Still feels really gimmicky though
Goosehunt 2: The Revenge of the Geese
Functions exactly like Goose Hunt with the sole exception being after a Geese finishes all of their tasks, provided they are still alive, they become a Sheriff. They get 1 shot at identifying and ending the Duck threat.
This would simply be goosehunt but harder for the duck. What would be its advantages? No timer? Faster cooldown?
English:(Used a translator)
I would suggest one function that can be turned on in the lobby, so if you turn it on - everyone in turn is given 30 seconds to speak out at the beginning of voting, and if he has nothing to say, then he can pass the microphone to the next in turn, or if he is silent, then he will automatically transmit it, and naturally, the one who started voting will be given a microphone first, and when the queue ends, a free conversation begins, it will also be possible to change the time to speak out and do, for example, 60 seconds, but by default it will be 30 Seconds.
Русский:
я бы предложил одну функцию которую можно включить в лобби, так вот, если ты её включишь-каждому при начале голосования по очереди даётся по 30 секунд выговориться, а если ему нечего сказать, то он может передать микрофон следующему по очереди, или же если он молчит, то у него автоматически он передастся, и естественно тому кто начал голосование, первому даётся микрофон, а когда уже очередь кончается, начинается свободная беседа, также можно будет изменить время на то чтобы выговориться и сделать к примеру 60 секунд, но по умолчанию будет 30 Секунд.
Add a probhunt mode where goose can become anything they want like chairs table e.t.c it's just a hide and seek but less scary 
English:(Used a translator)
This function would solve the problem associated with the fact that players simply interrupt each other and do not give
Русский :
Даная функция решила бы проблему связанную с тем что игроки просто перебивают друг друга и не дают выговориться
It would be cool
Been suggested multiple times and would require an entire overhaul of the way they make maps as none of the items in game are actual props
One method around that would be having a map dedicated to prop hunt, kind of like how we have lounge dedicated to hanging out.
team Havoc
roles will have their team randomized, there are no neutrals only ducks and gooses. also, no identity Thief for obvious reasons
An interesting idea, but raises a few problems:
How would a sheriff aligned with ducks work; would they die the moment they kill a goose?
Would a serial killer aligned with geese get arrows pointing directly to ducks?
Would the non-killing goose roles be able to kill if they get sided with ducks?
any roles that have an ability that will be a disadvantage on a team will not be added such as identity thief would be equivalent to a goose because they can't kill
if a non-killing role gets assigned to the ducks, they will automatically get a kill button
there will also be no serial killer
This would result in almost every role becoming a standard goose or duck. Very few roles have abilities that would still be useful as a member of the opposite team. Even if a role had an ability that did work for the other side, ducks generally have much stronger abilities than geese, so the mode will basically be overpowered geese bullying underpowered ducks.
A spy goose would be significantly stronger than a medium duck, for example.
So my thoughts in a nutshell: an interesting idea, but the way roles are balanced makes it problematic to implement.
So I have seen you guys partnering with pubg it will be fun if you add a battle roayle survival game-mode where everyone is a duck and killing each other the last duck standing wins and it should be available for all maps just like other modes.
It's probably just April Fools joke
The events / gamemodes arent probably comming with that thematic, but we will see I guess
It will be good to have a battle royale mode
Ye but it would probably just be about who presses space quicker..
Yeah that's what battle royale games about anyway
Like every match I enter I also wish that I was the imposter and if they add that mode where everyone is a impostor it would be dream come true thing 
Play Dine and Dash.
Ok is it like battle roayle
Kind of. Almost everyone has a killing role, and often ends with ducks randomly killing other ducks.
Hot potato
Set to classic, one duck: demolitionist. Everyone else plain geese. You have Hot Potato.
FunMode: everyone have helium voice, all roles are in the game (also party), if party uses ability on a player, during meetings instead of helium it's voice is bass
It would be great for next april fools
Dungeons and Dodos: explore a dangerous map filled with environmental traps and NPC enemies in order to 'gather' votes to get voted out in the meeting that will occur when the timer runs out. All players are dodos except for 1-2 dungeon masters who control sabotages and traps while spectating. If the dodos manage to survive, the final winner is chosen by the number of votes they have earned through doing tasks. If all dodos are killed before the timer reaches 0, the dungeon master/s win.
this type of mode would probably require its own map entirely, so maybe it's not worth the effort
Could be a map that we already have, just with the traps put inside it. The sabotage system would have to be changed though, the special wrist thingy would have to be bigger or the traps would simply have a sabo button next to them.
I was thinking it would be like the newer map's version where sabotage menu shows the map with buttons, rather than the wristwatch
The King
This is a variety of Classic, but all neutrals are replaced by the government.
The government consists of 2-3 players - king(always), bodyguard and sheriff. Everybody knows who are
government(assasin can't kill them during the metting). King is only one who decides kick someone or skip.
Expect the king, everybody is muted during the meeting, so king can unmute/mute and ask people for information.
If the king is so stupid, people can rebel. That means if rebelers are twice as much as the government
old king will be executed and starts voting for the new king(if a duck is selected as king ducks win).
Ducks can win if they kill the king or kill all usual geese.
What prevents all the other players from becoming rebels every round? It also doesn't sound much fun for anyone who isn't the king, and maybe the bodyguard and sheriff.
Well, the main idea that it shows authoritarianism(one person decides), instead of usual democratism(society decides). Rebellers should be carefully, because the king can protect himself by kicking them.
go to #lfg-language, choose a language and ask in the channel that appears
my idea for mode like draft: all roles are randomly placed on screen so e. g. shapeshifter goes to a player who clicks it as the first one
draft is boring if we don't get one of first 5 numbers, we're waiting long time for worthless role
Maybe I'm not understanding, but how is this different from how Draft currently works?
you get role faster than in draft.
there's long waiting in draft - bigger number = longer waiting
in my mode all roles are available for everyone
speed is needed to get duck
if you're too slow, faster players will take good roles
Ist das Spiel gut
suggested name for my suggested mode: Qui'Click (merged quick click)
most of people play only classic and draft so since my mode isn't different in playing, people would select my suggested mode too, expecially those people who hate waiting in draft
In that case, it sounds like the players with the fastest ping will always get the duck role. Draft, you're just at the whim of RNG. Even then, the first player will not always be getting the role they want.
it isn't only about ping. Roles are placed randomly in my mode. You can't know before where to click. Another option is that roles are always randomly moving, being displayed for 1 seconds, then hidden for 2 seconds, then again randomly displayed...
next suggestion, i see often in classic mode that players wanna be only farmers, the don't want killing. That's bullsh... Create mode for farmers only, no ducks, only basic goose. But decrease income from tasks in such mode.
They are working on something different than a farming lobby, as they clog the servers.
Players focused on farming will generally make lobbies named "farming only" or some variation of it. If someone joins a non-farming lobby and only wants to farm, they should probably be kicked.
As for the new version of draft, I can't say I'm a big fan of it. It only rewards whomever has the more expensive pc. Yes getting number 16 is frustrating, but so is never getting a role you want because someone has a better connection than you.
getting number over 5 is bad, i always quit with worse numbers
That's more a matter of opinion, but perhaps classic mode is going to be better for you.
yes
Quitting at the start of the game ruins it for other players. There always has to be a goose and we have to accept it.
Not saying I disagree but I'd rather not get into an arguement over good/poor sportsmanship.
most of players wanna be killers
In an ideas channel
so the game is bad and boring if we aren't
Yes, sorry Shrike.
there could be a mode that every player is killer, gooses would be AI
yes, that's to hard
If you want a mode where you are killer everytime, we already have Dine & Dash.
And even in Trick or Treat where you can kill thralls as a villager amd kill people if you die as villager
So if you like being killer every game, you'll probably like Trick or Treat.
Unfortunately you can't get the role you want every time in classic/draft but that's just the way it goes.
mostly played are only classic and draft
Trick or Treat is quite common, too. If you cannot find a lobby of it, host one.
Remember guys these are ideas channels. Feedback channels are available and everyone has the right to their opinion. Keeping gameplay and game balance in mind
i gave my ideas
thank you, we can leave them there
no need to argue, your feedback has been read and considered
Why would grinders play this mode if income is reduced?
The issue with farming lobbies is far deeper than the odd player earning extra coins.
See February's(?) devlog for a full breakdown by Shawn about bot accounts and the damage they cause to the game and why encouraging "farming" by giving it its own 'mode' is detrimental to the overall health of the game
How do you make the game 18+
There isn't a specific official way to make a game 18+, what people do is add 18+ to their name when making a lobby so that it shows as 18+ and ask people to use their mics to make sure everyone sounds like an adult.
Or just post their game code in #lfg-english-over18
Idea
A mode in which you can practice the roles
IDK where to put this but a way to pick between the mummy and vampire in trick or treat mode
The current system where you get one or the other is in place for a few reasons. I believe there are no current plans to change that.
The developers have stated that there will likely be more monsters coming to the Trick or Treat game mode in future and due to the genre of the game (social deduction), they probably want all game modes to include this in some way still.
Murder party
in this game mode, it only has two roles one old and one new, the old role is duck and The new rule is liberator (you are a goose who can kill players an unlimited amount of times without consequences)
Sounds a lot like what Fowl Play is planned to be. (Coming Soon (TM) )
sounds more like the currently available Dine and Dash
Some kind of chaos gamemode
The idea is that everything is backwards.
There is now mostly ducks, and geese are the killers. Roles effects are switched, such as:
Mortician: can see roles of only living players.
Avenger; can’t kill if they witness a kill.
Adventurer; can only be killed by environment.
Canadian; players can’t report the body.
Other things will change like the map being mirrored, tasks being switched, etc…
That legit sounds fun
Spy vs Mimic
There are 2/3 spies and the rest of players are mimics, spies need to determine who is mimic by voting (mimics can only skip, and 2/3 randomly choosed mimics can vote on meeting) and kill them. If spy kills his teammate he becomes unable to kill and vote on next round.
Mimics can win by doing tasks, but tasks starting a meeting (like in trick or treat mode).
Spies don’t know who their teammates are, obviously.
goosemonium (like pandemonium bot goose, idk)
Shawn talked that farming distrubs alot of stuff, idk what exactly was said, but it was said during a devlog
Something along a mode like working a job which is just a bunch of tasks to get tokens
the point of gathering tokens is to get people to play the game more so it's more active in general too
just speed farming them kinda defeats that purpose
Playing the game normally will be sufficient to earn tokens.
It got as bad as collective groups of hackers attempting to modify the client to speed farm tokens with the sole purpose to sell the account on the black market.
Wow, didnt expect them to go that far..
Which led to those accounts getting blacklisted, which then led to innocent people buying accounts from scammers only to find out their accounts got banned.
Which then led to a new business of people selling people accounts and then stealing them back with the original email only to sell them again....
This is just the surface of what we were experiencing.
We're on top of it now.
Unfortunately if there is money to be made, players will attempt to exploit the game. Innocent players don't realize they are hurting the community by buying from the black market.
We had to rebalance the entire token drop mechanism and use clever tools to detect people whose accounts look like they are farming with the intent to sell the account.
Sorry to hear so, instead of being grateful for nice events people abuse it with view of money on the end.. Explains why u didnt want to add the trade cosmetic system, would create even more space for such stuff
We spent a few months combating bad actors which is why there was a bit of a lull in content, but we're ramping back up now that we have it under control.
We're also probably working on other games
but I say probably because I don't want to get people all stirred up.
Truly amazing, big respect for whole Gaggle Team ^^
I’ve got a list of roles for goosemonium:
Pigeon; if near someone for 2 seconds, they become infected. If they get infected by too many players then they will die. They can kill, and they win the same way as falcon and pelican would.
Falcon; be one of the first 2-5 players killed to win.
Vulture: eat bodies, they spit them back out at medbay. Do this enough to win
Dodo; win the same was as falcon/pelican would. Can kill. Endgame timer starts at 3 players, but is overridden by the pigeons timer. (If it is only pigeon and dodo left, then the pigeon wins)
(Geese can vent unless said otherwise.)
Sherif; any player who kills them will die after 5 seconds.
Vigilante; long kill cooldown which gradually lowers with each kill
Celebrity; can use ability to inform all players that they are still alive.
Birdwatcher; can only see in front of them, but can use ability to see everywhere except in front of them
Canadian; their body can’t be reported
Astral; their ghost follows them around and can only be seen by the astral and ghosts. Use ability to temporarily fuse their ghost and body and gain the ability to kill. Can walk through walls passively, and can turn the ability off similar to how you would for fog.
Mimic; geese don’t see them as another geese, but the mimic has a lower kill cooldown.
Gravy; do tasks to regain ability to kill, similar to dueling dodo.
Stalker; get an arrow pointed the opposite direction of any chosen person.
Bodyguard and hitman are swapped.
Politician; can mess with votes. Won’t change the actual votes, but can change what it looks like.
Locksmith; can sabotage any single door on the map, with a lower sabotage cooldown
Technician; can’t vent, sabotages aren’t traceable.
Mortician; can only check roles of living players
Avenger; temporarily can’t kill if they witness a murder (their own kills count)
Adventurer; can only be killed by environment. Can be voted out
Medium; can once again see ghosts. If near 2-3+ ghosts then they can’t die
Esper; can block sabotages like the goose esper. They will know the location of the saboteur. The saboteur will be notified that it was blocked.
Morphling; can change appearance of any player during the next meeting. Can vent.
Invisibility; all players are half-visible, using ability makes everything on the screen visible.
Assassin; correctly guess the role of a player to prevent them from being killed. Will randomly fail up to twice per game, can be used once per round. (Killer will be notified that their kill failed)
Party; lower the pitch of a players voice (has a high chance of failing).
Demolitionist; can pass around a hot potato. When the timer goes off, the player who is holding it has their cooldown reduced. Players can steal the potato from other players.
Identity thief; any player who kills them will gain their appearance for a period of time.
Spy; be part of a majority vote in order to learn a players role.
Silencer; can silence another player, at the cost of also silencing themselves.
Professional; one of the only two duck roles that can kill. Will auto report bodies after killing them.
Cannibal; players report button will be switched to a ‘eat body’ button when near the cannibals body.
Serial killer; doing specific tasks will fill the task bar faster.
Undertaker; one of the only two duck roles that can kill. Their body and bodies that they killed cannot be eaten and are not affected by things such as furnace or other environmental elements.
Other parts of goosemnonium:
Maps are mirrored.
Tasks are reversed (instead of connecting wires, you disconnect them)
Voting shows all 6+ players voting for each option, and are subtracted to show who they actually voted.
Goose sabotages are things like ‘reactivate o2’ or ‘fix the engine’
I’d like to mention that kill-stops should be ok since this is a gamemode about chaos
gangsters
there will be no neutrals and all goose will be on that map, The gang Leader is the only evil role in the game mode in there can only be one, The gangster instead of killing it, can't convert a player to be on their team, players will not know that player is converted, except for other converted players converted players will keep their original ability and unlock a kill button.
I am well aware that this is very similar to trick-or-treat
but there are different convert mechanics
In goosemonium, the mimic could become a duck role. They win with the ducks, but have the abilities of a goose.
Any feedback on my gamemode suggestion?
Battle Royale Dodo : all players can to do tasks to get kills and store up to three kills. Kill disappears as soon as it's used, even if it doesn't hit anyone.
Jailbreak or cops and robbers
There will be 8 robbers 8 cops this will change with players the robbers have to robbers the bank in goosechanple the cops have to put everyone in jail to Rob the bank you have to finish your tasks to start robbing when every players not in jail robbed the bank the robbers win cops wins by jailing everyone if you jailed 2 times you die robbers can unjail teammates but it will cost a tasks
Csgoose a 6v6 death match ducks vs geese
A goose is the avenger and the other geese are his bodyguards. The geese can win by doing quests or when ducks all die.
The duck are all hitmen and number of ducks is more than that of geese, but they are independent, and only the player who kills the target wins.
What prevents the cops from just camping the jail?
There can be multiple jail cells on the map a robber will be teleporter to and robbers also have a one time vent there can use
If only one robber is succeeds and is not caught, and the other robbers deliberately allow themselves to be caught, will they win?
No 3 robbers has to successfully robbed the bank but it can change with amount of players
This mode obviously needs a map dedicated to it to play. Can the robbers kill the cops? If the robbers have no means of resistance and the same number, the cops only need to guard the entrance of the vault.
(unless its already is a gamemode) its just free for all everyone can kill
Dine and Dash mostly fits this criteria, however such game modes tend to come down to a battle of ping and nothing more
Game mode: Murder mystery
In this game mode, there are only 3 roles, duck, goose, sheriff, in this game, the duck must kill everyone, and the sheriff must stop the duck, and the geese must run and hide, if the sheriff is killed, this is not the end of the game. After the death of the sheriff, his gun falls on the ground and when it is picked up by another goose, he becomes the next sheriff.
The game mode have limit timer if duck didn't kill all duck will lose
Would there be an indicator for the duck of who is the sheriff? Maybe a longer timer? Otherwise, it's just goosehunt hardcore for the duck.
players can see who is sheriff and who is duck
Sheriff have gun on hand , and duck have a knife
This sounds a lot like "murder" from gmod.
It might be interesting to convert game mods from other games
By no means am I saying you can't use ideas from other sources, it would be very difficult to get inspiration for ideas if you couldn't.
It is a very interesting idea after all
emotional damage
instigation (inspired by wolvesville)
all roles allowed on the map Will be added plus a 100% chance of a instigator
instigator (recruits): you will start the game with two life linked recruits that will belong on your team.
things to note
there will be a 100% chance of there being a goose or A neutral role that cant kill (cant be dodo Or pigeon we will discuss this later) and for the other role it'll be duck or A neutral killing
if the recruit is a duck they will still know the other ducks and the other ducks will see them as a teammate.
The recruits team will know the full team
they're winning condition will be replaced with be the last team standing (This is the reasoning why pigeon and dodo cannot be in the same team as recruits this is just increasing the chance of having a useless role in the team)
Chaos
neutral rolls will be replaced by neutral chaos
parrot: you can choose to duel a player (I can't explain it, so I will explain it in a legit photo) Win 2 duels to win with everybody
Siegel: you can kill a player, you steal the role of the players you kill, you can not win
berserker: you can kill a player, after three kills you become war, you cannot win
war: You have a shorter, kill, cool down, then the ducks, be the last one standing to win
I had a hard time struggling how to explain this, so I just use this image
I have to ask, what is the point of a role if there's no way for them to win? I know some people don't care about such things, but I at least want a victory condition.
they cange roles thats what makes them win
Is that from town of salem 1 great game btw but rng with kills is annoying when you fail
thats coming out soon
@mortal rampart
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
How about a dodo vs geese gamemode.
Basically, instead of a team of ducks, it’s a team of dodos.
The geese win by voting out enough geese (enough so that the teams are tied), and the dodos win if any one of them gets voted out
That has potential 🤔
i want to play that now
sound really fun 😄
Sounds like it would be a competitive shouting contest. Sounds fun
im pretty sure id win if it were that XD
@vestal aspen So it's one team of dodo's vs another team? They're both trying to vote themselves out. Also, what would the starting amount of dodo's and geese be?
I think the Dodo team would have to be blind or maybe have a Goose mimic as a dodo
Is it legal to have several neutrals of the same type?
already they have falcon and valture in same team, dine and dash
I mean same neutrals (2 pigeons, 4 vultures etc.)
Since it is an alternate gamemode, the rules can be whatever you can come up with
Same ratio as a normal game, except instead of ducks it’s dodos.
The geese have to prove their innocence, then get voted out. The dodos have to try to get one another out, while also trying not to give themselves away
They can just walk around and do tasks and dodos can't do anything to them
Without any way to look suspicious, how will anybody tell who is dodo and who is goose?
Yes, the dodo just needs to keep doing the same thing as a goose. I think this mode requires at least a falcon.
Or need to give the dodo a reason to behave differently from the geese. For example, a dodo that is voted out, it must have killed at least one other dodo to win.
Game mode:
Escape from jail
especially for maps that have prisons, in this game the thief players are orange and belong to the same team, and at the opposite point there is a group of policemen who are only 5 people and have the duty to take the players to jail , this is my idea at the moment and I will correct it if there are any problems
About my gamemode idea;
The main idea of this gamemode is that the spaceship is damaged, and everyone is trying to escape.
There are two tasks bars:
dodos; much longer, but once filled the dodos win.
Geese; a taskbar that is split into three sections. Filling one of these sections will prepare an escape pod.
Whenever a player is voted out, they escape in an escape pod if one is available, and afterwards a section of the taskbar will be removed since the escape pod was used up. If there is no escape pod prepared, then they are ejected like normal.
The geese win if the number of geese remaining is the same as the number of dodos remaining.
The dodos win if any of them get voted out, or if they fill their task bar.
The dodos can vent, and after they do a task, there is a small chance that a sabotage will occur at said task shortly after they finish it.
If a dodo is voted out and no escape pod is prepared, then the dodos will not win. However, voting out the last dodo will cause the dodos to win.
The refugee duck; there will always be one, and only one.
They cannot kill, but sabotages are available from the start. Doing a task will bug said task. If any other player does that task after, then the task is no longer bugged.
After being voted out, a sabotage will begin, and players must do all bugged tasks within the time limit (limit changes depending on amount of tasks bugged.)
If any sabotage success, then the duck wins.
Any surviving players get a survival bonus (escaping through a pod counts as surviving.
1 Assassin Duck w/ unlimited meeting shots (1 per meeting). 1 Regular duck. Every single other player is a mimic. Sabotages unlocked from the get-go
Death note duck: you can tap someone’s name and it writes down in a note book they will them die your tasks are fake.
A gamemode that utilizes a different voting method / system, with inspiration from the concept of “Approval Voting“, which might be better referred to as just “Disapproval“, considering the context of people getting voted out here.
This gamemode would give each player the same and still just limited amount of multiple votes every meeting, which they can only distribute among all possible targets, but not multiple of their own votes on the same target.
(Don't worry, the first vote of a player who has been affected by the Preacher-role will still behave the same).
There could also be a lot of possible lobby-settings to let the host further customize the experience of the gamemode.
-
Partial Vote Reveal: A host could for example decide to only make the 1st vote of everyone colorblind, while the 2nd vote wouldn't be.
-
“Finish Vote“-Button: When this is enabled, then no player is forced to use up all of their now multiple available votes and can just personally hit it when they personally feel done with voting to be done with it in advance.
-
Simultaneous Voting & Skipping: When this is enabled, every player could choose to distribute one of their votes to skip, while simultaneously still being able to use any of the remaining votes to vote against any other players.
老是脱机
it's an interesting idea, and i've considered other 'voting' systems before, although i'm not sure how well the community would take to it
What do you think what issues the community might be seeing with it?
Mostly i'd just be worried that people would find it too different and/or confusing
the short-lived traitors in salem also had an interesting voting system, which i thought might have been an interesting game mode, but i likewise thought people might find it confusing
they had a voting system where a player was nominated, and votes would solely be for voting them out or not
I mean, it really it is just a change of the limit of “vote for one person“ to “can vote for multiple“
I think i understand the difference and the implications
Blood in the clocktower also has a different and interesting voting system
Lol, I was just about to get the information from there.
But the thing is that Blood on the Clocktower does allow you to vote on multiple players / nominations every meeting / day. So we do actually agree that something into that direction seems rather interesting.
I will just hope that my idea doesn't go against any of the #📌︱idea-channels-guidelines
Alternate voting systems do sound very interesting although they take a lot longer than going from discussion to a vote, it could drag meetings way too long.
How would it take a lot longer when everyone just gets a 2nd vote?
That’s probably not too bad. I was mainly responding to a nomination system.
That takes a lot longer as everyone first needs to pick somebody to vote for, get the person up for nomination, have them defend themselves for a little bit and then have everybody vote wether or not they get ejected. It can get really long if there can be multiple nominations.
Ah, sorry, those were really just meant as examples of how other games somewhat successfully utilize them to some degree, to prove that it wouldn't be unprecedented and thus should also carry less risks than some might anticipate.
I at least personally just brought it up to show that giving every player multiple votes can certainly be done and would also work. I am not asking for some kind of drawn out nomination-system alongside here.
I feel like a voting system that needs players to be more active could be interesting though.
Definitely yes, though it would still depend on some additional lobby-settings and tweaks to pre-existing ones,
For example, I am still uncertain whether those 3 that I thought of should really be settings that a host can change or be set in stone with the gamemode itself.
I also forgot to mention it, but the amount of votes that everyone would get every meeting, which the host could decide upon in the lobby-settings, would be between 2 to 4 votes.
i do think its interesting, and nothing youre saying goes against the guidelines
its worth noting though that although these games have different voting systems, they dont have MULTIPLE voting systems
which is part of what i would think would be confusing
After all, you can't have too many votes into late game or it would just become pointless near the end
Ah, you meant it like that. I mean, that's why I am just suggesting it as a separate gamemode after all or for a bunch sub-gamemodes under some of the other proper gamemodes that already exist.
I really don't have anything to say against the potential that it might be rather unusual in the beginning for a lot of players.
But it's also important to note that what I am trying to suggest isn't that far removed from the voting system that has been used everywhere else in the game so far.
The only thing closer than giving everyone 2 votes, when people are currently used to 1 vote, would be 1 and 1/2 votes, which would definitely be a lot more confusing.
Just to be clear, but would you be worried about anything else, beside it possibly being confusing to some in the beginning? Considering that you started the message with “mostly“.
UI/UX considerations, which i guess is also an offshoot of confusion
Hunter/Hunted
A variant of Goose Hunt, except in this version the Duck is a serial killer. They can only kill their target. Their target becomes aware they are a target and gets an arrow pointing to the serial killer, which they may use to help evade them and buy time for the other geese to do tasks and try and run down the clock. The serial killer moves slightly faster than the geese, so while the arrow may help the geese evade a little, it'd only a matter of time.
Maybe Goosehunt could have variations like Trick or Treat where the Duck might be a regular Duck or it might be a serial killer
Benign (UPDATE)
has Eagle (wins with goose and neutral but not ducks) and forgetful dodo (can take the role of a dead player) but 2 NEW role for it
Phoenix: you can protect your target twice per game
if your target is protected, they cannot be voted can still be killed
everybody will know your target is protected
you know nothing about your target
your target doesn't know your identity
if your target dies, you will become a sad Phoenix
Make sure your target lives at all costs
sad Phoenix: basically eagle
You mean where to find the correct space and enough of it on the meeting screen for the additional text and the button?
Dodo Apocalypse!! 
Event: April Fools / Or it's own mode 😄
Description: Everyone is a dodo?? The Dodos have taken control of the population, only gooses can overcome this madness! well dodos takeover the lobby or well gooses overcome this fear of the dodo apocalypse!
Rules:
You'll know who the dodo infector is if they're color is yellow and green feathers are dropping every few seconds.
A quick infection round where everyone spawns in a circle, they all have 10 seconds to run away from the dodo (The Infector) once it hits 0, the dodo only has 3 minutes to catch them all, or else the dodo dies!
they must tag people for them to be fully infected.
No Task when alive
BUT when dead, you can help your fellow goose with doing task, taking off 1.5 to 2 seconds each time!
meaning, there's a reason to die, but don't die to early, lol
Sabos/items:
(infector Only Item) The Dodo Gun: they only have limited amounts of bullets, these can change the course of the game insanely! in exchange for 5 seconds of lost time, so shoot wisely!
(Runners Only) Spicy Noodle Burst: Whenever your in a pickle and the dodo is about to teg you, use this to help you run faster! NOTE: This makes you 2.5 times faster then the dodo, can only be used once, lasting 6 seconds. And yes, fire is shooting out of your goose ass when taking these
Why this idea?
Because I thought this might be a fun little mode for the future for dodo fans since I love being dodo, even without being a dodo.
Plus if you love tags, this is it, if you like dodos, this is it, if you love fun, this is it!
Fun for the whole Geese and Ducks 
Putting this here so I don’t forget to come back to it but like a haunted mode for dead geese or ducks. Similar to like phasmobia/ luigi mansion type of feel.
Or do you mean something else by that?
i mean the best way to represent the information for people to understand it easily and to use it
“Disapproval
It is varying from Classic by enabling voting for multiple options. The choice is yours to use all votes or to finish voting early.“
For the description of the gamemode. A third sentence of “Simultaneous voting of players and to skip is possible“ could be added, but only under the assumption that this would not be something that can be enabled and disabled through an additional lobby-setting in this gamemode.
“Partial or full voting reveal
Changes voting visibility, possibly only partially and dependent on voting order.“
For the description of a specialized lobby-setting in this gamemode.
The following options for the setting come under the assumption that the gamemode would only give everyone 2 votes at most, at least at it's beginning until people would have gotten used to just even 2 and then demand increases for more:
Shown
Colorblind
Blind
Shown, 2. C. Blind
Shown, 2. Blind
C. Blind, 2. Shown
C. Blind, 2. Blind
Blind, 2. Shown
Blind, 2. C. Blind
It could be shortened even further to as for example “Cb, 2. S“ or “B, 2. Cb“ to ensure that it would fit in, considering that what the letters stand for already gets established by the first three standalone options for voting visibility.
I would say that the “Finish“-button would also fit in nicely. Or would it be theoretically impossible for a button to disappear and then trade places with possible skip-votes?
I guess the vote visibility combinations could be sacrificed to make the experience easier to understand, but the host should then be able to give 3 votes to each player every time instead.
Just as an alternative way to how my idea could be approached that could ensure that it will be less confusing for users.
Yesss beebop!!
Alright. Finally have a minute to circle back to this.
What if there was a haunting mode that finally allowed dead geese to have something to do.
I’m thinking taking mallard and turning it into a gothic cemetery/haunted house feel. Or you could even use basement or blackswan.
But taking some of the features and allowing dead geese to have some say in the game. Such as :
- maybe moving a persons task
- adding the coffin jumpscare
- scrambling a persons picture that they are piecing together
Maybe even going against the ducks and having a fire extinguisher to where they can put out the fire, or shut the doors to either separate goose and ducks or put them together. (Depending if you want to play dirty or not)
I have a lot more thoughts on this but this is a good start.
It would be cool if you could optionally add some power ups to Task Race that can help you complete tasks faster or dirsupt the competition.
I hope that I was able to successfully address these UI/UX consideration.
@wind gorge
RESPECT the Gaggle Crew! We read everything, may not acknowledge everything, but we read them. Please do not @ Gaggle Crew/Managers #rules
"We read everything, may not acknowledge everything, but we read them."
Ok, good to know. 
i admire the passion you have about the voting, but imo it requires a lot more examination on my part. I'm not quite convinced that the UI/UX changes would sufficiently address the challenges i think it would have.
Thank you! And what other challenges do you have on your mind? Or have you already mentioned them here?
All of it.. reception, how execution would work, etc
How execution would work?
Tastes Like Chicken version of Pelican ideas
Idea 1. Can eat enemy players, carrying them around in their belly until either 5 seconds passes or the pelican manually spits them out. Enemy is spat out unharmed but slowed and unable to hurt players for 1 second. Idea here is to act more like a supportive role, displacing enemy players and putting them in a position for your team to kill them.
Idea 2. Can eat allied players carrying them around in their belly until either the pelican spits them out or the player they swallowed manually spits themself out. After 10 seconds pass, the swallowed player is forcully spat out. Idea here is to act as both an offensive or defensive support, either hiding important/injured teammates or going in for a surprise ambush.
Both versions can only hold 1 bird at a time, and when downed they spit up whomever they ate (in #2's case, the ally in their belly is downed too.)
Only #2 can down enemies themself, #1 acts as a support, displacing enemies either to protect key team members or to bring them to your team to gang up on them.
Open for any kind of critiques
number 2 is essentially what we had tentatively planned for the pelican
It's funny how I ended up bringing an early idea back up. Why did it not work out if I may ask?
there's nothign wrong with it at all
i just didn't want to have that iwth the starting set of roles for TLC
a possible amusing scenario (to me) is that if a team picks 3 pelicans and the chicken
and you can just eat someone inside someone else
Oh bodyguard undertaker and morph are just the start? This will be interesting.
yes
im sure we will add roles and people will figure out interesting combos or what not
There is yet another possible alternative way on how the idea could be approached.
It would require for no specific amounts of available votes to be put in place for all the players every time, but instead to allow each one of them to vote on however many options that are available how they like.
Edit: Furthermore, that should also make a theoretical “Finish“-button, to be done with voting when pushed, a lot more useful.
This would definitely also sacrifice any option to have any kind of mixed voting visibility.
No matter which of the possible paths of the idea would theoretically be taken, the timeframe after all the votes have been cast, counted and shown would have to be increased to allow all the players to properly process the additional information on their screens.
#🎮︱gamemode-ideas message
This is really nice to hear. It would be so cool to TLC getting continuous role additions. I could totally see some classic roles like SK or Avenger being able to be reworked to TLC, but still keep what makes them special.
there are considerations for sure. I've also considered down the line the possibility of 'squad leaders'
specifically chickens with powers that i think wouldn't make sense from a design standpoint to 3x
That could be cool if there was a huge 2 team 8v8 variant, but that may need a second chicken per team.
Bank Robbery. A Gamemode that shows a team of Sheriffs attempt to stop the fowl doings of a team of Piggy Bank Robbers. Its quite simple. Two teams have to attempt to retrieve or protect items in a set time-limit. Both can kill and team-killing is enabled. If you are killed you will respawn in 30 seconds unless you are a sheriff whom have to wait a minute to respawn. The robbers may vent/hide but if they are carrying a Piggybank they can only walk
What about a gamemode called RoleGeese?
It's a mode where you and your friends get together and roleplay as different roles in the map and just have fun with it! even if you die, you can choose to revive yourself or be crawling around like in the new mode that's coming up ❤️
something I had in mine since it can make for people who just wanna enjoy roleplaying to take a break from the normal modes, this is it 😄
Name: Social de-duck-tion
Up to 10 players only, the other 6 can watch and talk together
-all players are ducks that cant vent or kill
-1 player is a dodo
-1 player is a mimic
-1 player is an assassin duck
The 9 "normal ducks" are going to stay together in the lobby, and have asigned a random duck role, but nobody can do nothing, just talk
The assassin duck is all the time in a room far from the people and can call one to talk to him in prívate, to ask him everything, it ends after 1 minutes, he can decide end the metting before
-after the first metting the assassin duck can call another player or ring the bell if he calls another player he can do the same, after 9 players the assasin Will automaticaly ring the bell
-in the metting of the bell the assasin duck Will be on the top, and have 3 minutes to choose shoot someone
-everybody exept the assasin, can't talk during the bell metting
-to talk all the "Ducks" need to ask permission , in the bell metting
-Mimic wins if the assasin shoots a duck
Dodo wins if gets shooted by the assasin
-ducks win if they shoot the mimic
-the assasin has a place in the chat to take little notes
-obviusly if the Bell metting timer reach 0, the mimic wins
Good idea
Actually not a bad idea but it would be pretty complicated
Mummy rush
Similar to goosehunt, but the difference is that the duck is replaced with the NPC mummy. There's also no timer. All players are geese and their goal is to fill the task bar without getting killed by the mummy. Geese don't have a limited number of tasks.
If the task bar fills completely, all geese win, but if all of them die, only the goose that completed the most tasks wins
I might take that a step further, and make it an all or nothing. If all the geese die, then the mummy wins.
It would have to be a faster mummy than in AS. Else geese would easily win everytime
Gamemode: Free For All
Everyone can kill anyone and the more kills a player has, the shorter their cooldown gets.
Think of it as Serial Killer but you have no target and your kill cooldown cannot be increased.
I admit it might be a little chaotic but it would be an interesting gamemode.
I love chaos, anything with chaos is good enough for me, lol
oh lol
You may thoroughly enjoy the upcoming game mode "Tastes Like Chicken"
More details can be found in the last two devlog (#816356997564727367)
ok i am thinking a last bird standing
a lot of streamer and groups play dine and dash as a cleanser round everyone gets to kill and have fun but instead it should be last bird standing everyone is a falcon last one alive wins it would be a great mode most people will do
May I offer you a nice Tastes Like Chicken in these trying times? Coming soon!
More of a suggestion for a current gamemode rather than an idea for a new one. Possibly bumping up the amount of time for the Task Race to 5 minutes.
Undead doctor for trick or treat
can kill a player when his thral is killed they can revive them He cannot revive his own victims He must be patient.
thrals have a delayed kills
Duck Duck Goose - There is 1 goose and players have to figure out who, but they dont know who is a duck and who is a goose, gooses should be engineers to vent and help hide, also ducks can kill other ducks if they think their the goose, if its just a duck and a goose the goose wins but if the goose dies the ducks win
Sounds a lot like dine and dash
I really wanna play that one
I have an idea for a game to play in the LOBBY! Just a simple tag where one person starts off glowing and when they touch someone that person glows and it's just a simple game of tag!
@kind gale
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Semi Mortal Duck you try to figure out a who the duck is with 1 duck and 15 geese with their own new uniuqe abilite the Semi Mortal Duck has to be stabbed twice it has a 10 second cooldown and has 3 abilities Skin sculpting everyone becomes a random goose Killing spree you have no kill cooldown but a Very short kill range and finally Feather snipe you shoot a invisable projectile that doesnt pierce yet can stack kill its one weakness its only sabatoge is the fire or reacter (map dependent)
dodo dilemma:
-on game start, 1-3 players become assassins and 1-4 players become dodos. The rest of the players can choose to be vigilante, sheriff, or avenger (And role duplication is totally fine, except for sheriff). The assassins can kill multiple people during meetings if they guess their role correctly, up to 3 times per game. However, instead of having to just guess if someone is a dodo, the assassin will have to differentiate between dueling and regular dodo in order to successfully shoot them during the meeting. The assassins can only win if there are no dodos left alive, or if they outnumber the living geese.
it would be cool if there was a sort of hunger games in GGD
And how would that mode work? Just a free for all killing mode?
chicken is basically it
[I'm still unsure on a name for this mode, but here. Sorry for the length, it is a bit complex of an idea]:
-You start the game in a special type of meeting that forces you to randomly vote someone or skip. 30% chance of skipping, 70% chance of voting someone. If your vote falls on a player, you will receive a message after the meeting that tells you "kill [insert player you voted here] before the next meeting to survive this round. Killing a non-target will cost you your life." A 3-5 minute timer signals when the next meeting will arrive. If you happened to skip, you will receive a message after the meeting that tells you "do your tasks to decrease the time until the next meeting. Each task completed has a small chance of giving you a random target to kill."
available roles for all birds:
-morphling/id thief (not both, only one)
-invisibility
-hitman (only one bonus for killing a target per game)
-consigliere (new duck role only for this mode. Description: once per round but twice per game, place a bounty on a player if no one is currently hunting them. Bounty specifics: you must touch the player to use the ability on them, every player will be notified who the bounty is. If a player kills the bounty, they will not die in the next meeting and cannot randomly vote the consigliere).
notes:
-role duplicates are allowed, except for consigliere and invisibility.
-everyone has the ability to kill IF they have a target or if the consigliere has marked a bounty, otherwise they cannot kill. However, players can always use abilities like morph and invis.
-killing incorrectly always ends in death. You must kill the person you randomly voted in the previous meeting OR the bounty, or you will die when the next meeting is automatically called when the time limit is up.
-anyone can do tasks to decrease the meeting timer. This gives players without a target an initiative.
another note since I couldn't fit it all in one post: -players with no target do not die when the meeting is called.
Oh and I forgot the important part. Who wins? The last person alive. When there are two players left, both players will be each other's target. If they do not kill each other by the time the next meeting is called, the game ends in a draw/loss for everyone.
another thing: the vfx and sfx used for players dying in meetings could be the same one as the assassin's ability
[prop hunt]
-1 duck rest are goose
gooses can turn into props and ducks have to find the props
-notes the goose has to get near the prop to turn into them
ducks have to wait 20 seconds to run
the timer is 10 seconds
every 15 second cooldown
add tracker that would reveal every chicken after zone closes for 10 sec in tastes like chicken
for the 18+ lobbies cant you like lock the lobby so that players under 18 cant join?
Would require a away to confirm age, anybody can click buttons and lie about their age, so it would only be an added nuisance to those who are actually over 18 and an easy bypass for those who aren't
that is tru-
This is a channel for game mode ideas, not to spam.
TLC Ninja variant:
Can down two players at once. Has quadruple the kill cooldown, but can recharge faster by being outside the safezone.
It's interesting but it might be problematic when you potentially 3x it
What other team could withstand 6x downs right
I feel like birdwatcher could be kind of interesting as a way to scout out where the other teams are. Idk what other roles were tried out when TLC was tested out but I thought it could be cool
Ya
Some roles could be designated as "special" i.e. if someone is that role no one else on that team gets the option. Camo duck you can have 3 of, but only 1 ninja. If tlc pelican ends up happening, might be a bit problematic when you get scenarios where a pelican eats a pelican that ate a pelican that ate the chicken. Perhaps this special tag could work with that too?
That could work, but then it also could raise a problem where the only roles worth using are the special ones because they are too powerful
I could see chicken + 1 optional special + 2/3 other roles work though
Yea that could work
There was a point at which I considered chicken only abilities
Or kill streak abilities, foe the chicken
Tactical cluck incoming!
You could maybe have it so only one team can have a certain type of powerful role. So if there's a pelican, they are the only pelican. If there's a ninja, they are the only ninja.
Role idea for TLC: Operator, a new Goose role. Camo-ducks are incredibly difficult to deal with in TLC's current state, so why not make something that can counteract that? The Operator works as a support with a radar ability that pings the area around them and shows all birds within radius as color-coded dots on their own map for a few seconds. Their map works different from the normal one, however, where it's centered at their position and has a limited radius. Note: the Identity Thief will actually trick the radar into showing them as a dot of the team color that they are currently morphed into.
the data would suggest we might need to nerf the camo ducks
we did/do have things like radars planned on a role, but i dont know it would address the core issue.. i've been thinking about just reducing the range of their kill range slightly
giving people more of a time to react
I'd love to add a "Trivia Night" mode to the lounge. Where you would play a gameshow type game like The Weakest Link. All the trivia would be based off goose-lore from the various maps. (Example: What is the name of the Wharf on Goose Chapel?) Then if the answer is incorrect that person earns no points or whatever the stipulations are then everyone votes on the weakest goose at the end of the round. Last player standing wins. I think there is also a possibility for a Family Feud style game too just haven't thought any further about it.
Neat idea, though it would require a lot of localization work for all the supported languages
Partyplans: everyone have helium voice, there are 2 roles:
"Partyplanners" and "Partypoopers".
Partyplanners have to complete their tasks to win the game, or find Partypoopers and vote them out.
Partypoopers have to kill everyone, they can also give players lower voices, similarly to party duck. Like party gives helium voice, it would give some kind of bass.
It might be fine as new gamemode, or replacing classic mode for Goose Goose Duck birthday, or April Fools
TASTES LIKE CHICKEN(New gamemode): I think we can add a ranking system (quick match player),only for squad,before the game start player will stay in the hall invite our teammate(separate room) when four people arrive,They can press the start button to start matching other players.
I think it will be interesting if this gamemode continue renew others role, because it can make a lot of combinations and tactics,and adding a ranking system will make the competition stronger.
It's a pity if it's just casual mode
This is something we have been considering since the concept of Tastes Like Chicken came to be and have been collecting feedback/data since its release
So we appreciate the feedback!
I’m agree with you
It would be interesting if we could do that from the lounge. Would give extra functionality to it
While I enjoy the stickers, this is a channel for #🎮︱gamemode-ideas 
Duck:Call duck
Ability:Press shift to target a bird. Press again to force it starting to move to you. This act can be cancel.
To build off this, I think it could be cool if there's a duck that can create an AI-controlled self copy that chases and kills the first player it touches before disappearing
do the devs read this channel?
Yes they read everything
Camo-Duck Nerf: Only one can exist on a team. Two or three Camo-Ducks will easily overwhelm any team that doesn't have one.
Undertaker Buff: Slowdown during a drag should be greatly reduced, but not removed.
Bodyguard Buff: Sacrifices should target your Chicken when they are within range and not already knocked down.
This might be a very interesting idea, but what if we could customize literally almost anything, this can also mean customizing the duration of each roles, how they react or even mix and matching them roles for some crazy combination and endless of possibilities! Like for example, an assassin who can also morph (does not transfer to meeting cause it would be broken), or a Mimic who can Vig kill so they can show that they are one of the ducks when really, they aren't 👀
Of course this heavy customization should be only used in Private lobbies as I can see this being a very big problem in public lobbies when people just want to play the game as is 😅
This can also be it's own game mode too! We can call this mode "Creative Goose"! Where people can make whatever they want and have fun with mix and matching, when selecting this mode, the game will be locked as Private only ☺️
Idk how can this happen but if it does happen, this will make a lot of people happy, including me who loves to be creative and customize a lot of stuff ❤️
Sniper mode / This mode would be like this, one player would be randomly selected as a sniper, while the others would be geese, the sniper would find the geese in the middle of a bunch of fake ones, he would have a view of the entire map, his objective would be to kill the geese with the sniper, while the geese should do their jobs
is it just act natural or prophunt
I have an idea hide and seek mode names are invisible and you have to hide for if the seeker gets you in the time limit they win or vise versa you get it
There's already a version of hide and seek in the game
I think that called Goose Hunt? you can check it when picking a gamemode
Wait but we already have Goose hunt
Me and my lobby made a mistake calling the Pelican a penguin but it spawned a really neat idea: Freeze Tag. It would introduce a new role: The Penguin, which would be a neutral role capable of freezing players. Other players can unfreeze you, but if you are frozen too long (say 20 seconds) then you die. Other players would most likely be geese and it would be a Goose Hunt style game, tho an alternative would be a zombie style and instead of dying the frozen become Penguins as well.
More options to goosehunt?
Something simple like being able to put a pelican or crow to hunt instead of just a duck Or that it is chosen randomly as with the mummy and vampire like in trick or treat
Minigame idea in mind: How about a GGD version of Dance Dance Revolution? (Tap arrows to dance to the music. I don't know if there are any songs in the game that would fit, but then again, I did mention a concept of GGD geese dancing in DDR.
So yeah, I suggest adding a minigame that is like Dance Dance Revolution to the lounge or as its' own gamemode.
YES
we should have a 10v10 game mode where one person is the team's duck and needs to kill the other duck with the help of his team who have kill buttons that only kill the other team's minions but the duck leader can kill anyone on the other team

That sounds like taste like chicken
and also the helpers respawn
Grave robber (duck) (for corruption) with corruption, you can put bodies into a trash bag trash bags can be dragged by all ducks so there can be two people dragging body from a double kill
Also, trash bags can be reported
I'm just curious, how is the grave robber affected by the corruption? All of the other corruption-exclusive roles are directly related to corruption, so the grave robber should, too.
Read the the first few words
Haha, you can treat the bag like pelican where anyone in the bags are able to hear each other. The ducks cannot hear them as they are in the bag being dragged not the belly of the duck. It be hilarious
Instead of dead bodies you put the live bodies in bags
And you can throw the bags in the furnace
no I hate pelican why would I would just make a second one? it's only for dead bodies
Then it's just an upgraded Undertaker? I think bagging live geese would be more interesting in a corruption game.
Yes, if you don't have enough corruption you can't keep as many bodies or none at all in your bag. It allows you to double kill as well if you get couple bodies in a row. Maybe low cool down to trap bodies.
So that means technicall
and
Are both upgraded roles
The bag can be invisible when being dragged, but if let go it comes to play and can be seen. This so that players don't know they are about to be snatched in the bag .
I like my role as it is, it was just meant to be like an
but using Corruption everybody can drag bodies like them
After all
was the first role I liked
with those modifications, It just feel like it's just too powerful
I am going to request, again, that you lay off with the pelican hatred. You're welcome to feel how you do but you don't need to post about it all the time.
А тут есть русские?
If you have feedback on how to improve something please leave it in the appropriate channel. That is not a game mode idea @hearty flare
Have it to where there’s all dueling dodos except one person who is serial killer
An interesting idea, but how would the dodos win?
I have an idea
they must finish 15 tasks to unlock the kill button
i mean fake tasks
@hearty flare yes that is the mode they suggested, no need to repeat it
I know I just was adding a way for dodos to win
I was referring to your emotes. That did not add anything to the conversation
oh sorry about that
As far as your idea goes, by the time a Dodo could finish 15 tasks a serial killer could kill most if not the entire lobby
oh shorten it to 10 tasks then
Basically what that would create is goosehunt but with serial killer instead of vanilla duck
I was thinking since the SK will be voted out or killed and then the dodo’s would would have to finish their fake tasks a fight each other. If the SK is still there then that will just keep a wrench in their plans and puts pressure on them to figure out who it is
