#💻┃unity-talk

1 messages · Page 112 of 1

plain dagger
#

Thats just an alternate way to do all of this but probably slower

#

the challenges dont vanish cus unity cam -> render tex

latent meadow
#

slower as in performance?

plain dagger
#

yes

#

There is a reason why shadows are rendered as depth

latent meadow
#

i do not recall a significant performance hit with a very small camera/low res

slow dirge
#

You could definitely have some shader that checks some masked area of the screen against the light/shadow map or something else and outputs a signal easy to interpret on the cpu. It's just that in the end it does involve shaders.

latent meadow
#

if the shadows are stationary, you could even just use trigger boxes

slow dirge
#

Yep. That's probably the first approach to consider.

plain dagger
#

yea either well placed or compute some grid of data to mark shadows

latent meadow
#

indeed

latent lake
#

does anyone know why the child (white square) needs an offset of -0.08 (check transform) to be perfectly sligned with the parent? (box with an arrow)?

brisk jewel
#

Can anyone help me? My reflection probes aren't working

latent meadow
latent lake
#

also is there no way to select 2 objects and center them

latent meadow
#

i do not work in 2D, and pixel perfect probably only applies to Game Mode, so best to talk to the linked 2d room

dense oasis
#

Hii, Can anybody tell why does windows it blocking some features of unity editor?

I an using unity (6000.3.11 f1) LTS

vivid cedar
#

Have you tried the "learn more" button?

slow dirge
#

You need to check the path of that suspicious dll

hidden geyser
#

guys i need someone to help

#

like there's an issue that i cant seem top fix no matter what

#

in the scene view when i want to hover around in 3d mode to edit my map and that im stuck in like a 2d scene for some reason i tried every fix there is im still stuck in a 2d viewing scene

primal shard
#

anyone know stuff about ps2 style games? I’m making a horrorcore underground type game I know basics but ykkk

hidden geyser
#

it was working fine before but now in scenes im stuck in a 2d view for some reason ( i tried rmb / wasd , PadNum5 , locking with F then hovering , checking for 2d settings) but none worked

#

it was working fine before now for some reason its stuck like this

#

i tried to close the project without saving hoping that it would reset without saving the change that might have caused this but it still didnt work

#

or anyone that can help

#

pls

#

ive been stuck on this issue for the past 2 hours

#

wait nvm i think i found a fix

#

no it didnt work fkkk

#

nvm it worked

#

omg i panicked for a sec there

viscid raft
hidden geyser
#

yeah my bad

hidden geyser
#

im building a map

#

and i have road prefabs

#

but using ctrl d and ctrl mouse to place them takes way too much

viscid raft
#

Please write a single full sentence. You're acting incredibly rushed

hidden geyser
#

is there like a faster way to do it?

viscid raft
#

Just ask your question here or in the proper channel, explain the issue, and there will be people at some point that can help you

hidden geyser
#

alright

violet thunder
#

Since I dont think others mentioned it, you could also raycast from the point to near light sources. This uses colliders, not actual render geometry, but thats often good enough.
What do you need it for? Stealth mechanics?

#

With large light counts you'd probably need some spatial structure or just use physics overlaps to detect the near lights. Directional light would always be included. I think it'd way more performant than extra rendering + doing an async gpu readback and probably easier to implement too

#

(This is all assuming it is for a gameplay mechanic like stealth)

spiral charm
#

chat, is this affiliated with Unity or is this trademark infringement?

#

cuz like

#

that's a modified Unity logo

storm patio
spiral charm
#

oh

#

also "Unity Technologies Rewards" is a modified brand name

latent meadow
#

since you have the links to it, i would report it to Unity Support

storm patio
#

all these are valid/correct fwiw, and the privacy policy mentions a unity rewards app existing

latent meadow
#

well .. wow. ok!

#

@spiral charm See above

storm patio
#

(note that this still isn't definitive proof of it being legit though, i haven't found any direct reference to this play store page or corresponding imagery from the unity site)

spiral charm
#

Oh hold on

storm patio
#

also some information can be spoofed, not sure if this field is one of those

latent meadow
#

yeah, i surely would not use it without contacting Unity, but i am usually doubly cautious

spiral charm
#

you need the play store page?

latent meadow
#

yeah, go ahead

#

i still say, ai slop/fraud/scam, but i am going on instinct, not research

storm patio
#

it does come up if you just search "unity rewards"

latent meadow
#

it Seems to be legit, but there have also been many customer complaints, according to my 30 seconds googling

#

googles AI insists it is legit, even when challenged multiple times

storm patio
#

it does feel like a scam from the images and such, but from what i gather, it seems explainable?
the meta links are valid, unity acknowledges this system, the app, and unity coins existing
"Unity Technologies Rewards" could possibly be a division within unity publishing and managing it

but i didn't find any matching imagery or links to this app from known unity sites

potent geyser
#

This is a scam

exotic relic
#

That’s a interesting idea though. Neat way to give reach to Unity game devs

(Not the irl money part, the gallery of games)

spiral charm
exotic relic
lilac totem
#

Maybe other indie Devs have same problem, you slowly accumulate unique concepts and want to try, but have game in middle of development

latent meadow
#

i am so busy with what i Want to do, that i end up doing very little. so i never get to the middle of development where i am worried about changing things ups thinksmart

lilac totem
#

I want to only make maybe small project to see it in action, but all time takes game I want to publish.

potent geyser
#

Okay, so I asked about that shady app store link, and it was verified by Unity themselves that it is, in fact, legit. 🤔

#

The feedback was sent that the non standard account is confusing.

nocturne parrot
#

is it possible to script in c++ instead of c#

plain dagger
#

So you can use native code as a library and use it but dont expect to say move a gameobject from cpp

nocturne parrot
#

oh so theres no extension for c++ like in godot?

#

rip

nocturne parrot
plain dagger
plain dagger
plain dagger
nocturne parrot
#

Cool thank u

bronze veldt
#

do anyone know any resources to learn Compute Shaders in depth? I dont just want a tutorial on how to generate a mesh or something, since im not even using the compute shader for that.

bronze veldt
violet thunder
#

Compute shaders are HLSL

bronze veldt
latent meadow
bronze veldt
violet thunder
#

Apparently

violet thunder
#

Just so you know what tools/types are available for you

latent meadow
wise yacht
#

Yeah I will do, just checking if theres any like obvious standing out stuff that could be caught

#

I will ask in there

rose flicker
#

I'm still having problems with designing the main character and his purpose could you critique?

rancid lake
#

Heya guys, is it just me or is the HIDE button in hierarchy completely broken in 6.3?

#

Even in a new project it doesn't do anything

rancid lake
#

Thankyou lol.

trail parrot
#

weird question can anyone link me a guide to networking for a 2d game in unity? I created my game but possibly want to make it multiplayer and havent really done networking.

potent geyser
#
  1. You can't just tack on multiplayer. You're essentially rewriting things from the ground up

  2. Being 2D has no relevance to how multiplayer works

  3. Unity's own YouTube channel should have overviews for working with the built in multiplayer package

trail parrot
#

thanks never knew any of that. i mean i’ve heard of people redoing the game to correct it. guess i’ll get it done.

#

have a good one 🙂

#

do you know if any AIs can help with it ?

latent meadow
#

Ais can help or they can hinder. it varies based on what you know, what you ask, and what they know, and oddly enough, their mood. there is no substitute for human learning. AI often costs more time than anything else. It is a double edged sword.

trail parrot
#

awesome thank you for the information.

boreal river
#

What happened with my text font?

#

oh somehow fixed

latent meadow
vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

latent meadow
plush atlas
latent meadow
plush atlas
#

Thank you!

feral pike
#

any idea on how to rotate the racket around the agent and implementing a swinging mechanic?

#

(yes, i know the collider doesn't match, I'll learn probuilder later)

#

the swinging mechanic needs to be an animation?

potent geyser
#

That's up to you?

#

How do you intend for the player to control/swing the racket?

feral pike
#

I plan to make agent able to rotate the racket x wise and rotate around it so the ball doesn't go only forward.
As for the swing, either a fast forward rotation, a back then forward rotation, or modify the physic to make the shots much accessible

vivid cedar
#

I think Osteel was asking like... what is the control mechanism intended here? Is this a VR game? Are you expecting to just press or hold a button, or a joystick... or what?

feral pike
#

oh

#

im using ml-agents. I plan to add 2 action spaces specifically for the x rotation and "around" rotation

#

so its not a vr game and neither a human input

vivid cedar
#

If you're actually trying to make a tennis swing and hit the ball in a reasonable direction mechanic here - I don't think trying to rely purely on physics is the right approach.

#

it's going to be way too chaotic and uncontrollable.

#

Something more like an animation (with ik probably) paired with manually setting a new velocity on the ball at the right moment would be more typical

potent geyser
#

Yeah, you'll likely want to bake in the swing so it's always the same swing, end position, etc. so your agents can actually learn how to use it.

feral pike
#

but I wouldn't like to hardcode the directions

potent geyser
#

That said, it would be nice to procedurally control the swing with numbers so you can tweak the design of it without having to reanimate keyframes.

#

And the agents would just use those design values for their swings. You can even have different configurations for a underhand, overhand, light or heavy hits of each.

#

So they can start picking the best one in their given situation

feral pike
potent geyser
#

Yeah, something like that. How fast it swings too, the angle of the swing.

#

As for how to move your racket around, I would set the pivot to be where you would hold the racket, then position it away from the capsule by its radius + padding. Then you can just rotate the racket about its pivot and it'll look more or less correct.

boreal river
#

Hey, guys! Is there a way to actually keep singletons and other objects alive lets say without the use of any Additive Scene because DDOL and Bootstrap Scene are both added additively when changing scenes?

balmy kettle
#

it either must not be a MonoBehaviour, or you must use some sort of extra scene (like DDOL) to prevent it from being destroyed when the scene it starts in is unloaded

#

and if it isn't a MonoBehaviour then it won't be in the scene

potent geyser
#

The correct way is to use a Root scene 🤷‍♂️

boreal river
#

No, I mean can you actually keep them alive without any additive scene like only using Single

#

DDOL is an additive scene by default from Unity

potent geyser
#

Where would they be "alive" in, if not without an additive scene?

#

At that point, don't use SOs and save your data. Then load what you need, when you're opening a new scene.

boreal river
balmy kettle
#

all of the gameobjects in the scene are destroyed when that scene is unloaded. the only way to prevent that is to move the desired objects to another scene before that scene is unloaded

boreal river
#

If I want to keep singletons alive and also keep be able to assign my references across scenes

#

thats what I mean

#

without breaking anything and having nulls

balmy kettle
#

you can't because any references you have to in-scene objects that are unloaded will be lost when that scene is unloaded. you cannot get around that

potent geyser
#

We know what you mean, and we're telling you how you have to do it 🤔

balmy kettle
#

you just need to reassign the references when that scene is loaded again

boreal river
#

Wait I still didn't understand this concept

#

maybe I have to use static everywhere?

balmy kettle
#

Let's use this hypothetical to explain what happens:
We'll pretend your hand is a Singleton that is also DDOL (so it doesn't get unloaded when the scene does). Imagine you are holding a glass vase in that hand. That vase represents a reference to an object in the scene.
When you unload the scene, that vase is destroyed. shattered. completely useless and becomes essentially nothing.
You cannot prevent that because that is what happens to all objects in the scene as has been explained to you multiple times now.
You decide to load a new scene, so there is a new vase, but it isn't in your hand yet. So something needs to put that new vase into your hand when the new one appears

#

static variables will not prevent the vase from being shattered if the vase is one of the objects that must be shattered

boreal river
#

I know what is happening when Unity loads a new scene and what is happening when we use DDOL etc. The question was about how to actually do DDOL without using DDOL or Bootstrap Scene because both of them act additively there isn't a way to actually do it with single scene right?

#

Listen

balmy kettle
#

i will reiterate this very important point because i know you're not going to grasp it:
The only way to prevent an object from being destroyed when a scene is unloaded is to make sure that object is not in that scene

#

the only way for an object to not be in a given scene is for it to either be in another scene entirely or for it to not be a component that must be in a scene

boreal river
#

ok

potent geyser
#

But to put it plainly, you cannot.

boreal river
potent geyser
#

If you cannot have a Root scene, which is the proper way to handle this, then you have to DDOL your manager object containing these singletons. That's it.

boreal river
#

DDOL doesn't count as an additive right?

balmy kettle
#

that's something you'll need to ask your instructor about, we don't know the specifics of why they put this restriction in place and whether they would consider the DDOL scene to be an additive scene

plain dagger
#

Strange restriction but dont forget prefabs exist if you dont require baked light

potent geyser
#

I doubt they would be considered that. DDOL just keeps the object around when the scene is unloaded to be used in the next.

sweet tartan
#

the absolute purest way to honor that restriction is to just serialize all "singleton" runtime state to disk and load it again. The wording itself is strange btw: you can only ever have one active scene anyway, so by the context I assume multiple loaded scenes

plain dagger
#

custom player loop to use a plain class and load everything via resources/addressables

#

tbh if you just need "update" you can already do this easily with async

balmy kettle
#

!collab 👇

vagrant rootBOT
# balmy kettle !collab 👇

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

silent thunder
latent meadow
#

@novel venture

novel venture
#

thx

full gazelle
#

hi guys

copper gust
#

But also every unity project is using it because of the HideAndDontSave scene

#

So it would be fine

fierce pine
#

Hello

#

Im actually new at unity

ruby rain
#

Hi there, I am currently trying to get logged in to the version history (running 6.4 on Apple Silicon) but it keeps saying that "User does not exist," even though I am logged in in the top corner and on Unity Hub. I have Rosetta installed, so I was wondering if there might be another solution?

ruby rain
#

I also can't seem to download the Visual Studio Code either... not sure why exactly

uncut parcel
#

well normally I think Unity's IDE integration is through Visual Studio, not VSC, although there's probably a way to do that too

#

idk if that would help you in your case

ruby rain
#

Sounds good. I uninstalled the editor and am currently reinstalling it to see if that helps, if not I'll have to try and figure out some debugging (whether with Unity or with my Mac itself haha). I was just following the tutorial for "Create With Code" on the Unity Learn page, and it said to download VSC. Possible the tutorial is out of date, however, as the names and layouts are slightly different

#

Theoretically I know I can use Github for my versions but since it's integrated I thought I'd at least try and use Unity's first, but I worry that this might be a deeper problem that I don't want to deal with during development

#

Okay after some reading as well VSC is the Mac version, Visual Studio is for Windows! Thanks though!

storm patio
ruby rain
#

Oh awesome, good to know! Thanks!

storm patio
#

vs for mac used to exist (but was not actually a port of vs, it was a completely different app)

ruby rain
#

Interesting, what was the reason for that?

#

Just integration?

#

Like as to why it's not a thing anymore

storm patio
#

well im not a microsoft employee so i wouldn't know

#

but i'd guess it was too much work to maintain (completely separate ide) for too little benefit (not enough market share) to be worth it

ruby rain
#

That's fair. Interesting though! I guess I'll see if it actually decides to download this time around. If not, should manual installation (through VSC website) solve my issue?

storm patio
#

uhh i just got here, what was the original question/issue?

storm patio
uncut parcel
#

I see

ruby rain
#

Ahh, never mind. I wonder if my Unity Hub is acting weird, but after reinstalling the editor and then attempting to open an old project, it required me to install a slightly different version (6000.4.2f1) but alongside VSC, and now VSC is downloading.

#

I'm not really sure what happened there haha

#

I had originally installed 6000.4.3f1, which I thought was the most recent version, but the VSC module kept saying "Validation Failed"

#

🤷‍♂️

storm patio
#

hmm i don't remember what the proper troubleshooting path would be for that

#

but sounds like you just tried again and it Just Works™?

ruby rain
#

Yep hahaha

#

Not sure why, but if it works it works and I'm not going to question it

#

Only thing left to see is if I can finally get the Unity Version Control working, it kept saying that "User does not exist"

ruby rain
#

Issue resolved, kinda dumb but needed to make a UVC free subscription...

jolly sparrow
#

Anyone know why my materials arent importing with my model?

#

im using unity 6 it does this with every model, i import and the textures dont import im using URP

near wigeon
jolly sparrow
#

its just when i import an external model for example polyhaven sketchfab etc

uncut parcel
#

Anyone know why a synced animation layer with the same frame count has offset timing towards the end? They start out mostly the same, but even with the "timing" option in the layer settings it just makes no difference.

#

I'd rather not have to adjust the keyframes by duplicating the animation if possible

solar panther
#

K, guys. This is my good bye. I've to quit for being Unity Developer. I've to become a YouTuber for my job now.

worthy jetty
#

Asset Store still needs to be fixed. When browsing mid-assets or just reading the description it goes to log-out page immediately

boreal river
#

Hello, guys! Unity has changed the source control provide options menu?

#

I want to create a new project and I am using Github. Do I have to choose it?

#

Yes it is weird

#

I am using Github Repo remotely and I can have a clone on my Github Client

#

Why do I have to choose Github from this menu?

pearl oyster
#

Nobody's forcing you

boreal river
#

I mean Unity actually created this menu for devs to be able to create repo within the Unity Hub on Github?

pearl oyster
#

yes

final rapids
#

anybody down?

storm patio
#

otherwise this isn't really a place to advertise

final rapids
#

i’m not adverting

#

just asking if anyone wants to try it out

#

i mean you can if you want

#

but it’s pc only

#

it’s made via python

storm patio
#

ok, then it definitely does not have a place here, this is a unity server

#

what do you think advertising is, man...

final rapids
#

i used unity for models

storm patio
#

either way, this isn't even the right channel to advertise in any capacity lol

boreal river
#

@final rapids That's not how Game Marketing works bro XD. In this channel, there are learners not people who are willing to play your game. There are specific Servers that have Channels for Advertising/Promoting your game or whatever. You won't find people interested in playtesting your game here.

#

I would recommend starting with Kickstarter

balmy palm
#

That sounded like jessie from breaking bad.

boreal river
#

or maybe try reaching your friends

boreal river
#

Its a movie or what?

pearl tusk
#

Does anyone need voice actors in the development cycle?

boreal river
#

DM me

latent meadow
vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

pearl tusk
latent meadow
#

<@&502884371011731486> likely malware/scam

copper gust
#

mediafire is crazy 😭

lethal brook
#

it not scam

#

it is game

latent meadow
lethal brook
#

what if it is a scam

lethal brook
#

!ide

vagrant rootBOT
silent mica
#

@lethal brook Create a browser build and use appropriate channels for project showcases

lethal brook
#

ok

vague cairn
#

Im trying to add Mac Build Support to the engine but its been stuck at 34% for atleast 20 minutes now

charred fog
#

!install - If it's stuck restart it. Might also want to check the logs, link in the message.

vagrant rootBOT
# charred fog !install - If it's stuck restart it. Might also want to check the logs, link in ...
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
vague cairn
#

nevermind

#

UAC was being hidden from my taskbar

#

oh how i love windows sometimes

boreal river
#

I don't recommend Raider at all

#

Personally talking I dont like it at all

#

Visual Studio is the top IDE

boreal river
prisma turtle
#

Does anyone know how to make the shadow brighter? now it is black and its not realistic

violet thunder
#

Add any kind of ambient light

prisma turtle
latent meadow
vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

soft brook
#

Hey, I’d like to get your opinion. I’ve found a good animation package. I’m thinking of buying it, but do you think it’s really worth the price? Could you please give me your thoughts?

heady gorge
violet thunder
#

They assumed it was gpu, I answered for cpu

#

(Oh, dlich did mention raycasts)

gray frigate
#

For baked lighting, you can sample your light probes

gray frigate
#

I did that, along with raycasts, to measure light levels for a stealth system

safe arrow
#

does anyone here have a very simple guide i can use to make a beam effect with line renderer? i have a raycast/circlecast for an attack but i don't know how to give it an actual visual effect outside of Debug.DrawRay

worldly cave
#

sounds to me like you need to combine the vfx graph or some particles with whatever you are doing with the line renderer

#

the line renderer has a pretty simple limit in terms of visual flair

safe arrow
#

i just want to make a line from point a to point b, pretty much. i don't really know

#

i'm neglecting visual quality for now so my only focus is on making things clear

worldly cave
safe arrow
#

alright

#

i don't know a lot about that but i will give it a go

#

would it work if i only make two vertices, one at the beginning and one at the end?

worldly cave
#

yes

safe arrow
#

oh that's very simple

#

i think i just need to learn to read

exotic relic
#

More sales will come back

soft brook
# exotic relic More sales will come back

I’ve finished the core mechanics of my game. I’ve got about an hour’s worth of gameplay ready to go. I’ve now moved on to polishing it, so I’m looking for suggestions.

feral pike
#

what is the best way to smoothly rotate an object in an axis?
Quaternion.RotateTowards? Slerp?

storm patio
#

depends on what you need exactly

old plank
old plank
#

ohh ok thats what i thought

#

is that like hard though

#

cuz arent vectors like calculus

safe arrow
#

not really

old plank
#

oh ok

safe arrow
#

vectors aren't calculus

#

they're just directions with distance

near wigeon
#

vector math is its own thing

safe arrow
#

it's not really too complex though

storm patio
#

i like to think of reals as the same thing as 1d vectors though, i feel it makes a lot of vector math stuff easier to internalize

fleet scarab
#

Hey, I don't know where to ask, what is the channel where we are allowed to post about a steam page launch for people to check and wishlist?

north juniper
#

Guys, how do you make retro fog with pixel particles?

tacit fractal
#

where can i get some help on my xr socket not working im a student thats fairly new to this kind of stuff

storm patio
old plank
#

gonna start coding guys!

near wigeon
old plank
#

i downloaded the

#

sdk

#

restarted my computer

#

c# dev kit

#

i think thats all the boxes

near wigeon
old plank
#

yea it does that

fervent epoch
#

wsp

craggy swan
#

Hello, I just wanted to ask: what should i do if i want to make game? Like how should i start or progress in things? ive tried to but ive always failed, and before you ask i have some expeirence so im not completly new.

near wigeon
safe arrow
#

it's definitely not as simple as that, but if you just want to start out and make stuff then you need to do the easy parts first

#

once you're more confident with what you're doing, then you can move onto more ambitious stuff

craggy swan
#

okay

#

thanks

remote needle
craggy swan
#

alright, will do

foggy chasm
#

yo do most tutorials from brackeys still work?

near wigeon
#

not the best coding practices, but functionally yes

#

especially ones with mouse fps he puts deltaTime on mouse input which is very wrong

foggy chasm
#

alr thanks

#

he just has a lot of vids about unity to ignore

clever comet
#

Is there a way to generate a cubemap from a reflection probe?

clever comet
lavish estuary
#

this might seem a bit silly of an ask x3 but uhm when im trying to add a contact receiver i dont seem to see a "sphere" of where itd be :< im not sure exactly what im doing wrong but can stream if that helps someone help
me!

latent meadow
lavish estuary
worldly cave
#

for vr chat stuff you should really go to their own server for that stuff

#

!vrchat

vagrant rootBOT
lavish estuary
worldly cave
#

the issue is... its obviously a thing specific for their sdk that most of us here know nothing about... theres no such thing as a contact reciever in base unity

storm patio
worldly cave
#

so we cant help you

lavish estuary
worldly cave
#

also im gonna go on a whim and assume whatever issue you have is probably related to that unmissable red error in your inspector

#

so dont ignore that.

#

and as always rtm

plush turret
#

Hi everyone,

I’m working on a 2D mobile project in Unity with a map that is larger than the screen.

I’d like the player to be able to:

-drag with one finger to move around the map (by moving the camera),
-zoom in and out using a two-finger pinch,

However, I’ve tried multiple tutorials (YouTube or in websites), and none of them seem to work in my project. I never managed to have any movement on my map.

I’m still new to Unity, so I might be missing something fundamental.

Does anyone have a reliable tutorial, or advice on how to properly create this kind of mobile camera control?

Any help would be greatly appreciated. Thanks!

plain dagger
plush turret
#

atwhatcost nothing

#

Either trying to create my own code or copying a tutorial, I never got a single result

clever comet
#

fellas im stumped.
my cubemap generated fine (left)
my skybox material is rendering one face and its zoomed in / blurry.

What could I be doing wrong? I'm using Skybox/Cubemap as the shader and I have the cubemap set to Auto. I tried 6 Frames Layout as well.

plain dagger
#

There is a different between a cubemap and an sphere map

clever comet
#

I exported it from my reflection probe so I believe it just renders 6 faces around it

plain dagger
clever comet
plush turret
#

so this one

sly lake
#

Yes, the seven year old, “new” input system

plain dagger
#

As you care about when someone has touched and moved their pointer

rugged slate
#

Hey guys

plush turret
#

Hey

plush turret
worldly cave
#

Do navmesh agents by default walk on top of the actual navmesh surface? I dont think ive ever noticed this before... i always thought they just respected whatever Y position they had at the start and offset it accordingly...

#

which is odd because my scene has the surfaces at varied heights for whatever reason... which means that they are either floating above the ground, or in the ground UnityChanThink

somber remnant
#

Hey guys

#

I need help I'm at a game jam and we're literally did nothing

worldly cave
#

what do you need help with specifically

uncut parcel
worldly cave
somber remnant
#

We're making a game that receives signals from the Earth; red lights will flash in random places but we haven't been able to make them work yet.

#

the theme is connection

#

im using translate sorry im in so much stress now

worldly cave
#

yes but what do you need help with in particular

#

we cant help unless we know the issue you are having

somber remnant
#

the red lights from earth doesnt work we tried everything

#

im sorry if im being stupid

worldly cave
#

okay... ill say it again if you arent being specific we cant actually help you

#

none of us here have any clue how your game works, we dont know what your "red lights from earth" are

#

we need the technical context before we can actually help

somber remnant
#

We want small, random red lights to flash across the globe at specific intervals. If you just explain how to do that, I'll understand; it's a simple thing, I don't think I need to be too specific.

worldly cave
#

you said it "doesnt work" meaning you already tried an implemenation?

somber remnant
#

yep

worldly cave
#

can you share what you tried, how you tried, what happened and what was expected to happen

#

be detailed, be specific

somber remnant
#

wait guys i think i did it

#

I DID IT OKAY

plush turret
#

What i see vs what I should see

uncut parcel
worldly cave
#

and not this channel

uncut parcel
#

Okay buddy

plush turret
#

Ah maybe I'm also in the wrong channel ?

plush turret
plush cliff
#

Would anyone like to take a look at my project im working on? would like some feedback.

plush cliff
#

I kind of already did...

#

Sorry, i just got a little impatient.

worldly cave
#

if someone is interested they will respond just keep posting more to your thread and wait

plush cliff
#

Yeah, sorry once more. It Wont happen again.

worldly cave
plush cliff
#

Haha, alright alright

short tusk
#

so, stuff like dynamic bones or magica cloth have the dynamic component, and slots for colliders in it. is there a way to see what component has a reference to another component?

worldly cave
#

i use magica cloth so i could be of help

short tusk
#

ok so. simple example. in mc2 you put a cloth component on an object and give it some root bones to make it wiggle. then, to keep it from wiggling where you don't want it to, you put colliders on like, leg/butt bones for a tail, for example, and then slot those into the mc2 component's collider list. maybe at some point I put a collider on something but never actually used it. I'd like to find game objects/scripts which are not referenced by anything else.

worldly cave
#

so you want to find all game objects that have a certain component on it?

short tusk
#

that's part of it. I know that part, t:componenttype or so. but if I (or someone else, if I'm inheriting a project) put a collider on the foot of the model (unity humanoid) that's not 'used' anywhere, I want to find that specifically.

#

That was fast lol

vivid cedar
short tusk
#

Yeah that could work. Was hoping something already existed

gray frigate
#

notably, HashSet has a variety of methods for combining two sets

#

such as taking the set difference

craggy swan
hybrid plover
high heart
#

Not sure where to ask but, I've really been slamming into this very frustrating problem with my Mac build of my game.

So I export a version of the game for Mac, and run it on my own machine. It runs perfectly. I send it to others to playtest. They can't get it to work. One of them says it's "damaged" the other one says it "can't open."

But I know all about this, I tell them to go into their security settings and click 'open anyway'. They say they don't see it there.

I tell them to run it using the quarantine hack on terminal. They say it can't run that way.

I then realize something, and download my own game from my google drive. And yes. Of course, MacOS won't run it. I can run my own game if I transfer it locally. But if I download it from the internet (my google drive) Mac won't run it.

I'm trying to figure out why this is happening, and how I can make it work for this playtest.

#

Also yes. App works perfectly on Windows & Linux.

#

Mac is the only one I'm slamming into this problem.

real agate
#

how do i get rid of this seam in the middle?

silent thunder
earnest finch
#

Got an issue that pops up in the build version of my game that doesn't occur in the editor. Tldr for the issue but there is a multpile choice test portion of the game that is set up with an array and with a randomized order on Start(). Everything else is fine but every so often despite the answers and questions being correctly randomized the questions and answers displayed are stuck on the question and answer for one question. Any ideas on things that could be up with the build setting or things I could check for the cause of the issue?

forest vault
#

anybody want to help me?

charred fog
vagrant rootBOT
# charred fog !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

clever comet
clever comet
high heart
clever comet
# high heart I built it on Windows

Look into DMG Packaging for mac if you haven't already. I'm not personally a mac user but thats what I find people using between macs when theyre sending Unity built stuff

finite brook
#

Hey I just got this message when I tried to build my project?

#

I don't understand why I am getting this message because I made this project on my computer should I not already have an ID?

clever comet
#

its just saying it wont be linked to the cloud

tranquil zenith
#

7800x3d cpu could handle making high end 2d games?

wide ermine
#

is there a channel where I can ask for help? Suddenly buttons are missing from my unity UI and I'm going crazy

storm patio
wide ermine
#

even if it's about the unity UI and not a game?

#

like an entire menu just disappeared and it's the only place I can turn off camera acceleration

storm patio
wide ermine
#

its a unity menu

storm patio
#

what exactly is the context here?

wide ermine
#

In the editor, you move a around with a camera through a 3d game

#

that camera, is accelerating in speed

#

the only menu where I could turn that off, vanished

storm patio
#

oh are you referring to editor ui?

wide ermine
#

this menu, I don't have it anymore

#

it randomly disappeared, the entire row of 3 buttons there is just gone

#

and I have been looking for that option "camera acceleration" for 45 minutes now

storm patio
#

this channel would be the place to ask then

#

is it perhaps hidden? try pressing grave (`) to see a list of menus

storm patio
wide ermine
#

thank u so fk much

#

jesus christ

storm patio
#

damn i haven't heard that word in ages

wide ermine
#

the menu exists

#

😔

sudden sparrow
#

im a complete beginner and im making a game like can anyone help me scatter grass in my ground ps its not terrain its like a mesh ive imported from blender T^T

storm patio
#

!ask

vagrant rootBOT
# storm patio !ask

:thinking: Asking Questions

:mag: Search the internet for your question!
:book: Use the API Scripting Reference and User Manual and this troubleshooting site for commonly posted issues.
:wrench: Attempt to debug your issue.
:thought_balloon: Find an appropriate channel by reading the name and description in #🔎┃find-a-channel
:grey_question: And don't ask to ask, ask a full question illustrating with screenshots if needed.

-# For more posting guidelines, go to #🌱┃start-here

storm patio
#

what issues are you encountering?

craggy pollen
# sudden sparrow im a complete beginner and im making a game like can anyone help me scatter gras...

if it is not a terrain then you´d have to place the grass prefabs manually. if you still want to do that here is a small tool to make things easier https://github.com/FrayedFunction/Prefab-Palette

GitHub

Unity Editor multi-tool for placing prefabs. Contribute to FrayedFunction/Prefab-Palette development by creating an account on GitHub.

misty shell
#

which is good yt tutorial video about lighting? It seems complex how did you guys learn it

sand harbor
#
if (enemy._last_enemy)
                    {
                        gm.Execution();
                        Instantiate(_bullet, _shoot_point.position, Quaternion.identity);
                        _main_camera.enabled = false;
                        rb.AddForce(_shoot_point.forward.normalized * _bullet_velocity, ForceMode.Impulse);
                    }```

Can anyone help me figure out why the bullet doesnt move?
pearl oyster
sand harbor
pearl oyster
#

This is a code issue

craggy pollen
#

it is the code as Nitku said, you are not applying AddForce to the rb of the instantiated object

pearl oyster
#

If the setup is the same as earlier, you have to do GameObject bullet = Instantiate(...) and then bullet.GetComponentInChildren<Rigidbody>().AddForce(...)

#

(quick fix, not necessarily the best way to do it)

sand harbor
#

the rb is in the inspector defined as a rigidbody of the prefab, but i reckon i can try that way too

pearl oyster
#

Yes that's exactly the problem. If you apply force to the prefab, it does nothing. You have to apply force to the instantiated bullet

#

Instantiate creates a copy of the original and places it to the scene. rb then points to the original prefab and not to the copy that's actually on the scene.

sand harbor
#

Huh, that makes sense, but it still dont work for some reason

#
if (enemy._last_enemy)
                    {
                        gm.Execution();
                        Instantiate(_bullet, _shoot_point.position, Quaternion.identity);
                        _main_camera.enabled = false;
                        _bullet.GetComponentInChildren<Rigidbody>().AddForce(_shoot_point.forward.normalized * _bullet_velocity, ForceMode.Impulse);
                    }   ```

This should work then, shouldnt it?
pearl oyster
#

Well no, because _bullet is still the prefab, not the actual bullet

sand harbor
#

Ohh

rose flicker
#

Guys why is my collider rotated and why do I have to write such huge numbers for it to increase in size?

#

Oh its fixed the moment I change the UI to the world instead of the camera

#

But now I cant use it if it is not attached to the camera no?

storm patio
midnight raven
#

Guys i deleted my unity file hélp ne pleas

storm patio
#

the .unity file, as in the scene?

misty shell
#

which is good yt tutorial video about lighting? It seems complex how did you guys learn it

viscid raft
neat lion
#

hi anyone?

#

I want help in AR releated

#

I am having this issue in my AR app build for android

#

and i ask AI to help me but still i am stucked

#

from the past 3-4 hours

#

anyone knows how to resolve this can you please guide me

storm patio
real agate
#

guys how do i get rid of the seam in the middle

lapis gate
#

ya sure you applied the mirror modifier if you're using one

sinful hearth
storm patio
real agate
#

merge by distance too already

storm patio
#

ah wait not op, whoops

real agate
#

theres extra diffuse where the seams touch too

lapis gate
#

recalculate normals then try smooth shading again

#

idk, seems more like mirror still not applied

sinful hearth
austere dawn
lapis gate
#

ah, yeah could be some uv problem

real agate
lapis gate
#

may imply some texture compression or smoothing problem?

austere dawn
#

either way not really a Unity issue

real agate
lapis gate
#

it could be compression problem because then you might run into some precision issues

#

but you should always island a little bit and paint a bit beyond the uv seams if possible

real agate
#

thank youuu:3

sick moss
#

Hi, I'm creating a 2D isometric game in Unity, where there will be a story, finding hidden rooms, solving puzzles. Maybe also upgrading and so on. But the map seems small to me. I can't figure it out.
What's your opinion?

sand harbor
#

Hi yall, could anyone give me some advice on hot to make enemies stand out more?

lapis gate
#

Well, low res does complicate things. I'd just stick to a more nosier color that doesn't blend with everything else

sand harbor
#

Okay, Ill try, but the way this specific low res works is itll try to blend near pixels which sucks

#

thats why i really need more advice on how to keep the enemies not looking dumb, but still be able to see them yk?

inland river
sand harbor
#

Could i usea light that only affects enemies layer?

#

It doesnt work for some reason though

vivid cedar
# sand harbor

Did you read the big text box in there which explains the culling mask vs the rendering mask?

sand harbor
#

The rendering mask is just a bunch of light layers

late hull
#

In unity, where do I find the quality matrix, it doesn't show when I go into project settings, then quality

#

or I can't find the A part of the picutre, all it says is Pc and Mobile

celest plume
#

Hay guys what's the best place to ask for programming help, I'd like to trade my art skills in 3d and help someone art side for some programming help.

latent meadow
warped slate
#

Does anyone know how to upload a gif onto my steam page? I always seem to be getting an error when I try this?

remote needle
#

what does the error say

plush turret
#

@latent meadow you're right, sorry !

chrome plaza
#

Hey guys, i have a quick question, how do you get a job as a C# coder in game development in an indie studio, "medium sized" studio or AAA studios?

latent meadow
#

apply for it when you have the skills, just like any other job..

chrome plaza
latent meadow
storm patio
latent meadow
#

not allowed here.

slow dirge
#

In anycase it all starts from learning and gaining experience in the field.

chrome plaza
#

Like is that possible

latent meadow
#

that means, you should remove the message

slow dirge
#

What does that mean? Between 6-12 month from today? Or a job that lasts 6-12 month?

chrome plaza
storm patio
#

and you have no experience at all?

slow dirge
#

It depends on you. But if you start from 0, I'd say it's unlikely.

chrome plaza
storm patio
#

close enough to 0 then

slow dirge
#

It's just barely enough to make a project that you could showcase. And learning to be able to make it is gonna take as much time at the very least.

storm patio
#

how much experience do you think a welder, carpenter, machinist, sculptor, writer, etc could get in 6-12 months, starting from nothing? would you trust them with a large project? what about a paid job?

chrome plaza
storm patio
#

this doesn't need any job experience, just life experience and scales of time

latent meadow
#

realistically, it is a competitive field. there are Many people competing for the same job. .. i would not spend a lot of time considering someone with 'i studied for a few months' vs a professional with verifiable, testable knowledge, if i was the one hiring

storm patio
#

programming is a skill like any other

#

if you can learn quick and have results to prove your efficacy, then sure, you could get a job in that timeframe

#

without that, no-one's going to trust someone with no connections or experience (from the company's point of view) with paid work

chrome plaza
#

Then would the freelance path be a better alternative?

storm patio
chrome plaza
storm patio
#

do you see artists just asking for jobs, or artists that show their portfolios to showcase their results?

chrome plaza
#

If you make like lets's say your own games could that show your efficency plus on top of that explaining your logic behind your decision from a code standpoint?

storm patio
#

you don't just need experience, you need enough experience to prove to others

storm patio
chrome plaza
#

So maybe 2-3 years realistically?

#

Or just go straight into web dev? 😂😅

storm patio
#

i mean, you'll still need time learning

#

but realistically you could probably start making showcaseable stuff with less knowledge? it's not as big of a commitment. probably larger job market too

lapis gate
#

Unity jobs usually consist of slot machines or military contractors

#

The hard truth :p

storm patio
#

military contractors?!

lapis gate
#

Yeah. AR pretty popular

#

Simulations

storm patio
#

ah, seems about right.

worldly cave
#

which i guess are slot machines atwhatcost

storm patio
#

the slottiest of machines

....wait, no

sand harbor
#

Can anyone help me figure out why there aint no shadows?

shadow heron
sand harbor
#

Nope?

shadow heron
#

if its 0 put it back to defaut > 50

sand harbor
#

Wait where is that??

shadow heron
sand harbor
#

Assets -> settings?

midnight raven
sand harbor
#

Oh wow, Im sorry, yeah its at 50 but its not working. Might be having 2 lights at different layers but that just seems stupid

buoyant path
#

Is anyone able to help me with making a first person with maximo character??

near wigeon
meager quail
#

Who can be my dev

latent meadow
vagrant rootBOT
#

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

meager quail
#

Srry

#

I am new

latent meadow
#

yep, hence the link to the code of conduct. also,

undone monolith
#

When is Unity gonna fix the "index 0 null" thing lol

#

it's annoying having to restart and build the game again everytime

balmy kettle
#

ah yes "THE" index 0 null thing. super descriptive

storm patio
#

gonna have to be a bit more specific than that

#

index 0 of virtual memory is typically nullptr by design, idk what bug you're talking about shrugsinjapanese

jagged sage
#

Guys what do you think is the best order to study game dev?

near wigeon
latent meadow
#

or go to school for it, and learn from a structured class

#

i think most do what nav said, at first, at least

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

maiden hemlock
#

I'm so screwed 😭
I, for some reason, decided to make a game for my Final, which is due in 2 days

#

This is gonna decide whether or not I fail this class 😭

near wigeon
lethal brook
latent meadow
#

why ask if you are going to do what ever you want anyways? (from deleted message)

latent meadow
#

do not ping me. as you have been told already, read the #📖┃code-of-conduct. if someone can/wants to help, they will. you'd do yourself a favor by explaining what the actual issue is, to the room.

brisk anvil
# maiden hemlock I'm so screwed 😭 I, for some reason, decided to make a game for my Final, whic...

A really good rule for life I learned was "give yourself time to achieve a goal, not to complete a set of tasks"

If you decide to make a game in 2 years, it will take you 2 years.
If you make a game in 2 days, it will take you 2 days.

it won't be the best game, maybe not polished, bad looking, but you will make one

so I wouldn't think of it as screwed but maybe a good oppertunity, think of it as a game jam 😁

latent meadow
maiden hemlock
brisk anvil
jagged sage
#

And im tryna learn everything not just coding

#

Modeling
Sound design
Music

latent meadow
#

i am not sure what you are expecting to be told beyond what was already said.
there is not a 'magic course' to teach you everything you want to know to be super-indie. as mentioned, just start learning. pretty sure i linked the learning site, which is your best start for general stuff

brisk anvil
# jagged sage And im tryna learn everything not just coding

games may share core structures but they are very different.
just practice every day and you will naturally learn new stuff

Start with the most basic of examples, and keep developing more until you can make complex stuff

game jams, websites, youtubers to follow, community will build you up on your way

glass saddle
#

how to see 16-30?

latent meadow
#

press load

glass saddle
#

oh so that refresh thing must be pressed as well

jagged sage
latent meadow
#

not always. must have been an interuption @glass saddle

glass saddle
#

how to even delete a package? for example I dont need this anymore

latent meadow
#

iirc, you kind of don't. perhaps someone knows a trick

glass saddle
#

so assets stay in my pc indefinitely? that's kinda dumb, especially for those single use thing

#

there's not even an option to download a package directly to a project

near wigeon
#

you dont have to keep all the assets you own in download folder..

plain dagger
#

asset store stuff is still utter shit to manage later 😐

glass saddle
#

let me try if I can find that

#

I have loads of junk that I havent used for like years

latent meadow
#

i misunderstood. i thought they wanted it gone from the list

glass saddle
glass saddle
near wigeon
#

yeah its a little stupid but ig its preventative measure for accidental deletion

glass saddle
#

I cant see why that would be a problem when you can always download them (at least for majority of assets). I hope they at least make a button that points out where they downloaded it so I can delete it myself

#

Anyways, I'll be hunting them in my drives now, thanks!

near wigeon
latent meadow
#

your current is listed in preferences, in case it was altered

glass saddle
#

oh thanks much

left coyote
#

I accidentally messed up some stuff and saved my project, does anyone know how to access an older version of my project?

#

Is there a backup saved anywhere?

near wigeon
left coyote
near wigeon
sly plank
#

Hi, I had a problem where I couldnt add any new image or files to my unity project. In trying to resolve it, I deleted the Library folder to potentially fix it, and now every single files, materials, images, etc, show up like this and I can't interact with any of them.
I have a backup but I'd like to know how I can solve this.

sweet tartan
sly plank
sweet tartan
#

you have provided another screenshot that has cropped the important stuff out

latent meadow
#

use the screenshot maker to blur out what you do not want seen/shouldn't be shared

sweet tartan
#

have you tried closing the project window and opening a new one?

latent meadow
#

if you have VRChat installed, this might be related. they change core things

sly plank
sly plank
latent meadow
#

i would not uninstall and reinstall it. i would ask their discord if deleting the Library with it installed causes this. they may be .. misusing it for storage

sweet tartan
#

that doesn't look like you deleted library. All the meta files are gone or regenerated

sly plank
fleet crescent
#

hey do collisions not register if one object is a static collider and the other one has a kinematic rigidbody?

latent meadow
#

if it is not related to vrchat, and Not user error (you deleted the wrong things) then you should start looking to hardware failure issues

sly plank
fleet crescent
sly plank
#

I used my backup and somehow it works now on this one.
Not solved but it's whatever, thank you still

#

Just a reminder to always do backups 😄

latent meadow
#

i would seriously look to HW failure or malware, from the very limited information i've seen

wispy yacht
#

Hello .
I'm new to Unity and to Game creation in general . I've started a month ago and i'm working on a tiny project to learn the step of the creation of a Game . I'm make a 2d survival isometric game and today I tried to make item drop of a tree when it's cut . I want to make the item pop out and fall on the ground , but I don't know how to simulate a gravity for an isometric world . If I add a Collider to the Tilemap , nothing can move , not even my player . And if I don't the Item just fall into void . Someone knows a way to make that ?

latent meadow
#

you would probably benefit from the 2D courses on the learning site, if you have not done them yet

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

wispy yacht
#

Sorry I didn't see the physics one and I thought 2d tools was for art only

latent meadow
#

no worries

latent meadow
#

they might have your answer within them

wispy yacht
#

I asked in the Physics channel as well in case

latent meadow
#

well, you need to make sure to not cross-post.. pick one room per specific question

#

for future reference

wispy yacht
#

Okay Thanks

median roost
#

anyone knows why its showing bloom only in scene view?

near wigeon
median roost
#

how do i enable it?

near wigeon
balmy kettle
median roost
#

thank you

fringe reef
#

Hello I don't know if this is allowed here , am looking for game developers . Thanks

#

Please just dm me

vagrant rootBOT
# latent meadow !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

brisk anvil
# jagged sage So just follow up on what i need in my process?

set a goal and set steps to reach that goal.
if it's just to be a game dev, then you need to make a game.

Now the steps to make a game are to get an idea, try going for something super simple at first, like rolling a ball to holes with wasd and when you score the console prints "yay!"
try to figure out what you need for each project (a ball, a way to move it around, building a level using cubes and how do I make a hole in the floor?) these are steps.
Then execute until it's ready, look for communites and ask ai and eventually you are pro without noticing

brisk anvil
# latent meadow it is not.

is there a general marketing channel here?
Like on tips on how to market and stories on what made a game blow
or just general sharing and learning marketing specifically for Unity games

latent meadow
brisk anvil
#

that seems to be it lol, thanks

latent meadow
spiral pelican
rose trout
# jagged sage Guys what do you think is the best order to study game dev?

For me, I started with coding. I learned the basics first and then I challenged myself to build stuff on my own using what I've learned and let my curiosity guide me to try and learn new things. Then later on, because I am the only one working on my RPG game, I learned 3D modeling, working with shaders, improving my animations, and then creating VFX. And then I wanted to add some multiplayer functionality to my RPG game, so I learned FishNetworking and how to work with databases, mainly PostgreSQL.

#

Everyone learns differently, so there is no ‘best’ way of order to learn game development.

craggy swan
#

Should I create a 2d or 3d game as my first game?

brisk anvil
#

depends on what you want your future games to be

#

I've been using Unity for almost 9 years now and I barely ever touched 2D

brisk anvil
craggy swan
#

id guess 3d but i might be wrong

#

The only issue with 3D is im not the best at modeling

brisk anvil
# craggy swan is 3d or 2d easier?

Many people claim 2D is easier but I really doubt it matters,
in both you take objects and use code to make the behave in different ways

brisk anvil
# craggy swan The only issue with 3D is im not the best at modeling

are you a professional 2D designer? mspaint doesn't get you far.
eventually you become really good at what you are doing and can find assets for anything

There are a bunch of really good assets for starters on the asset store even for beginners for free,
And you have sketchfab with millions of high quality stuff which are commerically free and perfect for first projects

#

Though I'd start with basic shapes, roll a ball, take a model of rocket and make it fly, slowly advance forward to the direction you want

unique pond
#

yo so hey my team just added me to the unity and i am very confused im just a coder not used to unity im stuck here how di i load main game

brisk anvil
#

ask them which "scene" is the first one, and then press the play button at the top

unique pond
brisk anvil
#

you can also go to file -> build settings and see which scene is the first and open that one

brisk anvil
latent meadow
#

there is an Essentials Pathway on the learning site

vagrant rootBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

latent meadow
# craggy swan is 3d or 2d easier?

they both have their challenges. the consensus, last time it was largely discussed here, was that 3d is probably easier. this of course varies from person to person. as far as 3d assets go, there are over 10000 free assets on the Unity Asset Store, and myriad on the Sketchfab site, etc. even rigged 3d characters are 'easy' to come by, for free. on the other side, you could probably utilize AI to make a lot of 2D assets. also, the 3d being easier was a while back. 6+ has added much to the 2d workflow

craggy swan
# brisk anvil are you a professional 2D designer? mspaint doesn't get you far. eventually you ...

No, yeah the asset store does have some good stuff but I want my stuff to be made by me because it feels a little bit "cheap" to just get stuff off sketchfab or the assetstore. I think ive been doing things to complicated before, I tried making an entire realistic horror game which i realized is hard because im a solo developer and lighting, textures, and everything like that is really difficult for me.

brisk anvil
#

It's fun and great when you do that, but start small, and eventually you will have the opportunity to do that all on your own. but doing everything at once is overwhelming and usually gets you overburned pretty quickly

craggy swan
craggy swan
#

I want to amke something that isint to hard but not extremly simple either

#

because i have some experience

brisk anvil
#

watch some brackeys and learn.unity.com stuff and you'd come up with some on the way

rose trout
# craggy swan is 3d or 2d easier?

The question is, which one are you interested in? You could pick the one that is “easier”, but if you aren't interested in 2D or 3D games, you'll most likely give up at some point. But then again, some have no interest at the start but start loving it as they go. So it is only up to you to decide and not others

manic torrent
#

Hey all - very new to Unity. Have a question that may be stupid haha.

I recently bought a low poly scene for something I want to make (https://www.fab.com/listings/df946d23-476a-4d79-adc1-4dc6ba1b3870). However, it looks completely different and frankly worse in my Unity compared to the showcase photos they have as well their Youtube video.

Not really sure where to start in trying to get the quality up to what they are showcasing. Is this a shaders thing in blender? rendering? post processing.

Would really appreciate any help. Was not expecting to run into this problem. Thanks!

slow dirge
#

Generally, you should expect that they will present assets in the best environment. You should not expect the same picture by default. They only sell models. Not everything else.

manic torrent
slow dirge
slow dirge
manic torrent
slow dirge
manic torrent
storm patio
#

we're here to help, not do stuff for you

slow dirge
#

!collab

vagrant rootBOT
# slow dirge !collab

:loudspeaker: Collaborating and Job Posting

We do not accept job or collab posts on Discord.
Please, use Discussions to promote yourself as job-seeking, advertise commercial job offers, or look for non-commercial projects to participate in:
• ** Collaboration & Jobs**

slow dirge
somber osprey
#

Hi guys! I load you need a few days ago, trying to understand how it's work;)

#

✌️

storm patio
#

check out unity learn

#

!learn

vagrant rootBOT
frank vigil
potent geyser
#

I don't think anyone is going to dox a asset creator if they're no longer on the store.

turbid saffron
#

A month on a support ticket and STILL no response, this is so unprofessional considering I have assets up on the asset store I need to update and add 2 more new asset packs which I can not do until my issue is resolved........ I have no idea what I can do, or no direct contact with humans any more is beyond crazy. Sorry for venting but I am quite angered by the lack of support with Unity.

viscid raft
turbid saffron
viscid raft
#

I see some tickets taking literal months. I assume it depends on priority

hybrid plover
turbid saffron
hybrid plover
junior moth
#

Can someone recommend me a good yt channel that practices good efficient codes and explains it clearly?

hybrid plover
junior moth
#

Im currently working on a game

#

Android game

#

2d

hybrid plover
#

When you talk about efficient code, what exactly are you thinking of?

junior moth
halcyon loom
#

Hi guys

storm patio
pale loom
#

hii does anyone know how to help me make a texture like this in unity?

#

It’s from blender! but not sure how to replicate it in unity

#

model i already made. Just the texture that’s left

pearl oyster
#

It's pretty difficult to tell from that picure what kind of texture it is. It just looks plain white to me

#

Maybe if you showed how the texture is made in Blender someone could better tell how to replicate it (in #🔀┃art-asset-workflow)

pale loom
#

ok!

lost garnet
#

Hello there

#

I wanted to ask which method is best for saving persistent data on webgl.

pearl oyster
#

#🌐┃web but pretty much all the same ones as on other platforms. The filesystem is virtualized so all the methods that save to a file work out of the box. Browser storage is more volatile though so cloud saves are the most reliable for long term storage

echo rune
#

Hi all. This may be a trivial question
Some of u probably have heard of the "group by relevance" and "group by type" approach when organizing assets
Most people, and the seniors, would say that "group by relevance" is better, and i agree and am not arguing about which one's better

But i still have this type of asset, namely the .prefab, that i end up putting in its own major category
In the pic, the _Prefabs contains prefabs that are ready-placed assets to be put in the scene
These prefabs consists of buildings blocks that comes from the Arts/ folder, (or some other major folder like Audio/ , Narrative/, and of course Scripts)
Often times the _Prefabs here just represents the final combined prefab, and it kinda could as well be a part of the corresponding building blocks in the Arts/ or others

So what is the best way to follow this Group by Relevance approach, specifically in this case?

orchid pewter
#

Hey guys, my primitive objects are flashing like this only during play mode. I have no post-processing or any lights aside from the directional light. Thoughts on how to fix it?

lapis gate
#

bad normals

#

assuming that's not an actual unity sphere

#

blender -> recalculate

orchid pewter
#

With default textures too :(.

lapis gate
#

🤔

orchid pewter
#

I switched platforms from Windows to Android. Would that do it?

#

It only happens in play mode, and the lights flicker like crazy. It's like hyper disco mode.

lapis gate
#

Turn off directional light

orchid pewter
lapis gate
#

Normals. So either some shader modifying them or there is an object that isn't unity primitive

orchid pewter
#

That's the sphere. It's all default.

#

(Including the shader)

gray dirge
#

Those colorful dots look like some serious bug either in the pipeline or with your GPU. I have never seen wrong normals causing those either

lapis gate
#

yeah I was assuming those dots was some shader

#

but if your gpu is fried I didnt think of that lmao

orchid pewter
#

The weird thing is that I've done the whole Unity Learn programmer and Creative Core pathways and never encountered this.

#

Hm... how could I check my GPU? Just boot up some random itch.io thing?

lapis gate
#

update drivers, and maybe another unity version if it still happens

orchid pewter
#

I have the latest Unity version -- 6.4.

#

Thanks for that, guys.

#

I give you both one thousand goodness points. 🙂

lapis gate
# orchid pewter

Can you expand that material there and show me it's not custom tho

orchid pewter
#

Sure -- one sec.

#

I think I have a bad case of whatever this is. I feel cursed.

lapis gate
#

uh yeah o_o

#

drivers I guess

gray dirge
#

To pinpoint what exactly is causing that, I would consider the differences between the scene view and the game view. Only game view has MSAA and post processing depending on the sceneview settings. Disabling either could fix it though that is not supposed to happend anyways

orchid pewter
#

I'll make a new one to see whether it happens in that new one too.

#

(I'll get back to you guys later on that -- work calls. Thanks again!)

gray dirge
spiral epoch
#

Hi guys is there a way to make custom tilemap prefabs (like rooms) and in runtime have a floor be generated from the predifined tilemap room prefabs? I want everything to exist on the same grid but i cant have a prefab of a tilemap without its seperate grid.

Can you point me in the right direction for implementing such a system?

lapis gate
#

you can use Unity's Grid class to give you a infinite worldspace grid

#

oh are we talking about 2D

wheat umbra
#

Hey guys

#

I have a question, what does a SFX/VFX creator classify as?

pearl oyster
#

In what context?

wheat umbra
#

In the context of making them, just as an 3D animator has the 3D and animator roles, what role does an SFX maker has? (in this server).

#

Generalist? Or maybe I'm wrong, idk.

potent geyser
#

So the context is roles

wheat umbra
#

Yup

potent geyser
#

There is no role specifically for that

wheat umbra
#

Ohh I see

#

That's why it didn't showed any I suppose...

#

Thanks

lapis gate
#

tech artist <-- vfx/shaders

foggy gate
latent meadow
foggy gate
#

I just don't think this is about code but Unity behavior in general.

latent meadow
#

what version

foggy gate
#

I can't even know which library or file this would refer to, latest stable Unity (6.4).

latent meadow
#

it is very likely a unity thing then. they call 6.4 stable, but it is very much error prone. much has been changed in it and 6.3

#

if you just want to keep working, i suggest using 6.0

sly lake
#

Yeah the non-LTS releases are basically a beta :/

foggy gate
#

But it is the currently recommended version :/ "Supported"

latent meadow
#

yes, they recommend you use it, so they can get more feedback and repair issues 😅. i am pretty annoyed with Unity for this one.

sly lake
#

Meh, I stopped reporting bugs a long time ago because it takes a lot of time and they generally get put on the backlog somewhere

latent meadow
#

i've found a couple original bugs, so i keep reporting as i can, but yeah, it is an annoyingly long process

orchid pewter
orchid pewter
lapis gate
#

uh, I'd imagine it's using a different graphics API in that case

orchid pewter
gray dirge
#

Yeah I wouldn't be too worried about those warnings. Could be the GPU drivers for Vulkan being broken

lapis gate
#

play around with that

orchid pewter
gray dirge
gray dirge
#

I don't think I have 6.4 installed

orchid pewter
feral pike
#

Hi! Is the idea of using a cylinder with mesh collider good if I want to cover the racket accurately?

#

The box collider covers the outside of the racket, the sphere doesn't work without modifying racket's transform and direct mesh collider is inefficient

latent meadow
#

did none of the other 20 suggestions work?

#

if the mesh collider, that you make (not the generated one, see the extensive previous advice discussion), that is low poly is too inefficient, perhaps it is a computer issue.

hidden cypress
#

how to fix this

latent meadow
#

only install the editor and docs and VS in the first round. add others after

vagrant rootBOT
#
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
latent meadow
#

see the logs for actual fail reasons

hidden cypress
#

fucking shit

hidden cypress
sly lake
#

!logs

vagrant rootBOT
# sly lake !logs
📝 Logs

Documentation

Editor logs

Windows: %LOCALAPPDATA%\Unity\Editor\Editor.log
MacOS: ~/Library/Logs/Unity/Editor.log
Linux: ~/.config/unity3d/Editor.log

Unity Hub

Windows: %UserProfile%\AppData\Roaming\UnityHub\logs
Mac: ~/Library/Application support/UnityHub/logs
Linux: ~/.config/UnityHub/logs

hidden cypress
#

OH MY FUCKING GOD

#

im turrned off antivirus

#

i opened unity with administrator rules

#

idk what is this

night vault
#

ok so is unity best for top-down 2d game dev?

pearl oyster
#

It's suitable and often used for that. If it's best is a matter of opinion and preference

vivid cedar
hidden cypress
stuck flower
hidden cypress
#

JOKE

stuck flower
#

Jokes usually have an actual, y'know, joke to them.

#

This is just being stupid on the internet

hidden cypress
#

🤓

spiral epoch
brisk anvil
#

Has anyone else experienced this bug in Unity 6.3+,
Since upgrading, if there are compilation errors when I create a new file, after giving it a name and pressing enter it disappears from the editor but exists in file explorer.
I get the warning File is not part of any project: {PATH/Filename}
And it's only fixed after deleting it's .meta and reloading

hidden cypress
storm patio
# hidden cypress OH MY FUCKING GOD

request timeout means network issue. once the editor's done, just work on the ide - try again, try a different network, or just download an ide separately

hidden cypress
storm patio
#

consider sending it properly, i can't view it

hidden cypress
storm patio
#

i didn't say to use nitro and send the entire thing as a wall of text

#

is the error message itself 4kb?

plucky cave
# pearl oyster It's suitable and often used for that. If it's best is a matter of opinion and p...

exactly this
I personally feel godot is better suited to 2D games as a whole, but that's just because I got used to its workflow for 2D games(plus the few features unity lacks or doesn't support well kind of makes it hard for me personally to switch to it for 2D), and am still used to unity for 3D projects

I feel like any of the major engines except unreal can do most 2D games just fine if you're willing to work against their weaknesses for their strengths

storm patio
#

!install

vagrant rootBOT
# storm patio !install
When Unity fails to install checklist
  • Make sure you have enough space including on C: drive.
  • Check that it's not being blocked by antivirus/security programs.
  • Look through the logs for a real reason why the setup fails they are pinned [here](#💻┃unity-talk message).

If you still have issues, perform a clean install in another location:

  • Install the Hub and Unity in a non-system drive or a clean new folder in the root of C: drive.
  • Failing that use the recovery Refresh option or reinstall OS entirely then repeat the previous step.
storm patio
#

i'm not going to go through an entire 400kb file for you mate

latent meadow
#

i think that makes three times they have been given the bot and directions. they are just not taking the time to search for Error in the log file

storm patio
#

wonderful

hidden cypress
hidden cypress
#

still doesnt working

modest meteor
hidden cypress
#

reinstall os just for unity?

latent meadow
#

how about searching for ERROR in the logs

hidden cypress
#

error

stuck flower
# hidden cypress

How about looking through the logs for things that say "error" and share those

hidden cypress
#

but dont finded solution

modest meteor
wary creek
#

hey guys, where do i post about seeking help about improving performance (in regards to rendering, as it seems to be a rendering issue than a script issue)

the #1390346776804069396 forum?

hidden cypress
#

only error

storm patio
#

just send the error

#

you've sent the entire log file

#

we are not going to dig through this for you

hidden cypress
storm patio
#

{"timestamp":"2026-04-20T07:03:17.529Z","level":"info","moduleName":"CloudConfig","pid":1972,"message":"Succeeded to refresh data from https://public-cdn.cloud.unity3d.com/config/production"}
this is not an error

#

each line there is 1 log
some logs are errors
you are supposed to find and send just the logs that are errors that are relevant to your issue (they also have a timestamp you can check. they're in utc, denoted by the Z)

#

the most recent logs will be at the bottom/end

hidden cypress
# storm patio each line there is 1 log some logs are errors you are supposed to find and send ...

{"timestamp":"2026-04-20T06:55:14.550Z","level":"warn","moduleName":"UnityInstallStepsWindows","pid":1972,"message":"An error occurred while installing D:\\Games\\Unity\\UnitySetup64-6000.4.3f1.exe Error: Command failed: \"D:\\Games\\Unity\\UnitySetup64-6000.4.3f1.exe\" /S /D=D:\\Games\\Unity\\6000.4.3f1\n\n at genericNodeError (node:internal/errors:985:15)\n at wrappedFn (node:internal/errors:539:14)\n at ChildProcess.exithandler (node:child_process:417:12)\n at ChildProcess.emit (node:events:508:28)\n at maybeClose (node:internal/child_process:1100:16)\n at ChildProcess._handle.onexit (node:internal/child_process:305:5) {\n code: 2,\n killed: false,\n signal: null,\n cmd: '\"D:\\\\Games\\\\Unity\\\\UnitySetup64-6000.4.3f1.exe\" /S /D=D:\\\\Games\\\\Unity\\\\6000.4.3f1',\n stdout: '',\n stderr: ''\n}"}

#

its dont error?

storm patio
#

that's technically a warning level log, with an error stack as its message

chrome scaffold
#

hey guys i was wondering how would you guys recommend i find a bunch of people to do a game test with. its a functionallity test and also a gimick test to see if the game idea is fun. i need 32 people

stuck flower
storm patio
stuck flower
#

It's trying to run the file D:\\Games\\Unity\\UnitySetup64-6000.4.3f1.exe. Does that file exist?

latent meadow