#general-feedback-discussion
1 messages · Page 247 of 1
so yes, it is just like "this dinosaur has three attacks, one is an alt attack that does this"
Hm, well they do change but I can't think of them as getting removed either. For example, Gali's call was changed from 1 to F, and Cera got a puke ability. Having to keep that info up to date would be probably quite tiresome
Lets see if this embeds properly https://clan.fastly.steamstatic.com/images//10915315/b61f8e155c8584c68f55a19ea1141180bd81120f.gif
Filipe - Lead Programmer This month I worked mainly on finishing the diet system. The stomach grows with the dinosaur and food no longer scales with the stomach. This doesn’t have much impact on smaller animals, but large ones that have quick moments of growth are forced to eat far more often. The combinations for diets were simplified but now t...
Love that!! didn't know they were actively working on making that! super cool
Oh that's quite nice 😄
Is that coming along with the game UI update too?
It's a teaser of the UI update, so it could change
I must have never watched through the whole gif, I recall seeing the intro of it before though
Gotcha.
@icy lion I see Don mentioned wind currents and thermal vents coming along with Maia, do you know if that ever happened? I haven't played Ptera since the HT due to those birds
Time constraints mostly
Ah I figured, just wanted to see if I missed it or something. Thanks 😄
Agree with all of that, and that feels a lot more practical and realizable than the dino ai. I hope they do prioritize that kind of stuff over big ai because it would really enhance the small dino experience
@onyx relic if you think deino will be a threat to spino your mad
Spino is a true apex not a ambush specialist
If they could get as big as the ones in POT then they could be a threat for sure 😂
Infinite grow ah
I mean I wouldn’t be suprised if prime elder deinos get dam big
But certainly not your average FG
@pale venture everyone still loses blood after wallowing
wallowing significantly slows your bleed rate, it doesn't stop it
Was it always like that? I thought it stopped it, but I never really looked at my bleed during
it's just SO slow, it's barely changing
It should be mahoosive for the Elder as I THINK they never stop growing in real life, instead they reach a certain point and the growth rate slows but doesnt stop so they eventually either get so big they starve or they die of disease
also it stops you from leaving scentable blood droplets
Ah the scent part I did recall
Technically speaking crocs can infinitely grow we don’t know when they stop
The issue is we tend to kill all the big ones
mb, i thought it didnt apply at all bc i was loosing .3 per tic while standing still
Who tend to be over 100 years old
Yeah, or they kill each other :'D/die of disease as I believe they cant actually die or old age like everything else does
Biggest stuff now are tucked away in the floating islands of the Amazon
So long as they have food they will live and grow
yea. the slow is insane, but you are still bleeding until you see that little + sign show up
alr cool
Yeah
@earnest lion maybe pay attention to trees abit more if Herrera are that scary
If they miss you 1 tap with a pounce
They weigh a whole 175kg they are weak as balls
exactly, omni returns the favour on ground
@odd zodiac I really don’t like the idea of giving the names of players to ones they have killed. I do think there could be a report button though
I genuinely wanna hear some arguments in support of how carno stands currently (especially the whole instant charging playstyle). Personally I hate it. But honestly, without any ill will, just share what you think
It's hard to talk about balancing issues between playable aspects since the fundamental mechanics of this game (AI) are unpolished imo
@wild glacier they hate him by no reason xd
honestly I wouldn’t complain if herd limits were just entirely removed for dryo, hypsi, and beipi ngl
@dim wing legendary desync moment
@lapis crag spamming the same #balance-feedback in every feedback won’t make it happen any faster and just makes it more likely to be ignored
Buzz off i put it in both because both channels are looked at a different amount
way too much
Naaaa no that many people play them
20 hypsis in the same group aren’t doing squat. they’d have the same effect as 20 hypsis doing hypsi things in separate groups
spitting and easily dying
Plus it’d be cooler than anything
but good luck finding 20 people to play hypsis lol
^ yep
Better get ready for megapacks of 50+ hypsis running around killing... 1 or 2 dryos I guess
yea nah, removing it would just enable people to all hop on hypsi to troll
As if people would do that
nothing’s stopping them from doing it anyways. the only difference is seeing more names, and if there’s that many playing hypsi to troll, then they’re probably already all in vc
you’d be suprised lmao
Ok
What's the current max pack limit for hypsi ?
don’t remember
Of course
Because such a thing as a full pack of hypsi doesn't exist
i mainly have a problem with removing group limit for something like beipi
People don't know what its pack limit is because hypsi is so rare it's never reached
With beipi I can see it being somewhat of an issue
But it would be a mild one at worst
mild one?
alright then how is it an issue? its never reached anyway
BROTHER IF YOU CAN GET 50 MFERS to play 1 Dino that’s only niche is blinding spit!!!! You deserve the group size
Its not
I don't really have an argument for removing its pack limit, but there is none against it either
I wasn't trying to prove anything lol
Beipi is strong for its size
Again IF YOU CAN GET THAT MANY PEOPLE TO PLAY 1 DINO AND KEEP THEM ALIVE AND NOT STARVING YOU DESERVE THE GROUP SIZE
as long as the option is there then that bumps the fun of the playable up by 10% knowing you could nest in a giant pack destined to die from funny tail hits
notice how they are herbivores
this whole game is a legendary desync moment
As of late certainly worse than previous updates
what’s wrong with that? hypsi is harmless
I can see an argument against beipi and maybe dryo
hypsi sure but anything else nah
I’d personally love for dryos and beipis to have zero pack limits
a carno would have an absolute field day stumbling across 20 dryos
If people really wanna group at that many they gonna do it group limits or not
yep
Especially sense keeping tiny tiers alive is super easy
hypsi pack sounds exceptionally fun tbh idk why i've been ignoring this
Truely unfortunate
it’s only fun if you make hypsi cities with hypsi nests everywhere
the stamina and spit lock and spit aim is horrid lol
and the slow speed (when paired with that stam)
i had that and it was aweosme
I love hypsi cities
it’s on my bucket list to litter highlands mud pit and the dried lakebed with hypsi nests
One day dryo cities will appear one day
can’t wait for dryo burrow cities
I said Spinosaurids that includes Baryonix and Suchumimus
Sucho from what I’ve heard ain’t gonna be getting yoinked as a FG as it’s gonna be over 4tons and bary will prolly be zoomy but I see where I miss read
Even the a full grown Stego at 6 tons is a free meal when in the water
only when swimming. if its by the shore, stego has nothing to fear
Both of those are semi aquatic that I Garantee are gonna be faster than deino
highly doubt it honestly
i genuinely think deino will be the fastest thing in the water by a longshot
also suchomimus is a wader, not a swimmer. it will survive by the simple metric of not visiting the depths deino inhabits
baryonyx can simply get out of the water to escape, it's extremely quick and agile on land
(it shouldn't be)
I don’t think k it will
Like even if they aren’t deep boys they are much leaner
FG deino are kinda think
My point was just that getting instakilled by something you can't even see or hear before it hits you does not make for very engaging gameplay. A struggle mechanic could at least give a fighting chance to someone who just needed to cross a river, god forbid, have a drink. The mechanic could of cpurse be balances in the Deino's favour, and the Deino could always retyrn fpr a second grab on its already confused and panicked prey.
I mean it’s a different story for semis cuz they can see
honestly? i disagree
i think it should. what would make more sense with higher speed than deino?
Deino is too large to also be the fastest thing around
Na it shouldn’t crocs are not fast swimmers compared to ALOT of semi aquatic animals
Beipi, austro, possibly bary
eh. it already outclasses beipi, who i'd assume to be the peak of high speed
And that is a problem
Astro and Bary should be faster
nah. bary should not be faster imho
Sucho I’ll agree shouldn’t be going into the deep dark
If deino is faster than all other semiaquatics, then none of them are actually semiaquatics because they're forced to live on land
Bary is planned to be roughly same size as cera
okay and
like i dont see how its size has any place in the matter
bary will likely also be faster than cera on land
Also deino being as fast as it currently is as a FG makes no sense
at this point, nerfing deino's speed would just be a complete kick in the nads
Deino does need a rework in other parts of its kit
But for the sake of the existence of other semiaquatics, either it needs to be toned down or the rest of semiaquatics need to be made absurdly fast in water
i find deino's speed to be by far the most interesting thing about it
it is beyond pathetically slow on land, and lacks agility in and out of water. the common beipi, austro or bary could easily take advantage of these facts, but this ONE speed advantage allows it to be treated as a true threat in the waters. Spinosaurus being slow and escapable by our entire aquatic roster seems fair to me, but deino has literally this one thing going
Because being forced to go on land because a fat gator exists in the same river system as you isn't very good gameplay
I honestly don't think it makes the gameplay worse at all. No one is as hardly dependent on water as deino
Hell, I doubt even the water apex, spino, will be as reliant on water as deino is
How is beipi not ? It's even more helpless than deino on land
It’s a water ambush apex
Ambush being the key word here
Its goal is stealth and surprise
Not strength and speed
And it can't vary its playstyle based on environment?
We have to lock it into one thing all of the time
Even when the aquatics have a MUCH easier time detecting and escaping it
I’m not saying it can’t be fast but not so fast as the be able to approach and destroy other semi aquatics “just because” when it’s as massive as it is
The fact alone it can force them out the water with its presence is enough imo
Other semi-aquatics quite literally outclass it in land-speed, land agility and aquatic agility
Not to mention stamina
They have the capability to evacuate quickly, or duke the deino
It's like arguing against omni being hunted by carno
Yes but what's the point of playing a semiaquatic if you can't go into the water in case there is a deino out there
If a full stam bary or Sucho can out last the deino grap I’ll agree
But as it stands deino ability to drown semi aquatics is goofy
Make em bite something for once
Yes, carno is larger and faster, but it's also inagile, and the main argument is to "get out of the plains"
It's genuinely wild that that which applies to carno is void when deino is the subject
Then deino should keep its low turnspeed in the water
@idle pollen these feedbacks are incredible, every time I think that people can't fall lower- another record is broken, soon there will be discussions about rats and frogs. People! Hear me out! I have come down from heaven to give a message ----PSITACO-----. You should stop reading this nonsense right away. Who gives a damn about PSITACO? well, judging by the likes, a good half of the server is players on Pterodactyl)) Maybe if people mentioned the problems of the game more, they would fix it and the game would be playable
Cuz deino is a ambush predator
It has a one shot insta kill
Garanteed kill on anything smaller than it weight wise if it gets its hands on you
I honestly hope deino trying to drown semi aquatics results in the deino losing all stam because of the length of time semi aquatics can last underwater
like how crocs can drown other crocs insanely fast right now when grabbed is just goofy
Tell me about it
Deino has no buisness drowning other semis litterally make them use left click against something other than another FG deino
except aquatics have far longer breaths and can survive a deinosuchus with ease
if a bary has a long enough O2 time, it literally does not care
Not currently
genuinely yes
Deino grab ignores O2 levels
tenonto alone takes FOREVER to drown
As of rn a deino can drown another deino
it absolutely does not
But it does
it does for other deinos
A deino can drown a smaller deino it happens a lot
it might be the same for beipi too? not entirely sure because I’ve never seen a beipi get lunged without dying immediately
It is have been drowned as a beipi by a smol deino before
dang
Ya it just fully ignores the extra o2 your supposed to have
Dunno if that’s intentional or not
if it’s not intentional, it’s been that way for as long as I’ve been playing
grab another croc smaller than you and that unlucky sucker is drowning fast
honestly, i think having deino be the fastest in water adds an interesting dynamic to the ecosystem, rather than arbitrarily nerfing it in another area, and adds something more versatile to its kit
Not if it detracts from the interest of other semiaquatics
if its a non-aquatic land creature, it behaves as a patient ambush predator
if it's a fellow semi-aquatic, it engages in highspeed rushdown, ideally catching the prey before it breaks it onto land and for safety
ehhh, imma be honest, i prefer semi-aquatics if they are to fear deinosuchus as a legitimate threat
it's genuinely the most engaging part of beipi for me
if the deinosuchus doesn't ambush me, i can easily evacuate to land and survive
They still would even if they can escape it without running into land
You mentioned carno and omni, that's like if omni had no other choice but to run into water if it wanted to escape a carno
not really, no
because water is far more scarce than land. within every water source is immediately accessible land
It’ll still be feared fast or not
It’s a 8 ton croc that can Garantee a kill on anything in reach
Semiaquatics are supposed to be at their best when in the water
If they need to go on land because there is literally the most common semiaquatic around then why even play a semiaquatic instead of playing something who actually stands a chance when on land
Pretty scary if you ask me
I don’t know why we are acting like a 8 ton croc isn’t a threat if it isn’t Usain Bolt
Deino is already a threat to every land animal under 4 tons, it doesn't need to be as much of a threat against every semi-aquatic as well
It can be a threat to them even if its slower
i.e : people get killed by stegos
despite the fish and turning nerf deino got, I still see plenty of adult roaming around the waters lol
i mean... yea deino is the most common because it's literally 1 of 2
and the second option is a small playable so the isle community has already declared it fodder
It’s a threat to anything
Water is perpetually not 100% safe
idk man im out here swimming and drinking wherever at this point
And the second of those 2 has no way of surviving an encounter with deino other than forgoing the very reason it exists, which is going into water
if it has superior agility (which most aquatics probably will), hit that deino with the ankle breakers and get the hell out, or exhaust it
its what a do on beipi and it's awesome
Then they should keep deino's turning speed nerf
Because last time I played beipi (before the turnrate changes) I tried to out-manoeuver a deino and it turned around instantly and killed me
honestly, fine
genuinely fine with that if we can have deinosuchus have a more interesting dynamic
i still think its fine to be, rivalled by beipi
Deino has to either be slow-moving or slow-turning
If it's either of those, it's fine
Otherwise goodbye semiaquatic ecosystem
with beipi having agility and hwatnot
I dunno deino being not only massive with a insta death ability and faster than all other semi aquatics ignoring tiny tiers and the spoon seems kinda op
it should absolutely outspeed spoon lol
on land it's gonna be turned to a literal fine paste against it
so give it the aquatic speed to dash off as fast as it can manage
Ignoring it cuz it’ll be bigger than the deino
Not speed wise silly
I’m not insane
i think its fine given how land capable most if not all of those other semi-aquatics will be, besides minmi, who will have the safety of burrows (and probably still be faster than deino on land)
I don’t think it will but
very much doubt minmi is below 18km/hr lol
Like other dude said being forced to play land a ton simply cuz something is in the water that you have 0 counter too completely destroys the premise of semi aquatics
Bro is a millimeter ankie XD
I mean it’s body build is not meant for speed
neither is beipi's
If juvi stego can run at 20+ kmh minutes after spawning, I dont see why minmi couldnt be faster than a deino on land
More built for speed that that little bitter
^
I’m not saying it’s gonna be super slow but doubt it’ll be over the 25km mark
It’s basically a fresh spawn stego
It could be 40kmh if the devs wanted it to, it just all depends on making the animation not look silly
^
True true
All fair points
Galloping minmi go brr
Still doesn’t change my mind that deino doesn’t need to be fastest semi aquatic
Its a croc
Its the most adapted of all of them to be in water
You you need to do to escape a deino eu go back to land
Crocs are not as fast as you think they are
They’re in fact extremely lazy
They can be very fast when they want to in water
Certanly faster them a bary swinming for exemple
Bary sees a deino, just go to land and its safe
But other semi aquatics especially on the lighter side should be fast enough to escape them if spotted
Beipi already kinda is, given its agility
My arguement is it shouldn’t be the difference between your average Joe and Usain Bolt
And jumps
Bary and up should not be faster them him
Austro idk
Minmi will just sink
I’m all for its current speed again it shouldn’t be a death scentence if your just in water you should be fast enough to just swim away to shore without you needing to see it a mile out
nah it feels too clunky rn, legacy and POT bad
cope
valid reasoning
I get in perspective to other aquatics, but rn if you encounter another deino in the water, you can’t swim away from it because the turn is so slow that it catches up to you before you’ve turned. That’s a bit too much
Well nothing other than a complete rework would solve deino's intraspecific fights
So there's that
I just wanna play funny water ambush deino 😦
What's better between dying because you couldn't turn around, or dying because you were slower (since deino's speed increases throughout its entire growth) ?
Because you can at least outmaneuver it with some things in the rivers
Right now you can
Before the nerf you couldn't
And it also depends on how both deinos manage stamina
I mean I did it before the change
@midnight heath btw, appearance does vary with food level, health, and bleed already (low health and bleed make you paler, low food makes you look more gaunt/dramatically reduces mud coverage after wallowing
Haven’t tested with eggs, water, or nutrient level yet
I knew about the blood pool one, it's where that picture I added stemmed from. I haven't noticed the differences with low food however and would like to see it a little more obvious. I'll for sure get pictures though to see, I've genuinely never noticed for hunger.
I’d def recommend looking at the difference in mud coverage with hunger, it varies a lot
Nesting grounds are planned to be added, which should help players find like minded species members that want to nest hopefully! I am a bit cautious on allowing examining another players stats that directly though as mixpackers can use that to target players. There are several visual ways to check the health of a partner though like the other players above mention. I know for me i tend to stay away from others a lot until ik im not going to get mauled or exposed from a player that spams calls.
Nice to hear about nesting grounds being a thing! Might help spread folks out around the map too
What information would make players a target? Maybe just being able to sniff for gender if you're close by enough to be friendly? (Maybe even only of your own species too)
I used to play bob with a group that ran megalo which has the ability to ID a dinos stam, hp, growth, etc, so thinking like a mixpacker might, youd pick whoever is the biggest or healthiest for a trophy hunt and tell your friends what they look like so they target them. Obviously it will still happen, just without the precice targeting of the healthiest individuals.
As for gender: you should be able to tell at a glance for most. Stego has round colorful plates on males and females have pointy plates for example. Teno sadly does struggle with this though
Omni has bright patterns, as does beipi, maia, dilo, etc, unless the males make their patterns dull, in which case theres a chance youd mistake them for female or theyd not get a partner
Yeah once male displays grow in for the species that have em it makes it a little more obvious
Mostly im thinkin of it from an 'how do animals sense eachother and the world around them' angle 🤔
Thanks a bunch for the response btw!
Np! Very possible the devs add more detail in. I know i prefer getting a read on who im nesting with to see if theyre the type to fight or flee because i usually expect to take on the bulk of the work when nesting, so knowing that is valuable, but its also tricky to do. Nesting grounds will also go against every bone in my body because i am super picky about where i nest for good reason 😂 im very successful at it when i do tho usually
Might just steal a male and run off elsewhere to avoid traitors and predators
Ive yet to successfully nest with anyone yet, that's my next game goal xD
Not going to up or downvote but the reason nesting doesnt have more mutations unlocked yet is because of clans abusing it to maul solo players who cant nest to get better muts.
It's not pefect suggestion, but we really need some way to get these players punished, imagine watching yourself getting killed by cheating player and you can't do anything, because you have no way of knowing who the player is and reaching out Admins on discord can take so long that the player have enaugh time to leave and the admins then can't do anything and I really doubt that admins have 24/7 replays of what is happening all around the map.
Press f2 to record btw. Officials have it enabled and you can get the cheating players username from there and give the files to an admin to review.
Just gotta make sure to turn it on when you log in
I'm sure this will slow down the game, I personaly have big troubles with game performance, meaning I have to run on lowest details and resolution and even had to overclock my processor so it stops constantly overheating and still I run between 20 and 30 fps.
Ooft. Yeah not much you can do but alert an admin theres a hacker on and to dm you for the location then
wait since when if deino faster than beipi? i have outswam fg deinos as a baby beipi
surface swimming?
partially. i would mostly swim underwater then just do one or two jumps
@upbeat lance Magy, camarasaurus, and brachiosaurus are confirmed to 100% be added, and I believe bronto/apato and diplodocus are confirmed too
CAMARA WOOOOOO
@leaden token The servers marked as HordeTesting will disappear once they start working on the next HT and the version changes. They will come back once the new HT is released.
They're kinda like "bonus servers" for a bit after the HT is released onto Evrima x)
nice
didn't just spend 8 hours growing a dino yesterday only for the server to disappear, wish I knew this earlier
Your dinos should still be on there next time the HT releases too. Sometimes they are cleared, but generally you will get to resume playing them. They only get deleted if they absolutely need to.
It's a shame they don't really specify this but I feel like it'd be real confusing for some folks even if they tried 😅
Ah I see not all of them disappeared this time? Maybe they only switched a couple servers for the QA testing? 
@jade pagoda Planned
Fair. I wasn't aware of the complete list of sauropods they are adding, I just remember hearing that argentina is coming up and I thought diplodocus was scrapped, so I thought maybe suggesting some that were on the smaller end (relative to themselves since these things are still estimated to be 6+ tons on the tiny end not counting magy) that could be better suited to the current state of the game since their main carnivore (giga) isn't in yet and even if he was the current map seems a little cramped for them even if the bigger ones can knock down trees. Also without more trees they can't knock down, such as redwoods for example, I worry what's gonna happen to the local tiny tier players like herrara or others who use the trees as cover to hide.
Awesome!
Argentinosaurus isn't planned, but redwoods are
huh, i thought it was. Or was it in legacy? Either way that's cool and I like a lot of the ones you brought up, and it will be cool when they are added.
#general-feedback message i really don’t know how to feel about this even though it would be sort of interesting
Wait, is it??
@humble spear The game takes place in the modern day
what about the map scenery screams modern day
The massive human buildings for one
The boars, deer, chickens, goats for another
The actual human beings for a third
you read a history book please
When do you think this game is supposed to be set in?
Because we've got guns and computers in the game
the deer are not deer they are prehistoric deer
those animals have also been around for millions of years btw
all imma say for the human buildings is the pyramids.
humans arent in the game btw because they are too buggy due to careless coding and optimization so im not counting that species yet
why would anyone dissagree with this? i mean theres no downside or change to people not wanting to play this
This is a planned feature and will be added. Per Kissen the devs want to do one final balance pass over some dinos to get them where they want them, and then community servers will be free to edit stats however they want.
nice
@crisp moon devs have been on their only break of the year for the last few weeks. Also, def not unplayable 
Oh well there it goes
@odd zodiac how does it reward the people who nested?! It only rewards the people who joined the nest, and this would only buff clans or friend groups who can pull it off lol
why did you just take down my post
@radiant nest hotfixes are a thing of changing a 1 to a 0
What
herbivores are not affected as much of the ai spawn but most carnivores and as i showed in my post ptera is def unplayable
Well lucky for you the ai dev streamed himself fixing the pterodactylus issue
Ptera is an entire other issue pretty much only due to the invincible Ptero ai
Hotfix will be soon
Everyone was out of the office, can't do an update if noone is working x]
i dont understand why my post is being removed, thats crazy censorship
We expect posts in the feedback channels to be constructive and descriptive. Your post failed to comply and was removed
They mentioned in #moderation
i clearly showed an ongoing issues and voiced my concerns about the apparent activity of the devs
@leaden token wdym? The HT isn’t active cus the HT patch was added to evrima and it isn’t announced when it will come back as there are basically no ETAs, im not sure why you’d need a guide for why HT isn’t active tho as its just a testing branch
Your post was literally “devs have been lazy recently, game is unplayable because no ai”
The activity of devs being on break?
Bugs can be reported in #🐞-evrima-bug-reports-🐞, not #general-feedback, as stated in the pins in #general-feedback
Ah some servers disappeared from the Evrima list. (Assuming for QA testing etc.) They were wondering where they went since they had a dino on one of them.
so you dont mind me posting it there then
As I said, it was a known issue and the ai dev streamed himself fixing it yesterday
But otherwise, yes, you can report it in #🐞-evrima-bug-reports-🐞
You could def report it but the devs were working on it yesterday so reporting it probably won’t do much
“End of day” stream for nearly 10 hours 
Classic amarok
Jesus XD
well from my perspective i dont always check what was said in the stream bc i dont have enough time, just played and that happened but ok if it is being worked on we can all be happy
That some HT server stuck around on main branch you mean? Yeah that was weird tbf
redditor
Could’ve asked
It wasn’t called end of day for the whole 10 hours
Oh? I missed like the last half of the stream cause my phone ran out of battery, so I didn’t notice lol
i have to subscribe to the twich channel for 4.99 to see what was said in the dev stream??
? Don't know anything about that but you had to hit the Follow button to chat in the stream
Its to stop jackasses from being rude with throw away accounts, not sure about checking on old streams though
VoD is locked yeah, but plenty of people where there
Don’t worry about watching it not much happened aside from repeatedly killing pteros and crashing
xd
?
But hey hopefully this means the ai get fixed soon
aight ok well im happy you guys are very active here on the discord
ngl this is hilarious
Inside the pyramid
Prehistoric computer
(not my screenshots)
Don't knock that mans belief that the Egyptions had fully modern plumbing
Honestly a lineage graph would be really cool and a healthier way to encourage activity than doing things like leaderboards because it shows your lineage's ability to survive.
Actual footage from 65 million years ago
Yeah I feel like it would be a much more fitting way to track player progress in a game like this than some kind of leaderboard. Plus nesting is such a cool unique mechanic anything that encourages people to do it more would be a nice addition.
That being said I'd also not be opposed to allowing inherited mutations to stack more the deeper your lineage is. Especially if they added mutation options. I like to imagine the concept of a long lineage almost going through something akin to micro evolution. Like a series of herras taking more and more swimming related mutations until their lineage is just a notably more semiaquatic than a fresh spawn. That being said I definitely could see issues with that, I just like the idea of long lineages becoming a little differentiated over time. But that's definitely reaching compared to just a little tracker
There's the issue of clans
It would be fine if mutations, for example, came with a noticeable downside, so people who over-specialize themselves would end up lacking in other departments, and not straight up superior to fresh spawns
real
Yeah that definitely makes sense, stacking mutations like I described definitely shouldn't just make your dino inherently better than fresh spawns. But to use my Herrera example, if they gained swim speed, larger lungs, and other aquatic mutations they'd in turn lose climbing speed, falling height, walking speed or other similar things. So you would be less capable of being a traditional ambush Herrera but at the same time be able to supplement your diet with fish frogs and maybe even juvi gators and beps (tho it should never end up better than naturally aquatic animals in that regard)
But again I could see that all just being unnecessary for this game. Just could be a fun motivation for players to keep lineages of dinos going longer to have a more unique experience and find a new role in the ecosystem
this might be the single funniest/dumbest response i have ever read
@bold oasis They're bugged, already fixed for the next patch
It’s a really game breaking bug. Can’t eat, can’t live
Such is the life of Early Access. It was just bad timing for it, since the Devs went on holiday it wasn't able to be fixed right away.
i just gave an example of an old historic building, good troll tho. might wanna try harder next time fam
is that an example of an old historic building
also the implication that pyramids were made around the time of the dinosaurs is really really funny to me
obvious bait why question it lol
@odd shell when you alt tab the game register like you are alting, this isn’t a issue only in isle but smt with ue5 iirc, also having separate SFX opens up for way to much min maxing and meta stuff
how much spaghetti code till you fix food rubber banding into space devs
wtf are u talking about
raising children is it's own reward
"please fix the glitch that makes the arrow keys drive the dino wrong directions, its usually caused by tabbing out." Holding alt in this game allows you to move the camera without changing the direction you're moving. Tabbing in and out of the game can get the alt key "stuck", making the game think it's being held down when it's not. To fix it, just tap alt a few times
Also, use #🐞-evrima-bug-reports-🐞 to report bugs, not #general-feedback
He's saying the Alt issue is related to UE 5, the engine the game is made with. And that having separate options for sound effects like weather and footsteps would mean try hards will mute the weather and boost the footsteps.
Such a nice guy lol
No, It’s the only gameplay activity in game except tending to your bare needs or exploring..
It's gameplay activity is bringing new life to the island, and watching it grow... to one day take your place... same as real life, otherwise there is no other benefit... (source: i have kids)
It’s a game
games are meant to be fun... if nesting isn't fun for you... dont do it
I’m not saying nesting isn’t fun, but only having fun should be excepted of a game I don’t rly see it as a reward for playing normally
I mean, my first comment was mostly a joke... i dont see a problem with giving a reward... essentially representing the dino's satisfaction in game.
#general-feedback message why is this one getting downvoted to the ground
Okay, but that’s not the main issue imo, the advantages clans are having is
People just like to starve to death ig
@desert arch the only problem with that is the fact glitched plants are still a thing and they haven’t managed to fix it for an absurdly long time
if they can fix the glitched plants, I’d agree with it
sometimes areas are so glitched that you genuinely have to graze to avoid starving to death, and you can’t simply switch patrol zones easily and quickly if you’re not in a group (can’t delete your patrol by simply clicking leave group anymore, unless you have at least one other person in the group)
Wouldn't you r suggesting buffs fore the parents further buffer clans?
I dint see it as a problem anyway, I've nested a few times and hatched a few times, all from Randoms I've met in game... clans always have an advantage in survival MMO. The same argument avkut it buffing clans could be made about every single game mechanic
Then fix the bug🤷♂️
Besides, 30 or so minutes would be more than enough time for even a stego to find another source of food.
Like, I get what you mean, bugs are annoying, but they shouldnt matter when it comes to balancing
And Im sure the devs are aware of it, if they managed to fix food getting stuck to your mouth as a carnivore, theyll fix this too
it should when the bug that’s so common will be game breaking when paired with a mechanic
the bug has been in the games for like what, a few years now? they ain’t fixing it any time soon or in the far future
it’ll make playing as certain playables even more insufferable
And bodies falling through the map/becoming inedible after rolling down a hill is still a thing, doesnt mean carnivores should be getting compensation
there have been many times when patrols just outright refuse to switch, so even if you do move to another patrol with food, you’re not getting diet unless you log and wait in a 60+ queue
I had it happen just today, the organs of a juvi dilo fell through the map and became inedibke for my juvi cera
that’s incredibly rare
lol
Same can be said about the plant bug, never had it happen to me outside of sp where plants get eaten and respawn within short amounts of time
it’s happened to me everywhere plenty of times that’s not some weird patrol hardly anyone visits
Carnivores are meant to be harder to grow than herbivores, this is meant to be a hard game
#general-feedback message i mean, isnt not getting any nutrients is good enough debuff for the grazing?
my only issue with this suggestion is it will make herbivores life harder for no real reason, especially for those whos slow or babies who just spawned and have very limited time to get food.
and if we compare it to carnivore as i think someone 100% did in this conversation, like if they cant get food herbivores should not get food as well.
imo if carnivores cant find players to hunt they can always find ai (in theory, i know its bugged sometimes) but if herbivore wont be able to find food it will just starve do death, theres nothing you can do. and imagine going to the migration and seeing no food, because everything is eaten, like theres nothing you can do, you cant kill others and take food they ate
sp, highlands j, highlands lake, west access, west rail, swamp, delta, etc. etc.
if people eat it when you’re out of render distance, there’s a very high chance it’s going to become glitched on your screen
honestly i literally have not had it that grazing is that essential that it becomes a crutch at all
I agree, although the combination of extremely fast hunger drain and absence of food in so many places makes it not difficult in a way that is any satisfying for gameplay. But I did not try to upvote that because I know that AI will hopefully be addressed soon
but as it stands, it is super artificial as difficulty to be forced to find food in the middle of the jungle or hope they spawn at less than a mile from you while being put on a 20 minute timer
i never even used grazing to get food, but removing it just seems unnecessary
and imo herbivores staying alive is better, because its more things to hunt for the carnivores
The only worthwhile buffs nutrients give is 15% health and stamina regen, which is barely noticeable.
I never once said remove it what?
growth buff 🥹
true, there’s a higher percentage of people playing carnivore over herbivore anyways and making it artificially more insufferable will just deter people even more
Useless if youre fully grown
i mean, nerfing it, sorry, but its just pretty much the same imo
and this too, yes
honestly would make cera even more successful at hunting herbivores too
my main issue with it is that it negates an entire piece of survival for herbis and makes it a non issue which for me at least makes herbi gameplay easy and boring to grow which isn't fun
herbivores will never be a majority, so like let them use the grazing to get infinite food at least, i dont think its a big deal
I wouldn't mind making grazing less effective for large herbis
(Almost as if there were only like 2 actually engaging and fleshed out herbivores in the entire roster that are actually viable)
could be helped by making herbis in general more engaging to play as which grazing doesn't help imo
nah, people play what can kill and chase people down the best. that’s why we had majority maia players when it was a beast and then when it was nerfed, hardly anyone wants to play it (aside from the occasional player)
i mean, main problem of the herbivore is it cannot choose the fight, 90% of all the herbivores are slower than the carnivores, which means they will never be able to run away, i think its the real element of survival, being able to graze doesnt make herbivores life easier, it just helps sometimes
I find it extremely unfun and cheesy. My friends ignore diets completely on purpose while playing as a sub stego for example so they can stay small longer for pvp
cheesy😭
Pun intended
What would you say they are
oh, i guess its just the stego, other herbivores want to grow up asap, because they're such an easy target
that’s a sub stego issue. like the sub carno issue back on spiro
give the sub nerfs in areas it needs them, and it won’t be appealing to do that
and stego is super slow so, everyone can run away from it
hypsi should get perfect diet from grazing 
Probably dibble and stego.
Teno is viable, but it simply lacks any unique mechanics, maia feels like playing in slow motion, dare I not need to mention poor pachy, dryo and hypsi
nah you trippin bro, Maia is peak design
(it may need a little buff)
i just feel like grazing gives herbivore a moment to chill, to not care about food that much,
like for example if you vomit from cera and theres no food around you will die, like 100%
since you're not a carnivore you cant hunt ai, you cant hunt other players for food, you will just die if you wont be able to find a bush
Still, would that not be considered a massive design flaw?
It also allows people to overpack way beyond their group limit, this usually isnt a problem on officials because of the low player cap, but on unofficials Ive ran into herds of up to a dozen or more members, all being mid/large herbivores.
we already have massive food issue for the carnivores, lets fix that instead of making herbivores life nightmare too
oh yeah thats for sure, herbivores massively overpack sometimes
but i believe there could be different solution to that🥹
Idk I feel like the quad alt attack locking you in place for 3 seconds isnt very fun, and also the fact it just cant defend its tail for the life of it 😭
i think they should give everyone ability to use an alt attack while running back
society if the back kicks were slightly sped up
sometimes even when i stop it take like 1 second to be able to use alt attack instead of regular one
Slide animation go brr
I agree quad stance might need a buff and some parts like the stance switching should be fixed like how it cannot be switched while getting hit
But I think some people like Nickboay are extremely disingenous about Maia's state or do not consider that it is essentially immortal in survival because nothing that can kill it can really catch it if it plays well
Not saying it isnt viable, it is, just isnt in a very fun way
maybe instead of giving the same 20% or so for grazing maybe it just decreases its effectiveness over the growth of a herbi? maybe that could work idk
I find the herbivore speedster/tanky prey item interesting but only held back by some jank
Like? I genuinely want to hear it
no idea honestly, maybe make it so herbivores can only graze in migration zones and PZs? but mechanic will lose its purpose...
and maybe make it so when you graze you actually eat the grass, so you cant graze at the same spot again
But tbh I have another gripe with grazing, it makes impossible to wait out herbivores that are camping, especially if you pair it with reabsorption.
I had a couple months when I was pretty much only playing stego, whenever I got into a losing battle I could just hunker down and stand there pretty much infinitely, the only time this didnt work out for me is when I angered a dibble herd and they managed to stop me from grazing since you dont do it while holding powerswing.
true sometimes actually takes 30min to spawn near eachother because of trying to die fast and spaning at the opposite site for the 8th time
Okay yk what, I like that actually
🥹
Wouldnt really fix the megaherding issue, but at least I wont be able to survive on a tiny patch of grass as a stego while camping
yeah that could actually work i like it
Can they get water from grass? For some reason I thought reabsorption didn't work with grass, only actual plants/fruit
Ah right, that one is for rain my bad
that mut is xerocole adaption
Tbh reabsorption should scale with size, a 6t stego benefitting as much as a 20kg hypsi from light rain hurts my brain
hypsi needs less water than stego tho
☝️ 🤓
@prisma swift we already have one
Google evrima quick guide
@icy lion we was ready we could sense it lmao
anyone else getting that red cage
@stuck hedge bug getting handled
Yeah, Amar0k is fixing it rn
oh awesome, sorry for posting ss in here, will it involve a small patch or hotfix..
I mean make a big report with em
I have a question. What is the best GPU / CPU combination with a 1440 p resolution minitor to play the isle Evrima without lag. I don't want to buy a rtx 4090. Just a gpu and cpu that can run it well without problems
Praise the devs the ai ptera arent murdering me for every fish XD
no excuse to give herbis everything
herbies don’t have everything
they are easy to grow, strong and don’t have as much pve elements in their gameplay loop
only 2 herbies in the current roster can possibly be considered strong lol and teno isn’t included because it’s pretty well balanced
yea its supposed to be like that but it isn’t. carnivores hunt each other 99% of the time
i wouldnt even call dibble strong, just good at one specific type of cheese
dibble is a little too strong, its acceleration needs a slight nerf
if a dibble aint camping a wall its pretty worthless tbh
true. it does get bodied by a pack of good ceras or omnis or even dilos if it doesn’t find a cheesy terrain spot
not at all, its good at keeping pressure and preventing things from getting to its vulnerable flanks thanks to its instant acceleration, wide hitbox and cc
unless that thing has any good agility, in which case, lol for that keeping from the vulnerable flanks" thing
it can drift
my experience hunting dibbles that don’t cheese terrain says otherwise
if you’re trying to solo or duo it, yea it can be hard to get to flanks, but as soon as your numbers go up, baiting gets significantly easier
keyword pack, why be surprised when a solo dibble can’t fend off a whole pack lol
then get a pack to hunt a dibble lol I’d be concerned if it was easily huntable by the current roster otherwise
it’s not outrunning anything other than a land deino
honestly i think dibble's damage is kinda pathetic for its size, personally, but that's partly due to the fact the damage was initially 300 damage on a 1.5 ton animal, now its 275 on a 3 ton animal
it has one of the fastest swim speeds
it also runs out of stam within seconds of being in the water
but horrible stamina in the water
i think its fair considering it can stun
nerfing its acceleration and adjusting that hitbox won’t enable them to hunt stegos as easily
honestly I agree that i wouldn’t mind a dibble damage buff, but that hitbox will need to be looked at in compensation. I’ve got clips of bs hits on me and other people and bs hits I’ve given while playing dibble
I’ve knocked a cera down by completely missing it and barely coming into contact with its tail lol
honestly nerfing dibble's accel sounds like a death sentence to it atm, given how hard it relies on a running start to do like, any of its good attacks or even TURN
it is, but i also feel like it shouldn’t immediately reach top speed
yea, not maia level acceleration but enough for it
honestly i dont think any accel is a good idea for it atm, if its turn radius remains as is
sparring is more than enough compensation
sparring is pretty bad for turning tbh
^
you use the drift to turn, sparring helps you maneuver around better in general
most of the free dibble kills happen when a dibble enters spar mode and doesn’t know how to properly play dibble
free hits from behind
for a playable designed to not be played offensive it dosen’t need instant accel. carno takes 20 seconds before it can knock something down but dibble just need to run for 0.1 seconds, at least prevent it from not being able to take off like that
of course a dibble requires a pack of animals to defeat it. it weighs, what, 3 tonnes? and what does the heaviest land carni currently weigh? 1,8?
biggest land carnivore isn’t even a ton and a half LOL
herbivore =/= weak free foodsource for carnis. herbis evolved alongside their predators to beat them and survive
herbivore dominant roster
as they are meant to
there’s a difference between having the tools to defend yourself vs being overtuned
i agree
ceratosaurus
cera is def far too easy to grow
nerf cera and other playable that needs to
idk if i would necessarily call them too strong - im still deciding that
but cera is like. you have to be completely stupid and incompetent to die of hunger as a cera.
i dont really see an issue with our carnivore roster given HOW MANY are built to punch up, and how many large herbivores feel neutered for the current roster
and ive had damn near a 100% success rate growing ceras to adulthood
honestly, allo releasing might really shine some light on just how these "OP herbis" are only good in a vacuum
unless they neuter allo too
but i cant see that going well
i can’t see allo taking on things like dibble
isnt allo able to pin things?
bold of you to assume every allo won’t get steam rolled by the all too common cera pack when people realize how easily the current cera will be able to punch up things that aren’t fast enough to run away
true honestly
allo absolutely will be able to pin things idk why you doubt it lol
the entire grapple system was made with it in mind
a single allo loses to a pack of 4 ceras, how OP cera is
stego only gets away with it now because of the one shot power swing
and if allo can pin dibbles, then solo dibbles are toast
ideally allo wont be over 3 tons
yea cera really needs a change to how it currently works without a body
mate, i know that but i don’t think it’ll be heavier than a dibble and pin it solo smh
Cant wait to hunt rexes as cera and sentence it to die because it puked once ^^
🔥
don’t puke then
I think Rex won't puke
.116 ! How many versions we in for tonight..
Rex will probably also be able to eat rotten meat, caratos will definitely not be effective against him
If it tries to eat with vomit sickness it will just throw up again
He probably won't be able to get vomit sickness, Like carato and croc
Source?
In my experience dibble seemed to be pretty good and fun to play, if not a bit overtuned ?
In a group, that is, dibble can stand its ground against pretty much anything
Non , just guesses
it is in a good spot but could use some small nerfs
I would only find this any acceptable for adult Rex
Otherwise juveniles and subadults would have it way too easy growing up by scavenging and very much only competing in this regard with cerato which…I don’t think it is going to perform that well against a sub rex
Sounds good, Rex is supposed to play differently depending on your size
#general-feedback message
I dont like this as a solution because this can potentially compromise a dinosaurs hiding position. There have been multiple times where i have narrowly escaped by sitting in a bush practically right next to predators for several minutes at a time. This also does not work for ambush predators, such as herrera, which are often in spots where many dinosaurs of different species are gathered. They would not be able to hide and hunt if they are constantly calling.
One thing that i have jokingly suggested before, but have grown to think of it as less a joke and as more a (semi) serious suggestion, is to have the most annoying music ever (like baby shark levels of annoying) playing increasingly loudly when mixpacking or overpacking.
How would mixpacking be determined? Idk. Perhaps if you are within a certain proximity to the same diff species player for a certain amount of time but truly i dont know. That is for cleverer, less sleep deprived people than me to figure out.
rng based mixpacking solution that doesn't actually solve mixpacking but also punishes normal players ?
Worst of both worlds
The music idea still punishes normal players and also only punishes mixpackers who play with music on
If youre using it as a way to deter mixpackers you wouldnt put it as part of the music audio youd put it as part of the normal audio
Like how you cant soften rain
But yeah as i said, how one would make it work is tricky and is for someone else to figure out
I don't think such a thing would ever work
Yeah
Personally i do think the annoyance would be enough to deter people casually mixpacking and depending on how loud the volume is even the people who are willing to put up with it would have a harder time with no audio cues
But it is tricky
But right now i feel rather like i am trying to force a round peg through a square hole
@tame jetty #general-feedback message why do you repost this for 50th time? half of this doesn’t make sense lol
But people casually mixpacking are not the ones who cause issues
Half of it doesn't make sense? Ok you can have that opinion ig
#general-feedback message
"The change has no real downside otherwise."
herbivore nests being completely screwed the moment a corpse lands near them
cornered herbivores with nowhere to run being debuffed for defending themselves
carnivores using corpses as droppable debuff zones to screw over herbis further
herbis being punished in general for killing carnivores with large debuff zones, forced to leave even after winning the fight
there's more but those are the big ones
it has no downsides if you refuse to acknowledge them, i guess
@ruby sierra just wait 30 min time count doesn’t go down for some reason . You should be able to open it after 30 min
I've tried, it can't be clicked
weird my one worked after 30 min
#general-feedback message i don’t think its fall dmg resistance has been nerfed
the mutation was nerfed i’m pretty sure, not the fall damage, you can’t jump from the mountain and live now
tested that myself btw
i’m not talking about the mutation
it’s the same as it was previous patch
i’m pretty sure, didn’t notice any differences
yea that’s what i’m saying
@rancid harness Planned
how to see planned things
#isle-phase-three #phase-two-archive and the monthly devblogs in #announcements and on Steam
iirc, it's bugged on herrera because of its weird fall damage properties
@unborn hinge I don't think adding a mechanic like that will stop mixpacks
and people could use it to weaken other players
@thick summit
Convenient that you're here, there already is a form of frame generation in the game, DLSS. Unfortunately, it's Nvidia only.
I know but DLSS 3 added frame generation which could help at least Nvidia users
OH
adding a frame generation support could massively impact gameplay in a positive way
Isn't the in-game form of DLSS already frame generation?
I don't know much about if I'm being honest
basically yeah but I think frame generation boosts FPS in addition to DLSS
I get about 40 more fps while using frame gen in marvel rivals
I've heard dlss 3 generates multiple frames instead of just one, I have a good chance of being wrong though
I would tell you what I get on rivals because I specifically play with frame generation off, but the thing is, every time I play the game I forget to turn on the fps counter
lol
Just saw a feedback post about adding a priority queue subscription. Nope, that ain't ever happening.
It also got heavilly downvoted xD
@upbeat lance Here's acro's concept art for a general idea of its mechanics and niche
Follow up to scavenger acrocanthosaurus
So to start off, with how chunky acrocanthosaurus is and what they already did with ceratosaurus, why not have acro serve as a sort of apex scavenger, like the isle's version of a wolverine. To break down the changes from cerato to acro, it'll have a lot more hit points, but a lower overall stamina pool, slower movement, no bile to inflict stamina drain, and for it's tonnage a surprisingly low dps though it's bleed will be mean even if not quite giga mean, but to compensate for those downsides it should have a tight turn radius even before factoring in sliding or alt bites assuming it has either, and it should have body buff to up its durability further. Basically it's kit gives it terrible options for pursuing prey over long distances but for it's size incredible skill at fighting in tight spaces and under the right circumstances it should be better than almost if not every other dinosaur at holding a particular spot.
With it's good durability relative to it's size and high bleed, it's primary fighting style should be that it serves as a walking vigor test. So long as they have 50% or more of their stamina remaining, most other animals should be capable of running away assuming they haven't already been bitten and are bleeding, but for some carnivores who are hungry resistance may be viewed as the favorable outcome, especially if they can attack it before it gets body buff they should have the opportunity to do some serious damage and make it reconsider stealing the kill.
I dunno why anyone would ever want microtransactions, that's the scourge of gaming nowadays.
why do people hate carno so much
thank you
It's not in good spot right now
if it got a speed buff it'd have been great but it lost size, health, speed and damage
I've seen that, but wasn't able to descern any unique mechanics for it aside from neck grabbing (which I figured would be a better mechanic for smaller tyrannosaurids if they added them, like tarbosaurus or others if they did end up on the roster at a later date) and was also basing my ideas off of the 3d model and other concept arts that make it look more chunky. That and I like cerato's gameplay as a dedicated scavenger and I personally think my idea sounds like fun.
I think acro is meant to be a brawler
"Our Acrocanthosaurus is bulked out to explore a different mechanic to the established ripping and shredding. If it's able to get into position and topple its foe, the Acro can go in for a chokehold and smother targets with its bite and bodyweight in an attempt to take down creatures that it otherwise couldn’t handle. Acro is a slothful thick-skinned creature that leans into the slow and steady style of hunting, ready to bully when it’s not indulging in some symbiotic self care with the tiny creatures of the isle. "
whoops
Forgot to include the source link https://store.steampowered.com/news/app/376210/view/3633873550569155226
dmIV - Programmer As we were getting closer to the release I mostly focused on bug fixes and smaller changes as it’s important not to break anything in the last second. I went over a few issues or confusing behavior we had with nesting and single parents in particular. Leaving a group after courting will make you lose access to the nest if there...
It does look like one, my idea was for ideas for what being a brawler means for the acro specifically. Like for rex being a brawler means running up to something, slamming it into the ground, and then slowly squeezing it to death. basically to summarize my idea for it
https://www.youtube.com/watch?v=NvlalDNxccw
Get ready for a showdown of epic proportions as two honey badgers fearlessly approach a pride of lions. 🦁🍯 These tough little creatures have a well-deserved reputation for their aggressive nature and fearlessness in the face of danger. When wildlife photographer Giles Kelmanson witnessed this incredible encounter, he knew he was about to capture...
I hadn't seen that article yet. thanks for sharing it.
I do like the mechanics and think something like it should be added with a dinosaur smaller than rex with the choke slam, but I personally thought those abilities fit better with tyrannosaurids since that ability looks like a slightly different version of what rex has with its pin and thus assumed it would go to albertosaurus, especially since acro has the serrated knife like teeth for slicing like giga and not the rail spike teeth for grabbing like rex.
That said, I like that ability a lot, and I don't feel these ideas are necessarily mutually exclusive either as the real main idea behind what I'm talking about is the "thick-skinned creature that leans into the slow and steady style of hunting" who can throw his weight around like what they talked about in the article is a key part of what I envision when I look at the 3d model, just with the addition of "can eat week old meat" or "has body buff" to give it more fall back options to help compensate for the "slow" part of its gameplay, especially seeing as while it will be bigger than any other carnivore on the current roster, it will be pretty easily overpowered by any of the actual true apexes when they are added and I figured this would give it a niche to fill once rex is in so it's not just "smaller, weaker rex." Also dedicated scavenger is my favorite way to play carnivore, and I thought it would be fun to have that explored beyond small pack hunters like cerato, and the idea of challenging rex for its dinner (even if its almost suicidally stupid) sounded fun in my head.
Also, I'd just like to say I'm not trying to be rude or argumentative in my replies and I apologize if my writing comes across that way. I enjoy the conversation and like yapping about dinos, and enjoy discussing ideas for this game and ways I'd like to see it change or things I think could cool.
🙏
Hey! Yeah I get that, I think that, if used with a small enough radius it could prove useful. If not tho, what would you suggest?
If the radius is small mixpackers can simply avoid it by standing a medium distance away from each other
If the radius is big you'd get tons of false positives
I get that yeah. I know my idea is quite flawed. How do you think we can combat mixpacking otherwise?
With scent
Nothing else would work
The devs have stated that they have something in the works. I just hope it proves to be efficient
a comfort mechanic
Like?
if you are around other species you're not supposed to hang out with you get stressed
#general-feedback message imagine a chicken running into a herd nest and attacking the hatchlings so even if they kill it the whole group gets debuffed

Also we don’t need anything to counter mix/mega packs because countermeasures are already planned.
It’s called strains

As soon as the first hyper releases, megapacks will have a real threat that cannot be harnessed
||at least on paper||
When do you guys think the first strain should release?
Playable suggestion 
Funniest part is that it's literally a rulebreak
Is it now? Lmfao
You're allowed to suggest playables if you put effort into it and do more than say "add pls"
how about a de-priority queue subscription... where you can pay a small fee to have your queue time be longer?
that sounds......undesirable xD
Think of it as a time-management service... I got stuff to do around the house. For a small fee. my queue times will be 1.5x longer in order to help me manage my to-do list.
Not beasts of bermuda stress
"Oh no my t.rex I grew for 8 hours just died to a heart attack because it was stressed"
i might actually use a sort of de-priority queue because i use queue times to draw and some other things (im blanking on actual examples) and i overestimate the time ill be in there
like a button that lets the person behind me go in front so i can quickly finish what i was doing
I'd also like that. Sometimes my friends and I will play Civ while we wait and to be able to let a few people pass us while we finish our turn (or more likely turns since it's impossible to stop playing that game) would honestly be nice
haha i hadn't though about it actually being real, but those are some good points, I've had this happen a few times... like cooking dinner, and I get loaded in before i'm done.... the ablity to shift backward in queue by 5 players or so would be amazing
I’m curious
Why was my idea for a qol update so bad
My idea got heavily disliked
Could anyone tell me exactly why?
I’ll paste it below
“QOL update
Lift and drag
Every carnivore in the isle should be able to lift 50-85% of their body weight in their jaws alone because all carnivores in real life are capable of such feats
And same for dragging except a larger number
Anywhere between 2X-5x their body weight
This update would be a nice qol because most players really don’t like the fact that their forced to drag corpses that’s less than half their size
With this new update
Yall could make it so that Dino’s carry their food to safer locations easier and could have some interesting dynamics between the carnivores in that they all have different strength values and can drag or lift differing amounts of weight for their species
And not only that
It could also help with the realism that this game seeks along with the dragging and lifting mechanic being more useful overall
TLDR increase lifting and drag weight for all Dino’s
For lift 50-85% of Dino body weight
For drag 2X -5x bodyweight”
This got like 20 dislikes and 5 likes
It’s a pretty useful idea right?
@formal ingot #general-feedback message
Really like this idea. I've come across some obvious wallhacking nerds lately, really makes me not want to play. No idea if reporting does anything and some feedback on the admin's end would be awesome.
#general-feedback message finally a good feedback, love it
right? yeah i noticed @valid brook writing something about been banning cheaters. at the same time i see people frustrated about "admins not doing anything" with this the discord admins can simply refer to the weekly report.
#general-feedback message they downvote this when its already confirmed to be happening
mwahahaha
LOL
this feedback is so based
I personally disliked the idea because it minimizes interactions of the majority of players ( which likely wouldnt change with such diet changes), and also removes the complex nature of multiple trophic levels , which is unrealistic and less flexible
organs still exist, and the devs have expressed a desire to make carni diet lists primarily herbivore-based besides for scavengers or heavy opportunists
Organs are definetly the saving grace, but with the herbivore roster being either unapprochable ( good chunk of time) or unplayed(unfinsihed small tiers rip), the ideal of the devs would result in waaaaay less diet available to most of the playerbase in the current gamestate
could be a cool change, but would be net negative in the current gamestate
@limber hull Do you happen to know what goal the communicated that they were hoping to achieve with such a change? Like more herbivore players or just less carnivore interaction? ( I am not fully informed)
The goal is to encourage a more diverse ecosystem of more than just a billion carnivores deathmatching in a hotspot, in layman's terms
so removing (effectively) diet options= mass exodus to herbis is their idea ( not judging just confirming)?
not exactly, no
tbf diet doesn’t really matter since you can still eat the organs, and poor diet doesn’t give a debuff anymore
very true, if diet is just an extra reward than it doesnt matter much
it's weeding out overpopulation of nothing but carni on carni in a deathmatch environment and encouraging diversity
Too many herbivores = migration zone becomes highly competitive and nutrition becomes a more scarce resource
Too many carnivores = organs become highly competitive and nutrition becomes a more scarce resourec
I still kind of dont see the vision there, if people are punished for playing the dino/ dino type that they want to play, than what is the point?
though I think that the change could make herbivore hunts more crucial for occasions like nesting, it still seems like the issue is with the current state of the roster, and not a fundamental issue
honestly, i'm of the opinion of if the game is so easy for carnivores to just automatically gain food and nutrition without needing to even fight another player, what's the point of herbivore
genuinely why I'm unironically against AI overabundance
I think that such a pvp look at the game is limiting in the vision of an ecosystem
but I definetly agree that overabundance= ai jumping simulator,
but I think that PVE/ survival mechanics should be prioritized, instead of artifically forcing players into pvp roles, especially considering the existence of the food chain
by that logic, small herbivore= hardcore platformer
While kind of seperate from the initial talking point, it highlights the fundamental challenge of a healthy balanced, varying gameplay loop and its dependency on PVP and PVE resources, interactions, and balance states. Thanks for answering my question 🙂
#general-feedback message correct me if i’m wrong but I think they plan on doing something like that with the bees in sanct
#general-feedback message
"there’s no reason NOT to give it a cooldown"
- the insanely high stamcost
- the fact that it when it had a cooldown, it made for some of the clunkiest combat of any animal
- genuinely makes it helpless against diablo which is as funny as it is sad
- would make it garbage against coming apexes
if you want it to stop swinging, all you have to do is bait it a few times and its exhausted
#general-feedback message what’s wrong with ai in the sanctuaries
further shifts the balance of the game towards carnivores
so how are carnivores supposed to grow
feast on the numerous AI spread about the game rn
they are too fast for some
then find a corpse
not always possible, shouldn’t be luck based
it should be harder to grow a carni than a herbi tho, because even now, when herbivores can graze to never starve to death, carnivores outnumber them
probably because people find carnivore gameplay more fun🤷♂️ you can’t force them to switch
its not good for the ecosystem if carnivores are just living off each other
it isn’t hard it’s impossible unless you spawn at hotspots
which shouldn’t be the case
diet and roster issue
you're right, but they always exist as the alternative if a carni really struggles that much
carnivore life should be harder yes but it shouldn’t be like a lottery ticket if you find a corpse or not. people intentionally kill their dino if they get a spawn that isn’t south plains. they know that they’re gonna starve there
@austere field #general-feedback message tbh, for stego to get cooldown on its attacks. Cerato definitely also need it on his powerful puke bite.. just saying 😄
@formal ingot They could just make some arbitrary number up to make us feel better
That's why herbis benefit from being stronger than carnis
@lost kindle
there used to be a mutation that did the opposite of that
im glad they got rid of it
they just need a consistent way to get growth kickstarted, sometimes you spawn in and just starve out and it's a waste of time
that’s what i’m saying, it gives me an incentive to spawn at hotspots to look for food
@wicked plover maia can knock over cera and carno with shove if youre looking forward and are running at full speed.
I try to give up the cerato or carno every time, it doesn't fall off
You can knock them over, I tested it
If you arent knocking then down youre using the wrong type of shove
the push doesn't and when he is bipedal and hits with the direct mouse button?
You have to be in bipedal, running at max speed, then press rmb while looking straight forward
So, either it's bugged or something is happening because I can't get it down at all.
That's why I put the surge, because I can't take it down, and I thought it was with everyone because I thought they had taken it down.
@remote pewter #general-feedback message herbivore diet changes as migration zones and patrol zones change, so that you have the diet of whatever biome your current mz is and that of your current pz. The diet preferences of a migration zone also last for 1 hour after the mz switches, while pz preferences immediately go away when the pz changes
i’m pretty sure it can stan both teno and cera without actually running first, it can do almost instant shove
but they need to be in quad in order to do so
Stun can be done even while standing still yes, but Im talking about knocking them down
oh my bad
Honestly, if they wanted to make it fair, all they’d need to do is just make carnivore digestion more efficient. Crocodiles and lions don’t eat every day. They gorge themselves a couple times a week, MAYBE. Meanwhile, elephants pack away tons of plant matter an hour and they process it so poorly that lots of critters feast on their feces. I think issue with that in game would just be the fact that a lot of old Ptera guides say you can reach full adult without eating once. Not at all the case now, but it definitely was, and I still see new colors on my Cera before she’s had her first meal. There somethin funky about that, but I don’t know what the “right answer” would even look like. 🤷♀️
About time we had a Q & A Dev Stream
That was the entire Ptera experience while the ai spawns were bugged. I wonder… what if your first food bar, the one you spawn in with, was buffed. After a set amount of time it’d go back to normal, but if you started with like a minute of half speed depletion? With a nice visual indicator to say, “birth buff is over now. Your food is now a green bar, not blue.”
very true
I think the most important thing they should change is making the traffic cones physics objects. Borderline unplayable.
honestly, yes, it’s the biggest reason i stopped playing the isle
yeah lol
im on the queue right now because of that
idk how is my lil deino doing
the two above explain how he is
😭
nice
i never press checkmark on my own feedbacks
Deinosuchus is an apex predator. It is meant to be difficult to grow and maintain, so letting it survive off of small schooling fish would remove some of that difficulty.
#general-feedback message @minor badger the hallucinations arent what hurts you, it's the venom basically... also why take away the one thing in dilos toolbelt that makes it able to hunt prey larger than itself (which is most other things)
exactly also thats from over a year ago
That’s uh… from 2023
oh damn, didnt realise, saw thiws after deinos forbidden water post
lol figured
Nah it’s prob not an issue
@round bay i agree that rain can get very loud, but i don't think they've made any changes. you are probably experiencing a light rain shower instead of a storm, so you may yet experience that later!
i think the louder storms should be toned down while still muffling other noises
I think everyone can agree that more servers need to be added. 1-2 hour queues is absurd.
"the one thing" dilo has the most bleeding damage and extremely fast bite also with troodon the best dark vision
Dilo does NOT have the best bleed dmg what
Its bite deals average bleed
When was the last time you were bitten by a dilo?
Yesterday
It doesnt do a lot of bleed, its average
The only time it was a bleeder was back in legacy
What do you think is the best bleeders then?
Carno and Cera don't come close, and Omni also has less bleeding
or do you know the exact values?
Beipi and Herrera have the best bleed in the game
But Beipi is not a hunter and Hera is hardly an active hunter. They don't chase you if you're bleeding.
never bled to death from one of them
herreras definitely chase you while you bleed if theyre good at herrera
If you only count primary attacks then stego, teno, beipi are probably the top 3, but omni outbleeds them all with its bleed pounce
Oh and also herreras are up there as one of the best bleeders
Exact values are hard to find because bleeding is determined by like a dozen factors. Like, how fast youre moving, how full is your health, stam, water, food, do you have a good diet etc
Most accurate desceiption thats giveable is: "below average", "average" and "above average"
cerato cant 1-2 shot nearly the entire roster with its charge bite 
god forbid stego be able to be killed by something
We have jungle
I think they mean like redwoods etc
i suppose
i think the inclusion of a forest biome is needed, just to break up the jungle a bit
god forbid stego be slightly enjoyable
again, you can literally exhaust it in a few swings. just bait it and you're gold
Tactile endurance walks into the room
Slightly enjoyable? It’s a survival game, not massacre everything that breathes at you wrong game. If you don’t like the survival aspect then idk what to say 
And if the steg has an ounce of intelligence it knows better than to fall for baits. Its regular swing is nearly just as devastating, you dont need to have a spammable attack that does even more dmg when nothing can compete with it anyways
stegosaurus got along just fine before it had this power swing anyways
i wouldnt mind it so much
if it couldnt use it as an offensive ability
like it can run and swing it at the same time doing a 180
if it was purely just a stance that attacked from the left and right, i think its fine
That’s the main problem I have with it tbh
it does like
a stupid amount of damage too 😭
i get its a POWERswing but it does somewhere between 3.6-2.6k
the fact that it can RUN after you and do that much is horrible
I don’t understand why it needed it when nothing even messed with a steg in the first place until diablo was added
its probably for the upcoming apexes tbh
and then suddenly steg isnt invincible and people lose it
a rex would destroy a stego if it still had its normal tailswing
yeah I figured but yk
although i wish you could completely exhaust it
and prevent it from using both swings if you get it to 0 stam
that actually forces them to play carefully
hell no that means they just instantly die the moment they hit 0 stamina
dont get to 0 stam then
good
they didnt manage it
im not saying stegos should run out of stamina in like
the stamina cost for a swing is like, 10% isnt it
thats 10 swings and then youre just gone
3 swings
u kill most of the roster in 1-2 nicely aimed swings
thats without regen above 60%
instead, KEEP the swings at low stamina, but slow them down and have them deal less damage
agile enough creatures can dodge the slower swings
honestly a stego that is completely out of stamina should not even be able to swing anymore. like that's full out extreme exhaustion. even if does swing, it should be slow and weak
right
if stegos just gonna sit there and spam 10 swings straight in a row
then it should run out of stamina lol
spending 5 to 6 hours growing a large herbivore just to die because you cant do anything once somethings run around you enough
growth times for steg and deino are outrageous
nothing should take more than 3hrs to grow
but thats another arguement
thats a player issue
if you keep getting baited then thats your fault lol
if youre a stupid or frightened stego and you waste all your (mostly 1 hit KO!!) attacks until you are entirely helpless, PLUS you can't get away or damage your targets enough to escape, it's natural selection at that point. people deserve the second phase of the boss battle where you substantially weakened this extremely tough enemy and are on the path to feasibly being able to beat it
stego should require skill not just sit there and
dhurr rmb+m1
which that’s all it is currently lmfao
alright so what if rex cant do anything but regular bite when out of stamina
rmb+m1 runs out pretty quick, can be baited pretty easily
keep in mind stego has crazy health and blood pool. if something is running around you and you can't hit it, get to a defendable position
rex isnt going to be in the equation for a good year I wager
you have plenty of padding
its literally next in line
according to?
alongside the triceratops
everyone
but like stego ought to be durable, it can't really keep up well with moving fights, you can just leave it behind
every devblog for the last like 8 months or more
everything else is allowed to alt-attack out of stam, stego should too
youre comparing stego to rex???
rex is an ambush predator not something that sits there and spams rmb+m1
if rex runs out of stamina then it should only be able to bite like everyone else. i don't really see your point? an exhausted rex is an exhausted rex, just as an exhausted stego is an exhausted stego
yeah because rex will deal immense damage that 1 shots half of everything on the roster
sound familiar
alt biting is a quick turn. it makes battle feel more fluid and prevents assriding. stegos don't quickly turn llol
rex will also have counters such as trike
what does a counter even mean in this game lol
what counter does steg have
cant a rex just walk away from a trike and thus it's fine
something that is formidable against it
used to be deino
them days are over
omniraptors, troodons, ceratos (if smart) dilos, tenontos too actually
the formidable triceratops when i just walk away
anything that fights with attrition warfare
brooo youre just gonna staaarve you cant do thaa-
the megapack of ceratos blindly staring at a wall in south plains:
as it should be
okay so literally it fails the counter argument
lol I remember
because the rex can just ignore it
what do you want trike to do
run rex down?
no lol
herbivores are food u know that right
i just think the counter thing is silly
ain't no way
i dont understand the argument ur trying to make
herbivores should be fun to play but they should be able to totally obliterate the entire roster (steg currently)
steg cant do that, and also the entire roster can just go "lol" and move away and stego cant do jack about it
But that shouldn’t be the entire gameplay of steg?
It should be able to be engaged with and not just a walking ornament that occasionally mixpacks and oneshots hungry carnivores
it honestly feels like a large sauropod rn
untouchable at adult
its powerscaling with growth is awful too
ugh and dont get me started on their food consumption at migrations
if u see a steg at mig just forget about diets
that’s what im sayin
#general-feedback message this server is not a safe space for steg debuff suggestions lol
I love the whole mindset of "if you disagree with me, you must main that thing"
Just run away from Stego, it cannot chase you down unless you're a freshspawn basically.
at this point i've been called stego main so much i think i have to play it otherwise i'm actively deceiving people
The issue it stems from isn't Stego exclusive either, Deino can't be predated on as an adult either by anything but itself just like Stego.
Deino can ignore the entire roster as an adult but itself and no one complains about that or calls for nerfs. "Deino is water-bound!"
And Stego is very slow, if you don't engage it you'll counter it.
It ain't worth it and you know it
no you right
Stegos also Go after dead bodies and body camp
Lol true
Deinos are way more restricted than steg. Also, they can be killed by literally anything outside of the water. Its not a problem like Stegosaurus because it doesn’t have a crazy one-tap for the entire roster and is able to be engaged.
Also, it’s a herbivore
So that’s a stupid comparison
that's simply because the only thing that can currently kill a stego is bound to the water with nothing else else coming close in terms of power. Hopefully stuff like rex helps with that issue
Deino is useless against steg now too unless the steg is dumb enough to swim
didn’t used to be that way but yk
what does it being a herbivore have to do with anything?
Deinos leaving the water isn't an issue on the playable, it's not really supposed to leave the water and therefore shouldn't even be considered.
It's has a one tap if you walk up to it, don't and you counter it's whole kit.
Herbivores are famously aggressive.
Herbivores aren’t supposed to be body camping and hunting carnivores like it currently does. Once stegosaurus players get bored that’s what they all do.
Says literally who?
It’s a survival game, where carnivores need to eat to survive
Prevenative aggression is a real thing that herbivores do, body camping sucks, sure but just leave and find something else. AI is super high in count and there's more players than that single body it's camping.
Im not saying herbivores cant defend themselves and they should just be walking meat sacks, y’all are getting upset about the wrong things
If you chose to engage with the 6 ton Stego it's enitely your fault if you die right now.
You put "it's an herbivore" as a response
Disagree, hit W and you counter it.
They don’t hunt was my point, they are famously defensive
why does stego deserve nerfs when we don't even have anything made to fight something like it?
That's not true in the slighest. Water buffalo commonly hunt lions and we have fossil evidence of triceratops just killing carnivores for seemingly no reason.
Stegosaurus should be able to be hunted by larger packs of raptors, dilos, etc and it’s pretty much impossible to do atm with its outrageous power swing
Again, preventative aggression isn't defensive.
Dilos can hunt Stegos by the way, especially right now given you can't really avoid getting bitten by clones. If you're in a pack it is doable.
Doable but you lose 75% of your pack
It’s not viable
Stegosaurus doesn’t need a spammable power swing. It should either have a cooldown or have a higher pentalization
Not always no, you can bait Stego. Powerswing takes a lot of stamina and once it's out, you just want to worry about it's alt. swing which is slower.
It's spammable all but 6 or so swings
Then no more stamina.
So not really spammable
Alt swing is still just as devastating, the roster is still 1-2 tapped by either attack. If you spam your power swing until you have no stam you shouldn’t be able to immediately switch to your alt attack.
It can't hit two of you though is what I'm saying, you can just bait it. It won't hit you both.
It might not hit either of you if you're aware that you're baiting and not going in.
Nobody is willing to risk 75% of their pack at the chance of taking down a stegosaurus. This game is too buggy, with lag and rubberbanding too common a occurrence to be able to coordinate something like that for long periods of time.
You can't blame server issues on the playable.
But that’s just it, the playable is op and server issues shouldn’t be such a big problem that you can’t coordinate a successful attack on it
Agree to disagree I guess
Rex and Allo will presumably take care of the Stego "issue"
It just comes off as disingenuous when you say "Well, powerswing is spammable" when it isn't, then blame it on possible server issues, or say "Well, most people won't even try it" despite it being possible or "But it's an herbivore". If Stego gets heavily nerfed it'll just be walking food for Rex, Allo and anything else really.
Before when Stego had no stamina it couldn't even fight back and people complained then.
Unless you count biting I guess.
I think, all guessing of course; 3 Allos will kill a Stego pretty well.
should this go the same for any other large dino like rex or trike in your opinion?
Hopefully
Yes, I think anything on the roster should be able to be attacked and brought down by coordinated packs
PoT does this type of balancing really well imo
PoT is an MMO PVP like game
In Isle, not everything is meant to fight everything.
Hence why PoT is also very "arcade-y"
Yet if we take the realistic route, historically ceratosaurs, large crocodiles, and allosaurus all hunted stegosaurus, which currently none of the two playables mentioned can currently.
Stego famously wounded Allo in fossil evidence. Allo likely only hunted young or very ill Stego.
If the Stego swims Deino can grab it
Games are also meant to be fun, getting two tapped after growing for hours by a stegosaurus running you down with powerswing isnt fun
Powerscaling for steg is weird aswell
Then don't walk up to the thing that does that
It can't run you down, it's slow
Waste all your stamina and it's entirely your fault.
Nobody walks up to stegosaurus. So why is it still a problem? Because they’re actually quite quick for their size, especially when they’re mixpacking and you’re distracted.
They’re not a crazy powerful sauropod
They’re a stegosaurus
They dont need to be so strong
By your logic, I should be able to take my cordinated pack of Raptors into the water and kill that FG Deino. You know why no one does that? Because it can 1-tap any of them.
Mixpacking shouldn't be used to balance any specific playable.
Deino doesn’t have full rein over the map like stegosaurus does
Stego doesn't either, run from it
You can't bring up "well if it mixpacks" as if that's the fault of the playable.
Also if you're distracted, it's not the fault of the playable you want to nerf.
it does if it want to live against stuff like rex. it's not gonna be fun for any stego players if it can't protect itself when it takes 6+ hrs to grow
So far the reasons you've given to nerf it are:
-
It's powerswing is spammable (it's not)
-
It's an herbivore
-
Server connection
-
If it mixpacks I might die
-
If I'm distracted I might die
-
If my pack is too worried about fighting it, I can't kill it
Stegosaurus should be huntable like the rest of the roster, and it shouldn’t be able to completely obliterate herbivores and carnivores alike like it does now. A juvie steg currently can one shot adult tenonontosaurus with its power swing.
Im just saying those instances of mixpacking and distraction as an example.
It will be.
Stego is huntable
Mk well idk what else to tell y’all, this game is supposed to be enjoyable, you shouldnt have an unfightable powerhouse that can two tap you walking around without a viable way to counter it without megapacks.
And dont bring in the “it will be fightable” because currently its not and thats the problem
the viable way is to RUN AWAY
walk away that's it. if you don't want to die to a stego simply walk away and find something else to kill
if you don't want to fight a Stego you don't have to 😭
Walk away shouldn’t be what sums up gameplay against anything. I understand you don’t have to fight steg, but you should be able to
which you can it's just not worth doing with how much you lose in the process
not really spammable
.
and look at that stamina go
And if you're coordinated, you can
and?