#general-feedback
1 messages · Page 39 of 1
Why was Dilo replaced with Maia on carnos diet… hello…? Isn’t Carno a “small game hunter” now…? And Diablo for S diet…? 😒 can we please get this Carno diet reworked and make it make sense… I would say add some more ai to its diet… but since ai is practically non existent, it wouldn’t matter either way.
Idk if this is planned or not, but when Hypsi gets climbing allow it to hang it's nest on a branch.
On the current map there is too much jungle, so more open areas like south plains would be nice, in combination with them being flatter. Small bushes in the mix would work as well
make gastroliths more efficient
Remove maia from carno's diet (preferably replace it with dilo) and add maia to cerato's diet. Carno is a small game hunter, it has no business hunting a whole midtier food truck (even if it is completely possible to do so right now). Cerato is a scavenger and it makes sense that it would be able to scavenge off maia corpses, not to mention it's amazing at hunting them. Please take a look at diets in general as well, because some others really do not make sense at the moment!
Consider adding an alternative way to rip open bodies than spamming e 3 times, it can be inconsistent if your keyboard is like mine (bad).
I am not sure if this has been mentioned already or if it is even possible to add as a mechanic, but I had the thought about how it might be cool to add territory and territory battles between carnivore packs.
Make carno charge hitbox smaller !!....
Mutations should be given out by milestones or thing you accomplish (could fix people not laying eggs), for example
3 mutations can be given when you hatch
1 mutation is given when you reach toddler/ able to be fed yourself
1 mutation when you reach adult hood
1 mutation when you are 100% full grown
3 mutations when you hatch 3 or more baby’s making adult actually wanna have eggs (you will not get mutations if you lay eggs a 2nd time, only the first)
1 mutation when you become a elder dinosaur
plzplz add hypsi tree climbing. maybe the herrera mechanics as a placeholder? i love playing small dinos and im sad a bunch of them feel kind of neglected.
when selecting a species, a brief description that mentions its charecteristics, and some info that otherwise wouldnt be well known about the species, like "ceratosaurus is a scavanger, therefore it can eat rotten flesh and bones to". since that would probably not be something new players would know.
Consider increasing the volume of jungle ambience. When I turn my volume up in a jungle quite a bit, it sounds like a realistic jungle due to the loud but echo-y bird calls and such, but at a normal volume it sounds sad, deflated, and artificial. Additionally, this would help blend the jarring sounds of footsteps better into the soundscape.
It would be nice to see more incentives for nesting, current incentives are pretty alright but besides wanting to either nest in friends, expand your group size, or to nest just to nest, there isn’t much reason to do so. With egg stealing now in game and Oviraptor (coming at some point in time), it would be nice to see maybe some more perks or reason to nest (for the hatchling end of nesting I feel that it’s in a pretty alright spot incentive wise, you get extra mutations & get immediately grouped with people, etc, so I think hatchlings are alright where they stand as of now), for adults however, nesting currently is only sort of viable mainly due to lack of food resources (mainly a carnivore issue w ai rn), but also what other reason is there to nest besides either just doing it for fun or because you want to group with your friends? It doesn’t need to be mandatory for the game, but maybe with elders coming in eventually, it can help with achieving an elder status? I don’t think it needs to be changed too much, but overall idea is maybe a few more reasons to nest & expend a lot of resources doing so 🤷♂️
Adding to this: maybe a list of their usual diets, tho for herbivores it might be very difficult to do so since their diets change with pz and mz they are in currently..
Please add this way to check health back to the character menu.
There is something v wrong with AI.
Every patch we say carnivore starvation is the worst it's ever been and I'm saying it again cause rock bottom becomes deeper.
Here's the root of the problem and the solution:
AI should despawn after 10 minutes of spawning, as long as no damage is taken in the past 60 seconds.
Currently it is easier to find rotting bodies of starved carnivores than it is to find AI, which is horrific.
I think the spawning system and locations are fine, it's just the pathways that are completely messed up leading so much ai being unavailable for majority of the players, and it just sits untouched on a cliff or faraway beach until the next server reset.
Allowing to continuously spawn and despawn ai is a v healthy way to balance things without increasing total ai numbers, therefore maintaining performance and not making it too easy for carnivores by having too much availability.
Also please increase player cap for all servers to 120 or even 150. Plenty of unofficials run perfectly fine with this number. This will not just help fix the lack of food problem but in general massively increase player interaction.
Find a fix for the hackers, becoming a problem for everyone
General feedback Cera:
Currently, ceratos charged attack offers a very powerful free attack. Add a stamina cost to balance this powerful attack with other carnivores'
Stego looks a little small, and it doesn't look like 6 tons visually. This makes it easy to misjudge stego's size. This is 1 ton of stego and 6 tons of stego.
Dilo venom, and it's clones need to be dramatically changed. Right now they're too much, too strong and too unbalanced (makes the dilo player not having to do anything in fights, because the clone does it for them).
- current dilo clones attack the prey even after the dilo player is dead or left the area, it shouldn't be like this. (IF a dilo dies, or leave the area. It shouldn't be rewarded by clones doing the dirty work, when they fail hunt/or die to their mistakes)
Some things the majority wants:
Even though we said these things before the Horde Test ended and are still saying them now, it feels like no one is listening to us.
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People want a Carno buff. You can decide what kind of buff it should be (basically, just take another look at Carno).
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We also want a buff for Pachy (again, you decide what it will be).
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Please fix Deinonychus' turning speed and underwater night vision. Also, make baby Deinonychus run at 20 speed instead of 10 so we have a chance to outrun adults.
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Maiasaura is currently in a bad state. Please take a look at it (or don’t, it’s up to you).
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I’ve seen two posts about removing the tail hitbox from the game. That idea was very popular. You might want to review it, and we could even test it in the next Horde Test.
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I’ve also seen two posts about Teno being a semi-aquatic creature. It could dive underwater and attack while submerged. This idea was also well-received. You could consider it (it doesn’t have to be a priority; it could be done in the future).
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Bring back more color variety for Teno, like it had in the past. This was another well-liked idea mentioned earlier. ( available above )
8 ideas I no longer defend
--- If there is a problem or something bad in the post, you can dm me and I will fix it or add to it. ---
In conclusion:
These are the things that come to mind. The community wants these changes and a few additions. I’m sure there are more, but these are the ones I remember for now.
bring back the debuff that states "muscle spasms" for the accidental cani biting, it only shows some of the time
I have come up with a better idea
Hurry up with sucho or deinochirus or spino or something, as that will force deinos to stay out of small watersources, else be cornered and die
Can we disable rotten food for the time being until there is a fix for the ai spawning issue. As someone stated previously, you have more luck finding a dead corpse than you do ai. Allow all carnivores to just eat everything and anything during the phase of fixing the ai, because at this point, carnivores life and survivability is just flat out atrocious…
Maia could do with some slightly faster alt attacks, other then that it’s good
can we please get some more ai to spawn? its insane how little there is around the giant map
instead, only let unofficial server owners have the power to enable this
make it so 2 dibbles can't absolutely destroy stego
dryo seems to have a pack limit of 3 now.
why..? please significantly buff the pack limit to 12-14. it’s.. dryo lol. it’s not nearly as strong as something like a dibble or deino.
Maia major nv buff
Expanding the way group systems work would be neat. Maybe theres a role that encourages gathering food or a role that encourages exploring and scouting. Maybe actually fullfilling these roles grants a reward. Whether it be mutations or some other gift, it would make the system pretty complex.
0.18.111 Maia:
Maia feels... a little bad now, clunky and unresponsive mainly. I think everything else is good for the direction of what this dino is suppose to be EXCEPT its acceleration and not being able to swap stances when you are getting hit.
Changing** one **of these would make maia much less clunky in my opinion
a) Buff its bipedal acceleration(I'm aware stance changing makes it faster; however, look at b)
b) make it where you can switch stances even if you were hit recently(feels like 2.5second delay?)
My main problem with maia right now is just how clunky it can feel if you get hit, press the button to change stance then try to do some attack and a completely different one comes out, it just doesnt feel good, I don't feel like I'm in control of my character (people can also heavily punish you as maia has HUGE recovery time on nearly all of its attacks.)
This also happens with all of its own attacks, there's a significant delay between attacking and stance change being possible but this isn't as clunky feeling in my opinion.
You can't run from every attack, and some attacks you can't even run away from because the thing chasing you has a better stamina economy but if you fight then you lose a huge portion of stamina(slam(left hold) is 5%, alt is 2%, push is 5%, quad leftclick is 3%) and if you run you get ran down.
Sidenote:
a) if a dibble gets ontop of you and youre in bipedal it can actually run you down and flinch lock you because you arent quick enough to accelerate away from it, cant stance change for faster acceleration, and each running hit will stun you if timed right. I understand a dibble shouldnt get this close; however, my question is, should it be able to do this if it does?
I feel like it would make more sense for us to spawn in or nearer to migration zones, especially as a pteranodon.
Spawning us very very far from where the food is often means we waste a huge chunk of time trying to make it to the river or the hillside lake (as no fish spawn in the closest pond)...
Tenontos speed feels a tad bit lackluster
What do we think about increasing it to ~42km?
group size for carnivores should be bigger after Rex comes out, if Rex group size is 2 or 3, mid tier carnivores like Carno and Cerato should be at least 5, that leaves space for bigger mid tiers like allo and pseudo apexes like acro
- Photosynthetic Tissue and Nocturnal mutations should be removed from the game.
- The Tactile Endurance mutation should provide temporary extra stamina, which should disappear within 5-10 seconds.
- The Gastronomic Regeneration mutation should not provide instant health regeneration. Instead, it could offer a +20% health regeneration boost for 1 or 2 minutes after eating, similar to the Gastrolith effect
Is it just me or is the migration zone in the swamps very empty?
I was there several times as a stego and could only find S in the PZ. Never found bars
I was there two times as a diablo too and couldnt really find anything there too.
Someone here experiencing the same or am I just bad at sniffing 🙂
Troodon
-please add dilo to its prefered food
a fix: split the swamp migration up in 2 or 3 different parts, all 3 being slightly different in both terrain, and food variety. (to avoid making the migrations feel to boring)
The hackers on official servers are genuinely so destructive and getting out of hand. It is so much of an issue that you encounter a hacker at least once a day on NA servers especially.
^ please figure out the cheating situation it is absolutely ridiculous and it will continue to negatively impact the game if nothing is done about it.
What's the point of Migration Zones if there's never any food and Patrol Zones actually show zones with food? Just get rid of one of them and make them show the food.
add dilo backk on carno's diet and remove maia from it's diet
VIEW DISTANCE should be the same for everyone. Some people are lit using it to their advantage by setting it in CLOSE, they can see you from very far just standing in the planes when you are actually sitting in a bush. 
Carno's hitbox with his ram is too big
New calls are far to loud. Revert them back to before yall messed them up
Carno shouldn’t get stunned if it’s charging an easily knockable tail or head of something that’s larger, it doesn’t make sense for a carno to get stunned by charging at a Maia tail
As a baby deino or beipi you are getting eaten by fish and you don't die - you just watch fish and can't do anything. I don't know if it is a bug but i happen to me often
Carno can't adequately track its prey's footprints or the scent of blood. Please increase these features for it
AI ptero is too aggressive. It appears every time I fish as a ptero and there is no way to escape from it... survival of a small ptero becomes impossible, unless you somehow find some meat
fix night vision just had to sit 10-15 minutes afk in the dark since you can see NOTHING
Cerato vomit sickness should be a buildup instead of instant (like bleed, but reversed, so more bites= faster vomit sickness build up, until you actually throw up and it resets), so you can actually time it and move away when u need to throw up instead of cerato getting 2-3 free bites
After having played ptera a bit, i think the only thing i would change is that it should be allowed to regain stamina when gliding. the small pteros are definitely annoying however they are not impossible to get through. young ptera mortality is high however when you are an adult you are very unlikely to die, which, tbh, i prefer to the reverse.
Brighten Deinos vision in water it's impossible to see fish anymore
remove the cd to stomp after using shove stationary as maia. u should be able to immediately do it
nah ts is actually ridiculous. buff carno stam, maias can RUN DOWN carnos. like wtf???
Can we make all the water look as clear as it does in the ocean for Dino’s like beipi and Deino… at least during the day. At night, it is understandable for it to be dark. Also, I think whenever a stego sticks his head in the water to use the water glitch, if they get their tiny stupid head bit by a fg Deino, it should be instant death. It should explode in the deinos mouth. Brains and scull matter should litter the floor and become diets. After all, we are going for realism right?
So i played some maia after last patch and nested as one, so my feedback is, what do you guys think ab adding mutation "parthenogenesis" ( i might miss pronounce that :P), so after nesting Like insane amount af babies why not add bonus mutation for females, the ability to nest without a male
ik it might not be as generally good for whatever reason but i miss the legacy nightvision so much, it made the game more creepy and eerie, just being in the black and white darkness and then seeing two white dots looking at you, idk but there should be like an option to change what type of nightvision you have in the settings, that would be dope
Balance Pachy ( please i beg it used to be my main now it sucks )
pachy problems -> its stun, the problem i have with it is the fact that pachy can ONLY stun dinos around 800 kg, once the dino weight more pachy gets stunned.
i also think that pachy can no longer fracture legs? cuz i tested a LOT of spots about fracturing and i did NOT break a single leg, only bodies witch were kinda rare, i usally never broke smth.
i think pachy did not deserve these nerfs. and it makes this dino completly UNPLAYABLE, like its so bad atp. even omni easily claps it, all u gotta do is just pounce a pachy everytime and hold lmb to bite him while pouncedl, hen jump off if he bucks.
-solutions -> maybe we can make pachy more heavy? so it can stun other dinos. or make a trade for it, less hp for stuns
i just hate that u devs just ruin the fun, 😡
Add a mutation that allows you to mimick a baby of your species call and or other dinos. Not sure if it would need to be specific but it would be cool to be able to unlock the ability to lure prey by mimicking either herbavores or a smaller version of your species.
i mean thunderstorm looks nice ngl... but cant see nothing since literally 6h a day is thunderstorm... its laud af and vision even worse...
when the dev team is a lot bigger, and the game is a lot more optimized, add some sort off feature that makes it so that ai generates the animations imediatly ingame(i have seen other games do this and its cool), making the game feel more realistic. i will say it again, when the game is more optimized and the dev team is bigger.
'Pheromone Hyperosmia' mutation which lets you see packmate names from 25% further away, before they disappear from view. If you're a pack leader, this extends to your subordinates.
Please increase the amount of sanctuary mushrooms within a sanctuary, or increase their respawn rate. went to three different sanctuaries and each of them where barren. this may also help future proof for future herbivore playables.
Also please consider making boars increase in food yield and agression, and decrease their damage output.
If this is possible ty.
Night vision on Maia is absolutely horrible. I’m glad they fixed it on Cera but now on Maia it’s super dark without any weather conditions but as soon as a storm or fog comes in, it’s just pitch black where you can only see names. This kind of blindness is annoying and even dangerous if you happen to be near cliffs. It’d be nice to be able to see at night where dinos like dilos will attack you while you’re quite literally blind and give you no fighting chance.
I assumed this was a placeholder, but it always struck me as a bit odd that the hatchling and juvenile growth art of your dinosaur in your character menu have unique postures, while the Subadult and Adult growths both look the same and by all accounts look just copy-pasted(?) Just a visual nitpick for me but it would be nice to see the subadult growths be different on each dino in the menus. I think Omni might be the only one with a different subadult art than the adult art.
The under water night vision needs to be fixed for aquatics and semi aquatics hard to feed youself with a black screen
we need a bigger carnivore then carno or cera to keep these massive hords from herbis in population control
Make so bucking doesn't cost stam, bucking of 2 omnis drained half of my Maias stam
OPTIMIZE THE GAME ALREADY !!!!!! we've literally been waiting for YEARS
*Minimized audio when entering water/swimming slowly.
If you take the time, and the risk to slowly walk into water and slowly swim then it should have reduced swimming noises. Ex, no splashing sounds, no struggling to paddle sounds, just slight water moving audio.
Just as Dilos can't apply venom by biting your tail, Ceras shouldn't be able to make you puke by doing the same.
carnotaurus the small game hunter, or at least thats what you keep nerfing it into, has maia and diablo (things larger then itself) on its diet, but not beipi or dilo.
remove the big stuff and add the little
or at the very least add the little
(honestly how is carno suppossed to kill a diablo anyways, bites? the charge is a great way to get killed.)
get rid of the pterodactylus ai attacking pteras after they grab a fish
Troodon
-Please add deers to its prefered food. Its so frustratint not having it in there.
Make the call to decline a group invitation a 4 call intead. Most people don't 3 call as it signals aggression, which may not be the intention.
You have to do something about these mega packs/mega groups. My sister and I were in a group and FOURTEEN cera passed her in Highlands on NA 2 today. They were traveling in staggered groups, so the second group of 8 were following five seconds behind the first group of 6. And yes, they were together because we followed them. More and more I’m seeing groups of 5/6 cera. It forces herbis to form bigger groups and throws off the balance of the game, making it almost impossible for solo or duo players to find/kill anything.
Edit: There are literal photos of mega packs in screenshots. How is any solo player or even duo players supposed to take on a herd of 9 and live?
I want to see the data on how many carnivores are currently starving to death. There is ZERO food on the map. We need consistent ai and more of it and/or we need 200 player pop instead of this 110 or 120 that’s being tested now.
Carnos ram hitbox is a tad bit wonky.. to the point it doesn't even collide with my tail and I still get injured by the attack. Please fix
Dear Devs
it would be really awsome if instead trying to add new stuff, we fixed the old stuff that doesnt work? or just balance the dinos and stuff.
poor performance and stuff has been around for forever, and The Isle was never optimized.
hitboxes keep bugging, for example - herrera jump can hit u even tho it missed.
pachy fracture system is super weird. i really want pachy to be buffed.
carno ram seems to have 2 sides, either hit when it totally missed, or just miss when its suppoesd to hit.
(now i can just imagine how hard it is to be a dev but its just that the stuff needs to be fixed)
Parasaurolophus vocalization, part 1.
Sonic roar attack - RMB.
Para could easily have this mechanic to disorient enemy players. This would cause medium sight and hearing disturbances to other species. To properly balance it, add charges (similar to Dilo laugh) so it won’t become abusive.
baby deino full water faster
Deino behavioral buffs
1.Allow for sleeping in water, when we press H instead of doing open mouth bask like on land, allow for limbs outstretched floating like in pic 1. This ultimately doesn't allow for that much of an advantage, as we become just as vulnerable on land, and deinos eat deinos so would allow other players to take advantage of a percieved easy meal. We would also need to be strategic in where exactly to begin sleeping due to prior reasoning. Also, it just look funni and i think people would enjoy that.
2.Allow deino to wear vegitation for camoflage. This could involve adding destructable vegetation that both deino and beipy could take advantage of, you could also add things like drift wood and drifting aquatic plants which herbivores could use in their diets, particularly maia as hadrosaurs would eat driftwood, its debated on if it was purely for the wood or for crustaceans within. this would cause such herbivores to need to enter a river, thus allowing for more interaction between deino and herbis. Also alligators are known to grab sticks and put them on their own head, its unknown why but it is known to be a deliberate decision that they do. Could be for tricking birds. Also, same as point 1, alligator wearing sticks look funni and i think people would enjoy that.
deino should have much better night vision since they are supposed to be nocturnal hunters
I think this is a little too much AI, tone it down a bit
There is no AI anymore, after last update where maia was added
slightly better fall resistance for troodon, fell down a little tiny bit and broke my leg. Its light, can jump, and should be fine from the fall it ook
Why weaker nv just white lines most of the time? Why not this?
This is a big problem, please fix the unability to move, theres sudden times while i play where attacking, eating or drinking, logging out safely and even moving isn't possible.. I always have to logout instead of safe logging because of this. After I have to pray theres no queue, but if there is, my dinosaur is usually heavily damaged or even dead.,
Is Ptera unplayable right now? It's my favorite dino for exploring but any time I catch a fish as a juvie I get swarmed by the ai and killed instantly.
another thing: ptera should be able drink water when skimming
velo playable plz
Alberto Ability:
Alberto is most likely going to do great damage with its bite, so I want it to have not a combat related ability(since its Bite should be enough in most cases), but instead a Tracking Ability.
Basically Alberto would be able to learn the scent of different dinos or dino-types from their corpses, it could then use this learned scent to track down living relatives of such a dino.
There are a few ways you could implement this ability, like have Alberto learn scents of dino types temporarily(like it learns the scent of therapods or ceratopsians or maybe just the species it learns the scent of) and can track them down while it remembers their scent. It would still need to be careful and make sure the thing its trackting isn't too big for it to hunt. You could make alberto learn these scents forever, but that's probably too strong.
Obviously Alberto could still have another mechanic for fighting/combat, but this I think would really fit its Playstyle and make it pretty unique since other players would need to keep in mind that an Alberto could be tracking them down no matter where they are.
i think this has been said before but maybe prioritize people their dinos that are already in the game but had a crash or fatal error so they dont die to being "afk" ingame
Pteros shouldnt come immediately after a pteranodon caught something, literally just prevents from you getting any food at the start if you wanna catch a fish
Alt Terrain Herbivores
I recently saw a video talking about a lack of herbivore players, one of the comments said they stopped playing due to a lack of playstyle variety that carnivores have. I know that Deinocherius is planned, however it would be an omnivore, and it and Beipy are currently the only alternatives in comparison to Deino, Bary, Sucho and Spino.
A previous suggestion was to make Teno semi aquatic, i support that as well.
Here are some more suggestions.
Tupandactylus and Lurdusaurus
Tupandactylus belongs to the Tapejara family, which have been suspected to consume fruits and nuts. This would allow for an alternative playstyle of the Ptera, where the Tupandactylus will be primarily in the forest or plains. Herra as a result would be more likely to run into Tupandactylus, like how Ptera and Deino run into each other. The plains would leave it wide open when foraging. Much like how fish force Ptera to come down and become interactable, so would fruits and nuts of the Tupandactylus.
Lurdusaurus would run directly into Deino and could be its rival much like hippos and alligators. Adult Deinos could easily deal with Lurdusaurus, but young Deinos wouldn't be able to. Also you could make it so that Lurdusaurus creates, for lack of a better word, dirty water. This would result in fish spawns becoming inactive in areas Lurdusaurus dwell, and could cause certain plants to spawn around the river bank, attracting other herbivores, and also carnivores. This would still allow deino to feed in areas where Lurdusaurus are, as the fish are simply replaced by players. Dirty water wouldn't affect Lurdusaurus otherwise, however other herbivores and carnivores might get sick, and should the Lurdusaurus move out you can make it so that a timer begins where the water clears up and fish begin spawning again.
If you are large enough to swallow another player whole, you should receive the nutrients from their organs as part of that. Obviously it will be a small amount as there is a significant size difference, but you still ate those organs and should get some value for it.
shortcut for earplugs. So often I find myself and I guess many others turning down the volume from the raining noises
We need mid tier carni badly, we’ve got a 6 tonne stego and a 4 tonne maia with the biggest carni being 1.8 tonne.
do something about this mixpacking bruh theres diablo cerato herra mixpacks
fix the dilo clones, they sometimes spawn invisible and spawn indefinitely even after the host dilo dies.
also dilo has a very alarming bite speed. it does more dps than carno and cera without a charge bite.
Player Species and AI Mutualism
I think the addition of parasites could open a gateway to allowing mutualism between various player species and could even use AI.
For example, a skin parasite, I'll use ticks as an example because it's easy.
This parasite might slightly lower your bleed healing capabilities and make your hunger drain slightly faster. In order to get rid of these, the player may seek out a ptero flock, where instead of the ptero flock mindlessly attacking every player, they would instead swarm the player with the parasite, and feed on the parasites.
This could also be used with smaller playable animals as well. Giving small animals the ability to interact with larger player animals and have some sort of mutual benefit besides the big one just immediately killing it.
You could also have ways of preventing getting certain parasites, like rolling in a bed of specific flowers, eating a specific plant, etc.
I think this would be neat to have, it shouldn't be too intrusive, but could introduce new ways to interact with the environment, AI, and smaller playables outside of just combat. (I'm not arguing for ticks, but just mutualism in general and I think parasites could be an easy bridge into that)
carnivores are very weak right now compared to a lot of herbivores, we need some bigger and higher damage carnos in the game like rex and allo, these need to be added soon
It’s always something with this game. Previously my friends and I all quit because it was pitch black 90% of the time. Credit where credit is due, they have fixed the nighttime! Now my friends are quitting because there is ZERO food on the map for carnivores. Zero ai. Zero bodies. Zero players. Increase AI massively or increase player pop massively (not by 10 or 20 like what’s being tested rn)
Survival is an important aspect of the Isle, and adding things to do outside of pvp would help cement that niche further. One way of doing this might be to add a territory system down the line alongside the already established patrol zones and migration zones.
Dinosaurs are not humans. They do not build bases and they do not craft, but those interactions make other survival games incredibly fun, and will likely be implemented in some form in the Isle for the human playables. So, the option here would be to add a detailed territory system and other interactions with your environment that would allow you to interact with more things in a way that feels realistic and unique to the playable.
To set up a territory, you could scratch trees, or interact with pre-established "scent posts" such as stumps, rocks, or other noticeable landmarks. This would create a timed point of interest that you and others can scent on your compass that fades after 10-15 minutes if not re-marked. While within your territory, you gain new interactions with your environment that could be unique to each playable. Some might dig out mud wallows (in pre designated spots), others could knock over trees (again pre designated) or otherwise change their terrain in meaningful ways to better gain advantages for themselves (like humans with base building!) and when the territory vanishes, those customizations will dry up or go away. Migrations and Patrols will continually encourage changing and moving territories around so the game stays fresh, as you want to move where the food is.
I grew a Utah 3 times with my friends and we all kept starving to death from no ai or food even in migration zone and sanctuaries (which are pointless for carnis) :/ increase ai please
Give the AI stamina. It would make them a lot more fair. You'd actually be able to hunt them (or even survive them if you had to).
MAKE THE AI IN SANCS FOR CARNIVORES!
What do we think about young carnis being able to harvest the sanctuary beehives for food?
-bees retaliate and damage the players eating them (?)
-bee hives are not destroyed
-the bees will still protect sanctuary from larger dinosaurs
I propose a system of feeders that dispense chunks of meat at timed intervals, and varying in nutrition
the pterodactylus ai attacking pteras makes things so much less fun, maybe they come after pteras after an amount of time? between 5 and 10 seconds or something like that? it'd apply a skill ceiling to flying away and landing in a tree quickly (not always easy by default 😂) rather than immediately getting attacked and dropping the freshly caught fish back into the river
more colors for the maiasaura and other dinos i hate the same dull shades of brown and gray
Deino is the only carnivore I don't have trouble keeping alive outside of fighting, I realized this is because of the abundance of food and the set locations they show up in, even though the schooling fish move around they don't venture far from where they spawn.
This could be translated to terrestrial carnivores by allowing the young carnivores to consume honey from the bee hives, or even the bees themselves. This could cause the sanctuary to become less protected but larger carnivores would still have issues getting inside due to the shape of the trees and collision. You could also add beehives outside of the santuaries as well.
You could also add rats and mice to scurry along the roads, which like schooling fish would be more than enough food for young carnis but become less useful as time goes on
The nerf on the food for crocs is too big that my friend and me uninstalling the game
Can yall make a nesting channel in the discord? Maybe one for every region?
Please bring back more AI not everybody wants to PvP all the time to get food???
I am sure this has been suggested over and over but get rid of pterodactyl, maybe just make them an alarm system like a flock of birds indicating something behind you.
Increase raptor bite speed by a smidge or if not increase the bleed from its bite a bit; Dilo has rapid fire bites with 85 biteforce, herra also has rapid bites. Raptor is a fast and agile dino it should be able to bite a little faster than it does.
Make raptor better please. it sucks in the current meta.
Maybe raise it's biteforce by a small amount, and maybe give it more speed as it gets ran down by most carnivores. or, give it more stamina and make it more pounce based.
Since troodon doesnt get Attacked by bees hypsi shouldnt get attacked either because theyre literally the same size (with hypsi being a little bit fluffier than troodon) also since hypsis seemingly wont be getting the ability to climb anytime soon and their spitting has never prevented anyone from getting killed they should be able to go in sanctuarys and possibly even nest there just like troodons. The attack of the bees in sanctuarys was reasoned with bees being extra aggressive towards the co2 from the breath of large animals. I dont see in which world a hypsi would produce enough co2 to trigger a whole bee swarm while a troodon doesnt. Also I know the bees are there to protect the juvies from elders, however lets be honest here: hypsi is NO threat to anyone. Possibly a fresh spawned dryo/galli or troodon but thats it.
give Maiasaura back its ability to take down dinos smaller than at least 2 tons. Having horrible damage but weighing 3.8 tons, the least he could do was take down dinosaurs like Ceratos and Carnos just like he did before the nerf.
Zone icons blinking and/or fading out when the timer is getting closer to the end. Saves the trouble of players determining whether a long travel would be worth it when they log in.
The lack of AI is ridiculous
when allo is added PLEASE keep the 2 friendly call the same as the one in legacy. I love it so much.
Slight Troodon buff, allow it to eat rotten meat since its more of a scavenger than Cera will ever be, along with allowing it to catch schooling fish since it loses food so fast. It does absolutely no damage until you get your venom (50% growth), combined with the fact there's so little AI you end up starving long before you can actually hunt stuff. Its one of the most painful dinos to grow even though it only takes an hour or so.... You could also allow it to dig up creatures like Gali since its small and could actually get into the little holes. Currently you're better off killing your Troodon on spawn if you cant smell any food and then repeating the process until you find a body to make it to 50% growth, which is wack.
for east coast, servers were operating beautifully the past few months, but now it's constantly rubberbanding.
also in my hour n a half of playing tonight i saw and heard 0 AI not even ai bodies
Please for the love of god add something other than "unstuck" for when you are stuck. I've just wasted nearly an hour for being stuck.
Devs please communicate more with us. Please do more streams and progress updates more often besides the occasional Dev blog. One of the things I enjoyed about the beginning of everma was being updated with all the new aspects of the game. But now it has gone pretty quiet.
We know that y'all are doing a lot of the behind the scenes work, but it would be nice for us as players to to get updated on what's going on so we can continue to be excited for the progress of this game.
Also please give us your feedback on our suggestions. It doesn't have to be too complex, simply letting us know what you think about our suggestions. We don't necessarily care if you go with or agree with all the suggestions we give. But we do want to know that we are being listened to and that we're not just talking to a brick wall.
Thank you for all y'all do for this game and us as players!
add more light areas/human structures to the game so bad nv could actually be interesting instead of sitting in complete darkness for 20 mins
so what is that now.... schoolingfish do not give anything for croc anymore. turn it back. how are u supposed to survive as croc when there is noone approaching the water.
Consider adding the following option to the menu
Kill Switch:Instantly kills your animal when you want to play another one and don't have to either jump off a cliff, sit and wait an hour to starve to death, or find someone else to kill you. Also allows you to restart should you get a bad spawn, or if you are stuck. Then you will not have to wait for a member of staff to get you, and you don't have to play out being lost.
nerf cerato charge dmg
Having some big desync issues
increase the stamina on tenos kick to 3-3.5%. its way too stamina efficient and it can afford to be quite reckless, they can make multiple errors and suffer little to no repercussions. with this change they will be more cautious and preserving with the way they use it without making it too punishing.
Schooling fish value nerf is insanely bad for adult Deino, it was indeed far too op before but now it's the polar opposite. We need something between the two OR having better value on elite fish, dry fish (3-4% after waiting like 8 min and making my presence way obvious ? c'mon) and any ai creature that we can catch. Currently as a FG deino, you will die to starvation if no one want to drink (herbs won't drink when it's raining and won't be here depending on the migrations zones. It's toast for you in most cases, no matter what you were doing. I don't think this was the balancing you intended to do.
I want to know if I can bite off the head of the corpse and take it with me in the future. I can put these on my nest.
they could add seagulls near the beaches?, it would be more inverse that when arriving at the beach they would be heard.
add cera and dilo to carnos diet
Nerf pterodacyls because pteranodon is virtually unplayable because you get killed as juvi as soon as you catch a fish
it would be good if there was a chat for commands
I think the really big issue with Omni currently is its stam. Whenever you pounce something, your stam drops ridiculously fast.
Playing Pt is not possible anymore with AI birds spawning on you when you grab a fish/meat piece. its ridicilous
Buff pachy.
- Remove the self stun when missing hit (the self stun was only from balance point when omni was balanced by being punished by missing pounce. That's gone now except pachy still punished)
- give pachy back fracture ability to it's attackers. (Let pachy fracture it attackers skull, ribs, back, tail (that makes worse turning and disable alt-back attack) and leg fracture
For maia and dibble i think giving their calls more of their old legacy vibe would be good, a bit more like how dilo was treated with its 1 call being very similar to the legacy and keeping all the core elements
increase ai spawn in patrol zone areas the same way food pops up for herbis in those zones
Along this path there were literally 0 ai and i starved to death (there was a big kos group at south plains so i managed to get a few bites to eat before being chased off)
If you cannot tell what i want changed its the ai amount bruh.
AI spawns are a joke. They make a lot of carnivore gameplay pure rng and, while there’s still many adult carnivores running around in all servers, it is still very artificially difficult that you lose 30 minutes of your life starving to death as a juvie because you cannot do anything about it. Also clashes with the opposition of devs to mechanics such as killer lightning strikes due to it being an unfair punishment.
QOL
i don’t know if this was an intentional change but cera can no longer drift while charge biting. it makes it feel clunkier than before. let it drift, just makes turning feel much smoother and it was just an unnecessary change to prevent it while charging.
before you downvote this because you got the “cera is OP it dosent deserve nothing” mentality if anything this change is a nerf to it.
it prevents the cerato from immediately being able to take off while turning and momentarily locks it into place. makes it less offensive and will give it a slightly harder time against opponents with long range such as stegos, diablos and tenos.
neat little qol change that will also prevent ceras from being so offensive
When the Avaceratops eventually makes its way into Evrima, whether it be AI or playable, keep this little idle animation. 🙏
Please let other dinos do something to get free from a croc's grab... is very frustrating to grow a 100% dino and see it drowning in slow motion, because even when breaking free i'm already in the bottom of whatever lake/river, without a single drop of stam, and can't move up or anything but watch my dino die from drowning.... It's unfair and super frustrating, that's why all servers are flooding with crocs everywhere most of the times :(
Give us a chance to fight and survive instead of just saying RIP in the chat and wait to respawn....
Edit: added the fact that the stam is already completely drained once (and if) you can break free with the help of others from your group/herd.
I love Raptors, there were my main for the majority of my playtime, but this buff to the weight threshold ain't it. I just got pinned down as a full grown Herrera by a subadult Raptor that looked smaller than me. It's silly looking and unrealistic
EDIT: Apparently the buff was for group Raptors pin down to bigger dinos (which is a thing I didn't know existed nor have I ever seen it happen) and Raptors were always able to single handendly pin down a dino that weight the same as them. Still think it's unrealistic tho
Give deinos better vision underwater i cant catch any fish or nothing under water its like im blind under it
carno is too slow, maybe buff it to 52km/h NATURALLY instead of needing a speed mutation.
49.5 + Speed mut = 52
52 + Speed mut = 54.6
PS : carno has a growth time 45 mins longer than ceras both running off perfect diet. please adjust the times or utilize those additional 45 mins to let carno gain a couple hundred kg’s and put on more speed
This is my daily feedback to fix/make more consistent AI and to increase player pop by 100
pls make the cooldown of /unstuck less long. Just cant count on Admins teleporting u out if you ping them..
fix the mountains so that i dont die every run to fall damage and fix you ai spawn i can find more full grown plant eater then a deer pig or somthing else
devkit for creation mods
Remove ai from game entirely, it's a buggy unreliable mess. Keep fish and upcoming small AI in sanctuaries for juvies.
Increase server cap to 200 or 250. Many unofficials run perfectly fine with this.
The large number of players will bring a lot of size variety for all ages/sizes to hunt. And will also be a more common and engaging way to find food by increasing player interaction.
I would rather die in a fight as a youngling against another youngling and earn my growth rather than die to starvation as it is currently. Right now growing isn't really too much fun - a lot of running, finding AI, and hiding.
Pls let Ptera grab small prey like frogs, rabbits, small juvies instantly, not just kill so I have to down and grab it.
If ptera grabs prey like a juvie with stronger health, both should loose stam, like croc when drowning dinos, depending on their weight.
so can we please have more group slots for gali? i just feel like we should be able to have more then 3-4 in a group. :))
Add more AI I keep starving to death due to not being able to find any and when I finally find ai I'm either 1 shot or die as soon as I see them
we need a better maia 4 call its basically the legacy one which was boring imo make it longer
Pls revert Deinos turn to what it was before, I almost died to a singular Herrera at 55% growth it's IMPOSSIBLE to turn in combat
can yall please fix the raining noise when it’s not actually rain. all i hear is loud rain and thundering in the background for HOURS and it never stops, i don’t even see any rain drops or anything. this really ruins the experience for me
Make group system better:
When you're grouped, currently the grouping system doesn't manage to 'filter out who is not yet adult, and who is'. And it just "thinks" everyone in group is adult when anyone(everyone) pass hatchling.
- Please, make the grouping system register that x is not yet adult, but y and z is adult. So even if the group limit ingame is 2 adult. The group will not 'kick' out the not yet adult x, even if the group limit is 3 at that point- but still not passing 2 adult.
When the x grows adult, and y and z is still alive/grouped as adult, in a max adult group limit of 2 (example). THEN the new adult x would be kicked out. Ect ect.
But not like currently, having babies from nest, and as soon they turn Juvenile, they can no longer go into group and the whole family is crippled because there's a bunch of kids, and some cases.. only 2 adults. You get my drift. Please, fix ❤
A button to 'hold your breath'
When hiding, sometimes you are perfectly camouflaged but your dinosaurs makes a small sound or twitches
Irl, if an animal is hiding from danger, it will not make large movements or intentionally huff the way the dinos in game tend to do
Thus, the ability to 'hold your breath'
How i imagine this would work: you can only use it when lying down OR when latched onto a surface (in the case of herra and ptera), this would cause you to flatten to the surface, stop the very obvious movements your dinosaur does and cause it to be quiet
HOWEVER
This would drain your O2, as if you were underwater.
You also would not be able to move your head around, so your field of view should be as limited as when you eat/drink
Perhaps, upon letting go of the button, your dinosaur lets out a large, fairly loud breath/starts panting as it tries to recover O2
fix the rubberbanding its so bad
at least one of my messages in this chat was removed. Presumably that is because the issue was resolved, but there is no way to know. You could communicate. Responding with "issue fixed" is such an easy PR win. But you do whatever 🙂 with a game this good.
Coupd we allow skin editor while in queue? Something to do u know, even if it's basic.
PLEASE make a /KILL
remove maia and add dilo to carno's diet, or just add dilo
Remove beipi losing stamina when underwater. If you want to limit how long it can be under the surface, its breath meter is more than enough to suffice. This feels excessive when you're already encouraged to surface to feed on plants for diet.
Ban mixpacking
Regarding humans: I hope there's an effort to make them more than just "360 no scope" against dinos. I hope that there's cooperative gameplay to do work on the island, like keeping electricity going in their buildings, doing logistics or supply runs for gasoline or ammunition, secure cargo missions to score new accessories, and contracts to take photos or steal an egg without being detected or something. Make it so that there's an opportunity for saboteurs or spies to sabotage infrastructure, blow things up or create a little chaos. I think communities will build around those kinda gameplay opportunities and servers will develop stories around stuff like that. Working together to get tasks done to make your surval easier should be the priority
Remove Diablo and Dryo from the Carnotaurus diet and add Dillo and Cerato. A Carno will hardly hunt a Diablo and Dryo there is no one who will play with him.
Make /unstuck cooldown less. I died from hunger and thirst becuase of the cooldown being so long.
A Conceptual Bary Moveset
Something I’ve thought up that I think would be great for Bary to stand out as its own carnivore from Cerato and Carno in more ways than just being a semi-aquatic. Could also easily apply to Sucho and Spino, and other claw users in some ways like Theri, Beipi, Cheirus, and even Plateo.
Note: Again PURELY conceptual, not saying this is the only way to make Bary work, share your opinions!
Primary attack: Bite (80-90dmg)
- Short cooldown but low bleed, allowing for opportunities to deal quick dmg, especially useful against smaller attackers like Omnis and Dilos
Secondary attack: Basic claw swipe (~200dmg) - High bleed and dmg but longer cooldown, better against larger opponents by utilizing both high dmg and bleed, but can create points of vulnerability due to cooldown
Omni-directional/Alt attack: Directional claw swipes and bite (175x2 + 80dmg, total 430) - Functionally similar to Beipis alt attack, long cooldown but severe punishment to all in its way
Hold RMB: Defensive stance - Functionally similar to Stegos power swing (could also have strafing?). Bary stands upright spreading its arms outward preparing for a power slash. Dmg could be around 250, but primarily used for stunning ability (its other attacks don’t have this). Can easily stun attackers its size and smaller (ex. Cerato), but may require headshots against larger ones (ex. Carno). Of course also deals high bleed, but very long cooldowns and high stam cost.
Bonus!: Kinda evident in the concept art. But when bucking Omnis, it pulls them off, dealing dmg and bleed as a result. However… Feathered Utahs could have something to say about this
I think the best improvement is make somewhat of a guide so everyone of us newbies don't have to spend 10 hours watching videos or play 3x that amount in gameplay to maybe survive past Juvie. I just started playing again and these past 2 hours have been a sprinting simulator
Allow dryo to use its tail alt attack while running
Increase AI spawns for small animals even if its just in migration zones, ive been playing the game for 2 days and spent more time starving as a carnivore juvie than actually having fun.
either give more ai or increase the players
Add a way for smaller carnivores to "graze" for food. Maybe somewhere in sanctuaries like a rat nest. Currently being juvie carnivores is awful as if you don't spawn or find dead bodies it is basically over for you. It is even worse if you spawn in a unpopulated area of the map. It is even double worse if you are something like a baby troodon or utah and can't even hunt AI
Personally I think it would be amazing if yall could bring back the old map I started playing and was loving it and was just starting to learn that map but sense the update idk anything about the new map and everything feels weird
With all the rain in this game, the island should be underwater like Atlantis. PLEASE REDUCE IT. btw, I'm going to send you the bill for my ENT, I have hearing problems because of the sound of the rain. PLEASE REDUCE IT
ptera's stamina regen is WAY too low! We need faster stamina regen time.
Guys is this cool
Mutation for parthenogenesis for female dinosaurs
Her spawn will be all female and have this trait inherited
The babies are identical in colors to the parent
I love this game, I think id be excited if multiple Dino’s per server were added (maybe 3?). It would enhance the replay mechanism and bridge the gap between friends who want to play with different Dino types, because they wouldn’t be made to choose only one :D!!!!
Herbies should be punished for guarding bodies (Debuff). Am actually tired of killing something just for the herbies to guard it until it despawns...
just a reminder that without eating fish deino is unplayable.
with 100/100 players map is empty + many people choose mutation to barely drink + there are bridges or shallows to cross the water without problems + many lakes to drink.
if u wants deino to continue to be an ambush hunter, fish feeding needs to be brought back. if u wants us to constantly move around the map u should significantly reduce thrist and increase stamina.
now deino is completely dependent on online and i find it easer to do what is written here #general-feedback message than trying to play something that is unplayable. players shouldnt have to wait for 100/100 to get into the game. especially when high online is not on all servers.
P.S: for those who think deino can always find players on the map. online 100/100, today
You guys should probably take a look at Dilo's footstep sounds. Legit stomps like something between a 4-5 ton dinosaur should.
Can we make Beipiaosaurus breaching stronger again? I can't think of anything else that's so well suited to the beipi-austro matchup. Austro can be slippery and agile in the water with those tail feathers, but the speed boost and being out of harms way in your arc will be necessary to outrun austro in the water.
Comparing the models, it would make sense to me that webbed feet provide better propulsion and large tails provide better maneuverability.
Remove the little harassment birds or make them not target things bigger than them by disproportionate amounts. I can’t even begin to explain how annoying it is getting chased across the map by them as larger Dino’s. Ignoring that you basically get starved out or outright killed as a PT which is apart of the reason it goes unplayed. Having them be by trees and make noise cool but them flying out on kill missions is just annoying and extremely unenjoyable. It brings nothing to the game and just makes the experience more annoying when immortal entities that can whip your Dino off the map simply for being within a mile of them.
I support this, and I would also like to add that it would be greatly appreciated that at the very least they were like schooling fish and serve as some quick meal with risks involved if the intention is to keep them as hostile swarms of small pterosaurs.
Right now they serve as nothing more than a one sided hazard in a game plagued with so many hazards that threaten the survival of many playables while growing. Players already can be hostile enough and pose a significant threat, but at least you can get something out of them if you choose to interact. And it goes without saying that having pterodactylus swarms as a quick food source through short dives into the places where they are could serve as a way to quell the atrocious state of carnivore early game rn which is basically gambling for AI.
It feels like every session we’re just barely getting by with food, more players would also force people to spread out more, the map is simply too big for just 100 people, the maps size, current player counts, and the honestly very low ai spawn rate is also a big reason as to why hotspots exist. Players feel as if they have to migrate to these hotspots to even be able to survive and obtain food
they should have a way to have scent marking... you could see scents on compass, with colors distinguishing uknown species,same species, same pack, and your own... this way you could "mark" a spot like a pond or something so you can easily get back to it if you wander away... scents would fade obviously.... but this would ad a lot more interactivity to the map as well sas other players
Button to remove your Dinosaur from the server. Connecting in and running around trying to get killed is annoying and unnecessary, it makes me tired of playing the game before I can even play.
add dilo and cera to carnos diet since it is a “small game hunter”
MAKE CARNO GREAT AGAIN
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revert carno weight/size changes
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fix knockdown/stun recovery time, at the moment if carno is knocked or stunned he can be locked in cc
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teno charge bug ( when teno is in kick or slam animation the carno will stun himself while charging them)
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tap charge should be re-added as a feature rather than removed as a bug (players should be rewarded for preforming a frame perfect action)
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to compensate for re-adding tap charge, charge hitbox should be heavily reduced in width
Add Tree here for shade when drinking
Decrease food drain on carnivores
Plain and simple. Carnivores shouldn’t have to hunt 24/7 and win every time lest they starve. Predators IRL often go days without eating, simply because their success rate is so horrible. This not only gives carnivores more opportunity to choose their hunts, instead of having to kill every single person they see, but also takes a weight off the AI problem; if people are starving less often, there’s less need for AI (whose spawning is still an issue, mind you). Animals usually target weak and young prey, why are we forcing every carnivore player to have the accuracy and success rate of dragonflies?
tenos are able to stunlock carnos to death. this is because it’s recovery animation takes too long. it should be sped up a bit
The game is much prettier and more enjoyable when you can see things. This is a general comment on the state of nightvision as a whole right now, rather than for hypsi specifically, as I'm noticing the game has gotten extremely dark and requires nightvision almost 100% of the time now.
https://medal.tv/games/the-isle/clips/jns5WdoOj8E1BC3Dz?invite=cr-MSxoTkwsMjM4Njc2NjkxLA
https://medal.tv/games/the-isle/clips/jnrYjSSXEKx5GgCd-?invite=cr-MSxVNHgsMjM4Njc2NjkxLA
Watch Daylight Nightvision and millions of other The Isle videos captured using Medal.
Watch Nightvision vs No Nightvision and millions of other The Isle videos captured using Medal.
Please improve server scaling.
I don't want to wait in a 98 player queue just to play. There must be some way of increasing the scaling of the server application. Right now it doesn't seem like to be possible to go over around 235 player slots while having AI enabled, no matter the hardware. That's still way too few considering the massive queues right now.
Yes, of course with disabled AI you will get to 270 slots, but that also means that Crocs will have a hard time growing without fish (all the other dinos can grow on the many corpses).
Server scaling really is important for such an open game which relies on large amount of players to feel alive. I'd even wait a bit longer for more species if that would help improving the current scaling situation.
https://cdn.discordapp.com/attachments/851513321605038080/1322668041858711703/image.png?ex=67725edb&is=67710d5b&hm=31a2884f8cdb6aaf1b966c35b62458a0f21dea1c3ffc92b5200448564aa2afbe&
There's literally a whole official server waiting in queue. How can that be considered reasonable right now? 😄
please fix broadcasting ranges, when i hear broadcasts now, they are on the other side of the map and not anywhere close by. I could easily find dinos i heard in the size range i could kill previously. Now I think something is over the horizon and its literally on the other side of the map.
For pachy fracturing legs is too rare, especially if the playable weighs less than pachy. I've seen omnis take multiple headbutts and still just get a body fracture or even less likely a head fracture. It makes one of pachy's main abilities kind of useless at times and doesn't punish the opponent for getting hit by the dome in the first place.
Stegosaur Bipedalism
Please consider allowing Stegosaurs to assume a bipedal position similar to hadrosaurs
At the very least when it comes to infant, juvi, and adolescent stegosaurs they should be able to assume a bipedal stance for faster running or to reach higher fruits.
Adult stegosaurus should lose this ability, instead having a stomp ability.
Kentrosaurus however should retain such a bipedal movement ability.
Many stegosaur tracks have only been found with the hind feet, stegosaurus was considered bipedal soon after its discovery but marsh later changed his mind due to the heft of the animal, it was then proposed it could go bipedal for feeding.
At the very least stegosaurus younger forms lack such heft so their bipedalism wouldn't be out of the question, and kentrosaurus being a much lighter animal would probably be able to perform bipedal movements.
In whole i believe some aspect of bipedalism the player can use would better reflect the possible semi-bipedalism of stegosaurs.
This is actually smart i think this should be implemented on officials:
i've got to say thank you for the amazing echoes it feels so much more alive, fixing the ptera stam, and fixing the dilo venom :)
Adrenaline
Maybe add an adrenaline rush after being pounce by a raptor or herra and getting grabbed by deino so they have a speed boost for 20-50s depending on the type of dino like troodon and other small tiers have reduced damage on the first hit they take by 30% and goes back to normal .
The Issue with Herbivore interaction
I’m sure everyone is aware herbivores almost never get carnivores in their zones and it can often times become boring very quickly. The idea that carnivores should primarily hunt herbivores over carnivores for diet is not a bad idea. I genuinely enjoy this though there are issues with it currently
Diet Lists
The route the devs seem to be going in imply they want diet lists to mainly include herbivores over carnivores which in my mind is fine. The issue with this is that it should not apply to every carnivore. Because some carnivores need to eat other carnivores. Carno for example primarily hunts small animals. (Which its prey range is almost exclusively carnivores like Dilo and Omni). Deino is almost exclusively tied to water so it should eat basically everything. Same applies to Cerato who is a scavenger. Most diet lists don’t demonstrate this very well and should be more fine tuned to each playable rather than just “all carnivores should mainly hunt herbivores”
2nd issue: Patrols
I hate patrol zones. Why? Because they allow herbivores to ignore migrations all together. They can constantly renew them too only enforcing this.
My solution is to tweak them a bit. Patrols should only spawn when migration zones change and be somewhere in between your last and next migration point. The amount of food in one should be reduced as well to encourage people to stick to migrations. Patrols should only act as a way to get food on the go from migration-migration.
Conclusion
This should help the carnivores be encouraged to go to zones as herbivores will more than likely be there now, and some carnivores can stay tailored to their specific roles
of that don’t entirely revolve around herbivores
Give Pteranodon the ability to climb just as Herrera does (except running up and sliding down), that would make it easier for Pteras to climb on tree's branches and the coding for the climbing ability is already there, might as well use it 😅
Also, could Ptera regain stam while gliding if it's above 60% stam? 🙏🏽
The clairvoyance of AI, please change it.
No offense to the discord people but ban Meta gaming. It's actually obnoxious and honestly should be considered cheating.
still no /KILL!!
add some sort of indicator to tell us that eggs taken from a corpse are rotten, i thought i was smart saving an egg and instead got vom sickness :(
I think that this would be important when bigger carnivores are released, in legacy, AI appears when hunger is below 75%, why not bring it back in evrima? I'ts a simple way to fix the AI problems Evrima currently has.
Fix night vision for Mia it's horrible
Add everything to ptera diet to make them scavengers (it's not like they can kill any thing other than babies). This is especially relevant since you guys can't get our of your own way for years now when it comes to not breaking ptera in some way, e.g. the instant spam spawn pteros when you grab a fish currently, crabs and turtles being non-existant, so on and so on and so on. Also, trying to sneak in to grab a bite off a body on the ground adds a fun gameplay dynamic.
As cera is a scavenger and they already do this when something is rotten I say just make EVERYTHING on their diet. How? Well just make it show carbs protein and lipids without showing the animals but when you click one of the three diets it will show all the dinos on that diet as we know each dino is a single diet for all dinos so it would be maia is lipids for every carnivore instead of them switching around when playing a different dino so it would not be that hard to implement apart from the writing of every creature but I feel this could make cera more of a scavenger eating whatever it finds instead of waiting till something rots if its not on the diet
There is too much AI. The spawns are way too frequent to present anything remotely close to a real challenge, since you will almost always have something to fall back on. Fish in the rivers keep little Deino fat until they're basically fully grown, invalidating the difficulty of growing a supposed Apex, and the land AI can completely sustain any land carnivore considering almost all of them have loads of AI options in their diet. Not to mention that the only AI that doesn't directly benefit every carnivore, the Ptero, is completely broken and purely griefs everyone around them (especially poor Ptera, who has no counterplay to the random, often invisible Ptero not allowing the Ptera to catch fish). The more AI there is in the game, the less player interaction is in the game. Cut back on AI spawns, allocate the resources to higher server populations for players.
I've been playing this game a while now and it's in meny ways exactly what im looking for but the Ups are ruined by the severe downs. Please Address the issue of food...there is nothing at all fun about growing a Deino to Adult only to have the, until this point very successful apex predator, Die of Starvation after ages of looking for players and finding nothing...the same issue is something I'm having with hatchlings. Spawn in randomly, with no way to find were you are.. unless you have expansive knowledge of the map and favored player hangouts. Basically a ton of Meta game knowledge, your done...you run around until you starve to death...it's a horrible experience, occasionally broken up by great fun when things actually DONT go that way for once. Your game doesn't even tell people to download the patch to avoid Legacy which is completely dead. there is a lot to love here but PLEASE try to make the experience a little more appealing to new players, they cant gain the skills they need to thrive if they have little chance to survive in the first place...or cant even find the game servers for lack of a patch. I want to LOVE this game, but for everything wonderful that's happened while playing it, it's all spoiled by how poor the actual survival experience has been. Thanks for reading this, I honestly wish your game Success, I know balancing Difficulty without making it to easy or to unforgiving is no easy thing to do. SO thanks for taking the time to read this.
Some more color palettes for some of our dinos would be really nice!
I understand wanting cohesion within your dinos, but I feel like they are too limited, while some other dinos get a massive variety. I mostly see it in carnivores where they get a big selection between the male display colors, while maia and pachy only have different shades of red and orange.
-# Attached picture being the Maia male patterns, and the Utah male patterns
Even in other color sections, there are some dinos that feel like they have little options.
- In the marking section they usually are very limiting as well, especially because you can't adjust the brightness in most of the colors. It defeats the point of that slider bar if they default are off for most of those colors. Ptera, Teno, Cerato, and Dilo are some of the ones that I feel that the most with, especially with Teno.
- In all of the other patterns as well, I find a lot of them limiting. For example: Maia only having one green option in their flank. I feel like there should be more variety there, and I'm not asking for bright blues or unnatural things, I just think it would be nice to have more than one or two options of some colors. Especially since other dinos (Like Utah, Dilo and Carno) get a lot of options that show off variety that I know can be put with other dinos as well.
I keep on listing off Maia as an example, but as it was a new dino I of course was excited to make skins with them but found that I was only really able to do a handful of palettes. More variety will make a herd of Maia stand out from each other, and make it more fun to make skin palettes for when you are playing. Idk if it's just me, but it's something that's been on my mind since we first had the option of making skins and thought i'd put something here :P
hey guys heaps of issues looking for "game" as a carnivore such as rabbits. spent 4 hours today actively looking for them to see how long it takes and only found 1. Is this being looked into or is this intended?
allow elitefish to spawn in the ocean
I just started today, but I feel like the game could do with adding some small birds, insects; and lizards. For the trees, sky's, and the early game/smaller carnivores. Also having fish schools in the ocean would be nice as well, I could not find a single crab the entire time I was by the coast.
Add a setting to community servers that makes your dinosaur stay in the game sleeping when you log off. It would be a cool way to have hardcore servers
Tone down fall dmg for raptor and boost raptors grapple bleed
change underwater lighting
This is an image about current meta rn
huger drop so fast for every carnivore playable , and ai nowhere to be found.
as a juvi carnivore you should look for stuff like rabbits /chicken and frogs, but thier numbers in this game is pathetic
friendly reminder you have to find them within 30 mins otherwise you die
so we ended up with poor sub raptor down there attacking a herd of stego cause there was nothing in the south plain except for some fish
and ppl who don't want to waste their time and starve to death turn to playing herbivore forming massive herd makes it impossible to kill
or forming cera / dilo pack and delete everything they saw cause if you let any player you encounter escape you will starve and die within an hour
Allosaurus ambush.
Allo is suppose to be capable of hunting prey of all sizes. To hunt small prey and it needs to ambush them, while hunting larger ones and it needs endurance.
This becomes tricky as it needs both speed and stamina. Although, this may be one solution.
Similar to how Deino can gain a short thrust of speed using RMB in water, Allo could do something similar. Normally Allo shouldn’t be too fast but with ambush support and it can reach up to a decent speed. This would cost a chunk of stamina but should be effective to catch small yet fast prey.
play and learning behavior when nesting.
Passing on knowledge from parents to children is one of the important things of a species.
Let children play with each other and parents teach their children something through games like in nature.
This would give players unique experiences that can only be experienced through nesting and would make it more interesting and fun for players
Reduce or remove friendly fire damage from groups. Because fighting is so clunky, damage delivery areas are so large, and things are somewhat desynced, it’s nearly impossible to fight as a team without hurting team mates.
Also, some players group up and attack ppl in their own group just to troll.
Furthermore it’s hard to know in a melee fight whether ur enemy got a hit or ur team mate hit you.
So it would be an all around plus for QOL to remove friendly fire damage from groups.
Compsognathus eating corpses: I dont know what happened but by what i saw, them spawning near a corpse has been removed. What if there was a limit of compsognathus ai in each certain areas? And what if they would also get scared if an animal runs or walks to them and only wont get scared if the animal is crouching and not in their line of sight? This way, compsognathus ai's arent an infinite food source and they arent as easy to catch, and would clean useless amounts of corpses, organs and pieces of meat that could cause lag. Also sinopterus ai should be killable and shooable.
Put some HUD/Interface legend somewhere INGAME. Not only outside. For players who are not hyped enough like us to be on discord, it can be helpful and maybe those zones would be more utilized because nowdays everytime I play I wonder why you added it ingame.
I’ve seen suggestions for this and I can understand people wanting friendly fire off but we all know that would end terribly . I do how ever think something needs to change about grappling and pouncing for troodon and omni. As it stands you are basically guaranteed to teleport through the Dino and somehow hit your teammate who is mounted on the other side of them. I believe addressing this issue with a more forgiving pounce towards a target etc even if someone is grappling if there is a target they are on it will try to prioritize the target not the grappler. As this is primarily caused by latency and desync making you warp through time and space it’s self to pin your comrades in arms. I think if a tweak to how the grappling mechanic picks what it hits would significantly improve game play for troodon and omni especially troodon which requires large horde to threaten anything of size.
Of course we could look to change this back when the desync issue is addressed better but an issue like that takes a lot of time to hammer out, and I think a tweak that allows them to actually have more than 1 person grapple at once without wiping their own team would improve their playability by a pretty sizeable amount.
Nesting is unviable because you can't keep a batch of juvies alive. AI missing everywhere, hunting is often way harder due to the babies cannot keep up with you. Killing a Dinosaur before nesting is not a solution because the meat gets rotten. Do not wonder for a second why Nesting is dead or underused.
i dont know if anyone has already said this but make deino have to swallow rocks when eating large amounts of food because in real life crocs have to eat rocks to help digest their food since they cant chew their food
General hypsi notes now that ive been playing it for a bit:
I love how you can feel like a little ninja hopping between the small platforms of dirt and brush while avoiding the dangers of deinos below while not being completely immune because herreras exist in swamp. This is incredibly fun and skill reliant and makes hypsis jump ability make more sense now that I've paid more attention to possible intended uses.
Things I wish could be fleshed out more:
Hypsi is very poor at migrating and travelling. Im not very sure how to address this, but I often find myself just staying in one general area and that is fine. But it means that the area hypsis spawn need to be made with this in mind! Which means more interesting things to do or interact with.
With this in mind- the stump hitboxes are very wonky. Some make hypsi hover in the air. Others you cant get on at all, and sometimes theres nothing to get onto and you have to wade for a significant distance. It would be great to see the stump collision be adjusted with hypsi/herra in mind and to see more of them scattered around the areas with wide swaths of shallow water. That way deino and other semis can still move around but get even more opportunities for prey as hypsis and dryos are encouraged to move around through the area.
The tiny wooden nubs that stick up everywhere could also afford to be spaced out a bit more or made so they have no collision at all, as I often find myself getting stuck on them and I imagine other small dinosaurs such as Herra also do so at times.
Also- it would be fun to see small tunnels carved through the plateaus occasionally. This might encourage more small creature activity in the swamps even before burrowing is properly added.
To be completely honest, the coastal/ Marine regions are pretty dead. The only things you can eat there as a Kearney is sea turtles and maybe if you're lucky enough crabs. This is honestly kind of sad if you're playing an animal like ptera that's supposed to be a coastal Animal.
I think it would be great to add other marine organisms to this environment. Some examples could include but not limited to clams and mussels, seals, sharks, seagulls and other sea birds, and marine fish.
major problems I could see having Marine AI is the fact that the ocean in the map is humongous. A possible way to get around that is to have specific locations like coral reefs where this AI spawns and stays. Or designated zones where's certain AI spawns like large schooling fish like mackerels. I hope that we'll get to see a little bit more activity around coastal regions as the game progresses
STOP NERFING THE OMNI
This is totally a little nitpick, but the crabs run forward instead of side to side (and sometimes do flips while running away?), maybe change this to make it a little more realistic.
Crabs are super fast and run side ways!
Better Scent/Tracking System
Dinosaurs should pee. No, we don’t need an animation. I don’t think anyone wants to see a dinosaur popping a squat. I definitely don’t. But every 15/20/30 minutes or so (you would obviously figure out what’s best) they leave a scent mark on the ground that glows for 1-5 minutes as a vertical 2 foot tall cloud over the spot to let you know a dinosaur’s been there recently. The more dinos in an area the more clouds/scent markings. You’d see these marks when scenting and they should not show up on navigation (unless close by?).
Reasons I think this should be a thing:
- Hunting right now is based solely on sight/sound. Yes, you can make prey bleed or track steps but that requires an interaction, so you probably won’t even need to track blood/steps unless they get away, which is rare in my experience.
- Finding dinosaurs when roaming the map away from hot spots is almost impossible, making it feel empty when it’s not. Countless times I’ve walked around and didn’t see any dinosaurs and had no idea if any were even around. On the flip side, there’s been just as many where I hid in a bush and predators walked by without knowing I was there (which is good sometimes but it shouldn’t guarantee safety).
- Scent marks would let you know if an area even has activity or if it’s a dead zone that promises death.
- It encourages movement and helps prevent camping one area for too long. Ambush dinosaurs like Herrera could mark less but it’s not a bad thing if they have to move away from a spot for a while either.
- It would make playing a carni more engaging and I’d actually get to hunt! For real hunt. Not wander around aimlessly until I run into something, which is the standard now.
- It could help herbis find/avoid others, especially if marks were color-coded based off species.
- It gives starving predators a greater chance to find something to eat.
- Could reveal age/stage of dino.
- Encourages more engaging and strategic play.
Bring back Maiasaura's ability to take down Ceratos and smaller dinos at least when standing still, as it is difficult to hit. Maia is currently fragile: Attacks with a high stam cost, very little damage and extremely slow. Making a dino to only be used in herds means that almost no one plays with it, especially one that weighs 3.8t
add more detail to the coastal areas, maybe like more foliage in the ocean and on the beach
also, since the ocean is crystal clear, shouldn’t non-aquatic dinosaurs see very well under water? they currently don’t see very well
Create a meme channel.
REMOVE THE FREAKING AI BIRDS THAT SPAWN ON YOU. WHEN YOU GRAB A FISH/MEAT AS PT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Please consider making it so that if carnis eat their own species, unless it is listed in their diet, they become sick and throw up, while also causing their stamina, food, and water to be capped at half.
Also consider making it so that herbis experience the same thing should they kill another herbivore, but if they only come across an herbivore carcass they begin letting out one calls.
I believe this will help bring down player toxicity, as it stands you cannot trust a single other person on this game.
It's not fun to start a new game as say a baby Omni, run up to some other omnis thinking you'll have allies, only to be killed and eaten.
It's not fun to be a growing stego, only to have a teno come up and kill you. At least with a carni if you're killed you can serve as food, but if you're an herbi killed by an herbi, the only reason they killed you was to be a jerk.
The only times you can trust another player is if you're in VC with them.
A way to help Troodon’s kit
There have been a lot of suggestions that explore ways to improve Troodon’s kit, mainly involving its issue with stamina and how most of the other playables can set the rhythm and direction of an encounter against a Troodon pack (most often holding Shift + W will save you).
I want to complement all those past ideas that have been discussed before in the feedback channels. What I suggest is simple to the extent that it doesn’t add any new animations or require mechanics that are not currently in game:
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The feature I propose to help Troodon’s build is that for every successful pounce, the player gets a boost in stamina - it could recover all or a fraction of the stamina used. This is already in game with Hypsi’s charged jump.
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Alternatively, when a Troodon pack is successful in envenomating a player, all nearby Troodons get a fixed boost in their stamina – let’s say a 10-20% stamina boost.
Lastly I want to point out that the biggest challenge with Troodon are desync issues. Latency issues account for a lot of the unsuccessful Troodon attacks. This needs to be urgently solved.
This is Gallis Nightvision during a night with a rainstorm. I do like that some animals have it harder to see at night, it can bring some interesting scenarios, but this is just wayyy too dark. It shouldn´t be so dark that you literally can´t see a thing/only something right in front of you. It should only be a little bit of a disatvantage, not unplayable.
Add some water in these areas, its a nice spot but its so dead and just a jungle wasteland. Get rid of the rock formation mountain thing and add a landmark or a pretty area, a reason to go that way and live. Same with the coast there are tons of cool locations I'd love to hang out in with awesome archways but water/food is an issue if you stay longer than 5 minutes. A ton of the map goes unexplored & untouched because there is no reason to go there and it will hinder your survival and most likely kill you. Also we need more dens and caves to escape the rain and to nest in similar to the one near jungle sector/delta by the sanctuary.
Edit: The HotSprings area was real cool in legacy, that would be a good add in gateway.
maia - stomp dmg buff 300 ----> 445 and remove delay from shove stomp combo OR make maia able to fully STUN up to 1800 kg so it can actually reliably defend itsself against teno and cera. fix headbutt and side kick hitbox, and finally fix stance switching not working while taking dmg and maia will be perfect. feel free to ping in discussion if ur going to hit the X as to why u disagree.
In 2025 can we finally get death match servers so we can practice combat without having to grow for hours to then lose it all and repeat.
You guys need to decide if you want carno to be a small game hunter or not. You guys replaced dilo with maia on its diet. Why? carnos diet was fine before the hoardtest idk why you changed it.
Adding to this, this is the part I miss most from Spiro. The spires on the beach, the deep caves that were winding through the coastlines….As ptera it was so interactive and one of the most beautiful spots to visit. I would love more ‘landmark’ like spots, something memorable across the island.
Add something to do in the ocean, the beaches would be used more.
Something has to change for Deino's underwater and night vision. I think it's both a problem with underwater lighting and deinos night vision itself. This is a screenshot of me in a lake with a croc at 18:00 (still quite visible outside of the water without NV) trying to look for elite fish to eat. Crocodilians are supposed to excellent vision at night, I think it's safe to assume prehistoric crocs were the same. I understand not making water crystal clear but this is too much IMO. On top of that, deinos land NV is also kinda subpar which doesn't really make any sense either. Reducing food value for fish by that much, making it turn like an 18-wheeler, awful night and UW vision, elite fish being a pain to catch... At this point why is the Deino in the game?
One thing Ive noticed that Evrima doesnt have that Legacy does was the Caracass after you eat your kill.
I think adding the carcass back would definitely help the juvis and new spawns have an even better chance at survival! Not sure if that has been mentioned yet but it would be sweet to see.
Make it so u don’t run out of food so fast I spawn n im below 25% already
Reduce queue times? Here's a quick way to cut them.
Kick players who are afk for too long in the character creator menu. Apparently there is no timer currently, so there could be any number of players just sitting in the menu. This could significantly effect queue times by removing players who are AFK in the menu, though I think the timer should be visible on screen. about 10 minutes would be plenty of time in my opinion.
I'm being told Filipe has this on his to-do list, but can't hurt to bump it up in priority!
Make it so that when Megalania and Herrerasaurus climb trees, they leave claw marks. These claw marks would be subtle and only last a few minutes, but they would offer counterplay to Herrera's ambushes by allowing astute players to notice that there is something in the trees. Ideally, Herrera and Megalania's claw marks would be similar if not the same, to not completely invalidate Herrera's gameplay. Plus, it would just make the forests seem more alive.
Love the game but queues have been horrible lately. I think official servers should be bumped to at least 150 players and see how it goes. If it doesn’t work out with pings and such it can always go back to whatever it was before. ♥️ Just a little suggestion.
I would gladly give away a small amount of ping for more life on gateway, if that were the cost.
Agreed with player count up to 150 on all servers. There are many unofficials much higher than that (even with ai) and they do perfectly fine.
more AI spawns needed
Have dinosaurs also render in and out at the same distance as your client side setting. You can currently cheat and spot people hiding in bushes by just walking far enough away.
this is the most amount of food i've seen as a juvie the entire time i've played this past week, and it's two dead juvies of my own species
US Official server queues often reach 50+ people. An additional server would alleviate these long wait times.
BRING BACK SPIRO
not only them but Beipi cant see anything underwater EVER and I mean not to mention that half of the underwater area is covered in complete black blobs or unequal lighing in general like it was only half done....
Hey, just wanted to leave a little positive feedback since I feel like it is also a good thing to let the developers of a game know the good things they have been cooking for their community and it is deserving of recognition.
First off, even though optimization might be inferior to legacy, the map looks gorgeous. The lighting effects are immaculate and really do contribute to make the environment feel alive, with its variety of vegetation and background noises which form an atmosphere that makes you further immersed in your role as part of the ecosystem.
Another thing I would like to note is that the animation work is top notch. Just as in legacy (but to a greater extent here), every creature has an excellent and well polished library of animations and sounds like basically no other game of a similar theme out there. It really comes to show the effort put in by the devs to make the playables feel more like actual animals and, more importantly, distinct from each other. I want to add here in this section too how refreshing it is that every playable is so fundamentally different from others and they all have different roles and playstyles beyond looks and stats (like in legacy) which is admirable for a roster this large atm.
I may have left many positives out of this post, but I would like to reiterate that, while we are still far away from a perfect game and there are many things to work on at the moment such as optimization, older playables and balancing, these 4+ years post recode haven’t been a waste, and you have managed to craft an experience that is at least imo much better than what preceded it

Please make the other servers that are capped at 100 players 110 or 120 players instead.
Ai Behavior
It has been highly requested that we simply increase AI spawning, this can help up to a point, as it doesn't address other issues surrounding AI.
If you where to just fill the server with ai everyone's ping would go through the roof, frames would be eaten like frosted flakes for some.
A slight increase of AI spawning by .5 or even 2x the current amount would be preferable, however when comparing legacy AI and Evrima AI, I found a couple things which separates the two which isn't related to spawn rates or how they spawn.
1.Vocalization
Legacy AI is known for its ease of appearance, however you don't know it's there until it vocalizes, this is the same in Evrima, however the legacy AI vocalizes far more often than Evrima AI. In Evrima I will be chasing down a goat, get tired and have to sit, only to never find that goat again and starve to death. This is because much of gateway is filled with dense vegetation and the speed at which it gets away. So if I can't see it I would need to hear it, but it simply doesn't vocalize. Meanwhile in legacy you'll have an ava screaming every 5 seconds allowing you to find it quite easily. I'm unsure of what's been changed for the Evrima AI, but if it's a sensitivity range that causes the AI to vocalize, consider expanding it to twice the area, and consider increasing the vocalizations to at least .5 or double the amount current.
2.Diet Fulfilment
This is an entirely new idea which could help with ai. Give them specific diets like you do playables so they will be attracted to specific plants. Make them grow thirsty so they will be attracted to water. This will improve the migration feature as a result, because the same plants playables eat, the AI could eat, then even if nobody playing an animal is in the migration zone, predators who get there can find AI there, thus increasing the importance of migration zones and allowing AI to be found much easier.
I'm coping, the suggestion is pls allow us to select old mutation slots. There have been more than a handful of times that this happens and ik its not just me. I genuinely don't know why it would be so game breaking to allow this. Other than just being mean for the sake of it. I really dislike this aspect about mutations.
Maia needs more colors please! More male markings, greens and blues, etc.
can we please get more fish?
Ong give us more fish
Reab is a mutation that allows u to get water when its raining thus completely skipping an essential part of the gameplay, drinking from lake. Its a nerf for Deinos as big Herbivores dont even need to get close to the water anymore
Fix so that beipiaos only spawn close to fresh water. Annoying that I need to run on land in order to get to the swamp or anything at all
New Player Experience:
As a new player, I’ve been exploring the game for the past few days, primarily playing as a Deino. While I’ve enjoyed aspects of the gameplay, my overall experience has been frustrating and demoralizing due to several recurring issues.
The Challenges:
Spawn Points and Immediate Threats
Upon spawning in water, I was repeatedly eaten by elite fish (three times, to be exact). While I understand this as part of the learning curve, it set the tone for an incredibly challenging start.
Severe Lack of Food
The most significant issue is the near-total absence of food. Whether I spawn in swamps or rivers, there’s almost never any prey available. In the swamps, specifically, I found nothing—no fish, no ponds, no food sources of any kind.
To survive, I had to roam on land for hours, desperately searching for a corpse, only to die repeatedly before finding sustenance. On the rare occasions I found food, it was an old carcass, hardly enough to sustain a meaningful attempt at growth.
Cannibalism Mechanics
Another consistent frustration is being repeatedly cannibalized by larger Deino players. These encounters are unavoidable, as I’m a juvenile with no chance of defending myself. Cannibalism seems to be not only allowed but encouraged due to the “S” diet mechanic, creating an environment where newer players are perpetually preyed upon by their own species.
Isolation and Starvation
The gameplay loop often boils down to spawning, starving, wandering for hours, and dying to either hunger or a larger Deino. Even when I remained vigilant about my surroundings, larger players seemed to appear out of nowhere, offering no opportunity to escape or survive.
Conclusion and Suggestions
The new player experience is currently extremely punishing and does not foster engagement or retention. Between the lack of food sources, the incentive for cannibalism, and the severe imbalance in survival odds for juveniles, the gameplay feels unreasonably stacked against new players.
I think it would be a neat thing to create a symbiotic relationship between deino and either beipi or austro. Basically if a Deino is injured they can find a Beipi or Austro who can either clean their teeth or peck at the wounds, causing the Deino to actually heal faster for a period of time after.
This could possibly be extended to other playables as well.
I think this would be useful due to the long amount of time it takes to heal in game, even with a perfect diet and mutations.
I also think it might stop the larger playables from just insta killing these smaller ones, because they could be useful later even if you're not currently wounded
make the ptera able to catch babies in the air, even if it is just extremely small dinosaurs or eggs
it would bring a more interesting mechanic for the ptera and also a preparation for the quetzal
something seriously needs to be done about the excessive queue times right now. With the game getting a relative surge in players that is only going to get worse when rex and trike eventually drop, this is going to become a serious problem if nothing is done about it. Whether it's more servers, increasing the player count on existing ones, other solutions like an afk-kicker, or some combination of the three, something needs to change
Add a difficulty indicator next to the name of a dino in the spawn menu so that beginners know what they probably shouldnt pick as a newbie - or at least so they know not to complain about balance when they inevitably die
Maia needs a buff again im thinking of: 1. Small increase of acceleration on Bipedal. 2. bit less of a cool down for the big stomp after pushing. 3. a Slight decrease of Turn radius of bipedal. 4.the forward push while running actually pushes things again. (reasons for the buff 1. it feel way to slow for what maia could probably be able to do. 2.when pushing down a opposing dino u have barely enough time to even hit the opposing dino with the stomp, it would make it better if the push couldnt be spammed as much making getting pushed a big punishment. 3 even while standing, maia is easily out pasted by most dinos while walking what which might be bit extreme. 4 the head butt push is currently way to underpowered it does 4% dmg on headshot and doesnt push things down, it only stuns the dino for a split of a second and i think giving the weight of maia and speed its coming at should make the opposing dino fall)
Beipis should be able to eat elite fish, I mean as a fish eating omnivore it only makes sense to be able to eat them.
maia should not have to eat 1 whole plant just for 1% of food wtf
Make it harder for raptors to pounce on members of the same group (especially pouncing on a raptor already in pouncing animation on another dino)
Beipis attack controls swap when in the water vs on land: please fix this to be consistent across the board so players dont get confused why theyre doing one attack and not another when in a fight.
Before the next ht can you guys try some new like reworking the mut to were all dinos have there own unique mut instead of all sharing the same plz
Please make it so omnis can't pounce other omnis in the same group.
In this video you can clearly see that the omni that got pounced at 0:11 was behind the pouncing omni, but because of desynch he pounced the omni instead of the cera. This results in frustrating gameplay and discouraging pouncing at all on the omni, which is the sole reason why people play omni, so they can pounce. I can't even count the amount of times I've been pounced by another omni from my group, and has made me chose epidermal mutation just because of this.
It would be such a QoL feature if this got implemented.
Seeing a few posts about maia buffs and most of them are asking for better acceleration / turn radius / return of easy stunning.
That is literally what was nerfed so that maia isn't an oppressive tyrant that can bully anything it wants.
Please dont touch that.
The buffs should be to quad stance damage, slight enlargement of its rear kick hitbox and attack animation speed, thats it. I think that would put it at a sweet spot because it is a little weak currently in some ways.
Really hoping that one day this game won't be a starving simulator, the lack of AI is awful.
Edible vegetation can be given physics much like those short trees you see in all those jungles. They react to herbivores chewing them by snapping their branches and protrusions to their mouths, releasing with each ingestion.
I always liked how carnivores can be seen ripping out a piece of flesh and then eating said chunk in their feeding animations, shame that fruit trees and bushes don't do the same.
the game is getting to a point of popularity where we need more servers to avoid 40-90 player queues,either that,or an increase in player counts would be beneficial. especially since you can count the amount of good community servers on one hand.
Love the Ceras charged bite.
But I think that most Dino’s bites should have a timing mechanic, such that holding LMB opens the mouth for up to three seconds, releasing allows the bite to snap close. I am not suggesting any charge up for damage though, just the ability to hold mouth open for a finite amount of time to time bites accurately. For example, I swim after a fish, a hold LMB for 2 seconds, holding my mouth open, and at the perfect moment, release LMB to bite. Any longer than three seconds and the mouth simply closes automatically, dealing no damage. This would allow better timed attacks, less spamming attacks, more accuracy, and less friendly fire incidents. It would allow groups of Dino’s to fight alongside each other with less risk of accidentally biting an ally.
Make it so that if a Herbivor is camping a Corpse (wich is just them being a jerk lets be honest) give them a debuff or have them get sick if there stay to close for to long...Herbviore do not do this in the wild, they abandon the Corpse, becouse it distracts the preditores who Unless they NEED the extra meat will stop and eat letting the herbovres move on. Corpse camping and contesting between carnivores makes sense but with herbivores it's just Unrealistic, so please consider consequences. Edit: Camping for a SHORT time should be ok so it's not a problem in combat but just hanging around one nah! give them a stressed Debuff or something! Make it so herbivores Directly Related to the body IE a nexted hatchling Dont cuase this to avoid dead hatchlings ruining the nexting experiance, or allow them to drag dead bodies Slowly due to stress...this would make it unrealistic to corpse steel or corpse denigh on a herbivore but avoid the nesting issue. Another Idea is to Prohibit building a nest to close to a corpse, BUT being NEAR an allready built Nest Renders the herbivore immune to the corpse Debuff!
I think it would be cool if the meat eaters actually stood a chance against the prey animals and weren't outclassed by nearly all of them
Please, some sort of tutorial ingame
someone had to go through growing a fg cera without knowing nv existed, this is brutal
I think troodon should be able to eat rotten corpses and bones because if theys not alot of them they cant kill that much so adding that makes them a fun little scavanger
add big carnivores please ill do anything
make the Compies not a single character, but a small herd (client side cosmettic ai for the "copies" similar to dilo hallucinations) size is tied to the "health" of the squad, losing members as hp is lost, and size of pack grows with maturity. This would give them slightly more hp than they should otherwise have, and make small herds of 4 players look like massive packs of 12 rat lizards.
PLS tell me im not the only one who thinks the isle evirma is a bit overly saturated in its colors? its sort of eye blinding?
Fix the Deino, if there is going to remain safe places for players to drink to where they can not get grabbed let the fish fill up the Deino there is no reason a FG is dying from starvation.
adjust carnos growth time to
match ceras
A re-edition of different calls, I remember waaaay back around the time Evirma released Omni had a Hold 1 Call which changed it from the 'bork' we have now to a uniquified version of the really old pre legacy 1 call. (they were almost blended/ mashed into one.)
You could almost change between them by holding the '1' call or press the 'one' call to switch between them.
Or add it as a choice in the skin editor, to add a choice of it with or without the extended call.
Troodon is in such desperate need of a camera change. It's one thing to have a camera affixed to an animal over 6 feet tall. It's quite another to fix it to something 2 feet tall and expect it to be able to function in a game where the vegetation is twice its height. Jungles are completely unmanageable, and they make up 3/4ths of the map. There are very limited areas with just open fields of grass, and considering the speed relationship it has to other predators that would deem it a good meal + omni pin, that's not a good decision either. Having to choose to stick to beaches and open fields to see what your playable is doing isn't good. This is also a big problem with hypsi
Either nerf or completely remove Gastronomic Regeneration. In my opinion, the mutation feels far too gamey and is somewhat overpowered. Especially now with the introduction of gastroliths, anyone with the perk can essentially heal for as long as there is food, and this gameplay loop just isn't fun. This mutation also forces herbivores to body camp any corpses that drop, for fear of carnivores being able to heal to full mid-engagement.
I love the game all in all... the only thing missing is more dinos and maybe that the hunger and thirst drain goes much slower especially for Carnivores since their Hunger drains within seconds I tried to play omniraptor but except for some incidents I died... I mean those animals had to survive days without food and that counts for all three classes... but everything else is perfect... what would be cool is an offical manual how to host own servers in evrima... totally forgot thats why I edit that post... maybe include a map so that you can locate your self better and can communicate your location to friends if you play with them
First yea i know the goal from removing the spawn selection is to spread the players over the map, but how should that work if the most player just kill themselves because they spawn in the middle of NOWHERE and would otherwise just starve because there isnt any Ai or any other players. That overall ends up being very frustrating sometimes u just spawn like 20 times as a dilo at the end of the map where u already know u not gonna make it because everything is extremly far away and nowhere is Ai. so i would suggest 2 solutions. 1 Increase the Player Numbers on every server so you can maybe find even players in the end of nowhere or solution 2 which would be much easier is to just increase the f- Ai numbers but i think the best would be a mix from both.
20-40 person queue is something else, please add one more NA East server or maybe increase the cap to 120.
Decrease the growth time of all dinosaurs by half, so it all remains equal.
Long growth times probably put players off trying the large ones, steering them towards smaller different game style ones (usually short fast lived).
Maia released in a broken state with terrible biped acceleration & turn rate, and while taking damage stance switch is bugged. Diets are also glitched, most times only showing 3.
Cerato, a creature 20% its size demolishes it with its horrid maneuverability and low damage/high stam cost moves make group fights impossible.
I suggest to take a look at this creature after holidays as i find it amusing how it released in this state after hordetest and who knows how long indev time.
I'd like to see something to do ingame whilst waiting in queue. A button to enter the** skinmaker** whilst in queue would be cool, with your queue number in the top left corner. Perhaps also a button to view replays, with the same queue number in the top left corner. Or, perhaps my favourite idea, be able to spectate the game in spec mode. It'd be slightly different, not letting you see names or steam IDs, but just the health and stamina.
I used to really like this game, but as I play, I find myself realizing there isn't a lot to do in game, and what there is to do is annoying/repetitive
cliffs (actually, rocks in general): unlike the rest of the game, (which looks amazing) the rocks and ground textures and shapes look bizarrely low quality. also, they suck to be on. a downhill/uphill movement mechanic, with sliding, tumbling, and speed changes depending on if you're moving downhill/uphill would be great for mountain/rock areas.
eating and such: eating, smelling, drinking, and all that feels super clunky compared to the actual movement. who knew dinosaurs were so bad at doing things quickly, even when it's life or death?
there are so many super cool parts of the map that no one goes to. the forests are so expertly made, but empty. maybe make them a little more traversable and make increased AIs so people will go hunting in them. it would make more people go to the cooler parts of the map
really lame parts of the map that also no one goes to. example: the beaches are weird, and I've never seen anyone go there. and why would they? land dinosaurs want nothing to do with vast expanses of water and nothing. they are boring to be in, and have nothing to offer
very low fps. I'm going to assume that major optimizations are tedious to make, but it really does take from the experience. if there's something you guys can do about it, please do.
I want to like this game, but it feels slow to play, and the coolest areas are the most deserted and empty, because they are so cluttered no one can do anything in them. and a lot of the biggest mechanics are slow and boring. what is there to do? where is there to go? is it even fun to do whatever there is to do and go wherever there is to go?
this game has so much, and so little at the same time
Have all Dino corpses in the water float so people can't grief after a long hunt.
Improve upon the tracking system. It'd be great if the footprint tracking system was tweaked a little bit as it's a bit of a broken mess. Also, being able to track other things about the animal would be nice too (whether it be waste from it, broken foliage, or the stench of it). I know that there is plans for the tracking system but the game does need it.
Troodon Feedback
The Good:
- Fast Growth
- Very Evasive
- High Pack Limit
- Great Stamina Pool
- Fast for its size
- Tied for Best NV with Dilo
- Amazing Movement
- Good Swim Speed
The Bad:
- Underwhelming Venom
- Venom doesn't feel unique enough from Dilo's
- Completely Pounce Reliant
- Pounce burns too much Stamina
- No reason to use any attack except pounces in most situations
- Fog is a meaningless mechanic for it to have
- Tap Pouncing and massive group limits don't work well together and just makes it more likely to accidently pin a packmate
- Weak Dismount
- Best Counterplay is just holding Shift + W
Species specific mutations
There would still be shared mutations, but dinosaurs will have their own unique mutations.
I think ptera needs to be upgraded. For something that should be easy to grow, I'm often dead within the first 10 minutes. It doesn't have nearly as much stamina as it should. I'll die either because I run out of stamina too quickly to get anywhere with food or I'll die because stamina takes what feels like hours to regen and I'll be attacked while resting.
Please, please improve ptera's stamina.
I think Patrol zones make it a bit too easy to grow as a solo herbivore. I played a Maia from spawn to 60 with no problems or even encountering a carnivore. I only got off for dinner, I'm guessing I could have made it to 100 if my patience held out.
Maybe the carnivore patrol zones could be changed a little? They could maybe be placed on patrol zones that are in use already? Or you could cycle them somehow, then I can search from patrol zone to patrol zone without needing to know exactly where they all spawn.
I think if they could be a bit more dangerous by having more carnivore activity that would be nice, instead of just debuffing their food spawns.
Something that a ton of other games also have, make a crash protection that saves your place in queue or even the server in the event that your internet crashes or your game fatal errors. I just sat in a 60 person queue for an hour and a half just to fatal error as soon as I spawn in I know that games like rust have a feature like this and I think the isle could benefit from a "Save your place" system especially with the amount of people I run into with the same issue of fatal errors and bad internet in general. Thanks for hearing me out.
Nightvision is a bit too dark for a lot of playables currently, night being dark is fine but having to AFK so that you don't walk off a ledge isn't engaging.
Can we add more bulk to deino not like weight leave it to 8 tons but like add bulk because to be 8 tons it look lil slim compared to T-Rex being 9.2 tons but actually look 10 tons an stego is 6 tons but looks 10 also like just lil bulk nun more
The new diet system is wonderful, tysm for listening to us! This year has been great for development this year with all the new creatures and mechanics.
I have been playing the isle for quite a long time on and off and have watched it being played even longer and I got say that the number 1 problem that this game needs to address to improve player engagement and player count is the frame rate this game has. This game has always had poor frame rate and I think it would be the best improvement you could make in this game
sry if any of this is outdated or incorrect, but maia being faster and having more stam than both pachy and omni and cera is SUCH bad balancing. especially when they are mixpacking with a ton of other dinos like what is happening to me and my friend right now. like a 3.8 ton fat dino should not be either that fast, or have SUCH good stamina while also being able to knock down everything smaller than it. its turn radius is still very good, so its extremely difficult to get away from a FG maia unless you can jump to a place it cant reach
Stego's growth (weight and dmg both) should be exponential like deino's (i.e first half should be much slower, second half should be much faster) rather than a linear increase in strength.
Stego gains the 'im untouchable and can oneshot everyone' status way too quickly without having an actual vulnerable stage.
In truth a stego's spikes and tail muscle strength would only begin to properly develop at a subadult stage yet we see juvie stegos doing damage close to 1000 or more.
please increase official server caps to 150, there's always a queue to join them usually like 25-50 150 would seem to elevate these issues.
So, while a lot of people do complain about nightvision for herbivores, i actually think its okay and tbh fairly accurate to what i expect them to be able to see at night. What I actually do like is this that sort of vision hopefully encourages herbivores to rest in one spot at night - but also i think there should be more 'sleeping spots' (i.e. caves, defensible places, places that give buffs if you rest there (such as slower hunger/water drain while resting there, after having rested there for the entire in-game night you will receive a temporary stamina buff the next day etc) to further encourage resting at night
cool idea, though i think if they are fixed locations then carnivors will just camp them
when taking fall damage you either take no damage or a ton of damage with no in between. Please make it so damaging falls aren't as deadly
Make gastroliths drain more food/drain faster
Please add **Quetzalcoatlus **as an **apex **in the sky it would be such an unique and nice edition and making it very hard to grow would be nice as it would be so deadly
it would also engage people not hiding on top of rocks near water and actually make them hide in jungles which are with not enough AI, to underpopulated imo
the Hitbox on the Carno's attack is far to large and forgiving, most other dinos need to actually aim I got good ping and im getting hit by Carnos from several feat away! unless thats a Hacker in wich case it's even worse 😦
Idk if this belongs better in any sort of specific feedback channel, but I digress.
The point is I had this neat idea for Psittacosaurus ai that probably isn't original but I felt like it had to be shared.
You ever went to a sanctuary as a baby carnivore on the verge of starvation only to find that there was no one alive or dead in there? I know I sure have, way to many times to count. The herbivores don't have to worry about this because they have their red mushrooms scattered all over the sanctuary providing them with all 3 diets needed. So what if we just upped Taco spawn rates in the sanctuary and made it so that they give a hungry baby carnivore all 3 diets? I can't imagine this to be that much of a hassle to program into the game, but what do I know I'm not the one who does stuff like this for a living. I also don't know if this would be that good of a thing balance wise though I can't imagine eating a single Taco in this scenario would give you that much more diet than that of a singe sanctuary mushroom cluster, therefore making you need to eat multiple Tacos the same way you need to eat multiple sanctuary mushroom clusters.
Long story short, make Taco be the carnivore variant of the sanctuary mushroom.
Bonus: Or perhaps there could just be a new variant of Taco for this purpose with just a new skin to differentiate the sanctuary Taco from the other wild Tacos.
2nd Bonus: This doesn't even have to be a thing for Taco, there could be a new form of AI serving the same purpose, though that might just be to much of a hassle to get working.
Anyway, that's more or less it from me, if you have any constructive criticism do share, and on that note I'll see you around.
How about to have a speed boost similar to legacy in case I'm hunting or running for my life. It should drain stam faster, but would give the dino a chance to escape or finally get its prey.
i want the isle to be more like this
Make sniffing more usefull,most of the land carnivores find its prey by sniffing
I’m not sure if I understand why Cerato doesn’t gain bile from eating rotten corpses specifically but can do it from eating fresh ones too. Especially when it can make corpses rot quicker.
Besides, people have been wanting to nerf it so perhaps this is a good enough debuff itself?
Is it possible to implement an in depth tracking/hunting system for carnivores, it’s actually crazy hard to find food as a baby and some sort of system to help out the lone babies track down some food using sound or a more detailed tracking system would be awesome
I've seen that many players would like to see more slots on the server, I want to leave feedback about it. You can get a similar experience playing on unofficial servers, I just want to share mine. It feels like a bloodbath, and growing a dinosaur is very difficult since there is someone in every corner, in addition to the fact that you can be eaten, you can also simply not have enough food since the more mouths, the less there is. (We'll have to wait until the developers find a balance in AI spawning, and this will also affect optimization). I mean that IMO the best solution would be to increase the number of servers since the queues are really something (I meet a lot of new players and am glad that the game is becoming more popular, but the problem with queues is unpleasant). In general, I do not want to say that 200+ servers are a bad idea, I just hope that if the developers decide to do it, they will leave us servers with less than 120 slots for variety.
thank you for your attention!
Maia is blind for half of the game
Been playing for a couple days and the game definitely needs a /kill for when you want to die for whatever reason as it can be painful just waiting around to die of hunger/thirst or something to kill you. But what the game also needs is a way to choose what region to spawn in as if you're playing with friends, constantly spawning on the opposite side of the map to them is frustrating, especially with animals as weak as Raptors (who also could do with a buff btw) Evrima btw
I played some time as, against and with Maias and I think they are quite fairly balanced as for their mass. I like the idea of making some dinos more balanced around certain time - Dilo more nighttime Maia more daytime. But I think there should be something to do when your dino isn't at its peak especially for Maia as it can't see anything. Normally it would sleep through the night, but it is impossible in the game, and it's rather not good to ask people to wait / log off during night.
As for future dinos I really think you should add one or more Carnivores to the game to challenge big mass Herbis.
As for more distant vision I really think you should consider Meiolania. It's my regular post schedule for bringing it to your attention! It would really nicely balance underwater meta by dealing with Deino, it would be nice if it would be a fair match in 1v1 seeing this big guys fight would be quite a show.
Have a nice New Year's Eve!
Game is too dark. Specially when you play as a herbi that sanctuaries becomes a literal death trap once it becomes night. Being inside a sanctuary at night makes it so you're just AFK growing because you can't see where you're at and you can't sniff the juvie food so it's basically useless to move. Also, why is there no water inside sanctuaries? There should at least be a tiny pond or puddle inside.
you seriously need to nerf cera's 50% less bleed, damage and stun resist around corpses. this is the most broken thing ever, not to mention the insane damage on the charge bite but at least make it weaker in any way. damn.
add already humans so I can kill dinosaurs please
When allo’s added (hopefully), don’t make it a ridiculously long growth time, one of the main reasons people liked allo in legacy was because it was a mid tier carni that grew decently quick.
It wouldn’t even affect the way the game works that much either, if there were more prevalent carnivores like allo it would force herbi’s to form herds for protection adding more realism in a way.
please introduce a mechanic where u can spawn together with steam friends, because as it is now carnivores starve so fast its impossible to find your friends unless you play a herbivore. perhaps a little parentless nest where u hatch together randomly on the map and can continue off of there?
please please anything, i want to be able to play with my friends, but its so unsatisfying when we end up on opposite ends of the map. esp after waiting long queue times
edit: please prioritize this feature a bit more, since its rlly frustrating to play without
Buff maia. The almost 4 ton animal having to run away from things a fraction of its size in order to not die is ridiculous. How is this thing supposed to survive with allo if it easily dies to SOLO dilo and cera.
When regening stam at any threshold above any other threshold, allow the lower/slower methods of stam regeneration to regen stam faster. So for instance, if you are at above 60% stam (can regen while trotting, walking, standing, and sitting), trotting will regen at the same rate it does now but walking, standing, and sitting will regen it faster. This should apply to all thresholds (with the obvious exception of <20%, where there is no other method than to sit) but it shouldn't continue increasing stam regen rates as you move to an even higher threshold. So in our example above with stam at >60%, standing wouldn't experience a double buff to regen rate, as this would likely get out of hand far too fast with sitting. However, it would still experience elevated stam regen levels from if standing was your best regen option.
I think if we’re going to make Deino players suffer by starving them out with 0.04 percent food from schooling fish, herbivores should also not be able to graze.
Schooling fish should provide more for deinos in terms of diet once they are cooked, as well as giving the player food. Right now the schooling fish basically do nothing as a fg croc.
The fact that the most optimal way of fighting as a raptor is not pouncing unless u can pin everyone ur fighting shows how raptor staminas needs a tweek, maybe make raptor be able to regen stam while walking even when below 60% stam would be nice
Let dryosaurus perform its tail attack while running
I know this is pretty minor, but can we remove the vine that droops down and covers the name for skins in customization menu?
we need symbiotic relationships between some species... for example, beipies digging for crabs could result in that location becoming a fish spawn after a few minutes... sort of creating a symbiotic relationship between them an crocs.... or dryosaurs burrowing offten evenutally increases rabbit spawns in the area.... or where the hypsi eats fruit leaves unoticable remains... increasing deer spawns or something..... instead of just ai being random spawn... have them also directly related to small dino activity.
Remove swamps spawn for Raptor.
yall really gotta fix the unstuck function, doesnt even work half the time. Specially with herbivores eating plants, youll just get stuck in the middle of a field, no cover, cant unstuck, just gotta hard close the game and pray that someone doest come along and erase your hours of progress. Just got killed by a deino who had 3+ bodies on his shore, on either side of the river, 2 of them fg stego's. Like, that or have a dedicated admin just unstucking people cause the response time is so slow. sometimes it takes 10+ minutes, and i get that they have lives but so dont we and we're here spending our time playing their game and these bugs just wash our time down the drain. Sometimes you starve in ten minutes, sometimes you dehydrate. Most of the time, youre just killed by some dino looking for a free meal.
Could older herbivores/omnivores have a faster digging animation than the younglings?
We don't get much food from it, but we still have the same long animation to deal with. It's not a major thing, its just a pain to dig for 5 seconds to get hardly any food from it.
What's the point of having a swarm of 5 unavoidable Pterodactyls instantly spawn to oneshot you as juvie Pteranodon at the first fish you catch? Seriously. Do the devs play their own game?
so today I decided to play deino after MONTHS and wow was it painful.
Not only is the turn rate SUPER bad but your hunger is also SUPER bad. Your hunger goes down so slowly yet your nutrients go down so fast, making it difficult to grow.
I spent like an 1 hour growing with all 3 diets and managed to grow 13%.
The turn rate is so bad that a fresh spawn can do a lot to like a 50%. I was literally wrecking like a 50%+ as a fresh spawn because his turn rate was bad.
Make omnis bite as quick as dilos bite.
This has probably been suggested before, but I think it would be neat and educational if, when picking a dino, you get a little description of the dino - explaining both the real life creature and then going on to explain any special features the dino has, like venom or even the herd speed boost. You could even have the max stats too and how long they take to grow on average so the player has a rough idea of what kind of dino they're strappin' in for. Again, I just think this would not only be educational, but it would save a lot of new players from having to search around online for basic info on the dinosaur they want to play as.
deino life is so hard right now: slow turn in water, rare fish, me and my friend eat the fg stego like 10 sec and we almost starved, y cant see anything at night in water
Pteradons should have a zoom bc of birds having great vision
I would like to give some feedback on the maia. Now I personally do not have very much experience playing as the dinosaur. I myself am definitely a Troodon player. And quite frankly I love where the Maia is combat is that right now as a Troodon player.
One of the big problems with the herbivores we have in the game is the fact that they're too strong. Now I'm not saying that we go in Nerf stego or Diablo, cuz those are meant to be extremely strong and defensive. But we shouldn't be trying to raise Maia to their stat of defense because they weigh the same. And sorry to break the news for most people, most herbivorous animals prefer flight over fight. A great example in today's world is horses and Cattle. They have a very similar weight, but how they react to Predators is very different from one another. Cattle are most likely to fight a predator than a horses. Yeah horse can kick and bite but they do a lot better just running away. This is similar to how Maia should behave when compared to the other large herbivores in the game.
Now I as a Troodon player, love to go up against Maia's. The reason being is because I don't have to worry about their defenses as much as I have to with stego and Diablo. And it makes the intended gameplay of Troodon a lot funner and usable with Maua's current stats. And to be honest Maia works best in a herd and not as solo. I've seen a small herd of Maia's easily take on the larger predators that are currently in the game.
Now for some suggestions that would make it a lot better. First of all I would love to see in the future a way to knock Raptors that have pounced on a friend, off of your friend. I feel like this would be the most effective way to use Maya's weight in combat, to use it to knock a player off its feet.
Latent Dilophosaurus hallucinations shouldn't exist. (They're already dead)
Hello, recently I was playing on NA4 as a full grown Carnotaurus. I found myself fighting a pair of dilos who were using their venom to spawn hallusinacions. I killed both dilos, luckily, but unluckily there seamed to be hallucinations that were spawning even after they were both dead. This shouldn't exist. They were dead. The hallucinations eventually killed me, losing all my progress. There weren't any other dilos in the area and no one was calling around me. Hallucinations spawned on top of me and killed me (2 minutes after I had killed them both). Please fix the hallucinations in general. PLEASE.
I have feedback for Ptera gameplay. In HT, they were impossible to play bc every time you caught a fish, the birds would immediately swoop it. It’s not even worth trying to play Ptera on HT bc of this reason. Now after this recent update to evrima, someone had the bright idea to bring those horrid birds into evrima???? Making it also impossible to play Ptera there too. Not sure who saw those birds and decided “yea that’s fire we need to implement this everywhere” but CHANGE IT PLEASE, THANKS.
Although the Ceratosaurus can live in all land biomes, it only has two spawning areas. Therefore, spawning areas need to be created in the Highlands, Swamp, and West Railways regions.
get rid of the ptera ai that chases you after you catch a fish, rework the elite fish that eat you whole, and just unkillable unhittable ai in general jesus
We need more things to do as creatures.
Maybe we could have different activities that can temporary improve the damage for certain attacks.
For example:
-Trees to sharpen claws and horns
Herra, Teno, and other creatures that use "claw attacks" can sharpen their claws on trees to get a temporary damage increase for their claw attacks, like Herra's climbing pounce attack
Carnos and Ceratopsians, and even Pachy can rub their horns on a tree for an temporary damage increase in it's ram or goring ability, Stegos can also sharpen their tail spikes for a slight increase of base damage as well.
Raptors can sharpen their claws on trees for temporary pounce bleed increase.
-Special rocks that creatures can eat or chew to slightly increase bite damage for a limited time
There could be a special type of rock round around the map that creatures can chew to slightly increase their bite damage, herbivores and carnivores alike.
These increases would be small, probably no more than 5% but even that can be very helpful in combat and such.
It would act like how mud acts for masking footprints, only last a few minutes but still pretty useful.
Maybe like the mud, it could only be specific types of objects scattered along the map that can be used for this, to prevent over-abundance. For example: A specific type of tree for sharpening claws, or a specific type of rock to increase bite damage for a limited time.
Maybe there could be other activities as well, I just can't think of anymore right now lol
Add grass transparency when looking upwards (field of vision is cluttered when looking for hererras in trees)
Adding onto this, look over the spawn points for each creature. Some have way too many spawn points (omni) and some have way too little (cerato). I think that as shown in this post I replied to, spawn points should correspond to the listed areas they live in on the preferred food section.
For the next map please consider more smooth terrain, i have lost 4 Carnotaurus to walking up a mountain and suddenly being flung into the air and when i land i either instantly die or break my leg and starve to death. Roads are great but they funnel people into an easily killable area which you want to avoid as a baby.
Would you consider adding the recovery from missing a pounce? or add a bending animation when pressing
Can you guys give herrara a button that causes it to drop off the branch or tree it is clinging to. I don't like having to waste stamina to literally let gravity do the work.
as it stands currently, dilo's best strategy is to ambush, bite a couple times, then sit back and spam hallucinations until the prey dies inevitably from 15 clones spawning right on top of it (that is, if they spawn at all). where is the skill in this? dilo venom is a buggy mess at the moment, and does not feel enjoyable to fight against as it has no counter. i propose that clones should be a distraction from the actual threat: the dilo's bites, ie player skill.
because dilos can spawn clones so often, clones could instead play the damage sound effect upon hit, but should not do any damage- or at most, they should do minimal/chip damage. you should also be able to attack and kill them. this would help to sell the feeling of paranoia, whilst also causing distractions and openings for the dilo itself to bite its prey and keep it scared. this way, a skilled player would still be able to defend themselves, and a skilled dilo would be more inclined to actually fight.
The Fish in the isle are so broken. Imagine beig a full grown Deino, starving, wo sees a Elite fish that is the size of its HEAD and still dies bc it only gives 4% food. I think Elite fish should give more food to an full grown Deinos because there is no other KI thats in the water. Either make them like 6-7 % or make it so that KI land animals come to drink. If you don't want to do this pls add a bigger Fish that doesnt eat small Deinos.
For example the Onchopristis (Shown in the pic)
It was an 8 Meter long fish that lived in the rivers of the Cretaceous.
If you would add it to the game, a bit sized down and not as often spawning as Elite fish and only found in rivers, it would make a perfect meal for a starveing Dino.
It also would make a perfect diet for new dinos that might get added to the game in the future like Spinosaurus, Suchomimus, Barionix and many more fish eaters.
I hope my idea will me recognized 🙂
Credit for the Picture : BBC Earth on Youtube
A review I wrote a few days a go:
I enjoyed playing the game a lot, specially with friends. Its hard to get started but you will get used to it fast.
Sadly I will have to give it a negative review for now... The game has many hackers, and glitches that can be avoided but only if your lucky.
The thing I hate most about this game is the fact that there is no difference between a new player and an old player, there is no ''experience'' system were you can gain a bigger level. And its really annoying that some dinosaurs take ''years'' to fully grow, just for them to get killed by a super sonic flying dinosaur hacker, and those hours you spend in game gain you nothing. Its just that feeling where your dead inside, spending hours and hours for nothing. I stopped playing the game until some sort of in game currency or experience feature gets added, I wont waste my life.
omniraptor needs more bleed damage
I went from swamp, half way to water acess with NO FISH SPAWNS. A whole half an hour to 45 mins WASTED on a starvation death, when I traveled a qtr of the map, SOLELY in water. UNABLE TO FIND A SINGLE FISH?!?!?!?! Deino life.
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make dilos footsteps sound more in line to omni and pachy
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give dilo a proper drift/slide
The inner of the nutrients should fill up as a light blue and the icons should be dark to match the other icons
Perhaps give a reason to sleep apart from just logging out? I think a small sleep cycle, that wasn't necessary to play, unlike diet but more like rolling in mud, where if you sleep for a short period of time you get a small percentage boost stat like "Well Rested" where you receive higher regen stamina and/or other benefit.
Doing something that gives you a boost but with the risk of being vulnerable and give predators a chance to plan out a kill. It also gives a reason for people to group up and have guards, the more people watching your back the higher a sleep boost you can get from sleeping longer.
Make food give more nutrients, whenever I eat I gain 50% ish hunger by the time 1 of my diets fills up.
The map is so big, but a lot of it feels empty and unused, which kinda makes it pointless. How about adding more biomes to Evirma? Like, a tundra, and an actual sandy desert!
With the desert, you could add cool stuff like sandstorms or blizzards in the tundra, and maybe even frozen lakes or iced-over water that some players have to navigate carefully while others can benefit by crossing it. And while you’re at it, why not add more to the oceans? I know that we dont have ocean playables yet, but the ocean would still look a lot nicer with a little bit of floral in them!
Also some deep caves, or tunnels, or even different biomed human structures that we could explore? maybe we could have a red woods, with some tree house structures.
There’s so much potential in the space, and more biomes would make it feel way more alive and exciting!
So as far as my general feedback goes I feel bad for the omni raptor. I play it every now and then but I literally struggle to survive because not only is it hard to find food sometimes but I struggle with the combat. Omnies used to be the best pack hunters where they were speedy, nimble and great bleeders, now however they are no longer formidable like they used to be. The cera takes the top at being the dealiest apart from deino, idk about y'all but I wanna see the Omnie gain some love.
Please make AI more frequent, I've starved to death 4 times in a row trying to stream this game and I want to promote it but how can I when I cant even stay fed.
AI density in these jungles, ponds etc is so unrealistic it makes wrestling look real.
Please fix this as Im currently playing starved simulator.
Also dont base it on player density, doesnt encourage exploration it just encourages hot spot hordeing.
Troodon Mechanic Concept Idea:
Cling
It will work similar to pounce but instead of using stamina or jumping onto the target you bite their ankles and keep a grip to apply venom to act as an alternative to applying venom compared to pouncing. You are able to cling from biting in any direction unlike pounce where you can't pounce the face, bucking will work the same but alts will have a chance to force a dismount and will send you the opposite direction they alt attacked in
How it could work: You could use cling by holding the LMB to get a grip and jump to release or wait for them to alt/buck you off
more ai i die of hunger 80% of the time please
I have an idea for gen 2's alt look. Right now if you move around and alt look, they start walking backwards. I think that them looking over their shoulder to check what's behind them would be a much better version
New popups for private nests
So uhm when we send a request to join a nest through a privated egg, can we maybe uhh be told whether or not the egg is up for grabbies? Like it'd say 'sent request' to any code and I don't like it. If all the eggs are gone, then the popup should say 'all eggs have been taken!' this would be the popup until the youngest active child has hit juvie. if you enter the code of a nest that either existed long enough ago, or never at all, the popup would say 'no nest found'
please give the Raptor some love 🥺
lower the weight they need to pin again, at least a bit please. this is just to much.
(and please fix the pounce bugs as well)
please give maia some hitbox TLC, this is absurd, i got killed nowhere near the kick itself.
Pack scent.
Rather than the pack scent icon, add the heat map to compass. How would that work? While it’s mainly viewed from above, players would see it horizontally with the compass.
This would give far more information, telling how closely or spread out a group is and the size of it. Besides, heavier creatures should show more “heat” than lighter ones. Giving less option to form large groups without being shown.
Bonus: Extend pack scent range. Mega groups should be noticed in time and be more avoidable.
Add third option when choosing dino gender which is AUTO. It will pick the gender which is less on the server so it balances them out. This will increase the chance to find a mate and make a nest.
Add option to resp as deino in this river (ss)
Small QOL change, itd be cute if bigger dinos had no hitbox betweem their legs, so that for example a hyspi could run between a maias legs. Small change but would be cute and realistic
From my POV, delete 30-40% of the map, delete human building ( you gain some perfomance over that) And for me human never gonna came . Make better spawn ( rn spawn kill me 1/2 from starve ), and you can get more ai and more interaction with dino.
add some type of rules i would say cause i cant play normal in this game without getting jumped by a mega herd of 10 carnis and some herbis or just generally mix pack, this is the type of stuff u see on officials everyday (2 fg tenos and 1 fg cera // update now they got an another fg dibble with them lol)
After playing with a new player who came in completely blind he was lost and didn't even know night vision existed.
The Isle needs its old pop up hint system back
It will be on by default but can be turned off in gameplay settings
Additionally, when selecting your dinosaur, an overview of its characteristics should be shown
alright im by no means the kind of person to go "uhm ackshually 🤓" when something- especially in the isle- isnt scientifically accurate, but the way omni's wrists go backward like this looks so wrong
Make a sleep timer for safe logouts that recovers their full stamina bar after an hour of logout. Will help players move around more. Might help players cycle server queues more often to maximize their safety. Larger predator birds please or stronger combat mutations for pteranodons.
Please convert Deinos turn speed in water back, be it by accident or on purpose it was kinda uncalled for as no one has ever complained about it, Deino is already handicapped in several other ways this one was kinda slappin them in the face. 😅
add map
Maybe increase server player cap? Or more servers?
Its strange, there are times when servers are really quiet but then others the queues to get in are bad.
EU player here
please i beg you buff deino turn, in real life deinosuchus and modern crocodiles were able to do ALMOST instant 360 degrees so please buff it and if yall dont want then atleast just make it able to do ALMOST instant 180 degrees
stop allowing raps to pounce other raps that are already pounced on an enemy. The amount of times ive been pinned by a rap on my team when im currently pouncing a target is rediculous
damn, increase the ai spawn rate. even after server restart its so rare to find anything. i feel like it got even worse after the update
If a gore update comes consider adding limb loss. It’d be cool to do a finisher taking off somethings leg. Maybe even go a step further so that animals that have limbs they don’t really need can survive without them. Some animals that don’t rely on arms (like a rex or carno) could lose these in an attack but if they take care of the bleeding, then they’ll be fine and live with a stub. Now maybe if that update went really hardcore then there could be an extra danger to fights in that some animals that slightly rely on them could lose them (like a raptor losing an arm, struggling to pounce). These changes would make fights riskier in general and have more though put into them.
Up the player count, change the weight of carno back to normal, increase ai generation (not just for after server reset), fix the hit box on raptor tail i have many instances of being right in the middle of the raptor tail when it is running straight and it is nulled. fix raptor pounce. increase the stam regen rate a little.
Probably not the first to say it, but Group size for alot of these dinos being at 2 is very socialy depriving.
nerf stego
I really do think there needs to be some adjustment to what dinosaurs see at night. It isn't scary, it's just annoying. I don't need to be able to see everything like a dilo can but I do feel most creatures should be able to tell if they've been walking into a wall for 15 minutes and aren't actually going anywhere.
why not add a mini map? most players already just use websites to now where they are on the map, and the game gives you coordinates..
give elders social buffs to packmates/herdmates and enhanced navigation tools that hinge on how much the player explored throughout that lifetime. it incentivises people to value them in a group as a navigator/coordinator and gives them a purpose other than being just pure extra muscle for a group.
HT NA 3 says a ping of 80ish in the menu. I'm in California. When I join the ping is usually around 140 and I get major latency issues. Not sure if this is happening with other servers but it seems like there are consistant issues with that one.
Maiasarus completly OP makes no fun. As a full grown diablo i tackle a full grown maia 8 times, HE HOLDS STILL and was NO MOVING, then he turns arround and kill me with a few hits...AFTER 8 bump attacks from each site...
best game design ever...i think i need a very very long pause from this game, but no worries, this year, are A LOT of dinosaur games are coming out so i have hope.
But pls keep going your work, in a few years, this game could be the best on market.
Whats up with the ping!!! It says 35 when I goto select a NA server, get in the game and its 150 ping!! Im not the only one with this issue, i have really good internet, all other games run great, but this game!! Im playing troodon and i go to pounce on someone and as soon as I hit the rmb it freezes in mid air and I get killed. Or I pounce and instead of latching on, it gets stuck on or in the back of the dino im attacking, then the dino moves and im stuck in the air and he turns and kills me. Anyone else having this issue?
there is not a lot to do in-game. the one thing that's kinda fun is fighting, but fighting is often really jank, and involves either one carni chasing a small dino forever, or a bunch of carnis fighting one of the thousands of gigachad super strong dinos which is just a lot of running back and forth. (which is then instantly ended by one slipup from the smaller carnis)
fighting in the isle doesn't feel like a struggle, but rather just one big chase (which is sometimes fun) or 30 minutes of running back and forth, nipping the big guy over and over.
this game is supposed to simulate the struggle of survival as an animal, right? then why is the whole game waiting and walking, and then the occasional fight that's either a meticulous amount of careful attacks, or a onehit attack delivered by the bigger dinosaur
Update/rework admin panel.
It causes ALOT of desync/lag for the admin.
Teleporting someone takes long time.
When enabling nearby playernames it lags out for 30 seconds, even worse when doing all playernames.
Overall experience feels horrible.
Also change the ai settings to something that makes sense, when ai gets wiped to fix server lag/ping (it causes higher pings) it respawns fewer when there are more people. maybe make a setting to disable this?
Carno's diet feels all over the place, for example it has troodon and mia both on the list. Two creatures carno isnt well suited to fight at all. So maybe flesh it out a bit?
I see a lot of people mention wanting a map as everyone uses we sites. Personally don’t think a full map is appropriate BUT WHAT COULD BE COOL make it like OG Minecraft maps where you have to actually explore the area. If you’ve been somewhere you could remember where it is and the path you took. Yall could also make it degrade over time to encourage travelling constantly if you want a consistent map. Just reset map for every Dino could be a unique way to have a map so newer people aren’t getting lost as easily, gives you an extra goal in your Dino’s life, and is just a minor QoL kinda add. Of course not a must but could be nice as I’ve seen more and more people wanting a in game one.
Herras bleed needs to be nerfed, its crazy strong and kind of doesn't fit its play style, its not the best stalker to follow its prey around while its bleeding out, its more of a inconvenience to the prey than a perk to herra, ive gotten away and just sat and heal with no consequences other than wasting my time several times
Replace Baryonyx with Irritator. Baryonyx visually looks very similar to Sucho, mainly just smaller. Gameplay-wise, Irritator could fill Baryonyx's role of an opportunistic, semi-aquatic hunter/fisher the same, if not better. Irritator looks more unique, and personally something that I find more interesting than what is basically a smaller, more active Suchomimus. Additionally, Irritator had a laterally spreading lower jaw, allowing it to swallow larger prey. This could allow Irritator to swallow prey larger than typical for a creature of its size, which could further benefit it in filling the role of Bary. If Irritator is too small, Angaturama is closer in size to Bary and could do the same thing, although I personally find a Utah sized Spinosaurid to be an interesting idea, gameplay-wise.
I think Suchomimus's courting would be incredibly cute if it did the mimicking dance that swans do.
It's a tiny nitpick but I'd like it if beipi's held crabs properly in their mouths, flat side facing up.
Picked up the game after a couple years and confused why choosing the general area where I spawn has been removed. I don't have much free time to play so having to walk for 15+ minutes just to get to my friends coz I spawned at the edge of the map takes the fun out of it for me a little. 🥺
I always have problems with queue, this is the worst it’s been and it’s 72 queue in na 2. Up the player amount in the server.. I beg of you. I don’t want to have to wait 2-3 hours in queue then get in when I have to leave already, or add more servers.
Add the sanctuary carnivore AI already! It almost impossible to survive as a cera, carno, dilo,
The Problem
I'm revisiting this particular and well-thought-out post because it covers a very desirable mechanic that I personally, and perhaps many others, would like to see implemented into the game somehow. Any seasoned or newbie Evrima player has inevitably come in contact with the bane of our gameplay. The rampant existence of mixpacking in Official servers! We all hate it, almost all I should say, and many of us would like to see it gone! Some of you may argue that ruled servers should be our go-to if we don't want to compete in this dino-on-dino world, but who has the time to memorize all those rules? The casual aspect of Official servers allows all walks of life to come and go as they please without the effort involved in remembering important rules that shape a certain kind of gameplay! Additionally, realism servers takes this to the next level (understandably so!) with in-depth rules that cover every aspect of what you can and can't do. Not everyone has the time, willingness, or desire to play on these kinds of servers and, quite honestly, forcing someone into joining these kinds of servers when they already don't want to will only hurt these spaces for those who actually enjoy the comforts they provide. Officials are, and always will be, a hotspot for the casual player who just wants to play the game.
However, that creates a unique issue! Mixpacking is no doubt a troublesome thing and on top of which it's not like it will ever be realistically bannable. Officials pride themselves on the least amount of rules possible in order to create an engaging and enjoyable experience for said casuals. The rules that do exist in Officials exist purely to maintain a playable environment! Such as no cheating, for instance. At the same time, a lot of players likely believe that mixpacking should be allowed because of the nature of this unruled environment. So here we are at a permanent impasse between players. That being said, I would like to bring more attention to this post I've replied to because of the solution it describes!
A Possible Solution?
In order to maintain an unruled environment that pleases both sides to a degree, as obviously not everyone can be pleased, I believe this post explains a great mechanic in which mixpacking can be tumultuous to engage in without eradicating it by way of rule implementation. A debuff/intimidation mechanic would be the ideal way to provide a fair, choice based system in which players can choose whether or not to live in a debilitated state while staying true to a realistic and conceptually understandable way of play. Not only would this system thwart large-scale mixpacking hoards that are constantly on the prowl for kills to feed their insatiable bellies (as is understandable with all those mouths to feed) but it would encourage more engagements where both sides have a fair opportunity to fight for their lives, win or lose. A greater sense of achievement would undoubtedly increase tenfold when a player survives a near-death encounter while on the hunt, unimpeded by that particularly unsavory thorn!
I personally believe that implementing some kind of system similar to this would enrich many aspects of gameplay while keeping the choices of the player in mind. I highly encourage everyone to consider this as mixpacking is truly an unnecessary frustration that exists in the game. Remember, opportunistic intervention is different from mixpacking! 
Semi aquatic tenontosaurus please..
Evrima desperately needs more ai, and just food in general. the game is really difficult to play right now as its a starving simulator. please add more ai 🙏
or, lower hunger drains significantly
Please fix the gator, they shouldn't be blind underwater at night, or slow as molasses in the water! Also please make fish give more than the .5% they give! A fish that big as an 'elite' should give way more!
add faster stamina regeneration when sleeping
FSR for amd users please
up the player cap to 150 atleast im tired of these 60 people queues
If herbivores grew faster but were weaker, the game would be full of herds, nests, and carnivores on the hunt.
The world would be less empty, have more going on.
And then during elder stage herbis could get buffed significantly to defend their herds and nests.
Rotten meat chunks should have a different scent icon than regular meat chunks. Sometimes it's impossible to tell if something is rotten if it's not on your diet.
SKIN CREATOR FEEDBACK FOR PTERA
In the skin creator, could ptera get a different position for when its wings are spread, like in the pic here? It'd definitely be easier to see it's back, stomach, and wings all really well when rotating the camera. The current flying position makes it annoying trying to look under its wings and stomach judging whether the skin color works or not. Its current standing position is alright, but with the wings folded it makes it hard to see those spots as well. Plus it's just a cool posture, pterosaurs posted up like that are

Debuff near waters edge for larger dinos to prevent camping or hiding along the edge or in more restrictions near mudpits. still allow normal movement and normal swings but any form of "power attack" would be negated.
have ai respond to calls
basically depending on your growth stage and diet have them respond differently to calls
herbivores should attract ai like deer, goats, compys, and tacos
omnivores should attract chickens, pigs, and tacos
carnivores when infant, juvi, and adolescent should attract birds, compys, chickens and pigs, however in this case it should be in an effort to kill them
the list of specific ai can be whatever but basically, ai with either similar diets, or those who would be naturally interested in the diet type of playable, should show up due to the playable making noise
this can allow for carnis to be able to reliably find food, and even if they cannot get the playables at least there should be some ai nearby
I don't know if you care about the integrity of the 'scammability' of the game however if you are grouped you should get friendly fire ngl. Can't damage others for like 3 seconds after leaving a group. Message to rest of group about the player leaving. I know devs and all others have friends get in VC and multigroup like this game was made to function like that but these simple things will reduce players just being toxic and unfun.
The spawning points need help ASAP... if we can't choose where to spawn, can we please at least have places that aren't a death sentence? A baby Beipi can't survive the journey to a river when they spawn on a mountain in the NW, and a baby Ptera can't even fly to a river fast enough sometimes. I've spent more time waiting to die so I can respawn, than actually playing.
just had a random idea.
what if troodon would be able to rip out a piece of meat on larger preys such as dibble, stego and maia.
it would not give much damage to the big ones since the troodon is so small but it would feed the troodon without needing to kill and maybe can save it from starving if it is not able to find small prey.
i think that could be an interesting mechanic.
OCE-AU needs at least another server there is always a massive queue now for the 2 we have, ty.
For some reason, every harbivore I encounter and attempt to hunt ends up camping in mud.
This is incredibly annoying. It prevents carnivores from being able to fairly hunt their prey, and robs them of the time they spend whittling down their targets before they beeline to a mud pit. Players can't even jump over the mud and downward kick with raptor if they sink too low.
I think if you stand in mud too long and sink, you should get stuck and have to exert a considerable amount of stamina to trudge free. If you run out of stamina to get free, you suffocate and die like in water. With mixpacking at a ridiculously high level right now (my friend and I got jumped as adult ceras by two grown diablos and 7 raptors, though it was only the diablos doing any damage. I died to the diablos almost immediately. They kept spam knocking me over and I literally could not move. My friend wiped out all 7 adult raptors on his own. Hint hint, nudge nudge) it is stupidly rare to find herbies that fit all the huntable criteria. A.) Solo or duo, rarely trio, B.) With their own species, or C.) Not camping the terrain. Mud is a tool used for more than clotting blood. It's a toxic method for players to stand in place spam attacking and winning. There's no skill expression, just "Oh I'm getting attacked, let me use my get out of harm card and run to mud"
Add this effect to riverbeds, lakebeds, and ocean floors.
Maybe even on submerged dinos.
More food options. not a single fish spawning where you'd expect to see them.
Can we have some chill soft rain that goes back to sunny weather? Not every rain needs to be a massive hurricane storm
Herbivores should get buffs or debuffs depending on if they are aggressive or cooperative with other herbivores.
I propose this idea because I'm tired of seeing people play herbi as if they are a carnivore, looking for juvies to kill. I get it that we won't ever have mods on official servers, but I think there should be something to incentivize 'normal' animal behaviour.
Saying this one more time: Night vision is slowly turning back to what it was when it first released and everyone was complaining of headache and how bad it was. The outlines are just darker now.
Carcharodontosaurus Concept: The Persistent Pursuer
Carcharodontosaurus, with its elongated skull and serrated teeth, is a specialized predator designed for efficient hunting and scavenging. Unlike other large theropods, it relies on endurance, strategic stalking, and precise bites to dominate its environment.
Key Traits and Abilities:
Serrated Bite: Carcharodontosaurus’s blade-like teeth excel at slicing through flesh. Its bite applies a "weakened" debuff to prey, reducing their movement speed and stamina regeneration over time, simulating the damage caused by deep, slow-healing wounds.
Carch also gets a unique passive damage bost to low stamina or low hp prey( like a in built prey drive mutation)
Endurance Hunter: Unlike Tyrannosaurus, which relies on explosive power, or Giganotosaurus, which thrives on causing heavy bleeding, Carcharodontosaurus has exceptional stamina, allowing it to pursue prey over long distances without tiring quickly.
Heightened Sensory Adaptation: Its forward-set eyes and elongated snout give it an enhanced field of vision and the ability to focus on distant targets, making it an efficient stalker in open environments.
Shallow Water Advantage: While not aquatic like Spinosaurus, Carcharodontosaurus is adept at hunting in and around shallow water. Its long legs and narrow frame allow it to wade into streams or marshes with ease, catching prey off-guard.
Behavior and Hunting Style:
Persistence and Stalking: Carcharodontosaurus is not a brute-force hunter. Instead, weakens its prey with stamina-sapping bites and forcing it into exhaustion before delivering a killing blow.
Scavenger-Ready: Its size and strength make it a capable scavenger. Carcharodontosaurus often asserts dominance over carcasses, particularly in its preferred habitats of riverbanks and floodplains.
Versatile Terrain Use: With its long limbs and relatively lightweight frame, Carcharodontosaurus is well-suited for mixed terrain, excelling in open plains, woodlands, and riverbanks.
PLEASE READ ⤵️
Microbiomes for Smaller Tiers and Omniraptors
Introduce microbiomes—hidden, self-contained ecosystems scattered across the map, designed specifically for Omniraptors and smaller dinosaurs. These biomes would feature tight, maze-like entrances that larger predators physically can’t squeeze through, acting as natural barriers. But once inside, players would discover vibrant, living worlds: scaled-down deserts with miniature dunes, jagged cliffs sized for agile climbers, dense groves of small trees, and clusters of unique flora that provide cover and resources. These will be about 10-15 times bigger than the sanctuary’s in game right now. There will be about 2 or 3 around the map.
Omniraptors would become the apex predators—or the “T. rex”—of these micro-worlds, maintaining the top spot in the biome’s food chain. Smaller dinosaurs, especially juveniles, could use these areas as sanctuaries, finding shelter and food sources away from the constant threat of larger predators.
These micro-worlds wouldn’t just be visually distinct—they’d offer new gameplay strategies, secret hideouts, and fresh challenges, creating a reason for players to keep exploring every corner of The Isle
Give me feedback on why you don’t like it or like it or some ideas
Add other AI to the omni and carnotaurus diet, Like goats or turtles
Add AI in general pls... This is literally a starving simulator
Gastroliths need to drain a lot more hunger than they currently do because in their current state they're next to useless
Tweak rabbit AI to spawn in burrows similarly to how galli can dig up compis, frogs, etc. This would be useful especially for young predators as a diet addition, and makes them take up less of the more valuable mobile AI spots as currently they are too quiet, small, and quick, and will go unnoticed even when working properly a lot of the time.
please reduce the amount of time in rains.
Yesterday i played in CA1 and in like an hour it rained 5-6 times, i like the thought of weather and rains and stuff but not when it happens every 10 minutes. Rain is very loud and lasts a really long time, and ofc makes everything so much darker as if it ain’t dark already, and to happen so often can really be irritating
please prioritize people in a queue whos dinos are already ingame but crashed for any reason. its frustrating when that happens during a fight or any time in general
Feathered Velociraptor - Any chance of this coming as playable? Velo pack would make for some stiff competition vs Troodon packs.
Maybe it could have a really long leap (maybe even a gliding leap?) with it being so light and feathered? -Perhaps it could scramble up rocks and high places much easier as a result of its leap.. making it hard to catch, a true escape artist!
Would love for My Troodon to have a niche competitor at around our size..a small tier war as we fight over the rights to scraps in the area.
(Side note: I think there is a player base that really enjoy the agile and sneaky small playable gameplay and also appeals to new players)
In any case I would love to find out if this playable is planned for future?
this game need a spawn selection.. and simple, North, South, East, West, Central instead of always spawning at that damn genital lake..
Can you please get rid of lens flare (extreme glare and darkening of areas)? Real eyes don’t work that way. When I look out my window in the day, the room I’m in doesn’t go pitch black. When I look at the sky, I’m not blinded by glare and the ground doesn’t change in color/brightness. Our eyes aren’t cameras and they don’t work the same. The reason I’m asking is because it’s literally painful. I get so many headaches when I play this game and find myself with eye strain from squinting so much. I want to play more but I literally can’t. If you google “lens flare” almost every result is how to get rid of it or avoid it because no one likes it.
Could spot reservation be implemented on servers ? If the game crashes for example, you could reconnect and take your own spot for the 1 minute the dino stays online.
Althought we have this gigantic and beatifull map players only gather at south plains, west rail acess and highlands. a nice adition would be zones with radiation waste where if u hunt or eat plants from those zones you get rare mutations, very good ones, and you can take gastro healing be one of them and not a normal one like it is today
Please add some more diet options for maia 🙏
will they ever make more servers for this game? i feel like people shouldnt have to wait 2 hours plus just to play. like isnt this game made for people to play? for people all aorund the world? but yet there are limited servers with ques going up to 70 or more. like can we get rid of the no ai servers bc idk who thought that was a good idea. we all want ai. or make then where they have ai so that more players can play instead of starving themselves on a low pop server with no ai. not tryna hate. just doesnt make sense tbh
Bile should not be applied by cerato on bites that do not cause bleed. This makes it feel more fair.
Not exacly this but I agree that there are still alot of hotspots and dead spots on the map even tho spawnlocations where removed. I feel like it would help if you guys added more water sources in really abandoned spots and maybe bring back different migration zones for different species and a bigger variety of possible Migrationzones too. I dont feel like maia and tenonto having the same migration zone helps the hotspot problem right now. Also to increase location variety without loosing the player interaction rate you might need to add more slots to each server.
give! beipis! island migration zones! or patrol zones! pleaase please it's such a cool and under-developed part of the map and SO PRETTY with easter eggs there too. (edit: i'm sleepy and the words i was looking for were 'cool architecture one might not expect on an island')
Or, even better yet: an island sanctuary, so we can nest there and migrate back to the coast for a migration zone when they're old enough.
Spawn more AI or lower the hunger drain, starving is the most unfun and boring way to die.
Allow us to cycle through several different animations that can be played in the Skin Creator Menu. Walking, Running, Trotting, Laying Down, Sitting, Sniffing, etc.
Make so u can suicide in game to change race or just be able to join an egg
"stress" should be a resource that needs to be managed like hunger or stamina.... stress increases over time due to things like (overpacking, proximity to threats, proximity to wrong species, poor diet, time spent outside biome) and decreases due to things like (proximity to same species / pack requirement met, rest, good diet, time spent in biome, species specific social activities such as sparing, grooming, mud wallowing, etc.).... stress would then effect proper growth and other stats. This could then be used as a baseline to introducing to new social mechanics, as well as balance desirable/ undesirable interactions between species (like multipacking) the degree and requirements to reduce or increase stress would of course vary between species.
better tracking system? As in something more interactive and inresting. Almost like a mini game (no littrly) so that more skilled players get better results. Also different dinos should be better at tracking than others (maybe this is already a feature tho idk).
For the record, I absolutely adore Evrima-fied spino, in a way it is nostalgic to me.
While I do love the design, as a hypothetical suggestion, what if when Spino releases, within the character selection screen, we could also choose whether we would like our sails square and tails a bit more fin-like?
Im such a sucker for the accurately depicted spinosaurus, but I also love this design, the option for both, while not looking too drastically different would be awesome.
Another idea that was given to me was perhaps the Spino could be similar to stego, where female have sharp plates, and males have more rounded/square plates.
Maybe it could be implemented similarly to Spino, where females have the sharper spine and frilly tail, or vice versa
Make weight affect what you smell. Right now a big starving Ceratosaurus could be begging to find some food…and then they smell some. Their hopes would get all high and they’d soon be met with despair as they realize it’s a half eaten hatchling troodon. This is a bad situation that happens a lot when people play. I think that small animals should smell all corpses, but big animals should only smell corpses that will give them a generally serviceable amount of food. This will also help the little dinosaurs eat in peace, and the big dinosaurs survive.
dilos footsteps are too loud, please adjust them to sound more like pachies rather than diablo
We need more admins. Theres been huge influx of cheaters. From speed, range, and somehow now flying hacks. Admins should be allowed to bypass the queue.
can the para models forelimbs be made a bit bigger? it's practically walking on stilts.
I think it would be a great idea for carnis to loose hunger much less if they obtain perfect diet. In my opinion I still think it would be rather great to implement it only during the childhood of the dinosaur and it would slowly and gradually loose its effectiveness as the dinosaur ages, until it is at a reasonable age where it can actually kill something. I also think this should be added before rats and bugs get implemented into the game and should be perhaps removed right after the update gets added.
Would be really nice if two of the NA West servers weren't locked down or setup with No AI during Hordetesting. Absolutely destroys the queue.
Add heterochromia? i think it'd be cool! it could be added as a mutation you get from being nested, or just added all together
Can herrara gain stam back really slow when clinging onto a tree
Would be cool if Herrerasaurus swimming animation was closer to a croc, similar to the Iguanas on the Galapagos Islands. I had pet skinks as a kid and they swim like that too. pretty sure all water lizards do.
Reduce the effects of Gastro and Tactile by 50%
turn off anti cheat during the queue process so we can play another game while we wait. or add a minigame like Tetris or pacman
**Add small cracks/caves/burrows to the map. **
This would improve the viability of small creatures such as Hypsilophodon allowing them to escape threats (as well as letting babies hide). As of currently tiny tiers are almost impossible to survive on, you are quickly chased down by most playables and cannot fight back
drinking needs to be a gamble, remove safe spots to drink, yolo
Herrera need a little more oxygen and needs a way slower stam drain while swimming because it literally has the worst swimming stam drain in the game. so much for "semi-aquatic".
Pteranodons stamina needs rework I know they are adding those currents however I suggest they make spacebar or the gain altitude button also accelerates you. I currently have to flicker my gain altitude and accelerate to use the least amount of energy to even grab a fish and bring it to a safe area is 60% of your stamina.
Add the option to turn combat music on/off. I really like the music for this game, but I feel like the combat music doesn't fit the theme of the game and can make it harder to fight when all I hear are little bongos going crazy
please fix Ptera baby stam; it's hard not to starve unless you get a lucky spawn
yall needa chill on the rain cycle its too much. for every minute of regular weather there is 6 of storm or rain. its not even funny how annoying it is ignoring the fact that its OBNOXIOUSLY LOUD.
Mutations should be removed. No point in balancing a game that people can manipulate. Like reabsorption. Part of the reason deinos are also dying off. Herbivores rarely drink, and if they do, it’s in a safe area. And eat to heal… like really… what the heck is that… nothing realistic about healing in 4 bites. Like someone getting shot and they’re given a Big Mac combo to heal… so lame.
if some herbivores are going to have god awful night vision please increase their audio sensitivity to player movement in the night, as of now ur're literally free food for dilos since ur're fighting in pitch blackness with equal level hearing. there's no point in making only some animals have heightened senses as that is unfair and unrealistic. obviously, the amount of senses that can come into play in a video game are limited to visuals and audio but at least make the latter more emphasized in animals that lack good vision.
let lightning strike the island during storms, potential fire??🔥⚡️
https://youtu.be/ihiRwuHP6Eg?si=2uh30XtArD7BbRKN
This is a somewhat short video I made exploring some suggestions that myself and some friends came up with on how to bolster the importance of Tiny/Small Tiers by making them the foundation of The Isle’s Ecology.
The actual feedback starts at 1:00 if you want to just skip the intro. So far I’ve received some positive feedback from the comments so I figured I’d send it in here to reach some more people.
#dinosaur #theisle #gaming #youtuber #theisleevrima
In today's video, we're gonna discuss how to make the small and tiny tiers in The Isle matter more while addressing their effect on the ecosystem.
State of the Deino:
I've deino has been one of my mains since I started playing evrima. I've seen a lot of complaints about it's movement speed and NV. I felt the need to chime in. I think deino is in a good spot right now. The slow turning makes more sense for a huge water chonk. You can still do a 180 alt bite so what does it matter. Slower turning speed makes it feel like a true apex and I for one dont mind it. If it's slow turning speed is causing players issues then that might be a skill issue.
NV sucks for it currently. But the benefit is that it allows deinos to escape other deinos at night. I think this is a subtle way to help players move around with being seen a mile away and KOSd.
Conclusion: Deino is still good at what it is supposed to be good at. It **isn't **supposed to be a constant murder machine, that's why the food drain is so slow. It feels more like an "uh oh" moment when one is seen and I like that. Gone are the days of the spiro deino parties and that IMO is how it should be. Apexes should be rarely seen full size but always feared when you're in their arena.
TLDR: I like the spot it's in at the moment.
Idk if this goes here or in balance but I'm just putting it here bc of slow mode
Diablo's nv, at least in the earlier stages of the night should get a bit of a buff. Being basically blind beyond grazing distance just isn't very fun or engaging
Give Tenonto more male display colours like it had in the past. Reds, greens, blues, oranges, whatever, just something that doesn't blend into the skin. Even the brighter ones just look like a normal skin pattern instead of an actual male detail 
as someone who has introduced a few friends to the isle, navigation seems very complicated for new players without an in game map, i think for a more new player friendly experience i think adding some form of in game map or hint as to which zone you are in would help newer players navigate :)
I don't think the game needs more AI.. I just think carnivores need better tracking tools. Herbivores walk to the highlighted area and press Q for fresh food and perfect diet. Carnivores use sound/ sight while sprinting around the map for fresh food. Perhaps give carnivores the ability to smell recent "game trails" so they have some direction but it isn't spoon fed to them? AI animals could give off a scent every 5(?) minutes or so that lingers for 2(?) minutes, and a nearby carnivore who is smelling for food at least has a chance to know something is in the area to hunt for, and continue searching. Doesn't even have to show what it is, just a universal "Scent here" icon. Just a thought to combat the starvation issue without nuking performance with more AI, while also helping clean up the servers because AI isnt hiding in a canyon for 8 hours being uneaten. Also because it is an annoying experience in general with the current RNG of AI.
Could we get the old enlarged meniscus back and just get a damage nerf on Herreras? I play Herrera for the tree climbing, and having the fall damage negation removed, on a species designed to jump from tall trees, kinda sucks.
instead of those ugly palm trees in the highlands, why not completely get rid of them and make the highlands look like bushveld
alternatively, if we must have tall trees there, replace them with something like baobabs or knob thorn trees.
keep the palm trees (or preferably replace them with fever trees imo) around the lake, if need be, but as they are now they look rather ugly and out of place
How about we get an actual way of reading the abilities descriptions and dino stats? That would be nice now, wouldn't it? It doesn't take too much effort either and it would actually help a lot, especially for new players
Redwoods Biom
Compass for Humans
Ai: Horseshoe Crabs at Coastals / Beaches
Ai: Arowana Fish at Rivers / Lakes / Swamp
Ai: Arapaima Fish at Rivers / Lakes / Swamp
Remove Ceras downed body buff. not very realistic when a dino gets a invisible buff that makes them harder to kill. they have so many ability's as well its crazy
Remove pterodactylus attacking pteranodons midflight immediately after catching fish. Its becoming impossible to play Ptera because I'm either dying from starvation or dying to pteradactylus killing me in the air as Im catching the one fish I find in hours of dying and retrying.
I don’t like Maiasaura quad run… please remake it so it looks like an actual gallop.
Please make health regeneration, blood regeneration and fracture regeneration faster as hatchie and juvie. Just like how stam is better as hatchie and juvie. Its realistic because when youre young your wounds heal faster irl.
what would you guys say about setting a limit on how many Herbivore players and Carnivore players there could be on every server like 50/50? because now 90% play as carnivores and complain about no ai food. if there are 50 or more carnivores then just grey out that option in creation menu. same if its more or equal to 50 herbies. this should only be affected when creating a new dino. logging in with an existing dino even if the limit is reached should not be affected. this way we would get a somewhat more diverse spread on the types. and yeah omnivores wont affect it since its both.. so what do you guys think?
Better tracking tools would help for sure without flooding the world with AI, but there is just no AI spawn except after resets ATM. I can circle the beach for an hour without finding a crab
If there is no AI respawn, then that's insane; why is this not a thing? restarting manually to resupply AI seems like patchwork, not a functionality. This should take precedent over everything imo, so the current players can enjoy PVE a bit.
For context, today I jumped off cliff 10+ times as a dilo since there was not a single AI around. One of the clicks had 2 other dilos dead where I fell.
The cycle right now is: Close to south plains? Yes? Try finding a dead player to eat organs. No? Die because there is no AI around.
HOW I THINK QUETZ SHOULD WORK
Quetzal is a large flyer but also a successful pterosaur on the ground. I would consider it every Juveniles Worst Nightmare In the isle it’s considered to be a mid-tier within the whole roster.
Stats :
- Weight: 600kg
- Bite Force: 90 (Decent bleed)
- Max Speed: 38km/h
- Growth Time: 2h-2:30h
Attacks : - Standard Bite (LMB): 90 (Decent bleed)
- Directional attack (Alt+LMB): 95 (decent bleed) (Alt Attacks can be preformed in Flight)
- Clamp (hold RMB): 30 (Great bleed)
Think of clamp like Deinos lunge. Quetzal can clamp a Dino smaller than60% its weight (<360kg) When quetzal has a Dino clamped, the quetzal can take off into flight. Flying takes more stamina when quetzal is doing this action based on the weight of the clamped Dino.
Strengths - Good running stamina (cuz its slow)
- Above Average turning
- Decent bleed
- Quick stamina regeneration
- Fast diving speed when flying
- Trot speed similar to Carno
- Above average health regeneration
- Slowly gains stamina while gliding (60%> Pteranodon should have this too.)
- Running takeoff takes no stamina (except for the running)
Weaknesses - below average stamina in flight
- Terrible flight agility (Quetzal should not fly well in forests)
- bad bleed resistance
- slow blood regeneration
- Slow dps (Damage Per Second) (bite every 1.5 seconds)
- stationary takeoff takes stamina (2.5-5%)
- 2 Group Limit
- Can not grapple onto trees, only large rocks, cliffs, and human structures
Nesting - Can gestate 2-4 eggs
- Debris nest
Diet - Teno
- Maia
- Pachy
- Herra
- Dryo
- Goat
- Boar
- Troodon
- Beipi
- Carno
- Omni
- Ptera
- Quetz (Idk if it should be a canni or not)
( current roster, will most likely change )
Supplements: - Hunger: 60 minutes
- Water: 65 minutes
If you have different ideas or disagreements, please @ me in general-feedback-discussion
Make AI spawn at more sanctuaries. Right now, a ton of tacos spawn in the swamp sanctuary (almost too many tbh), but not many spawn anywhere else. I think smaller animals (and AI dinos alike) should spawn at enough of a rate to let baby’s grow just enough till they can’t live in sanctuaries anymore. Past that point they can hunt their own food now and it is their responsibility to do so.
Add the Dilophosaurus back to the Carnotaurus' diet and stop removing diets from carnivores,when adding new ones.
Just wandering,but why is maia(3.8tons) on carnos(small game Hunter) diet when it has no means to actually hunt them? Why remove dilo off its diet for an animal it’s not equipt to hunt? It doesn’t make sense to me.
Fix. AI. Spawns. Please. Make it a priority. Morale drops like crap when server spawns only a bunch of bloody annoying useless pterodactyl clouds in a few hours of searching and you are unlucky to find even rotten corpses or bones of carnivores who starved before. God i miss Spiro days. Playable and fun, agile, non asthmatic ptera, troodon with a decent stam regen. 🫠 At least combat seems decent now though, no crappy rubberbanding and teleporting, pretty smooth.
bring back the old slide/endlag on ceras charged bite. the little skill floor cera had is gone, you can charge for an infinite amount of time with no drawbacks to missing.
Please make more EU servers i think im not the only one queuing every day for hours
Those black and red pterasaurs are way too aggro. I just got killed as a newly spawned Pachy just as I was reaching a "sanctuary" zone. There were no bodies around, no warning, just two hits and I was dead.
Herrera feedback
After many hours of playing Herrera I have identified its core problems. Although Herrera is in decent spot for the most part, these are some things I've noticed and heard other players talking.
High priority
- Being able to climb fast horizontally and diagonally.
- Slow climbing shouldn't drain stamina
- Stamina regen when clinging
- For an animal capable of diving it doesn't make sense to have one the worst swim speed and stamina (only Pachy and Stego are slower).
- Should be able to swallow food while in water (as should all dinos imo)
Gamebreaking bugs
- Climbing has become more inconsistent (especially on narrow branches), randomly falling or getting stuck without being able to climb
- Enlarged Meniscus mutation is still bugged (I gave feedback of it recently #general-feedback message)
- Pounce sometimes doesn't register as pounce (i.e. looks like free falling without holding RMB)
- There's some overlap when the jump icon shows it's safe to jump but you still break your legs
Low priority
- Herrera should be able to climb diagonally downwards
- Increase oxygen from 25-30s to 45s
- Being able to drag bodies and nest in trees
- Dragging speed is painfully slow
- It would make sense to have similar swimming animation to Troodon where it uses its tail
- High risk high reward: when pouncing from a bone breaking range Herrera shouldn't take damage if you hit the target (just like omni/troodon can)
- Add Dilo to Herrera's diet since it's the largest dino that can be killed with a single pounce
- I wouldn't mind if the bite rate was toned down a little bit
- Vomit lock animation is way too long compared to others'
- Bone break icon should be orange/red for better visibility
I feel like Hypsi needs to be able to jump a LOT higher than it currently does.
I understand making a game is hard and extremely time consuming. However, it saddens me that the communication from the developers feels so lacking and more of an afterthought, especially considering the state that the game currently is in (beta). We get one big devblog with each release which is great but as for the rest of the feedback it goes mostly unacknowledged. I understand if replying to every suggestion in this channel is unfeasible for a small team, but then why add this channel in the first place?
It's been mentioned before and I want to bring it up again. The hordetesting release channel exists for the sole reason of having the community test things before going to the main branch. So it begs the question, why not post full release notes? It's been said before by some members of your team that it is too much work to compile the release notes and format them for public distribution but you can't have one without the other. If you want feedback from hordetesting to be usefull people need to know what has changed as not everything can be based on "feels good" or doesn't. Plus, what's even more concerning, it's not unheard off to ship things to the main branch which are clearly not working on HT.
I am not trying to be rude, all I'm saying is I think everyone in the community would greatly appreciate more consistent communication in all aspects of the game, balancing included.
How does the dev and balancing teams feel about the current state for Maia? How about carno diet incongruency? Deino's NV and lack of food? The constant and very loud rain? More servers? Those are just some of the questions I've seen posted here every single day for a while now. I think giving the community feedback on their feedback goes a long way to establish and maintain trust between the people who are building the game and those who paid for it.
would love to play deino but fish are so scarce and also hard to get at times. think until we have more aquatics we could live with more numerous fish
this has probably been said a million times but ptera is unplayable. I've played for 3 hours and not only are fish so scarce that I can't find any food, but stamina regen is so atrocious that I can't even travel very far to scavenge anything
Hypsi's spit is only useful as an offensive tool, and not as a defensive tool. Trying to use it like in the concept art against the troodon is simply going to be fatal, and the current situation with hypsi has resulted in it being an offensive support for mixpacks to blind enemy dinos that is incredibly vulnerable to small predators (unlike its concept art depicting the opposite with it spitting to blind a troodon while the troodon only gets a mouthful of feathers). It would feel a lot more viable if it could actually interact with and not explode from other small tiers. It feels extremely strange that this dino does well only when punching up incredibly above its weight, while it cant even attempt to survive a scuffle with those of the same or similar tier.
Suggestion: remove the hitbox on its tail, and change its spit to be more useful against creatures its size. Perhaps it could even have two different spits like an alt spit and its current aimed projectile (which is good against larger dinos despite its short range). As it stands right now this dino is in a very wierd spot where it cant escape or fight dinos of its same size, while it is ridiculously op as a support against much larger opponents.
Rework/fix the hitboxes on literally everything. Played this game for 6 days now and it has the jankiest hitboxes I've ever seen in a game, especially with Carno's. They charge at you, with a noticeable gap yet they can still hit you/knock you over. The hitboxes for some stuff like food/bodies is sometimes difficult to grab too, especially when you're in a hurry. Stuff like this is infuriating and honestly makes people want to uninstall
Add a option for rain lowering all other volume instead of rain being super loud on top of everything else, can be annoying having to lower the isle or up discord/spoify/youtube and could help those who can experience discomfort or hearing issues from such a loud constant static sound
WHY IS STEGO SWING SO FREAKING FAST LIKE IMPOSSIBLE TO BAIT OR DO ANYTHING. just died as omni bc I baited him and then I went for it and died bc he has no delay! what game is this bro!! Make stego swing a little bit slower or put it a little delay.
Why does a fish give 0.3% food to a full grown deino? Damn what a nerf
more variety of large fish would be nice
Rain to much, where is food, where is ia ?
Hello Everyone! 
Recently when I was thing about how I could make Magy something more interesting for its Gameplay, while also still using its ideas and known Traits. This is my suggestion on to Improve Magy.
(thanks to Tapwings concept of Magyarosaurus)
I've have created this Ability idea from Magyarosaurus concept art that was made a little while ago, and starting to think what this could mean, and then i had this really interesting idea of a helpful/useful ability to make Magy interesting in Combat.
Magy's Bash ability concept.
This ability when Magyarosaurus is in a long sprint and needs to attack or make a quick turn on the dime for a slippery escape on contrary, the Bash ability when used in a Combat State is to knock=over/Stun the predator endangering it, this would apply a huge damage and a quick turn on the spot for Magy to make a slick escape. Enable Magys to use coordination and experience when choosing to fight and instead to flee.
While Magy is still a very small Animal in the Isle, not only this ability can be used to make a offensive assault on the its predator, itll also need a escape plan if thing take a tight turn (pun inteneded), but when a lone Magy is being tailed by pack of Carnivore of a large size Magy could use its Bash ability to the make a tight turn on the spot making some creatures loose sight and possibly giving up on hunting a Magy, Magy will have much more stamina on then its foes making a chase on a Magy difficult if not taken on by surprise.
That's my Idea of an ability for Magy to make it enjoyable and interesting to face, while also making hunting Magy not an easy task. this ability was created using this image from (Tapwings Magyarosaurus Concept).
so thanks to them!
While i've also heard that Magy is going be Toxic to eat by large group of Carnivores, while its eyesight that's sounds great on paper, in my opinion it can be a case of if a player doesn't want eat the Magy but just kill it anyway for the sake of its gimmick being when it dies.
So, I've taken this idea and made Magy a Toxic Tank as well. Here's what I'm thinking if Magy was to postured by an Allosaurus and managed to catch the Magy by surprise, the Allosaurus is unaware that the Magy's Skin/ Blood/Meat is Toxic to eat, so in retaliation of Ceratos Bacterial Bite, lets take that and make Magy Apply a Passive Bacterial Debuff on its opponent if they were able to deal a numeral amount bites on Magy, they would then throw-up making them wasting there time on a Tanky Enduring Small Sauropod, With kit to be a On the Run Herbivore, booting a Slick Bash/Tight Turning Ability for a offensive or Defensive playstyle and then booting a passive Bacterial Amour to an opponent to see if they want to test there luck.
Overall i really enjoyed bring these ideas together and boosting how Magy could be played in the Isle, and giving the Developers of the game with some ideas ive they wanted some.
Tell me what you think in #general-feedback-discussion / or in my Dm's if im free i dont mind! (Making a Repost because i believe that this is a great idea!).
Regards, Orion (Dilphy) 
it would be cool if maias headbutt had a hitbox
Random spawns are so bad 😑 Can we please get our choice back lol. Spawning in swamp 5 times in a row and having to go drown myself is sooo boring... I wouldn't mind it if there were actually players all over the game. But there isn't
Nothing else to say except is all we want is minmi
please get rid of Pterodactylus swarms, they do nothing and randomly appear and lag my game, i genuinely don't understand what the purpose is.
Request: improve Omnis fall damage it seems it’s inconsistent as Full Grown and the damage is harsh. All I did was sprint in highlands and I broke my leg.
I just figured they may be able to handle a bit more since they have built Legs.
please change deinos baby skin it's so ugly and it fails at any type of camoflouge
The map feels empty due to the lack of players is there a way to combine seperate servers into a single server?
As another way to try make finding people easier, can we add some sort of mechanic that allows us to track other players past positions using the scent compass? It could help prevent people from staying in one place and make carnivores a bit more interesting
Can we please get a volume slider for weather? I already have audio stuttering issues, so getting ear blasted with rain or thunder is a bit jarring at midnight
Add AI to the scent compass for carnivores, since herbivores can smell their food, in which they have an endless supply, would make it more fair and realistic, as of now carnivores can only smell 'after' something has died. Makes for tracking your game verse just stumbling upon them, and would help stop the starving simulation that many are talking about. If you enjoy playing as a herbivore awesome, some of us want to enjoy carnivore, but the game seems to be leaning towards herbivore vs herbivore more than anything right now.
Make it so community servers have an option to use spiro because gateway can be lonely at times and I occasionally miss the chaos of spiro because there was a lot more going on
the game is way too dark again, this is not how it looks like at 6-7 am, should look like how it looks like with basic night vision on
i dont know if this is just me or not but i feel as if baby deino is too stubby and bulky. i feel like it should be more slender and skinny (as in comparison to crocodile babys) other than that i think the skin and every other growth stage of it is fine! 
get rid of the no AI servers nobody plays them at all and it would help the queues with another server with AI open
can deinos see better under water please?
Can the fall damage in the game get fixed, I cannot recall how many times I died as an omni to 3-4 foot drops
Please add an icon to eggs that lets us know they are rotten.
Diets (this is a long one so get ready).
The diet system has been through a few phases, the previous one being the best in my opinion. Here’s an idea to further improve it.
This feedback won’t be about how diets affect you as I believe it’s good enough. It shall be about how you gain diets with a touch of realism and a more rewarding gameplay. The idea is if preferred food could have nutritious quality (how fast you gain a nutrient) and quantity (you could gain more than one nutrient from some foods). Let me explain.
For example, fruits realistically offer mostly energies and some vitamins. What if fruits in the game would have high quality in carbs but less quality in lipids.
Like I said, this would create a more realistic but also rewarding gameplay. Getting high quality food should be a great price and benefit your animal well. If you have any thoughts on this, please let me know.
AI doesn't re-populate in areas after they've been cleared on official servers, makes for an incredibly tedious experience when you move from one area to the next and find zero food. It would be fine if the only other dino we saw wasn't a carno that sped off like the flash after taking one hit and impossible to catch as a cera. The AI should be populating every migration zone and named area in some fashion at the very least to stop it turning into a starvation simulator. I get that it's a survival game that's meant to be harsh and unforgiving, but spending hours getting to adulthood shouldn't get flushed down the toilet due to no food sources within a respectable range.
Make ppl that afk in the creation screen of a server be kicked out after 3-5min if they havent spawned in as any dino, im starting to believe the reason there are 0 people on the map is because people that die instead of starting over or closing the game, they behave kind of cringe staying in the creation screen taking a server spot while doing w/e on the background until they decide to spawn and start again.
Add flying bird ai. The skies feel empty and it would be cool to see pigeons, seagulls and crows flying above you. They could also serve as food for pteranodons and other flyers, being snatched up straight from the air. When the birds land they could be a meal for small ambush predators aswell.
decrease the cooldown of omni's bite to be at least equal to carno's but not as slow as it currently is
Dear devs, many issues in the game are cuz there are actually ppl who give feedback here while never played a certain dino, for example maia. Pls have this in mind when you listen to feedback 🙏Seems its unknown that you are not able to switch stances while getting attacked.
Random spawn is bad
Choosing your own spawn had it's problems
Remove sanctuaries (babies now travel with adult herds)
Herbivore Babies always spawn in/near their current migration zone
You can form a group after selecting your dino before spawning that let's you spawn with up to a max group size for your chosen dino (2 for deino) (4 for dilo)
Carnis always spawn near one of their relevant food sources current migration zones, or the migration zone of something that is hunted by the carnivores preferred food
(ex because idk diets that well
Carni A prefers carni B Carni B prefers Herbi A Carni A now spawns near Carni B to eat Carni B not Herbi A
AI spawn at or near migration zones heading toward them
(Also please fix the not being able to eat/drink animation bug where your dino starts the animation and then just stops on repeat endlessly for and indeterminate amount of time at no particular location for no reason)
There's been a massive influx of hackers as of late and it's becoming a far more common occurrence.
decrease dilo hallucination damage by a lil bit
Dear developers,
Please set ping limits to official servers as ive been looking at steam ID's ingame of hackers with all of them coming from eastern Asia (specifically China).
Please do allow dinos to regen stam from 40% instead of 60% when trotting ( The Z walk is absolutely useless on some dinos to regen stam as they are just too slow and lose food specifically extremely fast when young).
Bring back the regular spawn choice, its complete rubbish to spawn at random areas (We understand that its done to spread players out but it isnt working, instead you should implement a new fog system that has some sort of poison which makes players lose either health or thirst or even halucinate. this strat will force players to move to different areas around the map making it easier to spread out.
Daily dose of AI increase request
- remove small birds that attack you next to trees, use the removal to boost AI numbers
- until the AI is fixed and the whole map is decently stacked with AI (at least have some good spots that we can travel between, bring back selection of spawn; once this is fixed and regardless of spawn you have a REAL chance at finding AI, then bring back random spawning
-Carnivores kill carnivores only, the only carnis able to kill something equal or bigger to them, is by mixpacking or having 5+ ceras. This is due to desperation of needing food. As long as organs are there, it is easier to hunt a carnivore than a herbi 90% of the cases
-Slow the deer down a bit, even as a fresh spawn omni I should be able to hunt it at least, pounce does nothing and the only hope there is, is to bug it in a tree/wall by running around
-Bring AI smell, the icon appearing should be an area instead of a pinpoint
it takes a while for patrol zone to appear even after relog (it shouldnt take)(important for herbis)
i gotta say, for a game that prides itself on realism i am VERY disappointed with the deino turn speed change. theres no way a creature that evolved to basically live in the water turns in it like an old man with arthritis. the whole point of crocodillians is that they are DRASTICALLY more agile in water than on land. i did see how goofy the ultra fast turn was sometimes but it was leagues better than this. please try to make this more comfortable to play again 🙏
A sound effect should be added to this heabump, and the duration of this attack's effect should also be slightly increased.
I know this game is all about dinosaurs specifically, but I would absolutely love to see animals from later in Earth's history, like terror birds, Smilodon or even mammoths. Since this game clearly takes place in more modern times, it wouldn't even be too immersion breaking I think
Would it be possible to add Frogs to Troodons diet? As a small carnivore, that is not able to hunt bigger game due to it's size, would make only sense to eat frogs and other critters. Also troodons are venomous, so if the regular frog is not on it's diet, surely there was venomous frogs? 🙂
It would be neat if sleep was reworked to not log you out, but instead put you in a state of using less food and water, this would be useful for things with poor night vision who are going to try and hunker down at night anyway. While this wouldn't be optimal solo this would help juvis not just die at night from burning all there food running around in the dark practically blind (at least the herbi's are blind)
edit- to prevent afk growth paranoia this effect could be only available at night as this effect should mainly be used for herbivores who at night can barely see
channels need clear rules that mods referance when removing content. If there is no 'read me' before posting mods will have extra work and users will be left confused as to why - even what post was removed.
I recommend not just deleting a post without a rules referance.
(A pin in screenshots would be nice, there is no rule in the rules tab for this.)
Lightnings during storm is nice, them affecting FPS is not
What if grazing was an actual mechanic rather than a "never starve but otherwise useless" button for herbivores ?
So my deranged mind came up with an idea to fundamentally change how grazing works and how it's used, by making it the opposite of gastroliths :
Grazing gives a (potentially stackable) buff that reduces hunger (and nutrients) drain for its duration. To compensate for the ability to do this, herbis would have a slightly higher base hunger drain.
What this means is that instead of never grazing until you're at 20% food, and then using it to prevent starvation forever, grazing regularly allows your hunger bar to last much longer, but if you fall too low without eating, it won't save you from starvation.
You'd see herbivores graze more often, and it would give the mechanic an actual purpose that isn't making the entire search for food when you're playing a herbi redundant beyond keeping a good diet.
Deino babies should hold onto their laser beam noises for much longer than they do. They get a very adult sounding call at only ~6% which looks/sounds weird
Pteranodon is the worst and no fun at all. Why is there no fish spawning and if you are able to find some, they spawn this stupid little invincible birds in your face, who kills you... Great job.
Could you please do something about these eternal lonely forest migration zones???? It's frustrating, no one goes there, it's just forest everywhere, you get stuck every 2 meters just to get to the next forest zone as the trees grow. I'm tired of being in boring, stupid, endless forests. I want free areas with exercise islands!!!!! The old south-east was so beautiful, now there is an endless forest area that is really great...
Dilos stomping is way too loud for what I feel that they should be
Turn the no AI servers into AI servers
The Issues with Troodon Part 1
Mechanics and Playstyle do not work together: Troodon's playstyle is to swarm prey at Night in large groups and use their venom to kill things several times their size, but the mechanic is to tap pounce to do massive damage to the target and apply Venom. These do not work together because tap pouncing makes it more likely to accidently hit and pin a teammate likely getting you and/or your teammate dead, and considering Troodon has a massive group limit (10) it just makes it much more likely that you and/or your teammates will just sabotage each other and being very small doesn't help it.
Lacks unique features: Troodon feels like one of the least unique playables in the game since other playables can pretty much do what it can do and in most cases better, Troodon has venom that affects its damage input and makes the target see dark fog but Dilo also has all those and much more, Troodon has a pounce that does a ton damage but Omni also has a pounce that does a ton of damage and can even pin most creatures, Troodon can raid sanctuaries but Herrera can also do that by hiding above and dive bombing whatever gets close enough and can avoid bees by just being high enough
Underwhelming Venom: Troodon has venom that increases all incoming damage from other Troodons (including basic attacks and pins), 5 seconds of DoT after a pounce, makes the target hear fake vocals, and makes them see fog. The damage is great because it allows you to actually kill stuff but everything else is pretty meaningless and just doesn't fit Troodon's playstyle or design, the fake vocals aren't very useful since if there is a ton of you you are already gonna make a lot of noise and the fog just helps Troodon in an area it is already strong in and makes it feel more like a Dilo copy
Part 2: #general-feedback message
can we get a toggle to make the turning with A always be counterclockwise and D always clockwise instead of it beiing based on the camera position, it makes looking around and flying as Ptera much more difficult
The little birds that steal Pteradon's food need to be turned down a bit. Not sure what triggers them at the moment, but please make it less frequent! ❤️
make a short video with no audio that explain each dino mechanics and displayed in the screen when you pick the dino, instead of the moving silhouette
remove hydrodynamic from deinosuchus
this practically locks you to 2 mutations only because every deino runs hydrodynamic
if you dont run hydrodynamic you get swam down and killed
bigger is better
This is the game you are building.
"Why should I play small when someone bigger can do everything better than him?"
You try to bring tiny (under 200kg) dinosaurs into the game, but they have nothing but disadvantages and no advantages against the larger ones. no food for tiny hunters, AI kills you with one hit, big players can use the environment against you (stand by the water/stones/mud/trees, or strip off hunters who are attached)
Situations where only strength and HP count.
There is no place for them in the ecosystem except to be killed by bigger players.
they need more skills and survival options to stand out from the big ones.
After playing ptera for a couple days and just experiencing it, I definitely think the speed of its stamina regeneration could use a tweak. I was able to get places fine, but its when you need to change elevation that the stamina costs just kills you. While sitting to get stam or hanging from trees would be fine as vulnerable times, you're often stuck sitting for well past the point of "okay this makes sense" as a window of opportunity even when you are only at half stamina and fully sitting down. As a player who played since progression, this animal suffers from being forced to be AFK a lot of the time with little to no safe means of interacting with the ground, and thermals and wind currents will not help this fundamental problem, because eventually you will lose stamina and have to sit for a considerable timeframe, thus interrupting gameplay.
Oviraptor Concept / Ideas
Here are some ideas I had for Ovi, especially ability and niche.
Firstly:
Mimicry
The first idea and ability I'd love to give Ovi is mimicry, but not just sound alone.
The way this would work is simple:
As you are in the proximity of an animal making sound, a small bar will begin to fill up on you HUD(somewhere).
The more calls the animal makes the faster the bar will fill up.
Once the bar is fully filled, you'll be able to select to mimic that animal's sounds.
The Ovi will play a small animation with sounds where he is essentially "figuring out" how to replicate the sound.
Once you have mimicked the sounds of an animal, you can tap the calls for the juvenile version, or hold for the adult version(depending on the size of the animal you mimicked, you can only perform the juvenile sounds)
As well as be able to type in the local chat of that animal.
For example, you could perform the 4 call of a baby Teno near a nest and type "Help" in the chat at the same time
In oder to not make this abusable, if you are away from the animal you are trying to mimic for too long, that bar begins to lower once more and you'll lose the ability to mimic it.
Repeated mimics would also be easier whenever you perform them, rather than having constant access to it.
Other ideas:
Parkour Ovi
This idea is petty simple but fun, in my opinion.
Giving Ovi advanced movement, by being able to run on walls for a short time, wall jump, advanced auto-avoidance for objets(like automatically ducking under a tunnel and running instead of having to crouch, or jumping over a log without actually using up stamina)
Idk if the developers tried this or not but I thought of something for the night sky visually if it’s possible to brighten it up like how most depiction of beautiful night skies are idk feel free to lmk that it’s not possible
Please Please make apexes super annoying to grow. This doesnt mean long growth times but you should have fear when you come across one becuase its hard to grow. This could also help be a deterent for people to play other mid/low tiers. In a perfect world in my eyes, out of 125 people playing on a server like max of 15 should be apexes, make them a challenging grow whether is through new mechanics or making their stats horrible please do something. The game cant end up like legacy where 85 out of the 125 people are playing apexes
Maia could really use some of the color variety other animals get. It could have some very beautiful skins, but at the moment it's options are bland
Can someone please fix this lag and desync issue?
Devs just keep adding new stuff without fixing these problems and i believe many of u die most of the time u die cuz of this problem. I don't understand what's the point adding new dino new system etc. without perfoming proper gameplay experience.
We just want stable gameplay!
there needs to be a limit to how much time someone can be idling in the character select screen.
i forgot i was tabbed out in the character screen for more than 2 hours and im still in the server. this isn't fair to people who have to wait through 60+ min queues.
make it so that after a period of inactivity, the game detects it and kicks you out of the server. this will hopefully speed up the queues a little and will prevent people from hogging server spots for hours. this will also boost activity throughout the map rather than having 1/4 of the server afk in the character select screen.
Low Rule Official Server:
Just 1 server per region that has a no mix pack rule that is actively enforced by an admin. That's all I'm asking for. No uploading videos for proof. You come onto discord and report; an admin comes in and slays them all if they don't adhear. No bans, just killed. The wasted hours of play is punishment enough and data tracking is too much work.
*if you downvote, say why in #general-feedback-discussion otherwise I'll assume that you're a mix packer and want to ruin the game for everyone else
More semi aquatics will hopefully make deino more playable, as well as increase fish spawns.
To make the game feel more alive please add stuff like schools of tiny fish underwater, birds in the sky and things like butterflies in the jungle and plains. NOT as an AI but as particle effects (like the falling leaves, the flies around corpses and the bees in sanctuaries).
Seeing all this life around would really help immerse you into the world which right now is extremely empty compared to the tropical jungle and underwater environments we see in real life.
it would be cool to see some more map variation and biomes in the future areas like a snowy mountainy area and a dry wasteland with a single pond or a redwood type of forest
health now being colors sucks when you're colorblind
Skin Pattern D Idea : skins from isle legacy 2016 - 2018 time
can we back official server rules. I.E. No mix packing, no body camping, no over packing, and so on.
been back at it the past week.. the lack of food is horrendous.. I get the game being hard but its gotta be playable , the AI spawns are so inconsistent. The crocs cant croc , why am i consistently moving desperately trying to find food? crocs will watch you walk your dog in the same spot for 2 weeks and eat your dog day 15.. you have to make the playability of these dinos represent the characteristics they have. playing this past wek has felt more like a chore than fun tbh.
Deinos cannot survive!!Fish are not giving enough food to sustain anyone bigger than 50% (.4% stomach per fish at fg) and there is not enough contact with other players to hunt. I hate to complain but you have made this unplayable
make it so all the dinos aren't shiny all of the time for some reason even when not wet
THERES NO FOOD... zero AI spawn at several lakes
It would be nice to make sleeping a mechanic.
Sleeping could
-
Decrease growth rate by a little
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Decrease food and water decay
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Increase stamina regeneration
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The dino would snore, being vulnerable for nocturnal predators.
I see this being useful for poor night vision animals, adding an incentive for them to sleep and therefore be vulnerable prey for night predators.
The sleepy dino gets a chance to pass the night with little resources lost, but has to out themselves at the mercy of the predators around them.
Can we have some way of being able to add/communicate with other players from different species as it sucks when you meet some really chill/good players that you'll not likely ever see/play with again due to having no way of communicating with them. Even if it's their Steam username above their head so we can add them through Steam. Just something
Ran out of space for the first one but made a 2nd part of this #general-feedback message
The Issues with Troodon Part 2
Almost entirely Pounce Reliant: Troodon has to rely on its pounce to do anything, it's the only way to apply venom giving Troodon too much counter play, pouncing something resting just forces it to get up making them less vulnerable to ambushes or just resting in the middle of combat and it would be almost impossible to kill anything hugging walls since they can use them to knock you off and stun you
Meaningless Fog Effect: Troodon's venom causing fog is one of the most meaningless things for a it to have, Troodon is already very hard to see due to its size, speed, and NV making them great at being Night Terrors and giving it the fog just helps it be more evasive than it already is which barely helps it with that, it just encourages more day hunting than Night hunting, makes it easier to detect Troodons by reducing/removing certain sounds like rain and waterfalls, and makes it more of a mixpacking tool. It doesn't help Troodon, all it does is make Dilo's Venom feel less unique and it doesn't even fit Troodon's playstyle or design. It works for Dilo because of the hallucination ability it has, making you unsure if a hallucination or the real one is coming for you, while every Troodon you see is gonna be real
Pounce is too punishing: Troodons sabotage themselves way too often and easily, it's really easy to accidently pounce a packmate and pin them giving everything a chance to kill you easily and Pounce uses way too much stamina, it makes it very difficult to chase things since you spend so much on pouncing that you can't continue chasing
Suggestion for how Camara "could" perform combat wise. - Camara in legacy was and is pretty slow. Comes with the playstyle, doesn't need to change, but it did make match ups against rex a tad harder. My suggestion is that Camara get an attack that allows it to rear up on its hand legs and hold it for a short period of time. It would work similar to Diablo's sparring mechanic where anything behind you wouldn't be able to see. This attack would also inflict fracture. It would keep its tail attack, but would be tailored to be directional like stegos tail attack rather than a swing and hit everything like in legacy. It could also gain a kick with its back legs, which would knock down anything it hit, but wouldn't do any serious damage. (Side idea - Juvenile Camara's could possibly run on their hindlegs to escape smaller predators until their big enough to face them head on). Dm me if you have any critiques or better suggestions, would love to hear it.
QOL Feature:
Give humans the ability to give Dino head pats. This will be a fun feature and a bit of comic relief to the game as a whole.
Make stuns more dynamic. Right now it only depends on size and damage region. We could expand that to make it also dependent on other factors like stamina or health. An animal is more likely to get staggered if it's injured or tired. It doesn't need to be both but one of them should be good enough. It would help out pachy, which is in a difficult spot right now without stagger.
add more AI for waterways and land as deino 50%+ its really hard not to starve if not in migration zone (maybe) a new/bigger fish/AI that can fill you up more when not many players online with some luck to spawn its hard enough with other dienos eating each other for diet reason and food problems 😄 ps people that are voting no just hate dienos and were probably killed by 1
The current AI system as well as migration and patrol zones have some big issues right now and I would like to address them:
Firstly, the migration zone is far outweighed by the patrol zone in terms of player motivation to go there(referring to herbivores). Numerous times I have seen the patrol zone spawning way more diet plants than that of the migration zone. While this may be coincidence, it is worth noting. One motivation in favor of the patrol zones is the ability to move about the map and have the patrol zones trail alongside you. Essentially, the patrol zone is the migration zone except instead of you going to it, it comes to you. This combined with the fact that the AI system is seemingly not even based at all on the patrol and migration zones, makes finding food during the juvenile, scavenger, phase of growing a carnivore seemingly impossible at times. For carnivores, the patrol zones are useless, they have nothing to do with food and yet they spawn just to distract you from the fact that your already starving to death. As for the migration zones, as previously mentioned, most herbivore players have abandoned them as well, invalidating them as a place to go for food essentially.
Also, the ability to go wherever one wishes is not something I am against. I just feel as though the current system provides for the hotspots which the migration zones were essentially created to combat. The system before the patrol zones was better because following the migration zones will still bring a player to amazingly beautiful places, and the duration of a migration zone remaining in one place would allow the player to explore around the area.
I am also aware of Kissen describing how the patrol zone will eventually be used as the name implies, to patrol for things. But currently the only thing to them is the food.
Finally, I propose that the patrol zone be removed until the other things to patrol for are added, and the AI for carnivores becomes more consistent.
MAP DIVIDED INTO SERVERS
This technique is called "Sever Meshing", the map is divided into servers where each one is responsible for a zone of the map, the other zones remain accessible because this technology allows a smooth transition in real time between servers.
Players have their own data coverage area, which means they do not receive data from the entire map, only from their own area, reducing the burden of the game for them, obtaining better performance.
Why should we add this technology to the game's server system?
Dead areas of the map now have their own number of players
The number of players on a single map, but divided between servers responsible for specific zones of the map, is drastically increased
(Example: Each server/zone has 60 players, resulting in a map with 240 players, it is possible to go beyond that)Queueing becomes less problematic
The performance of the player's machine suffers less stress and better data optimization, maintaining a pleasant performance.
Encouragement to explore other regions of the map without fear of death by hunger or long periods without interaction between players, the game becomes more alive.
Main: This technology reduces the cost of maintaining servers because it uses a resource-efficient technology, which means that it is a viable technology both economically and viable for the creation of living maps.
Here is the explanatory video of this technology:
https://youtu.be/LTopxLqh5wE?si=yLXLaz5x77woVa59&t=126
In the image, each server is responsible for a zone:
Idea presented by King Muto and Jeshua
The biggest hurdle to Star Citizen's success is currently in public testing, and as server meshing progresses the stability, scale, and depth of Star Citizen will increase. But how does server meshing work? And what makes it different from other implementations?
Server Cap Update: https://youtu.be/1XXKkLjK4Vc
Exclusive videos every month: http...
theres SO MANY things you guys add into the game and never tell us about which are IMPORTANT TO KNOW, like changing a playable's mechanic, buffing/nerfing, hell even telling us how some NEW mechanics are suppoused to work like gastroliths, anything??? why the silent punishment???
atleast you mess game with random spawn add /suicide command this always spawn in areas with no food and far away from everything that no ones play around
Please let us be able to zoom the camera more out. It is annoying how close you are to your dinosaur.
WHat might be cool would be if we could slightly modify our dinos voices (i.e. slightly higher or lower pitch, slightly adjust call length, more options for what our call can sound like of which we select two in the spawn menu for each call)
so that each dinos voice can be as unique as its skin.
what if diabloceratops and triceratops could make hybrid babies with eachother
(that would be fun ngl)
With the gastrolith herbis can easily reach good growth rates even from the start (by mushs) while carnis cant even find ai (add smth new to make carnis a bit easier to grow)
For some reason I think the V-Rex from King Kong 2005 could be a neat inspiration for sound design. Maybe Albertosaurus could have somewhat similar ones?
A collection of at least 90% of the sounds the V. rex makes from the 2005 King Kong film along with a few custom recreations here and there. In addition to the normal roars, I included the jaw pops, something that can be hard to find.
i think the Herrera attacks are too hard to predict and getting killed by something you cant see or hear feels unfair. so i think if the Herrera made a loud noise when it jumps and skydives it would be possible for vigilant players to avoid a Herrera attack and not get killed. it would make it more consistent with the rest of the roster because almost everything else makes a sound when using their special ability. for example: Carno makes a gurgle when it charges, Cerato roars when it uses its charged bite, Dilo laughs when it uses its clones, Troodon vocalizes when its venom activates and even Ptera can be heard wooshing through the air before it pecks you. Herrera has nothing, no sound when it jumps and no sound when its flying at you. if it made an audible sound when it jumped it would be more balanced and fair because jumps from greater heights would be harder because the prey has more time to react because the fall takes longer and shorter falls would be easier because the prey has less time to react before the Herrera reaches it. it would also make it so that dives that do more damage are harder to pull off because it takes longer to fall and dives that do less damage would be easier and lower risk because they are shorter.
personally I feel as though the jungle is lacking life (sound design and models aside)
There's not many edible plants and ai is fairly scarce, theres really not much reason to be in the jungle but i could be wrong though
DISCORD QOL BOT: VoiceMaster/Channel Bot
It gives members the ability to click on a Voice Channel button and it will create their own voice channel where they can change the name of the voice channel and also add a description to the voice channel.
+Members don't gain any other permissions from this, they don't need to have a role with channel creating permissions! Also, the max memeber limit is set by the admins, normal members cannot change the maximum vc member limit, but there can be multiple voice channel types with different limits.
#Memebers only click on the special voicechannel, and the bot creates a voicechannel with the member limit of that special voice channel, there can be multiple special voice channels that do this with unique names, like "Create Channel of 4".
With this people can make and name their voice channel something like "Hordetesting NA 1", and have the description: "We're doing massive trodoon pack" or smth.
-This is useful because it allows members to show their intention of what they want to play and on which server, thus other members don't actually have to join the VC to see if the people in the VC are doing something they want to do.
.For example:
```I **__want to join someone that plays in EU__**, usually I would join every voice channel and **___disturb the players by asking if they're playing on EU___**, until I find someone that plays in EU, which also wastes my time besides annoying those in the VCs.
```asciidoc
.Another example:
I want to play as a DEINO which has a pack limit of 2, so I only need one more person to join the VC, otherwise, those who join waste their time and disturb our gameplay because we have to let them know we're playing duo. With the bot I could create a channel with a limit of 2 members.
Could we get a mutation for light weight dinos that increase stamina? Raptor needs more stamina since you pounce once and 1/5 of your stamina is gone
May herra get an oxygen increase or a faster swim, if we’re going off the basis that they’re a lizard(iguana) they shouldn’t be under water for basically 5 seconds before drowning. For swim speed multiple lizards species swim fairly quickly and with the strong legs and arms of a creature that climbs the swim should be comparable to that of cera at the moment
make it to where if somebody is incubating eggs you can see the progression on the nest spawn menu. right now its really about being in the right place right time for eggs and it would be nice to see if somebody is cooking eggs up or not
do something with the damage you deal as small troodon to ai, you cant even kill a rabbit with one jump. starving simulator even when you finally find something
The supposed night hunter when it can barely see 2 meters infornt of it. Increase the brightness of the night. How come dilo has the best nightvision, and can see with "Color" (hypothetically). When this is how the nights look like. This isnt fun to see a pitch black screen without using nightvision, and for some animals like Maia and stego, you cant see anything when the sun goes down, theres no difference between nightvision and no nightvision. Increase the night brightness.
Please, lower troodon's footstep audio.
why do yal keep nerfing carnivores and buffing herbivores. pls give us more and bigger carnivores. The current roster is so stupid and impossible to play solo carnivore unlike herbivore.
over 500 people sitting in queue right now in diff servers. please make more servers
Give small size tier a different play style, small tier are the one more focused on build or change the environment of play.
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Beipi can build structures in the rivers like beaver damns that slow down the spawn rate of fishes in one side of the damn and amply the other and offer shelter to them. A differtent type structures can also be built outside water, resebling wood barricades, very difficult to bring down form a single mid tier dino but easly destroyable form big tier.
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Hysi can climb trees and built hanging nests (max 3 per dino) protected by the AI pteras (they protect the nest not hypsi), making them more ‘’social’’ animals that need to cooperate to built like a big spider nest in the trees. But can be destroyed by packys bashing the head on the tree making nests fall down like the coconuts. The nest itself is very nutritious for herbis and give all diet factors just like the bones for ceras.
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Dryo can dig underground (as it was intented) small cavities and also dig traps covered by foliage where small to mid size dinos can fall in and get big damage allowing dryo to run away. Also dryo can grab a fruit and plant it the ground it allow the spawn of that plant of fruits in a radius of 15 m.
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Troodon is such a good boy, keep it
hypsi climbing similarly to herrera but with vastly superior lateral and downward mobility like if it was a squirrel to compensate for the lack of offense would be fire and very unique to play ngl. Maybe it would need something like larger claws or something but that's such a minor design change to make it more credible really.
Consider adding holes within the larger trees that can be nested in; this would benefit Herrerasaurus, Hypsilophodon and Pteranodon. (Maybe young Megalania could hide in them too if they get climbing from their concept.)
i saw this in #isle-discussion the other day and i thought it was absurd. petit pieds has a system where if you’re afk in the character selection screen for over 5 minutes, you get kicked from the server. i think this rule should apply to the official serves so players don’t have to wait hours in queues
please delete the stupid ass bird ais
The Isle is one of the few games that have gotten into my heart. I really hope its success will be massive and ongoing for decades. I really do want its playerbase to grow and for people to be entertained by the game. My idea is to simply put the newest isle trailers or customly made trailers by the devs onto the game's steam page instead of the legacy video, and the same would be for the images. Another of my ideas is to hire more developers for development efficiency and for example, if there is a new hired modeler, the current (main) modeler will tell them what to do based off what the planner told them what to do so the game keeps its style, but its development is just more efficient.
Pachy is still underpowered and has inconsistent bugs such as taking the same fall damage as your opponent upon ramming for about a year now, meanwhile PoT pachy gets a whole creature rework we can't simply adjust number values to bandaid fix the playable.
Another example is that it gets run down by cerato by just using one speed mutation and it can't fight back at all being unable to stagger it
@vagrant drift and I have come up with an idea of how to differentiate Corythosaurus from Para and the other hadrosaurs. It should be a bleeder, and have a unique form of venom to aid in this niche. This venom will accelerate the bleeding rate of its attacker as the fight goes on; the longer you go without sitting to heal, the faster it will drain. Additionally, its venom could disorientate the attacker by reversing its controls, making it difficult for the opponent to escape. Unlike Dilo and Troodon's venom, no fog would be produced. Ideally, its bleed would be given through its basic LMB, perhaps with a canonically sharp beak. The venom could be given through sharpened dewclaws on the front limbs. This niche would separate successfully separate it from the other hadrosaurs of the roster and make it much more combat focused than Para and Maia.
Perhaps add a fast pteranadon takeoff holding sprint and shift. Normal takeoff can be inconsistent sometimes as well.
instead of a headbutt can maia get a bite? i don't see why stego has one which does 50 dmg for whatever reason but maia gets a 40 dmg headbutt that is impossible to hit (also it's literally biting an attacker in the concept art).
can we add suicide command or let us change dinos on the same server
"Dilophosaurus is a nocturnal hunter, with the best night vision and bleed damage."
• Dilo needs better Night Vision, there's places in the night without moon-light where Dilo can't see anything at all.
Gives Troodons the AI Dig abilities for Compis and Rabbits.
It's only natural that they eat more smaller prey and sometimes hunt big things in packs.
Tiny dinosaurs should be able to get food more easily to compensate for their size.
If their numbers are larger, there is also more prey for larger dinosaurs.
simple natural order
For a lot of the ambient noises I think there should be an animal to accompany them. Monkeys and birds would be cool to see, and we're already getting rats and insects. Seeing seagulls on the beach, or woodpeckers sitting on a tree would really liven up the world.
Add variation of tree colors more foliage on tree limbs, it’s sparse atm, and rocks for herras to blend in better. Herra has the prettiest patterns and skins and for nothing because it can’t blend in unless it’s gray or a light skin.
We all know lizards come in many pretty jungle colors and have no problem blending in irl.
Also ignore the people who vote no, those are the people who want a “LOOK OUT HERRA IS JUMPING” sound effect because they think it’s unfair that they get ambushed by an ambush predator.
Migration zones need to last longer.
Migration zones need to have an abundance of food and last for long enough for many players to get to, enough so that players might even consider nesting due to how much nutrients are around. Enough so that predators show up to thin the herds.
Theres no point in nesting or grouping or anything when we are running from zone to zone to nibble at scraps only for the zone to change right as we get there. We need time to 'relax' so to speak.
I think it'd be cool to see more variation in vision, like for example a nocturnal hunter that has poor(er) vision during day time, the same way a stego can see well in day but can barely see at night, or maybe a hunter that sees green more muted and other colours more vividly
A thought occured to me that spinosaurs are going to be screwed growing up, deino currently dominates the waterways, and unless you either nerf deinos weight or make the spinosaurs ungodly heavy then they are screwed even as adults. so i realized 3 moves they could do.
1.Swim Kick-Allow spinosaurs to swim dash up to the deino and literally kick it out of the water depending on its placement, making the deino vulnerable unless the player is skilled.
2.Neck Clamp-A spinosaur has those long jaws, so lets mimic chop sticks and grab the back of a deinos neck and fling it wherever they want, onto land, into a wall, up a cliff.
3.Jaw Hold-Allow spinosaurs to grapple the deino and clamp its mouth shut, and as long as they hold rmb they can take it anywhere they want, and if they go onto land maybe they can literally just smash it into the ground until it dies. Its basically just how deino lunge works but against deino, and unlike the other two which would be based on weight like carno charge, this could even work on an 8 ton fg deino if used by a fg spino.
The reason to avoid just messing with weight is because if you make deino lighter everyone else also has to be lighter for its lunge to work as intented, if you make the spinosaurs heavier then troodon, omni, and carno will suffer against even a bary. which, bary is cool but come on.
Pics for simple representation
Make troodon poison last longer.
Sometimes its hard to be able to jump that fast again. The progress is lost so fast and you have to start completely from the beginning instead that it goes down slowly from stage to stage.
Hope ya had good holiday! Before you left, you published maia with too many nerfs & couldn't work on it because the break, But please by January
Revert maia back to launch HT version, with some minor tweaks:
-- *Revert all nerf of Maia & make it as the HT-release again --
< But Keep These > ;
- The acceleration nerf
- The turning circle in bipedal nerf
- The stammina cost to Stomp (but change to 3% from 5%)
- Keep the slide-turn cap, but slightly increase the reach to better the turn-around with it again- as maia depends on it for swift defence backwards against chasing carnivores)
- The Quadpedal RMB headbutt (this was nice addition, but maybe slightly increase its damage)
< And Add This > ;
- Faster attack reaction on back kick
- A slight increase in damage on back kick (a heavy sauropods back kick should be feared)
- Still have stamina drain from running, but change it to be less punishing (current Maia struggle to run short distance before stamina level already dangerously low)
- Slightly decrease stamina usage on shove (Maia life depend on Shove)
- Return quad mode stamina free alt attacks
- An visual indication when switching Stance
- MORE color options (Blue, green, reds possibly)
Nerf to maia happen too soon, and based on unnatural situations (because of new dinosaurs hype, obviously) which would/and did infact start dying off in HT with pre-nerf maia, where people started playing normally and challenge maia niche by hunting it with natural carnivore enemies ect. And pre-nerf maia was hunted normally.
Current nerfed maia, is not good, and lack survival abilities on both running away and fighting in defence. But reverting it back to pre-nerf (HT release version) with some minor tweaks in mind. Will instantly make it a casual player favorite again, that want to run in fields like a blop, chill, foster youngsters and be social in herds, and be able to defend itself by pushing away the carnivores hunting it to make a swift get away ect
Can we please look into patrol zones for herbivores not working and moving properly according to where you move on the map. As it stands now, you spawn in game, whatever patrol zones you get is the one you’re pretty much stuck with until server restart. Went from swamps, to east, to north east to water access, to west access, and finally west rail and the patrol zone stayed in swamps for the entire time.
make running down hills make you go faster, but make sure running up hills doesn't make you go slower. Not a lot faster just a bit. Just a fun feature. I could also be dumb and this is already in the game, dunno tho.
Oviraptor has a very kite-like tail. That model could play into its functionality, allow the oviraptor to control its descent when jumping/falling. With an inclusion of midair attacks and abilities too, I can picture oviraptor tussling with pteranodon pretty well. Also escaping dinosaur nests easily once the jig is up.
Please, for the love of god, show ptera and all other creatures that youve forgotten about (Dryo,Hypsi,Beipi) some love and balance the game already so that these playables are actually playable and not a death sentence upon spawning....
For some context: Ive been trying to nest as ptera for months. but your ´updates´ (more like downgrades because of the amount of things youve destroyed ingame) made nesting impossible. First it was the bug where the twigs would get stuck in your mouth, then the twigs werent spawning or grabable for players. now the twigs spawn in OUTRAGES numbers and 99% of them are bugged out (not grabable) I couldnt nest with ptera let alone play properly cuz of its bs stamina for 3 months straight now. Its really sad to see that you´d rather push out new content and break the game even more then first off finishing and polishing the already ´playable´ content.
A transition between having Dilo's venom and stop having it. As of right now, the effect just disappears in an instant, making it look bad. Maybe it could have a reverse transition like the one you get when you first get envenomed?
The Fish in the isle are so broken. Imagine beig a full grown Deino, starving, wo sees a Elite fish that is the size of its HEAD and still dies bc it only gives 4% food. I think Elite fish should give more food to an full grown Deinos because there is no other KI thats in the water. Either make them like 6-7 % or make it so that KI land animals come to drink. If you don't want to do this pls add a bigger Fish that doesnt eat small Deinos.
For example the Onchopristis (Shown in the pic)
It was an 8 Meter long fish that lived in the rivers of the Cretaceous.
If you would add it to the game, a bit sized down and not as often spawning as Elite fish and only found in rivers, it would make a perfect meal for a starveing Dino.
It also would make a perfect diet for new dinos that might get added to the game in the future like Spinosaurus, Suchomimus, Barionix and many more fish eaters.
I hope my idea will me recognized 🙂
Credit for the Picture : BBC Earth on Youtube
In addition to this for Troodon, can we also continue to apply the venom effect stacks while latched longer than 4 seconds? I had jumped someone who was resting and latched onto them for a good 15 seconds before they reacted. It was long enough for me to see my venom apply, then disappear. It was clear they were semi-afk, since no one lets you sit on them for more than 2-3 seconds. In the rare case it does happen, the Troodon should be rewarded for hanging on.
I don't know if this was a bug or on purpose.
The /unstuck command should work regardless of players being near.
Due to this I was stuck in a waterfall (yes parts have no water in the waterfall, right at the edge) and died.
ref image - #gateway-screenshots message
Friend of mine swam through half of the map's water, not a single fish AI found.
need a way for pteras to get out of the water without swimming for 10 minutes, maybe a loud splashing wing flap in the water for a bit before flying from the water, anything
could we get a bestiary type of thing in the menu that has a list of all the playables and AI and you could click on one and it would tell you some facts about them along with their ingame weight and damage but it wouldnt give a ton of information on its playstyle and what it can hunt well vs what it struggles with so that players can find out for themselves to keep that learning aspect of the game for newer players
CERATOSAURUS
VOMIT MECHANIC
Its vomiting mechanic is obtained through bacteria from corpses, so Ceratos should only obtain its bacteria from DECOMPOSING BODIES, which is the moment when the flesh becomes toxic to 95% of the carnivores on the island.
It does not obtain it through bones or fresh meat, only from corpses in an advanced stage
Its charged attack can only be used when it has bacteria stock or when it is near a corpse
Cerato has a mechanic to quickly decompose bodies when it has bacteria in its mouth, it can be used to quickly renew its bacteria stock.
Can you PLEASE get rid of whatever auto-kick function you have when people are falling off of tall stuff? Three times now I have been automatically kicked for falling off a cliff, intentionally and not. Not cool - these queues are too long for kicking people for no good reason.
sleeping should regen your stamina
I'm going to tell you something, you have broken the game, in your eagerness to want to cover everything and innovate before repairing what is still pending, you have implemented mechanics that the only thing they do is ruin the gaming experience, I'll start with what seems most useless and serious to me and that is the random respawn and that is that you have implemented a useless system that is useless since it leaves you in the most remote and abandoned areas of the game where nobody goes and in the end you have to go to the places where people are always and will be and added to the lousy AI system that is not capable of regulating itself according to the population, the game with which either produces too much ping due to excess AI or you die of hunger due to total absence, what is the point of random spawn? why would it bother three people that a small raptor spawn and attack them? absurd and then added to the tiers, they are poorly balanced, you have Carno with extended hit box ram, Cera plaguing everything around it and making everyone vomit, omnis that are worthless, the only thing that is half saved is the Herrera, the rest there is a completely unbalanced Tier against herbivores, another thing... why do you want a sanctuary for carnivores if they are useless AT ALL, it was as simple as implementing an AI similar to plants for herbivores and making it worthwhile for carnivores, sanctuaries are useless for carnivores, because herbivores eat and leave or hide, they don't stay there waiting for someone to kill them and also with such large Tiers what do you expect the smaller ones to do? simply and plainly you have not known how to carry out the development of this game, it's a shame because it is great but the lack of order and priorities have ruined it.
Solution to this, increase ai spawn in player spawn locations. Give players (especially new ones) a chance to feel out the area without having to travel half the map.
This will solve several issues, more players will want to be in those area's and less players will have issues with spawning far from current meta locations.
I recommend change how ai food sources spawn in these zones. Or increase their rate of spawning when players are in the area and young.
Especially for smaller dinosaurs, frogs, chickens, plants etc.
just need some ai, feels terrible to play trood atm. did i spawn south plains? no? ok restart until you do so maybe you can find a body that hasnt been gathered into the pile by the 20 ceras and vomited on.
Dilo adjustments suggestion (+/-):
-Make dilo weight between 460 and 500kg, so they can't be pinned by a raptor of the same growth stage, but can get pinned by slightly bigger raptors, it only makes sense since even the model of the raptor is bigger than dilo's and on the official wikis, dilos were slightly smaller than raptors.
-Nerf the base damage of the Dilo so that it's comparable to Raptor's and can't just facetank the fights with pure bite damage output, if you would put 1 adult raptor and 1 adult dilo face to face and just spam attacks on eachother without any tactics, the Raptor should outdamage the dilo in this case, Dilo should rely on the bleed and clones more.
+Give it more bleed and make the Dilo's smell range for blood reach further and be more visible, so there's almost no way of hiding from them once bitten.
+Make the dilo's footsteps more quiet overall, and reduce the sound of brushing against vegetation, so it's easier to stalk prey untill midnight without being spotted.
Right now, Raptors have a great disadvantage against the Dilo's. It doesn't make sense since the Raptors are also night predators. They should be more or less evenly matched, but that might just be the case because Raptors are also kinda weak and buggy rn.
Either way, the Dilo does need a slight adjustment, not a very impactful nerf but I'm sure many people can agree that Dilo is just a bit too powerful atm.
Remember, this is only a suggestion, I'm open to your opinions but I'm no balancing expert, so take it with a grain of salt.
I think Ceras vomit ability needs to happen a little after getting sickness, not immediately and giving the Cera free hits in a fight
just had an idea. since people want a better chance agains deinos when they drink, maybe you could add a dodge function so if youre quick enough you can jump back from the water and maybe out of the crocs reach. that way if youre vigilant you have a chance to survive but its not guaranteed every time
edit: for example double tapping a movement key could do a directional dodge or something like that
Allow us to have Free Camera Controls inside the Skin Editor for High Quality PhotoSessions. Maybe even allow Higher Quality Textures than allowed in game,
On top of this Include an Animation Selector, which will play any of the characters animations at will.
Lighting control would also be awesome.
Make the feedback channel into threads. People can then have a discussion on the feedback in the thread reducing the amount of channels as well as improving navigation.
im aware this has already been stated but i think carno's weight and speed should go back to what it was before (or at least buffed)
It's really annoying to playing as hipsy in high grass, bushes and ect. I can't see very well where im running and what is around me.
Only grass textures...
Maybe fix the health delay cuz it happened when HP heart removed and still didn't fixed ,like when your health is yellow it shows green for 2 or 3 seconds
They should take a page out of troodon's book and raise the camera above the torso for any small creatures. A lot of the large playables also have a greater view of their surroundings with the lower screen portion they take up.
make a nesting channel so people can call eggs there and get ping when someone is looking for children of its eggs
It would be really nice if some of our feedback is acknowledged. It’s just a little disheartening when we go so long without ANY information if anything is being looked at, or if our feedback is actually being looked at…
Idk, I just don’t like how radio silent it’s been since :(
Buff the AI spawn rate, thats so stupid that after nerf you can just starve as juvi just bc u cant find anything. Also after the nerf I didnt see even one turtle
Please for the love of everything Isle related. Please just remove West Access from Pteri spawn. Pteris only having Water Access and West Access spawns are just rough. Water Access is fine. But if you spawn West. You best hope theres fish in one of the 2 ponds on your way to the river. Just either more spawns. Or just move West Access spawn down to South Plains!.
do something with the stam from raptor, its rediculous. either make is use up less or regenerate it faster
Why isn’t the steam page updated yet? You don’t support the legacy version of the game anymore. I’m positive most of the returns on this game are because people have no idea how to switch the game to the evrima version.
For ptera and other flying critters in the future, would be nice if we did not lose speed from diving when we pull up. Heck, might even be able to pair that with an attack, the faster your going the harder you hit. Like a hawk diving for a duck.
Please add pachy its stun back. Pachy dies slowly since update 6.5
Pls nerf stegos tail swing. I find it insane stego can swing its tail and hit/miss whatever its swinging at without punishment. either take away its stun ability or increase the time it takes to achieve multiple swings. every fight i see Its always the same thing, someone fights a stego they get hit ONCE and now they're stunned. Thanks to stegos busted attack speed you have no chance of escaping death. That might sound like a skill issue but this is ridiculous.
why do these flying gremlins spawn in immediately after catching a fish with Pteranodon, stealing your fish and almost killing you instantly, even when they weren't anywhere nearby before catching a fish.
more mia colors? not a lot just some
add a first person view toggle (similar to how it toggles when using hypsiphilodon spit ability) to make it easier to look OUT of a bush or something when your head is sticking out... rather than looking from behind the bush.
add more AI, i wanted to have fun and play the isle, NOT starving simulator
Wow. proud of this game. player count is in a great place and rising over time. great player count chart
more maia colors, especially more shades of green would be appreciated, especially if it is intended to be not that much of a brawler compared to other herbivores and it could benefit from skins that help it remain concealed better. Pretty hard to do good camo other than in the highlands where you don't have that much good stuff to eat anyway.
reduce carno's growth time to be closer to cerato's
Corpses should float, too many players as of late have just been drowning themselves in bodies of water when they don't like where they've spawned.
These bodies cannot be grabbed and instead slowly decay, piling up in specific areas.
PT needs stamina buff. I love playing it but sitting in a tree half the time gets old. I wanna try to actually hunt. Either faster regen, or regen while gliding if over a certain amount (50%+?)
Beipi’s breach should either be higher OR breach should allow beipi to latch onto objects with its claws, such as rocks and have rough climbing similar to herrera but significantly slower and less effective.
For further clarification, this will NOT allow beipi to climb trees or cliff faces like herrera. It can only activate from a water breach, and it can only latch onto rock. Beipi will also have the same fall resistance as it currently has, nowhere near herrera’s fall resistance.
TLDR: Breach right now is a bit.. subpar, and it needs something to spice it up. Its breach has been subpar for a long while now so it needs either a height buff, or a breach rock latch ability.
Add more colour options for Dinos, or make it possible to add colours to character creation in unofficial servers. Currently many of the colours can be similar and even boring, and many people want brighter colours, some Dino’s like Maia ptera teno and dryo especially have very bad colours compared to carno or dilo
having a bug only fixable via relog with these queue times is awful
work on hitboxes plz, almost all dinos except maia that deal CC have gigant hitboxes, dilos cant hit anything on the ground when not alt biting, CC gets applied on tail hits when it shouldn't, CC should only apply on body and face hits and maybe the base of tail if that's a hitbox, tip of tail should also not kill you as that is just kinda dumb, sure it can keep you bleeding to death but not kill you via dmg. If anything id prefer everyone having a lot smaller hitboxes with worse hit reg than rn where you can get koncked by you juked and is now 5 meters to the right of you
fix your game, you get a client disconnected you should be able to jump back in without having to wait in these ridiculous queues, ESPECIALLY if ur dino doesnt leave the game.
for some reason when i use unstuck some times it will not do anything then i have to wait the LONG timer to use the unstuck command, i feel like we should reduce the timer or fix the unstuck command and stop it from doing nothing occasionally especially with how easy it is to get stuck in stupid places. sometimes ill get stuck and use the unstuck and itll put me in a even worse place
For the 2nd time requesting last vote i put up had 46 UPvotes and only 2 down including the bot. I hope we can remove the stupid ass bird ai, It is currently useless besides being a pest.
Following up with this because I realized that I have more problems with some skins :O
All of the skin designs are made with the male skin in mind first, with the female being an after thought.
Of course, male skins are supposed to pop more! That's how it's supposed to be, but I think there is a way to do that other than making the female's have a lot of solid markings/blank markings just because that is where the male marking is supposed to be. For some it works well, but others it just feels lacking and worse.
All juvi / sub skins are based on Pattern A.
This is a minor complaint, but it's been a nitpick i've had for a while now. It's extremely noticable going from sub to adult in some species because the juvi markings do not line up with it at all. It'd just be cool to have it be from hatchling to adult.
-# of course that is more work but;;; idk I personally think it'd be worth it BAHAHA
can you please make it so when a corpse goes rotten it stops showing up as giving nutrients when you scent it
**Omniraptor should be given the ability to make small scrambles up trees **
Currently, Herrera doesn't have any natural predators unless it's on the ground. Omniraptor already (atleast, in my experience as a solo omni) is the most capable of hunting Herreras, and also benefits from it quite well. Giving omni the ability to climb a very short distance up trees would allow it to become more of an actual predator for Herrera. The climb itself should be fairly quick, but drain a lot of stamina, and have less precise control than herrera climbing. Should be more like "leaping" up the tree, with no horizontal control or ability to climb down, just dropping once its done climbing (This would also help discourage omnis from draining their entire stamina bar to climb up a tree). This is also believable, considering omni can pounce animals (and climb around them while doing so), aswell as it's wrists and arms already being capable of making the movements (This is shown in various animations it performs).
Remove the cliffs and mountainous terrain around River Delta. The cliffs clutter up the area, and don't really make sense for what should be a floodplains. I feel like open plains here would feel a lot nicer and allow everyone to make more use of the land, as well as be more realistic. Currently the area feels rather crowded, but opening it up with the removal of these cliffs could be real nice, in my opinion.
FSR and DLSS Frame Gen?
Pachy is in a pretty rough spot right now. In my opinion I think its speed should be buffed by 1-3 kilometers an hour, and it should have its recovery period removed (or at least lessened) from its headbutt. In a survival situation an animal has to pick flight or fight...pachy can't do either. Please give it some love.
AI FOOD
I suggest an addition to the AI behavior, where they are now attracted to food sources that are close to them.
Examples:
Boars
stay near small, identifiable nut trees
(First image)Frogs
stay in fly traps near water spotsGoats and Deer
Stay near blue and red bushes, which are present in the game
(Immigration spots)Chickens
Stay near bushes with raspberries (second image)
This is just a list of possible AI "diets", they do not need to eat, but are attracted to food as part of the AI behavior, so a player will easily assimilate certain plants, bushes or trees as food spots for the A.I
Why the hell is Pachycelophosaurus weaker than Utah? A literally broken utah can finish off a Pachycelophosaurus with ease, although it must be really bad, what kind of injustice? When will the mechanic of Pachycelophosaurus be changed?
Adding a channel with all the Tapwing playable concept art so far, it'd be neat!
Semi aquatic Teno
Give Teno a dive, riverbed latch, water attacks/alt attacks, faster swim (atleast outswim Maia), and overall better water capabilities. (Aswell as potential water plants for beipi and minmi)
Why? I just feel like Teno will continue to be outclassed as more playables are added. Its bleed and brawler niche is all it’s got while other playables get interesting signature mechanics like climbing, burrowing, pounce, venom, etc.
This would make Teno worth more to play, and still be fun as more playables are added, because I’ve noticed so far, all dinosaurs have been getting ability updates and additions (grapple, powerswing, pounce rework, etc) while Teno hasn’t been getting anything new for it since release, and what’s worse is that it’s been constantly getting shadow nerfs after shadow nerfs. Give Teno some love.
maybe.... take a peek at the desync issues plz. cuz its really effecting combat rn. I had perfect ping no lag on my side or any of my groups. we where dilos and had a stego useing the quick swing. i ran through this dudes head and started running away from him towards his front and SOMEHOW that tialswing connected. which is one of 2 things desync wher on his side he had his body facing sideways to hit that which none of us saw or B hacking. dont think it was cuz he woulda smoked us alot sooner if it was B so I'll assume its A. De sync has been ruining combat alot lately and make dinos like troodon and omni extremely difficult due to phasing through your target to pin your friend on the other side. def a issue that needs resolving.
Once Gallimimus accidentally presses g in its' own nest it picks up the egg and can no longer register it as its' own even if it puts it back in the nest
increase Herrera’s side climb speed.
it's turning whilst climbing can feel clunky due to only being able to move to the side when not sprint climbing, and even then it's very sluggish. It makes maneuvering whilst climbing large surfaces go from smooth and satisfying to sluggish and breaks the flow of it. a faster climb would ameliorate the experience. an example of what it should be imo, just a QOL adequate change.
Up the AI spawn density and rate, a world with more secure food means players might actually interact with each other in other ways than just instant PvP on sight. Also food for the little dinos means eventual food for larger dinos as well, kinda like a food chain.
If an egg is rotten it should be shown with a different symbol.
At the moment there is no difference between a fresh and a rotten one
Or when picked up it prompts the dino.
Also have a mutation for scavenging, eating rotting food should be a thing for the small scavenger dinos.
Omiraptors to have a mutation to gain a small stamina increase
At the moment Dibbles running attack that knocks you down has way to large of a hit box
they could place the ptero so that it could eat pieces of meat or fish in the air
remove the ai that spawns on ptera out of nowhere, this seems so uneccessary and a waste of time to try to fix them
Just a little improvement, but please make it so that you can still pick the mutation from the last stage. Not a giant issue, but would be nice if you weren´t left with one less mutation if you forget to pick it.
we have big mixpack problems on the officials
One solution for AI spawns would be to add droppings or dens for more AI animals (like boars and deer, etc) which could spawn them nearby after you scratch at the dens, like the compis and rabbits.
Stego tail attacks don't have a desync issue but also a hitbox issue - it's way too big and extends way beyond where the tail physically is, even if both parties are standing still.
Yes desync is a problem with every playable not just stego - but that is a separate issue.
Please reduce stego tail hitbox to its actual physical boundaries.
Also reposting this from earlier: it's strength progression should be exponential (like deino's) not linear.
It's dmg and HP should be primarily gained beyond 50% growth. It currently does not have a vulnerable stage. Juvie stegos shouldn't develop proper spikes and tail muscle strength that early, but in game they do 1000 damage at a v young age.
allow large dinos to ram tree's and shake herra's off
ALLO i NEEEED it. that is all.
Is it possible to let Pteranodons use the climb feature like the Herrerasaurus? It would be nice to climb to a higher branch or move around the tree/rockface for a better takeoff.
Or would that not make sense because their arms arn't strong enough for that?
hey everyone do we all agree to get rid of those small birds attacking you everytime you have a fish as ptera??
Croc turn rate in water is unacceptably slow
I’m not sure if this is outdated but I always loved all the big update trailers that used to be made and on YouTube.
Please do something about the ai I have lost like 6 carnos to starvation and never once came across a single one, just survived on rotting bodies
its starving simulator out here 😭 im tellin ya, either more ai or smaller map fr
Maia need these changes please by January, or definitely by the upcoming patch
Revert most nerf of Maia and make it closer to the HT-release again. But Keep These changes ;
- The acceleration nerf
- The turning circle in bipedal nerf
- The stammina cost to Stomp (but change to 3% from 5%)
- Keep the slide-turn cap, but slightly increase the reach to better the turn-around with it again- as maia depends on it for swift defence backwards against chasing carnivores)
- The Quadpedal RMB headbutt (this was nice addition, but maybe slightly increase its damage)
And Add This ;
- Faster attack reaction on back kick
- A slight increase in damage on back kick (a heavy sauropods back kick should be feared)
- Still have stamina drain from running, but change it to be less punishing (current Maia struggle to run short distance before stamina level already dangerously low)
- Slightly decrease or remove the stamina usage on shove (Maia life depend on Shove)
- Return quad mode stamina free alt attacks
- An visual indication when switching Stance
- MORE color options (Blue, green, reds possibly)
Adding simple way to report cheating players in game, like option of showing name of the player that killed you and maybe report button. To save time for admins, there could be alorithm that highlights most reported players to ensure that random reports won't slow down the process. This mechanic would be very usefull as players that use third-party programs for advantage are more and more common.
help/tutorial section in the main menu
After noticing the increase in new players over the holidays due to steam sales and the games rising popularity on YouTube, I realized these new players are thrown at a pretty steep learning curve that leaves them feeling frustrated.
It would be nice if the main menu had a help/info section, rather than just having tips when you load into the game. The game is constantly changing obviously, so the help section should be limited to things that are likely not to change too significantly, such as:
Map features
- What are migration zones?
- What are patrol zones?
- What are sanctuaries?
- how do these features work and function? What do they have in them?
Different dinosaur functions
Make a dinosaur section with info about each Dino
- what are each dinosaurs attacks?
- How do their mechanics work? What do they do? (Example, dibble sparring, deino lunge, pteranodon fishing, Maia stances)
Different buffs/debuffs BUT NOT specific values for this.
- what is the function of diet? Why do you want diet?
- what does vomit sickness do? What causes it?
- what do salt licks do?
- what does wallowing do?
I believe this can help new players greatly, and although there are wiki’s online, the information is sometimes hard to navigate and find and can be unreliable. I think the wikis can be left to talk about specific numbers for buffs and such and get into specifics, but the game should offer info about basics.
A struggle mechanic to escape the Deinosuchus grab would be nice. Currently it's just instadeath once a Deino gets you, with no warning. It's a gamble every time you take a drink. A mechanic like this would also give semi-aquatic species like Spinosaurids a fighting chance down the line.
Create a ticket system for reporting hackers. There's a lot of frustration with them at the moment. A ticket system can be used so only people who can do anything can see it, i.e admins. The ticket system should include:
The reporters ingame username,
Players Dino
Suspects Dino
Rough age of suspect
Colours of suspect
Location and server of reporter and suspect
Practically none of that can be discussed on the usual pages and the current ways of reporting hackers, which also likely results in reports getting ignored most of the time, which in turn makes us feel like the current system is useless
You guys must have a system like RCON that shows some form of kill feed so you should know who the suspect is. I know for a fact you can set this up with little effort as we have a ticket system in my Discord channel which is a lot smaller than this one
There is only one Canada server for Evrima and it's always full,I think if possible, up the max players to 120 or split Canada between west and east
Some of the AI issues could be worked around by adding a BIG corpse, like a diplodocus, that changes like the baby zone and migrations. I’d basically be a reverse-baby-zone with tons of meat and maybe organs, but obviously it’s going to draw in carnivores of all sizes, so very risky!
i think raptors need to be buffed a little 100% raptor can be 1 tapped by a herrea and its not a fun time
Please make all PZs have all 3 diets. Thanks
If for some reason you forget to select your 1st or 2nd mutation, there is no need to make you miserable for it, just let the slot open to select it when you are ready.
I think the whole “instant charging” playstyle Carno currently has is more fitting for Rugops instead of Carno. (Bring back update 5 carno)
increase the herd limit for gallimimus
I just want to say thank you to the developers for what they do https://youtu.be/XM3qu-kYULo
Видео создано в Clipchamp
Carno Rework
Current Carno doesn't work. Old Carno was objectively better, but also didn't work. Carno has constantly been in a place of either being too weak (right now) or too strong. This all centers around charge and it's mechanics. That said we currently have a lack of a decent predator to act as population control. In the future this will be far more important with Rex and Allo on the horizon and I believe that Carno is the best playable to fill this role. So I suggest the following changes.
Weight: 1800kg
Bite Force: 175
Charge Stam cost: Doubled
Maintaining Charge Stam cost: Significantly increased
Charge Damage: 200
Charge knockdown distance: Significantly reduced.
Charge Weight ratio: >115% Carno weight
Sprint Stam Cost: 90% of current
Group Size: 2
With these changes, Carno will be boosted back to top of the current food chain, which it should be, while discouraging charge spamming making it possible to get away from Carno in a pursuit with good stam management due to charge now costing so much more stam to maintain and Carno needing to rely on it if it wants to get a speed boost otherwise it is still running at 49.5 kmph.
Carno will now be effective at curving the population of growing dinos. With the changes to charge Carno can now knockdown something at a maximum of 2070kg with anything above that stunning the Carno. Nerfing group size will also prevent this from being able to become overwhelming.
Carno should be the King of small tier and juvie hunting and with these changes it should be.
It'd be really helpful to add a UI at the beginning when picking an asset that will show the asset's Diet
Please adjust the Carno (and possibly other carnivores) to lose stamina a bit more slowly when sprinting, or allow them to regenerate stamina slightly faster when resting. If you find yourself in an area without AI or players and need to roam long distances searching for food, it's easy to end up starving if you're low on food. Sprinting drains stamina quickly, leaving you without enough for hunting, while hunger rises too fast to effectively recover stamina.
Increase the herd limits in general for small creatures such as troodon,galli,beipi,hypsi,dryo and perhaps herra (tho I think for herra its unneccessary.)
Hear me out, psitaco is an AI today but if turn out to be playable, make it like a porcupine, grumpy but chill gameplay, it quills could be finite if not well nutrish and could stay on predators if trying to bite and this makes take some damage if eating or doing something (depending on the region the animal took the pinch).
Example, an omni try to bite a adult taco, if the taco is on a defense mode it takes 60% damage or even more, and the quills (not all of them) stays on the omni, and them the quils stay on his mouth, making dificult to eat and taking some damage to still eating with the quils on it, or if the same omni pinned the taco, the quills are now on his feet and arms, so takes some damage while walking
The same quills couldn't do damage for animals like cerato and carno
Quills on various Ceratopsians, like Taco and Protoceratops would be pretty neat. It’d make running a bit safer, since tail bites could damage the predator and maybe leave them with lasting quills that make certain actions do a little damage.
Porcupine quills irl can ultimately kill lions and bears if they wind up somewhere that peeves the predator from eating or just gets infected.
Model variation correlating to health status
- Healthy players should visibly look different from those who are starving, have a poor diet, vomit sickness, or have cannibalized without mutating, this could effect who you trust and who you'd pick to nest with.
It'd also be interesting to have players who've gestated eggs to appear gravid, giving those who're wanting eggs for diet a chance to identify players with eggs. A subtle difference in the model and a difference all the same. Currently there's no way to tell if a player has eggs or not, it's purely chance after killing an adult female playable.
This is purely cosmetic and absolutely something that could wait, I feel it'd add to the immersion of the Isle and visual communication among players.
Fix trees around sanctuaries + percentages of certain species being able to go into sanctuaries,
Herrera's forever camping the million trees inside/outside of sanctuary is an actual joke. 🥲
Starving simulator. Every carnivore save for herra and cera are pure gambling early game.
Loudness of sounds feels very unnatural.
Sound of own movement and other's you are barely able to hear. Even a running away deer scuffling through the bushes takes every ounce of me with 100% volume on a 7.1 dolby headset.
a hexa dropping down from the tree however sounds like an earthquake
Then there is the loudness of the broadcast roar topled by the immensly loud weather (which does sound great).
Think the majority of the sounds and their set loudness in comparison to one another requires a patch
Perhaps not for all species, but for at least the more socially inclined ones:
More ways to smell/track/attract a compatible mate once you reach full grown. Especially for the lesser-played species it can be difficult to find someone else playing it, let alone of the opposite sex.
Just screaming 1 call all the time is a good way to get eaten
Having to go to discord and ask is kinda immersion breaking.
Also maybe some kind of way to 'inspect' other players of your species? See the gender, maybe general health or growth %, etc, Hours Alive might be cool?
Allowing nestlings to gain more than 6 mutations. It could be very overpowered YES, but it would be nice reward for managing to succesfully grow multiple generations of dinos. It would also give players additional reason to nest as it is sometimes rare to find nesting players, nesting/breeding is natural and more nesting players would gave the game more realistic feel.
If there would be need of balancing this, you could maybe add bad mutations in certain situations, if for example certain breeding rules are violated, etc...
Odd request, but the eerie scenery this would cause for this game would be immaculate: let Theri hang the corpses of dead animals on trees. The image of walking into an area claimed by a theri and seeing skeletons or rotting strings of meat hanging down is just👌 for me.
Please nerf frogs movement speed, or evasive behavior - its too punishing to get them as ptera, even if you are a skilled pilot.
Suchomimus in Evrima
So I've been thinking about Sucho a lot while I play the game. I've urged a few times in feedback over the past few years that it should be considered as an addition to Evrima sooner rather than later, especially now since the "too large to fit into the ecosystem without breaking it" guideline has been largely thrown out the window.
But there's a lot of unknown as to what it would actually do. Being in the middle of the size range of dinosaurs, and also being a semi-aquatic dinosaur, what can it do that other playables haven't done before, or won't do once they're added?
Deinosuchus is the main large predator of the water and serves as a drinking hazard, Tyrannosaurus is the large land predator that will be a hazard of the jungles, Austro will probably be a fisher that stays near the edge of the water and fights off things its size out of its space, Baryonyx will probably take the fast semiaquatic jaguar brawler niche more in cerato and carno's size range, Spinosaurus will be a giant murder dino hippo monster that chases you in the water... Even Beipi is the little murder duck that likes to stab ankles, and Deinocheirus is big wader that will most defintely keep others from getting in its space. It seems like most concepts for a semi-aquatic playable have already been covered so far.
But I think something slow paced and strong is what Sucho should be. It has good body mass, and arms that are larger than even Allo's. So maybe it could be a walking wall that commands respect, even from larger animals in a similar vain as cerato, just with a less annoying special ability. It will mostly ignore you as long as you stay out of its personal space, or away from the fish/corpse it has claimed for itself.
A diet mostly consisting of AI, fish and schooling fish mainly but also other semi aquatic AI like sea turtles, crabs and frogs which it gets a lot more nutrients from than other playables. But with playables like Beipi, Tenonto, deinosuchus as diet options too since they're often found around the water.
High weight (4 tons) and high HP, damage reduction/high bleed resist or health regeneration to make it hard to bully off something it has already set its sights on without having a group or body size advantage
Slow running speed as an adult, faster than something like Stego but not much more
Fast swim speed for a terrestrial dino, maybe even the fastest aside from something like Spino
The ability to submerge like Herrera, but with a much larger base oxygen capacity so that a deino can't resort as well to simply drowning it
Good damage and bleed from its bites, but insane bleed from its claw attacks to deter long-term brawling from things around its size. You either overpower it fast or you don't get the kill.
It's special ability could be a wrestle. I know Allo will be getting a grapple to take down larger prey, and maybe Sucho could get something similar since it has large arms as well. But instead of being an offensive ability to hunt, it's used defensively when something around its size or larger gets in its space. It can "pin" its enemy and do damage over time depending on its stamina like how omniraptor's pin works, but maybe instead of being indefinite it takes a chunk of stamina and only lasts for 3-5 seconds depending on the size differences.
I know I wrote a bit of a book LOL but I think something like this would be able to keep full size deinos from just waddling onto land where they aren't supposed to be, and keeps smaller carnivores from acting bigger than their britches. It also adds a slower, less intense gameplay style to the carnivore roster that isn't locked to the water like deinosuchus.
Maybe what if 2nd gen players nest make it that their offspring inherits 4 instead of 3 mutations.
Less jungles and cliffs please, there's a reason why all the hotspots are never in a jungle and always in open spaces. At least implement a forest that doesn't have bushes blocking your view 2 feet ahead of you everywhere
Has the idea been bounced around yet for making smaller sauropods? For example amargasaurus (one of the coolest looking sauropods even with the two fins instead of spikes, though the spikes could be added instead to give him more defensive/offensive options to make up for his low tonnage) weighed under ten tons, or apatosaurus weighs 18 tons on his smaller estimates, which would make him small enough to navigate the current map with relative comfort compared to what larger sauropods would have to deal with whilst still having equal hit points to both trike and rex COMBINED, meaning he'd still be the tankiest boy on the isle. There are other options they could go with too, like barosaurus if they wanted to add something that looks like diplodocus but only weighs 12 to 20 tons, or kaatedocus if barosaurus is still too big for a diplodocid.
There are other options besides those, but this was just a list I knew off hand of boys larger than magy to get the whole "i'm so huge even a pair of rexes would hesitate to take me in a 2v1" experience sauropods should be known for, whilst not being so overwhelmingly large like argentinasaurus that I question how they'd even be capable of navigating the current map as a fully implemented playable. That and like i said before, I like amargasaurus, easily the coolest sauropod, and my father's favorite dinosaur is diplodocus so having a diplodocid on the roster would be a plus.
elaboration on hordetesting server availability.
certain hordetesting servers vanished off the earth and there's no post or guide around here to explain why or as to when they'll be coming back
Community servers should be able to change the dinosaur’s stats on their own servers. This way if someone complains about the game not being balanced the way they want on officials, they can find a community server they enjoy playing on instead of completely quitting the game.
remake dino's based on actual facts and not just your imagination to make the game fit for just you. taking the astetic out of a prehistoric time frame when dinos dont act the way they are meant to act
Please lower the /unstuck timer. It's far too long and rarely ever works the first time, if at all.
i love the zebra pattern on maia but it'd be nice to see a few more different shades of colours, maybe even a new colour if you guys see fit
Make Herrera fall high high enough to where you don’t die falling out of trees
More focus needs to b put into the hacker problem. It's been getting worse and worse this past little bit.
I'd love to see some kind of lineage tracker in the main menu. Just something small and simple that shows if any of the dinos you sired are still alive or if they've all since died. And even a little family tree if any of your children also ended up nesting.
It shouldn't give you any serious info that could be used in game. Just a basic concept to see if your specific lineage has persisted and how long it has gone.
Something like that might encourage people to nest more and create some fun internal motivation to make a long persisting lineage. It doesn't need to have any mechanical benefits, just a fun side goal for players to engage in if they like.
Make the vomit animation of herra and dilo a little less long, No reason for them to take atleast 10sec to puke while other dinos do the animation in 5 sec or less
give hypsi less stamina drain, i run for 10 seconds and have to sit
Give people a motive to nest, you could make it so if 2 people have a successful nest and hatch all of their eggs the parents get a 4th mutation, yes its not realistic but it would make people nest way more and playables such as ovi will be able to be the egg thief they are depicted as.
Okay I have heard people talk about this but I just experienced it myself. These birds that attack you and steal your fish out of nowhere as PT is insane. Please change or remove this
give galli its bleed back
starving out here add more ai!!!
Had a break for 5-6 months. came back yday cus of new dinos. i LOVE the game/concept/new map, looks really good. but: starved to death 4 out of 4 times now. map feels so huge, and pretty polished/nice, and i assume (?) its lag-fest with more than 100 players? but wow, for the future, more AI / more players per server. majority of zones feels empty, and the server says 87/100 even at this clock, which is good, if the map didnt feel so empty.
Im on vacation and coming back next sunday i love this game so much as a new player it is very challenging and fun but PLEASE for the love of god add more AI, were are starving out here as new players, also ive asked around and found that regular players use a map that isnt an option in the game(?) just add a map at this point, maybe without a player blip or radar, just a plain old map with landmarks
I know this has been said already over and over, but an improvement to the quantity of AI. Even as a herbivore main, it makes the game feel.. empty. I want to be walking along and spook a small group of deer out of the forest, or spot a pack of boar in the distance, it’ll make it feel like a genuine ecosystem that I am apart of, instead of being the only herbivore for miles. While it would cost more on the servers and also people’s pcs - and maybe that’s why it’s such a low AI count - it pulls you out of the immersion when you look across an entire field and not a single animal is in it. Maybe this is set to be fixed in the future but has too many problems right now to implement, the game just feels.. not very alive with the current AI count.
Grazing...
Herbivores above 1 ton shouldn't be able to survive off grazing indefinetly, and should get heavily diminishing returns from it if they use it as their sole food source.
"Why?" you may ask. The answer is simple, it makes herbivores ignore a core survival element entirely, and now that the severe debuffs of having no diets is a thing of the past, they arent even punished for entirely ignoring a core mechanic.
My proposed solution: grazing for larger herbivores should get a "cool down" which would be equal of the time it takes for them to lose 20% food, plus the time it takes to starve to death, which is 10 minutes. The player should still be able to graze while it is on cooldown, but doing so will reset it, the maximum amount of food they get from it should be lowered every time they do, eventually reaching a point where they won't gain any food at all.
This would also encourage the competition between herbivores the devs are aiming for, lower the amount of megaherds and would finally put herbivores at risk of starvation if they get careless.
please fix the glitch that makes the arrow keys drive the dino wrong directions, its usually caused by tabbing out. also i want more sound options, weather and footsteps separate from sfx
Please Please Please! I Beg To Change The Juvi Food Drain! Please! Or Add More AI, It’s Unenjoyable How Fast It Drains Without Food In Sight
chicken for baby raptor diet?
Respectfully, all I want in this game for now is the friend codes you guys mentioned once. My friends are adults with jobs and they don’t have the patience or frankly time to spend searching for our group when playing with each other is the main reason we want to play in the first place. Please put them in the next hordetest!
let us be able to fight back against dilo clones, also theyre invisible which is very irritating
With the future proposed small ai being added to the game, think it would be cool for carnivore playables, if not also omni and herbivores to have diets change with growth stages when necessary, as current playable like dilo have bullfrog on their diet even as an adult, which serves no purpose past ~30% growth, and many playable have no diet access to many of the currently existing small ai. This change would realistically mimic the behavior of pre-adult carnivores in nature, and make the variety of ai beneficial to all species at younger stages to maximize the value of the work put into designing them.
sanctuaries are actually useless and making so children cant smell their actual food sources is bad game design. if you want to make sanctuaries work. Musrooms need to actually grow. and they need to give more then 5 % nutrients per flower. Its garbage to have to travel half the map to get to these places and then there actually be nothing there.
make a wiki-how about this game.
Can we just have a smaller map?
I feel like I never see anyone
(I haven’t played for a while so idk if there has been one added)
increase sever size that would be epic
Bring back FSR in the in-game settings (is already available in the .ini files)
It would be really cool if ceratosaurus got some new locomotion animations. You know what they say, if you do it again, it may be better than what it used to be before!
You should add a snow mud and dust kickup for some dinos i think it would be sick if there was something to kick up into peeps eyes
Interested in a PAID "donation" / "subscription" to gain a priority queuing on a server. Anyone else interested? (priority queue)
i beg ya please give is on option to turn down the rain sound a tad bit, or turn down the duration of heavy rain fall. I cant be the only one that hates listening to it, right?
Ai need to spawn more frequently around the map. It is too easy to starve when you are just starting out fresh unless you risk hotspots because the ai all get hunted and killed early into servers after restart. I’m not saying that players should be able to just survive off the ai completely, but the game just feels like a starving simulator right now
An idea i had, in regards to stamina management/visualisation, is that when in low stamina, a playable's chest will visibly compress and decompress, while they puff and pant repeatedly. As they recover more stamina, this slows down until their neutral/standard pose.
The idea behind this is to provide easier communication for other players to tell when someone is out of stamina, or recovering their stamina.
I think Carno is quite weak right now. I think a good way to buff them would be to increase their stam by a little bit while also increasing the stam cost of charge. I also think their weight could be up by 100-200kg because they just look bigger then ceras, they shouldn’t be the same weight. Side note, add goats to their diet. Deer are hard to come by and boars will murder a baby Carno. (I also don’t know why they replaced the 800kg Dino with the 3.8 ton Dino on carnos diet if they are supposed to be a small game Hunter)
Please make every dinosaur feel great and rewarding. Stuff like pteranodon, hypsi, dryo, galli, Carno and beipi just don't feel great. Those few playables have seen better days...Please look into it as every animal on the roster should be fun and rewarding. Especially small tiers as their population is already quite scarce
QOL update
Lift and drag
Every carnivore in the isle should be able to lift 50-85% of their body weight in their jaws alone because all carnivores in real life are capable of such feats
And same for dragging except a larger number
Anywhere between 2X-5x their body weight
This update would be a nice qol because most players really don’t like the fact that their forced to drag corpses that’s less than half their size
With this new update
Yall could make it so that Dino’s carry their food to safer locations easier and could have some interesting dynamics between the carnivores in that they all have different strength values and can drag or lift differing amounts of weight for their species
And not only that
It could also help with the realism that this game seeks along with the dragging and lifting mechanic being more useful overall
TLDR increase lifting and drag weight for all Dino’s
For lift 50-85% of Dino body weight
For drag 2X -5x bodyweight
As much as I love the rain sfx and ambiance, currently there's often one or more rainstorms every single day/night cycle. As someone who plays a lot of carnivores that rely on sound to not starve to death, the frequency of rainstorms can quickly becomes pretty obnoxious to deal with. Especially as a hatchling or juvenile, if you spawn in during a rainstorm you can't effectively hunt ai and often times starve to death before the rain even stops. I think rainstorms need a modest decrease in either frequency or duration.
Reading this gave me another idea, regarding panting behavior of dinos. So I don't know the exact conditions for having your dino begin to pant (I think it's when your dino falls under 50% stam), but what if instead, they would start panting when they reach the threshold in which they can no longer regen stam in their current gait ? So for example :
If you are above 67% stam, your dino will not make panting sounds.
If you are under 67% stam, your dino will make panting sounds while trotting, to signal that you are not regenerating stamina.
As stamina gradually goes lower, the panting sounds extend to walking and idle, as a way to tell the player when they have reached the threshold at which they can no longer regenerate stamina, without requiring to open character menu to check their stam level.
Great update with the ai. And fixing deino's turn in water
Anti-Mixpacking solution
Here is what I think a gentle, simple solution to mixpacking (any numbers below subject to balancing):
- every 5 seconds the game checks if there are any another dinos nearby of a different species, and counts how many within a 10 meter radius, how many within a 50m radius, how many within a 100m radius
- if there is, there is a chance (number of nearby diff species dinos)(100/(avg distanceof all dinos from you)) your dino will sound out a relatively low volume vocalization. So if you have 5 dinos of a different species from you at within 100m of you then you'd have a 5(100/100) = 5% chance your dino will put out a vocalization. That's re-evaluated every 5 seconds
The above effectively causes a mixpack to become quite loud, scaring away any potential pray (including AI). Idk if carnivore noises scare way AI prey atm but it should. This would cause the carnivores in the mixpack to essentially naturally starve.
The numbers and formulas above can be changed/adjusted, but essentially the more mixed a pack is, the louder it becomes and indirectly causes carnivore starvation
Please Fix maia - it suffers from being thrown into live build in a rush. Keep things on maia as they are in other areas, but Improving In these areas below would greatly help maia:
- Faster attack reaction on back kick
- and possible Faster attack reaction on most attacks (as they suffer from being too slow In reaction)
- A slight increase in damage on back kick (a heavy sauropods back kick should be feared)
- Still have stamina drain from running, but change it to be less punishing (current Maia struggle to run short distance before stamina level already dangerously low)
- Slightly decrease or remove the stamina usage on shove (Maia life depend on Shove)
- Return quad mode stamina free alt attacks
- An visual indication when switching Stance
- Increase the speed in which maia switch between stance
- fix the bug that prevent maia from switching stance when getting hit-bit
- adding more color options (Blue, green, reds possibly)
- change the stammina cost to Stomp to 3% from 5%
- Keep the slide-turn cap in bipedal, but slightly increase the reach to better the turn-around with it again- as maia depends on it for swift defence backwards against chasing carnivores)
- The Quadpedal RMB headbutt (was nice addition, but it need slightly increase its damage and Faster attack reaction)
Add a major debuff to all herbivores near a corpse.
This will allow attempts at hunting herds and actually being rewarded if you manage to get a kill.
No more bodyguarding unless youre willing to be debuffed.
The change has no real downside otherwise.
Add insects as the games micro fauna.
Almost like how herbivores rarely starve as they can graze grass. Smaller carnivores/omnivores (or juveniles of larger ones) can poorly sustain themselves on bugs. Termite mounds is a good example.
I just died to fall damage as a herra from jumping from a tree I always jump from. How Come I dont take fall dmg but I just instantly die... Herras whole thing is jumping from trees but If you dont have the mutation you just die instantly... great
Add a hotkey to leave group immediately to counteract players who invite others to their group to kill them and abuse the nameplates to not have to track.
More efficient stamina for pteranodon. Anything so it’s more worth it to play as it and you’re not sitting for 5 minutes trying to get stamina up.
Here is a simple and possibly easy to implement system to counter Mixpacking: Have the Game evaluate what type number and species of dinosaur is around you. When this value reaches a certain level , given certain thresholds are met, the Dinosaur will start to become sick or get some sort of debuff.
Now the value that is calculated will vary based on Factors like what species the player is ( to allow for group play like omnis dilos or maias where groups are essential) or the amount of different species that are together within a certain radius of each other for a certain amount of time.
An example would be if a cera is within 20m of a carno for more than 10 minutes. This would cause the distance and species threshold to be met and therefore cause the cera and carno to be affected by the debuff. This is to give players an incentive to stay away from each other ( i.e stopping mixpacks). This would also apply to herb-carni combinations with different values. The value could also scale with time to avoid single interactions leading to debuffs
Essentially I think it would be great if mixpackers were punished for doing by being sick by way of the game knowing that they are too close together for too long (intentionally mixpacking)
Add frame generation support for more FPS! It'd definitely help a lot of lads and might even make fps drops less of a problem!
There is too much AI now
Scavenger acrocanthosaurus
I know a YouTuber has already made a video about this, but I like the idea a lot and I had ideas on how it could work, plus I am curious for input on it and just like talking about dinosaurs so I'm making a post here to see what yall think.
The key idea with how I envision this working is acro should be the honey badger to the lion that is every other apex, serving as a last great filter to separate the bad apexes from the ones who will dominate the island. Acro should be tanky for its weight class, with a high bleed and cerato's body buff but low stamina, ok trot, average damage for its tonnage and no bile to drain its opponent's stamina or vomit resistance, though it should still be able to eat rotten meat and bones like cerato can. Assuming it is just a straight 1v1 in an open field with no other modifiers, a t rex should win so long as the acro has only a slight lead or less on growth, however after the rex has completed a hunt and has taken damage and lost stamina, plus the acro now having body buff if it gets too close to the body, it should be a bit closer of a fight with the main deciding factors being the situational awareness of the rex to realize the danger before it's too late vs the sneaking skill of the acro to get to the body before the rex can pin it while it has no body buff. If it does reach the body it's main fighting style should be to land a bite to inflict bleed, and then just keep the target bleeding while trying to avoid any counter attacks or pins, trying to wear it's opponent down till they either concede the body or bleed out and die, kinda like giga but without the whole "trot them down till they can go no further" thing.
I'll make a post in the discussion channel on what I think it's basic stats and mechanics could be since I ran out the max word count typing it all here. Let me know what y'all think. I think it sounds like fun and could be the dedicated scavenger that cerato ended up not being.
Would love something like a Kaprosuchus !
Agreed, server sizes should be increased because when hordetesting servers are not available anymore in Evrima beta branch, every, for example, EU server has at least 20 players long waiting queue. I think that every server should have different server size, starting with 100 players limit up to 200 - 300 players.
If increasing server sizes is not an option, I at least recommend adding 2 more servers to prevent the long-waiting queues.
ty for the AI fix, I finally can grow stuff without having to kill other carnis in the process
If it were tuned down a notch, I don't think there would be complains, now it is plentiful (which is not bad either, you should be able to PVE if that's what you want, and now new players will not be in a starving simulator)
Appreciation post.
Reduce STAM regen TIME (aka make stamina regen faster) on Ptera
Hello. Hope you're well. First, I'd like to say that the Isle is my favorite game. I have more hours in it than anything else (by miles), and I've been playing it while recovering from some pretty siginicant injuries. I can feel the love and attention that's gone into it; there is truly no other game that captures the survival horror / dino gameplay feels of this.
Also, when something bothers me about the game, it tends to be patched. I know the team is small, so the fixes usually take longer to be implemented than most of us would like, but I'm content with that. Every time I look back on where the game was, to where it is now, the quality and improvement is astounding.
Okay, now a few things that I think would help:
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The new player experience is brutal. Something like an offical tutorial video or doccument would go a long way. I was hundreds of hours into the game before someone told me that keeping stam above 60% mattered. Who knows, I could be wrong about this. Maybe it being opaque leads to more community engagement as we all try to figure this out together. I don't know.
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Some dinos need a little love. For example, the Omniraptor is so cool, but could use a pass over to iron out the bugs.
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Reliable hitboxes. In general, they're pretty good, but the number of WTF moments is still significant. Some of this might be due to ping. Not a deal breaker, but if these really felt fair combat in this game would be top tier (like, Dark Souls levels of engaging).
Thank you if you read this far. Like I said, I love this game. I appreciate all your hard work.
I quite enjoy the Gastroliths, but I feel they don't last very long. It would be nice if we could eat more to extend the time, like 1 for a minute, and 3 for 3 minutes.
Okay, I don't want to sound rude with this, but hear me out. I've seen many comments in the AI section, where I also posted a message or two saying that if AI was required, it would be very, very hard to survive as a small carnivore, especially if you're someone who plays solo like me. But now that they've fixed it so that AI shows up and players can eat, I've seen complaints like "now there's too much AI," or "it takes away the survival aspect of being able to survive off of AI." I understand these comments, but listen, the game is still in development, and obviously, not all the species have been added yet. I say this because I feel like it's a bit overwhelming to make a game—it’s not easy. It requires a lot of things, and above all, time. If it’s playable now because AI is there and you don't starve to death, I think it's better to focus on how the functionality can be improved with the other species and, above all, address more pressing issues like cheaters, rather than saying "there's too much AI." We should leave that for later. I’m not saying, "don’t comment anything," or anything like that, but it's overwhelming that they just fixed something that made the game unplayable, in this case as a carnivore, and now people want to change it again. As I said, my comment isn’t directed at anyone in particular, it's just that the game is playable to some extent with the species, and we just need a little more patience. (I know this game has been in development for a long time, and I understand it can be frustrating, but it’s also complicated when it’s not a team of thousands of people working on it). Let’s keep enjoying the game :D
raptors should be forced off after 2 seconds of bucking. no reason for you to die after bucking for 10 seconds straight because the game wouldnt force them off
Why has healing changed? it used to reach a peak heal rate and stay steady. Now it reaches its peak at 50% HP then the heal rate DECLINES then stays steady. This test was done on Omniraptor with perfect diet full food and water. Conditions for conditional mutations were met during tests. The raptor stayed resting for the duration of each regen test. Before you could heal to 100% HP in about 500 seconds. Now it takes about 1,500 seconds to heal to full. I hope this is a bug and not intentional.
There is also more to discuss here. Hydroregen is a near useless mutation with it not raising the max rate at which your dino can heal.
mudholes should become shallow drinkable pools during rain
make it towhere fires are startable
I'd personally like some of the shadows in water to be fixed 😅
MIXPACKING / MEGAPACKING FIX
Let me start by saying, as fun as it is to have groups of lots of different dinos, its makes it way harder for other players to play the game as intended. So please do not take this with a grain of salt as I too some times mix pack. It is simply a view as to how the game is supposed be played.
Okay, now a few things that I think would help:
Stress Indicators: A visual cue, like a slight blur around the edges of the screen, would be an effective and non-intrusive way of notifying the player about the stress levels. Over time, this could intensify into something more noticeable, like the screen shaking slightly or a color shift, indicating that the dinosaurs are becoming more uncomfortable.
Stress Debuffs: Dinosaurs that are stressed could have a gradual decrease in their stats, like health, stamina, or damage output. If the stress continues over time, it could even lead to debuffs like slowed movement or higher chances of vomiting or other negative effects. In contrast, sticking to groups of the same species could provide small bonuses to stats (e.g., increased health regeneration, faster movement speed). This would reinforce the idea of natural social structures, where animals of the same species typically travel together for protection and efficiency. Stress could also impact how often a dinosaur needs to eat, increasing its hunger rate or reducing the efficiency of its digestion. It could make managing mixed packs a lot more difficult over time, especially if players don’t mitigate the stress.
Dieno right now is kinda not fun to play... grew them to 100% then spent the entire time I was 100% struggling hard to find enough fish and scavenging for food to not starve to death... ended up starving anyway despite doing that... I just wanted to play like an ambush preditor, even took the slower food drain mutation, and still couldn't aford to sit still long enough to catch something of actual value. I could have spent the time killing other crocs but that's not exactly living up to the ambush predator lifestyle I was hoping for.
Just made it to 30% growth and I can see what everyone is saying. Fish do not give crocs enough food, you still have to leave them on shore for 7 mins to get dots, and you don't see players often enough. Deino is still unplayable, but thank you for fixing its turn speed.
Suggestion:
have a community vote location (Kind of like here) where a list of bugs are listed or problems are and have people vote by reaction on which they community would like worked on first as largest priority that resets monthly or however long between patches
Bring back bad diet debuffs.
Suggestion: a Weekly report from Official server admin. saying something like "this week we have banned 37 cheaters" no need to mention any names or anything. this way at least we non cheaters feel like something is happening and something is being done to cheaters.
Give Pteranodon the ability to lock on to a target so that you can perform a swoop attack without having to worry about slamming into the ground or missing your target. The bird feels so pointless at the moment, everything that is small enough to actually kill is so small that you end up just slamming into the ground next to them while they run/hop away and everything thats big enough to hit consistently can just ignore you because you do like 2 damage per hit. I am open to the fact that I am just bad at the game but playing bird feels sooooo weak. I have resorted to becoming a scavenger, which does work fairly well given I can fly, but the bird runs out of food so fast that I will die before the Cera I am following kills anything. "Eat the fish?" I hear you say, and I would eat fish all day long if those little red and black birds didn't swarm me every single time.
Please add a few more official servers. I know unofficial exist but many people prefer to play on official. i wont be able to play today because every NA server has 80 person queue.
the turn on deino is wonderful, thank you
Maiasaurus could once again knock dinosaurs like Cerato and Carno to the ground, because now he's a mess
Loving the AI spawns. Finally feels like you can play a carnivore without basically just sitting in a hotspot like south plains, and based on two large Carnos I ran into in the middle of no where when we went after the same boar.
It seems like others have picked up on this too.
Now Only If we did not have to wait in 70 player que for the American officials T_T
Now that AI is flooding the servers, the carnivore population is immense in size now
so my request is to continue going through with removing carnivores off each other’s diets fully
Cerato Scent Lock-on
Just an idea I had where a section of the compass locks onto scents within it.
After locking on, all other scents on the compass vanish for at least 5 minutes before returning.
Thought maybe it could perhaps help balance Cerato a bit maybe?
Or otherwise give a fairly decent challenge in memorizing other scents + distances and focusing on what the player chooses in the mean time?
Honestly, I don't know it just came to me and I was wondering what others would think.
Yay or Nay?
Life as a baby carnivore, SUCKS, the food drains so fast and you can bearly get to your migration zone in time to actually hunt for something And we all know it! That's why I think we need some sort of SANCUARY update For carnivore's! maybe in it there could be little ai's who roam the place like how mushroom's spawn there. Unlike how an ai takes 1 hour to find, in the sancuary it could only take you a minute or so to find that AI.
Dont have data to support this supposition, but I find it unlikely that asia needs the same number of servers as NA, considering the vast percentage of player volume( downvote if you have data, you have an argument otherwise, or are d1 hater).... (90 player queues are insanity)
3 or 4 dodge charges for more evasion. One can zig and zag, but maybe I want to zig-zag and zig again. The recharge is pretty lengthy after all.
Que protection. Should not get to 1st spot, crash, and get put to the end. Should give a small window to load back in.
The recent update with the AI is amazing, not only is the game not a starving simulator now but people actually move around the map instead of everyone being in hotspots because before if you werent in a hotspot you would starve, well done!
Why did we take away the hordetest servers? Keep them and just rename them to Official servers. We need more servers ASAP. It is a Thursday night, no special update or anything and I'm sitting in this......
Dilo should be on carnos diet
I loved loved the new night vision when it first released, but the longer I've played with it the more problems it has.
- There should be a max brightness that night vision brings, especially on carnivores. You should not struggle to see because your screen is too dark in the middle of the day, only to turn on night vision and be FLASHBANGED and STILL struggle to see because it's too bright now.
- My screen should NEVER be PITCH BLACK for half the night.
Herbivores should absolutely have darker NV then carnis, but not to the extent that you cannot see ANYTHING.
The night vision should ONLY effect the brightness levels of SHADOWS.
Sunlight and daytime light sources should not get bright when NV turns on.
It would be a lot more realistic, dynamic, and easier on the eyes 
Respectfully, a player of the isle <3
remove spammable steg power swing 🙏 (there’s no reason NOT to give it a cooldown)
I think we have officially reached the point where the game is 'at capacity' and the bottleneck is now server cap.
Even if more ppl buy the game, they literally can't play.
I understand earlier it was a want but now it's becoming a need to have higher pop counts (150 please?) on servers and/or more number of servers especially NA and EU which regularly have queues in the 60+ range.
Some suggestions:
- There are a few servers I see (AS3?) which are always empty and can perhaps help cater here.
- Performance is pretty good compared to what it used to be, and I think given how unofficials can easily handle 200+, I don't think performance should be a barrier to 150. Please give us 150 per server.
- AFK kick after 5 minutes at the dino selection screen before loading in and after death. This is probably the easiest thing to have the queues go down faster.
- I may get hate for this, but if server funding is an issue then raising the price of the game by $5 won't hurt. It's already offering way more than these empty $60 titles nowadays, and is often on sale too. Right now I paid $20 to barely be able to play my favorite game due to massive queues. I wouldn't mind $25 and being able to play more often.
With that said, thank you for everything, trust you guys to make the best decisions. 'Suffering from success' is a good problem to have.
please start working on more semi aquatics for the next batch of dinos, the wet ecosystems are very dry rn even the deino mains are starting to get bored based off the fact im seeing less and less deinos every day (and they can be pretty patient so this is very telling)
More slots on the servers, 2 hour que to get into a good ping server is unacceptable. 200 slot servers are feasible. Every NA server rn has 30-60 in que
who dosent want to wait 2 hours to get into a game, just for it too restart and make u wait again. add more servers.
unscrap isla spero NOT SPIRO spero this map it looks cool 🙂 please devs
A.I FEEDBACK
The AI is great, I don't see any problems with it now, keep it that way, thanks for the AI fix!
There are places on the map that are alive now since the current amount of AI guarantees migrations without the risk of death by hunger.
I really like how the nesting machanic can make superstrong mutation rich babies but I dont think thats really enough to get people nesting, especially things like carno that need food at all times. I think most people want to get nested for the buff but not nest others. I suggest that parents get an extra slot, kinda like theyd get a parental instinct kinda like how adrenaline can make someone stronger. This mutation or just general buff wouldnt be eternal, you could simple just abuse it then, and perhaps it would only activate with a certain amount of babies. Not my best idea but nesting simple doesnt do enough for the parents so that people actually nest. We need a motivator. Thanks for reading :)
Only yesterday i reported 3 cheaters on the same server.
To the Admins:
- Thank you for the fast reaction and taking care of it.
- Please get a better anti-cheat system
To the players:
We all complain about the cheaters, but we gotta help the admins to get rid of them. So the best thing you can do is, if you see a cheater, immediatelly tell it to an admin and best is to have video evidence. Dont wait. Directly report it, so the admins can directly take care of it.
You can use medal as a clipping programm for example. Its for free and easy to use.
Lets get rid of them annoying people and help out.
Please add swimming speed under land speed(maybe a flying speed for Ptera too), allow us to pick mutations after a new one unlocks and allow us to see mutations before allows us to select ones.
Semi aquatic teno would be a great addition, the teno is already in game. So it would just need a bit 'qol update' added into it with semi aquatic abilities (diving, latching on waterfloor, eating waterfloor food that also beipi and mimi can benefit from, and propeller swimming with its long and robust tail)
Awesome, am I right? 
Give AI the ability to drink from nearby water sources to give a Deino the ability to catch - Goat, Deer etc.
please create Titanoboa so bob loses all 30 of their players
Add small Islands here to make the lower landmass more accessible 
Consider adding a new mutation that adds a percentage amount of decreased incoming damage / damage dealt to same species for the people who want a healthy herd mentality of the same species. This would serve the purpose of discouraging same species attacks.
It’s hard to get lines on Carnotaurus. All i got it from was intestines and it makes the growth time much slower if i compare it to Ceratosaurus.
I saw Dryos for the first time yesterday after 200hours of gameplay. Gallimimus is also barely played. And Maiasaura is not the thing that i want to be hunting as Carnotaurus. It’s more like 3 Maias will hunt me instead.
Please add Dilo on Carno’s diet as lines.
Add a debuff for corpse camping herbivores
gives herbivores the ability to move small corpses.
For example, if you are nesting and one of the children or AI comes to the nest and dies.
On the one hand, it's disturbing to have your rotting child next to you and annoying because of the flies, the smell also attracts predators
Unless you don't want us to be a Deino, then please fix them so we can eat FISH
Remove the delay on omni pin release. By that, I mean if you press space, you need to stop pinning whatever you're pinning. Currently the way it works is that you pin something and there's a lengthy delay before you can unpin. If a player has the awareness and skill to see a threat coming (or realize that they pounced the wrong target), their quick reaction time should be rewarded, and they should be able to jump off quickly.
Teno stun lock needs to be looked at in my opinion, doesn't feel fun at all.
Maybe a cooldown of 5 seconds before you can get stunned again or something.
Because the way it is right now you get stunned, and before you have stood up turned and ran away you're stunned again.
Edit: and whats up with the kicks hitbox? Cant be server lag because its ridiculous a 100% of the time.
With the various suggestions for more servers and higher server populations, I would like to ask for a server for Africa.
Why? Because right now I must play on Eu servers where, if I am very lucky, I might have a ping of 120 - and I am very lucky, as a friend of mine, despite living in the same country as me, experinces a ping of 160.
However, generally my ping is closer to 140-160.
I think that with a higher server population, which i do think is needed, I would end up experiencing much worse lag and rubberbanding than I already do - to the point of possibly making the game unplayable for me (this is an assumption that I am making considering that Petits and Islander (both servers with 200+ players) have a ping of 270 for me. Perhaps a higher pop will not make my ping impossible and if so I would be very glad to be kindly informed of that.)
This is not fair on the players who live on my continent.
Please consider adding an African server, so we can have servers for each inhabited continent.
Make elite fish not kill adult beipi in one hit please
Maiasaurus could once again knock dinosaurs like Cerato and Carno to the ground, because now he's a mess, because he is a very heavy dino and it makes sense for him to throw himself at others to try to knock them down due to his high weight 
Constant stuttering makes the game nearly unplayable. Playing on 60 fps with stutters is worse than playing on 30fps without stutters.
Please fix the amount of lag the admin panel makes. Also when using "Show nearby players" it shows players on the other side of the map or players from previous locations
Hello, is there any intention to rework the scent system?
Almost 100% of prey or predator tracking is currently done by sound or sight, I imagine that smells should play a much bigger role, especially at a distance, serving as a diffuse means for knowing the general direction and species, it could be integrated with a wind system and the current mud bath mechanic.
The Dryo could benefit from being able to use it's dodge while drinking or eating. It would be a great way to balanced this ability, and reward players with good reaction time.
Make a charge jump system so u can get accurate jumps on stuff, Could be a cool thing to use when tryna evade from predators or even trying to catch your prey idk 🤷♂️
I really like the night vision mechanics and that they are different for different species, but this is an unplayable level of darkness. When it is this dark, my only options are to sit still and to watch my bars deplete while I wait to be able to see anything or to logout and turn off the game. Either way, it forces the player to stop playing, unless they want to walk off of a cliff or get gradually more frustrated getting stuck on invisible obstacles. Limiting visibility at times makes sense for a survival game like this, but this level of darkness should really be reserved for actual (temporary) blindness, not a full half of the in game night cycle. Herbivore players will turn the game off, giving carnivore players less to do. And not everyone who logs out will be back. I’ve given up on multiple horror games that fell into this trap, and with no brilliant dinosaur gameplay to temp me back, they were uninstalled. Can’t even remember the names.
I wanna see a specific secret mutation for the cera that allows you to be immune to the toxins of other ceras, dilos, and troodons however to get it it has to be difficult to get so players aren't getting it right off the bat. It makes more sense for ceras to have some immunity to certain toxins because they eat rotten foods.
add goat in carno diet pls.
Smooth the beipi drinking animation so that it's less jarring/sudden
fix teno kick hitbox, i was in front of the animal when in stunned me, i thought it was desync but it was constant everyday
can you make a setting towhere gore is much more realistic and stuff i think it would be cool
Add a "are you sure?" button when pressing the "log out" button. Because i was playing as deino and accidentally hit that button, and then i had to wait a 40 players queue while my deino was under water running out of oxygen.
more NA servers
i was boring so i started the isle saw all eu server are full queue are 40-60 players so i leave the isle. so please bigger and more eu server or in general bigger server for that big map
getting more lag than normal after the patch
add selectable spawn points back. its nice being able to see where your dino is even able to spawn, and its so painful having to die and die and die over and over until you get the right spawn, and when you do you suddenly get harrased by a boar and have to spend 30 minutes all over again.
The amount of rain now is amazing, it isn't insane like earlier
You should sink into the mud until you suffocate.
Now you just put yourself in order to avoid fighting.
You can also prevent yourself from sinking by getting muddy, this will prevent you from sinking and get you higher again.that should be fixed
Sanctuary bees can be tanked pretty well, I've come to notice. Maybe it's also because northern jungle sanctuary is hardly defended by low-lying vegetation, but it's fairly common for overgrown ceras there to stick their hand in the juvi pringles can or herrerasauruses to dive on freshspawns with quick escape routes (maybe if the bees were in the trees too, hmm).
A secondary repulsion effect caused by the hives may be necessary, something to make inhabiting that area a pain in the arse that can't just be shrugged off while you're inside that zone.
Inability to sprint at full speed or at all, bee stings causing gradual blindness or muscle spasms, inducing rapid dehydration effect, massive increase to stamina decay, etc.
please reduce carno's knockdown recovery time, i know it has short arms but taking this long to get up is just.. sad
can yall put the hordetest servers back on Evrima? The queues are an average of 50 now.
Please add a slider to adjust the game menu music on settings. Is a pain hearing the same sound over and over again while waiting on queue.
Troodon, as of the current version of the game, is hopeless.
It needs buffs, a second wind mechanic, weakened prey damage through their poison, a dodge mechanic, venom glands that store poison / % scaling poison ratio to weight of the prey from spawn, ANYTHING to make it viable, i've already given ton of suggestions about it in more detail but i really think this needs to be looked at.
Herrera outclasses troodon as a small tier in every way, Dilo does it as a poisonous creature, and baby juvies can one shot you even if you are 50% grown with Congenial hypoalgesia, now if we had kept the growth time from spiro it would be a lot more tolerable, but loosing an hour of progress just because a desync happened around the time a baby, fresh spawn, decided to click? c'mon now.
let herra be able to drag corpses into trees
more servers please, I hate logging on with only 2 hr to play and I have to wait in a 1 hour queue
Bring back the hordetest servers!!! queue does not look fun
Add dino enrichment toys; soccer balls, rope swings, various sizes of hamster balls, tug-of-war ropes, movable soccer goals, maybe make it so its only on one server per geographic area so people have to the option for muh immersion, and make it optional for community servers.
Friday night na 2 server is at maximum capacity with 78 more people waiting. Maybe an extra server on the weekends? I’m very new to this game and there is probably more people like me currently.
Egg selector in main menu so I dont have to join a server to see. Just want to spawn in as a hatching but dont want to join and leave every server to see if there are eggs! This could be an "eggs available" tab in the server selector, with information on what dino, and what server they are on
The recent patch has been amazing, fixing Deino's turning (and even buffing it) and the stronger AI spawns are great!
I'm sure there are other changes I'm yet to discover too.
Genuinely made the game fun to play as the croc.
Eating fruits is really frustrating, especially when they land in grass which causes you to graze instead of eat the fruit. It would be nice to just hold down E and eat all of the fruit around, instead of one piece at a time. Or, if big dinos aren't supposed to be eating fruit, hide it from radar altogether.
Add forest biomes!
Desert/Plains/Taiga biomes
this recent patch was really good and im glad we're seeing more bug fixes, new dinos would be amazing no one can deny that but fixing the game and quality of life updates should be the priority right now imo. The new ui coming soon is a massive improvement and the possible overhaul on blood is fantastic, keep up the good work!
make dinos get scars that dont fully heal from every near death encounter (purely visual)
80 person queue is ludicrous please do something about this
Could na get more servers? The current queue for one of the servers is 78, which is about an hour and a half of waiting in queue and hoping you don’t get the dreaded “disconnected from queue” when you hit 1 in queue
Waiting an hour and a half just to play doesn’t really feel nice.. 
2 NA west servers praise be 🙏( Unless its bugged or temporary in which case 😭 )
fall damage could do of some tweaking #isle-discussion message
Add east and west markers on the compass like Legacy
I feel like the maps are WAY too big honestly, it makes being a predator kinda difficult because there's just nothing to eat. Best fixes would be to either get more slots for servers, or get more AI to more places so the isle doesn't feel so lonely
Make fluid deficient last significantly less time. I accidentally drank the bugged salt water at the docks when i was a 50% maia, and I am fully grown now and have been fully grown for several hours and still have fluid deficient. It is not a good time to need water every 10 minutes for several hours because of one sip of salt water. Please look into it.
What if your first food bar, the one you spawn in with, was buffed. After a set amount of time it’d go back to normal, but if you started with like a minute of half speed depletion? With a nice visual indicator to say, “birth buff is over now. Your food is now a green bar, not blue.”? Might help players get a more solid start.
Stegos are OP + Maia Turn speed
On a practise server, i grew to 49% as a stego with NO mutations or diet, and could 1 shot (body shot) FULL grown tenos with mutations and diet. I personally like the powerswing feature, but its way too overpowered and can even 2 shot other fully grown stegos. They deal WAY too much damage. Stegos desperately need a nerf.
Now onto the maias, I had to fight a few things as a maia yesterday and i died nearly 5 minutes in because they were backshotting me, and because i was stuck in the damage animation i couldnt swap to quads to kick them. The turn rate and hitbox is HIDEOUS, and I think it should be buffed. Otherwise maia is strong as it is.
-# ha, angry stego mains clicking the x..
yo devs, fix the hitboxes they need serious work as its making pvp for small-medium sized dinos not fun at all to play rn in this stage of evirma
Make its so babys need to kinda like learn to walk
attempt #3
Add Deinosuchus to Herrera's diet, preferably as S-nutrient. Forget Cerato... of all the carnivores in the game right now Herrera is by far the best suited to hunt small crocs.
I was playing Jurassic world Evolution 2 and noticed something in the species Tab That Said "Liked Species"
Maybe implementing something like that in the isle? Allowing some particular species to talk in local chat? So they can group and interact?
Like for example Brachiosaurus had many different herbivores in its like species tab and can co exist with them what about adding this feature in-game? It would help herbivores in Flocking.
Meanwhile carnivores had very little liked species... They usually hated almost everything aside from scavengers.
And even some herbivores hated each other's too for example stegosaurids and Cerotops species hated each other.
we lost 2 out of the 4 full grown diablo's due to nightfall as they walked blindfolded upon some low hanging trees and got stuck in them.
They could not unstuck cause another player was nearby --> the other one that's stuck
They both died shortly after in total darkness by a ton of beestings.
The nightvision could really use a rework.
Like give herbi's the option to see details up to 10-15 m in front of it. Perhaps only in a cone coming from its eyes instead of all around (how a flashlight works). This way we can see and travel in the dark but can still be surprised by a carnivore.
This way we can recognize the ground as cliff. See the tree instead of noticing it by not having any displacement (walking facefirst into the tree for 2 seconds not moving an inch forward).
More AI Please!! You Can’t Drain Juvis Faster Without Making AI Increase! It’s Almost Unplayable
It would be great if mixpacking was no longer allowed on Evrima. Having died multiple times to 1/3 of the server all playing together mixpacking just doesn't feel right or feel fair.
The Isle has always been about survival and the odds against you, but back when 10+ players would play as apexes on Legacy and constantly cleared out servers by rampaging across the map, the decision to limit apex player groups was implemented and the servers were made to be much more enjoyable. The new player I grouped with just altogether quit the server when they died with me multiple times, and its really made growing impossible when players are constantly hunting/kosing with 15-20 other people.
As a Legacy veteran, I am requesting a return of the ban on mixpacking from Legacy onto Evrima. It will make the experience that much more enjoyable yet terrifying.
i believe that smaller dino's like bepi and troodon, dryo, hipsy should all has the ability to have 4-5 mutations instead of just 3. reason being i believe that this would not only make them more viable but funner to play in general... there 1-2 hit deaths anyway.
Buff grow time on SA server to encourage people to play on it
Replace river delta with shallow wetlands.
There’s already plenty of rivers on Gateway and has not large need to make a full environment of it. Instead add shallow water wetlands, providing a new and unique environment for some creatures (mostly Deinocheirus and semi aquatic animals). How shallow though? About as shallow for adult Deinosuchus to preform its hippo like walk.
Overall I think wetlands could provide more environmental diversity and a different gameplay at such area. Besides, just look how beautiful it is.
a raptor body and a troo body were laying close. I was not standing over the troo, and i was playing a troo, i fed on the raptor, and now i have canibal illness. I have had it for about an hour now, this mistake is breaking my game as i am trying to lay eggs. how long will this last and why is a mistake ruining my entire experience? Its stated online that it should last 15 - 20 min, but i have had it over double that time. WHY!?
can we look into the idea of getting a beaver analogue playable that can modify the environment, possibly with water flow changes like in real life?
I think small herbivores, galli and smaller, should be able to talk to all herbivores. (Could get rid of galli from that list since people still play it, not many though). That would make them more fun to play and would allow not very violent players to just go around and have fun chatting kinda like in legacy. We need something for poor dryo and hypsi, this would be an easy fix untill they get more serious work done. This would also allow them to have a more important role. A stego having a dryo in its herd just got something to protect that cant do anything in return. With this implemented bigger herbivores would love habing a dryo with them since it would allow them to through the dryo player talk to other herbivores. This could also help make the herbivore playerbase bigger, since they now have that fun pve aspect. Thanks for reading, keep up the good work <3
Thank you, for reducing dilo footsteps sound , now I can at least hear my thoughts while running
Pteranadons aerial pecks (when decently grown) should be able to knock down/stagger very small dinos like troodons, dryos, hypsi ect.
If Ptera had a chance to catch small fish by skimming any water, even without a school of fish spawned in, it would make a lot of areas more livable, like the delta and the ocean. That’s the closest analog I can think of for “foraging” for Ptera.
Please Fix nightvision both for land and water/and underwater vision.
It's too dark in late day, and night time for land dinosaurs. And many have died to simply falling off the environment, or many quit playing, or get offline each time is night because you're basically 'doomed" to die.
Same goes for underwater vision when late day, and night. And underwater vision. Its pitch black, and you can't see a thing.
Suggest for underwater vision and night vision, is to revert back to end spiro-launch gateway underwater vision and night vision for the semi aquatics. (The nightvision was good, and the underwater vision was perfect. It had murkey waters which made for 'scary' times because any time something could be hiding/or coming through it. + it was perfect cover for small juvies semi aquatics that was smart enough to make use of it. And you could actually See in this).
Thank you 
add more servers or increase server size. sitting in a queue for 30 minutes just to get through half of the queue and then disconnecting from the queue and having to wait another hour is idiotic, there was no reason to remove the hordetesting servers from the main evrima branch.
increase the weight of galli by a little bit so omni doesnt pin it. The reason is so galli players can get some action without dying instantly and will be fun 😄
I think there should be a slider to adjust the motion blur strength if possible because most people think its too much right now. You can only change the quality of the motion blur and not the strength currently.
Ceras shouldn't be able to make you puke by biting the tip of your tail. I was playing as a fg troodon, I found a small cera in a sanc, it bit the TIP of my tail (my screen didn't even get a little red, as if nothing happened) and I puked.
Feedback about a playable: Maiasaura. V: 0.18.117, Current Live Build.
This patch is the most enjoyable for me in a long time undoubtedly (performance is fine [just don't forget to clear your Config from time to time, lol], new playable is great [but there's one thing I'll talk about later...], and graphics are stunning), and I appreciate the work you put into it! But, playing as a Maia, I noticed that it's still extremely clunky in self-defense... Please, allow Maia to switch stances while being bitten! I understand that it's mostly a run-away playable, but this thing is just too illogical for me, and makes defending itself when needed too difficult.
please remove random spawn its really annoying
Make Dilos footsteps quieter and lower the damage done by clones. Unsure if this is fixed yet but clones sometimes show invisible. I also feel that the time that Dilo gets his clones back is too fast to the point where Dilo can almost spam them.
It would be interesting if crossing rivers wouldmake you slide with the flow, the bigger the animal, the less inpact would flow have on it.
The toilet make no sense. You telling me these remote bases have plumbing into a sewer? and if there's a cesspit/septic tank attached, there would be a hatch somewhere visible for it. Should be portapotty/outhouse type toilet like the picture. LITERALLY UNPLAYABLE
Increase the food values that corpses give a bit. A carcass the same size of you only fills your stomach once pretty much. I understand it shouldn´t be entirely realistic, otherwise one kill would last for days, but a slight increase would be nice for survival.
Fruit --> Flora needs a fix ASAP
The fruit drops from the tree and u have to eat them 1 by 1... for 0,4% food per fruit if not less
Using the pick-up then eat is slightly faster but we need to be able to gulp down the entire batch of fruit on the ground/from the tree by holding down E instead of 1 by 1.
We have stopped playing herbi until fixxed.. during the day we have to eat the entire da y to manage our stomach...during the night we can't see anything.
funfactor 1/10 once you reach stage 3 of 4 in growth with a bigger herbi like diablo / stego
We have also reached the point where the herbi mom pretty much dies of starvation after laying the eggs leaving the dad to be a single father
The cannibal mutation is harder to get than before. It should be enough to fill the stomach once to unlock it with the 2 or 3 mutation
Doubt you'll see this devs, but thank you so much for adding another NA west server, was unironically the best addition to the game since the creation of evrima 🙏
Please have it so the servers can give priority to people who are disconnected through no fault of their own (Not talking about wifi issues). Just got disconnected with an error from the server and am now thrown to the back of the queue but my Dino will still be ingame...
I would like to have more possible spawns for every species all over the map.
Could make the game even more interesting.
can we PLEASE have the ability to change the chat status so that people can READ BEFORE joining asking what server and dino we are??? If the devs in the dnd discord are smart enough to do this i KNOW you guys are smart enough to set it up. please and thank you.
Can't play the game, +40 queue, if you delete the hordestesting servers, maybe replace by other. I'm not gonna loose 1hour try to play a game.
bigger servers!!
Queue is far too much 😭 i do not wanna sit in a 40 person queue for 30 minutes only to get disconnected from queue at 10 . Bigger servers would be ideal
Can you please add 90 fps as an option to cap the game at? Its a sweet spot for many between 60 and 120, and we have to go change the config, read only etc etc every time.
so when you play as troodon or raptor and several people try to pin the victim then you almost always pin your groupmember which is already on the victim instead. please do something so this is not gonna happen.
so that when you are already on something, then it should be that none of your groupmembers can pin you down.
mo servers plz. they all full atm even the asian ones
Maybe add the liver as an organ we can grab. The liver is one of the most nutrient dense organs, why have 2 lungs and no liver? You could have the lungs be just 1 piece, and the second lung be changed into a liver, keeping the same amount of organs in the body technically
lower the heavy rain volume a little 🙏
Suggestion: lower how often it's raining... right now it can rain like 3 times/day.. can we please have a MAXIMUM of 1 rain / 3 days or something like that.. you get like deaf from the sound of it so please lower the sound of the rain slightly too. yesterday i even caught a bug with the rain so i had rain sound for 4 hours.. even tho it was clear weather for everyone else..
Can we bring back the laydown stam boost from legacy? the log-out is cool but the sleep boost was better.
Not everyone can speak English fluently, and communication can sometimes be a challenge for players from different countries. Introducing an overlay or built-in auto-translator for the in-game chat would significantly improve communication and foster better relationships among players.
I recall playing a game called King of Avalon, where an auto-translation feature was implemented in the chat. It was incredibly helpful and made interactions much more inclusive. Adding a similar feature to your game could make it even more accessible and enjoyable for a global audience.
Thank you for considering this suggestion
Please make the auto exposure better because right now it looks horrible and its annoying when you look at the sky for 2 seconds and now youre blinded for a moment.
Would be great if during heavier rains, small streams or pools of drinkable water appeared at the bottom of valleys/ravines and other places where water would temporarily collect IRL. Frustrating to die of thirst in the middle of a torrential downpour.
I dont know what yall have planned for deino vs other apexes but I think it should have the possibility somehow of getting large enough to be able to grab apexes or larger animals now hear me out im not saying to make this easy I already know when more semi aquatics get added it will be alot harder on deino players with that in mind I have 2 ideas for how you could do it. and again they might already be doing something like this but idk.
- The elder system is being worked on maybe make deinos elder slightly different where it can grow very slowly but to a way bigger size so that it can be a threat to say apexes like fg stegos or other fg apexes like acro or rex or something again this would not be easy as they have already said that eldering will be a process in the first place and you wouldn't be that size till like late elder.
- make deinos food work differently base its size on what type of food it consumes if it eats larger animals increase its size capacity to said animal. if it eats smaller tiered animal's it will stay smaller with less hunger drain and if eats larger ones make able too but it needs ALOT more food. This could also change how deinos play on certain servers with certain food sources like a smaller server with disabled apexes it wouldnt starve out as much or a server with only apexes it could actually compete in.
I only recomend this as it would add alot more variability to deinosuchus like any real life crocodilians I have a massive respect for them as a species I say we show a little love for them.
Can we get a feature for carnivores to swamp between what patrol/Migration zones they can smell on the compass. Just so I don’t have to walk X steps away just to see another one
Herrera should be on Pteranodon diet as dots. They aren't that hard to fight as PT especially as fg.
Give back spawn location picking. Sure its gotten more people to explore the map, but killing your dino 15 times in one location over and over again for 20 minutes to try and get one closer to your friends is not fun.
I love our Rex but come on, he’s getting on in years now and some of the newer models make him look bad (not all).
How many would be in favour of him getting a facelift? This fits the style and is still accurate-ish and as a bonus, no underbite!
add a few more servers, queue times are regularly over 1.5hr during peak periods
Allow Beipiaosaurus to build their nest in shallow water, like this small stream in river delta
can we finally get the friends code we got promised?
The filled bars for the nutrients/macros in the UI can be really difficult to see, especially in the jungle/at night (dark green against dark green)
If there was maybe like, oooone pixel line of the lighter green color at the top of wherever the bar is at, that might help?
If stegos can have a powerswing move, then I think deinos should also have one too. Maybe something like a charge up to the attack. Stego just seems too OP atm, and impossible to kill with a deino.
Please fix the hacker problem bevore next apex release!
I really dont want to see any speed-, esp- or even flying hacker T-rex.
Underwater nightvision isn't enjoyable. Most people, if they know of it, use the glitch where you angle your camera to be level with the water's surface to see more easily. Could this type of vision be usable by default instead of the boring pitch black? Seeing at least a little bit would be better from a gameplay perspective.
think a look into why all the servers pings are skyrocketed and lagging like crazy for past couple days
Bring in more fish types, each giving different diets. Also, make them move around more. Seeing migrating fish flopping off waterfalls and moving around bodies of water would be nice.
Make the smaller Dino’s recover stamina faster, they all recover stamina waaaay too slow considering they’re supposed to be agile.
It defeats the purpose of playing something small when you expect a quick gameplay experience, especially with pteranodon since it’s basically a Pve Dino I don’t see why it needs to wait like 15 minutes for a stamina bar
Love the new Ai changes but a new issue has come to light. server performance has taken a major dip
Please have more engagement with your community, let us know which suggestions here are being considered and not just being silent, I've seen so many users have the same suggestions on this channel over months with a lot of ✅ 's on them showing a lot of people would like it but we don't know if its being considered to change causing the channel to have alot of the same suggestions
Examples: change to underwater night vision being terrible making it almost impossible to see anything at night for dienos or the buggy night vision making the brightness change constantly from camera angle somehow impacting it, another one being the number of servers being low with massive queues we don't know if your thinking about adding more I'm assuming hopefully your doing something about it but again we don't know, please stop making us wait for a dondi stream or patch notes that happen once in every 2-3 business days.
I'm not trying to be disrespectful but I think if we knew more about what's being done the community would be happier. thankyou if you show your are considering this and I do know you guys work hard we just want more information. a solution could just be a channel for our suggestions which are being considered so we know we have at least been seen and recognised
extra note thankyou for listening to the ai feedback ❤️
When herrera is climbing it kinda just looks unrealistic and unnatural. Its hands and legs stay flat as if the surface of the tree was a wall. Now dont get me wrong, this works very well for big jungle trees, but when its about the tiny slim trees, the herrera kinda looks like it isnt even holding on. Maybe sometimes because of collision issues, the herrera is sometimes like 1 meter apart from tree and it kinda ruins the look of its gameplay and it can very easily show predators where it is. Im not saying we should add it in a way so herrera is unseeable, but in a way where its limbs are actually hugging and touching the tree. My idea is to add Inverse Kinematics which would make the herrera align its limbs around the climbed object.
can we get permanent scars on dinos which like stack by the amount of damage taken in the dinos life? just a small edition so you can check how much fighting the dino went through by looking at it.
Pachy ram jank should be given priority for the next major patch. Having properly functional playables is just as important as the addition of new ones imo
evrima return to geforce to have a greater number of players and everyone can enjoy and play this incredible and wonderful game 
Maybe consider adding the isle to consoles a bit earlier than planned. Personally, I think a lot of people would love to play the isle on their PS5 and I think it can only benefit the game and its development! The player count would be way higher and the community larger!
Please make our PZ change when we move to a new location. Thanks.
Can we please have sanctuary bees do much more damage to entering adults? And, if possible, make all trees, even high ones, be a full part of the Sanctuary, because Herrera camping is getting out of hand. Almost sub-adults leave the Sanctuary just to get Herrera killed immediately. And adult dino's taking 0.1% damage over time will not make them go away. The amount of times adult Ceratos kill me as a hatchy in Sanctuaries is ridiculous. Why do bees damage not scale with growth anyhow? It hurts the leaving animals too much, and the adult animals way too little.
Pteranodon Stamina
Please sort Pteranodon out with some better Stamina Regen, it kills me inside playing it as it currently is even when using all the tricks to maximise climb/stamina-drain.
Sanc mushrooms usually spawns outside of the sanc so that adults can interfere juvs
Add holes in the trees for Herreras so they can nest and chill inside it because Herreras are tree creatures "not all the trees are supposed to have those holes just some trees so it make it less easier for herreras to have a good nesting spot"
Herreras climbing trees etc just now is a little buggy as is, often you are nowhere near the branch when climbing. Trying to then handle this kind of thing too sounds like bit of a nightmare from a code perspective.
New stam is bad
Please try and optimize the weird sudden fps drops everyone is experiencing in some areas, very sudden and they can last quite long.
Patrol zones need to just be that. Patrols. Something you make a pit stop at briefly before leaving. Patrols should not be what they are now as basically second migration zones you and your friends can choose to go to instead of the one place we want carnivores going to. So how do we fix this?
Patrols are gonna have to be adjusted a bit
1: patrols only spawn somewhere between your new and previous migration zones (whenever zones switch) ideally larger herbivores would use them more often over smaller ones as they can afford to get to zones quickly
This then encourages herbivores to create common routes to migrations that carnivores can follow
(side note but patrols would ignore the “wait few minutes for migration locations” as carnivores have. You would be able to tell where they are once they spawn)
2: the amount of food in patrols should be cut in half. Patrols should not act like a place to feed groups. They should only be to help single players or larger ones just get by without feeding them too much
3: actually fix migration food diversity. Half the time some diets don’t even spawn, or they only spawn in low amounts over everything else. There should be a relatively even amount of each diet per migration.
This will actually encourage people to use migrations
More skin slots
Seems simple to add, useful for creative players, will most likely not affect performance at all. Please, i need more slotzzzzz
Make it so if u zoom in alot u get a first person view on your dino could be cool for taking shots on yt videos or stuff. Make it so u can see your snout. Could be a setting just incase nobody wants to see it when they zoom in alot but it could be rlly cool for some videos and just makes it more cinematic
Troodon needs some love, as well as most other small dinos. Here's what I feel would be nice to have for the troodon:
- Change speed to about 48 km/h (some people even suggested 50), as right now prey can just press W + shift, and you can't catch them.
- Give it more stamina.
- Pounce should cost 3% stamina.
- Staying latched should cost 1% stamina per second.
- Troodon footsteps are too loud; make them much quieter.
- Get rid of the fog when envenomated; it feels like a cheap dilo copy and doesn't really help much.
- Jumping off the target should have more strength, as you can easily get alt-bitten when jumping off.
- Make the 1st and 2nd stages last 40 seconds and the 3rd one 50 seconds to give just a little more time for the Troodon.
- As long as the target stays envenomated, its stamina should SLOWLY decrease.
- Troodons are fast and small, and there's usually a lot in a group. They can easily pin each other; they have to always jump off and on, unlike omniraptors, who stay latched onto prey. If you get pinned, that's guaranteed death. Instead of getting pinned, you should get damaged as if you got bitten by another Troodon.
- Make it so Troodon jumps a little higher and is less affected by fall damage, as Troodon has Herrera on its diet (for some reason). So it would be nice to jump higher and be able to catch the small ones before they get too high up the tree. Also, it would be awesome to jump over some threats.
- Please do something about desync. Omni and Troodons suffer the most because of it. If desync can't be fixed, then maybe do some sort of second wind thing for the Troodon, as someone suggested, where you get 1 HP left and a LOT of debuffs instead of dying right away.
it would be great if there was an autowalk button for disabled people or people with disabilities, or the option of assigning this to a button.