#general-feedback
1 messages · Page 20 of 1
Longer hunger times, the map is huge and it’s hard to explore without having to think of constantly fighting /finding food especially without being able to gain stamina while trot
||there's a reason the replied-to old suggestion of mine has freaking 120 likes. just saying, devs||
Make different parts of the corpses give nutrients, not just the organs. So for instance if I rip off a carno's thigh or tailtip or foot, each will give me one of the nutrients.
For this to work, so that people don't have to memorize absolutely everything, scent not showing what diet each organ gives would need to be fixed. Make all hearts show S on scent, make all intestines show // on scent, make all lungs show :. on scent. This should have been added ages ago.
Making the fast stand up not cost stam is kind of dumb imo. Makes the normal stand up usless. If your going to change the fast stand up, just make it cost less stamina. Or just remove the normal standing up and make the fast one normal.
Have it so the game picks your default gender based on the current server population (for example if a server's gender ratio on average is 90:10 male:female, each new player that loads in and picks a dinosaur will have female selected by default, that way hopefully enough people won't bother changing it for the ratio to be more reasonable, as I imagine most people just pick their dinosaur and play and don't really think twice about their dinosaur's gender), you should still be able to change it though
I really like the new omni walk and trot animations. The fluidity of their tails is a very interesting look for when it moves, making it sneaky or energetic. But, the run and idle animation are stiff and realistic like in legacy. I think either redoing the run and idle animation to be more fluid could work, or redoing the trot and walk animation to be more stiff could work. Also, reduce the food and thirst drain. I'd love to be able to discover and explore buildings and such, but the food drain makes me have to camp the body I'm eating and also camp where I am. I can't go anywhere without being on 90% food in 5 minutes
Can we please get a stamina buff. Regen can stay how it is if we can can least run for a lot longer. Think of the animal hunts you see in the wild. Reference the intended playstyle and the living hunter/prey animal and compare them and their stamina levels. (eg ambush, persute, agility, etc)
We should be able to run a lot longer, both as predator and prey. But especially the smallest dinos like Dryo, Hypsi, Troo, Ptera, bepi and future smaller dinos. They should have the highest stam and should have the best techniques for hiding and fleeing.
Bepi is unplayable as its only job is to swim and waddle on land. But it currently cant even move in the water for long at all before being defenceless and unable to swim.
Ptera too, it needs to fly but without stamina it cant fly.
Birds can travel so far irl without needing breaks. Ptera should also have pretty fast recovery.
I know the intent is for us to not just sprint everywhere but the games boring if we cant explore this open world, if we cant go and try to find other players, if we cant head to different migration zones when there are absolutely no other players around.
Conclusion? Balance the animals again and study the real life counterparts of prey and preditor in hunting situations and adjust stamina acordingly.
And also go over that too since having no stam and being defenceless is boring and removes the fun of the new map.
Introduce an effect for Troodon venom, where the target’s vision becomes blurry, warped, or wavy, but doesn’t have a limited range or scope of vision. This effect would start off weak but grow in strength from increased envenomation, and would either be extremely weak or nonexistent during the day. Additionally, the effect could pulsate in intensity in accordance with the target’s heart rate, increasing the scare factor.
This effect would compliment troo’s small size, as it would make it more difficult to see and predict troos when heavily envenomated.
It would be nice if tenos could tell if another teno is a ai calling or not, since it’s annoying following calls just to find an ai, maybe a difference in the call that only teno could hear? Or some other way.
Do not make Dilo's venom an instant application for the first venom stages, it takes out the mystique/immersion of getting envenomated imo (not sure if the devs have commented on this already). There needs to be room for having experiences of not knowing what bit you or why it ran away, only to start tripping out from the venom as it sets in.
It doesn't need to be an extensive period of time but I say no more instant applications of venom/bacteria. At least give it a 5-10 second buffer for the first stage to set in. From all the insect gladiatorials I've seen on youtube, even for them the neurotoxins take a fat minute to fully effect the victim for most species.
Increase dilos maximum pack size to 5 or 6, 4 doesn't feel like the right amount for a pack hunter of its size
If this is a horror game, we should get lightning bolt jumpscares. Possibly add a chance for a lightning bolt to strike near your character during a storm
please add a keybind to hide group names or hide them when pressing F10 🙏🏻
its so annoying to have to go into the group tab everytime i want to take nice pics with my friends
stam man...improve the stam please so i can actually find food before starvation while waiting for stam over and over and over for ages.
Give herrera a ptera-style nest so that it can nest in trees, on cliff ledges, and on top of surfaces. It would honestly be cool if it had the mound-style stick nest when nesting on terrain, and a bird-style bowl nest when nesting on an object like a rock/tree/other structure.
Dilo is looking amazing so far but I think the 3 call should be the one from legacy or a edited version of it, sounded much more menacing and shrill than the one in the stress test imo
I very don't like that they did an awfully long stamina regeneration and the fact that it doesn't recover on the go makes the game less dynamic and boring, as well as terribly long. Now that you're in a group, no one wants to run. Everyone moves at a walk.... Here, try to walk yourself in a 2-hour step to the other end of the map, fight for 2-5 minutes and die. What is the point of such gameplay? It's terribly boring and long. Because of this, it all boils down to the fact that you have to sit in popular places, which are usually 1-2 on the map and not run away from them, because it is difficult to meet other players in other places on a huge map. I really hope that you will give up on this idea..
Bind herras glowing dulap to the male dislpay you pick
While I am not a Stress Tester, I do have some ideas / feedback based on the creatures and what we've got to see for them.
So let me start with my most anticipated.
Herrera:
-I believe Herrera's hunger time needs to be buffed MASSIVELY. From the information given by Stress Tester's, Herrera's hunger time is around 45 minutes, which is less than a Raptor and Carno. For a creature that is supposed to be an AMBUSHER and also is pretty situational, the hunger time CAN'T stay that short. I believe Herrera hunger should be at least 90 minutes, so that it has enough time to travel and also set up ambushes at a good hunting spot.
-The glowing dewlap is great, and I think will allow for some really cool things to be done with the players, however, I dislike the fact that it means that Herrera's F call doesn't work. I believe the dewlap should be rebound to another key rather than replacing the F call alltogether.
-While climbing, a Herrera can't attack downward which I think will become really bothersome once you encounter a cannibalistic herrera. All they have to do is be beneath you and nibble at you while you are unable to do anything against it. So I believe Herrera should get a downward attack while climbing, maybe a 1-legged kick.
Dilo:
-Dilo is looking really good, however the only main criticism I may have is that the turn / drift for Dilo seems to be VERY bad. I believe Dilo's turn should be buffed just a LITTLE bit because from what I have observed, any good player would be able to abuse the bad turn for Dilo very easily, simply hitting the Dilo as they go in for an attack because they can't turn to get out safely at all.
-Sexual Dimorphism for Dilo I believe is something that shouldn't be passed up on. Given that you guys probably still have the OG Legacy Dilo model, I believe it would be great to make the female the Legacy model(please, I want more sexual dimorphism)
lol why are you guys downvoting this it’s true, stamina sucks and nobody wants to have half the time they play the game be sitting down / not moving for stamina regen. It used to be so fun, fast paced action, good pvp, a nice teno versus carno, but now it’s really just you hiding in a bush trying to regen your stamina half the time cuz it takes up 50% of the gameplay. Groups aren’t fun cuz when you run out of stamina it’s literally the group waiting an hour for you to regen your stamina. It’s too realistic of a thing. It’s cool that you’re trying to make the game more realistic, but are you kidding me? I completely stopped playing the game because of this dumb stamina update, it literally ruined the game for me and a lot of other people. But I still come back to this server hoping that they fixed it, hoping that there will be some developer saying “okay guys, we hear your suggestions, we’re fixing it” or something. (But it hasn’t come for months since the update)
(Let’s goooo the original post got way more likes, good job people)
fix the mixpacking makes the game absolutely shite. 7 stegos sat with 4 raptors and 9 carnos makes the whole game pointless.
Can servers you favorite be added in the session filter, I have some servers I favorite and I can’t find them.( for unofficial servers)
Original feedback:
1050ti, plenty of ram, all low settings, reduced resolution, 3d culling set to 1. Some areas of the map give me 5 fps and constant rubberbanding. Most give me around 30 fps, which is fine I guess. But point camera towards the wrong area and it's back down to 10-15 fps at best. Please fix this, I just want to play the game.
After discussion:
Please list Evrima's hardware requirements on the Steam store page so that people like me are prepared to experience issues if our hardware does not match the recommendations.
optimize the game
Funny, every yt vid i see theres prey and everything but every self playthrough everything is Barren, or worse i cant catch my food, and even as Herbi i need to graze everytime, for the smaller carnis its almost impossible to hunt since everything needs 5 to 15 hits, or just gets away in the grass
Please make it an option to decide if you wanna head to sanctuary or migration zone in the juvi stage. It doesnt make fun searching hours for the migration zone or the few sanctuarys which are so far too reach
perk idea for herrra
Perk: "water fluency" this perk would give gator monkey more oxygen and increased swim speed along with being able to see in the water clearly.
idk if this is op or not since im not that good with balancing but it seems good in concept considering its has a lot of river things on its diet
Dryo desperately needs an increase in fall resistance. It breaks its legs way too easily for such a bouncy and dexterous creature.
so if the game is a pvp hellscape, what do u do to fix it? definitly not what yall did with the stamina, u didnt make the game slower, u cut the gameplay in half. you should make the game fun outside of pvp instead of making it harder to pvp
the isle dossiers: maybe instead of concept arts (but you could do both) you can bring back the dossiers. they gave such good information for new players and updated ones made by tapwing would look amazing. here's an example (used herrera cuz i love herrera lol) - Edit: maybe dossiers like this could be used as beginner guides, concept arts are for dinosaurs in development, and the glance sheets can be for lore reasons
if you can make a little reticle showing where herrera will land after pouncing, can you do the same for omni and troodon?
take beipi off of gators diet
FIX STAM FOR PTREA OR ADJUST IT AND FIX THE PING/LAG AND DESYNC AFFILIATED WITH THE GRAPHICS.
I second this : Fix ptera stam
I managed to grow to 50% and halfway travel from Southwest to Highlands
( most of the time i was waiting for stam to regen and then just fly for couple of seconds )
the acceleration of the carno is not realistic and makes it unbalanced why? a dino can't go from walking about 18 kmh to 55 (I don't know the exact data). an example of an animal in real life I would say the hippopotamus I repeat but we are talking about a beast of 1,800 T it is not realistic to charge and run so fast in such a short time when I saw that in game I was shocked XDDD and currently it makes it unbalanced
Animals that should have high regen because they shouldn't wait ages
Troodon: way too glass cannon and small to wait ages to get stam back
Ptera: it flies and exists, when is the last time you've seen a battle ptera :I
Any of the small herbi: They are food fodder, they shouldn't be, give them stam regen
Beipi: again when is the last time you've come across one of these in recent play throughs
Diets shouldn't go away in 1 hunger bar. Please make it 1.5 hunger bars. Takes me an hr just to get the diet I want on most herbivores.
I third this: fix ptera stam
(Used to be an awesome playable, now you rest for 2 minutes just to literally use all of that 2 minutes to simply take off the ground. (My genuine reaction when I first saw the stamina when the update came out was just pure sadness. Haven’t played the game since.))
i fourth this: fix ptera stam
I used to really enjoy playing pt, now i practically cant due to the new stamina system.
Make pterodactylus need to use an actual attack to damage you instead of any kind of contact = damaging.
It's ridiculous seeing them circling you overhead and somehow hurting you by barely touching you, or them landing next to you and hurting you because you slightly nudged against them while trying to open a body up.
It's especially annoying because ptera-- the playable-- gets punished hardcore for trying to attack something because it needs to actually swoop low and do fly-bys. Ptero however can just hover like a tiny rc helicopter and damage you whenever it feels like it.
Edit: My suggestion didn't get a ✅ or ❌ 
I feel like people won't like this but, maybe have some type of "infection" mechanic. After you take damage from a dino, and then heal off the damage, maybe there's a small chance of infection which would drain hp. You could "cure" the infection by going in mud or something.
I'll keep suggesting it till I finally see change but please help pachy for the love of god. The animal is free food for almost every carnivore.
queue system dosent work. many players cant join an offical server. mainly speaking about the NA servers. ive been sat here spaming every server for 15 minutes and everyone is "full" but not showing as full. this means no queue is formed. please fix the game, joining a server should be seamless, this is a joke
Gators need a gallop, not a weird one-two-one-two sprint. A gallop. Look at crocodilians irl doin’ the gallop and listen it’d be real cool
Give Beipi ptera nest model, mound nest makes no sense for it, the nest is bigger than it 💀
Increase AI spawn rates, specifically for boar deer & goat. Juvenile stage is insanely RNG for carnivores. You find more teno AI than anything- but you can't catch it because it just runs away, and even if you can keep up you will run out of stamina frequently and die of hunger before you can even come close to bleeding it out.
You either
1: Get lucky finding a corpse untouched by the hunter, which with the state the game's in right now is very unlikely
2: You actually find an AI that you can actually catch and kill that gives even a little bit of food (1/500 chance)
3: Or through some strand of luck you find a bugged teno that won't run or fight back and you can just stand there and spam click for 10 minutes until it does finally die.
and yet while typing this out, the isle crashed 👍
I dont know my idea god or bad ,I wish herrera can pin enemy equal size or smaler
Allow dilo to laugh even if it doesn't have anything envenomated / isn't in combat, as a sort of taunting thing (or a way to give random creatures heart attacks in the middle of the night).
Please bring back the additional noises of birds and such flying away when you 1 call in the forest as a FG playable. I miss that aspect.
fix stam asap!!!! numbers have dropped take the hint
6+ years and still no fix for mixpacking.
rn the game is the same with or without weather so like legacy it would be cool if rain makes your water drain stop but also stops sniffing, because evrima has lots of types of rain maybe light rain reduces the scent range and then the heavier the rain the less scent range you get but then in thunderstorms sniffing is disabled due to how heavy the rain is
Maybe add sexual dimorphism in broadcast calls. That way if you’re looking for a nesting partner you can sort out the calls better. Several animal species have it where the females/males make distinct calls to entice a mate.
Could dinosaurs have different sounding footsteps after it has rained? To imitate the ground being soggy after raining.
I thought about what would be if they added Dimorphodon to the isle. Main mechanic aerial pounce but u need to do it horizontally to latch on to other dinosaurs, making them able to kill the Dimorph and not be OP. Ptera would have an equal rival and performing aerial combats with dim and ptera would be amazing. Dimorphodon could not eat fish but they could eat rotten flesh (not bones) and could latch (and maybe climb) to trees and walls like ptera. What u think?
when using admin commands such as heal, please also restore the buffs. Its the only value that does not get "topped off".
Fix hitboxes of those strange Tentacle plants, raptors get stuck in easily
Must be annoying losing most of your player base to Path of Titans
mini ai events for humans like in rust on a much smaller scale
i cant believe the dilo wont have frills💔💔 i could only imagine how much cooler its 3 call wouldve look if they added it
Make dilo have more creatures on diet
can you please fix ceras night vision, fighting off 5 adult raptors as a fresh sub when u cant even see is practically impossible, might aswell not even use night vision as cera at this point
Even if the stego is really op at the moment, which is a good thing because that will change drastically with larger species and I haven't played one since KP update 3, I hope that Dilo gives him a good fight at night and that's why I'm playing one more cheers but he definitely doesn't deserve this night view, that's no fun you devs^^ ///// I hope there's no wipe xD
Make pterodactylus need to use an actual attack to damage you instead of any kind of contact = damaging.
It's ridiculous seeing them circling you overhead and somehow hurting you by barely touching you, or them landing next to you and hurting you because you slightly nudged against them while trying to open a body up.
It's especially annoying because ptera-- the playable-- gets punished hardcore for trying to attack something because it needs to actually swoop low and do fly-bys. Ptero however can just hover like a tiny rc helicopter and damage you whenever it feels like it.
Reposting because it never got a checkmark or x last time.
if a 700kg cera doesn't make heavy steps when walking, why should a dilo the same weight?
can the devs pls fix the problem again that you cant join a server because in list are 95 Player, you try to join and then the Message come "Server is full" it is not possible to get into the queue this way
Beipiaosaurus should be able to rest on the surface of the water as it naturally floats when it’s not moving. This would help beipi players combat the new stamina changes while making you less vulnerable to terrestrial threats as you would no longer have to go on land to regen stamina; however, this would be a double edged sword as a Beipi would be more vulnerable to Deinos and other future aquatics as you would quite literally be a “sitting duck”.
(Image from the official Beipiaosaurus concept art)
The carno needs a stam buff or a walking pace speed increase, it takes too long to traverse the world to find players/ai and not starve at the same time. I have to run everywhere to in order to have the chance of finding anything. When I do, im out of stam. I died multiple times just trying to find food (half of the time a ai teno is stuck on a tree and impossible to kill. (for example; I had full stomach and ate a teno at southwest access river, i ran over to highlands, depleting stam and regaining, by the time I get to highlands I have less than 30% food. If I cant find anything in highlands in the next 15minutes; im dead............... BUT IM OUT OF STAM AND NEED TO SIT AND REGAIN IT FIRST)
fix stam, game is too boring without proper stam regen
Stress Test
Please, add Tenonto and Omni to the Dilophosaurus diet, it is a little incomplete 🙂
Another art feedback!
Have Tapwing or somebody do an old-fashioned map-style map of Gateway, like, orange, dusty, wrinkly paper? You know what I mean. It wouldn't be super accurate to lore, but let's be honest, we all want a pirate-style map of Gateway.
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Is this suggestion completely and utterly irrelevant to the development of the game itself? Yes.
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Does it serve absolutely no purpose whatsoever? Yes.
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But would it be cool? Hell yeah.
Image reference for example:
Not sure how possible this is, but if migration zones have no herbivore player presence in it please have ai spawns such as tenos increase there. I'd like to not just hang around center to find food, but the current system punishes you pretty harshly for daring to explore migration zones should they turn out to be empty of players due to how quickly the hunger meter depletes. Most carnivores at the moment are incentivized to stay at center and contribute to the "deathmatches" some folks have expressed disdain for.
Adjust Troodon Night Vision (slight increase)
Adjust Ptrea Night Vison (increase)
Troodon maybe maybe not.
Ptrea though, it is literally impossible to see at night while flying and fishing, anything. it needs to be upped.
Stam as it is is very boring. But I kinda get it. But only for larger creatures with power. Troodon spends all stam getting max venom and then can't make any use of that because he sleepy.
Give Theri optional fatality animations for a killing blow on smalls 😎
Update
Stuck in the water on the side of a waterfall, bodies stuck inside trees cause they prob spawned there, often stuck around large trees while walking around the map, it is really troubling because you have to wait to die, no matter what size or health you are at.
stamina 👎
Please make herrera's walk animation a bit faster. I know it's supposed to be in trees most of the time, but walking 1 cm per hour is really smth
0:46 https://youtu.be/o26ZBiB1mEY?t=46 in the video you can see how sluggish it is
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add nesting possibilty for Ptera on branches and add them to herreras diet
#REMOVE SANCTUARIES
Devs you are going against your entire goal of immersive gameplay. Sanctuaries hurt new players from learning the diet system and how the game works. Devs u are going against the entire point of the diet system which is EXPLORATION
#REMOVE SANCTUARIES
Or just show the migration zone as well as nearest sanctuary?
When I try to join any server, I see the loading screen freezing for like 5+ minutes and eventually it says that I failed to connect to the server. Please fix this or optimize the game.
Playing Petra right now and yea, it definitely needs a stam rework. Been scrolling on my phone longer than actually playing. Being able to regain stam while gliding would fix the issue while still punishing players for miss-using stam. Possibly when thermals come out, using them is the only way you can regain stam in flight.
I have noticed just recently that a lot of dinos animations in evrima take little tip toe steps instead of longer strides like you would imagine a large long-legged creature to take.
For example, Carnos walk animation as well as its run have such tiny gaps in between steps that just make it look kind of goofy when it runs. I typically would never say something from Legacy should have been saved but legacy carnos run made a lot more sense than what it is now and I believe it should be changed back to something similar to that. It makes no sense for a creature like Carno to take such tiny strides with those legs and with how fast it is, same goes for its walk animation which makes it look like its tip toeing in a cartoon.
Replace the Evrima "Blood Screen" with the Legacy one as it was overall easier to get an idea of how much hp you have. Since you took away the heart to see the exact hp its a bit annoying to figure out. The old blood on your screen when you were hurt was also way better to have an idea of how much hp you have without having to look in the character tab everytime. It looked better aswell and served way better purpose than what we have in evrima atm.
When you add apexes it'd be cool if could roar on a snowy mountaintop for a low chance to cause an avalanche. It'd be a bad place for hunting though
take the weird grey patches off of galli's skin.
bring old pachy back
just give us proper stam, this way the game is boring
bring back the old herrera climbing movement(the ones being used in the dev streams when herrera was still in development)
once we get into a fight we should keep some of the scars so it shows our scars throughout our life time
feels like you dont care about the community tbh
Can we get our stamina regen back for babies.
Add an option while safe logging to mark that you are stuck and when you log back in, the game swill spawn you 5 meter away in a safe place. or an i'm stuck safe log that makes you stop moving for a minute then teleports you a few feet away.
Troodon should be more resistant to legs fracture, that thing its 60 kilos for God sake...
add elite fish to swamp area, this place is a deino death trap where you can't find any food
Map copies without human structures, or the ability to hide them on servers.
An odd request, but this would be more to cater to servers that do not want humans (in the far future of course). Allowing these servers to have maps with no human structures would be nice and allow them to focus on the dino aspect
I think dilo's hallucination should be more “unreal”, like run through trees, stones, or even run on water surfaces and air if the prey is in water or on stone. VENOM effect shouldn't be affected by topography.
It'd be nice to forbid filters and prevent players to lower their settings to a point there is no grass no bush and so other players can be so easily spotted.
make it so you gain back some stam while trotting, also do something to make sanctuaries worth it, whenever i come to one i rarely see anyone there, and they are usually camped by something anyways
would be cool to see orchids on trees and generally flowers around the map also would be cool to have snakes, lizerds and ants going up trees, they dont have to be ai just would make the forests feel more real
Please add organs to Compsognathus and other small ai for small dinos like troodons or other.
I think the most important change that is needed and problem right now is the vastness of the map vs the player base/AI
The contrast is stark and a constant burden/broken part of the game that ruins the fun of the game.
The map is way too big for only 100 players ❤️
when pachy rams there's a long delay if it misses, when omniraptor or troodon pounce there's no delay at all. to make it fair for pachy's and their removed stun, removing the delay for a missed ram would be nice. it would also make it flow easier like what u wanted for troodon and omni.
A nice flavor for Human gameplay:
Have cds or even old cassettes with various track hits from previous decades lost on human sites or even on the wild across the map, so when u find them u can play them on your jeep or at some old cd player on a structure, further reflecting the date of the game taking place. This could be containing information for the lore as well apart from just music.
For prey herrera can't stun it should be able to latch onto the side in order to dismount at a safer time/no be instantly killed as soon as its prey is unstunned or is too big to stun
Make Remaster V3 map for evrima
Stress Test
Please, add Tenonto and Omni to the Dilophosaurus diet, it is a little incomplete 🙂
When burrowing comes make rabbits also be found in burrows.
Only non playables should be AI like in legacy.
Tryna play as Ptera and the stamina dump is so gross, not fun to play atm. In fact in fkn hate it rn.
Add a scent for salt licks
Make dilo bigger or bulkier
Give tenos the ability to swim and dive. They look like they should be really good divers. Especially when bary comes out
After a long time trying I finally play as an Omniraptor full adult and it was a terrible experience
I started to get hungry and went looking for food/bot and other players but didn't find it
I spent stamina to run and look for food because I was already hungry
I found a player but I no longer had the stamina to fight him
I almost died fighting but I managed to scape
Without stamina I just starved until death
- This stamina system is terrible
- Food and water go down very quickly
- Starving simulator
- Sit/rest to recover stamina simulator
make the color of the foliage darker all over the map, right now everything feels so bright and the grass looks almost neon when the sun is setting. make the grass color the same grass color that legacy had, its much more pleasant on the eyes. (i put a screenshot of legacy grass/lighting)
Troodon needs better stam, travelling far distances is a pain. Its small enough to the point it should be able to run around. Its stam just slows down a very fast group based animal. Its hard to encounter other players when I run out of faster then I should. Basic things like Forming a group/getting to a migration zone with troodon can be difficult. Troodon is being punished for running the same way a nearly 2 ton carno is being punished for running. This makes 0 sense.
Idea for humans: have active human sites attract rats or other small pests that smaller animals could eat. It would be cool to be a human at a site and watch a troodon or other small carnivore hunting rats beside you, and it would help dinosaurs and humans interact just a little more.
Let Beipi eat anything but you have to eat for longer & cerato and up, you can't get a perfect diet
upon dropping on something herra could start choking whatever they dropped on instead of stunning? obv the animal who is could fight back and their could be a sort of minigame to break free
I came back to check on the stam and if it had been updated. Seems it still hasn't. The isle is my most played game and I haven't touched it much since the new update. I LOVE the map. But the stamina is killing me. It makes me in all honesty not have the desire to play it for now. I really love the game. Hope to see what changes will be made could bring back my love for this game ❤️
waiting for a new update to fix Stam .... love this Game too, but its unplayable so .... 😦
This is probably not that important but :
If you click on a server in the server browser, it should tell you :
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The time of the Day
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If you have a playable on the server
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Hunger/Thirst/Growth of the playable (if you have one)
Herrera Tweaks (from what I've seen from videos)
- From the looks of it, herrera needs a much larger stamina pool, and/or the cost of jumping between trees and ledges and just climbing in general needs to be WAYYY reduced. You can barely climb any distance without eating up all of your stamina, and definitely can't travel through a whole forsest or use it to travel across the map all the time.
- Herrera should be able to bring meat and carriable corpses up into trees and drop them on branches, but they phase through branches at the moment rather than staying up there.
- Herrera really needs to be able to use the RMB jump from a standing positon.
more food
More options for skin customs as a Gallimus, and increase takeoff speed, feels very slow when full grown.
Stego needs better night vision
improve the stamina of smaller creatures for balance and logic
Take Cannibalism out of the game: I understand that people argument that cannis regulate the population for ...lets say deinos. BUT those killed full adults, if not instantly fully consumed by the killer force eating it, can feed another 2 fg gators maybe even more with the organs filling that much hunger with the last update thus not regulating anything at all but boosting the population. If we would just give them canni debuffs and no nutrients from killing their own species these players would need to actively hunt other species and if that doesnt work they'd starve and probably play another species which would benefit the dino diversity. The problem with cannis (apart from my point on biodiversity) is the fact that we can only talk to our own species in evrima, which is how groups should naturally form in this game: You hear another dino of your own species and you run there, being happy to finally have someone to communicate or aiding them in a fight. Now if this deino or cera decides that he's gonna backstab or outright kill you, theres nothing you can do apart from maybe outplaying him if he's bad af because even if you are both fg, if he initiates the fight and you have the same stats, he's always gonna win. I know there is cannibalism in nature, especially between gators, but this is a game and i would like to have this feeling of my species against all others and not coinflipping if i'm gonna die. In conclusion: Better biodiversity and a bigger feeling of connection inside those prior canni species. Thank you for reading all this and please do tell me if i'm completely wrong on my thoughts concerning the biodiversity in this game xd.
Can we please have a mini map in the status screen please so i dont get lost lol
make ai teno 1 call until it dies like ai did in legacy, rn the ai call once and then make you treck across the map looking for it
Not sure how realistic this is but I think a nice qol change would be to make the collision of objects like trees and rocks one-way so that when you spawn inside a wall or tree you can escape
Can we have more people dedicated to unstucking others? Gateway is definitely a work in progress, and I've found/gotten stuck in so many bugged and just weird areas. Although, when I go to ask for help those requests never get answered. I have about 1.6k hours in this game, and over the years my requests for help have only been fulfilled once. Either they never get answered, I starve, or I log out, wait to ask another time when people who have the power to unstuck are actively talking in chats, and ask again, and even then, I never get a response. I'm not saying that our admins, and game helpers don't do anything, but clearly, me and many others would agree, perhaps more people dedicated to unstucking others in truly bugged areas would be highly appreciated. I know its not high priority, but like I said, its definitely something people would appreciate.
**And beyond yearly videos **
It would be cool if at the end of every year the devs did a kind of year content/future tease recap video. At the start their could be a brief few words to the community and then show what was added in that year, and some things to come in the future, hence the name and beyond. This way you aren't tying you're self to "The Isle 2024" so people don't create false expectations. They obviously don't need to be called and (Insert year) and beyond, Could be something like "Apollo Annual Observations" For lore reasons. We have all seen how good the trailers and little short videos are, I think it would be great to put those skills to use more.
Anyways, here is an example from another game I think does it very well, even if you aren't interested I think watching the first minute will help understand my suggestion.
https://www.youtube.com/watch?v=a55UgA28w-Q
Welcome to 2023 and Beyond!
2022 was an outstanding year for DCS which saw the introduction of new modules such as DCS: AH-64D, DCS: Black Shark 3, DCS: MB-339, DCS: Mirage F1, DCS: South Atlantic Map, as well as many exciting campaigns. This is in addition to several impressive community-created aircraft mods.
2023 is a truly exciting year, wi...
the new stam didn’t only make the game slow it made the game boring cause there would be nothing wrong with that if the game had other fun aspects the. pvp and i’m sure y’all sick of hearing that
Please update the timing of the camera effect when coming out or entering of the water while going uphill/downhill. For beipi and deino players.
Decrease the size of some human structures like gates and the aviary’s.
I say this because going around these gargantuan structures for no reason at all wasting so much time and stamina is so unnecessary.
The aviary’s just need to be smaller in general and if not eventually add a way to go through them, the gates/walls need to be smaller they genuinely dwarf any Dino in size it’s uncanny and weird (maybe the point but it doesn’t look good) although most gates/walls look fine just the longer ones
crocs spawning side of a mountain 4km away is emersion breaking! spawns should be close, and at ANY water location!!!
Please for the love of dog fix the server browser booting you to the main menu with a "server full" error instead of just putting you into the que. It took me 10 minutes to actually connect to the server I wanted to join.
Instead of the dilo copies essentially screaming when they're spawned, have them spawn silently, then run out of the fog, attempt to attack the player at least once, then run back into the fog like this clip: https://youtu.be/Y-NYycM1K1g?si=vwMog3yR8EaIZzNh&t=41
It just would look so much better and be more convincing when it comes to confusing clones and players. Not to mention I think it's a lot spookier than seeing a dilo standing at the edge of the fog for a second before moving, making it obvious it's an AI.
They could still do the fading affect when they're attacked as well.
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Give dilo an ability to inject venom safer or at least more efficient. Like a jump back?
Migrations shouldn't be for diets. Diets felt far more interesting and dynamic when you were able to choose which diet to travel to- it gave the player choice and natural consequence, and encouraged players not only to manually learn the map and where things are/spawn, but also to make better decisions. Return plants having permanent spawn locations, with different plants spawning different ways and places like on Spiro.
Instead, migration should be reworked to be a feature around nesting. Not only is this more accurate to life (while SOME species migrate for food, most migratory species do so for breeding season) but it would also open the door for major improvements to be made for nesting, as right now it is extremely lackluster, and honestly even adding in mutations or skins wouldn't help the actual gameplay aspect of it. If you change it to focus on nesting, it would also allow the implementation of TRUE egg-eaters, as realistically as it is no one is nesting enough for ANY dinosaur to be an egg-eater. This could even mean a rework of the nesting grounds, which were pretty disappointing as well with how they were designed and implemented. There is enormous potential for it!
Add elite fish back onto ptera's pills diet. Even though ptera cant kill elite fish, you could scavenge off of deinos which adds to thier scavenger role.
Big creatures grow too fast.With 50% grow speed,deino and stego only take about 3 hour to become adult.A little stego tripled it's body weight during the battle with my Troodon.
And big creatures reach an untouchable weight too early.The growth curve problem always exist.now 40%deino allready can drown adult teno and carno with even less grow time than those middle size dinosaur.
I think the growth curve from earlier version is more appropriate.
50% stego 1.6t
50%deino 2.0t
Alrighty, here's my proposal for better stam system:
As it is stam is not good for getting around or being in combat, so stam regen should be correlated to how much you have used instead of how long you rest to regain it (which is bad for getting food). So the less stam you have used, the faster your regen is. Here's an example of what could possibly be implemented.
Before your stam reaches 50%: you can easily regain stam just by trotting. Ofc sitting could make it regen faster, but trotting gives you as much stam regen as perhaps walking (or could be just ever so slightly less than walking). But trotting to regen stam should be a reward for not wasting it by running around
If you use your stam after 50% but before 25%: you cannot regen stam when you are trotting as fast as before, but you do regain it faster by sitting and/or walking. it's possibly it can be similar to what it is now, but trotting should at least let you regain stam at a better rate, albeit that rate does not improve after you reach 50% (ie you can't just go slightly under 50% and once you get back to 50% you get the 50% buff)
If you use up your stamtil it's under 25% or completely: well that sucks for you cuz you better sit your butt down. This should be the one where you have to sit down to regen your stam the fastest way as walking or crouching will make it painful and you don't regen stam at all while trotting
This is my idea based on other stam systems in games and idk how easy it is to implement but I feel a stam system like this is literally way more realistic and much more rewwarding for those who conserve and more punishing for those who dont
Could we have countermeasures for dilos in their venom that if the victim continues to receive the hallucinations but where they see nothing but dilo, so as to counter act mix packers? Now it's gonna be obvious if you're in group as you will see their name. But I would like to see where you group tag temporarily disappears resulting in possible cannibalism from the player as they will continue to spiral down until they turn on their own partner. Call it over kill, but mix packing has been kinda annoying at times. In which I find it rather refreshing and hilariously seeing a mixpack of players with say stegos accidently kill one another due to them trying to use other players to catch their prey. But I will live it up to the creator to decide in where this dilo's potential can go. I have to say I'm already impressed in seeing it's combat.
https://youtu.be/Y-NYycM1K1g?si=LTQ3CoIjBPT_KwS2 Dilos phantoms deal too much damage. They literally bring CERA to a red pulse. it feels like the phantoms do more damage than the players themselves. you should reduce their damage, otherwise it turns out unbalanced
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I did read where it said that they didn't want to revert to the old stamina, I know the reason for the change but it's not appropriate, I play when there were no skins, with many friends, but with this change of map and especially stamina everyone went back to the legacy and path of tians, who wants to trot around a huge map? dying of hunger because the search for food has to be done at a trot, because if you run when you find the food it will be impossible to recover before the food goes away.
The last time I played, that's exactly what happened, I ran for a while with my friend, we didn't find anything other than a few small bots, when we got hungry we ran with half our stamina, when we found a tenonro that wasn't enough, the The prey escaped and we lost our adult Ceratos.
of ptera whose function is to fly every little time we have to sit for 6 whole minutes and still lose a good part of our stamina just by taking off, did it fall into the water? another 6 minutes.
Hypsi, whose only fun was running around the map playing, fell into the same misfortune of having no stamina.
Please, if you want to resolve kos on a server without rules, find another way
After watching some gameplay footage of the current stress test, I have one concern about dilo's venom; I feel like the hallucination clones shouldn't be able to do damage seeing as they're not real and, well, hallucinations. Whether this was intended or not I don't know, but those are my thoughts. I believe the spawned clones should serve as a distraction to disorient prey so the real dilos can take a shot while the prey with floundering around chasing them.
I dont know how you could do something but mixpaching herbi/carni is a real pain.
I think a change to the grouping system would be nice.
Currently; Person A invites Person B and C. Then, if Person C tries to invite an additional person to the group, they leave the former group and now there's a new group with just Person C and Person D.
It should just be Person D is added to the group, not it creates a whole new group. I don't know how the system is set up currently if that's impossible to fix. But it would be nice to see it remedied. And I am aware that there are grouping limits for species. That is not what is happening in the situations I've been experiencing.
Add snow
The game needs more dedicated Trial Moderators / Moderators that can assist with STUCK/Glitched Players In Game. 🙂
pls optimize
At some point in the future, I think it would be neat to add a taiga map.
make it so you can cancel the animation for building a stick nest mid way through, you just get stuck in it for like 10 seconds, you cant even move when you can see a carnivore coming for you, its ridiculous
When a troodon or Omni pounces on the tree, it could automatically do the falling animation, it will be funny
This is an argument against Migration Zones, because I think they are pretty artificial and feel very gamey in the way they railroad players towards specific locations.
Rather than having set migration zones, just have herbivore food spawn in abundance on the map (in zones/areas), but the more an individual plant gets eaten in a period of time, the longer it takes to respawn and the less diet it gives when a herbivore feeds on it again. This way, when herbivores overfeed in a certain area, they are forced to move to a different zone in order to keep a good diet. Small herbis wouldn't be nearly as affected as huge herbivores, but the small species may wish to tag along with the bigger species anyway for protection. If an area is left alone long enough, then the plantlife will recover, and the area may become an attractive place again for the herbivores.
Each plant would probably need a few models to indicate how overeaten it is. From a bush with plenty of flowers, to less flowers, to a bush that's basically just a few stems, for example.
heerere should have a differant acelleration. it should start out running really fast then get slower. so its good for running away and onto a tree after dropping on something but it cant do well on ground for long periouds of time
I feel the devs are focusing on the wrong motivations and challenges to keep the player engaged. I get a sense they have a concern that the core gameplay of “dino simulator” becomes to mundane to keep players coming back for more…and I can understand and see that concern.
I get a sense though that they are trying to apply gaming 101 dev theory to resolve that concern by “gamifying” the dino simulator experience and mechanics by turning every act of survival into a gaming challenge…and I think that’s a mistake.
The dino simulator part of the game should be very straight forward, low gimmick, no exaggerated mechanics like a heavy handed starvation mechanic to artificially keep the challenge meter up. It should be intuitive, reasonably challenging, thoughtful, but not feel like we are being griefed by the devs and their mechanics.
I think where the game needs to create its drive for player engagement is, oddly enough, in death. With Rogue-lite inspiration, death shouldn’t be the ultimate challenge in game, keeping us on the edge of it and constantly threatening us with death and the lose it brings is a poor motivator…especially at the rate and frequency we see it. No sir, death should be where the magic happens, because through death should come the mechanics to improve on our dino in life.
Living shouldn’t be easy, but it shouldn’t be the meat grinder it is now…at least not without providing us the currency to improve our dino for future runs in the meat grinder to come.
Time spent living, simply living, exploring, hunting, evading, eating, drinking, growing, nesting, etc, just a straightforward, low gimmick dino simulator, is where you’d earn that currency.
Each death then becomes an awesome opportunity, not just a punishing lose after lose after lose. In death, not by the threat of death, comes the challenge that will keep us engaged and coming day after day, but most importantly, death after death…
please bring back the old update, we miss the old map. 🥺
What a great idea to release the upcoming stamina change all at once with the rest of the content like herra etc. Surely the players support this decision. Its not like quickly updating the game with the stamina changes and possible bug fixes would be fun to the players right. Better make them wait 2 months first so we can release everything at once
Alt attacks shouldnt be so restricted by movement speed. Making them only viable for defense just makes combat so much more predictable. At least make alt attacks brake the dinosaur from sprint with a slide to the required speed threshold to perform them. Don't lock out the attack entirely just because I'm 0.01 km speed over the threshold to use them.
ok i walked around a bit and found some sanctuarys that are not activ. Why? Make them activ so baby have more options to grow on diffrent places. :3
Bone crunching, having a deino or carno and or other large dinosaurs have a chance to break bones upon attack.
I think Herrerra should be able to survive falling from higher places if they pounce successfully. It'd be a dangerous trade off, if you hit it hurts more, but if you miss you break your legs.
On an unrelated note; I can't wait to be afraid of the trees like I am water 😄
This is more of a silly suggestion that doesn't have any real practical usage, more aesthetically or "immersive", but I'd love if we could be able to prompt the sleeping animation without triggering the logout timer. So if you pressed "H" to sit down you could press... 5 or something to cause the sleeping animation without actually causing the 1 minute timer. I just think it'd be neat.
With the new small/medium size dinos and the old ones, hypsi will need to be more viable considering the other playables competing space, so i suggest that the hypsi spit ability get more worked in the way that becomes more easy to "hit and run", in that case to use like a "blind and run". Maybe using instead of a line spit area, make it like a cone shaped area or just kinda of an spray.
get rid of hypsis and gallis
Add in tyrannosaurs rexo in da game right now
AI sauropods instead of Tenos etc, it would be much more interesting and a real challenge instead of free food.
When I try to join any server, I see the loading screen freezing for like 5+ minutes and eventually it says that I failed to connect to the server. Please fix this or optimize the game.
Not sure if this has been mentioned but beipis and pteras can get under the huge human dome in evrima and nest there. Totally immune to other dinos with a lake and food to sustain them. This causes less of these species to be roaming and should be patched.
Increase organ time? Organs shouldnt go bad within 5 minutes now.. I mean come on. Maybe 7-10, minutes but we should be able to feed off of organs longer especially after a hard fought battle
Old stam system.
Troodon Mimicry Suggestion: The Voice Thief
Mimicry has always been a difficult concept for Troodon. Realistically, it's either too niche or too useless to be considered a consistent tool Troodon can use. That's why I've designed a suggestion that forgoes realism to instead double down on gameplay and the night terror element of Troodon.
Troodon would not just learn specific sounds and recreate them, it would be able to steal voices, using each call (1-4 and F calls) in the stolen voice. Troodon would earn voices by killing a prey item or being near a pack member who is using a voice the Troodon does not have. Once learned, Troodon will memorise the voice's species and growth stage, and be able to recreate their calls at any time. It can store up to 5 voices in its memory.
In order to cycle between voices, Troodon can press the numbers 5-0 (0 being the standard Troodon voice, 5-9 being its stolen calls) or bring up a mimicry menu in the character sheet, where it can view, switch to, reorganise or delete voices.
When a Troodon calls in its stolen voice, it sounds identical to the creature it's mimicking, except to other Troodons, who will hear an overlayed Troodon call over the mimicked creature's call. This allows for discreet communication and long-distance pack organisation under the guise of say, a juvi stego.
The idea of this is to add a more clear gameplay application of the whole mimicry system, as well as improving upon Troodon's horror element, having a juvi go silent and disappear into the dark of night, before hearing it randomly begin calling again as if nothing happened. If humans get generic calls, Troodon could suddenly start screaming "HELP ME" in the voice of a deceased gen 2. Troodon can also talk and organise discreetly, disguised as a different animal, and no one will know unless they see the Troodons in action.
Is this realistic? No. But it aims to be fun, actually useful, and scary, and I hope that's what it is.
add a system for small dinos to be able to drag organs out of large corpses, or eat the organs directly out of the corpse if they're not big enough to drag them
Dilos trot seems a bit slow, it's trot also looks more like fast walk which looks a bit awkward. Legacy dilos trot looked much better in my opinion
Could you keep allo's legacy locomotion animations? They express allo's character perfectly and still hold up today.
First i'd like to say, hello. Then i'd like to recommend ptera get ability to ride on deino back. Much thanks
Lets make the PT have no stam after 15 sec and starve by the time ur stam goes back up GREAT job!!
allow herra to latch and jump while standing and not only while its latched on the side of something
whenever you get killed, let the dead player** see the in-game nametag** of the killer
in addition, build a player report system, either in game or a discord channel dedicated to it
reason: let people report toxic behaviors or hackers that will push people away from The Isle which heavily relies on an active community
Migration zone at Water Access for Stego needs more food. there is almost nothing there, not even the patches of grass you can eat
random thought, when grazing/eating plant-based diet (or even meat?) while it's raining, make it so that it increases thirst ever so slightly? and maybe when its raining, allow deino to be able to walk around on land for longer - could allow it to travel to different water sources more easily
Simply, when raining thirst should go down really slow. Inspiration from Legacy
with the new stamina system change it to so that you regain stam when trotting and when sitting make it a lot faster than it already is
For places with water, could we possibly get more center islands in lakes or stumps/logs or rocks that Deino's and other future aquatic creatures (or flying) could sit/lay on top of with relative safety from land creatures? Not necessarily for them to nest just spots that they can actually lay down and rejen stam semi safely?
There has been a lot of debate about the MIGRATION system. Some are for it. Some are against it.
As a majority Deino player, I’m in both for AND against it.
When the migration zone hits the lake I’m residing it, I think “Chow time!”
I’m much more alert than usual scanning the banks for any sort of movement.
However.
I have a proposal based on the theory of those huge Nile Crocs in the Mara River in Tanzania when the migration happens just once a year and these crocs have their “once a year fill.”
Make ALL animal food stuffs as part of their protein, lipid and carbohydrate diet and not just something that’ll give them, basically, just food AND/OR reduce their food usage. Currently, it drains down far too fast and more often than not, when there is no migration zone in the area the Deino is in, there are no players.
OR. Make it so that AI animals have to drink every 15 mins (Maybe?) and that when a croc is submerged and is completely invisible to them, these AI do not run away when they’re still 20+ yds from the waters edge where they couldn’t possibly have see any crocs.
- Game is glitchy (missing water, in certain parts of the river, etc.) and laggy af if you look in some directions (Would be surely way better if devs ACTUALLY TRIED and try the game before releasing the updates.
- Promissed a lot, underdelivered so much more.
- Takes 200 years to release already pre-made dinos from Legacy version of the game, feels like they are either lazy as hell or they are just running this as a hobby from some sort of garage somewhere. Other studios with the same size or smaller size of devs would release ALREADY UPDATED (new animations, skins, textures) older additions of the game in two or three months, not even.
- Added stamina that is worse than old persons stamina from retirement home.
- No balance
Ptera should be able to eat while latched. It would help a lot more with managing stam and also it would give latch a good purpose.
i want to add that it would be nice to gain stamina latched as well
Please bring back the old extended calls when you hold down the button, it seems like a good idea for many dinos
This is literally the same way blue mages in FFXIV learn their spells and it's hilarious. PLEASE let cursed skinwalker troodon exist, that would make it so legitimately fun.
Nesting should give babies a random smattering of the 5 calls the parents have collectively learned, making nesting more viable-- I never see troodons nest because they're such a "live fast die young" animal, and this would actually really incentivize it.
Compass for Humans ,
Fish AI like Arowana and Arapaima
Hadn't played for about half a year or more, recently did.
Stamina is pretty dreadful, I see a lot of complaints about it, but I figured I would add on, cause it's drastically bad.
Migrations, are cool in theory, but as implemented feel like it turns the game into a psuedo "battle royale" type game rather than a survival game, if you understand what I am saying.
The new map is buggy as hell, like so buggy it should have "baked" a little bit longer before going live.
All in all, game's in a worse state than it was when I played prior, and that's surprising.
Love the idea of the game, not the implementation of it, as it currently stands.
It'd be cool if you got permanent scars from fighting, by wallowing you could prevent/remove them
I see a bunch of updates hitting QA. Keep up the hard work, I'm excited to try out these changes and new dinosaurs! 😄
Also, happy holidays to the team!
Add a format that people have to follow to avoid people spamming the channel with things like "Fix the lag" or "FIx stam" "Optimize the game" etc.
Stating obvious issues that devs are aware of buries actual good suggestions and feedback
Format should be
Idea/suggestion and what it is
What is the current issue that this will fix/what will it improve about the game
Why should it be added/changed
UNSTUCK FEATURE ALREADY???
Wayyyyyy too many spots you can get stuck without any option to either die or get out.
STARVING is BORING. Make me starve propperly.
Once your stomach turns red, make it so that first thing targeted are your nutrients, as long as you've got nutrients, you're just recieving debuffs to damage, stamina and so on.
Then after you're used all your nutritional reserves, you start taking actual damage.
A perfectly healthy animal starves because a giant swamp doesn't produce a 1 fukin frog.
Thank you, goodbye.
When a Deino kills another beast that's under half its weight in water, then let that Deino be able to bring that body back to the bank.
If, for instance, you've just dragged a Tenno to its watery death, then that Deino should be able to do similar and take that kill back to the bank.
let us add reactions to the screenshot channels
April Fools event where some dino sounds get replaced for silly ones. Pachy doing bonks when headbutt, metal pipe sound when dying from fall damage, yoink when dying to bites, etc. Silly stuff
Add full terrain alignment to all dinosaurs. It would also be cool if tails had physics when you sat down, so that if you sit and your tail is sticking off of a ledge, it will fall down over the edge, instead of sticking awkwardly straight out.
when you pick up something in game like an organ you should be able to bite and drop it. as a fg deino i was fighting another deino and i couldnt bite him and right before i died i realized i had a lil fish in my mouth i believe that you should be able to bite to drop organs and smaller fish
Hypsi could at one point jump into trees to escape predators(not sure if they still can since tree hitboxes are better), seeing that herrera is being added it would be cool to have smaller animals with climbing/branch walking mechanics, i feel it would make the arboreal gameplay even more interesting if you could, say, chase a smaller creature through the trees as herrera. Hypsi is just one that comes to mind seeing that they used to sort of have this ability. Maybe ptera's cling could be tweaked for this too? Obviously herrera should be the biggest climbing animal, i'm mainly talking about little critters. Arboreal gameplay is just such a cool feature and i feel it has more to offer than just one animal being able to do it
add tree-bonk-mechanic for patchy, which makes Pteras fall from the branch and herrera loosing a bunch of stam (unless theyre resting). If herrera is down to zero he falls aswell
bring pack pachy parry headbut, it was great fun to mess around with friends and bonk heads WITHOUT fracturing our own heads, currently cuz you take dmg even if you time it correctly you still get broken so theres no reason to have fun on a pachy with your friends
Being able to have more than one dino on a server
🎁**-Give** us one day a week where your servers exceeds the maximum 100 players
that can be on a server.
I see it as a WIN WIN It gives you the opportunity for another kind of data. Plus we have one day a week where everything is just more fun than the daily one. I know it would cost you some FPS..
One day every seventh day, is a good number ✅
Herrera's jump icon needs to be more noticeable, maybe add an arc when you hold RMB
Don't do this.
Make it so you can make skins for dinos without having to join a server
Fix the stam maybe? You did not want a afk sim..well now you made one lol
there's barely any ai anywhere.
Im aware this could be very well temporary but if not, this diet absolutely needs to change. Dilo was portrayed as a medium to big game hunter able to take on things larger than itself with the help of hallucinations. In no way shape or form should Stego be the only thing on this roster that a Dilo will see on a day to day basis.
Omni has always and will always be the Dilos counterpart, the war between Utah now Omni players and Dilo players has been going on for quite some time, being Dilos counterpart why is it not on the Diet List, Dilos diet seems extremely lack luster and in my opinion filled to the brim with AI and dinos it just wont see.
mayhaps make it so herra can bring kills up in trees? sort of like how jaguars will sometimes bring their own kills into a tree to keep it from other predators trying to steal food, basically make it so you can set down the food on the tree branches, would be neat.
Make the servers show their actual current player count
cant join a 71 pop server can join a 113 pop server
When releasing new dinos, release an herbi and a carni at the same time so it's not a bunch of carnivores starving for hours until people get bored and go back to the original dinos.
There is no ai on the map
Herrera should be resistent to rotten Meat
I honestly though it would since it a small ambush hunter that live most of scavenging, and we cannot take piece of meat of live prey like his concept. It feels right.
Can't have 2 playables with diets that consist of 70% and have 0-2% AI on the map. I felt like I was playing on a timer because i only got to experience herrera and dilo until I starved. Gave it multiple attempts and the only AI that I saw was the schools of fish, which herrera couldn't even bite or kill despite having swimming and diving mechanics.
Lower the hunger drain. No animal should have a full hunger bar that lasts less than an hour, 45 minutes is abysmal
Add the teno and the Omni and herra to the dilos diet I was killing herras and omnis pretty easy as my full grown dilo and 2 of us killed a teno with little problems they should be added to the diet so we mostly don’t have to hunt ai as well it would make sense
Herrera aiming feels very VERY weird compared to what stress testers got. I'm not able to aim upward at all, only directly across and down. If this is to prevent people from making dumb decisions like trying to jump up a tree (therefore hitting their head on a branch)... Oof. I'm hoping it's just a bug and not a deliberate design choice to not be able to go up.
Add some bugs to eat in the jungle, not every small dino can hunt a full grown dino or ai
Dilo venom lasts way too long.
More AI, rarely see any around the map
The devs should focus on game optimization, not everyone can afford a beast pc to support a game like this, this would do good for both people with cheaper and more expensive pc’s. It doesn’t quite make sense how my pc can run games like gta and cyberpunk, but struggles on the isle.
smaller and more AI like mice, rats and ect for babies like utah. (overall smaller carnivores/omnivores as young or if they're small in general.)
Please increase herra's walk speed, I know it's supposed to be a tree dweller but it's walk speed is genuinely painful, it doesn't even feel like a viable option over just sitting to regen.
Please make this game more compatible and playable. Theres no way to explain how my pc can run every realistic game just fine well over 60fps but the isle cant get above 20…
I feel like Herrera should be able to sprint sideways and down while climbing and jumps should take less stam if they are not being spammed. Also if you just press space without RMB while latched it should take NO stam because your basically just falling without jumping and when your climbing mountains you sometimes climb on surfaces you can actually walk on so pressing space to just walk shouldn’t take stam.
This stamina is just not fun. In fact I’d say it’s ruining the game. Spending minutes upon minutes just to get stamina really adds up when you’re just simply traversing. Doesn’t help that all of the walk cycles are painfully slow. Please for the love of god change this it isn’t fun to play staring at nothing.
can the dilo diet be more interactive? there's 3 playable dinos on the diet and the rest is AI which is also mostly on the coast where there's hardly any players and consequently hardly any AI. i can't even get a diet started let alone grow a dilo before i starve to death
Herra should be a lot faster in water. For an agile tree-climbing carnivore it’s movement is extremely clunky, especially since it can dive.
As i heard bush and sticks crackling behind me i had genuine fear that there were herreras surrounding me this is great since the isle is suppose to be horror
Dilo needs to be more agile, very stiff on his movements and turns!
Make AI spawns common instead of impossible.
I recently started playing the new update and for the past 3 hours I have not encountered or seen any AI at all.
The worst part with this new addition to the game is that the hunger drain already sucks, it drops way to fast! Everytime I need food or water I almost die of either one of the stats before I find it. Please make food for carnivores easier to get.
I ve been swimming along the river for whole 10 min not even a single fish.. starving simulator
Add Troodon and Compi to the Herrera Diet:
Their small enough for it to be reasonable, and considering their entire build is waiting for other players to walk past them, they should be able to kill something theirr own size
Rework carnotaurus
please increase the zoom out for small creatures such as troodon, currently even as an adult its pretty much a grass simulator cuz you can barely see above the grass
Instead of taking us back to the main menu (or crashing the game completely...) give us a little pop-up that asks if we want to cancel search or join the queue... 😩 It's so annoying having to re-select "play" every 5 seconds as I try to get in...
add carno, cera and omni maybe teno to dilo diet, we can whoop their butts i should be able to eat em.
We should have buttons that let you preview calls and animations in the skin creator menu.
let herra sniff while latched
For the love of god, do something about AI spawns because there's nothing to be found and people are constantly starving to death.
Either drastically crank up AI spawns or lower thirst and hunger drain. My herrera spent it's entire life starving and cannibalizing other herreras.
I love the troodon swim style. If I’m being honest, that monitor lizard/crocodile style swimming animation seems like it should be way more common among several of the dinosaur species in game. I feel like it would be an appropriate animation for Herra, Dilo, mono, bari, sucho, spino and maybe some others as well. The more basal and reptilianesque, the more appropriate it seems for them, to me. Whilst the more avianesque like dromaeosaurids and troodontids feel like that should swim more like birds, to me.
Additionally, I think it would be quite amazing if Pteranodon were capable of diving into water, complete with a dive attack, suitable for hunting larger fish like the catfish and coelacanths, as well as hatchling/juvi aquatic and semi aquatic playables. If Ptera had a dive and were capable of taking off from the water, in addition to its skimming ability as well as an ability to traverse a cliff-face or tree when latched by climbing, it would feel like a much more complete and realistic as well as participatory creature in the ecosystem.
Each dive putting it at risk of being snatched up by swimming animals, requiring pteras to gauge their stam in such a way that it is possible for them to take off, fly about, spot a food item, dive for it, swim up and take off from the water again, flying high enough to find a suitable perch to devour their well earned meal.
It would be truly immersive and amazing if these abilities and animations were added for these animals!
Besides AI being scarce and migrations being broken, I'm pleasantly surprised from the couple hours I played. Really good changes and additions, enjoyed the band-aided stam regen tweaks as well. Lighting and performance seems better personally, im getting about 20 frames higher from my 40 average in the last update. Even though some things are still rocky I didn't come out of this patch personally offended like I did with the gateway release; good first impressions👍
- Something needs to be done with render distance (on the screenshot View Distance is set to Epic, lol, so do all the other settings).
It changed this update and now you can't see any trees at all in the distance (just their shadows). Looks really weird, though I know it probably was done for optimisation. Some low-polygonal trees would be better and also not that demanding I think. - Shades update rate needs to be tuned too.
They're teleporting every 20 cm, basically. - Please, fix massive FPS drops at sunrises/sunsets near big bodies of water.
It's unbearable. #general-feedback-discussion message
Just in general, i havnt played dilo yet but for hererra theres an issue really. Its mostly about the ai actually. Most of the diosaurs in the new update are either canibolizing or starving to death, and whenever ai does spawn, they wither run off and despawn or your actually able to catch it but therefor you never see them. This probally also goes for dilo aswell. With the hotfix out again this issue might have been fixed, but fi not, considering all the people playing dilo or hererra, the servers could get a restart, as a possibility tho ofc.
Please for the love of god crank up the ai spawns, died twice today from starvation and almost died another three times. All of the other people I've met have been complaining about the lack of AI, and there has been rampant cannibalism despite the drawbacks.
Also, improve herrera stamina drain and regen, currently you regen stamina that you waste in a fraction of the time you spent sitting on the ground to get it. It is to a point that it is digustingly bad. That could also be from the poor diet and cannibalism debuffs from no ai and starving constantly.
P.s. reduce the fog on gateway, doesn't matter what time of day it just appears to be foggy always? maybe it's just coincidence or it's overtuned from the new weather mechs, but seriously its been over an hour of straight fog.
give dilo a jump, now it's the only dino who can't walk on the dam.
I see even with the new update, you still haven't fixed the rubber banding issue.
Not sure if been said before, But please add suicide option for when stuck in silly places.
Umm ptera new stam its to hard for new player ,it takes more then 4 hour to mastered every move to not die (new player ptera)
Please fix stam for ptera
make it so that dilo hallucinations dont do any damage? for me it doesnt really make sense, i feel like the hallucinations give a good distraction, but maybe instead of dealing damage, it can be made to run like an actualy player and still pretend-bite to confuse the player. i feel like hallucinations dealing damage it a tad-bit powerful
the river here is just pure asshole design, water at night is impossible to see and looks like the abyss, and if you take one step wrong you get stuck in the cliff and cant walk up so you got to hop into the river and hope you find a place to get up, which is also near damn impossible at night so your just stuck slowly wasting all your stam in the water with two massive cliffs at each side blocking you in. Sure it looks pretty but god damn does it suck.
add a few more shades of green for dilo skins
maybe purples for dilo too? c:
Dilo fog takes wayyyyyyyyyy to long. A baby can do 5 minutes of fog after one bite.
Adult herraras hunger drains from full to half in just a few minutes, the hunger drain times should be lengthened
Teno attacks cost way too much stamina. God forbid you try to defend yourself against more than two enemies because you'll be half or out of stamina after killing the first if the enemies are any good at the game. Why are we nerfing teno after adding such a powerful venom hunter?
I couldn't find ai on a server where im by myself. Herra diet is just bad, Nobody plays dryo or hypsi unless it too troll. Beipi I rarely see and Gallis I never see those either.
Add birch trees to the game to add more variety than just jungle to the environment same with those trees from v3 I don’t know they’re name though
Give herra better underwater vision and make fish be on its diet: What's the point of it being able to dive if it can't see even a little bit or hunt anything ebsides non-existent beipis
you might aswell put omni and dilo on eachothers diet. Because they will be rivalling (tho who am i kidding you buffed dilo so much above omni that its even faster xD)
Also you guys seemed to have removed ALOT of rocks in the map and i wonder why... its uggy now. (East plains was pretty unique, now its just a copy of other plains, and boring looking)
Add "previous" and "next" buttons to the random skin generator.
I usually come across nice skins that the game randomized for me but end up missing out because I accidentally clicked again.
Add more ai!! I hate starving and having to cannibalize!
The lack of food availability is beyond words. That spawn of food sources needs some serious work.
there should be A LOT more plants and AI, and especially small AI like frogs, rabbits, mice, turtles should be multiple in close proximities imo.
Would be cool to actually have the queue working instead of it saying "89/100" and it still kicks you out.
Add Dilo and herras to Carno diet 😈 this is personal
Make it so the quick getup from resting takes stamina again cuz now there is no ''penalty'' for not being alert while resting and ambush hunters will have an even harder time hunting
why does this game have almost no color too it
spawn see only dilo starve due to 1 ai per game dont be the one to find said ai starve rinse repeat (fix ai spawns ps im not complaining about only seeing dilo)
frogs are very fast, young herreras do not have the speed to catch such prey that would be necessary to look for scraps due to the lack of a place for larger dinosaurs to gather
Running around while starving to death as a herra and then dying to a pachy and dilo working together is just what i wanted from my first experience with the new update.
Seriously, Ai spawns NEED to be upped, couldn't find a single morsel after 20 minutes of running around; it's made no worse by the fact i can't see sanctuaries and migrations anymore.
Have Herra Tail curl around branches when resting on them! Also make them just a little faster in water, he wells a lil chunky in water and even on land for being a tree climber.
Fast transitions from sitting to standing no longer cost stamina this makes no sense to me like why ??????
We need a temporary rollback until these problems with the latest update are fixed because the game is currently unplayable.
A bit of Herrerasaurus feedback: Climbing Fluidity
Description: From what I've experienced so far, Herrera climbing is very fun! However, I've noticed that it's turning (as in moving to the side) whilst climbing can feel quite clunky due to only being able to move to the side when not sprint climbing, and even then it's very sluggish. It makes maneuvering whilst climbing larger structures (namely tall trees) go from smooth and satisfying to sluggish and ruins the flow of movement.
Suggestion: Allow at least partial turning while sprint climbing, and maybe slightly boost the speed of regular turning while climbing. This suggestion is not to make Herrera stronger per se, but to help make climbing as a whole feel smoother and more responsive. 🎄
Make dinos save across servers I mean when they die they are dead but make it so we can choose the dinos we have alive and spawn them where we were and all the progress. Because some servers work some don't and then I'm forced to play on another server and play other dino or regrow.
it's not okay that phantoms cause such a lot of damage and in addition it varies depending on the location of the hit. if this is a "poison action", then there should be no physical binding of damage to the place of impact. It's a poison and its damage is stable regardless of where the phantom hit. as for the fact that the damage from phantoms is OP - this is true, now 2-3 dilos are calmly killing full stego, but not because stego is a noob, but because half the work is done by phantoms, stega cannot do a counterattack since she needs to either run to the phantom that appeared, or use a tail attack, which is not great from- for the consumption of stamina. therefore, you should reduce the damage from the dilos copies and make their damage stable and unchangeable depending on where they bit
Staff appreciation channel
All the things the Admins are doing for us, I feel like there should be one. (If there already is , then I don't know about it xD)
Dealing with hackers, ppl being rude, unstucking ppl left and right and keeping an eye on the channels seems like 24/7 etc. Its honestly impressive.
Dilo (Especially) and Herrera ought to be added to more animal’s diets as small to midsized predators that would almost certainly be considered prey items to animals like Carnotaurs and Ceratosaurs.
If we're gonna have AI on our diet, they need to be more plentiful in spawn. I haven't seen a single sea turtle, goat, crab. I want to be able to survive when there aren't any players I can kill.
There needs to be an AFK timer for people who sit in spawn menu
Is it just me or would it be more fitting for dilo to be cannibalistic? Or maybe even able to eat rotten meat? It's got that "scraggly rugged" feeling to it that makes me feel this way.
Please, make herrera's locomotion while latching more alive in next updates!
Currently herrera can either go up and down or left and right at one time. This feels too strict in terms of movement... Please, add some additional ways of motion! Like diagonal ones. And also allow herrera to use Shift button in some of them.
Example picture:
On the left is what we have now, on the right is what I suggest.
*and extra suggestion is to also let herrera be able to sniff when latched.
lower herrera food and water drain
Make the Isle Rex more bulky like Prehistoric Planet Rex. Actually it looks skinny like Jurassic Park/World Rex ☹️
Would like some more info on the Ai spawn changes. I am certain they must be bugged because I just accomplished what I thought was impossible to do and that was starve as a Pteranodon! For info to back this up, I fresh spawned at water access and without ever resting for stamina flew around water access, down the river, all the way to the ocean without ever seeing a school of fish. We thought we were going crazy when trying to survive as the new dinos but after this test the Ai spawn only when a lot of players are around each other? or they are bugged. Does not help that seeing sanctuaries or migration zones are also bugged it seems so other then being at a spawn location, trying to travel out on your own to find players or Ai seems very difficult to survive now.
bring back "server is full" message when you try to join and its full instead of just being sent back to the home page without any idea what happend
Herrera's food and water drain needs a serious buff. It's an ambush predator but I'm punished for picking my ambush spot and waiting-- if I wait I'll starve, so I need to be constantly on the move meaning I won't have stam to actually pounce when I need to.
Omni should eat dilo and Herrera and carno should eat dilo and maybe Herrera, herrera should have omni on its diet and dilo should have omni and Herrera on its diet
they should make the scarring system more realistic and like path of titans and ik that this is complicated but very slightly vary the stats on dinos so like 1 fg utah may have a lil more dmg and the other may have a lil more defence for realsim because if you really want the game to look real you could use this system
Really hope that the AI being near nonexistent is a bug and not a feature. Kind of weird for the patch notes to mention an "ai spawner" only for no AI to spawn. If the AI barely ever spawns then I don't really understand why we even have different biomes for them to supposedly inhabit lol.
Lets Be fair, if new Carnis come out give them for the first 1 week of release cannibal stats so the overpopolation of them is dealt with!
I know y’all put your heart and soul into this game but please look to expand your dev team so that there’s more quality behind the work instead of a “rushed job.” I’m sure the community would receive it better than what’s been happening over the past few years. If it means we wait for a better game with minimal bugs and such, so be it.
The dilo hallucination fog lasts way too long. U can't see, u can't sniff for food. Lasts way too long. If u low on food, u gonna starve.
Herreras slow walk speed is way too slow
Change stam regen for ptera, flying cost too much stam
Sadly we are all starving on our server cause there isnt any Ai spawn, pls let the Ai spawn more common so we as server team doesnt need to lay down bodys for everyone
(Thats the Ai of a whole server)
add herra,teno,omnni at least to dilos diet tthey can heras and omnis with ease' and teno not many prroblems, plus no one wants to hunt mostly ai
if herra can fish, maybe add that to the diet. Could be cool
herrera needs better stam and more diverse diet
Now that herrera can fish, add schooling fish to its diet
So ive been playing herrera abit and i have some feedback
- Reduce herreras food and water drain
- increase its stam regeneration
- decrease the amount of stamina it takes to jump
thanks for reading
please give Herrera it's f call back, the dewlap extend could easily be rebound to another key and the f call does actually sound really nice.. I'd just like to not type in chat every time I want to use it
Make stam regen while walking it fixes all of our problems
We need another server for NA and EU so people can play when the updates get sent out. The current ones are always full.
Add Dilo and Herrara to Carnos diet, it's a small game hunter so it should have small game on the menu
Add some inverse kinematics for the feets.
Dilophosaurus venom at its present is a powerful tool that can help bring prey down with relative ease once the target is in full envenomation. The time of day influencing the work dilo has to put in to get the target envenomed is a wonderful idea and really helps push it to be a nocturnal hunter. At its present, the venom coupled with a fast bite force, fast speed and high bleed makes dilo able to hunt almost anything given the right conditions and the right ambush.
However, once the target is envenomed, even during the daytime the hallucinations and length of envenomation is still just as powerful. I would like to propose an idea to help push dilo even further into a nocturnal niche.
1) Reduce the damage the hallucinations do during the daytime. Currently, hallucinations are incredibly strong when they get their hits in.
2) Halve the length of time the target is envenomed during the day. Currently, envenomation seems to last for upwards of ten whole minutes.
These two simple changes could help dilo feel a little more balanced in a nocturnal direction and help give prey more of an edge during the daytime when dilo should not be hunting (or might be better off hunting small things to last until nighttime). This encourages solo dilos and packs of dilos to put more work into their prey’s venom process during the daytime, and encourages nighttime hunting as a slightly easier time for them, and gives prey a slightly easier time when fighting back during the day.
I think the isle's server browser is the worst one I've seen. Servers with seemingly empty slots are the ones that it's the hardest to log on.
Reduce venom timer on dilo. I was bitten as a deino to stage 3 and it took 10+ minutes to return to normal.
vary the dilos menu more
Idea for a tweak while y’all are patching: when you’re already in a group, and a dinosaur comes up and friendly calls, it requests to join your group instead of trying to pull you into a new group
Top of the palm trees Could be nice climbable resting spots for herreras and landing spots for pteras.
Increase ai spawn locations by atleast 50% and (re)spawn rate by atleast 25% (if spawn locations isn't possible then +50% (re)spawn rate instead of +25%)
add auto run/walk so i dont have to hold W for 4 hours straight!!!
After all these years, why does our dinos still yeet themselves off of slopes?! Not cliffs, slopes…Can we get some gravity and weight to our dinos so they get less air?
I know i've posted this once before already, but since this may hopefully be seen, please make the Dilo diet more interactive. Currently the Dilo diet is composed of dinos that you rarely see anyone playing and AI. This isn't sustainable. The only thing you can do is try to pick the organs out of other dinos to eat them for your nutrition. As it stands this isn't very interactive, we're not hunting specific prey, we're killing anything we can to try and get some semblance of a diet and with the ai spawns (hopefully) being fixed this might be easier but again there are way too many AI on the Dilo diet and not enough of the more popular and more played dinos like raptors, tenos, troos, etc.
A 160 kg Dilo stomps like a 1,5 ton carno? quieter stomps for Dilo would be great
( Not exactly a crazy change by any means, but it’s definitely something that would have to be manually adjusted. )
Give Dilophosaurus more creative freedom with their colorations. I’m not asking for vibrant blues or pinks that stand out like a sore thumb, but right now the combinations for possible skins is extremely lackluster and discouraging as a whole. I’d like if the markings sector had lighter colors, and perhaps more saturated hues for the flank / body / underbelly.
TL;DR — Give Dilophosaurus more vibrant colorations rather than the same old muck green and browns and the occasional borderline grey / blue we all know and hate.
Attached below are the examples of the colors my main concerns orient around, as well as some examples of lizards that maintain some amount of vibrancy while also providing some semblance of camouflage.
we need more servers after updates for a week or sumet
More servers at least for the US, right now with 7 servers that’s just 700 players
Make pteranodon regain stamina spent on taking off similar to hypsi regaining stamina on jumping
When feeding, especially on fish, you need to land and take off multiple times and doing so completely drains your stamina, making it extremely frustrating to eat ptera’s main food source
Make hererra a cannibal. Why? Because it would be fun to fight someone while jumping from tree to tree and also cause hererra has no way of sustaining itself cause theres nobody playing the dinos it has on its diet.
Make Pachy headbutt on a tree throw down herreras on top of it.
Could trotting give stamina back in a manner similar to sitting? Where the longer you trot, the faster stamina regen gets. Less than sitting ofc, this way it would help encourage being slower more consistently (less sprinting everywhere), while not outright just being unfun, with how slow normal walk speeds are currently.
This would also fit the overall bigger map
dilos blood pool is so bad, i won a fight but then bleed out i could do nothing not even wallow due to the rain (which is another issue)
Make dinosaurs be able to rest while either having food or carrying a corpse and have an animation where they pin their food piece / corpse to the ground as they rest and snack on it while they rest. Similar to how leopards will drag carcasses to trees and pin it to the branch while resting and eating, (which would be amazing for herreras to do) and give dinosaurs time to not only fill their hunger but also regain their stam and heal quicker all at the same time.
Ptera's should get a stam regain when gliding. Or add an updraft system.
Especially with Gateway being out now, Gateway has mountains and valleys, so trying to get to point A to point B requires a lot of flying up even after gliding for some time, in turn losing stam. Even if its a little bit of stam regain, it would be nice. OR. Add wind updrafts. so instead of trying to fly up and waste stamina you can catch an updraft where it'll increase your height depending on the wind's strength. That way you can increase your height without using stamina which gives you more glide time.
Thank you for the quick updates 
let herra be ableto pounce like onmis on larger dinos
rework carnotaurus. it's janky, and a consistent problem in the game's meta whether its overpowered or underpowered. it currently functions and plays like a bad raid boss and needs to be more than just a one dimensional one trick pony
Fix back the pounce like it was before on Omniraptor, the stamina goes off way to fast then normal.
if Dilophosaurus is meant to be venomous should it have more scary bright color options?
Every server i go to i sit listen and wait for food. sometimes i go walking around to look for food but no AI spawn in any of the servers ive been in. if you could fix that, that would help a lot of us out. Also servers i click on one it fails to connect like in the stated above there they said they having troubles with the servers and so am i.
Thanks!
The ability for Herrera to bring food up into a tree and be able to set it down on a branch and eat it up there :))
Fix stamina, It drains SO fast its ridiculous , ^^
make herrera be able to see underwater so they can actually find fish, and let them swim faster
Stam is still a joke
You guys did a Amazing job on this update!
Visual cues to aid people with hearing impairments. Playing with my dad usually ends in us starving to death or being killed because we couldn’t hear our surroundings very well
Maybe add fish to herra's diet?
The migrations are also empty, herra has a migration zone on swamps, and i didn't find ANYTHING there. No AI, no players. (players will come there on their own)
I just wasted my time regenerating stamina and walking there just to find nothing and die cause i didnt find any people in the migration zone? Pretty anoying, isn't it? Devs said that they increased the AI spawn rate, yet i don't really see the difference, except i only found a chicken. Please make AI spawn more frequently.
Some AI should spawn everywhere IMO.
Maybe add Ptera AI? It will destroy herrera's nests, which will force to leave a single herrera to defend it.
Herreras should be able to nest on fat tree branches, build nests from sticks? Same with Pteranodons, if they can't do that yet.
My suggestion is as simple at this. Dilo should be able to jump. Not high, but enough to get over things. There's no reason it cannot!
The only thing i'm asking for is that you make omni faster than dilo and the phantoms shouldn't deal damage. Why is this even a thing? Dilo is heavier, stronger, bites faster, is faster and has venom. What is this omni vs dilo ballance?
Why do you guys not decrease hunger/thirst drain. You nerfed mobility 2 months ago with this garbarge stamina while keeping the other stats the same and sent us on a bigger map with the same amount of players. You unintentionally made starving easier and if it was intentional I wonder what made you think there was a need to make it easier.
bruh wtf, im smelling both sanctuary and migration zone
Would be cool if it actually existed seaturtles and crabs, wink wink
Stamina regeneration is unsatisfactory; revert to the old stamina system. The previous stamina system would be better suited for this map than the current one. The stamina update is equivalent to Fortnite changing its movement—a change that is both necessary and collectively disliked.
With the new pounce nerf, (you cant pounce in the front or back) if you cant pin them and you pounce on them on the front or back, you should make the omni,troo kick off from them so they dont just stop moving infront of them
is there a reason why there are no diets for dilos and herras for cera and carnos? how are they not on there diets also why are the diets for dilos and herras ALL thingss that are ai which dont work yet and dinos no one plays? just a concern of mine
let us change herra rgb
Dilo venom is takes to much time to dissapear, just one single bite to a full grow carno and it take 5 minutes to dissapear i checked the time
ALL SERVERS ARE NOT FULL......but you cant go into the waiting line.....because these all are afk players....so if there is no 100/100 you dont get into the holding line....so end of the story...you cant join ONE SINGLE SERVER IN EU ! >=((
Pls....make a LIMIT or a AFK disconnecter or something else...BUT HEEELP !!!! pls make that better...
PS : sometimes i don't even know why i write something in here when it is so often simply overseen or ignored by the developer....
Please fix the issue with organ nutritional value. As a small Dino, another small organ should fill me up as it did prior.
I’ve been struggling to find nutrients and organs severely
9:30 AM on a sunny day. For the love of god, fix the darkness of shadows
used to be a steady supply of tenos in the south plains, ensuring a spot to grow a carno, cant really play without it sadly its hard to find food
Herreras diet confuses me
Why does it have Gali, Crab and beipi. Right now it should have both omni and dilo instead of Gali and Crab at least. Galis tend to live in open fields herrera is never getting one. Crabs are impossible to find and even if you do why would a herrera be at the coast for that long. Then Beipi, I can understand it but I would rather see something that herrera comes across much more often like Dilo or Omni
Give Herrera at least Dilo or omni if not both on its diet
have spawns closer to sanctuaries so you aren't already too big by the time you get there
Have tried to play Herrera 5 different lives so far, each and every time I have no food (not diet, not normal food, not even AI food). Any food I've been able to locate, especially when travelling to Sactuaries or Migration points is a rotting Herrera Corpse. Which causes more issues, not fixing any. Played Dilo and the ONLY reason we survived is because we found a random Carno baby, otherwise no food. Food, and AI food spawns need further attention badly. Maybe make sanctuaries / migration points have actual useful food.
This constant full mist can't be as intended, its so misty didn't even notice it was dark.
Please balance stamina/food/water/nutrient and any other resource drain around gateway's size. Those values are currently balanced around Spiro, a much smaller map. Everyone is saying "we want the old stamina back", but most people do not realize how most dinosaurs have nearly the same, if not the same resource drain as they had in Spiro, except for the changes to stamina regeneration, which require tweaking.
The problem is, players cannot function with Spiro's resource drain on the larger Gateway, where it takes much more effort and time to travel from location to location for food and water, which equates to less time to sit down and recover stamina after those excursions. In addition, these values make exploration and combat nearly impossible since players are forced to constantly top off their resources by running around and searching for food, which kills their stamina bar that takes forever to refill, so "who sat down for longer before battling" determines the outcome of confrontations, which is quite unfair.
So, please, whenever we remove Spiro, please balance drain rate values in proportion to Gateway's size.
Also, please increase the stamina regeneration rate. Either that or decrease stamina drain rate.
Finally, do something about Ptera. At this point, I just feel bad for ptera mains; they have been crying for help and have been largely ignored. Pteras are nearly unplayable because they cannot regain stamina while gliding and can barely regain stamina while sitting. They need something.
When swallowing a whole body, you eat all the organs so why would you have to shake them out and try to find those tiny organs? Just a quality of live thing really.
Remove Z walking
Make it so Herrera has some visability underwater. No point having crab on diet when you cannot even sea underwater, and their super rare on land. Also maybe add fish to herrera's diet?
Devs, and I say this with all due respect, please fix
Stamina
Food/Water
diets
AI spawn
The game is unplayable rn.
Fix stamina, It drains SO fast its ridiculous , ^^
Pardon for the wall of text incoming, but I have a lot of thoughts about this update.
Personally, I think that how things were regarding AI [both tenonto/other playables ai as well as modern day animal ai] was fine last update, not great, but fine for the time. I had plenty of fun running around the map as a carnivore, hunting the occasional ai teno, while still feeling like surviving was an accomplishment. However, with the current dino wipe and the changes to ai spawning that was made this most recent update, I think the flaws of the diet system, as well as migration and sanctuaries, really shows.
STARTING OUT AND SANCTUARIES:
For starting out, it is incredibly hard to find anything to eat as a baby that isn't just scavenging off of other dead players who starved before you, or without having to go into essentially a mosh pit [northeast plains am i right?] to get some food. It is very difficult to hunt even small things such as frogs, chickens, or rabbits due to how difficult tracking them in tall grasses or the jungles are. Even when going to sanctuaries as a carnivore it was very RNG based whether or not you'd find anything to eat, as without other players being there before you, there is absolutely nothing to provide any food.
MIGRATIONS
Please make it so that AI spawns more frequently with migration zones. Multiple times now have I gone there and my friends and I all starve because only one ai boar spawned, and then the area was just completely empty of anything else. There should at least be herbivore ai there, for the event that there isn't an influx of players migrating there to at least make it worth the player's time and to encourage moving around the map more.
THE DIET SYSTEM
We've all been asking but it would genuinely help a lot if Herrera and Dilos diets were expanded to include more playables. Having to rely so much on ai when the ai is struggling to spawn in most cases has been such an awful experience, which while helped with the additional patches, is still a problem in most cases like mentioned above. As for the diet system itself, a lower hunger drain across the board as well as a tweaking of the negative effects you get for not having your diets feels like something that would be incredibly beneficial. Right now, if you don't have your diets, you're already struggling, why is the game punishing the players so much for having bad RNG? Is it our fault that a frog, or a goat, or a deer hasn't spawned in, so we get even worse stats because of it?
Please, I love this game so much, and I want to enjoy this update, but so far it's been nothing but miserable with the flaws coming forward and feeling like there's nothing we can do except hope the game decides to be nice to us.
herra's jump ability from trees is pretty bad. you cant jump from tree to tree, only tree to ground? needs to be fixed.
skin color additions based on what myself and others want:
Dilo - More greens, add purples
Herra - Haven't played it yet, so unsure what it has
Teno - More colors in general
Hypsi - All good 👍
Ptera - All good 👍
Deino - All good 👍
Carno - All good 👍
Utah - More blacks
Stego - Darker blues, purples, bright orange plates for males
Galli - All good 👍
Beipi - More penguin-y colors
Troodon - All good 👍
Cerato - All good 👍
Side note - even the All good 👍 dinos should have bright options for their top colors, as well as the dark stuff. I get it's more realistic cause countershading and such, but most players probably care more about making their dinos pretty/replicating iconic colors (like the disney dinosaur carnos and the JW cerato) than having everything be a realistic option. For realism servers, you could even add an option that
Make herras B pattern the same skin from legacy or something older
increase player count for servers
first off love the herrera. only issue is there is nothing to hunt after the 2nd update. Im not finding player or npc and Its makes this un fun when I can find nothing to eat and die to hunger all the time.
Since Herra can fish. I think it would only be right for it to have fish on its diet since it doesn't make very much since for it to be able to fish but not have fish on its actual diet.
DONT make dilo canni, i had my number of kills of adult dilos killing me as dilo on sevral diffrent servers, killing me and others as juvie and thay where adults.
Make the queues start at 95/98, the servers are full but since they aren't "full" The queues arent starting
Additionally to this ^ make the counters actually correct. They're now borked in-game as well as on the server list. I just disconnected with the server count supposedly being 90/100, and now I've spent the last 15 minutes trying to reconnect with a counter that continues to go down, not up.
3 things about this update
1 herra needs better water and food drain and stamina pool, its a ambush predator and it cannot wait in trees for something to come along and due to its stam if you spawn somewhere like eat spawn you cant leave cus u run out of stam and then die to hunger
2 ceras saliva when it chuffs looks terrible just remove it or make it look better like legacy instead of white clouds that look so strange
3 make the server glitch a high priority glitch to fix its hard to even join a server and play
Give Herrerea Pteras nest type so that it is able to nest on branches. Right now it has cera/deino nest type and being a tree dino it should have pteras nest.
turn down the amount of storms and fog, its impossible to see for 80% of the day
Fix the queueing system. If servers are full, PUT PEOPLE IN A QUEUE ANYWAYS.
Fixed Herra Diet: Since it can just dive in the water, get it an option for fish and expand it water vision.
Give him more Colors - tired of the blue/green and browns.
Sexual dimorphism for Dilo. The fact the female dilo has such a massive crest but no color, is just so odd to me. I think it would be better if the female dilo had a small crest similar to it's juvie or sub-adult stage. Not to mention it would be nice to see more sexual dimorphism outside of just ptera and steg
Just fix the goddamn stam, please..
Herrera is too weak to reliably kill anything, too slow to escape, and has too much food/water drain to sit in ambush. bring it closer to its legacy counterpart (fast and good stam) and give it flesh tearing so it can actually sustain itself.
Revert the organ food values and the amount of ai per server.
im glad i can get run down as a 50% carno that says 49 speed by a not even grown dilo very balanced
i have a question, that is as old as progression legacy days. Why can we not bite when we sit? since we can now use scent etc, why not allow us to bite while sitting.. we obviously should be able to sorta bite in the direction as far as our neck stretches when we are seated. (Sure this will be painfull when a Carno sits down with his ass on a wall, and probably a good reason why i shouldnt even bring it up, but if u think about it, realisticly , we should be able too x)
Nice update but surviving as herrera is kinda hard due to the fact you cannot really ambush with that food / water drain.
Please fix the food glitching when moved and more over, please fix the Sound glitch with everything,
The glitch / bug that delays bugged sounds that makes em last way more time they are supposed to be / plays a glitched one. It has been there since new map and is really experience breaking
No Fish spawn in Highlands lake anymore
The Teno shouldn´t be able to spam the ALT Attack with 0 Stamina
dilophosaur hallucinations cant go into water. Not sure if this is intended or not but if it isnt please fix this. People are learning to just hide at a waters edge
Dinosaurs still able to run at an exponentially slower speed at 0 stamina but their screen has a blue or black vignette as an indicator just before they collapse from exhaustion. Good for endurance hunters.
Dilo's Diet being 7/12th's AI should not be a thing.
Make a stuck dino ticket if there isn't already one. There's lots of places on the new map you can fall into don't die and then have to wait for your dino to starve or dehydrate to death to get out.
Baby herrara is wayyyy too slow
Why is it so dark now? Was so dark I needed night vision on during the 'daytime' out in the open. Wasn't until 15:00pm that I could actually see anything but then by 17:00pm it was dark again
IT's definitely WIP
But the foliage around the map when in movement really highlights the quality of the assets and not in a very good way.
When effected by wind caused by rain the forest foliage looks like its being put under a wobbly snapchat filter, it looks incredibly bizarre almost like you're underwater in a whirlpool.
The root of most plants also jiggle just as much as the rest of the plant actually exposed to the conditions, which causes the grass and ferns to clip through the floor of the map quite dramatically.
Unrelated to whats above but the fog on gateway is gratuitously overdramatic and washes out all the good lighting the game normally has by just...diffusing all the atmospheric lighting. Fog doesn't make the world monochromatic
Organs were fine before imo, now organs give too little nutrients/food. A good sized lung from a juv dilo fed my 50% herra one tick of food. Getting such little diet returns for successfully killing something feels pretty disappointing.
An indication that you envenomed would be nice and holy crap does it really need to last 5 minutes? You are completely blind at night! 😦
Increase Stamina in General or Increase it on Herra. Stamina needs to be addressed ASAP, as it is now sitting simulator. It is not fun currently with herrera as it is a dinosaur with lots of movement, jumping etc. Or perhaps reduced the stamina cost for jumping / climbing as a herrera?
repost: I think that Herrera should not only be a carnivore but also a scavenger.
Herrerasaurus and Austroraptor basically fulfilled these roles while accompanying apex dinosaurs in the legacy version (in RP server)
extra: why herrera can hunt fish if the fish is not in his diet?
Dilo needs a slight debuff for cannibalism - its a cannibal festival out there
Dilos venom needs to be changed, and scale with it's growth
E.g.
Juvi - victim has audio effects
Sub - victim has visual effects (fog)
Adult - victim has hallucinations & scent impairment
Makes no biological, anatomical or logical sense that a juvi or even hatchling has the same venom potency as an adult after biting my ankle
Dilo should follow the same growth principals as troodon or cera before having specialised effects.
If I get bitten by a baby tiger snake in the real world, my life is not in danger. However I'm in a lot of trouble if it's an adult.
daylight still too short, fog lasts too long. stam still takes too long to go up for how quickly it is used when running/swimming etc.
New fog can sometimes go into water and it looks awful. Underwater is also very green and hurts the eyes. Please fix this.
found plenty of AI today, but idk why they all running like crazy all the time?
Since it takes longer to regain stamina we should be able to sleep to get stamina faster so sleeping can have a use other than just safe logging. That being said we could have a sleep key for that purpose and a different key to “sleep safe log”
Player head movement is now too slow, you can't viciously nod or shake your head at anyone anymore. Please revert this insane change.
Allow Ptera to take off from water(swimming).
It should take more stamina than a regular jump take-off though, so there's still a chance for a deino to grab a snack if the ptera didn't manage their stam properly.
Please fix ptera stamina it is gawd awful.
Human structures: let us drink out of toilets
fix diets for all older dinos to include the new dinos.
Its absolutely unacceptable that dilo venom lasts as long as it does. The fact that a juvenile dilo can run up bite once to proc and then run away only for it to hinder my creature for the next 5+ minutes is absurd. Having to sit down and wait in hiding for this debuff to dissapear is an actuallly horrid game design choice. The mechanic itself is well done but the fact that it lasts so long adds nothing but annoyance and unaccessability to the game. Its flat out boring and unfun. There is no upside to having last longer than 20 seconds, and having it refresh on proc.
if you're going to have dinos who's entire diets revolve around the ai, at least crack down on the ai spawning issues so people can actually play the dino instead of playing the respawn simulator. didn't pay $20 to experience Auschwitz
Cerato as it is now simply can't be played at night. It's night vision range is non existent. I can barely see my dino let alone whatever is attacking me at night or where I'm running to.
Plz reduce fog and increase ai spawns plz
even tho it was fixed, i still almost barelly see ai. During one run of growing hererra ive seen the usuall boars and deer but after a wile they just never come back, same goes for fish. Another thing, change the fog times atleats. It would make more sence to have fog or heavy fog after rain or storm but instead they just come randomly, expecually during the day therefor the day is literally unberable being able to see with the heavy fog always around. They should be changes to have a chance to apear when it rains or storms, its just more realistic really.
Listen I can't find food AI, this is ridiculous.
Can we change fog so it only happens occasionally and around early morning and late afternoon or just after storms.
Id like to say as my time as herrera and escaping dilos by water it is very inefficient as they for some reason are faster swimmers as herras? id say also for what herrera is being a semi-aquatic and arboreal i definitly think it needs to swim alot faster in the water as most of the current dinos for some reason swim faster than it when they are terrestrial and only need the water to drink water also if herrera is gonna be more water based i think it needs this due to fish being able to being eaten by it they should also be in their diet but while catching fish most of the time as herrera by the time ive gotten 1 fish im around half or no stam and end up drowning for some reason like why is herreras stamina so horible? in conclusion id like so say if herra is gonna be able to eat fish and be semi-aquatic fish should actually be apart of its diet and it needs to swim way faster if a terrestrial dino/creature can swim faster than it To add on to this id like to also ask that herreras oxygen definitly needs a buff as, as i go underwater i need to come back up for oxygen allowing any dino chasing me since they are most likely faster at swimming to catch me
Carno charge now can't knock down dilo (maybe can't knock down maybe other dinosaur too)
Pls fix it.
Please stick to a consistent design philosophy. If Herrera is intended to be (slightly) semi-aquatic, make its water-related abilities more impactful, allowing it to use water as an escape. Why does it swim slower than creatures like gallis, tenos, and Dilos, which are primarily terrestrial? Additionally, Herrera seems designed to scavenge bodies and hunt for fish, yet fish aren't part of its diet. This contradicts the intended slight semi-aquatic design; could you please explain the reasoning behind this decision?
On a side note, playing as Herrera is extremely enjoyable.
i think we need way more smaller animal ai like frogs and chickens. and higher spawn rates.
please add a sound effect to eating bones
Y'all really need to not only improve herbivore gameplay and mechanics, but add more herbs before more carnivores after this update. The ratio is straight up INSANE. No healthy ecosystem has DOUBLE the carnivore population to herbivore population, much less TRIPLE the amount of carnivore apexes to herbivore apexes. If you don't want a deathmatch simulator, herbivores are crucial to that. Otherwise, all the cool dinos are all carnis (because there are better carnivore mechanics and more variety), and so 70+% of a server is all carnivores and because they HAVE to kill to eat it's just kill on sight every single interaction. PLEASE prioritize herbivores more.
Maybe add a sleeping function that doesn’t disconnect you but does let your stam regain faster than just sitting, And it takes a bit longer to stand up from so it’s riskier to do.
Swap out either tenonto or galli in herrera's diet for schooling fish.
Galli would make the most sense to swap for this specific reason: Galli are plains animals where you won't have the advantage of an ambush. They outspeed you by FAR.
Putting schooling fish on herrera's diet instead would put them in more direct competition with beipi and ptera, animals that are also on its diet + that share the same food items with it.
Dilos diet is trash, instead of crab it should have teno, instead of chicken and bullfrog it should omni and herrera and instead of turtle it should have cerato maybe, definately dibble when it comes out
We need more AI across the jungle areas, its just barren and empty, it would be so fun to hunt in the jungles but there is nothing for Herra or any other dino to survive out there
Swamp is completely devoid of schooling fish, even on servers with a population of under 10 people.
Swamp used to be the go-to place for fish! But today I run around it and there isn’t a single school, nor any other AI, and I can only starve to death over and over, no matter the server population.
In a migration zone as a herrera and there is no food at all, also for a creature dependant on jumping and climbing the stam system is awful for it
Add more playables to dilos diet I could easily see it fighting a omni and herra or even teno, and I could see a pack taking a carno or cerato it’s a lot stronger than herra and ab as strong or stronger than omni just less health I have personally killed omni and packs of herras and even a teno by myself I don’t see why u don’t at least add those to the diet I don’t wanna hunt just ai and the occasional pachy or galli I rarley see tbh also I think the pack limit should be 5 bc omni and herra get 8 cerato can have 4 and carno gets 3 or 4 so I think 5 would be best for dilo tbh
We need definitiv an "self" Kill button.... i was stuck on my stego in a cliff and now i can wait for 30min +? I mean its my fault but thats it for me....
179,616.071, 76,972.005, 22,675.101
No place where Stegos without wings should have anything to do but jeah..... I tripped and then it went worst and now
im stuck in a hole and thats for quite a time now and wait until im dieing....
I’m not sure if I’m the only one but it seems like Dilo isn’t on any of the Carnivores diets. Perhaps it’s just me but maybe it would be wise to add them to a few carnivore playables diets.
You seriously need to do something about this stamina change.
Either decrease the food drain across the board for carnivores or make the stamina regen not take multible minutes for you to get full, it just is not fun to play carnivores this way, you are constant in danger of starving and if you are punished for exploring at all, does anyone literally think this is fun?
i get the idea of it, to make the stamina feel like its an important resource, and it definetly is now, but as of the way it is now, it just makes the game nothing but stress, and its honestly just boring for carnivores, we need some downtime too where we can relax.
My best suggestion really is just a slower food drain and maybe make the stamina regen like 20% faster or so
We need genuine consequences for cannibilism.. not muscle spasms and temporary infertality, same thing with just killing your species.. if your going to have this game intended to be realistic you need to fix this somehow, you nerfed stamina because you felt like it was a "deathmatch" but that didnt really fix any aspect about it, I get some people LOVE doing it for some reason but you dont really gain anything for doing it, like i said if you living in the real world your gonna kill to gain something, i dont think herreras were ripping eachothers to shreds back then for absolutely no reason but to feel good, the first thing people do with a new dinosaur that ISNT A CANNI is canni eachother, i get the fact you may have no food but for people that kill and dont eat at all there needs to be some sort of penalty, like insanity maybe, something that could mess with your movement just by killing someone, because again you arent supposed to.
please for the last time increase the thirst and hunger times 😭 you cannot survive with this little food and with the drain being this fast... especially as herra whos playstyle is to sit and wait in trees, you literally cannot do that because youll starve
I would appreciate if we get more official EU Servers. They are all full even before the Patch has been released.
Hello, I would like to make a suggestion and it is regarding sitting and waiting for the dino to grow, I think that those who are actively moving around the map and not sitting waiting to grow should be encouraged and rewarded and it would be something like the dino will gain a certain permanent buff that only those who perform those actions have, for example a Dino that is constantly fighting and running could have more attack power or a higher top speed or, for example, its statistics such as health, hunger or nutrients will be depleted more slowly. I think it is more rewarding than simply increasing the speed of growth.
the condition (stamina) of dinosaurs is like an old grandma and their speed of starvation is like a newborn baby.
It's not fun to play evrima, it barely spawns bots and as the map is big, you can barely see other dinosaurs... the maximum herrera I managed to reach was 70% by eating another herrera...
and with this resistance, then it remains to starve
I'm going to get hate for this most likely but crocs killing crocs is so stupid.
That's the feedback.
Please take them off of each other's diets, people will STILL do it, but it will at least hopefully be lessened.
Getting killed by a croc who is existing to just kill other juvi crocs is asinine.
You have to increase DRASTICAL the amount of AI. And small Carnis NEED the ability so scent at least small AI. I played no almost 4 hours!!!! as Hera with the help of a map and I couldnt find A SINGEL AI. No crabs, no frogs, no chickens, no turtels no nothing. I managed to survive a little on fish springs close to land. I scant all bioms. Multiple lifes. All map locations. I walked THE COMPLETE EAST COST and DIDNT find A SINGEL AI. I walked 2 times around swamps. NOT a SINGEL!!! That just cannot be it. Specially cause hera is supposed to be a tree animal. And small Carnis cant see in high gras. So you have to hear AI or stumple over them. I really have patience. And I tried and searched everywhere. WITH A MAP as help. I didnt find a singel. That cant be right. I didnt even hear any AI. Beside fish springs.... Theres a massiv need of rework and you should also be able to at least scent the direction of AIs to be found. Love y all. Bye
should add a climbing sound effect for herrera there is but it doesn't fit because i thought herrera using its long ass nails to dig through the trees
This was the best year of Evrima! 6 new dinos, tons of new mechanics and actions towards a better game
More servers was the way to go, now we all can enjoy this unique game without crazy queues, so I appreciate that
The new dinos are a blast!
Keep up the awesome work on this awesome game
(By any means the game is flawless, but I know what I was getting into whent bought it and we must give credit were credit is due)
Add Omni/Troodon to Dillo Diet
Once again asking for devs to increase AI spawn rate. The game once again turned into a slaughtery and a starving simulator.
the roster is in dire need of more herbivores, if you're going to keep avoiding putting other carnivores on each others diet then broadening the herbivores you can pick from to shove onto diets is kind of important. Teno is on so many diets, no wonder theyre so rare to spot
starved to death in my migratio zone. wtf.
Hello Everyone! 
Recently when I was thing about how I could make Magy something more interesting for its Gameplay, while also still using its ideas and known Traits. This is my suggestion on to Improve Magy.
(thanks to Tapwings concept of Magyarosaurus)
I've have created this Ability idea from Magyarosaurus concept art that was made a little while ago, and starting to think what this could mean, and then i had this really interesting idea of a helpful/useful ability to make Magy interesting in Combat.
Magy's Bash ability concept.
This ability when Magyarosaurus is in a long sprint and needs to attack or make a quick turn on the dime for a slippery escape on contrary, the Bash ability when used in a Combat State is to knock=over/Stun the predator endangering it, this would apply a huge damage and a quick turn on the spot for Magy to make a slick escape. Enable Magys to use coordination and experience when choosing to fight and instead to flee.
While Magy is still a very small Animal in the Isle, not only this ability can be used to make a offensive assault on the its predator, itll also need a escape plan if thing take a tight turn (pun inteneded), but when a lone Magy is being tailed by pack of Carnivore of a large size Magy could use its Bash ability to the make a tight turn on the spot making some creatures loose sight and possibly giving up on hunting a Magy, Magy will have much more stamina on then its foes making a chase on a Magy difficult if not taken on by surprise.
That's my Idea of an ability for Magy to make it enjoyable and interesting to face, while also making hunting Magy not an easy task. this ability was created using this image from (Tapwings Magyarosaurus Concept).
so thanks to them!
While i've also heard that Magy is going be Toxic to eat by large group of Carnivores, while its eyesight that's sounds great on paper, in my opinion it can be a case of if a player doesn't want eat the Magy but just kill it anyway for the sake of its gimmick being when it dies.
So, I've taken this idea and made Magy a Toxic Tank as well. Here's what I'm thinking if Magy was to postured by an Allosaurus and managed to catch the Magy by surprise, the Allosaurus is unaware that the Magy's Skin/ Blood/Meat is Toxic to eat, so in retaliation of Ceratos Bacterial Bite, lets take that and make Magy Apply a Passive Bacterial Debuff on its opponent if they were able to a numeral amount bites on Magy, they would then throw-up making them wasting there time on a Tanky Enduring Small Sauropod, With kit to be a On the Run Herbivore, booting a Slick Bash/Tight Turning Ability for a offensive or Defensive playstyle and then booting a passive Bacterial Amour to an opponent to see if they want to test there luck.
Overall i really enjoyed bring these ideas together and boosting how Magy could be played in the Isle, and giving the Developers of the game with some ideas ive they wanted some.
Tell me what you think in #general-feedback-discussion / or in my Dm's if im free i dont mind! (Making a Repost because i believe that this is a great idea!).
Regards, Orion (Dilphy) 
little oh thats cool addition. when herra is resting in trees make their tail limp over the branch like some lizards do.
CONSTRUCTIVE FEEDBACK:
Despite many great ideas, some amazing work on certain parts and a lot of potential,
these are my current biggest issues, and they compound together:
Problem 1: Horrible AI spawn, both in general and location wise.
Result1: High risk of starving to death early and more inclination towards cannibalism in order to survive. + It makes the map feel dead. Hurts immersion.
Solution1: Make AI spawn more often and in several different locations around the map.
Problem 2: Low potential player count on servers (ref 100 players maximum on official servers)
Result2: Hard to come by other dinos, unless you find a hotspot, but then what's the point with a big map? Makes the map feel dead. Hurts immersion.
Solution2: Add higher player potential on servers.
TIP: Would be nice if they could send out questioneers to the players about different subjects/areas of the game and find out what players think about them in order to map out issues and what needs to be addressed and focused going forward.
Herrera suggestion
make it so it can climb while its dragging corpses. going for the whole jaguar theme it makes sense, so it and its buds can drag prey small enough up a tree, even if its slow, just so bigger preds cant steal it.
Ceras are the main culprits and i doubt even 3 herreras or 6 could deal with a sole adult cera, so it would be neat for them to be capable of dragging heavy corpses up trees (by heavy corpses, i mean the ones that you grab and drag, not fully pickup like a chunk of meat/small animal you can swallow whole)
also fix ai
Pls Fix AI or Give the unofficials the options for AI
Please buff adult herreras stamina or make it so climbing slowly doesn't consume stamina.
Make it swim faster and drain stamina slower in water (It's supposed to fish so..?) Also add schooling fish to it's diet, if it can eat it, why not?
Buff juvie herrera speed, seriously, why is it so insanely slow? I get it's aboreal but it's juvie speed is kind of ridiculous, it takes so long to traverse the map with it and you starve before you get to a sanctuary/zone
Make Dilo Venom less effective the larger the creature. A full grown Carno/Cero/Stego, etc, should not be feeling the effects for as long as a full grown Herrera or Omni.
Tweak Dilo's size and damage. They should not be that big or do that much damage.
To add to the quality of life, add the mechanic or option where herrera can bring up a carcass (that it can drag aswell as carry in it's mouth) up a tree and allow the carcass to be able to lay on a branch or stay in the tree as a food source.
Regarding Animations❗️
Dilo was my favorite from legacy and I was excited to try him. The whole concept is very good and balance for once it feels right. The hallucinations/shadow copies is indeed 👌
But,
animation-wise it feels very stiff and way too much cartoonish. I don't know if this was intentional or not, but your game won't achieve the true horror element if you animate the dinosaurs like cartoons.
In general sometimes this game feels like it's direction is confused. Do you guys still want to do it a true horror-gore game? Or a mild horror cartoon game that every little child can play? You don't even know I guess yet, but current game vibes are like the 2nd, which is disappointing. 👎
Only thing top notch that holds it together is the sound design 💯
Give us a way to talk to other people in the queue of a server, sortof like a reception to a doctors office
I think herrera should get schooling fish as dots or S diet and have some sort of food on trees
Please add tail physics to the game
What about allowing to scent IA for carnivors ? I mean alive IA except tenos.
Would help for the IA spawn problem...
Also slightly increase the stomach level of carnivors at spawn. I find it really usual to just starve to death before crossing the path of any IA or players....
Could we maybe introduce the concept of "getting tired from broadcasting all the time"? Like each time you broadcast there is a separate pool of throat durability of a sort that is restorable over a short time, but if you keep screaming your throat would get tired to the point you won't be able to scream anymore and your screams become less audible the more screaming you have done recently.
This will allow us to lower the concentration of constant broadcast spamming because currently all you hear are dilos calls.
I saw several fireflies playing yesterday and thought it would be very interesting if dinosaurs could bite to catch an insect, thus offering the nutrient protein.
Another thing I was thinking about is making a herrera a scavenger and including fish in its diet (doesn't it make sense that herrera can hunt fish but fish isn't in its diet?)
to make the venom stages more clear i think 1st stage should be green, 2nd stage blue/teal and 3rd stage purple
Dilos venom rn is kinda op? juvis can blind other adult dinos with fog maybe only allow them to use venom from 65% onwards? also halucinations should maybe have some kind of timer? i was playing adult pachy and got attacked adult dilo and it spawned its hallucinations, due to dilo being faster then pachy it was impossible to fight the real one with 3 hallucinations tail riding me and spam biting i tried to turn and around and get the fake dilos but by the time one vanished the other 2 had done tons of damage and i died, idk what the counter is to this since i couldn't run or fight back? adding a timer between uses of hallucinations may be a good idea to stop dilos from just spawning 4 and not being able to fight back
Please bring back the system where you can’t respawn instantly where you died, people spam babies constantly, and especially with dilo, it’s really annoying
If over 1/4 of the server is all 1 Dino, like say more than 25 people in NA 1 are dilos, keep the economy balanced by only allowing a certain amount of Dino’s in each server. Instead of letting them all fill up with dilos and herras for months making the game go slow.
Can they make it to where the dinos match the surface they stand on. Like if it stands on upwords rock the dinos bodies looks/point upwards
Please switch the default branch from Legacy to EVRIMA. It's a bit confusing and unfit to throw players into the discontinued branch by default.
I was confused to find myself in Legacy after the test-branch I was last on was deleted.
I like the update. @dapper pelican you just died and I just died :(. Continuing on for my input: AI (fish/tentos/frogs) feel almost nonexistent. On NA1 there was only 1 other player that my group came across in the migration area. This is insane. There is no survivability in a game that doesn’t allow you to have access to the fundamentals.
Dilo venom should NOT effect full grown, healthy carnos/ceras/stegos with literally (1) bite…. Or should it? I don’t think it should personally
I really do not understand why locked camera while eating/drinking is still a thing in this game, it is neither fun or fair for the players, you are forced into an uncomfortable situation for doing a thing you cannot avoid, it wouldnt be so bad if the audio worked properly so you can tell if people are sneaking up on you, but even if you do hear them, you are still locked into finishing an eating animation like why..?
As for claiming its for realism, thats just bs, its not realistic in the slightest, most of the roster have eyes on the sides of their heads so they can easily look behind them while eating, plus you know, you can just eat with ur head slightly turned.
Please just remove this mechanic already. It serves no good purpose other than to punish players for doing a thing they are forced to do.
And if you insist on keeping it, then fix your audio and make a player not be stuck in an eating animation for like 2 seconds.
petra should get a tree resting animation like herra and also a mode to land on small branches/points like herra has to stay on the branches
If you want to make your game more realistic, make hunger more realistic, go grown dino starved in 2 in game days in their time, your game simulated that the Dinosaurs all died of starvation, not a Extinction level event like a Meteor
Entire credit to @median adder
The lack of sexual dimorphism is crazy in this game with how many opportunities there is for it, one way for there to be more sexual dimorphism is to make the female dilo crests smaller. its the tiny things like this that makes the game more immersive and feel more natural.
Let Beipi and Galli eat Troodon. They can eat Compys too so why not Troodon.
Related to the above suggestion, I propose allowing omnivores be able to eat any animal that they are capable of swallowing whole. Makes them feel a lil less like budget-cut herbivores and is fitting. Watch out, lil hatchlings 


Something really needs to be done about the fact you can sniff a carcass, have your compass tell you its still "good to eat", and then have it turn rotten in the middle of chowing down and give you food poisoning. After hours upon hours of barely escaping starvation, I finally managed to get a perfect diet and full stomach, only for the last 2 bites to make me lose it all again because the food went bad WHILE I was eating it. Some sort of indication before you actually get hit with the food poisoning status or some sort of "inbetween" stage between "edible" and "completely rotten".
Never in my life have I gone from taking a bite of food that was perfectly edible to taking a second bite and projectile vomiting everywhere.
Its even more ridiculous right now seeing as you've somehow managed to completely bork AI spawns so that nobody playing carni has anything to eat except to cannibalize other people who starved to death when you're not a canni species.
I am currently trying out Herrera for the first time and I just wanted to say that its sprint-climbing animation is the best animation thus far in the history of the game. That is all.
Herreras hungerdrain is way too fast
Hallucinations should NOT do damage, but if they bite you then maybe the venom affects get worse? (Thicker fog, more affects?)
Or make them do nothing if they bite u. The fog, ambiance sounds and 40 dilos chasing u makes me panic enough lol
There needs to be more AI because my dilos and herreras are nearly always starving.
Stego tail attack radius needs tweaking. I'll be two feet directly in front of a stego player after swiping them as a dilo and I will immediately be turned into a tail ornament.
why is full grown herra getting invenomated by a fresh spawn dilo with a single bite? please change that. 
Please, add more IA and make them louder or make them do his noise more frecuently, game is a starving simulator right now for carni.
Also, map is great but we lack of players, jusy 100 make it hard to find ppl away from spawn zones, and seems to be dead.
Yesterday's patch made AI quite a bit easier to find. Thanks for that! I also love the herrera's climbing ability and dulap glow-- y'all put a ton of work into herra and it shows. Jumping through the trees and having diving contests with other herras yesterday was the most fun I've had in a hot minute! The jump and latch mechanics seem really smooth. Gateway's map is a ton of fun when you have insane fall damage resistance and the ability to climb just about any surface. Herra feels even more mobile than ptera!
Please take some measures for hackers...
I think we'll need the Diabloceratops pretty soon ^^ there's hardly any Herbi around at the moment because most of them play Dilo or Herrera. And you can hardly survive as a Herbi alone, especially if you are hopelessly outnumbered. A new Herbi in addition would significantly balance the balance of power.
Suggestion for dilo venom: If the target animal is too large for dilo to hunt, the effect should be mild. I suggest a faint fog and vomit sickness after a few bites (like cerato). Not a full on trip. The venom should be nasty enough to make people think twice before messing with a dilo, but not have full effect unless they are smaller than the dilo.
Please brighten up the rain and thunderstorms a bit.
If in reallife its raining and you go outside is it just pitch black basically like night? I dont think so so please change it up on your game aswell.
Of course it will get darker and with heavy storms it can get really dark even at daytime but that is not the case for every single drop of rain. I also miss a light thunderstorm which occasionally has a lightning but after the thunder its just rainsounds again and not just raining lightning like its doomsday.
The daytime already feels very short with how long it takes to actually get bright and how quickly its dark again. With the weather making it basically night again it sometimes feels like it never really gets to day.
Fix things regularly, don't wait months to fix game breaking things 😄
nice fog, i like how i can't see anything further than my nose
Fog, lasts way too long even after the battle is over and i kill the dilo theres still somehow clones of it attacking me
This is my personal nitpick so it really doesn’t matter but it’s still feedback I guess.
Anyways I think the ambush niche thing it seems you wanna give allo should be given to carno. I just think it suits carno better in every way. The plains hunter thing suits allo imo
Here’s why
1 - skins: carnotaurus is covered in stripes which are very neat for camouflage. It’s Also reminiscent of tigers. Whereas allosaurus is plainly patterned. Actually it has barely any patterns at all which isn’t very useful for hiding in foliage.
2 - the nose: cats… let me explain… cats are pretty much the perfect example of ambush predators and one thing that cats also have is a shorter snout compared to animals like wolves who prefer chasing their prey for long distances. Other animals that had shortened snouts are… the abelisaurs… one of which is our horned fella. Whereas allosaurus has a longer snout that could be better used for hitting prey on a field from a mildly safer distance. A short snout doesn’t mean much when the thing you are trying to hunt doesn’t even see you.
3 - speed: carno is faster and better at catching prey off guard.
4 - size and height: carnotaurus is smaller than allosaurus making it easier for it to hide. Although carnotaurus is quite tall… or well… he’s got long legs… that could be used as an advantage for carnotaurus to see over the foliage other creatures cannot. And pretty much all of the height is leg anyways so if he crouches low enough he’ll still be pretty hidden
Like I said at the start this is really just me having nitpicks about design and really not much else…
Add a suicide button to kill yourself(with a high cd) so you are not stuck permanently while waiting to starve 💀(Yes I am stuck and bored waiting for me to die)
Suggestion for dilo: dilo can have a right click attack like cerato and only in right click will venom work. When u click right click fast it will makes thing like dilo can now do but when u hold it dilo will do this things like cerato.
it's not okay that phantoms cause such a lot of damage and in addition it varies depending on the location of the hit. if this is a "poison action", then there should be no physical binding of damage to the place of impact. It's a poison and its damage is stable regardless of where the phantom hit. as for the fact that the damage from phantoms is OP - this is true, now 2-3 dilos are calmly killing full stego, but not because stego is a noob, but because half the work is done by phantoms, stega cannot do a counterattack since she needs to either run to the phantom that appeared, or use a tail attack, which is not great from- for the consumption of stamina. therefore, you should reduce the damage from the dilos copies and make their damage stable and unchangeable depending on where they bit (I'm duplicating the message so that it doesn't get lost)
Starving simulators aren't FUN.
This update is ass, there's no food anywhere. You literally have to camp in hotspots to live, there's no ai anywhere. I've not starved as much in the isle before, as I have now. I've grown multiple Herrera's in the past day, all died to starvation. Had a group yesterday, where all 5 of us died to hunger. There's nothing! Do you play your own game? This isn't fun, it sucks!
reconsider your decisions regarding the current stamina system. claim "realism" all you want, the fact of the matter is this: a game in which you have pressure to constantly be on the move to survive, in which you will frequently be needing to perform actions that consume stamina in order to cross distances, or hunt/defend against being hunted, is not fun when your stamina depletes quickly and takes far, far longer to refill than it did to consume. 1.5 minutes of locomotion in exchange for 4 minutes of sitting down just isnt a fun gameplay loop. nobody likes this and i dont understand why youre hellbent on maintaining this position. it's a bizarre hill to die on.
Herrera either needs increased stam regen or less stam decay running
I think paradox might make it easier to join a multiplayer game lol, game crashed 6 times joining a server
As an ambush predator herra should probably have one of the slower food drains, yet right now it’s almost unbearable how quickly you run out of food, definitely needs to be lowered please.
Loving the update after the initial hiccups were fixed! Having a blast playing the drop panda gator. I've had poor luck getting food with the dilo for some reason, so no real feedback on them. I also got timed out so it's your fault I'm sending so much feedback at once... Wait, no that makes it my fault x)
Herrerra / Climbing Specific
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While in trees or crouched a hererra should get the same boost to it's jump as hanging on a trunk/branch. My reasoning is right now you have to fenagle yourself from walking to latched to get a good distance jump while in a large tree.
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Having a way to transition from the top of a branch into latched mode would be great. A probably poor example would be to double tap control and you "drop" to a side of the branch, and if you hold RMB you will just latch to it. I say thats a bad idea because of accidental double clicks.
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When latched and holding right click to aim, your camera should change a bit. Right now aiming can be a real struggle sometimes.
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The Birch/White trees are slippery as heck, both as a petra and a hererra. I think they could use a bit of a rework on the branches.
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You should be able to smell normally while latched as a petra or herrerra. I don't see much of a reason as to why not. It would be nice to help locate the bodies below me.
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Maybe a bit slower drain on food / water for herrerra so we can wait around for longer. I have to run off and find more water before the bait I had even rots. (Or maybe a diet combo that slows the drain of them down?)
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Y splits on branches are the bain of my existence. Not really, but they're irritating and buggy. (Yes I made a report)
Non Drop Gator Related
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Since everyone wants to play the new carnivores, we have less to eat and fight, especially in the migration zones. I think MG zones should have a slight boost to the AI spawns, compared to other parts of the map. It would help give a good reason for the carnivores to congregate there, instead of at spawns like NE plains.
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I think we need a small pond / water source between east dome and east plains area. The migration zone there is a real pain because of how frequently you need to make a journey for water.
P.S. I hate/love whoever let us drink the salt water. -
Please add the messages back when the server join fails. I like to have a vague idea as to why.
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I think there needs to be a dedicated map fix channel, or report form even just for a month or two to get the most obvious ones fixed. They cause a lot of discontent, and can even act as lures for other dinosaurs to get stuck. Sure you can learn where they are and avoid them, but new people will always get stuck and irritated. Sometimes you can forget where they are and end up stuck even with loads of hours played.
Edit - Dilo fog lasts a heckin' long time, even while resting safely after the dilo has been killed. I think if the dilo that is affecting you dies, the duration should be lowered a bit.
TLDR: Herrerra go brrrr(p) and me like.
Herrera needs an actual F call.
Enable Nvidia Frame Generation
Herra nickpicks
- Its hunger/water drains. It goes down quite fast despite the playstyle it has.
- Stamina. Since its one of the more heavy stamina users for not just combat but for its whole mimick. Climbing and jumping between trees require alot of stamina to use its mobility in the trees.
- Dive. Either add a 'blurry' variant of underwater vision to actually make use of its dive ablity. Not clear like Bepis or deinos. Stamina usage for swimming should be more lenient for its ability to dive.
- Diet. Add more creatures to its diet thats not ai. Omniraptor and Dilo should be one of their diets.
Ai nickpicks
- Add herds of Deer.
- Flocks of chicken
- Make spawns of these critters actually worth searching for. Spent a ungodly amount of time to find a single coastal critter or frog. In the end was unable to.
- Change the 'more players in 1 area = more ai' to 'Spawn locations' such as their biomes they state they are or increase at zones.
Herra climbs far too slow sideways, it kinda makes repositioning on the side of a tree a slog and would just be a little more intuitive if you had a sideways sprint. Also herra can't really travel through trees very well because you use waaay less stamina to run to an area than it does to jump using trees. Especially considering how slow the stam regen is
Please note these are unfiltered and unorganized thoughts, I will put forward a more coherent breakdown of why the new AI spawning simply doesn't work, but this is just something I posted in #isle-discussion and someone told me to post it here:
Okay, the new AI system is terrible because it is a massive leap in the opposite direction of what the developers intended to create with the sanctuaries, migration system, stamina system, and overall shift in design towards a more survival-focused experience, spreading people out on the map.
All the new mechanic does is punish people who want to leave a hotspot and explore the map. It spawns a large amount of AI in a single area where players are most active, which is almost universally going to be a prevalent spawn point because... there will be more players spawning into a region than adults concentrated in a single area...
This creates the terrible effect of giving carnivores 0 reasons to leave their spawn point if food is abundant because there will be nobody else anywhere else on the map, or, if you are playing a creature that lacks a prevalent spawn point, you will simply suffer and starve because no AI or players will be focused there.
Again, it is a self-sustaining issue that very quickly spirals out of control on any server where the ball starts rolling, which it will inevitably.
It also harms herbivores, because the already minimal engagement they receive is reduced even further due to the concentration of carnivore players reducing engagement overall, meaning the already weaker and less engaging half of the roster is shoved even further in the dirt.
Migration zones don't affect this either, since, again, the number of adult herbivores playing into the migration zones will always be lesser than the large number of players at prevalent spawn points, leading to situations where the already dead and boring migration zones are even worse, further harming herbivores.
Basically, the AI system simply eradicates all reason to explore the map, makes the already glaring population distribution issues even worse, harms the carnivore experience for those who don't play into the new AI, and harms everyone else who doesn't directly interact with it by reducing player interaction, forcing players to simply get lucky to survive, and making the map overall less boring due to the lack of population spread.
The new AI is an absolutely stupid change that I cannot believe made it out of the concept stage.
I urge you to tell me at least one positive aspect of the system that can outweigh the fundamental nightmare that this system creates.
Also, I didn't even mention how it negatively affects combat, diets, nesting, sanctuaries, or the community as a whole.
One thing I find really annoying is that fresh spawn Dilos have the venom effect. As cool as the hallucinations look I think they shouldn't be able to have that ability as a fresh spawn. They're so small and can sneak through the grass and bite you a bunch of times and you're in stage 3. Make it at a certain percentage when they get their venom just like the troodon.
Y’know what? Here’s a revolutionary idea.
Forget spawning ai near where players already are.
spawn them in the active migration zones.
That is where the players should be anyway.
Then you can treat carnivore migrations in a similar manner to how herbivore migrations work already.
This might already be happening behind the scenes, but PLEASE dear god do another pass of Gateway and fix the numerous death traps caused by bad geometry on the map. Despite being careful, it keeps happening and competely halting and ruining the gameplay. Random holes hidden below the grass that should definitely not be there, cracks and dips in/next to rocks that are very easy to slip into and absolutely impossible to get out of even as a jumping dinosaur, etc. I'm tired of having to ask moderators for help (that I might not even receive), and surely so are they.
**A separate report form for these types of map bugs would be helpful and time-saving as well.
**
Alternatively, add an unstuck feature, as many others already suggested.
When Galli sits/crouches it's head and neck face downwards and outwards. I believe it should hold it's head and neck upwards.
When under Dilo venom even after the dilo that poisoned you dies, copys continue to spawn and do damage. That needs to be fixed.
Make the Herra Swimming Animation more like a monitor lizard.
add a diet mechanic for him where if he ate fish or any other type of water creature,
It Gets a Oxygen buff on the diet buffs/nerfs like it gets a + 5 - 10%% more oxygen so it can be underwater longer incase someone is waiting him out .
Let herra get stamina when latching on a rock or tree if he's not moving!
i think herrera should use less stam
This fall damage amount made me die from a tiny slip and i started slamming my palms into my temples. I cant take wasting an hour of my life only to die from magically slipping down a hill when I should be falling straight down. Its not fun. It makes me wanna slam my head against a desk every single time.
Okay please fix the way nutrients is distributed. The fact that i have 45 nutrients in one slot, yet when I eat the slot above gets filled and gives me no diet bonus? This is making things unreasonably hard.
Would love to see AI in swamps for croc. Starved as a croc in swamps twice as no AI and no players. Would like to see a higher player capacity on servers too. I also think crocs should be able to move faster on mud/low level water when not fully submerged and hydration improvement when on land really limits where you can stray off to, could use an improvement. Kind regards Bellatrix.
Camera Lock still doesnt make sense and is no fun.
Its not even realistic. I dont get how a feature like that is still in the game.
Herreras landing on trees SFX is too loud I mean I can’t sneak up on anything the sound that plays needs to be slightly tuned down
player head movement is way too slow now pls revert it back
Can we get the ability to track AI? The only time i've been able to find any food is by chance - even the ability to smell out the rabbit dens would be nice. Didnt even know they existed!
Hello, here for a little suggestion recap. Complaints are still the same:
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Hunger/Thirst drain are still too fast (think about how much hell it will be on apexes when no players are around).
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AI spawns need to be more frequent and spread throughout a larger area (again, how is an apex going to make it if mid tiers can't).
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Camera zoom need to be improved on smaller dinos (Troodon + Juvies).
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Diets need to be improved in variety and facilitated, so that players can get a perfect diet more easily (not dumb easy, just more easily than currently).
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Harsher debuff on cannibals once AI spawn rate is actually fixed.
I feel like herrera and dilo turn their head way too slow compared to all other dinos
Don, can we get these from you, focusing on the two new playables? c:
give troodon some kind of quirk so it doesnt get overshadowed by any of the other carnivores, especially since herrera and dilo are kind of just better troodons right now
Territory system. I think having a territory that you constantly have to reinforce could make the dead screen times way less common. Maybe territories could give you buffs, spawn more ai and/or spawn plants that herbis on your diet can eat. It would give you something to focus on other than constantly looking for a fight. Herbis could also make territories where more plants could spawn and babies could grow faster within territories.
The new ai spawning around players system is terrible. The rest of the map is baron and empty outside of migration zones rather then before this patch when people actually moved from populated areas.
The new ai system does not encourage people to not go afk, it encourages people to not move from where they are because that is where the ai is. It is Impossible to travel without nearly starving as a carnivore. Have ai randomly populate the map instead of what we have now so people actually move around again.
It's very difficult to get diet buffs as carnivore with how hard organ values were nerfed. They feel pointless. The reduced nutrient drain only makes it harder to get the buffs you want by making you drain the junk half-full slots you don't want over a long period. Make diet slots activate at 50% or something, it's crazy punishing to not get one filled completely with how little intake is possible per organ.
more vegatation. I've been looking for something other than grass in 3 different boimes for over an hour. figured if there was no food as a carni id switch to herb. But theres no food in general. Something gotta change
Can we get more than one migration point on the map at any given time?
I dont see the realism or fun in having EVERY single one of the SAME species in the SAME spot at the SAME time, just for some food? Makes no sense. Several migration points would spread out both Carnivores (More options of WHERE to go hunt herbis), and spread out herbivores too, due to the several options of Migrations.
ALSO: Make Migration points for Herbivores multi-faceted/use? Sometimes me and my friend want to play different herbivores, so having food for two or three different species there would increase herbivore diversity in one place as well, attracting MORE carnivore diversity too, due to diets and such!
These two points together would help spread out all animals, both Herbs and Carns, across the map!
Please add a marker or something to Salt water. Tried to drink it thinking I was having the water glitch where it wouldn't fill my water and vomited. Ended up dying because of it.
I know we are participating in an open beta, and it's expected to have bugs- but the changes and decisions that have been made with the last two updates just feel extremely detached from the community. There's always ups and downs. You release gateway, which is admittedly awesome. I love the map, but you change the stamina system seemingly out of the blue to "slow the pace" of the Game. I play the game for the burst of action within the extremely long periods of downtime- even prior to gateway being out, the Game was already slow. So why make it slower? I understand it being a survival game and not a death match game, but there's some things that are fun, or stressful, or reward you when you make smart decisions- the stamina change feels like none of these things, except straight Tedium. Just wasting time for the sake of wasting time, because you will have to use stamina to move. There's no planet where you can walk from your migration zone in South plains to your new migration zone in highlands without running out of diet entirely and having a massive Debuff. I love Carno, and the damage of carno I can agree feels absolutely nuts- but it seems like instead of nerfing the damage in the latest idea for a balance change, you just made carnos turning worse- why instead of tweaking numbers would you just make something feel worse to play? Or the diet organs- the organs used to feel ridiculous to eat them, you would swallow a single Utah heart and get full S and a full stomach and just sit around a corpse like "dang, that was more filling than I expected" you could have just dropped the numbers a small amount, but now they feel ridiculously low when trying to start out and get your diet off of anything that isn't the non existent ai. I absolutely love this game, but there is just so many problems with this current path- I feel like I can see the "Vision" but in execution the overwhelming, compiling stack of more tedious things just makes the game become horribly boring and stagnant.
My game feedback, consisting of my and others' ideas, broken down point by point. I knew it wouldn't fit into a post here, so I made it in a text editor. Sorry for the quality, if you want to take a closer look, press 'Open in Browser' below any picture.
Messages for some points from the text:
- About herrerasaurus' movement: #general-feedback message
- About massive lags at sunsets/sunrises: #general-feedback-discussion message (watch fps in the upper right corner)
Should add a latch mechanic for baby and Juvi Herrera so they can latch to adult Herreras backs while in trees and such
Herrera stam is awful and so is the hunger
Ai has been a reoccurring problem for this game and I just want to add my voice to it.
Ai is absolutely impossible to come by unless you are in a major battle zone. It makes growing a dinosaur a living hell. I understand the logic behind more dinos = more food. But the only situation where 'more dino = more ai' makes sense is if there is a large population of only one species in an area (that aren't cannibalistic). Putting more Ai around major player areas, that often have multiple species in a space, will just encourage peace between the different species because there are options besides a herd or rival pack. Making Ai spawn less around big groups will encourage herd/pack hunting.
I feel that it defeats the whole purpose of Ai. Instead Ai should be a fallback when there are no other options available. Lone juveniles are always doomed to die unless they spawn in the middle of a war, and frankly that shouldn't be the case. Ai should be common enough to grow a juvenile until they are large enough to stand a chance in more populated areas. But as of right now, you can spend an hour on a part of the map that happens to have no players and never find a single frog. Which makes it difficult to enjoy all of the map that you guys have worked so hard on. Instead we are confined to a particular area that happen to be designated as the de facto warzone.
I think that Ai spawn should only be at an absolute zero when there are zero players in that select area. If there is a player, there should be Ai.
Thank you for reading! You (the devs) are doing a great job, and I love your game!!
remove new stam system it sucks
Put schooling fish into Hererra's diet. Currently, finding food is rather difficult and constantly starving due to having zero stamina and no ai around is a pain. It can swim, so why not?
Have pachys be able to ram slim and small trees to knock Herreras down it would be hilarious
reposting this with some small edits
The lack of sexual dimorphism is crazy in this game with how many opportunities there is for it, one way for there to be more sexual dimorphism is to make the female dilo crests smaller, also females could also have no scraggly hairs/feathers on its body. its the tiny things like this that makes the game more immersive and feel more natural.
as a general thing to help sexual dimorphism i think each gender should have some exclusive patterns
Starvation and the lack of AI spawning is becoming very persistent with my dino's deaths recently. Be very lucky to find any food on the coastal/beach zones also. Appears to be very little audio/ambience in certain coastal areas.
This is specifically for herbivores idk if carnis have this issue but if so check yes if you agree -- you should NOT be losing blood, health, stam, any kins of regen by surviving on the bare minimum. I think its ridiculous I have to have nutritions to just prevent that from happening. Its super stupid. Not everyones lucky, most the time all the foods eaten up by the time I'm there. I should be allowed to have no debuffs or buffs for a grass only diet lol
pretty annoying that where your looking and the claw symbol arent in the same spot, makes it impossible to learn how to quickly move through the trees
finding it difficult to survive any carnivore with how little the AI is spawning, upon gateways release i have only ever seen one rabbit and one deer. i know you devs want to make it hard to play but not impossible please look into the AI spawn rates and locations because i haven't seen any this recent update. thanks
please give us the option to turn off the new foliage animations that came out this last update, like plants waving in the wind. they aren't finished or are bugged and look really silly. the stems on these particular plants are bugging out and breaking immersion. the animations probably also do nothing positive for fps.
also, what do the "enable physics foliage" options actually mean in settings? i don't notice any differences between having them checked or unchecked. an explanation would be nice.
Climbing as a herrera and dilos venom mechanics have been so fun! Thank you devs for all of your hard work! It's great to see some of the suggestions mentioned in this thread implemented in the recent update.
I implore you to listen to the community about stam though. It makes sense for the bigger dinos (although it should not be THIS punishing) but the small/mid tier guys need love. I also think most of the community would agree that trotting should give back at least some stam even if it's not as fast as z walking. If I'm sprinting/running as a human if I slow to a jog or fast walk I'd still be lowering my heart rate and slowing my breathing to "regen" stam.
Happy holidays!
I feel the spasms should just be a stat debuff (stamina regen reduction and cost increase I suggest, potentially other stat debuffs that would make sense like healing rate reduction) rather than causing players to auto-attack. It makes emergency cases of cannibalism result in deaths by friendly-fire.
please fix dilos hitbox ..
it needs to be bigger. this is NOT a bug. this is something to do with the coding of the animal.
dilos hitbox is way too small -- the prey has to practically be under you in order for a shot to even register .. its dumb. i shouldve landed so many more hits than i have
Allow Pachy to throw herrera from a tree when he uses his ability on the tree
Please give Herrera the ability to sniff (holding Q) for food while latching onto the tree like this. Please and thank you.
I suggest Herrera having better under water vision. It doesn't need to be anything extreme as that isn't it's natural habitat. But it's essentially blind underwater and the dive ability (which is great) feels somewhat wasted.
Currently DIlo and Herrera's diets do not make much sense, like why should a dilo need to eat chickens and seaturtles? and not omnis or Ceras
I decided to make better lists for both
Dilo
Dots
Boar
Teno
Pachy
S
Omni
Carno
Goat
Cera
//
Herrera
Gali
Stego
Deer
Herrera
Dots
Boar
Teno
Pachy
S
Omniraptor
Hypsi
Troodon
Chicken
Rabbit
Goat
//
Gali
Deer
Ptera
Dilo
Something that I believe would help with juvi death and the stamina problem is potentially shifting the spawn locations nearer to sanctuaries. If I am recalling correctly, the devs don't want people to be sprinting around the map, thus the stamina changes. Moving the spawns closer would help with that since there is less beelining to safety and it would also lend more time to search for food as the few precious moments after spawn aren't occupied by travelling. At the moment, there aren't enough sanctuaries to cover spawn areas but it is an idea for the future when more are sanctuaries implemented.
So, i've tried out both new playables for a reasonable time for me to be confident to write some feedback.
General impressions? Pretty good job on these! they are both fun and enjoyable.
h o w e v e r... They do need tweaks imo.
Dilo needs a nerf, i get that it's tier 3 envenomation, it's supposed to be strong, i get it. But it lasting 10 minutes feels a bit... overkill. Also having 3 charges for it's copies doesn't help the matter, you can spam them left and right, they do a ton of damage, and you can be at a safe distance as you laugh at your prey, effectively killing it.
Comparing it to troodon, Dilo's venom is FAR superior
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It has range advantage, hunting with dilo is safer than with troo, Troos ALWAYS have their lives on the line.
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It is easier to apply it, while troos now need to aim at the sides of prey and pounce with precision, a dilo can just bite you like a rabbid raccoon and get to tier III in no time
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The time it lasts, a tier 3 troodon venom lasts around 30 seconds, Dilo, as stated before, 10 minutes.
The ONLY advantage troos have is that their venom is shared, they don't need to each pounce separetely, and even then they still need coordination, as it stands, Dilo with a 4 pack limit is an absolute beast of a dino.
As for herrera... I feel it needs two small buffs to make it more viable.
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Water and food drain, as ambush hunters, you'd expect them to not need to feed constantly...? That's what i think anyway.
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An indicator to show wether your jump will connect with an opponent or not and deal damage, you might be jumping from too low and not be able to do dmg because ur herra didn't extend his arms, or maybe thing's just movee around too much and you aren't sure if the attack will connect.
That is all. 😁
The server queuing system rarely works or is finnicky. This is a basic function for most online games. Please add in a clickable option to join queue for servers.
Increase the AI spawns ive played the game for 2 days in a row and have starved multiple times just because I havent found a single soul AI animals can atleast hold you over but even then the AI feels like its about as rare as the players right now
It is WAY too dark in the jungles right now. It is noon and I need Night Vision to see anything. The game looks incredible, but the beauty is lost with Night Vision.
I would like to actually SEE this very good looking game im playing. I do not want to see it in black and white for genuinely 80% of gameplay. Fog does not help how much night vision is required either.
revert the no stam regen while trotting because its a literal nightmare for things like stego who are so slow as it is
While i'm sure its not a priority at the moment, do consider expanding on and making more significant sexual dimorphism on the dinosaurs.
As showcased in these Hope trailer screenshots (4 years ago, time flies eh?) female para actually has a diferent shaped crest in addition to missing the male markings, something that puts the current dimorphism we have in-game to absolute shame.
Having a small update dedicated to expanding on this at some point in development would be nice imo.
Please optimize the game bc I'm fairly certain not everyone can afford a super pc nor wants to be limited to about an hour or so of play out of fear their gpu will burn out. Please and thank you.
I have noted the change to ptera's "dots" diet buff! We now get a stam regen increase in addition to sprint cost decrease. This change has allowed me to explore places i wouldn't have made it to before this update. I'm having so much fun! Thanks for giving my favorite dino some attention. 😄
Schooling fish need a visual indicator that their numbers are nearly spent. And by that I mean have fewer fish schooling as more of them are eaten. I assumed I found a place I could rest as beipi only for the school to entirely disappear before I could have my fill
Allow pteranadon to gain stamina while clinging with the new stamina system I think this is need more than ever for it
im gonna take a sec to compliment the devs, Herreras climbing and tree jumping is awesome, my first time playing herra and climbing a tree was truly one of my all time best isle moments. keep it up!
Please make AI:
-Spawn primarily near bodies of water.
-Have visual identifiers like burrows or nests to indicate that they spawn in the relative area.
-Be louder and load on screen from a further distance.
Making them spawn near players works well; it just needs some improvement.
Devs don’t listen to community.
Game is boring. I find myself logging off more often than playing cus stam isn’t realistic nor is it fun.
You should reference current day animals and compare predator and prey animals and look at their stamina and hunting/defending styles cus as of right now it’s so unfun, I literally deleted the isle after playing for 500+ hours cus currently the game is so painful, honestly tempted to try and play spiro again cus even though it was horrible too the current state is so boring and unfun. Literally convinced me to try other games in the genre cus of how hard it is to enjoy the isle anymore sometimes.
Camera lock is dumb. I still hate it sm. If you really want to keep it then use it so that herbis can still turn since they have eyes on the side of their heads/any that have eyes that are side facing cus they aren’t a apex predator, or have it so the camera lock AT LEAST is different per species since having them all universally have the same vision is inaccurate and unfun.
Smell/scent is bad rn. We should be able to actually smell herbi groups and carni groups more often even if we just see it on the compass.
Make it so there are always GARENTEED herbi herds (AI) in migration zones. Or make it so that if there are no herbis in a zone don’t show it or have a indicator that that zone is empty.
Travelling all the way to south to only find nothing and then starving to death is not as enjoyable as some seem to think it is.
New AI spawning doesn’t work tbh. Still a starving simulator.
If you go to a hot spot you die, if you don’t go there you die. Sometimes migration zones work but TBH most ppl just play teno anyways when I go to the zones so why go to any other miragtion areas??
I was playing as herrera yesterday. It's as fun as it looks, but yes, the stamina system really holds it back in the trees. You're honestly just better running on the ground and only using the trees as a resting spot instead of using herrera as a arboreal creature that moves in the trees.
This is an oddly tall Kapok Tree,
See how it emerges well above the rest of the canopy?
Why not dot around some extremely oversized tree amidst random spots in the the Jungle quite simply because its actually cool and fun, especially for Herrera's to just see over their little treetop dominions.
The yellow is sanctauries, the green is current migration zones and the red is where I think migration zones should be added.
adjust ai spawn rate
In a recent Dondi stream Dondi talked about the idea of removing chat altogether (which from what I watched it seemed like it wasn't going to happen). I personally think it'd be fun to play without chat but I also understand that it's not something most people would appreciate.
It's probably already been thought of or considered but I think this should be a server option at some point.
- The devs said they'd speed up the walk cycles of dinos but Herra and Dilo have the slowest walks to date.
- Fog at night is WAY too bright. (any of us that have seen thick night fog know it should not be this bright)
Herbis having a walk(not trot) sniff?just a thought
Because of all the crashes etc, You not only lose your place in the server but also can't get back in. Can you make it so that there is a window that someone has so they can get back in thier server so that they don't risk losing thier dino because its afk?
A few things for Herra:
Adding bird nest with eggs or birds themselves. / Beetle or other 'large' bugs in tree to eat(Aka adding maybe an egg/bug diet)
More colors for skins
Maybe with burrowing is added, Maybe have to Herra could bury eggs to hatch (Mainly to make nesting a bit different for dinos)
Expand water vision/o2 and add fish to their diets(to make up for the beipis that are not around)
Dilo venom suggestion:
I’d like for venom to wear/heal off faster, seems a little crazy it lasts 10-15 minutes rn, maybe it should be 2 minutes untouched by a real dilo before it wears off? So that way as the dilo you gotta keep biting it for venom to stay in its system so it’s not lazy fighting but it’s not trodon venom.
I think it would be cool if you reach a new stage a venom you hear your own heartbeat for a second as your world gets darker, just a cool idea I thought of<:
hallucinations should be scarier, what I mean is they should walk on the surface of the water(not under) to get to you, and they should be able to climb trees to get to hererras and burrows to dryos, that way you can’t just cheaply escape the hallucinations like they’re real dilos,
Lemme know what you think:D
Add a right click non alt attack for dilo. The laughs only activate when uv poisoned another player. It’s be cool to have a small grab or slash attack with the front claws. [just being able to pick up hatch’s or small juvis n run wit em. Would be halarious n so annoying]
Sanctuaries need to be a little bigger and have rodents, lizards and frogs etc. For Julie carnivores
herrera nv needs a boost, i should be able to see the next branch AND the ground
I kill the Dilo and the clones keep appearing for ever until poison ran off or i get on top of a rock or something fix this clones keep appearing for ever and the dilo is dead.
Herrerasaurus QoL Adjustments
Faster swim speed & less swimming stamina usage, it's wild that Dilo swims so much faster (not saying to nerf Dilo since off its diets its a swamp / coastal animal)
Better underwater vision and oxygen, was scavenging a dead baby Stego and would nearly drown in the time of going to get a meat chunk and swimming back up.
Add Omni, Dilo and Fish to Herrera diet, remove Tenonto as its not a prey item you're tackling.
Less stamina usage on jumps and/or faster stamina regen overall, as its by far the most stamina intensive animal to move around the map second to Ptera.
Better night vision, it's really problematic when you can't see the ground from your trees, ideally it should be clear night vision up to the range of your leap so you can see where you will land (I hit a Dilo I didnt see just a few minutes ago it was very funny but didnt feel like it made sense I was just tryna get down to a spot to drink)
Can the Dev team please limit the amount of times you can broadcast over a short period of time ( 1 call). Reason asking is the constant broadcast spamming is distorting audio and people are abusing it. And its also annoying hearing nothing but the same Dino the whole time you’re trying to listen for prey and hunt
BRO! It takes me so long to get into any NA server, and i assume this also applys to EU, AU, and SA. It will say that theres only like 80 people or lower sometimes and it still just doesnt let me in. Then after like my 5th try it just bootes me from the game. This has happened for so long and i wouldnt mind it to be fixed.
change the stam system to the old one or fix the stam system. Also change the isle to the isle afk sim.
This is by far the worst update I've ever played for The Isle, extremely buggy and unenjoyable- Again I am reminded why I do not play The Isle anymore. This fast hunger drain and god awful stam regen mechanics do not work together, it's either one or the other. Having hunger drain of 45 minutes and spending half of that time regening stam instead of looking for food, that might I add, is almost impossible to find half of the time is more of a chore. The Ai make little to no noise, so gl finding them the jungle, can't smell them either. The mechanics of each dinosaur is the only cool thing about this game, which is only fun for the first few hours after I've starved to death multiple times. The map is big which is good, if only the game could support a large amount of players without having insane lag issues.
I suggest somethings happens, either up hunger drain or make Ai easier to find. Until then, I'm going back to forgetting this game.
I think I speak for everybody when I say that AI spawning NEEDS to change. This was only an issue with the most recent update, and this update will die FAST if nothing is changed soon, because as of right now it is virtually impossible to find AI outside of hot spots (that being mainly spawn locations). This gives no incentive to travel to migration zones and every carni can just stay in one spot the whole time, and this also forces you into one spot of the map because leaving literally spells death every SINGLE time. Not a single AI will spawn if you are the only person around. At the very least make AI spawn at migration zones. If the AI could spawn more spread out and not be restricted to only spawning where theres large amounts of people, then it would be so much better. This is probably the biggest issue with the latest update right now, as for the playables themselves, you guys have done a great job, but please, address this issue soon!
Allow dilo players to see a very very faint version of the hallucinations they are causing to other players. They would not make sound for the dilo player, and would be almost invisible. It would be very cool to see. Just set their opacity to like 0.02 or something. They could also look sort of hazy or like they're made of the hallucination mist, on top of being near-invisible.
Oh, and only the dilo that inflicted the venom would see the hallucination ghosts, not other dilos.
Edit to add a pet peeve of mine:
Herrera's dewlap should be "hold F to enable, let go to disable". Remove this weird left clicking stuff, you aren't even letting us F call anyway so what's the point? Just let us use only F for the dewlap glowiness.
Can Herrera not waist stam when it’s climbing without sprinting. it can climb with no stam at all so why does it take stam when you have it? Also can we have fish as a diet its kinda hard to get food atm.( btw it takes the same amount of stam if you walk or sprint up a tree and a mountain while climbing making walking useless really)
Bring back alt-attacks while sprinting, but adjust turn rate depending on how far your dinosaur is turning for the attack
Dilo should not have access to venom until it hits a certain growth % similar to troodon
As it stands right now if you happen to be close enough to a dilo spawn any dilos you kill can very easily come back and give you venom with a few ankle bites, which disables your scent, messes with your audio and limits your vision, combine that with the unnecessarily long recovery time for the venom a single fresh spawn can easily disorient you and make it impossible to find food, water or anything else you need and they can keep respawning until either they get bored or you go away
Prioritize PVE mechanics (temperature, cleanliness), mutations, eldering system, incentives to nesting, and adding more competent dinosaur ai. This game is pretty barren and boring and gives you no goal past growing to adulthood and fighting other people.
A smite option for devs or admins to strike people with lighting sounds hilarioud x)
Something myself and my group of friends noticed, please if there is a prey item for dinos, to not have that animal sounds in the ambient sounds of the area. There are a lot of times we're hunting for literally any ai source of food, commonly frogs if we're in the swamps or nearby, and we have noticed in the ambient sounds of the swamp that there's frog sounds in that audio. Please differentiate it so we're not chasing our tails until we go crazy looking for food that may or may not exist (AI spawn rates not considered in this piece of feedback)
Idea for dilo hallucinations:
So essentially dilo hallucination IMO does its job quite well in its current state and i'd imagine the developers plan to improve on it but i feel it doesn't have a really psychedelic element, so take this as you will.
I suggest that dilos venom gives you a form of sensory overload rather than mist, so for example the saturation/colours of the environment could be increased in intensity and VERY SLOWLY shift in colour (so its not, well, seizure-inducing but i dont know too much about that subject so please correct me if this still would have the same effect and if so just forget about the colour shift) while features + details could sort of melt into each-other and the further away an object is the more distorted and "melted" it looks. Thus making it difficult to distinguish what is what, especially in dense forests.
Along with this making the ambience of the forest and sound effects like footsteps deafeningly loud in comparison to your own. But perhaps with the increased footstep volume it would make it so you cannot distinguish where the sound is coming from.
I would suggest that the hallucination "clones" if you would like to call them that, merge with the environment and deal a only 1/2 or 1/4 of what a regular dilo bite would do since rn its a little overtuned in terms of power, while the dilo player itself will match the intensified colours of the environment to make them difficult to distinguish against the background rather than just a barrier that you cannot see past making it a bit more intuitive for the one being evenomated but still engaging for both sides.
I feel this would play far better into the horror aspects that the isle is trying to lean towards rather than what seems like a 2nd night vision "wall of darkness"
We all know the issue about AI for carnivores. There's like no ai lol. However, maybe as a carnivore baby you are able to go to sanctuaries and get honey from the bee hives. So now there will actually be a reason for baby carnivores to go into sanctuaries but still have the option to go to migration.
ai needs fixing so hard to find food now.
Herrera diet has a few problems
First problem is it has all the is ai on its diet which would be fine if ai wasn't being held captive where ever large populations of players are. This completely defeats the purpose of having ambient ai that lives in different biomes, I go looking for frogs near water, there is no frogs because there is no players. No boars in the jungle/plains and no turtles on the shorelines.
Second problem is it needs one of the most common carnivores in the game on its diet, preferably omni, dilo or both. It nearly 1 shots omni and there is no good reason not to have it on Herreras diet. Dilo is another one that herrera is very good at killing when they are young and as the grow with groups.
Maintaining more then 1 herrera diet slot is genuinely terrible right now. It also has a very hard time travelling with its garbage stam while running. Herrera not being able to travel in trees and having a slow trot should be able to run for ages on the ground.
Too much fog... I miss Spiro's sunny days 🌞
If there was not hunger and ai spawn issues I think a lot of us would be okay with slow stamina changes.
All I want for Christmas is AI
Herrera desync issues are infuriating because they make you waste precious stam.
I've had all of these scenarios happen:
Jump toward a tree, game freezes/rubberband happens, I latch to thin air instead of the tree and can't go anywhere nor target the tree I want, so I need to waste more stamina jumping to unlatch.
Try to walk to the base of a tree from a branch, rubberband or freeze happens, end up stuck in place clinging to the tree but can't seem to move... So you need to jump and waste stamina to try again.
For no inexplicable reason my herrera has decided to play the "crawl up onto flat surface" animation midway up trees which leads to me plummetting until I can catch myself again, wasting all of the stam I expended to run up the tree in the first place.
Dont know if this is just a bug, but the hair color on the dilo seems to be dictated by the eye color in my experience so far
im also mostly assuming that this is a bug due to how we dont see this in the character creation screen, regardless its a little weird to see ingame and kind of ruins the look for me
hhahahah funni jagour dinosaur on tree hahaha fun game ahaha your game is playable again
Please consider adding FOV (Field of view) setting in replay camera, or add Nvidia Ansel support for that. It will allow better quality screenshots, field of view is crucial in photography. Oh and please fix long replays not opening
the giant gateway should have at least 50% more IA, an example of the swamps, which should be full of frogs, is absolutely a land of misery, it doesn't even have fish...
Make a herrera spawn at NE plains. No reason not to. I feel herrera should have all spawn points since its soo weak and relies on trees and hunting juvis
Just adding on to this because this is an awesome idea, it would be cool if the male dilo had a lot more quills whilst female has little to none, or vice versa if you wanna get crazy with it
Give an option for dinosaurs to see what their predators are. I think it would be cool for us to see what has us on their diet, so we can be extra cautious around them. Obviously predators will hunt any animal they can find, but it would be cool to see what our major threats are.
Old stam system was amazing i have no idea why it was changed, i don’t want to have only like 45 seconds of running time and have to wait like 5-8 minutes for it to recharge fully, also when your starving and your running looking for food there’s no time to Z walk, sit down or anything. Also the Ai spawn rate is absolutely horrible, you can never find food anywhere.. epically sea turtles. but overall gateway is a good map but the new stam system and ai spawn rate suck.
yeah i have died 3 times tonight cant find food update make that 4 times....
Could the bipedal carnivores (allo, spino, etc) get exaggerated front claws? Like in baryonyx's concept art. I really love how long they are. It just seems bad@ss
add old stam system back, and give ai scent markers on the map so they're easier to find, even with the increased spawn rates its really difficult to find them. Another reason for that is the fake ambient frog sounds in the swamp.
Nuked the carno and its still OP? When will the devs release a APEX to deal with them? Yall literally just keep releasing FEEDER dinos. Dilo is bad unless you have 4. Hera is only cool because of climbing but other than its actually a trash release to the game? How about we get serious and quit wasting time on Feeder dinos. Give the playerbase a true APEX because the carno was never such a thing
dont get me wrong, fog looks cool and acts cool, but its becoming a bit excessive.
i dont remember the last time its been night time without a yellow haze stopping you from seeing anything.
i still want it in the game, but i dont want it to BE the game
server admin responsiveness increase would be handy, im genuinely stuck under the map and cant die and im getting no response just sitting here killing time, i cant starve nor dehydrate to death. i literally cant even see my croc anymore
can someone fix ptera already its not fun at all when i have to wait 5 mins for stam for 1 min of flying..... its not like i can walk and not use stam this is broken bro its unplayble no excuse for it to still be like this.............................
Hey if yall aint gonna change the stam system too not take 5 years too recharge it maybe nerf the rate at which it goes down? maybe something that could make people wanna play more (also maybe make it so herreara doesnt have to hunt or get water every second)
Herra drop attack should do a minor stun to animals slightly larger than it, and a knockdown for animals smaller than it.
please bring back old stam as a cera player i have to wait for my stam to come back but when i do my hunger is already half or less
Please developers, the dinosaurs are getting hungry very quickly, make them stay longer without needing to eat
The stam and hunger sucks with this update-... Imma be honest. I sit down for 5 minutes to regain stam and already halfway starving. Please fix this 😭😭
can't see a thing in water help, put it back where it was!
also Maybe to solve the ai problem atm, you could add the old ai system (legacy ver), when you are in a certain state of hunger, some ai will spawn.
100% agree with this. Right now you're far better off going to a migration zone than sanctuaries as a baby carnivore because sanctuaries are so numerous with such low likelihood of finding other babies who just happen to be patrolling the small zone for food. More often than not as a herbi I just fill up on mushrooms and sit in a bush somewhere else. Make rabbits spawn in sanctuary zones, or the ability to harvest from beehives, just something to keep alive.
My two cents after playing both Herra and Dilo on unpopulated EU servers (unfortunately - all I could get into):
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Nerf fog, and make rain less dark. Seriously, I spent 90% of my multiple-hour play sessions unable to see much of anything, even on Dilo with NV.
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Herra's climbing ability is fun, but that's all it has going for it. Speed on the ground is tolerable, in that it's just enough to chase down AI.... barely. Herra's food and water drain is also way too fast to let it be a proper tree-based ambush hunter, and it's tree-drop attack is lackluster. I spent most of my time on the ground trying to track down AI and spam-biting when I was lucky to get close enough. I used trees only as a novel bit of entertainment on my minimial down-time, because the tree-drop attack was slow, stamina consuming, and felt weak.
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Herra's speed in water is abysmal. If it's suppose to be semi-aquatic, buff swim speed, and let it, y'know... see under water to hunt or forage, at least somewhat. Right now there's no point to letting it dive.
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Dilo's speed feels fine, and it's damage feels fine against AI. Didn't run into any other players so I haven't been able to test either playable in actual combat.
Will be posting AI feedback in correct channel.
Dilo footsteps are way too loud. For a night time hunter that relies on stealth and confusing their prey, having loud footsteps kinda defeats the purpose.
Let us change the dewlap keybind in settings and have it be togglable like chuffing.
As the roster continues to grow it’s gonna get more and more obvious why we need larger server population limits. 100 is not enough for a roster of 60 something playables, not to mention humans.
I think increasing server limits would greatly help improve the experience long term, a 200 limit minimum is what I’d recommend, with 30-50 of the slots set aside for humans. Yes, humans should have their own population limit.
Game is unplayable right now, No ai, daytime last 10 minutes if you're lucky, revert stamina changes I don't know how many times we have to tell you, 100 pop is too low, fix diets as the current ones are terrible, make climbing and jumping as herra cost little to no stamina, sniffing while envenomated should be allowed and also reduce time of envenomation. Allow stamina regen while latched for ptera and herra, make dilo footsteps quieter and increase nv for it because its nv is literally just average. Put limit on dinos on the server the only things in the game are dilos and herras. I want to play the game so bad but I can't because of what you guys have done. At least let unofficial servers have the power to change anything about their server, meaning they should be allowed to go back to spiro and revert the changes themselves without having to wait for your guy's slow updates.
Add some kind of way to smell AI wether it be compys Boars, Goats, Deer, Frogs, etc some kind of icon similar to what Omnivores have while looking for burrows to distrub would be nice to atleast give us a faint idea where AI might be from a distance since some animals Like Frogs, Crabs, Chickens, and Sea Turtles are stupidly quiet or very hard to spot (Mostly because of this games awful blur that should just be removed
The AI vitrually doesnt exist in the games current build ive walked around for hrs in the psat few days to basically find nothing please do something to fix this the game feels unplayable ontop of all the other current issues at the very least make the AI actually spawn properly so they dont feel like a scavanger hunt
It would be nice if non cannibal carnivores could tell if meat on the scent icon is from the same species, so that you don’t wander off to find food just to find food that is useless
Make running and attacking consume less stamina. If you’re going to make stam take so long to regain, atleast make it more valuable and give us more bang for our buck. Especially since the map is massive.
you guys fundamentally made carno unplayable my favorite dino, great. dilos can just run me down at 50 60 70 % because i just run out of stam faster then they do, OH BUT IM SUPPOSED TO BE THE FAST DINO RIGHT what a joke i spent 14 hours trying to get to full carno but the state of the game just does not allow that (i tried 6 times and died within the 50-70 range) with dilos being everywhere and ai not spwaning anywhere but where theres loads of dilos and players in general because thats seemingly all there is on top of being as fast as they are its so unfair makes me question if you guys even tested the changes on carno before makeing the nerf its so frustrating because all you guys really needed to do is nerf dmg not how the carno feels because now it feels awful whats the point in even playing it at this state i feel like im back in legacy carno pls do something about this i beg you!
Have to do something with Dilos as soon as possible. It's tough to raise a dinosaur and get easily killed because the venom lasts a very long time. Even if you already killed it, you remain poisoned, and that just makes others kill you. They should also reduce the number of Dilos in a group to 2 or 3. They must also address the issue with the fog; it's practically impossible to survive against them due to the general map fog that is present 80% of the time. The map fog, combined with the fog caused by the venom, makes survival impossible
it would be nice to have a health bar and the rubberbanding needs to really be fixed its bad on the dilo
It would be SOO nice if my stomach sickness didn't last a entire lifetime and when I take a SINGULAR bite so I don't die from starvation I throw up AGAIN :DDDDD
i hate how fog can be so long that it lasts a whole day to the point that daytime isnt even a thing anymore please do something
Decrease hunger drain so you aren't always hunting. You can't have any down time without risking death.
Fix AI spawning. If even the slightest population increase shows up in an area then the whole server has to live there. Also...migrations are failing badly. Maybe carnis can smell the general area of where the herbs are, but ONLY in that migration zone, allowing for carnivores scent to function best when in a migration zone, preventing them from staying outside of one.
A way to sniff out AI? Doesn't have to say what diet it belongs to. Though an indicator that there is some type of food near by?
There have been a lot of different mechanics and systems in the game that need work on! However, going to talk about the older systems.
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The Tracking System.
Absolutely terrible! It’s pretty much impossible to track creatures with the weird footprint mechanic.
Not only that but if you miss the footprints, it won’t spawn back. And sometimes footprints won’t even show up.
Suggestion, bring back to older versions of the tracking system so people can actually use it. And also add footprints to A.I -
The Nesting System
Unless mechanics for parents and hatchlings. No benefits, no rewards, just starving and waiting.
Suggestions, add benefits to both hatchlings and parents. This can been better night-vision, better health, better bleed resistant. Just anything to encourage players to nest. -
Hypsilophodon Spit Mechanic.
What’s the point of this where you stop dead in your tracks to spit someone in the face when they are already behind you spam biting. You’re going to die. The blindness of the spit doesn’t last long, it doesn’t have the best range, and if it’s hypsilophodon main attack, it shouldn’t take a quarter of your hunger. Especially with the migration system.
Suggestions, let hypsilophodon use the spit when running, little more range, and less hunger drain.
fix the organs??? why are we ruining things that work? cant even get more than 30% of a diet hexagon with 2 fg dilo lungs
Stamina is never changing back. Dondi wants the stamina to be punishing. It's working as intended... let it go so we can get some other feedback here.
Allow ptera to regain stamina when clinging to surfaces also allow herra to quickly move side to side on a tree, decrease the stamina cost of herra jumping on and or off of trees to
Now I have a few thoughts on the last few patches
Migration zones make somewhat sense but not a lot. Sure plants might prefer a biome but that doesn´t mean it only spawns there. Herbis should have the option to go to a migration zone and risk everything. High risk high reward. Or they could look for their diets all across the map. This would help both herbis and carnis
Sanctuaries are badly executed. The bees do tons of damage as soon as you hit a certain growth to force you out but barely do anything to certain bigger dinos? So they can come in and just kill and eat you. Make the damage based on weight. That would be better than right now
AI spawns are just messed up. Idk why it is the way it is but it makes no sense to have more ai spawn in highly populated areas. Why go for ai if you can go for players instead? Gives more food and diet. Ai should spawn all over the map so you can freely explore without knowing that you will 100% die if leaving hotspots. They should also spawn in migration zones.
The map needs to get fixed. I have encountered a few issues. Holes where you literally fall through the map, pits, sharp and unnatural edges and spikes.
And then there is the audio bug that literally hurts me physically. The crackling is just game breaking. Oh look there is a pretty waterfall lets go and check it out and bam get hit with the loudest crackling ever. There is many scenarios that can trigger it
Oh and before I forget it. Stamina is still atrocious. I timed it for a herrera on a stam regen diet and it took 2 minutes and 40 seconds to be completely full again from completely empty. You are forced to either walk everywhere or afk and due to fighting often taking a lot of your stamina I´d rather afk than to risk getting caught with no stamina.
Ik some people are going to hate on this but i think it would be a good idea to have dilo halusinations be able to go in water.
Judging by how many bugs this recent updates(s) has added to the existing list of bugs my feed back/suggestion is to put a hold on working on adding anything new and correct the current/ongoing issues plaguing this game. Forget any road map deadlines you may have set because there is really little point in providing an incomplete product on time, stop over promising and under delivering! In the past this dev team has had a trend of breaking things and never fixing them, please dont let this continue... New additions are exciting and fun but this gets quickly killed when its unpolished at release and performs so terribly.
It urgently needs more bots, it's almost impossible to play carnivore, when it gets bigger it even has the chance to hunt... when it has resistance...
But hunger is really a discouraging thing, in the spiro it was difficult, a bot couldn't sustain it like that, but there aren't any? Since the update I only found 1 frog and a rabbit, whose frog is faster than a herrera
Yesterday I played 4 hours, in the 4 hours I arrived with an adult herrera with 2 other friends, after we died of hunger several times.
At the end of our game, we surprisingly died of hunger... with prey nearby but no stamina or life to catch it.
Can we add a bright, dandilion, or mustard yellow to the markings color for people who wanna make albino skins since white cant be on there?
V3 mape remaster for evrima.
Herra feels great, and its very fun but the main problem is that it doesn't have enough stamina for it to actually be able to live in the trees, you can barely travel through the trees without needing to stop every few minutes, its much more efficient to just run on the ground. this coupled with the abysmal hunger/thirst times makes Herra not so fun.
So please consider the following:
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Let Herrera regain stamina while latched to a tree/while climbing
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Decrease the amount of stamina Herrera uses per jump, maybe make it so Herra uses less stamina for smaller jumps/hops/leaps?
This has probably been said before but please add a respawn button for when you get stuck/want to play some thing else
please stop bodies from phasing through trees and rocks
(I starved because my food fell through the rock i killed it on and even when i managed to grab one before it fell through when i let go it flung back into the rock)
Enhance or fix night vision. I cant even see the ground.
have carno actually put its head down instead of just ramming with its face up
The claw attack is a nice gesture, but i dont understand why front/back pouncing was removed, i agree it was a bit nutty , but what we have now is the opposite and pounce seems to "consistently" miss a target even if you are point blank. Its very rare for it to actually get on so it seems we reached the other end of the spectrum where pounces cant land anymore vs landing too much, i suggest a grey area: block frontal , but give us back rear pouncing. This should fix pouncing and making us land some of them again. The claw attack doesnt do much damage, doesnt inflict any bleed, and is a waste of animation and my "combat" time. Id rather just get nothing and be able to instantly dip out (think about it: all a dino has to do is turn circles on a omni, and every pounce will miss 💀 , i hope you like ballarina's because ive already seen a few doing this.)
Short version: Give back rear pounce, because the circle to counter thing looks super dumb, and not immersive at all, and functionality wise: Pounce is broken right now. Shroud is not playing your game bro, and the tree's and magic collision bushes already do a fine job at keeping us off targets, this just adds to the unviability.
Edit: I just tested and both back and front pounce missing deals 10% hp dmg to a Dilo, wich is actually not that bad. So you choose , give us backpounces back, or give us headshot dmg on tails , im actually quite fine with both, because a successfull pounce deals less damage then a missed one! Nice one!
I don’t know if it’s possible, but a system that “safelogs” your Dino when you fatal error would be massively appreciated, I’ve lost two Ceras to fatal errors since the update came out and it’s a bit irritating, if it isn’t possible then that is unfortunate lol.
dryo, ptera, herra, troodon, beipi and hypsi need better stam especially beipi, ptera and herra, with their current stam its very hard to move around the map while keeping up with food and water drain since all of these dinos have food and water drain quite fast
Is it just me or is the migration zone almost always on the northeast plains? Going there as a single Herbi is suicide, because it feels like 80% of every server is currently Carnivore. please give us the Diabloceratops to balance the balance of power
Pls can there be something like territories for the carnivores and they can have a choice to have a territory
make picking up food from a bodie and eating painless (if it says "?" to pick up it should work)
It would be nice to see a progressive graphic texture of the creature's body when starving "red stomach".
Like some ribs visible through the skin, a reduced muscle volume.
And vice versa a toned and "muscular" body when a diet is perfect. You know...
Threat calls should scare AIs. Pteradactylus, Compsognathus, and aything 50% smaller/lighter than the player threatening should run/fly away
Been Playing Herrera a lot, love them more than the Dilo honestly. My biggest gripe though is that I can't really be the ambush predator they seem to have been advertised as. Not that the mechanic doesn't work, but my hunger doesn't mesh well with that playstyle. It drains so rapidly that as soon as I'm finished eating I need to look for my next meal. Sitting around in a tree and waiting for my food to come into pounce range just doesn't work. There is no down time, no time to think up of unique ways to use my environment for traps. It's either frantically search around for ai or a player or I will starve. Honestly I feel like a Cerato with none of those trash monster benefits.
Remove pteradactylus
I don't think I need to say anything else.
Even if patches come out to remediate some of the changes- this is by far the worst update I've played on in the game. Even when the balance was completely horrible, I didn't have to worry about the "slowed pace". Every person I know who has religiously played the game, has quit- and "won't play until something changes". I don't care if that small sample size of 6-8 people doesn't matter, I care that it matches up with hundreds of other people. I get it's a public test, I get it's a WIP, but the changes that have been "progressing" are lackluster. Playing anything barring some of the herbivores feels attrocious, and even if you play herbivores- you cant find anyone because they are chilling together at the self perpetuating AI death pit. It's just rough, and I don't think there's an argument with any kind of logic outside of "well your just wrong bro" that can hold up to support these changes.
Dilos are overpowered poison lasts forever.
Give players more incentive to choose and grow herbivore Dinos. Even with the addition of migration herbivore gameplay is lackluster. It should feel more rewarding to grow a herbivore to adult than it does now. Most of the server at any given time are carnivores and it makes things boring
You devs go on about how this isn’t a fighting game, yet have the designed the game so that the only two mechanics implemented into the game that aren’t to do with fighting, are HEAVILY PENALISED.
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Exploration.
Thanks to the new stam system, the lack of AI, the huge map with low player count, and lack of incentive, exploration is often just a death sentence. -
Nesting.
Due to the fast food drain on most playables, the lack of AI, and the lack of incentive, nesting is only really good for if you want to chance starvation, or you’re just bored.
So there is really only one thing left to do in the game, and that is fight or kill other players.
To be clear, I don’t think having the PvP aspect make up a reasonably large part of the game is actually a problem, but the devs can’t constantly say ‘it’s not a fighting game’ and then only design mechanics around fighting while making the other aspects of the game (exploration, nesting) difficult or pointless to do.
So since there always seems to be a balance problem between herbis and carnis how about a weighted growth time reward system? If you play as a dino that is strongly underrepresented currently on a server your growth time gets shortened. This could be applied per dino or between herbis and carnis. This way there is positive incentive to increase diversity on servers.
just give us old stam system and fix ai 😩
make the ai spawn rate higher
Give Hypsilophodon climbing abilities!
They are fragile, have 0 damage and the people dont play with it
Since people loved the herrera's climbing ability, why not give it to Hypsilophodon too?
Its bad game design and a bad call. Otherwise people wouldn't be complaining so much. It simply ruins the UX and is contradictory to every other system in the game, so how would people not complain?
That said, I'm here once again giving the feedback that new stam system makes me not want to play the game anymore. It feels like corner of shame mentality where the player is punished for doing things the game actually tells them to do, like hunting, migrating and overall being active. It's counterproductive and raises far more problems than it solves.
FIX THE AI SPAWN RATES. at one moment ai spawns and the other moment there isnt any ai to be seen for days!!!
give server owner more control over the Migration system like add/remove Dinos from zones and create customs and other factors
Lower Dilo’s biteforce to be like, 4/5 of what it currently is, I don’t mind Dilo being strong, but the venom, decent biteforce, and fast attack speed means it outclasses anything of a similar size without too muck skill, don’t mind the fast attack or the venom, but Dilo didn’t have the strongest bite force irl
Dilo should have enough bite force to properly defend itself, but I feel it should be using it’s venom for hunting, which is how I think it is intended to be played
TLDR; Dilo has a bit too high dps and should rely more on its venom than it does on it’s bite force
PLEASE FIX THE LIGHTING NOT GETTING SUN LIGHT TILL 11- 12 IS ANNOYING ALSO MAKE A UNSTUCK BUTTON
pls fix ai . "wipe ai" and only fish is spawning is not normal 😄
Now I want a sincere explanation of why the dilo's hallucination causes damage? What the heck is this? I've never seen something so disproportionate; this is ridiculous.
I’ve never seen gameplay as unfun as this update, I don’t know if the the previous map is gone forever but literally bring back an option to play on it, it’s much better than what we have now and fix stamina. Everything is just bland and boring now
Please for the love of God, make fish not count towards the ai count and be its own thing (I'm pretty sure it counts towards it, which causes basically no land ai to spawn) I litteiraly ran across half of the map as a Herrera and couldn't find a single ai, or dinosaur I could eat or anything at all (it was litteirally just dilos and omnis) or just make ai more common if the devs are gonna keep the stamina change.
herra walk speed, whats that about? speed that mf up
so i'm a full g herrera and a baby dilo who has just spawned bites me once and now i do have venom, baby dilos shouldn't have venom and if they have it , not with big dinos, just with the ones of their size
RESET organ nutritional value to pre update standards please. The fact that organs don’t fill up the diet as much as it used to is bizarre. Whose idea was it to make a 50% grown Dino heart not fill up your S?
next update definitely needs to add some herbivores there's way too many carnivores and they're all starving to death
PvE Aspects
This game is in desperate need of something to do besides PvP. PvP is fun and all, but in a larger map where seeing players less is supposed to be how the game goes, it makes the game boring.
I suggest adding more PvE aspects such as interactable objects in the environment outside of just corpses and food plants. Sticks, rocks, etc. These could also be used to tie into the custom nest building mechanic I suggested months ago: #general-feedback message
Mini events could be done with AI and the environment, similar to weather where it doesn't affect the player too much but still something new and interesting is happening. Like, seeing a small group of pteros flying overhead, finding a group of compies playing on some rocks and when you get close they flee. Salmon migration upriver, pteras gathering on cliffsides and rocks. Coming across two deer bucks sparring, etc, this will make the environment feel alive.
Major events would directly affect the player and give them something to do such as hunting or helping an AI. Oh there's a baby teno stuck under a log, you could choose to kill it for a quick meal, or help it. Maybe there's an abandoned nest nearby and you can raid it for eggs, etc. etc.
improve dilo's turn (It's cringe, even a carno can out turn it and you guys keep nerfing it💀)
Please put herra and dilo on many other things diets even as a temporary measure. It's great people want to play as the new dinos but for those of us who want to continue playing old carnivores, they offer no nutrition outside of the miniscule % we get from their organs. So even if you're keeping a full stomach you're often on a bad diet because enough folks just aren't playing dinos on the diets.
Balance stamina regen for smaller dinos and decrease water/food drain for all.
add schooling fish to herrerasaurus diet
Herrera should be able to dig in the ground for food like galli
Have you seen the fingers in those things??? There’s no way homie doesn’t dig in the ground or the beach looking for crabs, plus with the ai being nonexistent the idea of them digging in the beach for crabs would be a cool concept, especially since the crabs are hard to distinguish from rocks now (at least to me)
Add protection/autokick for people who get crashed from game.
Dilo should get the venom ability only at subadult/ adult
This heat map pretty much sums up what the ai is doing to the population spread, not many leave spawn because of how avalible food it and how easy it is to stay there and afk. People are still spreading out a bit, if the ai system gets fixed to actually have ai around the map this would look much better.
I think a smaller map would be nice but I think we'd miss having space to run around. More ai and player count would help map size
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herrera's water and hunger drain is ridiculously fast. for something that is supposed to be an ambush predator, patiently waiting in trees and stuff for its prey, its water and hunger drain should be buffed and similar to deino's (not as long as deino's though, their food drain is especially slow). tbh food and water drain needs to be buffed for almost all dinosaurs because of the stamina change.
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i'm sure y'all will eventually find a happy medium for ai spawns. right now is not it. i do like the idea of ai spawning where a lot of players are or in migration zones, but they should also spawn all over the map like before and in spiro. last night i spawned in east plains near an active migration zone and there were a lot of players there and thus a ton of ai. boar, deer, goat, rabbit, and chicken everywhere. there was thankfully plenty of food but i had to stick around that area or else i'd starve. ai should also maybe go for a drink sometimes.
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crab on dilo and herrera's diet is sort of strange. i can see it feeding juveniles, but larger dinos? plus with the new ai system, no one is ever at beaches, so ai doesn't spawn. you used to ge able to find crab and seaturtle but now beaches are barren. there also used to be frogs everywhere by the water but now they've vanished.
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the weather changes are too frequent and intense. there was a terrible thunderstorm that lasted at least 10 minutes but cleared up almost immediately into a sunny day. make slower, more realistic transitions between weather. and please lay off the fog lol
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a small water source like a pond would be nice in the southwest corner of the map so if you want to explore that area you don't dehydrate. water is spread pretty evenly throughout the map except for that one area.
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more migration zones spread throughout the map. i'd like to see more areas in rotation other than the same 3 over and over again (river delta, highlands and swamp).
Add more AI animals, impossible to find any meat. Has starved to death multiple times now, even in the Migration Zones which don't work for meat eaters.
Idea regarding tribals/humans, of course for the FAR future but still relevant.
an idea that can play into the game play loop of humans + tribal's can be the harvesting of dilo/troodon venom (or anything else that might get venom) perhaps functioning as a medicinal drug with uh "extra side effects"
or simply being a cultural thing if you really want to delve that deep into tribal's by giving them entire traditions, code of conduct, ECT but other than that it could just work as an extremely potent ingredient for a variety of medicines, perhaps even making it extremely valuable resource among gen 2 for healing and maybe even functioning similarly to an adrenaline shot
dilo venom displays in "status" as "intoxicated" or sum.
amazed they forgot tbh
Dev's dont want a afk sim but made a afk sim. Fix the stam or change it back to the way it was OR at lest make it that people who own servers can change the rate the stam regens.
hey what if the hallusions for dilo don't do damage but the venom will do damage over time and last time i checked hallusinations can't punch you in the face
Please retool the value of food and nutrients herrera gets from frogs... Babies can't even catch them, and adults only get 2% food from them. How come I'm able to get half my food bar from frogs as adult troodon, and get a sizeable chunk as an adult omni, yet the thing that's actually supposed to eat frogs barely benefits at all???
I wasted more hunger looking for them than they sated, and eating two frogs back to back was pointless as well as I completely lost all of my food and nutrients I gained from the first by the time I caught the second.
Why have you reduced the percentage that the organs give you so much when you eat them? There are no dinos implemented in the diets and there is hardly any AI, with the little that the organs give you forces you to kill more players to try to fill the indicators, which You never succeed because they go down quickly and what you find does not fill you up, added to the stamina problem, I don't know why you hesitate so much to solve the problem if we all see how obviously easy it is, you don't listen to us.
I still continue to starve regardless of how much I have traveled as a carnivore. If you're gonna make it this easy for herbivor by allowing them to sniff for food, then the same should apply for carnivors. And I don't just mean AI.
It would be cool to change up nesting for certain dino's. Especially how a dino parents them. Make it to where some dinos just lay their eggs and then the babies are on their own. Of course there would be new mechanics to help those babies grow.
I like the current stamina system where the longer you sit the better, just increase the baseline recovery a bit. Please.
have you ever cosidered an ecosystem server where you limit the amount of herbs/carns/aquat ? could be 1 per region for those willing to sit in q time to have a better gameexperiance.
Yous hould add AI that can walk on trees to make Herrera life little easier
Add back so you can see what dino you are on diffrent servers by selecting them.
Please get rid of the night vision glowing eyes. There is no reason the animals eyes should be glowing. That only occurs when bright lights are reflected off their retina (and no, moonlight is not bright enough to have this effect-- natural selection wouldve snuffed that out long ago if it did) The glowing eyes are so visible it makes it a giant beacon for any dinosaur that is hunting you or trying to avoid you. Please consider this minor change, it really is a huge detriment to both hunters and hunted.
A lot of people have brought up their own ideas for new migration zones. But how I see it, every single piece and corner of the map should be part of a migration zone, whether the zone is active or not. Since current zones don’t cover all of the map, many areas just end up being inexplored which is a shame. Zones also need to be larger overall which does play into my previous point, since small ones will localize herbivores easily and make them too vulnerable to carnivores. For example, instead of the southwest corner of the highlands being a migration zone, make the whole highlands biome a migration zone.
We need something that cleans up bodies better.
I'd love to as a cerato, but if you fill up on garbage you can't get a diet.
I think cerato should be able to get diet while they're full (but maybe less than usual as a nerf?)
Then I'd go around cleaning up all the rotten bodies and bones no problem
Can the Crosshair for Herrera glow red if you’re going to break a leg. This would help me and prolly others so much especially if it’s at a distance and hard to see.
Not sure if this is how migrations work currently, so if so, oops
But there should be at the very least, 2 migration zones active at a time so that it doesn't just become a killfest.
They also need to be bit larger, echoing what others have said.
Herrera needs better stam reg and more damage
Food and water drain is ridiculous on Herra. Dinos like it that are low down on the food chain should have a comparatively lower food drain because it's harder for them to hunt and take down other dinos.
Please nerf Dilos speed. It makes no sense that its faster than omni
Make unofficial server owners be able to change the stamina and hunger drainage/regeneration.
Thank you devs! For making this game more optimized for lower end gaming PCs! There have been significant results! I was running 25 fps but now it’s 40 fps! Again I tend to play games like sims 3 and 4 and star dew but now I can play the isle a bit better! Thank you💗 merry Christmas!
Fix the ai spawns, please.
If anything, make it like legacy; it spawns when you're hungry. Another idea to add on would be to make sure its accessible by all carni fresh spawns to lower the frustration of dying over and over because ai spawns suck.
Please, for the love of whatever deity you believe in, make the ai actually seem like they were thrown there and thrived instead of making it seem like they just spawned in. Make more herds of goats, deer, etc. Add ai behaviors, like buck deer fighting and boars chasing off other ai. Have ai teno move to the migration zones in big groups, adopting player babies but not forcing the babies to stay with them.
There's so much promise to the ai, please don't fall short!
Just another buff stam regen, fix AI and fix pitch black shadows in the middle of the day comment, move along.
Fix AI or limit carnivore spawning, it’s literally a starving simulator on Christmas
to add to quality of life for herrerasaurus, allow it to sniff while latched onto a surface, it can call and attack so why not sniff
A few feedbacks I have I guess some positive some negative, i don't see everyone agreeing with everything either so vote as you want idc I just hope this is seen and noted;
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so firstly dilophosaurus + herrerasaurus being added; COOL! I just want to say that I love the update for the most part and that im finally able to play my old legacy main (the dilo) in evrima. It seems to have gotten some much needed TLC and I love the sound design too! little things like the trills when rolling in the mud I adore, I have yet to play the herra but its fun hunting them down until they jump into a tree haha
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First notable criticism on my mind though, the ai spawns are a bit weird, at first I thought i had misread someone's message that they spawn only where players arent dense, turns out, i was corrected and told its actually the opposite. I DO like how finding ai isnt as easy as it was, but I think it would be perfect if the ai spawns where players arent abundant, it both makes sense in terms of animal behavior (avoiding predator hotspots) and somewhat offers a selection between pitting yourself vs ai or players when you're ready
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Second thing, I already noted this down but the dilo hair color seems to be dictated by the eye color... its a bit strange and unrealistic, and like i said before im thinking it may be a bug becuase this doesnt show in the character creation menu
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I also think that the early first few dinos added (omni carno etc) can do with some TLC in terms of animations and such, but ive stated this before too
Overall though I may have more to say eventually, but I do enjoy the update especially as something of an early christmas gift, and i get that without hordetesting being thrown out that there are going to be more bugs and such for the general public to witness and thus negative feedback being strong. I to am an incredibly critical person though and i can get downright petty about some things but again, i am enjoying the direction so far, people should keep in mind evrima is nowhere near finished still and its a huge work in progress before spitting harsh critisism like itll remain in the state they dislike forever. THAT SAID I believe the loads of critisim does help give the insight of the playerbase and it should continue to be evaluated and taken somewhat seriously for the project that is the isle evrima to be most enjoyable. Rant over!
dilo nv buff please. this is not okay for a nocturnal hunter
Herrera needs a HP buff, a stam buff, dmg buff
herrera's food and water drain is too fast as a juvie
New animals feel and play out great. Both herrera and Dilo seem balanced, even though its said that herrera is able to oneshot a omniraptor by jumping on it (ive experienced similiar stuff, ive oneshot a sub dilo as a full adult). Thats ridicolous but not the real issue. Stamina goes down way too slowly. Make it deplete faster but greatly increase stamina regen. Not everybody has whole 3 minutes to refill stamina. It feels wrong to sit around 3 minutes regenerating stam as a herrera, troodon or any small animal (Neither should this be the case for carno or any other larger animal). As i mentioned in ai feedback, it spawns way too rarely. I walked off the whole southern beach unti i starved and havent found a single turtle or crab. If i hear ai, like pigs or deers, the sounds are not very locateable and they only call out once every 4 minutes. All this leads to mass starvation of carnis. Tracking is still the same thing, weird and inconsistent and hardly understandable. The Migration zones sometimes dont show up and dont have bodies of water nearby (i literally walked through a zone during night and couldnt even smell anything. Servers lists are weird and buggy: The aware problem is that servers show that theyre not full but they are the other problem is that they show that they have a certain number of players (example 73/100), but as soon as i join it shows that im the only one playing. When i then logout and log back onto that server, it shows that theres actually 73 players playing, which is good in this case, but turns out my dino was wiped because of this. All in all great dinos, allthough the NV is a little short for both of them, but the rest is a mess right now, im sorry.
imagine if you were playing gta5 and your having fun now imagine if rockstar decided to update the already fun gta5 and made it so you have to stop at every stop light...crude example but thats whats been done here with the stam changes. the game is now a pain to play when your quite literally forced to rest the game went from quick paced exciting dino horror game to dreadfully long boring constant wait and hunger simulator. literally everyone is complaining about the same thing....
more unique gameplay loops, herrera has resparked my love for this game, peak isle gameplay
What happened to baby croc stamina? Cant run 200 yds without running out, needs a small buff
For the love of the isle return stamina to the way it use to be and add more food. Herrera = dying before you can find food every time.
decrease food/water drain and maybe better stam regen for smaller playables would make it much better
Don’t change the stamina system, tweak it so it makes sense, cough cough regen while trotting
I love the new lightning and wind. The vegetation during storms could use some love. Everything just kinda wiggles
Carno in Evrima runs out of food too quickly.
More sitting time, more stamina regeneration
Dilos venom takes way too long
need a fix on raptor pounce feels like every dino is off a bottle of astroglide
Nothing like having dilos run me down as I rubber band around, and half my pounces not working due to this lovely new system with the already broken hitboxes and "lag". Then venom lasting longer than the new stam regen that makes my ADHD brain want to explode.
Phenomenal..
Give community servers the ability to adjust stats for all dinosaurs like Stam regen how much weight and attack etc
If you do this you can guarantee to save your game
utilize the amount of map you have created these are 3 parts of the map without any real area of interest, perhaps add unique biomes and migration zones here, perhaps a arid, a redwood and a temperate zone(similar to V3). This will make people enjoy going there for a change in scenery and create a lot more variation in the map than there is right now(right now is pretty good but could be done better but so much better than spiro) as now is mostly just jungle green or plains green.
New Deino underwater vision is terrible. Even on clear sunny days, a FG deino cannot see what's around them underwater and is completely reliant on seeing above the water. This makes hunting for elite catfish very difficult since you can't see more than a few feet ahead of you. This doesn't seem to be a factor when younger. Please adjust
reduce how much fog happens. i feel like its just constantly foggy
The diets for Dilo and Herra are not the greatest, but the one for Dilo is just outright horrendous, it doesn't have raptor which is within its own tier and which it is able to hunt, it doesn't have teno which it is also able to hunt in a group at least, and the fact it has stego is just outright stupid because a stego that even plays halfway competently and is over 50% is basically unkillable even for a group of 4 dilos.
Better optimization please. My screen still freezes for 5+ minutes when I try to join a server and then eventually I disconect.
on addition to the feedback about diets, herreras diet should include troodon/omni, because these are rather small dinos they can actually kill from off a tree. more a hunter than scavenger in the original concept, herrera doesn't really live up to his name with this diet does he
also, better stam regen/less stam usage would be good because after climbing through some trees you gotta sit for a relatively long time to get back into a state to be able to hunt... and once your stam is up your food and water are low. which is the third and maybe biggest issue, since herrera doesn't get much food consistently it needs way longer times on food, and a bit longer on water drain.
ai shouldnt spawn where theres ton of people, it should spawn where theres little people, like say theres people on the corner of the map trying to get to everyone else, they start to starve, they die because ai spawns near where the most people are
More colors on dinosaurs that glow like herras neck flap does
It'd be nice if fish were a part of Herra diet. They have aquatic mechanics with diving and submerging and the ability to eat said fish so it makes sense.
so everytime i go in to the game i have to charge my dpi because there is no sens lower tham 2.5. It would be nice to have the option to change it even lower.
The devs should probably release baryonyx/suchomimus with diabloceratops and maia to keep the ecosystem balanced.
For gods sakes, buff herrera's stam. There should be no reason to have to sit for 3 minutes to gain a full bar of stam
Allow herrera to sniff while climbing and please buff its stam regen and lower hunger and thirst drain. It's whole hunting strategy is waiting in a tree for something to walk by, that can't happen if you have to run and search for corpses and ai every 10 mins.
Change herras diet most of it's diet is just AI even though it can effectivly hunt.
I think putting omni, dilo, and pachy (idk if pachy is on it's diet rn) also elitefish and deinosuchus on it's diet aswell
Let trotting regen stam at a pace twice as slow as z-walking. Currently z-walk takes 7 minutes to fully regen stam from 0, so make trotting take 14 minutes to regen.
Why?
Because it's a happy medium that doesn't compromise the devs' vision: You still have to focus on stamina conservation AND it rewards smart play. You're given wiggle room to sprint a little but the long uptick means you're still going to be punished for using sprint as your primary way to get around.
This means players will be able to sprint a little bit to gain some ground (say, using 15% of their stamina total) and then get to trot for a while to regenerate the lost stam. It'll make players feel like they actually have some mobility freedom and don't have to sit or slowly z-walk everywhere, while still overall encouraging managing your stamina properly because trotting to regenerate large swaths of your pool would be signficiantly less effective than just sitting down.
I actually enjoy the plant scarcity with larger migration zones, having to search for my food a bit more instead of having a million plants in one small spot.
However, some parts are quite dead so to speak, with no plants in sight for a while. (This was as a younger dryo, then i found food as i grew so maybe its a smaller scent range for juvies?)
on an unrelated note
I think herrerra needs a slightly better vision under water, but not good vision
increase herrera weight to like 250-300
Dilo's phantasm just won't spawn near any water.
I don't know if this is just me or if it is also happening to other people but I cannot find AI anywhere in the map apart from the East Plains region.
The lack of AI anywhere but that one specific area makes it very difficult to survive if you're an animal that mainly feeds off AI, and going to East Plains to find it is often a death trap due to how many Dilos are up there.
It's hard to even find frogs near water anymore and the rest of the map feels empty and devoid of life if you aren't where the people are.
The AI spawns should be more often.
The fog though intended to enhance the atmosphere really just makes the game significantly more frustrating to navigate within, and it hides a lot of the details that make the environments so beautiful for gratuitously long amounts of time. It doesn't at all feel worth the trade, it shouldn't be removed but reducing it's max intensity or "thiccness" by at least half would make the game a lot more playable.
The image speaks for itself. This for all of you wondering where the AI is.
Add schooling and elite fish to Herrera diet, makes sense since herrerasaurus has a swimming mechanic. Maybe buff the swimming speed a bit also so it has a better chance to catch up to fish and/or things swimming in rivers/lakes.
Should list servers in order like
NA 1
NA 2
NA 3
EU 1
EU 2
AU 1
makes it better to find them
As a herrerasaurus player, I've noticed that Herrera doesn't feel as tree-oriented as it should be. It's stamina regen is comically low and the stamina drain is too quick for something that's supposed to be leaping from tree to tree its entire life.
I'm sure this has already been repeated many times, but I think the stamina system needs to be improved drastically, Herrera's in particular. I understand that this game is realism-oriented but at a certain point, too much realism is to the detriment of the enjoyability of the game! I do not enjoy sitting for 3 minutes every 10 minutes (this is an approximation, don't attack me guys!) as Herrera, or anything in general. Sitting simulator is no bueno 
Herbivores should get a negative status effect from being around dead bodies for too long, like a stress response. Maybe it makes their stam regen significantly worse or maybe it increases their puke meter? Body camping is ruining the fun of the isle, you can make a well executed, fair kill and still starve to death because herbivores are denying your access to it out of pure spite. Makes it especially annoying to play low/mid tiers
Please give dilo some kind of jump
when the t rex roars close to you make the screen shake a bit
Increase Herrera health
All of the ai in one corner of the map, this is a problem. Please don't leave us with this for the holidays we would like to play the game propely.
Bro who tf thought making dilo faster than omni was good idea….nerf its speed
Please make it to where even if the server is full, admins can join (similar to legacy). It's so hard sometimes when the server is full and you're trying to do admin duties but you have to wait forever to get on.
If stamina is not going to be changed, decrease hunger and thirst drain by double. The previous system wanted players to literally run around in search of things to constantly stay alive. With a "realistic" Stam system we need "realistic" hunger/thirst drain.
How we feel about the every thing considered a leaf being wiggly grass?.. cuz the grass being wiggly okay but palm tree fronds wiggly is kind not.
The Herrera Experience 
- Spawn, you better be at East or South plains because you will suffer otherwise, "Jungle I-sector" or whatever sounds like a great idea but you'll be gnawing on the bones of your lost and starved brethren, pray you find a corpse because you couldn't catch a snail
- Growing up, East plains is pretty crowded, the local herrera population are roleplaying as jungle cats while lounging in the tree on the island in the pond, you head to your migration zone. You accidentally ate an unidentifiable herrera juvie corpse halfway over and stop growing because of the cannibal debuff
yayyyy!! - Migration zone, you're likely going to swamp, you poor bass turd. You haven't grown past subadult since you cannibalized on accident. You have been hoofing it nonstop to avoid starvation since you never came across an AI
(you couldn't catch it anyways because you burnt too much stam running to your zone because you couldn't take your time, your bite is too weak to kill AI on the ground, and if you set up a tree pounce your wasting too much stam that could have been used getting to where other players actually are.) - Arrive at zone, you are about to start starving. Look at all these trees?! Its Herrera paradise! You can leap from tree to tr- no. No you're not. You're going to mostly spend your time walking through the shallow water chasing ghost Beipi in the middle of swamp. Don't use the trees to leap over deep water, its less efficient and equally as loud as sloshing in the water. The beipi hear you from a mile away, maybe they taunt you. Its a fools errand. You are starving and find another dead herrera of the dozens you've already come across. You eat it just to stay alive. No diet at this point, it is virtually impossible for you to secure more food. You wander swamp and eventually succumb to the starvation completely.
- Log off disappointed
please give herrera a unlatch button, with how much stamina jumping off trees takes, having to jump off a tree if you want to get down quickly is so stupid
Baby herras should be given some ability to forage for insects or compys imo. If there's nothing dead to scavenge as a fresh spawn the only options are fishing or cannibalism to live which doesn't feel right for the dino. I also feel like herra in general should have one of the longer hunger times of the carnivores.
Ptera should have a spawn point at northeast plains
Have dilo's venom scale with it's own growth, and its preys' growth. For example, a baby dilo biting an adult tenonto, would essentially do nothing, unless the baby landed a ridiculous amount of bites to get to the first stage.
However, if a baby dilo bites a baby teno, or some other animal around it's growth stage, it would work similarly to how it would if it was an adult v adult situation. Less bites to activate venom and all that jazz, seen a lot of complaints about annoying baby dilos so I think this would solve that issue without completely making baby dilo useless.
Can we please not have it turn nearly as dark as night whenever a weather event happens
Add fish back to galli diet, BUT in the process add a type of shallow-water fish that wading fishers can hunt heron-style, would be nice for shallow streams and swamp EDIT; OR let gallis eat sanc bees/honey. They need to be a LITTLE more omnivorous, even insectivorous. Just add a little more meat. Rn they're kinda just herbs
Give Herra Northeast plains spawn
Dilo's venom should last 5 minutes while standing and 2-3 minutes while sitting, this should be when the dilo is not applying anymore bites. however when bitten the timer resets.
It’s foggy all the darn time 🌫️ 🌫️ 🌫️
PLEASE fix the replay bug, there are some unoffical servers tht use them for rulebreaks
Can confirm. All the ai are Bunched up in East plains lake. Whole map has nothing, but over here I passed up a deer, a boar, a rabbit, and chicken like 50 feet from one another.
I do like ambience noise....but I don't think anyone wants to hear birds chirping every single second of the game....
Add Deino Sense Back
I can't even anymore. I want to play this game so bad, but I just can't. I've tried over and over. The stam is one issue, but the fact that I can go to a server with higher AI and still starve to death is actually awful.
Genuinely there needs to be an unstuck feature. Got stuck as a juvie cera in the sancturary and there was nothing I could do but wait to be large enough I either starved or the bees would kill me.
stop people from using speedhacks or get admins on servers
In my opinion pteranodon should be given stam regen while latching. Atleast a slow one. I like the idea of latching but atm in the game there is no real use for it other than just for fun. Even if it had stam regen while latching it would not be completely safe now that we have herrera and pteras should still land normaly to eat and drink.
Please for the love of god, the chicken as a herrera (juvie) is a nightmare. Maybe adjust it?
It is the fastest thing I've ever tried to hunt.
stam regen is HORRIBLE lol please fix....
Increase the fall damage threshhold for omniraptor, at least for small ones. A juvie teno, which is double the size of a juvie omni, can literally fall more than twice the height without getting hurt
Please just fix the AI. I understand the want for a more hardcore experience, but what's the point in going to a migration zone if I have a better chance of finding food in a random corner of the map? How am I expected to survive as a carnivore on AI when the only other thing I can eat (And yes this is the only way I could successfully grow an adult herrera) is to cannibalize my own species because there's no resources anywhere else?
Just to emphasize, I love the game and I think this update is wonderful, but the AI spawn tweaks took a couple steps back in making the world more interactive and allowing a more diverse ecosystem. The point of migration zones is to incentivize players to go to them for resources and food. When I go to migration zones, I see 0 players, rarely ever AI (and if there is it's usually only ever 1 and then never again) and hardly any plants either.
The players don't go to migration zones anymore because there's no guarantee that there will be any more resources there than there are where they're at. Bring back old spawns, or at the very least make the description of their spawns make sense. Boar located in the grasslands? Make 5-6 spawn in a certain radius in a grassland with a thresshold timer to slowly replenish them over time, ensuring that they're not babying the players with infinite food while also ensuring people have a chance to find them. Instead, today I've counted a total of 2 chickens in the ocean, 3 boars inside of mountains/rocks, a deer in the middle of a river, and a total of 0 turtles and 0 crabs on the coastline.
For some creatures, the AI isn't much of an issue. Ceratos for example can sustain themselves on much more than what their diet entails and are fairly tough as dub-adults. For creatures however like herrera who's diet is mostly AI, with a lack of AI you force the player to be punished for simply existing. There either needs to be other ways to get nutrients besides AI, or an increase in the AI Spawn Rates.
Dilo needs more playables on his diet, being unable to see most migration zones is kinda painful.
Dilo should be a cannibal to limit big dilo packs that ravage through anything and everything, also dilos design looks like it would be a canniablistic creature
Shockingly I had an okay experience with AI and can kind of see what they're going for with how it's spawning. The herrera group I was with were all hanging around a pretty unpopular area for several minutes and AI started spawning around us. The AI pop got even better once nesting occurred.
That felt infinitely better than needing to constantly run around the map to find food, and worked well in conjunction with the desire to slow down the pace of the game.
HOWEVER I still think AI should also be ambiently scattered around in conjunction with this system because a big reason people are starving out is because they don't know why they can't find food. Nobody wants to sit around in one area while they see their food ticking down when they're not privy to this knowledge food spawns the longer you're in an area now.
Give the new herra better stamina.
Faster regen and slower drain.
I've spent most my time in a tree regening or dying on the ground due to lack of stam and a Dino finding me.
A bit more speed would be nice too but what we have now is fine too, better O2 level would be nice tho...fastest drowning Dino I've seen lol.
I say this with as much love for this game as possible, as I have been following this project since it first released with Austro, Galli, and a handful of other creatures.
Please.
Fix your game.
I have no experience with game development whatsoever, so I will try to avoid going into specifics, as I do not want to make any assumptions, as I am well aware a game of this size and scale must be a nightmare to manage.
But the game in its current condition is borderline unplayable. The stamina system is awful, the lack of AI is more than questionable, there’s constant fog for literally no reason, which makes night vision practically useless, and then there’s the terrible optimization.
Please, I implore you people to cease production on anything else and pour all of your resources into fixing and polishing what you have now.
I understand this is an “open stress test” as you all have mentioned many times, however, if this is any indication of how things will persist, we as the players are in for a bad ride.
Listen to your players. I know that there are some bad apples among us asking for ridiculous changes and not everyone can be catered to, however, when the majority are rallying behind certain sentiments, such as restoring the old stamina system (or at least improving this one) and calling for more AI, it’s pretty clear what we all want.
I understand The Isle is supposed to be a hardcore survival experience.
But it is also supposed to be FUN. Realism is great, but dinosaurs would spend their lives walking, eating, sleeping, and defecating.
This is a video game for gods sake. Not a documentary.
Again, I say this out of love for this title. You guys are sitting on an absolute GOLDMINE of a game.
Please take advantage of it.
Give group leaders the option to kick group members out of the group again.
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Map is top big for 100 Players.
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Still too long night time.
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Stamina system have to get more balance. Small dinos (ptera,beipi,hipsi,herra,trodon etc) necessery need to have better stam regen... ptera/herra just Have to flying/jumping to live and move. When you sitting that long is just insane for these dinos. They are all paper, small, weak dinos, they just need stamina!!! Its stupid for them.
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Almost nooone want to play now as omni couse of stamina system and how hard is find a Group on this map. He is useless actually and alone.
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We need more herbis... and do it fast couse now we have almost only carnis dino and its making deathmatch.
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Need more AI animals... for ALL areas. This game is too hard to surviv actually for carnis...
Imo: i Have No more fun to play this game. Its too hard and too boring... Im really disapointed how I need to play now. Just No sense. Stamina is really bad. Really.
Please reduce the dilos venom duration! its quite boring having to hide for 10 mins waiting for it to go away because i cant see anything
Remove this mini Ptera ai that attacked you. It’s just annoying for everyone
Warn us when servers are restarting, it's easy to lose your dino if there is no warning.
You know how Dilo venom could be more interactive and less annoying for the prey? making biting the copies more rewarding. Hear me out.
There are certain species that can just completely ignore the copies. Herra can climb, deino can swim, ptera can fly... the copies cannot reach them, thus, even though it is the more boring approach, they will use that and just sit somewhere safe waiting for the 10 minutes to pass.
So what if, every time the envenomated prey bites a copy without getting damage (aka when they are roaring since they are stuck in animation) the venom timer gets reduced by a minute? It rewards actually facing the venom, it would solve the annoyance of waiting 10 minutes with fog, it'd be more fun than what we currently have, it'd balance Dilo a bit more as against a skilled player you can throw at them 10 copies max... I dunno, what do you think?
Also, this is unrelated to this specific feedback, but i will add it cause i don't wanna wait 6 hours to write this, i will forget. did you guys know that herrera DOESN'T need to jump to get down from trees to get off of them? just hold down the CTRL key and he will SLIDE down, yeah you've heard me right, this is so nice, i discovered it on a YT video, why don't we get informed of these things IN-GAME!?
Could we have more active administrators on the official servers of the game? Or add an unstuck option with a cooldown of 6-12 hours.
Give the all three nutrient diet more buffs than just growth buff, its the most difficult diet to acquire
make second stage of venom blue instead of a differant color of green. its hard to tell 1st and 2nd stage apart
Herra changes
- They should be able to eat on trees, drag heavy bodies, etc.. It's a climbing based dino, which kinda reminds me of a jaguar at some point.
- Herras should waste less stam while jumping from tree to tree.
- Maybe make it so they can nest on thick branches, with this, also add pteranodon ai, which will force one of the herras to guard the nest. Plus its more food for herras.
Diet changes
- Dilo has half of his diet from AI, which is REALLY rare, or doesn't exist at all. Dilo should be able to have teno as it's diet, omni aka utah, etc.
- With the pteranodon AI addition, herra should have pt in it's diet.
- Herra should have fish in it's diet too.
Balance (?) changes
- Dilo's venom lasts for too too long, for example, after you fought off a dilo, you have to sit in a single bush for 10 mins. By that time your hunger will drop dramatically, which might result to starvation soon after that, if you don't find any players.
Other
- Fix AI. The map is empty and the game turned into a slaughtery once again. Migrations are completely EMPTY, yeah, i mean that. I dragged myself there and wasted my time walking+healing stamina just to die. Bravo.
For now that's it, i guess.
I really hope devs will fix the AI, since half of the server population is playing as dilo. (i call it dilo virus) ALSO, credits to a player i forgot their name which thought of the eating on trees
Daytime doesn't last NEARLY enough
I really want to know what possessed the devs to turn off teno AI when adding 2 new carnivores. Like what was the thought process? you know fully well that the servers will be flooded with carnivores for the first few weeks after release. Migration zones have been rendered completely useless. You have completely incentivized sitting and staying in one spot and set the punishment for exploring the map and surviving extremly high. What is the goal here? Theres no comunication, literally everyone is saying the same thing, and yet no changes. You guys cant be playing the game for yourselves, just implementing things nobody asked for. THIS IS NOT A GOOD GAME EXPERIENCE. Fix the issues your community is asking for.
EDIT:
I purchased a server just to have admin and fly around to see if AI actually spawn and we just cant find it. There is literally NO AI spawning across the entire map.
Being a Deino and going underwater, its still barren ,i remember when deino was introduced we asked for more vegitation in the water, have a look at the Okavango Delta, underwater, add vegitation to make it more apealling !
I’m a 50% herra that got bit by a very young Dilo. I’ve been stuck in a state of venom or whatever for like 5 minutes. That’s a bit extreme for such a young and small Dino to inflict so much venom that lasts so long. Idk I feel like it can be tweaked just a bit to reduce the effect duration
Please nerf the Dilo. He's faster than an omni. This does not make sense.
His Venom effect is way too long. A dilo can bite much too quickly and fills up its stacks very quickly. During that time you can't even smell. That's really annoying. Every Dilo player doesn't need any skills or effort to kill almost every other dino.
please bring more ai/teno ai back
I think the amount of illusions a dilophosaurus can use in its poison ability needs to depend on its size.
It doesn't make sense for a baby Dilophosaurus to have the same venom as an adult. My suggestion is:
- Up to 60% growth, the dilophosaurus has no venom
- From 60% to 70% he gains a poison illusion charge
- From 70% to 80% he gains another poison illusion charge
- From 80% to 90% he gains another poison illusion charge
Give herrera the ability to eat their food in trees and even hang it food or cprpses like a leopard does to store it's food from other potential thieves.
I think Dilo's venom should function like a gauge like Cera has. Though unlike cera, it fills up over time. This could allow Dilo do venom management and at the same time make some crowd control for griefers.
add schooling fish to herreras diet as its able to fish them
Take away the muscle spasm if you eat the meat from the same species you are if you're not a canni. Temporary infertile is enough.
Since the map is so big I feel we need a bigger server for official. Really think we need 160 to 200 dino servers now.
- Make day time longer it lasts like 2 minutes while night lasts 2 hours. This game is beautiful and I want to see it more. 2. We need old stam back ESPECIALLY for Herrera 3. Fish in Herreras diet… why can they dive and swim better than most non aquatic Dino’s but we can’t have fish as a diet… 4. Allow Herrera to jump vertically from a standing position and many other positions. I feel like they’re a little restricted for a species that’s supposed to be mainly arboreal. AND make stam cost lower for tree jumping it’s faster to just walk on the forest floor as of now and that’s not true to the species. 5. Dilo venom needs to be nerfed a tad. Especially for younger ones. It shouldn’t last 10 minutes for a young dilo. Its effects should gradually increase with age. 6. MORE AI and teno ai. As of now everyone is starving because they have to sit for 30 minutes while traveling and there’s still no food. We need more AI assessable. Everyone is starving and it isn’t fun anymore. Also let me add the map is way too big to be nerfing stam like this. Traveling is super hard and frustrating now. We can’t even gain stam while we walk so we’re forced to sit.
The choppy audio is actually insane its so annoying and anything i do to try and fix it does nothing
please, add more ai, theres nothing more heartbreraking than dying from starvation
Heres a solution to many hunger drain complaints. After you eat something, you gain a buff that prevents hunger drain for 2-3 minutes!
- Please resolve the Issue with AI. It's more than annoying being a herrara trying to go around and find an AI to kill because they aren't the strongest dinosaurs in the world of gateway. When there is no AI spawning because there is no one around, it's quite frustrating to die as a full grown adult to that. Don't have AI spawn based on how many players are near, Just make's life harder.
when gateway was realised i think it was said that hotspots wouldn't be a thing but due to the lack of ai and stamina i walked around as a dilo from juvi to adult and barley scraped by eating small rotten bodies, saw no ai and heard nothing. rn if you spawn anywhere but east and northeast its a death sentence, add more ai and revert stam
impossible to recover my diet as an adult ceratoraurus because there are only dilophosaurs and they give absolutely nothing in % of diet, even adults, please increase their nutritional values because having to kill 15 dilos for a diet isn't realistic
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Make so omni is faster than dilo, makes 0 sense as to why they aren't.
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Please fix the choppy audio it's making me crazy lmfao
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Make so AI spawns in every biome, and spawns more regularly so it's not a mass murder in one specific place.
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Make so all dinosaurs spawn on half food, not a quarter as half the time you starve in low population areas, and no AI are spawning.
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Make so the mini ai pteras don't spawn instantly when something dies. Half the time you're super wounded and especially as a smaller Dino that's already on red, just die because they can't do anything against 5 flying rats.
dilos should not be faster than a herrera swimming, especially since herreras are literally coded & meant to catch fish
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The map is huge and there are not enough players, so let us actually have the stamina or speed to get to places before we starve.
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Choppy audio is still an issue, so is the buggy water when ambient occlusion is deactivated.
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The playercount is STILL broken after a YEAR, and you are embracing it "you know the playercount doesn't show correctly, so..." we don't want you to give us solutions to get around the bug, we want the bug GONE.
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AI is nowhere to be found, absolutely nowhere. Increase the spawns, because we are all starving constantly.
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Why are not all dinosaurs able to fish? If there is a mass of fish jumping out of the water and I bite in that area, I should be able to have a fish. It would be a last resort option for when you're near a river and starving, which at the moment is the usual thing you're doing anyway, starving.
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Stamina system is okay, and I like the exponential regaining of it, however it is still too slow. It needs to start faster. I speak the truth when I say that I sit down, tab out and can watch a decently long YouTube video, check my stam and find that it is still not even half. Then when I return after half the time it may be full, but the exponential gain needs to be less of an upward curve, and instead start faster and not get THAT much faster after sitting for longer.
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The server joining issues have gotten increasingly worse over the years. First the player count, then we couldn't reliably find servers, then you crashed every 4th attempt you tried to join a server, and now you straight up join a different one. FIX THIS PLEASE.
In total, I think we would all appreciate the expansion of the game to take a halt for a year, so you guys can put all of your effort into fixing what you already have. In this year the UI, the mechanics, the server joining and finding system, the graphics and the balancing and spawn rates can all be fixed. However long it takes, this is what we need FIRST to continue enjoying The Isle.
To fix dilo, make it so his venom isn't 10 minutes lmao and you can't spam it, and also at 77% growth you have 30 bite force and at 100% growth you have 85 so that needs to be balanced out he has no biteforce until he is fullgrown (after like 80% you get 5 biteforce every 30 seconds but before that you are struggling to have any damage)
My friend and I have been trying to get into a server with eachother for a full hour now and im not exaggerating. Resolve the joining issue and the broken player counts, as much as i love this game, i cant even enjoy if i cant join the damn game. Also, just yet another add more AI spawning and make it biome based and not population based. Herrera jumping stam loss is crazy, make it take less stamina to jump, they arent exactly fast or strong so instead they should have more stamina and less drain to even it out.
Organs seem to last way less than before. I know that last update organs were a little too OP, but now the organs from 2 baby stegos can't even give a baby cerato 50% growth
please listen to your community and make the stam recharge faster or something, its actually hard to have fun when you have to wait for 5 min while starving to have enough stam to actually go find food, please fix it
Please add more AI. The isle has become starving simulator!
ahem
The devs have made it clear they won't be changing the stam system anytime soon, so better than complaining and suggesting a full change, we should suggest compromising. We could think of ways for the stam system to be punishing as the devs want it to be, with a few tweaks, such as increased regeneration but same stamina loss? There's many ways you can all suggest for the devs to do on the stam without a full remake. I'm sure the devs could be more accepting of that.
There need to be some tweak between stam drain/regen and food/thirst drain. Currently both are in a bad state because if you travel mostly by trotting, you'll probably gonna starved. On the other hand, if you burn your stam, you're gonna be vulnerable for an extensive period of time, either because you'll sit to regen (causing you to lose a good part of your food/water meter) or you will continue to move with pretty much no stam.
I get it, you want stamina to have a bigger impact and to be a ressource that need to be used at the right moment. BUT, in that case, the food/water drain need to be tweak. If even that cannot be done, well... maybe gateway need to be resized (yes, its too big). I could talk about AI aswell but imo, AI should only be a thing on low pop server, not full one
Please, please, please decrease the hunger and thirst drain rates on all dinos
As most have stated AI needs to be fixed, I can be a carni in a migration zone looking all around and can't find a single AI animal. Then I could be in the middle of no where and find 4 deer chillin.
Also the god awful fog that stays almost the entire time, since the new update i've played about 6 hours worth and varying servers and about 4+ hours of that has been sitting in horrible fog especially at night which makes everything look awful and a pain to play being unable to see the game 90% of the time.
Lastly stam needs to be reversed idk why they thought it was a good idea to make it more limited especially when being on a much larger map that requires you to travel a lot. I don't enjoy running for 1 minute and having to sit down waiting 5 minutes to get all my stamina back.
It would be nice to have a way to see if you have a dino on a server besides waiting in a queue to end up in thre wrong server. Maybe add a little icon next to the server name that lets you know you have a dino saved.
If you distribute resources across the map more effectivley the stam system and hunger systems would actually work. As of now if you trot everywhere you die of starvation because youre too slow, and if you run everywhere you die of starvation because you have to sit for 5 minutes. If the food is better distrubuted then these systems wouldnt be nearly as agonizing.
Clarifying on a previous post made, redo the AI spawn system. This new one only encourages hotspots. For example: If you spawn in east plains alot of the lobby is there at the Pond. Since AI spawns around players this discourages going to different migrations or areas of the map and encourages staying in one place.
Please just make me regain stamina while walking…
I don't want to leave East plains cause I know I'll die of starvation lol.
if herer is one one of the palm trees pachy should be able to headbutt the tree and knock the herreras off if they are latched on/climbing
Remove that Dilos hallucinations can kill players if the dilo`s already dead
Give the tail on Herrera a similar ragdoll effect to Deino tail; mainly when perched in trees or other objects, to let the tail hang or swing as a nice touch! Right now the tail being stuck straight out simply feels a bit too stiff.
i feel we dont need 10 Na or Eu servers with 100 player caps. id rather we had 3 or 4 servers with 300-500 player caps. there you would see actual ecosystems and diverse populations, it would also make such a beautiful map like gateway not feel so barren as theres only 2 or 3 hot spots of players
Add Hera/Dillo to Deino Diet atm theres not much else to eat
add an unstuck button pls :)
The fish spawns are terrible now. I dunno what ya'll did but I've searched like 3 miles of river and lake and not a single fish is spawned anywhere there. Ples revert
(happy holidays)
Claw sharpening for herra to increase its grip traction when tree hopping would be neat. Aka less sliding when latching
Stamina isn't even that bad, definitely needs to be buffed, but its mainly the lack of AI and the whole starving to death thing. Every herrera I have played so far has died exclusively to starvation, and every scrap of food I have found has been sheer luck- mostly already dead player bodies
If I try to spawn a carnivore anywhere other than East Plains or Northeast Plains, I starve to death because I can't find any players or ai to hunt. Even spawning a Herrera in the swamps, a spot you'd expect to have lots of frogs, turtles, fish, etc.... nothing. I love the idea of ai spawning where players are on the map, but the effect has been that every carnivore is flocking to the same spots because nowhere else has even a chance of food. I think this problem is probably worse right now because the two new playables are carnivores that primarily have ai in their diet. I haven't seen many herbivores at all (even stegos!), and when I try to play them, I'm immediately murdered because everyone's starving, haha.
If I had to suggest a fix for this, perhaps localize ai spawns to individual players like in legacy instead of requiring them to group up to have a chance of food. It doesn't have to be a LOT, but even a compy or rabbit when you're starving can at least give you hope.
A WILDER idea to fix this problem would be to require players who have died to starvation as a carnivore to pick an herbivore or omnivore next life. Consider it ecosystem rebalancing. We'd definitely see more diversity this way. It's a real shame that we have playables like dryo that hardly ever show up in-game.
The weather looks beautiful, but ffs, already we don’t have enough daylight to even enjoy seeing our dino’s colours because night time seems to last 3x longer….but now during the day, either there is intense fog that i need to turn on night vision anyway, or thunderstorms that make it darker than night. Let me see my dino for more than 20 mins !!
Fix the horrible stamina system. Im not sitting for 4 minutes just to run around for another 2
The game is really good, and the cult following it has (we autistic people who hyperfixate on dinosaurs) is well deserved because in it's own right? It is a very good, if not the best dinosaur 'simulator' game out there, and the developers have a real good ecosystem manager at hand too if they ever wish to fix it
-> as of now, the ai feels like it's just focused on small game as of a boost, but most of the times even the ai we have now is either going to have infinite stamina, or not move an inch, and I think it would be great to see bigger game and also have a stamina system for ai. Migration zones should not only change for herbs, but also influence AI, so if you hit a migration zone but no herbs went there or already passed through, you should at least have the option of an alive world where you find more ai to keep you going, considering the small population of herbivore players as well. I hear frogs and birds everywhere, but they're just ambience which is sad. The current rooster is carnivore focused and the addition of a dibble won't change much for that, so I propose a small focus and proper revamp of AI where instead of spawning around the player, it spawns like before around the map, but is concentrated on migration zones, maybe the addition of more dino ai will improve this in the future
-> The weather changes a lot, but there are only downsides right now with the added long nights. To balance it a bit, it would be nice if rain would passively slowly increase your dinosaurs hydration and make plants respawn faster, storms would inscrease hydration, but last shorter and during them ai would be scarce due to thunder and some plants can be affected by it too, randomly but rarely where some bushes despawn entirely only to respawn during rain. Fog is fine i guess, and during the day ai should be plentiful but spread around while at night it might be rarer but you have a chance to find ai herds huddled together for the night (like animal behaviour)
-> since the update, I have mostly only played herrera, since it has the more unique kit, and so far i never got to use the pounce attack in my many hours, because dinosaurs, as i've predicted, mostly stay away from forests, and AI mostly spawns in hills or plains, so, so far, I've just been using herrera to hunt like some dollar store omni but with worse stamina, it would be nice to see changes be done around dinosaurs behaviors too, as players try to re-create those behaviors, but the current system forces them to either canibalize or hunt like any other creature.
-> While I personally enjoy the game for the dinosaur aspect, and I must admit, the addition of humans seems, to me, odd, but understanding that there is actual lore is a reason, I think this game could create an amazing ecosystem with them added too, where normally ai dinosaurs, will either ignore (strange creature, not a food source) or attack out of fear, because we're aware us players will hunt humans on sight for the fun of it, but this is something that shouldn t be focused now since humans are so far away from the game.
All in all, a small Tl:DR would be a small focus after the holidays on the gateway ecosystem which could translate well on other maps too if there will be any new ones in the future, a weather balance that actually impacts the game positively too, and quality of life stuff that will not push players to play unique dinosaurs as if they are any other dinosaur and not use the quirks to their max
**Feedback about the current patch, consisting of my and other people's ideas, covering many aspects of the game. **
I knew it wouldn't fit into a post here, so I made it in a text editor and took screenshots. Sorry for the quality, if you want to take a closer look, press 'Open in Browser' below any picture.
Extra messages for some points of the text:
- About herrera's movement: #general-feedback message
- About massive lags at sunsets/sunrises: #general-feedback-discussion message (watch fps in the upper right corner).
TL;DR current build is pretty unstable (though I know it now counts as a 'horde test', so I hope for a large number of fixes in the future), new AI system is questionable, so is the balance a little, optimisation is not in the best spot (I suppose that weather assets were taken from the engine itself, please check how they affect the performance and edit them for the better before adding to the game), we still lack an 'Unstuck' button or something similar.
Why did you make it to where we are confined to a single area just so we dont starve to death? i get the migration zones and the purpose behind them but keeping the species apart and encouranging more afk growing is crazy. Keeping all the species apart across different zones on the map takes the hunt away from carnos and herbs unless they happen to see eachother while migrating or decide to go off course and starve to death. Your promoting more afk growing and making the game way too slow paced.
I know they said they fixed the ai spawn rate but there is still almost zero ai me and my pack traveled across the map and we all died form hunger
Dilo poison lasts wayyyy too long!
When i am a multi ton adult it should take more than one nip from a new born dilo to ruin my life
Please make Ptera night vision better. If I spawn in at night as a juvie I'm pretty much dead.
Remove Dilo clone damage and reduce the duration of their poison please. It's just too broken to get hit by a juvenile Dilo and not be able to see for 10 minutes.
Dilo way too op, please nerf the duration of the poisoning effect
IMO, dilo is balanced but the fact u can just spam the copies is quite absurd. To make it better if you spawn 6 copies (drain ur ability bar twice) the venom would return to its first stage and the dilo would need to apply the venom again. Or option 2. regain the ability bar by biting the prey, 1 bite 1 regained and it wont regenerate the copies by dilo doing nothing- unless the venom is worn off , make the venom last 3 minutes- then the hallucnation regenerate its self.
give a handful of trusted volunteers the ability to do unstuck requests and create a queue override for them. right now there is no hope of ever getting a unstuck request done.
I think we shine too much
reduce the venom to like a minute i think the hellucinations being able to damage you are fine but maybe reduce the dmg by a little bit, because it gives off that in our eyes they are actually dying to the venom. Also lower our loud ass footsteps
i dont know if the diets is intentional so it makes dilos organ/picky eaters but it needs some work
Dilophosaurus and Herrerasaurus FEEDBACK
I've played both of the new additions to the roster, so I'll just lay out some things that I've had on my mind.
DILOPHOSAURUS
+sound design is iconic and well remastered, huffs/laughs are scary.
+halucinationary venom is a good idea and the current version works well and is intresting.
-while a heavy stomping Dilo is a neat idea, the heavy stomps are there trough out it's entire life even as a very small juvenile, they're just muffled and low-volume (sry)
HERRERASAURUS
+climbing is easy and fun
+sound design is very good, Herrera's entire "character" is this deep voiced goofball that leaps at it's prey from the trees, fits it well.
-Herrera would honestly benefit from a stamina drain decrease. It sometimes struggles to do the things it's expected to do.
-Herrera's sprinting animation seems either undercooked or sped up in a strange way..? it is so stiff and stubborn. It's the only visual thing I really don't like about it.
SUMMARY
Like it is with every animal rn, their presence in the gameworld will be much more exciting once you don't see them on every corner.
Dilo is nice but it doesn't rock my world really, and Herrera is a fun refreshment.
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For the Herrerasaurus: a way to sniff while climbing? At the moment you have to either stand on a branch or on the ground to sniff, not when your latched on to something. Not too difficult ofcourse to stand somewhere but when your latched on your favourite branch ready to pounce something it would be a nice qol feature.
Deino stam regen is abysmal right now IMO. It would be nice to be able to travel a little bit? and waiting 20 mins for stam to recharge while rapidly dehydrating is in my opinion not fun at all and unreasonable.. Please fix it (on land, in water is fine)
overall game feedback
i think one of the core issues of this game is how it mistakes RNG for difficulty. when you are a carnivore, the main focus should not be "will i find something to eat?" but rather, "will i successfully kill something to eat?"
this, however, requires a much more bigger task. actually good AI. this games AI feels so barren and lifeless and just mindlessly scatters off. make the AI a little more life-like. make it so you can smell AI, too. when you fight AI, have it fight back. have them be in herds. have them do little small body movements, such as trotting around, grazing, digging, searching through bushes. have different ages of AI too. of course this is just in general a huge task, but this would honestly improve the game so much.
dilos needs a massive night vision buff, its main selling point is that its notcernal and like legacy would be cool at night if it can see you but you cant see it. give dilo and maybe troodon atleast a 50m radius of NV without diets
I dont know how it should be fixed it, but mixpacking have to stop somehow. It is hard to play as it is with almost no AI, kinda ok if you are a herbi. Deinos, omnis/utas and dilos can be together it is a death sentace....takes the fun out of the game. We players got nothing else to do in the game than surviving(starving) and PVP, maby some kind of missions to play diffrent dinos so you unlock other colours for the skins?
hate how 90% of the game youre in the dark/fog
This game is completely unplayable.
I played with my adult Herrerasaurus today and yesterday I logged off with 100% hunger.
While I was playing, the hunger didn't even begin to set in and I started looking for other players and AI. And guess what? I didn't find either one and I ended up starving after an hour of playing. The game is so unplayable that I didn't even find fish to catch, I simply played a hunger simulator for an hour :DD
By the way, fix some swamp areas that are bugged
EDIT: I played beipiaosaurus five times and I died of hunger each time. I simply can't find food, fish and by the time I find the sanctuary I'm already starving. 😄
In the recent changes, Deino had its underwater scent animation changed....I can't tell how it was changed other than it seems it was removed entirely? There is just no visual that shows the surface tension being broken at all. Perhaps the rings in the created from disturbances are slightly bigger? I really can't tell what the "new" addition is..
Deino while swimming at the surface sounds louder than before. Any time they make a slight movement it makes small splash noise. Simply rotating your camera to check behind you and then looking back while swimming at the water surface will make 4-8 distinct separate splashes. I am not saying Deino needs to be silent at the surface, but as it is....you sound like a kid playing in a kiddie pool unless you look straight and hold W avoiding any other movements.
Give herrera better Night vision plz hard to pounce when you cant see your prey
Servers browser just gets more and more broken every update
tbh I really like the update and I think the devs did a great job! There are additional official servers and I feel like the night time is shortened, so they did listen to the community! One thing which is still a bit annoying though is that I seem to have some slight rubberbanding issues even though my ping is fine, and also there are some visual bugs with the shadows just hopping around when the sun moves etc.
Gameplay wise I think the biggest issue right now is that it is hard to find other players, as the map is quite big and not as easy to traverse and there is only a small ammount of ppl on such a big map. Although I have to say that I really enjoyed gateway the first time now that herra and dilo are out. Also I think performance is already way better on gateway than it used to be! So thank you!
Award perk-points for nesting, and more points for raising hatchlings to juvi/sub-adult or so if the dinosaur fits (such as maiasaura).
i want to begin whit this..i love this game for real but after the las update is almost impossible to survive or move alone..is just frustrating sometimes..there is no ai as before,whit this stam sistem is super slow moving around the map and the only way to find people or ai is going only in place where a lot of people are (in gateway: north plains) because if u don t do that u will just starve..for me for avoid this issure is make an ai spawn sistem..like migrations..so you are not forced to go only at populated place and is possible even make people move, and maby don t make feel like this beautifull map is empty..
oh yeah I forgot..it doesn't make any sense that a hallucination of the dilo can cause damage or kill you ^^
start reading these and taking the into account.
Give some dinos the ability to eat honey at sanctuary. It would be so sweet if we also had these bees nests outside of sanctuary but that could be for bigger dinos. The bees would still be there, but perhaps the honey could be like a way to provide also another another diet system for other players to enjoy. :3
Sometime in the future make hallucinations transform other dinos into dilos. If you're envenomated when you're near your group, you'd see them as dilos and go for them. It'd be interesting to see the turmoil unfold.
Simple correction to my original post on dilo hair being pink or dictated by the eye color;
It is not dictated by eye color, it just seems to always be pink when you actually grow ingame no matter what appears in the character creation screen
(poor quality photos, but you can check the screenshots channel to get more examples on this)
Help
why are the little dinosaurs stamina so slow?? youd think the small dinos as agile as they seem would regenerate stamina a bit faster then big dinos yet ive been sitting down basically forced to afk for 5 mins at a time and why does beipi waste stamina when jumping out the water now..... the only and literally only good aspect of beipi was the fact that you could dolphin dive and spend very minimal stamina not a soul is using beipi anymore yall really went 1 step forward 10 steps back on this one. also beipi spends the same amount of stamina under water no matter what you do literally 30 seconds of swimming for 5 mins of resting.
absolute BS that dilo can easily outswim the supposed "semi-aquatic" herrera
!Fix Dilo Poison. It tooks toooooo long its impossible to survive when hes spamming it !
decrease hunger and thirst drain for every playable, the reason so many people complaing about the damn stamina is mostly because they cant keep up with the hunger and thirst demands
I understand the stamina regen being slower for bigger dinos, its a big body it takes time to move and recover.
But for smaller dinos like the herrera, petra and beipi the stamina regen is a huge problem for me atleast, they have key things that require stamina: like herrera jumping from tree to tree, beipi jumping on and off the water like a dolphin, and petra having to literally gain height for flying. These are key things for the dinosaurs but we are limited while doing it because the stamina runs out too quickly and then we have to wait about three to 4 minutes to continue playing? kinda breaks the purpose of these dinos that rely too much on the stamina for the things that make them unique and fun to play
other than that im loving the herrera, its just after jumping 3 times I have to rest for 3 minutes to just jump again
Can certain dinos have their alt attack while running back?, I understand teno and larger carnivores/herbivores not being able to, however their smaller counterparts should be able to, take Dryo for example, it now has a alt attack with a kick, it should be able to run and kick not have to stand still and kick, that's just death for the creature, you should be able to "defend" yourself while running, yeah you probably can't with let's say a Omni or larger tiers but you can with Herrera
Please please PLEASE don't let this just be an "at the moment" thing solely for herrera and dilo. The nutrient drain on them (herrera especially, it's what I've played most) feels PERFECT because it drains slower than your hunger. You can actually "catch up" on nutrients without overeating or ruining your diet because you won't fully run out of them by the time you can eat more.
I beg, please make this a sweeping change to nutrients across the board. You don't get punished as heavy-handedly for scavenging scraps of non-diet food to keep your hunger up because of that extra nutrient buffer. 
dilo venom is astronomically overpowered, holy cow. i never even saw the people i was fighting, yet i was being bombarded by attacks left and right
What if we had made dilo venom a just a hallucination so take away the dmg it does forcing the dilo to get bites its self because right now the dilo could get you to purple and run away and you cant do anything so that makes dilo more skillfull this could also open up another dino to get venom like a paralysis venom for somthing like megalaina just like a komodo dragon
Rebalance Troodon. Give it stamina regen (Preferable) or don't let it starve faster than it takes to reach a migration zone. Or let AI spawn. Just something.
**Official Server Vs. Unofficial Server Rubberbanding/Micro-Stutters **
I recently did a quick rubberbanding test on the servers The Zooming Islander & The Officials Server (NA9). This test was in no way perfectly controlled and was shot at slightly different times of the day from within a similar area of swamp with very little to no players around. The graphical settings remained exactly the same.
Please note that every time you hear F call on Dryo is when I am noticing a micro stutter or experience rubber banding.
Ever since Gateway's launch my gameplay and that of many others have suffered from an influx of what I like to call "micro-stutters". You can see in the video there almost seems to be two types of rubber banding; one that is a quick micro stutter, and the other which is a very obvious classic "rubber band" stutter. Even though The Zooming Islander unofficial server has 160 player cap (and technically higher ping for me) it seems I get a massive improvement to performance and an almost total lack of these "micro stutters".
I understand that this is likely due to the official servers being hammered by log ins but I still think it is an issue that needs to be addressed asap as it is really really dragging down gameplay for me. I hardly play certain dinosaurs because it is just way too detrimental to their gameplay to have these micro stutters.
0:00 - Zooming Islander
2:16 - Zooming Islander Info Panel
2:52 - Official NA9
2:59 - Official NA9 Info Panel
I recently did a quick rubberbanding test on the servers The Zooming Islander & The Officials Server (NA9). This test was in no way perfectly controlled and was shot at slightly different times of the day. The graphical settings remaine...
please, make character menu opening sound optional
Did the devs actually forgot to add schooling fish into gateway map...? already lost 3 pteras flying over different bodies of water and not a single one was seen.... i didn't have that issue on the previous map.
Migration Zones should spawn a maximum of 2x in the same area, no more.
Game is way darker than it should be in a lot of places/situations. Whenever it rains i'm forced to use night vision which doesn't feel quite right..
Look at the sky lol. I think there's storms on Jupiter that are calmer than this
I love the herrera, but the horrendous stam system, rubberbanding mid jump, and running around for an hour without any AI spawning has made it almost unplayable with a group lower than 5. Something has got to be fixed.
Slightly elevate troodon's camera, since whenever I play this lil guy all I can ever see is grass, bushes, and my own backside
instead of having a list of dinos that certain carnis can get diets from eating, make it so all the dinos give diets to carnis but dinos that aren't on the current "preferred food" lists give less, with how much scavenging is happening right now not being able to get consistent diets from dead bodies you find is absurd
Official servers, PLEASE fix this.
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First of all, getting into official servers is like trying to open a 3000 pound gate. It's quite literally impossible. I love this game, its great but I don't want to sit there for the next twenty minutes of my life trying to get into an official. Most popular Unofficial servers are free grow, and I would like to actually try to grow a dilo.
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The AI spawn. Absolutely ridiculous that AI don't spawn unless there is a ton of people around, thats ridiculous. Instead, maybe make it where less AI spawn around hot spots, this allows for combat, not for people to just farm and sit in one place of the map.
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Third of all, THE FOG. There is a glitch where the Fog will appear semi yellow. This glitch will stick with your dinosaur until you re-log. MEANING, if you are in an official server, it will waste more of you're time trying to fix that glitch so you're not basically blind like how the dilo's bite does.
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Also, and finally, the random game crashes where it kicks you from the server. No clue what that is about but it's really annoying
PS- Love your game, it's amazing, but these simple bug's IMO should be very fixable.
the AI spawn is horrible lol
Herrerasaurus reminds me a lot of an iguana. I think that since it already has the ability to dive, it should be omnivorous and have the same way of getting food as marine iguanas (diving and eating seaweed). Herrera would be more of a coastal creature, but wouldn't be forced to stay at coastal areas because it still can hunt small dinos and, obviously, it still needs other nutrients.
Here's the video of marine iguana
https://youtu.be/4tBWakZAGqU?si=ThGGAaE14Z6sbabk
Marine Iguanas at Cabo Marshall, Galapagos Islands
Jukin Media Verified (Original)
- For licensing / permission to use: Contact - licensing@jukinmedia.com
Music:
Gagool Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Devs should add in a snow day for the game
No food, whether AI or plants, should spawn more or less depending on player population in that area. AI and plants should spawn evenly throughout the map. If a certain area has so many players that they can't be sustained by the food there, don't spawn more food, make the players migrate / move to a new location / spread out. This would also help reduce hot spots, I hope.
Carbo debuff is insane, can’t even knock over items ON our prey list anymore or even things that weigh significantly less then you.
How about adding fish to hera's diet instead of just "Well we gave him the abiility to fish."
Also expand his underwater sight so hera is able to see the fish
Several of us can't play because the rubber banding is so bad. It's so bad I can barely get around and hunting is too dangerous as you can barely move when it starts.
herrera is such a fun dinosaur to play as but horrible to survive as. horrible stamina drain, horrible stamina regen, horrible food drain and horrible water drain, walking gives no stamina and z walk is so slow that theres no point. a tree dinosaur that has to be on the floor to survive is no longer a tree dinosaur. the gameplay is hell.
make cera able to slide when charge biting again
Herra needs more dinos on its diet. Seeing as it’s an ambush predator, it needs to eat whatever it can get
Add shedding as a detail i think that would improve the Dino skin detail like it would shed once in a while heck it couldn't even be that much
Please the stamina needs fixing
I like everything :)) i think that the new dinosaur dilo and Herrera are both very fun to play as, only complaint is the influx of hackers :D. I hope things get changed in the future, but there are a lot of good stuff about this game that people overlook to complain about bad things. Maybe make ai spawn more often?
-Maci 
For all people that complain about the dilo: stop saying dilo should be slower, if u run in straight line as omni u could as well say to nerf the carnos speed. Dilos venom needs changes, perhaps giving it a new ability of choosing to either cause high bleed on the creature or enable the venom by clicking RMB ( a charge bite that charges 1 second) which would cost a little bit of the dilos blood (like 5% during the night and 10% during the day as a realistic way to choose to use the op venom), Copies spawns regained via biting the pray and the venom go off after 2 minutes. No stat changes like speed or its agility just some good old fashioned legacy bleed and the new venom costing the dilo its own blood to produce the venom. Or just make the venom go off after 2 minutes if u kill the dilo, and regain copies by biting the prey and leave the dilo speed alone
The AI spawning is terrible in busy places, but it would be cool if there were more spawns in the places where there are few people than in the busy places and not much spawns in the busy places, which would lead to people spreading out or congregating in said places have to fight
can we get an icon on the HUD, like bleed, for each of the 3 fractures? so i don't have to keep checking my character screen for when they're healed
Venom is a ridiculously overpowered mechanic. It is inflicted too easily and lasts far too long.
I am amazed at how you've managed to break your game within the course of a few updates. Servers seem like they are 90% Dilo because of how powerful the mechanic is it's just not viable to play anything else.
So between that, the stamina/food/water issues and the total lack of AI spawning outside of East Plains I'll be putting the game down until you address these issues.
It's just not fun atm, it's an exercise in frustration.
PLEASE READ
Allow for mouse sensetivity to go below 2,5.
for me its insanely high and i have to change my mouse dpi to make it super slow to the point that the mouse on the screen moves shorter then the mouse im holding irl. This can be fixed so eazy. just make it go to 0.1.
Please add this game a suicide button. Im tired of stuck somewhere and wait for to die to create new dino.
I want 2 thing in game
Wow finally took some time to play the update, couldn't be more obvious that this was rushed out to hopefully rope in some holiday sales. What's the point of a giant map if you're forcing players to go to specific zones only to find 0 food? Players are basically punished for exploring as an adult dino. I was playing Galli most of yesterday and went to 3 different migration zones. 0 vegetation growing even though a majority of the server is playing carnivores. Found some scratch spots that require pixel perfect positioning to dig (some of them spawning under rocks), 50/50 had something to eat in them. Which also required pixel perfect positioning to eat only to get a tiny percentage of food filled. This update is pretty bad. We keep getting new dinos when the gameplay loop is still as stale as ever. There's no incentive to doing anything like nesting, exploring, or surviving in general. Eat and sit until something kills you, then do it all over again has been the gameplay for how long now?
Add fish/elite fish to herrera's diet and increase its swim speed.
Im sorry but is it just me or is the Herra just nearly impossible to play? Like Im trying to find food, im trying to get SOMETHING going but with it's limited diet and no one playing those diets... What am I going to eat? Randomly spawned AI I have to HOPE comes up between the small window I have when spawning? Also the fact that even if I find food, find something to at least eat (Sometimes it's not even diet it's just meat) the fact that Im so bound to a nearby source of water that if I go a certain distance from it im practically screwed when it comes to drinking. It's such an actual struggle to play this thing and yet I know it probably shouldn't. I love his climbing concept and it's 'Owlbear from the Top Rope' mentality to play it but I just cant physically survive on this thing unless someone plays Teno again, or someone memes and picks the smaller guys.
Could you please add night vision in the charakter creation menu so we can see how the dino is going to look during night/ when nv is on. Thank you in forward and Merry Chrismas to you and your beloved 🙂
There needs to be more AI. In Legacy, you could hunt after you spawned in as a Carnivore, you needed too. Now, you spawn in, and find a carcass that's in your diet and eat it. That is not fun. Adding more AI would enhance gameplay for Carnivores and enhance overall ambience, this could also give Herbivores something to attack when grown, I know we all have that feeling of "Welp, I'm fully grown, time to fight anything I see" so adding more AI would also help with unnecessary aggression from Herbivores.
Make the Herra diet more based on dinosaurs
I am unsure if this is intended, but dilo hallucinations seem to not work in certain areas, in south plains around the river they don't spawn, and further south near the lake they don't even spawn on the fields
Need to create a unstuck function... this is getting ridiculous. Stuck in a random hole that's in the middle of the open plains...
Please put Dilo and Herra on most carnivore's diets. Living in perpetual bad diet with damage/stam/health etc debuffs because the vast majority of players are choosing to only play new dino's. Give us an incentive for playing something different.
Unstuck button as fast as possible
Herrerías food and water drain Is too fast for a creature who's whole gameplay is being arboreal, water drain should be decreased food drain is fine if there was any food around, also adding some sort of ai creature that is on trees would add a bit more ambience to the game while also allowing smaller herreras to hunt more successfully
bring back dilo trot from legacy, and made evrimas trot be the new walk. dilos current walk is abysmally slow and with the new stamina change, no one in there actual right mind will choose to walk to regain stam as dilo
My thoughts and pros/cons as I'm sitting for 3 mins to regain my stamina:
Pros:
1: Herra and Dilo are great
2: New QoL features are good
3: New palms look sick
Cons:
1: Server browser/queue still doesn't work (it's been 1+ years now?)
2: Servers are extremely rubberbandy, lagging literally every 10 seconds (on the dot), feels just like old tile lag is back
3: Day/night cycle is still not there. Why does it still go dark at 6PM and at 8AM it's still pitch black? At least 75% of the time I feel like I'm forced to use night vision, because if it gets a little cloudy, even daytime goes pitch black even tho the sky is white. 80% of nighttime is also completely pitch black. The dynamic weather events mean that when it goes foggy, it's foggy for the rest of the day/night since they're only ~30 mins long
4: Night vision still underwhelming. Night VISION is meant to do something, not help you see 2m in front of you and then be completely pitch black. If you spawn at the start of night as Pteranodon, you're just dead since you can't even see the water's surface to catch fish
5: The new AI spawner. HOW DOES IT EVEN WORK?! What I noticed is more AI spawns near groups of people (Eastern pond which is now the new Oasis where 10 Dilos and 10 Herras can always be found). I flew from spawn all the way downriver to the coast and over the whole swamp as Ptera and didn't find a single fish spot. This is bad design, AI should encourage players to move around in search of them and interact with other players, not sit in massive groups around water waiting for AI to spawn next to them
6: Dilo and Herrera diets are 80% AI and dinos nobody plays, why when there's many other good picks like Omni, Beipi, etc?
7: There is an odd blue/gray sheen on everything during the day that makes things look weird graphically
8: Sounds glitch at certain times/areas, really annoying
Overall, a fun but laggy patch with 90% of servers being Dilo/Herrera rn and 50% of servers concentrated at 2-3 spots
Please:
Bring back anti aliasing quality adjustment setting
Add option to disable motion blur
Add a button to unbind/reset a single hotkey in control settings instead of resetting every single control, audio and graphics settings to reset a single keybind.
Fix shadow flickering issue.
Fix glossy/overbright water reflections. Water looks completely white when you look around as a deino because of the reflections.
Increase day time brightness/exposure. Most players play night vision enabled in day time because it is really dark and also shadows darken everywhere.
Fresh spawn dilo should not have venom potent enough to envenomate adult dinosaurs bigger than 20kg
please please please remove the damage the dilo clones can do ( at the very least reduce it by half or something)... its entirely unfair that they can bite you for free with no risk at all. Dilos can call clones from great distances and across rivers to come attack you with zero risk to themselves at all. Theres literally no incentive to play a herbivore besides a stego that can withstand it.. On top of it they're tanky af, 3 tail slaps and 2 kicks to the head should absolutely kill a dilo but it does not. The venom is still extremely effective in disorienting and causing players to waste stam. It can also create an opening for dilos to get free hits, clones do not NEED to do damage. 4 dilos calling in 3 clones each literally can kill you in seconds and there's nothing a fully grown teno can do about it ( there where 3 of us ). On top of it it makes zero sense for hallucinations to do actual damage to your body... disorientation should be enough.
drop allo, diablo and tyranno for christmas !
i think the stamina changes we currently have on certain dinosaurs are totally fine, but i agree with most people when they say the smaller and more inconsequential members of the roster need better stamina, between dryo, troodon, herarra, etc. the two new dinosaurs got an extremely laughable z walk, and pachy seems a bit better but its walk is still quite slow. tenonto's tail attack and kicks using an absurd amount of stamina, as well as carno's charge basically being "if you miss charge, leave because you now have 50% stam" also feels pretty rough.
Please fix ai. It is just starving simulator, babies cant find ai due to the grass being so tall and then they are too fast. do something to fix it.
fix my guy 😭 he got squished
just add birds or like starlings that small carnivores can catch, we need a consistent source of food that just isnt there
This is a small bit of feedback for when you guys return from your break, and is actually related to breaks.
Whenever you guys go on break for whatever reasons, PLEASE don't release potentially highly impactful changes on the live branch mere days before it! I totally understand if the intention was for us to test these AI changes over the course of the holidays, but they've single-handedly ruined the entire ecosystem and actually make testing other game aspects much more difficult. Essentially:
- Carnivores spawn, realize AI spawn around them and thus feel no need to migrate
- Herbivore players migrate, see that there's no carnivores there to make gameplay interesting, and get bored
- Herbivore players switch to carnivores for more action
- Repeat
The entire map aside from one or two hotspots (namely East Plains) is a deadzone now, with anyone daring to explore suffering from starvation or immense boredom due to the lack of other players. Even if carnivore players DO want to try to migrate, they literally can't because no one else is and there's no AI for them, resulting in starvation. You're basically forced to go to hotspots. Now if this were on Hordetesting, it'd be totally fine since those who dislike the changes basically everyone could choose to stay on the live branch. But we have no alternatives aside from the Spiro branch which....well, enough said. 


I’m sure this has been already mentioned but the new Stam regen times are good…for the big creatures. The problem of the game behaving like a battle royale was happening between large playables like carnotaurus, stego, etc. It definitely slowed down the pace for those Dino’s, but that shouldn’t apply for the smaller tier Dino’s. Creatures like Omni, ptera, beipi rely on quick paced gameplay. So I think a way to rebalance the new Stamina regen system is that if players want quick paced gameplay, they can choose small tiers, and if they want to play the bigger Dino’s, they need to adapt to a slower pace play style. I think that way it would be better balanced across the stack and give players a different experience between large and small playables regarding stam.
Give Herra schooling fish as part of its diet! It's able to dive and eat fish, it would make sense to have it as a diet item.
make the herrera bonebreak jump icon orange or red. its really hard to see if its a foot or a bone sometimes. so changing it to orange would be a great quality of life change
Delete Utah from the game he is usless, there is no point of playing him. Dilo is more worth playing. Every Server is full of Dilos atleast 70%. Dilo is the new Utah, he is faster stronger why even keep utah in the game then ?
Since herras are semi aquatic can we increase the herras vision under water? It would be somewhat useful and beneficial to us.
also, what about AI spawn rate and amount? I feel as if especially upon restarts that AI should be bountiful. Deer, boar, etc roaming their habitats
Edit again: Dilo venom lasts way too long. I mean honestly at the Max I feel as if Dilo venom should last 1 hour in game, max 2. In game hours.
Save corpses on server restart. Restarts as is are extremely disruptive to gameplay, of course this can't be helped entirely, but I think saving corpse locations and existence would help this a bit. Right now you could finish a hunt, be injured and starving then a restart could occur, take your food and leave you for dead. I think it would be incredibly nice if the restarts didn't completely wipe corpses, or at least, didn't wipe corpses near recent player save locations.
please buff pachts trot. a dilo with a broken leg walks faster then pachy trotting
if im laying down as a deino with my nose sticking up out of the water, i should be able to breathe. also sometimes the clouds move at the speed of jesus
If a dinosaur is actively starving to death, have a small corpse/patch of something in its diet spawn in scent range for them to find. It would be small enough to not completely fill them up, but give enough food to stop them for starving and allow them to travel and find food.
Sounds glitching is awful
maybe you should add AI birds nesting in trees like inside little holes and herreras can snatch and eat them or their eggs that would be cool
zero AI unless you hang around the unending wave of dilos in the two locations they spawn in, how is it possible that ai spawns got worse with this update? they just dont exist, if this is just a skill issue id love to know where you all are finding your AI (cant find other players outside dilo spawns either but thats probably just because "new dino fun" which i understand)\
Add a map
Fix the rubberbanding. It's not damn enjoyable.
Fix the stamina, it's not enjoyable to sit in a bush for 10 mins.
Fix the supposedly fixed "AI".
This new map is beautyfull but as carnovire you havo no other optios just as close to popular places. Solutions Add more much more Ai more serwer capacity
its not even enjoyable to play smaller dinos anymore. The stamina is ridiculous, and if you cant eat plants, youre basically just screwed unless youre lucky enough to find scraps from other players...
i love ptera, troodon, and beipi, but i dont even have fun playing them anymore. And the lack of AI is truly horrible right now
When you get the chance please...Please fix how loud Dilo and Herra is, a full grown dilo is louder than a 2 ton sub juvie stego?, hell even when dilo hits sub adult it's louder than a carno, And you can't ambush anything as a Herra because everything around you hears you, please please make them quieter, isn't being sneaky supposed to be the main point of these two? 🙏
(Also a little side note)
Herra literally can't pick up anything smaller than itself but a ptera can pick up a hypsi? I understand that it can't pick up a dryo or a full grown troo, but...I tested it and it literally can't pick up anything not even a fresh spawn of well... Omni, troo, Herra and dryo? Why can't it pick up anything small-?
Let weather affect how fast the temperature of a nest drops
adjust ai spawn rate.
seems like the Ai spawn rate has gone down significantly! it feels like a starving simulator at this point. i starved 3 times as a ptera despite being in the migration zone and flying down the river.
Also the fog is so thick u cant see anything i get that u want to show off weather but as a ptera u cant see anything.
add more to Herras diet. and make the stam better.
Dilo shouldn’t be able to obtain venom until 40-50%. Just like troodons. Juvi dilos shouldn’t be able to just run around able to vemon everyone they please. A unfair scenario my partner has dealt with recently which she happened to be an adult utah and a juvi dilo nipped her giving her the effect for like 10 mins and that’s kinda like, yeah no.
Bring back the health bar. Why aren’t we allowed to see how much health we have left anymore? The blood screen is intrusive and unreliable, and the heart monitor is hardly accurate, and it’s color updating is delayed so it’s not like it’s useful to check quickly mid combat. Lack of a health bar isn’t “immersive,” it’s just annoying.
just fix ai spawns, i can get food a bit better rn but it's still not how it should be.
let me drink it devs
Dilo hallucinations should not do damage to the player. They should be meant as a method of causing disorientation. Hallucinations aren't real they shouldn't be able to hurt you.
Fix the turn radius for carno (when turing to far it slows u down) replace that with that the slide turn and old movement
Fix the ram for carno so it is more reliable and able to charge
Add a more reliable way to tell health
Increase stam regen for dinos
add herra and dilo to more diets like carno and cera
Increase daytime
Increase AI spawn rates of playable dinos like teno
Make pachy ram stun carnos like ti sued to
Well... Played the game for this 2 days. Both days, all my dino's died from hunger. I played cera, dilo's few times and even pteranadons, thought I can fly around and at least get the fish from the water (not even that managed to find).
I am not sure if it's just me, but seem's like AI spawn is broken as well as fish in the rivers or any other water sources. Impossible to play the game like this, if you can't even survive after respawning (since you respawn with full water and almost no food). Hope this will get fixed sooner or anybody could explain me what I am doing wrong.
I even visited the sanctuaries, which seem's are the places for baby dino's to grow, even there I couldn't find food xD.
Hey, I just got one shot KO by the nasty little bird AI cos I had a fish on me. WTF! Sort out the goddamn gameplay issues before giving us pretty new dinos to play with. GAME BALANCE FIRST! Game is broken AF. At some point loyalty to your game must be rewarded! I been playing since early Legacy, come on already! Stam issues, AI bugs and issues, broken hitboxes, connectivity and queuing problems, terrain problems, ie. stuck dinos. Weather imbalance problems, the list goes on, as i say, BROKEN AF! + DILO HALLUCINATIONS DOING DAMAGE IS FKN STUPID
Add an unstuck button or something, kinda annoying when you have dinosaurs that you spent hours on get stuck and then starve to death cause you can’t do anything about it
ADD an option to disable the camera fov increasing when sprinting
Weather changes should be more gradual.
Lightning has no delay before the crash. The thunderstorms look terrific but those little details irk me
everyones dying from hunger.. either fix AI spawnrate or find another way to make people actually go to migration zone
i think to make cera an actual garbage disposal machine, it should be able to gain nutrients even at full hunger.
right now it cant really fulfill the role of a garbage disposal because if you eat too much you mess up your diets
Why can a fresh spawn Cera kill a fully grown Herra in a few bites? That's unreal to me. I get that Cera is powerful, but cmon. A fresh spawn ?
New ai system is horrible, it creates artificial hotspots and renders the rest of the server inhospitable, ai should not spawn near groups but should have preset spawns where one can migrate to find and hunt
Please remove the underwater stamina drain for beipi, it should not be being punished for using the underwater environments made for it, and beipi players are becoming increasingly rare since this ruined the fun of being a beipi, so please remove the underwater stam drain.
Played as stego for at least 3 hours today on EU 11, the migration zone did not change once... I was only able to actually get all the food I needed because the server restarted respawning all the food in the migration zone. I was bored sat in one spot just growing for hours with no need to move at all.