#general-feedback-discussion
1 messages · Page 118 of 1
yea that UI looks absolutely lifeless tbh. It feels like I've seen that menu design in many other games
@proud coral but, hear me out here, what if Oviraptor could learn how to use a keypad?
This kinda ties back to my desire for Ovi to be the ultrathief, learning how to break into anywhere just to steal food, so the concept of Ovi learning how to open things just to run to the kitchen, grab every single canned tuna it can put in its little hands and run out would be amazing to me
tbh
please put that in as a suggestion 
That NV image was specifically for when it was raining; it's not always gonna be that dark
people when night is dark🤯 🤯 🤯 🤯
when the huge hulking stegosaurus doesnt have perfect night vision🤯 🤯 🤯 🤯 🤯
that nv looks awesome tho i love it
not a circle of brightness around yourself
troos might actually be a lil scary with that
Just log at night, easy fix. If you can't see enough to play, why be on in the first place.
Idk how you can like that NV. Raining or not, a player should be able to see. A feature like that would make players just afk and avoid the nights in general.
And yeah I guess log as well. Literally anti fun
hope they will fix carnos charge hitboxes its massive right now. i see its very far away and still hits me..
They already fixed the charge hitbox. Issue is latency
well its still rubish xD
If the player you’re fighting has 100 + ping you’re getting flipped even if you did a perfect dodge
Unfortunately high latency favours the other player
Carno is like one of the only playables where high ping makes it busted. You think you’ve dodged it and it’s over
You could make NV for specific playables similar to minecraft at night. It's dark, yet you can still see pretty decently. You're not blind or anything at all and it's rather clear, but still dark.
Also, are we allowed to bump suggestions or not? Haven't seen people do that in a while
nothing saying you can't but i instantly downvote every bump even if i like it out of principle
play dilo or troo then🤷♂️
this games gonna b survival horror idk what to tell ya
nights r dark especially for things that arent nocturnal like a huge grazing herbivore
with that nv nocturnal preds will actually have an advantage against certain creatures
not just instantly seeing them perfectly once they enter your little radius
plus id argue darker nights are more fun
we fear the unknown and darkness is full of unknown
def more exciting
So basically, log. Instead of making it playable. Why would I stay on if Im outright incapable of seeing or doing anything? Will only mean only troodon and dilo will be on at night.
u can do what u want ig
path of titans might b more your alley if ur looking to see perfectly all the time
not me personally
this is a ridiculous argument lol
🤪
Am I missing a night vision debate?
if you can't see, you can literally just leave the server, and now that person isn't there no more
How so? Do you just not want anything aside from two playables at night?
Emulating IRL nights and having almost pure darkness for anything not designed to see at night only works IRL cuz diurnal animals sleep…
We are trying to avoid AFK mechanics as much as possible…
Like imagine half of your gameplay being….nothing
every human player leaving the sever once it turns night😱
So why would anything stay around
Every non nocturnal dino as well
That’s also quite bad
idk man i said my piece i just hope they keep it
It shouldn’t be meta to literally leave servers at 40 minute intervals
That’s so lame
Guess I can play with troodon and dilo disabled, fix night like that, like with the apexes
But it does seem silly, instead of making sure theres always playability
disregard this
to b specific, my argument is that the stego in the middle of night in the middle of a storm not seeing much seems about right
that nv obvi is not going to b the same for every creature
they didnt show a screenshot of a cera or teno or utah or whatever
im saying the big tanky herbivore w a death tail not seeing well at night is a good tradeoff
like im sure anky or trike wont see too well at night either
could b wrong tho
so no, not every non-night-specialized dino will see nothing at night
the feedback is complaining about a stego screenshot thats in the middle of a midnight hurricane not seeing well
yea duh your not gonna see well
its just awesome for me to see that the floodlight radius is gone
plus its 20 mins now im pretty sure. shorter than before at least
@hidden mist bloating the update with tons of roster picks would only slow it down and make it need to spend more time in testing. Gateway on its own is more than substantial enough
To me, testing just one map already sounds like an excuse to delay the release of other dinosaurs, since they look quite ready, imo
what? that makes zero sense, there is nothing they gain out of delaying dino releases
they wouldn't want an excuse to do so because that makes no sense for them in any sense
the map alone is extremely substantial
the dinos will be released when ready, gateway is far more important for the game's health than random dinos
If they released new dinosaurs now, they would have to switch to new mechanics and species. Considering that the current dinosaurs have already been in development for about a year, I don't think they're that keen on doing anything new, to be honest. Just my opinion, the game really seems to be in development hell or smth like that
not a fan of delying stuff for the sake of delaying
agreed
when gateway is out, they can test the dinosaurs on their own
throwing dinosaurs at the stress testers and QA on top of the map will delay it all for everyone
I'll clarify then, the issue to me is that no playable should be that blind at night, even at the worst, because at the point of the screenshot, you can do nothing, you can't see enough to even walk in straight line, more or less. With that level of NV, your best option is to just find some trees or rocks and wedge yourself in, then sit afk for the next 25 min or so, doing absolutely nothing. Which sure, you can do that, but where's the fun or gameplay in doing so? You'll not be huntable, you'll not be interactable, for all intents and purposes, you're playing like a rock for your nighttime gameplay, and everything else will interact with you like that as well.
i mean, i like the idea of the NV being limited, but there's a little bit of irony of not being able to see your own head with NV
make stego's NV either dim or short, but not both
Limited NV or bad NV is perfectly fine, but not to the point of well, not being able to do anything. Unless you are just meant to sit in a corner and not intreract with anything at all, I guess.
yea im just happy the bright radius is gone👍
i mean, yea, me too
the devs can adjust every playables nv how they want
if one is rlly bad ppl will uproar anyway
Isn't that the point of the feedback, that the example in question is really bad... xD
doesnt seem unanimous
i'd be fine if it was just a little bit easier to see. I get it, stegosaurus would arguably need to stay in plains and rely on moonlight, but when moonlight is no longer an assurance, that becomes difficult
yes, but you don't get moonlight consistently
a rainy night is clearly outright impossible to see in
Which means even at the darkest, it should be playable, which is the point.
stego headlights update
not at all what's being suggested
So even the worst circumstances should be good enough to do... something, even if it is just sit near a nest or something and not roam around, but you still need to see well enough to move to graze or react to things. It shouldn't be bad enough that you can't see something standing next to you or right in front of you or so.
Unless you do want the player to just sit and afk in a corner. Which seems boring to me at least.
Yes, also the renderings.
i like the idea of animals suffering in darkness, but not to the extent presented
For all that people complain about afking, the moment it's "dark nights" it's apparently fine
either
A: Increase stego's NV range, but keep its brightness dim, causing it to still struggle, but permitting it to make out basic shapes of the environmet
B: Keep the range as-is, but enhance brightness, making it clear what's near it, but you know, can't see too far
no, i know it's a joke, i just thought it wasn't very good
personally I'd love if night during thunderstorm would be insanely dark to a point that only source of light would be the occasional lightning strikes
oh yes, for sure
that's what i assume the intention is
stormy nights likely are built for nocturnals to flourish
Sounds cool, but makes for little gameplay :p
i like the IDEA, but the bear minimum for NV should be basic levels of visibility
i personally am not as harsh on the new NV, I love the look of it
but i can clearly understand the issues with it
I think variety would be the way to go, like I don't have any tropical storms where I live but some pretty scary thunderstorms and they never last that long
Look is fine far as I'm concerned too. It's just that the concept of "just sit and wait at night in a corner" isn't really entertaining.
yea, i getcha
if there was some way to compensate for limited vision (being able to perceive the environment better but not creatures), i'd be fine
the issue arises when you run the risk of walking off a cliff for moving
Does anyone know the full roaster of planned playables?
Thank you!
Why's that?
Also, seeing as how you guys were dicussing NV, I suggest this could be a good idea
i just think bumping is taking up space for no reason
We're fine with reposting older suggestions, generally frown on simply "bumping"
By reposting, you mean copy and pasting a previous suggestion?
Ight gotcha
Oh! I didn’t see that one actually!
Nice to see we’re on similar footing lol
i agree with @dusky sundial add cannablizim to all carnivores diets
@low vapor filipe has said night vision brightness will differ
Yeah, I just noticed. It's basically what I was trying to describe
But I don't think I said it well enough
@civic hull I dunno where your getting your information from but latest weight for the largest allo specimen comes in around 3.1 ton
Plus devs always use the largest specimen of that animal
I haven't played in a while , why there is practically no dinos ?
They each have special abilities, unique animations in addition to the 50+ each Dino already gets and they are up to 12. Each Dino takes a bit to learn to play well because they all play differently.
Okay , thanks !
👍
Yea it’s the largest specimen not the average
To me that’s like saying that one 900 pound tiger is normal when in reality Siberian tigers get on average like 600 pounds at most.
I mean I guess if they want to whatever
Although I may have been thinking allosaurus jimmadseni which is like 1.8tons
Every other dinosaur is it’s max feels weird to just nerd allo just because, even then with the 3.1 max there are other specimens that are maybe saurophagonax maybe allosaurus? That are larger then the one TI uses
Every dino being its max weight ?
You mean except stego, beipi, carno, deino and rex ?
Also excluding teno which is way bigger than it was irl I guess
Oh and galli who got downsized from an already undersized version for some reason
Fair but for things like deino it just for balance reasons. Guess my point was that allo doesn’t need its weight adjusted considering the animals it’s supposed to hunt/contend with
@thick raft unfunny
@void crow downvoting because I dont think killing juvie apexes should give combat bonuses, but they should give their own non-combat bonuses that would be crucial, like eating from a trike enough reduces hunger drian by a substantial amount and eating a juvie giga reduces thirst or smth idk
Nothing thats just "flat health boost" or "flat damage boost", because if you DID get flat bonuses to health and damage from juvie apexes, all other food sources become completely and utterly invalidated. Why would you ever hunt a teno when you can just kill the baby red, get an amp, then kill the teno easier than you already can kill it (assume you're a Carnotaurus)
And it was also just an example. 🤣
About the grass suggestion, it depends what type of grass it is. Grass in my backyard is exactly like how TI has it. Doesn’t need a change at all
Not all grasses are soft looking. Some are really rough and stick out a bunch
I thought about it, but I wasn't sure
I personally think the grass in the previous versions of evrima look better
I'm not sure if grass would look like that naturally or not in a place like Gateway
Though it's not supposed to be 100% realistic I guess. But I do like the grass we used to have
Not too sure why the downvotes though. Do people like the new grass better or something else? I'm just confused
Yes, I'm late. And I meant that's an example of one of the buffs. If you get some type of buff, could be combat related or not, apexes will be killed more often than other creatures, or at least people will try.
And I made it clear that I agree with major buffs, just not major COMBAT buffs
I know. I'm just saying that was an example of a buff. As long as they give buffs, even if they're not combat related ones, people will go for apexes more often. As long as it's a good one, that is. Because if it's something like "Eggs incubate 5% faster" then who will want to kill small apexes? As you suggested a trike could make your water drain slower, by maybe like 25% or so, and with different apexes you get different buffs.
@proven aurora But the calls from Jurassic Park are so good. 
Also they don't have the same 'help' call. 
And I'm not sure about the friendly call or f (talking noise) call. 🤔
Ight cool agreed agreed, im as much of an apex hater as the next feedback regular
Since there's a AU, EU, NA server etc. Do you guys be able to make PH(philippine) server atleast?
The old grass looks so much better. 😍
I honestly think that there shouldn’t be any extra buffs for killing/eating juvie apexes for 2 reasons.
A: it’s abuseable. Just get your friend to spawn in as a juvie trike a few times and now you got a boat load of food and buffs.
B: it isn’t necessary. There are already incentives such as the fact they are relatively weak for their weight. As a carno, would you rather try and catch an Omni that can run circles around you, or plow through some 500kg juvie stego that has no way to defend against you?
That and in legacy there's no incentive to kill juvi apexes, but juvi rexes pretty regularly get destroyed. People will kill juvi apexes because they're apexes. Gotta kill em while you can so they don't kill you later
You don't need a buff to get people to kill baby apexes
They are, but they don't belong in this game 

Okay I guess that's true then. I know I would kill a baby rex if I found one.
I don't know many people who wouldn't
Is there any info if they are changing the diets or how they feel about AFKing sitting around or waiting on stomach to empty so you can fix a diet?
Do we know what weather there is, and what weather will do to the environment and players?
I had a suggestion for mudslides in heavy rain, but I wanted to check first
@flat ruin in the gateway st preview we got a while back, there were floating logs that were solid and baby deinos can hide in them . However they did not have physics. I’ll see if I have a picture of one
NICEEE thats good enough even if they dont have physics lol
I think right now if you sit still too long the server boots you off of it. Though you can log back in
I sadly can’t find my image sadly
I didn’t even know there was an auto alt bite feature.
a lot of people don’t know. new people especially don’t know and they have no idea normal bites exist, let alone how to change it
I genuinely have no idea why manual alt bite isn’t checked by default
what.... what does auto alt do? what does alt do? ......
I thought I was just normal attacking
auto alt bite is on by default. for example if you’re an omni and you try to regularly bite while standing still (the bite that doesn’t push you forwards), then it does the alt bite (the one that pushes you forwards). to fix this:
go to settings > gameplay > check the very bottom box (I think it’s called “manual alt attack”? or something similar. it’s the very bottom check box though)
that switches the alt attack to alt + left click, and it makes the normal bite the regular left click
I think it also allows teno to use a kick too rather than have slam be the default right click
(which is basically a death sentence if it can’t kick)
ohhh, cool thanks! I shall do that
@lucid robin I do agree with you, but alt attacks don't take stamina. 😁
But that should change because most people just spam it.
I’ve been thinking about that a lot. deino’s alt attack actually does take a good chunk of stam so it can’t be spammed. I feel like certain playable’s alt attacks should take stam, but others shouldn’t
honestly with the new way stam will work, I hope playables like teno still have no cost to alt attacks (because that’s the only currently viable attack against agile things such as omni and troodon)
True, but tenos also spam alt attacks, and even though MOST players can't stop a lot of troodons, some skilled players can easily beat them because of the alt attack. We got like 6 troodons and 1 teno on a test server before, and we only killed the teno ONCE. Every other time he killed all 6 easily. On officials though, I've gotten a pack of troodons and hunted down a teno and we lost either nobody or like 1 person.
unfortunately spamming alt attacks is the only thing the teno can do to have a chance of defending itself 
Devs:
alt attacks by some creatures, like deino, do take stamina.
I honestly kinda love the change to alt attacks generally not taking stamina….fights being determined by how many times attacks can be used before one party dies isn’t optimal when compared to fights being won or lost because one party made exploitable mistakes. Baits are pretty cheap there’s only a quarter to half second of difference between a committed dive and a baited approach. Especially when there’s often many smaller faster animals coming in greater numbers…
Like for example, having 20 alt attacks to dish out against a group of say….6-10 Troodon’s would render any animal threatened by Troodon unable to defend itself.
For certain creatures that can completely render all threats to itself irrelevant by going to a particular location…I don’t mind them costing stam
Like deino or ptera for example, both are functionally unkillable outside their own kind
agreed, but who was this in response to?
Nobody in particular it’s just my thoughts on the topic
Im having trouble filling up all 3 nutritions as a teno. When I eat for example mountain ash, the nutri fills the one with most %, and the hunger fills all the way up and then I cant eat any more. So I'm always stuck at 2 and a half nutris at all times. Does anyone have this problem too?
It’s sorta just got an awkward balance for herbis
Like for example. From a completely empty stomach you can just barely fill all 3
It’s an issue with nutrient decay timers being way too short mostly
@tall steeple that's a good thing I guess when you spawn like you can use that map for like idk 3mins or something could be nice
@bronze mango It's good except for the "smalls can't be damaged in tall grass" part
That sounds kinda OP, unfair and unrealistic
If they're hidden they won't get hit anyways
But it makes so it's straight-out impossible for a big animal to survive against a solo omni through a tall grass field
i’ll change it :))
yea, its not particularly fun to walk into tall grass and get killed because you literally cannot kill the enemy
@bronze mango you've also basically described sanctuaries, which are areas on the map which are really hostile to large creatures but inviting to juvis and smalls
they will have bees that repeatedly sting animals too big until they leave lol
ping the official server admins in #evrima-na /eu /... with wich server your on and your ingame name
if your not dead by now
Fr to fix herbivore suppression I vote we implement a carnivore hunting group that wipes the map clean every week
alg k hable español
what is herbivore suppression lol
they're more being suppressed by the constant nerfs lol
I'm gonna be honest that idk how to fix that but all I know is pachy 100% needs to be able to trip or dead leg ceratos and anything bigger
nah, staggers on pachy against animals of that size is BAD
we can't enable that
it's really, really unfair to face against
But on raptors?
wdym on raptors
Can pachy knock things over? I only played it once
pachy can knock over small creaturse
But with a thick ass skull and is the paleo version of a ram and can't knock down a raptor
it can knock down a raptor
Oh, sweet
but only when fully charged (which is silly imho)
Idk what to add to herbivores to balance them other than more damage or something idk
Better stam on teno fr, it's a horse, it looks like a horse, kicks like a horse, it's a horse
Maybe if you get body fractured if you refuse to tend to it after like idk 5 minutes you just start having internal bleeding
@fringe needle For the "won't do damage to tip of tail", did you consider that it would allow those playables to "tailtank"?
@low vapor you've clearly never seen grass in central/south america. The grass here can be huge and thick
okay, but this ain't central/south america, it's a tropical island
no, The Isle
yes i know
okay but it's different in many factors
dog, id doesnt matter, the same grass grows in asia, south america wherever
firstly, the water content and weather is generally much higher, on account of being so close to the ocean and being subject to far more powerful storms
I'm aware, should've said that. But a lot of people think this grass looks better. The grass seen in the gateway screenshot still looks like plastic regardless. It may have to do with the fact that it's too shiny or needs to be closer together. I'm not sure, but it doesn't look real for sure.
yes, i agree with you on that
i also wish they threw in some patches of higher grass to change it up a little
Also I'm not sure, but I think it looks more like the grass you mention in more tropical areas? I really don't know, I'm not some geography expert
There should def be different types of grass
yeah
from what i've seen the isle is in a tropical area
In the highlands, you see grass like the type I've mentioned
sort of steppe-like
In more tropical/swamp regions is where you'd see the more thick and clumpy grass I think
Not sure though
based on the plant species and whatnot
Yeah, but there's also plains and such. Those areas would have grass as shown in my post
not necessaraly
I have no idea though. i wouldn't mind as long as we could have both and the more clumpy grass doesn't look plastic. because it does look very plastic still
typically in tropical areas the grass is high and thick
Yep, but gateway has more steppe-like landscape called the highlands. So I'm not sure. I'm pretty sure there's different kinds of environments and such in gateway so the grass should correlate to what fits
kinda like this, but this is shorter compared to what ive personally seen
yeah that's fine. But the one in the screenshot looks way worse. Just way too plastic. This picture, however, is obviously real. If it could look like that I'd be fine.
The gateway grass lowkey looks like ark grass too lmao
lol
Something you'll notice is that the end of the grass blades aren't easy to point out. The gateway grass is super easy to point out, maybe that's the problem
If not, it has to be that the gateway grass is way too shiny
oh and this is the highland type grass that occurs here
yeah looks nice
More soft looking
In the end, I just hope whatever type of grass used won't look fake
yeah they got some work to do with the assets
but i think its mainly a material property thing
They should also have flowy animations since grass tends to move a little bit, even with the softest of winds you'd probably wouldn't even notice
yeah that would be nice for the weather update
Same for trees too
Water as well since waves tend to flow in the direction the wind is going. Could be interesting if smelling upwind/downwind was to be added
i also think that ue5 nanite works with foliage too
at least i think in the newest version
Someone suggested ue5.3 too. It's a better version of ue5. A lot better actually
so they honestly should add more volume to their foliage
Depends. I just want it too look real. If the foliage has a specific volume, they should add it
is there any plans to add an auto walk button? playing a slow dino and having to hold down 1 button for 80 hours isnt really peak gameplay 
if you have xbox gamebar just press windows + g while holding w and that’ll auto walk for you
@ocean coral Human gets shot with bullet. Sits down. Bleeds out and dies. 
Gets stabbed by knife. Sits down. Bleeds out and dies. 
On troodon on and it’s camera, being troodons idle has it stand more upright I wonder if that could help a bit
The player stops and the model goes into that upright pose and the camera raises up as well giving the player more room to see.
It could encourage troodons having a more start and stop movement. Dash forward, stop to look around (camera wise and physically) dash forward again.
Would be nice if they buffed the idle camera a fair bit yeah. Though I still agree that the overall camera could use a slight increase in height, and ESPECIALLY the juvie's.
@lusty eagle The issue with this is that people who will sitting in dino selection waiting for their fav dino to be free.
Agreed. I actually mentioned it to Don on one of his recent streams and he said that it sounded reasonable, but it would require a lot of thought due to problems such as what you mentioned.
Unsure if I do, but I'm just saying it would be way better to just have a normal keybind, thank u tho I will try !! 
A solution to that could be kicking people out after a certain amount of minutes spent just on the character and skin screens
@dark quiver they have a weather system for gateway
Potentially, yeah
Is it coming with gateways release though?
Hopefully
i believe so, yes...
dont quote me on that tho
I want you to be right so let’s hope
i believe it is coming with gateway
just puked to empty the tiny bit of diet i accidentally gained, and it didnt empty any of my diets EXCEPT the activated ones. wonderful
Not that the diet system is perfect. But I absolutely think the way it is now with eating off the ground vs swallowing it whole is a good idea. It gives you a way to prioritize what you want. Need diet filled? Eat off the ground. Is your diet good but you’re hungry? Swallow it whole. It’s really smart when you think about it. I really think taking that away would be a step in the wrong direction.
It would be really smart... if it made any sense
Physically-speaking, it doesn't make any sense that eating off the ground is different than swallowing
In both cases you're grabbing a chunk of meat then swallowing it
That'd be like "if you walk starting with your left foot, you'll go faster but with worse turning than walking starting with your right foot"
yeah. its unrealistic, janky, and VERY confusing for new players
It’s a video game. It doesn’t have to make sense 100% of the time. Until they can find a better way to help prioritize what you need out of what you’re eating (which I agree is still unfinished) the way it is now isn’t bad. I’ve suggested a radial menu to give the option to select what organ to get out, and I’ve seen someone put one out here to manually click which one you want to fill or top off put forward. But it’s not terrible how it is now
swallowing food and eating it slowly being different is a glitch, not a feature. it isn't even intended to be in the game
Yes it has to make sense. Otherwise it's bad game design.
It's a different thing than realism, but making sense is important
That’s more of an issue with a super steep learning curve. Which I also agree is an issue that needs to be addressed, but I think I’ve seen something about them working on a tutorial of some sorts when the game is closer to finished
I’m not saying it shouldn’t. But this isn’t a terrible way to do it now. The ability to prioritize how you eat really does have to be in the game. And I agree we need even more (which slot is filled and whatnot) but it’s not really that bad. I thought it was intuitive considering the circumstances.
Yes but not with the amount of food gained
this
You don’t think you’re making a mountain out of a mole hill a little? I mean no it doesn’t make literal scientific sense. But it’s a QoL feature that has saved me a ton of times. If anyone can come up with a better way let’s hear it. But it’s better than not having it by far. Even if we have to use a little imagination in a dinosaur video game.
ur the one who turned this into a big argument tbh XD
keep writing paragraphs
Besides. Out of everything the game needs done to it, I think we can all agree this is way down there on the list
It's not even about scientific sense
It doesn't make any sense
It feels like a bug more than anything else
it IS a bug
bugs need fixing and removing
anyway im gettin off. dont ping me any more pls ^
No need to get snippy little buddy. I’m debating the merits of an intuitive (but not perfect) feature that in my experience has helped me and the people I play with almost every time we eat.
me: dont ping me
him: pings me 2 seconds later
What? No it’s not a bug at all it’s intentional
How is it intuitive ?
...no it's not.
Sorry didn’t see that
ask punch or any other dev
why is this becoming such a big deal lol
Then it should be kept. Even though I’m not sure I believe it’s an accident. And it’s intuitive because it lets you prioritize what you need out of the food you eat. Diet over stomach and the other way around.
i get the feeling we're talking about different features/bugs
It's not intuitive because it's twice the same action but that somehow makes matter disappear or doesn't depending on which button you press
Not trying to ping you again but you mean food as in like how you get more into your stomach and less into your diets when you swallow whole and the opposite when you eat it off the ground right?
Yes
Wether it's food or nutrients, it doesn't matter
It doesn’t disappear it just goes in either your diet slot or your stomach. The law of conservation of matter still applies lol
That's not how nutrients work
@ember anvil albino is overrated honestly
why? i'd like to play albino cera or carno
Yes, as do many people
But many others feel it looks bad and breaks immersion
I like the colourless babies, but an albino adult cera would look bad imho
you’re gonna see albinos running around everywhere like hot pink dinos in BoB
Albino adult about anything would look bad tbh
i mean.. there are albino animals irl and u see albino deinos often
Albino animals irl are extremely rare
Albino deinos look bad and break immersion
And they're not even properly albino
They're just pale
yeah
i'd still like to have albino dino
they're easier to spot ( and to kill ) so i guess it would balance itself out
It's not just about balance
i voted it up. I like albino and I don’t think white would break immersion that bad. I understand neon colors but there are albino creatures in the world. And he’s right I have a white deino and it basically glows in the dark with the NV we have in the game so most people would shy away anyway just because it does make you a target.
You shouldn’t see an albino everywhere you turn, Honestly I think there should be a low chance on spawning with an albino gene, that’d be way better
That'd be just as bad because then you'd have players who don't want to play albino randomly screwed and their skin overriden by an ugly albino skin
So they have to suicide and then play again in the hopes the game won't decide to replace their skin for no reason
The albino gene would be extremely rare like in real life of course
Don’t think you’d get the albino gene 2 times in a row
Making it rare doesn't make it less annoying when it happens
Just less useful for people who absolutely want to be albino
Also I'm a quite unlucky person
It would definitely happen to me twice in a row
Oh that could be a good solution. Small chance to get white colors whenever u make ur dino skin
or just "albino spawn chance" button
@austere ember I would swap the very long windup for a very long endlag, that way it's efficient for dealing with smalls but heavily punitive if you miss
Or maybe instead of replacing alt-bite headbutt could be a alt-RMB
@gilded veldt what?
big brain
@bold oasis You can't broadcast while sitting down. Only use your F call, which is the chatting call. If that was in Legacy I wouldn't know because I barely play it, and if it is then they're not fixing it.
Evrima will become the main branch soon.
You can use all calls while resting
@void crow I dont know what you are on about but you can 100% Broadcast when sitting down
@barren zephyr fracture isn’t a 1 and done thing anymore. There are 3 different types with different effects that are applied based on where you hit. Head fracture heavily reduces vision and halfs damage dealt. Body fracture increases stam consumption by 2.5x (iirc, exact number may be slightly different). Leg fracture is probably what you are looking for, it lowers your speed drastically. All of these fractures can be applied independently by hitting the area they are named for. Hit a carno in the head and then the leg as a pachy, carno now has head fracture and leg fracture.
ye i know, but even if a carnos leg is broken its still fast asf i can run away from a stego atleast when i last played which was a whileeee ago
If carno (fastest land animal in the game) couldn't get away from a stego (slowest land animal in the game) with a leg fracture that would be brutal
Legbreak in legacy was too strong and spelled inevitable death in almost every situation
thats basically what happened to me, pachys gave me a head fracture and broke my legs but i could still ourun the stego chasing me
i guess if thats how people feel but a broken bone is excruciating, u cant even move the limb thats broken
Unless your life is at stake
so it make sense why it would be a death sentence
Yeah but it's also a game
And being sentenced to death because of a single hit from a herbivore which is 1/3rd of your size is mediocre at best
true
It’s fast enough to disengage, but not enough to chase. That’s the point. Fracture isn’t a death sentence on its own, it’s a death sentence if you decide to choose offense still. (Or if you’re WAY out numbered and get beat to death by the Dino equivalent of a lead pipe)
@lucid robin omg i didnt know that what
#general-feedback message why I hope we never get more ai:
- it makes afk growing so much easier without even needing a tiny sliver of skill
- it will cause carnivore populations to skyrocket even more
- it will cause the current feeble herbivore population to fall because why play a herbivore when it’s hard enough to find more of your kind and it’s more likely to find a literal megapack of carnos or ceras or omnis that’ll delete your entire existence because they simply saw you?
either we significantly nerf carnivores as a whole to compensate for easily available food, or we keep ai scarce so there aren’t inevitable dominating megapacks everywhere and so it’s not easy and skill-less to grow powerful playables
more small ai like rabbits and frogs are fine imo. I actually think we need a whole lot more of those
#general-feedback message
Spring: 70 herbis, 30 carnis
Winter: 30 herbis, 70 carnis
hm, seems fair
If youre getting low hunger and cant find food anywhere and the server is dead idk why you would keep playing and count on ai anyway. If im a carnivore and the server is like under 50 im outta there.
Yea frogs are
Almost nonexistent they should be plenty easier to find whts the point of having them on several diets when you have like a 1% chance to find a single one lol
yea the current state of frogs and finding said frogs is so pitiful right now lol you’re more likely to find boars than frogs. that needs to be switched around
Yea
Boars do confuse me sometimes lol they can be loud but not be very close to you. At least tho if you want to find boar you know wher eto find them and you probably will
@woven gull austroraptor is designed more for fishing than hunting
It will get a pounce, but the pounce is for diving into the water and grabbing a fish over pouncing larger prey
also that "wound" thing just sounds like a worse omniraptor pounce
bleed is far more effective at doing all of that
without having to go in for risky bites or timed pounces
@brittle kiln in a tropical island, it's very unlikely you will see many if any leaves falling from the trees in winter. Most trees in warmer, more tropical environments do not shed their leaves over the autumn and winter and remain green all year round
Okay so the "viability" of a dino is based primarily on whether or not it can fight off or evade/hide from predators, right? So if Cera is too slow and too big to evade/hide, and too squishy to fight a carno- are they just easy pray for carnos?
No, they have multiple ways to survive a carno. They are excellent swimmers, while carno is a horrid swimmer. They have superior agility and stamina to a carno, and can reduce a carno’s stamina with their sceptic bite.
The only reason cera seems like easy prey is because carno is extremely powerful with its charge attack at killing animals like teno and cera
Carnos suck in forests too, so living there would help avoid and survive them
Heavily nerf carno’s charge, buff the rest of its kit, and carno won’t be so oppressive to ceras anymore
I've noticed these things, but it does seem to be points against cera if it can be knocked over and bit twice. Another possible solution could be cera's low center of gravity resisting knock over but still taking the damage - but somehow I doubt that would go over well. Hmm. I imagine once Allo is in Cera will have to receve some kinda buff - as allo would likely be pretty quick - otherwise Allo would have to be much slower to compensate.
They should nerf the carno’s charge, not buff the cera, cera needs no buffs in its current state
Cera is literally one of the best, most viable animals in the game atm
Also I think cera having stun resist is dumb. If a teno can get knocked over by something, cera absolutely should be too
Don't get me wrong I agree. I did say it wouldn't go over well - did I not? haha
Teno is heavier, has a lower centre of gravity and 4 legs, if it gets knocked down, cera should be sent flying
The best way to address the issue is to address carno itself. Teno suffers from carno far more than cera does atm, both should not have to deal with it
Didn't Carno get a size increase?
Just don’t let carno knockdown animals over 50% it’s size and reduce the damage on its charge, buff its other stats like stamina and acceleration, and we actually might have a decent animal
agree.
You seem very passionate about it haha
Do we perhaps think cera is too small then? since Carno got a size boost maybe cera should too?
No
Cera is fine as-is
Also when did carno get a size boost
Wasn’t that like in U3 which was like 2 years ago
That’s not really super relevant atm lol
Cera is perfectly fine at it’s current size, it doesn’t need any form of size boost
Hmm thought he got anotherone somewhat recently but I'm not seeing either in the patch notes - oh well.
In its current state, it needs buffs as much as it needs nerfs
It’s charge is too strong, but everything else about it sucks
Yes. Both then. Do we think that will occur?
It’s honestly one of the worst animals in the game solo
We know it’s getting an acceleration buff but that’s about it
that would explain why you only ever see 9 of them at a time haha
Yea, because it’s insanely powerful in a group and terrible on its own
as it stands - when Allo comes to evrima Cera is gonna get right dunked on if changes don't occure. Can we agree there? xD
Not really no. Cera came pre-equipped with tools such as damage resist, bleed resist, a high swim speed and excellent stamina
that's assuming allo is much slower then?
I don’t think it’s honestly that bad compared to other animals that may have to deal with allo. I’d be much more worried for teno
Unlikely that it’s significantly slower than cera, but I doubt it’ll have cera’s stam, and we know cera can easily out swim it
unfortunately I'm rarely concerned with herbis because of their low play count. Sucks considering Teno is 100% my fav herbi next to para
They aren’t played atm because they are all objectively worse than carnivores
Tru in many parts due to being a low insentive to play and most people on average prefer carni
Not a single herbi atm is better than a carni equivalent of the same size
Cera and carno both easily outperform teno
Omni is just so goddamn strong compared to pachy
Hypsi and dryo are far less mechanically complete than troodon
Stego’s only redeeming factor is that it’s good at killing bad players, but it’s statistically worse than deino in every other way
There is never a reason to play herbi because you are instantly at a disadvantage
I dunno Teno hits liek a freight train lol
Not anymore, they nerfed the hell out of its damage. Both carno and cera have more damaging attacks than teno
You wanna hit like a freight train, carno does more damage, more easily while still being allowed to move quickly.
Teno used to be able to take on 2 carnos at once, now it struggles with even a single cerato. It’s so goddamn bad
Lol not anymore
Soemthing I've always took issue with is Sub on small adult mash ups - for example a full adult Omni can ruin the day of a sub carno larger than it - and I always found that stange how low the damage of a sub can be on something smaller than it. Maybe someone can shed some light on that?
Plus stun time reductions but it the worst
It’s sorta the reward you get for reaching the zenith of your animals growth. The most optimal form of their stats
So smaller adults being slightly larger subs isn’t too crazy
At the same time it’s also that Omni is literally the most powerful it’s ever been
So….it’s primarily that it’s OP
sure, but it does feel like an animal is worthless untill adult - making Sub and young adult barely different in play than just being a juvi.
I'm honestly glad they got a buff haha
i do kinda agree there - i'm glad it got a buff, but i think it makes omni players throw themselves at enemies untill no one's left xD
(side note;; got stuck in a log in game- we really need that unstuck button. . .)
It was one of the biggest balance mistakes the devs have made tbh
They were actually at their most well balanced the update prior
Took out an adult omni as 70% cera - admittedly a group of them is a monster of a deal to contend with but solo the buff isn't terrible. But obviously they're ment to be played in a group of course.
partially why carni bias is so strong this patch is because
A: Dominant carnivores remained dominant (deino)
B: Carnivores were buffed to a point that they became exceptionally dominant (omni)
C: New carnivores were added that were immediately dominant on release (cera)
D: There exists a playstyle that permits an otherwise weak animal to become insanely dominant (carno)
E: Herbivores that didn't need a nerf got nerfed to weakness (teno)
F: Herbivores that did need a nerf got nerfed so hard they immediately swapped from grossly OP to extremely weak (pachy)
G: Most herbivores STILL ARE NOT MECHANICALLY COMPLETE (hypsi, dryo, stego)
as a cera you are literally built to face off against omnis, it's no surprise a sub cera won
weird that the first-ish time we were teased about cera it was chasing several carno of their kill - something that doesn't happen ingame because of carno stupidly high charge damage lol
And herbivores still have godawful diets
Carnivore bias isn't just "people prefer carnivores", it's literally a phenomenon you can actually witness and explain through legitimate, tangible evidence. If a herbivore consistently feels weaker and worse than a carnivore, people will play the carnivore intead
I still think cera should not be the "strike terror into the hearts of carno" animal people want it to be, it should be cautious around carno whenever possible, but I just would rather carno fight cera in a way more interesting than chargespam
To be fair tho there IS a tangible bias in favor of carnivorious animals in general.
And I agree, quite frankly I think their should just be at a level that both carno and cera would be naturally cautious of eachother. One being spead and the other being the brute. That always felt like were we were headed being someone skipped?
Ehhh, I think carno should naturally have the upper hand against cera in the open plains
Cera should be more cautious of carno than carno of cera
No yeah - i agree. But I've seen carno just run over cera when their on a body which should be where they back off
ngl seeing 4 cera wiped by 2 carno charge spaming is nuts lol
That's solely because of the charge
If carno was balanced like a normal animal instead of being a charge OTP that wouldn't happen
trust me I know it.
the issue carno has is it is arguably the worst goddamn animal in the game, but its attached to the best attack in the game (besides deino lunge)
And I would even mind the damage buff if we gave them a higher stam penalty - but I think just nerfing the charge and buffing it's other attributes would also do well
I've been lunge spammed and it ain't fun either haha
wdym "damage buff if we gave them a higher stam penalty"
If the charge took more stam- at current that would stop players from spaming it. Turning it into a tru one hit and you better not miss - I know it's not a great idea. lol
oh hell no
the stam cost is already obnoxiously high
and the damage, if higher, will literally basically one-tap omnis to the body
ah I haven't carno'd in a while I'll have to take your word for it
there is no universe where making carno's charge take up more stamina is okay
carno should have more stamina in general regardless
it's far too limited atm, can't play pursuit at all
entirely forced to play a really garbage ambush predator or swarm predator
Nah I didn't mean hight damage just keep damage where it is currently and increase the stam cost - doesn't have to be by much just enought ot disuade spamming - again not a good idea just talking for talking's sake lol
It’s like 20% or something crazy like that
Might even be 25 I’m not sure
That's was I was thinking yeah
10% per second or something, along with 10% on activation iirc
its SO dumb, nothing should be that costly
Oh ok so effectively it’s 30
Wow how the hek are people spamming that? xD
Because even the end lag of the animation will cost an extra stam chunk
It’s mainly cuz of groups
fair
Which Carno should ideally not even be in
it doesn't dissuade spam as much as it encourages carnos to literally just either
A: Never use charge
B: Use charge in large groups to wipe ceras and tenontos off the face of the planet
But charge is meta so Carno groups are overly strong
yeah I was think about that actually xD
The latter of which happens currently regardless….or rather has been happening since like….U4
I only don’t say U3 because teno could still fight off carnos after tanking a charge combo
i remember when teno was good
The other day I was think a debuf to hanging around with dinos not in your group/that you nested with/into could desuade mega packs but I'm not sure - waht do yall think? I imagine it would work the way they want(ed) the debuff for herbis hanging around bodies would work but for carni, i dunno
no
rip teno
this is the greatest resource for trolls, mixpackers and megapackers ever
Same….I also remember when the game was generally fun :(
like, this just makes their lives WAAAY easier
you think so? how so?
imagine being able to apply debuffs to whoever you want so your friends can come finish them off
You could essentially cast debuffs on slower moving animals for combat purposes by just being next to them
you stay around a stego so it suffers a hundred debuffs, then get your rex friend to destroy it
It’s like the lowest effort but highest reward strategy for large game hunting imaginable
Or your 2 omnis
yep
Hold on Imma get the list
(weird just expeirnced what I think is a bug - it's happened before;; low on health, tiny amount of bleed, but I just drop dead?)
it would be if certain animals weren't consistently "the best" and herbivores had a chance to exist
U5.5: Omni, deino
U6: Carno, pachy, deino
U6.5: Cera, omni, deino
The greatest anti-mixpacking debuff I've ever heard of is one that just makes it you can't smell good and that's it.
Like it doesn't make it that you can't fight or anything
It's funny to me that the meme back in like U3-3.75 was that dumb omnis will perceive stego as like a dark souls boss that's way bigger than themselves but can simply be outplayed...because pounce dismount didn't used to really be a thing...
Now that's just how stego and omni's relationship literally is....stego is a dark souls tutorial boss
No attack variety, a lot of health but slow and predictable
It just lowers your ability to smell as well, limiting your ability to find new corpses to steal in your mixpack
Another one would be a constant scent ping that you don't even need to press Q to have in your UI
That's the one I prefer tbh
also good
faiir enough - trust me when I was think it over I also thought people would just use it to grief - but tbh I didn't think of it giving a million debuffs more like making the extra players have a jitter animation or soemthing simple and visual. but not harmful
Honestly I'll probably start referring to stego as the Asylum Demon in groups of freinds just because of this
The main issue there is that it doesn't actually prevent the combative benefits mixpacking provides, it essentially just makes your animal slightly act stranger
Then it falls into the downside of not being deterrent to mixpackers
I think the ideal solution isn't to directly discourage mixpacking but make mixpacks easy to avoid through detection
pretty much
Cuz you're never gonna stop players from either turning debuffs into a weapon, or make the system ineffective
(they should do the same for hypers, where the "hyperendocrin" part of them means their glands are extremely active and thus they are immediately scentable from a great distance)
Yup
Cuz dying to a hyper sounds like the antithesis of the motivation to play the game
hypers stink
literally speaking, they should
I've notice that the "pack" scent doesn't always work but this could be the sollution I like it
hypers sound awesome to me, but they should be the antithesis of an ambush predator
honestly the scent system is kinda trash
Mhm, pack scent doesn't always work it needs to be more consistent and easier to spot
It kinda is
I like hypers as long as I'm only dying to them cuz I'm being an idiot
even if it just functioned as a - there's a big bunch of people over there - it would still be better than what ever it's doing now?
Because ideally something that can run down borderline everything and beat anything in the game in a 1v1 wouldn't be making consistent kills unless the players are throwing themselves at it
add a comma in the right place and that sentence becomes infinitely funnier
Technically that is how it works rn
lol barely
Oh my god you're right....
Not even just one place lmao
Oh! also is there a bleed bug? I mentioned it earlier but I've noticed it many times.
Oh trust me it definitely needs to be better
Alr. Thanks for letting me know
@plain jolt Sounds like you're looking for #videos-and-streams
@limber hull why not?
wdym by "add an OST"
it has an OST
It has?
Dammit 
what, did you think this game didn't have music?
is somethin' wrong with your settings or game?
like legit, there's a music slider in options
there's music that plays depending on if it's night, day, if you're a juvi, if you're in a fight, if you're near a human structure, etc, etc
lmao
I'm a fake fan 😞
i respect the boldness
make a suggestion for a feature that's already in because you've never played
Thanks? Lol
@final leaf Weather is planned. We've seen some videos on it, but I don't think it's ready yet. It MIGHT release with Gateway though. That's the dream. 😔
Gateway in general is the dream
hopefully not, something as big as weather will probably increase crashing rate by 10 fold given the games current state
I haven't crashed once
Hows Beipiaosaurus having better night vision in water at night a bad idea? They just should go out of water at night and lay down?
Beipi is intended to go on land during the night to feed, not stay in the water further
Makes sense thanks for the feedback
A lot of streamers (and honestly, a lot of hardcore PVP players) turn the music volume down to 0 (effectively disabling it)
Streamers because copyright flagging with YouTube for example is sometimes overaggressive, even if it's fair use
And pvp because no music makes it easier to hear if another player is nearby and trying to sneak up on you 😳
So that's probably why you don't hear it often if you don't play yourself
Are pounces still buggy? Did they say anything about fixing them?
I only disable it because of the combat music. I get bit by a carno and run into the forest, and instead of hearing footsteps, I hear, "BUMBUMMBUMUBMUBMUBMUBMUBUMBUB" so I can't hear the carno that could be right on top of me. Wish there was a button for it. 😔
Pounces are not fixed yet.
Makes sense
Thanks for the answer
That’s for twitch and YouTube if I’m correct, I’m just asking for a channel where clips can be placed
All videos can be shared in #videos-and-streams
Including clips
@agile roost it's like a 4 second intro 🗿
I have issues where my game would constantly crash, so always having to sit through the intro every time can get annoying, especially if I'm still in a server.
@ocean coral that literally just means people can kick the router to combat log if they're losing a fight and you can't stop it
it's a literal get out of jail free card for anyone losing a fight
Dude
what
Yeah he's right. If you're dying to something you just quickly press "log out" and then you're fine and log in later.
then why did you agree with him lol
They could have misclicked or maybe they didnt think about that possibility when they agreed lol
@weary oart looks like someone was just killed by some carnos
i dont think that guy has written a single message ever in this discord lol
I think you pinged the wrong dude whose name starts with nz lol
i dont even think he died to it, i think he just hates the call
He also said to "take carno out if the game it's so annoying"
@stoic sentinel there already is, press shift while removing the HUD. Worked for me
i think it's shift + f10?
Yes it worked like charm 😍😍😍😍
Thanks a lot
@scenic delta universal doesn't own the idea of featherless raptors that bark, there is no issue
If Dreamworks didn't care about Day of Dragons literally copying the Night Fury beat for beat for their game, I don't think Universal cares about the Isle taking inspiration from a creature that actually existed lol
Also you can't copyright sounds
I mean, you can (Music is a sound)... But I see your point
Music yes
Sound effects no
I guess you can go in court saying you want to copyright raptor barking because it's a song, but the judge will just laugh and send you off
@lusty grove they only implement the stuff they actually like and think would fit with the game
a lot of stuff that is suggested was already suggested multiple times or is already in the works#
Correctly, so why are we even trying to post 100 things per day that basicly NOONE of the Developers do care about and probably not even possible to programe? 🙂
to give them ideas
a few suggestions have been added to the actual game
Okay, go ahead and name it 😛
Very nice, keep going, i ll wait 😄
there was this one really popular nightvision suggestion that they tried to make work, but it wasnt possible to implement
legacy is not being worked on anymore
Right to the point (Y)
what is even the point of you sending this in here, it adds nothing to the conversation?
And if you check the Feedback/Suggestion channel, most of the "improvements" ARE for Legacy
no, most of the stuff is for evrima
like, basically all of it
It's true if you check messages from 6 years ago
bub, do you know any suggestions that got implemented into the game
Not from the top of my head but I know there's a few among the ones I did some time ago
Of course there is always the possibility that those were already planned and I merely thought the same way as the devs each one of those times
But I'm not the only one who can testify having their suggestions implemented into the game
#general-feedback message
About this one I didn't have the chance to test it and I'm not sure wether it's been actually implemented or not
I've been told it was like this in ST but not in public release (but at least pinned omnis DO fight back now)
And I think that's all regarding my suggestions (granted I don't post many)
Literally none of those are for legacy
Very little in this entire server is for legacy, either
Sorry, didn't mean to. 😅
@barren zephyr You can disable group names in the tab screen and then go into groups.
It would still be convenient for the names to disappear as well as the hud.
I personally like the logo though.
You can make the logo dissappear as well pretty sure its shift f10
I can check when I get home I use it all the time
Every single one of them are for Evrima Legacy isn't being developed at all anymore
@full pewter i'd argue that there should be certain "zones" on the map where these non-migratory animals can gain their food, akin to migration zones, but with food always active. I'd also have their diets be notably different from migratory creatures as to not cause overlap. Having it that migratory creatures can go to the constant foodspawn locales would be rather bad for encouraging migrations
it could be done that migration zones also constantly spawn food for non-migratory herbis, so that they will still interact
This is exactly how I described it, if less detail
But yea looks we’re on the same page
for example, the anky likes a specific plant no one else likes, and this plant only prospers in specific areas of the map, so anky just hangs out there mainly
either that, or this non-migratory plant spawns EVERYWHERE, but in low numbers, forcing anky to slowly move around and feast on this plant, but it can be found anywhere
would prevent the boredom of being trapped in only a few pockets of map
Either could work fine, I like the idea of anky being generally more dispersed
Like something you could find uncommonly everywhere
let's say for a hypothetical diet, anky has
- underwater grass of some sort (perhaps shared with beipi)
- tree bark (requires a specific type of bark, and will strip the tree bare. These trees can be found across the map, but need time to regrow their bark, forcing ankys to move with them)
- mushrooms (found rarely around the map in all places, but primarily in less open conditions, like forests or swamps)
all of these diets are spread out across the map and are generally unreachable or unappealing to the general herbivore, but anky will partake in them and often search around for them
Also coconuts
anky is also encouraged more to stay near water/forests, but never forced to stay in a minor land pocket
coconuts make sense, but they're likely tied to migrations
Idk it’s in ankys concept, it eating coconuts
Also a general thing but I hope there’s edible ferns and cycads, just cause I know real life ankylosaurs ate them based on known stomach contents
I think dryo could be a herbivore that doesn't really need to migrate
yea, agreed
Its meant to be the "carnivores favorite snack" kind-of dino so it being so wide spread would fit it
also being a burrowing, nimble little thing, i'd kinda like it to go for a rabbit-esque playstyle, where it populates most areas that food is available
It along with hypsy are Dino’s I don’t wanna invest in TOO much, like I don’t wanna feel too pressured to stick to migration routes, just want them easy to pick up
most of the very small herbis really shouldn't be too concerned over migrations imho
minmi, dryo, hypsi, all of the burrowers, really shouldn't be needing to migrate too tbh
I think small tiers in general dont really have to be very migratory
ava, sure, but idk if proto should
If I was to think of non-migratory herbivores, they should be all burrowers (even Ava and Minmi), hypsy, and anky
I could see Ava not caring about migrations at all and just eating whatever it finds
I’d prefer Ava be non migratory, I just see it as a warthog like animal, and warthogs are generalists that don’t rly migrate like wildebeest
Still promoting sucho to be a migratory carnivore tho, for a reverse
i dont feel sucho should be migratory at all, idk how that fits it
unless we're talking about droughts, where is the only time it should be focusing on migration
mainly because its habitat would become drylands, and it'd need to find new shallows
With how migration was described I think it would work great, sucho already is mostly hunting AI fish. It could migrate between shallow rivers, swamps, and tidal flats at the coast
i mean... it should just kinda vibe near shallow water tbh, idk why it'd need to migrate
All those biomes are shallow water environments
encouraging suchos to migrate akin to how herbis do would mean all of them would get crammed into a small space and start beating the hell out of each other, or a spino would rock up and do it for them
Is that not what’s going on with herbis anyway?
But I’d get it’s arguably more excusable for herbis since they’re mostly herding animals, while suchos are solitary
yea but like, it's also encouraging you to get herds going
this is forcing the mostly solitary sucho into an environment with a bunch of its peers, all of which are competing for the same food, and essentially causing a smackdown where the overall sucho population is limited to whoever was the biggest
shallows already are one of the most limited biomes, so it's already not hard to find suchos
making it that shallows are not only limited, but there's only ONE shallows on the map with the food you need to grow, essentially means the sucho population will be extremely cramped all the time with very little option to explore
it'd be the most claustrophobic animal in the game, it barely has the option to go anywhere. It hates dry land, it hates deep water, it specifically likes one unique kind of in-between environment, and with its migratory habits, it can only visit one of these very limited biomes per migration
I can see it being like, food is available at this biome anywhere in the map, so suchos could say go to swamps anywhere instead of one specific swamp, then it’s coasts, now all suchos go to the coast surrounding the whole map
also why would literally ever other fish-eater not be migratory too by this standard?
if the fish only spawn in one of these biomes, every single piscivore should want to go there
not just sucho
Specific fish species sucho is after?
It’s also just a way to help differentiate sucho better, also give utility to its pelican throat to keep it fed during travel
wouldn't it be better to make the shallows predator actually allowed to be in control of ANY shallows, thus guarding them from people trying to get a cheeky drink without deino interference
rather than "all the suchos are on the east, we can drink without worry"
Eh that is a point
sucho is already niche enough by being a shallows predator
literally no other animal is like it
It’s very specilist
it being migratory essentially makes it one of the animals with the least ability to actually explore or engage with the map
because you've divided the very limited sucho biomes into even smaller chunks
and said "all suchos go here or suffer"
would this not be better for say, austro?
another fish eater that'd be more tolerant of other austros and actually can engage with more than just shallows
Then this problem would just pass to austro if it was migratory
not really, because it's not shallowlocked
and it's not designed to be solitary
it'd be actually able to form packs because it knows where its brethren are
diving doesn’t do all that much extra
Idk if austro will even be a “pack hunter”, it’s not rly capable of fighting bigger animals, a pair is all you need to take a beipi or proto
i mean, it's certainly more group-friendly than a sucho
honestly, even spino would be a better migratory animal
my point is, if an animal is already EXTREMELY specialist in where it can and cannot stay, do not also throw on top of that the need to migrate to hyper-specific map points. It's like making deinosuchus migrate (except even then it'd have a better time because depths are more common than shallows)
like sucho is beyond specialist with its intended environment, by far the rarest biome in the entire game
Sure, but if I was to choose a migratory carnivore it’d be sucho
okay but it doesn't fit and would make the animal suck. Many other carnivores would be better for a hypothetical migratory carnivore. actually, bary would be LEAGUES better
not only does bary have the actual mobility to make it not get shredded for trying to migrate, but it has a plethora of water sources it can adapt to to thrive
compared to sucho, who is probably going to be slaughtered by the first rex that sees it on its cross-land journey
on account of it being a big, beefy, slow bully who is built to wade and vibe
Just hope it’s not slow as death as in legacy
it's a sucho, it shouldn't be fast
At least faster than apexes
eh, i wouldn't be mad if it got outran by a rex tbh
as long as it can use water effectively to leave it behind
That depends on how big the shallow rivers in its habitat are
ideally large enough for it to wade around and vibe
Cause I doubt they’re gonna be hanging out in the deeper rivers
It still sounds too easy for it to get picked on by apexes, all they need is to have one on either side of the river, and sucho can’t rly leave the water
well it just speedblitzing over the land to get away doesn't really make sense either to me
its a sucho, it's built to be brawn over agility
redesigning it for speed to deal with the fact that it's a migratory carnivore that will often meet apexes on dry land doesn't really make sense to me
Like yes it should be slower than all carnivores below it, but it’s still more lightly built than even giga
Just a good in between is all it needs
Heck it’s lighter built than that thick acro
Wouldn’t be surprised if it was faster than Acro actually, if the devs wanted to promote a slow paced, lazy playstyle for Acro
@thick imp carno has a higher healthpool than every herbivore but stego, cerato is able to effectively bump its healthpool up to 5x more than pachy's with the body buff, raptor and troodon are meant to be squishy
the hell do you mean buff healthpools? the only herbivore with an attack that does more damage than cera and carno can do is stego lol
herbis have bad damage, it's honestly amazing carnis are still dying to them
Ooof
This feedback alone got me to a whole new level of power
the only herbi that has any decent form of damage is stego, who you can just ignore lol
also i didn't even cover how body debuffs make it very easy to troll and abuse herbivore players, especially nesting ones
@agile roost Ocean tides would be awesome, I saw another suggestion about implementing rockpools that can be foraged from periodically as a mini 'event' thing. That could work really well with ocean tides to make them accessible during the low tide
Indeed
they could also work well with the migration for dinos like teno to outer islands so they can have a window of time when they're able to walk across from the mainland instead of swimming
Yeah
I think that herbi views when eating/ drinking should be widened to 180 degrees
#general-feedback message and now I fully see why teno was nerfed despite not needing nerfs at all 
irl teno was fodder, so should in-game be
let them eat grass and die
They should be proud to have a purpose in life
I know its trolling don't get peeved it's bait don't get peeved.
all herbivores should be fodder and easily killed just as they are irl
If you can't 1v1 an elephant you have a skill issue
Yes you're bad
Go pump iron and come back when you've killed 100 elephants with your bare hands
Yes sir 🫡
Its always laughable when people complain about buffing carno because "herbis like to fight them", as if a carno can't easily 1v1 a teno, which is the only herbi somewhat close to its size. One successful charge easily takes 40-50% of a Teno's health 
The only herb that's actually a threat to Carno is Stego, and your average Carno shouldn't be trying to hunt them anyway, nor is it possible for stegos to hunt down a carno unless its literally afk or entirely braindead
@full pewter I personally think burrowers should be forced to migrate too, but at a slower rate than most others. Since they are small, it’s gonna take a while for them to eat all the plants anyway. Essentially this forces them to be vulnerable from time to time rather than just stick to one spot and a burrow and chill all the time. Also anky should migrate because pve should be it’s main concern. Since it’s practically immune to 90% of the roster, and able to fight off the other 10%, it’s going to have nothing to do a lot of the time. Thus making migrating the main challenge I feel should fit it well. Especially with its slow speed, it doesn’t even need to migrate far for there to be a challenge.
For burrowers, again this one comes down to investment, if burrows are easy to dig then sure. But then there’s the other point, investment. A big reason we invest into diet combos is so we’re ready to hunt or defend ourselves when the time comes. And burrowers for the most part get one shot no matter how much you invest. And me personally I don’t wanna have to migrate just to keep up with it if it doesn’t matter anyway. This could apply to basically all ultra small tiers (anything Minmi size and smaller). I just want them to be easy to pick up without too much investment
And for anky, we need a lot more than just migration to solve the PvE issue. Migration only really applies when you’re traveling. Anky will also likely be one of the slowest Dinos period, which would make migration just feel more tedious than it needs to be
heres the way I see it:
burrows practically can't be too much of a time investment because of one thing: what happens when you log out? If you safe log in your burrow and you keep the burrow with your dino, does the burrow disappear from the world? what happens to those inside the burrow? if it doesn't immediately disappear, what happens if you log back on before it goes away? etc etc, theres too many complications with saving a burrow with the dino. Thats why I believe they should be relatively fast to construct at least the basics of one, prob no more than 10 mins. If you want to get a complicated burrow, then that could take time.
Also, I don't want to force these guys to constantly pick up and move the moment they get a burrow down, I just want them to need to move occasionally. Say each zone has 100 plants for each species, if trikes eat 25 a day, they only have 4 days til they have to move. However, burrowers are small and will probably only eat like 2 a day, as such they have 50 days until they have to move. Granted, this is an extreme example, but burrowers have a lot more time to set up and chill.
As you said, we mainly have diet combos to be ready to fight, if you want, you are perfectly able to stay in one spot with your burrow and either have bad diet or slowly have to venture out farther and farther for food. And them being easy to pickup works with this idea, if they're forced to move, then they are easy to set up as well.
For the first point I wouldn’t be surprised if you log outside of the burrow it deletes when you log, but if you log inside the burrow still disappears when you log but will come back when you relog
I also just like the idea of burrowers being easy generalists overall, just something easy to pick up without the pressure to move
theres a lot of issues with that as well that I didnt mention because its a whole other can of worms: What if you log in and someone else has a burrow in the same spot? what if someone else is inside the burrow after you log out? etc etc. It would just be really complicated to code for every scenario.
Again, they likely wont have as extreme pressure to move, but still have some pressure. Even if they didnt have to at all, the plants around would inevitably be eaten, forcing them to move further and further from their burrow to food. Eventually its more worthwhile to just move, which is essentially what migrations are doing.
At this point we just have to see what the devs do, but I’d bed the area where the burrow was made could just be set aside and prevent others from setting up burrows there, just my thinking
And if the pressure is this small then why have it at all?
Just have a few plants fairly evenly dispersed throughout the map that burrowers can have access to
to force you to inevitably move. Its just rather than move every like 5 days, you have like 10 days. Its something to cause some conflict rather than "I'll just hide in this one hole all my life". Its the same reason we have migrations and diet in the first place. If you want, you can just sit in the corner of the map and graze, but where is the fun in that?
It’s also worth noting that if all herbis migrate then some parts of the map at a time, could feel empty, some Dino’s that are evenly dispersed could help liven up the landscape. Although this argument probably would apply less with more playables
Honestly with the size of the map, you only need like 10 herbivore species to keep pretty much all places occupied.
Not all people wanna migrate, having some playables that don’t is important imo, diverse playstyles
Again, you are perfectly able to either disable migrations server side, or just ignore them and have a worse diet
I’d rather just have some playables that don’t migrate at all, I think this is perfectly fine
I personally feel making burrowers move allows for a more interesting experience and encourages more interaction with other playables. Rather than "I'm digging this hole and I'm going to ignore everyone else as much as possible."
@shy wigeon The idea is good, but I'm pretty sure that having make noise when doing VC in-game will only encourage people to use discord even more unless you have a solution to that.
Migration is not the solution to this imo, burrows already prevent interactions by virtue of existing, once a burrower moved they’ll just dig out a new burrow and hunker all over again. Heck migration could reduce interactions among herbivores since they would only interact when migration paths intersect at the right time. I think a better solution is making diets accessible to certain areas, like say a dryo has to go out into an open field, exposing itself, so it can get marigold, not to mention water. And the carno just has to get it before it gets back to its burrow.
Hunkering in burrows isn’t entirely safe as is, with burrow diggers like allo/mega and smaller predators that are small enough to enter them like ovi (hopefully velo too)
@stoic sentinel it exists already, shift f10
YeH found out ty @sudden geode
@rough hemlock Putting a limit on how many playables are available per species per server while in theory works would be a bad idea; imagine trying to log in and not being able to play the game because the creature you've grown and already put hours into can't fit into the server because someone wants to AFK for 5 hours as a fresh-spawn.
No one wants to wait in line to play a game they paid for, while it's unfortunate that megapacks and such exist it's just something that comes along with the game; there will always be favorites.
Good point, I wasn’t thinking about pre-grown dinos, I was thinking this feature would only be for the spawn menu when you’re choosing a new dinosaur. I’ll have to go make that more clear
I do get what you're getting at, it is genuinely absurd the sheer amount of say - deinos per server but there's more issues at play too that need fixing rather than just putting a limit on the numbers. So many things are just easy and strong to grow, ideally making those sort of things more difficult would add something.
Cannibalism makes growing easy so sadly that doesn't really fix it either, it's just a weird issue to fix right now.
I agree, but I don’t think my idea would be used to neglect larger issues with the game, except for the bloated roster, but I don’t think the devs are willing to cut it down, so this is the next best option in my opinion
@icy lion I apologize, I accidentally pressed enter while trying to type my suggestion
@amber sail You just asked to buff the strongest creature in the game...
no he didn't lol
those buffs are good for stego considering the fact that it's going to eventually have to go against rex, and its tailwhip atm is extremely predictable, extremely easy to bait and extremely easy to punish
its a really bad attack
the only thing that's good about it is the fact it can kill very small creatures quickly, and it's in a roster of very small creatures. The exception to this rule is deinosuchus, who is too big and slow to dodge it, and not designed to fight animals of that size. Anything else around stego's size would crush it with its current attacks
if you wanted to buff the strongest creature in the game, you could buff omni, or cera, or deino
especially deino
hopefully they fix the issues with logging in and dying bc im not going to play anymore because ive wasted over 16 hours growing dinos that are dying when i log in
I think lunge should have it’s hitbox enlarged. And honestly it’ll struggle to oneshot apexes so I think it needs a TRUE crocodilian biteforce of 10hundredthousnad newtons per square inch of teeth power.
And actually crocodiles irl don’t have predators so can we just remove it’s HP and replace it with invulnerability that only other deinos can chip away at? And tbh nothing should be getting close to a deino on land it’s the REX SIZED GATOR!!!! So I think we should add a tail whip that deals knock back and fracture damage as well as buffing it’s stamina regen. It just makes sense it’s the ambushing brawler bully pursuit defensive predator….like cmon what did you expect to survive it?
To counterbalance all of these amazing ideas
finally a true competitor to the overpowered stegosaurus
We can reduce its NV
Stegosaurus is DevilsatanCthulhu and is apart of the my hero academia fandom
It deserves to be REMOVED for daring to threaten the Chad sigma gator
I can’t believe the devs have allowed this for so long
Side note but pounce should get i frames and Cerato chuff should be a passive buff all the time
Carno charge needs buffs to it doesn’t hit hard enough
Also teno can hit WAY too many times in a row like who let this stupid donkey to kick so many times
careful you’ll give them ideas
Trust me these are all ideas they gave me
None of this is parody, just repetition
I honestly wouldn’t doubt it given how someone literally suggested that carno should be able to easily solo a teno
I still stand by teno being carnos hardest reasonable target
Even with dibble in the game I think teno should be capable of handling it better
Cuz dibble is obviously a great counter
my only guess why people think certain herbivores are op is because they’ve never played them enough to truly learn them. I used to want stego nerfed and for deino to be able to more easily kill them when I was newer to the game until I got ahold of stego’s reins and got a good understanding of it vs every other playable in the roster
now I support stego buffs
People don’t realize how impressive it is to play the hollowed out shells of what used to be really capable animals and still be successful
they see that success then immediately call for nerfs
It’s even funnier since those animals can’t possibly threaten them
They’re all slower, you can literally choose when you fight them
carnos complaining about how they get one-shot with a thagomizer to the head
“My entire body was mangled and split in half and I died instantly that’s so broken”
I can concur, I have heard most of these ideas lol
@wooden sluice have you delete config since 6.5?
@fleet tiger honestly I’ve always felt the same way. I’ve always disliked the excessive movements lol especially how cera literally breaks its neck while sitting
Oml dont even get me started on his sitting idle
That animation is the same one he had in legacy too lol
at least it’s not with all playables. stego seems to be fine and carno also seems to be fine. galli’s also fine
wait hold on
i recognise this lynx dude
dear god he's the guy who suggested cera fracture before it was even out lol
He's STILL on cera fracture
ye
why though
you just made cera less interesting lol
that's literally just carni pachy
imagine getting outstammed by a cera just so it can snap your legs and render you with no hope of survival
legacy rex
essentially just legacy rex
also removing bleed resist just makes it really bad at defending from raptors lol
which is the whole reason it has bleed resist in the first place
(because it is a defensive corpse bully)
Ability to bone break is enough for a defensive trait.
making the opponent puke is much better for the defensive corpse bully playstyle than fractures, because puke means they now
A: Have less food, rather than more food
B: Have to go to a salt rock to cure it
C: Can't get nutrients even if they did manage to get the body back
fracture is just good for an offensive, hunter playstyle
break the bone of whatever you're chasing, then finish it
you made cera less defensive in essentially every element
who said fracture was offensive just look at pachy.
it's literally the most offensively-geared herbivore
it's ENTIRE playstyle is "attack first so you don't get attacked later"
it is designed to play hyper-offensively compared to other herbivores
no pachy is clearly a defensive animal,it can parry carnos,disable raptor pounces from front it is like a wall.
it is the only herbivore that can use their strongest attack while sprinting (because it is meant to play offensively)
Your cerato works like this
- Fracture whatever it is you wanna kill
- Now you have an insane advantage so just kill it
- Don't bother with the "bully" part because it can't escape you regardless, so finish it there and then
If your cerato is overwhelmed by omnis, it just dies, it cannot hold off on its kill, it's actually worse off defending a corpse over chasing things down because fractures make it much better at chasing
Cera would be like if u come any closer to me or my corpse u deserve a bone break. Thus corpse bully.
A corpse is a static thing. Pachy benefits from fractures because it isn't defending a static thing, it fractures, then it runs away. Cerato CAN'T run away because the corpse will not follow it
Fracture is the antithesis to a corpse bully
no one will attack cera if they know they will potentially get a leg break.
Cerato atm is a good corpse bully because it
- Can punish hungry animals, which are the ones most likely to contest for a corpse
- Has buffs for defending a corpse
- Has resistances to a tool all canivores use (bleed)
Your cerato is actively discouraged to stay near the body
Because fractures lose their benefit if you're both standing still
cera doesnt care if the opponent is full or not it is just i am here therefore it is my corpse or risk taking a leg break.
Vomit also makes you sick for eating and unable to gain nutrients while sick, which punishes you further for contesting it for food
a leg break isn't going to make someone retreat, because they can't retreat with a leg break
what this makes cera is an endurance predator who doesn't defend corpses because it gains far more value from sprinting around the map and fracturing things so they can't escape/fight back, then killing them
aka you've made mini rex
why would you defend a corpse when you're better in a chase
thats the point no one would engage cera with risk of getting leg break and therefore retreat to find other body.
The point of vomit is literally that
That no one would want to engage it
Fracture wouldn't do it better
it'd just chase things around
it gains no buffs from defending corpses, and it has a tool that makes it that creatures cannot fight back against it. Why would it ever waste its time defending when it does better as a hunter
Although I'd like cerato's "vomit" be the same as normal sickness instead of its own separate system
Or be based off infections rather than vomiting
But eh
pretty sure it is still normal sickness
thats why cera is slow and can successfully defend against bigger and faster allos.
it has no bleed resist in your concept, it literally dies faster to allo
you made the cerato weaker to allo, somehow
allo is a bleeder animal, cerato's lack of bleed res or corpse buff literally makes it an easier target
Unless a cera can fracture an allo in one bite
In which case it poses greater issues than cera being unable to fight back against allo
how is cera weaker than allo if it can snap allo's leg in half.
depends how high its frac damage is. If it can one-tap an allo's leg, it's overtuned
"oh no my leg is broken"
meanwhile allo has like, 2x the health and damage of the cerato so it just kills the thing because why does it care
allo would literally just facetank it
why would the leg fracture matter
unless you want cera to fracture allo and run away, in which case, it has failed to protect the corpse
allo would be fool to deliberately volunteer for a leg break in no rules server.
like, an allo is literally able to grab and pin a cera to the ground, a leg fracture is a whole lot of nothing besides a minor annoyance before the allo either
A: Mauls it to death
B: Bleeds it out (because it has no bleed resist)
the cera still dies, so the allo wins. Allo has a broken leg, cera isn't alive, allo wins
Grabs wont work if leg is broken.
look at deino.
Doesn't look anything like an allo to me
Like this fracture cera is literally just a least interesting, worse cera that just plays like most other carnivores. Sprints at prey, weakens it, kills it, that's it. It's a terrible corpse bully and sucks against packs of omnis or literally any bleeder
cera is slow and anything can outrun it just the stam needs tweaking.
who cares if cera is slow if it can fracture, thus making everything slower than it
therefore no one will engage it.
and it will engage as a stupid botched ambush predator
because you've made it an ambush predator, not a corpse bully
attack, fracture, kill
corpse bullying is literally the worse option
the charged bite can be heard from a mile away so that doesn't seem like a problem.
fun fact: even though they could get fractured, many animals challenged rexes for their corpses. this is because fracture is not a good corpse bullying tool
that would be in high rules community servers.
vomit actively punishes you in every element related to food
- it punishes you for being hungry
- it punishes you for eating
- it makes it that you can't gain nutrition from food
what the hell do rules have to do with anything
if your entire design hinges on rules not existing, that's absurd
there is only one rule is survival game which is survival.
and no hacking
Big dinos fear cera for risk of bone break therefore cera bullies them, small dinos outrun cera therefore cera can't hunt.
And you made it worse at survival by reducing bleed res lol
cera is agile enough to take omnis, omnis especially fear the fast alt attacks.
They fear cera because it’s hard to kill (on account of the bleed res). Even 2 omnis could kill this cera
It bleeds out faster than teno without bleed res, it’s screwed lol
that is just artificial difficulty and not player induced difficulty, a good cera will be hard to kill,a noob will die fast.
good ceras when the omni presses rmb
omnis when they get hit mid pounce
can you hit one midpounce while theres another one attempting the same thing on the other side
can you instantly kill the one that pounces towards you
can you time your bites fast enough to hit the pouncer

if u want to waste ur stam taking down a cera instead of running the other way its ur own risk.
theres no risk if all cerato does is leg break
just dont get bitten, use pounce, cerato is good as dead
Killing something as a predator isn't wasting your stam
easier to say, harder to execute wouldn't troodon be OP by now?
troodon is pretty powerful in the right hands
It kinda is
Save for the desync and pounce bugs
and if pounce worked properly
"a good cera" when i use my charge on carno (he will die)
i realise now where this fracture cera comes from btw
it's literally just a PoT ripoff
it was a good idea but they changed it anyway.
(probably wasn't that good of an idea then)
it works for the isle
i think everyone has proven why it doesn't lol
also took some inspiration from monster hunter, imagine charged biting stego thagomizer to break it and halve the stego's damage or miss and get spiked in the head.
stego should not be bone broken by a cerato lmaooo
that's literally beyond overpowered
it will not always break, if a stego survived a thagomizer break previously, the regrown thagomizer will be more sturdier this way growth will have meaning.
a stego thagomizer should not be breaking from a measly cerato lol
a cerato isn't even a quarter of stego's size
size of the thagomizer matters stegos size has nothing to do with it.
and a cerato shouldn't be breaking it
i get you want to make stego weak and pathetic herbivore, but fun fact, it's not fun to be obliterated by something well below your weight class
A thagomizer just shouldn't break
same for trike's horns or kentro's spikes.
Same for trike's horns or kentro's spikes
oh my god imagine a CERATO breaking trike's horns
jesus christ imagine how useless herbivores would be
its a win win if trike survives it will have a better horn.
no it isn't?
you're getting a weapon removed by an animal a fraction of your size
imagine having to face a rex with horns that brittle
Imagine needing to "farm" getting your horn broken by midgets in order to be viable
lmao
imagine your entire viability based on how many ceratos decided to facetank you like idiots
it could be rex if not ceratos who knows
