#general-feedback-discussion

1 messages · Page 118 of 1

agile roost
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@lunar bane did you redesign the ui yourself? Because that looks sick as!

limber hull
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yea that UI looks absolutely lifeless tbh. It feels like I've seen that menu design in many other games

limber hull
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@proud coral but, hear me out here, what if Oviraptor could learn how to use a keypad?

This kinda ties back to my desire for Ovi to be the ultrathief, learning how to break into anywhere just to steal food, so the concept of Ovi learning how to open things just to run to the kitchen, grab every single canned tuna it can put in its little hands and run out would be amazing to me

north quiver
proud coral
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That NV image was specifically for when it was raining; it's not always gonna be that dark

arctic turret
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people when night is dark🤯 🤯 🤯 🤯

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when the huge hulking stegosaurus doesnt have perfect night vision🤯 🤯 🤯 🤯 🤯

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that nv looks awesome tho i love it

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not a circle of brightness around yourself

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troos might actually be a lil scary with that

cyan flame
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Just log at night, easy fix. If you can't see enough to play, why be on in the first place.

barren crater
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Idk how you can like that NV. Raining or not, a player should be able to see. A feature like that would make players just afk and avoid the nights in general.

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And yeah I guess log as well. Literally anti fun

gilded seal
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hope they will fix carnos charge hitboxes its massive right now. i see its very far away and still hits me..

barren crater
gilded seal
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well its still rubish xD

barren crater
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If the player you’re fighting has 100 + ping you’re getting flipped even if you did a perfect dodge

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Unfortunately high latency favours the other player

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Carno is like one of the only playables where high ping makes it busted. You think you’ve dodged it and it’s over

low vapor
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Also, are we allowed to bump suggestions or not? Haven't seen people do that in a while

limber hull
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nothing saying you can't but i instantly downvote every bump even if i like it out of principle

arctic turret
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this games gonna b survival horror idk what to tell ya

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nights r dark especially for things that arent nocturnal like a huge grazing herbivore

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with that nv nocturnal preds will actually have an advantage against certain creatures

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not just instantly seeing them perfectly once they enter your little radius

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plus id argue darker nights are more fun

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we fear the unknown and darkness is full of unknown

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def more exciting

cyan flame
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So basically, log. Instead of making it playable. Why would I stay on if Im outright incapable of seeing or doing anything? Will only mean only troodon and dilo will be on at night.

arctic turret
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u can do what u want ig

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path of titans might b more your alley if ur looking to see perfectly all the time

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not me personally

limber hull
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this is a ridiculous argument lol

arctic turret
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🤪

rare fractal
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Am I missing a night vision debate?

limber hull
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if you can't see, you can literally just leave the server, and now that person isn't there no more

cyan flame
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How so? Do you just not want anything aside from two playables at night?

rare fractal
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Emulating IRL nights and having almost pure darkness for anything not designed to see at night only works IRL cuz diurnal animals sleep…

We are trying to avoid AFK mechanics as much as possible…

Like imagine half of your gameplay being….nothing

arctic turret
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every human player leaving the sever once it turns night😱

rare fractal
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So why would anything stay around

rare fractal
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That’s also quite bad

arctic turret
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idk man i said my piece i just hope they keep it

rare fractal
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It shouldn’t be meta to literally leave servers at 40 minute intervals

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That’s so lame

cyan flame
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Guess I can play with troodon and dilo disabled, fix night like that, like with the apexes

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But it does seem silly, instead of making sure theres always playability

arctic turret
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to b specific, my argument is that the stego in the middle of night in the middle of a storm not seeing much seems about right

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that nv obvi is not going to b the same for every creature

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they didnt show a screenshot of a cera or teno or utah or whatever

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im saying the big tanky herbivore w a death tail not seeing well at night is a good tradeoff

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like im sure anky or trike wont see too well at night either

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could b wrong tho

arctic turret
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the feedback is complaining about a stego screenshot thats in the middle of a midnight hurricane not seeing well

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yea duh your not gonna see well

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its just awesome for me to see that the floodlight radius is gone

arctic turret
limber hull
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@hidden mist bloating the update with tons of roster picks would only slow it down and make it need to spend more time in testing. Gateway on its own is more than substantial enough

hidden mist
limber hull
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what? that makes zero sense, there is nothing they gain out of delaying dino releases

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they wouldn't want an excuse to do so because that makes no sense for them in any sense

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the map alone is extremely substantial

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the dinos will be released when ready, gateway is far more important for the game's health than random dinos

hidden mist
low canopy
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not a fan of delying stuff for the sake of delaying

limber hull
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agreed

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when gateway is out, they can test the dinosaurs on their own

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throwing dinosaurs at the stress testers and QA on top of the map will delay it all for everyone

cyan flame
# arctic turret so no, not every non-night-specialized dino will see *nothing* at night

I'll clarify then, the issue to me is that no playable should be that blind at night, even at the worst, because at the point of the screenshot, you can do nothing, you can't see enough to even walk in straight line, more or less. With that level of NV, your best option is to just find some trees or rocks and wedge yourself in, then sit afk for the next 25 min or so, doing absolutely nothing. Which sure, you can do that, but where's the fun or gameplay in doing so? You'll not be huntable, you'll not be interactable, for all intents and purposes, you're playing like a rock for your nighttime gameplay, and everything else will interact with you like that as well.

limber hull
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i mean, i like the idea of the NV being limited, but there's a little bit of irony of not being able to see your own head with NV

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make stego's NV either dim or short, but not both

cyan flame
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Limited NV or bad NV is perfectly fine, but not to the point of well, not being able to do anything. Unless you are just meant to sit in a corner and not intreract with anything at all, I guess.

arctic turret
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yea im just happy the bright radius is gone👍

limber hull
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i mean, yea, me too

arctic turret
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the devs can adjust every playables nv how they want

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if one is rlly bad ppl will uproar anyway

cyan flame
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Isn't that the point of the feedback, that the example in question is really bad... xD

arctic turret
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doesnt seem unanimous

limber hull
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i'd be fine if it was just a little bit easier to see. I get it, stegosaurus would arguably need to stay in plains and rely on moonlight, but when moonlight is no longer an assurance, that becomes difficult

arctic turret
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exact^^^

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dark spooky forest night vs open plains moonlight

limber hull
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yes, but you don't get moonlight consistently

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a rainy night is clearly outright impossible to see in

cyan flame
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Which means even at the darkest, it should be playable, which is the point.

limber hull
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exactly

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the animal needs to be a little spatially aware, even in pitch blackness

arctic turret
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stego headlights update

limber hull
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not at all what's being suggested

cyan flame
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So even the worst circumstances should be good enough to do... something, even if it is just sit near a nest or something and not roam around, but you still need to see well enough to move to graze or react to things. It shouldn't be bad enough that you can't see something standing next to you or right in front of you or so.

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Unless you do want the player to just sit and afk in a corner. Which seems boring to me at least.

limber hull
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i like the idea of animals suffering in darkness, but not to the extent presented

cyan flame
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For all that people complain about afking, the moment it's "dark nights" it's apparently fine

limber hull
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either
A: Increase stego's NV range, but keep its brightness dim, causing it to still struggle, but permitting it to make out basic shapes of the environmet
B: Keep the range as-is, but enhance brightness, making it clear what's near it, but you know, can't see too far

limber hull
low canopy
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personally I'd love if night during thunderstorm would be insanely dark to a point that only source of light would be the occasional lightning strikes

limber hull
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that's what i assume the intention is

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stormy nights likely are built for nocturnals to flourish

cyan flame
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Sounds cool, but makes for little gameplay :p

limber hull
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i like the IDEA, but the bear minimum for NV should be basic levels of visibility

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i personally am not as harsh on the new NV, I love the look of it

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but i can clearly understand the issues with it

low canopy
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I think variety would be the way to go, like I don't have any tropical storms where I live but some pretty scary thunderstorms and they never last that long

cyan flame
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Look is fine far as I'm concerned too. It's just that the concept of "just sit and wait at night in a corner" isn't really entertaining.

limber hull
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yea, i getcha

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if there was some way to compensate for limited vision (being able to perceive the environment better but not creatures), i'd be fine

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the issue arises when you run the risk of walking off a cliff for moving

midnight heath
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Does anyone know the full roaster of planned playables?

midnight heath
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Thank you!

low vapor
limber hull
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i just think bumping is taking up space for no reason

icy lion
low vapor
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Ight gotcha

burnt bone
full pewter
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Nice to see we’re on similar footing lol

tender helm
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i agree with @dusky sundial add cannablizim to all carnivores diets

vital laurel
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@low vapor filipe has said night vision brightness will differ

low vapor
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But I don't think I said it well enough

modern pollen
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@civic hull I dunno where your getting your information from but latest weight for the largest allo specimen comes in around 3.1 ton

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Plus devs always use the largest specimen of that animal

teal marlin
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I haven't played in a while , why there is practically no dinos ?

hot crypt
teal marlin
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Okay , thanks !

hot crypt
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👍

civic hull
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To me that’s like saying that one 900 pound tiger is normal when in reality Siberian tigers get on average like 600 pounds at most.

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I mean I guess if they want to whatever

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Although I may have been thinking allosaurus jimmadseni which is like 1.8tons

modern pollen
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Every other dinosaur is it’s max feels weird to just nerd allo just because, even then with the 3.1 max there are other specimens that are maybe saurophagonax maybe allosaurus? That are larger then the one TI uses

urban flax
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Oh and galli who got downsized from an already undersized version for some reason

modern pollen
sage sun
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@thick raft unfunny

ivory sandal
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@void crow downvoting because I dont think killing juvie apexes should give combat bonuses, but they should give their own non-combat bonuses that would be crucial, like eating from a trike enough reduces hunger drian by a substantial amount and eating a juvie giga reduces thirst or smth idk

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Nothing thats just "flat health boost" or "flat damage boost", because if you DID get flat bonuses to health and damage from juvie apexes, all other food sources become completely and utterly invalidated. Why would you ever hunt a teno when you can just kill the baby red, get an amp, then kill the teno easier than you already can kill it (assume you're a Carnotaurus)

void crow
ivory sandal
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and?

fallow marten
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About the grass suggestion, it depends what type of grass it is. Grass in my backyard is exactly like how TI has it. Doesn’t need a change at all

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Not all grasses are soft looking. Some are really rough and stick out a bunch

low vapor
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I thought about it, but I wasn't sure

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I personally think the grass in the previous versions of evrima look better

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I'm not sure if grass would look like that naturally or not in a place like Gateway

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Though it's not supposed to be 100% realistic I guess. But I do like the grass we used to have

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Not too sure why the downvotes though. Do people like the new grass better or something else? I'm just confused

void crow
# ivory sandal and?

Yes, I'm late. And I meant that's an example of one of the buffs. If you get some type of buff, could be combat related or not, apexes will be killed more often than other creatures, or at least people will try.

ivory sandal
void crow
# ivory sandal And I made it clear that I agree with major buffs, just not major COMBAT buffs

I know. I'm just saying that was an example of a buff. As long as they give buffs, even if they're not combat related ones, people will go for apexes more often. As long as it's a good one, that is. Because if it's something like "Eggs incubate 5% faster" then who will want to kill small apexes? As you suggested a trike could make your water drain slower, by maybe like 25% or so, and with different apexes you get different buffs.

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@proven aurora But the calls from Jurassic Park are so good. TI_Cry
Also they don't have the same 'help' call. TI_Troll
And I'm not sure about the friendly call or f (talking noise) call. 🤔

ivory sandal
silk egret
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Since there's a AU, EU, NA server etc. Do you guys be able to make PH(philippine) server atleast?

void crow
burnt bone
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I honestly think that there shouldn’t be any extra buffs for killing/eating juvie apexes for 2 reasons.
A: it’s abuseable. Just get your friend to spawn in as a juvie trike a few times and now you got a boat load of food and buffs.
B: it isn’t necessary. There are already incentives such as the fact they are relatively weak for their weight. As a carno, would you rather try and catch an Omni that can run circles around you, or plow through some 500kg juvie stego that has no way to defend against you?

faint folio
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That and in legacy there's no incentive to kill juvi apexes, but juvi rexes pretty regularly get destroyed. People will kill juvi apexes because they're apexes. Gotta kill em while you can so they don't kill you later

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You don't need a buff to get people to kill baby apexes

proven aurora
void crow
burnt bone
lusty pilot
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Is there any info if they are changing the diets or how they feel about AFKing sitting around or waiting on stomach to empty so you can fix a diet?

coarse spruce
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Do we know what weather there is, and what weather will do to the environment and players?

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I had a suggestion for mudslides in heavy rain, but I wanted to check first

burnt bone
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@flat ruin in the gateway st preview we got a while back, there were floating logs that were solid and baby deinos can hide in them . However they did not have physics. I’ll see if I have a picture of one

flat ruin
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NICEEE thats good enough even if they dont have physics lol

hot crypt
burnt bone
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I sadly can’t find my image sadlyTI_Succ

hot crypt
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I didn’t even know there was an auto alt bite feature.

north quiver
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I genuinely have no idea why manual alt bite isn’t checked by default

spark roost
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what.... what does auto alt do? what does alt do? ......

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I thought I was just normal attacking

north quiver
# spark roost what.... what does auto alt do? what does alt do? ......

auto alt bite is on by default. for example if you’re an omni and you try to regularly bite while standing still (the bite that doesn’t push you forwards), then it does the alt bite (the one that pushes you forwards). to fix this:

go to settings > gameplay > check the very bottom box (I think it’s called “manual alt attack”? or something similar. it’s the very bottom check box though)

that switches the alt attack to alt + left click, and it makes the normal bite the regular left click

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I think it also allows teno to use a kick too rather than have slam be the default right click

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(which is basically a death sentence if it can’t kick)

spark roost
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ohhh, cool thanks! I shall do that

void crow
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@lucid robin I do agree with you, but alt attacks don't take stamina. 😁
But that should change because most people just spam it.

north quiver
# void crow <@640421962543398932> I do agree with you, but alt attacks don't take stamina. �...

I’ve been thinking about that a lot. deino’s alt attack actually does take a good chunk of stam so it can’t be spammed. I feel like certain playable’s alt attacks should take stam, but others shouldn’t

honestly with the new way stam will work, I hope playables like teno still have no cost to alt attacks (because that’s the only currently viable attack against agile things such as omni and troodon)

void crow
# north quiver I’ve been thinking about that a lot. deino’s alt attack actually does take a goo...

True, but tenos also spam alt attacks, and even though MOST players can't stop a lot of troodons, some skilled players can easily beat them because of the alt attack. We got like 6 troodons and 1 teno on a test server before, and we only killed the teno ONCE. Every other time he killed all 6 easily. On officials though, I've gotten a pack of troodons and hunted down a teno and we lost either nobody or like 1 person.

north quiver
lucid robin
rare fractal
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I honestly kinda love the change to alt attacks generally not taking stamina….fights being determined by how many times attacks can be used before one party dies isn’t optimal when compared to fights being won or lost because one party made exploitable mistakes. Baits are pretty cheap there’s only a quarter to half second of difference between a committed dive and a baited approach. Especially when there’s often many smaller faster animals coming in greater numbers…

Like for example, having 20 alt attacks to dish out against a group of say….6-10 Troodon’s would render any animal threatened by Troodon unable to defend itself.

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For certain creatures that can completely render all threats to itself irrelevant by going to a particular location…I don’t mind them costing stam

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Like deino or ptera for example, both are functionally unkillable outside their own kind

lucid robin
rare fractal
round oxide
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Im having trouble filling up all 3 nutritions as a teno. When I eat for example mountain ash, the nutri fills the one with most %, and the hunger fills all the way up and then I cant eat any more. So I'm always stuck at 2 and a half nutris at all times. Does anyone have this problem too?

rare fractal
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Like for example. From a completely empty stomach you can just barely fill all 3

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It’s an issue with nutrient decay timers being way too short mostly

sage sonnet
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@tall steeple that's a good thing I guess when you spawn like you can use that map for like idk 3mins or something could be nice

urban flax
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@bronze mango It's good except for the "smalls can't be damaged in tall grass" part
That sounds kinda OP, unfair and unrealistic
If they're hidden they won't get hit anyways

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But it makes so it's straight-out impossible for a big animal to survive against a solo omni through a tall grass field

bronze mango
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i’ll change it :))

limber hull
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yea, its not particularly fun to walk into tall grass and get killed because you literally cannot kill the enemy

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@bronze mango you've also basically described sanctuaries, which are areas on the map which are really hostile to large creatures but inviting to juvis and smalls

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they will have bees that repeatedly sting animals too big until they leave lol

tough snow
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in stuck between a rock and a log

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can someone help me

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im carno

tall steeple
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if your not dead by now

tough snow
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no im not

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how can i acsess them

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what should i write

tribal saffron
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Fr to fix herbivore suppression I vote we implement a carnivore hunting group that wipes the map clean every week

dense bay
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alg k hable español

limber hull
tribal saffron
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They are being suppressed... by the carnivores

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True story

limber hull
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they're more being suppressed by the constant nerfs lol

tribal saffron
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I'm gonna be honest that idk how to fix that but all I know is pachy 100% needs to be able to trip or dead leg ceratos and anything bigger

limber hull
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nah, staggers on pachy against animals of that size is BAD

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we can't enable that

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it's really, really unfair to face against

tribal saffron
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But on raptors?

limber hull
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wdym on raptors

tribal saffron
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So not on ceras but what about raptors

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Is it better is it worse?

limber hull
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raptors should absolutely get stunned

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if not knocked down

tribal saffron
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Can pachy knock things over? I only played it once

limber hull
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pachy can knock over small creaturse

tribal saffron
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But with a thick ass skull and is the paleo version of a ram and can't knock down a raptor

limber hull
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it can knock down a raptor

tribal saffron
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Oh, sweet

limber hull
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but only when fully charged (which is silly imho)

tribal saffron
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Idk what to add to herbivores to balance them other than more damage or something idk

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Better stam on teno fr, it's a horse, it looks like a horse, kicks like a horse, it's a horse

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Maybe if you get body fractured if you refuse to tend to it after like idk 5 minutes you just start having internal bleeding

cyan flame
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@fringe needle For the "won't do damage to tip of tail", did you consider that it would allow those playables to "tailtank"?

dark cypress
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@low vapor you've clearly never seen grass in central/south america. The grass here can be huge and thick

limber hull
dark cypress
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in central america?

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its the same temperature

limber hull
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no, The Isle

dark cypress
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yes i know

limber hull
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okay but it's different in many factors

dark cypress
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dog, id doesnt matter, the same grass grows in asia, south america wherever

limber hull
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firstly, the water content and weather is generally much higher, on account of being so close to the ocean and being subject to far more powerful storms

low vapor
dark cypress
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yes, i agree with you on that

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i also wish they threw in some patches of higher grass to change it up a little

low vapor
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Also I'm not sure, but I think it looks more like the grass you mention in more tropical areas? I really don't know, I'm not some geography expert

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There should def be different types of grass

dark cypress
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yeah

dark cypress
low vapor
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In the highlands, you see grass like the type I've mentioned

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sort of steppe-like

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In more tropical/swamp regions is where you'd see the more thick and clumpy grass I think

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Not sure though

dark cypress
low vapor
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Yeah, but there's also plains and such. Those areas would have grass as shown in my post

dark cypress
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not necessaraly

low vapor
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I have no idea though. i wouldn't mind as long as we could have both and the more clumpy grass doesn't look plastic. because it does look very plastic still

dark cypress
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typically in tropical areas the grass is high and thick

low vapor
dark cypress
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kinda like this, but this is shorter compared to what ive personally seen

low vapor
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The gateway grass lowkey looks like ark grass too lmao

dark cypress
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lol

low vapor
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If not, it has to be that the gateway grass is way too shiny

dark cypress
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oh and this is the highland type grass that occurs here

low vapor
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yeah looks nice

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More soft looking

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In the end, I just hope whatever type of grass used won't look fake

dark cypress
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yeah they got some work to do with the assets

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but i think its mainly a material property thing

low vapor
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They should also have flowy animations since grass tends to move a little bit, even with the softest of winds you'd probably wouldn't even notice

dark cypress
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yeah that would be nice for the weather update

low vapor
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Same for trees too

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Water as well since waves tend to flow in the direction the wind is going. Could be interesting if smelling upwind/downwind was to be added

dark cypress
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i also think that ue5 nanite works with foliage too

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at least i think in the newest version

low vapor
dark cypress
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so they honestly should add more volume to their foliage

low vapor
dark cypress
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sometimes it looks way too sparse

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but could be a limitation, even with nanite

plain jolt
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is there any plans to add an auto walk button? playing a slow dino and having to hold down 1 button for 80 hours isnt really peak gameplay TI_Succ

north quiver
void crow
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@ocean coral Human gets shot with bullet. Sits down. Bleeds out and dies. TI_HypsiShrug
Gets stabbed by knife. Sits down. Bleeds out and dies. TI_HypsiShrug

round fox
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On troodon on and it’s camera, being troodons idle has it stand more upright I wonder if that could help a bit

The player stops and the model goes into that upright pose and the camera raises up as well giving the player more room to see.

It could encourage troodons having a more start and stop movement. Dash forward, stop to look around (camera wise and physically) dash forward again.

proud coral
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Would be nice if they buffed the idle camera a fair bit yeah. Though I still agree that the overall camera could use a slight increase in height, and ESPECIALLY the juvie's.

bold oasis
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@lusty eagle The issue with this is that people who will sitting in dino selection waiting for their fav dino to be free.

lusty eagle
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Agreed. I actually mentioned it to Don on one of his recent streams and he said that it sounded reasonable, but it would require a lot of thought due to problems such as what you mentioned.

plain jolt
lucid lynx
plain jolt
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@dark quiver they have a weather system for gateway

full pewter
plain jolt
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Hopefully

lucid robin
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dont quote me on that tho

full pewter
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I want you to be right so let’s hope

limber hull
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i believe it is coming with gateway

lucid robin
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just puked to empty the tiny bit of diet i accidentally gained, and it didnt empty any of my diets EXCEPT the activated ones. wonderful

formal atlas
# lucid robin just puked to empty the tiny bit of diet i accidentally gained, and it didnt emp...

Not that the diet system is perfect. But I absolutely think the way it is now with eating off the ground vs swallowing it whole is a good idea. It gives you a way to prioritize what you want. Need diet filled? Eat off the ground. Is your diet good but you’re hungry? Swallow it whole. It’s really smart when you think about it. I really think taking that away would be a step in the wrong direction.

urban flax
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That'd be like "if you walk starting with your left foot, you'll go faster but with worse turning than walking starting with your right foot"

lucid robin
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yeah. its unrealistic, janky, and VERY confusing for new players

formal atlas
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It’s a video game. It doesn’t have to make sense 100% of the time. Until they can find a better way to help prioritize what you need out of what you’re eating (which I agree is still unfinished) the way it is now isn’t bad. I’ve suggested a radial menu to give the option to select what organ to get out, and I’ve seen someone put one out here to manually click which one you want to fill or top off put forward. But it’s not terrible how it is now

lucid robin
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swallowing food and eating it slowly being different is a glitch, not a feature. it isn't even intended to be in the game

urban flax
formal atlas
formal atlas
urban flax
lucid robin
formal atlas
#

You don’t think you’re making a mountain out of a mole hill a little? I mean no it doesn’t make literal scientific sense. But it’s a QoL feature that has saved me a ton of times. If anyone can come up with a better way let’s hear it. But it’s better than not having it by far. Even if we have to use a little imagination in a dinosaur video game.

lucid robin
#

keep writing paragraphs

formal atlas
#

Besides. Out of everything the game needs done to it, I think we can all agree this is way down there on the list

urban flax
#

It's not even about scientific sense
It doesn't make any sense
It feels like a bug more than anything else

lucid robin
#

it IS a bug

#

bugs need fixing and removing

#

anyway im gettin off. dont ping me any more pls ^

formal atlas
lucid robin
#

me: dont ping me
him: pings me 2 seconds later

formal atlas
#

What? No it’s not a bug at all it’s intentional

urban flax
#

How is it intuitive ?

lucid robin
formal atlas
#

Sorry didn’t see that

lucid robin
#

ask punch or any other dev

limber hull
#

why is this becoming such a big deal lol

formal atlas
#

Then it should be kept. Even though I’m not sure I believe it’s an accident. And it’s intuitive because it lets you prioritize what you need out of the food you eat. Diet over stomach and the other way around.

lucid robin
urban flax
formal atlas
#

Not trying to ping you again but you mean food as in like how you get more into your stomach and less into your diets when you swallow whole and the opposite when you eat it off the ground right?

urban flax
#

Yes
Wether it's food or nutrients, it doesn't matter

formal atlas
#

It doesn’t disappear it just goes in either your diet slot or your stomach. The law of conservation of matter still applies lol

urban flax
#

That's not how nutrients work

prisma ermine
#

@ember anvil albino is overrated honestly

ember anvil
urban flax
limber hull
north quiver
#

you’re gonna see albinos running around everywhere like hot pink dinos in BoB

urban flax
ember anvil
urban flax
#

And they're not even properly albino
They're just pale

ember anvil
#

yeah

#

i'd still like to have albino dino

#

they're easier to spot ( and to kill ) so i guess it would balance itself out

urban flax
#

It's not just about balance

formal atlas
#

i voted it up. I like albino and I don’t think white would break immersion that bad. I understand neon colors but there are albino creatures in the world. And he’s right I have a white deino and it basically glows in the dark with the NV we have in the game so most people would shy away anyway just because it does make you a target.

prisma ermine
urban flax
prisma ermine
#

Don’t think you’d get the albino gene 2 times in a row

urban flax
#

Just less useful for people who absolutely want to be albino

urban flax
ember anvil
#

or just "albino spawn chance" button

urban flax
#

@austere ember I would swap the very long windup for a very long endlag, that way it's efficient for dealing with smalls but heavily punitive if you miss

#

Or maybe instead of replacing alt-bite headbutt could be a alt-RMB

limber hull
#

@gilded veldt what?

void crow
#

@bold oasis You can't broadcast while sitting down. Only use your F call, which is the chatting call. If that was in Legacy I wouldn't know because I barely play it, and if it is then they're not fixing it.

Evrima will become the main branch soon.

icy lion
bold oasis
#

@void crow I dont know what you are on about but you can 100% Broadcast when sitting down

burnt bone
#

@barren zephyr fracture isn’t a 1 and done thing anymore. There are 3 different types with different effects that are applied based on where you hit. Head fracture heavily reduces vision and halfs damage dealt. Body fracture increases stam consumption by 2.5x (iirc, exact number may be slightly different). Leg fracture is probably what you are looking for, it lowers your speed drastically. All of these fractures can be applied independently by hitting the area they are named for. Hit a carno in the head and then the leg as a pachy, carno now has head fracture and leg fracture.

barren zephyr
#

ye i know, but even if a carnos leg is broken its still fast asf i can run away from a stego atleast when i last played which was a whileeee ago

urban flax
barren zephyr
#

thats basically what happened to me, pachys gave me a head fracture and broke my legs but i could still ourun the stego chasing me

#

i guess if thats how people feel but a broken bone is excruciating, u cant even move the limb thats broken

urban flax
#

Unless your life is at stake

barren zephyr
#

so it make sense why it would be a death sentence

urban flax
#

Yeah but it's also a game

barren zephyr
#

yes

#

so i get it

urban flax
#

And being sentenced to death because of a single hit from a herbivore which is 1/3rd of your size is mediocre at best

barren zephyr
#

true

burnt bone
barren zephyr
#

ye

#

i see that now

lucid lynx
#

@lucid robin omg i didnt know that what

north quiver
#

#general-feedback message why I hope we never get more ai:

  • it makes afk growing so much easier without even needing a tiny sliver of skill
  • it will cause carnivore populations to skyrocket even more
  • it will cause the current feeble herbivore population to fall because why play a herbivore when it’s hard enough to find more of your kind and it’s more likely to find a literal megapack of carnos or ceras or omnis that’ll delete your entire existence because they simply saw you?

either we significantly nerf carnivores as a whole to compensate for easily available food, or we keep ai scarce so there aren’t inevitable dominating megapacks everywhere and so it’s not easy and skill-less to grow powerful playables

more small ai like rabbits and frogs are fine imo. I actually think we need a whole lot more of those

plain crow
#

hm, seems fair

lucid lynx
#

If youre getting low hunger and cant find food anywhere and the server is dead idk why you would keep playing and count on ai anyway. If im a carnivore and the server is like under 50 im outta there.

lucid lynx
#

Almost nonexistent they should be plenty easier to find whts the point of having them on several diets when you have like a 1% chance to find a single one lol

north quiver
lucid lynx
#

Yea

#

Boars do confuse me sometimes lol they can be loud but not be very close to you. At least tho if you want to find boar you know wher eto find them and you probably will

limber hull
#

@woven gull austroraptor is designed more for fishing than hunting

#

It will get a pounce, but the pounce is for diving into the water and grabbing a fish over pouncing larger prey

#

also that "wound" thing just sounds like a worse omniraptor pounce

#

bleed is far more effective at doing all of that

#

without having to go in for risky bites or timed pounces

#

@brittle kiln in a tropical island, it's very unlikely you will see many if any leaves falling from the trees in winter. Most trees in warmer, more tropical environments do not shed their leaves over the autumn and winter and remain green all year round

still sinew
#

Okay so the "viability" of a dino is based primarily on whether or not it can fight off or evade/hide from predators, right? So if Cera is too slow and too big to evade/hide, and too squishy to fight a carno- are they just easy pray for carnos?

limber hull
#

The only reason cera seems like easy prey is because carno is extremely powerful with its charge attack at killing animals like teno and cera

#

Carnos suck in forests too, so living there would help avoid and survive them

#

Heavily nerf carno’s charge, buff the rest of its kit, and carno won’t be so oppressive to ceras anymore

still sinew
# limber hull No, they have multiple ways to survive a carno. They are excellent swimmers, whi...

I've noticed these things, but it does seem to be points against cera if it can be knocked over and bit twice. Another possible solution could be cera's low center of gravity resisting knock over but still taking the damage - but somehow I doubt that would go over well. Hmm. I imagine once Allo is in Cera will have to receve some kinda buff - as allo would likely be pretty quick - otherwise Allo would have to be much slower to compensate.

limber hull
#

They should nerf the carno’s charge, not buff the cera, cera needs no buffs in its current state

#

Cera is literally one of the best, most viable animals in the game atm

#

Also I think cera having stun resist is dumb. If a teno can get knocked over by something, cera absolutely should be too

still sinew
#

Don't get me wrong I agree. I did say it wouldn't go over well - did I not? haha

limber hull
#

Teno is heavier, has a lower centre of gravity and 4 legs, if it gets knocked down, cera should be sent flying

#

The best way to address the issue is to address carno itself. Teno suffers from carno far more than cera does atm, both should not have to deal with it

still sinew
#

Didn't Carno get a size increase?

limber hull
#

Just don’t let carno knockdown animals over 50% it’s size and reduce the damage on its charge, buff its other stats like stamina and acceleration, and we actually might have a decent animal

still sinew
#

agree.

#

You seem very passionate about it haha

#

Do we perhaps think cera is too small then? since Carno got a size boost maybe cera should too?

limber hull
#

No

#

Cera is fine as-is

#

Also when did carno get a size boost

#

Wasn’t that like in U3 which was like 2 years ago

#

That’s not really super relevant atm lol

#

Cera is perfectly fine at it’s current size, it doesn’t need any form of size boost

still sinew
#

Hmm thought he got anotherone somewhat recently but I'm not seeing either in the patch notes - oh well.

limber hull
#

It’s been 1.8 tons for like 2 years now lol

#

It hasn’t changed at all in that regard

still sinew
#

Okay I'll beleive you.

#

Do we think that carno would receive a nerf?

limber hull
#

In its current state, it needs buffs as much as it needs nerfs

#

It’s charge is too strong, but everything else about it sucks

still sinew
#

Yes. Both then. Do we think that will occur?

limber hull
#

It’s honestly one of the worst animals in the game solo

limber hull
still sinew
limber hull
#

Yea, because it’s insanely powerful in a group and terrible on its own

still sinew
#

as it stands - when Allo comes to evrima Cera is gonna get right dunked on if changes don't occure. Can we agree there? xD

limber hull
#

Not really no. Cera came pre-equipped with tools such as damage resist, bleed resist, a high swim speed and excellent stamina

still sinew
#

that's assuming allo is much slower then?

limber hull
#

I don’t think it’s honestly that bad compared to other animals that may have to deal with allo. I’d be much more worried for teno

limber hull
still sinew
limber hull
#

They aren’t played atm because they are all objectively worse than carnivores

still sinew
#

Tru in many parts due to being a low insentive to play and most people on average prefer carni

limber hull
#

Not a single herbi atm is better than a carni equivalent of the same size

#

Cera and carno both easily outperform teno
Omni is just so goddamn strong compared to pachy
Hypsi and dryo are far less mechanically complete than troodon
Stego’s only redeeming factor is that it’s good at killing bad players, but it’s statistically worse than deino in every other way

#

There is never a reason to play herbi because you are instantly at a disadvantage

still sinew
#

I dunno Teno hits liek a freight train lol

limber hull
#

Not anymore, they nerfed the hell out of its damage. Both carno and cera have more damaging attacks than teno

#

You wanna hit like a freight train, carno does more damage, more easily while still being allowed to move quickly.

#

Teno used to be able to take on 2 carnos at once, now it struggles with even a single cerato. It’s so goddamn bad

rare fractal
still sinew
#

Soemthing I've always took issue with is Sub on small adult mash ups - for example a full adult Omni can ruin the day of a sub carno larger than it - and I always found that stange how low the damage of a sub can be on something smaller than it. Maybe someone can shed some light on that?

rare fractal
#

Plus stun time reductions but it the worst

rare fractal
#

So smaller adults being slightly larger subs isn’t too crazy

#

At the same time it’s also that Omni is literally the most powerful it’s ever been

#

So….it’s primarily that it’s OP

still sinew
still sinew
limber hull
#

im not, it really didn't need as much as it got

#

it was already strong in U6 tbh

still sinew
#

i do kinda agree there - i'm glad it got a buff, but i think it makes omni players throw themselves at enemies untill no one's left xD

#

(side note;; got stuck in a log in game- we really need that unstuck button. . .)

rare fractal
#

They were actually at their most well balanced the update prior

limber hull
#

yea

#

they're exceptionally broken now

still sinew
#

Took out an adult omni as 70% cera - admittedly a group of them is a monster of a deal to contend with but solo the buff isn't terrible. But obviously they're ment to be played in a group of course.

limber hull
#

partially why carni bias is so strong this patch is because
A: Dominant carnivores remained dominant (deino)
B: Carnivores were buffed to a point that they became exceptionally dominant (omni)
C: New carnivores were added that were immediately dominant on release (cera)
D: There exists a playstyle that permits an otherwise weak animal to become insanely dominant (carno)
E: Herbivores that didn't need a nerf got nerfed to weakness (teno)
F: Herbivores that did need a nerf got nerfed so hard they immediately swapped from grossly OP to extremely weak (pachy)
G: Most herbivores STILL ARE NOT MECHANICALLY COMPLETE (hypsi, dryo, stego)

limber hull
still sinew
urban flax
#

And herbivores still have godawful diets

limber hull
limber hull
still sinew
limber hull
#

Ehhh, I think carno should naturally have the upper hand against cera in the open plains

#

Cera should be more cautious of carno than carno of cera

still sinew
#

ngl seeing 4 cera wiped by 2 carno charge spaming is nuts lol

urban flax
#

That's solely because of the charge

#

If carno was balanced like a normal animal instead of being a charge OTP that wouldn't happen

still sinew
#

trust me I know it.

limber hull
#

the issue carno has is it is arguably the worst goddamn animal in the game, but its attached to the best attack in the game (besides deino lunge)

still sinew
#

And I would even mind the damage buff if we gave them a higher stam penalty - but I think just nerfing the charge and buffing it's other attributes would also do well

still sinew
limber hull
#

wdym "damage buff if we gave them a higher stam penalty"

still sinew
limber hull
#

oh hell no

#

the stam cost is already obnoxiously high

#

and the damage, if higher, will literally basically one-tap omnis to the body

still sinew
limber hull
#

there is no universe where making carno's charge take up more stamina is okay

#

carno should have more stamina in general regardless

#

it's far too limited atm, can't play pursuit at all

#

entirely forced to play a really garbage ambush predator or swarm predator

still sinew
rare fractal
#

Might even be 25 I’m not sure

still sinew
limber hull
#

its SO dumb, nothing should be that costly

rare fractal
still sinew
#

Wow how the hek are people spamming that? xD

rare fractal
#

Because even the end lag of the animation will cost an extra stam chunk

rare fractal
still sinew
rare fractal
#

Which Carno should ideally not even be in

limber hull
rare fractal
#

But charge is meta so Carno groups are overly strong

still sinew
rare fractal
limber hull
#

yea

#

if charge was more utility than just nuke, it'd probably be fine

rare fractal
#

I only don’t say U3 because teno could still fight off carnos after tanking a charge combo

still sinew
#

The other day I was think a debuf to hanging around with dinos not in your group/that you nested with/into could desuade mega packs but I'm not sure - waht do yall think? I imagine it would work the way they want(ed) the debuff for herbis hanging around bodies would work but for carni, i dunno

limber hull
#

no

still sinew
limber hull
rare fractal
limber hull
#

like, this just makes their lives WAAAY easier

still sinew
#

you think so? how so?

limber hull
#

imagine being able to apply debuffs to whoever you want so your friends can come finish them off

rare fractal
limber hull
#

you stay around a stego so it suffers a hundred debuffs, then get your rex friend to destroy it

rare fractal
#

It’s like the lowest effort but highest reward strategy for large game hunting imaginable

limber hull
#

yep

rare fractal
#

Tbf they could’ve done that anyway

#

But yknow….

urban flax
#

Hold on Imma get the list

still sinew
#

(weird just expeirnced what I think is a bug - it's happened before;; low on health, tiny amount of bleed, but I just drop dead?)

limber hull
limber hull
#

Like it doesn't make it that you can't fight or anything

rare fractal
# limber hull it would be if certain animals weren't consistently "the best" and herbivores ha...

It's funny to me that the meme back in like U3-3.75 was that dumb omnis will perceive stego as like a dark souls boss that's way bigger than themselves but can simply be outplayed...because pounce dismount didn't used to really be a thing...

Now that's just how stego and omni's relationship literally is....stego is a dark souls tutorial boss

No attack variety, a lot of health but slow and predictable

limber hull
#

It just lowers your ability to smell as well, limiting your ability to find new corpses to steal in your mixpack

rare fractal
#

That's the one I prefer tbh

still sinew
rare fractal
rare fractal
urban flax
rare fractal
#

I think the ideal solution isn't to directly discourage mixpacking but make mixpacks easy to avoid through detection

limber hull
#

pretty much

rare fractal
#

Cuz you're never gonna stop players from either turning debuffs into a weapon, or make the system ineffective

limber hull
#

(they should do the same for hypers, where the "hyperendocrin" part of them means their glands are extremely active and thus they are immediately scentable from a great distance)

rare fractal
#

Yup

#

Cuz dying to a hyper sounds like the antithesis of the motivation to play the game

limber hull
still sinew
#

I've notice that the "pack" scent doesn't always work but this could be the sollution I like it

limber hull
still sinew
#

honestly the scent system is kinda trash

rare fractal
urban flax
rare fractal
still sinew
rare fractal
#

Because ideally something that can run down borderline everything and beat anything in the game in a 1v1 wouldn't be making consistent kills unless the players are throwing themselves at it

urban flax
rare fractal
still sinew
rare fractal
#

Not even just one place lmao

still sinew
#

Oh! also is there a bleed bug? I mentioned it earlier but I've noticed it many times.

rare fractal
woven gull
icy lion
proven aurora
#

@limber hull why not?

limber hull
#

wdym by "add an OST"

it has an OST

proven aurora
#

It has?

limber hull
#

it literally has original music lol

#

you can literally find all the songs on youtube

proven aurora
#

Dammit TI_Succ

limber hull
#

what, did you think this game didn't have music?

proven aurora
#

Uhhhhh

#

Yes? 😬

limber hull
#

is somethin' wrong with your settings or game?

#

like legit, there's a music slider in options

#

there's music that plays depending on if it's night, day, if you're a juvi, if you're in a fight, if you're near a human structure, etc, etc

proven aurora
#

Truth be told

#

I haven't played the game ever

limber hull
#

lmao

proven aurora
#

I'm a fake fan 😞

limber hull
#

i respect the boldness

#

make a suggestion for a feature that's already in because you've never played

proven aurora
#

Thanks? Lol

void crow
#

@final leaf Weather is planned. We've seen some videos on it, but I don't think it's ready yet. It MIGHT release with Gateway though. That's the dream. 😔

ivory sandal
#

Gateway in general is the dream

forest cradle
fleet brook
#

Hows Beipiaosaurus having better night vision in water at night a bad idea? They just should go out of water at night and lay down?

ivory sandal
fleet brook
faint folio
#

Streamers because copyright flagging with YouTube for example is sometimes overaggressive, even if it's fair use

#

And pvp because no music makes it easier to hear if another player is nearby and trying to sneak up on you 😳

#

So that's probably why you don't hear it often if you don't play yourself

woeful zealot
#

Are pounces still buggy? Did they say anything about fixing them?

void crow
void crow
proven aurora
#

Thanks for the answer

proven aurora
#

Instead, I played POT 😈

#

HAHAHAHAHAHA

plain jolt
flat ruin
#

@agile roost it's like a 4 second intro 🗿

agile roost
#

I have issues where my game would constantly crash, so always having to sit through the intro every time can get annoying, especially if I'm still in a server.

limber hull
#

@ocean coral that literally just means people can kick the router to combat log if they're losing a fight and you can't stop it

#

it's a literal get out of jail free card for anyone losing a fight

ocean coral
#

Dude

limber hull
#

what

void crow
# ocean coral Dude

Yeah he's right. If you're dying to something you just quickly press "log out" and then you're fine and log in later.

limber hull
lucid lynx
flat ruin
#

@weary oart looks like someone was just killed by some carnos

limber hull
#

i dont think that guy has written a single message ever in this discord lol

waxen tiger
flat ruin
#

My bad lol

#

@tender helm AHEM looked like someone just got killed by carnos 🗿

limber hull
flat ruin
#

He also said to "take carno out if the game it's so annoying"

limber hull
#

@stoic sentinel there already is, press shift while removing the HUD. Worked for me

#

i think it's shift + f10?

stoic sentinel
#

Thanks a lot

limber hull
#

@scenic delta universal doesn't own the idea of featherless raptors that bark, there is no issue

weak dune
#

If Dreamworks didn't care about Day of Dragons literally copying the Night Fury beat for beat for their game, I don't think Universal cares about the Isle taking inspiration from a creature that actually existed lol

urban flax
#

Also you can't copyright sounds

faint folio
#

I mean, you can (Music is a sound)... But I see your point

urban flax
lapis swallow
#

@lusty grove they only implement the stuff they actually like and think would fit with the game

#

a lot of stuff that is suggested was already suggested multiple times or is already in the works#

lusty grove
lapis swallow
#

a few suggestions have been added to the actual game

lusty grove
lapis swallow
#

coastal pachy is a good example

#

guess why pachy has coconut on its diet

lusty grove
#

Very nice, keep going, i ll wait 😄

lapis swallow
#

there was this one really popular nightvision suggestion that they tried to make work, but it wasnt possible to implement

lusty grove
#

Lemme help you;

#
  • 50% of those "improvements" are only for Legacy, not for Evrima :/
lapis swallow
lusty grove
#

Right to the point (Y)

lapis swallow
#

what is even the point of you sending this in here, it adds nothing to the conversation?

lusty grove
#

And if you check the Feedback/Suggestion channel, most of the "improvements" ARE for Legacy

lapis swallow
#

like, basically all of it

urban flax
#

It's true if you check messages from 6 years ago

lapis swallow
#

bub, do you know any suggestions that got implemented into the game

urban flax
#

Not from the top of my head but I know there's a few among the ones I did some time ago

#

Of course there is always the possibility that those were already planned and I merely thought the same way as the devs each one of those times
But I'm not the only one who can testify having their suggestions implemented into the game

#

#general-feedback message
About this one I didn't have the chance to test it and I'm not sure wether it's been actually implemented or not
I've been told it was like this in ST but not in public release (but at least pinned omnis DO fight back now)

#

And I think that's all regarding my suggestions (granted I don't post many)

icy lion
#

Very little in this entire server is for legacy, either

void crow
void crow
#

@barren zephyr You can disable group names in the tab screen and then go into groups.
It would still be convenient for the names to disappear as well as the hud.

#

I personally like the logo though.

sudden geode
#

You can make the logo dissappear as well pretty sure its shift f10

#

I can check when I get home I use it all the time

urban bear
limber hull
#

@full pewter i'd argue that there should be certain "zones" on the map where these non-migratory animals can gain their food, akin to migration zones, but with food always active. I'd also have their diets be notably different from migratory creatures as to not cause overlap. Having it that migratory creatures can go to the constant foodspawn locales would be rather bad for encouraging migrations

#

it could be done that migration zones also constantly spawn food for non-migratory herbis, so that they will still interact

full pewter
#

But yea looks we’re on the same page

limber hull
#

for example, the anky likes a specific plant no one else likes, and this plant only prospers in specific areas of the map, so anky just hangs out there mainly

#

either that, or this non-migratory plant spawns EVERYWHERE, but in low numbers, forcing anky to slowly move around and feast on this plant, but it can be found anywhere

#

would prevent the boredom of being trapped in only a few pockets of map

full pewter
#

Either could work fine, I like the idea of anky being generally more dispersed

#

Like something you could find uncommonly everywhere

limber hull
#

let's say for a hypothetical diet, anky has

  • underwater grass of some sort (perhaps shared with beipi)
  • tree bark (requires a specific type of bark, and will strip the tree bare. These trees can be found across the map, but need time to regrow their bark, forcing ankys to move with them)
  • mushrooms (found rarely around the map in all places, but primarily in less open conditions, like forests or swamps)
#

all of these diets are spread out across the map and are generally unreachable or unappealing to the general herbivore, but anky will partake in them and often search around for them

full pewter
#

Also coconuts

limber hull
#

anky is also encouraged more to stay near water/forests, but never forced to stay in a minor land pocket

#

coconuts make sense, but they're likely tied to migrations

full pewter
#

Idk it’s in ankys concept, it eating coconuts

#

Also a general thing but I hope there’s edible ferns and cycads, just cause I know real life ankylosaurs ate them based on known stomach contents

vale pawn
#

I think dryo could be a herbivore that doesn't really need to migrate

limber hull
#

yea, agreed

vale pawn
#

Its meant to be the "carnivores favorite snack" kind-of dino so it being so wide spread would fit it

limber hull
#

also being a burrowing, nimble little thing, i'd kinda like it to go for a rabbit-esque playstyle, where it populates most areas that food is available

full pewter
limber hull
#

most of the very small herbis really shouldn't be too concerned over migrations imho

minmi, dryo, hypsi, all of the burrowers, really shouldn't be needing to migrate too tbh

vale pawn
#

I think small tiers in general dont really have to be very migratory

limber hull
#

ava, sure, but idk if proto should

full pewter
#

If I was to think of non-migratory herbivores, they should be all burrowers (even Ava and Minmi), hypsy, and anky

vale pawn
#

I could see Ava not caring about migrations at all and just eating whatever it finds

full pewter
#

I’d prefer Ava be non migratory, I just see it as a warthog like animal, and warthogs are generalists that don’t rly migrate like wildebeest

#

Still promoting sucho to be a migratory carnivore tho, for a reverse

limber hull
#

i dont feel sucho should be migratory at all, idk how that fits it

#

unless we're talking about droughts, where is the only time it should be focusing on migration

#

mainly because its habitat would become drylands, and it'd need to find new shallows

full pewter
limber hull
#

i mean... it should just kinda vibe near shallow water tbh, idk why it'd need to migrate

full pewter
#

All those biomes are shallow water environments

limber hull
#

encouraging suchos to migrate akin to how herbis do would mean all of them would get crammed into a small space and start beating the hell out of each other, or a spino would rock up and do it for them

full pewter
#

But I’d get it’s arguably more excusable for herbis since they’re mostly herding animals, while suchos are solitary

limber hull
#

yea but like, it's also encouraging you to get herds going

this is forcing the mostly solitary sucho into an environment with a bunch of its peers, all of which are competing for the same food, and essentially causing a smackdown where the overall sucho population is limited to whoever was the biggest

#

shallows already are one of the most limited biomes, so it's already not hard to find suchos

#

making it that shallows are not only limited, but there's only ONE shallows on the map with the food you need to grow, essentially means the sucho population will be extremely cramped all the time with very little option to explore

#

it'd be the most claustrophobic animal in the game, it barely has the option to go anywhere. It hates dry land, it hates deep water, it specifically likes one unique kind of in-between environment, and with its migratory habits, it can only visit one of these very limited biomes per migration

full pewter
#

I can see it being like, food is available at this biome anywhere in the map, so suchos could say go to swamps anywhere instead of one specific swamp, then it’s coasts, now all suchos go to the coast surrounding the whole map

limber hull
#

also why would literally ever other fish-eater not be migratory too by this standard?

#

if the fish only spawn in one of these biomes, every single piscivore should want to go there

#

not just sucho

full pewter
#

Specific fish species sucho is after?

#

It’s also just a way to help differentiate sucho better, also give utility to its pelican throat to keep it fed during travel

limber hull
#

wouldn't it be better to make the shallows predator actually allowed to be in control of ANY shallows, thus guarding them from people trying to get a cheeky drink without deino interference

#

rather than "all the suchos are on the east, we can drink without worry"

full pewter
#

Eh that is a point

limber hull
#

sucho is already niche enough by being a shallows predator

#

literally no other animal is like it

full pewter
#

It’s very specilist

limber hull
#

it being migratory essentially makes it one of the animals with the least ability to actually explore or engage with the map

#

because you've divided the very limited sucho biomes into even smaller chunks

#

and said "all suchos go here or suffer"

#

would this not be better for say, austro?

#

another fish eater that'd be more tolerant of other austros and actually can engage with more than just shallows

full pewter
limber hull
#

not really, because it's not shallowlocked

#

and it's not designed to be solitary

#

it'd be actually able to form packs because it knows where its brethren are

full pewter
#

diving doesn’t do all that much extra

full pewter
limber hull
#

i mean, it's certainly more group-friendly than a sucho

#

honestly, even spino would be a better migratory animal

full pewter
#

Sure yes

#

Eh I see spino as a generalist aquatic bully

limber hull
#

my point is, if an animal is already EXTREMELY specialist in where it can and cannot stay, do not also throw on top of that the need to migrate to hyper-specific map points. It's like making deinosuchus migrate (except even then it'd have a better time because depths are more common than shallows)

#

like sucho is beyond specialist with its intended environment, by far the rarest biome in the entire game

full pewter
#

Sure, but if I was to choose a migratory carnivore it’d be sucho

limber hull
#

okay but it doesn't fit and would make the animal suck. Many other carnivores would be better for a hypothetical migratory carnivore. actually, bary would be LEAGUES better

#

not only does bary have the actual mobility to make it not get shredded for trying to migrate, but it has a plethora of water sources it can adapt to to thrive

#

compared to sucho, who is probably going to be slaughtered by the first rex that sees it on its cross-land journey

#

on account of it being a big, beefy, slow bully who is built to wade and vibe

full pewter
limber hull
#

it's a sucho, it shouldn't be fast

full pewter
#

At least faster than apexes

limber hull
#

eh, i wouldn't be mad if it got outran by a rex tbh

#

as long as it can use water effectively to leave it behind

full pewter
#

That depends on how big the shallow rivers in its habitat are

limber hull
#

ideally large enough for it to wade around and vibe

full pewter
#

Cause I doubt they’re gonna be hanging out in the deeper rivers

#

It still sounds too easy for it to get picked on by apexes, all they need is to have one on either side of the river, and sucho can’t rly leave the water

limber hull
#

well it just speedblitzing over the land to get away doesn't really make sense either to me

#

its a sucho, it's built to be brawn over agility

#

redesigning it for speed to deal with the fact that it's a migratory carnivore that will often meet apexes on dry land doesn't really make sense to me

full pewter
#

Like yes it should be slower than all carnivores below it, but it’s still more lightly built than even giga

#

Just a good in between is all it needs

#

Heck it’s lighter built than that thick acro

#

Wouldn’t be surprised if it was faster than Acro actually, if the devs wanted to promote a slow paced, lazy playstyle for Acro

limber hull
#

@thick imp carno has a higher healthpool than every herbivore but stego, cerato is able to effectively bump its healthpool up to 5x more than pachy's with the body buff, raptor and troodon are meant to be squishy

the hell do you mean buff healthpools? the only herbivore with an attack that does more damage than cera and carno can do is stego lol

#

herbis have bad damage, it's honestly amazing carnis are still dying to them

urban flax
#

Ooof
This feedback alone got me to a whole new level of power

limber hull
#

the only herbi that has any decent form of damage is stego, who you can just ignore lol

#

also i didn't even cover how body debuffs make it very easy to troll and abuse herbivore players, especially nesting ones

waxen tiger
#

@agile roost Ocean tides would be awesome, I saw another suggestion about implementing rockpools that can be foraged from periodically as a mini 'event' thing. That could work really well with ocean tides to make them accessible during the low tide

agile roost
#

Indeed

waxen tiger
#

they could also work well with the migration for dinos like teno to outer islands so they can have a window of time when they're able to walk across from the mainland instead of swimming

agile roost
#

Yeah

wild bear
#

I think that herbi views when eating/ drinking should be widened to 180 degrees

north quiver
urban flax
north quiver
#

let them eat grass and die

urban flax
#

They should be proud to have a purpose in life

normal lotus
#

I know its trolling don't get peeved it's bait don't get peeved.

north quiver
waxen tiger
#

🐘

#

What about the man ^

#

Elephant. He is far from easy to kill irl

urban flax
#

If you can't 1v1 an elephant you have a skill issue

waxen tiger
#

You’re so right

#

My bad brother

urban flax
#

Yes you're bad
Go pump iron and come back when you've killed 100 elephants with your bare hands

waxen tiger
#

Yes sir 🫡

weak dune
# limber hull herbis have bad damage, it's honestly amazing carnis are still dying to them

Its always laughable when people complain about buffing carno because "herbis like to fight them", as if a carno can't easily 1v1 a teno, which is the only herbi somewhat close to its size. One successful charge easily takes 40-50% of a Teno's health TI_Trollge

The only herb that's actually a threat to Carno is Stego, and your average Carno shouldn't be trying to hunt them anyway, nor is it possible for stegos to hunt down a carno unless its literally afk or entirely braindead

burnt bone
#

@full pewter I personally think burrowers should be forced to migrate too, but at a slower rate than most others. Since they are small, it’s gonna take a while for them to eat all the plants anyway. Essentially this forces them to be vulnerable from time to time rather than just stick to one spot and a burrow and chill all the time. Also anky should migrate because pve should be it’s main concern. Since it’s practically immune to 90% of the roster, and able to fight off the other 10%, it’s going to have nothing to do a lot of the time. Thus making migrating the main challenge I feel should fit it well. Especially with its slow speed, it doesn’t even need to migrate far for there to be a challenge.

full pewter
# burnt bone <@553451971663626240> I personally think burrowers should be forced to migrate t...

For burrowers, again this one comes down to investment, if burrows are easy to dig then sure. But then there’s the other point, investment. A big reason we invest into diet combos is so we’re ready to hunt or defend ourselves when the time comes. And burrowers for the most part get one shot no matter how much you invest. And me personally I don’t wanna have to migrate just to keep up with it if it doesn’t matter anyway. This could apply to basically all ultra small tiers (anything Minmi size and smaller). I just want them to be easy to pick up without too much investment

#

And for anky, we need a lot more than just migration to solve the PvE issue. Migration only really applies when you’re traveling. Anky will also likely be one of the slowest Dinos period, which would make migration just feel more tedious than it needs to be

burnt bone
# full pewter For burrowers, again this one comes down to investment, if burrows are easy to d...

heres the way I see it:
burrows practically can't be too much of a time investment because of one thing: what happens when you log out? If you safe log in your burrow and you keep the burrow with your dino, does the burrow disappear from the world? what happens to those inside the burrow? if it doesn't immediately disappear, what happens if you log back on before it goes away? etc etc, theres too many complications with saving a burrow with the dino. Thats why I believe they should be relatively fast to construct at least the basics of one, prob no more than 10 mins. If you want to get a complicated burrow, then that could take time.

Also, I don't want to force these guys to constantly pick up and move the moment they get a burrow down, I just want them to need to move occasionally. Say each zone has 100 plants for each species, if trikes eat 25 a day, they only have 4 days til they have to move. However, burrowers are small and will probably only eat like 2 a day, as such they have 50 days until they have to move. Granted, this is an extreme example, but burrowers have a lot more time to set up and chill.

As you said, we mainly have diet combos to be ready to fight, if you want, you are perfectly able to stay in one spot with your burrow and either have bad diet or slowly have to venture out farther and farther for food. And them being easy to pickup works with this idea, if they're forced to move, then they are easy to set up as well.

full pewter
#

I also just like the idea of burrowers being easy generalists overall, just something easy to pick up without the pressure to move

burnt bone
burnt bone
full pewter
full pewter
#

Just have a few plants fairly evenly dispersed throughout the map that burrowers can have access to

burnt bone
# full pewter And if the pressure is this small then why have it at all?

to force you to inevitably move. Its just rather than move every like 5 days, you have like 10 days. Its something to cause some conflict rather than "I'll just hide in this one hole all my life". Its the same reason we have migrations and diet in the first place. If you want, you can just sit in the corner of the map and graze, but where is the fun in that?

full pewter
#

It’s also worth noting that if all herbis migrate then some parts of the map at a time, could feel empty, some Dino’s that are evenly dispersed could help liven up the landscape. Although this argument probably would apply less with more playables

burnt bone
full pewter
burnt bone
full pewter
burnt bone
low vapor
#

@shy wigeon The idea is good, but I'm pretty sure that having make noise when doing VC in-game will only encourage people to use discord even more unless you have a solution to that.

full pewter
# burnt bone I personally feel making burrowers move allows for a more interesting experience...

Migration is not the solution to this imo, burrows already prevent interactions by virtue of existing, once a burrower moved they’ll just dig out a new burrow and hunker all over again. Heck migration could reduce interactions among herbivores since they would only interact when migration paths intersect at the right time. I think a better solution is making diets accessible to certain areas, like say a dryo has to go out into an open field, exposing itself, so it can get marigold, not to mention water. And the carno just has to get it before it gets back to its burrow.

#

Hunkering in burrows isn’t entirely safe as is, with burrow diggers like allo/mega and smaller predators that are small enough to enter them like ovi (hopefully velo too)

sudden geode
#

@stoic sentinel it exists already, shift f10

stoic sentinel
#

YeH found out ty @sudden geode

midnight heath
#

@rough hemlock Putting a limit on how many playables are available per species per server while in theory works would be a bad idea; imagine trying to log in and not being able to play the game because the creature you've grown and already put hours into can't fit into the server because someone wants to AFK for 5 hours as a fresh-spawn.

#

No one wants to wait in line to play a game they paid for, while it's unfortunate that megapacks and such exist it's just something that comes along with the game; there will always be favorites.

rough hemlock
midnight heath
#

I do get what you're getting at, it is genuinely absurd the sheer amount of say - deinos per server but there's more issues at play too that need fixing rather than just putting a limit on the numbers. So many things are just easy and strong to grow, ideally making those sort of things more difficult would add something.

Cannibalism makes growing easy so sadly that doesn't really fix it either, it's just a weird issue to fix right now.

rough hemlock
junior crow
#

@icy lion I apologize, I accidentally pressed enter while trying to type my suggestion

void crow
#

@amber sail You just asked to buff the strongest creature in the game...

limber hull
#

no he didn't lol

#

those buffs are good for stego considering the fact that it's going to eventually have to go against rex, and its tailwhip atm is extremely predictable, extremely easy to bait and extremely easy to punish

#

its a really bad attack

#

the only thing that's good about it is the fact it can kill very small creatures quickly, and it's in a roster of very small creatures. The exception to this rule is deinosuchus, who is too big and slow to dodge it, and not designed to fight animals of that size. Anything else around stego's size would crush it with its current attacks

#

if you wanted to buff the strongest creature in the game, you could buff omni, or cera, or deino

#

especially deino

brave sonnet
#

hopefully they fix the issues with logging in and dying bc im not going to play anymore because ive wasted over 16 hours growing dinos that are dying when i log in

rare fractal
# limber hull if you wanted to buff the strongest creature in the game, you could buff omni, o...

I think lunge should have it’s hitbox enlarged. And honestly it’ll struggle to oneshot apexes so I think it needs a TRUE crocodilian biteforce of 10hundredthousnad newtons per square inch of teeth power.
And actually crocodiles irl don’t have predators so can we just remove it’s HP and replace it with invulnerability that only other deinos can chip away at? And tbh nothing should be getting close to a deino on land it’s the REX SIZED GATOR!!!! So I think we should add a tail whip that deals knock back and fracture damage as well as buffing it’s stamina regen. It just makes sense it’s the ambushing brawler bully pursuit defensive predator….like cmon what did you expect to survive it?

#

To counterbalance all of these amazing ideas

limber hull
rare fractal
#

We can reduce its NVTI_ParaBaby

rare fractal
#

It deserves to be REMOVED for daring to threaten the Chad sigma gator

#

I can’t believe the devs have allowed this for so long

#

Side note but pounce should get i frames and Cerato chuff should be a passive buff all the time

#

Carno charge needs buffs to it doesn’t hit hard enough

#

Also teno can hit WAY too many times in a row like who let this stupid donkey to kick so many times

north quiver
#

careful you’ll give them ideas

rare fractal
#

None of this is parody, just repetition

north quiver
#

I honestly wouldn’t doubt it given how someone literally suggested that carno should be able to easily solo a teno

rare fractal
#

I still stand by teno being carnos hardest reasonable target

#

Even with dibble in the game I think teno should be capable of handling it better

#

Cuz dibble is obviously a great counter

north quiver
#

my only guess why people think certain herbivores are op is because they’ve never played them enough to truly learn them. I used to want stego nerfed and for deino to be able to more easily kill them when I was newer to the game until I got ahold of stego’s reins and got a good understanding of it vs every other playable in the roster

#

now I support stego buffs

rare fractal
north quiver
rare fractal
#

They’re all slower, you can literally choose when you fight them

north quiver
rare fractal
#

“My entire body was mangled and split in half and I died instantly that’s so broken”

burnt bone
vital laurel
#

@wooden sluice have you delete config since 6.5?

north quiver
#

@fleet tiger honestly I’ve always felt the same way. I’ve always disliked the excessive movements lol especially how cera literally breaks its neck while sitting

fleet tiger
#

That animation is the same one he had in legacy too lol

north quiver
limber hull
#

wait hold on

#

i recognise this lynx dude

#

dear god he's the guy who suggested cera fracture before it was even out lol

#

He's STILL on cera fracture

obsidian sphinx
#

ye

limber hull
#

why though

#

you just made cera less interesting lol

#

that's literally just carni pachy

north quiver
#

imagine getting outstammed by a cera just so it can snap your legs and render you with no hope of survival

latent olive
#

legacy rex

limber hull
#

essentially just legacy rex

#

also removing bleed resist just makes it really bad at defending from raptors lol

#

which is the whole reason it has bleed resist in the first place

#

(because it is a defensive corpse bully)

obsidian sphinx
limber hull
#

making the opponent puke is much better for the defensive corpse bully playstyle than fractures, because puke means they now
A: Have less food, rather than more food
B: Have to go to a salt rock to cure it
C: Can't get nutrients even if they did manage to get the body back

#

fracture is just good for an offensive, hunter playstyle

#

break the bone of whatever you're chasing, then finish it

#

you made cera less defensive in essentially every element

obsidian sphinx
limber hull
#

it's literally the most offensively-geared herbivore

#

it's ENTIRE playstyle is "attack first so you don't get attacked later"

#

it is designed to play hyper-offensively compared to other herbivores

obsidian sphinx
limber hull
#

Your cerato works like this

  • Fracture whatever it is you wanna kill
  • Now you have an insane advantage so just kill it
  • Don't bother with the "bully" part because it can't escape you regardless, so finish it there and then

If your cerato is overwhelmed by omnis, it just dies, it cannot hold off on its kill, it's actually worse off defending a corpse over chasing things down because fractures make it much better at chasing

obsidian sphinx
#

Cera would be like if u come any closer to me or my corpse u deserve a bone break. Thus corpse bully.

limber hull
#

A corpse is a static thing. Pachy benefits from fractures because it isn't defending a static thing, it fractures, then it runs away. Cerato CAN'T run away because the corpse will not follow it

#

Fracture is the antithesis to a corpse bully

obsidian sphinx
#

no one will attack cera if they know they will potentially get a leg break.

limber hull
#

Cerato atm is a good corpse bully because it

  • Can punish hungry animals, which are the ones most likely to contest for a corpse
  • Has buffs for defending a corpse
  • Has resistances to a tool all canivores use (bleed)
#

Your cerato is actively discouraged to stay near the body

#

Because fractures lose their benefit if you're both standing still

obsidian sphinx
limber hull
#

Vomit also makes you sick for eating and unable to gain nutrients while sick, which punishes you further for contesting it for food

#

a leg break isn't going to make someone retreat, because they can't retreat with a leg break

#

what this makes cera is an endurance predator who doesn't defend corpses because it gains far more value from sprinting around the map and fracturing things so they can't escape/fight back, then killing them

#

aka you've made mini rex

#

why would you defend a corpse when you're better in a chase

obsidian sphinx
limber hull
#

cera wouldn't defend the body

#

it gains absolutely nothing from defending the body

urban flax
limber hull
#

it'd just chase things around

#

it gains no buffs from defending corpses, and it has a tool that makes it that creatures cannot fight back against it. Why would it ever waste its time defending when it does better as a hunter

urban flax
#

Although I'd like cerato's "vomit" be the same as normal sickness instead of its own separate system
Or be based off infections rather than vomiting
But eh

limber hull
obsidian sphinx
limber hull
#

you made the cerato weaker to allo, somehow

#

allo is a bleeder animal, cerato's lack of bleed res or corpse buff literally makes it an easier target

urban flax
#

Unless a cera can fracture an allo in one bite
In which case it poses greater issues than cera being unable to fight back against allo

obsidian sphinx
limber hull
#

"oh no my leg is broken"

meanwhile allo has like, 2x the health and damage of the cerato so it just kills the thing because why does it care

#

allo would literally just facetank it

#

why would the leg fracture matter

#

unless you want cera to fracture allo and run away, in which case, it has failed to protect the corpse

obsidian sphinx
limber hull
#

like, an allo is literally able to grab and pin a cera to the ground, a leg fracture is a whole lot of nothing besides a minor annoyance before the allo either

A: Mauls it to death
B: Bleeds it out (because it has no bleed resist)

limber hull
obsidian sphinx
#

Grabs wont work if leg is broken.

limber hull
#

You don't know that lol

#

There's no confirmation that it can't do that

obsidian sphinx
#

look at deino.

limber hull
#

Doesn't look anything like an allo to me

#

Like this fracture cera is literally just a least interesting, worse cera that just plays like most other carnivores. Sprints at prey, weakens it, kills it, that's it. It's a terrible corpse bully and sucks against packs of omnis or literally any bleeder

obsidian sphinx
limber hull
#

who cares if cera is slow if it can fracture, thus making everything slower than it

obsidian sphinx
limber hull
#

because you've made it an ambush predator, not a corpse bully

#

attack, fracture, kill

#

corpse bullying is literally the worse option

obsidian sphinx
limber hull
#

fun fact: even though they could get fractured, many animals challenged rexes for their corpses. this is because fracture is not a good corpse bullying tool

obsidian sphinx
limber hull
#

vomit actively punishes you in every element related to food

  • it punishes you for being hungry
  • it punishes you for eating
  • it makes it that you can't gain nutrition from food
limber hull
#

if your entire design hinges on rules not existing, that's absurd

obsidian sphinx
urban flax
#

and no hacking

obsidian sphinx
#

Big dinos fear cera for risk of bone break therefore cera bullies them, small dinos outrun cera therefore cera can't hunt.

urban flax
#

And then comes omni and cera dies

#

Or anything too big for cera to break
Like allo

limber hull
obsidian sphinx
limber hull
#

It bleeds out faster than teno without bleed res, it’s screwed lol

obsidian sphinx
latent olive
#

good ceras when the omni presses rmb

obsidian sphinx
latent olive
#

can you instantly kill the one that pounces towards you

#

can you time your bites fast enough to hit the pouncer

obsidian sphinx
latent olive
#

just dont get bitten, use pounce, cerato is good as dead

urban flax
#

Killing something as a predator isn't wasting your stam

obsidian sphinx
latent olive
urban flax
latent olive
#

and if pounce worked properly

limber hull
#

i realise now where this fracture cera comes from btw

#

it's literally just a PoT ripoff

obsidian sphinx
limber hull
#

(probably wasn't that good of an idea then)

obsidian sphinx
limber hull
#

i think everyone has proven why it doesn't lol

obsidian sphinx
#

also took some inspiration from monster hunter, imagine charged biting stego thagomizer to break it and halve the stego's damage or miss and get spiked in the head.

limber hull
#

stego should not be bone broken by a cerato lmaooo

#

that's literally beyond overpowered

obsidian sphinx
#

it will not always break, if a stego survived a thagomizer break previously, the regrown thagomizer will be more sturdier this way growth will have meaning.

limber hull
#

a stego thagomizer should not be breaking from a measly cerato lol

#

a cerato isn't even a quarter of stego's size

obsidian sphinx
#

size of the thagomizer matters stegos size has nothing to do with it.

limber hull
#

and a cerato shouldn't be breaking it

#

i get you want to make stego weak and pathetic herbivore, but fun fact, it's not fun to be obliterated by something well below your weight class

urban flax
#

A thagomizer just shouldn't break

obsidian sphinx
urban flax
limber hull
#

oh my god imagine a CERATO breaking trike's horns

#

jesus christ imagine how useless herbivores would be

obsidian sphinx
limber hull
#

no it isn't?

#

you're getting a weapon removed by an animal a fraction of your size

#

imagine having to face a rex with horns that brittle

urban flax
#

Imagine needing to "farm" getting your horn broken by midgets in order to be viable

limber hull
#

imagine your entire viability based on how many ceratos decided to facetank you like idiots

obsidian sphinx