#general-feedback-discussion
1 messages · Page 4 of 1
where the fuck are you to not see a single player to the point of starvation lmao
While I was on the game, I saw maybe 5 players, all but like 3 were flyers and the others were way far away on mountains
16 hours I spent btw
4 hours last night, and the other like 12 hours today lol
all that time and I got to 78% grown
i genuinley dont know what dinosaur takes 16 hours long even with a bad diet
Any of them
no they dont
wrong
Maybe not raptor, but any other is slow
no thats not how it works
Living off fish doesnt speed it up either lol
basically only deino and stego can take that long
yes it does lmao
bad diet takes your base growth of your dinosaur and decreases or increases how fast u groe depedning on ur nutrients
the only ones that are ALMOST impossible to spend 16h on is stego and deino
I ate 99% fish for my diet because lack of players, and my fish levels were at 150% or higher, and I grew so slow
yes because you had no other nutrients. It still would not take 16 hours tho, 10 hours at max
Either way it needs to be fixed
(not accounting for the fact you get all three nutrients and grow much faster as a juvi)
the lack of players needs to be fixed?
sounds to me like you were just in an unpopulated locale
the rarity of seeing any other players, even the same species, is at 90% lol
you hardly see anyone for longer than a blink
in a 100 player server, i experience it differently.
the only rarity we need to fix is ai
i have no idea if you're just trying not to find them or what
players sometimes are loud and noisy sometimes they're all hidden
I spent 12 hours running across the map trying to find players, and nobody was at any place I went
at the end I met 2 deinos and we were cool but I died from lack of food
They logged off and so I was alone
I wasnt hungry then and we were hunting together
its called a group?
We saw a stego but it ran off up a mountain
having 1 nutrient equal = 0% speed bonus growth. So a Deino growth time is 5-6h right ?
Why did i saw y'all talking about 16h growth with 1 nutrient ? @limber hull
do the devs plan on nerfing stego at some point?
1 nutrient is neutral yes. Neutral growth time is 10 hours I believe for stego and deino. 0 nutrients means you're debuffed, which gives you double time, so 20 hours. Not sure what two nutrients give, but it should be about 6-7 hours, and then with three you get 4.5-5 or something like that. This for both stego and deino as far as I know, but I could be wrong.
Maybe temporary, but most likely for the future it'll need to be buffed instead.
really?
Yep. 10 hours is the neutral one for stego and deino.
So if you want to just get one nutri, it'll be a while before you get to adult
stegos seem decently op, im watching one rn wipe 3 deinos
Well, stego isn't really meant to be hunted by deinos. But if they got three adults, they should be able to handle one stego, especially if they're in the water/near the shoreline and hasn't followed it up on land or something.
whats supposed to hunt stegos?
watching this and playing stego i havent noticed any true competition with any carnis
besides when i got jumped by like 10 utahs 3 tenos and 5 deinos xD
Right now, utahs in packs can and do hunt stegos. But honestly, the kind of predators that would be needed for stego aren't in yet, and this is a roster issue. Similar to how utahs are a bit "powered up" to handle the things that are pretty much their counters.
well it would make sense, with two nutrient you get 50% speed bonus, cutting it back to the 5h pre diet patch
yeah thats true
No, you get 6-7 hours with two nutrients. You need all three if you want the 5 hour growth.
@deep notchThe issue with deino is that they gave it this drown mechanic, which is a hard on/off mechanic. If you get grabbed, and the deino has deep water + full stamina, you just die, with no counterplay. This "works" with smaller things that grow fast enough, but stego grows as long as deino, and as such, just dying like that would seem a bit unfun and unfair. And since deino has that mechanic, it has low biteforce so it's encouraged to use the mechanic, and not just go nom on things, which means it's badly equipped to fight a stego that both has health and can return fire with much higher damage.
whats stegos main predator gonna be once the full roster is released do ya think?
wait, how is the growth speed bonus is calculated ?
yeah thats true, deino heal also feels awful
I would imagine allo packs and others of similar size, and then pairs and solos of the bigger ones. Like, a rex ambushing a stego, or two acros taking one on.
That's not how it's calculated from what I know. I'm not sure how to calculate it myself, I just know what people have said about it all.
well i got my response in the isle discussion, you were right
no nutrient for deino and stego is 21h lmao
Yep, better get those nutris!
Yes, it's planned. We have concept and all of it
Well, not a full concept but design and all
@worldly ginkgo for that they would first have to make evrima the main branch which we all know they don‘t got the balls to do that.
agreed
Imagine upvoting your own suggestion
@barren zephyr VC is planned for humans, but not for dino
would be cool for dino too
i hope they test it at least
@stable urchin In that case, every other playable should have a filter to prevent them to clearly see when their model can not see (like around a corner)
I would consider mid tiers to be the best way to kill stegos as they are a mix of power and strength
especially if allo gets a grapple
@proven geyser I like that idea, rare indeed and could be put in locations people rarely go, maybe not agreeing on the being scented from across the map though, just something random and rare as something else for people to keep an eye out for. Reminds me of helicopter crashes in DayZ.
@torn arch time to buy new PC lol
my pc is decent
What is decent?
it runs almost all things pretty good
On what settings tho
shadows medium effects low textures medium
@torn arch low graphics takes load off the GPU making the CPU work harder + it's open world and that usually means it will need more CPU usage
I have high / epic and 60-80 fps
So that’s just your PC
It will get better in future
But your PC starts getting old tho
Just to explain how it works - the values you see on the character screen are the changes to the growth value for each tick, they are NOT the changes to the growth time. The two are different things - this means that a 50% increase isn't halving the time but instead it adds 50% of value to each tick.
Think of it this way - you have two people picking apples in a garden. If you add one additional person that increases the speed at which they're gathering apples by 50%, it doesn't make them pick twice faster. That's basically what a 50% buff does.
Does this explanation make sense?
@gloomy reef I like Utah 1 call lol
but jurrasic park.
I liked that scene too 😅
STAY OUT OF THE TALL GRASS.
@jagged jewel
I did not know there was a new map in progress, my apologies.
Nonetheless I would like to see it in the game, hopefully it comes with the new map…
@opal mirage agreed heavily. A good change would be to add a sensitivity adjustment and the ability to double map some buttons so you could press LT and RT or something else at the same time so you can alt-LMB or alt-RMB
bukka has a really good point about the map
I’m guessing with the whole gore thing they’ll be adding blood splatters, smears and blood trails? Because I really hope so
The preview they showed looks like an early WIP, I doubt they're going to not have blood with that
I just hope it's as horrifying as they say it will be
It looks like it has new blood dripping effects when the guts are picked up
@merry tundra think it has to do with the lack of skin and how bad the proportions are when they are t-posing
Idk, it does look a little bit too big
could be, i'm not an expert on dinosaur proportions
Tpose should have the correct proportions as well, otherwise animations would have issues with the head scale
@last lily I agree with the first part but we already have the make pattern
Darn: well there's always pattern B.
Indeed
Still waiting on a Carno pattern that has the pattern extend to the horns 
I cant describe how sad I am, I dont like it....the skin dosen't save it at all. The neck is too thin imo, why beipi gets better fat neck than austro?, body looks like it could be longer and head/face is weird. The only thing I love is the tail.
The only thing that could save it for me imo is if they add feathers as an option to the body and neck to make it look a bit more chonk
i'm noticing now that the austro's leg will clip into the tail feathers in animations if they don't fix the model.. aaaaa
sorry for my tone but I will miss old austro even more now.
i think the neck being thin is the whole point.. it's supposed to be a sleek slender animal
I dont like the eyebrows either, idk why but it makes austro look old.
but i can agree the head is too large :p
ppl keep missunderstanding me, the neck being slim is fine but its more thick by the end of head than middle, it looks so off
the snout is also kinda weird? maybe its just me
idk it looks fine to me
a neck like this would be better imo, but everone likes what they like
full image*
sorry for wall
Yes, thanks
You're welcome
models look great
@fierce lintel read the text under the concept art in the devblog
@true cairn if 6 deinos cant kill a stego that is fighting them, then its a major skill issue on the deinos side
Then try to kill stego being headshooted all the time while stego can also run away on the land and simply heal
Then dont fight it or trap it
I have a dude in my discord who soloed a stego yesterday
@shy yacht all of the feedback channels are for anyone who plays the game to post feedback, the #phase-three-requests is where people request what they want to see in #phase-two-archive , I wouldn't recommend putting questions in any of the feedback or request channels as it's for genuine and serious messages, #isle-discussion is a better place to ask questions
#general-feedback is for general feedback #885026244444442655 is for feedback on mechanics or mechanics in testing like the stress tests, #ai-feedback is for ai and #balance-feedback feedback is for balance
Anyone can post feedback or requests
If you already know I'm sorry but I don't want to risk it if you don't know

I'm preparing for wavepoole or one of the Utah players to provide decent feedback
They have the best discussions tbh
There isn’t, I just believe it’d be better for that to happen.
What’s the big idea @lapis swallow
Actually it does not sound that bad
But not good enough to give it a ✅
And the tripping thingy sounds really bad when you manage to run away but your dino fricking trips because they get one lucky bite in
Depends
And it would be very complicated to add in
If it’s a leg hitbox, seems fair, they’d have to repeatedly hit it enough
True, but it’d cover so much ground
It’s like one building block supports the rest
i read it, but im unsure what the penalty is for being stressed
id name it balance honestly
True, not the best with names
It’s to address the eventual grappling mechanics. Bucking being too simple, shoulder bashes, and additional tools for carnies utilities.
All in one swift mechanic
While making the tail riding more feasible and a valid tactic.
I’ll make a doc next time
I cut way too much
@heady quarry you don't see the problem in the video ?
Deino should have bone break
No, no it shouldn't. I agree that it should have a stronger bite, but not bonebreak
The devs have repeated that they do not want tail riding in Evrima. They designed the turn system to be able to keep players from tail riding
That was exploitable tailriding specific to game breaking hitboxes and body phasing
It’s justifiable as a legitimate mechanic if balanced correctly as a tool with conditions and consequence
would help make a water encounter more deadly tbh
fracture bite would be fine
@vivid needle i don't see the prob in your video unfortunatly
I agree, if the dev cannot manage to add a buoyancy system making deino capable of grabbing heavier playable (like a swimming stego). A bite fracture could be interessting
Would also help deino force other aquatics to be wary
Deino grabbing/killing from distance..
Nonetheless it's a problem
I mean how do you want them to just fix it?
At this point they already know how bad desync can get
Desync is just a on going thing to get reduced
Idk it's not my job. I'm just giving feedback. But at least u know what's wrong in the video now
Im just saying that desync has been a issue for so long that the devs see it
So we should stop reporting those major issues on a melee game ?
Never said that but ok
I know, I don't mean to be rude or anything, but that what it sounded like to me
I just meant that the devs at this point pretty much know how big of an issue it is
Sure, I get that
You were pretty much biting the air but still managed to hit the deino's tail. When i see that, im already sure that some desync/ghost range will happen.
In your video you've been to confident in thinking that you were out of range. You should NEVER think that you are
Well, in the video and until I die, i'm actually out of range ... That's why I posted the video
jk but seriously, i dont think the Isle has EVER presented itself as extremely paleo-accurate
@bleak atlas ngl that would never happen. dragging a large body makes you incredibly slow. an adult stego could easily get away from a utah dragging a stego body. also, even if a debuff for corpse-guarding was put into play, i doubt it'd be so instantaneous that even if somehow, miraculously, a utah dragging a body at a snail's pace managed to surprise a stego and get the body close enough that it could potentially cause a debuff, the stego wouldn't have enough time to put sufficient distance between itself and the body before the debuff went into effect (i mean, the only reason to include a debuff would be to prevent corpse-guarding, not to punish any herbi who even so much as accidentally walks past a body they don't even know about). i kind of think anyone concerned with this has never actually tried to drag a body before.
well my opinion just is that you should depict dinosaurs when you try to be a dinosaur game
Rotting corpses debuffing people in the area is a bad idea imo, idk who decided that was a good idea but that'll def be abused
the isle isn't paleoaccurate
Exhibit A:
Utahraptor
Exhibit C: spino
Exhibit D: Any strain
@prime orchid did you play EU4 as utah yesterday ?
yeah thatsa shame but for the austro its not only that, it just looks like a toy from its proportions, its just a super weird design not even from a paleoaccuracy point of view
Yes
What color where you if i may ask ?
the head is comically oversized for example
The Isle isn't a game about dinosaurs. It's a game about genetically modified dinosaurs.
point up
Yesterday I was black and white
Today I'm gonna be my own skin that I usually am, yesterday was just testing new skins
If rotted bodies debuff surrounding dinosaurs than herbivores NEED to be able to drag bodies
Like white on top (long line along the spine) and below, with only black on the side ?
Also i did say one thing that the old austro model looks way better in general than the new right?
yes
Old austro was kinda ugly tho
like this ?
how?
you genuinly think the new one looks better?
Yeah
Old one looked derpy af
Like a partially plucked bird
I do
, the old one was ugly as hell
you are literally describing the new one
You are heavily biased
i mean i guess thats the beauty of subjectivity, you can just say "no ugly"
At least the new one is coherent with its feathering
New austro looks like a heron and I’m all in for it
And it doesn't have such a massive overbite
what? it has plumes of feathers on the shoulders how is that consistent? you make no sense
It’s supposed to be like a heron too so why not have the look?
It has actual wings on its hands, not half-wings like the old model
It has feathers all over its tail as opposed to a small fan, looks much better
You can clearly see where there are feathers and where there aren't
how so ?
I don't mind the shoulder feathers either, birds can get really weird with their feathering, I can't imagine how weird a feathered dino could look
Just wanted to be sure you we not a cannibal yourself ^^"
Thats not me lol
I hope so ^^
What time was this?
oh well nvm
I dont canni but I do kill cannis if I get the chance
Canni Utah = 
lol
So you sure it's not u
Cuz u were at the same location after I respawned where i died
Agreed. It would be super annoying for a carnivore to drag a body to an Herbi nest to let it rot and then there is nothing the Herbi can do except abandon its nest. Herbis definitely should be able to drag corpses
@vivid needle welcome to the isle desync , it's not just a ping thing
the old one had a full wing too, the feathers went down to the second finger of the hand as they should, dont know what you mean
the tail in both is fine, the fan of the old or the full thing on the new both are plausable and look good
and you could clearly see where feathers were and where not
the old one just also has a better headshape
normal sized head
legs proprtionally to its body and more coherent feathering overall
none of what you said makes sense
I'm sure
Yeh, i've been told so .... that's such a shame tho :/
the overbite also wasnt fixed, it still doesnt have lips they gave it a beak of sort for what ever reason
That's not a full wing, that's a bunch of feathers slapped to the wrist, they don't even cover the arm
Also if you can't see the overbite here I can't do much for you
Aight
Yeah it's the reason why I don't take the game that serious, just have fun with it
Where do you see a beak on the new model ? It's just not feathered
I died to a stego fight and went for my original skin. So that's not me
i might be wrong about that, that might be the coloring, if they did finally give it lips that would be a step up but the rest of the criticism still stands
Yeh, no need to insist I believe you ^^
do you not think its weird how the head is almost as long as the torso?
Weird but believable
And it doesn't look that bad either
I was exactly doing the same, especially with utah that is kinda fast to grow, but no matter what it is still something that needs dedication
it looks like a toy
big head big long legs
tiny body
i dont mind the eyebrows that looks fun and could be cool, but the feathers on the shoulders would create massive drag in water and on land too and therefor dont make sense either for the creature they are trying to show here
its an awful design from many perspectives
Unless it can stick them against its body ?
its on a joint mechanically that wouldnt really work, another think that this brings up is that having structures on your armjoints would inhibit movement of the arms due to the added material
how about we make it fly then too? still believable?
Glide
i dont have a problem with them taking inspiration from modern animals, thats smart and cool but how does the thing look like a heron?
Not really look but kinda play like a heron is what I imagine austo’s niche would be
as you can see the heron has display structures too but they are angled backwards to reduce drag unlike our friend here who has massive shouldpads making its frontal surface artifically bigger than it should be
and again the head to torso ratio is comical look how the herons head is at most half the length if not smaller also with a way longer neck, which is already too long on the new austro as is
its just a weird design
it doesnt make sense
low-key the austro seen here is only slightly more stylized than. a lot of reconstructive art ngl
yeah it's weird but it looks like the general consensus was that this animal was pretty weird.
like. both of the located jaw bones were definitely in pieces and speculatively.. yeah it's head really was almost as big as it's torso.
that being said the isles is ABSOLUTELY stylized and takes this to an unnatural level but. imo that's okay, it's a fantasy dinosaur game and it makes it clear that this just
'isn't another combat raptor' like utah or troodon.
the lore makes it abundantly clear these aren't perfect dinosaur reproductions
its very much a JP type situation
exactly. so taking a dinosaur that already had a kinda weird proportion and making that super dramatic makes sense for stylization here
i think the crests are a little weirdly placed and ugly though LOL though
not every creature can be beautiful
I've had a difficult time finding the lore, most videos are confusing and just blogs that explain nothing for someone like me with no prior knowledge to the lore
Like the "someone logged in" ion get nun of that
yeah the official isle lore is
LOL very little. and mostly just speculation by fans and it has been changed many times over by devs
i personally like "ugly" creatures conceptually
makes it all the more natural to me anyways
God did not make all animals equally lmao
God was a cat person
though honestly i am going to be curious on how all these aquatic creatures are going to avoid being deino lunch
Use land
Deino vs semi-aquatics: beipi= agile and uses land. Minmi= uses land and burrow. Austro = can see it nonetheless. Bary = kills juvis and goes on land. Sucho = is near shallow waters. Spino and cherry = fucks deino over
beipi is gonna be a snack for sure unless they nerf that super speed, super far in water lunge
Not if it uses land and it’s agility 
yeah! well see when it comes out
I don’t see beipi being faster than a deino but a lot more agile
deino probs not faster than beipi on land
but given the fact dieno can like teleport across a river with that move idk
currently it isn't a problem cause morning else is in the water
Most likely not
I could def see beipi being much faster. not the 40kmph like the other dinos, but like 25-30 kmph
On land? Yeah beipi wil most likely be faster
ah yall were talking about in water. Then yeah, i can see beipi being slower in water, but it needs a good way to hide, like clinging to shrubbery at the bottom
Yeah clinging (like what was shown) in foliage or where deinos won’t see them would be a pretty good way to hide bc they wil be buoyant
i hope they have a way to shoot themselves back to land, like the opposite of their dive into the water
yeah same
Like penguins? Same
if they don't have a movement option as insanely rapid as that torpedo deino can do they're gonna get smoked any time they're seen in the water
beipi, sadly. is NOT alllll that agile in the water as per the dev blog. it says it's gonna have trouble swimming down at all. so it's range of movement is already restricted.
Having trouble swimming down doesn't mean it can't go super fast at the water's surface
yeah like i said i hope it has a little. boosting motion to avoid that insane deino charge
otherwise it's smoked.
deino 'charge' in water isn't carnos. you have a good motion of movement still.
but im sure it'll be tweaked once aquatics are actually added, right now it's just insane cause there's no one else in there to be affected
in concept art it looks like it has a dart ability idk if that will actually be added tho
I wanna hear what y'all think abt my idea about non obligate diets
Do I want the isle to be something it's not? Maybe it'd mess up the dynamic
Wyt
Apart from a bit of realism, would that bring anything to the game ?
ehhh
i mean it would be cool and all but kinda needlessly complex imo
but then again they're fucking adding having to PICK OUT ORGANS YOUR DINO DOESN'T LIKE FROM A BODY to the fucking game
so not that bad
That sounds like a cool mechanic
Would help with players being over-aggro, but not make hunting pointless, if you were strategic with placement of anthills it could further encourage exploration,
I suppose the lack of food problems could be solved via other means
Also could add extra depth to the diet system
Depth that is not needed
How would that help with players being aggressive ? Wouldn't herbis allowed to eat meat make them even more inclined to attack ?
We should wait with diet suggestions until U6 tbh, the diet system is gonna be reworked anyway
I'm not trying to be rude but did you read my suggestion?
I do talk about that bc it's a fair concern lol
That's fair
How will they rework it?
Gore system seems promising so far, but I'm not sure about dinos prefering specific organs and needing to throw out the ones they don't want
Yeah but how would anthills be any different from plants ? They don't move, they're not controlled by a player, they don't attack back...
Also not any animal can simply eat ants like that. THey need to be either very small or specifically adapted. Hypsi is the only one I can see doing that
They wouldn't be that much different from a plant, it's the same as adding a complicated plant for the diet system
Also large animals eat bugs all the time, maybe not anthills but adding individual bugs wouldn't be very efficient
Irl large animals are mostly half the size of teno...
idk just imagine that when you're eating roots or grazing as a herbi you're also eating small bugs in the process 
Ig that's fair
Maybe osteophagy instead of bugs? I feel like that's be cool and very large animals do osteophagy
That would already be better
But again, it would need to be something else than just "add more depths to diets cause they are clearly not tedious enough already"
Maybe eating bones allows one to get a temporary fracture regen boost for (current and future) fractures, and they can do so no matter if they're a carnivore or herbivore
yeah idk
it would be cool if maybe it was 'carnivore liver' or'herbivore liver' designated? not
'liver of carno only. all other livers poison ;)'
Mostly herbivores ingage in osteophagy iirc, because carnivores get calcium wt their regular diet
If osteophagy gave a tiny bit of of diet(maybe a random one) it could make diet less tedious
Maybe something like that with fruit/tubers with carnis?
I'm a dino not a witch I'm not connecting 'heart of frog and eye of newt'
I'm pretty sure that carnivores who are able to crush bones with their jaws will happily eat them and I don't see a reason for carnivores who were realistically able to munch on bones to not be allowed to do that just because...?
But that would just be finding corpses no?
yep
So it wouldn't really be a separate system
Like thinking of hyenas(who eat a lot of bones) they would go for fresher bones which would prolly have meat on them still
It doesn't need to be a separate system
It would for herbis because if they were going for corpses it'd encourage aggressiveness
Plus herbis would avoid fresher carcasses bc carnis would be fighting over it too much irl
I just think it would be nice to have more interactive ways of dealing with the effects you can be inflicted with, such as wallowing for bleed and salt licks for sickness
So eating bones for fractures
Medicinal plants for poison ?
Could put a lot of things to do in here
Maybe like in bob wt the healthiness flowers
oh god please no
people camping healing plants and instantly getting back to full hp isnt. a great vibe
Well its still abusable that way. What do u do if a fresh spawn utah/ptera or anything else wants to troll and runs in your nest dmg it. You have to kill it, but have now a corpse on your nest giving everyone debuffs. Making corpes draggable for herbis could solve that problem, but the herbis would abuse that for corpse guarding and other carnis could just drag bodies to your nest anyway. Idk its an really hard to balance and abusable mechanic that isnt really needed. There is no reason to add it
There are plants that instantly heal your hp in bob ?
yes
while eating bones to help heal fractures is a nice idea but i think bones are only gonna be edible by a few select creatures.
I haven't had that problem before
Bc they disappear immediately
Maybe camping area where the flowers spawn?
Gotta be a rex to heal yourself 
Well yeah probably, that's the flaw
Yes
Rex supremacy
exactly LOL
It depends on the bite strength
Strong enough bite force and any animal will eat bone marrow
I also think not every interaction should be eating in the game
Ofc it adds more to the massive list of animations needed for every animal, but eating gets old
That's the thing
You need a strong enough biteforce to be able to eat bones
not the isle lol
in this game, even if your dino can realistically eat bones. not on ur diet? might as well not eat it.
I mean i think bob isnt a bad game, its just a bad game for most people in the community. Its ok if u just wanna have fun, dont care for realism, want to make the most absurd dino and laugh with friends about all the shit that happens lol
A lot of carnivores would have a strong enough bite force imo
Hyenas are tiny compared to dinos and they do it just fine
yeah
i mean the dev blog literally says only a few dinos will eat bones
So dryo, hypsi, teno, ptera, troodon and other animals of their size would be the only ones who are forbidden to heal ?
This hypothetical has bones healing you? Sorry wasn't paying attention am playing rn
Yes that's what the conversation was about
Why have bones heal then?
You're the one who mentioned osteophagy, I said the way to make it interesting would be to have it have an effect independent from diets
Like healing fractures
If you want herbivores to do it, that is
the easiest and simplest way to solve that would just be to make it so juvi & hatch bodies don't cause debuffs. that would work just fine without getting rid of the idea of debuffs for corpse-guarding altogether. also a carni dragging a body to your nest would be awfully chance-based. first, they'd have to find your nest. second, they'd have to have an adult body handy. third, they'd have to be able to drag it over to your nest without being killed by you while they're in the middle of dragging it. dragging a body drains stam very quickly and you can't defend yourself while you're in the middle of dragging it. another easy solution to that would just be to make it so the body can't give herbies a debuff if it's within a certain distance of an active herbi nest. problem solved. and there is a pretty good reason to add it imo. corpse-guarding is an issue.
to make life easier for carnivores, clearly 
eat grass and die
Osteophagy doesn't require you to crack open the bone, osteophagy is chewing on a bone to get calcium
So stacking mechanics and rules on top of each other in order to solve the problems caused by the implementations of the first mechanic itself
the first mechanic hasn't even been implemented yet lol. and before implementing any new mechanic like this, it would be important to consider ways it could potentially be abused and how to counter that, anyway.
also... they aren't "rules" and i wasn't even really suggesting separate mechanics... just suggestions on how to alter a single mechanic so that it's not abusable in the ways the person i was talking to was concerned about.
Well there are hypsi, other smalls, even utahs that grow relativly far that could troll u. It doesnt even have to be a troll
Lets say you are a para and an acro attacks you and your kids. You defend your nest, manage to outskill acro and kill it. Now you are getting punished for that and you and your kids get debuffs
You can just stop dragging or change position with groupmembers to not lose all stam.
People could just start nests around bodys to guard and that makes the debuff useless
Sure it can work with a 1000 rules and exception, but its so hard to balance and make it unabusable for doing so so little, that its really not worth it including it at all
i'm sorry, but i just gave you a solution to your hypothetical acro scenario that would completely solve that problem. i just said they could make it so that adult bodies within a certain distance of a nest can not cause debuffs. there would be no issue.
and before you say, "what about juvi/hatchling bodies" i already said they could make it so only adult bodies cause debuffs. with these two things combined, it completely eliminates all the concerns you're voicing.
Where was an explanation for the acro problem? Idk, but u dont seem to get the point.
This mechanic is so abusable in so many ways and so hard to fix, that its not worth it to implement it at all.
You would need to add so many exceptions and rules to that for it to work, that it will be extremly effort to add it and wouldnt do really anything. It would also be pretty buggy probably, because the mechanic would be so big
They could work on actually impacting and good mechanics that are worth the time and effort
Exactly this. Idk how that is so hard to get
in my response right before your response where you came up with the hypothetical acro scenario, i said, "another easy solution to that would just be to make it so the body can't give herbies a debuff if it's within a certain distance of an active herbi nest." so that is where the solution was.
i disagree. i don't think it's that abusable. i gave you two very simple solutions that would wipe out all of your concerns. and adding two exceptions to ensure it can't be abused is not "adding so many exceptions and rules to that for it to work." besides, even if it didn't become a permanent feature, there's no reason why it couldn't even just be tested out.
wasting development time ?
you don't know that it would be a waste? and i'm not so bold that i'd decide whether something is a waste of their time regardless of their opinion.
Developing something that isn't gonna stay because it doesn't work is a waste of time. That's what pre-production is for.
Well then just start a nest around bodys
Wow now the mechanic is useless and wasted devolpment time
You didnt wipe out all my concerns at all lmao and it needs far far more exceptions than 3
NOT WORTH IT
On the other hand, if devs mentioned "some dinos not being able to stay around rotting bodies" that probably means it passed the pre-production phase. So such a mechanic might be coming, just probably not how you pictured it.
except you don't know whether or not it would stay lol. that's also like saying everything that's been changed since the very first update has been a waste of time... i disagree. it's a work-in-progress, and when things are a WIP there's going to be testing and things that may or may not work out.
It does add nothing, is extremly big with all the exceptions and really buggy probably
If thats not a waste idk what is
What mechanics have been developed from the ground up, implemented into the game then removed ?
Well other things have effects and do a lot and are therefore worth the devolpment time
what are you talking about...? starting a nest around a body doesn't mean that the mechanic would be useless lol. if you left the nest and went a certain distance away, you'd still be susceptible to a debuff if you came across a different body and stayed around it for a period of time. you're not really making sense.
i disagree. i think it would add something and i don't know whether or not it would be really buggy. we'd just have to wait and see.
What would the mechanic be for anyway ? Prevent bodyguarding ? I have an alternative :
Give people interesting things to do
If u leave u dont want to camp the body lol so u just destroy the nest
If u wanna camp this mechanic would do nothing. So it does nothing in the game? Why implement it
hmm... not sure.
What would it add that makes the mechanic worth having ig?
or, so you're saying that in order to camp a body, a herbi could just build a nest around it and then be able to camp it?
Exactly
Thats what u suggested as solution
what...? my solution to people causing nesting herbies debuffs was to making it so bodies don't cause debuffs around nests. my solution is not the problem you just presented...? i suppose a herbi could do that if they really wanted to camp, but they'd have to have a mate first and they'd have to be someone who isn't interested in actually trying to nest (bc if they were actually interested in nesting, they couldn't just destroy the nest and keep moving it). besides, couldn't carnies then just drag the body away from the nest, since you seem to think that dragging bodies places is so easy and effective?
i already said i personally think it would be worth it to help prevent corpse-guarding. you don't have to agree w/ me, of course, though
yes, preventing corpse-guarding... idk what else it would be for. that's pretty much the only reason we're talking about it haha. but yeah, giving people more interesting things to do could certainly help, as well.
I don't think you would need an entire mechanic (that could cause so many issues) JUST to prevent corpse-guarding... which already isn't much of an issue imo, and will become less and less of one as time passes
maybe not? i'm not entirely against it though. but i guess i disagree with you that corpse-guarding isn't that much of an issue. i think it kinda is. it's happened to me before and i've seen many, many people complaining of it in feedback over the updates. but i hope you're right and it will become less and less of an issue with more content that comes out
Not always being abusable doenst make it unabusable. Just have a friend and easy body camping
Why would a guarding herbi let u drag the body away?
Yeah, but im asking why its worth
What does it do in your opinion?
Corpse guarding is a big thing, because people are bored. When they introduce stuff to do that problem will be fixed. So debuffs from bodys arent needed
A tip
Act as if u killed for sport and go away for 5 minutes. Most people think u killed for sport and dont care for the body. They leave really fast. Worked really often for me
@barren zephyr Not a bug
i don't think they would let you drag it away. i added that as a tongue-in-cheek thing because you originally thought that dragging bodies places was so easy that carnies would be able to just follow herbies around with one, but now you're changing your tune.
also, it's true that not always being abusable doesn't make it unabusable, but that's true of so many things. if you don't care about corpse-guarding to begin with, why would you care if they're sometimes able to corpse-guard by using their nests? like...? okay, so what? then when they introduce stuff to do that problem will be fixed, just like you said, and they won't use their nests to get around a corpse-guard debuff. (edit: but in the meantime, i think it would at least help to prevent it to a decent degree).
what do you mean what does it do in my opinion? what's not clear about me saying i personally think it would help prevent corpse-guarding...?
that tip is only useful if you aren't starving and people don't stay around for long. but i will keep it in mind so thank you
@halcyon relic you can grab them, if you see floating fish above the surface then the fish hit box is under where the floating fishes are
DEVS can you do something about the gamma? it is not fair that we have to play this way, the shaded areas are pitch dark! do something!!!! F!!
Does anyone know if humans will still be implemented in the future
Well small bodys you could drag in you mouth arent making u slow and it forces herbis to move. Which is bad if u found a nice spot to nest or a place you wanna stay in. So its still abusable
Its not always abusable, but its really abusable if u know how it works, kinda like the old glutched drinking spots
My point is corpse guarding isnt a bug issue and already will be fixed with other mechanics. So why invest time, effort and money to make a really complicated mechanic against it? It doesnt add anything to the game, is highly compicated with all the rules and exceptions, takes time and manpower in such a small team
How is that worth it?
Yeah, it does something against corpse guarding, but that doesnt make it worth adding, when there are already less complicated mechanics planned, that also do other stuff besides preventing corpse guarding like the upcoming migrationsystem or diets
It wil, I think it might be implemented in u6 from what they mentioned in the devblog but most likely after u9
Thank you for letting me know
@uneven mist are you by any chance part of the dev group
then just extend the no debuff exception from hatchlings & juvies to also including anything you can carry in your mouth as an adult, like a hypsi? again, easy solution.
i get your point and i disagree with it. i already said i don't think it's highly complicated and that it takes all these rules (rules is not the right word to use here btw) or exceptions. also i'm not saying the devs should or have to implement this? i don't really care if they don't. i just personally think it would be useful (so i disagree, again, that it doesn't add anything) and i wouldn't mind if it was implemented.
if you don't think it's worth adding, that's okay.
More rules so?
Well how is it worth adding if there already mechanics, that do what corpse debuffs do, but also do other stuff and are less complicated
I would understand if u want a solution now and the other solutions are to far in the future, but we get the migrationsystem in u6 and diets will also improved. Both mechanics act against corpse guarding, but also do are other stuff. So why is time investment in corpse debuffs worth it?
that's not what a rule is... a rule is a regulation or principle someone has to choose to follow or else there are consequences... my suggestion is literally just something to add to the mechanic to fine-tune it so it's less abusable; it being a part of the mechanic means there's no choice in the matter so it's not a rule... it's almost like you don't want any solutions, because when people give solutions then you're like 'oh, that's too many solutions.' that doesn't really make any sense.
because i'm not necessarily sure those other mechanics will help prevent corpse-guarding enough? like if you think it's not worth it, that's okay, but i don't get why you're so intent on trying to get me to think it's not worth it. it's not like i'm trying to force you to take up my opinion; i keep telling you it's okay if you think such and such or don't agree or don't want the mechanic.
i didn't say i want a solution now. maybe the other mechanics will suffice. i don't know yet. i'm not aggressively intent on the devs adding something like this. i just think it would be useful, as i've said before, and i'm not against it. and i wanted to give some input on easy solutions to some of the concerns you were expressing.
Aristhma if u want growth multipliers i recommend POT
@halcyon relic the flying fish glitch also indicates where fish are in the water. Try skimming around the water underneath the flying fish a few times and you should catch something
dos any one feels that nest areas are useless? i'm heven't seen any dinos in the nest areas since the update
What do y'all think is the best way to reduce deino cannibalism? Or do you think the level it's at is good?
I feel cannibalism should be present(crocodilians can be aggro to each other irl, also there isn't much underwater besides other deinos to hide from) but not to the extent that it is currently,
Either that or give small deinos more places to hide underwater, or more lakes and vast bodies of water, because the way it is now, as a smaller deino, there's only one way to go if you get spotted, as a smaller deino you aren't as fast so death is almost inevitable
You are faster than adults on land
aquatic and semi aquatic dinos will add something else for them to eat
That's what I'm hoping
I think I'm general cannibalism when you're young is almost impossible to survive
You're basically a shittier version of the adult form lol
Yup. I’ve been chased by 2 cannibal adults onto land as a 40% deino. Had to go a long way to get to another river and nearly dehydrated. Got to another water source right as my screen started going dark
"My suggestion is literally just something to add to the mechanic to fine-tune it so its less abusable"
"Oh, thats too many solutions"
I dont think you got the point there. You have to add so many rules (exceptions) to that mechanic that it cost much time and effort to develop it. It can easily end up abusable and harm way more than it does potential good. There are already a lot of mechanics planned to prevent corpse guarding.
So again why invest time in it? Why not work on gore, a playable or another core mechanic?
dude, we're going around in circles again. i already said that i don't think that constructing the mechanic in a way that makes a few simple exceptions, such as not applying to hatchlings/juvies & any bodies a utah could carry in its mouth or around herbi nests, is not adding 'so many' exceptions that it's unreasonable. like think about it for one second. what you're doing is making a debuff not apply to something which is an inaction; the work comes into making a new mechanic apply to something, not to leaving something alone and not making the mechanic apply to it. technically, it would actually be less work because they're making the debuff apply in less situations/to less bodies. and if they can make it so a herbi gets a debuff when being in a certain proximity to a body for a period of time, they can certainly make it so a herbi doesn't get a debuff from a particular body when their nest is in certain proximity to that body. and i don't think that with these solutions in play it would end up super abusable and do more harm than it does potential good.
you can repeat over and over that you think it's adding too many rules (exceptions) and i can repeat over and over that i disagree. it's going in circles. idk why you keep repeating it.
did i say they should work on this instead of gore? no, i did not... i don't care if they do or don't implement this that much and i don't care when they do it if they even do (it could be the very last thing they do, for all i care). so you can stop asking me why they should invest time in it or acting like i think they should do this instead of some other mechanic when i don't think that.
Wall war

@graceful meteor they have all that planned in environment systems in the roadmap
I'd pay attention if the developers had proven themselves trustworthy. Better to reinforce that it's wanted.
heres a run down of ithttps://trello.com/c/iBeyrl7x
These systems will be based around bringing the island itself to life. Storms, floods, fires etc. We want to make sure we build an atmosphere you can really get immersed in.
Pre-production, Mechanic
I don't quite believe that correlates to what I said but alrighty
Has anyone run into the problem with the new update where they can’t look left or right
if no one has given you a solution yet, do this: #announcements message
me and my other stego friend building a nest on the body of the stego an extremely injured rex just killed so we get no debuffs and the rex cant eat
every solution to make it less abusable just makes it more abusable in a different situation. Animals being "sick" over corpses will always end poorly.
dude, ur not slick for making the same point someone else tried to make earlier. you're like, 'oh, they could just build a nest to corpse-guard.' well, right now, nobody even needs to build a nest lol. right now, if rex were in-game, you could corpse-guard the body without even needing to find a mate or build a nest. so big deal. it would just help to discourage corpse-guarding by making it more difficult. or i could just think of another solution; maybe herbies wouldn't be able to build a nest in close proximity to a body that's already down. then they couldn't abuse it. but if their nest was down first and a body dropped in close proximity, it wouldn't cause them a debuff that way they can't be trolled/punished for killing to defend their nest.
every solution to make it less abusable just makes it more abusable in a different situation.
this doesn't even make sense. people were complaining about it being used to abuse the herbies. how can you say that herbies finding a loophole to continue corpse-guarding, like they already do, is somehow making it more abusable?
I'm on the side of why the fuck do we need a whole mechanic to prevent corpse guarding, especially if that said mechanic has 100 "if" variables in which it does/doesn't work (certain species don't care, juvis dont count as "sickening" corpses, nests aren't affected, so on)
if you really have to spend most of your time considering how to ensure this mechanic isn't abused, maybe it's not a great idea
did i say we needed it? i didn't. i've said i thought it could be useful and that i'm not against it. i've also said that i'm not aggressively intent on the idea.
especially if that said mechanic has 100 "if" variables in which it does/doesn't work
this is getting old. people are thinking up potential problems and i'm firing back with potential solutions. pretty simple ones at that. but people don't want solutions, they just don't want the mechanic at all. and that's fine. but they can just say that instead of arguing in circles with me.
@limber hull lmao u actually suggested it
yes
Absolutely amazing
i fully believe it should be a thing
@silk remnant which carnivores are already in the game? Compy is not planned to be playable btw.
giga, rex, those are in the older version of the game im curious as to why they haven't been carried over, or if they were why I cant play as them like I said im very new so sorry if this a stupid question @lapis swallow
They need to recode all of them and they want to give them unique abilities, so that will take time
They need mechanics before they are added to evrima, if you don’t do that then it wil just be legacy again with every Dino having just a bite and nothing else
They’ll come in only thing is that mechanics are being added in first before Dino’s apart from just that though, they are adding smaller Dino’s first then larger ones as we go along
Ok I understand now thanks for help have the devs released when any timetable or is it just random whenever they finish the mechanics
@lapis swallow
Kinda random (at least for us)
ok thank you
dont think mr carno has heard of realism
I love anky but juvi anky SHOULDN'T have a roll, just deal with normal anky with wanting a back breaking roll
I don't think The Isle is supposed to be a realistic game
well they want to be
Definitely not
no they do
The Isle was never advertised as a realistic game
doesnt have to be
And most game decisions so far have been absolutely unrealistic
In fact, no dino in the game is realistic
utahraptor, spinosaurus, strains, tribals, magy and cannibals would like to talk with you
🧢
Teno with its tailslam, carno with its charge, utah with its pounce, ptera skimming, hypsi spit and super-jump...
cannibals/
Reducing deino cannibalism is not the goal. Deino cannibalism IS the goal, thats why Deino nutrient was moved to "S" nutrient, to make deino more incline to eat each other. Preventing too much of them in those TINY rivers
thats very old isle
thats still planned
Still planned
fucking god there is still no fucking reason anky should have a roll
Viability as a juvi ?
because it's fun and juvi anky will fucking suck ass without a single unique niche to it
What's it gonna do when it meets anything bigger than a herrera otherwise ?
juvis arent supposed to be vibale
bruh
just cause its "fun" doesnt make it good
all juvis are ass
no they aint lmao
what juvi?
utah destroys
(if it can catch it)
also canni carnos
can easily be lost in dense foliage
crouch walking makes you leave no tracks. Lose the carno, then crouch and hide in a bush, it will NEVER find you
so u still have to run to get away
which a juvi carno can do
then u are slow crouch walking
juvi carno has nothin to do with the stupid idea that is juvi anky roll
you literally asked for a juvi that's viable lmao
its not though but ok
what the fuck a juvi anky gonna do
bro grow with friends
cool, can't wait to literally not be able to do anything for the first few hours of my life hahaha eat grass and die i suppose
so solo players get fucked i guess
Juvie deino is also viable cause it has increased speed in order to escape bigger dinos
eat grass and die
yeah but dies to anyting bigger than it except for pt and dryo
No it can get away
so strains, cannibals, tribals, everything about the utah, spino and troodon = okay and realisic
anky doing a dumb ball thing = crossing the line
Everything
Just go into water to escape from utahs, carnos, tenos, pachys and stegos
And go on land to escape from deinos
Armadillos and hedgehogs don't exist ig
fake animals
bro there fucking mammials
not realistic at all
And ?
what... what does that prove
they are flexible enough
Are snakes mammals then ?
also not all armadillos roll up
snakes too flexible. Gotta be a mammal
bro they dont roll up in balls and roll down hilss
Oh, some armadillos can't curl in a ball so it's impossible ?
My comment was about flexibility
i said not all some do
I fail to see your reasoning there
good, some ankies (juvis) will be able to roll into balls (not all)
snakes dont have hard bodys like an anky
armadillos have hard bodies
thats why most dont curl up
this game is known to take HUGE liberties in realism for the sake of fun niches and gameplay
^everything we mentioned earlier
fine u can have a roll but everytime u do it body fractures
Just like carno and pachy do when they charge ? (which would realistically happen)
when we have a spinosaurus that is said to be able to create EMPs and change the weather, I can't take the realism argument that seriously
a pachy charge wouldn't break its back
It would
yes it would
It would most likely break its neck
it would snap its fucking neck and die
no it fucking wouldnt
well there is no fuckin neck fracture
cause this game ain't realistic
:P
im loosing braincells talkin bout the most easiest decision ever
dude, you too?
bro shut the fuck up with ur non realistic fuckin anky
You're taking this conversation too seriously
anky is a very cool guy and ur tryin to ruin it
no u see troodon is fine because a lot see it as venomous
anky is a very cool guy, but is he "do a cool trick down a hill" cool?
and spino is like that for fans
Anky is already hella unrealistic in its design tho
same with utah
yeah it doesnt need to be more though
bro i fuckin said its for jp fans
not paleo fans
so what about spino?
Dont be toxic
💀
Well having the juvies curl up in a abll and be able to roll down slopes isn't much more unrealistic than what anky already is
Some animals do it irl already
so anky can be like that "for the fans"
dont fuckin snoop into a convo
for the fan u mean
I can snoop whenever I please
"Don't come and discuss into a discussion channel
"
i actually got the idea from my friend who's favourite animal is anky
I support the ankydillo idea
Ah bruh
End of the convo then I guess
tried to call everyone who upvoted... bad word
Reeeeeee slur with the tar behind it?
Wait how do you know ?
i saw it for a second, bot takes a moment to delete
Damn
Jedi reflexes
didnt read the whole thing because bot fast
@lethal forge are you trolling?
How is Utah trash? It’s really good solo and its a monster in packs
@limber hull i think anky should roll
thank you lachchoc123
no problem mr. carno
Anky roll
Rolly polly anky boy
We dont dont want solutions. Its just that your solutions dont fix everything and often make new problems that need new solution. We gave good reason to why the mechanic shouldnt be added, but u always say i dont think so, with nothing to back it up and we repeat again. Idk, why you want this mechanic so bad, if u dont even care for it. If u having nothing new to say, i would suggest to end this pointless looking discussion
@limber hullI honestly kind of feel like that Anky-ball thing could be a bit hard to implement. It would also look really silly with an adult anky. No problem with a juvenile but is it really worth creating a mechanic just for a specific lifestage of one single animal? Idk I'd probably just slap that on Minmi if anything.
on one hand, fair, but minmi already has enough
minmi has a LOT
i do love minmi tho
my fear is that juvi ankys will be walking snacks for most if not all animals
He comet and he taketh
they won't be fast nor powerful
it likely will but I guess it could be given a crouch like thing that makes it harder to deal damage to it?
I think it was shown doing something like that on a concept art
yea
issue is, rex just looks at it, picks it up, and swallows it
i heavily doubt juvi anky is outspeeding an adult rex
well it is a possibility but in that case - don't run into an adult rex I guess
idk, i see no situation where juvi anky survives literally any carnivore that sees it, outside of stuff like troodon or very small bleeders
*anky you mean?
anky, yea, sorry
I mean there will be such situations with certain herbivores
that's the reality of it
that's how it is for Stego right now, you can't really do anything about that
you aren't fixing the issue of defensive fight-oriented herbivores being kind of bad when they're fresh spawns
you could make them faster I guess?
stego would at least have speed and damage on anky
they aren't outrunning adult carnivores but they could maybe travserse areas a bit better
that Pachy really got to you didn't it lol?
nah its fine
you have no reason to say that. my solutions do fix the problems you are concerned about. they're all simple and coherent.
- make it so herbies with an active nest do not get a debuff if a carcass is within certain proximity to their nest (solves the problem of carnies dragging bodies to nests to force herbies to move or of punishing herbies for successfully defending their nest or of hatchlings murdering each other on the nest)
- make it so bodies that are being carried in a carni's mouth can not cause a herbi a debuff (solves the problem of utahs following herbies around with a hypsi body or a juvi body)
- make it so herbies can't build a nest around a carcass that's already there (solves the problem of herbies abusing the nest immunity to corpse-guard)
none of these solutions have themselves made new problems. you saying that herbies could find a way to continue corpse-guarding is not a new problem; herbies were already corpse-guarding. and you have not presented any other new problems that my solutions have caused.
you have your opinion on why the mechanic shouldn't be added. i gave my opinion as to why i'm not against it being added & why i'd find it useful. you asked me variations of the same fucking question eight different times despite me answering you eight different times because me saying 'i think it's useful to help prevent/discourage corpse-guarding' & disagreeing with many of the reasons you gave for why it shouldn't be added (disagree that it's too complicated, needs to be implemented now, isn't useful, & said i didn't know if other future mechanics would be enough to prevent/discourage corpse-guarding) isn't enough for you because you can't get over me not agreeing with you.
like. i don't want the mechanic so bad. you'd know that if you actually read anything i said. having a discussion with you is obnoxious.
So people can troll by dragging bodys to nesting grounds or 1 person dies there and no new people can nest?
I asked you 8 times, because u awnsered 8 times and made it totally clear that you didnt understand the point. So I asked again in hopes you would understand. I give you the point one last time and either you get it or not. Idc
The mechanic can work yes, BUT...
-Its a really big mechanic with all the exceptions. Like a other person said, why add a mechanic that needs so many exceptions to make the mechanic added even work?
- It just does something against corpse guarding, when there are already many mechanics against it
-So it wont work on juvis, hatchlings, smalls and around nest. So only midtier an apex adult bodys that are not around nest give debuffs? So it only helps against probably 5-10% of the bodys. An probably even less, because there are still problems that need extra exceptions. Unlike other systems which work against corpse guarding in general and against all corpes
-It can easily be abusable
-It cost time and manpower which could be invested in more usefull stuff
-Its not needed at all
I never said its not usefull or wont work. Its uses get already covered by a few other mechanics and it really easily ends up causing more problems than its solve. Its not worth it investing time and manpower in such a mechanic. I agree arguing with you is obnoxious
unbelievable. you've now asked me the same question not once, not twice, but NINE different times.
personally, i think the nesting grounds are useless & a bad idea; nobody really uses them, they're ugly, they don't provide enough of a benefit for people like me to care about them. but regardless. there's another simple solution for your problem. bodies in the nesting grounds won't cause debuffs. that's exactly four, just four simple solutions, and does not make it so excessively complicated that it's unreasonable in my opinion. and that's the only new problem you've come up with caused by one of my solutions.
- you act like it having some exceptions/variables to work is a bad thing whereas i don't think it is. WE DISAGREE. pounce has a ton of variables to work; can't pounce if you're not close enough, can't pounce if you don't have enough stam, is countered by bucking which quickly drains stam, & people want more exceptions so you can't pounce on the head or tail or during another dino's attack, is buggy, is punishable with missed pounce recovery animation (which people want to extend), etc. there's dozens of things to consider to make pounce functional & balanced. sometimes mechanics are just complicated.
- the currently existing mechanics to help discourage it are not sufficient enough, in my opinion. the future mechanics you keep mentioning, like the migration system in u6 or improvied diets or whatever are not here yet so i don't know how effective they'll be in solving this issue. once they're here, my opinion might change or it might not. i'm not going to just change my mind & decide these future mechanics will solve the issue When I Don't Know That.
- it would work on juvies & hatchlings (i dropped that solution hence why i didn't include it in my previous reply) & most nests are not around bodies OR in the nesting grounds. so i don't know where tf you're getting that percentage estimate. it would work on any bodies that aren't actively being carried in a carni's mouth or next to an already-built nest or in the nesting grounds. that's most of the fucking bodies LMAO.
- i disagree it can easily be abusable given the fact i've given multiple simple solutions to potential abuses.
- STOP. REPEATING. THIS. when i've said multiple times it does not need to be done now and it could be the very last things the devs do and i wouldn't have an issue with that; it doesn't need to take priority over anything else.
- I DISAGREE. there's a lot of things in this game that are not needed but are in it anyway that people enjoy. so i don't particularly care if you think it's not needed.
you have got to stop repeating your opinions over and over and over again like i haven't already disagreed with them a dozen times with reasons for why i disagree.
So even less animals effected by this big mechanic? Makes it even more useless and worthless
You comparing an really impactfull mechanic, that is also the base for other mechanic like lunge or grapple and a core mechanic of a few playables to a mechanic that has nearly no impact and isnt important for a single playable and does nothing that isnt done by other mechanics shows exactly that you dont get it at all
I mean hiw many people to yoy expect to be adult midtiers or apexes? Smalls make up more animals than mid and apexes combiend from all the confirmed playables. In the end they aim that most people won't get to sub or adult apexes and it will be really hard. 10% of corpes is probably even to high when considering that
Why do it at all?
What isnt needed in the game and is in rn?
Well i wont repeat myself again just for you to repeat with the same awnser that makes it obvious you didnt understand my point at all. We dont come any further that way, so i will end this pointless discussion with you here
tf do you mean even less animals effected by this big mechanic? the nesting grounds are like 3 places. a body being in those places & not effecting herbies so that they can continue to nest in those places & can't be trolled away does not make it more useless and worthless. you're ridiculous.
i disagree it has "nearly no impact" and "isn't important for a single playable." those are your opinions, dude, not facts. and my opinion is that the nesting grounds, for example, are a mechanic that isn't needed, has nearly no impact currently, and isn't really important for a single playable lmfao. yet there they are. and i disagree it does nothing that isn't done by other mechanics; i already said current mechanics do not stop corpse-guarding--you keep fucking repeating yourself like i haven't already disagreed.
why are you asking me how many people i expect to be adult midtiers or apexes when i already said the debuff WOULD count for juvies, hatchlings, and small adults like hypsies. i told you i changed my mind; i feel that making a corpse currently being carried in a carni's mouth not cause a debuff is enough to prevent them trolling by following people around with something in their mouth. and the nest solution takes care of the rest. so this argument is moot.
you have got to stop. that is the TENTH time you have asked me that question. tenth time. i already said i think it'd be useful and why it'd be useful and disagreed with your personal reasons for why you think it shouldn't be added.
no, you're the one who doesn't understand my points and can't handle disagreement. thank god you'll end the discussion lmfao.
No need to rage now lol
I do get your points, but they rather prove my points than denying them. I guess you just think it is more usefull than i do or you are just really salty above body guaders. Idk we just have different definitions and opinions probably here and we should this discussion
Discussions dont always have to end with agreement and thats ok, no need to get angry. So i hope we can end this discussion and be good ^^
We can discuss this again if the mechanic gets implemented
But for now, lets stop and i hope you have a great day :)
I love how you guys are arguing with essays and you have been doing it for fricking two days
its entertaining, for sure
all right, my apologies for getting frustrated. i just am a little peeved because i feel like... you keep presenting your personal reasons for why you think it shouldn't be added as like facts, so then you think me disagreeing with your reasons doesn't count, and therefore there's more cons than pros to adding a mechanic like this so it's unreasonable that i would be in support of it.
but also, i'm not really salty abt body guarders. i tried to say multiple times that i'm not aggressively intent on this mechanic. i'm pretty neutral about it. i was just throwing out potential solutions to potential problems & disagreeing with a few of your perspectives.
but yeah, i agree with you that... it doesn't have to end in agreement lol. hope you have a great day, too.
ok
thanks
Wall war lol
@lethal forge your trolling right? You dont actually believe raptors are trash, do you?
Sry for making you frustrated then xD
Glad we are good 
Good wall war
LOL
A nice change in feedback
It's "eat meat and die" for once
As much as I love pachy and hate carno, a 500 kg animal easily 1v1ing a 1.6 ton one that's specifically designed to hunt smaller things is ridiculous
@tiny salmon You're sure you don't want people to help you understand what's wrong with your idea ?
No
lol
lmao
upvoting their own answer lol
I dont care what others have to say. Also blocked said not to ping me. Have a good one ❤️
lmaooooo
Welp that's a very healthy behavior
simply outplayed
I dont care. 😄
I can't argue against that
didnt you block him
I find it weird for someone to post something in the general feedback channel then refuse any form of conversation thereafter
makes an extreme statement
criticises anyone who disagrees with them
actively discourages any meaningful conversation
blocks people for trying to engage with them and get a better understanding of their POV
epic
it's the invaliding other's opposition by assuming favoritism that gets me
Nah I just dont care what others have to say about my opinion. Im not here to debate.
Understand that one.
if you don't care why do you respond?
Man yall really want to get into this? Bye ❤️
then dont criticise people for disagreeing with you. that incites them to debate. say what you wanna say and avoid picking fights
Bye ❤️
❤️
Mmm didnt pick a fight. Clearly said not to ping me.
clearly also said "everyone who put an x MUST be a carno main and thus biased!"
❤️
People cant help themselves I guess. 🤷🏻♀️
doing an awful lot of pinging for someone who hates pinging
feels like it should be a two way street if you're acting so uppity about it to the point of blocking someone trying to have a reasonable convo with you over a small red icon
Why do you care how I act?
ehhhh
Im a stranger to you. Im out, yall irritating me.
If only strangers could act nice to each other
i dont, just pointing things i observe out
Also admins are welcome to delete this spat
kindness is no longer a courtesy, it's a privilege
I do not care deletes post
man wtf is wrong with some people in this server lmao
wtf is wrong with your pfp (no harm intended)
next Dino getting added

Dude really says “I don’t care about what others say” proceeds to delete post
(he did care)
😂
I don't think the baiting is pertinent
well... yes
True
I mean... if the post was stupid then it's probably for the best that it got deleted? I don't really see a problem with that
Lmfaoo dude trippin juss cuz he got pinged
I really just want to ping him for no reason
<@&933486433342222376>
The post was about how pachys should be able to win a 1v1 with carnos. When ppl disagreed he edited it and said you all must be carno mains
Yea, makes sense, I expected something along those lines tbh
@bright zinc to be fair, if you can smell things like rabbits, you could also smell other players.
we already kinda can with large groups, I think a good solution is making the AI noisier, I understand some of the AI not making noise but frogs really do not shut up at times
Average day on islecord
will this game be steam deck compatible?
True
I agree with the Stego tail nerf when it's in water. Same with pretty much any swinging attack in water honestly. Though certain similar attacks could be exempt.
So for instance; a Spino swinging it's massive claws underwater is obviously gonna get slowed down and probably use more stam, but it still hurts. Whereas a Bary could still stab with it's claws just fine since it's not swinging them (since it seems to stab stuff in the concept art)
So pretty much just....regular water physics n' such
. Some attacks are more or less hydrodynamic than others 😛
Like trying to punch underwater
Love the gore but.. i wanna see flesh.. blood, ripped guts and more i want the bodies to be covered in blood
Nerf stego to it kills anything in 1 hit and it just stabs utah if it jumps off aswell as deinos how is it gonna swing in the water? even just standing in it, its like trying to run in water it should do less dmg
Now im interested what was his feedback?
The post was about how pachys should be able to win a 1v1 with carnos. When ppl disagreed he edited it and said you all must be carno mains
General gist of the feedback

I mean its true
Also utah should beat stego in 1vs1 
I feel like most dinosaurs with certain attacks should be slowed down
Agreed
Yeah i think water should effect most animals attack with just some expectations (mostly semi aquatics)
Not only slower, but also weaker (less dmg, bleed and fracture) depending on how deep the bodypart you are attacking with is in the water and maybe how fast you are, tho that might be an overkill
Would probably be easiest to just make it so if you're standing deep enough to be affected, such as walking or running slower, all attacks and for that matter movement just costs double stamina. There you go, now it's much less efficient to be that deep in unless you're a semiaquatic that would be exempt from the effect.
^ this
@edgy harbor please take care of this dude. Posted this garbage in #general-feedback, too.
Yeah, i just said some more options
As i said an overkill maybe, but an option if they want to
wait what did they post im curious lol
Tiktok porn discord link

Yea let's make people unable to attack while Utah jumps off, what could possibly go wrong? Why shouldn't Utah get a disarm on top of... well everything it has now already?
it also doesnt help that if your bucking and another utah pounces you it cancels the buck
Bug: male pterosaur
pterosaur attacking alone.
It does not land by pressing the Z key.
The ptero attacking by itself means that your a cannibal
You ate another ptero so you have muscle spasms
They'll go away if you stop eating ptero
And you gotta hold the z key not press
Make it so you can 1v1 carno with pachy and he made a big deal in the end that it is his opinion and he doesn't care what other people think and to not ping him
That one of the dumbest thing ever. For real trying to pounce a bucking playable should randomly fail or something like that imo.
And even then, the buck should not be stop or reset or whatever
yea it really irks me cuz sometimes it happens and then the buck glitches out and you cant play it again for like 2 seconds
there is no reason for it to cancel a buck if anything it should stop other pounces like u said
@gritty terrace humans confirmed U6
i doubt those animals are being added before then
where did you find that info?
devlog
Another note for Update 6 is our intent to bring the Gen 2s to the live branch so those of you that want to view the game through the eyes of a human won’t have to swap to lonely servers just to get the first-person perspective of the game. Which also serves to provide us with important information on how to make their gameplay visceral.
oh what the hell
huh
well imma keep up what I said because I still stand for there actually being a half decent roster before going all in on humans
because I am guessing those are those basic humans on the other test branch and they aren't going to go into them too much until later
also i feel you've misinterpreted what "dinosaurs will be on the backburner" means. It just means the core mechanics won't be as huge a concern with dinosaurs, so they won't be receiving any "major global updates" post U9. In fact, it's been said that after U6, dinosaurs will be added MUCH faster
ah so they just mean working on the core mechanics on the dinos for U9?
that is fair, I can see that
past U9, they'll be working on "global" updates for humans instead of dinos
so like, instead of diets or gore, its more like guns and vehicles
(for an example)
yeah that would make sense
alright
lemme change it to before update 9 rather than before humans
post U9, we'll still see dinosaurs, and likely at a faster rate than we do now
since there's no pre-requisite update that the animals rely on
ah fuck it I am just deleting it then
cuz if that is the case imma just trust the process
thanks for the heads up
ah no problem
just seen a lot of misinformation being spread about what's happening post U9
that is fair
I just figured they were still doing what they were planning on humans since day 1
I also wonder how humans will work for diets
@solar iron What does your feedback mean ?
Sorry! I wanted to comment that something similar to the crouch animations in the video would be good for all theropods. The utah raptor crouch is pretty weird in my opinion
@ashen meadow If fractures are made rarer but more lethal, that would mean pachy's survival strategy against carno would be to kill it instead of breaking and running
Also the reason of their existence is to give an alternative to killing things, which is crippling them so they are forced to back off (or so you can run away)
They're not meant to be a death sentence
leg breaks sure, but skull and spinal breaks?
Same thing
why would they even exist if they served no purpose
Also you can't break another dino's spine
Just their ribs
Force them to abandon the fight
which makes sense, but u shouldnt be able to just walk it off like nothing happened
especially with smth like a skull fracture
Sure, they should be harder to heal and overall more punishing, but that's because right now, they just heal way too fast
A lot of people already suggested that fractures should only heal while resting, which I agree with
It makes no sense that you can heal a broken leg while running
yeah the current way its handled is kinda weird
but skull fractures arent something u should be able to survive, it should cause major debuffs
Yes you should be able to surive them
If there is an injury in the game that you cannot survive, it's just delayed death
And you end up staring at your dino knowing very well you're gonna die while not being able to do anything about it
Which isn't fun
it should only be survivable in rare cases
if theres no setbacks to receiving a skull fracture then just dont have it in the game
There is a setback
You can no longer fight until it's healed
in which it heals in abt 2 seconds
And this is the problem
It's not the fact you can heal them, it's the fact they heal too fast
at least give some fractures lasting effects so ppl dont just go into fights and do what they want like in legacy
What do you mean by lasting effects ? Permanent ones ?
not permanent
Just having fractures take longer to heal would be enough imo 
ones that just give u debuffs depending on the fracture and its severity for a certain amount of time
they made stego realistic so we cant we at least have slightly realistic bone fractures
Also the "fracture levels" we were once advertised might be what you're hoping for
If the first level takes much longer than the more severe ones, you can have your "long-lasting effects" you would like them to have
damage to bone and its surrounding nerves can have life long effects depending on the severity of ur injury
How is stego realistic ?
im writing more about it later, too lazy to finish my suggestion now
But it's a game
paleo accurate sexual dimorphism
But it's not
Stego's sexual dimorphism is based on two different species of stegos
Also realism in a creature's design and realism in a potentially game-breaking mechanic are two different things
female stegosaurs likely had rigid plates, males wouldve had rounded ones
having the only purpose of fractures being to break up fights isnt immersive whatsoever
It's better for gameplay than fractures being a free kill without having to empty your opponent's health
Imagine the griefing potential for such a mechanic
A carno pack is chilling when suddendly a pachy comes out of a bush and charges one of them head-on, dealing 10% of its max health as damage and breaking its skull, then the rest of the pack quickly kills the pachy
Yet the carno is gonna die because it was hit by a single attack from a herbivore that is 1/4 of its weight and half of its growth time
as in why fractures should be rarer
especially skull fractures
a small pachy shouldnt be going around breaking a carnos ribs or skull
But if you also make them rarer, then how is a pachy gonna survive an encounter with a carno ?
pachy shouldnt be trying to fight off carnos anyways, unless it absolutely has to
If its only chance is to break the carno's legs and can't cause other fracture it's doomed, it's too hard to aim at the legs of such a fast-moving predator
Thing is, it absolutely has to everytime a carno sees it, since it cannot run away
small animals simply should not be able to cause a severe fracture on something as big as carno
Then it's an eat grass and die situation ?
as that is why a previously stated adding fracture severity system
Even with fracture severities, a pachy should be able to cause some serious fractures to a carno
Fracturing things is literally it's only survival tool
not a 100% guarantee, if it was like that then pachys could just go running around killing everything because they do the most brutal fracture damage
we already have an issue with ppl playing as pachy going around breaking everyones legs as is
Yeah that's why fractures are not lethal
This way pachys can use them to fend off predators larger than themselves, but they can't go around and kill everything either because they don't deal enough raw damage
but fractures not being lethal would make things like rex and deino completely useless
large animals would suffer from fractures not being lethal
What does that have to do with rex and deino ? None of them is a confirmed fracturing animal in evrima
rex will have bone break like it does in legacy
Also it's not like these two lack ways to kill things, without needing the instakill-from-head-fracture button...
but not like it matters with the way fractures are right now
Sorry but source ?
finding
they literally been said it’s gonna have a bone breaking bite
Well even if it does, it's even more of an argument to not make fractures lethal just because it was a head fracture
Rex doesn't need such handholding when it comes to killing things
2 years and the game still stutters and has a terrible map. Come on.
as in why severe fractures need to be less common then something like a leg bone break
thats what ive been saying the whole time
Really depends on what you mean by "severe fractures"
I still don't really see any level of fracture being impossible to heal, maybe a strong enough head fracture could be an instakill... but I can't think of any dino that deserves such a mechanic
trike ? How would trike deal fractures ?
real
pachy against smth like utah
Anky and rex would both probably do enough raw damage to kill their opponents without needing an instakill mechanic
Same thing
Raw damage works
i’m-
poor dude probably got hacked
Don’t click dumb links. Pretty easy to manage.
Yeah but we love to tag you guys and watch you delete things
im going to write a longer version of my suggestion now to clarify what i mean
rewritten
@jagged jewel i may be out of the loop, but the hell is a velada
Leaked new map
Dondi, just earlier today, has showed us two VERY important things:
- Beipi swimming mechanic
- A new potential Isle "Arid" map
It seems quite interesting and I wonder if this is Jace's "Secret" or something else.
Till the next time! Stay well
is that a new map or new biome?
huh
i mean, a new map could be nice, but we'll have to see. I still want my dense jungles
Water is better for big semis, mountains for fliers too
indeed
from a design standpoint looks great so far
so glad they actually let jace do his main job lmao
hopefully soon
i thought something like this was happening
This is jace’s secret
only a few of the nesting grounds had that "Jace touch" of looking really good
Almost like they weren't his main focus
A map that takes climbing, flying and different semis into account
This is def jace’s work
The swamp and beach one are really good looking, but everything else was lacking, so I assumed Jace couldn't or didn't need to devote THAT much time to it
frankly, i'd love a new map
No good looking zone can fix spiro
i like exploring a LOT
i suppose we'll have to wait and see
i hope the new map is a lot more built around human structures
since humans U6
im still confused where you found this out tho
X zaguer discord
Sent by lightclaw
Its also on reddit
And in the game files
@queen swift I would recommend logging out ( for the tree one) so that when you log back in, everything is still loading and you can move out of the tree
ouuuu okayyyyy say less
@night sleet i found a way to make it to the ocean as deino without dying although you might have to sacrifice some hp and hope you don't meet any carnos or stegos along the way
Adult deino
like into the ocean and back?
Yes
I have a video ready which I will upload later tonight and a second video for my return
To the river
its not confirmed to be new map btw
i know, i was thinking it was a new biome or something
And?
There's nothing we can do about that, sadly it's a bug that happens occasionally
Additionally, this channel is only for discussing posts in #general-feedback
ok
Indeed, just made the suggestion in case it was
Which I hope it is
will there be more maps in the future
like the legacy test map
but with the new features
There will be more than one map, but I don't think there'll be a flat test map
@opaque pilot I honestly really like your idea, but I’m not sure if biomes like that would make sense realistically on a large island environment. Maybe something like dynamic seasons that follow irl calendar?
Thanks! Yeah I get that it wouldn’t make sense with snow, but a tundra would be cool. A complete tropical island is just a bit boring 😅 Would be cool with regional different areas is what I was getting at
I definitely agree! Some variety would be super appealing and add more incentive for people to travel around and find/protect areas and biomes they like
Absolutely! And cool structures, buildings etc will stand out more. Rn they are barely visited because they’re in a green dense jungle and everything sort of looks the same. Can’t wait to see what they have in store!
@left pewter I think the fish will eventually be jumping out of the water making them easier to spot. Atm they all float in the air.
So… about schooling fish out on the coast lmao
As a ptera rocking a marine skin, i wholehearteadly agree, make coast viable (not just that little puddle we got currently)
This
To add on to the storm idea, having the bodies of fish and those unfortunate enough to be caught in the storm wash up on the beach afterwards would be a neat addition
Encouraging scavengers to swarm beaches after storms
OOOOH YEA THIS
Feel free to @me about my herbivore predation suggestion. I would love to hear peoples opinions on it
Different developers work on maps and dinosaurs
Huh? They hired a level designer to design levels. It's his job
They are
How would anyone know?
maps and dinos are entirely different departments
They've been actively hiring for a multitude of positions
They have been trying to hire more. Its not like they can walk into a grocery store and grab the first canned developer they can find
(also the game REALLY needs a new/better map, I would argue moreso than a bigger roster)
Have you read the most recent devblogs?
they're focusing on delivering the mechanics required so that implementing future dinos is much easier atm (gore, NV, venom, so on)
Mechanics are more important than roster size too. New dinos will come quick once all the mechabic stuff is in
And dinos are still being worked on alongside those too
they very recently showed off a LOT about beipi and it's in quite a good looking state, they're still working on roster
Patience my friend. You still have legacy if you want an expanded roster. The dinos for evrima have so much more work put into them than before. It takes time. They also have to make sure the dinos are compatible with all of the new mechanics. From what I know, troodon is basically done and is just having venom tested
And you want them to turn evrima into legacy by flooding it with new playables? Evrima has so much more to it than legacy. Flood it with too many playables too fast you get what legacy had, unfinished dinos in an unfinished game that is barely holding together
