#general-feedback
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option to rejoin last server in server list. Sometimes on reboot, don't safe log and then forget what server so that would be cool.
I think that adult ptera's should be able to swallow frogs whole. That, and being able to fly with chickens in their mouth. (If they can carry a catfish flying, then a chicken should be no problem) this would add even more to the fun of ptera, which is one of my most played species on evrima ^^
bump
Pounce Revamp
Pounce is a mechanic that is suppose to be Utah's saving grace but currently in practice it can be a bit meh so I have some proposed ideas for a revamp
Make pounce more reliable at close range
Right now pouncing really up-close to something will most of the time make you just pounce onto the ground and get the end lag Infront of said target so I think fixing that could make pounce be used a lot more in combat since a good amount of people are scared of missing pounce due inconsistency at closer ranges.
Let you choose to attack or not during pounce latch/pin
I'm taking from legacy for this one and I think for the latch it could be used to make it so if you stop biting and clawing you can brace against a buck and for the taxi's...
For pinning this could just help with friendly fire a bit and adds a bit more realism (Not needed tbh)
To be more clear on bracing
Bracing against buck will not make you completely safe from bucking but only heavily decrease stamina damage.
don't add global chat back it is cringe and yucky
Seriously the diet system is soooo difficult for herbs and in all the wrong ways. Tried teno this time, root things are EVERYWHERE cause they're at every river, everything else ?? Nowhere to be seen
I think I found the grassland one... finally, but it was out in the open and a utah ended up sniffing me out and killed me. I am just so frustrated.
Diet plants should be more frequent + there should be some way to tell which way to go. It says like south east swamps for instance, I go south east.. and find myself.. at a beach?? Im not seeing any swamps!
Its so confusing and unclear I just have no idea where I'm going- doing like a running marathon in circles to the point that you just get so fED UP in searching- so you get sloppy in making sure you don't you know, get eaten.
There needs to be a nice balance- so I can happily know which direction im meant to be headed and not have to sprint there.
Diets was also supposed to help fix the afk growing issue?? My teno must have been ripPED cause I was running across the entire map for ages... and to no avail! I was doing everything BUT AFK growing and it was still so impossibly hard.
Diets really really need some TLC. I'm yet to try playing as a carnivore with em however.
anky having the immunity too pounce attacks
Alright:
Greatly increase Deino's underwater vision, you can barely see a half length away from yourself.
Increase Deino's breath time by 2ish minutes, allow for sniffing to dramatically increase oxygen regen (This is someone else's idea but I MUST bump it, sorry I can't remember who).
Slightly increase max zoom for deino, they require increased zoom to hunt effectively, they need to remain underwater while having a clear view of the shore, this is borderline required.
Get rid of it's diet, it services an entirely opportunistic predator in literally no way to have a shopping list it is entirely incapable of acquiring. Unironically revert it to it's U3 state of being dietless, deino doesn't need nor does it fit with the system.
That is all, otherwise deino is alright for what it is.
Suggestion:
I thought about a minigame that you encounter as hatchling when you get invited to a nest.
First of, imagine you accept a nest invite. Your screen will go black and you will see a crack in front of you. You expand the crack by left-clicking and therefore destroy the egg shell.
Info: Scientists found dinosaur embryos with horns on their noses to break open the egg.
how to cheat in this game as carnivore? easy, find herbis growing spot, pretty much 3-4 locations on map, go there, safelog, log back in and first 10 sec of logging in all vegetation is still loading and you can see any players around you in 1km radius, rinse and repeat, thats how i get killed all the time, they somehow know where i am even if i havent moved and hiding. have devs ever said anything about fixing this?
I love the way Ptera carries the fish. lmao. Please, never change this!

The steam page for the isle needs a change the promo pics for it is legacy
why do i have to be stuck for 1000 years to be able to pick up a chunk of meat from a body bruh, from the second "press E to eat" to when u get the chunk of meat and are able to move u have to wait SOOOOOOOOOOOO LOOOOOOOOOONG, cant grab a chunk of meat from a pachy i killed cuz a stego is guardig the body, starving to death, then i get an window to grab one quick and munch it down, BUT I HAVE TO SPAM THE G BUTTON 100000 TIMES UNTIL IT WORKS, and then get stuck in the stupid animation only for the idiot stego to come and 1 shot me in the head, screw the carno balance, screw the stego guarding the body, screw teno being absolut BS rn, screw the broken utah pounce, we can manage with those, BUT its small stuff like this that DRIVES ME MAD.
I just wanna say, I love the skin variety!! The colors are great, lots of variety without being neon eyesores!
To be honest, you have the point here, BUT! Just remove that fluffy blue stego from the herd and it looks again amazing with the variety of skins.
Very sad they've added this very bright color to the pallett
After this picture im expecting rainbow utahs sadly .... Something like this:
Gallimimus Model Adjustment Suggestion
This might be an unrealistic suggestion since working on models and animation rigs takes a lot of time, and those of the gallimimus are already complete, but I’d love to see a few changes to its model that hopefully won’t require a new animation rig. In short, I love the way that gallimimus looks in the Jurassic World films, and I would love to see the silhouette of The Isle’s gallimimus be adjusted to more closely resemble the JW one.
Jurassic World Gallimimus Examples
https://imgur.com/gallery/5xpImIq
The JW gallimimus has a lot more body mass than The Isle’s does, especially around its hips, thighs, calves, and even feet. And it makes sense - these are the most important parts of the animal’s body. Gallimimus is famous for its insane speed, so much so that its very identity revolves around it, as well as its lifestyle and gameplay within The Isle. Emphasizing the parts of its body that are responsible for such speed would help make its design more iconic, which is an important standard of character design. Altogether, I think this would make our gallimimus more visually interesting, which means a lot to me personally, since it’s always been my favorite dinosaur.
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“Pocket pool”. I know hotspots aren’t a thing right now as we’re testing out things but I think you guys made a big mistake removing this place. It was a place that forced pvp and it made a brilliant place for Deno to ambush. Please think about restoring it when you have all the testing done because right now lack of “hotspots” is killing us.
**Ocean/beach overhaul ideas:**I personally think the beach area that Jace made is the prettiest place map rn, and I'd love to see it have more use.
-Have turtles lay eggs that players can eat.
-Turtles actually being able to dive like deino, right now they just shimmy at the water's surface like land animals.
-Schools of saltwater fish for pterandon to eat.
-Pteranadon dive mechanic and the ability to fly out of the water.
-Tiger shark AI that would hunt ptera's diving into the ocean, making ocean's not completely safe similar to how deino does for freshwater areas.
-Shark carcasses could wash up on the beach after large storms for players to scavenge.
-Some more basic ocean foliage to make underwater a bit less barren.
those troodon animations looked ridiculous, desperately hoping they’re heavily wip
DEINO MORE OXYGEN ABOUT 10-15MIN
are ocean/larger water dinos a thing that might happen? like a mosasaurus would be neat
I think that the deeper rivers or parts of rivers need foliage at the bottom that can hide a deino up to 35%. Cannablism happens too often to be reasonable and i think that having foliage for smaller deinos to hide until they are large enough to protect themselves would be great.
I also think that this would pair well with more oxygen, since cannibals like to stick around and see if they can find any blue water splashes. You could wait them out then move on.
Also the river bottoms are just stupidly barren and it would make the rivers a bit more interesting if there were hiding places or little caves or just some plants to break it up a bit.
changes to deino i would make
-10 mins oxygen time
-tug of war mechanic for creatures too large to be grabbed
-land boost with spacebar (original message i sent about this: perhaps when a deino is standing still on land and spacebar is pressed it could do a very sudden and short burst of speed, like real alligators and crocodilians do, with the intended use being to get to water quickly to escape danger
however this would cost around 15-20% stam and would have a cooldown)
-better underwater and night vision when it comes out
-increased camera zoom
-no diet
Might I suggest something like marula fruit which gets dinosaurs drunk. lol https://www.youtube.com/watch?v=AEP7cVpxxk0
utah pounce feels bad this patch for whatever reason. Like it's harder to connect/bugs out/etc
Please add carchardontosaurus in the next 2 years… My life will be complete…. we want something to fight against rex's and giga's... c:
Please for the love of all that is holy, give Deino a buff for its oxygen pool. It’s an eight ton alligator, it’s lung capacity is definitely more than 3 minutes. Thank you.
first person mode?
Not sure if it counts as feedback, but I just wanted to say I’m really loving how update 5 is looking so far! This has got to be the most excited I’ve been for an update that doesn’t include a particular creature or anything. These update 5 mechanics are just so exciting and all look amazing, despite not even being finished! I’ll be playing the game so much whenever the update eventually comes. Keep up the good work!
add more cliffs and ledges and steep hills so I can trick dumb carnos into breaking their legs/dump pouncing utahs off into a pit it would be funny. 
ENERGY MECHANIC Concept
How this could work:
-Stamina is unchanged. It regenerates automatically, being affected by diet, blood amount and so on. Resting= renegerates stamina faster.
Energy would have it's own bar, or would be incorporated into the FOOTTRACK on your HUD. Amount of energy would limit your stamina amount as well. Meaning if you're low on energy, you can't do as many attacks, can't run for as long and so on. Easy to understand.
**How Energy is lost: **Energy would be decreasing automaticaly in very small amounts, moving across the map would drain your energy as well in a higher amount. (planning your migrations would be necessary)
How Energy is gained:
1-Some plants could have additional energy recieving effects, or at least elongating it's lasting a little bit.
2-Deep Resting. Possibly another form of the "Rest" mechanic, that would put your animal into a much more relaxed animation of laying down and resting deeply. This would regenereate your energy in a balanced amount. (pretty much sleep, except you would still be aware of your surroundings)
Example: You've migrated across the map for a resource, spending your whole day moving on. When you arrive, you recieve your dietary item but need to rest trough the night or at least for some time amount before moving on.
0 ENERGY = faint (this would make you faint down, going into an unwilling deep rest that would last for like a minute and half without the ability to stop it.)
This idea came to me when I was playing "Green Hell" which is a hardcore surivival game set in amazon forest, which has got such mechanic incorporated. Thought it would add more diversity in gameplay, add immersion and overall give the game some additional spirit.
If it's possible put in a system in the color picking where you can input a color code if the chosen colors is possible to use in the game, if not then the game would say you cannot use that color or smth (for example if the color is too saturated or neon or whatever). Would be great if you could pick a color from an image of an animal you like and use it's color code to create that in the game and not having to rely on your eyes only to try to represent those colors.
I know we have grazing for herbs, but I think to motivate more people to venture into the absolutely stunning beach zones, some sort of other temp food would be neat, maybe theres a chance of seaweed washing up on the beaches or something which would give universally a decent bump of food without actually filling any cores, a nice incentive to beach comb essentially
Please hold nothing back in gore, i want the most realistic, extreme horror of blood and hearts and brains and intestines and everything, like make it as horrific as possible in terms of " gore " or as realistic if thats what your going for, to add to this, carnivore diets, instead of consisting of different specific species it should focus more on meat type ( i've seen multiple requests for this ) such as fatty, muscle and nimble meat, stego for example would have fatty meat, so a fast predator like carnotaurus and would prefer meats like galli meat, so if it ate something like a trike or stego. Maybe that would still contribute to diets but maybe the carno would be slower and would have to sit down to digest the fat meat. Also, different body parts, to along with, meat types, there is also meat parts, heart, lungs, liver, brain ect, make it so something like the heart or liver, would be extremely valuable so scavengers and carnivores would actually fight for them like its gold. and ANOTHER thing, locational scars would be an absolute beauty to see in gore as well, i know its a lot but if you could pull it off that would make my year. i know you guys could do it you are amazing
( edit, I know it's planned but an option to dial the gore down for sqeamish players should definetly make it in
Can you add compy as a playable I mean we have the animations and the model for it already so it should not take that long to make into a playable could be like a little fun update to get while we're waiting for update 5
I think giving dinosaurs activities that are natural for them and give them a benefit would be pretty cool. Pteras could land on dinosaurs and pick off parasites or land on crocs and clean their teeth like the birds in africa do to crocodiles now. The bird or ptera in this case gets food and the dino being cleaned would get a slightly higher TEMPORARY healing healing rate. Hypsi would probably do the same for dinos that are lying down. I think that symbiotic actions like that would add a lot of depth and realism into the game. Then for other dinos there can be activities that they can do to maybe boost healing a little or boost stamina regen a little. Like the croc basking on the shore, there is little reason to ever bask on shore right now other than to regain stam. I think that giving slight boosts when doing something that the dino naturally did would be kinda cool. I think that on the issue of parasites, there should be a meter that grows really slowly over time, once it gets full, then you become eligible for cleaning. If you dont get cleaned, nothing bad debuffs you. Its just a temporary small buff to a regen. if you do decide to get cleaned by a hypsi or ptera. Plus this could put something new on the diet that is accessible and everywhere that there are players.
Would it be possible to highlight places on the compass? Many players doesn’t know their way around the map and could use a tool to help them. For example, I am a tenontosaurus who wants to go to South east swamp but don’t know how to get there. What I should have as an option is to activate a beacon (that will only appear with compass) that shows where South east swamp is at. Note that you should only be able to have max one beacon at a time so it doesn’t cover too much of the compass.
Personally I'd invest in getting more team members. People who are both easygoing and efficient at their job, mostly satisfied with going grunt work. I know that's a lot to ask, but Dondi himself prides his game on quality above all else. With a great manager and a dedicated team the workflow will improve and so will the quality of the game! Basically improving the reputation of the company and game simultaneously. Adding new faces to a team only to reorganize its structure can be disruptive to the existing workflow, but in my opinion I think an efficient workflow and smooth pipeline is a happy team.
Maybe consider hiring for essential roles and tasks, ie. having new members working exclusively on modelling or texturing, or rigging or programming, etc. Let's say, for example, you mostly need programmers and riggers, assign a Lead already on the team to that branch of development, have them overlook the new members working solely on their specific tasks, providing feedback and making edits to polish the work (mentoring if need be).
But having grunts doing the boring work and reporting to the leads, which then report to the producers, who then report to the directors can be quite the tight ship. Even tighter considering you put a great communicator and efficient team manager in that role.
Also @silk geyser How about, Troodons can bite bodies/fruits/etc. 8-12 times to poison it, so whatever animal eats from it gets sick? That would give other pack members lesser bites to poison the same item. ALSO making the smaller, younger Troodons have more powerful venom, getting weaker as they grow!
And @ancient plover I agree! Especially for the more active or popular areas! Patchy grazing grass in the shade of the plains, dead leaves in the riversides and sparse forests, mostly mud and patches of tall reed grass in the swamps, make some shallow glades with tall grass! Spooky! And then leave the dense foliage for intentionally hidden areas of the map!
Don’t add DLC until the game is out of early access 🙂
I have a suggestion / question for the developers. What stops a player to hatch in a nest (doesn't matter what species) then over either discord or spawning in as a predator tracking down the nest and attacking them. Basically finding out the nesting location by nesting in and so on? Seems like that might be a problem for scummy people, maybe even megapacks to have "nest scouts" to find them free and easy meals since they would know the exact location or coordinates from the character menu.
Don't make the map bigger, just keep adding stuff onto the current map. No need to spread players out more.
Edit: unless, your able to make the player limit increase a lot.
This is not the biggest suggestion ever but it bugs me sometimes. Please make the scars on the left and right sides different. It for some reason bugs me that they are the same on both sides. Wouldnt be a big change
Deino doesn't have predators on the water, so he is always safe there. And since some of them live in the beach, mosasaurus would be a great threat to him ( because mosasaurus could reach 17,1 meters of length and deinos could reach only 10 meters) and you (devs) could make some deep rivers connected with the ocean so mosasaurus could go there (I know that you will say that mosasaurus lives in salt water, but there were some species that could live in rivers. Here is a sentence, of a research, that I got on the internet: "But researchers now say a newly discovered species of mosasaur lived in freshwater river environments. This species probably adapted to fresh water the same way river dolphins in Asia and South America did. The new mosasaur has been named Pannoniasaurus inexpectatus.". There are probably more other aquatic species, that are not mosasaurus, that could be a threat to deinos, but since mosasaurus is more "famous", could be the first "full" aquatic creature to be released on the game).
I am very very hyped for the skin-system! 
I would prefer tho only being able to make realistic color combinations... So maybe no blue stegos as stuff like that always looked really off in legacy. As far as I know thats not going to happen anyway.
Why not Fidelity súper resolution in the isle? Is gpuopen and will help us to play the game with better framerate, (dlss is not enough becouse you need a rtx)
fix pachy ram hitbox, fix utah pounce, decrease utah stam usage for pounce
Making coconuts spawn on the ground more often was a welcome and appreciated change for growing a baby Pachy. However this is overkill and could use an adjustment. Thank you.
the fact that there are megapacks of carnos running around and killing everything they see just to leave it without eating it is proof of an obvious problem. currently carno is the apex carni placeholder until the real apexes are added and i get that to hold that role they have to be strong in theory, but making a low mid tier carnivore the apex is too broken even if its only as a placeholder. it can outrun everything and grows so easily that it has no backlash from anything else in the game and dominates everything. it isnt fun trying to grow anything when every other player on the server is either a solo stego or a megapack of carnos. it needs to be weaker by default because currently as it stands it has nothing to fear, and everything smaller than a full adult stego has to fear them. i get that people are upset with the fact that carno feels underpowered, but it isnt an apex carnivore, and its speed makes up for its inability to fight anything its size or bigger, or at least used to. again, the fact that all the players in the game are either apart of the carno killing cult hiding in bushes or solo stegos is a sign of a serious problem thats killing variety. if a dino cant outrun another, make it so it can either be able to get away with agility or can at least put up a fight, and if a dino cant fight it, make it so it can atleast outrun it. another thing, making pachys headbutt seemingly rng does not help either with its hit and run ability as it either runs out of stam before it can get a solid break, or it gets it, runs away with the sliver of stam it has left, and then gets found again. its early access so im not going to cover much more as it should balance itself out as the game progresses, but as it stands right now, this feedback is necessary to at least make it somewhat enjoyable for anyone who doesnt want to play carno megapack cult or spectator mode stego. its too extreme.
How about a deinosuchus and/or stegosaurus skeleton where the oasis was? To remember us of a different time 
You shouldn't be able to kill something by biting it's tail
7 deino skeletons around 1 stego skeleton, perfectly reflects the balancing 
I know that it is most likely that in update 8 (environmental systems) along with the rains there will be floods which if I am not mistaken is currently planned, but I am not sure if droughts are also planned, but both things (floods and droughts ) could help a lot with the problem of not having safe places to drink like shallows but deinosuchus not having hunting opportunities.
In times of flooding obviously the lakes would fill up more, the rivers too, but also new rivers could be formed due to the overload of water which would dry up again over time, but! in dry weather where it has not rained for quite some time lakes and perhaps rivers would shrink and only (or almost) areas deep enough for deinosuchus or semi-aquatic animals to hunt would be exposed, and it would be riskier to drink during those times
I think that if there are moments where there are safe places to drink, but in others you have to take the risk and drink in areas where you could get caught, maybe it could solve that discussion
I think turning at a high degree should make you trip if you’re moving at a fast speed. The animation shouldn’t last very long but just enough to have some effect. You could avoid this by slowing down but either way I think it would make for some interesting moments.
one issue that really needs to be fixed is the fact that sometimes, the pachy charge doesn’t stun the dino getting hit
we should be able to sniff while sitting, because why not?
Either
- Allow herbivores to sniff while moving.
Or - Allow herbivores to smell tracks and blood.
There is no reason herbivore sniffing should be this useless compared to a carnivore. At least from a balance standpoint.
Make an island surrounded by water but have it hold extremely valuable foods/items, then have random events like a small herd of like 7 Teno or Stego ai cross giving player Stegos or Tenos a chance to cross the river to reach the island or get caught by deinos who will get a meal. This should be a very rare event that happens randomly however. This will give Deino players some action and something that can reward both deino and herbivore players
If a stego/carno can climb up a rock like this. It should be changed in a way that stops them. Just my opinion
Maybe add this dino one day? It the dakotaraptor (one of the few dinos to be proven to have feathers)
I can see it being a solo hunter/pack hunter. It was basically a ground eagle.
Give us Hotkeys for simple phrases to make talking with group members during fights less clunky.
Allow us to map certain, basic phrases to buttons. Some examples are: "Low on Stam" "Low on health" etc.
This feature is a simple QoL feature that would make playing animals like Utah (and Troodon in the future) since not everyone is in a VC and stopping to type is annoying and clunky.
I've noticed that sometimes we get a five-minute warning for server reset, but not always. Can that please be made consistent? It's really aggravating to either be set back by several minutes or to lose your ptera because you were flying at the time of the reset. Thank you!
Change Utah's diet around:
- Boar, Tenonto, Pachy for one nutrient is fine
- Carno, Stego, Rabbit for the next one is alright as well
- but Hypsi, Dryo and Pteranodon for the last one is just the weirdest and most nonsensical combination available. Two of these animals(Hypsi and Dryo) are pretty much never played. They appear once in a blue moon, because barely anyone cares to play animals of this kind, meanwhile Pteranodon is a very situational prey item that might be killable if it makes severe mistakes and pretty much hands itself to you on a platter.
Swap boar/tenonto(or just about anything else for that matter) with one of those three and the diet becomes much more manageable straight away.
...unless this is intentional for some reason that I'm failing to comprehend but in that case - why?
I really don’t see why Carnos were given the buffs that they were given. Carno players literally don’t have to do so much as think before attacking anything that isn’t a Stego or Deino. Last update there were occasionally Carno mega packs but for the most part their populations were alright, and even then they were still capable of destroying almost anything in their way. Carnotaurus should be played as an ambush predator but considering that it’s just a bigger, faster and stronger Raptor, naturally people are going to gravitate towards it to play as a meat grinder with legs.
The only buff you shouldn’t reverse is the food intake, and that’s only because every Dino got that buff. Aside from that, this thing is virtually unstoppable, then people wonder why there’s tons of them.
Whatever your thoughts and opinions, I’d love to hear them.
I would love there to be some kind of "sleep" mechanic, like an overarching energy meter (that I believe was already suggested by someone) that you needed to sleep in order to refill. There could maybe also be different ways you could sleep, like deep sleeping (where you're really vulrenable), and moderate to very shallow sleeping. There could also be buffs/debuffs to certain kinds of sleep as well. The energy could also drain faster whenever your dinosaur is super active when it usually should be sleeping so that it feels a bit more understandable for some dinosaurs (for example, the dilo in legacy) to have a reason to hunt at night. Things that could usually hunt the dilo would be running around during the daytime, when dilos would be hiding, and wouldn't be competing as much with the nocturnal carnivores because of their need for sleep. There could also be ways around this, like small "power naps" or something like that, throughout the day/night for dinos who probably were cathermal in the past. It would also make both the day and night time environments feel more alive, I believe, because the majority of the dinosaurs around aren't just doing things both day and night, but have to make sure they're getting everything they need to do before they get too tired, or the scary things wake up. Just an idea, I just really like the image I have in my head of hunts being actually a risk for carnivores because of how much energy/time it takes to actually try to take something down.
Make the river water like real river water. Too much visibility. Make it muddy murky death river. I'm sure things like more foliage are planned to some extent but I feel this is a way of making the rivers more immersive without massive performance compromise
I know it's a long shot. i know he doesn't fill any unoccupied niche in the game's ecosystem. i know that the roster is already bloated as it is. This is literally just a personal suggestion and nothing more. But consider Spectrovenator as a potential playable in the very distant future. he is very polite and would just be happy to be here.
Please keep the blue/purples and other colorful options in the skin selection for males AND females. (of course not neon bright, but colorful). people say its not "natural" as if they lived during the cretaceous period and don't even know that we have literal colorful purple squirrels running around called Malabar giant squirrels. I mean have yall searched "lizard" on google images? we have many creatures that are colorful, why is it impossible for the dinosaurs to have not been colorful. If people want to blend in with trees let them be, if people want to look like a dart frog, let them be. its cool when we have a large variety of color options instead of the old legacy where its just different shades of green/browns. it was so boring and ppl always looked the exact same even if its a dif shade.
right now it is too easy to track as a carnivore, and your only hope of escape is basically running into the forest and do some sick moves.
what i think would be a nice improvement that dinos dont have to smell for tracks, instead its already there, but you can see by its colour (dont let it be blue lol) how old it is. makes it a bit harder to follow. you are still able to smell blood tho to still have a bigger chance of hunting if you were. smelling would also makes you see the footprints clearly, but only in the area that you smelled, and those ‘hints’’ll only last a couple seconds at the cost of the prey getting away maybe? i think thats fair and doesnt overpower it :)
also make herbis be able to see tracks then lmao
for when underwater foliage/details are added. please add treefalls in places around the map. Little deinos can use the exposed tree branches to lay on.
Swamp also needs a heavy re-structure. it needs to act as a lake as we have nothing like it in the game. especially before they add beipeosaurus. add shelves underwater at the bottom for deinos to hide in.
And please extend deinos breath timer to at least 20 minutes.
(pictures are from the locality of the florida springs)
I think full adult deinos should not be able to sense something the size of a frog swimming around. Its just distracting, the frogs are far too fast for you to reliably catch and a frog gives like 0 food anyway. It's just a distraction when trying to hunt or to see what might be around you. Besides the frogs are like the same size if not smaller of schooling fish and those aren't really triggered.
Gradients on the skins.
The colors shown look great, but on the Hypsi especially, they look a bit cheaply painted. Overlapping color layers via gradients may help create more unique and well-blended looks.
I also liked in Legacy how there was a "texture" option. I don't think we should be able to remove textures like before, but allowing us to choose variations to improve our appearance could be a nice carry over from the old system to the new (assuming it's not already an option).
Love the work done so far! I hope we get to keep such a wide array of color choices.
Can u add the ability to allow ptera's fly out off water
- Fix Utah Pounce bug.
- Fix eating bug
- Re buff teno back to its original state. Give the kick bleed but keep same speed as it used to be.
- Re buff ptera
- Give deino better visibility underwater like it used to be
- Bring back old wallowing on water edges, make mud pits give you longer wallow?
- Make herbi diets less spaced out
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Pre-Update I played this game 24/7 now it's about maby 0-2 hours a week. You can barely play the game with a decent pc. I just logged of for the reason of having 5-10 frames the whole time and cant put up with it anymore plz optimize the game i cant play like this. It is my favorite game but i cant play it anymore without getting a headache
For a dinosaur game, there really arent too many typical big dinosaurs in evrima. Sure, we have carno and stego, but it still doesnt feel like theres no big, towering dinosaurs around. I really hope they focus more on those in future releases instead of giving us dog sized animals that barely make an impact on the atmosphere of the environment
revert the carno buffs and the pachy nerfs
Diets being spread out for herbivores was the best decision that could've been made. North West spawn seems to be the new "hotspot", effectively replacing Oasis. However, I've found people all over the map now more than ever. Forcing people to actually get up and move around in order to grow their dinosaur instead of just grabbing all 3 diets immediately in the immediate vicinity of each other and AFK growing in a bush is a good thing for the game. On top of which, it's really not that hard to gather their diets as any herbivore, it just involves some walking and patience. Giving players the option to grow off two safe/easier to attain diets or willing to risk their lives for their 3rd diet that's in an open plains area is a nice addition of tension and risk/reward factor.
I know this probably is never going to happen because it would be too hard to make, but I imagine it would be cool to have a few different maps that each have their own respective dinos. That way balance would be easier, because one island could have a lot of apexes and dinos that could basically take any other dino on the island in a fight with another island/map having more smaller dinos. That way it would take out a lot of the guesswork/research of "Okay which dinos would absolutely obliterate my dino, and which dinos could I actually stand a chance against."
And you can also have something like each map/island having its respective low-tier/mid-tier/apex dinos.
While I'm not saying a map/island should have like 1 apex as 80 rexes running around with like 10 low-tier/mid-tier dinos constantly struggling to find a home (basically official legacy servers). Maybe each island can have like a couple equally powerful apexes, mid tier, and low-tier dinos.
Again I don't expect that either of these approaches would be easy and a better option would probably be having certain areas of one map being better for certain dinos to live in than others ex: jumping dinos naturally sticking to a place with several rocks to jump on as well as food for those specific herbies, or a wide open flat flat space for larger dinos/large packs to pvp. I just think this is a cool thought.
Please put some pachy food in the new NW part of the map, even if it's just one item?
I think the diet system is still broken for herbivores at least. The game still is basically respawning until your lucky enough to smell some of your diet after running around half starved. However, its not supposed to be a gamble of spawn luck. Yet it happens more than frequently that you spawn but literally have no chance of finding your diet before you starve to death.
I again am going to suggest that you have gigantoraptor in mind because it’s a cool animal with a flexible niche
Pls bring back on some points the Roadtrail
🌱 - The herbivore diets are in dire need for improvement. Making recently spawned juveniles have to run around the entire map to very specific single spots that you need previous knowledge(moby_Duck123's diet maps) of in order to grow is a terrible system and sucks the fun out of playing herbivores. It punishes exploration and wondering around for the experienced players, and makes the new player experience a complete misery. I invited my friend to try this game again, he's had about 5 hours of playtime in the game so far. When I told him to play herbivores we'd just have to constantly run around between 3 points on the map to grow he instantly lost all interest in this game.
I'm not sure what should be done, but i'll leave here two possible suggestions:
1️⃣ - Spread tiny versions of all the plants, all around the map. These would be enough to feed a single juvenile stego or maybe two juvi tenontos in around a 3 km radius, and you'd have to eat 5 or 6 just to fill each bar. The current spawns would remain, making it so herds would need to visit those 3 unique points where large amounts of the same plant are found
2️⃣ - Remove or heavily reduce the bonus growth speed given by nutrients coupled with an increase to the baseline growth speeds, and implement an entirely different mechanic to discourage players from AFK growing
Hey Jace, it would be cool if you could remove the bushes from the cliffs. Many players die due to lack of vision and thats a death no one wants after growing many hours.
I already died as a carno in the same way and now my friend died too. I was very sad.. After walking through shallows ive seen an adult carno dieing to it infront of me and also found an adult dryo.
So i think this happens rapidly and needs to get changed !
thanks for reading !
Make elder ptera be able to go underwater and out if it dives in the water with a required speed, and make it able to pick up elite fish if you manage to bite it when you dive in water. Because how else is ptera supposed to get elite fish. Edit: pick up means grab, not instantly kill. And your stamins would drain quicker when youre grabbing an elite fish.
this is not a suggestion or other thing. Its just a question.
The next dinosaurs will only be added after you (devs) finish the skin system, nests, etc...("the essentials of the game")?
Edit: I'm asking this because I heard from other players, that I played with, that the next dinosaurs will only be added after the skin system, nests and etc... and I want to confirm if is true.
Can we have individual invert mouse x and invert mouse y settings?
For the future nesting maybe implement the requirement for players to periodically turn their eggs for healthy incubation. If they do not turn their eggs, the eggs will die and the player would have to start the incubation process again. It would add that extra layer of 'on guard' parental supervision for players when they are raising hatchlings and the process will be more than just keeping the egg warm. I feel that players could potentially afk squat on eggs and wait for them to be ready for hatchlings. I also feel that it will make egg hatching a bit more challenging. (I don't know if this was talked about already)
Huge base on ocean, cool, but thinking too big? Maybe a smaller base on the island that is not currently accessible? Replace the current base with a pond or something. ?
All rivers have some parts that are easier to travel (not easy, EASIER). The new river it's the only one who doesn't. I miss some smaller parts on the river that deinos camp and stegos/carnos and non-jumpers can cross without risking that much.
note: Im basically saying that this new river needs atleast 2 thinner parts on the river.
improve the game's performance, it's kind of hard to play because it's crashing too much and I think it's more useful to improve before adding other animals or even nests..
I feel Pachy should get a little stam buff, I don’t think it is enough currently to get a charge off a carno and run
the idea too bring these back would be pretty cool when the devs finished on the dinosaurs.
Velociraptor Burrow and tree climbing. To give it something unique that troodon doesn’t have
honestly I think that every dino should start having a diet at 25-35% that way there is still risk involved because you are still hunting or migrating as a baby, but still big enough to defend or at least have a decent chance of escaping your attacker. This would also help more herbivores appear on the servers since it would allow them to grow a bit before having to run marathons and deal with any potential mauling, it sucks even as a carnivore if you are a baby and have to run across the map with small baby steps to find food or group up.
When nesting comes out, I think eggs should be added to Pteranodon's diet temporarily (Or permanently?) I think this would help make Pteranodon a more important part of the ecosystem. Currently Pterandon can survive completely on its own and it doesn't really need to interact with any other animals, making it feel a bit disconnected from the ecosystem. This would also make Pterandon more of a threat and make people keep their eyes on the sky a bit more often
It would be interesting if oviraptor could dodge similar but not exactly like dryos ability that way it could get away easier after stealing a egg
I got something in mind for Oviraptor too. In order to be the best egg/meal stealer ever, it could have 2 carrying slots. First one is its mouth like for every other dino, and second one is its hands. In order to use the second carrying slot, Oviraptor's right click is a claw attack with a long windup and low damage, which can be used while running and which will snatch anything small enough to be carried (and, if it's an animal, if it dies from the hit). If it mouth is empty, Ovi can eat directly from what it's carrying in its arms. In order to release what it is carrying, Ovi can simply press RMB again, which will make it drop down its carried item.
I think we should have a smaller map for better player interaction. This map is too big. Lots of empty areas where no one goes. Map is looking good aesthetically but there are lots of unused and useless space in the game. Also deino is pretty boring because of this. It is really hard to find land animal drinking water because map is huge and a deino player can only see small portion of the map.
it would be cool that, at some point after everything vital is finished, things like albinism, vitiligo, piebaldism ect. could happen randomly when being nested in. would probably add some cool immersion
What happened to broadcasting revealing your name to other members of your species? I thought that was really useful, makes it easier to identify non-group members. And if you complain about not being able to tell the difference between local and group, just put like a purple ring around the names of your group
Certain plants that can affect different dinosaurs, like giving them status effects, whether harmful or funny or just kinda annoying. (Example: catnip but for utahs)
Add locational wounds and scars
Potentially an adaptive camouflage system (only the scales) according to the local textures for a possible reptile (Ex: megalania).
Herbivores should get scared (little debuff) after a random amount of time when they are near of Dead Bodys so that the whole Body Camping ends.
make the body give more bleed and head give more damage
Maybe for every other update, instead of focusing on mechanics, have a roster-filled update.
Would love to see a mechanic where herbivores will get uncomfortable (along with debuffs) when to close to dead bodies which will prevent herbivores from body camping
Maybe a debuff for herbis to stop body camping is for their hunger to drain slightly faster but not crazy fast so it doesn’t affect you combat wise but makes you want to move away and eat some plants
Give every creature 1600KG and under a jump.
Does anyone else notice that deino makes rumbling sounds all the time (even underwater) after the 4.5 hot fix? Is it a new balance change or a glitch?
Utahs delay on pounce while running is stupid. It already has momentum while running why would it stop to get some ?
So, we all know swimming anky is kinda cursed. How about instead, It has more oxygen, a slight amount of water sight, and crawls along the bottom of a river to cross? kinda like hippos except less aquatic
i think school of fish ripples could be a little more noticable
i hope they gona open up the map borders into the islands and add aquatic sea fish for fishing and dinos and such
Give Ptera the ability to clean herbis wounds.
Can all dinos have the directional North, East, South and West on their compass (labeled "N, E, S, W") when they sniff instead of relying on landmarks? 🧭
You already have N & S noted on the compass
The time it takes it stop eating and regain control over your dino takes way too long.
It should be near instantaneous.
Idle sounds are quite loud as well. Unsure if this is something we as the players hear from only our dinos or if others can also hear our idle sounds.
Here's the important bit from my rant so you can get the message without having to read it all if you want:
Fix things before moving on. If you introduce a patch that everyone hates, revert it, or keep patching the game to hopefully weed out the issues. Work shouldn't be starting on new mechanics and playables if the game is running at 20fps with medium settings on up-to-date rigs, the entire roster's balance is in shambles, and game breaking bugs are rampant. 90% of the community shouldn't be repeating the same suggestions over and over again just to have to wait a month and a half for the game to go back to a playable state.
Over the last updates, quite a large number of dramatic balance changes have been installed (very few of which were requested by the community) that entirely disrupted gameplay experience. Now these by themselves wouldn't be an issue if not for the decision to leave gaps in updates, and the decision not to release small bugfix updates.
The game is being left in extremely unbalanced and bug-filled states for extended periods of time far too often. Even right now as of typing this message, for the last 18 days carnos have been clearly dominant, stegos can still win a 1v5 with deinos in the water, tenonto and pachy have been demoted to carno snacks, ptera has the same power as a glorified mosquito, dryo still serves no purpose, it takes 10 utahs to kill 2 carnos, and deino still has diets and less than 10 minutes of oxygen for some reason. That's all on top of major bugs like the eating issue, and even more importantly, the terrible optimization.
Now a simple solution to the issue is the one I am suggesting. Fix things before moving on. If you introduce a patch that everyone hates, revert it, or keep patching the game to hopefully weed out the issues. Work shouldn't be starting on new mechanics and playables if the game is running at 20fps on medium settings on up-to-date rigs, the entire roster's balance is in shambles, and game breaking bugs are rampant. 90% of the community shouldn't be repeating the same suggestions over and over again just to have to wait a month and a half for the game to go back to a playable state.
I think most of the community can agree that we would rather see a balance patch be followed my multiple small balance patches over the next few days until the community is happy, rather than having to spam the same suggestion dozens of times only to wait halfway until the next major update for any changes.
velociraptor should have eggs of small animals in its diet. i can see it invading burrows and taking the eggs (assuming burrowing animals can nest in their burrows that is)
Are we going to get the Quality Assurance of Update 5, if yes how many percent of the job is left?
Fix hitboxes that is all🙂
Balance the game pls 
When you add hadrosaurs, give them the hoof like toenail on their front feet, seeing as we have fossils of hadrosaur hooves.
Allow pteranodon to carry the carcasses of frogs, rabbits, chickens while flying. It can literally carry a fish that it’s twice his size sometimes, a 5kg chicken should not be a big deal. Maybe also the carcasses of juvie utah and dryo but only when they are an adult
If you are in a pack you should be able to broadcast so your pack mates can see your name from far away for a short time.
I think Ceratosaures should have a ALT attack just like Utah ALT attack OR maybe a stun ALT attack with its horns and for its special it should have a tackle attack, so that it can tackle something that less havier then the Ceratosaures.
Pteranodon would be fun to play as a semi scavenger. Like a vulture. Maybe pteranodon could have bigger dinosaurs as apart of its diet. Ones it would have to scavenge for.
edit: it appears it’s going to be a thing so woohoo!
Deino should be able to derive moisture from ocean water, it's literally the only dino that has the ability to care about the ocean and aside from that... turtles are still on it's diet. If you must, add it in the next update, then remove it as a generic function and tie it to a perk when those are added... just so deino has access to the beaches before U7.
A river leading to the ocean aside from the "waterfall" in the northeast needs to exist, oceans are impossible to reach without hatchling stamina and the beaches are a really neat location for crocs to be even if it's pretty boring right now.
Deino needs better underwater visibility and a higher oxygen timer, 7 minutes minimum.
Deino doesn't need or benefit from the diet system, it cannot seek out it's food... it is a luck based ambush predator that cannot decide which animals come into it's attack range.
None of these buff deino (aside from breath time ofc), they're simple QOL things that give deino players more options for... well.. basic map traversal and eliminate the absolute bullshit that which is underwater visibility rn.
I'll leave my spicier deino takes for later, so that is all.
parrot ai. fits well in the map due the the tropical environment
Can we have a biome like the one from Socotra Island? I think a dragon's blood forest and other plants from there would look really cool in the isle.
Please add sandbox dev test levels back at some point, I liked practicing different dinos and seeing if I like them 😔
This is my feedback after a day of playing solo Carno and rating it on a 1 to 10 scale in terms of difficulty. From 0-50% growth I would rate the difficulty a 1 out of 10. I went to the beach to eat turtles and went for a sip of water every now and then. Having a diet regimine versus no preferred diet stage would help make this portion of the grow feel more interactive. My suggestion would be to put something like frogs and rabbits on the juvenile diet (as well as the adult diet foods) into the juvenile stage. This would keep the juvenile carno in more contested areas and raise the difficulty level. The 50%-100% grow wasn't much more difficult, and only by the fact that I needed to walk around more. Most of my diet lasted me until full adult.
Maintaining all three diets once I reached full adult was where it got hard, and I would rate it 10/10 difficult (which is a GOOD thing imo). I eventually ran out of my diet that is receieved from eating Pachy and Tenno, so I went looking in the south east. On my way I hunted another adult Carno from which I sustained heavy damage. While still trying to heal my locked health, I found 3 Pachy's on the dam in the southeast. They crammed me to within an inch of death, and by the time I had healed my fractures I was on the verge of starving. Managed to find some AI and stave off starvation. I then went looking for more Pachys or Tenos. Unfortunately I found 5 Pachys and they ACTUALLY crammed me to death.
Overall I didn't really start to feel the fear for survival until I was at 100% growth and wanting to fulfill all three diets. I really enjoyed the fact that one portion of my diets could only be fulfilled by hard hitting, tough to fight player controlled creatures like Tenonto and Pachy. It presented a real sense of challenge and kept me very engaged. My final suggestion would be to change or remove the south east dam as it does not lend itself to meaningful interactive gameplay between players.
Herbivores should be able to scent footprints too.
Maybe not do the individual tracking that carnis can but they should still be able to see recent footprints and have them still be the same white color (Or change it up, yellow for carni, white for herbie? go nuts) but still distinguishable by the unique shape of the footprint.
You have prey animals that rely heavily on their senses to survive yet your taking away one major portion of that? Why? Theres no reason.
Just have them be able to scent recent footprints. End of story.
Small edit: I didnt even know the arc for carnis existed. Yeah, none of that nonsense.
^ Hard agree. IRL a prey animal isn't going to waltz into an area full of carnivore scent if something's been through recently, so why force them to here?? If a predator is doing a scuffed job at stalking and is leaving prints all over instead of lying in wait for a hunt, there's no reason why the prey shouldn't be able to sense that and gtfo. If I'm a utah and run into sets of stego prints I'm bailing, the fact that I as a tenonto can't smell carno prints and opt to leave is awful.
Likewise, it helps herds form naturally without having to scream and ring the dinner bell. As an herbivore I've only been able to smell the tracks of... my group members who are actively with me. As a utah I can scent prints from another utah that ran by ages ago, follow the scent, and find a new pack. There's a weird double standard going on for herbs and preds and I don't like it. 
In my opinion, the developers should split up the content more in order to bring more frequent content. Example would be update 5. Why not just release the skin system as a single and the nest system accordingly after that? The trello website could then say update 4.6 4.7 or continue to 5.0 5.5 
Something MrDbear mentioned a few texts back gave me an idea about the diets. He mentioned how it was engaging to have one of the diets be more of a fight to get(For Carnivores). So how about you have the 3 diets and their ranked in order of effectiveness. So diets with tougher dinos will give better diet stats than the lowest one with easier dinos or mammals like frogs and chickens etc. This might also make the game little harder but would make you want to have to fight bigger things other than just surviving of small animals and would sort of feel like an award to yourself for taking down stronger dinos. But like i said this might make the game little harder so we'll see what you guys have to say. But the lowest diet would still be pretty good but nor very good, and the normal diet would give normal stats boosts, but the highest one would be very very good.
When a large animal (elephant) moves through vegetation it leaves a trail of broken branches and squashed plants. It seems to me that when the larger dinos move through the forest they should be doing the same.
I’m only saying this because I think this is needed to be considered. Part of the reason why oasis was removed was because it was a hotspot (and we can’t have that for obvious reasons). It got me thinking about nesting grounds and how it can end up like another hotspot if not done correctly. Basically, do NOT allow dinosaurs of different species to nest at the same grounds as shown in the image. Instead, give each dinosaur different places they’d have to nest at. For example, pteranodons would have to nest at costal cliffs, burrowing animals in their own burrows, hypsis in the trees and so on. If it’s really is necessary that different dinos will have to nest at the same grounds then select what species can go with each other without making it unbalanced.
Lets talk about water for a moment.
First of all, if there should be two dinosaurs that can drink sea water, it should be ptera and deino. Deino because of their diet, plus crocodilians are known to live in saltwater and ptera because of their nesting habits plus many modern day marine birds can simply drink sea water, having organs that filter out the salt.
This would at least give coasts a bit more life, especially if it's not a huge suicide mission for deinos to go there, allow them to explore the sea etc.
Herbivores. Herbivores should be able to derive water, at least some, from certain plants they eat. For example, mango, orange, coconut. Those fruit are extremely rich in water and could help them last a little longer between needing sips. In fact some vegetation to counteract that could drain water a little, such as dry plants or even grazing.
Carnivores in real life get majority of water from their food, being able to eat meats rich with blood and general water content.
I think that both herbivores and carnivores should be able to get small amounts of water from their foods, not large enough to avoid water entirely, but enough to reduce the constant back and fourth. This would also allow one to explore the map more, as right now going to a lot of places where there isn't a river nearby is a major pain.
EDIT: AND to make it more fair for deino players, drinking animations could be made longer, that when you DO need drink, you need to drink a lot to fill up.
Just wanna take a moment and say Thank you developers for making such gorgeous game, and have utterly quality. This is huge stepup from Legacy, thank you 😊
I’ve been seeing a lot of suggestions referring to the lack of inlets and estuaries along the coast and I have to agree that there needs to be more opportunities to access the ocean as a Deino. Some modern day crocs like the saltwater crocodile do swim out to see on occasion to access other river systems without having to travel over land. However like all other reptiles they need to have a readily available source of freshwater to rehydrate (aside from the marine iguana and sea turtle which gain water from their food). With multiple inlets and river drainages along the coast, this would give the Deino easy access to the sea and a source of nearby freshwater. Also, I believe the coelacanth should be moved from the freshwater biomes to the ocean, not only because they are found their naturally but it would give the deinos more to eat at sea other than just sea turtles.
Opening up northwest was a great idea, It encourages map exploration and spreads players out. Devs should do more things like this around the map to encourage players to spread out more.
When releasing a large herbivore/carnivore as a playable, have an animal with similar weight on the opposite diet release with it. For example, stego is neigh uncontested on land and even deino’s can barely stand to match. It would prevent having an “untouchable” playable.
Allow deino to regain oxygen faster.
Giving it longer oxygen time will just remove the only way to counter a deino, to wait it out to see if there is a deino there.
If it could regain oxygen faster it wouldn't have to spend so long regaining air.
With the upcoming skin system, carno should totally get some sexual dimorphism, especially since stego’s sexual dimoprhism was finally shown off in game via the skin screenshots. It’s be awesome if the male carnotaurus kept the sharp, bladike horns that they have currently, while the females would have horns that are more akin to the original fossil material of carnotaurus, which would be blunt and slightly rounded, kinda like nubs.
I feel like the placement of food for Stego is too far apart. I understand the balancing act of trying to not make people hang around in one spot, but as it is right now it might as well be impossible to maintain even great diet as a young Stego as you're either traveling from one end of the map to the other or braving center where almost certainly something hungry is going to see you. On a full server, chances are you're going to wind up dead with either path. This drags the already long grow time even longer, and will only be a bigger detriment once elders and perks are added. At the very least add some more vegetation to hide in when moving along the north river. That big open field is a death trap.
you guys should add alot of saliva for predators when they roar becouse it makes it look cool
Several things affecting Deino Play.
- Sitting on bank in water, ripples like a vibrator is under the water, not sure why it does that at all honestly.
- In some spots you are not close to the top of the water when under water yet a wake is created.
- Can hear yourself breathing underwater and so can others. Gives away location.
- Water on land, so any other dino, aka deino food can avoid having to go to water.
- Can see deino swimming or moving under water, looks like predator the movie when the predator is in see through camo mode.
deino should have the z walking equivalent for swimming, where only the head would be shown, the water would not ripple whatsoever and it would be slow af
it would be Cool if Deino could kinda rest at the Surface. If you press H or something that only his Nose and his Eyes are out of the water. I still wonder when the Water enviroment changes are coming. Deino should also be able to get Air while resting at the Surface with H ofc
I would like to see the number of plants cut back in the jungle a bit. It looks gorgeous and is great to lose things that are bigger then you and want to eat you, BUT....it can be bloody hard to see where you are going sometimes. Tracking animals can be very difficult unless they are bleeding already. The number of cliffs that you can just run off of and die is a bit much. It would probably make it a bit easier on people with less powerful PC's.
please hook up actual animations to baby pachy instead of the utah animation which looks bad and off, surprised no one really speaks of it. Also why release it when its not done..
Rather than make the piscivorous Pteranodon a scavenger, relegate that niche to Istiodactylus, which actually is believed to be a full-time scavenger.
It would be cool if when you stand in water, mud, tar, etc. the portion of your body that is submerged is covered by that substance.
Not sure if this is planned but when gore comes out it would be a nice detail if something dies from fall dmg that they’d have severely broken legs when you look at it possibly with bones sticking out of the legs if they fall from a VERY high point (this can also be a on and off option if most people don’t wanna see something as gory as that)
Add the Baryonyx to the game as soon as possible I beg you. that is all
Back when Quetz was in Legacy, if you positioned the sun behind its wings using the camera, you could see the sunlight shining through its wing membrane. EVRIMA's Ptera seems to have lost this effect (Or it's much less noticeable) It would be nice if this effect could make a return
So, is it just me or is it weird that the number of players in a group doesn't effect the group scent? Like, it seems like more players in a group should increase the visibility while having the minimum should reduce it (depending on species).
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Imo, the UI should be animated. Sutble, short and sweet. Some soft slow flickering, or noise animations to the icons, soft fading blinking for the pop-ups. And I loved the announcement system where the screen would buzz and crackle then this blocky text would show up with typing sounds. Very scary.
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Speaking of announcements, perhaps consider staffing for server resets. That way no one loses their dinosaur because of a server crash, and also to reduce, if not elimenate, crashing all together.
sea shells around the beach
Maybe add a tug-of-war mechanic to yank things out of people's mouth who are carrying something. That would be fun.
Add rex
Please do not remove bright/vibrant colors from the skin system. Both reptiles and birds (close relatives of dinosaurs) have incredibly diverse color palettes in nature throughout different species, so there is no reason to limit players in making a flashy and elaborate skin. We get that ugly skins such as the infamous legacy cheese skins look really goofy, but people will always find ways to make rancid skins regardless. Just because a vocal minority is made uncomfy when they see a skin that interferes with their subjective view of "immersion" doesn't mean that the rest of the community should be punished for the sake of appeasing the few that whine about seeing colors. With the exception of neons of course, literally ANY color can be used in an intelligent way to make a realistic looking skin. Even pinks and purples. Especially after being shown the bright skins in phase two, many will be disappointed and angry if they come to find that vibrancy has been axed from the system that is supposed to provide individuality.
Can we try to pounce with a cylinder trajectory and see how it goes balance wise? I fail really many pounces from point blank, so I guess that is because Utah's pounce is a cone starting from (???) Body/head/visual pivot (I dunno if I am correct though)
It would be cool that if you are at a place with mainly human structures (like docks). if you stay there for a while (lets say 5 to 10 minutes) you get uncanny ambient background sounds like muffle metal bangs and the very rare occasion of hypos roaring in the distance much like the ambient sounds on the game menu on legacy
better then the annoying glitch effect when you are close too a building on legacy https://www.youtube.com/watch?v=Q3DseTE1g2c&ab_channel=BlooberrySkunk <--(recommend headphones) https://www.youtube.com/watch?v=xeDjG5y3s5I&ab_channel=Mecha
(With no background sounds for once)
These sounds are included in my Isle SoundPack,
Wich includes almost all of the creature sounds of Legacy Isle!
Download Link: https://drive.google.com/drive/folders/1uSY0YfBe8ptQSIEWqcErhMmQ_9VbM5wQ
All sound credit goes towards the developers of The Isle
Huge thanks to !!OpenDinos!! for making me be able t...
can we get a rebalance patch? instead of waiting 5 months for buffing carno. Im sure rebalance isn't going to take much time, you guys don't have to wait 5 months for the smallest rebalance issues
Please: Do something to address the hacking. It’s becoming very irritating to deal with. I know that it’s very common for people to scream “hacker” when someone gets their butts handed to them, but this is not the case. Regarding what I am witnessing, I won’t go into detail as I’m sure that you devs are well aware of. The suggestion I am making is to prioritize the elimination of hacking because once the general consensus comes to “Don’t play X game it’s got an out of control hacking issue that isn’t being addressed.” Then it’s usually not long before most of the non-hackers run for the hills and the only playerbase left is script-kiddies.
If the jungles looked like this promotional image, I think it'd be a more visited biome. It looks aesthetically pleasing and easier to navigate in while not taking away too many hiding spots. I think the reason people flock to the plains more is because of the simple fact that it's easier to see and find food. The abundance of overly massive bushes in the jungles right now really limits visibility.
Bring back UP2 Spiro, but with riversystem addapted for Deino and diet system. Also no shallows, of course.
I've recently heard about Isle from a friend , and since then I had an urge to try it out. Upon trying it out , I was shocked on how incredible it was. I mean the scripting , the building , the storyline , everything was so spot-on. No doubt it is on my favorite tier list now. I can't wait for future updates. Thanks for the amazing work Developers!
I think it'd be a great idea to give Spino a unique killing animation like Dilo. Where Dilo's can eat things alive I think it'd be cool if the Spino could snap its preys neck. Maybe only mid tiers and small tiers only
Make a Possible System where if say, Another herbivore kills another herbivore they get a debuff from it. Because it can be really frustrating being killed by other herbivores for no reason. Especially when they chase you down and you cant do anything. Im sorry but spending 2+ hours on growing something just to die from your own kind seems a little annoying, even when you load into the game it stats "being in groups greatly increases your chance on survival". For example: Stegos will go out of there way to chase another stego across the whole map, Just to kill them.
I have an idea of some interaction for deinosuchus. I suggest letting it to carry its own babies in mouth like the modern crocs. Adult deino will be able to carry their babies starting from 0% growth and up to 15-20% (grow % limits can increase/decrease). You cant fight, eat and drink when u carrying, but u can swim, run and mb rest.
The meaning of this mech below:
- in the future in the game will be added different Environmental Systems. For example droughts when some water sources ll become lower or disappear. This means that water creatures must travel to other water source by land or through the shallows. This travel may be very hard for young crocs cuz they all are easy food for all land creatures and small one can die from a few bites of carno/utha or other land predator. If they ll travel with big crocs they can accidentally die from bite while big crocs ll defending themselfs. So mouth carrying is very useful to save ur babus until drought ll end.
- When other semi-aquatic predators ll come in game it will become much more difficult to survive on small crocodiles. Because babies can literally die from 1 bite of bary/sucho/spino. To protect them u should carry them most time in mouth until they will become big enough to survive.
- It just ll become more fun and interactive like austro with babus riding on his back.
i think herbivores should have a more widespread diet, and more specifically tenontosaurus should have underwater foliage in its diet, together with the abilty of diving and a slightly higher oxygen meter, which would give them more options to grow on and a way to escape most predators
I like the current color palate that you guys showed off in the screenshots and things like the blue bodied stego in the bottom right of the screen, if toned down could still look fine and not completely out of place.
Instead of selecting your color scheme before you spawn, it should be random and the way to change the color is by breeding based off the color schemes of the parents. Also dont make it something you unlock or buy because thats boring. Especially once you have them all. Make it something you can search for.
please try to fix the fps when around people it flies around grazy from 1fps to 5 fps
If possible release the skin system before the nesting update, it would give people something to do while waiting for the nesting update.
Overall i pretty much love the update, but could you fix the issue with the community servers, which are hard to find? KInda makes the time hard for them :/
make teno and utah get up from sitting position faster
So let’s just say your a female of any Dino that’s in the game right now and a male shows up and the female has a hatchling will u half to kill the hatch as the male to mate with the female like lions and if your trying to mate with the female and it doesn’t have a hatchling but it has a mate with u have an interaction like carno pachy like head butting?
Unstuck button would be nice to have.
there are so many places on the map that i get stuck into
teleport the player 10 meters away with a 5 mins timer
In regards to a suggestion I saw once for skin changes after being nested in:
I think you should not be able to change your skin completely if youve been NESTED in.
However, I know there are people out there who will end up not liking their nested skins and so the option to be able to change your skin based off the combined colors of both parents should be an option.
Example:
Both parents are Brown, black, yellow, white and green
Player: Ew! Im ALL yellow!
Player can click into their character sheet, choose "change skin" Option and be presented with all the colors of both parent's skins.
Player changes their skin based off these options.
Player: Ahh thats better, now im Black on top with brown legs, and white crest markings."
And that regardless of being nested in or not, when choosing our colors that what we see while we edit our character is the end result, and is what the dinosaur will look like as an adult.
Maybe replace hypsi with compy in pts diet, it would influence the pts to be more scavengers picking off well, other smaller scavengers IF that was what the devs are going for. I also think it would be nice for pts to also go inland as well as stay near le coast and with the new nesting update it would be cool to have adult pts carrying compys in there mouth and giving it to there babys. Just an idea
Pachy omnivore! Pachy is thought to possibly be an omnivore because of some certain teeth it had witch could be used for eating meat. Beasts of Burmuda has made its Pachy an omnivore and it works really well so it would be cool to see that
instead of making pachy an omnivore, make ceratopsians opportunistic omnivores, as they were believed to be due to the sharp beaks that they had that were perfectly fit for cutting
(https://youtu.be/GCv1biupT14)
We all know our dinosaurs, right? There are the two-legged horrible carnivorous monsters and then everything else that chows down on plants. That’s how the world works, right? There are herbivores, carnivores, and omnivores. Life has been governed by the same rules that it is governed by now, and by that, I mean there are no rules. The concept o...
huge no for that pachy animation
i just... what is that animation? all of the courting animations have been decent, or really good, but then you give us this?
come on now, are you losing creativity? i'm not meaning to be harsh, but it should really be showing off its giant skull made for killing and not... hopping.
it also has barely any weight to the animation. (now the weight part is fine if it's a wip)
Im really dissapointent with the pachy courtship anim.
Why doesnt it use its head?
It looks like it wanna fake a chicken and not like its making a courtship dance or something
They should really use their heads
Feedback Type: The Pachy Sounds from the Courtship Video in #phase-two-archive
Feedback Summary: Pachy sound effects would sound better if they'd be slightly lower when doing more quiet/mild sounds and not screaming (like broadcast.)
Explanation:
So this dosen't rlly have to do with the animation but I noticed the sounds sounds a bit too high-pitched, I think it would fit the animal better with the sound effects being slightly lower in pitch. Pachy looks very muscular and sturdy which gives me vibes of it having a bit lower sound when not broadcasting or anything such as in the courtship video, like a deer grunting if that make sense.
I have to agree about Pachy's court seeming odd for not using it's head. That's like the most notable feature about it, little hops don't really fit at all. 
I like the sounds pachy makes in courting, but otherwise the animation choice seems a little mundane.
What if the pachy's courtship animation involved a headbutt, as though the mates are testing each other's strength before sealing the deal?
I think it would convey their rough-and-tumble attitude very well! 
this especially works since they both rear up high in their courting animation like they're about to butt heads anyways 
I think releasing the skin system before the nesting update would be a good route, it gives people a lot of new stuff to play around with and by the time that nesting is released we wouldn't even realize that time has passed because of how much we would be testing out different patterns and skin options.
Since we are on the topic of pachy, one thing I would love to see is “mountain goat” pachy. Pachy’s concept art shows it up on some rocks and cliffs. However, there are very few rocks in the plains that pachy lives in. Granted that concept art is never exactly like the final product, but climbing up rocks and cliffs and bashing people off sounds fun.
There are 2 ways to allow pachies on rocks:
A: Put more rocks and landmarks around the plains for pachies to jump on. Granted, we do not want too many so that anything that can jump has a "get out of jail free card" against anything that can't. I just want some larger rock formations that allow pachies to climb on them. This will also benefit pteras by giving them a good spot to nest in a more populated area.
B: Revamp the new river to make the rock walls scalable It has some very vertical and rocky walls. So maybe put some ledges and dips in the wall to allow pachies to jump up it. This will also add a good nesting spot for pteras. It will be cool to see pachies up there fighting predators. The spot is also not just a free safety area, it would be very easy to miss or slip off and fall, but the same applies to the predator. The ledges could also make a good nesting spot for the same reasons, high risk high reward for both predator and prey. You can't just camp on the rocks either, the water is full of crocs and only 1 diet food is near the rocks. If the devs decide to make diets easier, maybe put melons closer to the river. That way you have agave and melons nearby, but travel the map to get the coconuts at the coast. Also, it makes getting melons risky because crocs are nearby. Lastly, its just funny to bash people off a cliff as if you were reenacting the lion king.
Here are some poor artistic interpretations of what I mean:
Ok, I knew the pachy court was gonna be bad, that's just my expectations at this point on this "mechanic"... but WTF is this LMAO. it's like you guys pick a random animation, then throw a dart at a wall to pick what dinosaur it's gonna go to, with no consideration of the animal's behaviour or assets. This is just absurd. Not every animal needs a courting dance, epecially if it's gonna be this ridiculous, give some animals different means of impressing a mate if you can't think of a proper dance for them. PLEASE
Not a fan of the pachy animation, kind of looks like they are trying to reach something on a high shelf. Seems odd that the brightest spot on their body isnt displayed as much as their hopping ability.
Maybe make headbutting a tree or rock something they do to show off how stirdy and tough their heads are?
Pachy's courting animation should be showing off its coloured skull, swinging it side to side or hitting something to portray it's strength.
Pachy courting animations would fit better with the dryo or another smaller dino
Pachy courting animations are the worst ones so far
Pachy looks strange. I think it should do something more creative with its dome head. Maybe it hits the ground or something.
Diets should effect size but not growth speed. All species should age at a designated pace. This way you will get adults smaller or larger than average. Such as an adult Teno with a perfect diet be slightly larger than that of one with just a good diet, and much larger than one of a bad diet. Same for carno and so on.
I think this could make the whole dieting thing more interesting rather than a chore to hit 100%.
It could also make the whole nesting thing more dynamic. In the way where you would want to mate with an individual of a good size. Maybe it could even effect the offsprings base size.
And AFK growing isn’t a factor because then you’ll be small the end
The Pachy animation is very bad imo. It’s super underwhelming and doesn’t look like something it would do to impress a mate. Please at the very least ask the community what they’d like to see for courting animations for each creature instead of giving us this
I think it would be cool if when you spawn into a nest you get to customize your character with colors/perks inherited from your parents while in the egg then when your done you get to start in the egg and hit to break out or maybe a hatching animation
I had an idea... when we return to a server it takes a few seconds to load the map and if there is a hostile or dangerous dino near you you cant really do much before loading is complete... soo my idea is to keep you invisible until the map loads and you can move and fight fairly
Edit: vision of the player joining server could be obscured (almost like if a hypsi spat on you) to avoid gaining an edge and ambushing the other player... (although i still feel sounds should remain as a warning to the player just in case)
With the recent 4.5 hot fix I am concerned about the increased volume all dinosaurs can now eat. I suggest that apex predators like deino and carno get less value out of food, like how it was before the hot fix, but maybe lighten the punch for carno. My reasoning is that too much food brings out the worst from people, it’s almost like killing for sport instead of necessity. Cannibalism is a natural thing for carno and deino, but both of these dinosaurs have seen a increase in population when it was already too high before. This is because cannibalism is now a choice and not a requirement to stave off starvation. This choice means people that shy away from cannibalism don’t need to do it anymore, reducing the natural population control. I don’t want to start seeing safety nets being thrown out for bigger overpopulated apex populations, like I’ve seen in legacy and beasts of Bermuda. This is supposed to be a hardcore survival, where making that successful hunt may mean your eventual life or death, instead of just leaving to go eat some Ai then come back like nothing happened. (Thanks for reading this big whole read person!)
Title: DLSS vs DLAA
Observation:
DLSS on ultra-quality mode looks good but adds a ghosting effect to small/distant objects in motion. I've noticed that some games have improved on this and it is barely noticeable, while other games seem to have a worse implementation for some reason.
Feedback:
I am interested to see what Nvidia's new DLAA (deep learning anti-aliasing) would look like instead. Is it possible to add to this game? It would allow me to play at a lower than 4k resolution and have really good Anti Aliasing, which could get rid of the ghosting and provide a picture that looks really good at a lower than native resolution.
I use an LG CX tv that has it's own upscaling algorithm and think DLAA might be better for me than DLSS if I play at a lower resolution for the performance boost rather than the upscaling technology of DLSS, but I would have to test it to see.
“Unstuck” button in escape menu. It would teleport you somewhere else within like 20 feet. Something like a 3 minute cooldown seems appropriate.
This solves being stuck in areas you can’t get out of, but I can also see it as a way of pvp use, which is a problem.
Edit: A solution would be to have a 1-3 minute delay when we enter the menu.
Small animation suggestion for the Update 9 QoL update: Ptera should pull its wings in more during the upward flap of its flapping animation. Birds and other flying animals irl don't just hold their wings out and move them up and down (which is what ptera kinda does right now) that would create upward and downward lift, which just cancel each other out
Maybe add this? Modify that. Deino.
- Pounce mechanics, give a reverse mechanic. So you pounce at something, grab it, press S while holding RMB and move backwards and under water.
- Alt Bite over 6 tons, creates bone breaks on animals if not killing them. Alt bite I believe would kill, grab full utahs, anything less than 1000kg.
Spawn spots: Seriously, you have to mix up the spawning areas. Some players just camp the well-known spawns, especially south and northwest. Tonight, two carnos were just picking off anything that spawned in the NW, and anyone who has spawned NW or South (or SE, for that matter) knows exactly where players are going to come into the game. It's very aggravating.
Would be cool when nesting is in when you hatch your babies you get a family tree interface. Im sure the devs have thought of this and could do 10x better then me but heres a example I whipped up on PS quick
Courting Animations
Tenato: A little sharp, but good so far. Just needs smoothing like it's tail slamming possibly?
Carno: I think the noise from the male should be more pronounced, but the focus on it's crown being shown was a good direction. Needs more ompf
Hypsi & Dryo: Solid mating dances based off birds that compliment their size/species.
Deino: Just... why? Use the crocodile/alligator rumbling growls.. The bite is not only weak but not attractive.. If anything just gape the mouth.
Stego: Make the male show off his plates! They exist with those colors to shine.. please also make the plates pointed on males and round on female.
Ptera: I wish the male also included the "clunking" call the female does, very unique and wanted.
Utah: This post has disappeared for me and I can't locate it. But I do remember the odd bowing? Utah court should look intelligent, to the point, and include TOE TAPPING.
I’m not sure if anyone agrees but I think compys should have round eyes not slit eyes
I like how the pachy court kinda resembles kangaroos, but the head bobbing makes it look a bit cartoonish. It's also probably the most boring one so far... I think it'd be far more interesting if the pachy used an object in it's courting. Perhaps it could do a little dance thing and then slam a tree or slam into the floor, to show it's strength. Or perhaps the courting animation could be them butting their heads together more gently or something. Literally anything to spice it up a little?
(Edit cuz I forgot to add this) I notice this weird trend with courting where the animals aren't using what you'd obviously expect them to use in courting. For example the teno doens't bother to show off it's tail or claws, the main thing it uses to defend itself. The stego doesn't show off it's plates, the thing it uses to look bigger and scarier to scare off danger. The deino doesn't do it's bellows and little "pushups", the thing crocs and gators actually do irl to tell anyone around it how big and strong it is. And now pachy, not doing anything to show off it's powerful skull. I don't really understand this design choice? If the animations followed these rules they'd all look more interesting and unique.
add back wallowing to riversides or at least some riverbanks/areas, it gives more access to mud and also gives deinos much more chances to ambush things because at the moment there's a lot of glitch spots for drinking where deinos cant reach. maybe make the riverside mud not as effective and run out faster than the mud pools, so instead of running to the obvious mud pools you can stop by a riverbank and risk being ambushed for a quick getaway.
there should be a bone yard or graveyard of pues or unknown dinosaurs that is specifically located a place around the island that is most of the time hidden by the players. this also shows that pues in the isle's ecosystem have lived in peace but have went extinct.
Why I love The Isle:
- Find food so you wont die but make sure not to get ambushed.
2.Find drinkable water but risk getting killed by a deino.
3.Dont make a lot of noise because you will attract predators.
4.Sneak your way around the map to avoid unwanted attention.
5.Feeling of danger and instinct to survive throughout the entire growth faze.
But I get 10% all that when playing as stego sadly because after reaching adult I don't need to do any of the above.
So I hope there is a way to fix this. Thank you for your time Devs, keep up the good work!
no no no no
pachy animation needs to be changed
In my opinion atleast half of the courting animations are either underwhelming or simply just doesn't make any sense.
Use every species's dominant feature as a base for creating it's courting animation. In fact, you already did that with a few animal, so I don't really understand why the others just so unfitting.
Example for good courtings:
Dryo: Dryo is a fast and agile dinosaur that is made for running. Therefor it's dominant feature will be their legs, and since its fast and agile it will do something fast and agile with it in order to attract females. Perfect fucking animation and makes sense.
Carno: while it has some flaws, I still consider it as a good courting anim because it does exactly what you expect. Shows off it's most dominant feature : the horns.
Now to the bad ones:
Stego: Stego has huge plates on it's back and huge spikes on it's tail. Why does it dance in order to attract the female?
Tenonto: dominant feature? Big ass intimidating/attractive (for females prob) tail. Yet, it roars and breaks his own neck.
And Pachy sadly joins the bad team, since it makes no sense and even if it did, the animation lacks any kind of weight.
TL;DR : Courting animations are really inconsisent in terms of quality and making sense. Some are exactly what we wish for, while othes are "????" moments. Yes it's W.I.P, and thats why feedback is more important than ever.
Use Pachy's thick ass red skull as base for creating it's courting.
pachy’s courting animation should be the male slamming his head on the ground to show how strong he is to the female
Someone asked if the Hatchling will get the colours of the parents and I know some people dont want that because of the ugly colours that might turn out but what if we could get a pallet of colours (or similar colours) our parents have on their skin? So we could still look like a mix of our parents but decide our pattern and what colours of our parents we want to keep. Maybe we just want the colours of the mother Utah its not like f.e. puppys always look like a mix out of both parents, they sometimes just look like one parent. We could make the best out of the colours we get from our parents.
On the topic of legacy: I very much know why you are hesitant to shut that branch down entirely, so I won´t get into that whole thing. BUT, you definetly should stop promoting it.
What do I mean by that? Well, if Im a new player just stumbling upon this game, what do I see on the Shopsite? Legacy. Whats the default when I download the game? Legacy. And the average player wont bother to look into possible beta branches or read all the steam newsfeeds, much less join discord or check on the trello.
All of this, at this point, sends out a wrong image for the game. Because while legacy can still be played, it will not recieve updates. It is a dead branch of the game that just exists for the sake of not pi**ing off a large chunk of the player base.
This also splitting the playerbase is an entirely different story.
My point here is: Promote Evrima, put Legacy to the side. Make legacy the branch that people have to opt into and Evrima the default. And put it on the storepage. Honestly that storepage might just be false advertising at this point. And if there are still content creators that create legacy content while beeing supported officially, stop giving them this support.
Again, I get that you don´t want to shut down legacy (even though I think that bandaid should just be ripped off), but at the very least make sure it moves into the background.
And to the argument that "evrima is still beta we cant promote that"... the entire game is friggin early access, so it really doesn´t matter what unfinished part you show. At least evrima is the part that is in active development.
I like the pacy courting animations, finally something that would be possible to do for an animal in real life both in speed and body angles.
Since nesting isnt out and we obviously wont know much about the specifics…but please dont make the same wait time for egg incubation as legacy. Sitting for 20 minutes was a bit ridiculous along with getting up to eat stuff, which could make it upwards of 30 minutes for 1 egg. I understand you dont want it to be too quick but not all eggs are taken, and renesting shouldnt be problem for a few reasons depending on which way you go. Just please make egg incubation more interactive and fun, with a hint of shorter times.
I'm definitely not a fan of the Pachy courting animation at all, while I haven't really commented much on the courting animations simply because I don't care for them as a whole, most of the WIP animations we've seen aren't too bad (with certain exceptions), Pachy's animation is where I feel the need to say something
To start off a bit bluntly, it looks goofy as hell. I get that not every single aspect needs to be grimdark, but for an animal that's supposed to be breaking bones with it's head, the animation is really...dainty. It looks and sounds like something that would be more accustomed to an animal leagues smaller than it. Aside from looking silly, it doesn't really make sense from a courtship point of view, it doesn't really highlight anything about the male that would "enticing", that's honestly an issue with alot of the courting displays for males.
Speaking of other displays, since I haven't actually commented much on those, I'll briefly go over the ones I think need improvement.
Tenonto: Pretty sure this point has been beaten to death, but the animation doesn't really work for showing off the animal's most distinct feature(s) and obviously the neck movements are way too extreme.
Stegosaurus: The animation isn't bad, but it once again doesn't really put any of the major characteristics of Stego on display, just a generic wiggling dance.
Deinosuchus: This animation is honestly okay, my main gripe is just the disconnection from real-life crocodiles.
I feel this is one of the cases where trying to every every single animal a "character" backfires, there already exist references for Gator mating displays, while I can definitely see a bit of that in the animation, it still just feels off, however then there's risk of being too similar to the current Deinosuchus broadcast.
I think a solution would be to emphasize the guttural vocals more as the head rises, instead of just leaving the mouth hanging open.
It seems like you guys may be prioritizing beipi as the next playable. And i think it should be added to the game, but shouldnt be prioritized as the next playable (after or before troodon). I think you should work on other creatures on the current “to be added list” that would fit in better with the current playables (carnos are taking over the world another creature capable of 1v1 or 2v1 would be nice. Not a creature that is better than carno though, that will continue to keep the game unbalanced like with stego). I just dont see beipi helping balance in the game right now especially since you dont have much data on if a lot of people will play a small carnivorous dino (i know it is an omnivore) . While you are working on the next playable, see how much people play hypsi once it cant spawn in full grown. Also how much people play troodon once it is released. Give it a few months to let the hype of new dino run out. Then after the next mid tier dino is added, if you find a good part of the player base is playing hypsi, troodon, and dryo then you can prioritize beipi again. I leave ptera out of the list of smaller creatures because flying is ONLY unique to ptera. But right now i think the priority should be mechanics first and second help balance the current playables. I know the game is still in beta but it should be a priority to add dinos that people will most likely play. while those of us who appreciate your game so much to play before it is finished. This also will help you collect data and remove bugs since a game with people playing more diverse creatures in the current games makes more people play. Im not saying dont eventually add beipi just not to prioritize right now until you know how much people will play small carnivores.
Certain species like the Deino should be allowed to continuously grow throughout their life. Modern crocs don’t stop growing after they reach maturity. They continue to grow throughout their entire lives and only after reaching sexual maturity, their growth rate slows down. For the Deino, once a player reaches 75-100% growth their growth speed is slowed down by at least 75% even with a perfect diet. This way even after they reach 100% growth, they can continue to grow even larger until they reach old age or are killed. This also means even with a perfect diet players can’t grow any faster than the set growth rate after they reach a certain stage and continue to grow at a slow enough speed that it is still fair to other players.
To add to this idea, there could be a sexual size difference for certain species. For example, fossils of many species of Tyrannosaurs species show the females were much larger than the males and in the case most modern day crocodilians, the males are more muscular and larger than the females. This would also help when choosing a courting partner. You might want to chose a larger male or female to partner with rather than a smaller individual. Fights between males for females or for territory could also de interesting with a size difference by helping a player determine age and strength of another player from a distance. If you want to challenge another male for territory of for a mate, you will have to challenge the current alpha male of that territory or group. If you can see the size of your opponent you can decide on whether or not you have a shot at winning the fight or if you might lose the fight and possible your life.
Overall, a sexual size difference would help players select courting partners without having to ask what percent they are on and would also make fights between males more interesting.
(Most of these is ideas are for once the elder system is released.)
I just wish games like these, in early access, would do small adjustments to enhance balance and fun rather than wait months till the next update. I get that the balance needs to be watched for a while, but some things seem like there could be obvious small tweaks -- which would be better to observe over time than obvious unbalances.
Subaqueous Foraging Spino anyone?
In this week's 7 Days of Science, we take a look at Basilosaurus, Basilosaurid, and Basilosau- oop never mind it's Gigantopithecus.
But more importantly, we have an in detailed look on a breaking Spinosaurus paper...
Pepper Quinn's details:
https://twitter.com/Pepper_A_Quinn
https://www.deviantart.com/pepper-a-quinn
https://pepper-a-quinn.tum...
Would be nice if you guys could fix the drowing bug. I have lost so many corps cuz the body fly into the air when they drown.
Solution for pvp use:
It takes a few seconds to activate. Meaning other dinosaurs would at least get a few hits on you before you teleport.
I think the game is a little bit unbalanced no body is playing pachy or do everyone plays carno and deino this is sad. The Pteranodon is to weak he have to low HP and the Carno is too Overpowered. Playing as a Utah or a Pachy is not fun because they are to many Carnos u can fight one or two but against not Four or Five and that all 20 min. And the Utah diets are to difficult. The Performans is realy bad since the last update an there are a lot of leggs and fps drops. But all in all i love this Game and it is so fun just moving around or flying with a pteranoden. I'm so Hyped about update 5 i can't wait :))
please add a way for deinos to eat underwater, it makes no sense it cant. Atlest make it able to eat underwater before perks come in, after they do make it a perk to be able to eat underwater. That could be one of the stealth perks. Cuz you would be hidden eating underwater.
Cut the map by half or use it better. there are many useless plains and jungles that nobody goes to, there is even no AI in there. This would improve performance, make the game less boring, and spread the population, bc you cant survive far from specific locations bc you can't find food, be it AI or diet plants.
Give hypsi a complete rework when it comes to diet mechanics. There's almost 0 reason to achieve diet goals with hypsi and although that's not a tragedy on its own, we have a herbivore spitter and a wide variety of plants in the game... And yet hypsi is the same as it was a year ago.
My proposal: To make hypsi more fun given its current tier of uselessness, give a specific buff to the spit depending on the contents of the stomach / what plants have been eaten. Example: One category of plants increases the range, another category increases the blind duration, another category increases velocity, etc.
I think this style of diet buffs could benefit all species mechanically, but for hypsi in particular its a very obvious and logical choice, in my opinion.
Add Sandbox this next update PLEASE. That way we can test battle mechanics and skin patterns and nesting and dick around on our dinos and have a more casual game play.
would it be possible/easy for the devs to make it to where we have have our key binds set for different dinos and stay? playing carno/utah/pachy all fine but when I switch to teno I have to redo all my controls for it . would like to have my keys saved for that dino when I pick it . now when I switch back to another dino, hitting rest destroys all the set keys. I have to go and delete the game file all together and reassign them all.
I think at some point (maybe in update 9) pachy could get a slight remodel to fit Fred's concept more as it looks cooler than the current pachy model. The main two changes are more exaggerated face osteoderms and a slight ridge on its back. This is entirely cosmetic based as it just looks cool.
It could also replace pachy's current planned elder model as its elder model is kinda strange looking (not necessarily in a bad way) it just doesn't really work with pachy and the rounded shapes make it more nice looking compared to the concepts sharper shapes and silhouette.
possible elite fish or monster fish (sturgeon and arowana are completely passive ) (gar,piraiba and arapaima aggressive to hatch of any tier and juvis from low to mid tier) (and snakehead only on hatchlings of any tier ) ( the aggressive fish are rather rare and gives alot of food for semi aquatics)
Release smaller bugfix/balance updates rather than putting it off until the next major update
Can we please have a preview of what hatchlings will look like?
In sandbox test servers please add global chat.
I'm fully aware that this is not currently relevant but I wanted to begin the conversation on the topic again cuz why not.
Night vision is an incredibly influential mechanic that as you devs have said, won't completely eliminate sight outside of a "night cam" toggle but instead reduce visibility in light level or color recognition in some way... not entirely sure but that's what I've been able to derive from the info we've gotten.
So here are a few suggestions given the animals we have currently in regards to the NV capabilities of the dinos.
Animals with Good NV: Dryo, Hypsi, Ptera, Troodon, Deino.
Animals with more Neutral NV: Utah, Teno, Pachy.
Animals with Bad NV: Stego, Carno.
Why? Well I've arranged these animals by the degree of light they receive in their environment. Dryo Hypsi deino and Troodon all spend a lot of time in low light environments, underwater, forests, burrows, literally in trees, etc. They should have good NV to reflect this, whilst also giving them a distinct advantage against their predators during the night, most definitely carno.
Utah Teno and Pachy spend a lot of time in all environments, they're effective pretty much everywhere to reflect their generalist design. They all make use of forests to evade threats and teno particularly spends a massive amount of time out of the open, with swamp being it's primary dwelling.
Carno/Stego spend the overwhelming majority of their time in open fields, carno especially, literally never needing or being encouraged to leave the plains. They have the highest consistent light level biome in the game by virtue of it having essentially no obstacles to block the sun or moon... I shouldn't need to explain why they should have poor NV, but their it is anyway.
The only reason ptera is a in the good NV list is because it CAN have good NV with no consequences because Ptera is an inconsequential animal, so while it doesn't follow the same logic it's not a negative and definitely a positive.
For Dilo and other creatures with large crests/distinctive features, give them variations that change the size/shape. They could either be random or a part of the character customization. Hatchlings would have a 50/50 chance of getting either parents’ variation and a small chance of getting something different. It’s not a lot but it would make the game more interesting than the same model over and over just with different patterns/colors.
Please make it so that if you get killed right after spawn that you dont need to wait the 5 minutes to spawn back into that area, being punished basically for spawn campers really isnt all that fun.
What if Ptreras were able to gain water by using their fishing mechanic when having their mouths in the water gliding over water sources? I think that would be a nice quality of life change for them.
Could you make rex and other apex's ( apart from deino ) not be cannibals on their diets? I presume growing a terrestrial apex has enough problems like EVERY OTHER DINOSAUR trying to slaughter them so there will be one less apex in the world, so it would be great if juvie rex's wouldn't have to be terrified of adults because I feel like it would be a massive man hunt for juvie apex's right?
Delete Carno 1 call
Its making us mentally ill to hear non stop carno 1 call for 3h non stop
Also its Immersion breaking
Ty 🙂
Aside from the fact that current utah barks (1 call) sound like a big guy getting punched in the gut- It would be kind of nice if we had some slight variations with the barks.
Or perhaps slight variations with each individual dinosaur.
For instance, say if you have a terrible diet until your full adult, maybe you have a higher pitched and more hollow sounding bark.
If you have a perfect diet then you have a louder, stronger more reverberating sounding bark.
(This would of course go for other species of dino as well)
Just more variation would be rather nice is what im trying to say. People like variations and options.
The skin on the troodon would be cool if it had iridescent parts, assuming its likely a night hunter with god tier vision, it could be one balance mech that its got shiny iridescent skin (or parts of the skin), or eyes glow plus it would look sick.
^
Adding onto this, slightly variable noises (or even a new call on 5) that differ a bit between male/female could be nice, too. Animals IRL have mating calls to attract potential suitors, after all.
Whether dimorphic broadcasts or a new call entirely, it'd be nice for people trying to find nesting partners to know if the call they're going toward is someone of the same or opposite sex.
An example of this would be using the old legacy utah broadcast noise from before it turned into a bark: Remember when it used to be a chittering-type sound that played in a set of threes? Add that back as a 5th call, give the male that "call-call-call" rhythm for it and keep the female's at a single "response" call.
Hi , First I want to thank You for this awesome game is really fun and a good sandbox game , I don't know if someone say this before , but i would recommend for The Isle Evrima game to have a map in the game idk about players but i as me new player start 2 or 3 days ago , is very hard to know where to go or how to find food for Plants or AIs , so i would recommend that by default you press M on the keyboard and you get a fog map and then when you explore the area the fog will disappear around you and you will see the name of the area that you just explore ( for later if the game want to make event in an area or something like that is much easy to know where to go ) and when you explored the area you can see also small writing of Possible plants names and AIs names in the area of the map to be in this area so for a player to go for a look for it in that area And a freeze compass on the left upper side of the map , for my personal opinion this stuff will make the game a bit better for new players like my self , better then we go to other website just to check the map , My English is still in development Please excuse me if I wrote something wrong , and thank you again for this awesome game 🙂
If the skin were to glow that would be too much of a debuff when it’s stalking it’s prey but if it’s eyes were to glow it might not effect it too much so that might be fine
In the video of it doing calls, its got glowing eyes.
went to south west for coconuts and they arent even on the coast, maybe fix the spawns a bit for an already annoying herbi to grow just to become free food EDIT: the cocos were in the jungle..
The diet system needs to be improved. A lot of people have voiced their concerns with it's current state, yet the mechanics themselves have barely changed. Changing plant spawn locations and animal X with animal Y won't fix the underlying issues.
Ideallly, i'd like the devs to take some time to improve upon the diet mechanic as a whole with updates that would last around 2 weeks, trying various ideas thrown around by the community and the devs, and see what works best to make the game play engaging, promote exploration, properly deterring AFK growing, and create a healthy ecosystem for both herbivores and carnivores.
You can use google to find maps, the one I use is 'TI Map - VulnonaMAP'. It's very good, shows plant locations (for evrima only) and you can enter your in game location. Hope this helps
ive always been a big ptera player, as well as others, but mostly ptera, mostly cause its peaceful [or atleast "tolerable" now] and you get to go pretty much almost anywhere. Well sense pteras are basicly wide spread across the whole map, and that rivers are deeper with more danger to fish out of/grab water. i think it would be pretty cool if there was some sort of like "Big Game" fish that spawns in the ocean, that only comes out at night, or is just decently rare. basicly the "Big Game" fish would refill most or atlleast half of ALL your diet meaters as ptera. The Fish wouldnt be AS rare to the point of theres no way of finding it, but it could be like 2 or 3 "Big Game" fish, per School in the ocean.
This idea also makes sense, because pteradons and other pterosaurs are mostly fish hunters, and half of them were usually fishing by the sea. It would also make sense for when the Nesting update comes out, there Would be Pteradon Nest by the Sea and stuff and thats where most of them would come from. On top of this, it would also help out the fact, that pteras have to Catch those Pesky Chickens/Rabits, or whatever, and can never really find them, so they can Just go to the Sea, and Use there chances to find a "Big Game" fish.
This is just my idea though, i think it would REALLY help out and give more reason to be at the ocean side, especially now sense pteradons have been nerfed the Most, out of all the Dinos recently.
I agree some type of fish like Tuna, 100 grams of tuna carries most proteins and amino acids you need each day while still being healthy.
Could you make pachys broadcast similar to legacy’s? The evrima broadcast sounds like a cough and is very underwhelming
Herbi diets definitely don’t leave room for map exploring, and it seems like it might even be hard to herd with herbis of different species due to the long distances of having different plants
ptera fish holding position in the beek animation need to be polished!
I just learned about something, and it really scares me, so I want it in the game. Crocodiles can climb trees. I don't want an adult deino on top a palm tree, but maybe allow the babies to have a very limited climbing ability to escape adults. It would likely cost all of their stam to climb up a small tree, so they cant go hunt hypsis. They would lose this ability at like 20-30% growth as well. Maybe add some small trees that go over the river too, similar to the ones in the pictures.
It's also nice that you die as Deino when you go to the turtles! Which makes them unnecessary and pointless. Also the cliffs at the end of the river in the north make it impossible to get back for the water the deino need!. because the deino seems to die of thirst outside of the water in minutes! I have now lost 8 hours because of the crap -.-!
Please add friction and inertia to the stego tail swing when they submerge their tail in the water. Realistically, the tail swing would travel slower underwater. Stegos stick their thagomizer in the water when going for a drink and still swing at full speed at the gators.
Please, I know you do dev blogs, but please update us more often even just scraps lumped together as weekly updates so we actually feel engaged, sometimes it feels like the blinkers are on until its time for the one dev blog a month then its back to being ghosted.... we just want info, to know we are being heard...
we miss the interaction
Okay, so... I want to give a bit of feedback regarding this
A LOT of herbivore players, especially Stegosaurus players, use this in places where they know there isn't a Deinosuchus lurking around to prevent land dwellers from attacking them. It is sort of understandable, it's a survival game and they're trying to survive
But, it reaches the point where the things you are capable of doing with this technique are too much. As it shows in the picture, I literally have no footing since my front and hind left legs are pretty much not touching the sand, my tail is partially submerged, yet I could still swing. How is it possible for me to be able to swing in this situation? And the saddest part about this is, most players will probably give up when facing a situation like this because there is literally no counterplay to it.
Most dinosaurs if they try to get into the water to attack will start swimming before they can reach, and the Stego or Teno can just easily swing their tail and kill them.
I find this to be pretty unfair and I would like to see this fixed, in reality most dinosaurs wouldn't even dare to get too close to the water since they're mostly vulnerable there.
Please fix the lag I want to play this game so badly but ever since the new updates my game lag has been hell
Still the Rivers have to get deeper and wider. Didnt see a old spot before the update that was way deeper then it is now. And its just weird that i cant see my own Head underwater because the water is to dirty or something. Deino should be able to see way more clearly then it is right now. And please Crocs bask in the Sun for Hours to heat up theyre body. But deino cant stay out of the water for 8 Minutes because your Water is dropping way to fast. Same with the Oxygen. I tested it a bit and 4-5 Minutes underwater is possible. Bruh Crocs nowdays can stay underwater for 2-3 Hours. Deino could probably be underwater for over 5 Hours irl. Make his Oxygen at least 10 or mabey 15 Minutes. He has to ambush and the only way is to be underwater he cant run after his prey. And also its still weird for me that a Croc has preffered Pray. I mean they eat everything they can get because they get every Nutrients they need out of one Body and if they fill up once they dont have to eat for at least a Month.
Some suggestions to make Deinosuchus a little more enjoyable, as someone who enjoys them enough already:
-Either add a way to get back from the coast to the riverways and/or let crocs hydrate from seawater, or remove seaturtles from the menu. (Not sure what to replace them with - perhaps add large hostile anaconda/titanoboa AI in forested river areas?)
-Please, PLEASE let deino eat underwater. It's so frustrating, especially as a baby, to have to play the grab-a-chunk-and-surface game because you're waiting for that fish you just killed to float to the surface.
-As a lot of other people have said, please slow dehydration rate and vastly increase lung capacity in order to be more in-line with real crocs.
-Change the idle floating stance to keep only the head above water, with the body floating more loosely below, again like real crocs (unless you're too close to the riverbed, in which case the classic float would be fine)
-This one is a bit more speculative, but I think that crocs should be able to carry much larger corpses when in the water (buoyancy doing most of the work, of course), being forced to drop them when landing ashore.
To add onto the river part of this suggestion, I'd love to see one or two huge rivers on the island. A river that's so wide and so deep that it would almost look more like a lake when you look across it
(I had an image in mind but accidentally sent the message before I could add it, oh well. Just imagine a river wide enough that you'd need a canoe or something in order to cross it)
return of the deceased screen when you die
I would love to see termite nest that dinos like Galli and Oviraptor could use there hands and mouths to just grab a termite and eat it for some food. The reason I think these should be in the game is because i think it would add to the natural environment and would be awesome to see. The reason i picked Glli and Oviraptor is because they eat insects. The Termite nest could have hp and with a good amount of dmg they will break and termites will run away, It would have 3 stages, Full hp, half hp, witch would be the termite nest half destroyed, and really low hp witch would be the nest pretty much broken. Termite nest would look something like this.
A. I agree with @soft kettle , The jungles need a much desired facelift with more dead leaves on the ground and more moss on the tree trunks/roots and stones, all while still leaving logs, branches, and a few clumps of ferns and tropical flora, like Monsteras and small palms or something. Just for the AI, the herbis or smaller carnis to hide in.
I know because you could charge into a brush whole hog and then fall to your death because the overly dense foliage was essentially blinding you to the steep hilly terrain of the jungle floor.
B. I also agree with @void maple, maybe even add a splashing animation and sound to the attack?
Other ideas:
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Banana trees for some herbis and for humans.
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Also have some small AI wildlife spawn around some fallen fruit, much like the Compys around bodies. Maybe just goats and chickens (but have coconut crabs around the whole and opened coconuts).
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With the venom update, have old fruit turn rotten and make dinos drunk and throw up if they eat too many rotten fruits.
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New and more tropical AI animals to eat for younger carnivores! For example: Iguanas for swamp and river rocks/logs(It'd pretty much be a tiny deino in terms of running animations), Civets or Lemurs for jungle floors (climb trees to escape), armadillos or pangolins for the plains (roll and/or burrow to escape), Okapi for the edges and clearings of the forests/jungles (running to escape). MAYBE even Giraffes or Jaguars?
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I like @split wasp 's idea for termite mounds sounds wicked!
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Speaking of insects, maybe add butterflies to fresh corpses (yes butterflies drink blood) and flies to rotten ones. that way a visual/audio clue dictates the freshness of abandoned kills?
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I also miss the odd mosquito buzz you'd hear in Legacy's swamps, please add that back! Maybe with mozzies hanging around fresh kills too? that way, you have two distinct buzzing sounds for fresh and rotten. Just an idea.
Update 4 isla spiro was kind of refreshing from update 3 isla spiro but update 4 isla spiro got boring quick. The main biomes were really planes, forrest, and swamp, but update 4.5 was a step in the right direction with the new center river, and the mountain like formation.
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For map design I think variations of already existing biomes would be interesting like a foggy Forrest where different Dino’s can see farther than others like for example a Hera can see farther than a Tenno so it can be easier for Hera to ambush from the trees. Another way you can implement a foggy Forrest is to surround a hot spot like a nesting ground that way it would be difficult to get to it so it won’t be over populated and if you get to the nesting ground you will be rewarded for better materials to nest and raise a hatchling
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A more foliage dense and moist swamp that can have different dietary needs for herbivores but it would be a good place for sucho, barry, spino, and deno to ambush from the water and foliage
Most of these ideas I think would add a bit of variety to isla spiro and over all make the map more interesting in my opinion.
I would think that a part of the Map could be filled with some
geyser with Foggy air or something.
But the main Part at the moment should be performance fixes. Clearly Update 5 and 6 and then more Dinos. More Tanky Dinos like Trikes or Ankys and more Apex Predators like Allo and Sucho and later the real Apexes like Giga, Spino, T-rex, Acro. I mean were going to Update 5 right now and those Updates always take a while. In one year mabey 2 Updates and thats it. But 9 Dinos after idk 2 Years is a bit weak for a Dinosaur game in my Opinion. Yes the Devs try to make everything perfect without many Bugs and probs to them but even now we still have Bugs on the Map or with some Dinos like Deinos Lunge Bug where he cant bite after a failed Lunge. And sure Mechanics are also important but i wouldnt mind if a Dino would be added now and gets his finished mechanics a month later or so. But if this game develops further in the future like now its gonna take at least another 5 Years before we get even close to see a Spino or T rex.
But still main Goal should be Performance, balancing and then the Rest like Map changes and more Dino and ofc Humans later.
And still Huge thx to the Devs they are doing a great job and yes Updates take a while because they are only a little group of Devs.
Is it planned to make vocals like colour pattern ? (Being able to customise them from a certain sound palette)
That would be sick
Will there be like different models for dinos like in pot as in bulky raptor and feathered and normal or is it just not a possibility
With the onset of the new shaders and night vision, as well as reworked jungles, I'd like to see lower/more sparse ground foliage for jungles as well as fog that rolls in in morning, night, and perhaps after rainfall.
Add into this, we should have death noises/sounds again (Why did you take them back out?) as well as, adding the death screen to the end of what we currently have after you die (The few seconds of watching whats happening to you) But once the deceased screen pops up, keep the opacity a little low so we can still see whats happening for a little while longer.
Or heck, maybe just add a button that asks if we want to go back to character screen or quit the game to the deceased screen so we can choose to either sit around and watch our character get completely eaten and see a little of whats happening around us after we die, or quit or go back to character screen.
That would be really nice.
i have some feedback on the vegetation in the game can their be a setting for it so it can not be so much and won't cause so much lag?
Juvenile herbivores shouldn't have a preffered food, or at least an easier food at their juvenile stage. for a baby to travel the whole map just so it can survive is just plain bad, I hate to say it. You have the system for carnivores so make one for herbi's I know you guys can do it so please?
^ instead of making herbivore mechanics so tedious that we want to turn them off. cant you just make it so things like food and wallow are actually achievable by people that are making an effort to explore. making things so rare that you have to KNOW where to go in an open world exploring game is one of the worst decisions so far imo.
growing stego and going back and forth across the map between the plants for yourself and everyone you come across gets very old very fast, and then when you're all big only one stego can really get the marigold and sumac especially and then it's all gone and there doesn't seem to be many around for 4 adultish stegos to get their stuff and that's not counting other stego herds that have already been through
Herbivores should have a secondary plant that they can eat and get nutrients when they are juvies just like how carnivores have no preferred food when they are young. To make it balanced maybe this secondary plant should only give like 30-50% of the nutrient that they would gain from the main plant
advocation for making grazing more prominent again? a way to fill your hunger meter to at least 50% and it gives no nutrients? the amount that it fills your hunger to right now makes no one use it, or they use it for a super short period of time
and i kinda miss seeing herbivores graze in areas they chose to stick around in. it'd especially help with nesting if you let players viably graze and not have to wander the map because they're raising young. i'd personally like to not be starving while taking care of kids
NEW EDIT: i've rethought my suggestion cause a new idea came up. preferred grazing areas as part of the diet system would be a lot better. that way if you want to nest in an area you can go to an area where you're supposed to get one diet- but instead of that diet having to be a plant you have to run up to, it'd be the grass itself in that area. to prevent camping it can get worn over time, just like how diet plants disappear.
Ok, this isn't a suggestion at all, but just a thing i wanted to say because yes
I love, and I mean LOVE jungle gully
the foliage coming off of the sides, the bare path you run on as you travel to water sources, the rocks in the middle
I love it all, and I constantly come back to that single place because its just absolutely gorgeous
This, and the coast south of Port are my favorite places to visit for the beautiful view they provide
Thank you devs for working so hard to make us happy, keep up the amazing work ❤️
A suggestion here for how to fix the issue I've described in:
regarding Carnos(and other animals really) megapacking and going way above the set limits:
An anti-megapack mechanic which would cause animals of the same species' hunger drain to steadily increase over time as long as they remain in their vicinity for an extended time. This would only work for the same species animals and ISN'T meant to combat mixpacking as that could be abusable(faster animals could stay by the large ones to hunt them via increasing their hunger drain - Dryo would literally become the most fearsome predator in the game). It should work only for the same species and it shouldn't disappear straight after the group disperses. You could also make it so that if the same group of players meets up again the debuff on them starts to pile up faster if they do it again in a given time-frame(e.g. within 2 hours).
The debuff would simply cause their hunger drain to increase the longer they keep overpacking, going from e.g. 60 minutes of duration down to 30 or 20 minutes. It would definitely allow for starving out of the megapacks.
I would suggest trying to implement this for Carno only at first and see if it keeps them from going over the group limits and to check if there are some unintended side-effects of this. I believe that this should potentially discourage them from going over the limit of 3 in a given area and introduce some competition to this species. If it works well it could be reproduced for other specific animals in the future.
Note that I have no idea how difficult and time-consuming it would be to introduce such a mechanic.
About the above idea by Aken. I have suggested something like that myself previously to combat megapacking, though with a system like that I feel like babies and juvies should be exempt from the punishments or adding to the punishment. I would probably say sufficiently grown or adult individuals suffer from that, allowing babies to follow adults for a while before having to leave.
Aken's "experimental" sounding suggestion above gave me an idea. Waaaay back when animals were still being added to the survival mode in Legacy, the devs would do little "Survival Injections" where they'd nest people in as a Sandbox animal on a Survival server and see how well they'd survive in Survival mode with the stats they had. It was really fun and I think it would be interesting if something like this was brought back. It would be a fun way for the devs to interact with the community and it could probably help with balancing on a larger scale than QA could
Here's how I think it could work: Once an animal is ready to go into balance testing, it could be added to the code of the live branch but not actually be available for regular players to spawn in as (Similar to how devs were able to play as humans but regular players couldn't before they were added to the QA branch) Some devs could spawn in as that animal, and give a bunch of players an invite to the nest where players could go around and help test the animal and see where it would need improvements. This could be done at the same time QA is doing it so you could have more players testing it at a time
I kinda just thought of this suggestion off the top of my head so there may be some flaws with it. So feedback is appreciated in #general-feedback-discussion. This is also probably something that's better for later down the line, once animal production is less of a focus. But I thought I'd put this idea out now
What if baby and juvie deinosuchus were more like semi aquatic lizards to spice things up and they also eat bugs
please remove all the palm trees from high on the rocks, the bushes and maybe some moss would be nice but there is no way coco nuts could have gotten up there in the first place so it looks super unnatural
A river leading to south coast would be delightful please?
I like the game but quit worrying on animations and graphics now and get Dino’s in the game we just play the same things over and over it’s just getting boring now
If at all possible, is there a way to sort of... mimic animal sight?
For instance; slightly widen FOV with Herbis, and slightly narrow FOV for Carnis?
Also, would it be possible to decrease the distance most dinos can see, either make it blurry or foggy, kinda like how the old night vision worked.
I'm not too sure about how games work but I'm pretty sure that making dinosaur vision blurry or non-visble past a certain point might help game performance!
Although making poor-sighted animal's vision foggy may hurt the aesthetics of the game....
I dunno. It seemed like a great idea in my head
Would be cool that when you die you get a screen of some info from your dinos life. For example; how long you’ve been alive, how many dinos/ai you killed, how much meat you ate or eggs nested etc. Like a sort of scoreboard just for fun when you die.
A higher viewdistance for the gras, bushes and tree textures/models. Would ply into the immersion of the game. Also hiding would function even better on the open planes for small/baby dinos. 🙂
Game gets boring real quick. Dinosaur/Creature selection is meh. It’s time to add another carnivore right about now.
Please concider adding back the lovely headtracking from Legacy.
The way your dinosaur's head would move depending on where you look was quite realistic and actually looked good.
Currently when you drink, eat or sniff, the animations don't support it and although they look really good, could use some of the headtracking.
As of now, headtracking is only supported on the grazing animations for herbivores.
That's it.
Frogs irl are loud. Bullfrogs should make a lot of ambient noise, and even more at night. Not only would this make them easier to find, it would add some very nice ambiance to the swamps and other water biomes
Could we please get tail hitboxes adjusted a little bit? I find it odd that carno and pachy can knock you down, full on have you fly off and hit the ground by hitting the tip of your tail. The tail, realistically would simply bend out of the way as it gets slapped by their charge and headbutt. There is zero way a carno or pachy can transfer enough energy through the very mobile, bendy part of the body to yoink your dinosaur off their feet and to the ground. If the energy was that high, it would rip your tail off before you fall on the ground.
Its fine if you get hit at the base of the tail and fall down, but a certain distance away from the tail it shouldn't really do the stun, the damage would stay as you are still slapping a part of their body.
I agree with @soft kettle. Make the jungle more open and illuminated so that you can at least navigate. No bushes on the whole screen and fewer fallen tree trunks. You can also add more paths and clearings. Thus, it will be possible to return the AI to the forest and revive this biome for future creatures.
This change will help to correct the balance too, because the forest is not habitable right now, most of the map is plains, so forest creatures must survive on open areas. And so plain predators (carnotaurs) dominate everywhere.
#general-feedback message expanding on this i think all dinos should just have a diet starting at 25-30%. Having a diet when you are at 50% heavily decreases the risk factor and makes it to easy to get to full growth( because if your at 50% you dont really care about waiting till full growth, even with a crap diet). I think this would make it a good bit harder to get to full adult, while also making it so all dinos get a more equal chance of getting to full adult.
Have an aggressive call for dinos of the same species
there could be a button to press so that all animations stop and you stand stock still. this ability would halt your growth and stam regen (sortve like dryo burrow) so it would deter people from using it to grow easily. it does seem a bit too easy tho, so maybe it would take very small amounts of stam over time but ideally it would take none
Make possible escaping the in-game pause menu and other interfaces with the actual "Escape" key please :3
(and maybe navigate with keyboard as well through those interfaces, that could be convenient)
being able to suggest how frequently music will play from low to medium to high because i personally like the music but usually only last like 45 seconds i would like my music to keep going past that or fade into another track instead of stopping
North south markers on the compass would be nice to have
we should put a protection during the connection, for some people the loading of the map is really long and we can't do anything when someone rushes at us
when these mud pools come out, allow deinos to not lose water when inside then and allow them to submerge themselves by will
For apexes and other large animals, focus less on how long it takes to grow and more on how hard it is to grow. I don't mind a challenge when growing creatures, but let's face it, the juvie stage is the worst section of the game. I'm not saying Tyrannosaurus rex or Brachiosaurus should grow fast, but it should be harder for them to grow compared to, say, Pachyrinosaurus. Sitting in a bush and trying not to get eaten for 8 hours is bad gameplay. I'd rather have a harder, shorter juvie stage than a long, boring one.
Here is a really random idea I just had, potentially abusable or whatever but I wanted to put it out there. Basically from time to time the proximity to other dinosaurs idea comes up by some one, and it gets shut down every time because its extremely abusable. However I think I just had an idea that might make it less abusable and still punishing for mixpacks?
The original idea is, if two different species are near each other they get a debuff over time, seems simple? The issue is that its too easy to follow a dinosaur and get them debuffed just to be a troll.
But what if it was based on speed? What if the game prioritized this by the dinosaurs speed. For example. A mixpack of stegos and carnos, only the carnos would be punished, because they are faster and in a trolling scenario, the stegosaur wouldn't be able to keep up. The carnos can always walk away and have zero reason of hugging a stego for 20 minutes.
While it is still abusable, it could possibly be a solution to the biggest part of the problem. If its based on speed and the ability to just simply leave, in most cases only dinosaurs actively choosing to be together will be punished. The game would simply pick it up as a choice to be around the stego and smack you, while if it was a normal encounter you could leave.
Now that being said it still has problems, what about prolonged fights? What about elevation and nesting proximity. What about sneaking etc.
I am NOT suggesting this as a valid idea, I am simply putting this train of thought here in case it gives some one some ideas, or perhaps even the devs. The idea itself has far too many holes to be valid, but here it is. Do what you want with it.
Integrated map in the game. "press M to open the map" it's been teased in the controls since legacy and definitely necessary
A fun idea on how ptera can interact with other playables
(this might or might not work depending on how gore works so I might post an updated version of this once we get more info on gore)
Ptera is already considered the game's seagull so why not lean more into that? Something fun to do as Ptera would be stealing food from other carnivores much like how seagulls are known to do! It would add to the Ptera gameplay, it would help Pteras feel more like real animals and it would give canivores of any size a reason to be weary of Pteras which could be fun. This would only work for corpses that are being carried by other carnivores AND other Pteras
It could work similarly to fishing, the Ptera swoops down near the carnivore that is holding either a meat chunk, a fish or a small corpse while holding RMB. Once its close enough a prompt would appear on screen telling the playing to let go of RMB and once the player lets go it would result in either:
A) The fish/meat chunk is transferred from the other carnivore to the Ptera who can now fly away with a bit of free food
B) The small corpses that would normally be too large for the Ptera to carry are butchered and a piece of it is given to the Ptera (i.e. if a Carno is holding a dead Dryo and a Ptera swoops in a random piece of the Dryo (head and neck, one of the arms/legs, tail) would be removed from the corpse and put into the Ptera's beak)
TL;DR: let Ptera go into full seagull mode and steal fish/meat chunks or butcher small corpses being carried by other carnivores/other Pteras
(If for whatever reason you think this would be a bad addition to the game please let me know why)
Please make the game more playable I have a mid to high end pc and the fps drop is terrible it goes from 60 down to 20 just from looking in a different direction sometimes.
I know palaeontology is an ever changing thing, but!
Maybe, just maybe… how likely is it to give Baryonyx webbed feet and a flat tail? Because of the new paper etc etc, I know this isn’t realism.
BUT! Out of curiosity. If there’s ever the chance of giving small changes to the Spinosaurs of the game, it would be fun to have this distinction (webbed feet and flat tail) from the other theropods of the game, giving the game and it’s environment a little more variety, life, the looks of an ecosystem and niche.
So… just consider/imagine, how time and budget consuming would it be to spice up sucho’s model with different tail and webbed feet? 👀
(Edit: seems like suchomimus didn’t really have the same level of adaptation as Baryonyx or Spinosaurus, so if it stays the same, I don’t see the issue)
So i know a few popular areas have some glitched grass/rock areas you can drink of that are heavily utilized (north west and north east spawns) to avoid facing deinos. I thought since theres not much yet in the category of crocless waters, maybe make small drinkable puddles scattered across the map
HOWEVER to make things more fair to deinos whos rivers would be all but avoided, maybe these stagnant bodies of water are polluted by old human junk, giving some sort of debuff for drinking from them (muscle spasms, faster draining thirst, general health or attack debuffs) giving people the option of stunting their dinosaurs to avoid predators and or their thirst, or risking it and avoiding the debuffs and not the deinos
make deathmatch before release? since 15% of the game plays it
please add this back as a nighttime soundtrack, it is so disturbing and off-putting. https://youtu.be/Lo1MbxnQOkQ
if there is any reason to not add it, please tell me why. it just fits the isle so, so much, and makes the game genuinely horrifying to hear this music out of nowhere, in the middle of a jungle
(if this is already in evrima, then i am sorry. i do not have evrima downloaded)
I do not own this soundtrack. All rights to Afterthought LLC.
Game Version: 0.1.7
The Isle:
https://store.steampowered.com/app/376210/The_Isle/
This post is just going to be me explaining my opinions on the courtship animations so far and what I think would be a good change for the one's that aren't the best
Hypsi: Great animation, no need to change
Dryo: Also great, no need to change
Pachy: Pachy's animation is just weird, it doesn't look natural and it doeasn't make sense. I think that pachy should either wave its head in front of the female or smack its head into the ground, Not all courtship animations need to be a dance as nature shows. Lots of birds have courtship dances but lots also don't and very little reptiles have courtship dances, some lizards do push ups but not dances.
Teno: Also could really use an overhaul as it looks like the teno breaks the laws of physics with its neck and back leg that it sends backwards in an instant. I reccomend either it swaying its tail side to side or rearing up on its back legs and showing off its claws. Just think about this. Would a female teno want to find a mate by seeing who can send their head back the farthest or who has the best defenses.
Stego: Stego's animation isn't as bad as teno or pachy but it still isn't great. Why doesn't it use its plates or tail spikes to display rather than just wiggling. If an animal (like stego) has sexual dimorphism, usually the dimorphic part (in this case its plates) would be used in courtship not a wiggle.
Ptera: The ground one isn't too bad but, it would be nice if the male had the beak clacking of the female. The aerial courtship animation should be removed completely, it looks wierd, doesn't make sense, and it breaks the laws of aviation as it swings backwards and forwards. If hummingbirds are the only birds that can fly directly backwards why should a 20 foot wingspan reptile be able too aswell.
Utah: Its fine but isn't too interesting.
Carno: Carno's is great and shouldn't be changed.
Deino: Why doesn't deino do what actual crocodiles do. That's all it needs to be a good animation. And the water ripples.
I'm here to discuss a topic that I feel is often dismissed and/or makes players feel subject to ridicule...
Canni Players
More often than not, and seemingly even more often as of late, cannibal players (in this case, referring to players that purposefully kill other players of their own species, regardless of whether for food or sport) have been a very frustrating and disappointing aspect of the game. Time and time again, myself and other fellow players have been victim to canni players who ruin the experience of the game for us as well as discourage us from playing entirely. This issue seems more prevalent in larger, 'apex' creatures like the Carnotaurus and the Stegosaurus; this does not, however, exclude any other species, as I have personally seen this behavior throughout various species' playthroughs.
For a game in which trusting other players of your own species for survival, it makes no sense as to why this issue is as prevalent as it is. Not only that, but the victim of the canni players are often ridiculed for trusting the player that attacked it. This makes no sense whatsoever, and I find it a very frustrating part of both the game and community. If pack animals and herd animals, which require a pack or herd to ensure their safety and survival, are not supposed to trust members of their own species, then what is the point?
What's even more frustrating is that I, personally, love Evrima. I love the new details to the world, the new mechanics, and the promise it brings. But I cannot play this game if every time I am punished for trusting other players of my species. I do not have a solution for this issue, but it is an issue that needs to addressed. Whether it be grave debuffs for a canni player that kills a certain number of its own species, a kill timer, or even an adrenaline boost to allow victims of canni players to get to safety, something needs to be done.
in sandbox mode you should toggle your diets and your perks. Maybe my t rex could eat a coconut! (of course the animations would stay the same)
Please please make your cliff edges a little more visible as falling and dying to a cliff you can't see is annoying, my suggestion would be to either relocate or completely remove foliage from the tops of cliff or even change the foliage to vines or something, my point being the cliff edges should be visible so we can actually avoid falling to our deaths
I know this will get shot down, but I want to suggest it anyway in the hopes it'll be reconsidered - make Evrima grouping like Legacy grouping, so you can find your friends easily, your communications don't get cut off it you're separated, and you can establish a group chat.
Maybe make hunger drain be amplified by stamina consumption, together with a decrease in the baseline hunger drain.
This will be essential for nesting parents, and in general would make the game less of a constant running around simulator. It would give players the option to be territorial, especially the carnivores, instead of just scouring around constantly.
It would also have an important relation to your nutrition because assuming the nutrients would stay the same, this would mean that a stationary camper wouldn't have enough hunger to fill up on the nutrients at the rate they decrease, but one that keeps active could because he eats a lot more, meaning that AFK growing wouldn't work either.
It just fits well with the game and it encourages players to be active but also gives them the option to play a more passive chill life.
Plus, it just makes sense, i mean that's how the laws of energy work and I think would fit very well in the game, and help tone down the constant deathmatch which is the only thing to do as of yet
-
This is a subtle one, but I feel adds to immersion/suspension of disbelief:
Adding a fade animation to the LOD. Whether that's grass, trees, or mountains. I feel like adding a fade to higher res meshes as you approach feels more like the atmosphere clearing way for your vision as opposed to "POP here's a mountain with trees suddenly". -
I agree with @upper orchid BUT TO ADD TO THAT; I think having a "stress level meter" on herd-based herbivore dinosaurs (Let's say a stego chooses to stray from their active group for more than 60 seconds it will raise their stress and drain their nutrient meter and decrease health regen slightly. Also they get a speed buff, but at the expense of health) and non-stalking/hunting carnivores hanging around herds or solo herbies (Let's say a Carno standing still in proximity to a Stego for more than 15 seconds will start the nerf) would be encouraging the animal's natural behaviors via gameplay. And those who dont care about stats can suffer its effects.
Since spawncamping is a consistent issue because of the spawn system, Why not improve it just a little bit, especially for players who have lower end PCs and have very long loading times ? Currently, when spawning, FIRST your dino appears, then you're stuck falling in place until the world has finished loading. Many people have suggested spawn protection for a set duration, but I don't feel it's the right way to go, because how long should it last ? 1 min ? But there are people who need 10 entire minutes to load the map. 10 mins ? And then people who spawn fast are invulnerable for that long ?
My solution is that when you click spawn, you don't appear, and the map starts to load. And on the bottom on your screen, you have a "click to spawn" button. Your dino only appears when you click that. In the meantime, you're just an immobile camera (maybe you can look around ?) This way, not only you can wait until the map has finished loading, but on top of that, you can check out if there is a carno sitting right where you are gonna spawn and maybe delay or choose another spawnpoint.
Back again with an endorsement for the return of Global and Group chats as a toggleable server option
The argument that group chat is "unrealistic" because "other members of your species would be able to understand you" is a weak argument, because 1) it ignores actual realism, different pods of dolphins and flocks of crows have been documented as having their own "languages" unique to their family groups, and 2) this is a fucking videogame. Group chat is a game mechanic which players use to coordinate hunts and relay information about locations and potential threats, or IDK just chatting between friends/within their chosen group. The removal of this in-game mechanic will just encourage people to go to third-party communication platforms like Discord and Steam (which they did anyway even when group chat was a thing, they'll definitely do so now, now that even the in-game ability to talk to people privately in your chosen group is gone). You could potentially make group chat have a radius outside of which it can't be used, so people can't talk to group members across the map but again, people would just use external voicechats to get around it
If devs don't want global and group chats on the Official servers, then they can just turn it off on their servers. Easy. And it still gives private servers the option to customize the experience they want on their servers.
I would like to praise something extremely random. The crunch sounds from breaking bones are absolutely awesome. I especially love when you hear a scrumptious crackle and pop when a ptera falls to the ground. I have done some ptera vs ptera combat the past few days and honestly its extremely satisfying to see your opponent fall to the ground and hearing that snap. Good show.
make a chat option
basically the owner could go in optionals on servers then be able to get a setting to have global chat on / off
Deino cant even Survive for 10 Minutes without Water which is just Crazy and just a joke. I mean Crocs nowdays bask for 3 Hours in the heat and in the Sun without needing water but go into the Water to cool off. Increase Deinos Oxygen which is way to low on 5 or 4 Minutes. Mabey give Deinos 10-15 Minutes. He has to AMBUSH he cant run after his prey, So he has to play the waiting/luck based Game so pls let him be able to Ambush. And let Deinos be able to stay out of the Water for more then 10 Minutes. 20 or 30 would be Fine. I mean just make Deino like Crocs nowdays. Hes just a Bigger and Stronger version. Just Get some Infos about Crocs nowdays and program it in the Deino. Same with the Courting animation. I was shocked when i saw that weird Bite and not the normal Animation that Crocs do nowdays. Its just weird having a Crocodile in the Game that cant act like a Crocodile. I mean where is the Scariest thing Crocs do( Only having the Eyes and Nose out of the Water). Did you ever see how that looks at night when you shine them in the Eyes how they glow. And i still wonder why that isnt in the Game.
A population indicator when selecting your species that displays if that dinosaur is overpopulated or extinct? Would help players choose another species and avoid making a carno if everyone is a carno.
Increase Deino oxygen timer to 8-12 minutes. 3 minutes is not enough time at all. I missed many chances to drown prey because I would have drowned myself. By the time prey comes it's time to breathe.
One issue with diets currently: Junk food (stuff that fills up hunger but not nutrients) is too good. You can easily survive on mostly junk food with the occasional rare nutrient input.
Possible solutions:
(1) Bring back the "junk food tax" where eating non-diet food limits your ability to fill up on nutrients. For this to work nutrient capacity and nutrient drain need to be equal to hunger capacity and hunger drain. However as nutrients also drain simultaneously the diet buffs need to affect them as well:
- Perfect Diet: nutrients drain at 1/3 speed
- Great Diet: nutrients drain at 1/2 speed
- Neutral Diet: nutrients drain normally (same rate as hunger)
- Poor Diet: same as neutral diet to not unnecessarily punish players who just found nutrients after going without for a while
This would also give the 300% cap its meaning again.
(2) Make it unsustainable to survive only on junk food forever by increasing hunger rate on poor diet. Exact values should be up to testing but the desired outcome is your hunger draining fast enough to outpace your hunger intake from junk food (including grazing). So if you went without nutrients for a long time you would see your hunger meter slowly decrease until you finally starve to death.
Note that in combination this would mean hunger draining faster than nutrients between poor and neutral diet, making it easier to rebound from poor diet, but also nutrients draining faster when diet increases beyond neutral, making it slightly harder to reach higher diet states and putting a (slight) emphasis not not losing them.
(3) Alternative to (2): Poor diet could instead reduce hunger intake from non-diet food. This would not create the same rebound effect but instead make diet food very effective in preventing starvation caused by poor diet.
Make the POV slide above our character when we try to look upward.
At the moment, our POV goes under our character when trying to see upward, so we see the bottom of our dino instead of having a clear view of what's above us (especially when trying to bite those pteras, and/or when playing deino)
Mothers Instinct Buff?
In modern times mother animals will do anything they can to protect and raise their young, maybe a non stackable buff for mothers with hatchlings/young juvies? A small buff to HP or attack? Because of how fierce mothers can be fighting to keep their offspring alive long enough to fend for themselves, nothing extreme, maybe a 7-9% buff that goes down over time
Sleep emote? Just the animation without logging us out. For us realism peeps. 😄
When nesting comes out..
We should be able to nest relatively anywhere.
Examples would be on top of rocks, in trees, even on top of buildings if we are able to get to them.
Point being, if you can get to a spot and your hatchlings will be safe until they hit juvie (Either with access to water or, hopefully, just living off what the parents bring) and are willing to go back and forth from this area regardless of how tedious or odd the location might be, you should be able to place a nest there.
Can you add the Amargasaurus? I would like to see more sauropods in the game to add some variety with them. I like the idea of there being watch tower dinosaurs in groups/clans (if that makes sense). Also some weather changes (like snowing gives frostbite and slows you down and kills you and heat makes you thirsty faster) to add some more challenge or make that a hardcore mode if some people just want to play casually. Here is a image of the Amargasaurus for reference if you want to add it (also it's my favorite dinosaur).
Some information about this dinosaur is this:
-It can grow to 19-20 feet long
-8.9 feet tall as an adult (10 ft. was largest recorded)
-It ate mostly ferns, gingkos, cycads, and club mosses
-The spikes on its neck have an unknown propose (some scientist believe they were there to hold skin sails, others thought they were for pure intimidation or sign of dominance)
Im loving the mechanics for Pteranodon but i feel it should have a diving charge kind of attack just to make hunting things more fun. Its balanced really well just feel make things more interesting for pvp.
Beipiao suggestion: If Beipi is holding something that's too big for it to swallow, it should hold it using its hands rather than its mouth. Since Beipi has those huge hands, I feel that it would look weird for it to hold everything in its mouth
Smaller things that it can swallow whole like meat chunks for example would still be held in its mouth
Super far in the future but it must be said:
Legacy Maia had some of the best goddamn calls I’ve ever heard from a game involving animals in general, do not change them when it makes its recode debut.
Minor tweaks sure but seriously y’all struck hold with that sound design.
If they’re significantly changed there will be war
Pls also dont change the Magyarosaurus calls by much, as i thing they are one of ur best calls and they are really unique and amazing
If I remember some venomous creatures today are immune to there own spieces venom that’s why I’m wondering if you guys thinking if troodon would be immune to it’s own spieces venom also
just bumping this since it got flooded almost immediately, lol
- Okay, so, controversial point....
The more content the game has, the less mods are needed, and the more freedom players have to explore and experiment.
I know for myself that if a game has customizable characters, multiple storylines, loadouts for your character with gear you unlock and collect on your journey, I'd play it over and over, trying new things almost every time.
Much like Skyrim. Open world, customisable characters, and in the future; traits to upgrade your character after unlocking them, even crafting items with resources!
Speaking of!
- With nest building, finding the right materials is important and all, but how do you tell apart a background twig from a collectable nest twig? To help keep the UI clean I suggest taking a page out of Zelda's book and make collectables sparkle or slightly more shiny than non-collectables! Just enough to feel sutble, to make it work for those afflicted with colorblindness, and to get the players moving around, exploring new areas!
As opposed to making the game logic parent a collectable to a texture on the ground like "Press E to pick up leaves" on the jungle floor where the leaf meshes show up.
I mean... that'd be simpler, but I feel it's ess engaging than finding sparklies to build a good nest for your mate.
having jungles that are less dense would be a welcome addition especially once nesting is implemented. jungles currently are very dense when it comes to foliage and it is almost impossible to see farther than like 3 meters, especially if you are a smaller creature. I don't suggest getting entirely rid of the current jungles, since they are a great biome for escaping predators, but having a biome that blends the current jungle and plains biome to create an environment which isn't claustrophobic, but still provides plenty of hiding opportunities would be neat and an easy way to create more diversity in the current map
While we’re on the topic of less dense jungles.. I want to add the importance of having high canopies. Having a less dense jungle floor that’s covered in predominantly short foliage with high tree canopies could help a player feel truly immersed in that biome. Wider game trails to guide players through more dense portions of the jungle without making them feel claustrophobic would be very useful as well. Tall, thick trees with little to no branches on the trunk can help the jungle feel more enclosed and secure.
This is a random idea I have thought of just now, something that popped in to my head by looking at some PoT gameplay. Now this isn't going to be HURR THEY DID SOMETHING BETURR, far from it. In fact I think that game is meh, but even if it is meh, you can learn and improve on the ideas.
Quests in PoT suck, who wants to be a giant predator that collects acorns, like what the hell were they thinking. But the initial idea of quests is not a bad one. Hear me out, just give this thought a chance before judging it.
It would be possible to give a small amount of quests to a player in the isle without ruining immersion and making it painful. Quests designed around immersion and with little rewards. These quests would not be hard, nor would they be extremely rewarding, but enough so to encourage people doing them slightly.
What kind of quests for example? Well, when I mean quests, I mean more like dinosaur wants, what your dinosaur wants.
**Here are a few examples I thought up.
It's a hot day and there are bugs everywhere, your dinosaur would like to wallow.
You are dirty and the dried blood is attracting bugs, you should wash your face, tail or head off (depending on what dinosaur you are)
The day is nice and you should bask in the direct sun for a while
Uh oh, your dinosaur has gut parasites, it craves (INSERT PLANT HERE WHICH ISN'T HARD TO FIND) to feel better.
Damn, your dinosaur doesn't enjoy this weather, perhaps you should find some shelter?**
Every one of these "quests" would be miniscule, you would not be punished for ignoring them and they would be easy and immersive. They wouldn't break the flow of the game at all and would be optional for small bonuses. This could encourage more immersive play from people, giving dinosaurs more to do than fight and eat while also not being stupid like collecting twigs. If you do them within a certain timeframe the game throws you a little bone (miniscule bonus).
That's the idea, let's see what people think.
agreed if i'm a herby i wont survive long, finding a group is hard enough, calling for a group is suicide, cause u give a meal location to a carnivore
So i was send her for my question about "Oviraptor in Update#5?" is this the right place to ask this stuff? Since it wold make the most sence to add the Oviraptor in the game with the nesting at the same time.
a suggestion for smalls here folks
If tyrannosaurus rex is remodel could it be based on sue(sue in flesh) with two option feathers and no feathers (edit two bottom are not sue. The One in flesh is made by same studio that made sue in flesh(blue rhino) and other i found it on Reddit credit to who made it. They are both very similar to sue model)
deino constantly slides around very slowly in water and this makes doing anything really annoying because you can't stay still
A hot fix before update 5 would b really nice.
I miss being able to rely on my skill to get a kill, not luck.
Now I just hope when I play that my pounce will not bug out and get me killed
I miss the days of dieing in a fare fight, rather than dieing stuck in a tree or from some bug in the middle of a battle.
i feel like ptera lift (spacebar) could go a little faster maybe, just feels like it takes a lot to fly upwards with it and easy to smack into stuff or fall in water if you're just barely too low, idk if it was like this at the beginning of ptera but it feels weird with the rest of the movement of flight
add humans to the normal evrima branch
make evrima the main game when you buy the isle and make legacy the alternate version of the isle
don't know what the next planned dino is but make it one that can actually interact with other existing dinos in the game.
At the moment stego doesn't really have an enemy, birds don't add anything to the ecosystem either, crocs are invincible in water, carno is the only mid tier and that's why it's giving people the impression it's overpowered
the next added dino should present competition for other land dinos to make the ecosystem more functional, it's a slow and gradual process but it'll help the game become more and more playable
Evrima has become extremely laggy (audio wise mostly, more me anyway). They need to smooth it out first before anything. It's playable but annoying atm.
Okay fine my t rex wont eat a coconut and I was half joking.
It would be neat to be able to toggle diets and perks because for one, its fun to play around with, and two, balance.
Tenonto should be given some sort of stamina boost or have a reduction in stamina cost for its tail slam, the matchup between it and carno is so difficult, I just got hunted by 2 carnos, and I managed to kill one of them because he thought he could face tank kicks and slams.
Then his friend shows up and chases me through the forest, but since I used 90% of my stamina just to kill one of them, my situation is almost hopeless, I can barely kite him and juke with the stamina I have, and since I'm bleeding I regenerate stamina so incredibly slowly, the chase lasted a long time, I even slid down a cliff into a river to escape, which bought me a little bit of time, but it was not nearly enough, eventually all I could do was try to walk away while Carno's very strong, no stamina costing bite kills me.
give pachy and teno more stam
Just as feedback for another feedback channel, it might be best to ignore to #balance-feedback-discussion when making balancing changes. Each time that channel is listened to the game’s balanced is messed up even MORE. The people who were asking for carno buffs last patch are the same people who are now saying that it should be nerfed again, and vice versa with tenonto and pachy. At this point it’s probably better to just keep trying with internal QA testing.
Agreed... Sue is one of if not the best representation of a tyrannosaur I've ever seen, not only from an accuracy POV but a general aesthetic POV as well, not even really asking for a full remodel, just some lips and more thiccness 
And this is just me, but I find lipped theropods infinitely more intimidating than exposed teeth theropods. When they open their mouth or use a call, their teeth become a reveal, it adds a stark contrast between their generic appearance and their "game face", think of wolves for reference.
Anyway...
1: Herbis should be able to smell while trotting... herbi players have dealt with the bullshit of not having a mobile scent for FAR too long, that should have been added the exact same update that took away herbivore footprint detection.
2: Dryo is in a pathetic state right now, basically the same speed as utah, literally a hair more stamina, identical if not lower mobility due to it's jump height being lower and negligibly less inertia, all whilst having less than 1/3rd of it's HP... why would you ever play dryo when you could play utah, utah is better than dryo in every category.... and dodge isn't doing dryo any favors, dodge is less useful than turning left or right generically. Burrowing would help but burrowing makes no sense for dryo anyway, dryo is an animal optimized for speed and agility whilst having literally no combat applications, I'm not sure what getting in a burrow does for dryo (even with multiple exits) besides limit it's capacity to use it's mobility, which is all it has to use against predators. Even if you disagree, burrows won't be in game for some time, so in the meantime dryo should receive a speed increase up to around 50kmh, not greater than carno but greater than utah, it can use it's mobility to avoid carnos so it shouldn't be faster than them, but it can't with utah without luck.
That is all for today.
With the upcoming perk system: Please find a way to reward players who stays at their group limit far more then those who decides to join mega packs.
random idea:
I think herbivores (+small carnivores and all juvies) should get some sort of "fear" debuff + overlay/ambient sounds when near carnivores that have your species on their diet
For example if you're hiding from a group of large carnivores as a small-medium herbivore the overlay/ambience should gradually get more intense the closer said carnivore is to you.
I think it'd add a lot more to the "horror" aspect of the game, plus it'd potentially discourage mixpacking with carnivores if any actual stat debuff is involved.
I made a short video of gameplay with a similar system edited into the video (it'd make more sense with carno, but I couldn't find any "hiding from carnos" gameplay)
although if it's added in-game it may need to be modified to not obstruct the player's vision too much
As an alternate idea/improvement to the above suggestion, maybe if you get ambushed and get killed in one hit (say if you're a hypsi and a carno runs up and kills you unexpectedly for example) there could be a quick "DUH-DUN" type sound right when you die to add to the..... startle-y....ness? of the ambush
Think something like this https://www.youtube.com/watch?v=UH1LKTcJTLQ
The lag in this game is actually unbearable
I think that some of the Dino's, mainly Carnos should be a lot slower when leg is fractured. Could this possibly be implemented?
if you were slower you would get killed by everyone. That's how people play this game. THey will not allow you to limp away. They will kill you 100% of the time if you're too slow to run away
This would be AMAZING as a platforming challenge and be huge for environmental interactivity, which we sorely need.
Imagine an adult utah being able to sprint atop them and BARELY make it across each pad before it sinks under. Imagine some smaller creatures being able to cross wide swamp areas utilizing pads like this, where the reward is a rather safe trip to the other side... and the risk is making a misstep, or perhaps hesitating just a tiny bit too long, plopping into the water along with the lily where a hungry deino could be lurking beneath.
Imagine pteras being able to land on them to get a sneaky drink of water.
Imagine frogs in the swamp actually spawning on these or utilizing these as sort of a "reset point" to periodically stop by.
Re: Sauropods - It might be cool if, like elephants, sauropods could dig shallow, temporary water holes. Might be helpful once weather comes in and we have dry seasons and low river levels. Just a suggestion!
Speaking of platforming challenges and environmental interactivity:
There should be more rough terrain, like climbable mountains, with better visibility. I am thinking of terrain shapes like they were found on the legacy maps, most notably Region2 and v4 as well as - to a lesser extend - the different v3 versions and Thenyaw.
Unclimbable rocks, cliffs and heavily vegetated slopes do have their purposes but they are essentially hard barriers that channel gameplay elsewhere. There should be more rough terrain actually providing gameplay, especially for the smaller playables. Ideally it wouldn't completely lock out bigger animals but put them at a significant disadvantage, just like the older maps did it.
So I just had a random idea...
And more keep popping up in my head...
What if:
The Isle April Fools stealth-update:
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Players get chased by random AI Hypsis harassing them with courtship dances
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Chickens will follow the player around when in range and explode when attacked
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Chickens play AMAROK'S CHICKEN VOICE SOUNDS instead of actual chicken sounds
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PLANTS BLEED WHEN BEING EATEN
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Swap adult vocalizations with the juvenile ones
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Goats scream like those infamous youtube videos
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Compies do death "meep" when they die
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Utah actually "borks"
This may be a growing list of ideas for random shit to happen on april fools... 
(Also specifically avoiding things that would piss people off or fuck with their dinos, although backwards growth would be hilarious... start as adult and shrink down to a baby 👀 )
All of this would also be reversed the next day, obviously.
Is anyone else having an issue where your mouse won't move the camera?? Also, the invert camera doesn't apply to gamepad. Please can we have a separate option or tie it to the gamepad as well?
Adding to this.
It would be amazing if you did this and every time something swam under you it would rock the lily pads a little like a wave. That would be horrifying!
Same thing with if something swimming is breaking the surface, it could push the lily pads a bit, rock them around on their stems and possibly pitch whatever small dino is standing on them.
Horrifying! Imagine trying to scramble to hop onto another pad or stay clinging to the one your on.
Might add in some extra content later in an edit.
A slider for combat music that is different then the normal music slider. I like listening to the normal music but when I am in combat I need to listen to things around me so I would want that specific music quieter then the out of combat music.
evrima branch is not optimized well enough, for most players its unplayable multiple places on the map getting fps drop too 10 fps when looking a specific way or if there is allot of people around. its ruining everything for people trying to have fun, the game looks good but most people want a stable game with decent fps. have you guys said anything about it and will there be something done to make it better
Why not let herbis be even closer friends?
Please introduce the easy to add yet potentially very cool ability for smaller herbivores like the Hypsi (and maybe those adorable Ptera juveniles) to climb on or land on friendly, larger herbivores like a Stego or Teno.
They can carry them around, be their lifeboat, form bonds and protect them even better. Or shake em off with E if you're not in the mood.
I was just watching the movie and couldn't help but think, the mere ability to stand on top of hit boxes would be so sweet and would add much to the experience.
Thank you for considering! ❤️
Just a nice little touch for Deino: make his jowls tense up (they appear to inflate) when he crunches down hard on something.
Also make their empty jaw snap sound like this: https://youtu.be/D4odbT6sgIY
Croc farm in Australia we visited on our world tour sorted out by the Oz experience!
Not sure if someone mentioned it already but is there a "Pterosaur-of-Prey" (PoP for short) planed? Pteranodon is nice to play but you are disconected to every other player that is not a Perta. I manage to get a full grown adult quit fast since all the required food for a perfect diet is AI with only a Hypsi for a player, also feasting on a carrion is easy in certain spots aswell. So i was thinking of somesort of PoP as counterpart to the Ptera. Now im no expert in what Saur could fit that roll, thats for you folks to decide 😄 Also imagen dogfighting xD
please for the love of god MAKE CLIFFS MORE OBVIOUS! i have died thrice because the camera cant see over the bushes. at the very least make the foliage gradually thin out well in advance of the cliff face so i don't waste 20 minutes of my time because i can't go from point a to point b without having to worry about looking away for half a second and dying because of it. there is literally no reason for this to be this much of an issue
Beipi Suggestion: Beipi should have good vision underwater compared to deino. This would make deino more reliant on vibrations while Beipi would be reliant on vision. Creating more diversity between the two animals. This would also allow Beipi to escape more easily since it could see a deino which would encourage deinos to try ambushing Beipis rather than just chasing them down. Like by hiding in riverbed grass for example
now THIS is what we wanted! heck yeah! this is amazing stuff from you guys. it is very, very cute, and it'd be even cuter if it had sounds!
GOSH YES I LOVE THE NEW THING IN PHASE TWO
Honestly I would love if you could do a call for food as a hatchling (like baby birds do, thinking particularly how Australian magpies do it-- for the utahs)
The constant beeps would just be SO CUTE.
that animation's mere existence is ridiculous. having a special animation for an action that has literally no function is an idea i strongly suggest you scrap before you add it to the pile of what 50+ unique animations each playable already needs.
The baby Utah beg animation looks like a nice and simple addition to the game's immersion. Although it's nice already, I think it'd be nice if it made noise too. Maybe chirping or something. Plus, maybe the noise will be enough to attract some... unwarranted attention, too, to add spice to the mix. 
The hatchlings definitely need to make noises like baby birds do when asking for food. Although not sure how herbivores are going to work, as they can eat the foliage around them… now to think of it, I don’t really know of any herbivore that feeds their young. Unless they bring in where the herbivore parents feed them a mush like penguins or pigeons…
Damn man, really appreciate being able to open my mouth like a goober 🗿🗿🗿
The hatchling animation is adorable! Good work 
can the hatchling beg animation bob it's head and wiggle a bit more, presumably with squeaks? real baby birds do this when begging, and currently it looks horrifyingly soulless as it robotically stares up at you, open maw, rigidly still.
Australian Brush-tailed possum AI because it would be perfectly prey for climber predators or some speedy dinosaurs love to chase them down, and that's it
What if there was one, singular, half broken bridge made by the humans somewhere on the map over a river that connects both sides to a road?
It would be a great place to ambush people and it being half broken down means there the possibility of accidently taking a misstep and falling into the no-doubt deino infested waters below.
Would be a nice touch for humans and the visualization that 'yeah, humans were here' but still half broken for obvious reasons. Maybe below the water is an old merc truck or something for emphasis.
You would have to take into consideration either walking all the way to the bridge or braving the waters.
Just thought it would be a neat idea.
Please if multiple baby utahraptor hatchlings are begging for food, please make them start hopping up. Like do little hops to get the attention to compete with their siblings
hatchlings eyes should be bigger
Can I get a little hopping, head waving, or some neck straining from the beg animations like some modern day dinosaur hatchlings? I want to be able to act like I'm dying of starvation. Also add some chirping or squeaking to the animation please. https://www.youtube.com/watch?v=pCszYwubM1s
More obscure dinos like torvosaurus or neovenator
I think I requested it before but I will say it again when the parent stores food in the nest. an animation will trigger of the parent vomiting the food onto the nest.
Stego court can have something to do with the plates? they arent really used much unless you're trying to identify a male/female
Increase DEINO Grouping to 4 - 5 (( FOR ADULTS )) to match up with Stegos, only 2 is very very silly considering crocs and gators alike are seen in bunchesss in RL. Also just not fun when trying to play with friends.
Make pachy above 25% able to knock down coconuts, only adults being able to do it makes it totally obsolete because to get there you have to be lucky enough to find grounded coconuts
Pteranodon gameplay is nice however I do have complaints, it feels like the game is harshly forcing the player to land on the ground, where it’s dangerous and vulnerable, that’s ok but not being able to gain stamina while clinging on surfaces is a poor choice, it makes the clinging mechanism, while cool, absolutely useless, no one wants to stay still unless they’re gaining Stam or healing, but if you’re not gaining Stam while healing can you really defend yourself?. The only place to gain stamina is on the ground or on rocks, which Utahs can normally access pretty easily. I feel as if you should be able to gain a small amount Stam while gliding, a larger amount while clinging on surfaces, and while on the ground.
Pteranodon should also be able to swallow fish while flying, since fish don’t always fill hunger up all the way, having to land to just eat your prize really gets in the way of the flow of the gameplay.
Now I’m not saying that pteranodon should fly indefinitely landing on the ground could happen when you’ve caught a fish too large to swallow and have to eat it on the ground, if you want to regain stamina quickly, if you’re scavenging, or drinking.
As I said before, to me it feels like the game is harshly forcing the player to land on the ground instead of just making it optional, a fragile thing like a pteranodon wouldn’t land on the ground or rock all the time… I’m sure it would land in the safety of the trees so predators couldn’t get to it easily.
That is all I have to say.
Can we just see more dinos come out please? 🙂
An example on how to enable dinosaurs to group up while still remaining the amount of members the group limit allows.
1, Make it so dinosaurs have different chat range,
Basically, the larger the group limit the larger the chat range is. This would enable “more social” dinosaurs to group up way easily without having to be bothered by other species. For example, a rex who is more solitary would have a far shorter chat range then a para.
2, Use the perk system to encourage players not to stay in mega groups,
I’m confident in the devs, or the community, to find a smart way to reward players who stays in groups that doesn’t consist of too many individuals and not to those who does.
That’s really all. If you don’t like it then you’d do me a favor to tell me why. Thank you.
please make frogs easier to find/catch as a ptera, i can barely find any since theyre so small. as a croc ive noticed that frogs swim around in the swamp although they are almost invisible to pteras even from above. maybe make them have some sort of ripples like schooling fish so its easier to see them.
Love the food begging! Would be awesome to have a little “im hungry!” call how baby birds do :)
Again something Pteranodon related: Can we get the ability to dive in water to for catching fish and also get a jumpstart for flying off out of water? Like with the Common Kingfisher as example(if you add the colors too that would be sweet ;D). This would be great in the ocean later one since i fear thet the normal glide + skimming will be dificult with the waves 😮
Would be fun seeing suchos coming with a bunch of fish in its neck thingy and smaller dinos or pteras could try to make it drop em, by harassing.
came back after a year and evrima is still laggy and unplayable, someone fix this game
It would be nice to see more playables in the future with a higher skill ceiling. I personally enjoy playing dinos like the raptor/pt because i feel like if a few dinos of the same species try to murder me i can still make it out alive or win the fight. Dinos like carno/stego etc obviously have skill gaps but as soon as you get outnumbered its almost a forsure death. Would be nice to see more dinos with a higher skill ceiling. (not sure if this is the correct channel for this suggestion)
I know the phase 2 with the baby utahraptor begging for food was probably one of kissens idea previews, but can we please PLEASE be able to edit our baby skins separately from adult skins?
In nature, babies and hatchlings rarely have the same coat as the adults, be it a sign of maturity, camo or pretending to be another animal like the cheetah. People could pick more camouflaged colors as babies and brighter colors as adults, giving them a little bit of protection when young and a flare when older. Simply make the colors fade in to the adult colors over time really, I know that some will have REALLY ugly teenage years, but I mean who doesn't?
Here are some examples of babies with camo in nature, I edited some pictures to place both the adult and the baby of the same animal in the same screenshots.
That being said, not all animals would be fit for this feature, but it would be nice if some could. Some animals could benefit from the extra camo.
This could reduce the amount of all camo dinosaurs as they get the camo advantage in the hardest stage (while growing up) and might prefer a little bit of color when adult. This would also help people seeking nest invites as they might have more colorful selections.
I like the current baby Utah animation but I have a few suggestions. 1. Have it make little chirps and squeaks to get the mothers attention, like a baby bird. 2. Have it jump up at the mother, also like a baby bird
Ive noticed if your head is deep underwater drinking you can hear a deino swimming up to snatch ya and you can see there blury outline while there underwater. Theses are some bugs that make the deinos life much harder 
Idk i still feel like that we need more Dinos after 2 Years of Development. We have 9 Dinos right now and 3 of them are kinda useless and only in the Game to troll around and another one is getting added Soon. I know that the development isnt Easy but at the current state i dont see this game nearly finished in the next 10 Years which is just sad in my Opinion. I see a lot of Comments that Ppl made a pause for a year and me included and still cant enjoy this game because of the lacking number of Dinos and mainly the Perfomance Issues which should be the Main Goal to be fixed before adding anything other like Diet system NEsting or Skins or whatever. I mean this Game looks beatiful yes but i rather have a better performance and better gameplay then better looks. And i dont see this Game nearly finished in the next 10 Years because every Update needs at least half a year to be released and still dont work 100% because of so many Bugs and Perfomance Issues. Idk the Team should focus a 100% on the Important problems and things and everything else like Skins, Humans etc later after the Game is nearly finished and playable and ofc enjoyable. Its just my Opinion. But the team is still doing an Amazing Job but as sad as it sounds for me i dont feel like that we will see a Dino like T rex Triceratops or Spino in the next 10 Years. This Game has so many Options to get better and improve but at the moment its going the other way. Sadly.
If more crocodilians are planned for the future this would be cool. It’s unique, and it wouldn’t be a complete copy of Deino.
I really wish for 4.5 instead of taking away shallows and giving us a river thru center, you guys had kept water out of center and made shallows,,,, not shallow. Make it deeper and flesh this gauntlet out allot more with more ways to go in and out of it too. The river through Center feels so out of place and doesn't flow with the map well. Shallows could've been made into a beautiful cliff/jungle river canyon or somethin for a wide variety of animals to live in, but now it's just dead and Center still has an annoying hotspot, except this time it doesn't even look nice :/
Nundasuchus or Kaprosuchus would be so cool to the game!!! Perhaps they should be slightly faster in water than Deino so that they're not just free food and they could have the ability to climb rocks to get away. Maybe they could stand on a rock and grab fish with their claws!
could we have a rubbing on trees mechanic so if say a giga wanders through dense trees leave marks on them and a noise to encourage caution in any herbis near you could even leave blood smears on said trees if the dino is injured
Sometimes you can see deinos swimming when they’re far underneath the water. Please may that be removed
these are ideas for mix packing idk hope you like them.
make a smoke cloud over them where anyone can see from far away? this makes ppl who dont want to mix pack want whatever is near to get away like territory ya know (the smoke cloud idea was from punch btw)
blood lust? like carnis get a bit hungry when near herbis?
uuh... herbis get uneasy? that makes sense if you put the blood lust idea with it i guess
do you think this is a good idea?
It would be nice if the isle release on next gen consoles (ps5. Xbox series s|x). Path on titan is coming to consoles so i thought the isle could do the same
As far as hatchling peeping and hopping goes, I would imagine that's going to be on the player to move and vocalize their character? It would be a bad idea to make it happen automatically, because what if there's a predator nearby and you're relying on stealth? Having said that, I hope peeping is an option. I think the animation is very cute! Somebody suggested bigger eyes, and that would be appropriate as fossils show baby dinosaurs did have large eyes and were 'cute.'
I would really appreciate an optimization process to be considered. Right now, The Isle: Evrima has more demanding hardware requirements than AAA games even as complex as Red Dead Redemption 2. I am not a tech-smart person but I don’t believe for a moment that the isle has more going on graphically than the newest Rockstar game. I know that funding is a common reason for shortcomings in games of this genre, but I fully believe that if there was priority on reworking aspects to perform better, people would flock to this game. I run a very high-end pc and my FPS counter regularly shows me numbers as low as 4FPS in combat or when entering a new map tile. This is not acceptable for a game that relies so heavily on PvP. Please focus on stabilizing the game so that combat is rewarding rather than frustrating!
Adding on to what mystery snail said,
I understand that things take time, but I seriously feel like optimization in this game is just being set aside or overlooked. I mean the game runs horribly on any computer that doesn’t have high end specs, it’s frustrating, not everyone can afford a high end pc. evrima hasn’t been in development for too long, but legacy has, and it too runs like garbage, which further leads me to believe that the team is just setting optimization aside for some reason.
Can we PLEASE get some big optimization updates? I’d almost want that more than a new playable.
I’d love to be able to play this game to it’s full extent, not just on the lowest settings trying to get at least 30 fps.
I had an idea for when the gore update dropped of what if herbs got a debuff to something if they stayed to long around a dead herb body, like the effect would be over time and once they left a certain range the debuff would be resolved in order to make it a passive way of stopping body campers.
I think that young Carnotaurus (Hatchling and Juvi) should have the ability to jump.
This would give the youngsters an edge and let them access areas that the adults (and when introduced other large predators) wouldn’t be able to get at them.
There’s also the fact that they just look like they should have some leaping capability, I can see a baby Carno jumping up in the air to catch insects in place of the Allos from Walking with Dinosaurs for instance.
Let me know what you guys think of this and please don’t hesitate to criticise (with reason).
being completely honest thats a terrible idea, because then that means a species can overpopulate and get rid of the cannis among them, which is bad because there should be a form of population control in case theres no other animals besides that one animal, just saying
Optimization is a big issue. I brought a very expensive gaming laptop which apparently runs call of duty on 1000 fps or so and in the isle i still get around 5 frames in combat.
Instead of buff/nerfing the current midtiers I feel like more dinos should be added. Why try to balance an incomplete ecosystem? Stats are unavoidably going to change as new competition / prey is added. Why not just go ahead and add more to the roster to see how players respond and divide themselves up. See how the heat map changes, hot spots, food availability, combat, competition for resources, etc. Tweaking is going to continue even after new dinos are added, but it may save time by seeing what needs to be tweaked when the ecosystem is actually complete rather than continuously changing this small portion.
if they keep adding more and more things the game will never be optimized so lets focus on getting the game playable before shooting things in the game
like many people are saying, please optimize the game, it is unplayable and we have been saying it for 2 years, the huge frame drops and stutters make combat impossible, and simply miserable for players
if the issue is in the map, at least tell us the stuttering will go away when the new map comes out, if the issue is easily solvable, why haven't you solved it after 2 years? no statement on this issue other than "we're constantly optimizing" is the worst response possible, because you haven't been able to optimize it all this time
islecord #isle memes chat
AI is constantly pushed to the wayside, aye?
I wanna hear more about your plans on it for the future and progress on it thus far! You guys said ages ago you were going to overhaul it and we've heard nothing of that.
this was originally posted in the AI feedback channel but I'm putting it here too
More colors. Not asking for disgusting neon green colors or anything, just more options.
I would like to mention something about the pterodactylus and its functionality. The AI currently is incredibly odd and not the best, giving the ai the ability to swarm players and give away their locations is a BIG deal, especially with all the megapacks and carnos running around currently. AI also can easily spot you while you are sneaking or chilling in a bush. While I understand you guys want it to be annoying, but there is a difference between annoying and REALLY annoying.
While I don't know anything about the system that hasn't been stated in the dev blog, I urge the developers to be very careful how they approach this animal and its behavior. It seems that it will mostly screw over animals that are prey rather than the predators.
I know that the the images of the color options in the Devblog are a WIP, but I'm really hoping for more than just variations of browns. At least desaturated colors that aren't in the warm color zone. Like green and blue.
On another note, I really like the new upcoming AI. I can't wait to try and shoo away the little things, but I hope there's some downtime after the hunt so my position isn't given away to bigger packs by these things.
All dinos should be able to climb up a gap in terrain that is around the height of the dino model's knees.
For example, the little block structures on the wall, basically all mid sized dinos and above should be able to climb over these terrain gaps and others like it, take carno for example. The block terrain gaps will slow the animal down (can’t charge across etc) but are not incapable of going over it.
For quadrupedal animals like Teno it would be the same except when they are on their hind legs they can climb up a terrain gap that is up to their mid torso (as for any future quadrupedal animals)
Please optimize the game for the love of god, it runs like absolute shit even on a decent PC
tweak pachy’s trot a little, the hips look a little weird
I'm not sure what the plan will be for diets with herbis and nesting but this suggestion would be to hopefully give more incentive for people to play as herbivore. as having herbivore players in the server adds to both the carnivore experience and they diversity in whats being played.
possibly herbivores having no prefered diet before 10-5% would allow them to get off of the ground faster making them easier to grow and have greater numbers.
Making them easier to grow adds incentive for people to play them giving a better experience to a very carnivore dominated game currently. although nesting will easily add to this aswell. and if the problem is afk growing maybe adding a cap to their diets in this time frame.
Hi, I haven't done these in a while but it's time for Wheat to go over the latest creature designs. And guess what? It's fucking good. For an AI creature, I have nothing but praises for this little guy. Please, keep doing stuff like this. Its wings folded correctly, it's proportionally good, has a cute crest, and possesses Pycnofibers. Good shit. This one was a pleasant surprise.
Please give us different color options than just different shades of brown... even legacy had more color options. Not asking for neon colors but cmon.
Please let us be able to play dactyl and compy... I would love to be a smol boi flying/running around. you could even add a teeny fast creature for the water, example crassigyrinus. idk why but the thought of zooming around as a tiny creatures sounds so fun and carefree.
The new temperature display for nesting looks very interesting. can't wait to find a suitable spot to raise a bunch of babies. :D
I am a little disappointed with the color selection shown. I was hoping for a little more variation without the dinosaurs looking like something out of a bad Disney film. 🔴🟠🟡🟢🔵🟣
But there may be a little more variety. We will see. I am very hyped, and can hardly wait until the update is finally dropped. 🤤
Please say this isn't the extent of the colour options? The selection is... pitiful.
for nesting i absolutly think that nesting temprature should be affected by enviroment but i also think it should be affected by weather its day or night (it gets colder at night and warms back up in the day) this would mean u dont just sit on the nest u actually maintain it over time just not to an over bearing degree u still need to get food for yourself and your hatchlings
yo, id like to say some positive things about the skin system. there are saturation and brightness options for more customization. the skin profile isnt the final result. its gonna get better, theyre gonna hopefully add some camo colours. so we dont have be full on disappointed, alot of things are said than done and the skin system has actually made it. i think the team will always release things before they are fully complete to satisfy us and give us something for the time being. so lets not dib on what its lacking and wait for the full updates. the skins rn are basically in a test stage, a sneak peek. one of the best things about this game is that its free, it has no dlcs or kickstarters and its money free when it comes to the playerbase.
p.s the variety of colours to me are still depressing and very little, but at least we got skins now. cause ive been busting after all the teasers. but they are definitely adding more.
I really hope careful planning and QA is placed before implementation of the Pterodactylus. For smaller creatures that use stealth to survive or even the herbivore juvies who have to run from one side of the map to the other to get food, it is going to be incredibly frustrating if you are being as careful as you can and a flock of Pterodactylus notice you in some vegetation and tell the hunting carno right where you are. Even if they cant spot you in vegetation if they notice you as you suddenly cross plains and then start following you into vegetation unable to loose them (sometimes the boar is unreasonably hard to loose) telling the carno right where you are. Plus now that the map is 80% plains this is going to make it even harder to avoid the carno. I understand the point of the Pterodactylus is to prevent people from afk growing, but please consider placing hard thought before implementing them. Here are my suggestions 1) have them spawn on someone who has not moved in 5 minutes 2) spawn on groups of the same species outside their pack limit 3) make sure they are easy to loose in forests 4) fix the tracking system before implementing them. Even if you can get away from them. Once they reveal your location a carnivore can just follow you to the moon and back once they sniff
Bring back the legacy Carno animations. As amazing it is Bryan worked on the new animations the tail looks like it’s constantly pulling a muscle. You you slow down the standing in place turning and make it to where the tail stabilization doesn’t curl the tail as much it will be perfect. EVRIMA carno animations are just bad.
why is damage hidden in this game? only 1 type of bite dmg is shown, even for dinos that dont use bite as primary attack whats up with that? we need info on all 2-4 damage options each dino has and how much dmg each of them deal.
I know the devs don’t care about legacy anymore and the fact the last updates that were released for it caused problems but could we able to have evrima and legacy installed at the same time again and keep legacy running?
Be able to invite friends to the group regardles where they are on the map.
Instead of being so frustrated to find eachother and it's very unfriendly for new players that dont know the map.
Atleast be able to show ONLY friends on the server list when clicking on TAB so i can invite them to group regardles where they are on the map.
What kind of color selection is this? This is such a downgrade from legacy. I'm not even talking about the bright white or yellow rexes I'm just talking about the fact that every Utah as it seems is going to look near identical, and I'm guessing the selection isn't much better for other playables. I like the idea of limiting some dinosaurs to certain colors but this is too far.
The crest especially, what purpose does it serve to stop people from having a bright crest color? It just stifles the options of players. If people want to stand out let them, they can perish. But just taking it away from everyone instead of giving people the choice is quite the opposite of the kind of customization we were hoping for.
I know it's not final but please do not just keep it because it took effort to make each selection. People who have made suggestions against it so far entirely outweigh people who agree, and I really hope you take this into account before releasing the update.
Image of Utah color selection taken from previous suggestions for context.
https://media.discordapp.net/attachments/401481371249541120/959356898665168906/unknown.png
well instead of removing Center, really my main disdain was how Shallows got effectively 'traded' for Center to solve an issue that would have been solved by simply making Shallows not Shallow. So instead, why not have both. Bring the northern River back but,,, just don't make it shallow. Make it deep enough to cross through and expand out the canyon to make it an interesting environment for a variety of animals to live in. That one segment with the half-bridge with a small gap between rocks is really cool. Add some more ways in and out of the gauntlet, flesh it out, and give it a deep river. Bring it back to life, there was no reason to entirely kill it.
I love the Ptero idea and design! But when adding it to the game, please, make the Compys more common,It's extremely rare to see them, and I guess they should be always on groups(not big groups like 4 of them already ok). I know It may lag more but maybe a despawn system can afford it. Example: They only spawn near carcass, and if someone gets too close they run away to the grass, and if theres no one near them for like 30 seconds, they disapear to spawn again in other spot. By the way, Pteros should use this same system. Game will look so alive!
I again say, add a few checkboxes in the dinosaur customization menu that allow you to add a selected background environment to test the camouflage
Keep Pterodacytlus as a none-playable. Sometimes the reason we love to see and interact with something is because it's a part of the environment. Not everything should be a playable in the first place, sometimes it's just nice to roam the world and be immersed in it.
I really hope you guys add some playable dinos in the update and not just AI, I haven’t been playing evrima because I’m bored of the roaster.
Here's a suggestion: There are a lot of planned dinos and each server having 100 people is a bit small for many dinosaurs coming to the game. Maybe in the future make the server size increase to maybe 200 or 300 per server. And it would still benefit the game because then a few servers could be deleted therefore saving data.
i mean if you want to have 10 FPS constantly sure. They have to fix the Performance first before increasing the Server numbers
I hope we see a few more gree and blue and not just red brown colours
i want to vibe as a pterodactylus AND compy pls
Personally I see no harm in letting Pterodactylus be a playable option. At the very least on unofficials. Other than that, I love the colors on it.
One concern though that others have stated....it doesn't sound fun to be hiding as something small and suddenly one of these things spots you and calls you out
Especially with how finnicky AI can be.
Guys, please, relax. There will be plenty of dinosaurs (around 50 i hear) all in time, and with the limited server slots plus the large map, having people play as ptero or compy would basically eat up a slot to no benefit of the ecosystem. Its fine if some small dinosaurs or fish are simply AI only.
If you have lets say 10 people playing as ptero or compys, that's 1/10th of the server population basically being non existant as it would be impossible to find them or eat them or really interact with them in any meaningful way.
I would like to note that The Isle is categorized as a survival horror game. Having the animals in more neutral with a bit of desaturated colorful tones makes sense for the esthetic and feel of the game. So I think the pallet is fine for now. Don't forget that they will add more later on.
What’s the point in having a skin system if these are the only options😂 Super disappointing if these are the only options🤦🏼♂️
Smaller playables can make the world feel emptier becauser they are harder to spot, making the world feel emptier. For this reason, compy, ptero, and other tiny tiny guys should stay as AI.
Has anyone asked about adding a low end laptop mode for people with older gpu systems, ect? I love this game and ever since my gpu died, i've had to fall back onto older hardware. Even with the lowest settings I don't seem to get decent fps. Just would like an option for potato mode users like myself.
I believe the devs have stated more colours will be available through gameplay and unlocking these colours.
Calm down everyone let’s not lose the plot before it’s even released 😂
I dont care about people ❌ this unless they prove me wrong. Here are my reasons pterodactylus should not even be considered to turn into a playable later. At least not untill servers can support ~250-300 players each.
I howhever LOVE to see it in game as AI.
1- too small to even provide a decent interaction with other players, a waste of time when playing it.
2- its proven to be another carnivore (and pherhaps fish eating) flyer, which is just boring when we have pteranodon and quetz. It would hardly have a unique niche if made a playable.
3- going back to item 1, using a player slot out of 100-150 slots (which is the cappacity servers have today), considering we'll have 56~ playable animals when this game is finished, pterodactylus would again, be useless as a playable imo, and just occupying one of the few server slots to barelly provide interaction to other playables.
Im open to disscuss about it and read other people opinions 👍 (god this is long, sorry about it
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Considering Pteranodon (especially the babies) are able to lift and fly around with fish much larger than they can swallow, what about expanding their role to one close to a falcon.
What I mean by this is allowing them to either grab most babies in their youngest stage (this could be the flying version of the alt click) or just pick up their bodies automatically when they get the kill. This could work with the new nesting update and give Pt some fun playability, lurking around nesting dinos to try and grab a meal.
While current Pts can still definitely kill hatchlings, you can't bring the body to a safe place to eat. This could just help push them into a more player-interactive niche then just fishing.
Edit: Expanding on this idea even further, you could even change a piece of the Pt's diet to "hatchlings". Which all things considered, will probably never be in short supply.
I really hope the new Pterodactylus AI's animations are just unfinished. The animation looks so stiff and not unique. It almost reminds me of the stiff and seemingly rushed ORY animations from legacy or animations from Beasts of Bermuda.
I hope it is just a WIP.
I love the new colors! I have a sad feeling people are forgetting the 'brightness and saturation' sliders here, so these 4 colors body are more like 50+ various options.
A few more body colors would be lovely, hoping for the middle greys and maybe a more golden tan (though im assuming that 'saturated' brown in the middle might be able to get there). especially for the underbelly color, which is lighter on most animals. please GOD no bright colors lol, people seem to want bob in here with 'dull blue and purple'. with a saturation slider we'd literally get barney up in here.
Devblog 23
Skin system/selection/UI
Positives
I really like the new features within the new skin system. Pause animation/Growth preview is a huge QoL change within the creation segment, big thumbs up for that. As I see we will finally have multiple patterns as well (which to be expanded as development goes on). The import/export skin is also cool. Not even gonna mention the sliders ( brightness/saturation).Just straight up a 200% improvement over legacy's skin creation.
Negatives
Obviously the amount of colors that was shown was a bit of a letdown, but I know that it's WIP, so it can change anytime.
The actual real and big negative imo is the Skin Creation UI. I understand that the Isle has this kind of style, ,but it's just straight up looks like it was thrown randomly together and call it a day. It's like a badly put together photoshop image.
First of all, imo, you should be able to choose backgrounds while creating skins. Forest/Jungle/swamp or whatever, an extra help to create even more immerse and stealthy skins.
Nesting/Nesting HUD
The Nesting HUD that was shown in the devblog is fucking amazing. I also like how nesting maintenance/egg incubation will work but we have to play it to know for sure, but so far sounds good. Not overly chorey but also requires a bit of effort.
Queuing System
Long story short: Long awaited and huge QoL feature. Let's hope it works as well.
Pterodactylus Teaser
I think it's actually looks pretty good, I like the colors and the look of the animal itself. I'm also okay with its niche but HUGE WARNING. The game is already a bit annoying by default, make sure you guys don't go overboard with it and make sure this type of "annoying" AI works properly! Otherwise... you will see 
I am not saying Rex needs an entire remodel, but please at least give it a less squished face, flatten the top of his head, fix the chipped and missing teeth, give it a barrel belly, and good god, please fix those tiny ankles. They look like they'll snap at any moment.
Nevermind, start from scratch, please. Maybe take inspiration from chunky Magna rex. Our Current rex looks like it is trying to transition from subadult to adult: skinny legs, skinny head, not-very-robust bottom jaw, and not very bulky. We don't need the face to look EXACTLY like Sue; we could keep the angry Magna/hypo brows and crest for males while giving a softer appearance for the ladies.
Also, it does not need to be TOO chunky as an adult and save that O LAWD HE COMIN for Elder, but it needs to be a bit more rotund than it is at the moment. Rex weighed 7-9 tons. Ours looks like it weighs around 6-7.
P.S. Lips, please.
make pachy actually able to give a leg break at a full charge instead of randomly it cant hit and run and doesnt even have enough stam to just run
First of all I’m bumping this cos it’s a good idea and second of all, the rewards for each little quest could be unique, basking in the sun could give you a temporary, very small stamina regen boost, cleaning out gut parasites could have your diet drain slower for a couple minutes, and suchlike.
Increase deino oxygen it's too low to point where u find prey but u can't lunge it without dying
prioritize getting unstuck command to work. losing a dino because you got caught in between two trees or glitched into other environmental models is BS.
Please dont listen to the people that want global back, please dont add it.
please make it so i can swallow things on the move, i just lost a full grown carno to a stego because i couldnt move while swallowing something. even after the animation theres like 3 seconds where i cant move. fix ya game
Idk if I'd say swallow on the move, but some eating animation delays definitely need way less commitment. All predators can instantly stop eating from a body at any point, but Herbivores have to often wait a few seconds to move and the animation is just very painfully slow raising their head up. And isn't grabbing chunks of meat supposed to be about less food gained for less risk? Grab a snack and get out before it's too late? Why does that have the annoying delay as well? I think all eating animations should have fairly equal amount of commitment, it just feels kinda inconsistent rn
I think pachy needs new locomotions. The current ones doesn’t look awful but doesn’t really work for me at least. First of all, it’s trot is ridiculously slow. Please give it a new trot so it’s more comparable to other creatures trot speed. Second of all, it’s run looks a little funny when the legs goes so fast. As it isn’t present in the other creatures to use their legs so rapidly but the opposite. Giving them a more “weight perspective” when they run to match how heavy they are. I think pachy should have that too to fit in with all the other creatures.
Flight Mechanics - Feedback and Suggestions
Feedback - Pteranodon’s soaring speed feels way too fast. The most meaningful aspect of flying is having the ability to scout the terrain below you, but I find that difficult due to how fast pteranodon soars. Holding Z to air brake does not fix this, because as soon as you press W, A, D, or spacebar, you are instantly reverted back to the default soaring speed.
Suggestion - Reduce pteranodon’s soaring speed, and when you have slowed yourself down with the air brake, have the pteranodon maintain that speed and then gradually accelerate back to its default soaring speed while holding W, but not A or D.
Feedback - Turning feels extremely too precise. I’ll tap A or D and it will often turn me at a nearly 90° angle, which both looks unnatural and feels awkward to play with.
Suggestion - Widen the pteranodon’s turn radius, and have it increase or decrease depending on your current speed.
Feedback - Flying upward always costs stamina, regardless of your current speed and the angle with which you’re ascending. After a dive, when your speed is much higher than your default soaring speed, you don’t preserve any of that momentum upon angling yourself upward, and just like the tight turning, this feels unnatural and awkward to play with.
Suggestion - Let pteranodon preserve its momentum when ascending after a dive, having it gradually decay back to normal; that would be the point where you start flapping and spending stamina again.
Please let me tell you how disappointed i am.
You announced a system where you can earn different skins. I was really hoping some sort of achievement system where not only the time spent on a dino activate new skins, but you have to do stuff to earn them ( ofc on an official server, so you can't cheat the system)
And now in the latest devblog you just tell, we can simply set the skin? And you even use the legacy old style system?
Why? Because you can't do? Or you dont have time to do so? What is the reason you choose a boring old system?
Please guys .... we already waited 6 months on the Pachy. Im sure you lost your 50% playerbase and now you want to rush out something that not really gives anything to the actual gameplay?
Please guys, we are here to enjoy your game, we want new systems.
AAAaaaaannnnndddd , im really hoping that you just smiling on this feedback under your mustache and you will surprise us all!
After wallowing the mud should dry then slowly disappear over time.
Staying still as deino should take oxygen slowly
Could a quick login after a crash be possible ? When I crash while being in a dangerous zone I would like to be able to login back quickly but it gets hard when I have to refresh for 10 minutes to have the possibility to join the server I was ejected from
Probably been asked but there should be some alert to warn the servers gonna restart, maybe 10 mins in advance
There should be some location ig in honor to foszor. Maybe a shrine or something written in a building
Without him the Game wouldnt be were it is rn
Rest in Peace Foszor 
create a waiting lobby for full servers. basically a person can enter the waiting lobby on a server that is currently full. and as players leave the server the players in the lobby will be let in (in order from whoever enters the waiting lobby first to last person to enter the waiting lobby). and make a counter to let people know how many players are in the waiting lobby as well. people often have a specific server that they want to play on, and refreshing the page over and over again is kind of anoying. it also doesnt garentee a spot in the server because if someone beats you to it, you get kicked to the mian menu screen. a small idea but idk might be a nice addition in the future. obviously not a priority, and i dont know if anyone has discussed this before, just a suggestion
Please add a group chat into the game besides the local chat, I want to communicate with my group without some random reading what we are saying, cannibalism is an issue so let us have a group chat. You shouldn't be forcing player to have discord to chat with a group since not everyone is allowed to use this app. Can't even tell your group if you're low health when a cannibalistic group is attacking you.
just here to push more for the idea of a location/homage for Foszor in-game.
💔💔
Tribute Foszor - Skin Special Evrima - (blue color)
yall should make stegos less op or let us know when you are gonna add a dino that can atleast compete with stegos, stegos demolish everything in the game right now its pretty crazy
Add back the tail physics to pachy run? Idk, but it looked better and more satisfying than the end of the tail wagging like that
they should also put a few computers around the map in human locations that say #teamfoszor and/or #fuckcancer on them 
I hope they get a cultural consultant for the indigenous human. I’d hate for them to be the stereotype of primitive savages
There should be a landmark on the map commemorating Foszor, a cenotaph or monument or something, I'm not sure. It should be placed on top of a high hill so that Foszor can see the whole beautiful map and the people who have come together because of his contribution.
The issue with growth that still remains is player retention. The engagement drops hard after the first few bites of food. Even after the diet system and it's strenuous flaws. We still suffer from the amount of inflated downtime. The concept of rectifying the juvie phases should come sooner rather than later mechanically considering that it's a universal phase for nearly the entire roster.
Root issue = Inflated downtime = loss of retention
Solution? = Engagement = retained engagement
To do this, you must provide mechanics to create an optimal formula to engage with your game and influence player behavior. The current optimal behaviour is
Carni: to eat a random body and sit in cover
Herbi: fetch quest food plants, and sit in cover
Do you see the issue here? Players are being rewarded for engaging as little as possible in the game as it is the most optimal solution. Say, if a player decides to explore, look for other players to interact, or interact with the environment as much as possible. This player is punished. Therefore the player will stay in cover and avoid all interactivity for their own benefit, because there is no benefit otherwise. Adventure in this game isn't worth the squeeze for the juice you get back.
Basically (risk = no reward), while (little risk = most reward).
That is the issue with the fundamental.
To rectify this, players must have better rewards for taking bigger risks. Those who persevere despite the odds of the risk should get ahead of everyone else. While more timid players who are safer and more guaranteed in their experience of surviving. Are punished for interacting as little as possible. The reason diets came to be was to punish AFK growing, that was only the first step. We should not only just punish with this system. But better reward players with more engaging, interactive, and contribution to the player ecosystem.
Essentially
Most Risky Behavior: Growth 150%
Optimal Behavior: Current 120%
Adverse Behavior: 100% or lower
Playables that do not have crouch could have hold breathe/hold still function and when you let go it will move and make some breathing sounds. I think It would even out the game a bit atleast for juvelines.
Just pushing this
Another idea would be foszors utah in a lab in such a big tube (photo down below of what i mean) with a sign on it where something is written on for him
#Teamfoszor 
Foszor's Utah, Dilo or anything related to him.
A nice, not forced, memorial for Foszor to come sometime in the future [with permission/acknowledgment from his wife] would be amazing.
Anything like the "Afterthought Easter egg" to something bigger like this.

AMD Fidelity súper resolution, more fps for free (not all people have a RTX for dlss)
Played again today as a Tenonto and for the first time, I utilized a map that was made by the community to find my way around.
That was the best... session I have played of The Isle in a long time. I knew where I was going and how to get there, I was no longer running around in circles with barely any direction.
The fact that I and a lot of other Isle players however, have to use a map created by the community to get around just tells me the design in-game... isn't a very good one. I don't think dinos should get their own in-game map, finding ur way around via scent is a neat idea, but I do not think it's enough in it's current state.
I think there should be some kind of point to go in the right direction on the compass to find ur 'preferred biomes/diets' - not just the NSEW coordinates because... that doesn't work without knowing where you really are in the first place. Context, you need context.
Instead of getting rid of the hotspots (old south, oasis, shallows) many hotspots should be added instead, if you want people to spread out give them a reason to travel. They got rid of oasis and shallows and now every server has players crammed along the entrance of the new river in center because there is no point in going anywhere else with or without nutrients.
What @ancient plover says is 100% true in this post above #general-feedback message . Right now carnivores are grown via sitting afk, and herbivores are boring on rails walker where you constantly follow the same path back and fourth.
I and my friends don't really play the game much or at all because diets have made the game very stale. You cannot explore at all anymore or you get punished. There is also a high level of tediousness to certain diets where people just don't bother with them for one reason or another. The more tedious you make it, the less people will want to engage with it. For example, if you join a cooking competition to get a prize but one of the rules states that an angry chef will hit you every time you put something in the pot, it becomes painful and tedious. Most people will either not participate or bumrush through and then stop at a bare minimum.
For example. When spawning as a baby stego, assuming you spawn south east, it takes about 40 minutes to travel to all the locations where you get all 3 nutrients. At a constant running pace (since baby stegs never run out of stamina) and on a nearly empty server which allowed me not to worry about carnivores or deinos for the most part.
That time on a populated server could increase due to the need to hide or take more secure routes.
Point is. A lot of players (not all) but a decent chunk will likeley see that number and go. Hmm should I walk for 40 minutes as a baby stegosaur to get nutrients, or will I just afk grow while watching netflix with one or two nutrients? 40 minutes is a lot of time to walk from bush to bush, it's simply boring. And even if you do all three plants, you sit down in a bush and just watch youtube till you desperately need food again.
Nacen is right that babies and juvies need some sort of functions or mechanics that make them fun to play, rather than playing them just to grow. Let us explore please.
can we remove carnos of carnos diet im so sick of cannibals this may not get rid of all off them but at least it might reduce it very poor part of the game at the moment
add rex and trike soon as they will atleast counter each other in combat 🙂
Please fix the lag , even on low settings it's lagging a lot sometimes. I have a very good PC. This is literally the only thing keeping me from playing all the time.
I'm excited for the skin colors to come out but how cool would it be to also be able to pick from like 3 or 4 different patterns so it's less common to run into the same color as your Dino and if he does have the same color atleast the pattern might be different
I think there should be more interactive things that you can do with players playing the same Dino as you. The pachys have that head butt thing that is pretty much joisting and its pretty cool. I would like to see other dinos have activities like that. Just fun little things to do when there is nothin goin on
I really agree with this, for example in legacy islev3 map there's so many hotspots for different kinds of dinosaurs. Utahs love the radiotower, big apexes usually go to deathpit, "landbridge" is another sweet hotspot everyone knows, etc. the way theres so many of these hotspots make for a balanced gameplay too, cause i can also go to twins and not see any apexes cramming the place y'know? People are migrating naturally to have more fun around without it feeling like an obligation for food or necessity to entertainment.
Add more hotspots and dinosaurs will scatter so much better
If redwoods is being added or some biome that has huge trees, I feel that gliders should be added- like Mircoraptor or Ambopteryx
when Ai utah comes, have a chance for one to spawn with foszor's utah's colors , a little tribute
Would be good to hear about velociraptor , I just see naked Dinosaurier ... oviraptor not very beautiful :x when troodon not with feathers and velociraptor coming some day , just saying 😬 they also have little bit blue colours ... a little bit smaller than utah
According to this ai Utahs will be a thing. Why? What will they add that current Utah players don’t? Feels like a waste of resources tbh. New Playables>Ai dinosaurs that we already have access to.
ceratosaurus would be a good canidate for a tail attack to help deal with smaller faster/ similar sized creatures behind it. As it had a very mobile, flexible, and strong end tail irl.
it could provide link to its strong swimming and its tail attack could tie into primal carnage
also let me finish im eatting wings
Diets should change over time so instead of juvis not being able to grow faster they still can but have different things on their diet than adults. For example, For a fresh spawn deino its aquatic prey could be groups of fish then once you reach juvi you eat elite fish and so on and so forth.
What if the ability to perform certain things i.e faking a limp, was predicated on the intellect of each dinosaur in the lore of the game.
For example a stegosaurus, with its golf-ball-sized brain, would not have the cunning to bait an opponent and so faking a limp would not be part of its repertoire, maybe even sneaking would be a stretch for it.
Whereas the likes of Troodon, I imagine, would definitely have the whit to try and manipulate its opponents and so it would have the abilities that correspond with those of a more intelligent animal.
Allow herbivores to sniff footprints and blood, so that they can detect if other carnivores or members of their species are around the area. It’s unfair for the herbivores to remove one their main senses while in reality some herbivores like rhinos only rely on their sense of smell to sense danger
As an idea for boundary control I'd LOVE for some immersive solutions.
The best examples from other games I can think of is the giant man-eating fish from Jak & Daxter, or in MX Unleashed a mysterious force killing and YEETING your character across the playable map for rag doll hilarity, or even in Subnautica where massive leviathans spawn and attack you in a place called "THE VOID" to stop players from passing the game's boundaries.
As an example of a way to implement that into The Isle I think we could have Mosa AI in the depths of the oceans and Wind Currents or Storms to push back the flyers.
And if there are any land-locked borders I think a thick fog where you can't smell while inside with scary sounds/music and Apex AI would be great!
Anything to make it scary and seamless!
A suggestion for pteranodon: It is possible that Pteranodon could swim underwater to grab fish so maybe in the future make the pteranodon an underwater swimmer and make its oxygen decent enough to get fish and allow it to take off from the water to get away from predators.
I am so sick and tired of boring herbi and utah players hiding on the South East dam. None of them even know how to alt attack and even fight xD. It takes no skill yet you are 100% safe guaranteed. Every single person goes to hide there, its their meta game and needs to completely destroyed. Ive died so many times as a carno to its abuse. The stegos door camp it so everything is safe and nothing can get by. This game finds a way to become more disgusting as the months continue to go by. Everyone is such a hater or a soar loser that they have to cower and cheese every fight. Worst community of wannabe 'gamers' ive ever seen or met. Anybody who claims im salty is a herbivore player and we have a very clear skill gap xD
When people stay in one place for too long (afk growing) they should give off a scent cloud. This scent cloud should only appear after about 10 minutes of being afk.
That way carnies cant abuse this tactic of finding hidden prey. No carnie is gonna sit for 10 minutes waiting for a scent cloud to appear.
This will keep players engaged rather than just sitting. Perhaps even have an ai creature whose sole purpose is to spawn when someone is afk. Maybe the pteradactlus?
When you are afk for too long an ai creature spawns in and makes loud noises to give away your location. Paired with the scent cloud, this will keep players active in game and will discourage afk growing.
This will not only keep people active it will give carnie players a better chance of finding smaller prey before they grow older.
It is near impossible to find bb stegs as Utah because they are off in the middle of nowhere, afk, not making any noise and sitting somewhere hidden in a bush for hours on end. (this will not apply to hatchlings, as they are technically resitricted to the nest)
I Personally do not think there needs to be more mechanics involved to stop mix-packing, Corpse guarding, Mega-packing, KOS. As there is such thing as servers who have admins who input/enforce this rule and it becomes less of a problem. Official servers has no real rules meaning people will abuse whatever they can, putting in more mechanics to try to debuff and etc will only complicate things. If other nonofficial servers could have admins that somehow had a better way of enforcing their rules there would be less complaints about this as every server has different rules to make gameplay feel overall different.
So in theory there should be a better way to help admins communicate with the player base of their servers.
Have an invincible, never-aggro Foszor blue raptor run around the map as an Easter egg.
That way, we always will have a place for Foszor in the game.
Yah, I definitely agree with the lack of engagement in this game. BOB for example had a recent update that punished those that afk for long periods of time and rewarded those that explore the map more. I think what can fix that issue as well is to give quest's or missions for that individual and they can get a grow buff, strangh/speed buff, or/ and a new skin/ pattern that is unique to that mission. Missions should take people around new areas where they couldn't go otherwise if not doing a mission. To balance this out as this is a survival horror game, add monstrous ai that hunts down that player and that lurks in the area where the mission leads you. These should be unplayable as players can ruin the aspect of horror they can bring. These can get more in depth with the lore more than symbols can. Depending on their designs, it can tell the players how dark the lore is. Of course not all missions have to be horror involved, but they hold a bigger reward. Ooo! Maybe a side effect you can sometimes get from them is haunted. Where as you grow or roam the land after the mission, you can hear those haunting sounds they made near or see the creatures in the corner of your eye, but they're really your dino experiencing ptsd from that mission. And you'll keep experiencing those illusions until your dino eventually dies. Of course it dosen't need to be exactly like this, but can be used as some sort of idea for the future as this exactly would be difficult to code I believe.
I'd love to see a special place for foszors in the map. Maybe something called Foszor Falls. A lush area with lots of flowers and fish.
Some ingame memorial of Foszor please 
the reduction of view distance was a mistake, i still get just as much lag but hunting is way harder and almost a joke for ptera
A notif for when you restart the servers, maybe like a 5 min warning?
If you continue to eat one food source or type of food source for too long. For example I continue to only eat agave as a pachy for a bit. You’ll get a small indicator that you need a better diet. You could just get a little yes nutrients once this happens
Then you’ll be encouraged but not forced, to move to a different area if you stay in one place too long eating the same thing for too long
Same could be said for carnivores if let’s say a Carno continued to eat Utahs for a long time
The atmosphere of Isla Spiro and the game in general feels very stale and dead to me. I know it is all a heavy W.I.P but here are some of my suggestions that I think would make it better.
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I feel the layout of Isla Spiro sucks. The seemingly never ending and ridiculously dense forests, mountains and cliffs that serve no purpose and just take up space. We need more lakes, ponds, streams, flat grasslands and jungles with more water sources. This would add a variety to the landscape and multiple areas for players to go; Add different shades of GREEN to plants and add more FLORA. Currently, the map is very bland and the same few shades of green are everywhere. Add a wind effect to trees and fireflies at night
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Add Monkey, Parrot, and Snake AI that smaller/medium carnivorous Dinosaurs can hunt. This way we can have Animal AI that actually makes sense as to why they live on the island. The Goats and Chickens are both domesticated Animals that have no logical reason to be on the island other to walk aimlessly and be a snack to Dinosaurs but maybe tribals could keep livestock that smaller carnivores can steal and eat. The Boar, Rabbit and Deer don't look like they live on a tropical island. They look like the Boar, Rabbit and Deer we have in North America. They are also way oversized.
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Similar to how after a carnivore is done eating, make it where after a herbivore is done eating they have fruit juice all around their mouth after eating a certain type of fruit. If you just ate Pumpkins, you would have orange juice around your mouth or if you ate Horned Melon you would have green juice around your mouth.
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Bring back wallowing by the river banks and depending on how heavy you are you may or may not become ankle deep in mud! Also, even without wallowing, if you run or walk through mud we should get it on our feet or if we press H and lay down in mud we get mud underneath us where the mud touched but this would have little to NO effect on blood clotting.
Something on the map for foszor similar to what rainbow six siege did for one of their players that passed
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(So i'm posting this here cause I made a whoops and posted in the wrong channel). So, I humbly propose that when the game has it's ai creatures fully fleshed out (or at the very least the Utahraptor ai is completed) that theres a rare chance for a Utahraptor ai to have a skin that's identical to the skin that Foszor would use, as a way to remember his contributions to this wonderful game. #ForFoszor
Deino females able to pick up and carry their babies for relocation, safety? After all, crocs are good parents
I think we would all love if we had a spot on the map that was some kind of a homage/memorial for foszor. Rest in peace Foszor ❤️
Allow tenos to be able to fracture. Currently only pachy can which I think is a bit unfair for teno. When you get slammed to the ground by a giant mass of muscle and bones, I think that would break some bones. Maybe it can only apply for tail slams that can give body/peg fractures for certain animals, while a kick to the face gives the chance of a head fracture, giving more use to the kick ability.
The diet system for herbivores should be changed to grow in multiple areas not only in specific domes, people do not enjoy crossing one side of the map to the other. I Think that small Forest areas should be used as small food sources of diets, this could be for anything however it rots fast since its not in its natural environment for it to grow to its proper nutrition and the eating capacity is quite faster meaning you'll eat it away quickly. The respawning would also take longer and also will not fill your dinosaur up as much but gives them enough to help through the juvi stage.
Now If herbivores find their natural diets in more specific domes of where their diet thrives, it gives more nutritious and is more filling. This would cause migration to different areas of the map, and give growing herbivores a chance at survival. This also would still have to cause them to go to their preferred area where their diets thrive more but give them a chance to find a diet without going across the map completely if lucky.
This will not cause players to camp the Forest areas as it would take at least 2 hours or longer to fully grow back
And The nutrition will not give as much to dinosaurs who are in their sub to adult stages, making it more perfect for those who are in that hatchling to juvi stage.
https://cdn.discordapp.com/attachments/935380287662202890/960286479848976444/unknown.png
Adding a Render Distance slider for foliage/textures? i know we're wanting to keep the densness for even lower end computers, im seeing a lot of lower end computers having framerate loss when water is being touched/splashed around, and when you just look towards the horizon, it seems to render everything in front of you, as when they look at the ground they're framerate goes back to 30-50 from 3-10 fps
Also another thing I noticed is that diets for herbivores is just ?? impossible to get perfect??
By the time I get to the literal other side of the map for the last diet food I need, the other one I had that was back where I was is now empty! I'd have to sprint the whole way there on like an empty server to try to get there in time.
I like that ur trying to make players 'migrate' but man there's not much point to it if that's the outcome. I just went across the entire map for literally nothing.
Diet foods need to be in more places... better places. The way it is just doesn't work too well.
edit: I've been told you can actually fill up each diet hexagon thing further than what is shown (up to 300% ??). If this is the case, then show it on the UI !! That's really confusing the way it is.
Could we maybe see an eye color option with the skin system? Not really extreme like hot pink of course, but real bird eye type colors! (Yellow, orange, red-like tints)
I used to be obsessed with this game but now I can barely bring myself to play it and have been playing other survival games. And the biggest reason why is the game isn't social anymore.
There's no global or any way to invite people other than randomly finding them in the giant, empty map. The isle still is the best looking animal survival game but my friends and I play even earlier access games because of the sense of community. There's like no semi or realism servers in evrima because you took all the fun out of it and evrima is just a kos mix packing mess.
Another issue is the map. It's boring, empty, endless river and no hot spots. Everything is beautiful of course but it all looks the same.
The diet system feels like a chore and I'd rather just not.
Evrima combat is much better than legacy, though.
Suggestion for the Pterosaurs: In the future add insectivorous Pterosaurs. Now you might be thinking that these guys are useless and not fun, but with the small size of insectivorous pterosaurs would maybe thrill some people running away from other larger pterosaurs. There would also be another good thing about insectivorous pterosaurs, The ability to utilize small spaces for large flocks. Which brings me to another suggestion: Increase group size for certain pterosaurs for large flocks.
make ptera more of a scavenger type dino, having more dinos on their diet like utah and maybe something else small. just so pteras aren't completely limited to ai with only 1 playable on the list which barely gets played anyway. if possible you could even make the diet include juvi dinos instead because as it stands ptera is great for taking out unsuspecting juvis that are running in the open fields.
to make ptera like a vulture, it needs to be able to claim a corpse to itself/its group, and for that, it needs to be tanky enough to pose even a small threat or to deny the area
i think it should be better to make weight not equal hp for the pterosaurs only (or ptera exclusive), as they have weaker bones, naturally making them lighter
To expand on this, having insectivorous pterosaurs being paired with polished insect AI could have a lot of potential. Insect chasing mini games to catch food? That sounds like a lot of fun to me
I would like to see Stegos made weaker. Actually I would like to see all Dinos properly balanced
Make diets biome specific, allowing food to be found anywhere in the map. In return actually make herbivore food drain. A big reason herbivores camped center was because they never ran out of food there. Not because there was to much but because 1 agave plant fed entire pachy herds.
Also stop nerfing herbivores sent. Carnivores get literal fucking esp while herbivores have to stand still for 5 seconds playing an animation that takes 2 seconds to get out of. All for only being able to see plants. You'd think if carnivores were just running around leaving peints everywhere that the herbivores could smell it.
And I'm not even going to go into the horrible balance stat wise because that's been beaten to death so god damn much.
Just give us SOME kind of tell that you actually read these and consider the ideas some people have.
Things shouldn’t be allowed to sprint whilst being bucked. Just looks stupid. Carno literally has half its weight latched onto both sides of itself and is still sprinting at Mach speed. Makes no sense. Something heavy like a stego could probably withstand 4 Utahs pouncing it and still sprinting, but a carno or a teno just makes no sense. Thanks.
On the contrary, if you are pounced by 2 Utah's or the max amount of Utah's has pounced you and you start sprinting your stamina should be harshly drained. It seems horrible to lock someone into a set speed without any choice for the player
Please fix the area spawn timers. Adult stegos should not keep getting swarmed and bled out by fresh spawn utahs that just keep respawning and running back over. I've seen it happen multiple times and almost had it happen to me, saved only by restart allowing me to safely log off and not log back in.
Basically after someone dies in a fight, they shouldn't be able to keep coming back in swarms in a very clearly targeted onslaught only minutes after they've died.
Either that or fresh spawn utahs shouldn't apply bleed to massive creatures, but that might be more of an issue than just fixing the respawns
For juv herbivore having perfect diet with no fav food until 20% grow would be nice. Carnivores have a boost at the first piece of meat, you as juv herbi can't die if starvation, it's true but have to run aaaaaaaaaall over the map, to complete diet, so you are stuck at baby stage all this time, making your growth artificially 1 h plus or less longer than "normal" compared to a carnivore. I mean ok deinos are long to grow so why punish an already painfull grow a nerf but... you can have perfect diet until 70% eating only fish but all herbies have to stay juv longer because?...
Suggestion for pterosaurs: This wouldn't really be for Sea Pterosaurs exactly but it would sort of benefit them. Make the sea on the coastal size bigger and add Enemy Aquatic A.I. with some fish. This would teach new sea pterosaur mains that they should be cautious when entering water to go get fish. And since the isle is a game about immersion this would benefit that.
What if they added some sort of infection system into this game where if ur wounds keep getting ripped open u get infection, that would encourage players to not constantly deathmatch. And Small things shouldn't be able to rip open wounds unless they go above a certain damage threshold which should be high relative to the smols damage.
Can you make deino be able to be still in water.
Can We Maybe add new carnivores to the game? like for evirma or legacy maybe introduce a new growable dino such as the Tarbosaurs which could be in evrima since the Tryanosaurs Rex is already in Legacy? and maybe the Displatasaurs to legacy and The Prestoric Snake Known As Titanaboa to evirma? or Brontosaurs for a new herbivore?
Fixing bugs is urgent, barely 3 days of play and finding yourself bugged in combat unable to attack
I'd say it's unacceptable to have a common bug that wipes your progress on a server in this game, considering how long it takes to grow a dino. Just had my Deino deleted by the game. It should 100% be the top priority of the devs to fix this bug. Literally cannot believe its still a thing. I had taken a several months long break from the game to let it cook a bit longer and I have to say: 1 new playable, some UI changes, and this unfixed bug, which was already a thing when I left, is really disappointing. Guess I'll be back in another few months. Still holding onto hope that this game will be what it could.
pls no one can say to me that this is intended that if the Stego who allready is strong enough just can play 100% safe if hes dying
Could Deino get an update to make his tail longer and fatter with the flared scutes, give him those sick osteoderms on the back of his neck, round out the back and make him more... chunk? Or at least give the elder Deino the belly and jowls of the third image. He just looks like a regular gator who oddly does not walk like an alligator at all.
Also, give my boy the rest of his tongue and some of his missing teeth on his bottom jaw? He has been looking for those.
it would be cool to make it so baby dinos like carno could jump when baby to help with surviving and as it ages it jump gets lower to the point were you cant. (for making it easier to survive from things like canibals)
This guy has a good point,also group name tags should be seen from further away
pachy is useless in every way currently, too low food retention to travel efficiently, low water as well making it drink all the time, not enough stam to run and keep enough stam for protection unless your very efficient with your map coverage and stay hidden, ram is a useless waste of stam since leg break is rng and if you do get it you probably dont have enough stam left to get away, and to make it worse is that two carnos can dunk on upwards of 6 pachies, that is if youre even lucky enough to find someone crazy enough to play the animal in the current version, its a useless animal that doesnt reward good or even decent gameplay unless you hide in every bush or run with other animals that can distract carnivores from you in the forest
not saying its impossible to play as but for those who do succesfully play as it, theyre constantly running, eating, and drinking while everyone else around them dies making the cons outweigh the pros immensely
make legbreak more viable or make it a little faster and heftier so it can hold more food and water and possibly take a beating, at the very least give it more stam if the other two are out of the question for whatever reason
RIP Foszor. Thanks for the work you do devs. I know we all love the game so much that sometimes we forget there's real people, with their own lives and problems, making it. I had no idea he had cancer. Sorry for the team's loss and his family.
A local chat that only herbivores of the same family can use so an example would be dibbles can talk to trikes and paras can talk to maias shants etc, hadrosaurs talk to hadros and ceratops talk to ceratops
I think the chat is pretty good the way it is, except could use just group chat only for those in your party.
Could be good if you balance the group limit a bit too, like only 2 deinos can be grouped up but 5 carnos and 5 stegos
I think, since the predators that are supposed to be hunting the steg are primarily bleed reliant, or are supposed to inflict heavy bleed, steg should be more suseptable to bleed. Not by alot, but enough to make fighting them possible when they are herded vs a pack. Stegs are extremily difficult to kill they have a large amount of health and can take alot of damage. Balance it out a little, stegs have a crap load of health but poor bleed resiliance, its only fair considering that gnarly tailswing attack that can put 2 to 3 adult deinos to the grave and one shot utahs, literally their only predators.
So ...... I'm going to write the whole proposal here in one go, including suggestions for the game mechanics that currently exist and for the future.
- utah's pouncing is still buggy, and this should be the highest priority to fix. The interaction bug also exists as well.
- Music. There is a small problem with the battle music in that it persists long after the battle has been taken off (perhaps because I was in a wounded state) The system should be able to tell if the battle is still going on. Also, there should be different styles of music during the day and night instead of playing randomly .
- The distribution of plants is no longer an issue for me, but I would still like to see a more concentrated growth of each plant.
- The map still needs to be improved, especially after the shallows were removed and the long road with cliffs on both sides needs to be modified. Right now it just looks like a trap designed to attract inexperienced guys to jump off.
- Regarding future updates: the gore system could include several elements: guts ripped out of corpses, divisible bodies and more realistic blood, and of course the decay of corpses. I can't wait to see two little utahs tug of war with a single intestine.
- Weather systems: the ones I can think of include thunderstorms, fog, storms and snow. Snow could be set only in high altitude areas, like this world did to Kilimanjaro.
This is not too serious of a suggestion and I expect it to get a lot of dislikes but I’ll go for it anyways.
Please make Therizino an omnivore as I think it could perfectly suit as a pseudo apex omnivore.
What would it eat? Well first I’d like to mention that it doesn’t have the beak or teeth to rip off flesh chunks from carcasses so it’d have to swallow small things whole. Basically, anything (from the animal kingdom at least) that’s fits into its mouth should offer it protein.
When it comes to lipids and carbs, I think it’s obvious it should eat food from trees like fruits and such.
If you don’t like then I will understand.
Suggestion for pterosaurs: Add filter feeders. There is a pterosaur called Pterodaustro and it used to be a filter feeder. Now everyone reading this might be thinking that this would be useless but it could add a new play style: Shallow filters. This would encourage new (Assuming this gets added in the future) Pterodaustro players to have a more peaceful play style. And if you all need a few images here they are: And this could maybe add new A.I. to be added for the Pterodaustro to be added. And here is an image of it filter feeding: And this could also encourage more caring parents as the hatchlings would probably maybe not have enough experience with filter feeding assuming they are new. Here is an image of that: Think about it for a bit.
Ptera should be able to escape the water by flying, at the cost of 35-40% stamina. I feel it's a little too punishing to accidentally hit a rock while skimming and then take 10 minutes to swim back to land or even drown because there's nowhere to rest.
Also, maybe have a little dedication to Foszor on boot up.
As I have seen a question regarding wether or not you could choose to be male or female on a nest invite, I want to bring a different idea to the Table:
Why not make it so that the new temperature system is connected to the nesting system, so that the temperature the egg was mostly incubated with determines if the hatchling will be male or female? This form of determination is seen in many reptiles today, like turtles and crocodilians and could bring some limited control, by the parent, that is, over the offsprins gender.
Since many players, like me, used the legacy nesting system to nest their friends it would give you the opportunity to manipulate the teperature in a way that it would hatch with the desired gender. Additionally the work going into keeping the temperature just right could lead to some extra challange to overcome as a parent.
TLDR; Temperature should determine gender in Hatchlings like in many reptilians today.
Add a mechanic to where you gain buffs or debuffs from being near other preferred species, such as herbivores would gain buffs by being at a specific distance with herbivores of the same species or species they get along with, they would get debuffs around most carnivores if they stay for too long, this can be used to prevent cross packing. Something similar atleast to encourage Herbivores to pack together or Carnivores of the same species to work together.
Add :
- 1️⃣ Tchat Herbis with others Herbis
- 2️⃣ Tchat Carnis with others Carnis
- 3️⃣ Local tchat
I've wanted to chat with other Herbis several times for different reasons and I think it could be a good addition.
I have a small idea for when pterodactylus comes in, put it on pteranodon’s diet. Pteras are already probably going to hunt pteros because it would be fun to hunt another flier. So putting it on their diet will make pteras eat the body instead of just leaving dead pteros everywhere and lagging servers.
I think herbi chat with other herbis is fine, but not with other carnis, because of mixpackers and cannibals. i think having a private chat as a carni with your own species is enough. and it would be revealing others locations/doings. but i agree with the herbis chat, i wish you could communicate with your herd and other herbis, it would help alot. at the moment you can only do it in a discord chat or in a vc.
combat probably needs more fixes.
For starters, please just get rid of the stupid "axe bite" system carnivores currently has. Not especially intuitive as a mechanic, and it really just involves spam clicking mixed with hit and run.
Instead, there could be a different more real life-representative "hold and pull" method with biting. The intent of this can be to open/create wounds repeatedly (wearing down prey via blood loss), or to sever the jugular vein, trachea (or in the case of animals with preposterously high bite forces), downright snap the neck. How animals predominantly take down prey can vary between species.
However, bite stamina is also a thing. Basically the strength of the bite on the area over a timeframe. If the bite is too weak, the prey can slip away. This factor is impacted by size, in other words the larger the prey item, the more prone you are to having the bite slip off the neck. Getting "bucked" will also be far easier (facilitated by the animal just moving and/or jumping as well as your bite stamina getting drained). In addition, you can also get trampled by said animal, or flung into the air if the prey item is substantially larger.
The mechanic is not intended to be a free kill card, but a more interactive and dynamic combat system, more in line with game physics and player movement .
Suggestion: For The Trynosaurs Rex..If it is Added to evirma could it maybe have less Grow time to reach a full 100% Adult Rex? and have the stats not drain so fast?
Instead of not being able to lunge a stego why not make it a drag type affect like let’s say a stego is lunged by a deino and instead of not being able to lunge it you can kinda play tug of war with that stego
I feel current healing is way too fast, making combat way too "cheap" for the average player. This results in players running around and attacking everything they can, retreating if they got hit and returning soon after. And fighting a somewhat weaker opponent tends to lack any risk because you will win this fight and the next probably won't happen until you are fully healed again. Locked health in particular seems to do nothing at all.
However, I also think having slow healing at all times would kind of suck, because you would have to avoid combat for a long time.
So a possible solution is to use the diet system and make it do something impactful outside of growth times: Instead of only giving a small buff to regeneration, diets could give a large one, at the cost of lower base healing speeds.
Perfect diet would stay the same but all the other stages would get a significant healing time increase:
Great diet -> okay for frequent action but you better avoid excessive deathmatching and unnecessary damage, locked health regenerates very slowly
Neutral diet -> okay for the occasional skirmish, but you need to make sure you don't tank too much, locked health no longer regenerates
Poor diet -> avoid combat and damage, lest you stay wounded for a while, locked health does not regenerate
Of course exact values would depend on the character with "brawlers" getting better regeneration than "runners" or "glass cannons".
This way the "combat happy" playstyle would depend a lot more on nutrients for regeneration, locked health would do something and avoiding hits get rewarded a lot more. You can't just throw your weight around in a hot spot forever without eventually facing consequences.
would be neat if hypsi was ever finished.
how about a new way of survival for the ptera. Maybe those things should be able to land on trees. That would make nesting and resting easier. with other dinos may be able to climb trees (like utah) or a brachiosaurus to be able to eat leaves and also accidentally destroy ptera nests while doing so. The juveniles need to first be fed in order to fly (if spawned in a nest. Kinda bad but it would add a little bit of sympathy between pteras). There should also be npc birds or such to spawn with nests pteras and others can raid. With birds defending it. Those birds could be a good food source too and hard to catch.
Make Hypsi stomach bile attack have a separate bar from food you fill so that the nutrient system can’t be exploited by spitting to remove food and then stacking nutrients to ridiculous levels.
so I'm not sure how balanced this would be but I'm doing a chemistry exam and one of the chemicals that come up are dicoumarol and warfarin. The short story of this is these two chemicals inhibit blood clotting by being a competitor inhibitor to vitamin K. Perhaps this could in some way be integrated into the venom system. Either (for example) a bite from a venomous creature gives a debuff, that stacks with bites, of having a longer period in which blood clotting will heal which would be balanced by having a weaker bite force, or by slowly reducing nutrients until bad diet so bleeding out is a significantly high possibility (which may make players seek better diets more to be able to tank the dubuffs). Just an idea and I'm sure it will be balanced by the devs but just a potential idea.
Sarcosuchus? I would find it interesting to add it to the game, there will be more actions and species in the aquatic areas.
I would love to see Utahraptors be able to tap their big toe/claw to make a clicking, or clanking noise as either a friendly gesture or a intimidation technique while hunting or while warding off predators
example:
Add another body drag location on all bodies so 2 Dino’s can do tug of war for food
If marine reptiles were added into the game, juvenile/subadult versions should able to swim in land through rivers, competing with deino as the apex predator, but eventually needing to leave at around 70% growth to avoid getting stuck
Perhaps adding the more important members of the roster before adding more filler dinos as we have around 50 or so dinos and I know that there will be some overlap for example sucho and spino. Basically thin the roster out at least for the dinos we will get in a few years. As not only would it take ages to add every dinosaur it will allow us to balance the ecosystem faster. Instead of like now with how we wait for cerato to balance out carno carni side at least. Sorry if this came off as ramblings just some thoughts off the top of my head.
I know that the isle recode/Evrima is like the "better version" of the isle, so I just thought about this : size specific foot steps, allowing a more immersive experience while playing the isle, enable the foot step echo (kind of like in legacy apex footsteps) to be based on your size allowing something like a baby utah to hear giant foot steps when a stego walks by, or a carno running.
This has probably been mentioned before, but Utahraptors run up to 25% looks broken. For some odd reason, the hips and tail sway to the right while it runs and it looks really odd, especially since none of the other young animals do that. I assume this has been addressed before, but if not, I suggest just adjusting the hips and tail to the center of the screen will fix this problem.
Suggestion for Beipi's swim animation:
When on the surface of the water, Beipi should swim like a duck. It's back and tail should be parallel to the surface of the water (Like deino swims) but its head should be held up, like a duck's would be (I believe this is shown in Beipi's concept art)
When underwater however, Beipi should swim like a cormorant. Its arms should be folded up and it should use its webbed feet to propel itself through the water
Here's a gif that kinda shows what I mean (It was the highest quality one I could find lol) https://gfycat.com/anygloomyiggypops-cormorant-under
I'm not saying it should move its feet in the same way this cormorant does, but I feel it should keep its arms folded and just use its legs to swim
Add an unstuck button it’s insanely annoying with the amount of areas you can get stuck and have to wait an hour for an admin on officials.
A suggestion for a possible ambient AI animal in the future....the Mandrill! These monkeys could spawn in rainforests and, like other ambient AI, mainly serve as a food source for carnivores, but also a potential threat for smaller creatures or juveniles passing through. Since they'd hang out in trees a lot (huehue pun) they could even be a preference for climbers like Herrera. Ultimately, I just think they'd help liven up ambience in rainforests a bit. 🐒
give pteranodon like a “jump back” on the ground where it flaps its wings for a very short period of time and jumps backwards.
fly in place for small pterasuars. Pteranadon and anything smaller are able to fly in place at the expense of a small stamina drain. Any future larger pterasuars can not fly in place. it'll put a sense of agility in the smaller pterasuars when the bigger ones eventually come out.
So, I have an idea for a 3rd scav ai, diplocalaus for the water, with a neat trick when it gets bitten
Not sure if someone has suggested this already, but please add global chat back to evrima. It makes the game feel a lot more alive and interactive. Also makes finding other players a lot easier. A lot of the friends I've made on the Isle started off on global. It would also make admins jobs a lot easier when custom servers make a come back. Just make it the same way that Legacy was done, (Global, Local, & Group) I honestly saw no issues with it, (maybe removing global lowers chances of toxicity, but that is going to exist in every multiplayer game). I've heard that having a global chat makes the game "unrealistic" but we are literally playing a game in which most of the dinosaurs didn't even exist during the same era, so that's a bit of a moot point.
disable #885026244444442655 #885026544689492018 and delete #phase-three-requests
the feedback category is a bit bloated and hard to follow
Suggestion for the dinosaurs: Add somewhat playable gliding dinosaurs like the Yi Qi and archaeopteryx. Now you may be thinking that they are to small to play and should be A.I but since they would most likely be eating insects (And scavenging meat) which means if the insectivourus pterosaurs get added they would probably compete for food and kill each other. This would teach new small flying therapod mains that they should use tactics to catch insects. if you need some images of them refer to the first 2 images. (top one is Yi qi) (second to the top is the archaeopteryx). And this would also be a thrilling experience when an archaeopteryx main or a Yi Qi main is scavenging but then runs away from a Pteranodon. And if you all want a list on some gliding therapods well here they are: (The 3rd image is of a microraptor) (The 4th image is of a young deinonychus and it is suggested that young deinonychus could glide but they lose that ability as they grow.) (The 5th image is of sinornithosaurus and since you guys on the dev team are implementing a dinosaur that doesn't exist anymore and couple that with venom why don you all add venom to the sinornithosaurus.) Think about it for a bit.
For Ptera:
Water Launch and Branch Roosting.
I would love to be able to fly from the water at the cost of more stamina than running takeoff, and also land on a tree branch for a slow regen of stam compared to ground resting. (The roosting would also apply for Hypsi)
For Aquatic Dinos:
- If there was a way to make an underwater passage to the ocean that would be excellent for Deino to make it to the ocean safely! Also allowing some sea dinos to temporarily creep into the rivers and prey on the unexpected 😈
Speaking of, are there going to be distinctions between saltwater and freshwater dinosaurs? and if so, is Deino going to remain freshwater, or because its an Apex would it be able to inhabit all water sources? - Also, I feel Kaprosuchus could be an excellent addition. Being a smaller, more terrestrial-like crocodile I feel like Kapro would be good medium-sized aquatic that is quick on land but quickest in the water (besides Beipi, Beipi being the more maneuverable). Plus it's visually distinctive from Deino enough that I feel could be viable to play amongst the other aquatics AND smaller terrestrials. A more evasive and weaker version of Deino. Allowing a similar but varied playstyle.
Also, I love the idea @copper magnet made for gliding dromaeosaur juveniles and maybe even climbing, gliding, feathered velociraptors! And speaking of feathers, perhaps a wintery map/event where all dinos get a feathered variant? :0
I don't know how anyone hasn't thought of this before
Though should there be a gore crit system?
If you continually hit a spot on the body, over time, the damage worsens. What would usually be an attack you could shrug off. Now becomes a grave concern in a fight as it's continuously hit as the wound opens wider. This could cause massive bleed or stam loss. (Excluding tip of the tail hitbox)
This way you can keep bite damage down while adding another method of a Carnivore to hunt their prey. As well having a clear weakness to exploit for the high aggro herbivore players. These wounds would be vulnerable weak points that'd take awhile to heal depending on severity. Possibly even getting infected with another possible mechanic
Maybe even pounces could open wounds, or Cerato/Allo having a passive ability to gnash wounds quickly from their bites.
Hey can we get a discord channel with some information/spreadsheet about dino growths, just asked in #isle-discussion and seems like most people aren't sure or getting to the same conclusion, apparently wiki could be outdated, so kind of wondering what base growth is and if it's actually 50% or +50% and stuff like that // If I knew it'd affect how much of a necessity getting them nutrients is and tbh this information probably isn't secret so just asking to make it more accessible
hai, i have played envrima for sort of time, although I do complain about balancing, i said to myself i could play it better. but maybe make Pachys stamina little bit better? To be able defend themselves more effectively.
But lets get to the point. I love the atmosphere of the game. Enjoying the sounds of the forest while resting. I would love to give that game more atmospheric feel. Some mechanics and environmental reactions to player. And i have some suggestions.
For example, sky is bit empty. Add some birds flying high. Some scaring birds in trees when something runs beneath them in forest. Some branches to spoil hunters hiding in forest (or prey). When big boys hit trees, leaves will fall down. Add some wind effect for trees, make them move slightly, bushes too.
You did really well with the water mechanic keep it up.
I believe you have some ideas hidden in update 8, for environmental system, but if not, would be pleased to have it there.
And for the map itself, add some landmarks, or memorable places, what are more remarkable, like the tunnels in hill on NW area or like the dam on SE. Add more of these, to make players guide more better themselves. To know where to go or where they are. The map feels a bit empty.
i hope you like my idea. if you do not, feel free to flame me to pm.
and also, STOP killing your own specie when not cannibal 
love ❤️ and bye.
Suggestion for future burrowing dinosaurs: Allow for underground colonies to be made. Now this would also introduce a competetor for megalania, the Postosuchus. (Refer to image 1 for Postosuchus). Now these colonies would probably mean for an advanced group system where the leader can assign certain people into certain roles. This would create Senarios where the colony of protoceratops lets say have to form blockades to fend against the deadly claws of the Postosuchus. Think about it for a bit.
Can you please make something, that will warn someone before an serveer restart?
Deino- when you get in lunging position close to shore and move your camera in a way that you can see what you're doing, even if you're not looking up, your head abruptly points vertical like a space rocket and reveals your position.
Please consider fixing this soon. It was already an issue soon after the deino's release, and coming back to the deino months later, it's still there.
I would like to see the bleeding mechanic reworked to some degree. Currently, it's little more than a second health bar for Utah damage that just debuffs your stamina as it goes down and makes you drop dead when it reaches 0. But outside of the size of blood pools on the ground, you barely feel you're having any effect on your prey. It would be interesting to see heavy blood loss have a more devastating effect and to be more visually apparent. This could be achieved by progressively reducing movement/animation speeds as the blood pool diminishes, which would give bleed predators more of an edge in longer, drawn-out fights. As it is right now, you're just as likely to get lag-stabbed by a Stego with 1% as a full-health one.
With hypsi’s spit why not increase the width of it as well(I’m pretty sure the length has been increased). It’ll make it way easier to hit an opponent and just better in general.
Bug:
- Carrying meat "hold the key E" then prevents using this key.
Fixed balance:
- Make Utahraptor run faster than Carno (excluding alternative race for carno)
Improvements:
- More iconic locations like ponds, large rocks, caves, furrows etc. (see PathOfTitan map, I find it quite good)
- make rocks more praticale for utah...
- Make sure you can jump with utah while advancing, Utah is supposed to be able to get to safety on the rocks, but not only are most of the rocks impassable, and in addition, the utah jump (when you jump without having run before ) does not make it easy to mount anything.
suggestion: make a kind of color code for the different area. Just by selecting vegetation with specific color, in order to help the differenciation of the different place on the map. Some place look a little too mcuh similar
Deinosuchus can eat underwater
To eat the corpses at the bottom of the water that we cannot carry. For example when you're a baby
Dienosuchus' hunger should drain much slower
make deino’s thirst decrease rate depend on how much you move on land, to allow deinos to rest on land without getting really low
Can Deinos have a better ability to see underwater? when night falls, you can hardley see whats infront of you
those pterodactylus sounds are just perfect 
Instead of just randomly releasing dinosaur concept arts, just make a vote so people can decide what they want tapwing to make next.
Maybe up the octave on the latest audio file for the new Pteras.. they sound way too big for how small they are.
( match the sound type to the compies IMO )
https://youtu.be/xZ7SQHH4Xoo
https://youtu.be/QEdF1XIvgn8
This. Hatchlings (except some dinos who do not invest in parental care, like Sauropods) should be incredibly tiny and cute and vulnerable and roly-poly little guys who walk on their heels and roll around when they are learning to walk and run.
I would love to see baby Trikes roll on their sides or go sploot on their tummies when they're first born and learning to walk, or a baby rex trying to stand on its thin and lanky legs and just falling forward on its chest.
Or maybe the basic 'walk on your entire foot' thing the baby emus do in the beginning of the first video.
Tl;Dr give hatchlings unique animations and movement mechanics that make them wobbly and slow and fall down at random or when they run out of stamina. Any attempts to run should result in falling, but as they grow, the chances decrease.
Edit: this is a repost but it is relevant for nesting.
The emu chicks learn how to walk with the constant threat of rolling away forever looming.
About the emu...
The emu is the second largest bird on the planet, standing nearly 6 tall, and weighing up to 120 pounds. Emus cannot fly but they are fast runners - up to 30 mph. Surprisingly, they are also strong swimmers. Some scientists consider emu...
Hey guys how is it going today,
today we are looking at brand new baby chicks.
these guys just hatched and are learning to walk.
so cute:) Thanks for watching, and have a great day.
How to make goat cheese
https://www.youtube.com/watch?v=GVQjrFdXAs4
medieval dancing
https://www.youtube.com/watch?v=9Zw_DJxuAPA
star wars fighter pod toys
https://w...
K, so some really important changes that honestly just SHOULD be made:
1: Mobile Herbivore scenting for detecting food and pack scents is something that should've been added with U4....please add it, it's absence from the game is a massive fuck you to the herbivore faction.
2: Herbis should have the same eating animation canceling that Carnis have... I don't really need to explain why...
3: Carnis need their Hatchling-Juvi dietary handholding removed, they should be comparatively MUCH harder to grow than herbis on average because of their ecological strain... we're reaching ARK levels of Carni bias.
4: Diets for herbivores should be biome specific, Teno should have 2 out of it's 3 diets in swamp (which it currently does fortunately), but not have the 3rd dietary option on the other end of the map, it leaves little room for downtime if you give a single shit about the diet system and makes herbivores excruciatingly boring to grow when growth for them is a glorified walking sim... it's unironically better to have a lot of free time for players to use however they want instead of the constant marathoning.
5: Carno needs it's turn rate buff entirely reverted, carno was still very powerful pre-U4.5... I can't fathom what the problem with it was that needed to be addressed aside from Pachy being able to perpetually stunlock it to death... but that was basically it. It now has the agility to fully compensate for the attempted jukes of any of it's prey items by simply tapping the shift key whenever you want to make a tight turn while maintaining it's speed, this shouldn't be possible... carno has every advantage rn, speed, stam, agility, damage, HP... it doesn't need all of these... it was already the speed demon ambush predator with high health before this last patch, now it's a borderline Utah at nearly 6x the size with no jump.
This is a very herbi favoring feedback, but I must clarify it has nothing to do with bias, the game simply massively favors carnis rn.
Making Utah Raptors able to pick up Pumpkins and other such non-edible items would allow them to set up some pretty elaborate traps for unsuspecting herbivores
Praise Carno Jesus 
I stan pterodactylus calls.
I would love a suicide or un stuck function, if you get stuck somewhere you'll have to wait until you starve
the awful little goblin vibe those pterodactylus sounds give off are perfect. These truly sound like horrible little things and i am all for it, can't wait to hear them screech and wail
those ai PT's I swear to god if their way of alerting of dinos isnt ear destroying screeching ima be maaaad, we need screechers, for the lols but also, nothin more annoying and attention drawing than that.
Buff dryo I am just gonna say buff dryo 
Maybe make a application form to be a part of the team. Whether it’s for a Discord Moderator, an in-game admin, or something like that.
This I agree with to go off of this point there was an instance where the isle was hiring on Twitter. For developer jobs. If that happens again I would also recommend posting any job postings to discord or link the tweet in an announcement to at least notify/verify the job posting is coming from isle officially.
Please consider Qianzhousaurus for the roster, it's one of my favorites 👉 👈 .
This theropod is a smaller tyrannosaur equipped with a long snout reminiscent of a spinosaurus, it is theorized to have had colorful feathers that predominantly grew on the back of their neck and along their back.
It was also speculated that their primary diet consisted of fish. I think the Qianz would probably make for a good competitor for the other future theropod fishers in the game like baryonyx. Of course there is no priority to making this animal, considering it is just another fisher but he is my boyyy.
Here are some images.
I provided a human scale.
The facial structure
And a generalized idea for coloration.
The feathers on the scale chart are close to what I had in mind but to each their own.
Please be gentle I love this animal lmao
Remove stamina drain from body dragging, and make it so that you simply dont REGENERATE stamina while dragging. especially with nesting around the corner, dinosaurs will need a much more efficient way to bring food back to their young ones.
Add a "suicide" button and an "unstuck" button when you press ESC. The suicide button would allow you to kill your dino and start over so that way you won't have to wait for your dino to starve or dehydrate to pick a new dino. The unstuck button would simply move your dino into a better position if you're stuck like on Animalia Survival. I would say add a 60 second timer to both of those buttons so that you don't press them on accident and or exploit them.
I agree, the environment needs more interactive elements for immersion!
Btw, I cannot wait for the weather system! So excited!
But lots of smaller animals, some unreachable flying animals, and interactive plants would be great!
Mostly just Carno, Pachy and Stego hitting trees causing leaves to fall!
And yes, the map needs a slightly more distinctive color palette for different regions. Swamp should be a sickly yellow-green, jungle deep rich green, plains more of a dusty orange, and the beach is very nice with the bleached birch look, maybe add some loose seaweeds on the beach in the wetter parts. Also Coconut Crabs should hang around the trees to feed on loose coconuts and nip Pachys that steal their coconuts! Also add some small animals feeding on loose fruits and flowers so predators that pursue those animals can also run into herbi players looking for their foods
as a lot of people have requested an "unstuck" button and it seems like most people don't really think about the consequences this would have, I want to give my opinion on it:
If this thing is going to be added...
please consider every possibility this could be exploited.
Legacy deathmatch showed it was necessary to add a timer to the respawn button, because people would just respawn out of any fight. It doesn't feel great using your skills in a long fight then your opponent just disappears. I can imagine (although the loss of progress would hurt more in survival than deathmatch) that people would still respawn to not to loose etc. It would add a lot of toxicity and trolling. Even with a timer one can just run and hide to unstuck while the opponent is tracking them.
It is at the very least important to make the "unstuck" leave ones body dropping dead, to give the opponent it's deserved food. But this also becomes a problem for servers, if a lot of dead corpses are lying around in unreachable spots where people actually have unstucked themselves, maybe even unreachable by the scavenger AI because they were "inside" a rock, it could lead to weird bugs and problems and the server would fill up with useless glitching corpses probably causing performance issues.
In addition a lot of people would certainly use the unstuck to spawnjump around the map to get spawned exactly where they want to.
That's only things that i came up with in a few minutes of thinking about it, in reality there possibly arise even more problems or ways people would mess with that system.
So all in all I think an unstuck button brings more problems than solutions, but an idea would be to set it as a serveroption with an adjustable timer and even cooldown for different server needs. A better solution imo would be to put in the effort (and i know this would be a big task) to adjust the map so getting stuck is much less likely. Treat the illness not the symptom.
Thanks for coming to my TED talk.
Animals in the wild waste stam to drag food back
Two very small suggestions to enhance the game experience.
- since the ptera's recipes currently include small things like crabs and frogs, we could perhaps provide a display method for it to find its prey more quickly while in the air. For example, a long press of the q key in the air would also highlight small animals on the ground nearby. Sometimes it's a real pain to find frogs near swamps.
- hypis' s blinding spray is hard to hit because its trajectory is just a thin straight line, it could be changed to a conical range so that enemies who enter the attack range are more likely to suffer the blinding effect.
I know these changes seem pretty inconsequential, but they're also simple and wouldn't take a lot of time. And I can confirm that players of both animals would have a better experience if similar changes were made.
Add the option to delete server data from the server list. If you know you have a character on a server you don’t wanna play as anymore, you shouldn’t have to go through the struggle to kill your self in order to start a new character.
Idk what to say but i rly love the Game and i notice that the Devs are putting good work into it but i have the feeling that they are working on the wrong things at the moment. I mean after 2 YEars we only still have 9 Dinos and Performance is still kinda horrible. I feel like those should be the main Goals in a Dino Horror PVP Game. Idk i dont have much trust into this Game because at the current moment its taking to long for Updates in my opinion. I know the Devs try to make it perfect and without any issues and without bugs but we still have plenty of Bugs and Issues. I mean if we get 2 Updates every Year the Game wont be finished in the next 10 Years and i also think that the Players arent gonna see or are able to play the T rex or Giga or whatever in the next 10 Years which is just rly rly sad in my Opinion. I think if we stay on this way we are gonna lose a lot of Players idk but i could be wrong.
While I do question what a lot of the time goes into, cause sometimes I’ll be honest it feels like the wrong things are being worked on only to fail and need more balancing. We have to admit. Evrima has gotten more content in 2 years then Legacy ever did on release and it’s much faster than what we used to have.
So I will say to the community to consider being more patient, I also have to tell the devs that there are bigger problems that ruin the game that must be addressed such as Stego body gaurding, body dragging being irrelevant and bad, death traps everywhere and unable to unstuck yourself. I think those are things you should focus on for a patch
It would be nice if they added a fishing system that resembles reality, add fish on the coast, octopus or small molluscs and dive with your pteranodon to catch some and then fly out of the water like in the video that I attached here
https://youtu.be/WHzX5T5PjBE
It would be a very good improvement for the game and a new way to entertain yourself, it would certainly attract people's attention
Created by David James Armsby.
https://www.facebook.com/davidarmsbyartist/
This film is set 85 million years ago in the Niobrara Formation and follows a group of Geosternbergia (Pteranodon sternbergi) trying to hunt during a thunderstorm... but there are dangerous creatures in these Cretaceous seas.
This is the fourth short film in my "Dinosaur...
since ptera's diet mainly consists of small creatures, make the maximum size allowed for food to be swallowable higher
I really didn't like the first audio track, as if someone is being strangled. The second audio track is more appropriate if you remove the rumbling like a cat. Try adding beak sounds, and throat sounds, or a mixture of the cry of a crow, an ostrich, and an eagle (vulture). I think we should start from the cries of ravens.
oh my god they're so ugly sounding, it's fantastic
Can you please fix the game´s performance in this next month? Is ridiculous the difference of the performance in evrima compared to legacy. I literally can have in legacy every quality in cinematic with 100% rendering scale and have 50 to 100 fps (so imagine the fps I gain if are in medium or even low quality with 50% rendering scale). But in evrima I have to put every quality in low with 45% rendering scale to at least not be ugly and I get 15 to 45 fps. If I fight, it goes down to 5 and 10 fps. How is this possible? I don't know. What I know is that I'm not the only one who is complaining about this and so this is probably because of the game´s performance.So please, consider fixing it. This should have been fixed a long time ago since people started complaining.
A crashed B-29 somewhere on the island would be cool, it could be a place where smaller dinosaurs could hide, nest, and it would be a just cool place to visit (doesnt have to be a B-29 but just something kinda big)
Increased daylight hours. Claim it’s the summer season.
I would like something like graveyards area simular to the elephant graveyard possibly with sauropods(pue?)
more for Utah. Sauropods are not smart enough, nor have the body for it
Laying here, as a sub adult stego, next to another stego and a pachy, and it sounds like we're panting like we just ran from the beach to the swamp and back again. Consider lowering the panting loop for some dinos, it's a bit excessive right now.
Edit: the audio loop when dinos are laying down.
i haven't been the only one to bring up optimization, and i'm sure a lot of people including myself have quit the game in recent months due to it, but one thing that infuriates me is the claim that our PC SPECS are the problem. you need to stop hiding behind that red herring when it's easily disproven because you're either too prideful or you dont play your own game.
i do not have the best gaming pc out there, but if i'm playing spyro reignited at 60 fps max graphics, while i play the isle at 25 fps (dropping to 10-15 in battles) then you should probably fix your shit 
When humans come there should be an abandoned navel ship beached near the coast which would be a good place for Humans to collect loot and be a fun area for Utahs to potentially try and ambush humans
Suggestion: Add world borders that teleport people to a polar place. Now this would be risky but this could bring in new people that like polar kinds of places. Now my guess is that big pterosaurs could get there effectivly and lets say this would take 10 minutes of continous flying. But inbetween the 2 islands would be small rocky places that only coastal pterosaurs like (Assuming they get added) Geosternbergia could nest on. And with this polar update could allow for creatures like Cryodrakon (Refer to the top 2 images) and maybe prehistoric birds like mega penguins (refer to the big birb) and maybe this penguin could be A.i. for (Assuming this gets added) mosasaur mains to hunt. Now this could be added once legacy is officially gone and the server storage is free to use. Think about it for a bit.
The Pterodactylus calls are pretty neat yet believable. They almost sound similar to real world birds (especially grouse). Seems like a promising direction for creature sound design. Keep up the great work Wedge 👍
https://www.youtube.com/watch?v=bwmPtKQnc9M
I feel that herbivores should have some BASIC way to speak to each other such as like a separate chat that you can click on certain words or actions to show your friendly, or like friends danger, hi and such.
I think overall cliffs and big rocks need a bit of polishing. Whenever i land on one with my ptero im almost always levitating in the air rather than actually sitting on the model.
Devs u could make human AI on the humanoid building's and will give protein for all the carnivore's lol. Also I suggest to change a bit the map like have an area that is hot spot but nothing for herbivore food cuz pachy,stegos and tenodos will gather there. And buff ptera it has low health,Pachy make it have a couldown on its most use attack,Stegos same thing as well ,Tenodos make them have a stronger bleed with there alt attacks and buff Carno on its main attack and buff the charge to damage (150 damage) and 2 sec stun
Pls give Beipis courting animations something that revolves around the yellow on its neck ( assuming its bare skin) and maybe make it inflate like certain Sage Grouses or the Frigate birds. This call from the Capuchin bird seems very fitting for it IMO ! It also sounds like a frogs mating call which works well with the swamp biomes !
https://www.youtube.com/watch?v=OA5JqcNpLTw&ab_channel=MisterDonovanJensen
https://www.youtube.com/watch?v=T11rOkgpRnA&ab_channel=NatGeoWILD
Greater Sage Grouse display their unique mating ritual.
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About National Geographic Wild:
National Geographic Wild is a place for all things animals and for animal-lovers alike. Take a journey through the animal kingdom with us and discover things you never knew before, or rediscover your favorite ...
Allow Pterodactylus to sit on the backs of dinos not moving for longer than 10 minutes. Seems fitting that dinos only moving their heads occasionally or less should have Pteros investigate if they are dead. Like curious vultures. Once a player gets up and moves they flee. They could gargle whilst on them to attract the attention of passersby.
Imagine a stego sitting and having these gnats land on their plates, or a utah getting bugged by one trying to sit on it's rump.
Unfortunately, I can’t make friends with the current diet system.
Over time, more and more dinosaurs will be added to the game.
An ever expanding menu for the individual Carnivore.
The result will be:
Confusing, unsatisfying and an endless search for the perfect diet.
Even now, you rarely encounter Hypsis or Dryos…
I have an idea that addresses current issues and would harmonize with future mechanics.
Here’s the base, I’ll add details if interested:
Carnivores have 3 Values to keep in mind. Food, healthiness and morale.
- Food
The classic principle.
- Increases from eating meat, decreases from .. you know x)
- Healthiness
A healthy dino lives better (buffs: growth, stamina and health regeneration and so on)
The value can be improved by:
- finding salt stones
- hygiene
- Eating organs for minerals and vitamins (Gore system) On killed prey, can be selected with the mouse wheel.
The value falls through the following:
- Eating rotten meat or Organs (No problem for the Ceratosaurus)
- Overtime
- poor hygiene
- poison
- Morals
The dino’s morale affects the value of 2. Healthiness buff becomes, i.e. a multiplier.
The value increases positively by:
- Nesting Mechanics (parents and children benefit from good handling and interactions)
- Successful hunt
- Favorite food
- Explore
- Interaction with conspecifics
Negative influences:
- Constantly ignoring your favorite food
- Overpacking (too many conspecifics
- In the course of a fight, morale drops, this increases exponentially over time, which could prevent mixpacking. If you win the fight you get some of the lost morale back.
- Escaping prey
- too little movement (against AFK growing)
- A group member dies
I think everyone could find their style of play and be rewarded for it. Details are subject to change
Large carnivores (giga rex acro alberto etc) should have useless hatchlings but incredibly useful juveniles/teens
fresh hatchlings should be completely reliant on their parents until around 25-50% when they become self sufficient
The scent system, specifically the tracking aspect, is and has been very lackluster compared to the quality of the rest of the core dino mechanics and greatly deserves the same attention.
Footsteps
The amount of footsteps a creature leaves on the ground should be dependent on the material that they are stepping on. Assuming that tribals will have to hunt dinos for food, and be able to scent like dinos, having footprints work this way would future proof the mechanic
Scent Markers
These are spots that can be scented to track other creatures, and would be tied to things that would realistically leave a creatures scent behind such as footprints, blood, and other interactions with the environment such as scratching and rubbing against trees
Tracking
Similar to how it is now, passive scenting would highlight a few footprints along with other scent markers.
When the player presses Q on a scent marker to actively track, it would create a scent trail that would lead you to another scent source X distance away creating a new trail repeating the process until you are closer to what is being tracked. This would prevent the player from seeing the direction to go from far away.
To prevent someone from just sprinting straight toward the thing that it’s tracking, the player's speed would affect how visible the scent trail is. Depending on the species, If the player is moving too fast for too long they will lose the scent and have to find another scent marker. The idea is for this to simulate how actual animals track prey.
Counter Play
When being tracked the player would be able to throw the tracker off of their scent trail by using mud and water.
Wallowing in mud weakens scent trail making it less visible making the tracker need to slow down in order to see the scent trail
Going through water would cause the current scent trail to hit a dead end. The tracker would then have to figure out where their prey exited the water and find a new scent marker.
To expand on counter play, perhaps if the player being tracked goes in water and then come out they should be harder to track until the water dries off.
I would like a remake of the pteranodon's body to make it a little more realistic and more proportionate, a slightly more robust neck and bigger wings. They would be small changes, such that: i cant change the image, so im gonna post it on #isle-fan-art
Can we please give dryo a alt kick. Dryo is one of the only dinos without an alt attack and with troodon coming into the game dryo is gonna need something other than its crappy bite. Not only that dryo just also seems lack luster without one. I know dryos not a fighter but some kind of alt attack or stun kick would help it a lot right now.(I don't know whether to put this in balance feedback or here so I'm just gonna put it here unless I am asked to move it)
it would be cool to make it so baby dinos like carno could jump when baby to help with surviving and as it ages it jump gets lower to the point were you cant. (for making it easier to survive from canibals)
The NA servers can't stay up without crashing. Regularly.
as much as I am somewhat against the idea of representing certain dino behaviors like mammals. sometimes however they are cool like in teno, however some other traits could add on to it. I think its obvious that teno is mostly (or at least slightly) based on a horse. it would be cool if whenever the teno is around carnis, blood, or even bodies (or it just simply does the animation every so often) where the teno would throw its head like or horse does when frustrated or trying to get something irritating away from its face, like flies or some other insect, I'd hope it would be able to still play even while moving however I could understand if this wouldn't be easily possible without changing a lot about the dino, or have negative effects on hiding from things (I just want horse teno man)
I feel like the devs are focusing on releasing playable creatures that barely anyone finds useful. For example: there are 9 total playable creatures, but players only focus on 6 of them. Every update is taking about half a year to make, so why waste time making a creature that is completely useless in a combat situation and then waste even more time trying to balance a creature that will never have any use? It would be different if these updates didn't take so long to dish out, but since they do, I think the safest bet would be to focus more on the original roster first.
to add to this feedback about the current roster: FINISH HYPSI and FIX dryo's special ability. the fact that they've been put to the wayside is why the roster feels so small, because 2 dinosaurs are being neglected.
hook up non-utah animations to baby pachy.
Small Environmental Idea—
Please consider a plane/helicopter wreck site, or multiple.
I love the idea of a plane hanging off the edge of a waterfall. Or a partially submerged plane crash that deinos can swim around in or that Utahs and other agile climbers can nest on.
And I absolutely can't stand to have a dino game without at least one helicopter dangling from a tree. It's a must-have! ❤️
make it so that if a carno charges your tail you don’t get stunned as a teno
Have more frequent updates on the current state of the game, there’s so many concept arts for Dino’s that have been out for a year and we have heard minimal about most of them especially the ones that are important to the game and the community
to add onto this, make the helicopter in the tree a spot where only hypsis can get into, but not herreras. hypsis could nest there somewhat safely, but herreras would also likely know this spot and could come try to wait out nesting hypsis when they make runs for food / water.
might be a cool way to have a tree-dino-specific hotspot!
Okay so, em and a friend were chatting, wells random names @glacial shell (I want to give credit to him for the amazing idea.) is make is more viable between male and female, if you can’t add this to the male atleast make them smaller so it’s more defined or make it so elder can grow into this,
A bulkier and larger spikes teno with the sand above eye thing like the I-Rex or T-Rex
I’d personally like the option for the old ball/scent clouds over corpse/bush we had near start of evrima than the scent compass we have now, i’d love to see them as player preference optional in the future!
How about we change the purpose of #phase-three-requests since ppl write the same things in there over and over again. Instead the devs could make a poll there once a week where they put up 3 different things to vote for. This way we could kind of decide what we wanna see for phase 2 :)
Personally, when the night vision update comes out, i'd like the dilophosaurus to be added. i just think its a great feature considering the vast forests. If they do come out soon, i think its a great idea to make them able to spit and blind their target just like the hypsi.
I think should add ornithocheirus or tropheognatus as a only coastal creature, could be the competition of the pteranodon and it can make gameplay MUCH more entertaining as a flying reptile through aerial combat or a competition for fish, territorial fights, etc. pls, add this sexy boy, but the size of ptera or similar.
Add Dimetrodon, is an extinct genus of non-mammalian synapsid that lived during the Cisuralian, around 295–272 million years ago. It is a member of the family Sphenacodontidae.
Another large lizard similar to Megalania in size, but different. I find his aspect really nice and could add diversity in the animal kingdom of The Isle.
A fairly well-known dinosaur, I believe.
(ps: I'm a bit skeptical about this suggestion)
Edit : I'm the only Dimetrodon fan obviously xD
add back the field of view when update 4 first came out as an option in settings.
I think that the nerfs and buffs from the most recent update should be reverted to what they were in update 4 except for pachy's stun lock. I think the main issue at the time was pachy stun lock and so when tenos came to a stunned animal it was easy to kill. Also the carno and teno matchup is very bad now as a carno can somewhat facetank a teno and win. The balance, performance, and lack of proper playables are the main three problems with the game right now and only one can be fixed relatively quickly so the balance should be fixed first and I think that what I said earlier makes sense.
TLDR: Revert the balance to what it was in update 4 except for pachy's stun lock
Idea for burrowing:Allow for mega burrows.Now this is basically my other suggestion but with more ideas like making alot of small herbivores to be able to enter burrows and find shelter.Now this would go great with the ability for herbivore species to speak with other herbivore species.(I forgot who Originally made the suggestion for this herbivore speak with herbivore think but who ever made it wonderful idea). Now this JPG I drew shows how a mega burrow would work.Now the multiple species that would live in these burrows serve multiple purposes.The green one is a farming room where Dryosaurs could manage the crops and the (assuming this gets added) Oryctodromeus could make a tunnel to connect the geyser water and then that would make the room damp and allowing for vegetation to grow.Now the most useless dinosaur in the game Orodromeus could have a role in the nesting room as the Orodromeus could make mounds for the others to lay eggs and it could manage them.Then for the water room the Orodromeus could dig another long branch to a river and then assuming there is a large boulder to fit the tunnel and assuming the room is deep enough the entire pool could fill up and the boulder could block the tunnel therefore the water would stop and then the herbivores could drink the water and assuming its not all drunken maybe some aquatic vegetation could grow and the minmi can eat the vegetation therefore a win win.Now the sleeping quaters could be like a chicken coop but alot more an way less crowded and that would allow for alot of species and alot of people to go inside as it would be longer and more complex as there would be a smooth start thing leading up to the homes.Now the main room would be used as a social hub where people could talk to eachother(I will post more later
After this update, treat content updates as secondary necessities until the following issues are addressed:
- Stego, pachy, and carno balance concerns (nerf, buff, nerf respectively)
- Optimization and performance
- Diet balancing and placement
- Fixing broken or unfinished mechanics/physics
- AI spawning and behavior
Seriously, we have several outstanding issues with the game but instead of devs nipping them in the bud the moment we uncover them, they keep going forward with plans to add more dinos who will wind up with these same bugs and balance issues. I will not going into detail on what I believe should be done because everybody else has a handle on it. Instead, I ask, I implore, I beg of the developers to please, address everybody's concerns and actively fix them
Edit: I apologize for not elaborating on precicely which bugs, mechanics, and performance issues need to be addressed, but other people who have played Evrima for much longer than I have beaten those issues to the ground. I wanted wanted to hit home that I am in favor of those issues be focused on first and foremost before the addition of more content.
P.s. Add Oviraptor and Maiasaura for the nesting update. Egg thief and mother dinosaur.
Here's some ideas on how to program the music manager
When the player focuses the center of the camera on a dinosaur that is considerably bigger, a creepy and suspenseful music should play
When the player hears footsteps of a considerably bigger dinosaur, a more tense and sudden music should play
When the player focuses the center of the camera on a dinosaur that is decently smaller than him, a nicer cute tune should play. The one that is currently in the game and plays occasionally is ideal
If the player is within a big crowd of other players, it should play a cool awe inspiring song. Like the jurassic park theme, yea just totally rip em off honestly
Maybe also short lines could play when it becomes day and night
I'm sure the guys here can come up with more ideas
Pls do a map pre load before we spawn in the world, sometimes it takes too much time to load the map and we may be in danger... (sry for bad english)
I assume when gore comes out it will have new damage indicators similar to path of titans where if you keep attacking the same area it will go from just cuts to deep cuts to the skin just ripped off. Another thing to add on to this would be a damage buff for attacking a weakened area such as doing more bleed to that area or overall damage. This would make fights more than just to hit your attacker/prey in the head and would have the target of where you are trying to hit your foe for the damage/reward evolve as the fight goes on.
Environmental ideas for more Human abandoned stuff--- including Totaled jeeps, destroyed rowboats, abandoned trains/railways, water structures, destroyed/abandoned camp sites, ship wrecks- maybe even broken bridges
A silly suggestion:
Perhaps one day in the future once things have settled and the game is mostly complete, for an april fools joke, for one whole day you replace all the biting sound affects with the cartoony animated chomp sound affect you usually hear on older cartoons.
in the next april fools make all the small tiers have the stats of deino and make everything else have ptera stats
Why can utahs pounce from your face then end up on your side? Why is tail riding still a thing? Why are hills launching me 20 feet into the air and killing me when I try to go down them? Why cant anyone decide to get better at the game? The devs still havent fixed old meta tactics people picked up from legacy and it shows. Devs still havent done nothing to make this game better than legacy its literally just as bad. Thanks for hearing my ted talk
Carno needs competition badly. Utah is a horrible pick compared to carno. because there are so many carnos it forces Utahs to stick to the woods because if you are caught out in a field there is a low chance of survival. Utahs just cant compete with carnos.
Don't know about anyone else but I would just like to see the logout be 15-30 seconds if possible
Sick of dying to packs of carnos. Once I saw 10 of them gathered in a group. Like ... Wut ?
Carnos need competition. They're literally the fastest and strongest and in a group there's just no chance of defending yourself except maybe if you're a full grown stego and you're a badass player too. That's no fun . I bet it's not that much fun for the carnos either . Feeling unbeatable, no real sense of danger , no one can catch you and noone dares to chase you anyway. Still people play carnos because it's much preferable to be the unbeatable hunter rather than be the pray.
Oh and a pack of Utah's feels like a bunch of puppies that can't even take on one full grown Teno. Buff the Utah
being able to turn down specific SFX sounds ex: water sounds volume,abience,footstep sounds,and calls. instead of just turning down or up all sfx audio i think this is better because you can focus out certain sound depending on how u like to play
Carno needs competition, until carno gets competition the game will forever be broken
Add a way to disable chat
Reasons
people are toxic
you don’t want to Accidentally press enter during a fight
people have told me to kms in chat (legacy and Evrima)
^ and others (people)
Chat is tiring
people say some horrible stuff in there
That’s all I have rn but chat can be a very toxic place when cannibalising in Evrima.
Short animation ui transition when you check your dinos stats like on legacy. And also the typing sound when you are typing ik they arnt necessarily but they feel satisfying
Completely uproot and rework the diet system for carnivores. Players shouldn't have to go on 3 separate hunts just to NOT receive debuffs. Players should also not feel as if meat that isn't in their "preferred" food list (more like mandated food list) is worthless.
Im glad you guys made it so you could turn down the music cuz i most be honest the music ruins the gameplay its way too high by standard and sometimes it bugs and does not stop again usely that happens with the fight music.
Its a bit sad cuz the chill parts of the music when you walk around works really good.
This may not work as a suggestion it self but please make it so predators would have to rely WAY more on stealth when hunting. Currently, it kinda feels like a Deathmatch rather then a survival game and I’m sure many people agrees with me. Why would this be important? Well first, the larger the predator the harder to be stealthy. This could increase the gameplay difficulty for apexes. Second, it would be nearly impossible for mega packs to remain stealthy and therefore making it harder to sustain one. I’m not sure how to encourage carnivore players to hunt like this but any feedback would be appreciated. That all for today!
Well I have a suggestion to replace flyers scent to an kind of advanced vision. It will work while flying, when holding Q instead of sniffing, the animal starts looking around and spotting living things and corpses(some distance required to spot according to the size of the things you see). Visually it would look like a magnifying glass, dead bodies shows the nutrient icon. Spotting living things would help Ptera to find their preys that actually are pretty difficult to find. Maybe can keep the scenting only when landed. (Of course, hiding under trees and bushes make you undetectable).
Diet suggestion
Depending upon where you reside for you majority of life, slowly down your generations you slowly adapt your nutrients to that location and general colors.
Examples:
A male and female raptor reside on the coast, spreading their genes down onto young ones that continue to live on the coast causing them to adapt to this new area and become adjusted to their nutrients Their offspring being to copy their surroundings as in color, because shades of blue, gray, and yellow.
Made by Me And @frigid night
Ocean/aquatic map and aquatic dinos
I feel the underwater mechanics are a little too binary which really hurts Deinos overall gameplay:
(A) The underwater sense works like a motion detector that doesn't really make any difference how big or fast the target is. So you get a juvi Deino slowly walking on the ground but just as detectable as a fully grown adult swimming at full speed on the surface. This really hurts underwater stealth gameplay, because all you can do is remain motionless.
(B) You always cause ripples on the surface, even when perfectly still. And even when slightly below the surface you create those massively visible ripples not matter how slow you are moving. There are plenty of shallow-ish areas that are only really problematic because of this and which basically turns them into save drinking spots by putting up a sign "Deino sitting here". In contrast if the water is only slightly deeper you can zoom along at full speed and not cause any ripples at all which has the opposite effect of making counterplay for potential prey much harder in deep water, because you don't really have to sneak up at all, just Shift+W over Carno-style.
It would be great if those mechanics took speed and (for the former) size into account and give more purpose to the different underwater movement options.
Now I know this is probably planned, but I would love to see varied customization for dinosaurs. I know horn customization planned, but what about animals like Dilophosaurus or Allosaurus? Maybe they should get different crests, with keratin changing the shapes? One Dilo could have a normal crest, whereas another has a larger, bulkier, sharper looking crest because of keratin, or an Allosaurus could have those funky crests the second Allosaurus model had as a customization option. It is probably planned, but horn customization seems to be the only one talked about instead of animals with stuff like crests.
Allow herbis to move once letting go of E on food like carnis, also increase food gain for pachy while holding e cuz grabbing a chunk of agave and then eating it is faster then actually holding E.
I was originally thinking of this for troodon, but since it is planned to have venom I was thinking, what if cera had a different bite effect based on what it ate? If you had a piece of rotten food stuck in your teeth, it could add some damage when you hunt, this would of course depend on what you ate, like if you ate rotten meat. If the germs from the meat went into the bloodstream, it could damage the animal gradually until it dies, or heals it off. 
Having a couple of the rivers fully connect to the ocean without the waterfall of no return would be pretty cool-- especially for deino to be able to access ocean without having to traverse land.
Can we get "Whisper" form of Talking in game, making chats a shorter radius to hear from the same species so you have to be either very close to hear and or read what they are saying.
-----Changing the diet system idea---------- If you want clarification or explaination ask in the 'general-Feedback-Discussion channel'
Adding onto this I think some of these passages into the sea should have large deltas or the (I believed confirmed) mangrove forests. These could make for some very interesting locations and possibly ecosystems for semiaquatic dinosaurs.
The Isle will always have hotspots where a lot of people will like to congregate. Begining of update 4 it was oasis, which was the ting you do not want in a hotspot. It had literally everything a herbivore would ever need in one area, all 3 diets and shallow water, and there was nowhere else that was worth going to. After the patch, the main areas are North West and South East dam, both of whcih have areas that give prey a "get out of jail free card" (rocks and the dam) and have glitched water to drink from instead of risking a croc attack. These are also not what you want in hotspots, glitched areas and places where people can abuse the terrain. That is why I propose the devs make their own hotspots. They can balance the areas themselves and make sure there are no exploits.
A hotspot should have some of these:
1: Herbie diet food somewhat nearby. Herbivores should have ONE diet close enough, but not too close so that they never leave. Herbivores should need to leave to get their 3 diets, but be able to sustain at least 1 diet while living there. A good example of this is North West and the distance to get cocos for pachy. The risk of running that far leaves them vulnerable, but it is worth living at North West because of the safety.
2: "Safer" water access: This does not mean make completely safe shallow spots like there were at oasis, but areas where dinos can drink without just instantly dying to a croc. Such as a lake that has a shallower spot that isnt too shallow or long to make a deino ambush impossible, but allow you to react to seeing one start coming.
3: Useable terrain: By this I mean have terrain that allows dinos to play around it, but not abuse. Such as a forest that borders the area can be used by carnivores to hide and cliffs to barricade yourself on but also trap yourself on.
TLDR, The devs need to make their own hotspots because player found ones are broken, and making their own allows them to balance it as they want.
Buff dryo's speed throughout it's growth.
Dryo is the same speed as Utah and yet it's younger stages are considerably slower than utah.
Juvenile herbivores in general are so god damn gutted compared to juvi carnivores of similar stats/size and its another big reason almost no one wants to play herbivores. Juvenile Carno has one of, if not the best juvi stages compared to something like juvi Teno, who has absolutely nothing going for it. Even its stamina is out performed by juvi carnivores.
You devs really need to break this trend. Juvi stage as a whole is super boring and every single juvi is nothing but a worse adult. And then herbivores get half the stats carnivores get though their growth. Its very boring and desensitizes playing anything other than the animal with the best juvi stage. No one wants to spend 50 minutes being the definition of unviable.
Just... please, address these issues. These are problems that have been here since the game's inception. Just let us know you take this feedback into account and not just come in here, gloss over everything, and just do what you saw spammed the most.
For herbivor, doesn't it make sense they are such vulnarable when they are juvenile? In a natural environmnt herbivore should be about 100 time more numerous than carnivore. But this is a game, it would lose a lot of gameplay if player have to play 100 times a herbi for 1 carni. It would be interesting if we could play a pack of juvenil herbi, and once grown up, we take one of them, or the one who survived. This would allow players to play more, and less hide. Also, that make sense, herbies make so much more babies than carnies. Because of them die.
Buffing the jump height of juvenile animals that can jump. Juvie tenanto can barely jump at all. It's hard to utilize rocks and clear logs with Juvenile dry and utah
please give a warning when u close the servers or rese them or wtv like at least 5 minutes so annoying joining back and ur injured or hurt
I'd love to see a falcon* like nose dive ability in the future for a flyer. What the falcon* does is actually deliver a very precise and powerful punch with its feet. It does not use claws as they would break from the impact.
Reference:
https://www.youtube.com/watch?v=73OvZ_l35Sw
Prairie falcons are famous for their hard-hitting hunting tactics. Here a wild juvenile female finishes off a drake mallard with a high-speed headshot. Analysis of the video tells us she's moving close to 90km/h when she hits the mallard. Prairie falcons frequently employ this hunting method when dealing with field-feeding waterfowl. The duck is...
I think that this video highlights one of the main problems with evrima and its development. I really think that the devs should watch this video as its a topic many people have problems and/or doubts with. I get that the video is kinda long (15 minutes) but it really is important. All credit goes to X Zaguer, I had no part in the creation of the video I just want to bring it to more people's attention. Also if the devs do end up watching this video, the video is just criticism, he isn't trying to spread any hate or anything. https://www.youtube.com/watch?v=o-I_IdRwPWU&ab_channel=XZaguer
For many years, Humans have been part of the isle's concept and topic of discussion within both the community and developers. Today will we analyse and explore if Humans can work in evrima and its impact gameplay-wise.
Hope you enjoy the video and see you in the next one, stay safe :)
X'Zaguer Discord Server - https://discord.com/invite/nB9V8d...
Focus on dinosaurs before humans,like in the post above,trying to make multiple games in one with current development time and with the small dev team most likely won’t go well.
Utah able to pounce larger animals in the water. Utah should be able to pounce carno and above in the water by clinging on
ptera space bar flying speed could be a little faster. less slow like in mud feeling to avoid crashing into something or the water, like how it was when it first came out
Add Maia and Oviraptor to the nesting update?
Maia can be the mascot of the nesting update since it is a mother dinosaur and Oviraptor, because, well, egg thief.
Also allow carnivores/omnivores to steal or directly eat eggs from a nest that is not theirs.
Focus on humans before dinosaurs, this games concept would have been feasible if you stuck to the original 3 Dino’s plan but the Dino rosters gotten hugely bloated since then. Humans will completely upturn any balance you’ve established anyways so the sooner you get started the better. I think everyone’s already forgotten that we even have a human branch. 
Make it so damage cancels safe logging.
bring back the damage counter for fractures. instead of just guessing how long itll take to heal. maybe have it show as a % of remaining damage. going from 0% to 100% for how healed you are
You will probably do something like this but I want to get it out here anyway: When Beipi comes out, its gameplay will be pretty interesting but also dangerous since it has to "fear" Deinos, carnos, Tenos and stegos (I assume, of course I dont know how it will turn out in the end). As a way to hide why not place some reeds at riverparts? North West as example has no mud or anything at the river, it just plainly goes from grass to water so why not put some reeds and stones there? The gorge is also pretty naked right now. Another idea for possible safespots for Beipi would be cracks or small holes in rocks/cliffs etc... These would be nice nesting spots aswell ig 
after many games I came to the conclusion that the cannibalism of Deinosuchus makes no sense. you spend hours growing up hoping to find food you group with someone like your size and then just grown up just the same one who was friendly towards you before he kills you treacherously. I suggest removing cannibalism from the Deino diet as it is a frustrating experience that kills gameplay. in addition I would put more types of big fish big river turtles etc ... I sincerely hope this message is taken into consideration
Allow me to summarize my dryo experience.
I spawned center, ate agave and sunchoke. Tried to actively play the game. Died because Juvie herbivores are ass.
Spawned again. Ate my diets, afked for 40 fucking minutes to be allowed to play the game I bought, and got seen by a utah.
I thought "Oh cool a chase!"...
I have NEVER had such a one sided experience in my god damn life. This utah was as fast as me, stronger than me, AND had more stamina than me.
I managed to get away... or so I thought. After running deep into the forest for about nearly 5 minutes of non-stop moving, the fucking utah used the tracking system to find exactly where I was.
Now I was out of stamina while the utah was still able to run after me.
I tried to hide but because he bit my tail once I was bleeding which meant I wasn't allowed to hide.
and after 3 more minutes of a pathetic chase of the utah missing every single bite and pounce as I tried to run,
I fell off of one of those invisible ledges to my death with no way of knowing because it was pitch black.
What are you guys on when you make and balance these animals/systems?!
What made you think this tracking was a good idea?
What made you think that juvie herbivores had to be completely helpless?
What made you think that everyone should be forced to afk for an hour to play the game?
It actually astonishes me how ANY of this made it past the testing phase.
There are so many problems with this game that have not been addressed since day one.
These feedback channels have become an echo chamber of people saying the same thing over and over again hoping for any kind of sign that this gets looked at thoroughly, yet we never get that.
I want to see this game succeed.
I want to see all of these negative statements toward your game age like milk.
But at this rate this may not happen.
Just please, do something about this
Suggestion: Make mountains bigger and thicker and flatter for future Azhdarchids. Now this would would benefit nesting for Large Azhdarchids. Now in the future assuming this suggestion is even considered for an update then maybe add some new mechanics. Like when there are some rocks that look cracked or stacked together (My grammar) then the player could grab a rock and use that as part of a debree nest. And this update could include some new pterosaurs like Arambourgiania (reffer to the top image) and many more.
Maybe to combat AFK growing make the player that has been static for say 15mins or so start to give off a scent/body odour that can be sniffed, starts off weak and gets stronger over longer periods of inactivity, of corse nest areas would need to be exempt from this. Just an idea to stop all this hide in a bush for most of the growing cycle that seems to be rampant since the very beginning of this game.
Is the wind finished in the weather system? If we cant get the complete weather system I'd at least love some slightly stronger winds than the dino's breath on the trees.
EDIT: Can you also make the light from radio tower visible from across the whole map? At least at night?
Please make herbivores be able to get all 3 diets by eating any plant (herb food) just like how carnivores can eat any food (some cant eat their own species) and they get all 3 diets. Very unfair to the herbivores. This is all meaning until 50% growth, sorry for being unclear.
I still prefer the previous scent system(with the icons around the player). There should be a option on settings that allow us to chose which scent system we want to use!
Carno standing there eating with E is slower than chunking and eating. Shouldn't there be some kind of benefit to going into the eating animation?
a charging 1800kg carno makes less noise than a 1600kg teno
it would be cool to make it so baby dinos like carno could jump when baby to help with surviving and as it ages it jump gets lower to the point were you cant. (for making it easier to survive from canibals)
to counter over population on hotspots for nesting grounds make it hard to access with environmental hazard's like as I said before in a post in the past make a foggy forest where it is hard to navigate through, and the real danger would be things like dillos, and herra which can see farther in the fog so that way it would be an ideal place to hunt as them because of that advantage and so it would add extra difficulty to players to make it to the nesting grounds and when the players do make it to the nesting grounds they get rewarded with better nesting materials.
As a counter measure to people camping at the nesting grounds the nesting resources slowly dissipate until it is completely gone so that it would require players to migrate to a different part of the map that have there own environmental hazards and the same time a regular server restart should not completely reset all of the nesting materials at least in the nesting grounds. the materials in the nesting grounds should have a random chance of resetting during the server restart that way lazy people cant just camp in the same nesting grounds.
I think it would be a good idea to make the nutrients a food items gives depend on the specific animal eating it. So instead of food item X always giving nutrient B (or nothing if it is not on the diet list) it would be possible to give nutrient B for one animal but nutrient C for another. This way diets could be tailored more to the intended playstyle of the animal, without limiting the options for others.
Example (this is not the suggestion):
Deino gets
- nutrient A from fat fish, turtles and Pteranodon
- nutrient B from all terrestrial playables
- nutrient C from other Deinos only
- all nutrients from swarm fish, frogs and crabs but only while juvenile (less easy juvi diet)
This would obviously not work in the current system without heavily impacting Carno and Utah, but making it specific to the playable would allow those to still get different nutrients from Dryo and Stego for example.
Give us the old legacy deceased death screen. It was much better than looking at your character fall to the ground in a animation and nothing else.
Also make it so you can’t talk after you die so I’m not hearing kids tell me how much they hate me with foul language and terrible words
TLDR: legacy death screen cool and I don’t wanna hear screaming kids
I have an idea that i hope yall might of thought of
An Internal bleeding mechanic
Basically for dinos that use blunt force and impaling dinos, take a utah for example, lets say it gets hit by a pachy and it does minor damage, the internal bleeding comes into play because the pachy broke the bones of the utah, Basically the utah now has a bleeding modifier that is able to be recognized by the drooping of the utahs head and a stream of blood on its mouth, for lesser injuries its a small stream and minor coughing. For Severe cases the utah's head droops alot, a major stream of blood on its mouth and major coughing that result in a blood splat on the ground, also if the utah sprints with internal bleeding it progressively gets worse. It can be healed by sitting down for a while and healing
it's kinda rough when you need a nutrient but there is little to no guarentee someones going to be playing that dino (hypsi/dryo) and just kinda having to do without, maybe there should be an ai for each nutrient if it's gonna be required just so certain dinos don't have to suffer cuz that nutrient has a bad list of things it can come from? i dunno. Personally, i would like just being able to get nutrients from anything you come across, why waste a meal no matter the growth, why miss out on an interesting hunt because it's not on the list or not the nutrient you need?
Maybe some performance fixes would be nice. I played pachy at northeast falls and took on 3 utahs, and legit my game said it was running at 2 fps at one point. It was like playing through a slide show. I know this would get the usual response of "Performance is soemthing that will be incrementally increased with each update" but for real it needs to get much greater priority if the game breaks down every time something unusual happens...like looking north 🙄
maybe switch dryo and rabbit on the nutrient list for utah. the last nutrient is literally every dino that almost nobody plays. dryo hypsi. and ptera which is horrendiously difficult to catch and have buggy hitboxes when they are flying.
idk if this was planned in the "quality of life pass" update (U 9) but it would add more balancing with things like if you miss your pounce as utah or you get tail slam as carno by teno and get stunned, by basicly (your stuck and can't move for a couple seconds) if you get bit, theres an animation ( that is super short) of you getting nudged to the opposite side a little and then your 5 year animation is cancelled by the cost of one bite/hit/other stuff, so its not a death sentince trying to fofill your diet as a utah raptor and you can't build a pack
I think the Pteranodon should be able to regain stamina on the trees
Please fix Carno's broadcast. The bass/breath of his call cuts off 2 seconds before the end of the call. I miss the rumbly purr he made at the end of his call in Legacy.
Also, apparently Pachy's calls received a downgrade. What happened to the old broadcast? Dang...
After 5 days of playing, I'm of the opinion that much of the community is bored.
Griefing stegos, carno over population, most of the herbivores are not viable and utahs that don't have much of a niche outside of hunting down fresh spawns the majority of the time. This game encourages most species to group up to raise each other and survive, but it's moot when griefing is endgame.
a suddle blood/gore splat sound when a carnivore bites you or anything creature that does bleed damage
A baby ptera can fly with a fish that’s 2,3 times it’s size,but an adult ptera can’t fly with a chicken when it’s taller than a human🥴to not get this removed🙄pls allow ptera to carry things other than fish while flying,within reason obviously.
Pterosaur idea: in the future ,assuming the teleporting world borders thing gets considered, make an island map and then on that island you only have a select few dinosaurs to play. And these dinosaurs would be small to replecate island dwarfisim which would benefit the realisim aspect. Now on these island there could be certian mechanics restriced to the islands like a bugs life where they store food, well burrowing dinosaurs could create a room in their giant burrows to put food in and conserve the food and when needed the herd can eat. And this island update could include some new reptiles and since there are humans with the dinosaurs maybe some cetations. Sea reptiles: Thalattosuchians (refer to the top image) Shastasaurus (refer to the image below the thalattosuchian) Kronosaurus (Refer to the image below the shastasaurus) Elasmosaurus (refer to the image below the kronosaurus) and mosasaurs and you all dont need images of it. Sky reptiles: Hatzegopteryx (refer to the top pterosaur) thallasodromeus ( refer to the second to the top pterosaur) and tropeagnathus (refer to the bottom image). Think about it for a bit.
Dino Limitation for the Current size of the Map
For example 30 Carnos on the Current Map Size doesn't seem realistic or 30 Stegos
I suggest adding in an immediate update the addition of schools of fish and elite fish in the seas possibly with other marine AI such as larger fish or other creatures so as to populate the coastal biome as well as pteranodon also deinosuchus for the moment until sea creatures will be added in the future. at the moment the coastal area is poor there are some turtles and a couple of crabs with a single spot of fresh water to drink maybe add a few more puddles to drink
Something I would love to see for the future of this game is symbiosis! Similar to how you've implemented cannibalism diet and debuffs according to certain species to change the way players interact and give more purpose to player interaction with their OWN species, I think something that could really make player interactions even more meaningful between DIFFERENT species and flesh out the life cycle of these animals beyond just hunting would be symbiosis.
This would especially make herbivore/herbivore and scavenger/carnivore interactions more meaningful as well, as currently it just feels like you herd with other herbivores JUST because they aren't actively motivated to hunt you and scavengers don't really have much to motivate them to interact with other players.
Just an imaginary example for what that could look like: A small scavenger species that is able to thrive off of rotten meat would be able to follow around, say, a group of utahs and clean any rotten gore, leaving the clean, fresh meat behind for the utahs to eat without concern of illness. Think vultures and lions.
Now, this example isn't necessarily true to the mechanics gore will have, or any species that will come to the game, but this is the kind of dynamic I would love to see the developers build upon and maybe even find a way to actively encourage such a playstyle between two species- something new for players to navigate, and make the game more engaging in a dynamic and naturalistic way in the long run.
https://youtu.be/GJC1MZ8XxQM
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Either increase pack scent range or do some improvements to it so we can have an easier time to avoid mega packs. If mega packs are avoided then there would be no mega packs left (they starve or split up).
Continue having your focus be on dinosaurs after update 9, instead of changing it. Hard to explain but human and dinosaur interactions in this game have a multitude of reasons as to why it won’t be fun, with maybe a couple that are enjoyable. It’s just going to clog up time you could use developing things people are playing this game for, which fun fact isn’t humans. I don’t know a single person who is playing the isle and excitedly waiting for humans. Even if you don’t decide to stop working on them, atleast keep the main focus on dinosaurs. Because that’s what we are here for.
This would be wonderfull for the pterosaur fanbase as the pterosaur fanbase is basically empty creature wise to including this would really make gameplay as a pteranodon dangerous and fun, So yes devs add this sometime in the future because this is a wonderfull pterosaur.
Bring back UP2/UP1's grasslands with beatiful high grass please.
Moose ai. Give it please
I would like the map to be SLIGHTLY expanded and I'd like to visit the islands to the South-West!
I really don't like how foliage is dispersed right now: Right now the majority of the map is just 2 biomes, super dense jungles, or super barren plains with just about no in between. I wish we had some areas like this picture from Isla Spero where there's a good mix of open space, but more than just a few bushes for cover.
make baby deino's run be like a gallop, and give them a different color/pattern that changes over time into their full grown skin
NERF STEGOS IN EVIRMA
They have too much health and nearly one shot a carno even if they hit them in the tail. Not even a deino can really stand up to them unless its a 3 or 4v1
why when you are loosing blood/dehydrated/starving and safe log, then you get back on and you lose health although you safe logged it makes no sense why that is a mechanic
Here we have Spiro map, the yellow dots represent the river's springs and the red ones is where the rivers ends, blue arrows represent the rivers flow. Since you removed the shallows the river's currents got a bit weird. Well, I see many people asking for a river that flows to the ocean, which's a cool region that nobody goes. The coast at west is very beautiful but hard to access and poor resources. I suggest reversing one of the northwest rivers current, making it flow to the ocean, with no waterfalls, so it's easier to players go to this areas and enjoy the beauty. I also miss some big lake on the game, and I thought the white circle area would be a good spot, also being a nice river ending, making all the flows look natural.
I have been playing Stego recently and I can't say I am a big fan of its sprinting animation.
It is a large creature, larger than a modern hippo. Hippos can weigh between 1 to 4.5 tonnes. The stego depicted in-game is even heavier. Hippos do not get air when they run and so neither should stego. I think that the running animation should be similar to that of a modern hippo considering it is just as beefy as one.
I know it's a small nit-pick but it irks me. It gives the Steg this sense of light agility that takes away from the actual hulking heaviness the animal is supposed to portray.
Give tenos tail slam fractures, head and body to be specific.
As it turns out, the gravity field at southeast river/waterfall is a bit too weak and is allowing the gators to fly.
It also turns out this allows people to drink water out of dirt
Perhaps a map fix soon 🥦?
can we please see how many players are online when we in game. when we press tap or see it in menu. dont want to see names only the number of players.
Is there a way that you guys can make the Rex, Spino, Giga and Acro playable. Maybe even the medium sized carnivores like the Alo, Cerato, and Albert?
Hackers...hackers everywhere on official evirma. Seen some players use a hack to find you no matter how good you are at hiding/ using mud/ not even bleeding and ran for miles. Or even as a fresh spawn chill in a bush for five minutes and they straight line it towards you. Had some that didn't even take damage yet you've bite them 10 times. No death or damage.
tell me how tf can an allo or alberto be able to 1v1 this giant
yeah sure the isle is a game but let's just ignore this 11 ton animal that can die to a 3 ton allo or 4 ton alberto
it should not be an easy meal for those 2 in particular
yeah things bigger then those 2 should deffo be able to solo a para
but not allo or alberto
say what you want para should not be weak to 1 mid tier
Just add cool lake around the main area.
Release smaller bug/balance fixing updates sooner and faster. It sucks having to wait till update 5 just to have the game in a decent place. Also please address the massive elephant in the room. hackers
A Discord Bot that's Show how many People are currently on what Servers
(The Official Servers of course)
Like I know for Example some Community have this for Evrima or Legacy
Have more food competition between herbivores: Right now Dryo and Pachy share agave, along with Teno and Hypsi sharing radish root. While that's neat and all, I'd wager there's only about 2 dryo and hypsi players on a server at a given time if your lucky, so it's rarely seen
I think herbivore vs herbivore interactions that have some basis through diet competition, and aren't just "I kill for funni lol
" are really interesting and flesh the game out in interesting ways. I hope that as the herbivore roster expands, and as diets are shifted around, that we see more of it
One thing I would love to see in the future would be like an optional recap of your life after you died. Say you had survived as like a rex for quite a while, but finally lost in a fight to another rex. So you want to see all that you accomplished in your life before you died. I dont thing a live replay of you entire life would work tho, most games that have functions like this last about 30 mins, not 2-5+ hours. So I recommend adding something like the system in Dread Hunger, where its mostly just locational data and where you fought. It shows the map and will show a little marker moving around of where you had traveled and when you fought and such. This isnt anything high priority, I just think it would be neat.
(BTW, heres a clip of Dread Hunger's replay system, sorry this is the best example I could find lol) https://youtu.be/qPXXrvjhUaI?t=11754
Streamed 24th of February 2022 -- Watch live at https://www.twitch.tv/sr_kaif
Thumbnail by https://twitter.com/Jorge_Ganteng
#Kaif #SaltRaiders #DreadHunger
WE NEED AN UPDATE, hackers on full assault !! no way im touching the game right now edit: i lied im still gonna play
Why does #885026244444442655 and #885026544689492018 still exist?
I just wonder why #phase-three-requests exists.
If I do remember correctly, usually in real life an animals population will be limited based on the amount of food accessible. Perhaps (if this already isn’t the goal) work on and adjust diets so it almost works as a population controller. Basically, the amount of nutritious food available will only allow a certain population for each species. Obviously you can still play any animal you want but it’ll likely end up very difficult if food is too less.
Wish the isle would go back to the way the controls were 👀 rn it feels glitchy and trash like 👍
I never thought I would suggest this but please introduce minor Microtransactions for gods sake, so u can effort more time to finish this game quicker. I want this to succeed and I would gladly pay 40 bucks more if this game is finished by the end of the year -> for example all the variety of dinosaurs u already introduced into legacy. even if that means Giga/ Acro 4 euros, Rex 3 euros, diablo and trice 4 euros... Warhammer already does this but way worse. And its a small price for each and everyone but combined u got some money to carry this project full time. Make this game diverse - fast and good. Ik community wont like my suggestion, the devs neither but just think about it if it does not go above the 60-80 buck limit i would totally pay it to get the full experience faster. you could maybe earn a few more devs or designers. U dont like to hear it but finance accounting matters in the progressive development of a game. I paid at least 400 bucks for the combined parts of warhammer with dlcs and its way to much but it at least delivers content. Just think of damn starcitizen where u can buy 1500 dollar space ships which are nothing more than cosmetics at the moment. The most expensive kickstarter of all time with 350 million investment. compare that to a game developed with love already having more content than this development monster of a mess but with the difference you just pay 40-60 bucks more. Every damn assassins creed has its deluxe edition with over 80-100 bucks. No replay value at all since origins, but they still get it in. Just demand this money to work more so u can concentrate on this project. so the engine does not grow old, so we dont have a second legacy at the end. Create a full game a full experience.
prioritize fixing current mechanics (pounce, headbut, charge, etc...) first before adding more stuff that youll eventually have to fix later
Actually deinos can't lunge targets that weights more than half it's own weight. I think they should be able to lunge them but not move them, so the endurance battle happens just where it lunged, both animals can't move, unless the deino releases it. The more time you stay holding the prey, the bigger chance to break a bone at the end of the lunge. This would give deinos a chance to fight full stegos, without being unfair.
add 5 second invisibility and immunity and inability to attack as soon as you spawn/log in. I spawned as a raptor, and before the screen even loaded in, I found myself already carried in carno's jaws as a ragdoll. That's just great.
I think the skin system should be based on unlocking colors and patterns through in-game achievements. There would be various achievements for each dinosaur, which would reward people for playing all of the dinosaurs. You might actually see a dryo running around. It could be something simple like time survived, amount of food consumed, distance traveled, etc. It would also provide a long-term progression for the game. Some more rare achievements could be completion for multiple dinosaurs.
I dont think its a good idea to have 5 trillion bushes near a cliff it makes the game hard to manuver around while trying to feel free because theres that constant fear that you might fall and die.
It‘s kinda odd that the sun starts to set at 4pm in game. Isla Spiro isn‘t located near the poles as far as I can tell so it‘d be nice if that could be changed so the days are longer bc unnecessarily long nights really don’t add to a fun experience
add less dense and more open jungle areas so that the map isn't just dense jungle and shitty plains with nothing in-between
To add onto this, I also firmly believe, for accuracy, Trike should run like a hippo or rhino and not gallop like a horse. Save galloping for longer-legged, smaller ceratopsians like Proto, Ava, Diablo, and maybe Pachyrhino.
In order to fix lag and fps drops while loading terrain in, you could do add a slider for render distance so that people can adjust it according to their pc specs, and in the area that is outside of render distances can be coated with fog in order to prevent random frame drops and lag
Remove these bloody bushy cliffs. The cliff foliage is so immensely dense you can't see anything and running in one of these is auto death
Currently there are still people who prefer and play Legacy version than Evrima, so what do you think about.... Instead deleting Legacy when Evrima is released, ''transform'' this two versions/games into: The Isle I: Legacy and The Isle II: Evrima.
We are in desperate need of a patch, and for more reasons than just the hackers.
IP address bans for hackers. A clear message needs to be sent to discourage this behavior. Simply banning the account will not deter anything.
Why not change the food spawn for the herb, into random locations (and when depleted it will not respawn for long time), so herbs cant search on internet in the bar search "Food Location" ?
I'd love it if someone actually put thought into the navigability of terrain in places like the southwestern rocky beaches, where AI and players can get stuck and are left unable to escape (annoyed because my 75% carno is currently dying of dehydration because it can't step over a rock the height of its ankles).
Also, it's way too easy to die of fall damage on the grasslands biome, bodies regularly fall though the map, and the bugs rendering characters unable to jump or eat or drink make the game borderline unplayable - sorry if I sound ungrateful for all the hard work the devs have put into the game, but please fix these issues asap.
Further, a kill character option would be nice so you don't have to wait 30 minutes to die.
proposition: a vocalize system based on musical note-like (adapted to the context). Shorter sound, that can be additioned, like any music instrument. Why? Birds are dinosaure, and with a smooth vocal system, we might be able to make our dinosaur sing. But maybe this is already investigated for the next update, for courting ? Eventually, allow players to make a macro symphony for their dino, for example: 2-2-2-13-2-213-2 (dark vador theme coming)
remove #phase-three-requests or rework it, its all scrambled requests that so far like nothing has been considered of. merely an echochamber.
either remove it, bc its genuienly unneccessary when it is not heard, or rework it so, that people can vote on what they wanna see /request. right now its unneccessary
Losing your dino to hackers that have unlimited health or TP you to them, sucks.
Want to know the nice thing about having Global enabled on community servers? You can easily identify and report this behavior to admins that actually do something, unlike the admins on Official servers. No hard feelings, but y'all can't respond to hackers fast enough. Global For Community Servers Now Please.
I rly love this Game but i will never see this game be Finished or even be near to be finished. The Devs are doing a great Job yes but they work on the wrong things like Diet System and Humans. I think after 2 Years the Game should be fourther in Development then it is now. Its just sad. Such a awesome Game thrown into the Garbage. We have tons of Issues or Problems. Performance is horrible, Way to many Bugs that we know of that are in the Game for over a Year and still not fixed. Balance Issues with only 9 Dinos which is just sad overall. I could understand Balance Issues with 30 or more Dinos but not with 9 and only 4 or 5 are being rly played. This Game will never be finished if the Devs try to make the Isle into 3 Different games or more packed into one. Horror, Survival, Shooter, and more. For a small Dev Team its impossible to make everything work. I would see the Game even finished without Diet System, without Humans but with a good performance good balancing and a decent amount of Dinos in this DINO Game. Its sad in my Opinion how it improves backwards. Even with the Updates 6 Months for a Single Update is way to long. I know the Devs want to make it perfect without any issues but we still have enough issues from the last Updates they worked on for 6 Months. No offence but when do the Devs think that the Game is nearly finishes? Thats a bit hard but at the current state its clearly looking like it. Sry mabey get some other Goals for this awesome Game. Most Devs do a Patch when they notice that there is a Problem or balance issue and patch it at least after a week but here its another thing. I mean with the Bug where you lose your Dino even with a Safe logg before Update 4 i think. The Devs sayd that they wait for the patch when Update 4 comes out.2 Months later
Recently jumped back in the game (Specifically Evrima)
Some suggestions:
1. Patch is needed ASAP
Hackers are RAMPANT in officials right now and I refuse to play again until its at least better than it is now. Like good lord, I don't know if I hopped on at a bad time or something but Utah is definitely not faster than Carno normally 👀
2. Diets need a bit more work or need to be removed and added back in later
Diets were introduced before gore was even introduced... Seems a bit odd to me that they would do that. On top of that, there aren't quite enough playables yet for the diet system to work well in my opinion. Its okay at best now and I think waiting a bit or editing it a bit is a great idea.
Oh also, make juvis spawn in with a TINY bit more food. Like maybe like 10% more. I usually find my first bush or body when I'm close to death but maybe I'm just a bit unlucky
3. Suggestions need more acknowledgement.
This could be as easy as pinning popular ones (over 50 checks) and addressing the most popular each dev-log. Not too hard to say "Hi community, we see you!"
Rebalance the game back to UP3, it was where I enjoyed the most (fight stats)
i feel hypsi should have a passive sensory ability where when a dinosaur in the area is near you ur antenni will perk up and your hyspi will look around curiously. i just hate how hypsis antenni have no purpose in game
to laggy for me and raptor when it jumps on you dont work all the way and the deino they take you under water and you drop them not drowding them they fall out of sky hit ground and die
Thanks for the hotfix coming out and letting us know about it and update progress! 
Regarding the Elder-perk system, I think it would be interesting if each dino had a small unique bonus that could be applied with any other dino you play after it dies of old age. The bonuses would last on all dinos you play as on that server until you eventually are killed (so if you die of old age with 3 different dinos, the 4th dino you play as will have 3 different unique bonuses). This would encourage players to play through all different kinds of dinos.
((I'm not sure if this is how it will already work; irrc, when elders currently die of old age, they will only give a bonus to the same species. You could also make it so if you stick with the same species (only 1 bonus) that version of the bonus is more efficient; however, you would just miss out on the opportunity to potentially get multiple or even all of the bonuses. ))
This stego pack shouldn't exist
What if we could smell the ocean (the smell of salt water), and same for the limit of the map ?
edit: forgot ab (colour)blind ↓
I miss the old scent system and the wallowing beside rivers, removing wallowing from rivers and installing droughts without the weather system is a bit confusing and pretty unnecessary. Id rather the weather system be finished before there are droughts and lack of water, lack of actions - There is the beautiful sunset/sunrise of course, but that's it. There is no rain, thunder, or a breeze of sorts. It could just be the sun and thats all it is. Creating the droughts, ect. But I feel as if the wallowing could be reinstalled because its realistic, it genuinely feels like there's something missing when walking by a river, there is mud that has been washed by the river to wallow in. If they reinstall it - All classes should wallow while deinos: they should be the ones to look for the mud pits, hide in them, submerge in it then lunge. Regarding the mud pits, I feel like there should be more, the map lacks alot and the pits are in very tedious places that make no sense to me, I dont know how else to put it. In the middle of a clear flush field, they should be located by swamps or rivers. Unless some encounter occurred by that mud pit. Imagine if they added a Human Jeep/Vehicle in a mud pit and thats how it was made, yeah idk. And the scent system - The current scent system is nice indeed on its own, but I feel like it was better to have a scent of water or food in front of you, it takes so long - and where you can freely look around and not keep needing to stop, draining your food and water, wasting stam. I miss the fireflies, yeah the scent back then was very crowded. But it felt better, more easier to track than the one on the compass. It interferes with a lot and I wish i could look around at my actual surroundings than the top of the screen when an unexpected carnivore can thump into you out of nowhere. Otherwise I don't mind the current systems, I just miss some old ones and I hope theyre able to bring some back in the future, maybe.
DENTAL/CLAW/TOOL SYSTEM
Similarly like Monster Hunter or other games that have weapon decay. Why not have offensive dinosaurs gradually lose their combat potential overtime with lack of care. This could be through dulling claws, spikes, and teeth.
To remedy this, you'd need to interact to your dinosaur's specific need. Which would be seeking specific interactions related to your dinosaur.
Just like the Tiger that sharpens its claws on the tree trunk. A Utah would sharpen it's sickles on specific types of wood trunks. Some of which would leave scented and visual markings noticeable for other passing dinosaurs of recent activity. Theropods would improve their dental hygiene by finding large bones to gnaw on. This providing corpses another use for non scavenging types. Deino needing to find trusting Ptera's to clean out their mouths in a symbiotic exchange. While other Deino's who'd eat them would begin to become a nuisance for everyone. Causing tension among the gators.
Incidentally, eating rotten gore would dramatically increase the dental degradation if the specific dinosaur is not adept at scavenging.
This is to emphasize interactivity in the world and the idea of maintaining your dinosaur at it's optimal capacity even for it's needs.
An additional case of maintenance like diets. Neglecting your dull tools would not be game breaking, but noticeable when it counts.
beipi feels like an aprils fool to me, bring in the Cerato, bring in a cooldown for stegos tail hit. No more flippertail action which is just busted and unbalanced in the current state
i found Pumpkins in the Central grasslands this shouldn't happening as the stego food menu says: north west grassland
I just wanted to add on some more ideas I had about creating hotspots.
-
Herbi competition for food: As I said before, there should be limited food for herbivores in the area to encourage herbivores to move to and from the area. Another side-effect of this could be competition for food. Forcing the herbies to challenge each other for food will stop the areas from being a mega herbie daycare. For example, lets just say teno and pachy share a diet in the area, but the food is running out. This will force them to either move for other diets, or fight each other for control over the remaining food. This could also increase competition in the same species.
-
Make multiple hotspots: If there is only 1 hotspot, then it will just be swarmed and we get oasis 2.0. So, make multiple different hotspots that support different niches and playstyles. This will encourage each spot to be unique, have unique dinos, and a totally different playstyle. One area might have rocks you can rely on for safety but no safe spot to drink at, and another may have a forest to hide in from carnos but also has herraras and utahs in that forest.
6.Hotfix known issues in the map: If you create a balanced hotspot, but everyone goes to a different area because it has bugged terrain or water, then fix that area. If the balanced area is not being used, then that means there is an unbalanced area being used and/or the balanced area is not good enough.
I think every creature in the isle is at the perfect position, i 110% agree that beipi should be added way before cerato or magy, they should be added in update 6 or 7 and beipi should be in update 5, beipi is faaaaaaar more unique than cerato or magy or any creature we currently have, possibly our first omni!? The only creatire we know that will be able to bury its claws underwater to keep itself in place!? Thats why i think beipi should be next since it'll be insanely unique and its role will make Isla Spiro and Evrima as a whole feel sooooooooooooo much more lively,unique,fresh and overall interesting than yet another large herbivore or carnivore ugh. Instead our VERY FIRST underwater herbivore and possibly even our first/only underwater omnivore and also our first/only therizinosaur will be far more unique and interesting than yet ANOTHER therapod we had so many large therapods in legacy and rn wr have carno already, cerato and magy dont yet have a neat place in the food chain and rn will barely be benificial and i would much rather wait for them, so please, take your time with cerato and magy, im 110% fine if you add them far down the line when there are neat positions for these creatures in the Evrima food chain, im 110% fine if their added in update 6 or 7, or even 8/9. I just want beipi next cause it will fill a nice position in the food chain and adding such a unique creature in this point in time i think is the best decision ever. Please add beipi next and take your time with magy and cerato.
Can you please add a timeout function for those whos AFK-ing on the dino selection menu? I died and thought i closed the game, but when i came back ( after 2 hours) i was still in the selection menu.... Taking a slot from someone 😦 ( SORRY! )
Also, do you guys also have laggs when there are callings all over the map? I experience major laggspikes whenever herbies and carnos goes crazy with 1calling. I mean, we all know the performance have to be the priority to fix, so this is just an extra info for devs maybe to focus, investigate? As well, if you try to ALT+TAB and change your output device from headphones to speaker or do any change here, my game crash instantly.
Que system to join on servers would be amazing. I saw some tests during QA of pachy, but it never came out.
Inventory system. Where you can see what kind of dino you have on each server. Also, this was on QA once, but never came on live.
Can you make at least 2 slots on each server? You could change between dinos you would like to play without loosing your adult.
Of course with a 24 hour "cooldown" or some sort of system so people can't quickly change between species.
Some sort of EASY report system for cheaters?
6.5)
It would be also much appreciated if the bugreport would be noted and communicated if it was investigated and "under control".
this new map has to be the most boring out of all, i prefer thenyaw or up2 over this thing, hell even the oasis br days 😩
smaller crouch caves or just smaller caves for the juvies that need to hide from predators and or just small tier creatures
i love being disconnected from the game every 10 minutes then fighting to join back into the full lobbies only to come back to my dino dead or missing progress
Add Compy to Pteranodon's diet, either for carbs or proteins. It is very easy to kill (even for younger pteras) and will make scavenging bodies more rewarding.
https://youtube.com/shorts/j3Q4QW59z5s?feature=share i want this for the suchos courtship
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please do something about this, anything, its just so abusable
Clear out about 35% of the foliage in the forests, while keeping some patches that are fully foliaged. A little more visibility in the trees will go a long way. In legacy, people were able to make use of the trees to hide while still not being invisible. Now I do want MORE foliage and coverage than legacy, but it's sad to me that people feel overintimidated by forests to the point they just become total traffic deadzones. I want to go into a forest WITH the risk of getting jumped by a utah or encountering other players. But people are so scared of even not seeing a cliff that they don't take the risk. In doing this, you can still keep patches of the forest that are heavily foliaged that players can take advantage of skillfully.
please no more cliffs with foliage.
You cant see them until its too late and your dino is dead.
A message saying who you was killed by so people cant anonymously be arseholes
Dear lizards and lizard-eaters, I have another megalania ideas and suggestions post for you all to gawk at in surprise of my massive brainery, it’s been a while since the last megalania related general feedback post (link at the bottom) so I thought I’d do another one for developers to look at (since megalania is coming in Update 10: The Burrows((please)))
So let’s start with Perks:
- As of this post, we do not know what perks are like, whether some buffs are species specific or if they are universal buffs that every species has access to, so I have a few species specific for Le Bigge Lezerd
-Enhanced Grip Strength: Climbing (if slated for Megalania) speed is increased by a percentage
- Venom Dosage Control: Venom injection on regular bites is increased by a percentage
- Silent Raider: Raiding a burrow no longer alerts the occupants, however, dirt will still fall from the burrow’s ceiling
With those three perk ideas out of the way, onto the next things.
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Prey items. Megalania’s size in the isle is believed to be 1 ton. If it wasn’t venomous, this thing would be better off as just an AI that attacks burrows/creatures that have been sitting in burrows for too long. Megalania should be primarily targeting anything below it’s own weight class, such as Pachys, Utahs and anything that can’t really stomp it flat.
Personally, I think the largest prey item that the Humpback Monitor Lizard could hunt would be a Maiasaurus, anything larger than that is just an “oshit 🏃♂️💨” -
Megalania can be cannibalistic, like it’s modern day descendants who eat their own young (who needs a thriving population anyway lol.) I would also suggest the three known burrowers at the moment, being Homalocephaloe, Minmi, and Protoceratops.
I am afraid due to character size limits, this is all I can post for now. I’ll see you all in like 12 hours when I make another Megazilla post lmao.
a Anti Cheat System like for Example Warzone has
my Idea place Randomly generated Invisible AI (that counts as Players) in Bushes and when a Wallhacker Bites them you know that its a Hacker
Just a Concept
Please add some sort of tutorial system in the near future, the game currently heavily discourages new players, the diet system has no instructions besides where to find your food but to new players who don't know the map at all, this is quite unhelpful and they often just wander around aimlessly. The PVP system also could use some sort of tutorial, as most newer players will have no clue how to use their abilities or what to do in a fight. But instead of adding a PVP tutorial, I think it would simply be easier to just add Sandbox as an available server mode so that new players can learn how to PVP and survive in combat better.
Add #isle-memes back again. Please? We obnoxious cretins will behave. We promise.
Suggestion for the swimmers: Add sea reptiles. Now this would benefit the game with more diversity and a new mechanic: Live birthing. Now for live birthing don't make it weird just make a baby appear underneath the mother. Now the sea reptiles that could be added first could be sweet and simple. Here they are (refer to the images). Think about it.
add a huge lake maybe with an island in the middle of it i think yall should put this somewhere that no one goes like northeast to get more ppl attracted there
if u loos internet for like 2 sec.. you cant join the server for like 10- 15 min
I love the idea of a big lake with an island in the middle, as greaseball suggested up above, and further suggest it have lots of food and AI on it so that there will be motivation to cross the croc-filled lake to get there. Also, we need a volcano!
For megalania's venom I think it would be neat if it made you unable to clot your blood even if you wallowed for a minute or so. Allowing megalania to track down its prey a lot like komodo dragons do today. Figured I would shot this idea out there just to see what yall think of it. (I am still fleshing out this idea and will follow up on it tomorrow if I remember.)
Add 5-6 mid tiers so the game is more engaging while we wait 6-12 month time spans on updates. There’s always massive content drought in evrima, give us something to do, you can update dinos as time progresses and the ecosystem will thrive. Currently this is unbearable.
Add more things like this in some rivers so that dinos with a jump can more easily escape a carno that's chasing them through the plains. if you remove the bushes on top of the shallows ravine you could add in something similar that would work against carnos but with a risk of breaking your leg or even dying from fall damage. there just needs to be more cool places around the map as its pretty much all plains and jungle, also adding more creative safe places and escape routes for dinos with a jump, add more small tunnels or hollow logs that carnos cant fit in unless crouching, just something to help smaller dinos escape against carnos.
please bring back the fov when update 4 was released. i’d rather not be so close to my dinosaurs ass and seeing the tail physics fully was pretty cool.
I am alive once more, this time I bring more species specific perks like the three I used in my previous post.
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Perks for Megalania (best lizard)
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Tenacious Digging: Burrow raiding is at a much faster pace, however, climbing and vaulting will be much slower. (credit to @earnest sedge)
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Osteoderm Studded Tail: Tailwhip attack fracture damage is increased by a percentage at the cost of direct damage
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Perks for Hypsilophodon:
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Enhanced Muscle Fibers: The speed at charging a jump to maximum height is increased by a percentage
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Heightened Self-Preservation Instincts: Sprint acceleration speed is increased by a percentage, however, maximum sprint speed is decreased by a percentage.
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Perks for Deinosuchus:
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Death Roll ability: Gives access to the Death Roll ability. When lunging a victim, the Deinosuchus will grab hold and Death Roll the target, sacrificing drowning for sheer damage. Whether this ability would be an immediate action or a button press is up to the developers.
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Increased Oxygen Intake: Oxygen limit is increased to 10 minutes, however, bleed resistance is decreased by a percentage
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Perks for Utahraptor:
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Bird of Prey: Direct pounce damage is increased, however, bleed damage is decreased by a large amount.
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Perks for Rauisuchus:
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Modernised Explosives Manufacturing: Rauisuchus' claymore mines now deal damage in a larger area, at the cost of direct damage.
And there we have it, some more perk ideas for the developers to look at, consider, and use for their own ideas.
Thanks for reading, and I will see you all in 7 months when I make another general feedback post.
This is a minor one but could you guys slow down the speed that frogs travel at? Trying to hunt them whilst they’re running on water at light speed is insanely difficult😂
Personally id see not a crunch culture of updates grinding out one after the other but at least something better for the lifecycle of the game. As it stands the isle takes 5 months on average to push out a full update and personally id appreciate if the updates were to land a little faster about 2-3 months instead of the minimum 5+ months. Not to say I dont understand why the updates take so long to land, because its my understanding that this added time is intended to make them land on their feet will little to no corrections after public branch, trading rate for quality, but this just is not the case with any of the updates that have been pushed out in any way shape or form. This is of course due to the many bugs that either make their first appearance or bugs that seemingly resurrect themselves after correction, not mentioning the bugs that have been in Evrima for more than half the games lifespan thus far. So what's happening? Neither time nor quality are being compensated for and instead the community waits for big updates like being drip-fed lukewarm water. The reason I bring this up is because, although I have held faith for the game and the team behind it, this pattern of waiting six months for a buggy update only slightly pushing the game to its fullest in the grand scheme of things to then leave more problems in its wake is one I'm not looking forward to for the seemingly 2-3 more years this game will be in development for at the rate its at, and that's being kind. All I have gone over along with the constant false promises of a quicker more refined update pattern, to the seemingly redundant circles the game is stuck running in with so much to cover and deal with before this game is even close to done, comparing all this to other games that actually see high success and a long lifespan with their titles, this game is running a losing race and I so desperately want to see it succeed. Please revise the current work ethic as it would go a long way for the gam
Tripping over/getting bucked off should not have you getting stuck in a 5 ISH second long animation. You should be able to get up quickly without it having be a mechanic, but instead having it as an incorporated movement of sorts (much like turning or sprinting).
Looking at real life animals (even bipeds), there is a tendency to get up pretty quickly (unless there isn't any urgency to do so). Unless they get injured (e.g. they are in serious pain), there's usually little if any hesitation (unless they just don't want to get up)
https://tenor.com/view/slipped-ouch-running-emu-the-pet-collective-gif-14331604
A little bit of a random one but... the wall at the swamp needs addressing I have seen every species of Dino able to walk along the wall this is fine for dinos that can jump but seeing stegos and deinos walking along the swamp wall is ridiculous especially when Carno can't walk on the wall, feels like an oversight by the play testers or something I dunno but its something that I feel needs addressing
For dilo, can you please follow the new research on it? It was a macro predator, and never had venom…it did grow fast and was super agile and fast, but instead of poison/venom it should have insane bleeding damage like in legacy, interestingly enough the legacy model got a lot of dilo correct including low hit points. It’s currently interpreted dilo was a big Dino killer, and that would add a huge dynamic into the game.
I’m not saying these are perfect changes but what I would do is give Carno standing/ walking turn a nerf (not what it was before in Mechanic test but worse than the current roster). Remove the acceleration buff, give it slightly more stamina but not too much. Then change the charge to work at any running speed. However it’s more damage the longer you run and hold it
The problem originally was Carno couldn’t fight pachy or teno since they were overtuned and it’s Charge didn’t work well.
Then you have a creature that can at least escape things and not sit down every 10 seconds but can’t go in fighting like a spam biter. It needs to rely on the element of surprise and a charge to knock stuff down and get bites in
This is a much more interesting and unique creature instead of our current “I run at you and bite till you die”
trim the roster or something there is no need for 52 dinosaurs when servers struggle with 100 people
Should do something to my the dryo more playable, no one plays it because there is no to very little buffs for it
Need more playables it would help with balancing, especially something that will give stego a run for its money
I would die to see some orange colour options, particularly for Utahs. It would be awesome to have Utahs that bring to mind a tiger. It wouldn't be too unrealistic either, because some prey is dichromatic (tigers' prey cannot see the orange and instead actually sees it as green). 🍊
Remove spawnings cooldown, it makes no sense having it or give option to remove it in servers with admin panel
Please move the camera angle back to what it was before, make hoarse voices take effect earlier, make panting from low stam start at 25%, and make all mud wallowable again with mud pits having stronger wallow effects with the hotfix. Just changes i think people would like
mybe something like this for the patterns system? pretty please 
Make Evrima spino smaller, it looks like nothing can kill it like a monster killing the ecosystem. Idk if it was that big irl or not but idc it looks horrific lol. I’m fine with the size as long as somethings both prey and predator will be able to kill it.
Don’t downsize spino, but redesign him to align more closely with Fred’s concept. The fact that this wasn’t used is a sin. https://static.wikia.nocookie.net/isle/images/1/1b/Spino_Concept_Artwork.jpeg/revision/latest/scale-to-width-down/250?cb=20200208141304
I wanted to report feedbacks about optimization and lags. It kind of drops the quality of work put into graphics, mecs and all just because servers are really heavy on evening and soft pc like mine are lagging so hard.
Everytime a player pops at miles where LoD charges modelisations, the game is freezing like 0.5s. When it comes to only one, that's fine but when you go to place of population heat, it can quickly become a nightmare.
Actually, i don't have those lagging issues when i log in in the morning or at least, it is way smoother. I can point lacking of a config of mine at this moment but not when servers are full.
I also have lots of sounds issues, some in accordance with lags and other when near water, like if the camera doesn't know if it is under or above water and make some horrible bumpy clipping sounds of half-fauna and flora and half-underwater noises.
It doesn't stop me to play but the experience is kind of lowered by that and can prevent players to keep going with it. (Not me, i mean, i will play, i want spinosauridaes gameplat but i know those optimization stuffs can be disappointing for some poeple.)
I would like this design for spino.
What about special diet items that would especially rare, maybe like a single spawn on the map at a time, but would provide two nutrients instead of one. Perhaps Java Bananas. Would also provide fierce competition for those who find it.
Make it so that Juvi Carnos cannot ram down Full grown Adult Pteras
They shouldn't be able to ram an adult that is fully grown as juvi also Juvi carnos have so much hp/dmg that 1 juvi carno killed 2 pteras all because of how long your knocked down for
The feathers on feathered creatures should be able to shed. The purpose of the shed feathers would be 1. realism 2. to help carnivores identify what they are hunting, as larger feathered creatures will shed larger feathers, making the carnivores have to consider if what they are hunting is worth the effort. Feathers will shed under the following conditions.
-Taking damage
-Time
-Seasonal changes (would only work if the devs decide to add seasons)
-Growing
If its possible, it would be nice if for food that is below a certain distance of water in a way that you can not grab it, not have a indicator when using scent. For one I think this would be more realistic. Two it would help save wasted time going to said food that can not be grabbed due to being to deep in water.
Utah growth seems particularly fast with new hotfix? is that meant to happen or another bug.
Balancing Species in a Server
To help fix the balance of species in a server why not give incentives to players when choosing the dinosaur they want to play?
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The not-so-desirable idea is to limit the amount of each species that can be in play at any given time.
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The approach I would rather see is creating buffs and granting these buffs to players that choose certain dino’s (Dino’s that are hardly being played in the server) or regions to spawn in to play. When choosing the dino, the buff chosen could be randomly picked and awarded to the player or purposely picked by the player, but I think random would be more appropriate. There are a few different categories this could apply to such as offensive, defensive, or even general health (diet being easily satisfied, not needing to eat or drink as often, boost to growth speed).
When deciding where to spawn, there could be a suggestion such as in an area where the population is dwindling or thriving. If the player chooses one of those areas, they could be awarded a buff that helps them move more quickly or quietly through certain biomes like the one they have spawned in, or their scent ability could be boosted. Eventually, when nesting is implemented, it could be designed so that there is a chance to pass the buff of one or both parents to offspring.
- Another option could be showing players at the dino selection screen the current number of each species in the game, and it could also show their average age. So, it would look something like, the current number of stego’s is 23 and their average age is sub adult or average time in play is 3 hours. This would give the players an idea of what the ecosystem looks like atm and maybe persuade them to play something else like possibly the opposite species so that they can hunt or survive.
Buffs should be balanced and limited to one or two at once but give a slight upper hand over other players. One for choosing dino and one for choosing region.
Kinda stupid, but it would be cool for the game to add Tupandactylus, a herbivorous/omnivorous pterosaur. Idk I'd just like to see more pterosaurs in the game and Tupandactylus being a fruit eater would mix things up a little among the pterosaurs. I don't expect anything to come of this, but it would still be cool :)
This game would be easier to approach and play if it had native linux support :\
Hello first of all, I am extremely annoyed by the work that is/was done recently in Evrima. not only that an update takes several months and we can definitely wait another 2 years for update 10. more and more often as soon as an update or a hotfix comes out it causes so many more problems than repairing it, no, it more and more often brings back old problems that have actually already been solved, such as that you as Utah and the air get stuck during the jump attack. so please, dear development team, please try to plan better or test more through QA server, the result has been frustrating me for a long time, we always have the same at the moment: 1; Extremely long wait times between updates/hotfixes
2; more problems after updates + already solved proble3me that are back.
and 3; A really slowly annoyed and deeply frustrated community that never gets to know why everything is taking so long and just isn't/can't be improved.
And as a personal question, I would like to know why you don't at least try to announce a release date so that you can show us and maybe yourselves that's what we want to have achieved by then, shit doesn't matter if it takes 1-2 weeks longer or not it would definitely send the right signal to your community as well. Sincerely, an actually happy player from Evrima but always annoyed and disillusioned player. sry when is it not the (sorry if it wasn't translated perfectly but I had to use a translation program)
at the moment i dont think any carnivore other than deino has deinosuchus in their diet, which makes it only food for when really necessary, but even then no one would take risks for an animal not in their diets
my suggestion is to give utah back deino diet, i think it was fine before!
(or you know- stegos
)
the pteras bite when trying to get something on land never seems like its in range, idk if its a bug or thats how it works or if its just me but i feel like pteras beek is very long, sharp and piercing. not like the quetz or anything but its still deadly. 15force seems too little at full adult, it should be toped back to 50 or lower imo. ( at full ) Just wanted to say what the biting range within flying and biting animals on land, like AI and the diet you need -from land- is like for me. i could be a bad aim or a bad bite, but i wanted to say it in case its not just me, cause i know the range was much better before ( and you didnt have to go really really low just to peck something, then crash into it and die. youre basically one - two shot ) but i could be wrong, its a small bird, thats just what im thinking. while others bites/alt bites ect are broken as hell, the pteras is untouched and not very strong. even to a juvie + sub, maybe not a fresh. adding onto that, it would be nice for ptera to get a 2nd attack, the alt bite is not really needed for ptera, but something like a grab, or grabbing something with your feet maybe. or even a big charge attack while airborne with your beak. + like grabbing a juvie dinosaur, or hitting it with a air charge attack + extra dps? or grab it and fly high dropping it dead. but i dont want it to take up so much stamina from how much stam you already use from flying high and boosting your glide. you'd be able to grab a semi small or very small dino, so it shouldnt take alot. espec when youre rather bigger than that dino. example: like the ptera from primal carnage, yet somewhat small, incredibly strong. Ptera is so underrated, even tho its rly annoying, i love him alot. and he fits in the atmosphere perfectly in a dinosaur world. give him some credit!
Please, release a small fix to end with the 3 spots people can drink water on the ground. 1° - North of Pocket river, just where the river dried up to right. 2° - Swamps, on the base of the second(or third) pillar of the dam. 3° - Northwest waterfalls, on the new plains area, close to the called Utah rock. Deino is already suffering from people using Reshade to see through water, starving on the river seeing people drink from the ground is so ridiculous.
this hotfix appears to have caused greater performance issues than reducing them.
this has to be due to the increased render this game forcibly incurs over legacy, please, reduce it. or compress images in low settings at when viewed from a distance. we really don't need every blade of grass in the forest visible for miles, slowing down our games and making them chug. it's literally just that lol
I do not know what is ridiculous, if the fact that with each patch the game is more and more broken or that the players kill you during the safe logout because they can see you when they join the server ...Anyway ...Hopeless.
Some more atmospheric ambience would really liven the ingame up a bit methinks. Winds, leaves rustling, trees groaning, AI animal noises, that type of deal. Audio cues such as branches cracking or trees falling that suggest another player or large creature is nearby would perhaps be best left on a serverside toggle, so players could opt in or out of randomized audio cues to keep them on their toes as to whether it was ambience or an actual thing to be wary of.
Examples: https://www.youtube.com/watch?v=8ctOBWaWuOo&ab_channel=ValheimAmbience https://www.youtube.com/watch?v=6kWXEK_4kIc&ab_channel=ValheimAmbience
Enjoy the sound of rushing wind across the plains of Valheim. Study or relax watching the amazing light cycle with leaves cutting through moonlight or golden fields of grass basking in the afternoon sun.
Enjoy the scenic views of the black forest during day and night with no music.
What im finding most annoying is the griefers because of the visible name tags. I know its a survival game but players are grieving others, even if same species that's not in their diet, just because they can see the name tags. I know this issue is being looked into but its not making the experience enjoyable
Was thinking about the phase two requests thing and how it’s a little pointless on some cases. It kinda feels as if we're just shouting aimlessly into space hoping to get a response.
I would love to have the option when pressing F10 for the names to dissappear as well. So we can make awesome screenshots with our friends without having their names ruin the pictures 😇😇
(especially with all the babies coming soon!)
Grouping may be messed up but I kinda like it. Having to keep track of your pack/herd makes you pay more attention to the game. Also separation for even a couple minutes may result it death. Kinda fun
yeah a lot of fun for deinos 😂 everyone knows where u are....
The guy before brings up a good point. What is the purpose of phase 2? I don't see any links between what you post and what's requested. You seem to have everything pre-planned on what you're posting, so why?
https://youtube.com/clip/UgkxYvu2Y9ByNJMcGq9wWRz5kqpZMfXvnaj6 PLS DEV implement this instead of the normal animtion , just better in every single way
14 seconds · Clipped by mael juhel · Original video "Alligators Showing Off for Mating Season | Animal Super Senses | BBC Earth" by BBC Earth
game needs another hotfix ASAP carno drifting is actually insane now, esp is free and my day is ruined
2 problems I've had with the diet system as of late, and a potential fix: My 2 biggest issues are on the carnivore side where you have very little room to eat anything outside your diet without severely screwing over your diet. And on the herbivore side, when your dinosaur lives a decently long time, and gets nearly 300% in all nutrients.
My fix?** Increased and decreased nutrient intake depending on how many you have** In any case where you have less than 100% of a nutrient, it would have a very high nutrient to hunger point ratio. But anything above 100% would give diminishing returns. Above 100% would give a fairly smaller ratio, above 150 a substantially smaller ratio, and above 200% a terrible ratio.
This would give carnivores more flexibility in what they eat, still incentivizing them to hunt specific prey, with better potential to recover from a poor diet. While simultaneously keeping nutrient percents getting to crazy numbers, and still punishing those who'd choose to not follow any diet constrains at all.
Is it just me, or are the frames somehow even worse after this new patch? 😦
Okay, take a step back, and look at your game.
Clearly there are major problems with your game if minor bug fixes absolutely shreds your game.
Clearly your code has a major problem and it feels like your ignoring it.
I wonder what other version of The Isle became untouchable because of piled up bugs
Evrima is falling into the same hole legacy did. Where you prioritize quantity over quality.
Optimization has only gotten worse, yet you ignore it to continue making nests.
Some playables have become outright unplayable because of the bugs.
Fucking hell DRYO EXISTING crashes the game.
Issues that have been present since day 1 have not even been mentioned by the devs.
BoB, the far younger game with a much smaller team, is out competing you by a long shot.
Other games have been chugging along while the isle is just going backwards.
Its honestly sad how this has turned out.
The isle had such a massive head start and is still falling short.
Please, I love this game, I've had so many fun experiences on here, its just sad to see a game with such a cool concept turn into a buggy unplayable mess because you guys refuse to look back on your game.
You start plans on things that won't be out for years, while ignoring the fact that your game is just burning down.
I honestly have no advice other than what's been said, and ignored.
Feedback has been an echo chamber for months now.
With no acknowledgement from the devs whatsoever.
I'm not even just being negative, at this rate this game will never get past update 9 before all the other games are finished and out performing the isle by miles.
I want this game to succeed, but looking at this logically, that is just not realistic in the slightest.
I want to be proven wrong, so please, do something, anything, about this.
Carno drift change was good. W change.
just revert the current patch. The entire game pretty much broke. Visible player nametags, broken fatal error dryo, dinosaurs being able to attack while knocked down, carno’s drift breaking (which to my knowledge is NOT intentional, and is also an L, not a W), etc. Guys. It’s been 7 years. How do we still get patches that break the entire game??? It’s honestly a joke.
I just want to add on top of that, that now you can hear birds around you even if you are at plains and that feels awkward, there's no difference between biomes.
A bit more of reverb to the sound you hear from distant dinos to give a little more of depth it would be great too.
This is not a priority for now but it would be nice for future have that on count.
this game is getting closer to legacy more and more each update, if you fix a few bugs, a million more come
these patches need more time to test them, even if it delays the major updates by a bit of time
servers keep crashing so rip on that
feedback : your main priority right now is fixing the nametag thing i hope. it totally ruins the game.
Yes pls devs this needs to be fixed asap it completely ruins stealth and fights and other stuff
Even Path of Titans is getting slowly Better then The Isle. I mean not Gameplay but Performance. Mabey the Main game should work properly before adding anything new to it. Good Performance no constant Server Crashes, not losing the Dino even with Safe log, and much more. Stop working on Humans or Diets. Make the Main game work. We only have 9 Dinos in the Game after 2 Years also a big Problem in my Opinion in a Dinosaur Game. Main priority should be a Stable Game that works properly. Its sad but its the Truth.
You cant build the Roof on a House before the Walls are not put on the Floor. But your trying to build the Roof first then the Floor and then the Walls. Aint gonna work besides having Ppl leave this Beatiful Game.
I think it would be better to move the preferred diet list to be under the status report.
So that it doesn't take over the character screen.
(Screenshot taken by @sudden horizon)
Can you put the game on sale for "National Dinosaur Day" (June 1st)?
so ive had this on my mind for a while, and thinking back to when the humans were playable for a short period, i feel i can safely make an assumption about this. in the character menu for stegosaurus, it seems like its adult stage uses the same image for the subadult, which i want to say isnt intended because one, the last two image stages seem to be exact replicas, while other dinos have very different images between the two stages, and two, seeing the full adult stego next to the human model, its head is at least a foot higher up in comparison to the image displayed, of course using the human model as a measure to see its genuine size. i know its not a priority, but it would be nice to see a slight tweak to correct this sometime in the future. d:
So something I've noticed in the last 2 weeks since I started. Having a capacity to transfer characters between servers, having a way to have multiple characters at once, and maybe greater server capacity mightn't go a miss. During peek hours I often find that either I cannot play because the official server where I left my long grow time dino is full or a friend wants to play but we have the same adult long grow dino on separate servers. I know the knee jerk to that problem is to just regrow on an unused server, but that just means playing as the lone dino on evrima. When servers are at max or your friends are all scattered to different servers and no one wants to make the 5/7/18 hour commitment to regrowing a stega or deino for the third or forth time (I'm not sure what the actual grow time is but I think with full food buff it's 5 hours with a 12 or 14 grow time without food buff at all? 18 is there because I've had several insist stega and deino both have a base of 18 hours with 7 hours full buff) it kinda just pushes people to other games in the hopes of things working out later. If there was working AI in the game (of dinos) it might not be all that bad if a little dull. But as is, it doesn't seem the game can stand without the emergent gameplay of dozens of players.
Can we have a respawn button pls
Make it so that fractures gradually get worse as u move with them. Like if u have a leg fracture and still decide to run it slowly nerfs ur running speed down even more to the point where u can only walk.
Even if u have 60+ FPS, it's kinda smeary and a bit delayed when you look around.
Anyone else?
It's a bit tricky to tell when a dino is suffering heavy blood loss sometimes
Could we get large blood splashes on scent to indicate heavy loss when it's under 40%
As well as hoarse breathing from the dino, or damage sounds occasionally from the afflicted bleeding.
For immersion, you could have loss of color as it progresses more as well.
Is it not possible to split your updates a little bit so you can release more frequently ?
The amount of time between each one is "from my perspective" kinda very long. And I allow myself to write that because now I stop playing for weeks/months and come back to see very few changes.
For instance the U5 has 3 main updates that, I'm sure, don't need each other to be implemented/tested/balanced.
You already started that kind of process with the U5, U5.5, U6, U6.5, etc.
I think it could make the overall rhythm faster if your Trello was a bit more horizontal (except topics that can't be separated from each other), so most cards would be an update. The idea is to make smaller steps, but ones that players could see frequently.
I'm aware that you guys wanna take your time to avoid bad results and other undesirable outcomes from faster work (I clearly understand that) but maybe you should consider putting ETAs back : to give a rhythm to the game's development.
If AFK growing is still an issue the devs are looking to fix (and I'm assuming it is, because of pterodactylus), then I think the most apparent root cause of the issue is the fact that carnivores receive all nutrients from any type of meat until they are 50% grown. I like this feature because it really can be hell trying to hunt and kill when you're so young, but I think that 50% is far too much, especially since one can gobble up as much meat as possible right at 49% growth to maintain their perfect diet for as long as possible after reaching 50% growth.
I suggest reducing the "carnivores gain all nutrients until [x] growth percentage" feature down to around 25, 20, or even 15% growth. It should still a boon to fresh-spawn carnivores, but not to the point where it enables AFK growing for over 50% of your total growth meter.
soooo the server crashes are still happening? I thought it was resolved?
So i compared the fun i had during up 3 and up4. Man up3 was just so good , i mean pachy and diet are not bad but the opti it brings is game changer. Now the idea of nest for up5 is not the worse , but i don't think it is the best either , what solo player do ? Nesting isn't a mechanic that impact the player directly , if i don't want to nest , i won't . I know you dev want to work on mechanic first and then dinos , but the hype the community had for up3 wasn't the same for up4 ... dev we need dinos , the variety rn is just too poor. Now i see 2 solution : work on a better optimisation ( maybe with unreal engine 5 idk but of what i heard it's not for now ) or giving more dinos , i mean enough to get a bigger player base , something to attract more people
Hello, I haven't been playing Evrima very much because the water sounds are constantly cutting out for me, and also the game runs at like 15 FPS most of the time. Legacy runs just fine, and some of my triple A games run pretty smoothly, but for some reason Evrima does not 😦 do you think this will be a fixable issue? Maybe reduced something? Or a blur effect removed? My computer does not like motion blur, and I know a lot of others will probably have the issue too.
Honestly liked the Carno slides while it was bugged. Made it higher risk to run/charge in (because you had to plan a safe exit with the slide) and punished people who just want to run in a spam bite with little consequences.
It took a couple hours to get used to, but after playing Carno for a bit yesterday, it felt a lot more ballanced.
Being the fastest animal in the roster it makes sense to have it's drawback be less manoeuvrability.
Now it turns on a dime and hunts don't feel as skill-based or as rewarding.
The Easy Anti Cheat system is clearly not working... the amount of hackers being encountered is just increasing and you cannot play a single session now without encountering someone using them. I'm not sure what can be done about this but something surely needs to be addressed. I'm sure you're aware of the websites selling the hacks already but they're out their blatantly selling cheats that completely bypass easy anti cheat and sad players out there are buying and using them. Something has to be done, they're choking out the legitimate player base.
Some EU servers are still crashing frequently
This makes perfect sense, like adrenaline would be getting the dinosaur through the initial injury allowing it to ignore the pain and carry on but eventually the damage would become to overwhelming to ignore and not prioritise healing.
Reinstalled Evrima yesterday after shelving it for about a year. Played Deinosuchus for a few hours. Made it to adult and I gotta say I'm having a blast. I'm sure you get alot of negative feedback on here but I figured I'd give you some positive.
First off, I'm a details guy. The attention to detail on the rivers in Spiro are simply amazing. The water moves and feels more real than I've seen in any game in any genre. I can really get into character as I'm lying in wait just beneath the surface, stalking my prey. Amazingly done guys.
Sounds and animations are also a work of art. That snap/pop when I bite at something and miss. The way the legs tip-toe over the river bottom as I glide through the shallows. It truly let's me feel like I'm an ancient crocodile moving through the cretaceous. When moving out of water the 3D animation has fantastic weight to it combined with the thump thump as I lumber through the jungle, makes me feel like an absolute prehistoric horror.
Really loving where this game is going from the Deinosuchus standpoint. Thanks and keep up the hard work!
Suggestion: medicinal/healing herbs.
Since mud spots are scarce, more healing/blood clotting options would be very helpful and provide depth to the game. That's where specific herbs come into play; healing aid, wound clotting, perhaps help in getting rid of hallucinations/muscle spasms if consumed/wallowed in.
This dino should be a apex scavenger, anything above a certain weight class will always break it's bones and while flying it's wings should also be part of the hit box with 6hr grow time
servers still keep crshing every 10 minutes
The health and weight should be separated sooner rather than later.
I feel the health and weight being equal will rear its ugly head in the future when bigger dinos are in because those bigger dinos will weigh more they will have a ton of health that nothing can deal with. Hell it’s showing it’s ugly head right now with deino and stego.
Only 2 things can kill adult stego currently being other adult stegos and utahs when pounce works(pounce is a whole other can of worms that needs to be worked on) And deino can only be killed by other deinos and stegos. The rest of the cast can’t even attempt it because they don’t have the means to.
In update 3.5 when health and weight were separated carnos, tenontos, utah, and deino could all kill stegos. And land deinos would die to stegos, carnos, and tenontos. This was due to the health and weight being separated from each other health values were in line with the stats of the other dinos around them meaning that since everything had a set health value that wasn’t their weight every dino had higher bite force than they have now which left the game feeling more balanced.
Ever since update 3.75 the bigger dinos have become basically untouchable.
This has left many people thinking stego is op or deino is op because nothing in the cast can deal with them anymore just because of how much they weigh is how much health they have.
So please please please separate the health and weight stats.
TLDR: Separate the health and weight stats because it made the game feel more balanced than it is currently. The separated health and weight in update 3.5 allowed other dinos to be able to kill the bigger dinos and not have the big dinos be untouchable.
Also I can’t put all of my points in the TLDR cause I feel like it would be to long for people who don’t feel like reading a ton. So if you want all of my points you’ll have to read through the whole thing. Sorry it’s just the way I format things.
It’s been said by myself and others, but it’s worth reiterating.
Render Carno’s drift relative if not identical to the distance it traveled in the last patch. Like seriously it was drastically more interesting to both play as and against Carno’s with this extended drift, you as a Carno actually had to be careful…..
You had a factor to account for that if executed poorly drastically reduced your chances of victory (chasing or in combat).
I cannot stress enough how much more fun an animal is when it has more than 1 thing to worry about during a fight or otherwise, prior to this it was only Carno’s stam, which rarely if ever was a legitimate game changer in any of its matchups as it’s speed more than compensated, all of its other situational shortcomings were accounted for by speed, it could just….. Leave. It could still do that, but it’s aptitude in extended engagements was significantly lower than it was in prior versions…. Which is kinda the whole point of Carno
replace carno court with this please https://twitter.com/i/status/1516804558277672960 funny little arm flare, its cute and makes sense
@IGN The Carnotaurus little arm flare lol.
It's a shame I won't be able to see this, would've been a good watch.
On the contrary, don’t overcomplicate things and make dinosaurs a pain in the butt to control just for the hell of it. Carno’s drift has stayed as is for months and has literally no reason to be altered. The recent “change” was a bug that’s has already been fixed and nothing more.
My feedback of the game after the patch and in general:
I'm going to talk about things that are good and bad, and make some suggestions (I had to do on word because the text is too long and couldn't fit everything on the message since it has limited words xD).
It would be nice to have an icon at the bottom right showing you the fracture
Just reposting it so more people can see
On addition to that.
Let pteranodon actually hang from the tree, let their claws touch it. It s now floating near it, would be a nice cosmetic change.
please make motion blur be able to be toggled off. it gives me a headache
Just a suggestion, but I think tail fractures could be interesting. Getting a headbutt to your tail shouldn't realistically fracture your body, BUT you know what tails ARE important for in animals? Maneuverability. Getting a tail fracture could drastically decrease your turn rate- without doing too much damage or affecting too much else as a tail hit is a nonvital hit. This would also help balance carnos out juuust a bit.
You know what would be nice! It is that when a group of dinos exceeds the authorized limit, the dinos of the group begin to emit cries like in a real herd. It would make the game even more immersive in terms of atmosphere and would reveal the position of the too big packs
Carno rebalance
Ok so like Carno... Sucks. Not in the traditional sense.
Carno sucks because with its current kit, Its either not good enough or utterly busted.
Carno needs a whole new hunting strategy with a whole new approach to our favorite speed frog.
I'd like carno to be almost 2 different animals while hunting, starting with...
SMALL GAME
When hunting small animals such as Pachy, Utah, and Dryo, carno shouldn't be completely reliant on ambushes.
To start off carno would try to get some sort of jump on prey. Just enough to close the distance to not chew through it's stamina too fast.
Carno would utilize a new ability Z running Z running would be used by sprinting while z walking. It would cause the carno to run at a much slower pace (about dryo speed), with increased agility. This would allow carno to maintain "full speed" while chasing most prey, meaning it doesn't have to stop and skid as often. This would also use less stamina.
Carno's bite would ben nerfed quite hard. It would primarily be used to keep pressure up during a chase and herd it into a predictable path. This is when the killing blow comes in. Charge.. Upon going back to regular full sprint Carno can right click to charge. This will shred through It's stamina and absolutely butcher its agility. Meaning the carno has to know exactly when to charge or the chase is off. Upon connecting the carno would knock over the prey and have to time a left click just right to thrash the prey. This would effectively one-shot anything in that small game tier. However if the Carno misses it will be left with no stamina and an empty stomach.
I will continue the rest of this in #balance-feedback because discord is cringe* and wont let me send anything longer.
The next post will go into larger game and hopefully behavior outside of hunting.
Flying and fishing with ptera is a true joy! I'm looking forward to future flyers. Based on latest research and discoveries, though, they should have floof and feathers: https://www.sciencealert.com/groundbreaking-study-confirms-pterosaurs-had-feathers-with-a-colorful-secret?fbclid=IwAR1kwevuSG3oWFKNdDwWU-inV2Akyq_qI_4OwlR-mEtp_80cLnESqmYrvkk
Add suicide button.
This is my entire argument for it.
This would be a cool mini game for austro fishing https://youtu.be/TKxYn9sNO1g
I will say I absolutely adore the Cerato’s Threatening display with his mouth wide open. A very “bully for food” behavior. One of the few things you guys have gotten right with unique animations
The Animations for cerato looks sooo good. Nice work devs
Cerato's looking nice so far! It does seem to grow and decrease in size with certain animations though. Not sure what could be causing that, but otherwise, interested to see what's in store for the nasty lad.
Carnos have lost their allmighty power as the land carnivore, what shall they do next?
Cera for update 5 please 🙏🏼💎
honestly id just love to see the milky way when it becomes night time, since thered be no major manmade light pollution
this is my ptera wishes...
- make the fish in our beeks horizontal
- make high grounds with surfaces that will look we acsualy standing on the surface and not floating in the air
- add sea fish for us to fish
- expanded map around the coast
When nesting is released there should be a chat channel for nest invites, so if u have an utah egg and youre looking for someone to take it you go to the channel and click on your dino, and it will automatically send a message in the channel. For example "Clicks on utah Utah selected Amount of Eggs 1 : "1 Utahraptor egg available, and if someone sees that message and clicks on it the menu will ask them to confirm and then it will send a request to the utahraptor with the egg and the (parents) will be able to accept or deny.
The cerato trailer is fantastic thank you for sharing it

This morning's video showing the cerato is well done. his calls and animations bother me a bit. But it's not meant badly.I think its potential has not yet been fully reached.. I've noticed earlier that the Cerato is very popular among isle players (for a variety of reasons).
I would almost say, that among the carnis he is like popular like pikachu :P.
which is why I think you COULD adjust the animation and sounds of him a bit. His first call in legacy was powerful. in that trailer he sounds like a snoring boar. miss the power. its bite goes down to the feet/the grass. This will look weird when you attack something big and just "bite at his feet"- well= the first impression. i get used to it.
seeing how people talk so much about fractures and give ideas, something occurred to me
In real life there are several types of fractures, but the best known is... well, the simple fracture (which is in the game) is a broken bone, but what happens if running or moving too much having a fracture makes it worse, transforming in an "open fracture" due to movement, this in addition to the debuff that a fracture gives you, would generate an amount of bleeding and worse damage
Give us cerato with update 5 or 5.5
Cerato looks really good! The animations and everything looks really believable and real! As a big Cerato fan I hope to see it being added soon!
There is the discussion between being able to toggle nightvision on/off or not. But maybe you can have a solution where you can't switch nightvision off completely, but where you blink your eyes when pushing the button. Then you see the real darkness of your surroundings and slowly it fades to nightvision again.
Cerato looks very good but my only complaint is that the sound of when it eats feels a bit off from what it sounds when other carnivores eat, and at the same time it’s 3 call does not sound like a three call to me, it sounds more like it’s having an asthma attack.
So basically, the ceratosaurus looks absolutely fantastic ane I love the animations, my only gripe is the 3 call. Its supposed to sound agressive and strike fear into its foes! Not be a loud exhalation...
Please make Pterodactylus playable. 
Would love to play as that little bugger, and just scav on every carcass around, and glide away from the bigger pteras! 
If we have a sleeping animation for log out, we should have a waking up animation for login on, with a yawn 
Cera animations are cool, 1 call sounds neat but isn't even close to being as good as legacy (and frankly I just don't like it.) The 3 call is a mess, legacy did both sounds perfectly, literally no reason to change them. I know it's a work in progress and that evrima sounds work differently, but it doesn't look like the end goal is the sounds that legacy used and that is a big mistake.
This goes for most legacy port creatures. Don't change stuff for the sake of changing it. If there's nothing wrong with it, don't fix it. The sounds from legacy are iconic and with very few exceptions they are all extremely fitting for the game and the dinosaur itself.
I think nothing has been changed this far beyond recognition besides some of pachy's calls, and that is a good thing. Someone who plays legacy can hear those sounds and say "I remember that sound, that's an (x dinosaur)!"
Just because the sounds are new doesn't mean they are "new and improved." Please fix it.
https://youtu.be/OU8eNrPD9Fg
Can the sound be fixed. This video sums up how I feel about audio and the calls. Start at 9:10 - 11:00. To be honest I agree with most of what this guy explains in this video but I just want to focus on sound. It’s like devs are remodeling a house and keep ripping down walls that don’t need and replacing them with worse walls.
A debate that has been hasnt stopped since Evrima came out, The Isle debate of which branch is the superior one is one of the biggest topics within the community, however the true answer might surprise you.
Join me in this 15 minute adventure where we dig deep into the differences between versions and discover once and for all which one is the...
After update 5 and Cera are added (I love cera, probs my main in evrima when it comes out), please make sure all things run smoothly without any issues before adding and working on new things. This way evrima doesn’t fall down the same hole legacy went. I understand that you’re working on a lot but just please make sure and evrima has a ton of potential. :)
I understand what you were going for with ceratos 3 call and I like the idea but a more powerful 3 call like that in legacy would be appreciated. So perhaps keep the current 3 call and animation for when you tap 3 and add something similar to the 3 call from legacy when you hold the key
I adore cera's new calls.
I love how you managed to make an intimidating animal without going full jurassic park and giving it some boring loud ass roar.
Not only are cera's calls realistic but they also honestly get the job done far better that movie monster roars.
Cera clearly uses a bear as its base for sounds and I think that's what makes the calls so intimidating. While yes you can make a dinosaur have some big scary roar that's loud as fuck.
But cera's bear like sounds actually get some kind of reaction from people. Humans are not naturally scared of "big roar uwu". But what people are naturally scared of are shit like bears.
I also love that it doesn't just straight up use a bear. It's still edited to fit in. But you didn't take away from the main sound.
Something I've seen is that most dinos 3 calls are just... annoying. Yea carnos 3 call is scary, if you were an animal that learned to fear carno. But we won't get that fear because instead of going to the forever box when the carno gets us we can try again.
Cera uses an animal humans are instinctively afraid of. But still sounds like it belongs with the rest of the cast.
I'm not saying use an irl animal as the main sound for most dinos.
But maybe use the same formula for cera on other intimidation based animals.
Overall amazing looking animal and I cant wait to see it polished and giving carnos a reality check
The cerato calls are good, and I especially like the 3 call. Something that isn't loud and aggressive but displays aggression is nice to see. Good choice for cera imo.
In light of recent events, give Carnotaurus a new skin pattern in which the male detail is on his arms and can be made a variety of different colors. For the sake of gameplay color the entire arms and not just the underside of them, so that players can identify males and females easily, rather than having to squint and look at a carno’s armpits lol
Add a QnA channel in the discord, so you can ask about pretty much anything and have it be answered shortly after. Would be more consistent than just asking in isle discussion and hoping you get an answer.
Pls bring old cerato calls back
Now, when the audio track of the flying bot matches the picture, I see that the audio track is suitable for it. Well done, continue in the same spirit.
I love Ceratos calls as they've been shown off in the trailer. Especially the 1 call; the 3 call is amazing too don't get me wrong, and I love the wide jaw threatening with a crushing bite rather than loud side, i simply think there should be an option for Cera, and every carnivore, to produce a deep, guttural growl, that when holding the button causes the growl to continue until release. Otherwise great job and cant wait to see more polished go into this amazing Carno counter!
I'm guessing that cerato gaping serves a purpose -- some kind of toxic breath or something? I think it all looks fantastic! Really hoping it's released with U5!
I feel the need to compliment the person who is in charge of modeling the map, compared to the first versions I find it much more accurate and detailed, rivers, paths, valleys, basins, diversity of vegetation and elements such as rocks, roots, streams and felled trees make walking around the island a real pleasure ... I don't know who the developer is doing this but ... Thanks!
a option for disable motion blur pls
The Cerato is looking awesome! Thanks for teasing it as a soon addition!
one thing i've always liked about threaten animations like sucho was the animal making itself appear bigger. cerato keeps its mouth open as a threat and doesn't need to have a loud roar because the teeth are the threatening part. good change
If cerato is gonna be more of a scavenger- when night vision comes around I’d like to see it having pretty good night vision, not as good as dilo or troodon, but better than average. Most scavengers today use the dark to scare away the hunters. Hyenas do this for whole prides of lions, but they actually hunt more than they scavenge- so they are a bad example
To add onto this, maybe have that as a mechanic. You could press a button for a threat display to intimidate the opponent. This could give certain buffs or debuffs depending on the creature. Even just as an animation it would be cool to see
Lovely work on the cerato and giga skin, the video is very well made, yall doing a good job 
Bring into the isle Microtransactions is the only way to get a faster development ( you guys should hate me, and i dont care if will be popular this feedback, but that's the truth) if you actually work for the Isle instead doing other jobs, you will deliver a better game generally. you could do some skins or i dunno anything that work.
devs you have good faith in this game, but you should approach in a professional way, have you consider the far future of this game ? you will have more responsibilities due the Massive online gameplay, with rules etc, right now the game is wild, most players are ruin due the toxic behaviour.
English isn't my first language.
The last batch of hotfixes were good to help performance get out of the gutter, but there's still some performance issues remaining when fights happen. Any time a fight occurs the framerate takes about a -50% hit. And one of the bigger issues which i don't think many people have made light on is the increasing input delay that's happening. Even when framerates are decent during a fight (and this largely only seems to happening when fighting is going on), input delays start ramping up to about 1 sometimes even 2 seconds of a delay.
The new Cerato calls are amazing, I find the threaten call (or whatever the long hissing and showing its teeth is supposed to be) to be much more intimidating than a sharp and loud roar. I feel it's a more effective way to say "I'm going to use these teeth on you if you get any closer"
When night vision update drops, it would be much better to dim all the night brightness of the game because there is people who double the amount of gamma to see better. So at nights even with high gamma setting you would not generally see anything except the things that are very close or noises.
or
Simply a visual nighttime rework so high gamma users would have a harder time to see.
Displays suggestion,
I just finished watching the new ceratosaurus video and I thought it was great! Really everything I want for the cerato is in it. Though what I recognised was the cerato doing some form of intimidation display that isn't present in the current game. What we have currently is short roars but what the cerato was partly doing was showing off it's teeth and growling. I thought to my self it would be a cool mecanic if animals had the option to perform a consent display that would last longer.
For example, (obviously) the ceratosaurus intimidation display that's current in the video, utharaptor barking several times, deinosuchus opening it's mouth and do some hissing from time to time and stegosaurus rumbling.
How it could work: Apart from the click on 1, 2, 3 or 4 button for momentarily calls, maybe you'd have the option to hold one of these buttons to activate displays and it would last for as long as you hold the button. To limit the mechanic so people can't perform a display forever, it would drain the bar with the symbol of a speaker. The same that drain when making calls.
Ok so hear me out. Basically we need to give bonebreak to dinosaurs other than pachy. For instance the bite of deinosuchus should be able to do it. A teno kicking smaller creatures could possibly do it, or maybe a carno charging a smaller creature could do it. It just seems strange that with all the blunt force and crushing attacks that many creatures posses in evima, only the pachy can cause bonebreak. Just maybe give other creatures a lower chance of dealing bonebreak than pachy, but a chance nonetheless.
All right. That is enough. Stop excluding the gastralia (belly ribs) on our dinosaurs. They look emaciated and out-dated and our Giga frankly looks like a shrinkwrapped mess with scoliosis.
Also, why is the top of the head located so far back? How hard is it to reference these dossiers and just... add your own flair to it? Why draw these with no references?
Please give cerato a very very powerfully almost mauling bite like we saw awhile back with I think it was Kissen with the cerato ripping into the stego animation.( if anyone knows what I am talking about I would love for someone to send it in general feedback discussion) This bite would allow it to stand up to carno in damage while not being upsized from 1.3 tons or 1.1 tons which is what I think is the weight of the cerato in the video judging by its size.
Better communication to the community needs to happen.
Read as well, it's just as important:
#general-feedback message
When talking about changes or details or really anything, start saying WHY more. "Night vision might be switching back to a toggle." Why? Is it being difficult to code? Is the concept not acceptable anymore? Why isn't it acceptable? What's going on?
Nobody in the community actually knows why things are happening, only that the devs are just.. making decisions.
The other thing is that a lot of the time, these decisions don't at all line up with what the majority of the community wants and suggests. Why? Why not? Do we not deserve an explanation as to why so many suggestions are being ignored? Why don't we deserve an explanation?
That leads to my biggest issue: the feedback channels.
All of them, especially #phase-three-requests, are just echo chambers. Everyone saying they want the same things over and over for months on end, only for the devs to do something completely different without ever explaining anything.
Show the community you are listening.
If a suggestion in any channel gets 50+ ✅, or
, or 👆, or 👍, or like 20+ 📌, or literally any show of majority support, pin the message.
Pin the message so that we know you saw and read it, and then reply to it!
Tell us what you think of that suggestion, why it wouldn't work, why it will be ignored, or why you might be considering it.
This is such a huge issue and solving it, doing literally ANYTHING about it, would be a major step towards solving the other plethora of major issues with the game, the development of it, and the community as a whole.
And put plainly, ignoring this issue any longer without reason says quite a lot about the future of this game, and the way the team is running things.
Dear Devs, please return wallowing on river banks it was the only reliable way of hunting consistently as a Deino, now that its gone you hardly ever get the chance to hunt as it anymore. It has been reduced to nothing but a scavenger at this point feasting on players who are bored enough to just fight each other to the death, thats not the kind of gameplay I expected the Deino to be reduced to. Also please return its oxygen back to its previous time, its current oxygen drain is ridiculously fast for a predator that's meant to hunt in water. It'd also be nice if the Dam wall was either removed or heighten greatly so nothing can sit there and camp it for hours and hours.
From a concerned and overly frustrated Deino player, please and thank you.
(P.S It'd be super great if ya'll fixed the water glitch were people can drink invisible water yards away from the actual water thank you.)
So Utah not playable in the latest patches, also in the last 2-3 months because of so many bugs with pounce.
Carno slides longer for 2 days, and you hotfix it .... 
GG!
To fix Utah pounce, may I propose to make the pounce last more or less time depending on the place touched? For now, if you pounce front (on the head of your opponent for eg), you get teleported on the side on the dino... Which doesn't make sense, but make Utah's pounce playable. My proposition would be to make the pounce performed on the front or the back last a very short time. This is male you pass through, allwoing Utah to give a claw strike (in a similar way others dino bite). If you pounce properly on the side, then you will be able to pounce during some time.
In short, adapt the pounce to the touched place.
(Also, it would be nice if the time Utah needs to get back from a failed pounce was reduced, significantly)
i think when Magyarosaurus get bit by something thats not cera, i think u should get a 45 sec speed, stam, and dmg debuff. and that stacks the more u bite it.
I completely agree with this, if yall would just show us that you're listening, that would be enough for a majority of people to restore some faith back into the developers of this game. I just wish there was a better way to communicate this, because I'm pretty sure they just ignore the suggestion channels completely.
please put the battle settings or whatever attacks and so on back from back then, at the beginning of evrima. This is pure chaos, not thanks to you but to the community, which has too many wishes that cannot be implemented. Everything was perfect, utah could still kill carno, teno too, dryo was good for something. Nothing really works now. Playing herbivore doesn't make sense anymore you're not strong enough, the only thing keeping you alive are these walls and stones to jump on. The only thing missing in my opinion back then were more dinosaurs, crocodiles were too strong and far too many groups.
your Completly right even with the other text that you pinned. I just feel like that the Devs have theyre Goal or dream of the Game but dont listen to us and dont see the Problems after they made a little step forward. As i also sayd once. The Main Game has to work almost perfectly before even thinking to add something new to it.I mean like a new System like the Diet System or Nesting or Skin System. But were getting stuff yes. Some were never asked for but ok and probably one thing that got asked for is the Cerato that will probably come in 2-3 Months how i know the development speed. But This Game is going to Die out if you stay on this Path that your going right now. Its a awesome Game but First to many Problems(Performance overall) second one Updates cant take half a Year to make. And third implement small patches every now and then. I mean with the Update 4 before it came out we had or still have the Save Log bug. But no the Devs dont do a small Hotfix or Patch. No they wait 2 or 3 more Months for Update 4 to put it in the Update. That cant be a thing. So many Players left just because you didnt want to do a small hotfix for that major Problem back then. Im sry for my bad english. I hope you can still read and understand it.
And with the main Game i mean if your Building a House you have to start with the Floor then the walls and then the Roof and everything else inbetween those Phases. But your Starting with the Roof then the Walls and then the Floor and thats the way towards destruction. Sit together as a Team, talk with the Community and make a new Plan for the Game. The Plan that you have right now isnt going to end well.
But the Devs are doing a great job but sometimes at the wrong Places. The whole Comm loves this Game.
Don't make magys poison its main defense. Have it be one of its defenses but dont make it only have poison to protect itself as it stands magy in its current form is killed by everything bigger than it in the isle. Doesn't matter if "allo wont be in evimra" removing the problem doesn't fix it. Allow magy to either fight off allo or out stam allo so it can get away in densely wooded areas. As for people who are claiming carno also counters magy mind you magy is supposed to be on pare of not better than cerato in power and we know that cerato will stand a decent chance against carno despite its smaller size.
The Stegos are overpowered like insane over powered to where I don't wanna play my full grown one or attack one, Also there is a bug by the dam in the swamp where land dinos can drink from the wall, also by the rock at the northwest, but I like the game overall just needs a bit more balancing on dinos.
Give cera the ability to pick up and drag larger corpses.
So maybe it could drag stuff like carno. And allow it to drag corpses faster than other dinos.
It would really help bring a corpse your trying to steal into a more defendable position
Maybe spinosaurideas having a primary fang attack like a harpoon and a secondary tail one which can stun would be cool.
Also, deinos and them could survive into salt water by hunting sea fishes and absorb their water. A little amount per little amount but at least ocean would be livable.
I'd like to see underwater biomes, sunken things like boats, human materials maybe caves and more fauna and flora into the ocean.
This
Find it a bit sad you guys use allmost a whole month to make the skin system. Why not use that energy on the bugs and gameplay problems there is in the game? Unless you guys do but have split the project up.
Having watched the prehistoric planet trailer and come across it in many places, could the dev team consider having colourful patterning on carno arms for display, courtship and threatening? It would look cool and bring a new look to a creature that seemingly races around killing. Just an idea.
A while ago I did a suggestion that most predators should always rely on stealth when hunting. As of right now, stealth isn’t as nearly as important of a factor for carnivores as it should be.
What benefits would this bring? Well creatures like apex predators would have a far harder time to remain stealthy compared to a Utharaptor. Also, mega packs would have no stealth at all and therefore have no chance of hunting well enough.
My suggestion on how to make this possible is to allow the surrounding AI creatures to easily get startled by the presence of a predator (that isn’t stealthy enough) and so alarming nearby herbivores. Giving them the chance to alert them self before it’s too late. Probably the best AI creature for this job would be Dryosaurus AI.
I’m not saying Dryo AI should reveal a predators location but to warn herbivores that danger is somewhere nearby.
He is very handsome. I love him.
Thank you for finally blessing us with new patterns after so long.
maybe I'm wrong but it seems that the sound of the sea is missing ... possible?
Please don't give Cerato too much of a mouth gape. Save that for Allo, who had the widest gape of all time.
Can you make some carnivores drool when 1 call or 3 call ? UwU (or make a drool call, whatever is appropriate before a hunt/eating)
That was one of the sweet neat Legacy details on few dinosaurs.
I'm not sure if this is the right place for this, but I think it could be awesome to introduce territories and each territory can be claimed by specific species.
This is how I could see this implementation possibly playing out:
Territories
1. Territories can be claimed by only one species through some sort of in-game mechanic. Each of these mechanics would be species-specific and tracked individually.
a. Population levels present per species in the territory, comparatively.
b. A terrain feature/location that would need to be occupied for a duration of time.
c. Number of nests located in the territory.
d. Presence of an Alpha in the territory.
2. Claimed territories would grant minor bonuses/traits to the dominant species.
a. Bonuses would be species-specific, such as a territory offering the chance for an egg hatchling to be born with skin/pattern only available to that territory for that species.
b. Bonuses for claimed territories would generally be applied to dinos that were **hatched **from that territory. A hatchling may receive a bonus to scent range, or minor speed increase, or an increased hunger/thirst pool, or be born with a chance to have an Alpha trait. Or maybe a carnivorous hatchling born in that territory could have a chance to be born without penalties for cannibalism.
c. Territories could also come with potential negative traits for a species that are born there as well to keep things balanced.
Idk, the idea just sort of popped into my head, I haven't given it a ton of deep thought but thought that I'd share some basic concepts for the idea and see what the community could come up with as well.
Territory claims could affect the territory itself too, at least I'd think it could be cool. Like, a territory claimed by Utah raptors would have visual cues of which species is dominating. The effects of territories imo, should be focused around breeding/nesting.