#general-feedback
1 messages · Page 59 of 1
Okay hear me out, an incredible hot take. I dislike stego as much as the next person but I had an idea. What if, when stego lands lets say a clean running tail swinging attack to the body it "pierces" the other dinos lung, lets use rex for example here. With a pierced lung you instantly lose 20-30% of your current stam? Okay maybe not call that a pierced lung maybe call it something else but you get the point. Since stego is a better bleeder now, we can hit rex once good, remove 30% of his stam and run away, and if he chases he 100% will bleed out, and he cant chase us since he will run out of stam. Im expecting a lot of X's. Happy new year everyone.
Let troodon climb too !
The stamina regen on ptera is absolutely terrible. You wait and wait and it stings to know that you are gonna have to do this another 2-3 times to get to your target location. Reduce the stam cooldown by half at least. It's no fun. And it's not like the ptera is gonna ruin the gameplay for anyone else. Ptera cant do anything to even most juvies at this point.
Blood stain landed on leaf of bush and could not track scent💔
The Prime system feels like you have to commit to doing the same gameplay loop to survive rather than letting people to have time on their own. The game is already NOT new player friendly enough (can we get some in-game tool tips please and not have to rely on all the content from content creators to know how to play the game, especially with no tutorial or single player???)
It gives people objectives to do, which is great, awesome, maybe make that a little more obvious? God forbid we know things like basic hp in a survival game where that's kind of the most important thing. So what if instead of punishing people for doing all that extra work rather than punish people for not. Give Primes more of a boost for their effort, and less debuffs to the frail. Frail is incredibly punishing on some dinos and not so much on others, but I feel it does not help create as positive of a gameplay loop, especially in a die and start completely over environment. Death is inevitable, so do more reward and less punish in my opinion.
I have played this game for over 1400 hours. I think I can confidently say this game is not new player friendly. Players should not need to look up dozens of online videos to know how to play the game. Or at least put in a singleplayer mode so people can experiment, explore, practice on their own. What do gastroliths do? What does the salt do? what is the red droplet marker? What to all the sniff symbols mean? There is nothing really telling players the basics of how each dino works. At least other hardcore games let you know how to play the darn things. Yes everything is a learning experience, but how can you expect people to learn how to do something if they don't even know where all the tools in the toolbox are?
Add some rivers like the Amazon rainforest. Have them cross through well populated areas of the map so players Have to cross them
server lag spikes need to be fixed asap. borderline unplayable.
Plz bring back old UI its poopy dooopy and sloppy looking the new one, plus it looks like y’all put no work into this
Full primes should be stronger and faster than full adults, or at least have the same damage/speed
We need to change the mechanics of Allosaurus attacks!
It's so boring, because Allo is just a big omniraptor. I think only Omniraptor and Troodon should be able to pounce on dinosaurs. You yourself promised that each dinosaur would have its own mechanics and abilities! But you contradict yourself with such an ugly approach. I came up with an interesting Allosaurus that is not boring to play with.
statistics for adult: Speed ~38.9 km/h. Agility and maneuverability are slightly reduced. Cooldown between bites (LMB) increased by 0.1 sec. Drifting will remain good and fast
For example, he will become a stalker that causes major bleeding:
- First ability STALKER (hold RMB) When tracking a dinosaur for ~20 seconds (hold RMB and look at another type of dinosaur, so the Allo will tilt and slow down slightly) Allo will be able to smell it for 360 sec (on Q the dinosaur will be visible) and then there will be a long cooldown, as well as when it hears it (bite and dinosaur abilities, sounds on F and 1,2,3,4 ), then it will be displayed in red through walls and textures for 1.5 seconds (All ability for 360 sec. Hearing with red display accumulates if the enemy makes a lot of noise). But if another dino notices the Allosaurus while tracking it and looks at the Allo for 5 seconds, then the Allosaurus' tracking system will be canceled and it will have a long cooldown.
- The second ability is RUSH (spam RMB 3 times) for ~20 seconds. Allo accelerates to ~42.9 km/h, but its agility (only when running, if Allosaurus stands or walks, then agility is the same) is greatly deteriorated. The cooldown time of the ability is like that of a Trex
- The third ability is PUSH (hold LMB) (turn speed decreases). The Allo makes a short dash with its hand claws and head that stuns dinosaurs weighing less than or equal to 3 tons for 1-2 seconds (causes the same bleeding as the current LMB clamp). Recharge 10 seconds. When you miss or when attacking those over 3 tons Allo will stunned for 2 sec.
I am really loosing the fun in this game with this elder system. You are doing the same boring thing over and over again. Then you have to consider to entomb or not because you 90% sure get your 4 muta freshspawn eaten in the next camped sanct. Other than that if youre something else than rex or allo you think of sitting in the bush and hiding because you try to avoid somebody jumping or pinning you because you cant get rid of them on your back. Its annoying, its boring, its not what it was and should be. It was so much fun before the update. You could decide so much. Now its basically only growing anymore. No nesting, no chilling, no EQUAL fighting (if ure not rex or allo), no roleplay, no nothing. Cant even decide where to go because you are forced to go trough the zones you dislike.
You cant even choose pretty colors anymore. Teno for example. Boring greys and browns. I thought its about the funky rainbow dinos. Since when is black and white a rainbow color...
I like the idea but I feel like seeing dinos through stuff might break the immersion. What if instead you give Allo the ability to see paw prints just by quick sniffing like legacy had for any dino. No need for being on top of paw prints directly.
It could be on a cooldown or be a passive ability. It really just comes down to how balanced it would be according to its other abilities in this hypothetical scenario.
That would still give a chance to the prey while giving you something unique and a cool ability. Ofc that is ONLY if the Allo is reworked and not added on top of what is currently because that would be OP.
Troodon Venom Rework Concept
Venom progression is no longer a stage system like it is now, instead you progress by applying venom in the user's bloodpool (Like Bacteria in Stomach). The amount of Venom applied depends on the target's weight, heavier things take longer to envenom but the opposite for lighter things and the increased damage scales with how filled the venom is. The que system will remain but work slightly different, after landing a pounce you got to wait for a que to progress the venom, everytime a pounce is successful the amount will increase each time but if you pounce too early or the venom goes out the venom will only apply a regular amount.
When the venom reaches the target's current blood pool it will vomit blood and pounce will do full damage, during this phase Troodons will have 45 seconds to get as much pounces as possible, each pounce will apply a random debuff for 5 seconds that can stack the duration (Not the effect strength)
1 of the 4 debuffs that can happen from pounce for when fully envenomed:
- Reduced NV
- Increased Damage Vulnerably from Troodon Attacks
- Increased Bleed Vulnerability from Troodon Attacks
- Distorted hearing
After landing the first pounce you will have 25 seconds to land another pounce before it disappears and you need to apply it again, once the venom wears off the target will begin to heal their venom in their blood pool. Pouncing too early will reset the venom timer but so will the extra venom applied for each pounce. After the 45 seconds on the final stage the venom in the blood pool will reset to 0 but the debuffs will not disappear once the final stage ends and will remain.
Calls:
Chrip sounds - Will happen when the venom is first applied or a pounce was too early
Loud calls - will happen when a pounce is successful after the 1st pounce and ready for another pounce
Screech Calls - Will start when the the venom is full and the target vomits blood and will happen during all pounces during the final stage
can community servers have a way to give players prime elder and mutations in the admin panel, it would be nice incase someone looses their dino to a glitch or rule break
Schooling Fish on Diet Mutation
We all know fish spawns are pretty low, specifically schooling fish. This isnt awful, because currently only deinosuchus and beipi can live off of these animals (and really, only Beipi can). However, Deino mains are suffering at a rate far beyond anything else in the game. This is understandable to a degree, they are a very oppressive apex animal, however its... nowhere near a good sense of challenge. Its needlessly cruel, almost.
I think we can achieve a decent middle ground. Increase fish spawns by a decent margin (not enough to allow Deinosuchus' early life to be a cakewalk, of course.) Allow Carnivores (and Omnivores) to select a mutation that allows them to put Schooling Fish onto their diet. This would alievate some of the pressure on smaller playables when it comes to racing to find food before hitting infertile, incentivize players to actually enter the water, and potentially increase competiton between Deinosuchus and other Carnivores on the roster. Not exactly physical competition, but moreso enviormental food competition.
I think its important to note, I flat out do not think deino should have access to this mutation. I would even go so far as to suggest that Deinosuchus should be penalized for HEAVILY relying on fish as a food source. Whether this be via having it count against Prime Elder status, or debuffing the animals growth rate heavily alongside other diet buffs (or potentially both?) im not sure. The main purpose of this mutation and the increase of fish spawns is not to feed Deinosuchus on fish for a majority of its life, and allow it to coast along. The main purpose is to move players towards water ways more often, allow more player agency in deciding the niche of their animal (especially now with entombing), and offer more food (without it being outrageous amounts) to the entire aquatic ecosystem, including Austroraptor, Baryonyx, and so on.
Bring back the old color palettes, expand the Dino’s that need more color from there 🙂↕️
Also bring back health indicators (pulse color), don’t touch things that don’t need fixing!!
Itd be neat if Omni’s climb shown in its concept art aas added. Significantly worse then Herrera and acts more like Hypsi where you need
to jump to go up it, and while clinged you slowly fall down. Or, it could be a scramble up the tree that has the Omni run up the tree for a duration before falling down. Could be used as a emergency escape, though im thinking Elders shouldnt be able since theyre old and heavy.
Allos pounce range is way too strong, i was chasing an allo he turned 180 and just straight up pinned me and i wasnt even close, fix the range or the hitbox, its really broken
The game just doesn’t feel fun. It isn’t new player friendly, and the mechanics aren’t explained at all, leaving people to figure things out through trial and error.
It’s also poorly optimized — I feel like I need a behemoth of a computer just to get decent frames. The current path of development seems focused on pumping out new content rather than optimizing the game, which makes the performance issues even more frustrating.
**The combat system **feels buggy due to desyncing issues, and balance is a mess. The new Allos feel overpowered, while mechanics like pouncing are basically a joke.
Progression is punishing: it takes literal hours to grow even with a perfect diet, and if you die all that time is essentially wasted. That grind doesn’t feel rewarding, it just feels discouraging.
On top of that, too many players are just kill-happy. Herbivores will go out of their way to kill you whether you’re herbivore or predator — it doesn’t matter. That kind of behavior breaks immersion and makes the whole experience feel lame.
Overall, Evrima feels like a chore rather than a game. Between poor optimization, unexplained mechanics, broken combat, punishing growth, and chaotic player behavior, it’s hard to find any real enjoyment
fix the pz resp time
Territory, Sedentary Creatures, and Prime Requirements:
A few suggestions/ideas for future gameplay development.
Territory could be added to the game to create a function that encourages players to hold, guard, and patrol a large or small(er) area based on their creature type and age. Right now Prime requirements fits nomadic creatures well! Not so much sedentary. By holding a territory, you would compete with ungrouped members of your species and gain additional options for prime requirements and interactions with it (scaling based on creature type) such as:
- Mark a territory
- Eat a diet food inside your territory
- Nest inside your territory
- Defend your territory (kill or chase a same species player outside of your territory)
- Court inside your territory
- Maintain territory markers for 30 minutes.
- Maintain territory markers for an hour.
- Maintain territory markers for 3 hours.
This would create a dynamic environment that allows players to locate their own species more consistently at their own risk (markers can be smelled), be it to find a mate, or for conflict. You can also opt out of holding a territory but not gain the additional prime requirement options, and as such remain a nomadic creature as the game directs you to be right now.
Species that I feel would benefit gameplay wise from having a territory mechanic for interactions with their own species:
- Rex (rival rex pop control)
- Allo (rival allo pack pop control)
- Herrera (it needs sedentary options)
- Barry (aquatic/might need sedentary options)
- Austro (courting assist)
- Omni (rival pack fighting is fun)
- Pachy (the little bonk menaces are not very fast at running or trotting. Migrating is miserable)
- Hypsi (finding other hypsis!)
- Dryo (finding other dryos!)
Now, would territory passively give any buffs besides this as incentives? Eh- not sure. I don't think it needs to, but the opportunity is there. Other species as they come to the game would also fit in this immensely!
Can we get slower growth rate after 75% and rebalance growth time for every dinos? Grow rex and for 3h get only +300 kg is little bit crazy when same trike are 3t after 3h of growth.
Oh man. I keep trying. I really do.
I honestly have nothing good to say about the current state of the game other than the models of the dinos are nice and the calls are cool.
Yall got interesting mechanics but they are busted.
I played this game for years during legacy, and when evrima first came. Honestly its was all good until after gateway. It started to take a turn…
I would love to enjoy the dinosaur game I fell in love with.
But this just isnt even close.
I feel punished, irritated, frustrated, and bored playing this game. These are not the emotions that a game should bring people.
I hope the future brings better things but, for now, I think Ill have to put the isle on a back burner.
Thank you for all the fun times Ive had in my 4000 hours, but this is it. I know others feel this.
Unfortunately I know this message will go unnoticed 
hiiii, i have an idea for sanctuaries for semi-aquatic animals, why not create some kind of tall grass like the kind found near bodies of water, where only certain species can enter, such as the beipy or the austro, but other species like the deino cannot? "A safe haven for small animals," a grass that resembles the kind of grass the beipy uses to build its nest
i had an idea for a change for the prime elder rex maybe i know a lot of people complain about him but i had a good change lower the weight to 10.125 kg. because then a prime elder deino could drown him if he is swimming it doesnt effect his strenght and so but then there is chance to kill him and he cant do anything
No nesting once 100% unnecessarily punishes people who enjoy nesting, there is already barely anyone nesting in this game; I don’t see why we need to punish nesting like this.
I think not being able to nest when 100% needs to go. Some people enjoy raising generations while being the protector of the herd and being on a timer where you HAVE to do it within a timeframe, and only get to do so once or twice max just feels awful.
IMO nesting needs to be available the entire time, or maybe make frail elder lose the ability to nest and prime keeps it if we want to encourage the elder system more.
New UI somehow feels more archaic and just plain worse from the main menu, to character creation (also the god awful typing sound is far too overdone here), and even ingame, it just doesnt strike me as much of an improvement, if at all. Apologies.
Make that official serverswill be bigger, minimum 110 players at one server
rex NEEDS a BIG nerf
This game has gone to garbage. Its meant to be fun and its just garbage. How is the ai hitting you when youre directly behind it? Why is the ai able to one or two shot juvis, what are juvis meant to eat if we cant even eat the ai because you just get clobbered. You start with terrible diet and a full stomach which is god awful i dont know who's idea that was because you have to vomit to make room for diet at the start or else you'll lose diet and become temporarily infertile losing a point for prime. Cera and any tier below lose their diet in under 5 minutes becoming infertile too so you have 5 minutes to find food that someone else has killed or youve lost that point for prime. I get that you want the game to be difficult but this isnt elden ring. I dont want to be constantly wired trying to find food the whole time it makes no sense. Theres no time to enjoy the game and its brilliant animation because its all kill eat kill eat kill eat kill eat and a bunchy of sitting i9n between because the stamina is garbage. Why make the game so incredibly stressful to play? There is a natural element of difficulty that will come from it being a pvp game, theres absolutely no point in making it so difficult to just even get a start in the game nevermind staying alive later on. And honestly, how is a cera able to eat a juvi rex the same bloody size as it and only get 5% diet from the intestines? How bloody big do you think their stomach is. A kill of equal size to the predator should be able to fully feed itself and two others of the same species, e.g. a teno should feed three ceras to full stomach and good diet levels (50/60% of each diet for each dino) as a reward for making a kill on a player as opposed to ai. Especially if theyre going to lose the diet 5 minutes later because of the garbage diet drain system. I used to love this game. I was a massive fan of it but honestly its gone to the dogs. Insanely slow updates and terrible ones at that.
WHERE IS LIFE ON THE MAP? THE MAP IS BEAUTIFUL BUT IT IS DEAD.
WHERE IS THE WIND? THE INSECTS? DRAGONFLIES FLYING ON THE WATER? WHERE ARE THE BUTTERFLIES? WHERE ARE THE FIREFLIES? WHERE ARE THE CRICKETS? THE MAP IS DEAD.
I love the variety and unique mechanics we’ve seen for carnivores, and I’d love to see that same energy brought to the herbivores! Many of us enjoy the herbivore playstyle, but we often find ourselves switching back to carnivores because they currently have more variety to play with. I believe giving herbivores some of these mechanics would make the entire ecosystem more engaging for everyone. Here are some solutions to help bridge that gap:
- Flying: We need a herbivores in the sky! Tapejarids could be a fun herbivore reskin of the Pteranodon. Or we could get an avian dinosaur like Jeholornis would be great. Even a giant insect like Palaeodictyoptera would be a unique addition. Bonus: These would all be perfect prey for Pteranodons, adding more gameplay to the skies
- Swimming: making the sea turtle playable would be amazing for the map. They could fill the saltwater niche, feeding on beach plants and giving players a reason to visit the beautiful coasts.
- Climbing: Please Give Hypsi the Herrera-style climbing! The current hop-cling is a bit buggy and makes it hard to reach safety in the trees from even a medium sized predator and uses a ton of stamina. Fluid climbing would make them much more fun to play.
- Burrowing: Please bring burrowing back to the Dryo! It gave them a survival niche that felt totally unique. Without it, they just feel like a slower, smaller Galli
i watched a video that said spino was going to be able to spar with rex and if that true i think you should let it spar with deinosuchus aswell(i think its doing it in the concept art either way??)
Get rid of allo pin to OP.
the sanctuary provides no protection from the big things a pack of omnis can just roll in and kill juvis the bees need to hurt way more or heavily extend the range at witch they attack
Buff pachy speed all around. Prime, frail, everything. I don't understand why a prime pachy is slower than an adult maia (not even prime). Makes no sense. You have a bipedal dinosaur that weighs at most 910kg at its prime running slower than a 3,750-5,350 kg bipedal/quadrapedal hadrosaur. What makes this even worse is that pachys are significantly easier prey for allos, as even a small one can pin a pachy.
Please fix Herra climbing!
There are multiple instances where I am climbing and glitching around. Sometimes it teleports me 50 ft away and slowly crawls me through the air.
Other times it gets me to the top of a cliff/tree top and instead of climbing up, it drops me down. It feels like a major amount of my stamina drain is from glitching and bugging around reclimbing surfaces that I already ascended.
Stegosaurus should get a weight buff off 200 and its old damage back, also T-rex needs a heavily nerf on the bone break. The bones of a full grown adult trike shouldnt break with one hit from t rex
I would like to give feedback about quetz walking animation (if it's too early for such then I'm sorry), because research of azhdarchid's footprint indicates that quetz rather walked more likely like giraffe - alternating one side limbs and other. Alternatively like dog so limbs across are in move at the time, but not front-back
Osteophagic mutation should give you diets from eating bones
Only feedback I have that hasn't already been recently mentioned is that the fact that raptors/allo can't be damaged while pounced. It's unbalanced and unrealistic. There's a reason pack hunters and solo big cats go for one target and try to separate it from any group they might have.
It's so they don't get their skull caved in by nearby group mates while their fangs or claws are busy. Using pounce/pin should be used way more strategically due to the risk it should have, to put it plainly.
I don't care that allo can pin things, that's realistic, I care that they're invulnerable to getting any damage from the prey they're pinning or the group mates that might be protecting them. This is just straight up unrealistic.
And if you can actually damage things that are pounced I've genuinely never seen people try it in the hours I've played and the many videos I've seen, which is an issue in and of itself. It means something isn't working and makes it not even worth attempting because of it not working.
Also the bucking system is terrible, it 100% needs a rework. The fact that even larger prey massively struggles to buck things off is ridiculous and makes me wonder if the devs have ever even seen a rodeo 🥀
Prime system needs some sort of rework to integrate more seamlessly into the normal gameplay experience. Going for prime has become a literal checklist simulator while having Vulnona pulled up in another tab instead of rewarding players for what devs consider "good gameplay".
Prime parameters should be stackable and just give different amounts of points. (E.g PZs give 2 points each, MZs give 4 and you need 20 for prime, numbers are all balancable to whatever the devs/people think are reasonable)
Prime parameters should also more seamlessly integrate with gameplay such as maybe including points given for distance traveled, or time your dino has a perfect diet.
Make prime teno weight 2.1-2.2t
there has to be either a queue or no server limit - it is insane to expect people to constantly refresh and connect only to get a server is full message and having to constantly click around to get into a game, instead of a dinosaur game, im playing a connection game, and it isnt fun.
Sanctuary bees should do what real bees do and chase you far away from their nest. The aggro range should stay the same, but once the bees have been angered you would have to run really far to get them off. This will make adult dinos think twice before approaching closer
There should be an abort button on the load screen after selecting a server to return you to the server selection menu. There have been times where I've been stuck on the load screen for 30+ minutes, and the only way to back out is to force quit the game. It doesn't need to be available from the get-go, but maybe after 1-5 minutes of attempting to load into the game it should show up to give you a way to select a different server whithout having to restart the game.
Suggestions:
Fix queue
Rework/Buff Troodon venom
Remove Allo's pounce
Buff Beipi weight when prime
Fix pounce problem (synchronization/bucking)
Fix NV (NV underwater too)
Better lighting (day too dark)
Faster stamina regen on Ptera
Fix replay (bug avaible 30 minutes forever)
More concept arts
A little love for aquatic life (plants/vegetation/bots)
Show diet/stamina numbers in the tab menu now that the tab menu covers up the icons
More colors/pattern options to create skins
Instead of just having emotes ✅ and ❌ in this channel, add a special emote that shows the developer has read the message like
/
trike needs an urgent buff, right now it’s a walking meal for a rex
The quetz’s movement looks kind of cursed im ngl… seeing an azdharchid “monkey walking” rather than just walking feels off.. thats like their whole thing, being built for land movement, but the way it moves looks more like its awkward on the ground and not meant for it
Nerf Allos claw swipe, 2 claw swipes and most mid tiers are forced to play defensive which will not end well since the Allo can reapply bleed and there's not much you can do after they tank some damage.
Buff Allos bite cooldown, it's way too fast rn, it feels faster than dilo bite cooldown, I feel like it needs to be in between Cera and rex level in terms of bite cooldown.
Rework the pounce, it's the most unnatural thing for a Dino like Allo to be hanging on the back of a Stego, not only is it too heavy for that, but those arms cannot support that weight for too long, you could say its stamina would drain way too fast.
Can dilo get some love? a little buff would be nice like a bite force or getting his venom earlier
Pteranodon cant even hit things their own weight or over anymore without crashing if they're flying, it would be fair if flying cost NO stamina with that level of nerf, but at the least give them like 5x the current recovery rate
Can dilo get a group size increase? it's kind of crazy that cerato has a bigger group size even though it's supposed to be a scavenger.
allo pin to win should be reworked, a group of allos is the strongest thing in game rn and they just need to press right click
Make allos pounce drain stamina rapidly fast, forcing them to use actual tactics instead of pouncing.
Pinning should do half the stamina drain than pounce as it’s uhh, not supporting 2.5+ tonnes on those arms and legs.
It’ll give apex’s actual chances to fight allos as if they pounce for too long and have no stam, they’re going to get smited by the apex for their bold decision.
Rex should not be able to crush and stun trike when he does it to his head. If the rex crushes the trike in his head, rex should receive high damage and/or high bleed. To start the spar lmb normal bite to the head should be the only way to do it.
remove the speed buffs to prime
Bigger deinos being faster on land than smaller deinos doesn't make a single sense in terms of balance. I can't escape in water, and I can't escape on land? So basically the game is telling me that if I see a bigger deino by any %, accept it and die.
Multiple people have at this point suggested an in-between elder stage that isn't frail or prime.
I feel like frail elder could be the consequence of failing at the more passive missions, such as never being infertile or having perfect diet, whereas prime elder could be a prize for completing the more active ones like visiting migration zones. I also feel like it could be even harder to achieve prime if we had this "normal" elder as an option. Maybe to get prime you should nest and atleast one of your hatchlings should make it to like 50%, to encourage people to use that system and reward them for it.
prime needs to be reworked as its just a checklist with vulona in another tab
This is a suggestion for the discord, could a nesting channel be added?
Permanent Sanctuary Resident (Hypsilophodon)
Hypsi should get diet from Sanctuary Mushrooms its whole life, as well as see all Sanctuaries on its compass its entire life.
With these changes I aim to centralize the small populations of this sometimes unpopular playable to make its gameplay more eventful.
Additionally, Sanctuary Herrerasaurus can get knocked out of the trees by Hypsi, but in return, Herrera is given another item to prey on as well.
You guys need to fix your easy Anti-Cheat folder. Had to install VR chat just to get a functioning one. 😑
To add on to this increase juvie deino stam on land but keep adult the same
Change elder the game ain’t fun anymore it’s a loop that wastes time
Possible idea? Having the eldering as optional! Example: Like how in legacy you had to click the grow button to continue growing would be cool to consider for eldering. (I personally don't want to play as an elder all the time) or at least be aloud to change how long specifically the eldering stage takes in the admin stuff somewhere for unofficial servers would be neat!
Allo and Raptor pin is causing their survivors to be unable to sprint or even walk fast. The only fix is to relog. This is kinda game breaking. Fix It.
And crouch speed buff for dilo too 🙏
Tutorial for new players
evrima 0.21.323 rex crush interaction with trike
Please make rex crush not deal fracture dmg through trikes face. it doesn't really makse sense to be honest and kinda defeats the entire point of trike, keeping your face towards the rex. completely negates rmb too, like whats the point of it reducing dmg to the face further if the full fracture dmg goes through anyway?
Rex just needs to send a crush into trikes face while trike does a sprint lmb, rex doesnt get stunned and gets a free toss/stun off of it + the full crush fracture dmg
for some reason the game rewards the rex for just sending a crush into your face with 0 thought and then if rmb decides to not work it lets the rex throw you to the side for another crush
I know Pachy has this attack already… but how much damage does it do?
My idea is if Pachy knocks down anything and it could use this attack to crush its enemy. Very much like Maia stomp and Trike thrash attack, after they knock over opponents.
Can we get a pounce mechanic like this roblox game has to make it more interactive. Have bucking speed up the rate the keys change. Really neat system and the finishing move is pretty cool also.
https://www.youtube.com/watch?v=3WcOEpCV4kI
Total Killcount
-4 Achelousaurus
-4 Ceratosaurus
-2 Dilophosaurus
-1 Maiasaura
-1 Miragaia
-1 Pachycephalosaurus
-3 Siamotyrannus
Total: -16 dinosaurs
…
The cut-off parts of the map look terrible. Bring back the old ones or make new ones, but please don't leave these ugly cut-offs. In my opinion, this is the worst thing about the new update
a honey mechanic around the bees in sanctuary?
licking honey like salt rocks can gain a minor amount of food, thirst and/or nutrients. maybe it could help with some kind of status effect like sickness, or muscle spasms.
small ground animals might be able to lick honey that drips from the ground.
"tree" dinos like herra, ptera, hypsi can gain access by climbing on the rocks up to the hive. attacking the hive yields more honey, however may aggravate the bees' aggression. the honey may fall onto the ground or, if you're willing to take damage, hold e for a short period.
depending where it is, larger dinos like rexes or long necked dinos could possibly reach up to it. however this would be rare since bees already attack dinos too big for sanctuary.
eating too much honey may make you vomit from being sick. and the nutrient benefit has a capped limit or nil effect after a while (like egg update).
First of all , the claw swipe is a atack very hard to use in combat only useful for maias And if you think otherwise, I invite you to try it in PvP. And for some preys the fast bite is the unique way to kill something, I prove myself that you need 20 bite to bleed a dibble is that normal ? I mean is the unique mid tier carnivore (cera-carno low high tier ) he should be able to hunt but I agree pounce should be remove and needs a rework it is not a good gameplay to press rmb and win
Sitting / Sleeping rework
Its just a small thing but a cosmetic sleeping stance would change night and day for immersiveness.
Just like sitting u should be able to sleep without logging out.
Maybe it could be a safe log that if u lay and then hit H again or hold it that u then go into another lay animation that then starts ur 60sec logout timer!
pls consider
the new color pallets are genuinely horrendous. im not sure if you guys are gonna be bringing them back eventually. i saw a screenshot and i dont know if its real but if it isnt. WHAT were you guys thinking with this.
my major complaint is if "The Isle" as in the island in of itself is supposed to provide, we really need to just.... have the abundant foods in the biomes they are to spawn in. even in remote locations. just at a baseline. like if ppl are overcrowding their groupsizes, you just run out of food. but these big bushes and massive trees should have ways to knock the food down from them and have them last longer. where did the coconut slamming for pachy go? that was such a dope thing to get to do. makes a tooon of noise in this new forest oh nooo! lol.
im currently unsure of exactly how the Migratory Zones and Patrol zones spawn in for everyone else as they log into the map, but it seems to me that eventually everything kind of leads you right back down to delta. maybe just my own wanderings guiding me there. Even if food is scarce, i dont think herbivores getting corralled into 1-2 spots because of a shared global MZ is going to work out? especially when its been pressed that you should really try to be playing things smart/avoiding the busy areas?
we need more fish to also just spawn. exist. these massive waterways should just be teeming with fish out the wazoo so that so many more of the little guys can thrive more. guys, please, these measley pickings arent gonna do nothin for all the new fishing playables that are supposed to be coming in soon, give me big big fish or more abundant schooling fish in the dozens in my big magnificent watering holes pleaseee!
To add onto this, adding pachy's “pounce parry” shown in its concept art on latched attackers would be really good. Itd fit its personality as this roided. capable brawler of similar sized animals
Basically, activating the ability has pachy flail around wildly for a second or two, and any pounce registered (maybe pin too 👀) would be blocked and the attacker either knocked on its ass backwards or just get put in a stunned animation.
And just another small thing, adding sparring to pachy (not like trike or dibble) specifically made not for combat but instead duelling other pachies would be cool.
Overall, all of this made make Pachy MUCH better as a playable, it may need its weight reduced a little bit, but my suggestion + Arvid's suggestion + The current or slightly nerfed weight buffs would make Pachy a much more fun and played animal 
Give Ptera the ability to pick up rocks and drop them on people, they really need a buff
Make herbivores faster than the Allow & Rex so they have to rely on ambush attacks & player mistakes to get their prey
Hi team, I'm a Shadow PC user and I'm still getting the 'Virtual Machine Detected' error from EAC, even with all Windows virtualization features disabled. Is there an official update or a whitelist fix planned for Shadow users on The Isle? We've been unable to play for several days now. Thanks!
Please, remake the trot animation for the Quetzalcoatlus. As said before, it looks weird, like it is injured and can't walk properly.
Shantungosaurus - combat ideas/speculation.
Bipedal stance:
LMB (klick) - Boxing
LMB (hold) - Stomp
LMB + Alt - Directional boxing
RMB - Shove
RMB + running - Body ramming
Quadruple stance:
LMB (klick) - Bite
LMB (hold) - Stomp
LMB + Alt - Kicking
RMB - Wrestle / body push
RMB + Alt - Directional wrestle / body swing
The Pteranodon's night vision needs a little love. Even if the idea is to make it a diurnal animal, preventing it from flying at night is sad ç~~ç
who was the genius to have deer fight back? boars were tolerated to fight back but now deer? WHAT ARE BABYS SUPPOSE TO EAT NOW? goats? they spawn like only in specific areas unlike deer which spawn everywhere, make deer not fight back
They should add a map button so ik where I am on the map
Give us back all 3 nutrients from eggs - please.
Just because some people (mixpackers) were abusing that to grow faster - does not mean you have to disable it. There is no fun anymore to try and steal eggs from nests - because you don't win anything by doing that. Many people will be very happy if they steal eggs from nests and get 3 nutrients and perfect growth
Please remove Allo’s pounce from the game. If you are going to add it, why are you adding it before it is finished?
When it jumps on me and I hit a tree, it does not fall off. It is extremely overpowered. A 3-ton animal jumping onto me like that is not realistic at all.
This mechanic feels unfinished and unbalanced.
will the ostrig looking dinos will ever get their sleeping pose fixed?..their head turn to nuddle and clip into their body when going to sleep
The UI gives me a headache and hurts my eyes.
Would be nice if dibble could get it's speed of 36km/h at adult size back
Baby dinosaur being able to pin things needs to be readdressed. Hunting is hard on certain species when a baby can just pin you and instantly kill you, even though you're over 50% grown.
Tyrannosaurus should be toned down (fracture dmg and agility) but get back its original dmg. Triceratops should stun rex with standing flip and could use minor turn buffs. As well as not recieving fracture dmg to the front. Right now trike vs rex is heavily rex sided even head on.
https://youtu.be/0t50XzXAW3o?si=1u24-8y4HGX90dr0
https://youtu.be/l7-YOHLfGeQ?si=sIZcf5N7oQtUFNo5
Dondi himself even said unofficial servers are the future. Next hordetest allow for unofficial servers to go to the hordetest branch. An example is like how ARMA REFORGER allow for servers to switch branches to help test and find bugs but also for modders to update mods. This will also help remove hackers etc who ruin it. Unofficial servers can help by hosting playtests and hunt for bugs. It also helps community servers by not killing them whilst the hordetest is going. Most if not all servers lose population as everyones on the hordetest branch. I just think allowing unofficial servers to be able to switch branches will help a lot.
The game is unplayable after the update.
Thats not a pc or setting problem anymore. fix that insane fps drops in jungles. they got so bad since the update. its getting worse with every update.
Don't know why people are asking to remove allo's pounce because its "unrealistic" when herrera breaks its arms climbing and somehow survives massive drops, it only needs the correct animation since its supposed to be a latch, and it needs to be able to be knocked off by trees and rocks
Completely rework or remove the elder system!
Only 1 week after release people are already fed up doing idiotic missions EVERY-SINGLE-SPAWN. All of that for a system that only punishes you for playing the game.
please fix the servers. There are no servers that i can join that dont rubber band my like a mf'er. I was not like this before the update. It doesnt even matter if it says i have 52 ping. i always have over a 100 and im always rubber banding. THIS IS KILLING THE GAME
I don't know if I'm the only one currently experiencing this bug, but if you try to join a server that is shown to have less players than the limit allows but is actually full, your dinosaur (given that you have one on said server) is deleted after a pretty long "connecting to server" screen. Please fix this, I was lucky to only have had a Herrera and an Omni I wanted to kill anyway.
Also, please fix rubberbanding already. It's not as bad as it used to be, but it's still annoying as frick.
Edit: Never mind the first point, my dinosaurs just weren't shown on the server menu. My bad.
It would be easier to read icons on the compass if the hexigon is removed and the inner icon would be filled more similar to the old diets. A secondary suggestion would be to have a small spread or only show the most beneficial icon if there are many. When organs are spilled it is almost impossible to read what is in the pile of icons especially when you include chunks of meat and bones.
I want to take a poo on people like seagull as a ptera. Just a small debuff like 0,5% HP damage for 5 seconds.
fix hackers before adding extra populations, cos you know.. make sense
Allo pin... again, worst idea ever. Remove allo pounce rework allo. Dont tell allo be able to pin you and hold you down. Allo pouncing a tail pins you... Make allo pounce a quick grab and slash, dont let him be able to hold on to you. And that shouldnt pin(unles you are like super small)
Fix Omni/allo not being able to pounce carno when it uses it's charge attack, and add a slight cooldown on using charge when standing still, however return the ability to be able to pick the truancy (the muation that allows you to buck more reliably) mutation on carno, as it's particularly weak to allo as a bleeder already, and omni with it's current 7.8x bleed increase buff.
Dryo also needs a small speed buff to match the increase that omni received, it went from a fun and daring chase that omni could slowly catch up (but eventually outstammed with good dodges), to a free snack
Also fix pounce failure when dinos alt attack/turn too quickly. (Forces a dismount), and dinos aren't reliably removed on trees (A dismount animation for this case would be nice on allo, and the current raptor one is rarley triggered)
I do mostly enjoy idea of prime system. And as it probably might receive some better trasparency and indication in the future I wan't to discuss the wacky part of this system. It being just simple check list does sound not well optimized because we got some decently balanced tasks but there also just ones which either too easy (3 diets at no matter % - too cheap considering all the organs and sanctuary mushrooms) or the others which just too convoluted for something which gives just single point (4 PZs or 2 MZs or raise baby to subadult). Another issue is that it actually easier to get prime as rex than omni. We do have all tiny tier animals spawning with +1 prime point by default but still there are playables like herrera, omni and galli who also grow fast.
So here is my idea how to improve that
For starters, make different tasks give different amount of prime points (PP for short) depending on their difficulty. As consequence required amount of PPs to complete prime should be increased but animals will have different amount of required PPs depending on their weight class.
In the end reworked prime scoring system may look like that (all numbers just imaginary and serve just as example)
Tasks:
1)Visit sanctuary - 1 PP
2)Never go infertile (mandatory)- 2 PPs
3)Never muscle spasms (mandatory) - 2 PPs
4)All 3 diets once at >30% - 2 PPs
5)Visit active PZ - 1 PPs (can be done multiple times with different zones)
6)Visit active MZ - 2 PPs (can be done multiple times with different zones)
7)Get nested - 2 PPs
8)Raise your baby from hatch to sub - 3 PPs
The goal score depending on the weight class:
Tiny tier (troo, hypsi and etc) - 8 PPs
Small tier (herrera, omni, pachy, dilo and etc) - 10 PPs
Mid tier (cera, dibble, teno, maia and etc) - 12 PPs
Big tier (rex, stego, trike) - 14 PPs
Exception: deino is have to get only 12 PPs cause no specific tasks for semis yet.
...And that wraps up my crappy idea. Feel free to debate.
Route Planning
QOL update idea that as a herbivore player I would personally love.
This is something accessible to solo players or the leader of a group. You open a map, and select a number of available patrol zones and migrations in order of how they are selected, and you can deselect them by just clicking on them again. (Maybe up to 5 zones total at a time.)
This will then highlight the next priority zone you want to go toward, organizing gameplay for herds more and amplifying the importance of a capable leader to survive.
This could be catered to better improve gameplay for migratory species, while more sedentary species would have access to the territory system.
Foliage Covered Mound Nests
An idea I have to make nesting with dirt-mound nests more interactive and beneficial to the nest, that being the ability to take pieces of surrounding foliage and place them ontop of nests, acting as a way to naturally hide the nest and keep it warmer for longer.
When nesting, mound nest dinosaurs could be able to pick up pieces of foliage from surrounding map props to place over their nests, which could make them more hidden as they could blend with the foliage of your surrounding nest site.
Another secondary feature could be that having more foliage on nests could slower their rate of cooling, as the pile of foliage could retain more heat for the eggs which would be great if you have to travel far and not worry as much for the eggs becoming too cold.
allo should be knocked off by trees and bucking should be way more effective, hitboxes are also funky
If the game isn't gonna be realistic anyways, why take out the fun colors that can appear naturally in reptiles and birds?
If a rex crushes into a trikes face it should be punished similarly to omni and allo, not 1 shot ofc cuz its like 20x the size of an omni, but certainly wounded and not being rewarded with any fracture/damage/stun on the trike
Please. Please God let the baby dinosaurs use the stairs
i know it was said that not every playable is going to get prime elder, let alone easily but maybe if you folks do let every playable make prime elder, maybe make a bit more.... idk. meatier? like turn down the food value decay to last longer and/or give double value or maybe something with keeping the rot away. who knows. lets the person(s) on the other end eating your body after you pass another way to tell at the very least! outside of the oh whaooooaa their a biggin!!! maybe make said bodies more pungent and able to be scented from further away!
... prime rib steak after all...
i like to think... the longer a large, edible piece of meat stays around before going bad, the more things it will attract to it. ofc big things like rex will make very quick work regardless and we have more mega predators like spino and giga and the like still hopfully coming in so why not?
on the herbie side of things! 🙏 please consider bolstering the plant food values! and bring back the interactive flora like pachy's bonking coconut trees and add maybe trike and dibbles able to shake at a tree to drop all its fruit? if folks are supposed to be wholly enticed into nesting, i feel it should be a wholly positive thing outside "the humans cant track us". because imagine on an entire nesting ground theres just a plethora of (most!) every kind of food you could imagine .unless that idea got scrapped altogether for sanctuaries... which i sure hope not! would love to see some nesting grounds dotted around in between or near the sanctuaries and them being global icons instead of patrol or migration zones.... "everyone knows where the eggs are laid, after they hatch, thats a whole different story" type deal. carnivores will follow the herbivores from there. no one sees a global migration, carnivores just know "ive seen stegos in this area". carnis can keep their own patrol zones and see muti-patrol zones where they have their preferred ai foods.
also maybe add COWS? <3 boar a lil skinny
can u add a command to kill ourself if unstuck command didnt work would be nice instead of waiting until starvation 🥲
Increase Beipi speed whilst swimming and on land by a third
remove infertility upon reaching 100% growth, it's just another way to rip fun out of my gameplay and forcing me to do something I don't want to do.
(prime or not is irrelevant, sidenote: the fact that deino has this problem too is dumb and unrealistic)
Input on the Quetzalcoatlus trot cycle that was recently showcased
It is a beautifully fluid animation, as is the standard for the animation department, however I believe it isn't exactly a convincing portrayal of this animal's means of terrestrial locomotion. Studies on pterosaur (and more specifically azhdarchid) gait and fossilized trackways suggest that animals like Quetzalcoatlus and kin would have a walk cycle a lot more akin to giraffes - not too surprising, given the similarities in the overall proportions between giraffes and giant azhdarchids.
Since trotting is the most commonly used means of locomotion in game I believe it should be depicted in a more believable, dare I say rEaLiStIc manner. The way the animal is hauling its hindquarters in the recent showcase looks awkward and cumbersome, it harkens back to an era where pterosaurs were believed to have been incompetent walkers when according to modern consensus such a belief couldn't be further from the truth - especially when it comes to azhdarchids, arguably the most terrestrially gifted clade of pterosaurs.
What I'd suggest is to use giraffes as a reference for walk cycle animations and go for a LH-LF-RH-RF gait instead of the current RF-LF-RH-LH one (maybe use this one for a leg fracture walk cycle, this is where it would look way more convincing).
Cheers, I hope this has been helpful feedback! Excited to see more from Quetz!
Fix the game. Get rid of the hackers. ACTUALLY do something about that. Cause whatever “fix” you guys do, doesn’t fix anything. Hitboxes are atrocious still. I don’t know how many times the community has to ask for y’all to fix hitboxes for them to get fixed so I guess count me in as one of the many people who have asked.
Tons of areas where theres just an invisible wall. Great way to die to someone cause you think you can get through an area only to hit an invisible wall. Allo doesn’t seem polished at all and has issues still, yet it’s out for public release? I could go on and on but I guarantee you guys won’t listen or I’ll get banned for saying this in feedback.
Edit: FIX THE MIGRATION ZONE OH MY GOD. I’m SICK of DELTA.
Edit 2: Take note from Petits Pieds. They can have around 250+ players on their server, and have herbivore food EVERYWHERE, yet there are hardly any hotspots.
Augmented Tapetum should not be buffed after entombing. I took these screenshots during the night and at dawn with my night vision on. It's giving me a headache
- It’s so dumb how half the trees in the game don’t knock allo’s or omni’s down, or at least stun them
- stego bleed should be good but right now it’s a bit too good, a minor nerf to the bleed wouldn’t hurt. Yes it has massive thagomizer’s (I think that’s what they’re called) but damn.
But those are my only complaints for now. Well done devs and Dondi👌🤝
If rex can break bones from normal bite why is deino can't break bones from bites? Crocs have most strongest bite force in real life but in game the biggest croc can't break bones. Allow it break bones like rex from normal bites or buff little bit bite force from 500 to 600
allos claw swipe should knock over significantly smaller creatures, like 10% of allos weight and maybe stun/stagger larger creatures up to 30% or so of the allos weight
Not really a fan of loud idle noises as we have no control over it.
remove queue... smh
please give ptera more spawnpoints than the croc hole water access...
Rex’s base pin threshold should be 50% of it’s weight, not 70%
Please decrease the smaller deinos stamina drop on land while running, you cant do anything if a larger deino spots you so dumb. Dont leave the water they eat you, leave the water they catch you
Rework pinning, a prime raptor pinned a pachy that was 520kg with a face pounce, while pachy was high hp and high stamina. Just remove pinning
Reduce the maximum Cerato group to 4. Even though this group limit has no effect on the official server, this significantly affects community servers with rules
give the bigger herbies groves or somewhere they can eat and actually get there fill its hard living off of just one bite of every bush i see
Was just sitting as a prime carno in a bush, had a sub raptor pounce me.. started bucking and tried to knock it off, for a minute straight, nothing. It got through my entire bleed pool and never dismounted, despite the fact i never stopped bucking/using trees and rocks. WTF?
That 7.8x bleed is so scuffed. Omni's appear to be able to enter sancturys at any age, you can't pounce a charging carno, you do 7.8x the intended bleed and 5x the dmg on pounce, the dismount animation fails to play, you can't knock it off, it teleports and stuns raptors into your mouth.. can we fix these things? please?
maybe the fog could be a little less intense in the air for pteras? overall i love the fog it makes the atmosphere on the ground really cool but sometimes the fog suddenly hits when im playing ptera and i literally cant see anything
get rid of sanc campers
The current elder system is quite flawed and pretty much forces the player to go for prime
• Remove ALL stat changes from prime, elder AND frail. You keep your adult stats forever
• All species are able to nest indefinitely
• Only difference between prime and frail is that prime entombs with 4 mutations while frail entombs with 3
Change it so when u change th UI color it saves and stays like it even when u closed the game
sanctuary should be a safe place for juvies but adults just camp sanc 24/7 and kill all juvies. the sanc borders need to be more closed so adults dont enter and bees should cover the sanc more
Change the Allosaurus' mechanics. We need something special, not the big omniraptor.
Rework the elder system:
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Players are able to initiate the elder stage MANUALLY if they want to after surviving for X amount of time as an adult (instead of fulfilling weird invisible missions).
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Good diets, nesting and/or being nested during your life cycle reduces the time needed to initiate the elder stage.
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Initiating the elder stage turns you into a NORMAL elder which slowly gains stats at first and then loses them towards the end.
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Entomb at the end of the elder stage to carry 4 mutations over to you next life.
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Repeat the process 3 times.
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Start your 4th life which unlocks your last mutations (total of 16).
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At the end of your 4th life cycle you can initiate a new elder stage after surviving X amount of time as an adult - PRIME elder.
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As a prime elder you look different (slightly bigger) and only gain stats but don't lose them anymore. You also won't become infertile.
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optional: If you want to encourage migration across the map then rework the actual migration zones. Make them more appealing: remove/nerf AI spawns and increase corpse decay rate outside of these zones. Staying in a migration zone also slightly reduces the time needed to enter the elder stage. Make these zones change location more frequently.
Result:
Prime elders become far more unique and represent an actual accomplishment! Only players who went through 4 full life cycles + elder stages without dying are rewarded with a dinosaur that has all 16 mutaions, has slightly increased stats and a unique prime elder model. People can tell by looking at your dinosaur what time and effort you put into it.
At the same time my take on the system is neither forced (manual start of the elder stage) nor punishing because you ultimately don't end up with a frail and completely useless version of your playable.
This version of the elder system would be more in line with a survivial game because it would encourage and reward actual longterm survival focused gameplay.
I have and idea to do allo more funny to play , 1 reduce the bleed damage that allo does but in the contrary increase his turn , Its not normal that a 12 t rex turns a lot more than a 3t allo and anyone that says the contrary I encourage you to try a PvP match with the Allo and then please tell me if you found it fun fighting something that doesn't spin and is more stressful than fun. From my point of view, the Allo has the potential to be the mid tier that Evirima deserves, but it needs to be more controllable and less about just pressing a button to win.
Screen shaking
One element that's missing, and I believe would drastically improve the horror in the game, is screen shaking caused by massive animals.
How would it work?
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The lighter the animal, the greater the camera shake when a larger animal is nearby.
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Tiny animals like Dryos, Omnis, Troodons, and other smaller creatures can easily sense the presence of a large animal nearby.
Extra
Purely a visual idea, it would be to allow roars to cause screen shaking in nearby animals, such as the roar of a T-Rex, in which case the difference in weight would not affect the level of screen shaking, since it's an extra feature, the developers decide whether or not to implement it.
The video below is purely an example of how screen shaking causes genuine fear:
if getting prime was only nutrient based, most should be getting prime and sounds like it would be part of the standard growth like with the small playables...? seems like its not the case playing & ppl in discussion still asking how to get prime. don't get me wrong! absolutely ecstatic we have AI (outside of the vanishing fish/crab/turtle & pterodactylus) and it just means that other larger things can possibly be implemented much easier than before! nice being able to actually live off the land somewhat before running into a player and actually weighing is the fight is worth it...
let the isle provide! abundant ai and plants! i want to walk my stego family through a field of marigold at the edge of a jungle overlooking some plains and watch them mow through the big clumps of flowers piece by piece before moving to the next patch. not nibble a piddly three twig leaves off a tree i cant reach. spawn BIG clumps of each food flora (and fauna honestly) let food spawn move to remote regions! directive: food BUT LET PPL EXPLORE, NEST; mini island PTERA when!
pls let the boar scream a little less and oink more..
pls no invisi-tree walls..
Ai:
land; boar most abundant; following deer. both very good very necessary but there should be droves of chicken like rabbit. chicken esp found in human camps please. ADD COW?
fish; please just go nuts with the fish, we really really need our waterways filled to the brim with schooling fish & elite fish. and the beaches should be nothing but crabs and maybe the rare couple of turtle spawning evry 100m.
dino; psittaco (&compy tbh) should be spawning in most any available wide open field like boar & deer. galli in highlands but in many small groups. put dactylus back in the trees as an alarm system but allow PT to peck to snatch out of the sky when they swarm you? (ominous for quetz nudge nudge) ...with new build re-adding multiple semi-aggro dibble & teno ai herd spawns that roam seem very appropriate now.
I think there should be significantly more missions to do to achieve prime elder, as in you still need to complete 5 of them but there's far more freedom to what you can do to get it done so people don't have to do the exact same check list every spawn, ie one could be eating every kind of organ or another could be killing a dinosaur on your diet just as examples off the top of my head, also the time you get to spend as an elder should be extended by double or triple what it currently is, entombing is a cool concept but people for most part want to spend more time at the peak of the power they worked so hard to get.
is it possible to compact the official servers without losing performance? like instead of having 10 US officials with 115 pop, 5 with 230 pop and the same level of lagginess/lack thereof?
i miss the old UI for the menus/character select. the new one kind of looks cheaper and less polished
Wish the devs had really put some time and effort into the queues before adding them. I wish they would ignore all the people moaning about no queues, and just work on perfecting the system. Because whatever they added in this update ISNT WORKING. I either cannot join the queue and get kicked after a connecting screen for 15 seconds, or get in the queue only to be kicked as soon as I get to the front of the line. I much prefer the refresh lottery to this. Fix it you are wasting our time
If u can swallow a body at once u should receive all the nutrients from the organs
Elder Suggestions/Ideas
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Change Migrations/Patrols visited to % Grown in active zones, it will encourage players to hang around these areas rather than go to them then instantly leave them (Examples: 20% Grown in Zone, 40% Grown in Zone, etc.)
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Change "Raise Kids to Sub" to "Raise Kids to Juvenile" to make it easier to complete the task and to not encourage Mega Packs until Sub for some species, the kids are likely gonna have great diets when they reach 25% + they get extra mutations, that's honestly enough.
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Add a "Save for Later Option" for when you entomb, give the player to save the progress of this dino and play something else so they don't need to change servers or die just to play another playable or spawn again as the same playable. (YOU CANNOT SAVE YOUR DINO AT ANY TIME, ONLY IN THE ENTOMBMENT SCREEN)
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New Mission: Eat a majority/Number of things on your diet list, will encourage players to go out and hunt things on their diet rather than relying on organs constantly (Rotten Food will count as its own thing for Cerato and Deino if it isn't a species normally on their diet)
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New Mission: Play with a group for a decent amount of your growth, will make playing with friends more beneficial and encourage group play, larger groups will fill the mission faster so playables with short growths but large groups could complete it easier
(Note: Additional missions don't mean increase the number needed to be prime)
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There should be a tutorial play through sort of thing for each playable that players can play. This should walk players through each playables growth times, hunger, thirst, every attack the playable has etc. This would help everyone out instead of just hoping we figure it out. Of course there’s gonna be a left click and a right click but there’s more to a playable than that. There should be a tutorial for everything in the game
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Also the idle noises/sounds are great and realistic but they’re very loud😅
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Bucking seems to just not work atm. On top of that only massive rocks knock anything off me. Please change this. My suggestion would be to make bucking take the amount of stamina that a body fracture does from whoever is pouncing (omni, allo or troodon) if half the trees just don’t work. Because right now if you’re not near a massive rock or water your finished
-lastly the fog is a bit too intense at times I wanna be able to see more than 10m infront of me while also seeing that it’s foggy
fix allo, cant figure out how you managed to butcher a creature that would origanly seem so fun to play and fight against. As it stands now its just a poorly balanced, larger raptor. A 2-3 ton animal should be able to hold itself up onto another. and pin to win should have never arisen.
Prime Elder should only work for Active Sanctuary’s, Patrol Zones & Migration Zones. Why should we be competing against the players who pull up a website to reveal all inactive zones on a website, if i have to use a website to do a game mechanic every game, it’s not designed correctly and puts me at a disadvantage
Alt key - feedback.
As how Alt key allows free camera movement without effecting the animals way of turning, it should be removed. I rarely see people use it for that purpose and can’t see it as anything relevant to have.
It could also make Alt attacks even more effective. For example, whenever I play Teno and able to use the other Alt key || (yes, my hands are huge) || and I find it way easier to claw swipe / tail slam without limited mobility.
I don’t think this will be a liked post but it’s something I’ve been wanting for a while now.
In all honesty I don't mind the new UI (besides it being harsh), I can understand updating it after years of it being the exact same. Biggest problem I'm having with it is that it is laggy.
In the character selection it doesn't respond immediately like the previous did and the skin select is the same.
One other thing, when selecting a dino I love the typing on the side that shows the stats and such but it's loud and that paired with the brightness of the UI is overwhelming a bit and makes me not actually want to stay and see what the stats actually say lol
In all honesty remove trike being able to push over trex from the tail end wym im being slammed by the tip of my tail but i cant pin or anything knock over unless they low or young ts ahh
Sanctuaries need bees to be all encompassing. there's several spots in each sanctuary where the bee's are inactive.
Bees also need to do more damage based on growth percentage, not size as it currently is. Prime Omni's tanking sanc to kill several babies and drag them out from the middle is just silly. Bee's should be enough of a threat to ACTUALLY deter adults from entering sanc.
deino needs a different requirement other than a sanc for prime as spawning north lake makes getting it basically impossible
i think sparing needs some love rn and adding some way to make the countermoves more fair so u cant just counter anything that comes up and lands the first attack to bring u to a knock down because if u get the first hit rn its a punishment for u and i think u should just be able to counter from the front and the front sides and adding something like u need to tap lmb 5 times to be able to counter the attack or get the knockdown so the 1 out of the 2 that tapes lmb 5 times first can get the counter or knockdown and putting a timer on it like 2 sec so the guy getting pushed needs to hit lmb 5 times before the 2 sec or the other guy pushing him or he will get knocked down
Pin to Win damages the beauty of the game.
game need OPTIMALISATION .. with 2080Ti on hordetest stabil +-70FPS.. on offiical branch 15-21 FPS.
First of all, hello. Someone above shared a post arguing that Allo’s pounce ability should not be removed. However, there is something important here. In the image you shared, the Allo is not actually jumping on top of the target. It is more like it is slashing or dragging across the back. It is not standing on top of the animal. A 3-ton animal cannot jump onto another animal and just stay there like a raptor. That is anatomically and physically impossible. On top of that, somehow three players can stack on the same target at once. That is completely absurd. This kind of mechanic does not fit an animal of this size and should not exist in the first place. Instead of this, the developers could add a different animation or a different ability. Right now, it feels like this mechanic was added as an excuse rather than a well-thought-out feature. You play Diablo yourself: when something jumps on you and covers your screen, how is that even possible? It completely prevents you from running, your stamina drains, and you just die. You cannot do anything. Even when you run into a tree, it does not fall off or die. This is not realistic at all. This feature has been killing the fun of the game. Since the very first day it was added, people have been asking for it to be removed because it is extremely overpowered and extremely ridiculous. I repeat: a character like this cannot physically do such a thing to a 3-ton animal. A raptor-like creature cannot jump on top and stay there. And if it supposedly can, then why can three of them do it at the same time? You already cannot even run with just one on you, especially when playing Diablo. It drains your stamina and kills you outright. If they want to add something, they should add a different ability. For example, someone above shared an image where Allo uses its claws to cause bleeding. That would make much more sense. Add a proper animation for that and make it a bleed damage mechanic. But do not make it jump ontotargetaraptor.
Add a blood splatter like when you eat whenever you get hit or hit another animal with any attack.
Please optimise your game I get fatal errors every 5 minutes
got a 5070 with a 7800x3d just to play the isle, so far nothing has changed except my increased frames fatal error is still a thing and is making the game unplayable. Atp it’s not our pcs it’s the game
can we please get rid of the free cannibalism mutation, tired of prime canni rex's killing everyone they see for sport and then not eating the bodies/camping sanctuaries for no reason other than being a terrible person to everyone else and ruining the progress on your rex you've already spent 15 hours growing, or any dinosaur really. being a cannibal should be a trade off, you can be a cannibal but you cant get prime unless you are a dinosaur that is naturally a cannibal like cera and deino. i would love for there to be less toxic people like that and less hackers so we can all have an enjoyable experience but i know that'll probably never happen unfortunately.
Please give dryo a bit of love. For example a bigger stamina pool.
Hackers are so bad in this game and needs to be dealt with, makes me not want to play this great game, devs please do something!
Same as above ^ Hackers need to be addressed. Why update the game increasing server size, and not considering any of the hacking that goes on. Youve implemented things that take 8 plus hours to grow for some fresh spawn trike baby to kill you in 1 hit. Your game is going to go stale at the expense of wasting time increasing server sizes
add a sanc near north lake for deinos to go to
Not sure if it's just me, but constant memory leaks seem to be effecting fps significantly
add underwater sanctuaries in the form of underwater caves for smalls
the new ai changes to deer and boar have made carno go from being my favorite dinosaur to play to insufferable as a baby due to your bite force taking seemingly 10+ minutes to bite a boar down and your turning radius is too wide to kite around a deer
nerf rexescrush/pin ability he can one shot a stego which should be impossible
Increase Ptera flight speed and improve Stam regeneration. Ptera is more harmless than an AI now, so there's no reason to make it so pathetic
there are ALOT problems, the night is very very dark(screen shot) even with NV and a great diet, you get stuck on every microscopic ledge, there are like 7 packs of rexes (UNSTOPABLE) and there are spawn campers at sanctuary's, annoying rain and fog like everyday . The Elder Problem:
Current Elder system punishes players regardless of skill, elder prime will eventually deteriorate like frail elder (it peaks then goes down)
Dinosaurs always become frail over time, making long-term survival and careful play feel pointless
Reduces motivation to explore, manage diet, or invest in a dinosaur.
Solution: Performance-Based Elder System
Prime Elder: Earned by careful play, good diet, and survival across regions. Gains small stat bonuses, __FOREVER __(no deterioration) , unique visuals, and optional 4-5 mutation for entombment
Regular Elder: Earned by average survival and diet. Stats unchanged, FOREVER, (no deterioration), visually ages, optional 2–3 mutation slots for entombment
Frail Elder: Earned by poor diet, repeated injuries, or reckless play. Reduced stamina/healing, frail visuals. FOREVER 1-2 mutation slot for entombment
Benefits:
Rewards skillful, long-term play.
Encourages exploration and diet management.
Removes inevitable punishment while keeping realism and replay value.
Remove legbreak dealing from rex fracture. body and head fracture only is plenty for rex to win fights without it being a 'land 2-3 bites to win' sim, cause right now that is what it is. get legbreak, they cant run after you as limp speed is reduced to under rex trot speed and for some combat kits are disabled.
The eating and food grabbing in general is diabolically clunky. Half the time it doesn't work, or when it is you need to wait seconds for the interaction.
Please remake the quetzalcoatlus ”monkey” style of walking and make it more like a giraffe walk like it would do irl
Right now when you hit an active patrol zone, it stays active even when hit.
So to get prime you pretty much need a map from Google. Why not make it so as soon as you hit 1 patrol zone or migration zone, the one you hit will turn off and send you onto the other.
That way you don't need a damn map to get prime.
make herrera footsteps softer or silent, like i weigh 175 kg, why is it so loud, i am an ambush predator
Remove the small puddles that are spread out across the map, the ones that a fg Deino can't fit in (forces players to look for water which also gives a chance for more player interaction, with Deinos, other players looking for water or prey around the water etc etc)
add compies to pteras, gallis and beipis diet
bring back the skin colors and add more
Reduce the amount of missions you need to complete to become a prime elder or change them. It's already hard enough to get all 3 diets sometimes, and being forced to visit one migration/patrol zone (which are useless anyway) or sanctuary after another feels like having to do chores and then being slapped in the face because apparently you didn't do them correctly, especially with the current map that throws mountains and rivers at you every few inches.
Seriously shut the pigs up. Enough with them.
You have ai that hardly make a sound and are hard to hunt for smaller dinos and the pigs go off every 5 seconds - each. You can't hear anything else near them.
After u open a body, Triple E should be the same button to pick out the organs, G literally works one out of 14 times😭
i think it would be nice if you could tell before joining a server if there were eggs available, like an egg icon or something. sometimes i don't really care what i play and am willing to spawn in as whatever eggs there are anywhere. plus, it might be a way to encourage people to join low populated servers. people who want eggs join for the eggs > pop. increases > people who want to play in higher populated server join > dead server comes to life
I swear at this point this game is unplayable. First of all the POUNCES it's always the POUNCES THAT ARE BUGGED like omnis and troodons suffer from this since they glitch each time they pounce which does not make them fun to use. Also just remove Allo's pounce because it already looks horrible and it's just no skilled for something like Allo, at this point just have the claw attack it's special move. Second, this new UI is horrible since it's just unappealing to look at. The old UI was so much better in my opinion. Third, the elder system just does not fit me as becoming a frail elder seems depressing after so many hours of grinding. Fourth, I do not want to grow a dinosaur for 8 hours straight just to lose all of that progress from one fight or falling off a cliff by accident. Fifth, Ptera's flight is just ruined, even though it has more stamina the flight is too slow and has a very bad turn radius. All I wanted for ptera was just to have more stamina. Sixth, from playing this game I feel like 25 fps is smooth at this point because I rarely ever get above 40 fps. And for God's sake the thunderstorms make me LAG up to 5 fps like do you expect my PC to be built from space X just to run at least 60 fps in some dino game. Bonuses, I do not hear anything from carno's headbutt, why the hell is frail herrera and frail beipi less than 30 kmph, why does Omni freeze after hitting a pounce allowing it's opponent to get free hits on the Omni, and why the hell are there floating organs you can't eat. I really hope that this game changes cuz this is really bad.
You shouldnt get infertile below 50%, it makes no sense for a juvie to be infertile in the first place. Small playables only have a few minutes to find diets before both their stomach and diets become empty
Fix Allosaurus Hunger its insane how quickly he goes hungry for such a big dinosaur
Add more servers
Change allos pounce/pin to a grapple that slows down the target and deals medium damage. The target that is grappled can be slowed exponentially, but never stop. This allows for more strategic gameplay, and for other pack members to either help slow the target, or deal bleed damage to the slowed target. Targets that are small enough and can normally outrun allos can still be pinned. But animals more than 50% of the allos size should be grappled instead.
The new UI is just horrible. Stop this minimalism nonsense please! Lets go back to good old masterpieces like this:
Well not exacly this. But even this looks better and less eyeburning than the new UI rn.
if we have some thing like cow ai some thing give organ and alot of food like 2 T food but make a hot spot for baby and small dino to fight for it i think its will be more fun but its be rare like only 30 in all of map and have a cool down like 2 h up to 4 h for spawn
disable queue it barely works
These fatal errors mixed with The Isle refusing to close is ruining the experience for me. Every time I close the Isle it refuses to actually close, no matter what I do in task manager or steam, and I always end up having to restart my entire computer. Combine this with the constant fatal errors, and now I get a fatal error, try to rush back into the server but oh wait the Isle won't close so I have to restart my computer just to get back in the game. Ridiculous. Fix it.
The goat is fully funcionable exept it's walking and movment animations
Please focus on fixing the game’s FPS issues and the bugs that are causing players to die for no reason. This is more important than continuing to release bugged dinosaurs.
There almost zero chance to get old ui back but pls back us old ui that we know from legacy and evrima before rex out🙏
Unlockable Mutation for omivores discovered by eating enough units of their non-plant diet options (Compy, bullfrog, crab). Allows the omivore to take on a more carnivorous playstyle, unable to gorge bodies, but able to eat from them straight and maybe(??) get diet from them depending on what it is. Cannot be cannibal
The worst decision that the developers could have made was to release a massive update right before going on holiday, during which no developers are actually in the office for weeks to handle bug fixes. Then they released a "fix" that broke the game even further.
The Isle NEVER closes properly, forcing me and multiple others to reboot our PCs to make it close. Fatal errors, constant crashes, frequent disconnects, broken queues, ping issues such as rubber-banding, and massive frame drops.
Additionally, if you manage to prime a dinosaur, you are not guaranteed to still have that dino when you log back in after a safe log, because you might have spawned on a ghost server, ended up under the map where you can't unstuck yourself, or the dino might just be gone.
mix packing and hacking are getting worse on offical at the very least if you dont care about mix packing please fix the hacking
How bout a territorial map for the big 3 when they are all released onto the isle
Do something with the mixpackers please.
Since bees and the small space failed to keep big/adult dinosaurs out of sanctuary, I propose a buff to the bees, but not to their damage. It would be ridiculous if an Allo was to die to 5 tick of bee damage.
Lets just...make the bees poisonous.
It could just mess around with stats. Such as increasing stamina consumption or maybe even reduced damage.
Let's say a big allo get's in the sanctuary, poisonous bees are attacking him and dealing damage to him while also nerfing the Allosaurus's damage by 2%/ damage tick up to 20% percent. Debuff lasts for 15 minutes. If our beloved adults are willing to put up 20% reduced damage for little snack while risking getting obliterated by everything else, because 20% damage nerf is pretty significant, go for it :)
I mean that would still require 10 dmg ticks from the bees but I doubt many of them would still hang around if they know they can get temporarily nerfed dmg wise
make bucking actually useful (especially against allo) and fix hitboxes
I really like the prime elder system but I hate that it takes 2-3 Hours to reach your peak prime point with your prime weight after making it. I made prime croc and died at 8.9 tones that I reached after 1 hour of playing. I think it’s very ungrateful for the game that after you made the task and reach it, that it takes 3 hours till you actually can start. It’s just frustrating that it takes so long.
bro they need to chill with the rain, I sware there are times where it’s not even a 5 minute gap between them. and even after the rain ends you get hit in the face with that foggy shty weather
spawned as dilo in the same spot 4 times in a row and kept on fighting troos please more spawning please
Stop adding more things for now and start fixing all the bugs in the game their are to many it's becoming actually infuriating to play this game every time something bugs or doesn't work every update it's just more bugs I would have preferred rex and allo not being added for now but all the bugs fixed.
The Swamp area needs some changes to flow better with the rest of the map. I think easier traversal would go a long way. The area feels to large and waterlogged. It feels like I'm lost in a maze every time I go there, I'd rather just avoid it all together. Spawning there is brutal as carnivores.
Carno being able to charge so many times is so broken when playing as anything smaller than them its impossible to get away even if you dodge like 10 charges in a row
Add a "prime requirement checklist" on the status page so you can see what you have left to do to actually hit prime.
maybe a /kill for when unstuck doesn't work? I was lucky enough to have a body near so I could vomit to starve faster but this is still crazy 😭
UI on the menu overflows the text box - i have a 1440p (vertical resolution) monitor. a very minor thing i thought the devs would want to know about but i wasn't sure where else to put it
The rain effect is stupid, rendering most species unable to see so when you are juvie and against something that can see you stand no chance
make lumen off the default setting
currently a lot of people have had it changed and dont know its the cause of a majority of the brightness issues during night and storms
Bring back the old isle before the update because many people like me can't play right now. We got low fps after trying many solutions and fps still refuses to go back up.
Being a Dino in Evrima is a Rogue-lite/like RN
-# (rogue-lite due to the fact that we have the elder/entomb system in which you can keep/pass-on progress. Tho in some cases it is entirely rogue-like in which you do NOT keep/pass-on progress because you die lol.)
To be clear-- I don't think it's good or bad; intended or unintended. Just an interesting similarity I thought::
Much like a rogue-lite every dino feels like a new "run". And similarly, that sometimes a run is ||* * * * *|| from jump (for RNG-ish reasons)- but unlike a rogue-lite if you recognize and throw, you can't keep that progress and start again- This is where dino play is more like a rogue-like. Which creates a situation in which players must choose continuing to play the dino even if the "run" is "ruined" and they either won't make it to prime or won't make it to adulthood at all and not for intended reasons-- like starving or being eaten. And I'm wondering if this something that can create a disconnect in the way players experience the game in EVRIMA compared to Legacy.
As well as the impact it has on the current way that players in EVRIMA interact with each other and survive.
Much more effort is put into surviving by the players and very unlike a rogue-like/lite sometimes there are things like, hackers, borked AI, or bugs, or just not being able to find food in the case of playing carni mostly- that add a type of randomness/"unintended RNG" that may make players feel that every
"attempt"/"run" could end in something that could feel like a total waste of their time. Now food scarcity is just part of the experience and most agree, I think-- but I do wonder what impact these factors have on player experience, increase in hacking, and mega/mix packing and in what way it contributes to the design philosophy and over-all experience that is intended for players. What do you guys think?
how is it possible that this game just continually gets worse? since Gateway was released almost everything about the game just gets worse with every hordetest/patch. How does a hordetest not fix problems but makes more? Every single time. Its sad that the players just continue to eat the slop these devs pour down the trough.
For animals like bary, ptera, and other piscivores, id like to reccomend that their migration zones follow fish spawning times (The same way herbi migration zones spawn a bazillion plants, have theirs spawn many many schooling fish with some elites), and maybe even a salmon run (or equivolent for an ingame fish, where the water is choked with fish
** performance fixes **
I genuinely dont think this patch should have been released yet, its been one of those things from the HT that should have waited for post holiday development because they really just dropped this and left. Certain areas arent optimized, resulting in game breaking lag you can only fix by leaving the area (if you can make it through 500+ ping and no fps) literally, or leaving the game and hoping you can get back in. then theres the other problem, the Q system doesnt even work because ever since they added it back there are constant disconnect from the host messages dozens of times in a row. its blind luck if you can get into a server.
AI
then the lack of AI between main areas for those trying to travel, didnt find a single boar all through northern south to west rail, that whole area from the salt lagoon to the treeline that breaks southern west rail nothing. 30 min of lag in a forest, no ai, and i starved to death since i couldnt move my dinosaur at 0-1 fps. no i dont have a bad pc, its 100% gameside for something like this and it only started once this got released into the main branch. The HT was running great.
Fully pinning should not a fight ending mechanic unless the difference between the target and predator is so vast that they die to the damage within a few seconds. In my opinion, with the amount of bleed and damage that allos and raptor do from pouncing, the pounce itself should not be the end of the fight. Let the prey get up and either fight, or run. This shouldn't be a fool proof escape, because as I mentioned they will be bleeding pretty heavy, giving the predator a chance to track or bleed out their prey. But either with raptor or allo, the fight shouldnt end with a pounce, it should end with bleeding or or slashes. For example, I lost my sub pachy to 2 sub raptors. I probably weighed more than both of them combined, but thanks to the pounce mechanic it didn't matter that I got some really good hits into both of them, since they both landed easy shots with pounce they were able to pin me to the ground and kill me. I like the idea of a pounce, for raptor at least, but simply letting them win every fight just by pouncing is boring. If I had been able to get up, I would of continued to fight. I probably would have lost, as I was already bleeding heavily, but c'mon I'd take that any day over just sitting there, unable to do anything as 2 creatures smaller than me pin me. In short, give prey a chance to escape full pins, don't make it a insta win for raptors and allos.
Change it so u can skill mutations at any time in your life. If u forget sklilling one u shouldnt be locked out of it after reaching the next
You should (in theory) at 99% still be able to pick your first mutation if u choose that
Why does trying to connect to the servers suck. Been in que 1of8, then try loading in just to get kicked to main screen. then i load in que again and wait for 10+ mins just for it to do the same thing over and over and say server is full. whats the point of a que. And i picked a server with low ping like what the heck, So while it's doing this to me does my dino load in the game still just to die? and i lose my grow.
aint no way a stego is pretty much just as fast as a adult allo?! stego weighs much more and should be slowed down? and a baby rex can outrun a adult allo aswell!?!
I have some ideas to do game more entertaining , reduce allos pounce from 50% to 35% so ceras , tenos and carnos won’t be oneshot , Rex : put some cowldown to do again crush , for example 5 secs cooldown , increase a little ceras stam to survive from allo , reduce the turn from Rex and give carno cooldown from his new atack , reduce ceras group in 4
I officially give up on this game until elder system and the broken gameplay is fixed you guys have literally caused me
To purchase path of titans congratulations
Maybe add a in game check off list for the prime elder system to make sure the things you do are recognized by the system. Rn you cant even tell if the system is properly checking off the task you have done till the very end.
Organ System Rework
once u open the body, u should just be able to hold Eat on the open body and it automatically eats only the organs, kinda like Hyenas or Lions irl
leaving the body behind as an open carcass
Fix elite fish and schooling fish spawning. Either there is too much or there is literally none anywhere.
please sea turtles on deino's diet. it gives deinos something other to do than camp delta, plus makes costal life possible which is more fun than regular deino imo
Make Allo claw attack better and more diverse by adding new slashes and reliable ways to land hits and not get hit for free after. Right now it feels extremely janky to use. Also, remove pounce everyone hates it. There were so many things you could have done with the claws, and instead you chose the pounce slop. Please change it.
make swamp easier to leave?
Deino should not be so hungry.
They should be able to camp until something comes along. Real crocs can go 2 years without food, so them being bottomless pits don't make sense.
It's not like they need that to keep their numbers down either with them being cannibals already.
I wanna be able to lurk where I'm not expected for the ultimate jumpscare
first time playing this game got a good amount of hours in OMG why is the deino gameplay so punishing. I think there needs to be some sort buff to how the deino drains thirst on land. I feel like the deino should inherently have a system where they can get hydrated when it rains(not as a mutation) and that wouldnt even be op because deino is already slow as a turtle(Edit On Land). I spent a good amount of time in the east swamp and when I decided to move to the river subadult I died from thirst halfway there. Also why is fish so rare Ive been alone at a lake for hours and only one elite fish spawned this counts for the schools of fish which seem to take a while to respawn. There needs to be some sort of improvement on the aquatic life. Its feels like artificial difficulty sprinkled in areas that make no sense?
Make compy playable
The Elder system at the moment doesn't feel fun, and the reason for this is that Prime Elder, or rather the achieving of it, goes against the game's own established gameplay loop.
To achieve Prime Elder, you basically have to visit multiple different migration zones and patrol zones, but the zones themselves don't change often enough, so instead you have to leave the area that the game sends you to and you have to go and fight inactive zones, which makes little sense. As a herbivore, you won't find food with nutrients there, but if you don't want to end up as a weak dino, you have to go to places that offer nothing to you. And for some dinos you are in such a rush that you barely have time to stop for stamina as you sprint from pointless location to pointless location for the nebulous goal of achieving something that the game doesn't even bother to tell you exists.
I know the developers really hate people metagaming, but Elders is by and far the most metagame system that has ever been added to game.
please, pin changes soon- not just for small tiers but for everything- bluetooth pins are so bs and just ruin the mood more than any other game mechanic especially when you cant fight back in some way like recoil
Improve UX on the server list screen.
- hide empty/full/locked toggles do not work. Even when on, those servers are shown.
- remember list filter state last shown when exiting the server list (either by entering a game, or going 'back' to the main menu). Right now it always defaults to official with no filters toggled on.
- History filter currently does not work. shows nothing.
- Favorites filter is broken, doesn't show all favorites; only shows favs from whichever list (official/unofficial) was last visible. if I have 3 unofficial favs and 1 official fav..the 'favorites' list should show all 4 of them regardless of which list was shown before switching to 'favorites' view.
- for the love of god place -1000 ping servers at the BOTTOM of the ping sorted list, not the top.
The Isle Evrima – Tenontosaurus Claw Combat Feedback
Tenontosaurus has strong and enjoyable attacks, but its claw attack feels underused in actual combat. Most players rely almost entirely on tail slams and kicks because they offer more immediate impact.
I think the claw attack could be improved by leaning more into a bleed-focused role, similar to how claws are used by animals like bears and kangaroos, while rearing up like a horse. While it wouldn’t need to deal heavy damage or provide stun like tail slam, giving it reliable bleed would make it a meaningful tactical option and encourage more varied combat instead of one dominant playstyle.
Revert elder beipi to 250kg
- Adjust tree branches and stone tips
(Herreras and Pteros do not have stability when moving through the trees, it is very easy to fall when trying to go to a branch that appears to be there but is not)
Can we add normal forest biomes like in legacy to evrima? its just jungle right now
itd be cool if we had more biome variety, completely removing those huge fields of mud in swamp and replacing with mangrove swamp.
maybe a lush savannah biome would be cool, with a mix of open plains and forests
Please give dryo burrow. At least give it the legacy burrow like taco until the new burrow system is implemented
i dont know what is wrong with this game i cant join server. kicked me off 10 times from queue when i was first i queue it kick me to lobby
ik this has been said a lot, but pls bring back the old colors.... i dońt see a single reason why we should have the option to make semicolorful skin. Camo ofc has more advantages, but if you choose to not have those and instead have a more colorful skin, that should be your own choice imo. I mean you know of the risks and if you look at birds and lizards today you can see all kinds of colors. It is also pretty fun to not look like everyone else and create cool new skin combos
I grew a deino to 100% prime elder. My whole life i saw 1 (one) elite fish and 3 school of fish. But i saw 4000 deer and boar. Fix the fish spawns?
This isn't a new take, I've seen others talk about this before, but here is my 2 cents regarding the Elder system.
- Allow a bit more time between reaching "adult" and the elder system kicking in, people spend a lot of time growing their dino and should have some time to enjoy it. Tigers live 10 to 15 years, but reach full size in 3-5 years, they don't immediately start getting frail the moment they stop growing.
- Make Prime - Frail more of a sliding scale rather than a pass or fail. If I get 80% of the requirements for full prime, let me reap 80% of the benefits, I won't be as strong as someone who got 100%, but I'll be way stronger than someone who grew in a bush for the last 8 hours. It doesn't have to be a 1:1 ratio, could be something like Prime Elder (100%) / Elder (50%) / Elderly (0% - no benefit) / Frail (-50%) / Frail Elder (-100%). Right now even if you get 95% to prime if you miss it it feels really punishing.
okay maybe a change but the fog is way to often and too much its coming like every 10 min, and i can see nothing and if there is a thunderstorm its the same especially in the night i miss the daylight.
bring back the health, hunger, water and nutrient indicators, why were they even removed???
all the game feels like rn is wait in a bush untill prime all it is is rexes in sanc because the game is dead as anything else and rex is so op not even a trike can fighjt it
Please lessen the elder system's +/- ratios. Also, I agree it should be a ratio to how much of it you complete in the end, not a 0 or 100 stat...
please add some open space to the map like plains
The Calls. (Specifically Tyrannosaurus)
I think we can all agree that Tyrannosaurus' calls have been a mixed bag ever since we first got to hear them. In my personal opinion, the Legacy calls still hold strong in a lot of areas.
(The Paleo Calls are perfect. Do not change them.)
- Broadcast (This will be the longest section):
The current Broadcast we have has had some mixed reception ever since it's release. It has personally grown on me as I've continued to use it. The Hordetest roar was okay at best. It still retained that Legacy roar within it, but it didn't feel as powerful compared to the Legacy counterpart.
My personal notes for the current Broadcast would be to improve the transition between the middle/end of the roar. Maybe a slight alligator/lion growl would make some improvements.
Also, I would recommend experimenting with giving the Rex a mix of all three of it's roars. A polished version of Legacy's broadcast, the hordetest broadcast, and the current Evrima broadcast just to give players that variety.
- Friendly:
The current friendly call is nothing short of disappointing. It's too whispery and it's hard to make out exactly what the sound is trying to be. The main drawing point to Legacy's calls, especially for Rex, is that they all gave the specific dinosaur an identity. If you heard a Rex, Allo, Trike, Utah, even Acro in the distance, you would know exactly what it is. (Granted you've played long enough to learn those sounds.)
Friendly call needs a serious improvement as it just feels weak, as if the Rex is struggling to get it out. The Legacy friendly call still had a presence of power behind it.
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Threaten:
Now this is a big one. How many times do you really hear a Rex use the intended Threaten call to.. well.. threaten? Not a lot. In my personal experience, I find it more intimidating to use the F+RMB/F+1 calls to threaten as it produces that natural anxiety frequency. The current threaten call feels like a shallow attempt at what the Legacy counterpart was. It's way too hollow-sounding and in my personal opinion needs a rework entirely. Something similar to Deinosuchus' 3 call where it shows off it's powerful jaws by putting on a threatening display using them. I tend to hear Deinosuchus players use this a lot because it's effective. It puts you on guard. (I've included a very rough example animation I conjured up below) -
Danger:
It's hard to talk about this one as I really don't hear anybody use it, so it's very fuzzy in my mind to what it actually sounds like. So much to the point I had to launch the game to remind myself of what it sounds like. That should tell you enough that it just isn't impactful enough. I'm going to be referencing Legacy yet again as it's the best comparison I can give, but Legacy's Danger Call sounded genuinely submissive, and the animation tied to it helped with that. The current one is a similar story to the Friendly call. Too shallow and too hoarse. -
Special:
This one's fine. It has presence.
Additional Notes:
This was discussed by Kissen the other day and I unfortunately wasn't there to give my input, so.. here I am. I heavily agree that sounds, such as Footsteps, Calls, etc. do not travel nearly as well as Legacy's soundscape. The Rex/Dilo calls in Legacy were haunting to hear from a distance. This is an area I would love to see improved upon in the future. This is 70% of what made Legacy so effective in terms of horror.
buff adult stego to 6.3 tons
Return Queues and skin colours
Remove Cannibal trait
I feel that dryo's special ability needs a buff. I don't think it needs the cooldown, and I feel like there could be atleast five charges instead of two. If burrowing is still planned, that'll help make the little guy more balanced overall, but for now I feel like it really needs some buffs.
no matter how close the surface is... u see nothing and that su..s 🫠
What have you done? Allos, T-rex raptor etc. Can knock you to the ground and u cant do nothing! playing as a herbivore right now is not easy almost no point! IS there something you can do to balance the dinos? Doesn´t make sense right now.
For me, the game is in a very weird state right now. I don't like that mid tiers and non-prime apex dinosaurs can have their whole playthrough ended by a single ambush from a prime rex. Maybe this is just my issue but I really do not like this. Also triceratops is very bad against rex right now, please buff it a bit, maybe that rex does not stun it by crushing it? That seems like a balanced buff. Or perhaps reduce the fracture damage.
In my opinion, the island should have a desert or other dry area. As you can see, the east-west part of the island is wetter than the northwest. If there are already highlands there (which, by the way, are similar to savannas), why couldn't there be an even drier place on the drier (logically) side of the island? Such a desert could be the perfect habitat for creatures like the kentro, carno, dryo (if it could dig burrows), maia, quetz and pachy.
Bring back beipis colour pallet!
in real life like grizzly bear fights when 2 bears fight for territory 90 somthing % of the time the loser 2 calls and has to leave or get clapped. animals arent wired to just go ahead and take the life of fellow species unless they want to eat them or sm, because this is bad for the survival of a species.
I propose sm big fat debuff you get for killing fellow species herbivore and carnivore unless you are canni mut or have them in ur diet like cera.
make the debuff bad enough that if you do battle with a fellow specie and lose badly and you do the 2 call signalling defeat, the winner doesnt want that big fat debuff so he signals his fat win with a 3 call basically tell you to get out (unwritten rule type of thing?).
I think this add more realism and gives you more chances not to lose your 10 hours growing the rex to a non-canni rex who was just feeling bored and wanted to just end you.
this also doesnt stop you from fighting other of your specie if your bored, this just heavily discourages you from fully killing them so its a win-win and both get to walk away with their 10 hours.
I agree but I suggest designing in a way that requires a 2 call for losing as there could be people who mixpack and try to abuse the debuff, or if someone is salty and respawns nearby, does it as the same species and attacks to make you get the debuff.
please make ptera be able to regain stam at 60% when it glides or atleast improve its glide/flight speed as it is almost impossible to become prime elder as u dont have enough stamina to travel the map or make it only need 4 requirments to become prime elder to counter act its fast growth and metabolism makes it almost impossible to become prime elder.(or maybe make it be able to smell the sanctuaries around the map or remove the requirment entirely as old pt never had to visit it so why does it have to now?)
can the deino Q under water lure/spawn elite fish similar to ptera spearfishing? just for survival, would be nice some food
A system where when you etomb it can save how many times you entomb in the Dino select screen. So instead of instantly spawning you once entombing there will be a 1 next to the Dino you entombed. This way you have the option to play another Dino and if you want to, and later spawn in as that entombed dino.
Please give Herrerasaurus some love, it´s currently most broken playable out there.
-constant sliding and falling off vertical objects while climbing for no reason
-succesful attacks from above sometimes does´t even register
-getting prime elder Herrerasaurus is way harder than in other playables because of how stamina hungry and slow it is
-when something like raptor knocks you off the surface the game should tell you by certain sound or animation, because when this happens it looks more like a bug rather than mechanic
Now when Allosaurus and Tyrannosaurus were added playables Dilophosaurus, Carnotaurus and Ceratosaurus feel almost pointless in the game
-Dilophosaurus should be played in packs, but how can you create pack when finding another of your species is almost impossible thanks to low playrate
-Ceratosaurus doesn´t really offer any interesting playstyle, it has average speed, it´s not even the strongest or the biggest carnivore and its only unique features are that you can eat rotten meat and make someone throw up which isn´t very entertaining
-Carnotaurus is somewhat enjoyable, but still rare and should be less stamina hungry
Currently there is just way too many playables and servers are too small for some of these to even create packs
Also focus on adding more diverse species like more omnivores, semiaquatic, flying species (i know quetzalcoatlus is comming to the game) maybe some ankylosaurus species, Cera now really feels like smaller and weaker Trex and same for the Dible and Trike
It would be cool if Pteranodon could eat rot and bones like modern day vultures. They basically already scavenge food when not fishing.
yous need to add some sort of system that tells you what you have done so far to get prime. Its some garbage right now. Second gen on my omni did exactly what i did on the first gen which hit prime and this one is fragile??? 4 PZ, 4 Migs, perf diet most of my life, no infertile, no spasm and i hit sanc as a juvi. I rest/sleep for like 3 seconds in each migration/pz and stay in the zone for at least 10 seconds so what the hell is going on that im not getting prime? There needs to be a system or a way to tell you since your game is so bloody buggy at the moment. Then people can tell you whether its working or not. Additionally youve a boat load of foliage around rivers and the coast that is bugged out and you cant walk past or through it. Why have you changed the UI, Its god aweful? and the ECG no longer changes with your health?? why has that changed. Stop touching the stuff that works, listen to your fan base and focus on what we have asked for you to fix.
you shouldn't be able to open the tab menu without sitting first
PLEASE buff pteranodons stamina and speed its so slow and its so hard to get prime cuz it grows so fast you cant even complete all the prime tasks BECAUSE of its abysmal stamina
While eldering , nesting should give some sort of growth buff (nothing crazy maybe 30% or less). This would encourage people to nest because there's no reason to nest right now aside bordem. The parents don't benefit from nesting whatsoever except for progression towards prime and i think making this change would make players think about starting a family more often. The babies already get extra mutations AND get extra progress to prime elder because they hatched from an egg but nesting feels very underwhelming and unrewarding for the parents.
Fix the queue system and increase the player limit on the official servers. I joined a queue for an EU server and was just thrown back into the menu and told that the server was full when I reached position 1. My friends had the same issue.
The current gameplay loop
Grind whatever time you have after work or dealing with your kids to get to elder ( hours ) enjoy prime elder for 2 hours, die an repeat the casual player does not have the time to grind everyday for This people have actual lives sorry if I want to hop on after work or after a day with the kids and enjoy my fg Dino with some friends but instead with the elder system I’m capped at how long I can enjoy my fg before I have to kill my Dino bc of how weak it gets do you guys want people to play your games or not genuinely asking ? Prime needs to be reworked maybe don’t give prime a time limit or make it cosmetic and optional I simply don’t have the time to be on everyday and re do the grind just to enjoy two hours of fg prime not to mention if you deino main it’s literally hell every other deino just camps delta bc there is currently no where else that can sub-stain a fg especially considering land animals and schooling fish aren’t on our diets ( bc apparently crocs never ate dear or boar lol )
Allo charging and trying to pin a trike from the front should kill the allo instantly like it did with raptors and troodons
Bucking should be the primary and most reliable way to deal with pouncers, needing to use water and rocks/trees should be much more situational. It breaks a lot of immersion and presents to much variables that contribute to pouncers feeling bugged and unbalanced for both sides. We know mini-games are out of question, and the random nature of current bucking feels awful, there's need to be a relatively skillful and thoughful way that rewards both sides.
Being able to turn off friendly fire
I think dinos get old too fast. Yeah same rex take 6 hours to 100% but same beipi have only 1 h or like that but for this game one hour is nothing so can we get that diet slow down get old after 87-90% by 35% if you have good diet, 70% if great and 105% if perfect
Dibble, tenonto and dilo all need some kinda rework/speed buff. Dibble and tenonto are completely extinct. I’ve seen dryos of all creatures but not one dibble or tenonto due to them just being melted by Rex, allo and cerato. Dilo also needs one because the only time I’ve seen them is them being eaten. They just don’t survive
Traumatic Thrombosis should be reworked so it doesnt entirely nullify stego/allos specialty of bleeding out their opponent.
I just started playing, I enjoy playing Dryosaurus running around getting chased and evade carnos. With new prime system it makes the game no fun imo, since im forced to run around the map to avoid bad elder.. I think if you play a "prey" herbivore like Dryosaurus you should be able to select your sanctuary to spawn at on map for fast action and not lose speed on elder. I Would love to be able to just spawn in and provide content for Carnviores and have fun chases... But I cant spend 2 - 3 hours per Dryosaurus run and if I get bad elder its to slow.
Remove Rex's leg break for smiliarly sized animals, maybe 75-100% of its body weight, It makes the fight so one sided incredibly quickly, trike really cant do anything if its leg is broken right off the bat, and there goes 10+ hours
Take away speed modification for all elders. Prime or frail.
Herbivore Aggression Lacking Clear Limits
There’s a common pattern where some herbivores especially Trikes, Dibble, and Stegos act more aggressively than a starving carnivores**. Defensive and territorial** behavior makes sense, but in practice it often goes beyond that.
I recently saw three Trikes chase down and kill a Stego, then leave the body untouched. Later, when I tried to eat it, the Trikes came out of the bushes and chased me for several minutes, j__ust to kill me and walk away__ despite there being no direct threat. the situation highlighted how unchecked herbivore aggression can play out.
Right now, herbivores can kill or repeatedly chase with little incentive to disengage once a threat is gone. Some kind of system is needed to give clearer boundaries—such as discouraging prolonged chasing or unnecessary kills when no territory, herd, or immediate danger is involved.
Herbivores should be dangerous when provoked, but adding limits would improve balance, realism,
fix the fatal errors
change for the croc i know a lot of people think he is too strong or too weak but everyone knows that 90% ofd the deaths are because you are starving or another croc is starving and have to kill yo. but what if you change the hunger speed if he doesnt move, this is what biological happens thats why they dont move and you could change the 0² capacity. it wouldnt actually make him stronger but would increase the capital of survival
Prime eldering should be a points based system in which doing actions such as moving, visiting zones, getting diet etc. each accumulate points to a point threshold required for prime that is shown in some way in the tab menu. Perhaps your growth bar gets accents/decorations that extend to the end to show your progress to prime. Instead of the current system which strays from the devs own design philosophy as it encourages metagaming, checklisting and walking around to inactive zones that give you nothing.
This also allows devs to adjust point values per dino. So no more spawning north lake as deino and not getting the sanc requirement or sprinting around as smaller dinos desperately trying to get to zones in time.
it encourages metagaming, checklisting and walking around to inactive zones
Switching to a points system would not avoid this. But I agree that some kind of feedback should be shown for 'progress to prime', even if it's just 'number of completed missions', using the current requirements.
Players dont broadcast as much in evrima as in legacy because when you press the "1" key, you summon either 20 of your own kind and they're all feeling cannibalistic, or a giant mixpack that you dont have a hope against
Thats why you CAN hear things like galli & ptera onecalling pretty frequently, since mixpackers tend not to have those, and they can escape anything that chases them
» Bring back the old colors, expand the Dino’s palette’s that need expanding from there (old colors for reference provided, and my old post: #general-feedback message )
» Consider adding foraging to Ptera, at least on the beach for crabs, real birds do this 🙂↕️
» Bring back health indicators (pulse color)
Please don’t touch things that didn’t need fixing 😁 thanks!!
I have decided to permanently remove The Isle from my Steam library. After following the game since legacy it's become clear that there's absolutely no interest in addressing the issues and toxic player behavior plaguing the game. Instead we get updates punishing players (especially solos) for not playing in an arbitrary fashion. If it is not obvious I am referring to the elder system and the continued pandering (1457503049776890255) towards toxic mix-pack griefers who take servers—which don't even run properly 60% of the time—hostage.
This decision came as I spent the last day and half growing a rex to 70% surviving exclusively off boars and deer (fun!). Not by choice and not camping one migration zone, mind you. I traveled circles around the map checking patrol zones, avoiding the mix-pack, and scouring migration zones to only ever see players in the far distance (hiding from the mega mix-pack likely) or surviving off Gali AI. All while we ask why players aren't using their calls? Why? So that I can broadcast my location to these players which are so painfully, obviously comming my location in a voice channel with a faster dino, if not a flying one!
This is, of course, only being the last straw that broke the camel's back. Since it's inception, this title has been riddled with empty promises and technical issues—no humans, janky hitboxes, desync, hackers, pounce mechanics, migration zones staying locked to one place on a life, etc. (https://www.youtube.com/watch?v=xHWti6iIc-o). And if you're a player reading this, I sincerely encourage you to consider doing the same, though I doubt this community will. In fact, writing this I suspect the knee-jerk reaction most will have (assuming they even bother to read this channel) will be to cover or engage in whataboutism rather than advocating for any positive balance changes. This game is not realistic, in fact, these behaviors are the most unrealistic in the entire genre.
Any who are actually invested: boycott.
Pinning needs to be more interactive for both prey and predator. It feels like an accomplishment for omni on heavier animals because usually it requires both strong coordination and the prey to be weakened.
Allo and Rex skip these steps entirely.
I want to propose that Allo's ability to pin be removed in favor of locking a prey item in place unless the target is at low stamina or blood like omni's requirements. This will allow players to lash out even if they can't move, thus creating a need for more coordination and timing in fights.
For rex- the same could be done up until they hit 75%, where they have fully grown into being a monstrous beast that will pin you and crush the life out of you regardless of conditions as long as they are heavy enough.
Oh, also...can we remove stego's back slot? It looks incredibly goofy when anything latches there, and would be a unique little bonus on an otherwise very mechanically simple animal.
Bleed and fracture damaged are too overtuned right now. Fights are decided too quckly. Bleed is supposed to be a test of endurance, yet bleeder fights are over faster than direct damage used to be. Similarly, rex does too much fracture. Even the biggest of things are cooked in 2 bites. I have not seen rexes do anything except crush spam. Yes its rex, but its the same thing as pouncers spamming rmb.
Have rex do a combo or increase crush cooldown even more - 5sec is still too fast.
For bleeders - have bleed stack less damage, but more duration, and have bleed severity values be different between standing/walking/trotting/sprinting like they used to. This way there is more flexibility to how a bleeding target can cope and it will promote the hit-and-run bleeder playstyle rather than the current overwhelm playstyle.
currently the elder system depends on third party maps and guides. A more user friendly and easy to understand system is needed. Prime is the final goal for all animals and the way to get it depends on getting to certain zones that dont appear on the radial map. please make changes that help the player find/ explore the map locations they need without stuff like vulnona
I just came up with this. What if AI nesting. It will take them 45 years to do but imagen havening to raise ai babys to sub adult (sub adult makes more since to me than juvie I don't really care witch tho) you have to make sure ai doesn't run off and die eat the right diet and protect them instead of having to expect people to want to be in you're nest so that troodon army you always wanted can happen for real. Idk there's a lot more to it but I just came up with ai nesting
I reckon we should be able to scoop up all the small fruits as something like a trike or a stego, it could be an animation where it puts its mouth at the floor and just scoops up the fruit. I feel this could make it easier than just eating every single fruit off the ground for minimal diets
(Read bolded stuff if you don't wanna read too much)
Please nerf rex. I don't think the whole of rex should be nerfed, but it feels like the easiest dino in the game right now. That is sad to say with rex being an apex and all.
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I say either add a cooldown to rex's crush, or make its crush take more stamina. The crush should still break bones, but the rex shouldn't just be able to use it 10+ times. Not a single thing in the game will survive 4 crushes without breaking a bone, so maybe **4 or 5 should be the max. **
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Nerf rex's turn radius. Rex turns like a mid-tier right now, and turns almost like a cera when sprinting. Its turn gives it an advantage over everything. I think the only thing that should give rex the advantage is its bite, not its turn. After nerfing its turn radius they should bring rex's original bite force back to compensate.
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(This isn't a nerf) PLEASE BRING BACK REX'S OLD 1 CALL
(These nerfs shouldn't go toward all stages of rex's life. Sub-adult rex IS a mid-tier and therefore should have a mid-tier turn radius.)
maybe mix the UI with old and new, or at least make the UI less saturated since it hurts the eyes of many,,,,
i did do a small idea of what i image of making the two UI togather would look like, so to please both people since 50/50 people like the old and like the new
Pteranodon needs a grab for small prey once a certain size hate chasing them on land when I should be flying what y’all think… pick em up and watch them drop. They are like the size of humans so I do t see why not
Food is the biggest issue affecting player behavior right now.
We've got mixpackers, ravenous carnivores, bloodthirsty herbivores, everyone overcommits to fights in a determined effort to get fed or die trying, and the only people making noise are the ones confident enough that they can't be caught or can't be killed. Why? IT'S FOOD.
Food drain is too high across the board. Pteras that spawn at night will be starving before morning. Herbivores kill to protect their food supplies, even though herbi food is too plentiful, the big ones need to spend an hour topping up every half hour they spend doing other things. Carnivores can't nest because they have a half hour to two hour window where they're big enough to hunt and then they become infertile. Raising hatchlings to subadult boosts prime chances, but you're asking people to raise multiple others through 50% of growth before they grow 10-25% when they can barely feed themselves to begin with. Herbivores have no incentive to come out into the open except to bait out a fight. Carnivores have no incentive to nest unless they're cannibals and can reliably outnumber and kill their own kind, or are small enough to live off ai. Anything that CAN nest usually doesn't because it's too hungry or too bloodthirsty.
LOWER FOOD DRAIN SIGNIFICANTLY to give players time to EXPLORE, relax, to even consider nesting, and to have chances to pick their battles across multiple encounters, to decide a fight isn't worth the risk and back off without feeling like they're weighing the certainty of starvation over the chance of victory. If I didn't have to fight every moment for food, I'd nest every time.
RESTRICT HERBI FOOD SPAWNS to open areas in places where you want players to interact
RESTRICT HERBI DIETS so that if they want to get a perfect diet, they have to visit the region they're associated with
MAKE SANCTUARY MUSHROOMS ONLY GIVE TWO DIETS so herbies actually have to go there to get them.
You will see a difference
fg deinos need incentives to leave spawn areas or routes that are full of smaller deinos going to delta, id have so much fun if i didnt die to a bigger deino using a grapple kill mechanic with no counter.
Troo and Ptera should be able to nest past 100%
deino should have rex and allo on its diet
Troodon Venom Feedback
Currently Troodon's venom feels underwhelming, there is stuff that supports the intended playstyle and stuff that helps it better in a different playstyle or is useless. Troodon is a Night Terror who relies on groups to hunt large prey but the venom doesn't really support this idea sadly, the only part of Troodon's venom that supports it group play is getting extra time on Stage 3 for landing a pounce (Which is minor most of the time) and the damage multiplier kind of does too but is just a general thing. The fog and fake vocal effects also dones't support the intended playstyle or help it where it was never struggling, Troodon works as a Night Terror because its NV is the best and can be extremely evasive during the night being well hidden thanks to its size and speed which also makes groups pretty strong as it can be difficult to focus on a single one.
Idea - Random Debuff on pounce during Stage 3
When Troodon pounces on Stage 3 Venom it will apply a random debuff, the first time it is applied during that stage 3 it will last 10 seconds, if applied again after that it will stack the duration for an additional 5 seconds, if it is night the durations will increase by 20%. When stage 3 ends the debuffs will continue until they end, but pounces will not apply more debuffs until stage 3 happens again.
Debuffs:
- Increased Stamina Consumption
- Decreased NV
- Distorted Hearing
- Increased Bleed from Troodon Attacks
The idea is to make Troodon feel more like something that is more dangerous in groups and at night, in small groups the debuffs won't be as strong since you won't be getting pounces as heavily but it will make large groups more dangerous, it will also make Troodons more of a threat to large playables like Stego and Maia, Troodons will need to actively pounce to get the most out of these so they can't just pounce once and cripple the playable, large groups heavily benefit from this and night hunting becomes more viable
It seems we are getting introduced to more bleed type playables like Stego dealing more bleed rather than damage now and Allo (not including pounce) with it's claw swipe (that needs a little more tuning), with more Dino's in the future like Therizinosaurus too I think bleed should become an actual threat, right now animals with brute force and strength can overpower most things, like 2 Rexes Vs a single Stego. The bleed isn't a real threat because of the Traumatic Thrombosis Mutation which allows players to not bleed out when sitting.
I think this mutation should become a mutation that you have to unlock to get, or maybe make it only available for free for smaller tiers of Dino's especially those weak to bleed (like Carno). The apexes don't exactly need this mutation unless they plan on no strategy but brute force and face tank (especially against stegos), which is not realistic gameplay and should force rexes to play more skillfully. Don't forget about how rex fractures a Stego in 2-3 crushes. Not every fight needs to be fought should be the rexes thought, especially when it's another apex.
Deino starvation is on a whole new level, eating 3 schools of fish should give me plenty, elite fish the size of my head, nah, 5% food, its ridiculous, its as if carnis have black holes for stomachs
Imagine if this was possible when pinned down.
Start explaining your game. There is a sh1tload of mechanics in Evrima right now that are either just thrown at the players without anything else or not mentioned at all, which forces pretty much everybody to go get external help (e.g. from YouTube or other forums) to understand what they can/have to do and how. Finding stuff out by trial and error isn't necessarily a bad thing, but there is a golden mean for everything and Evrima goes way beyond that. Just a small section in the menu that offers some guidance or a tutorial like in Legacy would already help.
Beipi thoughts: I think it's overall in a solid place with this update, but some small things that hold it back from being as fun as it could be.
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Not to beat a dead horse, but it's a tragedy that the underwater shaders shipped to live in their current state. The surface effects are beautiful, but being nearly blind underwater is not fun. If they're not done, just revert the underwater shaders to how they used to be until the new ones are finished.
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Crab AI -- new models are great, but their food value is disappointing. I understand why it was adjusted, but currently they're worth so little that it's almost not worth it to forage at all. Especially re: the above, the new underwater shaders make the foraging bubbles VFX invisible, so you have to go exclusively by your scent compass. I wouldn't even mind having to chase them if they actually gave worthwhile food. Omnivory just isn't viable for beipi, now it is an obligate herbivore with a pointless bonus interaction (except for eating fish, but spawns are iffy enough that you will still need to remain near plants anyway).
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Please give it some weight buff as Prime elder. I'm assuming the fact that it doesn't currently have one is a typo. If no weight buff, give more speed/damage.
Fully maxed out oclerosis on carno seems to have no effect on wether it receives a head/body fracture, and still receives them in one hit from pachy, no matter if you have the buffed mutation or not. Similarly, in fights with rex, say with trike it very very rarley changes the outcome or the number of crushes required to bone break one.
It would be nice if the mutation was given a buff, or fracture values adjusted in some way that means the mutation actually has a meaningful effect.
Perhaps for example, a head fracture could be more of a scale (imagine how the fracture slowly disapears when healing), so small hits to your face could slowly reduce bite force and block up more vision over time, or adjusting pachy values after it's (Much needed) buff, so that at the very least mutations matter, or atleast when you've entombed 2-3 times it takes 2 hits instead of 1
On a side note, I've reported this bug, I'm not sure if it's pachy specific but when carno receives a body fracture it is currently unable to trot or run, crippling it. It can however, charge, forcing you to use this for every bit of movement you do significantly worsening the stamina drain from being fractured and effects pacing, drifts, etc
On a second side note, had this vid pop up, can we take a look at rexes stun lock ability when combining flip and crush? (Take a peak before u judge)
https://youtube.com/shorts/ShDWAa0EUYc?si=vHjsyXfX6NjMpM6o
#shorts #theisleevrima #theisle #evrima #rex #tyrannosaurusrex #stego #stegosaurus
Rework footsteps
All of rex's locomotion states (walking, trotting, ambush running) everything feels really bad when turning.
It has no weight to it and it just sucks to use.
So far the juvie is the best in terms of feel agility. After juvie doesn't feel heavy at all and its like it hasnt incresed in weight.
Why did this update even get pushed out before Christmas knowing there were so many bugs and issues? Feels like another slap in the face from the devs, nice. At least give us our skins back.
Itd be amazing if all dinosaurs could fight back against allo / troodon / omni similar to how beiepi can fight back. Ceratopisons using their frills to poke and bash the attacker, pachy using strong legs to kick it off, etc
It would be really great if you could see the Prime Elder tasks. If you pressed Tab and the Prime Elder tasks were listed there, and even checked off or turned blue when completed, that would simplify everything so much.
Let ptera eat rotten food/bones. It make sense becouse it is hard to find any diets as a ptera.
Idea: A short delay at the start of any sparring interaction
This idea is simple, if say a rex and a trike, (or literally any of the examples of dinos that can spar) enter sparring with another dino, there will be a small delay, say 1 second before they can use any attacks, flips, stuns etc.
That would stop people from entering spar and instantly flipping their opponent without the opponent having a chance to block.
If there was a short delay before these moves could be used initially when entering the spar it could allow players to use their block, and enhance the sparring experience, people would have to think more and not just hold down right click mindlessly the second they enter spar.
Would be amazing if gastroliths and fracture could be part of the hud just like bleed. It would keep players in the game instead of tabbing to check if a fracture is healed or if gastros are done.
Baiters and mixpackers everywhere...lot of bugs... u get stuck in invisible things/logs/rocks etc...sometimes like they can see me even when im hide, just i can't see them...this game is near to unplayable
Allo's pin is too Overpowered and it's able to pin creatures that it really shouldn't be, for example a allosaurs' is able to pin a fully grown Cera with basically NO HOPE of survival (I understand pining a herra or something small but you get the idea, mid tiers like cera need more of a chance to escape or not be pinned at all becuase it so unfair and SUPER unenjoyable)
I’ve seen a couple of people complain about the downgrade in visual quality this update but I just wanted to say I kind of like the vibe??? Idk it’s a little desaturated and it reminds me of legacy a little a like it but I’m probably in the minority with this one. I also love all of the map changes
Cool to see the updates rolling out so swiftly lately, it goes a long way!
cant even get back in the game after it kicked me out. rex is just standing around waiting to be eaten lol.
Is it just me or are there fewer colour options? At least when Im trying to replicate the colours I usually choose for the troodon. Feels like there are few colours missing (especially blues and reds)
Would really appreciate more variety with skins.
mid-tiers pounced by allo should be able to do retaliation damage while bucking, its enough that it uses a ton of stam, barely works 90% of the time and is essentially useless, not to mention the allo slows you down to trot speed and cant be sweeped off, it'd be fair for it to deal recoil damage at the very least. i mean an omni or troo might be hard to bite on the side but a whole allo grabbing its side? it'd be able to chomp its arm or something at least
Agreed, I had a similar idea with a different look i suggested awhile back too. I think the current UI would look great with the border of the old one
There should be a system for mixherds which can be deactivated for servers.
This system can also work for mixpackers. The timer to activate it depends on how the code of the system that already in the game works, the one that alerts people about big pack (red icon on compass).
When people combine into megaherd, they close the gaps of weak spots of their dinos.
Example: teno can chase and bleed the target and then hide behind dibble/stego when he is low, while others finish the work. It sounds fine when there's a few mixherding dinos, but think of big numbers and opportunities they have by being together. They won't be able to feed themselves properly, but there are a lot of players who will be fine with eating only grass as an adult dino and stay in a mixherd.
Being in multi-tooled group should have it's flaws.
Some ways to reach that:
— Increase hunger
— Decrease movement speed/stamina regeneration
— Decrease blood and/or health regeneration
— Slightly reduce outgoing damage
— Make the stun abilites to have a chance rather than being guaranteed
It should not be all at one time, those are just examples.
**What it will give to us? **
— People will still be able to have fun in megaherds
— When the threat comes, we will see the more realistic behavior: some players would like to take a risk and leave the mixherd area, they will get their common stats back and be able to fight with the threat. Players who aren't in the mood of fighting can stay with the mixherd seeking for protection. But what will happen is that either their hunger will be increased (it can be a real problem if you are in jungles/on the beach) or their protectors won't be able to 100% make them safe (in case of the stun ability having a chance to success and not being guaranteed).
— By the behavior I described hunters will be able to choose if they want to solo-target or leave the herd
— Mixherd won't be able to chase everyone to death in case if their speed will be reduced
this game really needs polishing. like a lot of the mechanics just look cheap. allo pouncing and phasing through tails not to mention the animation itsself being terrible, rexes pin making them slide 40 feet away from the target despite it being a successful hit, and then every other update breaks some kind of crucial mechanic for an animal.
Reduce Pin from rex from 75% to 50% like Allo
Alright i just witnessed a bunny ai eating a whole rex corpse and a whole allo corpse....🤔 i have many questions... maybe that should be fixed
Please add more sewage pipes, air vents, tunnels, caves, grottos, sewage acces tunnels, sewage tunnels. Since humans are coming anyways it should feel like the island's uttilities abused by bloodthristy dinos or just incognito solo players trying to slip by.
(Read bolded stuff if you don't wanna read too much)
Bring back legacy night vision?
This is mostly based on what brings me fear the most:
The current nv system takes away from the horror that is intended in the game. Some dinos have incredible night vision and can see everything, while others have horrible night vision and can't see a thing. Rather than being scared because you can't see anything, the current nv agitates people...because they can't see ANYTHING.
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I think **nighttime should be much darker.**The only lights on the island come from the human facilities, so anywhere other than those facilities should be nearly pitch black.
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The legacy nv brought me, personally, more fear than the current nv because, while you could still see your dinosaur, you couldn't see the things around your dinosaur. There was that kind of mystery of "what is hiding in the darkness beyond my night vision's radius?"
**To me, legacy nv sounds like a win-win. You can still see your dinosaur and where it's going, but it brings the fear factor that the devs intended. **
BONUS: I think it could be useful for dilo and troo as well, since they have **the darkness of their target's night vision to hide in, **supporting them in being more successful hunters (we all know dilo needs to be a better hunter).
I suggest adding a bat (or something similar) to the island as a parasite, weighing 50 kg, dealing 20 damage to strong elders and 10 to weak ones, capable of clinging to dinosaurs and biting them, causing bleeding, and also drinking blood; blood replenishes all three nutrients and food reserves, simply a creature for rest.
This as well — and while not everyone may like the following idea, since pouncing playables (with the exception of Troodon) weigh several hundred or even several thousand kilos, they should fall to the ground after a successful buck or after hitting a rock or tree, and shouldn’t be able to run away until they’ve fully recovered and gotten back up. The smaller the pouncing playable, the faster the recovery should be.
Animal Adjustments:
• Crocodile Hunger: Currently, many crocodiles die from starvation or get eaten by other crocodiles because they are starving. A suggested change is to make crocodiles lose hunger slower when they are not moving. This keeps them as slow, strong creatures while making them more resilient and strategically interesting for players, without increasing their flexibility or movement.
• T-Rex Balance: The T-Rex is too strong, which is evident because almost every player chooses it. The goal is not to make it weak, but to restore some natural weaknesses. One idea is to adjust its weight so that a Prime Crocodile in water could at least have a chance to grab it. This keeps the T-Rex powerful but introduces counterplay options.
⸻
Environment & Biomes:
• Biome Variety: The map is currently mostly jungle. Adding different biomes—like pine forests with large trees, deserts, or open areas similar to “Southplains”—would make exploration and gameplay more interesting.
• Drinking Spots: Drinking spots, especially in high-traffic areas, should be riskier. Players should carefully consider where and when to drink. In busy areas, drinking safely may require moving to a different spot or further away. This also applies to crocodiles, making water sources more dangerous and strategic.
⸻
Bug Reports & Gameplay Issues:
• Invisible Walls: Invisible walls appear in bushes and along some roads. Players often get stuck or float unexpectedly. This needs to be fixed.
• Weather & Fog: Fog and thunderstorms are too frequent and too strong. At night, visibility during storms is nearly zero. They occur roughly every 10 minutes, reducing sunlight and making navigation very difficult.
• Anti-Cheating Measures: One potential solution against cheaters is implementing simple regrows if video proof exists. This could reduce cheating, since cheaters often aim to annoy other players rather than gain real advantages. So far, I’ve noticed this at least with the crocodile: if it starts drinking or eating and the animation is interrupted by moving, it continues the action visually. The drinking or eating animation keeps playing permanently, both underwater and on land. The sound effects also continue, and underwater it keeps playing the eating animation for meat. Please tell me what you guys think about my ideas
Bring Back 250kg Prime Beipi, or something relatively close.
Prime Beipi is currently bugged (or just has an oversight, could be either one) where it stays at 90kg even after achieving prime. Obviously this is not intended, so who cares.
I am however hoping that once Beipi is given a proper prime elder weight, its nearing atleast 150-190kg. Beipi is such a non issue animal that giving it this sizeable of a health buff doesnt really matter much in the grand scheme of things. Theres no specific reason to make it this large, sure, but it was relatively unique for Beipi to grow such a massive degree past adulthood, and I personally think we need more little unique things that each playable has to some degree. Also, big duck. Who doesnt love big duck?
remove pounce from allo and let us counter its and rexes pin
make carnivores have everything on their diet except the same dino, they are killing it anyway and organs give diet so what is the point of havins such low diet choice for example Allo.
I don't know why people think that you have to remove something to make an Dino better, I think that you just need to change it so less start. now the problem with Allo is that it is too powerful, I can speak for this to but I think I don't really need to say more tho. but I have a fix, make it more towards bleed, and have more ways to get out of it, 1. it doesn't do as much damage to the pin player, and they have more way or a way out of it. now I don't see a 20kg thing getting out of a 100% Allo's pin but an 1,000kg thing, I can see that. and how it would get out of it is 1. the pin player can turn on it's back and kick the chest to stun the Allo and because it probably knocked the wind out of the Allo an lost in stamina, and 2. if 2 Allos are trying to pin a 2,000kg thing it can just do what the diabo is doing. If you don't think this a good idea ping me and talk about it.
What if diets recieved additions based on mutations? E.G. taking reniculate kidneys (saltwater drinking) as a carnivore adds the stuff that spawns on beaches (sea turtles, crabs) to your diet if its not already there
allo grapple should use more stam while grappling onto prey
Give me back my colors. Please and thank you
Remove prime speed buff and nerf at 100% it's to much
Please add the Yuttyranus to the game. There are already two hadrosaurs and two ceratopsians in the game, so why not add a distant relative of the Tyrannosaurus?
I think having more variety of dinosaurs means everyone can play with the dinosaur they like best without having to settle for a limited list that doesn't include any creatures they're interested in. Having two species for each dinosaur family could be very interesting, in my opinion.
add an auto navigation system that automatically makes ur dino weave around trees cus its really annoying trying to walk thru a forest and getting stuck on like 5 trees every second
- a rex crushing a trike from the front should deal HEAVY bleed damage to the Rex
- still feels like plants don’t give enough food and diet to trikes. Couple bites and the plant vanishes
- trike vs Rex fights are still not really 50/50 even for a good trike player. 1) for some reason Rex can crush trike to the face 2) 2-3 crushes and the fight is over. Either make trike recover from bone breaks very quickly or maybe even slowly while standing or buff trike damage because it’s still fairly easy for Rex to win that altercation
Pin should have a spar mechanic to it
I think it’s about time we finally address the fact that migrations and patrol zones do not work properly. Getting kind of monotonous having to log out and than back in as a herbivore, just to have your patrol/migration zone move. Or if you don’t plan on, or know how to fix them, then at least make all the e food available on herbivores diet list until the patrol and migration zones actually work properly as intended.
add sea turtle, boar and deer to the deinosuchus diet
fix the trike hitbox being able to hit you from it's complete rear end
respectfully, MAKE IT TO WHERE IF YOU ABANDONED YOUR ENTOMBMENT/REPLICATION THEN IT DOESNT KILL YOUR DINO! please...
tbh, most frustrating thing is that you can;t kill any ai as a juvie. Can't catch rabbits or chickens, the boar just gore you, and deer slap you. Five pounces and entirely expended stamina, couldn't kill a dang deer as a fresh spawn allo. I'm the same size as the deer, I should be able to kill it and not have to rely on scraps from other players kills to survive. I'm not saying kill it easily, I should still take a hit or three from a deer, but i should still be able to freaking kill it
Before we even think about adding new Dino’s like the bary can you please fix the allosaurus latching issues. I’ve been latched onto Dino’s that Literally just can’t buck me off or brush me against trees and I’m sure it’s made the game unplayable for everything that isn’t an allo. Also Rex crushing is not intuitive, nor fun.
Give herbivores a "silence" ability that allows you to be fully quiet(like holding your breath in fear) if not moving while standing or laying for 1 minute(5 minute cool down perhaps), that scales how much it silences your "random noises" depending on your growth(from 0% growth = completely quiet that ratios all the way up to adult = 85% quiet). It's a rough go at the moment. If you get spotted once by a FG Apex carnivore(s) you're done for if not in a huge group...
galli being an omnivore feels kind of empty. it can only dig up compies and crabs (maybe frogs but ive never seen it?), with compy not even being on its diet. at adult stage, compies and crabs also give little to no food for a galli to make it even worth digging up compies and crabs. it would be nice if galli had compy on its diet and small prey gave it possibly ~7% food rather than nothing at all. it feels like a wasted mechanic atm
Add more herbivores. The balance is very bad right now. You have 6 herbivores (I don't count hypsis or dryo because they are useless anyways) vs 11(?) carnivores, with the 2 most recent additions being carnivores (allo/rex) and out of the 3 next dinosaurs 2 of them are carnivores (bary/austro) it's boring having so small a selection for herbivores while carnivores have a ton of unique choices to pick from.
Edit: Lmao why are so many people against there being more herbivores??
please bring back the water from 0.18.140. no changes were needed from that water, idk why it changed this most recent patch. that water was literally all we needed for water in the game why change it? (also get rid of allo pounce)
Alright, get rid of allo pounce/pin. It doesn’t really benefit you unless it is against something far smaller or you are in a pack. Instead give it a slight buff somewhere else. My idea is a 5-10% turn rate increase while trotting and sprinting. This will make the combat against large things more fun for both parties.
Can the devs PLEASE fix the frame drop issues and teleporting due to ping spikes?
They have to do something about the mixpackers. I almost got killed by 2 sub adult rexses and a stego me being a prime elder rex. I’d say they do something like when a cerato spams aggressive calls when next to a body. When your in a certain radius with fewer different species for more than let’s say 10 minutes or less. it starts spaming aggressive calls for all that are within the certain radius. Making them much more exposed to other predators, or packs that aren’t mixed.
[PTBR]
a comunidade ja fez esse pedido desde o servidor de testes e ate hoje o barulho estrondoso da chuva junto com os trovoes que parecem tiros de canhoes nao foram retirados, ninguem aquenta mais escutar um barulho extremamente alto e desnessessario a cada 2 minutos, por favor corrijam isso
[EUA]
For God's sake, the community has been requesting this since the test server, and to this day the deafening noise of the rain along with the thunder that sounds like cannon fire hasn't been removed. Nobody can stand listening to this extremely loud and unnecessary noise every 2 minutes anymore. Please fix this.
please make a reasons to fight everyone just hides now my prime allo starved because i saw 4 other creatures while i got it to prime
ALLO Feedback: From a allo main i have some concerns , first of all : POUNCE , I dont like the idea of depends all your hunt from a botton without needed nothing of skill , it is boring to win like that without any control in the dino , another improve way are the ANIMATIONS; for example when you do the drift 3/4 times in row it does a strange animation , Allos pounce is so bugged and in most of the cases that ends with the dead of allo and most of the players are boring of lost 4 hours of his life because that doesnt work , CLAW SWIPE : are by far the most fun allo atack i wish could be more useful in combat and the possibility of doing it while stationary could be a good way to doesnt depend always from pounce . Balance : Reduce allos pounce from 50% TO 35% , Allo swipe improve and increase bite from 175 to 245 a little less than dibble , reduce a bit allo bite speed , Reduce damage of pounce and pls do Allo a dino most fun to play that doesnt depend to click rmb to win , IT IS NOT FUN
There needs to be a way to drop whatever you picked up in your mouth as a Rex. Say I accidentally grab the wrong Dino I’m chasing or whatnot and only way to get them out of mouth is to throw them, but if it was a friend that would suck. lol.
So I just rejoined as my stego after a restart, it was at 97% when I safe logged. But when I rejoined, it backtracked to 80%??
Rework Rex hitbox for smaller things, if you're a fg Dilo under a fg rex and you bite its legs while standing still only 10% of your bites actually register and cause bleed/venom.
Make Allo unable to pounce when hitting the victim's head, like Troodon and Omni. Allo is using the pounce in the head and being teleported to the back...
Add a respawn/suicide option. Tired of spawning in the middle of nowhere with no AI in sight and just wating to starve
Frail elder should be harder to get.
We were told that the elder system would be at least somewhat optional, and it isn't. It isn't optional at all, it's confusing, and a bit exhausting honestly. At the very least, playing normally should allow us to reach an average, normal state by the time we pass adulthood.
Maybe to get frail elder, you'd have to have a horrible diet (almost never get any nutrients and/or cannibalize), spend a lot of time injured or with broken bones, and be dehydrated/emaciated for extended periods of time regularly, etc.
But otherwise, I think we should be able to pretty much ignore the elder system if we find it uninteresting, and just play normally, and as a result be rewarded with a normal adult dinosaur.
Herrera feedback:
- Please fix the climbing cuz on some objects it bugs and makes it hard to climb (an example would be those dirt island on the swamps. Rocks near coast too)
- Fix their stamina! I can't believe a small dino can't run for 1 min without wasting 90% of your stamina. It's like omnis now
- Please return the Sea Turle diet. It was already hard enough to find goats and you had to rely on turtles
Plus the Y diet are only 2
General feedback:
- Please fix the fly sounds and get them back as it were before, because rn it's annoying
- Get back the old bypass with the colors so we can see our health easier
couple hundred hours in as a dino lover and im pretty bored tbh, i love the isle, it looks and feels great at the times when bug's arent around causing issues, but 100% lacks content at this point, i spawn in and eat my 99345968349386th boar and kill my 32478329423th juvie ect ect, it gets to a point where ya just wanna move on, but i dont wanna hence the feedback, i find it crazy how many people who have triple my hours havent moved on yet. i stopped jamming when diablo came out and picked back up when rex came out and im already over it. again. BUT...dnt get me wrong, i love the isle but i guess im just picky idk man.
At no point in a rexes life should it be able to chase down a raptor or carno, let alone prime specimen
When Baryonyx comes out and elite fish spawns are fixed, it would be cool if they are reworked to be similar to how Deer and Boar give separate diets. For example there could be Gar that give A and Onchopristis that give B and so on, maybe even make it so certain fish fight back like the aforementioned Deer and Boar?
the whole grab drag system needs a rework
a 500kg rex takes the same effort carrying a 60kg troodon as it does dragging another 500kg rex for example, here a troodon i could grab and run around with using crush has me dragging it at 2kmh, it just needs a rework cause the system could be much better and more convenient
Why is it, when multiple allos pin a target that's low on bleed, health or stamina, the threshold is- bare with me now-
FIVE TIMES THEIR OWN WEIGHT
Meaning four 90kg allos can pin a 1.8T prime tenno, or three 820kg allos a 12.3T prime rex.
This is leagues above a fair, realistic or acceptable value.
A 3.7T animal has a higher pin/same threshold than raptor.
Putting aside for the fact that the weight threshold for allo pin is 100% of their combined weight is already too high (should be around 75% apposed to the normal 50, that being generous)
Evrima 0.21.330 Please, change rex.
The clips speak for themselves honestly. 3 crushes, leg break, wait 10 seconds, crush, wait, etc. You get the point. Why am i able to tail ride trikes? trikes! alt attacks dont help either, they actually make it easier to tail ride them.
After a legbreak I make trikes watch for a minute as I slowly kill them with crush and bite and they cant do anything. Am i low(10% hp, lol) or stam? i just go trot away and rest. not that I've been low yet. nor do i even need to trot away becasue rex sits/gets up like a rocket
trike tried to use sprint lmb on me while im crushing? welp, that counted as a stun and now it cant stun me, time to go slam a crush into its side for free.
hell, trikes HAVE to do 33.33% of rex's health every 4 seconds to win or else respawn screen.
I know rmb stops the throw, its unreliable
If a stego misses a SINGLE powerswing i can wrap around their entire hitbox before they can move again and hit their deadzone with crush then bite their head. Why can rex clear stegos entire powerswing hitzone with ease from BEHIND it?#isle-discussion message dont believe me? click that extra clip. no msprint
My GOD what is rexs turning radius? what unholy crap is this bait possibility? youd need the flash himself to react to it, I know i certainly cant. and then you miss one powerswing? miss one trike sprint lmb? poof body/leg break. hell, you let a rex crush your face as trike? respawn screen. walls dont help trike
this is all IGNORING rex's ability to never get threatened by smaller carnivores as well, omni trying to tail ride you? alt rmb, fast and sets up crush. alt lmb, faster n dmg. allos? alt rmb, crush
tri/steg can never run
the only thing saving every stego and trike from rex right now is the average rex skill level. maybe balancing around my opinion is a stupid idea; i don't know the first thing about overall game balance but good god rex is something
Allow unofficial servers to disable elder system
have the bucking mutation also have a new ability to buck off pinners/grapplers, maybe make animations where the dinosaur "rolls over" or flops to the side, with a 50/50 chance of the pinners or grapplers gettting knocked off
Make it so by holding space while knocked down, it lets you get up faster similar to pressing W while sitting at the cost of 10-15% of your stamina
Pachy damage tools are far too weak. Full grown prime literally does no damage to many juv/sub adults if not on a perfect course and hitbox impact (impossible w current lag/packet loss). More likely to break the bones of your own herd in a fight than do any damage / repeal attackers.
This has led to feeling like a walking snack rather than a defensive herbi.
Do something to mixpackers.
Could we create a mix pack symbol for those who are mix packing? This way we can be notified ahead of time.
Also maybe a herbivore pack symbol
Allo Grapple needs a significant nerf. In this video where they test this, 3 allos weighing 151kg (453kg total) They are capable of grapple a 1.8t Tenonto prime. That's pretty ridiculous xd
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Commu...
Rework Allos pounce to be a mechanic that needs skill and improve clawswipe of allo , Allo DOESNT NEED to depend all his hunt from a uniskilled mechanic
Optimize the game please. My fps after the update has been halfed...
Let Pteranodon nest beyond 100% again 🙏
The stamina regeneration thresholds are bad for the game, specifically for solo players. Here is why:
If you bump into a group of players that want you dead all you can do is run as a solo player. Some members of the group will run after you, forcing you to depelete your stamina entirely. What follows is a lame trot-chase that can take a long time with noone being able to regen stamina. Meanwhile the other members of said group will follow you (and the other pursuers) using their stamina efficiently. They don't waste it below 60% and switch between trotting and running.
In short the current stamina system punishes solo players and actually benefits megapacks, mixpackers and cannibal groups (because that mutation is now free for some reason) by abusing how regeneration works.
Simply remove those thresholds and allow stamina to regenerate no matter how much you have. No clue why this was changed in the first place.
raise the group max from all carnivores to 10, ppl say that the group doesn't matter
deino smelling underwater
Pounced omnis should not die with their victim when their victim throws themselves off a way too big cliff, it's litterally like the (victim in this case) Indoraptor and (the omni in this case) Blue falling through the roof onto the trike skull
buff gastroliths
Buff pachy damage. What happened to the glass cannon? It feels like it does no damage or fracture anymore. Takes a dozen landed shots to kill a fg or prime raptor, even though you weigh twice as much! It takes way more skill to kill a raptor then it is for the raptors to kill you. All they need to do is get 2 raptors to pin you or to bleed you out, which is quite easy in the current meta. Raptors are faster than pachies, which makes sense as they weigh half as much, so if a pachy is able to land a shot due to skill or ambush, it should actually reward the pachy, not just stunning them. Buff damage. Buff fracture. Pachy is an underdog in the current meta, and deserves some love. Cera and Carno weigh twice as much as pachy, and they shred pachy. Pachy should be able to shred raptor which weighs half as much as well, especially considering how easy it is for raptors to pin a pachy and end a fight.
please rework the river system before bary comes out, spiro-esque
Nerf Stego spam attack they can even have more bleed but give them more cc
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- CARNOTAURUS ADJUSTMENT PROPOSAL -
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1- Current State Analysis:
Disadvantages:
***Low Survivability:*Very low health and bleed resistance.
High Metabolism: Hunger decays too quickly for its current success rate in hunts.
Poor Maneuverability: Wide turning radius makes it vulnerable during engagements.
Advantages:
High Top Speed: Excellent for closing gaps or escaping.
Powerful Charge: High burst damage and stun potential.
2- The Problem:
With the introduction of larger predators like Tyrannosaurus Rex and Allosaurus, and the recent buffs to Ceratosaurus (increased weight and defense), the Carnotaurus has lost its place in the ecosystem.
Currently, the Carno is a "Hit and Run" playstyle, but it lacks the tools to make those "hits" meaningful against larger targets. Its low weight and defense mean that a single mistake or a single trade of bites usually results in death, while the opponent barely feels the pressure.
3- The Proposal: "Momentum-Based Laceration"
To align the Carno’s lethality with its "Hit and Run" identity, I suggest adding a Bleed/Laceration mechanic tied to Charge Speed:
Mechanic: The amount of bleed applied would scale based on the Carno's velocity at the moment of impact.
Reasoning: This rewards players for maintaining high speeds and landing precise charges. It allows the Carno to "drain" larger prey over time, forcing them to stop and rest, which creates the opening the Carno needs to survive.
Balance: The Carno would remain a "glass cannon"—still fragile and easy to kill if caught—but it would finally have the offensive pressure necessary to be a threat to the current meta of larger, tankier dinosaurs.
fix your damn game. it is just pretty astehtically and that is it. the whole combat system is if your bigger you win. So its just a bully world for weak minds. omni's and troo catching fall dmg from 10ft? wtf? no tracking system for prime? wtf? all trash. how many years you people need? waiting for ai to do it for you?
How do we continue to repeat the same balance mistakes with trike and rex that we did in Legacy. Trike stands 0 chance vs a good rex unless they have terrain, I'm all for it being a close fight but it should 100% be trike sided in a face to face fight. Rex can just walk around the thing and destroy it. Not to mention rex somehow has a massive advantage in the spar since trikes own attacks pretty much give its back up.
Fix the sparing and make it actually fair
Allow alt attacks in spar to stop rex riding trike to death this isn't legacy
I like the idea of he elder system, though I really wish it was more clear for newer players on the progression and tasks. A way for people to see how many tasks are complete and to see if they were successful more clearly would be awesome. Another small thing I'm disappointed with is the removal of so many colour choices when creating skins? I'm not sure why so many were removed, but a lot of the remaining ones for most species are now so plain and have little to no variety.. i understand trying to keep more realism but now everything seems very lifeless... especially for female skins. Variants of browns and greys are most all of the choices given.
Change allos playstyle and make it more dependent on claw swipe (which is a very cool attack imo) and bleed dmg.
Get rid of it's pounce or at least make it able to only pin or latch to smaller dinos (like when it's attacking a diablo while still standing on ground). You want this game to be ''realistic'' but somehow I can't imagine an animal this big being able to jump on something taller than itself and even hold on to it. For now playing allo doesn't need any skill if you're grown.
Rex combat animations need to be fixed because its looking awful when it's pinning and biting something that's under it's tail.
Bring back those graphics, When Gateway was released, my game was prettier and had higher FPS. I really can't understand why remove or alter the lighting, effects like raindrops on water, the water puddles, or even the grass or ground textures, and whenever they change it, it's for the worse, the water looks worse, the lighting and shadows, everything.
The playable dinosaurs and mechanic updates are perfect! I love that in the game, but in MY view, that's practically all that's beautiful, realistic, and good CURRENTLY.
Videos of the version I played, that I liked, that was beautiful and realistic>
https://www.youtube.com/watch?v=ffg38PKdDsg
https://www.youtube.com/watch?v=_B2XxCWKbVY
https://www.youtube.com/watch?v=Dp432zGb0DQ
The new map has received some significant updates! This includes migration, weather effects, stamina rework, AI dinosaurs and more! #theisle
Exploring the waters of the new map with a Deinosuchus! #theisle #gateway
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So when rex is sprinting something down and then crushes into a pin the rex slides while the body instantly freezes which leads to a really wonky looking interaction where rex is holding prey with the force. My suggestion is to make the prey slide with the rex. I also think this would just look really brutal.
Buff juvie troodon and maia speed, remove temporary infertile before 50%, do longer get old after 87%, change food values as a juvies bc juvie troodon have 5 mins to get food right now and nerf adult rex turn speed is too fast
Why does a dinosaur you’ve spent X hours on start getting weaker at 100%?
I understand the idea of aging, but I don’t know about others, I like reaching 100%, actively looking for PvP, and playing until I die.
Right now, once I hit 100%, the game literally pushes me to entomb and start over. Personally, after all those hours growing a dino, I want to actually enjoy playing it, have fun with it, and then move on to a different one. Not entomb it and start the exact same dinosaur from scratch again.
I think this should be adjusted. Not everyone wants to start over again after spending so many hours, and then “suffer” through the early stages all over again.
give deinos some more ai dinos in their diet elite fish are hard to find and bullfrog dont give you much food
its almost impossible to get a perfect diet atleast as a baby bc you have to kill players
I think camara should have fast growth (maybe that of a average mid tier or stego) up until subadult before its growth rate drops off a cliff and begins growing at the rate of like a apex or psuedo apexes. This was the case for sauropods IRL and itd also make losing a slow, useless animal when up against something like Rex or Spinos less painful, as dying to them unless you get to Prime Elder is inevitable.
I wanna see little pterosaur Ai rest on sauropods and large shaunts while resting, standing and walking. With the ai flying away once the player either trots or starts running
add hippo AI and hippo baby's
make unique dinosaur interactions that only occur between certain dinos, for example when a tricera encounters a trex it can look timid/scared and make scared noises or have a certain defensive animation when running, or when omnis are together they can show bonding pack behavior animations, just a cool little thing i thought of to add to the immersion or make unique battle music between certain species
I feel like this shouldn't have to be said, but allos and omnis and even troodons should not be able to pin targets together! Different species should not be directly enabled to synchronize abilities together to kill another dinosaur whatsoever. 
And I don't mean getting knocked down by a dibble and swung by a stego, or any "combo" moveset dinosaurs can do together is a problem, because a lot of that is a byproduct of their own unique kits. This is still mixpacking, which is undesirable, but you can't stop that unless you take away their kits entirely.
Literally pinning a target together? This is mixpacking central that is not necessary to the balance of the game. Different species of pouncers should not be able to pin together whatsoever.
Credit to Kouga for the video.
The triceratops is slow in movement and agility 3 tons more heavy than the rex armed to the tooth up front a territorial herbivore. Yet whenever i try it out in PVP A rex can headbutt it in sparring mode with given advantage (you cant outsparr a rex it will always win when trying to throw you off). A rex can break its bones within 2 heavy take downs (which have no cool-down at all it can be spammed). Even in groups it gets stunned by the Rex the Rex will run away and repeat the process since the trike is to slow to assists its group mate. This takedown can be done from any angle on the trike even if you try to get a hit out before the Rex the take down overrules the trike attack in game.
So currently you try to spin around like an idiot in sparr mode in the hopes of the Rex just stopping but that never happens. Even the most skilled players lose 9/10 of the fight which makes this dino useless to grow. The isle has turned in to 80% rex players. What should have been a 50/50 head on confrontation turns in the isle to a 10% survival chance for trike
Shortly put the trike is extremely weak single and in groups its a waste of time to grow please fix.
(also sparr mode sometimes buggs out locking trike and rex in to place)
as a herbi main who just fought their first allo; get rid of allos pounce. it takes away the skill and fighting aspect, I like to fight my carni's instead of having them just pounce on me until im dead. theres a reason why nobody plays herbi's anymore ¯_(ツ)_/¯
Currently, trees don’t work against the Omniraptor, which feels very unfair.
The problem is that once trees work again, everyone fighting Omniraptors will just stay near trees or similar objects, making pounce useless.
So what if you don’t get thrown off on every position
For example:
If you are attached to the side of the dinosaur, trees should knock you off.
But if you are on top of the back, trees and objects shouldn’t work anymore, and the dinosaur would have to shake you off instead.
Alternatively, the dinosaur could be required to do specific actions to throw the raptor off, such as pressing an extra key or performing a certain movement, instead of trees always doing it automatically.
Rework Allo Pounce By Removing Pin:
Instead of pin, Allo pounce would work as normal when below 1:1 weight with the dino. When the next Allo to exceed 1:1 weight with the dino pounced it, instead it would do a fixed amount of bleed and damage and knock the target dino to the ground, CCing them for the standard knockdown duration. The dino would also be immune to pounce for a couple seconds after standing up to prevent stunlock.
To compensate, Allo would be able to use claw swipe while stationary. Skilled Allos would be able to get in enough claw swipes to bleed their targets. On the other side of the coin, it would give enemies a chance to stand back up and fight, or if the Allos were uncoordinated and didn't land enough bleed, run away.
Now that NVIDIA DLSS 4.5 is slowly rolling out, it might be worth considering early integration for Evrima (or testing it in a future stress test). I understand that it’s still in relatively early stages and that, in some scenarios, it can currently perform slightly worse than DLSS 4.0. That said, I think it’s worth a try, and since the game runs on UE5, adding it via the NVIDIA plugin/add-on shouldn't be toooo hard... I hope 
(Best would be to keep access to previous DLSS models. This would help players who see negative impact on performance or stability with newer DLSS. So players that don't like the newer model can just use the old one instead)
I’m bringing this up because even when rendering the game on my 4K monitor (with an RTX 5080) using DLSS Quality, I do get a solid 120-140fps, BUT I experience noticeable ghosting on moving players for example Pteras flying past me show heavy ghosting/artifacting. Moving foliage however looks fine. New DLSS model might help improve at least a little bit maybe 
it rains WAY too much, it rains like 3-5 times a day and is very annoying, make it rain like 1 time every 5-9 days
Pls fix Elite Fish and Schooling Fish spawns
And on that note maybe change up pteras diet a bit.. its kinda hardcore to grow them or Prime them is even mroe impossible
First until Fish spawns are fixed let ptera lure in fish at night too
Secondly put all Ais in Pteras Diet so they can scavenge and actually get their diet to perfect for once
Third please make ptera a bit stronger there is no gameplay for those guys other then cannibalism and fishing
Can we please have our colors back yet?
So many people have been saying ways to nerf or fix pin or just stating that it needs to be changed and I feel like he haven’t gotten anything in response just some small nerfs which really don’t mean anything. Please tell us we are heard or just fix pin.
Can we look at trikes head hitbox (putting aside thrash not doing damage centered around it's face, but at the base of it's neck, sides and tail for some reason)
As from experience rex can still reliably crush and stun trike from the front without engaging spar (You just aim for the shoulder / the air next to it's head instead to get a body hit due to crushes massive hitbox, no need to come at the trike from even a small angle- you can do this from head on, run past during the stun and tail ride it from there
Also, whilst i admit the 5 second cooldown on crush did feel a bit confusing/janky as it felt like hits weren't registering, especially to those to didn't know about the non-explained mechanic (i thought my mouse was broken quite a few times) i don't quite understand why it was either shortened into oblivion to make it spamable again, removed entirely (maybe it's bugged as other attacks used to trigger the cooldown, this was removed/fixed and reset the timer to 0 with it)
Another thing i find odd is why rex reaches it's maximum fracture damage (3k per crush, 2k bite, 1k for flip) when it reaches 9.3T, and not prime status (12.3T)... frail rex/ younger rex should have a harder time fracturing enemies, not be identical to prime
Me and my friend just did pretty much all the requirements for prime elder yet we didnt get it, this genuinly is so depressing when you spend so many hours for one damn dino. Tbh this isnt even the first time ive had problems with the elder system, you really maybe should make sure ur game works before releasing a update thats as buggy as hordetest or maybe even worse.
Make dryo not breathe so loud when sitting / sleeping, for being such a small defenceless dino, it makes a lot of noise that literally leads everything within a 10 mile radius right to it, this is the 5th time I've been killed while trying to log, while completely hidden, because everything can hear me from miles away
The weather in this game genuinely makes it unplayable. Cause what do you mean the fog just ended and then it starts raining. Can’t see nothing can’t hear nothing at all. Out of 30 minutes of gameplay you get 10 minutes of actual good sunny weather, and that if you’re lucky.
I’ve seen plenty more people complain about this. Please make the sunny weather where you can actually see and hear something a longer phase of the day.
Many times the rain and fog happen trough the day, so when they end is already night time. And guess what? I CAN’T SEE NOTHIN! AGAIN!
take out boar, deer, rabbit and chicken and substitute them for prehistoric mammals or other dinosaurs (doesn’t need organs) instead, make it more immersive
Small nests with eggs from whatever small AI dinosaurs we get (such as ava and maybe even compy+ptero) should spawn occasionally on the map in order to help the egg-eaters of the game, e.g. galli, but most importantly, oviraptor. The parents should protect their nests, but occasionally one or both should leave to go get sticks or eat/drink, giving dinosaurs like oviraptor the limited time opportunity to steal and eat eggs.
Also, if ovi does end up getting mimicry, it should be able to lure the parents away from the nest by making that species' call sounds.
My reason for this suggestion is that, most of the time in a given server there will be a maximum of 1-2 nests on the entire map. No one uses the nesting system nowadays, and no matter how it gets changed, I don't think it will become super common - people just don't like sitting around for extended periods of time.
-# replied-to is my previous suggestion
please reduce stegos power swing self-stun sensitivity why am i getting stunned in the OPEN at west rail bc there's a small invisible steep portion
give beipi some colors back theres so little to work with
Colours back to how they were would be lovely. I miss the bright ptera options.
Reduce the GPU VRAM that the game uses. My GPU is an RTX 2060, and when I'm playing, it's not even close to 100% usage, but VRAM is maxed out. Please reduce the use so older GPUs run better.
Please fix galli kick/hitbox? We can't fight or even forage crabs and whatnot. Nothing but a lucky shot seems to land and then we have to be standing still usually.
Perhaps consider re-tooling the growth curves for all the animals in the game, so that they hit normal adult (currently 75%) at 60%. This would help make the map feel more alive since people would move past the "hide in a bush" stage of life more quickly, and get to enjoy playing their dino with all its mechanics for later. It also gives you a period before the elder system when you are just a standard adult animal.
Prime System Critique
I feel like the devs should tweak the prime system to make prime elder way harder to achieve, at the moment getting prime feels like a necessity rather than a reward for working so hard, this could be because of the prime requirements being quite easy to get, but it's just really sad how prime is very important and if you don't get it and get frail it mostly ends up in people killing themselves to start again to get prime. Prime should be a luxury, not a requirement to survive.
Id like to suggest a dinosaur graveyard mechanic. The graveyard would act like a sanctuary for juvenile carnivores since current sanctuaries aren't very accommodating to carnivores since there is no guarantee that juvenile herbivores will be there. In addition to acting like a sanctuary old elder dinosaurs can make their way to these graveyards to entomb for an additional small stat bonus in their next life to aid in their initial growth. This would also allow for their bodies to be consumed by the juvenile carnivores. I feel like the entombment processes right now wastes a lot of potential food if someone decides to die in the middle of nowhere. The graveyard can also be protected from dinosaurs who have grown out of sanctuary age by bees and only allow 100% dinosaurs that are ready to die to enter.
Either trim down the map or add a river from the left to right side of the map the water on the map is so one sided there’s the river on the right and then the swamps there’s hardly any water near the left side of the map it makes deinos boring and ruins half the map shrink the map or add more water
Elder Prime/Frail speed creates an extra layer of tuning/balance issues. Speed is literally the most vital part of the balance, it needs as few variables as possible. Once a species reaches Adult, the speed should stay the same for both Prime Elder and Frail Elder. You can mess around with biteforce and weight more without ruining the entire and delicate balance.
Idk, can you add proper turning animation to rex when it walk ? As of right now, it feels like they're on a spining wheel and it feels and looks akward, on top of BEING WAY TOO FAST for the big a$$ tank it's supposed to be
bring back auto pickup for carnivores if the prey is small enough to swallow whole
bring back that, no other reason but its funny lol
bring that grass back please
can there either be a tool impimented for if you are stuck or at least a death way so we don't have to sit there and starve to death
More thoughts on the elder system
I wanted to share more thoughts on elders after having played more of the update. Over the weekend I tried three differently sized species and timed their growtimes from juvi-100%.
- Beipi: ~2.5 hours
- Pachy: ~4 hours
- Stego: ~12 hours
So there’s plenty of thoughts for each of these. The main criticism I have for the elder system has always been the natural death aspect, where we become heavily incentivized to entomb, and therefore start right back from the beginning. The issue with this… is that growing in the isle feels like a chore, and is frankly just unfun to most of us. So speaking for myself, but I’m sure I’m not the only one, the literal time limit I have is FELT throughout each playthrough, especially for small tiers. Believe it or not, even 4hrs goes by fast, that’s only 4 in game day/night cycles iirc, and a good chunk of that playthrough is you getting weaker after max elder at 87%, just waiting to hit 100% so you can get it over with. Like I’m playing with the hope that something remotely interesting will happen before I’m forced back to square one, just so my playthrough feels worth it. (Yes I say forced, unless ur a deino, you know it’s suicide to stay as a 100% frail elder). On top of that, for small tiers, the time frame is way too short to fill all requirements to reach elder. Beipi gets to 75% in an hour or less, so good luck visiting enough patrol zones, finding a nest partner, etc etc.
Solution
At the VERY least for small tiers, please extend the growtime. For a pachy who starts becoming frail at just over 3hrs, give him more time to HAVE FUN and reap the rewards of his time spent trying to escape juvi stage.
Note: Am attempting to make a video on this, where I can go in more depth on the issues with elders and others.
Add a push effect to the animation so that when sliding, the creature being pinned slides along with you.
(When Rex pins the dinosaur while running)
Make your diet status be tied up to your scent range. Basically, whatever nutrition you lack will have a stronger/further scent than nutrition you’re full of.
Have parthenogenesis be kept after entombing.
Im pretty sure this was done by mistake since it came alongside sequential dimorphism, which is a mut that warrants being loss since its a single use one, but parthen may have been also selected on accident.
Please consider reworking the pin mechanic or removing it entirely. For the Omnis, it still makes sense to a certain extent, but in my opinion the Allo does not need it at all. It already deals extremely high bleed damage and overall damage, so it doesn’t need an additional mechanic where you press a button and get a guaranteed kill. This makes it impossible for smaller or similarly sized species to fight against it.
I think the Rex is fine overall and it is the apex dinosaur, but it might be worth considering that, like in Legacy, it should only regenerate stamina while sitting, or at least regenerate stamina much more slowly than it does now.
Completely remove allo's pounce and change it to another special attack.
Just reposting this here 🙂
This is my latest experience playing the isle ... I did everything right even tracked the stego head movement to make sure I can pounce safely and than this happened please feel free to explain what I did wrong else FIX your game we all love please <3.
-Your passionate fan
https://medal.tv/games/the-isle/clips/lRqPUbT76xd8dc2nB?invite=cr-MSwxWXgsNDQ0NTM1MzU2&v=14
Watch Untitled by Sedo_225 and millions of other The Isle videos on Medal. #theisle
#justiceforprimetenno
Please buff it's prime weight, the current 12% increase feels pointless
Is it possible that we can get Official PVP servers where we spawn in as Prime Elder? Please!
Please buff hypsi ground speed to 45 km/h and let hypsi regen stam while latched. If you feel 20% is too forgiving, a higher threshold like 60% is also fine. But modest buffs to the weakest playable in the game will not break the balance of the ecosystem, only provide QoL to the few who do play it.
Make it so trees and bucking works to knock off pouncers
Game makes no fun anymore when Rex can just crush a full prime elder Stego in 5 seconds. This crush is so stupid and Rex way to fast. As Stego you cant outrun it, you cant outdamage it, and you cant tank it. Takes all fun out of the game if you have a mechanic that can delete your entire progress in a few seconds.
You know your food values for Herbivores are completely cooked when it's easier to keep a Carnivore fed than a Herbivore. Herbivore needs a massive food value increase so you don't need to clear 3 MZ worth of food just to keep yourself above 50%
Dryo Caves with a deep interaction (like walk inside) please (or do nest inside caves idk) 
Make cannibalistic mutation again secret just make you need eat 5 chunk of your own specie and game will be more friendly bc you don't get prime if you canni
Allo needs to be refined , some animations are really really poor , for example if they hit you while running sometimes stop running , or the drift that sometimes doesn’t do the animation
a kill bind OR lower the time on /unstuck, got stuck and even when i did /unstuck it didnt work
Please adjust the ptera turning while in flight! When circling fish, it's pretty difficult to not smack into the water anymore. Not to mention when turning in a circle like that, your ptera basically almost goes off your screen. It's super wonky and leads to a lot of deaths by Crocs if you're fishing in a populated area.
please improve the underwater vision for crocodiles, it's terrible for now
Remove allo pin, again i die form a pack of 3 allo with a diable, POV: me behind my screen 🧍
The rain is still too freaking loud.
Make ptera the size of the jp3 ones
Bats sleep while latched to surfaces, pteras should be able to regain stam and possibly log while latched.
2026, lock in and actually play your game. Same issues, game graphically worse, gameplay loop worse, balance never existed, favoritism off the charts, niches losing their way, loss of pretty color for drab colors, survival is just eat drink don't die (battle royal) painful to nest, pin slop, ability spam, same old bugs, what yall did to PT was criminal, actually read feedback not just discord admins reading it to delete our thoughts lol. Sounds like complaining but there is so much potential, hard not to criticize what I and so many others love. New dinos are cool and new grass is meh but a working game with things to do is even better, the community has plenty ideas and are play testing for the love of the game. No reason this year shouldn't be The Isles best year I hope to see great things if not I will be disappointed and cry a lot probably
came here after the live dropped just to say the ammount of stomach crabs fill now is just straight up sad
Have Herreras leap reticle turn red if you are aiming it from a height that is dangerous to your Herrera
make it entombed dinosaurs can nest also with 100% g
Right now trike is basically rex happy meal unless the rex is absolutely garbage and the trike a pro. Unless trike doesn't have terrain advantage and it doesn't water camp, cliff camp and what not it doesn't really stand a good chance unless it's in its prime stage against a single prime rex, even then it's like 30% in the trikes favour.
I suggest Buff trikes alt attack by making it stun players, kinda like that running attack that knocks things over, rex right now can just circle it and win, alt attack doesn't help because it's a slow attack even IF you hit the rex.
Make it so that if a rex headbutts directly at a trikes face, the rex gets heavily damaged. Realistically willingly bashing your head at full force against 2 giant sharp horns should kill you but that feels too punishing, so it should just damage a rex let's say 30% of the rexes HP if not more depending on trikes weight (damage should vary based off trikes size?).
We have all ran down a steep hill in this game when suddenly your dinosaur takes to the air and flyes down the hill and you die for no good reason. I belive this happens because of a fundamental design flaw in the physics in the game.
When a player enters the falling state (free falling, even in steep slopes), the game for some reason sets the players vertical speed to 0 before starting to accelerate down. This works perfectly fine if you are running off a flat 90° cliff, but when you are running down a steep hill some real issues emerge.
When a player is standing on a surface that has an angle greater then 45° they enter falling state, this means that if you are running down a less than 45° slope that then turns into a 45 or greater angled slope you will loose all your vertical velocity, resulting with you just shooting out from the hill with only your horizontal velocity left as shown in the image.
If only you kept your vertical velocity when entering falling state this would be solved and houndredst upon houndreds of unnecessary deaths could have been avoided
And pls make walking/trotting/running animations adaptive to terrain slopes
REMOVE pounce from allo. it takes completely zero skill to kill. you just right click to either pounce/pin your target and voila. and the best - you cant even counter it. you just have to accept your fate. it makes zero sense for a 2,6 ton animal to be able to jump and stay on another one
Reduce the GPU VRAM that the game uses. My GPU is an RTX 2060, and when I'm playing, it's not even close to 100% usage, but VRAM is maxed out. Please reduce the usage so older GPUs run better . After this recent update, my FPS went down a lot, fix it please.
Dilo needs an agility buff, allo and rex feel like they have a better turn radius 
If the developers do not wish to remove certain game mechanics, then allow private servers access to the game mechanics. Allow certain attacks per dinosaur, allow in depth ai spawn rate, allow in depth plant spawn rate, and allow me to play on a different map with Evrima mechanics.
can we add the ocean ambience back i miss it so much
Make Rex turning radius a bit worse
Btw Ive tried smh as a dibble: We wanted to get prime elder and wanted to try if we could get the requirement where you have to nest in and grow a baby till subadult. me and my mate started nesting right away at 50% and I dont think i need to tell you that the babies did NOT reach subadult or anything close to that before we hit adult (75%) There was no growth boost on the server btw. So normal growth time isnt enough to make your babies reach sub before you hit adult. You should remove the requirement as it is not possible to reach atm
*I like the timid animations but I think noises should not be added since if it like a proximity thing were if you get close it makes the noises, it ruins surprise attacks like say if you're sneaking up to dino you creature is scared and it starts wining I would abt to crashout cause it just ruined my entire play, yk. *
So I've returned after 3-4 months to see how things are: I think that the still existent deino bugs are insane. And now the fact you have to get prime or essentially become a walking death sentence after 8 hours grow time is absurd. I thought that the elder system was to be optional? Now it seems mandantory.... sadge.....but happy to see you've overhauled the UI opening screen? What are the priorities here really? I'm just confused....
i realy like the new sanctuary in HL, but can you make more bees there? Omnis are able to nest there and full grown Allos can run in and out like there are juvis. There should be only be able to walk on the path there. I often see more adults then juvis there.
Make rex ACTUALLY hard to get past juvie stage. You acted like seeing an adult rex was going to be a rare occurrence. It isn't. A creature that can instantly delete most dinosaurs and therefore hours of playtime instantly is common. Fix that.
Adding more diverse calls would be cool, rather then the basic one note calls, adding more calls like Tenonto’s 4 call, or a threaten that involves multiple aggressive barks into a snarl, and more.
slow down deer and remove their attack
Prime deinos should not be able to just grab and drown normal fully grown deinos. After getting prime all i did was decimate the population of deinos for 3 days without them being able to put up any fight because u can just grab and drown a dinosaur that took 6-8 hours to grow, just like that. Not even 3 normal deinos can put up a fight because you have enough stamina to drown 2 and then simply fight the third. I know you want less deinos overall, but this doesnt seem balanced at all.
I can't be the only one getting more and more tired of the hilly/rocky terrain that either constantly forces us to use one definitive way or just forces us to take huge laps around for no reason. I mean don't get me wrong, I obviously don't want a completely flat map and I think there is place for hills and mountains and rocks but Gateway feels way too hilly.
Swamp isn't that popular for many reasons but I think one of the reasons is that it's literally hugged by a wall of mountain. Not to mention that the Dome also creates a huge unnecessary obstacle and it wasn't utilized for anything so far.
I don't hate the map, matter of fact the current south plains (savannah) is probably one of the best places you guys did. it's just I hate that after every 15 step I'm either looking at a hill or a mountain.
It rains way too much. I've been keeping track today, it has rained 4 times in the span of 1 hour IRL, the first rain lasted 18 minutes. I feel like this is a bit excessive, and I understand it's the game's way of replenishing herbivore foods. Maybe have it rain twice a week in game, it does not need to rain 4 times in an hour. It makes it way too hard for carnivores to hear for food that they desperately need to survive. Sniffing is not enough to get food all the time.
Whenever the new skin palettes/rework comes out: please allow us to colorize (even with very limited options) the "untouchable" parts of dinosaurs, like claws/beaks, scales, and the feet/hands of feathered dinos like hypsi, beipi, austro, ovi, etc. There's plenty of room for additional color slots on the new UI for it :'D. It can already be done with dev colors on unofficial servers, so giving regular players the option in character creator would be great
Make get old much slower and remove speed buffs from primes and give more than 0.01 bite force buff to frail adult. I loke to see beipi get old for 3-4 h than 1 h just no sense play small dinos right now
The game is far, far too dark imo. I need to have night vision on a vast majority of the time, including during the day, just to be able to see things clearly, which is a shame because this game is absolutely gorgeous to look at, but looking at it either in the dark or through night vision really handicaps the amazing visuals.
a no-ai official server would be nice, those were fun last patch since it was mostly herbivores
Prime System Critique (part two)
One thing I thought would be interesting would be instead of buffing speed/weight/damage just straight from getting prime, what if the weight buff was guaranteed, but what wouldn't be guaranteed would be something that could be implemented to make the game more catered to different playstyles.
I am proposing that the prime system would change your elder stats based on what you have specifically done the most during your playthrough, say if you ran/walked a lot you would get a stamina boost and runspeed boost, if you ate a lot you would get more diet from food and the diets would drain slower, if you fought a lot and killed other dinos a lot, you could get a damage buff, of course this is a very non definitive idea so feel free to talk to me about changes in the discussion but I feel like this system could help fill niches depending on players different playstyles
While the unstuck command is so inconsistent with working, the timer should be removed or at least massively reduced. I don't want to come on and play a game where I get stuck until my dino starves. Even let me self slay. I just got stuck as a fresh spawn rex with a full stomch. Why do I need to waste half an hour of my limited gaming time watching myself starve
With dinosaur ai, a lot of the potential problems with it that people focus on is the fact that you may hear a call of your own species in the distance or see the ai and not realise if it is a real player or just ai. A really good way to prevent this is to make it so that ai have a distinctive different look and sound so you can tell it’s ai, if the ai had slightly different calls that are pitched differently or only has the default skin it would make it far easier to tell
I remember seeing Amarok work on the IK system a few years back, I'd love to see this be implemented.
Fix the water. Beeing blind without NV under water makes deino and beipi almost unplayable. Also water from back when Gateway was released looked way better imo
Male/maybe female colors should shift/dull depending on the quality of your diet
I was just gonna comment, this specific cliff is the only geological feature that I kinda hate. It blocks everyone from leaving Swamp in any direction other than north and south. Can we get a couple more way over or under this MASSIVE cliff? I think there’s one tunnel, but I can never find it.
Even a death defying mountain goat trail, barely wide enough for a Trike, up the face would be great, and not an easy option to navigate either.
My feedback this time is about the Migration Zones:
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Fix the migration zones so that it spawns at any of the potential locations. At the moment I only see it spawn at West Rail, Delta, or HL. I'd love to see it spawn at North Lake specifically, I feel like it's an under utilized location.
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Make visiting an active migration zone (just 1!!) a potential requirement for prime. I feel like at the moment people are able to get prime too easily, hiding in the corners of the map visiting inactive migration zones that are in deadzones of the map (south swamp, north lake, northern jungle). This would promote player interaction, and make it a little bit harder to get prime.
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Make it more rewarding to visit the active MZ. Massive amounts of herbi food, and maybe a few AI spawns (possibly a dibble and/or galli to entice the larger predators, not enough to feed a pack or even possibly a single rex, but enough to entice them). This would also promote player interaction.
All of these changes would help populate the map as players would be more incentivized to go to the active MZ instead of camping HL or delta. Maybe we could finally see North Lake being populated every once in a while, not just when a solo rex needs some AI or raptors are nesting. When was the last time anyone ever visited South Swamp or East swamp other than when they spawned there? We need more diversity in hotspots. I am so tired of West Rail, South Plains, Delta, and Highlands being the only places where you can consistently find other players.
Make juvi Rex a bit bulkier and frailer. I got nested in as a Rex and grow for like 3 hours to have a Rex that weighs less than 300 kg just to get 1 tapped by my brother on accident (about same age.) just make it so that can’t happen or has a less likely outcome cause that’s no fun to die too.
-Make Juv Troodon run at 25-30km/h
-Make Troodon (Adult, Sub, and Juvenile) have a slightly slower hunger drain
-Make Juv and Sub Troodon able to eat rotten meat
-Make Gastrolith possible stacking, each stack granting an additional 1 minute, up to a limit of 3-5 stacks
remove the speed decreases and increase for elders
give beipi better spawns where it can get to a sanctuary that isnt super far from water
Remove dilo NV and replace it with thermal vision or heat vision.
Put the Respawn button back because you cant fix the terrain still
-fog is way too frequent and dense, i could put up with it if it wasnt 2-3 times an ingame day. it makes navigating without an external map way to difficult yet you refuse to implement one.
-the official servers are terrible so much rubber banding and ping spikes, could do with an upgrade like the unofficials have.
-id still like to see the storms less frequent and turned down a tad, i understand they're meant to be loud and intimidating but it becomes unenjoyable.
-ideally id like to see some larger ai dino come back, not as big as dibble as that clearly didnt work, but rex as a solo is almost unsurvivable on officials when the entire server pop is hiding/growing
-also the massive invisible boxes around foliage now that there is such dense forestation is almost impossible to navigate on a larger dino
buff gastroliths
I have no clue if this has been suggested before, though - as a nerf/rework for deino's grab:
From my knowledge, deino can grab ~75% of it's weight while said pray is swiming. So, what I was thinking to disapprove grabbing something basically your size somewhat unrealistically. Is to make it so grabbing constantly drains stamina at a variable rate relative to weight, so grabbing something closer to that 75% bound will greatly drain your stamina. As is like 15-20 seconds. Which, yes, it's still possible to drown something like a rex as a prime deino - THOUGH, this new change would promote playing like an ambush predator. As seeing a rex trying to cross a body of water 500m meters down or up a river, and wasting half your stamina getting to it wouldn't work. As you would become too tired and let go before you could drown it. WHICH, also promotes using that ability on relatively smaller pray to your size, as in 50%. So you have a probabilistically higher outcome of a successful ambush. In my opinion, this fits deino's playstyle better.
Diet System – Streamlined Feedback & Improvement
The current diet system feels rigid and overly simplistic for a survival game that aims to be immersive. It could instead become a natural, intuitive system that rewards smart feeding choices without relying on artificial mechanics.
Core idea: Every food source should provide different types and amounts of nutrition.
- Fruits: High carbs, some lipids and no protein
- Chicken: High protein, low carbs or lipids
- Roots: High lipids, no carbs or protein
Lacking specific nutrients would cause clear drawbacks, encouraging dietary variety rather than forcing it.
Diet should also interact with existing systems:
- Scent vision: Foods that best fulfill your current nutritional needs emit stronger scents, naturally guiding players toward a balanced diet.
- Migration/patrol zones: While active, food found within zones provides boosted nutrition, reinforcing movement without hard restrictions.
- Tracking: Well-fed or nutritious prey leaves clearer, easier-to-follow tracks than prey offering poor nutrition.
This approach keeps the system realistic, self-explanatory, and rewarding—encouraging player decision-making instead of checklist-based gameplay.
Please either buff trike damage or turn speed because it’s a free meal for Rex right now. In sparring mode trike needs a serious buff to it’s turning speed to even have a chance at hitting the Rex. Because 3 crushes on a 9-12T dino and it’s fight over?? 12 hours down the drain
Also why is Juvi Rex under 1 Ton for ridiculously long. I get it’s meant to be a slow growth but damn, was 3 hours into growth and I don’t think I was 500kg yet
idea for a new mechanic: slippery mud -> Animals that have recently (±10 minutes) wallowed in mud can not be pinned/pounced (smaller animals)/ can only be pinned/pounced for a short amount of time(bigger animals). This would be helpfull for all the small tiers who are getting destroyed by the 51km/h sub rexs rn
an option to change the ingame hud (i mean color and brightness for the symbols in the lower right corner) would be awesome, because right now its so bright and honestly i dont know if my oled monitor can handle this brightness without getting burned in.
give stego its damage back the bleed is insane
I feel like this is a bit of a strange one but
Sound Rework
The amount of times I've though "Oh there is a deer ahead" after hearing a call, then running 5 states over to actually find it cause I can hear its call loud and clear from the ISS and a bunch of other weird audio stuff.
Make sounds, sound distant
Decrease volume of animal calls at distance but maintain the range you can hear them
Decrease the volume of further footsteps but maintain hearing range
Make crouch walking, slow walking and climbing quiet, all it seems to do is make the speed of steps slower but they are still quite audible
Grunts of pain
When injured your dino should sound injured, blood shouldn't be the only way to find dinos injured, make them make a quite noise you can hear from short distance to help hunt injured dinos (Mutation to make this quiet???)
Sound based on weight
Very simple, weight effects how loud your movement is, babys should be dam silent
When chasing something like a chicken, I should be able to tell the difference from a chicken running and an adult raptor
Coming in to say, since I think calls were a topic of recent discussion, I wish the 4 call was louder and more screechy for all dinos. Something more like an unmistakable alarm or distress call that can be heard from some distance away like a broadcast. It'd be really nice to be able to warn packmates of danger without having to try and type in the chat while being actively attacked.
just remove allo and rex ability to alt attack in water, them being able to do that makes semi aquatics like cera less unique.
I technically don't play The Isle anymore and haven't even had it installed for quite some time now, but I've been seeing some feedbacks regarding mountainous terrain on Gateway, my former favorite map (Bring back the good version, by the way), and I wanted to say that inaccessible verticality really isn't all that bad, and adds more to pathfinding and the length of traveling in general. Spiro was basically the gm_flatgrass of Isle maps (In recent-ish history, at least) and it always felt like it had no... "edge?" when it came to navigation. More terrain features separating parts of a map and allowing for long and unique journeys is much better in my opinion and can make maps feel even larger. Spiraling sloped paths around mountains, fences and gates in flat jungles, bridges over canyons, and so on. More vibes to be had.
Why do I still write feedbacks for The Isle even if I don't play it anymore? Because I care. And a bit of nostalgia, maybe.
bring back old ui
Why is the whole map full of montains and cliffs its disgusting
Why dinos eat food like their stomach is all body? Yeah maybe is for balance but why adult rex can't get full food from allo? Or why stego can eat 5 m bush for one bite and get only 8% food? Rebalance food values that's just strange
Reduce the movement sounds of small creatures. I hate that I get scared by a chicken or rabbit when I am young because it sounds like a raptor is coming after me. Make chicken, rabbit, and the small playables running/walking sounds significantly more quite.
I know some people may have said things that are similar to this but
food values for Herbivores are completely cooked. It’s easier to keep a Carnivore fed than a Herbivore. Herbivore needs a massive food value increase so you don't need to clear 3 MZ worth of food just to keep yourself above 50%
I understand the idea of aging, but I don’t know about others, I like reaching 100%, actively looking for PvP, and playing until I die.
Right now, once I hit 100%, the game pushes me to entomb and restart. Personally, after all those hours growing a dino, I want to actually enjoy playing it, have fun with it, and then move on to a different one. Not entomb it and start the exact same dinosaur from scratch again. It’s kinda infuriating how, when I reach prime Rex for example, after a certain amount of time I become ridiculously slow, weak and defenceless. You should die in PVP battles not because you can’t defend yourself- especially for something that takes insanely long to grow
New UI Suggestions
- Make it so you can see diet percentage when hovering over the diet icons in Status Report
- Have the color of your Water, Food, and Stamina change depending on the percentage (Like if hunger and water is at half it becomes yellow and about to become yellow it starts flashing yellow, for stamina have it be when you are about to reach the stamina regen threshold)
- In Groups let players know what the max group size is or how many spots are filled (Like for example: Troodon 4/10 members)
- Fix the heart rate monitor health (I know its likely not implemented yet for new UI, just wanted to add it since people are likely to point it out)
make ur game stable, fix bugs everywhere, start to care about cheaters everywhere. Thats what i recommend to be able to play ur game!:D
Make nights dark again, whats the point in having nocturnal predators if they are easy to see at night. Part of why dilo was so terrifying in legacy was because it was invisible to its prey.
Ptera stamina is poopoo.
Game Suggestion: Compact Map for Small Communities (20–50 Players)
Introduce a smaller, intentionally designed map optimized for 20–50 player servers, where player density remains high enough to ensure more interaction without feeling overcrowded or empty. I feel like it would help our smaller communities that still love this game!
stop implementing things when the game already is unstable asf and start listening to feedback too MAYBE (yeah dondi im talking to you)
Rework Allo, remove their pounce and give them a new ability/mechanic
The new tree models are very nice to look at, but their collision/hitboxes are cooked. Many magnolia branches that look clearly walkable have no hitboxes, branch magnetism is broken on the new savannah trees, and vines obscure protruding trunk geometry that yeets you out of the park when trying to climb the trunk as hypsi. Please fix these issues and also give TLC to climbing in general -- hypsi sorely needs a slow directional climb that would allow it to reposition and scale over this problem geometry and line up its jumps properly, while still privileging jumps as its primary form of arboreal movement.
Instead of buffing dilo agility, I would argue that allo and and rex agility should be nerfed.
Allo weight / pin ability threshold needs to be upped/lowered, whichever nerfs it, its way too strong.
i have and idea to do allo funny , remove the pounce and the charge atack will be a improve clawswipe and in and in a few months you give it a third attack as a complement and give it a little more agility and it would be perfect mid tier dino
Less weather changes on official servers. it changes literally every 3-4minutes and half the time it's rain. 😭
alright guys you did it. after 2000 hours of time in this game i deinstalled it because the latest update with this rediculous allo pin bug bs gave me the rest. not gonna touch it anymore till this nonsense is gone. not able to grow anything because every id__t can come arround the corner with an allo and just kill you. this dinosaur doesnt require skill at all and makes so many dinosaurs unplayable. getting pinned, getting pounced being not able to get rid of them because either the trees and rocks dont work or the bucking desnt work. on top you loose hours and hours of gameplay because you fatal error midst fight. DONT RELEASE SOMETHING THAT ISNT WORKING!!!!!
you can do your negative reactions as much as you want. a fact is a fact
Fix Stego being stunned when hitting bushes with Powerswing.
Stego being stunned by hitting trees and rocks makes sense, but bushes?
buff gastroliths so they empty AT LEAST half of your hunger
feel like if Port had drinkable water around, more players would actually explore and use it. There's plenty of spots for rain to collect [with how much IT FREAKIN STORMS ON THIS ISLAND] It'd give reason for players to use it as a base/nesting site instead of it being a ghost town. It's a really cool area, just not used with the lack of water.
Discord QOL request:
#balance-feedback and #ai-feedback both need the reaction bot like in this channel. I'm not quite sure why they don't have it.
add aquamarine animals like sharks or whales as payable's
consider adding foraging to Ptera, at least for crabs and frogs
birds irl do this and would be a pretty cool addition to Ptera
juvie herra should be a little faster imo starting as him is obnoxious
For all of the issues with the game it’s still an amazing game. I have persuaded 5 friends to get the game and they all love it.
heres something that i think everyone kind of glazes over regarding allo.
Yes its pounce is bs and yes everyones playing ti more than usual.
but heres my main gripe.
It doesnt have a single natural predator.
and it sure isnt an apex by any means so i dont know what the problem is here?
Like at the very least Rex or Deino should have it on their diet
I don't know what you think, but I find the game is heading in the wrong direction with large dinosaurs that take a long time to grow, but with increasingly shorter, less interactive fights (mechanical pins) and more constraints (excessive workload). Furthermore, this meta that puts the T-Rex in first place is simply awful. If you can't outrun it, you die; if you can, you can't beat it. The advantage of the old Stego meta was that you could try to attack it only if you wanted to. Moreover, the Elder system further encourages tryharding in a casual game that already has a complicated system for experienced players. Imagine a beginner or casual player; nobody wants to restart the same dinosaur they spent 6-8 hours programming. It creates frustration, especially since the Elder Frail's stats are simply unplayable. Since this update, I've never been so bored and frustrated playing The Isle.( People who disagree with my opinion are probably unemployed or extreme glazer developers.)
Elder system just feels like don't need mechanic. Before it out i take real enjoy of play and grow dino to adult but after it out i just can't enjoy small tier dinos like beipi and troodon or just grow big dinos like deino to be a real monster before you got wasted, what now? You have short time to enjoy your dino, yeah maybe elder system out to motivate players move map but they still afk grow, who want to be weaker than sub adult after 30 mins of real gameplay?
Revert rex calls back to the og call. This new one sounds like a coward compared to the og
idk if it supposed to be like that but why are frogs fast af, like on water they are kind of ok but still they turn so fast they break every pt ankle. and on land gadaaaamn they are like light speed fast and they climb huge rocks like its nothin. idk if im the only one to have encountered the super frog but pls look into it
Make Prime Requirements Visible
Spending hours playing only to end up with a Frail is incredibly frustrating and feels like a slap in the face. Actively interacting with game elements and completing the assumed “tasks” is not passive gameplay (this isn’t “sitting in a bush”), and players should clearly know what is required to obtain Prime.
As it stands, I can roam the entire map, interact with every visible and invisible PZ/MZ, and still not receive Prime.
This lack of clarity pushes players to assume it’s tied to things like a “crit error” or, worse, pure randomness—which I sincerely hope is not the case.
please add more ways to get prime, its incerdibly hard to keep up with the diet to not get infertile or spasms at the same time as going around the map to patrol and migration zones and make the requirements visible
Herra, Ptera, and Hypsi should all be able to regen stam while latched.
let dilos have vision at night... considering they are nighttime hunting dinos... i cant hunt when i cant see anything.
I really dislike that so many color variations were taken away for what seems like NO reason whatsoever. It really takes away the creativity people can have for skin variations. For me, if I can't make a skin that looks decent to my eyes, I don't end up enjoying playing the game. Please give back the creative freedom of various choices of colors for the dino creation! There is no reason to limit your players!
I beg of you to get a trusted person to update the poor wiki, it’s talking about legacy with trike and says “as of dev log 33”
Neotony mutation
Would love to see what would essentially be stunted adults running around. They would have either the same, or very similar, stats to their juvenile, or adolescent, morphs and would become adults much sooner than normal. Giving players another unique playstyle if they so wish. As these would be adults, they would be able to nest. However, the mutation can only be passed on if both parents have the gene, or if the child chooses the mutation willingly
Elder morphs might make this an unlikely addition as making another elder model for dinos would be a waste of time, but the elder morphs of the neotenics could simply just be the normal prgression seen in regular growth. Like if a neotenic rex was adolescent in appearance it would sinply appear subadult in it's elder stage
My proposal for the game:
Based on the opinions of many people, developers should delete the pin mechanic. This mechanic is ruining players' patience, spending hours growing a dinosaur just to die without being able to fight...
Keep Allos latch, just get rid of the group pin its insane for something thats base speed is faster then most herbivores to be able to run around in a pair and pin almost anything at all. I think having it use a pounce type mechanic is fine but the pin on larger animals has to go, keep that for omni.
For the pounce itself keep it but contunue to improve the animation to make it look more fluid. Once it looks better combined with Allo group pin I think were fine.
Also Allo pinning things like omni, dilo, pachy etc is not an issue they are wall way faster and more agile. Its just bigger things that can run that are an issue. If you are getting pinned by an Allo as anything faster then it you have an extreme skill issue.
Allos pounce attack is a great tool for holding prey in place, it makes sense for an animal with such large arms to have something like that it just needs some functional and visual changes. Rather then a brute force killing mechanic it should be strictly a bleed/hold mechanic to allow group mates to get free bites or pile on which it does, the only downside is thats also when the pin occurs which has 0 counterplay.
Swallowing a body with organs should give you the nutrients you would have gotten if you ate the organs aswell
i have and idea to do allo funny , REMOVE THE POUNCE and the charge atack will be an improve clawswipe and in and in a few months you give it a third attack as a complement and give it a little more agility and it would be perfect mid tier dino
give juvi rex slighty more food drain its hard to get a good diet when you can hardly eat
Desync has been a problem for literal years and this patch it seems to be the worst i've ever experienced. It genuinely made me stop playing. I have lost like 6 raptors in a row across several play sessions to pouncing, T-posing on top of the dinosaur I am on top of, falling off, stunning myself while pouncing on someone's side, broken hitboxes, and now the desync has gotten to the point where you can literally die in a fight while you're 30 feet away on your screen but you're actually in front of them... Which is what happened in this video.
It doesn't matter where I go, I'm just constantly dying to the same bugs that we've had for years over and over. Why in the world did we add another pouncer before fixing the pounce bugs? Not to mention the meta, with all the pins, is just so un-engaging and bland.
I've stopped playing for now. Please consider slowing down on new content until we fix the existing content. I really wanna like the game but it just makes me feel so disappointed wasting my time getting prime to die to desync.
Make Ceratopsians be able to enter the sparring stance with the press of space not ctrl. Ctrl is very uncomfortable to press if you wanna engage in combat that includes you entering and exiting spar mode
I think the prime elder system has been a great addition to the game but one thing I dislike is how you are only in your dinos prime for a certain amount of time. when you hit 100% the game kind of forces you to entomb or die, I think a good double edged sword mutation would be one that you can obtain at your 4th mutation that drastically slows your growth in prime stage.
Ptera Flock Stam
-# Allow for Pteranodon stam usage to function much in the way that galli's flock 'sense' works but instead of it being speed it is overall decreased stam usage--perhaps a sort of "formation" function
-# There's a lot of awesome movement and stuff you can do now that really feels lost on how pteranodon's stam functions even with your updrafts and streams--which makes about 1/3rd of your gameplay just sitting and regaining stam which is not intuitive and fun. Your life is fast, but doesnt seem to scale proportionately in that way alongside the other smalls.
Make it to where if you mix packs your health goes down if you’re within 50 m of each other for too long not fighting. People are whack. You want realism? That ain’t real at all.
Make Rex Prime slower than Adult Rex in both normal run and Ambush
Add the devkit to Evrima and bring back Mods, it will boost the games playerbase by a lot and have other servers come up with their uniqure concept and give chances for smaller servers to grow as well
We need SOME method of tracking elder in game. It doesn't have to be a full walkthrough, it just has to be something. Spending all day growing a large dinosaur only to not get prime feels like a huge waste of time. Especially when you "should" get it, according to the information we do know.
Can we make bees range better or do more damage? Currently having sancs with no bees and full packs of prime full grown omnis just targetting and chasing in sanc.
Also wanted to add another suggestion, All pins should have a break free mechanic similar to buck. 'Pin to win' is a thing for a reason.
I'm including crush from rex, and Deino grab as pins. Any damage you can get locked into. (I've heard Deino grabs can be bucked off but it's never happened to me, if its in game for deino then add to all dinos.)
Motion clarity has become an impossible target, recently. Please implement r.tsr.history.screenpercentage 200, r.tsr.history.samplecount 8 and r.tsr.shadingrejection.samplecount 0. I've always used these in engine.ini, but now this workaround has stopped working. You should provide a built in alternative for this.
Background: r.tsr.history.screenpercentage 200 makes the upscaler output 200% screen resolution, e.g. 100%=>200%. This makes the reprojection of previous frames twice as accurate as with native output, resulting in pin point sharp moving objects instead of blur until the motion stops and the reprojection stabilizes. R.tsr.shadingrejection.samplecount 0 removes background ghosting due to moving objects and replaces it with mild jitter, which is easier on the eye for lots of people including me. R.tsr.history.samplecount 8 makes the reprojection strength twice as low as the default value, which increases sharpness and reduces ghosting even further in motion, at the cost of increased jitter.
Make prime elder less strong and frail elder less punishing
If this is the intention, then remove the opaque bushes. They create too many areas where you can get stuck, and the unstack command doesn't help, doesn't teleport, but gives a 10-minute cooldown.
Instead of a solid hitbox to all the bushes, make it so that your Dino z walks when walking through bushes instead, while very small dinos can still walk normally.
This would make forests perfect for juvies to grow and less annoying for big dinos to traverse.
Make elder age start after 100% growth and peak moment(if it's prime elder) last at LEAST half the time it took you to grow
If I'm gonna spend 5+ hours growing and doing requirements for prime elder I want to have at least 2.5 hours with my prime
Add time before you can out from sparing or turn your opponent. Why you can in one sec after start sparing turn your opponent? This just so hard to control
Remove Rex's ability to pin creatures with low health/stamina/bleed. This mechanic works very well on Omni, more or less on Allo, but on Rex it's completely unnecessary and something he doesn't need.
Due to its ability, any opponent Rex faces, whether a Trike or Stego or Other Rex, will always have 20% less health, because if their health,Bleed or Stam drops below 20%, they can be pinned. A Trike (Adult) only has 7600hp(-1900) Against a Rex, and a Trike Prime only 10000hp (-2500) because of this...
Dilo is in a really bad state right now. Raptor now counters it with his crazy damage on pounce. Mid tiers got a buff like carno who hunts it and now can spam knock over (the match up was already bad) I feel like it’s night vision got worse. I think a good fix to these issue would first be let dilo buck raptor and make trees work again, increase dilo group size (it’s less than cerato rn) buff dilo crouch speed, and maybe increase its drift by a slight amount. This would allow dilo to stay alive by hunting more at night and in groups instead of giving it a direct buff. (Mainly buff crouch speed it’s really bad)
I think that the game should add a sandbox mode, like in legacy where people can practice with Dinos
please fix allo's bleeding its horrible
can we just bring that perfect grass back from the late 2022 gateway stress test
Get rid of Herrera. It's an anti-content dinosaur.
- They have no natural predators. They sit in trees where you cannot hunt them and they rarely cannibalize.
- They kill by one-shot and cannot be battled/fought.
- They often don't even eat the bodies they kill and instead spread out to gank anyone trying to drink water across the map.
- They server to simply ruin player's days and offer nothing positive in return except for the sickos who play them.
- They aren't even scientifically accurate/possible (show me one 385lb animal that can regularly fall 50-80+ feet without injury lol).
They are overall an anti-gameplay dinosaur which subtracts from every other player's experience without adding anything in return. At least crocs make drinking water spooky and you can dodge them if you're fast enough, plus they also have to deal with constant croc-on-croc cannibalization.
To those who disagree I'd love your take on how they add to the game in the #general-feedback-discussion
Not on top of the list, of course. But I think it would be cool if we got 2 kinds of 3 calls. If you click it once you get a warning type of growl/snarl that is loud enough for someone in your immediate vicinity, while holding down 3 will give you the traditional 3 call that is all loud and threatening.
Trike agility in sparring mode needs a MASSIVE buff imo if you’re going to keep the damage the same because trike vs Rex is far from a 50/50 fight right now. Trike can’t turn fast enough in sparring mode to hit Rex. People have been asking this but please make trike deal significant damage/bleed damage to Rex if it gets crushed head on. If omni’s die pouncing a trike head on why does a Rex not get damaged if it crushes head on.
I don’t know why this isn’t a thing already but swallowing a body with organs should give you the nutrients you would have gotten if you ate the organs aswell
And the suggestion above this is a good suggestion aswell
add avaceratops as dino ai (but it fights back), fun PvE potential maybe
Scars are not accurate indicators to a dino's health and I've had multiple instances of having large scars despite being full health. I believe the intent is to intimidate, but in effect it only causes players to think you are low health when you are very much not, so I'd reccomend making scars only show at or below 50% hp.
Will u add any achievments on steam? I lovely unlocking achivments in games and I think so many people like this too :>
Can be some achievments like:
Unlock a secret mutation
Fully grow a rex/trike/dryo/maia/etc..
Get prime elder
Born from egg/Make nest
Or something like that, this will be so cool :"D
add more things to allos diet(like cera and rex)
It would be nice to have a little check box somewhere in your tab info for the dinosaur to showcase if you hit the certain parameters for prime elder with your specific animal.
The boxes will just have a symbol above to showcase what the one check list is like sanctiary symbol to say you hit sanc and so on.
One you hit the goal, the dedicated checkbox below that symbol will glow and will remain so. Things that you shouldn’t have done like go infertile will go red instead
It would just be easy to track and see which ones you’re missing or which ones didn’t actually register and you need to go back and do it again. (Like if you got lag issues or a restart or fatal error rolled things back)
I say this cause I’m trying to get some friends on this game who’ve never played and trying to explain the elder system without any solid concrete proof that it’s working or acknowledging our check marks is making it really difficult. There’s also the fact I seem to sometimes get it and sometimes not get it despite doing the same things.
why can't i choose an area where to spawn? the game just spawns my deino in the south swamp, i cant kill myself, no one plays in this area so no one can kill me, no food spawns. by the time i change an area im dying of hunger. its just a waste of time (and money for this game honestly) like seriously, i get that it has to be difficult but theres just no fish at all. the game is supposed to be hard, not annoying. also the change in the underwater vision mutation is so weird, you still can't see anything. 5% increase? really?
Wouldn’t it be cool if you reached like 100% prime with all entombments you was like double the size of your species like imagine a raptor the size of a normal allo or an allo the size of a normal sub Rex with the weight of them to 💀❤️
It’s hard to become fully entombed and when you do you are still the average elder size so if you was to get into a bigger battle with other elders then other than the extra muts they can beat you but if your size was just bumped up just a little then your hard work would have a very helpful benefit also people who are fully entombed should have some visibly noticeable feature or features to tell the difference right? Maybe if not size then a more mean or dangerous look like larger claws or spines down the back it’s just an idea it can be modified in any way or form to make it more balanced for the purpose of peoples sanity 😂
please fix the replays, they can't be renamed and to my knowledge, you cant change the flight speed in the replays either, the content creators of your game are heavily using replays and them stuck at "Available in: 30 minutes" or not being able to rename them or not being able to change the flight speed is really, really annoying, please give them some attention
Give prime teno more weight
Nerf pin mechanic of Allo and rex, It's unfair to grow a Dino for hours only to die without being able to fight back, not to mention that the mechanic doesn't require any skill, obviously Allo-Rex mail will vote ❌but this mechanic is ruining the game
oh boy oh boy, I sure can't wait to keep growing my sub-adult diabloceratops! I said with joy, little did I know, three sub-adult allosaurus would jump on me and I'd have to just watch my dibble die with zero counterplay (reduce allo's pin threshold EVEN more, or give him a different moveset that doesn't have grappling because at this point it's clear nobody likes it)
hypsi should have a cooldown on its spit, it can infinitly blind things that cant catch it and can just keep grazing
Return old nutrient icons
This new grass is sick! But please, fix the render distance.
New grass is 1000x better. 👏🏻 Render distance is low but I assume it will get set up properly
bring that lighting back as well please
the grass has been fixed, now it's the horrible ground texture
the new grass is great but it needs a larger render distance
Lets fix the issues thats broken first, then add new things.
I can no longer eat red bushes with my trike, and generally I can only eat all plants if I stand to the left of them. Additionally, the interaction support doesn't work at all with the trike; I can't eat anything. It's no longer possible to stick to a diet with a trike.
soo is all grass replaced with this new stuff? tbh the grass we had looked great in the safari area and the grass we had before that looked great in the fields, itd be cool to see a mix of all the 3 grass typed used all over the map, all the grass types that have been brought in are all great in their own ways
THE NEW GRASS IS GREAT.
Hello im a pretty big fan of the game and i have been playing it for about a year but i took a break recently and i came back to the game and my performance is generally horrible now i know my pc is pretty bad but i used to with low setting consistently get 60 fps on low settings with far render distance but now i barley break 20 fps on the game and the game has not significantly improved its looks it does help that i also always have to have a browser open to look at the map and i know the playerbase for some reason likes the browser map instead of the map being built in the game but please i did everything to fix my performance nothing works im like 90% sure its something that was changed like the new grass or some new textures please fix the performance
Fix the bugs before adding anything new again ppl are tired of this buggy mess at least for me The Isle would be 100 times better if more then 80% of my deaths weren't because of bugs
Maybe give the Omniraptor a pounce system more similar to the Allosaur's where you need to hold RMB and then release in order to pounce forward instead of the single RMB straight to pouncing with no time for fine adjustment.
I really loved the new grass, it's by far the best we've had since the beginning of Evrima, so it would be interesting to give the tall grass a new look or at least change its color palette, so it doesn't look so artificial.
Can we please get a higher stamina regeneration rate on Pteras?
I’d be flying for 5 minutes just to wait 10 minutes for my stamina to fully regenerate again.
And I’m sure people who played Ptera can relate.
At least the resting stamina regeneration rate please 🙏
not being able to eat plants as a herbivore is great 10/10 update
Trees and bushes should give more diet to stegos and trikes. Not sure why eating an entire tree larger than a 50% stego barely gives food and only around 5-6 diet. Can’t even maintain a small herd cause one stego will eat an entire zone
make it so fg dinos cant go near sanc so tired of rexs and allos just camping sancs all day long
allo pounce is too strong right now
bring back the colors
Change Allo's pounce/pin into a system similar to troodon, but with bleed instead of venom, the pounce should be like a grazing bite and then you jump off sorta thing, sort of like in the concept art
Please optimize ur game, my pc is competent, but i only gets unstable 40 fps at almost empty servers
Dont release a game update on a friday night 🙂
Removing the stun effect the Stego suffers after his powerswing is pointless and completely bugged.
bring back brown river water and make swamp water green again
dlss on ultra performance helped me gain some extras. but yeah horribly unoptimized i agree.
Also it gets worse with every patch. Before rex and Allo got added I didn't need to run ultra performance.
Bring back Spiro ptera :(, and Spiro fish spawns
Could a setting toggle for “Press [Shift] to sprint” be added along with “Interaction Assist”, please? x) Some animals have extremely rapid acceleration and often receive more harm than good when this feature sends them off cliffs occasionally.
It’s incredibly annoying how the smallest sticks and twigs can stop my Rex from walking, running or crushing an opponent I don’t see how that makes any sense whatsoever
Sometimes Rex crush looks a bit wonky when it chases something and then crushes because Rex keeps sliding but the prey stops. They should either both slide a bit or both stop so it looks more gnarly and realistic
Also, if the Isle ever became available on console aswell you guys would make a lot of money but that’s probably something that definitely isn’t next up in you guys to do list🤷♂️
Maintenance on a weekend is probably not the best idea
That's literally peak time for gamers
I don't understand why anybody thought that's a great idea
The game is good and attracting attention, but that's being killed by such decisions
Please fix the fish bots, it's impossible to play as a Deino because you can't grow enough to hunt players, and there are no bots to eat when you're a baby.
Intraspecific Emotes
-# While I find myself coming back to this game over and over again, I quickly find myself feeling that there could be more things of interest to do that eat, drink, and kill. Shakes, preening/allogrooming, and just other little playful additions would bring a new level of "immersion and realism" to the game to enjoy
-# I've also made the suggestion before for functional sleep rather than a log out, to work for maybe a stam regen boost for a short while into your waking period once meeting a threshold of needing to stay asleep to get the boost
-# (This all being said knowing things are still works in progress, just food for thought)
Adding a sleeping mechanic outside of logging would be cool. Doesnt affect gameplay, could be activated by double clicking R. Also would improve acting for realism servers
once spino is added along with other dinosaurs that got long arms, PLEASE let us throw hands with those as spino, i would just love seeing a deinocheirus and spino boxing eachother
maybe make pteranodon night vision better for seeing in the rain/fog conditions. it makes sense that its harder to see the higher elevation you are but sometimes its just impossible to see where you're going and ptera already cant really fly very far without stopping to rest
Gateway’s BEST GRASS!!
Y’all done it, grass finally looks legitimately amazing!! I am in love with this! There’s plenty of height variety, it looks natural, it’s not in my face so much, and it’s just really visually appealing!
HOWEVER, a few nitpicks:)
- Everyone is talking about the render distance, in the Rex pic below I have it set to epic. Personally I don’t think the distance is as much of a problem as the ground texture is. Because it’s a different color than the grass, the render horizon sticks out more. In the pic from RDR2 below, you can see how the grass blends better when the ground texture matches it in color, and even gives the illusion that it’s denser than it actually is.
- For the most part, the color of the grass looks great. However during some weather conditions (like sunny midday), the grass adopts an ugly dull green color. Only saw this a few times though, wanna see how often this shows up and narrow down when exactly it does appear.
- Some plains areas look a bit too uniform, don’t be afraid to give some areas some dirt patches and such.
- The grass looks best up close. But from an apex view, it doesn’t look quite as good? This comes back down to the ground texture though.
Again, love this grass!
Be able to buck dinos off, i lost my rex to a raptor and allo, they just bled me out since i cant do anything.
The game needs optimization. What's the point of having great graphics compared to other dinosaur games if most people can't even run the game or get the infamous "fatal error" or other problems?
Although I like hypsis climbing and how it has to jump to reach higher spaces, it does unfortunantly lead to little ramps like this to lead hypsi flinging itself the other way instead of being able to reach the spot.
Something should be done to allow for hypsi to not worry about these little ledges when climbing so it can prop itself on like normal.
2 ideas I have in mind are: Just having hypsi able to move by doing small slow shuffles when clinging so it can just climb up, similar to how herrera climbs onto a ledge, or a new movement option where hypsi can quickly scurry upwards (the same relative distance it would have while jumping) and only stop after reaching a certain distance or when it reaches a ledge to climb onto.
honest review of the update: 8.4/10
Pros:
- The new grass is so cool
- bugs got fix
- FPS is better for me
Cons: - new/old bugs
- Deino lunge
- Interaction assist is too snappy
reason of why I give this rating:
The new grass is nice, I don't think I really have to say anything else about that.
most of the bugs are fix for now
FPS on my end is better
some new and old bugs have come with the update but nothing horrible
The Deino lunge bug make it go fast as hell but I think I know what it is, the water lunge code thinks its still in water but the land lunge knows it isn't, so that may be what the bug is
Interaction assist is snappy, just make it slower and smoother
summary:
pretty good update, with some bugs but are easy to fix.
Yknow how hyenas crawl into elephant / Girraffe corpses and eat the insides? What if for small dinos that kill giant ones (E.G. troodons killing a diablo or bigger), since the organs are too big to be grabbed, you could instead go inside and eat that way, gaining all 3 diets at once
basically you hold G and you crawl in, then it has the same prompt of "Hold E to eat" and it plays eating noises and all your nutrients and food increase, you can then exit with G again
if you really wanna go all out with it you could give it the same black vision range as dilo/troodon venom (minus the ground fog) and remove the camera lock to signify you are only using your hearing to tell whats nearby, instead of sight
Yeah sure it means the entire pack of small animals is likely to get perfect diet 100% all nutrients but if troodons kill a rex id say they deserve that
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Please bring back the old water. As deino you can't see well even juvi and can't distinguis the surface from the rest
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Please fix the rain or storms for god sake. Now they aren't that loud at leadt but they're so frecuent it get tiring
I've never posted any feedbacks, but yesterday I tried out Deino after perhaps 5 months?
The issue I found was:
- Pretty hard to navigate anything underwater (Without night vision). I do hope I get to see how alligator irl can see the target drinking through the water, like underwater view up, but all I saw lately was pitch black/blue/grey depends on the area like swamp/river/ocean... (I couldn't help it but hopped on and look for how human's vision looks like compared to crocs/gators...).
- Elite fish seemed to spawn less... since it was part of the nutrients, indeed that it is a huge darn fish to waste on a juvie size, but we'll eventually get like 15 times bigger and it wouldn't be enough, there then we can hunt other dinos. I hope this makes some sense... idk.
- I was a bit upset for how the school of fish was removed from the juvie diets, it was easier to find compared to Elite fish. So imo, if the school of fish was put back to the diet, we can completely forget about the Elite fish issues cus we can find them when we're big (It would also be a waste no longer as well).
- ANIMATION, the eating animations seem to be stuck after peeling off from eating... Ex: That time I only needed 1 bite of the meat, I picked up one and left the body, but as soon as I left the body, the animation still went on playing, death rolls while swimming LOL, sounds of ripping the meat was also still playing, so yea... was a bit weird.
- Sound and effect when entering the land, splash of water was hella loud and visible though I was real slow and gentle. (I tried to be quiet since I needed some O2). This almost killed me probably almost everytime... :(
--- Not sure if this happens only to me, but I couldn't hold down 2 call to group invite my friend until we tried it on land, then it worked.
-> Hopefully I'm not the only one having these issues, because it was painful T_T
I wish the testing branch would’ve stayed the testing branch instead of pushing something forward that is unstable and unplayable. Think about your playerbase please. Play the game yourself then you’ll understand what we all deal with. Devs, please. This is so painful.
Remove Allo pin. Simple as that. It sucks to grow a Carno, Cera, anything mid-tier, only to die to an Allo pin. It's one thing with raptors cuz they can only pin adult small tiers solo, but Allo pin just feels awful.
Wounds and scars are still not properly done. I think there was shown new visuals for wounds/scars like 2.5 years ago.
Right now it looks more like a tattoo. Wounds are mostly placed to the exact same place on different side and it's symetrical, making it look very artifical. Granted it's not the most important thing, but combat/hunt in the game is very common, so we are seeing ourself wounded/scared very often.
Please reduce the frequency of rain and fog. It's cool, but too frequent.
I think Maia's prime achievement might not be working properly!
I did all of this and still couldn't get prime. it happened more often in the hordetest. But after game updated, its the second time I try and still frail. Could you give us some feedback? I made sure to do everything and listed it:
1 mzactive
1 mzdead
1 pzactive
1 pzdead
2 mzdead
2 pzactive
2 pzdead
3 pzdead
4 pzdead
5 pzdead
no_infertile/musclespam
perfect diet
sanct
I hope all adult dinosaurs can carry smaller dinosaurs in their mouths, lifting those that weigh slightly less than themselves.
Short Color Customization Rant
Give us back the colors you removed for no apparent reason, and stop removing colors from the game. Having good colors doesn't downgrade the game in ANY way or make it unfair, in fact having fun colors makes the game more fun. You have no reason to remove colors. And if you say it's got to do with the color palettes... hell no it doesn't. We don't HAVE the color palettes yet. So all you've done is deleted half our skins, some of which had nostalgic memories connected to them!
Also, I wish colors weren't restricted to this boring, generic, dark to light top-down formula as shown in the image. It's lame. Dilo broke it for a minute there with its black underbelly, except, oh wait, that was removed too. :/
instead of allo being able to pounce, it should be able to slash with its claws causing heavy bleed
ty for the new grass. the grass looks great. but the ground texture and its contrast to the grass ruins it. make it a shade according to the biome, and then do the same with the grass. matchy matchy edit: you dont even need thick grass. as Stello said, ground texture shade matching the grass' shade gives the illusion that its thicker, which is better for performance and also better to look at.
The new grass is in and its beautiful. Now the only thing left to make this game look flawless is changing that weird puke colored ground texture to something that colors actually green like grass
please make it so we can open corpses while swimming- and the new grass is much better ty
Tyrannosaurus should be able to drop creatures that it grabbed with its crush
Baby triceratops noises when idle/sitting are a bit loud and repetitive. Maybe increase the time between each idle noise?
Display the steam profile of a dino that kills you. Makes it easier to report wallhackers or one shotters and spread awareness of that person.
Cut dino's tail hitbox, at least for stuns. It's weird when you die or fall just by getting bitten on your tail tip
Buff bee's damage and range. An adult creature shouldn't be anyway close to the sanctuary
For allos and raptors, it would be helpful to know the amount of bleeding a dinosaur experiences, such as with dilos or trodons, from venom. Something like three shades of red, from light to dark, representing mild, moderate, and severe bleeding.
Increase the range and damage of bees in sanctuaries. We have full grown omnis and ceras IN sancs because there are so many bee blind spots.
Please give Herrera, troodon, omniraptor, dilo, carno etc their colors back!!! I'm not sure why they got nerfed but now we only have 50 shades of dirt to choose from.
Make the frame rate limit a slider like you did with resolution scale
The options as of now don't really make sense, like from 30 you can only go to 60, nothing inbetween
But I can choose between 160 and 165?
Next HT should be a big focus on fleshing out, improving and making mechanics looks good. Things like fixing bugs such as the pouncers, changing the allos pounce (it's anatomically wrong and impossible), maybe more focus on the claw swipe, maybe a mix both mechanics where it has to right click to do a sort of cool slash animation as it slides past it's prey, it should be really high risk high reward type of thing (maybe like a large stamina drain for it? And a cooldown?) and many more probably additional and planned mechanics for the future (maybe also new scarring system? The current scars in-game don't look very good)
More PvE survival elements would be nice. Currently almost every mechanic in the game is mostly or purely PvP focused, which is weird when this is supposed to be a survival game first.
Things like temperature system, diseases, dangerous weather (floods, drought) could really help the game feel less like a PvP death match and more like a proper survival.
once humans are fully added make them not on any dinos diet and add a mutation called "maneater" or sum and make it give you all 3 diets encouraging dinos to make humans life's a living hell but make the mutation give less and less diets the bigger you are so it would only be really effective on the smaller dinos like dilo and like maybe cera and since the dinos its most effective on are small dinos humans could still defend themselves/kill them because they got guns and stuffs
Please stop testing on production. 🙂
fix these thunderstorms, the fog and the rainy weather. there is literally every 10 mins a thunderstorm if its night i can see literally nothing. its loud, dark and just annoying. and no this is not natural. and the fog pls it is way too much i see nothing. literally i cant see as a deino the shore its 3 meters away from me. i would like it if its totally random maybe you have days or weeks there is 0 rain sometimes there is only rain. big side effect the mutation that you get water from the rain its good i mean its not realistic but thats fine. but it should not replace to drink at all if there is rain every 10 mins you dont need to drink anymore.
Why do we become infertile when we reach 100% growth as a prime? I'm at the end of the game and there's nothing more I can do? What's the point? It's so sad... Please, make it so we're always fertile even as 100 grow. I wanted to nest with my rex, but she'll never be a mother....
Allo’s pounce needs a rework. I suggest that when allo pounces it latches on to the opponent greatly slowing it but doesn’t do enough damage/bleed to kill it and has a little less stamina. This would make solo allos use its other tools (which are still super good) and make it so when in a group an allo would pounce the enemy so the other allo can land an easier claw swipe attack. This would make cooler group play mechanics and also would get rid of the pin on it.
pretty sure someone posted this alread ybut the render distance is awful and the perfomance went down so bad.
I went from max graphic settings (120fps) to 70fps even with this weird render distance. the grass looks absolutely great but this is just not it
“Paleo” Call 1 (location) for Omniraptor, using this sound.
Pteranodon isn't threatening to annoy anyone since the weight requirement added to pecking. Where's the harm in increasing stamina regeneration?
Don’t listen to people that may say Rex is overpowered. I think they forget it’s a T-Rex and that most of the playables in game are mid tier playables, people need to wait for more apexes like Spino or Giga to balance out the ecosystem- or maybe a trike buff to its agility in sparring mode which is very much needed imo. The only playables that are meant to have a fighting chance are a group of coordinated allo’s, trike and stego. There’s nothing wrong with Rex nor is it overpowered
add an ability to camara that lets it pick up small playables like under 200kg or smth to pick them up and drop them/carry them
Can we please have for the carnivorous dinosaurs a wider and more vibrant colour palette, it was bad enough before but now we only have a colour palette of shades of dirt, barely even greens as well. I know Dondi wants to go for a more realistic approach in colours for the carnivorous dinosaurs, but many reptiles share vibrant red, yellow and blue tones for alarming bigger pray than themselves. It wouldn’t not be realistic, and I’m getting tired of looking like the ground.
It’s super great that there are no shortage of deer and pig but there are like no goats now, buff the goat spawn to everywhere as well
reduce the rate at which food drains after juvie phase
Dusk and Dawn are horribly optimized. I got 90 to 130 fps in general. During Dusk or Dawn it goes down to 40 fps. Thats crazy. Granted it doesn't last long but still insanely huge drop and if it happens during combat you basically have to stop fighting or risk death.
Get rid of the pounce on allos for one, Shouldnt even be a thing, and remove the pin mechanic until you figure something better out to replace it because there is NO reason I should be UNABLE to do ANYTHING when I get pinned. Dumbest mechanic in the entire game
Tyrannosaurus should be toned down (fracture dmg and agility) but get back its original dmg. Triceratops should stun rex with standing flip and could use minor turn buffs. As well as not recieving fracture dmg to the front. Right now trike vs rex is heavily rex sided even head on.
https://youtu.be/0t50XzXAW3o?si=1u24-8y4HGX90dr0
https://youtu.be/l7-YOHLfGeQ?si=sIZcf5N7oQtUFNo5
Night vision shouldn't be toggle, it should gradually turn on as night begins to fall and turn off as the sun rises, this will make it easier for players to hide and stalk.
Trike vs Rex PvP. Its extremly unbalanced, If the Rex Player is playing Rex for the first ever time, the trike loses 100%. Trike vs Rex 1v1 is basically 99% for Rex. Dont make rex stun trike when he crushes his head, make rex get damage crushing its hand and maybe even stun him. Its just unfair as it is atp
Can it be made possible for herrera to get prime, currently the travel required makes it near impossible
I think West Rail should be an high grass land territory for omnis. It would be so cool if the grass there is a little bigger then the Omni’s body so they can hunt in an ambush. It would be fun in my opinion
https://youtu.be/RTR-V0prQuQ?list=PLRY6k71_ShGBCbT3pePdby1h8VCkBaGgi
reanimate rex's swallowing animation or use this
please fix the little menbu that show what dino you have on each server hate guessing which one doesnt
Increase the speed of the adult Dibble to 36km/h. Dibble Prime currently runs at 38km/h and nobody complains because it's balanced, Then make the adult faster too.
Can we get growth times like legacy? Yeah i know apexes grow long bc they strong, small dinos grow fast but who like grow a rex or trike for 12+ h and die in 1 min of fight?
Itd be neat if swallowing animations were more realistic. Currently, meat chunks, dinos, organs, etc just kind of disappear. Id be cooler if they actually went down your throat with no or few clipping rather then disappear, itd add more immersion and make the game feel less unfinished and buggy.
could we start handling hackers like rust where servers are appointed admins and their job is specifically to hunt down hackers in game mess with them and ban them i know a bunch of people that would volunteer to do said job including me!
make jungles less dense , they would look a lot nicer with light shining through, swamp does this perfectly while also having some darker areas
Top priority should be reworking the elder system. The current system is mind numbing and incentivizes even less interaction with other players than before. I'm not a game dev, but there has to be a better way to determine if you get prime than just a bunch of boring fetch quests
<@&505047238674874368>
the space cancel is kinda fixed now cause they dont do the full dmg anymore (rexes) but they still break bones!
as a prime dibble with OSTEO mut a sub rex was able to pin/cancel me 5 times in like 20 seconds and broke all my bones
plz consider my suggestion to also reduce the fracture if canceled
the hold lmb maia hits from afar by decynchronization, similar to how carno did damage from afar with the charged, fix it please
Idea for how spino could work:
Make spino a heavy bleeder and give him a relatively weak bite but make it a fast one so like 350-450dmg make his main weapons be his claws that do really high bleed dmg. the bleed dmg spino should do with his claws should be like if you get hit in the face with a claw swipe as a rex for example you should be thinking "thats not good". For weight i think spino could be 10.5 tons the reason behind this is that this aint no paleo accurate spino this the evrima one and more resembles the jw spino. I think that making spino 10.5 tons would be chill because like since his whole dmg method is bleed so he has to wait the prey out and I think this added bulk would not make him too op reasoning being dinos like rex and trike could still easily kill spino despite it weighing more then them and his dmg type would be bleed while rex and trike for example do high raw dmg sure spino could also kill them if he is skilled enough but that's exactly what I think should be the deciding factor skill. if you are a rex about to have a go at spino you should be thinking "I am comfortable enough in my skills that I can kill it before bleeding out". iirc one of the devs said that if you are a deino and you see and spino to move or be moved so like yk how strong does a spino need to be to make deinos avoid it like that. I think for speed spino should be slower then rex but faster then trike so idk like 25km-27km somewhere around there with bad stam with no ambush. I think spinos like role could be like a water denier/bully so just basically being really mean and a menace around the water not letting mid tier dinos for example have a sip. spino imo should also be hard to grow somewhere around rex level me thinks. So TLDR make spino a roided up fishermen with big hands that hates when people touch its water.
buff gastrolithes so they take at least 25% of your hunger
The new grass looks great, although its rendering distance is a bit small — I think this will be fixed soon. I would also like to see an updated ground texture in the game, because the current one doesn’t look very good.
ADD this in the roster PLZ🥹
In 2 minutes I wrote just 2 lines of code in the game's engine.ini file that only increased the grass render distance.
So fix this with a small update, there's no reason to delay this if someone managed to do it quickly.
Fix it
allo stamina during pounce should drain a lot faster, and remove pin, or add a mechanic to fight back instead of watching you dinossaur die. IMMEDIATELY.
BRO I HAVE BEEN ANNOYED BY THIS EVER SINCE I PLAYED, JUST PLEASE MAKE IT SO WHEN YOU DIE YOU DON'T LOSE ALL OF YOUR PROGRESS BECAUSE EVEN GROWING OUT A SMALL TIER MAKES ME HURT WHEN I DIE SINCE THEY TAKE 2 HOURS TO GROW SOMETIMES. I CAN'T EVEN IMAGINE THE PAIN OF LOSING 8 HOURS OF GROWTH BECAUSE ONCE YOU DIE ITS ALL OF THOSE HOURS GRINDING FOR ABSOLUTELY NOTHING. IT JUST PISSES ME OFF SO PLEASE DO SOMETHING ABOUT THIS.
please allow us to have at least a gauge of our health like the colors before, im literally being jumpscared when i die
Temporary spawn invulnerability (Unabled if you attack somebody in this time)
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At the same time that a joined in the server a deino and a T-rex attacked me until my death
Fix rex crush ignoring trikes and dibbles face shield and dealing fracture damage directly to ther body, instead the crush should do the damage to the head and the proper damage mitigation be aplied.
Hi!! I just wanna thank you guys for getting the game back up and running last night! My plan for Friday night was to get drunk, play dino game and stream for my non-islander friends. I was already halfway to drunk when I realized the servers weren't working. I was so so happy I was able to follow through with my Friday night plans, tysm:)<3
#1 – Prime Missions Visibility
Please allow players to clearly see Prime missions. Right now it’s very confusing, and sometimes it feels like you don’t even receive the Prime reward at all. Better visibility or tracking for Prime missions would make progression much clearer and less frustrating.
#2 – Rex Population Balance
Adult Rex currently feels far too easy to obtain. I understand it’s a very popular dinosaur, but the population is overwhelming. While growing my Allo, I saw 20–30 fully grown Rexes across the map, and within just 5 minutes I personally encountered 9 fully grown Rexes, all solo, all in Delta. This creates major balance issues and makes other carnivores much harder to play. There should be some form of population control or progression difficulty increase for Rex. One possible solution could be making juvenile Rex meat provide full diet for all carnivores, which would encourage natural population thinning and healthier ecosystem balance.
Rex needs to be able to naturally eat other rexs without the penalty of spasms and the like...
Mutation Changes and Ideas
Changes:
Wader - Now affects mud speed too
Infrasound Communication - Make a Group leader mutation (Carnivore Specific)
Efficient Digestion - Increased Gastrolith speed with it
Photosynthic Tissue - Also increases Bleed Regeneration and Bleed Resistance
Nocturnal - Also increases Bleed Regeneration and Bleed Resistance along with increasing Stencil Range
Truculency - Also reduces Stamina Cost to Buck
Augmented Tapetum - Works at anytime instead of just Night
Featherweight: Also reduces weight in Foliage along with reducing sounds when crouching even more
Mutations Ideas:
Enhanced Sight - Can see further in Foggy Weather (Dilo fog is unaffected)
Sensory Optimization - A leader mutation (Carnivore Specific) that will reveal tracks to everyone in your group when you start tracking and will reduce the radius of track direction
Rex: Reign of Terror
After some time, I feel I'm ready to give some feedback...
Rex feels nicely balanced in its ability to fight, the problem I have with it is the ease from which it can run down the brawling-type herbivores that have no chance in a fight yet need such advanced alarm the the Rex's approach to actually escape the initial ambush that the risk of playing them out ways the effort/reward substantially.
In more detail, I mainly referring to Rex's interactions to adult Stegos, but this affects dibble to some extent as well.
Stego, is simply put: too slow to effectively evade an ambush, short of standing out in the beach or some of the larger fields. The only times It seems to me that Stego can stand its ground is in a numbers advantages, which is difficult when rexes already killed the stegos you would have met later down the road. Essentially its hard to stay alive long enough to form herds as this playable.
To add on, with Stego becoming a bleeder; I'd interpret a Stego's victory against a Rex would look somewhat like a rex bleeding out to death **After **it had already killed you.
If Stego ran any faster it would look goofy, so I would suggest nerfing the ambush speed of Rex somewhat and focus on the Rex-Stego interactions until if feels right.
I haven't played too much stego after the update so my opinion is not concrete quite yet.
||(I swear I'm not a Stego main!)||
My suggestion is this: there should be a limit on every herbivore and every carnivore, otherwise everyone gets the same thing and the game loses its appeal.
^ At the very least, I believe an official implementation of Population Control for unoffiicals to use, alongside some Officials would be ideal.
We already know different officials are going to offer vastly different experiences in the future, varying in roster. Why not include an official that has this population control? I think having an official version of the common "Population Control" that unofficials use, that can be easily customized in a servers ini file would be a great help for both people wanting a slightly more restricted ecological experience on official, and allow an easy way for unofficials to properly moderate their ecosystems health.
Of course, it would be optional for unofficials and would likely be relegated to 1-2 official servers.
maybe do a poll on if people even want an official with pop control, also change traumatic thrombosis to way less bleed when sitting or nerf it in some other way cause even if stego deals enough bleed damage so the rex could maybe die after the stego itself is dead(which isnt that balanced imo) it could just sit down and survive the fight that would have killed it normally, that kinda takes away the only thing stegos got going for it against a rex
a 12 T REX CANT run 40kmh it ruins all balance in game
In the menu under options, have the session filter remember what you set it to. It's inconvient to have to change it to unoffical everytime I load up the game
Make pressing F10 remove the logout timer + fog, that way you can take screenshots of your dinosaur sleeping, without the ugly text and fog in the way!
Can we maybe get the allosaurus some gymnastic exercises? He’s so inflexible and immobility. Even an 1.5 ton Rex killed an 3.7 ton Allo cause a stego can faster turn then him.
spent like 5 hours growing a croc to about 60% just to get cooked by a fresh prime. Im slow only weight 1.3 ton which is crazy cause i will get up to 13 tons even though for most of a crocs life they are super frail. just buff sub adult and juvi land speed so when u see a croc bigger u just dont die...
I don't know why people think that you have to remove something to make an Dino better, I think that you just need to change it so less start. now the problem with Allo is that it is too powerful, I can speak for this to but I think I don't really need to say more tho. but I have a fix, make it more towards bleed, and have more ways to get out of it, 1. it doesn't do as much damage to the pin player, and they have more way or a way out of it. now I don't see a 20kg thing getting out of a 100% Allo's pin but an 1,000kg thing, I can see that. and how it would get out of it is 1. the pin player can turn on it's back and kick the chest to stun the Allo and because it probably knocked the wind out of the Allo an lost in stamina, and 2. if 2 Allos are trying to pin a 2,000kg thing it can just do what the diabo is doing. If you don't think this a good idea ping me and talk about it pls.
Make fracture damage destroy the frill of trike (which reduced the head damage reductio) and the plates of stego (and only then will stego be able to get body fracture).
This is a small thing, but a huge pain for animals that eat schooling fish frequently - when a fish rots, it doesn't display on the HUD as the standard rot icon, but an ordinary meat chunk, which makes it very easy to get food poisoning accidentally. Rotting fish should be the regular rotten meat icon.
take the effort towards banning cheaters the same effort you give to ban people for language in game. crazy idea i know.
Increase the render distance for grass. Right now it looks bad + small dinos cant hide in the grass
I noticed while playing troodon that, when pouncing things ~your size , you seem to quickly tackle it, do 1, heavy hit (usually killing it since its a compy or smthn), and then keep moving. Could that be applied to omni for galli, dryo, and other smaller animals, where instead of essentially 1 shotting it, you pounce, knock it down, do a heavy hit, and then keep moving?
Probably enough to 1 tap a dryo, but a galli can run off and needs to be tracked and chased or it'll sit and wont bleed out
How about when you have a game breaking bug like being unable to connect to servers you announce it and say you're working to fix it rather than let us waste our time trying to connect until we realize it'll never happen. HOT FIX HELLO????
pleaseeee make it so when you fall just a little fall you dont die
Can you Fix the press E to drink issue? I just died as a deinosuchus aftrer spending what felt like forever staring at the water trying to drink. Got one sip of water then couldnt drink anything until dehydration to death.
The weather is way too common. Rain and Fog should only cover the map ever other hour not one or the other 15 minutes. The amount of times where it goes from just raining to fog or rain again 10 minutes after is crazy. It makes the game virtually unplayable when fog is covering your whole screen.
im not gonna grow a dino for 12-14 hours, just to be 1 tapped by hackers, this is this games downfall, FIX THE CHEATERS!
Add Allo finally to rex and deinos maybe also omnis diet.
(literally add it to any diet theres only allos. )
I Reckon we should swap the plates around or just remove the rounded plates, the male just looks better with the spiky plates and it looks even better with pattern b and c and elder too!
So… I’m not really sure if this is how deinosuchus is supposed to work right now.
Basically, you spend hours growing just to reach 50%, I took the parthenogenesis mutation, and somehow I’m already able to lay eggs while I’m only around 500 kg?
I think this is one way to solve the great famine right now cause 1 elite fish allows me to feed my hatchling and keep me going for a while
could yall make it where the are graphic presets (where you just press a button to choose a graphics setting and the buttons would be Ultra, Very high, High, Medium, Low, and Very low (very low being like no shadows or no clouds or something like this so low end pcs can get the maximum amount of performance the users can squeeze out of there computers to play the game) it'd be awesome if yall could do something if yall can with UE5
Make Cerato charge bite speed reduction instantaneous when activated.
A low mid tier attack that can cause over 400 damage having such minimal penalties and consequences is laughable. Cerato is still a great and one of the best hunters because of that. Cerato currently occupies pretty much two niches: hunter and scavenger, And this shouldn't be happening
Can we fix or redo the audio system, it’s so bad. I can graze a bush on my left side and hear it on my right. I will try using audio to track something running through it and I will end up hearing myself more or get sent in the complete wrong direction cause of the audio. Please fix it
Add a mutation that increases your time in prime elder and or frail by 2x times for mid tiers and below. This mutation will make you take longer to reach your prime state and also lets you enjoy your time in prime
fix the fetal errors
Fix the Performance issues last 2 updates after HT came to Evrima made my fps go down to 40 average while I had 60+ please fix it
Make the group icons, when in the game, how they were in legacy with the option to turn on/off the profile picture. I feel like it looked significantly better than it does now. I liked it when it was just the white text without the transparent black square behind it. It just looked better in my opinion.
Ptera NEEEEDDDDSSSS changes.
Give ptera more speed. Diving should give long-lasting speed since you're sacrificing altitude. And remove the damn auto-slowdown thing ptera does every 5 seconds if you aren't spamming shift.
Give ptera more responsive turns, and make Z-flying the way it used to be - a way to turn quickly and almost in-place.
My experience as a ptera is that I'm slow, unwieldy for being so small and supposedly nimble, always have half stamina or less, and never get to eat fish bc schooling fish are a myth.
Add indominus rex
allo should be a long distance sprinter again like the old days
Losing a bit of dmg and speed but gaining a decent amount of weight/health as prime elder (talking about 100%) is fine for most larger dinos. They are slower but more potent in a brawl.
However this scaling can NOT be applied to the smaller playables in the same way. They rely on speed and agility much much more while the weight gain does basically nothing for them.
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Troodon, Hypsi and Dryo all lose valuable speed. The weight they gain on the other hand is totally irrelevant. They are still getting one-shot by most things. In addition these playables don't really fight their own kind (unlike larger ones) where these stat values would matter.
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Beipi gets nothing! No weight gain but a loss of speed and dmg. I'm not really playing Beipi but that's just outright unfair.
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Herrera loses dmg on its pounce! I'm not talking about its nerfed bite force but the actual drop-pounce. Why is it getting weaker when Herrera gains some weight? That makes absolutely no sense. At least the dmg should be the same as a normal adult.
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Ptera... god have mercy on that poor thing. Allow it to peck again and increase its speed. It's just lousy to play atm even with more stamina.
tl:dr
Rethink the elder stat changes for small-tiers. Right now becoming an elder (frail & prime) just nerfs them. Especially since all servers are overrun by large playables I think some love for the small ones is more than justified.
Really have some problems with the hackers, they are absolutely rampant
small carnivores like troodon, omni, etc should be able to have access to the Hypervigilance mutation as they often need to look out for a large number of predators as well
Imo primes are too strong. They should be slightly bigger than normal adults, not completely invalidate them. A prime rex is not an adult that lived a healthy life, it looks like a mutated monster. Maybe scale prime size with entombment stacks. Max stack is current size (they would've earned that mutated look) and everything below is scaled down by a percentage with first gen primes being only marginally stronger than normal adults.
please fix/add back being able to rub off latched animals on trees AND rocks (rocks are 50/50 bugged). Every omni/allo fight turns into a flowchart of
Are you near water, Yes: camp water and have a fun 45 minute staring contest trying to starve eachother out or get killed by a deino. No: You just get swarmed and die of bleed even if you take a few down.
Add mutation that prevents you from becoming infertile when 100%
This is what I saw as a Prime Rex from one troodon pounce. I'm pretty sure this is either bugged or overtuned to death. This renders the game completely unplayable.
Feels like the plants for herbies are a bit missplaced. Where the plant stands and where you actually eat it are in 2 different locations, most often you got angle your dino in a awkward way to eat.
add allo, rex, crab, turtle, boar and deer to deino's diet, add allo, omni, carno, cera and deino to rex's diet
(1) - Add a prime tracker for dino progression (2) - Add an in game map instead of using a third party website.
Back auto grab when you kill small animals and maybe add like auto grab thing that allow when you kill dino your size with head shot you will grab it. add option like interaction assisted that added in last patch to disable auto sprint when you press shift one time and you run. This is good thing but i want to have full control of my dinos. This 2 thing will make game maybe better idk. Do less big ai like boar and deer and do more little like chickens and rabbit, little pters and back the frogs! I didn't see it from early rex hordetest plus why crabs get new model that didn't have move animations? That just absurd when you see rolling crab and where is our rats, butterfly, dragonfly and other?
reduce the limit of ceras in the group from 5->4
bring back the lighting, colors, textures and water from this update (gateway on release). The island was much more immersive back then https://www.youtube.com/watch?v=hvBUuasVHqs
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buff omni speed a tad
Trike needs better agility in spar and the upperhand when sparring against a rex Buff thrash speed aswell but reduce damage a tiny bit add back the old standing LMB attack that could stun rex
Bring back the brown water, the new water looks like someone poured litres of blue dye in it, it just doesnt fit most places especially delta and swamp
- Add a prime progression tracker to see everything you’ve gotten!! This would make it easier to track all the requirements for becoming prime, I know thinking they’ve achieved prime and then… not getting it is kinda driving some of us crazy lmao
- Consider adding foraging to Ptera, at least for crabs and frogs!! Real birds do this
- bring back the old colors, expand colors on Dino’s that need it from there
- I personally use a 3rd party map, but it would be nice to possibly consider adding an in-game map
- consider speeding up Ptera’s stamina recovery… it’s god awful right now
A recommendation that I would like to see (I know grass render isn't final):
Set the player load render, ai render, bush render, and grass render all at the same distance, so that if players decide to put their render up, down, or otherwise, they can't cheat and reveal player's hiding places. It just changes the distance for everything then and helps for performance and doesn't give any unfair advantages.
It was a very common tactic in the past (and still was until recently) to set your render distance to low to not only have better performance, but to see where people were sitting.
remove the task for prime elder by juvis going to sanch, sanch is just a war zone know and most of the people i've seen there are literally full grown dinosaurs killing every single juvi they see, or at least buff the bees that it keeps the adults away
Straight up just remove the Elder System.
Boars were attacking me as a young raptor while i pounce them from behind. like I land the pound from behind and they attack and i take damage, this makes it hard for young dinos to kill boars with wierd attack hitboxes
deer and boar can cancel my pounce as allo by spinning in a circle, idk if thats intended but if not pls fix
The current state of the official servers is honestly insane. It doesn’t matter which server you join — the moment you start growing anything big, you can be 100% sure that cheaters are everywhere. It’s not a possibility, it’s a guarantee.
They hunt you across the entire map. No matter where you go, you’re not safe. You can’t hide, you can’t avoid them, and you can’t outplay them. Using ESP, they always know exactly where you are.
On top of that, you can’t even survive naturally anymore. There is no food. The entire server feels empty because everything gets killed nonstop. Normal players die over and over again, either to cheaters directly or because there’s simply nothing left to eat.
Crashes make it even worse. When normal players crash, cheaters instantly find and kill them. When cheaters crash, they have entire groups protecting their bodies and saving their friends.
This has reached a point where even in a large group of friends, this is the only thing we talk about. Growing big dinosaurs on officials no longer feels challenging or fun — it feels pointless.
Because of that, if we don’t want to wait indefinitely for the developers to fix this, I strongly recommend for everyone go unofficials. Allo packs are too slow and will starve because cheaters wipe everything. Crocs at least give us control over water — once you outnumber them.
groups can also run simpler packs like Ceratosaurus or pachys, but not much fun. Trying to grow rexes to fight cheaters is possible, but it’s a massive long-term commitment. One death is devastating, especially with fatal errors, and it would require everyone to invest a huge amount of time.
only spoke abt officials.
pls make more bees in all sanctuarys. Adult dinos can freely run in and out. I saw more juvis get killed by bigger dinos then by other juvis. The sanctuarys are not realy safe for juvis at the moment.
Add deer and boar to deinosuchus diet
Please make bucking useful. Most trees don’t knock or stun omni’s or allo’s off so bucking needs to have a greater impact on the pouncers stamina or even deal damage to them slowly. Right now they’re can just stay attached to you infinitely even if you’re bucking unless you’re near massive tree or massive rock, then not let you sit and that’s 6-12 hours wasted
Or you could maybe introduce a new part of the game where while pounced, instead of bucking you can flip over and fight back
Fix the Render Distance even with Epic set it's horrible
Can we get an update on what’s going on with fish? They’ve been bugged for ages
It feels like many of the map regions that players and me really liked East Plains, South Plains, and Highlands have lost a lot of their appeal. I honestly don’t understand the reason behind these changes.
As for the graphics, the current state feels inconsistent. Lumen GI often looks off, and shadows can be either too dark or too bright. While the water system did receive improvements, it still doesn’t match the quality of the older version or the Spiro map.
Colors and textures overall feel worse than before. Important details like raindrops, post-rain puddles, and beach sand reflections are gone, and those elements added a lot to the atmosphere.
Personally, I would be completely fine if the game returned to the visual state of Gateway’s launch version (0.12). Even without the current playable content, I would enjoy the game much more in that state
give troodon dive, buff its swim speed and let it catch fish
-# (with fish on diet too)
kind of a *semi-*semi aquatic but it deserves it with that excellent swimming form, and besides its life is miserable as a freshspawn, the ability to catch fish would make it tolerable with that 13kmh speed, not like it'd harm anyone besides making an already extinct species be more enjoyable.
Seriously, how did this ground texture make it out of trikes ht? It looks awful. Please fix it.
Is there a better system to bucking? It takes forever to activate and I feel like animals that are much larger than the poucher should be able to shake them off much more quickly than what currently happens.
Carnivores should be able to eat a small amount of honey from the beehives at the sanctuary to prevent themselves from starving, at the cost that the bees will instantly attack them no matter what size (if they eat the honey), preventing them from using it as their only food source.
(This should not destroy the bee hives, but they should run out of honey and require time to regenerate over time. The amount of food would also not be significant, only enough to prevent starvation)
This would give carnis more reason to go to the sanctuary than just a prime requirement, and would mean they do not rely on herbis being there to get food. However, carnis would take damage whenever eating the honey, so it wouldn't just be free food.
Rex needs a UI indicator added for when crush bite is activated versus when its not. Its not enough to have the little open bite anim telling you when its active, because in a battle I dont have time to check the mouth to see if its open or not. Crush bite deactivates unpredictably with certain kinds of sudden movements or turns, this makes it very frustrating to use because half the time when I think its on, it isn't, and ends up getting me in very bad situations during combat.
For the new grass's terrible render distance I think a good work-around would be to make the render distance bigger as your dinosaur grows taller but just slightly lower the quality of the grass since as a tall dino you wont be able to see it very closely.
add a mutation so you don't become infertile at 100% age
suicide button would be nice
Allo should only have 2 pounce slots on prey they shouldn’t be pouncing the back or front just the middle on one side and the other
Make it so trex can swallow a creature that is still alive 👹 AND! allow them to put it down also
So theres been a lot of talk about giveing ptera some new ground combat changes. I had an idea for a cool system for ptersaurs in general I like to call fencing. Essentially its a stance pteranodon and maybe quetz would have access to, where they have two moves.
-Move 1 a sort of thrust where it flings its self forward a little with its beak pointed forward to do damage.
-Move 2 an evassive manuver where it can go left, right or back simmilar to a dryo dodge. (On quetz this would probably need to be something different like a parry as some thing that size dodging is a little unrealistic)
With these two moves ptera would be able to fight effectively on the ground while still being as fragile as it is. It would require one to utilize its maneuverability to survive during fights. I imagine a scene where a juvi rex tries crushing at a ptera and it reacts in time and dashes to the right and then thrusts at the little rex.
a 12T Dino (REX) cant be one of the dino with most agility , please nerf a lot in this aspect to be more balanced with the ecosystem
add like a waterway to swamp sanctuary and maybe delta and north jungle so deino and other water playables can enter sanc and thrive ORRR just disable sanctuary requirement for deino cuz it can’t see it
Remove speed buffs/nerfs from elders it completely ruins the balance in the game
bro tyrannosaurs are so scary, i see them stalking around in jungles and stuff in the distance, just watching me, great job with the rexes i love them, absolutely terrifying 
(Based on idea from @hoary pelican )
A progress bar for prime stats would be really cool. Whether visible to the player or not, completing some requirements but not all should have an effect on elder stage. For example, if you complete 50% of the requirements, you should get 50% of the increase in stats that you would a normal prime. Frail can be if you didn't complete anything, which is a worthy punishment for someone that clearly didn't play the game as it was intended to be. That way we can keep it mysterious without feeling completely lost.
To keep the mystery of prime requirements, it doesn't even have to be visible to the player. If however, you are feeling merciful to the idea of a visible progress bar, you could the display update every 10% growth so the players are never certain on what task allowed them to progress the bar.
Overall, it stinks playing a dino for a long time only to have it go to frail and get completely bulldozed by everything else. This would let players still stand a chance and be able to enjoy their still weaker dino while not being a hamburger on wheels, and they're still much weaker than those at 100% ensuring they won't live forever.
Instead of speed dropping when you regress for frail elders/frail adults your regen rates (health, stamina, blood etc) should plummet. Because I do think it’s a bit unfair how those who don’t get prime are forced into a state that imo contradicts trying again when you entomb. Because your speed drops so much you do tend to become dead meat to things you usually should be able to avoid
Increase Biome Variety on the Map
The current map feels heavily dominated by jungle, which makes large portions of it feel repetitive over time. Adding more biome variety would greatly improve exploration, immersion, and visual interest.
Introducing pine and redwood forests would add cooler, denser environments with different sightlines and gameplay dynamics compared to jungle areas. These biomes could support distinct survival strategies and animal behavior.
Additionally, the giant hexagonal aviary area would be a great place for a desert biome. This desert could include multiple sub-environments, such as:
• A small savanna-like transition zone
• Open sand dune regions
• A Sonoran-style desert area with cacti
• One or more oases to create natural player hotspots
Consider reducing raptor's pin threshold to 90% so a size difference is easier to guage at a glance. All these creatures have weird model volumes and densities, the true mass of a playable doesn't match their observed mass.
If necessary, add omniraptor with gallimimus to the list of creatures with modified pin thresholds.
10% lower threshold means a 10% margin for error.
Getting up after resting is too fast (hot take)
Changes To Make The World Feel Alive
- AI creatures like boars can get stuck in deep mud and die, similar to creatures in real life dying in tar pits. This would give juvies an easy way to get food. The AI could also potentially be lured into said deep mud and die.
- Trees can fall randomly, and if they fall into a waterway, the log will float down the waterway until it hits the shore or reaches the ocean.
- AI herds interact with each other - male deer will spar with each other, baby animals will play with each other.
- High winds (like in thunderstorms) can knock tree nuts and fruit down to the ground.
- Occasional landslides on rocky surfaces that will sweep any dinosaurs in the path of the landslide down the hill if they don't get out of the way. This should have a clear audio cue before it happens so it can be avoided.
This is just a small handful of ideas, but there is much more that could be done to make the world feel alive. Not everything that happens should be initiated by the player or players; this way, it will feel like a real environment, not just a playscape.
i made a simple concept of how i think the highlands would be a lot better and give it that unique feeling like how it used to be
Please remove allo pounce and make it more dependant on the claw swipe. That would be better than just making it feel like a 2 Ton Omniraptor
On top of that it’s just insanely glitchy. Allo’s pinning juvies? Sure. But pouncing anything that it can cling onto, not the best idea imo but maybe that’s just me
Make that scars at body will be permanent like in real life, to not use them as only sign of hp. And being at hp topic, bring back the option of different colors and pulse speed so you can check your HP, or heart like was in Spiro
Complete the tutorials that we can see with new menu. Right now game don't have anything for new players and go on YouTube to find just guide for basic mechanics just not cool
idk what genius on the dev team thought it was a good idea to let deino lunge abt 90 yards when leaving the water. why is that even a thing it can do lmao. get ts outta the game immediately
Night Vision is way too perfect, completely kills the night aura & dawn aura
Please get rid of this glow. It is too bright and the texture is hard lined and looks boxy
If you swallow a body whole you should automatically receive all the nutrients that would be stored in the organs.
Deinoschus: can we make life for crocs better? more diet options, i know we can make food rot but as an adult you will most likly starve 1st. and could we get ai dinos to drink? and boars and goats and stuff not run for the hills while we are under the water, they can see us a mile away its crazy.
and more elite fish, they don't do much for a 70% + croc or bigger Ai Fish/sharks/dolphins..? most times i die is to starvation.
oh and this would be a map edit, but underground river ways connecting all the ponds, lakes and rivers.
Can we bring back f2 recordings please — why were they taken away in the first place?
Plz let deino slide down hillsides by pressing spacebar
Allow Beipi to see better under water. I can hardly see anything even with the mutations, it’s so easy to get eaten by a Deino since you can’t even see it coming. And allow it to be a little faster possibly. I think it should be really hard for a deino to catch one.
make babies be able to go over this ledge
Thousand Life Contract or Tyrannic should have a chance to play when a Prime Elder Tyrannosaurus Rex is nearby, similar to how Deinosuchus has its own theme.
I also think Act of God 1 should have a chance to play when seeing a fully grown Brachiosaurus
Refer to this video’s timestamps if you wanna hear the insanely good music.
I do not own any of the music in this video, all belongs to the developers of The Isle & Afterthought LLC.
The names of most of these songs may not be officially confirmed.
0:00 Intro
0:11 Afterthought
1:49 Acts of God
7:38 Laboratories
9:08 Acts of God 2
14:55 Primitives
16:44 Tyrannic
21:31 The Journey
25:06 Thousand Life Contract
27:28 Twili...
Please add a mutation that either lets u fight off being pinned down and escaping it by sacrificing some of your health in return or add one that does not let you get pinned, because its getting annoying at this point with the Elder system even if your prime most dinosaurs wont be able to outrun Rex or Allos it seems like, and I don't want to be forced to entomb each time, or remove the speed loss from Elders and put it to stamina loss or nothing
yo can we seriously dial back the amount of rain and thunder storms we get in this game pleeeeaaase. i swear out of a full like 6 hours of play ill have like maybe 1 full hour of just straight up sunlight, no rain, no thunder storms, and no fog. its actually ridulous how much rain there is in this game considering how much it decreases visability. treating the rain system as if when its raining you shouldnt still be able to see like what???
Pin and release mechanics in rexes crush / pin are great and should be applied all around to every kind of pin that can occur.
I love that when Rex pins down a significantly large creature, it cant hold it down for very long, you only get a few seconds with the victim down. I think this should be applied to how allo, omni, and any other pounces will work as well, with the only exceptions being when health / bleed / stamina are nearly fully drained, which then the pin can last longer.
Also, the thresholds should be adjusted. Right now, Rex prime can hold down ~6 tons infinitely but can only hold down ~9+ tons for a few seconds. Personally, I think it would be good if length of allowed pin time scaled with weight difference, and full pins (those lasting indefinitely) only being allowed with either massive weight difference or when stam / bleed / health is very drained.
This may help in resolving some issues much of the playerbase has with pin mechanics.
Make all playables attack back the atacker while pinned like troodons and omnis they even have the animations why dont they ?
Please go back to spiro speed balancing, the Carno canni times never felt that frustrating because as a smaller Carno you were faster and had more stam. This feels especially bad on Rex above 60%, because you are legit dead when a prime spots you and you already sank HOURS into it. Sub to adult/prime should be a declining speed curve.
The Isle Lore General Feedback — __Improving and Implementing a stronger Lore Finding System__
-# Based upon a recent RDR2 mystery, but, of course, expanded upon
#isle-lore-theories message
(over the limit, so full message is on Lore theories channel)
Reference: https://www.youtube.com/shorts/-pPQ72n-CPU?feature=share
PLEASE look at herrera, it went from one of the most popular fan favorites to a literally unplayable hell of an experience
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Its speed curves are TERRIBLE as it grows
- at 60kg its 25kmh and that atrocious speed stays until its an adult, being still like 35ish kmh as a subadult.
- this has always been an issue but with the introduction of the elder system and how much you need to speedrun the first 5 minutes to not be infertile its become more of an issue
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its stamina is absolutely atrocious
- which again has always been an issue, but recently its gotten worse and with the introduction of eldering, it simply just cannot visit as many zones to achieve prime easily without an agonizing experience of stamina regeneration, starvation and trying to go anywhere with your snail speed
To fix these issues, you can make herrera's speed curves as it grows much more courteous, its stamina management easier to handle (possibly some stam regen above 60% while idle climbing/walk climbing?) and really thats all it'd need
but the point of this post is to address herrera's issues rather than address potential fixes, so its up for the devs to decide
please make dryo burrowing a priority poor dryo has been left in the dust
Please stop covering everything in trees. The only reason Hotspots are created is because there's so very few places that aren't covered completely in trees. Before you start considering covering delta in trees like you did to south 'plains' , maybe just have more areas with open space and players will naturally split to those places
Please Consider making the Pteranodon a 'small Playable' like the Troodon, Hypsi and so on, or make the Sanctuaries count for the Pteranodon
Sanctuary Feedback
Currently Sanctuaries don't feel "Safe" as they are easily camped by larger and faster predators like Omni so it can be very difficult to get in or out safely, for some species this isn't bad since they get pretty fast or have easy escape options by then.
Ideas and Suggestions
- If players are stun by bees they can be detected on the compass (Like Mega/Mixpack symbols) for a short time
- Bee stings can give Muscle Spasms if stun for too long or too much in a short time
- Bees will continue to attack after you leave for 5 seconds
- Bees can attack you if above them in trees
- Bees will hang around a juvie and attack nearby threats that cannot enter sanct but will disappear after a short time or you move far enough away
- Bee detection range is larger than the sanctuary range
Allow when dino is juvenile to jump. Why a pachy that can be weight 900 kg can jump but small cera or dilo no? Fix the weather too it changes almost every 5 mins. Maybe back auto grab, there no reason to delete this and do longer get old for small dinos
Hypsi should get diets from sanctuary mushrooms even as an adult
Or just simply make bucking viable
Delete temporarily infertile when u reach 100%
This new grass looks great, I think it would be even greater if it looked more similar to what we saw here: #isle-phase-three message
please make coconuts spawn on palm trees, there arent any
Troodon needs a little love
The baby troodon has no damage, no speed, no venom and cant hunt any bots
I think the game should be x10 more optimized mainly for laptop users cuz i just uninstalled the hame becasue its so poorly optimized for laptop i had max 25 fps and died with a rex, i dont think you should be adding more dinos that take years to add to the game just for it to be even more buggy you should for on optimizing the game.
AI does way too much damage to juvies. It only takes 2 hits from a deer to kill a juvie raptor, and even then AI does pretty good damage to full grown Pteras. I feel like maybe 4 hits to kill a juvie is better so they atleast have a chance to kill something.
Speaking of AI, frogs do not seem to spawning enough. I have only seen 4 since joining Evrima beta years ago. It’s one of the things Deinos need to grow and you can never find them. Frogs should be spawning near all drinkable water sources, especially swamps.
If you are not optimizing the game or Unreal Engine 5 is very hard to optimize add frame generation as a setting it will help a lot of people. We are on 20 fps
give unofficial servers the option to modify how elders work like for example they could just turn off the elder system and have you stay adult forever like before the elder system or make it that you can ONLY be prime elder and you stop growing when you hit peak stats stuff like that. give more freedom to unofficial servers and let them decide how they want elders to work on there server
I would like to suggest an injury-based mechanic similar to the one used in Beasts of Bermuda.
Let’s take an example from The Isle:
Imagine 3 crocodile-like creatures, each around 10 tons, fighting in shallow coastal water against 2 Tyrannosaurus Rex, also around 10 tons each. The crocodiles take massive damage, but the rexes also receive heavy injuries. One rex overcommits and gets badly bitten in the water, ending up only one bite away from death. However, instead of suffering consequences, the rex simply runs out of the water at full speed, with full mobility, and escapes as if it hadn’t already taken extreme damage.
This feels unrealistic and breaks immersion.
Proposed solution:
Once a dinosaur—especially large ones—drops below a certain health threshold (for example, 30% HP), every additional bite or heavy hit should apply injury effects. These injuries could reduce movement speed, stamina regeneration, turning ability, or attack efficiency.
The idea is that when an animal is critically injured, it should no longer be able to sprint away at full speed with perfect control. In real life, a creature with such severe wounds would struggle to move, let alone escape effortlessly.
This system would:
Reward smart positioning and commitment in fights
Prevent “risk-free” escapes at extremely low HP
Make combat feel more realistic and impactful
Encourage players to think more carefully before overcommitting
An injury system like this would greatly improve immersion and balance, especially for large apex creatures.
This is a suggestion that applies to all playables now and in the future. I’m completely blind at night as a Maia and a few others, they become unplayable due to not being able to see at all. I’d at least like to clearly see basic terrain, shapes and plants 10 feet infront of my face. This complete blackout nv is not fun or balanced when one player can’t even see at all, even if it’s “for a short duration only, just hide during that time”
———Another issue I’ve noticed is with the addition of the prime system and cannibalism mutation. Any carnivore that reaches prime and is a cannibal becomes a hard counter to its own species to the point where the only counter play is hoping you aren’t unlucky enough to run into a prime cannibal. They are stronger, do more damage, and are faster. If you make it to adult Rex and get spotted by a prime cannibal, you are going to be ran/walked down and Eaton, even if you did everything in your power for that to not happen. This has happened twice to me so far already so the “it’s to rare of a scenario to make balance changes over” excuse doesn’t really hold up. I understand Rex is supposed to be the most difficult thing to grow, but now it feels like straight up gambling/rng once I get above 60% and that’s just not fun. I have two kids and work 40+ hours a week. Losing rexes due to luck makes it just not worth even trying to grow and have that much time and effort wasted. My suggestion to amend this would be to adjust prime speeds. They already have more hp, damage, and get and extra mutation. Being faster is overkill and makes them to hard of a counter with no counter play options to their own species.
please begin permanently banning blatant mixpackers
For all playables, the 75% through 90% growth range should maintain adult stats, while the 90% through 100% growth range should be where stats deteriorate to the elder level.
For prime specimens, the 75% through 80% growth range should be where stats build up to their peak amount, the 80% through 95% growth range should maintain those peak stats, and the 95% through 100% growth range should be where the peak stats deteriorate to the prime elder level.
In both cases, 15% of total growth time is spent at a steady, unchanging stat level, while 10% of it is spent with changing stats; 10% getting weaker for non-primes, or 5% getting stronger and 5% getting weaker for primes. This gives all playables, both regular adults and prime specimens, much more time than they currently have to enjoy a non-deteriorating animal.
If the point of decrepit elders is to encourage players to entomb, then they don't need to start becoming weaker until they're very close to the end of their lives, since players can't entomb until 100% growth anyway. This adjustment would help curb a lot of the frustration players have expressed over the implementation of the elder system, while maintaining its intended purpose.
Aquatic Sanctuaries
Characteristics:
- Clear water with visible bottom;
- Shallow to medium depth;
- Larger and denser algae;
- Abundant shells, snails, crayfish, crabs, and nutritious aquatic plants, equivalent to mushrooms;
- Difficult land access, surrounded by rocks, similar to a normal sanctuary with bees present;
- Small fish;
A beautiful, safe location designed for semi-aquatic dinosaurs to visit when young or to bring their offspring. It could be an isolated stretch of river and/or hidden lakes.v
Can stego get its damage back please? Getting hit by a stego should definitely hurt and deal serious damage. Is this some sort of test to see how kentro will be? I just lost a 1vs1 against a Rex when I hit like 5-6 powerswings to the head and one body shot. Stego damage is underwhelming for its size. Pretty sure if a stego powerswings its whole stamina bar to a Rexes head, the rex can just eat that. That says something. Also there is no way an allo should be able to just casually tank 5 powerswings something ain’t right
Extend prime elder time!!! we do all this work only to enjoy it for a short amount of time 😩
Herra is in a really tough spot right now, sliding down walls/trees all the time when needing to climb it quickly. The "positioning" for the herra on surfaces takes way too long, your sometimes stuck for several seconds while the Herra tries to position himself upward on walls. Sliding is by far the worst tho, climbing up 1 m and then going back 2, essentially sometimes making you fall more than you climbed.
Please bring back the monorail tracks, they were very cool!
I love this game, I really do, but I really hope that the PC requirements for The Isle don't steadily raise, as PC hardware prices start to go up, my plans of upgrading my hardware to run The Isle beautifully have sinked already, and I hope I am able to continue playing the game few years from now on with my current hardware.
for the love of god, can you please stop breaking the game everytime you push an update? (not even gonna comment on the patches themselves. Problems like MZ's/PZ's not registering towards prime etc being ignored, but yeah, highlight is what we needed as well as a slop of grass)
You are still following the same pattern as it has been for years. Fixing 1 thing and breaking 2 other things. Jesus christ
I want to add to this post aswell: as you can see the "climbing up" animation when the herra should be able to stand on top is hella bugged and fails 9/10 times. (almost threw my mouse across the room)
PLEASE just bring back this green ground texture instead of the current trash yellowish low res texture
I tink the period of time LMB has to be held to preform the claw attack on allo ought to be longer. I keep doing the claw swipe when i mean only to bite.
Revert update
Juvi rex running faster than galli with better agility, why ?
Don't (try to) patch the game around this time of day, when whole europe is trying to play. Do it like, 8h earlier when asia is online.
no on asked for interaction assist? no one, please for the love of god fix the issues that are currently ruining the game crashes, herbi plants being invisible and so many more people have told you
Give Teno Prime more weight!!
Fix the connection issues!
Fix the plants!
Fix the bucking!!!
Fix the pounce!!!
Fix the colliders to strive off dinos from your back!!!
Add queue back 🙁
When the dome is removed, I expect the swampy region to look something like this, with the new Maglove biome and the redwoods, with more mountains, rocks, and a possible river connecting the waters.
add the ability to nest at 100% to advanced gestation mutation or make a new one
Back auto grab when kill small animals and maybe add thing when you kill dinos your weight with head hit you will grab it like when you hold G. Maybe add option to disable auto sprint if anyone don't like it
Give us a chance for the old HUD or at least the option to tone the brightness down as it takes the emersion of the game. I don't want to be blinded by my stamina anymore
please ping or publish updates you post so server owners/channels following announcements can get the ping
Rex
Rex is still in development, but I suggest some changes to improve his quality of life in the roster.
PIN/GRAB
Add a specific animation to his pin/grab attack where his mouth opens when he intends to use it while he hold LMB (Left Mouse Button), this would avoid a lot of confusion for both the prey and Rex himself, who would know that this ability is active to use.
Spin Speed When Walking/Still
There's no need to exaggerate so much, but give that part some extra work because it also suffers from the same problem of abrupt, unsynchronized movements, it doesn't sound like a massive animal, but a small one in the body of a large one, so please reduce the spin speed when he is standing still and when he is walking, his spin speed when running should remain as it is currently, which is ironic because its spin as a puppy is terrible, but as an adult it's one of the best in the whole game, when it should be the opposite.
Maybe buff troodons speed as a fresh spawn? just a little bit? Just enough to keep up with a chicken LOL
Getting that first meal on troodon really feels like a roll of the dice to not get infertile. It feels kind of backwards that one of the hardest carnivores to get going is also the smallest on the roster. Another fix could be adding boar to the diet, to make scavenging a bit easier. I'm apprehensive to ever entomb a troodon because I feel like if I don't spawn south and gobble on crabs, I have a very real risk of going infertile
Remove the speed buff and nerf for Prime and Frail Elder, except for a few that should still have the speed buff, such as Troodon.
Speed is the main balancing factor in this game. Speed mutations were a huge problem and were removed, so why add something to the game that's worse than the speed muts?
Can we give more incentives to go to Migration Zones as non full grown dinos? I feel that MZs are a great way to encourage players to travel the map and act as temporary hot zones, but I feel that more often than not they're somewhat forgettable.
For young Herbivores Patrol Zones are much safer and more convenient while growing since travelling to MZs isn't always feasible as a small dino and the payoff of being in an MZ doesn't match the danger from a higher chance of being hunted.
If there were greater incentives for herbivores to take the risk of being in a MZ this could also encourage more Carnivores to travel there and create a higher populated hotspot for players.
Buff weight Prime Carno to 2 tons
Stop giving us things we never asked for before you fix all of the glitches and other glaring issues.
The new setting broke the game and it probably is going to take time to fix. we already have issues like the fatal error crash which is making people loose prime rexes so instead first fix the bugs then add some useless setting.
let rex eat bones it's designed for it.
Can we get a grab rework, they look visually not great. I hate to say it but path of titans grab system looks visually better. In The Isle the jaws phase through there target rather then clamping around it.
https://youtu.be/Cq5qmLxp__0?t=203 https://youtu.be/OiIFI0CnydM?t=40\
#pathoftitans #pathoftitansgamplay #dinosaur
Server : Official
00:00 Start
00:11 Build
00:18 vs Spino
01:13 Ambush Meg
01:55 vs Titan
03:09 Ambush Pachy
03:52 Ambush Eo
04:39 Pycno , Laten , Campto
06:00 Ambush Titan
06:38 Ambush Cerato
07:13 vs Rex
08:12 Pycno bb himself
08:43 Herbpack
10:42 vs Ano
12:08 Baby
Made with Vrew
#pathoftitans #pathoftitansgamplay #dinosaur
Server : Official
00:00 Build
00:07 Thal
00:33 Meg
01:07 Achillo and Laten
02:17 Campto
02:39 Conca
03:04 Baby duck
03:49 Pachy
04:22 Ambush pachy
05:31 Rhamp
06:04 vs Duck
08:38 vs 2 Sarco
11:19 vs Sarco
12:33 vs Spino
Made with Vrew
I think it would be a shame if the smaller circular dome doesn’t make a return to gateway at some point. However, I don’t think it should come back until it has an interior, so it isn’t just sitting there wasting space like before.
As we all know, trike vs rex is currently one sided
This is due to a verity of reasons that i will cover, and would like to see changed/reworked along with a few other changes in it's game play, and overall experience. I ask that you take a few minutes out of your day to give it a quick glace and maybe learn a thing or two. Let me know what you think, or rank the changes you would like to see in reactions (See Balance feedback)!
As someone who used to love this dino, and then threw it away around 5 months ago when i joined hordetest, mained rex/ allo for a while before my heart landed on carno. This issue is pretty close to my heart, and one i know deeply. I've spent a good few hours pouring my soul into this little review over the last few days and would love to know what your thoughts are, and which changes you would like to see. I will add some reactions for each bullet point bellow.
In its current state, trike suffers from interaction starvation — too strong for smaller carnivores, yet instantly punished by anything larger, especially rex. Many of these problems stem from compounding systems: turn radius scaling, pin/crush interactions, hitbox overcorrections, spar-mode bugs, and an unhealthy growth curve. Trike’s identity as a high-risk, skill-expressive apex has been eroded into short, binary encounters. Addressing even a few of these points would go a long way toward making trike engaging, fair, and rewarding again.
I have added a link to this message in #balance-feedback so readers may have an opportunity to rank which bullet points they agree with here, as you cannot react in this channel. I kindly ask the mods not to delete the forwarded post so we can have quality ranked feedback.
Here are some videos for additional context
#general-feedback message
the desync is still so bad every couple steps forward, 1 step back. never mind trying to jump over a river as a raptor it just teleports you in the water as if you never jumped. I don't know i feel the desync issue has been an issue for years now.
Make prime deino be able to grab Prime Rex and trike when swimming
most recent patched cooked the performance improvements from the previous one before that please fix
beipi should have as much vision as deino at night i just lost my deino because beipi night vision while underwater is 100 times better than younger deinos
Add small lizards to serve as food, providing three nutrients (similar to red mushrooms) for baby carnivores in sanctuaries.
make allo's bite force scale better with its weight, u will be 800kg and have a bite force of 50 (less than omni at 395kg)
Please fix the underwater environments, firstly, the water since the engine switch has been this opaque blue colour with the sun violently shining through the water no matter the time of day and also leaving you with basically no vision without using night vision. this is quite sad as there has been so much effort put into the underwater models and plants which used to look so beautiful. The second issue is that a lot of the newer aquatic areas are actually missing these underwater foliage elements leaving the river bed as just grass (first image). This is mostly in the new areas of swamp, new areas of the northeast waterfalls, and other small ponds which would greatly benefit from some updates. it would also be nicer to have reeds and lillypads added to new places too. another issue is with the ai, large and small fish rarely spawn and frogs are currently completely broken and run at like 100km/h. I also hope eddible aquatic plants are added in at some point for dinos like beipi, cherry, and minmi (and maybe aquatic teno, anky, or shant and which would be very cool).
I’m sure we can all agree that The Isle has some of the best dinosaur animation out of all the dinosaur survival games currently on the market. KissenKitten and all of the animation team have done a fantastic job of bringing these huge animals to life. Why am I saying this in general feedback then you might ask? Because I think the way these animations have been programmed into the game leaves much to be desired.
T-Rex and Allosaurus have great animations, they looked amazing when they were shown to us in the devblogs, but in-game jank has marred the way these animations look when we play them for ourselves. These are very large dinosaurs that should have a lot of weight behind their movements, yet a lot of the time their animations will start instantly, stop instantly, play sped up, jitter, slide around, blend statically between one-another, etc. It ruins the immersion hard, especially when I’m meant be a huge lumbering 9-ton animal and my dinosaur is snapping from one pose to the other. This problem affects most dinosaurs, but it especially affects large ones such as T-Rex and Trike. Attached to this message are a few examples of the general bugginess I'm talking about
Giganotosaurus - flip attack.
I’ve heard how the skull of Giga (and other species alike) has compressed bones at the top of its head. I suggest if it could use its head to ram/flip over prey, but not a swing its head like Rex.
Basically, Giga can lunge forward to ram (more effective than Rex) but wouldn’t swing sideways.
honestly, if ur not gonna add a Prime Checklist, what about like certain songs from the soundtrack playing after getting prime requirements
very subtle detail but it’s something
Add a way to see how many prime requirements you’ve done.You basically have to guess.For Example if you log its very easy to forget
Fishing Zones Concept
Fish Zone:
Fishing Zones will be another type of Zone for playables to go to except it will only be available to Semi-Aquatics to see (Any maybe anything that can eat fish), in these zones fish will spawn more often and give slightly more diets and guaranteed ai fish spawns. The Zone will disappear if too much food is eaten or if the time of day changed, If too much food is eaten the fish zone will not appear until the next zone spawns at a set time.
Fishing Spots:
Within a zone are different spots you can fish at that can be detected by the scent compass once you are within the zone, these area vary on how much fish there will be and how much diet they will give, while there can be several spots they will only give a limited amount of food. The only time Semi-Aquatics cannot share zones are because of weight differences, things that cannot catch elite fish share spots while things that can get elite fish will share spots. The fishing spots will become more limited as more gets eaten, higher quality spots become less and less while there are a decent amount of lower quality fish spots, these spots will respawn but higher quality ones will become more rare as the zone goes on. Leading to competition among the Semi-Aquatics, maybe even some same species competition.
Description:
The idea of this is to give Semi-Aquatics more of a reason to move around the map instead of just hanging around certain spots for most of their life hoping for something to happen, the idea will allow for Semi-Aquatics to run into each other more often and go to areas that most players never really go to.
I think rex shouldn't be able to pin stego without taking damage becuase of the bony plates on it's back. I also think if you attack a trike head on it should impale the attacker cause of its massive spike face
I also really miss being able to carry victims I impaled on my spikes until they rot and fall off. I loved my war trophies
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Add an option for unofficial servers to view the hunger stat. By “view,” I mean displaying it in the status screen opened with the M key.
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Add support for chat commands so servers can build bots that interact with the game and Discord. Right now it’s extremely limiting because everything has to be done by admins through the admin panel. Examples: /heal <name>, /set hunger <name> 70, /set diet carb <name> 100, /slay <name>.
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Make weather changes smoother when triggered via the admin panel. At the moment, switching weather through the panel doesn’t transition properly and looks really bad. It should work like the game’s natural weather transitions—smoothly blending into the next state.
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Most importantly: fix ping.
Apologies if this has already been mentioned.
A quick QOL improvement.
Indication of ingesting gastroliths where you hud is.
Something as simple as a couple rocks inside another hexagon next to your nutrients.
Consistently pressing tab to see when gastros run out is quite tiresome.
(Also if they could stack something like up to 3x times that would be great)
when you removed monster elder beipi, you forgot to.. yknow.. actually keep the normal elder weight?
fix please, kind of sad-
Please do something with swamp or remove swamp spawn. It just serves to be a hunger tax for deino / herera. There’s no reason to travel there unless you are like AFKing as stego in a bush growing cuz it’s a dead area of the map. It’s annoying to traverse and I usually just drown myself as herera and hope I get west rail access or jungle spawn instead of waste my time walking.
Little strange that omnis bleed pounce does less bleed than neutral pounce now, and omnis raw dmg pounce was never changed
When fixes for bugs occur it always feels like something gets overlooked
Trike needs a better chance at survival right now it’s a walking chicken nugget for T rex. Stego has far better chance at survival against a rex. I feel since T rex attacks can stun trike why not allow trike to stun T rex also.
I believe more animal spawns distributed is a big thing to add, along with AI dinosaurs that are larger than compys. I understand the appeal to all big creatures being players, but as it stands it's not really feasible to be a herbivore if the plants issue isn't fixed. Grass, maybe, needs to be better too, if not instead of fixing plants. Herbivores are living an all risk no reward situation as it stands, and their cycle is being constantly on the brink of starvation and moving excessively for the sake of forcing player engaugement instead of encouraging nesting and a cycle of food. If the economy of food is soley predators against predators, the soul of what this game represents is lost
Rework this red section of the map. I really miss the old East Plains, so I created a new concept for the map, keeping the idea of housing spinosaurids and other animals like pteranodons, quetzals, and normal terrestrial creatures. I suppose there wouldn't be a spawn for deinoschus or ptera like there used to be.
I would like the devs to rework this entire region because it's currently an abandoned and horrible area.
And please, please, don't remove or rework the beaches and that pile of rocks; it's very beautiful and one of the oldest and most iconic regions of Gateway. Please don't remove it.
Some Diet Suggestions:
please add Compies back to Galli diets, since it’s one of the few things Galli can forage for.
Please add Compies to Pteranodon’s Diet, in the same category as Troodon and Chickens. It just makes sense and they’re fun to catch while they’re swimming.
Consider removing Beipi from Pteranodon’s diet. As a Pteranodon player, I really don’t think an adult Ptera Stands a chance against an Adult Beipi (I’ve been one-shot in the past), and only a heartless mic packer would kill a baby Beipi when Spear Fishing, Clams, and Dactyls are just better options anyhow.
Let more animals fish up clams and add them to their diets. Herrera, Troodon, Beipi, and Galli would all make sense, and the first two at least can’t use their regular Right-click in mud anyhow, so that button/click is already available for an alternative function. As for opening them, they could all reasonably swallow them whole (like crabs), they can all jump onto boulders if they must use Ptera’s method, and also I think it’d be fun if Troodon specifically used a small rock as a tool, like a sea otter or a chimpanzee.
Fish conspiracy. I have a whole theory about how fish spawn that I want to write up a dedicated feedback about, but IF I’m right, and certain herbivores actually just spawn fish when then swim, please either share that ability with Deino temporarily, OR hurry up and give us Camara, Minmi, and/or Anky, with that ability, to do the job and keep the Deino players from all uninstalling. Either option, before it’s too late.
They should remove stun for canros while headbutting bigger things or rather cera. After all, even baby rexes can use their stun on prime rexes without them getting stunned even tho they are like 50 kg, while the big rex is >10 tons. This would solve the issue with cera being able to resist any damage from carno charges by non-stop charge biting next to a corpse. This makes carno being in a bigger disadvantage by having to deal with
-not being able to charge
-ceras body down buff
-being stunned
Like keep an animation that indicates that your charge wasn’t successful. But dont make me be stuck on a creature that I can technically charge. After all, tenos can also still kick ceras and do damage. Just without the stun
I would love to see some smaller bushes move when you walk through them.
Nerf damage of Ai
Deer are, I feel, a good example of an appropriately tough AI fight when young that teaches you timing is important in hunts. You can bait their attacks and get your own hits in unscathed if you do it properly.
Or you can suffer like I did from friendly fire due to over eager new players 😂
Either way- please find ways to make more small AI combat like this; a teaching experience, almost like a soft tutorial.
What if rabbits couldn't detect you until much closer if you were crouching? That would emphasize a need to be sneaky and ambush for players to catch things like galli or dryo later in life.
What if Boar were kept as aggressive as they were, but you could sneak past them to avoid their ire when young? That could also teach players to hide from things they can't fight.
This way you can even tailor a predator's diet around how they should be behaving in hunts.
Allow bug reports for issues that effect unofficial servers.
There are several bugs that can occur in unofficial servers that are not possible for the server hosts to fix, but the current form for bug reports does not allow any way to give feedback on these issues.
(notably the floating organ bug caused by the corpse-cleanup command not properly removing organs even when they are inside an intact corpse which then become non-interactable despite still smelling like diet and tanking performance in the area)
bring back the dibbles ai, big carnivores need them as oxygen
make it so carno cant use its ram attack without running
Instead of Allo Pin, how about more of a Push-Over Long Stun type of move, like how rex has his Half-Crush
Please take off the "available in 50/30 mins" wait for F2 recordings. No idea why you would put that in anyway.
Fix the thing that everytime there's an update on evrima you need to download 5GB (basicaly re-installing evrima from beginning).
Remove the swamps, noone wants to be there or play there
Some of these
Make swamps a place where pople will want to hang out too
You know, now that I think about this more closely. Camping has not stopped even with the bees. And that is perhaps the problem. Maybe bees is not the only thing that needs to be hanging around. Since the creation of AI has become a thing. How about a AI system that is like a 2nd defense ring. Something that detects animals of a certain size that shouldn't be there. But instead, make it wide enough to where it keeps players from eye site of seeing these juvie players entering and leaving. Something like a AI rex or maybe smaller carnivorous animals that would chase and bleed out the camping player. This could be said for herra players I think unless their has been a acceptation made for them. Like AI Patras pecking at them until they leave. Maybe even squawking or making alerts of the players location that gives them away for others to hunt and kill. I think we should still have like a tunnel system instead, all through the map. Like small caves and tight squeezed spaces that only small creatures could fit through in order to escape from danger. This could fit a lot of camping.
Why is this mechanic still inescapable? Something of a similar size should be able to get back up fairly easily. Especially when at full health and stam.
Get rid or tone down the amount of things you get stuck on, the game is so un fun when you're trying to run away but you get stuck on an invisible wall or a small tree, can we focus more on fixing game issues and not adding a rock or tree every like 10 steps
All the issues and bugs aside, This update is probably my favourite. I'm noticing actual improvements to performance and Allo is a blast to play and the map changes are great.
Why can’t I be a matte black skin without being on some weird server. Please make the colour black available without having to be on a particular server and “unlock” it. A matte black Rex looks menacing and that’s how I want my Rex, not a dark brown
Please adjust the sound locations of footsteps and especially bush rustles to be ON the playable. I walk through forests and run down other terrain, and every sound I make is coming from about 5m behind me.
I don't know if it's my settings or not, but this game can be tense enough without my own sounds making me paranoid about being stalked.
Troodon is unplayable with those damn lags. dying to deers.... DEERS because of this insane lags
Great work on the Pteranodon rework. I find it super enjoyable to play with its new flight mechanisms, and fish actually seems to spawn now (unrelated but helps when playing ptera). Latest update in general has also been great.
I love this game very much expecially i love playing as t rex and deino but their kinda hard cuz they grow so slow can we have faster grow for those and lil bit more AI:s
a slight difference between male and female 1-calls, or calls specifically for mating could help boost nesting
The game looks awful right now. It needs more bloom and better reflective textures, like the sand on the beaches. The ocean and water normal maps should look like they did on Spiro or when Gateway was first released. The graphics were simply better before and should be brought back.
At the moment, the game doesn’t even look like it’s using Unreal Engine 5
https://www.youtube.com/watch?v=JwkviPbCEVc
https://www.youtube.com/watch?v=s8ReyDoc4vk&t=421s
https://www.youtube.com/watch?v=HBDhyOEj99A
Same with all the configs on epic the game it's so ulgy idk
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A direct comparison between Unreal Engine 4 and Unreal Engine 5 of The Isle Evrima. Both versions were running on Epic settings at 1440p using RTX 4070 Ti, i5-13600K and 32 GB of DDR5 RAM.
Side note: In spite of the game has migrated to UE5 not all new feature are in use yet such as Lumen lighting and some of the smaller foliage types aren't u...
Small cracks to pass through in the east area walls for things like beipe and troodons or other tiny fresh spawn dinos. The new foliage makes it hard to see ahead and find the gates as a tiny dino, and being its a major hot spawn area you can find yourself spending 3 times the time and distance to travel up and down every fence you come up on.
Back old omni rmb pounce stats. There no reason to use it now bc before it give very good bleed but now is lower than just pounce without hold any mouse buttons. Buff little bit bleed or back old stat
Dondi please see this! We need that green ground texture back in the game. Really the current mess have been in the game since trike hordetest and it have been preventing the game from looking at its full potantial since then. Please i beg you devs bring ground like the left photo back


🙏🙏🙏🙏
Feedback from server owners:
It would be great to have an option to mute individual players from the global chat. This would allow server owners to deal with toxic players while keeping the global chat active. I’ve seen many servers completely disable global chat just because 5–10 players are being a nuisance.
Some people might say, “just ban them,” but that isn’t always the best solution. Kicking or banning players doesn’t necessarily solve the issue and, in some cases, may be an inappropriate or excessive punishment.
Overall, I believe this would be a valuable quality-of-life feature—simply having the ability to mute someone from the global chat entirely.
mute game audio when game is not focused
Give elder animals a reason to interact with the diet system. The minor buffs are not considerable enough to be worth chasing, especially as a carnivore when 70% of the server is Rex and Allo. Maybe make having perfect diet at higher percentages lower the stat decay rate, or speed up your stat gain (so you can be peak before 87.5% and keep them for longer). idk, just something. It's weird that diet just doesnt matter after 75%
Maybe you can add a mutation that let's you add a specific dinosaur on your diet that is not on your diet. Like the cannibalistic one that let's you add your own species, but this one let's you add one of the ones that aren't on your diet.
A mixed bag of feedbacks:
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- Please buff sanctuary bees range and/or damage to adult dinosaurs. The purpose of sanc to give diets to juvi herbivores and provide hunting opportunities for juvi carnivores -- nothing wrong with it being a bloodbath in that context, but I've seen crowds of fullgrown omnis, allos, and even sub rexes actively camping sanc and slaughtering all juvis long before they have a chance to hunt each other.
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- I want to apologize & revoke my reactionary ptera slander from a couple of months ago. After unlearning the old 'best practices,' new ptera feels great and I enjoy its flight a lot. My only real issue is its stamina regen -- it's not "small" enough to qualify for reduced Prime criteria or extended fertility, but sitting to regain stam can take up a significant chunk of its growth. Since it can no longer be a nuisance by pecking people from above, please consider either improving its resting stam regen rate or allowing opportunities for airborne stam regen (i.e. while using thermals/slipstreams)
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- Please consider shifting the "deterioration" stage of growth to the final 10-15% or so of a dinosaur's lifespan rather than starting always at 75% for frail elders? I understand frail is intended as a punishment for absent/AFK play -- and Prime is trivially easy to get, especially for herbivores -- but it seems like many players still struggle to obtain it, and frail elders reproduce the same AFK play problem that the elder system was supposed to solve. Weak elders just sit in bushes and wait to entomb.
-# 3a. Sometimes I doubt that MZ/PZ registration is bugged, as I have never failed Prime on dinos that I've tried with, and it only gets easier the longer the grow. But I feel like the intended "end-of-life" effect still creates a vulnerable period, while reducing player frustration. They're already punished regardless with lack of a 4th mutation.
- Please consider shifting the "deterioration" stage of growth to the final 10-15% or so of a dinosaur's lifespan rather than starting always at 75% for frail elders? I understand frail is intended as a punishment for absent/AFK play -- and Prime is trivially easy to get, especially for herbivores -- but it seems like many players still struggle to obtain it, and frail elders reproduce the same AFK play problem that the elder system was supposed to solve. Weak elders just sit in bushes and wait to entomb.
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- Dryo dash charges are off-center on the new UI (pictured). Maybe give them 3 instead of 2 while we wait for burrowing?
Hello, I contacted you to discuss a problem with texture sharpness and graphics precision. I'm not a specialist, and I don't know why this change occurred. But for comparison, the screenshots in Pachy mode show the current graphics. The ground textures are really not nice. They're blurry even at a distance. Look at the sharpness of the objects compared to the textures... In comparison, the screenshot with Diablo is from the version of the game before HT Trike. The distant objects and textures are much better. The game has always been played on High settings. There's no difference in Epic mode.
Dilo should be able to jump.
Diets and Nesting:
Remove enhanced* gestation.
Instead, for females: if they have a perfect diet, they gain % egg gestation speed equal to half of their lowest diet. (Max 50%) If they have a poor diet, eggs take longer to gestate. (Below 60% across all 3 diets)
For males: their markings become more vibrant if they have a 150% bonus on diets, and duller if they have low diets. (Under 60% across all three) Males ALSO cause eggs to INCUBATE faster or slower based on their diets.
I love the mutation system but please, if I forget to use my first mutation by the time I hit sub adult don’t lock the first mutation away. Feels like I’m punished for hitting a milestone just cuz I got caught up doing something irl and forgot bout the first mutation the game gives you. Just let us stack them incase we forget.
Reduce the size of the stomach by half
Dilo used to be my favorite playable but now I don’t even play it anymore (raptor counters it now…) Give it some buffs to lean into its abilities like faster crouch speed to stalk till night.
Little idea but what if dilo’s hunger decreased slower during the day and then fast at night to encourage more methodical stalking untill night fall
Stego swing should interrupt a rex crush animation. Right now a stego swing can stun a rex, but it seems like if it began the crush animation it just shrugs off the swing and lands the crush. They shouldn't be rewarded for a risky and costly play. The amount of times I've been crushed from behind, while landing hits is insane. Rex shouldn't be rewarded for pushing a stego from it's tail, but punished.
*Dilo need a Rework, It was already obvious before, but it became even more so with this update
`` - Make Dilo's clone charges recharge every 30s Instead of 8s (As it is currently), but make him recover 1 charge whenever he hits the body or head of a prey in the purple stage.
- Change the 3 initial clone charges that Dilo has to just 1. Of course, he will have 3 charge slots normally, It just won't have the all 3 slots already filled.
-Increase Dilo walking speed when crouched
-Improve the turn radius a little
- Decrease the sound of Dilo footsteps, making them very quiet. (But only if these changes above are made)``
This would make Dilo much more fun without making him weak, as well as giving the prey a chance to fight back instead of reaching the purple stage and dying without any interaction from Dilo.
Starting off with one of the most talked-about features: rex’s current turn speed. As a trike grows, its turn radius slowly reduces (it used to be constant). I believe this was changed because small, younger rexes could out-turn younger trikes. However, the problem occurs when rex reaches prime: its turn radius remains the same, but its speed increases up to 41.75 km/h with ambush.
I would like to see rex’s turn radius decrease as it ages, although not as much as trike — enabling it to still bait out stego swings, but enough to allow trikes to get out of tail-riding with good movement. With its 270-degree alt-flip, rex would still be very capable of dealing with mid-tiers and catching up to them, and this wouldn’t have a huge effect on small-mid sub rexes where they are still relatively vulnerable.
Please add section for non-server/mechanic related bugs in the bug form. Can't report things like the game staying open in task manger, upload error logs etc.
I like the vision the new UI is going for, but in its current form I believe it feels half baked. I think detail to bring it more in line with the Incident Report: [AUGUSTUS] video on The Isle’s YouTube would really help sell the vibe a lot more. I threw together a quick example of just a few added details:
Can we nerf the deer? Those things one shot my baby deino all the time even when they're swimming. Might just be a skill issue but i just lost 40 minutes to one
Please add a way to nest even with 100% growth. Perhaps through an unlockable mutation.
(Since the update, nesting has become largely secondary because it is under-rewarded and everyone is only busy with Prime Tasks. I understand that you have enough time to nest until you reach 100%. But what happens after that? Not everyone has the time to restart a dino from zero every time.)
give us back our skin colors 😫
give teno a "tail smack" attack which causes slight damage, but maybe a dazed effect to the hunter, which makes the hunter attacks reduced? or just have a tail smack attack cuz its cool and neat for a dino with a massive tail
Please, less rain and fog. Please.
Something very simple but necessary: show the missions to become Prime and let us know what we're missing.. It's wrong to get your hopes up only to find out you're doing nothing and then want to uninstall the game
I went back to the Spiro map to gather some information to give this feedback.
You'll be quite direct.
The water is better, it has more realistic movements, with better normal map textures. Ocean have waves, movements, realism
The ground has normal textures, without that horrible fussiness that the current Gateway has where everything blends together.
The night vision, besides being prettier, works.
Graphically, in terms of lighting, it compares to the current Evrima (both are ruins), I admit that, but the bloom and lens flare are much better.
the rain bro, the rain, please🥀
what is it with making every creature blind for approximately 2 minutes before going back to normal rain again
PLEASE change the river system for deinos and barys in the future
and make lakes reachable if you don't spawn in one 😭
Can prime elder beipi PLEASE PLEASE PLEASE get some weight... I cannot believe he STILL is the only dino that gets prime elder that gets NO weight.
we dont need it to rain 24/7 please make it stop my ears hurt
White or a pale cream instead of black for the line color in between the scales of the dinosaurs
Underwater Slipstreams
Alike to the thermal slipstreams that we have for Pteras, but for specific waterways that Deinos and other aquatics can use, allowing for a boost in stamina free swimming.
While I kind of but not really like the vision with the prime system encouraging players to be more mobile around the map it heavily disincentives nesting. A possible solution would be to rework the prime system by making pairing / mating an alternate requirement for prime. Solos could still travel to get prime if they wanted to, and people who wanna nest or get lucky and happen to run into a mate / seek one out would be able to enjoy caring for their young without being punished by becoming a frail elder. It would make sense irl that the strongest specimen is the one that gets to pass on its genes to the next generation, and you’d get a lot more nesting occurring, which would open up a niche in the ecosystem for mid tier and small predators stealing eggs and hunting juvies. Much needed rn as the game is currently dominated population-wise by apex predators and the odd stego/trike.
ps: I don’t quite know how the solo nesting mutation fits into all of this
Make rexes ambush work like in legacy where you would crouch for a bit to get the speed instead of a random speed boost out of no where.
Pls make prime elders have different/deeper broadcasts or sounds. It would make it more rewarding and exciting to get prime, imagine hearing a prime Rex or trike 1 calling in the distance and you instantly think «damn that’s a prime, I’m out»
Tactile endurance is yet still very controversial mutation due to how unbalanced it is to have straight conversion of received % of damage into stamina. That is quite abusable option and always a must pick on most herbivores due to that.
So what if just make it a temporary stamina cost reduction every time you getting damage from anyone's attack? This way it will turn from op stamina heal into balanced stamina preserver while keeping whole "adrenaline" idea of this mutation.
Make the area without a 3d background brighter. For some reason it's way darker than it should be. You can't see your skins, and it's a skin creator, so like what's the point? It should have the same lighting or similar lighting to the 3d background area.
Enable Settings per dino. Would be great if the key board and mouse settings could be saved per dino or at least like 5 to 10 specific settings could be stored.
Reduce the food requirements.
You have a huge stomach that takes up half of your body weight (maybe more). Nothing can fill it. No plant can make you eat more than one bite. You always remain hungry.
Carnivores are much the same.Every hour (or 1.5 hour) you need to consume food equivalent to half of your body weight.
We hope to have more time to enjoy other elements of the game, such as the scenery and reproduction, rather than always being on the search for food.
Add turtles to deino’s diet, that’s a crocodilian snack irl
& i’m gonna go left field with this one but give Deino Fracture damage mechanics, that’s way too much bite force to not be breakin bones out here
also make AI drink water so deino has feasible food
Herbivores, there are way too many carnivores and too little herbivores with 5 more carnivores on the way with only 2 herbivores we need more herbivores and less carnivores.
Create a dinosaur graveyard full of Tapwing’s Mendy plants (carnivorous plants). All dinosaurs would be allowed in the graveyard but running or attacking (juvies can run) will alert the plants which will attack (reduce speed with vines, maybe eat stam and do a bit of DoT). Players can sniff the graveyard when they are 95% grown (with some entombment bonuses such as being able to entomb at 95% when you rest in the graveyard and let the mendies grow over you to bleed you out) or just it being an entomb equivalent when you die in the graveyard at 100% (so adults can have a final fight while they all get mendy damage). By the time food is rotten or has become bones they could be completely covered by the plants and can not be eaten or sniffed so that ceras do not linger for too long in the graveyard.
It may be a good way to introduce some hypo/strains like when you entomb in the graveyard you have 2% chance to survive the mendy’s attack & trigger a hyper/strain and the chance increases with each entombment. Graveyards can be human influenced areas for research on strains etc.
since dilo is somewhat in a tough issue right now, i thought it would be cool for dilo to have venom they can spit out instead of biting,
but this spitting wouldnt be as powerful then the bite, maybe "spitting" is a way to catch pray off guard, it wouldnt be like hypsi where you blind them, but rather a "start up" for the venom to take effect, you would have to aim for the head/eyes
Allow us eat organs when they still on dinos and do if you swallow the body you will get nutrients from organs too. Do more realistic stomach size bc i don't like how same stego can eat 5 meters bush in one bite and get only 8% food. That's just absurd
Nerf the assistant. So many people are not even close to me but getting teleported and are right on me and I die.
Hi everyone, could you check the Raptor's bleeding damage? Something's not right. We tested it yesterday.
I only did 4 percent damage to a rex with a 16 mutation Raptor and a full stamina charge.
That's the level of the old Raptor without Prime.
Rex should take hefty damage if crushing/headbutting a trikes face depending on how much the trike weighs. (Realistically a horn to the head would 1 shot anything but we don't want it to be that punishing)
Nerf juvi rex speed, with it's 51 Km/h it is faster and stronger than most small tiers and other juvis. When it gets even a little close it can just pin you, being more agile doesn't really help. I've been pinned from seemingly meters away while having perfect ping.
Keep upping the player count on the servers u till it feels right. On mettahs den there is 175 people and it feels so alive.
Copying from Thuringwethil’s post from earlier but a simple way to describe how game play is going.
Icant drink
I cant eat
I cant grab a freaking meat
I cant find a fish
Cant wall in mud as I wish
I cant prime
It doesnt work
In the meantime
One shot button
Its unbalanced not a sudden
All the pin and pounce
I have to announce and finalize
How dare i to criticise _
And may I add. Snap on hit boxes for pins and pounces but a bite goes through a hind leg no register.
The prime system seems bugged, which for most players is the #1 go-to play style now since the benefits are almost at a must-have level to play with for most Dino’s is still up in the air and completely at chance. I’ve done the same things on the same Dino over 15 times noting and checking off the boxes on pen and pad yet, sometimes it works and some times it won’t.
Official servers are flooded with hackers. The one-hits are ridiculous. Nothing like spending 8hours to prime something(at a chance to prime at that) only to get one hit by a fresh spawn baby. That right there quite literally makes the game pointless to play knowing there is no real end game or end reason to even start in the first place.
If you manage to survive the game while unable to eat, unable to drink, not get pounced on by packs of 4ton raptors, or one shot by a baby trike, and god was on your side and the prime system actually worked for your Dino. When you log off there’s a good to fair chance your Dino will be wiped the next time you log back on.. That right there is a final straw. Forget a new Dino, forget adjusting speeds and damages, forget adding a mountain here and river there.. FIX THE GAME! Lucky I still play but I know a handful of friends alone and probably tons of other people that refuse to play the game anymore because everything stated above isn’t even a rare thing. It’s a nightly routine to encounter.
Feedback on Deinosucus : so i have put alot of hours on croc, and have noticed some weird in game behavior. so you spawn in as a nerw croc, and theres no food, you die, thats one outcome. pretty common, another outcome is you spawn in and for some reason fish just spawn under you non stop and life is pretty good.
so i have come to a conclusion that fish only spawn when a croc is in the water, and they useually spawn under the croc as youre swimming around.
why is the game like this? why cant the water just spawn fish without there being a croc in the water.
the pic is me about to starve to death as a croc about 80% again for like 10th time since the update.
and all because there are no fish in the water.
the only crocs i see doing good in the game are ones that are mix herding, as they kill me at times too. or i have watched them as ptera mix hearding and doing well.
PLEASE FOR THE LOVE OF DEINOSUCUS PLEASE ADD FISH TO THE WATER, AND NOT RANDOMLY SPAWN A FISH UNDER YOU. JUST FILL THE WATER WITH FISH PLEASE.
Like it would be nice to not have to kill every croc i see. because as it stands i need to kill every croc i see,
after 70% its absolute hell trying to get to 100% from 70% right now.
PLEASE ADD FISH EVERYWHERE AND NOT JUST HAVE THE ODD FISH SPAWN UNDER US AS WE SWIMMING. IT KILLS IMMERSION AND IT MAKES FOR A BAD CROC EXPERIANCE JUST SWIMMING HOPING A FISH SPAWNS UNDER YOU.
change rex walk animation, looks like hes twerking
Pachy QOL/Gameplay Idea:
General request:
- Buff pachy's jump height
- Buff pachy trot speed
- Buff pachy fall resistance
Pachy Idea:
Allow pachy to traverse steeper slopes than other species without sliding down. This will give it a unique mountain-goat esque niche that allows it to utilize its available terrain more efficiently than other creatures.
Terrain/map improvements:
Further detailing the mountains and other much more immediately visible slopes and nearby environments would be a net plus not just for pachy but for all species too.
You can also add in new plants that "cling" to steep slopes or hang down cliff edges, creating other food opportunities for herbivores like pachy, hypsi, and others willing to take the risk for added nutrients such as dryo, teno, and galli due to their ability to jump. This then also creates places for predators to hide or spot prey such as herrera and omni.
Please slow the food decay rate for full grown Denios, OR reduce the amount of food it takes to fill you. Eating a 2-3 ton Dibble will get you ~25-30% food, and that lasts about a half hour. There are not enough players or AI to sustain FG crocs.
Either nerf chicken speed or buff juvie troodon speed. At the moment, juvie troodon cant even chase down chickens, which are the only AI they have even a chance to kill.
Why is prime teno still victim weight? If I’m not mistaken prime teno weight only goes up 200kg. An extra 200 kg ain’t nothing
Anglais
Textures in Epic settings... Honestly, there's something wrong with these textures... I posted something about it just a little further up with photos of the Pachy... See even up close... Yet my anisiotropic filter settings are definitely at x16... I can't do anything better. Look at the photo with the Diablo, which is from before the HT with the Trike... Because this problem only exists since the Trike's HT.... Thanks in advance
Pteranodon
- Please make PT like the other small playables: dryo, hypsi, beipi, and troodon. Give PT 4 requirements for prime instead of 5, and give PT the ability to nest at 100%.
- PT grows way too quickly to reliably get 5 or more prime requirements, even with flight and new stamina it takes the entire growth stage to unlock
- Most of your time is spent traveling / regenerating stamina, making it hard to stay grouped with other PTs to nest
- If you DO earn prime, by the time you do you're probably an adult, leaving you only about 30% of growth to nest
- PT grows so fast that it can't reliably raise young to subadult before hitting 75%
- PT nesting is way down as a result of people too busy chasing prime or too old to nest
Pteranodon has a much clearer place in the ecosystem now, and should be treated like a small (which it is).
pls give pachy sparing 🙏
Why are we back to the state of the game being a bad weather simulator only? Rain into fog into rain into fog+rain..
Don‘t know when i last saw the sun ingame
I think seasons should be a thing but in a way where different areas of the map goes thru different seasons so that migration would make more sense and people have to move around the map or they can freeze to death in cold winters 😁
Please why are you deactivating virtual machines Cloud PC is at the Peek right now with Million Users i also Rent a Cloud gaming pc and cant Play the Isle because the Isle use EAC with vm Ban please unlock vm there ist No reason to Block IT IT has nothing To die with cheaters a cheaters... They use lolcal PCs people Like me suffer unser this vm Ban on almost any Game ! You can Just Change settings in EAC to allow VM
i love the new grass. You can see it from a full 10 meters away.😅
I originally mentioned this idea a few days ago in The Isle discussion server, but I wanted to expand on it here. I think rex should be able to eat bones, as it already did when it lived.
Tyrannosaurus rex had an extraordinarily powerful bite, far stronger than any living land animal, capable of cracking and fracturing large dinosaur bones. Fossil evidence supports this: paleontologists have found deep bite marks, gouges, and broken bone patterns consistent with feeding, not just killing. In addition, coprolites attributed to T. rex contain large, partially digested bone fragments, indicating that it actively consumed bone rather than avoiding it.
The official servers need to get an upgrade.. if the unofficial servers are running smoother with 400 people on and the games own servers run like a slideshow then thats kinda an issue.
Server suggestion:
- Make 5 official servers for each region (EU, US, SA, AU, AS) - 3 with AI and 2 with NO AI. Each server with 200 players + Queue.
Bumping this once again, prime elder beipi needs some weight gain
Carnivores and herbivores SHOULDNT be able to team up instant ban
The game in its current state is very buggy and has many issues. Figured this feedback would help the devs out ;).
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The weather changes are too frequent. In my times of playing it rains —-> into fog —-> into rain —-> into fog + rain —-> repeat. All happen way too frequently and around 15 mins away from each other. Please reduce the frequent weather changes. Suntime is near non existent
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The new grass looks good, I love it. Just the render distance needs fixing.
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Herbivores currently are having a hard time. Whenever they try eating a plant they end up eating the grass instead. It’s a new bug with the new grass.
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Sanctuaries are basically a death zone for juvies, especially highlands sanctuary. I suggest you increase the bee range or make sanc more protected for juvies
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Fatal errors are still a thing, I don’t know what causes it but I have lost a few of my dinosaurs so I’d love if you guys would look at it and get it sorted out.
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Queues are still broken, need fixing.
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Prime Rex is currently too fast, I suggest you nerf prime Rex speed (adult Rex speed is fine)
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Allosaurus is currently faster than a cerato while also being stronger than cerato. Even if both are at 100%. I suggest you nerf allo speed or buff cera speed
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Teno feels too weak, even ceratos are able to bully him. I suggest a weight buff.
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Trike needs a turn radius buff + crush shouldnt fracture damage a trike if used on his head. Rex just dog walks trike currently.
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Rex crush is very buggy, when turning + trying to use it, it doesn’t register a lot of the time.
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Deinosuchus lung is broken and feels too goofy. I suggest deino should launch himself 5-10 meters away from the water when lunging, more than that looks ridiculous.
I hope these suggestions help and I hope this game can be better soon!
Give us back the fun to jump from the crane in port 😭 why did you remove that possibility. I just lost my 8 muta prime teno. We always had crane jumping party before the update.
To make nesting a more common thing I think there should be a 5th sound for every Dino when they reach a growth they can nest at, where Dino's who want to nest can call out with this 5th sound and can only be detected by the same species if long distance?
Nesting could also reward parents in some way, I don't have any solid ideas but maybe the parents get an extra mutation? Just something to encourage nesting.
Peak Rex with ambush can run 40 mph (it can outrun a prime elder allo) either nerf Rex speed or get rid of prime speed altogether cause it unbalances the game
- Fix fish spawns
- Make Pteranodon worth playing
- Fix sounds especially AI… one call sounds 5m away and another sounds 100m
- FISH
- Make UI less cancerous
- What the hell are we doing with underwater vision devs…
It would be good to be able to visually distinguish the elder in his prime from the elder when he is old
Can we remove holding lmb in spar mode to turn the opponent?
Not only is it signifcantly more reliable than dodge, as the opponent has countwr play options (like trying to face the opponent), it feels unatrual for it to be used against you, but against trike this allows you to deal 10k fracture damage in a single combo, and the best part is this works even when in enclosed spaces or when the trike camps a rock/wall as it forces them to expose their behind
(Flip trike face to stun, crush to enter spar mode, turn trike, easy second crush which stuns the trike and two follow up bites before stun recovery)
I've been practicing this combo on unofcial/admin servers as a rex, along with in practice.. and it's shockingly reliable, even against some of the most skilled players i know, you might have to trade 1-2k health to land the last bite or get the initial flip, but as you only need 1 more crush or bite to bone break the trike and that's the fight won
More collision in the dinos hitbox could make some matchups play out more how they are supposed to. Main reason I am mentioning this is because I usually imagine Rex vs Trike to be a pretty even match but it feels like most of the time I actually see them fight in game the rex just walks through the trikes armored head and turns it into a mesh battle that it wins 90% of the time because it has way more damage.
- There needs to be longer periods of just sunshine in the game. Going from rain to intense fog and back over and over can be annoying at times. Can’t see anything it feels like legacy night vision when there’s fog every 2 seconds.
I think the in-game ui could use some movement details similar to the legacy one, compared below. On top of that your diets, hunger, thirst and stamina percentages being visible in the menu would be much better than having to open chat to be able to hover your mouse over the icons.
so what exactly is the point of sanctuaries... if full grown dinos can just camp inside of them, the mushrooms are all on the outside of the safe zones, and bees only seem to work when they want... Can you please look into these issues and find out why this is happening. Also, my stego showed I was still able to be in the sanctuary, but the bees were stinging me... =\
these server crashes are actually getting out of hand
I feel bucking as a concept is in a really nice spot now, you dont use stam but its somewhat rng but you can get a pouncer off quite quickly, Its really nice now with it being in a good spot I reckon just get rid of using rocks, trees, water etc as a way to knock pouncers off as it just ruins the whole idea of a pouncing animal in general (I know this is going to get loads of downvotes)
Reduce pack limits of cera from 5 to 4 , Or put some type of reduce speed if he does charge bite
please make it so omnis cant pin eachother off another dino.. it should prioritize the prey animal and if u pounce the same slot it should stun the person that pounced the occupied slot
6-9 Requirements = Prime
4-5 Requirements = Normal Elder
1-3 Requirements = Frail
Prime should be rare, not the Norm
Norm should be the norm
Frail should only be a punishment if there’s actual middle ground
Shouldnt be a Fail or Pass mechanic
or just add more Requirements in general to balance this equation out
traveled all the way from south swamp to north lake while growing my stego, and wasnt able to find any diet after leaving the swamp. found lots of plants, but no diet. this can't be real
hi, would be usefull to have a little Prime Task list to know what you still have to do, to get Prime.
Cause now iam full adult Frail Stego, went to like 6 MZ, 10 PZ and 3 baby zone, had perfect diet 95% of the time and still didnt got Prime.
So what am i supposed to do here, what am i missing?
Silly idea: give hypsi a "pounce," allow it to latch on other dinos bigger than 200kg. It deals no damage, hypsi just rides piggyback. It drains a small amount of hypsi stam per tick, the mounted dino is unaffected but can buck hypsi off if they please. Hypsi can't bite or spit while mounted, but if you press and hold E then you can clean parasites from the bigger dino. Small amount of a (random?) diet given to the hypsi, and a temporary reduction in nutrient decay to the other dino. Long cooldown for cleaning so it can't be spammed for 100% buff uptime. Or let the interaction be 100% pointless, up to you. But please consider hypsi backpack, thank you.
Dear Devs, something that could really help reduce hotspots is adding more dynamic systems that naturally spread activity across the map. things like AI herds migrating between regions, or species-specific sources cycling over time would keep activity from settling in the same places for hours and spread them across the map. MAybe different zones could offer different things of value at the same time so players are forced to pick and choose those zones.
weather and environmental events could support this too. droughts lowering resources in one region while storms or flooding change conditions somewhere else would keep areas from staying dominant forever. nothing constant, just enough variation that the map doesn’t feel locked into the same spots every server.
biome variety is another big factor. right now a lot of the map feels very similar, with dense jungle covering most regions. adding more distinct biomes like redwood or pine forests, rocky canyons, or colder areas would help break that up and give different parts of the map different strengths and different ways to play. tall forests with more open ground would still provide cover without killing visibility, which makes moving through them feel more readable.
foliage density in general is a major reason people avoid large sections of the map. when visibility is extremely limited, breaking up dense jungle with clearings, paths, and natural visual lanes would make those areas usable instead of something people only pass through when they have too. Right now hotspots form because certain areas are consistently easier to read, safer to move through, and more reliable for resources. When most of the map doesn’t offer that same clarity, people concentrate where it does. You want players to spread across your map? Give them a reason too.
pls pls PLEASE change the rain PLEASEEEEEEEEEEEEEEEEEEEEEEE
Prime elders - Vocals
This may require quite some work but please, give prime elders separate calls from their adult counterparts. They don’t have to be too different but at least somewhat distinguished and noticeable.
This is so you don’t confuse prime elders with adults/frail elders by just hearing them in the distance. Besides, they are usually bigger and wouldn’t naturally have identical voices to the previous yet smaller adult stage.
Since nesting is harder now I think that male dinosaurs should be able to pair with multiple female dinosaurs it would be realistic to the way that wild animals act in the wild like lions do
Option to disable the space sound from the game menu or something to mute sound when out of focus.