#general-feedback

1 messages · Page 5 of 1

ancient plover
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less concept, more concrete work :)

jade jetty
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Human gameplay based more on studying dinosaurs instead of 360 no scoping them

Mercs equipped with non lethal snipers with tranqs to stun a player Dino (the stun will only last half a minute and they will be immune to it for a short period after) and do a scan on it to complete there mission as an example. They get some form of currency from doing these missions that lets them unlock stuff like the helicopter

They still get sub machine guns & pistols & shotguns for close personal protection (low accuracy at long range and maybe damage drop off too at long range?).

Don’t know how the game will be balanced with 50 cal sniper rifles doesn’t matter how rare they are People will use them to grief.

dusky talon
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My biggest issue with Isla Spiro is that probably 50% are made of dense rainforest. Don’t get me wrong, I love rainforest vegetation, but currently there is not a single playable, whose gameplay is mainly focused on living in that forest. All of the diet foods for herbivores grow either on plains or by the river banks.
At most, the forests are traversed to get to the next plain area or to hide your nest in the dense foliage; that’s it.

Now, I don’t know how much of that dense rainforest Gateway has, but I suggest a gameplay style for some specimen to adapt better to the dense forests, move their diets there, have some POI inside the jungle like ponds or rock formations to nest/ chill on.

edit: and spawn some AI there. 99% of the AI spawns on the big plains aswell

dusk copper
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more News on the Game Progress and more from the new Map

vast bobcat
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As of tomorrow, it will have been an entire year since Evrima has seen a new playable added. 🥲

dim surge
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You know when in Jurassic Park or Alan Brant is terrorizing that kid and says not from the front but from the side I wanna do that but can’t cause the grasslands are too open and the jungle is too thick too see anything why don’t they make them like JP3 jungle

trail saddle
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Love the Acro concept art (and concept art in general), but if anything, it may be due for updated Human concept art.

Picture is for mere interest, though I do love the idea of different "classes" or builds/niches for mercs.
TI_gun 🔬 📡 🚉 🔭 🏹 👨‍🍳 🦴

Also am big on the idea of #CameraMercs. 📸

lapis saddle
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to add onto this maybe hypsi could enter a dryo's burrow, its much smaller than it and would probably take the chance to do so. and maybe once inside the hypsi could star expanding and make more tunnel systems out of the dryos burrow. so the hypsi cant make a burrow but it can expand upon it once inside.

brave crest
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tldr: acro bad, basically rex needs fresh play style

acro should stay as one of the weakest apexes in the concept its just rex mixed with giga
dragging things around and tackling them was kinda rexes whole thing and now it just looks more like giga
acro should go back to its more lean clean fast killing machine, not having the health but damn well the speed to take down other apexes giving it a playstyle and role
like old acro wasn't good but it was fun to play it was basically a mid tier, you could sprint around and dodge attacks but if you got caught by something like a rex you were done

also just personally I only think we need 3 big apex carnivores that actually fit 3 distinct roles

spino- its a semi aquatic apex capable of taking on armored prey by using its large arms to grapple with them
rex- uses pure brute strength and bone crushing bite to stop prey from running, also has the ability to force its way into secure areas with a head slam making it a very diverse hunter
giga- bleeder, its meant to stay by its prey for a long time, it doesn't go after prey that falls in one go, it tackles the biggest of big, its a sauropod hunter

acro is a combination of the apexes, doesn't have a unique playstyle, theres nothing besides the model that separates it from rex, nothing in its concept art gives us anything to work with except the fact that players will complain that "acro in the concept could hunt cama and trike alone, so why can't I???!??!?!?

Isle concepts have been a very big miss lately aside from rugops and its ability was.... to not have one (which is good as not everything needs one)

prime mural
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Please show us more streams or short videos of the process. I really enjoyed watching the first videos of swimming, climbing and so on. Such spoilers intrigue and brighten up the waiting time before a new update.

opaque crown
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<@&505047238674874368> Sorry for the @ mention but I feel this must be addressed. I found a post from 2019 saying the same thing, but it needs to come up again. I'll be posting this in discussion and general feedback. Anyway, here goes...

There are NOT enough official server admins to take care of the constant needs and demands of the NA servers. I can't speak for other servers because I don't play there, but it has become a real problem here. Constantly there are hackers and stuck players who need help, and very rarely are there any admins available to assist these players. I can count on my own hands how many times I've actually seen a player helped for a hacker, and every single time it was Krow. Concurrently, I have personally NEVER seen a player helped who is stuck. A recurring topic I see is something along the lines of "It's been a week of calling for help and I still haven't received it". I don't know the details behind the admission or application requirements but I can personally tell you that there are more than a thousand people who play this game regularly. There would be countless applicants if you were to even open a single admin slot, myself included who would perform the duties of an admin voluntarily, and without pay. The player-base is much too large for three-four people to assist everyone, as is evidenced by the lack of assistance available to the players.

Again, I'm sorry for the @ mention but I feel like the players at a minimum deserve an explanation to the lack of assistance available. Please either DM me or reply with an @ mention in "General-Feedback-Discussion". Thank you for your time.

ancient plover
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For the love of god, add an /unstuck command. Nobody wants to wait a week or more to have incredibly inefficient and inactive staff to help them. The biggest dinosaurs get stuck more often, and are also harder to grow! It's absurd to spend 5+ hours to grow a dinosaur only to have your gameplay as an adult halted by getting stuck in a tree or on a rock. Either get more or better staff or add an unstuck command. Beasts of Bermuda implements this command well, having your character teleported to a random, clear location. Obviously add a 2-5 minute warmup.

paper minnow
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You don’t have to like this but hear me out

I think it would be interesting to see a maintenance limit to all diets for carnos and herbs and what i mean by that is that there are consequences to overeating or being extremely hungry for too long.

For example a dino may get greedy and over-eat out of greed and as a result may have slightly reduced stats in the form of stamina or movement and in the extreme case. Vomit and loses only a small fraction of their hunger.

whereas a dino that has not eaten in a while or so might be slightly weakened in its damage output or similar effects to overeating

but it doesn’t always have to hold downsides it could possibly have benefits in some capacity.

A benefit of overeating could be increased health regen based on how much is overeaten having vomit levels yield no benefit at all so it may be necessary to overeat in a situation where you life quite literally depended on it

And being extremely hungry although damage output could be reduced recieves the benefit of having an increased attack speed or highly increased distance on sense of smell as some semi-realistic form of desperation for the need for food and balances the loss of damage value

On top of that but not necessary
Have some visual of effects of being within the moderate/ high cases of either end of the scale such as blurry vision or wavy to simulate your dino feeling nauseous as you would irl

I think it would just add another neat realistic layer to survival in this game as you could eat at full stomach and have no drawbacks from it, and adding this makes you more aware of what you are doing as it could be setting yourself up for your demise without even knowing it

tender tapir
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I feel like the tracking system needs a rework? Idk how but I find the current one buggy and hard to use

raven elbow
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Game is way too resource intensive during menu screen while waiting for a server to empty so you can join

trail saddle
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By popular demand, I think this deserves (yet another) visit.

Running through tall grass mats it down to the ground for a short while, giving indication that an animal has trekked that direction, and also giving the relative size of the animal depending on the width of the matted grass. Perhaps this would only happen when a dinosaur is running, and not while crouched, as to allow stealth within grass to still hold some merit.

Also, please bring back taller grasses, similar to that in U2, where one could hide stealthily undetected and not be able to be seen from a distance because the player has rendered but the grass has yet not.

#general-feedback message

stuck minnow
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Hello, I know you guys get this a lot but could you please add titanoboa or something similar to it I think it would be really cool to play as a giant snake and ambush people.

wooden flame
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in the future i feel stress test applications should be handled differently because i always miss the expecially the latest one seeing as it was done at 3am i feel like we should be alerted before its opening like maybe the day over or and hour or 2 before it opens say "we will now be opening stress test appplications" or something like that becase every single time a stress test comes i miss it maybe a good time would be when everyone is either out of work so at like 5-10 pm and if you want to take in acount for people getting out of school 3-10 would also work and then actually dropping the stress test applications a little later

copper patrol
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This may be an unpopular opinion, but I really don't like the idea of humans being able to kill dinosuars. (I'm not taking about self defense) I'm talking about if I were to grow a sucho, or something of the size if not bigger- something that takes multiple hours to grow, and I got killed by some humans who ran around for maybe 30 minutes to collect guns and ammo, I would be pretty mad. And if that is how it turns out, The Isle will turn into Primal carnage, and I don't know about anyone else, but I play Primal to shoot and kill people, but then play The Isle to grow and survive as a dinosuar, not so I can spend 3+ hours growing to get sniped by some random human. This has been mentioned before, and I agree with it. I think that the humans should be based around collecting data on dinosuars, not killing them. This could play into many mechanics, such as a nesting for one thing. This not only would give more incentive to be nested, but would also make game play more interesting for humans. If you were to spawn in as a Dino without being nested, you would have a microchip that gives away your location to the humans (it would update every 5 minutes or so) it would tell the species, but not the player. This could give the humans a chance to study where the dinosuars clustered at and such. I feel it would also be cool to have missions that the humans have to complete, such as studying this species for x amount of hours. Another thing, I think the humans should still have a method of self defense, especially against something like a raptor or teno, so instead of having heavy damage-dealing guns, they could have stuff like tazers which would stun the dinosuar for x amount of minutes or seconds depending on the size and weight, but would also deal minimal damage, to warn the dinosuar that if it kept attacking it could be killed. I think tranquilizer guns could also work in the same fashion. I will elaborate more later due to the word limit

mental dove
teal badge
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Ok so nobody likes the idea of locking the camera during eating, drinking, and other actions. The main reason Ive heard for doing this is because people can hear deinosuchus swimming towards them as they drink. So how about making the swimming sound of underwater deinosuchus inaudible to land creatures kinda like how deinosuchus can see underwater while other dinos cant see undwerwater.

daring kelp
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Thanks for giving us a concept art, but at this point an actually updates that we can check out in the game would be nice. Teasing with concept and then waiting years for implementation is a bit pointless.

ancient plover
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Utah's pounce has practically no skill in it other than holding right click and needs to be fixed. If the pounce was harder to aim against small creatures and easier against bigger ones, I think it'd be more fun and definitely more balanced.

ancient plover
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I seriously hope an update with a new playable drops this year, if not, within the next few months. Cannibals who literally cannot eat their own species are on the rise, as well as hackers. We are bored and you need more staff. You say you're accepting applications, but are those applications to server admins? If not, that literally will not solve the problem of hackers. This game is broken and unmoderated. It's becoming unenjoyable to play. Getting stuck as a large dinosaur (who is literally more likely to become stuck) and waiting more than 5+ days is unacceptable. It takes 6 hours to grow a stego. They're the most likely to get stuck.

cerulean granite
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I mean the Concept art looks amazing but as many think that its kinda pointless. I mean these are mabey plans for the Future but hm whens that gonna be? Still i thank the Devs for theyre work but i mean im guessing that im able to play Rex or Acro in 20 Years or something and have good FPS at the same time if the Speed of Updates stays the same. And thats not good when I or other Ppl think like that. This Game needs a good amount of Playable Dinos before everything else ( Humans ). So in my Opinion the Focus or the Priority should be new Dinos with the Mechanics for those and Performance ofc. In my Opinion there should be at least one new Dino every 3 Months or so. At least in the early development. I mean this Game is in Development for almost 3 Years already but yea. Thats not the Point right now but get your Prioritys right and put your Focus on the important Stuff. I mean 9 Dinos after 3 Years? and 3 of them are kinda useless. So 6 playable good Dinos after 3 Years of Development. :/ Im also gonna say Pictures like the Deinosuchus in the Mudpool. Idk when it was posted but its a few Months old already. And i never saw it ingame if its even in the Game yet. There have to be more Updates and not only 2 Updates in a Year. Sadly your gonna lose a lot of Players if the speed of updates stays the Same. And i always thought that the Diet Update was the only one that took so long. I guess i was wrong.

ruby gale
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half stegos tail swing damage (this actually could save stego from being op)

crimson cove
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Add global chat option for server owners, the way it is now it's really difficult for people to connect and get together and especially for the lower population servers it makes the game feel very lonely.

sleek current
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Optimize the game and fix the lag PLEASE, some people don't wanna spend 1k or more just to play a 20$ game at a iffy framerate.

Also, maybe make less giant dense forests.
It has become a joke between me and a friend, the "So immersive" joke, aka running through a forest or bush as a pachy and utah, and all of the screen is just green and not visible at all. (its the worst as juvis, makes the game boring af) and maybe not insanely large maps either, spiro currently is about as big as the maps should get. The past maps were ridiculous in size and unenjoyable.

And maybe make the night more bearable, it sucks because its so dark and you cant see anything, most people just sit in bushes and wait for it to be over until its day again, in which you can actually play the game.

frank sable
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Herbivores guarding bodies is pretty obnoxious. We need something that causes herbivore players to not want to be near corpses, maybe flies that obscure vision in herbivores but don't affect carnivores?

robust salmon
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Please hurry up on development. I for one never thought I'd be turning to path of titans, but here i am on that game, and the sad truth is i am having a lot of fun. The quests are a nice incentive vs afk growing. The scenery and biomes are diverse. The roster is larger and much more devloped. The creatures feel unique, and the combat feels pretty solid. Not to mention there's 0 lag. I want the isle to succeed too, but it's just moving along too slowly. They released 4 playables in 1 update while the last playable for the isle was a year ago...and it was a useless small dino at that.

tender tapir
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Bring back wallowing on river banks it’s annoying bleeding then having to run across the map to find mud pool

pearl raft
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ACROCANTHOSAURUS CONCEPT Breakdown.
First and second (left to right) scene shows us Acro brawling with an adult Camarasaurus. When I first saw this I simply assumed that it's playstyle will be something in between Rex and Allo. Where it would grab onto an animal of same or similar size and throw it's whole weight around to take it down with brute force. However after further observation, it actually seems that Acro will aim for the neck, similar to how modern big cats do, and take it's prey down by strangeling it to death.

Unlike in some other concept arts for large game predators, this time we actually get some behavoural images, like Acro having it's daily mudbath to get rid of annoying insects and parasites, with also having it lay with it's shark jaws wide open, letting some Pterodactyls clean it's teeth, a type of hygine that hopefully ties to some sort of "dinosaur needs system" for future.

An image below Camarasaurus portrais Acro dealing with some annoying Omniraptors scratching it's back tediously. Honestly, I have not been able to conclude any sort of information from this specific frame. "Does it open it's jaws really wide?" "Does it deal with bleed in a bad way?" no idea, *let's discuss that.

Next to that, once again, Acrocanthosaurus is seen strangeling it's prey to death, this time a Triceratops. This might show us, that for animals shorter than Acro this move will pin the target down. No idea how this goes balance-wise, maybe the Triceratops is actually going low on oxygen at this moment and is near death.

Last one's got Acro passing by some troodons, carrying a body of...Teno? Again, no idea what it might mean.
Acrocanthosaurus- a large game hunter with a strangle tactic.

native silo
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I want to suggest something I like to call Wellbeing which would cover a few areas and work similarly to the diet system, when if you follow it, you will get % buffs, if neutral no buffs and if you don't, you get debuffs. It would have its own separate menu perhaps if you can't squeeze them into the growth menu.

For example with dynamic weather (heavy rain, heatwaves etc) that would physically affect dinosaurs, each dinosaur species would have their own preferred temperature range. If you're feeling really hot perhaps you could hide in the shade and stuff, and if you're too cold you could hide in caves that would be added as the map is developed. This would be Temperature Wellbeing; what's hot or cold weather varies between species and there can be specific buffs or debuffs for conforming or not conforming to your dinosaur's preferred temp. Maybe this could help carnivores in hunting and knowing when to hunt certain species, while herbs would benefit from knowing when to avoid going out when it's too cold or hot for example.

Now Social Wellbeing.. The buffs or debuffs affect the energy regeneration and the max amount of energy a dinosaur may have (or if you have other suggestions that's fine). Dinosaurs that like to be in packs such as Utah, Troodon, Stego etc would gain more social wellbeing from being around dinosaurs of the same species, chatting and packing. There could also be dinosaurs that are solitary so they gain more energy when they're alone. If mixpacking then the dinosaurs lose more social wellbeing, the debuff would have a bigger multiplier. There could also be multipliers for daylight and nocturnal dinosaurs in similar fashion, so there would be a sleeping mechanic without logging out so nocturnal dinosaurs sleep during the day and vice versa. This would encourage players to play more like their dino and discourage them from mixpacking.

Last one is Physical Wellbeing which is basically cleanliness. There would be different ways that dinosaurs get dirty, different ways to clean across the map (dust, mud, water for example) and how this affects each species either positively or negatively may vary. If a dinosaur prefers to be clean then it's best to stay clean, or insects such as fleas or flies would start flying around and causing noise, revealing where the dinosaur may be. If being unclean for too long you could become ill and more sensitive to damage. which would have their own debuffs (I have not thought about them specifically).

I think this would add more immersion and encourage players to stick to their roles as different dinos.

ancient plover
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right now it's pointless to nest as certain dinos because you have to constantly hunt for food and can't sit down for even a second. maybe if when nesting you could go days without eating, that way you can feed your children without starving to death and you wouldn't be able to actually go days without eating if you're feeding your babies like you should

fair urchin
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I think it would be great if AI has to drink, so deinos could kill AI's

desert cargo
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Have multiple points.

  1. We keep getting videos, pictures and promises of stuff to be added, but we're left waiting years for an update with maybe a quarter of the stuff showcased. And way too often do updates just not fix current issues in the game. FPS and Lag is an extreme issue, instead it feels like you just add new dinos and new mechanics instead of just putting out a patch to fix the issues heavily and currently affecting the game.

  2. The carno blood pool at the moment is an absolute joke. Honestly, if you get pounced by a Utah once and don't sit down literally right after that (which is not possible since you need to fight the Utah) you are basically left dead, and most Utahs are in groups so especially at night what was 1 Utah suddenly turns into 10 others that magically spawned out of nowhere to pounce you.

  3. Mixpacking and bodycamping are still two major issues in social play and overall enjoyment. Not much you can do about a stego chilling on top of something you just killed, and it's not very fair to be in a fight with a teno and suddenly 2 carnos spawn out of nowhere and become besties with the teno. There have been a lot of suggestions to fix this issue, so I needn't add them here.

  4. Communication with the community. As mentioned in my first point, we get all the shiny new concept art and neat mechanic showcases, but not any actual updates. In fact, most things that players really want updates on (FPS issues, etc.) never get addressed at all. They might get added in the updates, but we never get any along-the-way information regarding these sort of topics, which is frustrating since we'll never really know if you are actually doing something about it or only working on the mechanics or new map that will just cause more issues.

If you disagree or have any comments with these, ping me in #general-feedback-discussion

final quiver
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Fix the ui in the menus please. Im boutta rage it lies to me. 97/100 98/100 "sorry server is full. All the time. Or itll just infinitly load after clicking connect.

indigo steppe
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Release Cerato...

Its been 7 or 8 months since the promotion and all I'm hoping is that it comes with gore.

If it doesn't come with gore, or any playable in update 6, I feel many players will turn to other games in the genre or just leave the isle completely...

shy needle
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make the waste function on the island, a detail that despite sounding stupid would be very good, it would give the game a certain realism and I know that some will say that realism does not make games fun, if not it can also be used to sniff out some species, This poop would come off while the player is walking or running as it would be very annoying if the dinosaur would have to stop to poop every second, This poop would only come off several minutes after feeding, and if you need a lot of detail you could even make them do it. fertile land for herbivores, although that would be a lot, the last function that I would see for this is so that when humans are there they can detect certain species in the area, with the smell of poop. Humans could sniff and see any bad smell near.

drowsy sundial
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I think a neat addition to the roster could be a something like archeopteryx or perhaps another already planned Dino with the ability to glide from tree to tree or down cliffs to reach the beach. Could perhaps be a predator for pteranodon as I find they have a relatively peaceful life other then canni pteras

agile galleon
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It's bumping time baby TI_LetsGo

ruby gale
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the devs should make a sandbox mode like legacy

last spruce
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Perhaps smaller updates, but more frequent, its tedious to get into server , its tedious when you get kicked out the server, performance wise is after all this time still not what its supposed to be . I am preety sure my rig could run it at least at 40fps and it does sometimes but it is not stable, there are still issues with ping that randomly spikes to 400 and I start teleporting around. Other than that I love the concept of the game, you get thrown out into the wild and you have to survive, I love the thrill of the hunt it gives, or in some cases YOU being the hunted. the animation are spectacular and sounds that each dino makes is unique. I wish the team all the best for holidays and I hope update 6 makes evrima THE DINO GAME once again.

signal sphinx
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@languid nacelleDo not tag me. It's rule 1. Post your feedback again without tagging.

elfin crater
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Please don’t end this year like I’m predicting you will.. if Update 6 comes out at midnight on the last day before your Christmas break period then it will be clear how out of your depth you all are. Any justifications of oh we just want to bring you the best possible update is honestly just going to come off as complete excuses, at least to me. It’s been a year. It shouldn’t have been this long to begin with and I guarantee the update will come with issues that no doubt we’ll be left with for the entirety of the break ( this has happened before and it was unplayable for people ).
Why not start acting like the triple A studio’s you like to compare yourselves to, release the update now and give yourself time to work out the kinks so you can give your staff a break early and then actually gain some accountability by having deadlines to meet. This is a company you’re trying to build here, it’s nothing personal.. just business.

unborn geyser
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Hi my feedback is about one rule, i think this rule needs to be changed about tell player name in discord (I think it should be normal to warn other players about people play toxic just for just make people very mad, for exemple herbivorous play with carnivores, send call or talk in chat for you come and kill you for nothing)
I hope this feedback will be take, thanks. (people are brainless)

timber hollow
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So when you get a full diet, you can see yourself grow because you gain 1% each growth tick, my suggestion is to make that growth tick smaller but faster if you have a diet to make it seem more realistic

iron cipher
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Could we get screenshot discussions?

tender tapir
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More of a reason to live In The forests maybe make it so lots of diets are in the forest so some herbis have to spent their entire life there like dryo or maybe make ai spawn more in jungles than plains

ember merlin
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A little idea for magy being a gardener of sorts,

Magys could possibly push down small shrubs and tree saplings which clears out small areas. These areas could spawn in various dietary plants as long as the gardens are maintained. This would let many different herbivores want to be around magys which would in turn bring in carnivores.

To prevent massive herbi herds and infinite diet stuff, the diet plants would need lots of gardened area to grow and so with multiple herbivores eating in one area, they would be unable to all get dietary nutrients.

ornate locust
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Can the boar be debuffed. Or at least give the chicken a higher chance of spawning. Cause whenever i spawn in as a carnivore there are only boars and they 1 shot a baby carno so its really hard to grow. If you ignore the boars you will starve to death cause there is nothing else and you start with hardly any food. And the boars start chasing you from like 20 meters away and the don't stop chasing you so if they were passive until attacked that would be awesome.

left sierra
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Maybe we can have shorter nights?

dense schooner
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Please do not release Update 6 without the new map. Spiro is ugly to look at and has a horrible layout. Migrations won’t even work on Spiro. It’s the worst map this game has had.

agile galleon
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I think the night music should be toned down, it's so loud and actiony, not scary as much as annoying, if it were softer more ominously quiet notes then I'd be good but as I'm Tryna hunt eat or literally just lie down, I don't need sirens blaring in my bloody ears, and no I'm not gonna just take "lower the volume" as a solution because
1: it's still violent music no matter the volume
2: I still wanna bloody hear music, the solution to a problem in a game shouldn't be not using the mechanic, it should be fixing it

lapis saddle
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can we remove like 50 percent of the bushes in the jungle. i get that its supposed to be realistic but it has to be realistic to a point. and that point is me not falling off a giant ledge cause i couldnt see it because there was a giant bush in the way.

hollow ocean
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Maybe change the grouping system back to how it was in legacy? I know that the current system is more realistic, but I don't like spending time trying to find my friend just so we can add each other to a group

waxen turret
#

christmas present request for me; just a kill count in your dino's stats, id love it

cerulean kite
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Can we have a console version? I would love to play this on the Playstation 5 one day!!

lucid venture
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Dear isle dev team for the skin system for the beipi please add some jet black coloration so that way we could make it look like the Brandt's cormorant the blue one and the double crested cormorant the orange one

mental gazelle
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please fix the sound issues from behind. we should be able to hear a full grown carno thumping up to attack us from behind but every time it is absolutely silent and it sucks.

timber basin
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Utes need to reduce Stamina intake for running

delicate hound
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Were just discussing strangling as a method of attacking. Since there's an o2 meter, it seems just up to the limitation of animations and weight balancing. If latch-strangle-overwhelm can be chosen as a form of attack for a few dinosaurs separately from bite-bleed-rundown ... would be an additional scenario for contests, that it's never really been attempted as a combat mechanic is interesting.

tender tapir
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Maybe add some plants for herbis to eat that 2 dinos can eat but something needs to be done first eg: maybe para could eat fruit from a hight tree and homalo eats the leaves that it knocks of so when you see a para herd there will probably be homalos around

lunar mantle
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Stam Regen speed for Ptera and Herrera:
Resting 100%
Standing Still 80%
Z Walking 50%
Trotting 25%
Latching 15%

ancient plover
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Hire more in game admins so they can help more quick

glass knoll
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Make coasts more accessible, both from lands and rivers. The whole biome right now is kind of useless and it is pointless to be there. Plus, for semiacuatics it would be really cool if you could make it to the coast, even if you eventually need to come back for drinkable water or whatever

jade jetty
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This one won’t be popular but please keep the rule of cool for the art style trying to be scientifically accurate won’t matter in a few years when those models become outdated I would much rather play as a giant lizard than a giant chicken

small egret
#

Playing this game has become almost constant frustration. 1) As a ptera, I keep running into the flying bug and cannot fly at all. Of course, I often die this way when I can't fly from a predator. This should have been fixed the moment this was first reported. That it is still a bug is utterly ridiculous. 2) Keep drinking water only to not have my water go up at all, 3) I'm suddenly magically pulled under water while skimming as if something grabbed me, when no such thing occurred and I did not crash into the water, either. 4) Nesting material just suddenly disappears when you're about to pick it up or when you set it down but not on a nest. 5) The lighting is horrendous and hurts my eyes at dawn and dusk, and it looks bad too. 6_ As a deino, grabbing a dino only to find out I didn't grab it, OR I go right through it. Everything is too big of a contrast. You need to add ambient lighting!
This game is not horror, only frustration. For goodness' sake, fix it already.

drowsy sundial
#

I can't help but comment on pteras animations. For all the other dinos they are very fluid and realistic with the muscles flexing and such but pteras wings look like flapping 2x4 boards. The way the wings flap when skimming looks the best imo. I hope a little more effort is put into quetz and it looks graceful (like how the tenos tail moves) it would look very nice and add more depth to the flyers. I feel the flight system should be reworked with quetz as well and flight in general should feel more challenging and realistic. I want to feel my weight when I fly not feel like a RC drone. All the other dinos feel great so why not?

fluid dagger
#

fix the map...too many times have I just been running and I happen to run strait off a cliff that I couldn't even see because of the amount of foliage covering the map. or at least make the cliffs easier to see cause I cant stand sitting around for several hours just to die from falling.

stiff veldt
#

To help the inevitable issue of hypsi with growth/perks/elders make hypsi spawn at 50% just so we don’t have this issue

bronze gale
#

I am going to be honest with you. I have owned this game since January of 2016 and it is by far the game that I’ve played the most hours in Steam. I absolutely love the very idea of The Isle and I couldn’t be happier because of knowing there’s people out there who are trying to make this concept of a videogame come true, especially when these people are a group of actually talented developers(because, seriously, I would never be able to pull off something like what you’re doing) that put visible care into their work.

However, there has been something that many people around me have complained about, and it is becoming a great concern of mine regarding the way content is shown to us, the community. Many of the posts we have seen in phase three are concept arts of creatures that are not going to come into the game anytime soon(acro, rugops, mono, quetz, megalania, alberto…) or anything that may include previews or screenshots with things that we barely have any knowledge about, such as herrerasaurus climbing, dilophosaurus model, screenshot featuring a diabloceratops…

Please, don’t get me wrong, this is all plenty of hard work and I wouldn’t question that by any means, but I am growing concerned due to so many people losing hope in the game or attacking it because of similar practices. I wholeheartedly believe that, even though giant carnivores and such are impressive to say the least, creating hype is a relatively risky practice, and that having more information related to the closest upcoming updates could be a better way of avoiding backlash. It is kind of pointless that we get to see two concepts of dinosaurs that don’t even have a full model and skin showcase(such as the one dilo was given recently) in a row when they’re not planned to come in a long time, whereas it has been said that humans for example are something that won’t arrive too late but we have so little about them.

plain junco
#

Back when progression was a thing, every animal actually spawned in at a little less than full adult, and grew a bit before they started gaining prog points.

I think that smaller things in Evrima, ones like hypsi which would be unreasonable to start as juvi, would benefit from something similar.
Instead of being adult from the get go, they would start somewhere around a subadult.

This would allow them to have the same sense of…. well… progression, as the rest of the cast, without screwing them over too badly

civic dock
#

Do not make quetzal a glorified pelican it is a majestic pterosaur and it deserves to be feared and respected also that beak of its looks like it could impale a Utah this is a photo of it give you some imagery don’t know why I posted photo with it just seemed cool to give you guys a size comparison and scaling

sacred stump
#

Idea for a Megalania! During an attack the Megalania could lose its tail to distract its predator and afterwards a good diet would allow it to grow back faster.

lapis saddle
ashen oyster
#

let utahs wiggle out of other utah pounce when pinned, maybe make stam drain faster for the pouncer, 'cause once u get pinned by other utah you're basicaly dead, give us a chance to fight back so we can actually have fun fights

raven elbow
#

Vegetation needs more collision and resistance on your movement speed, depended on your size, velocity and mass.

Traversing through the forest is really boring, because hardly anything is able to interact with you and vegetation just exists in a visual, but not a physical realm - accept for some thicker branches. After just few minutes it's hard to pay attention to any of this and you just look for the next open area to get new information on your surroundings. But when the world starts interacting with you, you will automatically pay more attention by trying to maintain your speed and agility.

Pls make running, through a lush and dense forest, into an active process and don't let it be a passive one, like it is for now.

ancient plover
#

Release update 6 before chrismas if possible

Its should be a nice gift

quasi anvil
#

while we are a long way till we get the apexes i would still like to see or hear from you guys what ideas you have for them i.e. abilities, playstyles ect.

bitter cove
#

Your game is dying because of hackers. Might want to fix that. I see less and less people play because of hackers. (Speed, tracking, godmode, etc…) But yall seem to care more about the gamma abusers? The heck??? Please focus on the hackers that actually ruin the game. These hackers are starting to run the servers. I love the game but I cant play it due to this reason.

civic dock
fallow bison
#

The isle should be ported over to next-gen console, next generation consoles can clearly handle this game for example PS5 has horizon forbidden west a highly demanding graphical game which runs very smoothly with little to no loading times. A console port would be a great way to expand the isles fan-base.

south lake
#

Release the music tracks on spotify. Pretty please....

hot hornet
#

Jumping on the whole Ptera no fly bug, just want to point out that this doesn’t just apply to just Ptera. Other jumpers, like dryo, also have this bug. I know a lot of people want U6 before year’s end, but if it gets released and then the devs go on winter break, we’ll get no real hot fixes, so in that case it may just be best to release in 2023.

trail saddle
#

With the coming of the Beipi soon™️ I felt this deserved another revisit.

With the onset of deeper, wider, and more ample bodies of water with future map updates and the addition of semi-aquatics, it is imperative that water environments are able to provide shelter and the ability to hide from predators for semi-aquatic players.

1. Allow movement to only be detected at the surface of the water as it is disturbed. This allows players to find shelter/safety along the bottom undetected. Mind you, these players will still eventually have to surface for air, which would then be detectable, and it does not prevent players from still perusing the bottom depths in search of players attempting to hide. Having movement only being detectable at the surface merely provides smaller players from having a real opportunity at avoiding large predators.

2. A "mud/muck kick" mechanic could be introduced for select playables like the Beipi or juvenile Deino. Perhaps triple tapping SHIFT at the water bottom would kick up a temporary mud cloud under water, which would act as a quick smoke-screen and allow opportunity to escape. It'd also add a fun and challenging measure of "cat-and-mouse" and create another layer of underwater play.

tulip coral
#

please allot me one use of the word "f#%$" per day in discord

brisk plaza
#

Small boats for humans for the oceans and rivers if they can fit. Could be cool as an aquatic dinosaur to chase down a boat full of humans.

tight vortex
#

Can we please get rid of the integrated group limits? I dont feel like I need to go into excessive detail about this and is self explanatory.

tender tapir
#

I personally think removing the selectable spawning system would be a good idea and here is why, in legacy it was more fun and immersive to not know where you are spawning also in evrima as a herbi you can spawn wherever you want for your diet like teno and spawn swamp and barley leave since you have 2 diets and radishes not far. Regional spawning system also means that nesting has less of a use since in legacy nesting was used to meet up with your friends since you didn’t know where they would spawn (at least I did this idk about anyone else). So with a regional spawning system nesting is made less useful.

digital knot
#

Make it to where dinosaurs/herbivore (mainly stegos) can’t just kill you for no reason. I have died when I was eating a body and another when I was just chilling in the water as a juvie, I know Evrima is in the works but right now a herbivore can kill for no reason and get away Scott free

humble gyro
#

Make it so wallowing isn't restricted to mud puddles. Like have it so you can wallow near riverbanks or on those weird patches of mud found in random areas like how it used to be. But make it so mud puddles are like better. For example mud puddles, if you wallow in one of those the effects of wallowing last longer compared to wallowing by a riverbank.

lapis breach
#

As an idea for the blood system

I understand this might be difficult but the blood and wound system in Overgrowth is brilliant. I think it would make the game that much more realistic and horrifying when you get injured.

Local bleeding from wounds, strips and splatters like real blood, trickling from wounds down the models

dusky talon
#

Add some human structures that contain laboratories or other scientific facilities. Laboratories have always fit the horror theme. maybe even enclosures/ cages where you can contain certain species for limited time to collect samples or similar

glacial shell
#

When updating/patching the game with balance adjustments, please detail them as much as possible.
"Stamina Increased"
"Blood Pool Decreased"
"Speed Lowered"
I don't understand why we can't get specifics...you clearly have access to the precise info since you make the changes, and having info like this would DRASTICALLY alleviate community confusion around current balancing.

stiff veldt
#

I know this is probably gonna get downvoted but can we get rid of the far away name tag issue. What I mean is if you go too far other peoples name tags disappear. It can be annoying if you need to just go get food somewhere else while someone guards a nest or a spot, and would help for when let’s say you get ambushed and separated, well you don’t have to worry about some random running the other way and you never find them again

But what I really want with this is the ability to have the player list feature from legacy to show who is online and be able to invite friends from across the map or in general spawn locations so we don’t have to worry about finding each other through calls

tender tapir
#

Idea for humans, maybe in a facility you could find dart guns and then find darts in different containers for different dinosaurs eg: carno darts or dryo darts. Then you can shoot these dinos with the darts and then you can see a electronic map In the facility’s of the playable map and you can see where these dinosaurs are but the dinosaurs can rub them off on a tree if the notice they have a dart in them so someone that isn’t concentrating may be being tracked for a while. the darts have a name for a reason though so if you accidentally pick up a dryo dart and then shoot a Utah then on the map it will show it’s location but it will say it’s a dryo so if it comes close to your facility you may think it’s a dryo when it’s a Utah. If the Dino doesn’t rub it off within 30 mins it will just fall off.

craggy shale
#

u guys need to add a dino wipe for every week or month

ancient plover
#

I think it would be cool if utahs ended their pins with a dramatic killing move, instead of pinning then half slipping. Like rip out innards or crushing the neck of your target.

jade jetty
#

Some other visual indicator besides size to determine how grown another Dino is maybe a sniff function

marble creek
#

IMO dinosaurs like para and cory should not be seperate dinosaurs but just skins as they are verry similar (maybe not lookwise but gameplay wise) there will not be a big difference between these 2 and this can also be the case for other dinos (for example if you would add a carcha just make it a skin for like giga, these dinosaurs are neat but verry similar) it would be neat ofc if they would have theird own animations and sounds but just making them skins and giving new sounds will most likely be more then enough

Maybe another skin will for example have more stam or somethin but be weaker but just nothing to crazy

trail saddle
#

Hypsi.

In addition to the initial blindness caused by a Hypsi's spit-attack, create lingering effects such as blurred vision for an extended period of time for added affect. Perhaps this blurred vision can be mitigated/remedied by swimming in/drinking from/submerging one's head in water as to mimic flushing one's eyes.

thin cipher
#

It would be cool if you fix the fps problem because my game runs smoothly on the game even ingame but like certain parts I turn i get lag spike and I even turned my setting down and still get it but it does not do those stuff for legacy

hearty prawn
#

Posting this again:
Optimization 👏
The only reason I cannot play this game is because I can barely get 10+ fps.. and I have it on the lowest settings.

jaunty escarp
#

Please explain the reasons behind the slow development of the game. We all paid for it and contributed to the development and we deserve to know why it takes so long and is there even a reason behind all this. Other similar games develop way faster which proves that it is possible.

tender tapir
#

I feel like pteras size / wingspan is a little small? Idk I haven’t seen it next to a human in evrima but maybe a slight size increase or wing length increase for ptera?

bronze gale
#

I believe what I am about to talk about is more of a gameplay issue rather than a balance.

I’ve been playing Evrima for quite some time since launch, and I am someone who never really played big boys, but instead commonly stick to the small ones, hence why I was so excited for dryo and hypsi to come out…But I feel that after +75h with both, I’ve gotten to a conclusion as for why nearly anyone plays them compared to the full roster.

Both of these (particularly Dryosaurus, Hypsilophodon is a bit more tolerable) suffer from the problem that they aren’t nearly as engaging to play as the rest, which is bad when they’re 2 out of the 9, and who knows how many resources and time took to add them.

I get that their only purpose is to be prey and their only reliable defense to run away and it’s ok…But this playstyle of just running around to die eventually in a pursuit or trolling out of boredom becomes boring over time, which defeats the point of playing.

Unlike the rest, dryo for instance has nothing special, basically no herd utility nor engagement, meaning it’s just there for being eaten, like hypsi but less charming. Pachy is fun to use given a mix of both speed for fleeing and strength to fend off attackers, Tenonto has easily the most interesting combat system out of any herbivore, stego is…Well, an apex. Meanwhile carnivores have a more developed gameplay of stalking and hunting, mixed with bleed and their own tools. And I don’t have to explain why deino or ptera are attractive to the playerbase.

It just seems off to see a roster full of fleshed out creatures with their own utility and playstyle, just to see a dinosaur that costed thousands(? I don’t know very well the prices here) of dollars that has nothing but a step dodge of questionable utility and nothing else. Feels like a legacy dino thrown into Evrima.

I am aware there are bigger issues for the community such as optimization, development speed or communication, but I wish this is addressed as well.

grave rover
#

Expanding Upon the Sleeping Mechanic

As far back as update 1, sleeping has been utilized as a form of immersive safelogging feature; this does fit, as logging out could be seen as the creature falling asleep. However, I feel as though sleeping could be expanding upon, and utilized as a unique mechanic to not only improve immersion, but add a level of riskier gameplay for higher rewards.

Sleeping mechanic:

  • Nothing is changed about entering the sleeping state. However, you will not be forcefully logged out of the game.
    Pressing [ESC] will now show a countdown (60-0 sec) beside the “logout” button, exactly how it was portrayed in legacy. Once this countdown reaches 0, pressing [Logout] safelogs your creature.

As for the effects of sleeping and not safelogging, it goes as follows:

• Entering the sleeping state will change the entirety of your regen to being exponential regen (2x2=4,4x2=8, and so on). This exponential regen will be determined by the density of the fog surrounding your vision. The denser the fog, the higher the exponential regen. The fog, instead, will take 5 minutes to fully surround your vision.
This regen includes, but is not limited to:

  • Healing regen

  • Fracture regen

  • Bleed regen

  • Stamina regen

• Including the above, your food and thirst decay will be slowed slightly. This is to give breathing room so you can sleep without worrying too much about your food and thirst. However, by itself, it will add a way to afk grow effectively, so I will include a downside:

• Your growth will also be slower varied by the density of the fog. This will prevent players from utilizing sleeping as a way to AFK.

I firmly believe sleeping should be expanded into being a way to heal after a fight, or just to regen. Or even just a role play feature. This will add a high-risk/high-reward style of regening that may or may not be your undoing if in a bad spot.

carmine crypt
#

I have an idea for optimisation.
I have done a bit of Unreal Engine and I think I understand where the issues come from.

There is an option in Unreal when placing trees so that they are not placed on grounds of a certain angle. This prevents trees from being placed at 90° angles for exemple.
I think placing less trees by changing the range of this tool. Making it so that there is almost no tree in mountains (at least their highest peak) would help a lot.

The second issue is that, when I spawn I have that X Ray bug where I see no ground. And I noticed there is water all under the map. It's unseen, unessecery and the fact that we generate moving textures that we dont use make the game very laggy.
Removing this large ocean would help a lot for performances and even tho I understand that it probably was necessary to make the ocean that we see, it is definitely deletable and would help a lot.

Now the last thing is that in the grass lands I have more performance issues than in the forests. This is (I think) due to the amount of grass being generated. Making more places with tall grass and removing the tiny grass from the ground on a number of spots in grasslands would make hunting better (with the tall grasses) and performances too (by removing the unecessary ones) without remiving life from the game.

trail saddle
#

Interactive Courting + Added Nesting Dynamics

Rather than a quick default mating display, allow for a mating display stance, followed by being able to chain a series of movements as a means of creating unique/custom displays.

Perhaps one holds down a 5 call to initiate the courtship. If it is accepted by the other mate, they both enter a courtship sequence.

From there, maybe pressing 1 would initiate a head bob, 2 could be a head weave, 3 may flail one's limbs outward, 4 may be a bow, etc. and the WASD directional keys could provide added movement.

This would add another unique layer to nesting/finding a mating pair and make it a custom means of attempting to "impress them"


In addition, please consider the concept of allowing solo players to begin constructing a nest and storing resources within it prior to finding a mate. Many species of birds and animals, such as the weaver bird, begin making a nest prior to finding a mate. This provides an added layer to the nesting system, and also allows solo players an added facet of play until if and when a mate can be obtained.

ashen oyster
#

get rid of „official/unofficial” filter in server selection menu, it would bring back to life a lot of liked unofficial servers that used to be populated but are forgotten now, official servers could stay as first ones on the list but allow other servers to be more visible than how it is right now, a bit similar to how it was back in update 3 but with enchancement of official servers having priority on the top of the list

dire shard
#

bring back oasis it will forever be my favorite spot on the map

marble creek
#

Humans should be on the diet of all carnivores ( maybe humans could give all 3 needed diets or something like that so people would actively hunt down humans, thus increasing the horror and rushed feeling a real human should have

raven elbow
#

Hiding in tall grass does not work - at all

It's totally understandable how render-distance eats up performance, but
how it currently works, would be suited for a single-player experience and in
multiplayer it's super unbalanced - to a ridicules amount.

While you sit in tall grass, feel save and hidden and also potentially suffer
from partially obstructed vision, someone approaching from the distance,
has a perfect view on you. Just by looking over the horizon of the
render-distance you'll get a good contrast between 3D-Models and the
surface.

That's definitely not how it is supposed to work.

worldly pecan
#

I'm sure that they're coming, but give us reasons to nest beyond it being something else to do, and keep us nesting.

Ideas? Unique skins, such as albinism, leucism, melanism and more. Patterns that you cannot get from creating your own, and make them especially rare.

Integration and an additional perk from the perk system that you wouldn't have otherwise.

Allow babies to cling to parents in some way, so they can better travel if need be.

Tell us what generation we are. Second, third, whatever it is, and incentivize you with a bonus (any nester can obtain) to nest in the fourth generation.

Nothing that'd create an unfair imbalance, but something

hollow heart
#

Not a big fan of the new night vision I'm seeing in stress test gameplay, can we just keep it how it is in live servers?

maiden flax
#

Had a quick peek at the gore mechanics featured on youtube for the new update and I'm really underwhelmed at the amount of gore I'm seeing right now.

where's the blood and drippy guts, the gross stomach contents/ digested food? The thrash mechanic also produces like clouds of blood that have no weight to them, I'm not hearing any splattering blood hitting the grass or seeing any blood around the body that has been thrashed. Dead dinos are still rag-dolling everywhere like they weigh as much as a hypsi when they're moved or picked up. I'm really hoping that these are still very much in the beginning of the work in progress phase considering the hype around how disgusting and gory this game is going to be. So far from the videos about the stress test for the gore update, it doesn't look all that gritty.

I know this is planned and i thought it would be on par with the gore update, but locational damage being visible? / shredding claw attacks? / profusely bleeding wounds? / lasting healed scars and festering wounds? These things were teased in the isle phase 2 channel for the gore update 6 in their early stages but have had no light since: #phase-two-archive message

Look, maybe this will be improved soon but as it is i'm kinda disappointed with what i see so far for the gore update. The devs have said that the game will be disgustingly stomach turning gore-y. However, if i can still eat my dinner while watching my dino rip through another without feeling discomfort then it aint ready haha

spark latch
#

Would love to have a call to attract possible nesting partners. Males and Females sound different so you can differ between the two. Sometimes finding other dinosaurs in the game who want to nest is very difficult. I think the feature would be great for immersion and gameplay.

tender tapir
#

Updates need 2 dinos at least (1 herbi one carni) cus if it’s a carni it will be overpopulated and other dinos won’t survive ( I suspect this will happen with troodon) also if they arnt canni then they will resort to killing their own which will be annoying

hollow frost
#

Replace the “Omniraptor’s” alt bite with a short lunge kick that deals a certain amount of bleed based on locational damage, similar to how a cassowary jump kicks to disembowel (to make more use and add emphasis to the toe claw, in addition to attack variety) https://youtu.be/nOPVVdg8noc

A cassowary attacks in an australian crocfarm near innisfail.
It can kill with the sharp claws...
wtf is he doing in Far Cry 3???
have fun with the kung fu bird,...

Thx 4 more than 1.000.000 views!
And more Thanks for more than 2.000.000 views!!! Amazing!!!

▶ Play video
quiet sequoia
#

the gore is really underwhelming, I understand its still a work in progress, but adding a little more blood effects and making them really noticable such as dripping and splashing would make it insanely better.

daring kelp
#

Concentrate on the basics first ! What's the point of having concept art and all the new dinosaurs drawn where the game has bare minimum in it? I don't get it at all.

native basin
#

About the confusion regarding Dev-blogs and roadmaps credibility:

The developers should rather ask after where the reader came to its conclusion, clarify the information and if it is valid or has happen to more readers own their mistake. Last try to update the dev-blogs/roadmaps to make things valid, clear and straightforward instead of defending it first to the last man.

This way could give people their respect back rather then lose it entirely for the future events

rain axle
#

Love the idea of carno being stronger/more of a threat when it’s a subadult. I think this change to some dinos makes it more enjoyable to grow and actively hunt when in the early stages of the game :)
The stress test of update 6 is really exciting! I can’t wait to see what gets added/changed

lethal tide
#

Devs, please enjoy your holidays and forget about the game during your vacation.
Once you come back, gather everyone and reorganize. Review your roadmap, your steam page and all your public ontents to check they're all aligned. Review your schedule. List what's really possible and what's not. Rewrite the roadmap. Make a complete management checklist and validate everything. Remake communication strategy. Allow only one of you, a communication manager to speak here - preference for polite and political habilities, not sarcasm and rudeness. This CM should review EVERYTHING you write: devblogs, roadmap texts, topics allowed during streams etc.
We are not even mad anymore, we're just kind of disappointed. Hope my suggestions can help you upgrade your management strategies. I believe in the game you're promising. Sadly, it's just painful to watch it's journey.

desert cargo
#

Priority needs to be a much smaller map. Seeing any dinosaurs on Spiro is a rarity. The map size being completely loaded also means that the frames suffer from that. To actually interact with players, we go to center, but personally, my frames in center are literally 3-6 sometimes when fighting or a lot of bodies are there, what the heck?! Like, how can you have fun and interact with players if you can't even move? And I do not have a terrible PC, the games' optimization is just that bad. Please, we NEED optimization and a new map, new playables and mechanics can come AFTER that, but without a working base game new mechanics will just destroy it.

ancient plover
#

In the new year, can you please recruit more server admins? The sheer number of cheaters across all of the official servers is absolutely ridiculous.

I appreciate its a volunteer role. I am not criticizing the current admins, and i am very grateful of anyone who takes it up. But they clearly need help. Sometimes you can go days / weeks without getting a response from them. By which point.. what can they do? nothing.

These cheaters are so blatant, casual and nonchalant about it because they know they will never get punished. I can barely even bring myself to care about upcoming updates if the gameplay loop is still just going to consist of getting game ruined by supersonic stegos or infinite stam carnos.

Channels like 'Evrima-NA' / 'Evrima-EU' etc get countless reports of cheaters on a daily, heck, hourly basis. often with evidence, yet literally nothing gets done about them because no admin sees it in a timely manner. Even outside of cheating, Most of us have spent weeks / months stuck in trees. I'm sorry but its just not good enough having to come onto a discord and beg ping people dozens of times over the span of weeks to get game breaking problems resolved.

rotund solar
#

A role that can be chosen to use it to mention it would be very good, it would serve to alert people who have it selected about whether or not there are nests available
"@Nest/@Nesting"
example
"@Nest 4 ptera eggs Na1"
The role would be used in chat channels of the official servers
Also would help people that doesn't read the channel 24/7 or when playing, so if they just want to have that alert, giving them the option to

carmine crypt
#

I have a suggestion that sounds a bit dumb at first but it makes sense imo.
If the team is looking to hire, I think they should prioritize hiring an animator.

That would mean more dinos worked on at the same time, work done faster when a new mechanic (like thrashing) is introduced.

It just feels like it's the one that make the most sense.
Now idk if they are even looking for hiring, but if it ever is the case I think this is a good idea.

upper jasper
#

Migration not coming to update 6

So we not know this information, and I’d be fine with it. If there wasn’t punch straight up saying “we didn’t have it in the roadmap!!!” When it very clearly was. Why not just say “hey guys, we didn’t manage to finish the update in time, we’re sorry” and take responsibility. I guarantee that the backlash would be a lot calmer, and it should. It’s just disappointing, especially since this game has the potential to genuinely be a fun experience. It’s alright to not finish stuff in time, but please don’t lie about it. We, as a community, should be more open to listening to reasons why stuff is taking long, but at the same time when this is pulled it’s understandable why people get a little upset.

sly cradle
#

Is there any ideas for possibly affecting vision for dino's in the future? It would be really cool and help aid realism if certain dino's maybe couldn't see as well for as far distances compared to others. For example things like troodon could see super clearly and far distances while something like anky would really only clearly see something that's close up.

ancient plover
#

I seen the gameplay of U6 stress test The part where u bite a corpse and it shows the gore i think it should have an animation rather than just you constantly biting

I also think blood should appear around the corpse on grass

toxic pike
#

I thought not having oviraptor for last update was a missed opportunity, because it's the perfect animal to show off skins and eggs. I think now that not having Cerato on the gore update is also a missed opportunity to play with the scavenger niche. I'm sure I'll have fun playing the new update, but it just looks more like a patch to the current game state rather than a large content update.

tidal temple
#

How does one even find AI in this game, when you're playing alone

scarlet atlas
#

some sort of bioluminescence would be cool

old sky
# lethal tide Devs, please enjoy your holidays and forget about the game during your vacation....

Adding to this:

PLEASE consider the possibility of no-ping announcements for things like restructuring the roadmap or clarification on the progress of things (eg; Gateway not being planned for U6, same with migrations, should've been said much earlier.) We've also only been told these things in random, passing Isle discussion conversations. Not everyone can be present to see those all the time. And while sources like Isle News exist, not everyone knows sources like that even exist in the first place. It's also a bit odd to have to seek out non-official sources for official information.

So for example, let's take roadmap being said to be changed and restructured. A simple no-ping announcement like "Hey Islanders, we just wanted to inform you that we're aware of the unreliability of our current Trello roadmap and have plans to eventually migrate to a more streamlined, traditional roadmap sometime in the future." would help so much! No-ping means you aren't bothering thousands of members at once, it gives important game and/or development related information (in this example, how progress being relayed to the community is approached) in a clear and concise manner, and people don't have to rely on non-official sources for it. Even if it doesn't go super in-depth, at least we know "Hey, they acknowledged this issue. Cool!" And I am not saying make an announcement for every single little problem, not at all. Just for things that you yourselves would want to be common knowledge for players.

And lastly, if you guys are unsure about something coming soon or in the next update or two, please don't hype it up so much. Some stuff here and there is fine (eg; concept artwork of future creatures), but constant teasing and mentions of something (big example; Gateway) that is still in the "unsure" category is a bit much. I hope all this feedback was put together well, didn't mean for a wall 😅👍

jade jetty
#

dimorphodon and dimetrodon as playables Edit: Dimorphodon can be the forest flier using its smaller frame to hunt there and use it for cover. and the dimetrodon can be the semi aquatic that leans more towards being on land then constantly in the water like the deino

carmine hull
#

!important! please add a icon for if your grabbed/released by a dieno

weary vale
#

was having or rather witnessing a discussion about how pachy was nerfed into the ground which annoys me cause it was never a problem with pachy being "OP" but rather the broken and frankly almost unpolished fracture system and I hope that one day it will be revamped or fixed cause from what I recall us being told about it the fracture system we got is honest just sad. I'm gonna start on the softer stuff before getting to the meat of my issues with the current system.

weird/janky animations that feel unnatural
the current animations for fractures primarily the leg fractures look REALLY WEIRD and unnatural in my opinion at least and just feel really unfished to be fully honest.
Marginally better
before UP3 the fracture system was hyped to be this vast improvement over the bone break of old however I disagree, for some context it was said ,or at least implied to my memory, that they would work systematically getting worse an worse accordingly which is not what we got, there is no different stage of fracture to my knowledge, when you fracture your leg its not mild or severe just a fracture ,just like bone break, and while yes it is better in that you can (barely) sprint with a fractured leg, it is INCREDABLY slow making you by evrima standards basically immobile ,just like bone break, not to mention sprinting takes tons of stamina so not only are you very slow but you only have a few precious seconds of this slow laughing stock of a sprint, there is physically not a single animal in evrima ,besides maybe deino, that cant easily outrun a animal fractured in the leg, even stego could easily catch up to a carno with a broken leg making the system no better than bone break
How could all of this be avoided?
Add stages to fractures with either 6 or 3 stages, my idea for the 6 would go as, very mild, mild, damaged, very damaged, broken, very broken, or something along those lines, and instead of pachy instantly breaking ankles it would have to work more

lyric crescent
muted trellis
#

Okay- Here me out:

This has NOTHING to do with mixpacking so please don't start spamming me with @'s because you think it's mixpacking I am suggesting. If you have anything you would like to add on or you would like to discuss then feel free to ping me<3

In the acro art that can be seen in #isle-phase-three you can see that there are almost like ptera's in the art next to an acro that is resting with it's mouth open.
Co-existence + possible perks
The idea of co-existence between species is an interesting idea that should be expanded upon.. I think that there should be more dependance on each other instead of it only being the "I need food, time to kill" idea. Acro could potentially open up a door for people who enjoy the idea of co-existing but not exactly mixing together in the sense of what you see now (talking to you carnivores that like to help out herbis like stego)

possible perks
Smaller dinosaurs should be given a much bigger impact to the game other than that they just exist as creatures like the hypsi could possibly increase the rate of plants that grow in that specific area for herbivores (birds are known for spreading seeds and other nutrients for plants through their poop) this would give herbi players less of a reason to kos smaller players who can't defend themselves as they would be actively getting a perk rather than just an annoying screaming bird that just does nothing but spit at you.

Nesting grounds
I notice that the dev team seems to really NOT want to touch on the subject of nesting grounds despite the how dire the circumstances are when it comes to them.. Nesting grounds need water and more nutrients closer and around them. Nesting areas are made nesting grounds for a reason and that reason is because there is likely an abundance of food and water there that is good for themselves and their young along with safety (so cliffs that surround to keep carnivores or possibly angry herbis at bay etc.)

colors and size
Colors are a really big problem right now as they are very limited compared to what was shown in the trailer with most colors not even being there which is irritating.. Females look absolutely horrific and are pretty much no better than the bald version of males, they have absolutely no uniqueness to them and are plain and boring. Before you start saying "Yeah but females are supposed to be like that let me just refer quickly to path of titans, POT gives females a slightly dimmer version of the males colors meaning that they still have a slight uniqueness to them and even gives them their own slight bit of personality which is nice see and could potentially be something that the devs could look more into rather than having a bunch of bland sad looking females. Size Should be size differences tbh, not like gender sizes or anything but just overall making it so there are like maybe 3 diff. sizes that you randomly get which just adds onto that uniqueness and personality look to the dinosaurs.

south bison
#

adults being able to have different sizes, for example you can spawn a little bit bigger or smaller as adult, these sizes wouldnt be drastic, just slightly different, it would just be slightly different sizes

clear hull
#

be honest. noone likes deino cannibalism add deino off deinos diet and make it like utah system. u can still eat them, but if you KILL them it makes you sick. i cant play deinos without being canabalized 10 mins after spawning.

opaque magnet
#

Balance carno charge turn,its better even then normal running,it should have stayed the same,carno too op again

glacial shell
#

Alright! It's time for the several hundredth Omni Pounce Feedback because I think it warrants consistent and persistent discussion till it's addressed:

Pounce is the easiest combative ability in the game to land, the hitboxes generated by it are massive and do not descriminate whatsoever based on where the pounce is landed...you simply need to use it anywhere on an animal and it'll work...

For the potentially most ludicrously effective Punch Up ability the game will ever have...this is pretty overtuned.

Without going into the specifics again since they've been reiterated dozens of times in this channel by myself and others, pounce needs additional limiting factors on a mechanical level that make it harder to utilize considering how massive the rewards are on an animal that already has an enormous list of advantages not tied to it's ability...these could include:

Making Pounce locational so for the vast majority of the roster, pouncing in front or behind an animal doesn't reward a pounce, and instead a standard miss or a stagger, or a full knockdown (this is probably the most effective option).

Dramatically increasing the stam cost for missing a pounce so that any Omni that fails to land their pounce is effectively out of the fight until they can adequately regenerate their stamina, placing a greater importance on using it against targets that are already slow and large, and limiting it's utility against animals agile or aggressive enough to contend with it in a more standard way, like carno or teno, as Omni without pounce is already quite a capable combatant.

The reason I don't suggest a damage (bleed) nerf initially is because regardless of how much damage Omni does, the mechanical interaction will continue to be frustratingly favorable...Omni's can straight up use pounce to FromSoft roll through an incoming attack as it'll teleport you out of danger and onto the attackers side for damage...needless to say, this shouldn't be the case.

jade halo
#

Would be cool if one hit kills would trigger a short animation similar to thrashing, not preventing a player from moving and only lasting one or two seconds so that a player doesn't have to wait to swallow or drop the body (also maybe the animation can be made interruptable if 2 seconds is too much)
Would add a bit of realism and impact to the kill (also gore TI_babyPara)

grave temple
#

It’s been suggested before but a pattern C and D would be nice. As it stands with the current colors available, it’s hard to create something truly unique. Many players enjoy having different skins instead of looking the same as everyone else, so it would be interesting to see some more variation. Additionally, it would help spice some things up as it can be a little boring to see the same thing over and over. It might just be my opinion, but more patterns could really help.

On top of that, the color options currently in game are rather minimal. Tenos suffer from this a lot, as most of their options are just.. brown. It would be amazing if a wider variety was adopted considering most other species get greens and oranges. I think all species in general could just benefit from more as the options are somewhat abysmally small. It’d just help more again with being able to be unique, which allows people to connect with their model more (since, y’know, they have to stare out it for hours anyway). Why play something you don’t enjoy looking at, right?

And that being said, I’m not suggesting that the colors have to be entirely unrealistic. I’m not suggesting you go putting magenta or cyan in there for “funsies” or whatever, but there are WAY more natural colors that could be added (like more greens that aren’t just puke-ish for example) and many more bright/dark variations of them too. Hope that makes sense!

thin grove
#

I might be completely wrong here but from what I’ve seen about update 6 stress testing. It seems like when ripping organs off you can’t choose what organ you wanna get. Only ripping out random organs till you get what you need. Perhaps it would be good to in some way choose what organs to pick?

maiden flax
drowsy kelp
#

It would be very cool if the Utha would get feathers

gritty wraith
#

Make it so with numbers, smaller carnivores can carry/move large carcasses by their combined weights

sick blade
#

make the gore a bit more blood, like a blood pool or dripping blood out of flesh

agile galleon
#

Bit of an odd one but could we get a drag for deino? It would literally be the most helpful thing both for fish as a juvie and stegos as an adult, just a lil QoL change that would make life so much nicer as a deino, I'll probably make a post about the gore we've seen and such but I'll leave that for later

bitter trellis
#

Why was teno nerfed? It was fine where it was. Not to mention certain carno builds can make it extremely difficult to fight against one, not to mention a full pack

manic osprey
#

Make the thrash ability for carnivores in the update actually be a thrash. Like a cool lil animation where you shake and tear the body up to get at the organs inside. Apparently the reason for not doing it is because they don't want to lock players in an animation, so my suggestion would be...to not lock the players in the animation. Like just make the thrash exactly like eating, where you can just stop holding the key and you'll stop thrashing instantly. It'd be a lot cooler than literally just biting the body

dusky talon
#

Add In-Game voice chat for humans. The voice chat may also be heard by any other creature lurking around but in a way that it is unintelligible

tender tapir
#

I hope in U6 pachy bleed and carnos bleed and food drain gets fixed. I tried to nest as a carno but it’s impossible since you constantly need food so plz fix this.

nimble pelican
#

So you will certainly hate me for it but no matter

An idea. What if you just shifted the focus more to what the majority of the community wants. ?

such as More playable dinos for the currently best survival dino game

In the last updates we have found/have to find out that the devs need a lot of time to work out the mechanics and core functions of the game.

Why does it take so long ? the team itself is probably very small and a lot of value is placed on quality.

If the mass of data and programming is apparently very large, that's not a problem either. I even think that it is very understandable that it all takes a very long time.

So now that's why you will probably hate me ^^.

just bring in playable dinos despite the roadmap core to appease the community

but to sell them in the form of a game pass. to generate more money again (which undoubtedly only comes from players who do not own the game) the majority of them have owned it for a very long time (since Lagacy) and have not had to invest a bit of money since then and still got updates as well as Evrima ( which is a whole new game )

With this new income you finally have a calm community and you could invest the money in more employees, for example, who then work with more manpower on updates, which in turn could appear faster.

and you kill two birds with one stone

For my part, I would be willing to invest money in this form in the game immediately ^.-
So let's be honest, the devs don't earn anything from the game at the moment (even if only very little), which of course is just a guess

presumably they work for free on the game FOR US
Possibly also in your free time after your actual work. O_O

it would be a win for both sides ^^

let's all think about it. ^^

rain axle
#

I think humans should make noise when talking. Maybe to avoid actual words it could just be whispering noises? It could add a really cool effect to when humans eventually get better gear and can actually hunt

raven elbow
#

Early concept version of limited field of view, based on physical limitations
For example:
Green: 100% render distance
Orange: 50% render distance
Red: 10% render distance

lyric crescent
#

Can we get the old update 3 smelling back again it was awesome! Adjust it a bit with the new diets coming out!

empty sage
#

Could we please try and have humans in official servers? The issue with having them only community servers is that nobody really plays those. If they where on officials it would be alot more fun to run into and play as mercenarys

tender tapir
#

For upcoming dinos I think sounds like these would be the best not all their calls but maybe 1 or 2 of their calls sound similar to this because some are actually really unsettling and creepy https://youtu.be/XcBoY_aEVj8

Please Subscribe.

0:00 Intro
0:27 "Velociraptor"
1:04 "Utahraptor"
1:54 "Dryptosaurus"
2:44 "Tyrannosaurus Rex"
3:31 "Triceratops"
4:35 "Elasmosaurus"
5:16 "Mosasaurus"
6:15 "Quetzalcoatlus
6:56 "Spinosaurus Aegyptiacus"

An ongoing study utilizing the most recent scientific data on dinosaur vocalizations. Sounds are produced by myself and dig...

▶ Play video
ancient plover
vale wren
#

Hey devs, if hundreds of people thought that migration and Gateway were coming to update 6, maybe it's not their fault for "making assumptions", but rather yours for hyping it up to an extreme degree in the devblog and then not delivering. Consider that the main source of news about this game for most is the devblog, NOT the trello, and they are naturally going to build expectations based on what you've said on there--ESPECIALLY when it's paired with a bunch of concept art and information being released around migration. Just a thought 😐

stiff veldt
#

I don’t wanna be that guy but adding humans this early is a waste of time. For one they aren’t getting any significant updates till after U9 which is probably over a year away. Humans have been sitting on the back burner since last December and what has changed that they can be added now? A new clothing set? There is literally nothing better about them they are the same thing as they were left. Nothing was even improved for their gameplay.

Now if they were just being added just to have them there I’d be fine but (supposedly) they won’t even be on official servers on launch. Why? You want them but won’t even have them on officials cause let’s all be honest here. Without equipment they are pretty unviable and walking bags of meat.

(I know we don’t have the update yet) but I’m just a bit disappointed with this update in general wit no migrations and the humans you built up over the past few months aren’t even on officials. I am really questioning what the past few months of development really were

sonic snow
#

For update 6 from what I've heard in stress testing one way to get to the organs is through biting the body.

I don't think this makes much sense, animals don't use all their force to snap down on a body to get through the flesh to reach the organs and continue to bite it, they tear and work through it, why would they waste their energy bitting like madman's attacking a ghost? We should have a secondary animation that is the dinosaur tearing through to flesh to get to the organs. Not using an attack to get it.

slow peak
#

Camera lock while eating is horrendous. Please don't force players to not be aware of their surroundings. The entire point of dinosaurs being played in 3rd person is to "increase their environmental awareness" when compared to humans. I, along with many others I'm sure, am not eager to put a time investment into a dinosaur that I could potentially lose because I can't turn my head. Instead, just tweak eating animations so that dinosaurs' heads move as the player turns the camera.

dull lichen
#

New calm water in rivers looks good.
Lighting is weird. Forest and shadows are still too dark, sometimes pitch black but in the open fields at sun everthying is overexposed.

crisp pagoda
#

"Disabled thrash while swimming"
This...doesn't apply to deinosuchus, does it? TI_Wheeze Why shouldn't deinosuchus, the giant semi-aquatic croc, be able to lunge and grab prey at the water's edge, then drag it into the water and thrash for a near-certain kill? Instead of being forced up onto land to hunt

lilac wasp
#

lagging so bad, day time way to over exposed

fast hare
#

new nightvision is worse than the legacy one can only see 3ft in front of ur face nv before update was way better
(while it improves with age and diet the tiny circle u start with is not enough and having it blackout everything that isnt in ur circle sucks before you could still somewhat see outside of it)
enjoy the new night and day cycle times tho

wraith mirage
#

Give humans like a boonie knife to defend themselves and others. Tired of kicking lil juvie raptors that attack me

cerulean granite
#

The Utah looked cool shaking that Chicken from one side to the other side. Gore looks good. Wished for the Cerato to make a entrance to the new Gore Update because of the rotten Flesh he can eat but mabey we will get that soon. Kinda excited now to play again after a few Months.

torn mesa
#

Please unsure that once they permanent ai models are implemented they get gore, I know the current ai are placeholders but placeholders for ai gore would just make sense

frail dome
#

just a small suggestion, please make it so it hides the names when you press f10. it's been like this a while, and it's a bit frustrating when you have such a nice screenshot, but there's nametags.

quasi anvil
#

new idea instead of camera lock when eating and drinking have it where you have to look at you food/water to eat/drink but if you look behind you or away from corpse/water you will stop eating/drinking that way it'll be more natural and a decent trade-off.

thorn zodiac
#

great to see frames have become more stable with this update, loving it so far, another amazing update bravo devs

median canyon
#

My first impressions of how gore impacts diet are very positive. Getting something of nutritional value from every kill you make, even if it's small has felt really good. Kills only eaten for organs also strengthens scavenging for different animals. It feels far more rewarding and manageable, definite improvement.

My only complaint would be I wish it was explained a little better as to how it works, I've seen many new players confused on why they have 2 of the same nutrient, aren't getting a certain type of nutrient because they're locked, etc.

sinful summit
#

Frames have improved when nothing is happening, but of course with gore, the frame rates are literally 9 FPS on both offical and unoffical servers.

heavy quail
#

Idk if devs even check this channel but after playing a bit:
The positives:
The gore looks decent enough, not as good as it was hyped up to be but its fine for what it is I guess
Seeing skeletal remains are cool after feasting or just stumbling upon it.
The new sfx for blood when pounced look great and add a lot, esp when it rains behind you as you tear into a running prey.
The water is so nice and I love the added refraction- it is a small but nice visual touch that most games, even AAA don't add.
The subsurface scattering being added to Ptera was a massive upgrade and makes it look more fleshy and alive.

The negatives:
The performance as always is fine when alone or in small groups but the moment bodies appear the game immediantly begins to sink harder, going from an unstable 60-90 fps down to 30 and below.
The above is made even worse by the fact that the "ghost meat" bug isnt fixed and has been made even worse. Meat that cannot be grabbed nor eaten (even if it plays the animation) will sometimes hover in the air and this has become substantially worse now as a result of the added organs.
The humans are no different to what we got last year on december 18th outside of visuals. They still can only kick, punch, run, eat and drink except now they can also eat meat (which the animation looks incredibly janky). Humans should not have been added and for cinematic purposes a spectator camera would have been much better with better controls.
The deino's tear animation is silly. It moves you a significant amount and just feels less like im tearing something apart and more like I am flattening dough.
The grabbing reliability is as bad as ever, particularly for bones which will play the grab and pickup animation but will not do anything after.
The organs of smaller animals are insanely tiny but are treated the same as the organs of a stego in terms of UI (ie, UI doesnt distinguish meat size, so you can be sniffing a fat stego liver or a baby utah's heart.)
The lack of a head for the skeletons make them look very... off and simplistic.
Overall? The update is decent but should not have taken as much time as it did. The time waited for the content gained is not good, particularly when said content makes the game worse for performance. There are other things but this is long enough as it is and im tired.

sonic snow
#

I like this game, and I like playing on official servers, but I might need to wait a day or two till they figure things out because playing with this lag is very hard.

Also me and my friend were tap pouncing eachother, I flopped off as if I had zero stam, even when it was full and after two tap pounces they immediately died?
Id also like to know how some babies were dying with one bite to the tail.

New night vision is awesome! Love it.

New diets are a bit confusing, I dont understand why you start off with all three dot, also how do you effectively get your other diets, because it doesnt seem to work when eating from that specific dino. Do you only have to use organs for diet now?

Thrash is nice, but does it just shake out the organs or the meat chunks?
New deer sounds remind me of cows, I enjoy that.

EDIT: So on your diets itll say like

Stego: Grasslands ( or whatever ) are you suggesting we have dino AI? if not why do we have this. Just because you say grasslands doesnt mean we are guaranteed to find a stego there. Also we really, really need a tab that can show us what the diet slots do, because unless we want to look back at screen shots or memorizing every combo, it would be nice to have it right in game.

maiden flax
# maiden flax I'd like to add onto this: **PLEASE** include a ripping animation unique to each...

double bumping these previous posts as well as asking for fly shaders on the body to make it look like flies are walking on the corpse. After the body starts to decay i would love to see wriggling maggot shaders on the corpse for an added ick factor. Gore and grit still be lackin. But before any visuals are improved i genuinely believe you guys need to focus HARD on** optimizing performance** and getting a smaller map out for the players...TI_Succ

glacial shell
#

I'm relatively positive on the whole update aside from the pile of spaghetti that is balancing...but one thing that NEEDS to be in the game now:

Please include a tab that shows you what the dietary slots do.

That is all...for now

ancient plover
#

Humans maybe Q tracks animal footsteps?
Humans maybe have quests to heal dinos or smth
Idk

small egret
#

On the Update: just WOW.

  1. The lighting -- it is nicer, a lot more pleasant on the eyes. The forest in the day is actually bright and beautiful--though maybeeee lessen the contrast a little more?
  2. The night vision -- this is MUCH scarier. I love it!! And I can actually see a lot better, but something about the contrast just gives me creeps!
  3. The water -- Gorgeous. Really. Fantastic job.
  4. Wow the deer make noises, the boars and rabbits too! And you can hear them running through the brush. Nice!!!

THANK YOU!

patent hill
#

I'm just thinking, The strong contrast in the lighting (direct light & shadows) for daytime makes it a bit straining on the eyes the longer you play and it makes the grass look weird. I found the previous daytime lighting better as it was a bit more balanced. I could sit for longer without having to take a break. Not sure if anyone else is having this experience but it's just a thought?

sick parcel
#

this game needs hella optimization because people won't want to play regularly when people have proper setups and can't even get 60 fps; especially mainstream gamers, i can run warzone on high with no problems, this game regularly drops to 10-15 fps in some spots.

gritty wraith
#

Honest recommendation, optimized playable game > Game full of content we could enjoy if it were not full of lag and 30fps gaming

brittle scaffold
#

Ptera cam is waaay too zoomed in

lunar mantle
#

Immersive Boundaries!

Instead of a laser grid wall, make it so your animal/humam loses stamina, food and water rapidly, all while their vision gets dark and blurry, as if being poisoned. 1 minute until death. Aslo make the fog EXTREMELY thick so they cant see. If they keep going eventually they will fall off a cliff they cant climb and/or ocean water they cant swim out of until death.

young tundra
#

Fan of the update, keep up the good work.

fathom turtle
#

Ptera camera is too zoomed in. Please make it as it was before.

hard elbow
#

Daytime is too bright imo. Night vision (especially with buffs) is a big improvement, however.

primal moon
#

Gore is so awesome so far!
I was thinking for bodies, the ground around a carcass in real life gets:

  1. trampled down ground foot traffic around said body by large animals or large groups of animals feasting causing more ground upturning and roughage
  2. most plant material start to die from body juices and consumer animal traction
  3. having soggy ground around said body from blood and body juices seeping out
  4. maggots in older meat
  5. skin/fur/scales get scattered around the body among the dirt from animals grabbing and dragging away pieces and even the wind blooding some away
    I think adding a decal/texture on the ground around bodies would be a cool art/QOL detail. This ground effect skin could desaturate the grass and dirt and maybe an added group texture that has scattered shredded skin of said dead dino body further around the body.
    This doesn't add anything too much to gameplay but more towards artist taste.
hollow sorrel
#

Awesome update devs love the gore mechanic but once again the lighting is off especially the grass, it hurts my eyes after a while. Also I'm not sure about the rest of the servers but down under on the AU ones I crash to much to really enjoy it and I've got good hardware, normally run everything on max with around 70-100 fps when its good.

torn tide
#

Is it possible to revert the zoom-in change for ptera to be out a little more when in flight? I'm not sure how best to describe this, but my brain is constantly tracking the 'movement' of the wing beats, which are now much more in your face and something that you can't not look at.. I could effectively tuck it away without having to look AT the dinosaur all the time. I am a ptera main so the other changes are ones I can get used to, but this is something that is actually making me feel a bit nauseous and kind of get a headache? PLEASE Please let us zoom out some more because of this, not being able to do something to 'ignore' the constant movement is really hard on me personally. I don't know if I can even play it anymore because of the zoom 😦

ancient plover
#

Please remove the eating stunlock. I was so happy with the last update when I could freely move. Now you have to tank like two hits again before you are even allowed to run or defend yourself.

grizzled mantle
#

Frame rate seems to be quite a bit more stable after this update. I'm still getting the occasional frame drop but it's nowhere near as often or dropping as much. Pretty big fan of the new smelling UI, feels a lot more smooth and the distance between N and S is a lot easier to see. New Night vision seems to work really well, too. Not having any issues and I quite like being able to still see colour at a distance. Not a huge fan of the new Diet System, though. I don't like that I'm unable to gain any diet benefits at all if three are full and they all drain at the same rate. Maybe make it that if there's two slots filled with one type, that the less full one drains as first and then the original one after. At this stage I can't gain a third nutrient type and I'm going to have two of them run out pretty close together because they're the same type.

unborn pike
#

bumping this cause it’s facts

rancid relic
#

Take responsibility for once and stop acting like the community is dumb. Why bring in content that's not on the trello, if we are told that if it's not on the trello, it's not in the update. You guys have a reason to get backlash and its fair. Don't make fake promises and don't put stuff in the dev blog that u say is going well and that its coming to U6, and then U6 rolls around and it's not in the update.

harsh saffron
#

Revert old Pteranodon flight. The turn radius is too much, and feels very rigid in contrast to before.

carmine crypt
#

Can we get a lil more info when the work on an update/dino is being done. Not any ETA just when you start working on it.

This community (even tho we just got U6 ik) is starving for anything. Therefore if you could just say "We started working on ________ but no promise on the release" that'be cool

delicate hound
#

I dont want the infertile reminder every time i hit tab just because I need diet. It is fine and probably better to encounter that as an incident / reason for nest failure rather than tell the player. Please, it's honestly uncomfortable.

humble nova
idle wadi
#

One change to diet I've thought of is; If you eat enough of something it could replace your lowest diet

cinder furnace
#

dont release things such as humans that have 0 gameplay :>

vast bobcat
#

I was getting 80-90 fps in center in the stress test, now I'm getting 11-30...

muted wharf
#

My first impression on the recent update is pretty positive so far. I apreciate the smaller changes a lot, the water looks really good again, the lighting is really nice and nightvision is also much better! The edition of humans is a little weird to me, but it doesnt bother me so you do you 😄 Gore system is interesting aswell nothing to complain there. Just sad that scars could not make it into this update.

For the near future I personally would really wish for some new playable creatures and I hope these will come out somewhat faster - I love the game and I don't like all the hate about it. But yeah sometimes the waiting for new playables is pretty hard for me - I dont know how the rest of the player base sees this.
But now that you have implement the fundational gameplay I really hope it will be easier to bring some new creatures in a somewhat faster paste than before.
I know there is a lot of hate going on, still have a nice christmas and enjoy your days off - if you happen to celebrate it ofc. Cheers

olive dock
#

Diet Slots are overall a great concept, but the system at the moment is a bit clunky and could be refined. Needing 100% nutrient to activate it, and inactive nutrients decaying at regular speed make the system feel like a chore at times.

Nutrients should have a lower activation threshold, maybe like 50 or 75%, and nutrients below that threshold that have not been activated should rapidly decay as you stop eating so I don't need to sit here and waste a whole day of waiting to get the nutrient I wanted because I had to eat extra boar earlier to survive and have two slots taken up by carbs when I only want one slot, even though the 2nd slot is inactive.

astral basin
#

I bought a 3060 to play your game cus i was à lot of low fps. But now with your awesome gore patch ! I have sometimes 100 fps and sometimes 10 fps. Im sorry to telling this but you are really good artist but for the rest you need to take some extra class time. By the way i believe in your product and i think you need help!

paper minnow
#

borderless option in display menu

rocky garnet
#

Would reducing the max zoom for Pteranodons while flying alter controlling them? Seems I find myself not turning when I would expect to as compared with previous versions. Almost as if the game is uncertain of the intended direction, particularly if facing into the camera.

teal tide
#

carnotaurus. its diet is the 3 dots, and two s's
on character screen has the three separate for diet
i am assuming this was unintentional from 6 drop?

ancient plover
#

This game has no business running so bad on a high end computer. Im playing with literal 15 fps once i see another player. highest i get it 30 fps when im somewhere miles away from anything. its just so bad optimized that its impossible to play it. even on very bad graphic settings i still get the same amount of fps. its unplayable rn.

charred ruin
#

It feels kinda disingenuous to say “we’ll have humans by this year” at the start of the year, then they get added at the last possible second as a testing feature instead of something with actual substance. I guess I just expected more when there was this big of a time gap?
I wasn’t expecting anything groundbreaking, but I was expecting more than the bare minimum. Everything else in the update is fantastic though, hope the next one comes far sooner.

stiff veldt
#

Get rid of the locked eating/drinking camera. thats it

gaunt sedge
#

The human's chesticles are kinda.. juicy 😂 , not sure if intentional

hot hornet
#

First 15 minutes of U6 play, only concern: day cycle seems really fast, like a day cycle might not even last 30 minutes irl? I personally like the hour-long cycle from legacy, well balanced gameplay with that cycle.

distant grotto
#

not sure if someone suggested this already, but the eyes in night vision are hard to see, maybe depending on color, but my omniraptor eyes are blue and i cant even tell that it has any unless i zoom in, perhaps add glowing eyes like how legacies nv did it?

civic canyon
#

Some feedbacks about the U6 :

  • Lightning is way better than U5.5, so thanks for fixing it and making that cool. However after some hours (like 2h) of gaming, my eyes are tired and it gives me headaches. Maybe i should try the epilepsy mode ... I think the contrasts and brightness are a bit to bright for people with sensible eyes. Maybe fixing it or allowing players to adapt the brightness of the game could be helpful. Water is neat too with caustics and all by the way. NV is very bright too. I like the improvments made tho.

  • Gore system is very interesting. Eating all we can on a prey is really satisfying and hunts are expanded to all of the roster, so it is way easier to not starve as a carno and more enjoying in a general way. Animations are really neat too so great job on that part either. Thrash mec' works fine and is satisfying too. Blood fx is maybe too red but guess it'll improve with other updates.

  • Bugs i had during my game session : Had seen some fishes that run from their water responsabilites and screw gravity to fly away. Ramming deers can send them to the moon or making them stretch on the whole map. When thrashing, sometimes organs are levitating without moving or falling on the ground and we can't pick them to eat. They just feel like on the ground but at 2-3m above us. Sometimes humans are gliding on the ground instead of playing their walk/run animation.

  • Humans are cool addition. A bit sad that they don't have at least a melee weapon or something to defend themselves but it really is cool to see possibilities and POV of a human into that wild isle.

  • Eyes color is a great addition but omni eyes and tenos ones seems less neat as some others as carnos for example. Maybe due to the white sclera very visible for the omni. Tenos look like their eyes are a little bit out of their holes when we look in front of them or very near so it triggers me. Otherwise it is satisfying to be able to change the eye colors so thanks for that too.

paper void
#

Carnos footfalls sounds when theyre running up on you should be louder, lots of carnos just come out of no where cuz you can't hear them run up on you

final mural
#

Water looks amazing, ambient sounds are very immersive, including the new AI sounds which I love. Good job on those things.

hallow cliff
#

Please give ptera back its turning radius! Now it feels like driving a creaky old bus rather than a predatory animal. It's especially awkward when fishing and you can't even turn well enough to fish in the other direction. Ptera was already a weak playable, please don't nerf it.

lunar mantle
#

A few ideas for immersive boundaries:

  1. If you keep pressing into the bouds, your vision gets darker and darker until your character dies (1-2 minute time limit)
  2. Spooky fog rolls in, you hear strange sounds, hearing large footsteps, if you keep pressing forward your vision is obscured so bad and you get killed by an unseen creature, and it feasts on you.
  3. Lost Woods style, you travel into a crawling fog and your vision goes white, then you see your character walking out from the fog until they stop and you regain control, facing away from the fog/border.
raven elbow
#

Hotfix for lighting
please

    1. New 3. Before
drowsy sundial
#

Why was pteras skimming animation changed? It was the only decent looking flight and now it just looks really off and weird. The wings don't look like they should bend that way. They are too rigid and stiff. You guys should look at the flight animations for ptera in jwe2. Something like that would just look another world better. Not asking for a complete overhaul but if you changed the wings already why not do it proper so it looks good. Also why you guys do my boy dryo like that with the new dodge. Old dodge was better and more fluid/easy to control imo and also looked better. Kinda Dissatisfied with the reworked dodge thought it would be a little better considering how it was before. Makes me not rlly wanna play dryo now

stable pendant
#

Devs, you've ruined utah. You've made carno too strong. Skilled utah players should be rewarded with carno kills. I really enjoyed playing utah but from what ppl have been telling me, it's awful now. And tbh I haven't rushed to start playing the new update yet as hearing how bad it is , is making me hesitate. Put both carno and utah back to how they were. Was balanced. Now it is not. And obviously all the carno mains are not gonna like this post but your soon gonna get bored with not even having a challenge in fights.

opaque rover
#

Give back the UTAH raptor its name PLEASE!!! Yall know that "onmivore" means u eat both vegitation and meat right? not very fitting imo 💀

hushed swift
#

Give back the utah name, just add a sub species name to it

hexed ember
#

Please make it more of a priority to fix the Official servers having broken playercounts, it makes it so tedious to even join the game, and it also makes the queue system just not work

proud citrus
#

I dont really understand why the nightvision got updated, i preferred the old iteration to the current one. The NV was a good balance of new and legacy feel and now it just went back to legacy.

tender tapir
#

U6 lighting is good but sometimes at midday it looks overly bright and sometimes the outlines of the grass looks likes it’s been drawn so I think toning down the brightness would be a good idea

prisma spear
#

Still think a map would in game would help a lot with finding friends in game as well as water ways to spend more time exporing and less time worrying about dieing befoe you can see anything cool.

ashen oyster
#

bring back utah/omni agility, it’s so wooden now that it makes me think „this is how playing utah once evrima was released must have felt like”, it’s simply a step backwards, you made utahs being just a free meatbags for buffed carnos, if u really want to keep carnos buffed at least don’t take our agility from us
now about carnos - blood pool buff is a really good thing, everything else tho made it too op, with it’s high bite force, speed, changed ram it’s simply too much, too powerful

balance in update 5 was not perfect, but was pretty good, now we will simply have a throwback from update 4 where most people were playing as carno because how buffed it was back then

grave rover
# stiff veldt Get rid of the locked eating/drinking camera. thats it

I think personally, the locked camera should work like this:

It will be dynamic, meaning as long as the camera is faced to where the corpse is, ideally in front of your face, you will continue to eat/drink. However, if you pan your camera away from the corpse, you will stop eating/drinking. This both adds to the immersion and isn’t as ridiculous as a locked camera

shadow eagle
#

Small animals should have lower footsteps, for example : a bunny was making a sound nearly same as my (%17 baby stego) and i tho its something like a raptor trying to ambush me while eating. so had to wait 4-5 mins in bush then i realized it was a bunny..

glossy rune
#

Pteradons to pick up humans?

weary slate
#

Now that carnivores have a fun interaction with their food, let's add some food fun for the herbivores.

Maybe they can grab a branch of their food (like oranges, sumac, mountain ash, or other small diets) and bring it with them, having 3-5 servings of that said diet on it. They could bring branches of food to their little ones or just for a long journey snack.

mental dove
twilit quarry
#

the new lighting system is migraine-inducing and i don't mean that as a diss, i mean it as it is literally giving me and other players migraines. you guys need to get some kind of diffusion system in place for the light for your skybox. every individual blade of grass has a pitch-black shadow and it is both ugly as sin (sorry, vfx team) and legitimately painful to look at for more than ten minutes at a time. i understand that youre all trying to prevent the use of gamma by players, but this is only going to encourage it even more, along with the use of other re-shaders.

fringe heath
#

bucking system is too op for this update. one or two bucks would literally obliterate omniraptor's stam hatchling or adult and their ram turn is almost perfect to the point its impossible to dodge. as a raptor, we cant outrun them already now we cant outturned them?

drifting totem
#

game needs a fix on the fps?

faint wedge
#

loving some of the new ai behaviours. its easier to exist outside of the coast as a new baby utah/omni. can actually catch more of a variety of food.
enjoying that boar fight back now instead of just fleeing constantly from adult dinos as well. Deer rodeo has been a delight.

liking the increased sound as well for some of the ai. only issue is the magnitude and depth of sounds. there doesnt seem to be much depth since a rabbit from ages away sounds loud enough to be right next to you. same dealio with the deer and boar. but the rabbit and small ai pterosaur especially throws me off cuz its so small and yet i can hear it hop or flap wildly from kilometers away X'D

marble shuttle
#

Issues filling and planning diets. I am trying to get 2 two line diets and one S diet slot for buffs. I let my 3 dot run out to put S there since i had all 3 for growth. one of the active 2 line diets was half full so i went to fill it and it makes a whole new diet instead of filling the one that's already active first. I think it should fill the diet that's already activated before adding another one so people don't accidentally add diets they don't need.

muted shore
#

The new gore system is really fun. There’s certainly a lot of improvements!
However… The new nightvision and locked screen feel way too uncomfortable/weird.

fathom turtle
#

So after playing a bit: The new graphics are pretty nice. The water and jungle looks good and there is good lightnin. But the lighning on the open fields is too bright it hurts my eyes. PTERA: Idk why you guys changed things for the Ptera. It was great as it was. This new zoomed in when flying is annoying and when you pressed W ptera used to fly way more smoothly than pressing A or D. Please change that back.

sick juniper
#

Not sure if this is a bug or not, but zooming the camera in and out with the scroll wheel is very slow. I have to scroll a lot just for the camera to barely move.

civic dock
#

I just thought of something for human possibly having them do a wave emote and then they in that humans group that way humans can group up and see each others names

rotund solar
crimson sapphire
#

Please enable humans on at least 1-2 official servers. I don’t want to spend time on an unofficial server with all their rules, join their discord, etc because I’m only here for official servers. I shouldn’t have to jump through hoops just to play as something that’s supposed to be included in the game.

shadow schooner
#

Rename the OMNIRAPTOR like literally, it's like an insult when someone calls you an omniraptor, and also as a carnon main i can say that the ram is too much, i can't have fun as a carno player anymore, all the drifts the skill that you could use in the fights is gone, the drifts are still here but the turn radius and everything is broken now, are we bringing back the turn radiuses from legacy or what? i mean look at this thing, i don't like the nerfs because now the game is not as fun as it was used to be....

thin grove
#

With the new, more straight lined compass. I think it could be cool if it could vibrate if it detects something enough to disturb it. Read my suggestion I replied to for more information. What do you think?

manic herald
#

Love the amount of enhancements and bug work, and the gore is an interesting add-on, but the update feels so underwhelming and kind of like a revert back to the shitty balancing from U5. Carnos were in a great place, now they’re back to being unnecessarily overpowered.

I also think it’s pretty unfortunate that no dinosaurs were added. I know developers said they wouldn’t be attaching dinosaurs to updates anymore, but it feels like that’s just a reason to slow production on them.

Developers said they didn’t want to rush dinosaurs before mechanics because that was went wrong in legacy, but producing them at a painfully slow rate feels just as painful for the game honestly.

I sincerely hope that at the very least you introduce more than one Dino at once when it’s time to add them, bevause waiting this long for just one new playable feels unreasonable for how capable and talented the Dev team is. This game has so much potential.

wheat hinge
#

Still the game runs like dog shite cant get more then 15 FPS most of the time nothing i do in settings improves the game play. i suggest you think about lower ends computers i cant belive you need a 2000 euro computer to run an indie game. ofcourse this is going to fall on deaf ears like always.

placid sigil
#

I think this is the third time i write about this and i know you guys perhaps don’t even notice some feedbacks because there’s so many but still, i don’t see the point of releasing more updates and more systems when most of your community can barely open the game without crashing, and with each update, the frames go down even more until it’s gonna become unplayable.I really like this game but the frames aren’t helping y’all..

quiet sequoia
#

for gods sake people who don't have 100+ hours on the game need a tutorial, coming from someone who has 1,150 hours (I'm not proud) on the game I can't imagine how many guides beginners need to look up to understand current evrima, add a tutorial or even hints like in legacy, so that someone who doesn't have a PHD in agriculture can actually understand the basics of the game.

weak zealot
#

I miss this lighting very much
Bring it back sometime

heavy quail
# heavy quail Idk if devs even check this channel but after playing a bit: The positives: The...

So expanding on my previous feedback after playing some more:
My previous points remain for the most part but heres some additions:

The negatives+:
The locked camera feels more like a bug than anything else. It is annoying moreso than an actual scare factor- particularly when that scare factor was there already with you darting your camera around and hoping you aren't gonna get ambushed from literally anywhere around you- while now it feels like you have no spacial awareness.
The performance remains bad and only gets worse as the servers chug on.
Humans remain boring and should have just been shelved in exchange for a spectator camera, allowing people to take aerial shots, lower shots, etc. The "improved animations" are identical to last year's except they now loop properly. You eat meat like you are drinking.
The fact that this is just "version 1"/"Iteration 1" is worrying considering one would expect that a roadmap milestone would be... a milestone, not just something you toss out then say you are gonna add more later (such as vertical deino lunge, hiding in mud for deinos(? Could be misremembering this part) and burrowing for dryo). With the time the updates take to release and the assurance that production will be faster when all mechanics are added makes me concerned for what the "improved" production speed will be since things like gore aren't finished and will be added onto later which can then expand onto another mechanic and create a cycle.
My suggestion for the roadmap and future development? Transparency. Instead of writing "Gore" you would write "First iteration of gore" and instead of writing "Troodon can do mimicry and use venom" you'd write "Iteration 1 of Troodon introducing a venomous playable."

devout plover
#

I'm not sure why pressing shift to toggle does not work in the water anymore. It works on land still, and it works if you start sprinting on land and then go into water...

However, if you try to tap shift to toggle sprint while swimming, nothing happens. You have to hold shift now to sprint... Only in the water. You can still tap once to sprint otherwise.

This is an awful change, trying to fight other deinos or chase something in the water is a nightmare now. Instead of just toggling sprint on and then adjusting your height in the water with ctrl/space you now need to try to hold shift while also fumbling with ctrl. Feels very, very clunky.

Moreover since it still works on land, half the time I end up not sprinting in water when I mean to. Just a weird design choice all around (if intentional and not a bug).

frigid night
#

update 6 doesnt even feel like a real update. i like the gore system and all, but you guys had i think 6 months to do all this, and the player count is still broken, its all (mostly) unnecessary changes to dinosaurs. most players care about dinosaurs and actual stuff that keeps us moving.

i feel like this update shouldve been more like a patch, barely anything changed and god knows when migration system will drop that was supposed to be now. still crashes happening and lag spikes, if only those could be fixed by now.

this of course is only the negative, theres also a ton of positive things about the update and the game. though now i feel like the negative does outweigh the positive. its just a shame. an update finally came out, but only the half of it? i dont know how hard it is to design a game, but even so, the communication is also shitty and were getting updates that we probably wont see in another 2 years. TI_HypsiPlead just more updates on what is being worked on for the next update or so, and when itll actually be released, would be already amazing.

pure cliff
#

Hello, Concerning the Maj I have a return to make which and the most important, it does not concern only me but full of player of utah. The Carno was improved, but the ram ca becomes anything. Utah has lost a lot of mobility... Have you also tested how much stam a utah who pounces loses? 40% of stam lost in a single buck shot... Seriously, utah is not worth anything against anyone now. Even Nappn who is one of the best utah players on his twitch can't believe what you did to utah....

-So yes utah loses too much stam on a single buck pounce
-Utah has no more mobility concerning it's tight turn

  • Utah is doing one shot, if a carno charges on its head, even if the charge was triggered at 4 meters.....

Did your devs and technical team really test utah versus carno? or utah just against any dinosaur? even the pachy rolls over him very easily.

Are you planning to go back on the utah modifications?

quiet relic
#

Give us an option in settings to disable the animation from plants but for each one individually (trees, grass etc.). Its probably the reason my grass looks weird u can see it in the video below. Also it might improve fps.(yes I have anti aliasing on)

quasi anvil
#

I hate to sound like a guy who only has negative things to say about this game but here is what I have to say.

One I really love this game despite the many issues I love this game because I love the idea and overall concept of it and want this game to succeed but I have to say its really hard to watch this game get hate but for good reasons, I do believe that while the gore system is a nice and interesting feature I can't bring myself to see this as an update and that it took 6 months or so just to give us this (not to mention issues with optimizing the game, the balance of the dinos etc.). And because of these problems both the community and the dev team are at each others throats and unfortunately I have to side more with the community I think the dev team needs to regroup and reorganize and maybe even have a long chat with some people in the community to try and come together and come to some understanding so that the game can move forward and make some good progress.

I really love this game and don't want it to die.

latent nova
#

The bucking off a omniraptor is broken it took 2 seconds to drain omni full stamina off a carno, unrealitsic and no point in playing omniraptor at all. Carno at the moment is OP compared to all other carnivores.

vestal sleet
#

I don't understand why Carno got a turn buff and Raptor got a nerf... U5 Carno wasn't in a bad place at all. I get it's hard to balance when there's only 2 land predators in the game, but giving Raptors a global nerf to pretty much everything they have while buffing Carno just seems like there was no thought put into it whatsoever.

gritty wraith
#

Remove Locked Cam while eating, I recommend the players atleast having a 180⁰ look while eating even tho if you want to be this realistic and lock the camera, then why not just make the players move while eating, I don't think that was hard for dinosaurs back in the day 😂

torn mesa
#

The locked camera for eating/drinking is to small, while I agree you shouldn’t be able to looks behind you while eating for drink you could just have the dinosaur drink to the side and look back with one eye, and you should be able to look all the way to your sides when eating, not just in a frontal area considering all the roster has eyes that look to the side

snow pilot
#

Im gonna be honest, i dont like this whole new 6 Update. The only thing that i got to like is the new gore system, the eye customization and the new water, but besides that, i think the rest was too much. It was not needed to do something with the brightness and also they didnt need to buff the carnos and they didnt need to change all the other dinos they have changed. Im fine with the name of the new omniraptor but the rest is just unneceserry and a complete failiture. Now many people and also me lost their fun to play this game especially as a utah player. Im sure the devs wont even read the feedbacks from all of us und just keep going with (im sorry but I call this ) trash updates.. Becouse i dont think they care about our oppinion.
A good solution for all this problems would be that the devs would work with their community to make the game playable again, but right now with this new update and especially with this new dinos i will probably not play any longer . It was rly fun but now… its just sad and yes i am a little mad about it, becouse i bought myself a whole new pc for this game and now after paying that much for a new pc (and i swear it was not cheap) and now not being able to have fun in it just maked me sad and angry

ancient plover
#

Implement an in-game bug reporting system:
This would make it SO much easier to make bug reports, therefore people would be more inclined to make them. The current system is slow and a hassle, which often keeps users from even bothering to bug report. Not to mention, an in-game bug report system would be able to collect system and game information that most users may not know how to collect themselves, such as computer specs.

Not to mention, users who are not in the discord are unable to bug report or are uncertain if they even can. There's the Steam forums but not everyone uses those either.

static lily
#

Dear The Isle Dev Team

I don't want this post to be one of those that just appeared after an update and let all your hard work seem to be wasted.

We highly appreciate your continuous work on the Isle Evrima, a game that we all love so much but please PLEASE read this because this is literally breaking our heart:

The changes on update 6 are behind a black wall right now and that black wall is the balance changes to various dinosaurs.

In the first place the Utah Raptor aka Omniraptor. The Name doesn't even matter in that case.

We tested out every possible fight situation against carno, pachy, teno etc. and it is bad, it is really really bad right now.

Raptors just went from being one of the most valuable dinosaurs depending on the person behind the screen to something you CANNOT bring into a fight against almost anything - being bullied by carnos that charge ram you within seconds - not running out of stam meanwhile a single pounce on the first bucking costs the Raptor then 40% of its stam that you can't manage anymore since you lack then on stam to avoid getting hit.

Pachys. Oh lovely Pachys. The new S Tier Apex Predator of the game. Bonking with a hitbox bigger then a car, destroying raptors carnos tenos and not leaving a chance for anyone.

The worse turn radius of the raptor (normal walking turn is worse then pachys) is making it impossible for you to fight pachys as raptor. As Carno you become body fractured, leg fractured, head fractured and you are done. The pachy just needs to engage all 3 seconds to secure the stun and that's it.

Teno. Probably one of the worse cases here. Pachys destroy tenos now. Kick = out of range, slam = needs to be timed with a perfection that the chance is close to impossible. All fractures: Especially body and you are out of stam within 4 more tail slams.

These are just a few examples - the game doesn't feel like evrima anymore. More like a step back to legacy.
Our biggest passion "Utah Raptors" are now a the bully target on the game.

Once the most interesting, valuable dinosaur of the game - known for it's sneaky attacks and options to take a fight is now something we all don't even want to play anymore.

I hope some devs read this and please PLEASE give us the carno, utah, ( omni) pachy back how they were on 23th before christmas.
To mention something positive - ofc - the update includes a lot of cool freaking nasty quality of life changes that we definitely want to have in the game on this way or another.

quaint saffron
#

Why are you adding another Utahraptor and calling the current one Omniraptor? If you want an anatomically correct Utahraptor, just remodel it, you don't need to add another dinosaur to the roster that (to my knowledge) plays almost exactly the same.

jagged jungle
#

Plz add a deino slayer...be a nice present 🎁.

maiden flax
#

Some information on what the Devs are thinking of changing or agree with in here?

There's heaps of people's feedback in this channel that feels like it's falling on deaf ears which is really disheartening. People who take the time to post in here really love the game and want it to be better..

dusky talon
#

I would love to be dragged away alive by predators bigger than me (especially as a human heh)

muted shore
#

Revert everything back to U5 and fix U6 so we can play during our few holidays. Truthfully, ping is a huge deal for anyone outside of EU/NA. Right now it’s impossible to play.
I really loved the ideas but they need more time to come in.

flint violet
#

QoL Color Swatches:

Alot of swatches that we have are all off-tones. Please give us an actual black or pinkish orange like these lil fellas have.

cedar magnet
#

Hello I have a concern about utahs pouncing. Losing all of your Stam the second the Dino starts bucking is not ideal. Literally leaves you with no stam and you get insta killed… not fun.

cobalt kindle
#

the omni raptor needs fixed. the pounce is late and misses a lot of the time unless you aim for the head and when you do get a pounce if bucked your stam drains immediately. omni raptors are weak and fragile now.

prime mural
#

Why did you decide that a locked camera is a good idea at all? Why do you have selectivity in drinking and eating (although you can literally turn your head, and most dinosaurs in the game now have eyes on the sides of the body)? Then why don't you want to close the camera when running, jumping, falling from a height, crouching - why not?
This does not add fear (it was already there, and forced us to constantly look around!), it only adds A LOT OF irritation. PLEASE remove the locked camera. We didn't need it initially.

latent vector
#

Just figure out que system please. Every patch it's tried then removed a day or so later.

teal tide
#

Deinosuchus, able to attack from its tail. source, just happened to me

sand pecan
#

Can we please have death sounds back?

void violet
#

insane lag while fighting

brittle sedge
#

Adding back fall damage

drowsy sundial
#

General performance is much smoother for me now and I got a little fps boost, Except the middle of center is legit unplayable for me. I'm getting steady 60 fps everywhere else on the map but I bog down to like 5-7 especially around center spawn point. Kinda sucks that I'm not able to pass through even without getting murdered because fps drops so badly. Large portion of the map unplayable for me

trim flicker
#

Although I have issues with many things in U6.. I don't really see this talked about a lot. I don't really have an issue with the character menu (while playing), however with the new look of your dinos nutrients requirements.. I find it quite hard to see each one. As someone who struggles with text, the diets/nutrients being so close together makes it hard for me and many other people, especially people with things like dyslexia, to be able to read and understand, which dinos equal which nutrient. I would not be asking for a new font or anything, but a little space between them all, and then some extra space between each nutrient group, could be nice.

thin vapor
#

To The Dev Team,

I want to start this by saying thank you for all the work you do for this community. You have a difficult job, trying to please everyone and continually developing a complex game. You don't get enough thanks. So thank you for all you do. Your work is truly appreciated, really, it is. There have been some intense changes made in update 6, and you worked on them for a long time. There are many good things in this update, from the nv to the lighting. There have been improvements. Do some more improvements need to be made? Of course, but as a whole The Isle is moving in a good direction I think.

Now, I don't want to sound ungrateful. However, as a utah/omni main, I think there have been two grave mistakes made in this update concerning the new raptor. I also think these mistakes should be undone, not just improved and worked with.

The utah needed a debuff to its pounce and bleed damage, lots of players were saying that and it is true. But to nerf its mobility, one of the foundational traits that makes a utah/omni what it is, is unacceptable. It can't out-damage or out-stam other dinos and it cannot out-run carnos, but it could out-manuever. It is smaller but it is quick, it can turn on a dime. That is what a utah/omniraptor is to me, as well as to many other utah mains. It can run fast but turn faster. That was the only thing that gave the utah an edge, especially with the debuffs for the pounce, bleed, and damage.

Which brings me to my next point, the pounce stam drain. While a bigger stam drain on bigger dinos makes sense, having it drain 40% after one buck is unbalanced. That is, quite frankly, unfair. It makes them too vulnerable to have fun playing because now, no matter how skilled the player is, the omni has slim chances of winning a fight. There is no more edge with the mobility gone, and the omni is vulnerable after using its pounce attack on almost anything, as the tenos, stegos, pachies, and carnos all drain its stam super quick.

I'm not sure what you as developers want from the utah/omni, but I know most, if not all, utah mains are unsupportive of the new model.

Now, I've mained the utah since I came to The Isle. But, when I transferred from legacy to evrima I fell in love with it. Its speed, its pounce attack, but mainly its mobility. It was perfect in my opinion. But now I feel as if I'm playing a smaller version of a carno. I cannot turn on a dime, and what's worse, I cannot out-skill other dinos. I'm simply a free meal for carnis and a good-time for herbis, and that makes me sad. What I loved most about the utah is gone.

Now, there have been great things added in this update, the Isle is moving in a good direction as I said. However, I beg you, Devs, to please undo the mobility nerf you gave the omni. Give omni mains that turn radius and swiftness back. Give us the traits that the raptors are iconic for. Give us our raptor back.

With Gratitude,

Darbs

glacial shell
rich wigeon
#

In game time 18:30 and it is dark like the deep night. Do we have summer/winter time on the servers?

toxic pike
#

Shower thoughts-
But poisonous frogs? Maybe add frog AI that's just the same model but a different color, and it inflicts a toxin effect like the dilo or troodon when eaten, and it would only appear on troodon and Dilo/other venomous animal diets. Just a small little thing.

frail dome
#

i just wanted to say that, after playing for an hour (and getting stuck in a hole and deciding to log off (i was gonna log off anyways, so i'm not mad, i only spent an hour, so)), i have to say, that, the game is just so much more calm, and that is a GOOD thing!! . i had so much fun just, exploring and accidentally came across the docks one time, and it was nice, and peaceful. so, big improvement, keep that up. another thing, is that, diets for carnivores are just so much nicer now, and it doesn't feel like a chore to grow utah or carno anymore. it feels more like i'm playing a survival game and less like playing a diet hunt game.

sonic snow
#

When dinosaurs go to log have them close their eyes, having my Raptor stare into my soul while hes supposed to be sleeping is a bit weird.

Fix the number count in lobby when trying to enter a sever.

gilded barn
#

I think more colors that match the foliage or camouflage would be nice for small dinosaurs like Omni or Dryo. TI_ParaBaby

stoic totem
#

Guys why do i have my utahraptor called omniraptor? i am glitching or something???

hallow ocean
#

**Sprint for Deino is no hold instead of activate. I don't know if this was by design or if it is a bug but not having press to activate sprint for deino makes navigation in the water more obnoxious. It was nice to have one less button to hold (forward, diving/rising, camera rotation). Now sprint has to take up one of those buttons. Please put it back to activate instead of hold.

solemn yarrow
#

General feedback on Update 6:

1.) It's great! I like the new Diet options! Greatful!!!!!

2.) The eye colors are a bit too...unnatural for the Utah.

3.) The game is a bit "brighter" now, I think that's a good thing, but: I get a headache pretty quickly. I had to turn the brightness down to enjoy the game

4.) The day/night rhythm is a bit too fast for me. I thought it was better before, but I find an orientation towards "summer time" quite nice. So that the day cycle is a few minutes longer than the night. The night is so dark ^^

5.) Even if some will certainly despise me for it: I (!) would have no problems with it, for example, if new playable dinosaurs had to be purchased. At the moment the players have "only" paid €20 and the updates are taking too long. I would be willing to pay for "dino updates".

stable apex
#

Evrima is way too difficult to learn for the new players. They don't know anything about mechanics that are in this game. Players have to look for tutorials just to be able to play and enjoy the game. Here are few ideas how you can make your game easier to learn for new players:

  1. Hints popping out like in legacy;
  2. Something like single player mode where game teaches you to use your abilities and other stuff;
  3. In-game video tutorials in main menu (you can just move your tutorials from youtube right into the game and this will make life of new players much more easier)
ruby gale
#

make the days a little longer since they go by pretty fast.
(the night speed is perfect in my opinion)

shut ice
#

Firstable , I’m french so if I make mistakes in my sentence please don’t be mad.
I want to give my personal feedback about the update 6.
-Thanks to the developers for this game , is getting better and better even if the development is a bit too long I think in like one years it ll be THE dinosaur game.

-I really like the new nv I finally don’t afk all the night for only play on the day-time.

-day/night is too fast so maybe make the day much more longer and the night a little bit like very little bit too (not a fan of the night lol)

-I’m in love with the « boost graphics » (idk how to say it) but the grass , water , everything looks better and I like to just walk in that nature as my favorite dino (tenonto or carno)

-In love with the style of diet like it’s not a diet survival but just a dino survival game and it’s really more fun

-For utha/omni (it ll take a time to call them omni now haha) I always hate them because of their pounce ability and their toxic big pack (<20) but I understand the pain of them abt how the utha have been nerf (Im happy as a herbis but it’s still understable).
I want the pounce being nerf bcs die of the lack of blood when u re almost full life it’s really upsetting. But the nerf of their stam?? why?? IT’S THE SYMBOL OF THE RAPTOR rapidity , agility, annnnd endurance a bit so why?

-Idk for others but for me center is unplayable I can have drop frame to like 6 fps and CRASH :’))
The rest of the map my fps is good so 👍

-The drop of the ping still be really annoying (for me).

-Have fun with new flying ai

=>What I was hoping in this new update was just , whatever which one, but a damn new dino , guys it’s been 6 monnnths
and a new map but maybe it’s to much to ask (it is)

Have a great day, happy Christmas, and for the one who don’t celebrate it just have a good day !
With all my respect <33

tender tapir
#

It seems that in U6 carno is OP and Utah was nerfed massively so Ik a way to fix this considering soon the Utah population will start to drop. First maybe make carnos food drain longer than utahs but make its water drain very fast meaning it is more susceptible to deino attacks so there will be less carnos in general. It also seems that bucking now takes utahs stamina a ton more than it used to so maybe make bucking take utahs stam the same as U5 but keep the utahs bleed nerf. Realistically in 6.5 I think we need to balance a bit more I was playing carno and at 60-80% I was fighting of a adult pachys and a adult utah and that is just TO op

fathom turtle
#

Since I play this game Dinos get balanced every Update. Why? One balance update where every dino gets a fair balanced would be great and keep it that way so players can get used to the Pros and Cons of their dinos. You guys change it everytime so every new Update you have one dino who gets too strong and another who gets too weak. The Dino List is not even changing so why you do you need to keep balancing Dinos every time a new Update comes? JUST make ONE good fair suitable balance Update and keep it that way!

timid dew
#

Lag during combat.
Having 15 fps during a fight only for it to drop to 5 when youre within biting distance is far from ideal.
As well as the game loading things in all the time. Why is there so much to load every 10 steps ? Walking around the center is literally impossible. Its asking to be killed if you dont have an extremely expensive computer, and it shouldnt be that way.

agile steppe
#

would be cool to get a little water when you eat a fresh kill makes sense.

grizzled dock
#

Why on earth is scent only a forwards directional thing now? What gameplay benefit does that have, and how is it based on reality? Even as a human you can smell something behind you, even if you can't tell a specific direction until you're pointing right at it.

cold hazel
#

The optimization is still not that great. In certain areas, my frames have gotten worse. I reckon more can be done to greatly improve the performance.

Edit: I believe the problem is largely the map. If you're still working on Gateway, my recommendation is to focus on ensuring that the optimization and performance are a big improvement from Spiro.

solar gulch
#

remove the nerf to omniraptors pounce

south summit
#
  1. Make dinos the same/ Remove Utah nerf
  2. Give Pachys more bleed resistence
thin grove
#

Possible semi aquatic perk for tenontosaurus? Basically, one or two aquatic plants in its diet and water combat (either using its limbs to attack things below itself or tail slam to create a splash that stuns creatures).

lyric crown
#

please for the better of everyone update the roadmap more often its a lot of peoples main source for information regarding updates and its really frustrating when the roadmap being outdated sets false expectations for updates

hollow ermine
#

make it so pteranodon can pick up heavier things and fly off

neat arrow
#

Pteranodon should have a little "jump" where they flap their wings once to be able to dodge/get to a higher spot on a mountain without having to fly again. Should deplete a decent amount of stamina though.

mystic blaze
#

Put dinosaur stats back the way they were. Carno instant charge is brutal, and the fact that they can spam it makes it UNBALANCED.

Instead of constantly tweaking this small group of dinos available, add more. Gore is cool, but would have been cooler with cera...

mental relic
#

Update 6 is fun I enjoy the new changes diet changes, Gore etc, there's just one problem and that problem is 6 out of the 9 payable's on the roster either aren't fun to play or completely suck, some have worse issues then others which is what I'm going to talk about
I wont go into stego and other smaller less combat oriented herbis as I believe migrations will help them out enough as well as other features like burrowing climbing etc.

Utah: Pounce is no longer a a viable tool as it drains so much stam getting bucked off now, one pounce on a carno u got no stam then it uses it ridiculous charge attack to out maneuver you, a small agile utah getting matched in agility by a carno spamming its ram and using minimal stamina while doing so. Revert buck stamina drain and nerf utahs bleed output because if were being honest it was broken in U5 but notw it just sucks.

Teno: if your in an open field you might as well be in the character selection screen, carnos will just spam rams at you until you die and there's nothing you can do about it because you now have less damage and take even more hits to kill a carno.

Pachy: Absolutely busted does way to much damage and owns every utah pack it fights, the only thing killing pachy is carno. Even 2 pachys in a group togheter can take out a teno, and utahs lack of pounce effectiveness and these new bleed resistance buffs don't help it at all.

Carno: Ram charges up way to fast and it makes carno stupidly agile with lethal power not to mention the broken hitbox behind that ram making is nearly impossible to dodge, revert the ram to how it was so carno is actually balanced again like it was last update, killable but still dangerous.

This video pretty much sums it up
https://www.youtube.com/watch?v=VAPl5q4lxok

With the release of Update 6 things have changed! (They haven't).
Here is my experience with Update 6.

Featuring: @PIayer0 Check out his videos.

Check out my other videos as well 😁

▶ Play video
pearl raft
#

This update wasn't worth the wait. The balance changes are questionable. The human addition is also questionable and the "optional asset" argument is invalid. Still no new playables. Not sure how long you wanna drag this on for.

opaque magnet
#

devs pls listen to community,fix this as soon as possbile before people lose all hope and player base falls down,whole point of this feedback channels if for you to improve game and look at what we think of it,dosent realy seem like u pay much attention on what we say,just read suggestions and take an avarge balance considering all what people says above

azure leaf
#

The colours we've gotten for eyes - we should have access to for the male marking - some dino's male marking is so restricted that it's LITERALLY ONLY yellows and reds. Period. I DON'T want rainbow dinos, but I would like to see more variety in the one striking marking we get.
nb4 :: but my camouflage!
Don't pick a colour you don't like. There's sat and bright sliders. Play female.
A lot -- no MOST of all the current dinos male marking are reds and yellow. Always seemed like a really arbitrary limitation.

jagged geode
#

INVERT DIETS AGAIN

With the new diets the colors are INVERTED of what they where before.
In my opinion as - water , food , stam are still otherwise inverted.
The diets should be the same as these. ( as they used to be colorwise )
For me personally and some friends too its way harder to visually see where your diet is at exactly

paper void
#

bring back old turning radius for ptera it doesnt feel natural and smooth, it's too hard to navigate through thick forests because of how wide the turn is and how close the trees are!

quasi anvil
#

if possible add more dinos that aren't necessarily tied to new mechanics example (troodon/dilo is associated with venom mechanic etc. so they can't be added yet) so that there is a little more variety

tender tapir
#

To balance the game rn you could keep the new bucking stam drain but maybe make it a bit less rn it seems TOO fast and not enough time for Utah to get a decent pounce and then have enough stam to run away. Idk the current time it takes for a Utah to loose all its stam but it should be between 3-5 secs. Another thing is just making carnos ram not have as big as a turn radius rn you can keep its normal run turn radius but its charge is ludicrous there is no dodging it as a teno so make the charge like the U5 one but I think keeping its normal turn radius would be ok

frank sable
#

With the elder system coming in the future, it has been very exciting to look at the models for each playable. I do have a suggestion for the pteranodon elder though, as I wasn’t too drawn to the design.

I like how the isle incorporates sexual dimorphism into the models of the playable creatures, regardless of the lack of evidence in their real counterparts. I also like how we see the pachy growth take inspiration from the idea that dracorex are really just younger pachy. It adds a certain flavor to the game that I think is safe to say we all enjoy.

With that being said, I suggest that the elder pteranodon takes this a step further, and possibly develops its crest into something resembling a nyctosaurus, with the split in its crest.

https://static.wikia.nocookie.net/fossil/images/8/84/Nyctosaurus_DB.jpg/revision/latest?cb=20090621015133

Since I doubt nyctosaurus will be it’s own playable, I think this could be a great way to further develop the cosmetic difference in the elder system and incorporate more ancient animals into the game, sort of a two birds one stone thing.

quiet sequoia
#

pitch down deino's broadcast back to how it was at launch, it's uncomfortably high pitched

gilded barn
#

Can we get rid of the death cliffs covered by an unnecessary amount of foliage? I feel like the forests have way too many foliage and random logs or other plant matter all clumped together, I don't think I should be blind when entering a forest. TI_ParaBaby

cobalt kindle
#

After playing for about 6 hours last night I would like to voice my displeasure with the following.

First off the pachy is way to over powered. never have I been headbutted so fiew times and killed. I understand the pachy needed a buff However its way too much.
I was playing Omni and was headbutted 4 times and killed. Not a full charge headbutt but just the regular, not to mention I was knocked over instantly and couldn't get up to run away.
The pachy is way too over powered now and needs balanced.

My second complaint is the Omni Raptor. The raptor used to be a glass cannon. Now its just glass. So fragile and weak its honestly no fun to be a raptor and its just sad as thats my and
many others main. When pouncing if bucked even for 1 second with full stam and instantly drained of all stam and dont even have enough to run away. I used to be able to 1v1 a carno and now we cant even 4v1 a carno. The movement is slow and manoeuvrability is basically gone. What I feel once was the best balanced Dino is now as good as a hypis or dryo. Please fix the raptor we are just too weak and useless now. completely taking the fun out of the raptor.

My next complaint isnt a big one but The brightness is just too bright. It washes the map too much witch is bad as I feel the new Graphics are just beautiful. You really did a good job on the looks of the map and over all game. much appreciated but just turn down the brightness.

Not sure if you were looking to implement new admin features but that would be nice. I wish i was able to adjust the time of day and night. would like to be able to adjust to shorter nights and longer days. Would also be nice to implement a feature that allows server owners to scheduled automatic grows at specified times so an admin doesn't have to be on to grow. would also be nice to be able to schedule automatic restarts to keep the map clean and refresh AI. I own a DayZ server and those little features keep the server running smooth and help server owners who dont have much staff to constantly monitor the server, extra help to keep players happy. At the end of the day server owners and the game developers main goal is to keep the players happy and servers running smoothly so that the game can
grow, because I believe this game is amazing and could be one of the top in its class. Im tired of seeing players move to Path of Titans and other games no where near as realistic and beautiful as this one.

Thank you for all you do and lets keep working towards making this game the best it can be.

carmine crypt
#

Having a lil thing that says <<Is being worked on>> on the roadmap

upper orchid
sudden briar
#

Releasing new dinos is more important to the community than releasing humans.

Also seems like adding humans requires way more work to implement and is slowing you guys down on updates. Please focus more on dinosaurs.

real girder
# cobalt kindle After playing for about 6 hours last night I would like to voice my displeasure ...

I moved to path of titans because I wanted more dinos and they deliver. They update more frequently and seem to actually care about the players. It's both sad and hilarious how many people in the globals talk about how they came from the isle. I, for one, will not be picking up the isle again until there are more dinos and it's not so buggy. I've never lagged once playing Path and it seems to run much smoother. I'll stick to the game that cares about its users.

desert cargo
#

Okay, to be honest I am not sure how it is bugged and still bugged for this long, but please show the correct amount of players in a server. Joining is such a hassle, and I don't even understand how that can be messed up, all that needs to be shown is the number of players, please assess this.

I'd also talk about many other things, but most of those are in my paragraph in #balance-feedback and enough people have said the lighting is eye-straining already.

oblique forum
#

Maybe give server owners the option to have global chat or group chat? I know it was removed to be "more realistic" but I feel like it would be nice to have it be available in some servers that don't want to be realism.

tight rain
#

Bigger servers if possible?

viral arch
#

I'm really loving the new day/night cycle! The pace it sets feels really good, gives enough time to enjoy light and doesn't make the darkness quite as lenghty and dreadful, while still letting nocturnal hunters do their thing.

wicked flame
#

let us stack our nutrients up to 200% instead of 100%. It runs out pretty fast

prime shell
#

The backgrounds for the nutrients are the same green as almost everything else around. It's really hard for me to see what they are at unless I stare up at the sky. Perhaps change their color so it stands out more?

plain oriole
#

Could we just have universal color palettes, please? Or some more greens for all dinosaurs instead of baby puke green? Why does dryo and stego get all the good greens?

earnest trellis
#

I really love the new diet system. You get to choose what diet you want more/less of. For a thing I would love to see is decay for plants (an example would be bushes decay after 10-12 hours, coconut trees expire after 24 hours). The way to tell if they are decaying would be the last hour or 30 minutes you can see either yellow leafs falling off or branches fall down. And at the very last minute of a plants life it could fall apart or a tree could fall down making a loud sound. I would love to see some sort of QOL with plants that herbivores eat. TI_Perfect

light mango
#

please bring back textures & etc... the mud by water was really nice with the footprints in it & everything but now the ground is flat, non-detailed, & just really took away the aspect of realism. not only by water, but in general. additionally, water just does NOT clash well when it meets the shore & it just looks really... bad.

nothing looks texturized, realistic, or really nice anymore. its bland. please fix this TI_BongoBen TI_Succ

photo of the water meeting the shore below for an example. the ground below can also be an example.

fair raptor
#

-AFK growing is back in full force since update 6; you can just stack up with one food item and only have to go out for water. I do like how you can change your diet and get different buffs, but if also feels just too lazy. Been on all day and have seen very few people because everyone is just in some bush.. except for the crocs of course 😉 Hope this will change on the other map so people really have to get out there and work for their perks.
-I think nighttime could be a little bit shorter and less dark, even with a full moon you can only see the horizon and the sky, everything else is just dead black.
-I love the new ambient sounds!
-Nice for AI to make sounds now too, no more starving with my poor juvi dinosaur because I could not find anything in the forest! Love the work you did on the frogs! Seen them hopping around in the grass!
-A lot of the dinosaurs seem buggy right now when it comes to textures; eyes were missing on Stego, Croc and Carno had one eye! Also teeth on the croc looked weird. Had some control issues at the beginning with the croc W and S key were swapped, but sorted itself out after some minutes and wiggling around in the water..? Pattern B on some dinos, teno comes to mind and Omni didn't show correct.
-LOVE the eye colours on the creatures!!
-Gore lookin pretty nasty, cool to see AI scavangers swarm in to get a piece.

Waiting for bugfixes, and update 6.5 👍

Oh one last thing! Give Seiza a pet on the back, awesome work on that gore trailer! Raised the hairs on my neck watching it, same with the Halloween trailer TI_Perfect

devout wraith
#

Carno needs to be converted back to the way it was, there was nothing wrong with it balanced wise before update 6 and now its a broken OP mess.

dawn blade
#

i feel the isle should improve when it comes to taking screenshots . when using alt+f2 kinda how u take screenshots on path of titans and ur dino stays frozen and u can mess around with the graphics of the nvidia editor that will add more creativity for people who love taking screenshots on the isle . the way to take pics in the isle is mid and bc u can turn ur camera around to idk see ur dino lookin left but when u move the camera around the head turns to the right and is very hard to take them so being able to take screenshots with nvidia will be helpful

sturdy citrus
#

Optimize the game. Evrima was launched 2 years and a half years ago and you still don't care about it. A lot of people doesn't play the game because they have 10-15 fps in center or around groups of dinos
Stop focusing on humans and add more dinos. I'm sure a lot of people are still waiting for apexes ( rex, spino, trike, etc)

Taking you 6 months for one update where it looks like you tested it for 2 days and went live with it .
Legacy is still better even after almost 3 years without any updates

flint violet
#

Literally just praise.

Yeah, that change to AI making noise seems to have made the AI scape way way better. People are managing to find the ones that get stuck in random spots in the dense jungle, which helps unclog the AI in circulation.

Overall, it's something I feel I've slept on, but, it's made the experience way more fun.

sterile hedge
#

Evrima servers keep saying full when there's clearly space and when I do join game crashes

lyric crown
#

the optimization in update 6 is an improvement however the foliage is still a huge problem my friend who has a low end pc runs the game at 20 fps when looking down but as soon as he looks up that drops to 2 its really frustrating as he hasnt been able to play evrima since update 4 also just in general even people with high end pcs struggle to run the game at a consistent frame rate

edit: add ground clutter options as no settings currently affect how much foliage there is or how many tris are in the foliage

torn tide
#

I see a lot of the same issues upvoted, ones I agree with. The bucking, stamina drain, locked camera, zoom in for ptera, and spam charging. All valid points, especially the thing whole with the trello. I understand a little of the game development path, but I also understand people that DON'T have time to watch every single Isle News YouTube video or look at the discord. It's Christmas break so:

  1. Give the devs time to get back from their own vacations to fix this; I'm assuming we'll get a small hotfix by the end of January, as the staff probably didn't leave and won't get back to work on the exact same days. They said this last year when they were talking about winter break.

  2. Usually when balancing a game, you make something 'too' strong or 'too' weak one way or the other to see how they playerbase reacts and adapts, and then they change it accordingly. There was a ton of stuff in this update. Let it kinda ... stew? For a while.

  3. To the devs: Since a lot of your playerbase ISN'T constantly watching the discord and looking at videos, you really have to take it upon yourselves to try to keep the trello as updated as possible for what is ABOUT to drop in any big patch. I understand it can change, but that isn't common knowledge, so it's not surprising that a lot of the players (especially younger ones with less understanding and patience) are confused and feel betrayed by the lack of clear communication. Other devs don't even have discords, but they have trellos, so it would be good if you realized that THAT is the path most people will go to when looking up information, not the -discord- of all places; discord is seen as more casual. Trello is official. A lot of kids aren't even allowed to HAVE a discord, and a lot of older people don't like it.

It seems like there's a lot of kids in this discord that are complaining on the dino game now that they're out of school. At least it seems that way from some of the immature responses. Try to calm down guys.

honest granite
#

This game needs optimization the most, work on it as much as you can, without optimization this is unplayable.

Just bought The Isle for my partner and he has the same pc as me, it's a really strong pc so he used the highest settings, his CPU was at 90% and the lag was incredibly high even if he was just walking around a beach on a server with just one person in.

daring yew
#

please, don't make sense that you need to fill up to 100% to the nutrient work, make then work at 1%

livid nymph
#

Multiple herb diets should be found around the map instead of one diet in one place, for example if it says grasslands it should be in all grasslands such as South East grasslands and center grass lands not just one, this way herbs can travel around the map more and not have to stick in one place

slow oasis
#

I would love it if the Ptranodon could smell meat in the air too. I also think it's stupid that he doesn't regenerate endurance while gliding. And the reason why he would stay in the air the whole time I think is a bit silly because he has to come down to eat and drink. The Korokodiel also regenerates stamina when swimming, so why not the Petranodon when gliding?

pearl raft
#

CAMERA LOCK
-so people have had some mixed opinions on the camera lock, that stabilises your camera when eating and drinking. Only giving you a small window to look around in.

You can always use the: "hErBiVoReS hAvE eYes On tHe sIdeS oF tHeiR heAd tO aVoiD pRedAtorS bEtTeR" argument in order to go against it. As of right now, i feel like it isn't too bad, it actually brings some thrill to these actions. It is pretty good in my book. 🙂

HOWEVER

In Legacy, the game has supported headtracking for every dino even during the EATING, DRINKING and SNIFFING animation. Meaning that when you looked behind yourself during one of these animations, the dino would turn it's head left and right, making it really seem like it is looking behind itself.

This simple thing has completely deemed it unnecessary for "camera lock" to ever exist in Legacy ( im not defending Legacy in anything EW )

So IF potentionally this addition ever makes it into Evrima, the ever so disliked "camera lock" doesn't even have to continue it's existince within the game's code. 🙂

Here's a picture of what i mean. Couldn't find anything better sry.

Tell me what you think.

civic dock
#

Decrease jump stam drain the hooman in game is so post to be athletic from wat it seems like it would fit him more if you can jump more often at least a tiny bit more often

icy stag
#

Carno is way to overpowered now it's ridiculous turns way to fast for one

raven elbow
#

As @meager flint deleted my post because I've provided a source for my claims and told me that's just promotion of that source. Now I had to wait 6 hours before I could post something. But "server rules" I guess.

I simply say: fix broken carno hitbox. He's missing targets by several meters and is still killing it's pray
As this kind of feedback is presumably totally okay.

Beside that, #general-feedback message
here you can find the source material as well and at 0:28 you can clearly see (0.25 speed) how broken it is. He defiantly missed that charge.

Thanks, Lunary.
Good Job, Lunary.
Well done, Lunary.
it's a much better world now, Lunary.

mellow iris
#

How about adding a mechanic that makes you discard your diet percentage then after you do your dinosaur poops.

final hinge
#

i really wish the game had a herd/pack mechanic where u can make a group and have a leader, the leader can invite and kick people to the herd and maybe has some other responsibilities idk. But when you have a herd/pack you can set up a nesting ground and set it to be private or public. For people joining the server they have a menu once they select a species of available groups if they want to join, and nesting sites. (as well as showing their location on the map). Different species however have different size groups they can have as well as restrictions such as species that can be part of the group or something.(with server owners setting rules for these) ik the nesting is basically this and idk if they have groups but idk this is just an idea. ||now obliterate me into oblivion||

This is just off my experience where im always alone while playing and barely find groups and if i do they 9/10 times wanna kill me.

rocky garnet
#

To be honest, there was enough anxiety while drinking or eating prior to having the fixed camera view. It's simply annoying.

raven sail
#

ok uninstalling the isle now until hitboxes are fixed.

maiden flax
#

I loved the balances before update 6. If felt fair now it feels terrible to play anything other than carno if you want to pvp.

Only things I would've changed are the blood pools for pachy and carno. They needed an increase or the ability to heal it off faster to be able to get away from a group of raptors.

Also to just stop little raptors from being able to do bleed to dinos above a certain weight.

Also I honestly don't think I've seen much in here about ptera needing a change lmao why on earth....

hallow cliff
#

Just wanted to say THANK YOU for increased stam, better lighting, the pteradactylus and compies, better performance, buffed carno, and more AI and the fact that AI makes noise now. Oh, and better water!

next hearth
#

I only managed to get into a server one time didn't play too long, game looks great though. I noticed the differences from before. I realize that being the update came a lot of people are wanting to play, but the servers are an issue. Especially when it says there's room but its still full. I know it will die down a little but, right now it doesn't help.

iron linden
#

UPDATE 6 IN A NUT SHELL
-Excellent gore and corpse imagery
-More challenging diet system with penalty for eating rotten foods
-Fancy eye colors
-Fancy grass and water, mood lighting at night
-Minor but positive modifications to animation sounds
-The AI speak now which is fantastic but spooky when you hear it for the first time
-Day & Night cycles modified
-The biggest disaster for Utahs(Omni?) users since the stock market crash of 1929 (decreased turn, zapped stam during pounce+prey buck, poor recoverability from pounces that seem much harder to land?)
-Carno buff that makes cleaning products present like optimal beverages any non-carno user
-Poor hit box dimensions (pachy smash and carno charge)
-Lack of trodon & new map, that was previously presented in news but somehow evaded the update.
-Leave THE BIRDS ALONE. Poor Petra was bullied this update, what’s up with the zoom in issue? And that biiiiig turn radius.

Quality of life has been disrupted here.
I may need to bite the bullet and shelf this truly beautiful game that I have 1.4k hours in, been playing for five years. Unfortunately and unequivocally the most painful update since Evrima’s release. The devs are smart people, I’m sure they will correct their mistake.

patent hill
#

I have some comments from my experience playing the game:

LIGHTING: The daytime lighting is too extreme. Your lights are too bright and your shadows too dark. They were not really a problem before although I would have reccomended to make your shadows less dark. In general I feel like im walking in a void when entering a shadow sometimes.

In general, the strong lighting contrast is giving heavy eyestrain and megrains if I dont take breaks frequently. If the lighting was more soft and less of the extremes, it would sit much better for longer gaming hours and look more reslistic like it did before. Pls be gentle as we would love a game we can stare at for hours and not straining our eyes to compensate for the lighting.

PTERA COMMENTS: i would love to have him back the way he was..but joh the terrible turn radius & zoom level, im struggling to turn at rivers to fish. If you really have to make these changes like the zoomed cam, at least give me a bit more flexibility to turn PLEASE. Could we fix the slow zoom when ur trying to zoom ur camera in & out as well, Its sooooo slow.

CARNO: There alot being said but the biggest issue i noticed is the hitbox. Ive been meters away from Carno and somehow im still being hit.

So many people have pointed out issues that need to be fixed, that all i can work with, but until the lighting is fixed in daytime, I just cannot keep up. I’ll be coming back when the lighting is fixed. Until then the game is too much for me to stare at. I really hope they look at this, thanks guys! TI_Derp

grave rover
#

This is mostly a heavy QoL change that could make the difference with this new diet system, in case you want to change combinations.

Allow us to double tap E (or any method) to force vomit ourselves. Pretty simple enough.
However, do not inflict the vomit sickness on the player for doing this. This does not constitute a vomit sickness. The player is just forcing themselves to vomit.

viscid gale
#

it could be nice if Humans had a vault, because their jump is pretty sad they should use their hands to pull themselves up ledges, itd help where some people have gotten stuck in terrain and even behind barrels in human structures

ancient plover
#

I noticed each time you leave a server your settings changes.

Water looks cool on surface but can it have the same effect underwater as well?

Also honestly you guys need to make it so corpse spill blood in the grass.

When you are bleeding make it so bushes are bloody like legacy

vague hawk
#

im just over here wondering why the deinosuchas has crab and seaturtle in its diet and no easy way to get to them, you dont even survive in the salt water (it could be a slower water loss if you want to make it harder). putting in an easement at the north east point of the river system would make it a little more accesible and give a new location for the dienos (also the salt water can still be somewhat murky but a different kind just like at a real beach)

lyric crescent
#

I think there needs to be some more blood for such a gorey update

verbal wigeon
#

Why do deinos water drains so quickly? It should be able to swim in the ocean with no side effects. Just like a Salt Water Crocodile.

ripe shore
#

Just wanted to point out that the lighting has reached an extreme level during most of the daytime, making the night vision more useful during the day... hiding Dinos can easily be found just by using the night vision near an area with shadows, so a hiding raptor in a bush has zero chances of survival since we are now extremely visible :/ also skins aren't really as vibrant in the light as they used to be, thanks to the extreme brightness which was technically alright before the 6th update.

Also, is the gore mechanic not working at all with Ai? How come? (Just wondering if it would be worth it for some Ai like pigs and deer to have it too?)

Ah one more thing.. during the 4-5 hours that I played with the new update.. I kept getting kicked out of the server then spawning back in.. next to carnos (I was mostly an omni) then getting killed immediately this happened like 5-6 times like every 40-60 minutes..?
You realise when it's about to happen too, thirst/hunger stop going up, all Dinos glitch and move forward, chat stops working, then you get kicked out.. this is a thing that happens from time to time as you play but it's never been so frequent and frustrating before.

desert cargo
#

So, really some general feedback here..
Devs, Admins, whatever, learn to communicate.
We never know what's going on and we are just left making feedback that is ticked off with 67 yesses and it's just left there. Do you guys even take note of it and work on it? If yes, just TELL US.
Make announcements like: "We working on fixing balance and lighting at the moment."
But no, instead you ghost the community and make us type the same feedback 299 times and there is outrage in the server.

Alright, we know updates take long, and that WOULD be okay if you just TOLD US what you are working on. Listen, we had no idea the update was going to be released, what the heck?
Thanks for your time. Sure you'll not give an update on this either.

tropic flicker
#

I think we need more blood for the gore update, and a new playable Dino to Evirma

raven elbow
#

Some Animals drink no or only little amounts of water, while they get their fluids from it's prey. It could be a feature of at least some dinos, that are able to partially replenish water needs, by eating fresh meat or organs.

shut ice
#

Re telling my advice about U6 after playing for some hours :

-yea a new U6 ! …FINALLY.

👍: noises of ai, looks so more immersive , noises of almost everything !

👍: water, grass, the graphics and colors..

👍: gore add is really good but it take times to understand all those changements , and I think new players really need ur tuto video for this.

👍: night is shorter, BUT THE DAY TOO:(

👍: new flying ai, fly around the corps

🦖🦕🦖🦕🦖🦕🦖

👎: as a utha’s (omni) hater Im happy with the update but damn… for them what the point to be an omni now ? they didn’t need a nerf of their endurance but a nerf of their blood pressure (like dying at 80% health, but blood lost was too fast). Even if I hate those , they have my compassion for this U6 which ruin their gameplay and fun.

👎: 6 DAMN MONTHS AND NO NEW DINOS ??? with all my love and respect to the devs, at this point, idc if u give us the allo, the troodon, the beipi, or everything else but atleast ONE DINO.

👎: tf is this humans update , don’t put them in the game if u re so ashamed that u can’t put them on the official serv ?

🧘‍♀️: ll wait , this game have to much potential to be leaved but please ik it’s a difficult job but be maybe more faster ? TI_TenontoLove

as I said every time , I’m french , sorry for the mistakes I made. TI_Hug

agile galleon
#

Right, so, first impressions of update 6 after playing for the first time. ( this isn't about balance btw I'm sure there's plenty of that ) The gore is cool, the optimisation is better which is really nice and I Iike the water.

Here are a few nitpicks I've picked up :

-The lighting is way to contrasted making extremely bright light and extremely dark shadows, if the contrast was a bit toned down it would look much better.

-There are quite a few bugs, some of the more noticeable of them being things like bodies sinking through the earth, having your model render with no eyes, meat chunks / organs either being phantoms that you can see but float in the air and are unable to be eaten or just disappearing into the friggin backrooms.
The night vision looks different but not in a good way, I much preferred U5.5's NV

  • The locked camera, though it is a nice concept and could actually work really well, is much too restricted and clunky, I think it would be better if you could look a bit further than the small window we have atm. ( Edited this in because I meant to have it in the original post but forgot lol )

-The background colour of the diets make it hard to see what amount you have of said diet.

-Another thing that would be really nice is for a diet with all three nutrients to actually be useful for adults, you could just make it create an equilibrium between all the buffs to make a balance build instead of a growth boost that means nothing to an adult.

All of this is constructive criticism don't take it negatively, there are many things I could straight up complain about but I'll leave that for another post.
( Sorry for my grammar or spelling or whatever is wrong with it, it's been a long day )

ruby gale
#

make a sandbox mode like legacy, same map and same rules

brittle crater
#

I hate how diet works with new nutrients. Literally if you press E one tick too long as stego, you need to wait 30min to let double nutrient disappear ☹️

devout plover
#

The fact that the game still does not load the chunk you're in FIRST is absurd. I had to wait a solid 5 minutes to load in, unable to move, jittering in the sky as I watched all of the background assets load instead.

velvet iron
#

Uhh.. The rendering seems to be odd, my friend cant even see textures right with a wopping 20 fps to 3 sometimes- her pc is perfectly fine. My game is also having Fps drops too, i used to get 80-144 now im getting 40-80, the update is beautiful other than the fps and texture loading is not.

fast kernel
#

What about a Perk that lets you Zoom out a bit more
It would be another perk that doesn’t directly interfere with stats but is still helpful

quaint oriole
#

We cant zoom in as fast as we used to. Its very annoying in my opinion and I hope we get the old zoom back. I used the zoom to check bushes and stuff, but now I cant do that because it just takes so long to zoom in/out.

ancient plover
#

Unsure if its been recommended before but there should in my opinion be different flyers, not just a ptera. Having some that are more passive fish gatherers and some that hunt the pteras that are bigger and scarier would make the sky a lot more intimidating. EDIT: Means there's competition in the skies.

jagged geode
#

ADMIN PANEL EXPENSIONS

With update 6 you are no longer able to give diets - This is on ONE hand good nothing can be cheated in
On the other hand - For players for example when they die to hackers and u wish to restore their dinosaur - Diets are not settable.
And expansion on Diet setting might be a great idea to introduce.

On addition to that i think the 300% able diet setting was better imo now u barely have any oppertunity to sit and chill for a bit or it will become hard when ur nesting and feeding the kids as they need all 3 diets to grow faster. Also which i forgot to put in the example below is a Drain all diet button. Now u need to puke +-3 / 4 Times before u can cancel out the given diet or remove any unwanted diet. However a deino cannot throw up so ur stuck with whatever u eat or clean up.

How you might or could see this:

3 input dropdowns with the following items > S , || , OOO + a input box where u can put in a value

Example of what it COULD LOOK like i made it quickly so please dont mind the non blendable xD

weary marsh
#

the new dryo dodge sucks

cold mulch
#

If you cannot fix the player count in the server selection, you should at least not boot us back to the main menu to say "Server is full" should just put us back in the server selection :)

ancient plover
#

In evirma, I think it would be nice to be able to drag things that cannot be carried .. like a deino dragging something by the leg or a carno dragging something by the neck .. it could make you slower or something, but I think it would be a good addition :)

polar cradle
#

i quite enjoy the new gore update, i do really hope to see additions to the skeletons, like skulls maybe 👀 just as shown as in the Hope. trailer, that'd be awesome

flint seal
vast bobcat
#

As an adult, I think any growth buff you'd otherwise get from nutrients should be converted into another type of buff. We have 0 use for growth as adults, and almost every diet combination has some form of growth buff associated with it. Just my 2 cents. Oh and more blood, please.

The performance overall, I'm comfortably between 80-90 FPS, until the center compass becomes overloaded with organs and bodies.

Edit: I concur the contrast during daytime should be lessened slightly...something about daytime is very bright. It looks amazing and infinitely better than update 5, but its bright lol.

Imo it's a very solid foundational update.

Dynamic scarring is what I was most excited for but I understand why it can't be a part of this update. I bet creating all those skeletons and organ models has been tough work!! Thanks guys! Hope you have/had a wonderful holiday!!

civic canyon
#

Didn't realise but nice little detail that the eye of our dino following the camera 👌

tender tapir
lapis mauve
#

wtf happened to this beautiful lighting/filter? and wtf looks the current evrima lighting so awful compared to this?

frigid night
#

ive just played dryo, and my god why did you guys have to take agility out of it aswell. please revert the agility of both utah and dryo, its pretty much impossible to survive now.

lament chasm
#

The gore update is a dumpster fire. Adding fancy ass stuff like intestines and rotting corpses instead of basic yet good stuff like more blood or improoved scars really isn't a good idea. You can never go wrong with the basics, so why dont you do these???

lunar mantle
#

I am loving Update 6!
I am super excited for weather and upcoming dinosaurs next year!

Although I did notice a few things that need a littlle tweak once you guys are back from break!

I saw some patches of land during daytime was brighter than others, almost like the clouds were casting shadows, but after the hotfix it looked more like the sun turned its floodlights on and was roasting the land regardless of cloud cover. At least, to me.

Gore is good! Although it DOES feel like it needs a little spit-shine with the excessive horror-movie blood and some dynamic wounds/scarring.

And finally I gotta say the water looks fantastic, best it's been for a while! I missed the dynamic ripples in the water!!

Speaking of the water, I feel like the schooling fish could be a bit more subtle, maybe one jumping fish per 3-5 seconds, make it do a little splash, and only make them do it at the twilight hours. Fish like to hunt bugs when they're most active! Rest of the time the ripples are fine... although it'd help Pteranodons if they splashed at night too. Might add some hysteria and false security to river goers at the same time, hearing a little splash every now and then while drinking.

Finally, I gotta say, I'm hoping to see some more cool stuff in the future! really lookking forward to it!! ❤️

normal veldt
#

For the camera locking system, I’d like to suggest that it be taken away. Instead, if you turn your head/camera too far away from the body or plant you’re eating from, you stop eating automatically even if you’re holding the e button. This way it still keeps in the fact that if you want to look around, you stop eating. I personally just find the camera being locked, and in such a limited space too, kind of annoying

round phoenix
#

I already made one post in balance feedback about what I thought of the update, and that opinion is generally pretty bad. The reason it’s bad is not for the stuff added but for the stuff you took away. I thought the new water looked fantastic, absolutely phenomenal, and the gore is really cool but I do think it could use some more grit and spattering of blood. The lighting changes are… well they aren’t the end of the world and in some area it looks good but I think the lighting of open fields needs a rework. We all complained about how dark the game was with pitch black shadows, so you cranked up the brightness and now it is simultaneously too light and too dark. Again that’s not the end of the world but I think you should lessen the contrast, diffuse the lighting. With the stuff you took away, I really hate to say it but the game has never been less fun. I won’t tell you that you have to do something, but the vast majority of your player base wants most of the balance changes to be reverted. The first one being the utah raptor, I think it needs to keep the recovery speed nerf and the stamina loss per tic increase but not to the degree it’s at now. I think carno needs to have its charge turn radius increased by a decent amount, it should still be smaller than U5.5 though. And those hit boxes on the charge need some serious work because they’re working as an AOE attack it’s crazy 💀 . I would revert Petra’s turn radius and it’s weird zoom, no one asked for ptera to be nerfed its a major quality of life issue. Teno would be better off with a more reliable kick that can interrupt a pachy ram, and a tailslam that can be used effectively counter carno charges. Stego is a boring god playable but I dint know how anyone wants to fix that since they don’t want it nerfed, and deino is a waiting and cannibalism simulator. Dryo… poor guy didn’t need a nerf. It was already so bad off having no real draw or benefits, and now its genuinely and fully ruined, I really think it needs to have a useful dodge. The last thing I wanted to mention is pachy, being severely overturned against Omni. Pachy had both a tighter turn radius, and a higher damage special attack that can render you all but immobile. Once it gets a leg or body fracture you better pray to god it just lets you live because you’re not getting away with a leg fracture, and you can be easily chased down with a body fracture. In the past, pachy was susceptible to bleed (too much so) and it had to work a little harder for it’s damage. I also have problems with teno and pachy fights, teno has essentially no way to prevent a pachy from doing something of a repeated stun till it kills your teno. You can try to perfectly time a tailslam, but with a potential body fracture that’s just not something you can feasibly do for a pack of 1-2 pachy. So my solution was as above, teno needs a kick change and I think pachy needs a recovery time increase for missed headbutts. It’s an incredibly punishing attack to be hit with and it should be a punishing attack to miss. The locked camera while eating and drinking is… I think it’s too restrictive. It’s a cool idea but I think you should be able to look fully to your sides. That concludes my feedback, I don’t have much to say on the diet system it feels weird just like the last one but I don’t know how to go about fixing it.

agile galleon
#

Look I know it's a lot but if you take the time to read, it would be appreciated.

somber lichen
#

Played quite a lot of the update now, as omni, carno, and teno.

DIET:
Took a bit to get used to, but I'm enjoying the new diet system! Needs some tweaking still to be expected.

  • If we have more than one hexagon of a single nutrient, it would be best if one hex drains at a time instead of them draining at the same pace.

  • Organs should show what nutrient what they give when you sniff. Right now it's very difficult to tell what gives what without an external guide or just based off memory. So its not very intuitive.

  • It seems there is a lot more abandoned corpses due to this diet change, and as cool as decay is ... as is it results in a lot of inedible corpses lying around and slowing the server down. Perhaps accelerate how fast corpses disappear once they are rotten?

LIGHTING:

-Love how the lighting looks on water in the shallows!

-Mid-day is VERY bright, blinding I'd say. Would appreciate this being toned down a bit.

-I've noticed that bushes load in very oddly with the new lighting. They load in as if they are being fully lit, but then adjust to the appropriate lighting as you get closer. Its a bit jarring and breaks immersion for me.

SOUND:

-LOVE that ai makes sound now. Makes hunting at night way better. I missed honing into an AI target like I would in legacy. I don't find them annoying like the legacy ava either. 🙂

  • While its nice to not hear everyone spam calling, I think the proximity that you hear calls needs to be adjusted. I have a very hard time finding other dinos to hunt or herd with, and after hours of play and not hearing other calls it makes me feel like the server is dead and I'm all alone (even though the server is full). I would rather have calls reach across the map than how it currently is.
  • I adore the new baby pachy 3 call! Thanks for adding it!
  • Love that baby raptor noises seem to be boosted how far they will go. Makes it easier for adults to find their juvies.

Looking forward to adjustments!TI_Hug

sleek sapphire
#

The lighting has been doing strange things these past few updates. U5 lighting was absolutely terrible, and this update's lighting seems to have undergone significant changes, although now it looks terrible in different aspects. It went from way too flat and dark to absurdly blindingly bright and oversaturated. I can't remember which update it was (U3? U4 maybe?) but the lighting hit this absolutely beautiful goldilocks spot where the game just looked gorgeous. I think most people know what I'm talking about, but for a brief moment the game had some phenomenal lighting, and I'm not too sure why it went away.

jolly quarry
#

Where's the queue system??? It's annoying that you have to click "Refresh" all the time and still get kicked because the server is full.

clear fossil
#

New masculine colors for the tenononto, these are not able to differentiate the male from the female

strong grove
#

We need more serves, like waiting to play for like 20 min, i pay the game to wait to play ? sorry but its true

hollow frost
#

Add an input option in setting for thrash so it’s able to set up for controller

marble sluice
#

was excited to play update till iv sat in que for a hour in 1 place when you leave spot is gone when you look at server 90 /100 players and still in queue just not worth wait time.

stiff trout
#

I think the locked peripheral view should lock at 180° or 135 ° instead of 90°. Same for the scent. That would feel much more natural.
I don't understand why the ptera's free view has been so limited to look up now.
I apreciate the ptera having a slower turn in flight but as it is, it is very unwieldy. I think the turn rate should accelarate to a point the longer you turn. It would still prevent a sudden turn on a dime but give better maneuverability

stiff veldt
#

Allow for us to chose which nutrient we start with so people can get to their builds right away without having to worry about it running out if they don’t want the three dots

Also bring back the death sounds

quiet sequoia
#

I think it would make more sense and fit in well with the lore if omniraptor was Apolloraptor instead

tender tapir
#

some good GOL things could maybe having 3 dif animations for stuff like eating and drinking meaning if a 3 carnos go to drink they all dont have the same animation?

drifting totem
#

I think you should fix the fps, whenever I am at center fighting I always get 20 fps and keeps dropping down.

quasi anvil
#

just gonna post this again I think the camera lock is actually pretty intriguing as it ands alittle bit of tension and anxiety but what i think is when you eat/drink you get a 180° view and you can look behind you but it will cause your dino to stop eating/drinking, this would be a decent trade-off in my opinion, as you will have to try and divide your attention between eating/drinking or watching your surroundings .

graceful wigeon
#

Allow organs to appear as the nutrient they will provide you when sniffed. Right now if you sniff organs they show the icon of the nutrient from the dino that died, which is misleading

teal badge
#

Ok after playing around for a bit I can say with confidence that the locking camera is unnecessary and should be removed.
It makes it so solo players have an even harder time and it also makes the game feel less smooth and enjoyable to me. There was nothing wrong with having the camera unlocked besides you can hear deinosuchus swimming towards you while you drink. The worst part is that you can still hear deinos swimming towards you if you dip your camera underwater before you start drinking so the change didn't even get rid of the problem. Also the camera just forcefully swinging around is giving me a headache tbh and it also doesn't allow you to fully appreciate the animations from all angles.

Also on an unrelated note the inertia seems to be too much. The movement before this update felt very smooth and natural but currently the movement feels very clunky and unresponsive.

robust ivy
#

the server browser is REALLY bad, slow, filters don't work, player count is not accurate at all, pings sometimes seem to work, others are showing -1000 ping
whole thing needs lots of work

fast hare
#

give back nonadult teno 3 and 4 call animations pls

gentle dawn
#

more NA servers would be nice! I think there are 7 now and they are almost always full. Half the time i go to play it takes me a while to finally get on a server. I would use servers other than NA but their png is always over 200 for me

devout plover
#

Said it before but I feel it needs reiterating after further play:

Please re-enable tapping shift once to toggle sprint in the water. It still works on land, there's no reason why it shouldn't in water.

Having a perfectly usable feature removed only limits accessibility. In a game where you're expected to play for hours to really get your time's worth, needing to hold down sprint is absolutely killer for people with pre-existing hand issues.

The most baffling part to me is that everything functions as normal on land, but you're 100% forced to jam down on shift if you want to sprint in water.

Couple that with how deino's most efficient mode of transportation is running along the bottom of a riverbed and there's no way to ensure you won't drift back up without holding ctrl, and this means players will be holding Ctrl + Shift + sometimes Alt all at the same time. It's cumbersome, it's uncomfortable, it's not fun for long play sessions.

Fishing feels awful now as well when you think about how fast and erratic the fish now move. That's not a bad thing in itself, but it definitely is when you consider having to constantly adjust your height in the water with ctrl/space while also holding shift and W. It's so uncomfortable, and for what??

celest jackal
#

Deinosuchus babys currently spawn with full stomach and without diets giving you a really annoying growth debuff I think it would be nice if they spawn with either an empty stomach or at least some diet

dusky talon
#

why is everybody complaining about the official servers always being full? Just start populating the unofficials, they have a lot better in game support for cheaters or stuck dinos and they always have a slot for you to play.
Stop saying “I need to wait 1 hour to play” no you don’t … just don’t play official

shut ice
median crag
#

Might I suggest adding organs to the diet screen, so people can see which does which without pulling up google
like how, for example, carno is in protein for carno, you could put "Heart" in protien as well

frail hornet
#

I wish I could write some feedback on the mechanics, but the game crashes so often for me, especially when I try to join servers or when I die, it's unplayable. 🥲

last rock
#

this game was better last update

whole zenith
#

In the future there should be a new mechanic similar to the thrash animation we got but for bigger corpses u can’t carry to get there organs.

Something about the biting to get organs from a corpse just looks off to me but other than that I enjoy the gore we got👍🏾

ripe shore
#

Been playing in official EU4 for 30-40 min? I've been kicked out 3 times already and now the whole thing crashed :V so uhm... my feedback: fix the intense crashing and kicking of players..? Please? :((

elfin veldt
#

Short little comment here i think as the developement for the humans moves on at some point i think a proximity chat that can also be heard by the dinos would be pretty neat

coarse matrix
#

Optimize the game. Please.

lilac wasp
#

would be nice to have bigger servers

trim tartan
#

optimise! (not for nasa supercomputers thats counterproductive)

quaint anchor
#

There should be Debuff for mix grouping. Or groups that are larger than the maxed allowed. The longer you hang around the group the more the debuff doubles

lyric crown
#

i know everyone has said it at this point but im gonna say it anyway ever since update 3 the game has looked worse and performance is absolutely horrible as well

in update 2 i ran the game at 120 fps on average and it looked absolutely stunning but now the game looks good sometimes during the night while during the day its just a colorless blinding grainy mess and i get around 20 fps on average

also sometimes the performance gets so bad that my pc just cant handle it and turns off i have an intel i7 8700k and radeon rx 6600 so this shouldnt be happening with any game

kindred gale
#

Still hoping that scarring preview we saw is in progress! The gore system is interesting, and I particularly like how certain organs give different diets, too. There's some bugs with bodies dropping, though- most notable one being the body seeming to stand in an idle animation for some while being dead for others.

Otherwise, playing as a human is utterly terrifying, thank you. There quite a bit of bugs with human movement, too, but it's to be expected since it's still WIP.

opaque moon
#

bring back being able to build up your nutrients again

cinder viper
#

optimise this game better
not like everyone has giant supercomputers from nasa or anything

copper dagger
#

We dont need concept arts anymore guys, we need playables
Stop requesting concept arts and be fine with just that

I want a balanced game, with at least 3 more animal in the first semester of 2023
We need this or the isle will loose the little hype it still has

rotund solar
#

revert the non-preferred food as juvenile/fresh spawned

shell mirage
#

let us stack diets again. you hardly have any chill or explore time compared to before and it’s turning into an eating simulator. it doesn’t even make the game more difficult or challenging, it just makes gameplay tedious and annoying. don’t even get me started about the diet not locking in unless it lights up with 100%. that crap gets annoying fast especially if you can’t find food fast enough to keep it from draining back down if it’s not lit up/locked in

latent vector
#

Inability to join servers, implement que again? or increase slots.

wet jolt
#

I would say the first gore implementation was really well done. It's fantasctic as a carnivore that you get the chance of always benefiting from fresh corpses even if they aren't really part of your prefered prey items.

I was thankfully one of those who's performance got better with this patch, so well done.

Still i would suggest a few changes.

It would be nice to be able to choose which nutrient we begin with when we spawn.

It would be very helpful to be able to choose which hexagon i want to fill. Lets assume i'm running 3 of the same nutrient, i should be able to distribute what i eat across the 3 hexagons in order to prevent my perfect diet and buffs to drop, instead with the current system it chooses one and won't fill the second until the first is full, risking not having enough food to fill all 3 hexagons and risking me to drop my perfect diet.

Going for organs on fresh bodies is a must for every carnivore considering the superior amount of nutrients to food value they provide. Thrashing is amazing, only issue is that you can't get the lungs out of a corpse when you do it, probably a bug. The other forms of opening up a body are also pretty cool, i feel like i'm actually eating an animal as a carnivore, selecting and eating the most nutricious parts of the animal to benefit my diet. Still to make organs a little more valuable, i would suggest having them giving a tiny percentage of water.

Organs actually make pteras want to check bodies like a vulture. However animals that have been killed are very unlikely to have any organs left in them, and pteras can't really eat rotten meat. By the time they get to the bodies, probably they won't be getting any value out of the carcass. I would suggest adding some organs specific for scavengers, like liver and kidneys for example.

It's ashame that there is still no difference between herbivore and carnivore night vision, i don't feel like i have any advantage when hunting at night.

Ill talk about balance later.

tight rain
#

A few ideas

Number 1: Smaller map because the map right now is very expansive and you can run around for a while and see 1 or 2 other Dinos. I know that more players would cause more lag, so this would be a lag-friendly way to solve that problem.

Number 2: More, smaller updates would be nicer than one really big update far in the future. More content will keep the game interesting for a long time, but without any new content (I know about the recent update) the game can get dull, when you decide to try and grow the same Dino’s again and again.

These are just my thoughts and I do enjoy the Isle. These are just things that might keep the game fresh.

burnt trail
#

Give Tento More color patterns all the other animals have so many options for their body but tentos pallet feels so limited

Also the gore update felt really underwhelming sure you can make combos to give yourself buffs but thats not really fun eating organs is cool for the first time but this update really should have just come with a dinosaur bc outside of eating corpses gore doesnt really have much to offer

sick parcel
#

As a newer player I find it very difficult to learn what keys do what in game, Now every game I played has a control section too see keybindings just like this game, but yours doesn't show the keybindings for all actions/movements. For example I wanted to buck a player off but that wasn't shown to me in the control section, I had to go and look it up to figure out I have to hold E. Please create either a tutorial which goes through all the core mechanics and keybinds or have them in the control area.

drowsy leaf
#

Server choice should have a favorites bar. otherwise i dont see the point in having a favorites option

frank sable
#

Development is TOO SLOW

torn mesa
#

You need to do marketing, the most marketing for this game is from popular YouTubers like the gaming beaver playing it, atleast try doing YouTube adds or something like that

lost edge
#

Make server queues every patch joining a server is getting worse of an experience

jolly quarry
#

Shadows look very pixelated at times.
The game is also too bright.

hexed ember
#

Please swap around the shown damage for Stego, Pachy and Tenonto because who actually cares about their bite damage.

crisp pagoda
#

So, uh...when are the Steam and store pages getting updated? This trailer and these teaser images were outdated before Evrima's release, when is the advertisement gonna more accurately reflect current gameplay?

mint wraith
#

^ together with this up here...
why is evrima not the default game version at this point? why is legacy still "default download" and you have to swap to evrima with beta branch?
at this point evrima should be default and legacy should be the "old version in beta branch".

tender tapir
#

Why when my friend what the join a server on his end it says something like 98/100 for player slots but when your in the server it says like 103/100 it literally doesn’t make sense plz fix this

icy arch
#

What if players started with a little bit of each diet instead of 100% on the "dots" one. Like maybe 25% each.

That way it would be easier to wait for the nutrients to drain if you want to make a different combo.

wicked ferry
#

It would be cool if we could get sandbox mode and devtest maps

civic dock
drowsy sundial
#

To anyone complaining about ptera turn radius. Hold alt when flying, problem solved

gilded barn
#

Carno ram should not be able to be activated 0.5 seconds after u start running, and pls fix its hitbox

shut ice
#

that’s some little things which can be fix
idk if u ll agree with me guys !

-I ll be so happy if the female carno could have a white or more lighter color on her back than the one we already have

-something which can differentiate MALE from FEMALE for tenonto , it’s literally enigmatic

-the shadow are too like… dark ? when it’s the day u walk into the shadow of a tree and it’s like night , it’s just a little thing but maybe fix it

-FIX THE SERV CRASH PLEASE I BEG U

-add map and dino TI_Troll

without been sarcastic, can we have a new dino for the new years please ?🥹🥹🥹🥹🥹🥹🥹🥹🥹🥹🥹

as I sais every time damn time , I’m french sorry for the mistakes!

love to everyone TI_Hug

clear fossil
#

The lights are so bad you get a migraine.
Where are the beautiful lights from when dinosaurs didn't have skin and night vision.
Those beams of light that sliced ​​through the leaves, those detailed shadows, those soft sunrise colors that made us feel like we were in the game.

gleaming bluff
#

Active server admins to unstuck people OR add that /unstuck command

lunar mantle
#

Maybe after opening a corpse we could "Choose" an organ to pick up and/or eat...

If there was some UI or commands to specify what organ you wanted you just pluck them right out of the corpse, that would work better instead of Pressing E for a lucky dip of gore.

Maybe a list of commands would make it easier?
For example:
Heart = Shift+E
Lungs = Shift+R
Stomach = Shift+D
Intestines = Shift+F

OR

While Holding Alt+E we can LMB an option that pops up, or the keybind options could be; while holding Alt+E press 1, 2, 3, or 4 to select the desired organ.
(Hold Alt+G to select an item to grab instead of eat)

Also, the stomach flashing yellow is a REALLY good idea to indicate incoming sickness, but it may be a bit too subtle, at least it was for me... if you had the stomach contents slowly blinking in opacity rather than an analogous color at the same brightness, I feel like that'll draw a bit more attention to it. Making it so people who aren't paying too much attention have a chance at noticing it, but the blinking should be more like a breathing action than an off/on light switch.
Smoothness of animation adds a sense of polish to UI.

Also, add some crunchy sfx to animals eating the bones! Especially for Deino! (Should be easy to do with down-pitched celery, dry tree branches, and pig cartilage)

dusky glen
#

Bring back cinematic settings, the shadows on epic are goddamn horrible I need those crisp outlines

devout plover
#

Make it more obvious when meat is rotten. I got the "Rapid Dehydration - May Vomit" debuff due to eating rotten ptera meat as an omni, at night, in tall grass, where I couldn't see the body's detail, nor could I see any sort of rot icon on the compass. The entire reason I went toward the body in the first place is because it had the = nutrient icon over it.

In an area with a ton of bodies and meat pieces it's actually impossible to tell.

Also I'm fairly sure I've said this before but I'll say it again:

Make nutrients active from 1%. It feels so bad to be locked out of getting better diet because the body you managed to find ran out with the hex still inactive at 80%.

Moreover, omni should absolutely be a scavenger. Give it a vulture/hyena playstyle. Playing solo-- especially as a juvie-- is hellish unless you manage to find a body, and a good chunk of the time you just find rotten meat.

stone hull
#

For Suchomimus or Spinosaurus an open mouth bask rest option for their H rest nothing major just a fun little flavour animation.

patent hill
#

When I am near water, I can hear when Deino bites underwater. Not sure if it's intentional but I think it should be silent unless they're surfacedTI_DeinoOWO

PS: The flying fish is back

umbral kiln
#

Thank you for the brighter game, I can finally see things, the night vision is great, glowing eyes like in legacy would be a cherry on top. Only thing is that at full sunlight the contrast is a bit too high, in cloudy weather it's perfect, but this is just minority. Thank you for listening to the feedback!

quiet hinge
#

Fix fps being max 15 (even if u have good PC) for some people...

tender tapir
#

maybe NV underwater could look something like this at night time? also im not using anything its a glitch if u put NV on then put ur camera at the water surface.

fluid delta
#

Pls more colors for teno 👁️👁️
Either more vibrant or just more, currently you can either be greenish yellow, green, black, white or brown. Unlike other species getting much better colors.

hollow sorrel
#

I've noticed the view distance has gotten a lot worst after this update - I used to be able to see other dinos and ai far away if I was in open plains like center or NW witch was handy if I wanted to avoid a pack of carnos for example now things pop in a whole lot closer and i have everything on max. It would be good to be able to adjust this in the settings.

ancient plover
#

It would be cool if there were different types of cuts, small cuts that heal, and deep cuts that once heel leave scars on your dino, so when you have a dino that's been in a lot of fights will have a lot of scars. and then resets after death ofc

summer pumice
#

A friend of mine watched me play the game as a ptera, and while flying, something caught his eye that he pointed out could be done better.

The draw distance from the sky to the ground noticeably makes foliage across fields appear when you are in range and disappear when you are not, and the whole landscape just is a bunch of foliage appearing and disappearing as you fly. His suggestion was to make the underlaying texture match how the foliage looks in the sky, so that when the foliage disappears it isn't so noticeable. His background profession is programming, so he's just giving his input on what he'd do, maybe this is helpful.

midnight whale
#

Add better scaring

leaden igloo
#

Increase the diet cap from 100 to at least 130 or 150. That's all

glass knoll
#

I can't understand how a game this good can't implement a simple and fully operational queue system to join the servers

autumn chasm
#

I‘d like to have frames. 10 fps in center is just awful.

flint seal
#

FPS needs some serious improvement.

carmine crypt
#

I feel like it needs to be said here, fps will come with Gateway, in the mean time its a waste of time to ask them about those imo because they would only take more time to release the new map.

Now a feedback so that the comment fits the channel, I thinn more green colors would be cool. Very usefull for camouflage and even just design

hollow frost
#

Add an additional tab to allow change to the color of the scutes for carno, possibly even being able to change the color of the horns in addition

unborn geyser
#

maybe make new EU(8-9-10) server, because we pay a game for try to connect everytime average 30min or simply can't play --'
OR up to 150-200 players

tribal crown
#

Could we please have dark underbelly colors for the dinos? A pale underbelly isn't very stealthy, especially with night vision.

prime shell
#

Stomach needs to drain just a tiny bit faster, or nutrients need to drain just a tiny bit slower since we can only get them to 100 per slot. I find it hard to keep my preferred diet b/c my stomach is always full.

hallow cliff
#

Rabbit should definitely be on ptera diet - take off hypsi until there are AI hypsi.

toxic turret
#

I saw there is a queue when joining 100/100 servers
Sadly the servers never show 100/100 when they full.
Im trying to join a server that is 97/100, 96/100 and now even 91/100 for like 20 minutes now. And still it is full and unable to join
So im basicly not even allowed to join the queue and wait, even tho the server is full 100/100

gaunt sedge
#

Make a separate audio slider for interface sounds

tender tapir
#

How are we meant to get in to server when it says 99/100 when it’s full. We basically don’t know how many players are in the servers. Also the queuing system never works so there is no way to play on the servers

river vector
#

Please fix the lighting. With this new update I feel that everything is over saturated in the day time. Night is perfect but when it becomes day my eyes hurt!

runic lagoon
#

Please give us the option to lower the game menu sound. I'm going deaf just trying to get into a server 😦

jolly quarry
#

Add more spots like this on the new map if you haven't already. Swimming and ambushing between a bunch of trees is always cool.

final quiver
#

Fix your ui at the menu. Im tired if it saying theres 4 slots and its full.

lucid sonnet
#

I thought it would be cool if some babies and juveniles could have a default camouflage skin before it turns into your personal skin and so on changes into its fully adult skin.
Great example are emu babies, or pink iguanas being born green before they turn pink with black markings etc.
I have noticed some skin combos that makes the juvenile look really pale or with a terrible camouflage, so it would be great with a default camouflage u spawn with that slowly fades and turns into your personal skin until it is fully developed to adult like how it is now.
Not saying every creature needs this but it would be nice if some had it that prehaps need it, say baby sauropods or austros etc.

agile galleon
old sky
#

A small suggestion for the future once you guys can focus more on cosmetic things like the skin system; perhaps allow various pupil shapes and styles to be selected?

Selecting eye color is really cool, and it'd be even cooler if we could change pupil shape and/or size in the future as well as maybe certain patterns on the eye itself (like how turtles have sometimes). For instance; one could change Omni's eyes from slit pupils to round, bird-like pupils and decrease their size for a pin-prick stare styled look. Or perhaps a Herrera player could give themselves beaded Gecko-like eyes. 👁️

thin pike
#

the host button should be re-added cus some of us want to play singleplayer with commands, or play with friends only with commands.

daring yew
#

What about dont have friendly fire in the group, make the defense for childs better

trim urchin
#

The game is very enjoyable right now. AI is good for now. Carni is viable and not guaranteed starvation death. The mechanics are nice and in some places surprisingly good. Gore looks great! Skins look great! If it is possible to preserve the state of the game at this point and build and add to it this is an amazing foundation.

hearty heart
#

I'm so done with this. Its impossible to play evrima right now, literally impossible. Always low fps while fighting, bugged hitboxes, absurd lag when you have a lot of bodies or players nearby (5 fps and sometimes even got to 0). Its so unplayable. I dont know what you devs do to the game to be that laggy. Pls work on the performance. I have already done everything to see if I can have good fps, I downloaded he newest updates of windows update, went to google and youtube to see everything that I can do to the pc, followed all the steps, I have geforce and did a lot of things and still nothing... always getting low fps. And my computer is very good because I can play other games, like cs:go, league of legends, fortnite and etc with good fps. Pls I love the game so much because I love dinosaurs and when I found out about this game (the legacy version) I was very happy, but when I found out about evrima, I got even happier (because of the very better quality), but now I just get always sad because I cant enjoy the game properly so pls forget about everything and just work on the performance and hitboxes for update 6.5, then work on the content of it and release. That is all I ask for 🙏 . And about bodies, make it so if isn't eaten by any dinosaur (except scavengers AI) in a period of time of 10 to 15 min, just disappear, because there is a sometimes where all the bodies are on one place, but doesn't get eaten by any carnivore and just be there causing lag. Thanks for reading.

charred meteor
#

give a 5 minute warning when the server will restart im tired of getting a good diet just to be denied my last 10 minutes of progress

formal heath
#

i give up, trying to play deino and it's impossible to catch the elite fish now. when they're not teleporting around they're flying away. the fps are as terrible as ever. and you get randomly disconnected after all that (not even counting unannounced server restarts like just happened)

torn mesa
#

Either make human bodies disappear on death or give them a use, if you could get diets from human bodies than there would be a lot less fps issues because people would eat human bodies and they wouldn’t be lying there tanking frames

stiff veldt
#

Add a screenshot mode

magic grail
#

attacking compys are just annoying. Pls remove it on big dinosaur

shell parcel
#

Change the name back to utahraptor, like why???

sullen crag
#

Deinosuchus needs solar light, like one hour (1 minute in real life)

dusk spade
#

FIX THE SERVERS (and the server list)

I've been waiting over 53 minutes to enter NA 2..

twilit gull
#

Can we please fill out diets like before? And can we have the growrates back pls? xD
Its difficult to nest because u cant have enough diet for ur babys
(Sorry for my bad english. I hope its right)

gentle dawn
#

can you guys maybe update the server list for how many people are actually in the server? so often servers are saying 93/100, 98/100, 97/100 and they never change but they are always full when trying to join

autumn raptor
#

fix the lighting please. It's broad daylight but the forest is as dark as night.

worthy raven
#

please fix carnos ram its so broken and can turn instantly

solar gulch
#

dryo's in my #tolltallynotbias oppinion Dryo needs its burrow back in legacy it was dryos only defence but in Evrima it has the dodge but sadly simply does not have the abylity to end the chase for sure which its legacy counter part does, the dodge is NOT a get away tool it is a prolong the chase tool other than that dryo has to hope it either has more stam than the preditor (which it often doesnt) or the preditor sponaniously dies or cringe after getting juked alittle to hard. Burrows were needed by legacy dryo and are still needed by Evrima dryo.(yes ik burrows are coming im just more stuborn than the rare and nonexistant dryo main ;)) TLDR: I am once again reminding u about burrows

austere tendon
#

for future balancing when you nerf a dino DO NOT buff the another nerfing one makes others instantly have an impact and become better this balance update has ruined pvp and carnos are extremely strong and are nearly impossible to fight in groups dominating all other carnivores and most herbivores needs a change asap

lusty nebula
#

Give all QA creatures hardhats

jolly quarry
#

Make it so that Ai can't spot you as a Deino when you're underwater. It's really annoying to have the Ai run away even when you've been stalking it underwater.

gilded barn
#

Give back Utah's agility back! And nerf the bucking drain, it's stupid that you can literally only pounce for half a second, making it quite literally USELESS. It's like making carno 70% slow and then taking away it's ram ability/making it useless. This is the only time I can say the pouncing is decent while, it still bugs, which is fine. But now it's COMPLETELY useless. (Same thing with dryo, it has no real defense against, anything tbh and nerfing it's agility, while it's hardly played anyways is just bullying dryo at this point. Our little escape artist needs no bullying TI_Cry)

hidden charm
#

all im going to say is make deino slower just wow

fresh forge
#

give humans a compass

agile steppe
#

make croc eyes glow at night

abstract rain
#

add more EU servers all of them are full

waxen verge
#

Increase turtle/crab spawns. If we travel this far for diet, why do we only get 1 per 30 mins?

tender tapir
#

Maybe add another use for sleeping? Like maybe if you sleep for a certain amount of time you get buffs when you wake up eg: if you sleep when night starts then wake up in the morning you could have +5% speed and +10% stamina regen. But maybe when you wake up your food and water will be on something like 25% meaning you have to go and eat and drink after you wake up. This could work by holding H after you sit and then selecting either “logout” or “sleep”.

glacial shell
#

Since we're in a break period and feedback channels are bloated this has a lower chance of being seen than brachi being added this year....

But anyways....

The shadows on various objects are so incredibly hard and rough....they give off the thousand yard stare/private detective's office lamp kinda lighting that looks so absolutely horrendous in a natural setting...like each wrinkle or curve on a dino looks like a cavernous abyss on some surfaces and this has been like this in game for.....ever...
Smooth lighting doesn't feel like it exists even when it does...which is a shame.

TLDR: Shadows are gross

winged canopy
#

Just a small thing, but I just saw, that in the „rules and infos“ tab it still says: „Select (‘emoji’) to be pinged for phase-two“ and not „phase-three“, just wanted to mention that 🙂

rotund solar
#

I love the carnotaur but it also doesn't seem right to me that a specific animal constantly ruins or upsets the gameplay in general.

To balance it out but not leave it so shitty I came up with a mechanic for its ramming ability.
It consists of "Potency", the longer it is used/charged, the greater the damage/stun that the opponent receives.
(The stun with max. pot. would be the one that currently happens now) making a ramming that was used little for example 1 single second or 2 seconds would have much less effect than the ramming that happens today.

The adult carnotaur would have to spend less time charging for maximum power, due to its speed and weight compared to a sub-adult carnotaur.
For example, the adult carnotaur must use its charge for a maximum potency, a time of 3-3.5 seconds to do the effect it does today, if its charge connects in less time than that it will do less damage and less stun time.
The sub-adult carnotaurus should use a maximum of 4-4.5.
The Juvenile a maximum of 6.
So on, that the values ​​are decided by the developers, I only propose with values ​​that I do not say that they are final, only that it seems to me that it would be good to implement something like that. Since I saw that there are complaints that the carnotaurs activate their ability in a sprint of 1-2 seconds and the stun they receive + damage is a lot for how little the charge was, which seems correct to me, it is enough.
This would be a way to counter that.

In short,
1 second ram/charge = 5% damage + 0.5 sec stun.
2 second ram/charge = 10%/15% damage + 1 sec stun
3 second ram/charge (Max) = 15%/20% damage + 1.5 sec stun.
Values ​​thought of an adult carnotaurus.

I hope its understandable and if you mark ❌ discuss in #general-feedback-discussion with arguments

maiden flax
#

For any future updates please i'm begging you don't release them just before you all go on holiday and leave us all in the dark wondering when or if balance changes will be worked on :)

proper meteor
#

This might be an unpopular opinion but make day/ night longer (1hr 30 mins day/ 45 mins night) i feel a longer night time would make the night terrors like troodon more fun and enjoyable. Not sure how close Gateway is to completion but if possible wait until the new map and update 6.5 are both complete before releasing, idm the extra wait for a update, just spiro map is getting really boring

pliant swan
#

troodon gums customization / matching with male pattern colour (i dont like these blue gums what will not matching with my skin. Also i like when these gums colors matching to other colours)

sharp echo
#

ADD more EU servers they are all full!

agile galleon
#

When a server is full or connection times out when you try to join, please make it so that you don't go back to the start page, it's incredibly annoying.

narrow timber
#

Awful Deino sound bug right now, looks like eating deino corpses causes this annoying wind/crashing wave sound to replay non-stop until you safe log

jolly quarry
#

Don't know if it happens to anybody else but my game randomly crashes.
There's also this weird bug where you can hear Deino's bite through the water. I can be under the water pretty deep and bite and you can hear it clearly from above.

toxic turret
#

Joining/Slots System is incredibly bad design

radiant anvil
#

finally fix fatal errors thank you

abstract rain
#

add more ai spawns we die from hunger instantly

blissful wyvern
#

General :

  • Camera lock on food and water makes no sense on third person perspective, especially with animals with eyes 270° oriented (it's rather uncomfortable)
  • Water is way better : colour, transparency and dynamic
  • Still teleportation …
  • Game still really dark/contrasted
  • Rendering poor at medium to long distance making the game look old (see on picture) even on highest presets
  • Grass rendering is thicker but still odd, doesn’t look like it is integrated with the lighting and especially with the texture of the ground beneath (see on picture)
  •  The distance triggering the render is still really noticeable, drawing a circle around (or a line in front) *(see on picture)*
    
  • Menu sound is too loud compared to the ambient one
  • Mud could spread on the body following the wallow animation

Omni :

  • turning animation lacks dynamic now that it's slowed down
  • jumping forward without momentum, is really nice
tender tapir
#

I played dryo to just see how the new dodge works and I have had some thoughts, first Dryos diet needs to be changed rn all of its diets are in large grasslands and for an animal that size it’s not safe and on top of that there is that new eating / drinking view so maybe make all or 2/3 of its diets Inside forests since then it can grow, nest and play while feeling a little safer. Another thing is the new dodge is terrible how it takes a lot of stam and you don’t move that far while doing the dodge so when a carno rams you the dodge dosnt even move you out of the way of its ram. Also add more colours for dryo rn it’s just blue and green

agile willow
#

can you fix something to do with joining a server because everytime i try to join a server it puts me back to main menu and comes up with a box saying connection failed server is full even though the server i am trying to join says it still has spaces left and i have tried multiple servers

slow oasis
#

More EU servers please

ancient plover
#

The main problem with updates taking so long is that balance/bugs aren't taken care of till the next huge update, and by then you get 100 more. Maybe add smaller updates to deal with only balance/bug fixes, I think a lot of people would appreciate that.

spare saffron
#

Please for the love of all that is holy, at least add a server queue function so that it's actually playable when all EU servers are continuously pop capped and the server list doesn't even reflect accurate population. It is currently almost impossible to actually get into a server with friends.

fathom turtle
#

I think making the Dryo slower was a bad decision. Dryo is not played very often and now you made him even slower. His speed was perfect before. Why do you always have to change things which are already pretty alright as they are?

light garnet
#

I think it's good that you made the calls a little quieter. But it's kind of a little very quiet now. at least the fully grown dinosaurs can be louder so that you can hear something on the map again. It's a little frustrating when you call and nothing comes back because you have to be super close to hear anything.

quiet sequoia
#

when perks come out, I think you should pick the perks available to you based on your diet.

gilded barn
#

Give unofficial servers the ability to clear bodies or set a certain body decay speed? Would be helpful since the gore update crashes the unofficial servers a lot more frequently

lost forge
#

Going to give this one another bump

agile gazelle
#

time to fix the fps problem. when evrima came out and like 1 year ago i got a stable 55-60 fps on high settings. now i cant barely get 30 fps and it constantly drops down to 5-15 fps

glass knoll
#

Fix the servers! I don't know how many times I have been randomly kicked out of EU1 after trying to enter for 10 minutes

maiden wave
#

Please bring back the queue system. I had it for 1 night and it worked really well.

jolly quarry
#

You need to fix Deino letting go when holding something!!!! I got a perfect lunge on a Utah and dragged it down into the water and for some reason my Deino drops the Utah and it gets away... Also add some mechanic so that Deinos can actually be 2-3 and drag a Stego in the water.

final tiger
#

<@&505047238674874368> So you'v guys made a queue system right? However you need to fix it, when the server is full 100/100 you go automatically into a queue, but when it's 96/100 u don't get into queue as people are still picking dinosaurs. Can you please fix this as it's frustrating and would make player life's easier, instead of waiting for the server to be 100/100 to get into queue. Would advise to instead just make it so you go into queue straight away with out wasting peoples time to constantly keep refreshing the server for spot to join... This would really help us players out and we would be more happier, appreciative and engaged into the game. Would really appreciate if someone could respond (get back to me or us players)

dusky bane
#

Thank you dev team, after a 6 month wait we have received one of the worst updates yet. Through our long awaited "gore update" we got: A revert to legacy aspects, bugged out mechanics (soft lock on Pachy attacks, food falling through the map, non edible tiny organs, etc), horrible "balancing" which wasn't even needed in the first place ( Unnessessary carno buff which made it inescapable and overpowered), Unplayable dinosaurs because of the horrible balancing (Example: Utah needing a bit of bleed reduction NOT stam/pounce nerf), Giant dinosaurs which are apparently silent now, and a whole slew of other bugs. Seems like the dev team decided to make big promises and yet even their long awaited gore update is mediocre and does very poor immersion (Biting at a corpse and now all it's skin from head to tail peels off? Really? 6 months for this?). The more I play this update the more I ask "What exactly were you guys doing these 6 months?" like this whole dev seemed to rush a high school project overnight. To say the least, with all the "hard work" you put into this update, I think I'm gonna take a break from The Isle and touch some grass.

sick juniper
#

Bucking is absolutely broken. I pounced a pachy with full stam and was reduced to 0 in like 2 seconds. I also couldn't tell that it was bucking in the first place.

radiant kindle
#

I think adding the isle evrima to console would make the game 1 more money 2 and dramatically increase the players what do you think idk

crystal flume
#

Maybe have servers show actual population and queue if there is one so that people can plan which servers to play on with their groups

frail dome
#

i think bird ambience would be really nice in the game. any bird could work. here are some examples of what i think would fit in the game.
https://youtu.be/lcB6p_WtVuQ
https://youtu.be/G53oH-MI9qU

Various common blackbirds filmed singing in the nearby forest.

▶ Play video

Bird Song Playlist - click here : http://www.youtube.com/playlist?list=PLEEA7834625A754AE Please see my ANIMAL SOUNDS playlist http://www.youtube.com/playlist?list=PL-rmNKGsfF5VRp4tMrQpxPOlAlgh4WEbI
The Song Thrush (Turdus philomelos) is a thrush that breeds across much of Eurasia. It is also known in English dialects as throstle or mavis. It ha...

▶ Play video
timid dew
#

More than 15 fps during combat would be welcome.
If theres more than 3 people its an interactive powerpoint presentation and a slow one at that, and god help you if youre fighting in the center becouse no graphic setting is going to save you there.

This is very important as it clearly doesnt have much to do with the map meaning the new one wont help - fix fps dropping to below 20 for 80% of people when theres more than 3 dinos fighting. Its so frustrating to lose a dino during a 15 fps "fight". Overall having below 20 fps under any common circumstance especially during pvp is unnacceptable. (especially considering setting your graphics to lowest doesnt help one bit, the graphics kind of feel like a placebo effect tbh)

cloud grotto
#

It would be very enjoyable when screenshooting if the f10 key removed everything UI related like group names and log-off timer, it would make the screenshot much cleaner.

misty finch
#

It would be very nice not to hear my croc growl while underwater... makes finding food near impossible. Plus other players can hear that and when i bite or when dash on riverbed. Kinda ruins the whole ambush part.

cobalt quarry
#

increase dryo speed and/or stam pool until its burrowing ability is added. it cannot be slow and ALSO not hide.

tired shadow
#

Scratching tree bark to temporarily sharpen spikes, horns and or claws. It would also be good for finding /keeping track of packmates over long distances.

crude lance
#

I know this is probably the plan going off of what amarok has said but -UE5 will do a world of good dont even need to explain why and +the port will be so much faster if you port now than if you port when you have more files and mechanics
https://youtu.be/FUGqzE6Je5c

Unreal Engine 5.1 launched and it finally brings the power of nanite to foliage.

Want to learn Unreal Engine 5 - checkout the UE5 Starter Course:
https://youtu.be/k-zMkzmduqI

Unreal Masterclass:
https://www.unrealmasterclass.com/

Chapters
00:00 - Intro
00:13 - Nanite Explained
1:18 - Nanite Foliage!
3:15 - Large Forest
3:38 - Leaf Scattering
...

▶ Play video
past ice
#

Make it so when you hit "spawn" that the timer for re-spawn already starts there instead of it starting when you first die it can be annoying sometimes if you have to wait for the cooldown if you die kinda fast when you spawn... and it just makes the game a bit more fun

urban rose
#

Please add more NA servers please 🙂

west wigeon
#

So this might be controversial and I was even hesitant to say this but can you maybe increase the time it takes for something to rot it’s really hard to grow now because scavenging is almost impossible now as most of the bodies are already half rotten

native kite
#

Can you make EVRIMA the main branch, and you can opt into 'Legacy' instead? There are plenty of users who don't have control of which version they play. Personally, I play through GeFcorce NOW which does not let us choose which version, it only plays whatever the main branch is. You have worked so hard on EVRIMA and we want to play these updates and see the things you've worked on. Please let us see all the work you've done.

whole kraken
#

Still cant consistently eat or drink. Why is the stable/backbone of the game not working perfectly after so many years. shouldnt have to log out and in over and over until it works. Its embarrassing.

prime warren
#

One thing make omni not useless now, pounces miss all the time now. you get stuck mid pounce. Carno can ram you before making contact and turn very sharp. You are basically at the mercy of everything in game minus a hypsie and ptera.....

hybrid skiff
#

I find myself a wanting small ways to easily communicate to dinos as a human. Some sort of hand signals or emotes.
Also being able pet them would be cool.

graceful pulsar
#

where have all the frogs gone??? i cannot find a single one, add more frogs in the swamps or somethin

orchid ingot
#

Carnos ram is so broken, they just have to do 2 steps and knocks you, with a enormous range and can turn instantly to do it again:
Omni atm is not fun, pounce is just a stam drain, the damage is so poor and stam dissapear when ram.

umbral onyx
#

Could it be made so that frogs are visible from the air when they are in water again? I've been flying to all the spots where they would usually spawn and I have been unable to see any of them, so I have to resort to finding the fast ones on land and catching them.

violet vortex
#

Pterro turn radius while flying is so slow we cant do anything anymore...

sinful cave
#

Modern day gators and crocs eat rancid meat, so im asking that the "temporaryly infertile" effect be removed. Alligator hunters use rancid meat as bait.

solar gulch
#

give nested players a skin code so if they like a skin they got nesting they can use it latter

gray sleet
#

An idea I came up with the other day as I was suffering from a severe case of fish-swallow-sickness as a Pteranodon, regarding salt rocks.

At this moment, salt rocks provide nothing but a cure for illness, but what if it could do more? This is where my idea comes into play.

Salt licking allows for manually removing a nutrient.

You head to a salt rock, you lick the salt rock, and then a UI menu appears that allows you to adjust your nutrients. Want to remove a specific nutrient so you can get a more diverse diet? Then click on that nutrient, click "remove" and then the nutrient is completely wiped out and ready to be filled by something else. Want to adjust your nutrients so that they are in a neat looking pattern? Then click a nutrient, before clicking another one, and swapping them around.

abstract scarab
#

combat is annoying when u get hit and there now where near especially carno charge surely fix the hitboxes.

foggy granite
#

Wanna fix new spots where you can drink from the ground?

raven elbow
#

pls adjust the range of eye colors as the current spectrum is way too dominant. Demonic red or headlight yellow just feels of. It's like pimp my car and screwing neon lights to it, but with eyes of playables.

stable pendant
#

My pachy keeps crashing now and then and I can't even move. I have to relog which isn't ideal as u get killed while doing so. Plus a lot of oranges are bugged. U eat them and it doesn't fill the slot or it half fills the slot and then starts filling an empty slot. Also, my hunger indicator wasn't working yesterday and I over ate and got sick and lost all my slots! Very frustrating! 😦

tender tapir
#

I made this in planet zoo to hopefully show what i hope redwood forests will look like on gateway. since this is a new region/ biome coming to the game i hope that it looks somewhat like this with massive tall trees but still some smaller trees and lower bushes for small dinosaurs to hide amongst. another thing is idk if redwoods will be a part of the map or inside one of those bio-domes things but i hope there is a part of the map that is generously covered in redwood forests. so i wish redwoods either look somewhat like this i guess?

humble scarab
#

I have no idea how, but suddenly after months of incredible choppiness and taking about 2 irl minutes to load the map after i've spawned in - my first try out of the new update ran absolutely brilliantly, it loaded SO fast and ran so smooth compared to how i'm used to it being, and didn't have a single choppy bit of audio!!! was absolutely incredible to see, a wonderful surprise!!!! massive kudos' from me <3

north lodge
#

Fix the Pachy Headbomb stuned bug 😦 somehow if i give someone a headbomb as pachy then my pachy just doesn't move at all, what's the point, i die all the time when i use emine attack. I lost my third Pachy on full adult today alone because I used headbomb and afterwards I couldn't move anymore, so many hours easy for the bin 😦

gentle dawn
#

Would it be possible to increase the time of day a little? I feel like its becomes night so fast now. On a positive note i really like the changes to night vision! As someone with vision issues i can see at night instead of having to AFK so thank you!

olive merlin
#

Does anyone know how to fix sound issues? Right now I can not hear my dinos f call when I type or hit the key. Others can hear it and I can hear other players f call but not my own. Also I have tried logging multiple times as well as uninstalling and installing

marsh swallow
#

Add more to the herbies diet, why is it carnis have a whole buffet to choice from and herbies are stuck at 3 (1 for each) options? It would as so give herbies slight competition with other herbies in terms of diets.

midnight whale
#

Fix the crashing and the fatal errors

quiet sequoia
#

allow us to throw up the diets that we don't want

wintry venture
#

It could be nice some feedback in the menu for when you request to reappear in a nest, something like "Pending request", or "Canceled request" to know what is happening there.

drowsy sundial
#

Carno ram hitbox is wacked up

raven elbow
#

pls give us names and player ID's, during death screen, of the last one who inflicted damage. So we are able to identify and report potential hackers

solar gulch
#

make Pteranodon able to eat rotten flesh not being able to eat bones i can get but rotten flesh its a fisher/scavenger it should be able to eat rotten meat

subtle sun
#

Make it so that Petra regains stam when latching. As it is now, it’s kind of pointless to latch because you spend stamina trying to do it and then gain none back, so there’s no legitimate reason to latch onto anything because you could just rest on a rock instead.

dusky timber
#

make this game better

weak crown
#

Having some sort of icon indicating which dino you have on which server would be really helpful, rather than trying to join for 10mins only to discover you had an adult dino of the wrong species. Also why won't we keep our dinos and skins between updates ?

nimble pelican
#

Hello everybody

I think it would be nice or if the dinosaurs got more opportunities to express themselves

e.g

different grooming behavior

Lie down/sleep without logging out

Scratch oneself

Scouring/scratching on trees (sharpening territory markings/claws)

maybe? please! ^^ even more calls

caresses each other
(Dinos could also be affectionate xD)

sorry for bringing this up xD but in a simulation there is also no tracking via the droppings, which every animal could not avoid and thus the hunters know even over distant distances without having seen their prey beforehand, something/someone has come a long way here (sorry again me don't want to offend anyone here xD )

and much more I could go on and on with suggestions, but basically I've already named the most important things ^^

radiant anvil
#

do something against mixpacking please, thanks

twilit yoke
#

The idea of locking vision while eating/drinking is fun and all, but it plainly goes against the reason why animals, including dino's, have eyes on the side of their head. This gives the animals near 360 degree vision, mainly to look around them for dangers.
Now I get that the whole idea was to limit vision to create moments of opportunity for carnivores, and that the realistic near 360 degree vision is in direct opposition to this. However, this amount of vision lock is just plain unrealistic and unreasonable.

I respectfully suggest you to alter the amount of vision lock each dino receives based on the physical location of their eyes. It doesnt need to be 360 degrees, but make is 180 degree vision when eyes are fully on the sides of the head and reduced when eyes are more frontal and its more in line in terms of balance/realism

graceful pulsar
#

stegos camping watersides with their tails hanging in has got to be the dumbest thing ever, i understand theyre the best thing to combat the deinos which is good for balancing, however this is just silly. deinosuchus had 100,000N of bite force irl but i cant pull in a stego to get it to go away from camping us

clear dome
#

i'd definitely suggest fixing the lighting in the next update. it's way too bright, and all the new individual shadows for the grass and bushes are just migraine inducing. I can barely play for 5 minutes before needing to take a break when I used to be able to play for countless hours.

drifting totem
#

When i am fighting i have like 15 fps and when i am not fighting i have like 25 fps max. Please fix this.

cursive trail
#

Please make it to where the drains on diets are so fast. There isn't much breathing room with the constant trouble of keeping the diet bars up because they drain so fast,

wanton cloak
#

The diet system needs a bit of a rework. Whilst having multiple of the same diet bars is handy it limits your total diets. For this there are 2 fixes. 1) Revert it back to the early diet system where diets can go over 100% or 2) add a "defacation" mechanic. This would drain diet bars of the players` choice. This means that not only can the current diet system be kept but you arnet being punished for literally just trying to eat. This would also leave scent so its not exactly risk free. (also please change it so that diets dont have to be at 100% to actually work :/)

stone dune
#

Add Giga to evrima version of the game please

tender tapir
#

I tried to nest as ptera but your food and diet goes down so fast so when nesting could we maybe have a 25%-50% food drain decrease so we arnt stressing about our dinos hunger or our baby’s

elder sun
#

Remove the locked camera in Evrima when eating and drinking. Since when can a dino, or animal, not look behind them when doing so??

compact ledge
#

Add a vaulting mechanic that allows players to scramble over fallen trees, etc. when they accidentally run into them in the forest. It breaks immersion to hit a tree branch and be unable to jump over it without turning around and getting a running start.

smoky mirage
#

If there's a heavy item you can only drag, I feel like it would be cool to see when the body gets somewhat eaten and it makes it lighter and your able to pick it up.

plain gyro
#
  1. Days are way too bright, especially in the plains..
  2. Desync still a big problem, carnos charge past your model and you get hit.
  3. "No drink bug" still a thing. You sprint to a water source, start the drinking animation and your gauge doesn't fill up. Super annoying with regards to how dangerous drinking is.
  4. 90% of the dino population is carnivores, please change something to make herbies more appealing or carnivores less (also way too many carnos and crocs atm.. You see them more than Utahs lately).
  5. The "45° visibility cone" on each side (not sure what the actual numbers are), when eating or drinking, is too narrow, to a point where its not even realistic anymore. Would change it to 90° each side, so only looking behind you is not possible.

On the plus side of things:

  1. Love the new step sounds (e.g. rustling gras). You can finally locate dinos from sound.
  2. Day night cycle is at a good ratio now.
  3. Carnivore diet seems to make more sense now.
timid dew
# timid dew More than 15 fps during combat would be welcome. If theres more than 3 people it...

Bringing this entire message again as many people still talk about this topic as well as it being crucial to the games' success.
As said above no map change will fix low fps during combat. The new map will perhaps be nicer to walk around with a steady 60+ fps but the moment 3 or more dinos meet in the same spot and start fighting you'll quickly return back to around 15 fps, as its not that much a map issue rather 3 or more dinos running around in roughly the same spot.
Not to mention that when thats fixed tons of players will return as now you need a very costly pc to "comfortably" play the game (even with an expensive pc you'll often lag or feel a noticeable lack of frames) while fixing this would bring a lot of people, its also not something you can skip, unless you set the minimal specs to something crazy which would effectively kill the game so there's that.
I suggest the message im replying to be pinned as this topic has been brought up countless times.

steady patrol
#

would be interesting for poison

barren trench
#

We need more EU servers on Evrima

proven hornet
#

Remove the frog sounds from the ambient sound in the swamps so that only actual frogs can make sounds.

balmy marsh
#

Even though I don't have the Isle since pcs are expensive but still watch tons of vids on it and hav seen that humans have been added and as a massive fan of proximity chat they should add proximity chat for humans ONLY!

solar bough
#

Not sure what entirely is planned on Gateway, but the images I’ve seen has shown only rivers as water sources. Please, please, please add ponds and lakes to break up the landscape. Not to mention, the shining feature of V3 Map was multiple designated locations with food and water readily available. There should absolutely be various hot spots on the map spread out for ample nesting/hunting opportunities. You create your ecosystems by putting herbie food and water in several places in large quantities. Encourages herbies to group and nest there until resources run out. Brings in carnivores to hunt for food. Hot spots are NATURAL AND NECESSARY pleeeeeease! Nesting right now is down right impossible because there is not one location where a herbivore can get all it needs.

solemn yarrow
#

A few feedbacks

1.) Please increase the comb to 150% or 200%. Why? It's still not worth nesting like this, as you have to migrate from south to north to give your hatchlings the optimal diet

2.) Nesting/diet: If I have three combs full (1x three dots, 2x dashes), the hatchline only gets two combs and therefore no 30% growth bonus. I wish that my hatchlings would also be given my complete diet. In general, I would like the diet to be adapted to the weather (rainy season food everywhere, dry season little/hardly any food) - so you can optimally care for your hatchlings. Currently you have to walk across the map to fill all three diets. This is neither fun for the parents nor for the hatchlings.

3.) Sounds: The AI ​​is too loud - you hear a chicken and want to chase it, but in reality it feels like it's a few hundred meters away. But you can no longer hear other players. The dinosaurs' calls are too quiet, the AI's too loud. As a Herbi, I don't want to only discover a Carni when it is in front of me. Conversely, as a Carni, I want to hear the Herbis early enough to prepare for a hunt.
You can also hear the deinos' bites when they are underwater - even better than their actual calls. That spoils the fun for a Deino (handy for Herbis)

lament chasm
#

Bring back death calls

grave rover
#

Sleeping

  • Aimed to increase the immersion of the game, and provide an extra dynamic level of health/blood/fracture and stamina regeneration. Essentially a high-risk/high-reward mechanic.

• [Readjustments]

    • Safelog timer placed beside the logout button in the menu. Must be pressed when at 0s to safelog, and won’t immediately log you out.

• [Regeneration]

    • Changing from linear (sitting), your regeneration will be exponential while sleeping. This new approach will also be dependent on how much the “black fog” is covering your screen. The less visibility you have, the greater the healing.

        • Healing will be slow at first, but take off incredibly quickly. Stacking more and more regeneration on top of the previous.

• [Black-fog]

    • The denser the fog becomes, the more muffled your hearing becomes.

        • Instead of the fog immediately disappearing once awoken, it will gradually disappear. This also includes the muffled hearing.

• [Hunger/Thirst & Growth]

    • Sleeping for a certain amount of time will provide a temporary slowdown of hunger and thirst. This boost will persist temporarily even while awoken. However, your body will be healing itself, so it will have no time to make you grow.

        • Once your hunger and thirst slows down, your growth will as well. This is aimed to make afk growing less viable while sleeping.

vivid galleon
#

Please add a mouse sensitivity slider.

sage mirage
#

A feedback where maybe you should get MORE Server admins since alot of bugs in the game. It might be a very very good idea to get cause apparently almost every server admin are taking vacation at the same time so where is the help that players need when they get stuck cause of bugs.

meager solstice
#

is it possible to change the UI a little bit and making the Nutritionpanals a little bit brighter? Its a little dark and hard to see.

elfin carbon
#

why implement a que system if I can never get into the que because it just tells me server is full honestly the most annoying part is just trying to spam join the servers

tender tapir
#

Let us edit different parts of our skin EG: head, feet and tail for extra detail or if you are trying to replicate a skin from the media, This can also bring use to the focus points on the parts of the Dino like feet

dusky bane
#

More skin options!

little ether
#

If I may make a small suggestion... Please for the love of all that is good, PLEASE fix the queue system that you promised in update 5 but didn't work. Left broken in update 5.5. AND still broken in update 6! How about making that feature that keeps what small in game community exists here intact a priority for 6.5?

shadow grotto
#

If Spiro undergoes any changes in the future, please remove the sheer cliffs around the Northeast section that need 5-10 minutes running around to get over it.

wintry rain
#

With the development of humans moving at a reasonable pace, and the clues we have been given that the dinos are research assets of some kind. I feel it would be a missed opportunity if i did not make this suggestion to add an interesting Human AI to the game, even as an Easter Egg, i am taking about the legend himself... Sir David Attenborough. Even if it is not him likely as his likeness is owned by him or some media empire, but a reasonable parody could be made and implemented.

What would it do you may ask? It would spawn at a random location and like any AI wander around however when a player dino is near and has his antiunion he would then slowly and stealthily move closer, starting to narrate what the dino he has spotted is doing kinda similar to the Stanly Parable., even if you start to stock and attack him. I think this would be a fun thing to do on the isle to either go looking for Sir David Attenborough or if you happen to come across him and play with the things he would say about the dino.

Please please please hope this gets done even if it is something they do some time after the release and even if they never tell anyone would be an awesome thing to come across one day and would be a nod of appreciation to all the wild life broadcasters and conservationists that made it their life's work to entertain and educate generations of children and why wild life is so amazing and important to conserve and sparked the imaginations of dare i say almost everyone who is playing and even working on this game.

primal cairn
#

Please bring server restart announcements back; they were very helpful in the past. I recently started playing TI again with my friends, and just lost my adult carno to an unannounced restart - hunger dropped back to 0% after I was able to rejoin the server, and died within a couple minutes. It strikes me as a little odd to assume the average player would preemptively know when the restarts are, and the onus shouldn't be on players to search the discord, patch notes, and have that schedule memorized. Thank you. ^_^

plucky nexus
#

The seemingly wonderful diet system actually leads to more unfreedom, with the best choice for adults being 2 different kinds of nutrition. Three different kinds of nutrition even have negative effects and provide no buffs, which makes the variety of foods adults can choose from actually 3 to 6. The other unneeded nutritional food is just junk food, or even worse, if you eat it, it will turn one of your nutritional tanks into waste. In another extreme case, I have nutrition in all 3 of my nutrient slots, but not at 100% therefore not activated, and I'm full, but I have a huge DEBUFF of malnutrition, which is hilarious. Whereas once it was picky eating, now you have to be more careful or you may have one nutrition taking up 2 of your nutrition slots. Junk food only fills me up. And junk nutrition, I'm afraid to even eat it. Maybe I'm still reckless when I'm starving and desperate. It wasn't until the end that I realized that as a carnivore, I may not be in a position to pick and choose my food, and the rate of nutrient depletion makes it likely that I won't be able to maintain one type of nutrition, and since nutrition is depleted faster than satiety, I will be able to maintain less and less of it over time.

heady gazelle
drowsy sundial
#

Give omni the ability to clamber up small trees to get away from Carnos. Like how it does in its concept art since carnotaurs obliterate them now

strong crystal
#

Can we get a separate sound slider to turn down the UI volume?

flint violet
#

Scavenger AI on nests:

They're great and everything but they really should have a hard despawn timer of 30 seconds post mortem or something along those lines. It's genuinely awful that I'm further encouraged to nest in the middle of nowhere so that nobody can find me when the scavenger AI I cannot avoid is just sitting, dead, ontop of where I'm nesting. A beacon for all to see.

P.S. The scavenger AI being a danger is nice, just, let them go away after they're dead.

ancient plover
#

Bring back the U2 Day and Morning lighting and the U4 Night and Sunset lighting, the U4 night may have to be tweaked to be a bit darker because it wouldn't make sense after night vision being implemented and obviously needed to add to the horror element but whenever lighting is mentioned in #isle-discussion , a lot people want it back so why not, I quite liked it and now it feels a lot more dead with constant clouds and dry atmospheric environments.
It would be nice to see a fully blue skybox with the volumetric clouds again too, now its almost 90% overcast all the time.

fresh forge
#

Better way to the Radio tower, and on the top little place for drinking Water and some Grass for eating

quartz bloom
#

Fix your audio queues for big dinos, i shouldn't be getting ninjaed from behind by a croc charging 500m inland or carnos charging at me, and not be able to hear them. Makes the game not fun.

vague oxide
#

Add more Clutter/Debris/Foliage(Giant fallen trees, little dug outs, and some river grass) for underwater biomes such as riverbeds and the delta swamp. Currently it is too open for upcoming aquatic creatures and the current juvie deinos to hide from Larger Deinos, as soon as you get spotted you are done for unless you haul ass out of the water. (It'll also give it a sense of being lived in more then a big empty lake.

molten marlin
#

Honestly, the new mix-matched nutrients are greta and all, but i just think that when you have two or more of the same nutrient it should fill the nutrient with the most in it first, then go to the lower ones. I only think this because if you're tyring to get a nutrient down for something else, it's anonying for your lowest nutrient that you've been letting drain to be filled up again. Or to have an empty slot and eat somethign to fill your already existing diet, and wind up having filled the empty slot. It just makes no sense like that.

plucky swan
#

make it so adult deinos can grab the bones of another adult deino since the skeleton wouldnt weigh alot and could realistically be grabbed super easily or allow deinos to eat underwater

sick juniper
#

The isle’s night vision is by far the best and most interesting night vision in the animal survival genre. I’m extremely happy with what we have now, but I’d just like to give my take on the night vision as it is now and changes i'd like to see done to it.

With the release of update 6 night vision got much brighter, which im not a fan of. I preferred its brightness prior to the update.

If possible I’d like for the night vision to adjust to different light levels better. What I mean by this is that it should only affect dimly lit and pitch black areas and not affect areas with bright light. It should look as if it's not even on when having it on during the day in an open field.

The visible area ends too abruptly. Things are either in the visible area or its not. There's no in between. It should be a more gradual decrease in visibility.

Also glowing eyes.

agile galleon
#

I would HIGHLY recommend switching to Unreal Engine 5 earlier in development before or in Update 9 because the later the switch happens, the harder it's going to be and the longer it's going to take. I imagine the benefits of UE5 would be insanely good with lumen, nanites and backwards compatibility for example.

tired shadow
#

An actual flowing blood trail when dragging fresh/non rotten kills

fresh prism
#

The hole by the beach waterfall desperately needs to be patched up. This is the fifth time I’ve had a groupmayte get stuck in it and there is absolutely 0 chance of escape once somebody is. Without any options to unstuck or respawn, which is rather inane, the only option for gameplay is to either find outside admin interference or wait until you starve.

Because map errors are inevitable, there should definitely be a manual unstuck option— perhaps one that requires the person to stay still for an extended amount of time to prevent it from being used for griefing— that keeps people from having their ability to play the game needlessly hindered by situations like this

hoary beacon
#

I don't know if other people are having this issue, but if there are a large amount of player bodies in an area my frames drop from 30~ to 10. I'd have to guess it's the new system making them all decompose at once, which my computer can't handle, but it makes playing in larger servers difficult sometimes due to the concentration of bodies. If other people are having this issue maybe work on optimization, so the decomp takes less resources, or have an option in the settings to help with rendering bodies. I don't know game design too well so I'm kinda swinging in the dark here on things to do to fix it.

hidden willow
#

I would love it if I was able to zoom out enough to see what is around me and see where I am going. I am literally running around blinded my greenery and running off of cliffs. I'm blind sided by bigger dinos just because I can't scan my surroundings.

abstract scarab
#

herbivore herd chat or only able to send a few words sick of walking in a herd of different herbivores and unable to communicate with them, herbivores are suppose to herd together and be able to communicate even if its slightly limited.

warm pendant
#

Put Stego and deino on Carno diet.

mental dove
#

Regarding Minimi. It should be even more like a turtle. Which isnt very realistic to the dinosaur but it would of been a perfect candidate for that type of niche. Being able to walk along river beds without alerting deinos. Hiding inside of shrubs and logs. Being able to hide from land dinosaurs in the water while being able to flee from the aquatics on land. Maybe it could swim but very clumsily. I was thinking of maybe a way to excavate holes under the water rather than on land they could hide within. Allowing them to hide in other ways if spotted. I could see Beipi snacking on them, especially the smaller ones so this could help them escape.
Maybe give it a stronger bite force like a snapping turtle with the ability to grapple onto smaller creatures. Troodon could break bones by being bitten by it while something like a utah is unharmed since it can't get a good grip on it. It would allow for some more PVP interactions between similarly sized animals rather than making it venom resistant.

heavy quail
#

More transparency on developments, reasonings and perhaps even stories of silly goofs and mistakes made.
I really enjoy this from any developer and you'd be no different, particularly since you've done some of these things in the past (Ie, saying NV doesnt work underwater due to a bug and releasing the update still as to not delay it for one minor bug. This was a genuinely good move and I wish we got more of.) so seeing more statements akin to this as to why things got delayed (such as Troodon not coming this year contrary to Kissen's comment, or migration.) would be really nice and possibly create a more friendly relationship between developers and the community by showing how things can go wrong behind the scenes.
We have seen goofs and such with the video of the Deinosuchus wildly flying around when diving out of the water as a result of a bug- show us more of this! It is funny and shows us progress and mechanics!

Overall I think we could use much more transparency as for why things become delayed, why things take a lot of time (Ie, "we delayed X because Y caused a problem with Z." or "We cut X because it was incompatible with Y") or reasonings behind things (Ie why will Gateway run better than Spiro, why was this change made, etc)

fluid delta
#

I was going through the Trello roadmap, just chilling looking at old/new stuff, Andddd..
What happened to all these 3 consepts? They were all just scrapped TI_HypsiShrug 💀 And noone knows why, Theyre so interactive and good.
(im guessing the pachy one is 2 pachys sparring, like an actual locked in animation/mechanic, rather than just hitting each other at the same time.
And i left out the deino vertical jump one cause Devs have came out and said something about that, but not about these 3..)

graceful pulsar
#

yeah so server went down on au1, i joined back, and im in spawn screen, absolutely nothing was around me, no way of me being killed at all. an i just lost my whole days worth of growing. petition to fix that please.

tender tapir
#

Maybe add a way so non cannibal dinos fight somewhat often? Like maybe utahs in a pack having a brawl or tenos fighting for a mate?

fathom turtle
#

Lightnin on open field is still too bright. And this loading grass around you is weird.

drowsy sundial
#

Fix camera bug not panning out when running after you sit down. It's too hard to see with the cam that close

modern turtle
#

Dear developer team ^^
Please focus on many new dinosaurs.
We expect many new dinosaurs to arrive in 2023.
Thank you to everyone involved.... TI_LetsGo

placid sigil
#

please fix the frames please im gonna cry
I went from a good 30 to 8

woven otter
#

I like the new update, especially the decay of the corpses and the fact that the days are brighter.
But the problem of brightness at night persists! Even with night vision, and I still don't understand why it has completely replaced the nice luminous night version that we had before the appearance of night vision.
Indeed, before the nights were not perfect, but we could see more or less in the distance and especially the landscapes. Which for such a beautiful game was awesome!!

They should have kept the luminous version from the night before and added the night vision to avoid cheats with the gamma. Because there it's much too dark and personally, I stop playing at night either by hiding somewhere or I disconnect outright because it sucks not seeing much. Even with a perfect diet...
So please light up our nights ^^

dawn blade
#

Instead of focusing on humans please bring ACTUAL updates that require of new enviorments and dinos . Humans are the least important of this game ( tbh humans shouldnt have been added anyways not even in first place ) but this game is mostly about being a dino and we need a new dino for evrima prob at least 1 APEX dino maybe a rex so we can see the rex combat and maybe courting dance for it . Also fix the fps as people are saying :/ We need more content not waiting for ages for a new update when at the end is lit useless or not what we are promised you want our trust? Then prove it and show u actually care for your community

plain oriole
#

Start listening to community feedback. All they asked for, balance-wise, was for Carno hunger drain speed nerf, carno hit box fix, minor pounce blood loss nerf, dryo stam buff, and the ability for stego to not wipe the riverbed floor with their tails when they're half-submerged into the water.

And your answer to this is to mess with Utah? I'm losing hope for this game. The lack of communication and acknowledgment from dev to community is astounding. It feels as if the devs are doing whatever they wish with their game, (which they have every right to) with no regard to the community or the health of the game (which I have a problem with).

Get somebody to compile a weekly feedback report of the top five comments in all 4 feedback channels, document them, then report and discuss them during the dev meetings, because it feels as if everyone's requests and concerns have fallen upon deaf ears. Hell, I will do it for you. I am taking a break, but I am willing to do this.

tribal crown
#

Gateway is magnificent! Can't wait to play on it! ❤️👌

leaden igloo
#

I LOVE GATEWAY! RAAAAAAAAAHHHH! TI_LetsGo

tranquil island
#

Watching gameplay of Gateway and how large the map is going to be, I would like to suggest that server caps get upgraded to 200 slots again. It's a gorgeous map but it won't be successful if the cap stays at only 100 slots. If it stays at 100, that map will feel empty and become boring to most players.

Big props to Jace for the amazing work on this map so far; much better than Spiro.

raven elbow
#

The Isle has understood the concept of night and the all enclosing uncertainty of darkness. It feels like it was needed to be said. There is still a lot to be done, but it feels like it's going into the right direction.

native jungle
#

make some china servers so the hackers have somewhere with good ping they can hang out at

manic osprey
#

Different kinds of fish for different water sources, that give different nutrients. So like river fish, swamp fish, ocean fish, etc. It'd be a legitimate reason for fish eaters like ptera (and maybe deino, within reason) to explore and spend time in the different biomes. Also it'd just be cool

mystic blaze
#

PT turn radius makes it borderline unplayable. Trying to drink from a river surrounded by trees? Good luck trying to fly without colliding anything. Birds, bats, even animals that just glide, have great agility and turning ability. RIP pt player base

tidal glen
#

I'm going to be very direct, what went in with the gore is incredible.

Does the carno have something strange about its combat? he's throwing the dino away just by touching the tip of the tail without having to run.

And how are legacy lights better than evrima's?

ancient plover
#

Your official servers are broke. Says there are 94-96 or the eu ones and can fit 100 on but when you join it says they are all full.

proper folio
#

make deino eyes glow in the dark when humans flash lights on them

ancient plover
#

Actually add this stuff to river beds and lakes, its so ugly and bland ever since U3 at the moment, and with Beipi looking as if it may come next year, it'd make sense. Also why have Fred provide you with these beautiful concepts if they aren't implemented??

I think its a bigger missed opportunity to add the underwater detail as Gateway is publicly being displayed by Content Creators and QA Testers.

stiff veldt
#

Deino should have the mound nest instead of the debri nest. Why? Because deino is a VERY slow animal that has horrible stam and is meant to stay near water. When you nest and have to walk far distances to just get a single stick for the nest it’s super frustrating

lean sparrow
#

Make a weekly/daily board of current longest lived dinosaurs [x days alive in game] - this would do nothing but make the game worse and lead to mass hunts of the current longest lived dino - but it would fun and chaos inducing

misty finch
#

Please for the love of god fix your server numbers... Do u have any idea how annoying it is to know when its at 97/100 there's actually 103 players in the game. It still says servers are full... Then it wont let you join till there is 99 in game or in other words 94/100 on your main server page. Even then I still sometimes cant get in. Don't get me started on the queue system that most of the time never even works. I'm not trying to spend the 2 hours I have to play stuck trying to join over and over and over. (update I played a diff game)

dusky bane
#

I think maybe males and females should have slightly different and distinguishable calls. Maybe they don't vary as much but you could still tell if its a male or female calling of that species.

long path
#

Add Night Vision to envirma 😉

tender tapir
#

We need a gateway screenshots now

golden wraith
#

Please give a penalty for cannibal utahs and herbivores, not for eating, but for killing. It makes zero sense if you get punished for eating an Utah but nothing happens when you kill an Utah. I mean - I can just go killing utahs and not eating them, but if a starving juvi eats an Utah then it’s the worst thing in the world. Or remove it altogether if it causes problems like an Utah having to kill another Utah and then getting penalty for it. It’s complicated. But herbivores definitely should have penalties for killing their own species or even other herbivores - I think.

twilit abyss
#

Hey guys I'm stuck between the trunks in the woods. -568,062.188, -35,701.75, -29,867.383

terse kite
#

Let ptera use scent while latching

as of right now ptera can only see the compass and so scavenging corpses can be very annoying as you're constantly forced to land in order to actually find corpses as the scent range during flight is much much smaller
letting ptera use scent while latching still forces it to stop but not its not as annoying as having to land and take off all the time plus it makes latching more useful

amber plank
#

i dont understand the reason for changing the speed of the zoom. but it sure does suck changing it now. plz change it back.

quick stratus
#

It could be nice for (Newbie) Players to toggle on/off the hit box maybe as a blurrish field /ghostly glow in your dinos vision. I mean, the dino/every animal knows its range in real life too.

agile galleon
#

Gateway is looking phenomenal, great job Jace.

charred meteor
#

Please dont make us watch stress test videos for a month while your on break, release the map before you go on break it already looks incredible

steady cedar
#

im playing pachy with a friend
i have the -15% stamina decay decreased
he has the bleed regen diet
and i felt like he had more stam than me even tho i have the -15% decay
so we did a test both ran same time 100% stam and when i ran out of the stam he still had 8% to 10% left
it worse using the build that is supposed to let you run longer

open bobcat
#

Can the server to be fix so it doesnt keep crashing, me and my friend were 0 hunger and killed an adult carno, filled up and server crashed, after the sever went back on, the carno re-alive and our fking hunger went back to 0 again. we have to risk our life to fight it again because that carno know we are there after server went back up and we died. that is mad annoying

placid ferry
#

Slight fix on the diet, if i am half full with 3 stamina icons as my diet and say they are 50% 55% and 33% respectively and i go and eat a turtle which provides me scent/NV, as i eat, why isnt one of the stamina icons percentages dropping and being replaced by the Scent/NV icon as i eat more ? I shouldnt have to wait for one of the stam icons to fall off natually, it should be as i eat more of another diet it should slowly be replaced by it. I litterally nearly have to starve myself to get the diet i want.

ancient plover
#

bring back glowing nv eyes tbh 🗿

torn mesa
#

Please update the trello to have migration, gateway and scarring, it would be nice to know where they’re at

abstract phoenix
#

fix floating inedible organs?

reef siren
#

add organs to preferred diets

sick juniper
#

The water caustics were a great addition. It makes the water look even better, and I like them for what they are right now, but it has its issues.

When looking at the water from above the caustics look great, but when you look at it from an angle you can tell the effect is just on the surface of the water. And since the caustics aren’t present underwater it makes it even more apparent that they’re “fake” caustics.

manic herald
#

I fr just died as an adult omni because a half grown carno charged and hit the tip of my tail 🙂

radiant bridge
#

guys theres so much new stuff not explained, and the patch notes are an exhaustive list, is there any material that can summarize it

fickle rune
#

Make adult pters being able to pick up small animals lick chickens baby utahs baby pachys etc

vast swan
#

Allow alpha catfish to spawn in mud pool, this will make the mud pool more useful and also allow Pteranodon to hunt them

sharp night
#

Since the update, it's become really hard to play anything other than carno and deino. Those that really enjoyed playing mid-tier dinos are super disappointed. Even when you play carno or deino, the sheer amount of people playing either result to cannibalism because nobody wants to spend time growing a mid-tier dino just to die a minute later to a group of 10+ carnos, or deinos as those seem to be the only dinos that people are playing. As somebody who really loves this game and has spent many hours playing, and following the development of the game since it was released, it's super disappointing. I think there needs to be more of a balance, or maybe it will be better when there are more playable dinos.

toxic minnow
#

Bring back Global Chat.

Watching events unfold real time for other players stopped the game feeling so empty and dead.

It also made pack recruiting and taking eggs much easier.

Without it every servers just feels so dead and empty.

idle pumice
#

Nerf carno. it was okey at 5.5 update. Now its to OP people cant play Raptor anymore.

upper island
#

Find some way to fix the crashing issue, please I have crashed 4-5 times today ALONE and it has never done this before update 6. it has even caused multiple deaths such as, I was a carno fighting a 70-80% stego I stop for half of a second and crash I return to see my carno (obviously) dead.

quaint saffron
#

Don't release one big update every three months!
Release updates in hotfixes, even if the vast majority are little bugfixes. it will make the game better, and hitboxes and floating organs can be fixed before 6.5 or 7. A lot game releases bug hotfixes often, and it makes the experience very enjoyable. You could have like, idk, 6.0.1, which fixes floating tiny organs and pachy hitbox issues, im not a game dev but I think this would benefit everyone, player and developer alike.

hollow sorrel
#

The new Gateway map looks great devs so good job Jace and all involved. My only issue is the open wide rivers leading into the ocean still look very bland witch is a shame I was hoping for more river biome foliage like river reeds, mossy rocks and things like rivers in real life - also where the river meets the ocean you have just put walls instead of trying to merge the two together witch isn't very hard to do on unreal. Anyway I can hope that these small issues are still WIP. Apart from that I cant wait for us all to get in there. Thank you Isle devs and a happy new year to all.

wicked ferry
#

I would love if teno was more swamp based as it is better at swimming, in gateway it seems like teno is mostly in highlands which is drier, and teno getting a dive peek would be amazing, so if teno had more diets in the swamp, I think it would be better.

soft solar
#

Add a trot mode when you are in the water as a Deino! It has no consequence on the gameplay but it adds realism and you can swim very slowly

blissful wyvern
#
  • left/right commands on ptera still switching with each other when ptera faces the player or in front. It would be better if not.

  • the whole lighting/coloration feels very wrong. Too bright and dark at the same time (kills my eyes, and i'm not sensitive) and too saturated colours. The update before NV was perfect with better lighting and overall look

  • NV should display at least some shadows as well as there are still sources of light in principle (the current one feels like some graphics are lacking)

  • the camera is, imo, too close to the character (especially with 21:9 screen). It results in a very narrow view from top to bottom which is quit uncomfortable

  • (it's probably in purpose for now) enabling/disabling dynamic foliage doesn't change anything on foliage when colliding with it

  • my average FPS feel better than before without players around, however they drop like "dream on" when I meet ppl (which is unfortunate for an online game) (I note there is a nice meme to do with that)

  • being able to change settings while ingame too, OR having some kind of benchmark in the menu showing how settings render before attempting to join and having to log off

*Can't wait for new playables to be released *
When you optimize for controller players, can you spend a quick moment on analogic keyboard as well pls :3

Having a closer and official relation with feedback would be interesting : like giving an announcement, or making small twitch live streams to answer the main feedback and proposition that you guys would have had selected, all together instead of one dev at a time

ancient plover
#

Where is my #gateway-screenshots channel smh smh smh

olive merlin
#

I just tried a carno and was able to kill a full grown Utah at 40 percent cause my charge kept getting tail hits. I previously lost my teno to carno cause the charge was so overpowering. It’s insane that they made this change with carno. The only viable playables are carno deino and stego. I won’t even include pachy cause while they did get a buff a solo pachy will probably get ganked by the giant carno packs that I’ve seen roam na1

sick juniper
#

Add maggots to rotten corpses. I want to actually be disgusted when seeing a rotten corpse. Imagine finding a corpse and you see maggots just wriggling around along the body, and inside the abdominal cavity.

glass knoll
#

The game needs to add stuff to do, not only when you are fully grown but also when you are growing. I don't know exactly what, but something. Now with diets there is something else to do, but it is not enough. Once you get your diet, you have nothing to do, just wait until you have to fill it again.

chrome sparrow
#

The sound of dinosaur footsteps definitely needs to be improved. An adult carno running you hear nothing at all. Sounds need improvement

toxic pike
#

Gateway is legit everything I wanted in a new map

naive imp
#

wtf is wrong with the new update and you cant look sideways to see if any danger comes, there is a reason most animals and dinosaurs have eyes facing sideways, so they can see nearly 360 degrees to avoid being killed, why is gameplay made so dinos have people vision?

glacial shell
#

Adding an auto walk function would be a tremendous help, there’s quite literally not a reason to lack it in a game that requires this much walking…and it frees up the finger that’ll inevitably contract carpal tunnel from holding down W perpetually…

hot hornet
#

Looking at feedback since U6, I see that a lot of people want carno and pachy nerfed because they are a bit op with their charges now. Imo these dinos needed buffs in U5.5, so they are fine as is. What needs work is the hit boxes. For one, tail hits should be basically negligible in combat, not causing knockdowns or even really that much damage at all. If it was my way, tail hits would do something like x0.1 (for beyond tail base) damage to keep them from being a viable combat tool. The other big issue is performance, which causes bad desync hitboxes, but I also understand that while this is not a priority, the devs are taking small looks at it with each update, so I'm not so worried about that as the actual hitboxes.

main sleet
#

Give hatchlings the ability to eat and drink.

It is so frustrating when you're a hatchling, the server crashes, and your parents don't log back in. There is nothing the player can do to prevent this from happening, and there is no skill in it at all. You just have to sit there afk while your dino slowly starves, which is pretty ironic considering all the anti-afk measures in this game.

Alternatively, a suicide button so you can get the dying part over and done with rather than sitting afk on youtube for 20 mins while you starve. (also useful for when you get stuck in holes in the terrain)

tulip jewel
#

Make ptera's running take off not drain as much stamina when running. Other animals also run and it wouldn't drain that quickly unless you were an adult Deino.

shell mirage
#

get rid of the delay when you stop eating. it’s a full second of standing there and not being able to do anything while waiting for the animation to finish. carnivores don’t seem to have it (carno at least) and you can immediately move once you’re done eating. you’ve already made most herbivores obsolete to play as thanks to carno and you’ve already artificially impaired our ability to look around while eating and drinking. don’t artificially impair their reaction time. it’s frustrating

abstract rain
#

buff raptors, they die in literally 1-2 hits while fully grown and pounce deals very low damage as well as easy to counter

ancient plover
#

Very specific request but I'd really like to see Troodon have the ability to see colour at night with those big eyes of it seeing as it'd make it enjoyable to play at night as it'd not be forced through a very dull spectrum of colour at night.

Something like this through Troodon's eyes:

wraith mirage
#

Make it so Herbivore dinosaurs can speak to each other

boreal kelp
#

With gateway having larger and longer stretches of water, make Deinos loose less stam from swimming (but don’t change how much is lost when holding prey)

runic oxide
#

Add the ability to alternate between a red lens and the normal white light on flashlights as humans.

White light: Easier to see/discern detail but is visible to dinosaurs using night vision.

Red lens: Harder to see/discern detail due to the light being red but is invisible to dinosaurs using night vision.

plain junco
#

Could we get a gateway-screenshots channel?

jolly quarry
#

Please make it so that Pteras are a bit more durable. It's annoying that a Ptera can kill another Ptera with 2 hits.

ancient plover
#

Nice one, gateway reminds me of V3 for some reason

quiet relic
#

Carnos charge hitbox has 3x the width of its head(fix it). Also another suggestion release minor updates for basic fixes like these or even changes like every 1-2 weeks not 2 months

quartz bloom
#

suicide button, nothing worse than being stuck in terrain or spawning middle of nowhere because you spawned with broken legs, or whatever, and you have to wait 20 min to starve, or wait out the broken legs so you can use all your stamina and walk out into the ocean and drown yourself, completely unnecessary I'm not sure why this button isn't a thing.. Just put a timer on it like you do with the save button.

quaint saffron
#

at least add more than one of each plant to herbi diets so it's a bit more fair towards herbis dietwise until migration.

lethal elm
#

Day one of asking to make compy a playable. If hypsi and dryo can be one why not compy.

torn mesa
#

maybe update the trello to add the progress mykie made on cera and galli, also maybe add gateway and migation as there own tab

crude lance
#

so add on to my previous statement on why a variety diet consisting of all nutrients being useless to adults should be changed here is an example as to why: say you are starving and need food but you have a carb and protein diet giving you buffs you intent on keeping but you find a deer if you dont eat you will starve so you are forced to loose your buffs from the S and dots diet because you are starving and to get your buffs back you will have to wait before your diet runs to 0. I think a perfect diet should instead give all round smaller buffs to adults or to both adults and babies

abstract phoenix
#

Fix the issue where you lose oxygen/stam while in spec mode

kind summit
#

I think it would be good idea to give some kind of penalty or de buff similar to muscle spams for herbivores.

They would get it only by killing members of their own species. The penalty could also be something like going crazy or the dinosaur getting debressed and stressed out over time. And if you gontinue doing it, the penaltys would get worse over time.

I think same species herbivores should definitely fight gor food and teritory. But they sould rarely fight to death on purpose.

vast cave
#

Debuff herbivores for hunting carnivores / body camping

vale ice
#
  1. The lighting during the day is way too bright. It straight up hurts my eyes.
  2. Dinosaur footsteps are way too quiet now. Why do rabbit footsteps sound like a a big animal while carnos and stegos have been able to run up on me with barely any sound made.
  3. Pachys have a bug where you will get completely stuck and unable to move after ramming into someone. Pretty annoying to lose an adult pachy because of a bug like this.
boreal kelp
#

An herbivorous or omnivorous pterosaur! Tapejarids are thought to have had a diet that consisted at least partially of fruit and seeds. I think this would create at least a lil more diversity for pterosaurs

drowsy sundial
#

Could we maybe get some bug hot fixes? New update brought around a few really irritating bugs like carnos hit box is screwed and pachy gets stuck still after ramming and can't move. Would be nice to have these fixed asap

graceful pulsar
#

experiencing a very annoying sound bug with deino lately, seems to be a glitch with the sound of its tail dragging along the ground infinitely

chrome anchor
#

For once, we got a mention on an official source about "symbiotic relationships" between dinosaurs. I really hope that these won't just be player-AI symbiosis but that player-to-player symbiosis between different species will be a thing as we get a more expanded roster.

Maybe we could even have a "Symbiosis update" some time in the Isle's future after U9, maybe involving some sort of skin parasites that can infest different dinosaurs and have a chance of creating illness if not taken care of within a certain amount of time? (to give a little bit of incentive not to mindlessly eat the helpful parasite-cleaners if they're not on your diet) Could possibly do different types of parasites depending on what area you spent a lot of time in (ticks in forest areas, leeches in water, botflies in open fields). Visiting and rolling in mud pits periodically could help prevent getting infested in the first place rather than only being an "anti-bleed" measure nobody actually uses.

Obviously it won't make sense to have all creatures symbiotic. Predator-prey shouldn't have any symbiosis, like Ptera and Hypsi for instance, but it'd be neat to give smaller dinos in general some beneficial mechanics for teaming up with bigger dinos of other species, like Hypsi eating parasites off of stego, teno, maybe even some carnivores that don't have Hypsi on its diet, like Carno or Deino.

torn mesa
#

maybe smaller herbis don't really migrate as much or don't have as long migration routes as the bigger ones, obviously as a dryo you'd want to set up a sorta prairy dog colony and it would feel like a waste of time building a large burrow only until quickly having to abandone it, anyway in real life not all animals migrate, it's especially uncommon for smaller creatures to not have to migrate due too not eating as much food,

opal moat
#

Dinos with eyes on the sides of their heads should have a wider field of vision when drinking/eating than those with forward facing eyes.

upper orchid
#

I don't think camera should be locked while eating and drinking. Animals, especially birds very often look around themselves constantly while eating to make sure nothing is sneaking up on them. I don't think the dinosaurs would be any different, considering there were massive predators roaming around, ready to give you a chomp. No dinosaur would mindlessly drink or eat food and be oblivious around their surroundings.

Locking cameras like such is simply punishing the players. Yes it helps ambushes, but if the ambusher was good, it was never a really big issue. I have made countless ambushes myself that were successful BEFORE this system, as carno or utah, where they just eat and don't pay attention. But that shouldn't be forced, it's the players neglect that causes them their own death.

ancient plover
#

Like the new dryo doge. Finally dryo is reacting when you press the button and not with like a one second delay that gets you killed. I do however think, that it is pulling a bit to much stam, espically for being your only defense.

tender tapir
#

On your character screen there should be an eggs button that is red (and goes green when there is an available egg) so nesting is more used. It’s annoying only being able to see eggs while on the selection screen

main sleet
#

It would be nice if juvies didn't have such awful night vision compared to adults. It's bad from both a realism and a gameplay perspective. Night vision should just be effected by diets, species, and perks. And not by age.

Not being able to see anything just encourages people to sit in a bush as juvies rather than playing the game.

dusk holly
#

Could we have some kind of option to switch the "e to eat/wallow/etc" esque prompts to gamepad controls? Would be massively helpful imo

verbal sparrow
#

I think it will be very cool to make Rugops more colorful so it can be even more unique

Or just make some parts of it's skin very vibrant

unborn geyser
#

Rule needs to be changed about tell player name in discord (I think it should be normal to warn other players about people play toxic just for just make people very mad, for exemple herbivorous play with carnivores, send call or talk in chat for you come and kill you for nothing)
I hope this feedback will be take, thanks. (people are brainless)

amber plank
#

Thank you for making the compass show only 180° instead of 360°. It helps pin point the source of smells drastically. To improve, it would be nice if the north arrow was a little higher and south a little lower. That way you would be able to differentiate west and east easier by the slant of the line on the compass. East would read higher on the left, slanting down to the right. ” \ "
and west would read opposite. " / " It does this already, but would be nice if it was more extreme.

abstract rain
#

extend daytime

coral abyss
#

Why are Carnos still a bit faster than Pachys if their body/legs are broken? Please nerf their speed, this is getting ridiculous.

whole lance
#

If humans (in this state) are playables (on unofficial servers or something) why not make it the same for compy or other ai inhabitants? Specifically compy

fathom turtle
#

Carnos are ridiculous. One Carno killed me while raming me WITHOUT even touching me. After that I tested carno with a friend and it felt like I was cheating. The ram used to be something that you need to time good and kinda plan and have skill to use it. Now you are like a super rocket that hits everything without even touching wtf. Please fix Carno!

rough bloom
#

I'd like if Omniraptors could climb trees to ambush to drop on prey.

shell parcel
#

Just an idea for how hypos “never ending hunger” could work
They wouldn’t have an actual hunger bar, instead there would be a VERY slow but eternal health loss, and food fills up its health like it would for a hunger bar

sick juniper
#

How Cannibalistic Species Should be Handled

Unless a playable is specifically designed to actively hunt their own species, adults should primarily be eating juveniles rather than other adults. With the way it is now, cannibalistic species such as deinosuchus and carnotaurus are incentivized to hunt each other no matter what growth stage they’re at because their flesh gives them a nutrient.

With adult deino and carno, quite often you find that adults hunt down other adults of the same species (sometimes solo and something in large groups). Unlike the dynamic combat between different species, when it comes to 1v1 combat with another adult of the same species the deciding factor of who wins the fight is usually whoever bites first. This kind of combat is not fun, and I assume most people would agree with me on that.

Because of how the improved diet system works you can obtain all 3 nutrients from a single corpse making all bodies valuable. You no longer have to decide whether to skip over a corpse because it's not on your diet or eat it only because you’re starving.

With all of that said I suggest that cannibalistic species should not have their own species as one of their preferred diets, and not get nutrients from their organs while still allowing them to eat them solely for food without consequence. I believe that would help to promote a more immersive environment, which would also support the idea of creating a functional ecosystem.

weary harbor
#

I suggest if hotfixes and small patches are prioritized to squash some important bugs and some prominent balance issues, it would be more beneficial in the long run.

boreal kelp
#

I think the fixed camera when eating should vary on the species to reflect their field of view. For example, Dino’s with more foreword facing eyes like trex should be much more limited whereas Dino’s with sideways facing eyes like carnotaurus and ESPECIALLY herbivores should have a much broader range.

fair lava
#

The combination of having the fixed camera while eating but having full 360 degree vision while swallowing feels kind of weird. It makes grab+swallow way better than just eating normally as you essentially trade a little bit of clunkiness for much higher awareness.

This mostly defeats the point of the camera lock and turns it into more of an anti-convenience feature instead of a window of vulnerability.

spare pendant
#

Geforce Now and Evrima
Geforce Now doesn`t support beta branches, but i think the Isle team should try and find a solution here. Reasons:

  • It would open the doors for many players to enjoy Evrima with 60+ fps at max settings (even if they play on a 10 year old lap top)
  • It would increase the player count and therefore provide more feedback, engagement and growth for the game
  • It could help lower the priority of optimizing evrima, as players with low-end and mid-tier hardware can choose to try it via Geforce Now

I understand that Evrima will become the main branch when the time is right. This is currently the only solution to make it work with Geforce Now right away. But perhaps there is another way to make it compatible.

plucky swan
#

make it so deinos can see more clearly underwater cuz recently it seems like the water is alot more murky and hard to see even just 2 adult deino lengths infront of them which makes it really annoying for the 1 dino thats supposed to be in the water 90% of the time

tender tapir
#

Idea for humans, maybe in a facility you could find dart guns and then find darts in different containers for different dinosaurs eg: carno darts or dryo darts. Then you can shoot these dinos with the darts and then you can see a electronic map In the facility’s of the playable map and you can see where these dinosaurs are but the dinosaurs can rub them off on a tree if the notice they have a dart in them so someone that isn’t concentrating may be being tracked for a while. the darts have a name for a reason though so if you accidentally pick up a dryo dart and then shoot a Utah then on the map it will show it’s location but it will say it’s a dryo so if it comes close to your facility you may think it’s a dryo when it’s a Utah. If the Dino doesn’t rub it off within 30 mins it will just fall off.

Another thing, what about cameras so maybe you also find these in human facility’s and then you can place them on trees and in bushes then go back to the base on a computer and just flick thought the cameras?

solar gulch
#

idk if its actually in but can we get a que system ik it was eledgedly added in but i dont see it even when joining full servers

torn mesa
#

when gateway comes out the servers should axpand to maybe 150-200 or more since gateway is a bigger map, one of the biggest problems with v3 is that you could barely ever find other players

grave rover
hallow cliff
#

Gateway looks amazing, but it would be great if there were tropical flowers and more color to break up the relentless green/brown palette of the map.

wheat hinge
#

Here is some feedback make the game run good or run at all. that wy when you get rid of legacy you dont lose 85% of the player base.

lapis saddle
#

maybe we could have more animals like pachy, like stygi or dracorex

wispy forge
#

It might not be polished, but the movement for humans is actually very fluid and easy on the eyes. I don't think it needs any changes, aside from the flashlight. The equip animation is choppy and the flashlight comes on several seconds before the flashlight is actually equipped on screen.
This may be addressed later but I though that I might as well point it out anyway.

pulsar canopy
#

Don’t bite through rocks!

storm badge
#

Is it possible to open up more official servers? I always want to hop on one and then I find there's literally none that's not full.

latent estuary
#

Fix the teno kick hitbox, you have to be inside something to actually kick it now

frail hornet
#

Of course the new turn radius for ptera makes it more difficult gameplaywise, especially since we were spoiled with the small radius for a long time. But it looks much more realistic now. As a compromise between the old and the new, and to make it even more realistic: The turn radius should depend on the speed. Lower speeds, especially during skimming, allow a narrower turn.

civic dock
flint seal
#

Growing just takes too long. In most cases I become food for Carno Megapacks or sooner or later some bored croc catches me. So most of the time is wasted, just so the 2 overpowered playables have their small little moment of success.
As far as I know this is not a simulator, but a video game, supposed to entertain me for 1-max 2 hours once or twice a week.

Unfortunately growing now even takes longer. And people that do not ruin their eyes for 6 hours in one session, sometimes need more than 2 days to grow, just to get cannied by people with questionable social behaviour.

Scavenging and meeting (most) people is fun, but no videogame should require a person to play for that long.

I believe that either playables, that are not supposed to kill their own Kind, only receive 10% damage and fall damage is greatly reduced,

Or the growing speed is increased, so the penalty of loosing all the invested time is reduced.

hollow herald
#

Adding a queue system maybe?

mental dove
#

There has been many more crashes lately. Never used to crash, ever. Its alarming.

cobalt moat
#

So, i've been noticing how many deinos have been infesting the evrima waters. I don't think having so many of the same species in one server is nice for any player, it can be hard when you are just trying to survive as a fresh spawn or juvie dino. So I think there should be a species cap in servers (can be optional unofficial servers). Here is what I think the cap should be. Dieno - 10 or 12. Stego - 10 or 12. Carno - 10 or 13. Teno - 10 or 13. Utah - 10 or 15. Pachy - 10 or 15. ptera - 13 or 16. Hypsi - 13 or 16. Dryo -13 or 16. (the species cap can change to higher or lower based on the player cap of the server, also dinos that hatched from eggs are an exception).

sour root
#

sum bug with AI ragdolls flying for too long when you charge them as carno

split breach
#

My feedback: fix this paid game capacity to accommodate the subscriptions purchased. The only servers with capacity are overseas with large pings. This is frustrating and extremely difficult to play.

stiff veldt
#

In the character tab under group, let us be able to view group member character tabs so we know how much health they have or their growth

steel bison
#

The current Evrima roster is way too little, adding an actual land apex to both herbis and carnis, as well as some mid tier carnis and herbis, should make gameplay a bit more interesting (since we kinda need things to counter Stego and Deino, or at the minimum, nerf them). Some of those dinosaurs could be Acro and Shant. It will keep the game (still) balanced as Acro can be hunted by a pack of Carnos (about 3-4 realistically) and Omnis (5-7 realistically), and same with Shant. These dinosaurs can kill Deino, Acro can use it's claws and its tall height to pin and bully a Deino, while a Shant can use it's weight to stomp it until it collapses, however if this battle takes place in water, the Deino should win. Also the addition of high tier, I think would be good, since dinosaurs like Alberto, Sucho, Stego, Anky, etc. are too big to be mid tier, and too small to be apexes.

runic sail
#

When humans are further finished and cars are buildable can we drop car batteries in the rivers to shock the deinos?

median crag
#

Might I suggest creatures that you massively want to disincentivise cannibalization for (Troodon maybe since its a tiny pack hunter and needs those numbers) You could have the cannibal troodon that ate from a troodon or killed a troodon, depending, and you could make it show up on the scent wheel to other troodons so they know its a cannibal and can either kill or exile it depending on their own choice (Killing a cannibal wouldnt make you scentable)

Basically
Things that you want to never ever cannibalize
Could have cannibals marked on their scent wheel
Killing these cannibals could be rewarded with any kind of buff, or perhaps the reward could simply be there is one less threat to you/your pack.

(There would be an inbetween for creatures that are ok to fight their own species, but that you still dont want eating eachother)

vivid swallow
#

Okay so when humans become better developed, what if they had the ability to GMO dinosaur eggs and hatch baby dinosaurs in labs? Similarly to how you would request an egg in a nest, you can request to be nested in a lab where humans have set up an area for you to hatch.

crude lance
#

breathing sounds are the same for every dinosaur seems a little weird would also make more sense if the breathing sounds didnt immediately stop right when you switch from sprint to trot also should make those sounds for pouncing and charging also i dont think other dinosaurs can hear the breathing sounds be a good fighting tactic and be cool to hear heavy breathing and stomps right before a carno smashes in your ribcage

ancient plover
#

Please work on having a PROPER Accurate server Player Pop List, Its says one thing when its actually full. You cant have an actual working queue system when this inaccurate server list is a thing.

slow peak
#

Remove Camera Lock while eating and drinking, and simply make it so that dinosaur heads turn as they move their camera while performing these actions instead. Camera lock is one of the most frustrating, and more importantly unneeded changes that the game has ever made. It's concerning and laughable that development time was used on an annoyance mechanic that will directly cause the deaths of countless unlucky players just because the game told them that they're not allowed to use their eyes.

wicked ferry
#

I think it would be a good idea to change the way water vision works, in the Blackwater rivers, instead of the screen going brown, it could be slightly visible on the surface and like tea the colour gets stronger down and you can’t see anything past about a foot down, (you can see the shallow water clearly anyway) , for seawater and the crystal clear lakes in gateway, it would be nice to have complete water vision, or atleast for deino and have other creatures have more water vision. Even maybe teno could get better overall watervision.

mental dove
#

Isle Ideas. Of course some are extra for the sake of giving ideas and I dont really expect all to be added by any means.
• Wallowing in shallow water to clean.
• Dirt baths
• Playing with bugs, sticks, pebbles
• Practicing killing on slow moving ai like turtles or mice
• Grooming oneself or others. Adding a cleanliness mechanic. Preening feathers and licking claws. Could clean blood off themselves.
• Sharpening claws, horns and teeth. Biting bones and sticks. Scratching trees. Could be for fun, a short buff, or with a whole new mechanic allowing you to leave scent markers as a means to keep others away from the area or to lure them in.
• Stretching/shaking/yawning/scratching/rolling animations.
• Sleeping animations without logout to increase stamina faster at expense of vulnerability
• Bucking/courting animations for fun.
• Picking up young for certain species
• A dinosaur wide ability to be able to fight your own species with minimal damage for realism and dynamic courting. Of course, optionally. Pachy and Carno being able to parry. Tenos shoving each other. Hypsis and utahs tackling each other. Could be for fun, too. Practice fighting.
• Tug of war
• Pronking or stotting animations to show confidence. Could show you have a good diet, impress a mate, or for fun. Could splash in shallow water.

graceful pulsar
#

idea for deinos to make stegos actually afraid of water like they should be, make it so when a stego gets lunged, a death roll animation plays out and does a good chunk of damage. aint no way irl would a stego not get its head death rolled off by an 8 ton 100,000 bite force deinosuchus. tbh id love to see more ideas about deinos and stegos, something definitely needs to be done, some stegos just impact immersion so much and its terrible.

glass knoll
#

Although what I am seeing from Gateway looks very good and promising, I think there are too many water ponds here and there, and too many bridges/dams that allow to safely cross rivers. A very important part of the "horror" feeling of this game is going for a drink, or the need of crossing rivers, and once players get to know the maps, no deino is going to be able to catch anyone. Also, thinking about the deino player, who in the current map might play for an hour without seeing anyone drinking or crossing (unless you are right at the center), and it will probably be worse in the new map.

carmine crypt
#

Servers are always full in EU plz add more space or more servers quick

signal nova
#

Let us carry our babies 🐤

gentle pivot
#

Optimize the game so it does NOT pull the full internet bandwidth I have, so no one else in the house can play anything online without having massive amounts of lag and packet loss. Any other online game I play works perfectly fine it's just the isle who pulls literally the full bandwidth when playing.

tepid wharf
#

We REALLY need more EU servers.
They are full now 3rd day in a row, and you have an ongoing sale on steam.
New players won't have a chance to play the game they paid for :/

gentle dawn
#

Kick people who are inactive on the dino selection screen. I had no idea until the other day when i died and walked away from my pc that i would be able to stay on that screen for hours. With the ammount of people struggling to get on i hardly think its fair to let people hold spots on servers for later. Maybe a time out after 30 mins of innactivity would be good that gives people a chance to go do something like eat ans go to the washroom before playing agaim but stops people perma sitting in there to hold a spot on the server

proven hornet
#

-Ptera's having either limited invulnerability or being placed on the ground if server crashes, tested by seeing if ptera is in the air if logged in cause being near death or just dead after server crash/restart is a bit of a hassle. Even being above a river when the server restart/crash happened, still left me at 20% health and legs fractured.
-Quit to menu button

crude lance
#
  • dinosaurs should be able to walk over logs and rocks like in legacy instead of just awkwardly and abruptly stopping and needing to turn around and walk around it or jump (obviously only if properly sized)
  • also the water looks great now however the reflection of the water that makes it look good is an image layered on top of the water not actually on the bottom of the water like the light beaming through should be so when swimming even though you do have to pay attention it really doesn't look good
mild ermine
#

why not add global chat back? it would bring more interaction between players to the game. ppl would finally be able to form herds in which you could finally communicate with others. i think the smaller and weaker species of dinosaurs would also come back to life as they have nothing to do rn. for example no one plays hypsi or dryo. theyre boring unless you have a group of friends already to play em with. by the lack of herds and groups ppl just become bored and kill everyone for fun. i think global chat would prevent that

nimble pelican
#

Please switch more inactive/not fully occupied servers from AU or NA to EU servers where you have many more players and the servers are hopelessly overcrowded.
Waiting times would be forever
frustration rises in people or they don't even come up.

ancient plover
#

the performance is good in empty areas , and a couple of players its fine but once theres about 3-4 bodies with several players nearby the fps starts tanking down to like 15. you can go to northwest in some large servers and see for urself

whole lance
#

Let deino carry hatchlings in its mouth

ancient plover
#

Just fix the player count display... just something to let us know that its being worked on.

crimson temple
#

Please do a performance update, it does not matter how much content there is if we can only enjoy it with lowest graphics and 20 fps

tender tapir
#

Plz optimise some spots like centre I get 10 or lower fps this really needs fixing

steel bison
#

Herrerasaurus would be cool if it was added

dusk copper
#

Carno Steps Should be Way Louder or idk if its a Bug either way it should be Fixed

viscid gale
#

i think the carno hitbox on charge could be looked at, im not sure if its a Dsync issue but i charged a baby ptera as a juvi Carno, the Ptera was flying and was about two compys tall above my carno, i hit the charge and killed it, so thats a little worrying, not sure if this has been fixed yet as this happened when the gore update dropped but thought it was worth mentioning

faint drift
#

Gen 2 on Officials, too, please.

sick juniper
#

How about instead of locking the camera when you eat and drink you make it to where while you're eating/drinking you have to look at the food or water, and if you look away a certain amount while holding E, instead of locking the camera, you simply stop eating/drinking, and are able to freely look around until you look at it again, where you will then start eating/drinking again. Doing it this way would preserve the vulnerability to ambushes and make it less restrictive.

crude lance
#

music box needs some work abviosly not the focal point of development right now but music is repetitive and needs some more songs added it feels like for fights day and night it just plays the same 2 songs on repeat for each time of day or battle

civic dock
#

A alternative to the all herbis communication to each other is only have the ones that are closely related speaking to each other it would be more possible that they would than the ones not related because of differences in anatomy and vocal chambers

weak stump
#

can the camera lock animation be balanced faster? when eating I noticed that when you hear a creature approaching the camera lock and eat animation is to slow when you stop and has like a 2-3 second wait before you are able to move again.

orchid zealot
#

Do something against cannibalism. There are Deinos on EU 4 that are hunting smaller Deinos for fun and it’s really disappointing when u are not able to Trust your own Kind. I think it’s ok if someone Warns u that it’s his Place and u have to go but the Fact that u are simply swimming in the River and suddenly another Deino Attacks u is not cool. Sometimes, like I said on EU 4 there are more Than one Deino That is Hunting u down for fun pls do something against it.

old sky
#

Not entirely sure if this is simply a bug or not, but if it isn't, I think the best way to fix the camera lock is to simply make it align itself according to your dinosaur properly. Right now it kinda shifts on it's own and that's why it seems like you can only look to one side instead of both.

For example; if you're a Carno and you're facing north, then look down to eat food, the camera will think you're facing more towards the east/west and thus lock the camera based on that, resulting in you only being able to look to one side.

vast cave
#

make a cooldown of each carnivorous species after death, the smaller the size the lower the cooldown, i would love to see more herbivores getting played. currently deinos and carnos is overpopulating the server. while in reality they shouldn't

if you died as an adult carno it could takes few hours but you could always spawn as a hatcling carno, but when you died as a juvie carno you either doesn't have cooldown or only get few minutes cooldown, in other words it takes account growth percentage. it works similar to something like, "i wanna play but keep dying", so the smaller cooldown applied for those who wanna play the same species but couldn't survive. while the more experience player should try another species.

weary slate
# vast cave make a cooldown of each carnivorous species after death, the *smaller the size* ...

I like the idea of limiting species but that method of cool down is a bit much. If I die from falling off a cliff with my full carno I'm gonna be mad I couldn't start a new one.

Maybe allow unofficial servers to put a cap on different species based on what they'd like to see? Like max 10 steggos, max 15 deinos, max 20 tenos, max 20 carnos, max 30 omnis, max 30 pachies, no max on littles, etc. But let it be custom so the servers could decide what they feel is best for the ecological balance of their server.

wraith mirage
#

In the "Gateway" map, put a redwoods biome in a aviary/bio-dome.

west wigeon
#

I think pteranodon or another pterosaur that’s added should have a dive bombing attack where it swoops down and crashes into its prey almost like a pounce, I know it’s an effective strategy used by predatory birds and I think it would be a cool addition to ptera and make them a real threat against something rather than a minor inconvenience

I barely play ptera and whenever I fight them I barely take damage and defeat them easily I think this could add a special challenge to them and make them probably resort to combat more and stop just flying around and skimming

sick parcel
#

Upgrade AU Servers, keeps crashing every 15 mins and rolling us back

wicked ferry
#

A good idea I think would be for Rex to have a skin option for feathers, it would be nice for people to have feathered rexes and for realism servers.

strange furnace
#

With stego's, make it so they can't use their tail swing as well when they are in the water because of drag, so deino's aren't pinned down in their own environment. And no way they could literally walk in the middle of centre through the river, irl a deino would rip off its head if it did that.

(I don't main deino or stego, but stego's are too OP it would seem more realistic if that was a new feature in the game)

tulip kayak
#

Not sure where else to put this but; I would like it if we could react to screenshots in the screenshot channels with emojis at least, no commenting makes sense but a lot of people post cute or pretty shots and I'd love to be able to acknowledge them! 🤍

analog pecan
#

Please fix the pumpkin spawn. The stego diet is so messed up. 😫

drowsy sundial
whole lance
#

My idea of Suchomimus:

1: (Maybe) Can store food in its throat pouch thing.
2: Fast swimmer.
3: Doesn't lose Stam when swimming (or alot less stam).
4: Can Fish while on land. (Hope. Trailer)
5: Sees through water more clearly.
6: Claw attack
7: A grab ability that can pull creatures lighter than it a short distance. Also it would have the option to throw its prey off balence and stunning it. Maybe used to pull smaller deinos out of the water to kill them on land. It could also be a team ability where two (or maybe more) suchos could work together to pull something heavier than a single sucho. A possible addition to this ability is for sucho to be able to slash its prey with its claws while it's mouth is holding and unable to attack.
8: Somewhat Equal fight with Acro.
9: Can hunt well on land but might struggle more than other mid tiers due to its speed. (The grabing ability I mentioned earlier would be a suchos best bet on securing a kill on prey that can tank a few hits and then escape. For example when a sucho attacks a maia, the maia will likely out run the sucho before it can deliver the finishing blow. So instead once the sucho is in attack range, It will grab the Maia, throw it on the ground and end it's life before the poor Maia can escape).
9.5: Maybe a way to sort of balence this, sucho has to grab a specific side of the body depending on how big its prey is.
10: A water sense ability similar to deino but less efficient (this would be used to fish like I mentioned earlier or to detect danger).

I wrote this because I'm very worried that sucho will be very boring compared to spino, in terms of abilities. Right now it looks like sucho just be a smaller, weaker, faster spino with no unique abilities. I hope sucho gets to be unique so people have a reason to pick it over spino other than being faster and having a shorter growth time. Even if you don't agree, thank you for reading this ❤️(Also if you don't agree can you explain to me why)

lyric crescent
#

When pounced by a Utah a lot in the same are and killed by said attack gore should fall out of you allowing easier access to nutrients this should go for most other ripping clawing and implying attacks! I need more G O R E

tender tapir
#

Maybe add skin customisation for different parts of your dinos body (tail, body or feet) so you can make more accurate skins and more detailed skins

shell mirage
ancient plover
#

The ambience at night has too many birds singing their song, birds shouldn't' start singing until 4am in game which when they usually start for me anyways, just feels wrong and should be more quieter but not entirely dull so its more eerie and uncomfortable.

heavy quail
#

Normalize all trot speeds. One of the big issues with having younger individuals in your herd/pack is having to walk, wait, walk, wait, repeat as you outspeed them even when walking. By normalizing all trot speed then it would be easy for everyone to keep pace regardless of size.

proven hornet
rustic frigate
#

HERES A CRAZY INOVATIVE IDEA THAT HAS NEVER BEEN THOUGHT OF, A I AM STUCK BUTTON THAT BOOPS YOU IN A DIFFERENT DIRECTION AFTER PRESSING A BUTTON FOR 15-20 SECONDS, BOY WOULDNT THAT BE AWESOME, CRAZY AWESOME EVEN.

neon pewter
#

Gateway looks insanely good! TI_Perfect

wicked ferry
#

I think for update 6.5, it would be amazing to get a basic version of gateway, idk if it would be possible due to places being changed/removed but it would make lots of people happy to get a great map even if it is not completely perfect yet.

vast cave
#

When UE5 finally arrived in the isle please use auto generated LOD, i’m tired with visible popping everywhere

glass knoll
#

Not sure if it is a bug or not, but I barely hear any calls in the game now unless I am right next to the dino calling

stoic totem
#

We need to get utah buff and better pounce. Carno needs debuff for charge it can one shot adult utah head. Pachy needs insane DEBUFF. It can kill omnis so easy or if pachy and carno doesnt get debuff make utah grow faster it can die like 1 second to carno charge.

gentle yoke
#

MORE EU SERVERS

floral galleon
#

I got an idea for rex mechanics, he would ofc bite but as sec. attack there would be like a head bang thing, ig you know what i mean. If you run with the rex to an enemy and do the headbang thing the enemy gets kicked a bit and does obv. do damage and depending to the weight of the enemy the rex is attacking he gets kicked more away. But if you do it too often with the rex, it will get like a head break, like bones breaking in the rex head. And the more you do the more the head breakes the rex will get damage but ofc there's a cooldown and if you wait the cooldown you can attack without risking any damage. Hope you understood xD 😄

flint seal
#

Gateway looks awesome. I heard a specialist was hired to do it. If this is correct, then maybe it needs a specialist to balance the game?

elder goblet
#

Please make it so there can be 150 people on each official servers isntead of 100 people. The servers are alway full /:

surreal holly
#

it would be good to make it possible to dismember / tear off / separate parts of the corpse as in the concepts below, I'm not talking about organs, but parts of the body or even the other half of a body . this could accentuate the gore even more .

carmine crypt
#

I beg for more EU servers or maybe alocate more space for more players to join them cuz it's literally pain, can't join a server and have to wait 20 mins of spamming the connect button and every time it sends you back to menu. You don't have to do this for a big update just like a patch update but please.

tender tapir
#

Hatching pteras should have light down feathers

vague nova
#

Can the camera on ptera let us zoom out further? It feels way too close how it is rn. Adult pteras wing span almost touches both sides of the screen.

torn mesa
#

Maybe make the camera lock 180-200 degree’s instead of the current one, you still can’t see behind you, but you can atleast see what an animal with eyes on the side of its head would be able to

mental dove
#

Lighting in update 6 is much nicer than 5.5 imo. I haven't noticed much wrong with it and I'm not having headaches. I think that the general contrast is a little much. Like, it is very hard to see your own skin when in a shadow of any kind. It's too strong. ASome softer shadow options would help with this. Also doesn't feel very scary in a neon green environment.
BUT gateway in general is much more saturated which is nice.

gilded turret
#

Since humans don’t currently have a way to see what direction they’re going, perhaps holding down Q (or the binded “sniff” key) could bring up a held compass! It’d keep it realistic yet give humans a bit more of a chance.

mental relic
#

Deino needs a way to reset its diet, currenly deino has no way to reset its diet. Every dinosaur on the roster has a way to restart and change their diet, the only problem with dieno is it can't, a way to reset diet for it would be great even if its not vomiting.

flint seal
dusky glen
#

Make a time-post limit on the #skins channel, this chat should be for posting somewhat unique and interesting designs, not spam posting whatever you just got on randomize
Like wow, a fully one colored green/brown/white skin, I would have never thought to or had the creativity to make this myself!

ancient plover
#

Idk if this will be a thing in the future, but a dino running at a human, even if not attacking should knock them over or trample them. Currently (yes I know humans are in a very unfinished state right now) a full grown carno can sprint at a human but the collision on the human stops the carno. Just an idea, no clue if it was already planned or not just figured I'd throw it out there.

light garnet
#

ok is it just me or for all? When i eat bones as Deino i have a sound bug. Like scratch on the floor.

lapis saddle
#

you know when your running from like a bird and while its chasing you you kinda try and hit it by flailing at h air, maybe you could do an alt attack as human so wherever you point your camera you hand hits their to prevent from bird attacks

crude lance
#

you should have a locked camera when eating at because your face is basically buried in the food (for carnivores atleast) however when drinking you should be able to move your head like in legacy

steel bison
#

Magy is flawed in many ways that its not worth putting into the isle, I would rather use that time to add more needed changes like fps problems, dinosaur animations and other stuff of that nature.

wispy forge
# old sky Not *entirely* sure if this is simply a bug or not, but if it isn't, I think the...

This post is about the eating/drinking Lock system!

I have been seeing a lot of complaints with the new eating/drinking lock system. I, for one, think that it is a good way to catch prey off guard but I understand that many players may find it irritating to die because the game will not let you survey your surroundings.
I think what is most annoying is that** the lock system is not polished whatsoever. **
I saw a post on this previously. Their diagram looked like this (diagram 1)
This is true, the camera locks at an angle like this and it must be fixed.

But since that was already said I want to use that post to suggest a change. Most, if not all of the dinosaurs on the roster have eyes that are on the sides of their head. And because of this, they should be able to see far more than the diagram is demonstrating. I suggest adding a **peripheral system. **

See diagram 2, In this hypothetical peripheral system the dino will be able to see as far back as 120 degrees or more. However this "blue zone" gradually gets more blurry as it extends past the initial “green zone”. This would be a great compromise for the players who like the lock and those who dislike it. You will be able to see more, however there will still be a suitable blind spot for predators.

placid spruce
#

Carno footsteps need to be louder again. I don't hear anything even when they charge until I'm already dead

median canyon
#

I miss death sounds. It feels weird to not have them, especially in the gore update of all updates. Surely this would be the update to enhance them, not outright remove them. Now with no sound I frantically still keep attacking bodies thinking they haven't died yet

glossy rune
#

sense the gallimimus is getting added soon and its one of the few biggest Ornithomimidae i believe it should have more defense than a normal o'l dryo would have. Like a Stomp attack or jump kick attack like a
Cassowary. Of course there would be limits to how much damage and effect it would have on different dinos, but i believe this would be good to have when the gallimimus comes out so were not just playing a walking/running snack for any carnivores constantly.

grave temple
#

Many people have brought it up but I have to say it’s really dumb that I can’t get any diet because it fills the 3 different slots separately instead of the same one lmao. Just had to throw it out there myself.

torn mesa
#

maybe add little bit of fresh to some of the off shore islands on gateway, and just enough food for some smaller species to survive

ruby kite
#

For the new map, please smooth out the terrain a bit on the mountains. Those long divots on the sides of mountains or those really small bumps that send you flying are absolutely atrocious to deal with when being chased. I just died because of that, was being chased on a part of the mountain that wasn't even that steep and went flying because of those divots that seem to infest the mountainside

native terrace
#

Okay hear me out: when a server is full, allow members to join a queue instead of having to sit there and spam the connect button. One player leaves the server, next person in the queue gets in

broken trench
#

Suggestion for the Update 9 QoL update (or maybe sooner if possible)

When you're looking at an interactable object, whether that be a corpse, an organ, your nest, a begging hatchling, a gun, some loot, etc. The object should get a highlight around it to show exactly what you're targeting

This highlight could be white by default or the player could change the color of it in the gameplay section of the settings menu

Here's a picture showing what I mean

shell parcel
ancient plover
#

Don't get me wrong, Playing a 'Compy nest defence' minigame is fun and all, But having half a dozen rotting compy corpses with deafening buzzing fly sound effects next to the nest? yeah, not so fun. There's no moving away from it.

Either turn off the fly sound effect for Compy's or give herbivores the ability to carry their bodies so i can move them away from the nest.

bitter cedar
#

I am not convinced NA4 has 100 players on it. Maybe some stuck sessions somehow eating up spots. This place seems barren no matter where I go. Ive seen maybe 10 -15 players flying around the last few days.

patent rapids
#

Pachys are fine where they are at, omniraptor needs to get a buff, and carnos need their turning tuned down a lil and their charge needs to not be desync city.

Everything would be ace then.

dusk holly
#

Could hypsi getting into their own nest be made easier to do? Like just walking in rather than having to do a weird perfectly timed jump?

bitter trellis
#

Empty orange bushes should not show up in your scent, it's irritating thinking you've found food but all of them are eaten

sturdy flicker
#

There should be weapon caches around the map for humans so the can defend themselves

scenic pecan
#

As an omniraptor I feel like pounce has simply become a death sentence. This ‘mechanic’ is unusable right now… If you miss, wether it’s a skill issue or a desync issue, leaves you vulnerable for longer than before. But it’s honestly better to miss than land a pounce because of the terrible stamina drain. I mean why is omni loosing all of it’s stam in a second due to bucking ? You can’t run away from anything anymore after they buck even the slightest. They will run tou down due to stam beeing depeleted.
It feels like weight is beeing used to calculate stam drain which shouldn’t be the case in my opinion. A fixed figure would probably be more realistic for now. I believe trading all tour stam for a pounce should let you latch for a solid 3-4 maybe even 5 seconds. Drop it to 3s when target is bucking. Deals good bleed but leaves you unable to run away after. So there is a trade off between inflicting damage and surviving.

gilded turret
#

Currently for herbivores, plants in their diets will still show up on their compass even if no edible foodss are on the example host plant (Ex coconuts, oranges, mango), resulting in herbis sniffing out bare plants they can’t eat.
I propose a small change! It wouldn’t be anything major, but instead of showing the diet icon for the hosts plant, the host plants icon could either be a slightly different color or simply an outline of said diet’s icon instead of the usual filled in one. This would allow herbis to differentiate a host plant from the actually edible bits and would prevent a hungry herbivore from searching out a plant they cannot gain diet from.
Said different icons would apply to plants that require a player to pick off separate pieces, such as coconuts, oranges, mangos, potentially mountain ash, et cetera TI_MinmiBongo

wicked ferry
#

It would be really cool if in the future a member of the tapejaridae was added, maybe a large one such as thalassodromeus that could be sort of a mid tier flier and there is evidence that tapejaroids ate fruit as part of their diet, so it could be a midtier omnivorous flier

tender tapir
#

You need to fix this server players glitch, sometimes I spend more time trying to get in than actually playing (also the queuing system doesn’t work)

snow pilot
#

Please give us the old lightning and the old utah (omni) back. And please make the carnos again like in update 5 they was already strong enough you really didnt need to buff them even more. Omnis are now just running meatbags for carnos. The lightning gives me headaches after 2 h of playing and nothing is balanced. Please give us the old update back, exept the gore and the new warer design, they are nice and also please give us the old diet system back that was way better….

full nimbus
#

Would be cool if ptera had an option to turn off turn coordination assistance. Meaning the game won’t help you fly the Ptera by realigning it or by stopping you from pitching or banking too far. This way for more experienced players could unlock some realistic aerodynamic capabilities, allowing barrel rolls and 360 loops….

modern turtle
#

I've been playing nonstop for 5 days. I'm playing stego
If it goes on like this, no one will be able to kill me. Because i am like a god walking on land.
Stego was afraid of only one thing. ^^ Raptor Pack! ^^
I see very few utahraptors on the map now. Ahh Sorry (Omniraptors) Lol.

oblique sundial
#

I had an idea about the current issue of mix packing. Maybe something like a stress meter that builds up more the longer you stay around dinosaurs of other species, modified by time, minority/majority of species and how many. This stress "debuff" could do things like increase hunger rate or other things that in the long term make it inconvenient for players to mix pack.
Say, if you are a dryo that is being chased by a carnivore there shouldn't be much of a penalty here if you run and hide in a group of 5 stegos for temporary protection, but the longer you stay the more stress would build up. The stegos would not get any stress as they are in the majority in the local area, incentivizing the dryo to move on once the threat is gone.

vast cave
#

Add an option to toggle slide, i often slip my dinos when turning. add hotkeys for manual slide like alt+(running) to allow slide.

stoic pawn
#

it would be nice to have a volume slider for menu sounds

glass knoll
#

It should be clear which diet is going to give you each organ. Sometimes I can't even differentiate which organ I have in my mouth, so I am getting diets without knowing which one I am getting, and even if I do, I don't know the buff I'll get, so I am getting diets completely blind. Thus, there is no feeling of customisation, just "random" buffs. There are some user made guides out there, but that info should be in the game as well.

rough bloom
#

I think rexs should get something similar to like when raptor pounce pins a dino to the ground mechanics wise

pliant tiger
#

I think humans should have croc hunting gear like a cloth to blind it and the croc has to do something to get off him and like stuff to shut its mouth and like traps same with other Dino’s

gentle dawn
#

I love how you guys added that for deinos eating bones will give all 3 perfect diets thats something i just found out recently 🙂 one suggestion on diets however maybe make it possible to remove diets or swap them out?

radiant anvil
#

Fix the bug where different combs are filled with same nutrient even if the first one is not full yet
Makes it frustrating getting and maintaining buffs

quartz bloom
#

Fix the audio bug where theres no footsteps for big dinos, sick of dying to carnos and deinos charging full pelt at me with no audio, just to 1 tap me.

manic osprey
#

For pachy, have the stunlock ONLY apply when the headbutt inflicts a fracture. This seems to be a hot topic that not many people agree with, but hear me out; it's stupid and I can explain why. Right now with the stunlock, it is very easy to just cheese-kill anything in the game that isn't a fully grown stego or deino. Wanna kill a carno? Get a leg fracture, it only takes 1 to 3 rams. It's charging you? Just ram it head-on. Don't worry that it's literally 2000 pounds heavier than you, your ram will both do much more damage, and likely give it a head fracture. Wanna kill an entire teno herd? Easy! Just ram them over and over again because there's literally nothing they can do about it; not even a tail slam takes priority over a pachy charge. Your only hope is to out-stam them, or to use your environment(get on a rock, in water, etc). I won't bring up omni because it's pretty fair between those two, it's mainly just teno and carno that pachies bully, because it is so painfully easy. I, someone who has played pachy like 2 times since it first released, was easily able to kill tenos and carnos by myself, literally all I had to do was ram them and save my stam a bit, and they couldn't do anything about it because my rams stun locked them every.Single.Time. The main reason I think folks disagree with me is that they seem to think that everything should be able to 1v1 everything, and that's just not true. It is a survival game, not a deathmatch game. Removing the stunlock outside of fractures would force pachies to play the way they're intended to, which is NOT to be unstoppable hit squads that can effortlessly kill anything short of an elephant-sized animal.

uncut fossil
#

So for the deino (croc) itd be cool if we could scoop up baby crocs into our mouths to protect them from danger and like to move them Safely. Its a thing crocodiles and alligators actually do today.

blissful wyvern
#
  • Navigation with the keyboard in the menu is really missing
  • Being able to change settings while ingame is missing too (especially with the difficulty to log x new technologies x new textures and such)
  • (ptera) flight commands switching from left to right and vice versa if the ptera is facing in front or toward the player ...

-the queue system not working most of the time since it works sometimes only when servers get to 100/100

-combat lag are insane ... no matter the pc setup

tender tapir
#

Maybe make tracking blood a little more real by maybe making it so the blood thing like legacy is on your selection screen and then if your bleed is low (1-5 bleed per second) when tracking the blood it is in little patches in a line but if the target is bleeding a lot (5-10 per sec) then there is a trail of blood you can follow straight to them. To make this less OP maybe bring back wallowing on river banks

umbral kiln
#

Please consider giving the same amount of stamina to the evrima dinos like in legacy(utah and carno, and the other dinos relative to that), or in the beginning of evrima when only utah and teno were present because traveling feels like you run for like 10 meters and you already out of stamina. It's literally worth to never grow up so you can basically move. I said the beginning of evrima because there you could travel the whole map relatively fast and it recharged so much better when walking yet still had to manage your stamina in combat (still you had to do more for that than now but it wasn't this miserable) .

lament chasm
#

fix your bloody server browser please

pearl wasp
#

revert the dino buffs back. The game was balanced before, now this is all unbalanced and unfun. Half the dinos dont look realistic, if they want to go for realism, how they had it before was better, and now its so bad looking and unbalanced.

dusky glen
#

Slot reservation that lasts 60 seconds after leaving the server, getting dc'ed is bad enough if you are in a dangerous spot and having to spend minutes to rejoin the server is even worse, this is such an easy fix and won't affect the queue times and matter of fact might even help it as there won't be so many people spam joining.

Your game crashed? 1 minute to start the game and join the server is more than enough, same goes with getting kicked out of the server with no message and any other form of game-side issues, even the dreaded FATAL ERROR

carmine crypt
#

I don't know if its the ping or the hitboxes but something should REALLY be done.
Carno hits my Omni 10 meters away and stego slams a deino under water 10 meter beneath him.
Also that one is more of a balance thing but wh ydoes carno out stam Omni and outspeeds him ?
literally gettign chased by one full adult and never did it stop and I was super low on stam.

hazy kettle
#

At the waterfall around -453,459.281, -496,938.969 it seems to be giving me the effect of being underwater when I'm not. Its possible that this is because I'm a baby carno and very short.

sour root
#

the waterfall by the sea should be hydrating to be under for deinos?

pearl raft
#

Carno's charge is OP. turn it's turning radius during the charge back to what it was, what in the right mind made you change it to this.

runic ibex
#

minor updates would be nice to fix little things like the queue to join and stuff

gentle pivot
#

can we please finally have working AI (especially boars) who dont auto detect you and can hit you with their ass apparently

plucky swan
#

make servers have more than 100 people max cuz this is stupid that servers have 100 people but theres never anybody anywhere or make the map extremely small so people have to fight more often 🙂

rich jewel
#

Make it easier to navigate, maybe add a map or something. I'm a new player and i've been running around for 25 mins and haven't seen a single person and have no idea where I am. Makes me not even want to play feel like i'm just mindlessly running around wasting my time

brave crest
#

when live feeding (or eating prey alive comes) let deino thrash on living lunged prey

raven elbow
#

Latch bite, instead of slice bite.

hazy galleon
#

Release more playable dinos more of everything apexes and non apex dinos.....we've waited long enough this is getting ridiculous

mental relic
#

Carno ram is broken, just had a carno make a extremely tight turn and still have a ram strong enough to kill me

wicked ferry
#

It would be cool if oro could be replaced with sinosauropteryx, it would be cool to have an animal that we know what colour it was, and it has a long tail like a lemur that could be used to grasp items instead of using its mouth, overall it would be more interesting than oro

dusk holly
#

A way to alt attack for gamepad users pretty please
(Very helpful for players with accessibility issues needing to keep their hands sideways instead of palm down for medical reasons)

For example that shoulder assigned to a neutral call could easily be alt for secondary attacks (and freelooking) instead. If I needed to neutral call so badly, I could hit the key on the keyboard. So far I've had no real use for that at all besides hitting it by accident

wary gyro
#
  1. The carno Ram need a nerf. Its fast useable, turn is good and make good dmg.. take one of these away and maybe its fine again.
edgy yarrow
#

maybe it's worth bringing back the old lighting to us. but save new night vision?
_seriously. this lighting burns out the eyes at certain times of the day

and hey, what happen with fog? (last photo)

agile sierra
#

Bring back 360° look for herbivores (and/or carnis as well) while eating/drinking, it really doesn't make sense that they aren't able to watch their surroundings while eating/drinking

quartz bloom
#

Hire more official server admins, theres never any online when theres cheaters in AU

quiet mauve
#

Increase 1 call range again, I can barely hear any 1 calls unless I'm right up close now

mighty marsh
#

We need more servers and more max players in servers👍

pearl raft
#

We need Gateway as soon as possible. Spiro is getting extremely repetetive and unfun to navigate.

ancient plover
#

Stego is too op please nerf.

drowsy sundial
#

Whoever keeps screwing up the AI needs to like have a sit down and think or something. Every iteration of AI is broken in a different way. It's almost like you guys aren't trying to fix it but rather make everything janky to keep gameplay less repetitive or something. Very similar to the balance issues we have. Like when are you gonna make it functional and leave it alone?

midnight locust
#

There's literally no point in having huge maps because your servers can't support enough of a population to have other players interact regularly. It gets boring travelling for hours to reach hotspots, smaller maps + player interaction = fun game. Please stop with the huge maps and impassable terrains.

gilded turret
#

Currently, humans have no way to navigate except just looking at their surroundings and hoping something may be that way, so instead, I propose something that may help them out a bit.
Hear me out; Human only maps. When spawned in, a human will be given a flashlight and a hand held paper map. This map will be EXCLUSIVELY for humans and will be a physical object in the game instead of just a pop up on their screens. The map will have landmarks, buildings, water sources and maybe coordinate lines on the sides, but you wouldn’t be able to just input said coords, you’d have to figure them out manually if you wanted to learn exactly where you are.
Having the maps be physical objects would give a more immersive feel and would make it so if it were night time, instead of pulling out a map and being able to see it perfectly, you’d either have to find a natural light, artificial light, hunker down and wait for dawn or risk taking out your flashlight to see.
While humans could have smaller, less detailed maps, buildings could have much larger wall mounted maps with more detail and precision, giving humans another reason to visit the buildings. Building maps could have important areas (other buildings, possible loot areas, safety bunkers, et cetera) marked/circled with red pen to help players who may get lost. Not only do I think this will be helpful but it could also help with immersion.

TL;DR - Humans should be given small handheld maps to help them navigate while buildings could have larger, more detailed maps with important locations that could potentially benefit them!
TI_MinmiBongo

copper patrol
#

It would be nice that if when a pteranodon is latching onto a tree, they got at least a little bit of stamina back

rich wigeon
#

It would be nice that if you play ptera and fly around and suddenly there is a server crash or anything else, if you relog that you are still flying.

torn mesa
#

Make it so louder dinosaurs have longer chat range, for ex. Pachy would be able to talk farther than Utah, also maybe juvis have a smaller range than adults

maiden mountain
#

Maybe there is something I do not know about, but this "improvement" to the diet system sucks. I haven't played all the dinos since the big update but having to move across the map for herbivores to find something that only spawns over there for a specific diet while hoping to maintain the other diets was mostly possible due to the > 100 you could get. Not only can you NOT do that anymore, you can fill up other slots with the same diet (which have no benefit compared to the older version of having three), you can't even replace it with a diet you don't have, and it doesn't even come into affect unless you get to full which doesn't make sense. It's a change to a system that (imo(including the update before)) isnt anywhere close to where it needs to be to be considered a good mechanic, and changing it for the worse makes it nigh-unbeareable. Also to find out that when you do lose a diet, it doesn't slowly reduce the benefits, rather just a straight drop is incredible..

light garnet
#

why Hypsis cant grab pumkins anymore? It looks so funny 😦

mild ermine
#

debuff carno and buff utah. utah is now completely helpless and carno is way too op, especially with its ram attack. you can see it by how utah population dropped down and how there are carnos basically everywhere

gentle dawn
#

can you guys look into servers disappearing? nothing worse than getting kicked off then trying to log back on because your in a bad spot and the server you were playing on no longer shows up and to get it to show you have to restart the game a few times

dusk copper
#

Keep the View while Eating like it is but let the Dino view around him while eating so the Static View Moves from time to time depending if its a Herbi or Carni it will Look around it more often

Like a Dryo will look around many many times while and Apex wouldnt even look around him because there is no threat

If this is to Hard to Program another solution would be a faster Animation to go out of the Eating Animation to look around you and then continue to eat

But dont believe the Crybabies that want the 360 View back (how should a ambush hunter work when a Dino can see you while not even looking at you)

shell mirage
boreal kelp
#

Give dryosaurus good night vision, these kind of Dino’s are well known for having big eyes sooo…
At least when Dino’s start getting varying night vision

upper rampart
#

please allow adjustment of individual diets within the admin panel

sullen crag
#

Deinosuchus needs solar light, like one hour (1 minute in real life)

mellow chasm
#

herrera need beefier arms for all that climbing i want that bad boy to look like a walkin' steroid lizard.

cursive trail
#

Please fix the server disconnection issue. It's incredible frustrating to get randomly disconnected from the server and lose 10-15% of growth.

cobalt quarry
#

bring back herbivore grazing to fill their hunger bar. or implement it into a diet somehow.

herbivores can no longer starve with this utility anyway, so increasing the % of fill would only lead to more ambient grazing. with diets- constantly grazing, even with a full stomach, could cause malnutrition, and the slow rate of filling hunger with grass can still apply. just... increase how much food we can retain. it feels stupid to graze for immersion but my hunger stays really low like i'm not eating anything.

ancient plover
#

i think dinosaurs like carno, teno, pachy, stego, etcetc should be able to knock down a human as a passive ability to at least anything small enough similar to RDR2 to horse just running at u

vast cave
viral flame
#

On being generally new to the isle, I am pleased to say that the administrators I have encountered have been excellent. Recently I have had some trouble with an in-game bug and the admins have been super helpful. When admins care this much to help their community you know this game is going places. Just over impressed with the speed and kindness that they helped me with. Wish every community had nice staff like this one ❤️

quaint saffron
#

buff deino water so i can be a beach croc again pls

slow peak
#

Bring back Carnotaurus' speed boost while charging, and revert the charge turn radius to pre update 6. Carno was more fun to play and more balanced as a bullet train, not a "right click to win" class.

gentle pivot
#

fix the hitboxes so a carno bash doesnt hit you when you stand half a metre next to it

chrome cradle
#

Prioritize filling nutrients slots that already have something in them first. For example, if you have a half full slot with S in it and two empty slots, then any S nutrient you eat should always fill current S slot first before taking up any empty slots.

mental gazelle
#

Hello, I just wanted to let y'all know that there have been really bad FPS drops on NA7, I'm talking like down to 5 FPS (especially around other players and during combat) with a max of 50FPS. It really ruins the gameplay and experience and usually results in losing dinos :/ Pretty much makes the game unplayable. And I've seen people talk about experiencing this same issue in other servers as well. If there is anything you guys can do to fix that, it would be much appreciated. Additionally, I know that in my specific case it is not due to bad hardware or out of date drivers, since my PC was recently built with nice parts and all my drivers are up to date. Thank you!

arctic forum
#

I would love to see a family tree mechanic for nesting. It would be cool to see who first started your bloodline

graceful pulsar
#

is it just me or is deino healing super all over the place? ill have 25% hp regen boost and sometimes ill heal super slow but sometimes super fast, then slow again, despite me having a stomach full of food and water, unless someone can tell me why this is happening it surely is a bug should be fixed

fallow oracle
#

Bring in talking to other Dino species, but Carnivores only speak to each other and Herbivores speak to each other.

flint seal
#

We need a button to quickly leave a group.
There are canni groups around, with a serious skill issue. They start off pretending to be alright. They invite you into their group, but then after a few minutes they will try to kill you.
Problem is: being in their group makes you trackable by name tag. In such instances we need a quick option to leave the group.
For example press “L” to leave group instead of all the clicking in the tab menu.

sterile whale
#

All the official servers are a single clusterf... of madness! I get disconnects all the time. The amount of people on the server is never true. Servers disappear from one moment to the other etc. ... Making a Server Favorite does not work ... every time a server you want to connect to is full (Wich happens regularely) you will be set back to the main menu and have to navigate and set up the search option from beginning ... Why is there no queue for entering servers? Please fix that all.

dense coral
#

I am unsure if someone already mentioned this or not, but a small change that I would recommend based on my opinion in addition to the opinions of my friends: Get rid of the white part on the eyes. Birds and lizards both have very large iris with barely any sclera. The white (sclera) on the new eyes just looks a bit weird and unsettling and I think it would look better with the iris and pupil taking up the whole of the eye area on the dinosaurs. The human style eyes are a bit unsettling and immersion breaking lol

inner shoal
#

Hungry dinosaurs die too quickly and directly.Can't imagine that I have the same body weight when I'm full and when I starved to death

I think it is very difficult for an animal to starve to death. animal that has starved to death should have suffered for a long time and be very emaciated. Not just die because you didn't eat for 55 minutes :c(carno)
So maybe nutrition (or at least fat) should be a part of body weight, and hungry dinosaurs would continue to lose health way more slower than now if they still have nutrition(fat), and gradually lose body weight(and max HP)

hallow ocean
#

Please allow deino to tap to sprint instead of hold to sprint in water

lament nova
#

I think this needs an update to show some Evrima pictures etc! 🦖

gilded barn
#

Idk if this is just me but can we fix the terrain or utah jump or wtv is causing this issue, I keep breaking my legs when I do a regular utah jump, and when I jump onto something, like a hill, instead of planting me on the hill it either teloports me 5 inches up in the air or it doesn't render that I was supposed to be standing and instead flings me over the hill and I die due to "fall damage"

plucky swan
#

get a better anticheat system to prevent people from being able to hack so easily on the game or get like 5 admins per official server so when theres a hacker theres actually something done about it instead of having a speed hacked deino or carno run around and waste peoples time

blissful wyvern
#

There are scenarios where it would be more realistic for a Dino to slide instead of just jumping when we go down a slope.
It causes too many fractures/deaths and looks odd too.

twilit coral
vast cave
tepid wharf
#

The word "cheating" is popping up now and then, and I noticed the lack of a report system.
Well the current system is just discord, which is fine but could be refined?
I suggest a bot system that I have seen in other discord servers, either linked directly to game-server where you go !report in game or on discord.
Info would come in on a channel as on the image attached, and depending on rights/setup - video, demo, screenshots could be attached to the individual post.
Admins would then have a complete overview, info, and could investigate and take further action.
(respond: Thanks, we will take it from here)

-miSc

kindred beacon
#

Pteranodon NEEDS the turning radius buffed, even babies have to circle so widely to change direction... also are you ever gonna fix the dinos having no eyes? A quick update of the game 'd ve appreciated instead of us waiting for other 7 months.

thin grove
#

Why we need our Ceratosaurus to be tough, strong and brutal.

Many OG players might remember the Cerato Rex. Before you continue to reed, note that this suggestion isn’t necessarily about bringing it back. Only if it needs to be as strong as it once where then so be it.

If I have understood the proper description of its nature it is committed to be. This carnivore is not a hunter but a scavenger and a bully. This must mean it has to be capable detect corpses well and to combat most of the islands non-apex/pseudo apex predator inhabitants for resources. For that it must have some advantages over its competition yet remaining slow for balance reasons.

Why is it necessary for it to become what I just explained? The ecosystem would change drastically and I strongly believe it would be in a positive way. Predators wouldn’t anymore have the luxury to enjoy their kill once Ceratosaurus enters the area. I could go on with explaining why this Ceratosaurus would benefit a healthier ecosystem but depending on the success of this feedback will determine if I am to continue in another post.

Be honest and tell me what you think.

terse kite
#

Change the starter nutrient you get from spawning to be a random nutrient every time instead of always being carbs

As it is right now you can just spawn in the location which is most likely to have proteins and lipids which gives an easy start to growth. By making it random people are likely to choose different spawns each time and be forced to move around for their diets right from the start instead of just always spawning in the same optimal location for their species

(This is mainly an “issue” with herbivores but this does also happen to carnivores, just to a lesser extent)

waxen verge
#

Implement an anti-cheat system that actually stops cheaters from cheating.

gentle pivot
#

AI and what needs to be fixed:

  • All AI: having eyes in the back of their heads and seeing you anywhere around them
  • Deer: Running away and then randomly stopping and just standing around letting you bite it
  • Boar: Being able to hit you no matter where you are around it
  • Compy and the other thing: Randomly spawning in a pile just standing around doing nothing. They dont react to you attacking them either
  • Elite Fish: Flying. Literally flying
frail dirge
#

so i have a few ideas that could improve the game sorry if they have been said before 1. add more dinos (def said) 2.increase growth rates just a bit on larger dinos were trying to hit a group of people who work and cant really spend 5-6 hours growing. 3. give more customization in dino selection let each and every dino be more unique. 4.change the map system to a much easier way to locate were u are going because trying to fallow cords at 30-40 kh is not super easy. 5.fish flying super funny but not great when people are saying they cant find food. 6.impilment a server wide ability to send invites to each other its hard to locate your friends. 7. make the ability to form partys larger then 2. 8. improve the accuracy of the player number tracker to reflect current player counts. 9.give us global chat we need something to do while growing and talking is a good way. 10. biggest one give new players a tutorial so they know what their doing. heres 10 things to just help day to day players and new ones to come

mild ermine
#

please add the old shading back to the game. the current one just hurts the eyes and is so ugly

steep plover
#

Can we do something about the "hackers", really? There is a program they use and more and more people are doing it without any consequences. It really ruins your game experience when there is stego or deino with endless stamina and they can go faster than omni, finding you where ever you go and they are unkillable.

half zinc
#

Bring Server capacity up to 125-150

violet zealot
#

We have stuff from stresstests of the new map, and i haven't seen any mudpools, it would be a "good" idea if the old mechanic was back, but only for this map and only at some places like at the swamps and stuff, im talking about the mud thing by the rivers, it would also give way more chances for crocks to get something, since it looks like crocks won't have alot of river and stuff

coral wraith
#

Fall damage seems a bit much to me. I was thinking maybe instead of dying from fall damage you become immobilized for a time or something. This way it's still not convenient to just yeet off cliffs as a method of transportation but also doesn't kill you for accidentally stepping off one or running down a hill too fast.

flint seal
#

Growing some playables takes too long. 6 hours for something is almost a full workday. We play for fun and not the complete day.
And then you loose it in 10 seconds to a croc.

small egret
#

Please, PLEASE for our sanity,** introduce the queue system**. It is SO frustrating getting thrown all the way back to the main menu, to rely on numbers that aren't accurate, and even more frustrating when trying to connect to an unofficial server and we have to refilter for it every single time. We know you guys can program a better menu, so why not?

empty rose
#

pls make the growth time less i cant wait for my fav dino to grow example 10 hours and die in 1 minute to a croc

noble sand
# coral wraith Fall damage seems a bit much to me. I was thinking maybe instead of dying from f...

I think it would be a good idea to make cliffs more obvious, rather than reduce fall damage. Its realistic that it can kill a dino. I dont know who would think its a smart idea to pile bushes all over a cliffside though, it makes it very difficult to tell if theres a cliff or not until your right at the edge. Removing these bushes and making cliffsides much more open would let you know theres a large drop.

Off topic but another bit of feedback I havent seen touched on:
It doesnt make sense that when you break a coconut as a pachy, half of it disappears. It would make more sense if it broke into two separate halves.

random thicket
#

I really like where this game is heading and I have always back it up, actually is the only game I play. Having said that, it is normal for bugs and balance changes to come from time to time. I do believe a solo Omni couldn’t defeat a carno unless is either a really bad player carno or Omni has a pack. Well, carno I believe was way too buffed and for some reason Omni was nerfed a lot. I have died to hitbox all the time I have been playing and I simply stopped because the poor dino has become useless. I mean if you use pounce, within a second you’re in the ground and killed. What’s the point of giving Omni a special ability if it cannot use it? Instead of nerfing the pounce upon buck just improve the bleed on the opponent, which that is already a thing if you have the nutrient to heal faster. Also, please please please fix the Omni hitbox, I have been getting rammed, bonked, bitten and tail slammed so far away that it isn’t funny anymore. Well like I said, I stopped playing Omni for a while until is fixed, and I do hope it gets fix soon because I miss playing it and want it with the new map to be a carnivore, not just a pushover.
About the diet, I hope you guys change the nutrient to be filled once the other hexagon are full. For example, if I have 1% lipids and I’m eating carbs to fill my current carb hexagon I would expect my carb to be filled completely and not have the, now empty hexagon, start filling with carbs too. Because if I don’t want carbs I would have to stop eating and leave body to get the other nutrient I need. So in order to fix that if I’m eating carbs then have the carb hexagon fill completely before starting the other. If it gets full and I keep eating it then the other can start filling up.
For Omni hitbox issue I made a quick video to show the problem:

https://youtube.com/shorts/Sy3SaElB7xs?feature=share

If you like the content of this video, consider liking and subscribing :)

▶ Play video
quick stratus
#

Could you please Troodon with feathers? 🙂

chrome anchor
#

Seconding something similar to this. A lot of people have suggested things related to discouraging overpacking and mixpacking. It could be interesting to have a bit more focus on rewarding certain players for seeking out their own kind rather than trying to rely on "stress debuffs" and such as the main method of curbing player behaviors.

Have dinos like teno, pachy, hypsi, omni etc get buffs for hanging around more of their own kind. Perhaps a multiplier if those players of same species are actually in an official group together. Some dinos like omni or teno get the best buffs by being in a full group. As an example, maybe omni gets a +1% attack damage for every omni in a group, up to 8% or something. Maybe Teno gets +1% stamina for each herd member. Etc.

Other dinos like carno or deino could get a buff for running in pairs, but if they start running in large groups (like four, five, ten, etc) they lose buffs or even get debuffs, maybe to things like getting hungrier faster etc. pushing them more towards cannibalism and playing more solitary instead of having carno and deino megapacks with like 20 people.

Also adding a text alert in the character menu that would make it clear that overpacking is their problem if going the debuff route.

mellow iris
#

Revert the sound design for dino call distancing. The game has become eerily quiet. Dinosaur calls should be able to be heard from great distances.

final mural
#

When will queuing be fixed? It was added, sort of, then doesnt work most of the time (95% of the time) cos servers are never 100/100 but instead, STILL MONTHS LATER, nearly full but unjoin able until some magical invisible thing happens after spam clicking "Connect." (92/100 and can't connect???) What is the point in adding it when it doesnt work due to the player count being in accurate ? That is not unfair to say since Up6 didn't even fix it.

weary vale
#

scavenger AI spawns in WAY to fast practically as soon as I kill something like a boar im swarmed by compies despite me being significantly bigger I like the idea of having aggressive scavs but this is 3 compies trying to fight against a 30% grown carno 😭

cold bear
#

Servers almost never get to 100/100 so it's impossible to join a queue to access them.
You are stuck refreshing for hours trying to get into any server.
It's really frustrating wanting to play the game and not having any viable option to do so unless you want to play on an empty unofficial server.

left stag
#

add more servers. Reason? just like goodnay said. ^

deft plinth
#

Take Denos and Carnos off their own diets.

inner abyss
#

Fix the FPS drops so ppl with normal GPUS can atleast have over 60 Fps without having an RTX 4090

quiet mauve
#

I think the 6 hr growth times are justified so long as you can actually find a group. Idk but I think it's just hard to find anyone to group with but that's the most fun part of the game to me and justifies waiting so long to grow a dino when you have protection. So maybe increase chat range (and definitely increase 1 call range)

gentle pivot
#

Bring back the ability to see what dino you are on what server by clicking on the server once

naive imp
#

add server queue system

fallen orbit
#

I don't have a very powerful PC so I'm playing the isle on geforce now, After the last bug fix for the exploit, it's impossible to play Evrima on GeForce now
I'm just asking to put the Evrima version on geforce now or to the devs of geforce them to disable the anti-exploit on the evrima version
thanks

safe shore
#

One idea that has been sitting in the back of my mind is incentivizing certain dinos to interact with humans with reasons other than just to kill them. My main idea currently would be to make them steal items from humans for their own gain, but that isn't the only thing it can be. Here are a few examples on what I mean:

Ovi stealing food: Leaning into the egg thief niche, allowing ovi to steal unattended food from humans would be a fun mechanic. From sneaking into compounds or looting an eaten body, it would allow some much more unique gameplay for ovi. This could probably give them a diet bonus, such as a bonus to all of the current 3 it has, or it can just fill a specific diet slot. Potentially different foods could give different bonuses too.

Troodon stealing weapons for nest building: While this doesnt need to apply to troodon specifically or even weapons specifically, taking and destroying items from humans would increase the rivalry for the 2 species. For this case, troodon would destroy a weapon into scrap before it picks it up (so that it can't mixpack and carry guns to other humans) and can take this scrap and add it to its nest, similarly to how the bower bird adds shiny objects to their nests. This also gives an incubation bonus similar to a nesting grounds buff. Potentially, these 2 buffs could stack, allowing troodons to multiply Very quickly through nesting.

Adding mechanics like this could help incentivize dinos that would normally run away instead try riskier gameplay for a reward. It can also increase the rivalry with humans for other species. They also don't have to only be about stealing, there are many other ways to accomplish similar goals. Overall, mechanics like these could be quite interesting, help diversify the roster, and are just fun.

abstract rain
#

nerf stego or add a bigger apex which will counter it into the ground

abstract phoenix
#

Small thirst boost while skimming rivers for ptera

west zinc
#

Voice proximity chat that works for the species you are part of or the group you are in.

devout plover
#

How to add lakes properly in isolated areas away from the main river system without them invalidating deino players' entire existence:

Take a page out of PoT's book and implement a water quality system.

Before anyone Xs this on principal of how atrocious it is in PoT (it's bad lol) please read further.

Lake quality would function as such:

Water steadily goes from relatively blue/clear to murky and visibly muddy the more a player drinks from it, walks through it, eats in/by it, etc.

At perfect quality your thirst fills a bit faster than average, a small boost which does not last too long as it will soon get murkier the more you or your pack drinks.

At the worst quality, the water becomes undrinkable. You can still "drink" from it but will get a flashing water symbol warning (just like with food when you're close to puking) indicating the source is bad. Continuing to drink will mean throwing up and having rot sickness.

How fast lakes muddy would have 2 different factors:

  1. Activity -- How many people are actively drinking/walking through it affects how fast it gets polluted. A single person would take several drinks to bring a lake from 100% to 0%, but a herd, pack, or family would drain it faster.

  2. Interaction -- Walking, swimming, and killing things in the water would dirty it faster than simply drinking. Health matters! Bleeding/diseased animals submerging = bad for the water.

  3. Lake size -- Smaller lakes dirty faster, bigger lakes dirty slower.

This both incentivizes fighting for a territory/water source (primarily for nesting reasons) AND discourages hotspots because more people = terrible water. Polluted water would clear up over time, maybe 2-3 hours real time to encourage people to travel.

Rivers would ALWAYS be clean and never muddy-- any source of running water would be immune to this, giving players a reason to stick by/visit rivers versus lakes. Both have their own risk/reward, which is exactly what's needed in a game like this.

graceful pulsar
#

alright stegos actually are too op rn, what have they got like 1500 bite force on tail swipe? i died in about 4 or 5 tail wacks in a stego fight the other day (whilst playing full grown deino) that is just absurd, and would never happen irl, moderators i know youre seeing this, we all love the game, we want it to be as realistic and as fun as possible. maybe we could tone down the bite force to at least nerf the damage but not so much that they can get harassed by raptors and carnos, or maybe even the deino lunge needs to be changed? when we lunge them they should break a leg or something? considering irl they would probably get their heads death rolled off so consider themselves lucky just to have a bone break, pretty realistic id say, or even just change the fact that we cant drown them, not sure how youd be able to do that but i feel like if a 100 thousand bite force 8 ton alligator grabbed a stego it would surely be strong enough to pull it into the water and get drowned, ooooo, maybe locational lunges??? like if we lunge its head it can get pulled in, with the same mechanic as carrying something too heavy?! like with how if youre a raptor carrying a body it uses more stam and slowly drags it, i think we can all just agree either way that stegos shouldnt be so confident against this 8 ton alligator, definitely needs some addressing. oh yeah and theres a problem with deinos biting underwater, its bugged and sounds like theyre biting above the surface so everything can hear them. one more thing, theres another sound bug that occurs when eating bones i think is the cause, it makes the sound of your tail dragging along the ground infinitely and it stinks. thanks for listening.

mystic blaze
#

map feels dead and lifeless with the audio changes. cant hear any players unless in vision range...

misty finch
#

Besides just fixing ur servers in general. the server count problem, sometimes the servers don't even show until u hit refresh. It would be so nice if on the server screen it showed u what dino u were playing as on each server.

thorn wigeon
# mellow iris Revert the sound design for dino call distancing. The game has become eerily qui...

Seconding this, please fix it it makes the world feel so much more alive and it helps carnivores and herbivores equally as much eg, allows carnivores to know where a high traffic herbivore area is for hunting and gives them the incentive to migrate away from center where they know eventually someone will show up, it also allows herbivores to be more wary of where they are heading. Also if you are a fresh spawn you can find your own kind much quicker, compared to 6 months ago I find it a lot harder to find new packmates because of the lack of sound

weary vale
untold maple
#

some re-work to the flyers there stam rejen is painfully slow, not to mention swim speed as a diving fisher??? also that they cant regain stam well latched and gliding which is proven to be a realist feature of birds as a migration method idc if they are weak thats fine it makes sense but give them some stam reworks TI_TenontoCry

heavy quail
#

Allow players to ragdoll on command.
Even if it is implemented in a way that looks silly (... well not as silly as the deino grab is rn anyway I guess lol) it would be really nice if we could ragdoll on command and be treated like a corpse. Younger dinos could be carried by older ones, stuck players could potentially be dragged out by someone else, you can use it to play dead and more. You would obviously be vurnerable during this and take damage when expected (such as fall damage).

This would be a really nice small feature that would enable a lot of other gameplay elements that we might not see for a very long time (such as grabbing and carrying young....)