#announcements

1 messages · Page 1 of 1 (latest)

sullen nest
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@everyone Hey Islanders,

Our latest Isle Development Blog is now available over on our Steam Community Hub! Check out the link below for the latest news on what we've been up to, as well as our plans for Update 6.

https://store.steampowered.com/news/app/376210/view/3398547155057141877

Filipe - Lead Programmer This month I was partially working on the latest improvements for Update 5, which we released on the 7th of July with subsequent hot fixes and server performance tests. Meanwhile, we held a significant number of gore design meetings which have already yielded favourable results, showcasing that we have a good and solid p...

sullen nest
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@everyone Hey Islanders,

We've just deployed a maintenance patch to resolve a number of issues that were present in the previous version of EVRIMA. Below you'll find the changelog, and if download is not immediately available you may need to restart your Steam client.

0.9.89.15

- Added experimental new queue system

Enhancements
- Improved reliability of admin commands
- Simplified anti gamma

Bug fixes
- Fixed pounce issue on slopes
- Fixed issue of client side no animation when eating roots
- Fixed input lock when trying to carry a fruit from a tree while sprinting
- Fixed Rabbit strangeness when burrowing and being attacked
- Fixed water bug that was allowing players to see underwater players from above
- Fixed not able to copy skin code from dinosaur profiler if going to group or nest panel
- Fixed server ban/unban
- Fixed flying School fishes
- Fixed queue not working
- Avoid dig animation to be interrupted if button released after plant mesh is replaced
- Small fixes for server log messages
- Fixed not leaving queue when using alternate button
- Fixed crash exploit with RCON ```

Please be aware that the Official Servers are currently updating to the latest version and will be available shortly.
sullen nest
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We're aware of some issues with the Official Servers and we're investigating. <@&860262739666141184>

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<@&860262739666141184> We've found the issue and we'll be releasing a fix shortly. Thank you for your patience.

sullen nest
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@everyone Hotfix is released, you may need to restart your Steam client if the update does not make itself immediately available to download.

Official Servers are now updating to the new version.

sullen nest
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@everyone Hey Islanders,

You won't be stumbling around in the dark anymore. Update 5.5 is now available on the EVRIMA Public Branch, bringing forth our first iteration of the long awaited Night Vision mechanic that was built utilizing feedback from our diligent stress testing team. In a future patch, specifically our upcoming Night Terrors (6.5) update, we will be revisiting & expanding the Night Vision system to provide extra depth and accommodate for the more horrifying inhabitants stalking The Isle.

Official Servers are currently updating to the latest version and will be available again shortly.

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Also, so you aren't inspecting your keybindings menu... The toggle for Night Vision is the X key.

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All Official Servers should now be fully updated and available.

waxen nebula
sullen nest
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@everyone Hey Islanders,

Our Latest Development Blog is now available! Check out the link below for the latest news, as well as a note regarding the received feedback for nightvision.

https://store.steampowered.com/news/app/376210/view/3340003606472710035

FTessaro - Lead Programmer Hey everyone, some of this month was spent working on the night vision update, which included a few bug-fixes and some necessary improvements to our anti-cheat capabilities. We're also evaluating feedback & investigating a number of reports regarding issues with the current night vision system, you'll find more informa...

sullen nest
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@everyone Hey Islanders,

A new patch is now available on the EVRIMA Public Branch, bringing forth a completely new Night Vision system, which we developed in response to the community feedback regarding our previous iteration of Night Vision. We hope you all enjoy the changes!

Please note that you may need to restart your Steam client if the download does not make itself immediately available.


0.9.91.06

- NV is disabled underwater
- Made Day as default
- Decreased Day time from 60 to 45mins
- Decreased Night time from 45 to 30 mins
- Increased spawn amount of some small AI animals
- Fix to corpse detection not being reliable as it should
- Duckweed removed from surface rendering```
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Also please be aware that the Official Servers are currently updating to the latest version and will be available shortly.

dire tendon
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@everyone Hey Islanders,

A new patch is now available on the EVRIMA Public Branch, which fixes the client crash and a few more bugs.

Please note that you may need to restart your Steam client if the download does not make itself immediately available.

​Also please be aware that the Official Servers are currently updating to the latest version and will be available shortly.

0.9.93.13

Additions

  • Spec mode NV for admin pawns

Enhancements

  • Improved corpse detection
  • Check for navigation target being underwater to all AI
  • Updated schooling fishes

Bug fixes

  • Fixed crash issue caused by physics collisions (engine)
  • Fixed invisible chickens
  • Fixed rabbit burrowing on non diggable surfaces
  • Fixed rabbit burrows on slopes
  • Fixed rabbits going into water
  • Fixed compy spawning in deep mud
sullen nest
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@everyone Hey Islanders,

Our latest Development Blog is now available over on our Steam Community Hub! Check out the link below for the latest news on Update 6 and more!

https://store.steampowered.com/news/app/376210/view/3294970071151894533

FTessaro - Lead Programmer It’s been a busy month of finalizing code and running tests with QA. The migration system is functional, only encountering a few bugs that we’ve now fixed, but far more tests are required to know for sure if it is going to work well and act as an engaging gameplay loop. The new diet improvements are also finished, as o...

sullen nest
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Hey Islanders,

We're introducing a tutorial series to help new players get accustomed to the features present within The Isle. These guides will reflect in-game tips and information to come throughout the course of development.

https://youtu.be/NXZwBvEAB6g

https://youtu.be/AE3Jxw5Fxls

https://youtu.be/FSAdq9aepRk

Courting allows you to break from a solo lifestyle and partner up with an ally to usher in the next generation.

▶ Play video

After a successful courtship, the soon-to-be parents can begin building a nest together.

▶ Play video

Upon building a nest, parents can begin bringing new life onto the island through a variety of invitation types.

▶ Play video
sullen nest
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@everyone Hey Islanders,

Everyone here at Afterthought wishes you all a happy Halloween as we release our latest DevBlog! Check out our progress and feast your eyes upon an ominous teaser fit for the season.

https://store.steampowered.com/news/app/376210/view/3390674100094895322

FTessaro - Lead Programmer Hey everyone, I spent most of this month continuing the development of the Migration & Diet systems, participating in several long design meetings throughout the month, with even more to come as we hash out and test the final details. Besides the Migration System and New Diet system with slot combinations, I also imple...

sullen nest
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Hey Islanders,

We're looking for additional community members to join our stress testing team! Duties will involve attending events scheduled before each major public release to act as a safety net for the Quality Assurance team, reporting any bugs you may encounter to a Discord channel for validation. You will also be involved in providing feedback regarding new mechanics and gameplay balancing directly to the developers for review. If you'd like to apply, you can do so by following the link below!

Edit - Applications are now closed and are currently being processed.

waxen nebula
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Successful applicants will receive an invite to the Stress Testing Discord on Monday via direct message. Make sure your Discord name hasn't changed since you applied and also ensure your DMs are open.

sullen nest
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Hey Islanders,

All approved applicants have now received their invitations. Thank you to everyone who applied, we wholeheartedly appreciate your interest and would like to remind you that applications will open up again in future. So if you weren't successful this time, it isn't the last.

sullen nest
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@everyone Hey Islanders,

Our latest DevBlog is now available over on our Steam Community Hub. Check out the link below for all the latest news, including the development of Update 6.

https://store.steampowered.com/news/app/376210/view/3616983152731993554

FTessaro - Lead Programmer This month I spent the majority of my time improving new and current systems. As part of that focus, code in general received some significant improvements and cleanup. Diets, Insects & Migration received some minor additions while we are still polishing them in QA. Our focus right now is ensuring they are fun and bala...

sullen nest
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All Official Servers are going down temporarily for maintenance. They'll be back up shortly.

sullen nest
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@everyone Hey Islanders,

Tear apart your prey and treat yourself to their innards. Update 6 brings forth the first iteration of gore, gifting each dinosaur with a plethora of delectable organs to feast upon. Meat, fresh and otherwise will impact your diet positively or negatively based on what part of a corpse you eat and how old it is. Utilize scent to select the best bits for yourself, leaving the rest for the scavengers. A discerning carnivore is drawn to death but wary of decay.

https://youtu.be/-0duW8gYhc4

https://store.steampowered.com/news/app/376210/view/3633873550545230803

Tear apart your prey and treat yourself to their innards. Update 6 brings forth the first iteration of gore, gifting each dinosaur with a plethora of delectable organs to feast upon. Meat, fresh and otherwise will impact your diet positively or negatively based on what part of a corpse you eat and how old it is. Utilize scent to select the best ...

▶ Play video

Hey Islanders, Tear apart your prey and treat yourself to their innards. Update 6 brings forth the first iteration of gore, gifting each dinosaur with a plethora of delectable organs to feast upon. Meat, fresh and otherwise will impact your diet positively or negatively based on what part of a corpse you eat and how old it is. Utilize scent to s...

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By the way, if your Steam hasn't given you a download you can fix that by restarting your Steam client!

sullen nest
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<@&860262739666141184> We're in the process of making some server-side changes to address the jittering some of you are encountering on the official servers. You won't need to download anything. So expect the problem to just suddenly vanish in a moment.

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Also don't worry about spying on this channel, I'll ping you all when we've made our server side adjustments!

sullen nest
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Servers are going down for a quick update, they'll be back in a moment!

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I'll let out a ping once we release the client update.

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@everyone Hey Islanders,

We just released a small hotfix to address some of the issues that were present in the previous version. You may need to restart your Steam clients if the download is not immediately available.

sullen nest
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@everyone Hey Islanders,

Our latest DevBlog is now available over on our Steam Community Hub! Check out the link below for the latest news, including a small preview of the upcoming map, Gateway.

https://store.steampowered.com/news/app/376210/view/3633873550569155226

dmIV - Programmer As we were getting closer to the release I mostly focused on bug fixes and smaller changes as it’s important not to break anything in the last second. I went over a few issues or confusing behavior we had with nesting and single parents in particular. Leaving a group after courting will make you lose access to the nest if there...

sullen nest
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@everyone Hey Islanders,

A busy start to the year, but we're glad to be back. In the first DevBlog of 2023, we're sharing an insight into our move to Unreal Engine 5, upcoming playables and more via the link below!

https://store.steampowered.com/news/app/376210/view/3635003259765096287

amar0k - Programmer With the release of U6 and the break over we have been in the process of migrating the game from Unreal Engine 4.27 to Unreal Engine 5. This has brought some exciting new features to work with like Nanite. As we convert more art assets to be compatible with this system, we can create more detailed and realistic environments w...

sullen nest
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@everyone Hey Islanders,

Our latest DevBlog is now available on our Steam Community Hub. Check out the link below to learn more about upcoming playables such as the Diabloceratops, Update 6.5 and our move to Unreal Engine 5!

https://store.steampowered.com/news/app/376210/view/3672160492270468707

FTessaro - Lead Programmer This month the focus has been adding onto and improving all the new dinosaurs, but also fixing the enormous amount of issues caused by our migration to Unreal Engine 5. But not everything has been about fixing issues, we have new additions such as bee hives (with some very angry bees) and new vocals for the troodon’s v...

sullen nest
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@everyone Hey Islanders,

The March DevBlog is now available on our Steam Community Hub! Click the link below to learn more about Update 6.5, upcoming playables such as the gallimimus, ceratosaurus, troodon, beipiaosaurus and more!

https://store.steampowered.com/news/app/376210/view/3712695426362543009

FTessaro - Lead Programmer Much of my work this month revolved around the gallimimus, which has a different way of grabbing things, as it may use either its mouth or hands, so I developed a small system to control when to use one or the other, including swallowing something that was grabbed using the hands, the system adapts automatically. Inclu...

sullen nest
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@everyone Hey Islanders,

As the team is currently focused on monitoring, fixing bugs, and processing feedback for our ongoing stress test, this month's DevBlog will be shorter than usual. However, we're excited to share updates on the sparring mechanic for the diabloceratops, and the production status of upcoming playables like the dilophosaurus or herrera. Keep reading to learn more!

https://store.steampowered.com/news/app/376210/view/3714949760040628125

dmIV - Programmer In our previous testing the gallimimus was only able to forage near shores, where it could dig up frogs. This does not really fit the playstyle of the dinosaur, so I added support for foraging on land. The system is still essentially the same, with the difference that compies can be dug up instead. They provide a little food, b...

sullen nest
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@everyone Hey Islanders,

Our latest Development Blog is now available! Check out the link below to learn more about 6.5 and everything else coming down the pipeline!

https://store.steampowered.com/news/app/376210/view/3681175932885216916

FTessaro - Lead Programmer This month, my main focus was on enhancing and resolving issues with various mechanics. We had several strange behaviors concerning physics and other various interactions when multiple abilities occurred simultaneously. Such as with the introduction of troodon, a new playable capable of pouncing, that brought forth add...

sullen nest
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Hey Islanders,

We're well-aware of the rubberbanding issues on the stress testing servers, it's to be expected with the sheer volume of users all attempting to connect to the servers simultaneously. See the gif below for an accurate visual representation.

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1. If running The Isle, exit the game.
2. Open File Explorer.
3. Click the address bar at the top.
4. Type %localappdata% then press Enter.
5. Find "TheIsle" folder. Open it.
6. Open the "Saved" folder.
7. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
8. Start the game.```
sullen nest
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Stress test servers will be going down momentarily in preparation of a new build/patch, which will be deployed shortly.

sullen nest
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Servers are still experiencing issues due to the sheer number of users connecting simultaneously. If you're encountering freezing issues after swapping back to the EVRIMA branch, you'll need to delete your Saved folder to do so. As you're attempting to play on the previous UE4 version with data from the UE5 one, hence the freeze/crash.

2. Open File Explorer.
3. Click the address bar at the top.
4. Type %localappdata% then press Enter.
5. Find "TheIsle" folder. Open it.
6. Delete the "Saved" folder. Note: This will reset any of your custom settings to their defaults, as well as delete any saved skins. 
7. Start the game.```
sullen nest
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For those of you playing on our 6.5 stress test branch, we're deploying a patch for the server crash issue. You may need to restart Steam if it's not immediately available. (For context; this refers to the opt-in 6.5 stress testing branch)

sullen nest
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In a moment all of our Stress Testing and Official LIVE servers will be going down for a short period of maintenance. I'll let you all know when they're back.

sullen nest
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@everyone Hey Islanders,

Thank you to everyone for their participation in the recent horde testing, the involvement of the community has been instrumental in identifying the last of our remaining major bugs.

The transition to UE5 took far longer than anticipated for both the community and our team. While there is still one underlying issue that we would like to resolve, it has been acknowledged by Epic and a solution will be available in a future engine version. We are actively developing a solution to deploy at the earliest opportunity after 6.5 drops.

In the near future, we will introduce a staged planning approach for the roadmap. By implementing this change, we aim to improve communication and prevent false expectations. This approach will highlight important features, but will not encompass bug fixes, roster alterations, or the checklist that inaccurately communicated the progress of certain animals. This should also mark the last major upheaval in-between dinosaur additions, content releases, and patches to ongoing problems.

We appreciate your continued support, feedback and patience throughout this endeavour. The stage is set, and we can't wait to reveal the exciting next chapter of our journey towards completing The Isle.

https://youtu.be/ufjcXVKyr2Q

Dinner for four.

Experience the shift to Unreal Engine 5 with the overdue 6.5 update. Discover the ravenous appetite of the Ceratosaurus, a predator and scavenger capable of gorging itself on decaying corpses to inflict devastating bacteria-infected wounds. Immerse yourself in the aquatic realm alongside the Beipiaosaurus, as it breaches the wa...

▶ Play video
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1. If running The Isle, exit the game.
2. Open File Explorer.
3. Click the address bar at the top.
4. Type %localappdata% then press Enter.
5. Find "TheIsle" folder. Open it.
6. Open the "Saved" folder.
7. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
8. Start the game.```
sullen nest
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<@&860262739666141184> Restarting all Official Servers (Besides AU2 which just restarted) in five minutes for uptime. Please use this time to safelog.

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Five minutes have passed, servers are now restarting.

sullen nest
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<@&860262739666141184> Restarting all Official Servers in five minutes for uptime. Please use this time to safelog.

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Five minutes have passed, servers are now restarting.

neon maple
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<@&860262739666141184> Servers will be coming down in 20 minutes for an update. You will also need to update your clients. As usual it would be wise to safelog.

Small changelog

Renabled Queueing - NA 1 and EU 1 will have queueing enabled the rest will be turned on gradually.
Fixed an issue with RCON and added some new commands. https://docs.google.com/document/d/1JI_qVdKIZrqcVTY2Tqnm1T_Ws3_1r5nINGxfprbWw7w
Fixed Cerato sound delay
Moved rcon and queueing settings to TIGameSession in config
Added the EasyAntiCheat installer to fix "Easy anti cheat not installed" You can now run the batch file from the games directory if you get this error.
Added server password as config
Reduced Troodon bite range
Fixed an issue with Hide Full on Server List (We are working on fixing Hide Empty)

Example of new config options
[/Script/TheIsle.TIGameSession]
bServerPassword=true
ServerPassword=MyPassword
bQueueEnabled=true
QueuePort=9998
bRconEnabled=true
RconPassword=MyPassword
RconPort=9999
bAllowReplay=true

neon maple
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<@&860262739666141184> Servers coming down in 5 minutes please safe log. Just a small update they will be back within a few minutes. You will need to update your client, Restart steam if it doesnt show up.

sullen nest
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<@&860262739666141184> All Official Servers will be going down in about 15 - 20 minutes for maintenance, which is expected to take an hour.

sullen nest
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@everyone New patch is available. You may need to restart Steam if the update does not make itself immediately available.

Changelog V.0.11.53.12

  • Fixed server list from not displaying all official servers
  • Fixed the server browser crash when sorting by player, server name and ping.
  • Numerous improvements to server admin functionality.
  • An attempt to fix the playercount displaying improperly on servers.
  • Queue system is now active on all Official Servers.
sullen nest
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We have another patch coming today to address some further issues with the playercount that were just discovered.

sullen nest
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@everyone A new patch is available, you may need to restart your Steam client if the update does not make itself immediately available. This patch is aimed at resolving the issue with the 15 missing playerslots and the server name not displaying in the tab menu.

neon maple
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@everyone I just want to clarify something with the queue system.

It will only put you in the queue if the server is 100/100 the best thing to do is refresh until you see that.

neon maple
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@everyone Server restart issue has been fixed , we have also changed the restart cycle to 12 hourly. You will receive a 5 minute RCON warning.

sullen nest
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@everyone Hey Islanders,

Our latest Development Blog is now available over on our Steam Community Hub!

https://store.steampowered.com/news/app/376210/view/3641771972834269771

FTessaro - Lead Programmer Most of the month was focused on getting 6.5 out of the door. It entailed an array of bug fixes, balance adjustments and subtle refinements to nearly every game mechanic. We also invested significant effort in server-side optimizations to bolster performance. With the update now live, my attention has shifted back to t...

sullen nest
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Stress test applications are now closed and we will begin processing them. Due to the sheer volume of applicants we will not be able to individually inform users about the status of their application, instead we will update this channel with a new message when all of the invites have been sent out to accepted applicants.

sullen nest
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Hey Islanders,

We've temporarily removed the password from our current stress-testing branch (you will need to restart your Steam client if you don't see it) while we test an upcoming hotfix. We would really appreciate as many hands as possible to fill the available server, so that we may continue gathering results while we process the applications.

sullen nest
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Thank you to everyone for their assistance! The server didn't crash, we've taken it down as we've gotten the results we needed.

sullen nest
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<@&860262739666141184> Hey Islanders,

In five minutes all Official Servers will be going down for a short period of maintenance, please safelog within this timeframe.

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@everyone Hey Islanders,

A new patch is now available, resolving a number of issues that were present in the previous version, as well adding new server whitelisting functionality for community servers to take advantage of. You can view the details via the link below:

https://store.steampowered.com/news/app/376210/view/3665417864010779660

Note: You may need to restart your Steam client if you do not see the update available

Changelog 0.11.54.12 Additions Added server whitelists - Details below Enhancements Various adjustments to improve accuracy of directional attacks Fixed locomotion input locking during vomiting Improvements to spectator mode update rates Added the missing hint for the 3x carb diet combination Bug fixes Fixed the input lockup when a character is ...

sullen nest
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@everyone Hey Islanders,

Our monthly Development Blog is now available on our Steam Community Hub. Be sure to check out the link below for all the latest news!

https://store.steampowered.com/news/app/376210/view/3642900408858571759

dmIV - Programmer In my completely biased opinion I must say that this has been one of the best months I’ve had working on the game. The time finally came for me to continue working on the herrerasaurus. There had been a few times when I experimented with it due to the pteranodon’s latching for example, but I can focus more on the movement and a...

sullen nest
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Hey Islanders,

We're aware of and investigating the issue regarding the Official Servers not displaying under the Official filter. In the meantime you can try to circumvent this issue by going to the unofficial filter to find them instead.

sullen nest
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Official Servers should now be available once again through the Official filter. You may need to restart your game client to see them.

sullen nest
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@everyone

Hey Islanders,

Our latest Development Blog is now available on our Steam Community Hub!

https://store.steampowered.com/news/app/376210/view/3669925177412831725

Filipe - Lead Programmer This month I have been working on several different things across various days/weeks, so I will mention the most important topics below: Reworked the thrash abilities mouse detection, as there were issues with certain resolutions that prevented it from triggering. The mutation system is in progress and new mutations have...

sullen nest
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@everyone

Hey Islanders,

In this small patch we've introduced a rework to the vomiting mechanic and introduced a "sickness" status effect. The patch notes contain a more detailed breakdown of these additions. We are aware of and continuing to investigate the ping issues affecting our Official Servers. We will keep you informed as soon as we have more information available.

You may need to restart your Steam client if the patch does not make itself immediately available download.

https://store.steampowered.com/news/app/376210/view/3669925177426597803

Updates, events, and news from the developers of The Isle.

sullen nest
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@everyone

Hey Islanders,

During our investigation of the persistent ping and crashing issues that have impacted our Official Servers, we have pinpointed certain deficiencies within our database setup as the likely culprits. To rectify these issues, we are deploying a small patch. Unfortunately, this necessary corrective measure requires us to wipe all player data across our Official Servers. In addition, unofficial servers will also be required to reset their databases to stay compatible with the changes introduced in this new patch.

Remember that you may need to restart your Steam client if the patch is not immediately available.

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You may also notice that data has not been wiped on NA 1 & 3, they were our testing grounds for these changes, hence the lack of issues with those two servers in the last couple days.

sullen nest
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@everyone Hey Islanders,

We've just deployed a small patch aimed at improving the functionality of various admin systems. You may need to restart Steam if the patch does not make itself immediately available to download.

The servers will be restarted in five minutes before we take them down to update, to give you adequate time to safelog.

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Servers are now being restarted for the update, as five minutes has passed.

sullen nest
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@everyone

Hey Islanders,

We're deploying a small maintenance patch in five minutes for some backend changes, hence the lack of a changelog. In five minutes we will be taking down the Official Servers to update them to the latest version, please use this time to safelog.

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Maintenance patch is now available, you may need to restart your Steam client if the patch is not immediately available to download. Official Servers are now being restarted so that they're updated.

sullen nest
#

@everyone

Hey Islanders,

Our latest Development Blog is now available! Check out the link below for news about upcoming playables like the herrera, diablo and more!

https://store.steampowered.com/news/app/376210/view/3729600409835500101

FTessaro - Lead Programmer This month I worked on several fronts, while also working on improving the Spectator Mode for the public Evrima branch of the game. We also fixed a few small problems server side, and introduced the new Vomit Sickness. Like last month, I’ve cut my work into topics for easier consumption: Implemented more mutations and ...

sullen nest
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@everyone Hey Islanders,

Below you'll find a changelog for a patch that we have just deployed to the Public EVRIMA branch. It's important to be aware that this patch brings significant changes to our save system. While we won't be wiping the servers, there is a possibility that your old dinosaur save could be lost.

You may need to restart Steam if the download does not make itself immediately available.

Patch 0.11.59.04

  • Reduced the duration of nighttime
  • Increased the speed at which corpses disappear.
  • Fixed an issue where rotten meat failed to provide nutrients to ceratosaurus and deinosuchus.
  • Small light/shadow performance improvement
  • Fixed a player saving issue (though please note, there is still a rare problem with quicklogging that could lead to save loss if logging back in within 5 minutes; safe log however works fine).
sullen nest
#

Hey Islanders,

We're aware of the instability issues affecting our Official Servers and are currently investigating.

stray mesa
#

@everyone

Hey islanders, it's been a while.

A branch will soon be going live for a public test of Gateway. It will remain open for an indeterminate amount of time as we collect performance data, crash reports, and heatmaps of player activity. Of course things are subject to change, but there's no reason to keep everyone waiting.

You may have already seen many of the new additions such as atmosphere, weather, nightvision, and stat alterations. Migrations are active. Sanctuaries are under construction and will not be immediately present. Some areas hold their proxy meshes as we move their final kits on to the island and others may be clearly paved for future locations. Survival may not be as overly brutal as the closed stress tests, but we feel it's best to make it known now that this is a noticeable shift in how players have carried themselves through an animal's life.

The total "What's Changed!?" patchnotes will be provided when this is patched to EVRIMA. Until then, I want you all to discover how things feel without reading numbers and the team will pull from that feedback accordingly.

We hope you enjoy.

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||One last thing before I go, as is tradition:||

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Oh, you might need this branch code to get in: 3jf881Aeu4jZl1oP0771dkeL

sullen nest
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Hey Islanders,

We're tinkering with the Gateway servers right now, you may witness some irregularities or disconnections during this short period. We are also spinning up six new servers, they'll be available shortly.

Two more NA servers
Two more EU servers.
One more AU server.
One more SA server.

sullen nest
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New Gateway servers are coming online now, refresh your server browsers.

dire tendon
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Servers are going to be restarted very soon, I suggest to safe logout meanwhile

sullen nest
#

Hey Islanders,

No ping on this one since it only applies to the hordetesting branch. We have an upcoming patch to address some of the immediate issues found in the last few days. You may need to restart your Steam client if the patch is not immediately available to download.

- Updated water caustics flickering on some graphics settings
- Updated the threshold of all nutrient values needed to activate a diet buff
- Fixed migration loops locking species out over time
- Fixed audio distortion from overlapping sound cues
- Fixed certain effects settings not requiring a restart```

Thank you for your participation. The test will resume shortly.
sullen nest
#

@everyone Hey Islanders,

Our latest development blog is now available on our Steam Community Hub!

https://store.steampowered.com/news/app/376210/view/3764506477348699900

FTessaro - Lead Programmer This month I have been working mostly on getting Gateway sent to the public while also doing more work on upcoming mechanics. Most of time was spent working on several different approaches for migration, different design or technical needs to make the system more robust. Several options are going to be made accessible ...

sullen nest
#

<@&860262739666141184> Hey Islanders,

In five minutes the Gateway servers will be going down in preparation for a new patch that will deploy on the Hordetesting branch. Please use this time to safelog.

sullen nest
#

<@&860262739666141184>

Hey Islanders,

We are now deploying a new patch to the Hordetesting branch, alongside a changelog of all the noteworthy additions and fixes that you can find below. You may need to restart your Steam client if the download does not make itself immediately available.

0.12.48.06

Additions:
Added a required restart when changing graphics options
Added edible spawner that blocks volumes to avoid spawning plants in unreacheable areas
Added daytime masking for the night vision eye effect
Added pumpkins and adjusted amount/size to a few of the problematic zones
Added a new migration icon with bar that fills based on distance from the zone
Added two juvenile sanctuary locations
Added a scent icon for sanctuaries
Added an experimental icon for new edible types
Added stencil effects to deinosuchus night vision while underwater
Added bees to sanctuary locations

Enhancements:
Various map updates
Pounce stamina costs reduced
Pounce is no longer blocked by directional attacks
Global reduction for the stamina damage caused by bucking
Stamina cost for pachycephalosaurus headbutt and tenontosaurus special attacks reduced
Replaced the rocks around the river delta and the lake close to the dam
Cave rocks replaced
Global increase to all hatchling/juvenile night vision ranges
Increased slope tolerance for spawning plants.
Edited water caustics to prevent flickering
All kinds of pickup are now blocking during carnotaurus charge
Set sprint cost diet hint to: Sprint/Swimming Cost Decreased
Reduced pterodactylus AI damage
Removed schooling fish from gallimimus' diet
Updated the dinosaur profile with juvenile diet hints and icons
Increased pachycephalosaurus bleed resistance
Volume adjustments to ambient sounds

Bug Fixes:
Fixed locational blood damage showing up during rain or while submerged in water
Fixed some migration zones being skipped because they were shared by multiple species
Fixed migration zones occasionally switching too quickly
Fixed effects settings not applying after restart
Fixed looping bite sound issue
Fixed food chunks not despawning if eaten fully
Fixed drag SFX sometimes being too loud
Fixed pounce to flung animation looping
Fixed scent bar not being full when inside a migration zone
Fixed carnotaurus charge cooldown indicator from always showing available
Fixed carnotaurus slide animation after charging
Fixed various UI typos

dire tendon
#

<@&860262739666141184> Hey Islanders,

In five minutes the Gateway servers will be going down in preparation for a new patch that will deploy on the Hordetesting branch. Please use this time to safelog.

sullen nest
#

<@&860262739666141184>

Hey Islanders,

Another patch is being deployed to Hordetesting to address a number of issues and tweaks to existing systems. You may need to restart your Steam client if the download does not make itself immediately available to download.

0.12.50.06

Additions:
Added swamp juvenile sanctuary
Added an effect for the warning sting stage from bees
Added randomized sanctuary mushroom respawn timers
Added server side config settings for Migration

Enhancements:
Decreased sanctuary mushroom food amount
Increased juveniles nutrient intake from sanctuary mushrooms
Removed experimental icon for new edible types
Updated pachycephalosaurus ragdoll
Increased pachycephalosaurus intake speed for eating and drinking
Removed initial bleed damage from pounce
Carnivores now receive delayed updates on migration zones to allow herbivores to start migrating first

Bug Fixes:
Fixed carnotaurus dragging corpses on the ground beside it, rather than from its mouth
Fixed bee swarm effect being misaligned on some species
Attempted fix for bees attacking players outside sanctuaries

dire tendon
#

NA1 and NA5 are been stubborn, they should be updated and running soon.

dire tendon
#

<@&860262739666141184> Hey Islanders,

In about five minutes the Gateway servers will be going down in preparation for a new patch that will deploy on the Hordetesting branch. Please use this time to safelog. (yeah, I just copied and pasted :P)

waxen nebula
#

<@&860262739666141184>

Hey Islanders,

Another patch is being pushed to the Hordetesting branch to fix the sanctuary mushrooms not respawning.

0.12.51.02

Enhancements:
Reduced tenontosaurus tail slam stamina cost
Reduced sanctuary mushroom total food amount slightly

Bug Fixes:
Fixed sanctuary mushrooms not respawning
Attempted fix for compsognathus AI not moving or reacting to players

#

As always, restart your Steam client if the download isn't immediately available to you.

sullen nest
#

<@&860262739666141184>

Hey Islanders,

We are in the process of rolling out Gateway to the EVRIMA branch. As outlined in our latest DevBlog, our current live version (Spiro, 0.11.59.04) will be moved to its own branch for a limited time. This move is designed to accommodate players who do not want to partake in active development but wish to continue playing the game on the previous stable version. Once Gateway's gameplay loop is assessed internally as stable and within the intended vision, we will drop support for 0.11.59.04 and return to a unified EVRIMA branch. All Official Servers are now going down for maintenance as they are transferred to the Gateway version. We will post another announcement when the update is ready to be downloaded.

sullen nest
#

@everyone

Hey Islanders,

Gateway is now available on the EVRIMA Public Branch. Check out the link below for more information on Patch 0.12.51.02, such as the changelog and configurations for Server Owners!

https://store.steampowered.com/news/app/376210/view/3778017914169149889

Also; If you're set to Hordetesting... I'd suggest swapping yourself back to EVRIMA, or you'll find yourself defaulted onto Legacy.

Hey Islanders, We are now deploying Gateway to the EVRIMA branch. As outlined in our latest DevBlog, our current live version (Spiro, 0.11.59.04) will be moved to its own branch for a limited time. This move is designed to accommodate players who do not want to partake in active development but wish to continue playing the game on the previous s...

sullen nest
#

A little PSA for server owners/admins. If you run into issues with your controls, such as being unable to open your Admin Panel... You'll need to reset your controls.

2. Open File Explorer.
3. Click the address bar at the top.
4. Type %localappdata% then press Enter.
5. Find "TheIsle" folder. Open it.
6. Open the "Saved" folder.
7. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
8. Start the game.```
sullen nest
#

<@&860262739666141184>

Hey Islanders,

We're deploying a small patch to the EVRIMA branch. It will contain a variety of minor map changes and backend fixes, hence the lack of a changelog. In five minutes the servers will be going down so that we can update them to the latest version, please use this time to safelog. We will post another announcement when the patch is available to download.

#

Servers are now going down to be updated to the latest version as five minutes has passed. I'll be posting another ping announcement when the client download is available.

#

<@&860262739666141184> Client download is now available. As usual, if you aren't able to download the patch yet, restart your Steam client.

sullen nest
#

@everyone Hey Islanders,

Our latest Development Blog is now available!

https://store.steampowered.com/news/app/376210/view/3874847209540216045

FTessaro - Lead Programmer It’s been another busy month spent working hard to release Gateway, which included several adjustments because some of the new mechanics weren't ready in time, so they had to be removed. The remaining efforts were focused on moving forward with some new additions to the game, but also to have the first post-Gateway pat...

neon maple
#

<@&860262739666141184> Official servers will be restarting in 10 minutes.

stray mesa
#

@everyone

Hey Islanders,

We are taking down the servers in preparation for a new patch. All saved data will be wiped to ensure compatability with new content. Keeping in line with putting content forward when it's able to be played, we will be releasing playable versions of the herrerasaurus and dilophosaurus. They still need adjustments, some of which are obvious while others are not. Please continue to use the bug reporting function so we can refine what we can before the holidays.

I hope you find the new additions to the roster as fun as we do.

sullen nest
#

@everyone Hey Islanders,

Due to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered straight to evrima as opposed to the standard hordetesting branch. The inclusion of herrerasaurus and dilophosaurus has come early, however there are certain quirks both visually and mechanically for each of them that will be adjusted after the holidays. Continue using the bug report functionality regardless, as we will continue to refine content as much as possible in the coming days before holiday break. I hope you find the new additions to the roster as fun as we do.

https://store.steampowered.com/news/app/376210/view/3908626109404929994

Hey Islanders, Due to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered straight to evrima as opposed to the standard hordetesting branch. The inclusion of herrerasaurus and dilophosaurus has come early, h...

#

We're aware of some issues with various unofficial servers not displaying on the server list and are investigating.

sullen nest
#

@everyone Hey Islanders,

There won't be any patchnotes as they are mostly backend changes, but we've just released a hotfix. You may need to restart Steam if the patch is not immediately available to download.

sullen nest
#

Hey Islanders,

We're aware of some separate issues with unofficial servers and are currently working on a fix.

waxen nebula
#

@everyone

There is currently an issue where selecting a server from the unofficial server list will put you into the incorrect server, despite it showing the correct name ingame.

The temporary solution to join the correct server until the issue is fixed is as follows:

  1. Set list to Unofficial.
  2. Press Refresh.
  3. Search for the exact name of the server you want to join - make sure it is the only server shown on the list.
  4. Click on the server in the list once.
  5. Click the connect button on the right.
  6. Wait until you connect to the server.
waxen nebula
#

@everyone Hey Islanders,

We've just sent another hotfix in an attempt to fix the unofficial server list issue. Please restart your Steam clients to receive the update.

dire tendon
#

@everyone Hey Islanders,

We are preparing a patch to fix the Migration Zone not showing up on Scent sometimes when server has a high amount of players. Please safe logout.

#

@everyone Hey,

New Patch sent. Please restart your Steam clients to receive the update.

#

0.13.18.23

  • Added Pachycephalosaurus spawn point on east plains
  • Fix to AI spawns failing
  • Fixed Herrerasaurus slowing down if it has sideways input while sprint climbing up
  • Increase animal AI spawn rates
  • Enabled fishing for Herrerasaurus
  • Minor volume adjustments to various sounds
  • Fix to Migration not showing in compass UI
  • Minor server side fixes for server list.

PS: Regarding Migration, all Carnivores have a 15 minutes delay before Zones show up in compass UI. Don´t apply to Omnivores. This was added to give herbivores more time to start a migration walk before Carnivores.

dire tendon
#

Another patch coming soon to fix a few more things and Migrations. We apologize for the inconvenience and appreciate the patience (Consider this a public Stress Test)
Meanwhile, please give your feedbacks and suggestions in the proper channels (some of them can be applied during those patches) 🙂

dire tendon
#

@everyone Hey,
Another patch is being prepared, take the chance to safe log out.

#

Updated
0.13.18.24

  • Corrected herrera attack and bite vocal sounds pitch
  • Fixed Cerato´s chuff VFX attachment
  • Fixed ptero landing sound
  • Adjusted small gore rip sound
  • Fixed herrera climbing in the air
  • Improved Dilo female court sounds
  • Migration fix update

Please restart your Steam clients to receive the update.

dire tendon
#

If you can´t join on Officials servers, is probably because they are full (despite not showing as full, known issue), so take a chance in the unnoficials servers list. Lots of good servers out there.

sullen nest
#

<@&860262739666141184> Hey Islanders,

In five minutes the Official Servers will be going down for some maintenance in preparation for a small patch, please use this time to safelog.

#

Five minutes have now passed, servers going down for maintenance.

#

@everyone Happy new year Islanders,

Now that we've returned from holiday break, we're rolling out a patch to tackle issues with the server list, failed connection attempts, AI spawn frequency, and a rare client-side crash found over the break.

Remember that you may have to restart your Steam client if the update is not immediately available to download.

sullen nest
#

Hey Islanders,

We're aware of the issue with damage, it relates to a fix we implemented against a damage exploit. We're working on a solution now.

sullen nest
#

@everyone Hey Islanders,

We've just pushed a new hotfix with some further AI adjustments and a fix to the damage issue. You may need to restart your Steam clients if the download is not immediately available.

neon maple
#

@everyone If i could get some of you to join the Official QA server that'd be great, just so we can test a few things.

neon maple
#

@everyoneNew update ... see how this one goes.

neon maple
#

<@&860262739666141184>
**0.13.21.19 **

  • Fixed some server crashes.
  • Adjusted AI spawn rates.
neon maple
#

<@&860262739666141184>
**0.13.21.20 **
Fixed a few more server crashes.
Added more AI zones.
Fixed an issue with Seaturtles and Crabs not spawning or sometimes under the map.

waxen nebula
dire tendon
#

@everyone New update released! You may need to restart your Steam clients if the download is not immediately available.

neon maple
#

@everyone
0.13.21.22
Fixed another server side crash.
Added some debugging tools to improve server performance.

If i could get as many of you as possible to join the QA NA server that would help us do some testing, Thanks!

neon maple
#

@everyone
0.13.21.23
Improvements to server performance.
More adjustments to AI spawning.

sullen nest
#

Hey Islanders,

As you may have noticed, NA 8 has been upped to 150 slots for testing purposes. We are currently monitoring the server and would appreciate as many people as possible to hop on and help fill it!

#

<@&860262739666141184> ^

sullen nest
#

<@&860262739666141184> Hey Islanders,

In five minutes all Official Servers will be going down for maintenance in preparation for an incoming patch that will be released shortly. Please use this time to safelog.

#

Five minutes have passed, servers are now going down for maintenance.

#

@everyone Hey Islanders,

We're deploying a small patch aimed at addressing various issues, while also implementing some adjustments related to stamina regeneration. You may need to restart your Steam client if you find that the patch is not immediately available to download.

0.13.26.10

Added stamina regeneration during movement states based off of current stamina.

Updated stamina regen values for all species
Improved AI animals attenuation volume/filter/reverb curves and falloff ranges
Made adult and juvenile deinosuchus have the same NV fog values underwater
Reduced dilophosaurus' hallucination recovery cooldown from 5mins to 1min
Increased footprints default despawn time from 1min to 5min
Reduced food proportion of schooling fishes

Fixed a server hitch during player connections
Fixed some server crashes
Fixed Pteranodon corpses not rotting
Fixed eat hint showing for herbivores near plants while carrying something
Fixed fruits despawning
Fixed wounds and low stamina not affecting final damage output
Fixed vocals not working on replays

sullen nest
#

<@&860262739666141184> Hey Islanders,

In five minutes all Official Servers will be going down for maintenance to prepare them for an incoming patch that will be released shortly. Please use this time to safelog.

#

Five minutes have passed. All Official Servers are now going down for maintenance.

#

@everyone

Hey Islanders,

We're deploying another patch to address some additional issues. You may need to restart your Steam client if the patch is not immediately available to download.

0.13.27.03

Tweaks to AI spawning/despawning
Hallucinations will no longer spawn if the target is too far away

Fixed diet slots not refilling sometimes
Fixed a server crash

As mentioned previously, we are aware that some users are encountering black screens when attempting to connect to certain servers, we are working on a separate patch to address that and seek to have it available as soon as possible.

#

Also, if your Steam client is offline, that's normal. It's the Tuesday Steam maintenance, should be back within a few minutes.

neon maple
#

@everyone

0.13.28.05

Fixed an issue with fish not respawning.

sullen nest
#

Hey Islanders,

The issues you are currently experiencing with the server browser are due to Epic Games/EOS experiencing degradation in services. You can keep track of the status of EOS here: https://status.epicgames.com/

sullen nest
#

<@&860262739666141184> Hey Islanders,

To stress-test our latest build, the hordetesting branch is now available and will remain open for an unspecified duration. Below you'll find a changelog with an overview of the testing focus. Thanks everyone!

Added another tier to diet buffs
Increased current diet bonuses
Adjusted all species growth times in accordance with new diet bonuses
Decreased decay rate of hunger/thirst for all species
Stamina costs have been reduced for all species
Slightly reduced the timer to auto swap migration zones if there isn't enough players to eat the food there
Updated UI info for new diet tiers
Reintroduced hatchlings inheriting parent skin colors
Removed Northeast Plains spawn zone
Added Northern Jungle spawn zone
Adjustments to post-processing effects on angled water sources.
Fixed bug that was inverting the stamina costs of pteranodon take-off
Increased herrerasaurus' drop attack damage and bleed
Fixed herrerasaurus drop attacks locking herrerasaurus in place
Herrerasaurus no longer falls over if it lands a successful drop attack from a bone breaking height
Fix attempt to ceratosaurus not receiving nutrients from bones
General pounce and ram mechanic improvements
Added goat to ceratosaurus diet
Slightly increased troodon durability
Fixed a quicklog failure
Fixed herrerasaurus knocking each other out of a latch when climbing```
sullen nest
#

@everyone Hey Islanders,

Our first DevBlog of the year is now available!

https://store.steampowered.com/news/app/376210/view/4050493301730554796

FTessaro - Lead Programmer After a quick break we started working on fixing the main issues present in the latest patch, but that didn't stop us from working towards overall progress of the game, below are some of the main things that I worked on this month: Skin Creator has been updated with a new UI design to provide more room for the new rend...

dire tendon
#

<@&860262739666141184>
Hello,

"hordetesting" branch servers are under maintenance, may take a couple hours to return. Thanks

dire tendon
#

<@&860262739666141184>

The NA server for "hordetesting" is back online!
EU server will stay down for more internal testings

dire tendon
#

<@&860262739666141184> Hey Islanders,

We are deploying a small patch to "hordetesting" branch.

  • Increased Dilophosaurus fast swim speed
  • Reduced bleed multiplier for Herrera´s Drop attack
  • Audio settings for tracking audio stuttering issues
  • Internal code for tracking performance

Have a great weekend!

dire tendon
#

<@&860262739666141184> Hey Islanders,

We are deploying a small patch to "hordetesting" branch.

Adjusted all basic attack cooldowns
Adjusted Growth times for Tenonto, Stegosaurus and Dryosaurus
Fixed a couple rare server crashes
Fix to players being randomly kicked from server (to be stress tested)

dire tendon
#

<@&860262739666141184> Hey Islanders,

We are deploying a small patch to "hordetesting" branch.

Admin QoL updates
Updated backend to avoid faults that resulted in player kicks
Fixed replay feature sometimes displaying only a black screen
Altered growth patterns of dinosaurs to grow faster through juveniles stages and slower at subadult stages (To be reviewed once new juvenile features are in)

These should be the last alterations before we merge the current hordetesting with EVRIMA. Once the merge is complete, we will roll straight into more necessary bespoke changes that have been previously noted. This includes mechanical enhancements to the roster, map updates to Gateway, new additions to the diet system, final implementation of migration/dilophosaurus/herrerasaurus, and various necessary tweaks found during testing.

dire tendon
#

<@&860262739666141184> Hey Islanders,

We're deploying a new build to hordetesting. You may need to restart your Steam client if the download is not immediately available.

0.13.38.05

  • Updated growth times across the board
  • Adjusted stamina regeneration thresholds
  • Slightly increased food and nutrient amount from schooling fish
  • Reduced waterfall sound concurrency
  • Fixed various audio cues not ending properly
  • Fixed additional saving issues
dire tendon
#

<@&860262739666141184> Hey Islanders,

We're deploying a new build to hordetesting. You may need to restart your Steam client if the download is not immediately available.

Same version as before, just a quick patch to fix attack´s bug

sullen nest
#

<@&860262739666141184> Hey Islanders,

We're actively monitoring the hordetesting servers and would appreciate additional players joining to help fill them to capacity. The sooner we're able to see how the servers perform under full load, the sooner we're able to push patches to the standard public branch.

neon maple
#

<@&860262739666141184> Update to horde testing branch.

Nothing dramatic just some server side fixes.

dire tendon
#

<@&860262739666141184> New horde test quick update

dire tendon
#

<@&860262739666141184> Hey Islanders,

We're deploying a new build to hordetesting. You may need to restart your Steam client if the download is not immediately available.

0.13.41.08

Fixed fog issue
Fixed Skin Creator light
Fixed additional server side issues

dire tendon
#

<@&860262739666141184> Hey Islanders,

We're deploying a new build to hordetesting. This is internal code improvements for servers, nothing relevant at the moment

sullen nest
#

<@&860262739666141184> Hey Islanders,

In five minutes the Hordetesting server will be taken down for a short period of maintenance that will last five minutes. Please use this time to safelog.

neon maple
#

<@&860262739666141184>

Would appreciate if we could fill the horde test server so we can run some performance tests. Thanks all.

neon maple
#

<@&860262739666141184>

0.13.42.15 - Hordetesting

More stress testing of queueing.
Fix server list character display showing incorrect growth.
Some more server crash fixes.
Improvements to character saving.

neon maple
#

<@&860262739666141184>

0.13.42.16 - Hordetesting

Fixed queue overwriting joiners id before they have time to join.

neon maple
#

<@&860262739666141184>

0.13.42.18 - Hordetesting

Server list character display is removed when the character dies. (If it dies during quick log it will not update until you log in)
Server list character display shows approximate health as a red fill on the character. (Inverse health, more red = lower health)
Queue system now puts the joiner in queue even if the server list does not display as full and they attempt to join.

sullen nest
#

<@&860262739666141184> Hey Islanders,

In five minutes all Official Servers will be taken down for maintenance, in preparation for an incoming patch. Please use this time to safelog.

#

@everyone Hey Islanders,

A new patch is now available on the Evrima Public Branch. Thank you to all the active participants that helped us fine-tune this release via the hordetesting branch. Please note; You may need to restart your Steam client if the download is not immediately available.

Patchnotes: https://store.steampowered.com/news/app/376210/view/7313352599132775975

Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to all the active participants that helped us fine-tune this release via the hordetesting branch. Please note; You may need to restart your Steam client if the download is not immediately available. All community servers must wipe their migration save data to be c...

sullen nest
#

@everyone Hey Islanders,

Our latest DevBlog is now available!

https://store.steampowered.com/news/app/376210/view/4160834030783367203

Filipe - Lead Programmer It’s mostly been a continuation of last month’s work, with the exception of several changes and bug fixes for the latest patch. In regards to what I’ve been working on; - More Burrow internal tests and prototypes, there are several concerns about the scalability and performance of this system, so we are experimenting. No...

sullen nest
#

@everyone Hey Islanders,

Our latest Development Blog is now available!

https://store.steampowered.com/news/app/376210/view/4191235860373913082

FTessaro - Lead Programmer This month I've been pretty busy working on several different tasks, discussing changes and what comes next. A lot has been done with internal core code in order to improve server performance and use less data. I don't expect this to suddenly allow for more slots, but it's more like a “drop by drop we may fill a glass”...

sullen nest
#

0.14.12.28 Horde Testing Branch

Hey Islanders,

Shortly we will be deploying a build that introduces several fixes to ongoing bugs and putting up two ST servers. The best kind of horde test is an unscheduled horde test. There will be additional roll-outs after this once we've resolved some of the lingering issues that requires a larger group for testing. Gateway has a few new areas. East Plains remains ominously untouched for the moment. We've adjusted the lighting so that it is brighter during weather events. Daylight's lighting during weather sets feels good, but night's weather presets are still under construction. We're also working to optimize performance and this patch should finally resolve the audio stutter. Due to limited server availability we will not be pinging the entire discord with this announcement.

As there's also new server variables, you may see some temporary periods of increased growth speeds and perhaps Global Chat.

#

- Added DLSS (NVidia) and FSR (AMD)
- Added Skin Creator to the Main Menu
- Added Previous and Next buttons for generated skins
- Re-enabled aerial directional attacks for troodon and omniraptor
- Added Global Chat as a server option (Disabled by default)
- Added Growth Multiplier as a server option
- Added customization for disabling specific AI to server options
- Added new /unstuck chat command (has a 90 minute cooldown)
- Damage now cancels eat/drink
- New breath sounds for small animals
- Setup separate medium and small crouch footstep sounds
- Re-enabled interactive foliage since UE5 update (Enable/Disable available in settings)
- Re-enabled low option for shadows
- Added juvenile AI
- Added new opacity check for smaller animals to see around themselves in grass
- Added Ceratosaurus Manual Vomit
- Added new Dryo primary attack sound


Enhancements: 
- Updated basic attack cooldowns
- Map updates and fixes
- Improved corpse physics
- Improved weather lighting during certain weather conditions
- Reduced chance for certain weather conditions
- Dilophosaurus hallucinations can now be used against AI
- Troodon idle camera has been raised
- Various VFX improvements
- Allow deinosuchus ability to drag bigger targets if both are in water (swimming)
- AI behavior improvements
- Increased camera lock angle (total 90º) for when eating/drinking
- Moved Deinosuchus spawners to water only
- Scavenger AI no longer appears instantly when a corpse is created
- Updated carnivore diets
- Improvements to spectator mode
- Several sounds/music volume improvements
- Bees now play the pulse audio for large and small targets
- Made schooling fishes smaller when caught by beipi
- Herbivores/omnivores can now scent while moving
- Players can now scent if carrying objects
- Adjustments to pounce to avoid various issues with slopes and camera pitch angle
- Allow Pounce to work when attacking back of target
- Adjustments to Fall damage
- Made thrashing a corpse easier to trigger
- Made "Perfect Diet" UI status to only showing up if Tier 6
- Various improvements to when eye shine shows on an animal
- Imported new pachy trot animations
- Increased pachy trot speed
- Increased herrerasaurus drop attack hit size
- Pounce adjustment to avoid latency issues when a nearby target is already hit
- Adjusted mouse sensitivty min/max to better range
- Allow juveniles to also see diets listed for migration zone
- Increased omniraptor and troodon leg health
- Held food will now be dropped during pachycephalosaurus ram instead of blocking the ability 
- Reduced volume of open sound in profile menu
- Underwater NV should now function more consistently
- Adjustments to AI spawn rate
- Disabled Humans```
#
- Organs should now despawn
- Constant fog should no longer exist
- Fixed an issue where issuing a manual ban would kick the last player who joined
- Juvenile deinosuchus can now grab schooling fish
- Fixes to corpse interaction near water
- Fixed nutrient slots not filling for juveniles during certain conditions
- Fixed deinosuchus corpse shake not working in water
- Fixed issue that caused players to sometimes spawn in a tree or rock
- Fixed AI corpses despawning too soon
- Fixed impact animations sometimes not playing for all clients
- Fixed ceratosaurus threaten call sometimes getting cutoff.
- Fixed walk/crouch footstep audio sometimes playing footstep trot audio
- Audio stuttering should no longer occur
- Fixed charge damage not being reset
- Setting weather with the admin panel will no longer cause undesired abrupt weather changes
- Fixed juvenile dilophosaurus grab montage repeating
- Fixed water splash sometimes not triggering
- Fixed lunge shake slide
- Fixed random footstep in Hypsi slide
- Fixed audio issues with deinosuchus juvenile lunge body impact
- Fix to Physics Door replication when a new player appears
- Fixed effects on rabbit burrows
- Removed holes in the ceiba tree
- Fixed pteranodon snapping towards walls when holding RMB while jumping
- Fixed beipiaosaurus underwater directional attack animation
- Fixed camera rotation with UI open
- Ptera no longer uses stamina when aerial diving
- Fixed stamina consumption at certain water depths
- Fixed pteranodon running takeoff not working
- Fixed courting when flying/falling/jumping
- Fixed boars sometimes ignoring targets they can detect
- Fixed AI sometimes spawning under map
- Fixed pounce recovery causing some animal AI to begin sliding
- Fixes to chicken sound attenuation
- Fixed deinosuchus lunge sound attenuation
- Fixed collision with the watchtower mesh
- Fixed turtle making noise when killed by pounce then dragged
- Fixed recoil animation not playing when lunged if too close
- Fixed herrerasaurus fall damage
- Fixed deinosuchus rotation while thrashing a corpse
- Fixed pteranodon animation going from crash recovery to crash landed
- Fixed effects not making game restart when changed
- Fixed F6 toggling gameplay settings
- Fixed incorrect attentuation for various animal idles
- Fixed scalability settings not properly setting
- Fixed a check with interactable objects so players no longer have move away and reposition to update```
sullen nest
#

Please note; if you're encountering performance issues on the hordetesting branch, try re-applying your graphic settings.

neon maple
#

New hordetesting patch no changes just some backend things.

neon maple
#

0.14.13.23 Horde Testing Branch

  • Fixed a few server crashes.

You will need to update for this one, restarting steam will force it.

sullen nest
#

0.14.14.23 Horde Testing Branch

  • Adjusted the trot and sprint steps non spatialised radius for small dinosaurs
  • Reduced volume of the baby boar idle and call sounds, as well as dryosaurus foley audio
  • Adjusted ceratosaurus manual vomit to deplete only 20% of hunger/thirst and nutrients
  • Disabled foliage interaction for performance testing
  • Spectator mode fixes
  • Fix to some audio sounding off centre
  • Fixed fish dying due to lack of oxygen
  • Fixed bones not giving nutrients to ceratosaurus
  • Fixed diet screen UI not showing herrerasaurus and dilophosaurus

You may need to restart your Steam client if the download does not appear, remember that this is for the hordetesting branch

neon maple
#

0.14.14.24 Horde Testing Branch

  • Fixed an issue when dragging organs.
  • Fixed getting stuck in hatch animation.
  • Fixed an issue with skeleton physics.
  • Adjusted some VFX timings.
  • Improvements to pounce visuals and hit detection.
  • Improvements to corpse ragdolls.
  • Removed seeing unnecessary hints underwater.
  • Added some tools for performance testing.
dire tendon
#

0.14.15.25 - Horde Testing branch

  • Added back schooling fish to Herrera´s diet
  • Added back Tenonto to Omni´s diet
  • Pounce hit and traces adjustments
  • Gave Herrera underwater Night Vision
  • Reduced stormy weather volume
  • Removed noisy baby deer call sound & reduced volume and frequency of play
  • Made Deino fast swim splash use lighter splash sounds
  • Adjusted camera values to better match the original ones
  • Fixed teno tail slam lacking attenuation
  • Fixed fracture animations not playing for all clients
  • Fixed courting crash
  • Fix to organs disapearing and appearing again after swallow
  • Fixed sound issue caused by dragged corpses
  • Fixed collision issue causing skeleton ragdolls to fly away sometimes

You may need to restart your Steam client if the download does not appear, remember that this is for the hordetesting branch

dire tendon
#

Horde Testing branch

Servers are going to be shutdown for a quick maintenance.

sullen nest
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically. We will also be temporarily enabling global chat at varying times for testing purposes.

0.14.22.40 - Horde Testing Branch

  • Re-added Motion Blur in graphics settings
  • Updated all species growth times (matches evrima branch)
  • Prevented use of corpse thrashing when dragging
  • Allowed physics foliage to be turned on. Disabled by default
  • Improved physics foliage performance
  • Updated chat with new modes (if global chat is enabled)
  • Changed chat color back to white
  • Rendering updates for performance
  • Adjusted weather never having clear sky and raining too often
  • Updated normals for scent footprints
  • Added minor checks to unstuck command
  • Adjusted some spawn zone sizes and added a couple more zones for Deinosuchus/Beipiaosaurus
  • Removed Pterodactylus sound traps
  • Gave admin pawn better NV underwater
  • Prevented rabbits from entering burrows if being pounced
  • Prevented rain drops from being visible underwater when breaking the surface of watersources
  • Adjusted ambient volume in jungles
  • Disabled the ability to dig up rabbit burrows (mechanic is still work in progress)
  • Updated bucking cost math to take into account juvenile pouncers
  • Fixed Pterodactylus ragdolls not being interactable
  • Fixed juvenile Carnotaurus corpse stretching
  • Fixed Beipiaosaurus scenting while water latched
  • Fixed blue clouds
  • Fixed Troodon camera offset after pounce
  • Fixed blue tint "fog"
  • Fixed Ceratosaurus manual vomit draining too many nutrients
  • Fixed Rabbit AI using Omniraptor animations when pinned
  • Fixed several animation issues with baby AI
  • Fixed baby goat not using abilities such as bucking
  • Fixed AIs dying from dehydration or starvation
  • Fixed various issues with adult Tenontosaurus vocals
  • Fixed hatchling Pachycephalosaurus attract vocal using incorrect sounds
  • Fixed moving scent animations
  • Fixed being unable to scent while carrying something
  • Fixed Herrerasaurus underwater night vision range
  • Fixed gore sometimes becoming stuck to the character's face after interaction
  • Fixed underwater night vision post process not respecting the river water line
  • Fixed ambient zones fading out environment sounds in some specific situations
  • Fixed Goat AI pinned/swimming/idle animations
  • Fixed Dilophosaurus crouch animation
  • Fixed the abundance of Fish AI spawning in the smaller swamps by River Delta
  • Fixed Tenontosaurus 180 directional attack vocal playing twice
  • Fixed Deinosuchus water sense sound having incorrect attenuation
  • Fixed Deinosuchus underwater vision range not properly scaling with growth (no longer requires relog)
  • Fixed lunged players not properly losing oxygen
  • Fixed a client crash caused by corpse physics
  • Fixed server crash caused by courting
  • Fixed an issue causing the Day Cycle to speed up
  • Fixed Herrerasaurus fall damage scale (reduced)
  • Fixed fracture animations not playing for all players

Known issues to be fixed:

  • Attempting to pounce on fast moving AI can cause stamina to be spent even if the pounce fails
  • Some gameplay settings may need to be re-applied when logging in
  • Underwater vision may still have some inconsistencies
  • Anything that moves underwater can be seen through duckweed
sullen nest
#

If you're encountering performance issues, it's recommended to delete your config folder before entering the game.

  1. If running The Isle, exit the game.
  2. Press the Windows key
  3. Type %localappdata% then press Enter.
  4. Find "TheIsle" folder. Open it.
  5. Open the "Saved" folder.
  6. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
  7. Restart the game. The issues should be fixed.
dire tendon
#

Horde Testing branch

New small patch on HordeTesting branch to address some server side performance issues.
Servers are being restarted!

dire tendon
#

Horde Testing branch

We detected some performance problems on the server due to AI, so we are disabling it for the weekend. We already encountered the source and we will be working on a fix next week.

Hope you can enjoy the weekend in a higher difficult level 😛 (no AI)

dire tendon
#

Horde Testing branch

Servers going down soon for a quick update. Please safe relog.

sullen nest
#

We'll be restarting the NA Hordetesting server in five minutes, after which we would appreciate people filling it to capacity as we monitor performance data!

sullen nest
#

NA Hordetesting will be going down in five minutes for a brief moment, it will be back up shortly! Thank you for everyones participation so far!

sullen nest
#

Thanks for your help everyone! We've identified the issue regarding server performance degradation and will be leaving the Hordetesting server up per usual.

dire tendon
#

Horde Testing branch

Servers are going to be restarted in a few minutes, please safe logout.

dire tendon
#

Horde Testing branch

New update for HordeTesting branch!

dire tendon
#

Horde Testing branch

Servers are going to be restarted in a few minutes, please safe logout.

dire tendon
#

Horde Testing branch

0.14.26.61

  • Audio fixes for Stress Test (please share information about audio bugs, stuttering, crashes, etc)
  • Server performance for test
  • Server crash fix
  • Bug fixes
  • Added New Pattern C for some species

New update for HordeTesting branch!

sullen nest
#

@everyone Hey Islanders,

Our latest DevBlog is now available! Check out the link below to see what we've been up to for the month of April!

https://store.steampowered.com/news/app/376210/view/4212631128509573752

Filipe - Lead Programmer Hello everyone. This month I don't have much to say that you guys don't know already. For the most part, it was a busy Hordetesting month. If you have been following you know we released a lot of bug fixes and quality of life changes. We also managed to stress test the server and noticed some performance caused by the nu...

sullen nest
#

<@&860262739666141184> Hey Islanders,

For this upcoming patch, we'll be experimenting with a new server variant based on feedback gathered from our recent Hordetest. These servers will support higher player counts of 150 without AI, based in both NA and EU regions. Initially there will only be two servers of this type available, but we will spin up additional servers of this variant as necessary and they will remain available for as long as player interest dictates.

Please note; Our regular 100 slot AI enabled servers will still be available alongside the experimental ones.

sullen nest
#

As some of you may have noticed, we've sent a small patch to hordetesting. There isn't anything major hence the lack of patchnotes, we're just doing some final checks. So if you'd like to expedite our process, please hop on and fill the servers!

Edit - Also please note; the announcement regarding the new server types is for when the patch is pushed to the Evrima Public Branch.

sullen nest
#

<@&860262739666141184> All servers, including Hordetesting and the Evrima Public Branch are going down for a short period of maintenance in preparation for an upcoming patch. Due to the nature of the patch, progress will be wiped.

We'll provide more information as well as a changelog when the patch is ready to deploy.

sullen nest
#

@everyoneHey Islanders,

Thank you to everyone who participated in our recent hordetest, we're now pushing our latest build to the Evrima Public Branch! Check out the link below for additional details like the changelog!

https://store.steampowered.com/news/app/376210/view/4212631128516705190

Hey Islanders, Thank you to everyone who participated in our recent hordetest, we're now pushing our latest build to the Evrima Public Branch! As mentioned in an earlier Discord announcement, for this patch, we'll be experimenting with a new server variant based on feedback gathered from our recent Hordetest. These servers will support higher pl...

sullen nest
#

<@&860262739666141184> Hey Islanders,

In five minutes all Official Servers will be going down for maintenance as we work on deploying our regional servers, for example players in the United States may find they have better ping on our new NA East servers than they do our current NA West. Please use this time to safelog.

The process will likely take around 1 - 2 hours as we're also working to transfer all player save data to these new servers.

#

Now that five minutes has passed, servers will be going down now for maintenance.

neon maple
#

<@&860262739666141184>

Hey!

Incase you haven't noticed yet the new official servers are online, You may need to restart your client to see them in the server browser, this will also be the case when they are restarted which is now a 24hour cycle instead of the previous 6hrs. This will be fixed soon.

We also have some new regions for you to enjoy. Have fun!

neon maple
#

<@&860262739666141184>

In 10 minutes all official servers will be going offline for some maintenance. If you cannot join a server when they come back online restart your game client and try again. ( This is a limitation in the game client which will be fixed in a coming patch )

*There may be some servers that have wiped or rolled back , we know why and it's been resolved.

neon maple
#

<@&860262739666141184> Servers will be restarting again to restore the saves.

neon maple
#

<@&860262739666141184>

Hey everyone.

Servers will be coming down for an update for roughly 30 minutes. This is also a client update.

0.14.28.65

  • Fixed server browser showing officials in the unofficial filter.
  • Fixed save states not serializing correctly sometimes.
  • Fixed occasional disconnect when attempting to join a server.
  • Fixed Dryosaurus being disabled on some servers.
  • Added official network status which shows the current status of our official servers.
  • Added a shadow smoothing option which makes shadow transition less jarring with time of day.
  • Changed server names to show region instead of city.
neon maple
#

<@&860262739666141184>

0.14.28.66

  • Fixed a fatal error
  • Adjusted AI spawns
  • Fixed certain audio cues not culling
neon maple
#

<@&860262739666141184>

0.14.28.70

  • Fixed some audio cues not playing.
  • Optimizations to server performance.
  • Fixed an issue which can cause connection failures when joining a server.
  • Fixed RCON dropping bytes from message buffer.
  • Fixed AI species diversity and spawning.
neon maple
#

<@&860262739666141184>

0.14.28.74

  • Fixed a server crash.
  • Fixed a client crash.
sullen nest
#

Hey Islanders,

It's time for another hordetest. In a moment we will be deploying a build that includes diabloceratops (initially without sparring), the baseline effects for the mutations system, and other various fixes. While we work on the AI navigation errors, there will be a few no-AI servers supplied once again during testing. There will also be additional hordetesting updates as we address the ongoing sound issues and engine update.

If you're encountering performance or graphical issues, it's recommended to delete your config folder before entering the game.

  1. If running The Isle, exit the game.
  2. Press the Windows key
  3. Type %localappdata% then press Enter.
  4. Find "TheIsle" folder. Open it.
  5. Open the "Saved" folder.
  6. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
  7. Restart the game. The issues should be fixed.
#

0.15.45 Hordetesting Branch

Additions:

  • Enabled diabloceratops; sparring mechanic is disabled.
  • Enabled base mutation system
  • Added button to manually hide UI on skin customizer
  • Added new way for players to open corpses - Tap "E" input three times (Currently disabled for deinosuchus)
  • Added dilophosaurus pattern C
  • Added stegosaurus power swing attack
  • Added salt licks to the scent compass
  • Re-enabled prototype human pawn
  • Added different struggle animations for the goat, chicken and turtle AI when being lunged by a deinosuchus
  • Added new ability to all carnivores to dig at rabbit burrows
  • Added new RCON commands

Enhancements:

  • Adjustments to diet UI info
  • Enabled interactive foliage in settings; set as disabled by default
  • Adjustments to meat chunk/organ ragdolls
  • Adjustments to spawning rules for sound and visual effects when in water
  • Server performance improvements
  • Audit to ambient sounds
  • Color correction to various concrete textures
  • Reduced visual size of chanterelle mushroom piece
  • Allowed semi-aquatics to swallow on the surface of water while moving
  • Corrected underwater night vision contrast
  • Updated chat UI, added tabs for chat channels
  • Replaced vocal sound on ceratosaurus sniff while moving
  • Reduced waterfall volume
  • Reduced compsognathus AI lifespan
  • Improved pinned recovery animation time
  • Edited grass opacity
  • Updated gallimimus trot speed and animations
  • Adjusted character display in server list to show status of character and tooltip.
  • Character display in server list shows different states for low hunger/thirst.
  • Unstuck command improvements (5mins cooldown and added local messages)
  • Reduced herrerasaurus jump stamina cost
#

_ _
Fixes:

  • Several fixes to diabloceratops and others new playables
  • Fixed organs and meat chunks falling through the floor
  • Fixed ceratosaurus manual vomit animation
  • Fixed skin creator resolution scale issues
  • Fixed interrupt vocals not working for all clients
  • Fixed interactive foliage causing performance issues over time
  • Fixed various instances where stagger montages were not playing
  • Fixed ceratosaurus mouth animation resetting when taking damage
  • Fixed various herrerasaurus climbing issues
  • Fixed thirst going up in saltwater after swimming directly into it from freshwater
  • Fixed some visual issues with pounce
  • Fixed carnotaurus drag animation visual issue
  • Fixed courting related crash
  • Fixed dilophosaurus weight over growth
  • Fixed up/down attacks only triggering when falling down
  • Fixed recoil animations not playing when being latched
  • Fixed gallimimus clipping when scenting and resting
  • Fixed knockdown direction issues with certain weights
  • Fixed animal sprint animations playing at 2x speed
  • Fixed AI sliding
  • Fixed the "hold to sleep" hint sometimes not disappearing
  • Fixed night time config not being respected
  • Fixed dinosaurs not playing the pinned animation when pinned during the vomit animation
  • Fixed carnotaurus charging jitter
  • Fixed human select issue in UI if clicking back on zone spawn list
  • Fixed gallimimus mouth issues while in skin preview
  • Fixed pinned target animation resetting when let go from a pounce by a player if it is still being pounced by other players
  • Fixed rain displaying through water
  • Fixed carnotaurus bite sound cut off
  • Fixed ceratosaurus damage multiplier when releasing RMB to attack
  • Fixed some animation issues when walking after using scent
  • Fixed beipiaosaurus playing its swimming vocal animations after surfacing
  • Fixed herrerasaurus missing gore texture
  • Fixed dilophosaurus missing gore texture
  • Fixed sensitivity slider ranges
  • Fixed blind related crash
  • Fixed sky and weather replication issues and sounds
  • Fixed flung animations playing twice
  • Fixed auto game restart when changing settings that need it
  • Fixed an issue with prelobby character displays
  • Fixed AI spawning inside some larger rocks
#

Just reposting this informative announcement as it's been spammed up to the top by the changelog.

It's time for another hordetest. We have deployed a build to the Hordetesting branch that includes diabloceratops (initially without sparring), the baseline effects for the mutations system, and other various fixes. While we work on the AI navigation errors, there will be a few no-AI servers supplied once again during testing. There will also be additional hordetesting updates as we address the ongoing sound issues and engine update.

If you're encountering performance or graphical issues, it's recommended to delete your config folder before entering the game.

  1. If running The Isle, exit the game.
  2. Press the Windows key
  3. Type %localappdata% then press Enter.
  4. Find "TheIsle" folder. Open it.
  5. Open the "Saved" folder.
  6. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
  7. Restart the game. The issues should be fixed.
sullen nest
#

A useful bit of information for you all, mutations are currently amped up to their highest possible values for testing purposes.

sullen nest
#

@everyone Hey Islanders,

It's been another busy month, so it's time for a new DevBlog!

https://store.steampowered.com/news/app/376210/view/4164219969943864604

Filipe - Lead Programmer This month I focused on refining the Rex’s crush ability and the new throw it has, which is linked to crush but not exclusive to it. The grapple ability is still receiving some updates, which now is mainly for balance as the grapple values need to align with the entire roster but we have massively different animal weight...

dire tendon
#

Hey Islanders,
We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically

0.15.52 Hordetesting Branch

Additions:

  • Added vocal sounds for Stegosaurus stationary swing attack
  • Added more implemented mutations
  • Added interactive physics foliage for Diabloceratops

Enhancements:

  • Balanced Sub-Adult Stegosaurus calls volume
  • Increased volume of Omniraptor open body ability sound
  • Adjusted Juvenile Diabloceratops calls volume balance
  • Adjusted Weather chances
  • Reduced Rain volume
  • Reduced profile UI open sound volume
  • Increased the chance for coconuts to open when falling from the tree
  • Updated Diabloceratops Migrations
  • Replaced Deinosuchus by Diabloceratops in Omni´s diet
  • Updated mutation lists per growth stages

Fixes:

  • Fixed chat not working properly
  • Fixed Dilophosaurus juvenile broadcast sound out of synch with animation
  • Fixed an issue with RCON truncating the message buffer from overflow
  • Fixed Diabloceratops threaten call audio synch
  • Fixed Mutation alert icon being inconsistent
dire tendon
#

Hordetesting Branch

Servers restarting with additional player slots.
Sadly there is a small bug where saves could be rolled back. Glad this is happening during horde testing so we can fix asap!

sullen nest
#

Hey Islanders,
We're deploying a new patch to the HordeTesting branch. You may need to restart Steam if the download does not start automatically.

0.15.60 Hordetesting Branch

Additions:

  • Added vocal sounds for the juvenile stegosaurus power swing

Enhancements:

  • Server performance improvements regarding edible plants, fruits, and gore
  • Increased troodon envenomation potency
  • Allow use of the open corpse ability when affected by hallucinations
  • Diabloceratops group size reduced from 8 to 6
  • Updated diabloceratops weight/scale curves
  • Updated diabloceratops attack power curve and base damage
  • Improved diabloceratops calls and running attack audio sync

Fixes:

  • Fixed the ability to thrash while dragging
  • Fixed diabloceratops not showing up on diet lists
  • Fixed mutation description not fitting the length of the UI
  • Fixed deinosuchus and ceratosaurus vomiting when drinking saltwater
  • Fixed herbivores and omnivores Adult list of Mutations
  • Fixed juvenile deinosuchus bite sound playing twice
  • Fixed diabloceratops attract core layer clipping
  • Fix to vocal type sounds still spawning underwater
  • Fix to some issues caused by swallowed/Grabbed objects
stray mesa
#

Hey Islanders,
We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically.

0.15.67 Hordetesting Branch

Additions:
- Added diabloceratops sparring mechanic - WIP

Do note that the impending ceratopsian destruction derby that you're all about to create will most definitely reveal some issues under the hood we couldn't account for without the population of a full server. The feature will continue to be worked and iterated upon in the HordeTest until it's ready for public release. Barring a few known but small issues, it's been a blast so far and we hope you'll enjoy it as well.

Enhancements:

  • Adjusted pitch and volume of certain diabloceratops and stegosaurus vocal sounds
  • Improved juvenile diabloceratops resting sounds

Fixes:

  • Fixed various issues with body impact sounds
  • Fixed unlocked mutations sometimes not displaying after reconnecting
  • Players can no longer swallow food whole if it would cause them to vomit. Players can still manually overeat food sources on the ground and will vomit
  • Fixed courted dinosaur names sometimes not being set
  • Fixed being able to court while in spar mode
  • Fixed diabloceratops animation popping during rest idles
  • Fixed diabloceratops animation popping when returning from rest to stand
  • Fixed scaling issues of various locomotion vfx
  • Fixed juvenile diabloceratops calls having sound desync
waxen nebula
#

Hey Islanders,
We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically.

0.15.84 Hordetesting Branch

Additions:
- Added Grapple feature for Omniraptor - WIP - It is known diabloceratops currently lacks a grapple animation and uses a recovery animation when grappled.

  • Ceratopsian horns can now impale targets

Enhancements:

  • Added some missing sounds to the diabloceratops sparring animation
  • Improved juvenile diabloceratops vocal sparring sounds
  • Disabled diabloceratops spar lock/push when the target is resting
  • Enabled tree fruit knockdown for diabloceratops bite/flip/sprinting flip/engage
  • Enabled coconut opening for diabloceratops thrash (downwards attack)
  • Enabled coconut opening for tenotosaurus tail slam
  • Enabled tenotosaurus kick and directional attack knocking down fruit from trees
  • Adjusted plant spawn slope check
  • Added diabloceratops to deinosuchus' diet
  • Updated lunge balance values
  • Adjusted migration zones plants spawn proportions
  • Adjusted diabloceratops migration zones
  • Adjustments to several sparring related sounds
  • Adjusted diabloceratops tail damage multipliers
  • Made opening corpses trigger facial blood masks
  • Added schooling fish back to herrerasaurus' diet

Fixes:

  • Fixed diabloceratops staying locked if they walk into water together
  • Fixed diabloceratops possibly staying locked to partner if it dies
  • Fixed diabloceratops staying locked if one of them gets pinned by an omniraptor
  • Fixed eating/drinking/grabbing while locked together
  • Fixed safe logout not being interrupted when resting is interrupted
  • Fixed being able to use diabloceratops sidestep in mud
  • Fixed being able to use diabloceratops spar turn attack in mud
  • Fixed diabloceratops staying locked if one gets stunned
  • Fixed diabloceratops animation issue when interacting with salt in spar mode
  • Fixed corpses becoming stuck to deinosuchus face after killing via lunge
  • Fixed toggle chat disabling hints
  • Fixed diabloceratops being able to wallow while spar locked
  • Fixed diabloceratops stagger related turning desync issues
  • Fixed deinosuchus calls crossfade from hatchling to juvenile
  • Fixed hatchlings able to open corpses
  • Fixed calls not working if very far away
  • Fixed stegosaurus impale not working
  • Fixed abilities not being cancelled when spar pushed
  • Fixed being able to vocalize while sparring and locked together
  • Fixed sprinting backwards in spar mode
  • Fixed juvenile stegosaurus dig and bite animations deforming the mesh
  • Fixed food inconsistencies on plants and plant chunks
  • Fixed mutation description length in profile UI
  • Fixed being able to equip already inherited mutations from a nest
  • Fixed stegosaurus power swing dealing damage on the opposite side
  • Fixed diabloceratops missing subadult silhouette
  • Fixed a camera lockup after being woken up from sleeping
  • Fixed diabloceratops not locking up properly if it's holding something
  • Fixed automatic directional attack taking priority over diabloceratops thrash
  • Fixed stegosaurus being able to use directional attack during recoil from power swing
  • Fixed a few server crashes
dire tendon
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically.

0.15.94 Hordetesting Branch

Additions:

  • Added growth to hypsilophodon
  • Added updated juvenile diabloceratops threaten call sounds
  • Added sound to stegosaurus raising its tail while moving
  • Added new diabloceratops´s grappled animations
  • Added sounds to diabloceratops grappled animations
  • Added sounds to omniraptor grapple animations
  • Added new admin spectator mode option
  • Added south plains sanctuary
  • Added stun protection after being spar pushed

Enhancements:

  • Disabled respawning in one's own nest
  • Made grapple from omniraptor pounce only possible if there are at least 2 pouncers
  • Made chuff buff always activate regardless of vocals
  • Disabled automatic chuffing vocals below subadult
  • Disabled automatic chuffing vocals at teammates
  • Reduced troodon's pounce latch stamina cost
  • Increased diabloceratops weight by 50%
  • Updated beipiaosaurus swim stamina values
  • Reduced beipiaosaurus surface swimming speed
  • Slowed down beipiaosaurus surface swimming animations
  • Adjusted stegosaurus power swing start stomp sounds volume
  • Added grappled target condition allowing to recover from grapple if possible
  • Performance improvements to admin spectator
  • Improved diabloceratops flip and sprinting flip hitboxes
  • Added 3s cooldown to stegosaurus power swing

Fixes:

  • Fixed glass refraction settings
  • Fixed domes render
  • Fixed eggs not shaking when hatching
  • Fixed being able to bite while grappled
  • Fixed foliage quality
  • Fixed 'Hemomania' mutation description
  • Fixed 'Advanced Gestation' mutation showing up for males
  • Fixed tree texture and collision issues
  • Fixed dilophosaurus leg straightens out during idle body fracture animation
  • Fixed beipiaosaurus deformation on skin customization screen
  • Fixed diabloceratops L/R stagger animations
  • Fixed attacks sometimes not detecting hitboxes properly
  • Fixed attacks continuing after recoil
  • Fixed tail tip hitboxes
  • Fixed input lock when trying to spar push quicklogged diabloceratops
  • Fixed not being able to hit schooling fishes
sullen nest
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically.

0.15.104 Hordetesting Branch

Additions:

  • Added diabloceratops spar horns reengage sounds

Enhancements:

  • Reverted the slowed down beipiaosaurus surface swimming animations
  • Adjusted the ragdoll position while being dragged by pteranodons
  • Made diabloceratops play the blocking movement animation set when locked together and trying to walk backwards or is passively being pushed back
  • Removed wet effect when underwater
  • Force hallucination pawn to bite target if it gets too close
  • Made weather sounds filtered inside rather then silenced
  • Adjusted math to determine when to use high or medium grab animations
  • Adjusted troodon's interactive area

Fixes:

  • Fixed some effects not playing properly while swimming
  • Fixed grapple causing a pouncer's camera to sometimes zoom out when dismounting
  • Fixed pteranodon drag animations
  • Fixed meat chunks ragdoll resetting while being carried
  • Fixed mutation UI sometimes persisting through death
  • Fixed locked mutations not working when they are inherited
  • Fixed teleporting back when jumping off of a grappled target
  • Fixed pachycephalosaurus ram being blocked while pounced
  • Fixed diabloceratops being able to lock together at different elevations
  • Fixed reinforced tendons mutation on hypsilophodon
  • Fixed diabloceratops not playing consume animation
  • Fixed rare issues with nest detection
  • Fixed some hypsilophodon sounds not modulating pitch with age
  • Fixed deinosuchus juvenile bite audio not playing sometimes
  • Fixed hypsilophodon using the wrong animation for rotten eggs
  • Fixed juvenile hypsilophodon spit
  • Fixed to ceratosaurus bite cancelling the audio for other clients
  • Fixed thrashed organs not being interactable
  • Fixed carried items scaling with growth of the carrier
  • Fixed chicken not playing pinned animation
  • Fixed to sanctuary not giving diets based on the order of filled slots
  • Fixed locking together with logged out characters
  • Fixed juvenile gallimimus jaw issue on skin preview
  • Fixed pteranodon not taking damage when flying into the ground
  • Fixed hypsilophodon stamina regeneration after jumping
  • Fixed plant pieces and debris rotation after being dropped while carrying
dire tendon
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically.

0.15.108 Hordetesting Branch

Enhancements:

  • Adjusted visual growth of the diabloceratops to be more consistent
  • Adjusted visual and weight growth of the stegosaurus to be more consistent
  • Slightly increased stegosaurus growth time to be in line with other animals
  • Slightly lowered the damage of the stegosaurus power swing
  • Adjusted the attack power of stegosaurus and diabloceratops to better match their growth

Fixes:

  • Fixed players getting dusty from laying on any material
  • Fixed chat history box remaining open indefinitely after typing
  • Fixed diabloceratops hatchlings missing the eating portion of the begging animation
  • Fixed herrerasaurus aimed and tree jumps not counting towards Reinforced Tendons mutation unlock
  • Fixed when two omniraptors pin a creature and dismount, they get teleported back to the pinned player
  • Fixed after vomiting and safe logging, vomit sickness not healing off with time
  • Fixed diabloceratops immediately being able to push after they cancel being pushed
  • Fixed players are unable to eat if they let hypsilophodon spit fade away
  • Fixed diabloceratops sparring not cancelling when a participating diabloceratops is being pinned
  • Fixed pachycephalosaurus being able to ram while in water
  • Fixed diabloceratops pre-impale whoosh sound not scaling with growth correctly.
  • Fixed updated diabloceratops beg and consume sound sync
  • Fixed bodies sometimes emitting loud audio after being dragged
  • Fixed dilophosaurus trot footstep sync
  • Fixed jungle ambient foliage being too loud
  • Fixed stegosaurus attack power at adult
  • Fixed nesting crash
sullen nest
#

Hey Islanders,

If you're experiencing random connection issues, it may be due to Epic Online Services (EOS) currently experiencing degraded performance. You can keep track of it here: https://status.epicgames.com/

dire tendon
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically.

0.15.116 Hordetesting Branch

Enhancements:

  • Reduced corpse total existing time from 45 to 35mins
  • Improved mutations UI visuals
  • Added condition on pounce to check grapple crieterias even during pin
  • Avoid deinosuchus and ceratosaurus to ever have 'Heightened Ghrelin' as an mutation option
  • Removed "Intraspecific Aggression" mutation

Fixes:

  • Fixed diabloceratops spar flip inconsistency
  • Fixed corpses erratic behaviors
  • Fixed being able to use ram attack while spar pushing
  • Fixed drowning causing to be kicked
  • Fix to dismount jump out of grappled targets
  • Fixed rammed diabloceratops moving too far back
  • Fixed spar stalemate animation playing in spar mode after unlocking during stalemate
  • Fixed 'Heightened Ghrelin' mutation description
  • Fixed server sometimes not finding the nest to hatch from
  • Fixed unpairing while laying eggs
  • Fixed not being able to wash off hyspilophodon blindness when swimming
  • Fixed hyspilophodon blindness not washing off underwater
  • Fixed diabloceratops running flip issues
  • Fixed speed not showing in spec mode
  • Fixed pounce not properly latching to target if too close
  • Fixed sometimes staying locked to a diabloceratops who's locked to someone else/pushed by someone else
  • Fixed spar crash
  • Fixed stegosaurus power swing recoiling when it shouldn't
sullen nest
#

@everyone Hey Islanders,

As we're nearing the end of June, it's time for another DevBlog!

https://store.steampowered.com/news/app/376210/view/4266679397738035510

Filipe - Lead Programmer This month I focused on finishing the grapple mechanic since it will be used as a basis for other upcoming dinosaurs with their own specific variations. Outside of regular bugs, the Hordetest allowed a more “natural” environment to begin balance testing for grapple. Right now it is getting to a very stable state that we ...

dire tendon
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically.

0.15.121 Hordetesting Branch

Enhancements:

  • Made sure 'Augmented Tapetum' mutation only works if killing players
  • Disabled spar push between hatchlings

Fixes:

  • Fixed rotation desync when using diabloceratops's spar push
  • Fixed diablo spar push animation issue
  • Fixed herrerasaurus's landing indicator not being accurate with 'Enlarged Meniscus" mutation
sullen nest
#

Hey Islanders,

We have some important news to share regarding the ongoing Hordetest. Thank you all for your patience as we've been working hard to upgrade our version of Unreal to 5.4. Barring any undiscovered issues, the audio stuttering and fatal error crashes seem to be fully resolved and AI is once again moving as intended. However, we're currently resolving VFX compatibility that came with moving to 5.4 that introduced a more frequent fatal error. Thankfully this problem produces useful logs so this should not take a large amount of time and we did not want to keep testers in the dark with no news.

As soon as these errors are sorted, another patch will be sent to the Hordetesting branch as we begin to finalize the latest update.

sullen nest
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically.

0.15.156 Hordetesting Branch

Enhancements:
Engine upgrade
Allowed omnivores to interact with rotten food types
Increased the perception range of larger AI animals
Adjusted the scale of schooling fish for beipiaosaurus
Gallimimus now use a different animation when activating the mobilize buff with its basic call
Added missing pterodactylus animation
Added a condition so pterodactylus are always pinned when pounced
Adjusted headbutt trace
Increased the chance to spawn horned melon in swamps
Deinosuchus can no longer grab players at the end of a lunge animation
Deinosuchus can no longer use lunge to unlatch another animal from themselves

Fixes:
Fixed being unable to slide while biting
Fixed herrerasaurus climb up animation ending prematurely
Fixed movement speed mutations not affecting flight speed
Fixed deers not having grapple animations
Fixed boars not having grapple animations
Fixed gallimimus jittering after using the mobilize boost
Fixed fall damage not triggering
Fixed hypsilophodon eyebrows not being colored on A and B patterns
Fixed sparring interactions while the target is being flung
Fixed underwater waterfall sounds not attenuating
Fixed humans not being attacked by bees
Fixed being unable to pounce humans from the front
Fixed an animation issue when activating block while scenting
Fixed diabloceratops being able to move during a spar flip
Fixed mutations not affecting pteranodon's running takeoff speed
Fixed inconsistent character acceleration when holding sprint
Fixed diabloceratops landing animation
Fixed 'Hypermetabolic Inanition' mutation damage bonus not showing in the dinosaur profiler
Fixed diabloceratops spar push activation not taking stability into account
Fixed the gallimimus neck clipping into its body after using the mobilize ability
Fixed the juvenile deinosuchus sinking animation
Fixed replication repeat issue on destructible fences
Added weight thresholds to destructible fences
Fixed pinned loop animation for the deer
Fixed staggered movement speed not being scaled with the character
Fixed deinosuchus water sense effect flickering on the surface
Fixed knockdown velocity inconsistency
Fixed humans being able to kick while crouched
Fixed issue with unpairing while laying eggs
Fixed ceratosaurus swimming directional attack timing
Fixed diabloceratops sometimes sliding while turning in place
Fixed drag offset on deer
Fixed ragdolls teleporting and wiggling when being dragged
Fixed dilophosaurus having venom charges available on improper stages
Fixed fast cloud movement after respawn
Fixed waterfalls not restarting audio if the player has respawned
Fixed diabloceratops block activation animation sometimes not playing properly
Fixed hypsilophodon's feet sliding when grazing
Fixed buoyancy issues when logged out
Fixed sub/low frequencies of vocal sounds filtered at close proximity & improvements to calls at a distance
Fixed 'Barometric Sensitivity' and 'Infrasound Communication' not working properly
Fixed rare stutter when jumping into water
Fixed hatchling stegosaurus having a charge indicator
Fixed herrerasaurus bite animation sometimes looking strange while aimed downwards
Fixed spawn selection screen cooldowns
Fixed AI movement being cancelled unnecessarily

#

Hey Islanders,

Some of the Hordetesting servers are temporarily unavailable due to ongoing maintenance affecting Hordetesting NA 1, NA 3 and NA 4.

sullen nest
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically.

0.15.177 Hordetesting Branch

Enhancements:
Added bees to the southern plains sanctuary
Added Pattern C to carnotaurus, deinosuchus and herrerasaurus
Setup smaller attenuations for idle-adjacent and breathing vocal sounds
Adjusted hint UI
Improved camera lock during grazing
Adjusted the speed of which the mud effect is removed by swimming and rain

Fixes:
Fixed crash when hatchling hypsilophodon or dryosaurus dies
Fixed deinosuchus water sense ripples flickering
Fixed admin panel UI
Fixed diabloceratops spar push being canceled incorrectly
Fixed diabloceratops playing the wrong animation when locked together
Fixed bodies floating in the air while in shallow water
Fixed pachycephalosaurus ram attack not launching the target
Fixed bite vocals being interrupted
Fixed health not properly replicating while in admin spectator mode
Fixed several visual effects
Fixed mud washing off while away from water/rain
Fixed breath sounds not scaling with age

sullen nest
#

@everyone Hey Islanders,

It's the end of the month, time for another DevBlog!

https://store.steampowered.com/news/app/376210/view/4366887660430258275

Filipe - Lead Programmer While hordetesting continues and some fixes are still being allocated, work continues as normal on the main branch of game development. This month I have been focused on finishing some work in progress mechanics and cleaning up the codebase, refactoring some code and data to be more organized and allow the creation of ne...

stray mesa
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if the download does not start automatically.

0.15.185 Hordetesting Branch

Additions:
Added sounds to troodon flung animation

Fixes:
Fixed hatchling deinosuchus calls volume
Fixed juvenile troodon broadcast and threaten sounds sync
Fix carnotaurus swallow sounds
Fixed deinosuchus lunge vocal not playing on waters surface
Fixed dryosaurus footprint size
Fixed conflict between grazing and charging stegosaurus tail attack
Fixed issue with organs when carried
Fixed replay recording not starting
Fixed animation issues for troodon on drink and eat loops
Fixed juvenile beipi tail deformation during the eat low animation

sullen nest
#

<@&860262739666141184> Hey Islanders,

All Official Servers (including Hordetesting) will be going down for maintenance momentarily, to prepare them for an update that will deployed to the EVRIMA Public Branch shortly. All Official Servers will be wiped during this process.

sullen nest
#

@everyone Hey Islanders,

It's time venture back into The Isle to explore a myriad of new features and locations. Delve into the Mutations system and adapt your animal to survive and thrive across multiple generations. Look your best and stand out from the pack with an array of new skin patterns. Sink your claws into the competition with the Omniraptor's new grapple mechanic, or for those who prefer defense, join the herd as the Diabloceratops, a robust and formidable herbivore that always faces a threat.

https://store.steampowered.com/news/app/376210/view/4366887660437110985

https://www.youtube.com/watch?v=wMlJa4deKJ8

Hey Islanders, It's time venture back into The Isle to explore a myriad of new features and locations. Delve into the Mutations system and adapt your animal to survive and thrive across multiple generations. Look your best and stand out from the pack with an array of new skin patterns. Sink your claws into the competition with the Omniraptor's n...

Join us in the next update as we bring new features and locations, as well as some familiar faces that are ready to join the animal roster. Become the agile Herrerasaurus, effortlessly navigating the island from a new perspective in the jungle canopies before dropping down on unsuspecting prey. Embrace the night with venomous Dilophosaurus, a no...

▶ Play video
sullen nest
#

<@&860262739666141184> Hey Islanders,

Servers will be temporarily taken offline while we perform additional maintenance to address critical connection issues. We'll keep you updated as the situation progresses.

sullen nest
#

<@&860262739666141184> Hey Islanders,

Maintenance should now be complete, you may need to restart your Steam clients.

sullen nest
#

Hey Islanders,

We are aware of connection issues that are currently affecting Windows servers and are currently investigating the issue. We'll keep you updated as the situation progresses.

sullen nest
#

@everyone

Hey Islanders,

We're deploying a small patch aimed at resolving some issues affecting community servers. You may need to restart your Steam client if the patch is not immediately available to download.

0.15.203
Fixed an issue with Windows servers not being joinable.
Fixed the config file being overwritten when closing the server.
Added logging for server state during startup and connection logs for players. (Note; this is available in your generated log file, not the console)

Below is an updated game.ini

sullen nest
sullen nest
#

@everyone Hey Islanders,

It's the end of the month. Time to sink your claws into another DevBlog!

https://store.steampowered.com/news/app/376210/view/4572929880431939547

Filipe - Lead Programmer This month I have been mostly focused on the new features for pounce and finishing up some systems before moving on to the new playables. As for pounce, the new slot swap system is finished which allows players to manually swap slots when latched to a target by spending some stamina. It can be used to better coordinate w...

neon maple
#

Hey Islanders,

We are going to have some downtime with the official servers starting at <t:1725415200:t> for some quick maintenance.

They will return at <t:1725417000:t>.

sullen nest
#

Hey Islanders,

We're rolling out a new build to the hordetesting branch. Below this post, we've highlighted some of the larger changes. Nightvision visuals have been updated and all animals see based off of varying strengths of exposure and shadowing (Underwater nightvision has remain largely unchanged). These values will be adjusted during the testing period, as well as the speed and adjustment rates for nightvision to take effect. In order to help test the default values, certain features that effect lighting at night have been temporarily disabled or reduced. These will return by the end of the upcoming HT phase. Lastly, some physical locations may have been changed or altered.

Bucking adjustments
Nightvision update
Carnotaurus adjustments
Ceratosaurus adjustments
Diabloceratops adjustments
Troodon adjustments
Patrol Zones
Psittacosaurus AI
Pteranodon AI
Randomized Spawning
Pterodactylus Sound Traps
Eastern Port (WIP)
Swamp Biome Extension (WIP)
South Plains (WIP)```

If you'd like to participate in the hordetest, simply right click The Isle in your Steam library > left click properties > betas > and select the Hordetesting branch from the dropdown menu.
sullen nest
#

Hey Islanders,

We're deploying a new build to the hordetesting branch to fix a few issues, such as the accessibility of spectator names. You may need to restart your Steam client if the download does not make itself immediately available to download.

neon maple
#

Hey Islanders,

We're deploying a new build to the hordetesting branch. You may need to restart your Steam client if the download does not make itself immediately available.

sullen nest
#

Hey Islanders,

We're deploying a new build to the hordetesting branch. You may need to restart your Steam client if the download does not make itself immediately available to download. All Hordetesting servers are now going down to apply the update and will be available again shortly.

Edit - In this patch you may see some improvements to your performance as we've made some changes to nanite in landscapes.

dire tendon
#

Hey!

I would like to ask everyone playing the hortesting branch to join either NA1 or NA3 so we can perform a quick performance test on the server once it is full. Shouldn´t take more than 10mins from the moment they are full. Thank you for the help!!

dire tendon
#

NA3 done, can we get NA1 full real quick to compare performance? thank you! 😄

dire tendon
#

Hey!
Thank you for participating on the server test! We collected the data. Have a great weekend!

sullen nest
#

Hey Islanders,

A new patch is now available for the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available. It's primarily small bug-fixes, hence the lack of a changelog.

sullen nest
#

Hey Islanders,

A new build has been deployed to the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available. Similar to yesterday, no changelog will accompany this announcement as it's predominantly small bug-fixes.

dire tendon
#

Hey Islanders,

We are aware of the issues with Hordetesting servers. Please try to join the "NO-AI" ones for testing purposes, thank you!

neon maple
#

Hey Islanders,

A new build has been deployed to the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available.

sullen nest
#

Hey Islanders,

A new patch is now available for the Hordetesting branch, aimed at resolving the server crashing. You may need to restart your Steam client if the download is not immediately available.

sullen nest
#

<@&860262739666141184> Hey Islanders,

We're looking to fill Hordetesting's NA1 to track some performance issues, we would really appreciate it if anyone with time to spare could hop on to help fill the server!

neon maple
#

Hey Islanders,

A new patch is now available for the Hordetesting branch! We're testing some server changes, so for now, only NA1 and NA3 will be available. We’d really appreciate it if you could focus on filling those servers for testing.

As usual, You may need to restart your Steam client if the download is not immediately available.

Thanks for the help!

sullen nest
#

Hey Islanders,

We're deploying a new build to the hordetesting branch. You may need to restart your Steam client if the download does not make itself immediately available to download. As there aren't any major changes, there will not be a changelog attached.

sullen nest
#

Hey Islanders,

A new patch is now available for the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available. This patch contains small miscellaneous fixes and adjustments to weather.

sullen nest
#

@everyone Hey Islanders,

A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our recent Hordetest.

https://store.steampowered.com/news/app/376210/view/7448479697622000199

And for community server owners, below I've attached a guide that will help you setup your own servers.

Hey Islanders, A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our recent Hordetest. Additions: Nightvision adjustments Added the capability for animals to move between pounce...

sullen nest
#

Official Servers are currently starting and will be available shortly.

sullen nest
#

@everyone Hey Islanders,

We're deploying a new patch to resolve a couple of issues. You may need to restart your Steam client if the download is not immediately available. I'd also like to mention that we're investigating a number of reported server issues and seek to have them resolved swiftly.

0.16.190
Bug Fixes:
Fixed Omniraptor pounce latched attacks not scaling with growth
Fixed Migration Zones not restarting properly

dire tendon
#

@everyone Hey Islanders,

We're deploying a new patch to resolve a couple of issues. You may need to restart your Steam client if the download is not immediately available.

0.16.191
Bug Fixes:

  • Fixed Patrols interfering or being interfered by Species Migrations causing major system interruptions.
dire tendon
#

@everyone Hey Islanders,

We're deploying a new patch 0.16.192, to resolve a few issues. You may need to restart your Steam client if the download is not immediately available.

PS: Servers may take up to 15mins to be online after restart.

sullen nest
#

@everyone Hey Islanders,

We're deploying a new patch to resolve a few issues. You may need to restart your Steam client if the download is not immediately available.

Bug Fixes:

  • Fixed damage not applying properly in some attacks
  • Fixed not being able to open corpses while hallucinating
  • Fixed the dilophosaurus hallucinations not moving

Note: Servers may take up to 15 minutes to be fully online after a restart.

sullen nest
#

@everyone Hey Islanders,

It's the end of the month... You know what that means!

https://store.steampowered.com/news/app/376210/view/4688900106771093207

Filipe - Lead Programmer This month I was busy reworking the math behind food, which also changed all diet code including the combinations. Now slots no longer need to be activated anymore, the bonuses are scaled with the amount of nutrients until a defined maximum. No more getting full before you receive any benefits from eating what is on your...

stray mesa
#

Hey Islanders,

Once again, it's time to swarm the Hordetesting branch! Below this post, we've outlined the most notable changes.

Starting hunger set at 100%
Stomach contents no longer scale with player growth. This means the faster an animal grows and mass increases, the more food they will need to maintain themselves as their stomach expands
Players can set an active nutrient on their status menu. Active nutrients are what gets altered by environmental factors such as Salt Licks and other nutrient drains
Salt Licks now drain a player's an active nutrient
Salt Licks now properly cure vomit sickness
Buffs immediately apply on nutrient intake and the buff strength is proportionate to the amount of total nutrients consumed
Ceratosaurus manual vomit now decay corpses substantially faster based on the weight of a corpse
Corpse food values have been updated
Plant food values have been updated
Stegosaurus tail impale attack has been moved to the directional controls
Stegosaurus power swing charge removed
Elite fish have updated fleeing logic and will also occasionally hunt smaller players (including full grown Beipis. This wasn't originally intended but it's Friday and it's fun time. Just DODGE! Will be adjusted next HT update)
Port location has been extended (Vegetation has been temporarily stripped away)
Eggs gestation has been added on the nest menu. Gestating Eggs is required for laying eggs
Egg Gestation require a mother to expend both 5% food and 5% of any nutrient per egg on the nest screen. This will gestate an egg over 5 minutes (Does not require an active nest or bonded partner)
If an animal actively gestating eggs is killed, their eggs are contained within the corpse and are edible by carnivores and omnivores
Egg incubation is 5 minutes for all animals
Eggs can now be scented
Eggs can now be picked up and stolen from a nest to be eaten
Several mutations have had functionality adjustments to make their utility more useful and descriptions updated

#

Some notes about bugs we're aware of:
Distance textures and blending has been temporarily disabled
Scavengers temporarily disabled
A particular building or part of it may suddenly become a metal texture. This has been patched for next week

#

Servers and the branch will open in ~30 minutes.

dire tendon
#

Hey Islanders,

We're deploying a new build to the hordetesting branch. You may need to restart your Steam client if the download does not make itself immediately available to download.
Changes:

  • Fixed Harbor buildings materials
  • Fixed vomit not properly reducing nutrient amount
  • Reduced AI Spawn intervals
  • Avoid dino zombies to turn into a skeleton
  • Avoid dino zombies to damage one another

Have fun!

sullen nest
#

<@&860262739666141184>

Hey Islanders,

A new patch is now available on the Hordetesting branch. This patch primarily consists of backend/internal changes that aren't relevant to the players, hence the lack of a changelog. You may need to restart your Steam client if the download does not make itself immediately available to download.

On another note; we would really appreciate it if as many players as possible could hop onto NA3 on the Hordetesting branch as we will be actively monitoring the server for performance data!

sullen nest
#

<@&860262739666141184>

Hey Islanders,

A new patch is now available on the Hordetesting branch. You may need to restart your Steam client if the download does not make itself immediately available.

Added a vocal curve to the pterodactylus call sound
Setup new calculations for edible plants that spawn in both Patrol and Migration zones
Map updates
Updated the egg scent icon
Multiplied the ceratosaurus applied bacteria by 0.5
Fixed being able to court with/as a zombie
Fixed dockyard lamp collision
Fixed foraging crabs in the swamp
Fixed schooling fish not showing as a diet type
Fixed some diet bonuses not capping properly

We would also appreciate as many users as possible joining NA3 on the Hordetesting Branch, as we will be monitoring that server for performance data. Thank you!

sullen nest
#

<@&860262739666141184>

Hey Islanders,

We're deploying a new build to the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available.

Version 0.17.47
Fixed the stomach warning UI
Fixed the infinite black screen issue for zombies, related to bleeding
Added a new food type, Forest Bush plants
Added more salt licks
Increased the grace period for bucking for knockdown pouncers from 1,5 to 2s
Various terrain changes across the map
Lowered overall AI spawn amounts
Internal changes for server performance test

Lastly, we would really appreciate it if as many users as possible could flock into the Hordetesting's NA3, as we will be monitoring that server for performance data. Thank you!

stray mesa
#

Hey Islanders,

We're deploying a new build to the hordetesting branch. You may need to restart your Steam client if the download does not make itself immediately available to download.

Fixed plant spawns in patrol and migration zones not using the correct amount.
Changed diet description on status report to account for good, great and perfect diet
Increased a bit spawn plants multiplier of some of the larger migration zones
Adjusted ceratosaurus's damage negation while eating to not take its defense buff into account until after base calculation
Fixed feeding not transferring hunger/nutrients correctly
Fixed hypsilophodon sliding during grazing animation
Fixed rabbit sprint animation
Fix social behaviour mutation not allowing max group size change
Fixed new edible plants not being interactable
Fixed Mass Migration not showing in compass and not giving diets

stray mesa
#

<@&860262739666141184>

Hey Islanders,

The official servers will be coming down for some temporary maintenance in ~15 minutes. I encourage all of you to log out safely while you can in order to not lose any saved progress. They will return online within 6 hours.

sullen nest
#

@everyone Hey Islanders,

A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: There is no cure.

https://store.steampowered.com/news/app/376210/view/4488493094383124564

Hey Islanders, A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: There is no cure. Version 0.17.54 Updated Game.Ini for Server Owners [expand type=details expanded=false][/...

sullen nest
#

<@&860262739666141184> Hey Islanders,

We're actively tracking some performance/stability issues via Official NA 1 of the Evrima Public Branch and would really appreciate users joining this server to fill it, so that we can then deploy a fix based on the results as soon as possible. Thanks to everyone that participates!

sullen nest
#

@everyone Hey Islanders,

It's time to sink your claws into our latest DevBlog!

https://store.steampowered.com/news/app/376210/view/4488493094383124625

Filipe - Lead Programmer This month I worked mainly on finishing the diet system. The stomach grows with the dinosaur and food no longer scales with the stomach. This doesn’t have much impact on smaller animals, but large ones that have quick moments of growth are forced to eat far more often. The combinations for diets were simplified but now t...

sullen nest
#

@everyone

Hey Islanders,

A new patch is now available for the Evrima Public Branch, primarily aimed at resolving the crashing issue affecting servers. You may need to restart your Steam client if the download does not make itself immediately available to download.

Patch 0.17.56
Fixed admins not being able to start zombie infections
Fixed plants with additional meshes having collisions
Fixed pin not dealing retaliation damage to Omni, Beipi and Troodon
Fixed global chat RCON command not updating online clients
Fixed server crash

Doubled the food value for Elite / Schooling fish and all Animal AI
Reduced rain volume slightly

#

Also, if you don't see any official servers, they're in the process of starting and will be available shortly.

sullen nest
#

<@&860262739666141184>

Hey Islanders,

We're in the process of tracking a new crashing issue across our servers, unrelated to the one that was fixed yesterday. Right now we are actively monitoring Official NA 1 on the Evrima Public Branch and would appreciate players moving over to fill that server, so that we can get fix out as soon as possible.

Thank you to everyone that participates!

sullen nest
#

@everyone Hey Islanders,

We're deploying a new patch aimed at trying to resolve the latest crashing issue affecting servers on the EVRIMA Public Branch. You may need to restart your Steam client if the download is not immediately available.

Patch 0.17.58


Boosted nutrients intake by 10% in comparison to food intake (1 : 1.1) default ratio - To be balanced better
Adjusted "Breath" parameter for vocals being too strong
Removed small rocks from forest areas (most of them)
Normalized and increased food amount for smaller critters

Increased beipiaosaurus surface swimming speed
Increased beipiaosaurus claw attack and almost tripled its bleed damage

Fixed Bush Collision issues affecting herrerasaurus climbing
Fixed carnivores total food amount being lower than intended
Fixed being able to reset infection or zombie mode if attacked
Fix attempt to server crash```
sullen nest
#

@everyone Hey Islanders,

We've just deployed another patch aimed at resolving that nasty crashing issue. You may need to restart Steam if your client does not immediately download the update. There won't be a changelog this time around as the only thing in this patch is the crash fix attempt.

sullen nest
#

@everyone Hey Islanders,

A new patch is now available for the Evrima Public Branch, which includes a variety of internal changes, hence the lack of a changelog. If your client does not immediately receive the update, you may need to restart Steam.

sullen nest
#

Hey Islanders,

Due to a lack of player interest in the Official No AI servers we've decided to adapt them into additional AI enabled servers, with a slight increase in player slots to see how they perform.

Official Evrima NA 2 - West (now contains AI, 110 slots).
Official Evrima EU 4 - Central (now contains AI, 110 slots).

dire tendon
#

@everyone Hey Islanders,

We're deploying a new patch to resolve some bugs on the EVRIMA Public Branch. You may need to restart your Steam client if the download is not immediately available.

Patch 0.17.62


Blocked hatchlings to steal eggs from nests
Removed blood mouth mask if in water
Improved Hallucination´s pawn movement

Fixed order of locked health regen showing in status report UI
Fixed deinosuchus not able to open corpses in water
Fixed % of nutrients not showing proper values after vomit
Fixed Hallucinations sometimes remaining in game if target dies
Fixed client crash when standing on a nest under certain conditions```
sullen nest
#

@everyone

Hey Islanders,

A new patch is now available on the Evrima Public Branch. You may need to restart Steam if your client does not immediately receive the update.

Patch 0.17.65


Fix to issues related to underwater post-processing triggering outside of appropriate areas for swamps, lakes and the ocean
Fixed not being able to lay eggs
Fixed the size of organs when loading in for the first time
Fixed to health regen and stamina regen diet buffs not working as intended
Fixed muffled audio for vocals

Adjusted vocal parameters while having low stamina or frequent calls muffling the sounds far too heavily```
sullen nest
#

Hey Islanders,

The DevBlog will be released tomorrow (Saturday, the 30th) instead of its usual release on the last working day.

sullen nest
#

@everyone Hey Islanders,

It's time to sink your claws into another DevBlog!

https://store.steampowered.com/news/app/376210/view/4459222237553099824

Filipe - Lead Programmer At the beginning of this month, I focused on fixing crashes and various bugs for the latest public patch while simultaneously working on the Allosaurus and its unique mechanics. Most of its basic systems are already functional, though some key animations, particularly those tied to its special ability, are still in produ...

stray mesa
#

Hey Islanders,

It is time once again.

#

Shortly we're deploying a new build to the hordetesting branch. You may need to restart your Steam client if the download does not make itself immediately available to download.

waxen nebula
sullen nest
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch, aimed at resolving the server crashing issue. You may need to restart your Steam client if the patch is not immediately available to download.

dire tendon
#

Hey Islanders,

We've just deployed a new patch onto the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available.

0.18.93 | Hordetesting Branch

Added juvenile maiasaura stance switch vocal sounds
Added juvenile maiasaura box and shove vocal sounds
Added juvenile maiasaura headbutt/kick vocal sounds
Added juvenile maiasaura directional attack vocal sounds

Reduced the threaten call volume of the maiasaura juvenile
Reduced intensity of medium deep mud sounds, maia wallow foley and drink vocal sounds
Improved the adult maiasaura call sounds
Edited the juvenile maiasaura broadcast sounds
Adjustments to Maia male and female court sounds

Fixed attacks not registering damage on body locations
Fixed ragdoll crashes, most notably while carrying
Fixed not being able to pick up sticks for nest construction
Fixed the maiasaura not showing up in any of the carnivores diet lists
Fixed strange behaviour on animations when foraging for gastroliths
Fixed conflictions with maiasaura holding LMB and RMB in biped stance
Fixed maiasaura quad sniff animation
Fixed volume issues with the juvenile dilophosaurus dirt sprint footsteps

sullen nest
#

<@&860262739666141184> Hey Islanders,

All Official Servers (including Hordetesting) will be going down in five minutes as we implement a fix to resolve player data resetting on restart. You will not need to download a patch for this and the servers should be available ten minutes after they go down for maintenance.

Please use this time to safelog.

sullen nest
#

Hey Islanders,

Servers are coming back up now. Let us know if the save data issue persists after future restarts, as we're actively tracking the problem.

neon maple
#

Hey Islanders,

We've just deployed a new patch onto the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available.

0.18.95 | Hordetesting Branch

  • Fixed a server crash.
  • Fixed characters not saving.
  • Added juvenile Maia death vocal sounds.
  • Fixed an issue with plant de-spawning.
  • Disabled scavenger AI on corpses for now.
sullen nest
#

Hey Islanders,

A new patch is now available for the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available. There will not be any patchnotes for this particular build.

sullen nest
#

Hey Islanders,

A new patch is now available on the Hordetesting branch. Similar to yesterday there will not patchnotes attached to this particular build, and you may need to restart Steam if the download is not immediately available.

stray mesa
#

Hey Islanders,

We are setting up two temporary HordeTesting debug servers (1 NA/1 EU) to help us monitor the micro-stutter in the latest build. These will be the only two available while this issue is resolved.

sullen nest
#

Hey Islanders,

We'll be deploying a new build to the Hordetesting branch soon, with an attempt to resolve the reported server rubberbanding issues.

sullen nest
#

Hey Islanders,

We've deployed a new build to the Hordetesting branch, you may need to restart your Steam client if the download is not immediately available.

sullen nest
#

@everyone

Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes!

Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone!

https://store.steampowered.com/news/app/376210/view/498308432841932803

Updates, events, and news from the developers of The Isle.

neon maple
#

@everyone

0.18.115

Official servers will be coming down while we deploy an update to fix a rare crash and some AI fixes. You may need to restart your steam client.

neon maple
#

@everyone

0.18.117

Official servers will be coming down while we deploy an update to resolve some performance issues. An error preventing Lumen and Motion Blur blur settings being applied has been resolved. You may need to restart your steam client.

sullen nest
#

Hey Islanders,

If you have issues with finding servers, Epic has acknowledged that their Epic Online Services (EOS) are currently experiencing an outage.

You can keep track of it here: https://status.epicgames.com/

neon maple
#

@everyone

0.18.119

Official servers will be coming down while we deploy an update. You may need to restart your steam client.

  • Fixed omni/troodon being kicked sometimes after pounce.
  • Fixed auto pickup not working when killings things.
  • Performance improvements to server.
neon maple
#

@everyone

0.18.120

Official servers will be coming down while we deploy an update. You may need to restart your steam client.

neon maple
#

@everyone

0.18.122

Official servers will be coming down while we deploy an update. You may need to restart your steam client.

  • Fixed AI sometimes being invisible.
dire tendon
#

@everyone

0.18.123

Official servers will be coming down while we deploy an update. You may need to restart your steam client.

  • Fix attempt to Omniraptor´s disconnection from server during pounce
    PS: We will continue monitoring it
sullen nest
#

@everyone Hey Islanders,

It's good to be back. Time to sink your claws into our first DevBlog of the year!

https://store.steampowered.com/news/app/376210/view/508445172204306886

Filipe - Lead Programmer Hope you all had a great holiday season with your loved ones. After spending time with family and friends it’s time to get back to work. The main ability of the allosaurus has received more attention this month. While the main code is the same as some existing mechanics, visually the allosaurus looks very different when ...

sullen nest
#

Hey Islanders,

Shortly we're deploying a new build to the Hordetesting branch. You may need to restart your Steam client if the download does not make itself immediately available to download.

The changelog below highlights some of the more prominent changes in the immediate Hordetest. Additional content and changelogs will follow in the subsequent Hordetest patches.

- Pteranodon has been disabled for the first phase of this Hordetest
- Spawn Codes have been added
Known Issue: Only the last player joining from a spawn code will show in the group UI. Name tags will still appear for all group members
- Thermal vents and slip streams are added
 Known Issue: Thermal vents and slip streams are visible to species that cannot utilize them
- Coordinates can now be copied in streamer mode
- New grasstypes have been added in preparation for foliage trails
- Cannibalistic Mutation has new visual distinction and effects
- Slipstreams and thermals appear on the island throughout the day/night cycle
- Fruits have had their food values slightly raised
- River expansion into the eastern side of the island
- Corrected players getting wet from incorrect angles
- Fixed omniraptor’s tail normal maps
- Improvements to AI navigation around water
- Adjusted pounce foliage detection
- Set trot footsteps to use the same attenuation as walk
- AI sight perception changes based on time of day
- Adjusted all dinosaur pickup grab time visual sync with montage
- Added momentum to pounce when pinning a target
- Adjusted maiasaura falling animations
- Gallimimus capsule adjusted to the appropriate height when crouching
- Fixed animation snap at the end of maia's wallow
- Fixed footprint scent range when latching
- Fixed wetness directions resetting too soon
- Fixed lunge speed boost when lunging onto land
- Fix for compy damage and pterodactylus flight when avoiding players while remaining close to corpse
- Deer no longer play the wrong animation and violently shrink
- Fixed juvenile deinosuchus movement speeds when looking down
- Player capsules can no longer randomly block weather effects
- Omniraptor no longer gets in a latch montage if knocked down by foliage collision
- Fixed diabloceratops not always locking together properly due to camera angle
- Fixed hallucination not attacking players
- Fixed stamina boost being reverted on diets
- Nests are no longer abandoned if one parent logs out
- Fixed stegosaurus tail charge state not always replicating correctly
- Fixed the end of maiasaura wallow animation
- Fixed movement issue when getting staggered while in spar mode
- Fixed diet list UI overlapping if too many items are on a player’s diet
- Fixed pterodactylus's harass not dealing damage after a meat chunk has been dropped and picked up again
- Player status should display correctly on server list
- Psittacosaurus no longer ignores small dinosaurs
- Fix to players not being able to recover from grapple in some situations
- Fix to movement stutter when carnivores are holding corpse and trying to attack
- Fixed color variation masking
- Fixed diabloceratops spar push animation moving sideways
- Fixed quad maiasaura wallow animation
- Fixed spar pushing being offset from the camera
- Fixed carnotaurus staggering to the side when getting self staggered from charging
- Fixed herrerasaurus trying to latch on to walls underwater
- Fix issue of nested players getting repeated mutations from the parents
- Fixed pre-lobby status not saving on safelog
- Motion blur settings should now save consistently```
sullen nest
#

Hey Islanders,

A new patch is now available on the Hordetesting branch. You may need to restart your Steam client.

0.19.79 Hordetesting Branch

Fixed issues with the 'Reabsorption' mutation
Fixed miscellaneous VFX issues
Adjustments to the gravel texture
Added a better way to swap gender in skin preview panel
Changed ceratosaurus death pose animation
Several fixes for the triceratops - internal tests```
We're aware of the server performance issues on the Hordetesting branch and are currently investigating. As part of that process, we would appreciate as many users as possible joining **Official Hordetesting NA 3 - East** as we are actively monitoring that specific server.
stray mesa
#

Hey Islanders,

For the weekend I will be putting up a server on the Hordetesting branch with disabled migration zones and a few other settings to make sure things will be working as intended when we are ready to move this patch to public.

You can find this server at Official Hordetesting NA 4 - East.

neon maple
#

Hey Islanders,

You may have issues seeing the servers in the server browser as EOS is currently down. We will have to wait for them to resolve it.

Thanks.

neon maple
sullen nest
#

Hey Islanders,

The Horde doesn’t wait, and neither will this run! Sink your claws into the exclusive and limited Troodon Horde merch before it fades into the night!

https://pmapparel.chipply.com/theisle

Standard merch items will return March 3rd, 2025.

sullen nest
#

Hey Islanders,

A new patch is now available for the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available.

We're also continuing to investigate the server performance issues, and whilst we are not monitoring a specific server at this very moment, we would still highly appreciate players hopping on to fill the servers.

0.19.84 Hordetesting Branch

Updated ceratosaurus idle sitting animation
Adjusted deer behavior calls and attenuation
Fixed animals playing idle vocals while dead
Fixed several issues with psittacosaurus carrying objects
Fixed psittacosaurus AI ignoring players when exiting the burrow
Fixed animation issue when players fall after moving off of a ledge while crouched
Fixed animation snap when moving to stand from crouch while sniffing
Fixed issues with the psittacosaurus ragdoll while being dragged
Fixed plants sometimes becoming invisible for players
Fixed Reabsortion mutation providing water while it's not raining
Fixed deinosuchus animation stutters
Fixed reset button in skin creator disappearing during certain resolutions
Fixed salt lick animation for herrerasaurus
Fixed female morphs not resetting if selecting male in the skin creator```
sullen nest
#

Hey Islanders,

A new patch is now available on the Hordetesting branch. You may need to restart your Steam client if the download does not make itself immediately available.

0.19.87 Hordetesting Branch

Streamer mode will now make spawn codes invisible, but will remain clickable
Fix to non-flying creatures seeing the thermals dust effect
Added server config option to enable/disable friendly spawn codes```
We're also actively monitoring  **Official Hordetesting NA 5 - West** to review server performance, and part of that involves temporarily upping the playercount of that specific server to see what happens for testing purposes. We would appreciate as many players as possible hopping onto that server, as the sooner we blitz through any remaining performance issues, the sooner we can get to the fun stuff!
sullen nest
#

@everyone Hey Islanders,

It's time for another DevBlog!

https://store.steampowered.com/news/app/376210/view/498314610455086403

Filipe - Lead Programmer It’s been another busy month with a primary focus on the new playables like the Tyrannosaurus Rex, Triceratops and Allosaurus. The T-Rex’s signature mechanic, Crush, is nearing completion, with only a few animation adjustments left to finalize. Another mechanic for sub-adult and older tyrannosaurs is a short, but effecti...

sullen nest
#

Hey Islanders,

We're deploying a small patch to the Hordetesting branch, you may need to restart your Steam client if the patch does not automatically download.

We are also continuing to monitor server performance, and are currently monitoring Official Hordetesting NA 2 - West No AI and would appreciate as many players as possible hopping on to fill the server. Thank you!

0.19.91 Hordetesting Branch

Fixed bleed attacks not "opening" bleed wounds after wallowing
Fixed being able to swap to an occupied slot during a latched pounce
Fixed some map issues
Adjusted the back pounce slot of the tenontosaurus
Added interrupt vocal notifies in attacks for ceratosaurus, triceratops, stegosaurus and T-Rex

Updated DLSS```
sullen nest
#

We're going to be restarting the server in a moment and temporarily disabling plants, to see what impact plants have on server performance. Server will be back in a moment, thank you for your ongoing participation!

sullen nest
#

Thank you to everyone for their participation! We're now in the process of going through the gathered data and will deliver another small HT patch soon to test the next set of performance improvements.

sullen nest
#

0.19.92 Hordetesting Branch
Hey Islanders,

We're pushing out another small patch aimed at improving server performance to the Hordetesting branch. You may need to restart your Steam client if the download is not start automatically.

We will be focusing on monitoring Official Hordetesting NA 2 - West No AI and would appreciate as many players as possible hopping on to fill the server. Thank you to everyone that participates!

sullen nest
#

0.19.94 Hordetesting Branch
Hey Islanders,

We've deployed another patch with additional performance improvements. You may need to restart your Steam client if the download is not start automatically.

We are continuing to monitor the same server, Official Hordetesting NA 2 - West No AI and would appreciate as many players as possible hopping on to fill the server. Thank you to everyone that participates!

stray mesa
sullen nest
#

Hey Islanders,

We're deploying a small patch to the Hordetesting branch, you may need to restart your Steam client if the patch does not automatically download.

0.19.109 Hordetesting Branch
Added CC to quad maia forward attack
Fixed movement delay after maia performs a directional attack
Fixed certain situations that would cause spawn codes to not appear
Fixed some animations being cut short
Fixed various locomotion animation issues for deer and goat
Enabled WIP Triceratops prototype. Sparring disabled and certain sounds have temporary substitutes. Triceratops will remain enabled as it gets updates unless someone figures out a new way to crash it; have fun.

sullen nest
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if your client does not automatically receive the download.

0.19.132 Hordetesting Branch

Adjusted maiasaura and diabloceratops swim speed to be slower and more in line with their water movement animations
Improved general directional attack rotation rates
Updated triceratops walk and trot speeds
Updated troodon diets
Made troodon stamina cost from 5 to 2,5%
Reduced stamina cost during pouncing from every second to every 5 seconds
Updated triceratops animations
Made resting camera movement follow the character more accurately
Improved triceratops forward directional attack blend
Improved triceratops wallow animation

Fixed triceratops 90 degree directional attack hitbox inaccuracy
Fixed beipiaosaurus 45 degree directional attack rotation rate
Fixed beipiaosaurus directional attack playing the wrong animation at 45 degrees to the right
Fixed triceratops shaking while eating
Fixed triceratops eat high animations```
sullen nest
#

Hey Islanders,

We're currently investigating the rubberbanding issues present on the Hordetesting servers. We would really appreciate as many players as possible hopping onto Official Hordetesting NA 3 - East as that is the server we are currently monitoring.

sullen nest
#

Thanks to everyone that participated! We are now reviewing the gathered data and will start working on server performance improvements.

sullen nest
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart Steam if your client does not automatically receive the download. There will be no changelog attached to this post as this build is aimed at resolving the server performance issues affecting the previous version.

sullen nest
#

Hey Islanders,

We are currently monitoring for performance data and would appreciate everyone hopping over to Official Hordetesting NA 5 - West. Thank you!

sullen nest
#

Hey Islanders,

A new patch is now available for the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available. There will be no changelog attached to this announcement as this patch is primarily aimed towards testing server performance.

We would really appreciate as many players as possible joining Official Hordetesting NA 3 - East as we are going to be monitoring that specific server. Thank you to everyone that participates!

sullen nest
#

Hey Islanders,

We are currently reviewing the gathered data and appreciate everyone that participated in our performance test on Official Hordetesting NA 3 - East. We may conduct a similar test later, likely with a new build.

dire tendon
#

Hey Islanders,

We would really appreciate as many players as possible joining Official Hordetesting NA 3 - East as we are going to be monitoring that specific server for a few minutes to gather some more performance data. Thank you to everyone that participates!

sullen nest
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available.

We would also appreciate as many players as possible joining Official Hordetesting NA 3 - East as we are going to be monitoring that specific server. Thank you to everyone that participates!

0.19.139 Hordetesting Branch


Updates to the triceratops vocal animations
Updated biped maiasaura 135 and 180 degree directional attacks

Fix attempts to Migration zones failing for certain animals (most commonly the maia)
Fixes to Nightvision
Fixes to adult triceratops broadcast and threaten sounds
Fixed triceratops animation while holding something
Fixed clipping in triceratops character UI
Fixed triceratops front footprints being flipped
Fixed triceratops eat high animation
Fixed triceratops front footprint scale
Fixed juvenile maiasaura animation issues while turning when sprinting
Fixed being able to use the thrash attack while swimming
Fixed to some specific attacks not doing damage
Fixed collision above sitting playables```
neon maple
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available.

We will initially have only NA 5 running as we gather performance data, once that is full we will start the rest.

0.19.148 Hordetesting Branch

Triceratops sparring enabled, known audio missing, weight for sparring compatibility WIP
Maiasaura takes less time to return to standing from resting position
Adjusted Triceratops trot animation
Adjusted Triceratops threaten calls for life stages

Fixed juvenile triceratops back legs look choppy when z walking and turning
Fixed crash
Fixed various tunnels missing textures
Fixed hatchlings capability to open coconuts
Fixed ragdolls emitting death audio when a player logs in by a corpse
Fixed deinosuchus getting covered in duckweed when lunging underwater
Fixed triceratops high eating animation not looping correctly
sullen nest
#

Hey Islanders,

We are deploying a new patch to the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available. There will not be a changelog attached to this build as it primarily consists of server performance optimisations.

We would also appreciate as many players as possible joining Official Hordetesting NA 3 - East as we are going to be monitoring that specific server. Thank you to everyone that participates!

sullen nest
#

Hey Islanders,

If you have issues with finding servers, Epic Online Services (EOS) are currently undergoing maintenance.

You can keep track of it here: https://status.epicgames.com/

sullen nest
#

@everyone Hey Islanders,

We’re deploying a small hotfix to the EVRIMA Public Branch. You may need to restart your Steam client if the download is not immediately available.

dire tendon
#

@everyone Hey Islanders,

We’re deploying a small hotfix to the EVRIMA Public Branch. You may need to restart your Steam client if the download is not immediately available.

dire tendon
#

@everyone Hey Islanders,

We’re deploying a small hotfix to the EVRIMA Public Branch. You may need to restart your Steam client if the download is not immediately available.
Newest version: 0.18.138

Additional included fixes:

  • Dilophosaurus´s Hallucination clones being invisible or not moving

  • Fixed diabloceratops flip knockdown not working

  • Fixed hatchlings able to open fruits

  • Avoid duckweed effect being reapplied if lunging underwater swamp

  • Fixed psittacosaurus AI ragdoll when it is being carried

  • Fixed repeated mutation inherited from parents

  • Improved corpse shake ability sensitivity

  • Additional server performance improvements

sullen nest
#

@everyone Hey Islanders,

It's time to sink your claws into another DevBlog!

https://store.steampowered.com/news/app/376210/view/498317142563751554

Filipe - Lead Programmer I completed the main setup for Rex montages. The Deinosuchus needs some special treatment due to its morph target setup and animations. The core systems for Rex and Trike are now mostly finished, with the Crush ability undergoing some bug-fixing, leaving sparring as the final step for full release. I have been working on...

neon maple
#

@everyone Hey Islanders,

We’re deploying a small hotfix to the EVRIMA Public Branch. You may need to restart your Steam client if the download is not immediately available.
Newest version: 0.18.140

  • Added EOS ID's to RCON's Get Player List. The order is now SteamIds, Names, EOSIds.
sullen nest
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available.

0.19.167 Hordetesting Branch

- Triceratops life stage vocalizations have been set up
- Gateway's south plains has been updated in preparation for upcoming location features
- Game trails have been added along common player travel routes between highlands, west rail access, the new south plains area, west plateau and northwest outpost
- Gateway's west grasslands location has been updated
- Several new watering holes have been added in Gateway near player travel routes
- Gateway western coast preview area has been added (No patrol or migration zones have been added to this area. Do not expect food here yet.)
- Fixed foliage color and saturation errors
- Adjusted island grass height to accommodate smaller animals
- Enabled ceratopsian flip attack in spar mode (Hold LMB)
- Ceratopsian spar sidestep has been made faster for follow-up attacks
- Adjusted ceratopsian flip velocity
- Improved triceratops flip attack while sliding
- Increased triceratops interaction height
- Improved thrash activation reactivity
- Ceratopsian thrash can now be activated during spar and all locomotion states, but will block movement during the attack (Double-Tap LMB)
- Adjusted carnivores pickup time sync
- Updated sanctuary values for triceratops
- Disabled character turning affecting head rotation
- Some fixes to scavengers particle effects
- Fixed knockdown not working properly from a spar push
- Fixed anomalous triceratops growth times
- Fixed knockdown durations for diabloceratops, maiasaura, triceratops, and stegosaurus
- Fixed not able to equip 'Prolific Reproduction' mutation
- Fixed diablo sliding if it starts resting while blocking
- Fixed animal AI not playing montages properly
- Fixes to fish aggression and prevent desync leaving water with increased radius
- Fixed dilophosaurus clone being invisible in certain situations
- Fixed able to trigger triceratops quick get up when sleeping
- Fixed weird carry position for rabbit corpses
- Fixed triceratops sliding during buck montage
- Fixed triceratops using wrong physics asset
- Fixed attach location for gore meat when eating from corpses
- Fixed diablo head aiming too far down sometimes when locked together
- Fixed corpse physics being reset when dragged
- Fixed dilophosaurus hand positions when carrying something
- Fixed being able to turn while thrashing
- Fixed consuming spar charges when thrashing in spar mode
- Fixed triceratops animation after using thrash when sprinting
- Fixed being able to activate thrash during flip
- Fixed being able to build nests on top of other nests
- Fixed diabloceratops and triceratops being able to activate certain abilities when swimming
- Fixed juvenile stegosaurus quick get up
- Fixed nests persisting after being abandoned by both parents
- Fixed not being able to lock together if the target has their UI open
- Night vision exposure should no longer blind players at night```
sullen nest
#

@everyone Hey Islanders,

It's time to sink your claws into our April DevBlog!
https://store.steampowered.com/news/app/376210/view/498320313411436630

Ariel - Programmer This month I mainly worked on the climbing features for the hypsilophodon and herrerasaurus. The former will be able to latch on to walls and jump around, but not climb around freely like the herrerasaurus. It will also be able to use the spit ability while latched and use it to knock down other climbing dinosaurs. I also had ...

waxen nebula
#

Hey Islanders,

We're deploying a new patch to the Hordetesting branch. You may need to restart your Steam client if the download is not immediately available.

0.20.28 Hordetesting Branch

- Added triceratops female court sounds
- Added triceratops adult pounced vocal sounds, some volume balancing to triceratops
- Added triceratops eat vocal sounds, edited notifies on eat animations, reduced herbivore eat foley volume slightly
- Added triceratops snore vocal sounds, improved mix and changed attenuation on some triceratops vocal sounds
- Added triceratops generic idle vocal sounds to most resting animations
- Added triceratops adult thrash vocal sounds
- Added triceratops adult drink and blind vocal sounds, improvements to other vocal sounds
- Added 1.25x stability multiplier to ceratosaurus during their mouth display

- Increased distance check for fish spawns
- Reduced fish schools in some lakes
- Disabled latching on with 0 stamina
- Improved triceratops male court sounds
- Improved triceratops female court sounds
- Improved triceratops adult male court and pounced vocal sounds
- Adjusted triceratops attack power curve so that its damage scales more closely with diabloceratops
- Made ceratosaurus slow down by 10% and use stamina after the mouth display has been charged
- Made ceratosaurus charged bite not end automatically
- Reduced RMB hold time for ceratosaurus's maximum damage/bacteria application
- Made salt licks drain bacteria
- Made bacteria level decay over time
- Made ceratosaurus only gain bacteria from rotten corpses and only when not full
- Disabled HUD when in skin system from spawn code
- Reduced fall damage
- Under volcano GUTS expanded, coast splines divided
- Improved master foliage scaling setup, set footstep cues to send to footstep audio bus to sidechain compress master foliage sounds
- Made heal command reset gastrolith ingestion
- Disabled bleeding on dryosaurus directional attack
- Made diabloceratops thrash faster

- Fixed psittacosaurus burrows spawning in the air
- Fixed psittacosaurus burrows not being destroyed automatically
- Fixed some foliage causing players to be knocked off during pounce latch
- Fixed some attacks not dealing damage properly
- Fixed server list not updating on initial load sometimes
- Fixed fish being deleted from player checks when not needed
- Fixed fish spawns not working
- Fixed triceratops animation issue after being flung
- Fixed triceratops recovering too slowly from being staggered
- Fixed triceratops vocals pitch modulation
- Fixed locked flip attacks not working properly
- Fixed some issues regarding ESC menu, skin menu and settings menu
- Fixed ceratosaurus directional bite applying bacteria even if it hit the target’s tail
- Fixed slipstream, thermal vents and ground fog vfx
- Fixed cursor disappearing if closing settings after death
- Fixed drink animation sometimes playing incorrectly after moving
- Fixed being able to push into blocking dinosaurs when locked together
- Fixed pteranodon uncrouching when pressing RMB
- Fixed being unable to do certain actions for a short time after drinking
- Fixed stegosaurus directional attack rotation
- Fixed toggling asset sex in skin system not updating the animation
- Fixed pounce latch mesh visually not working for the owner client
- Fixed body opening animation not being replicated
- Fixed stagger not moving the character
- Fixed being able to skim while air braking
- Fixed camera issues with buoys
neon maple
#

Hey Islanders,

The official servers ( hordetesting included) will be coming down for around 10-20 minutes for an update. You do not need to download the update as it is backend only.

sullen nest
#

@everyone Hey Islanders,

It's been another busy month, which means it's time for a DevBlog!

https://store.steampowered.com/news/app/376210/view/498322850680146058

Filipe - Lead Programmer This month I’ve primarily been focused on the Elder system, which the current roster is having their curves put in for players who meet the requirements once they become adult. We had to replace the growth curve system to allow more entries, which will help us to easily edit and balance normal and prime elders, but als...

neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

Changelog 0.20.65

Additions & Improvements

  • Added all remaining audio for triceratops and life stages
  • Added Hypsilophodon latch sounds and initial latching implementation
  • Added waterfall and insect VFX
  • Ivy PLAs created and added to Gateway
  • Spar ram and spar rammed juvenile Triceratops sounds implemented
  • Grazing added when pathing paused for AI groups
  • Increased scavenger particle bounds
  • Gateway GUTS doors added
  • Ranger office edit
  • Improved medium and small horn attenuation
  • Reset fish fleeing speed reduction after 30s of inactivity
  • Changes to PLA Harbor Master: additional rooms and minor changes to the kit
  • Changes to Harbor Master wall panels and containment hubs
  • Updated fall damage math for pouncers when falling with a latched player

Fixes

  • Fixed Diabloceratops buck stamina ticking excessively
  • Fixed Deinosuchus lunge preventing exit from water
  • Fixed lunge failing immediately after grabbing target
  • Fixed fish school surface backup trace hitting ground
  • Fixed small cracks in rivers
  • Fixed infinite fish schools
  • Fixed Ceratosaurus vomit math reducing rotten by small amount
  • Fixed stamina usage in spar locked state
  • Fixed thrash usable while being spar pushed
  • Fixed dinosaur orientation while spar pushed
  • Fixed Triceratops sliding when turning in place while spar locked
  • Fixed animal corpses not decaying to rot
  • Fixed foliage audio playing while player is dead
  • Fixed Hypsilophodon animation issues while latched
  • Fixed Hypsilophodon latching attack when alt is held
  • Fixed thrash occasionally not dealing damage
  • Fixed Triceratops spar pushing animation blend
  • Fixed scent animation not playing while latched
  • Fixed state change from pack leader (duplicate entry removed)
  • Fixed Pterodactylus jump scares appearing while player is stationary or not near a spawnable bush
  • Fixed Pachycephalosaurus raising camera during Ram in some cases
  • Fixed fish spawning under landscape
  • Fixed swallowed character rotation during fish lunge
  • Fixed fish swallow animation occasionally not playing
  • Fixed Pachycephalosaurus camera lift as hatchling during Ram
  • Fixed animation jitter when running sideways in spar mode (duplicate entry removed)
  • Fixed Triceratops directional attack animation issue
  • Fixed Triceratops not using moving turn animations
  • Fixed wet skin never drying if flying
  • Fixed duplicate AI world spawner calls
  • Fixed dinosaur skin reflection
  • Fixed animation not playing correctly when canceling spar pushed state (duplicate entry removed)
  • Fixed Ceratosaurus and Deinosuchus inheriting cannibal mutation
  • Fixed anti-cheat incorrectly kicking players during Diabloceratops slide
  • Fixed fish school jumpers shifting height with followers
  • Fixed wrong animation played when spar pushed
  • Fixed sparring movement while holding objects
  • Fixed Gallimimus graze and pack movement radius; look pose now oscillates
  • Fixed ceratopsian sprinting flip from being spammable
  • Fixed Diabloceratops and Triceratops flipping while having leg fractures
  • Fixed Maia biped 135° & 180° directional attack sound sync
  • Fixed master foliage volume and attenuation scaling
  • Fixed headtracking issue during skimming
  • Fixed Pteranodon latching again immediately on takeoff if RMB was held
stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

Changelog 0.20.67

Fixed triceratops flip attack audio not playing
Fixed triceratops footstep audio not playing in mud
Fixed players using vocals during grapple
Sea turtles are no longer held in a diabloceratop's mouth when killed
Fixed sanctuary mushrooms rotating when players removed a chunk
Bodies can now be grabbed while in bushes
Fixed animals not drying off from water when flying
Fixed foliage MetaSound array warning
Fixed manual fog overrides forcing fog levels to not properly raise
Set ivy physical materials; collision still oblong
Fixed Thermals and Slipstreams not properly activating/deactivating

stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

Changelog 0.20.85

Various server performance fixes
Fixed an issue with ocean post-processing adversely affecting performance near beaches and harbors
Fixed an issue with occlusion adversely affecting performance

stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

Changelog 0.20.87

Applied potential fix for current S-FPS hitch

stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

Changelog 0.20.96

Fixed a manually triggered client crash
Fixed herrerasaurus trying to throw itself off of ledges instead of climbing
Fixed hypsilophodon attacks not causing damage

sullen nest
#

@everyone

Hey Islanders,

Thank you to everyone that participated in our recent Hordetest. Patch 0.20.109 is now available on the Evrima Public Branch! You may need to restart your Steam client if update is not immediately available to download.

https://store.steampowered.com/news/app/376210/view/544486109101430692

Hey Islanders,Thank you to everyone that participated in our recent Hordetest! Patch 0.20.109 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download. Added triceratopsAdded spawn codesAdjusted pteranodon flightAdded automated pteranodon circling (default: G while...

stray mesa
#

No pings on this one.

Hey Islanders,

Patch 0.20.117 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download.

Foliage interaction audio should now be properly playing based on size and speed (Due to a falloff range inconsistency, these will temporarily be quieter than intended)
Stegosaurus power swing can no longer hit abnormal locations in front of its body
AI no longer have a culling inconsistency that resulted in both failures to spawn properly and jumpscaring players that get too close
Stability modifiers should no longer have instances where they can sometimes ignore crowd control entirely from other abilities
Pouncing an animal no longer incorrectly affects stamina drain
Fixed gallimimus mobilization calls also playing the default socialization call on a local client
Triceratops no longer has unintended immunity from certain attacks while resting
Fixed triceratops attack power not scaling properly with size
Immunity to knockdown and other crowd control abilities now begins after regaining control of the character instead of when it is first knocked down
Rain and thunderstorm sound effects can no longer go above intended maximum audio```

https://store.steampowered.com/news/app/376210/view/498325386812195376

Hey Islanders,Patch 0.20.117 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download.Foliage interaction audio should now be properly playing based on size and speed (Due to a falloff range inconsistency, these will temporarily be quieter than intended)Stegosaurus...

sullen nest
#

@everyone Hey Islanders,

It's time to sink your claws into our latest DevBlog!

https://store.steampowered.com/news/app/376210/view/498325386812196003

Filipe - Lead Programmer This month I have been mostly focused on the elder system.The system will be fully functional by the end of this month, likely only needing bug fixes and adjustments based on data gathered through testing. It has been made with older UI elements so that it can come before the overhaul.

sullen nest
#

@everyoneHey Islanders,

Our latest DevBlog is now available on the Steam Community Hub!

https://store.steampowered.com/news/app/376210/view/498328557405077852

Ariel - Programmer In the beginning of the month we updated the engine, which involved dealing with some issues that took some time to figure out. Throughout the month I also dealt with bug fixes as usual, this time mainly related to elders and the rex. We have also changed the carnotaurus's charge attack around a bit; you will now have to press...

sullen nest
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

Changelog 0.21.97

#

0.21.97 Hordetesting Branch

Added Elder System
Added temporary UI for Elder System
Added Tyrannosaurus
Added new Player Report function on death screen
Added new eucalyptus trees
Added new acacia trees
Updated surface water shader (underwater shader todo)
Updated spawn zones
Updated migration zones
Removed depreciated northern section of Gateway
Added character outline PP
Fixed missing sounds from the dilophosaurus dig animation
Added new shader that highlights corpses that have been vomited on by ceratosaurus (seen when using scent)
Troodon can now swap pounce slots
AI can now trigger foliage sounds when running through it
Several map updates
Exterior building materials have been visually updated
Juveniles can now smell nearby edible sanctuary mushrooms
Ceratosaurus group limit has been raised to 5
Triceratops now gives the protein nutrient 
Stegosaurus now gives the carb nutrient 
Gastronomic regeneration no longer triggers if the player is full
Requirements to achieve Cannibalistic mutation has been greatly reduced
Player knockdown distances now take player weight into account
Fixed herrerasaurus horizontal latch not being replicated correctly
Fixed pteranodon takeoff animations not replicating correctly
Fixed pteranodon being able to jump repeatedly in the air after crashing
Fixed a bug where knocking down a player into the swim state would cause an input lock if they touched the ground before their recovery animation finished
Fixed herrerasaurus slide audio continuing if it slides down into water
Fixed tenontosaurus incorrectly blending the trot and sprint animations
Fixed stegosaurus being able to charge a power swing while stunned
Fixed ceratosaurus juvenile morph not visually updating```
#
Fixed stamina not being saved accurately
Fixed some Pachy ram collision (fracture is still mainly body)
Fix attempt to a player’s bleeding status not ending when it should if the bleed was caused from pounce
Fixed intestines giving the wrong nutrient
Fixed bananas having an incorrect carry position
Fixed sea turtle position when carried
Fixed maiasaura bipedal danger call sound
Fixed splash sounds not scaling with size
Fixed pounced hit animations not playing
Adjusted highlighted silhouettes for better visibility
Fixed spawn code invites occasionally causing a player to spawn under the floor
Updated triceratops hatchling and juvenile weight curves
Fixed an issue where boar would flee from juvenile animals
Fixed herbivores and omnivores scenting nutrient types of organs
Dilophosaurus can no longer summon clones during conditions such as stun, grappled and pinned
Fixed an issue where organs would give reduced amounts of food if the player who died vomited shortly before death
Fixed thrash being interrupted when pressing N or taking damage
Fixed knockdown animation snapping if a player crouches before being knocked down
Fixed animation issue after teleporting from water latching
Fixed an issue with beipiaosaurus sometimes getting kicked when sprinting in latched mode
Fixed a crash involving ceratopsian spar and movement component when killed
Fixed maiasaura biped recoil animation
Fixed boar AI not using acceleration and aggression
Fixed an issue where relogging while having the Cannibalistic mutation would swap the animal’s sex
Players can no longer open corpses while holding an object in their mouth
Vocalizing while resting no longer blocks player movement input
Increased radish piece size
Updated various attack traces to be more accurate
Fixed foraged AI move speeds not updating correctly
Fixed an issue that would cause a carnivore’s pickup action to always fail the first time
Fixed ceratopsian sprint flip occasionally not activating
Fixed a movement stutter that could occur when carnivores were moving and trying to swallow food
Fixed an issue where non-aquatic animals would unintentionally sink when slowing down
Fixed several instances where gastroliths were not applying properly
Fixed stagger montages not playing properly
Fixed an input lock involving a beipiaosaurus and a crab
Fixed omnivores not being able to swallow certain corpses
Latched players no longer lose stamina if they try to move to an occupied latch slot```
#

Tyrannosaurus Additional Mechanics

Hold SecondaryAttack - Heavy Muzzle Swing
Hold PrimaryAttack, Release - Crush
Crush is a powerful bite that launches the tyrannosaurus forward and does increased standard and fracture damage, with a lengthy recovery if it misses. This ability deals increased fracture damage as the tyrannosaurus gets larger. If an animal is tired or injured enough and the tyrannosaurus is comparatively large enough, a crush can be used to pin and execute an animal at the cost of stamina.
**Sparring**
Tyrannosaurus does not manually enter spar mode. Tyrannosaurus enters sparring by biting the face of or receiving a frontal attack to its head from spar compatible targets. These are currently other tyrannosaurus or a ceratopsian within relative size ranges of one another.```
#

Elder System


Certain actions throughout your animal’s life will allow it to reach a prime elder. This affects each animal differently, with some much more greatly affected. Most prime elders surpass the capabilities of adults, but all prime elders unlock the use of that life’s fourth mutation slot. And though prime elders will still age, the falloff for these animals is less severe than those that did not reach this achievement.

Note: None of this is mandatory. You can choose to never engage with this system and just live as an old animal with decreased capability.```
#

Known Issues:

  • Boars, chicken, and deer currently don’t do damage. For a brief moment in time it’s free food.
  • Carnotaurus headbutt currently only applies CC and not damage while we fine tune some interactions. They can also infinitely recoil themselves against a stegosaurus
  • Mutations currently apply stacks to all current-life mutation slots when they should not
  • There is a possible occurrence where stegosaurus can be kicked when swimming for extended periods of time
  • Hypsilophodon has been temporarily disabled due to juvenile corpses causing localized unavoidable crashes under certain conditions
  • Using the crush attack against another tyrannosaur’s head sometimes fails to engage spar
  • Rex crush as juveniles is occasionally pinning when not intended
  • Rex juvenile is dealing unintended increased damage (fixed for next build)
stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

Changelog 0.21.101
0.21.101 Hordetesting Branch

Reduced certain river plane widths to prevent clipping
Fixed tyrannosaurus stuttering when getting up from the rest position during certain life stages
Fixed an issue where pounce-capable animals would sometimes endlessly jitter when they dismounted from a tyrannosaurus
Fixed AI animals not doing damage to players
Fixed juvenile hypsilophodon corpses causing the never-ending crash cycle when killed under certain conditions
Fixed certain human structures not loading at a distance
Fixed tyrannosaurus dying extremely fast from starvation damage
Fixed an issue that would cause tyrannosaurus to become stuck in spar with triceratops under certain CC conditions```
sullen nest
#

Hey Islanders,

The DevBlog will be released by Sunday (the 31st) instead of its usual release on the last working day.

dire tendon
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

Changelog 0.21.105
0.21.105 Hordetesting Branch

Fixed Carnotaurus dealing no damage on it´s charge
Fixed pouncing a Rex can cause the Omniraptor/Troodon to float above ground and jitter when moving
Fixed Rex getting stuck in the drink animation loop if player presses "G" while drinking
Fixed Rex below 50% growth able to sprint while vomiting
Fixed Subadult Rex missing vomit animation
Fixed Juvenile Hypsilophodon freezing/crashing the game when dying
Fixed organs of the same species smelling like nutrients diet```

PS: Server performance issues are known and we are working to resolve asap
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

Changelog 0.21.106
0.21.106 Hordetesting Branch

Server config changes

sullen nest
#

@everyone Hey Islanders,

It's time to sink your claws into our latest DevBlog!

https://store.steampowered.com/news/app/376210/view/498331094794371692

Filipe - Lead ProgrammerAs you know, there were also some issues related to upgrading the engine version from 5.4 to 5.6 that caused delays, but it was a much needed upgrade. The T. Rex and Elder System has its first pass out in the Hordetest, but I have also been working on the allosaurus and have started to get into the austroraptor. The allos...

neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

Changelog 0.21.109
0.21.109 Hordetesting Branch

Server networking optimizations
waxen nebula
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.110 Hordetesting Branch

More server networking optimizations
sullen nest
#

Hey Islanders,

Figured I'd let you know that we're aware of the server crashing issues and they're being looked into.

waxen nebula
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.113 Hordetesting Branch

Fixed a server crash
Even more server networking optimizations
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.115 Hordetesting Branch

Fixed a server crash
Server config changes
Fixed shadow smoothing
Fixed kick when swimming
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.116 Hordetesting Branch

Server config test
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.129 Hordetesting Branch

Improved Pteranodon flight
Updated Biomes foliage for color correction
Enabled nesting from subadult stage
Added query port server config
Added fish only spawn server config
Added AU 1 hordetesting server ( Can now be joined )
Fixed animals not sinking when swimming with no stamina
Fixed some issues with Tyrannosaurus audio
Fixed a server crash
Fixed Stegosaurus fractured leg movement animations
Fixed reporting player crashing sometimes
Fixed hatchling and Juvi Trike sprint flip attack audio sometimes not playing
Fixed prime elder Carno unable to slide when sprinting after relogging
Fixed mutations not working after they're carried over more than one time through entombing
Fixed 100% Tyrannosaurus unable to use speed boost
Fixed elders health resetting back to adult upon relogging
Fixed relogging as prime elder causing player to jitter when moving
Fixed rotting bodies not having any flies or fly audio
Fixed juvie Hypsi not regenning stamina 
Fixed damage canceling drinking and eating
Fixed ponds, lakes and east swamp not having post processing
Fixed wallowing canceling at specific mudpits
Fixed Tyrannosaurus being able to charge the crush ability in mudpits
Fixed Dryo directional forward attack only dealing damage once
Fixed Tyrannosaurus crouch flip vocal sound not always playing
stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.129 Hordetesting Branch

Fixed attacks sometimes applying CC without dealing damage
Animals with dynamic passive bleed resist are no longer stuck at their highest value
Fixed hatchling pachy weight going below 0 and killing itself
Fixed rex elder trot speed being permanently faster than intended
Fixed Enlarge Meniscus not working properly after entombing
Fixed rex not biting when having muscle spasms
Cannibal players should now smell corpses of their own species as the intended nutrient
Fixed a server crush with tyrannosaurus crush
Removed cycads that could trap players in a sanctuary
Updated stegosaurus growth times
Updated triceratops growth times
Moved ceratosaurus adult weight to 1400
Added additional rex patterns B and C
Additional fixes```
sullen nest
#

Hey Islanders,

EVRIMA Official Servers are temporarily going offline for maintenance.

sullen nest
#

Hey Islanders,

We’re deploying a small hotfix to the EVRIMA Public Branch. You may need to restart your Steam client if the download is not immediately available.

0.20.156 Evrima Public Branch
Fixed exploits negatively impacting server tools and performance

sullen nest
#

@everyone
Hey Islanders,

A new DevBlog is now available!
https://store.steampowered.com/news/app/376210/view/520851629825590490

Don - Director Who’s ready for nothing but director’s commentary? There’s been a lot of moving parts this month so I’m giving the team a break from having to provide an entry. There may be a distinct lack of media in this particular devblog since it’s just me, but I’ll try to catch the more interesting stuff the team is doing.

stray mesa
#

(This is a HordeTest announcement so no pings)

Hey Islanders,

Custom announcement message this time. Since we’ve had to squeeze some work in on the public evrima branch, this update to the HordeTest is a big one. We’re back to regularly churning these updates out. To spare a massive TLDR of the changelog, I’ve included some of the major known issues at the top of these patchnotes and included some of the more relevant changes for you all on the bottom. There's a whole lot more that did not get included, so I'll see you on servers!

Major known issues:

User-Interface is currently WIP. Visuals may be misaligned, improperly sized, or mismatched in certain screens.
Group UI page is not fully functional, preventing players from leaving groups, accepting spawn code requests, promoting or kicking players. This means if you group up, you’re friends till the end… or until you log out.
Group nametags will occasionally fail to show a player's name correctly when leaving render distance or spawning in a nest.
Stamina, thirst, and hunger UI has a minor offset in scaling. They will only start filling at around 20% and emptying around 85%. You can manually check by pressing enter and hovering over the stamina icon.
Players can spawn inside certain rocks in the highlands. This has been fixed for the next patch.
Some waterfalls have no audio. This has been fixed for the next patch.
Skin palettes have been reset for some species. Enjoy it while it lasts.
Blood textures will occasionally glow on certain surfaces.
Sequential Hermaphroditism and Parthenogenesis mutations are inherited and transferred when entombing, which is unintended
Pteranodon latch will occasionally fail to trigger```
#

0.21.196 Hordetesting Branch

Fixed diet plants occasionally spawning underwater
Fixed instances where using the hydrodynamic mutation could result in a player being kicked
Congenital Hypoalgesia properly reduces pin, crush, ram & lunge damage
Fixed fruits becoming stuck to the player's face if it had slid down a slope before the player picks it up
Fixed the tyrannosaurus crush not engaging the sparring mechanic
Pteranodons flying faster than their hover will knock themselves out of flight when attacking heavier targets on the ground
Ceratosaurus properly gains bacteria when it swallows a rotten meat chunk
Ptera cannot perform directional attacks in a mudpit.
Prime Elder Pteranodon cannot use aerial peck during air brake without getting knocked out of flight
Slipstreams no longer force stamina loss on pteranodons
Clams properly list on the pteranodon’s diet
Rex crush pinning/grappling conditions have been fixed. There is still an issue where he can pin slightly larger targets.
Adjusted pteranodon dive angles
Adjusted pteranodon flying speed and ascent angle. For a brief moment in time, pteranodon might feel a little heavy. The todo’s are: Faster turn rotations, heavily decreased loss of momentum, and stamina cost decreases for ascending.
Triceratops engage and flip attacks are faster
Decreased stegosaurus bite hitbox
Made pteranodon 45 degree directional attacks faster```
#

0.21.196 Hordetesting Branch (Part 2: Discord Nitro-less Edition)

Triceratops juvenile and subadults turn faster
Reinforced Tendons - Changed values from 50/60/70% to 25/35/50%
Cellular Regeneration - Changed values from 15/20/25% to 10/15/25%
Featherweight - Changed values from 50/60/70% to 15/35/50%
Photosynthetic Tissue and Nocturnal - Remove movement speed buffs from mutations
Cannibalistic - Mutation unlock requirements removed. Now can be selected manuals This is temporary
Hematophagy - Changed values from 15/20/25% to 15/25/35%
Hatchlings are now immune to being infertile
Players that have reached prime elder can no longer lose it to doing specific actions such as eating corpses of their own species```
stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.224 Hordetesting Branch

Fixed some alignment issues when swimming and flying as pteranodon
Fixed tyrannosaurus crush input locking when hitting bigger targets
Fixed pteranodon latch speed condition
Fixed herrerasaurus climb failing on new trees
Fixed a crash caused by an attack trace condition
Fixed thunderstorm wind noise levels
Fixed subadult tyrannosaurus having sudden body proportion changes during specific animations
Fixed pteranodon being able to trigger dive roll when skimming
Decreased pteranodon momentum loss when gliding
Decreased pteranodon momentum gain when sprinting during flight
Decreased pteranodon max flight speed gain from sprint
Increased pteranodon max possible flight speed
Increased pteranodon speed gained when diving 
Lowered pteranodon stamina costs for flight related movement
Lowered pteranodon max pitch angle for ascending during flight
Increased turn rates for pteranodon flight
Other secret goodies```
stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.233 Hordetesting Branch

Quite a few bugfixes here but a lack of sleep results in the lack of a full changelog until I get back in the morning. The major focus is an increase to server performance and updating some of our monitoring tools for the servers. Until then, you have to settle with this note.

neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.234 Hordetesting Branch

Fixed some meshes not having collision
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.235 Hordetesting Branch

Fixed migration zones not showing up
Fixed a few server crashes
Improved some AI behaviours
Improvements to server performance
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.237 Hordetesting Branch

Fixed a few more server crashes
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.238 Hordetesting Branch

More server fixes
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.239 Hordetesting Branch

See above.
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.240 Hordetesting Branch

See Above.
stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch in ~20 minutes. You may need to restart your Steam client if the update is not immediately available to download.

0.21.2498 Hordetesting Branch* [Yes, I put the wrong version number because I blindly trusted a machine. This is the slippery slope John Connor tried to warn us about and if he could see you making friends with that AI you're using he'd be disgusted.]

Dinosaur stat and growth adjustments; there's a lot here so this is a lump sum line. Omniraptors will rejoice
Some Gateway things. Stuff.
sullen nest
#

@everyone Hey Islanders,

It's time to sink your claws into a new DevBlog!
https://store.steampowered.com/news/app/376210/view/809085268448511276

Fred - 2D Artist Since the start of the custom skin system, we had been using 1k textures for our creatures. Due to some troubleshooting during that process as we continued to update, I started making some of the skins in 2k in order for them to function as intended in-game. Since then, some are in 1k, some are in 2k. Now I’ve been tasked with...

neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch in ~20 minutes. You may need to restart your Steam client if the update is not immediately available to download.

**0.21.249 Hordetesting Branch **

Fixed pounce input lock on Omni
Fixed a server crash
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

**0.21.250 Hordetesting Branch **

Server crash fix.

Note: Servers may be down for 30 minutes while we make a few changes to the backend.

stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch in ~20 minutes. You may need to restart your Steam client if the update is not immediately available to download.

0.21.268 Hordetesting Branch

Fixed instances where players could reach prime elder later than intended, despite not meeting conditions by reaching adult
Updated elder attribute curves to give players longer prime (or standard adult) stats before falloff
Fixed bees swarming allosaurus at the wrong weight
Decreased allosaurus bleed values
Adjusted allosaurus juvenile weight curve
Fixed elder damage reduction not applying correctly
Fix attempt to knockdown not ending tyrannosaurus speed boost
Fixed being able to use allosaurus claw swipe while swimming
Fixed carnotaurus charge activation inconsistencies
Fixed landing montage causing issues with the end of pachy's headbutt
Fixed ceratosaurus chuffing damage reduction applying incorrectly
Fixed allosaurus landing animation
Fixed slide on trike´s wallow montage end
Fixed confirm button not showing up for nest codes
Fixed pteranodon slightly draining in thermals when turning
Fixed egg spawn menu not working
Fixed tyrannosaurus's thirst health decay
Fixed inconsistent latch angles when pouncing a target from behind
Fix attempt to trike sliding when grabbing objects and moving right away
Fixed a crash on death
Fixed pteranodon latch animation being too far from the wall
Fixed debris nest building not ending when releasing E
Fixed several blood effects being too dark
Test sanctuaries have been removed
Fix attempt to spawn code requests and group members now showing in dino panel
Fixed allosaurus scent animations```
#

Changelog Part 2, Nitro-less edition

Fixed getup animation restarting once finished
Fix attempt to downwards attack only working if falling
Fix attempt to juv allo crouch speed curve causing issues on animation
Fix attempt to a slow swap causing pouncer to fall 
Fixed Scent icons being outdated
Fixed human silhouette offset on dryo´s dino panel
Fix to allosaurus being able to use pounce in mud or swimming if holding it before entering
Fix attempt to Allo not playing pin recover animation if released from grapple
Fix attempt to pouncers able to pounce another already latched (stacking)
Fix attempt to strange tick reset when latched to a target that got grappled
Fix attempt to allosaurus´s vomit causing sliding if moving during play
Fix attempt to pteranodon errors when dropping objects
Fixed animals having square footprints
Fixed animals having the same footprints
Fixed "Cannibalistic" mutation option showing for deino and cerato
Fixed tenontosaurus swim turn animations
Fixed a crash in psittacosaurus controller
Moved pteranodon dive roll input to Double-Tap Crouch
Updated pteranodon airbrake and turning, made it activate when Z is held
Replaced triceratops forward flip animation
Added missing footstep sounds
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.269 Hordetesting Branch

- Fixed server crash
- Fixed cursor not showing up on character select screen
neon maple
#

Hey Islanders,

Servers will be coming down for maintenance for roughly 30 minutes. We will be adding a restart warning and scheduling restarts at <t:1764169259:t> & <t:1764126059:t>

stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.276 Hordetesting Branch

Fixed allo´s pose when holding ambush and crouching
Fixed allo using latch animation if releasing Pounce during fall
Fix attempt to migrations only using one jungle zone
Fixed to subadult tyrannosaurus ambush sprint not playing footstep sounds
Fix attempt to pounce dismount from Buck taking too long
Fix attempt to allo´s pounce causing to be kicked if sprinting while elder
Fixed compy not having crush animations set
Synched out of place footsteps on Trike drink in/out anims
Fixed pounce vocal sounds not playing when standing in water
Added sounds to allo dig
Limited psittaco pain sound to one per owner to avoid playing twice
Fixed tyrannosaurus blind vocal sounds not playing
Slightly decreased stego, trike, and tyrannosaurus sprint stamina costs 
Slightly increased adult allosaurus rotation speeds
New highlands sanctuary (WIP)
Tyrannosaurus paleo calls now play appropriate animations
Fixed collision in quad lightpost
Exported underground GUTS location to external map
Adjusted gallimimus kick hitboxes to reach slightly lower
Updated pteranodon air slide animation
Fixed crash on galli overlap regading Remove Hint on server
Fix attempt to issue with "breath" parameter on vocal sounds
Fixed sliding stopping early when turning too much
Adjusted allo calls mix at low breath param value
Slightly reduced damage and bleed values for allosaurus latch```
stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.277 Hordetesting Branch

Fixed compy not eating corpses
Fix attempt to Multichambered Lungs mutation not affecting the resting threshold
Additional fixes to the server list UI
Fixed galli AI attempting to kick targets too far from them
Fixed possible memory bloat
Fixed spawning commands not working in shipping builds
Fixed queueing kicking players with "Server is Full" message
Fix attempt to elder allosaurus pouncing resulting in a player kick
Fixed pteranodon animation issues when landing in mud
Fixed perfect diet still boosting growth during elder stage
Fixed texture downscaling issue
Adjusted maiasaura damage and CC values
Added new 180 directional attack to maiasaurua quadrupedal stance
Adjusted tyrannosaurus damage, CC, and fracture values
Adjusted allosaurus damage and bleed values
Adjusted stegosaurus damage and bleed values```
stray mesa
#

DevBlog is tomorrow (November 29th). That is all.

sullen nest
#

@everyone Hey Islanders,

It's time for a new DevBlog!
https://store.steampowered.com/news/app/376210/view/507346541639369187

Filipe - Lead ProgrammerThis month I worked more on updating some remaining UI panels and bug fixing them. The UI took less time to implement than expected, which is great for once. Besides that, new mutations have been added which allows you to change your gender, but also another one that allows a female to lay eggs without a mate, allowing mo...

stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.284 Hordetesting Branch

Fixed allosaurus using ambush while falling
Fixed head movement during gallimimus directional attack
Fixed allosaurus hatchling beg animation transition
Fixed hatchling pteranodons being able to fly while walking off ledges
Fixed tyrannosaurus knockdown blending during certain lifestages
Fixed juvenile tyrannosaurus animation jittering when activating certain abilities
Fixed tyrannosaurus remaining in spar mode when it shouldn't
Fixed pteranodon animation issues if biting while flying
Fixed allosaurus bite and grapple sounds sometimes not playing when running
Adjusted allosaurus slide, rotation, and momentum
Adjusted tyrannosaurus sprint decay rate
Adjusted triceratops sprint decay rate
Adjusted stegosaurus sprint decay rate
Adjusted diabloceratops sprint decay rate
Fixed stamina costs not occuring for tyrannosaurus headbutt
Set fracture multiplies on tyrannosaurus attacks
Fixed paleo calls using default animations
Added additional logging for performance
Fixed allosaurus grapple conditions
Fixed tyrannosaurus grapple conditions```
stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.286 Hordetesting Branch

Fix attempt to allosaurus getting kicked during pounce
Fixed additional conditions allowing allosaurus to use pounce when it shouldn't
Adjusted allosaurus to be more responsive after dismount
Fixed ocean wave flickering
Fixed tyrannosaurus beg audio sync issues
Fixed maiasaura directional kick damage not applying properly
Disabled getting nutrients from eggs
Fixed tyrannosaurus crush damage 700 and fracture offsets
Fixed allosaurus pin damage loop applying higher values
Setup new flail animation for allosaurus when hitting targets with pounce that he cannot latch to
Setup additional prime conditions```
stray mesa
#

Hey Islanders,

The upcoming builds on the HordeTesting branch will be focusing on performance tests and logging. These builds will be entirely unstable with various core features removed depending on the build. Expect no patchnotes for any of the builds for the next few days. This is your warning and message that will be pointed at repeatedly if you don't read.

stray mesa
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.287 Hordetesting Branch

Sent foliage on a temporary vacation.

neon maple
#

Hey Islanders,

The HT servers will be going down for an update and will be unavailable for approximately 20 minutes.

As part of this update, there will be a temporary change, some servers will have no AI will be active except for fish.

Please note that all servers will also be wiped for this patch.

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.288 Hordetesting Branch

neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.289 Hordetesting Branch

Added Debug tools for testing performance
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.290 Hordetesting Branch

More performance testing
neon maple
#

Hey Islanders,

We're deploying a new build on the Hordetesting branch. You may need to restart your Steam client if the update is not immediately available to download.

**0.21.291 Hordetesting Branch **

More performance testing
stray mesa
#

Haha, whoops. ᴵ ᶠᵒʳᵍᵒᵗ ᵗᵒ ᵖᶦⁿᵍ

#

@everyone

Hey Islanders,

Servers are being taken down as we update the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the changelog down to the highlights.

You may need to restart your Steam client if the update is not immediately available to download.

0.21.321 Evrima Branch

https://store.steampowered.com/news/app/376210/view/507348444540569206

Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the changelog down to the highlights. A list of known-issues will be updated and posted in a few days. You may need to restart your Steam client if the upd...

sullen nest
#

Hey Islanders,

This information is only relevant to server owners.
If you're a server owner encountering issues trying to start your server, or have a notable decrease in performance, the information below should help!

You can change the gameport by adding -Port=9999 to the server start script.. here is an example:

REM Start TheIsleServer with the specified parameters
set SERVER_EXECUTABLE=TheIsleServer.exe
set LOG_FLAG=-log
set INI_PARAMETERS=-ini:Engine:[EpicOnlineServices]:DedicatedServerClientId=xyza7891gk5PRo3J7G9puCJGFJjmEguW -ini:Engine:[EpicOnlineServices]:DedicatedServerClientSecret=pKWl6t5i9NJK8gTpVlAxzENZ65P8hYzodV8Dqe5Rlc8 -Port=9999

%SERVER_EXECUTABLE% %LOG_FLAG% %INI_PARAMETERS%

pause```
You also need to set your QueryPort to be the same as the Port from the commandline. Inside the ini here is an example:
```[/Script/TheIsle.TIGameStateBase]
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AdminsSteamIDs=76561198014759650
AllowedClasses=Dryosaurus
AllowedClasses=Hypsilophodon
AllowedClasses=Pachycephalosaurus
AllowedClasses=Stegosaurus
AllowedClasses=Tenontosaurus
AllowedClasses=Carnotaurus
AllowedClasses=Ceratosaurus
AllowedClasses=Deinosuchus
AllowedClasses=Omniraptor
AllowedClasses=Pteranodon
AllowedClasses=Troodon
AllowedClasses=Beipiaosaurus
AllowedClasses=Gallimimus
AllowedClasses=Dilophosaurus
AllowedClasses=Herrerasaurus
VIPs=

[/Script/TheIsle.TIGameSession]
ServerName=Test Windows Evrima 1234
MaxPlayerCount=125
MapName=Gateway
bServerPassword=false
ServerPassword=testing
bEnableMutations=true
bEnableHumans=false
bRconEnabled=true
QueryPort=9999
RconPassword=testingrconpassword
bQueueEnabled=false
bServerWhitelist=false
bSpawnAI=true
bAllowRecordingReplay=false
bUseRegionSpawning=false
bUseRegionSpawnCooldown=false
ServerDayLengthMinutes=45
ServerNightLengthMinutes=20
bEnableGlobalChat=false```
Lastly, if you're running with increased playerslots you can get some performance back by doing the following:

\TheIsle\Saved\Config\WindowsServer or LinuxServer
```[ConsoleVariables]
wp.Runtime.EnableServerStreaming=0
wp.Runtime.EnableServerStreamingOut=0```
This is at the cost of server start time and memory.
neon maple
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

0.21.323

Fixed a server crash
neon maple
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

0.21.324

Fixed max player slots showing 15 more/less slots.
Fixed Queues not working on Official servers.
neon maple
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

0.21.330

- Fixed a fatal client crash ( Maybe another we are investigating ).
- Fixed the game not closing. ( Please note the game will still take 1-2 minutes to close, This is a current issue with the EAC module we are using and are awaiting a fix. If your game still does not close at all , run the EasyAntiCheat_EOS_Setup.exe in the EasyAntiCheat directory in the game files ).
- Added more info to the RCON Player data request - It now has mutations, prime status and the packets now start with "PlayerData\n" and has a "PlayerDataEnd\n" terminator for easier use.
- Improved some Steam auth requests
- Increased Queue system default timeout and allow 2 missed heartbeats to help with the "Connection to the host has been lost" and "Server is full" timeout messages when joining from Queue
- Added 4 new configs for server owners to manage Queues ( QueueJoinTimeoutSeconds (was hardcoded 20s now default is 30s), QueueHeartbeatIntervalSeconds (8s), QueueHeartbeatTimeoutSeconds (5s), QueueHeartbeatMaxMisses (2) )
waxen nebula
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

0.21.344

Added 'Interaction Assist' as a gameplay setting. When enabled, the system will automatically turn the player towards the location of interactable objects on the server for ease of interacting with them
Added an experimental system to temporarily attach pinned targets when hit to improve pounce visuals
Added an additional font to the chat UI for non-standard characters
Added new grass to Gateway
Further client optimizations

Fixed server queues not functioning correctly
Fixed client crash when beipiaosaurus caught schooling fish
Fixed volume and attenuation issues with foliage audio
Fixed color and font for the confirm button on esc menu
Fixed a pounce latch crash
Fixed allosaurus pounce being able to be triggered above 45 degrees when sprinting
Fixed tenontosaurus interaction box
Fixed hypsilophodon sliding when moving during its Grab High animation
Fixed tyrannosaurus being able to crush psittacosaurus AI inside their burrows
Fixed deinosuchus lunge distance sometimes travelling a much further distance than intended
Fixed not being able to cancel latch or pin/crush
Fixed crush release animation not playing sometimes for the target
Various dinosaur profile UI fixes
Various server crash fixes
sullen nest
#

Hey Islanders,

EVRIMA Official Servers are temporarily going offline for maintenance.

waxen nebula
#

We're aware of and investigating the server list UI not displaying unofficial servers. Apologies for the inconvenience!

neon maple
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

0.21.350

Added object highlight for interaction assist
Fixed sometimes being put into the wrong server when joining a new one
waxen nebula
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

0.21.370

Fixed herbivore plant interactions
Increased grass render distance. Further tweaks will be made for upcoming builds
Added a client crash reporting tool for players to report and send crash diagnostics
Improved server start times when there are a large amount of save files
Improved packaging for Steam to reduce download sizes between updates
Fixes to queue system not allowing people to join the queue if the server list isn't showing the server as full
Fixed client hanging in Steam
Fixed deinosuchus juvenile producing multiple footsteps when biting
Fixed omnivores not being able to interact with eggs on the floor
Fixed rex being able to use thrash ability during crush when it had not met the execution criteria
Fixed medium-sized pouncers floating when colliding with rocks and buildings
Fixed stomach organ not giving the correct nutrient on scent
Fixed being able to latch/climb on some bushes
Delayed movement during spawn to prevent falling through meshes/landscape
waxen nebula
#

We are investigating the Windows servers not updating for community servers. Expect a new build for that soon.

waxen nebula
#

Build will be delayed while we work on fixing new server crashes.

neon maple
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

0.21.374

Windows server build
Fixed nesting crash

If anyone is still having issues with the game hanging after closing it ( in steam ) can you please follow this guide and grab us a procmon.

Steps on running ProcMon can be found here: https://www.easy.ac/en-US/support/articles/collecting-system-logs

neon maple
#

Hey Islanders,

Official servers will be coming down within the next 30 minutes for 1 -2 hours while we do some maintenance. This should resolve the current issues related to some servers not being joinable and unofficial servers not updating.

Thanks!

sullen nest
#

@everyone Hey Islanders,

It's time to sink your claws into our first DevBlog of the year!
https://store.steampowered.com/news/app/376210/view/494967350396716088

Filipe - Lead ProgrammerThis month I have been working primarily on bug fixes for several systems while we focus on bug cleanup, but I’ve had some small time to work on some upcoming changes for the skin system. You will get a limited type of color pick gradient for skin palettes that change per layer and not every palette will be on every pat...

waxen nebula
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

We recommend leaving server queues disabled for this update while we continue to investigate connection issues.

0.21.399

Building HLOD shells have been updated and set with new parameters
Fixed horned melon rotation when dropped
Fixed Crush/Lunge abilities not triggering if the player is being latched on by pouncers
Fixed an AI burrow crash
Adjusted camera lock speed
Fixed camera collision not working during pounce
Fixed pachy being able to use ram in mud if holding the ram ability before entering mud
Fixed debris disappearing while trying to build a nest
Fixed ceratosaurus mouth sometimes being stuck open
Fixed carnotaurus being able to use its charge attack while carrying something
Fixed ceratosaurus charge attack being canceled by using its threaten call
Fixed "glass bones" debuff not being applied to characters that have received multiple fractures in its lifetime
Fixed rex crush being able to hit latched characters
Fixed some abilities and hallucinations not taking ceratosaurus' defense power into consideration or being incorrectly applied when near corpses
Fixed spearfishing clams not working consistently
Fixed some hints disappearing immediately after appearing
Removed the ominous floating rocks of river delta
Fixed herrerasaurus being unable to climb on certain meshes
Fixed allosaurus "muscle spasms" not activating its bite ability
Fixed pouncers being randomly dropped from a target during a latch if the target started turning
Rex can now cancel when preparing a crush attack by pressing R
Rex crush can be used while looking beyond its maximum rotation rate
Updated Rex's crush launch angle/direction (capped to max 45º) 
Allo can now cancel when preparing to pounce by pressing R
Allo's pounce can be used while looking beyond its maximum rotation rate
Updated allo's pounce launch angle/direction (capped to max 45º)
Trike no longer receives fracture damage from being bit in the face by rex crush
waxen nebula
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

0.21.403

Windows server build
Fixed rare server crash
waxen nebula
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

0.21.404

Fixed being able to cancel the allosaurus pounce and tyrannosaurus crush recovery animations by pressing R
Fixed tyrannosaurus being able to fracture diabloceratops/triceratops body and legs through their heads

Known issue:

  • Sparring can fail between the tyrannosaurus and triceratops sometimes, causing the two characters to jitter. This will be addressed in our next patch.
waxen nebula
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

0.21.414

Fixed pteranodon not crashing when flying into rocks and buildings
Fixed gallimimus swim height
Fixed stegosaurus graze animation
Fixed tyrannosaurus being able to cancel swing attacks with "R"
Made improvements to tyrannosaurus & triceratops sparring

Known high priority issues:

  • Characters and corpses can "fall" through buildings and rocks when loading them in from a distance, causing them to seem invisible or inside meshes, preventing them from being interacted with
  • Buffed Wader mutation from entombing can cause players to be kicked from servers when entering water
  • Tyrannosaurus will keep moving forwards automatically if it uses a crush attack to initiate a spar then use a forward flip against its opponent
  • Picking up organs from too far away makes the organ orbit the player and prevents them from jumping
  • Players cannot interact with an object if it has been dropped continuously
  • Players can become input locked or cannot pull chunks from a source if it has another object dropped inside of it
  • Dilophosaurus hallucinations failing to attack players
  • AI frogs moving extremely fast
  • Players can spawn inside rocks/buildings/trees/under the level
sullen nest
#

@everyone

Hey Islanders,

It's time to sink your claws into our latest DevBlog!
https://store.steampowered.com/news/app/376210/view/532124583945306865

Filipe - Lead ProgrammerThis month I have been focused on kentrosaurus and its defensive stance. This helps it to reflect damage back to attackers when they hit its spikes, but this will also be seen for other animals that have spikes or build in defenses like ceratopsians. I also worked on the updated skin system color picker so that we can bri...

neon maple
#

@everyone

Server list will be unavailable for approximately 30 minutes for some maintenance. Servers that are currently up will stay up for the time being.

stray mesa
#

@everyone

Hey everyone,

I am aware the Official Network Status is having a small heart attack due to the influx of player count and am currently working on it. Stop being vile to moderators. Thank you.

stray mesa
#

Hello Islanders,

We are updating server infrastructure to accommodate the influx of additional players. During this time, there may be temporary outage of some of the official servers. Unofficial servers will not be impacted by this process.

sullen nest
#

Hey Islanders,

With our team focused on updating our server infrastructure and getting ready for the upcoming Hordetest, there will not be DevBlog this month.

waxen nebula
#

Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

0.21.1417

Fixed an exploit that allowed manual server crashes
stray mesa
#

0.21.549 - HordeTesting Branch

Hello Islanders,

There's no immediate changelog, but you'll get a beefier post with a changelog (maybe Donblog) and other relevant goodies later today/tonight after I've slept. The build is in a working condition that can be opened to you all and there's a tremendous amount of working changes that will be introduced through this HT. I hope you all have fun in the new build and I'll bring you more info soon. Have fun and break all the things.

TDLR: No pings. No reactions. HordeTesting branch is open.

waxen nebula
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Hordetest servers are being restarted.

sullen nest
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@everyone Hey Islanders,

It's time to sink your claws into our latest DevBlog!
https://store.steampowered.com/news/app/376210/view/653727478219539022

Who’s ready for Director’s Commentary 2: Return of the Donblog? It’s just me again. I’m going to play a bit of catch-up with some Hordetest info and some immediate plans. Since I’ve last written an entry the whole island has been updated. Jace had been hard at work getting the feel of each area nailed down, from the forests and jungles...

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We’re also working on a new patch for the Hordetest. We’ll let you know once we have more information.

waxen nebula
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Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

Hordetesting - 0.21.581

Skin system gradient additions (WIP)
Fish overhaul (WIP)
Fixed pounce hit damage issues
Fixed ceratopsian flip hitboxes
Fixed thrash attacks dealing damage behind targets
Fixed reflection damage values and detection inconsistencies
Fixed dinosaurs not bleeding or drowning after quick logout
Fixed organs not being pulled out or interacted with correctly
Fixed gore pickup and drop inconsistencies
Fixed interaction assist issues (gore, coconuts, etc.)
Fixed grazing taking priority over bucking
Fixed ability to use certain attacks in invalid states
Fixed sprint blocking after pinned interactions
Fixed movement issues in edge cases (diving, flips, crush interactions)
Adjusted crush and hit detection behaviour
Rebalanced mutations (Wader, Glass Bones)
Fixed fish behaviour (spearing, fleeing, movement)
Fixed schooling fish appearing above water
Fixed AI-related animation and interaction issues
Improved ambient fauna spawning and AI logic
Fixed animation issues (sliding, blending, rotation, playback errors)
Fixed pteranodon animations (landing, grabbing, locomotion, spearfishing)
Fixed dinosaur-specific animation issues (Allosaurus, Tyrannosaurus, Maiasaura, etc.)
Fixed missing or incorrect audio (footsteps, pain sounds, environmental audio)
Improved animation blending and responsiveness
Fixed UI input locks and interaction issues
Fixed chat input and unicode handling
Fixed UI queue and navigation issues
Fixed player names not displaying correctly
Fixed sky and lighting inconsistencies
Fixed material issues (landscape, foliage, debris, rivers, etc.)
Fixed foliage rendering, shadows, and placement issues
Fixed reflection and SSR artefacts
Improved grass and foliage rendering distances
Updated biome visuals and materials
Fixed landscape clipping, floating objects, and terrain gaps
Fixed water and shoreline issues
Fixed river, lake, and ocean placement issues
Fixed vegetation gaps and placement errors
Updated biome assets and environment details
General map bug fixes and visual improvements
Fixed a server crash and improved stability
Fixed replication issues (dropped objects, states)
Fixed server password handling
Fixed serialization issues (e.g. skin colours)
Improved server performance
Added safeguards against potential exploits (damage/distance checks)
Fixed particle inconsistencies across clients
Fixed VFX issues for abilities and creature interactions
Improved footsteps and environmental effects
Fixed skin system issues (loading, colours, presets)
Improved skin system functionality and validation
Updated skin data and server-side checks
Fixed various client crashes and compile issues
Fixed typos and minor bugs
General stability and polish improvements
waxen nebula
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HT server instability is being investigated.

Known high priority issues:

  • Server ping and FPS performance issues
  • Schooling fish stats not setup, preventing them from being swallowed
  • Schooling fish become tiny when caught
  • Elite fish do not provide nutrients
  • Elite fish stats not setup, allowing them to be caught and carried by smaller characters
  • Allosaurus corpse does not ragdoll and bounces away from players
  • Pteranodon always has the default adult colours/skin
  • Pattern selection is not setup for skins
  • Rain particles are not visible
waxen nebula
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Hordetesting - 0.21.583 & 0.21.584

Server performance improvements

stray mesa
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@everyone

Hey Islanders,

We're deploying a new build for the EVRIMA branch. You may need to restart your Steam client if the update is not immediately available to download.

0.21.1425
Fixed an exploit that allowed manual server crashes. Yes I know it's the same as the last patch notes. There were two exploits. Everyone loves a sequel.

waxen nebula
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Hey Islanders,

We're deploying a new build. You may need to restart your Steam client if the update is not immediately available to download.

Hordetesting - 0.21.606

Updated HUD with nutrient icons that more accurately show their percentage
Updated diet chat command syntax to show alpha/beta/gamma
Reset transformations to fix potential issues with PLAs.
Fixed pouncing Kentro's spikes restoring a small amount of its health
Fixed nests sometimes vanishing
Fixed issues with patterns 2 and 3 not showing when selected
Fixed saved skin buttons not showing an existing save
Fixed default colors for Cerato being incorrect
Adjusted Allo math for initiating a grapple/pin
Adjusted default keybind for Pteranodon spearfishing to 'G'
stray mesa
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Hey Islanders,

We're deploying a new build (Roughly in 10 minutes). You may need to restart your Steam client if the update is not immediately available to download.

Hordetesting - 0.21.629

Additional updates to skin system
Fixed pteranodon bite animation
Adjusted Kentrosaurus WaterSlowdownDepth and Multiplier
Update on redirectories for the Security Office items, fixes on the Lab facility with collision issues, other modular fixes with the kit.
Fixed stegosaurus attack issue with certain settings
VT fix for large scale buildings
Solar panel collision has been made more accurate
Fixed HUD offset for stamina, hunger and thirst
Fixed issues on skin system for checking colors and import code issues
Fog fix for the Glass shader
Added billiards and arcade machines
Temp fix for the issues of HISM precision errors
Fixed nutrients names mismatch in UI panels
Updated ptera directional attacks
Added new stagger conditions when kentrosaurus blocks a pounce with defensive stance
Rain temporarily hidden```
stray mesa
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No pings. No reactions.

Hey islanders,

The feathered friend is temporarily enabled on HordeTesting. During this build there's some odd things you can expect. Here are some fun pieces of knowledge below:

  • G for spearfishing; in this build it decides to partially work but it's live with this or you could wait longer for the austroraptor.
  • Floating in water currently consumes stamina. This will be removed in a future HT update.
  • When catching elite fish you wear them like a hat.
  • When catching a fish from spearfishing they shrink so small you can barely tell they are there but they are. You currently cannot swallow food while surface swimming. This will be added in a future HT update.
  • The swimming animations have not been smoothed out. Enjoy your temporary rapid turns.
  • If you turn right while swimming on the surface of the water, you drift upward like a regal bird looking down on their lessers. It is purely cosmetic and will be removed in the next HT update.
  • I made him grow out of sanctuaries super fast and have not fixed it before I let you all check a preview so BEEware
  • Underwater dustmotes and debris have found ways to exponentially multiply. While they cannot kill you, they will try to blind you

Enjoy the weekend of bird.

sullen nest
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@everyone Hey Islanders,

It's time to sink your claws into a new DevBlog!
https://store.steampowered.com/news/app/376210/view/687507011804333962

Filipe - Lead ProgrammerI’ve been working on fixing UI issues and preventing some exploits. Kentrosaurus has a few reflection bugs where it's dealing damage in unintended ways but it should be done soon. The only thing to show this month is the skin system. We want to make sure it works fine using texture gradients without issues, but also avo...

icy timber
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@everyone Replacement discord server back online, there will be a steam announcement about why it was down and what happened shortly.
If you would like a invite link to send to friends here it is: https://discord.gg/xVFcJZu

icy timber
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@everyone servers going down for patch please logout

lyric pilot
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@everyone
New arrivals & whoever hasn't, please read the #rules-and-info channel.

Be aware, the channels are currently getting descriptions, so please keep an eye on them.
If your name on here doesnt conform with Rule 5. please tag a Moderator and they can can set you a nickname within this discord.

Thank you!

icy timber
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@everyone new patch please logout

icy timber
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@everyone new patch logout

icy timber
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@everyone if you have an activated steam key for the dev kit send @sullen nest or @waxen nebula proof of ownership and he will add you to the dev kit group

icy timber
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@everyone we are going to do a bunch of human and tribal testing on dev branch NY 8, there is now no password on dev branch. Feel free to join and test and help out

icy timber
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@everyone new patch pls logout

icy timber
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@everyone new patch restart steam

icy timber
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Thanks for testing everyone, hopefully by tommrow night ill have these issues fixed and we can play without interuption

icy timber
icy timber
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@everyone The Isle Official Dev 8 - come test new patch dev branch

icy timber
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results from testing,. looks like arrows and bullets cause some ping and server stability problems, but the battleye kick problem seemed to not be a problem

icy timber
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@everyone new patch pls logout

icy timber
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@everyone if you dont have a phone and talk permission on this discord, you can PM a moderator and do a background check to gain talking permissions remember

icy timber
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@everyone logout new patch hype

icy timber
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@everyone official server (US) 4 has 🏹 enabled for tribals, im testing on that to check if it runs into the ping problem like server 8. If you could join and test with me that would be great

icy timber
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@everyone EU 4 and ASIA 4 going down to enable expermental for 🏹

icy timber
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Remember, if you can't handle the patches, play on legacy

icy timber
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@everyone new patch pls logout now 🏹

icy timber
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@everyone im working on battleye kick fixes and tribal / human saving for next patch should be an hour or so

icy timber
icy timber
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@everyone logout patch now

icy timber
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@everyone new patch please logout

icy timber
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BattlEye Kicks seem have to have completely gone away / fixed.

icy timber
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@everyone new patch please logout

icy timber
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@everyone patch is functional. I'm going to sleep for 8 hours. if there is any instability problems I will fix them when I wake up. Remember the torch model for the tribal is a placeholder like everything else.
#401466185738092555 is also now in sync with the live build sorry for any problems.

icy timber
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@everyone new patch being deployed right now please logout

icy timber
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@everyone notice for a performance hotfix being deployed please logout

icy timber
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@everyone logout new patch, its a big one. (2.5 GB)

icy timber
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@everyone spawn killing on official 8 will get you banned from the server. only warning

icy timber
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@everyone one last patch to sync all the builds up between mac and dev branch

icy timber
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@everyone hotfix for bad_module_info is out. please restart steam to get it,. servers will restart now

icy timber
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@everyone I am setting up 2 new survival servers with experimental enabled. US 5 and 6 cause all the other ones are full af

icy timber
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@everyone patch please logout

icy timber
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@everyone logout now new patch

icy timber
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@everyone please logout new patch

icy timber
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@everyone come help the new map by switching to dev branch and joining official dev 1

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also helps us test unreal engine 4.19

icy timber
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@everyone switch to dev and restart steam and get the 2 gb patch new awesome shit on ae 001 come join us for testing

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we will need all 125 of ya

icy timber
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@everyone dondi went to sleep so dev stream LETS GO

icy timber
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@everyone i need help testing loot drops on The Isle Official Dev 2 (not whitelisted need to uncheck official filter)

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there is also a new utah model and rex model and other cool stuff

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To join in testing you NEED to switch to development branch.

icy timber
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@everyone new public patch please logout

icy timber
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@everyone patch logout

icy timber
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@everyone patch logout now

icy timber
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@everyone another patch

icy timber
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@everyone another patch

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@here playing on dev 2 come join me for testing!

icy timber
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@everyone logout patch

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Ignore the Windows 8.1 Message, it's fixed for next patch on dev branch.

icy timber
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@everyone new patch

icy timber
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@everyone new patch pls logout now

icy timber
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@everyone EU4 is back online, sorry for the crash issue, its fixed next patch

icy timber
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@everyone new patch in 40 minutes

icy timber
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@everyone patch being deployed right now

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@everyone im playing on US 4 come join me for testing

icy timber
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@everyone there will be frequent database resets in early access until we get the database system perfect. If you can't handle loosing data, please play on sandbox or uninstall the game and play when its out of early access.

icy timber
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@everyone next patch has a logout problem fixed and pending connection failure problem fixed, sorry for problems

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@everyone new patch in 30 mins with the fix

icy timber
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@everyone patch out in a few mins, pls logout

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@everyone patch is live, come join me on US 4

icy timber
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@everyone new patch right now logout

icy timber
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@everyone new patch please logout

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@everyone official servers down for 30 mins while changes are being made to them

sterile rain
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new link my b

sterile rain
waxen nebula
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@everyone We're still looking for Bulgarian, Greek and Japanese translators. PM me if you speak any of these languages fluently and are interested in assisting with the production of The Isle.

sullen nest
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@everyone From this point forward, all players discovered multi-boxing in The Isle (playing the game with multiple accounts at the same time, on the same server, as the same player controlling them, logged in simultaneously) will be permanently banned from all versions of the game.

tropic flame
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@everyone We have posted an announcement regarding Linux dedicated server support available here https://steamcommunity.com/games/TheIsle/announcements/detail/1702806817968306649

flat vapor
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@everyone Happy 4th of July to all of you that celebrate it!
🎊 💥 🎇 🎉

waxen nebula
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@everyone For those experiencing issues with scent, please reset your config folder before filing a bug report. Don't know how to reset it? Ask a moderator in #🔧-legacy-troubleshooting-🔧

waxen nebula
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@everyone The QA team needs your help! Lately there have been players that have been able to group up with species that are not of their own. If anyone knows anything about what would cause this bug then please send me a PM. Thanks!

flat vapor
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@everyone Heyooo Community! For those of you that are able, do us a big favor and post your scariest, most impressive carnivore screenshots in the screenshot channels. The more terrifying, the better! And remember, no editing, no text or reaction captions 😊 👍 Lets see who has had the most bowel evacuating experiences on The Isle.

flat vapor
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@everyone You've all got some great stuff! We've got what we need for right now. Thank you all for sharing your adventures/nightmares! dondiYikes

lyric pilot
sullen nest
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@everyone Small PSA: Going into the Discord servers of other games to troll/raid them is also grounds for a permanent ban from this Discord server. Harassment is never okay.

waxen nebula
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@everyone Greetings Islanders!

In an attempt to increase community interaction, we will be changing how our Content Creator role works. These members will be handpicked by our staff that we deem most deserving of the title, whether they contribute to the game regularly through uploading videos, live streaming, creating art or maybe even composing some fan made music!

Every two weeks they may - though it is not a requirement - compete in an internal media competition, in which the winner will receive a shoutout to the community showcasing their hard work.

If this is something you would be interested in, send either myself, @sullen nest or any <@&401466542140817419> a DM for us to review your content.

See you on the island!

sullen nest
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waxen nebula
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@everyone Our first round was incredibly difficult for our team to decide on, but we've finally come to a conclusion. A huge congratulations to @north charm for being our first ever media competition winner! Their piece "Snoozing Oro" is far too adorable for the rest of the creatures coming to this game.

It's so fluffy I'm gonna die.

Be sure to check out their other amazing artwork and show your love here:
https://www.deviantart.com/justcallme7
https://7thseito.tumblr.com/

iron tide
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lean adder
sullen nest
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I'd like to give @hollow harness a shoutout who is hosting an Isle charity livestream right now at https://www.twitch.tv/jinawee For ExtraLife, a charity setup to support sick and injured children. Go and give her some support.

Twitch

CHARITY STREAM - ExtraLife 12 Hour Marathon! BEANBOOZLED

▶ Play video
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@everyone Forgot to add this to that ^

flat vapor
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@everyone Happy Thanksgiving!!!!🦃🍽🍁

iron tide
sullen nest
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@everyone Hey Islanders,

We're currently updating the screenshot section of the store page. We'd like to involve the community in this process by utilizing in-game screenshots taken by the players themselves. If you'd like to contribute simply post an in-game screenshot in #thenyaw-screenshots and make sure it fits the requirements that I'll list below. You have until Sunday to post your submissions!

Requirements:
Survival creatures only.
No HUD, overlay, names, avatars, chat, etc.
Don't edit your pictures, this includes the use of tools like reshade.

iron tide
waxen nebula
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@everyone Yes, we've decided to make these monthly now, to give the participants more time to work on their creations and to make the hall of fame look that much better.

And the winner for November's "Nesting" themed media competition is @split relic ! Our team was truly blown away by this piece - it captures both the light and dark sides (literally) to The Isle perfectly. Bonus points for the human environment! How many hatchlings can you guys spot in this?

Find more artwork by them at the links below:

https://www.deviantart.com/drmambo199
https://www.patreon.com/user?u=3422390
https://twitter.com/raptorhaunches

Patreon

Become a patron of Dem Raptor Haunches today:
Read 5 posts by Dem Raptor Haunches and get access to exclusive
content and experiences on the world’s largest membership
platform for artists and creators.

digital artist, gamer, and some other stuff I guess.

more art here! http://drmambo199.deviantart.com

Tweets

351

Followers

226

iron tide
sullen nest
tropic flame
iron tide
sullen nest
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@everyone Greetings Islanders,

You may have noticed a recent addition to our Discord's channel list, specifically the #519932065639038976 channel. Every Tuesday we'll open up the channel for users to submit their questions, as well as to vote on questions submitted by others. The ten highest rated questions will be taken from the channel and answers for them will be provided in the #519931024956850187 channel the following day.

If you'd like to upvote a question please do so by utilizing the ✅ reaction. Please also refrain from asking questions related to ETA's or lore, these questions will not be considered. We hope this provides the community with further insight into the development of the game, we're looking forward to your questions.

Opening Times:

CST - 06:00
AEDT - 09:00
PST - 14:00
EST - 17:00
GMT - 22:00

Keep in mind that the channel will only be available for two hours after opening. So make sure to submit your questions! However, you'll still be able to vote on your favourite questions after closure.

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@everyone While I have your attention I'd like to give a shoutout to @wicked palm for his upcoming Isle charity livestream. On the 14th of December he'll be raising money for ToysforTots. A charity program aimed at collecting new toys to distribute to less fortunate children at Christmas. Make sure to tune in to https://www.twitch.tv/nivison at 6.00pm EST to support him in his valiant effort! It's always heartwarming to see community members come together to support those in need.

Twitch

Dibble Down!

▶ Play video
sullen nest
iron tide
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@everyone Congratulations to @wicked palm and everyone who participated for raising $3,078.56 during his Toys for Tot's Charity Isle Livestream!

sullen nest
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waxen nebula
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This is an update to both public and development branch. Doesn't matter which branch you're on, you'll be running the same version of the game.

sullen nest
flat vapor
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@everyone Merry Christmas Everyone!!!! Celebrate your loved ones responsibly! 🎄 🎁

waxen nebula
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@everyone Merry Christmas one and all! 🎄 🎁

Whether you're celebrating it in person with loved ones or with families you've created on The Isle, the dev team all wish you've been enjoying today to the fullest. I was so much that I may or may not have almost forgotten to announce this... hypno2

Check out this submission from our content creator @ornate pasture ! Taking her 3-4 hours to make, this adorable ball ornament shaped into a Dryo's head was crafted almost entirely with modeling clay! It's always amazing to see something pulled from our screens and created in the real world.

Here are links to find more content from her:

https://www.youtube.com/c/Seiza
https://twitter.com/Seiza_ger
https://www.deviantart.com/seiza-cosplay

Was geht Ihr Lappen :P

Tweets

785

Followers

58

sullen nest
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flat vapor
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@everyone Happy New Year!!! 🎆 🎆 🎆

iron tide
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sullen nest
exotic mesa
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sullen nest
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@everyone We're currently updating the screenshot section of the store page. We'd like to involve the community in this process by utilizing in-game screenshots taken by the players themselves. If you'd like to contribute simply post an in-game screenshot in #v3-screenshots and make sure it fits the requirements that I'll list below. You have until Sunday to post your submissions!

Requirements:
Survival creatures only.
No HUD, overlay, names, avatars, chat, etc.
Don't edit your pictures, this includes the use of tools like reshade.

Preferences (not limited to):
Showcasing the new skin system (spawned into the world)
Family/nesting pictures (groups of different growth stages)
New environments.

exotic mesa
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sullen nest
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@everyone Thank you for participating in the first session of the all-new #550050411470651417 format. Our answer to the selected question will be available by the next session of #550050411470651417. In the meantime however I'll leave you folks with a little something..

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flat vapor
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@everyone

Greetings Islanders,

As many of you may be aware, we are preparing to rewrite much of our codebase; known to most community members as the "recode". We're not starting over, but there's going to be a lot of changes. We'll delve into what all this means in more detail below.

Why are we doing this?

As many of the veteran players may remember, there have been features introduced into the game that were sadly removed. Unfortunately, things like this happened due to rapid implementation causing more bugs and crashes than the new gameplay mechanics it provided. Our current foundational code severely limits our ability to balance combat and add new, more complex elements to the game. So much of our original codebase will be rewritten to provide gameplay experiences and features that are exciting as well as stable. Like a bandaid, we've just gotta rip it off!

How long will this take?

While we cannot accurately provide an exact timeline, we are estimating a few months. We're focusing on introducing a solid, quality implementation so we won't run into the same issues we've experienced thus far. We're going to take the time we feel is necessary to do this right. Everything we're doing, is for you guys. Making our jobs easier is just an added bonus.

So, what does that mean for you, the community?

During the recode we will not be pushing many (if any) builds to the Live servers. We know, it's a super bummer! But do not fear, production is blazing along full speed behind the scenes! In addition, we'll be updating you all in a transparent fashion like we've never done before. So you can all expect much more insight into our development process, not less. So here's to progressing to the next level!

iron tide
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sullen nest
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@everyone Hey Islanders, in regards to Ask a Dev we have an announcement for you all.

First and foremost, we love our community and love sharing our achievements and milestones with you guys. We're not just game developers and artists. Like you guys, we're gamers and dinosaur lovers at our core . We really want to see dinosaur games as a genre be given the care and polish that it deserves and be done so with integrity. In fact, it's something we've felt so strongly about that we've set out to accomplish that very task.

In the past, we would lay out almost every facet of the direction we wanted to take the game in. From dinosaurs we wanted to implement, to mechanics we wanted them to have, to music, feel etc. Sharing from the heart is something The Isle Dev Team is known for and used to do it all the time. We really miss being extremely transparent with the community about our plans, ideas and directions. However, with the current climate of dinosaur games, it's been made unconducive to announce our plans in their entirety before we're ready to deliver them. Because it leads to the genre of dinosaur games as a whole and the gamers that play them, to suffer an unpolished, hurridely implemented iteration of what we've shared with the public. Neither you, the community, us the developers of The Isle or the genre of dinosaur games deserves that. It has been remiss of us not to notice that trend sooner. So we're taking the appropriate steps to make sure we don't contribute to that cycle any longer and get you guys the type of game we've all wanted since we were kids.

However, we do have a little something we'd like to share with you!
https://www.youtube.com/watch?v=DLziFBXghQs&feature=youtu.be

Locomotion analysis of an upcoming biological asset. Available in early access on Steam: http://tinyurl.com/theislegame #Theisle #Pteranodon

▶ Play video
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sullen nest
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@everyone Hey Islanders! Today at 2PM CST @wicked palm ( https://www.twitch.tv/nivison ) will be streaming The Isle for his Easter charity event supporting The Humane Society of the United States ( https://www.humanesociety.org/ ), an organisation dedicated to fighting against animal cruelty. Check out the banner below for the details!

https://cdn.discordapp.com/attachments/506605776551411732/567429000931049541/Easter_poster_final1.png

iron tide
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sullen nest
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@everyone We want to address some interesting points brought up by people in response to family sharing being re-disabled,

"Why don't you simply IP ban abusers?"
You can change your IP for free, it's very easy.

"Why don't you simply ban abusers by hardware identification?"
This is easily bypassed by free software or registry edits.

"Doing this just puts abusing the game behind a paywall."
This is all games can do. The prohibitive cost to abuse the game makes it simply not worth it for 99% of abusers, and this is how the games industry has worked for decades because it is the only viable option.

"Wasn't it disabled in 2017, what happened?"
We disabled it with custom engine-level networking code as suggested by Valve support, but when Epic Games upgraded the engine last year, it was re-enabled due to the underlying architecture of the steam authentication service being rewritten.

"Why was it enabled in the first place?"
Steam has forced Family Sharing onto all titles by default since 2016, which has led to most multiplayer titles disabling this by hand, due to the abusive nature of the service in online games.

"Will it ever be coming back?"
This is unlikely, as it really has no place in this game.

"How bad was the abuse, really?"
Some players and groups had over 30 alt accounts that they used to evade bans or harass players after being killed.

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Hey Islanders,

We recently hit the third milestone of Discord's Nitro Boost system, substantially upgrading the capabilities of our Discord server for @everyone to enjoy! These milestones allow for more emoji slots, improved audio quality and additional server customisation. We'd like to thank everyone who generously donated their boosts, as well as @pearl canyon for designing and donating the snazzy animated server icon.

With the addition of the added server customisation, is the ability to display a custom server banner which will be visible at the top left of the server. We'd like to open up the design of the server banner to you, the community. If you'd like to participate in this art competition please DM your submission (includes in-game screenshots) to @sullen nest by the 1st of July, 2019. You must also keep within the requirements listed below:

Requirements:

  • Must be related to The Isle
  • No text
  • Size: 1920 x 1080 | 16:9

Check out Discord's banner guidelines for more information: https://support.discordapp.com/hc/en-us/articles/360028716472

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@everyone Hey Islanders!

Thank you to everyone to submitted their entry for our Discord server's banner competition. The winning submission of the competition will be announced in the coming days, and their work displayed at the top left of the server for all to see! I'd also like to announce that we're bringing back the monthly #508471337036152837 showcases. If you'd like to become a <@&454112151959765002> and have your work commemorated within the #508471337036152837 please DM @sullen nest for more information!

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Congratulations to @hushed burrow for winning our Discord server banner competition! You can see his awesome submission below! I'd also like to thank, once again, everyone who submitted an entry for the server banner competition. It's always fantastic to see what unique and interesting designs our community members cook up!

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Hey @everyone

Today we have a preview of the highly anticipated and first of Atrium B's many playable aquatic predators: Deinosuchus
https://www.youtube.com/watch?v=PJcvlDJrz8A&feature=youtu.be

As our first playable aquatic, this brings many exciting gameplay possibilities to The Isle. Some of you may know that we are working on a brand new map as part of our recode process, and it is being built with these new creatures in mind. From large rivers, great lakes, and sprawling swampland, there will be plenty of potential hunting grounds for these submerged stalkers.

Think twice before you go for a drink, you may find yourself in the jaws of Deinosuchus!

Locomotion and behavioral extrapolations of large crocodilian, genotype Deinosuchus. Highly dangerous aquatic predator. #The Isle #Deinosuchus #Animation

▶ Play video
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@everyone Hey Islanders,

If you're unable to find servers ingame right now it's due to an issue on Steam's end. It's currently affecting numerous other Steam games. We'll have to sit tight until Steam resolves the matter.

Edit - Update: Steam has resolved the issue, you should be able to connect and play as normal. If you're still encountering issues please post in #🔧-legacy-troubleshooting-🔧 and we'll assist you as soon as possible.

If you've got any questions always feel free to dm me as usual.

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@here I'd like to give a shoutout for @robust kettle who'll be hosting a special charity event on Official US 3 to raise money for Breast Cancer Awareness today at 5.00pm EST. Don't forget to poke your head in or even participate to show your support!

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@everyone Happy Thanksgiving for those that celebrate the occasion! Enjoy your family, food and fun! 🦃

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@everyone The Isle began as a small endeavor but with your help, it has evolved and grown exponentially over time. Four years have passed since we started this journey with you all. Happy Anniversary, thank you all for playing and for your support! We're excited to share more of what we've been working on soon, so keep an eye out..

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@everyone We would like to thank each and every one of you that has been patiently waiting while we've been recoding the game. It was very difficult for us to remain as silent as we were about all the cool things we've been working on because we love sharing with you all. But it was very necessary to keep things close to the chest during that time. However, that time is now over and we're excited to share some of the things we've been up to in secret! Who's up for a taste of full disclosure? SMOOCH

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@everyone For those of you who are either trickling in over the last few 24 hours of releases to save on the number of people asking "where is the new stuff devs are showing off?????" Please make sure to check the Pinned Messages in #401464048610312195 and refrain from spamming the channels with "where leaks". Thanks! (UPDATE: Check the new channel #phase-two-archive for updates and teasers)

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It requires repeating that on rare occasion, links posted MAY NOT be safe for download or consumption. This, in particular, should be noted in the #401466138208370689 thread as well as others. Do not download from suspicious links, as well as particular domains. You should always be careful while browsing online.

If you are curious or wary of a link, do not blindly click it - do not blindly download. Quarantine will be placed into effect.

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In relation to the merchandise depicted in the #phase-two-archive chat:

The products in the images are prototypes subject to change. There is also no current date or time for their release. Your feedback is greatly appreciated on the products and a lot of good ideas have already come from the chat itself. We thank you for it, but please be patient.

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I'm going to release that teaser of what I strobed on screen during the stream if you guys manage to impress me with growth on our twitter. You guys are scary when you network to do things together, show me what you can do and I'll reward you with quite possibly the coolest thing that made everyone in our team meeting go "Oooooooooooooooh" when the art was shared.

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An open-world dinosaur platform which pits humans VS playable dinosaurs against one another on one of several intense islands. Buy now: https://t.co/V8pJ6im9UK

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Creator of @theisleofficial. Something impressive goes here later. http://twitch.tv/thedondi

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Problem Solver - @theisleofficial
Mandalorian Merc - Alor'ad - Vhett Manda
Lead Wangjangler at http://home.tarkinswg.com

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@everyone Lurkers, wake up or miss out on cool stuff.

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"Man, why does Paradym keep @everyone over merch stuff since we can't even buy it till the recode drops?!" Because my job is to build hype and you guys keep asking me to produce sweet stuff. Get Dondi to 41k on Twitch and detonate my phone via follows on twitch/twitter and I will share with you one very highly requested concept art and something that creeps me the hell out but looks cool. https://www.twitch.tv/paradymshift/
https://www.twitch.tv/thedondi

Twitch

Exorcising the ghosts of Dorms.

▶ Play video
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@everyone We have seen a great deal of discussion around the word; “recode”, which has become a noun among the community. Which unfortunately fails to accurately convey what our team has spent the last year working on in regards to The Isle. We invite you all to look at “the recode” as a verb.

The game has been ripped down to it’s foundations and our team has rebuilt things from the ground up to allow us to iterate on new animals, add complex interactions, soundscaping and core gameplay features.

Our next update will be massive. This will not be the same game you have been playing with all this time. It will be better. There will be new mechanics to be tested and balanced as we move towards our eventual exit from early access. The feedback we gather from our players, content creators and the quality assurance team will be invaluable to us as we move forward.

Internally we’ve been calling this next update “EVRIMA”. This is only the beginning for phase two and we hope you will all stick with us until that green early access banner leaves our steam page.

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@everyone Hey Islanders,

I'd like to take a moment to clear up some misinformation that I've seen spreading throughout the community. EVRIMA is not being released on the 14th of February and it was never slated to be. If we were ever to provide an ETA (Estimated Time of Arrival) it would always be in an official capacity by way of our Discord, Steam announcements or Twitter page, so that you would know it is legitimate. We pride ourselves on quality, continually pushing ourselves forward to create the best gameplay experience possible.

While we understand that you are all eager, just as we are, to dig your claws into EVRIMA, quality takes time. It is in the best interest of everyone that we not restrict ourselves to a hard date only to be delayed by an unforeseen circumstance, naturally resulting in disappointment. But know that we are always taking a step forward, never backwards. We hope this clears up any confusion that may be going around in regards to EVRIMAs release date.

I'd also like to introduce you to a couple of elder friends.

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@everyone We would like to take some time to thank each and every one of you who has shared the Gofundme, used the #teamfoszor hashtag on social media and pushed this fundraising effort around the world. We will be putting an update out soon from the family. Thank You ❤️ ! (#TeamFoszor art credit to Catbug!)

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For those of you inquiring about an update around Foszor, his lovely wife posted an update to the GoFundMe that I would like to share here. ```Hi Everyone...It’s Monique (Brandon aka Foszor’s wife) and we just wanted to say thank you to each and everyone one of you from the bottom of our hearts. I will try to post updates here weekly or as they happen with Brandons treatment and condition. This week he was suppose to start his clinical trial immunotherapy infusions. Yesterday we actually ended up at the hospital thinking he had low platelets again but it turns out his white blood cells are pretty low. We were hoping by today they would start to go up a little bit to start infusions and I guess there was just other plans in the cards for him. His counts dropped even more in less than 24 hours and he will be doing WBC booster shots to get his numbers back up to a normal level. Hoping by next week we can get back on track with treatment and killing this damn tumor. As most of you know chemotherapy is no longer an option for him as it severely depletes his bone marrow. For now we’re searching for a Plan B or C options. One of those is a doctor in Spain that has been doing some amazing things, but its not covered by insurance and this gofundme will be used for that. Again, thank you all so much we truly appreciate it. I’ll post more on the Spain idea once I get his blood work results back from Spain

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@everyone I’ve been looking forward to writing this, it has been a long road for our team since we initially announced our intentions to rip the game down to its bones and start with a fresh, efficient foundation for the game we want to release.

What does this mean for you? It means that we are getting closer to the release of EVRIMA. We are preparing to stage three branches of our game. One branch, our “Legacy” branch, will contain the game as it is currently, so that people can still enjoy what we have there as we move forward with development.

The second, will be our future live EVRIMA branch moving forward. At the onset this will have one playable carnivore and one playable herbivore along with some of the new mechanics you’ve seen us showcasing in the Phase Two channel.

The third, will be the EVRIMA Q/A branch where our Q/A team will work to diligently test and prove out our new mechanics, animals and other assorted features as our team of creators works to breathe life into the world we set out to make.

I can hear you asking, “But Paradym, this isn’t a release date?!” Our lead man for build deployment has been down for the count. As he is returning to work, we will be streamlining the branch deployment process. This will allow us to get updates moved along efficiently and as painlessly as possible.

No one wants to tell you guys to wait any longer. Believe me when I say that the hardest part of my job is knowing that we have these amazing things in store but I have to ask you to wait longer for them. We want you to play this with us and we are working to make that happen swiftly.

-Paradym

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For those of you looking for an update on Foszor. His wife posted this last night. ```Happy Thursday everyone!! Wanted to give you guys a weekly update on Foszor(Brandon). This was a big week for him, it was scan week and to see if Brandons counts were good enough to start treatment again. He hasn’t had a scan(MRI) since January and at that time the tumor was still actively growing. His MRI was yesterday and we got word later that afternoon that his tumor was stable and no new growth . Our next hurdle was his blood counts. Most of them were good but there was still a couple that the docs were a little concerned about and the team was going to meet this morning to discuss if he can move forward with the clinical trial treatment. Well the team all agreed and he was able to move forward. We then finally got to sit down with the docs and look at his scans and when they did the measurements of the tumor there was some shrinkage in both tumors. Seriously I was so so happy at that point. I was good with no growth but minor shrinkage was AMAZING NEWS!!!

After meeting with the docs it was finally time for his infusions. We’re usually in infusions for 3-4 hours and it’s mentally and physically exhausting but if this kills this tumor it’s all worth it. Next week he will do another round of infusions and bloodwork to make sure his numbers are still doing good. Thanks again for all the well wishes and prayers. We love reading all of your messages and seeing your drawings with #teamfoszor.

Now for an update on Spain and alternative treatments. His blood test kit is on its way to us and should be here by Saturday. Once he does his blood test we will get results in 2-3 weeks. This will tell us the best treatments for Brandon and his condition. We refuse to put all our eggs in one basket so we make sure to keep all of our options open to kill this damn thing. We love you all and I’ll be back next week with another update.```

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We hadn't quite realized that we still had streaming available as an option here within the discord. We don't want to find ourselves in potentially hot water because we would need to be moderating that content and adding more workload to our moderator team. We've made the decision to disable live streaming in our voice channels. Thanks for reading folks! Have fun out there on Twitch or Mixer.

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I have the pleasure of finally introducing to all of you our new Environmental Artist @stuck roost. After wowing us with his impressive application and portfolio and immediately jumping into working closely with Ikarop and Tap making assets we can use to bring that necessary human touch to life within our world. Please welcome him warmly and all of the usual rules apply when it comes to pinging or messaging devs.

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@everyone Hey Islanders! As part of our drive to be more transparent we've released our first ever Devblog. We're all super excited to share everything we've been working on and look forward to showing you more!

https://steamcommunity.com/games/TheIsle/announcements/detail/2227537053568411303

We'll be making a big push now and in the future to share information across more platforms, including development information, sneak peaks, teasers and community content highlights.
https://twitter.com/theisleofficial
https://www.facebook.com/SurviveTheIsle/
https://www.instagram.com/SurviveTheIsle/

Isle DevBlog #1 Survivors? Islanders? What even do we call all of you at this point, something to consider for the future as we do more of these Dev Blogs. We’ve been watching Discord, Reddit and the commentary on many of the content creators’ videos, streams, and even our own...

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Hey Islanders! Each week we'll be shining the spotlight on awesome fan created content as part of our weekly Community Highlight. Today we'd like to share some Utahraptor fan-art created by the extremely talented @drowsy marten

Check out EmilyArt's work here: https://twitter.com/Emily_Art

You can stay up to date with our future spotlights on our social media channels!

https://twitter.com/theisleofficial
https://www.instagram.com/SurviveTheIsle/
https://www.facebook.com/SurviveTheIsle/

Full time illustrator and part time gamer. http://artstation.com/emilystepp Icon by @Warriorfeather

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@everyone Don has given me clearance to present the following. We are targeting June 14th-20th for the release of EVRIMA.

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We are currently investigating GeForce Now. Please stop directing DMs to developers about this topic specifically as a number of us are being messaged, tagged and asked in a half dozen places regarding this. We will let you know what is happening once we've come to a decision. Thanks Gang!

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Update: I'm now in a dialogue, I don't know if you guys poked them too but I got a contact back from their Twitter and now have an Email dialogue. We've also received the full legal agreement and in my first passthrough of this I see nothing that would be an immediate no go from my side. We'll go over this as a team today during our meeting and I'll let you all know what we decide later this evening.

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Today and Tomorrow we are conducting targetted large scale stress tests with our QA team and NDA bound content creators in preparation for the content creator first slice preview. We ask at this time that you do not harass them because they are legally bound to not discuss what they see during these stress tests. Here within this discord we will be taking our usual approach to individuals attempting to harass folks with NDAs.

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Once we are satisfied with these stress tests we will be doing a proper first slice preview to all of the content creators ahead of EVRIMAs release.

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I'd like to thank all of our Content Creators who signed up to help us throw bodies at testing yesterday and look forward to more closed stress testing today with our team. We'll be doing some more targetted bug fixed and balance pass with the data we've gathered.

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Stress testing has ended for the CCs, we will be doing some targeted bug fixes and making some balance changes and additions before we open the gates for CCs to stream and produce content. Thank you again to everyone who participated and provided feedback.

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The Isle be returning to GeForceNOW. We are submitting the requisite paperwork this week. I'll get an announcement up on steam etc shortly.

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Because our QA team is still kicking ass and taking names, thank them they have a tedious and brutal job.

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You may have noticed we are on the weekend sale for -33% off. Tell your friends, get them alt rexes growing before the great snappening of EVRIMA.

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As many of you will have most likely seen by now, I've overhauled much of the Discord server to make it significantly more user-friendly to navigate, post and moderate.

General-discussion has been renamed to #401464048610312195 for Isle related topics.
Offtopic has been renamed #401470471750811669 for broader subjects.
The feedback and suggestion channels have been merged into #general-feedback.
The feedback and suggestion discussion channels have been merged into #general-feedback-discussion

Don't forget to check the updated channel descriptions and I'll update #rules-and-info later with a better rundown of the changes to the Discord server.

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Hey. Relax, we gave this week window because we know that zero hour bugs arrive as we get close to release of this update, it's the 14th and many of you guys are absolutely losing your mind. Calm down, we'll update you while we wrap up these critical bugs and tuck them into bed.

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QA and our Programmers are working pretty damn hard on this, we've closed 40 issues since you last saw an update of our tracker 3 days ago, discovered some new ones including some critical crash issues. Our team has worked and is still working through the weekend and night banging these issues out.

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SEE Almost 20 people including our programmers and some of our QA team being up till 0630 CST this morning working on issues and programmers who are just taking brief naps before diving back into resolving these issues.

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It’s been a really long road for us (It’s been a longer road for me) to get to a point where we are okay with letting the rest of the world see a small slice (Yeah, because an entire remake is a small slice but alright) of the labor we’ve put into rebuilding (Not recoding) this game from the ground up.

We’d like to welcome all of you (Content creators first, because Reddit knows that CC’s are the most important) to share your experiences in EVRIMA with your friends (Unless you don’t have any, which is why you’re up at this hour), fans (Read: Cult) and our community (Still a cult). As of the posting of this announcement, we are lifting the embargo on sharing the world (Aren’t we calling it EVRIMA at every opportunity? Where’s our marketing guy?) we’ve built and that you bring to life** (Only because AI isn’t in yet and we still need you)**. Thank you for being so helpful (Impatient) and open (Angry) with us during gameplay balance sessions (Screaming at the PC into the night at fatal errors we didn’t even cause) and the excellent feedback (Read: @surreal field complaining alt-turn is built in) and diligent work (We destroyed marriages) from our QA team and Content Creators (We know the only one that matters but we made it plural) during this process (It’s not a race, I swear) that has been immensely valuable.

Now go out there and tell us (Me) how terribly we’ve (Me again, because you only hate me) made combat now that you can’t assride and alt-turn is built in.

-Paradym
-Dondi

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We've lifted the embargo for content creators, in two days you'll have a build that the CC's have abused even more, go watch them break our game.

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Thanks QA and Content Creators, our game was bug free before you guys started touching it. Hopefully we'll be closing more of these tonight though not all of the remaining open issues are "critical". Thanks for naming one of the most annoying bug "demon baby" that'll haunt me for an eternity.

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@everyone

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based automod

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If it hasn't shown up, restart steam.

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We are still spinning up additional servers by the way.

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You may need to do a clean install if you are having fatal errors since similar config stuff is blowing peoples games up.

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If the server doesn't let you join first time, restart your game, then try again.

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We are spinning up more servers as we speak and the community is also spinning up their own servers.

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Thanks to @keen minnow and @lunar garden Utah Controls:

Utah Controls:

~ Press Space to jump (uses stamina).
~ Hold Shift to run
~ Hold E to drink and eat.
~ Hold Q to sniff and find eatable bushes and water and see footprints
~ Hold E in Mud to wallow. (Get's rid of your footprints for a certain amount of time. So you can't be tracked through sniffing.)
~ Hold right mouse button as a full adult Utah to pounce and do dmg (uses LOTS of stamina).
~ Press left mouse button to attack.
~ Press G to drag bodies.
~ Press H to sit.
~ Hold 1 for loud Broadcast. Press 1 for quieter Broadcast. (Also will show other people your Nametag so you give out ur location)
~ Press 2 for friendly call.
~ Hold 3 for loud threaten call. Press 3 for quieter threaten call.
~ Press 4 for surrender call.
~ Press F for normal talking sound (its the same sound as if you talk in chat)

Tenoto Controls:

~ Press Space to jump (uses stamina).
~ Hold Shift to run
~ Hold E to drink and eat.
~ Hold Q to sniff and find eatable bushes and water and see footprints
~ Hold E in grassy areas to graze.
~ Hold E in Mud to wallow. (Get's rid of your footprints for a certain amount of time. So you can't be tracked through sniffing.)
~ If you run as Tenoto and right click you do a kick, if you stand and right click you do a tail whip.
~ If you run as Tenoto and left click you bite, if you stand and left click you do a claw attack.
~ Press H to sit.
~ Hold 1 for loud Broadcast. Press 1 for quieter Broadcast. (Also will show other people your Nametag so you give out ur location)
~ Press 2 for friendly call.
~ Hold 3 for loud threaten call. Press 3 for quieter threaten call.
~ Press 4 for surrender call.
~ Press F for normal talking sound (its the same sound as if you talk in chat)

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Frequently asked questions:

~ Can we group?: No not yet it is not implemented.
~ Nightvision?: No there is no night time yet.
~ No tab menu?: Admin and Developer only, we will have a custom group system that allows you to see that. This cuts down on stream sniping issues and weird stalker stuff that happens.
~ How to I open my Character menu?: Press Insert. You will get information about gender and growth but no bleed, hunger, thirst, health and bone break.
~ My game looks blurry how do I fix it?: You go onto the Main Menu, press settings and change the render scale to 100%.
~ I get critical error's for my game how do I fix it?: Keep an eye on the #pinned-troubleshooting channel.

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Working on spinning more servers up and have some hotfixes coming up tonight including a failed to join that clears the data acquisition so you don't stare at the screen going "wow fucking isle devs why does this take so long to acquire data."

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We've got 10 NA, 10 EU, 1 BR 3 AU servers rn and some fixes are being tested RN. I also think as I type this I just heard @neon maple break something in his background.

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Jokes on us, we added five more NA servers.

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Programmers still doing things for hotfix.

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EVRIMA - 0.4.0.06
Changelog:

-Removed white box mesh in the world
-Fixed Admins permissions
-Fixed amount of server lists to find (was cap to 50)
-Fixed a way people were injecting to play as Ptera or Deino

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Rolling this update out now to private servers and public.

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Servers are updating now.

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All official servers should be updated

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Limited foil mockups, I've got some photos of the samples coming again. 🙂

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Well, we are nothing if not consistent. Despite our best efforts to prepare the site for your hug of death you guys absolutely murdered it. US shipping is being fixed now, worked in the dry run, then it met you guys.

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Gonna go have one of these.

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The red foil looks like this btw

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But over the entire logo

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Go back to your carts, shipping for domestic and international shoudl be fixed

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Giving more juice to the site, yes Don has finished his first pass on the roadmap, Kissen is going to review to make sure he's missed nothing and then we'll update the roadmap section on the site

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Quit breaking my things.

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Migrating over to a new set of servers now.

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I'll update you all when it's ready for you hug to death.

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Just Isle things

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Hey everyone, just letting you all know we've finished migrating to a far more robust set of servers.

Cart & check out issues should now be resolved.
Isle leave you to it: https://survivetheisle.com/store

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@everyone
Hey Islanders, as many of you are aware we intended to release our roadmap last Friday, but due to some technical issues with the website we were unable to do so. Whilst our website is still undergoing additional work, we aren't going to allow it to impede the release of the roadmap any further. You'll find it available in the #roadmap-updates channel beneath #stream-announcements. Below you'll find a short write-up that will allow you to appropriately set your expectations.

Roadmap expectation:
We have not labeled these as numerical months or dates, but “batches” of dinosaurs that are designed around each other. These batches are not in a particular release order, but will be selected based on the needs of the game. Each batch is designed to function as cohesively as possible together. We will communicate deeper details to you as a batch is selected to be delivered. The plan is to make sure a base dinosaur is feature complete before we begin putting in more that will branch off and share mechanics.This means nesting, night vision, grouping, diets, and anything else shared among every single dinosaur will be in the game before the roster moves forward with dinosaur implementation. If there are delays, we will begin immediate work on the next dinosaur(s) and not wait out until the end of a month to start the next batch.

Lastly, not to be the things are subject to change, but we want to make a note that if there’s a clear issue with the ecosystem or roster of dinosaurs where needs aren’t being filled, we will reach out to identify the issues and, if need be, alter the schedule of dinosaur implementation or put something else in entirely as needed if the outcome isn’t what we planned or isn’t benefiting the game environment.

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(I'm still on vacation but this is going on our website, you guys keep breaking our stuff.

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I'm still supposed to be away but I'm learning from reddit we haven't communicated enough that our team is working on the reported bugs and the balance related feedback we are receiving from this community, I can't reiterate enough that our team is actively working on resolving these issues. We have a large team and not every single one of us is a programmer. Dondi isn't a programmer, he's a mapper and the director. Bryan and Kissen are animators and are not programmers but Kissen is working to make sure they have whatever they need to address these issues while I am away. Punch is not a programmer, he manages all of the CC and helps police all of our social media and has been working overtime while I have been away. Tap and Fred are artists and not programmers and are working on our future animals and concepts during their work week. Hypno is busy with his QA team wrangling all of the bug reports that continue to come in and ensuring that they pass through QA's validation process while the Programmers work to resolve some of the issues IE stutter, and our devops and software engineer team is working on making it much easier for us to manage all of our officials while supporting all of our programmers needs as well.

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We had EVRIMA as a beta branch because we knew we were going to need to continue to work on sussing out all of the issues and the volume of data all of you have provided has been incredibly useful, I know that those of us who aren't programmers would appreciate if you didn't go out of your way to BM the team while we work to support them and filter all of the information you are passing us and much of the team is away mandatorily due to the pace of our work since Jan and the time involved in rebuilding this game from the ground up.

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I'm really not supposed to be working right now but I couldn't just stand by with all of the commentary on reddit, the steam forums and people going into dev streams to have a go at members of our team who aren't a part of the bug fixing process. EVRIMA has some issues, we are working on addressing those and we look forward to you all enjoying the fruits of that labor.

#

@everyone

lament mist
#

GeForce Now is slated to go live sometime in the next two weeks. For those of you have who have been asking about that I got some more info from them today. Thanks gang.

lament mist
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Final Confirmation from NVIDIA, they are going to have The Isle in their onboarding push next week. Thanks for the patience folks.

sullen nest
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Hey Islanders, to keep you all informed, we're shifting the responsibilities of a few members of the team so that we can better coordinate delivering the truly awesome game you all deserve.

@lament mist here, @sullen nest is our Community Director and while I have been helping to coordinate the direction and relaying that information in a parseable manner for our teams to make use of. Unfortunately, this ontop of my pretty large volume of responsibilities from a business management perspective meant that some side of that was going to suffer and I was starting to burn out being point on community engagement. I will be stepping back to let Punchpacket take over on these interactions with you guys and to better allow him to manage that engagement across our social media, steam forums, discord and reddit. This doesn't mean that I am leaving you guys, just working at a different level to coordinate our strategy and spend time working closely with Don specifically on the design and business end. I'm still going to be here, chatting with you guys and interacting in streams just more to a point where I have a better work-life balance and I'm not working myself to death, sleeping 3-4 hours a night for a week then crashing and being dead for an entire day. This community has great capacity for good and healthy interactions and I would like to see us continue to interact positively with all of you as our team and userbase grows.

#

@sullen nest here, so as you've most likely read above, I'm going to be taking over much of Paradym's community engagement. You're going to see me more actively participating inside of channels that are outside of my inbox & troubleshooting sections, which also means I'm going to be significantly increasing the size of our moderation team to account for this shift in responsibilities. I've been here ever since our launch onto Early Access all those years ago and have beared witness to an extraordinary amount of generosity, dedication and kindness from our truly awesome community! I look forward to being able to interact with you all on a more personal level and can't wait to see what the future holds.

@dire tendon, Squasher of Bugs & Master of the Keyboard Stream View has ascended to the role of Lead Programming Wizard.
I'm proud to be part of the team, since the beginning I felt a very unique feeling and connection. Everyone is so talented and nice, we all aim for the best quality and the best of ourselves. My desire is always to be better for myself, the team and the game. This new chapter is a great responsibility for me, I'm really thankful to be trusted with something so important and I'm always going to do my best. Now is a important time for the game as it is a transition era, a new game so to speak (EVRIMA), lots to be done but I'm confident that with the team we have we will achieve greatness.

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@waxen nebula, Destroyer of Programmer's Hopes & Dreams has been bumped up to management after hypnotising Don.
Having been relegated to my new position, I am now in a much better spot to coordinate between management and our programmers to ensure that the pacing of the game's updates meet the demands of our playerbase. Going forward, I'll be able to determine when it's critical for the team to push for a hotfix rather than leaving game breaking bugs in for an extended period of time, or whether we can spend more time polishing things up for a larger content push. This includes much better coordination between the community via bug reports, my QA team and the programming team via our enhanced bug tracker.

waxen nebula
dire tendon
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@everyone For those having the game being dark issue, close the game, go to your game file on steam folder:
C:\Users<user here>\AppData\Local\TheIsle\Saved\Config\WindowsClient\GameUsetSettings.ini

Look for this settings and set Post Processing to 3 or 4
[ScalabilityGroups]
sg.PostProcessQuality=3

Also try In Game, goes to Settings, Press Reset, then Apply.

neon maple
#

@everyone ^

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To find your AppData folder just type %localappdata% in your windows search on the task bar.

sullen nest
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Hey Islanders, just to let you all know we're fully aware of the problems encountered in the latest version of EVRIMA. We'd like to thank everyone for their contributions to #723290219826249819 & the bugs/troubleshooting section of our Steam Discussion Boards, it's a brilliant resource that we learn a great deal from and highly appreciate to help us eliminate every last bug. With the programmers back from vacation, we're going to move forward by deploying a series of smaller patches until the teleporting issue has been nullified.

Whilst we understand that many of you may be disappointed, please be aware that these circumstances are a necessary rough step in the launch of EVRIMA as we work to accomplish what we've all been dreaming of, The Isle will always continue to move forward and our resolve steadfast.

Priority List:
Stuttering movement bug
Server memory bug
Runtime redistributable fix
Enhanced logout system (resting/sleeping)

lament mist
#

While working on the other fixes, we also slapped around the render settings so that we can move from this. BEFORE

#

(The blur is fixed.)

sullen nest
#

Hey Islanders, I'd like to take the time to let you all know a little of what our programmers have been up to in preparation for a new EVRIMA build. Our intention is to eliminate as many issues as possible so that we can provide the awesome gameplay experience we've all been striving for.

To give you further insight to the upcoming build, QA will be testing the following tomorrow. Depending on how testing goes, we will be able to provide you with an estimated timeframe for the next update promptly.

NEXT PATCH:

  • Movement stuttering and teleporting improvements. Several patches may still be required to finetune this.
  • CPU process improvements, which should give a performance boost, especially to those with low end CPUs.
  • Over 30 gameplay bug fixes, which will be covered in more depth with the official changelog for the update.
  • Mud is now applied to the character from wallowing, fading overtime or when swimming.
  • New Steam communication system, to allow more options, faster and more reliable processes, fixing some bugs like needing to restart steam and the game to find servers after being kicked or failing to join.
  • Map fixes related to textures, "hole traps/crevices" and designs like POIs.
  • Server performance improvements and stability.
  • New footstep effects and design also testing performance and new future design concepts.
  • Ongoing rendering improvements.
#

QA TESTING:

  • Enhanced logout feature added. Players must rest for 60s before they can safe log, to prevent combat logging.
  • AI Dryosaurus setup with animation implementation and improvements. - Same as AI, QA test first and issue analysis before public release.
  • Added AI for Utahraptor.
  • Added AI for Tenontosaurus.
  • Setup Roaming behaviour for AI.
  • Setup Herding behaviour for AI Herds.
  • AI will call for help from it's Herd if it is being attacked.
  • AI uses a perception system in which it can hear & see other characters around it.
  • Added basic AI responses to broadcasts and calls.
  • Setup AI spawners.
  • AI herds are currently set to a max of 3.
  • Tenontosaurus AI has the ability to source and eat food.
sullen nest
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Hey gang, just a small update to let you all know that QA is continuing to test over the weekend to ensure nothing heinous gets in. If nothing is on fire, we'll aim to get a public build out sometime this coming week!

sullen nest
sullen nest
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@everyone Hey Islanders, It's been a little while since our last update and our team has been working hard to resolve the various issues reported in EVRIMA version 0.4.3.13. Below you'll find an informative changelog, listing everything we've added/fixed/optimised for this patch. If you encounter any issues or have any feedback you'd like to provide please let us know across our various platforms! We value your input and eagerly look forward to it.

https://steamcommunity.com/games/TheIsle/announcements/detail/2749961586453356074

AI is still undergoing vigorous testing from our dedicated QA team and I'll be sure to keep you all updated on it's progress!

Hey Islanders, It's been a little while since our last update and our team has been working hard to resolve the various issues reported in EVRIMA version 0.4.3.13. Below you'll find an informative changelog, listing everything we've added/fixed/optimised for this patch. If you...

lament mist
#

@everyoneIslanders,
Let me start out by saying the TLDR of "I'm taking a break." It'll sound bad at first, but I believe in enough transparency for people to understand, so hang in there with me.

It's been years since I started The Isle as a backlogged thought, busily jot down in a composition notebook in an apartment so close I can quite literally throw a rock from where I am sitting and land it on the patio where it all began. In some ways we as a community have come so far that I can look back and can't measure the distance from where we are now to where we began. Yet, in other ways I personally am still in the same place I started. I've thrown everything I can into this project from the moment we put pen to paper. I knew this is what I wanted and where I wanted to go with it. Some of the time it's been easy and sometimes it's been difficult beyond compare.

The problem I'm faced with is that I have thrown all of my heart and soul into the project and absolutely nothing else has received fair treatment from me. I've grown as a developer, but not really as a person. I don't really have a life or reality outside of The Isle and my silent projects. For five years I've attempted to take breaks from development and they last no longer than a day or two before I find myself doing work because it's simply all I know how to do. I've sacrificed family, friends, and time for the benefit of the project, because I believed the project deserved all of my attention. However, I ultimately have to admit that I'm at the limit of attention I can give without breaking down entirely. Inevitably life goes by and I've dismissed it for the sake of work, and there are things I have on the table I cannot dismiss and things I have to repair or let go.

#

It's taken me over five years to reach empty on the tank. A bizarre piece of me wants to boast that fact, but ultimately I'm ashamed to acknowledge that I was capable of ignoring important matters such as love, friends, and family, for five years. My mental state is exhausted to the point of poor functionality when it's there at all. It's destroying me as a man and dehabilitating me as a developer. I need to step away for a while, placing faith in my team to carry out directives that I know will continue the project forward while I take time to repair myself. I'm leaving you in capable hands far better than my own; I know everything will be alright.

You all be good,

  • Dondi
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What does this mean for you? Not much will change for you guys other than Don's presence. Our management team has been making executive decisions that keep the wheels on the bus turning and have created the space for Don to take some much needed time to work on himself, while we keep making really cool stuff for you guys. The Chairman isn't dead, he's not abandoning the ship with his dirty dino money and leaving us all to rot.

Kissen and Myself have been asking him to get things together for some time now so he can focus on himself, while the rest of our management team executes on the vision he's outlined for us.

In the words of a much wiser man than I, "Don't Panic." Kissen, Punch, Hypno, Filipe and Myself will keep delivering and keep things moving forward.

We would appreciate and I personally, would appreciate if you guys would respect that Don is taking some time for himself. He's left us with the keys to the kingdom and while I know that his post is going to get some folks spun up and that's just an unavoidable aspect of being open about any changes of a personal nature, there's no cause for concern.

Thanks for the support gang and here's to a bright future!

-Paradym

sullen nest
#

Hey gang, it's been a little while since our last status report and I'd like to take a little bit of time to let you all know that we've squashed over 50 bugs since our last EVRIMA patch. I'd like to thank all of you for your contributions to our feedback and bug reporting channels, it's a highly appreciated resource and an enormous helping hand in tracking down all sorts of heinous issues to improve the overall experience. I'm looking to have more details for you all soon, including another list of what's to come!

sullen nest
#

Hey gang, as I promised, here is a rough list of what will be coming in our next patch. Keep in mind that the actual changelog will be far more intricate, and may also include things that weren't listed here. We're currently working to resolve a few critical issues before we can get this build into your hands and I'll be sure keep you all updated on the progress of those fixes!

Next Build:

- Sleeping animation, safe logout with UI, Quick Get up from rest
- Mud Material and Wallow footprint mask updates
- Scent Updates
- Tenontosaurus new attack animations and mechanic
- Map foliage updates
- 50+ bug fixes
- Updates to water material
- Footstep sounds updated
- Group and local chat, removed global chat for now (Global will be available as a server option and group functionality is not yet available, it's merely the chat channel for it that has been implemented)
- Camera updates based on growth stage```
#

Just going to put this here, even though it's written in the list.
(Global will be available as a server option and group functionality is not yet available, it's merely the chat channel for it that has been implemented)

sullen nest
#

Hey Islanders, for the sake of honesty and transparency I'd like to take a minute to let you all know that we're aware of the rumors being propagated against a member of our staff and that we're currently in the process of exploring all available avenues to both correct the fallacies brought about by this situation and defend those that are impacted by it. While this is actively being worked upon, we ask that you remain respectful and decent in the community Discord and other social media outlets, and would also strongly urge for you to stay away from any and all involvement with those trying to instigate, propagate, or otherwise take advantage of the scenario with a negative result or malicious intent in mind.

sullen nest
#

Hey gang, as a continuation of our effort to be more transparent with our development process I figured I'd share an image showcasing some (not all) of the outstanding issues that our team is diligently working to solve. Hopefully this'll give you all a deeper understanding as to why we need some additional polish time.

sullen nest
#

In regards to the claims involving ParadymShift, we are placing him on leave from The Isle pending the outcome of a legal investigation into the events alleged to have occured in 2015 and the circumstances therein. The safety of our community is our top priority. During this time, please respect the privacy of all parties involved.

sullen nest
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Statement from Don Wittich III (Dondi), Director, The Isle issued on 8/7/20


The last few days have been an eye-opener to The Isle and our greater Isle community as accusations against a contractor’s personal actions that allegedly occurred years prior to him contracting with our company have come to light. While an internal investigation shows no improprieties during the individual’s interaction with our company or within our community, we have accepted the termination of his contract.  The individual continues to deny any wrongdoing, and we wish him well going forward. 

As an industry, several stories of inappropriate interactions and behaviors (current and years past) have finally been coming out. Members of our own community have regrettably been on both sides of this pervasive culture, and I have personally not been immune to negligence in my delivery style, which can be interpreted as cyberbullying. 

We agree it’s past time for a systematic change. With this acknowledgement, The Isle is talking with experts to review our policies and protocols to promote positive actions and ensure the continued safety and enjoyment to all within our community.  Systemic change of the culture throughout the gaming community won’t happen overnight, but by being honest with ourselves and by identifying and implementing new norms and expectations, we hope a real and lasting change will be noticeable quickly.```
#

Statement from Christopher Wistock (ParadymShift) issued on 8/7/20

 
I have consulted with legal counsel to protect me from those making false accusations and will fight to protect my personal reputation, and my livelihood.```
sullen nest
#

Thoughtful Discourse


Dondi’s decision to remove himself from Discord is pretty simple.  He is not leaving the project but when seeing a comment he doesn’t like, Dondi’s first impulse is to respond quickly, emotionally and at times, aggressively.  By removing the ability to quickly reply, it will allow for a more thoughtful and measured response when appropriate. Dondi also saw friends in his personal discord being harassed due to their friendship with him, so he chose to delete it for their sake as well. 

Hopefully this decision helps reset the level of respectful discourse going forward.  If The Isle hopes to promote positive actions, this is one small step towards removing some toxicity within discussions and keep our community fun and safe for all to participate in.```
sullen nest
#

@everyone Evrima Patch 0.4.14.07 has now been released! See the link below for the full changelog:
https://steamcommunity.com/games/TheIsle/announcements/detail/5000638138681844609

Update 0.4.14.07


A lot of this past month for QA has been testing the new AI in development by amar0k. Unfortunately, however, the AI has to be delayed for this patch whilst we work to resolve some significant issues. The main reason for this is because the spawning system they currently use seems to have a huge performance hit on servers, resulting in players being unable to interact with each other (pounce stops working entirely, for example) and characters teleporting around. As well as this, we have run into a few issues which include, but aren't limited to, the AI occasionally being invisible in various circumstances, the AI losing aggro very quickly if it cannot reach a player, and the AI becoming stuck in water sources, making for easy and unrewarding kills.

Whilst we know that AI is a long awaited addition, we believe that performance should always come first in these scenarios, especially given the time it has taken for the update to be prepared for release. We'll do our best to keep you all updated on the status of those issues as we diligently work to resolve them. Thank you for your understanding.```

Update 0.4.14.07 Hey Islanders! It's been a little while since our last update and we would like to thank you all for your patience and continued feedback. A lot of this past month for QA has been testing the new AI in development by amar0k. Unfortunately, however, the AI has ...

sullen nest
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Oh, a little something extra that wasn't included in the original post.
New server configs

bGlobalIsSpeciesOnly=false
bLocalIsSpeciesOnly=true
LocalChatRange=20000.f```
sullen nest
#

@everyone Hey Islanders, a couple months ago we released our initial roadmap via the form of the Dinosaur Batch System, which we received a significant amount of feedback for which we've digested and used to help shape the new and improved roadmap that we're now excited to share! We've opted to go with a public trello board for ease of use and accessibility. Therein, you'll find cards that outline our intentions for each update push we have planned. Which include but are not limited to playable characters and their features, AI, new mechanics, new locations, story elements etc. Below I'll outline some features of the new roadmap and how to utilize them:

Roadmap: https://trello.com/b/G5tsb4XI/public-roadmap

We'll use the Utahraptor AI card for our example.

  • Above the name of each card you'll see a selection of colour-coded flairs, which you can expand by left clicking on. These flairs are a quick way to indicate the progress of a specific item without having to click on the card itself and upon doing so will also expand the flairs underneath every card.

  • Left click on the image or text of a card to open it, from there you can see a description of the feature which describes our design intentions. Scrolling down you can see that each card comes with a checklist indicating where that feature is in our pipeline, allowing everyone to follow along with development as things progress. Now you'll know where and what we're working on, hopefully serving as a useful indicator as to when an update may be nearing release. Do note that some of the items in the checklist involve multiple elements. Due to that, it will only be checked off if all of those elements are complete.

I'd also like to mention that our Phase 2 posts will continue, besides our social media channels it's the perfect place to showcase gifs, images and other tidbits that otherwise wouldn't fit on our roadmap. Thank you all for your patience and we look forward to your feedback!

sullen nest
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@everyone Hey Islanders, we've just released our August Devblog! Check it out here: https://steamcommunity.com/games/TheIsle/announcements/detail/2880569780617507910

Filipe - Lead Programmer It has been a while since our last devblog, but that doesn't mean we were any less busy. In the last week we’ve been occupied with bug fixes and performance improvements. Servers in general were having CPU performance hits to process all the game logic...

sullen nest
#

Hey Islanders, just to let you know we're aware of the reported server outages and we're looking into them. Given that a number of other games are also encountering this same issue, it's most likely an issue with Steam itself. Regardless I'll be sure to keep this post updated with any further information that I receive.

sullen nest
sullen nest
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Hey Islanders, figured I'd let you all know that on the Legacy branch of the game there are a few fake servers floating around with false populations of 188/200, we're aware of the issue and we're investigating. Keep in mind that when it comes to the Official Servers they have caps of 100, not 200. You can also identify them by ticking "Official" on the filter options.

sullen nest
#

@everyone Hey Islanders, it's that time of month again! Check out our September DevBlog here: https://steamcommunity.com/games/TheIsle/announcements/detail/2806262922992025191

Filipe - Lead Programmer The battle for performance continues in both client and server fronts, it is not over yet, but we are definitely winning! Several bug fixes this time, with some related to old friends of ours, especially Pounce and Drag. Pounce is still WIP after this ...

sullen nest
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@everyoneHey Islanders, we've deployed our hotfix! Check out EVRIMA Patch 0.5.19.28 below! https://steamcommunity.com/games/TheIsle/announcements/detail/2892957851502415313

Changelog 0.5.19.28 Additions Added a minimal time for mud mask, per species (default 90s). Added server name to the character profile location panel. Enhancements Corrected Dryosaurus scale (thus increasing its speed). Smoothed the remaining crevices on Spiro. Removed prompt ...

sullen nest
#

@everyone Hello Replicants,

We understand your concern on our silence in regards to the current ongoing hacking issue that has plagued the live legacy branch. We want to thank you for your patience, as it was entirely necessary to stay tight-lipped while we gathered as much information as possible before moving forward with a plan of action. Acknowledging it the moment it cropped up as opposed to now was that instead of banning one or two perpetrators, we have allowed numerous individuals and entire communities to step forward and expose their absolute disregard for the community at large.

We understand that for our honest players, there is an undeniable frustration that will come to pass while we endure the activities during the pursuit of a resolution. These individuals and communities that have been identified are now on a limited lifespan in The Isle as a whole. The development team is taking its time to ensure that we do not miss a single entity and permanently expunge their presence, along with that of their servers, services, and those that assisted them. This also includes the communal leadership that suggests former development staff have given them tools which made these exploits possible in the first place.

sullen nest
#

@everyone Hey Islanders, it's that time of month again. Be sure to also check out the additions to our Public Roadmap via the link at the end of our DevBlog post!
https://steamcommunity.com/games/TheIsle/announcements/detail/2949255382640083156

KissenKitten - Producer For this month, the Hypsilophodon and the Carnotaurus took center stage. The QA team has been hard at work helping us nail down the best way to deliver on the hypsi’s spit mechanic. We’ve tried it a few different ways and have a clear heading of how we ...

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Note: In regards to the Trello, make sure to scroll all the way to the end to see our "Ongoing Content" column. There you'll see things that are in development that either have not been selected for a specific update drop, or features that will be implemented over time rather than in a singular update.
https://trello.com/b/G5tsb4XI/public-roadmap

neon maple
#

Hey @everyone in approximately 8 hours as part of the recent maintenance with legacy you're all invited to a special event where I'll be streaming and running a server on a new branch. Here is the code
theislelegacy2020
You can enter this by going to The Isle on steam Right click it and go to Properties -> Betas. Come join in the fun!

https://www.twitch.tv/amar0k_

Twitch

amar0k_ streams live on Twitch! Check out their videos, sign up to chat, and join their community.

▶ Play video
flat vapor
#

@everyone

Hello Islanders,

As many of you know, we made a statement last month that acknowledged the ongoing hacking issue in Legacy and laid out our steadfast resolve to rectify the cheating issues. I've come to tell you that time is no longer their ally, the ever ticking clock has finally run out and we're ready to start deploying our initial countermeasures, expect to see them roll out shortly.

In order to prevent confusion or misguided expectations, I'd like to make it extremely clear that we are not actively developing the Legacy branch, merely maintaining it. Meaning that whilst our development focus is still on EVRIMA, we'll be tearing out the hackers as if we were tending to weeds within our garden.

sullen nest
#

@everyone Legacy fixes are live ^

sullen nest
#

@everyone Hey Islanders, we've identified a few issues pertaining to server kick/ban and the replay system, related to the Legacy maintenance patch we delivered earlier. We'll be deploying a hotfix in the next hour or so to rectify these issues.

sullen nest
#

@everyone Hey Islanders, we'll be delivering another Legacy hotfix sometime today to fix some additional reported issues.

Animations for Carno have been fixed
Chinese characters will work again.
Lighting fixes (Sky/Trees)
Fixed dxdgi.dll crash
Replay Name/SteamId Display```
sullen nest
#

@everyone Just so you're all aware, another Legacy patch has just been deployed. It's to resolve some issues in regards to the material shaders for trees/foliage. Restart Steam if it's not letting you download it.

sullen nest
#

@everyone Hey Islanders,

It's the day you've all been waiting for, Update #2 has now been released! Make sure that you restart your Steam clients if the update is not visible, as well as ensure that you've set your Steam beta branch to EVRIMA.

I'd like to make you all aware that whilst the secret listed on our Public Roadmap is entirely feature complete, its in-game placement unfortunately missed our internal cut-off date for new additions, therefore it'll be delivered as part of a hotfix that we'll deploying sometime after Update #2's initial release. Also the server queue system will not be available in the initial release whilst we resolve a number of issues discovered by our diligent QA team.

Most importantly however, we're all extremely eager to hear your thoughts & feedback. If you encounter an issue whilst playing please be sure to submit a bug report, it goes a long way in helping us create the game we've all been dreaming of.

Check it out here: https://steamcommunity.com/games/TheIsle/announcements/detail/2918858622196050144

Hey Islanders, It's the day you've all been waiting for, Update #2 has now been released! Make sure that you restart your Steam clients if the update is not visible, as well as ensure that you've set your Steam beta branch to EVRIMA. I'd like to make you all aware that whilst the secret listed on our Public Roadmap is entirely feature complete, ...

sullen nest
#

@everyone Tagging along with our latest EVRIMA update is our newest DevBlog! Check it out here: https://steamcommunity.com/games/TheIsle/announcements/detail/2918858622196161938

Filipe | FTessaro - Lead Programmer It’s been a busy month as we’re hard at work finishing up this next update. I’ve been working this month mostly on bug fixes and improvements in general. Some of the improvements required changes to how various abilities worked to detect the ragdolls, such as eating and pickup. The addition of pieces of meat a...

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By the way, if anyone seems to have an issue with finding servers in different regions... Tick "Hide Empty" in your server filters and refresh. Yeah it's strange, I know.

sullen nest
#

Just to let you all know that we're aware of the server crashing issues and we're currently investigating the matter.

sullen nest
#

@everyone Update #2 may have only just released, but we're already diving straight back into action! Our resolve steadfast, as we work tirelessly to identify the cause of the server crashing. Therefore we'd like to formally invite you all to participate in a public stress test, via an additional public server we've named "Official Evrima QA EU". All we need from you, the player, is to play on the "Official Evrima QA EU" server as you would normally, and once the server crashes all the information we need will be automatically sent our way.

sullen nest
#

@everyone Good work everyone, we crashed it! And after checking the logs we've already identified the issue, time for us to get cracking on the fix. Thank you all for the assistance!

sullen nest
#

@everyoneHey Islanders,

Just to let you all know that we've deployed a hotfix with the aim of fixing a couple of issues you've all encountered in Update #2, most notably the server crashing. That aside, we hope that you're having a blast with Update #2 and we're eagerly anticipating all of your thoughts & feedback!

Remember to restart your Steam clients if the update is not visible!


Bug fixes
- Attempted to resolve server crashes caused by an issue with scent.
- Fixed player caps on the server list appearing with 10 additional slots.
- Fixed ban functionality for administrators```
sullen nest
#

@everyone Hey Islanders,

We've just deployed a hotfix to resolve a number of issues involving the dreaded chatbox fps decay and floating meat chunks. We've also reverted Spiro back to it's former size, as well as numerous other bug fixes and enhancements. Be sure to let us know what you think, we're all eager to hear your feedback!

So that you're all aware, we'll be delivering additional hotfixes to resolve the remaining issues.

https://steamcommunity.com/games/TheIsle/announcements/detail/2918859255903265935

Hey Islanders, We've just deployed a hotfix to resolve a number of issues such as the dreaded chatbox fps decay and the floating meat chunks. We've also reverted Spiro back to it's former size, as well as numerous other bug fixes and enhancements. Be sure to let us know what you think, we're all eager to hear your feedback! Changelog 0.6.20.29 A...

sullen nest
#

@everyone Hey Islanders,

Just so you're all aware the slow stamina regeneration encountered in the previous EVRIMA patch was not an intentional change, rather the side effect of a bugfix which we've now completely resolved. I'd also like to mention that the secret listed on our roadmap is still scheduled to be delivered in an upcoming hotfix as planned, as we're fresh out of the weekend and have focused our efforts on resolving issues and evaluating community feedback to further improve the overall gameplay experience.

With this update comes a standardization to the hunger and thirst values. Currently, every species is set to starve after 45 minutes and dehydrate after 30 minutes. It must be made abundantly clear that these are not set in stone, as we recognise that this would make it far too easy for some of our characters to grow. This is the process that has been decided on by QA, so that we could have every species capable of surviving, while also giving the team more time to finetune each class so that their values aren't tedious to manage but also not too easy to survive on - this is a survival game after all!

We've also doubled the amount of AI present on the servers, should it result in any performance issues rest assured that we'll be swift in resolving it.

https://steamcommunity.com/games/TheIsle/announcements/detail/2918859255914060159

Hey Islanders, Just so you're all aware the slow stamina regeneration encountered in the previous EVRIMA patch was not an intentional change, rather the side effect of a bugfix which we've now completely resolved. I'd also like to mention that the secret listed on our roadmap is still scheduled to be delivered in an upcoming hotfix, as we're fre...

waxen nebula
#

We've listed all of our high priority bugs in the known issues section at the bottom of the changelog. Be sure to check those out before submitting a bug report. 🙂

sullen nest
#

Hey Islanders,

As part of our drive to increase the community engagement across all platforms we've gone ahead and created our own official subreddit! It's the perfect place to engage in discussions, submit feedback or even your Isle related memes outside of this Discord server. If you'd like to participate or simply poke your head in, head on down to the link I'll leave below!

https://www.reddit.com/r/SurviveTheIsle/

Note: Make sure you've got Reddit night mode disabled if you'd like to see our snazzy background art.

sullen nest
#

@everyone Hey Islanders,

EVRIMA Patch 0.6.30.37 has now been released! I think you'll all like the new Regional Spawning System. Be sure to let us know your thoughts & feedback!

https://steamcommunity.com/games/TheIsle/announcements/detail/4138210213531678679

Changelog 0.6.30.37 Additions Added and setup simple terrain alignment for all species. This is currently WIP. Added regional spawning system. Pick a general area to spawn in for ease of finding other players. Added health indicator to the character profile screen. Added a "Plus" icon to blood when it is being recovered, so it is clearer when yo...

#

@everyoneHey Islanders,

I think this should give you guys something to snack on whilst you're downloading the patch. Happy Holidays all!

https://steamcommunity.com/games/TheIsle/announcements/detail/4138210213531678453

Filipe - Lead Programmer After the release of an update we usually start working on improvements, bug fixes or reworking things that aren’t functioning as intended. That’s exactly what happened after the release of Update #2, we deployed several hotfixes, which not only fixed stuff, but also added additional content.

#

@everyone Hey Islanders,

We're rounding this year out with a hotfix to Update #2 that should hopefully give you all some fun experiences over the holidays and we'll be back in business at the start of January. We wish you a very Happy Holiday season and a peaceful and prosperous New Year.

sullen nest
#

Hey Islanders,

So I'd like to give a big shoutout to @ornate pasture for creating an amazing fan-made trailer for Update #2. We absolutely loved it and we think all of you will too, be sure to check out her work!

https://www.youtube.com/watch?v=-qNUgTD6094

Game: The Isle (https://store.steampowered.com/app/376210/The_Isle)
Graphic Settings: Cinematic
Video Edit / Camera / Regie: Seiza

Head Dino-Actors:
Lonestar
Rizary

Dino Actors:
Trolli
shadow wolf
Rexy
Smoke
Circleoflife
Schmilo (Smilo)
six_one3
Vivi
Denver
Yusei
Arodon94
XGaming
xXxGhostxXx
Bubbles
Legolasso
Radgrunzen
Kitty
L...

▶ Play video
sullen nest
#

@everyone

Hey Islanders,

So that we're all on the same page and to prevent the spread of any potential misinformation, it is important to assert that Update #3 is not releasing in January. Any estimations you may see in discussion channels or elsewhere, are merely that, estimations. Any official release dates/timeframes we supply, will be announced and made clearly visible and accessible across all of our information outlets and social media for your convenience.

As for Update #3 itself, we've made significant progress and are enjoying some of the new interactions stemming from it. We are making sure that we take all the time necessary to properly flesh out these two entirely new gameplay styles (Flight/Aquatic) coming to The Isle. Simultaneously we've been working tirelessly to identify and resolve the desync issues that plague the current version of the EVRIMA Public Branch. So in the interest of ensuring gameplay stability we'll be looking to deploy a hotfix as soon as possible with the aim of resolving them.

To help us do so more swiftly, we'll be temporarily opening up the QA Branch to the public and enlisting the aid of the community, so we can increase our stress testing slots with as many willing souls as possible. With your assistance we'll be able to squash these issues in no time!

Branch Swapping:


In the dropdown menu select "Quality Assurance Branch" and your game will begin updating to the latest available version of that branch.```

**NOTE: Please be aware that server slot availability is limited for this test, as we'll be hosting two one-hundred slot servers that we'll be actively monitoring. Also keep in mind that you should not join these servers expecting a stable play experience, it's a testing server. **

```Official EVRIMA QA - EU
Official EVRIMA QA - NA```
#

Just putting this here for the people who are skipping through the text.

This test does not contain any new content, it's merely a performance/desync test.

#

Also if you aren't able to see the branch in your beta menu, you can fix that by restarting Steam

sullen nest
#

@everyone

Hey Islanders,

We'd like to extend a big thank you to everyone who has been participating on the Quality Assurance Branch, with your assistance we've identified a number of bugs pertaining to server performance, crashes and bleed/scent issues. The Quality Assurance Branch will remain open while we fix those issues (and anything else that may arise). Our goal is to have these issues stomped out within a week, after which we'll be moving those fixes over to the normal EVRIMA Public Branch and diverting our full focus back to Update #3.

Below I'll leave a little summary of what we're looking to solve, for easy viewing.

- Crashes
- Bleed not healing
- Scent particles not disappearing```
sullen nest
#

Hey Islanders,

We're pushing a patch to the Quality Assurance Branch to see if we alleviate some of the reported issues. Be sure to restart your Steam client if you do not see any available updates.

sullen nest
#

Hey Islanders,

We're closely monitoring the QA servers right now and we'd like to enlist the aid of additional users, should anyone find themselves available to hop onto Official EVRIMA QA - NA. That way we'll have two full servers to monitor, thank you.

sullen nest
#

Hey Islanders,

If you're encountering an issue about a missing .exe whilst attempting to launch the QA branch, simply navigate to your game files and rename "TheIsleClient.exe" to "TheIsle.exe" (without the " "). Alternatively you can also wait until we push another patch that will fix it.


From there simply rename TheIsleClient.exe to TheIsle.exe and your game should launch as normal.```
waxen nebula
#

Hello Islanders,

We've temporarily closed the QA servers due to an issue with players becoming invisible. We will be putting out a patch to resolve the problem ASAP. Thank you for your understanding!

sullen nest
#

Hey Islanders,

We've pushed a new patch to the QA branch and have reopened the servers. We'd really appreciate it if as many of you as possible could log on and fill those two servers. A big thank you in advance!

sullen nest
#

@everyone

Hey Islanders,

We've just released a new hotfix to the EVRIMA Public Branch, be sure to checkout the details via the link below!

https://steamcommunity.com/games/TheIsle/announcements/detail/3052846418881766244

Hey Islanders, This is just a small hotfix primarily aimed at stomping out the desync issues that have plagued the previous version of the EVRIMA Public Branch. You can check out the patchnotes below! Changelog 0.6.48.29 Additions Updated project version to 4.26. Added regional spawn cooldowns. If you die within a spawn zone, you will be tempora...

flat vapor
#

@everyone

Hello Islanders!

Quite a few of you have been asking me and other members of the team if we had and updates on Foszor's condition over the past several months. While I know more than most in that regard, we here at Afterthought and myself personally, believe that any in-depth details come from the source as we wouldn't want to violate their privacy or overshare at anytime. However with that said, his wife informed us today that she has added a new update for Brandon's supporters, friends and family on their GofundMe page here. https://www.gofundme.com/f/cvwpu-foszor-fights-brain-cancer

Please send him and his family all the love and support that you can muster and wish him a speedy recovery. You guys will never truly know what he means to us and how much this project and this community means to him. We love you and miss you dearly Brandon! We anxiously await your return. ❤️

gofundme.com

It is often difficult to find the right tone to address something that can be a hugely sobering ex… The Isle needs your support for Foszor Fights Brain Cancer

sullen nest
#

@everyone

Hey Islanders,

it's the end of the month! You know what that means.
https://steamcommunity.com/games/TheIsle/announcements/detail/3052846418888349757

FTessaro - Lead Programmer Desync was the main issue on public builds since we went on a quick vacation. In the end, we found out the main issue behind it, which was a tool that helps with performance. Took some time for me to find the exact piece of code in the engine that was causing that, the lack of documentation is a big problem in those ca...

sullen nest
#

@everyone Hey Islanders,

It's time for our tenth DevBlog! Be sure to check out the link below to dive right in and explore some of the various challenges we've overcome in our push towards delivering Update #3.

https://steamcommunity.com/games/TheIsle/announcements/detail/3055100754898412956

Filipe - Lead Programmer Another month of intense work focused on bug fixes, server and client performance and replication reliability. This month I reworked part of the pickup ability to avoid having the need to respawn pieces of meat, which not only grants us additional performance, but also looks significantly better. It was a necessary impro...

sullen nest
#

@everyone Hey Islanders,

It's time for you to sink your claws into our latest DevBlog. Be sure to check it out via the link below!

https://steamcommunity.com/games/TheIsle/announcements/detail/3019075129371933739

FTessaro - Lead Programmer Who stole January and February? It’s been a very busy month of developing creative solutions for all-manner of things. Much of the month has been intense bug fixing, improvements, balance changes and performance work. On that topic, I’ve partially reworked the swallowing ability so that it functions properly with the n...

sullen nest
#

@everyone Hey Islanders,

Our stress test for Update #3 is now live. We'd like to start off by taking the opportunity to thank everyone for their continued patience and support as we toil away on the final stretch of Update #3.

While we understand that many of you are eager to dive headfirst into the stress test, we'd like to properly temper expectations by making it extremely clear from the get-go that the stress test is an important event to help us identify and eliminate any issues that may only arise within servers that are filled to their maximum capacity. Please be aware that during the test you are likely to encounter bugs, missing or not yet fully functional features, performance issues and limited server availability. We expect the stress test to last for one - two weeks. If you're looking for an optimal play-experience we recommend waiting for the full release of the upcoming update.

In order to participate in the stress test, check the link below for more information!

https://steamcommunity.com/games/TheIsle/announcements/detail/3113651356093978608

Hey Islanders, Our stress test for Update #3 is now live. We'd like to start off by taking the opportunity to thank everyone for their continued patience and support as we toil away on the final stretch of Update #3. While we understand that many of you are eager to dive headfirst into the stress test, we'd like to properly temper expectations b...

#

Also so that you don't need to scroll all the way down for the creature controls.

The Deinosuchus.


Ctrl in water - Swim downwards.

Hold RMB when waterwalking (walking on the bed of water sources) - Big lunge. Used to grab targets to drown them. Only effective on targets half your weight or less, otherwise causes you to be staggered.

Hold RMB on land - Small lunge. As above, but doesn't launch as far and costs more stamina.

Tap RMB when swimming - Water boost. Used to rapidly launch yourself to your fastest swimming speed.

Passive - Water Sense. Used for detecting nearby movement in water.

Hold Q while underwater - Enhanced Water Sense. Used to detect movement in water at a further range. The longer the key is held, the further you can sense. In order to use regular scent you must be above the surface of water.

The Deinosuchus cannot eat food while underwater. The Deinosuchus must rise to the surface of water or be on land in order to do so.```

**The Pteranodon.**
```Hold Spacebar while stationary - Stationary take off. Used to launch yourself into the air to fly.

Hold Spacebar while sprinting - Running take off. Costs less stamina than the stationary take 
off but takes longer to get into the air.

Hold Spacebar while flying - Fly upwards.

Hold Ctrl while flying - Fly downwards.

Hold Shift while flying - Fly faster at an increased stamina cost.

Hold Z while flying - Air break. Used to slow yourself down in order to land safely.

Hold RMB while flying close to a water source - Skim the water. Perform this action above ripples in water sources to catch fish. Release RMB when prompted to catch a schooling fish.

The Pteranodon cannot swallow food while flying.```
#

(Switch to the Quality Assurance Branch.)

#

In order to participate in the stress test you'll need to swap your Steam beta branch:

Right click The Isle in your Steam library > left click Properties > Betas > in the dropdown menu select "Quality Assurance Branch" and your game will now automatically update to the latest available version.

If the Quality Assurance branch is not visible in your dropdown menu, simply restart Steam.

You can identify Official Stress Test servers by the names listed below:

Official Evrima Stress Test - NA```

**NOTE: THE AMOUNT OF PLAYABLE SERVERS WILL BE LIMITED AND SCALED AS WE DEEM NECESSARY DURING THE STRESS TEST.**
#

Also if you're having issues seeing servers from other regions, tick Hide Empty on your server filter.

#

We've begun running our profilers to monitor the server performance, which is already providing us with some very useful information. Thanks again to everyone helping to push these servers to their limits!

#

We're going to decrease the number of slots for the servers so that we can gather additional information and increase their playability whilst we work on solutions. We'll also be spinning up a third server so that more users can participate. Expect the servers to restart momentarily!

sullen nest
#

You'll most likely see a lot of pings in #830660455487373352 I'd suggest muting the channel if you don't want to be alerted by them.

sullen nest
#

Hey Islanders, below I'll leave a list of our upgraded servers that have a confirmed stable playing experience. All of them have a player capacity of 110.

Official Evrima Stress Test - EU6
Official Evrima Stress Test - EU9

Official Evrima Stress Test - NA2
Official Evrima Stress Test - NA3
Official Evrima Stress Test - NA6
Official Evrima Stress Test - NA7
Official Evrima Stress Test - NA8

Official Evrima Stress Test - BR1
Official Evrima Stress Test - BR2

Official Evrima Stress Test - AU1
Official Evrima Stress Test - AU2```
sullen nest
#

@everyone Hey Islanders!

Soar through the skies as the nimble Pteranodon or delve the darkest depths as the terrifying Deinosuchus. Update 3 has surfaced and brought with it a plethora of new additions, now available on Steam. For those of you who participated in our stress test, be sure to swap back to the EVRIMA Public Branch to download the new update!

https://www.youtube.com/watch?v=nAepgPiaQfg

Soar through the skies as the nimble Pteranodon or delve the darkest depths as the terrifying Deinosuchus. Update #3 has surfaced and brought with it a plethora of new additions, now available on Steam.

Steam: https://store.steampowered.com/app/376210/The_Isle/
Patchnotes: https://store.steampowered.com/news/app/376210/view/3073120860890560853
...

▶ Play video
#

Just to clarify.

Be sure to swap back to the EVRIMA Public Branch to download the new update!

#

EVRIMA Official Servers will be up shortly, EU2 should be online as of right now.

sullen nest
#

@everyone Hey Islanders,

To accompany Update 3, our latest DevBlog has now been released for everyone to sink their claws into. Be sure to check it out via the link below!

https://steamcommunity.com/games/TheIsle/announcements/detail/3073120860894809105

FTessaro - Lead Programmer It’s been another month of extensive work on Update 3. Much of it spent hammering out issues discovered throughout the stress test, which gave us an absolutely enormous amount of helpful information about the server and some hacks that were trying to mess with it. There have also been a lot of minor changes to the code...

sullen nest
#

@everyoneHey Islanders,

We hope that you've all been enjoying Update #3. Here's a small hotfix aimed at resolving a variety of reported issues, as well as improving admin functionality.

https://store.steampowered.com/news/app/376210/view/3093387693546605940

Hey Islanders, We hope that you've all been enjoying Update #3. Here's a small hotfix aimed at resolving a variety of reported issues, as well as improving admin functionality. Changelog 0.7.91.13 Additions Added server logs for some abilities. Added name toggle for admins (default key: "End"). Added extra info panel to the spectator mode. (defa...

#

If you don't see the update, restart Steam.

sullen nest
#

@everyone Hey Islanders,

We're deploying an additional hotfix aimed at resolving some issues that were introduced in our previous patch. If you aren't able to see the update, simply restart your Steam client and your game should update to the latest available version.

https://store.steampowered.com/news/app/376210/view/3093387693547344594

Hey Islanders, We're deploying an additional hotfix aimed at resolving some issues that were introduced in our previous patch. If you aren't able to see the update, simply restart your Steam client and your game should update to the latest available version. Changelog 0.7.92.02 Bug fixes Fixed Spectator mode causing a memory leak on an Admin's c...

sullen nest
#

@everyone

Hey Islanders, we're tracking a crashing issue right now and would really appreciate it if you could help us populate "Official EVRIMA QA - EU" so that we can gather the necessary data. It's on the same version as the EVRIMA Public Branch, so you DO NOT need to switch branches.

Thank you to everyone willing to participate!

#

That first crash gave us an enormous clue as to what went wrong, I'd like to thank everyone for their continued assistance!

#

We've identified the cause and we're now putting together another build that we will release shortly, which should hopefully eliminate the crashing issue. Thank you to everyone for your patience and assistance in making the gameplay experience better for all.

sullen nest
#

Hey Islanders, we've pushed a server-side update to Official EVRIMA QA - EU. We'd really appreciate it if users could hop on and see if the issue is now resolved!

sullen nest
#

Certainly seems like an improvement, however this crash has given us useful data pertaining to another issue which we're now working to hammer out. Thanks again everyone!

sullen nest
#

We've pushed another server-side update to Official EVRIMA QA - EU. If you're interested in helping out, you know the drill folks!

sullen nest
#

@everyone We've pushed another hotfix to the client, which has seemingly resolved the server crashing issues. You may need to Restart your Steam clients to download the update.

sullen nest
#

@everyone Hey Islanders,

It's time for the release of our updated EVRIMA Roadmap, which is predominantly based upon what we have learned through both EVRIMA's development process, and Legacy's mistakes. The initial launch of The Isle focused on rapid introduction of playable dinosaurs with little to no diversity of playstyle or uniqueness.

Though the EVRIMA roster is much smaller, the terrestrial, aquatic, and aerial creatures all have base implementation complete and shared features. With our observations of the active state of the game, as well as what has shown to be the most positive receptions, we firmly believe primary development focus should be on mechanics, and not arbitrary roster expansion.

If you'd like a detailed description of the changes, please visit the Steam link beneath this post.

https://store.steampowered.com/news/app/376210/view/3093387693554349941

Hey Islanders, It's time for the release of our updated EVRIMA Roadmap, which is predominantly based upon what we have learned through both EVRIMA's development process, and Legacy's mistakes. The initial launch of The Isle focused on rapid introduction of playable dinosaurs with little to no diversity of playstyle or uniqueness. Though the EVRI...

sullen nest
#

Hey Islanders,

Update #3.5 is here, and with it a plethora of bug fixes & quality of life improvements. Be sure to sink your claws into the trailer below for a proper showcase of the new additions!

https://www.youtube.com/watch?v=C5SavZb7ook

Update #3.5 brings with it a plethora of quality of life improvements. Sink your claws into the flesh of your prey with the addition of pouncing for the juvenile Utahraptor. In addition, you'll also find the new Interactive Water system ripples and flows with all forms of movement, allowing for a variety of new emergent gameplay opportunities.

...

▶ Play video
#

@everyone

#

Hey Islanders, Update #3.5 is here, and with it a plethora of bug fixes & quality of life improvements. Be sure to sink your claws into the trailer below for a proper showcase of the new additions! Changelog 0.7.102.30 Additions Added Pounce to the Utahraptor juvenile. Added front limb damage area. Added Buck ability and animations for Pteranodo...

#

By the way, restart Steam if you don't see the update. And make sure you're set to the EVRIMA Public Branch.

sullen nest
#

@everyone Hey Islanders,

Given that it's the end of the month... I think it's only fair that we release our latest DevBlog to accompany the newest update. Give it a read via the link below!

https://store.steampowered.com/news/app/376210/view/3032591001160470939

FTessaro - Lead Programmer I’ve been mostly working on the latest update for this month, after the big Update #3. I noticed a big performance hit on the servers caused by the new Spectator Mode system, way higher than expected, so I reworked it a little bit in order to alleviate the issues, which was the main cause of the irritating rubber bandi...

sullen nest
#

Also we're aware of the rubberbanding issue and we're investigating.

sullen nest
#

@everyone Hey Islanders,

Could as many of you as possible please pile into the Official EVRIMA QA EU server. We're running a performance profiler on the server right now to identify the rubberbanding issue.

#

Don't worry, it didn't crash! We got all the data we needed!

#

Thank you everyone!

sullen nest
#

You know the drill folks. Cram onto Official EVRIMA QA EU and help us acquire some additional data!

sullen nest
#

Thank you for the data folks!

sullen nest
#

We've made some adjustments to Official EVRIMA QA EU, if you're free, please flood onto the server and help us acquire some extra information!

#

@everyone We've deployed a small hotfix to hopefully alleviate the issues encountered in the latest patch. You may need to restart your Steam client for it to be downloadable.

sullen nest
#

We're also investigating the reports in regards to the water simulation not working for certain players.

sullen nest
#

If you're encountering any FPS issues, try updating your GPU drivers. I've had a few reports that it's increased their FPS count by tenfold.

waxen nebula
#

@everyone Hi Islanders!

We've just sent another update to the evrima branch in order to restore name tags for administrators and make the water fluid simulation more noticeable for the Deinosuchus and Pteranodon. As always, let us know if you run into any issues by submitting a bug report: https://forms.gle/ufXDnxNfhRhZ7CCi8

#

Once again, you may need to restart your Steam client to receive the update. 😊

sullen nest
#

@everyone Hey Islanders,

We've deployed a small hotfix to alleviate issues that were encountered the previous patch, predominantly those pertaining to server performance. Check out the details via the link below!

https://store.steampowered.com/news/app/376210/view/3056235532840412131

Note: You may need to restart your Steam client if the update does not make itself immediately available.

Hey Islanders, We've deployed a small hotfix to alleviate issues that were encountered the previous patch, predominantly those pertaining to server performance. You may need to restart your Steam client if Steam does not display the latest update in your download manager. Changelog 0.7.109.09 Enhancements Prevented toggling spectator mode after ...

sullen nest
#

@everyone Hey Islanders,

As we've just released a patch we'd like to accompany it with a small stress test so that we can accurately gauge performance within filled servers. If you guys would like to participate, please hop onto Official EVRIMA QA EU and play as you normally would! It'd be greatly appreciated.

sullen nest
#

Thank you to everyone for your participation, we're taking down the Official EVRIMA QA EU server so that we can collect the data we've gathered.

waxen nebula
#

@everyone Hello Islanders!

We're pushing another hotfix to rectify the corpse stretching issue and hopefully put an end to the unintentional "dinosaur space program". As always, let us know if you encounter any further problems by submitting a bug report. #🐞-evrima-bug-reports-🐞

Restart your Steam client if you have not yet received the update.

sullen nest
#

@everyone Hey Islanders,

It's that time of month again, our latest Development Blog is now available over on our Steam Community Hub! Be sure to check it out via the link below.

https://store.steampowered.com/news/app/376210/view/2995438840886212689

FTessaro - Lead Programmer Much of this past month I’ve been working on the new diet system, setting up the latest design decisions during the several meetings we've already had. I’m very happy with the system we are developing, it seems robust, very flexible and easy to set up after the main programming core is complete, it will bring forth a c...

sullen nest
#

@everyone Hey Islanders,

If you'd like to stay up to date with specific news and prevent unnecessary pings, you can do so by following the link below and selecting the appropriate reactions.

#rules-and-info message

sullen nest
#

Hey Islanders,

Just so you're all aware, we've been informed of the disturbing reports that revolve around a specific unofficial player server. I'd like to take the time to affirm that our eyes and ears are always open, if you've ever got something you'd like to report to us then simply send myself or one of my Senior Administrators a direct message so that we may investigate and take the appropriate actions to remove harmful elements from the community as a whole, if necessary.

I'd also like to make it clear that unofficial servers are owned and ran by players of the game, they are not affiliated with The Isle itself or it's development team.

sullen nest
sullen nest
#

<@&860262739666141184> Hey Islanders,

Just so you're all aware, all Official EVRIMA Servers will be wiped in five minutes to provide a more stable play-experience.

sullen nest
#

<@&860262739666141184> Hey Islanders,

We're aware of the crashing issues with our EVRIMA Official Servers and we're looking into it.

sullen nest
#

<@&860262739666141184> Hey Islanders,

All Official Servers will be coming down for a wipe, further information will follow shortly.

sullen nest
#

@everyone Hey Islanders,

In preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA. This patch also includes a plethora of quality of life & balance changes that we'd love to gather community feedback on, that way the upcoming stress test for Update #4 can be predominantly focused on testing the new systems like Diets & Fractures.

More information regarding the upcoming stress test for Update #4 will be announced in the near future, so make sure to keep an eye out!

https://store.steampowered.com/news/app/376210/view/4273339768599194556

Hey Islanders, In preparation for Update #4, we're deploying a smaller patch ahead of the main update to combat a variety of issues that were present in the previous version of EVRIMA. This patch also includes a plethora of quality of life & balance changes that we'd love to gather community feedback on, that way the upcoming stress test for Upd...

#

You may need to restart Steam for it to be available.

#

We're also tracking a few additional issues on Official EVRIMA EU1 - If you'd like to assist us in testing, please fill that server. Thank you!

sullen nest
#

@everyone Hey Islanders,

We've just deployed a mini-hotfix to resolve the rubberbanding issues. You may need to restart your Steam client for it to show up as an available update.

sullen nest
#

Hey Islanders,

We're aware of the continued reports of rubberbanding, which we're continuing to investigate.

sullen nest
#

@everyone Hey Islanders,

We're deploying another mini-hotfix to combat the remaining rubberbanding issues. You may need to restart your Steam clients if it does not automatically download.

sullen nest
#

<@&860262739666141184> Official Servers will be up shortly, as we're deploying another patch soon. So we're waiting on that.

sullen nest
#

@everyone Hey Islanders,

Another patch is being deployed to see if we've alleviated the rubberbanding issues. You may need to restart Steam if the update does not automatically make itself available.

sullen nest
#

We're testing things on NA #4 right now, if more users could cram into the server and play a herbivore it'd help our efforts massively.

sullen nest
#

@everyone Hey Islanders,

Our latest Development Blog has just been released over on Steam. Be sure to check out the link below to learn what we've been up to this month!

https://store.steampowered.com/news/app/376210/view/2977430240160661904

Filipe - Lead Programmer This month I worked more on fracture and diets, mainly additional mechanics, effects or behaviors based on feedback, but of course, bug fixes provided by QA tests, since those mechanics, specially diets, has several “roots” to the game core, which forced me to change other mechanics, creating bugs if not being careful.

sullen nest
#

<@&860262739666141184> Hey Islanders,

All of our EVRIMA Official Servers should now be visible again, our apologies for the unexpected downtime. Remember you may need to tick "Hide Empty" to make certain servers appear if they are outside of your local region.

sullen nest
#

@everyone Hey Islanders,

Our Update #4 Diet Mechanic Test is now live. We're eagerly anticipating your feedback so that we can sculpt these systems into fun and rewarding gameplay loops. Please be aware that during the Diet Mechanic Test you are likely to encounter bugs, missing or not yet fully functional features, performance issues and limited server availability. If you're looking for a more optimal play experience we recommend that you wait for the full release of Update #4. We'd also like to make it abundantly clear that this is a Mechanic Test and not a Stress Test. The purpose of a Mechanic Test going forward is to evaluate the functionality of new mechanics in a populated but more focused testing environment where feedback is far easier to collect and utilize.

Feedback we're looking for:

  1. Is it more rewarding to engage in the diet system than to AFK grow
  2. How difficult is it to locate/scent or travel to your preferred diet
  3. Do nutrients feel fulfilling when found
  4. Do nutrients give enough/too much food value
  5. Are there too little/enough/too many diet plants available on the map
  6. Are the plants distributed well enough
  7. Are the buffs for a positive diet underpowered/balanced/overpowered
  8. Are the debuffs for a negative diet lenient/sufficient/harsh
  9. Are the new growth times too short/balanced/too long
  10. Is it harder to sustain larger groups and remain healthy
  11. Are UI indications sufficient/lacking

Things we're working on:

  • The scent system and scent visuals are currently being reworked to prevent the player's screen from being overwhelmed by visual clutter.
  • Additional diet plant species and UI elements that better distinguish edible plants from dietary plants
  • Performance & optimization.

What to expect:
There will be THREE available servers. Two of which are Linux hosted, so we'll be looking at any performance differences between the three servers.

Official UP4 - Mechanic Test - EU 2
Official UP4 - Mechanic Test - NA 1```

Initially the Dryosaurus will be the only available playable. As testing progresses we will be swapping in/out each playable as we receive player feedback on the above without having to worry about predators or other potential obstacles. As well as to monitor how the system handles overpopulation of a single species.

**If you'd like to participate in the Diet Mechanic Test you can do so by following the instructions below:**
Right click The Isle in your Steam library > left click Properties > Betas > in the dropdown menu select "Quality Assurance Branch" and your game will now automatically update to the latest available version.
sullen nest
sullen nest
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Also a little friendly word of advice; The Utahraptors and Tenontosaurus are AI... And they aren't particularly friendly.

neon maple
#

NA3 is back up

sullen nest
#

@everyone Hey Islanders,

We've just released our latest Development Blog! Be sure to check out the link below to gain an insight into what we've been up to this September.

https://store.steampowered.com/news/app/376210/view/2897494427058051854

FTessaro - Lead Programmer Hey everyone, it’s been another month of intense work, design and code changes for the diet system, based upon the enormously helpful community feedback which we’ve highly appreciated. You’ve likely noticed other additions that are already available in the Mechanic Test branch, such as the new pickup system for herbivo...

sullen nest
#

@everyone Hey Islanders,

Starting off; We'd like to extend a big thank you to everyone for their participation, patience and feedback throughout the Mechanic Test (MT) for Update #4. The Diet System is one of the cornerstone features of the dinosaurs and has changed a lot of the gameplay we've seen since its first iteration in the MT. We wanted an initial solitary species rollout and basic nutrient intake just to see how large swathes of players as the same species affects the spread of players across the island and also the average survival rate, which is also why we didn't introduce the carnivores until recently. Normally we tend to introduce things slightly too difficult and have to tune things down to an acceptable level and we didn't want an immediate forced negative player experience, so we decided to make things easier this mechanic introduction and see how player reaction is to something that may initially be too easy.

Pretty soon we'll be introducing some monitoring tools for official servers to further analyze player activity so we can visualize areas of the game that aren't being used which is great for level design, but also print out all of their stats at the time as well. This means we can see dinosaur species that are suffering from stat issues and aren't making it to adulthood frequently enough, or need dietary adjustments. The reason we feel this is so exciting is that aside from it being an analyst's dream for us, we can share these in development updates and you can visually see some of the information that influences our decisions.

Also, we are moving towards a visual system on the UI in relation to all current and future mechanic features to be less reliant on colors to assist those who have troubles identifying them. We are in early stages of that adjustment with a few possibilities that we are trying. These may or may not show in the MT depending on the final design, as we're exploring our options to keep the play experience looking natural.

As the MT has been ongoing and important to make sure there's a smooth rollout to the diet update, we are going to include the Pachycephalosaurus in the next MT patch for everyone to try as well, and possibly a small adjustment to the scent system to prepare for its final implementation. Thanks again to everyone who has and still is participating and giving their feedback.

sullen nest
#

Hey Islanders,

Just a small PSA to remind you all that our feedback channels are not for bug reports, as we've stated in the past. If you'd like to submit a bug, do so in #🐞-evrima-bug-reports-🐞 as it is then sent directly to our QA team for evaluation. Feedback channels are for telling what you think of Mechanics & Gameplay, as well as any suggestions that you'd like to share with us.

sullen nest
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@everyone Hey Islanders,

We've just released our latest Development Blog over on our Steam Community Hub, be sure to check out the link below and have a happy Halloween!

https://store.steampowered.com/news/app/376210/view/3099033047017840109

FTessaro - Lead Programmer Hey everyone, it feels like these months are flying by! As if it was only a few days since our previous DevBlog. As you’d likely expect, I’ve been primarily focused with the ongoing Mechanic Test for Update #4. For the Diet System I’ve set up some additional fruits and vegetables such as coconuts, interactable horned m...

sullen nest
#

@everyone Hey Islanders,

It's time for our latest Development Blog, head on over to our Steam Community Hub to see what we've been up to the past month.

https://store.steampowered.com/news/app/376210/view/3137316801199247280

FTessaro - Lead Programmer Hey everyone, it’s been a month of adjustments, fixes and preparations for what comes next. I’ve been particularly occupied with corrections of old and new mechanics this month to ensure that we have a clean path for the next updates, including humans as well. One important fix was related to “Lag Compensation” which i...

sullen nest
#

@everyone Hey Islanders,

It's time to stretch your legs, clamber out from beneath those bushes and explore a whole new environment filled with a wide array of exotic foliage and fauna. Compete for these new resources and gorge yourself on them to maximize your strength and secure a swift passage to adulthood with the all-new Diet System. Paired with the arrival of the island's latest inhabitant, Pachycephalosaurus, comes the new locational Fracture System. It's now more important than ever to pick your fights wisely, lest you find yourself at the mercy of an assortment of crippling injuries.

https://www.youtube.com/watch?v=X90SljCJ5lQ

It's time to stretch your legs, clamber out from beneath those bushes and explore a whole new environment filled with a wide array of exotic foliage and fauna. Compete for these new resources and gorge yourself on them to maximize your strength and secure a swift passage to adulthood with the all-new Diet System. Paired with the arrival of the i...

▶ Play video
#

Remember that if you've been playing on the Quality Assurance branch you'll have to swap back to the EVRIMA Public Branch!

Also, if the update is not immediately available to download you'll likely have to restart Steam.

neon maple
#

Ok no more server restarts at least for the next few hours. Don't forget there are 6 hourly restarts on all Evrima servers. Also there will be 5 NA , 5 EU and 1 AU

sullen nest
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Hey Islanders,

We're currently investigating the cause of the server crashes, if you'd like to assist us then we'd ask that you please fill the server "UP4 - Mechanic Test - EU 1" It's on the same branch that you're playing on, so you don't need to swap.

sullen nest
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@everyone Hey Islanders,

We've just released a small hotfix aimed at resolving the server crashing issues as well as tweaking the Boar AI so they aren't as apocalyptic. You may need to restart Steam if the update does not make itself immediately available.

sullen nest
#

So that you're all aware, some of our servers are still updating and will be up shortly.

neon maple
#

Some servers will be coming down for maintenance will be 5 minutes or so

#

NA servers will remain up

neon maple
#

Server restarts have been changed to 12 hourly

#

Whilst we work on fixing the saving of progress

sullen nest
#

@everyone Hey Islanders,

We've just released our latest Isle Development Blog, check it out via the link below for a look into what we've been up to the past month. Happy Holidays!

https://store.steampowered.com/news/app/376210/view/5919416851172673098

FTessaro - Lead Programmer Hey everyone, as always it’s been another busy month filled to the brim with bug-fixes and rounding out the final additions for Update #4. You may recall that in the previous DevBlog I wrote extensively about a special system titled “Lag Compensation” which for those who hadn’t read the previous blog, is a system desig...

sullen nest
#

<@&860262739666141184> Hey Islanders,

We'll be giving the servers a quick restart, they'll be back up momentarily.

sullen nest
#

@everyone Hey Islanders,

We've deployed a maintenance patch to the EVRIMA Public Branch, you may need to restart Steam if the update does not make itself immediately available.

#

<@&860262739666141184> We're just giving the EU servers a quick restart.

sullen nest
#

@everyone Hey Islanders,

We're pushing another maintenance patch to the EVRIMA Public Branch, you may need to restart Steam if the update does not make itself immediately available. This time around Steam shouldn't make you download the whole thing again.

#

FYI we're aware of the error upon starting, that'll be fixed in a moment as we've got a new build uploading.

#

@everyone Sorry, third ping... I know. TI_Ping

The above error is fixed, you should be able to launch normally. Just restart Steam.

stray mesa
neon maple
#

@everyone Hey Islanders,

Just deployed a small patch. Minor changes to some backend things.

neon maple
#

We are aware of the issues with the servers and are working on a fix

neon maple
#

Another patch is out this should fix the EAC not installed issue some of you are facing and the server crashes.

neon maple
#

Please restart steam to get the latest update

sullen nest
#

@everyone Hey Islanders,

We've just released our latest Isle Development Blog! Check it out via the link below for a peek of what we've been up to since returning from our Christmas Break. You can also head to the #roadmap-updates channel to see the additions we've made to future update slots!

https://store.steampowered.com/news/app/376210/view/5312560606039646292

FTessaro - Lead Programmer Upon returning from vacation I was immediately stricken with a sickness, certainly a fun time. At least I managed to rest during our Christmas Break, so now I’m fully reinvigorated and raring to go! Anyway, it’ll be a fairly short entry this month as I’ve been primarily working on fixing an assortment of bugs and modif...

sullen nest
#

Hey Islanders,

Just a little Discord Safety PSA. As I'm sure many of you are well-aware, phishing scams and other kinds of malicious links have been rather prevalent throughout Discord in recent months. Always remember that no-one with legitimate intentions is ever going to contact you through Discord asking for personal/account information. On a similar note, you should never click a link or discord server invite that you didn't ask for. If it's from a friend, consider asking them a few questions to determine whether or not their account has possibly been hijacked.

You should also be aware that Discord themselves are never going to contact you through Discord to have you partake in any kind of survey, event or system. One of the best ways to protect yourself from these types of scams is to navigate to your Discord User Settings via the cogwheel at the bottom left > Privacy & Settings > untick "Allow direct messages from server members."

NOTE: This setting only applies to new servers that you join. To use this setting on servers you're already part of, right click a Discord Server Icon > Privacy Settings > untick "Allow direct messages from server members."

sullen nest
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@everyone Hey Islanders,

It's time for another one of our Monthly Development Blogs! Click the Steam Community link below to keep up to date with all the latest Isle news!

https://store.steampowered.com/news/app/376210/view/3128317225041424482

Filipe - Lead Programmer Hey everyone, this month I spent the majority of my time on two things. Firstly, a small patch contains an enormous amount of bug fixes. Many of those bugs caused issues to various basic interaction mechanics such as eating, drinking, as well as inconsistencies in certain abilities.

sullen nest
#

@everyone Hey Islanders,

We've just released a small update to the EVRIMA Branch. Be sure to check the link below for the full patchnotes! Please note that the Official Servers are currently updating to the latest version and will be up shortly. You may also have to restart your Steam client if the update does not make itself immediately available.

https://store.steampowered.com/news/app/376210/view/3128317860015363167

Hey Islanders, We're releasing a small patch to address a number of issues that were present in the previous version of EVRIMA, as well as implementing a number of balance & map changes based on the data we gathered from our internal heatmaps. Lastly, if you'd like to learn more about our thought & development process for many of the changes/add...

sullen nest
#

Hey Islanders,

Just so you're all aware, we're working on a hotfix to resolve a corpse related performance issue as well as to eliminate few other reported bugs that are present in the current version. As always, a big thank you to everyone who utilizes our bug report form.

sullen nest
#

Hey Islanders,

We've deployed a small hotfix to address a number of issues that were present in the previous version of EVRIMA. You may need to restart Steam if the update does not make itself immediately available for download.

https://store.steampowered.com/news/app/376210/view/3128317860019930772

Hey Islanders, We've deployed a small hotfix to address a number of issues that were present in the previous version of EVRIMA. You may need to restart Steam if the update does not make itself immediately available for download. Changelog 0.8.77.141 Enhancements Readded stamina cost based on growth. Improved corpse ragdoll performance with a new...

#

@everyone ^

sullen nest
#

Hey Islanders,

We're looking for additional moderators to assist the community, if you're interested in applying then check out the application form link below! And thank you for your interest.

https://dyno.gg/form/a588e123

sullen nest
#

@everyone Hey Islanders,

We've just released our latest Isle Development Blog. If you'd like to keep up to date with all the latest news to the Skin & Nesting Systems for Update #5, be sure to check out the link below!

https://store.steampowered.com/news/app/376210/view/3211636989461178885

FTessaro - Lead Programmer I spent most of this month developing the Skin System, we tested a wide variety of different designs to find which one was best and then we started to add the swatches that each animal can access, for each customizable part of the body. We even tried an eyedrop color picker system, but in the end we decided it is best ...

sullen nest
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<@&860262739666141184> We're taking down the Official Servers for a short period of maintenance, we'll keep ya updated!

sullen nest
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@everyone Hey Islanders, we've just released a small hotfix to resolve some issues that were present in the previous version of EVRIMA. You may need to restart Steam to download the patch, if it does not make itself immediately available.

sullen nest
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If you'd like some patchnotes to see some of what was added/changed/fixed, here you go!

Changelog 0.8.78.06

Additions
Added new VFXs

Enhancements

Headbutt impact improvements
Improved footprint´s decals performance
Pounce visual improvements
Overall game performance improvement```

**Bug fixes**
```Fixed Deino Lunge causing players to teleport to sky when released
Fixed river sounds cutting off
Fixed river sounds starting too close
Fixed headbutt not staggering owner if target is too big
Fixed players sometimes getting stuck staring at the sky and not spawning
Fixed players sometimes stay staring at their corpse
Fixed cluster spawners ```
#

<@&860262739666141184> EVRIMA servers restarting

sullen nest
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<@&860262739666141184> EVRIMA servers should now be available, our apologies for the disruption. Also we're aware of the issue with visible name plates and now that the servers are up, we'll move onto fixing that issue.

sullen nest
#

@everyone Hey Islanders,

We've just deployed another hotfix to fix a number of bugs, as well as issues that arose from last night's maintenance patch. Our Official Servers will be going down momentarily to update to the latest version.

Bug Fixes
Fixed Dryosaurus crash
Fixed Carno slide
Fixed server crashes
Fixed name tags.

#

Keep in mind that you may have to restart Steam if the update does not make itself immediately available for download.

sullen nest
#

Hey Islanders,

We're aware of the instability issues on the Official Servers, which is due to a separate issue which we've now identified and are in the process of resolving.

Edit - Issue should be resolved now.

#

<@&860262739666141184> ^

sullen nest
#

@everyone Hey Islanders,

We're deploying another patch to combat a number of the remaining issues. You may need to restart Steam if the patch does not make itself immediately available to download.

sullen nest
#

@everyone Hey Islanders,

We've just released a new patch to address the crash. As usual, if you aren't seeing the update then you'll need to restart Steam. Also our Official Servers are now updating to the latest version and will be back online shortly.

sullen nest
#

@everyone Hey Islanders,

Our latest DevBlog is now available, inside you'll find progress on Update 5 and a word on our beloved friend Foszor, who sadly passed away earlier this month after a hardfought battle with brain cancer.

https://store.steampowered.com/news/app/376210/view/3212765424286802103

dmIV - Programmer I’ve been working on various tasks related to nesting. Hatching works differently for different nests. If the eggs are exposed then you will be able to see your dinosaur hatch from the egg directly, but for other nests the eggs are covered with debris so you will only see the dinosaur climb out from the pile. I also set up the ...

waxen nebula
#

Stress Tester applications have been read. Thank you to everyone who applied! If you did not receive an invitation via DM then it means you did not make it in this time. Positions may open up again some time in the future.

sullen nest
#

@everyone Hey Islanders,

It's time for the release of our monthly DevBlog. Check out the link below to catch the latest news of we've been up to the past month as Update 5 nears completion.

https://store.steampowered.com/news/app/376210/view/3325358588144487189

FTessaro - Lead Programmer Hey everyone, this month I’ve been primarily focused on enhancements, improvements to existing systems and bug fixes as we wrap up the final piece of Update 5 and all of its new systems. The Skin System is complete and ready to go, we’re all very eager to get it into your hands as soon as possible, but we will see if a...

sullen nest
#

Just a little PSA to let you all know I've posted some useful links in #rules-and-info such as the application form for our overhauled Content Creator program.

For a direct link:
#rules-and-info message

sullen nest
#

@everyone Hey Islanders,

Our latest DevBlog is now available over on our Steam Community Hub! Check out the link below to learn more about the status of Update 5 and the ongoing work for the updates beyond!

https://store.steampowered.com/news/app/376210/view/3319730991342037397

FTessaro - Lead Programmer It’s been very a busy month overseeing the stress test and fixing bugs. We also upgraded our security and added a variety of quality of life features for the skin system, which were built upon feedback provided by our very helpful stress testers, such as being able to rename the skin preset slots, save and share patter...

sullen nest
#

<@&860262739666141184> Hey Islanders,

In five minutes all of our Official Servers will be going down for some maintenance, they should be available again within an hour. Please use this time to safelog.

sullen nest
#

@everyone Hey Islanders,

Time to harness your creativity & shepherd unruly broods, for the long-awaited Update 5 is finally here. Leave your mark by personalizing your dinosaur with an assortment of new patterns and colors. The improved Skin System significantly builds upon its Legacy counterpart by providing more nuance, clarity, control and sharing options that will ensure you stand out from the rest of the herd. Keeping with the trend, the new Nesting System is also a marked improvement over its former version featuring courting, nest creation, nest management, hatchling interactions, nesting grounds and more. So invite your friends to your nest and see if you can help the next generation survive The Isle.

https://www.youtube.com/watch?v=E6Ud9U8O9u4

Time to harness your creativity & shepherd unruly broods, for the long-awaited Update 5 is finally here. Leave your mark by personalizing your dinosaur with an assortment of new patterns and colors. The improved Skin System significantly builds upon its Legacy counterpart by providing more nuance, clarity, control and sharing options that will e...

▶ Play video
#

@everyone Just a quick heads up, you'll be getting another quick patch in a few minutes which will resolve the issue with the server whitelists. Aka the reason you're unable to join.

Edit - The patch is currently uploading.

sullen nest
#

Server owners can now update their servers to the hotfix, the download for clients (players) will be out momentarily.

#

@everyone Hotfix out. Restart your Steam clients if the update doesn't make itself immediately available to download.

#

Confirmed, servers are now working. Have fun everyone, we hope you enjoy the update!

#

@everyone Also to those who host their own servers, aka unofficials.

add this to your engine.ini file so your server starts properly.

DedicatedServerClientSecret=pKWl6t5i9NJK8gTpVlAxzENZ65P8hYzodV8Dqe5Rlc8 ```
neon maple
sullen nest
#

We're looking into it, however... If you are receiving an error along the lines of "Connection Failed Anti-Cheat integrity check failed (0x2200). You have been disconnected"

Generally that means that EAC (Easy Anti Cheat) is conflicting with something you have running in the background. So please check your background processes, ensure you have firewall exclusions for your entire Isle folder & check EAC's troubleshooting section here:

https://www.easy.ac/en-us/support/game/issues/errors/

sullen nest
#

@everyone Servers will be going down in 5 minutes to deploy a new hotfix which should significantly increase server performance. Please use this time to safelog.

#

@everyone New hotfix deployed, restart your Steam clients if it hasn't made itself available.

sullen nest
#

<@&860262739666141184> Hey Islanders,

We'll have eight new servers coming online now, including two new South American & Australian servers. We will also continue to spin up additional servers should they still be in heavy demand. Keep in mind these servers will take a few minutes to show, as they're spinning up right now.

#

Servers are now online. You may need to restart your game in-order to see them.

neon maple
#

<@&860262739666141184> AU3 will be coming down for some testing. Should be around 10 minutes or so.

neon maple
#

<@&860262739666141184> All servers will be restarted in 15 minutes.

neon maple
#

Restarts have finished. Pre-restart saving and notifications have been re-enabled.

waxen nebula
#

If you are experiencing issues with your controls since the latest update (can't move camera, unable to court, etc) then please try wiping your config files in localappdata.

  1. If running The Isle, exit the game.
  2. Open File Explorer.
  3. Click the address bar at the top.
  4. Type %localappdata% then press Enter.
  5. Find "TheIsle" folder. Open it.
  6. Open the "Saved" folder.
  7. Delete the "Config" folder. Note: This will reset any of your custom settings to their defaults.
  8. Restart the game. The issues should be fixed.
sullen nest
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<@&860262739666141184> Restarting the NA servers in 5 minutes.

#

Restarts have finished, you should see them pop back up in a moment.

sullen nest
#

<@&860262739666141184> Manually restarting NA servers in five minutes to resolve the ping issue. Please use this time to safelog.

#

<@&860262739666141184> Doing the same for EU servers in 5 minutes.

sullen nest
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<@&860262739666141184> Hey Islanders, I'll be restarting the Official Servers in five minutes to see if I can alleviate some of the ping issues you're encountering. Please use this time to safelog.