#suggestion-discussion

1 messages · Page 39 of 1

lofty wave
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Fighting on a slope is ok if you're positioning yourself to be at the correct height

errant vault
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yeah but i mean thats only those weapons, if they added a feature where it just slightly aimed downwards when you hit downwards it would be better imo

rose swan
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Books could be a really neat addition, could have numerous uses.
-Crafted at an artisan table (giving even more uses to this work station 👍)
-Material for Eitr weapons
-Used in a galdr table improvement
-Placed on item stands
-Craftable object that provides +1 comfort
-Bonus: use 50 books to create a pile/stack of books 📚

visual ridge
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Actually the short spear was also used historically that way (overarm) so that it can atack over any type of shield (both over your shield and your opponent's shield), and holding the spear "like a hammer" with the point down makes it so that it can be thrown at any moment. Also when you think about viking shield walls, holding the spear overarm gives you more room to also atack while in formation. Even greeks fought sometimes like this before adopting pikes/sarissa.
Would be cool though if you could switch between spear modes - overarm for higher atack speed or underarm for a bit higher range

random monolith
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I had the same thought regarding different spear modes but polearms play that role for some reason

hearty finch
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like minecraft books

lofty wave
final fern
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I'm pretty sure Old Norse people didn't have books though until Christianity came along. Your character wouldn't know what to do with one.

rose swan
hearty finch
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hmm yea i guess

lofty wave
hearty finch
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wait who says im from old norse, i can be just some scandinavian that died in ukraine as a brave warrior

final fern
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Yeah but they refused to add potatoes because old norse people didn't have them, so I assume they're going for "realism + magic"

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"+mythology" lol

rose swan
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They didn’t add potatoes because potatoes are ||lame as hell||

hearty finch
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but im saying it would be realistic still because only criteria is you have to have died as a brave warrior in battle

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and you must have been proficient

rose swan
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Unless flax or linen would make more sense?

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Crafting a necromonicon probably wouldn’t make much sense in Valheim, if I had to guess? 🤔

rose swan
final fern
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They definitely didn't have blast furnaces, which didn't arrive in Europe until the middle ages. And they used drop spindles for spinning sheep wool into thread (lots of drop spindles have been found in archaeological digs). I don't know if they had access to flax ... basically Plains-tier technology is all foreign/futuristic technology made possible via Moder's tears

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Moderpunk

errant vault
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what does the recycle mean

rose swan
errant vault
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ngl i hope they dont add something that tells time, i like the idea of having to build sun dials. Plus its just more fun

stark furnace
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in 3k hours i have never once wondered what the exact time is

errant vault
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i wonder when its gonna turn night a lot

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because of sea serpents and stuff like that

lament zinc
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It isn't really needed. The most important "time" you need to know is "It's time to eat".
After that it's "It's time to run away."

cobalt mist
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maybe its always dark in the deep north coming 👀

lofty wave
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You can use your shadow together with the map to quickly find the time

obtuse wolf
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look at the sun

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if its east then its gonna turn night soon

eternal storm
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#suggestions message There's an option to do that in the settings. It's quite awkward to use but at least you can finally hit necks or wolves coming at you from above. Therefore: ♻️

summer canopy
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#suggestions message some will say that they don't want a spear as the strongest weapon in the game, or that dvergr are overused, but I say .....yeah, you're right, but cool spear

open dagger
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i also never care what time it is, either it's time to sleep or time to not sleep

random monolith
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You can just look at the sun a lot of the time

crimson dock
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You also have a timer in the form of your rested timer

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If you wake up rested and leave in the morning you have what 20 minutes until nightfall?

ruby viper
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I think armor for ridable tames would be a good addition to the game.

crimson dock
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Armor, lox carts, seed ploughing contraption would all be welcome tbh

ruby viper
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They just die too easily lol. It discourages me from using them because taming takes so much time. There could be different armors with pierce resistance etc. etc.

crimson dock
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I honestly see no reason to use lox as they are at the minute, and I get more than enough lox drops from going out on a hunt rather than the time investment of breeding them

ruby viper
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That too

granite geyser
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That's why you have the choice of not taming

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Just like there are still people who do despite that

crimson dock
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Asksvin are a rideable mount done right in this game, lox not so much

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easy to transport them from island to island, fast, a lot of health especially the started variants

crimson dock
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They made farming more worthwhile, I dont see why the same couldn’t be done for lox

granite geyser
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Yes, because not everyone will like everything in any game.

That's normal

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Idgaf about fishing, that's why I don't do anything about it.

My choice. And I never care about any of the ideas related to it, it could be left as it is or become the easiest activity in the game and I still wouldn't care

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Again, not everyone will like something. Them doing something about lox or tames in general wouldn't change anything, because there would still be people that don't bother

finite vapor
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wolf taming is cool. lox taming is god awful because they trash your base. something should be done about a broken mechanic rather than left as broken.

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i Would happily engage with lox taming if they didn't run around like idiots and trample everything particularly bushes/shrubs that can't be replanted

eternal storm
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Just because not everyone will always like something doesn't mean that something nobody likes has a reason to keep being like that, it's a pretty baseless generalization.

From a designer point of view, and in the financial interest of whoever is paying the bills, the goal should always be not having features that are universally despised and instead aiming at something that a consistent part of the user base likes, at least. Especially when the fix would be something trivial, like making only mid to late game fishes drain stamina so fast, and nerfing the AI of tamed loxes so they don't move so much without a solid reason.

(reminds me of the super tired argument "just don't use it" that hardcore minecraft fans always use as a shield to repel any criticism)

arctic wharf
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Cough.... skills, cough.... NeckSmile

eternal storm
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Yeah, what about them? For example, how fishing is borderline impossible to train from level 0 to anything useful, especially considering you can always skip the whole thing by walking backwards to shore? Sounds like a broken skill. Imagine if it worked like that with combat: you only get XP if you kill a starred monster, but you can still get its drops just by walking...

arctic wharf
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Skills as a system are just terrible...
Many in this discord have dunked on them time and again. 😅

They just.... could use a bit of an update so that they are better integrated into the experience and their intended supporting role in the background.

About enough said, least it spirals into another huge heavily repeated converasion.

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One I personally have been a part of too many times.

eternal storm
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I wasn't really talking about skills per se: there's a few activities that nobody likes no matter how skills can make them easier and it's not productive for the future of the game to leave those like that. Even if there weren't any skill (which could be a good idea I would never suggest), those activities would still be broken af and in dire need of some fix.

arctic wharf
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I more just tossed skills in there as another feature that are (almost) universally despised. Ragnar_laugh

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Not as a positive that changes other features.... because they aren't hahaha

eternal storm
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According to the devs, skills are not really vital and they don't design the game implying the player will keep progressing; if I recall correctly, they said for example that the Mistlands were calibrated on 40-level characters, or something like that.

Since the real key to progress is getting better food and equipment, adding the above, they could ignore skills and the game would be still the same, but that would mean that the activities required to get resources and fight (like fishing and riding) should be fun, engaging, productive, or at least not so annoying people would rather ignore them.

The problem is un-fun gameplay, skills are a different can of worms.

arctic wharf
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I have been a here a long time...
I know what the devs want skills to achieve.
They don't achieve it, and as a system they start to actively detract from the experience sometime around the swamp biome.

Making a few impactful changes could go a loooong way.

As I said, if this wasn't already discussed to death here I would dive into it again, but I reeeeaaaally don't want to 🙃
Just know many have voiced the same opinion, time and again.

eternal storm
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Well, I was talking about something else, so if you don't mind...

arctic wharf
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You said "the goal should always be not having features that are universally despised".

That's the only reason I tossed skills in there 🫡

crimson dock
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Skills are universally despised? I don’t mind them at all it’s just a bonus at the end of the day for investing time into these actions to speed them up

arctic wharf
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(Almost)

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Anyone who has been around long enough has seen the drama both here and other places like YouTube.
Most have given up even discussing them though.

crimson dock
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The worst offender is skill farming it just sucks the fun out of the game

arctic wharf
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That is one of the few aspects of skills that actively detract from the experience that have been brought up again and again yeah hehe

eternal storm
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I'm not talking about skills, I'm talking about doing the thing itself. Nobody likes to tame loxes, it doesn't matter if there's a Taming skill or not. Fishing sucks in itself, a better skill would make it more tolerable, that's it.

crimson dock
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The thing is fishing sucks in itself if you don’t like standing around waiting and doing nothing

arctic wharf
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Nobody likes skill grinding just to get above 50... and they are always there, always pinging you to remind you.
Its still a system, even if it is a parasitic one... and it still has been greatly disliked for a handful of reasons which make it fall short of what the devs have wanted from the system.

eternal storm
# crimson dock The thing is fishing sucks in itself if you don’t like standing around waiting a...

It's not just that. The activity is devoid of any challenge, the stamina drain is absurd, and the prize is a very secondary food that is easily replaced by better alternatives. Same for loxes: they take a lot of effort just to get a base destroyer that have little use in combat. If there weren't skills people would not complain about how Fishing and Riding are pointless, but would still hate fishing and taming.

arctic wharf
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I am not implying how skills might make those features better btw...
Just to be clear.

I simply mean alone, as an entirely different feature... it also sucks Ragnar_laugh

crimson dock
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What do you have in mind when you imagine a good skill system

arctic wharf
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... 😭 guess I'll take the bait again.

Not a whole lot needs to change to make skills actually achieve what the devs want them to while stopping them retracting from the overall experience.

No more ability to mindless grind them. Can achieve this by making interacting with past biome tier content no longer reward XP when skills reach certain levels. And of course tweaking a few specific aspects such as being able to hot objects too hard and still getting xp.
You won't be able to grind graydwarfs all day if they stop giving XP past level 15 NeckSmile
This also helps to incentavise the player to keep progressing and pushing forward.

No more pointlessly inflated massive amounts of XP needed to reach higher levels.
The skills stop passively supporting gameplay the moment the amount of XP needed is far more than you would likely get just naturally playing the game.

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.
That's pretty much it though.
Eliminate pointless grinding which nobody finds fun.
Make skills better support the gameplay as a passive background system that is always there (not just mostly there in the early levels / biomes).

analog moss
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I'm not certain I understand. If you don't want to grind skills, then don't. You'll level them up by playing in a myriad of other ways also.

crimson dock
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Pointlessly grinding it being time consuming boring and unfun is the deterrent, you aren’t forced to do it that way and will have a lot more fun by engaging with the game how it’s supposed to be

arctic wharf
proper mango
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levelling blood magic is actual torture unless youre cheesing it personally skol_splash

eternal storm
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Ok, I'll join the derailing. One more thing that break skills is the wildly different pace with wich you train them. Combat and moving skills keep growing constantly, while "job" skill stagnate unless you get a long pause from the main game and do things that only a part of the community (or nobody at all) enjoys. Then the die/respawn system makes sure you'll never get better at those, just in case you had any hope.

arctic wharf
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Oh yeah, you reminded me of the third aspect of skills I forgot about...
The death penalty.

Why do we need to have a blanket % of ALL skills lost on death.
Just makes grinding for high levels even less worth it as those obscene skills like fishing are also lost.

I suggested something to adjust this too in the past without neccessarily removing skill loss. Ragnar_laugh

crimson dock
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I will agree that dying at high level skills is extremely demotivating and punishing to the player especially with the time investment needed

arctic wharf
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Can find my numerous suggestions in the suggestions channels too, btw. 🤭

eternal storm
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There would still be an issue with non-combat skills lagging behind.

crimson dock
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Would having it only lower the 3 highest skills be fair?

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If you think about it your 3 highest skills will likely be running, weapon of choice and jumping for most people

arctic wharf
crimson dock
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the easiest skills to level up

arctic wharf
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But yeah, was not trying to derail. Just poke fun at skills by implying they are also a greatly disliked system hahahaha.

eternal storm
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I can get to 40 in any combat skill starting from scratch before I get to the iron age. Level 40 in Swimming or Farming? Good luck with that.

crimson dock
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You are able to get level 40 farming basically with the farming gear if you have found hildir and done smouldering chambers

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Lvl 15 +25 from farming set before swamps is doable

eternal storm
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Too much work. Most of my weapon leveing comes from mobs that keep coming at me leaving no option but to kill them. That's what makes me level fast. Other activities are not like that at all.

arctic wharf
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Good luck going much above level 60 in any skill with just natural gameplay as well...
Unless you are a super skilled player who never dies.

This is thanks to both skill loss and the insanely inflating XP requirement.

crimson dock
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Yeah I find myself coasting between 50-70 in the endgame due to dying

analog moss
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I think the skill benefit matches the levelling system though. Yeah, at 100 farming skill your hoe only costs 1-2 stamina, but that's about it. Even with low level skills, you're getting bonus crops quite frequently, at least in my experience.

crimson dock
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I had just reached lvl 70 run and lost it to a stupid death in Ashland’s

arctic wharf
eternal storm
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I understand leaving 50+ level as a prize for very talented players, it's not really an issue if the majority of players can't. The real issue is skills you don't even bother leveling because it's pointless and/or boring.

arctic wharf
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Assuming changes were put into place to stop grinding content you obviously "over level", so to speak.

Then why would the XP needed, need to inflate so insanely?

It wouldn't.

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Even though skills as a system doesn't exactly stop you from engaging with the rest of the content of the game.

Its just always there, nagging and reminding you of its shortcomings. Ragnar_laugh
Which for many, does detract from the experience as a whole some.

eternal storm
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I'm not sure the XP inflation came after people started farming XPs. In other words, devs might like it like that even if it was impossible to cheese the system.

arctic wharf
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Hard to say.
Silly to me that level 100 exists at all though, when realistically unless you engage with some of the worst valheim gameplay you won't go above 70 often.

crimson dock
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I believe Doug reached lvl 100 while uncovering the entire valheim map

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With like 100s of hours on that character…

arctic wharf
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.
Which is why I put forth the suggested changes really.

If the devs want skills to be something adding to your overall experience in the background, than my goodness... make some changes so that the system actually achieves the intention 😂

crimson dock
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We will see with 1.0 if they are going to have another look at skills, after that I don’t think they would bother with it no more lol

arctic wharf
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Just based off of smiffes personal responses / opinions... there is a sinking feeling it's pretty unlikely TrophyLox

eternal storm
arctic wharf
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Played my share of arcade games. Pac man, galicka, Mario, mouse game I can't remember the name of with cats that chase you. 🤣

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Mappy I think it was

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Yeah that's it lol

eternal storm
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Three deaths and you have to lose one more coin. Now, that's a hefty dying penalty.

arctic wharf
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Hahahaha, so very true Ragnar_laugh

autumn idol
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I hope they at least take another look at the skill system before releasing 1.0

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In its current form you pretty much have no investment in it because you know you’ll just lose the levels anyway

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It feels like the main way you interact with the system is by going “Holy cow my pickaxe skill has dropped from 30 to 19 after all those deaths”

lament zinc
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What I don't understand about the whole "skill issue discussion" is why people complain in the first place.
Quite often I see those people bringing up the same things: "With higher skills the reward is much better."; without understanding that you can do the same thing with lower skills and basically a little bit more effort.

Take farming for instance. Once people learn you get a 3,5m harvesting circle at 100 farming, while having a 2,5m circle at 0 farming when using the scythe, they all want to have that large circle.
But since farming gives 1 XP for each item and we need Smiffe-knows how much XP to get to 100, they start grinding farming, then complain that farming is grindy and tedious and that the XP-system needs to be changed.

Same with weapons.
They see a sword doing 56 slash damage portrait in red numbers, and 28-26 in yellow between brackets behind it.
The moment they learn that the 56 slash dmg is what they can have at skill 100, they want that, completely ignoring the fact that the yellow number show what they used to kill Yagluth 6 minutes before.

So in the end, the "skill issue" isn't a skill issue, but a "greedy, hasty player issue"; because the skills in this game do not! work like those in the RPG's players are used to.
And somehow players simply fail to understand that, but only want the 100 skill, because they think the game becomes better that way.
So far I haven't found any evidence of that, but that's probably me.

rose swan
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I think players complain because some skills are far more important than others. I’ve never used blood magic, but I see a lot of players complain that blood magic weapons get a lot more useful around level 40. Fishing skill makes a huge difference for fishing- though I do understand that fishing is very much a side activity.

There’s also a handful of skills that get very little use- even less than fishing lol. Riding, swim, sneak.

I’ve achieved 100 run skill on my main character- it’s pretty neat, but far from necessary lol

lament zinc
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Well, isn't some skills being more important than others something that happens in each and every game?

I mean, take Skyrim for instance.

I've got the chance to level up all skills, but in the end I won't because I have a certain build in mind. And the skills in that build are important, but even then some are more important as others. I mean, a sniper-dual wield build can certainly benefit from alchemy in that game; but you can do without as well.

Same goes for this game.

If you want to use Blood Magic as a play style, sure that skill is important and yes, it's bloody hard - sorry for the pun - to level it.
But anyone who picks that skill should also be aware that (s)he won't pick Blood Magic ànd Elemental Magic ànd Crossbow and then start leveling all of them up in the same run in Mistlands.

It would be a much better choice to pick Blood Magic, level that up to 40-ish, then switch to the use of Elemental Magic and level that one up, before going to level up Crossbow.
Simply because that way you still got your bow and main weapon (and shield if you use that) to defend yourself, instead of using something you aren't used to.

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As for fishing, there are 3 reasons to increase it and yes, it may take time. And yes, it can be tedious and yes you can make it easier if you're willing to take the time for it.

Reason #1: it's needed to craft the Ocean Feast, which in itself is having similar stats as the Swamp Feast (and mountain, I think but I need to check that);
Reason #2: It's needed for the Fish 'n Bread recipe when you get to plains. But that food can be ignored if one want to.
Reason #3: You need it for the Fishing Hat and getting that one alone is already very hard as you will need high fishing skill for the tier 5 fishes being caught.

So if that skill is needed mostly depends at whether or not you want the two foods. The hat is just some sort of reward you can opt to have if you're a completionist.

As to the how to level it up:
So far the most useful method is to drop your line close to a boat, use tasty mead and move locations if you notice there aren't many fishes left.
There's usually 5 fishes at a spot, so no use to wait for the last one to bite if it won't bite soon. Simply move to another spot and repeat.

Also, I noticed that fishes often bite shortly before dusk and shortly after dawn.
So again, no use to sit there all day. If they don't bite, they won't bite and no use to sit at a spot for 20 minutes, only to catch the last one just before nightfall.

arctic wharf
# lament zinc What I don't understand about the whole "skill issue discussion" is why people c...

My "issue" with skills is that as a system is, it's supposed to be a system reinforcing your experience with an added reward loop as a nice to have in the backgrouns, but not a need to have.

However. unless I go out of my way to actively ignore it which I try to... it is instead a system that constantly reminds me of how it doesn't achieve that and instead is pretty pointless to ever care about due to the three main shortcomings of the system I mentioned above.

Greedy people like the bonus... which pushes them to grind since it's the only real way to get said bonus. And this detracts from the game if they do since that is obviously super boring unfun gameplayer.

Those that don't grind still get the constant taste of frustration should they ever care about their skills even a little as everything loses levels on death.

I genuinely believe valheim would be a better game if skills were removed entirely and balanced around not having them.

And it would be an even better game than that... if skills were given more consideration and tweaked to better fill the role they are intended to.
.

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All they would "need" to do in my opinion to "fix" skills is these three things.

  1. Change xp gain so that you more naturally go from 1 to 100 as you progress through the biomes.

  2. Make changes that stop the ability to grind skills dead in it tracks.

  3. Reconsider how skill loss on death works, so you are not steadily losing everything even when you have not interacted with those skills in a while.

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Can tell I feel somewhat strongly about this system Ragnar_laugh

For now I just continue to do my best at ignoring it's existance... but can be a little hard to.

granite geyser
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That must've been one of the biggest surveys in the gaming community considering the game has sold +15M copies

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Like, imagine KNOWING (not believing, that would be silly) that the ENTIRE FANDOM dislikes a feature.

That's millions of people...

languid ibex
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I feel like skills are in a decent place, and do what they're supposed to. The opinions surrounding their utility are seemingly informed by pre-existing expectations around what skills are/do in other games. If you take in the unique nature of Valheim's systems it doesn't seem so odd, and I can appreciate that the developers don't just have the player focus on 1 aspect to improve their gameplay. As it stands, if skills had a more reliable avenue to level them up, other systems stand to fall behind(meads/forsaken powers/equipment/weaponry), and could result in progression feeling lackluster. I think something that speaks to the skill system being in a good place is the fact that the general player base does feel the need to find a niche with their playstyles, and you don't just have a universal meta surrounding stealth and backstab for example.

lament zinc
arctic wharf
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I mean, you can take inspiration from other genres, and some of what I have said is similar yeah.

These are just the things I could think of that would make it work better as a supportive system.

Its still overall much simpler than skills in RPGs and MMOs.

.... FPS games have talent systems? 🤔 I don't play any so wouldn't really know haha

eternal storm
# granite geyser "nobody likes" So it's a universal fact that literally the entire fandom dislik...

Scientifically and literally speaking you're right, nobody knows. But in practice, you can tell what works and what doesn't based on online interactions. Or at least if someone had an argument more convincing than "just ignore it". Features that took time (and money) to develop don't exist to be ignored, don't you agree? Especially if they make for an objectively bad experience.

Glaring example: suppose you're a new player that just learns the game by playing. You have a Fishing skiill and nothing suggests how you use it. Eventually you find Haldor and see he sells 2 items for fishing, so you buy it. Now you have to learn a new mechanic that nobody explains and, assuming you're pretty smart, you realize that you're supposed to reel all the time to level or use stamina potions, otherwise you don't get anything but wasted time. You probably already know you can pick fishes by hand anytime their AI fucks up, which happens since day one. Then you learn how fish is a food you can easily ignore and leave your fishing cane in a chest.

All that jazz for what?

languid ibex
# eternal storm Scientifically and literally speaking you're right, nobody knows. But in practic...

There's no reason to level fishing ultimately, you can effectively fish in every biome without a high skill level. That should tell you that it's only meant to be a passive improvement and isn't necessary for acquiring fish. Should this practice interest you, your time spent fishing will become less costly and less time consuming. This is rewarding in it's own right outside of gaining useful meads and economically superior & renewable food sources. Without any of that in mind, it can be a thrilling experience to fish with your friends on the open ocean, tell each other jokes and make lasting memories.

When you ask "All that jazz for what?" It's pretty clear to see you've touched down on the mechanic and chose to go another direction, but I would invite you to take a deeper look! When I achieved level 40 in fishing, crafted my fishing hat, and began heavily relying on Fish'n'Bread for my 1/3 stamina food for the high health boost it also lends, I couldn't see myself playing any other way now.

eternal storm
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"It's pretty clear to see you've touched down on the mechanic and chose to go another direction" - That's the real issue: mechanics that instead of helping engaging with the various aspects of the game, pushes most players away. Especially considering the effort required to get there.

The same could be said for other things, it was just an example. One could say sailing is boring, but at least it's immersive and it's vital for exploration. Or moving stuff with the cart: it's frustrating but it saves trips when moving lot of ore. Farming leaves to be desired, but at least it's functional to unlocking better recipes. Other things, instead, require lot of effort to get very little. My point is it's not ok to tell them to just skip those, they should be made more accessible and/or rewarding, and it would be so easy to do...

rose swan
stiff stag
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An old unused asset, only accessible with commands.

rose swan
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Ahh gotcha.

languid ibex
# eternal storm "It's pretty clear to see you've touched down on the mechanic and chose to go an...

I'm still not exactly going to agree with this, because it was engaging enough to have my entire group of friends contributing to our food stores with just the Meadows fish alone in the early game. The various fish spotted in other biomes were exciting and offered new challenges and recipes alike. While it could definitely be more accessible in some areas, like needing stamina meads for even just the Black Forest biome, beyond that it feels quite rewarding.

A lot of things can be skipped in sandbox games, and that's an inherent gameplay style that comes with these games, the same point could be made for most sandbox games as there are many ways of playing. Enticing a playing towards every aspect of the game could take away from what players choose to enjoy, and it's a hard line to walk, but personally I feel Valheim does this nicely. It feels as if roles are picked up out of necessity, a player's enjoyment of the role, and being able to contribute to a settlement in a unique way.

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@livid shale Oh no, please don't make it so I accidentally use my other wood types when casually filling fires 💀

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If I accidentally use my finewood I brought along to make a portal while traveling, that could create some serious complications.

livid shale
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i dont want to have to use regular wood when its needed alot in building, for fires. we can use other wood types in the charcoal kiln already so i dont see why not

languid ibex
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I think with the charcoal kiln the intention in clear, but with other fires it's a far more common practice and could result in unintended materials being used. The only way I could get behind this idea is if other types of wood had to be placed in the hotbar for the 1-8 usage method.

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Otherwise I could end up stranded in a biome with no finewood options and need to sail all the way back home because I just wanted to restore my rested buff.

livid shale
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but I find it aggravating to have to use almost half a stack on fire to make sure it stays lit, instead of being able to use it on supports for my build

languid ibex
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Fair, though I believe that's why wood can be found in every biome, but every biome doesn't have every type of wood.

livid shale
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yeah, I have my build set in mistlanfs though, and its not the best ones but the location of it makes it good for me. but there arent too many trees there so I dont want to get rid of them, and I dont want to have to go through multiple portals so often

livid shale
languid ibex
summer canopy
arctic wharf
#

The dev teams has been adamant about not having every weapon type, every biome... and a decent amount of those here tend to agree with this decision and their reasons for it.

That being said, some weapons could use a little less in terms of gaps and many will bring that up very very often hahaha

bitter totem
#

I think there should be every weapon type in every biome... there should be a mistlands pickaxe, ashlands, etc 🤷

summer canopy
#

Wait..... But why?

eternal storm
# languid ibex I'm still not exactly going to agree with this, because it was engaging enough t...

"A lot of things can be skipped in sandbox games" - I see that argument all the time but Valheim is not a game where you can build whatever you want without limitations, where you can chose to fight or not, were you can progress without moving, and so on. People who are grinding for iron or searching Yagluth don't have the time to do stuff that accomplishes very little in comparison.

Anyways, fishing would be easily solved just by adding more audiovisual clues that the fish is fighting back (like water splashes, the character leaning back while sweating, etc.), and assigning that huge stamina drain only to starred fishes and players who move around with the fish hooked, so that an early game player can get some perches without having multiple reasons to give up (or just cheesing).

Would this hurt people like you who already love fishing? To me it would attract more players.

eternal storm
bitter totem
#

Black Metal Pickaxe at lvl 4 takes ages to get Black Marble, Copper/Iron from the Ancient stuff (Swords, Armor) in Mistlands, and I haven't even tried Flametal since I haven't reached Ashlands yet but I'm thinking that will also take ages to get 🤔. Why shouldn't there be better pickaxes that do more damage and swing way faster in newer biomes?

eternal storm
#

I think it's on purpose. Did you notice how mining is always risky, for a reason or another? The challenge is getting enough ore without attracting too many monsters, but that would be much easier if mining took less time. It's a delicate balancing matter that can easily break if you make it too convenient. Or worse: they could add a new, faster pickaxe and make new ores even slower to mine so you can't use your old pickaxe anymore. Thanks, but no.

granite geyser
bitter totem
#

It's a Plains tier pickaxe which you need Mistland wood to get & upgrade which is pretty easy to get and it doesn't mine mistlands tier structures fast even at max upgrades

granite geyser
#

It needs a mistlands resource, that makes it a mistlands item

bitter totem
#

even then it is still super slow to mine things like black marble, ancient swords, ancient armor while its the last pickaxe you acquire in the game

granite geyser
#

Doesn't change the fact that it is still a mistlands-tier tool

stark furnace
#

If on 2x, each swing is essentially 2 times more valuable

random monolith
#

Hang on why did everybody dislike the "crops speed up beehives" suggestion

#

I'm not even saying that it needs to be in the game, but I'm saying that it makes more sense than bees speeding up crops

eternal storm
random monolith
#

yeah makes sense I see where thats coming from

#

but the suggestion above me has that same problem and it got way more upvotes

eternal storm
#

I suppose it's the "add minecraft, because" mindset.

languid ibex
# eternal storm "A lot of things can be skipped in sandbox games" - I see that argument all the ...

I never mentioned building without limitations or choosing to fight, I was speaking towards different playstyles and what different players enjoy. I just don't think a couple additional animations or removing a cheesing method(which is kinda realistic and possible in real life as well) will draw in players that wouldn't opt into that playstyle originally. Obviously it wouldn't hurt to develop some systems further, the point I was making is that there's plenty to enjoy and serves the game quite well already, at least in my experiences.

ember lintel
#

crops take a hot second and bees would make the wait less annoying

rose swan
#

Would rather see a unique structure that affects farming in some way than an existing structure that already has a niche imo 🤔

eternal storm
# languid ibex I never mentioned building without limitations or choosing to fight, I was speak...

You said Valheim is a sandbox and I proved it's not only that, so what you do in game has to be something more than doing it for the sake of doing it. Anyways you didn't answer my question: would it hurt to make fishing mechanics more noob-friendly and just a little less easily ignored? Maybe you're underestimating how many people gave it a try and noped out because of how it's designed, not because they don't like fishing in general (otherwise why bother trying), which would be a pity.

languid ibex
# eternal storm You said Valheim is a sandbox and I proved it's not only that, so what you do in...

I feel like you're arguing with me when I was just offering a contrary opinion because my experience has been different. I'm not sure what proof you offered, you suggested Valheim can't be played without fighting, building limitations, or moving around. It very much can be played that way with a couple commands. I reiterated that my point had nothing to do with that because I wasn't talking about how the game plays, but how people play the game.

I did answer you question, I said obviously it wouldn't hurt to develop some systems further. Apologies if it seems like I'm arguing, it's not always easy to explain when you see something differently than someone else. Your opinion isn't outright wrong, I'm just making the point that the systems are helped along by having genuine interest in exploring them further, especially with friends.

peak bronze
eternal storm
# languid ibex I feel like you're arguing with me when I was just offering a contrary opinion b...

I didn't mean to piss you off, sorry if it came out as contentious. I did explore fishing, though, in fact I created a pirate-like character specialized in fishing and sailing just to have fun with that, and I was offering my point of view because I feel most people give up without even giving it a try, and I think now I know why. Thanks for sharing your experience because before that I thought nobody liked it.

stiff stag
#

I never got into fishing because I could never tell if or when you can reel in and not have stamina drain to 0 in seconds.

eternal storm
rose swan
#

Think it would be better if across the board, stamina drain when reeling in fish was drastically reduced to be honest 😂
<Fisherman, 35 in fishing

#

I think fishing is a lot of fun and immersive, just wish there was a little more love with this feature. With a bit of polishing, I think a lot of other players could enjoy it too.

summer canopy
#

I feel like it'd be much better if fish didn't latch on within 7m of the player, and took less stamina per second to account for the extra distance

rose swan
#

Yeah, I actually agree with that- would be a nice change that would encourage the actual fishing part of fishing 😅

arctic wharf
#

I think, genuinely, fishing could do with a mini rework. Make it more obvious what is going on.

There also needs to be some extra reasons to fish over just picking up the fish.

For example, perhaps the fishing skill gave a chance for fish to gain bonus stars 🌟

On top of that perhaps some fish only had a small chance to appear after they first bite your line and stay if you managed to reel them in close enough, otherwise it reverts back to the normal fish....
😂

#

Could be determined on distance from player when they first bite the line.

languid ibex
pearl cave
#

💡 The powers should be better. Bonemass and Eikthyr were both really useful but...
Yes, I feel the same way. When you can build a tree pit that can get you a dozen stacks of wood in a few minutes, the increased woodcutting speed is a very minor quality of life compared to Eikthyr and Bonemass being major gamechangers.

In the past I suggested making the Elder's power boost all axe damage as well so it could be used for battle axes and have extra utility. Moder could buff arrows in some way and increase the speed of wind more to make boats even faster. Yagluth could increase magic regeneration and/or elemental damage so it's the go-to for mages. I don't have ideas for the rest.

granite geyser
random monolith
#

I think fish should also stay on the line for longer after biting but before being reeled. Having to reel it in as they bite is both unrealistic and very difficult when its dark or laggy, forcing me to reel constantly even though that makes it harder for fish to catch the bait sometimes

bitter totem
#

💡 Raise heat damage to ships from boiling ashlands ocean to prevent exploitation.

I think the heat damage is fine where it's at because even if someone is "exploiting" to get to Ashlands they are doing it for a challenge, because it will be way harder trying to survive in the Ashlands with Bronze gear than Mistlands gear 🤷

stiff stag
#

#suggestions message If the developers feel it's a big enough problem that people are bypassing the intended progression chain, they will already take steps to patch out the issue anyway.

bitter totem
#

yea I don't really get it lol

#

new players aren't going out of their way to the scary hell like place when their ships burning lol

cobalt mist
#

watch a speedrunning video they dont even use the boat at all hehe

#

they bring stacks of wood and build and jump across the rocks

bitter totem
#

I've heard about that is it viable to do though?

cobalt mist
#

if you're speedrunning the game no reason not to make the boat

#

my first time going to ashlandsa a bonemaw broke my boat and i ended up jumping and swimming from rock to rock

bitter totem
#

idk I think placing a little bit of wood and jumping from rock to rock may be easier than killing The Queen and making that boat

cobalt mist
#

do you need help killing the queen?

bitter totem
#

nah me and my friends are gonna do it when we're all on at the same time but thanks for asking 🙂

cobalt mist
#

use atgeir its nice for the seeker spawns

rose swan
#

#valheim-chat message @light fractal I agree mostly, but I feel like troll leather is in a good spot at the moment and shouldn’t have any further use 🤔

light fractal
stiff stag
#

Not all materials are going to have very many uses compared to more versatile ones, and that's by the nature of what they are. Iron for instance has a ton of uses because of what it is, whereas troll hide doesn't fit any real need outside of what it already does. Adding more uses to a less versatile material would just be content bloat for the sake of it, not because there's a strong need/reason for more.

bitter totem
#

Troll leather is only good up to the Mountains (which is kinda alot tbh) where u can get better armor either for more speed and def or just outright more def

vocal merlin
#

💡 Basalt bombs raise your tomb and drops in lava

light fractal
#

And this problem extends to a lot of items that have marginal uses. The ashland is especially bad with it. Theres only a handful of items made with, for instance, celestial feathers. Once these things are built, there is no longer any use for the sole item dropped by valkyries. I do think there should be more use for these items.
Another example are charred skulls.

stiff stag
#

Leather scraps, deer hide, and troll hide are not all the same thing, so it really doesn't fit being able to convert one into the other. Deer hide to leather scraps could be reasonable, but troll hide is distinctly different and entirely its own thing, so it wouldn't fit at all being able to convert it.

light fractal
#

Yeah well it doesnt change that its a useless drop the moment you make one set of armor.
Like so many other common drop items.

stiff stag
#

Which again is not an actual problem. Not every item is going to be like iron with a multitude of different uses, and some things will have very limited purpose, which is fine. What would be a problem is creating content bloat just because. If they could come up with new content that's actually compelling and worthwhile that happens to incorporate items with less uses, then it would be fine, but otherwise there's no good reason to be so fixated on it or treat it like there needs to be more.

light fractal
#

I think it is a problem. It's certainly not a "it breaks the game problem" but I do think it is an issue.

quartz totem
#

I'm on the same boat here. To "solve" this problem: Add some ornament/decorative building pieces with those items.

#

It bothers me that we have to keep returning to swamp (or mistlands) to gather Iron, while other ores are just there ... (the logic does not need to prevail).

granite geyser
#

Iron is certainly not the only metal that's needed in building

light fractal
#

Personally I was thinking of more meads.

granite geyser
#

Not even the one with the highest amount of pieces that require it. Essentially only iron beams for the support

quartz totem
#

Which is the core for any building that is taller than 5 tiles*

granite geyser
#

You can use copper walls for that. And they need copper, not iron

quartz totem
#

but that is only after you acquire the black forge

#

Plus, why not use silver in some of the black forge recipes, or black metal?

granite geyser
quartz totem
#

well, if you are new to the game and are at plains, your sentence is untrue

granite geyser
quartz totem
#

Yet, iron is requested everywhere. Black metal could be used in the Black Forge to also craft mistlands/ashlands tier weapon. that's what I'm saying.

granite geyser
#

Skoll & hatti

#

Also, you are saying that in order to give black metal more use it should get items that you only need very few of, like weapons...

#

You literally only craft one per player, so that barely does anything to expand its use

arctic wharf
#

A whole lot of chest cluttering is mostly what we have now... or oblitorator fodder.

#

.
Given the proper time and thought though, you could for sure greatly lessen this (without tons of content bloat).

languid ibex
# arctic wharf Just going to say it once... The devs reeeaaaally did not do well at all with p...

That seems a bit unfair imo, the loot planning seems to follow a strict logic. Having only just gotten to the Ashlands a few days ago, however ultimately useless some things become-- it's important to realize that there is a value in world building items and items based in lore of the surrounding areas. It is also important to consider that having some items be less useful also can highlight how useful other items are, and this can inform a degree of appreciation for amassing a large amount of stored goods based on how useful they are. If everything is brought to the level of constant utility or necessity, it could stand to create a bland experience, or reluctant excitement when discovering something difficult to acquire.

crimson dock
#

Valentines decoration that uses morgen hearts and celestial feathers

#

More decoration use cases for items with craft once and no further uses would be very welcome, keep in mind that the game isn’t 1.0 yet so it’s not fair to treat the current loot and its uses as a final product

#

Who knows what’s being cooked up with the 1.0 update

arctic wharf
#

All you need is a handful of decorations with different variations based on the materials you use.

Rather than say red jute curtains, make it curtains in the style of X based on the material used.
Then you could have shoddy blue curtains from troll hide.
Fine red curtains for red jute.
And so on.

You do this for about a dozen objects and then suddenly you can't really say all the materials don't have uses. They might be optional uses that not everyone will use, sure.
But at the very least it's a possible outlet.

Aside from that, I do think many progression points or consumables could do a lot better at using some of the old materials.

This was actually the whole reason I wanted feasts added to the game super far back when I suggested it... and why feasts having unique buffs was so important, as it would greatly increase the likelihood of considering old feasts and thus using old materials. Ragnar_laugh

#

At least the oblitorator was a great addition NeckSmile

languid ibex
#

Right, but what you're suggesting requires more work than just making a list, and a degree of hindsight after initial systems are laid out. It'd require looking at things through a lens that could be counter-productive to bringing Valheim to a completed state.

arctic wharf
#

.
I just like to get nerdy with XL sheets hahahaha

granite geyser
languid ibex
#

That's pretty typical for development teams.

arctic wharf
#

I mean. It's good to keep the team on the same page.
Not sure about every day though 😅

granite geyser
#

exactly. I'm sure just 1-2 per week should be enough, but every day?

languid ibex
#

Even testers have meetings everyday to discuss things they've found.

arctic wharf
#

That's a little different

#

Is part of the job, as they need to back check eachother and confirm bugs are not happening in a vacuum.

languid ibex
#

Only in the smaller level of importance, developers are testers and much more themselves.

arctic wharf
#

Depends. Not all neccessarily.
Some can be pretty focused on specific assets that don't need itteration and testing every day.

languid ibex
#

There's art style input, world building input, balancing considerations, coding systems, coding HUD systems, and much more which are all overseen by developers before testers even hear about it.

arctic wharf
#

But anyway, each studio has its own methods. skol

#

I have been on a few projects myself btw. None of which had daily meetings 🤭

languid ibex
#

I was an active staff member at EA Montreal, there were two meetings everyday for upcoming projects, one for testers, one for developers, and some people sat in on both.

arctic wharf
#

Wild, but also pretty neat

languid ibex
#

Meetings can take from 15 minutes to 2 hours, it's just a good practice, otherwise things could conflict or systems taken beyond intention.

arctic wharf
#

Just have to keep in mind the work time lost with such frequent meetings.
As I mostly said, Really depends on the project and company.
What works for one doesn't always work for another.

languid ibex
#

I suppose, but personally I found it to be a nice way of sparking ideas and re-energizing myself towards the project, which can easily become a lonesome feeling in development spaces.

arctic wharf
#

That is a pretty nice point, I'll admit.
skol

quartz totem
# granite geyser Also, you are saying that in order to give black metal more use it should get it...

You brought a previous discussion from another player into mine.
I was just agreeing, with another player, that while some items have a large variety of uses others serves one and one only.
I sure would like to see all ores being used in many recipes accordingly. We used iron in Swamp gear and weapons, but also Iron in Plains gear, iron in mistlands gear and weapons (and is also vastly used for building stability until we reach, as you said, the copper wall)... I got frustrated when I discovered that Plains' gear was made of iron and not B.Metal. Were the use of iron so essential in many recipes, weapons, and gear, why not split all ores available in-game into the "new" recipes that were to come?

frozen yacht
#

@rose swan @lofty wave
hey, about #suggestions message

I'm curious to know what's your take on why the game shouldn't benefit from a salvager (not trying to be provoking here, genuinely only want to understand your opinion on the matter)

rose swan
frozen yacht
granite geyser
#

There's a difference between a mechanic that is always there regardless of modifier and the modifier itself

#

Someone could refuse to use modifiers and leave it default, so now it's irrelevant to use the modifier because you're not missing out on it, you can already do what it's aimed to do thanks to the recycler. Essentially making it useless in the process

And the stone portal? Its existence was already fairly worthless but with a piece you can get FOUR biome earlier that can do what it does it's even worse

hexed jewel
#

#suggestions message I like that this is in line with the actual current use of the harpoon--like it wouldn't obsolete the harpoons current main use of dragging serpents to land to get drops (or capturing tameables/moving tames), just adds much needed additional utility to the harpoon

rose swan
#

Would be a little strange harpooning nails 😅

But you can harpoon ghosts and golems, so that’s not an issue I suppose.

autumn idol
#

My favorite use for the harpoon is to harass Gjall. You can drag them around like angry balloons.

arctic wharf
rose swan
#

I want to try harpooning those warlocks on the middle towers of the fortresses now lol

mellow crater
#

How does it do with morgen ?

#

Anyone tried it so far ?

lofty wave
#

All creatures other than bosses should be harpoonable

stiff stag
#

Don't feel like the harpoon would fit the job. A lot of items it would be nonsensical for it to latch onto, and plenty of others would more likely be damaged/ruined beyond use more than anything. Would be much better if something were added that's actually built/designed for that functionality that could reasonably both catch items in general and not destroy them in the process.

urban plinth
#

💡’Why can you never fully upgrade your armour until it’s been superseded by the next level armour. All armour should be fully upgradable before the next armour takes over. As it is now you can make bronze armour before you can fully upgrade leather armour?`💡

granite geyser
#

Stuff from the next biome are better than the ones from the previous biome. That's just how it is

#

Especially when upgrading is completely optional and almost irrelevant because of that

stiff stag
#

You also don't need max level gear for the stage of the game it's obtained in, and plenty of previous armor sets get continued use even after the next tier of armor is available (and even well after that with ones like the root harnesk, or the fenris set, etc.). The only gap that is a bit off is for troll armor, where it takes a couple of biomes later before you can fully upgrade it, whereas others generally only require the next biome at most. Still ultimately a moot point though.

rose swan
#

To think, there was a time when the troll set was pretty much the only/best armor set 🤔

arctic wharf
stiff stag
#

There's no justifiable reason for why a harpoon would be able to attach to and pull nails or various other materials that it would otherwise have no physical capability of doing. The only time logic is set aside is for unavoidable gameplay purposes, otherwise logic is rightfully applied, and this is not such a situation where it would be unavoidable (again they could add something far more fitting for the functionality, or they could simply leave things as they are now). It would be far more likely that they code it not to pick up many different items, and to have various others be destroyed by the action.

hexed jewel
#

I personally prefer game devs to play as fast and loose with 'realism' and 'logic' as the needs of fun dictate

stiff stag
#

If there's a way to make something fun and logical there's 0 excuse to make it nonsense.

arctic wharf
#

Valheim lacks realism in so so so many ways, that this would not break the mold.
Main reason I would see them considering it ofc, is if they wanted the functionality but didn't want to make an addition asset/item to house it.
.

#

For example, there is no ligcial way we would ever be able to parry and stagger a troll swinging a literal tree at us... we would just be sent flying.
And dodge rolling through that? Same thing, it would whack us to kingdom come.
But it's a gamey game, thus game logic.

summer canopy
arctic wharf
#

Tiny things like nails is the example, which if we use real world logic doesn't make sense... but it would just be one addition to the long line of things that make no sense when real world logic is applied 😂

stiff stag
#

At best I could only see the harpoon being a limited and rudimentary/crude option, with it not being able to retrieve various items (which would prompt switching to a more fitting tool instead). Again, logic is only set aside when it's absolutely necessary, it isn't done on a whim or just because, a nuance many don't seem to understand. If logical options are available or do exist, those will naturally be used over illogical ones. If there truly was no other potential option and the developers did want a way to retrieve items from underwater, then and only then would the harpoon be a fitting candidate (since then setting logic aside would be necessary to make it work, vs it not being necessary at all).

summer canopy
#

stamina drain/sec = item weight or something like that could work

languid ibex
#

Some good points on either side for the item retrieval, it's good to know that we mostly agree that we would like a method of some sort. Personally wouldn't mind either option, and there could even be other options considered! Maybe fire arrows on the ocean floor making water boil and have things temporarily float haha

summer canopy
#

Yeah. I really just want anything added to the ocean even if it's just for the sake of adding something (I know this is usually terrible but c'mon, ocean should be more than just a delayed portal with risks)

rose swan
#

I don’t think I’ve seen anyone who’s opposed to some sort of ocean content, I think the big question is what kind of content we would like to see

languid ibex
obtuse wolf
arctic wharf
#

I think we just need a tiny bit more variety with mini encounters. Right now we only have two I can think of.

Serpents
Leviathans

And ofc you could count whatever you see on the land as you sail by, but that is not exactly an ocean biome thing.

#

4 - 6 more wouldn't hurt, is all I am saying Ragnar_laugh

stiff stag
#

What about all of the fish? Those are as mini as it gets.

arctic wharf
#

I aaaaalmost mentioned the fishable fish.... almost

crimson dock
#

A mechanic of just a empty floating half broken ship with some random loot would be cool if it spawned further out so you can’t just get yourself a boat easily early game

#

or with draugr on it for example

autumn idol
#

Yeah, I feel like the Ocean needs around 3-4 more things you can encounter + maybe a raid or optional miniboss

summer canopy
#

Just saying: scaly surprise!: 5 serpents spawn, only after yagluth

crimson dock
#

Would be great for that serpent stew to have a serpent raid

rose swan
#

I like the troll stack change suggestion, would be nice but probably not super necessary.

Speaking of unnecessary, what would y’all think about being able to place 50 vegetables + 1 barrel hoop for barrel of vegetables? Similar to the stacks of wood or stone, but just the various vegetables.

#

For example; combine 50 carrots and a barrel hoop to make a barrel overflowing with carrots. It has no functionally other than being “immersive storage”.

hexed jewel
#

if anything just dispense with the barrel hoop, still make it visually a barrel, since it's mostly aesthetic and also a potentially convenient form of storage it doesn't have the barrel's functionality and doesn't really need the mat cost which would make it inconsistent with all the other 'stack' build items

short wing
#

I would love some more aesthetically pleasing storage, so I can have a kitchen that has some meat hanging from a hook that I can go up to and take some meat out to cook with, barrels with various vegetables showing so I know with a glance what vegetable is in the barrel and grab some from it and so on.

arctic wharf
#

Would love it more if stacks were changed as I suggested to be a form of mass storage Ragnar_laugh

But that aside, esthetically I can see tons of uses for something like that.

Barries
Vegetables
Maybe even something for fish and meats ThinkingTroll

#

Gives me storage crate vibes from a city builder game called foundation.
A visual that happens around the food sheds when you store food objects inside it hahaha

hexed jewel
#

and bonus points if like feasts it has a couple 'stages' corresponding to its 'fullness'

rose swan
#

That seems like a cool idea, but I feel it would be a lot of effort for something only a very small portion of players would use 🤔

I feel just keeping it simple and having more placeable storage objects (I’ll coin the term ‘immersive storage’) would suffice 😁

rose swan
#

Immersive Storage stacks I would like to see.
-Ore and smelted bars
-Vegetables, maybe even berries (barrels filled with produce, maybe?)
-Barley hay bales
-Crystal, maybe?

It’s a little weird to me that we got bone stacks? Feel like if anything, that was a weird one to get. Bone fragments belong in the obliterator 😅

mellow crater
#

Bone stacks were added with the shield that consume them, so it seem logical for that reason.

Anyway, PLEASE suggest these storage stacks you mentioned ! Greats ideas !

arctic wharf
#

If visually it had a few stages of fullness that would be cool haha

#

Best part of this concept is that you can easily store many many stacks worth without needing an actual accessible storage UI. (Which would be huge if shown)

hexed jewel
#

100% would love that

arctic wharf
#

Was a feature from another game (Ark Durvival Evolved) called Dedicated Storage. I basically had that in mind.

hexed jewel
#

adds value to the piles, which I already find quite useful, but being able to interact with them so you could leave the odd 47 wood or whatever around (and realism enhancing, with piles of wood stacked up near the fire that serve a functional value)

#

still presumably might need to have a certain amount like a full stack of w/e to 'start' the pile, not 100% how else to implement for a situation when you can have between 0-100s odd of a given resource you COULD 'pile'

rose swan
#

Take wood for example; takes 50 wood to start the pile, pressing E on it would give you 1 wood. Different models that represent the quantity of the pile at different intervals until it hits 0 🤔

arctic wharf
#

Yep, I imagine the crafting recipe is basically the same, just added functionality so we don't have to spam piles and can be instance efficient.

hexed jewel
#

and a key to add to the pile, probably some max but ideally it'd be high, like 500 or 1000 or something, enough to 'hold' several stacks, shift E, maybe?

arctic wharf
#

I suggested as much as 5000, which is 100 stacks NeckSmile

hexed jewel
#

i wouldn't see a problem with that

#

that's just over 3 black metal chest's worth, and it's MOSTLY implemented on the things as is already that you just accumulate stacks upon stacks mostly/generally because they're super commonly available and/or building materials and/or basic fuel so you can burn through them too CRAZY so it wouldn't obsolete other storage at all

arctic wharf
#

But as far as controls to deposit and withdraw goes, I just went for
Right click = deposit
Shift + right click = withdraw
With it defaulting to a stack at a time.

hexed jewel
#

maybe CTRL E/CTRL Shft E for adding taking either 1, or 1 stack, dependng upon what's better as deafult--i suppose you could just take 1 whole stack, use what you want, and just put back remainder, as long as you can add less than a full stack once it's placed

arctic wharf
#

Could consider more finer controls ofc, I just kept it simple as possible for the suggestion hahaha

hexed jewel
#

totally--brainstorming not braindrizzling

#

i wonder how technically difficult all this would be to implement

#

i wish I knew computer programming better

arctic wharf
#

Not that hard I imagine, since I have seen such a feature in multiple games already.

hexed jewel
#

oh yeah you mentioned a mod that basically that in Ark good point

arctic wharf
#

Well, was a mod but also was added to the main game when they decided to add a whole ton more technology build pieces.

hexed jewel
#

oh damn, they loved it so much they added it

arctic wharf
#

The mod version is closer to what I suggested though Ragnar_laugh

arctic wharf
#

The mod version had specific piles with appropriate visuals for only a handful of the most used resources.

#

Which, would basically be this suggestion. NeckSmile

hexed jewel
#

yeah I like that better for Valheim's style and feels more an extension of what the 'piles' already do

arctic wharf
#

I agree with that too skol

arctic wharf
hearty finch
hexed jewel
#

have them unlock after doing something in the plains, i dunno--maybe picking up a fuling totem?

rose swan
hexed jewel
#

that would add a lot of currently lacking value (other than doing it for the adventure's own sake, and more challenging and interesting raids) to the Hildir quests IMO

arctic wharf
rose swan
#

#suggestions message We already have the harvest set and animal-taming meads, so I think something like this would be a little redundant 🤔

hexed jewel
#

and if you mean a mat that keeps being incorporated into various build recipes, then another welcome gold sink

arctic wharf
rose swan
#

Always down for Hildir having a little better rewards than clothing 👀

arctic wharf
#

I would prefer she sells us a consumable though, that just unlocks the build pieces on use rather than needing a new resource.
Could call it, fuling tent schematics or fuling tailoring techniques.

#

I think it is decently obvious they use deer hide anyway, since it drops when you wreck their camp haha

#

Honestly would love schematics for build pieces over needing a new resource every time to unlock stuff. Just a bit better at not inflating the resource pool.

#

Could consider it as not consumable too, and just unlocks it on pickup. 🤔
Then you could keep a small library of them to share with friends.

#

Just don't have it used directly in the recipes.

#

Could consider a schematics table you return it to. And other players learn what you have unlocked just like they get your map from a map table.

#

Always got more ideas Ragnar_laugh

rose swan
#

Fair enough! I figured as a cheap resource- maybe like 20 leather for 40 coins- it would be a good use/sink for coins. Yeah, it could inflate the resource pool, but at least with it being out of the way, players who aren’t interested would essentially never come across it. But yeah, I can see the advantages of schematics as well!

hexed jewel
#

i'm torn on the one hand wanting things like the barrel hoops, and hildir seems a natural one for building pieces, for the additional reason to revisit her and decide how to ration gold, versus the potential clutter of additional mats you have to then juggle to build the new things

arctic wharf
#

Yeah, I was thinking about more gold sinks. I do like the idea of having more myself, but I have started to think twice about more resources. We just have too many as it is that don't have enough uses.

hexed jewel
#

I agree particularly with Deep North still presumably adding more, that we would benefit more from some of the existing items to get more fleshed out uses before more are added

#

like what the hell is the point of the morgen heart? great concept for an item, but other than the one time you need it for a breastplate it gets no other uses
seems ripe for a mead ingredient if nothing else

#

major health regen, or whatever, i dunno

arctic wharf
#

Yeeaaahhh... few too many one off resources. Especially when it is something from a mob you are bound to fight again and again just as you traverse the biome.

rose swan
#

Morgen heart would’ve been a fantastic component for some magic weapons

arctic wharf
#

Yeah, the potion idea is good too. been a long time since we got a new healing pot.

#

though... I don't use potions haha

rose swan
#

Morgen heart would’ve been a great good item/component as well 👀

hexed jewel
#

you should try some of the new bog witch potions--ratatosk particularly--i suspect you might become a potion user

patent sorrel
arctic wharf
#

Have not played for a long while to be honest 🤭
I should again soon though

patent sorrel
#

ive carried 100 lb of potions at once its great

hexed jewel
#

need to add a 'bane suit' (as in Batman) that just automatically 'uses' berzerkir meads on cooldown if you have them in your inventory

languid ibex
hexed jewel
#

right like as I typed it out I thought to myself "this ACTUALLY would be a pretty functional item!"

arctic wharf
#

I do keep up with all of the news and such though, so I have the full picture of what exists. 🫡

#

Just can't help myself Ragnar_laugh

languid ibex
hexed jewel
#

that actually could give it a real use that's helpful

#

as is i just don't really see it--yeah I know IN THEORY you can setup meads to sort of quick use them, but it's not exactly well suited to that

#

like you don't have any indicator what's 'next' you just have to remember, rely on the 'feed' order, and then it still only works if the one you WANT to use is the one 'next' (i.e. there's not one before it, off cooldown)

languid ibex
#

Right? Part of my reluctance to use movement mead or berserkir is that I am inclined to become good without limited enhancements. If it could become a pseudo-permanent enhancement that would be worth looking into.

hexed jewel
#

i would upvote this suggestion

arctic wharf
crimson dock
#

Ratatosk is more of a convenience than anything, you save yourself like 15% travel time

arctic wharf
#

Had to fix my message because I accidentally removed all the text a moment before posting lol

languid ibex
#

Yeah, for healing potions just have them activate when you pass the threshold it will heal you for

#

That could be tricky with lingering, but I'm sure something could be worked out

arctic wharf
#

Would have that trinket on almost all the time. A good competitor for the belt. Ragnar_laugh

hexed jewel
#

the belt has no challengers currently, that might finally be one

languid ibex
#

Yeah I would consider that to replace it 100% haha, especially because there's weight increase meads that ultimately do more than the belt

#

The timing is the tricky part

arctic wharf
#

well, if you really needed it..., you could stack the potion with the belt. so not a complete replacement there.

hexed jewel
#

lolololoolololol--just drinking troll mead on cooldown in place of the belt xD

languid ibex
#

Damn, now I want to see the potential of such an item 😅

arctic wharf
#

worst case, could always make it as a mod

#

Or commission it / put out the idea for someone else.

crimson dock
#

Is there an item like this in Norse mythology that could be the inspo

#

Lokis cup?

#

Drinking horn that never empties

hexed jewel
#

honestly, dunno you even need to go further than the preexisting tankards just having the ability rather than a new item--and we're just vikings drinking all the time

arctic wharf
#

Got that dwarf tankard ye <_<

hexed jewel
#

oh yeah I totally forgot about that--if they did wanna give some kind of buff/differentiate, maybe just a minor duration extension?

#

for more 'rare' tankards?

arctic wharf
#

Just have it be +10% effectiveness, since that would better fit any instant meads as well.

#

and + more from better ones

hexed jewel
#

yeah you get the gist of what I imagined

rose swan
hexed jewel
#

by 'keep up with' do you mean make enough consistently enough to have it on constant cooldown without it requiring much more grind than just the mats you pick up standard gameplay, or you mean like incorporating remembering to use it, or something else?

arctic wharf
#

just use at the same times you would want to top up your foods... as part of the routine. I doubt it would need to be up 100% of the time.

hexed jewel
#

oh yea that could be a very easy habit

#

gold went from being almost exclusively a neat decorative object to show off how much time you've sunk in visual form, to something that's actually one of the most desired loots

#

just because of feasts and new meads

crimson dock
#

Is the best way to farm gold Fulings villages?

hexed jewel
#

I THINK you get more and more on average with each biome

arctic wharf
#

hmmmm, I think you could get a decent amount from dungeons. Hundreds at a time from chests in some of them.

crimson dock
#

I guess the infested mines yeah

hexed jewel
#

BUT plains MAY be an outlier because the gobbos dropping it

autumn idol
#

I could be wrong but I think farming trolls with love potion in the Black Forest might be the most efficient

hexed jewel
#

actually yes, possibly--had not even occured to me

crimson dock
#

I’ve tried that and it was more of a coin loss than coin gain

#

Not enough trolls seem to spawn I only really got 1-2 per potion and it takes too long lol

autumn idol
#

Hmm, that’s good to know

crimson dock
#

However there may be a better way to do it, my strategy was running around like a headless chicken among Black Forest and plains biomes

#

Having a trophy trader would be nice with rarer trophies being worth more gold

autumn idol
crimson dock
#

I did have a troll spawn while I was in the plains however I can’t confirm whether he had come from the neighbouring Black Forest

autumn idol
#

Gotcha

crimson dock
#

From wiki:

Its consumption increases the spawn rate of Trolls (from 5% to 25%), increases the chance of starred Trolls and increases the maximum number of spawned Trolls (from 1 to 2). All Trolls are also automatically on alert.

autumn idol
#

1* trolls drop 40-58 coins and you can buy 5 love potions for 110 coins. In theory it should be possible to make a profit as long as you kill at least 3 trolls per 5 potions

#

Ideally you’d get even more though

#

Might require speeding through the BF with Fenris gear or something if the spawn rate buff still isn’t enough

crimson dock
#

0-2 trolls per potion in my experience but the problem is the time investment and it’s too boring

autumn idol
#

Probably just easier (and more fun) to conquer Charred Fortressses tbh

#

Those give ridiculous amounts of gold

crimson dock
#

True then the problem is there’s only 20 per world tho lol

hexed jewel
#

they do give a lot, but if it's a strictest time to gold efficiency, even ignoring their much more finite than most things # the setup of taking down each

#

I SUSPECT might swing the needle back towards plains maybe?

#

just becuase on top of any from villages, you'll get the odd extra from fuling spawns

rose swan
# hexed jewel by 'keep up with' do you mean make enough consistently enough to have it on cons...

Sorry for the late reply, but yeah, kinda! I like to keep up as consistently as possible, with the exception of leisurely activities like farming, smelting or building. It’s pretty easy to make, and if you have a fermenter or two dedicated to producing them and you can make a lot of the mead base at a time, it hardly even takes up ‘base time.’ And the amount of time you save with the increased movement, I feel like it’s very worth it.

patent sorrel
#

#suggestions message why doesnt every1 love my suggestion is my subjective opinion not objectively correct or somthing? No but on a real note I wana know if im missing something

stark furnace
#

people 👍 if they like it and if they don't like it they 👎 it lol

patent sorrel
#

well i was hoping to see why ppl dont like it thats what im saying

arctic wharf
#

or ofc, you block them and they can't vote on any of your future suggestions NeckSmile

rose swan
#

I think most players aren’t really all that passionate about shields; generally speaking they’re in a decent place I think? Tower shields are sometimes a topic of conversation as they have a lot of drawbacks, but other than that most don’t feel too strongly about shields 🤔

arctic wharf
#

Tower shields is the only one that really doesn't work...
My own opinion on them is to give some of the large enemies attacks that would be so powerful you can't block them with anything except a tower shield which is full defense.
Perhaps even a few attacks you can't block at all, so dodge only.

stark furnace
#

would just be a buff to atgeirs NeckSmile

rose swan
#

Huh, guess I never thought about that

#

remove atgeirs

stark furnace
#

real

patent sorrel
#

man i wish we had flametal and silver atgeirs tho, they were my go-to at launch but since ive been a believer in sword supremacy

stark furnace
#

Silver atgeir seems really pointless imo, iron atgeir still dominates the mountains

rose swan
#

I’ve still yet to use atgeirs lol

patent sorrel
analog moss
#

A silver atgeir would be absolutely OP in ashlands tho.

#

Himminafl is OP already.

peak bronze
#

Flametal atgeir with Jade or Iolite enchant would be quite devastating if the secondary attack procs the effects at multiple targets.

patent sorrel
stark furnace
patent sorrel
#

do ppl rly think atgeirs are that much better than other weapon types?

stark furnace
#

Yes because they are

analog moss
#

lol can you imagine the effect of chain lightning when you're surrounded by six skellies?

stark furnace
#

There's a reason why atgeirs stand alone as the best melee weapon on the hardest difficulty

analog moss
patent sorrel
stark furnace
#

Atgeirs are proactive gameplay (kill something before it can even touch you) while parrying strategies are reactive, you are reacting to what the enemies do, and waiting for them to make the first move so you can do your move

lofty wave
patent sorrel
granite geyser
granite geyser
patent sorrel
granite geyser
#

Because parrying is so super difficult to perform as for that to be an "issue"

patent sorrel
#

i imagine most ppl would still use the buckler over the other shields because faster movement speed is always good but the other shields wouldn't objectively be worse as shields atleast, especially the tower that imo should still be able to parry which was also my suggestion

granite geyser
#

Same for round shields, even if the penalty is smaller

patent sorrel
# granite geyser Exactly, and your suggestion is changing that so all shields essentially have th...

biggest reason is block force for the tower shield which im aware can be seen as a downside to alot of players but its a mechanic that can be played around, as for round shields, 133.3 block armor is/would not a small amount. You can just strait up block attacks if your gonna just whiff the parry which if you are getting swarmed by a load of enemies that can happen and i dont think every1 is going to be confident that they'll be able to parry literaly everything 100% of the time so -5% movespeed is IMO a fair downside

#

personally, i dont see a better way of balancing the shields without invalidating the other choices

#

as of rn tower shields suck rly bad and roundshields arent nearly as good as bucklers

hexed jewel
autumn idol
#

I’d definitely agree about Tower shields being underpowered though

#

IMO they should reduce the -20% movement to -10% at most

patent sorrel
patent sorrel
#

but this isnt true for the carapace shield versus the flametal roundshield

autumn idol
patent sorrel
hexed jewel
#

yeah slowing is weird on some things like tower shield which seem unnecessarily punished for a thing that already doesn't seem meta or at least not popular in the community, and it's not even consistently the same across tower shields

#

IIRC battleaxes also weirdl (imo) slow
compared to most other 2handers

patent sorrel
hexed jewel
#

have you tried the secondary attack on it?

#

it's a weird moveset but if you think of secondary as actually your primary/lead attack, it flows MUCH nicer IMO

patent sorrel
hexed jewel
#

KINDA

rose swan
#

Whaaaat? Battleaxe moveset is fantastic 👀

patent sorrel
rose swan
#

Greatsword secondary could’ve been more unique, but I do love them 🤔

patent sorrel
peak bronze
#

Battleaxes are fine as I've grown into them but the movement speed penalty is too much IMO.

rose swan
#

Battleaxe secondary is a great opener and a great finisher imo.

Greatswords don’t have cleave like their 1-handed counterparts though

peak bronze
#

And the lack of them is also punishing. 🥲

patent sorrel
peak bronze
rose swan
patent sorrel
#

and normal swords dont right?

peak bronze
#

Correct.

patent sorrel
#

ngl i knew there was somthing off with the greatswords but i didnt like properly test to find out

peak bronze
#

1h swords, battleaxes and atgeir secondary don't have MTP.

patent sorrel
#

they rly should remove that penalty to GS

rose swan
patent sorrel
#

imediate upvote on that

rose swan
#

Maybe we can get it to be the second suggestion with triple digit thumbs-ups lol

stark furnace
#

it's suspected to be a bug that 2h swords don't have cleave while 1h swords do but yea, should def be flipped NeckSmile

peak bronze
#

Although 2h swords have the highest single target damage output of all 2h weapons.

rose swan
peak bronze
rose swan
#

atgeir buff lol

patent sorrel
#

same with heating

patent sorrel
peak bronze
patent sorrel
#

but i belive the slayer and nidhogg would be mutch closer

peak bronze
barren oasis
#

@patent sorrel Id say shields are pretty good as is now. Bucklers are the best in many situations but take skill to use, especially against big crowds of enemies like a fuling band, or a group of Ashlands mobs. In situations like those the buckler can pretty easily take too many hits and get you staggered.
The tower shield is better against bosses since you can't parry them anyways. It's extra useful if your in multiplayer and want to be a tank.
And the round shield is a good in between. It's what I normally make since it's parries just as well as the buckler most of the time and there's more room for error when using it.

patent sorrel
stark furnace
#

why would you ever parry bosses

lofty wave
#

Parrying uses more stamina than rolling and you also take damage

patent sorrel
lofty wave
#

But why do you need that block armor if you can avoid the damage entirely?

stark furnace
#

dodge = best block armor

patent sorrel
patent sorrel
lofty wave
#

Blocking normally will cost significantly less stamina and you’ll still won’t take much damage. Unless you have a buckler, then it’s probably a bad idea.

granite geyser
#

So dodging is better than parrying the ONE enemies you should never parry.

#

Or use tower shields against them if you can, if parrying is worthless then you can at least block

arctic wharf
#

I am not sure if it works this way now because I don't really use shields, but tower shield should block 100% of the damage in my opinion, if you have the stamina that is.

boreal iris
#

mannnnnnnnnnnnnnnnnnnnnnnnnnnn

languid ibex
#

@median beacon I think this would be neat if it used the "feeding" system. Dvergr's status can return to happy if you drop them 50 coin to pick up.

wraith temple
#

I think Dverger, and everything in their wards, should be covered by the friendly fire option. That way, if you want to smack them around or break stuff and cause a fight, then you can turn friendly fire on (off?) Or use the butcher knife.

median beacon
#

I wanna bring them chocolates and flowers and proclaim "Baby I can change" and then the dvergr gate unlocks

light fractal
#

I do wish parrying bosses did something

unique robin
#

like what?

granite geyser
lofty wave
granite geyser
#

#suggestions message

As if you're missing in tons of content because of this...

The point is that they are a rare surprise you can experience at some point, especially if you kill the boss again and use the trophy in your base, as a small reward.

This is like suggesting for Odin or Thor to appear the second you start a new world so "players don't miss them". Their literal point is to be a rare easter egg...

grand sable
#

the devs have their vision of their game, its theirs, oh well, and i am allowed to disagree as hard as i want, and cheat my way around it if i please.

granite geyser
#

Sure you can.

Doesn't make it any more true or convert it into a fact

open dagger
lofty wave
#

So kill them all

#

Or just don't go near them so they don't attack you

lofty wave
finite vapor
#

Think its a good idea tbh, plenty of other animals to roam open field

#

Might tone down the throwaway charred bone trash spam

arctic wharf
lofty wave
#

I think charred fortresses are too full of enemies to be a good place to introduce multiple new types to the player. Charred warlocks being introduced there is enough.

#

Also I've spent too much time practicing against charred warriors specifically for them to stop spawning everywhere froggi

autumn idol
#

Yeah I think that suggestion would just make the rest of the Ashlands feel too bland

#

It'd also drastically affect the balance of the biome. I generally find Asksvin to be MORE annoying to deal with than the Charred

languid ibex
#

I don't mind the idea, but only because the charred are so abundant and offer very little when wiping out a crowd.

rose swan
#

@stark furnace Do you think a cape that allowed the player to ignore resistances would be too strong?

light fractal
#

Why would a cape ignore resistances?

rose swan
granite geyser
#

Wdym by "ignore"?

lofty wave
stark furnace
#

That's what i interpreted it as

granite geyser
#

Assuming true, that isn't "arguably" broken, that is COMPLETELY broken.

stark furnace
#

Also just undermines the whole like, use the weapon that calls for the situation idea

languid ibex
#

The logic behind a cape making resistances inert is strange as well

hexed jewel
arctic wharf
#

Such an addition (wether on a cape or anything else) would indeed be completely broken Ragnar_laugh

stark furnace
#

i could maybe see it as a reward for beating the entire game NeckSmile

lofty wave
#

The only thing I want as a reward for beating the game is neck food

arctic wharf
#

If perhaps resistance is ever converted in set %s though rather than the 50%, 75%, and 100% increments we have now.
🤔
Then getting ways to reduce enemy resistance (by straight subtraction) by say somewhere between 10% to 30% might be fine. Maybe even up to 50%.
Especially if it is for specific special weapons, attacks, hitting prone enemies, or enemy weak spots.
Could have a few ways even that add up some.

Could give rise to a difference between 100% resistant and just straight up immune as well, with reductions effecting one but not the other.

Eh, just entertaining the idea ofc... which could work for a somewhat more complex combat system Ragnar_laugh
But for sure not at all needed to even be considered.

#

If such a mechanic was ever considered ofc, some enemies / enemy attacks would need to take advantage of it as well, not just the player. ThinkingTroll

#

.
I doubt it though.
They be trying to keep combat pretty simple. (To the detriment of the combat imo, since it is a bit too simple)

If anything. I would really like to see weak spots (weak to only some types of damage spots too) be used more. Ragnar_laugh

rose swan
#

Fair enough; didn’t really think too far ahead on the thought- that’s why I pitched the thought here 😅 thanks for the input!

open dagger
#

#suggestions message please don't change ashlands enemies ever again, they are in a good spot; and back when everything was pretty much alive everything was settled, thats why everything is everywhere in the ashlands

#

it helps display the chaos that reigned in the last days before the end

stark furnace
#

Asksvin are not in a good spot imo

#

Buff em back up to 3

hexed jewel
#

and for the love of god once tamed make them follow the player

random monolith
rose swan
#

Thought for sure @lofty wave would’ve loved adding more danger to tree damage 😂

wary nebula
# open dagger https://discord.com/channels/391142601740517377/1202312684364910612/132905395333...

The way i see it Ashlands only managed 80k peak on steam, thats only double who normally plays. Given mistlands had 130k id call that not well received. You also have to remember that in order to complete the deep north you have to generally complete ashlands which is now a major stumbling block. The biome itself is well done, but does need changes to the spawning ( which is a critical issue if few are completing the content even with the changes) if for no other reason to attract players back to give it another go.

random monolith
#

I was a solo player and loved the game up to mistlands through multiple playthroughs but when I reached the ashlands I spent countless hours just dying and not achieving anything even with some of the best gear I could obtain so I basically gave up and stopped playing

#

I'm playing in a dedicated server now and hopefully the ashlands goes better than last time, but yeah the ashlands feels far, far more challenging than any other biomes, by a huge margin

peak bronze
granite geyser
#

And it's almost the end of the game. I hope DN is on a similar level or higher considering is the very last one

wary nebula
#

Sometimes how you do things matters more than what you do.

open dagger
#

just run most of the time

wary nebula
#

are you trying to make my point?

open dagger
#

most likely yes

bitter totem
bitter totem
open dagger
#

the chains, yes

bitter totem
#

how do I forward the messages properly?

granite geyser
#

Way too op to be worth implementing

open dagger
granite geyser
#

0.5x resistance to slash, -20% damage reduction to pierce .
+15 sword skill +15 club skill
• -2.5% movement speed on chest and leggings.

#

Two resistances, minimal move penalty and high level on TWO widely used skills

open dagger
#

no armor should wield such amounts of power

#

since asksvin armor everyone thinks light armors need to have 3+ bonuses

arctic wharf
#

power creep TrophyLox

#

only one biome left though, and this game is not going to keep expanding past it so there are no real concerns about the power creep.
It's about to be at the end hehe.

hearty finch
#

the other things are cool too but yea mainly the slave thing

arctic wharf
#

Ragnar_laugh wowie

rose swan
#

All for a new set of armor in the plains, but yeah that seems a little on the OP side haha

bitter totem
#

whys everyone saying only one biome left u never know they may add another one in the near future, even if they are saying DN is the final one for now

rose swan
#

Irongate has been pretty transparent about the Deep North being the last biome. Technically, every biome has been in the game since the start; they’re just filling in the blanks with content essentially.

#

Will there be some mega-boss at the end of the game after all biomes/bosses have been conquered? Guess we don’t really know, but we do know that there will be no additional biomes.

hexed jewel
#

i for one find the plains having only one armor oddity to add a little flavor shaking up expectations

granite geyser
#

And because they literally can't add a completely new one unless their plan is to erase everyone's worlds

bitter totem
#

there's definitely ways to make it happen without erasing everyones world

hexed jewel
granite geyser
#

What's more, why keep on developing the same game for eternity when they could just move on to another project?

bitter totem
#

once you defeat Deep North's boss you get an item that makes a new portal, this portal teleports you to a new map which has new biomes

arctic wharf
#

The devs are very determined to finally reach 1.0, with the full game all there...

The odds of more biommes past deep north are like 0.000000001%, is that Ragnar_laugh

arctic wharf
granite geyser
bitter totem
#

who said anything about minecraft?

granite geyser
#

You mean all that which can be done for another project? I'm sure the +4 years they spent on Valheim are enough

granite geyser
#

Developing the same game for eternity is a trend that must die asap. Using the experience to start from scratch for another project >>>>>>>>>>>>>>>

bitter totem
#

it didn't, I just came up with it as you sent your message, also there are many games that are still being developed and still are being bought even after "1.0"

granite geyser
#

And?

#

Idk what other games have anything to do with valheim

bitter totem
#

1.0 is not an excuse to not add more content to your game if people want more content, unless the devs specifically say they will not be adding anything else 🤷

granite geyser
#

Like they have already, many times...

arctic wharf
#

The thing is... they have already voices their desires.
They will continue to give valheim support past 1.0, but no major content.

Their opinion may change ofc, but not all too likely.

granite geyser
#

Only bugfixing will remain after 1.0

#

What people "want" is irrelevant, they already got a finished game. Devs should prioritize what THEY want for the game they spend time and resources on over whatever the raging children keep asking

stark furnace
#

lil bit rude don't ya think lol

granite geyser
#

If that involves letting the game being abandoned content-wise then 🤷

bitter totem
#

the raging children are what make IG $ and feed families, but go on I guess

stark furnace
#

i don't agree with constantly developing games when they're finished, doesn't make sense to insult the other side though.

granite geyser
#

We already bought the game. They're literally not getting any more money from us

bitter totem
#

not unless they abandon the game in favor for a new project

wet drift
#

Shhhhh! You've got this the wrong way round.

We've already bought the game, so we should encourage as much content as possible.

1.0 is likely the end, so to near non existent extent it is in our power, we should try to delay that as far as possible.

granite geyser
#

That's irrelevant. It's not a live service game, you buy it once, you don't give them any more money beyond that

granite geyser
wet drift
#

Ye

pliant sorrel
arctic wharf
#

And already they have done more than that too.

pliant sorrel
#

I believe 12 armor would’ve been a better choice, but with what you need for it, I believe the reward would be a lot nicer, since chain is so much more difficult to find, this results in higher reward. But a few aspects could’ve been lessened

pliant sorrel
wet drift
pliant sorrel
#

Sometimes I think when making a suggestion I shouldn’t go too into detail since I can get too carried away, and not everyone will like the idea

fast void
wet drift
#

A vague enough idea is rarely inherently bad. On the other hand, if you're just trying to maximize your emojis, some people will look at ambiguity and assume the worst.

At the end of the day, what you should be aiming for is that microscopic chance that a dev sees it and gets inspired. User experience could probably do with a lot of detail. Exact flavor or math is probably best left out. You also probably want it reasonably short.

wary nebula
wet drift
#

A successful company just liquidating because their work is done is even rarer.

pliant sorrel
#

I’m really looking forward to the next project too! I wonder what type of game it’ll be

final fern
#

I'm hoping for some dlc. I'm sure they've had ideas for expansion that don't fit into their original "8 biomes, 8 bosses" vision.

grand sable
#

as greatly unfortunate as it is i completely doubt that will exist

grand sable
#

there be games from my early childhood still being developed

#

7 days to die took 11 years to leave early access and is still being developed

granite geyser
grand sable
#

beyond skyrims been 14 years etc, a game i love from my childhood has been around since 2004.

#

these are smaller teams for example but its not mandatory for any journey to end after any amount of time

granite geyser
#

Likewise, it's not mandatory to continue developing the game for 30 years.

Finishing it and moving on >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

stark furnace
#

i wouldn't mind paying for a dlc of valheim (if it were to ever come out)

#

in my mind i agreed to buy the 1.0 version of valheim

grand sable
#

idrc about moving on, I get attached to games

arctic wharf
peak bronze
#

#suggestions message

While I support suggestions for more fists weapons, not every biome need one IMO. Flesh Rippers fare still well in plains for example.

short dome
rose swan
#

Gnarled gauntlets, that’s a pretty cool name 🤔

peak bronze
#

There are also some materials that would make into great claw options, like mandibles and Bonemaw teeth.

rose swan
#

Agree with Joel, I figured you were providing some example for each biome- cool ideas!

peak bronze
rose swan
#

Fixed it! 😅

#

That’s not the first time I’ve done that, isn’t it? Lol

rose swan
peak bronze
#

Well no biggie, I'd assume Joe being more usual name after all lol.

rose swan
#

That, and I have an IRL friend that we call Joe lol

peak bronze
#

Well no wonder then. Ragnar_laugh

barren oasis
#

@pliant sorrel and slash resistance would be way too op.

pliant sorrel
barren oasis
#

Slash is the most common damage type in the mistlands and at least pretty common in the ashlands

stark furnace
#

any resistance is just op

barren oasis
#

In the mistlands it's be like having bonemass power up 24/7

stark furnace
#

pierce resistance is crazy op, blunt resistance would be crazy op, slash resistance would be crazy op

short dome
#

If there are other mythical claw weapons I would love that

I really appreciate how unique and mythology inspired the higher tier items are, so I like the idea of the fists following that trend

rose swan
#

Y’all ever kick a troll in the back of the head with the fenris claws? It’s so much fun lol. Maybe a mistlands-tier hand weapon would interesting? I know this is specific- but some sort of weapon kinda like the armored trolls in Skyrim?

rose swan
finite vapor
#

They literally have a healer
Hes just not as proactive as greydwarf shamans who go out of their way to heal bros even if not aggrod

wanton atlas
#

@elder void you know about signs right?

elder void
lofty wave
#

Don’t place them in a way that covers the chest

elder void
#

Naming the chests themselves let's me condense my storage space lol

wanton atlas
#

you can place the signs basicly clipping inside boxes, or above them, or under them

crimson dock
#

Not sure why people are hating on the more varied world generation suggestion, being able to have continents and bigger landmasses and it’s optional? Sounds like a win for everyone

wanton atlas
#

indeed 🤔

#

but people want every single thing in the entire game as options

#

even tho a overwhelming majority just plays on default

short wing
#

Greydwarfs should be optional after you get passed the swamp.

languid ibex
#

Crazy how some people want less reasons to return to previous biomes.

short wing
# languid ibex Crazy how some people want less reasons to return to previous biomes.

I want more reasons to go back to previous biomes.
Most of the time I have a greydwarf farm though and will have enough eyes and what not to burn.
So when I'm chopping wood in the meadows or the black forest in my swamp or better gear they are just annoying and I don't need anything from them anymore.
A trinket that scares them away, made from all the greydwarf trophies would be welcome.

languid ibex
short wing
languid ibex
#

Ah fair, I don't like setting up farms for those reasons, I enjoy still needing everything

short wing
#

@urban plinth Upgrading armor and weapons is optional, the bosses can be defeated using lvl 1 gear from the corresponding biome.
So if you want to keep running around in your armor from the previous biome you can do that and even upgrade it once so it is on par with the lvl 1 armor from the new biome.

granite geyser
#

Wasn't that suggested already? Literally the exact same suggestion and wording

short wing
granite geyser
#

Yes, but this time I'm sure I saw that exact same suggestion before. Not just similar wording, as in literally copy-pasted

short wing
bitter totem
#

People have beaten bosses with gear from way previous biomes (using swamp/mountain armor with mistlands weapons) to defeat Fader is 1 example I can think of, so you really shouldn't need to worry about upgrading your previous biome's armor to max if the game can be done with whatever gear you have right now 🤷

languid ibex
mellow crater
rose swan
#

I try to stay away from the berry conversation as much as possible because I know it won’t ever be in-game 😅 but I’ll say this; as far as building goes, players don’t want to farm berries, they want to decorate/landscape with berry bushes. But planting/placing berry bushes has been talked about to death, so I’ll step away now lol

#

I do really like that guide though, gave me a good chuckle!

languid ibex
#

Hey, I want to decorate with maypoles too 🤷‍♂️

hexed jewel
#

you can, they're seasonal

#

(i.e. the option to build them unlocks but only between certain dates)

languid ibex
#

The point is the same regardless

rose swan
#

Seasonal items are fun, I think they’re in a good spot. How is the point the same? 🤔 one object is available, the other isn’t. (Strictly speaking vanilla)

languid ibex
#

I can't decorate with Maypoles(right now), so I won't. The same goes for bushes.

stark furnace
#

but you can decorate with maypoles right now

#

move your computer clock or w/e to when the maypoles are active

languid ibex
#

Right, so that's not much different than just spawning in a bush.

#

Workaround's a workaround.

stark furnace
#

one uses dev commands the others doesn't 🤷‍♂️ very different imo

languid ibex
#

It's just manipulating code at it's core, not exactly different.

stark furnace
#

One has a vanilla way of doing it and the other has no option

rose swan
languid ibex
#

You just wrote out the option. 🤨

stark furnace
#

Berry bushes have no option

languid ibex
#

You can spawn the bushes through console commands.

hexed jewel
#

the main objection to berry bushes is reducing gathering--that's also the man argument people make for it lol

#

plants that are purely aesthetic, much welcome, don't have the same effect on gameplay

languid ibex
rose swan
#

Strictly using the scope of landscaping, wouldn’t be opposed to berry bushes being unable to produce. For example, place a bush using 5 berries and 5 wood; something like that.

hexed jewel
#

but if you try real hard, sometimes, you just might find...

lofty wave
#

Berries are intentionally not farmable, like mushrooms and thistles. If we get decorative bushes, that’s ok.

hexed jewel
#

@rose swan oohhhhh, so you mean like it HAS berries visually, ,you just can't HARVEST them with layer planetd?

#

i love this--a compromise to use the bushes aesthetically without affecting balance at all

rose swan
hexed jewel
#

me too lol

rose swan
#

Landscaping is sooo extremely important to making builds really unique and pop out. Can really change the vibe of a build with landscaping.

languid ibex
#

I was theorizing a plantmancer staff earlier, it could be cool if it could conjure up plants that are fake.

rose swan
#

I think ivy seeds are extremely underrated at the moment 👀

hexed jewel
lofty wave
rose swan
languid ibex
stark furnace
rose swan
#

Maybe it’s time for me to post my landscaping pitch 🤔 not like it’s worth anything, but eh

wanton atlas
#

Worst case. We can do it after 1.0 🤷

wanton atlas
rose swan
wanton atlas
rose swan
#

Don’t know about that, but I’m flattered! skol

languid ibex
stark furnace
#

yes berry bushes have no option to be obtained without dev commands or mods, maypole does

stark furnace
#

okay?

#

it's a suggestions channel because we are suggesting things 🙂

languid ibex
#

I'm really not saying it isn't ever possible, I'm saying it's what I want to do and I can't.

#

This is a discussion channel, I would try to keep avenues open for all opinions.

stark furnace
#

I am but it’s a fact you can get maypoles without dev commands and Berry bushes you cannot

languid ibex
#

Alright you're intentionally missing my point I guess.

random monolith
#

Just because its never been possible in the past doesn't mean it shouldn't ever be possible

random monolith
#

why do you keep linking us to this channel

languid ibex
#

Why do I keep being misunderstood? I have to believe certain things aren't being read.

random monolith
#

oh I see what you're doing my bad
I think replying would be more clear

languid ibex
#

I agree, I've just recently replied to that though, so it's no big deal to redirect above.

stiff stag
#

To add onto the berry bushes that are purely cosmetic, to make it not seem odd why they can't be harvested, it can simply be a fake bush frame with the berries attached. Maybe better yet, have a base fake bush frame that you can attach and remove berries of your choice from.

languid ibex
#

That would be really neat, and I could see that mechanic being expanded on, the Yule trees having different choices of ornaments for example. I just wonder if it could be a bit needless for the small selection variety currently available.

#

It could be neat to be creative with though for certain items on bushes, like a Wisplight Bush.

hexed jewel
#

FINALLY a use for all those damn GREYDWARF EYES! (Yule tree ornaments)

stiff stag
languid ibex
mellow crater
hexed jewel
#

lol

rose swan
#

Do wisps that fly around the wisp fountain clear mist?

random monolith
#

I use blue lights so I can burn the eyes

granite geyser
#

@scarlet tartan it doesn't. It moves to where you're heading

bitter totem
stiff stag
rose swan
#

Gotcha, I rarely build in the mistalnds so I often abstain from mist-related suggestions lol but that’s pretty neat that it does that. I think the wisp fountain is a really cool build piece, want to incorporate into some builds this playthrough.

#

On a side note, I think yagluths drop is probably the most clever boss drop in the game- brilliant idea

patent sorrel
#

@slate spire you should rly make each post its own suggestion but i largely agree with both

#

i still think theres still a giant need for making gold more useful and i dont rly see the harm in allowing traders to let you purchase some of the resources of a biome after you beat the boss

#

if they do make traders more important than they already are they IMO should let hugin tell you where the hell they are after beating their biome boss, (elder for haldor, bonemass for bog witch, and yag for hildir ig)

#

but like if i could go to haldor to buy iron after bonemass for even the high price of like 50 per ingot then that would be worth imo

slate spire
# patent sorrel but like if i could go to haldor to buy iron after bonemass for even the high pr...

I like all your suggestions.

And the same for fishing. If it’s going to be so important, we should be able to start sooner. We’re going back now that we’ve finally found Haldor and the witch, and struggling with what should be an early mechanic.

I kind of feel the same way with the prep table and feasts. It shows up just a little too late currently, requiring iron. I think core wood and copper would be enough. And the seasonings for meadows could be craftable.

And it’s silly, but salads should be at the prep table not the pot lol. 😂

We’ve also been talking about alternate recipes for the same thing. Example: A meat dish should use multiple types of meat at later parts of the game.

And why can’t we make chain by black forge? Any piece of metal should be able to make it.

I LOVE the merchants but they just need some tweaks.

rose swan
#

If the merchants just sold resources such as iron, the game would just turn into farming gold to get a ton of resources without a lot of effort or engagement from the player. If the traders are given too much importance, there would be too much reliance on them imo

Traders are a lot of fun, but they fill a unique and specific niche instead of taking away from another part of the game. Just my two cents!

patent sorrel
#

but yea that would be a huge consern

arctic wharf
#

Loved the concept some had for a blacksmith trader though, especially if they were who you go the end-game weapons from after gathering what they asked for. Would make so very much sense, as they could have devoted their time to the craft and thus contributed their long-honed skill.
The concept of a cultist was pretty cool, though Dverger have been known in Norse mythology to be some of the absolute best craftsmen and smiths NeckSmile

#

who knows, maybe we get TWO new traders with a smithing duo (which is a realistic thing) Ragnar_laugh
The rogue cultist stoking the flames and assisting the head Dverger smith skol

slate spire
#

Valid concern but this could easily be locked by bosses. And farming is farming is farming for me.

Plus if you purchase iron from a merchant, you still have cart it across the ocean.

languid ibex
#

The wisplight torches are under utilized imo, I always see people using a handful of them instead of plotting out a standing structure and spacing them out, I cleared an entire small mistlands biome of all mist with maybe 2 stacks of wood 🫣

languid ibex
#

The "irongate" Ragnar_laugh

slate spire
#

For sure. But it arrives so late, by this time it only goes to emphasize the point, why does it matter if I can buy iron in ashlands?

I’m going to say something else controversial yet brave: the grausten portal mechanic should arrive in mistlands. Or a mid portal made from Yggdrasil wood and a molten core you craft (getting them in surplus in ashlands is still a plus, similar to surtling spawners in swamps) and then the grausten takes on a multidirection teleport function or something else that’s locked.

bitter totem
#

I don't see why people do not use the portal world modifier, it literally makes your game infinitely more enjoyable instead of having to carry carts & boats to and from your base just use portals 🤷

slate spire
# bitter totem I don't see why people do not use the portal world modifier, it literally makes ...

For me it’s about level design. The early struggle of sailing iron out of the swamp feels like such a win when you finally do it. That’s valheim to me. That’s the game I fell in love with. And then you should conquer it and the level design allows for teleportation of the materials.

I guess I could just self implement that. But I’m here because I wanna see the game I love (and spend way too much time playing) that’s still in development, get better level design.

patent sorrel
#

For me, the carts and boats work great for getting stuff from A to B, but outside of the swamp and black forest the cart rly is never rly practical. I think the fact that it gets weighed down and controls worse makes sense realistically but not mechanically.

patent sorrel
#

Im like the only weirdo that thinks portals should've been a thing you find in the world rather than a structure you build (till like the end of the game). So then portals are more of a reward for exploration rather than a requirement to bring. Its like the difference between having dedicated save points and a quick save button. Id rather have the game tell me where I can save/fast travel and play around that limitation than have the game let me jeopardize an interesting challenge with an overly easy solution. Not being able to teleport metal is a good band-aid solution but that doesn't mean the game gets to have its cake and eat it too.

slate spire
patent sorrel
#

but i do wish the game went this route instead of allowing ppl to build portals so early, one of those things that you cant change (even tho we early access) without having every1 hate your decision

stark furnace
#

@random monolith it's called the trollstav 😏

random monolith
#

lol

arctic wharf
finite vapor
# random monolith lol

For real, trollstav is insanely broken for mining and chopping. The impact can take out half a giant rock or copper vein in one go. Run a magic set and you can summon more every few secs. Nothing better at chopping trees than two log trolls as well.

random monolith
#

Oh okay I thought that response was sarcastic, didn't realize there was already an effective option

stiff stag
#

For me it's the fact that without easy access to portals, you waste tons of time any time you need to drop stuff off (which tends to be very often). That makes the experience extremely mind numbing, especially when life irl is busy and you only have very limited time to play as is. Never saw any part of that as being unbalanced, since it's literally just a time saver more than anything that prevents needlessly padding out game time. Also nothing stopping people from enforcing their own personal rulesets on themselves. No good reason to have the game force a punishment on everyone just because it's what you personally want the experience to be.

arctic wharf
#

A punishment might be a bit of an exaggeration.
Its obvious that the massive freedom with portals saves time, sure. But it changes a whoooole lot more about the game than that.

To name a few cons-
It insurts more loading screens into your gameplay.
It completely invalidates inventory capacity. (With a pocket portal, this might as well not be a limitation anymore)
It removes a large part of the death penalty, since assuming you abuse portals your death is usually always not far away.

And yeah, sure there are positives too. Wouldn't deny that.

This is ofc, not touching on how easily gamebreaking portals can be with iffy uses. Will just assuming they are being used closer to as intended.

Restrictions breed creativity.
And the example limitation of naturally spawning portals has its own list of pros and cons.
Its simply my opinion that it provides a more rewarding experience.
Its not solely out of the desire for difficulty or preference which to others might be a "punishment".

#

.
And will just toss this onto the end.
I won't ever actually be pushing for changes to portals.
Its been past that point ever since the initial release Ragnar_laugh

At best, a mod for this would be cool.

random monolith
#

Okay but consider this; I would never play this game if I couldn't place portals anywhere because I literally wouldn't have the time. Is it right to deny people like me the experience the game gives?

#

I agree a mod would be a good solution

arctic wharf
#

I think that is a bit of an exaggeration also.
You might not get quite as much done since there is a little bit more travel involved, but I am sure most would play valheim all the same had portals been different from the beginning.

Its hardly a feature that makes or breaks the experience.
Though it may be on the list of features that can break the experience if you want it to hahaha.
.

#

Inventory limitations throttle you far more than portals imo, and sap your time.

Ofc those smart enough to abuse the pocket portal circumvent most of this, and all of it once you finally get stone portals. (Ofc way late in the game)

#

.
Could also mention one of a handful of other game design decisions that result in very laborious gameplay. 🤔

random monolith
#

I know I wouldn't be playing because I already gave up on the game a long time ago without the ability to teleport metals, and am only playing now because I can. I don't have a lot of time and while I enjoy sailing and travelling in this game, its not nearly as fun as the other parts of it

arctic wharf
#

Fair I suppose.

Though with that setting toggled they might as well have an infinite/increased weight capacity setting or expanded inventory slots, since at that point all those setting would change is less loading screens from portaling mats back and forth.
I might be exaggerating some this time with this comment though Ragnar_laugh

random monolith
#

I think limited inventory still imposes limitations even with portals like such, particularly in dangerous situations with a lot of enemies

arctic wharf
#

Am not too sure on that, since the portal still means no real trip back to any unfortunate deaths.

Best case counter-argument is likely dungeons, were you can't put portals inside. Though, at the entrence still removes most of the hassle.

And of course, need to not die again to the mobs that killed you in the first place Ragnar_laugh

#

Or there is going to be many loading screens from deaths and portaling back again.

#

.
Just as a flip side note. Not much else can tilt you like dieing far far away and not having any portals to cut the distance back.
Long repeat trips are not fun for anyone.

Ofc..
Naturally occurring portals would ensure you are very likely to have one available, since you can't then forget to put it down yourself.
But they would also never be as close as one you could place, so a small walk would be expected.

Natural ones in the sense of the implementation I have in mind, to were you could port from one portal to any other portal you have found, would also eliminate portal hubs and naming mishaps.ThinkingTroll

Ups and downs.
Each method definetly has their own ups and downs.

#

Sorry for rambling too much 😅NeckSmile

lofty wave
#

You don’t even need to kill them, just break the crate and run

finite vapor
#

dont even need to do that, get a mob to break it for you. gjalls and seeker soldiers are more than capable of demolishing it without even getting your hands dirty.

wary nebula
#

the whole portal thing is a missed opportunity. So much fun they could of added to it with portal dungeons, pocket portals etc. oh well.

wary nebula
#

i just think you could of made the portal thing more fun. Portal raids, portal dungeons, consumables like pocket portals so you dont have to carry around so much stuff. Lots of fun could be had with them. I always liked the idea of putting powerful wraiths in the (portal) dungeon that are attracted to metal so if you try to get metal/ore through a portal it triggers the dungeon and you have to fight your way through or take your boat the long way. Right now its just a setting people will turn off.

languid ibex
wraith temple
#

#suggestions message use -window-mode exclusive in steam launch options, then once in game hit alt and enter twice using the right, not left, alt key

crimson dock
#

Having on hand portals for when building to be able to go quickly to a source of wood or stone is just so convenient and I can’t imagine this being replaced with portals set in place it would have been a good implementation if done fairly (2 portals on chunks right next to each other being a no no) but at this point i would argue it’s too late especially with the introduction of stone portals in Ashland’s

hexed jewel
#

i think they had at one point considered only letting portals be constructed in certain sites--something like that restriction could maybe be a toggle like the 'metal restriction' now--I imagine it still be extraordinarily controversial to make that the 'vanilla' setting given how established portals in the 'meta' are now, even if you could toggle it back to the way it is now effectively

rose swan
#

I want to try a playthrough where I have a self-imposed rule where I can only build portals at those ‘portal sites’, I think it might be interesting 🤔

hexed jewel
#

I could see the argument though, for site restricted portal

#

I agree it might preserve a lot more intended difficulty and exploration--like i have been carrying a pocket portal upgraded to stone portal since ever

#

it definitely would be different not having the immediacy of a "pocket dimension" back to unlimited resources and safety virtually everywhere outside dungeons

wind forge
#

I'm sure this has been brought up but I think the Elder and Moder abilities should be passive. I'm trying to think of why that wouldn't work but I'm likely missing something. Thoughts?

autumn idol
crimson dock
#

I mean it’s not like they’re game breaking I don’t think that would be broken

#

5 minutes of free sailing is basically nothing most of my sailing trips take 20-30 mins

autumn idol
#

I do think they should review some of the powers before full release. The Elder and Yagluth powers are so much more niche than the others

granite geyser
#

Just for people to start complaining about "why not make ALL powers passive if you guys are going that route"

crimson dock
#

I think yagluths power does have some use least and has good placement for against the dvergr mages

granite geyser
#

Meads

crimson dock
#

Meads cost resources and aren’t infinite use

granite geyser
#

Last twice as much each one and you get six per batch, effectively making it 60 min vs yagluth's power's five min

wind forge
granite geyser
#

And two of the meads are early game and you find yagluth's power much later, meaning that the resources you need are easier to gather and you can get a surplus with little effort

granite geyser
crimson dock
#

I’m not saying you can’t but it’s also extra inventory space and effort for something that shouldn’t take more than 5 minutes per dvergr tower anyway

hexed jewel
#

they could add tree seed drop rate increase and maybe something to do with farming in addition to the tree cutting for Elder?

crimson dock
#

root harnesk, yagluth power and your weapon of choice and it’s a much easier time

hexed jewel
#

to keep consistent with the theme and not change existing function just buff it to bring it in line

granite geyser
#

By using yagluth's power you are also using the power slot you could be using for literally anything else.

Like eikthyr or bonemass

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And using bonemass allows you to also use the meads, so you now have resistance to physical AND elemental

autumn idol
wind forge
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I mean not technically but you know what I mean

crimson dock
#

You are always free to switch at no extra cost, and I’m arguing in the specific scenario of taking on dvergr towers which is the perfect placement as you get yagluths power after plains

granite geyser
autumn idol
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It's the only power that I feel like needs some sort of rework

crimson dock
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Maybe we will see more elemental enemies in the deep north and yagluths power will have some viability

hexed jewel
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i hope so, some damage types--electricity esp--very underrepresnted as is

granite geyser
crimson dock
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I assume the devs balance the game around the core default modifiers experience

granite geyser
hexed jewel
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counter: can save several inventory slots

granite geyser
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Only one. As a max stack is 10

hexed jewel
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wouldn't it be 3 if you wanted all 3 resistances?

granite geyser
#

You certainly will use more fire mead than frost

hexed jewel
#

granted, it'd be probably not common to NEED all 3 in a a given situation where you'd otherwise be popping yag

crimson dock
#

Elder power should give some sort of buff to axes like a unique animation that is faster or just a flat damage buff

granite geyser
crimson dock
#

other than just woodcutting buff

autumn idol
hexed jewel
#

oh good point lol, just my imagination xD

autumn idol
#

Yeah, I'd like to see more enemies who use lightning damage added

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Also lightning arrows would be cool

crimson dock
#

Like instant hit arrows ?

autumn idol
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Like frost/fire/poison arrows but they deal lightning damage

crimson dock
#

Just a bolt of electricity shooting out your bow lol would be cool and doesn’t need to be not op if it’s implemented in deep north

wind forge
#

If making those passive is a step too far then at the very least make Elder and Moder powers last like 10 minutes instead of 5. An axe buff with Elder would be cool but not sure what you would add to Moder. The point is that hardly anyone uses them.

hexed jewel
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according to wiki on Moder power "This power changes the wind direction while sailing, but not wind intensity. A calm wind will not aid in travel as much as a fast wind." Moder power could be buffed by also making it make wind intensity max?

autumn idol
#

That's actually a really interesting idea

crimson dock
#

That and duration tho, 5 minutes on a boat is such a short distance

hexed jewel
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i agree too

autumn idol
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If they made it work outside of ships then it could even be used to help windmills turn faster

hexed jewel
#

while there's a certain aesthetic 'fit' to them all being the same duration, balanced usefulness may demand that change, Moder specifically could benefit from longer, maybe also Elder too if part of trying to bring its usefulness up

crimson dock
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like with the way it is the odd numbered bosses aid in combat/exploration and the even numbered bosses aid in resources collection and transport

hexed jewel
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lol i didn't even notice that @crimson dock

crimson dock
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(Ignore queen for this)

languid ibex
#

It'd be nice to be able to sacrifice the boss trophies at the altar to face the 1 star variant, and use it's trophy to increase forsaken power's length/strength

hexed jewel
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speaking of trophies to summon bosses, the queen should be summoned with seeker trophies OR the seeker soldier drop rate should be increased

autumn idol
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Facing 1 star versions of the bosses would actually be super cool. It'd be so unbalanced though that you probably couldn't tie any major buffs like extended foraken power to it

lofty wave
#

You can already summon multiple instances of a boss simultaneously if you want a challenge

languid ibex
#

What would be imbalanced? Sounds like you're assuming the increases?

autumn idol
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IMO harder challenges should be an entirely optional thing with no bonuses. You do them because you're the kind of person looking for a challenge. Otherwise you'll have casual players wanting to do them too because of bonuses like increased forsaken power duration... and they'll be pretty upset when a 1 star Yagluth one shots them with all his attacks

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It'd be like if extra bonuses were unlocked by completing "Very Hard" difficulty imo

slate spire
#

it could be as easy as using the bosses trophy to summon them again. Love the idea of dumping bonemass back into the bubblye skull pot. lol

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And does the moder power benefit the askvin cape changes they made? so popping it will give you the speed boost? we just finished mistlands, so haven't gotten back there

languid ibex
autumn idol
autumn idol
languid ibex
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That's why it'd be strange to assume it'd be balanced in the same way when they're not designed like regular mobs.

slate spire
lofty wave
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Did you play peacefully with the fulings? Or the greydwarves?

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Doesn’t one of the ravens say you need something from the Dvergr?

slate spire
slate spire
lofty wave
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From Hugin, when finding an Yggdrasil root:

Kraa! Although severed from the trunk, I can see that magic still lingers in the roots of the old ash.
Needless to say, no weapon of your design will be able to break the bark. You need something better, fashioned by more capable hands.

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Those more capable hands are the Dvergr

slate spire
#

"you need to go in and steal this from the Dvergr..."

languid ibex
#

To be fair, you do a lot of stealing in Valheim, and the game doesn't exactly encourage leaving any crates alone. There's always something that drops.

rose swan
#

It’s a Viking game, there’s going to be some violence 😅

gaunt onyx
#

Did they change the way candles refund the wick when you clean up the burnt out candle?

lofty wave
hollow seal
hexed jewel
#

you can also just 'accidentally' lead some of the local wildlife to a dverger camp
if the cart method isn't practical

rose swan
peak bronze
rose swan
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The candle nerf reminded me of this #suggestions message suggestion which I think is absolutely fantastic, like this one a lot

arctic wharf
#

Still waiting for forever burning torches and such. NeckSmile

stark furnace
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Mist torches NeckSmile

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Dvergr lanterns NeckSmile

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Jk I kid I think it would be cool if a black core or something in the deep north could be a forever fuel for the resin powered lights NeckSmile

rose swan
#

I’ve seen some games have a fuel consumption rate world modifier, maybe something like that? Of course, would be broken for things like ovens/rams/smelters.

slate spire
#

My group was also discussing getting a black metal and iron hoe in late game that allows you to level and raise in larger areas. Or use the stone pathing without a stone cutter.

south ravine
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@lapis sluice I understand the idea, but I was thinking of something simpler to implement: like scaling raids / deactivating older ones / adding special events (like hunting wolves for the mountains, you could have in the ashlands death descends from the sky and BAM! a valkyrie spawn)
(+I like the fact that raids are undergone by players rather than triggered voluntarily by them...I'm not saying it's uninteresting but it's a whole new game mechanic)

obtuse wolf
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the thing about raids is they actually do get better when u kill the mini bosses for hildir because then you get raids that spawn those minibosses

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but unfortunally thats only if you go out and kill them first

south ravine
#

yes, very true, but still brenna is great when you're just starting out, but when you get stronger you can kill him without any difficulty so I don't know if it makes sense for his raid to remain active

obtuse wolf
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true but also that raid is the only way to get rancid remains to respawn in a world currently

obtuse wolf
#

yea so for rarer enemies having them in raids is great

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but i do think the amount of "easy" raids after you've progressed could probably be decreased

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ESPCIALLY THE BATS

peak bronze
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I've gotten bat raid few times in Ashlands and it worked quite well as distraction to Fallen Valkyries and others that happened to be at the same place, but they surely are the most annoying when they spawn near base.

wet drift
#

Honestly think they should be location dependant.

  1. Removes the question of how they got there / them just not fitting the vibe.
  2. Players can somewhat control what raids they get for resource purposes. But not too freely.
  3. Better solution than 'player based raids' to make sure raids follow progression.

Also a bit of an 'eff around and find out' for basing past progression, withouth acctually preventing anything.

arctic wharf
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Only raid I really wish didn't exist was the bats....
Bats deal no real damage to you or structures, but enough to kill your boars and chickens.

Complete nuisance of a raid. Ragnar_laugh

granite geyser
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Enclose them