#suggestions

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restive glacier
restive glacier
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💡 test

drifting tide
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💡 bot even punishes me now

rapid egret
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Welcome to the Suggestion channel. This channel is only for posting suggestions, discussions should be taken to #suggestion-discussion

You will need to start your message with 💡 :bulb: or it will be deleted.

Please only one suggestion per message, no lists. Also make sure to search to see if your suggestion has been made before. ♻️ reaction means it has been suggested before. Reposting your own same suggestion is not allowed

Serious suggestions only.

If reactions aren't automatically added, make sure @latent imp isn't blocked. It the bot isnt blocked and still isn't adding reactions, ping @lofty elbow or @restive glacier in #suggestion-discussion

spare imp
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💡 Right! It would be nice if the steering widget when sailing would also hide when hiding HUD, it is very difficult to get good screenshots at sea if you're solo - you need to drop the rudder and that can be awkward. I understand you need some rudder indicator when sailing with HUD hidden, so maybe hiding it could be an additional option? Variants of this could be moving it to a corner and/or adding a bit of transparency, or anything else to make it less of an eyesore.

One possibility could be to add an option that the rudder will automatically reset to neutral when you release the button, that way you wouldn't lose track of where the rudder is with the icon hidden.

bold charm
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💡 Increase comfort radius of comfort pieces by 2-4m

  • We have a lots of comfort increasing items in the game that give comfort right now.
  • It's hard to find placements for them such that a sufficiently big spot is covered by all even in single player.
  • The problem is even worse when playing with friends since you need a much larger area to be covered by all of them for everyone's bed to provide max comfort, which is further aggravated by dragon bed's huge size.
  • A minor increase of 2-4m would be a huge QoL change that would immensely help in floor planning and co-op with friends.

||here we go again||

rotund cobalt
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💡 CATS
Update: Verdict on cats is that they go to valhalla and will not be sent to Valheim. I think we can all try to agree that this is the best outcome for all our furry feline friends, as much as we would love to have them fight along side us.

warm plank
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💡 BEARS

worldly hornet
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💡Fire cats!

fluid dome
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💡 Wearable trophies! Allow most trophies to be worn as hats, simply for vanity. I think it'd be quite a fun little thing even if it doesn't do anything gameplay-wise.

candid compass
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💡 Horns we can blow through. we have to alarm our friends we're being raided.

floral jacinth
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💡 🐎

ebon sparrow
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💡 Feast items that when you use it, it is a placeable item, and players can eat from the feast consuming 1 of X uses over a long animation. The buff and the placeable item last an hour and eating it fills+requires all three food slots. Meant for coordinated activities or overcoming niche challenges and are expensive to make. Could look really amazing on item stands and fill in some power gaps at biome transitions. Maybe we can finally see a rowing speed buff?

bright minnow
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💡 Bicycles. They can go faster by using player's stamina (similar to running).

marble marsh
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💡The world serpent would be a cool and difficult final boss. Having to fight in the water on boats could be a problem but still think it could be a cool addition to the game

exotic totem
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💡 Reinforced Stone
the gap between stone and black marble is very large. i would like to fill this gap. with the idea of reinforced stone.
There are 3 different levels of reinforced stone in this idea: Bronze, Iron, and BlackMetal. all of them are crafted the same ways, with the recipe being made from stone and metal (4 stone and 2 bronze for the 1x2 bronze reinforced stone wall). the durability and damage resistance would scale with the metal used.

This idea is a half assed summary of the suggestions pre-nuke regarding this concept. if i forgot anything or left somthing out let me know!

vestal night
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💡now although it has been said before, including by me, due to unforseen events, i feel like it wouldn't be crass to restate it here.
The ships DESPERATELY need the ability to zoom out more. Seeing anything becomes nearly impossible from time to time, and god knows how much you need to watch out for little pieces of land. I also personally would like to see a first person mode for other reasons, but this suggestion is about the boat zoom, so let the focus be on that. Even for the driver of ship it is extremely hard to see anything when sailing when the mast is along the direction you're traveling. Even though this has been recycled I think it is desperately needed.

fickle dune
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💡 I hope they can add a boss for the ocean in the future, perhaps Jörmungander or some reference to him. Of the current biomes, this is the one that I think is lagging behind in content.

vestal night
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💡 There need to be less stone golems. smaller mountains dont really have this problem, but on some mountains i run into stone golems most every other step it feels like. It's not even that they are really hard to kill, they just get really fucking annoying after a certain point, and it kinda ruins their mystery to me. maybe its just my seed or whatever but they just get sort of tiresome. like deathsquitos or wolves or fullings i understand the abundance of their presence, but the stone golems seem like they should be rarer. maybe its just the size of the mountain but i feel like i am literally not on some mountains without fighting at least 5 or 6 of them

left onyx
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💡 Remove screen shake when a friendly player is jumping nearby. Extremely annoying and nauseating.

vestal night
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💡last thing i will post on here today- i am glad suggestions is back. i just want more darkwood features. like little half walls and more angles for the shingles. More variations of the window things- like different knot patterns and such. it would also be cool to see some more furniture pieces that use tar. either way I really like the way all the dark wood stuff looks and I hate putting regular wood walls and floors with my nice darkwood frames. It usually works really well anyways but It would be cool to see some more of that

gray adder
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💡 more boat varieties/progression and fleshed out ocean biome - a reason to level swimming (cough cough
diving)

warm plank
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💡 It'd be cool to see some form of layered armor/weapon system at "end game". There are certain sets I love but wouldn't terribly enjoy wearing later to the game and while I do like using and seeing new armors, it'd be a cool reward to be able to use the looks of ones I enjoy like Padded or Wolf.

analog valley
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💡 Ulf (from the lore stones) should be a trader NPC in the deep north (or somewhere later on).

elfin swift
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💡 Change the mechanics of digging - so that you can dig not only down, but also to the side - making tunnels, etc.

ember harness
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💡 Automatically mark portals on map with different color and the same name as its code.

glacial orbit
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💡 Ice blocks as a building option available at your workbench while you're in Mountains biome (with no cost at all). Very fragile and can be destroyed easily, but it would be a good option to build your temporary shelter fast to stay overnight for example.

bold charm
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💡A clearer variant of glass walls
The glass walls get heavily blurred and are impossible to see through when they are near fire sources

open shale
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💡 i was just checking for a balanced HP and stamina food with decent HP/tick healing rate in the plains, and i found it weird that there was no jerky after boar and wolf
my suggestion is: lox jerky

low plume
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💡 it would be useful if you could calm down your animals by petting them, could prevent loxes from damaging bases because of a deathsquito

bold charm
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💡 Birch trees grown in plains should grow into the plains variant instead of normal ones
The other trees don't have a variant but the required assets for birch already exist, it would really help meld them with natural spawns

sly patrol
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💡 Could we please have a inventory system where slots such as (Head,pants, ect)? It would free up the number of slots of what we could hold and most importantly for all of this could we get a accessory for a food bag from the vendor that holds up to 3 things at once? Edit: Ideally the food bag would also come from the vendor just like the belt to hold more weight.

leaden mural
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💡More armor variation
I would like to see just one more armor set option in every biome (except meadows, and two more for plains). I believe having just a third option allows for a lot of mixup, especially if sets include armor bonuses, like the light armor sets currently do.

left onyx
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💡Visible blood magic progression by giving summoned skeletons better gear/armor at higher levels, i.e. bronze at 30, iron at 60. Not necessarily function wise but at least cosmetically. At very high skill levels maybe give them superior weapons like sledge or atgier as well, and elemental arrows for archers, if thats even possible.

cyan frigate
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💡 A new tame-able mob in the Deep North that has the following core features:

  • It's wooly so we can have a new kind of fiber material for many things
  • It's got thick, curvy horns because it's like goat or ram-inspired
  • It needs cold to survive to force players to make homes in the cold biomes
  • It's more animal-like than monster-like or scary, so we can have cute merch of it!
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💡 In case it was lost, I am resubmitting my request for Hildir to stock some light weight clothing for working attire! Hammer A simple tunic weighs 10! I could be carrying more building materials instead. Better to just build in my loincloth, but then the townspeople get a free show! SmilingNeck

leaden mural
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💡Cosmetic Armor Variations/Styles
Similar to some shields, it would be a nice touch if some armor could have styles. Especially now since now we have armor stands, and armor of all kinds can be displayed.

left onyx
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💡Flying goats that pull carts as the endgame reward!

plucky anchor
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💡 Please add the ability to configure player count limit to whatever the host wants to set it to for dedicated server hosting not local hosting because I realize you guys have server limits. When you enable the "-crossplay" flag the server shows in the list as always [playercount]/10 even if the host is set higher and if we install the max player count mod. We are wanting to set limits of 45 but want to increase that later. Is this just a graphical bug and its actually what our server limit is or with crossplay you can only have 10? If so please fix this me and my team are hosting multiple servers on this game. Even if devs can just add a command line tag that you can set server limits for dedicated hoster would work. Anything to do this. This is specifically needed for crossplay compatability for xbox they cannot use mods at all and the only other way of doing this is by modding. So the change needs to be done on the development side of things.

plain crater
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💡 Please increase the radius of the area that is revealed on the map, or add an accessory such as a sunstone (to keep the viking theme) that increases the radius. The difference between what you can see and what actually gets unveiled is huge at the moment.

karmic chasm
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💡 A way to destroy ships with a hammer. Obviously, it'd be a real pain to accidentally destroy a boat with one click of the mouse, esp. when you were trying to fix it. So maybe ten rapid clicks could tell the game, "I definitely want to destroy this boat." or an alternate option when highlighting a boat like ctrl + right click.

runic nest
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💡 Add a timer/percentage to the eggs to know the progress

torpid kestrel
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💡Banners that allow you to create your own sigil

graceful aspen
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💡 Dedicated Server - Admin ability to message all clients on the server. Login message of the day (MOTD), send url links, restart timing messages, etc...

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💡 Dedicated Server - API access for server information. To assist in presenting an associated website for the server. Server information, player count, player names, possibly access to player information for character pages. Secondary, to allow admins to use secure API calls for server admin actions. Allows for server admin tool development.

worthy mulch
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💡A wood type that is immune to rain damage or a recipe that allows you to weatherproof wood maybe with the use of tar+resin? I understand we have stone/black marble, but to have some nice wood railings that don't take rain damage would be cool in the late game - so maybe even some ash like substance from the next phase of the game if not an existing resource.

cinder perch
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💡 Let us please grow our own berries and bushes. I get that at one point in time it wasn't in the "vision" to automate everything in the game but in it's current state it seems silly that in our end game we are still jumping into portals setup near berry clusters to pick them and jump back, it isn't explorative or immersive I have gone to the same batch of berries enough times that I have become a demon in the folklore of generations of deer whos families I have butchered while having to trudge through the forests over and over on the same path.

Also a real good secondary argument to this is that berries and bushes etc would be great as aesthetic decorations around bases, love me some nice bushes around my house or in my flower beds.

rugged sequoia
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💡 The luxury bed should be able to fit two people to sleep in there. Would be lovely to share a bed with a loved one or even a friend in need. No lewd suggestion in this, just think it is something that would add more to the game.

exotic totem
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💡 relics

Valheim has a lot of history in the little lore we have. Odin has been sending heroes worthy of the best of Valhalla there to claim the land for him, and so far all of them have failed. we see remnants of their existence in structures littered across the first 4 biomes, in some of Hildir's wears, and even in lines from the Dverger who recognize us as Norse. yes despite this there is no remnants besides their structures and a few spare change they seem to have left behind.

So because of this i propose "Relics", various tools, weapons, armor, and equipment left behind by the old civilizations of Valheim and the many proud warriors that came before us. most would not be too unique, perhaps a bronze sword on the wall of a ruined tower, or an iron shield in a swamp fortress, but some would be much more valuable.

My initial going idea is for there to be around 5 pairs of 2 different unique sets of gear per biome. they are about 1.5x better than the armor for that area, and can be upgraded once found. these are found inside ruined structures (be it unique structures just for that piece/pieces or hidden in some ruined village). and these structures and items are located randomly across the world, but isolated to their biomes. for locating them there could be maps to one piece you could purchase from the merchants for a decent sum (100 gold per for the meadows, increasing by 50 for every subsequent biome)

I do not have any ideas for what any of the gear would be, except for i think it should relate to the biome at hand. so for example: The Meadows would have gear made from fine hides and hard flint, while the Mistlands might have hard chiton and copper armor reminiscent of the Dverger's style.

Let me know what you think of this idea in #suggestion-discussion

glacial orbit
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💡 More variety of simple skill counters like building, cultivating (farming), cooking, sailing. I mean anyway skills don't affect the game crucially but they are fun and make your activities less boring and give you some extra goals to achieve. Moreover, i guess more of these will help with making better achievements (like steam or xbox achievements) when the game is finished.

glacial orbit
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💡 Some more interesting ways to exploit night time. It's cool that you have a debuff when it's night, more creatures appear like wraiths. But it would be nice if some creatures could be found sleeping during night time (mb a troll in a cave, or some animals), thus you have a choice when to go out for those. Imagine a fuling village at night, everyone is sleeping except for several watchmen, you kill them silently with a bow and then just sneakily take resources and flee away or kill the rest with a knife stealth-mode without them got alarmed. Otherwise it's a constant nightmare to raid those villages. Ofc it's not a stealth simulator kind of game, but I would appreciate more ways to use sneakiness.

azure tiger
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💡 War paint
I would love to have war paint for costumizing my characters:

It could be added as part of the character creator and would stay permanently
Or it can be crafted and applied in-game by using colorful items (like berries). Making it craftable would also mean it can be removed (by washing it of) or changed.

lost cedar
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💡 a crafting skill straight up chances of making bad and good items good, great, masterwork etc bad broken and other types changes on how good your skill is game will be hard but when you get a lot of the crafting skill youll be making better things and you will get more xp when you use a lot of resources

lost cedar
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💡 reduce enemy spawns when fighting bosses really pisses me off in hard mode while getting one shot by deathsquito and getting chased by lox and little gremlins

simple dome
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💡 Sky island biome

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💡 Auto repair all gear when you go into a work bench menu instead of spamming the repair button.

exotic totem
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💡 overheat resist mead
A mead that nullifies the overheat effect of the Ashlands (inverse of the cold effect from the mountains and deep north). to have the meadbase crafted from 2 of a food item from the mountains, two yotunpuff, and four honey. it lasts different legths depending on the size of mead fermented

rocky pawn
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💡 Tweak the wolf AI so they align with how other mobs like greydwarves and fulings behave.

Wolves should behave more like a pack of hunters that occasionally surround you with periods where they attack a few times and then roam around you again. This would make them a little more forgiving as to not get destroyed when fighting multiple while still remaining as somewhat of a threat. Attack speed would be the same, and the fact that more than one could still randomly attack you. Right now, if five wolves spawn all five will relentlessly attack you without any kind of rest between attacks except when they collide with each other (which must be pathfinding reasons)

It's weird that other mobs have more of a wolf-like behaviour than the wolves themselves

exotic totem
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💡 change the Jack-o-turnip's name to Jack-o-lanternip

prisma mason
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💡 add proper, sheer cliffs to the terrain generation which would add scenic overlooks and cool Fjords/valleys

true wigeon
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💡 Let me change my hotbar keybinds, let me change my zoom feature to + and -, and let me use scroll wheel and another key to select hotbar slots, i have small hands and it is miserable to switch quickly if needed. Lots of people have been suggesting similar things for years so why isnt there at least some alternative to 1-9?

wheat knoll
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💡 Serpent Mince Pie
An expensive and time consuming recipe that rewards players for spending the time in the kitchen to prepare it. Provides a 70/70 buff for 1800 seconds.
Must be cooked in a Stone Oven.
Costs: 4 Barley Flour, 2 Onions, 1 Tasty Mead and 1 Fermented Serpent Mince.

Fermented Serpent Mince is made from Raw Serpent Mince which must be placed in the Fermenter for two in-game days and provides 4 Fermented Serpent Mince. The Raw Mince costs: 6 Serpent Meat, 6 Turnips, 2 Thistle and 2 Groupers.

It is a rather strong buff for what is effectively Plains tier food but with it requiring two other recipes with Tasty Mead and the Fermented Mince I reckon balances it out.

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💡 Feathers should float.

stuck thistle
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💡 Just as copper scrap in the form of swords and armor can be found in the Mistlands, iron slag deposits should be found baked into the stone of some of the structures in the Ashlands, similar to liquified metal in large explosions in war zones. It also serves as a way to continue the progression found in the Mistlands, provides easily accessible iron in the Ashlands to feed the new builds and items, and adds more depth and lore to the Ashlands that already fit with the established themes.

autumn creek
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💡Add sled cart system for tamed wolves, attach some harnesses and tether them with a tug line. Upgrade sled carts for more storage space. Right now we're stuck with the cart grind for land transport. I'm not laying down roads just for a cart, I wanna pave the way for wolf sledding through different terrains 🐕 🐕‍🦺🐕‍🦺🐕‍🦺🛒 (this should serve as more of an endgame addition)

boreal trail
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💡 Add a diving bell structure that can be built from land or a boat (maybe). It would create a small 2x2 or 4x4 air pocket that the player could descend to underwater at the sea floor. It would have a platform on top with a ladder that allows the player to enter it in the same way the boats do.

This would serve 2 major purposes:

  • Allowing the player to lower the land underwater and raise the effective water level
  • Allowing the player to recover items that have sunken and cannot be reached by swimming

Could be crafted using iron, wood, and crystal. The artisan table or black forge could be used to craft parts for it.

flat storm
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💡I absolutly would love to have to fight more enemies while sailing. could make it easier by adding more kinds of boats. three would be, a faster one (maybe powered by some of that tech we see being developed in the ashlands), one with turrets, and one with a massive cargo space (might just leave this as the longship). still would be a lot of fun.`

flat storm
# boreal trail 💡 Add a diving bell structure that can be built from land or a boat (maybe). It...

💡 this could be fun, especially if an underwater biome was added. We could also use serpent parts to make armor that mitigates the wet debuff. That way underwater exploration can be unhindered by that problem and it becomes a base set of gear for anyone trying to build in the rain. I also would just like to see some items we can just build out on the water like buies to mark paths. Great in a normal game cause I don't have to check the map wjem doing a casual sailing trip. Amazing in a no map run which is what I'm currently playing. On that note it would be nice if there was something added to help find boss spawners and the merchant quest locations in that game mode. Could be a compass or maybe have the cartography table allow access to the map so players can chart a course and then try to stick to it.

rancid hazel
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💡Increased variation on existing dungeon designs - mobs, layout, difficulty.

subtle kiln
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💡 Discord channel suggestion. Please restore the build discussion channel along with the build help channel. Apologies if this has already been suggested.

autumn creek
quick jackal
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💡A Deathquito Repellet Mead!

I cannot tell you the number of times where i am fighting a Fuling Camp, one-on-one with a Beserker and some little bugger zooms into my back, backstabbing and staggering me, for to me to then be one-shotted by this big goblin!!! 🤣 Like, i have a fire resistance mead for the Fuling, but nothing to keep away the deathquitos?!

Suggested Recipe: 10 Honey, 10 Onion, 10 Guck
Suggested Flavor Text: Hopefully this works better than it smells
Effect: 10min, Deathquitos cannot see you unless you are at least 5m from them

ebon sparrow
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💡I would like to suggest an Ocean Biome dungeon that is accessed by offering yourself and your ship to a whirlpool to enter an underwater themed dungeon. I believe allowing this one to be accessed accidentally, while terrifying enough to deter foolishness, would make it all the more interesting. These should spawn wherever Leviathans can spawn.

The dungeon would be navigable waterways of some sort across varied underwater environments like sunken ships or lost dvergr relics. The water is rising so you better get your loot and get back on the boat before you're kicked out of the whirlpool (exit is a certain height at the top of the instance box that can be reached in your boat or free-floating in panic).

Maybe do enough of these to access an Ocean Biome Boss? You drop the summon items off your boat anywhere in the ocean biome and, if conditions met, its massive face spawns and comes up to eat your boat forcing you to kill it from the inside.

I feel like this would make the biome feel more fleshed out without too much added danger. It would be akin to crashing into a Leviathan on accident while still maintaining the sense of urgency the biome already creates. Plus more armor and loot with minimal disruption to the map ❤️

karmic chasm
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💡 A third pvp option for "Non-lethal damage". I want the ability to fight my friends without the chance of killing them and making them lose* levels. Maybe when you get the last bit of health down, instead of them falling over dead, they just take a knee.

rocky pawn
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💡 A cauldron food that needs several of the ingredients needed to tame an animal that, went eaten by said animal, it'd very quickly raise the taming progress.

For example, the one for boars could require raspberries, shrooms and carrots and just eating one of said food would be enough to tame the boar in 5-10 minutes.

And it'd work similarly for wolves and lox but with their respective food combinations.

The most important thing about this food is that it can be locked behind progression via cauldron levels, so you can't tame very quickly right away.

Or you could just make some of the existing food be eaten by the tamed mobs and follow the same idea (e. g I'm sure wolves would absolutely love the meat platter)

rapid egret
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💡 inventory and storage sort button

floral cloud
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💡 So, I'm a Scandinavian nerd (Danish), and here's some stuff, that keeps rubbing me the wrong way: The choices of trees and their places in the tech/lore.
Don't get me wrong, I'm loving the game, and really it's no big deal - not enough to keep me away,

but regarding the trees, there are a lot of missed opportunities, when it comes to the Viking lore 'n'stuff. I mean, Yggdrasil is all over, but according to lore, Yggdrasil was an Ash tree (Ask Yggdrasil in Danish), which was also revered as good, pliant, bow wood. In the forest, they also stand out, because of the slightly yellow hue of their bark, which makes them surprisingly eye catching, in a tall forest with some blue sky shining through. It's the sort of tree, that goes unnoticed in grey weather, but will grab a poet on a sunny day.

And really, oak should be be used for core wood, since that is what it's known for. Split an oak along the grain, and stick it in the ground for a hundred years, and the core will still be there.

Birch is, in a sense, a finewood, though, 'cause it's nice to look at and burns fairly undramatically, without too many snap, crackle and puffs, which is why it's preffered for open fireplaces 'n'stuff. However, it's not all that tough, and doesn't even have that good a fuel value.
But it's bright and easy to spot, so I'll allow it.

So, IMO, add Ash as a sort of bow wood and for someother tools (maybe have a sacred few, somewhere),
keep Birch for fancy furniture and fancy fire,
and get Oak to contain Corewood rather than Finewood.
Pine 'n'stuff is only good for logs and planks, maybe paper, so I don't really know what to do with those.

sand forge
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💡 I really want see the mechanic of putting greydwarf's heads on sticks to keep other dwarfs away.
Its extremely annoying to have to constantly deal with these things. Maybe add the requirement to be within range of a crafting bench to limit its use?

soft burrow
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💡 we need a more easy way to share a server with friends. like its saved in the steam cloud anyway. so if more people could have acsess to the same save at the same time or something

violet lintel
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💡 After you beat the final boss and odin gives you his approval, you suddenly wake up in modern day Sweden. It was all a dream. The rest of the game consists of waking up, going to work, doing chores on repeat until the player gets bored and quits.

hybrid pagoda
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💡What about a flying air ship. That would be cool

ebon sparrow
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💡Summon raids by burning trophies on a new religion-y bench. Could up the raid difficulty by having more players participate in the ritual. Allows you to get resources from creatures you've already killed enough to get trophies from.

heavy pumice
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💡 Easier dodge controls (independent keybinding from jump and bloc)

crude crest
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💡 Add a devcommand so that you can give your friends devcommands in your world (multiplayer creative)

crimson musk
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💡Add an autosave frequency slider, it only saves every 30 minutes and especially on multiplayer a power outage can really mess you up.

snow rampart
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💡types of floor covering that can be fit together and wall covering that can cover wood walls.

leaden mural
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💡 Serpent Scale Armor
Crafted with iron, serpent scales, chitin, possibly gold coins and rubies.
The set bonus could be a little more creative than ‘immune to wet debuff’. Rather, when the wet debuff is active, the wearer receives a new buff ‘wrath of the sea’ that increases their damage with melee weapons by X%. I think there’s more potential beyond this, but I think this is a decent starting point. Furthermore, the set would give the wearer a weakness to frost damage.

autumn creek
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💡Add an edge detection mechanic when sneaking. Like sneaking in Minecraft, it already slows your movement in this game, but with edge detection, it could stop you from accidentally falling off edges, like when you're building stuff

ivory grove
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💡 Haldor's obelisk - Allows you to locate Haldor so you don't get to endgame before finding him. This placeable item would give less incentive to use your seed to "cheat" to find his position, and allow for more natural progression. - Crafted from 20 black metal and 10 black marble

autumn creek
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💡Can't believe nobody's suggested this yet 🤔. Let's bring back the seeds channel. It'd be sweet if we could get some bots to help keep things organized, though I'm not sure how they'd work. Back in the old channel they pinned the seed posting format, but nobody really followed it

cyan frigate
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💡 Pre-ashlands tier capes catch fire and take damage in the ashlands

gaunt turret
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💡Staff of embers should at the very least, have a larger alert radius, similar to throwing a spear.
I can throw a spear into a fuling camp and 50 angry goblins will come after me.
If I completely devastate one of their houses with a fireball explosion, only 1-2 goblins come after me.
This would at least add some caution to spamming this super OP weapon.

noble onyx
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💡 Since bilebags are poison-related in crafting it suggests that Gjalls should do some form of poison damage. Maybe when they do their "shake" attack they could release a small poison cloud around them like blobs, or when they take non-weak point pierce damage, just something to indicate that they have poison

dull cradle
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💡the bag of Rigr (Heimdall): its name is taken from the god responsible for guarding the Bifröst (the rainbow that separates Ásgard from the lower worlds), known for his frequent trips to the world of men. This item, buildable at the Galdr table in the Ashlands (perhaps using linen, Yggdrasil wood and a new element X) could be used to place a tent on the ground, if it has been flattened beforehand. this tent would have a bed (and a trunk? depending on its level of improvement?) allowing you to rest during long trips where you don't have time to create a real camp. Then, all you have to do is press a button to retrieve the tent.

ember sage
#

💡 (Repost of my own suggestion)
Add an option for the render resolution slider to not have the pixels interpolated to make it nice, crispy and retro.

dull cradle
#

💡 add the possibility of putting shields on the side of the Longboat to increase its defense/life

inner quail
#

💡more inventory slots

dull cradle
#

💡 add backpack crafting to increase inventory size and/or portable weight

hallow wharf
#

💡 Have anyone seen a waterfall ingame? Would love to find one. 💕

dull cradle
#

💡 Add the possibility to create customizable NPCs in creative mod (quests, trade, exchange, learning from a master to improve your skills, recruitment etc...)

lone wolf
#

💡 Dedicated container types (or just plain item piles/stacks) for each specific item type, which are also now the exclusive container type for proximity-based quick stack/craft (also, extend that proximity behavior to the game's existing item stack types).

Imagine the storage/crafting room designs people will come up with!

lyric drift
#

💡 decoration, stone cairn, cost 3 stone

leaden mural
#

💡Change Portals Crafting Requirement
Make the portal require a forge to be constructed. This would effectively nerf (not eliminate) the way pocket portals are used. This forces the player to be more conscious about their exploration and base building in new areas. Additionally, perhaps an option/world modifier can be put in place to use the original crafting station.

civic wadi
#

💡 Horse as a mount

digital helm
#

💡 Add Secondary Hugin Message for Traders
When a trader location gets locked in via proximity, have Hugin keep his word and pop up with a "I saw a campfire nearby, look around!" type of message.

This would give new players a heads up about the strange new map symbol and lessen the chance that they will not even notice said symbol for quite awhile after its added.
It would feel better since Hugin promises to keep an eye out for Haldor for us.
And it would be a great boon to no map players so you know you have locked in a merchant location and can search the nearby area.

Edit: it would give an in game reason for why your map gets marked too. Immersion!

dull cradle
#

💡 add a drawbridge

dusky badge
#

💡Add an "exit without saving" single player menu option

wintry grove
#

💡Valkyrie Wings
In folded position, these wings look like the feather cape, but unfurl gracefully when you're in mid air. They won't let you fly outright, but they'll let you glide smoothly from high spots. You can only go downwards while gliding, but you can maintain your altitude if you keep your trajectory as flat as possible, avoiding steep dips.

Crafting
Players need to seek Valkyrie feathers scattered around the ashlands. These feathers are extremely rare, possibly in chests within the ashlands' dungeons. Once acquired enough, take them to the Galdr Table or maybe the Black Forge.

Gliding Mechanics
When equipped, you can glide by holding down a specific key (eg. jump key) while you're in mid-air after jumping from a high spot. Looking up and down adjusts your angle of descent, while moving your view left or right controls your horizontal direction.

Strategic Use In Gameplay
Use them to scout new spots from above or make escapes from dangerous situations by gliding to safety. They also open up options for creative base building, like creating structures with tall towers or high platforms to use as launch points.

Note to serial downvoters: I know the devs most likely won't add this since they've likely already created a special cape for the Ashlands. Nope, this one's for modders.

wispy hill
#

💡 ramps/tilted wooden wall, glass walls triangles

rotund cobalt
#

💡A way to disable and enable the feather fall effect from the cape with a hotkey. It's sometimes useful to jump and fall then catch yourself before hitting the ground.

forest vector
#

💡Saddlebags for tamed lox. They carry stuff for you

leaden mural
#

💡Replace the upgrade tab in the cauldron for a favorites tab, allow the player to mark recipes as favorites for quicker access.

royal smelt
#

💡 Drawing distance of fires could be longer to make them more useful for navigation.

thin iris
#

💡 Replace all the suggestions “guidelines” that were pinned in #suggestion-discussion so it’s easier to refer people to what is certain not to be added

compact monolith
#

💡 Hello, good morning everyone, how are you? I would like to suggest to the developers that they consider including cards and badges in addition to the game achievements on Steam

heavy pumice
#

💡 Allow travelling with carts on 26° stairs without damaging them both. (Maybe by increasing a little the size of the wheels and/or altering their position.)

heavy pumice
#

💡 A new type of sign, where you can put the icon of an item instead of text, or a way to insert the icon in the existing sign.

jolly current
#

💡From the upgrade tab, hide (or otherwise de-emphasize) items that can't be further upgraded. It's a little silly having to click on all of them only to find out they're all maxed out already.

warm plank
#

💡cartography table for us no map users imagine a giant map room you can make in the game to plot journeys with your allies

quick jay
#

💡 Tame necks by tossing fish at them. Not sure they have any practical purpose but they're just so cute

cinder gale
#

💡 Allow a filter option on your personal map to keep individual marked locations private, so that they don't get copied to cartography tables.

glacial orbit
#

💡 I have a bunch of suggestions regarding serpents (don't ask why), but here I want to start with just one thought that has become more and more visualized for me lately.

What if at the very edge of your world you can find the World Serpent 'Jörmungandr' (for some reason, I’m sure the developers at least considered this option at a certain stage), whose body encircles the entire world, and whose scales are so hard that none of the weapons available at this stage of the game are capable of damaging it?

Moreover in the northernmost part of the world, his body makes a curve and runs along the border with the DN, and seems to block the path to the biome. Only a certain drop from the Ashlands boss allows you to make a weapon that can make its way through the completely frozen body (tail) of Jörmungandr.

The Serpent's meat could potentially provide something about magic knowledge or understanding the language of birds (not sure what for) as acording to Völsunga saga.

As I've said it's not a suggestion, more of a introduction to further suggestions.

Stay tuned for my suggestions about serpents in the future. They will spawn here at night or during a storm.

rugged sequoia
#

💡 Dolmen as waypoint finders.

severe island
#

💡 Cartography table suggestion

Problem - if you create an icon and share it on the table everyone can see it. but once you delete the icon and record again everyone else who has the icon will rewrite it to the table. so everyone must delete the icon for it to be fully removed and not readded to the table

solution - icons should delete off the table if the original creator of the icon has deleted it and touched the table. when others touch the table with that icon it should also be removed from their maps

halcyon tusk
#

💡 any sort of way to expand inventory slots or carry weight and armour slots

inventory - i have no idea why this is seemingly so voted against. i’m not saying to make it minecraft style big where you can literally just live on your inventory without ever making a chest, just some way for little expansions throughout the game or maybe just one would make an even better sense of progression on top of convenience.

armour - literally only an inconvenience. i wouldn’t even mind if it still contributed to carry weight. it’s just the fact that it takes up like an eighth of my inventory to not die as soon as a slightly strong enemy hits me twice. so just some armour slots separate from everything else would be very nice.

stuck thistle
#

💡slightly reduce the weight penalty on carts, why use a cart if I need to have interstate infrastructure so it doesn’t get stuck on a medium sized rock

pliant kettle
#

💡Craftable compass to aid navigation in no-map mode.

cinder gale
#

💡Change the portal map marker to something that more resembles the in-game portals. I didn't even realize their was a portal marker until someone pointed it out and I was like "What portal marker?"

autumn creek
#

💡 Your precious high tier metal gear slowly degrades over time in the Ashlands, but Ashlands gear remains resilient in the heat

violet lintel
#

💡 Companion Recruitment: Make an island out in the ocean, where a bunch of the monsters have set up a viking sauna hut and "retired". They are more sentient, and do not attack the player unless attacked. They have grown weary of fighting against Odin's champions and just want to rest, lounging around. Some shirtless Draugr are sunbathing on the beach, greydwarves chilling in the water, while a skeleton plays drums with his own bones. Some of the residents can be recruited as companions by trading them things that they like, and join you in battle.

glacial orbit
#

💡 When you die you lose only 'active' skills progress (skills you've been using during your last in-game day).
The explanation behind this is simple - it was this particular combination of skills that led you to your death. So if you're good at axes let's say, then you just won't die and keep leveling those up. If next day you switched to swords and died, it means your swords skill is actually not that good and you get this valuable lesson.
Thus only frequently used skills will be affected, and it's much easier to get their progress back as well. If you went fishing and died during the trip, you lose your fishing skill. But if it was succesful and you returned home with plenty of fish and died the next day in another circumstances why would you lose your fishing skill?
So this will also make you plan your day better.
I also think losing 1 level of each active skill per death is enough. It's not that punishing in the early game as you can easily add +2, +3 levels a day in early game. It's more punishing at higher levels (+50 lvl) but still less than 2%.

glacial orbit
#

💡 When you kill x enemies of one type in a short amount of time (~1 min) you get some 5 min buff with critical damage against this type of creature.

autumn creek
#

💡 another ashlands suggestion, is it too late to throw in some lava geysers? imagine you're out there exploring minding your own business and suddenly BAM a lava geyser erupts charring your viking to a crisp 💀 No warning just molten chaos

glacial orbit
#

💡 Some icon/mark above a creature that has killed you to differentiate it from the newly spawned ones. It's always satisfying to find the right one.

rustic laurel
#

💡 Allow repairing of Fuling-built structures

quick jay
#

💡 swimming, fishing, pickaxes/mining, riding and woodcutting levels aren't lost on death since they're purely noncombat skills

pliant kettle
#

💡 Bigger and more complex troll caves.

gusty copper
#

💡add a varnish/protection you can make with resin or a new material that can protect wood pieces from rain, or at least stop damage before their appearance is affected.

pure ridge
#

💡You ever feel like you're sailing the ocean all alone? (except when it's stormy or dark and a serpent might show up)?
Wouldn't it be pretty cool if there were more "people" out there sailing too?
Like those dvergers, they seem like the trading kind, they head out and do deals with others.
Take Haldor and Hildir for example, they're dvergers too and pretty much the only traders in the whole world.
And it's really weird to think we are their only customer, it's just bizarre.
Wouldn't it be nice to see more dvergers out there? sailing around like they're up for trading with anyone? (even tho you won't be able to interact with them)?
It's just to spice things up so you don't feel so alone out there on the waves.
Sure playing with others is an option, but I prefer going solo and Valheim is really my fav solo survival game.
But still, I want to see more life/activities happening other than just me.

heavy pumice
#

💡 A little streamer, at the top of the mast of each boat, would be more immersive than the GUI that indicates the direction of the wind. I believe having both would be complimentary.

old sail
#

💡new banners because I think we need more customisation.

Blackberries should be added where they have a 1/5 chance to replace a raspberry bush with a black berry one and they would basically just be raspberries but a little bit better and used for making more banners I’m mainly just suggesting this because once when i first started my world I wanted to collect every banner then at some point I realised I had them all and there weren’t anymore so I just think we need more banner in the game and it would add more ways to customise peoples bases and other builds

#

💡This one seems pretty simple to me but I have no idea about coding and I don’t know how hard it would be for the devs to implement but enemies and creatures that are 1 or 2 star should drop trophies that actually look like them so when you put it on your wall it’ll actually show it was harder to get than a normal trophy on my world I found a 2 star troll and it looks really cool but I want it to drop a trophy that actually looks like it instead of a normal troll trophy this might be in the game already but I don’t think it is so I’m suggesting it also I’ll send a picture of the 2 star troll in screenshots if I can find one

old sail
#

💡I’m making another suggestion because I’m bored and have nothing else to do.

This has probably been suggested before but the updated after the Ashland’s should be an ocean update because it just needs more content I don’t know exactly what but it could also be a fishing update like with new rarer versions of already existing fish that have like a 1/1,000 chance of spawning or something I just think that would be really cool

dull osprey
#

💡 Allow Flesh Rippers to be placed on armour stands

boreal dagger
#

💡 Allow monsters to use stairs or jump a little when they are chasing you.

old sail
#

💡I don’t know if anyone has suggested this but maybe adding sheep that can be dyed with different hints like blueberries raspberries cloudberries guck dandelions carrots and blood bags and for the different colours they drop different types of wool that can be used to craft different things I don’t really know I just thought of this now so I haven’t really thought it out a lot

runic stag
#

💡 I don't know if this will be technically possible but here we go:
Tip for growing plants:
1- water well: production piece, (cost: stone, wood, flint, iron and tin) in a radius like that of the work table or less, the plants planted will grow X% faster. (the percentage will not be very high) at most it will subtract 10 minutes) taking into account that crops grow between 4000 seconds and 5000. A 20 percent reduction is about 13 minutes
2- fertilizer: added using the planting cultivator tool. (It differs because now the fertilized land has a slightly more plowed texture. It is obtained by killing bats or in the frozen caves (where there will be small deposits) In addition to this, we could add the probability that the chests contain a rare amount of 1- 6 fertilizer (chests found in meadows or black forest at a distance of more than 2500m from the center.) adds a growth reduction of maximum 10 mins to the fertilized land (duration 25 game days) (this part is the most criticism I don't know if you can do that technically)
3- the planting skill is added so that using the cultivator uses less stamina

autumn creek
#

💡Ocean lacks challenge. Boats should face weight penalties just like carts, the heavier they are the slower they move, but with the risk of sinking in a storm, leaving you all stranded, hope slipping away

bold charm
#

💡A way to make plants/flowers unpickable.
It's so frustrating when you pick a decorative flower etc by mistake and now you have to remove the floors/walls/roofs etc to grow it again
Easiest way imo could be to make plants unpickable if they aren't on cultivated ground since if the ground isn't cultivated I doubt any player wants it to be pickable, it's almost certainly decorative

solar fjord
#

💡Make blackmetal pickaxes better at mining muddy scrap pile

In plains and in mistlands "-era" going back to swamp for iron is normal.

Fun: Sailing to crypts and back, making a mini-base, raiding the crypts, seeing the growth you had
Not fun: Mining (Nothing is happening, also it doesn't communicate the growth)

Making blackmetal pickaxes better at mining muddy scrap pile makes it more fun:

  • Can do cheeky skip in plains"-era", where you prioritize getting blackmetal axe for sneaky mistlands visit, great for replayability.
  • Can skip the not fun part of spending time mining
  • Better align with displaying growth, which is the goal for needing the iron in the first place.
waxen dove
#

💡Notes

Notes that you can write on. When you hover over them in the inventory you would see the text written. Could perhaps be crafted or taken from the cartography table.

waxen dove
#

💡 Ward should not prevent people from placing trophies on trophy hooks at spawn or prevent them from taking their powers.

wispy hill
#

💡 fixing the graphic of mist appearing indoors

old sail
#

💡add rabbit burrows in the meadows that you can put carrots near to lure rabbits out then if there are more carrots the rabbit will start to eat them and tame but if there aren’t enough it will just return to the burrow or you could mine the burrow and destroy it which will give you stuff like amber ruby’s and coins and stuff like that but if you destroy too many a rabbit mini boss appears or something maybe forget the mini boss part but I think rabbit burrows would be cool

tawdry quarry
#

💡 make that feather cape start slowing down your falling after reaching 2-4 meters of falling, it's make jumping easier.

glacial orbit
#

💡 guidelines that you make with a hoe to mark an area prior to raising ground, so that ground can't get behind it

glacial orbit
#

💡 One small, funny, very secretive lynx, so adorable that Odin personally wanted to accompany it to Valhalla, but so secretive that even Odin could not find it. That's why he still keeps coming to Valheim to find it.. true story

vital grove
#

💡 Make blast furnaces able to smelt regular ores

blissful oasis
#

💡 A world slider for invasions for frequency and difficulty, some players are making strongholds that are attacked by a handful of enemies.

cursive sapphire
#

💡Viking Blood Bread, make it supper good stamina food and the recipe can just be blood clot and bread.

autumn creek
#

💡Add a feature to delete multiple saves at once. It's frustrating when you try to delete one save, hit delete, but it doesn't go away because theres a dropdown with a bunch of backup saves you have to delete individually

digital helm
#

💡 Discord Suggestion
Assuming #building-tips is meant to be a non-discussion repository of building knowledge, try setting it up as thread channel like the seeds one.

I think this would help it stay focused and more easily searchable, and the format would help naturally convey the intended use of the channel.

warm plank
#

💡Throw rocks
Greydwarves throw rocks
Lets throw rocks back

ebon fern
#

💡 Add milestones to the leveling system so that you don't lose levels/xp for skills you reached a certain milestone at (maybe even as a difficulty slider?). For instance you could say that you cannot fall below every tenth level in a skill once you reached it. Death at lvl 72 would set you back to a flat level 70 instead of level 68. Hitting that level 10,20,30.. mark would feel rewarding, especially in the non-combat skills like fishing.

#

💡 Skillsystem could use some tweaks that reward good gameplay (like more bonus xp for blocking, getting xp for catching a fish instead of reeling it in).

supple hound
#

💡Dvergr surely must know the close vicinity around their outposts reasonably well, and would know of nearby seeker nests. There could be a map hanging on the wall in a dvergr outpost which when interacted with adds markers to your own map of those nests. Those markers need not be totally precise, could be a circle of a certain diameter inside of which somewhere you'd find a nest.

ebon fern
#

💡 Underground Biome with lighted passages (giant mushrooms) and dark passages (require dvergr lamp). Access requires a dvergr key from a boss before. Final boss would be the Fenriswolf who's chains start to loosen up and your task is not to defeat him (not possible) but to chain him to the walls again while you're attacked by waves of minions all the time. New metal could be mithril (would make for some nice building options as well). Got this fleshed out a lot more if you want. 🙂

runic stag
#

💡 When you reach the Mistlands you can use magic or some material from the biomes after the black forest to make ELECTRIC FISTS with HARD ANTLERS OF EIKTHYR x 6, Thunder Stone x1, Linen x5 and Eitr x10 prices and materials are an example, the central idea is to use the eikthyr drop to create electric fists

warm plank
#

💡Regening muddy scrap piles in sunken crypts

If you want to build something really big, you need much resources. Regening sunken crypts would be awesome cause you will run out of resources some day. The regening time could be 400-500 days.

low plume
#

💡 Not needing to refuel torches all the time

You could make it so torches will still go out if there is no active fire nearby, but it just really is painful needing to refuel them manually. If that doesn't fit the game you could make a Ward Variant that automatically takes Resin and refuels torches in an area around it.

frosty fjord
#

💡 Add buckets into the game.

I'd like for the ability to make myself a pond outside my house for better scenery, unsure if it's possible though, but if it is it would be great.

leaden mural
#

💡Music Box
Some sort of music box to change the music in a given area. There’s alot of beautiful music in Valheim, I think it would be neat if there was some way we could effectively change the music at our base. Admittedly, this might be better suited for a mod.

steel monolith
#

💡 Add another category to make beach gravel/dirt with the hoe, so if you would accidentally mine the beach you could restore it with the same gravel/dirt

tawdry quarry
#

💡 musical instruments

grizzled relic
#

💡 can we have some anti cheating solution? Can we create games where cheats don't work?!

steep moon
#

💡 Long Iron beams. Like we have with Darkwood using 4 wood and just 1 tar, just using 4 wood and 1 iron.

tacit turtle
#

💡 Steam Workshop support.
I know i know 😂 😇
Would be a galactic playerbase explosion to have right before or after Ashlands tho 👌

rocky pawn
#

💡 If steam workshop isn't an option for official mod support in the future, then Mod.io could be considered a replacement.

Reason: Because it's an open source modding solution that provides the means to install mods easily for PC and consoles. Considering the game is available for both PC and Xbox, mod.io would allow players from multiple platforms to play with the same mods regardless of where they play, which is especially important if valheim being available for other platforms becomes a possibility. On the other hand, steam workshop would only work in, well... Steam, so other players outside of steam might have problems when trying to play modded games

marble jetty
#

💡 Have quick-stack ignore items in your hotbar

tawdry quarry
#

💡how about making an animation of delivering gear from behind. as well as claiming items from the inventory like a black hole or a gap in space, or just add backpacks and a small animation of delivering items to them

pliant kettle
#

💡A little indicator on storage boxes to indicate they contain stuff. Being able to tell which boxes are empty or full would be a small time saver if you have a lot lined up in stacks.

cyan frigate
#

💡 After 2 structural building pieces have been attached and in place for (e.g.) 30 days or more, they bind together into a single instance. This would be recursive so eventually large buildings (or probably a cap of X number objects) could slowly combine into single instances. When players go to dismantle items, the first click would break the instance into its components, and then you could dismantle individual items as normal.

This would allow larger bases to still perform well, assuming they don't get moved around and rebuilt all the time.

This idea is probably not feasible technically, but I figured I would put it up here anyway.

sleek kernel
#

💡Magic chest
Crafting stations can craft using items from magic chests in their radius as if it was in the player's inventory. The chest would be made using eitr from Mistlands. This would make it much easier to craft many different things without having to search through all your chests for each unique ingredient.

amber lake
#

💡 Larger Stack Split Increments for Controllers
Trying to grab a small amount out of a stack of 50 or 100, or god forbid gold is so slow. Either increasing speed of slider while holding the dpad or better yet using the trigger/bumper buttons while selecting amount to switch by 10/25 or something. Like using triggers to switch by 10 and bumpers to switch by 25 or 50 would make things so much faster and more satisfying for controller users. Plus it would increase dpad life on controller.

visual plume
#

💡 "Bulk crafting". Let us craft x amount ( or full stack) of single item instead of crafting one thing 5 times, for example arrows or food items

kind wind
#

💡 implement basically dont starve in valheim... what do i mean:
-way more sliders/modifiers that would take care of stuff like: getting rid of rain damage, all time lit torches, indestructible player buildings, one time placed regrowable plants, spawn rate of any tree/bush/ore/object/dungeon etc entities i game world, %chance of world event to occur, daytime, nighttime, and many more...
all of that would be sliders so dont cry over balance coz you could still play valheim however you want... those are just sliders...

-underworld, underworld would act kina like DS caves. in the world you could randomly find tunel enterence that after entering would spawn you in underworld caves (underworld would be just second game world , just like other valheim dungeons, that would prevent game from perfromence issues)
underworld would be perfect endgame biome after deep north becouse it wouldnt alter already existing world but it would create parrarel world where devs would have countless space for future content...
(i would love to hear devs debunking or confirming that proof of concept coz nobody knows valheim engine better than them)

serene galleon
#

💡 Hello everyone! New here been playing since the game released on gamepass. There was just one little thing I wanted to share with you guys about something that could maybe become a possibility. If this is already in the game please excuse my ignorance. Would there ever be a way to turn off mob damage to your buildings? Without using admin commands. It dosnt bother me personally but I have a few friends who are weary about tying the game because they don’t want to build something then have it destroyed. They come from games like Minecraft where they want to build build build. The exploration in this game is fun on its own. So having that setting to essentially make player buildings invincible would be nice. Thanks guys!

visual plume
#

💡 Option to rename our worlds

runic stag
#

💡 light armor in the plains biome

tawdry quarry
#

💡 Option to rename username to each character

stiff venture
#

💡 Probably been mentioned many times before but please can we have it so when crafting food items i can just hold down mouse button to continuously craft and release to stop.

mystic lion
#

💡give us more stone block variates and more types of wood walls

glacial orbit
#

💡 as there are lots of repeats here:
CorpseRun 64° roof pieces
I need them so badly rn for my half year project

autumn creek
#

💡 Turn bone fragments and grind them up into bone meal. Like in real life, bone meal could be used as organic fertilizer in the game to help plants or crops grow faster. To make bone meal we could try using either the forge or maybe the stone cutter (i know its used for shaping stone blocks but maybe we could use it to break down bones into smaller bits). This process changes bone fragments into bone shards. Then we could use a cauldron to turn bone shards into bone meal since cauldrons can be upgraded with a mortar and pestle, to grind the bone fragments into a fine powder.

autumn creek
pastel pollen
#

💡 Search bar in crafting or categories for better navigation

round wing
#

💡 PvP world modifiers

Please make mod support for console so we can play how we want. Thanks

glacial orbit
#

💡 possibility to cut all branches from a standing tree by applying your axe to any of them. Let's say for building purposes.

tawdry quarry
#

💡 goats that can be tamed(or they can be like deer(non-tamed)) and live in the mountains(its gives some sorts of ecosystem in mountains, some grass -> goats -> wolves -> die -> become grass ....)

#

💡 how about adding a spade to transplant the berry bushes(so in this case we don't use berries like a seeds)

drowsy wolf
#

💡Add cave systems that are much larger, go deeper, and more expansive than the ones we have.
Potentially could add ore veins into the walls that could be mined, new minerals perhaps like mirtherl ore, gold ore, & iron ore.
The caves could contain Dvergr ruins or settlements, add Dark elf (Dökkálfar) hunting parties, settlements, structures, or ruins. Some other mobs that could go inside could be spiders, skeletons, ghosts, or or whatever other underdark abominations someone can think of.
Maybe make some caves even deeper inside that connect to Helheim, or Hel.
Or perhaps find the roots of the world tree and potentially fight Nidhöggr. He dwells beneath the Yggdrasil, the world tree, and sucks on its roots.

tawdry quarry
#

💡 how about adding random stones portals, which connects different places in the world?

drowsy wolf
#

💡Plates and silverware 🍽

karmic chasm
#

💡 The option to make portals on the ground instead of upright. Could give a very different feel and another great aesthetic to base building.

tacit copper
#

💡Fair warning, this's gonna take a bit of text to explain, but I had an interesting idea; why not add àlfar (elf) villages scattered across the world? At these àlfar villages, you can buy unique àlfar goods, but more importantly, if you paid them in some of your valuables, or promised them a cut of the kill, you can hire a number of them to help you fight one of the Forsaken as mercenaries; to balance this out, you can only do this if you don't already have 10 human players in the world with you, & if you don't, you can only hire enough to get your party up to 10, the more you have to hire, the more you have to pay them, or the bigger of the cut you have to promise them; & if you don't give them their pay/cut, they'll immediately turn hostile & attack you.

glacial orbit
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💡 A small viking vinyl turntable 🎶 (10 black metal, 10 tar, 10 fine wood, 2 black cores) and the vinyl records themselves with music from different biomes, scattered as far as possible from the center throughout the world. And of course the opportunity to record your own music on vinyl records. To hell with conventions, let's party as hard as if we died and went to another world!

drowsy wolf
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💡 A super flat creative world?

warm plank
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💡Squirrels that can fall from trees that will attack you and drop acorns upon death, which you can pickup and plant to grow new trees based under the right environment conditions.

crude crest
tawdry quarry
#

💡 some sort of taming mobs on which we can fly

rocky pawn
glacial orbit
#

💡 Either different types of wards (with different creatures carved) or the same ward but by applying different resources to it you make it glow with different color and give some small extra effects: wood in its radius is not influenced by weathering (tar), veggies grow faster, or grow unpickable, extra protection from destruction, tamed animals get their protection bubble, etc
Also by placing one of those figureheads(?) on your longship you get either +speed (raven) or +durability (wolf).

raw moat
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💡 for the builders. Big wooden Beams or metal beams, metal Braces for more structural integrity, more metal wall designs(for windows), more options to choose from would be cool. basically ||the dverger outpost stuff xD||

low plume
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💡 When you logout of the game while sneaking it should show it in the menu character preview. (It's pretty much useless i just though of it because why not)

vocal tartan
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💡Sailing skill.

A skill based on the time spent sailing a boat for endgame benefit for the sailor (like run/jump skill).
Could slightly increase boat speed or decrease ‘front wind’ area width (or both).

steel monolith
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💡 Pallet collars for nicer looking farms

wispy hill
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💡 stackable ancient bark, every wood gets a stack why ancient bark does not

rustic laurel
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💡 All bosses except Moder add new nighttime spawns after they are defeated. Moder's death should enable small groups of bats in the world after dark.

visual raft
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💡I'm sure someone has suggested this but I couldn't find it: Wattle and daub would be great for building. It would simultaneously fit the intended aesthetic, but also be helpful for anyone trying to build anachronistically. It would feel so much wealthier than a wooden shack. But so much cozier than a hall of stone.

tawdry quarry
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💡 how about adding training system, like pushups, sit-ups and other calisthenic exercise

leaden mural
#

💡Hay bales
Made from a stack of barley. Would be a fun decorative object as well as a way to externally store barley.

earnest gorge
#

💡 spear for plains it could be crafted from maybe teeth of berserkers, linen threads and fine wood

wispy hill
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💡 Lox event - Stampede comes

torn elbow
#

💡 more merchants with a wider array of items for spend gold on and more quests

cedar ore
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💡 Dvergr for hire.
The ability to hire up to 2 Dvergr rogues for a gold cost, 350 for standard, 650 for 1 star and 999 for 2 star, to act as your companion/hired mercenary for a short time (one ingame day? half day?). Would follow the same rules as wolves/summoned skeletons: cannot follow through portals, dungeon entrances or boats. Their "contract" would expire if you were to travel though a portal, if you attack them or other Dvergr, or the time on said contract runs out.
Gives another use for gold after you have already bought all merchant items you need or want.

half meadow
#

💡An alteration to the attack animations of the Fleshrippers.

While they seem to be enjoyable thematically, the simple string of one-two punches makes it very difficult to hit anything on non-flat terrain. Perhaps mix in a slashing combo, and give the power attack something more akin to the lunge of the daggers. This way, it isn't just punching and kicking with a bit more damage, but a more engaging and interesting weapon.

wanton zodiac
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💡 Add Lightning Arrows into the game, also more lightning weakness into the game
Lightning element always seem to be an untouched aspect of the game like only one weapon in the game that deal lightning damage, and like 2 boss in the game that deals this lightning damage it would be really cool to have more weapons and arrows with lightning element in the ashlands

jolly current
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💡Split Block skills into 4 different skills based on 4 different ways to defend yourself: Shield, Parry, Dodge and Armor/Toughness (absorbing damage without defending, kind of a berserkr skill). Melee skills seem to be reward specialization on weapon types instead of being equally good at anything. The same could apply to defense skills, because the kind of defense you use makes combat different, as it happens with weapons.

half meadow
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💡 A magical counterpart to the throwing spears. Perhaps themed on Gungnir, Odin's infallible spear. As for its capability, perhaps it can function similar to the abyssal harpoon, in that it can return to your hand after being thrown.

This would allow a more aggressive and active playstyle to the spear throwing mechanic. Could also give it some type of damage type, like lightning to stay on theme.

tawdry quarry
#

💡 how about making cosmetic from bosses

golden sun
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💡 support of nordic runes for names.
while they work in the character selection, they are changed into boxes in game

warm plank
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💡 Secondary attacks for mage weapons. I know it has been suggested before, but i'm just reminding the devs because we MUST HAVE the secondary attacks. :D

tawdry quarry
#

💡 tattoo

compact narwhal
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💡 Ability to attack with spears and swords while at the same time constantly blocking with a tower shield so vikings can do better shield walls. This would also hopefully give the tower shields a more viable and fun use in combat. This would need a new attack/block animation and it could be balanced by adding a constant stamina drain to keep the shield (and spear) up. (yes i know that vikings probably preferred round shields for shield walls)

lyric hazel
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💡 more materials are able to be built into stacks/piles of 50
(Bc it’s satisfying)

compact narwhal
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💡 add fine wood to the needle arrow recipe. (unpopular opinion but i feel like they are too easy to obtain and craft as opposed to for example the obsidian ones.

mental bridge
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💡 more than 1 person using the same chest

compact narwhal
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💡 nerf the amount of resources gained from trees and ore deposits from other damage sources like trolls OR increase the amount of resources gained from using the appropriate item and skill (skill increase could increase the amount of resources farmed). I feel like using stuff like loxes to farm wood makes using the actually required skill and tools feel less rewarding.

warm plank
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💡 The dead raiser really needs some buffs. I almost never use it because its so bad and uses so much eitr. Maybe make us able to summon multiple skeletts at the same time when you upgrade it. And the upgrades for the item aren't really good because it costs so much eitr to have multiple skeletts alive at the same time. Simply, you never get the chance to have more than one skelett alive at the same time.

tawdry quarry
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💡 how about adding skin resistant, or strong bones stat, what give u a defence, or boost your defence

white patio
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💡 Jump skill increasing fall-safe-distance and/or reducing fall damage.
Imagine two platforms - one is placed a little bit lower than the other (1m or something) and there's a small gap between these. Trying to jump to the lower one already causes the character to take fall damage, which I find kind of silly. There's no way to control how high you want to jump. If the character starts to jump higher, there should be a greater distance before the fall damage begins to tick. Kinda funny when the jump height on a flat surface alone is almost enough to take fall damage.

earnest gorge
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💡 add less crappy animations for bonemass and moder, they have that hand attack and its animation looks bit crappy

low plume
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💡 make it so destroying onions, carrots and turnips with a weapon drops them, because i saw that it works on barley and flax and tried it on the other crops just to loose them

heavy pumice
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💡 Could Hens lay their eggs where it's warm and under a roof when available? (I built them a nice chicken coop, with an open air area, and they lay most of their eggs outside where they can't mature... )

earnest gorge
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💡 like a said before, add missing weapons (silver atgeir, berserker teeth spear and some kind of battleaxe for black forest)

tawdry quarry
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💡add the ability to make alloys with more complex metals

half meadow
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💡Taming a Sea-Serpent to make a water mount. Would involve feeding it fish you've caught. Allows one rider, faster than a Karve, but slower than a Longship. More maneuverable as it can basically start and stop at will, rather than the momentum mechanics of boats.

low plume
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💡 Deathsquito Raid

tawdry quarry
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💡 how about making decorations from all type of bones, or cosmetic, or even an armory, or like fertilizer(what make vegetable give more then one unit of it(like with 60% for extra seed and 30% for extra vegetable)), cuz it seems useless, compared to other materials which are also easy to farm

tawdry quarry
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💡 how about after defeating each boss, raids don't just disable one mobs and add other, make it like waves, in what period u can't use portals from zone where is an event, so u need first defeat a greydwarf with trolls, then skeletos with draughrs and root abomination, then wolves with dragons and golems... But here one mark, difficult, i think size of the raid should be corrected by a world settings, so there can be none of the waves, or all, raid getting harder(0->1->2 stars mobbs) by days spent in the world or the same(0 stars mobs) and how quickly like(1 stars can appear after 2 same raids and only will appear 2 star mobs after 10-20 raids, or from the start 2 star mobs) and it all would depends on difficulty. Here can be also add rating sistem like what is value of each mob unit to correct the size of the raid. I think this make raids like more interesting and dont just annoying

drowsy wolf
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💡 be able to attach shields to the side of the Longship

autumn creek
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💡 Can we sort the recipe and upgrade lists alphabetically? It's a pain scrolling through them when they're all over the place, they keep adding up

leaden mural
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💡Apple Trees
Apples could be an interesting food source, and having a tree or perhaps an orchard would provide a potential passive food source similar to honey. Of course, apples could be used in numerous recipes. Perhaps apple tree saplings could be purchased from Haldor at some mid/late point in the game?

Edit(10/8/24) Would be a great food item for the Deep North, perhaps find saplings from POIs.

graceful edge
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💡Make turnips edible. It’ll also help when they stack into chests from the bottom instead of the top. Like all other foodstuffs.

pure ridge
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💡 Adjust blocking in very hard mode. Very hard is engaging, I like it a lot but it would be nice to have a chance against the big enemies (other than just rolling around), parrying becomes almost non-existent. It doesn't matter how skilled you are even with the current biome's maxed out set and level 100 block skill, you still can't parry... because enemies deal 200% damage while your blocking remains the same. Actually forget about parrying at this point! except for the little guys but those are one shot anyway so there's no need to parry.
Plus I'm not really into using tower shields, its really bad strat cause I'm fully into melee fighting enemies head on, I don't like the high block force knocking back enemies far on every block. But in this mode round and buckler shields become practically useless.

heavy pumice
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💡 Map updates with deforestation (and reforestation).

feral orbit
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💡 Option for toggling on/off for mods to be accepted when joining a co-op/hosted/dedicated session. If on, no mods would be allowed. If off, mods can be used according to owner preference which is handled through mods. This eliminates the need for vanilla servers/hosts/etc. having to install an "anti-cheat" mod just to keep mods from being used. It's counter-intuitive.

#

💡Option for toggling on/off new character required to join a co-op/hosted/dedicated session the first time someone joins. If on, a character used in a previous world could not be used on this specific co-op/hosted/dedicated session. If off, obviously there is no check. This, once again, eliminates the need for mods to be installed to keep people from using a character they are using to cheat in a private world and bringing items/etc. to a specific co-op/hosted/dedicated session.

rocky pawn
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💡 Yet another way of making dvergr not as hostile and/or allow you to trade something (♻️):

When talking to a special dvergr that cannot be found in every single outpost (let's say they have a one-time 40-50% chance of spawning), you can get the location of the nearest infested mine and you're requested the task to clear it as a favor by killing all seekers and soldiers inside (broods excluded).

After fulfilling the task, you can talk to the special dvergr again which opens a window you can select a reward from which might or might not be based on RNG, it can be gold, mistlands materials, or even more importantly, an extractor. The amount varies (except for the extractor which would always be one and that's IF it spawns as a reward).

This accomplishes a way to get something from dvergr without having to kill them directly or indirectly, let you know of a mine you can visit and get rewards out of it with risk still being tied to it.

Optionally, the dvergr from that outpost specifically become friendly (you can't attack them unless friendly fire is on)

rocky pawn
#

💡 Blocking an enemy with a tower shield staggers them very slightly on top of the increased knockback. The stagger duration could be shorter than the one from atgeir's secondary.

Would be mostly useful as a way to get small periods of rest when fighting multiple enemies (which is the main use of tower shields). In MP, another player can time their attacks to deal increased dmg to those staggered enemies (but due to the short duration, it must be very precise timing)

low plume
#

💡 I don't know how hard it would be to progam, but would it be possible to connect an ai to the dvergr to make them respond to what you are saying in chat? Because if that was possible it would be really cool.

heavy pumice
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💡 Prevent (tamed) animals from climbing on each others. (In order to avoid them going over fence/walls.)
(I've seen this happening with wolves, loxs and chickens.)

cyan frigate
#

💡 Add a single storage space to the raft. It would just be a sack tied to the base of the mast

raw panther
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💡 Build-able 50 stack barrels of berries, honey, crops etc (Like logs and stone do). Similar to Odinbarrel mod. It looks really nice and lets you display those 50 blueberries you struggled to collect.

brazen lodge
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💡 have a mod weekend maybe once or twice a month, have a few high respected modders throw out a few of their own ideas for a contest for their mod and or mods to be added, for example ( equipment slots and or building your own raft) . whoever wins that weekend they have their assets added to an upcoming update. (if their assets are added they are responsible to keep up with that particular mods or mod)

brazen lodge
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💡 after 1.0 of course, but adding more realms with higher payout or higher danger ill add new realms with ideas every 5 mins.

The 10th Realm – Realm of Secrets:
Throughout Valheim, elusive runestones are scattered. Players must collect these runestones to unveil hidden portals leading to the enigmatic 10th Realm. The 10th Realm harbors the most dangerous challenges and the highest rewards, making it a pinnacle for only the bravest adventurers.

Asgard – Realm of the Aesir:
The golden city of Asgard is not only home to the Aesir but also harbors ancient libraries containing forgotten knowledge. Players can uncover powerful spells or artifacts by solving puzzles hidden within the realms of Asgard.

#

💡 Alfheim – Realm of the Elves:
'''Amidst the ethereal beauty of Alfheim, players can discover enchanted groves that hold rare flora with mystical properties. These can be used for crafting potent potions or enhancing weapons.'''

Hel – Realm of the Departed:
''' Mysterious spirits roam the desolate landscapes of Hel. Players can communicate with these spirits to gain insights or embark on quests to bring closure to their untold stories.'''

Jotunheim – Realm of Giants:
'''Hidden caverns within Jotunheim house ancient giant relics. Players can seek out these artifacts to forge alliances with the formidable Frost Giants or uncover the giants' untold history.'''

Realm of Humans:
''' Throughout Midgard, secret runestones are scattered, each holding clues to the whereabouts of hidden treasures or legendary weapons. Players must decipher these runestones to unlock new paths and challenges.'''

Muspelheim – Realm of Fire:
''' Volcanic dungeons in Muspelheim conceal powerful fire-based abilities. Players can undertake perilous quests to master these abilities, gaining an advantage against fiery adversaries.'''

Nidavellir/Svartalfheim – Realm of Dwarves:
'''Beneath the surface, secret forges can be found, allowing players to craft unique weapons and armor with the guidance of skilled Dwarven blacksmiths.'''

Niflheim – Realm of Ice:
'''Players can discover ancient ice temples where they must solve intricate puzzles to unlock frozen chambers containing rare treasures and artifacts.'''

Vanaheim – Realm of the Vanir:
'''Hidden shrines in Vanaheim hold the key to tapping into the primal magic of nature. Players can learn druidic abilities by communing with these sacred sites.'''

visual raft
#

💡meta-suggestion
Add a reaction to this channel for ideas that are not inherently bad, but are over ambitious or too wide in scope.

potent bridge
#

💡ships with berry/guck requirements for colored/patterned sails like banners

low plume
#

💡 Add Deathsquitos to the Seeker and Gjall Raids

visual plume
#

💡 Decorative crates and barrels. Or ability to craft paint to change the color of build pieces (walls, floors, etc)

lone flax
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💡hmm ik it’s a little out there but maybe a side flip

cedar ore
#

💡 Probably been suggested already, but decrease the size of the dust cloud from placing/breaking build pieces.

hollow hedge
#

💡 Make stamina meads and poison resistance mead have different shapes for people who are colorblind (like me) they look really similar and I keep using the wrong ones in fights

violet lintel
#

💡 Make the player character show visible signs of damage(blood, dirt, clothing tears)

olive wadi
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💡 Allow the Harpoon to be used on items as well as creatures. This would allow for collecting items too far underwater to reach when jumping from high places (like serpent loot when killed in deep water) or if a drake dies in a swamp tree that can't be cut down.

hollow urchin
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💡Be able to play as a team. Start the game with 2 teams (or more) in 2 different locations on the map. You can only share your location with players you have met in the game. So you can play with more friends without all starting in the same place and sharing the same resource location. Later all friends can help each other. But playing with several people from the start often gives the impression of harming each other rather than helping each other.

vocal tartan
#

💡Big cart / Lox cart

Add a craftable big cart with larger storage witch could be pulled only by a mounted lox. (there is already an asset we can see in dvergr excavation sites). It could increase the use/interest of mounted loxes, for no-portal games for instance.

wheat knoll
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💡 Large Portal

Requires 2 Black Cores, 10 Obsidian, and 20 Silver
A much bigger version of the wooden Portals made out of gleaming silver. Allows you to transport tamed animals through it, being big enough for you to ride a lox through it. It can only connect to other Large Portals.
I feel making it cost a metal is important in normal modes so that you can't just teleport around with its materials and set them up anywhere.
Plus, metal portal

frosty tangle
#

💡 Gjallbladder
the bilebag has an incorrect name, it should be gjallbladder.

hexed pine
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💡 Mini Bosses for all creatures and animals. outside of the 2-3 stars that aren't that difficult to hunt/kill. Have mini bosses that spawn in specific locations like how the merchant does. Bigger, Stronger and with different abilities. no summon required. call them Chiefs. a massive Boar that is 2x the size of a 3 star and different patterns on it's pelt. a Massive Brute or Shaman for the GreyDwarfs. a Chieftain Troll with full pelt armor and a makeshift axe, A Neck with large defensive spines and spits poison. they don't have to be as strong as the bosses but difficult enough to make them stand out amongst the others of their kind. I've always been confused we have Eikthyr but not a Boar equivalent.

autumn creek
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💡 The E key opens the door outward (the usual)
Shift + E opens it inward (towards you instead of swinging away)
I know, a pretty pointless suggestion 🤷‍♂️

low plume
#

💡 1Star and 2Star Deathsquitos

haughty arrow
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💡 Able to deconstruct made items and maybe give back half of required materials needed. Just found myself today crafting another helmet instead of upgrading it because I was on autopilot. Giving half instead of full so players are still cautious when crafting but at least it won't be as detrimental when accidentally crafting something

hollow hedge
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💡 very rare chance for a lox to be 1 or 2 star.

low plume
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💡 make it possible to craft wisplights in different colors, either you can just change the color like with shields or you need a different metal for a color, for instance Black Metal = Green Wisplight, Copper = Orange Wisplight usw.

digital helm
#

💡 Buildable Forsaken Power Swapper

Make it so after you hang each forsaken trophy at the standing stones, you unlock some sort of buildable altar or totem that allows you to swap to that forsaken power.

Currently the default is to just use a portal to the standing stones - imagine instead having an elder totem/altar at your tree farm/outpost, a moder one at your dock, etc.
This would eliminate staring at portal screens; allow for convenient placement and visual reminder to swap powers (encouraging folks to swap powers more according to what they are doing); and add another funtional yet decorative build piece for our bases.

Bonus - for no portal playthroughs this would be a massive boon.

leaden mural
#

💡A slight buff to the Elder power, increase the drop rate of seeds while the power is active.

tawdry quarry
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💡 make it possible to create our own structure of the world

crude crest
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💡 add drawbridges its something that EVERYONE wants in the game

tawdry quarry
#

💡 how about ability to sharp the weapon and with some time of using, it becomes dull and make less damage, here we also can add a skill of sharping(witch gives more quality job what increases of time of weapon being sharpened)

twin latch
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💡Make the lodbias console command more effective at reducing pop-in, and implement dynamic reduction of draw distance based on the amount of nearby player building/terraforming. (There is still very noticeable pop-in in many places notably in the plains and while travelling by boat, and even modestly specced PCs typically have plenty of headroom for cranking up LOD a bit more)

stray osprey
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💡 Trees that regrow if the stump is left in place but are removed permanently if the stump is destroyed

autumn creek
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💡
To add more diversity, include different set of tracks for each biome during exploration or doing intense activity, and for idling periods. Music should get you pumped up when you're out exploring or in the heat of action (like mining copper or fighting greylings), and during idle times or not up to much it should be more laid-back and soothing (pretty much the current tracks)

autumn creek
#

💡
Turn chimkins into savage murderous carnivores. In reality they'll eat anything they can find including meat scraps. Science says they prefer meat than seeds because they're packed with protein

stray osprey
#

💡 an open half barrel to hold decorations and maybe weapons (something like the mead barrels only just the bottom half)

stuck belfry
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💡 A way to get in-game clues to the locations of the Trader and Hildir in no-map/immersive mode. For instance small/rare vegvisirs you can find in their respective biomes that rotate your camera towards them, same as boss vegvisirs. Or it could even be more hidden by introducing information about them in a rune stone, same as existing so you have to go and find them, which then rotates the camera in their direction or mentions a cardinal direction relative to the rune.

drowsy wolf
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💡Add more flowers to different biomes 💐

forest falcon
#

💡 enable tunnel digging
Maybe similar to hoe, where you can switch different ways to use it, the pickaxe can digg trenches or holes / tunnels

forest falcon
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💡 chests that are built so close together, that they touch, should be shown as one big chest.
That way player can create a big storage

low plume
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💡 dvergr metal gate that is the iron gate but for the dvergr design (coincidentally there is currently exactly one free spot in the building menu so it would fit perfectly)

torn reef
#

💡Add a Blast Furnace in some plains or mistlands POI, for example as a rare spawn in Dvergr camps. This would allow the "no boss" challenge to progress beyond silver tech without trivializing the intended biome progression.

visual plume
#

💡Buildable rune stones (with the ability to write text on them)

rapid egret
#

💡 Dvergr lantern structures and jack-o-turnip should count as player base items, stopping mob spawns and item despawns and count for events.

Dvergr lanterns is one of the most expensive light sources in game, while most cheaper ones count. It being infinitely burning shouldn't matter because torches don't have to be lit to count. Lanterns are also not easy to craft because of seasonality.

cyan frigate
#

💡A new passive food-generating buildable like beehives. Maybe there are firebees in the ashlands that make spicy honey?

twin latch
#

💡Make terrain features fade in instead of popping in, to make the pop-in less noticeable and jarring

keen narwhal
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💡 Dvergr house keeper.
The house is pretty quiet and lonely, so he would be greeting you home there and roaming around all the rooms. He would also talk to the players.

  • It would be bought from Hildr or gotten with a quest and you would pay his "salary" with all that treasure. He would not be cheap.
  • You can give him different mats to do different work in the house one at a time.
  • Feed the hens and wolves for example.
  • Give fuel to the lights when they are going out.
  • Collect things that are farmed, eggs, coming from different things like metal bars and coal and you can pick them from him.
  • Pat the wolves and hens.
  • Fix little things that are broken.
  • etc. etc.
glacial orbit
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💡 a staff that allows you to make a magical copy of any creature around you (but weaker than the original, especially with low level skill), which further fights on your side for some time
Nah, i know it's rubbish as it is now, i just want people to think in this direction, i feel there should be some valuable ideas

warm plank
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💡 Make the dead raiser melee skeletons able to walk/run while they are attacking/swinging their swords. They just always miss their hits.

warm plank
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💡 Yggdrasil porridge costs too much sap. i never make them because they cost so much. the sap cost could be only 1 instead of 4. 4 saps for a bowl of porridge feels really weird. 4 "bottles" of sap wouldn't even fit on the bowl lol.

glacial orbit
#

💡 a super late game (mb rare as well) magical smelter that upgrades (downgrades) tier of ingots placed into it by 1. copper (tin) -> iron -> silver -> bm and vice versa

humble hearth
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💡 lox cheese

warm plank
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💡 different armors for your dead raiser skeletons depending on the blood magic skill you have. **Possibly **bronze armor piece for 30-60lvl skill. iron armor piece for 60-100 or something like that. The skeletons just die way too quickly because they dont have any defense. its way too hard to have your magic shield on them for every moment on a fight with strong mobs.

torn elbow
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💡 Inventory slots for worn equipment (head, chest, legs, main hand and offhand and accessory) and a slot for a quiver to put arrows into. Also, different containers for house storage so we can more easily organize items and have it appear more realistic. (Different types of barrels for food, cabinets for potions, racks for tools, shelves, etc just to name a few)`

wanton hill
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💡Wind chimes. When unsheltered, they produce varying intensities of wind chime notes depending on the speed of the wind. Suspended from a rope like a hanging brazier, or from a rope on a wall fixture like a wall sconce.

cedar ore
#

💡 Alternate rugs.
Additional rugs which use the pre-existing cost with the addition of a trophy, creating a full rug of the creature. Mostly with the wolf and rabbit rugs in mind, may be awkward with lox due to the size, and deer due to the antlers.
These rugs could potentially be hung on a wall.

warm plank
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💡 More stone from the big rocks (the rocks same as copper deposits). Now when the stone build pieces are more expensive, we should get more stone from the big rocks. it doesn't even make any sense that you get only 5 stone when you mine a big part of the rock. Building a castle is extremely time consuming because the lack of stone. you could get maybe 8-12stone from a part of the big rock. also the plains giant standing rocks should give way more stone too. if you mine a piece of it, it gives only 5. it doesn't make any sense because the parts of the giant rock are massive and you only get 5 stone😂 (sorry for my bad explaining lol)

earnest gorge
#

💡 silver and blackmetal bucklers

low plume
#

💡 A Anti-Deathsquito Spray, wich scares Deathsquitos away but the scent of the Spray makes other creatures feature you faster.

pseudo moth
#

💡 the possibility to make your pets gain stars if you take them to combat and they get enough kills. meaning that you would need to adventure WITH them instead of just breeding the first 2 star you see and care for them with heals and cover

#

💡 The possinility to set up your own default names for your skeletons.
I want Bob, billy and Billybob to be ready for battle sooner !

leaden mural
#

💡Iron Hoe
An upgrade to the hoe that allows cobblestone pathways to be paved, replacing the stonecutters requirement. This would make it easier to make cobblestone roads, but still require the player to have iron. Additionally, the iron hoe would have more durability than the stone hoe.

Edit: additionally, perhaps the iron hoe could have a ‘smooth ground’ option.

earnest gorge
#

💡 some tools to help remove water from closed ponds (it will help with building underground)

humble hearth
stray osprey
#

💡 a beam that will rotate on the z axis (trying to build a water wheel and the beams only rotate flat)
Update: i think that should be Y axis... ?? (yeah math major here) we have 16 clicks on a sundial... I am looking for 16 clicks on a wall clock (for rotation image)

rugged crescent
#

💡 Trophy colors matching 1 star and 2 star coloration

pure ridge
#

💡💡 Make AI attacks to collide with their allies when friendly fire is on. No more attacking through mobs. Why? It's logical. Will it make the game easier? Nah, if they also program AI to try steer clear of attacking through mobs. Make mob AI smarter

errant pivot
#

💡 Add sound to the "roar" emotion

pure ridge
#

💡Is there a specific reason why we can't reply to messages in #1202740443352137838 ? I have a question about some seed there but don't want to spoil myself looking it up on the world generator app

errant pivot
#

💡 The ability to remove ammunition from a ballista without destroying the ballista itself

tawdry quarry
#

💡 how about adding different style of fighting?

tawdry quarry
#

💡 how about adding boots, that can be used as a weapon, so u can combine ordinary weapon attacks adding powerful kicks

sour condor
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💡 Some safe time to defend ourselves after going through portals. The enemies can attack us when loading screen is still ongoing so we can not avoid getting hit sometimes.

vocal tartan
#

💡 Late game training equipment
Like training dummy (crafted with late game material) which can be hit to gain xp (maybe lower xp than hitting live creatures).
Or wooden weapons dealing very low damage to train the skill of this kind of weapon on creatures

vital trellis
#

💡 snap building, rather than free placement, posts placements don't snap in position when placing. Why can't pieces snap to one another.
Different boots with perks, light footed, Encumbrance reduction, levitation, etc.

wanton hill
#

💡 Meads with other effects. +Knockback delivered, -Knockback received, +Health Regen (we have a stamina regen potion after all), +Eitr Regen, +certain skills like swimming, Emit light, +Equip & crafting speed, +Ship oar paddling speed, whatever.
Thinking of how some beers in Deep Rock Galactic have mostly "for fun" effects. Those are fun to make, drink, and play with. Some odd effects may be fun to play around with, too, especially some novel ones.

#

💡 A sun dial structure to tell the time. Perhaps also a portable object that can tell the time on the go with an added UI element as well crafted at the Artisan's Table.

wooden nimbus
#

💡 The "/roar" command doesn't look interesting at all, yes there is a nice shouting effect, but it is not enjoyable because there is no shouting sound, when will the sounds come to the game, I think the sounds can make this game great.

tawdry quarry
#

💡 how about adding perk what can improve roll

flat thistle
#

💡Currently, you can only shape terrain vertically. Creating caves would be something interesting. Maybe you could take this into consideration?

stray osprey
#

💡 Can we PLEASE throw rocks at Greylings... Pretty please 🍨 with a cherry on top

idle osprey
#

💡 Unless I'm missing it somewhere, inventory autosort would be a massive QOL.

keen coral
#

💡 Suggestions Part 1
Hi all, we recently are re-doing the mountains biome and some things came to my mind which can improve the game and can consolidate/use existing resources that are just outdated and just staying in chests "for future reasons" ;-). My brother and I have around 2000 hours in the game and playing it since Feb'21 (I also was an alpha player and got the Odins set :)) )

Here are our suggestions for the dev's (hope you read it):

  1. new hammer
    -there is a big amount of obsidian hanging around in chests and its not used (depending on whether you gather the obsidian or not ofc)
    --> what if we use this resource for a new item, e.g. a new hammer (obsidian hammer) , like a wooden hammer "gear 2" , which you can use to build new items or use it for new structures, maybe at the beginning of mountains biome. ofc there needs to be a difference to the first hammer and reason to replace it, maybe sth like less stamina use and more durability ?

  2. troll rug (like wolf or deer rug)
    There is a big amount of troll leather that is not used anymore after you reach a certain point in the game. I think there is no further purpose for troll leather right now once you hit the swamp biome ?
    -->Why not make some sort of troll rug or something like that where you can use this leather.
    -->or make some sort of big scarecrow with it to scare off enemies during raids or sth? which I think would be very nice.

#

💡 Suggestions Part 2
3. blow horn / viking horn
as we all are vikings , we finally need a blow horn !
we always missed a real viking horn in the game.
It should just be an item where players can blow their breathe into for the viking feeling, e.g. when you set sails from your base to reach another island or when you reach your basement to tell other players that you arrive
-->Possible use for this horn (maybe for future updates after Ashlands / Deep north) : gain a temporary increase in sail speed , while also attract oponents to you when the buff is active (to have a challenge and disadvantage 😉 )

wooden nimbus
#

💡 When we drink ice resistance, I think the eye color can be blue in a shimmering way, like this, the eye color can change color in a shimmering way according to the wines drunk, so we can more or less guess the effect on the other person and it will be cool

spice sparrow
#

💡 built in signs on chests would be lovely (with the option to select thumbnails of the items like they did in Factorio)

#

💡 sorting and/or grouping of items in crafting menus (e.g. at a workbench)

#

💡increased view distance for ultra powerful PCs 🤞 (I've just upgraded!)

violet latch
#

💡 Noita-style obscure puzzles

Perhaps this is only for much later, once v1.0 is done, but I feel that some obscure puzzles or treasure hunts might make the world map feel even more fleshed out.

Noita is a game that is available on steam that features some really obscure and complex puzzles. So, maybe since frost caves already have depictions of an ancient culture and a wolf deity, that could be a starting point for a hidden boss or just some story players can find (Maybe that is already what the devs are planning for deep north, idk).

spice sparrow
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💡64 degree build pieces/roofs that are 1m wide and 2m high

glacial orbit
#

💡 Ropes. And before you all go and press ♻️..

There are literally dozens of possible ways to use them but i will focus on 3 moments only:

  1. To measure things. I'm so tired of measuring everything with 4m stuff (or even 2m). You can have a 50m max rope in one stack of inv, then you can split it into as many pieces as you wish (with numbers indicating length of a piece in meters).
  2. To hang it between two snapping points. And decorate it with banners, lanterns, trophies, mb some small flags. It is potentially a game changer for decorations only.
  3. It can be made of wood (tree bark) in early game, or linen thread later (mb two different types)
    I know it needs plenty of work (in terms of extra animations, mobs interactions, etc) to add it, but i've just focused on some of its simplest uses. Overall i've counted 20+ potential uses for ropes, which could slightly improve the game and not break it in any way (from using it as a leash for tamed animals, to rope ladders, elevators and a rolling pin to train your jumping skill at home)
glacial orbit
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💡 When a troll sees a player wearing full set of troll armor, there's a chance (10%) he'll assume it's a small troll. So instead of being hostile he'll try to grab a player and bring him to the nearest troll cave (killing and destroying everything along the way). In a cave he releases the player and the latter can freely live there, collect resources, etc. Every time there are enemies around that troll will come and help the player. But only till he stays in that area. The troll can be renamed at this point. As soon as the player leaves that area, the troll will become desperate and angry again. Sometimes he will appear looking at your base from the distance and crying. Actually there's more to this story, but it's too heartbreaking.

heavy pumice
glacial orbit
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💡 An early game blowgun with bees as projectiles. You can fill it with 10 bees from your beehive. Each bee makes some piercing + poison damage. Each time you use it you get xp to your swimming skill as your lungs capacity improves. Perfect for hunting other bees birds.

glacial orbit
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💡 Stained glass that you get by mixing crystals with different metals (copper - reddish, iron - bluish, black metal - greenish, bronze - yellowish), and the ability to snap those pieces to each other at least one-two pieces away from any actual support.

tawdry quarry
#

💡How about adding some sort of random, making a way that u can pray any god and they, probably will leave u a small present, or adding some sorts of battle horns which are dedicated to any god, that after u kill some mobs(after using the battle horn) can give u a small bonus in way a perk improvement, object, + 5% damage for day in game...

hidden thistle
#

💡`I think there should be a new biome the jungle with bird like monsters and you can get bananas for new recipes and a new boss for the biome and the should drop cloud feathers witch you can make wings out of and so you can move around in the air and the should also make to weapons called cloud wing sword with is two handed weapon '

tawdry quarry
#

💡 how about a tool that can make stone smooth and decorate stone and murmur, like making runes on it etc...

teal hull
#

💡 Bat, Oozer and Seeker brood trophies

wooden nimbus
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💡 I think gui designs should be changed, if I have to say my personal opinion, the reason why I didn't like this game at first was the terrible gui design, the life bar, energy bar, food bar, inventory, etc. are very poorly designed, I think it can be done much better, the current theme has nothing to do with viking and it is very simplistic, at least you can combine a more modernized theme with the viking theme and present it.

ebon sparrow
#

💡 New building hammer tool except it's a wisp that let's you build while flying from its perspective. Could also be new dungeon objectives that only a flown wisp can get to and interact with.

olive hearth
#

💡Planting ancient seeds for making new greydwarf spawners

wispy hill
#

💡make mist in mistlands clear permanently when it meets the wisplight, now the exploration feels like suffocating on hiking

warm plank
#

💡 Ability for everyone on the boat to row in multiplayer, esp when there is no wind it would be nice to still go fast. Maybe have 6-8 seats on the big ship and if you're playing with a large group it would feel authetic if everyone started rowing when the sails are up lol`

visual raft
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💡Post-queen building structure that clears mist in a larger area (especially upwards)

That way, mistlands get to be misty untill you've "completed" it, but afterwards you can utilise the beautiful landscape to build withouth spamming lights.

(Larger area means a house, not an island)

wheat knoll
#

💡 Needle Noodle Soup
Needs a Level 5 cauldron
Requires: 4 Needles, 2 Onions and 1 Cooked Seeker Meat
Provides 26 Health and 80 Stamina for 1500 seconds

Just a potential method of using all these darn Needles we end up with.

crimson heron
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💡 Raincoat from Hildir. Like her other clothes, it would only confer 1 armor, but it makes you immune to wet from rain (submerging in water still causes wet). Would be helpful for when you're doing stamina-necessary "chores" around your base like farming or building or terraforming, but it's raining outside.

tawdry quarry
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💡Boat based on magic, i mean they would be fast, but u need smth like generator or eithir battery to use it, or it is can be upgrade for ordinary boats

teal hull
#

💡Mid-biomes fish update, Every specific fish gives some amount of specific ingredients in the cauldron ( based on tier ) which can be used in new recipies. It would make fishing more rewarding and also make food's more varied to others

feral idol
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💡 Being able to plant ancient seeds to grow something we don't know yet

olive wadi
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💡 Bone Grinder: used to grind up Withered Bones (swamp) and Bone Fragments (skeletons) to create bonemeal. Combine with Ooze or Gunk to create fertilizer that is spread in a circle over tilled ground similar to the tilling reticule. Reduces grow time of affected plants or trees by a flat percentage (and gives a use for an otherwise obsolete but excessively gathered boss summon item).

bold charm
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💡Make the metal bars not pile up on the blast furnace slide and instead make them fall much like they do for smelters

wheat knoll
#

💡 Iron Spade.
A tool that digs through the ground much faster than a pick. But it can't mine ores or crack stones.

wooden nimbus
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💡 It would look very realistic if the creatures we slaughter were decapitated or if a limb was severed depending on where we hit them, there are very cute killing animations for a viking game. Of course you can do it on an option basis, small viking players may not want this event

teal hull
#

💡 Throwable tar bombs - apply same effects as the plain growths

earnest gorge
#

💡 add root beer to the game, just to cheer with your mates after mass-smacking in swamp

rustic laurel
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💡 Blocking damage with a tower shield should fill the stagger bar of the attacker at some rate multiplier/divider so they will eventually stagger if attacking repeatedly, make tower shields more usable.

wheat knoll
#

💡 Rich resource nodes
An uncommon minable node that spawns strictly underground, making the Wishbone a little more useful.
Stone nodes/quarries can be found anywhere except Mountain (already has silver). Copper in Forest. And maybe Iron veins in Plains?
A bit of a ♻️ but I do feel that the Wishbone is really cool and deserves to be more useful.

flat storm
tawdry quarry
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💡 how about an event where locations can be changed between each other

worldly hornet
#

💡 Have the sails blow the correct way with the wind. Right now the tend to blow the sails in the wrong direction.

indigo rover
#

💡 Not game related: Configure a more directed Discord welcome experience which tells users about rules. Ever since I've been here, I've seen many, many people enter into the VCs to stream different game content, and they've gotten timed out due to it, but a lot of the time, those folks seem to have no clue about the rule. Something more apparent may help both yourselves and visitors to the Discord.

ember thistle
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💡 Cartography table alteration for no map mode: Once built you go into it and a blank map opens up and you have a draw mode to draw what you think is roughly the map so far, save it and others can see and add to it or change, once saved it’s them on your map, you won’t get a curser or anything so you don’t know where you are still, but you can see what you and others have mapped out at least

ornate dew
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💡 Remember password feature and show if CAPS-LOCK is on in the password dialog. Typing a password every single time is very annoying and makes me want to choose small weak passwords. Also, if you mess up the password, it kicks you out and you have to re-choose the server to try again, taking multiple menu clicks where there should be none.

tawdry quarry
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💡when u increase skill character body become more muscular(visually)

bold charm
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💡Change the spawn prevention effect of workbenches etc to be cylinder instead of sphere much like their build area

tawdry quarry
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💡How about making possible to give summoned skeletons armor and weapon

tepid spruce
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💡Allow workbenches to extended the range of other base building benches. Example: if a stone bench is inside a building and you place a workbench on its edge of influence you can still craft stone objects within the workbenches range.

wheat knoll
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💡 Craftable stone material
Built from the stonecutter, gives a material that is used only for building a different ype of stone. Maybe Flint? For a lighter stone material. Or maybe a new stone type from the Deep North that needs to be refined before it can be used to build structures?
I think the idea of having a type of buildables only being unlocked if you actually want to use them would be a nice option for those who don't want to clutter their build menus up.

visual plume
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💡In the chest of Draugr Villages, we could find a 1-2 pieces of Scrap Iron instead of Flint

north stump
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💡 An obliterator-looking device to create something like the Haldor/Hildir dome visual effect, clearing the mist. Only usable in Mistlands.

crude crest
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💡 upon death your skills get lowered a bit we all know this, but what if instead of the skills getting lowered when you die the skill progress would reset because currently im in the mistlands and all of my weapon skills are about 10-20 and my run is 30 and i will never reach skill lvl 100 so this would make it better

cyan frigate
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💡 With all of the new weapons and armor coming out, we could really use more and fancier, weapon and armor display options

glacial orbit
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💡 this suggestion is for nomap noportal playthroughs mainly, it is inspired by those situations when you have mostly explored the main island(s) and have no idea where to go next (usually it can be before the Elder). So i thought what if you could trade smth for a little hint for you where to head next?
It’s getting dark, you’re sitting near your bonfire and trying to make at least some rough-shaped plan for tomorrow and the coming days. You finish cooking the last piece of meat, when suddenly you discover that these strange shamanic berries you picked the other day can also be charred over that fire. Of course, you’ve already tried them raw and you definitely know what to expect, but still you decide to take a risk and eat those charred berries... you immediately feel the same effect you’ve already experienced, but in addition, you feel dizziness, visual gray out, your head starts spinning, it's difficult to breath, for a short time strange sporadic visions appear in which you, see stars chaotically mixing in the sky, strange lights and colors on the horizon. somehow all this points to the north-north-west, you know for sure it is there where your next serious battle awaits you.. then you blackout. Waking up after a few hours you feel disgusting, you know for sure you won't be able to regain any sense of comfort for the nearest day or two, but the most important thing is that now you know in which direction you are going to sail next and where further adventures await.

obsidian talon
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💡 more doors/gates or something like a portcullis gate/drawbridge
also maybe more fences/walls ?

unborn rivet
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💡 Make the swamp higher resolution on the map

normal granite
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💡 I feel like shields could be given a bit of justice in terms of usefulness. Don't get me wrong they are probably one of the most useful pieces of equipment in game, but alot of the time you are mainly just going to be occasionally holding block and left clicking, why not add some flair to it?
The culmination of all this information I just spewed out is:

Shield bash.
Nice and simple, not really and "rush forward with shield held out" move that some games do, I am talking a good proper smack with the shield. It does not have to deal much damage but can take quite a bit of stamina while doing a bit of stagger build up with it.

cyan frigate
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💡Riffing on the idea for weapon / armor displays - Black Marble Weapon Plaque this would be like a fancy black marble item stand (vertical) in a cool shape, it would hang on your wall and take up to 2 weapons and / or 1 shield and display the weapons crossed with the shield in front

#

💡 Riffing on the idea for weapon / armor displays - Wooden Weapon Rack - this would be a freestanding wooden buildable (around the size of a standard wall?) which would have slots for several weapons to be stored vertically. This would be a great item to display all of the new Ashlands weapons, or keep base defenses convenient by the gate, or decorate your viking fortress

#

💡 Riffing on the idea for weapon / armor displays - Helmet Stand - this one is really easy, I think? Just let us put helmets on Item Stand (horizontal) so we can display our helmet collections!

jovial wave
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💡Make enemy stamina limited like players. I mean, seriously. That is outright 💩

visual plume
#

💡 Normal walking animation for ladders, instead of that strange jumping up

worn granite
#

💡Horizontal-laying crystal wall please. Trying to make a transparent walkway on the 2nd floor so that light comes through to the ground floor. Had to use iron cage floor instead.

cyan frigate
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💡Reposting my suggestion from before the dark times - More Ground Textures with the Hoe, especially a Hay Texture for the floors of our animal barns! Perhaps it could use barley and / or flax as an ingredient, if needed

ebon sparrow
#

💡 Rank 4 weapons, armor, and tools can be renamed only by the crafting player.

ebon fern
#

💡Another option for the death penalty slider - milestones. You can still lose 5%/10% of your current skill level when you die, but you can't drop below a certain milestone once you've reached it (every 10th level). For example a 98% skill would still drop to 93% upon death, but a 93% skill character would only drop to level 90 because he reached the level 90 milestone.

livid saddle
#

💡double the clearing radius of wisplights

#

💡add an 'end biome progression' building available with Mistlands materials (an 'expensive' recipe requiring some or even all of the biome unique materials--e.g. Refined Eitr, Black Cores, here), or possibly even requiring materials from the upcoming Ashlands, that clears a HUGE amount of mist away, in particular a big enough radius to get the 'upper layer' of mist clouds removed--I wanna be able to control the presence of mist even if it requires a lot of effort/materials, so in areas I've setup a base I can bask in the ambience of the biome and what I've built in it, and also to have an alternative to wisp torch spam which kinda can do this now but often won't reach high enough to consistently remove the 'upper layer' of mist (in addition to then requiring lots and lots of wisp torches which may clash with the vision of some builds)

warm plank
#

💡 catapult as a defense system

spice sparrow
#

💡vertical ladders

#

💡trapdoors (i.e. a door in the floor 2mx2m)

warm plank
#

💡 bears and bear pelts and maybe bear claws for a weapon type as well, Vikings killed and wore bear pelts too not just wolf pelts

cinder gale
#

💡 When you max out a skill at 100, gaining one more level puts you back at 0 for that skill. 😋

fair cipher
#

💡Apple trees: drops 1-3 apples every 10mins and moldy apples with a 40% chance to replace a good apple, regular apples can me made into Apple stew, Apple pie and apple juice. apple trees spawn naturally in meadows and plains, Apple trees can also be planted using a cultivator.

#

💡 Boat Upgrade: Give the option to change sails on boats to match all the banners in the base game. same with the Shields that have the option. Give boats 2 rows on either side if a 2nd or 4th player sits down gives boat a 5% increase per player sitting on boat with rows max stat being bonus %25 row speed. with more players on boat you should be able to discover more on map. having someone stand on a bow should also give a bonus to discovering the map.

autumn creek
#

💡 as soon as you step into the ashlands, your rested buff is gone, your movement slowed, and your stamina depletes over time

jovial wave
#

💡 DISGUISES

Use a whole stack of one kind of trophy to make a disguise of that mob, allowing you to subvert mobs of that faction.

Further ideas- Make it very resource intensive. Lots of upgrade levels and each upgrade only adding slightly to effectiveness. Take a whole stack to upgrade each time, and have 10 levels or at least a numerous amount. Include some kind of mechanic where if you do something particularly out of character for whatever mob you're disguised as, like donning a Leech disguise on land, it will blow your cover. Include an intelligence mechanic (or elaborate on one), so certain mobs can only be subverted with very high level disguises. I'd imagine a distance mechanic would be very supplementary. Too low a level and too close results in failed disguise.

Unless I'm missing something, this could provide a whole new realm of incredibly entertaining game play without too much work on the developers' end.

spice sparrow
#

💡storage upgrades on the ship

#

💡remove restriction on terrain raising/lowering with respect to the original topology (this for example would allow canals to to built regardless of the height of the land)

thorny lava
#

💡 Being able to attach the dvergar lantern to the bow and mast of the longship

sand forge
#

💡Add the ability for the Lox to move backwards and attack while mounted.

cyan frigate
#

💡Pasta 🍝

obsidian talon
#

💡 ship cosmetics like a tent or shields on the side and changable colors of the sail maybee even flags

final anvil
#

💡trophies for creatures that have stars should reflect that creatures color. I think it would be cool to have a red greydwarf or blue neck trophy.

tawdry quarry
#

💡random armor set for the creatures like skeletons, fulings

compact lake
#

💡all mist should be affected by the wisp not just mistland mist

low plume
#

💡 maybe add yggdrasil wood beams?

olive wadi
#

💡 going along with previous suggestion for ship inventory/accessory slot: Add trolling net for later game fishing while on a boat. fish would be added to ship storage until no slots remain.

leaden mural
#

💡A simple way to rename portals on both ends would be a neat little feature.

pliant vine
#

💡 Integrate Cartographer table in no-map mode. Allow you to create (draw) maps by hand (mouse) on a piece of leather and have it as inventory item that can be used for navigation and exploring the world.

civic hill
#

💡 having a separated inventory for equipment (armor and tools)

cedar ore
#

💡 Blue Dvergr lanterns.
An alternative lantern that will fit better with some builds. Could follow the same pattern as existing blue light sources, using greydwarf eyes, or using wisps. Using wisps would give players another option for traversing the mistlands while using the belt, tradeoff would be sacrificing your offhand of course. Whichever one, I think blue lanterns would be a nice addition.

fossil flame
#

💡 Give us ability, item, modifier or condition to prevent wooden structure from rain and water damage, mainly for aesthetic purposes. For now I feel like I limited to cover with roof any wooden structure and I think it limits creativity of viable survival builds.

novel shuttle
#

💡 Introduce more advanced stakes. Iron stakes that are far more durable than 'sharp stakes'.

acoustic girder
#

💡
Contains minimal Ashland’s sneak peek information.

||After having seen that there will be both new Weapons and Gems as two separate components coming in the Ashland’s, this got me thinking that the additions coming with the deep north after could follow suite and allow for some interchangeability between the two biomes. By this I mean, the gems coming from the deep north could go into Ashland’s weapons and the other way as well, thus exponentially growing our options.||

This might already be the plan of course, but if not, then that would be my suggestion for the far future.

manic coyote
#

💡 Add another option for music looping; only loop boss and raid music.

So far the biome music can get repetitive after 100+ hours, but the combat music ending after 1 loop is jarring when loop is disabled.

lapis shale
#

💡 I would like to see a "Craft All" option, instead of having to click each time I want to craft food. It would be nice to have an interruptable option to craft with all of those components I have in my inventory.

#

💡 It would also be nice to have a sort/filter/search function in the crafting menus

wild beacon
#

💡 Add a difficulty slider.

glacial orbit
#

💡 This is a raw suggestion from my 9 yo nephew, which I personally find almost genius (since he has no idea about necks mythology whatsoever): what if necks, when exposed to any kind of magic, could turn into large and dangerous creatures, comparable in size to trolls and capable of inflicting magical damage.

quasi cloak
#

💡Fishing while sitting down (extra cozy)

#

💡I'm not that far into the game yet so i don't know if this exists, but styles on boat sails?

flint loom
#

💡Bog witches and ogres in the swamps 🧟
Bears in the black forest 🐻
A troll continent 🧌

jovial wave
#

💡 MERCH GRAPHIC

Hope this is right place.

"The bees are sleeping."

PLEEEEEEEEASE!!!
bee bee bee bee bee bee bee bee

cyan frigate
#

💡 Deep North idea: Blizzards - even your cold resist gear will not keep the chill away during a blizzard! You've got to seek shelter, make shelter, or hope a fire saves you from freezing... and whatever else might come during the storm... 🌨️ ❄️ 😨

leaden mural
#

💡similar to chickens, it would be neat if wolves specifically had different color variations.

proud stratus
#

💡 Add Magic mushrooms

proud stratus
#

💡 Ice Bear in the deep north biome

stray osprey
#

💡 allow item stands on the butcher block (want to put down sausages)

pine gazelle
#

💡When Deep North gets around to being worked on, add hot springs around the place to give a reprieve from the billowing storms and the harsh colds. It could give a rested buff if you sit in/near it, and maybe even have the biome veggies spawn around it since plants don’t like super cold areas.

rapid egret
#

💡 sealed towers should have the possibility of including a yagluth vegvisir, or a guarantee that one of the three has one

Potential technical solution for 1 guaranteed vegvisir:
Make a copy of the yagluth vegvisir, have it only spawn one per world, have it only spawn inside sealed towers.

proven mural
#

💡
DEEVS, can you guys add items for points in steam? Like pictures of troll, Hugin, bosses and so on

low plume
#

💡 Stronger Fire Arrows
Fire Arrows are one of the first arrows in the game, craftable before even the first boss. Maybe there could be a stronger version crafted with obsidian similiar to poison and frost arrows. They could have the same recipe as frost arrows just with surtling cores instead of freeze glands.

barren comet
#

💡Make valheim mmo.. or servers with 100-200 ppl !!! great if we build our vilages and war each other or even cooperate to kill other players Not ai.

pine gazelle
#

💡 When crafting with a full inv, if whatever you're crafting would empty a slot (Say I have 20 iron exact for a helmet) it should just place it in the newly emptied slot instead of having to make room

#

💡Also this might be hot take, but a "Deposit to Nearby Chests" button like how a few other games do. I know there's a quick stack in the chests themselves, but i'd kill for a quick stack for all

rocky pawn
#

💡 Raising terrain should raise it based on the ground height the character is standing on, similarly to how level ground option works. If possible, with the according costs in stone.

Holding shift while raising would do so little by little (as it works now)

ember thistle
#

💡 suggestion for portals slider bar in options: have another option for portals to only work after death for a short time, and with no items (idea for after a death and running back to body)

rustic laurel
#

💡 More uses for Ymir flesh in other biomes, and possibly the thunder stone as well. More reasons to buy from Haldor.

marble maple
#

💡mounts aside from the lox? maybe tameable horses in plains and meadows for example

tawdry quarry
#

💡carrying the boats and the logs

scarlet juniper
#

💡More npc's to interact with that send you on quest for obscure rewards that maybe all build up to a recipie to create a godly weapon (with variant options depending on players playstyle?) hope thats not a list lol thank you for all yall's work! and for making modding the game very fun! ❤️

warm plank
#

💡 a recycling bench to recycle some items that we are no longer going to use or that we have made too much

marble maple
#

💡playable musical instruments?

tawdry quarry
#

💡How about adding Thor and any other gods, they can be npc, but if u kill them u gain their weapon(what give a chance grow their ability(like for Thor it a +lightning damage)) also if u kill one of the gods other also would be angry

novel shuttle
#

💡 Can we please just have an incorrectly entered password for a server drop back to the 'Enter password' screen, and not right back to main login screen?!

abstract remnant
#

💡add a variety of crossbows to the early stages of the game, so that there was greater competition with bows

glass elm
#

💡 Maybe add consumable spell runes that add a bigger variety to the magic skills and play style, but it could also give incentives to go back to other biomes to collect the proper resources for it. For example; I'd love to have a consumable spell rune craftable at the Galdur table that would mimic the healing ability of the Grey dwarf shaman

quasi cloak
#

💡Fjords biome

earnest gorge
#

💡 make yagluth's vegvisirs spawn more often

fossil flame
#

💡 buff poison damage, maybe make it deal percentage of health (maximum, current or missing) as continuous damage

tawdry quarry
#

💡other examples of dark magic

leaden mural
#

💡Fishing Changes
It’s a little odd that the cauldron is used to turn fish into raw fish. What if instead, you could either 1) simply craft the fish in your inventory into fish meat, or 2) put the fish directly onto the fire and you would get the respective amount of cooked fish meat.

IMO, this wouldn’t be overpowered for meadows, since 1) meadows is already easy enough, and 2) this ‘exploit’ would take an absurd amount of work (getting enough gold for fishing rod and finding Haldor is a lot of work for meadows tier).

proper vale
#

💡Old server issues
Fixing lag and delay issues for old servers, so that you can actually properly see the enemies your fighting and they dont just walk underground while being invisible for the player

tawdry quarry
#

💡 how about if u get a least 20 (for bosses can 50-100) trophies of any mob and then do a specific ritual, u ll get a mob soul in your inventory, then u can use it with dark magic to summon specific mob?(also here can be added trooper count, like in this case u can summon infinitely mobs, and if mib get killed u need to do other ritual)

obsidian bane
#

💡 Multi-Player rowing for boats?

rocky pawn
#

💡 More dangerous mechanics/features based on distance from spawn.

Not necessarily starred mobs but for example, things like new spawners for some enemies (like blobs/oozers) in swamps, some fuling villages or the Stonehenge structures could be filled with only berserkers and shamans in plains, groups of 2-3 dormant golems spawning together, etc.

Things that make exploring further much more dangerous (and exciting/unexpected) but the chances of things like this happening would be rare (but still possible)

tawdry quarry
#

💡how about that boss can be also included while raid

cedar ore
#

💡 Stone adornments.
Similar to the ones we have (dragon, wolf and raven) but made of stone/black marble. A serpent head, raven with its wings spread are two ideas that come to mind.

boreal forge
#

💡Make carapace armour give more protection, currently it is almost identical to padded armour, it should definitely offer more protection

rocky pawn
#

💡 An overhaul on how raids/events occur:

After the game decides to throw a raid on you there should be a grace period where you could prepare (let's say a minute), and yes, I am aware that this has been suggested in one way or another previously...

BUT here's the important part me, myself and I propose: After the raid "starts", the actual raid area doesn't spawn during the grace period, instead, it does it after the grace period ends, this means that during this time you can not just prepare on the matter of gear equipped and food eaten, but where the raid will actually happen.

This results on the player moving away from the area they don't want to fight and move it somewhere else where is better suited for the raids. The idea of this is to have a better control on how to handle raids as you can actually choose the battle area, after all, position and knowing where to fight your enemy has been an important part of the combat in this game and raids shouldn't be any different.

While this might seem like it can be exploited by doing killboxes, areas where you could maybe AFK raids somehow, etc. It isn't really that much different from how it is now considering you can build earth walls, moats, build on islands, and so on.

novel lily
#

💡 Hello! I get migraines that are triggered by continuous glare, and the reflectivity of the material used in the magic shield seems to set it off. I wanted to suggest including an accessibility setting, sort of like reducing flashing lights, that could also reduce the glare of this shield specifically.

While glare is just a fact of life in games, the Magic Barrier glare is a problem specifically because it's extremely intense (even at night and without bloom), it's stationary, and it remains directly in the player's field of view since it's attached to the player character. A fix could be anything from globally updating the settings of the material to no longer be constantly highly reflective, to simply having the option of not drawing it at all and having a little status bar instead.

This is the glare I'm talking about. Turning off bloom has helped but has not been enough. I just unlocked magic and have been loving it, but I can't use blood magic like this.

https://www.reddit.com/r/valheim/comments/1az5yf9/how_do_i_get_rid_of_this_horrible_glare_on_magic/

pine gazelle
#

💡 Constellations. They look pretty, and you could probably use them to navigate on mapless runs.

tawdry quarry
#

💡 how about magic, that gives u a golem, what u can ride on it

tawdry quarry
#

💡how about more different portal looks?

tawdry quarry
#

💡how about different skin for armor(what u do with shields)

warm plank
#

💡white marble, just imagine the combo with black marble

gritty arrow
#

💡 How about someway to be able to build inside a mountain? and make like a hobbit houses, that would be such a nice addition to be able to dig tunnels on the terrain

pine gazelle
#

💡 runestones that are a part of the “treasure pool” (think the same drop table as cash, gems etc.) that act as single use spells

#

💡 A blood magic staff that takes your health and distributes it amongst your team. (For example, if it costs 30 of your health, and you have a team of three, your teammates each get 10 health back)

fossil linden
#

💡please add more long sword in ashland update.... im getting addicted with long sword

spice sparrow
#

💡hand held (small) catapult that you can fire stones with (to get our own back on those damned EyesGreydwarf !!). Recipe: wood, leather scraps and entrails. Enough power to kill un-starred Necks, birds, seeker broods etc. (i.e. small creatures) and do damage to everything else.

pine gazelle
#

💡 Blast furnaces should be able to smelt lower tier metals, faster than regular furnaces

#

💡 Armor dye made out of berries or something, that lets you colour different parts of the armor different colours

spice sparrow
#

💡sleeping feels optional (I rarely do it). What about a gradual degradation effect that caps stamina proportional to the amount of sleepless days once you've had (once you have say 3 days of sleeplessness).

tawdry quarry
#

💡 how about with ashes adding a random placed in Ashland bonfire with the sword as an easter egg for darksouls

pine gazelle
#

💡 Sleeping in a proper bed should give a Well Rested buff, which is just a better rested buff, but lasts half as long. That way, you can finally convince your friends to GO TO SLEEP SO THE FURNACES FINISH FASTER

autumn creek
#

💡 Change "raw fish" to "prepped fish" or "ready-to-cook fish" in the cauldron. These terms fit better since the fish is already raw!
Also normally we gut and clean fish before cooking, chucking it straight in the cauldron is weird, we are vikings, not savages. Using the butcher's table upgrade makes a bit more sense. That way fish can only be prepared after youve built this upgrade. Basically gatekeeping fish until you reach swamp-mountain at least.

heavy violet
#

💡 Regarding the weapon/tool system, on combat it would be really convenient to be able to fight on any terrain type, when you are fighting you need to be at the same level as the enemy to be able to perform effectively, otherwise you can´t hit the target and you end up having to move to the same level even if that costs you some essential stamina. A system where you can lock on enemies so you can attack them to the center of mass and making your character swing, stab, poke, or punch at the upper or lower angle of difference between the combatants would be really helpful even for recreational pvp. Now for the tools system, being able to select a point where you want to dig or chop would also be helpful, for pickaxes to be able to reach hard points and angles and for axes to prevent you from hitting something else that is not the intended objective.

pine gazelle
#

💡 Rename the Bile Bag to the Gjall Bladder. like air bladder

drowsy wolf
#

💡 have big ruined castles spawn into the mountains.

#

💡 (part two of idea) have some of these castles have Castle cellars (another type of dungeon) that have random chests, cultists, bats, skeletons, ghosts, etc. Could make them fairly similar to the black forest burial chambers and the cultist rooms you find inside the frost caves.

grizzled swallow
#

💡 The skald is an archtype in many games, a viking bard....we need magic that operates similar to a bard in other games. Some sort of buff/heal type magic to make your fellow vikings stronger/faster/harder

boreal forge
#

💡Instead of skill levels draining 5%, maybe you just lose your progress towards the next level, leveling up in a skill is kind of meaningless if you can lose the level

tawdry quarry
#

💡if u eat sitting under the table(at least in the house with cosines) u gain additional time

tawdry quarry
#

💡How about tribe system, where u can make tribe with other players, in casual game it doesn't matter, but if u wanna fight group on group friendly fire can be a problem, so it turn off it for ones players, and turn on for others

#

💡 how about a powerful weapon (like really huge hammer or axe, or even sword)

cinder gale
#

💡 The ability to give your weapons a custom name or title, similar to how you can name tamed boars. It would make differentiating your items from someone else's items much easier.

tawdry quarry
#

💡how about the more u upgrade a weapon/armour the more it looks better, i mean it change skin in better way, so u started from weapon looks like it was created by beginner, then after upgrading it looks like something that was made by pro

graceful bear
#

💡 Unlock all blocks for vanilla building without the need of mobs, like bushes, bindweed, marble staircase corners as in the dungeons entrances so we can make "circular" "square" stairs going up without the need to make it gigantic because of the lack of corners, at have more fun building, plains builds, etc.

covert light
#

💡Ashlands release to Public test - Can the date be announced in advance plz rather than just appear one day. Reason being I'd like to book some time off work to enjoy the release.

somber remnant
#

💡Add water fountains in the meadows that generate water and could make rivers would be cool to build around it and it could give Comfort

boreal forge
#

💡 water at heights other than sea level (I know it's hard to code, but there could even be waterfalls, which would be beyond cool)

graceful bear
#

💡 Add marble walls of 4x2 or let us flip builds by the axis, would unlock a lot of stuff for build

dense sky
ashen grove
#

💡 Shooting an arrow (or a catapult) at Odin triggers the disappear vfx (black smoke cloud) and Odin leaves

final tangle
#

💡 add lvl barriers to gear (need spear lvl 15 to wield bronze spear, lvl 25 for iron etc.)

thin sun
#

💡 Can we get a cat in the game? Some large sabertooth tiger in the north pole biom.
Maybe tameable?

cedar ore
#

💡 Petrified trees.
With the upcoming Ashlands, these trees could be scattered around the biome providing another source of black marble.

pine gazelle
#

💡Instead of the Map Edge just killing you and wiping your items, just get rid of the killbox and let us wander around the empty desert, like that scene in At World's End. We'll lose our stuff either way, might as well have fun with it

oblique sluice
#

💡Ashlands flaming spear would be so badass I think

manic coyote
#

💡 Have an autoclick function for cultivator and/or repair function of the hammer to spare my poor mouse and finger from mashing during farming/base repair.

lean gulch
#

💡 filters for crafting stations to sort (hide) recipes of items by bioms or by type:
armor, axes, swords, shields, arrows, etc for workbench and forge;
soups,meat, mead bases for cauldron.

woeful sparrow
#

💡 Gamma and brightness sliders inside options menu

meager cove
#

💡 I´d like there to be a trapdoor/floor hatch. Could be nice for a cellar.
The ability to hang pelts/rugs/skins on the walls.
Smaller banner type items for decorating walls and making rooms felle warmer.

exotic totem
#

💡 water bucket
Ik programming in a whole new physics system just so us weirdos can put water in our moats might be a bit uninteresting, but o assure you alot of the builders would love it.

tawdry quarry
#

💡 how about add flowers, that make bees more happy?

meager cove
#

💡Clay /whitewashed wall pieces.
Wattle and daub walls are known from viking age finds (Birka for instance)
Regular grey clay could be done by collecting mud together with wood.
Limewash could be made by grinding bones.

meager cove
#

💡Speaking of grinding.
Paints made from various materials.
Used for painting walls, murals or even runestones?

#

💡 Pottery.
Food station upgrade, comfort booster?

Introduce Clay as a resource, as mentioned before, some wattle and daub but there´s rich evidence for pottery.
Or just for some home decoration.

hoary marsh
#

💡 Make Seeker Soldier trophies drop more.
The wiki says its a 5% chance. So if you want more Queen Trophies, you need to kill, in average, 60 Seeker Soldiers. Kinda insane

final tangle
#

💡 Making melee weapons be more responsive vertically? It's sometimes really hard to hit enemies when they are not on the same level as you.

crude crest
#

💡 we need to change the way we gain and lose skill levels because currently its impossible to get to 100, hel im struggling to get to lvl 30 on mistlands endgame

warm plank
#

💡 yggdrasil wood walls and more build pieces from it

quick jay
#

💡 fee fi fo fum, if only we could grind extra withered bones to make our bread (maybe an eitr food recipe after Mistlands?)

tiny sundial
#

💡 on the mappless mode, you should be able to view a static version of the map by interacting with the cartography table

pale sandal
#

💡raw fish should be edible

past nimbus
#

💡player dissolving into particles when going in teleports and rematerializing when coming out of one

low plume
#

💡 Northern Lights in the Deep North (and maybe Mountains).

forest falcon
#

💡 introduce javalins and throwing axes
5 or 6 javalins, when all thrown either a cooldown or at least one of them needs to be collected.
Handling similar to spear

vale frigate
#

💡When a gjall raid happens between 6 and 11 am instead of "What's up gjall!" you get "Morning gjall!" instead.

ivory pewter
#

💡 More animals - we have very little reason to go back to past biomes
Meadows - rabbits (maybe tameable for meat), smaller weaker bears, more birds
Black Forest - stronger bears, big chungus rabbits,
Swamp - fake light spirits that will lure into a trap, some undead variants of animals,
Mountain/North - goats, white bears
Plains - rabbits, black wolves, strongest bears
Ocean - more fishes, more enemies
Mistlands - no idea

polar raft
#

💡 Optimize the start screen so our gpu fans dont have to work at 100%.
they work fine once we get in to the world.

trail jacinth
#

💡 Make weapons and armor and stuff in the Ashlands not use iron. Everything past bronze stuff is made of iron which is really annoying. Crypts were fun when you had to sneak through them and could die at any moment but once you are grinding for plains or Mistlands gear they aren't a struggle and are just meaningless grinding. I think stuff in the ashlands should use silver as its secondary metal because everything seems to be undead there.

inland niche
#

💡Being able to use the harpoon for fishing would be nice.

livid hull
#

💡 Im sure this will have been brought up before, but im new here.
I LOVE Valheim, but I HATE the hitbox issues in combat, if an enemy is on even the slightest incline all of your melee attacks do not register, despite clearly being in contact with the enemy.

Also an Anchor of some kind for boats would be pretty sweet

ruby surge
#

💡Add additional pumping for armor having effects (root, fenris), so that you can go for your class and at the end of the game

livid hull
#

💡 Also some kind of levelling/development system for tamed animals, especially wolves and future combat capable animals. Id love to be able to use animals for combat in the game properly, but its too tedious and frustrating to sail or run animals around for them all to die relatively quickly to a couple of fairly standard packs of mobs. Along with this an animal recall command (to avoid animal deaths or them charging into unwanted mobs in an unwanted direction) and the ability to command them to focus a particular mob would be cool.

Armour for tamed animals, maybe Lox and other large tamed animals in the future could have inventory slots similar to Carts and Boats would be a cool. I love Taming/Breeding in Valheim, just dont love how squishey they are, anything that makes them more viable as an offensive and defensive tool would be a massive positive in the game to me.

Lox mounts are very bad from my experience so far, would love to see this improve and maybe include wolf saddles too.

Anything to improve tamed animals basically, as they in my opinion only work well to farm meat and hide in the early game.

Hope I havent come across as negative, I love the game and think developers have done an awesome job 🙂

rustic laurel
#

💡 Maypoles and Hot Tubs should have an increased range of comfort compared to most other items. Or even just Maypoles. Maypoles belong in the center of the village, a place of honor, not randomly dotted around your base where it's most efficient.

warm plank
#

💡 i think mage armor should give you a little bit of eitr. its really annoying that i need to eat mage food to use my magic weapons. even 40 would be enough for the full set

glacial orbit
#

💡 make abominations sailable - as soon as they can't reach the ocean floor they just float

livid saddle
#

💡Upgraded Carts: Make an upgraded cart--a lot of potential for what 'upgrade' might mean, but mainly/ideally what i'd want out of a cart (or even just, the existing cart being made more useful) is for it be more 'off-road worthy' ESPECIALLY when full of metal; the primary purpose/niche the cart fills is "I cannot easily just sail up to this location, but I have more weight than I can easily move out of it in a manageable number of trips, that I want to move from this location A, to location B--but, if I have to level every micrometer of ground between location A & B, and it's STILL a huge pain to pull the cart/it frequently gets stuck on the slighest incline/terrain imperfect and etc., then it starts to diminish its value relative to just taking the multiple trips); perhaps the upgrade cart could also be pulled by one or more of the variety of tameable mobs in game (giving them additional value as well)?

balmy lodge
#

💡An option to blacklist cheathammer and cheatsword from a world. This would mean that a player cant join a world/server if they have cheathammer or cheatsword in their inventory. It would also mean that there is no way to bring those two items to the world and use them there.

livid saddle
#

💡 wood-blackmetal pole: functions similar to the wood iron pole, possibly even higher vertical/horizontal support limit, but at least equal to the wood iron pole--adds additional usefulness to black metal and a new option to support structures that can replace the iron cost (which is used in a lot more, other, recipes than black metal now too)

livid saddle
#

💡 Shepard's staff: craft it from fine wood and some leather scraps; when held, makes tamed mobs follow

quick rose
#

💡 Roof pieces that allow the building of roofs at 45 degree angles to the rest of the structure. Off the top of my head, this would add eight+ roof pieces.

pine gazelle
#

💡i dont care if it's impractical, the deep north heavy armor should be a big bulky furlined badass armor set

winter lotus
#

💡 new weapon idea basically the dead raiser but instead of human skeletons its skeleton wolves

lime matrix
#

💡 1. add npc's to defend base. Also, it makes the base more lively.
2. Each world should start with new character and prevent other characters from joining other worlds. Bringing in mats from other worlds kills the fun of exploration, gathering and mining.

Just played enshrouded, I have to say Valheim is still on top of my list. Can't wait for new BIG updates 🙂 THANKS

tidal shell
#

💡 So we all know that carts are very inconvenient when you fill them up all the way. They can barely get up any sort of hill, even if you've got a proper path. This also means that (without mods) making bridges that carts can get over is really annoying.
Anyway, suggestion:
what if we could push carts in multiplayer? as in you still have the person who steers, pulling the cart like normal, but if you have a friend to help you they can grab on to the back as well. they wouldn't be able to steer, but it'd mean that you can have more force applied to your cart. I was sorta inspired by the field gun mechanics in a great game called Foxhole with this.
I recognize that this really would only solve this problem for multiplayer people but idk sorry.

pine gazelle
#

💡 Munin should show up more in the midgame. Since every biome plays different, giving new players some direction on what they’re supposed to be doing next would be nice

manic coyote
#

💡 Add recipes for stagger resistance potions. Such a potion buff would either boost the size of the stagger bar by a fixed amount or percentage, or reduce stagger generation when being hit. This would prevent 1-hit staggers on very hard when fully defensively built (against appropriate enemies) at the very least. Bonus point if it makes you more noisy.

pine gazelle
#

💡 Add “perks” for reaching max level in a skill, like i.e, max level block just removing the stagger bar, or max level daggers causing bleed. Nothing hugely game changing, but a nice treat for people who actually make it that far

pine gazelle
#

💡 idk if this is practical, but maybe change footstep sounds defending on your armor. For example, heavy armors would clank clatter and rattle slightly as you moved, while light armors would stay the same

teal hull
#

💡 More neutral foods ( same amout of hp and stamina ). Currently we have only 2 but there is still place for Lox, Seeker meat and maybe something from ashlands.

bold turret
#

💡resin,wood and finewood for some new build piece

forest falcon
#

💡 sell items to trader for a bit extra cash
Just feel trader should be able to trade 🫣

neat dirge
#

💡 Rail Carts?

low plume
#

💡 Make the text of Hugin and Munin be in different colours
For instance you could make Hugin's Text yellow and Munin's Text red, would be very useful to differenciate who is talking to you (especially if a Raven or a Dvergr is talking to you in the Mistlands).

smoky pine
#

💡 Ability to build dvergr big mistlamps as near their towers or lighthouses. Once you master mistlands small mist torches are not efficient enough to clear mist from your big builds.

dull cradle
#

💡 ensure that we can put two different gems on the double axes of the Ashlands (to have, for example, one of blood and one of storm)

hoary granite
#

💡 As remaking the players skeleton for aiming up and down is out ofthe picture, consider making 2 extra animations for aiming up and down for melee weapons as a band-aid fix

low dragon
#

💡Cobbled stone wall pieces.

low plinth
#

💡move the porcupine to the mistlands. Give it more damage and make it craftable with the black forge.

heavy pumice
#

💡 bags you can carry in your inventory (to organise the inventory)

livid saddle
#

💡 give spears a different (and much more obvious) visual effect from the 'standard' dropped item particles--when thrown, spears can often clip into other objects/terrain (or if you play with vegetation turned up, can just get lost in there) and become VERY hard to locate and pick up

tawdry quarry
#

💡How about if your perk level decrease u gain xp bonus, what can be presented like this (xp bonus = (your max skill level / current level) + (level u lost / your max skill level)), i mean if u get to the best form in any skill in reality u should do less effort to get to it again, then why it can't be in the game?

teal hull
#

💡 Make wolfs be able to eat Seeker's meat

stuck thistle
#

💡atlatl, early stage weapon that does more damage and is more accurate then a spear but can only be thrown

jolly current
#

💡Split bonuses given by wearing a full armor set between its pieces, so players would get more choice in mixing armors instead of being forced to wear all of it, which doesn't help with making characters more unique. For example, each piece of Root armor gives +5 to Bows, and each piece of Troll armor gives +4 to Sneak, except the cape with only gives +3 (the bonus is still +15 if wearing the full set in both cases).

pine gazelle
#

💡 the real solution to all the spear issues is just to make all the endgame spears just automatically return to you after a second or two, ala Thor’s hammer

noble zinc
#

💡 Buildable ore piles like coal, stone.

leaden mural
#

💡Tattered Red Jute Cape
I really like the torn look of the curtain, I think it would look great as a cape. Similar to the deer hide cape in shape maybe?

floral jacinth
#

💡 Plant everything everywhere slider, just like portal ores

zealous rock
#

💡 Lacquered wood floors and furniture so it doesn't take damagefrom weather (could be one for each biome or type of resin)

cosmic meteor
#

💡 Boats customization

#

💡 Catapult (I'm sorry if it's already in planning, it was just my first idea when I saw fortresses)

raven haven
#

💡Bats have a chance to drop blood bags

sharp panther
#

💡a dev command to remove mist in the mistlands

tall hornet
#

💡 A late game item mistland cultivator for example) that can plant blueberry/raspberry bushes, vines and such.
Maybe even a hoe for stumps, logs and such.
A way to decorate your surroundings 🙂

nimble kraken
#

💡 offer some kind of skin or outfit system so armor stats are applied but the visual is something different
example 1: any mmorpg skin system.
example 2: terraria's armor visual slots besides its armor stat slots.

sharp panther
#

💡a big ol’ door that lox can fit through without the player clipping through the top when they go in.

pallid cypress
#

💡 slightly tweak armour scaling at higher tiers? (I'm sure it's been suggested before, but never hurts.) Every set from leather on increases by two points per upgrade level. Given increasing base armour values and enemy damage, and diminishing returns on damage reduction, upgrading armour is increasingly not worthwhile aside from durability, especially for heavy armour. Padded and Carapace armour (and maybe Wolf) should all maybe increase by 3 per level, with base values adjusted to match? (Might go a ways towards reigning in endgame melee/magic balance, as well?)

wicked marten
#

💡endgame idea? make the deep north boss drop be a blueprint for a unique teleport craft that takes you to the final biome, it would link up to another tele already there waiting, and can only tele to that specific portal, it can cost resources from all biomes to make, note once you get there you can place your own teleport but can’t get there without the drop from the deep north boss always felt that the deep north doesn’t make sense to be the final biome, no idea what the final biome would look look like but considering the current Valheim map you can’t really fit another biome into it without thinking outside the box

wispy dove
#

💡So we have magic, right? This can be considered as an opened pandora box with infinite opportunities.
What about a workbench/forge upgrade which adds automatic access to all chests in nearby area while crafting, so you don't need to search a specific item in all of them? I mean if there are enough ingredients in chests you can just press "craft" instead of manually collecting all the items into your own inventory.

civic kettle
#

💡 The Dead Raiser could benefit from some changes.

  • Skeletts should receive simple commands (stay close, spread out, stay here, etc).
  • Skeletts should persist after you portal, either portaling with you or staying next the portal you used. Currently they just delete themselves.
  • Players should be able to hold the dead raiser and a staff at the same time. Since the staffs nor the dead raiser have a secondary function, the dead raiser can simply be the secondary function when held with a staff.
  • Players should be able to reabsorb Skeletts in order to increase the Players health or eitr.
little moon
#

💡 Item stands (vertical and horizontal + armor stands) shouldn't be accessed through shortcuts from the hotkey bar. Cause, you know, it can happen so easily, hanging your whole armor and all of a sudden miss clicking and having to start from scratch... Not really an inconveniance, but still. Could be fixed.
So my point is the following: instead of using the hotbar, using the access menu, much like a chest interface, to enter a panel which lets the user know which item can be hanged or exposed. This way, in Hammer Mode, the panel would include every usable item.
Sidenote: there would be a removal button which depending on the building mode one's using, would simply unhook (survival) or destroy the item without dropping it (hammer mode).

tawdry quarry
#

💡in small chance mob body doesn't disappear, and u can grab it place on altar and with dark magic make it your friend(like skeletons)

cosmic meteor
#

💡 More Ability to pet tamed animals (animations)

torpid kestrel
#

💡Add sheep. Not just for meat, but so that they can drop wool and you can create certain items such as rugs, coats, etc.

fossil linden
#

💡 make ashland boss more harder like can parry us and dodge our attack. make it unpredictable.

pine gazelle
#

💡 it’d be a massive undertaking, but maybe as a post launch treat, all mounted trophies could talk to you, like the bosses and fish do right now

quasi cloak
#

💡 Display comfort levels for items in the build menu

thin tinsel
#

💡 Being able to edit pins instead of re-creating them again (Just for the text)

vestal gulch
#

💡 Wood fishing rod to catch small fish early game

pure ermine
#

💡 when you are idle (not moving) and have resting status active, if you have 2 or more skeletts summoned they will tell each other valheim themed dad jokes, akin to forsaken trophies/fish having humorous lines.

e.g. “why was the draugr late for dinner? He was SWAMPED at work!”

sour saffron
#

💡 Probably been suggested before but: When hovering on food items that need to be cooked in the oven, can we have the ability to view what that food will give us (Health/Stamina/etc). It shows for items that are cooked in the cauldron, but not for items that require being put in the oven.

vestal geode
#

💡 Craft. UI
Settings for changing the list of crafting items
Enable or disable (checkbox) desired item types. For example:

[x] - weapons only
[x] - armor only
[] - building materials
[
] - other

p.s There will be icons instead of text (weapons, armor etc)

severe compass
#

💡 could you make server options to stop progressive inventories? i feel like people can join a server and bring in end game items and ruin the fun. id rather host a server where everyone is on the same level.

little moon
#

💡 Previously suggested before the "crash"
Add an Y axis rotation for building, to which one could activate by continuously pressing " ⬆️ Shift " for example. This way, every piece physics would be calculated based on two principles: its weight, as it is already the case, and its balance, so we would not be able to put regular torches in an odd way on the wall.
Why this idea? Because the building possibility would then be endless! Imagine a flat thatch roof! Or a diamond-shaped block of black marble, laying on top of a pillar! It would help smooth many things as well, like trying to achieve a perfectly rounded stone wall by completing it with little cubes of stone. Also, it would allow one to create a slope with pieces of wood or stone... As I said, endless possibility. In ny opinion, Valheim is what it is today thanks to its building system, and expand the means of it would not harm its gameplay in any way, just improve it.

autumn creek
#

💡Prevent grass patches from showing when there's a building piece right on top of them.

#

💡Prevent the regeneration of flowers, mushrooms, stones, wood, tin, and thistles when there's a building piece right on top of them.

lusty tangle
#

💡Put a spawn limit on seagulls.

winged pollen
#

💡 Allow us to create cairns like the one that show up in the mountains. It could be used as decoration or to show to others that this place as already been explored.

stuck thistle
#

💡eitr powered paddle ship that ignores wind and has more storage but travels slower

lean gulch
#

💡 make traversing storms at high speed or full sails more dangerous. For example increase damage (and frequency of gaining damage) from falling from high waves.
It can be balanced by increasing speed gain from storm.

serene rivet
#

💡more crafting with the thunderstone, it would be cool to have a super watered down mjolnir or lighting damage ranged weapon/ammo

forest falcon
#

💡 workbank filter (e.g. hide items not needed anymore)

rocky warren
#

💡 make additional paddles for boats so my friends can do something useful for once

winter lotus
#

💡troll hide rug

winged pollen
#

💡Buff surtlings, they cause no harm, even with meadows gear

vestal geode
cursive cradle
#

💡 Make it so you can paint wooden structures, love the building system but its a bit plain with only brown buildings everywhere 😄

fringe dust
#

💡 My partner is constantly asking if we could get a stuffed lox toy. And I always have to be like no honey there isn’t one in the merch shop. This breaks my heart!

thin tinsel
#

💡 If nothing else is planned for the stonecutter, increase its build range to 40-50m then. 99% of its use is for building so may as well make it more efficient for it

#

💡 (Mostly DN suggestion) Make DN the same tier as ashlands in terms of the gear strength and enemy level/danger.

While ashlands will certainly be done long before DN, this does not mean content for DN couldn be balanced around the same level as ashlands, making both biomes share the same tier when it comes to progression.

The main idea behind this is so players have the choice after mistlands to travel south or north based solely on their decision. It would still be possible to go to one and then the other but it'd be pretty much optional as in order to finish the game you would need the end materials from one of the biome's bosses

tacit laurel
#

💡 Make Dvergr at Dvergr ports buy one random ore for gold coins and sell a different ore, extractors, stone, fine wood, marble etc. for gold coins to enable trade and give those locations purpose.

left onyx
#

💡Have the character/cart move slightly faster on paved roads

leaden mural
#

💡Maybe an adjustment to the braziers crafting recipe. Currently it requires 5 bronze, which is 10 copper and 5 tin. For comparison, the sconce requires 2 copper, and the metal torches require 2 iron. Perhaps braziers could be 3 bronze?

lucid mesa
#

💡Having some backgrounds/points shop items on steam would be awesome

buoyant junco
#

💡Treasure Chest should yield 1 comfort level.

#

💡I get why skeletons can't swim and therefor they can traverse underwater. But the water should at least put some resistance to them, so they merely walk instead of jog/run through the water. They should act slower whilst in water, much like how surtlings seem to move while distant to them (slow/inert).

nocturne inlet
#

💡 implementing bronze, iron, silver, variance of the crossbow.

The ability to craft offhand versions of any main hand weapon for dual wielding instead of making specific weapons that mimic dual wielding such as the two axes or dagger and sickle

Early game Magic staffs
Different staffs that mimic the Spells casted by the dwarves

flint flume
#

💡 Add something like a resin we can apply on wood structures to prevent them from taking rain damage. I love wood building but i'm tired to repair everything 😢

blazing oar
#

💡Bronze, Iron, Silver, Blackmetal Hammers. We need more Variations so we don't have to repair everytime

fresh token
#

💡 Slingshot, shoots stone or metal balls, faster draw and faster shooting than bows but less damage and range, explosive balls

sly thicket
#

💡 There should be a Light Armor set where the primary ingredient is Mist Hare Hide. The full set armor bonus for this set should be a bonus to Jump and/or a boost to the mist-removal radius of the Wisplight.

fickle river
#

💡 Valheim VR

meager cove
#

💡 Turf.
Turf walls and roofs!

scenic herald
#

💡 Add Bat, Chicken, and Ghost Trophies. Tiny bat wings, chicken foot, and maybe a glowing eye that we could set on an item stand. Would be spook-tastic!

real path
#

💡ability to enable the A2S port for non-public dedicated servers. Otherwise player count and version information are unavailable to connecting players and the server operator unless they expose it in Azure PlayFab Party via crossplay.

tacit laurel
#

💡Give Abyssal Razor the ability to attack while submerged.

scenic herald
#

💡 Let us fish with bows and spears.

real path
#

💡 macOS distribution of Valheim.
An open source build pipeline that pulls in macOS Unity deps over a licensed Linux build is being used by the community to play successfully as a workaround in the meantime:
https://github.com/timkurvers/valheim-macos

livid saddle
#

💡 make armor set skill bonuses increase even past the normal max skill cap--in other words, ensure no matter how high one's level, one still gets the full bonus from the skill buff as if one 'effectively' had that higher skill level; e.g. Bows damage scales to +141% at level 100, therefore if your Bows skill was 100 and you were also wearing the root set (Bows skill +15 set bonus) then you should have 15% higher, or the effective equivalent of Bows Skill 115, or a 162.15% damage buff (just round presumably, but that's the exact #); my apologies if it already works this way--some research I did suggested it doesn't, but I could be wrong, I definitely didn't do a deep dive testing it or scrutinizing code or anything

sharp panther
#

💡Rework for tamed wolfs

• Wolfs come back to the area you set them on stay. Currently if they chase something off, they stay in the area that they killed whatever it was in.
•They pathfind around trees so that they don’t get stuck forever
•They don’t get right up to you when they are on follow. Maybe a few meters away.
Love the game, keep up the great work! 💯

verbal barn
#

💡A recent study has shown that Vikings had stained glass windows 🪟👀 ... stained glass windows would be verrry cool to work with. 👌

heavy pumice
#

💡 The cauldron recipes for raw food for the oven should display, in some manner, the buffs given by the food once cooked.

sharp panther
#

💡repost from quite a while back
Blood hounds, not tameable, in the Ashlands to be a bit of an extra “trash mob”. A dark skeleton of a dog, like the ||twitchers, being a dark skeleton||.

meager cove
#

💡 Loom, specifically the warp-weight variety.
Could be an endgame cosmetic item crafter.
Weave cloth from linen thread, dye with different plants.
Sails for the longship in different colours perhaps?

hazy ember
#

💡 Adding enchants to your gear for example armor with bows +5 or something like that

ashen depot
#

💡 Some way to repair ships without needing a workbench, maybe a carpenter's kit or something, that way you can add more encounters to the ocean without needing to increase overall ship health.

serene rivet
#

💡 ashlands better have a battleaxe

nimble kraken
#

💡 fix the dodge button so it is 1 button, rather than a combination of 2 (crouch and "jump") this would make dodging more intuitive and reflexive.

shadow charm
#

💡 add battleaxe for plains

timid karma
#

💡 Would love if Valheim had its own internal Modding system so xbox can join modded servers or just make ValheimRaft mod vanilla in game, really like to play nomad style with a few friends.

sharp panther
#

💡Ashlands spoilers! ||When doing the roar, instead of going back down in the water backwards, Bonemaw serpents splash their head forward back down into the water. Maybe just to make them seem more aggressive||

fresh token
#

💡 new weapons or arrows that do lightning damage, if you hit an enemy that's wet it does bonus damage and if its in water with other enemies the damage chains to them as well

sharp panther
#

💡Carapace lox armor for Ashlands. They’re kind of like paper now, getting wiped out if they’re ever caught in a raid.

#

💡If a new ship is added, it can have designated lox pens so you can take them to the Ashlands (perfect with armored lox)

rustic laurel
#

💡 Use Blackmetal for iron wood pieces instead, so the iron age only enables stone structures (which is still a pretty big upgrade), and it will make iron(blackmetal) wood pieces more accessible for bigger structures once you get to the Plains, spreading out the new architecture build ability unlocks across more of the game.

left onyx
#

💡 Have the trees regrow from stumps, if those are not cleared, on their own.

raven haven
#

💡Add a Modded Building Screenshot channel for modded builds so people don’t get the entirely wrong idea of what’s in the base vanilla game.

cursive cradle
#

💡 Add another use for honey, make its so you can "wax" wood so it doesn't get weathered

sharp panther
#

💡starred trophies
1 star creatures have a 50% chance of dropping their trophy, and 2 star enemies always drop their 2 star trophy
I mean who doesn’t want a giant purple soldier head? Or an orange berserker head?

#

💡mistlands miniboss, a seeker soldier with the color wheel of a 2 star seeker, and it has 6 legs. Found in a dungeon, its attacks cause stone and such to fall from the ceiling, being its special attack. Could also be the way you make the lox armor.

#fanart message

ionic quiver
#

💡 sauna that gives comfort

leaden mural
#

💡Fun Seasonal Object for spooky time- A scarecrow made out of wood, wraith trophy and a skeleton head.

mental mauve
#

💡 a request to the public test players to not stream the new content (to avoid spoilers----this was a big issue in Mistlands)

paper fractal
#

💡a mechanic I really liked from another survival game, Grounded, I think would fit well here. In that game, if you are near a thrown spear, it will have an icon above it to help prevent permanently losing said spear. Anything to incentivize the currently very risky spear throw would be good, for that matter.

left onyx
#

💡The Frost Caves have amazing music, can we add some tunes to the Swamp Crypts as well?

pastel birch
#

💡Low level enemies should stop being suicidal bots at certain point of my char's progression. If a bunch of Greylings/Greydwarves etc routinely get killed by my high level char without me losing a single HP point, those low level mobs should RUN AWAY from me instead of mindlessly attacking. The way it's happening now makes for little reward, only constant annoyance and tons of free loot.

feral idol
#

💡Being able to optionally use some weapons with two hands to change their animations

wheat knoll
#

💡 Needle Armour.
Set bonus of 3 pieces (Head, chest and legs) reflects a fraction of damage back to melee attacking enemies as pierce damage.

vocal tartan
#

💡Possibility to share one world access with friends while not connected.

As the world save files are now loaded on a cloud, maybe we could give access rights to a friend so they could open the world while we're not there. Allowing continuous progression without the need of an external server, or the first player (world owner) always being connected. The game 'Grounded' has this kind of feature and it seems possible in Valheim with files already being automatically saved on a cloud.
The first player who connects loads the last save of the world and launch the server. Then other players can join. At the end of the session when the player leaves, the world is saved on the cloud. Any authorized friend can then be the one who load/open the world/server when he comes first.

solar sand
#

💡Pipes, pumps and buckets
A hand crank pump system is a rudimentary feat of old engineering, along with things such as pipes which are confirmed to have been using in Viking times. The pump is a concept that is assumed to have been used in these times but there are no physical evidences due to them being made of perishable materials unfortunately. Buckets speak for themself.

I think if we had this implemented we could have alot more room for vanilla players to build with water for moats, pools, canals too.

Pools would be especially nice for leveling swimming.

Material wise, these could all be made from leather and wood alone but for balancing reasons iron coil be incorporated for pipe fittings and reinforcing the pump e.t.c but that would be a secondary decision anyway.

For logic reasons, you obviously can't pump the ocean dry, let the ocean be an infinite water source but any bodies of water inland be finite, allowing for them to be drained. These designated spaces inland, when emptied, it would also be cool if they could refill from rain over time but that's a whole different change in and of itself.

As for pumpless displacement having hoppers we can place water into gravity would serve to carry the water to the output given the piping be logical

snow mantle
#

💡 Can we get a Remove all pins command/button (ideally with confirmation) added to the map?

*This will help groups of players manage the accumulation of pin clutter resulting from duplicate pins, unwanted pins, no-longer-relevant pins, etc. from different players as they progress through the world together.

As it stands, it's very easy for a group of players to accumulate and propagate a lot of pin clutter through the map table and this might be the simplest/easiest solution to manage that issue.

An alternative solution would be to add a Remove all pins on my map trigger to the cartography table, as this feature would mainly be used by people trying to manage shared pins.*

Thank you!

paper fractal
#

💡 make a spear that uses eitr to return to you after being thrown

real path
#

💡 Tame-able seekers. I want to feed them some chicken and fly into the misty sunset.

I don't know how they would be contained during acclimation, though.

vestal geode
#

💡 New arrows
Blunt arrow (to stun the enemy). Craft from stone
Whistling arrow (to attract attention or distract attention from the player). Craft from bone

hollow hedge
#

💡 It would be cool if you could craft each arrow type out of the 3 main wood types. You could change what wood you craft it with in the style menu like with shields.
Fine wood arrows could go farther and faster but have less damage.
Core wood arrows could go less distance but do more damage.
Normal arrows could have the same stats.

loud blaze
#

💡 Additional Traps in the game

People already make all kinds of things with pickaxes, pits and trenches and such, but here's a couple other ideas to build on

examples:
Flame trap made from surtling cores; makes a flame geyser appear for half a second, similar to surtling spawns, and uses coal as fuel
Thorn trap made from ancient seeds; (remember The Elder), snares and damages an enemy (would thistles for fuel be too on the nose?)

these could be used either for base defense, or possibly for preparing a boss arena

autumn creek
#

💡 Rolling on landing to reduce fall damage. But instead of it happening automatically like in lots of games, it would be neat if we could manually roll when we land.

wheat knoll
#

💡 What might be neat, is that when the world is set to a higher difficulty, there is a chance for different events that act more like wild weather. The key difference is that these events follow the player.
For example, after defeating Mistlands, while sailing over the sea you can get the event "The Mist Descends" and then Mist starts enveloping the area around you, and it. No enemies spawn in it. It'll give keeping the wisplight around some use in the future maybe.
Or it starts to snow randomly after you beat Moder (or bonemass if you want to ramp up the difficulty)

left onyx
#

💡Do not show the next upgrade level of the item if it is already at max level, it's hella confusing.

hushed laurel
#

💡 Re requesting writeable Rune stones, story stones. I know unbreakable ones would be used to cheat but even if it were breakable they would let us journal our maps and signifcant areas/builds. "On this spot, Ogg 'sails up wind all the time' landed on solid ground. Then was pounded flat by the Troll 'log speaker'."

wheat knoll
#

💡 Cold Sinks in the Deep North
A randomly spawned in location that creates a very wide divot in the ground and is 'filled' with a pocket of frigid gas/air that deals heavy frost damage and slows.
Maybe there's a core/node inside the sink that needs to be broken in order to disperse the frigid air.
I think having to find a way through or over a freezing pit/hole would be neat.

bleak oar
hallow wharf
#

💡 I would like Gjall and Fuling sound in this discord. 🙂

drowsy wolf
#

💡more plants (flowers) and the ability to plant them!

restive oasis
#

💡 Within the ‘world modifiers’ section, separate the settings that regulate skill levels and lost items when a character dies by adjusting the limits as follows:

  • Skill Levels: Ranging from not losing any skill levels at a minimum to losing half at a maximum.
  • Lost Items: Ranging from not losing any inventory items to losing absolutely everything (with no possibility of recovering the items) at a maximum.
    This way, it would be possible to create game sessions with more customizable settings for players, catering to those seeking a relaxed experience and those desiring a more challenging gameplay beyond what the game currently offers
novel shuttle
#

💡 I can't imagine there won't be a good number of 'recycle' reactions, but I'd really love some more furniture options for silver (e.g. torches, sconces, etc). Silver just seems really under-utilised.

leaden mural
#

💡I think it would be neat to be able to make the stone waypoint object we see in #screenshots message. A nice decorative item that could be useful in no-map mode.

sharp panther
#

💡a trophy scale fix. Specifically troll trophies, and Moder’s trophy are quite undersized compared to the scale of the heads on their living counterparts.

feral idol
#

💡 Fireflies!

hollow hedge
#

💡 Unless a password is changed it would be nice if you only had to enter a password for a server/world the very first time you join with a character.

rocky pawn
#

💡 Throwing surtling cores at a bonfire has a chance to trigger a raid (if the conditions and location are correct to trigger them)

Using black cores instead could have a bigger chance to trigger them.

It could have a long cooldown as to not spam raids in order to abuse them somehow (on top of the chance to trigger still being present)

grizzled oriole
#

💡 Add an option in world modifiers to remove base decay/weathering so that my friend will play the game with me *sniffles ;.(

teal hull
#

💡 As Ashlands are embracing the thematic of undead, Mistlands of Inscect infastation, Deep North could be the land of the beasts. Of course not the typical animals and most definately not the elementals.

civic wadi
#

💡Ability to build caves by digging mountain sides, it ll open lots of possibilities to build bases in different biomes

hidden pendant
#

💡 Dvergr miner! There are rogues and mages, but where are the miners?

vestal geode
#

💡 Archeology and world exploration
When exploring the world, there is a % chance to find traces of previous civilizations
Ancient buried buildings, tombs and crypts. You can find new drawings for crafting:

  • Weapon
  • Armor (For example, copper or strong leather armor)
  • Metal alloys (For example, Steel = Iron + Coal; Iron + Copper; Silver + Bronze)
  • Recipes for new dishes

The technology level depends on the Biome
For example, a blueprint for durable leather armor can only be found in Meadows, a blueprint for copper armor only in the Black Forest

cyan gyro
#

💡 add epic loot to the game

smoky pine
#

💡 Grow ivy/vines on walls/roofs with cultivator like old abandoned buildings in meadows or dvergr towers in mistlands. It would look so cool on players buildings.

loud blaze
#

💡 Reading/visiting Runestones give some amount of a random skill

#

💡 Additional: Visited Runestones instead show blue text in place of red

glacial orbit
#

💡 some old pre-hack suggestion of mine:
Some pieces (like 16 or more overall) of a map scattered all over your world that you can find mb in chests. By combining them together you get the location of some digged down treasure/grail (ofc not teleportable). After bringing and placing it in your base gives you some cool permanent bonuses (mb depending on a biome around) like your veggie growth boost, increased comfort, you name it.
Pretty simple solution to make you explore the map more and keep occupied while progressing through the game.

tacit laurel
#

💡 Add alterantive plains-tier gates high enough to support riding through them on top of a lox. Darkwood gates aren't high enough.

manic coyote
#

💡 Allow damaged building pieces to be highlighted when the repair function of the hammer is selected.

frosty valve
#

💡 Dragon eggs should not be increased by resource rate increases.

drowsy wolf
#

💡 when shutters are place on top of one another they ALL should open at the same time

forest falcon
#

💡 some weapons could be 1 and 2 handed.
E.g. axe as one hand (with shield) delivers x-damage. When used as 2-hander then x×1.5 or so
Love that feature in M&B and other games

weak fog
#

💡 More Yagluth Vegivisir spawn locations,, as of right now it seems like Yag gets the lowest amount of Vegivisir spawns and it more or less comes down to random chance you find onoe.
Than again, Yag does get the largest Alter by far and its hard to miss if you're observant being its a giant stone hand. But more Vegivisor spawn locations. Particuarily in the Fuling Towers or maybe even have them for sure spawning at the bottom of the Sealed Towers

lean gulch
#

💡 Add an ability to close/hide the minimap.

smoky pine
#

💡 Wood black metal poles as better wood iron poles for higher towers and buildings or longer bridges. Will be a nice use of all the black metal that end up in our chests after we made all weapons.

wind hamlet
#

💡 NPC IN DEEPNORTH THAT CAN CRAFT Skiðblaðnir WHEN GIVEN RARE MATTERIALS, YOU CAN EXPLORE OFF THE EDGE OF THE WORLD INTO THE "ASTRAL SEA" YIGGRISELL ROOTS WILL POP OUT OCCATIONALLY THIS WILL GIVE YALL WIGGLE ROOM FOR MORE CONTENT. (i hope the first on the nine realms yall make is Nidavellir the realm of the dwarves and the boss is Fafnir in the middle of the map on a large mountain and you have to get keys like the queen to get into the dungeon)

hollow hedge
#

💡 A one handed club option in the mistlands. There arent many one handed choices in the mistlands and having everyone who used clubs up to that point in the game switch off seems strange. Mistlands is so late into the game that they are probably high level in clubs and switching off can be a big hit in your dps.

leaden mural
#

💡Maybe there could be small obaidian ‘stones’ around that respawn, similar to flint and regular stones. In the mountains, of course. That way, obsidian is a renewable resource- since it’s used for arrows.

novel shuttle
#

💡 More silver furniture, please - sconces, braziers, torches, lanterns, silver-inlaid tables, thrones... just something to do with silver.

scarlet thistle
#

💡 I really want this game to bring achievements across platforms, achievements give a feeling of reward, some players like me try to unlock all achievements in their favorite games, whether simple or complex.

manic coyote
#

💡 Have a pool of unique points of interest (unique as in 1 per world or less) that can spawn to make exploration for exploration's sake more interesting. Something to recapture the feeling of finding your first ||maypole|| or hildir objective. Any sort of natural wonder (ie. skull shaped boulder) or interesting structure (ie. community-made castles/villas) can be a good addition.

hollow hedge
#

💡 Make troll hide stack to 50. every other hide in the game stacks to 50 but troll stacks to 20

jolly coral
#

💡there should be more enemies in the ocean. So say if you have killed eikthyr, greydwarfs on cannoes and skeletons on decayed boats\ships would spawn. and if you were to kill the elder it would enable draugrs to also spawn on boats that would maybe be shared with skeletons. The progression on the world would such as bosses or enemies that have been slayed affect the enemies you can encounter in the ocean. Player based raids would affect this.

jolly coral
#

💡to have teams in PvP so you wouldn’t have to risk friendly fire. Along with this only people on your team can see you on the map. You would have to claim pets for your team such as wolves and loxes and boars

lofty siren
#

💡 a torch and/or brazier with a pink flame, constructed with black cores, to give them use outside of just the Mistlands crafting stations. maybe they burn eternally?

plush void
#

💡 Have dvergr sharp stakes drop scrap iron when destroyed or removed by a hammer, instead of losing the iron ore altogether.

low plume
#

💡 tameable deathsquitos

leaden mural
#

💡 Additional Hildir Rewards
It would be neat if on top of the clothes you unlocked, each chest unlocked some sort of alternate skin for some furniture objects of sorts similar to the iron pit. I’m not entirely sure what they could be, but I’m sure there are some neat ideas out there.

Edit: here’s a more detailed idea that has some specifics, if interested #suggestion-discussion message

sharp panther
#

💡new hearths
Wolf themed hearth with claws, black marble hearth with copper lining, and new hearth matching Ashlands build style

flat storm
modest grove
#

💡 A seasonal variant of necks that appear during the midsummer season that are covered in cherry blossoms instead of lily pads.

ebon swallow
#

💡 A potion or edible that could be made from Trophies. To help with over stock of trophies.

acoustic tendon
#

💡 A new landscape that looks like Norway, Scandinavia, or Iceland. With a few waterfalls.

signal sinew
#

💡 A way to re-enable raids lost due to killing bosses and maybe a way to summon them

teal hull
#

💡 Animation for drinking poison resistance, tasty and fire resistance potions

small raft
#

💡Adjust the seeker meat stack from 20 to 50, they are pest in mistlands and the boxes get flooded with it pretty fast as there is not that much of a use for that in recepies.

thin fossil
#

💡 A bird Trophy for the Ballista. Or, ability to add a feather to it!

storm kite
#

💡 different shield shapes and paint patterns from Hildir

tall hornet
wheat knoll
#

💡 Regenerating dense ice flows and icebergs in the Deep North.
Make needing a stronger boat or some kind of fire from the Ashlands relevant so you can cut through the ice.

glacial orbit
#

💡 When placing any fire source anywhere, you automatically place some 'resting area' with it (which is generally invisible, but you can see its borders and interact with them only while in building menu if said fire source is currently chosen), which by default extends equally in every direction by 10 m (simple bonfire) with the fire source being in the centre of it.

But you can adjust the borders of it by moving border markers anyhow you want. You can move it so that your fire source is in the corner of it (it's useful if you actually place your fire in the corner of your home) thus making your 'resting area' extend for 20 m from the fire but only in two directions. So basically this 'resting area' is an invisible adjustable parallelepiped with sides max of 20 m horizontally and 10(?) m vertically. You can make it smaller if you want. A hearth could have a slightly bigger resting area.

After you have placed it, every Comfort item you place within the area upgrades your fire source by the amount of comfort it gives. So the item itself doesn't need to be tracked for comfort, it just gives it to the 'rested area' it was placed inside of. Of course there might be multiple fires and multiple rested areas and the same item adds comfort to each of them if it was placed within multiple areas.

dapper spire
#

💡 it would be nice to have an emoji "ALSO THIS" or just "ALSO" to accompany This emoji 😄

soft turtle
#

💡This may be a new one. In hardcore worlds, we have no map right, but it would be really cool if you'd let us draw our own maps on the cartography table and others can come look at it. give us drawing prefabs and markers similar to the real map pls

forest falcon
#

💡 make trophies more useful. Stagbreaker is a good start.
How about improve weapons or equipment with them?
E.g. 5% hitpoint with troll trophy, 5% better armor with wild pork, 5% faster with deer, 5% poison resistance with draugr,..... something like that

stone onyx
#

💡 Spawned mobs during the Queen fight should not drop any items. All it does is clutter up your inventory and after your inventory is full all the items on the ground start to take a toll on performance.

blazing oar
#

💡use royal jelly for waxing wood so it doesn't rot when it rains!

manic coyote
#

💡 Add a silver whistle or whistle emote(s) that allow changing the follow/stay state of all applicable tames in a wide radius.

vital saddle
#

💡 Please fix the compatability issues between crossplay on Xbox and SteamDeck. I can't play with my friends ):

jolly coral
#

💡Make it easier to make other people admin In a game. Maybe through the server list or console

shy rock
#

💡When removing an item from an Item Stand or Armor stand, require the player to hold the 'Take Item' button rather than just tapping it. This would get rid of players accidentally removing items from item/armor stands.

primal tide
#

💡I still think gigantic snow cats would be the bomb for the deep North terrain. They can be rideable or they can just kill us, I have no preference and would love either

leaden mural
#

💡Maybe the cultivator could face forward on the vertical item stand?

uneven forum
#

💡 Please support native server-side characters (the last valid "version" should always be on the server. This would avoid the whole character backup mess crap. Thanks to this stupid non-feature, I just lost my first Megingjord purchase, thanks-a-lot; and now my options or to "abuse this crap save system to dupe items", use commands (I guess I don't even know if that works without mods) or just make the coins all over again. None of these options are "fun".

celest anchor
#

💡 Tame hares. What a challenge it would be to catch them. Having them breed like rabbits may even make it worthwhile.

idle lance
#

💡 Ocean biome:
Whirlpool entrances, sirens & huge crustaceans, sunken ghost ship, kraken or kaiju boss.

graceful edge
fresh token
#

💡 Flags / customizable flags

brazen stratus
#

💡 it could be better we can hold two one handed weapon in the same time

sharp panther
hidden pendant
#

💡 Fishing skill could slightly increased chance for bonus resource from fishing

solemn sluice
#

💡 Add an optional 30 second effect countdown timer for the world save that starts when the message flashes on the screen, so that I am more aware of when the save will happen

drowsy wolf
#

💡 Ability to throw away items or trash items (I know there's a end game solution for this.)

rocky pawn
#

💡 Add sounds to mobs' footsteps when they run or even move in general.

Relying on sound is important in this game, but not being able to hear a sneaking wolf/fuling in that single corner you're about to go to and only counting on them making the 1-2 sounds they ever make in general to know they might be there is unreliable...

glacial orbit
#

💡 slightly increase the importance of sleep. for example, every day without sleep you lose 1 hp out of the initial 25, sleep restores it back to 25.

jolly current
#

💡 Make armor stand useful to quickly change armor/cloth/gear sets for players who don't always use the same set.

A possible implementation could be a chest-like interface that can only store 4 pieces of armor/clothing, 1 main weapon, and 1 secondary item (shield, torch, whatever). That may include all the equipped items (arrows, bait...). Or also every item in the hotbar, depending on what the devs deem more appropriate.

Aside from the usual "Take all" button and such, it would also have a button to instantly store all your equipped armor and the 2 items in your hands, only if the armor stand is empty, and then another button to remove the items from the armor stand and automatically equip them on your character in the correct slots, the same way the tombstone does it.

So basically the player could have multiple armor stands for multiple gear sets, and quickly remove the one they're wearing and equip a new one. This would make armor stands more useful than chests, which would encourage people to use them and make armories and such look more believable.

wild hill
#

💡Crafting from then inventory of a near by chest would be an really nice QOL addition. For example you place a chest with in 2m of the crafting table, forge, and etc. you can then use the items for crafting directly from the chest when making tools, gear, or cooking in a caldron.

wheat knoll
#

💡 While the Deep North is untouched right now, i do sorta hope that it retains a certain level of barrenness to it.
I love looking around the current DN and it's just so desolate. My thought was that enemies are either hidden from sight under the snow, or are rare and incredibly dangerous.

potent cliff
#

💡 Stone Bricks - they're a much nicer looking version of Stone build pieces, looking like neatly carved stone bricks rather than cobblestone. Built with Stone and Tar (alternatively, some ash material from the Ashlands could be used to make mortar for the bricks)

lean gulch
#

💡 Change music settings when turning off continuous misic (or add an option) to mute all biom music (esp. Meadows and Black forest) and to make special music played only when resting or entering points of interests.

maiden tusk
#

💡 picking up items from a tombstone should auto stack items that came from the same slot to the nearest available slot the same way chests do

because running through like 17 enemies with a stray feather on you and not being able to fully pick up your items leads to death cycles that really leave a bad taste in your mouth. Please change the item retrieval from tombstones 🙏 🙏 🙏 🙏 🙏 🙏

sinful stream
#

💡 Weather / Ambience. I love a good rainstorm, one of the coolest things is seeing it roll in toward you. 3 minutes before it rains in Valheim you might see distant lightning on the horizon from a dark storm system cloud, and occasionally hear the deep rumble of distant thunder. 1 minute before it rains there could be a brief squall of wind. This would also be informative while sailing to know that a storm is approaching.

maiden tusk
#

💡 jotun puffs' stems in the inventory picture overlap with the number of jotun puffs in a stack and the white stems and the white number make it difficult to know exactly how many jotun puffs you have. Please make it more visible

jagged swift
#

💡64 degree rooftiles for steeper roofs

gentle ermine
#

💡Red themed trees ||similar to upcoming red vines||

sharp panther
#

💡Ashlands spoilers
||when you use a dead raiser in the Ashlands, it should spawn a twitcher to your use. To keep it from being too OP, it takes a lot more eitr and health than a normal skelett. Also, you can only do it when it is upgraded to level 4.||

broken temple
#

💡I think Ashland's should be one big island with a volcano on it, the volcano would be the main source of flametal along side those noards you see dotted around the Island guess you could do some small islands where they broke off from the main island

tawny grove
#

💡new animals in the deep north like Bears, Goats, and Swans or Geese. Maybe make the goats tameable? I would love to see milk and cheese in game

low plume
#

💡 Making Deathsquitos and Seekers not attack each other, Deathsquitos could be like Scouts for the Seekers

low plume
#

💡 maybe make a magic item in the deep north that lets you summon stone golems, like the dead raiser

raw knot
#

💡Adding a custom raids modifier for servers, similar to world modifiers. This will allow setting triggers for raids and the chance for them with possible customization of what mobs appear.

robust lake
#

💡change the clipping size of the copper veins so we have an easier time making the massive ore-splosions.

wild hill
#

💡Can we get paddles in the game? The Vikings did have paddles.

manic coyote
#

💡 Elder power can enable the 3-hit combo for axes vs. trees to be more representative of its description.

potent spoke
#

💡 maybe a canoe/kayak can be a small two person capacity boat using paddles rather than focusing on wind to move the boat. The boat will have lower maximum speed than a karve but better acceleration/deceleration than traditional boats in Valheim. Maybe make a skill that focuses on paddle strength and could also affect mast rotation speed.🛶

rocky pawn
#

💡 Tweak the trigger condition for the hunted event so it detects that you are over a certain minimum from ocean level to fix the event triggering while you're sailing

civic wind
#

💡 A type of docking system for our boats. IE a way to tie our boats to all of our wonderful docks.

spare imp
#

💡 Make the pickaxe not auto-shoulder when the character ends up swimming. Just to not force you to tap your R key to death with the pickaxe teleporting to your back all the time. Digging in shallow water is a nightmare when waves or sliding is just enough to enter swimming mode and then stand again, it's driving me nuts. OR, failing this - add a longer handle pickaxe that you can use from a raft/boat or platform but still dig to swim depth (that allows boats to pass)

low plume
#

💡 cats in valheim

opaque dove
#

💡just spent too long finding good biomes on a bad seed. Idea… special dungeons with mini boss and “explorer rune” reward. Eg tomb/rune of the ancient mariner, get to reveal ocean lanes. tomb/rune of the mountain king, get to reveal mountain biomes. Etc.

pure ridge
#

💡 This suggestion is for anyone prone to motion sickness, like me. I cannot handle playing this game for more than half an hour before feeling sick to my stomach. I believe reticle helps keep players focused on the center of the screen but the one in this game is too small, feels like my attention is scattered everywhere instead. It would be neat if we could enlarge the crosshairs or have more choices for different types of reticles. Right now the only way to make the crosshairs bigger is by increasing Scale GUI, but that just makes everything else bigger too which I think actually makes the motion sickness worse for me.

wooden helm
#

💡 Not sure if this was suggested already, but could a toggle/keybind be added for being able to zoom in/out while using the build hammer? I actually thought this was a bug at first until I did some searching and realized it was an intentional change. Fair enough, I can see why people would want this. But a toggle to turn it on and off would be so SO much appreciated! (:

covert halo
#

💡 Big ol viking foghorn or drums on boats

sharp panther
#

💡doors don’t have to get closed when they get loaded back (even though they do automatically open back up), and Wisps don’t have to make the activation sound again when using portals

fringe bobcat
#

💡in immersive mode, shouting should ping you like middle-clicking on the map within say 150m. This would help us find each other in Mistlands. "Marco!" "Polo!"

sharp panther
#

💡special weapons or boosts that can only be found by defeating new mini bosses, and maybe from the current ones — ||a combination of Brenna’s sword not useable until upgraded by something in the Ashlands, to make the Fyrnwyn.
• Something from Gierrhaffa to strengthen all of your frost damage
• Something from Thungr to make you stronger for like 10 seconds, at the cost of temporarily disabled healing, and something from Zil to improve your protection spell.||

vague oriole
#

💡A bird roost, and a tameable avian animal that can fight aerial creatures

gilded patio
#

💡 a magic merchant that spawns in the mistlands that sells one time consumable “books of magic” that give permanent boosts.

Like a small permanent increase in base stamina/health/weight limit/a couple more inventory slots.

lofty iron
#

💡 A new boat made with Ashlands or even Mistlands materials, please

final cypress
#

💡 I think we should get to craft a cool boat like Skíðblaðnir It would be nice if you could pick it up and put it in your pocket. The regular longboat is almost able to do everything that Skíðblaðnir could but if you could deconstruct it with the hammer and it took up one inventory spot it would capture that "fold up like a sheet" mythical quality. https://en.wikipedia.org/wiki/Skíðblaðnir

hallow obsidian
#

💡I think it'd be cool for blood magic to have a direct damage staff in order to facilitate levelling

A cool idea is maybe an item drains hp and a large amount of etir to cast but then teathers you to nearby mobs, slowing them, and draining their hp to heal you

The number of teathers could be based on the item level, and maybe length of tethers and slow rate by magic level

The drain maybe should be a consistent amount for balance purposes.

hallow obsidian
#

💡I also think it'd be a good change for the staff of protection bubble taking damage to give blood magic xp to the original caster instead of the recipient of the shield. It'd make levelling it a lot more satisfying, especially when playing as a group healer with friends

#

💡If the devs are concerned with there being more blood magic staves than elemental ones, an addition i think would be cool would be a lightning staff which would dash you forwards, perhaps dealing damage to enemies you pass through and/or enemies in an aoe of your landing sight. This would work great with the feather cape (you can dash up into the air then glide around) giving a cool way to be mobile in combat which is important if running 3 eitr foods! It would also mean that each school of magic has 2 damage spells and 1 utility one which would be nice.

#

💡Giving a speed boost towards your direction to skeleton minions when they get beyond a certain distance of the caster

livid saddle
#

💡there should be a health bar or some other indicator to show how much 'temporary health' a shield from the staff of protection still has

indigo rover
#

💡Incrementally update the save file on the fly with diffs. The character save loop with the 30 minute default (any in any case) means that if anything goes wrong with the client, the player loses all of their character progress for the last 30 - X, and it's very depressing.

dense idol
#

💡 Pet leash to lead tamed animals

robust girder
#

💡The frigid landscape and weather of The Deep North leaves the thermic energy of the surtling cores used to power Vikings portals, dormant. Vikings cannot teleport into or out of the Deep North, but must brave its dangers and loot it’s precious resources without an instant escape plan

young bay
#

💡 __i would like to suggest the inclusion of bigger fish __

this request is based partly on my experience that fishing feels relatively futile compared to other hunting, as the fish require much longer real world times to catch a significant number (a whole stack) than pretty much everything else

additionally, several of the fish that are in the game are in real life MUCH bigger

some of the fish are small. the perch, tetra, (most) anglerfish (some are over 3 feet!), (most) pufferfish, coral cod, and (most) salmon

__however the fish i would like to suggest should be larger/give more raw fish per catch are: __

  • tuna: an average bluefin tuna (according to google) is around 550 pounds, but can get up to over a thousand.

  • pike: average pike is 50 pounds, record is 63

  • giant herring: there are many "herring" fish, but the giant oarfish (which i'm assuming counts as a "giant herring"?) grow up to 11 meters/600 pounds. if these are the Australian giant herring, those are still around 1.3 meters, even though they are under 10 pounds

  • groupers: which are at least 400 pounds fully grown, but the record caught is over 1000

storm kite
#

💡 when there's a stack of something, like x50 stone at the ground, and getting the 50 would get you encumbered, get the max amount you can (30 for example) and leave the remaining 20 on the ground if you choose to get it anyway even if it's gonna encumber you

humble dagger
#

💡 major equipment repairs should cost resources (e.g. after 50% damage, item loses a level, so you have to upgrade it to fully restore) (reason: to force us to use some low-tech equipment on long journeys)

gentle arch
#

💡 It would be cool if you could find old bonze scrap in the destroyed villages, that you could melt in the furnaces, and that in each biome, like a rusty iron pieces in the swamp, blunt bronze knifes in the Black Forrest, silver plates in the Mountains etc. Either as pickable or in chests. You would need more of it to make a Ingot, but could also decorate with it, by renewing it.

umbral roost
#

💡 honestly after playing with friends i wish there was a party/guild system for like a king/queen setup mixed with public servers. this game is perfect as is though 😄

timber falcon
#

💡 A long and short horizontal, 26, and 45 degree thin build beam piece that could be used as a covering to not weather decay beautiful wood fences, staircases, or other outdoor wooden creations that don’t have a thatch covering. Possibly involve resin(for early game) or tar for (late game) as a resource spender and call it “Treated Wood”. To avoid abuse of the item as a covering it could be made with weaker gravity points so it could collapse and not be used for character shelter or the like. It would reward those that like to make elaborate structures but not want to spend hundreds of hours doing weather repair.

jolly coral
#

💡normal fuleling can have stars Berserkers can have stars but fuleling shamans can’t but should. I think that a few more creatures should be able to have stars such as wraiths and ghosts, drakes and more(just not deathsquitos)

left fiber
#

💡 Please add Steam Cards and Achievements for Valheim devs! And a magic hoe that makes evening the ground much easier. 😛

pearl bridge
#

💡 so I was thinking way in the future, for the deep north, that there’s dire wolves and you can tame them, then you can craft a dog sled, and have the dire wolves pull it and you around

sharp panther
#

💡all of the fenrir variants have a small chance of dropping fenris hair

idle bolt
#

💡 has a bear mob been suggested at some point i think its appropriate for the setting and the could even be biome variants like
medows: black bear
Mountains: Polar (could even be a good choice for deep north)
and a grizzly boss or something

wintry grove
#

💡 for the love of Odin please don't add bears or any other cliché animals. Bears and other real animals are so overused that they've lost their originality and impact. Loads of survival games has bears, but how many has Loxes (Loxen?)? I'm suggesting if we're introducing new animals, let's make them original please

peak raptor
#

💡 be able to drop rocks on monsters, so we have more base defense options

Maybe piles of rocks that you can build and then take from when you need to drop one

#

💡 make modified terrain destructible and monsters able to climb so the terrain wall and ditch isn't so prevalent in bases. (Though I could see how this might be impossible if it requires rewriting from the ground up)

#

💡 a kiln and clay as a resource to make pottery or bricks. Maybe another alloy

noble zinc
#

💡Hide or sort recipes on Forge/Workbench/Black Forge/Galdr table/Artisan table

worthy ingot
#

Each time you build a workbench/forge etc. -extension the radius expands a bit (like 5-10 meters or so)?

tepid path
#

💡 Make Japanese text a bit larger, its too small to be read properly

plucky plume
#

💡 Add Hindi Language in Valheim (571.3 million people worldwide speak Hindi as their mother tongue.)

warm plank
#

💡 Horizontal wood beams don't rot when placed directly underneath dark wood beams..so let's do the same for vertical wood beams.

teal hull
#

💡 Chest that we can connect via name's ( like portals )

balmy zodiac
#

💡Just make some kind of “cultivator”, which can be opened conditionally when receiving ferrous metal from the plains. And let’s say in this cultivator it will be possible to turn ordinary raspberries and blueberries into domesticated ones, with a 1-2% chance. Which will also grow 3-4 times longer

clear wedge
#

💡 Different UI scaling controls for minimap vs inventory vs dialogs vs status icons.

trail jacinth
#

💡 Make it so you don't have to use the lightbulb emoji to make sugestions. I have forgoten about it multiple times and because of the 5 minute cooldown I have to wait to resend my suggestion.

teal hull
#

💡 Make ancient seeds and withered bones be placable on item stands

compact lion
#

💡 Throwable rocks as a very early game blunt projectile

celest anchor
#

💡 In addition to stamina drain, could we also get faster swimming from levels?

swift nymph
#

💡 xp bar for skills when being gained (optional), thats all

storm kite
#

💡 necks drop their lilypads:
placeable on water as decoration and as an ingredient maybe for a different shade of green for an early green dye option for banners or another comfort build piece

tranquil jetty
#

💡 Introduce a shovel that allows the placement of ingame nature objects like rocks and the skulls on the floors. Unlock the new ones as you defeat the next boss of that area to be able to place it for your build without the use of mods.

vernal harbor
#

💡 Option to bind pinging on the map to another key

shadow charm
#

💡 add river currents and some type of transport that would use that mechanic. (I personally think that something like kayak would be good, especially in multiplayer where it would be more efficient but you would need a lot of communication with your friend if you don't want to collide with every single rock in a river. oh and i need to say that that kayak idea is stolen from other member of this server named LucaTribs). My idea is to add, as I said, river currents.
They would work like that:

  • Some kind of current would flow between every land as some kind of power pushing everything that takes step into that water.
  • You wouldn't be able to even feel it in the ocean because all the power that should push you in there would be scattered in a huge area. So basically it would be stronger when the edges of the river would be closer.
    Also I think that it would be a good idea to add fishing nets that you could place in a river so some fish would be trapped inside.
    Yeah I know that some of people here would say that it would be to op cause nobody will ever go fishing again, but first:
    it would be obtainable at late silver or even early black metal age (I mean you would craft it from linen threads) so you have a lot of time to start fishing all of the early game fishes. Also, I would add some bigger type of fishes and a system for catching them:
  • Every bigger fish would spawn ONLY in the ocean so player would not be able to just farm them by accident.
  • You could be able to add a net to your ship (but only if its a krave or longship).
  • You would not be able to catch any other fishes than the bigger ones because sailing with net would scare them.
  • To catch some big fish you would need:
  1. A boat with net.
  2. Proper fishes tied into that net (so the fish you want to catch would like it).
  3. You need to throw the net near the fish you're hunting and wait until it tries to eat everything you tied to it.
  4. Try to carry the fish to your boat
vagrant spade
#

💡 Add a grid placement mode for crops, or have the placement indicator turn orange when it won't have enough space. Placing crops and trees can be incredibly frustrating atm, especially when sometimes they get blocked and you can't even tell what's blocking it.

rigid star
#

💡 let me bind the Dodge roll to another button. It's hard for me but completely impossible for my eldery grandfather who's been enjoying this game.

robust girder
#

💡 Probably doesn't need to be a full set bonus, but could we have some light armor where one of the pieces gave stagger resist? I'd kill for some stagger resist, especially on Very Hard where every hit staggers you.
Could be light armor from plains, Ocean, Ashlands, or Deep North. I'd say Plains

autumn creek
#

💡Allow vertical core wood beams to snap to each other just like horizontal ones do. This would save a ton of time instead of relying on the door trick

fast torrent
#

💡 Make the cart either give a notification when it will no longer make incline planes past a certain weight, or allow it to make incline planes even at max weight.

cedar monolith
#

💡 Have the ability to toggle the camera zoom in/out with separate keybinds. Having it bound to scroll wheel up/down interferes with the rotation of building when you are not looking at an object. So in the middle of building, your camera either zooms all the way out or in.

ripe aspen
#

💡 A hotkey/menu to fine-tune the degree of openness of doors, to mitigate clipping issues in door opening/closing animations

tribal pagoda
#

💡 Allow us to hold a torch and building hammer at the same time. Sometimes it's dark and I want to build

icy marlin
#

💡Remove cold debuff while cultist has set you on fire

dapper sluice
#

💡 Make the Fenris set good and not a meme. Maybe 30% movement speed buff and better resistance? Not much point getting it if all it does is a small MS bonus with significant armour reductions. I get its good for exploring maybe, but it takes a long time of searching for caves to get and it just looks like it's not worth the time. Maybe make the MS scale with quality level?

jolly lily
#

💡 Please Valheim please, add column styles I'm begging you. Like Doric, Tuscan, Ionic, etc.

dense idol
#

💡 Ability to place valuables on item stands or as decor build; silver necklaces, ambers, rubies, etc.

storm kite
#

💡 if you beautiful devs have any ideas for older biomes such as cool enemy drops, but think that having that many loot would overwhelm new players, make so you can only get these drops with an endgame tool/weapon! the same way that we can see birch trees in the meadows but can only gather them with bronze from BF

wintry grove
#

💡 how about you, ridiculously talented and charming developers, add more variety to the older biomes as players travel farther and farther from spawn? For example, a really far off meadow lust with oak forest and loads of mushrooms? or another far off meadow might be the home of these cute necks just hanging out?? or a far away black forest where trolls have set up homes instead of merely living in caves, their own little troll neighbourhoods!!!!

shut heron
#

💡 Fast weapons such as Skol and Haiti should lose less durability with each attack. Since they deal less damage with each attack. And they kill less monsters before they break comparing to other weapons.

flint adder
#

💡 some scottish-highlands themed biome with more dynamic and extreme weather would be nice:
imagine vast areas of hills and small valleys with occasional bogs. The random patches of heathers sprouting here-and-there would be the spots where some overally scarce but precious resources could be found. Yet the bogs would be the ultimate target, being difficult to traverse and greatly slowing unprepared players down, yet containing rare loot in the center, that would only be available at night (with a special whisp-like creatures guiding the players through unfamiliar terrain towards the goods).
Even though the biome could have some hostile creatures as well, the real hostility would be harsh weather, implementing debuffs like biting-cold and almost permament wet (due to rains). The scarcity of food and basic resources as well as terrain only accessible through other biomes (high cliffs by the water side) would require players to prepare appropriately before entering the biome, even after they've already reached endgame

shut heron
#

💡 Consumable Sharpening Stone that we can carry with us to repair our weapon on the field would be nice. Using portal back to base every time to repair kinda kills the immersion. Also good for "no portal" games.

sudden kiln
#

💡Arrow quiver in accessory slot. Can be crafted from deer/troll hide, provide a light archery bonus.
Will be good as early game or even first accessory and an item to use extra troll hides
As an option, Haldor can sell a better version of it.

half escarp
#

💡 Add a darker outline to the pinged text, it's nearly impossible to see during clear weather or sunset.
#screenshots message

shut heron
#

💡 Ability to craft colored Sign with Blueberry, Raspberry, Bukeberry, Coal and 2 Wood.

glacial orbit
#

💡 A way to use the stars in the night sky as various guides, at least to the bosses whose vegvisirs were found. Ideally, when a world is created, each boss spawn gets a star exactly above it, which can stand out a little in the sky after its vegvisir is found. Stars could also be used for ping. Of course, this would require the entire night sky overhaul, and i'm pretty sure it's not worth it, but it would be much more immersive, especially for a nomap.

compact lion
#

💡 Context first: When my inventory is full, and i throw a spear it's really annoying when i accidentally pick up something on my way to retrieve the spear, filling the slot and now have to enter my inventory and drop whatever i picked up, often in combat.

So how about whenever your spear is thrown, that slot gets replaced by a placeholder that fills it until you grab your spear again, or have it on timer so people csn still throw their spears to get rid of them. Obviously spears dropped normally leave your inventory traditionally

glacial orbit
#

💡 This one is a bit childish ||too||, but as soon as valheim building support system can be described more as 'a magic force coming from ground and trees and flowing through the building pieces', i thought that Mistlands soil could give you more initial support for your builds, cuz it's.. magical you know. So you could build higher and more supported structures (let's say x1.5 times, purple ones?). Not mentioning it could attract more people to build their later bases in Mistlands.
Also planting ||refined eitr|| into any other soil could change small patches of this soil (2×2 m) into magical ones, aĺlowing you to plant mistlands stuff (||shroomies||) on them and bringing that enhanced purple support stability to the pieces you've placed.

vernal harbor
#

💡 make the trophies of star variant creatures look like the star variant + maybe there could be some kind of reward for collecting all trophies

polar path
#

💡 troll hide curtains for windows

stone canyon
#

💡 Clothes racks should open like a trunk so we can pick up or put down just the item we want.
The current system is very bad, because if I wanted to get just one item, they are all removed from the support and then we have to put everything back there.

stone canyon
#

💡 A command to guide our domesticated animals in a direction we would like them to follow would be very useful for managing our farms.
Something like holding [E] and clicking the mouse (defend button would be fair), then the character makes a gesture and the animals move in the direction the player is looking. This would make it more enjoyable to raise animals, as we could move them from one place to another more easily.

candid folio
#

💡 Item idea: Chum Bucket. built at the workbench with fine wood and copper or iron, can be filled with deer/boar/neck meat to attract wolves (+X% spawn rate) or fish/neck meat to attract serpents. For those of us who like to hunt and fish. Perhaps placeable when used on land, to act as bait for hunting from a blind? Upgrade to a floating version placable on water?

urban crane
#

💡 magic storage chests where the contents are available to the crafting stations in the area so that we don't have go hunt them down and then carry them on our person in order to craft something from them all the time.

tame fiber
#

💡An option to revive fallen comrades. Its sucks seeing my friend die right infront of me and cant revive them.

warm plank
#

💡 please make the iron pit give 2 comfort in compensation for the portal restriction.

cinder gale
#

💡 Trophies only drop from starred mobs.

gilded patio
#

💡bosses could have a 10% chance to drop a unique weapon comparable to the biome stage.

eikthyr drops a electric shield that does a bit of damage over time on successful parry
the elder drops his finger- a magic staff that can shoot his ranged attack (at a heavy damage/range decrease)
bonemass could drop an iron dagger with a poison modifier
etc etc- maybe not this exactly but something to make it more fun to fight bosses again. you could use their trophies to upgrade the weapons as well.

rustic laurel
#

💡 Bow skill should not improve damage and knockback, it should only improve the draw speed and the stamina usage to make it more balanced with other weapon types (that only get two "attributes" improved with skill improvements, vs. the 3 that bows get)

robust girder
#

💡 At current bows get much more powerful than most other weapons (barring ||magic||) once you get a good amount of bowskill.

It would be nice if the bow skill buffs only gave half the damage and drawspeed buff that it currently does (same stamina buff). This way bows would feel more balanced DPS wise, and they wouldn't be able to be shoot at a moments notice (which means theres more risk and positioning to using them). The damage buff should still be enough to make them effective for stealth attacks though, which I believe is a key element of bows, and to avoid them using an extravagant amount of arrows.

compact lion
#

💡 pre-silver unarmed weapons like leather hand wraps, bronze/iron knuckles,

lyric drift
#

💡 reduce cost of item stands to 1 or 2 fine wood rather than 4. They add no comfort so there's no need to 'balance them' by making them expensive. The relatively high cost is prohibitive to making a lot of decorations, especially early on, which is one of Valheim's major strongpoints. No real downsides to being able to make more item stands.

compact lion
#

💡 portal volume slider/ sound toggle

manic coyote
#

💡 Allow ||dragon eggs|| to be made into a late game special food, much like serpent meat. Require at least tier 4 cauldron to prevent "appearing to softlock" new players.

lapis bloom
#

💡 A magic altar which uses sap to operate and its mode is dependant on which trophy is placed on it, granting aoe buffs such as comfort, shielding from ranged(similar to the trader), mist dispersion over a wide area, healing (shaman trophy), lighting, constantly raise skeletons to a max amount, stamina or health regen boost. Options are limitless but the effects will match the trophy. Will also give players a reason to go back to mistlands for the sap.

solemn elbow
#

💡 Biome idea - underwater world underneath Ocean. To access it, you have to equip aqua-lung in your cape slot and dive. Enemies like giant crabs, tortoises and submerged leviathans could be met there. Boss: Kraken.

serene rivet
#

💡more dverger technology that we can craft? not sure what an example could be though.

compact lion
#

💡 Cart variation that automatically harvests crops/picks up items it's pulled over.

dreamy ridge
#

💡 invaluable devs. How about making a variation of the cultivator that creates 4 to 6 holes in the ground and then we just need to press 'E' to add the seeds? This way it would facilitate cultivation without reducing the work of still having to plant one by one.

rain tree
#

💡 Horses and stables. Add more animals rabbits,foxes and etc.

digital helm
#

💡 Some sort of way to stop tamed lox from rampaging and destroying your base.

This could be the ability to set them to passive, or making them not do damage to structures / player built structures, or some other approach.

compact lion
#

💡 silly one: vaulting pole that lets you jump across wider gaps than sprint-jumping would allow. Great for crossing streams/rivers without getting wet

rotund cobalt
#

💡Various alternate build pieces:

  • Triangular floor
  • Half and quarter walls that line up with the top of the wooden wall
  • Stone corner stair
lapis bloom
#

💡 a drawbridge, wooden variant and a bigger iron variant.

pine gazelle
#

💡 An iron (or higher) tier hoe that let’s you make stone paths without a stonecutter

floral jacinth
#

💡give tames ai a tweak so they settle and sleep at night, they would ideally search the enclosure for a straw bed, and if found, sleep on it for the duration of the night and then return to normal behaviour in the morning, shouldn't affect anything else in theory, and if there aren't any beds available they just roam around as usual, hens could have 2 spots on the bed, lox might look like a squeeze but that could be solved with a bigger straw bed perhaps

lapis bloom
#

💡 a stronger iron door variant which matches the reinforced iron beams and looks tough as

hot cypress
#

💡 Reworking Arrows to Craft Repairable Quivers, instead of individual arrows. Currently, only feasible arrows to use are renewable resources (Deathsquito, Fire, flint, obsidian etc). Having a repairable quiver would allow the creation of Iron/Silver/etc arrows instead of simply skipping several iterations of the ammunition.

sudden kiln
#

💡 Not so important, but willwork well for atmospheric immersion.
Haldor and Hildir as big and experienced specialists can suggest, for a small price of course, a name for your lox.

teal hull
#

💡Dverger chest from the infested mines

heavy pumice
#

💡 Difficulty scaling with player count could be a world configuration.

rotund bough
#

💡 smoke going trought iron cage pieces dverger metal wall and carved blackwood dividers

rotund bough
#

💡ok particles and lag reasonable not to make it smaller and what about some sort of pipe that could just get smoke out? start's work only when it is sorrounded by smoke or even magical "smoke portal"

snow mantle
#

💡 Many players have voiced their displeasure with the way the game punishes you for dying.

What if instead of punishing players for dying, the game rewarded players for staying alive?

For example, what about a bonus/buff to the rate of skill gain for staying alive for a certain number of days that is lost when you die?

noble condor
#

💡 ballistas don’t shoot you unless friendly fire is enabled

#

💡 have the ability to befriend dvergr rouges or mages and they follow you if you complete a task or quest for them like repair there base or collect a certain amount of a resource. Befriended Dvergr will allow you to open chest without having to kill them for it

primal bane
#

💡 Hugin should have a hint about rolling giving invincibility. I didnt know until I was in swamps.

floral jacinth
#

💡wooden canoe with double ended paddle, faster than the raft in short bursts, uses stam to row, is very fragile and breaks up in Ocean chop/storms

polar sonnet
#

💡I would like to know if Valheim supports IPV 6 build server, if not temporarily, can you update the support later?

cunning oriole
#

💡After playing around in the Mistlands for a little while, I think adding a Killer Rabbit of Caerbannog would add some interesting experiences.

shell sedge
#

💡 when valheim is finished with its base game and can be "beaten", something about your person will change to show you have beaten a world, e.x. red eyes instead of blue eyes, odins eye patch, character effects, new hair/beard styles, or a cape

spark elbow
#

💡 Make mushrooms and berries plantable

candid folio
celest sand
#

💡 It might already have been mentioned a thousand times, but here it goes.

The game is awesome, I love it way too much. But if there's ANYTHING i'd suggest after 2000+ hours is reworking the Netcode. Even playing with ppl on the same continent is laggy sometimes and it really demotivates people to play together. This is seriously the 1 thing that needs to be addressed imho.

opaque dove
#

💡 option to reset build menu when starting new biome with an old character

dreamy gorge
#

💡 Add a kraken, big octopus that had a chance to appear when you kill a sea serpent in the middle of the ocean

crystal gorge
#

💡 upgradable megingjord :)

brave ingot
#

💡 armor for lox and wolf

harsh solar
#

💡I would love to see some sort of mounted enemies, where killing either beast or rider changes up the move set of the other? May not work too great in the Ashlands, but maybe some sort of armored skeleton riding an undead creature similar in size to the lox? How does it change the game when an enemy can out-manuver the player?

kind gyro
#

💡 Tamable dragons with Dragon eggs and makeshift incubator

cyan hornet
#

💡I think a cool tameble animal would be a monkey/gorilla, it would attack and fetch nearby food for you and treasure, it can be tamed by snowberries and glowberries

gilded patio
#

💡 player specific modifiers-

in character creation you could set things death penalty/difficulty/portals, stuff like that.
in world modifiers you could then allow or not allow player specific modifiers for multiplayer

this would be fun for people who want a normal playthrough who have friends who just want to build or arent particularly into challenging combat.

wintry grove
#

💡 It's frustrating having to clear out area to cultivate and plant seeds then wait for them to grow ~ just for some flower decorations. Can't we just add flower pots that act like item stands? They could hold dandelions and seed flowers (like turnips, onions, carrots), and maybe other seeds and mushrooms. But since we can already put mushrooms on item stands, maybe not. Then we can line them up close and bury them in the ground or whatever for decoration. Planting needs space, which sucks for simple decorating.

jolly current
#

💡Ambient music that plays when you're at home changes based on the comfort level to reflect the richness of the location.

It doesn't need to be different tunes, it might be the same tune played with more and more sophisticated instruments. For example, just a flute when you're resting at a campfire in the open (it doesn't happen right now, but why not), regular music when you're at least at comfort 3, the part with strings only at comfort 10, and so on.

It would help with the monotony of always hearing the same tune, and it would be one more way to make you appreciate your progress.

autumn creek
compact narwhal
#

💡 Bookshelf (or just pile of books and scrolls that you can place how you want) -themed upgrade for galdr table. (Vikings didn't use paper though but maybe because its a fantasy viking setting it doesn't matter as much.)

compact lion
#

💡 More throwable bombs, like frost, spirit, tar. (Fire should be kept on bile bombs because fire damage stacks like crazy)

heavy bronze
#

💡 Would be awesome to see the map update with player creations, seeing my compound on the minimap after hours of building would be extra rewarding

novel rapids
#

💡 I would like to see color option on my map icons. I would also like to see them on the minimap.

#

💡 There are time when a tighter zoom for the character would be nice. Something where I can see over the Aviator's shoulder. Sometimes the spaces are too tight for the normal zoom.

serene rivet
#

💡first person mode, i know theres a mod for it already but it would be cool for it to be in the base game

pseudo charm
#

💡 Some type of human like creatures You can recruit in solo play for stuff like Rowling your boat etc. Mostly cosmetic so your base would not feel so empty when playing solo.

ancient umbra
#

💡 🕯️ creature masks that don't agro that "faction" of creatures (undead like slimes skellys ) (troll's gray dwarfs necks) (fullings and their ilk) and a decorative one for the seekers cause seekers don't like any one,
but it would be end game. or so you can temporarily trans form in those creatures while you have mana/energy. or just the masks only

compact lion
#

💡 New world modifier that alters how the faction system works.
"Easy" lets enemies of the same faction deal damage to each other (trolls can hit greydwarves with their attacks but not intentionally).
"Normal" keeps the system as is.
"Hard" stops all faction hostilities, now solely targeting the player. (Tames are exempt obviously)

knotty swallow
#

💡 reversed harpoon so basically a grapplling hook. could be useful in mountains for example or just for fun 😄

bitter haven
#

💡 Using the hoe to level terrain feels frustrating sometimes. Could we get some improvements to make it smoother and more precise, so it's less of a headache?

warm plank
#

💡 Last time I checked, the sharp stakes are fragile after a few bumps into it. Additionally we don’t get any materials back once we place them.

To make up for the trade off and practicality, could we perhaps have higher damage (example: between 20 to 30 damage per stab) ?*

warm plank
#

💡 please make the special combo attacks give more XP.

ornate cosmos
#

💡 It would be realy cool if you could get on magic earlyer like a poison staff in the swamp or a wooden staff in the blackforest the posion staff could fire out a poison projectile or summons a blob which poisons your opponent, and the wood staff could spawn this roots form the Elder which are coming out of the ground and attack for you the eitr could be gotten with a new special armor made out of troll hide greydwraf eyes and bronze and for the swamp the root armor instead of better archery the extra eitr.
also just more class spicific Armor wich offers extra points in there damage type instead of giving that much armor.
it would be cool if you don't go for the same armor in every playthrough.

glacial orbit
#

💡 So, i was playing nomap long before the world modifiers appeared, which were wholeheartedly welcomed by me ofc, it was a normal sized step towards my main suggestion now, my magnum opus of suggestions.
I assume that nomap is played on a constant basis much less than by 1% of all players probably (but still it is thousands of them) and imo it is one of the best replayability factors in the game. So, please, by the end of developing of the main game and bringing it to ver. 1.0, could you at least consider making nomap a fully-fledged separate game mode and not just a modifier, with slightly different world generating rules, more diversity, more 'controlled' anomalies, in other words just a bit more focused on exploration, survival and ||not having a map ofc||. I mean, it has all the potential, and it is almost there like 90%, and i wish it could be 100%. Thank you.

vagrant spade
#

💡 Make the smoke hitbox a little bit smaller, there are tons of things it should be able to fit through but can't.

pure oracle
#

💡 Add a repair table that will allow you to repair all elements of the building (house) in a large area.
Perhaps the repair will use resources for fairness.

P.S. maybe this already exists, I might not know about it)

rustic laurel
#

💡 Noise radius of fireball staff should be larger. I shouldn't be able to land an exploding fireball next to something, have it just barely not get hit and have them completely ignore it.

dense prairie
#

💡 As someone who keeps cattle on plains I feel like there is a missed opportunity with some kind of "bug zapper lamp" that would attract deathsquitos so that they stop attacking your loxes and yourself while building a nice base.

primal bane
#

💡 Health bars of nearby enemies can't go past the top of the screen, so I don't have to look up to see the health of a troll I'm fighting.

hot cypress
#

💡 Build piece that explicitly stops enemy spawns in area (but not raids). Currently, players are already burying/hiding specific items (workbench, fire, etc) to stop spawns as a somewhat janky work-around. Maybe something like a Town Bell or Clan Flag, could be somewhat costly or limited active to just one (similar to only allowing player to set a singular bed as their respawn) to prevent overuse.

elfin wren
#

💡 Banging your shield 🛡️ and maybe it can taunting the enemies

cinder gale
#

💡 When I repair a chest, make it make the hammer clunk repair sound like other objects in the game.

kind gyro
#

💡 White Marble craftable from drops from ‘The Charred’

compact lion
#

💡 "Toolbelt" utility item that lets you build and destroy wooden structures without needing to place/replace/move a workbench while building. Stonecutter should remain as is since it's actual progression.

scarlet drum
#

💡 it would be cool to add the effect of temporary blindness from smoke

plain timber
#

💡 Wisplight dispeling normal mist/fog as well as that of the Mistlands would make the item useful in more than just endgame zones

dense nebula
#

💡new mechanic and item,
Leash: crafted with Tar and Linen Thread
CarryTames: the Ability to carry small to medium sized tamed animals such as boars and chickens

shadow charm
#

💡can you make loxes a little faster please???🙏

low plume
#

💡 maybe make flint craftable at the stonecutter

serene rivet
#

💡the gjall-erhorn (mostly a joke)
to craft it you would need 2 gjall trophy’s, 35 carapace and 15 refined eitr
you would be able to spawn raid on yourself with an item from the biome like an ancient seed for a dark forest raid
you could buff you and your friends with attack damage and defense, i dont know how good the buff would be though, i think 10% attack damage and 30 extra armor sounds good? i just want a cool war horn

elder moon
#

💡 might have been mentioned but half roof tiles verticle and horizontal can't merge when I use xbox like I do on pc only way to play when traveling. Corner roof pieces that are half as well . Also triangle pieces would be awesome walls floor tiles and wood wedges. The big one now a barge boat to haul animals around to move from island to island please. A way to pick up chickens and wolf pups that glitch through walls they are a pain to get back wolf pups fence in till they grow yes but chickens . Boats for transport please please please or a ramp system to load into cargo of existing boats

idle bolt
#

💡 being able to add resin to placed wooden structures to prevent weathering effect

hot cypress
#

💡 Storage pouches on the Lox Saddle so it's easier to use them to move resources.

warm plank
#

💡 please allow us to spawn hugin and munin with dev commands. I need friends in my creator world.

snow mantle
#

💡 Please let us add more trophies to ballista turrets to designate multiple targets. Thank you!

ivory jacinth
#

💡Please Can we have lightning arrows please maybe from Eikthyr's antlers?Antler Eikthyr bow arrow_iron 🥹

autumn creek
#

💡 No matter how many times mods remind us, some keep using #fanart channel for discussions. It would be neat to split the channel into two:

  • One where people can share WIP (work-in-progress) pieces and seek feedback as well as discuss Valheim related art in general which we'll keep as #fanart
  • And the other, #fanart-showcase, for showcasing finished art pieces

Maybe throw in a third one, #featured-fanart, reposts automated with a bot like hitting 10 upvotes in the showcase channel. I think it'd be good for the community

cosmic meteor
#

💡Make greydwarf music stop after the nest is destroyed

elfin wren
#

💡New image loading screen :]

robust girder
#

💡 Disable some "permanent" raids after Queen or Ashlands Boss kill.

Feels weird there's nothing to disable skelly raids, blob raids, etc. Those raids are very weak enemies when you're fully kitted in mistlands or Ashlands gear and it just feels out of place having weak enemies like that knock on your door. Removing some of those permanent raids (I think raids like troll and bat could stay, as they play an interesting function in fortifying your base and your animal pens) could give rise to more interesting fights with the newly unlocked mistlands or ashlands raids

rustic laurel
#

💡 Frost bombs. Similar to ooze bombs, very low damage but slowing effect is guaranteed (unless enemy is immune to or resists frost)

sharp remnant
#

💡 Cartography Table work in no map mode as a way to view the map when at your base. That way it still has a use and you can glance at it before your travels.

harsh solar
#

💡It would be cool to see some sort of "shotgun" bow that fires, say 3 arrows that shoot in a cone, making either a good crowd control option or relatively high damage up close option. Would be nice to see a bit of variety to the archery gameplay.

sharp panther
#

💡plz make a trailer premiere like with Mistlands

sharp panther
manic coyote
#

💡 Some interactable aspect of loading screens would improve engagement, especially for those with poor hardware or who die a lot. Any simple interactable will do, like being able to scroll your own map or play "whack-a-greyling" in the corner.

lean gulch
#

💡 fix ghost-benches (those indestructible) at houses in Swamp.

topaz pike
#

💡I would like to thank the developers for such a wonderful game. This is not the first year that my friends and I have been looking forward to updates. I would like to ask the developers: is it possible to add a regular apple tree to the game in this or the next update? So players can decorate their yards, grow orchards, pick apples, make apple pies, cider, furniture, maybe even musical instruments. What Viking house would be complete without a cozy apple orchard?

warm plank
#

💡 decrease the radius of the dvergr ward or allow us to make world terrain modifications within the wards radius. I'm unable to mine a certain portion of a giants skeleton (none mining site spawn) because it's in the wards radius.

warm plank
#

💡A way to control the Lox's attacks with the left button for bite and the right button for its strongest attack. Not only can we use him as an attack mount, as a kind of tractor to farm in the tree plantations and not only use him like that, but we can also add a kind of cart for him like our dear merchant, where we would use it to carry an absurd amount of weight that only these animals can pull

jovial silo
#

💡server owners (as in private servers) to have the ability to change days and night cycles

sharp panther
hot cypress
#

💡 Horizontal Carved Darkwood divider.

manic lagoon
#

💡Decorative green vines, like the ones found around old buildings/ruins.
Possibly inherit the color of the biome where they grow?

pseudo charm
#

💡 Interior walls (thinnier and same on both sides).

warm plank
#

💡 a placeable structure or item which has a one time use that allows you to rename connected portals.

rocky pawn
#

💡 I know many people have asked about the implementation of friendly NPCs that could live inside players' bases in order for them not to feel lonely and/or to help you in combat and defense...

Well this isn't one of those suggestions.

I suggest the exact opposite: Do NOT implement friendly NPCs, more specifically ones that can live inside bases

The AI in this game is too simple (and dumb) to work properly, on top of their aggro mechanics being somewhat broken (remember those trampling lox aggroing at a fuling on the other side of your 5m thick stone wall?), the pathfinding alone would just make the entire feature not worth the time used to even attempt to make it work.

People are always trying to make their bases as aesthetically and functional as possible, it seems impossible to try to imagine a properly functioning AI trying to even reach any location inside the base without having to frustratingly babysit them for them to work.

I've seen complaints about dead raisers' skeletons getting stuck in terrain, is that really a feature worth having? And it's a reduced number of them, imagine dozens of that broken AI trying to pathfind all over the base.

And oh don't make me mention the pretty much guaranteed performance issues that would come alongside them...

This is a hostile, barren world, so it should remain as such. You are here to slay your enemies and more importantly, survive. Building a civilization has never been part of the plan.

lavish tinsel
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💡 rework the fire sword and put it in the ashlands biome it could be like a craft item, a boss drop item or a dungeon

upbeat forge
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💡 lessened fall damage if you crouch/roll at the right time

sharp panther
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💡you can’t wear frost resistance armor pieces in Ashlands. If you do, you get an overheated debuff that makes you use a bit more stamina for everything (sorry feather cape)

rocky pawn
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💡 Change the krom's secondary attack to a downward slash that deals x4-5 dmg (in contrast to the usual x1.5 or x2 dmg increase most other weapons get). It could also have high knockback

The idea of this attack is that it deals massive dmg to a single target as the basic attacks can already hit multiple

viscid pewter
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💡 I like the idea of when gear is upgraded that there are slight changes in appearance to the weapons/armors

abstract surge
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💡 I love the new diagonal-plank floor pieces in the preview! However, from the image it is unclear whether each 2x2 square is two right-angled triangular pieces snapped into a square, or one big 2x2 square piece with a concentric pattern.

The request: Please, please, please split these new floor squares into two triangular pieces if they are not already! Valheim's building system desperately needs triangular wood pieces, and has for years--this is an ideal opportunity to add them. Snapping two of them together would still produce the exact same visual as in the preview, and black marble has demonstrated that pieces in this shape work perfectly fine with the rest of the system.

cinder gale
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💡 Make a smooth transition when rolling towards an enemy followed by the battleaxe's front jab...cause it would look total bad @$$ (only ruined by that awkward pause in between the moves.) BONUS: make it do double damage for being an awesome stylish move!

still crow
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💡We must tame the necks. I need an army of little lizard bois patroling my base. They are too cute to not be tamable and they would offer a great early game farming resource from their tails. Not to mention it would be cool to have them attack things for you even if they are pretty weak. Wolves and maybe loxes are currently the only combat capable tames.

TLDR: We need more neck related content

gusty vortex
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💡 make it to where when you auto run it keeps going no matter direction inputs until you move back/stop. i love auto run for when i need to move somewhre while i focus on something else or my attention is removed from valheim but the current movement where as I touch anything on my keyboard i stop running is annoying

💡 pt 2 PLEASE add SPRINTING WITH AUTO RUN

heavy pumice
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💡 add a toggle to hide all the map pins's texts (leaving only the icons visible)

worthy shard
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💡 with the mist lands , and the wisp light , why can't the land that you expose be permanently removed from mist , as a player with visual impairments and traveling around mist lands is hard I personally think the wisp light should also be upgraded also to widen the radius also

kind gyro
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💡 Infested Dig-Site

Dvergr Dig-Site thats been taken over by seekers/ticks. At the very bottom, there will be a mini-boss with another hilder’s request item.

sharp panther
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💡warhorn, made with an item the Gjall rarely drops, that sounds like a Gjall but noticeably different so that there’s no trolling. It angers all nearby enemies, and calls all nearby wolves.

uneven forum
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💡 If the game cannot "encourage normal player progession" on all maps reliably, provide an option to use a world generation "seed pool" of hand-confirmed seeds that would help new players follow the proper progession.

Example of seed selecton criterias I would recommend would be:

  • Make the starter island not too big (encourage the new player to use boats sooner than later)
  • Make sure the biome areas closer to the starting point are big enough to spawn enough POIs to collect enough required ressources (and/or small enough to only introduce the player to the new creatures).
  • The bosses (and NPCs) are either in "logical" places or at least not too outlier.

Specific examples that confused me:

  • Too many small swamp biomes without PoIs
  • Too many small mountains without PoIs or too big ones close to start
  • Too many plains before Bonemass
pseudo charm
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💡 Option to extinguish campfire. I would like to preserve wood in my camps that I visit once in a while.

empty dagger
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💡 I feel that as of right now, the Arbalest is REALLY clunky to use. And considering the fact that you only use bows up to the point of the Mistlands, there's not really an incentive to use it beyond looking cool. So I thought of a couple changes that might help the player effectively use crossbows.

First off, why not just merge the crossbow skill with the bow skill in some kind of "ranged" skill set? It would solve the issue of not being leveled by the time you get access to the weapon therefore not being as effective with it, and it would simplify the skill set as a whole to open up further weapon additions. Also maybe add in reload time modifiers for skill level? (if it doesn't already exist).

Second, PLEASE LET THE BOLT STAY LOADED WHEN YOU PUT IT AWAY/ON YOUR BACK. Not much explaining, it's kind of annoying that you have to load a bolt EVERY SINGLE TIME you take it out, even though not having to do that is one of the natural perks of using a crossbow over a bow.

compact lion
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💡 pre-mistlands crossbows, the arbalest is so fun to use because it doesn't need drop calculations or a long pull. Give em lower damage/durability obviously but keep the accuracy etc

celest anchor
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💡 give 2* hares a chance to drop a "rabbit foot" which can be crafted into a Lucky Rabbit foot accessory slot for the Lucky buff. Giving a slight chance to increase droprate

sand trench
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💡 Another training dummy idea: Add a training dummy, that you could build and it could give you fixed amount of XP to a type of weapon you use against it (you could use half of the fixed amount for leveling mace and the other half to level axes etc.). You could then upgrade it with bronze/iron/silver/... to add another pool of XP it can give a player. Once you use all the XP in the pool, the dummy serves its purpose as a decoration. You couldn't stack multiple dummies, one per character

vocal hare
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💡 Neck taming

calm whale
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💡 Lox cart. Would love it if there was a more consistent way of moving ore from the boat, across land to my base. The cart does work, although its not quite a smooth experience, you can't fill it with ore if you plan to take it up a hill or over bumpy terrain. A cool idea I had, would be a device that lets you attach the cart on to a tamed lox, then it would be able to drag a heavy load much easier than the player, then simply ride the lox back to base. There seems like all the necessary things are in place for this, and would give a more practical reason to taming Loxes as its a cool thing to ride (so I want a reason to do it more 🙂 )

pure ermine
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💡 give shingle roofs more durability than thatch.