#building-tips

1 messages · Page 3 of 1

young anvil
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I still don't understand why outer area is sheltered while 1 tile inside is not sheltered.

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outer area seems less than 80% if compared to tiles I marked within yellow line

fresh jackal
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well since these lines are very thin and go in very specific directions, you can have very open areas that give you shelter or very closed areas that don't give you shelter depending on where those solid objects are relative to your character.
i could swear the wiki once had an image example of the former but i can't find it now

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oh nevermind, here it is.

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objects here are placed in just the right spots to count as fully covered, so if objects are placed everywhere but in those specific points, the opposite can be true even though you may look thoroughly sheltered

young anvil
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Hmm interesting. as for this "these lines are very thin", I mean it's 1 floor wide within yellow lines. So not thin

fresh jackal
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no i meant the rays, bad choice of words on my part

young anvil
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ohh I see

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okay, thanks for the info. I wlil somehow make it shelter

fallow leaf
lime agate
restive cloud
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how do y'all manage to use wood/iron for fencing outside without roofing and not lose your minds every time it rains

elder phoenix
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By using the actual fence pieces?

restive cloud
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yeah but roundpole fences are kinda boring sometimes

elder phoenix
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🙄

restive cloud
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fences like these

elder phoenix
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If you choose to build water-damageable stuff outside, that's your choice.

restive cloud
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I was just wondering if there was some sort of technique to prevent them from decaying that I was missing out on

elder phoenix
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You do know there are more actual fence pieces than just "roundpole" right?

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Dverger have a good one.

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"Prevent from decay" comes down to 3 options:

  1. Roofing
  2. Using pieces that don't care about rain.
  3. Mod.
elder phoenix
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Interesting.

balmy stream
lapis basin
feral storm
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snow doesn't damage exposed stuff the same as rain?

feral lintel
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no - but snow covers the normally exposed stuff, so all looks the same xD

shrewd crag
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Has anyone had success with Lox in their bases? I want to tame some but I'm worried they may trample or damage buildings

hasty patrol
gilded pond
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anyone else struggle hard with mixing the heavy build pieces? I feel like they all snap just different enough.. to make it difficult to mix and match them fluidly

hasty patrol
elder phoenix
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There are roof pieces that have "roof" in the name.

orchid gust
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Hi, Im looking for an automatic chicken/egg breeder thats still working, every build I found so far has either the issue of clogging eggs on 45° roofs or my chickens are not eating. Are there any good builds out there?

fiery musk
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You can do it with black marble plinths instead of roofs. Need to freehand place the eating surface (trial and error pretty much, but it wasn't too difficult for me) but it works fine after that.
The beam is the eating surface, it needs to be just above the hens heads for them to consistently eat.

orchid gust
orchid gust
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Has anyone a good automatic Lox breeding design? Mine is always getting damage from the Loxes moving arround. Also my current one is not save from Bat Raids.

zealous void
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Any way i could get roof here? i cant figure it out with corners nor normal pieces

drowsy frigate
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that looks a bit off from the default sizes for roof tiles so an inside corner is probably not gonna cut it

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maybe you can get creative with beams and deck that with 1-2 normal roof tiles?

novel quarry
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so im trying to build a world tree lookalike in my base using core wood for branches, any ideas how to make a leaf looking texture without any mods

shrewd crag
drowsy patrol
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How can I fill this gap? I tried using a beam to find a new snap point but I'm not sure if it's the best way

hasty patrol
novel quarry
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if you really need it to be all stone, use shift, to have it not snap, and you should get somewhat smooth looking

warped quiver
thick turret
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Hello, me and a friend have started playing Valheim for a couple weeks now and are working on a basic but large 2 story base. We are having issues getting the roof to stay up so any tips or if it is not possible would be great to know. Appreciate any assistance!

hasty patrol
elder phoenix
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Ironwood Beams.

thick turret
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We have tried the Corewood pillars but they dont seem to be holding up, I thought the iron pillars may help but was unsure and we have to do another Iron run 😅.

elder phoenix
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Ironwood Beams have the highest structural points in the game.

thick turret
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We will definitely try with the iron ones, thanks for the assistance!

elder phoenix
hasty patrol
thick turret
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They were not, we connected them to the 2nd floor that we tried to keep as supported as we could while still leaving room for building and such. The floor is mostly solid green with a couple yellowing spots.

fiery musk
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You can't get more stability than whatever thing you're attached to, so log beams on normal wood flooring doesn't do much.
If you want to take advantage of log poles higher stability they need to be attached either to the terrain or something even more stable (like stone, iron or black marble).

lethal ferry
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idk if this is the correct channel but would it be possible to build a bridge from point a to point b?

carmine badger
shrewd crag
fiery musk
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normal wood and corewood only go 10m horizontally without extra supports iirc, which is nowhere near enough for that gap even if you build from either side and meet in the middle.
And from looking at the picture the ground seems too far down to use corewood pillars as support.

Iron goes 40m so it's definitely possible with that.

warped quiver
lethal ferry
warped quiver
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Well in that case I think only iron would hold it. And go for it. lotta work to do hehe. o/

lethal ferry
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thanks for the feedback. gonna take a long while but eh, doable

honest rampart
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hey, im trying to do these kind of entwined shapes , is there a specific name for them or building technique to do them both vertically and horizontally?

thorny musk
# thick turret They were not, we connected them to the 2nd floor that we tried to keep as suppo...

It can be done without using ironwood though you may need to get a structural engineering degree.

I recommend building the 2nd floor first and using that as a basis for the supports, stone pillars may serve you well if only to serve as a starting point for more pillars.

Build the roof with rafters and support the rafters instead of the roof directly, and run angled beams along the roof for more support.

thorny musk
zealous oar
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can anyone help here cant seem to build higher have tried like everything and im pretty stuck 😮

honest rampart
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maybe you reached max stone height

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if thats the case switching to wood will allow you to combine both their heights

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(but only wood over stone)

icy canopy
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This is a re-share

charred rapids
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So I'm working on building a keep around a stone circle without using the stone circle as support. So far, I'm happy with what I've got. I've gotten my wood iron beams across the top of the stone walling finished, which is gonna be used to support the flooring. It's, mostly, going pretty well so far.

However, I'm running into a new issue: The roofing. I've never been very good at making my roofs look elegant, espescially for larger projects such as this. I thought I'd come here and ask if anyone could help me with this process, because I've tried a few different things, and am getting frustrated with the build.

proven dawn
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@fringe heron these are 3 of the must-watch building videos. Hope these help you out, friend!
https://www.youtube.com/watch?v=7JRsxqKrlL8
https://www.youtube.com/watch?v=QQlPWJw5CFg
https://www.youtube.com/watch?v=lES8KjXMbaI

Description: Strategies for Filling in Roof Gaps - Valheim. In this one I show my favorite strategies for filling in the gaps in your roofs in Valheim and I also share how to create a multitude of different types of roofs! This is the 2nd part to a 6 part series that is everything you need to know about making a roof in Valheim. More coming soon...

▶ Play video

In this video I will show you how to dig a perfect basement in Valheim! This tutorial can be for beginners or advanced builders, and will help digging basements become an easy and normal task!

Thanks for watching my video! Be sure to 💥SUBSCRIBE, LIKE and SHARE with your friends if you enjoyed :) And don't forget to hit the bell icon to be notif...

▶ Play video

In this video I will show you how to build a steep and pointy roof in Valheim! This method works in vanilla with no mods, and is a perfect way to make a steep roof for your house, fishing hut, or whatever build you desire! Comment below for any questions or tutorial requests!

Thanks for watching my video! Be sure to 💥SUBSCRIBE, LIKE and SHARE ...

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austere obsidian
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anyone else plan out their future builds with beams?

fringe heron
proven dawn
lime skiff
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Hello! How high up should I build a treehouse in the swamp? Hopefully something that isn't reached by abominations or big enemies

elder phoenix
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As high as you feel like?

fiery musk
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Trolls are 8m high iirc and the biggest normal enemies, so anything 8+ meters off the ground should be fine.

warm stirrup
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Posting this here to guide some players that insist we should be able to plant berry bushes.

thorny musk
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this is the way.

sly summit
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dear valheim builders, here’s a thought: instead of sticking with flat boring brick walls, try walls like this 👇

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minecraft builders manage depth and detail even without all the rotation and snap points we have

we need to step up our game and make it interesting!

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tried googling valheim wall designs and man.. was disappointing! a few are decent but mostly just flat, bland, no texture

weak mauve
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Any ideas on what I could put here for decorations? I had eikthyrs (butchered his name) trophy there but he's now above my kitchen area. His trophy didn't really stand out being there

edgy fiber
weak mauve
edgy fiber
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I figured you were right on the coast, so adding in a "fishing" vibe could work

rose saddle
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Or maybe a nice set of shields

shrewd crag
# weak mauve

Perhaps a large fish? A lighting option? Or a window?

vernal talon
jaunty zodiac
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Anyone have a good example of what a farm looks like? I have the roundpole fences but i hate things that dont snap together like legos

elder phoenix
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So use stone?

jaunty zodiac
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Dont have it yet 😦

elder phoenix
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Then my advice would be "don't worry about how anything looks in an possible way right now as you lack the materials to make what you truly want."

sly summit
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roundpole fences are nothing, try this

jaunty zodiac
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Looks sick

elder phoenix
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That is either very patient planting or modded.

jaunty zodiac
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I was talking about the aesthetic mostly i didnt even pay attention to the actual plants lol

sly summit
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^ shields

solar void
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Hey guys, are there any tips to building curves into my walkways? im just struggling getting the floors to not clip/look ugly

split stratus
proven dawn
# sly summit tried googling valheim wall designs and man.. was disappointing! a few are decen...

doors and log pieces are your friend when adding texture and depth. Doors, of course, for the .5m snap point on the x and z axes, logs for the .5m snap point on the y axis. Many people don't like working with walls, especially larger ones, where any decorating and texture would have to be repeated 100x over. It takes a lot of time, but it's worth the effort. Just one (bad) example I was working on in a past build; this whole project ended up being abandoned in favor of the current one, but this wall was going to span roughly 1km, with these pillars spaced out about every 20m or so. Even in this pic, the pillar wasn't fully done and decorated, but it took 10 minutes just to get this one pillar perfect the way I liked it. I later added more stuff to it, as well as log pieces and darkwood and all sorts of stuff and layers just to give it some character.
That's what we gotta do. 🙂

sly summit
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i actually plan it all out on my 2nd monitor while doing it 👇😬

proven dawn
proven dawn
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If anyone wants to see some methods to my madness, I'll be streaming in Odin's Greathall 🙂

gritty mulch
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anyone got any tips for a good roof design here? built the tower out of black marble, the spikes around the rim are bright red structurally, and im wanting to make a roof over the whole top area so that i can have it as my crafting area, but im having trouble figuring out what to use/how to use it. threw up some corewood beams just to see how it would look and it doesnt fit it at all lol. i have access to mistlands building materials and under. going to be making the rest of the build later on, just trying to get this tower functional so i dont have to keep teleporting back to my original base for mats.

shrewd crag
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Stone/Grausten always matches the mountain biome best from what I’ve seen. If it’s just a watchtower, maybe a circle roof matching the shape of the tower that leaves open air sides?

gritty mulch
shrewd crag
proven dawn
# gritty mulch anyone got any tips for a good roof design here? built the tower out of black ma...

Description: Strategies for Filling in Roof Gaps - Valheim. In this one I show my favorite strategies for filling in the gaps in your roofs in Valheim and I also share how to create a multitude of different types of roofs! This is the 2nd part to a 6 part series that is everything you need to know about making a roof in Valheim. More coming soon...

▶ Play video
gritty mulch
# shrewd crag Have you reinforced it with iron beams? It could be used as a watchtower/FOB unt...

thanks. my original plan for the tower was to have the base floor be my smelting area, the second floor be a portal room and then have the top floor be a crafting area but im realizing that despite how big i made it, its still cramped on the inside. so im probably going to just turn it into storage and maybe put my obliterator and eitr refinery up top. and if i still dont like it i may have to scrap it and start over, making it bigger.

solar void
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is there any advice for making a circle not be super uneven?

proven dawn
# solar void is there any advice for making a circle not be super uneven?

There's a trick to it. This guy made this video before the snap point update, I think, and with snap points, what he's doing is a LOT easier. The basic concept is the same. It's about where you connect the wall sections. Hope this helps! skol_splash
https://www.youtube.com/watch?v=n68c30jiszg

I stream on Twitch Tuesday to Saturday, 12pm-6pm GMT @ https://bit.ly/Timo_RedbeardTV​​​

Support me on Patreon! https://Patreon.com/TimoRedbeard

Get yourself a Timo Redbeard Snapback @ https://korfmerch.com​​​

Getting that perfect stone foundation circle can be a pain! Here's a super easy method to get it done.

0:00​ Intro
0:51​ Building th...

▶ Play video
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I need to start making guide videos

solar void
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doope thanks

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ive been struggling real hard with the build system tryna make cool stuff and im always somehow off

proven dawn
shrewd crag
shrewd crag
# proven dawn https://discord.com/channels/391142601740517377/1202303747053846608/130892621340...

I’ve watched that before. I wanted to know your experience in case you had more up to date methods with the new snaping points or pieces; I have a project being planned and I need a building with at least 5 different peaks. Peaks like the ones in this video: https://youtu.be/vShsry0r-SY?si=CgSq5siaVoaljlTw

Description: How-to make a Viking Roof in Valheim! This is part 4 out of 6 of my Valheim Roofing tutorial series! Hope it helped! Part 5 coming soon...

Support the channel with a membership: https://www.youtube.com/@9byte/membership

Timestamps:
0:00-0:16 Intro
0:16-4:36 Step 1
4:36-10:41 Step 2

Mods Used:
Infinity Hammer
World Edit
Server D...

▶ Play video
proven dawn
gritty mulch
# solar void is there any advice for making a circle not be super uneven?

Make sure that every block you put down is angled evenly. If you place a block and then the next one you put is angled one “click”, the rest of them all need to be angled one more click than the previous. If you angle it two clicks, then they all need to be angled two clicks more than the previous. Trying to eyeball it will only result in messed up angles.

sly summit
shrewd crag
limpid nest
proven dawn
warm stirrup
proven dawn
shrewd crag
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Can we get a fact check?

warm stirrup
sly summit
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here’s something else to blow your mind any wood piece directly on stone blocks won’t take rain damage

fresh jackal
# warm stirrup Well I bought it when Early Access dropped, and I remember using them as alterna...

yepp, since their intended purpose is to be part of a roof, they count as roofing, protecting things below them and not taking rain damage themselves. (that said, they aren't immune to water damage as a whole like stone and darkwood for example, if submerged in water they do take damage)
this also applies to cross beams, just not straight ones, and it has indeed been like this since before early access release

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oh also wood iron angled beams iirc still take rain damage, but i could be wrong on that

sly summit
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just exploit the bug up there, if it's touching a ston piece it won't take water damage no matter what

fresh jackal
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i don't think that'll help with that roof design 😅

sly summit
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by the way Smiffe once told me why floor pieces get water damage but angled beams don’t it’s because the rain just slides right off the beams 😝

elder phoenix
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Precisely.

shrewd crag
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Mind blown

sly summit
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shocker!

elder phoenix
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Iolite.

lusty gyro
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Someone please explain to me why does black marble completely ignore iron beam stability

elder phoenix
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It doesn't.
You can stack Marble higher with beams vs. without.

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-# Unless you started the beam on the marble instead of in the ground.

shrewd crag
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What if I start a beam or even an iron fence on stone attached to the ground?

limpid nest
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It must be attached to the ground to increase stability.

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Kinda surprised how many people didn't know about angled beam waterproofing. Then again, I didn't know about stone-attached waterproofing.

solar void
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does anyone know of any tips to make a spiral ceiling/roof?

dusk flume
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Hi

hot rover
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I use the short X wall to make fences. If you top the Xs with 4m corewood beams, the whole thing doesn't weather. Using the 2m corewood beam results in weathering. Couldn't tell ya why lol shrug

sly summit
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because it clips into it which is what makes it weatherproof

versed osprey
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@cosmic pivot Responding to you post in #building-screenshots: The most important thing to keep in mind when building on a coast is tides. Tides will put out your fires, making it impossible to sleep and cook sometimes, and they'll also interfere with crop growth.

For the sake of ease, I recommend sticking to a smaller structure that has farms away from the coast. Find one corner of your intended structure and place a vertical support there. Make it tall enough that tides rarely surpass it (2m above sea level will work most of the time but not in violent storms). Then built the frame of your floor out from the top of that support, adding more supports as necessary. Then build the rest of the structure on top.

Keep in mind that your fire will need a stone foundation. You will need to raise the ground or build a stone structure somewhere to bring it to the level of your structure.

Coastal builds require foresight because you can't easily raise/move a completed structure, and expanding one isn't always straight forward like it is on plain flat ground. Make sure to think hard about how large your structure needs to be and where/how it will fit before you commit to building at such a site.

sly summit
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i measured 26° beams but they’re actually 27° rounded we've been lied to

feral swift
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how do we protect a coastal base? Enemies just keep walking out to sea, swimming around the walls, and then coming back to land on the inside of my defenses ;-;

obsidian marsh
naive scarab
sly summit
sly summit
feral swift
proven dawn
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I hate to say it but I actually suck at geometry. How the heck do I drop this from 8m/side to 4m/side? The perpendicular sides go down to 4m, but the 45deg. sections are 5m. 😧

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sorry old pic this is the adjustment from the oops up there. Still same question.

fiery musk
proven dawn
fiery musk
sly summit
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campfires work best

feral swift
sly summit
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no

feral swift
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Most player base structures are attacked on sight by hostile enemies that can path to them. The only exceptions are campfires, bonfires, and both kinds of brazier. i found this in the wiki
What if i build a complete wall around such a structure, will enemies try to break that wall to attack the thing ?

sly summit
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think so

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you can bury wards instead of using campfires

inland burrow
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If you Build a House with Wood Pillars as like just a model to look if its working yk and than you decide to build it do you put the stone walls on the outside or the inside?

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and do you make a 1 meter overhang on the sides or a 2 meter

fiery musk
feral swift
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Also, is it possible to do something silly, like building a wall alongside yourself as you travel past enemies, to make cover so they dont get direct LOS on you ?

fiery musk
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Tame animals make noise which draws nearby enemies to investigate, but if they can't see the animals they won't aggro on them. The exception is raid enemies which spawn already aggroed, so they go after your pets either way.

As for building to break LOS building also makes noise which draws nearby enemies to investigate, so you'll just pull every enemy along your path to you. If you want to avoid enemies just walk, aggro ranges are generally pretty short if you don't alert enemies by sprinting.

feral swift
# fiery musk Tame animals make noise which draws nearby enemies to investigate, but if they c...

understood thank you, i am trying to understand the system to help build things better

i know we are kind of getting outside the realm of construction now, i apologise, but two more questions:

  1. Will enemies become aggroed from taking damage or dying from the environment? Like if they randomly stumble into spike walls

  2. Are stealth kills a thing? Can i oneshot an enemy without aggroing their nearby friends under the right circumstances

fiery musk
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  1. usually no, but they can become alerted (which mostly matters in case of lox because they'll trample your base just by moving). They won't start attacking your walls though.

  2. yes, but most attacks make noise. Your best bet for ranged attacks is the huntsman bow since it makes the least noise, so sniping targets from the edge of a group can work quite well with it.

cosmic pivot
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how can i decorate this wall in the back?

shrewd crag
heady shell
modest kindle
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Is there a text version of this type of list for more recent updates? The Wiki didn't seem to have Firepit Iron on it until recently and I'm looking for some way to check this. Also, thanks for this in either case. It's very handy information

fresh jackal
# modest kindle Is there a text version of this type of list for more recent updates? The Wiki d...

actually yes!~ https://docs.google.com/spreadsheets/d/1lGv_8efnTaAjYSLKGaquMbulrbalgBB3_69CaQ_54L4/
not too long ago scarlet and i collaborated to split her sheet into one for food and one for building, the latter of which i'm maintaining, should be less tedious to update than the image
been meaning to update the image as well but at least this exists now 😅

modest kindle
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For some reason, I thought the Cauldron and Iron Cooking station were Base Structures. Glad to be wrong about that

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and the Stone Cutter

fresh jackal
# modest kindle and the Stone Cutter

wait the stone cutter is player base, i must've accidentally toggled that one while editing, thanks for calling it out 😅
(cauldron and cooking station aren't player base though yea)

modest kindle
void mural
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any recommendations for a good guide or tutorial on how to get nice, level ground? I keep ending up with a lot of ugly peaks and divots when I'm raising ground to try and level a large area.

shrewd crag
# void mural any recommendations for a good guide or tutorial on how to get nice, level groun...

Terraforming in Valheim can both be satisfying and frustrating, especially if you are new to it. In this Beginners Guide Beeblebum shares his best tips for flat terrain, easy slopes, even perfecting those tricky edges in no time. With these handy tricks at your disposal, you'll be ready to transform the world of Valheim effortlessly! So grab you...

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modest kindle
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I know people use doors for finding snapping points that are less than 1 meter apart horizontally, but is there a similar tool for small, precise, snapping-point shifts vertically

fresh jackal
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the smallest vertical offset i know of is still bigger than the door one sadly.
the easiest way to get it is through horizontal core logs, it's 50 centimeters.
very possible the ashlands update added something smaller i just haven't noticed yet though

modest kindle
honest rampart
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yo, why does this happen?

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specifically meaning the stone getting out of the wood frame

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like, in the right where the stone stairs is aligned with the wooden frame but when i continue the thing it gets out

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i checked the frame and its properly built

fresh jackal
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because of math, 2 meters diagonally don't cover the same distance on the x and z axis as a straight 2 meters

honest rampart
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i feel real dumb right now

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ofc its that, oh my, thanks

drowsy frigate
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yes math continues to ruin our plans even after school

honest rampart
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honestly its the first time i do a building that isnt a rectange and i just autopiloted through

drowsy frigate
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yea, non rectangular builing is a lot toughe when everying is rectangular

fresh jackal
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probably not what i was looking for but you get the point

honest rampart
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i am in profound pain

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i really cannot seem to figure out how to make it workb(besides i've never worked with stone so im confused about the 8 snap points but thats aside)

pallid shadow
#

Hello, Valheim community! 🎮

I’ve just uploaded a new video on my YouTube channel where I recreated The Bannered Mare tavern from Skyrim in Valheim. The video shows the full building process and interior design, so you can easily recreate it if you’d like. I’d love to hear your feedback or ideas for future builds!

Link: https://youtu.be/sO7SjyVzyE0

In this video, I recreate The Bannered Mare tavern from Whiterun, known from Skyrim, in Valheim. I tried to stay as close as possible to the original design of the structure and interior within the limits of the game’s tools, while also adding a few personal touches.

Throughout the video, calming Skyrim music plays in the background, creating a...

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warm stirrup
honest rampart
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dw about it XD

warm stirrup
honest rampart
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XD

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nah my doubt was that since i never made a non square build , pieces wouldnt "perfectly fit"

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so i was kinda worried it would all be a mess, i was able to figure out tho and do little tricks here and there to solve the most part

honest rampart
warm stirrup
honest rampart
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he is a damn god

toxic torrent
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new to building why still red

mint chasm
# toxic torrent new to building why still red

The more unsupported a piece is, the more red it becomes, so a solid piece in contact with the ground will be blue, then as it gets further away from the ground and thus less supported, it'll turn green, then yellow, then orange, then red, and it will get to the point where nothing will connect to it

toxic torrent
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so i just need more on the ground does it need to connect all the way up

warm stirrup
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Friendly reminder that you can waterproof stairs with Darkwood beams snapped to the middle 👍

vital forum
# toxic torrent so i just need more on the ground does it need to connect all the way up

Structural support is determined by how many pieces between the piece you're placing and the ground. It's not that you need more on the ground as much as you need pieces connected to the pieces on the ground. W/o stone or ironwood, there's only so high you can build. You can use the hoe to raise ground around/into the walls to kinda cheat the system, but said ground might/will clip into the interior, so depends on you aesthetics preferences.

toxic torrent
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dang so i do need more pillars to the roof then

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unless im reading that wrong

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idk im tired ill look at it 2mrrw ty for the tips

fiery musk
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You can use trees as support too if you don't mind having one grow out of your base. I'd suggest pines since they're narrow and grow pretty high.

pure oyster
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hello, not sure if post here or valheim help would be better but, i have this question.
that 2x2 tile that have the torch in it doesnt count as sheltered and i ant figure out why. every other tile arround it does count. Its not important to "fix" this ugly starting box i made but i would like to understand the mechanics to avoid things like that.
i have destroyed roof and rebuilt it but it seems "correct" so idk what could be happening
Rain doesnt filter aka i dont get wet in that tile, but sheltered doesnt shows and i cant get the buff in that tile in particular

fiery musk
# pure oyster hello, not sure if post here or valheim help would be better but, i have this qu...

https://valheim.fandom.com/wiki/Cover
Basically your windows mean that one or more of the cover rays go through them from that position, so the spot has less than 80% cover.
Try framing your windows with wood beams, that usually helps.

Valheim Wiki

Cover determines when players are sheltered and affects behavior of some structures. Cover is calculated by checking how many of the 17 cover rays are blocked by obstacles. Each ray starts 0.5...

pure oyster
#

oo seems complex but ill try the beam fix, ty!

pure oyster
#

Beams worked thanks!

heady hare
#

I'm having trouble keeping greylings and greydwarves at night from pissing off my two star boars and causing them to shred the fence I have set up. I'm aware of stakes, stake walls, moats, earth walls, indoor pens etc. But those are some pretty ugly options and I'm a big fan of simple cozy homesteads and farms. Simple fences. So I'm in a weird spot, I'm not sure how I can make their pen more defensible without compromising the aesthetic. Any tricks I can employ?

mint chasm
elder phoenix
heady hare
#

👍

elder phoenix
#

🤔

fiery musk
# heady hare I'm having trouble keeping greylings and greydwarves at night from pissing off m...

greylings and greydwarfes are afraid of fire, so some fires scattered around will scare them off. Doesn't work on brutes and shamans though.
Alternatively just make a wider fence around your boar pen to avoid enemies getting into the boars aggro range.

Keep in mind though that as you kill more bosses nastier enemies will spawn at night, even in the meadows. And fulings or seekers aren't all that impressed by fencing.

vital forum
#

Night seekers will see your walls, stop just long enough to laugh at them, and fly over them to ruin you day

warm stirrup
#

This will cause enemies to spawn a full 1.5 workbench radius' away from the edge of your walls, which massively lowers the chance that they will detect anything inside.

ebon rampart
#

So what is the method for supporting a bridge WITHOUT poles to the ground. I wanna have a suspension bridge between 2 tree houses, but they're too far apart to reach each other. Would an a frame like the golden gate bridge work? Or supports on either side of the planks?

elder phoenix
#

Supporting without touching the ground -> there is no method.

ebon rampart
#

Sadge. I thought maybe there was a physics trick to avoid hitting the ground. Kinda breaks the tree look to have a post between them

vernal talon
#

Maybe with wood iron beams if the distance isn't too far. Or plant a tree somewhere between them, and use that as a pathed support off to one side to not block direct view.

fiery musk
mint chasm
#

It depends on how far away they are from one another. The game follows some physics principles, such as squeeze mechanics for stone slabs, but building horizontally is definitely more of a challenge than building vertically. Try iron beams for reinforcement, and use diagonal beams in addition to horizontal. You may need a temporary support pole to hold things up while you only have it attached to one tree.

winter briar
#

do those pillars in the wall even help? how should i stabilize these walls?

#

here you can see what im trying to do. tips on how to make the walls/roof non-red is welcome

fiery musk
# winter briar do those pillars in the wall even help? how should i stabilize these walls?

grausten has the same stability no matter if it's a pillar or a wall, so no, they don't help. What would help is hiding wood iron poles inside them since they have higher stability.
https://valheim.fandom.com/wiki/Building_stability

Valheim Wiki

The construction system in Valheim implements a stability mechanic to encourage more realistic buildings and drive gameplay. If the player places a building piece that is not sufficiently stable...

#

Alternatively grow a tree in the middle since they count as ground. Downside is there'll be a tree sticking out of your base, but it works for some builds at least.

winter briar
fiery musk
#

You could also use the hoe to raise terrain walls as supports and hide those inside grausten or stone pillars.

winter briar
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alright, wood iron poles it is. ty

gilded pond
#

what's the best way to roof an octagon style wall setup

#

can't figure out a good way to handle the corners

mint chasm
#

I've roofed all of these by following that same principle

mint chasm
#

I have a bit of an obsession with core wood hubs, LOL

gilded pond
#

I'm looking to add grausten roof at a 135° angled wall. following the lines straight doesn't blend as well with the sloped grausten. think I'm gonna have to get creative

mint chasm
#

You'd be surprised. This is grausten (not my build, but a friend's

gilded pond
#

that's definitely creative and using gizmo Valheim

mint chasm
winter briar
#

any pics of interior?

mint chasm
winter briar
#

damn very creative builder

mint chasm
#

We've got some great builders on our build server!

south bone
#

How would one fill in this part i cant seem to figure it out

tight thicket
elder phoenix
frozen sleet
tight thicket
elder phoenix
#

It's darkwood.

mint chasm
#

26° shingle roof piece, I think it's called

tight thicket
#

Okay

mint chasm
fiery musk
mint chasm
#

That's a good option

ebon rampart
#

Usually, iron still has a point of not reaching each other. It needs something between. I didn't know if an a frame like the golden gate would work, but they said no

cosmic pivot
#

how do i make this perfectly even?

tiny glade
# south bone How would one fill in this part i cant seem to figure it out

Use wood beams for snap points, you can delet them later if you like. The spots that you have the 1m beam, place a 1m beam next to that one and use it to snap your roof tile in. That will offset the next row of roof tile for less of an overlap. Use wood beam for snap points for the next row as well. all the way up.

tawdry haven
earnest plover
#

how do you connect something like this

dire sleet
#

there should be roof inner corner pieces that would fit there?

#

You may have to redo that. I'd remove the leftmost roof pieces and try to fit corner pieces if you can

earnest plover
#

i got inner corners to work, but only up to that T part. then i couldnt figure it out

harsh roost
#

sooo you can make golden pavement cobblestones with honey 😮

eternal geyser
proven dawn
winged breach
#

Anyone know a trick to stop these middle angled beams to stop getting water damage in this spot?

elder phoenix
#

Don't put them underwater?

warped quiver
#

Find those big boulders and try to go under while maintaining the upper part of the rock intact when going thru. If you are using creative mode, spawn the same rock/bolder, those that are on BF or Plains, then you just dig under them.

thick kelp
#

If you're open to mods, there are some that allow you to place the rocks in the game like any other piece. You can spawn them in with devcommands, but it's very cumbersome. I've built a pretty natural looking tunnel doing this, and others have built entire bases "underground" in the same way.

dusty yacht
#

(reposted from another channel since I'm illiterate)

yo I was gonna make a base here and dig into the ground area the area to make like a pit. I was wondering how wide I have to make it in order for trolls to fall in + there being a height difference between the edge of the workbench area will make it difficult like raising the ground and stuff like that. Or if there's anything else I need to be concerned about

#

so far I've only really built a base like this

tawdry haven
#

Anyone have tutorials on how to put surtlings in Yagluth's eye sockets?

tawdry haven
#

nevermind found a way

modest kindle
#

So, I have been working on a Lox Breeder and I got one technically operating. Looking for some ideas about making an extremely high build because making them unable to see enemies seems like the only reliable way to prevent them from becoming furry wrecking balls

#

I'm assuming find a natural peaked area about as wide as the build, raise some ground and plant some trees, I have also considered building one off one of the indestructible Swamp trees

placid trench
frosty karma
#

thought Fir trees don't grow as big

any way to force them to grow into their small versions? Or atleast make them half their size

vernal talon
frosty karma
#

either I was continuously unlucky or there's an invisible grid that determines the size of a Fir tree since the other times that I tried planting in the same spot they all grew the same size

fresh jackal
#

the biome-dependent size range only affects naturally generated trees, ones planted by players always use a unique size range specific to player-planted trees of that type.
fir trees found in the black forest have a size range of 200-250%, mountains have a size range of 150-300% and player-planted ones get 100-250%

distant dove
elder phoenix
#

Make pretty chimneys.

distant dove
#

i'd like to avoid chimneys altogether (if possible)

elder phoenix
#

There has to be a hole somewhere for the smoke to exit.
Where you put the hole is up to you.

distant dove
#

side holes arent venting fast enough

elder phoenix
#

Do you have something slanted to force/encourage the smoke to travel sideways?

#

It wants to go up, but if you put a slant directly above the smoke it will divert sideways.

mint chasm
distant dove
elder phoenix
#

Nice. Glad you found a solution.

eternal topaz
#

I'm working on a high-level build in Valheim and struggling to keep my structure stable as I go higher. I know the building system relies on the stability of the core and proper support, but I’m wondering if there are specific tips or tricks to maximize support for taller constructions.

For example, should I focus more on stone as a base? Are there certain materials or techniques I can use to reinforce the structure or distribute weight better? Any advice on making sure the build doesn’t collapse as I go higher?

fiery musk
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short answer? use iron beams hidden inside.

mental dove
#

I'm not very creative lol but I'm looking for some ideas to spruce this side of the home up. I can't put any windows in on the second floor, but I could put some in on the bottom. I was debating on making the length ways side the smelting area but I'm not sure.

deft hedge
warm stirrup
proven dawn
fringe ibex
lavish sierra
#

Should I build defenses around my meadows base?
Since I'll go into the dark forest soon and won't use this meadows base as much

fringe ibex
#

my friend thinks no, but I'm thinking yes but don't very big defenses

restive vortex
mint chasm
oblique oak
#

What's the best way to expand on a build? I made a viking longhouse that's also build height limit, but I don't know what to do now, and the back yard is too cluttered already

#

Do I make a viking longerhouse?

split stratus
dusky dirge
oblique oak
#

OoooOoO.... I'll definitely try out the stone towers in the corner

split stratus
modest kindle
#

Looking for a tip about terrain walls. I am generally pro terrain walls (I know some people do not like the appearance even if effective defense), but I am curious if others have come up with a solution they really like for getting in and out of them? I have built Stone Stairs into the sides of them to jump onto and things like that, and I was thinking about trying the spaced out Core Wood bridges that Creatures can't cross, but I am wondering if there are other things to try. Anybody have a tip?

coarse spear
#

Helo dose som one has a idea or a video on a decoration including the cartography tabel?

restive vortex
dusky dirge
#

You can potentially also take advantage of high terrain to glide into your base from above with the feather cape, but this only works for specific locations

modest kindle
fiery musk
#

And when you're unencumbered you can just jump up.

shut dew
#

I am new to the game, any ideas of making stilt house foundation? when i do myself it turns green, i heard for foundation blue is recommended for it

sand bloom
#

Depending at how far you are in the game, use the Core wood Log Poles. they're stronger as the common wood ones.

Place one of the poles, then connect the horizontal ones on that in the size you want and snap the other poles to them. If you run out of space, use a shorter version with the snap changed to top instead of auto to connect to that one, so it would actually get into the ground.

Later you may want to replace the Log poles for stone pillars as they are stronger as the log poles.

Wood beams are the weakest items, so better not use those for large heights.

coarse spear
#

Helo dose som one has a idea or a video on a decoration including the cartography tabel?

lavish sierra
#

Somebody pls tell me how to build this overhanging bit above the window

#

This is my horrendous attempt of making one

crude basin
# lavish sierra Somebody pls tell me how to build this overhanging bit above the window

Using a roof corner piece should do the trick, check out this vid. what i mean is at 14 mins in the video
https://www.youtube.com/watch?v=-WRzv-Furmg

This is a full How to build Tutorial for a Viking Longhouse using the Darkwood structures introduced with the Valheim Hearth and Home update.

I have used the new Darkwood shingle roofs on this build, the roofs reminded me of crows wings so I built the large overhanging sections on the roofs to mimic wings.

I have explained every part of the bu...

▶ Play video
earnest heath
# lavish sierra Somebody pls tell me how to build this overhanging bit above the window

A few things going on in the top image:

  • The building is 6 meters wide & the roof overhangs that...it is 8 meters wide. This fact is hidden by the extra wide octagonal pole assemblies at each building corner.
  • Using an 8 meter roof, I was able to get the same peak with x2 45 degree beams each rotated 1 click outward from the house, topped with x1 26 degree beam rotated the same way.
  • For a similar look on a smaller roof, use the X beams. They have an extra snap point in the middle. So once you have your arch with tighter snap points, you destroy the X beams and back fill with regular beams.
lavish sierra
#

Ty for your input ill try it out again

lavish sierra
earnest heath
#

I love the octagonal poles. Using them in my own build. They have trick to them also.

harsh roost
#

you can make cobblestone path with Corewood 🙂

crimson shale
proven dawn
#

In case anyone's wondering how to take a multi-floor spiral staircase and transition between floors while still maintaining the staircase...there ya go 😉
Seamless when walking (no hitches or snags), and still allows you to either stay on the floor you just arrived at, or keep going up (or down). Works aesthetically as well as functionally!

#

You can even squeeze one of these in and no hitches or hangups!

proven dawn
#

This also works! Just skip a step (no pun intended) with the spiral staircase 🙂

bright citrus
#

Hello, I am trying to make a roof for this house but I'm struggling a lot first with the type of roof and second with realization and feasibility due to physics, any tips would be greatly apreciated

digital temple
#

#valheim-help message @bright citrus Tbh i do only very basic roofs usually so probably something along of these lines. 😅 It seems you would like something fancier.

bright citrus
bright citrus
digital temple
#

Sure 😄 I might try it without these beams, just to see how it looks but yeah this style will work nicely imo 🙂

digital temple
#

Looks nice either way, depends on you 😄

bright citrus
#

I think il keep it as original we can call the spiked that sticvk out a feature lol

bright citrus
#

there will be space in second floor even

digital temple
#

Ooooh, you went for BIG overhang 😄

bright citrus
#

yeah

vague kindle
#

any tips how to perfectly flat an area? strugling to actually flat an area with my hoe

boreal coyote
earnest heath
# vague kindle any tips how to perfectly flat an area? strugling to actually flat an area with ...

Level terrain will attempt to match the height of ground you stand on. So stand on one spot & level as much as you can from there. For big areas, extend out from your flat spot with floor. Then raise the earth through the floor & remove anything that pops through with a pick. You should then have another spot of the same height from which to hoe more. Level terrain only adjusts the ground up/down a bit. So if the ground aint fairly flat to start, you will need to do coarse adjustments with a pick and/or 'raise earth'.

fiery musk
# vague kindle any tips how to perfectly flat an area? strugling to actually flat an area with ...

Terraforming in Valheim can both be satisfying and frustrating, especially if you are new to it. In this Beginners Guide Beeblebum shares his best tips for flat terrain, easy slopes, even perfecting those tricky edges in no time. With these handy tricks at your disposal, you'll be ready to transform the world of Valheim effortlessly! So grab you...

▶ Play video
edgy mirage
#

Anything I should add to the walls for it to stand out a bit more?

midnight quail
elder phoenix
#

Dragon Eggs.

bright citrus
#

What walls should I add on top?

toxic quest
harsh roost
proven dawn
# edgy mirage Anything I should add to the walls for it to stand out a bit more?

Here's some help for your roof, bud. For the walls, I'd suggest layering. I'mma try to describe the process...
Build the Roof first. If you layer the walls before you do the roof, it'll make it 10x harder to get the proper snap points once you go to do the roof.
Take a wooden door (standard 2x2 wood door) cycle till you have Bottom Corner 4 or Bottom Corner 2.
Snap that to the corner of one of your wall pieces.
Get another wall piece, cycle to any corner snap point.
Snap the corner of new wall piece to the middle snap point on the bottom of the door, and place it smooth-side-out on top of the wall pieces with exposed ribs.
Decorate those edges however you want.
Some will tell you just to hold shift and place the wooden walls to cover. Shift-clicking is imprecise, and a good way to fuck up your build. Use the door, use snap points.
https://www.youtube.com/watch?v=7JRsxqKrlL8

Description: Strategies for Filling in Roof Gaps - Valheim. In this one I show my favorite strategies for filling in the gaps in your roofs in Valheim and I also share how to create a multitude of different types of roofs! This is the 2nd part to a 6 part series that is everything you need to know about making a roof in Valheim. More coming soon...

▶ Play video
oblique sluice
#

Something I found useful for building:

digital temple
#

@dapper shadow Try to dig a bit where the stairs go to make step like this

digital temple
#

Also, when leveling the ground it levels mostly in the centre of the circle but it still levels on the edges of it, just slower, so when you need to be precise just line it so the edge of circle lines up with there you want to level and just click multiple times instead of just once 🙂

dapper shadow
#

Aaah, got it. Thanks 😄 !

proven dawn
#

Think outside the box

last tiger
#

ive been trying to decide for so long. which wall materials for these two gazebo like rooms?
1: dvegr metal wall
2: glass
3: ashwood decorative wall (also could do ashwood dividers)

maiden anchor
#

2: glass

last tiger
dusty yacht
#

wait so this doesn't decay or wat?

#

it's just if I build further stuff will break

last tiger
# dusty yacht wait so this doesn't decay or wat?

it will still decay from rain or monster damage. the color of the tile just indicates how structurally sound it is. roof tiles prevent the tiles directly below them from decaying from rain. if a build keeps breaking it just means it needs more support to be able to place.

#

that support could either be added straight to that respective tile (which will give the most direct support) or to any other tile supporting it

dusty yacht
#

I'm experimenting rn and on the left corewood pillar I can build out two floors from the floor on top of it but on the one I'm standing on I can only do 1 on each direction. I wonder if it's because I started by attaching the corewood pillar on top of the wood floor that it treats it as being on the side or something and giving it less integrity

#

ayo my theory seems to be correct

dusty yacht
#

idk if separate supports have like a value that can be combined with each other but that also seem to be a thing since these two red thingies can't be supported and will break instantly unless I build both of them at the same time

#

If I break one of them the other one breaks

#

it looks like supports also work diagonally even if worse. Noticed I couldn't place walls that exclusively 2 platforms away but the diagonal ones are also technically 2 platforms away but I could place it on it

mental dove
#

So I'm trying to build something large for once and do something new but how do you guys hide the iron beams ? The wood walls expose it on both sides.

trail topaz
elder phoenix
mental dove
last tiger
# dusty yacht it looks like supports also work diagonally even if worse. Noticed I couldn't pl...

yes it is almost a team effort in a way. sometimes I also build two pieces at the same time knowing that they will also support each other. its a total summary of support. so if you add a strong support pillar to the center of say a square, it will increase the support of each piece in the square with the corner pieces having the least increase in support due to distance from the original addition

elder phoenix
warped quiver
supple girder
#

its been a while, but a shape like this cant smoothly be filled with roof pieces, correct?

crude basin
#

nope

supple girder
#

noted, its impossible, neat vid, but not the goal i was looking for. thank you

dusty yacht
#

how do I make this plank blue while also attaching properly to the rest of the planks?

#

The only way I was able to make it blue is by placing it while aiming on top of the log, but then it'd be on a different level from the rest of the planks. I thought the log would have the exact same placement if I made it level with the other planks and then placed the log while looking at the plank either underneath and above but that didn't seem to do the trick either

warped quiver
tidal vault
#

Anyone have any recommendations for how to bring my build to the next level?

warm stirrup
slow crow
#

Hello! I've recently (or not so recently depending on how much work I've put into this...) got into the Mistlands biome! With that I decided to dedicate a large tower made of black marble filled with all the latest gizmos I can find (I found out about the side effects of having an Eitr Refinery near stone structures...).

With that I wanted some peoples opinions on how I'm designing it:
The exterior will look like this.

#

One moment it got to night...

#

And the interior will mimic the outside. However due to how I am placing the floor I'm running into a choice that I don't know how to solve:

#

My question is, do I adjust the floor height and stay consistent with the exterior of my tower

or do I adjust the interior corner pieces to look more pleasing internally, leaving the outside pieces alone

Or should I move this to building ideas 😄

dusty yacht
warped quiver
young hemlock
#

hi guys, how can i turn off mob dmg into my structures?

elder phoenix
young hemlock
#

okay

lethal verge
placid trench
young hemlock
#

It's a pity I can't do this command :( I'll watch yt videos about defensive techniques

#

thanks plenti

placid trench
#

I always elevate my buildings to make it too steep for anything to climb up to them.

young hemlock
#

I'll have to make a tiny moat

placid trench
young hemlock
#

ohh right

#

good point

lethal verge
#

Airborne raids are another consideration

frank citrus
frank citrus
earnest axle
#

Would it be able to give the floor a misty effect by placing item stands with frostners under the floor boards? I'm trying to build a walk in freezer

#

Wait, should I ask this in building discussion?

crisp inlet
real viper
#

Ive heard about some folks using trees to get stability in tall builds - how exactly does this work? Wouldn't the branches and leaves just clip through everything?

trail topaz
#

Yes they do, that’s the trade off for blue stability at 20m

inland burrow
#

This a good window design for my build in mistlands?

lethal verge
real viper
#

Thank you!

lethal verge
#

You're welcome.

trail topaz
#

Problem with the pine tree is that it sways a lot in the wind so you have to be careful how you build around it. That's why most people use Oaks, because they're more stable.

elder phoenix
#

Ancient trees though 💪

inland burrow
#

can i get black forge to lvl 3 before queen?

elder phoenix
#

Did you make a Spring?

inland burrow
elder phoenix
#

A spring is a device consisting of an elastic but largely rigid material (typically metal) bent or molded into a form (especially a coil) that can return into shape after being compressed or extended.

dusky dirge
frank citrus
#

How would be the best practice for making rounded edges

lethal verge
inland burrow
#

anyone got tips for greystone roofing

frank citrus
#

Do the wicker candles do anything?

cyan owl
#

Provide light and when they burn all the way down you can get your wax back

sour turtle
#

Any good building tips out there

lethal verge
sour turtle
#

Oh cool ! Is there a building tip for scaling cause I either make somthing way to big or way too small

lethal verge
#

Perhaps beds and crafting benches are good frame of reference

shell sandal
#

Hey guys, looking for some help with some modded building. I got a mod to allow some more rotation (PerfectPlacement), since I wanted 64 degree roof pieces (kind of an inverted 26 roof piece, for a steeper roof then the 45). All was going fine until I needed to do an inner piece. I can't just seem to do rotations on two different axis' to get the desired effect, and while I could eyeball it, it still doesn't properly line up. It either ends up being TOO steep or TOO tall. Does anyone have any advice on how to do this?

trail topaz
shell sandal
#

Will do! I know it is modded building, but the game does natively support the rotation placements, jsut need the mod toa llow the custom rotations from the hammer. I guess it is more of a maths question, so maybe I should find a 3D graphics discord lol.

winged breach
#

same with workbench/cooking pot upgrades, for a less cluttered look. Stone walls or floors work really well for that. I usually hide the cooking upgrades in the fireplace+chimney and then add them later for cosmetics since they're usually out of range

elder phoenix
#

Hide nothing. Expand size of room and place appropriately.

frank citrus
#

Don't build, only fight

lethal verge
#

No shot. Years in and still get a kick out of building.

sour turtle
#

Building is the best part of the game

elder phoenix
#

*Sailing

frank citrus
#

these guys are a pain in the butt, how do you guys keep them from stacking?

frank citrus
#

Layouts for the furnaces?

lethal verge
frank citrus
#

how people lay out there furnaces for smelting

lethal verge
# frank citrus how people lay out there furnaces for smelting

I like to put my furnaces with a full tile space between each. Placing each furnace on a respective tile. Makes lining up exhaust hoods easy. Where as the coal kiln needs a little finesse to line up with an open tile above it. Either way I like them to be close to one another for efficiency.

elder phoenix
#

Exhaust hoods?

lethal verge
elder phoenix
lethal verge
elder phoenix
#

Heresy.

lethal verge
#

I'll try to take some shots of my most recent iteration tonight. Stone and ash wood aesthetic. Still working on ideas for grausten trim

graceful knot
frank citrus
frank citrus
#

So, when it comes to building with Wood, I know that exposure lowers its health and changes the appearance. Asside from putting a roof over the top, any reccomendations on how I can slow down or prevent the break down?

earnest axle
frank citrus
#

How do you mean?

earnest axle
#

If you're making a wood floor outside and you don't want a roof make a stone floor first, then lay wood directly on top of the stone

frank citrus
#

What about stairs? We just remodelled our Workshop space and up on the second floor is the Workbench+upgrades. It's an open air area in the front where the Charcoal Kilns and the furnaces are, with the Artisan table and the forge under the upper floor. But the stairs and guard rail are exposed.

graceful knot
graceful knot
gusty turret
feral swift
#

How can i get the snapping system to do what i want here?

I'm trying to do stone, then a layer of darkwood (either on or half inside the stone),
and then planks on top of it, not interpenetrating the darkwood at all

i basically want the darkwood as a spacer between wood and stone, it refuses to behave. Thoughts?

#

the plank on top of the darkwood here is just slapped down, it isnt snapping anywhere

#

I think what i need is quarter metre vertical spacing

#

tried experimenting with a corewood log, its still not right, lower one is half buried in stone, the upper one has too much spacing from the stone

feral swift
#

i guess what i need is to make a 1/8th of a metre vertical offset

lethal verge
trail topaz
#

can I ask why you want to use darkwood as your spacer? You should be able to use a corewood log as a spacer and can snap the wood flooring on top of it.

feral swift
feral swift
#

darkwood has that sweet polycount

#

for now ive ended up doing it by hand, both the spacer and the floorboard on top, i guess its probably close enough, only off by a few millimetres
but if theres a way to get snapping working for my needs i'd still prefer that

#

does paint exist? We'd like to have walls with a white exterior

elder phoenix
#

No paint.
Just different wood colors.

feral swift
#

what colours? all ive seen are three shades of brown

elder phoenix
#

Wood is brown.
Ashwood is grey.
Darkwood has some black accent pieces.

Then you have stone vs. black marble for some other contrasts.

#

You can also purposefully let wood get rain damage for a green hue to it.

feral swift
#

aww, not much i didnt know about

lethal verge
feral swift
lethal verge
#

We learn the most from failures? Good luck

uneven charm
#

this is the best i could think of to make polished sloped levelling, still quite messy though, anyone got better strategies?

crude locust
#

I usually use the pathing tool to smooth stuff, normal or stone pathing doesnt matter.

uneven charm
crude locust
#

when you look directly in front of you and run while hitting the pathing tool with the hoe it should create a somewhat smooth incline

uneven charm
#

yes i tried that, and also the holding shift thing, guess i'll just have to practice more

crude locust
#

I try to avoid Terraforming and keep it to a minimum 🙂 it always takes ages to get anything done with terraforming 😄

uneven charm
#

yup, me too, screenshots are from my Hammermode-LegoSandbox-practice-world, i usually keep terraforming to a minimum

lethal verge
storm ridge
#

hey how do people get these super flat terrains they build on? i feel mine look like an undercooked cake when i flatten terrain

split stratus
nocturne sierra
#

Hey all, i would be happy if anybody have some tips on organising the small piece of land i've found for my second base that i want to use until i reach plains.

I know its somewhat tiny (i like it because i can place two small docks on the two sides, and set sail into the sea at both sides of the island withouth the need to run far from my home)
I think to build a two floor building 7x4 or 8x4, and leave place for two docks, boar pan, farm, space for portals, smelter and chraocal kiln.

So i'm having troubles with understanding how much space i need to clear for all this actually..
I'm also wondering if raising the ground and digging trenches around filled with water might help during raids?
p.s. i don't want to make a huge village, just space enough to fit the needed workbenches etc.

storm ridge
#

how large should a crafting room be to fit upgrades and such?

warped quiver
zealous talon
# storm ridge

The "trick" is to raise the terrain once, each time that you cant get it flat.
after raising it, you tap it flat again with the hoe.
if you cant tap it flat and it stays risen, you use the pickaxe and mine it down once or twice --> hoe again.

so its basically a ping-pong game of raising ground or mine it down, followed by flattening it with a hoe.

Once you get the hang of it, it goes pretty fast.

storm ridge
#

currently build a box with the minimum size of what i need. now i have no idea how to advance. its going to be the back end of a walled in fortress/town. but i have no idea how to go forward now

acoustic widget
#

How do I build with the shingled roof, first time getting them and they place differently than the regular roofs.

elder phoenix
#

They have the exact same snapping points, so idk how they would place differently?

warm stirrup
slow spindle
#

I wanna place floor ontop of this...how could i support it well without it taking up toooo much space? ^^

slow spindle
#

becouse thats gonna be eh..difficult 😄

supple girder
# slow spindle becouse thats gonna be eh..difficult 😄

wood provides nothing to support stone, best bet is to spam arches on the edge and use strategic spacing of pillars. them floor tiles you place the less pillars you would need minimally because there is a slight support from the surrounding tiles but really only when you have ALL of them placed

#

or wait till you get iron to do that

supple girder
#

black metal?.... then making a stone floor is rather trivial with cage wall supports in the walls, and wood iron poles, greatest support make sure they are purely vertical

slow spindle
#

or however the plains metal was called agin

supple girder
#

trivial in concept, but the work to do it wont be with the size of the space you are covering

slow spindle
#

ah so doing it that way is pretty crazy in simple speak? xd

supple girder
#

its a matter of keeping them supported during the process, it ill take up space doing the supports

slow spindle
#

well thats helpfull tips

#

greatly apreciate your suggestions x3

supple girder
# slow spindle well thats helpfull tips

this is one of the things you can do to help have support for the hight you are building at, and in this particular case it would help you get rid of the 1 meter layer of stone you have on top of your current walls

#

and using the wooden door you can align metal bars to be places hidden in your walls for better support from the edges since iron is stronger

slow spindle
#

thats some nice building tricks x3

slow spindle
#

i need so much metal now xd

supple girder
#

nerver enough

marsh depot
storm ridge
lean scaffold
# slow spindle

Wood iron beams - you can align them in the middle of the first row of floors using shift key, make grid of them and than place your stone floors

#

it would look something like this

marsh depot
storm ridge
#

now the only problem is TrophyFrostTroll building

slow spindle
#

i made beams to support the stone spaced apart at certain spots

austere zinc
#

When I try to use workbench, it says workbench needs a roof. Hammer equipped, I right-click, click on a thatch roof, try to place it on workbench, and it says either blocked or invalid placement.

#

What gives?

slow spindle
#

quick n dirty?

slow spindle
austere zinc
#

I'll try, if terrain allows it.

#

This'll do

stoic terrace
#

u dont even need those 2 walls on sides, just 2 roof or 1 is enough

marsh depot
stoic terrace
#

I always struggle with the doors/window design any ideas? also pretty new to this game this is what I only have atm

supple girder
stoic terrace
supple girder
# stoic terrace basically just to make this look good

with just wood, the options are limited, but you can extend it outwards with Shift Placements and in this case ive used the 45 cross as an extra, or use 1x1 floor (snapped to the wall not the beams) to give it a ledge... personally im not a big fan of angled wood especially for a 2x2 window cause they are so thicc.

there are a few other things but they require more to account for with the rest of the build. i could maybe give more examples but im really only good with hands on situations to explore ideas

stoic terrace
#

ohhhh, thanks man

#

been trying todo that haha, I see now

#

it's only for the door, cause it's too plain

#

I also think it would look bad on window

#

Unless it's a huge frame

vernal talon
#

@stoic terrace If you don't mind thick walls (three walls thick to hide things on both sides) there's this design. Originally done for stone, but works in wood as well.

austere zinc
supple girder
#

and pickaxe for removal, kind of a core aspect for the game since you have to dig for silver, and copper deposits are bigger than you think, deeper than 8 meters most of the time

#

you just cant make caves with terrain alone, a boulder or placed stone is the only way to roof for a cave.... aside from the silly Elder platform

stoic terrace
#

why is this unstable?

#

nvm need to build foundation below

marsh depot
austere zinc
#

Video games, duh.

#

Wurm Online = MMORPG
Wurm Unlimited = for single player and player hosted servers

stoic terrace
#

any suggestions what to add? I think it's too plain need more details

keen apex
#

Maybe a change to the land or area around it! But I think the build looks wonderful!

stoic terrace
#

lacks details tho

keen apex
#

I think a focus on the surrounding environment or the base of the build would drastically improve the appeal!

crude locust
#

Ivy veins from the Traders would look nice i guess.

stoic terrace
#

the front lacks details gonna add something for that as well

lethal verge
stoic terrace
lethal verge
#

Looking good either way

pine wing
#

hey, i want to make an off set with a beam
but if i go snapless, it's no longer sunken into the other beams, making it uneven
how can I sink structures in other structures without snap points?

lethal verge
#

It has 3 snapping points

supple girder
lethal verge
#

Good call Monkey

split stratus
random stone
#

Or corewood

uneven charm
#

(the right pole seems uneven, but it's perspective, all auto snapped, no manual)

supple girder
#

that do be neato

lethal verge
uneven charm
lethal verge
#

Indeed. I noticed Grausten floors works similar

uneven charm
lethal verge
#

Tons of fun

gilded pond
#

struggling to build a proper passageway for askvin pen. they always lump up and block the passage - anyone have any elegant functional builds for this?

feral swift
#

can smoke float up through iron cage floors, or any other floor?

#

how do we get smoke from these braziers to go up and out of the chimney structure

#

its kinda pooling here

grand sigil
#

Ashlands structure im thinking about remaking in survival with friends

supple girder
pallid shadow
#

Hello, Valheim community! 🎮

I’ve just uploaded a new video on my YouTube channel where I recreated Warmaiden's smithy and shop from Skyrim's in Valheim. The video shows the full building process and interior design, so you can easily recreate it if you’d like. I’d love to hear your feedback or ideas for future builds!

Link: https://youtu.be/r6NpCUOZKQA

In this video, I recreate the Warmaiden’s forge and shop from Whiterun, well-known from Skyrim, in Valheim. I tried to stay as true as possible to the original design of the building and its interior within the limitations of the game’s tools, while also adding a few personal touches. Since the in-game tools don’t allow for precise detailing, so...

▶ Play video
lavish sierra
slow spindle
#

is that high enough for the furnaces to still work?

supple girder
hollow gale
#

i want to bulid a tree base but i dont know how

lethal verge
# hollow gale i want to bulid a tree base but i dont know how

I square a floor piece up with the tree. Attach it at the height I like. Then start snapping floors all the way around. May take some clipping and overlapping. You'll have a platform to work with once satisfied.

Or if you're working with multiple pine trees. I start with core or iron beams. Lay out a frame that connects with three to four trees. Then snap the floor pieces inside the frame to make the platform.

There's a few yt vids that can give you visual perspective

plush yarrow
#

Can anyone help me out in building and establishing a base?

#

I'm pretty new to the game and i just want something cool

supple girder
plush yarrow
supple girder
plush yarrow
shrewd badger
bright raven
#

any ways to make a gate or door that players can walk through both ways but tamed animals can only go through one way or not at all

tulip maple
gilded pond
#

woah sick! looks like there is no way to have a good askvin entrance that's elegant other than a floating stair 😅

tulip maple
gilded pond
#

yes!

tulip maple
# gilded pond yes!

In reality that stair was more for me than them. They'll stack up trying to reach the Surtlings and reach the platform as soon as there are enough of them.

low scarab
#

Good evening, Hope this is on the correct channel - Just curious.
If I want to build a work shop with ALL the workbenches and their "add-on's" with it, how big of a space would I need so I can still be able to move around without problems.

placid trench
# low scarab Good evening, Hope this is on the correct channel - Just curious. If I want to b...

It really depends on how you want it to look. Some people place all of the add-ons so they're in the appropriate location as if they were actually being used. That takes considerably more space than if you try to cram things together as tightly as you can and you don't care about the aesthetic of it. I prefer a clean look so I almost always have a basement that hides as many add-ons as possible so I have more floor space inside my actual living area.

bright raven
gilded pond
tulip maple
# bright raven what is the point of this instead of an open pen? are wild asksvin being brought...

The point was to respond to a question about how Asksvin/ppl get out. I have open pens further out. This is my landing base, centered on a breeding pen. It was an open pen (see https://youtu.be/9WiuOjZgEzI?si=2BcCg_NTeKz2VXm7) but now it has defensive ring walls where I grow berries. I spend a time above in the base so breeding is frequent. Asksvin are free range but there are always some around the base. Not sure why I would bring wild ones in now. I captured the original breeders and they're well protected. Tame Asksvin roam the lands so there are no wild ones spawning for quite some distance.

Showing progress from Grausten mining throught to completed breeding base on the same site. Once the grausten was all mined I made an opening in the surrounding raised earth wall and enticed a 1 star Asksvin and no start Asksvin in. Closed it up, tamed them in the pit and build the rest of the base to support free range breeding around them.
For...

▶ Play video
gilded pond
#

I'm trying to amass a chest of askvin eggs to mass hatch them (if that's even possible)

bright raven
tulip maple
gilded pond
#

when I made a pit with ramps + doors they just clog up near the door haha

bright raven
tulip maple
gilded pond
#

I wonder... if I planted trees as a sort of cage around the door if I could slip between the trees but it'd block the asKVn HMM 🤔

tulip maple
#

Free range is the answer

bright raven
gilded pond
#

can askvin break trees?

bright raven
#

not sure, but you cant repair trees and planting in the same spot would require some deconstruction

gilded pond
#

I used birch trees to pen lox and it worked like a charm!! they can't damage the trees

bright raven
#

im surprised lox cant damage trees

tulip maple
gilded pond
#

I must test this! lol

gilded pond
#

yeah lox can't do chop damage or w/e

gilded pond
tulip maple
#

I don't force enclose Loxes for breeding

gilded pond
#

they kept trampling my farm in plains so I caged around my farm with trees and they mostly free roam

#

literally could not believe it worked (read it on some random online post)

tulip maple
#

The breeders won't leave but the offspring flee

hollow gale
#

i need help buliding a tree house

#

like how do i make it more round and how do i find bigger trees

tulip maple
vernal talon
ember folio
#

Builders of Valheim. i am stuck trying to build a good looking stone/wood bridge that a longship can sail under. keep in mind we are playing in survival vanlilla settings so we cant build extream stuff

#

i have been going at this with a friend for 2 days now and we cant figure out how to build a good looking bridge that we can sail under would also be great to be able to pull a fully loaded cart up it without getting stuck like we get on the 26 angle wood roof

#

plan is to build a town around the river

warm stirrup
#

Perhaps something like that could be possible for what you need?

supple girder
#

that sounds pretty excessive... might be cool looking... but you still need to build high enough anyways to let the boat through, and a longboat its fairly high

#

hmmm... i suppose if the doors are only for the hull of the boat, and the bridge has a gap for the mast (making the bridge actually 2 halves of a bridge)

#

then it doesnt need to be high

supple girder
ember folio
supple girder
#

and then another meter on each side of that before the doors are placed

supple girder
#

the more i think about it, its still a goofy design, the same can be achieved without the doors, realistically you would keep them open. might as well not have them, the meter gap for the mast and a 3 more meter gap till a post for stability on each side is the only thing needed

torpid barn
#

How do I put a firepit in a wooden house without catching it on fire?

elder phoenix
#

Once you acquire Iron and can build the Stonecutter. You can have a wood building but with a stone floor and place it directly on that with no holes.

winged kernel
#

need some recommendations for stuff to put on top of this gate house

lethal verge
#

Archer nests and more detail to the wall

burnt seal
#

are there any other things i should have in my plains house besides forge, furnace, and food (they are elsewhere)?

wise condor
#

Can anyone tell me what these pillars are? I want to make this house but no clue how to start it

wise condor
modest berry
#

Im not sure can you even stack em like that

#

if its that is built without mods there is probably something between em

#

I think the real foundation is under the house because those coolers may not hold very much

#

better ask someone wiser

wise condor
#

Well thankyou for your help

wicked wolf
#

Really struggling with covering this entire ceiling with stone floor rn

#

Ends up leaving a massive hole in the middle, tryna figure out the best way to use the least iron beams possible

lethal verge
winged kernel
#

how did they make those windows? are they even real

wicked wolf
#

aw man Im not looking forward to making the roof of this build

lethal verge
#

Work in all your straightforward symmetric areas then work in the rest.

lethal verge
#

Hmm perhaps that's the iron cage pieces

wicked wolf
#

Looks more like iron cage pieces tbh

lethal verge
#

Yea

stoic terrace
#

if that's just for the looks then I think it's fine, but if u want a fully functional house then u need to expand ur house way more

burnt seal
#

Ok thanks I will do that

rain lodge
#

anyone have any tips?

im tryna build a second floor with stone walls but they keep breaking i have tried all sorts of supports

split stratus
wicked wolf
ember folio
#

quick question does anyone know if they ivy will grow up on my tower here? as it is connected to the wall with just a slight angle? would love for it do to. hench why i have temporarily removed some of the details to let it grow

brittle zenith
# burnt seal Ok thanks I will do that

Just as an idea for crafting right now (killed half the bosses) I have 3 main workstations for crafting, plus almost a dozen upgrade pieces next to them

arctic osprey
#

What y'all think of my lighthouse

#

Also, you can place (no snap mode) an iron cage floor piece on any floor, like wood or whatnot, and place a bonfire on it, and you won't see any gap between it and the floor

#

But I can attest that using iron cages, which stack like 2x higher than anything else, can somehow support stone.

I figured this out by trying to demolish a prebuilt structure that looks like a broken bridge but it's ridiculously tall, only to find iron cages inside acting like a rebar frame. I assume they clip THROUGH the bars to make it buildable on the bottom, and continue clipping and meshing with stones and cages until the SI is so low the stones just break.

I'm experimenting with different shapes now, as you can tell from my castle

boreal coyote
still basin
brittle zenith
#

A good trick is putting them outside the wall the workbench is against, especially the two woodcutting based ones, they look great next to a stack of wood

soft geyser
wise condor
vernal talon
tame pulsar
#

Anyone have any tips on how to make a good chimney for the stone fireplace?

dense edge
#

Adding details will make it look nicer

magic sluice
#

I have a question. So I’m not very good at building. Could someone come help me with my fence? I could give you the materials

hallow tide
#

Hello builders 🙂

I need your help. I'm playing survival with some friends and I wanted to build a church on a hill in plains (where I stand on the screenshot).

I want to make it defendable against mobs (trolls and gobelins mainly) and make it look good at the same time.

What would you suggest to make that beautifull hill a safe place ?

Please share any advice or defense prototypes I can take inspiration of ❤️

lethal verge
#

Defense idea. Just below the edge of the hill. Following cardinal direction. Axe pick straight walls so mobs can't climb up. Shouldn't take away from the aesthetics while on top of the hill.

hallow tide
tight wedge
#

Hello, i am fairly new to the game, and i want to build my rooftop here, but when i place the wooden planks they fall down, can i get some help please?

#

i know that i need reinforcements for it to stay up, but i don't want to place a pillar on under each square.

split stratus
tight wedge
#

or is it too weak because of the giant windows i made?

tight wedge
split stratus
tight wedge
#

ok, thanks a lot, didn't know corewood beams hold structures better

split stratus
tight wedge
#

yes i know that

#

i saw they degrade from rain

split stratus
#

Okay, mentioned just in case.

tight wedge
#

ty

split stratus
#

You can check the stability of each building piece by howering your hammer on them, blue means it is the most stable (connected on ground), green is good, then if it goes red it is not any well supported and might collapse.

jolly zephyr
#

a central chimney made of corewood beams will give the roof something stable to attach to as well, might help for the tricky middle which will be the furthest away from any support

tight wedge
#

so i build in the middle corewood beams and then around that

jolly zephyr
#

ye it should be easier to get the roof to join up to that

tight wedge
#

also, i made the second floor one layer downwards, is there anyway to connect that gap with the things i have now?

#

i mean if rain doesn't come in to destroy my house, i'm fine with leaving it like that

split stratus
tight wedge
#

oh ok, but can rain get through those gaps?

split stratus
#

Those small gaps in roof? Yes.

tight wedge
#

oh damn

split stratus
#

Just in case if you weren't aware: using Q and E for changing snap points for building pieces can make building easier, like when you place those supporting corewood pillars.

jolly zephyr
#

something like this, will provide good support for the middle roof

tight wedge
#

oh ok, i'll aim for something like that

jolly zephyr
#

i'm using iron but just use whatever the strongest materials you have available are

split stratus
jolly zephyr
#

also important is that you can trace the corewood supports all the way down to ground and they must be contacting to gain full support

tight wedge
#

yeah i traced them through the floor

split stratus
tight wedge
#

i'll take a look

#

oh, it's just your message, i thoght it was another channel

split stratus
tight wedge
#

@jolly zephyr @split stratus i made it like this, i didn't have space in the middle to do a central chimney

#

what do you think? could i have maximised my space more by placing less beams?

jolly zephyr
#

looks sufficient, and hopefully enough to keep the roof up 👍

tight wedge
#

yeah nothing is falling

#

yet... how long does it usually take?

jolly zephyr
#

the horizontal beams are less important as horizontal support degrades faster than vertical so you may decide to remove some of those but they are quite fine as is

tight wedge
#

oh ok

#

i thought it would spread some support

jolly zephyr
#

it can take a few minutes for the stability checker to catch up to the top of a build, hovering with the hammer will tell you more than i can

tight wedge
#

the reddest one looks like this

jolly zephyr
#

from experience that should be fine

tight wedge
#

nice

split stratus
mossy vessel
#

is there any good wooden floor designs?

#

overlaping sometimes is so strange

mossy vessel
mossy vessel
mossy vessel
brittle zenith
#

Is there a video somewhere that explains how to do semi circular cone roofs?

#

I had guess at doing it but mine looked a little chunky in areas compared to some I've seen

lethal verge
lethal verge
# brittle zenith Is there a video somewhere that explains how to do semi circular cone roofs?

Probably best vid on the subject

https://youtu.be/7JRsxqKrlL8?si=0LAczNz0aezJbUH6

Description: Strategies for Filling in Roof Gaps - Valheim. In this one I show my favorite strategies for filling in the gaps in your roofs in Valheim and I also share how to create a multitude of different types of roofs! This is the 2nd part to a 6 part series that is everything you need to know about making a roof in Valheim. More coming soon...

▶ Play video
brittle zenith
lethal verge
#

26° & 45° triangles would make circular roofing so much easier. Hope it comes together for you

wicked wolf
#

for some reason only one of my braziers stays lit when its raining, any idea what the issue could be here?

fresh jackal
#

it looks like it's sufficiently covered from above, so it's probably strong wind blowing most of them out due to insufficient horizontal cover

wicked wolf
lethal verge
#

Aren't these brazier's suffocating from being so close to the roof? Although I would assume iGod hung them at the same position. The horizontal cover is interesting. Didn't know it was a thing

fresh jackal
#

i don't think they emit those white particles when suffocating but i could be misremembering

#

worth mentioning that the wiki doesn't mention braziers on the cover page so i'm not 100% certain they need horizontal cover during strong winds, but it'd be odd if they didn't.
i'll test later

lethal verge
#

Neat

wicked wolf
lethal verge
#

Hmm perhaps allowing a bit more room for the smoke to move away

fresh jackal
#

i remembered right, they don't produce steam particles when suffocating from their own smoke, it's gotta be wind.
(here's also an example of wind blowing out fires with insufficient cover, and a screenshot of a brazier being blown out by wind in clear weather, the wiki page is incomplete)

#

(wind direction doesn't matter, you just need 70% of the invisible rays cast by a fire source to hit a solid object for it to count as sufficiently covered.)

#

and due to how few rays are actually cast by objects, cover can feel pretty inconsistent with rays sometimes incidentally dodging objects depending on what Y angle the structure is built at

lethal verge
#

Now that's cool. Learned another something. Thanks Winter

wicked wolf
#

cant figure out a way to do this any better, on the plus side its functional, but it does look kinda ugly

#

bridge connecting two plains together through a black forest is coming along pretty nicely tho

balmy monolith
#

how do people get stone stuff to float on top of water or build structures on top of water or sround in the trees cus i cant figure it out whatever i try

lethal verge
balmy monolith
hasty cliff
#

hello, i'm looking to build a treehouse for the swamp, i would like to rely on fallen trees to get the path starting, but i can't find the console command to spawn them, is there even a way to do so, or should i just try to make it on the spot when i generate the map?

#

looks like its a terrain generation thing, and i'm not even sure you can rely on console commands to spawn them, just figured i'd ask before giving up.

sinful isle
#

Anyone have any design ideas to add more texture on these front and back ends? Have only materials up to swamp, but can get more later

#

Tips to clean up the roof would also help

raven nova
#

i have issues trying to snap a wide grausten arch on to a wide grausten column that already has another arch coming from it as well as more grausten columns going up
if i use snap points in other edges, they won't snap onto other adjacent pieces to force snap it onto the edge i want it to snap to

lethal verge
raven nova
#

I desisted

lapis basin
# lethal verge It seems as of right now. Pieces run out of snap points. Free fitting is require...

@raven nova
This is untrue. Other pieces would still snap to that same piece.
Basically, the game partially prevents pieces from being snap placed inside each other. This is mostly used for pieces that would overlap almost entirely, such as straight beams, or walls at a 180 angle. However, for some unknown reason, be it accidental or intentional, the grausten arch was made to exhibit this property.

It recently got fixed in the test branch, so it's probably gonna be fixed in the normal build relatively soon.

raven nova
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ah well, I hope so

lethal verge
lapis basin
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Since I'm on ptb, I can't actually test this, but I think you are incorrect.
The left should be possible, the right should not.
In fact the right positioning should refuse to snap, even when snapping to something at the upper ends of the arches.

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And the floor doesn't matter, since it doesn't have snap points there.

raven nova
limpid horizon
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anyone have examples of builds around a maypole? I wanna put my "comfort room" in there, but building around it on the floor is odd for a noob like myself

raven nova
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leave a small 2x2 green area in the center to place it and then build a room above it with the bed right on top of it to get the Comfort level bonus

lapis basin
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Has anyone found a way to keep a Drakar locked in place with build pieces?

north fulcrum
boreal coyote
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best part of the new patch imo

north fulcrum
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right????

lethal verge
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It will be convenient not to finagle with these pieces anymore. But if you ever built before snapping points. Lol we got used to making it work

patent umbra
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what can i do with this roof situation ?

humble root
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Try using other snap points. Pieces can overlap

boreal coyote
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or use it as a chimney stack?

dense edge
uneven charm
# patent umbra what can i do with this roof situation ?

goodday! assuming that you want a crossed ridge with no openings and consistant with the crossed roof design i can propose two solutions, first you connect two of the ridges snapping another 45° roof ridge to one of the angles, then for the other one crossing the first you either:
a. you use 100% snap points, but you'll have a little overlap with shingles, placing a 1m beam at the farthest end of the buildpiece and snap a ovelapping ridge piece to the beam#building-screenshots message
b. you freehand the second build piece, but shingles will look exactly like the rest of the roof #building-screenshots message

uneven charm
uneven charm
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eheh sorry for the poem, i actually used my "solution b" in builds, but other options are very good, i think i'll start make some @dense edge 's "hats"

split stratus
uneven charm
split stratus
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I wouldn't care if they overlapped, I just want them to align perfectly. I'm not spending time sitting/standing on roofs.

uneven charm
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right, also the problem doesn't stand for the inside, anyway, in general, that's my big problem with tarred pieces, both roofs and beams, i rely a lot on half-piece-overlays and those patterns clutter up that way

boreal coyote
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or just build so ridiculously tall in whatever biome you like that you still get snowy rooftops

uneven charm
boreal coyote
uneven charm
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agree 100% on black marble and grausten, also shingled is better for plain stone imo, i mean thatch is not bad for that, but i find tar more fitting for a full-stone building

boreal coyote
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I really dig the ashwood + tar roof look too. Looks much classier and love the colour variations. After a while the unrelenting brown-ness of using normal wood + thatch gets too much

uneven charm
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uuh right, as a wooden builds fan, cant' wait for ashwood, it will ad a lot for sure (i'm still in mistlands and procrastinating queen fight, i play since the beginning of e.a., but verrrrry slowly)..
-# i already seen ashland's gear and structures a lot tho, no spoiler possible for me

boreal coyote
uneven charm
lapis basin
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What are your fun methods of vertical travel?

I would like to build one of those silly tall towers, but I'm not sure how to change floors. Stairs get dull and use a lot of space, with portals, you loose your sense of location.
The remaining options I can think of are clipping and falling, with especially feather cape falling being quite appealing. Not sure though. I'm hoping one of you have something else.

If not, top and bottom portals, + falling might be my goto, with stairs between levels that need a direct connection.

lethal verge
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Catapults at different floors of the build would be a fun way to travel. Giving some control over distance flown. With feather cape obviously being mandatory.

patent umbra
dense edge
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Lol, what is this... A screenshot for bats?

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Glad you got your solution 🙂

still basin
uneven charm
# patent umbra

eheh, seems a hard construction working day, sunset didn't stop you! (jk, roof looks well aligned/polished) glad it worked out skol

patent umbra
patent umbra
uneven charm
orchid bison
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Cheap Hearth railings idea. Works great but it takes multiple tries to get the railing placed at the right height

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(The railings are also still functional for cooking meat ;))

raven nova
viral shadow
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PTB was moved to live, so now PTB is the same as live again.

hard moss
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Machicolationnnnsss
With the wooden beams, the gaps are tight enough to safely walk over without falling through, still leaving enough space to fire an arrow through.
Using machicolations, it becomes possible to fire at enemies that hog your precious walls.
https://en.wikipedia.org/wiki/Machicolation

In architecture, a machicolation (French: mâchicoulis) is an opening between the supporting corbels of a battlement through which defenders could target attackers who had reached the base of the defensive wall. A smaller related structure that only protects key points of a fortification are referred to as Bretèche. Machicolation, hoarding, bretè...

patent umbra
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hi why these two ones, it says it need more open space ?

still basin
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stone wall prolly

halcyon tendon
hard moss
patent umbra
still basin
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Because that one wall is shorter and the corner of bees is closer to the edge of stone, would be my guess

#

Easy enough to test

magic sluice
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Anyone available to help?

hard moss
hard moss
magic sluice
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Oh I just need help with a pathway

lethal verge
magic sluice
lethal verge
# magic sluice

I figured it was a hill path. Work from the top down. Move and hoe little steps at a time. Truly is an art to do hill path. Practice is everything

pallid shadow
#

Hello, Valheim community! 🎮

I’ve just uploaded a new video on my YouTube channel where I built the Ultimate Cozy House in Valheim, Inspired by Skyrim’s Proudspire Manor. The video features a full overview of the result and the building process of the main structure, so you can easily recreate it if you'd like. I’d love to hear your feedback and ideas for future builds!

Link: https://youtu.be/bSB3n_hIFrc

Hello everyone! In this video, I built a cozy and practical house in Valheim, inspired by Proudspire Manor from Skyrim! Its exterior is partially based on the original, while I designed the interior and exterior details myself, adding my own style. I also equipped this manor with all possible crafting stations available in the game, making it pe...

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feral swift
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how can i dredge out a harbour? Need to make the water deeper for a dock

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i'm open to using console commands or special modes, maybe even mods?

lethal verge
feral swift
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ohh i found the debugmode

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that helped a lot, i just flew underwater and picked the seafloor

bright heron
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hello, does anyone know of a video guide for a rather low fantasy stone/marble tower? 🙂

supple girder
north fulcrum
lapis basin
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Throne looks complete, with back and and all, but the player gets slightly clipped intp the portal hidden inside the wall.

If you sit down normally, you will get the portal screen, but will still be sitting on the throne after.
If you sit down and immediately stand up, you will get teleported.

The exit portal can also be inside a wall, causing the player to be transported to a room that doesn't contain a portal.

limpid horizon
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does anyone have a recommendation to making this straight both horizontal/vertical? I want basically want a straight wall that leads down to the next level of my base

lethal path
obsidian stump
# limpid horizon does anyone have a recommendation to making this straight both horizontal/vertic...

Before trenching / digging, turn towards a cardinal point - you are currently pointing towards East. But your character is facing NE and your digging was also done along that direction. Try digging down in one spot. You will see what I'm talking about. Valheim builds it's terrain using squares. The STRAIGHT sides of the squares are along each cardinal point. The POINTY edges are along NE, NW, SE, SW.
Get it?

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Once you have dug out a hole with straighter edges, you can use stone walls to make them fill the gaps.

limpid horizon
trail topaz
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And so easy to forget. I recently found a gorgeous spot for a Black Forest base. Brought in my mats,, cleared trees and rocks, started terraforming and only then realized it was facing NE

dapper nacelle
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I was working on a lighthouse and I came up with a system to use iron-wood like rebar to get the stone to build a lot higher with support, but now I'm 18 rows up and I think I'm nearing as high as this technique will get me.
What other tactics have you used to get super tall stone structures?

lethal verge
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Raise earth to max. Plant a pine tree. Build wide enough to encase the canopy.

dapper nacelle
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Yea, I actually raised the earth as high as I could to start and then built this on top of that

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I've used a pine tree before but they really mess with immersion during windy storms

magic sluice
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Anyone wanna help me build this bridge

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Anyone on

split stratus
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Maybe if you shared a screenshot of what kind of bridge you're going to build we might be able to give some advices.

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My advice at first: use snap points (Q or E) for easier placement of longer poles underwater.

tranquil trail
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Need some help finishing off my wrap around porch. Cant find something to "fence it off" that isnt too tall.

supple girder
# limpid horizon This is super helpful, thank you for that!

what Deni said is good tips indeed, but you CAN have flat sides parallel to the NW-SE directions, it just sicks since the perpendicular line do make pointy edges.... you cannot make a perfect rectangular raised or lowered section on all 4 side in that orientation.

and similar to what Ricky said using build pieces can make good guidelines, walls for planning where the edge of a dirt wall should end, and standing on floors to provide consistent flattening ability or to just mark how high you want the dirt to be

tranquil trail
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How are yall covering this little triangle spot?

humble root
tranquil trail
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Also wish there was a better way to do this kind of thing without all the overlapping and clipping

tranquil trail
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Feel like the actual house bit needs to be bigger

obsidian stump
obsidian stump
obsidian stump
robust elk
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I haven't spent much time building with black marble yet. Does anyone have or know of a little visual guide that shows what to use the different parts for? I can visualize some of it, but a few of the pointy pieces or other shapes are hard for me to imagine using. I'd like to make fancy looking stuff.

boreal coyote
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I find black marble lends itself well for a Fantasy vibe, with lots of spiky bits and diameter transitional pieces allowing for more interesting depth and shapes. Here's what i mean about using the pieces to adust to different diameters:

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I also like to use the small spiky piece as a decorative finisher to make my fantasy castles look a little evil.

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The arch piece is also really great for making foundation pieces look good imo

robust elk
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Thanks! Those look great. I'm going to have to play around with it. It'd be fun to build castles like that.

soft geyser
tranquil trail
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Peak or rounded?

soft geyser
tranquil trail
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Eended up with something like this

fiery wharf
boreal coyote
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Flat roofed version

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sorry for spam... you asked for circular rooves, i give you circular rooves 🙂

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my main hints for circular rooves: 1. Snow covers a lot of ugliness :), 2. the internal ceiling doesn't need to be the external roof, 3. when filling in gaps, be consistent. Pick a snap point and use the same one all the way round. 4. Remember, in game, it usually wont be seen from above so focus on coverage and how it looks from the ground. 5. Straw roof is the easiest to get looking decent as you don't have all the ugly overlapping tiles. 6. Having a hole in the middle isnt a problem, its a chimney!

wind garnet
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Speaking of chimneys, does anyone have chimney solutions for towers that don’t involve it being in the middle but still need n the base floor?

wind garnet
lethal verge
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You can accomplish that too

soft geyser
spiral needle
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any tips on how i can make the upper part of my house less empty looking? also i think overall it looks too clean

granite plume
spiral needle
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good idea

soft geyser
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how would you do a roof for a layout like this?

soft geyser
spiral needle
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Yeah thank you i added an overhang and a little roof above the door and it looks much nicer

#

How tall do you guys usually make your walls tho?

soft geyser
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I try to do 4m because 3m is a bit cramped

spiral needle
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I just do 1 full wall + 1 half wall

soft geyser
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so 3m?

pallid shadow
#

Hello, Valheim community! 🎮

I’ve just uploaded a new video on my YouTube channel where I built a cozy and functional mansion in Valheim, inspired by the "Breezehome" from Skyrim. The exterior and interior design are my own improvisation, with a focus on combining practicality and comfort. The video offers a full tour of the mansion, showcasing all the details inside and out. I’d love to hear your feedback or any ideas for future builds!

Check it out and let me know what you think! 😊
Link: https://youtu.be/_dL-64l7IN8

Hello everyone!
In this video, I built a cozy and functional mansion in Valheim, inspired by the "Breezehome" from Skyrim! The basic structure is based on the original, but I designed the exterior and interior myself, adding my own style and creative touch. The mansion is equipped with all possible crafting stations in the game, making it perfec...

▶ Play video
spiral needle
boreal coyote
spiral needle
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Put some logs on the roof

limpid horizon
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please tell me to not give up on the pyramid

random geode
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Not to give up on the pyramid

limpid horizon
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maybe if I was not in survival mode and I could fly around/spawn mats

random geode
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I feel you. I also build in survival and especially the roofs can be a pain.

lethal verge
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Black marble farming in survival can be rough.

spiral needle
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F5 + devcommands

chrome hatch
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Is there an admin command or something you can do to make a prefab not able to be destroyed using the build hammer? Trying to use a modded building that is all one piece as a base, but one misclick while building inside and the whole thing disappears

icy canopy
pseudo mortar
soft geyser
lethal verge
spiral needle
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janky tower with lots of clipping but it still looks off. any tips?

patent umbra
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is there any ways to arrange the improvement better bc they need to much space ;-;
i dont want them hidden though

placid trench