#suggestion-discussion

1 messages · Page 12 of 1

abstract cobalt
#

Just as a warning folks, any suggestion that includes Ashlands content will be deleted without warning. Every channel outside of #valheim-public-test is a spoiler free zone

granite geyser
#

I so really hope that giants are not added in the game

So cliché and expected...

arctic wharf
#

Ah he's, ashlands info plastered all over YouTube thumbnails hehehe... all the valheim content creators biting at the bit are having a field day with the PTR. 😏

pure patio
granite geyser
#

He's on to something...

gentle terrace
#

Just curious if the thumbs up/down in the suggestions channel has any function for the devs or if it’s just to see who agrees/disagrees among the people on discord.

pure patio
#

Pretty much just that. Finger in the wind to see what the community here thinks.

gentle terrace
#

Ok cool.

granite geyser
#

They implement stuff and rethink of suggested ideas based on the votes

gentle terrace
#

Is there a bot here that auto-downvotes every suggestion? I see some trends on the downvotes 😅

outer crown
gentle terrace
#

Makes sense. I was wondering if it was someone insanely bitter or just a bot 😂

outer crown
#

nope, just a server bot

pure patio
toxic dawn
#

Golems stuck in a mined out pit in the mountains make for excellent frost staff targets, as they are completely immune so you can frost them all day

granite geyser
#

Does it level up the skill? I thought it needed to deal actual dmg to get xp

abstract cobalt
#

It might just need to be a valid target

north portal
#

it does yes. similarly, you can also level up woodcutting on immune targets, like stone axe on a birch tree

#

probably mining too, if there are any immune targets in that skill (silver maybe?)

granite geyser
abstract cobalt
abstract cobalt
#

@fluid goblet I'm sorry but not even spoilered stuff will be allowed

stiff stag
#

@lost jewel That already exists, by right clicking the icons on the right side on the map (makes all icons of that type hidden until you right click the icon again), unless you mean a way to hide other icons that aren't covered by that.

drowsy heron
#

Bee boss suggestion feels very Don't Starve-ish

granite geyser
#

@undone narwhal seems like you didn't play the game

pure patio
drowsy heron
rose swan
#

Maybe even less actually? 🤔

hexed jewel
#

#suggestions message
it could even give you a gradually wearing off armor debuff as a sort of "trade-off" if for balance was felt to be necessary--e.g. -50% armor for "hastily donned" that wears off over say 1 minute or something (and linearly, so like at 30 seconds, you have -25% armor, and so on)

granite geyser
#

Good thinking. Wasn't completely convinced myself on the idea of only benefit but 0 disadvantages. But couldn't think of anything

pure patio
#

@barren stag please no suggestions mentioning new content yet. No spoilers in the public channels.

abstract cobalt
#

@sage crest ||Smiffe already teased a scene of it,|| it's definitely coming soon~

sage crest
#

Yay 💪

#

What can I find the Teaser on?

abstract cobalt
#

Somewhere within the ||sea of gifs that he posts on a daily basis||

sage crest
#

I must find it

granite geyser
sage crest
abstract cobalt
#

Thank ya Rianu

sage crest
#

Oh you weren’t talking about the gifs.

granite geyser
#

Classic Smiffe

void warren
#

@tiny olive There's two different channels for ashlands feedback

granite geyser
#

@tiny olive it's not about hiding spoilers, it's about PTB stuff should exclusively be posted in #valheim-public-test

tiny olive
#

Ok I will delete it

granite geyser
#

@radiant bay you mean the ones we already have?

outer crown
#

well, later in the game but yes

radiant bay
#

wtffffff no way

#

is it confirmed?

radiant bay
#

only with these specific weapons?

outer crown
#

yes

granite geyser
#

And no, they won't make any same-type weapon dual wieldable. That's all the type of dual wielding we will get

radiant bay
#

would be cooler if we had duel wield in the early game tho

outer crown
#

you are dual wielding your fists 😄

granite geyser
#

Fair. Bronze fist weapons at least would be ideal.

#

Not many fist weapons is probably the only gap I disagree with

cloud shoal
#

bone knuckles, brass/iron dusters, blacksteel claws, seeker pincers. I love the fist weapons but drop them the moment I get the 2 daggers.

outer crown
#

those are not things in the game...

granite geyser
#

I think those are just ideas of potential fist weapons

#

If I were to add them, a pair for BF and another for Mistlands would be enough.

brave wyvern
#

I want to use sword and magic staff at the same time, now thats a dual wield im down for

willow magnet
#

Proper Gandalf style!

brave wyvern
#

thats right!

#

also while i do appreciate the current dual wielding weapons, mixing weapons and using something like sword and dagger or axe/mace sounds cool, idk how historically accurate that would be tho, pretty sure i did see something like that in TV shows

weary badge
#

What does the Recycle emoji mean?

muted ledge
devout lake
# weary badge What does the Recycle emoji mean?

Also sometimes people will click both recycle & either 👍 or 👎 also to say they do or don't like the suggestion, and will tack on a ♻️ in order to say they have seen the suggestion before or seen something suggested similar to yours.

knotty sage
#

I know I talked about this before but, my only complaint in this game so far is the lack of build options. It's frustrating to build round shapes or sometimes even roofs. #screenshots message

#

What exactly is preventing them from making more options? I'm sure it's related to performance but what?

formal raft
stiff stag
#

That's not the correct use of the emoji, don't do that.

granite geyser
#

@brittle junco that's already fixed

brittle junco
#

thank u

subtle rivet
#

#suggestions message
Was just thinking about the discussion on this and how someone suggested the effects for this should be bluish, and realized I’d forgotten about the ||magecaps,|| which are suuuper bright.
Probably a better color for zappy effects on a lighting plant would be a purplish-pink hue like the ||lightning in the Mistlands storms.|| The backstory for the plant would probably fit better with that too, and maybe link to more Dvergr and Jotun lore related to the ||black cores|| as well.

subtle rivet
#

#suggestions message
Yeah the “pull from chests” mod is really nice. There are some downsides that need to be addressed somehow if it’s added in vanilla, but it’s still a necessity for sure.

#

Ah, maybe the suggestion of the specific chest type was the solution. Sounds good.

subtle rivet
#

@crude wren There is a fun way to get the scales 😉 Mine some of the stuff on the floating rock things in the ocean to unlock the recipe

crude wren
#

You mean the harpoon?

subtle rivet
#

Yep! Just being careful about spoilers in case you hadn’t found it yet

crude wren
#

I appreciate that ❤️ i got up to the queen in 3 different servers so i think i know most of the stuff at least haha

subtle rivet
#

Aha, yeah then you’re set haha

crude wren
#

I honestly never tried to harpoon them before so I'll give that a try, thank you 😄

#

whenever i kill one i just jump in the water immediately x'D

subtle rivet
#

The sinking scales kind of make sense as a way to encourage trying out the harpoon, and it’s totally worth it

#

Lots of other fun to be had with that thing

crude wren
#

I love taking mosquitoes out for a walkie with that thing thats for sure LOL

subtle rivet
#

People tell me I should try it in the Mistlands… for kiting

#

I haven’t tried yet but I am curious how that would go down… or if I’d actually get dragged up

hollow elm
spark finch
#

@rare coyote please add a spoiler tag

rare coyote
#

done thank you for pointing it out

spark finch
#

No problem

granite geyser
#

It will be deleted anyway so doesn't matter...

rare coyote
#

why will it get deleted?

rare coyote
#

ooh

#

i am new here didnt see that message yet

granite geyser
granite geyser
#

@main dune if you want gender neutrality you can use female body type and then use devcommands to get a beard

hexed jewel
#

love it

hexed jewel
# hollow elm I've been able to collect scales and trophies from serpents with the arbalest. ...

i think the intended mechanic is find a leviathan, mine chitin, make the abyssal harpoon, then use the harpoon to drag serpents close enough to land to retrieve the drops that sink when killed--but I think that's a clunky enough process that for fun's sake there's an argument to be made for just making everything or near everything float (maybe just keep ingots, ore, and nails sinking, to create a real "danger" and cost for loss of ship at sea--arguably, being stranded is already a pretty significant one though so not personally sold on how necessary that actually is), and the harpoon would still be as useful as it is more or less IMO (like it's already niche use and many don't even bother, but also a unique functionality that would still be unique)

main dune
pure patio
void warren
#

I personally am not happy with the female body, it's just weird to look at. They just took the male, shrank the neck, removed the ribs, widened the butt and slapped boobs on it 🥲 (exaggerated for effect of course)

nocturne nacelle
#

star gjall's are the devil

brave wyvern
#

do star gjalls produce star Ticks?

#

cuz if they dont, they def should

pure patio
pure patio
analog moss
granite geyser
#

@rare rapids

Yes, I'm sure the devs constantly optimizing and developing the game would have never thought about optimizing and developing the game....

analog moss
#

news to me. I have not seen one.

rare rapids
stiff stag
#

They are well aware of something that obvious and that basic. Problem is it isn't even remotely simple or easy to solve. And as mentioned they already do work on optimization all the time, within reason/what they are able to do. It's also never going to be the huge increase people expect/demand, especially when concerning ridiculous amounts of instances being involved. That's going to slow down your device regardless and there's naturally nothing they can do about that.

weary badge
#

Why would you want to have a gender neutral character?

wild anchor
#

Sorry guys but what does the recycle reaction under the suggestions mean?

weary badge
#

"It means the suggestion has been made before (and some people have said they use it when the suggestion already exists in the game)"-Sharlais Pretty sure this is it.

wild anchor
#

Oh ok, thanks

granite geyser
#

@fallen field yes: By removing the mods while playing PTB

outer crown
#

also its not really a suggestion...

granite geyser
#

@mint comet but right click opens the build menu...

stiff stag
#

They probably meant their other right.

mint comet
#

ah yeah i meant left, english is not my native language so i often mismatch them

hard iris
#

May I ask why Wolf bites are Slash damage instead of Pierce?

granite geyser
#

At this point probably to make root harnesk not so meta

#

Would be much more powerful than it already is

hard iris
main dune
#

yikes bud

main dune
granite geyser
#

Further increased if used with carapace helmet and greaves instead

pure patio
#

@scarlet wedge I'm guessing your previous suggestions were removed because they're referencing Ashlands content like this last one. Anything relating to the PTB should be discussed in #valheim-public-test until release, you can add yourself to the public-tester role in id:customize if you don't already have access.

scarlet wedge
pure patio
scarlet wedge
#

Says there’s no options under customize and channels is just everything I can already see

pure patio
scarlet wedge
#

It’s no longer showing that option, only did when I first joined

#

Leave and rejoin?

pure patio
#

Maybe? I don't know why it wouldn't, you can DM @kindred birch if you keep running into issues. I don't have capabilities to set roles or anything for people.

scarlet wedge
#

Yeah I’ll just rejoin it’s all good, thanks again ☺️

shut finch
#

💡 option to dual wield certain weapons like axe and a dagger, two daggers dagger and a sword, two axes etc , on early stages it would I believe spice up the combat - what do you want think of my idea Vikings

granite geyser
shut finch
#

fair enough, thank you for feedback ❤️

granite geyser
#

@hollow elm

But enemies suffer from the same vertical hitbox issue the character has tho...

The only enemies that can hit you despite this is because they have bigger hitboxes or aoe attacks, which the player also has in the form of different weapons.

What's more important is that the enemies don't know how to use that advantage and just attack mindlessly and it's up to you whether you can give them that opportunity or not.

On the other hand, you do know how to use it to your advantage and manage to kill them with the enemies having little to no means of defending themselves.

You never used sledgehammers or bombs while enemies are on the other side of a wall/obstacle? Being in top of an object and enemies not being able to reach you while you can rain projectiles on them?

hollow elm
#

I'm actually learning that one can't have a 'build' in Valheim. Variety of approach is a requirement.

granite geyser
#

I would also love that they fixed it but Smiffe has stated multiple times that is a very hard thing to fix due to character limitations. I wouldn't be that surprised if it's never fixed tbh.

Also, if they did fix it, then it would only be fair that enemies that struggle more to attack up/down (like draugr) could also have that chance

lone prairie
feral forum
#

@outer crown tryhard ^^

rain fjord
#

nah cuz how did bro even end up voting "👎 " on my suggestion

#

ashlands WAY TOO HARD BRO

outer crown
#

they have already been nerfed enough, and also partly because we should not discuss ptb stuff outside ptb channels 🙂

#

@rain fjord^

outer crown
rain fjord
#

alr bro

outer crown
wide halo
#

Going off my most recent suggestion, the light wood would be the color of light birch

austere cosmos
#

Buffing the magic weapons?

spark finch
#

@hexed jewel I would argue the troll set bonus is the capes unique bonus. I do think linen and lox capes should get different bonuses tho

granite geyser
#

Probably troll cape could be left as it is as you are already encouraged to use it (even if only with the other pieces)

hexed jewel
#

@spark finch the issue I have with that is that is the cape and set are tethered together, unlike any other set in the game--it basically negates a lot of the value of all the items in the set, if they're not all used together including the cape, whereas with any other set, you lose any potential set bonus by mixing & matching armor pieces but the cape you can freely swap without affecting any set bonus; i'd be fine with the set bonus being the new special bonus of the cape, technically the higher speed of troll armor is at least arguably some offset for the lower armor relative to the "heavy" copper option for the biome so it wouldn't ENTIRELY defeat the point of the set (versus just always slapping the troll cape on the heavy set), but also I could see an argument made for small buffs to one or more of the non-cape troll pieces to 'rebalance' their appeal if the set bonus became the troll cape effect alone; I'd also be just as fine with the troll cape getting its own new unique buff and no longer being needed to have the troll set buff (which would stay the same and be activated with just the complete troll helmet, pants, and tunic)--either way, the point being, the troll cape would has its own special use (as well as every cape) and is not dependent on whatever armor you're using to provide that, and likewise troll armor (like all other armor sets) no longer depends upon 1 and only 1 particular cape to give you its full effects, providing those whatever they are independent the cape

storm glen
# outer crown they have already been nerfed enough, and also partly because we should not disc...

Weird how they are fine nerfing stuff to make the game easier in some parts but made the absolutely most disgusting grind for resummoning the queen.

Either buff the droprate, or make it so you only need 2 seeker trophies and a soldier trophy which is far more reasonable as people have reported anywhere from 50 to 300 soldier kills before even getting a single one. And as it is now, you need 3.

Considering how goddamn rare the soldiers themselves are it's just bad. The second of the two (2 seeker trophies and one soldier trophy) is a reasonable compromise if you don't want to mess with the % for the soldier.

"BuT YoU Can OpEn More citadeeeeeelssssssss".
Not if you play on a multiplayer server. The citadels will all have been opened eventually, it makes it unnecessarily tedious for new players/someone who was away for a while to a server to continue the game.

outer crown
storm glen
#

Then why are all the previous bosses relatively easy to summon? Why this massive barrier suddenly?
Even in a singleplayer game it does not make sense, if I find all citadels, open them all, and then want another trophy, I still would have to grind like mad.

It would have been a entirely different thing if the trophies were not needed. Yet every single boss before this one does not involve grinding for hours and hours and hours on end just to resummon.

The second option that I propose is entirely reasonable. You'd still have to kill quite plenty of soldiers before getting that soldier trophy, but it is not korean mmorpg levels of grind just to resummon.

granite geyser
granite geyser
hexed jewel
#

I'd argue though that because killing bosses additional times does little to change game balance--either making backup or extras of the item the boss unlocked the first time, or replacing it if you managed to lose the first--and therefore people are mostly doing it for fun/won't "break" the game balance doing it, there's no good reason not to accommodate making resummoning easy as possible when it won't affect game balance; like making more frequent soldier trophies arguably doesn't, or also just making it require seeker trophies, or maybe an offering of the renewable royal jelly

cyan sparrow
pure patio
#

@pallid idol the difference between bronze and troll is actually a bit bigger. Troll with all 4 pieces can get up to 40 total armor, and Bronze with all 3 pieces and a fully upgraded cape can get up to 46. There's 6 armor difference between the two at any level. At level 3, the max you can get in the black forest that's like 18% more armor for the bronze armor.

pallid idol
#

i did mistake, in since that i forget about cape that fits to full troll armor but anyway, at lvl 3 at black forest
33
40
7 armour less but to get full
but u get a +10% extra movement
and +15 stealth, is some kind of usless but anyway its buff

pure patio
#

Yeah. That's how all the light vs heavy armors are in the game. The light set gives you more movement and buffs, but you take more damage. The root set is the same in comparison to the iron armor, except it also has some debuffs like weakness to fire.

pallid idol
#

in my opinion that extra movement does more for survivability, than that 7-6 armour

hexed jewel
#

oh yeah, there's a reason the light armors are very popular

pallid idol
#

||in the ashlands, the developers paid a lot of attention to heavy armor, and now flamemetal armour gives bonuses, and I would like all the heavy armor that is created before it to also keep up and give some bonuses.||

#

there spoiler

granite geyser
#

Then the flametal heavy sets would be much less special

pallid idol
#

hmm, i think will be balanced if any metal armour, will give less and less stats like if bronze armour will give 5% compare to ||ashen cape's 10%||, or idk what number

#

then interest in heavy armor would increase much more than now

#

my goal in game before ||ashlands|| was get a full fenris set, and then have a fun, it’s just that then the routine of extracting huge amounts of metal to create and improve this armor justified much more, and also if the bonuses of heavy armor were varied, for example, bronze armor would give a bonus to alibards, and iron armor to axes, then the conditional power creep would disappear, in which you go from biome to biome and change your armor every time without receiving any bonuses except an increase in protection.

#

after devs ||showed a new metal armour with bonuses||, i was confused, bcz its not in style of previous metal armours, and its cool and freshly.

pallid idol
#

it will give more class-direction in since if u wear bronze armour= u did more damage with wearpon u like, for example as I wrote above, but recive more damage in compare to iron amour. Developers tryna add some classes in game, like mage-buffer, mage summoner, so why dont add any buff to melee class directon, and just give more stats for heavy armor wearer,
this would blur the stereotype that if you wear heavy armor you are a tank. no, u also can be a big damage dealer if u wanted.

granite geyser
#

@clear portal play the game please

weary badge
clear portal
pure patio
outer crown
cunning lagoon
#

Is there a certain access I must have to the ashlands to beta test the new content?

#

I followed the instructions in steam

granite geyser
#

Aren't you already in the beta test? The pics you posted show beta content

#

If valheim has [public-test] in steam as a suffix, you're already in public test then

cunning lagoon
granite geyser
#

Was that area explored already before switching to public test?

cunning lagoon
#

That was explored about 9 months ago

#

I did that to open up my map

#

By exploring that area, would it affect the game in any way ? Because I also explorer the deep north area

granite geyser
#

Yes, by exploring the map, that specific area of ashlands won't generate new content. You will only get the new ashlands by going to unexplored sections of the world

cunning lagoon
granite geyser
#

Content not being generated in explored areas has been a thing since always. That's why exploring more than you need, especially in areas with placeholder content like old ashlands or current DN is heavily discouraged.

You can try exploring further out into the rest of ashlands as it seems like what you have is just a section of the entire biome to see if you're lucky. I would try this first before trying with a completely new world (which would guarantee the content generate properly)

#

However, this might mean that important stuff will have little space to generate so will make finding it harder.

In the worst-case scenario, there's a mod named Upgrade_World that allows you to generate new content in explored areas. But idk how to use it.

cunning lagoon
granite geyser
#

So basically:

  1. Try exploring the rest of the biome first and see how much content you have and if you're lucky, you might not need to create a new world or use the mod I mentioned

  2. If what's above fails, create a new world and start again, although you can use your old character and bring stuff from that world to accelerate the whole process, you could even use the exact same seed. It's still better than starting over from scratch

  3. If everything above fails, use the Upgrade_World mod. Although I forgot to mention until now that maybe it would be better to wait until the content reaches live release to use that mod as it might not be a good idea to use it during a public test branch

granite geyser
#

Also, follow the instructions in this message

#suggestion-discussion message

To get access to the public test channel as all public test related stuff must be posted there, anywhere else and it might be deleted, especially spoiler content things. This isn't even the channel we should be using for support lol

cunning lagoon
stable vessel
granite geyser
#

Game is balanced around solo players and can be played in coop.

Heavily implied that coop is an optional mode that you can ignore if you want

#

Either way the initial discussion that arise that statement doesn't make sense anyway as it was about the frustration of re-summoning a boss despite the action being completely pointless. You never need to kill a boss more than once and if you do, it's because you decided to. Meaning you face with the consequences of your own decisions

idle kraken
#

Does anyone know why one of my suggestions disappeared? I put it up about a day ago but now I can't find it

pure patio
idle kraken
#

Huh... I don't think so I just talked about elemental damage types but not any ashlands stuff

pure patio
#

Until it's in the mainline release it's best to avoid any tangential mentions of it, especially if it builds on mechanics new to the beta or suggests changes to them.

idle kraken
#

Oh well it's not like others wouldn't have suggested something similar

granite geyser
#

All others were deleted as well

pure patio
#

Sure. Or just wait until it's released 🙂 it's likely going to be Soon ™️

granite geyser
#

@idle kite I like the idea, only thing I'd suggest is to not mention the PTB-related stuff so it's not deleted.

Good thing you mentioned the enemies don't drop anything, if they did then I'm sure the idea would be more prompt to be disliked (me included tbh).

I find the idea of a player-built spawner that uses trophies very interesting...

As long as they don't drop materials of course. Maybe only trophies?

idle kite
granite geyser
#

Fair enough. Was just a thought. Either way I would be in...

But for real tho, replace the PTB stuff or might be deleted

idle kite
#

Done

clear portal
pure patio
#

@glacial thicket what does use multiple beds mean?

prime needle
#

in ark, when u die it brings up the map and you can choose which bed you would like to spawn at.
That was my interpretation.

lone prairie
#

and lose 5% of skill in process? i doubt

granite geyser
#

It's 1% at lowest settings. A pretty irrelevant loss on the long-term

#

And you also have a buff that impedes you from losing more levels for a while

lone prairie
#

well, i guess it can be abused that way, but not by many. Besides y have no limits on portals, just dont forget to build new one in new location

rigid phoenix
#

@pallid idol regarding your bronze armor rework idea: this is an intended trade off. You can choose between being sneakier but having less armor, or having much higher defence for more direct approach to combat. Not every armor set needs to have special effects, some are just ordinary stat checks.

swift owl
#

I have to agree with some sort of inventory expansion. A whole row or some sort of expansion is very necessary at this point. It could be unlocked after the bronze age. Anything would be appreciated.

brave wyvern
#

@glossy dragon Yea like zapping you instead of the obliterator... Because how dare you!

glossy dragon
#

Maybe even need other materials with it too I

rose swan
#

Personally, I find dedicated equipment slots make the UI look a lot more clean and organized as well 🙂

#

I don’t find myself struggling with inventory space often, as I feel like organizing inventory and resources is one of the few things I’m good at. However, I think the UI would like nicer with some dedicated slots- maybe just for armor (including cape) and an accessory.

eternal storm
#

Hello, it's me at least. I find specialist slots counterproductive because they make the UI larger and the slots themselves less flexible because they can hold only one thing instead of anything I want. Also, it allows to arrange armor however I like. Don't assume everybody thinks like you otherwise they're insane, it's insulting to say the least.

Having said that, the lack of specialist slots is kind of wasted in Valheim because there are zero reasons not to wear armor. But that could be easily solved by adding 4 more slots without making the game look like the umpteenth knockoff of Might and Magic.

deep ridge
#

Curious as to opinions on my suggestion of Brokkr's hammer in suggestions. I wanted to make it be a lore friendly tool that could make building upkeep faster without automating it

eternal wyvern
# eternal storm Hello, it's me at least. I find specialist slots counterproductive because they ...

I think a good addition to the game would be the ability to reserve a certain inventory space for an item. This would make it so that when picked up, transferred from the chest, restored from the grave, etc.. that specific item would go into that slot. By doing this with armor, weapons, and food, you can create a "template" for your inventory and how you like to organize it. Inventory management and organization are important to the game, and this would just enhance people's ability to do so.

eternal wyvern
deep ridge
#

Any structure made of multiple parts, as for the materials, that is the cost for being able to fix all connected parts

#

Maybe have it require silver or Iron isntead of bronze

#

And would require the proper work benches be in the vicinity

eternal storm
lone prairie
#

Why so mean? And y are wrong in p.3 - there are many great old games without dedicated gear slots.

silk halo
#

pretty much the same things being said in the PTB

lone prairie
#

Its not rare at all. Gothic, TES 1-3, and 4-5 in some extent just to name a few. Is it less convenient - yup, but thats it - "less convenient". Imo vertical hitboxes are far more important problem

silk halo
#

far less players are concerned with that

#

and why do you think they fixed it (finally) in Skyrim?

lone prairie
#

the elder scrolls

lone prairie
silk halo
#

they gave more carry weight and space eventually

lone prairie
#

sure, point is - general inventory without dedicated gear slot not that rare

silk halo
#

in ancient games....

lone prairie
#

I have none against dedicated gear slot, but playing without it just fine

silk halo
#

hecc it took em 10 years to add it in Skyrim

lone prairie
#

or devs just like it simple, no dedicated slot - no problem

silk halo
#

p. much what i said last night, they love to use it as a stick to beat us with xD

lone prairie
#

And y sure of this because?

#

yes what? y do it allrdy and it was simpler?

#

how can y be so sure that is easier? talking from experience?

silk halo
#

easier/not, is irrelevant next to the main point, gib moar slots

lone prairie
silk halo
#

i know, and thousands of others know, but we still aren't happy

#

and the update release has made the issue more prominent

lone prairie
#

but y need new ui, new system for checking slots in that new ui and permission to what can and can not put in that slots

#

nah, again that "ever game ever made". Stop extrapolating the last 10 years to the entire history of the industry

#

nope its not

#

many games - yes, almost all of them - nope

silk halo
#

the ones that (eventually) listen to what the playerbase wants gives them

lone prairie
#

cuz I never set out to remember all the games with such inv sustem. Just a few big from top of my head

silk halo
#

and guess what, the more options they give, the better the game does

lone prairie
#

Nope, cuz usualyy i dont give a f about inventory system if game is good 🙂

#

allmost all games came out last 10-15 years - sure

silk halo
#

....

lone prairie
#

is dedcated slot good - yup

#

and if we get some in vh it will be cool, but if we dont - w/e, its not tha big of a deal

#

i could think of 1 in whitch it be worse, but yah, universally its better

#

Nah. See, struggle with inventory space is intended mechanic in vh. So if dev evently give us dedicated gear slots, i bet they substract it from "general" inventory space. But in most usecases its well be fine

silk halo
#

they already stated that's what they would do

lone prairie
silk halo
#

no, but you can just ask Smiffe when he wakes up

#

i'd make a more logical argument, arguing to make a pointless change is also pointless

#

we defo need more inventory, or there's no point changing anything

lone prairie
silk halo
#

but yet they gave Ashlands nerfs in days

#

it should be more of an early game mechanic for sure, but altering the ui just to move stuff with 0 benefit?

#

seems like pointless work

lone prairie
#

imo Outward backpacks mechanic would look very good here in vh

silk halo
#

typical adventuring parties back in the day would have been well provisioned, and they didn't always make the horses carry everything xD

#

(horses?) Ragnar_laugh

#

or strapped to the back in such a way that they were free enough to fight

#

depending on the weapon/formation/tactics

#

i mean most of the time they would be storing goods on the boats/pack animals

#

but from time to time i'm sure they were heavily laden

lone prairie
#

some pouches on belt will be nice

deft edge
#

Belt pouches, quiver, or just equipped inventory would be nice

silk halo
#

so they would have had to be inventive with self carrying storage options

deft edge
#

I dont think they'll even add inventory changes no matter how much the community might ask

silk halo
#

all work for no real gain

deft edge
#

Yeah seems like lots of people are talking about it on discord and reddit, but I just dont see IG putting in the effort to do it

#

Mods will have to be the answer sadly.

silk halo
#

mOaR sLoTs Or RiOt

#

xD

deft edge
#

There's a small enough section of the community that is vehemently against it, so IG will just listen to them

silk halo
#

"the society of inventory slot expansion prevention"

simple hound
#

TCOISEP

silk halo
#

then when they take away the inventory slots to cover them thousands more complaints about losing slots

#

(even though they technically wouldn't have ppl will still feel like they lost out somehow and complain)

#

Smiffe has said lots of times that's what they would do

#

inventory slots=/=stick

granite geyser
#

@crimson abyss more advantages for MP over solo are discarded.

granite geyser
deft edge
#

Actually I can, just mod it

granite geyser
#

That's why I said prioritizing rather than only follow what they plan. They do listen to the community, but if what the community wants involves something that goes against what they want then sorry not sorry

silk halo
#

well if it costs them the enjoyment folk once had with the game then that's a pretty sad hill to die on over

novel cloak
#

PLEASE for the love of all thats holy give us a way to get Boars to follow you 😂

granite geyser
#

@dry star then change the strategies...

What would be the point of playing differently if you're gonna stick to the exact same strategies you played in lower difficulties? You would essentially make the "new" experience pretty pointless.

And removing skill loss completely would be a big mistake, otherwise you could just use it to exploit the game as a mean to teleport effortlessly to your base, especially in no portal runs. It's very game-breaking.

If they separated the sliders, I really, really hope the minimum skill loss remains but not completely removed

rancid pond
#

What does the recycle-reaction mean in the suggestions?

granite geyser
#

Already suggested

rancid pond
#

Ok, thx

ashen tinsel
#

Everybody wants to just be granted extra inventory, but no one wants to grab the 10 bronze nails to make it happen. smh

granite geyser
#

@willow veldt Pretty certainly not. There's a reason why we don't have vertical ladders with according animations

ashen tinsel
#

@granite geyser Multiplayer already penalizes players for teaming up with reduced resource gain and up to 8x enemy hp/2x enemy damage. I think anything to incentivize player collaboration is a good thing; even currently its much more efficient, rewarding, and easier just to have everyone on a given world go an do their own thing in different corners.

Besides, in 5 minutes that pair is mortal again.

granite geyser
#

Well, first of all it's not 8x hp and 2x dmg. It's like 4% dmg and 20% hp per player up to five (20% dmg and 80% hp total)

Second of all, there are now sliders to change that kind of things, if running out of resources or grinding becomes too much, increasing the drops is an option.

And even still, there's also the important factor that multiple players also mean multiple targets for enemies, while they are stronger based on number of players, the fact that they switch between them is a great advantage as someone else can attack an enemy with little danger as it engages a player

ashen tinsel
#

Yup was using outdated player scaling, now its 30% and 4% each, my bad.

Sliders tend to not be the go-to option for folk. Resource scarcity is an intended mechanic for balance, side-stepping it doesn't feel right. If you're already resource rich you've beat this area; move on to the next biome.

Most groups are an uncoordinated mess with several folk who like melee. Having multiple targets isn't so important with no communication. For actually coordinated teams I think they should see benefit from teaming up and engaging with eachother to save time and have some safety. Otherwise, again, high skill players are just going to go solo unless they're faffing.

granite geyser
#

Well, it's not like that tweak would make plannification and strategy become unattended. The fact that the combat buffs work individually means that players can dedicate themselves to resisting different types of dmg depending on situation.

Also, non-combat powers still affect other players, so someone using bonemass can still receive eikthyr's power so have a quick physical tank

ashen tinsel
#

I would class eikthyr as a combat power for movetech.

The main mechanical reason to group up that is unique to valheim is the power sharing; It makes everyone in the group feel powerful rather than the one guy that wasn't on cooldown. Low-skill players are able to be protected and still feel useful.

I don't see any benefits to removing this feature other than incentivizing ditching the team more. It literally doesn't affect solo players already.

ashen tinsel
#

#suggestions message I like this idea quite a bit. Could put an item pickup radius on the projectile to simplify programming.

rose swan
#

That’s a pretty pessimistic way of looking at it- I interpret it more like someone has shared your idea in the past, so it’s basically a compliment. It’s only an insult if you take it as such.

jagged flame
#

& it's not like implementing a whole new mechanic that'd take a lot of time to program in; it's literally just a name change.

#

Really? I thought the devs already talked about that in one of their developer blogs and/or patch notes.

rose swan
jagged flame
brave wyvern
#

Surtr has his own realm, ashlands or the ores in it are not related to him imo

#

this isnt muspelheim

jagged flame
brave wyvern
#

the game is losely based on norse mythology, it's not trying to replicate it

granite geyser
#

Surtur is very explicitly dead in valheim lore

jagged flame
rose swan
brave wyvern
#

Look, as a suggestion, it is valid, however it is up to the devs to decide whether to implement it or not, arguing with people dont agree with you isnt gonna change anything.

#

and honestly, we already have black metal, why not add a special name for that as well?

jagged flame
jagged flame
brave wyvern
#

from goblin pocketses

idle kraken
#

I think the important thing to point out is that there are nordic words and terms for all the metals and all the resources in the game but instead of naming them as such they have opted for plain english instead so that's probably why it's so seemingly boring sounding when in reality most english words are pretty boring. But we don't get bored of the word iron because it is known to us and we wouldn't want it to be changed. Black metal and flametal are fantasy so we want them to have special names but the devs decided to keep it simple and close to what they interpreted it be called in english.

rose swan
#

That’s a good question! It’s different because an idea could be good, but not reasonable or feasible. For example, I love the idea of waterfalls and I think it would be a sight to see for sure, but I understand water physics wouldn’t allow for it.

simple hound
#

As pinned a couple times now, just want to remind everyone here that people are free to vote how they wish to, with no obligation to share their reasoning for said vote.

#

So let's not ask them about it unless they provide it on their own doing

rose swan
#

It’s cool, I’m always happy to share my opinions 🙂

jagged flame
simple hound
#

People have often landed into arguments over suggestions being downvoted, behaviour which is against the rules. So hence the rule/advice to not call out users regarding votes

granite geyser
#

(despite being told twice about it)

#

@topaz quartz and how would that work for solo players?

brave wyvern
#

i think despite it being a decent suggestion or idea in itself, i just dont think it fits in the scope of the game considering the naming conventions for the existing metals

topaz quartz
#

the click on the oar and it moves the boat in the opposite direction of the side you are on

brave wyvern
#

but you already control the rudder, are you using the oar with your feet?

topaz quartz
#

its meant for multiplayer

jagged flame
brave wyvern
#

it only makes sense for multiplayer to give additional speed boost or go against wind

granite geyser
topaz quartz
brave wyvern
#

that puts solo players at a huge disadvantage

#

this is a single player game primarily, please dont suggest multiplayer only ideas

granite geyser
#

No thanks. MP has too many advantages as to give it even more...

topaz quartz
#
  1. its not a competitive game
jagged flame
topaz quartz
#
  1. their are already multiplayer only features like cartography table
granite geyser
#

Imagine not being able to enjoy the game fully bc I would feel forced to play with others when I don't want to

brave wyvern
granite geyser
topaz quartz
#

thats not how that works

brave wyvern
#

you can get all your boatloaders to use Moder together and have 100% uptime

topaz quartz
granite geyser
#

Counter point: it's still unfair for solo players

topaz quartz
#

you say its unfair as if its a competitive game, its not

granite geyser
#

That's not the point.

The point is that solo players would lose on an entire very significant feature because they're playing alone

brave wyvern
#

unless i can hire dvergr, or use my summoned skeletons to man the oars, its not gonna work

topaz quartz
granite geyser
#

And regardless of how much you try to argue, Smiffe already explicitly stated that oars are one of the things they would not add for the same reasoning we're giving

brave wyvern
topaz quartz
granite geyser
topaz quartz
stiff stag
#

Doesn't matter if that isn't the reason/intent when that's what it does anyway.

brave wyvern
#

imagine IRL vikings had to spend weeks at sea just sitting in the boat doing nothing

#

sing some shanties to occupy yourself

topaz quartz
#

okay

#

well it doesnt matter if the devs said they wont add it theirs no point of arguing. i will go back to having fun with my friends and you guys can go back to playing solo because you cannot fathom the idea of a game being fun with multiple people and playing with other people is an "unfair advantage"

happy trails 🙂

brave wyvern
rose swan
eternal storm
#

#suggestions message This made me think: in the history of the suggestion channel, was any major suggestion been actually implemented? A glance at the new features in the Ashlands update made me wonder if that's the case because I can't see anything even barely related to popular suggestions.

This is not meant to be a rant, just wondering because I'm new to this place.

charred granite
#

Wondering why they even have a suggestions page if some suggestions are just going to be bliped out of exhistence.

charred granite
charred granite
eternal storm
charred granite
silk halo
#

@pure drift literally describing Smiffe's job and what already happens

short wing
#

@pure drift Like above has stated, Smiffe does this and has let us know before that all suggestions get read but that they don't want to comment about suggestions unless there is a discussion ongoing that is going overboard.
If they comment on individual suggestions it might create expectations and it would require a whole lot of work because there are so many suggestions.

granite geyser
granite geyser
short wing
#

The question itself is weird no, the "some get bliped out of existence" shows the person asking the question knows some suggestions are implemented and therefor the channel is a good thing, so why ask the question.
So I can see where that answer comes from.
If none are allowed to get bliped out of existence all should be implemented is what I gather from that question.

short wing
# charred granite Wondering why they even have a suggestions page if some suggestions are just goi...

That isn't the question Rianu was answering.

This is the question: #suggestion-discussion message

Which can be seen if you look at what he is answering to, here: #suggestion-discussion message

To the question you are quoting he answered with a simple yes as seen here: #suggestion-discussion message

So before you start telling people to grow up make sure you can follow what is being said to what.

#

With the specific question of "Wondering why they even have a suggestions page if some suggestions are just going to be bliped out of exhistence."
That person seems to want every suggestion implemented.

People are getting heard on a daily basis, primarily by Smiffe.

granite geyser
#

Even attempting to implement half of the suggestions posted is extremely unrealistic and pretty much impossible

short wing
wanton atlas
#

very much correct

short wing
#

@rough saffron That will probably not be added since pvp isn't a core part of the game, you can turn on friendly fire and get some pvp like thing going on but that is the closest pvp will ever get in the game.

wanton atlas
#

that wouldn't do much tho

#

but you can just search for words. in that channel and find things

short wing
wanton atlas
short wing
charred granite
#

Kicked a hornets nest, and just before bed, apparently. Figured out they wanted a little specific emoji as the operating button. Whoops?!?!

charred granite
#

Feels like we'd need wine before we could have wine sauce. Just responding as the suggestions come in now.

short wing
charred granite
#

Nah, not real wine! Mead and Barley Wine, but not... er, I have no knowledge of whatever is happening in the firelands, so I'll bite my tongue.

granite geyser
short wing
charred granite
prime solstice
#

Just saw they added an optio for "Attack towards look direction." Wanted to give thanks to the devs for making this an option.

granite geyser
#

@vital fossil /stats in the in-game chat

vital fossil
granite geyser
#

I just tried it and worked, enter in the chat specifically, as if typing a message

/stats

pure patio
#

@thorn rampart Please keep Ashlands related suggestions and info to the beta test channels

wanton atlas
#

@tender dome with food degradation, you mean you lose total HP / Stamina values as it goes down towards 0 seconds left, right?

#

not that food would spoil over time?

tender dome
#

If there was an option to disable it then it would keep max HP and Stamina while the timer runs then drop when the timer runs out

wanton atlas
#

yeah. I hear ya' 🤔

granite geyser
#

Wouldn't that mean that when there's only one minute or a few seconds left, once it runs out you will be left at base stats pretty much instantly? That seems highly deathly...

Imagine a food that gives 80 hp and lasts 30 min, that's 105 total. For 29:55 min you'd have 105, would that mean that in five seconds the hp would plummet into 25 very suddenly?

tender dome
granite geyser
#

In the middle of a warzone and far from a safe base I would do everything except watching the timer for the food. What's more important, there would be way too many things to worry about, adding the possibility of being one shot by an attack that with food I could've easily tanked seems very infuriating

tender dome
# granite geyser In the middle of a warzone and far from a safe base I would do everything *excep...

That is a very solid point. I have been using mods that disable the degradation and I noticed I dont pay that much attention to the food timer. I dont exactly get what you mean by getting one shot? Say I eat an item that lasts 25 minutes and gives 80 Hp and 50 Stam. I would have that max hp and stamina until the timer completely runs out. My health and stam wouldnt decrease while the timer goes down. If food runs out in the base game you also go down to base stats.

#

It is jumpy from max health to base states but I dont think its a big problem. Itll also be a modifier that someone can enable. So it wont be there by default. It could be one of those small buttons next to Passive Enemies or No Map.

willow salmon
#

I think it would be nice if all of the food gave a little bit more stamina 😉

willow salmon
granite geyser
tender dome
granite geyser
#

As a devcommands makes somewhat more sense as those are not so widely available. Especially considering the modifiers are global keys that can be enabled in-game.

There are some that aren't in the modifiers window but can still be perfectly usable with devcommands

tender dome
granite geyser
# tender dome If you dont mind what are some modifiers that can only be used with dev commands...

Using the ||setkey|| command with the following:

||SkillGainRate X - Lets you increase the speed at which you gain exp. X is the percentage at which you gain it: 50 would be 50% less rate, 100 would be normal rates, 150 would be 50% more rate, 500 would be five times the exp rate, etc||

||NoWorkbench - Let's you build anything from the workbench without having to build a work bench. But it's only for this work station, apparently there isn't a command for other work stations||

You can also use existing global keys commands to override the ones you choose at world menu, you can for example set the death penalty slider to lowest setting to keep equipped items on death and in-game use the ||DeathSkillReset|| command so when you die, your skills reset to 0 as if it was hardcore mode, but you still keep your equipped gear

You can find others here, there are a few more I'm not mentioning but using them can help you customize your world a lot more than you think:

https://valheim.fandom.com/wiki/World_Modifiers

tender dome
brave wyvern
tender dome
granite geyser
#

Why do you plant 800 plants...?

#

It doesn't need to be a suggestion

idle kraken
#

damn i just realised i was a yapper in suggestions yesterday

#

the dvergr idea is a whole fckin essay whoops sorry guys

pure patio
#

You know the fading isn't linear, right? Food still has like 50% of its bonus left with only 10% of the time left.

#

Also, workshop support and official mod support won't happen until after Early Access at minimum. There won't be official mod support earlier.

#

That's nice. The problem is that mod support makes development harder and more complicated and would make updates slower, gotta keep a static API and all that, not to mention the additional overhead of having to manage the workshop as well with a small team. The tradeoffs just aren't worth it for IG.

eternal storm
# granite geyser Current hardcore option is exactly the same as what you're suggesting, you liter...

Just to answer your question (not a fan of hitting dead horses). Permadeath is different from skill reset for two reasons: it resets everything, so you have to re-learn recipes and you lose your pins on the cartography map (not to mention the map itself if you don't update the cartography table frequently), you lose your personal spawn point etc., so it's more punishing, and that's meant for people who want hardcore to be harder; and psychologically, resetting skill feels very different because it's like wasting progress in a game where you can keep progressing indefinitely, while permadeath feels like staying alive is the ultimate challenge because the character is not supposed to be functionally immortal. It's just different.
I can't explain that feeling better than this, sorry, but rogue-likes with actual death exist for a reason. And a game that advertises itself as brutal could welcome this kind of options without losing its identity.

eternal storm
#

Of course, I already said that, but again suggestions are meant to make the game better for the players, not just to indulge me. I keep seeing this argument over and over again and it's getting really tired.

wanton atlas
#

there are multiple issues with that.

  1. people can and will scew things. LIke asking 1000's of random people do vote on joke suggestions.
  2. there are bunch of things we would never add to valheim.
  3. this is our game. so debating daily for hours doesn't lead to a better game. it just leads to a discussion and no game-making...
  4. a suggestion is a suggestion, not a demand.
  5. alot of suggestions don't see the overall game design, most are to add bloated content, but wants to expand on the current linear progression. But valheim is suppost to be a game you play from A to end. that's it.
granite geyser
#

I will tell people to re-read the last two... Repeatedly

eternal storm
short wing
eternal storm
# short wing It does accomplish things, the world modifiers wouldn't be there if not for the ...

That's why a voting system is pointless: voting for or against has no effect at all, except making the suggester angry at the users who voted against. It would literally work the same if there was no voting. The only vote that matters is when devs use 🙅 because at least we know they won't implement it, and I'm not saying that with any resentment because that's way more interaction with the user base that I saw, like, ever.

short wing
eternal storm
#

It doesn't seem like popularity matters to them, also because they repeatedly said the what matters is their goals and nothing else, basically.

short wing
eternal storm
#

Would you please give me a brief summary on how the world modifier happened? I'm quite new to Valheim and the wiki doesn't go very deep in things like these.

short wing
# eternal storm Would you please give me a brief summary on how the world modifier happened? I'm...

Some people wanted a less grindy game --> world modifier for material drops
Some people wanted to be able to teleport metal trough portals --> world modifier for just that
Some people wanted an easier game and other a more brutal game --> world modifier for harder or easier enemies
Some people didn't like the skill loss and others wanted more skill loss upon death --> modifier for that
Some people wanted their items to stay with them even upon death others wanted the items removed upon death --> world modifier for that

For every world modifier there was a group that wanted x and another group that wanted y and hence the sliders were born for a whole lot of settings.

eternal storm
#

I mean, it happened here on Discord before the attack, or elsewhere?

short wing
#

A bunch of suggestions were made and "voted" upon and the devs probably went "How can we incorporate some of these and give more people the game they want?" Some brainstorming later and world modifiers came to be.

To get the full story we better ask @wanton atlas how the world modifiers came to life.

wanton atlas
#

mew? 🤔

wanton atlas
eternal storm
#

Shamelessly getting advantage of Smiffle taking the bait: is a permadeath option ever been considered?

short wing
#

It kinda is there, you lose all skill exp and all gear, the only thing left is the name of the character and what the character has already build.
It is practically starting from scratchish.

short wing
eternal storm
# short wing You want a new character but in an old world, kinda thing?

I was just toying with this idea in case I would start a new game from scratch and I thought I might suggest it. Also because I don't think respawning is a good mechanics in general (in most games, not just V) and designing games is like my second favorite thing in the world.

To answer the question: yes, I don't think losing the world is fun and keeping it would make tombstones a more integral part of the gameplay, not to mention how the game would require different strategies.

short wing
# eternal storm I was just toying with this idea in case I would start a new game from scratch a...

I'm not sure but can't you delete a character and make a new one and join the world you were playing in?
So make the settings to delete gear and skills and then manually delete the character and you'll have the experience you want, no?

I have world hopped with characters so that is possible and I have deleted worlds so that is also possible but I haven't deleted characters so I don't know if that would affect a world but I don't think it would because characters and worlds are saved separately.

lone prairie
eternal storm
# short wing I'm not sure but can't you delete a character and make a new one and join the wo...

Again this is not about me. It's about making the game more attractive to more people.

Right now pseudo-permadeath requires discipline from the player, imagining an option that is not cleary stated anywhere, and having to repeat the process of creating a character that wasn't designed for permadeath.
A true permadeath option would activate on its own (so no cheating), would be an official game mode that would make players more willing to try it out (see how many Reddit posts are bout playing with no map ect.), and could implement a different character creation system that gives you a random character each time automatically.

lament zinc
#

Keep in mind that when you enter an existing world with a new character, that character needs to discover all things by itself again.

So make sure that there's a cartography table at a (main) base and portal access to that same base to give the new character a chance to have the same amount of exploration as the one that build the world.

eternal storm
lone prairie
short wing
lone prairie
#

But isnt the hardcore (esp. in single player game) is a self-imposed challenge? And cheating it mean cheating yourself? Like what a point doing it (hc run) in the first place than?

short wing
lone prairie
granite geyser
#

Hardcore for character delete wouldn't work properly if the world remains.

Both should be removed when character dies

short wing
burnt field
#

Tattoo options being tied to character level would be awesome. For example hitting lvl 50 on run you can get one. And if you die/drop below the level marker you lose it

silk halo
#

they would have to accept a random appearance ig

#

male/female differentiation would be enough

burnt field
#

The amount of weirdos that dislike peoples ideas for the game is ridiculous.

lofty wave
pure patio
#

People are allowed to dislike ideas. Sometimes they don't think it fits with the character of the game, or might not be a good mechanic, or just don't think it's necessary.

burnt field
#

Have an opinion by all means, however the amount of people disliking others ideas on the forum is ridiculous. I see some great ideas in there and people are throwing thumbs down like dollars at a strip club.

It really doesnt help the dev team to be overly critical towards the ideas of the community.

granite geyser
ashen tinsel
#

#suggestions message This happens when looting chests and selecting take all as well, most often with world generated chests. Likely a bug.

#

#suggestions message Being able to place rocks to measure distances easily or create a pile as place marker as well sounds like a lot of creative potential to me. Give stone (or hammer) a build menu to place a re-pickable rock maybe?

trim rain
#

#suggestions message IMHO if you want to just test out the new content, gear and food/potions just turn on god mode and no cost build mode that way you can try whatever combos in different biomes on a new world just for testing purposes this is a work around for a easier ashlands start if you want to just test it or are new to the game etc

#

cause I tried to just play without "cheating" to get started in the ashlands using stuff I already had and started to question my sanity for a bit but once I figure out what is worth making I will be fine the constant enemies is crazy and a bit much at times even with the world set to "easy street"

hot willow
#

Portable dining set? Like a picinic basket?

ashen tinsel
lament zinc
#

@jaunty token if you'd seen the Ashlands trailer you'd seen that #suggestions message won't be needed as it's already in there.

jaunty token
#

i cant transport no shit anyway

eternal zodiac
#

#suggestions message

Id suggest rather making scared loxes not trample everything you own when hearing a single greyling

finite vapor
#

Yeah it would be nice 🙂

granite geyser
jaunty token
#

i cant

#

mf just jumps out

ashen tinsel
# jaunty token mf just jumps out
  1. These channels exist for those who don't want to be spoiled on the new content. Edit your suggestion with double lines surrounding the spoilers please ||like this||
  2. Have you tried the harpoon, a saddle, or the raft?
#

@sand sparrow Can you hide yours as well Pelb?

granite geyser
#

@olive yacht because the game is named "Valheim", not "The 10 realms of Norse mythology"

granite geyser
ashen tinsel
#

Fair point

olive yacht
#

I would like the idea

shadow echo
#

Add some sort of troll skin rug would look cool as a blue rug, it would also add more use to troll hide or whatever

eternal storm
#

@idle kraken regarding #suggestions message
Before commenting on the suggestion, let me suggest you to discuss about ideas here before posting a long winded dissertation with a vague suggestion hidden somewhere inside a huge wall of text. That discourages people to read it.

Having said that, you're not wrong but I don't think adding secondary buffs to less popular powers would do much because of their nature: you can only use them once a day and it doesn't last much. That makes it an emergency tool.
Only Eythkir and Bonemass are fit for emergencies in most situations; Moder and Yagluth are fit only in specific situations. The Elder, not at all.

Adding more utility to less popular powers would still make them undesirable in emergencies because you would still lack a life saver.

idle kraken
#

Yeah you're right I'll try to do that. And yeah I can see what you mean about the powers. It's just that Bonemass is so useful in emergencies that it warrants it being the one you have on %80 if not of the time which I guess is what I was trying to say. And that having to swap between powers by going to spawn all the time is a bit inconvenient even if Bonemass wasn't the way it was. Changing Bonemass would either just make people sad and it would just make people look for another power to replace it for most equipped power.
The Queen just draws me in because magic is powerful and fun, and the mining buff is also really useful for most biomes and yet neither have anything to do with each other except for the fact that they can both be used in exploration. So I guess I'm just wishing too hard.

wide relic
#

Ok but wouldn't the ability to open doors with your hammer in hand be epic

eternal storm
# idle kraken Yeah you're right I'll try to do that. And yeah I can see what you mean about th...

Maybe the Queen power could be used as a basis for other powers: one effect very useful in dangerous situations, a second one which just adds convenience. The first powers either have one or the other, so they could be "fixed" by adding the missing one.

For example, Elder keeps its convenient buff for cutting trees but it gets added a consistent buff in stamina and health regeneration for emergencies.
Bonemass could get a secondary convenient effect of being immune to the wet status or something like that.
And so on.

idle kraken
#

That's exactly what I was trying to say but just couldn't put it into words. Yeah I completely agree with that way of doing it.

idle kraken
burnt field
#

PVP in this game would be hype. The devs are going to update the game how they see fit and if you look in between the lines, theyve had pvp in mind as the game is already fairly balanced for it. Its weird for folks to die on this hill arguing about "no pvp" when this game is locally hosted anyway and pvp changes would literally never affect folks who want no part in it.

If the devs want replayability and potentially stop people from dropping the game after the bosses are complete, PvP options are the answer.

dapper vine
#

they should add a sort chest option fr

burnt field
dapper vine
#

I know the feeling, me and my friends cant tolerate unorganized stuff and we just spend forever fixing it up

granite geyser
#

And I already explained the reasoning why it might still affect players that do not participate in that mode.

And the game is already replayable, implying it isn't already is just wrong. And people stop playing after doing what they need to do to finish it has 0 relevance as well

burnt field
#

Dont care:)
Your not the dev team, your just standing on your side of the fence arguing about something that will never effect you even if it were to come ot pass

granite geyser
#

Don't care about what? Nothing i said is just personal opinion, Smiffe has explicitly stated what I'm saying and I explicitly also explained why it would still affect me and why I wouldn't want it.

If you're just gonna read what you want to read and not what is being actually said it's your thing, not mine

pure patio
#

Please, no suggestions or discussion of suggestions about current beta content. Take that to the testing channels, this is not the place.

granite geyser
#

As in, being able to see tickets

pure patio
granite geyser
#

Do helpers in general can?

pure patio
granite geyser
#

Not necessary, was just asking as I reported the spoiler to modmail and wasn't sure whether it was because you saw it there or just conveniently passing through

pure patio
#

Just convenient 😉

ashen tinsel
#

#suggestions message Not weather protection, as that means everyone can just negate all situational penalties with a mead and staff. Pick and chop has always been wierd to me, it makes sense but only from certain sources. I might need a second opinion from someone who knows better, but I feel thats there to remove mob enemies as a threat to the bubble-ee and still have larger enemies be a risk. Shields taking 7 hits from a troll or 3-4(too lazy to check) from the queen seems a bit much.

I would be fine with a change, but they may reduce bubble power along with it which reduces mob protection.

#

#suggestions message The wet debuff would make you resistance to fire, meaning one tool would give both. This would reduce interactions with the game's systems which I think is a bad thing.

A heat exhaustion debuff however without the resistance but otherwise identical, absolutely.

uneven geyser
granite geyser
#

I don't even know where to start to point out everything that's wrong in that big wish list...

hexed jewel
#

#suggestions message i agree but also would like to just say that they do a very good job of this already IMO

#

#suggestions message ehhhhhh, I've also had this thought, but on further consideration I'm not so sure I'm convinced it's a good idea for balance reasons--mobs already derpy and able to be "cheesed" often without much effort (e.g. because they cannot jump even a micrometer, any sheer vertical space between player and mob can buy time, infinite time if the mob can't hurt the thing the player is standing on like just a steep terrain wall or rocks for mobs with no pick damage), plus it might disrupt the animal farm machines because they mostly rely upon gravity to convey the tames produced away from the range of the breeding pairs so they can constantly produce as much offpsring as you put in in food

ashen tinsel
#

#suggestions message There are already boots with reduced stamina use and no move penalty ||from hildir|| and boots with a speed boost ||from the mountains||

Speed boost accessory I can be down with, stamina I'm not sure. A dev might have stronger opinions.

static herald
#

#suggestions message

I like the suggestion overall but would personally prefer that there was some colour choice if something like this was implemented, maybe silver or gold options if keeping to metals, instead of only one option for colour

fallow path
#

#suggestions message I think it would work better with stone because of it's light color, which allows for appropriate shading that looks as if its carved out. Black marble would be too dark for it to look good like that.

tardy knot
#

Have there been any historical discussions about revisiting enemy AI? It feels like somewhere along the way(Mistlands maybe?) Enemy AI got borked and certain enemies have very janky patterns and will either reset randomly and run off to never never land or just run around in circles and behave very oddly.

Off the top of my head it happens pretty frequently with Greydwarf Brutes, Abominations will reset or path weirdly constantly, melee Draugr, and I'm sure there's some more but those are the ones that stick out most obviously

random monolith
#

How do you know its not intentional?

#

(I know very little about this)

stiff stag
# tardy knot Have there been any historical discussions about revisiting enemy AI? It feels l...

The running away part pretty sure was supposed to be when the enemy can't reach you or something to do with shooting them when they can't reach you, but the behavior seems to happen regardless and at random (I've noticed it with brutes specifically as well where they'll just decide to run away for no apparent reason in the middle of a fight). And the running around in circles part is normal. It's meant to be behavior for when they are in groups (often helps one enemy loop around behind you while you're focused on fighting others), but it definitely looks odd when it's only one enemy doing so.

tardy knot
#

Yeah, I'm clearing out a Crypt right now and I was alone in a chamber with a 1-star melee draugr and he ran to a corner, walked into it for a few seconds, ran around in a couple circles and then b-lined for another corner and ran into that for a few seconds, then just started casual walking towards the middle of the room. I walked directly up to him face to face and my attack was registered as a sneak attack crit

stiff stag
#

That sounds like the running away behavior then, but why it triggered in that situation is anyone's guess.

tardy knot
#

Yeah no idea, full HP

eternal storm
tropic bobcat
simple hound
#

@loud stirrup Just a reminder to keep Ashland suggestions in the Public test branch > Ashlands-feedback-only channel moving forward.
If you don't have access to the channel, head to the id:customize section and click "I want to be a public tester"

granite geyser
south ermine
#

sory didnt see this

granite geyser
#

Tho I don't understand the point of stating your number of played hours...

#

@vale quail because jormund is the (Midgard) world serpent, not the valheim world serpent

olive yacht
#

Is this all you do all day

granite geyser
#

Yes

#

And?

vale quail
#

you are right i do understand that

olive yacht
#

Why

vale quail
#

why not?

olive yacht
#

Just seems depressing to me

vale quail
#

its not depressing if you enjoy it!

olive yacht
#

I was texting Keanu Reeves

ashen tinsel
#

#suggestions message I haven't noticed any differences with tricks, can you be more specific? The three main cancels and main movetech are still fine in my experience on live, if not a bit easier.

Unless you are talking about the public test branch, move the suggestion there instead if so.

granite geyser
#

I assume it's about the exploits that involve animation cancelling.

I'm actually surprised they haven't been completely fixed

#

(but they should)

ashen tinsel
granite geyser
#

No idea, never used them, too tricky to bother and I'm sure it'd just make combat irrelevant for a big part. I like the fact that you can't cancel animations as makes positioning and attack timing more important

ashen tinsel
#

3 models or so for every armour piece at every tier would be awesome, changable via the shield style button. However, that has got to be a lot of work especially if you don't just want recolours.

This will likely be a feature looked at after full release I think. A lot of folk want it though.

pure patio
#

@spark finch You can safely AFK in a cleared troll cave or burial chamber or something, but the other intended solution is to have a dedicated server instead of someone just leaving their game running.

spark finch
pure patio
#

AFKing in a game like this is dangerous, period. Even if there's not a raid, mobs exist and can wander nearby as well. Single player you can pause, but multiplayer... I don't think that's ever going to happen. Especially because people will find ways to cheese the AFK detection if it did exist, and it just adds nothing to the actual game when more appropriate techniques to get around it exist. You also aren't always near your base when you want to log out, you make a way to get there. Just have the host make a portal to an appropriate troll cave and dip in there if they need to AFK if there's no way to run a dedicated server.

ashen tinsel
#

#suggestions message @spark finch You can create a 2 structure shack in the meadows far away from your other buildings. (portal and workbench, wall/floor/etc. are fine to go hard on). This will create a safe area to go AFK while crouching.

A single light source or other functional structure will make such a shack a raid target.

analog moss
#

you can afk in the bubble created by Haldor or Hildir. That bubble automatically makes mobs run away

#

throw some 6m high earth walls around it and leave a space for a portal & workbench and you've got a perfectly safe afk space.

#

You can even keep a rested buff by going afk under their tarp.

#

Edit: nothing can protect you from pvp if you're on a server, but I've used it many times for pve protection.

eternal wyvern
#

The real question is why AFK?

#

Hit Esc and the game pauses

stiff stag
#

As mentioned multiple times that doesn't work for multiplayer, especially if they are the host (in that case the host can't just leave the game since it would kick everyone else out, if it isn't a dedicated server). If they were talking about single player there naturally would be no reason for them to make the suggestion in the first place.

subtle rivet
#

#suggestions message
A vertical version of the door snap is even more necessary for practical purposes like smooth floor transitions and handmade stairways, allowing the builder to avoid freehanding and keep snapping aligned across the structure.

silk halo
#

@visual wraith declined by the devs on multiple occasions

visual wraith
#

Well, crap. Thanks for the reply

#

I’d guess if I asked, since we have sliders for everything else, couldn’t we have an option for not allowing cross map item transfer? Not trying to push, just curious. It seems like a logical option considering the new options, I’d imagine it’s not a crazy request to implement

silk halo
#

new slider option might be an easier sell i couldn't say, i just know they are against giving server owners too much control of what is allowed to be transferred to prevent situations like players getting locked out of their own characters

visual wraith
#

Again I apologize if this subject is exhaustive.

visual wraith
#

My only contention with that idea is no one is forcing players to join that kind of server. If an owner wants to fork over the dollars for hosting a game, I believe whether it works or not, they can set the rules to their liking. The player base joining such a server would show, really, what players would or wouldn’t want.

#

Again, I digress. I really don’t know

silk halo
#

yeah, we've covered the topic extensively, there's just no way around it

visual wraith
#

thank you.

short wing
#

@cinder elbow @lucid mesa Ashlands suggestions go in #ashlands-feedback-only
No spoilers in any of the other channels.

#

@wanton atlas We need cleanup in the suggestion channel.

wanton atlas
short wing
hollow elm
stiff stag
#

#suggestions message it's not bugged at all. Just like with copper deposits, some of the pieces and their hitboxes are much larger and can connect to terrain even if they don't physically appear to. Entirely normal behavior.

#

It can be inconsistent because of the orientation and rotation of these pieces, and whether you dig out more or less each time.

wet drift
short wing
wet drift
#

Well, I guess the code works as intended, but the result is off.

stiff stag
#

The result isn't off and no part of it is bugged for the reasons that we're explained. The only actual fix would be to make every piece tiny, but that comes with its own problems.

#

A limitation with how hitboxes work is the only reason the behavior exists and hasn't been dealt with.

trim rain
# stiff stag https://discord.com/channels/391142601740517377/1202312684364910612/123592272287...

oh I know about the hitboxes they just seem especially inconsistent with the armor and swords and it makes farming the resources they drop irritating at times I get the reason why it can happen and they do sometimes still break too but when its floating free from visually connecting with anything especially the ground it not only looks like a bugged item but it doesn't make sense either

#

like litterally floating entirely shouldn't be even possible no matter how strong the item

stiff stag
#

If you can see or understand how hitboxes work, it makes way more sense why that's a thing.

trim rain
#

the game is good at being unforgiving when building so they def have a limit on what you can do without things collapsing

#

I just suggested maybe the hitboxes for the armor and swords could use some refinement so they make more sense

#

I know nothing is perfect and I never expect it to be but making sense isn't that hard the game is amazing at fitting so much into the universe and keeping it feeling like a Viking and Norse mythology based game

#

idk I did say I don't get paid to make games so this is from my view from the outside

stiff stag
#

Hitboxes depend on the size, shape, and orientation/rotation of the piece, and each of those depends on the design of the overall object and how many pieces the developers want it to be made out of. Hitboxes are also generally cubic, since covering a more complex shape is far more difficult and impractical (which is why hitboxes covering a lot of empty space in some cases is an unfortunate consequence). It again just boils down to limitations in how hitboxes can reasonably be designed and there's really not much that can be done in some cases.

desert fern
#

Hello! Is Neck a lizard? (It's for a suggestion)

granite geyser
#

@dapper atlas not possible

dapper atlas
#

They already have the mechanics for black mud

granite geyser
#

Tar is like a 20m area

Ocean water spans 100% of the entire world

hollow elm
dapper atlas
granite geyser
#

No, they don't fix it because it's impossible to fix.

It would require restarting the entire game development and essentially start from 0

#

A lot of other games are also not developed the exact same way. Just because you some mechanics in one doesn't mean they can work or if they're even possible in another

dapper atlas
#

We need to ask the developer here to see what they think

granite geyser
#

Literally everything I'm saying is because of what devs (more specifically @wanton atlas ) has said.

This isn't the first time that was brought up as it's definitely not the first time it has been suggested

#

It's how terrain works. And it's not feasible to remake it at this point of development

hexed jewel
#

#suggestions message this isn't necessarily the same as what you're suggesting, but it may be helpful info if you didn't know--there are ways to prevent raids and go AFK completely safely (raids and non-raid mobs), the main one that comes to mind being popping into a cleared dungeon; no raids trigger inside dungeons so if you've already cleared one, you're safe to sit in it as long as desired; that still means needing to drop a portal near your preferred dungeon entrance then another at whatever base or wherever you want to travel from to it, and then having to use that whenever you want to AFK, so you'd have take that trip and couldn't actually be in the base AFK'ing (if the reason was to be near tames or something, then doesn't help)

wanton atlas
analog moss
#

@eternal zodiac love your suggestion. I once built my BF base on the spawner location for that very reason.

civic bobcat
#

maybe add each char for armor slots for more room in inventory?

#

i cant write to suggestions bar idk why

polar stag
#

Has there been any talk about a rework of the difficulty slider scaling/system?

tough knoll
tough knoll
eternal zodiac
cyan sparrow
#

Would love one more row. This would be a welcomed quality of life improvement.

pure patio
#

@desert fern a Neck isn't an animal in English either, it's the body part. I think it's a thing that just is what it is.

desert fern
#

I thought it was a frilled-neck lizard

ashen tinsel
#

How 'bout da cart?

Carts introduce fun and interesting puzzles for the player to overcome for that increased inventory, that side of gameplay would be erased if we get inventory expansions.

lone prairie
pure patio
granite geyser
cyan sparrow
wet drift
#

It's honestly weird that inventory slots is still a thing in games with encumberance.

#

Unless it's some type of volume based capacity, but that clearly isn't the case when our inventory could fit 1600 pieces of wood or whatever.

simple hound
#

@oblique pivot Just a reminder to keep Ashland related suggestions/posts in the designated Public testing channel moving forward

oblique pivot
#

oh i am sorry

simple hound
#

If you don't have access to those 2 channels, head to id:customize and select "I want to be a public tester"

oblique pivot
#

my bad

simple hound
#

All good

ashen tinsel
#

#suggestions message You mean...
A cave leech?

||Pretty sure it was one of those things that got Karl!||

In all seriousness though the swimming sections are safe and dull, I think this is a fun idea that makes sense.

stiff stag
#

#suggestions message not a good execution of the concept at all, a bit too clunky. Would be far better as a passive effect from placing the boss trophies on the stones at world spawn. Simple, practical, and doesn't require any new items/build pieces/etc. to be added to the game.

covert olive
#

I know this is redundant but can the devs put a tab selection UI for Cauldron? Segregate them to HP, stamina, and eitr? Hope this will be noticed and be updated on the next patch

trim rain
granite geyser
#

@covert olive of all elemental dmg frost is the most powerful.

It's the one that needs the less "appreciation"

covert olive
#

Alright but somehow anyone can agree with me that elemental stone frost effect can be added

#

I want to hear it from any of the developers whats their take on this

stiff stag
# trim rain Yeah I get limitations but you should always strive for better 🤷🏻‍♂️ I would l...

The cubic hitbox is standard design in games in general because there really is nothing better. Even the current "better" solutions just involve sticking a bunch of different sized cubic hitboxes together. But there's naturally a trade-off there, since it takes more calculations/computing power for each additional hitbox, multiplied by how many objects/etc. are affected. And coding something to detect collision with a complex object is practically impossible, hence why the current design is used and why it isn't specific to valheim.

stable venture
#

those shapes are all simple to do collision for mathematically

#

for cylinders its just checking horizontal distance and height, for spheres its just checking distance from a point, and for capsules its some slightly more complicated but still pretty simple math that i dont remember

hollow elm
#

#suggestions message
Experienced players (i.e. those that have killed The Queen) will find that Black Forest is plenty lively at night; we get Fulings, Seekers, and Ticks, in addition to whatever Grey Dwarf shenanigans are going on. I actually quite like the idea of making Ghosts applicable outside of Burial Crypts, but your argument isn't compelling for me.

granite geyser
#

@late ridge ||play PTB||

late ridge
brave wyvern
#

Is it just me, or turnip spawn rate in the swamps could REALLY use a buff? My first playthrough I didnt even know turnips existed...

granite geyser
#

Just you.

Because it depends on RNG, not anything else

stiff stag
#

#suggestions message Serpent meat is significantly larger than other meats, should be pretty obvious why it weighs so much more. Only changes I could see would be for some of the later meats (e.g. lox meat, hare meat, and seeker meat) to be adjusted to weigh a little bit more since they are also a bit larger than boar and deer meat (but still nowhere near as big as serpent meat), but serpent meat weight is fairly reasonable so don't see a reason to reduce it.

granite geyser
#

It's also used in one of the most powerful foods in the game for the stage they can be cooked at

stiff stag
#

That too. The weight helps balance it out at least a little bit. Would be too easy to carry around a bunch of it if it weighed less.

#

At least until you can get it to where it can be cooked into stew.

lofty wave
last narwhal
granite geyser
#

Then put several with according trophies

#

If it didn't change then it will not change now. You're out of luck without mods

lofty wave
#

They wouldn’t be funny if they didn’t kill everything

granite geyser
#

And as they are now you can be more tactical about their placement and what you want to kill.

And makes trophies more useful

brave wyvern
# granite geyser Just you. Because it depends on RNG, not anything else

RNG is def a factor, but the turnip plants in the swamps have been much more scarce than the carrots in the forest. On all of my playthroughs. I rarely ever found a swamp that had more than a couple plants, if any at all, while the forests are jam packed with carrots. There's so many carrot plants that I don't even have to replant them for seeds anymore.

granite geyser
#

That must be more bc of visibility than anything else.

I've even seen them being almost inside other objects

brave wyvern
#

yea they are definitely too bleak, and might as well be invisible if you don't know what to look for

#

maybe more seeds in the chests too

granite geyser
#

Seeds inside chests might work. It's already a thing after all (onions)

stiff stag
#

For onion seeds that's only because crops can't be grown in mountains, which is why you find onion seeds in chests and not growing in the ground like other seeds.

granite geyser
#

Right, I did forget about that.

fringe carbon
#

Something like 4 or 5 per so you can at least move one stack around without going over 450 as I can't imagine gameplay-wise players are moving that much outside of a base anyways.

#

I dunno, maybe I'm not following how this might give a player an advantage or ease difficulty.

stiff stag
#

It's still mainly just size-based (there's a lot more than 5x the meat from boars and deer), so weighing that much is a property it would naturally have regardless, and weighing less wouldn't really fit. Also, the high weight per each chunk is to restrict what you can take with you along with the meat without being encumbered, it's not just for carrying only serpent meat around. There are also plenty of solutions without any changes being needed. 1 is what you would already do if you were moving a lot of metal or a lot of weight in general at your base: just walk around encumbered to transfer it where you want. Storing it next to where it will be used is also a typical solution, no reason to store it so far away that you have to struggle to move it around. And if all else fails, carts exist to help haul a lot of weight around.

subtle rivet
# cyan sparrow I don't think the extra row of inventory would negate the value of a cart. After...

There is still a weight restriction with the cart, it just shows up in maneuverability. If you want to haul a cart filled with just metal ore from five different dig sites back to base, you have to strategically dig and smooth out a path all the way between the loading and drop-off points. Otherwise you’ll end up being lifted up in the air at several points along the way because the cart tips backward while going over some bumps and your Viking is just not chunky enough to offset three tons of metal.

#

That path will then be used only once or twice and remain forever

#

Meanwhile, pulling a loaded cart over unmodified terrain in the black forest is still more difficult than just waddling and dumping/reloading along the way

cyan sparrow
subtle rivet
#

It does, just very limited 😅 like for dragging back extra loads of lightweight random sh*t that takes up too many slots otherwise… until you get portals and that’s all over

cyan sparrow
#

Haha absolutely.

honest salmon
raven bramble
#

tbh the ealier biomes feel so dull compared to stuff like mistlands, i know the harder the more interesting should it be, but we seriously need to make early game more engaging because it is far too grindy in the early game

#

how would you guys solve it to be more fun?

stiff stag
#

The player is just a single viking, no chance they could pull a karve on land, and especially not a longship. Just wouldn't be reasonable at all.

granite geyser
#

Maybe they could allow us to attach the ships to tamed mobs (lox in this case) for that in order to pull them from water

granite geyser
raven bramble
#

what im saying is, make it so meadows can come in variants each bearing its own mobs, like minibiomes per se

granite geyser
#

Different meadows with multiple mini biomes and mobs sounds more like bloating.

They could implement similarities without having to add content just because.

Much more variety in the POIs present throughout the world would be a good way, more unique locations that are dependant on distance from spawn as well

granite geyser
#

They don't have to add new assets for this, just build more structures and create new areas with the current ones

raven bramble
#

well, first and foremost, its a matter how much content you have in it, while other biomes have reasons to be like this because the harder, the longer you need to be around, but you should be encouraged to be in the first biome

#

how about more decoration stuff, like the further you progress the more unique to meadows decorables you have

#

you could do that to every biome really, just meadows could have the most out of the biomes

granite geyser
#

It was for the msg right below but still

raven bramble
#

either carved pieces or such small stuff like sculptures or whittled animals

#

we dont need drops from bosses, just more ways to use wood really, in early game having such little customization kinda sucks

#

and having more whittled animals on meadows just kinda makes sense

#

limiting players to such early game in terms of building kinda is a bummer

#

the cool looking wood is unlocked behind hours of grind, what if you want good looking house early?

subtle rivet
#

It would be nice to be able to properly decorate a meadows house to chill in while getting ready to progress. Humble doesn’t have to be dumpy.

raven bramble
granite geyser
raven bramble
#

you can drink stale milk, but that doesnt mean you should

subtle rivet
#

*finer stuff, preferably.
Sure there are ways to be creative, but those wood pieces are chunky if you want any good details that look like a human lives in the building.

raven bramble
#

yknow, in dark forest you'd have different whittles than in plains etc.

subtle rivet
#

Unlocking a little roughly hewn Elder figurine after the fight would be pretty cool

#

I’d put that on my fireplace mantle

granite geyser
#

Better to just go to mods in that case, you don't have to solely depend on devs

raven bramble
#

you literally dont need much

granite geyser
#

@jaunty prism

Play the game...

||And the PTB||

stiff stag
#

Also avoid overly vague suggestions that are just along the lines of "add more x" or "make x better". Hardly even counts as a suggestion then and will just be tossed in the trash.

woven geode
#

Have the devs ever said anything about achievements? It would be so nice if they added some with the ashlands update, I have over 350 hours in game and achievements would be really nice to give you more motivation to do more

lofty wave
#

Probably because a lot can change in early access

woven geode
#

Aight good to know, ive been waiting for achievements for 3 years at this point XD tbh i think it would be a pretty neat idea if each achievement is getting a different trophy, so when youve got all trophies for all creatures in the game you have all achievements too

lofty wave
#

That would be a ton of achievements just for trophies, maybe one for each biome for collecting every trophy there?

woven geode
#

Yeah that could definitely work but personally I have no issue with more achievements, I rather prefer it :P

lofty wave
#

There’s no reason why there can’t be both NeckSmile

woven geode
#

That is very true!

granite geyser
lofty wave
#

One for each trophy and/or one for each biome, not one for getting all trophies

woven geode
#

Well I just thought considering we already have the trophy page it would be so easy for the devs to just make it so when for example deer trophy pops up in your trophy list you also get the achievement XD

granite geyser
#

I assume you mean one after getting all trophies?

"One for each trophy" sounds different

lofty wave
#

I meant one achievement per trophy because that’s what Rayous suggested here

stiff stag
#

One for each trophy ... not one for every single trophy
I'm assuming you meant one for each boss trophy here, otherwise that's just a contradiction and doesn't make much sense.

granite geyser
#

That exactly. It's why I'm confused

stiff stag
#

#suggestions message The developers will implement whatever they want and not what they don't want to, regardless of how many votes there are. Implementing something based on the number of votes also isn't how suggestions work in general, for good reason.

subtle rivet
subtle rivet
#

I’m also not sure the suggestion was implying a system where the upvotes have the power to make a suggestion get put in the game, but rather a place where highly voted suggestions would be recognized and highlighted and we could see where it goes from there including refinements to the concept, etc. and reasons for rejection if that’s what happens.

stiff stag
#

upvote them until they get implemented after a number of minimum votes
They very clearly meant a system that would have that power.

stiff stag
#

Or their wording is just really bad and only makes it sound that way. After reading over it a bunch I can't tell either way what they actually meant.

granite geyser
#

It's better to state that some stuff were a result of people's feedback and suggestions (in general) than explicitly saying who suggested what.

Also removes the need to keep record of who suggested something, it's irrelevant to know

raven bramble
#

yea, that'd be nice

crimson dock
#

The wet debuff begins at 10 seconds and keeps increasing the longer you are in the rain to a maximum of 2+ mins, instead of going straight to 2 like it works right now.

Going into deep water will still inflict the 2 minute version

twin ginkgo
#

Does anyone else get depressed after listening to the black forest music?

lofty wave
#

No?

wintry bobcat
#

@serene igloo Raiseskill All 100

granite geyser
#

@mortal rivet

The mage armor that favours pretty much only ranged combat which is also the main set for the most powerful playstyle in the game demands you to not get hit by anything bc it makes you weak?

Yeah, I really wonder why...

mortal rivet
granite geyser
#

It is already balanced.

Mage = Powerful

Powerful = weak vs melee attacks so you shouldn't get hit

And all your weapons are range-based

#

If you're playing a ranged playstyle and approach an enemy then are you sure it's the gear you're using the main problem?

#

You could argue it should actually be nerfed so other playstyles are more encouraged

stiff stag
#

Imagine playing a glass cannon build and complaining that you're made of glass...

mortal rivet
granite geyser
#

They all are already.

The comment above summarizes your arguments perfectly

#

Mage is the most powerful class in the entire game right now.

The fact that you can get killed easily as a result is what makes it balanced

mortal rivet
#

you think i dont get that?

granite geyser
#

You absolutely can't expect to be resistant to anything and also kill everything easily...

stiff stag
mortal rivet
#

lol okay, well i think its unfun to have double spawns of deathsquitoes on top of you and theres very little counterplay to that besides just dying.

stiff stag
#

Then a glass cannon build clearly isn't for you. Glad we established that. Moving on.

granite geyser
#

You can also very simply use heavy armor and magic...

Nowhere states that you can only use it if you wear magic set

mortal rivet
#

wowow reallyt?

#

and honestly, mage build being one of the best isnt because it's overpowered, it's because the other ones just arent good

#

polearms are a big L, the hammer is goofy. at least playing solo, a lot of it is just unusable

#

i can see other weapons making sense in group play but for 1-2 people, not as much

stiff stag
#

Polearms according to most people are some of the most broken weapons in the game, fair to say you more than likely don't know how to use them properly with a take that bad (same goes for any of the other weapon types, seems clear you don't know how to use any of them properly if you think they are all bad/unusable). Honestly no point even continuing the discussion any further at this point, you obviously don't realize it's a personal problem and not a problem with the game/design/etc.

mortal rivet
#

ah yes, the carapace spear thats as strong as mistwalker or staff of embers...

eternal wyvern
#

#suggestions message

I wonder if this was a serious suggestion, what's with the "you essentially cannot get touched by anything"?

stiff stag
#

Just someone that doesn't understand how glass cannon type builds work, and how light armor sets in the game in general work (much lower armor). They're upset that a ranged/mage build is naturally weak/much higher risk against close quarter fights (due to the lower armor).

eternal wyvern
#

That's funny because as a hyper offensive melee guy, I use light armor (usually partly fenris) with fast weapons like knives or the new stuff in Ashlands. So not only am I up there in close combat, but also have the reduced armor, and I have conquered the biomes just fine. Magic certainly doesn't need any buff. I could see a nerf but it seems like it's meant to be incredibly powerful anyway, though also boring.

heavy jay
#

I like that mage is a glass cannon considering how strong the staffs are I'd say mages only annoyance is max etir, it's really expensive for how short the food lasts.

Also if your a mage and complaining about armor use the bubble staff, that gives a lot of shield

#

I do kinda wish the full etir set gave 25 etir but I could see that as a little strong with the damage of the flame staff

#

Honestly you can be more tanky then some of the strongest armor if you grind blood magic

stiff stag
#

"I'm a mage and I'm upset I can't play like a tank".

heavy jay
#

If your playing mage and don't know how to back away you can also us dead raiser, either way you shouldn't be in range of any melee enemy

#

I can understand deathsquitos but if your in the planes you should at least have 100+hp

violet elbow
#

everybody's gangster til the 2 star spear fuling starts running

stiff stag
#

Spears are rather easy to just side step.

violet elbow
#

You can say that about everything in the game until you're out of stamina

#

But yeah

stiff stag
#

Only time it would actually be a problem is in a group of enemies where your focus is divided, or if you aren't pacing yourself in the fight.

#

I've definitely died plenty of times because I didn't stop attacking soon enough to back away and dodge an attack.

heavy jay
#

I'm still relatively new so I don't doge nearly as much as I should so I just use a tower shield. But to be fair doge is bound weird on controller. It's LB and B together, when I'm used to it just being B

stiff stag
#

Yeah, I only somewhat started using dodge rolling more and it has been invaluable (learning the keybind on mouse and keyboard wasn't too bad). Really helps with closing gaps, backing away from attacks, and simply dodging attacks in general. Really fun mechanic that has boosted the experience for me.

serene igloo
hybrid ether
#

I’d love to see another setting for portals, atm there’s boss portals then it goes to no portals, I’d like a setting inbetween that for portals only to be used with nothing on you at all and only with the no skill drain buff, so it’s basicly used just to get back to around where you were farming to get your gear back

granite geyser
#

They used to be the strongest enemies in the game

wide zealot
#

In settings put an adjustment setting for day time and/or night time length

raven bramble
#

tbh i really wish devs would make early biomes better, because looks of the meadows completely clash with how polished mistlands or ashlands look, plus ai of the mobs later on is better, meanwhile ai of the mobs early game could run on a toaster i bet

raven bramble
#

meadows is original biome you usually want to live in for the least danger, so what if for each boss killed more enemies spawn in meadows?

#

make it still somewhat easy to beat, but still at least fresh enough

granite geyser
#

Meadows having late enemies spawn based on boss kills has always been there

stiff stag
#

And it generally happens at night, so the daytime is still relatively peaceful in the meadows as it should be.

raven bramble
#

that spawn at night and roam around? or raids? cuz neither counts, that applies to all the biomes, not just meadows

#

meadows could use original mobs spawn the more bosses you beat so it's always fresh to traverse in the biome

granite geyser
#

Encouraging people to stick to ONE biome when there's multiple?

Hmmm...

#

@icy blade Play ptb

icy blade
#

I'm only as far as the Plains

granite geyser
#

All content from the update is for ashlands. If you have a more advanced character then you should use that one instead.

granite geyser
icy blade
#

Thanks

#

Enabled it

#

What is the recycle icon in the suggestion list? Does it mean it's planned?

#

Or that it's been suggested before?

pure patio
#

It's been suggested before 🙂

#

Or similar enough for people to consider it the same

icy blade
#

Aah good to know, thanks

eternal wyvern
acoustic sandal
#

Plains? The plains are gorgeous.

#

I think the Swamp gets pretty old pretty fast

#

The meadows could have wildflower patches throughout them

eternal wyvern
raven bramble
hot willow
#

Light set for plains would be neat. Considering we got lox pelts and linen threads, I don't see why not

granite geyser
#

@golden dagger play the PTB

golden dagger
low ether
#

@serene igloo I'm not sure if anybody has told you this already, but you can use 'raiseskill all x' to raise all of your skills by that amount

raiseskill all 100

#

@desert fern

What if we called the Portuguese translation for Neck, "Necoço", instead? It's a portmanteau of neck and the word for neck in Portuguese

#

Could also do the same in Spanish. Necuello

desert fern
#

Amazing word. You're a genius

low ether
#

Thank you~ feel free to suggest it (though I would like credit for the conception)

quick marsh
#

"Necoço"...now I am thinking of Neko (cat in Japanese) and Coco (like hot chocolate)...a hotcoco cat. But I digress. it is indeed a good idea.

low ether
#

I remember catching a level 3 Neck and making a huge pond for it by our base. I named it Neckolas Cage.

It's not relevant to the discussion, but I thought it would be funny.

low ether
twin ginkgo
#

I love the black forest, but the music is too depressing, I just turn it off. Which is unfortunate, because all the other biomes music is upbeat.

desert fern
#

Thank you @low ether for the suggestion. Idk if you speak Portuguese, but "Necoço" sounds great!

low ether
#

I do not, but I had the same idea in my head!

swift owl
#

You know that feeling when they added Hilder's Quest and you were like oh boy, this cannot be done immediately. Then, you find it on the map and conquer the thing. Ultimately, you run out of things to do and the reward is very minimal much like finding a boss in the game and the return value or repeated the boss fight is less vibrant and so forth. Give us more replay value please.

#

I say that kindly because i have 1000 +hours and play both vanilla and modded over time.

teal kayak
#

combat ones build ones exploration ones

granite geyser
#

@low ether black metal pickaxe works so far.

And we got it after mistlands because the resources from mistlands required it.

What does that make you think?

#

Join the translation team, and do it yourself

#

Ask Lumah about it

teal kayak
#

could we get Yetis in the deep North to fight?

stiff stag
#

#suggestions message Stuff like that generally only exists as a crutch/handicap to make up for worse control schemes that don't have more precise aim control. And it typically isn't wanted by most players anyway that don't have that need for it, since it makes that part of combat trivial if you can just auto lock onto targets.

shut wraith
#

Asking this because it's something I've wondered for quite some time, and I am curious if anyone else has asked for it -

For black marble build pieces, why are there no 4 Length, 2 Height, 1 width walls available? There are for both stone and ||grausten|| now, by far the most frustrating thing regarding mistlands/Black Marble build pieces has been the lack of a semi-budget wide wall over a 2x2x2 block. Is this something that's been brought up before? And if not, is it something that could potentially be added for QOL?

rose swan
granite geyser
#

@grim dome it already does

grim dome
#

which part, the more skill on parry, or it leveling faster?

granite geyser
#

More skill exp per parry

grim dome
#

hm, well then I guess just gotta bump the numbers up across the board

#

cause I do a lot of dagger parries, and my block will still be about 15 by the end of a playthrough while other skills are chilling at 80

pure patio
#

@olive summit Please don't put spoilers in your suggestions

#

I think there's at least one suggestion to that effect if you search #suggestions , it'd be good to go upvote if you like it. Edit: what I was responding to was deleted, but please do make sure to search the channel before making a suggestion.

stiff stag
# grim dome cause I do a lot of dagger parries, and my block will still be about 15 by the e...

It's really just how often you block, not that it doesn't give enough xp per each block. In contrast you'll be attacking enemies, running, mining, etc. far more often, and for most enemies in the game you generally only need to block once or twice, and in the case of going to prior biomes with better gear, you mostly don't need to block at all. Learning to use tactics like dodge rolling even further reduces how often you block. In all honesty I don't feel it needs to be able to reach high levels easier/faster. Blocking is already powerful on its own, and that's largely due in part to starting off with the item's base block armor value and the skill adding onto that (as opposed to weapons which start below the base damage and the skill level works back up to the base).

grim dome
#

yeah, it probably scales the same way as attacking does, which just doesn't work when you compare the two in terms of Times Used. Some numbers would definitely need to be tweaked in order to make the Block Skill actually be level'able, but also not broken to the point that you can just chill behind a shield all day

hexed jewel
#

so at level 100 blocking, you get half again as much block armor as base value 50 becomes 75, etc.), take clubs for example as weapon skill--basic wood club at level 1 base damage 12, at club skill 100 +141% is like 12 + 16.92 (141% of 12)= 28.92 total damage

stiff stag
#

That is false. The yellow parentheses next to the stats in the item tooltips are the actual damage you do based on skill level. The base damage of a wooden club is 12, but at level 0 in clubs the actual damage value (in parentheses) is 3-7. At skill level 100 in clubs, the base damage is still 12, and the actual damage you do is 10-12 (not 28.92). For weapons you are working up to the base damage value of the weapon, not starting at the base damage.

spiral oriole
#

why are my suggestions keeps deleting?

stiff stag
#

Read the pinned messages in #suggestions . There's also something clearly common in every suggestion, definitely not a coincidence they all start with a 💡.

spiral oriole
#

yes, it was with bulb emoji, but all 3 were deleted, idk maybe because it was about ashlands?

hexed jewel
#

@stiff stag oh you're right, my bad--looks like that range is determined based upon skill level & base value and caps at 100% of base value (so you couldn't ever deal more than 12 with club based upon skill alone--could of course with other factors e.g. weakness to blunt, backstab, etc., but not skill alone even lv 100)

#

#suggestions message i love this and it would fit well into any sort of "ocean biome facelift" update we might get in the future

spiral oriole
ashen tinsel
#

#suggestions message The bubble you put on them makes them durable enough (>1100hp at high skill), and you can push/pull/resummon them to alleviate the rest.

Bring a harpoon for skellet dungeon dives. If they were as mobile as the player most of the game would become dull, and you can try this with 1 harpooned bow skellet.

ashen tinsel
#

#suggestions message There's only so many visible runes on each portal, I kinda like that they (more or less) line up with character count.

alpine swan
#

I would like to make a suggestion to updating fishing and fish recipes. Every biome has a set of recipes that are upgrades from the ones before: a health, stamina, and now eitr bonus. However, the ocean bio doesn't really have an order in which you are encouraged to visit. The food recipes and become obsolete quickly and doesn't give any much insentive to invest in fishing. So what if instead of fish recipes giving health or stamina bonuses, they gave stat bonuses instead. Fish from different biomes can offer different stat bonuses, and thus encourage us to return to past biomes to fish. Possible future creatures added like whales or sharks would encourage deep sea fishing and more use for the harpoon. Krakens could randomly drop mussles or clams from the mining nodes on their back instead of only chitin. Please consider this fishing and fish recipe overhaul to encourage fishing.

eternal wyvern
#

#suggestions message
@knotty osprey I don't think this is necessary at all. Firstly, it's fairly easy not to spoil things, people just need to not base their suggestions on things in PTB or recently added features. Biomes and features that have been in the game for a while are going to be discussed within the community of that game so 🤷‍♂️ . I also don't think the suggestions channel needs to be "organized". They aren't really something that needs to be kept track of. Often people just don't read pins or use search, but no amount of new channels will fix that. just my 47 cents.

quick marsh
#

@stoic flint
I did read somewhere that they were a part of the original plan(waaay back when the plains were endgame), but whether or not they got scrapped I don't know. I do like the idea though. Would give me some compare/contrast ability with the Norse God of War game if they did include elves.

stoic flint
quick marsh
#

The dark elves in God of War were bug like...but not bugs directly. Gata break the mold sometime or things get old quick.

olive yacht
stoic flint
olive yacht
#

harpoon and resummon is a bandaid fix for something that shouldnt be an issue in the first place

opal blade
#

Yo! It's nice to see suggestions and discussions! Are the devs really adding some of the suggestions for ashlands?

quick marsh
#

To my understanding, yes. Diagonal slatted flooring was a player suggested and that got added (see the older ashlands patch notes). Not sure about other items. It might be one-in-a-million that any specific suggestion gets added, but it aparently does happen.

raven bramble
#

tbh anyone else feels like bone fragments needs more uses? its insane how unuseful that item is for how much you can get it

quick marsh
desert fern
#

@coarse hemlock If your friend says he doesn't want to play with you because of the height of the characters, maybe that's not the real reason

raven bramble
#

jist some decoration would be nice

analog moss
#

You can decorate with bone shields on the wall

safe sleet
#

Probably suggested before but: I can understand the reasoning for not wanting to let players accidentally deconstruct ships & carts (Whoops! I thought I had my weapon equipped, but here I am now, in the middle of the ocean, fighting a serpent next to a floating pile of crafting materials, at least the ones that don't sink.. 🤦‍♂️). Could this be added as a toggleable world modifier, though, for people that would prefer to have the ability to do so? That should be a relatively easy toggle/code check, right?

hollow elm
granite geyser
#

Not everything needs to be its own world modifier. Why would anyone choose to have that enabled or not?

It should be enabled by default or not enabled at all (as it is right now)

finite vapor
ashen tinsel
#

#suggestions message Cool idea for all the monster trophies we have, head on a pike is kinda a trope I can't think of any games that allow players to interact with.

Rather than blanket the same reaction from all mobs, I think each should react differently based on personality. Greydwarves could be scared of it, brutes can prioritize it, boar heads would attract wolves, etc..

Does sound like a lot of work for AI changes though, but even just cosmetic head-on-a-pike sounds great to me.

granite geyser
#

@limpid oasis what is that changing exactly?

limpid oasis
#

it's supposed to let you run / fight / mine for no stamina cost or less stamina cost

granite geyser
#

devcommands > ||setkey MoveStaminaRate 0||

Done

Or ||setkey StaminaRegenRate 10000||

Or ||setkey StaminaRate 0||

But idk what the last one does exactly

limpid oasis
#

how do I execute them?

granite geyser
granite geyser
uneven geyser
#

That's definitely unfortunate, but I do wonder if some sort of workaround is possible

#

Even if it limits the size, I wonder if there are more creative ways to stay within the 36x36 limit

limpid oasis
granite geyser
arctic wharf
#

@idle kraken I agree, more night time only mobs would be great.
I believe wraiths in swamps is another, aside from the fenring.

idle kraken
#

oh ofc, mb @arctic wharf

granite geyser
#

@midnight bear that's called "walls" in the game

#

It's literally their purpose

hollow elm
#

#suggestions message
The horizon is typically about three miles from the average viewer. I can see ships & islands on the horizon. Can you swim three miles?

eternal wyvern
#

The Valheim character is not the same as the average human being.

granite geyser
olive yacht
#

thats an incredibly dumb argument, not accounting for obvious things like the setting, world building, lore and general believability of the world

cyan sparrow
#

More swim distance is a valid suggestion.
I've died a few times stupidly thinking I could swim a distance early in the game or sprinting to the water and jumping in, only to realize I just went for a swim with no stamina. Later in the game stamina potions are an excellent way to swim long distances, fyi.

scenic imp
# cyan sparrow More swim distance is a valid suggestion. I've died a few times stupidly thinki...

Thinking about it, I agree. It's a totally different set of muscles used for swimming than for running, but if I run a lot then I also have more stamina to swim. But if we changed it for swimming we would also need to fix it for every other skill, essentially reworking the whole game mechanics. Therefore we should just train swimming a bit more just as we do with running. The only solution I think would kind of solve it without changing everything is if there is a big gab between 2 movement skills then leveling up the lower one becomes easier. Like if you're lvl 50 in running but only 8 in swimming, you get to lvl 15 much faster than you would if running was at level 20.

cyan sparrow
#

I think that's a more nuanced solution.
I just wanted to offer a more positive comment and a tip. Sometimes, I find responses in the discussion to be inconducive.

young bloom
#

Will we ever log back in without losing the rested buff? Had to leave mid gjall fight and I don't foresee great things when I log back in

limpid oasis
hard fern
granite geyser
dapper wagon
# granite geyser <@196597488642293760> https://valheim.fandom.com/wiki/World_Modifiers

not at all what i am looking for. modifiers would change drop rates from enemies and i certainly don't want get spammed by dropped items. besides, the drop rate is okay early on, but the issue comes later. chopping the 1000th tree becomes very repetitive, though annoyed by this, coming up with alternatives like lox based deforestation methods is fun. but for marble and tar, there is the issue of finding enough deposits and a lack of decent options.

i want something more in line like making a farm out of a spawner. i like that there is quite an effort involved to getting a reliable and replenishable source of building material. its designing also adds a type of new gameplay increasing the variety of things to do in game. and it gives even more reason to build bases around the world.

ashen tinsel
#

#suggestions message @dapper wagon There are already effective options for mass producing basic materials, except tar and maybe bark.

Wood/stone can be gathered at about 2k per 10min by ||kiting eikther around||

You can gather marble ||at a rate of 1k/10min by stealing it from dvergr structures via stonecutter||

You can absolutely make auto-farms out of spawners, like, all of them. When the above method for stone runs out nests are easy sources. Devs are trying to nerf it though.

Tar is definately a slog though, a piddly 50-80 per pit. Growths aren't worth it.

dapper wagon
# ashen tinsel https://discord.com/channels/391142601740517377/1202312684364910612/123857230715...
  • haven't considered using bosses, but that is a good idea. elder fight does produce a lot of wood. that said, it would make sense if elder dropped a full stack of core wood along with other loot each time he is defeated.
  • don't like destroying dverger structures, especially when they are occupied. still a valid option i haven't considered. then again, don't spawned structures drop much less building materials then player build blocks?
  • fine wood and tar are most annoying ones.
  • ancient bark has too few uses to farm it as of now. would approve to have some bark crafted decoration items though.
  • i actually use up quite a bit of copper and bronze in base building. it's manageable to get it, but still somewhat annoying; taking quite a bit of time with also underwhelming greydwarfs armies interrupting (would be more interesting if they would pose some kind of challenge)
ashen tinsel
# dapper wagon - haven't considered using bosses, but that is a good idea. elder fight does pro...

For the wood types plant them densly on a slope. If done right all you have to do is chop the top one and the whole pile will turn to drops/logs. The less swings you make on any node the faster you get stuff. Stumps/replants do get annoying though, ||trolls/eikther|| can help.
If you use the build hammer to deconstruct, you get more resources and faster. 'Bout half the player-built cost though, unless player-made.
Unsure if copper is faster to get in mistlands, but there sure is a lot there. Tin seems overly abundant to me.

Also ||hildir clothes|| can help you gather resources faster.

There are also some less-than-legitimate tricks with the ||crystal greataxe|| that lets you woodcut at silly speeds, ||faster than eikther||

quick marsh
#

Anyone else want deer/other animal stomachs to be a drop item in game for the sake of legit scuba diving?

simple hound
#

@dapper wagon As buffskin said, make sure to only mention Ashland content in the intended public testing channels.

uneven geyser
quick marsh
#

I am not one of the dissenter(s), so I can only guess regarding using the blast furnace instead of the smelter...

versed sonnet
#

The less things that fall into complete irrelevance later on the better probably. People make entire bases revolving around the size and shape of the smelter, it'd be a pity if that just became useless once you obtained blast furnaces.

uneven geyser
# versed sonnet The less things that fall into complete irrelevance later on the better probably...

I think both have a place though, normal furnaces are cheaper and it's much easier to have a high smelt rate by just adding more. I'd argue it keeps its usefulness even after getting black and flametal, since iron is still used a lot for example. People are likely to have both in their bases anyways, and I see no downside in having the option to use the upgraded version. I don't really think waiting more time for your ores to smelt makes the game more fun.

lofty wave
#

#suggestions message @grim rain You can use a pickaxe to get the tar to flow out of the pit and get the tar items out

grim rain
#

aight thanks

versed sonnet
granite geyser
#

I'd hate old smelter to become completely useless because there's a new, better one...

quick marsh
#

if it did become useless for smelting, it could still be used for lighting and structural support...but that is pushing it.

cedar palm
#

I'd like the option to smelt the lower tier metals in the Blast Furnace, but it doesn't need to be faster. The smelters would still have a purpose then if you wanted to smelt a ton of iron quickly, since they're much cheaper.

granite geyser
#

That seems very fair

true anchor
#

@vivid ridge I recently had a similar idea, but without a 10th biome. Deep North and Ashlands would simply be the same step in progression, and you could choose which one to conquer first, which would give an advantage in the other

vivid ridge
#

I would prefer the last boss to have a really nice dungeon tho

true anchor
#

yeah, or at spawn, etc.

#

the current problem DN has is that it's expected to "top" Ashlands as the next one in order

#

but in order to implement this idea, they might have to rebalance Ashlands for it to work mutually

vivid ridge
#

Yeah, I think they could make the upgrades for the crafting stations have parts that you can get in either biome though.

And yes, I could also see one of the biomes being slightly harder than the other

true anchor
#

I meant that, for example, DN would give you lava-resistant gear, whereas Ashlands gear would have some effect against the cold

granite geyser
#

The player choosing where to go after mistlands and any boss working as the prerequisite for the last tier in progression

vivid ridge
#

That may be why they got rid of feather capes cold resistance, as they have that as a plan to keep the two biomes balanced, as the cold resist would urge players to go north first. Just a thought