#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 108 of 1

crude plover
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If the increased poison damage from the idol affix shows up on your character sheet lethal concentration should have your skelletons inherit it. "feel" is a pretty bad way of testing things. I'd go to the dummies by the arena and try doing a more thorough test there

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I'll see if I can test it real quick

quasi shale
strange shoal
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Do the omen idol layouts with 3+ omen idol stats only drop from a specific tier omen window?

flint bloom
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nah, just rng

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but getting +3 i think is exalted

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so thats gonna be rare rare

crude plover
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Yeah altar bonus is working fine actually

quasi shale
crude plover
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I suspect something is going on with lethal concentration itself but honestly I'm not sure, would need to do further testing and stuff

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Ohhhhhhhhhhhhhhhh

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wait nevermind I think everything might actually be in order

hearty widget
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Monster Dot damage is wack this league

crude plover
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seems there might be some snapshotting shennanigans

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yep

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they snapshot the increased damage at time of spawn

fading knot
crude plover
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I could see it practically resummoning your minions and if you don't have all your buffs up when swapping instance it might snapshot them without the buffs. I'd say that's basically just a consequence of snapshotting though and isn't really a bug

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(if you don't consider snapshotting a bug)

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Minions are by far my weakest point of knowledge in this game though so honestly take everything I'm saying with a grain of salt

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I've literally never played a minion build in any arpg ever lmao

quasi shale
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no you are right, i think there is snapshotting going on. Just sucks it seems to happen when i zone out and back in. When i zone into the arena, im doing 1.3m rarely 1.4m. with aura and dread activated after zoning in.

When i resummon all the minions with Aura and dread up im seeing 1.6-1.7m ticks

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When i zone to the bazaar and come back im doing 1.3m again

crude plover
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Yep that seems about right damage increase wise, since the increased damage bonus is additive with all your other sources of increased damage for them

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so while it might be a few hundred % increased damage you're likely well over 1000% total increased damage already

hearty widget
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Why does loot despawn if you respawn - loot spawns outside in echo room - you go back in to your teammate to shatter omen - then go back outside - and now all the loot is gone , this is bad design.

crude plover
quasi shale
crude plover
hearty widget
quasi shale
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Perfect, Thank you Cyborgwars! I appreciate you looking into this for me.

stark summit
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is there any consideration on a way to skip the RP from normal abby after your first kill of it? each season we get to the point of having to do abby for eternitys but the RP takes longer then killing abby. i know many players have submitted feedback about this so curious if you have thought about possible solutions or if this is how you plan to keep it?

drowsy sierra
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once I have rhythm and wealth lens, should I use my third slot to target a specific item or get rid of dungeon prophecies? (I skip dungeons, arenas, etc...)

fervent girder
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Usually prophecies on dungeons and arenas are bad for things like items and okish for things like idols and runes

drowsy sierra
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focusing lens of time?

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okay

fervent girder
fervent girder
# drowsy sierra okay

Prophecies are like items dropped ,since items scale with corruption to a degree,doing them in monos where you have high corruption should net you better lp items than if you do them in dungeons,always rng but its better

final cave
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Hey team. The reduction in imprint chances this season has led to some significant feedback. I suspect the imprints were never supposed to be as powerful as they were in S3 (not sure if confirmed). It begs the question- was this something that the team considered patching earlier? Why did you come this particular decision to patch in S4 release? 🙂

chilly gust
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If I have BladeWeaver and recast shatter strike through its trees, would the stacks apply to the recast or just the initial cast?

sturdy ridge
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Question : can you have two spriggans or no?

timid fjord
sturdy ridge
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ah cool thank you

rough loom
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Have the devs considered adding some determinism to altar boards?

valid marlin
vast arch
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Spellblade 40% of melee flat damage applies to spell damage. Not working with elemental damage? Noticed my spell blade didn't get any spelldmg from flat T7 fire dmg, tested with cold and even void and necrotic too.

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Is it intended to be like that(terrible) or its an oversight/bug that its only working ifor non-type flat damage?

cosmic current
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For something like "cemetery pack size" on the weaver tree, is this applied when the cemetery is spawned on the echo web, when you enter the echo, or when you enter the cemetery?

chilly gust
vast arch
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So it isn't just me, thats bad.

timid fjord
vast arch
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Weird, used the dawnblade and it didnt

blissful cove
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any ETA on graveyard prison fix? been reported since day 1 that it was bugged :(

manic crown
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Does the weaver set (amulet+ring) bonus apply for corrupted affixes on weaver weapons?
If so, does it affect more multipliers?

elder ether
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guys may i ask where do i ask for crash game unity help :?

fiery lilyBOT
elder ether
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thankyou

whole anvil
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I'm trying to build a Bane of Winter spellblade and I had planned to use Wings of Argentus to capitalize on the spears final passive but my cold spell, Volcanic orb, is not benefitting. Is the passive supposed to only convert melee dmg on the spear itself?

crude plover
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If you're referring to the increased cold melee damage on it then Increased != Added

crude plover
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Hi Mike, when you channel a skill you can continue channeling past 0 mana but stop eventually. Do you stop after a certain amount of time or is there a "negative mana limit" for channeling skills that once you hit instantly stops your channel? looks like it's a limit that's set per skill but is somehow affected by channel cost from some brief testing.

foggy turret
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Why is Healing Hand cooldown 9.5 sec instead of 6 since 1.4 ?

compact stream
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The node in Shatter Strike - Shatter Strike hits convert all stacks of ignite on enemies into frostbite.

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Does the converted frostbite scale off of the hit that applies it (shatter strike scaling) or from the original ignite?

crude plover
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but the shatterstrike tree

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Ailments in general don't skill off hits in LE

dreamy bramble
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A few days ago, when I tried to log in to the game, I found that my characters were missing, along with the current league and legacy. Please explain how they were removed without my knowledge.

dreamy bramble
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No

crude plover
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And you didn't back then either? if so this is really weird. That's the only thing I know of that can cause this. Please contact support

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!support

fiery lilyBOT
dreamy bramble
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Already did

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Nothing

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You wrote what yous servers are currently offline. They will come back online at 11 AM CDT on March 26th for the release of Season 4. True offline will continue to be available.

crude plover
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Correct, there was 24 hours of downtime before the launch of Season 4

dreamy bramble
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There is my request mumber 76763

plucky badge
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We can get it announced on those platforms, I'll chat with folks internally

eternal zinc
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Hi Mike, how many percentage of players selected burning daggers from heartseeker and cinder strike as a marksman in sc, reach 300c?

I want to figure out why this build just get zero love in 1.4 even devs know where the issue is and new season have updated the other mastery in rogue, bladedancer.

CM keep asking me they can change nothing too because it's the team of gameplay designer's choice. Alright. I know I can change nothing, so I want to ask why

dreamy bramble
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Also i made request for my account data

placid plinth
placid plinth
placid plinth
# dreamy bramble Nothing

if you literally got nothing, as in didn't get the auto-reply at all then something likely went wrong in the submission process and we didn't actually get the ticket. If you did get the automated initial reply which outlines the pending ticket and reply, please wait for the support team to reply. (I can't look up ticket numbers)

eternal zinc
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I want to know how designer's team think of this build & how marksman will going

night raven
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i'm too dumb to figure this out,is the increased chance to be stunned from shock ailment additive or multiplicative with increased stun chance?

placid plinth
placid plinth
eternal zinc
night raven
crude plover
placid plinth
# eternal zinc what 1.43% mean? 1.43% in 100%?

I don't understand what is confusing about what I said, of all the characters who are marksman at lvl 80+ and in empowered, 1.43% use heartseeker, cinder strike and take the blades of the pyre node.

eternal zinc
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............. groleshades

flint bloom
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thats just how %'s work kirra.

eternal zinc
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It's why EHG give up & no plans for updating this build?

placid plinth
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ohhhh I understand what's going on now

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hi kirra

eternal zinc
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?...What's going on?

placid plinth
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First off, a build's popularity is not directly proportional to it's power. A build which is slightly the best will be significantly more popular. Second, We didn't really do much to the build this season and people have played it a bunch recently. People often like to look for something new. There is a new bow skill available this season so people naturally gravitate towards that.

All those things combined push the usage of this build down a lot.

placid plinth
high estuary
placid plinth
night raven
eternal zinc
placid plinth
crude plover
harsh sky
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can you reset a nemesis/beast echo chain with a Vessel of Memory? (excluding the last in the chain that counts as a woven echo)

high estuary
placid plinth
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how else could it make sense to work?

crude plover
crude plover
placid plinth
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we can't predict that the mana is going to eventually work itself out

placid plinth
eternal zinc
placid plinth
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I'm not actually even in the office today so I'm gonna slip out of here in a sec

crude plover
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Well currently it goes like this:

  • You're at lets say 20 mana
  • your warpath casts abyssal echoes (35 mana cost)
  • you're now at -15 mana with enough essences for void well
  • Warpath sees you're at -15 and stops channeling (Because its limit is -10 from testing)
  • void well sees you're at -15 and gives you mana back

If the last two events swapped place warpath wouldn't get interrupted. But this is all feedback which I've already made a post for, just wanted to clarify what we're talking about ^^

placid plinth
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and I've played that build and enjoyed it

high estuary
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I think if I invest all my stats into max mana and I have void well, I should never ever stop spinning. That would make warpath truly a good build. Current iteration is not good. Many people agree on this one and we all would appreciate if you could change this

harsh sky
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By the way, does EHG always put all fixed bugs on the patch notes? If I don't see it there since it was reported, is it safe to assume it hasn't been fixed.

foggy hull
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Random question, anyone on the dev team read or was inspired by Shadow Slave? I don’t know why but everytime I’m in the Chain Isles maps from the Ancient Era from last league I just keep thinking about the Chained Isles from Shadow Slave. Its most like 10000% a coincidence though

placid plinth
eternal zinc
placid plinth
eternal zinc
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Your skills are much more professional so you must feel issues I found more deeply.

what's going on now... EHG think this build is enough so they put it down?

foggy hull
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Figured its kinda outta left field for a question lol

placid plinth
placid plinth
placid plinth
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ok, insert <clerks, I'm not supposed to even be here today> meme, see ya

eternal zinc
harsh sky
eternal zinc
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The whole thing (the real statement) is... Just me feel it's not right and it need some love?

.......

crude plover
flint bloom
eternal zinc
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Thanks for giving me a new angle on how to treat this build.
Alright it's no issue at all...ok, fine

burnt rivet
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so javelin when you turn it into seige barrage has weird targeting issue on controller where the enemies just dont get targeted even if you're facing them and they're in your face. im not sure if bug or skill issue on my part

flint bloom
burnt rivet
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ok gotcha. because javelin siege barrage on controller the enemies just dont get highlighted for targeting for some reason

eternal galleon
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I was wondering about why Set items have such limited corruption outcomes. My guess was a rarity thing, adding an exalted affix to a unique through corruption changes it to a legendary.

How would adding an affix to a set item change its rarity? Should set items ever have additional affixes? I assume those question would have come up when deciding on corruption outcomes for set items. Am I close at all or are there other reasons?

I've already put in the suggestion to let set item corruption add affixes btw, just asking about the limitations around set item design

flint bloom
heady latch
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Just want clarification so I understand correctly, "accursed feast" functionality with "Corrupted form", this essentially lets you not run out of leech stacks and leech is constantly applying for its full duration despite being capped on health at 50% correct?

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Essentially a slayer ascendancy node from PoE 1 if you are familiar

timid fjord
dull breach
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Is there a way to target farm a specific champion for its affix or is it always 100% rng which one will appear?

flint bloom
pine chasm
crude plover
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(inc leech rate is kinda bad with corrupted form)

dull breach
foggy turret
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Is Uber Aberroth considered as void creature for the 10% node in HH ?

crude plover
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(void form, void fused, and void cultist would be what that node affects)

foggy turret
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Thx

harsh sky
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Are rift beast drops (primordial mats, currency bones) affected by corruption? Are amber drops affected by corruption?

heady latch
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What is the actual drop chance of an imprinted red ring from an echo reward or a cache

idle pagoda
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when it comes to the nemesis egg is there anything to like "buff" the chances of getting an LP on an item like being higher level or corruption?

jaunty obsidian
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Are videos of bugs something EHG would want? If so, where do we submit them?

  • I'm really hoping to see the bug with Destruction Engine resolved. 🙂
pine chasm
crude plover
heady latch
flint bloom
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the devs purposely dont give out exact drop chances of anything

heady latch
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fair enough ig

dawn vault
faint terrace
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ahh i found a video that has a weaver set up specifically for havoc farming, super useful

crude plover
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!support

fiery lilyBOT
wooden bridge
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when doing unique prophecies, are the odds higher of getting a certain unique since theres no set items in the pool like with rune of ascendance

crude plover
wooden bridge
crude plover
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Yes

slender meadow
lunar isle
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Is there a max limit to bees? I seem to be capped at 43 normal bees. I'm able to summon more elementals but even with more idols it stays at 43 bees

crude plover
crude plover
lunar isle
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is it a visual bug then?

crude plover
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I wouldn't know, too little information to go off. If you think you've found a bug please report it using the in game tool (F8)

lunar isle
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i have 43 bees summoned and i have a +5 bees per 10 seconds idol in my inventory. if i equip it, no change to the number of bees summoned

slender meadow
broken sparrow
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Question for the farsight turtle: Many say we differ here between random and non random drop. random drop has a chance to get LP, non-random drop will (for 100%) lose all LP. So my question is, can I get LP on a Boss Specific Unique for example Foot of the Mountain or World Splitter?

crude plover
heady latch
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why can't sorc and acolyte or even primalist get %increased mana on their helmets? seems like a silly distinction

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oh and body armours too

sharp pivot
lunar isle
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is your 50 stack all normal bees?

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Putting the offhand on it started going over, how weird

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it puts me at 51, i take it off back down to 43

random path
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is there any plan to review the imprint changes please ? 😭

flint bloom
timid pawn
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I know pausing the game isn’t an easy implementation (re: nemesis) but can we just stasis the character or something while nemesis windows are open? There’s gotta be something.

I’m in the part of the gameplay loop where I’m just blasting monos as fast as possible to find nemesis and conq towers and having to clear 2+ screens in any direction so I don’t get insta gibbed in 800c is exhausting tbh.

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Or make it so when you take damage all the windows just instantly close…?

lunar isle
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^ this would be a really good feature

stark summit
timid pawn
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Just a straight phase out like in mtg… literally anything

digital heart
timid pawn
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Just phase out/stasis the player in the menu, not asking for pause. Game world still alive during

kindred night
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hey, quick question: do the idol blessing drop rates also apply to omen idols?

celest verge
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Is there a bug with madness causing it to scale ballista damage? Why are people using madness in ballista builds? - On the surface it states that it just scales spell crit multi so I'm confused as to why so many people are scaling it in this build archetype.

unique solar
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are converted ailment chances counted toward things that scale off ailment chance? Specifically, does Maehlin's Hubris converting bleed chance to ignite chance count toward Ignite Overload's more fire damage?

crude plover
heady latch
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Somebody said that % increased mana on body armours/helmets only rolls on rogue or sentinel bases, but if you slam them into a unique then only rogues and sentinels can use the legendary right?

fossil dune
cunning rover
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  1. Do minions reflect damage to you when you hit them with friendly-fire abilities and have reflect stats?
  2. Can minions leech from damage they reflect?
  3. If 1 is true, does the reflect count as a hit?
cosmic current
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For the weaver node that gives 15% cemetery pack size, does this need to be allocated when the cemetery spawns on the echo web, when you enter the echo, or when you enter the cemetery?

uncut sky
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What other ARPG would you say most influenced the design of LE?

harsh sky
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When you have the Seed of Chaos node in Chaos Bolts and proc CBs via Flay's Chaos Rip node, do they consume 80% of the Chaos Rip mana cost (2) or 80% of Chaos Bolt's manual cast mana cost (10)?

foggy zodiac
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Have any of the devs did uberroth (without offline cheat engine shenanigans)? I can't see how a developer tried this boss, gave him 5 different oneshots, all the ailments, multiple invulnerable phases, ground dots that tick at 2500 per hit and that god awful 20 laser beams last phase then continued to not tweak the numbers. Isn't the amount mechanics and huge HP already a challenge, why do we have to suffer with oneshots as well? Btw I killed him 2 times this season and hopped on an alt, half my deaths to him was the 2500 DoT tick or desync because I didn't get hit by the abilities on MY screen but game said that I did. I know feedback is treated as heresy here, but please consider looking at the stats you have for this fight

pine dome
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Feedback is not treated as heresy, it just won't be logged in and passed into a meeting if it's not in #feedback

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If you want your feedback on Uber Fight to be discussed, thats where you should post it

west inlet
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Hello!

Curious on the feedback process you guys have.

How is it determined what points of feedback are brought up and discussed throughout reddit, forums, discord, etc?

That stuff fascinates me

frank panther
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does cof3 affect omen idols?

vapid root
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Just curious why LE lacks any form of DLSS / framegen support.. I mean the game is struggling immensely and I would think this would at least help.. Any plans for this?

chrome lagoon
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Since there exist arguments about the game, I am mostly unsure in how relevant are the different opinions and how they are formed. Mostly because I am very interested in which arguments count the most into the good old "player retention" discussion. This is a call for as many relevant and relevant-like statistics and maybe more player feedback in the form of surveys. This is a mix of asking for survey and survey data but also me preparing a potential suggestion for an integrated in-game player survey mechanic.
So, do we have a source of analytic data of how people are playing and maybe even enjoying the content that LE has?

pine chasm
daring ridge
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@dev team has there been any talk to move away from relying on all sorc builds to use focus? having something that is pretty much mandatory feels bad anyone pushing corruption levels require to use it i have a huge dislike for the skill.

harsh sky
forest basalt
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Does the paladin passive node Alignment change what the bonus applies to based on the base, or final mana cost of the skill? For example, if a 15 cost skill was brought after items down to below 10, or raised above through a node like Shield Breaker?

obsidian wolf
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Are Omen Idols in any way affected by the Idol Blessings? Or are they in a separate loot pool?

placid plinth
placid plinth
weak ridge
covert dirge
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Would holy aura and symbols of hope stack together, if multiple paladins had the same nodes in a party?

placid plinth
# weak ridge Are there any plans to add alternatives for mana sustain other than mana strike ...

There are a lot of nodes which say damage for mana and they are all very tempting. If you take a lot of those, you need to have something in your action economy to restore mana. We have 2 (and a half) mana restoration specific abilities to take up action economy. If you can think of an interesting way to do a 3rd with a full skill tree that can go with it without stepping on the toes of the others, I'd love to read about it in #suggestions. I haven't seen any internal or external ideas to that which I think are very interesting personally.

jaunty dune
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what if multiple paladins had different nodes in the same party? for example if one paladin had the void conversion and one didn't and they are standing next to a rogue, does the rogue get only fire damage? only void damage? some of both?

placid plinth
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the different nodes might actually persist but if 1 node is taken at different values then it flicks back and forth

harsh sky
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Are rift beast drops (primordial mats, currency bones) affected by corruption? Are amber drops affected by corruption?

placid plinth
daring ridge
# placid plinth There are a lot of nodes which say damage for mana and they are all very temptin...

Don't you feel that pigeonholing every build into using these 2 skills is not an issue? i honestly feel mana generating play style is never really fun if anything all sorc skills should have in there tree a way to sustain mana by spending points etc and just remove generators from the sorc in general it's never fun as seen by many other games don't seem to have these issues that last epoch has when it comes to mana and it's not a fun issue to have i might add.

placid plinth
daring ridge
placid plinth
daring ridge
# placid plinth No, there are lots of nodes that effectively say "do more damage, pay more mana"...

ahh i understand what you meant now but wouldn't that put me in the position of not having enough dmg since i wont take the nodes aka im limited in the content i can do?

also i still believe you shouldn't have 1 or 2 skills dictating all the sorcs builds as the only way to play to do any decent amount of corruption with a sorc sorry if it feels like we are going in circles here.

Looking just at the sorc ladder they all pretty much use focus or mana strike if anything those numbers are telling.

placid plinth
timid fjord
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Do you have way to see what is the highest weavers will item someone has or would them changing into legendary affixes make that difficult?
I'm interested to know if someone has picked up 28 WW item or close to it.

placid plinth
minor relic
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This got buried but it's been an absolute nightmare attempting to test in game so gonna ask again:

How do the unvar unique idols interact with more than 100 intelligence and/or multiple of the idol equipped. Assuming the chances can go beyond 100% is the 11% more damage on rise additive or multiplicative with itself?

broken sable
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i have 100 shred stacks on enemy , it is 77% more phys dmg taken , if i get let's say 100% increased shred effect , i will get 77+77=154% inc phys dmg taken ? or it is still cant go over cap shred (85%) and i just +9% and it looks like wasted stat

flint bloom
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this will show you all the things about armor shred and effect

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but in your scenario, it is indeed wasted

crude plover
placid plinth
minor relic
last hemlock
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would nodes that increase shrapnel damage in Meteor skill tree affect shrapnel created by volcanic orb?

heady latch
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Devs question. stat stacking in poe is one of my fav end game sinks, is there any thought in potentially adding mods that are %increased intelligence, % increased attributes etc? In POE those mods are extremely difficult to craft onto the right base + other useful mods, usually on bases that give % increased mod magnitudes (to amp scaling and the bases are very rare themselves (possibly a rare chase unique idea for LE??))?

Just a thought, could be cool. But didn't know if there was ever a discussion and it was talked about and decided against vs never being considered?

languid light
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Balancing that aspect of the stat% items would be an interesting challenge

pine dome
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I am going to stop the convo here

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Thx you guys

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❤️

weary dome
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Is the nemesis egg scaled from corruption?
Like higher corruption = higher chance of adding LP?

Also kind of curious if farsight turtle crafting system also scales from corruption

crude plover
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Neither scale with corruption

fallen cove
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does the Plentiful Windows node on the weaver tree increase the spawn rate of both omen echo chain and the omen champion echo chain?

heady latch
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I have been getting mixed feedback. Can %increased mana be applied to acolyte items / legendary slams AT ALL?

#

body armour or helmet?

placid plinth
pine chasm
wooden bridge
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in general, does increasing a skills damage through their tree also increase the ailment damage they would apply? or does it have to be an ailment that could be applied through the tree?

crude plover
#

But not everything gets passed on to the ailment. things reliant on the state of the enemy for example do not. But things that aren't reliant on some kind of condition generally do get passed on

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For example if a node says "skill does x% more damage", that will get passed on to the ailments it applies

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But if a node says "skill does x% more damage to slowed enemies" that won't get passed on.

Btw Mike, if you see this. this has me wondering why things like this don't work. Is it simply an order of operations thing? where the skill checks for the state of the enemy after it has already created/applied its subskills/ailments?. Since if it checked the state of the enemy before creating/applying its subskills and ailments couldn't the node(condition) simply grant the main skill a generic more damage stat that could be passed on to the sub-skill/ailments

#

Or is the worry that it could cause too much initial snapshotting

placid plinth
crude plover
#

So it's not something like:

If (Enemy.ailments.contains(slowed) == true){
this.applyModifier.moreDamage(15);
}

Where the moreDamage modifier would be the same as what a normal generic more damage node would give?

#

Obviously I doubt this is how it actually works but I'm trying to frame it so I understand why it can't just apply as a generic more damage modifier after it has checked that the condition is fulfilled

placid plinth
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like Flame Reave's More Damage Against Chilled is 14 line code block.

general more damage is 0 lines

crude plover
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Ah right, sounds like checking for ailments on an enemy is just not very simple at all lul

placid plinth
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no, it is, it's adding the functionality to do the check to each skill has to be done manually for that skill

crude plover
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So general more damage is applied at the creation of the skill while conditional comes after, so it can't really be added to the pool of the "general" more damage modifiers since that's already done?

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like the modifiers that can get passed on are those that are applied at skill creation, and anything that comes after can't be passed on?

placid plinth
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not really

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it all happens at the same time, it's just that stats happen automatically with no individual skill specific code and no individual skill specific muator required

crude plover
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I guess I just haven't fully grasped the system. Because in my head I understand that all stats from one thing gets passed on to whatever it casts/uses. Like your character -> judgement -> concecrated ground -> etc...

But I imagine that it happens as those things are created. As in when my character hasn't casted judgement, judgement is just a blank slate, and when I cast judgement, that's when everything gets passed on automatically, and then when judgement casts consecrated ground that's when it passes on its stats etc.

But if we take judgements fervent impact node which gives it more crit chance vs ignited enemies. In my head it goes like this:

  • I press the button to cast judgement
  • My characters stats get passed onto judgement automatically and it applies whatever stats are applicable to it
  • Judgement has its tree already and all modifiers from it, things like generic more damage etc are applied at this moment
  • Judgement hits an enemy
  • Judgement sees that it has fervent impact, so it checks if the enemy it just hit is ignited
  • If the enemy is ignited, it applies itself with more critical strike chance
  • Judgement does its damage calculations and applies the damage to the enemy
  • Judgement applies its ailments
  • Judgement casts its subskills (consecrated ground)
  • Consecrated ground gets all stats from judgement automatically, My question is, why can't it get the more critical strike chance from judgement?

Now from the sounds of it this entire series of events is off by a mile lul

#

Does judgement and consecrated ground already have their stats and everything before I ever cast anything? like it's not done at runtime but instead is kinda preloaded and only the conditional stuff is done on runtime? The more I think about it the more sense this would make lul.

unique solar
#

Forged Weapon questions: are they able to copy the 'damage per forged weapons' stats on the Sunforger set hammer? is that dynamicly updated or given to them when they're created based on the number of extant weapons? Also, with Phantom Grip can they inherit ailment conversion stats from gloves (Hubris, primal blood)?

unique solar
#

on both counts?

crude plover
#

first count

#

second should work I think? would need to test

#

ailment conversions are generic stats now iirc

unique solar
#

that makes the hammer much less exciting 🙁

placid plinth
#

"Consecrated ground gets all stats from judgement automatically, My question is, why can't it get the more critical strike chance from judgement?"

because critical strike chance from judgement isn't a stat and has to be handled on a case by case basis. So we could pass that down manually.

(the order of stuff above is also not quite right)

crude plover
#

Yeah I mean the order was pure guesswork I'm not surprised it was off lul. But okay that makes sense to me then

#

it's basically just not in the premade list of things to pass on

placid plinth
#

it's just not something that could go in that list at all

unique solar
#

ok now i'm curious about the Foe Cleaver node for rive. these conditional stats are never clear to me when they do and don't work. what counts as "directly adding or increasing damage"? is it just "+X damage" or would ti double up the "+X damage per forged weapon" as well?

placid plinth
#

it's like if you have a car that can carry people around town and you try to send a giraffe, sure you can do it, you just have to make special modifications to that car

crude plover
#

Yeah that makes sense, I'm guessing the list is static in terms of what it holds

#

and just the values of the items inside change

placid plinth
#

no, the list is any stat

#

target conditionals aren't stats

crude plover
#

yeah but this isn't a stat no?

heady latch
crude plover
#

Doesn't the list always contain every stat and some are just 0? or am I remembering wrong

placid plinth
#

no

crude plover
#

oh wait no it doesn't I am remembering wrong

heady latch
#

so I would need a sentinel or rogue helmet to do that though right, since acolyte helms cant have it or apply it?

placid plinth
#

yes

crude plover
#

Yeah it's just automatically populated in an arbitrary order by the stats you do have right

heady latch
#

ok I actually don't mind that then, the class locking kind of sucks, but it is what it is, at least class agnostic uniques are ok

placid plinth
crude plover
#

yep, gotcha. So technically nothing is stopping conditionals from getting passed down except for a lot more work and could introduce inconsistencies?

placid plinth
#

yea

#

emphasis on a LOT more work

crude plover
#

yea for sure lul

#

pretty much automatic vs having to do the entire thing manually right

placid plinth
#

yea, like some mutators are already massive and very complex

#

runic invocation alone is over 2300 lines

crude plover
#

Considering it's like a third of the games skills (not counting subskills) that checks out lul

placid plinth
placid plinth
crude plover
#

Mike doesn't want to see us have fun with 1000 rampancy smh

crude plover
placid plinth
#

yea

crude plover
#

How does immutable order actually work under the hood for example? I feel like depending on what the skill class has access to it's either pretty simple or a nightmare lmao

placid plinth
#

sorry, I think it's my lunch break

solemn fractal
#

What exactly does Carrion of Creation convert? It's not everything as I'm still applying other ailments apart from Bleed. Does it only work on your gear? Only on what shows up on your stats sheet? Thanks in advance!

crude plover
#

Shadow daggers all over again eh

placid plinth
#

immutable order is the one that looks at your skill equip order right? that one is actually not that bad, it just checks where you are in the order and looks at your skill bar and grabs the next one.

crude plover
#

Oh okay that's not bad

#

and it can just look at tags? (and for multi tags it just goes by character sheet prio order)

placid plinth
crude plover
#

oh at the item step you mean?

placid plinth
#

oh yea, ailments can be multi converted

#

but there is an order to it

crude plover
#

yep, items -> passives -> skill tree

solemn fractal
crude plover
#

and also character sheet priority order applies to the incoming ailment if there's a conflict, like ignite -> poison takes prio over poison -> ignite iirc, I might need to recheck that though lul

solemn fractal
heady latch
# placid plinth you can pretty well assume that if it's appeared in another ARPG, the answer to ...

Obv you dont want to introduce something that just becomes the default, which is where the deep investment comes in. It only works if you can actually get it working, otherwise its DOA, same as other arpgs. (thats the balance) its OP if you have the investment otherwise its bad.

So based on this response is it fair to say that even with potential deep investment (future game systems, mechanics, crafting mats etc.) that the idea of potential quadratic scaling even if it was only a single mod possible, (not on every piece of gear) is outside the philosophy of the games design?

Or with more endgame content, more power from new mechanics/mats/items etc. that this is a potential endgame build possibility but approached with caution?

I suppose every game at SOME point the Devs decide, yeah this is the balance we want. I guess my question is, with new mechanics / expansions / bosses / content being added in the near future, is power creep to be expected? And I suppose the assumption there is that it feels linear as opposed to exponential?

Thanks for coming to my tedtalk/question

crude plover
#

it must somehow just be not converting an ignite to my understanding

#

(since converting from ignite has the highest priority)

placid plinth
#

could be a triggered minion with a natural ignite ability?

crude plover
#

true

placid plinth
#

or target conditional ignite?

solemn fractal
#

Yeah, I'm thinking it's the forged weapons that are summoned. Hard to test since they spawn off of Forge Strike, but that is seeming likely. So it only applies to me instead of the weapons? That makes sense.

crude plover
#

Well carrion should apply to your forged weapons too if you have the ring no?

placid plinth
#

yea, like if forged weapons have ignite chance from the ring

#

I don't think that will convert

solemn fractal
#

Do they not have baseline? Because I don't have a ring for them.

crude plover
#

aha

placid plinth
#

no

crude plover
#

they only get your weapon baseline

#

not glove

#

if you put on a phantom ring it should convert their ignites too

#

afaik

placid plinth
#

oh yea, if your weapon has ignite on it

flint bloom
#

can FW even get a unique affix stat like that? thought minions couldnt get unique affixes?

crude plover
#

carrion conversion is just a bunch of normal stats worded as one (I think)

solemn fractal
placid plinth
solemn fractal
crude plover
#

@heady latch If you want to see something implemented and you think it'd be a good thing for the game please post it in the #suggestions channel

heady latch
heady latch
crude plover
#

No problem at all just wanted to tell you as a reminder since a lot of people who really want to see something in the game ask about it in here and then don't really post it anywhere where it actually has a chance to be considered by the team (contrary to apparently popular belief not the entirety of EHG read this channel)

valid marlin
placid plinth
#

Yea, I don't do anywhere remotely close to the same amount of stuff I used to. Well variety of stuff that is.

valid marlin
#

When you're developing a game with fewer than 20 people, it be like that

#

I'm curious about your shifting role and outlook on EHG as the company has grown and your role has (presumably) become more specialized. Pretty open ended question

placid plinth
valid marlin
#

Do you feel like your focusing more on things in your interest, or do you miss the variety of the past?

crude plover
#

Mike is the reason the inventory starts in the top left smh kappa

placid plinth
#

much much prefer how it is now. I do miss the "wild west" nature of how it was back in the start a bit.

unique solar
placid plinth
#

hi

crude plover
#

I wanna say also mike lmao

unique solar
#

Mike...please...95% of items are 2 wide... :dead:

placid plinth
#

I did it like 7 years ago and not my job any more

final cave
#

I mean... is it Mike though? The sorting algorithm, sure, but did Mike choose the width of the stash? 😉

unique solar
placid plinth
#

it was supposed to be a placeholder and just got left there

final cave
unique solar
#

EHG figured out time travel as part of the writing process i'm sure

flint bloom
#

is disintegrating aura in hammer throw a subskill? it has an underline like it is...but there is no pop up and nothing on letools?

crude plover
#

surely

crude plover
#

waaaaaaaaaaaaaaaaaat

#

why not

placid plinth
#

it just adds a "fire aura" type effect to the hammers

crude plover
#

nah

#

that's messed up x)

flint bloom
#

ok...but why?

placid plinth
#

probably efficiency

crude plover
#

So you're telling me if I somehow specced hammer throw on spellblade with fire aura nodes my hammers would throw juiced disintegrating auras

placid plinth
#

no

crude plover
#

oh

placid plinth
#

that's why I put it in quotes

flint bloom
#

lolololol

crude plover
#

wait but what is it then x)

placid plinth
#

it just uses the same ability component
RepeatedlyDamageEnemiesWithinRadius

crude plover
#

but does it inherit hammer throw stats?

placid plinth
#

no because it is hammer throw

flint bloom
#

kinda. it has its own scaling tho. which looks weird

crude plover
#

ohhhhhhhhh

#

I see what you mean now

#

that actually makes sense since it's just always on the hammer

#

no reason to cast it individually

placid plinth
#

a skill does damay because it has a componet which deals damage on a specific condition. The most common of which is DamageEnemiesOnHit. Hammer throw in aoe mode gets the component RepeatedlyDamageEnemiesWithinRadius added to it so it has 2 ways to deal damage.

flint bloom
#

what is the base dmg on aura then??? same as hammer? but void??

umbral ferry
#

Why does just 1 of my 3 wolves run off to engage mobs that are off screen when I have them set to defensive?

placid plinth
#

addBaseDamage(DamageType.VOID, 8f * (1 + increasedAoEVoidDamage));

crude plover
#

Btw speaking of hammer throw do you know the speed at which the hammers move away from the center and the angular speed when they spiral?

flint bloom
umbral ferry
placid plinth
#

yea, minions can get random names and fenton is one of the random names. it is the only one with unique properties of any kind

flint bloom
#

😄 just resummon your wolves until you dont get a fenton

crude plover
#

poor fenton

flint bloom
umbral ferry
#

okay good, I got owl face this time... I never even looked at their names...

crude plover
#

8 base damage @flint bloom

flint bloom
#

okies

placid plinth
#

Base dmg 8 void
Tags: throwing and dot
base radius 2.2

flint bloom
#

am not coder man...am dumb. thank you

crude plover
#

The f just means it's a float. Most things in LE are floats lul

#

(just a way to store values, like an integer)

placid plinth
#

sorry, shouldn't have posted it in code

flint bloom
#

nah, you are good. i dont mind learning 🙂

crude plover
#

Why is the D in DamageType capital while addBaseDamage is camel case

placid plinth
#

one is a function call and the other is an enum type

crude plover
#

Huh I guess I just don't capitalize my enums usually, looked a little weird to me but maybe I'm the weird one

placid plinth
#

there is no "right" way to do it really.

crude plover
#

True dat

crude plover
flint bloom
#

last dumb question...the auras do stack right?

placid plinth
crude plover
#

bless

placid plinth
crude plover
#

I was about to ask about the rest lul

placid plinth
#

157 is the speed they rotate around your character

crude plover
#

hmm how does that work

#

How are they redirected?

#

into a circle

placid plinth
#
angleChangedPerSecond = 157f * (1 + increasedProjectileSpeed);
outwardSpeed = 1.15f;```
crude plover
#

perfect

#

angle change is in degrees right?

placid plinth
#

yes

flint bloom
#

slightly related question. is it possible for a unique to effect global projectile speeds? like on all skills? or does it have to be a specific skill basis, like with volcanic orb?

placid plinth
flint bloom
#

so then how do the nodes that effect projectile speed work? or is it just not a player facing stat

placid plinth
# flint bloom so then how do the nodes that effect projectile speed work? or is it just not a ...

same way that any other non-stat node works really. The node sets the value of a variable which is handed to the mutator which has bespoke code to set the projectile speed appropreately. For example, in volcanic orb, it passes the variable for shrapnel speed down to the shrapnel mutator sitting on the volcanic orb object which then has code to set the movement speed of the shrapnel itself.

crude plover
#

Do you know the base radius for disintegrating aura? 🥹

pine chasm
crude plover
#

Oh I didn't see that, thanks!

pine chasm
#

It's quite possible Mike went back in time to answer that

pine dome
crude plover
#

Bottom left

pine dome
#

Is that how you read a book?

crude plover
#

That's how coordinates work

crude plover
#

wouldn't the angle change kinda determine the tangential velocity?

valid marlin
#

One thing I've noticed over time is that EHG in many instances prefers sweeping changes and reworked systems over small improvements to certain systems. I don't know if you'd agree with that Mike, but there are examples that seem to be true, and I'm hoping to get your insight.

Prophecy icons is a big one that's really made me scratch my head. Lots of prophecy icons are shared between different prophecies, at least partially defeating the purpose of the icon. I cannot look at the icon and identify the reward type. Armor/Body armor, Caster weapon/wand, Jewelry/Ring, and a few others. This feedback came back really early in 1.0, because it's a pretty clear flaw in the apparent purpose of an icon in the UI with a negative impact on the UX, where you must hover prophecies that, with an appropriate icon, you'd prefer to skip.

For a long time, EHG gave little response to suggestions on this topic, other than to acknowledge that it was a problem. From the outside, it doesn't seem like a big fix. A couple of small art assets, and a cosmetic change to 2D art. But 2 years later, this problem still persists, and you've recently announced taking the prophecy system "down to the studs" for a rework/redesign. That redesign is welcome, but it appears that this pain point was back-burnered at least in part because a future rework was planned.

On the offchance you happen to read my long-winded post, what's your take on this?

Do you think that I'm overstating the impact of this type of problem?
Do you think I'm underestimating the amount of work that would be required for this fix?
Do you think this is more just how workflow is handled at EHG that causes this?
Do you think this is a general trend (rework over incremental change), isolated, or just mostly non-existent?

I don't know, just looking for your thoughts.

tender ibex
#

Hello, love the game and the season absolute banger. I was curious about conversion stuff for skills. It seems odd to me that skills such as infernal shade you can convert fire - physical, ignite chance - bleed. Then you take a node like eruption that is really fun and cool for the build but the fire explosion ends up being its on thing and actually does not convert.

This is a fairly common problem I have seen with a few off meta builds (shatterstrike lightning), that kind of stop me from wanting to experiment with them because I end having to scale a bunch of different damage types. Do you plan on when you convert a skill letting the entire ability be converted in the future or you are kind of stuck to whatever nodes happen to work for it? I just want to try more variety with stuff but kind of feel locked into place for if this ability really wants it to be necrotic damage and half the tree supports necrotic then converting it is kind of pointless if it will still be doing a bunch of necrotic from the rest of the skill tree.

lavish bramble
#

Hi guys, question regarding prophecy/COF limits - do exalt items dropped through COF prophecies have a chance for multiple (2+) exalt affixes, or is there a limit of 1 for them? (vs. map drops)

valid marlin
broken sable
#

bladedancer passive "critical eye" says critical vuln - adds 5% additional chance to be crit and just in next paragraph says 2% additonal , so i missuderstanding some wording or it is bug , or may be first stack +5% and others +2%

crude plover
fervent girder
heady latch
#

does phys pen with bleed on heartrender node get affected by fire conversion? or is it a dead stat

hallow thorn
#

I really wish some of DEV could streaming to play their own broken piece of game this season by using any class. I really want to see how they build their defense between lv 60-lv90 which is just get into the timeline. And test how their brain functioning to add Vaal mech in game but lower the chance of dropping the ex gears. how long they farm to get single mage T7 affix by melee or physical class and get a range or elemental T7 affix by using melee or DOT skills.

final cave
#

If you join, he takes questions from audience 🙂

hallow thorn
#

why those dev have so broken glass heart that ban people curse them but not just change the mech. They really deserve those bad reviews. not only because the paid DLC but defensive side is totally broken on DOT

hallow thorn
#

and the defense to dot deals way more damage than last 2 season and i read through all patch notes, nothing was written about it except decrease poision dot on omen fight

uneven axle
#

Is Ash Wake supposed to convert all of aura of decay to fire? Poison nova is still poison

valid marlin
hallow thorn
agile citrus
#

Bug report: "Connecting" always shows on the screen when I swap to another character. It blocks any controls.

pine dome
#

If you want to report smth, the best way is to do it ingame by pressing f8

hidden fulcrum
#

Does Smelter's Wrath "Bury the Hatchet" node affect Axe Throw from other sources?

#

If not does the Axe Volley scale with other nodes in the Smelter's Wrath tree (e.g. Valiance)

hoary frigate
#

does the Ancient Power node of the Thorn totem tree affect the speed we summon thorn totems or how fast its thorns are fired from totems?

pine dome
mossy hound
#

How can I report bugs which make the game unresponsive, i.e. I can't use the in-game tool?

drifting elbow
#

Is the main character an Elysian?

pine dome
flint rampart
#

Do we know if the devs are still working on patches for this season at all?

mighty helm
#

sorry if i ruin the fun boys. feel like im the teachers pet here

#

is confluence of oblivion meant to give an insane number of corruption to catchup on a new char? i just got around 600 corruption on a brand new char from imprinting it and doing it

pine chasm
fervent girder
#

Hello sorry to ask again for this but are you guys aware that corrupted form passive in the lich tree is bugged in online but it works in offline,like has any of you tried this in online set up,this means we always missing quite a bit of damage on any builds lich wants to do,it has been bugged since 1.3 so again I ask are you guys aware of this or not,since last answer i got to this question is that it was working but it was a tooltip error and thats not the case .

woven mesa
#
  1. Sometimes when I play with my friend in party - death screen show me the revive button, and it's clickable, but after a pressing, u not revive.
  2. When I in Rift Beast location, invisible walls don't let me go through them.
flint bloom
sturdy ridge
#

Hey guys , Im trying to post a zip file that is 13 mb in your bug report section of the forum but its telling me that the file is too big

cursive sparrow
#

is there a cap on % not to consume potion?

crude plover
fervent girder
crude plover
#

Yes because offline the integration is fully client side

#

I'll test it in a bit to see if it's actually working or not

fervent girder
#

Yeah I have to try that myself too I guess

crude plover
#

Basically you should see and deal the increased damage even if your sheet says you don't have it

sturdy ridge
#

My movement skill is getting me stuck constantly. Any ETA at all for the movement skill bugfix ?

pine dome
sturdy ridge
#

It is just enfuriating

#

My rogue is getting bodied because she just stops animating

pine dome
#

I get that, but if everyone that encounter a bug come here then it become a bug related channel and loose it's purpose of being able to ask devs game design/coding questions

sturdy ridge
#

Can i send you a video dm for you to show it to them ( I also sent two seperate bug reports ). I also tried using the bug report forum section but the prompt told me my zip file is too big when it it 13 mb

pine dome
#

If you want but that won't do anything, I am just helping moderating the discord
You can trying dm @jaunty pier
That would get your video in more capable hands

sturdy ridge
#

I sent it to modmail

dawn saddle
#

Every time I travel to haven of silk specifically, I get disconnected.

flint bloom
placid plinth
sturdy ridge
#

I found out the error : Its shift casting chakram that makes me stuck. Those two skill interactions are causing rogue to get stuck

#

that and potentially dancing strikes proccing chakram as well

#

and potentially the shadows doing it too

flint bloom
#

this is not the channel for it

#

repeatedly posting here does nothing, reporting that you reported does nothing. nothing is taken from here

sturdy ridge
#

I sent it twice ingame and In the forums. I also sent a video to modmail.

crude plover
flint bloom
#

you dont need to update here

#

nothing bug related needs to be here

sturdy ridge
#

I also was telling you guys where to look specifically because I found out through chance what was causing it so that you can have an easier time pinpointing it

flint bloom
#

submit a bug report

placid plinth
#

Please do not post anything about bugs at all here in any way.

flint bloom
#

that is the only way

crude plover
#

None of the people reading this channel are the ones who need to pinpoint it, it's like telling a cashier where you saw a criminal thinking that'd somehow help the cops. That's not to say your in-game and forum reports aren't appriciated. Those are super helpful, but posting in this channel isn't.

sturdy ridge
#

Another topic , where do i go in this discord to tell you that your forum has a bug with zip files?

crude plover
#

I guess #feedback , but I'd honestly just make another forum post talking about the issue

flint bloom
#

is it a bug that the file is too big?

sturdy ridge
#

yes

placid plinth
#

That's not a bug

sturdy ridge
#

My file is 13 mb

placid plinth
#

We intentionally don't allow for files to be uploaded to the forums above a very low threshold.

sturdy ridge
#

It is a video about the bug that i zipped

crude plover
#

If you want to upload a video just upload it to youtube or imgur (or another platform) and link it in the post

placid plinth
#

When submitting a bug report in game. Please describe the steps to recreate the bug in your in game bug report so we can reproduce it. If we can't reproduce it with consistent steps, we might reach out directly to connect.

#

That's part of why the in game bug report is so great

timid fjord
#

are things that make minions larger visual only or do they affect their hitboxes too?

sturdy ridge
#

The prompt in the forums says max size is 16 mb and my file was 13 mb

harsh sky
#

speaking of which, I noticed the bug report channel here is gone? does it just go to #feedback now?

crude plover
placid plinth
#

(just because threat is based on distance and if it is bigger it is slightly closer to everything)

verbal pine
#

With corruption allowing rolls on items be set to be min and max value is it coded for bluefeather band to roll 54% when its min because it is less mana and etc or it is just strictly numeric

eternal zinc
valid marlin
uneven axle
#

Is Ash Wake supposed to convert all of aura of decay to fire? Poison nova is still poison

flint bloom
pine chasm
verbal pine
#

Awesome thanks!

limpid pelican
#

on the first kills data you guys showed apparently the hc uber killer died 2 hours in to the league and you guys forgot to check if he was still hc during the kill

heady latch
#

is "less 'dmg type' taken" multiplicative with resistance? Say Ravenous Void, less Void dmg. If you max roll, thats -15%. If you have 75% void res, is that just

(premitigated initial damage * (.25 * .85))?

or (premitigated initial damage * .25) * (.85)

Obv armour and stuff factors here, but just the essence of the question is, is it calculated with res, or is it after that calculation, you take 15% less of whatever that calculated number is. I assume former, but again, just checking.

pine chasm
heady latch
#

I realize that after checking lol I also meant to have it as .25 and not .75, woops

kindred night
#

hello Mike, quick question: with the community being overwhelmingly annoyed (from what i can tell anyway) about the change you made where we can no longer move our character while some menus are open, what would you say are the chances this gets reverted in 1.4? just so we know what to expect

timid fjord
kindred night
eternal galleon
#

Any chance that the 'negative mana stops channeled skills' thing could be disabled for Flame Rush? It doesn't have a channel cost but still gets its channel interrupted if your mana goes negative.

If so, Ill throw this in suggestions(feedback?)

random island
#

Will we see rogue nerfs for next season? They seem alittle buff right now.

heady latch
#

How come Vitality isn't an option at Oerdan's Watch?

flint bloom
rough zenith
#

Is lich low life node a known bug?

heady latch
#

also is the killing blow damage in death recap the mitigated value, but obv it was more than your hp at the point of calculation?

placid plinth
sturdy ridge
#

When can raptors get a fire visual just like crows and spriggans?

heady latch
#

like HP stacking or something

broken sparrow
#

Does Corruption (item rarity) affect Idol affix odds?
For example, if crit chance has a 10% weighting and lightning damage has a 30% weighting, does higher Corruption make specific Idol mods more likely on drops like Omen Idols?
Or does item rarity only increase how many Idols drop, but not the modifier odds themselves?

jaunty dune
crude plover
#

It's rarity, as in white, blue, yellow, exalted, unique, set etc. idols don't have any rarities

flint bloom
#

this is not a question either. feedback belongs in #feedback

#

thanks

crude plover
fervent girder
harsh sky
#

Does corruption affect the tier chances for idol altars' regular affixes?

foggy turret
#

the effect of weaver enchant on idol doesnt work ?

crude plover
orchid inlet
sturdy ridge
#

take out the chakram node

little raptor
sturdy ridge
#

I am curious

swift epoch
#

why all the time i have 'lost connection' in game and huge lags when i normally have stable internet with low ping. how to fix it?

sturdy ridge
#

Cyborg , what is exactly bugged about weaver enchants on idols? Is it the effect of the enchant not working? IE Minion Cast Speed on an enchanted necromancer huge idol

crude plover
#

The normal enchantment effect affix is working though

sturdy ridge
#

oh my

graceful copper
#

I cannot post my question. Why?
It says admins could see it.

crude plover
# graceful copper I cannot post my question. Why? It says admins could see it.

Yeah it got flagged for using prohibited language. Reporting people for violating the rules in the in-game chat does have an effect. reports get reviewed and actions are taken based on them. Having live moderation for every language is sadly pretty unrealistic, which is why the game relies on automated filters for the most part, but also reports.

spare carbon
#

that's my main char 😱

flint bloom
spare carbon
crude plover
#

But they do apply just fine, it's just on the sheet that they're not working right

spare carbon
#

i understand, thank your very much for explaining 🙏🏻

heady latch
#

how does the stun avoidance value factor into a percentage to avoid stuns? I assume there is DR somewhere too in the equation. Basically looking for the formula if available, if not, an explanation works.

crude plover
heady latch
#

yeah I have PoE brain where I dont read so thank you 🙂

crude plover
#

(damage is post mitigation)

unique solar
#

which potential cause of the offline portal bug did yall fix this time? can i go back to talking to the vendor?

flint bloom
unique solar
#

i've been safe so long as I don't talk to the vendor in the echo lobby. we'll se how it goes now

sturdy ridge
#

Is Hidden Oasis supposed to be dark looking?

flint bloom
broken sable
#

Accessories = ammy/ring/relic , Jewelry = ring/ammy ? is it correct ? ( asking cuz prophecy )

flint bloom
sturdy ridge
#

I just wanted to know if it was intentional

crude plover
#

"Is x supposed to" is often the same as "is x bugged?"

sturdy ridge
#

Yeah i see it now lul 2/3 it was dark the 3rd time it wasnt

crude plover
#

If you think it looks nice, then good! if you think it's too dark, please post in #feedback , if you think it might be too dark because it's bugged, please make a bug report

sturdy ridge
#

Thing is the map darkness is random

crude plover
#

Pretty sure all of them are like that no? was an update back in 0.9 or something

#

where the weather and lighting was randomized

sturdy ridge
#

When it was dark , I couldnt see my character mostly and even the enemies

crude plover
#

Then please make a post in #feedback or even a bug report.

regal stratus
#

I think someone is duping red rings, a whole bunch listed by the same person and price has tanked from 13m to 2m overnight, can you please investigate

flint bloom
hoary frigate
#

so Pyramidal altar is buggy. but why it counts any idol with weaver affixes a 'weaver idol'? I mean there're idols that have 'weaver' in their name like Minor Weaver Idol of...smth. But my Heretical Ornate idol doesn't have a word 'weaver'. Why the altar thinks it's weaver? Or else they should word that implicit like '2 idols with Weaver affixes eqipped at maximum'. Because now it's misleading awfully

flint bloom
hoary frigate
#

if I have a Ornate idol and enchant it does it become 'weaver' for the Pyramidal altar?

flint bloom
#

weavers are 1x1, 2x1, 1x2 idols with the 'weaver' as its base diety. heretical ones are class idols (already claimed by gods) changed to weaver, hence the heretical

pine dome
#

Claimed by the gods?

flint bloom
#

idk. you have a better word for objects imbued with divine powers?

pine dome
#

I guess I ve never realised they were god related

crude plover
#

I mean have you seen the rogue 2x2

pine dome
#

Adorned Rahyeh idol should have been a big sign 😅

flint bloom
#

or sentinel, that is rahyeh...or primalist...that is heorot

crude plover
#

yea

pine dome
#

Acolyte > immortal > emperor?

flint bloom
valid marlin
#

Hey mods, no discussions in here!! ❤️

valid marlin
maiden ridge
#

How does added damage work with Smelter's Wrath?

Would 50 melee damage be which of the following:
a) added to both in full. 51 physical, 51 fire
b) added to both, split. 26 physical, 26 fire

Thanks 🙂

grim geyser
#

are we ever getting prophesies for Rune of Havoc and Rune of Redemption or are prophesies basically abandoned content?

blissful cove
#

graveyard prisons still bugged?

valid marlin
timid fjord
#

Since red ring is really strong and popular item in any build that doesn't need specific rings, do you remember if there was lot of talk about making it into primordial unique when primordials were being made?

placid plinth
final night
#

Are the prefix and suffix affixes on 1x3 omen idols that are usually only found on 2x2 idols drop only or can they be obtained by corrupting a normal 1x3 class idol?

crude plover
#

Drop only

#

They're omen idol specific

final night
#

For example, trying for Healing effectiveness and block effectiveness on a 1x3 sentinel idol

#

Doesn't corrupting an idol turn it into an omen idol?

crude plover
#

No

#

It just corrupts it

#

Corrupted idols are not omen idols

final night
#

Cool thanks mate. Guess I have some farming to do.

naive pawn
#

anyone know if theres a way to fill out a ticket to possibly restore an item that i accidentally sold to a vendor? i know theres a buyback feature but i sold so many things that it isnt in there.

crude plover
#

!support

fiery lilyBOT
naive pawn
#

damn. alright. well ill give it a try lol

#

not super rare but it was an LP3 Foot of the Mountain

crude plover
#

Oof. Yeah that stings

naive pawn
#

if not. its not the end of the world

reef scarab
#

will there ever be challenges like in poe and d4? like u complete challenges to earn mtx things, itd give motivation to grind more

spare bridge
#

I'm sad that there's no API to check Bazaar prices

I'd love to build a site for that. Are there any plans to develop a Bazaar API?

vital shard
#

Does MOB physical resistance reduce only hit damage or bleed damage, or both?

pine dome
#

Note that at a base lvl mobs don't have phys res

spare bridge
#

😢

placid plinth
timid pawn
#

Would being able to put a rare into nemesis egg ever be considered? Having a 5/5/5/5 randomly get upgraded would be cool and make rares actually useful in end game instead of insta-hide. Would put some agency on finding multi exalt items instead of leaning on imprinting.

(Putting exalts in nemesis egg would be way too op imo).

lunar parcel
#

All my legacy characters are unplayable because my COF faction is reset and I can't wear the items. Did something change or happen that I missed or is this maybe a known bug? Thnx

lunar parcel
lilac spear
#

question about shield bash. Is the iron arms node converted to deal more fire damage per strength when the skill is fully converted to fire damage with incinerating blows? I tried to test this and enabled iron arms in the tree when I only had fire damage overall and the damage went up. equipping all the gear the damage didn't increase as much as expected.

pine dome
#

Then you didn't 😅
When you open your stash tab in legacy there is a slider menu (I think top left) 'and a weird button with runes symbols and an arrow (top right iirc)

#

You need to click that button

boreal yacht
#

Hey, I have a suggestion for the next major patch/season. Could you increase the drop rate for the Rune Prison Echo, or at least make it available from the vendor?
I looted two of them during the campaign, but haven't gotten any since. I've been level 100 for a while now and have 800 Corruption, but I haven't dropped a single one yet. And from what I've heard, others are having this problem too.

boreal yacht
#

Oh sorry my bad

frank panther
#

a reminder that ClientSceneService::OnActiveSceneChanged should call gc with more than a budget of 0 ns or nothing is collected

cedar stratus
#

I was wondering whether or not riftbeast evolutions has any effect on rampant coast?

crimson depot
#

Exalted Body Armor prophecies drop random items instead of Body armors, are the devs aware of this??

chrome lagoon
lilac spear
#

question about shield bash. Is the iron arms node converted to deal more fire damage per strength when the skill is fully converted to fire damage with incinerating blows? I tried to test this and enabled iron arms in the tree when I only had fire damage overall and the damage went up. equipping all the gear the damage didn't increase as much as expected.

forest bluff
#

I would like to ask: for brutality, if I have 200 strength I will have 100% reduced damage leech as health. Does that means the damage leech as health is reduced to half or do I have no leech at all?

placid plinth
crude plover
heady latch
#

is endurance DR additive? Meaning after mitigation, if the hit goes into endurance threshold its 60% of the mitigated damage or is it calculated at the same time as all the other multiplicitive DR sources? I guess maybe both scenarios are still multiplicitive idk

placid plinth
heady latch
#

ok makes sense, I knew DR in general was multiplicative. That's informative for why crit avoidance/reduction is so important for survivability with the diminishing returns you get from stacking so many DRs on top of each other.

#

Are the beams from Erased/Possessed mobs coded as DoTs or are they multiple ticks of "hits"? Same question for abberoths area denial during/after his slams?

crude plover
#

Also stacking DR has no diminishing returns. Sure you reduce less and less of the initial hit but relative to before you got the last layer of DR it's still reducing the damage by the full amount.

Say for example we are taking a 1000 damage hit and initially have 50% DR. We'd take 500 damage.

Now let's say we get an additional 50% DR in a separate layer, we'd now take 250 damage, so instead of mitigating 500 damage this layer is only mitigating 250, but we're still taking half the damage we would've if we didn't have it (500), so our ehp still doubles

heady latch
#

Yeah I just mean DR in that 10% LESS damage could actually end up being only 250 damage worth of a 10k dmg phys hit if you had 75% res

#

so red rings sometimes sound OP, but in reality getting crit avoidance will probably feel better as an example

crude plover
#

You're looking at it wrong. If 10% DR only reduces the final damage by 250 that means you'd only take 2500 damage without it, so you're still 10% tankier

#

10% DR will always make you 10% tankier no matter what other DR you have

heady latch
#

that brings up a good point actually, is an enemies crit the after mitigated value, it crits and does double, or is it premitigated crit, and then you mitigate the damage down to whatever it ends up being? Maybe it turns out the same either way. I'd have to do the math, i'm just writing it as I think of it

Edit just did the math and it turns out the same

heady latch
#

Full crit avoidance for example, would be equivalent to 50% DR on crits right? So Im just saying a single T7 crit avoidant mod on a helmet, will feel a lot better than getting 2 red rings with LP in terms of tanky. Unless I suppose you slam crit avoidance on to them, and then they make a huge difference lol.

crude plover
feral robin
#

Guys can we fix REGEX searching. values above 100% does not work. pretty poor search system 😛

crude plover
heady helm
#

Is there any way to edit offline characters to test builds?

flint bloom
crude plover
#

(it's technically against the EULA of the game)

heady helm
#

I wanted to say a native mechanic of the game itself and not third-party software, but I have already been answered. Is offline somehow easier to drop items to test builds?

crude plover
mental anchor
#

if i have the self afflicted bone curse node does it also mean i get killed instantly at 12%<

round snow
#

Does brutality work for minions?

pine dome
#

No

crimson depot
#

Did the devs ever thought of hiring a chat moderator so he can ban the gold seller spammers?

vestal wigeon
#

Are shards ever going to be gold-style pickup? Even as an option? It's the single most irritating thing in the game, especially chasing high corruption, and you have to stop in a map frenzy because of a mis-click. Also, seriously, clicking that much instead of a smooth mouse movement is not great for the hands. I never assign anything to right-click in these heated games, and would really not like to be left-clicking shards (omg) all the time.

pine dome
#

What you see is only what go through the net

crimson depot
#

Do the reports help Vlad, cause am doing it, but it doesn't seem to work to slow them down.

pine dome
#

It does

crimson depot
#

is the chat based on IRC, if yes, just make a spam script or something.

graceful copper
#

Why can I die while waiting for another area to load? Shouldn't I be unkillable then?

flint bloom
inner quest
#

if you're dying on a loading screen it's probably caused by you clicking buttons during said loading screen; from what I've seen the grace period buff lasts indefinitely until it detects input, which can happen even before you see the game world loaded

inner reef
#

When you are using scorpian and it procs avalanch boulders it uses the scorpians stats but avalanch tree. If those avalanch boulders proc Earthquake, is the earthquake using the scorpians stats also?

pine chasm
surreal robin
#

Hello friendly gamers. How come you can't log out to character select screen? why must we go to login screen?

placid plinth
crude plover
#

Does the login screen actually log you in or is it kinda just a title screen for showing errors and stuff?

#

Like are you logged in before you click log in x)

chilly gust
#

If you do a recast triggered from within the tree for Shatter Strike and had blade weaver, would the bladweaver bonus only apply to the initial cast or include the repeated casts?

placid plinth
placid plinth
chilly gust
#

Yup, thanks for confirming. Wanted to double check.

timid fjord
#

Do lizards have DR when they spawn that gets smaller over time? Sometimes they feel harder than rares until they run away and I catch up to them and one tap them

broken sable
#

champions counts as "Rare enemies" ? ty.

valid marlin
placid plinth
placid plinth
vale vigil
#

In the future The crafting echos once you completed them for the first time. They should stay unlock somehow so you can go there anytime you need them is just a suggestion it could be nice

pine dome
harsh sky
#

Does corruption affect the tier chances for idol altars' regular affixes?

strange shoal
#

Hey team Q for the devs - in examples such as the changes to acid flask where it took a massive 90% hit and wasnt really running crazy corruption vs Warpath and Ballista - WP took a decent hit and Ballista seemed to get none, who decides on the change amount? Is it a team and do the team play test it to the same extremes as the min/maxers who usually have these builds. In this case 7 months into a cycle? There were other hits to things as well so genuinely curious to the technical proceedure I guess it is, the steps that you go through before deciding things as it is some things get absolutely gutted and others stay playable. Thanks! 🙂

forest bluff
#

I want to ask: For minions like forged weapon, their base damage is physical. After taking the "forged by fire" node, they gain fire tag. Then after this, if I use the affix "minion melee damage" for my sword to have adaptive flat minion damage, then does that give flat physical or fire damage to my minion?

crimson depot
#

Good morning,
When you have your stash open, is there a shortcut key to bypass the rules and put the item to the current open tab? Just like POE has.

crisp shell
vital shard
#

I'm using Deflect and weave node from falconer tree, which turns block into glancing, also Poise which double the glancing blow chance,
Issue - glancing chance transformed from block chance doesn't get doubled

Is this a bug or a feature? (should I reprot it)

maiden brook
feral robin
#

where do i post bugs?

fleet galleon
pine chasm
crisp shell
#

Game finds new and inventive ways to not make sense

sturdy ridge
#

Question for the devs : What was the reasoning for the Kuzon Set not converting phys shred to fire and also not converting bleed/poison chance to ignite within the cascade and dancing strikes skill trees?

vestal wigeon
#

Guess another season goes by and my plea for a shard auto-pickup option will get ignored. Very sad.

flint bloom
#

they just use feedback as another person talking in the room

vestal wigeon
#

thanks - doesn't seem like #feedback gets any responses?

flint bloom
vestal wigeon
#

OK I will post there. A very simple request. A gold-style shard pickup option, or a pet that picks things up (willing to pay for a pet if in a DLC or whatever).

flint bloom
#

yep...take what you wrote here again, and put it there

spring wave
#

WHY THE HELL WOULD YOU GUYS REMOVE MY FACTION ON MY OLD TOONS ?

crude plover
#

Go to your stash, in the top left you can select the season. Select the one you were playing them in and a button in the top right will appear to merge the stash to legacy. It will merge your faction rank alongside it.

weary dome
#

Is there a way to see armor value of mobs? In particular uber aberroth?

placid plinth
crude plover
#

Could have it be an option to be automated with it being off by default maybe

pine chasm
#

There's always SCF HeartGrole

heady latch
#

this might be a simple question so forgive my naivete, how is "distance from center" calculated in regards to confluence of oblivion / orobyss echos? like if it was a straight line, It seems easy enough, but most of the time you have diagonals and stuff

crude plover
heady latch
crude plover
#

How is distance from center measured in the echo web? I always thought it was manhattan distance (using the actual grid, not populated echoes)

minor relic
#

How does increased area apply to skills with non standard area shapes (for example, rip blood), is there a standard rule or do different skills have their own custom implementations?

signal dagger
#

Where/How can I find out what specific modifiers on Mobs do? Like Certain Possesions or Champion modifiers, noticed that some are alot more bulky than others and I assume it's because of their modifiers.

signal dagger
mental anchor
#

if i have the self afflicted bone curse node does it also mean i get killed instantly at 12%<

My death log always has 0 overkill damage so I assume yes?

elder thicket
#

How do we supposed to kill 2-3 omens on a controller if we most of the time target them

broken sparrow
#

Eye of the Weaver Amulet Corruption: Is it bugging? I have 30 Amulets with only 2 possible outcomes: Transform into another Amulet or Explicit Stat maximum roll.

crude plover
broken sparrow
crude plover
#

I mean there's none for any of the outcomes outside of the warning that it can make it unusable

wide wedge
#

Thoughts on the sound design for erasing strike? I would argue it could use more oomph but at the same time it currently does fit thematically in the sense of minimalism

manic crown
hearty widget
#

Hey Devs, can you please make it so that the mirror rune can only be used on items with 0forging potential and that the mirrored version cannot be altered (except corruption) ? I think thats more fair. Because I honestly have never used mirror rune - I mean, im not done crafting the item untill i reach 0 potential anyway - at which point its either perfect or bricked - and if its not perfect then its not mirror worthy. Do you see the paradox?

cunning cradle
#

Just logged in and it says my account is banned?! Who do i talk to fix this?

fiery lilyBOT
cunning cradle
#

It says find reporting and moderation but when i search im not getting that link

cunning cradle
#

i see it now thank you

woeful vapor
#

Why suddenly game got shutdown while playing now saying its banned ?

cunning cradle
#

I went to lunch and came back... banned lol

I barely chat, but my character name for my new alt was "lichbich" so i can only imagine that did it?

Either way seems crazy to ban players out of the blue who actively champion the game and try to bring new players in. Especially with it's recent struggles in active player count.

Love LE so much and want to see it succeed

flint bloom
#

please keep the conversations in other channels please

inner reef
#

good afternoon,

A while back before the rework to avalanche, there was a node in the tree that made the boulders fall faster. It was removed in the rework, as a result, the boulders will just fall to slow to hit higher health targets like rift beasts and mages and any mob tha moves around. Any consideration to bring that back to the tree?

crude plover
sturdy ridge
#

dev stream today 👀

broken sable
#

each brutality gives "0.02" more dmg per mana cost , it says "UP to 20" that means Up to 20 mana cost , or op to 20 more dmg

crude plover
#

20 mana cost

heady latch
#

can you stack ocearons more dmg multi

flint bloom
#

mike, just cuz its been brought up a few times...this is really the only timeline that was shared about S5...and its just info about it in 2026...not anything about a general release date

devout wolf
#

This is annoying ... I had a item filter to show me all items with double T7 affixes (over 470 of them checked). Some game update or unknown reason changed that filter for only 22 affixes. So what to do now. Wondering how many double T7 or even more did i miss because of it !!!

flint bloom
devout wolf
flint bloom
#

but if you dont report the bug, prolly not getting fixed

#

and yes, we tell you to use the bug reporting tool ingame...because that is what the devs say is the best way to send them bugs

#

i am sorry you dont like that. but that is the best way.

flint bloom
#

as always, please keep the conversations and extra comments to other channels

shadow swift
#

for chthonic fissure - using spine of malatros changes the spirits to flame whip

Speed-wise, are they both the same when hitting monsters - as in a flame whip is the same speed as a spirit

placid plinth
# devout wolf No thx (done that, waste of my time, i bet no1 is even reading bugs, unless AI d...

when we first started collecting bug reports, we found that we were asking players to send in their game logs. It was really inefficient and huge chunks of reports were essentially useless because we didn't get a reply from people when asking for logs. Since we have implemented the IGBR system, we have added several more categories of information that get collected at the same time which probably seems useless, it has helped us solve so many bugs. Just little things like the automatic screenshot helps us get a ton of information quickly. Seemingly innocuous stuff like what skills are equipped, if you're using a controller, what mtx you have equipped, what zone you're in, what corruption you might be playing at, if you're at high ping. Most of that can be seen from a simple screenshot. All this meta data surrounding the state of the game client at the time of the bug is really important. It also gives us a registered pathway directly to the account that experienced it in case we need to follow up with you directly.

All of this becomes a huge logistical nightmare over discord.

placid plinth
broken sable
#

+xx critical strike chance with Traitor;s tongue equipped in the offhand" , i guess it is Local stat , and my main hand dont have benefits from it. correct me please if i am wrong

crude plover
#

everything applies to your character as a whole

broken sable
#

thx

fading knot
#

Might be the wrong channel for this, but is it possible to play previous patches of last epoch offline? Via storm or some other method

inner reef
#

when bear uses swipe, does it get its own stacks of aspect of the panther from the swipe tree, or does it only benefit from that if you are using swipe

final cave
pine chasm
pine chasm
broken sable
#

when i use evolution rune on my perfect rolled t7 stat , that sealed t8 stat keeps perfect roll ?

crude plover
broken sable
fading knot
forest bluff
#

If I have 50% increased leech rate from "grand thrist of the sun" blessing and I have 50% reduced global leech from 100 brutality, then my leech rate is 1.5 x (1-0.5) or (1+0.5-0.5)?

#

also, is the "melee damage leech as health" unique mod in fang of the berserker affected by frenzy effectiveness?

forest glade
#

OH....

#

BANNED

crude plover
cursive basin
#

the forge strike node 'Shrapnel' says 'forge weapons explode, dealing fire and physical damage to the enemy' does that mean it does damage other than 'fireburst' when it explodes? (since fireburst is 100% fire, 0% phys) I assumed the physical part was it doing dmg depending on how much HP it has. But no matter if it explodes with 0% or 1000% minion HP, it does the same exact explosion damage. this node needs a lot of clarity.

haughty heath
#

i hope i dont lose anything, 400 hours of farming

primal jasper
exotic gazelle
#

We don't publicly discuss moderation actions. If you'd like to discuss a moderation action, please submit a support ticket. There's not many things we do full account bans for, typically only repeated egregious behavior, extremely severe behavior (death threats), or ToU violations, primarily Real Money Transactions.

humble dune
#

Hello,
My account was permanently banned, but I have never used any cheats, macros, or third-party programs.
I also do not use VPN or any suspicious tools.
I believe this might be a mistake, and I kindly ask for a manual review of my account.
Thank you.

azure escarp
#

I just got a Mesage saying "Your account has been permanently banned" but didnt get a email saying It did or anything? just login error?

primal jasper
# exotic gazelle We don't publicly discuss moderation actions. If you'd like to discuss a moderat...

Okay I understand it's not meant to be publicly discussed, and I am not trying to be a jerk here, but may I ask why there is a ban anomaly going on right now? I've seen 5+ people get banned in the last 30 mins including my friend. My friend has been playing games for 12+ years with me and has never been banned or warned in a game. I can say without a shadow of a doubt he is not cheating and or using any 3rd party programs.

azure escarp
#

Ya i have been playing for quite a while, not had any warnings or messages just account banned. Not sure whats going on? I sent in a message but never had a issue so not sure if thats the best way.

exotic gazelle
primal jasper
azure escarp
#

what Rickyy said, Thank you

#

How long does a ticket normally take? a few days or?

exotic gazelle
#

I also want to clarify: Any moderation disputes are reviewed by a team member not involved in the original action to ensure a fair review.

azure escarp
#

Ty very much

placid plinth
narrow flame
#

Is it a bot, auto bans?? cuzz for me playing 400+ hrs within 3 months, bought almost every dlc... are you guys allergic to money?

narrow flame
graceful smelt
#

How/when are Woven Echoes supposed to drop? I'm Lv. 64 in monoliths, and have yet to see a single woven echo drop (in fully offline mode, with multiple tombs done)...I feel like this is abnormal.

crude plover
#

They're not super common until empowered. You can also purchase quite a few of them from the merchant in the woven faction hub using memory amber.

graceful smelt
#

Hmm okie dokie, I'll keep trudging along. I feel like when I was playing online I was getting them even in non-empowered but I'll run a couple empowered here and see. Thank you! Confirmation bias do be a thing.

crude plover
#

It's something that once you get going it'll usually be smooth sailing. Especially if you can get some points on the weaver tree for bonus memory amber and drop rate etc

haughty heath
#

Could someone from the devs contact the support team and inform them of what happened, just so they are aware of the situation and we can get answers faster?

harsh sky
#

Curious since this wasn't mentioned in the patch notes - did they imprint changes affect the likelihood that the dropped item would have similar potential tier as the imprinted item?

crude plover
#

The chances of getting multi exalted items from imprints was reduced

chrome lagoon
# harsh sky Curious since this wasn't mentioned in the patch notes - did they imprint change...

This would be a little hard to tell, but I'd personally wager that no. From (unreliable) memory, the same situation was since 2 seasons back, except the trigger was so often that the details got lost in time. Triggered items so often I'd have a tab set out for them to just turtle, gauntlet to reroll the rolls and then nemesis egg for a higher outcome. The whole situation kind of went away, but I still think we've always had the same system. The imprints were very rarely exact copies of the affix values, let alone the LP.

#

Even the one time I thought to imprint a ring that had 0 FP, the triggers all had some 10-12-15 FP.

harsh sky
crude plover
#

Ah nope, don't think that was touched. Obviously you'll get less overall still but afaik the lp odds are the same when you do drop the right unique.

harsh sky
#

Oh yeah, does corruption affect the base quality of magic/rare/exalts (total number of affixes) that nemesis offers? Not the empower outcome itself (it's clear by now that that's not affected), but for example how more likely is it to be an exalt than a rare or a common magic item. Area level seem to matter (I rarely see exalts during campaign for example), but I keep hearing conflicting things about corruption.

crimson depot
#

Is it me or weren't you able to left click an echo to select it and not join it but you could joined it by right clicking?

chrome lagoon
crimson depot
#

@chrome lagoonmeh, bummer.

stiff seal
#

Why was my account banned?steam acc:qq1185488553

final cave
fiery lilyBOT
flint bloom
#

use the link above

serene mango
#

elo! how does "horde spiker" (javelin: hit damage per pierced enemy) work with "siege barrage" (javelin rains from above) since there is technically no piercing going on ?

flint bloom
#

it wouldnt afaik

opal marsh
#

Not sure if the proper place but sometime ago there was this Muffin GG loot filter website shared in the Last Epoch reddit and one of its purposes is interesting to me. I would like to Merge some lootfilters, like class specific ones, into one single loot filter, this way i can have it in all the characters and not miss out on anything important.

My question here is if there is any tutorial about the merging of 2+ loot filters or how should i go about it?

haughty heath
# flint bloom all ban inquiries need to be done through the support system, not discord

Sorry but support team are sleeping if they are still have this ( !! Last Epoch servers are currently offline. They will come back online at 11 AM CDT on March 26th for the release of Season 4. True offline will continue to be available. !! ) as their auto response after 3 weeks of the new season launch, So please excuse us if there are many questions about the banneds.

fading knot
#

poor eagles

flint bloom
haughty heath
undone star
#

just woke up to a screen saying my account is banned?

#

..what

flint bloom
#

!support

fiery lilyBOT
undone star
#

i did the email support thing

#

but this is bizarre

flint bloom
crude parcel
#

Why when I try to change character in-game I get a connecting... across the screen that will not let me close my game out or do anything at all? I have a screen shot as well.

#

How do I fix this from happening when i change toons in-game?

flint bloom
crude parcel
#

Sucks I have to do this every time I want to switch toons in-game....hell of a bug to have.

twilit patrol
#

hmm, I feel like I want to say this here, been playing POE since 16-17 y/o (now I'm 29) and try creating build on my own a couple of time but all of them fail
POE have too many thing to consider when makeing build and it get more complex every patch till the point I don't want to try anything all learn the mechanic anymore, I just copy other people's build

#

but with this game I can go blind, pick skill that feel good to use

#

and then beat normal Abby. It's refreshing for me
what I want to say is LE complexity's is on point for me, I'm having a blast playing your game and try different things while learning your game's mechanic

#

so please don't listem for those who complaing about this game being not like POE, your game is unique is your own way don' make it another POE copy

vital shard
crude plover
#

(elemental nova can 100% do 100c)

high stream
#

2 of my buddies just got the red ban banner when logging into the game. They never did rwt. Is there a bug going on with the merchant guild. He sent an email but he may not see any updates until business days. Did anyone get banned recently?

fleet galleon
#

They do not talk about bans here and your buddies will need to wait until they get answer from support.

pine dome
high stream
#

Got it thanks

pine chasm
harsh sky
broken marsh
#

Morning

feral robin
crude plover
# feral robin does not work for offline though the F8

Correct if you launch into offline it won't. but if you launch into online and then swap to offline in-game (there's a button in the top left in character seelct) you will be able to use the in-game bug report tool

low olive
#

How were builds allowed to get thru CT program that are killing Uber Abby in 1 frame? I am extremely confused on the sense of game balance to obliterate some builds continually... yet others are left unchecked to just obliterate the game.

Will this continue to be a trend, or is there desire to try to bring many of these builds down in power level?

Why are you continually nerfing builds putting up fractions of the dps capabilities of many of these S+ tier builds?

quiet lagoon
#

since starting this new cycle i haven't used the "transfer" button.. is it basically useless now?

pine chasm
quiet lagoon
karmic palm
#

Does flat spell damage scales the damage of Fire aura -of any element- ?

crude plover
#

If you're talking about dynamic damage found on the implicits of weapons

karmic palm
#

Well not exactly, i was wondering because i saw a lightning aura build scaling spell damage with vilatras set and int

crude plover
#

Yes that works

#

Fire aura is a spell just like any other

karmic palm
#

Thats very interesting

#

thanks!

frosty peak
#

Is there anything that can be done about gold sellers polluting the global chat

crude plover
#

(there are also moderators keeping an eye out on the chat but you don't see when a gold seller gets muted/banned)

heavy quest
#

How does LP chance scaling work with corruption?

crude plover
# heavy quest How does LP chance scaling work with corruption?

It's a logarithmic function that affects the chance of getting at least 1lp (not getting 0lp). Lp is determined using successive rolls (if you succeed on the 1lp roll you get to. Roll for 2lp) so by raising the likelihood of succeeding on the 1lp roll you have a higher chance to get 2,3 and 4lp as well.
You can put in the unique and corruption on this page to get the odds:
https://lastepoch.tunklab.com/lp-chance

#

Here's a graph showing the effect on a 0lpl item, X being corruption and Y being the likelihood of getting that much lp.
Blue: 0lp
White: 1lp
Brown:2lp
Pink: 3lp
teal: 4lp (It's hugging the x axis)

#

After around 1000 corruption or so it slows down quite a bit (remember it's logarithmic), which is why a lot of people aim for 1k corruption.

heavy quest
#

Beauty, thanks for the detailed answer. 🙏

crude plover
#

Note that if you're CoF the rank 8 bonus can make it so you're guaranteed lp on low lpl uniques, for example here is 30lpl, if you get to 565 corruption you'll be guaranteed at least 1lp, and because corruption only scales the chance of getting at least 1lp your lp odds will stop scaling past that point for that item, meaning if you're target farming one specific boss unique super hard it could maybe be worth parking your corruption a little lower as long as you have maxed out the drop chance and capped corruption scaling if it means you can clear faster / smoother (Usually the case anyway, but especially so in this case)

#

(On mg this is pretty much impossible for any lpl, needing 244556 corruption to guarantee at least 1 lp on 0lpl items)

edgy shell
crude plover
broken sable
#

when i proc prophecy for 20 rare amulets for example , my lvl 11 rank COF turn 25% of them to exalted ?

#

asking cuz rare prophecy x11 times cheaper so , i can save alot favor

warped heron
#

why would it be considered a good idea to have the gauntlet of strife interface and the slamming interface have the "sacrificial" item in different positions? Slamming is right and the other left?

crude plover
#

You won't get answers regarding moderation actions in this discord.

quiet lagoon
#

it's alreadya bit into S4.. but i've just been cruising casually thru it.. what happened to glyphs of despair?.. we can't seal affixes anymore by our own?

quiet lagoon
#

oh.. so they are really rare drop then.. i guess.. ?

crude plover
#

They've always been decently rare yea

quiet lagoon
#

okay dokes. Thk u 🙂

void solar
wooden bridge
#

if i have something that increase my damage based off my movement speed, does it take haste into account? or just my % increase on my character

pine chasm
night raven
#

does the kuzan helmet makes it so shadow cascade piercing dagger become burning daggers?or do they stay piercing dagger but simply doing fire damage?

lusty pagoda
#

Do you know how hard it would be on the back end to make an update to the Bazaar that would allow us to search for 2T6, T6&T7, or !sealed? Have you heard if this has been suggested or might be in the works?

I'd really like this feature if it's not too difficult to add. This feature is available in the stash. I was wondering if it might be able to be added to bazaar or if we could maybe have Regex and a search bar added to Bazaar?

2T7 are too expensive for how casual I play.
If I try to look for specific affixes it gets really expensive and I just am not good enough at the market to make that type of money. to progress.
At 500c I'm not seeing any T6/T7 drops. I think maybe I found 3-5 not sure for dagger.

I don't mind buying random T6/T7 at low prices and taking my chances on crafting to maybe get lucky. However, I have to look for these by scanning page by page for 700+ pages because we currently don't have an option in the bazaar to search for this.

Thank you.

fallen hatch
#

nah you can't, ask the community channel or suggestions or somewhere else but not here prob ///
also my question: with the recent influx of RMT offers from bots on ingame global chat is there a gold dupe out there? Every season so far that had RMT bots was affected by a gold dupe of some sort and i'm getting concerned that something might be up this season too

cunning rover
#

Does the ruptured corpse node in bone curse proc when minions that are affected by bone curse die?

broken sable
#

i hit dummy 10 times in a row 289k without any buffs and like 15 sec pause between hits , all hits is same 289,200 , then i fly to EOT , come back and did same thing , and all my hits is 562k , can some1 explain me how is it possible

heady latch
#

so I was doing some testing and I have a question about the way damage is calculated. Based on the way the character sheet is changing while I attack, using Throne of Ambition: It seems like MORE damage is multiplying the %increased values, as opposed to other ARPGs where MORE damage is multiplied AFTER %increased modifies the flat values. Is this true?

i.e. this should be the formula from how I understand most ARPGs. Final Damage = (Base Damage + added damage) × (1 + total % increased) × (product of all MORE multipliers)

#

However it seems like based on the character sheet the more multipliers are actually only multiplying the %increased (at least viewing throne of ambition stacks as they go up)

jaunty dune
pine chasm
lusty pagoda
#

Mana spent gained as ward: Does this count the base cost of an ability or only the current value?
For instance, if I reduce the cost to 0 does that mean I won't get any ward?

cunning rover
#

Does Aura of Decay update with dynamic stats or does it snapshot based on your poison chance on activation?

crude plover
#

The only thing you would be able to snapshot would be the poison chance for the application rate I guess, I can test it and see if it snapshots.

cunning rover
#

"your chance to poison on hit applies to each of these instances at 100% effectiveness"

If I can gain poison chance via Bone Golem getting hit, equipping new gear, dread shade poison node, etc

#

Yeah that part

crude plover
# cunning rover Yeah that part

It's dynamic, just tested. I'm tired and assumed you were talking about increased damage for the poison stacks and stuff initially, sorry about that ^^

crude plover
#

Can enemies spawned from omens, especially the Champions from the pinnacle of chaos echo trigger imprints?

pastel cargo
#

Is there any approved third party apps for mouse pointers? For example any thing that I can use to increase mouse pointers size and shape without getting banned?

vital shard