Hello! Just wanted to get some clarification on corruption if possible;
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For the "adds normal affix" outcome, does this count as a "sealed" affix? (eg. for spear of harmony would 2 affix + corrupt still be a magic item)?
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Also for "adds normal affix" can you add affixes outside the normal selection for that slot? (I assume you can't get movement speed on gloves or something, but idk)
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Also for ^, can you add an affix that already exists on the item? Eg. Can a T7 int slammed Red Ring can get an INT corrupt?
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Also for ^, can you get a prefix on an item that already has 2 prefixes?
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Do the corruption affixes interact with "stats on this item" type modifiers? (Eg. Julra Stardial)
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I noticed in only one of the teasers the existing affixes values were changed, does this confirm corruption can reroll affix values?
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Are you worried that the "ruined" outcome may deter people from including corruption in their gear progression steps, as it essentially requires players to farm additional copies of each item before corruption to ensure their build remains functional (with the opportunity cost of not farming the next priority slot). Or is corruption primarily intended to be a super late game chase system that isn't really meant for use in early late game progression (eg. before you have 1LP T7s at minimum in each gear slot)
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Can corrupted (non ruined) items be used in Turtle, Strife, Nemesis, Temporal Sanctum, etc.?
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Does LPL impact corruption outcomes in any way? Eg. do high LPL items have a lower chance to receive really strong outcomes?
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Do corruption outcomes interact with CoF in any way?
Super excited to see the "madness" outcomes mentioned earlier
(this is a joke)








oh wait right paladin, that tracks

