#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 101 of 1

delicate osprey
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hello mike, can you maybe give us a hint about s4, if something is getting reworked or changed or new stuff comming

timid fjord
eternal zinc
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Non spoiled is no way. I want spoilers.

Not that spoiler.

placid plinth
eternal zinc
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Got cut? Poor Mike. I feel sorry to hear that

crude plover
feral surge
placid plinth
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it happens a lot with features in early development. Sometimes things just aren't coming together nicely or we have something else that comes along that takes priority and a feature can get pushed back a bit.

flint bloom
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Like character sheet 🙃

crude plover
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Did someone say character sheet 👀

placid plinth
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did someone say thunderfury blessed blade of the windseeker?

shadow goblet
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That doesn’t work unless it’s in orange.

crude plover
crude plover
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There is no non crit portion of the hit, the whole thing is etiher a crit or not. If it worked like you're suggesting it would say something like "Bonus damage from critical strikes does not apply to leech"

placid plinth
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Yea, that

plucky kiln
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Hey, sorry for the deleted message — just wanted to reword this more clearly.

I understand that each hit is either fully a crit or not, but the issue is how leech is handled once it’s flagged as a crit.

With Peak of the Mountain, “You cannot Leech Health from Critical Strikes.”
The wording makes it sound like only the critical portion of the damage should be excluded, while the base damage should still allow leech. Example:

Normal hit = 100 dmg → 10% leech = +10 life (works as intended)

Crit hit (300% multi) = 300 dmg → expected +10 (from base 100), actual = +0

So basically, every crit completely blocks leech, and at 100% crit, it becomes permanent. I do not got any leach at all and wording just sounds like i would STILL be able to leach , i was counting as if did normal hits.
Could this interaction be revisited or clarified — is full leech disable on crits intended, or should base damage still count toward leech?

Question:

Could this interaction be revisited so that leech calculation considers the base (non-critical) portion of damage even when the hit is flagged as a crit?

Or, if this full leech block is intended, could the item text be clarified to indicate that all leech is disabled on critical strikes, rather than just the critical portion?

Thanks for your time and for the earlier explanation — just hoping to understand whether this is intended or something that might be adjusted in the future.

Thanks!

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If i have 1% chance to crit hit, 99% of time i get leech, that 1 crit hit in 100 hits return 0 leech. But at 100% critical, leach effectively becomes 0%.

crude plover
placid plinth
# plucky kiln Hey, sorry for the deleted message — just wanted to reword this more clearly. I...

Not without dramatic reworks of the critical strike functionality, a significant departure from the expected functionality established by the genre and a lot of rebalancing.

The wording established by other properties, most notably reduced bonus damage taken from critical strikes, further reinforce the current wording and functionality.

It is possible to add an additional explanation to the alt text of Peak of the Mountain. I can't say I personally agree with adding it but as it is a relatively low text unique already, I could see it being useful in some situations.

The functionality and wording in game are intended and are working as intended.

plucky kiln
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Thanks for the clarification. I understand that the functionality is intended, but then the wording feels contradictory in practice.
At 100% critical chance, the statement

“You cannot leech Health from Critical Strikes” effectively becomes “You cannot leech Health,” since every hit is a crit and all leech is disabled.

So while the current logic technically matches the engine behaviour, the player-facing text creates confusion. For example, at 50% crit chance, leech is effectively halved (since half your hits can’t leech), but at 100% crit chance, it becomes 0%.

That makes the line “You cannot leech Health from Critical Strikes” behave functionally as “You cannot leech Health once all hits are critical.”

If that’s intended, the item description could be clearer to reflect that total leech disable occurs at 100% crit. Otherwise, the current wording and in-game result contradict each other in feel and clarity.

placid plinth
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That's not to say that I'm right or anything, if you'd like more than just me to consider this, please add it to #feedback and it will be looked at by the team.

crude plover
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Is base damage conversion passed down nowadays or is it something you guys go through and add to the nodes case by case? Since I feel like in the past the conversion nodes basically never changed anything on the tree unless specified, but nowadays they seem to change almost everything including converting some sub-skills, or am I mistaken?

placid plinth
crude plover
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Yeah that's what I thought. It's just that before the standard assumption for me was that nothing like that got passed down or affected other things unless specified but nowadays more and more things do convert/affect other nodes and sub-skills without mentioning it. Like afaik mana storm in mana strike doesn't get converted to cold alongside it but it's kinda hard to tell. I guess the tags would change for the ones you can get as a popup and you can always check the damage of course

final cave
plucky kiln
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I'm making a feedback, to clarify.

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This is what i see:
Current Impact at Different Crit Chances:
With Helm:

0% crit chance: I get 10 health 100% of time
50% crit chance: I get 10 health 50% of time
100% crit chance: Leech is completely disabled (0 health recovered)

Without Helm:
0% crit chance: I get 10 health 100% of time
50% crit chance: I get 10 health 50% of time and 30 health 50% of time
100% crit chance: I get 30 health 100% of time

Expected Impact at Different Crit Chances:
With Helm:
0% crit chance: I get 10 health 100% of time
50% crit chance: I get 10 health 100% of time
100% crit chance: I get 10 health 100% of time

Without Helm:
0% crit chance: I get 10 health 100% of time
50% crit chance: I get 10 health 50% of time and 30 health 50% of time
100% crit chance: I get 30 health 100% of time

fleet galleon
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Just post it in the #feedback
Also it very clearly states what it does and is a very binary on the effect
If it's a crit you don't leech life from it

toxic wind
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Anyone stuck on the quest "A study in time" ? Follow the wiki and just get stuck before moving to the ruined era.

chilly gust
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Hmm, I don't think I had any issues.

eternal zinc
eternal zinc
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???

placid plinth
placid plinth
eternal zinc
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Thanks.

Alright the only way is give my hope on EHG's CM willing to share something about concept art, whatever old or new. I dislike have to depend on another people to share them though.
CM are CM so it's reasonable and possible of they have no idea what are they should care.

eager drift
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Why aren't there subtitles for player character voice lines?

lucid violet
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any info on language localizations ? my dad would love last epoch if he could understand any of the supported languages.

crude plover
fleet galleon
eager drift
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These are one off lines voiced by your character.

placid plinth
placid plinth
fluid axle
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Is framegen or upscaling coming since you guys went to unity 6?

placid plinth
sturdy ridge
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Anything exciting to show us on Friday?

placid plinth
sturdy ridge
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Ah ok

dense patio
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will we get any roadmap update anytime soon?

feral surge
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The roadmap update is on the roadmap Gregory

placid plinth
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I'm sorry but I don't have an eta on the roadmap just yet.

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I apologize for getting everyone's hopes up about it being very soon weeks ago. After I was shown it and told very soon, I thought it would be safe to relay that info.

eternal zinc
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No worries, take you time and take it easy. Be hurry on important decisions isn't good.

EHG have been too hurry on the console announment.

opaque falcon
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Mike, hello. Tell me please - does blood infusion from rip blood - the one that increase minion dmg by 15 % - should it increase volatile zombie vomit dmg when they start vomitting and are hit by blood splatter - or I am missing something? I dont see vomit dot dmg increased by it? 🙂 Thanks for clarification if there is some mistake! 🙂

placid plinth
opaque falcon
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Aight, so theoretically I should try to hit with it before they start vomit so the buff ll work, right?

crisp merlin
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Just got my first ever 4LP item after 970+ hours in the game. I rarely play above 300 corruption.

Working as intended or am I on the lucky/unlucky side?

Thanks for the great game! 🙂

fossil dune
placid plinth
crude plover
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I've only dropped a single bastion in around 2k hours

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(never targeted it, which is relevant)

vital shard
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4 LPs are also cursed items, imagine getting one and then spend 1k hours to get the perfect Exalted item 😄

hot olive
crude plover
# hot olive https://www.krafton.com/news/press/%ed%81%ac%eb%9e%98%ed%94%84%ed%86%a4-ai-first...

From what I can gather (translating) it sounds like it'll have pretty much no impact except maybe introduce some AI centric tools that EHG can use. But the article likely doesn't cover the full picture. Seems to basically be that they want to use AI for a lot of internal management work, doesn't really say anything about doing the same for their subsidiaries.

This is also just not really the place to ask about such things, this channel is more for in-game questions. So you're unlikely to get an official answer here regarding things like this.

hot olive
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Fair enough, thanks for the input!

eternal zinc
crude plover
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Is there a way to determine which ailment conversion takes priority when they both convert from the same damage type without testing it? as in if I have one item stat/property stating I convert all ignites to bleeds, and then another that states I convert all ignites to frostbite, which wins? I would assume frostbite since it's higher in the priority order of damage types.

Also, is the priority order a consequence of the order in which the object (skill) applies stats. As in does it apply them in reverse order, meaning the last one to apply (first in priority) overrides the previous mutually exclusive stats, or does it just not apply mutually exclusive stats after seeing one, meaning it checks them in the priority order.

eternal zinc
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:(
Oh someone posted that already after I opened reddit. Let's see

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Maybe it's the inspiration of another announcement.

placid plinth
placid plinth
crude plover
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(there's no example currently afaik, but I don't see why there couldn't be on in the future)

placid plinth
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I think we don't have an example of that very intentionally because of this issue. I think we would put it on the alt text which one wins. I'd have to go digging to find out what the order is but there is a set order. I'm not sure if it's based on which slot is grabbed first or which ailment just has priority.

stuck sigil
stuck sigil
# fleet galleon https://discord.com/channels/368953963267096586/414298693257265155/1430941539630...

I'm repeating on purpose, primarily because of this line from the article:

"its members will fully develop an AI-centric management system that focuses on creative activities and solving complex problems"

because those are 2 things that AI is literally garbage at doing. AI literally cannot "create" in the sense that it can create something novel, it can only generate based on the underlying training set, and it sucks at solving complex problems (although it is good at solving one narrow, specific problem, if it's trained to do so).

placid plinth
vital shard
chilly gust
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If it's in game, I would care a lot, if it's part of the development process, it could be really good

robust helm
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look at the way Stardock uses it e.g. for GalCiv 4 , that seems to work decently

flint bloom
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Reminder this isnt the place for conversations or #feedback

nocturne wolf
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Hey guys, asking there are any plans on reducing the file size of the game and if it is possible cause even tho it's 36gb rn if the future updates will have sizes like 6gb per update and they are staying in the game I don't think I have the storage for it anymore. So here I am asking there are any plans on reducing the file size thank you 🙂

chilly crater
# placid plinth We will take a look and get a response drawn up.

That would be greatly appreciated. As more of us are learning about what Krafton is up to, the concern within the community seems to be growing. Especially as we haven't heard anything meaningful from EHG.

For many, ANY involvement with AI in a creative sense with LE will not be tolerable, myself included. Current iterations of LLMs and AI in general only interpolate. That's it. Game Development requires constant extrapolation based on the designs of a developer, how those designs function, and community feedback. All that AI development will do is both ruin LE from a creative standpoint and complicate the narrative surrounding it.

We should be talking about future updates. That's all I personally WANT to be thinking about. It is beyond unfortunate we aren't. I've seen EHG as the plucky underdog hero for years now, fighting against "The Man" and horrible corporate practices. If AI will be allowed to effect this game in any way, we will definitely start seeing the Obi-Wan "You were the chosen one!" memes all over reddit.

placid plinth
placid plinth
chilly crater
placid plinth
chilly crater
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Ah, well that is not helpful at all as it is the future experiences that many of us are concerned over. The largest question is, will AI be used in creative development of Last Epoch?

I am a voice actor myself, so I am hyper aware of AI voice acting and boycott those products out of principle, for example. More to the point, however, if there will be AI art, storytelling, or game systems in the future for LE then that is major cause for concern, unfortunately.

crude plover
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While this channel is called ask-the-devs it's not really ask EHG. It's meant more for questions regarding existing or announced game mechanics/content. Which is why generally questions regarding EHG or the industry as a whole aren't answered here.

placid plinth
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This is all way above my position. I'm really just here to talk about the game itself. I wish I had more information to share and we will get a proper reply from Judd about this.

chilly crater
placid plinth
valid marlin
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I just get the impression that, after years of working together, you have some trust that Judd will put out something that is consistent with your feelings and concerns.

placid plinth
marble socket
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Dev Stream confirmed today?

placid plinth
marble socket
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I hope today we get some teasers. 🤩

odd bobcat
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anyone has a problem with selected cosmetics resetting every time character is logged off? (online character, started happening somewhere after last patch, reinstalling game / checking file integrity did not help) - forum post with this exact topic seems to be dead - some ppl had same issues months ago

fleet galleon
sturdy ridge
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so no dev stream today 👀 ( Nvm saw the above post )

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Is the cozy stream the dev stream or something else ?

pine dome
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They are indeed different

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Cozy stream > Wednesday afternoon (French time) done by Cms

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Dev stream > Friday night by Mike

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And some time guests

fleet galleon
pine dome
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Indeed

sturdy ridge
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I got really confused

supple current
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Are new classes/masteries planned?

placid plinth
opal marsh
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Any news on the Q&A stream?

eternal zinc
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I'm on twitch now, not yet. But I see Kain ask people to send their feedback to the forum

flint bloom
fiery lilyBOT
opal marsh
delicate osprey
opal marsh
placid plinth
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Yea, sorry, multi stream was struggling so I had to go back to twitch only.

opal marsh
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its fine. More to come next week 😁

placid plinth
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Teaser from stream today

final cave
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Which cybernetic grole organ is this?

placid plinth
cursive birch
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Not really an ask, but I know you guys are working hard! Just wanted to say that a bug for a quest I encountered got fixed. You guys are making a great game, can't wait keep playing!

placid plinth
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😄

crude plover
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Is this what shadow daggers looks like in the code and the reason we don't know how they work is because expanding the function crashes the text editor? kappa

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(this is not code from LE, it's a joke)

placid plinth
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That would be nice actually. It trips me up so much because it uses generic functions in weird ways. It would probably be easier to wrap my head around if I just played it for a season.

eternal zinc
mossy adder
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13k line function? good lord

placid plinth
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To be clear, not code from LE

final cave
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So, only 12999 line functions in LE then? 😉

placid plinth
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There is one in the ability stats mutator manager that is getting extremely long at this point but I don't think it's 5 digits yet.

crude plover
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Interesting that you have a function (or at least I'd imagine this "thing" is one) inside something I'd imagine would be a function, is the stats mutator a class? Or is it a local function inside the stats mutator function. I know these answers have no practical application gameplay wise but it'd be cool to know nontheless :P

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oh wait is it a list of all stats and unique attributes?

placid plinth
plucky kiln
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I wanaa see source code now...

sweet iris
tender geode
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Don't know if this is a bug, but I just got a Monument of Protection drop, and it looks like a shield, has primarily block stats, but it's a one-handed axe. Is that correct?

pine dome
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It is correct

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Its a way to "dual wield shields"

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Even though its an axe

tender geode
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I figured as much. It looking like a shield is what gave me pause.

silver drift
fleet galleon
pine dome
void solar
mossy adder
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Since Devouring Orb's "Soul Eater" node that increases the damage increment of Void Rifts multiplicatively with the base increments, does that mean it isn't disabled when you take the "Hollow Orb" node? I suspect not

crude plover
mossy adder
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is that actually how it's coded though 🤔

crude plover
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I mean if not the wording is wrong or it's unintended/a bug

placid plinth
eternal zinc
fleet galleon
eternal zinc
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It maybe the most tough statement they crafted lol

strong warren
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any plans for cosmetics to be enabled in full offline?

fleet galleon
strong warren
void solar
exotic fog
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Hi devs, I hear Mike talk a lot about the challenge of different definitions of "viability" in the game, and different expectations of what a build is supposed to be achieved (eg. 900 corruption builds being considered unviable to some), which then translates to different balancing expectations between devs and players, causing frustration. It feels to me like infinitely scaling content (ie. corruption) is a big contributor to this, and the only way similar games have found something at least close to a standardised "viability" measure is by capping general content difficulty (PoE map tiers, D3 GR150, etc). What are your thoughts on infinitely scaling corruption and what it brings to the game currently?

placid plinth
# exotic fog Hi devs, I hear Mike talk a lot about the challenge of different definitions of ...

I think that infinitely linearly scaling corruption is a problem. This is something I've gone into detail on stream before so it won't be anything new but I'm happy to go into my thoughts on it here.

I think that there are 2 primary pieces working together to make this feel less awesome than it could.

  1. The numbers are too big.
    If you see someone playing a build at 2643 corruption and you're just playing at 300, it feels like an insurmountable gap in difficulty. How are you possibly supposed to get up that high. It also feels like such a massive gap in numbers that what you're doing feels trivial and pointless. Even just removing a couple orders of magnitude would help here. 26 vs 3 feels way less of a gap to cover even though it's exactly the same.

  2. Corruption difficulty scales linearly.
    The difficulty difference between 100 and 200 compared to 2500 and 2600 is relatively the same but as a percentage of the current value, the increase is extremely different. Increasing the rate the corruption affects content difficulty at would condense player rankings and make the differences feel way closer together. It would also just reduce a runaway powerful build's potential for pushing higher and faster.

I could be very wrong about both of these things. I'm not entirely sure if having a hard cap on the corruption scaling is necessary or not. I think it's possible to make the system fun and feel good without it. I really like having that "one more level" vibe but it can get us into trouble.

I'd like to see more specific things happen at breakpoints. Like certain items can't drop 2LP until you hit a specific corruption. We already have some things like this in the boss fights but I'd like to see it branch out more. Clearing your first GR70 (I think 70) in D3 was a great benchmark to hit to unlock Primals.

Edit: Just to be clear, that's my personal opinion.

lunar onyx
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So: Doing on other charcter (1000+) CONFLUENCE OF OBLIVION I should got +2000 corr to max of my char with highest corr lvl. But this doesn

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't work!! Did it 2 times and still have 1000. On druid I have 3006 corruption. So WTF?

crude plover
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Basically if you put an item in the stash of one character, can the other character see and take out that item

pine chasm
lunar onyx
lunar onyx
lunar onyx
plucky kiln
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MIke patch drops next month? 1-30th?

placid plinth
# lunar onyx Still burning QUESTION. Why GAME MECHANIC does not work correctly??

Since I can manually set characters to be in the correct state on the test realm, I just checked and it worked there. This isn't a completely appropriate test and it doesn't necessarily account for the specific case that you're in.

So, it sounds like there are situations where it works and others where it doesn't. Regardless, if you have encountered a bug, please use the in game bug reporting tool to let us know about it in a way that we can investigate it. If you include the game data in the report with that tick box, it lets us see the specific situation in which it happened.

[F8] in game.

placid plinth
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but yes, I'm willing to say that it's sometime in the next 1-30th months

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🥁

hollow agate
placid plinth
eternal zinc
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Hah? That's Monday 👀

placid plinth
#

yea, I just realized I was looking at the wrong year

crude plover
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That made it even funnier ngl

placid plinth
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2 for 1, I'll rule out Feb 15th, 2026 and 2027

crude plover
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It's getting narrowed down, insanely slowly but narrowed down nontheless heavybreathing

lunar onyx
placid plinth
#

[F8]

lunar onyx
placid plinth
lunar onyx
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LOL. Still have 100. Its totally BUGGED soo 😄 (mean, its not fun for me...)

placid plinth
#

I don't know how else to say this, please do not post bug reports here.

hollow agate
pastel wagon
# placid plinth I think that infinitely **linearly** scaling corruption is a problem. This is so...

interesting
so with exponential difficulty increases for corruption, you'd reduce the delta between broken/viable builds (it'd be like 3 vs 6 instead of 3 vs 24 if difficulty doubled each time),
Also less of a difference in loot if that still increased linearly? but then you might see people intentionally stay on lower corr because why have enemies be a challenge if you could instead kill them in half the time and lose out on only 16% of your loot.

floral patrol
# placid plinth I think that infinitely **linearly** scaling corruption is a problem. This is so...

after admittedly a metric ton of seasons, GR150 in D3 felt like a real challenge for even the most busted classes per season solo, until you were completely decked out in primal ancients. There were a handful of outliers as always, but even then I can't recall a single point past, I wanna say season 15ish that something could just steamroll way before minmaxed gear. At the same time GR150 was realistic for everyone dedicated enough even at the worst performing builds (same case for right now and Uber aberroth, and hopefully for future Uber bosses).

I don't think a hard cap is realistically impossible, while also preserving the "just one more level" feeling. I know D3 has received a lot of criticism for being a corridor simulator in the endgame but the push itself always felt fresh. I think the current corruption system doesn't serve the class balance in the way that it should, especially with such drastic itemization being introduced every major patch. Could you see a world where a ceiling that's challenging and rewarding at all times is realistic?

hollow agate
# placid plinth I think that infinitely **linearly** scaling corruption is a problem. This is so...

There are intermediate functions between an exponential growth and a linear growth.

A fine tuned quadratic function like you finally did for ward retention is probably a good answer to this problem.

Still IMO you should prioritize the number balance between skills and classes so they don't get a x50 strength amplitude between skills for starting. Linear growth would be less a problem if it wasn't this problem.

manic basin
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Is it on purpose that increased frenzy effect (Fangs of the Berserker) and increased frenzy effect on you (Sword Catcher) don't interact with each other?

placid plinth
placid plinth
placid plinth
placid plinth
ripe mica
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why some masteries or classes have 3 or 4 skills instead more like other classes?

for example rogue main passive skills : smoke (unlocking at lvl5), decoy (lvl10) and barrista (lvl15) but there is no lvl20 skill

or primalist's mastery : shaman's lvl35 skill doesn't exist

placid plinth
ripe mica
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is it intended to have main skill tree has less passives than mastery passives or there can be also new passives added in the future?

crude plover
# ripe mica is it intended to have main skill tree has less passives than mastery passives o...

Most people / builds will only put 20 points in the main skill tree since that's what's required to unlock being able to put points into the mastery trees. And you need to invest a lot of points into the mastery trees to reach the strong nodes to the far right as well as unlock the different skills for said mastery. So if they were to make the main class tree have as many nodes as the mastery trees it would kind of just be a waste since people would still likely only spend 20 or so points in it and then spend the other 90 or so points in the mastery trees

ripe mica
placid plinth
toxic grove
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still keeping the dream alive 😄 , when looking at portfolios , is there anything in particular your looking for or that catches your interest ?

placid plinth
# toxic grove still keeping the dream alive 😄 , when looking at portfolios , is there anythin...

depends on what type of portfolio you're talking about. Generally that term would indicate art team to me and I'm not involved with any of the art team hiring. One consistent thread that goes through all of the departments is that we are looking for people who are passionate about both their respective field and ARPGs in general so bragging about that one time you placed in a ladder ranking for a race in a random ARPG or you have some obscure achievement or favorite moment of an event when playing an ARPG, those are all great things to include. We like hiring gamers who are talented at making games too.

toxic grove
placid plinth
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yup

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The tipping point for Judd inviting me to join the team was when he saw a 250 card custom Game of Thrones draftable magic set that I had designed. Can't say hiring because nobody was making any money at that time.

toxic grove
placid plinth
toxic grove
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really , i was thinking maybe red white , its been a while but is it boros ?

placid plinth
frank panther
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You ever think about that fact that 0 in programming can mean infinite wait or zero wait? Like GarbageCollector.CollectIncremental in Unity won't do any garbage collection at all but UnityWebRequest.timeout will wait infinitely.

tough seal
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hello ...my name is KARTAL. i can say i playing since beta version. im so happy for that..Btw my english is not good:) also i playing non-stop cuz loving this game. but certainly we need corruption rank list in this game .cuz Arena so boring and people dont want play this .so can we see in next season rank list of corruption. actually still no endgame and we can push corruption. we want this:)

limber edge
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Seriously, why did the developers decide that a spear or hammer is not a weapon that can have a throwing attack speed?
there are even skills that say these are throwing weapons. but the affix is not egible for those?

crude plover
# limber edge Seriously, why did the developers decide that a spear or hammer is not a weapon ...

Throwing attacks generally (stuff like javelin doesn't follow this rule) don't actually use your weapon at all. You basically "manifest" a weapon to throw, if they were to add any throwing stats to the weapon slot they'd just nerf the throwing stats you can get elsewhere like the ring slots.

Throwing is intentionally different affix wise from spells and attacks in how you itemize for it basically. And it's balanced around that fact.

limber edge
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well, hammer throw is kind of the same imo. then why dont give those the ability to adapt meele atk speed. (suggestion: like: added meele atk spd works for 50% of its value; at least smth like that) for spears with javelin and Mace with HT

or cast atk spd. If u manifest the weapon its like a spell. 🙁

crude plover
# limber edge well, hammer throw is kind of the same imo. then why dont give those the ability...

Because then they'd need to nerf/remove the throwing attack speed sources we currently have. If you want more attack speed they can just buff the sources we currently have, moving it from one place to another won't really do anything, and having both at the same time is just a straight buff (which can be done without getting rid of what makes throwing attacks unique).

I think I've answered the question of why the devs have decided to generally not have throwing stats on weapons (some uniques do interact with thrown attacks). If you'd like to suggest a change please do so in the #suggestions forums, since nothing from this channel gets logged.

#👨┃ask-the-devs-not-support-no-bugs message

zenith patrol
#

Curious if the increased rarity of items procured in high corruption zones impacts Nemesis mechanics with eggs. I've run 30 to 40 towers in the last week with world splitters dropped at 3800 corruption. I've received 2 LP2 splitters, and a decent amount of LP1 out of it. MG, not CoF. 3800c splitters have provided better results compared to those procured around 500. Global called me dumb, but I figure that's what increased rarity is for yah?

crude plover
#

you just get more eggs and nemesis spawns in general

zenith patrol
#

Speaking to the original corruption when the item was dropped, not the corruption at time of nemesis encounter.

crude plover
#

Neither matter

#

only the lpl of the item and the CoF rank 8 bonus impact it

zenith patrol
#

K, thank you for responding. I had read somewhere that items had a rarity property (not lpl or reroll odds) and thought perhaps it explained my streak of luck.

crude plover
fervent girder
#

Corruption does affect items when they drop and their lp chance after 600 corr that boost doesnt increase much at all but its worth getting to 600 corr as a baseline, closer to 1k for better imprint procs and exalted multi t7 affix drops

crude plover
fervent girder
#

Just quantity of items dropped right

crude plover
#

Kinda. Rarity makes a higher % of items dropped uniques, it doesn't make more items drop. So you're getting more uniques, but not because more items are dropping

ripe mica
#

I wonder why the company name is eleventh hour? I just look at the website and couldn't find anything. it feels like something important happened after 10 hours

fossil dune
#

Doing something in the eleventh hour refers to the very last amount of possible time, EHG started developing Last Epoch while working normal day jobs, and so it became an in joke and company name referring to them working in the eleventh hour

placid plinth
ripe mica
#

🕚 😉

reef jay
#

i get in Legacy Tyrant's Skull and Evolution's End ?

fleet galleon
reef jay
fleet galleon
reef jay
coral moss
# reef jay thanks friend 😀

There is currently no season exclusive features or items, and until the devs mention othervise for a future season any new content will be in legacy aswell.

delicate osprey
#

hello mike do you stream today?

crude plover
placid plinth
#

Yup, I will not personally be streaming from Nov 21st through the end of December. Taking some time for family stuff.

eternal zinc
#

As Muffin said. Happy Halloween.

flint bloom
placid plinth
sturdy ridge
#

Are you going to be showing teasers today? 🙂

sturdy ridge
#

<@&1161418687471956101>

placid plinth
#

just trying to make some modifications so it fits

carmine harness
#

Mike dressing up as the 100% confirmed Barbarian today for Halloween?

placid plinth
#

nah, barbarian is too easy, I'd just take off my shirt

regal stratus
pine dome
#

Hi Mike, does Gavel If you have an Exalted Weapon in your offhand its stats have (90 to 100)% increased effectiveness applies to Forged Weapons ?

placid plinth
placid plinth
crude plover
#

If you had said yes my brain would've melted harder than with the ailment conversion thing

manic basin
#

Can we hope for more patches with maybe some bugfixes before next season?

crude plover
# manic basin Can we hope for more patches with maybe some bugfixes before next season?

Maybe, but I wouldn't bet on it. It's generally a lot easier to bundle bug fixes into the new season instead of releasing them in small patches. So it slowly becomes less and less worthwhile to do small bug fix patches as you approach a new season.

If there's a specific bug that you think needs an urgent fix please report it via the in game tool and if it's really egregious you can reach out by dm'ing the @jaunty pier bot

manic basin
#

Totally understand. In my timeline the bugfix is urgent of course 😉 Was just hoping that S3 features could get fixed during S3, like some primordial uniques.

eternal zinc
#

groleshades Mike's costume in streaming is quite special, I can't tell which character he want to cos though

final cave
placid plinth
zenith patrol
#

It's only a promotion if the promotee is designated to post Rebecca Black memes on Friday.

placid plinth
placid plinth
zenith patrol
#

That means you work weekends.

placid plinth
#

ohhhh haha, I hang out in here but I don't really do any work on the weekends any more

zenith patrol
#

Nice! Me either. On weekends, I find pleasure in the thing you create that burdens you with incomprehensible stress throughout the workweek. Odd irony in that, eh.

placid plinth
#

sounds exhausting

zenith patrol
#

Nahh, it's a fun game. I enjoy the game. Thx.

modest pollen
placid plinth
# modest pollen I think the description is quite inaccurate the way it is phrased at the moment.

A more explicit description could be:

You gain stats equal to [90-100]% of your offhand weapon's stats if it is an Exalted Weapon. This is kinda clunky and the only time it is materially different is if you are relating it to effects which care about the stats on your weapons. It also doesn't say that it's actually increasing the stats on the weapon just that those stats have increased effect because you have this specific main hand weapon equipped. In any case, if the effect is on your main or off-hand, it still wouldn't be passed down to your forged weapons because it's a special effect and those aren't passed down. That's the root of the problem I think.

In general, if you're wondering if something applies to a forged weapon or not on a unique item, the easy test is "could this effect appear on a magic item?".

modest pollen
# placid plinth A more explicit description could be: `You gain stats equal to [90-100]% of you...

Thanks for answering - even on weekends. Cheers! And I think my statement should rather have been "I don't understand the extent of the description", not that it's unclear in itself.

But if we take the description of the Summon Forged Weapons skill: "Summons a Forged Weapon which lasts for 20 seconds and is affected by the stats and attack rate of your weapon." So "stats" in this context basically refers to the last thing you said about asking yourself if the effect could appear on a magic item? If so, I've just misinterpreted the term "stats".

placid plinth
# modest pollen Thanks for answering - even on weekends. Cheers! And I think my statement should...

Any special mods on items do not get transferred over.

The effect on the Gavel is a property of the Gavel itself. It is not actually affecting the stats on your offhand weapon. That special property of the Gavel grants you stats based on your exalted off hand. So the stats that would get passed to your forged weapons on your offhand are the same stats that get boosted by the Gavel but that boost does not get transferred to your forged weapons because it comes from a special property and special properties like that do not get transferred.

Take Palarus's Sacred Light for example, it has a property which says: +(32% to 46%) chance to cast Smite on Melee hit (up to 3 times per second) This does not get passed down to your forged weapons.

Basically, if it's a complex mod, it probably won't work. Things that do work are the things you typically find as affix shards.

It is important to note that minion stats get passed down as minion stats which means that they make any minions which your forged weapons summon better. Now, forged weapons don't have any way to summon a minion so those stats do not get a double dip. They do grant the stats to your forged weapons 1 time because they are minions and just get minion stats like any other minion does.

modest pollen
terse bison
#

Has there been any thoughts to adding sockets and socketables into the game?

crude plover
idle pagoda
#

question about the abyssal shadow summon skeletal mage effect, does it also work for the death knights if you use that node?

crude plover
wanton mica
#

roadmap when?

crude plover
crude plover
#

Ah an mtx? Gotcha, I'm not sure myself. someone else might know but I can test it soon if nobody else answers

idle pagoda
placid plinth
#

I'm not at my computer at the moment to check but I can another time if you remind me.

last marlin
#

There was a discussion about making the boards permanent as players fast traveled away from them. I personally like the refresh of the boards. It makes players be choosy when to fast travel or not and when all the items disapear to. It makes the player do some intersting choices. And from I understand, it keeps the load times down. Im all for keeping load times down.

placid plinth
crude plover
#

Think they mean how campaign areas reset on reload but yeah it's still just feedback/suggestion

hollow agate
#

Hi Mike

Did you say during the last dev stream that a new item type (claws) will be in the next patch ?
I think not, but other people seem to think you did.

crude plover
placid plinth
# hollow agate Hi Mike Did you say during the last dev stream that a new item type (claws) wi...

Sorry that I wasn't clear enough.

Base Type examples: one handed sword, ring, helmet.

Sub Type examples: ruby ring, crystal sword, katana.

It is possible that we might add new sub types to existing base types but we will not add a new base type.

Claws would be a new base type. Base types requires new animations for all skills for all classes that can use it. It multiplies out to a few hundred animations and our animators are busy doing other things right now.

idle pagoda
#

Hello just following up from yesterday if someone is at their computer to test about that abyssal shadows mtx for skeletal mages if it still works when you use the death knight node?
and a second question sorry if this is the wrong place, but is the final upgrade for circle of forture (the doubling rewards for prophecies) a retroactive upgrade? like would exsisting prophecies double up too?

placid plinth
manic basin
# placid plinth afaik none of the primordial uniques are actually broken edit: oh wait, the cro...

Unfortunately the strength based increased frenzy effect of the primordial belt is. There are several reports on the forum (also in the bug collection thread) and I tested it myself once but only based on the tooltip. So before answering I wanted to be sure that is not just the tooltip, so I just went back in and tested actual hit damage on the dummy in many different scenarios:
Some interactions are harder to test than others but I can at least confirm that "more melee" on the belt and "added melee" on sword catcher don't scale by "increased frenzy effect per strength". (I have the same damage increase factor going from 35 to 75 strength with and without belt during frenzy).

I know this channel is not for bug reporting, so just want to let you know about the state of this primordial - following my initial question if we can still expect bug fixes during S3 for S3 content.
Of course I also reported it in game and am happy to provide more details from my testing.

idle pagoda
crude plover
placid plinth
red urchin
#

will there be an Eterra Monthly for October? been missing it these couple days Gregory

stone jewel
#

Hello! Are there any intentions to improve prophecy system? It feels very tiresome and time intense to roll an Adorned Idol or a catalyst prophecy for example, while rings are super quick. Also a hotkey for the reroll button could help. The system is great but it could be a little more user friendly and consistent for all itempools.

crude plover
# stone jewel Hello! Are there any intentions to improve prophecy system? It feels very tireso...

Mike talked about this a couple streams ago. There's nothing announced but at least he (EHG haven't made any official statements, this was Mike's opinion iirc) agrees that the UI could use improvement both in how you roll the prophecies as well as the information shown.

Basically; they're aware it's something the community wants improved but there haven't been any announcements regarding planned changes so far. If you have any suggestions please post them in the #suggestions forum. If you just want to provide feedback please do so in the #feedback forum, the more people want something to change the more likely it is to happen.

#

I can't find the clip of when Mike talked about it, sorry In advance if I misrepresented what you said Mike.

fervent girder
#

The worst offender is the weapon prophecy constellation here all the weapons in the game have fun rerolliing🤣

plucky kiln
#

Mike is allowed to download Theme of Game and place it on my music collection ?

placid plinth
plucky kiln
#

I didn't buy soundtracks.....lol Thanks.... 15$

placid plinth
#

Oh sorry I thought it came with every bundle pack.

fleet galleon
plucky kiln
#

I can't buy it regardless, its delisted from steam. Its in Deluxe Edition bundle. I dont have in game files regadless i bought on season 1

placid plinth
#

I'm pretty sure it was also in all versions up to release.

#

I think the official soundtrack is specifically for distributing high quality versions of the songs. 😉

plucky kiln
#

Thanks anyway. Also i hope you guys are cooking something Really spicy. Do not overcook it!

placid plinth
#

Sorry I didn't have an easier way to get it for ya.

plucky kiln
#

MIke what is expected release date/month for Season 4?

placid plinth
plucky kiln
#

I thought you would slip something.....hehe ❤️. Was worth trying!

fleet galleon
# eternal zinc A part of NDA?

It's not set in stone
Don't want to make a promise "launches tomorrow" and then later announcement comes that it's a month and half from now

crude plover
#

This channel is also not the place to announce things where only a few people would see said announced information

stuck spruce
#

Is there any way for people to apply to the current CT program, or do you (EHG) select and reach out to people for it?

void solar
# stuck spruce Is there any way for people to apply to the current CT program, or do you (EHG) ...

There's a link at the end of this article. I believe it's still valid https://forum.lastepoch.com/t/community-tester-program/49111

crude plover
eternal zinc
#

10 months are gone, but I'm sorry to say I still can't understand your fantastic answer....

If EHG don't want us to reach here every time, they can reduce the max level. It bring a new question, why the max level is 100?

stuck spruce
# eternal zinc 10 months are gone, but I'm sorry to say I still can't understand your fantastic...

No Kirra, I completely understand and agree with EHG's standpoint on this.
If they want max level to be an achievement, then they can't attach too much character power to it, because that would deprive the majority of the playerbase of this desired character power, those who don't have time to grind crazy amounts of hours.
If it gives a minimum power level increase, then it's not mandatory, so it can remain an achievement that isn't difficult in itself, but still takes a long time to get.
For example, in Diablo 2 it was the same: between about lvl 93-99 with the 6 skill points and 30 stat points that could be acquired, your character's power did not increase enough to make it "worth it" for everyone to achieve, but it could still remain a cool, desired milestone for those who have the time and dedication.

crude plover
# eternal zinc 10 months are gone, but I'm sorry to say I still can't understand your fantastic...

I think there's a distinction between "not wanting" and "not expecting". It's more that EHG doesn't expect most people to reach level 100, just like they don't expect most people to reach empowered, kill Uber aberroth and even aberroth for that matter, etc. just because something can't be expected to be achieved by the majority doesn't mean it should be made easier until it is achieved by most. It's a reward for those who work for it

eternal zinc
placid plinth
#

I feel like this is just a language barrier issue.

eternal zinc
#

It's based on... the targeted audiences? Le is between d4 and poe on the difficulty. So it can't be too hardcore. So levels at the end (91-100) can't give much power but they're still here to provide experience for min-max players.

placid plinth
# eternal zinc It's based on... the targeted audiences? Le is between d4 and poe on the difficu...

I am making all of this up now, this isn't from some internal thing so the values are all estimated and approximated by me now and are probably wrong but I think are close enough to get the point across.

Let's say that there are 10 types of players. Player type 1 has a total of 1 hour total to play Last Epoch. Player type 10 has 8 hours a day, 5 days a week to play Last Epoch. Players 2-9 are a sliding scale between those 2.

Each type of player is expected to reach some rough point in the overall journey. Player 1 probably doesn't make it past Act 2. Player 10 has probably killer Uberroth in the first week of a season.

Player 5 probably makes it to empowered and might get to about level 90. Most players are not expected to reach level 100 because they do not play the game enough. And there is nothing wrong with that. You don't need to reach level 100 to complete all of the content. I'm sure there are lots of characters who have killed uberroth without reaching level 100.

We want each player to have goals they can reach and goals they could reach if they wanted to. Level 100 is a goal that we don't expect most players to reach but is one that any could reach. Because of this, we put very little power locked behind the last few levels.

eternal zinc
#

🫡
I'm glad to learn a lesson --- It's not wrong to think about targeted audiences issue if I can't figure out a question about gameplay.

I can agree with that now. Provide as much content as possible for as many players as possible.

#

(Checked the old answer again, alright I don't catch any key words can describe what Mike was talking so I'm confused. Different playtime from different players is the key)

minor mountain
#

Everything is getting really sad. Sometimes there are around 1,000 players online on Steam. What have you done with the game? People asked you to allow players to skip the storyline, but you added another act. Many people have asked and continue to ask you to remove the stupid boss shields that have ruined so many builds and forced players to use 5-6 different builds, but instead you've introduced a terrible beast system with item sales... People ask you to give a definitive answer about the season cycle, but instead you're fighting bugs that you're causing by adding a bunch of pointless content to a barely breathing Unity that's already tearing apart the duct tape holding it together. Are you going to do anything? Sorry for my bad English.

crude plover
#

Note that when submitting feedback in the forum you need to use the following format:

Title: [10 character minimum]
Feedback: [50 character minimum]

placid plinth
# minor mountain Everything is getting really sad. Sometimes there are around 1,000 players onlin...

Cyborg is right that if you'd like to submit feedback, there are better places for that.

In general we get a lot of conflicting feedback which makes it impossible to actually do everything that people ask for as doing one thing could be the exact opposite of what another person is asking for. We collect feedback and use it like another person in our design meetings. It carries weight but is not an absolute thing.

There are sometimes things which people want that we agree on and we fully intend to do. Sometimes it just takes a little longer to get done than we would like. Sometimes we have a larger plan to address some requested feature and attempting a quick fix version now would be unsatisfying and make the proper larger fix take longer. We often have to look at the bigger picture to make future seasons flow better.

I will push back on the boss ward being stupid. It significantly increases the number of viable builds. The claim that it reduces the number of viable builds is based on a misunderstanding of the system and of what would happen if we removed it without replacing it with some other system. In general the feedback we have received about it has been positive, especially from players who were familiar with the previous system which it replaced. It is possible that we could replace it again with something even better and we are happy to explore that as an option. However, the issue which it is addressing would be far worse if it were simply removed.

I'm sorry you didn't like the rift beast system. I personally quite like it. We are taking the feedback about it and the other seasonal mechanics into account while we are designing and implementing the major mechanic for next season which is in early internal testing as of yesterday.

vital shard
deft perch
#

I have to ask, was bringing up the roadmap a joke like "there is no cow level" (or maybe more on-brand, something about lizard tails) where it is just a reocurring joke/meme about "roadmap soon", or are you guys really making a roadmap?

final cave
#

There's no roadmap level?

placid plinth
deft perch
#

Thanks, Mike. I really appreciate your community engagement and just work on LE. I think it is defacto my favorite ARPG ever made. Love it. Keep up the good work.

slate nimbus
#

You need to craft lizard tail with tome of portal to open roadmap, just dont kill roadmap king or else roadmap will be closed forever

eternal zinc
raven violet
#

Roadmap for last epoch?

placid plinth
stoic flare
#

Hey, quick question. I’m a software engineer and I love the game.
I’d like to build an external tool to make loot-filter creation easier (no client mods, no automation).
Is this kind of third-party tool allowed as long as it only edits the regular filter files?

crude plover
#

But I'd still wait for an official answer just in case, I'm not an authority.

vital shard
#

this is literally the easiest filter to use
you want to see something you add a show rule
you want to hide you add a hide rule

crude plover
#

Yeah I think anything you'd want from an external tool could be given as a suggestion to include in the in-game filter creator

placid plinth
sturdy ridge
#

Are we going to see the new roadmap this month? Also , please can we get teasers that are not mtx of any kind?

placid plinth
deft gazelle
#

Our of curiosity has any public stance been given yet on Krafton’s announcement that it and all subsidiaries will be AI first companies? Love the game but this gives me severe pause. I know EHG is allowed a decent chunk of autonomy but I’d still really like to hear an official stance.

placid plinth
deft gazelle
#

Might not have been all. I do recall them listing a number of them though. Apologies if it was not listed as all.

placid plinth
plucky kiln
#

So when is live stream mike? Time wise? in 30ish mins?

placid plinth
#

oh unless you live in a part of the world that is smart and doesn't use daylight savings time

plucky kiln
#

it says 22:00 and its 21:24 (daytime savings is at 26 march 2026 1 hour ahead) Also where do you use localized time?

placid plinth
ripe mica
placid plinth
#

It's better now but I am just in the habit of it. I am looking for a 4 leg standing desk so it doesn't wobble as much.

crude plover
#

Mike I missed the stream, I have to deliver your weekly character sheet reminder here FrightenedGroleWrongDirection

eternal zinc
fleet galleon
eternal zinc
#

... Already exist. Alright it update my impression on standing desks.

placid plinth
#

yea, they exist, they are just more expensive so I didn't buy one initially. I'm trying to find a decent quality one for a reasonable price. What I have is functional so it's not a big deal really.

flint bloom
#

Mike, do you got any info on who is takin the friday stream over on your time away

placid plinth
placid plinth
#

Teaser from today

eternal zinc
eternal zinc
placid plinth
crude plover
#

Think they mean they want to see vandryll (CM)

#

since we saw wick recently I'm assuming

placid plinth
#

ohhhhhh, that makes sense

eternal zinc
#

That's a good chance to interact with him :)

stone crater
#

Looking into an Acolyte build and I found out that Marina's Lost Soul unique wand's massive flat Necrotic spell damage scaling also counts towards non-necrotic spells. Proven by this build https://www.youtube.com/watch?v=vdHATQ6NLak and my own testing. Marina's flat necrotic increases the FIRE dmg of Infernal Shade. Is this intentional? P.S, this extends to flat necrotic spell dmg affix on a dagger affecting the base fire dmg on Infernal Shade.

crude plover
#

It doesn't specify that it's only added for necrotic skills or anything

#

If you put melee fire damage on a sword it'll add fire damage to a cold attack for example

stone crater
#

That's exactly what it does. + X necrotic spell damage is exactly specific to necrotic spells only. And no your sword example is wrong, devs have confirmed that already.

crude plover
#

Could you link that confirmation? Because I'm like 99.99% sure about this

fluid axle
#

It should be adding +necrotic spell damage to every spell, not +generic spell damage to only necrotic spells. If it's not it's a bug

pine dome
#

It gives Flat Necrotic Spell Dmg

#

But for every spell

#

Not for Necrotic Spell

crude plover
#

Yep

stone crater
#

Food for thought then, ty

crude plover
# stone crater Food for thought then, ty

Note that this applies for all sources of added damage that doesn't specify what it applies to. Such as the sword example I gave, mourningfrost, the confluence of fate etc.

#

A skill having a damage type tag doesn't mean it can only deal that type of damage, it simply means that adaptive damage (damage that doesn't specify type, like the " +x melee damage" you find on melee weapons) will become the same as the tag, and that any effects and stats that specify they only apply to skills that have said tag apply.

stone crater
#

In the shaman tree there's a node that gives all spells +10 flat cold, in a dev stream once upon a time it was said that it didn't apply to storm bolt due to no cold tag on the sub skill (this is years before the rework). I thought it worked that way with everything. I've been with the game since 0.6, and I dunno when this changed.

fossil dune
crude plover
stone crater
#

So where flat spell damage scaling from stats is absent, Marina is pretty much a BiS so long as the player stacks generic additives (increased spell)?

crude plover
#

Not necessarily but it can be a good option for sure

#

Some people used it on meteor mage a couple seasons back for example, since it works with the Stardust node in meteor, making it actually really good.

stone crater
#

Gonna run it on a multi element mage build for sure

hard perch
#
  1. I don't like that I can't resell purchased gear. I understand that faction binding is necessary to prevent it from being used in the SSF, but why is resale prohibited? This seriously slows down progression, because then I only want to buy major upgrades, minor upgrades are skipped, and the disappointment of 2-3 unsuccessful LP upgrades is even greater, so I just throw the item away.
  2. The recent improvements to the loot filter have significantly improved usability, but we still lack a convenient price check. Entering each item manually takes too much time, and sometimes I just set a price "at random." Are you planning to do something about this?
stone crater
#
  1. this stops people from living on the market by buying low and selling high, effectively controlling it. 2) This is coming, eventually 😢
timber prairie
#

Hi, does Lethal Cadance apply to every 3rd arrow of *channelled Flurry?

hard perch
placid plinth
crude plover
# placid plinth No, lethal cadence doesn't like channeled abilities.

Tbh I wasn't sure since it seems to work on procced skills looking at wording alone, and I would assume warpath would actually proc it every third hit because of how it works, But I wasn't sure how channelled flurry works, if it's similar to warpath or not. I guess I'll ask, is channelled flurry similar to warpath in that it's a channelled parent skill that casts a different, technically not channelled skill, similar to warpath?

placid plinth
crude plover
#

Right on lol

stone crater
modest pollen
#

The Fissure of Wrath node of** Chthonic Fissure** gives 1 flat spell damage per 2% ignite chance.

With the Maehlin's Hubris gloves, converting bleed chance to ignite chance, it** doesn't seem to have any effect** on the Fissure of Wrath node. Meaning that it seems like I can scale as much bleed chance as I want without any increase in damage whatsoever.

Is this intended, or a bug? And I'm using flame whip instead of spirits btw.

I tested with like 60% bleed chance while wearing the gloves, and based on my findings that had no effect. And for the record, the bleed chance isn't converted to ignite chance on the character sheet as well, but afaik that's a known bug?

pine dome
modest pollen
pine dome
#

Fissure of Wrath specifically gives Flat Spell to the initial hit

#

I see, sound like a bug then

modest pollen
#

Yeah, and I who felt like a genius for coming up with that and everything 🥹 😂

crude plover
# modest pollen The **Fissure of Wrath** node of** Chthonic Fissure** gives **1 flat spell damag...

If you look at your sheet, hubris doesn't actually convert your global chance of bleed into global chance to ignite (at least it didn't last I checked). It seems like after they changed ailment conversions into stats they no longer apply on a character level but instead on a skill level. This might be wrong and hubris might be specifically bugged I'd need to test it but that's the gist I got. Either way I agree it feels like an oversight or a bug.

pine chasm
#

These kind of special effects generally don't work with conversions unless they specifically say they do, same as ailment chance per second effects. I tested Maehlin's + Malatros when warlock was released, so I know for sure that combo has never worked. I am pretty sure it's not a bug, but that doesn't necessarily mean it was intended.

crude plover
wet lance
#

i am genuinely curious what is the highest corruption anyone has completed in the history of last epoch? i am curious cause my friend who si steadily climbing the corruption has managed to reach 5k corruption and i was wondering if there is some achievement or award for someone who has managed to reach such an insane level?

half crescent
#

20-25k was reached last season.

wet lance
#

really? with what class?

pine dome
#

Highest I have seen personally is 30k this season, they were trying to hit 50k. Not sure if they managed

#

On the ballista rogue

#

And no, there is no achievement or reward. Well you get the glory of it

wet lance
#

ok so what about shadow cascade bladedancer? whats the highest corruption they have gotten too?

crude plover
#

It's less about if they can and more about can someone be bothered to lol

stoic storm
#

hes talking about me lol im at 5k and he told me i should get recognized for it 🙂

wet lance
#

Sry to bother but i have a question regarding the Evolution's end amulet. i noticed that its something that is not tradeable in market to anyone. is there a specific reasoning behind that decision or was it something else that made it not be there? because from what my understanding is that all uniques where suppsoed to be tradeable on market so jsut checking if its a bug or was this intentional?

placid plinth
wet lance
#

well thank you for the information mike i know your busy and appreciate the answer. it would be cool if we look into it a bit more later if there is time. it is an ineresting quandry and others are curious too

fast rose
#

I believe i got 1 at least tradeable; but i know most are untradeable

tender geode
#

Maybe this is a bug or I'm just dumb. I'm spec'ing Lunge and currently have 37% increased Physical damage and 275% increased Void damage. Lunge's DPS estimate remained the same after converting it to Void via the Voidbringer node. Eyeballing damage to mobs does not appear to be doing noticeably more damage.

placid plinth
tender geode
#

Thanks. I'll go ahead and report it via the in-game tool.

tender geode
#

Did some research into Rune of Ascendance but can't find a definitive answer. The item I'm after is the Face of the Mountain shield. Can it be used to get it even if (according to lastepochtools) it can only be acquired in a dungeon (Lightless Arbor)? Even if the chance is low, I'm willing to blow through my handful of RoA.

crude plover
pine dome
tender geode
#

Thanks, that's what I feared ...

pine dome
tender geode
#

Funny, how, no matter how many hours you've played LE, you learn something new. Until now I didn't realize that the Divine Bolt passive from the Paladin is triggered by the Multistrike armaments. The passive specifies "Melee Attacks" so of course it is. It'll be interesting to see if the bolts are still triggered when Hallowed Arsenal is taken.

stoic storm
#

I am wondering if any of the devs know what types of monsters have blind on hit and what it does to my character. Thanks

#

I'm asking because my Snowblind helmet says I'm immune to blind and I didn't know that was a thing in this game

final cave
stoic storm
final cave
#

It's possible. If you click through on each enemy in Tunk's bestiary, you can see all their skills. There's an enemy which throws acid flasks.... that skill can blind, but yeah 🤷

placid plinth
#

There also is or used to be a monolith mod which lets enemies blind.

stoic storm
#

I hope I can find one. Because I would notice with 500% crit multi i would lose tons of damage being blinded.

radiant tangle
crude plover
#

It already runs on the steam deck, which also runs steamOS (same as the steam machine)

#

And you can download windows on the steam machine if you want to, it's pretty much a normal pc.

radiant tangle
#

Nice

placid plinth
#

While we haven't tested it yet, I don't see why not. I think it looks awesome and price will determine if I pick one up myself.

deft perch
timber prairie
#

Hi, Art of Blades in Dancing Strike works with Salt the Wound glove yes?

plucky kiln
#

What is Stun avoindace/maxHealth for abberoth/Uabby?

steady abyss
# plucky kiln What is Stun avoindace/maxHealth for abberoth/Uabby?

Tunklab has datamined monster info w/ health values in the Bestiary section.

Normal Aberroth:
https://lastepoch.tunklab.com/npc/Aterroth
Uber Aberroth:
https://lastepoch.tunklab.com/npc/UberAterroth

I'm not sure if bosses have stun avoidance, but the game guide says that stun calculations for bosses count them as if they had 50% more health:

Bosses are harder to stun. In the calculation above, their maximum health is 50% higher. So if a boss has 10 000 health, for the stun calculation 15 000 is used instead.
https://www.lastepochtools.com/guide/section/stun

plucky kiln
#

So basically Hes immune to stuns...but cold/frostbite stacks is applicable?

pine chasm
# plucky kiln So basically Hes immune to stuns...but cold/frostbite stacks is applicable?

He's not immune, but he is really tough to stun. A few specific builds are able to stun him, even fairly reliably.
Similar goes for freeze since freeze chance is based on max health, although I don't know of any builds that really freeze uber.
Frostbite applies like normal. Some ailments, like chill, slow, and withering have significantly less effect against bosses (50-60% less).

sturdy ridge
#

Will we see any teasers for tomorrow? 👀

placid plinth
sturdy ridge
eternal zinc
#

Who is the people sent teasers to Mike?

I guess Mike don't know if he going to stream until he took a sleep

radiant tangle
#

I was trying to get your reaction just like how steamdeck announced many years ago 😂😂😂 mike

radiant tangle
#

Hmmmm, I think we need playtester for Steam machine? it would be lovely to see if Steamdeck's track pad would work on a controller.

crude plover
#

But the game has full controller support, so I'm not sure what you'd need them for

radiant tangle
#

Gotcha, I hope people could play LE on the TV though, like a candid of 'em using Steamdeck or Steam Machine while posing while gaming.

I posted a candid photo of me playing one's game in a hospital ward, and the dev would gives out well wishes to me for speedy recovery.

crude plover
#

You can play LE on a tv, I'm not sure what you mean

hollow agate
#

I can take over the stream from Mike. However, I might be promising a bit too much.

pine dome
#

Just hand over the teaser, it's going to be okay

hollow agate
#

So i prepared some answers :
Balance ? Every single node of all skill have been rework, the balance is perfect every single node worth it for a build no more huge difference dps between skills, no more mandatory skill node with more damage.
Bugs ? 100% of bug are corrected, it is absolutely free of bug
Endgame ? Yeeees amazing content incoming
Itemization ? 3 new set total rerablanced of the unused one.
Campaign ? Yes finished , you can skip it though +2passive point and idol per level of harbinger
New skills ? Yes all mastery have all their skills, and there is a new secret mastery
Arena ? Arena are fun now
A new dungeon ? why not use plural.

long merlin
#

Would be interesting to know, when S4 will drop.
17th of august, 4 months, brings us to december 19th (thursday release), would be amazing for the players to have content for the following holidays but a heavy commitment for the team, cause fixing & patching would be necessary for that time....

my realistic view is january 8th, but i want to know it so badly....
Not sure, if this marketing strategy is the right one. We haven't heard a single word on the release date, just a 4-month ish* cicle duration.

Oh dear lord, leave us a sign, give us a signal! Gregory highfive

sturdy ridge
#

is mike strimming today 👀 Any word?

flint bloom
plucky kiln
#

My expectation for Season 4 is Q1 2026 = D

grim geyser
#

any idea when we'll get the new roadmap?

deft perch
verbal pine
#

welp are there any teasers that can be shared or hinted at for today from anybody? i'll take a screenshot of a fingernail im desperate

plucky kiln
#

@verbal pine there was no stream today. Mike is sick

eternal zinc
#

🤔 I'm confused why no roadmap yet

eternal zinc
#

🤷‍♀️ I want an detailed elaboration of why roadmap is delayed and delayed

deft perch
#

So do we all....
If I had to guess, Krafton happened, now there's new projects, funding, presumably ideas, new hiring, and lots of moving pieces that result in shifting plans and shifting roadmap and thus delayed roadmap.
But time will tell...

eternal zinc
#

The team issue? Krafton's AI forcement? New adjectment of production? Uncertain policy? Only Judd know.

coral moss
#

Im kinda just guessing roadmap will come together with the reveal of the season date at this point. Given that they probably have not finished locking in everything for S4 (say some feature may or may not be included in S4 still), its better to wait until then to make the roadmap atleast as close to correct as they can.

Its just been a bit unfortunate with the communication we got. "It's soon" "almost ready", "just doing finishing touches" and then nothing

flint bloom
#

on stream

placid plinth
#

Sorry about missing the dev stream yesterday everyone. I just woke up from fever dream city.

eternal zinc
#

Oh...I'm quite sorry, Mike. Rest well! EHG need you to recover yourself at first.

fleet galleon
#

Hope you recover fast. Those aren't funtime

shy needle
#

Question for the Devs. Would you consider updating some items that are considered useless due to more Meta builds being introduced?

placid plinth
sturdy ridge
#

Will you be streaming this coming friday or someone else?

placid plinth
sturdy ridge
#

ah ok

eternal zinc
#

Van! Please! I want to see his streams.

livid shard
#

random question, when I killed uber abby on a blade dancer on HC I got a message saying "dugo (Bladedancer) is the first to defeat Uber Aberroth" -- was that for season 3 or ever? I had presumed it was just season 3, but then I realized I also had never seen that message in season 3 at all

crude plover
#

People raced for it last season so it got beat on hardcore pretty quickly but I guess since there wasn't a race for it people didn't want to risk their characters this season ^^

livid shard
#

I definitely wasn't the first this season, but what I'm wondering is if I was the first blade dancer across any season

crude plover
#

The announcements are per season afaik. So yeah you'd need a dev to check.

livid shard
#

oh I did just see some stats, seems that only 3 blade dancers killed uber aberroth at all in season 2, so almost definitely 0 killed on hc. so I'll just assume I was the first then 🙂

eternal zinc
#

Anyways, good job! It's a hard thing.

livid shard
#

thanks, appreciate it !

eternal zinc
#

Why the expansion come to ps5 at first if EHG have to select one in ps5 and xbox?

placid plinth
fiery oak
#

Is there a way to remove a low level stat that nemesis put on a unique? If not, PLEASE incorporate something. +5 attunement on a null portent is sad.

placid plinth
long merlin
# fiery oak Is there a way to remove a low level stat that nemesis put on a unique? If not,...

No way atm...
Bad outcomes can be used to reroll uniques via an echo, Gauntlet of Strife, letting you sacrifice bad items to basically forcing a fresh drop of such item by completely rerolling all stats.

If you want good stats, you need to craft them by hand via temporal sanctum.
KEEP bad items for the reroll purpose and just farm yourself a new null portent. Nemesis eggs are random, thats how it goes...

Your 1-stat legendary(crafted) counts as 1LP null portent. With that chest you could reroll any 1LP version of other null portents, crafted or uncrafted.

There is basically no need for your wish, as it would be tooooo strong for certain super rare items....

Though, nothing will stop you from leaving a suggestion in the correct channel!

Better luck next time! 🙂 ✌️

tired aurora
#

Hey Mike ! Or any other dev able to respond to this:
Can you guys simply 100% confirm that no Generative AI will be used for the art's side of Last Epoch ? (Anything art related: maps terrain, skins, item art, splash arts, loading screens and so on)

crude plover
tired aurora
#

Alright ! An official post would help a lot to clarify things completely, this is an extremely important topic. Thanks for the answer !

pine chasm
eternal zinc
#

groleshades An interesting reminder (I forgot I asked Mike the same question)

long merlin
#

You are treating it, like it would be a huge deal, like something, with a "massive impact" or "bad taste" or so. If it looks good in the end and fits the universe LE plays in, nobody will care if it is made 100% by ai or 95% by ai with just some polishing by hand.
"An extremly important topic"....
Every effing studio uses AI, it is no big deal anymore. If it looks good, who cares? Even PoE is using it, i don't see cry outs there.

And.... what would an answer bring yourself? If they would come out and say, " we use it for maps" ... whats then? Will you not play it, if AI is used in the game?

I don't get why some here permanently camp this channel and try to force the devs to highlight every nuance of their business plan, on how stuff is done, will be done, and has been done. Every news gets cherrypicked and finger pointed and is made so big, like the world would depend on it and sadly, almost always with a negative thought behind it.

Leave them some space to breathe?!

placid plinth
# tired aurora Hey Mike ! Or any other dev able to respond to this: Can you guys simply 100% c...

Can I say with 100% confidence that we won't ever do any AI stuff? No. That's kinda the wonderful thing about technology though, it changes, grows and adapts. I have no idea what the game dev landscape is going to look like in 10 years.

Personally I often feel like an old man shaking my fist at the clouds when it comes to AI stuff. I'm still desperately clinging to my old and broken phone so I don't have to get one riddled with AI stuff.

I have been told many times that I'm not to use generative AI for anything. However, some tools are kinda unavoidable to use AI in some way. Just googling something ends up running up against AI results like crazy. Is it bad to learn how to change the settings in visual studio to show the big scroll bar shadow if it's from an AI result? Probably not, but that begs the question of; where is the line?

tired aurora
#

Yeah i mean im just concerned about generative AI for ART in the game, because genAI uses stolen art from artists so that would definitely be morally wrong to use that. And i'm desperately hopeful that it wont be used, and that artists still remain the only source of art in Last Epoch.
(And no, using a prompt to generate slop isnt being an artist. Just like asking a chef to prepare your fav meal doesnt make you a chef yourself, for the people not educated about GenAI)

#

@placid plinth tagging you cause i forgot to respond directly to the message

placid plinth
tired aurora
placid plinth
#

🙂

hard perch
placid plinth
crude plover
#

(you could very much still sit in the Bazaar and earn money even with the tax in place if resale was a thing, and not a small amount either, favour cost does not negate this. It just slows it down)

hard perch
hard perch
# placid plinth I'm going to strongly disagree with the idea that the concern is dubious. I do f...

Let's look at POE again: people strive to min-max their gear, currency farming methods depend on the meta, and crafting items has always been an integral part of gameplay. People calculate the average amount of currency needed to achieve the desired result and calculate whether it's profitable—they're interested in this. This is a separate segment of people who are interested in this specific piece of content. Right now, gold ROTA's are very popular. With the latest patch, they changed the gold earning system and it is mainly spent on exchange. I am categorically against not considering the auction as part of the content.

placid plinth
glad cave
#

I for one find PoE flipper bots an annoyance and LE's merchant guild a really well designed system. There are games that do trading as core gameplay and do it well (albion, eve online).
MG is built to make trade a part of your gameplay but not all of your gameplay, and I enjoy that. PoE trade-optimized gameplay is really soulless, and it would need to be a third guild to not break current MG. I don't think there's enough demand for that

sturdy ridge
#

Will we get teasers for the remainder of the year from the dev streams?

fervent girder
#

I think the most important part is to have an answer in maybe like 2 weeks about when new season is supposed to be ready

#

Also which masteries are getting reworked meaning they could be really good like lich and really fun .for sure bladedancer is getting touched

final cave
eternal zinc
#

👀 Where Van is? I'm waiting him to join a stream

placid plinth
#

I was told that they would try to fill as many of the streams as possible. I don't think we are doing one on American Thanksgiving (we did ours a month ago up north) or just after Christmas.

final cave
limber plume
#

Is next season still on schedule, or it is moved a bit?

torn void
#

A three part question, kind of focused on the same concept.

  1. How is adaptive damage applied to base Ghostflame? Is it evenly split across the two damage types?
  2. Is the team happy with Ghostflame as it currently exists? I've not seen it used on a Warlock for anything other than boosting defenses, and even then not really since 1.0 patch.
  3. Would the team give consideration to updating overloads to proc once the threshold number of ailments has been reached?
pine chasm
torn void
sly canopy
#

Any news on when season 4 comes out?

stoic storm
#

is the rampant coast imprinted echo generating insane amounts of that echo a bug?

long merlin
# stoic storm is the rampant coast imprinted echo generating insane amounts of that echo a bug...

My guess: NOT a bug (maybe tolerated for now, because FUN)

They have been very active with fixing and hotfixing stuff throughout the season. If it isn't tackled yet, enjoy while it lasts. With that much discussion about this echo and the data they collect, they surely are aware of its impact in the game.
They might tone down the rate in future updates though, very likely. See it as a "season bonus".

Nothing will stop you from reporting it as a bug though, but as i said.... they should be aware of it^^

fervent girder
#

They are aware just mostly nobody still bug fixing maybe one guy🤣

mossy adder
#

I'm okay with them fixing it as long as we're compensated with a Rune of Havoc CoF prophecy

fervent girder
#

They better make one for sure next league this is what's killing the crafting in LE for me havoc runes cause redemption i have a ton but havoc for crafting great items is a pain to farm without dedicated prophecy

sturdy ridge
#

Im excited for todays stream 🙂

flint bloom
#

which you know, cuz this was an answer to your question. lol

sturdy ridge
crude plover
#

We don't know

flint bloom
#

expect nothing, be happy if they do

dawn rune
#

Dev Stream today?

crude plover
#

We don't know

flint bloom
sturdy ridge
#

Was Derrick supposed to fill in or .... ?

dawn rune
sturdy ridge
#

will you be showing teasers for S4 on twitter/x etc if there is no dev streams for the rest of the year so that we can get excited for S4 next year?

eternal zinc
#

Van don't take this deal, so... Only can ask Wick or Derrick what's going on

torn seal
zenith patrol
#

I think the profanity / content filtering applied to global is bugged. Can't say shit like ASS.

#

So I cannot adequately complain about this change in global. Will this be tweaked? Why this change all of the sudden? Despite dealing with people that invariably find themselves on my robust block list, one of the best things about this game is the community and its relatively free discussion.

sturdy ridge
#

I saw the news post , is there one today 👀 though?

flint bloom
karmic spindle
#

Hey devs
Any current or upcoming relaunch twitch drops for this season ?

crude plover
karmic spindle
#

Alright thanks
Tell them to should push some soon it's neen a while 😮‍💨

timber prairie
#

sorry to necro. how about other generic "more damage" nodes on its tree? should they apply to Lightning Blast too?

pine chasm
timber prairie
#

bad skill. very disappointed.

sturdy ridge
#

<@&1161418687471956101>

flint bloom
#

MR LOREMASTER! If you see this: What are idols? How are they made and powered? Why would a Majasan Idol continue to function after we kill Majasa?

final cave
#

Are they made from grole?

quaint spindle
# flint bloom MR LOREMASTER! If you see this: What are idols? How are they made and powered? W...

From the Lord of Lore himself

Faith and willpower are powerful ways to access the inherent energies in the world. Worship of a living god is a very potent way to essentially mainline that sort of magic directly from the god itself, but even just the idea of the god can act as a way to access the energy of the world if the faith and willpower are focused enough. In the absence of the gods, the idols act as a way to tap into similar energies.

This is very similar to how the Paladin class's magic works. They focus their faith and will into the ideal of what Rahyeh should have stood for rather than the cruelty he does represent.
proven saddle
#

Hey there! Just wanted to see if crossplay is in the cards for the PS5 launch, and if not, is that a goal for the future? Hoping to play with my PC friends 🙂

crude plover
sturdy ridge
#

I tried putting a suggestion in the suggestions section. It deletes my suggestion and the zeppelin bot then showed me the template for suggestions. Help

crisp shell
#

Have you tried using the template

sturdy ridge
#

Yes

crude plover
fervent girder
#

I tried before and look at others and the bot immediately deletes what I wrote a couple of times so I gave up probably a little error on my side but idk why it needs to be perfect for a suggestion

placid plinth
long merlin
urban sluice
#

Does the game come to xbox i hope so or is this a pc and ps5 only Thing?

crude plover
carmine smelt
#

I recall an official statement from the Last Epoch team that, once you purchase the game, you get everything for free except costumes, and no actual content-based stuff would be paid.

The Orobyss expansion itself is free, but the Paradox classes are not, which seems to violate this earlier rule.

Now, I personally don't mind paid expansions or additional content - if the classes are cool and worth it, I'll buy them and feel good about getting to support you all in the process. Nonetheless, is this indeed going back on a previous word, or did I misunderstand the initial statement?

I am not mad or upset in any case, but I do think that, in the case that it is going against something said initially, it's worth admitting as such. However, I could very well have misunderstood or simply be wrong and you never made any promise of the sort!

onyx pewter
#

Super excited over the new dlc! Are we finally getting character customization with it (gender, appearance etc)? Been waiting forever lol.

crude plover
# carmine smelt I recall an official statement from the Last Epoch team that, once you purchase ...

While I do think there were some statements made several years ago that they had no plans on releasing paid content whatsoever, plans can change. Especially if the alternative is continuing being in the red and maybe even having to shut down. They've stated several times that while they weren't planning on doing paid content at the time, they weren't totally against it either in the past as well. The thing that they have said they'll never do (iirc) is pay to win. Which while you could maybe argue a new class being pay to win if it's strong I'd personally see that as a bit of a stretch.

#👨┃ask-the-devs-not-support-no-bugs message

cedar ravine
#

With the release date being in 2026. Is the Paradox Class thing more so a super long delayed april fools joke? Spring 2026 confirmed release date?

fresh finch
#

wtf we have to pay for new classes is this a joke? just make good skins and u will cash in wtf

steep ether
#

Hmm can't upload image here - your forum acts weird - the post title is covered by white spray thing

placid plinth
sacred oar
#

Can Epoch Points from the support packs be used to purchase the paid dlc?

placid plinth
carmine smelt
wide oasis
# crude plover While I do think there were some statements made several years ago that they had...

With how balance has been in this game it is not a stretch at all to think a new class could be pay-2-win very easily. Might not even be intentional! But unless they're going to balance flawlessly and quickly this is opening them up to all kinds of pay-2-win accusations. Especially as, they're incentivised to overtune to the class so more will buy it.

Paid char DLC is a huge mistake, calling it now.

cedar ravine
placid plinth
flint bloom
placid plinth
#

yea but I was getting spammed about this getting posted so I popped by to see what's going on

primal girder
#

Would recommend going back to vacation mode to keep the stress levels down 🫂

placid plinth
#

I'm just happy the roadmap image got posted

distant mantle
#

I am sure it has been mentioned a few times, but are there any plans for ways to increase the campaign difficulty? The overall systems and so on look great; and I would look forward to play it; however my GF and I just kinda gave up on the game after a few hours because of how easy it was as we were basically instagibbing everything

eternal zinc
solar summit
#

Didn't you think about selling visual character customization and battle pass with MTX instead of this decision with paid classes? I understand that you need to sell something because you either earn money or shut down, but better to sell something that would not undermine trust in your everlasting words regarding 100% free content, isn't it?

I'm not taking the work of your marketing and planning teams, but I clearly see that you'll lose at least some share of playerbase selling playable content making the situation net loss for all, while selling the ability to turn your paladin into a girl would pour you over with money pleasing all parties. Moreover, no paid content would ever add you points in competition with GGG for sure.

placid plinth
# distant mantle I am sure it has been mentioned a few times, but are there any plans for ways to...

The campaign itself is a kinda weird paradox. Making it easy enough on onboard new players but at the same time providing something interesting to play. The different skills also have different power curves and playing in a group can often cause high synergy builds to really spike in power early. There are some boots in a hidden cave at the start which you can use to make it harder. We are also working on getting the dungeon skips to be more accessible so you can select a harder path. The game does get a lot harder in end game if that is any consolation.

placid plinth
sick saddle
#

And yet, management chose to go with locking content behind a paywall? Kinda wild.

distant mantle
#

Hmm intentionally handicapping yourself and your build (boots in this case) is always a bit less enjoyable and skipping dungeons- wouldn't that kind of make us skip parts of the story?
I reckon there are no plans for a setting that would increase enemy damage/hp by a %?

ancient yacht
#

did AI write the roadmap?

placid plinth
placid plinth
carmine smelt
#

I suspect the question was not suggesting AI actually wrote it, and more an insulting rhetorical question accusing the roadmap of being so bad that it reads as though AI wrote it. (I don't think it reads like that, for the record, but I think that's what the question meant.)

placid plinth
#

fair enough

manic crown
#

It would be very interesting to juice up the campaign, with some corruption or something!

Would season 4 and 5 have some kind of mechanic together hence them being in the same picture/timeline? 😅

placid plinth
vernal igloo
#

Any Chance of changing the current new pricing direction? It doesnt feel right for me and a lot of other people. I get that funding is needed, but locking new classes (a core function of the game) behind a paywall, however much it is doesnt sit right.

crude plover
#

Anything can change tbf. If you feel strongly about something please post it in the #feedback channel. It gets scraped by a bot and compiled regularly to be went through, nothing from this channel gets reviewed usually.

placid plinth
feral mulch
#

Are these paradox classes like a full class, with subclasses, or on a smaller scope? Would love to get a liiiiittle more info

cold spear
placid plinth
ancient yacht
placid plinth
lime dove
ancient yacht
# placid plinth I think because the rhetoric I see out and about is that silence is worse. We're...

ok but that doesn't answer the question? like, why announce the expansion months ago with literally zero information? why wait months to announce the pricing structure and announce a new paid class that you say nothing about? you don't need to announce a new paid class that you say literally nothing about right now, that serves no purpose. whoever is running your comms/marketing department seems like they're not very good at their job.

vernal igloo
cold spear
crude plover
#

Guys, Mike isn't the one who makes these decisions. Please direct your feedback to the #feedback channel.

feral mulch
solar summit
# placid plinth I'm sure that and dozens of other options were considered yea.

I hope you'll withdraw the current decision after feedback from the community then. From my side, it is obvious that you'll receive a noticeable backlash, only the order of magnitude is questionable.

I've been supporting EHG since 2020, and I want to see Last Epoch as a competitive ARPG. I would like to support you further buying visual customization that I'd like. Neither of it becomes closer with this decision. Good luck.

flint bloom
placid plinth
cold spear
#

In other news guys, poe2 new league so peace out ig 🤡

lime dove
placid plinth
teal trail
#

can we expect something like what hero siege does where the class will be "full price" for a while and then permanently discounted?
and could you provide a rough price estimate? or is that not decided yet?
for example 10-20€ or 20-30€

placid plinth
carmine smelt
#

What if the classes were paid for 1-2 leagues and then free afterwards? People who want to try 'em while they're hot will pay, and those who can't or don't want to can still play with them after a bit. It'd also mean "No paid content, ever!" is still true, albeit slightly loose.

placid plinth
#

It doesn't sound like a bad idea to me. I really can't say if it's something that could happen though. We would probably need to see what happens with the first one.

meager ibex
#

Just looking for a little clarification, but the paradox class will be its own class like primalist or sentinel right? And not like Druid/Beastmaster/Shaman?

languid zenith
#

Feels like paid classes will likely push a lot of players towards PoE and away from LE no?

primal blade
# carmine smelt What if the classes were paid for 1-2 leagues and then free afterwards? People w...

the bazaar had a similar design and had the same backlash, the main problem with having classes gated behind paywall, even for limited time, is that the design will favor them being OP at the start so they can actually sell it and make money, if they then make it free you can be sure that it will be nerfed then so the next class that is paid is better. My hope is that probably the next two seasons will have low player numbers due to the backlash and that will cause them to reconsider

placid plinth
rough cedar
#

So honest question is the Campaign gonna be finished before the Expansion?

placid plinth
tender geode
#

Flame Reave's Rhythm of Fire node (I've never used it before) - With 0 stacks of Rhythm of Fire the mouse-over DPS is 4,192. With 4, 8, or 12 stacks it's 1,823. If I remove the point in RoF, it's 1,527. Is this the same bug from 2023?!?

flint bloom
placid plinth
tender geode
#

@flint bloom, It was already reported and acknowledged as a bug in 2023. I'll report it again. I just wanted to confirm it's the same one, more or less. @placid plinth, when I use Flame Reave with 12 stacks the embiggened attack does not appear to be happening, so I don't think it's just a DPS calculation oversight. Again, I will report it though I won't be optimistic given how long the bug's existed. Thanks.

flint bloom
tender geode
#

I reported it.

neat mauve
#

IMO, it would have been better to emphasize more about the "highly requested updates" Season 4 has to offer, and then put the expansion as an afterthought.

Currently, it sounds like the team is focusing on future plans instead of highlighting concrete things that made LE better now than it was 1/2/3 years ago.

placid plinth
neat mauve
#

It's hard to know where the pressure about the expansion details is coming from, and it's hard to distinguish between genuine questions from people who might engage in future investment and "concern troll" questions from naysayers who were never going to play the game in the first place.

It's similar to the Krafton acquisition - I'd love to hear more from people who know more behind the scenes, but I'm sure that acquisition was flooded with troll posts and it's hard to siphon between genuine information and "shitposting."

placid plinth
#

Being on this side of the rope has been so incredibly eye opening with regards to gaming news and rumors. I don't really believe anything that gets posted about companies any more.

manic crown
#

Do you know if the paradox classes can use existing skill MTX and/or will have new ones?

zenith patrol
#

Is the current chat filtering in LE something that is being tested and will be fine tuned or even removed? Are there any considerations for additional, community created chat channels?

foggy zodiac
#

can you at least tease things about 1.4?

placid plinth
final cave
#

Can't wait to hear more about the roadmap items folks. Best of luck with it.

Now a question: which Paradox game is the class crossover from?

placid plinth
zenith patrol
#

Thank you, Mike

placid plinth
placid plinth
delicate rivet
#

I mentioned this when the Q&A thread was shared - forgot this channel existed for this purpose already:
The flipped monetization proposal of instead paying for an expansion but granting everyone access to new alternate classes is an interesting one, especially if one of the biggest complaints is the idea of paywalling access to the ability to "compete" in the form of class balance. Could the team elaborate more on the technical and game design challenges you faced and the reasoning for the decision of making paid alternate classes as opposed to paid expansion content?
It seems like silence on that sort of thing is only leading to the most uncharitable assumptions on intent

carmine harness
#

First Paradox class is the Barbarian Right?

hollow jasper
#

sorry to bother but my game is bugged out. I cannot play my offline characters and when i play online, my character is stuck and my UI is gone. PLEASE HELP.

jaunty dune
hollow jasper
#

okay sorry

grim geyser
#

A few questions:
1 - When will we get more information on Season 4 (Timeline, Scope, Content)
2 - How much will paradox classes cost
3 - How often will paradox classes be added
4 - What is the scope of the paradox classes (Are they masteries for existing characters, whole new characters, if the latter do they have full masteries of their own)
5 - Are there plans to eventually incorporate paradox classes into the initial game purchase (ie eventually make them not dlc)

balmy torrent
#

so far I am quite happy with the minion changes for necromancer, can we expect further changes and/or buffs to other classes/skills to bring them inline with over all performance? I only ask cuz, while I find spirit plague to be interesting, it feels quite lacking compared to other options for acolyte builds.

flint bloom
flint bloom
void solar
eternal zinc
#

つ ◕◕ ༽つ Summon 1.4 date and roadmap ༼ つ ◕◕ ༽つ
つ ◕◕ ༽つ Summon 1.4 date ༼ つ ◕◕ ༽つ (I remember I don't chant it yet today)

#

Can we expect something planned for celebrating the 2nd anniversary?

placid plinth
#

!support

fiery lilyBOT
placid plinth
#

contact form, top right

ripe mica
#

hello devs, roadmap is underwhelming by little explanations. can we expect more details soon? or If you have a chance, can you tell us more about the difference between paradox and normal classes and what's meaning of the image of season 4? tysm ❤️

placid plinth
flint bloom
placid plinth
#

I feel like we dropped the term hype week for S3? maybe?
but yea, as we get closer to the undisclosed date, we will have more info.

flint bloom
placid plinth
#

mike's leaky brain strikes again

flint bloom
#

well if you would just go be on vacation/leave instead of here maybe it would seal some cracks 😛

carmine smelt
#

Suggestion: When someone goes on vacation, temp ban them from the server. They have to be in break.

placid plinth
#

You think I don't have stealth accounts that even EHG doesn't know about?

#

I'm just at home waiting still. Not like I'm out on a real vacation or anything.

near sun
#

So... Paradox Classes - them being paid, is it acidental or on purpose the name also can reference Paradox Interactive and the way they monetize every new class/race/etc. in their games? 😛
On a serious note though, terrible idea to paywall a class - D4 did that and basically died - also PoE did just introduced a boss related specialisations and guess what, they are part of the content. Paid MTX passes are better idea. People like MTX in ARPGs if they are good, they hate paywalling actuall content for no reason other than 'give us money'.

charred condor
#

Yeah I agree. Arpgs are all MTX. Plus if yall are going to promote We have to buy classes, pretty much saying Expasion are not free if you want to play the class you have to buy the expansion to.. See this is why POE and Soon POE 2 will keep blowing all arpgs out the water. We keep getting better and better free content. Dont turn into D4.

flint bloom
#

This is not a place for conversation

near sun
#

Just saying that ppl that love ARPG usually play a few, i do play PoE 1 + 2 and LE. So does basically everyone i know who plays ARPGs. None of us have anything against buying MTX in each of the games, including mtx battlepass for poe1 each season. But paywalling part of the gameplay is a no-no. I understand games that do Games Workshop IPs that do that since GW is a greedy beast but they have something you dont. Their IPs are globally known, well respected and are 50+ years on the market 😛

I would strongly suggest finding monetization elsewhere, and to keep player retention high how about evolving MTX? You know, you buy skin for armor and if you achive goals during the season it launched it gets additional "flare" 😉

jaunty dune
#

Where does the nemesis get banished to? And how do we have the power to banish them?

marble socket
raven violet
#

No one has to pay for this class. It is completely optional. Eventually it will become free for everyone after the players who paid to help out and gave feedback get the bugs sorted out. MTX for cosmetics seems ridiculous to me. I just want my character to look like they are wearing the gear they are wearing. Minor transmogs should be earned.

placid plinth
#

I think the one thing we can all agree on is that there is no one size fits all, perfect solution.

spare patrol
#

This may be a dumb question but, has the idea of LE 2 ever come up between you guys?

rustic stirrup
# raven violet No one has to pay for this class. It is completely optional. Eventually it will ...

Youre absolutely right, no one has to pay for this/these classes until they become better than the current ones, what happens if they host an uber boss kill race and the paid class is as broken as falconer was? Do the players get the short end of the stick because the p(L)ayers get a better class? well then what happens if they nerf the paid class and its suddenly not as good? Do the p(L)ayers get upset because they spent their hard earn good boy bucks on a class thats worse than the free one? There are too many doors that open to disaster when paid classes become a thing, not to mention its a B2P game WITH a cash shop, WITH an unfinished campaign

Also the "paid for early access to poe2" is such a pathetic argument, its early access you pay for. the game is still 100% free to play when it launches in 1.0

sturdy ridge
#

Will there be a second roadmap detailing whats to come in s4?

long merlin
# sturdy ridge Will there be a second roadmap detailing whats to come in s4?

Won't make sense, because we are basically in the 3-4 week time window where we start to get most of the infos anyway, cause of the early 2026 release...
It wouldn't make sense to overdetail something, that is basically on the horizon already.

We got infos for the next 9-12 months... deal with it, what else do you want? Be patient a few days/weeks and the roadmap you are asking for would already be completely shared by them personally.

rotund wolf
placid plinth
placid plinth
dull cipher
#

Whenever asked about new class the answer has always been that masteries would come before a new class, is it safe to assume we will see new masteries before the expansion or is this just because masteries couldn't be monetized?

steep lance
#

So just to be completely clear, there are two more seasons happening and then the DLC/Console Release? So what are we looking at? Late 2026? 2027?

eternal zinc
#
  1. Will le allows base class players and paid class players. to play together in the same economy, in the same party and in the same ladder?
  2. Can we expect something planned for celebrating the 2nd anniversary?
  3. For EHG, what the definition of p2w is?
placid plinth
placid plinth
placid plinth
eternal zinc
verbal pine
#

Im confused on the paradox class/classes. Is the paradox class similiar to how primalist, sentinel and rogue are classfied. Or is paradox class a classfication of new classes coming (ex. Monk, barb, etc)

placid plinth
placid plinth
deft perch
#

By the wording of the release the "Paradox Class" is a category of new type of class itself, correct? i.e. there will be two categories of class - the normal kind and the Paradox kind?
Does that imply that long term there may be multiple classes under the paradox category, or is it so unique that it is going to be a one-off special class?

harsh sky
#

Just want to confirm if I get what the announcement said correctly; when the expansion comes out, the base game's price will be increased and the expansion will be included in the base game, right? (for new PC players and the PS5 players)

verbal pine
placid plinth
placid plinth
deft perch
#

Aaron on the Action RPG channel said that would be his guess when he was reviewing the announcement

placid plinth
placid plinth
harsh sky
# placid plinth I don't remember reading anything like that at all. Can you find where it said t...

It's from this part of the announcement.

Anyone on PC who owns Last Epoch before the launch of the Orobyss expansion will receive the expansion as a free update. New players and PlayStation 5 players will be purchasing Last Epoch, all of its seasonal content, and the Orobyss expansion as one updated purchase.
My understanding is that the reason it's only specifically stated to be free for existing owners and not just straight up "free" is because the updated purchase for new/PS5 players will have updated pricing.

deft perch
# placid plinth Oh, ok well I haven't heard anything like that at all and I'm pretty sure the an...

Yes. Aaron was just speculating the overall cost would be increased for new players buying into the game while everyone who already owns the game would get it for free.
He said it was just speculation, but if people come in here asking about it, I would guess that's where they heard it, as you've seen, there was nothing in the official announcement that said anything about a price increase, and yes they definitely said it was going to be a free expansion.

rotund wolf
#

free expansion for existing players means for new players, the expansion will cost money, on top of the price of the base game. so this leads to the idea that the base game will remain the same, and people can buy the expansion if they want to. i don't think that equals "price increase", you can buy DLC separately from games. if you buy the base game and the DLC at once, you'll be spending more money, but no prices have been increased

placid plinth
#

Ok I can see that wording being interpreted both ways now. I don't think that will happen.

#

I think what happened was that it was trying to be more clear but it ended up being less clear.

#

As far as I know the whole point about doing it this way was to not split the player base.

rotund wolf
#

i think the real lesson here is to not treat speculation from youtube personalities as official news

harsh sky
#

Technically it would achieve that eitherway if that's the point, the playerbase would definitely not be split because everyone would have your expansion. It just means that new players will pay a bigger price for the base game (that now has the expansion baked in).

Could we perhaps get an official confirmation of whether this will really be the case or not? Since the wording is pretty ambiguous.

harsh sky
# rotund wolf free expansion for existing players means for new players, the expansion will co...

It says " New players and PlayStation 5 players will be purchasing Last Epoch, all of its seasonal content, and the Orobyss expansion as one updated purchase.", so I'd be surprised if that means you can still buy them separately.

Eitherway, it would mean that either the price increased (if expansion is folded into the base game) or the expansion isn't free (if it's separate), but it can't be both (unless the expansion turns out to be totally free for everyone ofc, and it was just an unfortunate case of ambiguous wording)

placid plinth
#

I read it as free expansion is free.

frail quiver
#

Please explain to me, why when I bought this game in Alpha and was told "No paid expansions will ever happen. They are against our belief" that this is now happening?

placid plinth
harsh sky
frail quiver
marble scarab
frail quiver
#

Now that Mike and other Devs have gone against their "core principles" with us few that funded them in development, what stops thid from being a P2W mess in future?

placid plinth
#

And how young and naive we were. This is far from the only thing that we have changed from the Kickstarter, Alpha and Beta days. I don't think that there is a fundamental difference really. Does it suck that we have to make this change? Yes, absolutely. But the alternative is far worse in my opinion.

Our goal has always been and continues to be to make the best game we can. This is the path that we believe best advances that goal.

#

Keeping the game as pure as possible is still something we work towards every day. On a daily basis, it's always about the gameplay and fun.

placid plinth
frail quiver
rotund wolf
#

dude, it's either this or the game doesn't exist and EHG goes out of business. let it go

placid plinth
marble scarab
harsh sky
#

imho it's less a lie than a broken promise, but it is what it is

placid plinth
#

Yea, leaning on semantics isn't great but I do agree.

frail quiver
# placid plinth I get that this is upsetting and I'm sorry that it's had to happen.

No recognition that we backed this game when you had Noone, on a promise that it would be different?

We could have played PoE, but we all thought LE was a great game.

None of those commenting now were around in the beginning when you guys were on here all the time shooting the shit with all of us, trying to make the game better.

You guys need to make definitive statement on whether this is expansions going forward or not (paid).

As is right now, as it stands, you guys sold us one thing, and delivered another.

Is this the plan going forward? Will pay walls be a thing? Will you implement p2w mechanics?

deft perch
harsh sky
#

Mike did say he's asked for the team to release a firm statement to clarify that later, so I think we can wait for that to clear everything. (expansion wise anyway, the class will be paid, that much is already confirmed)

final cave
#

I'm lookin at that S5 image. Is Lagon's uncle the final boss?!

frail quiver
# deft perch They already confirmed the expansion isn't paid. Just a new class will be.

Remember when Void Knight was unplayable because it had no skills? Stances with no tree?

Or Lich was so broken it took down all 50 top spots on leaderboard?

Nope. You don't.

If they release paid classes, they'll be the most broken thing imaginable.

Jesus, I remember before the rework on werebear when EQ werebear was wiping maps in one hit.

Watch what happens.

marble scarab
#

Are you ChatGPTing your responses, why all the spaces and the formating?

frail quiver
#

Notice how Mike disappeared.

He remembers and doesn't have a response.

They got what they wanted, they got their release, now they got acquired.

Wait a year, it'll be "this item gives a 5% boost" and you guys will suck it up

marble scarab
#

he disappeared cause you're not saying anyhting new, just repeating yourself lmao he already answered

deft perch
# frail quiver Remember when Void Knight was unplayable because it had no skills? Stances with ...

This is bizarre.
Are you arguing that you need EHG to beg forgiveness or are you arguing that they should go out of business instead of make an adjustment to their goals?
It's this kind of thing that gives ARPG players a reputation for being some of the most whiny gamers out there.
I think you already got a great game, well worth your backing money.
Mike already apologized that it had to be this way. They would make it all free if they could, but they can't. That's not reality. So what are you even complaining about?

It sounds like you'd rather just have the game die and a bunch of people lose their jobs because .... what? One paid class?
I'd be happy to pay for the expansion and a class because I trust EHG to deliver awesome content. I've already gotten way more value than the cost of the game with what they've done so far.

I'm just happy they made it this far and were able to make such a great game and that they found a way to continue when the MTX wasn't paying the bills.

crude plover
#

I think the question has been answered already no? Move on please. You're more than welcome to voice your feedback in the #feedback channel. But this isn't the place to do it.

placid plinth
#

hey, ok now, sorry, I fell asleep on my couch. Let me catch up.

#

Ok, I get the gist of it. The attitudes and ideals have not changed. I don't have any power to direct policy so I can't make broad guarantees. If things are going super p2w, you'll see that I've vanished completely before that announcement goes out.

frail quiver
# deft perch This is bizarre. Are you arguing that you need EHG to beg forgiveness or are yo...

I don't think you understand,

I have zero issue paying for an expansion and have in many games before.

Mike has never apologized for the record though.

My issue is;

Mike and the other devs came on here, on discord, and told us personally they had a core set of principals. Those principals are to NEVER charge more for the game than was we paid. They would NEVER go p2w, never have paid expansions, never have a pay wall.

If they are now changing that, then who's to say they won't change the entire thing within a year? It becomes a total p2w game?

If I had some guarantee that this game will have expansions and never anything else, I would 100% buy it. I have gotten so much more entertainment out of this game than 99.9% of people on here.

Problem is, whatever they say now, is moot.

frail quiver
crude plover
#

He meant that you said he never apologized

hoary frigate
#

I think the devs should release a clear explanation on their decision to make paid classes vs paid xpac. So there's no misunderstanding about it. On the forum not here of course

crude plover
#

Regardless. This is just feedback at this point. Please post it in the #feedback channel.

placid plinth
#

ok guys, I'm exhausted and I think this conversation has run it's course.

fluid axle
#

GN mike enjoy your time off lol

final cave
#

For real. Where is my bus? is Lagon the final boss of S5?!

frail quiver
hoary frigate
crude plover
#

Guys move on.

#

This conversation is done. At least in this channel. If you want to continue you can do so in #💬┃general or make a #feedback post.

charred condor
dusky pewter
#

I have been playing for very long, also in beta. I bought the game thinking it would never get any paid extra content. But in all honesty, i think we must understand the way things go now. You can't buy a game and expect infinite support and new content for it anymore when looking at the costs now. If i have to choose between this or the end of LE, i'll pick this any day.

pine dome
torn seal
#

Hello, i am sure many of you knew this announcment going to make people angry. Do you guys believe that you can win player trust with next two season. Was that the intention of making this announcment this early.

timid willow
#

Honestly just wait and see if the game deserves your money when the paid content releases. We are getting 2 more seasons before then. If the quality goes down or stagnates, don't buy it. If you can't spend an extra $20 to support a game you are likely getting hundreds of hours out of..

raven violet
rotund wolf
hollow agate
flint bloom
#

this is not a place for conversation between players. plenty of other places for that. let this be a place for Mike and (maybe) other devs to answer things.

storm monolith
flint bloom
# storm monolith Are the messages above also communication with the developers?

i am stopping it from progressing any further. picking a fight and replying to something 3-9 hours ago isnt necessary. that conversation is over.

if you have specific feedback, leave it in #feedback or on the forum post.

if you have actual questions for the devs, leave them here (tho mike is supposed to be on vaca so him actually answering might be more sporadic than normal)

#

if you want to have a conversation with another player, feel free to ping them in the various other channels

obtuse harbor
#

Are you guys, the devs I mean, going be okay after Crafton bought Eleventh Hour Games? Have to ask given their... Approach with the subnautica 2 devs.

verbal pine
#

Will there be a season that comes with the expansion?

flint bloom
#

guys, please, unless you have an actual answer or can link a dev answer, please do not keep responding to and burying the questions

sturdy ridge
#

Guys , how did you go from two awesome roadmaps to what you have shown us yesterday? The "roadmap" that you showed us doesnt get us excite us about what is coming in S4 or S5 and we want to be excited for them.

The previous roadmaps told us what is going to come minus Skill Sigils.

Your marketing has to get better 😭

dawn rune
#

Speculation around December 11th game awards announcement are floating around. Can you provide any additional information on if EHG and Last Epoch will be at this event or are they just rumor?

candid stag
#

So did you decide to split the DLC into two parts? It seems the story/questing portion will be free, while the more exciting features like the Paradox classes are part of the paid content. That feels a bit different from the original 'cosmetics only' promise.
I just hope the main game/campaign will be fully completed before the DLC and PS5 release.
So far, there hasn’t really been any actual season content, only additions to the main game. Will Season 4 complete the campaign, and will Season 5 be the first season with actual season focused content? 🫤

crude plover
#

We also don't know what content the expansion will have. If it will be story, endgame or maybe both.

toxic grove
#

Hay , just wondering, what scale are your chars in terms of maya - would the ue mannequin be about right ?

somber cedar
#

Will achievements unlock for existing campains or will it be necessary to start a fresh char?

crude plover
#

Or did you mean something else?

somber cedar
cursive sparrow
#

why did devs announce paid classes, if there is at least 8-12 months till the expansion that contains them 😅 ?

plucky kiln
#

@cursive sparrow its what is comming in 8--12 months lol But what is comming in 2-3 months is nothing annauncnet lol

#

True

sturdy ridge
#

What exactly does increased effect of Frenzy on you mean? Does it mean that the frenzy buff givess me more attack speed or ?

sturdy ridge
#

what about increased effect on frenzy?

crude plover
#

1% increased frenzy effect is 0.2% increased attack/cast speed.

final cave
#

Indeed. With 1% increased effect, Frenzy would give 20.2% increased attack/cast speed (20 + (0.01 * 20)).

sturdy ridge
#

@crude plover cause there is the idol enchant that just increased frenzy effect and then there is the butchers crown that says increased effect of frenzy on you

crisp shell
#

Same stat

crude plover
sturdy ridge
valid marlin
eternal zinc
#

heavybreathing Whenever they announce these news, overwhelming negative impact is reasonable

#

hah I see why no Friday stream this week suddenly (They expected overwhelming negative reviews will come)

crisp shell
#

Suddenly? The stream schedule was posted last week

eternal zinc
#

👀 Derrick must know what Judd want to say in the announcement since last week so he selected not stream

eternal zinc
crude plover
#

So yeah you could say the holiday lasts 2 days, even though the two days are called different things, since one is always after the other.

eternal zinc
#

Ok so I can believe Derrick don't think so much. He just did his job to reduce negative impact.

final cave
#

Or.... maybe people are taking a 4 day weekend and want to spend time with their family and friends as they would any other year?

(Hope y'all enjoying the break folks)

native wigeon
#

Also may I suggest if you are mad about things you can always just stop supporting the game and giving it attention. Leave some helpful feedback in which you want to see in the game and stop interactting with it in anyform. Vote with you time and money

celest abyss
# native wigeon Also may I suggest if you are mad about things you can always just stop supporti...

You can't give the game less attention, than at it's current state. Almost all large streamers are not showing any LE content. There are no big reveals as stream formats, there is no good communication about bugs, fixes and changes ... You know why people are mad? Because they have the feeling, that EHG is not listening and instead releases payed classes...in an ARPG, where Classes are the foundation of the game. it is a soulless move that we would expect from companies like Blizzard ohr EA or Ubisoft, but not from EHG. That's why people are mad

valid marlin
eternal zinc
#

No. EHG's story still going so I didn't done my role yet, being a witness 🤔

sage turret
# placid plinth I get that this is upsetting and I'm sorry that it's had to happen.

Why did it "have to happen"? Wasn't that what partnering with TenCent, first, and now Krafton was supposed to avoid? Now, the game suddenly requires paywalls, just to stay afloat? It sounds to me like the announcements around TenCent and Krafton were misleading, in that they weren't to allow to you stay the course, as much as it now appears they are the ones dictating the direction everything will be heading from now on.

eternal zinc
#

👀 Oh the 3rd bird here. At right too.

grim geyser
#

Friendly reminder: this is the "ask the devs" chat, so please keep things to actual questions for the devs.

grim geyser
#

question for the devs: would you all consider running an event mtx drive type thing? Something where you set goals on cosmetics purchased total for some small community reward? I think a lot of people would opt to buy cosmetics to avoid having paid gameplay content in the game. (I would)

sturdy ridge
#

Can inheritance of the erased be farmed through prophecies or it can only drop from the spider boss?

pine dome
#

Boss drop only, so no prophecies

sturdy ridge
#

Dang , also will I still be able to get the amulet even if i failed the cemetery and enter again to beat the boss?

sly dirge
#

can i get all my cosmetics i bought to support the game and the team before it was pay to win and was lied to when we were told we wouldnt have to pay for ANY DLC going forward... i want a cosmetic refund please cause i dont want to support the game if this is the way they are going

native wigeon
#

I just want to know what the likely hood is they will move away from a live service experience and just go to paid expansions (with the class inside of it) This is also a question for the devs. I just think this is better than sticking to a live service model with mtx and paid DLC.

crude plover
#

Also this channel is for questions about things in the game. Like skills, items, mechanics etc. it's not really meant for questions about the company and you're unlikely to get answers for such questions here. The person who answers questions in this channel is a senior developer. Not someone in a position to make public statements for the company as a whole usually.

People are allowed to answer others here as long as their answer is known by the community or has been confirmed by ehg. Preferably with links to a source. But please don't have back and forths. If you want to have a discussion please move it to #❔┃ask-the-community or #💬┃general so the channel doesn't get cluttered with non-questions.

flint bloom
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cleaned up the channel. please stop having conversations and arguments amongst yourselves here.

wet lance
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umm what happened with my question earlier about season 4? that got deleted? i was asking a genuine question...

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ok since it got erased. I was asking just curious is there something that the devs would like to share about season 4. such as do you think it will add a new skill or maybe there will be some cool new mechanic? only if they can share something that is. if not, no worries. just would be cool to get some nice heads up about the upcming content without giving things away. i also understand if they are busy and such and may not be able to respond right away or anythign at all.

fleet galleon
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They usually release info like that before the launch of the league
They first give teasers and then there's a hype week where they give out everything

vital moss
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Since capybara is highly aclaimed as one of the most succesful MTX, do you consider making other capybara things? Like capybara instead of bear

crude plover
# wet lance ok since it got erased. I was asking just curious is there something that the de...

Your question might've been caught in the crossfire when some messages got deleted earlier. But like Nub said you won't get un-announced information in this channel. They do usually slowly release teasers during the Friday dev streams but outside of those the only place where things are revealed usually is in blog/news posts which are always posted in the #news channel. The teasers from the Friday streams are also usually recapped on the usually monthly #eterra-monthly posts, so if you missed any you can usually see them there.

crude plover
sturdy ridge
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We getting a stream this friday?

flint bloom
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Refer to that

sturdy ridge
fleet hearth
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If the new classed are going to be paid, do we have any idea what they might be? Or how they might be decided if they aren't already known?

I think everyone would stop losing their shit about paid classes if they felt like they had some agency in which ones we're getting and how they're decided.

Like maybe come out with a few different ideas and let the players vote? Fan class idea submissions?

crude plover
hollow glen
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Are Paradox classes a replacement to skills sigils?

hollow glen
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So at some point in the future all classes are going to be able to use sigils

crude plover
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(This was in reference to skill sigils)

wooden bridge
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For the Meditation node in the marksman passive tree, does the added dodge rating only apply while I have concentration? Doesnt explicity say it doesnt, but wanted to make sure. 40 flat dodge rating per point seems super juicy to leave it alone with no catch.

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Also would the Relentless node in the Flurry skill tree trigger if im channeling the skill?

mortal ridge
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so recently i've been playing with a friend and 80% of the nemesis's that he finds, arent there for me, but whenever i do get them, he can always see them. so i was wondering if im just like unlucky or if its a bug

fiery lilyBOT
fleet galleon
native wigeon
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Will the 12 or13 chapters be released within the next two seasons?

crude plover
sturdy ridge
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It would be really cool for you guys to post some kind of info on S4/reveal teasers that we want to see in December regarding that its christmas month and that The Game Awards is around the corner.

eternal zinc
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Why le don't allow players to delete categories or stashes they purchased?

crude plover
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but not tabs

eternal zinc
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Oh. Poe 2 can't delete stashes too

crude plover
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well yeah in poe you pay real money for them lol

eternal zinc
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Oh wait... Maybe I can delete my tabs by deleting files in save files Gregory

sturdy ridge
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cyborgwars , are we going to get any other info this year regarding s4 ( the info we fans got is very scarce ) ?

fleet galleon
crude plover
placid plinth
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Hey everyone, I'm sorry I haven't been around to answer questions here lately. I know the timing isn't great but I'm out of the office for family matters that couldn't be rescheduled.

I'll do my best to check in during the second half of the month but it's going to be very quite here for a while.

Again, I'm sorry about the timing but it is actually physically impossible to reschedule this.

Any new info will come through the usual channels. On a personal note, I'm very excited for season 4.

eternal zinc
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santa_gregory Merry Christmas, Mike. I guess you're hyped about s4 because you know what's coming soon. Well I hope we can share the excitement from you.

--- Angry bird

sly dirge
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can i get a refund of my cosmetics since back when i bought them i was supporting the game and not LIED to about never paying for future DLC and now we gotta pay for the new DLC aka new classes and now that its becoming pay to win.... because Judd seen the money and said F the people who supported them till now lets sell to the biggest pay to win company there is..... REFUND PLEASE

crude plover
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!support

fiery lilyBOT
sturdy ridge
dense mulch
valid marlin
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I think the big question underlying so much stuff is that EHGs communication style has changed SO much over the past year. There seem to be mismatched expectations from some strong community members on what to expect communication wise. More and more people want to lean on Mike to make up the difference, but thats probably not appropriate. Mike, is this something that you can provide any insight on, or not really?
(I know Mike is mostly unavailable)

half crescent
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I love how he says he'll try to check in, in a few weeks at least if not next year, and immediately gets asked a direct question. this place is wild.

crude plover
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It's fine to ask questions still, otherwise the channel would've been locked instead. Just don't expect a prompt answer.

eternal zinc
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Will skill signils (? I forget how to pronoun) sigils going to be parts of 1.4 or we shouldn't expect that appear in 1.4?

sturdy ridge
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Just out of curiosity , is the two remaining streams still on schedule and nothing has changed?

chilly gust
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I've mentioned this in suggestions, but can we put all the discussion from new season, roadmap into another channel?

sturdy ridge
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Does imprints scale with corruption?

opaque adder
#

does Whetstone Gavel work with exalted items that have set affix?

harsh sky
vital shard
ionic seal
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As far as I remember, EHG has or had a strong stance against Autobomber-type builds. What other build archetypes does EHG not support for LE? I believe they were AFK related.

Please correct me if I'm wrong.

flint bloom
crude plover
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Please post suggestions in the #suggestions channel. This channel is more intended for asking about things already in the game, like how certain mechanics work etc.

ionic seal
fleet galleon
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<@&1161418687471956101>

torn seal
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Do you think will we ever get a collab with another media? Something like monster hunter themed hunts or invoker skin for runemaster etc. As developers whats is your stance on this topic?

granite nimbus
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Does Storm Totem "Fulgurite Core" + Spell Lightning damage affect Blizzard?

pine dome
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It doesn't specify, so it should also give Flat Lightning Spell for Blizzard

crude plover
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Yeah should work

low summit
sturdy ridge
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Will there be fun teasers for tomorrows stream?

low summit
flint bloom
low summit
sturdy ridge
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Us fans are starving for juicy teasers and it has been a hot minute

sturdy ridge
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"Cobler has said that players of Last Epoch should expect more news in the “coming days” about the update after taking in player feedback. " From the escapist interview

Does in the coming days means this month hopefully we get news?

sturdy ridge
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Also is there any update if tomorrow is cancelled or not?

unkempt nacelle
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Just gonna queue this up: was there any interesting discussion behind Harvest's cold conversion not giving it a freeze rate? I assume that's intended. Wondering what balancing factors went into that.

broken sparrow
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I realized it when I played the Abomination build but now I do play the bear Beastmaster build: I havbe at the moment 2 Companions while Levbeling and can barely hit the bear with Et- Blessing. It is really hard to hit between a bunch of monster and a raptor running arround. Will there be any option to select or buff your companions by selectig or hovering over their picture in the upper left corner for example? With abomination I only buff it once when I summoed it but here I need to do it every 4th seconds which is really annoying.

tender geode
crude plover
# tender geode It IS a great suggestion, one I "officially" made years ago. My optimism of it e...

Iirc they once explained why it's actually really hard to do. Where the portrait kinda doesn't really have anything to do with the minion in a weird way so your eterras blessing can't actually get the information for what to target from the icon or something. I might just be misremembering though. I'll see if I can find it but I suspect it was in a stream.

There's also the issue of having multiple of the same minion, for some things you might want lowest health to take prio but for buffs you might want highest health etc.

#👨┃ask-the-devs-not-support-no-bugs message

sturdy ridge
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Any update if there is a stream today?

crude plover
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We'll know in approx 4.5 hours

sturdy ridge
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Also , if yes , will there be teasers?

sturdy ridge
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Next dev stream , please give us juicy teasers EHG to compensate us

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You could also give aaron some teasers 👀

sturdy ridge
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Also about of curiosity , will there be a press tour like S2 again when the season is close to launch?

sturdy ridge
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I just heard the news from Aaron whom I watch on stream -> Thank you very much

plucky kiln
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So in 15 mins is the stream?

thick idol
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no stream today

flint bloom
plucky kiln
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That is cool i like him!

umbral bear
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Why dont you guys mark @ everyone in the news? This should be celebrated and everyone should know it.

flint bloom
delicate osprey
mossy adder
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Should setup opt-in ping roles

dusk garnet
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Hi ... new member here 🙂

vernal orchid
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Do skins are outsourced? 2D art armours and weapons looks so immersive and more comparable to dungeons and dragons or some other classic fantasy but skins looks like 2011 power ranger armours taken from mobile asian power- fantasy mmorpg games? do other company design the skins to the game? why all of them have wrong shapes (proportions of skulls, weapons, blades) and unique 2D model design is 11/10 ?

digital moth
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does last epoch have built in motion blur or something, and it cannot be turned off in settings? im trying to figure out why looking at the game makes my eyes hurt (other games do not have this problem)

placid plinth
placid plinth
placid plinth
eternal zinc
placid plinth
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I'm not quite sure what you mean by that

placid plinth
sturdy ridge
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Are you going to be adjusting the icy whirlwind damage of the Rift beast in the upcoming season(s) ?

placid plinth
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Personally, dive bomb is the one that typically gets me.

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I'm back home but still on leave. I'll be popping in for bursts when I can find time.

worthy stump
pine chasm
digital moth
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doesnt setting a fps limit do the same thing? i will try it out, thanks

buoyant bone
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is the next friday stream this week or next week?

placid plinth
# worthy stump What exactly does streamer mode do

It basically just locks the fps. Lots of people don't want to entertain the idea of doing that so they won't even try it. Streamer mode sounds way cooler so I will suggest that instead so it at least gets a chance.

placid plinth
crude plover
worthy stump
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So vsync but better

placid plinth
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I'm not sure it's strictly better. But because the game is typically cpu bound, fixing the frames to 60 can do a fair bit of heavy lifting for some weird issues and it's an easy test to try.

sly dirge
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can we get full refunds? cosmetics to? cause i didnt support with cosmetic purchases for the game to be pay for power

tulip ivy
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I’m sure you can ask support !support

crude plover
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!support

fiery lilyBOT
eternal zinc
digital moth
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wait, so are you guys saying that last epoch performs better at 60 fps compared to 70?

crude plover
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So it has wiggle room for bumps in performance

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If you're at 70 fps but 100% utilization, if the game suddenly needs a little more performance you'll likely drop down to something like 40 fps for a split second, while if you're at 60 fps 90% utilization you have that 10% to make up for bumps so if the game needs an extra let's say 5% you'll still keep a rock solid 60 fps, fluctuating fps is bad even if your average is higher

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this goes for almost every game there is, unless your pc is an actual monster that runs games at 300 fps without anything capping out you're almost always better off capping your fps to a bit below what it would run at uncapped

eternal zinc
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Will EHG release a recap for this year in this month or is the recap = eterra monthly next month?

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...Let me manage it again.

  1. Do EHG have a recap for 2025?
  2. Which way will EHG apply to release recap?
  3. When will EHG release recap?
  4. What can we expect from the recap?
crude plover
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I doubt you'll get an answer for these questions in this channel. This channel isn't really intended for such questions.

eternal zinc
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🤔 Mike can ask Judd if he don't sure that