#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 68 of 1

serene mango
#

can we have mike dress up as santa for the last stream of the year and gift us an updated roadmap :3 owobyss will trade for cookies and milk

valid marlin
#

I never saw that

livid forum
# valid marlin I never saw that

"We have unfortunately had to disable family sharing on Steam for Last Epoch.

This feature enabled the use of significant RMT (Real Money Trading) and Botting options, and was removing our ability to ban/remove accounts, faster than they could share them with their entire networks. This resulted in a significant amount of spam, RMT abuse, Gold Selling, and Botting, all within less than two weeks.

Disabling Family Sharing was necessary to combat these RMT services abusing this feature hurting the in-game experience for all players. We continue to prioritize player experience, from quality of life features in game design, to incorporating feedback, to social interactions within Last Epoch. With that, we want to ensure you that we will continue to explore options for how we might be able to support this feature, as well as ban these offending accounts to help keep Last Epoch a welcoming community for everyone."

fleet galleon
#

That doesn't say they're planning to reenable it
Just look into it

placid plinth
# livid forum "We have unfortunately had to disable family sharing on Steam for Last Epoch. T...

We hit a wall almost immediately. No progress has been made at all and at this point I don't think anybody is actively investigating it any more.

If a magical solution becomes available or people decide to not exploit things any more then it is a desirable feature to have. The downsides are too dramatic to ignore though.

The problem is that the system is not something we have control over and it opens holes that we don't have a way to close.

placid plinth
#

...but I do like to dress up

final cave
#

Avarielle better get knitting that Grole outfit for you then

dense needle
#

Since we had the mid-season reset and the event, is there a schedule for the next season/content patch, or is that still unknown?

flint bloom
worthy stump
cold wasp
#

is the lich passive bonus of "spells and melee attacks deal increased damage equal to your missing health" a percent thing or a flat number thing? I assumed at first it was percent because flat seems overpowered but the way it's worded makes it sound like flat. And I'm really not sure if missing health number is the only calculation going into the equation so I can't answer the question myself on target dummies.

placid plinth
eternal zinc
placid plinth
eternal zinc
#

😅 Interesting, I never know milk has smell...

Do you eat cheese and yogurt?

gloomy nest
#

Hi, I wanted to know if the Italian language will be available in 1.2?

crude plover
eternal zinc
#

Why mana spent gained as ward has a cap value?

pearl nexus
icy niche
#

Are you gonna nerf enemies anytime soon? DoT especially because that thing is so overturned that it doesn't make any sense

crude plover
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we have no information regarding what's getting changed in the upcoming patch

livid forum
maiden brook
somber marten
rich kite
#

Hello everyone,

I would like to know how the little “2” that appears in the positive echo afflixes works.
Sometimes I come across 40% arenas with the little 2 but I can't figure it out and I've had several explanations, all different, on this subject... Can anyone help me?

pine dome
frail sentinel
placid plinth
eternal zinc
#
  1. How much cast speed I need for fireballs if I want to cast that as fast as I cast frost claw under I max cast speed on fireballs' skill tree already?
  2. If I can't reach the cast speed of frost claw by gears and passives, why fireballs suppose to be casted so slow?
crude plover
# eternal zinc 1. How much cast speed I need for fireballs if I want to cast that as fast as I ...

1: fireball and frost claw have the same base cast speed, If you're including the recast nodes in frostclaw then frostclaw recasts multiple times per cast which makes it seem like it's casting a lot faster than it actually is, if you have the same amount of cast speed in both the fireball and frostclaw tree then you're casting them at the same rate, it's just that frostclaw recasts a lot.
2: it's not, frostclaw just seemingly casts extremely quickly with all the recast nodes.

vital swan
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Q1. If I have 80% mitigation from armor for phys dmg, and I have 110% of armor mitigation applies to DoT dmg, is my mitigation for phys DoTs 80% or 85% or 88% ?

Q2. If I have over 100% of some dmg type taken as another, eg. Orian's Eye (100% of void taken as fire) + Decayed Skull (20% of void taken as phys), what happens when I take an incoming hit of 100 void dmg? Is there a scaling down of the percentages, no scaling down, or one of the items takes priority?

placid plinth
dense needle
#

I'm curious about that too since most ARPGs that do conversions divvy up the total proportionately if you go over 100%. For example, 75% phys to cold and 50% phys to fire would result in 60/40 cold/fire taken, respectively.

placid plinth
eternal zinc
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😵 😢 So this is the thing I can't change by more cast speed. I can reduce the difference the best only

crude plover
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if you pick the embers node it'll go down to a max of 6 fireballs per cast but they can all hit the same target

cursive basin
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since disintegrating aura scales off of throwing attack damage, does it also scale off of voidcleave's 'Voidfused projectiles' node? it states 'Void damage for next throwing: +20 per point.' to me, it should but maybe i'm just not seeing the damage?

#

it says 'added damage applies at 200%' so i assume flat throwing attack damage should work because there is no such thing as specific-disintegrate flat damage.

pine dome
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It should, pretty sure it does

cursive basin
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can rune of removal remove sealed affixes?

pine dome
#

No

fast gazelle
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Do multiple sources of Axe Throw share a cooldown? (e.g. Riverbend Grasp, Vortex Pennant, Axe Thrower passive)
Does DoT count as a "hit" for the purpose of triggering Axe Throw?

somber marten
pine chasm
tribal imp
#

Hi all, i received an invitation to join hall of fame, but i dont know how

frail sentinel
eternal zinc
#

#❔┃ask-the-community message
Is it the only node which come from passive trees of single mastery and relevant to multiplayer games? Never see "allied party member" so I'm not sure what it means, but no minions/companies for mage is true.

placid plinth
placid plinth
pine dome
#

It does scale of Throwing Dmg

#

Well scale with Flat Throwing Dmg

crude plover
eternal zinc
eternal zinc
#

How much min crit multiplier you need to pass T4 Julra safely kill T4 Julra under 1 minute/ Over 300 corruption without being one shot if you're playing a caster with crit-based spells? My guessing is 350%?

crude plover
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Basically it's not something anyone can answer without knowing all the details of your build

#

It's like saying "how many years older do I need to be to be 50 years old" without telling us your age

eternal zinc
#

Sounds funny even though I'm not sure I get this joke

crude plover
#

X + Y = 50, you ask for Y without telling us X

lofty plover
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Is there a modifications for shades and infernal dread shades to work on the picture of the summon creature in the top left?

crude plover
placid plinth
#

It would also have to be pretty sophisticated to be able to parse through each of the minions in a stack and find the location of the one that is there given that the image doesn't actually have a reference back to the object that it is representing.

eternal zinc
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Harbinger of Stars mana strike build

Mike, do you know what's it?
No harbinger calls this name, I checked out just now.

Note: I mean I want to know which skills combine together to craft this build.

The origin: Judd

flint bloom
#

Harbinger of stars is a belt. Casts meteor on crit

worthy stump
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How many copies of last epoch has sold in total?

sleek flare
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Very Late into Diablo 2 they introduced special gems that had cool things like "lvl qudrillion chain lightning on level up" and "level 100 billion poison nova on death". Can Last Epoch add these? Mostly because I want the stupid jumping rat that just killed me to die a poisonous death

placid plinth
placid plinth
azure jasper
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can we expect any variety or additions to current cycle in form of time limited events or community challenges or anything really to just keep us entertained. Because reality of being stuck with one cycle for more than 5 months is just exhausting.

crude plover
azure jasper
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Yea and regarding that. 1.2 is probably coming end of January or Mid February so its hard to swallow

flint bloom
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LE 1.1 start july 9th, end q1 2025.

Poe 3.25 start july 26th, end q1 2025.

Arpg players dying right now.

whole girder
eternal zinc
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😅 That's... Quite competitive in q1 2025

whole girder
#

good thing most diablo season can be completed in a week 😅

eternal zinc
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Poe and poe 2 is the powerful opponent even D4 isn't

whole girder
#

d4 is fighting against itself still

eternal zinc
#

Oh Titan quest 2 maybe release early access in Q1 2025 too

frail sentinel
#

Please move to #💬┃general to continue this chat, otherwise it can be difficult to track down player questions 😊 Thank you!

opaque falcon
placid plinth
pine chasm
# crude plover If I remember correctly (correct me if I'm not please) they've stated that there...

You remembered correctly, it was in the end of event wrap-up post (no mention of anything other than the engine upgrade coming before 1.2 though):

The engine upgrade will be releasing before 1.2, however with such a significant code change, this means the end of the event patch will be the last patch for a short while. To be clear, today’s patch will not be the last patch before 1.2. Patches will be on hold until we can release the engine upgrade...

azure jasper
placid plinth
whole girder
pine dome
#

Hi Mike, do you know if Shield Throw procc by the Shield (that ST doesnt cost us mana) is affected by Crushing Blows ?

placid plinth
# pine dome Hi Mike, do you know if Shield Throw procc by the Shield (that ST doesnt cost us...

based on a quick check in the code and not an exhaustive in game test of just trying to see if it is working through practical means, yes it should get that bonus. Crushing blows does not care if the ability was directly cast or not. It checks what the mana cost of the ability is, not what the mana you spent on the ability is. (this applies to all melee and throwing abilities for crushing blow)

I would have to check this one but I think it even applies to abilities that are triggered only like Axe Throw. That only has a mana cost of 4 though so it's not a big deal.

opaque falcon
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Would it be possible to add a unique shield, with the function of %retaliation damage is converted to mana gained? This would help a lot of builds with mana retention. May make mana stacking and damage to mana before health more competitively viable.

Thanks

pine dome
worthy stump
#

What was the hardest bug to fix that you tought would be a very easy fix?

(Not a question about current bugs)

steady spindle
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I'm not a tech guy at all: If I download the game via Steam, do I download from a Steam Server (that's what I would assume), or from an EHG Server?

I just ask out of curiosity, cause just had the, by many factors, fastest download in my life ^^

opaque falcon
onyx anvil
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any chance of having dueling added? kinda like what was in Diablo 2? just friendly duels?

placid plinth
onyx anvil
fierce cedar
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Will we be able to satisfy the fantasy of a missile massacre in Last Epoch in the future? Basically just unloading a zillion low damage homing projectiles at once across the screen.

onyx anvil
grand sigil
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Anyone able to let me know when about a new cycle will start?

bold beacon
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Q1 2025 is all that's been announced so far

grand sigil
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okay thankyou that's a while to wait yet for me anyways

olive cargo
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Anybody ever jokingly suggest a house feature you can fill up with mannequins of full armor sets and a hearth by the fire or something? 😏

olive cargo
#

No.

eternal zinc
#

#❔┃ask-the-community message

I want to ask Mike how to think this question as a game developer.

Personal build is fireball + runic invocation + flame rush + flame ward + mana strike (so focus or mana strike is fine)

placid plinth
placid plinth
placid plinth
eternal zinc
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If a caster build use mana strike to recover mana or a melee build use focus to recover mana, do it mean this build can't solid enough to kill T4 julra compare with caster builds and melee builds which follow your words?

placid plinth
placid plinth
placid plinth
eternal zinc
placid plinth
fierce cedar
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How do runes "work" in Last Epoch? Are they just a way for a mage to focus their magic efficently like doing rote learning. When a rune pops up in their mind its basically muscle memory but for magic. Or are runes affected by the "rules" of the world that Eterra made.

These sort of ideas come from the amount of trashy isekais I read when I was unemployed where each author tried to justify how magic works.

placid plinth
fierce cedar
#

In theory could a Heorot tribesman study magic in Welryn and mix innate and learned magic. Probably to disastrous results.

placid plinth
fierce cedar
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Makes me wonder what innate magic humans have that are not tied to any gods.

placid plinth
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or maybe the magic is coming from the gods and we just can't tell the difference

fierce cedar
#

🤷

olive cargo
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You think we might discover other worlds that aren't Eterra one day, or is that off the table?

nova bear
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Does "mind piercer" from Puncture, the physical pen from the mana part needs to be direct use?

fierce cedar
pearl finch
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Does anyone knows if fury of the elements in the earthquake tree expand a storm stack ?

teal trail
uneven osprey
#

@desert sleet sorry if this isn't the forum for this but i started back after a few weeks off and enjoying the game a ton... i placed a unique in the nemesis egg and finished the echo... logged off to tend to the kids.. logged back on and got another nenmesis excited to get my unique back and it's not there

onyx anvil
#

is there a trick with the kermodes armor to get white fur, cause its not working for me

eternal zinc
#

#❔┃ask-the-community message

Can I ask any examples about how to make The Confluence of Fate don't work in the build even this build is relevant to spell damage?

pine chasm
placid plinth
placid plinth
# uneven osprey <@212063607033167872> sorry if this isn't the forum for this but i started back...

If this is in online mode, that shouldn't happen. The server you were connected to might possibly not have saved correctly. If it's in offline mode, it's maybe possible that steam sync got out of sync and it overwrote your offline save file. Either way, please use the in game bug reporting tool to help us solve the problem. I don't believe we can do anything to get it back for you. In the future, if you're looking for direct support, please contact us through our support site as this channel is more for questions about the gameplay side of things.

#

!support

fiery lilyBOT
placid plinth
raven eagle
#

Hi all, Warlock Q:

Regarding the Rekindled Graves node in the Chthonic Fissure tree, "Chance for no additional zombies: 70%".
At the Summon Zombie tree, on the Dreadful Horde node it says "Chance for additional zombies from indirect cast: 10%".

So how do these two nodes work together?

somber marten
spare jasper
#

So each chaos bolt from a fissure has a 7% chance?

raven eagle
#

So they work together, I thought maybe the node in the Summon Zombie tree referred to summoning from potion use while the Chthonic Fissure node referred to specifically summoning from the fissure

somber marten
somber marten
spare jasper
#

Fr? I guess I interpreted the "indirect cast" poorly. I figured each bolt would count since it's indirectly cast from the fissures every so often

raven eagle
#

Question is about indirect Zombie cast from fissures, not Chaos Bolts

spare jasper
#

Oh I am aware, I was thinking about other interactions

somber marten
spare jasper
#

That's okay, I just had what I thought was an epiphany. It happens

hard bramble
#

Hey sorry for the question but are you planning Last Epoch for Xbox or Playstation?

flint bloom
eternal zinc
eternal zinc
fleet galleon
eternal zinc
nimble hemlock
#

The ".onslaught" and "fight in shadow" nodes of shadow cascade should only work if the skill is used directly? What if my shadows use it? Or is it a bug.? Like, mirage’s node „A Gloomy End“ I‘m not sure.

pine chasm
tall wing
pearl finch
#

Hey dev! can melee have some love with the build possibilities...

thick idol
#

ok so hubby ran me thru empowered monoliths to level when i try to go thru normal monoliths to unlock empowered i see somehow i have some areas with empowered unlocked. when i try to run normal mono and glyph of envy that area it envys the empowered version. is this a bug?

uneven osprey
calm oasis
#

im running an i7-1400HX but game keeps trigger high cpu usage alert is this normal? considering its one of the latest cpu's to come out

hasty hill
#

Is there any reason why cosmetics are not available in offline mode? I bought supporter packs when the game came out and played online with my friends, but now that all of them quit the game I switched to offline due to faster loading, being able to pause and using skills in cities, sucks I don't get to play with my acquired cosmetics

placid plinth
placid plinth
placid plinth
placid plinth
calm oasis
stark folio
#

hello i wanna do some story videos for last epoch and i wanna use some of the music is it possible ? is there any copy rights ?

placid plinth
# stark folio hello i wanna do some story videos for last epoch and i wanna use some of the mu...

If you're making a video to post on youtube for example, if it's about Last Epoch and you put a music attribution to us in the description, you're good to go.

It is copywritten so we wouldn't like it if people were taking it for like a review of breeds of monkies as pets or something completely unrelated. But people use it all the time for Last Epoch content. Also don't have to be positive about Last Epoch, like you can have criticisms of the game if you want. I hope it's positive but it's not a requirement to use it from a legal standpoint.

stark folio
#

i wanna make a video that tells last epoch story in my language. and post it in youtube.

muted ridge
#

If i had access to the test servers but accidently deleted the test discord it is there a way to get back access to it

placid plinth
placid plinth
stark folio
#

thank you sooo muuuuch ❤️

placid plinth
pine dome
#

I don't know if you are allowed to stay it Mike, but the Sentinel changes on a scale from 1 to 10, 1 being a small balance pass 10 being a complete rework of everything but the theme. How would you rate them?

placid plinth
# pine dome I don't know if you are allowed to stay it Mike, but the Sentinel changes on a s...

4...ish? only 1 skill is getting a complete overhaul and if you've seen the stream teasers, it shouldn't be hard to figure out which one. I'm not just saying it in case people want to be surprised by it I guess. It has a lot of domino effects that have caused changes in other skills too but they aren't getting overhauls. I think there are a few really impactful nodes sprinkled here and there, notably the new conversion nodes we've spoiled for a couple skills already.

I don't want people to get their expectations up too high on the scope of this, some people might think it's only a 2/10 in changes scope. I think for me personally, it will feel more like a 5-6 though. Might just be because I really like the new functionality for the 1 skill that did get an overhaul.

stark folio
muted ridge
#

about how long does it take modmail to respond?

raven eagle
#

Acolyte Q:

When we get the Cursed Limbs node from the Bone Curse tree and use it with Soul Feast which hits simultaneously every enemy withing range, how does the system decide where to apply the next Bone Curse on hit?

placid plinth
placid plinth
#

!support

fiery lilyBOT
muted ridge
#

ty

placid plinth
stark folio
hexed void
#

Question about static shell: If a monster is shocked that deploys a dot that may outlast its own life, and the player is wearing armour mitigation -> dot mitigation gear, does this:

a) Mitigate the dot at all?
b) Mitigate the dot only during the monster's life?
c) Continue to mitigate the dot after the monster's death so long as it was shocked when it died.

Example: Hulking Overgrowth Acid Spit -> Acid Pool

placid plinth
hexed void
#

damnit

crude plover
shut depot
#

so it seems javelins sub skill holy trail inherits strength scaling from javelin, even though holy trail does not have the strength tag itself. is it intended like this?

#

so which of these is true? players are supposed to know that sub skills inherit attribute scaling, holy trail shouldnt scale with strength or holy trail should have the strength tag. or maybe i just missed something lol

shut depot
#

okay so if it is intended that holy trail inherits the scaling, why doesnt it have the strength tag itself? how are player supposed to know that it inherits that tag, but not for example the physical or throwing attack tags?

pine chasm
placid plinth
placid plinth
# shut depot okay so if it is intended that holy trail inherits the scaling, why doesnt it ha...

So really technically speaking, holy trail doesn't have any attribute scaling at all. No triggered abilities have attribute scaling. (Couple exceptions like fire aura)

When you cast an ability and it casts another ability, all the stats it has gets passed down. This makes the damage of an ability which is a chain of effects have consistent stats. For example, default unspec'd meteor uses 2 sub skills in a chain to actually deal damage. We hide these sub skills a lot.

When a node adds the skill, it becomes much more visible. The attribute scaling you see on a sub skill is what would be used if that skill were placed directly on your bar and you manually cast it.

When an ability is cast by the player, the skill's attribute scaling is used to grant it stats that get passed down. Any ability which CAN go on the player's bar always uses its own attribute scaling, even when triggered.

So if you have 10 strength, javelin gets 40% increased damage. Now that javelin has that increased damage stat, any ailments or sub skills it creates will have that stat, just as if you had an item equipped with it on it.

This means that holy trail effectively gets the strength attribute scaling but doesn't need to say it on the tooltip.

We try to make them match up so this confusion doesn't happen but it's just for show

paper palm
#

Is the unique sword from exiled mages (forgot the name) not supposed to reflect the tooltip dps of your skills when buffed by a shattered sword? The tooltip always remain the same for me

crude plover
paper palm
#

I have done that, no matter what I shatter onto it it stays the same

paper palm
#

Just tried it again. Swapped from attack speed and flat phys damage to attack speed and melee damage % for harvest lich and still same tooltip, even when unequipping and reequipping

pine chasm
raven eagle
placid plinth
eternal zinc
#

How much echo types in le in total?

placid plinth
eternal zinc
placid plinth
crude plover
#

I counted 71 but i might have missed something

eternal zinc
#

115 maps on poe's altas so I'm curious how many map types in le

crude plover
placid plinth
#

I might have got a lot of false positives or things that aren't in the live game yet.

inner patio
#

I've noticed there is a lot of cat representation in Dev/CM profiles (I was bored clicking on people). Can you please confirm if there is discrimination towards dogs? (This is a joke btw)

desert sleet
eternal zinc
#

Mike, will all nodes behind of being fire/cold/lightning nova in elemental nova's skill tree will not work after wearing crest of unity because this helmet means shut down most nodes except arcana elementorum?

These nodes connect with "being a lightning/fire/ice nova" base nodes at first so these buff base on it being a lightning/fire/ice nova, but #❔┃ask-the-community message means I'll lose all base nodes, so... I guess only that node can still work.

Want to confirm my logic is right or wrong.

little raptor
#

Not exactly, the majority of nodes on the tree don't specify that they only apply to one kind of nova, so most of the tree works fine despite being behind enabling specific elements

raven eagle
#

When wearing the Decayed Skull unique helmet does it mean that you need to get necrotic and void resistances to 55% for them to be effectively capped? Or is it a "less-reduced" situation where we get a different number?

pine dome
coral moss
# raven eagle When wearing the Decayed Skull unique helmet does it mean that you need to get n...

The way i understood it. Say you take 100 damage
80 would still be taken as necro/void and and the up to 75% of those resistance applies there.

The last 20 is beeing taken as physical. Wich would then use physical resistance to mitage damage taken.

So the main benefit of the conversion comes in form of armor. As armor applies its effect at 100% efficiency for physical damage compared to its reduced effect on magical.

pine dome
#

55 what?

steady spindle
#

He wants to cap necro and void at 55% (with Decayed).

Which still caps at 75, right? I mean you basically already confirmed that

pine dome
#

Read Sparkyro, they went into great depth and effort to make it clear

somber marten
midnight yacht
#

When is the next major patch?

bold beacon
sour coyote
#

Is summon necro good here?

flint bloom
sour coyote
#

Thank you!

eternal zinc
#

👀 Looks like Mike isn't available today

placid plinth
#

no, your question was just answered right after by someone else

eternal zinc
placid plinth
eternal zinc
placid plinth
# eternal zinc Oh it's extreme rare in Canadian English, American English and British English? ...

Yes, extremely rare in all 3. It's because you need a "not" or a "neither" before the "nor" with an additional term. For example: "It was neither easy nor cheap" which can also be written as "It was not easy, nor was it cheap either."

Both of those examples have multiple things that you are applying "not" to. It's almost like a combination of "not" and "or". Most of the time you can just replace "nor" with "or".

You don't really ever need to use "nor" but it is technically correct in some select situations. However, the way you use it in "...connecting with skill icons directly nor connect with nova..." is not correct.

eternal zinc
placid plinth
eternal zinc
placid plinth
eternal zinc
placid plinth
#

Some examples of a double negative are:

"I can't eat nothing."
"I won't go nowhere."
"You can't get no satisfaction."

maiden brook
#

ask the devs no support (grammar is A-okay)

placid plinth
#

You know I'm tired when....

eternal zinc
#

...Alright then we're not on the same channel again 😅

Maybe your meaning is...Alright I don't get it exactly

fluid axle
#

Is the 1.2 patch going to follow the features from the 1.2 and 1.3 roadmap that was posted many months ago? Or has it changed?

placid plinth
raven eagle
#

Is the next campaign chapter included on 1.2?

vague beacon
#

We need a good single target skill or item that scales with reflect damage for primalist. Currently you need 20 mins to kill a boss with that build.

raven eagle
placid plinth
placid plinth
eternal zinc
#

I guess Mike will go to watch poe 2's announcement stream so no stream this week?

fleet galleon
eternal zinc
#

oh, ohhhhh lol Friday in my time already then I messed up the time, sorry

scenic basin
#

how does it feel knowing path of exile 2 is literally just last epoch 2? they totally ripped off your game, their endgame is literally a carbon copy of LE's echoes 😅

placid plinth
#

but it sound awesome

scenic basin
#

honestly? you guys should be incredibly honored. I've always said LE has incredibly good ideas, and now PoE has taken a note straight from it. bravo. you guys really moved the ARPG genre forward. much, much love. thank you all.

raven eagle
#

You know what is going to grind my gears? (pun super intended): people will now be saying that LE monoliths are boring compared to PoE2. Mike you gotta do the Orobyss strategy thingy like yesterday

swift garden
#

Is the OST stream-friendly or are there DMCA concerns?

whole trail
#

is there a way someone fix my friendlist 😄 i have one friend whos never show online for me. same thing he cant see me online nver

onyx anvil
#

will quivers ever show up on the character? its like the only item you get that doesn't actually show on the character model.😭

placid plinth
onyx anvil
stark folio
#

Hello i was thinking like we as the community can do translate for other languages ? like me and my friends would like to transalte this game to turkhis.

raven eagle
frail sentinel
paper palm
#

How come there are no +x necrotic melee damage affix shards? 😦

onyx anvil
#

will there ever be an option to not show party members damage. get confussing to know whos damage is whos and id rather not see their numbers. might help with optimization too maybe, idk

placid plinth
placid plinth
placid plinth
placid plinth
eternal zinc
placid plinth
paper palm
flint bloom
#

mike, you got juicy teasers for the stream today? 🙂

placid plinth
flint bloom
#

gonna get some spicy ones with more than 5 minute notice 😛

olive cargo
#

Pistol crossbows when? 😏

placid plinth
placid plinth
olive cargo
#

Do you guys decide on an archetype with a lot of room for growth before making a new class? Or does that branch out from something as simple as a weapon, for example? Mostly asking as a thought experiment for myself. Toying with unreal engine as a first timer.

placid plinth
plain wren
#

One thing that comes to mind is the time shifting aspect for Julra. Since the void knight has skills that deals with time, maybe something like a shifted version of the void night that would have a "younger and older" version that would allow different skills? Sounds like it might be difficult to implement but you already have transform classes in the game already. 😉

placid plinth
crude plover
#

Do all weaver's will items have the same odds when it comes to ww?

compact drift
#

What vpns (if any) work with Last Epoch? I am in a situation where having a vpn is really the only way to play online

mellow sequoia
#

Hello i got accepted into the content creator program via Lurkit, theres no info on whats next to do after gettin in to it

flint bloom
#

WHAT IS THIS MIKE?!?

pine chasm
flint bloom
#

if he keeps losing weight maybe, lol

placid plinth
#

it's going to be important....

flint bloom
#

guessing something to do with the weaver from the 1.3 roadmap? got them spider webs on the hat

granite tendon
#

Devs I play on steam deck havnt in a while now cause of the monos kicking me out after a few of them this was on an online character does this do it in offline character as well?

placid plinth
eternal zinc
granite tendon
cold wasp
#

I reported a bug a while ago in-game and have since realized it was a steam thing not a last epoch thing. Is there a way I can somehow update my bug report or flag it as resolved/user error?

placid plinth
mellow sequoia
#

Hii anyone know what to do next after gettin invited to the creator program?

pine dome
#

@real night

eternal zinc
#

Foton is busy recently lol

onyx anvil
#

what are the chance we will get a auto pick up option for shards, glyphs and runes? we have infinite storage for them so would be nice imo

placid plinth
onyx anvil
#

Seems silly when gold is already auto pick up but what ever

placid plinth
eternal zinc
fleet galleon
eternal zinc
#

👌 Fine, not on the same channel again hhhh no worries

I mean I don't know whaat the meaning of "removes gameplay"

fleet galleon
#

Clicking something = part of the gameplay
You actively decide to pick them up. You can decide to not take them and that would be the other choice

eternal zinc
#

😂 ... This is my logic:
Mike: Auto pickup has been recently rejected
Me: ? Why is it rejected? High cost, low effort?
Mike: No, removes gameplay.
Me: ? removes gameplay = this gameplay is removed -> Mike mentioned it has been recently rejected -> Auto pick up is rejected -> It's rejected so it must disappear in initial testing before we can try that -> Ask my question

placid plinth
placid plinth
fleet galleon
#

yeah, sorry
I meant that if that happens. Wasn't clear enough with that

placid plinth
#

Just didn't want to get people's hopes up if it doesn't get in.

onyx anvil
#

then why dont we have to click to pick up gold. feels like im missing out on some great game play there

eternal zinc
onyx anvil
#

also why i said an option to enable auto shard pick up. if you want to be selective then keep the option off. if you dont and just want to pick them all up then you can enable it. i dont feel like that "removes gameplay". not like its a auto cast spells option. its more QoL imo

onyx anvil
pine chasm
onyx anvil
#

when will the Beer potions be a usable item in game or will they?

flint bloom
onyx anvil
#

i should rephrase, will they ever be their own unique item with its own properties, or will they always just be a left over place hold type item?

flint bloom
#

They arent a hold over place holder anything. Its a very much on purpose easter egg. There is also another potion variant thats even rarer than that.

They have expanded what potions can do ingame, based on certain uniques so i dont think there are any plans to add like, a second potion cuz they just add that type of thing on uniques. But if you have a specific idea can always throw it in #1210282176680169562

placid plinth
onyx anvil
#

ah. i must have heard wrong about the beer thing then. i thought it was kind of a joke thing added in during development/ early access and was just left in there after wards. and i agree with to potion system, i dont think it needs any major changes. was more just curious if there were plans for it. tho now thinking about it, it could be cool if it just gave a minor movement speed buff kinda like a shrine( just thinking out loud). but thanks for the answer

placid plinth
onyx anvil
#

fair enough lol

plain wren
#

so, who's beer are we holding anyway? 🙂

ivory grotto
outer bobcat
#

Just started playing again since the beta. Have only played Rogue Marksman the last few days. lvl 90 Solo Character found on live server, current league/season.

I don't know whats going on with the movement delays, ice skating, something is very off with the movement/camera movement in this game. Micro input delay or something. Its so incredibly bad that im getting legit motion sickness from it. I don't know how to describe what's going on, I have never felt this in any game I have played. But its so bad I joined the discord solely for this reason to see if this was a known issue and possible fix. I have tried everything I can to make it stop. I really am enjoying the game. But I don't know if I can continue to play the game if this is how it is. Is this a known issue/problem?

Same with stash tab and lag after a period of playing the stash tabs become glitchy and unresponsive. If I relaunch the game it sorta fixes it until it starts again. micro delays, lag poor ui interactions.

placid plinth
# outer bobcat Just started playing again since the beta. Have only played Rogue Marksman the l...

The stash becoming laggy when you have about 20+ full tabs is a known issue that we have a fix for coming down the pipe.

It does however sound like there is something else going on. The only skating issue I know of happens when you try to move to the point 1cm behind you and you do a little moonwalk.

This part is going to sound weird. The last time I heard someone describing the micro stuttering kinda similar to this was caused by their bios time being off.

I wouldn't call what you're experiencing normal or expected. The stash thing almost doesn't even sound like the normal stash thing because it isn't affected by restarting the game.

#

!support

fiery lilyBOT
outer bobcat
# placid plinth The stash becoming laggy when you have about 20+ full tabs is a known issue that...

The stash being laggy with 20 full tabs sounds about right. I have about 27 tabs pretty full. So hopefully the fix coming down the road will fix. It is odd that it fixes it when I restart but will quickly go back to being laggy after a little bit.

Its almost like the input to the character and camera are desynced or have some sort of micro delay/lag. Its not fluid for me at all. I have played a ton of Lost Ark/Warframe/POE/Diablo and have never had any sort of issues with timings/delays like I am experiencing.

I am def open to looking into the bios thing or trying to figure out some sort of solution, as I would like to enjoy the game.

outer bobcat
rancid forge
outer bobcat
hexed void
#

freeze chance calculation - is there any minimum value below which chance is discarded here like POE? or is there still a chance with low freeze rate vs high health boss even if vanishingly small (0.001% kind of thing) that can occur?

grim geyser
#

It feels really bad that Legacy Characters can be locked out of the gear they were using in Cycle. Are there any plans to make it so Item Faction Rank doesn't cause characters to lose all their gear on being sent to legacy?

placid plinth
bold beacon
placid plinth
#

Totally forgot about that step

void whale
wanton skiff
#

Yeahhh

placid plinth
#

That's fine

#

It's actually good because it communicates that the instructions aren't good enough

maiden brook
wanton trail
#

Can, anyone update, me on what's happening with LE? I love the game sooo much. But feel it's just dropped off the face of the earth in the past 4 months. Haven't heard any updates or cycles or anything. So keen and happy to wait if I know it's coming. Just haven't heard a thing for a long time. Was he'd a good portion of the stream yesterday, though I seemed to have missed the drama or something. But I love the game and want to see if succeed, just need some coms.

somber marten
karmic dew
#

Hi Mike,
I've noticed that you've posted in a giveaway thread for Path of Exile 2 EA. I have spare key if you are interested.

wanton trail
somber marten
wanton trail
#

So your saying from Aug to maybe February, they'll have done one cycle?

fossil dune
steady spindle
#

More like 2 cycles, as the cycle reset brought nice new stuff and that event also had a bit of a fresh spirit. But yeah, we're having a single cycle from Sep to Q1 2025 now

eternal zinc
# wanton trail Can, anyone update, me on what's happening with LE? I love the game sooo much. B...

Wait one more week, then you'll see they're live with monthly interview with EHG members.

Be seriously, you will not want to see new contents you prepared for a long time is flooded by another games (December will the highlight duration of poe 2 EA) and any accidents will happen again (like big bugs and crashes) and any unbalanced stuff in the new content (like a new weapon is overpwoered for this character).

So... Be quiet is the best choice.

strange tusk
#

If Acid Flask is converted into a trap, it disables quite a lot of nodes both in Shift (specifically the one which throws an acid flask on departure) and in Acid Flask itself (the one after fire conversion which creates secondary explosions when thrown directly). None of the affected nodes mention breaking if such interaction is in effect. Should I report it as a bug, or is it intended to be this way?

crude plover
#

There's also some slight wording differences between nodes that work and ones that don't, but it's not very clear at all tbh.

strange tusk
#

Wouldn't it make sense for them to add a new tag "Trap" and elaborate further where needed with that in mind?

placid plinth
fierce cedar
#

I has been thinking of low level uniques like weapons that have build defining effects. (Like the sword that let you cast Smite on hit) Are there any plans to let you bring them on par with late game without needing to use the Legendary Potential system?
Like Empowered uniques and Legendaries in Grim Dawn.

placid plinth
placid plinth
# wanton trail Can, anyone update, me on what's happening with LE? I love the game sooo much. B...

Touch more background to add to what happened if you're interested. I'm not sure I'd call it drama really.

We were planning a much earlier 1.2 release. It was going to have a very different focus from the 1.2 we are going to release in Q1. We got a lot of very clear feedback on what our community actually wanted out of the next patch and we pivoted to include a lot of features that we had initially planned for 1.3 and even some from 1.4.

We are still figuring out the best way to improve the game. We've got a massive set of things we want to do.

We've been trying to find a window to upgrade our engine in since launch and given the other ARPG content that was scheduled to drop this fall, we were very confident that a mediocre received patch going into a crowded space wasn't a great strategy.

However, the fall cleared up and we are going to end up fighting for a spot anyways. The big difference now is that it will be with a great patch instead.

We are also starting to develop content for future patches, I've been working on a feature for the next one after 1.2 for months now.

I know it's been a long wait. As others said, we did introduce a mid cycle patch that included some new content and a temporary event. It wasn't marketed heavily so I'm not surprised that it went unnoticed.

placid plinth
placid plinth
mellow sequoia
#

anyone know why i cant dm the modmail bot?

onyx anvil
#

can you slam items from Mg with items from CoF?

flint bloom
mellow sequoia
#

no it says i dont have them as a friend or in a server with them, modmail bot

flint bloom
#

make sure you are sending it to the correct server then. there should be an emote react to change the server you are trying to send to. modmail is a bot for many different servers

mellow sequoia
#

where do i see that? when i dm the bot or somewhere else?

flint bloom
#

yeah when you dm the bot, should ask you if its sending to the right server

mellow sequoia
#

doesnt for me

flint bloom
#

it does tho. its literally the first thing that happens

mellow sequoia
#

i get this ,Your message could not be delivered. This is usually because you don't share a server with the recipient or the recipient is only accepting direct messages from friends.

flint bloom
#

because you have to change the srver to last epoch. modmail goes to multiple servers.

mellow sequoia
#

it doesnt even let me msg it as it comes that msg i just sent

#

alr i solved it

placid plinth
#

!support

fiery lilyBOT
fast gazelle
#

How does the Keen Outlook node in Javelin work? What's the distance required to get 100% bonus on it? Is there a minimum distance to have the bonus?

placid plinth
cosmic oar
#

Why is the linux version of the game removed from steam? You made us pay in kickstarter to have it only to ditch it some months after release

cosmic oar
#

Native version is not available and with proton it freezes constantly even before getting into the game

#

thanks for scamming us

bronze oak
#

Hi devs, just checking on something I remmeber seeing. Iirc an engine update is coming relatively soon! Is that post 1.2 or pre 1.2. What benefits will the engine update bring to players?!

crude plover
onyx anvil
#

if glancing blow chance is over 100% does that mean all hits are reduced by 35%

pine chasm
dense bramble
#

Does the humming bee sword stacks? The last paragraph on the sword does it stack?

placid plinth
# cosmic oar Why is the linux version of the game removed from steam? You made us pay in kick...

I understand that it can be frustrating for it to not work the way you would like it to but please do not apply malice where there is none. In the testing that we have done and the feedback that we had been getting, the proton version was significantly better than the native version. We are still interested in having a positive linux experience available and it has not gone away. If you would like to send us feedback on it, you can do so in #1210281911872786482 or directly to our support email.

#

!support

fiery lilyBOT
placid plinth
#

and apparently I need to click on the links before replying again, my bad. Didn't see it was answered already.

placid plinth
pine dome
#

It doesn't hurt to have a fresh stance on it

placid plinth
#

The wording is comically similar

eternal zinc
#

Any Christmas theme events, I mean costumes for twitch drop will be coming soon?

eternal zinc
pine dome
#

Hi Mike, I had a question about Bane of Winter and could not find the answer.
Does the Flat Melee on the implicit get transfered as Flat Spell ? ( meaning it is still untyped)

crude plover
crude plover
pine dome
crude plover
eternal zinc
# crude plover It had to do with interacting with enemy corpses

Hah? You mean EHG want to do warlock as a mystery can interact with corpses but they can't do that, so they made lich at first, turned their direction on necrotic and fire skills later then they can release warlock finally?

I mean the reason is the direction they thought is wrong so they spent a bit time to figure out how warlock is going

strange tusk
#

If I pick Acid Fumes in the Decoy tree and my acid flask is converted into fire, does Acid Fumes still cause Decoy to deal poison damage?

crude plover
eternal zinc
raw tulip
#

Any new ETA on when and if we get Skill MTX ?

placid plinth
placid plinth
# eternal zinc I want to verify my logic is right or not, Mike

It's hard to tell. When we originally designed Warlock in pre-Alpha, it was centered around corpse interaction. We were unable to make that work well so we sidelined the class for a while and when we did make it, we changed the design to what we have today.

olive parrot
#

Dear Developers,

I purchased your game at release and, despite the significant number of connection issues, challenges with difficulty balance, and the complete absence of PvP, I still found it enjoyable.
I really appreciate how the classes function and how visually appealing the game is overall.

Recently, I conducted a bit of research and wanted to ask a few questions based on my findings.
Unfortunately I can't put links to your forum, cause it's forbidden. So you can just search it yourself if you interested in context.

I started by asking around on Steam and Reddit why the campaign feels so easy and why there is no PvP.
Most of the responses I received were along the lines of: "It’s an ARPG, no PvP!" and "The difficulty will increase in future content".
Well, okay, maybe that’s only for me.

However, looking at the current player statistics, it's 3-4k daily.

Then I found forum thread from February where players who started playing at the same time as me discussed the low difficulty as a major issue.
That thread saw significant activity until May.

According to SteamDB, the player base dropped dramatically:

  • From February to May, player counts fell from 226k to 39k.
  • Between May and the end of April, the numbers dropped again, from 39k to 10k.
  • After the last post in the thread, it dropped further, from 10k to 5k players.

Since then, the thread has been inactive, and it seems like player engagement is minimal—aside from a small spike in June, which I’ll address later.

Regarding PvP:
There are two other forum threads (one from May and one from April) where PvP is discussed.
There was some comments in april and may. But in June following the release of new PvE content, these threads saw increased engagement in PvP.

This brings me to my question:
Don’t you think that adding more difficulty levels to the campaign and introducing PvP content would benefit the game?
If not, could you please explain why?

Thank you for your time and consideration!

eternal zinc
#

😢 Emmmmmmmm Isn't harbingers and aboerrth is what EHG have done on increasing difficulty?

(Don't intertested in pvp personally because I know I never can win but I'm interested in how EHG think on pvp too)

onyx anvil
#

id say the main campaign is more for learning how to play your class, then you have corruption to test and push higher difficulty. i have like 300 hours in the game and still not confident in beating aboerrth. as far as pvp, i believe some form of it is in the works. and for player base, we are kind of in an extended season so a lot of people have finished the current content and are waiting for 1.2 to drop before they come back. this is just my opinion mostly so take it for what its worth

eternal zinc
#

I have like 300 hours in the game and still not confident in beating aboerrth

😂 🤭 I'll say me too even I played this game over 1000h

pine dome
#

Last time Mike talked about it there was no pvp in development but it's smth they would like to add at some point. But it takes time, a lot but the sound of it

onyx anvil
#

i asked about Dueling, similar to D2 and was told it was planned. idk if that counts as PvP for everyone

somber marten
#

And it sounds like a horrible time with the current stuff we have, imagine being frozen all the time by a mage or chain stunned by a sentinel...

eternal zinc
#

I'm thinking why le needs PVP and how to keep PVP to be fair for everyone

olive parrot
#

Well, as for me, pvp is what on last epoch site since 26 may of 2018.

Duels
2v2
3v3
5v5

With pvp with your own team and match making system.
And that's all. You don't need to spend a lot of time in balance. Just adequate mmr system.

Regarding why - there is 4-5 forums threads about why

onyx anvil
pine dome
somber marten
onyx anvil
somber marten
onyx anvil
#

yes mobs have stun, thats not a player, so why would it be the same

somber marten
onyx anvil
#

thats referring to a mob stunning a player, not a player stunning another player. which is why there would most likely be balancing around pvp. you cant use in game stuff for pvp when pvp isnt in game. its all speculation at this point anyway

somber marten
eternal zinc
#

🤭 talking about pvp then go to discuess how to use stun... Maybe this discussion can move to #💬┃general

placid plinth
# olive parrot Dear Developers, I purchased your game at release and, despite the significant ...

I'll address each of the difficulty curve and PvP individually.

I do think that introducing PvP content would benefit the game. I think the list of things that would benefit the game more with less development time is long enough that you won't see PvP in 1.2. PvP is something we've been on record many times saying that we want to add it to the game and I expect that we will at some point. I think that bad PvP would be worse than no PvP so we do need to spend some considerable time making it fun. Slapping a "hostile mode" button in the social panel would technically work but it would be a terrible play experience as it would probably boil down to a lot of simultaneous off-screen kills. There are solutions to these problems, it just takes a lot more development time. Given the requests we recieve for the game PvP is not one of the top requested features. It's creeping up as we add things but from what we can see, it doesn't have enough interest to justify that significant of a development investment for 1.2.

The difficulty curve is such a funny thing. The campaign used to be much harder and people were very vocal about it taking too long to get through the campaign because they died too much. Ideally you want everyone to be progressing through the campaign at a reasonable rate and coming very close to getting killed every 15-20mins or so. The goal is that the difficulty is adjusted per player based on how far over/under leveled you are. Experienced players need more and better ways to get ahead of the difficulty curve without letting new players accidentally finding themselves in those alternate paths. We have been doing considerable work on the dungeon system to make it fit this role better. The dungeons themselves being in this pseudo-procedural generation state and not allowing entry on first characters per reset has been their downfall. We are addressing dungeons in 1.2. I don't have any details to share on how yet.

Sorry for the delay there, busy morning.

placid plinth
mellow sequoia
eternal zinc
#

Experienced players need more and better ways to get ahead of the difficulty curve without letting new players accidentally finding themselves in those alternate paths.

What is it mean?
(Don't let new players died too much... 😂 Remind of the experience on first time to face Lagon and Mijasa... Holy God 100% a chaos, no physical resistance + zero skill so died lots of times)

placid plinth
#

because I have

eternal zinc
#

? ...Oh wow. Sorry I never play this game so... No idea what are you saying 😅

placid plinth
#

We just want players to be challenged but not be in over their heads.

eternal zinc
eternal zinc
#

Why EHG choose unity instead of UE4 to develop le at the beginning and never plan to switch to UE5?

I'm curious about what the advantage of unity for EHG

placid plinth
crude plover
#

Hi Mike, I was wondering what you think about the poe 2 weapon swap passive swap thing, where some passive points can be tied to a weapon swap. And if you finally got your long lived wish to get weapon swap in LE, would you want to have something similar or would you just want it to be regular weapon swap with no additional bells and whistles?

olive parrot
# eternal zinc I have a question for your question about difficulty.... Which part do you mean,...

Yep, I'm talking about campaign.
I don't think I need to repeat something here.
In the thread that I've mentioned in big post everything written with different sides of view.
The main idea is - some people want fast campaign. Some of them (like I am) - not.
Why don't developers let me chose, what I want. Why don't let me select the difficulty?

I (and people in thread) wants super long campaign that will makes me go to 1000 of dungeons to kill the final boss. On the other thing, I don't see the reason to play.

olive parrot
placid plinth
crude plover
placid plinth
placid plinth
crude plover
#

Ohh a weaponmaster / man at arms type class would be really cool. Or maybe a melee/range hybrid class

placid plinth
#

Could also build it into one of the existing classes, or a new mastery or a whole new base class. I just think it's a fun mechanic to use.

pine chasm
placid plinth
#

I think the issue there is that it doesn't actually speed up the campaign duration.

olive parrot
raven eagle
#

When we kill an enemy with ailments applied by hungering souls, does it count as "on kill with hungering souls"?

pine dome
#

Yes

raven eagle
#

In the Bone Armor node in Transplant, what do the extra points do now?

calm shuttle
somber marten
placid plinth
raven eagle
#

Warlock Q:

Regarding the Unholy Torment passive node and Ghostflame. Unholy Torment gives increased area for curses. Now, when picking the Decrepit Mortals node in Ghost Flame, it says that Ghostflame gains the Curse tag (which it doesn't actually gain on the skill bar). Now Decrepit Mortals states that Ghostflame's damage does not scale with curse damage despite this node, but shouldn't it get increased range from Unholy Torment? Because it does not.

somber marten
raven eagle
pine chasm
# raven eagle Shouldn't it with Decrepit Mortals?

Yes. If it doesn't, then that's definitely a bug. Curse area should increase the area of the "screech" that applies decrepify, but probably not of the ghostflame DOT itself. (Not sure if any of this is correct in game though.)

olive temple
#

is it against tos to save edit an offline character?/ can you get banned for it?

pine dome
#

It is against TOS to modify anything from the game
However they won't track you, and it's very unlikely you will get ban for it. However if you happen to brick your character/game by doing such things you won't get any help.

olive temple
pine dome
#

That's what the rules say

placid plinth
eternal zinc
opaque falcon
#

Are offline saves backed-up to Steam cloud or should I be manually backing them up?

placid plinth
eternal zinc
#

What do you think of the hit from poe 2 in ARPG community, Mike?

placid plinth
eternal zinc
#

😂 Alright I asked to the air again...

What do you think of the hit from poe 2 in ARPG community, Mike? What do you think of the influence from upcoming poe 2 ea will bring to this game genre?

placid plinth
eternal zinc
#

🫡 Thanks, your angle is as same as Byteflux, ok

untold flicker
#

PoE 2 will be amazing for the arpg genre, I think the genre has been stagnant for a long time. Never forget that D4 only added WASD after PoE 2 announced they were doing it. It's flabbergasting how both players and studios for a such a long were dismissive of the most common movement scheme in gaming because 'Well D2 didn't have WASD, arpgs just don't do that'.

I'm excited for not just PoE 2 but also how it will influence other studios to get more creative.

untold flicker
opaque falcon
placid plinth
# untold flicker Not to beat a dead horse, I pop in every few weeks to search whether there has b...

If we add a way for the shards to be used in some way other than their normal use such that shards which you don't have use for become useful, then this argument is solid. With the current state of the game, it is not always correct to go pick up every shard if your goal is to min/max the optimization.

Personally I'm very interested in adding both of those things together but until then, it does remove a gameplay element.

placid plinth
# untold flicker PoE 2 will be amazing for the arpg genre, I think the genre has been stagnant fo...

I also think that the reason for not adding WASD support gets just completely ignored because it's not something you can really understand until you go to do it or you are an animator.

Our animations for lower body and upper body are linked. There are so many animations that in order to implement WASD controls while not having some nightmare fueled animation monstrosity, we would need to devote our entire animation pipeline to it for months. That means no new weapon types, skills, MTX that moves, skill nodes that change animations (surprisingly large number of them) and a ton of other stuff I'm just forgetting because I'm not an animator. Or some split and they all just happen slower and the WASD controls takes longer.

So if you're looking at features and are assigning a "bang for your buck" ratio to each of them, while WASD is very high "bang", it's also extremely high "buck". Partially because you have to consider which other pipelines become partially blocked by it.

This isn't even considering all the dev and design work on the skills team front. You'd get fewer balance changes, bug fixes, new skills and updates to old skills.

There is a huge cost to adding WASD support and while it's not out of the realm of possibility, this isn't being not done because 'D2 didn't have WASD, arpgs just don't do that' as you suggested.

D4 and PoE2 sound to me like they had their animations designed to work this way from day 1 which was quite smart of them. We just didn't have the capacity to do this from the start. One of the several early compromises that we needed to do in order to get the ball rolling.

untold flicker
# placid plinth I also think that the reason for not adding WASD support gets just completely ig...

My comment about WASD was my experience from mentioning on any gaming subreddit or steam forum, most of the responses (from players) would be either:
"It has always been this way"
"It's less efficient cause you can only go in 4 directions"
"How will you trigger skills?"

And I guess also the fact that every arpg out in the last decade not having considered WASD (Wolcen, Grimdawn, Lost Ark sorta maybe?)

All of them ridiculous, and you're right the whole animation thing is going over my head. I can read the words but not imagine it lmao. I work as a software but mostly web/backend dev the whole animation stuff didn't really click

untold flicker
placid plinth
untold flicker
placid plinth
#

I just want to add more control options in general. Personally, I won't switch to WASD (as I have tried it with the janky animations) and I won't switch to controller either. Both just feel terrible to me. Even with the massive updates to controller targeting update coming down the pipe, which is also needed for WASD to work properly and we had a very successful test of this morning, I won't consider switching.

placid plinth
untold flicker
onyx anvil
#

what ailments are considered physical ailments? i know bleed and maybe slow but what about stun and poison

somber marten
onyx anvil
#

if its only bleed then why not just say bleed

somber marten
onyx anvil
#

well that was my question is, what are physical ailments. i even said i knew bleed was one

crude plover
#

So
Bleed
Bone curse
Decrepify
Laceration

onyx anvil
#

Okay. Thank you

eternal zinc
#

Why Liath's Machinations can 100% of Ignite Chance Converted to Shock Chance for Fireball but 50% of Fireball Base Damage Converted to Lightning only?

fossil dune
eternal zinc
#

oh.... I see, my question don't ask in a correct way.

Why base fire damage from fireballs can't convert to lightning damage completely?

fossil dune
#

It can. You just need to use the skill tree as well. Building requires choices, and the choice of building lightning Fireball is using the gloves.

eternal zinc
#

oh... I mean why fireballs can't swap fire tag to lightning tag, it just add lightning tag so both of fire and lightning tag it own after equip this unique gloves. It's a bit specific hhh

I want to know the behind of this gloves

placid plinth
eternal zinc
#

I want to give this answer 1000/100

raven eagle
#

I have a "not sure if a bug or a feature" situation. This is regarding the Beacon of Torment node on the Chthonic Fissure tree.

Here's my issue with it: it basically only works if you stay still or move very slowly. The Torment projectiles aim for where you were standing when the projectile was fired and if you try and move around a bit faster or Transplant you just don't get hit and don't get the benefits. I presume that this was done for balancing reasons but I thought I'd ask anyway. Is this intended or should I bug report?

red urchin
#

I cant remember if this was announced already but will there be the usual Friday dev stream tomorrow or are will there be a break for the holiday weekend?

placid plinth
placid plinth
alpine kelp
#

Got a question

Primalist

When you convert Earthquake to a spell, it says aftershocks gain spell damage

However the tags and damage estimates for aftershock remain unchanged, and it continues to scale melee damage instead

Also aftershocks tag doesn’t change if you take the node to make it DOT

Is this intentional? I would’ve guessed the conversion would also make it spell and not melee

#

NVM, someone let me know sub skills tag don’t update on the tool tip but the conversion still happens,’just not displayed

onyx anvil
#

so i have some idols that are adding a total of +30 dodge rating but when i look at my character sheet it show 0 dodge. am i missing something, or shouldnt that number change?

pine chasm
onyx anvil
#

ah shit, thats it. new boots. ty

raven violet
#

Is there anyways to view the non-compressed data archive to edit things like skills damage/inv images within the offline mode?

crude plover
raven violet
crude plover
#

But if everyone that did and somehow bricked their save or game came to the devs to ask for help and stuff it'd just be trouble

#

Here's the snippets from the terms of use.

raven violet
#

Of course. If you brick your own stuff - that's on you. It's not like I expect them to help me with bugs during modding. I just am looking for some info on what type of archive they use, D2 uses MPQ, D3R uses CASC.

cosmic junco
#

So, when we getting cosmetics tab for offline?
I see no reason why I shouldn't be able to use the cosmetics I paid for in the offline mode.

raven violet
#

Thanks anyways. Just was looking for a reason to keep enjoying my favourite game after playing all the classes 5 times. Back to Grim Dawn it seems.

crude plover
cosmic junco
#

I assume it'd be a problem like "if it's launching in full offline, it can't check what cosmetics your account owns"
So I'd understand "full offline" not having cosmetics but laucnhing online to play offline should have minimal if not no issues

#

Also adding a way to "skip campaign" would be very nice. Get's old after the first few runs

craggy cedar
# raven violet Of course. If you brick your own stuff - that's on you. It's not like I expect t...

Ok let me put it another way. The Devs do not care if you do modding offline, they will not tell you yes or no as it's a slippery slope because if they tell you "Yes go do it" and something goes wrong they don't want to or will try to help you fix whatever modding issues you run into. So mod all you want, the devs can't stop you from modding but they will also not help you modding. So if you want to mod, do the research yourself they will not give you any tools to mod the game, do whatever reverse engineering you need to do in offline. But no dev will give you any tools, any hints, or anything of the sort.

celest bluff
#

Are the devs considering adding some deterministic crafting options to LE? I do like the current crafting system but only when it comes to normal exalted items, when I would like to try a new build using an avenged weapon I realize that the chances are extremely low to craft a decent avenged weapon that you find into something usable for a build. I really think the idea of avenged weapons is really cool but you kinda never get to play with them

placid plinth
placid plinth
placid plinth
cosmic junco
cosmic junco
# placid plinth Variety in the leveling process, primarily aimed at experienced players is somet...

In retrospect yeah I can see how it'd be hard to just skip it overall since the campaign progression is fairly linear in difficulty and it helps to "ease" the player in. So yeah fair enough, glad to know that the leveling process is getting looked at since imo, the point where you have all quest based bonuses done (passive points and idol slots) is a fairly fun experience. Getting those bonuses are honestly just a big of a "slog" imo currently. Mostly for doing multiple characters.

#

Really appreciate how you are actively communicating with the community like this, more companies really need to take a page from your book.
(also sorry for the double ping, forgot to turn off the ping on reply option)

#

Also another thing I want to bring up is shards/materials going to main inventory first instead of just going straight to the dedicated one for them. Why does it do that and is there any chance it'll change in the future?
(Not a huge gripe but it just slows looting a bit)

placid plinth
placid plinth
placid plinth
cosmic junco
raven eagle
#

Does the Descent Into Madness node on the Hungering Souls tree apply to ailments inflicted by Hungering Souls?

crude plover
raven eagle
#

Yes, Souls deal more damage, does it apply to ailments?

somber marten
dapper wind
#

its not rly a question but i like the november edition style; a summary of mikes stream/leaks is perfect if you dont have sometimes the time to watch the VOD 👏 , so if you could keep that up in further eterra monthyl that would be awesome :) tanks

fluid axle
#

Hi Mike. Does the teased Fire Conversion for Veng also convert Iron blades to fire? I hope it does. Sorry if that's already been asked, I couldn't find that

placid plinth
placid plinth
onyx anvil
#

idk if it was a thing before but is there any chance of the devs considering to allow MG and CoF to be allowed to slam together? and if not what are the main reasons for not allowing it? it seems like most everyone goes for CoF so i feel like it could make MG more widely used and help the economy

torpid venture
#

is there a lore primer anywhere? What is "AG"? what is "BE"? -12 BE? What does taht mean? Before Everythingwenttoshit? lmao

torpid venture
#

so the gods all died 12 years later?

flint bloom
onyx anvil
#

im not saying to sell LP itsem im talking exalteds

flint bloom
#

"Allowed to slam together" requires LP items, does it not?

onyx anvil
#

i guess i worded it wrong. i mean being able to buy exalted items that you can then slam on to a CoF unique

flint bloom
# torpid venture so the gods all died 12 years later?

I mean you watched Heorot die and killed Majasa. Wouldnt be too hard to pick off the other two and fill that power vaccuum. Dont know who actually killed the 2 left, but, someone had to take their power...Emperor seems a likely choice. Also his "life" giving powers are similar to that of the gods as well

There was a lore video made a bit ago that covered a bit of this lore last time we got to question the loremaster

flint bloom
onyx anvil
#

but you wouldnt be able to sell items that drop Cof in Mg. only use them to slam. then it wouldnt flood the market, only increase demand. plus gold is nearly useless for Cof players other then buying stash tabs

torpid venture
flint bloom
#

Oops

crude plover
#

there can be no cross-over between the factions. As soon as there's any advantage to playing both at the same time the entire reason the system was made in the first place goes out the window

onyx anvil
#

and what is that reason, i dont see why having characters in each faction is a bad thing. it opens up some options for people who cant put 100 hours a week into the game farming. and makes it so all the gold collected by CoF members can acctually be used for something useful.

crude plover
#

The reason the factions were made was to enable people to choose between either trading, or having higher droprate. Being able to do both instills fomo into people who choose to do only one, which is literally what the faction system was made to avoid. Not making two characters and doing both factions would automatically put you at a disadvantage even if you hate trading/don't want to do CoF. I play plenty to level both factions to 10 in one cycle but i simply don't want to, but if i would gain an advantage from doing so then i would do it even though i'd prefer not to. The entire system's point is to prevent people from feeling like they're missing out on an advantage by not trading, this would make that point null.

#

There should be absolutely 0 reason for you to feel compelled to level both item factions outside of just wanting to try them. As in they should be completely independent of each other

onyx anvil
#

no one is saying you have to level a character to lvl 100 to be able to buy a few exalted items. and currently there is almost no purpose for gold for players who choose CoF. they could even add in some sort of Token items as dungeon rewards for player who choose CoF to be allowed to purchase a few items from MG with out being part of the faction. theres ways to do it with out triggering your fomo

somber marten
crude plover
onyx anvil
placid plinth
# onyx anvil jsut make it a Cannot Be Traded item

I'm sorry but we have no intention of combining MG and CoF (or even blurring the lines). As Cyborg, Kzb and Eagle have accurately pointed out, it would completely defeat the purpose of having CoF in the first place.

raven eagle
#

I have a space-related question:

In Warlock we have the following effeccts:
Fell Fire in Chthonic Fissure spreads all ailments from an enemy it torments to nearby enemies;

#

Mark of the Rat in Profane Veil does something similar;
Then the nodes in the Warlock passive tree which grand an ailment Overload have a 15 meters condition.
How much is 15 meters in game, and what is the "nearby" distance?

pine dome
#

If you go to the arena and check the dummies, there is a ring on the ground around them. This is Nearby (6m iirc)

raven eagle
#

Damn them devs thought of everything

pine dome
#

Or if you equip a Bastion of Honor, you will see a 4m ring around you

eternal zinc
#

Do EHG consider to translate announcements and patch notes in Chinese and find someone to do that as an official job? (I noticed announcements on steam is still English even steam is in Chinese)

Update:
Oh they've updated them on bilibili all the time, ok... But the first monthly interview and the latest interview is missed

I remember EHG have official account on bilibili 🤔

pulsar heath
#

100%. Combat is weightless. That's such a big problem for this type of game. I always feel i am attacking the air. Do you guys realize this ?

hexed void
crude plover
hexed void
crude plover
jaunty dune
#

lore question: what's happening in the temporal sanctum in the imperial era? we completely skip this time period when time traveling back and forth to navigate the dungeon

static vale
valid marlin
#

Yes, but this is important

placid plinth
# valid marlin Yes, but this is *important*

Nobody is suggesting otherwise. And given the seriousness of the issue, it is important that it gets fixed. So in order to facilitate fixing important bugs as soon as possible, we have set up very specific ways for players to communicate bugs to us effectively and efficiently with minimal player effort.

I know it feels like bringing it here will fast track it but it really doesn't. We collect bugs from the bug reports. My job doesn't even include fixing bugs any more and I'm probably the only staff that has seen it here.

valid marlin
placid plinth
#

It's fine 🙂 just trying to provide context.

#

I do agree that it is important.

placid plinth
placid plinth
placid plinth
placid plinth
#

I would need to double check that but it did used to be bigger.

eternal zinc
eternal zinc
placid plinth
eternal zinc
#

So what is it supposed to be at the beginning

placid plinth
#

at the beginning of what?

eternal zinc
#

When EHG created that, what is it suppose to be? This is an idol?

placid plinth
eternal zinc
#

😅 ......... lol Seems that I always ask questions near on the prohibited area then Mike can't spoil more details

pine dome
#

Hi Mike, I was catching up on last stream (always a pleasure to watch them), I noticed you said about Boss Ward, if there was no Boss Ward bosses would have significantly more hp. Also Nemeses and Exiled Mages won't be getting Boss Ward in 1.2. Should we expect them to have significantly more hp?

placid plinth
pine dome
#

Thx

soft crest
#

Hello. Any chance to get a gog release of the game ? @placid plinth

raw compass
#

Hello, had a question, this may of been asked before so excuse me if thats the case.
but when in terms of using the home teleport to return to the last visited town, i've noticed that the previous area you was in resets.
I was curious if this was by design, or just a limitation at the time & future plans to change this?

arctic crane
#

its a known "issue", it will be fixed eventually, but in the meantime I get it as if I leave the game and enter back, as long as I receive/complete what I was supposed to do in the map, its fine.

placid plinth
placid plinth
raw compass
#

Yeah i like to loot alot on my blind playthroughs.
but thanks for the response 🫡

pulsar heath
#

"Your minions cannot be crit" ? mean minions dont take crit hit, or minion never hit critically

somber marten
eternal zinc
whole trail
#

when friendlist fix comes ?

eternal zinc
#

#🧙┃mage message
Mike, do "after" in change I mentioned is what the max bonus from cycle of shattered suppose to work?
Or I miss something?

I don't see any buff nodes shows "+96 flat spell damage and 48% increased area" and I want to know how to trigger it if there's one.
#🧙┃mage message
This is how my runic invocation working now.

#

Or #🧙┃mage message
that area cover with mysterious clock-like skill vfx is what the bonus (+96 flat spell damage and 48% increased area) come from?
(A little easter egg?)

valid marlin
whole trail
#

my friendlist shows online players last time half year ago.

rich basin
placid plinth
# whole trail when friendlist fix comes ?

The friends list functions on top of the chat system. We are in the process of switching to a new chat provider. This will cause the friends list to have a major speed improvement. It will also fix a bug where some specific links between players just don't work.

placid plinth
#

I have no idea what the "mysterious clock" thing is

placid plinth
#

just looks like the invocations are going off?

#

the sceptre requires you to manually use a 1 -> 2 -> 3 rune invocation pattern

eternal zinc
#

So if I want to active buff from this sceptre, I can't spec prologue and interlude in runic invocation?

placid plinth
#

the auto-triggered versions from those nodes don't help the sceptre activate but they also don't stop it

eternal zinc
placid plinth
eternal zinc
eternal zinc
#

OK Figured it out... The only possibility is character panel don't support to show the bonus. But my damage suppose to increase more under more flat spell damage... Alright, can't avoid to go through igbr

eternal zinc
#

Questions for the behind of temporal Sanctum:

  1. Who developed this dungeon from concept to the final version?
  2. Any impressive challenges they faced and solved?
  3. Which historical locations are they referring to create the concept of walls and pillars in this map?
  4. Any maps else are what are they designed too?
  5. Which map is the favourite one and why?

Kody ask me to ask these questions here.

marsh egret
# placid plinth It's a side effect of early limitations. We have built a lot of systems around t...

Just on this, it is one of my big frustrations with the game currently. I often get real-life things pop up during gaming and port back to town a lot. Coming back, of course, all enemies respawn, loot on the ground is lost, I have to redo any mini-bosses if I come across them again and map progress resets. It also happens if you pop into sub areas of the main map. Are there any plans to make this not happen for future releases?

placid plinth
# marsh egret Just on this, it is one of my big frustrations with the game currently. I often ...

It's not really a straight forward answer. If I had a magic wand that could fix this, it would be done immediately. Given the scope of the issue, we are exploring alternative methods of improving the situation. You've pointed out some key things that could be addressed much faster which would fix a lot of the problems the current style has. But until we come up with a better way to fix the overall issue, we don't have specific plans in place to fix this yet.

This is an important issue which is an active internal topic right now.

marsh egret
placid plinth
# eternal zinc Questions for the behind of temporal Sanctum: 1. Who developed this dungeon from...

I don't really have satisfying answers for this.

  1. 10 people working together
  2. I think making the two versions the same but different and always force a functional route with the functionality to swap between them was probably the biggest challenge.
  3. I have no idea.
  4. The level designers who worked on the temporal sanctum also created every other level in the game.
  5. Divine era, I just like brighter zones more.
eternal zinc
# placid plinth I don't really have satisfying answers for this. 1. 10 people working together 2...

Oh #1 explains why remain questions are hard to answer... Thanks. lol Wick need to communicate with all of them one by one even he want to do a interview the team....
🙏 I figured out why my questions are hard to answer even for EHG CMs now

By the way... Team work is super amazing in EHG's inital indeed. 10 people can work together to build a map only (of course I know they must not builds single map only)... Insane.

pulsar heath
#

do you guys plan to fix the damage over time blood drain mechanism? i don't feel the blood bar decreasing like other arpg games

crude plover
placid plinth
eternal zinc
placid plinth
eternal zinc
placid plinth
eternal zinc
eternal zinc
#

When EHG will release a new roadmap? Because I heard the old one is outdated.

eternal zinc
#

Why available max amount of rune of creation per prophecy is 2 only?
For the contrast, rune of ascendence can get 4 or even 14 in single prophecy and prohpecies for collecting rune of creation is the most rare one.

steady spindle
eternal zinc
#

3 or 4 per prophecy still can keep it's rare. Why they choose 2 🤔

crude plover
eternal zinc
#

oh the extreme one under reasonable range. Fine

weak knoll
pine junco
#

Can't you just decay their normal HP to functionally do the same goal as the last 2 systems

weak knoll
#

TTK is fundamentally an issue of balance. You have to have bosses that aren't simply deleted on entry by top tier builds, but are also not outrageously rippy for everyone else. This is a problem as old as gaming basically. Warframe for example has tried quantizing damage in such a way that players fall into "tiers" of how fast they can reduce a healthbar. Doesn't matter if you do 40 bajillion dps or 400, you're still only knocking off X% of that enemy's HP per second. The problem with that is you basically turn the fight into a survival timer rather than an active fight.

crude plover
pine junco
#

let's be real, 90% of the fight time already is against ward, it's basically already how it works besides the visual

crude plover
#

For builds that have high enough damage the boss practically has a static amount of ehp, while for lower dps builds the boss has a lower amount of ehp, that's all the system does

pine junco
#

i get it requires different ways to function but it's just as easy/complex to solve as the old systems, the important part is the visual/visceral feedback even if it's a less perfectionist system route

placid plinth
# pine junco i get it requires different ways to function but it's just as easy/complex to so...

Having the solve complexity be low is a big plus of the system. That was one of the main reasons to shift to boss ward from the previous Dynamic Boss DR. Both actually have the same 'solution', you can just understand the boss ward without having to go look up how it works.

I don't really understand what you mean by "the important part is the visual/visceral feedback even if it's a less perfectionist system route"

pine junco
#

Basically that in the goal of denying top outliers the systems impedes the basic satisfaction of boss HP consistently going down and behaving similarly to as you'd normally expect, i think adding a crutch for bad builds is great but i don't think a heavy hand on the top outliers is needed since you already limited the rewards of going to stupid corruption. I think just a simple HP slow decay triggering for low dps builds is enough and literally nothing else needed

placid plinth
pine junco
#

May i ask the goal? I could only really make sense of both systems trying to solve the two issues on the opposite sides of the spectrum at the same time

placid plinth
#

It just also happens to also make kill times for high power builds a tiny bit faster too. So it helps everyone.

#

It just helps low power builds more.

pine junco
#

I'll just say i'm kind of confused as to how it came to such convoluted innovative solutions if that was the main goal

placid plinth
#

(If you have a more simple alternative that also doesn't cause big problems, I'm very interested)

pine junco
#

I think it's moreso that the focus should be on the visual gameplay looking mostly normal and working around that for a solution rather than the opposite. I'm almost certain you could work your current system under the hood while keeping the health bar looking normal for players

placid plinth
#

we used to have that, it's what we switched from because people hated it

eternal zinc
#

🤭 It's sure that always some people don't like current design whatever the visual design is

pine junco
#

i mean that was an entirely different system, what i mean is, couldn't you just overlay a normal looking HP bar with the ward system underneath it.. so effectively the first 10% of the HP doesn't have ward decay but then the next 20% is the ward and does decay, all while just looking like a normal HP bar, and repeat

placid plinth
#

oh, I see what you mean. We tried that and the feedback we got was just confusion. It was visible to the point where you could see something was happening but why health would just go down on its own sometimes and not other times was very weird feeling.

pine junco
#

Interesting, maybe i'm in the minority while thinking i'm speaking for the average player being unsatisfied by how it visually looks and feels compared to that alternative. Perhaps a static HP bar that is both red and white signifying ward and health parts lol. Anyway, thanks for insight, have a good day

eternal zinc
lethal summit
#

So how does minion damage stack up? If I have 100% damage in minion, spell, and fire, does that mean my minion who does fire spell damage have 300% boost?

crude plover
lethal summit
#

I get that. What I am saying is I got minion damage, minion fire, and minion spell at 100%

crude plover
#

Yes then it's 300% total

#

They're additive

lethal summit
#

Holy hell then. Cuz I was looking at my stats and I have 401% minion damage, 401% minion spell, and 669% necrotic. So that makes my skeleton mages do 1470% damage. That's a lot of boosting

crude plover
#

Yep

exotic bone
#

If you're talking about stats you see on character sheet, that might not be true. For example if you wear something with "100% increase minion damage", it will result in a 100% minion damage and 100% minion spell damage. But it doesnt mean your minion spell attack got a 200% increase damage

#

Because minion damage already includes miniom spell damage

lethal summit
#

That explains why minion, spell, and melee are all at 401% then

exotic bone
#

the damage shown for the killing blow when i die is after all the reduction right?. becuase i'm getting killed by 12k damage hit while having 10k ward and around 60% damage reduction

placid plinth
eternal zinc
#

Can't wait 1.2 is out! OHHHHHH give me the new version of dread shadow as soon as possible please!!!
Holy god, then it's much more simple to kill Aberroth. Always must go back near my wraithlord to buff it is the main trouble for me, so easy to be slain by enemies because of this action when I fight with a boss

untold badge
#

hy, just wondering about the key inputs not being registered sometimes. i saw it was reported as a bug, but i have been experiencing it quit a lot in the last couple of days... its is really damagining my enjoinment of the game. is there any news on if and how to fix it?

placid plinth
burnt robinBOT
placid plinth
# untold badge hy, just wondering about the key inputs not being registered sometimes. i saw it...

I'm not familiar with the issue myself. It's possible that they are being eaten in two scenarios I can think of.

The server and client are having timing issues and the server doesn't think you are able to use the ability yet so it stops it.
Or the move to range to use ability setting is flipped the wrong way and it's failing to use abilities.

There could be other reasons. Best way to get it fixed is to make an in game bug report with details to help us reproduce it.

eternal zinc
#

Why is Frozen Citadel the boss area that owns a shrine?
(It's the only boss area that maybe I can find a shrine)

livid venture
#

What the plan going forward with cycles, how often they will be?

flint bloom
raven eagle
#

Snowblind unique helmet grands more armor against blind and against chilled. Is this either/or, or do they stack?

maiden brook
fast gazelle
#

Hey so the other day I asked about the Keen Outlook node on Javelin, but it was a weekend and I was told to ask again on a weekday.
What do the distances involved in Keen Outlook look like?

placid plinth
torpid venture
#

Hi guys so, I was being a shitter in chat earlier lol (I admit it) and I noticed now I can't send messages in global... Did someone report me? If so, does that mute me for a certain period of time? Do moderators kinda just monitor the in game chat and decide "this person needs a little break lol" or how does that work? Or is it possibly a bug? I'm not mad I just want to know how this kinda thing is enforced. I was being an obnoxious troll so I accept my punishment either way lol

flint bloom
white steppe
#

Heya, I have a question about Serpent Strike and specifically the Cold Conversion with Frostwyrm's Fury.
Choosing that node not only makes Serpent Strike loose the Phys Tag for Cold but the Poison Tag too, but the Poison Chance I have with it seems to be still the same which makes sense since the node only says it converts Bleed to Frostbite.
But I am a bit confused as to why it looses the Poison Tag too?
Asked this in #❔┃ask-the-community and was asked to throw it here for clarification 🙂

summer quartz
#

Hey, any plans to expand fire aura to become it's own skill with its own tree? I am very passionate about microwaving my enemies to death is all

crude plover
summer quartz
#

Oh I 100% will, thanks!!! 🙂

pulsar heath
#

Do you guys plan to join poe 2 early access ? I really like the way poe creates mtx, extremely beautiful and creative, hope LE will have mtx like that

crude plover
pulsar heath
#

yes

placid plinth
eternal zinc
placid plinth
pulsar heath
#

remember to look at poe's mtx, if LE's mtx is as beautiful and has as many creative effects, I will buy all the your support packs

valid marlin
gleaming quarry
naive fulcrum
#

Dear devs. Will you fix Fury Leap to can play with controller?

placid plinth
#

Also, just as a note, I'm not streaming today. On a completely unrelated note, I seem to have come down with a...um, cough, yea, a cough...

flint bloom
flint bloom
#

Can we get the teasers you had prepared for today anyways? 🙃

placid plinth
#

I figured I couldn't expect people to come watch me instead of poe2 if I didn't have any teasers

flint bloom
#

Sadge

livid venture
#

Stream poe2 instead groleshades

placid plinth
#

lol, I feel like I could get away with that on my personal account but not on the official one

livid venture
#

ya altho EHG is very cool. probably some contract thing or another

arctic crane
#

and... poe2 servers down...and after that people rant about LE's launch 🥳

placid plinth
#

No matter how much you prepare, nothing compares to the real thing. I have faith.

olive cargo
#

Do you have a class archetype you're most excited to try to make?

placid plinth
olive cargo
#

I know, I just find people's class choices to be interesting. I'm sure whatever class or mastery LE adds next will be unique and fun, if the last 3 were any future indication.

placid plinth
flint bloom
#

its actually a crime that there is no dragoon class on your list

livid venture
placid plinth
olive cargo
#

From my limited perspective, I imagine making a new base class is probably more difficult than a new mastery. Is that accurate?

placid plinth
placid plinth
livid venture
placid plinth
#

They are more taking about a character similar to shyvana from LoL

olive cargo
#

I have no frame of reference for that. When I hear dragoon I think of Final Fantasy. With the polearm/spear, heavy dragon-themed armor and the stabbing jump attacks.

livid venture
olive cargo
#

If one were making a monk class (Just an example for my own project btw), how do you make animations not look like floaty ice-skating when the character does attacks that heavily involve the feet? Are things like that a concern when making animations for LE? I'm thinking of Dancing Strikes on Rogue.

placid plinth
olive cargo
#

OK thanks a lot!

pine chasm
placid plinth
# pine chasm Love these picks, what kind of ranger are you thinking of, a GW style one? I fe...

I think it would lean more heavily towards Primalist than Rogue. We did hit a lot of the same notes on Falconer/Beastmaster already and incorporating a bow onto BM would probably be the best way forward to realistically get that fantasy into the game. GW definitely does continue to be a big inspiration for me personally. I did play R/Me (Bunny Thumper with a 2H Hammer) build in GW for a long time so it's pretty far from the bow functionality.

Sometimes these class fantasies don't need their own mastery to get added in.

royal pulsar
#

any plans for basic pvp feature? or more coop stuff? thanks

strong wren
#

Is the current end of the campaign the intended final end of the campaign? I bought the game this patch, and it sounds like the campaign has just abruptly stopped at unsatisfying spots throughout development, so I am unsure if the current unsatisfying ending of the campaign is the intended final one.

Secondarily, why is Iratha notated on the map if we don't travel there?

flint bloom
torpid venture
mental breach
#

My initial thoughts are LE is a better game than poe2. Good job 11th

eternal zinc
#

:)
But don't forget poe 2 just release "EA" one day. That's a long marathon...

I don't think poe series can give me casual and complex mixed feeling as like as le... Their targets are different
And if you calculate the cost on playing poe and le, le is less a lot, another adventage in my opinion. (Poe series is free to play yeah but the cost on stash can over than le's price easily)

torpid venture
#

How big actually is EHG as a studio? Asking cuz tbh the game is very impressive all things considered, is it also y'all's first game as a studio? If you guys only have like 20 employees or something and made all THIS, that's incredible 🤯

pine dome
#

Last Epoch is EHG first game
Last time they talked about their number, they were just a bit under 100 peoples

olive cargo
#

Last I heard they had around 70 people or so?

livid venture
#

hi mike, i have 3 questions

  1. are there planes to have more then 3 mastery per base class?
  2. is there a possibility in the future for unlocking more then 1 mastery for a class or a kind of a "buffed" mastery?
  3. is it in there a thought of going above level 100at any point?
torpid venture
eternal zinc
#

Last I heard they had over 100 people? 🤭 Mike maybe know that

pine dome
livid venture
worthy stump
placid plinth
placid plinth
placid plinth
maiden brook
#

does the glyph drop rate blessing affect glyph of envy drops?

pulsar heath
#

hi Mike, are you guys planning on making background art for each mastery? just icons alone won't be very appealing or distinctive.

placid plinth
placid plinth
pulsar heath
#

Have you experienced Poe 2 yet? Do you have any comments or lessons learned?

placid plinth
pulsar heath
#

I have a question, when I summoned minions and change equipment, do minions auto upgdate their power or I have to summon minions again

eternal zinc
#

Why EHG doesn't want lvl 100 to feel mandatory?

pine chasm
placid plinth
placid plinth
# eternal zinc Why EHG doesn't want lvl 100 to feel mandatory?

We really like having the primary progression of character level to be rare to finish. It is a significant achievement to get a character to max level. We like that distinction.

From a more practical and build crafting standpoint, we also like having multiclassing be an option. The short version is that if you expect players to hit max level, you put the highest power things at the top of the passive tree and it makes far less sense to have those things be achievable pre-max level. So you have to make the amount of total points be just enough to get those capstone passives. We don't really like that idea too much.

Also if you make max level expected, you have to make it take WAY less time and be a WAY lower level. If you keep the level still at 100 but just cut the time down by a crazy amount, you'd be getting levels far too fast. You'd also have to then put another level progression style system on the end game and you've effectively just split the leveling process up into 2 phases. This isn't necessarily a bad thing but it does put a pretty clear line in the sand as to where end game starts.

This all adds up to a dynamic that we just aren't a big fan of for our game. We prefer to put more activity based achievements into the game. For example, finishing the campaign, unlocking empowered monoliths, killing specific bosses like Aberroth or T4 Julra or 300c Shade. Having these milestones decoupled from level also gives players the opportunity to challenge these threats at lower levels for added prestige.

eternal zinc
# placid plinth We really like having the primary progression of character level to be rare to f...

The short version is that if you expect players to hit max level, you put the highest power things at the top of the passive tree and it makes far less sense to have those things be achievable pre-max level. So you have to make the amount of total points be just enough to get those capstone passives.

Can you give the long version? I don't understand the short version sorry...

You'd also have to then put another level progression style system on the end game and you've effectively just split the leveling process up into 2 phases.

Do you mean EHG don't like the idea that spilt level up system into 2 phases, before 100 and after 100 because the other way, use killing specific bosses like Aberroth or T4 Julra or 300c Shade as milestones can let players enjoy the fun easier and earlier, also it's a good way to announce the skill level of players?

crude plover
# eternal zinc > The short version is that if you expect players to hit max level, you put the ...

It's basically the same as in Poe. Level 100 is not something they expect you to get but if you do get there it can unlock some cool and powerful possibilities through the passive system since you can spec into multiple mastery trees.

At level 50 you can only really reach decently far into your main mastery without having enough points to spec into the others. While at level 100 you'll have enough points to put into all 3 trees, unlocking skills and passives from all 3 that otherwise wouldn't be possible.

Splitting the system into 2 would make everything I just said have to happen way faster since hitting level 100 would have to be something you're expected to achieve (for the average player). And then they'd have to make a whole other system that practically achieves the same thing as simply having hitting level 100 be hard

torpid venture
#

I wish max level was 99 just cuz it's satisfying like old school jrpgs lol

eternal zinc
valid marlin
torpid venture
placid plinth
#

This was an issue that deeply divided the team several years back.

valid marlin
#

I love that. The argument of d2 99 vs. PoE 100

runic shell
#

I'm just curious.. Why equipment exclusive for classes that do not have spells drop with spell damage/cast speed? OR all abilities are considered spells?

flint bloom
#

Spells are just skills with a spell tag

runic shell
random hedge
#

Any ETA on 1.2?

flint bloom
real pilot
#

okay, after playing a bit of PoE2 - is there ever gonna be a lightning monk character in LE? 😅 (I love everything about LE, but Im missing some saucy lightning based martial artist)

pine junco
#

animation cancel dodge roll too pls

valid marlin
somber marten
valid marlin
placid plinth
real pilot
#

god bless 🙏 💜

pulsar heath
#

I'm really looking forward to LE season 1.2

mighty haven
#

Is having the player characters feet locked to the ground when they cast stuff rather than let them all have movement like a Bladedancer's Dancing Strikes an intended design decision, and what are the odds not being feetlocked across all classes a baseline feature?

I can't go back to standing still swinging my weapon after Dancing Strikes entered my hotbar. FrightenedGrole

placid plinth
runic shell
somber marten
solar summit
#

Amount of upcoming content features makes me really hyped for the S2 gregory Do you have a plan how to return playerbase on the launch of S2 to numbers comparable to February? It's kinda pain to see such a fall after severe problems with servers and consequent disappointing from no-core-fan-base after 1.1 launch so I hope you have some marketing plan for S2 launch for having a rebirth 🙏

valid marlin
placid plinth
tawdry pilot
azure jasper
#

Thank you so much for sharing date of Szn 2 and providing details. it looks good.
Could you please consider at least small patch changing few off meta skills, playing with numbers is fine and simple. Just to keep us occupied and keep game interesting ?
There is so much you could do that wouldn't waste much of your very valuable resources including time right now.
Even from CM side, making like a community challenges or events. or trying to engage players into group play would be nice.
Maybe reactivating the Uprising Event, also just would motivate some more players to grind.

livid venture
spare plover
pine chasm
worthy stump
#

What was the reason an engine upgrade wasnt focused on earlier then now? And what made you decide it was needed

placid plinth
gentle cargo
#

When is the set item rework coming? I couldnt help but notice it wasnt mentioned for Season 2 despite it being said they were going to be reworked before even release...

worthy stump
gentle cargo
flint bloom
#

Yes, its being worked on. Its just more complicated then "make stats bigger". It sounds like they are making some system for them, so that has to be made. Then tetsed. Then all the builds they just buffed also has to be tested. And depending on how they adjust the items, also need testing. Just takes time...and there are and have been bigger fish to fry

#

And tbh, there are lots of things that keep getting pushed back. Lich. Marksman. Character sheet upgrades.

timid fjord
#

Speaking of the engine upgrade has the plan to roll it out before, not with, season 2 stayed the same?

torpid venture
#

Why don't we just do like, incremental updates that contain smaller but more focused fixes/improvements? In between the season updates which add more actual content to the game

maiden brook
placid plinth
placid plinth
maiden brook
placid plinth
little raptor
#

I must have missed it, what happened to calling LE seasons cycles?

placid plinth
little raptor
#

Ah ok, thanks

subtle garnet
#

Are the portal bugs going to be addressed at some point? Just lost a key because my return portal never showed up when I went to sell stuff to clear my inventory.

placid plinth
# subtle garnet Are the portal bugs going to be addressed at some point? Just lost a key because...

Bugs that cause gear to go missing are always extremely high priority. Please report them using the in game bug reporting tool.

I'm not quite sure of the context you're asking this but if what is happening is what I think is happening, that's probably not a bug.

Zones do not persist when you portal away from them.

If you're portaling to sell things from your inventory, I'd suggest that you might be picking up too many things, the gold sell price of items is generally not very profitable.

We are also working on the issue of losing out on items that are on the ground nearby when you leave the zone for any reason.

valid marlin
pine chasm
valid marlin
#

How did I miss that?

placid plinth
# valid marlin "Portaled to town, return portal did not spawn in town" was the "bug". That is a...

That's why I said "if what is happening is what I think is happening". I'm not really clear what the situation is. If it's in a situation where leaving is not expected to be able to return, then it's not a bug. We considered several options for this that would indicate that you were abandoning the activity but we opted to not put some sort of warning because if you're portaling out, it might be urgent.

valid marlin
#

That's a fun insight.

placid plinth
#

and the whole "no bugs" thing is a little lax right now given the lower level of engagement. It's more for when there is a big influx of people.

#

this is also why the base portal turns green after you complete the echo, so you know it's "safe" to go through.

real pilot
#

I'd like to know one more thing for specifically season 1.2 - are there any graphics optimization stuff planned?

shut nova
#

Will there be a wipe again before season 2 starts in april or can I start now and play until then with one char🤔?

olive cargo
#

I'm sure I heard somewhere that the upcoming engine upgrade will give you the tools to implement dlss/fsr. Do you think that may include DLAA at some point, because I'm finding more and more that this form of AA helps far more than TAA does in smoothing the clarity of the game without making it appear to be covered in vaseline.

flint bloom
flint bloom
placid plinth
pulsar heath
#

Any plans about Map Reskin (brightness, background, sound, theme,...) ?🤔

valid marlin
# placid plinth I do not know off the top of my head. These are things that we are going to need...

I'm seeing a lot, including by mod responses in this channel, that suggests that players think/expect that the engine update will provide an immediate boost to performance in the game, but it seems to me that devs are not suggesting this. Frankly, I'm a bit concerned that people are incorrectly inferring a promise from EHG and will be disappointed when it is not delivered.

I guess that's not really a question. Have you noticed this?

placid plinth
eternal zinc
placid plinth
half sleet
#

Dear Devs,
Been playing PoE 2 the past few days.
Its good.
But there were a few things in it that made me missed Last Epoch.
Trading is so primitive in PoE 2.
Perhaps the Trading Guild in LE go be universal. The system you have designed, the execution of the idea... is amazing.
The skill system in LE is much more coherent with the sprawl in PoE 2...
I can handle it but ...
A map meta/constellation that allows for targeted farming...
Straightforward item filter creation....
Able to flip from using controller to mouse/keyboard without have to restart the game...
Superior coding, superior design.
In a few cycles time, I expect LE to kick PoE 2 in the nuts (that said, the world is big enough for both)
Please do consider in game cosmetics packs for the next patch.... feel I should spent some more.

pulsar heath
#

yup cosmetics in poe and poe 2 are so amazing

eternal zinc
placid plinth
placid plinth
valid marlin
placid plinth
#

haha, yea, really going to take my time with it this winter break

eternal zinc
eternal zinc
primal girder
#

To continue on the Mike's thoughts on PoE2 train:
What are your thoughts on skill interactions like Lightning Rod/Lightning Arrow chaining (or Vine Arrow/Poison Burst)? Is this a type of mechanic you're interested in exploring in LE?

barren roost
#

Is there an update on Steam Deck verification for LE? I tried POE2 but theres a lot of QoL features missing and it's just makes me appreciate LE more.
The only issue is that Steam Deck is my only gaming device and the optimisation of the game isn't quite there to deliver a flawless experience.

eternal zinc
#

I wonder do most of EHG members still prefer to play ranger in poe 2 because they're fans of marksman in le 👀

pine dome
placid plinth
placid plinth
placid plinth
livid venture
#

ammm i just noticed the wording and the lines arent match on the passive node "ward of malevolence" in the warlock tree
when chanelling you get ward per 2 or 3 int?

placid plinth
timid fjord
#

Do you think skills that consume loot would have place in last epoch.
For example similar to path of exiles animate weapon/guardian where it uses up the loot when you use it.
Or a skill that eats up gold for extra effects

livid venture
somber marten
maiden brook
icy stratus
#

When is the next cycle refresh event? (Imperial Uprising 2?)
Will it be even more juiced up than the first one to give players chance to sus out the pinnacle content? ||(Since we're in hibernation until April and certain something has stingy loot drops, I think it'd be a great juxtaposition and might even farm a bunch ActionRPG's "POG POG POG CHECK THESE DROPS" clips to fuel the clip market economy? I'm just looking for a reason to get back into LE, help a brother out! POG highfive )||
Inb4 "Stop spoiling everyone, we have to QA and validate the DLSS build? So impatient." 😡

novel arch
#

I've been a Diablo and WoW player my entire life, I have 5 thousand hours on D3 and much more on D2/D4. I recently started playing LE out of curiosity and fell in love with the game, congratulations to the devs for the great work. My question is if you think of any cosmetic modification tools (transmog)? In the case other than store appearances 🇧🇷

icy stratus
novel arch
#

3 years ago, I hope we have a positive outlook nowadays

pine dome
icy stratus
#

OMG
@novel arch I told you, they're player first, it's just a matter of having development resources to make it happen, if it's a good idea then it's being worked on is what I got from joining the community in March

pine dome
#

Not for 1.2
Its in the "Future" category

novel arch
icy stratus
#

@pine dome spill the beans on the upcoming Cycle refresh gregory (I'm projecting cause it seems like a good idea to grab feedback from a smaller playerbase)

novel arch
#

I think I'll stay in LE for a long time. Since I finally lost the charm on D4 after 1.5k hours

eternal zinc
#

Will a revolution for the balance of wands, sceptres and staff occur in 1.2?

placid plinth
placid plinth
placid plinth
placid plinth
icy stratus
placid plinth
valid marlin
#

Please double all drop rates. I promise the community will universally accept bringing them back down for 1.2 without complaint

shadow needle
#

Hey ! Since a few weeks i have been having a lot of fps drops like from 120 fps to 20 , do you know if i can do something to fix it? I really want to play LE but this fps drops kills it all..

icy stratus
valid marlin
placid plinth
pulsar heath
#

glad to hear that, looking forward to seeing your better cosmetics 😍

placid plinth
# shadow needle Hey ! Since a few weeks i have been having a lot of fps drops like from 120 fps ...

We haven't sent out any updates in the last few weeks so nothing should have changed on the game itself. You can try setting a max fps maybe. Only other things would be to try and isolate the cause. Changing 1 thing at a time to see if it affects things. For example, try playing a different character, different zones, different programs running in the background. I don't really offer troubleshooting here but if you'd like help, you can contact our support team directly from our support site.

#

!support

fiery lilyBOT
icy stratus
shadow needle
icy stratus
#

I don't know what your computer setup is, but lowering graphics settings to Medium generally helps a ton and it's very often minimal downgrade in graphics if you're zooming through the maps playing the game, the game will look less pretty when pixel peeping, but ain't nobody got time for pixel peeping when you're blasting maps POG

shadow needle
#

rtx3060 , i run poe and poe2 with max settings 😮

icy stratus
#

What about CPU? That's often bottleneck if you pop 20-30 enemies at once and Unity has to start spawning all the particle effects?

icy stratus
# shadow needle Yeah and i wanted to say months , not weeks.. i will try

Does the his mean that the framedrops only happen when big number of monster deaths/skill effects trigger? Btw check your CPU usage, have task manager opened on 2nd monitor or in the background, Microsoft messed something few months ago and increasing number of videogames now suffer from sudden CPU spikes - I had it happen in Remnant 2 and PoE2, all the CPU cores would spike up to 100% and the whole PC would freeze and get bricked if I didn't lasso one core out the game's pool. LE might be suffering from a less severe version of that since it's not that resource intensive (PoE/PoE2 aren't that resource intensive unless you pop off big time)

dark halo
# pine dome

speaking of transmog one thing was on my mind ever since these news dropped, are there plans current unique armors get their models updated? Without that transmog feature seems a little rudimentary which on one hand makes sense as it doesnt touch mtx sales, but on the other hand makes the whole feature rather useless with the small amount of non-unique armors at hand, some of them being just recolors

flint bloom
dark halo
#

well makes sense its in the "future" and not 2 season then

eternal zinc
#

heavybreathing I want to see How Mike kill this boss in poe 2 https://youtu.be/Y_SZdCClZLc?si=56EIO6D7VfubX7oD (It's a official video)
Fantastic, epic and fast-paced on difficulty hhhh
Mike can kill her under less failures than me definitely so I'll curious about how many times Mike failed to slain her before done a successful one

(Be careful on ||evading these posioned spears! They're super dealy!||)

placid plinth
eternal zinc
#

Yeah, it's close to act 3's ending. Good luck!

The last boss in act 1 isn't easy to deal 🤭

karmic spindle
#

•Hey devs
About the upcoming cycle "dungeon improvement s"

Did you guys do something about the stupid slamming RNG system that wasted tons of our rare uniques or is it still the same thing ?

placid plinth
worthy stump
placid plinth
timid fjord
#

Mike do you have personal preference on single vs multi button builds?
single where other skills are automatic or very situational like traversal
vs
multi where you actively use many skills to play

placid plinth
karmic spindle
#

Hopefully next update will go in the right direction 👍🏻

worthy stump
#

Do any of the ehg team watch anime and if so whats the best youve watched. The funniest and the saddest

valid marlin
jolly jolt
#

@placid plinth Mike, Darkswift here, Amish build requester..cough cough...I noticed a dramatic difference in body weight and I'm doing a welfare check on you sir, are they not feeding you, is Judd starving you??? Just making sure you are ok!

placid plinth
jolly jolt
haughty meadow
placid plinth
placid plinth
jolly jolt
placid plinth
#

Thanks

#

That comparison picture is crazy.

candid adder
#

Do yall have any plans to mgake it to where you only have to run through the campaign once per account instead of on every character ? This is the reason why I stopped playing .the story is nice 1 or 2 times max even with the dungeon short cuts. As a player it make me feel like my time is not valued , the best part of making new character is theory crafting a build and starting the monoliths not playing through the story again . I ask this because if yall implemented this is would help LE have a higher player retention (besides pumping out new content ) thanks for taking the time to read this .

candid adder
exotic bone
#

it answers your question
"We have no plans for a complete campaign skip"

loud panther
#

Hello, will the planned dungeon improvements finally add checkpoint for the boss? So you don't have to run the entire dungeon again if you die in the boss room?

eternal zinc
pulsar heath
#

hey there, are there any new skills for next cycle ? I feel like the characters have less skills. Do you guys plan on cross-using skills between different base class?

jolly drift
#

How many developers are working on the game right now? And I remember it being mentioned that there were a few updates plotted ahead at launch, what happened to them? heavybreathing

static vale
flint bloom
# pulsar heath hey there, are there any new skills for next cycle ? I feel like the characters ...

dont think they have announced any new ones...and you arent going to get spoilers from mike here. there are a lot of reworks in sentinel skills, so that took most of the skill dev time i'd imagine for 1.2. some classes have less skills, there is no hard rule like 'every class must have 4 skills' or 'every class must have equal skills', but there some glaring holes like in lich, but thats more or a whole rework.

they have talked about having a skill thats cross class, kinda like attached to a unique that has its own skill tree. but that was just mike talking in theory.

flint bloom
pine dome
placid plinth
placid plinth
loud panther
#

thanks! I'm hopeful then, its kinda dealbreaker for casual player like me and also why I havent really interacted with the legendary system, since mistakes mean lot of time lost and frustration for a result thats probably gonna end up on the ground anyway

placid plinth
loud panther
#

define quick 😄 the dungeons are pretty large and can take lot of time to go through... I like the game in general, but dungeons are way too punishing for me, so I hope it gets changed

pine dome
loud panther
#

I have two lv100 chars but avoid dungeons because they are too punishing and the legendaries are not worth the annoyance from having to go through them again or getting a bad legendary

ivory dune
#

More of a design question than a suggestion.

What do you think of an item that auto summons minions? Something specific like auto summons minion warriors or something.

Is that something possible in your design vision for necromancer or is that something that would be too "required"?

pine dome
#

You mean like this one?