#👨┃ask-the-devs-not-support-no-bugs

1 messages · Page 67 of 1

balmy hawk
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My bad, was busy. But im not meaning an actually timed event. Just a Bonesaw reference from spiderman. Hell it could even be "Bonesaw is ready" xD

placid plinth
ivory dune
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What Next Fest demos have EHG devs been playing? has anyone gained some inspiration? i recommend To Kill a God.

placid plinth
fast spade
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When Rogue's Puncture consumes Bleeds(Mutilate Puncture passive), does it apply its physical penetration on that damage when doing so? or does each bleed "registers" their respective post-phys pen value, as in the phys pen at the time of bleed application is the only one that matters?

placid plinth
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I just checked the wording to make sure it was precise and it does say that it causes "them to deal damage". "them" being the bleed stacks.

coral pecan
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hello, when is new cycle?

pine dome
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Q1 2025

fierce cedar
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Would the Acolyte in one timeline be part of the Immortal Empire 🤔 ?

placid plinth
fierce cedar
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Which makes me wonder. Was the Acolyte a noble before she was admitted into the College of Welryn? Or is magic anyone could figure out on their own with enough time?

flint bloom
placid plinth
gusty rain
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Question about spellblade "bladeweave" passive and Surge's Pyroclasm passive, bladeweave says it apply to melee attack AND spells triggered by it, but Flame Reave is not a spell, does it benefit prom bladeweave when procced by surge?

placid plinth
gusty rain
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not really, cause it coud be just wording on bladeweave passive and it still apply to any kind of skill triggered by mele attack

placid plinth
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Blade Weaver doesn't directly see any triggered abilities

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it doesn't work

mossy cliff
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it says "excluding equippable spells" in the description of bladeweave

placid plinth
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if flame reave wasn't an ability that you could specialize in, it would work because surge would pass the stats down but because flame reave is its own thing when triggered

placid plinth
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well, above is why

mossy cliff
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What's the idea behind Abyssal Echoes passive called Void Purifier?
It converts damage to fire and adds healing. The Abyssal Decay applicaton gets disabled from another node that's on the path to Void Purifier. The spell fire damage from the initial hit seems very weak on paper. And as direct cast healing, Healing Hands is far better 🤔

placid plinth
blazing orbit
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What is the difference between shock chance and shock on hit? Does shock on hit count toward Fuligrative core node in storm totem?

opaque falcon
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Why were the classes personal stories removed from the game?

upper cipher
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when will the new season be?

upper cipher
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thanks

pine dome
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Hi Mike, I just realised Bleeding Heart self Bleeds get converted to Ignite if you are wearing Maehlin Hubris
I could not find anything about that but I thought this was not supposed to happen
Was I wrong and it was always like this ?

solar summit
# pine dome Hi Mike, I just realised Bleeding Heart self Bleeds get converted to Ignite if y...

Sounds like "hey dude do you like to spend 2 slots instead of one (Oblation) including super valuable amulet slot to to the same?". I mean, even if it wasn't supposed to happen why it might be a problem ever? Opportunity cost for this combo is too high for most builds using self-ignite, no build require both BH and these gloves simultaneously while being needed to apply bleed on yourself so this 'problem' kinda pulled out of thin air.

No offence, you've found a really unusual interaction, just a bit strange question for me tbh.

balmy hawk
quaint spindle
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and no - not the same person lol

crude plover
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now that was a search

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It was "changed" in 1.1

elder coral
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How do I know when I've killed the event skeleton in monoliths for the event reward? is there a checkmark or is the skeleton named something specific?

placid plinth
crude plover
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I have a question, how do you use the built in Ctrl+f function on your forums lol, feels like 90% of the time I find what I'm looking for in the popup but when I click on it, it just goes to the very top of the post Instead of where the thing I searched and clicked for is in the post

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I'm totally not asking because I tried using it like 5 times and gave up for the answer I gave above lmao

balmy hawk
placid plinth
pine dome
placid plinth
gusty rain
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Question about walock, Chtonic Fissue , Pyroclasm node commet reads "This hit can be converted... to necrotic by Valley of Defiliment" but Valley of Defiliment converts damage to poison, not necrotic. How does this interaction actually work?

worn wave
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Does the 'Shard explosion' subskill from Umbral blades inherit the shadow dagger application from the 'Lethal Darkness' node? The bladestorm subskill explicitly states it has less % chance to inflict shadow daggers from that node, but the explosion subskill doesn't mention SD at all, and I wouldn't have expected a subskill to inherit ailment application in the first place. The wording from Bladestorm makes it seem like the subskills would naturally get the SD application (since it specifies less chance to apply from a node that says umbral blades has a % chance)

worn wave
rustic comet
rustic comet
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Yeah most people not answering

hollow agate
crude plover
# rustic comet Yeah most people not answering

it's just a hard question to answer unless the person has played that specific build, from a glance i don't see why it wouldn't still be viable if it was before, nothing in it has really changed in recent times afaik

rustic comet
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I just dont wanna waste time and money

placid plinth
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Also good to know what line for viable you're interested in. There are several breakpoints that you could be going for.

fierce cedar
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Are plate tectonics a thing in Eterra? Heck is there even a planet core?

static vale
pine chasm
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I prefer to believe it's held on the backs of four Eterran elephants that stand on the back of a massive void turtle.

gusty rain
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Question about walock, Chtonic Fissue , Pyroclasm node commet reads "This hit can be converted... to necrotic by Valley of Defiliment" but Valley of Defiliment converts damage to poison, not necrotic. How does this interaction actually work?

pine chasm
frozen zenith
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Does the lightning Tempest that appears around storm totem scales with player stats or the storm totem?

pine chasm
frozen zenith
fleet galleon
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<@&1161418687471956101>

gusty rain
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about falconry "Go for the Eyes" and rogue "Critical Precision" , does Falcon gets crit all his attacks while i wear a bow or bow crit "useless on him"

crude plover
gusty rain
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@crude plover i mean how is it coded? it "while wielding a bow" a modifier itself or trigger for global crit modifier while you wiled bow?

crude plover
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when it comes to pretty much all conditional stats like that you can almost always just look at your character sheet, whatever it says on there is what your "global" of that stat is

eternal zinc
elder coral
pine chasm
# elder coral Yes 👍

Just to be clear, the event mob packs only spawn in the monolith and all share a modifier that generally gives them an obviously visible small circle aura thing around each. The rare in the pack has "loyalist" somewhere in its name. If you've run more than 2 echoes, you've almost definitely killed some already.

elder coral
hollow pelican
latent arrow
hollow pelican
idle garden
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How much time left before the event closes?

flint bloom
valid marlin
idle garden
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Sadge! Don't think I'll be able to complete the event without sacrificing my sleep. I missed out 😭

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I know it's a long shot but I would like to request the devs to extend the event maybe by 2 days or atleast 24 hours please! 😭

I would be very grateful! Thank you!

raven eagle
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Got an Acolyte question, not sure if this is the right place but I will ask here anyway. Feel free to direct me to the proper page if this isn't the right place.

In the Chaos Bolts tree there's the node Cursed Blood which refreshes curses on enemies.
The Acute Infliction node from the Bone Curse tree states that Bone Curse falls off after 4 hits.
Will Cursed Blood refresh Bone Curse with Acute Infliction activated?
Thank you.

placid plinth
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Like, literally the first mob of the game.

placid plinth
feral parrot
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hello Mike , wanna ask if the rework of Set items is coming at 1.2 or 1.3 ? if u have any information when will be worked on them ?

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also how do i get my supporter color name ? 🙂

placid plinth
idle garden
placid plinth
idle garden
idle garden
placid plinth
ivory grotto
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Will we have skin for minion like wraithlord/abomination ? we're ready the dollars

placid plinth
eternal zinc
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lol well I even never touch skill skin. Offline player 🤷‍♀️

idle garden
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When will shop go on sale? I intend to buy the entire cash shop 😵‍💫😵‍💫😵‍💫😵‍💫

eternal zinc
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Oh yeah I wonder what void squirrels do, the only thing I know about them is their sounds as same as loots lizards.
They're small and move fast so hard to find their trace.

thick idol
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is there an update for end of event ? or is it just gone?

flint bloom
thick idol
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ty

opaque falcon
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just take my money and give me all the acolyte skills VFXs

knotty orchid
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So I just heard something inresting many ex-devs talked about recently, which was begging companies to stop using placeholders, because they kept having to be bugfixed at every launch. Knowing the EDG dev team, use placeholders a lot, do you feel the same way about placeholders?

onyx anvil
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What are the odds that there will be another event or mini event between now and the next season? I know i won't get a concrete answer but maybe some vague hope? 😉

bleak sparrow
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Just catching up on the patch notes and man, I love EHG so much. I knew the event was ending but I was really hoping most of the other balance changes and features (like loot lizards) would stick around. The team is so attentive and responsive to player experience and player feedback. These changes moving forward are exactly how I was hoping the default game state would be. What a game game with a great company behind it ^-^

lunar pond
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Yo, I can't buy points from the store - I click and nothing happens. Is it down or...?

latent arrow
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If that doesn't solve the issue, please let us know.

lunar pond
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Eye eye boss

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Nope still doin nothin

latent arrow
lunar pond
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Nope - I'll enable it now >.>

latent arrow
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Please do so, this should solve the issue.

lunar pond
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All good, thanks hun

hollow pelican
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Mike, what will change on your side with unity engine upgrade ?
What new tools etc you will get ?

kindred topaz
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Do you guys support the ROG ALLY

opaque falcon
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Mr. Devs, can you please confirm that Lizard Tails are not filtered out by loot filters?

crude plover
# kindred topaz Do you guys support the ROG ALLY

The rog ally just uses windows 11. It's pretty much a PC with a controller always plugged in so while there's no official support for it specifically, LE does have official controller support (and works on windows 11) so it should work fine.

crude plover
molten ridge
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When will mike do another q&a stream

flint bloom
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He answers tons of questions every week

neat rapids
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Does item rarity influence the chance of unqiues having LP/higher LP? Or does item rarity only scale chance of finding uniques and the LP rolls outside of item rarity?

maiden brook
neat rapids
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ooo interesting, finally playing a meta build i think i can push to 2k corruption, hope theres some juicy loot along the way lol

dusk basin
solar summit
neat rapids
solar summit
pearl rock
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in dread shade the lone watcher node makes increase health decay turn into increased damage taken. does the reduced health decay from lingering doom have the minion take less damage? or if not at least counteract the increased damage taken?

somber marten
gusty rain
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about falconer's dive bomb talent "Featherfall" it says "Shadow falcons do not use featherfall, does it mean it doesn't work if i get "Birds not real" along with it?

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or is it only related to "on wings of shadow"

elder coral
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MTX Question:
Do I need to buy the Katana Of Sunken Light Bundle 2 times in order to be able to use the 1handed Katana xmog on both my weapons while dual wielding?
And if yes, isn't that silly since I will then get 2 x 2handed Katanas, but I can only ever use one?
Thanks for answer in advance.

brisk widget
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I've only played through the story a couple of times now, but is there a way to skip the story all together to get to end game content?

brisk widget
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The only workaround I have seen is having keys for the dungeons. Is that correct?

crude plover
placid plinth
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Sorry I've been afk for a couple days. I'm back tonight. Thanks for answering the questions veterans.

placid plinth
placid plinth
# dusk basin

The quantity (and quality) of things that gets added now is substantially more than before per patch but I do understand what you mean. We have been focusing much more on the end game systems in general and I think that lines up pretty well with the feedback we've been getting.

molten ridge
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Why random gear drops consist of other classes gears? What's the point of receiving them?

hollow pelican
worthy stump
wraith merlin
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Greetings, dear friends. From one dev to another, I wanted to ask about community management - from which platform do you think the feedback you get brings the most benefits? Discord, Reddit, or Forums? If you had to pick and choose only 1, deleting the other 2, which one would you choose for this purpose? Thank you ❤️

worthy stump
elder coral
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In need of clarification:
so my explosive traps on my rogue currently costs 3,6 mana to cast, and when I’m equpping a ring that has “minus 3 mana for throwing skills” it only brings it to 2,6 mana and not 0,6 mana cost as you would think. Is this intentionel?
I’m trying to bring traps mana cost to 0.

somber marten
elder coral
opaque falcon
frail sentinel
opaque falcon
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whoa, I am about to send some thoughts, thanks 😄

worthy stump
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oh ok i got told that the ingame bug report too can also be used for feedback

placid plinth
humble axle
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Hello, for the skill "summon volatile zombie" and its sub-skill "explosion" on minion death. i am curious which of the damage modifiers affect the explosion damage. is it all the ones in the skill's tree that increase damage or just the ones that specifically state the explosion. i ask because from past experience I've been told sub-skills generally do not benefit from the skill tree unless stated. i should state to prevent possible confusion I'm am not using sacrifice or referring to the case when sacrifice kills the zombies, instead i am combining the zombies with more damage summoned from profane veil and the explosion cause by being hit from chaos bolts. Additionally if i have a weapon with added minion spell damage would that apply to the damage that the explosion deals or just be applied to the minions themselves. i hope this message is clear and makes sense.

molten ridge
placid plinth
placid plinth
placid plinth
# humble axle Hello, for the skill "summon volatile zombie" and its sub-skill "explosion" on m...

The zombie itself gets the ability "Explosion".

So this isn't what people generally call a "sub-skill" really but it does effectively behave the same way in this situation.

Just to make things even more complicated, what you've heard about sub-skills is actually backwards, they generally do inherit non-target conditional effects unless otherwise stated, as long as the sub-skill isn't something that the player can specialize in and it's not one of the hand full of exceptions like fire aura for example.

The Apocalypse node in Profane Veil gives the zombies themselves more damage. So when they use explosion, that explosion deals more damage.

The Chaos Bolt nodes Volatile Kindling and Sudden Putrescence also give the zombies themselves more damage. So when they use explosion, that explosion deals more damage.

So because the zombie itself is what is casting the ability explosion and explosion is a spell, it does benefit from you having minion spell damage. So the answer to your last "or" question is the very confusing inclusive or, "yes".

TL:DR everything you said works, go nuts.

humble axle
eternal zinc
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I can't accept Mike would like to delete discord heavybreathing I never use forum to post anything

placid plinth
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one of us misread the question, I was answering if I had to only get specifically feedback from one place, this isn't a feedback channel

eternal zinc
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Alright I'd better to stop teasing because we always not on the same channel XDDDD

eternal zinc
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I notice no dev stream on the steam page of le ever. Oh...So Mike do this thing on twitch instead of on steam. Any reasons (stories) for you to choose twitch at last?

placid plinth
eternal zinc
placid plinth
wheat salmon
somber marten
placid plinth
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I'm fine with being called a vocal minority haha

hallow ibex
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Is there any intent to add roll range filter support, or to allow for mods to interact with the loot filters? I feel like most of my downtime in this game is digging through idols and stuff that make it through the filter with middling/low rolls that end up just sitting on the ground

crude plover
hallow ibex
crude plover
nova bear
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Hello, Mike. I couldn't watch last dev stream, but a friend told me you spoke of something about stash tabs being able to hold more items. Is it true? If yes, is it possible to share a bit of more information?

placid plinth
eternal zinc
placid plinth
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that's a different topic

eternal zinc
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The key word: Hold more items

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(my logic always jump too fast, maybe it's the reason why we don't under the same channel always 😂)

placid plinth
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I guess, but you can just organize differently to fit the same number of items anyways with rotation so it's really a different topic.

fierce cedar
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Last time I used the Sacrifice skill it did the same damage regardless of minion type or health. (Not sure how its now) Is it one of the skills that are going to be reworked in the future to make it more interesting?

placid plinth
crude plover
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Eventually shatter strike will have its turn and the 100 health kill threshold might get buffed to 150 heavybreathing

placid plinth
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haha, I think that might have been the very first "culling" style node we ever made?

calm shuttle
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What determines loot lizard spawn rate in monolith?

gusty rain
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when next cycle characters wipe is expected?

fleet galleon
gusty rain
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what are sources of "damage dealt to mana before ward" stats? can't find any but it's on character sheet

somber marten
gusty rain
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i understood it's mages but i can't even find any uniques of affixes on db

simple dagger
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A bunch of skills have nodes that take like 3-5 points for increased chances to apply slow/chill/shock/shred/etc., debuffs that have a low stack limit so that they'll be maxed out very quickly if you just have a single point in one of those nodes. Why do those nodes have so many points then? Do the devs really expect people to sink 3+ points into them? Or are they intended to be superfluous point sinks if you run out of nodes you want to put points into?

somber marten
crude plover
gray ferry
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is there a reason to end the imperial uprising event without adding in a new event? as someone who plays over a more spread out time frame it feels horrible, especially seeing that loot lizards got nerfed, i was enjoying the event but now im just not gonna come back to play, isnt the whole point of cycles is that you dont need to nerf loot after a month im getting punished and getting 50% less stuff than people who grinded the first month.

gusty rain
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upd: seems like does not

nova bear
valid marlin
placid plinth
placid plinth
maiden brook
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also: don't overestimate how easy it is to cap stacks of ailments with a 10.

even with 100% ailment application that still needs a hit every 0.4 seconds, and often you won't have 100% ailment application

exotic bone
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you usually dont do a single hit either 😁

placid plinth
# gray ferry is there a reason to end the imperial uprising event without adding in a new eve...

The really short version of this is that we are in the middle of an engine upgrade and nobody is actively developing on the version of the game that is patchable to live at the moment. It takes very extensive testing to upgrade the engine version so we have had to move over to it shortly after 1.1 came out. Events are events if they go on forever, they are just a patch. I'm glad you were enjoying the event itself. The current loot rate is also still pretty significantly above what it was before the event. The lizards were nerfed and buffed too eh.

clear galleon
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Does the "Shadow Cascade deals more damage (multiplicative with other modifiers) per 1% of increased melee attack speed you have."
node care about the base attack speed of the weapon i.e. if you use a slow 1-h mace with 50% IAS versus a katana with 50% IAS is it getting the same amount of damage there?

placid plinth
desert star
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When would the campaign be complete?

placid plinth
# desert star When would the campaign be complete?

We don't have a fixed ETA available on when the campaign content will be finished. We are taking our time with the remaining parts of the campaign. From what I've seen of the next chapter, it's going to be a good one though.

night tusk
placid plinth
eternal zinc
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Will Mike summarize what EHG learnt from the undead event in the stream this week?

strange tusk
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Druid, Toxic Reach node's 8-point extra (chance to summon a vine on kill): just to double-check, does it only trigger on player's killing blow, or do their minions qualify as well?

pine dome
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"When YOU kill an enemy"

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You are not your minions

fast gazelle
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adding to this conversation about the campaign; we currently reach the end of the campaign at roughly 55~60 and then it's all monos. What's the rough level goal for reaching the same point in 1.2, if there is one?

placid plinth
crude plover
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Will you dress up as a bee tomorrow? kappa

placid plinth
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if I can find one easily nearby, the old costume has been destroyed

crude plover
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:d

wheat salmon
crude plover
somber marten
placid plinth
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I can understand a certain sense of ownership by players to some degree. However, I think the devs generally should hold more opinion sway than the players. It's often very hard to see all the angles at a glance.

wheat salmon
# somber marten You DO know it’s their game, right?

and it's the developers responsibility to cater to the customers in order to keep the product competitive, especially since so many of us went out on a limb to fund a game in early access. "NEW: Favor Gain Bonus (Community Requested)" by the devs on the steam page, along with polls asking what everyone thinks about everything. The story is a major issue for many players, and after hundreds of hours and dozens of playthroughs i'm tired of doing the story for every character every season when a story skip has been successfully implemented in other arpgs.

placid plinth
#

If you have a question about the game, I will be happy to answer it. If you would like to submit feedback, please use #1210281911872786482. If you would like to have a discussion with another community member, please use #💬┃general.

wheat salmon
placid plinth
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I don't know what could change to change that.

wheat salmon
placid plinth
eternal zinc
wheat salmon
placid plinth
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As I said above, if you would like to have a discussion about this with each other, please use #💬┃general

eternal zinc
#

gregory Ok

placid plinth
# wheat salmon how would it not be good?

I don't think it would be more fun than just going straight into monoliths at level 1 and taking the same time to level up. The story at least has a progression of content. Adding some level scaling monolith system would be in my opinion a waste of resources for a worse time.

wheat salmon
eternal zinc
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But I guess he prefer to talk with you because he want to ask dev's opinions

fleet galleon
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I'd honestly like to see where you get your "majority" and "over half the player base" that you keep referring to

wheat salmon
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can i post images or do i have to send a link?

placid plinth
wheat salmon
fleet galleon
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1.4k votes hardly gives accurate presentation of the community as a whole

wheat salmon
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its a decent enough sample size, no?

placid plinth
# wheat salmon alright i cant find the button. https://www.reddit.com/r/LastEpoch/comments/1fmu...

and if I walk into a computer science classroom at a university and poll how many people will be able to reverse a binary tree I'll get vastly different results as if I walked into a english lit classroom.

when we do polls, it's on topics that if the responses come from more enfranchised players, the results will still be useful to be extrapolated to the community as a whole. This topic, timing and location of the poll and wording all very naturally skew the results in the way you are hoping for.

It's an ok sample size but hardly representative and full of issues.

#

Also, when we do use polls, it's to be a "seat at the table" in the design meeting discussion, not as a rule to be followed.

#

here is a hypothetical graph to display the relative work to value ratios of doing what you're suggesting.
Yellow: dev hours required
Green: how much it will improve the game
campaign skip is number 5

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We're gonna focus on 1-4 way before we look at 5.

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and for the record, I voted in that poll and I can guarantee it's not which one you think.

wheat salmon
placid plinth
eternal zinc
placid plinth
placid plinth
eternal zinc
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I don't know how much work they made on Nenesis but it's an achievement belong to 2's green side

placid plinth
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Yea, that's probably right

wheat salmon
placid plinth
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We can disagree on this and that's fine.

eternal zinc
placid plinth
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Even with significant experience and knowledge of game development, it would be very difficult to estimate the dev-hours needed without knowing how the game is set up.

eternal zinc
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Oh the essence is it's hard to estimate how much time they need without knowing how to adjust the game so it's why it's belong to 5's yellow side

wheat salmon
placid plinth
eternal zinc
placid plinth
# wheat salmon maybe i am underestimating it, but what about a barebones rudimentary all idol s...

I think this is an adjacent topic that I've talked about on stream recently actually. Having a way to earn these unlocks in the mid end game would probably be a really good way of improving the leveling experience for experienced players. The more optimized your build is during the leveling process, the more you could skip these and pick them up later. I think that would make for an interesting routing decision down the road.

#

Personally, I think the issue isn't actually about a campaign skip or not. I think the issue is that leveling your 20th character isn't exceptionally fun at the moment. I don't think doing a lvl 1-55 auto-scaling monolith would be any more fun at all. I actually think it would be pretty significantly worse.

#

I think there are better ways to solve the issue which would help experienced and new players alike. That's the big issue I really have with that poll. It is going to be taken by people who have done the campaign a dozen times, not by the person who only did it once.

wheat salmon
placid plinth
# wheat salmon PLEASE. it would be fun for me i assure you. i grind for hours until my eyes bur...

I feel like we are kinda going around in circles here. If you want to make a suggestion, please use #1210282176680169562.

The time to implement what you are asking for, even a small scale version, would take significantly longer than you expect. We do not believe that it would have a good rate on return for the game right now and therefore aren't currently working on it. I understand that you don't believe me. I don't know what else to say.

eternal zinc
somber marten
wheat salmon
eternal zinc
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You need comments under the corresponding posts instead of posting your posts,

...I wonder why many players have issued with that post way

placid plinth
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This is exactly what I'm talking about

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Like not even close to the same order of magnitude of dev hours required

wheat salmon
eternal zinc
placid plinth
# wheat salmon is it because it basically creates an entire second tree at the base of the firs...

Yea but it's also all the other stuff that goes with it. All the secondary stuff that you don't think about and the tech debt that it incurs for future updates. Now we have to add info about it in the game guide. We have to pick a set of requirements for it to unlock. Is it beating Majasa? Does your leveling process now become, warp to someone who can kill majasa for you, go make a second character that is your actual starter and level in the monolith? That's a bad play pattern from a burden of optimal play. This is really bad for new players who watch guides and have no idea why they are doing it. These is just the tip of the iceberg that you have to consider when implementing a system like this. Oh and then if you add new features to the game like nemesis, you now have to make it work in the new game mode that you've created. This slows down the release of new systems and features in the future. This is potentially bad debt that will build up and make the game actively worse because it missed out on a big feature a year for 5 years.

placid plinth
wheat salmon
placid plinth
#

I'm glad I could get there 🙂

#

sorry if it got a little "ranty" at the end there

eternal zinc
placid plinth
#

Or some other, weird system like that.

#

It's to show that you have to design around that or put some way to prevent it in the game. So it adds to the total dev hours in an unpredictable way.

eternal zinc
#

Skip the campaign is one of ways to avoid these cases indeed

Advantage and risk are existed together yeah, that's how the thing works

calm shuttle
placid plinth
strange tusk
peak pelican
#

Hi will u add something like price metter? Checking whole market is anoing with full EQ

cursive basin
#

Do the echoes of skills benefit from the WORLD SPLITTER's mana cost and mana mods?

dense flame
#

Why is there such a huge disparity between damage on training dummies vs real mobs? Its in the real of a factor of 10. Also, it seems penetration still has zero effect? For example. on the dummies my attack does 30k, go out and fight a real monster, even in the VERY FIRST area and it does sub 3k. Slap on 40% penetration and the damage doesnt change AT ALL. What gives?

onyx anvil
#

is there a known bug where items dissapear? logged in and my quiver is mia. i checked, the crafting tab. buyback and my stash

flint bloom
frail sentinel
onyx anvil
#

submitted.

frail sentinel
# onyx anvil submitted.

Thank you! It's also worth checking your 'Gifting' Inventory just in case, as well as every Stash tab

placid plinth
onyx anvil
dense flame
somber marten
opaque falcon
#

is there some kind of XP penalty if I am running Soulfire Bastion 75lvl (Tier 2), while I am 66lvl ?

placid plinth
opaque falcon
#

I actually did not expect there to be a pentalty at all... like, I am running something harder, shouldn't I bet getting MORE XP, since it is harder and therefore more rewarding?

placid plinth
#

(no idea who josh is, just a random name)

opaque falcon
#

yes, but I am soloing it, Josh is god knows where atm

placid plinth
#

"welcome back to the pro solo leveling guide. So what you want to do is go to the absolute highest level zone you can get in and kill stuff there to level"

"I die thousands of times while following this guide" - noob jack

opaque falcon
#

Ok, I cant argue with that... 😄

#

ok cool, but there should at least be an indicator about it... on the minimap it just says 75lvl... off to the suggestions I guess

somber marten
pine chasm
#

I thought 75 is still low enough to get full xp at level 66. Did the +10 levels thing change?

placid plinth
dense flame
# somber marten For the pen: Are you sure the pen is working as intended? (Eg. Void pen for a sk...

No, I'm saying its NOT working as intended. 40% lightning penetration, use lightning skill or spell and no change with or without it equipped. I asked awhile back about the penetration in the elemental nova tree and was told there was a bug where you needed to make sure you took nodes x, y, and z (forget exactly) and it will work. It in fact did not. I'm certain I have seen zero benefit from penetration other than the increased damage on the tool tip, but in practice there is no change at all. With the elemental nova it was 85% penetration which would SURELY be noticable, heck, even the current one at 40 should be noticeable as well.

placid plinth
#

I just tested it, penetration is working as intended.

dense flame
placid plinth
#

and I just tested it and it's working

dense flame
#

Hrmm, i dunno what the heck is going on then, cause it should be blatantly obvious its working and in both my cases you cant notice a thing. What are you using for a test case if you dont mind me asking?

placid plinth
#

the ranges don't line up perfectly because I only did a dozen hits each time

dense flame
hexed void
#

Does "melee damage leeched as health" work for dot damage caused by melee skills? (e.g., earthquake aftershocks converted to dots)

Detailed mod explanation in game suggests so as there is no mention of this being constrained to hits only, but its not super clear and I've no obvious way to test.

#

#🐺┃primalist message <== I see this relevant reply from a while ago in the primalist channel, but I'm not sure if this is authentic information (who is Edd...)

placid plinth
hexed void
#

great, thank you.

on the topic; would be great to have "show healing numbers" as an addition to "show damage numbers", and maybe checkboxes for all 3 (healing, damage to self, damage to monsters) or some such. thanks 🙂

#

BTW, I have over 1000 hours in LE, well over 15k hours in POE, a ridiculous amount in d2 back in the 00's, and probably 2-3k in d3/d4. I play only HC in LE and d3/d4, HC and SC in POE. I'd like to provide a collection of feedback on what I consider must-address down to nice-to-have features/characteristics of LE. Where's the best place to do that?

These would be things that -- in my opinion as a very long term arpg player -- LE has to address to be able to compete.

proud tartan
#

The question is, is Mike going to have his controller ready for today's dev stream.

muted pawn
# placid plinth pretty sure it's 5 max now?

Unless it's changed since patch 0.9, which I personally can't find, then it should be;
If you are playing alone or are the highest level party member, you will gain reduced XP from enemies if you are more than 10 levels below the zone’s level, gaining XP as if the zone was your level plus 10.
Source: https://forum.lastepoch.com/t/the-convergence-update-beta-0-9-patch-notes/51975/3#xp-gain-and-zone-level-scaling-8

Would be nice to know if this has changed though.

placid plinth
fierce cedar
#

Is The End of Time a constant in the timelines or are there infinite variations of that too 🤔 ?

placid plinth
red urchin
#

Is there a picture/icon/wallpaper of the epoch like how it appears as the 'O' in the Last Epoch title design available? Sorry if that's hard to understand, I am not sure how to better phrase it lol

placid plinth
#

this one though

red urchin
#

oh ya i can work with that i think

placid plinth
#

lol third time I've just taken a screenshot of my desktop background to answer a question recently

pine chasm
placid plinth
red urchin
#

oh yes, thanks

crude plover
placid plinth
mellow ocean
#

How does Unvar's Exile work?

pine chasm
mellow ocean
#

the 'per intelligence' wording can be interpreted different ways, and different things stack or cap percentages differently

it's also hard to test

placid plinth
mellow ocean
#

do chances above 100% stack?

placid plinth
mellow ocean
#

thanks for the clarification

hexed void
#

why do dot ticks sometimes render in yellow as if they were crits

opaque falcon
raven eagle
#

Hi all, I have a couple of questions for Warlock:

1: The Fell Fire node on the Cthonic Fissure will spread all stacks of ailment from one target when they Torment them to a number of surrounding enemies. Is there a limit to that? If there are 2 enemies for example with 100 stacks of ignite on each, will they transfer from one to the other to become 200, and then 300 etc?

2: The Duskbringer node on the Warlock passive tree: At 3 nodes, will it deal Anguish damage to bosses every time they are damaged? Also, at what % effectiveness does added damage apply?

Thank you!

flint bloom
azure jasper
#

can you do something with the game to make it less painful agony boring waiting experience before we get 1.2 in like 3 months?

calm shuttle
#

Mike, will you be wearing the Beecostume every time gregory

eternal zinc
#

Will the new content in 1.2 follow the same route of 1.1, live on online mode at first then synchronize in offine mode?

valid marlin
cursive basin
#

if you proc abyssal echoes via void cleave, does that count as you directly casting it since it costs mana? as opposed to that 2h weapon that also procs it but doesn't cost any mana.

fleet galleon
#

Directly casting always means you cast it yourself, no proc

eternal zinc
#

hah...oh Forget most of details already. I just remember I can't play 1.1 for the first time as a offline player 😅

Oh...remind of them. Yeah I can try Nemesis, I can kill harbinger, just lack of ~~forgotten knight faction and ~~Abboerth

#

(I still can't get why the most players want that boss live on cycle at first, then live on legacy once it's slain)

Another bad impression left by 1.1 is I know I must deliver the whole 1.0 stash to legacy manually for the first time

hexed void
#

is there a technical reason why dots in the game are discretized?

we have various character effects like drain, decay, leech, regen which is continuously applied, but importantly mob dot dmg is not and this leads to having to treat dots as if they were hits which in combination with the way dots outscale hits in how much damage they deal over time (I think its safe to say but tell me if im factually wrong here, all dots in the game from a given class/level/type of mob massively outstrips hits from same mob class/level/type as measured by damage output over time). this leads to constant surprises as a player, dot effects that could be more managable or at least more easily observed are presented as surprisingly large hits.

long story short, i dont know anyone who has played LE for serious amounts of time that doesn't constantly experience "wtf" moments regarding the way dots are applied

pine dome
eternal zinc
#

Josh is appeared again XDDDDD Thanks for the elaboration

pine dome
#

Good'ol Josh

hexed void
calm shuttle
#

The decision could also be a design choice (aside from player's want) where new contents are usually in league-only like many other ARPG which we might start to see more in Season 4 or 5 (considering the changes to 1.3) onwards for LE

pine dome
hexed void
#

ok corrected my comment 😄

eternal zinc
#

Then which types of contents should EHG release to reduce the gap as much as possible is the key

This is the upgraded version of my question:
Will the new content in 1.2 follow the same route of 1.1, include a new boss so parts of new contents will available on online cycle only at first?

valid marlin
# eternal zinc (I still can't get why the most players want that boss live on cycle at first, t...

They have explained this clearly several times, so I don't feel like this explanation will help if you don't already know. But here goes, anyway.

They didn't release it on offline or legacy for spoilers. They wanted players racing to be the first kill to not have access to the boss fight with edited, complete characters in offline, or just complete characters in legacy.

It was unlocked less than 48 hours after release, so this affected essentially no one

eternal zinc
#

lol I get why you can become top commenter on reddit now. You're good at this job indeed...No topic you can't comment a bunch of opinions

valid marlin
#

In this case, I'm only repeating what EHG said in their own blog posts. I wouldn't be answering in this channel unless that were the case.

Also, this is one of the few times where EHG put out a community poll to see what we wanted to do. The community voted on this, and this was the majority opinion in the community - release pinnacle boss only on cycle server until it was killed or until 1 week passed.

placid plinth
ocean badger
#

when using aberroth helmet with lets say a 50% roll on the endurance applies to mana affix, if i have a total of 120% endurance will i have a 60% endurance applied to mana? or it only uses the capped 60% on health and halves that to 30% endurance applied to mana as max? sorry i tried to explain myself as good as i can im not english speaker and its hard to explain what i mean haha, thx in advance

night tusk
ocean badger
#

there was a bug before where ppl were stacking 200% endurance and 100% dmg dealt to mana so they were immortal, i know thats fixed, but i dont know how they fixed that, if now it takes the health endurance cap and halves that or u can have 60% endurance on mana as maximum, would like to have and answer from a dev to that ❤️

pine dome
#

Its capped Endurance

#

So the maw is 56% of 60%

ocean badger
#

the maw?

pine dome
#

Max sorry, fat finger😅

ocean badger
#

xD np

#

but normally it says if its capped or uncapped, and the helmet doesnt say anything of that, thats why i have my doubts, more when i see that ppl were doing the immortal sorcerer by applying 100% endurance to mana before

placid siren
#

Update on arachnophobia mode?

pine dome
#

Used to use Uncapped. Now doesn't. Implies it's using Capped Endurance

ocean badger
# pine dome Used to use Uncapped. Now doesn't. Implies it's using Capped Endurance

not really implies it, its just saying the endurance applied to mana was not capped at all, since ppl were getting 200% total endurance with a 50% roll helmet, which means 100% endurance applied to mana that with 100% dmg dealt to mana means immortality, but it can actually still working the way i think it works, addind a cap to endurance applied to mana on 60% so if u get 120% endurance with a 50% roll helmet u reach that cap

placid plinth
#

Just checked, Vlad is right

pine dome
#

The max DR you can get is 56% of 60% (33.6% DR)
And that applies to the dmg to mana of course

pine dome
placid plinth
#

Remember like 9 years ago when you picked that thing instead of that other thing?

ocean badger
#

ok so stacking 120% endurance is useless, nice to know xD

ocean badger
#

i asked to u the other day in stream mike, sorry to bother u here too LMAO, thx both ❤️ @placid plinth @pine dome

crude plover
placid plinth
raven eagle
#

Hi, I have three questions for Warlock:

1: The Fell Fire node on the Cthonic Fissure will spread all stacks of ailment from one target when they Torment them to a number of surrounding enemies. Is there a limit to that? If there are 2 enemies for example with 100 stacks of ignite on each, will they transfer from one to the other to become 200, and then 300 etc?

2: The Duskbringer node on the Warlock passive tree: At 3 nodes, will it deal Anguish damage to bosses every time they are damaged, if the boss is afflicted with Anguish? Also, at what % effectiveness does added damage apply?

3: Ailment damage is also affected by the skill which applies it. Will the Chaotic Strikes node in the Warlock passive tree affect ailment damage applied by hits? Do critical strikes affect ailment damage applied by hits?

Thank you!

somber marten
pine dome
#
  1. It should trigger for every hit. I cant find Dmg Effectiveness anywhere.
raven eagle
pine dome
#

You can't spread them again

#

That's what I meant by you can create stacks

#

I made a drawing because I feel I can't explain it properly

crude plover
#

lmao, I like how they're just chilling with the neutral mouths while probably burning or something

raven eagle
#

Nice, thank you

lofty plover
#

hey on wrong way warp does it effect work on all teleport skills or just teleport and transplant only?

lofty plover
pine dome
#

But only one is called Teleport

valid marlin
#

We know that rune of ascendance has a lower chance to give LP. Does it also have a reduced chance to give high WW?

ivory grotto
fervent girder
#

Is there a way to skip lagon 2 phase if you one shot him in his first face?,honestly having to wait for his tentacles to die instantly afterwards is a waste of time.

fervent girder
crude plover
final night
#

Is there any plan to implementing adding the ability to show drops with max implicits in the loot filter? I've been wanting to do this since I started playing.

arctic wadi
#

Hello! I'd say this is more of a hardware question. I play several games like League of Legends, D4, WoW and LE. All games except LE my PC fans are quiet but the moment I start to play LE and am doing any combat at all and sometimes just sitting in town my fans ramp up to max speed like my PC is getting hot and they need to cool it down. If I alt+tab fans quiet back down, go back to LE and max RPM's again. Any idea what would cause this? Apologies if this should be asked elsewhere

crude plover
crude plover
#

if so capping it to a reasonable amount (60, maybe 90 or higher if your pc is super beefy) should help if so

arctic wadi
crude plover
#

!support

fiery lilyBOT
sour dome
#

Hey EHG ! Wanted to know, is there before january/february any update planned that is not bugfixes, events or QOL ? Or before Q1 of 2025 no major change will occur ?

crude plover
sour dome
#

Thanks for the answer, same for a balance patch ?

crude plover
#

most likely yes, it's a long wait but hopefully it'll be worth it ^^

sour dome
#

I really can't get why they've abandonned the players like this. But yes let's hope it's because the wait will be worth it

#

https://steamcharts.com/app/899770#1y to be fair it's really frightening to think it's not going to be better if there is no more balance / build diversity / Renew of gameplay or not that much like in 1.1 for like 4 more months
I loved this game and I don't want to see it die after 1,5 seasons

worthy stump
sour dome
#

Game has been lauched 10 months ago, content and balance have been made O.N.C.E since. After 7months. It's an abandon, even tho there is reasons it doesn't change the result.

  • I would argue with my thin dev knowledge that you don't need a new engine to tweak number to spells to create a new build diversity and some changes in 1.7. Anyway nobody is playing it so why not try some things/possible builds with the 127 players that stayed after the reset
    ++ What was the point to do a balance mid-patch poll if between the 1.1 in JULY and 1.2 maybe in march, 8 months later nothing has changed. For my part, i'm clearly feeling abandonned as a player and I really can't understand why they did it.
red urchin
# sour dome Game has been lauched 10 months ago, content and balance have been made O.N.C.E ...

The game launched from early access 8 months ago, and the developers have kept an open line of communication in this channel and on other socials constantly. They have been very transparent about their plans for the future, and when taking into account player feedback they decided to delay patch 1.2 to pull some planned things from 1.3 into it to make it a larger and more substantial update.

The game is being actively worked on. If you are feeling "abandoned" by the devs or feel the game is "dead" then I do not think you are paying attention. What does "dead game" even mean anymore. There are players, there are updates being worked on.

Play the game if you want. Stop playing when you are done with it. Come back when new updates drop if you want. It is that simple

placid plinth
# sour dome Game has been lauched 10 months ago, content and balance have been made O.N.C.E ...

I hear you that you would like more regular updates. The situation is a little more complex than just tweaking numbers. There is a good argument to be made that we should have done more balance adjustments when we did the ladder reset last month. A lot of the feedback we got from 1.1 that it wasn't big enough. We want 1.2 to be big enough so we're taking a little more time with it than we initially intended to do. We are still in the early days here and are finding our footing in the ARPG landscape. Active development of new content has never been higher for us. I understand that it's frustrating to not get super substantial changes. Personally, I'd like to be a little more agile with balance changes but we do need to be careful about invalidating lots of hard work that people put into their characters with too frequent changes too. It is possible that we have erred too much on the side of caution on this front.

sour dome
# placid plinth I hear you that you would like more regular updates. The situation is a little m...

Couldn't expect more from you. Thanks for answering on every field. It is talking about everything I had question to.
I'm pretty sure all you just said is already written somewhere but when i'm googling EHG or the game and spent 10minutes exploring the results nothing came close to this explaination about why no "super substantial changes" occured. Thanks for still write it there.

My messages could have been rough. But it's because I love your game that i'm frustrated to not have a real reason to come back. For now.

Wish you the best + luck + strengh for the next months. See you back for sure in Q1 of 2025.

placid plinth
solid torrent
#

Hi Mike! Even with Dodge/traversal skills and movement speed gear, melee positioning still feels like a problem (i play mainly melee characters with over 2k hours on the game)
Can we get a few buffs for movement speed on melee classes? Sentinel MS on tree could be improved and other classes could get new bonuses that gives % movement speed Ty
(while playing melee there's a huge pressure on boots as well, usually legendaries(high MS base boots) with T7 Movement speed + haste to feel good and that usualy narrows down the options when making a build)

placid plinth
sour dome
# placid plinth I hear you that you would like more regular updates. The situation is a little m...

And to add my pov in the mid patch balance topic that is maybe naïve
Invalidating lots of hard work that people put into their character could be not that bad if the meta is frozen for 2 or 3 months
And this is if you don't consider doing tweaks only on season launch and maybe only buff some numbers mid season. In that case my build i spent months/ weeks to make is not invalidated but I have now better options to farm for, the loop is fed again and the ladder roof is now higher
And it could lead spellblade to have a build playing with swordS that is not shredding his own defense, just throwing that randomly (PLEASE MAKE SPELLBLADE HAVE A NICE AND BALANCED BUILD USING TWO BLADES NO MORE PIECE OF CHEESE + TOOTH BRUSH BEST BUILD)

placid plinth
sour dome
# placid plinth you can't really do only buff patches because you quickly end up in a power spri...

In my own experience, I don't really care if things are nerfed between seasons if there is still at least two good options to chose
I'm not talking for anyone else but me there. But the reason i come back to a game like LE each season is because i wanna try the new builds / the old builds but improved and the new content / systems.
The reason I could come back during a season I already played for 200 hours is when there is new or improved build I could try and revisit the season I liked

placid plinth
final night
placid plinth
sour dome
placid plinth
sour dome
#

Had to try.
Thanks for your responses throughout the night for me. Wish you the best and to all the EHG team.

lapis onyx
#

Guys anyone also experience stutters, freezes when a loot filter is enabled? It all goes away if I use No Filter.

lapis onyx
#

Relaunched the game and no issue now

crude plover
hushed jolt
#

Does anyone have the same latency problem on any map? I get like 19ms on EU West, and all of the sudden out of nowhere it goes to like 70 latency for a few seconds and back to normal.

It happens only for Last Epoch so nothing to do with my internet it seems. Any ideas? Maybe its a steam only issue?

crude plover
#

!support

fiery lilyBOT
ivory dune
#

what version of Unity are you guys upgrading to? i dodnt rememebr the specific year.

ivory dune
median yew
#

did you consider releasing something in november, now that poe2 is delayed and poe1 players are bored by the current league

azure jasper
#

and LE players are bored of 6 months long cycle without much content

placid plinth
eternal zinc
#

I hope Mike release more costumes by himself in Friday's stream, I want to laugh once I see the bee Mike 😆

lapis onyx
#

My game crashed 2 times today w/o any error. Anyone knows about this?

flint bloom
eternal zinc
#

Lich will get more love by unique items from the update of 1.2? (Any classes else will be bonus by more unique items or adjustment for passive trees?)

placid plinth
worthy stump
placid plinth
crude plover
#

Who's responsible for saying that this does "moderate damage"? kappa

placid plinth
crude plover
dawn pollen
#

have i missed something or did the way empowered monos were unlocked change again ? i did both the last ruin and the age of winter and no harbinger spawned after the boss

rancid forge
dawn pollen
#

just doing it now but it wasnt like that, it was just one of the last 3 90's then a harbinger would spawn

placid plinth
dawn pollen
#

guess thats what i get for dragging my feet this cycle XD

clever mesa
#

who do i talk to about a game concept/idea?

flint bloom
clever mesa
#

it isnt a suggestion for this game tho. it is a suggestion for a potential future game. Therefore, i did not feel it was appropriate for that channel.

Furthermore, While i expect no credit or compensation for my idea, i do not wish for it to be public as people tend to steal ideas and claim credit.

#

Basically. I wish to share my idea with EGH themselves and let them do with it what they will.

Specifically them, because i trust them over a company like Blizzard who tends to abuse the players with egregious microtransactions and/or poorly managed games.

pine chasm
fiery lilyBOT
placid plinth
#

yea, you can send it to support. All emails that go through that get routed to the right people.

clever mesa
#

Cool

raven eagle
#

Marksman question:

Exactly how does the Ethereal Arrows passive node's 3rd bonus works? For example, with 1 point invested, how much more damage will the 8 mana cost Detonating Arrow deal? The wording is not clear to me.

#

Also, I want to write a more comprehensive proposal for the Traveler class. Where should I send it?

placid plinth
placid plinth
raven eagle
#

Posted, I hope you enjoy and implement! Feel free to ask anything which I may or may not answer (I will if I can).

lofty plover
#

Would it be possible to make a set of weapons that can be bridge type. Like a scepter and axe like if you have both equip they would be considered a staff?

placid plinth
lofty plover
# placid plinth It is technically possible to do this yes. I think that it is more likely to be ...

I was thinking of asking for a storm set weapons for the primalist who would make their build with the gathering storm in mind. There is staff node in gathering storm called lagonian diplomacy makes it a range skill. Another nod called two eyed storm when dual wielding you cast two bolts. the reason for the axe is the passive called elder branch that maybe it boosts the passive or give us access to the passive itself with out preceding passives. A wand seems more like for the mages and necromancers, so I would say scepter would be what a primalist would use. make you gather gather storm stack or auto cast them every so often. Set effect maybe allows for power of the storm node in maelstrom to be cast on on the enemy and allows for tempest strike to be cast at range?

placid plinth
lofty plover
lofty plover
# placid plinth Sounds cool but the conditional would still probably have to be on the nodes the...

Wait I think i know make the lagonian diplomacy work with scepters/wands as well and maybe change the placement of elder branch passive to one of the sub class's and more points. Then change the maelstrom strong tides to something else gives range if using a staff, scepter, or wand. Maybe still getting an specialized axe for the use with gathering storm and tempest strike that is more like storm bringer from marvel movies?

#

While using wands be nice wrong way warp is and make a lightning shaman crazy strong with all the speed they can stack. Add blood of the exile boots non upgraded would be another 40% add a top affix shard 30%. we are looking 140% added speed boost with max 70 from boots 40% from storm totem tree and maelstrom hast effect 30%. That is 420% increase in damage from speed alone

plucky kiln
#

Ask the devs:"Mike answers only". Rofl

crude plover
#

Mike is the entire dev team GigaChad kappa

frail sentinel
#

Shhhhh 🤫 Don't tell them that! It's a secret... ||Next you'll be telling everyone Mike is just Gregory in a Human costume||

worthy stump
plucky kiln
#

i do like mike, he is kinda relaxing to talk to and always happy

eternal zinc
#

Because it's where his passion on

hollow pelican
#

gregory 🙏

lofty plover
placid plinth
# lofty plover Hey how should I word things not like as in a list form or something else?

I'm not really sure what you mean. You can format your ideas for #1210282176680169562 however you'd like. The effect you mentioned above is a cool one. Just having the weapon property count as something different isn't really a fully integrated process that we have. You need to get creative with it (e.g. the axe that's a shield).

Also, just because we can't do it the way you suggest, doesn't mean we can't do it at all. It's best to just throw stuff out there and let us figure out the how.

lofty plover
#

Do you want me to name each point numbered and why I fill the change would be good do you want it is paragraph format?

Like this before suggesting another point. where it would be clear to read.

placid plinth
paper palm
#

Is it planned to ever release the cosmetic mtx stuff for offline mode? Mostly playing on the go with offline mode 😦

stiff solstice
#

would have to redefine what true offline mode is

lofty plover
#

Hey is gathering storm: Node Lagonian Diplomacy: supposed to keep the storm around us or around the cursor?

It seems to be auto casting the storm bolt stacks? Should the stacks actually cast around the cursor or auto cast over the screen if the lagonian Diplomacy is taken?

placid plinth
placid plinth
# lofty plover Hey is gathering storm: Node Lagonian Diplomacy: supposed to keep the storm arou...

I'm sorry, I don't really understand the question and I think it's a terminology issue.

Gathering Storm grants you a Storm Stack when you use it.

Lagonian Diplomacy causes Gathering Storm to be replaced by a direct spell cast of Storm Bolt.

When using Gathering Storm with that node, you should cast a direct Storm Bolt at you cursor and then also be granted a Storm Stack.

Every second, a Storm Stack is converted into an indirect cast of Storm Bolt as it normally is.

lofty plover
#

The lagonian diplomacy lets you cast ranged storm bolts; but the stacks of Gathering Storm are casted around the player. Now should the stacks be casted around the cursor or be auto casted around the screen?

placid plinth
#

your answer was good too, didn't have to delete

eternal zinc
#

Why Mike keep offline status all the time 👀

placid plinth
#

Because I like to be very very sneaky.

eternal zinc
#

Oh Mike like to be very very very very sneaky, Mike is the enitre dev team, so the whole dev team likes to be veryyyyyy sneaky

crude plover
#

Being sneaky is nice, I do it too because otherwise discord likes to keep my status as online when I haven't touched my computer or opened the app for hours lol

eternal zinc
#

I don't mind that personally...Online means I'm waked and offline means I'm sleeping (Once your screen is closed by sleeping, your status will switch to idle if you want)

lofty plover
#

On Tempest strike with Sky Opener, would it work with the node Looming Gale? Personally I couldn't quite tell. also do these totems work off of cast speed or attack speed?

crude plover
lofty plover
#

Okay odd since I knew that Gladiator of Lagon worked with lightning aspect of the looming gale set so I thought it would be the same oh well or per strike

onyx anvil
#

whats the point in relics that increase bow dmg, but also shred armor on melee? it just seems like an items that has no purpose at all to effect melee and bow

paper palm
#

Is there any plans to let up on void cleaves restriction of axe and sword? So it's usable with maces and polearms too for example..

raven eagle
onyx anvil
#

just weird to get a relic of bow mastery, and then it has an effect on melee hit. just doesnt make sense to me. i know its rng but it shouldnt be that much rng.almost feels like a bug in the game

raven eagle
#

Exalted item or unique?

somber marten
onyx anvil
#

I know they aren't pure bow class. Just seems silly to be that rng

eternal zinc
#

#❔┃ask-the-community message
What the slay harbingers to upgrade chance means?
It's a over 100% type of rate so I'm confused how is it work (Why this rate over 100% in default)

placid plinth
grizzled pendant
#

I've already submitted a bug report on the issue (being about to aerial assault out of the bounds of the mono map). However, since then i've been curious and trying to do so on every mono. In most cases I sorta make it out of bounds before being teleported back inbounds but i'm finding some areas where I still make it out of bounds. Would it be helpful to submit addition bug reports when I find such places? Or is the one report enough?

rancid forge
#

Is tonight the night Mad Mike is unleashed? MadMike

placid plinth
#

weirdly similar energy

worthy stump
crude plover
placid plinth
placid plinth
azure jasper
#

kinda question i know it should've been rather a bug report but wanna ask first.
So my friendlist has never ever displayed correctly online users i ve added
in fact it NEVER displays anyone who is online (tested) unless u restart the game, then maybe if youre lucky its gonna show 1 person until first map switch.
It seems to be pretty common issue for players that hasnt been adressed much and i feel like its being slept on by devs?

placid plinth
azure jasper
#

oh i forgot to ask the question LMAO, ye is it a bug, my account bug or something u need to fix

placid plinth
#

Which is why we are moving to another another another new system.

azure jasper
#

sounds like pain. thanks for bringing that up

worthy stump
lofty plover
#

do you all have plans to make a fifth skill for shaman sub class?

somber marten
somber marten
onyx anvil
somber marten
real temple
#

Can someone explain the interaction between totemic heart and Juggernaut in Warcry? am i really invulnerable for 3 seconds

placid plinth
# real temple Can someone explain the interaction between totemic heart and Juggernaut in Warc...

Sometimes the nodes can be a little confusing. We try to make them as precise and literal as possible. Sometimes we have mistakes but I think this one is worded right.
You now place down a totem for 3 seconds that repeatedly uses Warcry instead of you, but Warcry costs more mana.
OK, so the ability is replaced with Warcry Totem and the totem "uses Warcry instead of you".
You are invulnerable for 1 second after using Warcry.
So your totem is now using Warcry instead of you and when it uses Warcry, it is invulnerable for 1s each time it uses Warcry. Which is once a second for 3 seconds. So your totem is invulnerable which is nice.

real temple
#

needs explained that the instance of a warcry is different than a personal cast

placid plinth
#

I think that's covered by it saying that it uses Warcry instead of you

real temple
#

Is there a known bug with Tether on Frenzy totem? half the time it doesnt cast the tether, or the tether is attached to a fixed point other than me.

placid plinth
#

The visual representation of the tether has little to do with the actual effect.

eternal zinc
placid plinth
eternal zinc
#

Yeah I know this is part of the formula of calculating the final rate of how much possibility this weapon will be converted after using it to slay harbingers, I want to know the formula itself so I can calculate the final rate by the roll value on the item I get by myself to understand how this implicit work.

placid plinth
#

Generic Formula:
(((upgradeChance - 100) / 255) x (maxValue-minValue)) + minValue= finalValue

eternal zinc
#

So the value of the special implicit is relevant to the value of chance to upgrade as 1:1 ratio because this is how this formula work

placid plinth
#

Well I just derived the formula from the fact that the implicit roll just doesn't change when it upgrades but yea sure.

#

The only thing that changes is the subTypeID

eternal zinc
#

Yeah different weapons have different range on this implicit

I had thought this implicit is influenced how much chance this weapon will be upgraded. lol completely wrong

placid plinth
#

No, each weapon that uses this implicit should use the same range.

eternal zinc
#

You mean 100%-355% is the same in all weapons?

placid plinth
#

All weapons that have the implicit that we are discussing all have the range 100%-355% yes. That is what "each weapon that uses this implicit should use the same range" means.

#

When you said "Yeah different weapons have different range on this implicit" I expect that you meant to say "Yeah different weapons have different rolls on this implicit"

#

the range is 100-355, the roll is which number in that rage that you pick

eternal zinc
placid plinth
#

sorry, I'm going to be clear on this, that is still wrong. They all have the same roll range but pick different specific rolls within that range.

#

roll range = range
same thing

#

I think you understand and we are running into problems with translation

eternal zinc
#

... I need to give examples then. Such as

(13% to 18%) more Damage to Frozen Enemies - one handed axe
(36% to 60%) of Mana Spent Gained as Ward - wand
+(16 to 21) Spell Damage - Sceptre

13% to 18%, 36% to 60%, +(16 to 21) is different range of rolls

But they're using the same range too, that's 100% to 355%.

placid plinth
#

every single one of those is a value from 0-255. If the range is smaller, multiple values can translate into a single display number. so in 13-18, only 6 values can show, so
0-42 = 13%
43 - 84 = 14%
85-126 = 15%

#

which is why you can just figure out that the formula is:
(((upgradeChance - 100) / 255) x (maxValue-minValue)) + minValue= finalValue

eternal zinc
#

...Wait. Where are you get 0-42, 42-84 and 85-126?

placid plinth
#

just try it, pretend you had 150% upgrade chance for (13% to 18%) more Damage to Frozen Enemies

What final % more Damage to Frozen Enemies would you end up with?

#

256/6

#

there are 6 values from 13-18
13
14
15
16
17
18
the roll range of 256 is spread out over those 6 options. it's about 42.66666

#

it's all just math on the info that is available, I'm not grabbing anything from the code here

eternal zinc
#

....But the question is different weapons have different ranges so it's not 6 options only all the time so I don't get what are you try to say

placid plinth
#

(((upgradeChance - 100) / 255) x (maxValue-minValue)) + minValue= finalValu

#

try it

pine chasm
eternal zinc
placid plinth
# eternal zinc Yeah then what can I do with the value, 42.6666? XDDD I get how to calculate th...

it was a ill advised attempt to explain how roll ranges work in the general case by using a specific example

in the case of the specific implicit more Damage to Frozen Enemies, there are only 6 possible values. The underlying roll range on all affixes and implicit's is 0-255 that is translated into a display number in the affix's specific roll range. In that specific case, it only has 6 possible values which means that if the underlying roll is in the first 42.6666 values, it shows the lowest number. If it is in the next 42.66666 values, it shows the second lowest number and so on.

#

In situations where the quantity of possible values is quite small (in this case 6) you can use this as a quick way to do the math in your head to figure out what the final value will be. 150% chance? easy, that's a 14% final roll because 50 is in the second chunk.

#

if you're still confused, it's best to just use the formula and ignore all of this extra stuff

eternal zinc
placid plinth
#

oh, I replied there by mistake

#

I'm just about to hit the rack here anyways

#

looks like you've got it, not sure why you used 256 and 300 as you example rolls each time but it works.

eternal zinc
worthy stump
raven eagle
#

Warlock Q:

#

Does Chains of the Betrayer node in the Chaos Bolts tree affect the damage of the ailments applied?

somber marten
fervent girder
#

Just a quick question nemesis chances to get lp is based on the item , corruption doesn't affect it?, corruption just makes nemesis spawn more and the egg appears more often?

raven eagle
#

Another Warlock Q:

Does the Bones of the Accursed node in Soul Feast affect the damage of ailments applied?

#

It specifies "hits", so my guess is that it doesn't but Grim Affliction does.

raven eagle
#

More Warlock Q:

What is teh damage effectiveness for Anguish?

somber marten
placid plinth
solar summit
lofty plover
#

Do you all have plans for a fifth shaman skill? reason I ask is got an idea

placid plinth
crimson pike
#

Will the cycle release date be moved up due to Poe not dropping anything till early next year i assume EHG didnt want to have competing content

glossy crest
#

Does the falcon´s "Toxic Airdrop" flask cooldown scale with the players increased cooldown recovery stats?

pine chasm
placid plinth
# crimson pike Will the cycle release date be moved up due to Poe not dropping anything till ea...

I'm sorry, I don't have any information on the timing of our next major content release Patch 1.2 other than Q1 2025 as previously announced.

We make plans for our release windows based on known and expected information in the genre as to avoid other big releases as best we can. Moving up a release is a risky prospect. Is it worth releasing a lower quality and more buggy product because time wasn't taken to test it properly? Generally I wouldn't say so.

We are working hard to get it out as soon as possible at a high quality standard.

raven eagle
#

We appreciate the honesty and effort

mossy cliff
#

Is the community tester program still a thing, do they help with testing these days? I read an article from like 2022.

crude plover
crude plover
neat rapids
#

How does Arena wave scale compared to monoliths? Is there a known ratio to compare to monoliths? like if it was 1:1 wave 1000 would be like 1000 corruption?

steady spindle
crude plover
crude plover
#

Give us a Reimerh stream? POG

serene pecan
#

Can there be a spider shrine ( assasinates all other players or attempts to assasinate players with an ambush of spiders) for cycle 3. I think it would be funny in co op hardcore games just sayin.

placid plinth
eternal zinc
#

#📚┃off-topic message
(want to go on asking)
what should I do with these values...Such as 66.6 is the value I get, then it count as 66 or 67?
What the sense of 256/(the amount of values in this range)?

placid plinth
eternal zinc
#

Maybe the only thing to figure out how to grab the value is upgrade a weapon by using it to slain a harbinger (yeah pretty challenging for a player who get used to use the best legendary weapons)

#

Can be upgraded to Avenged Crystal Core when you slay a Harbinger.
Wait, I need to equip it to kill a harbinger or it can be upgraded even it just in my inventory?

eternal zinc
#

👌 the final result I calculated is 38.5, it's 39 in game (Such a pity that I slain by that harbinger)

#

Double Avenged crystal core is 143% and 221% chance to upgrade, final result is +33 and +39 mana

steady spindle
hollow pelican
#

"+1 spell physical damage per 3 attunement" Does it add spell dmg to non physical spell ?
I refer to "Hazelroot" unique sceptre, and ask if it apply on Storm Bolt hit.

pine dome
kindred night
#

regarding auto-loot (for shards), i know this has been discussed in the past already, but can i get a reminder why having autoloot be an option that defaults to off in the game settings, is not considered a good idea/compromise by the dev team?

crude plover
#

From dev streams and other tidbits here and there it seems like they might be giving into automating the shard pickup process a little more. But I think that's more about not having to click the transfer shards button than it is about having to pick them up in the first place if I've interpreted their cryptic comments correctly

kindred night
#

thank you. personally i feel like a big reason why shards "don't feel like items anymore" also has to do a lot with drop rate. past the early stages of the game you have so many more shards than you need, there is no reason to waste time looting them anymore, they just become screen clutter. if they really want to make them feel more like items i think they should look into cutting their drop rates (not saying that i would want them to do that, i'm on the autoloot team)

rancid forge
odd nova
#

something in the same vein as the shards but a little different, is there a design reason why items take up more then one square. mass piles of loot dont equate to gold or crafting components like other arpgs and filters already distill down what you find. just curious because from my perspective its just tedious. curious the reasoning behind it. (also on the shards, def click to pick them up but they should go right into the shard inventory not the item inventory.)

kindred night
odd nova
rancid forge
#

Mike could probably clear this up, but to my understanding, itemized shards are this way only because "it feels good to hit the vacuum button."

This is at odds with how they should intuitively function, and are arguably causing needless friction with lizards RE: ground loot clutter and temporary inventory tension. Inventory tension is fine if it actually means something, but since you can vacuum shards anywhere, it's only a source of annoyance in this case.

It feels like they're pulling from opposite directions, but I don't know if he and the dev team feel it's enough to warrant considering a change to shards.

kindred night
kindred night
#

good catch

valid marlin
#

Yeah, easy since I know I had this conversation with them earlier. I have the same concerns. Shards are mostly just ground clutter

kindred night
placid plinth
#

There are lots of good points from all angles here. I don't think there is a "right" answer. It's a very frequent debate topic internally too.

hexed void
#

Is the soundtrack available in 192khz?

#

or whatever it was mastered in

placid plinth
# hexed void Is the soundtrack available in 192khz?

here is where you're going to be glad I have nothing to do with the audio of this game. I don't really know how to tell what the khz of the audio files are. I looked at the soundtrack files that get downloaded through steam and audacity tells me it's 44100Hz (which I assume is just 44khz) and I think this is the right thing because that scale does appear to go up to 192khz.

I don't know off hand if any higher quality versions are available. I expect that it was compressed in some way for publishing to make the files a more reasonable size.

I've put a message in our music channel internally to ask.

raven eagle
#

Warlock Q:

Regarding Spine of Malatros and the Fissure of Wrath node on Cthonic Fissure: Spine of Malatros says that Flame Whip benefits from the Fissure nodes on the Cthonic FIssure tree. Fissure of Wrath specifies that it gives increased spell damage to the Fissure's initial hit. Does that node affect Flame Whip?

hollow pelican
#

Is there a way to make viable the node in gathering storm the use mana each time a storm bolt expand?
No matter what I try, I always ends up being stuck at 0 mana.
Being forced to take it to unlock the dual wielding node is so sadistic.

raven eagle
#

Besides getting your mana regen north of 25, I'd try limiting the storm stacks

opaque falcon
#

Will new classes be added ? Something more eldritch, more fantasy, arcanic...
Actual classes are pretty basic, common and already seen before. Some weirder and more strange classes would be nice😁

raven eagle
#

Acolyte Q:

Does Harrowing Blade shred Phys Res if Harvest has been converted to Physical?

crude plover
eternal zinc
#

Do EHG add extra sound affects for switching eras and enter the arena in temporal sanctum recently? Sounds different

winged canopy
#

Does Mana Strike's Mana Spark node get converted to cold via the node Frigid Grasp? I'm unsure if the tooltip is correct but it seems like it's still lightning despite Mana Spark specifying base damage.

crude plover
#

Base damage simply means base to the skill, instead of added damage which gets affected by added damage scaling

weak spindle
#

when do you hit xp cap when you're killing above your own lvl? +5lvls or +10lvls or?

somber marten
eternal zinc
#

I want to ask which character is the most popular one/ the most unpopular one due to the latest data from all servers (1.1)

placid plinth
placid plinth
placid plinth
raven eagle
placid plinth
#

Cool

eternal zinc
placid plinth
raven eagle
pine dome
#

Hi Mike, quick question about Vines
When you make them Ranged, are they using the "regular" thorns from Spirit Thorns ?

#

The one you get while in Spriggan Form

raven eagle
#

Acolyte Q:

In the Spirit Plague tree does the Exsanguination node phys pen also apply to bleed applied by the Laceration node?

eternal zinc
# placid plinth Necromancer 1 Shaman 15

This is pretty interesting 😂
Necromancer is the first mastery I played yeah, no doubt on how much fun for a new player even it's retired now
...Shaman is the last one?! Need to try that one day hhh

#

I'm surprised that druid isn't on the last one hhh

placid plinth
placid plinth
steady spindle
eternal zinc
barren roost
#

Any update on Steam Deck verification and game optimisation?

placid plinth
real temple
#

Do different skills scale differently with "Increased area of effect"? Because the scaling on Upheaval is absolutely trash compared to Meteor.

raven eagle
rustic comet
#

is the shield rush bug where you get stuck during channeling still in the game?

flint bloom
rustic comet
#

Yeah i was hoping to make Dr3ads Shield rush build Just for fun and the video is nearly 3 Months old

rustic comet
real temple
#

would crit chance in excess of 100% peel back a mob's crit avoidance?

frail sentinel
pine dome
#

Also unless you give them some through Echo Mod they dont have any

eternal zinc
#

Do the logic of three masteries from the same character is
If this is a caster, one of them must melee type.
If this is a melee fighter, one of them must caster type.
?

placid plinth
eternal zinc
#

Yeah I'm expected that. Rogue is the exception.

pine chasm
# eternal zinc Yeah I'm expected that. Rogue is the exception.

They are all kinda exceptions in their own right, which I think is intentional. Like mage has no minion theme, acolyte no melee theme, or sentinel no caster theme (though they may all be able to make off-theme builds). Also it's not a guarantee that classes will always have 3 masteries.

eternal zinc
#

😮 Lich isn't a melee character? (Melee + transformed as like as durid)

placid plinth
#

I mean, none of them are exceptions because there is no rule

eternal zinc
#

Design them without rules is better for adding more fun on trying different masteries of different characters is the reason EHG do that?

placid plinth
eternal zinc
#

lol I always can provide wrong directions for you then you correct my opinions....Quite interesting

strange tusk
#

If Bone Curse has been converted into necrotic, are bleed and bone eruption converted along as well? The conversion node's tooltip only mentions physical→necrotic and nothing else.

placid plinth
strange tusk
#

Thank you.

rustic comet
#

tested it myself u use it and sometimes your stuck in the animation

placid plinth
rustic comet
#

i did

real temple
#

what are the odds BM gets a cool new melee phys attack. Upheaval's pretty bland

pine dome
#

sad Swipe noise

placid plinth
#

swipe and upheaval will get cool new stuff way before that

sand gust
#

Hi, i have send 2 times ticket about a progression problem to one of my characters questline and none ever answer in order to fix it
so i ask here maybe someone see. Main questline ''Liath and Thetima'' does not open the road for the ''Isle of Storms'' travel location
from ''Thetima Town'' The NPC its like not respont when i press ready over and over again...

placid plinth
# sand gust Hi, i have send 2 times ticket about a progression problem to one of my characte...

You can contact modmail for support if you'd like. Unless you sent the ticket within the last 20mins, something went wrong in the communication process in one direction as I just checked and all open tickets have been responded to. So the usual things of check your junk mail might apply but as usual, unlikely. If you're playing online you can get someone else to just go slightly past that and warp to them so you get around the blocker to progress.

We won't go find your character in the database and manually edit the story progression for it.

If you haven't done so already, please report the bug using the in game bug reporting tool. (if this is what you were referring to by opening a ticket, these are not responded to and are for telling us what needs to be fixed)

#

!support

fiery lilyBOT
sand gust
#

the 2 tickets i've send its long time ago, the problem remain over a year, 5 min ago i send a 3rd one

placid plinth
#

The way that we would fix an issue like this is through changing how it happens at the time that you progress at that stage so it wouldn't work retroactively for old characters. This is not a common thing that I've heard of so I'm not sure if you're experiencing it with 1 character in which case you'll probably need to get some help to get past it or doing a very unique sequence to get into a special state. Either way, we probably need more info in a bug report to fix it as it doesn't sound like we're getting the same report from elsewhere.

sand gust
#

Besides send a in game ticket and the description i wright above i cannot do anything else in my hand if i do not know what more info do you need, i cannot post screenshots here anyway.

placid plinth
#

Yea, this isn't a bug reporting or support place. It might take having more people hit it and getting more reports that we can find what is common about them. I don't know what is holding it up.

real temple
#

In PoE, Skill modifiers like "lesser Multiple Projectiles" Or "Faster Attacks" have mana increases of x1.2, 1.5, 1.8 etc. How did EHG come to the decision that quadrupling the mana cost would make sense for casting two extra fissures on Upheaval? "+16 Mana? I mean that seems really unreasonable

placid plinth
real temple
#

items specific to upheaval? What are they? I dont think i've seen any

placid plinth
real temple
#

oh your talking about affixes. kk sry thought u meant uniques or something. Yea ok, so Upheaval mana cost had to be exhorbitantly high with added fissures because you have the possibility to take affixes like shockwave or +upheaval skill.

placid plinth
#

like there are ways to get a discount on it if you trigger it from avalanche instead for example

#

the seed bursts from entangling roots are easier to trigger with more upheavals

#

It's triggered in werebear for too and there might be some crazy mana cheating synergy there. I can't remember all of it off the top of my head.

#

It also scales off of attunement which lets you stack crazy mana very easily

#

also the base cost is 10, not 4

#

so it's a 160% increased mana cost (from base)
so it's a 2.6 multiplier from base. sorry, I should have used the same terminology, still not 4x though.

#

@real temple I think that's the biggest point, it's just not 4x from base.

woeful niche
#

Is there going to be a fix for lag when switching between stash tabs, or even just opening stash?

placid plinth
real temple
#

@placid plinth Hey just read that, so if base cost is 10. And fissures adds +16 Mana. wouldnt that be a multiplier of 2.6? im not the greatest mather but 10x1.6 is 16, not 26.

timid fjord
#

Do skills in LE have hidden hit caps? For example if you pull large enough crowd can warpath only hit up to 50 enemies simultaneously per attack?
Just for clarity, I have not run into a case where I thought this might be happening, it was just something that popped into my head and I wanted to ask.

real temple
#

alrighty then, hey is Time dilation on Event Horizon meant to be permanent? it doesnt go away unless i remove the weapon.

woeful niche
timid fjord
placid plinth
#

Yea. I should have used the same terminology, no idea why I changed it. Actually probably because we tend to do stuff as increases and not as multipliers when it comes to mana costs so I just reverted to how it's normally handled.

placid plinth
placid plinth
pine dome
#

Hi Mike, is this More Effect as in Multiplicative?

crude plover
# pine dome

Is there anything else that can affect the buff?

pine dome
onyx anvil
#

any plans to make it so we can reskin items to look like other items that are in the game? like use a Glaive to reskin an spear? hope that makes sense

somber marten
onyx anvil
#

Awesome. Thank you

placid plinth
eternal zinc
placid plinth
eternal zinc
crude plover
#

If your spell crit says 100% on your character sheet then all spells will guaranteed crit unless you've taken something in their skill tree that would change that

#

if you have any modifiers to crit in your skills tree then you'll have to calculate the crit chance manually

eternal zinc
#

emmmmmmmmmmmm...

  1. Then what the sense of showing crit strike chance and spell crit strike chance?
  2. How the game calculate the total value of crit strike chance from my gears and passive trees only (Ones shows on character panel)?
  3. 5 x ( 1 + critical strike chance + spell critical chance) = critical strike chance of all spells which can deal crit chance (Let's call it CCA) and if special skills which owns exclusive nodes for extra crit chance (let's call it ECC), the final crit chance from this skill is CCA + ECC?
crude plover
# eternal zinc emmmmmmmmmmmm... 1. Then what the sense of showing crit strike chance and spell...
  1. Because if you don't have any special modifiers to crit nor anything in your skill tree that affects crit chance, which isn't as uncommon as you might think. Then you don't have to do any extra math to know your crit chance (the build i play is an example, the crit chance shown on the sheet is my actual crit chance)

  2. It takes your base flat critical strike chance (5%) adds any additional flat critical strike chance (such as on your weapons). And then multiplies it by your increased critical strike chance. It would look something like this:

(Base + added) * (1+increased).

Let's say i have a character with 3% flat critical strike chance on my weapon, as well as 500% increased critical strike chance, it would look something like this:

(5+3) * (1+5) = 8*6 = 48% critical strike chance

  1. No. You need to pretty much calculate it from the very beginning by hand.
#

You can make use of your total generic crit to find out stuff like your total generic increased critical strike chance or total generic flat critical strike chance if you know one of the two since it's just an a*b=c equation but i'd recommend just doing it from scratch.

Hopefully with the fabled character sheet rework or maybe even earlier we'll be able to just hover over our skills and have it show the crit chance for that specific skill gregory

fierce cedar
#

Do whiskey and rum exist in Eterra? It would be a shame if such lovely beverages didn't 🤤 .

raven eagle
#

Warlock Q:

Regarding the Infernal Lash node on the Warlock tree. It says that Ignite Overload grants more fire damage (...) per 20% global ignite chance with fire skills. The node itself gives simple ignite chance, so I am guessing that it does not affect Ignite Overload damage.

Also, the Calamity unique helmet grands ignite chance on hit with fire skills. Does "on hit" count for the Ignite Overload bonus?

raven eagle
eternal zinc
#

😅 Alright then I'm confused the value show on character panel isn't the same with the result I'm calculated now... Yeah I can follow this formula to calculate the result but I don't know what the relationship with the ones... Sigh

#

Critical strike chance and spell critical strike chance from my gears + passive tress is 244% (supposed to 24%) and 138% (supposed 14%), no flat critical strike chance.
But the value on my character panel is 20% and 27%.
I don't know what happened...

5 x (1 + 2.44 + 1.38)= 24, so yeah my critical strike chance for spells is 24%

#

Crit strike multiplier is more simple... Just plus all rolls from my gears and values from passive tree with 200 is done. I can calculate the same result with the one on character panel but I don't get how critical strike chance coming

pine chasm
eternal zinc
eternal zinc
pulsar heath
#

hey guys, When will the next cycle release ?

pine dome
pulsar heath
#

can it be extended to march 2025?

pine dome
#

I believe March is in the first quarter of the year

pulsar heath
#

wow have to wait almost half a year 😦

mighty pecan
#

I think I got muted in chat in-game. Every word I say it gets blocked by a warning. How do I approach this?

fiery lilyBOT
mighty pecan
#

Thanks!

worthy stump
#

Is there some office or is the team 100% working from home. Also is there an official pet for the company

rancid forge
pine dome
#

I thought it was Gregory

worthy stump
pine dome
#

I am sure Mike has a Grole in his back garden

eternal zinc
eternal zinc
placid plinth
pine dome
#

Does Nemesis affect the gold cost?

eternal zinc
placid plinth
pine dome
#

It does not change the lvl requirement so I imagine it doesn't change the gold cost

placid plinth
#

gold cost on items is kinda trivial anyways

eternal zinc
#

The most value item in game is amulets. I remember I had crafted an amulet over 2000+ golds. Helmets and gloves always on the other side, super cheap

steady spindle
#

I feel EHG could not say any better: Don't even think about vendoring trash!
I realized that concept already in the first hours, and still think it was an amazing choice and is great design

valid marlin
steady spindle
#

Asked myself the same question before. Perhaps we're in the right place to be enlightened 🙂

valid marlin
#

HEY MIKE ENLIGHTEN US (please and thank you)

placid plinth
# valid marlin HEY MIKE ENLIGHTEN US (please and thank you)

I think it just started out as the default, expected thing to do. Like almost all games that are even kinda similar have a global currency like gold (or gil or gols or credits or latinum or whatever variant). In the early days of the game it was actually kinda relevant because you could gamble. Then as we progressed, we were adding more reasons why gold was useful through things like passive respecs and the vaults and eventually the bazaar. However all throughout that time, we didn't (and sadly still don't) have a good way to stasis a zone while it's empty. This puts a really natural maximum on the usable space that you have in your inventory. In order to keep the gameplay flow moving, we needed to relieve some of that pressure and started dropping the value of items that you pick up.

#

@steady spindle for visibility

ashen valley
#

Hi Mike. Is there anything in the damage formula that adds range? A skill with 100% crit (always yellow) that has fixed damage (according to LETools) still shows variance on the dummies. Is this part of the attack formula? Maybe part of the defence formula?

placid plinth
ashen valley
placid plinth
timid fjord
#

do you recall if that variance is weighted? do all rolls from -20 to +20 have same weight or does it favour the numbers closer to 0?

placid plinth
raven eagle
#

Posted another class suggestion on the forums - the Warrior. Will post link on Ask the Community

pine dome
raven eagle
#

Sorry, won't do it anymore. I'm out of ideas for classes anyway 🙂

ivory dune
#

So with season 2 being 1.3 content moved up will we still be getting 1.2 stuff like the campaign and primordial content as well or is that pushed farther down the line?

placid plinth
wicked pike
#

How does Manifest Armor's Node "Titan Sword" interact with unique modifiers that trigger on hit?
E.g. Volcanus' 10% chance to cast magma shards? Firestarter Torch's Chance to inflict spreading flames? Does it grant a chance get Eye of Reen's "Reen's ire" stacks?
(asking specifically, bc the wording of the node seems to have changed with the forge guard rework, and i cant find any up to date answers on it in the discord)

wicked pike
#

Thank you!
I am just specifically wondering about Volcanus right now. Would love to know whether or not the armor could make use of that chance to trigger magma shards.

But i agree with mike, forged weapons and manifest armor really feel lacking in unique support.

fleet galleon
wicked pike
#

bleh. There goes my funny idea. Thanks for letting me know ❤️

raven eagle
wicked pike
timid fjord
#

can volatile zombies kill themselves if they are under damage immunity effect, for example from scales of lemniscate (casting infernal shade grants your minions damage immunity for 3 seconds). I don't know if zombies self explosion is just coded in as them doing massive damage to themselves.
nevermind I found the skill from lastepochtools and it says they lose 200% of their health, which shouldnt count as taking damage

opaque falcon
#

Do you plan on easing the censorship in the chat, so I can write the name of the new president without being banned?

placid plinth
opaque falcon
#

I hope so, because I hope you realize what it looks like

hollow pelican
#

Mike, is there a rework planned for Dark Quiver skill ?
or some QoL improvements.
As a Marksman the skill feels so bad to use... pickup area is small, only 1 arrow stack, random spawn location makes it annoying to use when trying to go forward
Edit : Just increasing pickup area by 50% would be far enough to make it feels smooth to use, in my opinion gregory

placid plinth
timid fjord
opaque falcon
placid plinth
plain spindle
solar summit
#

Even considering this trick DQ is a skill in a garbage tier nevertheless. I see no reason for it not being like Enchant weapon considering that latter provides more bonuses per use overall. Numbers might be shuffled for a bit for the balance sake tho.

pine dome
placid plinth
#

It looks like we are on the verge of proving why it is there. Let's keep things on-topic please.

eternal zinc
placid plinth
#

looks like the semi-bold variant 1 version

eternal zinc
placid plinth
placid plinth
#

it's not perfect grammar

eternal zinc
#

😅 No, not relevant to grammar, just not sure what are you mean

#

🤔 By the way I want to know what EHG had done on selection of Chinese font in game (Designed by the same font designer too or something else)

eternal zinc
#

omegalul Not use Chinese to play le over half of year...I need to check out

eternal zinc
#

oh remind of it. Chinese font ( #📚┃off-topic message) like the... Microsoft YaHei font so I always feel the font don't look as elegant as English one. 🤔

valid marlin
#

Is there anything done in LE's randomization processes to avoid unlucky/lucky streaks? There is a claim on reddit that using glyphs of hope on dummy items until a high FP loss is achieved can reduce the FP loss on the item you actually want to craft on.

Sounds like BS to me, but thought I'd ask

tender geode
#

Hi. Is Flame Burst (Holy Aura tree) working? I don't see any Fiery Inquisition stacks being applied to the target. Nothing lives much more than 2 or 3 hits so I can't determine if the stacks are just not being displayed.

placid plinth
placid plinth
tender geode
#

Someone in the community thread said it does work but doesn't display the stacks which to me is puzzling.

placid plinth
placid plinth
fast apex
placid plinth
#

ty

valid marlin
#

Fair warning, sumbom's description is not clear. But they're claiming the best way to craft is to use hundreds of glyphs of hope. Probably some misinformation worth heading off

placid plinth
#

Yea, I saw it, just left a reply with detailed explanations as to why it doesn't work with sources to other explanations.

#

If you are flipping a coin a million times, you would reasonably expect to get approximately 500,000 heads and 500,000 tails. Now, let's say that you're 200,000 flips into the experiment and you have 150,000 heads and only 50,000 tails. You're somehow flipping heads at a 3:1 rate and you're surely due for some tails right? Well, even in this extreme example, with the remaining 800,000 flips, you can reasonably expect them to still end up at 1:1 and get 400,000 of each from that point on. just because you're down 100,000 tails flips at that point, it doesn't change the odds from 50% from that point onward. It's just one possible outcome of the set of flips up to that point.

You can also look at it from the other side too. If you did those first 200,000 flips enough times, one of them will eventually get to the 3:1 skewed results state. Here is a good video explaining it in 1 min: https://www.youtube.com/watch?v=FfF7R8qclLE

There are tons of books written on the topic for casino games that work in a similar fashion. Just to be clear, this is different than card games because with card games you actually take possible options out of the data set with each hand so this is a different situation than counting cards in blackjack with a fixed shoe.```
#

Source: I'm one of the people that made the system.

TL:DR Each roll is independent and you can't influence a roll but priming the system.```
#

for posterity

valid marlin
#

Beautiful. And, of course, the correct choice for the design. Stochastic systems have to be implemented very carefully because it leads to really unusual optimal play strategies that are so lame. I remember in League of Legends where you would purposefully look for non-crit streaks on minions to try to get a lucky crit against enemy players. And it was actually theoretically very effective as a strategy for play.

When players say things like this, I don't know if it stems from the belief that you have smoothing systems inherent to your RNG, or if it's just from a misunderstanding of probability. The second possibility doesn't even occur to me, though, in lots of cases, because it's just....so insane, to me.

placid plinth
valid marlin
#

Yes, I'm aware of that. For some stupid reason, I assume the people I'm interacting with don't have these inherent misconceptions. Gamers aren't gamblers? Right? RIGHT?!?!

I also teach high-level math stuff for a living, so I think I'm just very sheltered when it comes to the public's take on probability

placid plinth
placid plinth
#

Actually ended up getting some decent follow up questions from them. I think they might be coming around.

valid marlin
#

Reading that was pretty enlightening for me. Definitely someone engaging with you in good-faith, which is awesome to see, even if they're a bit misguided. As you said, it's a common misconception, and hopefully we can all admit that this is a bit of an inherent human bias

crude plover
placid plinth
#

I am the great ruiner.

calm shuttle
#

What about desire censor kappa

worthy stump
placid plinth
worthy stump
worthy stump
#

Oh its on reddit. I was looking through the ehg forums. That would explain why it didn't show up

lapis onyx
#

Dont know how hard it is but I kinda love Steam's workshop system. It enables people to create in game cosmetics etc. and once approved, they share a portion of income from the sales of that cosmetic. It enriches the in game shop w/o investing in staff.

pine dome
lapis onyx
pine dome
#

That is the best way

humble axle
#

Good morning, i have a question about the skill "dread shade" and two of it's skill nodes. The two skill nodes are "Final Grasp" and "Beyond Death". Currently as of right now these two skill nodes will proc and not cost the players mana pool anything. So for one cast cost of "dread shade" you get a free "sacrifice" cast and a single free zombie. Is this the intended way for the skill nodes to function or is it an oversite due for eventually change.

humble axle
#

Apologies for the second message i accidently hit enter last time. I have a follow up question to my previous one in regards to the indirect cast of "sacrifice". If "dread shade" casts "sacrifice" will the indirect cast benefit from the "sacrifice" skill tree. The reason i ask is because the zombie summoned from dread shade is limited to just one. Additionally, as the zombie is not summoned from the "summon volatile zombie" skill and is just limited to one would it still benefit from the "summon volatile zombie" skill tree. If the answer is yes, does that mean it will gain all properties of nodes selected in the tree outside of the extra zombies on summon. I'm referring to benefits such as the large zombies from the skill node "giant zombie", or parasites on death from the "vile force" skill node. Apologies again for the long message, I'm just curious as the combo of the skill "sacrifice" and the army of fodder from "summon volatile zombie" is one of my favorite skill combo's in the game because it is just sheer AOE chaos. And i would love to make a sustainable build that can utilize these two skills and not be constantly at zero mana from the enormous mana requirements to play this combo. Although i would just start leveling a new acolyte (necromancer) to answer some of these questions, i am discouraged to do this of fear of the mentioned skill interactions not working our being a unintended bug leading to a "nerf" of the skill/build. i understand that this is game is essentially an alive growing entity subject to constant and both beneficial and negative changes in the players eyes, i just don't want to "waste" my time leveling a new character and investing "valuable" gear just to find out it is a bug.

pine chasm
somber marten
humble axle
# somber marten That is pretty much how skill procs work, see “Chaos Bolts”

I brought this up because of the previous zombie sacrifice combo build. When the skill “summon volatile zombie” used the skill tree node to proc sacrifice on zombie death, it consumed mana. It also had the bug of allowing the skill to cast in negative mana which lead to a bunch of drama and the end result of skill changes. So with that previous president I am Leary of free costing skills being bugs.

tender geode
#

I need a clarification on Uncommon Affixes. Found a table online and Level of Swipe is level 6, Primalist, Relic. I've got all three but it doesn't appear on the Forge screen for the Relic. What does the level 6 mean? My Primalist is Level 18. I cannot find an answer in the Guide. Thanks in advance.

pine dome
#

Iirc lvl 6 means it can start dropping from area lvl 6

#

Not showing on your Crafting screen can means you don't have the shard

tender geode
#

Okay but I already have the affix. Many of them from a billion hours of playtime.

pine dome
#

Can you share a screen shot?

tender geode
#

How exactly do I get a SS? I tried F12 but it doesn't work.

pine dome
#

Window + Shift + S
Or PrintScreen key

tender geode
#

I'm not much of a Discord user. How do I get the SS here?

pine dome
#

Right click in the chat box
Paste

tender geode
#

Already tried that. Did not work.

pine dome
tender geode
#

Yup, it works over there for some reason.

#

The answer is that it has to be a Primalist-specific relic. Something like that should be in the tooltip and the Guide.

worthy stump
placid plinth
#

Because I rule with an iron first! Muahahqhhahahaha

worthy stump
placid plinth
#

It's ok, I've also got a stone first.

#

And autocorrect nailed me twice the same way. I'm leaving it.

hollow pelican
raven eagle
#

Warlock Q:

When you have 5 points in the Scorched Earth node in the passive tree, can the extra whip hit a boss when it comes from a hit against the same boss?

glass thorn
#

So a while ago, whenever you would summon a volatile zombie it would summon at your feet even if your cursor was far from your character. Now they summon on top of your cursor. Is this a bug, intended change or?

placid plinth
glass thorn
#

No, there's node that states that. Its just the generic behavior of them now

glass thorn
#

like if you unspec them they also have the same behavior of casting at your cursor

signal void
#

What is going to be next hottest QoL?

lapis onyx
#

I dont know what is wrong but this is the 4th crash in 1 hour. Yesterday I had 0. Are they server related or what?

eternal zinc
#

Do Mike is testing lich again to figure out how to bonus her status on all masteries (the most unpopular one)?

I'm curious about why he playing lich recently

🤭 ... Yeah I suppose I only can leave the game If EHG change the setting of the same content available in both of cycle and legacy. So I hope it's never change.

crude plover
pine dome
eternal zinc
#

why double nodes in mage's passive trees share the same name...Arcane current? I suppose it should be fixed 👀

crude plover
cursive basin
#

Do echoed hammer throws also cast disintegrating aura?

pine dome
#

Yes

eternal zinc
placid plinth
hollow agate
#

You mean, like very old auto pick shard requested feature?

placid plinth
valid marlin
#

I think we should just keep guessing

placid plinth
#

Eventually I'll probably catch on to that tactic.

crude plover
#

Weapon swap kappa

hexed void
crude plover
#

That's not a feature that's a bug

placid plinth
crude plover
#

Bet it's Respec all even though we already have that kappa

pine chasm
#

I'd guess shards going into the forge directly. Maybe someday we can get weapon swap if it goes along with a new class/mastery... could be neat

worthy stump
#

Is it adding cats to towns

final cave
#

Mac version

heavy plover
#

My guess/hope is a "show on minimap" loot filter toggle!

livid forum
#

I've been waiting months, probably not only me, for the family sharing to return and still nothing.
some news, because I've been waiting with friends for almost a year....

livid forum
#

but there was sharing in the beta when I bought the game and they said they were bringing back sharing

somber marten
livid forum
#

which means I understand that I waited a year for nothing.... and that I can say goodbye to this game for good?

steady spindle
#

Would be a shame to buy a copy of this already super cheap game, for every person that wants to play it, indeed

valid marlin
placid plinth
#

As far as I know I don't think I've ever given any indication that it was a planned feature.

worthy stump
placid plinth
#

Ahh, that old chestnut. I have giving out false hope so I wouldn't hold your breath on it. Anything is possible really and I really dislike answering with never. It's not a topic I've ever heard even discussed internally. I mean, even back when it did work I remember telling people it didn't because I assumed it was impossible for us to do.

lofty plover
#

Is there a way to retrieve an item from temporal sanctum when you upgraded it?
I left the room without grabbing it

steady spindle
#

Would also match other things like "leaving a key in the door" or having an item on the curser when you log out. These things are not lost, but can be found when logging in back, where you left them

lofty plover
tender geode
#

(Sorry for the wall of text) I'm running a cold mage, and have about a 500% chance, give or take, to inflict Frostbite based on eyeball observation and questionable math based on a combination of nodes and affixes. But the character sheet show 0% chance. I thought maybe it's because Frostbite can only be applied via cold spells unlike other ailments which say "On Hit". But nodes that convert Shock Chance to Frostbite Chance (e.g. Static Orb -> Biting Force) I would assume do not require cold spells. I would expect that Frostbite Chance to reflect total Frostbite Chance or why is it there? I understand that "XXX Chance" are global, but it never shows anything but 0 so I'm not sure what the purpose of it is.

Also, Frostbite Damage in the sheet shows as 376 which means that much damage over the lifetime of a stack. I can see maybe 100-200 per tick even on targets with double digit Frostbite stacks. Seems low unless I'm misunderstanding something (wouldn't be the first nor the last time).

Thanks in advance.

left wing
#

Who can I sell my soul to so that LE can get a console release….. jk but not really.

pine chasm
# tender geode (Sorry for the wall of text) I'm running a cold mage, and have about a 500% chan...

The character sheet only shows global stats. If you had generic chance to apply frostbite on hit (such as from the blessing), it would show in the character sheet. Most sources of frostbite chance are specific to something, though.
Ticks shown are the sum of the damage your frostbites dealt in the last 0.5s, and that takes enemy damage reduction into account (at level 100, enemies take 89% less damage) so it'll usually be much less than you see in the char sheet or tooltip.

tender geode
#

Thanks. Just seems odd that it's in the character sheet but never shows anything other than 0. Are there ways of inflicting Frostbite that would count as global?

crude plover
crude plover
tender geode
#

Sorry, what blessing?

pine dome
tender geode
#

Oh okay, nowhere near high enough level. Thanks.

crude plover
eternal zinc
#

Can I ask which meteor build is Judd's favourite one?

crude plover
#

This is what was said at the time when it got disabled, they simply said they'd look into it but did not say they planned to re-enable it.
#💬┃general message