๐s2-feedback
S2 Legendary (weapons) don't feel so legendary
Pistols / Dual pistols from weapon kits
My personal feedback
Thoughts on disconnected item/class upgrades?
Controller, right stick makes the game very hard to play with a controller.
Items: Airstrike/Orbital item type conundrum
Module System Dev thoughts
Suggestion: Highlight weapons with their rarity
U15 ALPHA SPOILERS - The base and "outgame" progression
Allow controlling spawnables movement
Alpha feedback after few runs
Add an option to disable tooltips and UI info box pop-ups during gameplay
That guy continuously commenting is annoying af
HUB Feedback from Alpha Branch
UI Feedback from Alpha Branch
U15 Singleplayer Test Branch feedback: 02/05/2025
S2 - Chrono telefrag QoL features
Change damage with high ping.
New UI Element to display Health but more importantly Shields around the Circular crosshair.
HG's Mastery feels a little sad
I would like to be able to set my crosshair to a non-dynamic, simple dot or plus.
Small change in movement acceleration/deceleration for slightly more natural movement?
Add the ability to give commands to summoned units.
Ability to assign an automatic activation trigger to an item.
Ricochet Trajectory Line as Core Ability for Recon or Eliminator (5 sec cooldown)
change ambient music for this level
Items should actually be assigned to the keybindings corresponding to the item slot they're in.
reticle size is misleading of actual weapon spread
change ammo for next mag without ejecting first
Mortar Cover Description
Idea: Unique weapon upgrades
Ion reflect shield graphic very confusing
Faster leveling
Late game humanoid enemies all feel the same
Please Reduce number/strength of adds in the experiment 57 fight
Please Remove bombing phase from Raptor Type E fight
Legendary weapons/mods and stage modifiers slightly too common
The UI is so ass please overhaul it
friend list
Commando dogtag weapon mechanic needs work!
The issue with the Russian translation of the game
Option for crunchier sound effects
option for pacifist run perk on the rubber grenade launcher?
Development: Why is there no interaction?
buff pistols or nerf weapons
Make 'START' a bigger button, in the bottom right corner of the screen
Small UI change request: visibility on how much shield/hp is **missing**
Mechanics: Suggestion: Make detection non-instant
Make Dodge debuff in loop be incremental like HP/Shield
Final Screen Speed