The idea of the base and upgrading it as you play the game is cool, but the way its implemented is just not good, not good at all.
There were a lot of complaints about the menu being confusing and unintuitive, and suddenly we replace it all just to have "John Synthetik" walking around a base, its just a SLOG.
Why is this a trend in co-op pve games????
Just have the base as a "drone" view and have use select the buildings with our mouse cursor (PLEASE), like the menu's of grand turismo 4.
Much more easier to navigate and you can still visualize your base getting upgraded as you progress through the game.
Speaking of progression, only earning the required currency by killing bosses is just not good, have other ways to acquire it, also make harder difficulties more rewarding to earn it.
Currently it just feels too time consuming.
Some buildings (Menu features) should be available to the player at the start instead of later (specially PEARL and the library), considering the quests and the things they provide to the player.

