#Mechanics: Suggestion: Make detection non-instant

8 messages · Page 1 of 1 (latest)

turbid canopy
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Instead of a bot going to Engaged mode instantly when a player enters the bot's Field of View, have it require a player to be spotted for 1-2 seconds or less before switching to Engaged - otherwise keep it in Searching mode.

  • Reduces the frustration of being spotted instantly through a crack in a wall or objects with a small space inbetween.

  • Opens up avenues for stealth and evasion for more varied game routines.

  • A singular mechanic that is applicable to long-range detection only. While I'm not familiar with how this behaviour is built in the game, this is in theory should not require a lot of restructuring.

What are your thoughts?

Brainful = Could be nice
SmashButton = Just rework the entire detection system from the ground up instead
boots = Nah, just keep those mechanics as is

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Respond below

forest quiver
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Yeah I noticed that too that while I was trying to play a bit more stealthy (with the SWAT mode) the detection kinda messed up my strategy in a way where I felt like it wasnt really possible to do nice stealth gameplay because the AI would trigger so fast

pliant pier
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i doubt its instantly, a major underlying issue that the hitboxes and LoS of many covers needs to be fixed.

like you said they can look and also shoot though the tiniest gaps in cover and geometry.

furthermore that tiny LoS in enough to spot you. alot of games go out of there way to build a system where the AI has to see a certain amount of the players model for it to be "seeing" you else it would be really unfun when they can see on tiny bit of you or even a pixel and can already start shooting you.

that often makes it feel like they have insane reaction times, while they dont have that.

flint shuttle
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Spotting isn't instant but at first glance takes barely any time. Turrets were extra fast at 0.2s(instead of 0.4 or 0.5 or sth) when I last checked(I'll check again and report back).
Good luck figuring out when the timer starts with all the holeful cover and isometric perspective.

flint shuttle
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I'm outdated and DeLaute almost correct. Non-boss* turrets have 0.3s of spotting time, others have instant spotting, I guess relying on other delays to not fire instantly.
*bosses don't have a spotting time, but time to switch target(0s)

plain crane
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my 2cents- like syn1 early on you get time to mess around, once you have enough terror levels there no more screwing around enemy will murder you on spot

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but ya theres lots of cover areas they shoot through and feels bad