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1846 threads · Page 7 of 37

OnTransportDisconnected OnDisconnectedEvent 2 messages
Resolved
Do I need NetworkRigidbody to use PredictedRigidbody? 2 messages
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May I ask how to implement in Mirror to prevent other players from joining once the game has officia 24 messages
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OnStartClient vs OnClientConnect 3 messages
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Active ragdoll game collision detection 3 messages
Faster Way to Debug "Mirror.RpcMessage caused an Exception" Errors? 7 messages
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FadeIn/Out scene Transition 165 messages
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Player objects despawn in new scene 4 messages
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Set active sync 14 messages
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Port Issues When Running Multiple Servers on a Single Computer 2 messages
First time using Mirror, authority issue 16 messages
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Network Animator, client authority 2 messages
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Scene GameObjects not activating after all players are ready. 18 messages
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Send DateTime problems 6 messages
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multiple scenes with mirror 2 messages
External Library networking without changing the library scripts 246 messages
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Readers/Writers missing in build (works in Editor) after Unity 6 upgrade 28 messages
Confused about handling authority and ownership between host and remote client. 6 messages
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Please give me some more complete examples! 13 messages
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Infinite loading domain on stall of current version of Mirror 7 messages
What's the capacity of registered spawnable prefabs of Network Manager? 8 messages
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Update from Mirror LTS to Current Version - Performance 429 messages
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Server message from client not received 5 messages
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Is it possible to prioritize certain Network Identities over others? 13 messages
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How to Update Selection Text on Every Player 6 messages
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Offline scene should be the same as the online scene - but networked 9 messages
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Serializing abstract scriptable object 6 messages
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ClientRPC not called on the Clientobject that has "IsLocalPlayer == true" 16 messages
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Help to setup "customHandling" for SceneMessage 75 messages
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Custom Network discovery not working 2 messages
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I want to move 15 objects to get controlled by 15 controllers in single PC. 4 messages
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Invalid data error 2 messages
Disconnecting when changing authority 7 messages
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When host creates server, ui created(in runtime), and when client joins he doesnt see ui 2 messages
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How to manage Physics and networking 2 messages
Trouble with NAT Punching in Mirror/KCP (3D Game) – Timeouts After Punch 4 messages
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Blend Tree animations not visible for remote clients 18 messages
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is this code right? 2 messages
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Network animator : Parameter " Hash ..." does not exist 10 messages
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SceneMessage not triggering OnClientSceneInternal 9 messages
lights in additive scenes not turning off on host 3 messages
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Pickup Item (basical question) 6 messages
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No player prefab instantiate 4 messages
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SyncList doesn't seem to be syncing fully on client connect 2 messages
Additive Scene Load on Server Auth 19 messages
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Best Peer-2-Peer Host Solution with Mirror for 2025? 2 messages
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Help player! 8 messages
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Import causes errors 8 messages
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Host Game Freezes when using ServerChangeScene(); 4 messages
Accessing properties of a player 3 messages
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