🀝help

1846 threads · Page 6 of 37

Transform Server authority 3 messages
Unclear usage of "NetworkClient.connection.authenticationData" 5 messages
Component on Player won't Serialize 2 messages
SyncVar not syncing data from Client > Server 21 messages
Resolved
Desync in windowed mode 8 messages
Resolved
Rpc doesn't send the log to clients 5 messages
Resolved
testing server performance 5 messages
Resolved
NetworkIdentity and Network Transform are causing increased GUI.Repaint calls 6 messages
Resolved
NetworkBehavior.netId vs netid 3 messages
Resolved
Client disconnect when in game scene 6 messages
Resolved
Why can't my client call the destroy and create card functions? 5 messages
Resolved
Concerns Around Mirror Serialization and Backward Compatibility 6 messages
Resolved
Moving gameobjects manually vs DDOL 16 messages
Resolved
Replay by reloading the game scene 2 messages
Resolved
NavMesh Bake Not Showing After Map Load with Scene Intersect Management 9 messages
Resolved
Multi-Scene Mirror Setup: OnTriggerEnter Collider Not Working 6 messages
Resolved
movement 2d object 4 messages
Resolved
SyncList/SyncDictionary Update Item Instance without replacing it 5 messages
Resolved
need help making a webgl game 27 messages
Warning when I import Mirror to a fresh project 2 messages
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Mirror with VPS 6 messages
PVE Bulethell. What are the best practices? 6 messages
Resolved
Editor is working but build giving nullref - Scene switching/Initialising issue 9 messages
Resolved
Network Rigidbody sets Rigidbody always to kinematic even if owned 4 messages
Resolved
Player prefab stays in Online Scene when loading Additive Level 2 messages
Resolved
Question for lag compensation 27 messages
Resolved
Spawning Networked Prefab as Child 2 messages
Resolved
Trying to access instantiated objects by id 5 messages
Can you send an AudioClip over the network? 7 messages
Resolved
Hide Network Manager HUD from Client 4 messages
Resolved
NetworkManager Send Rate and Network Transform reliable and Network Animator sync interval. 6 messages
Resolved
Does Mirror support UniTask? 2 messages
Resolved
Using NetworkIdentity without inheriting from NetworkBehaviour? 3 messages
Resolved
Command doesnt work on Remote Client 9 messages
Resolved
May I ask, a singleton that inherits NB, where should its DontDestroyOnLoad timing be? 3 messages
Resolved
Server seems to stop on error even with this unchecked, what do I do? 14 messages
Resolved
Best Way to Move Players Across Scenes? 18 messages
Resolved
Looking for Mirror logo kit with transparent backgrounds! 5 messages
Resolved
GSDK_CONFIG_FILE not defined -> Mirror GSDK Azure PlayFab 15 messages
Resolved
Under what circumstances would a host not be in a ready state? This results in other clients not bei 8 messages
Resolved
isOwned is false after gaining authority 5 messages
Resolved
Unknown Message ID on Linux Server Build (Works Fine in Editor) 4 messages
Resolved
Handling Disconnections 6 messages
Resolved
Network pool error. Bug? 40 messages
Resolved
OnClientChangeScene Not Working With Addressables.LoadSceneAsync 60 messages
Resolved
Updated Mirror, Sync Method 16 messages
Resolved
Getting connection ID in client 3 messages
Resolved
Host doesn't seem to be able to run [Client] functions 3 messages
SceneManager.MoveGameObjectToScene() causes the NetworkTransformReliable to ResetState 5 messages
Resolved
OnApplicationQuit() ThreadedKCP not disconnecting client 2 messages