ð€help
Transform Server authority
Unclear usage of "NetworkClient.connection.authenticationData"
Component on Player won't Serialize
SyncVar not syncing data from Client > Server
Resolved
Desync in windowed mode
Resolved
Rpc doesn't send the log to clients
Resolved
testing server performance
Resolved
NetworkIdentity and Network Transform are causing increased GUI.Repaint calls
Resolved
NetworkBehavior.netId vs netid
Resolved
Client disconnect when in game scene
Resolved
Why can't my client call the destroy and create card functions?
Resolved
Concerns Around Mirror Serialization and Backward Compatibility
Resolved
Moving gameobjects manually vs DDOL
Resolved
Replay by reloading the game scene
Resolved
NavMesh Bake Not Showing After Map Load with Scene Intersect Management
Resolved
Multi-Scene Mirror Setup: OnTriggerEnter Collider Not Working
Resolved
movement 2d object
Resolved
SyncList/SyncDictionary Update Item Instance without replacing it
Resolved
need help making a webgl game
Warning when I import Mirror to a fresh project
Resolved
Mirror with VPS
PVE Bulethell. What are the best practices?
Resolved
Editor is working but build giving nullref - Scene switching/Initialising issue
Resolved
Network Rigidbody sets Rigidbody always to kinematic even if owned
Resolved
Player prefab stays in Online Scene when loading Additive Level
Resolved
Question for lag compensation
Resolved
Spawning Networked Prefab as Child
Resolved
Trying to access instantiated objects by id
Can you send an AudioClip over the network?
Resolved
Hide Network Manager HUD from Client
Resolved
NetworkManager Send Rate and Network Transform reliable and Network Animator sync interval.
Resolved
Does Mirror support UniTask?
Resolved
Using NetworkIdentity without inheriting from NetworkBehaviour?
Resolved
Command doesnt work on Remote Client
Resolved
May I ask, a singleton that inherits NB, where should its DontDestroyOnLoad timing be?
Resolved
Server seems to stop on error even with this unchecked, what do I do?
Resolved
Best Way to Move Players Across Scenes?
Resolved
Looking for Mirror logo kit with transparent backgrounds!
Resolved
GSDK_CONFIG_FILE not defined -> Mirror GSDK Azure PlayFab
Resolved
Under what circumstances would a host not be in a ready state? This results in other clients not bei
Resolved
isOwned is false after gaining authority
Resolved
Unknown Message ID on Linux Server Build (Works Fine in Editor)
Resolved
Handling Disconnections
Resolved
Network pool error. Bug?
Resolved
OnClientChangeScene Not Working With Addressables.LoadSceneAsync
Resolved
Updated Mirror, Sync Method
Resolved
Getting connection ID in client
Resolved
Host doesn't seem to be able to run [Client] functions
SceneManager.MoveGameObjectToScene() causes the NetworkTransformReliable to ResetState
Resolved
OnApplicationQuit() ThreadedKCP not disconnecting client