🀝help

1846 threads · Page 5 of 37

Layers 3 messages
Random Error Happening Out Of Nowhere 4 messages
Resolved
AddPlayerForConnection is activate other obj 2 messages
Resolved
Network Manager HUD not showing in build 15 messages
Resolved
Custom Scene Message Handling 2 messages
Resolved
How to avoid syncing objects across all connected clients 8 messages
Resolved
Client delays on long running task on scene change 8 messages
I need help using mirror 7 messages
Correct way to "hide" players conditionally 2 messages
Resolved
Command System.Void TeamSelection::CmdSelectTeam(System.Boolean) called on ChooseTeamManager without 3 messages
Turn of network identity that gives the transform data when connected. 5 messages
Resolved
LRM Transform not syncing 2 messages
Resolved
Other player's prefab position can't be modified 2 messages
Easy way to know when Networked GameObject is ready to receive Network Messages? 2 messages
Resolved
I can't find UnityTransport.cs. Please help. 7 messages
Resolved
how I can fix it NetworkConnection.Send: message of type Mirror.RpcMessage with a size of 7 messages
isOwned vs authority? 7 messages
Resolved
Correct way to change sync direction? 2 messages
Resolved
Summoning an Object with Image Error 6 messages
Memory buffer overflow with WebGL 22 messages
Resolved
Pick up and drop 2 messages
Resolved
Does Anyone Know How to Summon an Object with Button Click 3 messages
Dealing Damage to another player though a Raycast 6 messages
Additive scene networked objects not spawning 11 messages
Resolved
Odin integration 11 messages
Resolved
Problem with cameras in Mirror 6 messages
The Problem with hidingFixedUpdate in NT 9 messages
Leaving lobby breaks in build but not editor (Epic Online Services) 10 messages
RPC Function System.Void PlayerLogic::RpcPlaySound(System.String) called without an active server. 4 messages
Resolved
Extremely Noticable jitter 8 messages
Client stuck on joining Server(Host) 3 messages
Missunderstanding How Room Manager Works? 2 messages
message of type Mirror.EntityStateMessage is larger than the max 60 messages
Resolved
Connection error in the WebGL build. 3 messages
Resolved
Network Identity children 14 messages
Simple 1 min 26 second video tutorial gone wrong! Please help! 3 messages
how to make 1vs1 server 2 messages
Object reference not set to an instance of an object 3 messages
StartHost/Client issue 16 messages
How to minimize payload of Mirror's SpawnMessage 6 messages
The offline scene is not loading if server disconnects during scene load. 11 messages
Lobby system 5 messages
Synchronization of inactive objects in unity mirror 3 messages
Resolved
Block players from demo to join full game servers 2 messages
Resolved
Host mode - detect if client message is from self 5 messages
Resolved
Failed RPC Not Active Server When In Server 3 messages
Resolved
Manipulating incoming mirror data in proxy. 3 messages
Spawning objects without a delay 5 messages
I have an issue related to destroying and recreating. 2 messages
Physics Additive Level 2 messages