#Host Game Freezes when using ServerChangeScene();
4 messages · Page 1 of 1 (latest)
Sounds like you need to optimise.
And is this NetworkManager.singleton.ServerChangeScene right?
Not unitys single player change scene, just checking.
Yep, using the network manager :D
You may have some massive textures, that need resizing or compressing, audios, models etc
Might be loading too many assets at once in the new scene, so what you can do is disable parts of the map, and make a script to enable sections after X seconds.
Or make certain parts a prefab, and instantiate after X seconds (so its never in scene to begin with, lighens initial load)