hello! i was wondering how to synchronize the active state of a spawn object on the NetworkServer, using an rpc client is one solution but doesn't seem the most optimized, is there another way?
thanks !!
[TargetRpc] public void RpcSetTargetCursor(NetworkConnection target, GameObject cursorObject){ this.targetCursor = cursorObject; this.targetCursor.transform.GetChild(0).gameObject.SetActive(false); }