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NT Hybrid Log Spam 96.3.1
How to properly have smooth sync? help!
Resolved
need help
Moving Train Position Wrong and Jitter
Client can "pick up" scene items but only the components. The model does not move.
Resolved
Shooting Raycasts in mirror
Player bouncing and falling through floor
how to make multiplayer inventory system
Resolved
Objects with a network Identity are not being spawned on client connection
Calling a TargetRPC function is returning 'NullReferenceException'
Player refusing to connect to network
Resolved
Wrong spawn with additive scenes
Some problems with SyncVar
webgl build, which has a dedicated server.
Resolved
Keeping game data small
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NetworkInformationPreview error on playmode
Resolved
Network Transform (Unreliable) (Only Sync On Change) Desync
Resolved
Ensuring All Players Are Loaded Before Starting the Game
Resolved
Objects not replicate
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network rigidbody not working anymore
Resolved
hi drop item issue
Load additives scenes with procedural world
Resolved
Question about dirty syncvars When a client gets AssignClientAuthority when The syncMode is owner?
Client authentication on server
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SyncVar hook called on Server
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The UI I Assigned to the Player is Having Problems
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Calling a function on a gameObject after its spawned on the clients (After using NS.Spawn)
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Can SyncVar sync classes that inherit NetworkBehaviour automatically? Or do they need custom writer?
Resolved
Can I make a nested SyncDictonary, and if so, are there any special considerations I need to make?
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Optimistic Client Implementation: Strategies for SyncVar Updates and Desync Handling
Resolved
NavMesh Behavior in Additive Levels Example Mirror
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EntityStateMessage error
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Item Pick Ups and drops example
Utp.RelayManager destroyed
Resolved
Dissonance voice chat
Resolved
Mirror for Singleplayer Server Authority
Scene Not In Build List
Resolved
Client cant pick up items
Bug in Spatial hashing interest management (2D)
Is it possible to do IP based P2P without port forwarding?
Resolved
30 errors after I saved my code!
Resolved
Competitive racing games, which scheme is more appropriateļ¼
Resolved
Host RoomPlayer doesn't destroy on connected Client
SyncDictionary Functionality
SyncVar hook not called on client side
Resolved
Should I use Additive or Multiple Additive Scenes for my MMORPG scenario?
Compiled PDF for API reference
Resolved
SetHostVisibilty base class always called, and any override you do is ignored.
Resolved
Need Help Getting Started
Resolved
Hello, after getting a build for my mmrpg game, there was an exe that started the game.
Resolved