šŸ¤help

1846 threads Ā· Page 8 of 37

NT Hybrid Log Spam 96.3.1 40 messages
How to properly have smooth sync? help! 8 messages
Resolved
need help 83 messages
Moving Train Position Wrong and Jitter 27 messages
Client can "pick up" scene items but only the components. The model does not move. 13 messages
Resolved
Shooting Raycasts in mirror 5 messages
Player bouncing and falling through floor 29 messages
how to make multiplayer inventory system 9 messages
Resolved
Objects with a network Identity are not being spawned on client connection 27 messages
Calling a TargetRPC function is returning 'NullReferenceException' 8 messages
Player refusing to connect to network 25 messages
Resolved
Wrong spawn with additive scenes 10 messages
Some problems with SyncVar 8 messages
webgl build, which has a dedicated server. 4 messages
Resolved
Keeping game data small 26 messages
Resolved
NetworkInformationPreview error on playmode 10 messages
Resolved
Network Transform (Unreliable) (Only Sync On Change) Desync 71 messages
Resolved
Ensuring All Players Are Loaded Before Starting the Game 13 messages
Resolved
Objects not replicate 4 messages
Resolved
network rigidbody not working anymore 6 messages
Resolved
hi drop item issue 7 messages
Load additives scenes with procedural world 2 messages
Resolved
Question about dirty syncvars When a client gets AssignClientAuthority when The syncMode is owner? 28 messages
Client authentication on server 2 messages
Resolved
SyncVar hook called on Server 9 messages
Resolved
The UI I Assigned to the Player is Having Problems 4 messages
Resolved
Calling a function on a gameObject after its spawned on the clients (After using NS.Spawn) 4 messages
Resolved
Can SyncVar sync classes that inherit NetworkBehaviour automatically? Or do they need custom writer? 2 messages
Resolved
Can I make a nested SyncDictonary, and if so, are there any special considerations I need to make? 12 messages
Resolved
Optimistic Client Implementation: Strategies for SyncVar Updates and Desync Handling 6 messages
Resolved
NavMesh Behavior in Additive Levels Example Mirror 5 messages
Resolved
EntityStateMessage error 4 messages
Resolved
Item Pick Ups and drops example 4 messages
Utp.RelayManager destroyed 10 messages
Resolved
Dissonance voice chat 8 messages
Resolved
Mirror for Singleplayer Server Authority 7 messages
Scene Not In Build List 3 messages
Resolved
Client cant pick up items 3 messages
Bug in Spatial hashing interest management (2D) 26 messages
Is it possible to do IP based P2P without port forwarding? 5 messages
Resolved
30 errors after I saved my code! 10 messages
Resolved
Competitive racing games, which scheme is more appropriate? 4 messages
Resolved
Host RoomPlayer doesn't destroy on connected Client 3 messages
SyncDictionary Functionality 12 messages
SyncVar hook not called on client side 2 messages
Resolved
Should I use Additive or Multiple Additive Scenes for my MMORPG scenario? 3 messages
Compiled PDF for API reference 2 messages
Resolved
SetHostVisibilty base class always called, and any override you do is ignored. 5 messages
Resolved
Need Help Getting Started 2 messages
Resolved
Hello, after getting a build for my mmrpg game, there was an exe that started the game. 21 messages
Resolved