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1846 threads · Page 9 of 37

Combined with Simple Bicycle Physics plug-in to do multiplayer racing game 24 messages
Resolved
SyncDictionary Clear()? 53 messages
Resolved
Pick up and drop 73 messages
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Getting Started 54 messages
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Secure WebSocket with Gamelift 2 messages
Resolved
Teleporting with rigidbodys 13 messages
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Unit tests 5 messages
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Error: Networkidentity on nested gameobject prefabs 8 messages
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[Debug Info] Command ignored 6 messages
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Problem with chat component 12 messages
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Adding network transforms to multiple objects gives error. 19 messages
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Host Loose authority when another player connects to the server 5 messages
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Server suggestion on setup and scalability 3 messages
Customers can't see the weapon, even though they can use it. 3 messages
Resolved
Well Lobby work in editor but not in the build 3 messages
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Cant sync players 22 messages
Are the attributes supposed to work outside NetworkBehaviours? 2 messages
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How to do local authority checkmark? 2 messages
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How to setup a hybrid singleplayer experience. 11 messages
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How to know when SyncDictionary Value's inner variables change? 4 messages
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Direct call to command from server 4 messages
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Handling backwrd compatibility 3 messages
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Approaches to call RPC on Network Identity's child's script? 3 messages
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Trying to find an object by NetId 3 messages
Filter Observers 2 messages
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Cube movement not synced on network 21 messages
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How should I instantiate a UI Object? 2 messages
help 11 messages
Host spawn to be incorrect by Client 17 messages
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Enemy NPC Damage to Client Player 69 messages
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Delay When Throwing object - Tanks Example 6 messages
[Projectile] Syncing physic based projectile 24 messages
Resolved
Issue discovering a server with an iPad Pro 4 (iOS 18.3.1) 4 messages
Resolved
How do I execute a hook method on the server side? 3 messages
Resolved
how to synchronize Item Pick UP items 8 messages
How to keep player object on server after discinnect? 7 messages
Resolved
Failed to create folder structure: Assets/Mirror/Hosting/Edgegap/.config 2 messages
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NetworkAnimator.SetTrigger fires twice on hosting client 4 messages
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Need help 7 messages
Why my client can call function [ClientRPC]? 7 messages
Resolved
how to synchronize Item Pick UP 8 messages
give me this what is this ? 3 messages
Inconsistent Action Card Pool Management Between Host and Client 11 messages
SpawnObjects() Is not Activating objects on a client connected to an external server. 44 messages
'Default' Colliders work way different for host and client 6 messages
Additive scene initialization actions 3 messages
Resolved
Cant Connect Online Multiplayer 35 messages
Resolved
Cant Connect to Localhost!!! 7 messages
Resolved
2D lag compensation 4 messages
What will break when nesting NetworkIdentities 9 messages
Resolved