🀝help

1846 threads · Page 10 of 37

Terrain modification doesnt show on all players? 22 messages
Fix spawning in wrong position 14 messages
Resolved
Synchronizing Semi-Ragdoll Physics in Mirror: Server-Only Simulation & Limb Joint Updates 2 messages
Resolved
Spawning inactivated prefabs? 5 messages
Resolved
Setting transform.position 4 messages
Synchronization Help! 5 messages
Resolved
How do I make a loading screen when loading a scene? 2 messages
Resolved
Authority issues 5 messages
Resolved
ArgumentNullException during Mirror.SpawnMessage processing 3 messages
Resolved
Help Please 9 messages
How easy is Mirror to implement into an existing project? 5 messages
Maintaining variables between scenes 8 messages
Resolved
fixed update rigidbodies don't update 21 messages
Resolved
[Bug?] NetworkAnimator causing System.Action triggered twice while using StateMachineBehavior 2 messages
Non-local player appears jittery when moving at the same time as the local in the same direction. 11 messages
96.0 issue with scene objects 9 messages
Resolved
What is the best way to spawn networked gameobjects when using multiple scenes. 24 messages
Resolved
Find owner Player object from spawned Character 9 messages
Resolved
Instantiate Objects does not work porperly to the Client when I set the Parent 8 messages
Resolved
Issue with Networked Grab/Release Mechanism in Mirror 2 messages
Resolved
Is the value of the syncvar guaranteed on the client? 5 messages
Resolved
Sending syncvar data from android phone to Quest 3/Pro 6 messages
Resolved
Trying to set player roles using TargetRPC but they don't run on clients. 46 messages
Resolved
What is the difference between OnServerConnect and OnServerReady? 2 messages
Resolved
Saving server state 4 messages
Resolved
Help with access server objects 2 messages
Resolved
clients on multi rooms 11 messages
Network synchronization problems of mobile components 6 messages
Resolved
Syncing animator values with lerp 4 messages
Resolved
SyncVar hook is not called until player is spawned. 3 messages
Resolved
Network synchronization problem 2 messages
Does Mirror allow additive loading? 13 messages
Resolved
Primetween not syncing to client 16 messages
Resolved
Client gets disconnect on [Command] spam? and some other doubts... 48 messages
Resolved
New to multiplayer coding, need help with ClientRPC 22 messages
Resolved
Example "MultipleMatches" win count show does not work, a method is not used 2 messages
Resolved
scene interest management cause host to see two scenes at the same time. 6 messages
NetworkTransformReliable Doubling Position for Late Joiners 21 messages
Resolved
Send a transform 4 messages
Resolved
Player character instantiated on another game object flies off 7 messages
Resolved
Received or sent data per second 52 messages
Disable position and rotation syncronization temporarily 3 messages
Issue with Clients Stuck in Windows Processes After Server Disconnects in Mirror 28 messages
Resolved
stuttering network rigid body 13 messages
Resolved
ClientRPC only called on host client 14 messages
Resolved
Network Animator with bots 14 messages
Resolved
Client Scene NetworkObject not activating after Player is spawned. 12 messages
Resolved
Recommended Lighting Workflow for Additive Scenes 5 messages
Resolved
I need some help for a start. 4 messages
Resolved
Network Animator Error 5 messages
Resolved