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1846 threads Ā· Page 11 of 37

Client doesn't move with new input system 4 messages
Resolved
Duplicate scene game object 3 messages
Resolved
Additive scene producing errors when using custom spawn functions for object pool 4 messages
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RPC calls with KCP protocol 8 messages
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RemovePlayerForConnection deprecated, need documentation or info 4 messages
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I use KCP to develop, then I switch to FizzyFacepunch and it connects but not spawns client player 3 messages
Resolved
Issue with MK Edge Detection - Weaver trying to serialize something in a DLL? 14 messages
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Synchronising child’s 5 messages
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Question about item drops. Destroy\Instantiate vs Enable\Disable + teleport 25 messages
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Do NetworkMessages have a higher max byte size than [Command]? 4 messages
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Central Player Database 2 messages
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Outdated documentation for NRB2D? 4 messages
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My networkmanager does not spawn all gameobjects on all clients on server deploy but does locally 327 messages
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Player not spawning if AI does and AI doesn't if Player is. 40 messages
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Relationship between tickrate and ping 26 messages
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Moving multiple players with A* pathinding pro 4 messages
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Setting a Syncvar of a scene object before spawning 5 messages
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Hook method not called 2 messages
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ClientRPC call not working 24 messages
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Brain Knot with SyncDictionary and Dictionary 6 messages
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I want to know how the developers of Mirror learned IL Weaving? #MSIL #SyncVar 4 messages
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What is the right way to change TimeScale for everyone? 4 messages
does NetworkLerpRigidbody still exist? 2 messages
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What is the correct way reset Mirror connections? 7 messages
Custom Interest Management not working in build 6 messages
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Best way to create dashes? 3 messages
Different prefabs for local and server players 50 messages
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Additive Scene Spawn 5 messages
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SyncVars and OnStartClient 5 messages
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Scene Objects not getting Spawned 5 messages
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Regular objects not being loaded. 5 messages
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Use case for mirror/steamworks 2 messages
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Car sync issue 2 messages
Collisions between players 2 messages
NetworkBehaviour callbacks only being executed on the host. 4 messages
Resolved
"Scene Distance Interest Management" script missing, but exists according to the User Manual 2 messages
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Lifecycle Mgmt of Network Objects 85 messages
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Sync steps of the operation to the clients 2 messages
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NetworkTransformReliable teleports when calling `RemoveClientAuthority` 5 messages
Steam reviews my game and they didn't approved because of "kcp2k.dll" and "teletaphy.dll" 6 messages
Resolved
Spawned torpedoes and explosion not visible 44 messages
Network Manager is destroyed when the scene switches to Offline Scene. 6 messages
Resolved
[Resolved] is there a way to send extra information to the server when joining? 4 messages
Resolved
how to set port with NetworkManager.singleton.StartHost(); 2 messages
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RTS - migration from Unet, client not spawning units. 8 messages
Manually Spawn 7 messages
Resolved
[Scene] attribute returning path, so can't ServerChangeScene() 2 messages
Resolved
NetworkConnectionToClient 3 messages
Resolved
How do I create a private chat system? 6 messages
In Cmd function how to know if a player is the host? Using player.isLocalPlayer or player.isServer? 4 messages
Resolved