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1846 threads · Page 12 of 37

Network Discovery is not working on iOS 18 9 messages
Desync UI Issue: Host sees target but Client does not when using both card and target UI in Mirror. 10 messages
Syncing a list of players to all clients 13 messages
Resolved
Sync scale with "World" as coordinate space 4 messages
Resolved
Weaver not automatically generating readers/writers for some supported objects 143 messages
Resolved
Animator SetTrigger called twice on the host when the animation originates from another client 5 messages
Resolved
Batch Mode Killed problem. 39 messages
Resolved
NetworkAnimator.SetTrigger sometimes plays animation twice on client 3 messages
Web interoperability 2 messages
Generate and bake Navmeshs dynamically during runtime 8 messages
Resolved
Check Server Available 14 messages
Resolved
ServerCallback doesn't work in this scenario 11 messages
Resolved
SyncVar Index out of range error on different hardware 12 messages
Resolved
Server Attribute vs Preprocessor directive 5 messages
Resolved
RPC on Abstract Generic Type Class fails to find matching function on client SOLVED: Unsupported 4 messages
Resolved
Game runs fine in the editor but not when I build 11 messages
High Framerate with Lock Step 2 messages
Enable/Disable Network objects 16 messages
Resolved
Error with Script Loading Order in Build Project 3 messages
UDP packets not received 10 messages
client-server synchronization problem 30 messages
Resolved
Trying to synchronize flicker animation 43 messages
Resolved
[Beginner] Waiting Room with players able to move possible ? 2 messages
Resolved
How can i use NavMesh baking with a multi-scene game? 21 messages
Resolved
Animations not synced using NetworkAnimator 9 messages
How can I set up mirror to make a gorilla tag fangame but also have mirror work on standalone? 5 messages
I don't want to use the OnDisable to reset to -1, because it will cause unnecessary network burden, 54 messages
Resolved
NetworkTransform Stagger before next move 8 messages
Resolved
Is TargetRpc malfunctioning? 18 messages
Resolved
not syncing with rigidbody server on network object 13 messages
Resolved
How does Mirror return a value from a submitted [Command] ? 5 messages
Resolved
Running [Command] on object that is a part of hierarchy of Player, that already has Network Identity 5 messages
Resolved
Trigger processing of Scene GameObjects 2 messages
Resolved
PredictedRigidbodyPhysicsGhost freeze constraints X Z 12 messages
Resolved
Validate connections before accepting them as player 2 messages
Resolved
Order of SyncVar vs TargetRpc when sent on the same frame 2 messages
Resolved
Client side prediction/Server reconciliation & determinism 77 messages
Large-scale world object management 5 messages
Resolved
Are all SyncVars sent whenever any of them change? 2 messages
Resolved
is there functions to start server / join server so you can join a server from a custom gui? 2 messages
Resolved
SyncVar in Client to Server used for Interest Management doesn't sync to Server 4 messages
Instantiate object without NetworkIdentity 9 messages
Resolved
NetworkDiscovery not working on Vision Pro 3 messages
Resolved
Steam Voice Problem 112 messages
Resolved
how to do cameras 5 messages
Resolved
Raycast doesn't work on host but works on client (additive scene loading) 13 messages
Resolved
Telepathy loop error when disconnecting connection for Inactivity 2 messages
Resolved
Telepathy JobTempAlloc 8 messages
Lag compensation for projectiles 10 messages
Setting a player's data locally so that Player can spawn with those attributes 2 messages
Resolved