ð€help
How to handle Fog of War hiding?
Resolved
Spawn NetworkObject from AssetBundle
Resolved
Byte sync
Hosts can't see or interact with instantiated objects
Resolved
Spawned GameObject's parent transform is different on server than client.
Resolved
Dimension ID based InterestManagement
Resolved
Is there a function like OnServerAddPlayer when scene changes
[Thread18] OPENGL: Packing allocations for resource
Client Side Prediction while altering velocity for player movement
Resolved
what is the best way to sync long stings
Resolved
How to destroy non local objects the right way?
What is that error
Resolved
How does SyncVar work with Client-to-Server syncing?
what to do if this line causes an error?
Resolved
EventHandler not initializing with GameManager
Resolved
Can I use one NetworkIdentity to handle everything?
Resolved
Custom Write/Read functions not being called after updating Mirror
Resolved
New to creating VR Multiplayer and Mirror both
SceneManager.MoveGameObjectToScene
Resolved
Can I use a class that extends NetworkBehaviour locally?
Resolved
Shaky camera for client
How to sync tilemap?
Resolved
how can i have 2 players grabbing same object networked
Resolved
Building Dedicated Server Windows with Network Room Manager didn't show listening
Resolved
NetworkServer.Spawn(character) didn't work correctly when new client connect.
Resolved
Help Making Dedicated Sever for game on itch.io
Resolved
Can't connect to the Game Server & Master Game Server (New To Mirror)
(object) has no valid scene id yet.
Resolved
Inventory Not Working
SyncVar doesn't wait for value to be spawned in on the client if it's a network object. Workaround?
Resolved
Unsure how to handle complex abilities
Resolved
Client can't move the object
Resolved
Host and client works fine but attempting to add a second client breaks things
Resolved
Help getting it to work
Resolved
Help
New To Mirror Networking
Resolved
Reusing readers/writers for ScriptableObjects
Resolved
Help with Implementing Scene + Distance Interest Management
Resolved
Client when joined to the server has isLocalPlayer set to False instead of True
Resolved
the bullet did not move rotation
Resolved
Syncing OnServerAddPlayer without SyncVars: More efficient way available?
help
Resolved
Server stuck when old client tries to connect
Resolved
TargetRpc: NetworkConnection being passed through becomes null? (Really simple setup)
Resolved
Very specific problem
hilfe help in german or englisch
What is mirror version I must use for unity 2018
Resolved
How can you conenct to a dedicated headless server
KCC integration with mirror -> problem with syncing position
Generating read/writers advisable, or is there a more suitable solution (list of generic structs)?