🀝help

1846 threads · Page 13 of 37

How to handle Fog of War hiding? 31 messages
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Spawn NetworkObject from AssetBundle 37 messages
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Byte sync 11 messages
Hosts can't see or interact with instantiated objects 7 messages
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Spawned GameObject's parent transform is different on server than client. 7 messages
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Dimension ID based InterestManagement 8 messages
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Is there a function like OnServerAddPlayer when scene changes 3 messages
[Thread18] OPENGL: Packing allocations for resource 3 messages
Client Side Prediction while altering velocity for player movement 6 messages
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what is the best way to sync long stings 7 messages
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How to destroy non local objects the right way? 2 messages
What is that error 2 messages
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How does SyncVar work with Client-to-Server syncing? 2 messages
what to do if this line causes an error? 6 messages
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EventHandler not initializing with GameManager 7 messages
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Can I use one NetworkIdentity to handle everything? 2 messages
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Custom Write/Read functions not being called after updating Mirror 6 messages
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New to creating VR Multiplayer and Mirror both 4 messages
SceneManager.MoveGameObjectToScene 6 messages
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Can I use a class that extends NetworkBehaviour locally? 6 messages
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Shaky camera for client 2 messages
How to sync tilemap? 4 messages
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how can i have 2 players grabbing same object networked 8 messages
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Building Dedicated Server Windows with Network Room Manager didn't show listening 2 messages
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NetworkServer.Spawn(character) didn't work correctly when new client connect. 26 messages
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Help Making Dedicated Sever for game on itch.io 2 messages
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Can't connect to the Game Server & Master Game Server (New To Mirror) 3 messages
(object) has no valid scene id yet. 5 messages
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Inventory Not Working 38 messages
SyncVar doesn't wait for value to be spawned in on the client if it's a network object. Workaround? 20 messages
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Unsure how to handle complex abilities 2 messages
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Client can't move the object 5 messages
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Host and client works fine but attempting to add a second client breaks things 7 messages
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Help getting it to work 6 messages
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Help 8 messages
New To Mirror Networking 105 messages
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Reusing readers/writers for ScriptableObjects 11 messages
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Help with Implementing Scene + Distance Interest Management 4 messages
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Client when joined to the server has isLocalPlayer set to False instead of True 3 messages
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the bullet did not move rotation 35 messages
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Syncing OnServerAddPlayer without SyncVars: More efficient way available? 7 messages
help 14 messages
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Server stuck when old client tries to connect 3 messages
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TargetRpc: NetworkConnection being passed through becomes null? (Really simple setup) 34 messages
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Very specific problem 13 messages
hilfe help in german or englisch 4 messages
What is mirror version I must use for unity 2018 5 messages
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How can you conenct to a dedicated headless server 8 messages
KCC integration with mirror -> problem with syncing position 89 messages
Generating read/writers advisable, or is there a more suitable solution (list of generic structs)? 16 messages