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Additive Scene Race Condition
Commands not working on specific host for clients
Resolved
Command only working on host and not non-host clients?
Resolved
Player Name for Dedicated server build.
Resolved
(FIXED) NetworkIdentity Player has too many NetworkBehaviour components
Resolved
Sync Teams information before player spawn
Resolved
How does Mirror send Sprites?
Resolved
Can I pass parameters through RPC's as their inherited type
Already spawned objects not appearing to new connecting players
Resolved
1/5 chance of OnDeserialize error. Race condition?
Resolved
Positions only syncing for the host.
Best ways to transfer large pieces of data?
Preventing destroying player on client disconnect
Resolved
Retrieving data from server to specific client
Player Name
Resolved
Moving Platform Pushing Player Off
Resolved
Sending interfaces through commands/rpcs?
Resolved
Need help getting it to connect on Vps And WebGL it works in Unity (pay owners if needed)
Resolved
Fixing Shadow Clone Abilities Sync Issues Between Client and Server
Throw light-reflective-mirror client/host Cant Recv OnTimeSnapshotMessage
Help to manage customer queue
Restarting the game with ServerChangeScene loses references
Resolved
Make some monsters ignore Proximity Interest Management
Resolved
Misunderstanding with syncing: why is this vector empty?
Resolved
StopHost before player spawn
Question about the logic of network instancing on clients
Resolved
Attempted to serialize unspawned NetworkBehaviour
Resolved
Single vs Dual Project (Client-Server)
Resolved
Name above Player Object
Resolved
Dealing with syncing contents of mutable elements.
Resolved
Network.Unspawn inconsistencies (looks simple, but behaves unexpected client vs host)
Resolved
Performance spikes in the network loop
Resolved
When does Mirror sync NetworkClients with NetworkServer?
Resolved
RpcTeleport not consistently working for host
Resolved
Client move host-client player
Resolved
I'd like to report a strange phenomenon, I have 2 scripts called A/B, with [ServerCallback]Awake on
Resolved
Helping with readwriter
Resolved
Best way to prevent a banned player from connecting to a server
Resolved
Handling Dynamic Docker Instance Assignment with Mirror and Nginx or go or anything
May I ask why I have these 3 reported errors so frequently now?
Sync a SyncDictionary inside a nested class.
Resolved
Clients wont connect to Linux server anymore.
Resolved
Handling Modular Player Disconnections with Reason Codes in Mirror
Resolved
multiple "lobbies" in same server
Resolved
Client Authority vs Server Authority
Resolved
NetworkClient.RegisterSpawnHandler and joining late
Resolved
About Item Pickups/Drops/Inventory Systems
transform.position does not work on HOST after scene change
Resolved
TypeError: dynCall is not a function
Resolved
Trying to get server host PFP.
Resolved