🀝help

1846 threads · Page 14 of 37

Additive Scene Race Condition 64 messages
Commands not working on specific host for clients 26 messages
Resolved
Command only working on host and not non-host clients? 21 messages
Resolved
Player Name for Dedicated server build. 22 messages
Resolved
(FIXED) NetworkIdentity Player has too many NetworkBehaviour components 10 messages
Resolved
Sync Teams information before player spawn 5 messages
Resolved
How does Mirror send Sprites? 2 messages
Resolved
Can I pass parameters through RPC's as their inherited type 2 messages
Already spawned objects not appearing to new connecting players 14 messages
Resolved
1/5 chance of OnDeserialize error. Race condition? 73 messages
Resolved
Positions only syncing for the host. 2 messages
Best ways to transfer large pieces of data? 9 messages
Preventing destroying player on client disconnect 3 messages
Resolved
Retrieving data from server to specific client 72 messages
Player Name 41 messages
Resolved
Moving Platform Pushing Player Off 83 messages
Resolved
Sending interfaces through commands/rpcs? 53 messages
Resolved
Need help getting it to connect on Vps And WebGL it works in Unity (pay owners if needed) 186 messages
Resolved
Fixing Shadow Clone Abilities Sync Issues Between Client and Server 3 messages
Throw light-reflective-mirror client/host Cant Recv OnTimeSnapshotMessage 19 messages
Help to manage customer queue 17 messages
Restarting the game with ServerChangeScene loses references 33 messages
Resolved
Make some monsters ignore Proximity Interest Management 2 messages
Resolved
Misunderstanding with syncing: why is this vector empty? 14 messages
Resolved
StopHost before player spawn 11 messages
Question about the logic of network instancing on clients 17 messages
Resolved
Attempted to serialize unspawned NetworkBehaviour 18 messages
Resolved
Single vs Dual Project (Client-Server) 3 messages
Resolved
Name above Player Object 3 messages
Resolved
Dealing with syncing contents of mutable elements. 29 messages
Resolved
Network.Unspawn inconsistencies (looks simple, but behaves unexpected client vs host) 52 messages
Resolved
Performance spikes in the network loop 21 messages
Resolved
When does Mirror sync NetworkClients with NetworkServer? 21 messages
Resolved
RpcTeleport not consistently working for host 2 messages
Resolved
Client move host-client player 5 messages
Resolved
I'd like to report a strange phenomenon, I have 2 scripts called A/B, with [ServerCallback]Awake on 2 messages
Resolved
Helping with readwriter 2 messages
Resolved
Best way to prevent a banned player from connecting to a server 4 messages
Resolved
Handling Dynamic Docker Instance Assignment with Mirror and Nginx or go or anything 19 messages
May I ask why I have these 3 reported errors so frequently now? 3 messages
Sync a SyncDictionary inside a nested class. 3 messages
Resolved
Clients wont connect to Linux server anymore. 12 messages
Resolved
Handling Modular Player Disconnections with Reason Codes in Mirror 23 messages
Resolved
multiple "lobbies" in same server 3 messages
Resolved
Client Authority vs Server Authority 4 messages
Resolved
NetworkClient.RegisterSpawnHandler and joining late 4 messages
Resolved
About Item Pickups/Drops/Inventory Systems 2 messages
transform.position does not work on HOST after scene change 2 messages
Resolved
TypeError: dynCall is not a function 23 messages
Resolved
Trying to get server host PFP. 3 messages
Resolved