ð€help
Forcing a player's game object as active via RPC
Resolved
Optimize data transfer with SyncDictionary
Resolved
Sent invalid data
Resolved
Collisions happening between objects in different additive scenes
Resolved
Interest Management game drop
How should I change scene?
Resolved
Errors occurring on ClientOnly when synchronizing a child object
Resolved
Scene Interest management or match interest management?
Resolved
ParrelSync Like? Multiple instances/other?
Sometimes the cloned prefab isn't displayed on client side
When using NetworkServer.UnSpawn(), is the same object on the client Destroyed or SetActive(false)?
Resolved
Importing Mirror in Unity LTS 2020.3.44f1
Resolved
How to correctly implement the game pause function using Mirror?
How to handle Interactable objects properly when they need to run server-side?
Resolved
camera
Resolved
Anyone have ideas on how to make unique singletons for each scene?
NetworkAnimator animation playing twice on host
Resolved
Transfom.SetParent and later joining clients
Resolved
After I (as the host) leave the lobby, I am unable to connect when my friend tries to host a new lob
Resolved
Client-side prediction - server input buffer size issues
Resolved
Assets> Create> Mirror menu missing
Resolved
Problems with Unity Transport ( UTP ) and searching for an P2P solution.
Resolved
How to set up Spatial hashing
Resolved
Multiplex, KCP and FizzySteamworks
Resolved
making name system for a 2d game
Has anyone experienced Unity crashing when calling StopHost while using FizzySteamworks and Mirror?
Problem with additive scenes
Instantiated Ui element doesnt keep his parent in the client side
Resolved
The server is not working properly in the "Server only" mode
Resolved
Weird Teleportation Bug
Resolved
camera
Resolved
Cannot send packet larger than ...
Resolved
Networked physics
Resolved
HIGH PING ON ONLINE 2D STICKMAN GAME
Resolved
TargetRPC acts like ClientRPC
Resolved
SyncList - Callback
Resolved
Am I doing wrong? PIckup/DroppedItem problem
Resolved
webgl swp disconnected when no operating for a period of time
Resolved
Facing issue while reconnecting
Connecting VR FPS to Edgegap
Resolved
Start Client Not Being Called (Even though it's supposed to be called by a button)
Spawning a prefab from client and showing it on a server created in HoloLens.
Server not listening on port after added additive scenes
Detect Particle Collisions
Resolved
Providing Reader/Writer functions for Generic types.
Resolved
Manager Stop host and client problem
Resolved
Server Authoritative Movement Not Working
Sync Buttons Between Clients
Resolved
And there is no error what should i do?
Matchmaking