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1846 threads · Page 15 of 37

Forcing a player's game object as active via RPC 3 messages
Resolved
Optimize data transfer with SyncDictionary 8 messages
Resolved
Sent invalid data 3 messages
Resolved
Collisions happening between objects in different additive scenes 8 messages
Resolved
Interest Management game drop 16 messages
How should I change scene? 3 messages
Resolved
Errors occurring on ClientOnly when synchronizing a child object 3 messages
Resolved
Scene Interest management or match interest management? 7 messages
Resolved
ParrelSync Like? Multiple instances/other? 6 messages
Sometimes the cloned prefab isn't displayed on client side 29 messages
When using NetworkServer.UnSpawn(), is the same object on the client Destroyed or SetActive(false)? 44 messages
Resolved
Importing Mirror in Unity LTS 2020.3.44f1 8 messages
Resolved
How to correctly implement the game pause function using Mirror? 9 messages
How to handle Interactable objects properly when they need to run server-side? 3 messages
Resolved
camera 6 messages
Resolved
Anyone have ideas on how to make unique singletons for each scene? 2 messages
NetworkAnimator animation playing twice on host 15 messages
Resolved
Transfom.SetParent and later joining clients 3 messages
Resolved
After I (as the host) leave the lobby, I am unable to connect when my friend tries to host a new lob 2 messages
Resolved
Client-side prediction - server input buffer size issues 156 messages
Resolved
Assets> Create> Mirror menu missing 18 messages
Resolved
Problems with Unity Transport ( UTP ) and searching for an P2P solution. 2 messages
Resolved
How to set up Spatial hashing 6 messages
Resolved
Multiplex, KCP and FizzySteamworks 2 messages
Resolved
making name system for a 2d game 6 messages
Has anyone experienced Unity crashing when calling StopHost while using FizzySteamworks and Mirror? 24 messages
Problem with additive scenes 2 messages
Instantiated Ui element doesnt keep his parent in the client side 6 messages
Resolved
The server is not working properly in the "Server only" mode 7 messages
Resolved
Weird Teleportation Bug 134 messages
Resolved
camera 3 messages
Resolved
Cannot send packet larger than ... 8 messages
Resolved
Networked physics 36 messages
Resolved
HIGH PING ON ONLINE 2D STICKMAN GAME 42 messages
Resolved
TargetRPC acts like ClientRPC 8 messages
Resolved
SyncList - Callback 4 messages
Resolved
Am I doing wrong? PIckup/DroppedItem problem 18 messages
Resolved
webgl swp disconnected when no operating for a period of time 3 messages
Resolved
Facing issue while reconnecting 16 messages
Connecting VR FPS to Edgegap 2 messages
Resolved
Start Client Not Being Called (Even though it's supposed to be called by a button) 54 messages
Spawning a prefab from client and showing it on a server created in HoloLens. 231 messages
Server not listening on port after added additive scenes 3 messages
Detect Particle Collisions 4 messages
Resolved
Providing Reader/Writer functions for Generic types. 2 messages
Resolved
Manager Stop host and client problem 15 messages
Resolved
Server Authoritative Movement Not Working 2 messages
Sync Buttons Between Clients 9 messages
Resolved
And there is no error what should i do? 4 messages
Matchmaking 4 messages