Hey everybody. I am currently trying to make a system where a player can shoot a particle at another player and deal damage to the hit player. I have activate the particle system using a Command which triggers a ClientRpc to activate the particle system on all clients. This works fine. However, I am struggling to detect the particle collision. I have the following code on my player:
[ClientCallback]
private void OnParticleCollision(GameObject particle)
{
Debug.Log("Hit");
}
I also tried removing the [ClientCallback] tag.
The particle system should be set up correctly.