🀝help

1846 threads · Page 16 of 37

Optimizing the server. 16 messages
Resolved
System to share randomness with 2 players 3 messages
Resolved
Client cannot move player 44 messages
Resolved
Predicted Rigidbody 3 messages
Resolved
connection problem 3 messages
Unity Mirror Enemy Spawned, but sprite not showing 15 messages
Resolved
Disabling mesh rendering for all clients 2 messages
SynVar not updating on client 6 messages
Resolved
[MIRROR] Client Disabled ShopManager 5 messages
Resolved
Animation not syncing after SyncVar hook 4 messages
Get reference of network objects in a local script of a prefab 12 messages
Resolved
Cant connect to host with public ip 35 messages
Resolved
Movement sync method in a simple team shooter 10 messages
Rigidbody 2D sync issue 6 messages
In Mirror, if a GameObject is generated for all clients, it is in [Server][Command] using NetworkSer 14 messages
Resolved
network animator error: serialized layer count=0 doenst match expected 1 2 messages
What should i do? 24 messages
Suggestions for Resetting a Scene After Leaving a Room 2 messages
Is there a way to "spawn" a gameobject from the server on one (specific) client? 4 messages
Resolved
My GameManager is SetActive = false when load scene online 8 messages
Resolved
failed Exception=System.NullReferenceException (see below) object 5 messages
Resolved
Stress test with no GUI 21 messages
Resolved
Specific problem 12 messages
Resolved
How to make a object a parent of a child object? 2 messages
Resolved
How to make client change scene by button click? 20 messages
The function I run in the animation event does not synchronize with the client 39 messages
Resolved
Teleporting Players is Inconsistent 2 messages
Resolved
Creating Network Identities distributed and then having the server configure them retroactively? 10 messages
Resolved
Not able to spawn selected player prefab. 2 messages
Resolved
When using SyncDictionary, will it synchronise correctly if the structure is declared this way? 12 messages
Resolved
Transform.position not updating for networked objects 13 messages
Resolved
Game Objects not enabled in clients 2 messages
Additive Scenes work only as host+client 12 messages
Sync animator doesn't sync every time 3 messages
Resolved
SyncVar, want to share a lot of variables, between server and client. 3 messages
Kcp Client Connection Timed out 5 messages
NetworkIdentity cant be enabled. 5 messages
Questions about PredictedRigidbody 5 messages
Resolved
Suggestion: Add NetworkServer.Spawn Overload with Parent Parameter 2 messages
Resolved
Player movement stutters on Wi-Fi but works almost fine on mobile data 145 messages
Resolved
Best approach for reconnection in dedicated server architecture 3 messages
Resolved
This is a very urgent problem, please help me with it.Mirror 89.8.0 37 messages
Resolved
WebGL Animation discrepancy. 3 messages
Resolved
Warping client to a specific position 3 messages
Resolved
Mirror.CommandMessage caused an Exception 3 messages
Resolved
OnDeserialize failed Exception=System.NullReferenceException 4 messages
Resolved
SyncVar custom struct not updating to clients. 21 messages
Resolved
Storing data in GameManager or PlayerManager 19 messages
Client Authority 7 messages
Strategy for reconciling player movement with predicted server action 7 messages