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Optimizing the server.
Resolved
System to share randomness with 2 players
Resolved
Client cannot move player
Resolved
Predicted Rigidbody
Resolved
connection problem
Unity Mirror Enemy Spawned, but sprite not showing
Resolved
Disabling mesh rendering for all clients
SynVar not updating on client
Resolved
[MIRROR] Client Disabled ShopManager
Resolved
Animation not syncing after SyncVar hook
Get reference of network objects in a local script of a prefab
Resolved
Cant connect to host with public ip
Resolved
Movement sync method in a simple team shooter
Rigidbody 2D sync issue
In Mirror, if a GameObject is generated for all clients, it is in [Server][Command] using NetworkSer
Resolved
network animator error: serialized layer count=0 doenst match expected 1
What should i do?
Suggestions for Resetting a Scene After Leaving a Room
Is there a way to "spawn" a gameobject from the server on one (specific) client?
Resolved
My GameManager is SetActive = false when load scene online
Resolved
failed Exception=System.NullReferenceException (see below) object
Resolved
Stress test with no GUI
Resolved
Specific problem
Resolved
How to make a object a parent of a child object?
Resolved
How to make client change scene by button click?
The function I run in the animation event does not synchronize with the client
Resolved
Teleporting Players is Inconsistent
Resolved
Creating Network Identities distributed and then having the server configure them retroactively?
Resolved
Not able to spawn selected player prefab.
Resolved
When using SyncDictionary, will it synchronise correctly if the structure is declared this way?
Resolved
Transform.position not updating for networked objects
Resolved
Game Objects not enabled in clients
Additive Scenes work only as host+client
Sync animator doesn't sync every time
Resolved
SyncVar, want to share a lot of variables, between server and client.
Kcp Client Connection Timed out
NetworkIdentity cant be enabled.
Questions about PredictedRigidbody
Resolved
Suggestion: Add NetworkServer.Spawn Overload with Parent Parameter
Resolved
Player movement stutters on Wi-Fi but works almost fine on mobile data
Resolved
Best approach for reconnection in dedicated server architecture
Resolved
This is a very urgent problem, please help me with it.Mirror 89.8.0
Resolved
WebGL Animation discrepancy.
Resolved
Warping client to a specific position
Resolved
Mirror.CommandMessage caused an Exception
Resolved
OnDeserialize failed Exception=System.NullReferenceException
Resolved
SyncVar custom struct not updating to clients.
Resolved
Storing data in GameManager or PlayerManager
Client Authority
Strategy for reconciling player movement with predicted server action