Hey there,
I have a hub, which should act like a lobby where players can connect to in VR and wait for their friends to join into.
However, due to the nature of client-host serverless architecture, after the host leaves, the client's game just crashes.
Ideally, we want to load them back into the same hub scene after this happens as an offline scene.
I'm a little confused though: would this make the offline and online scene the same scene to drag in? How would it work in practice?
For context, there will be multiple online scenes, (the lobby "hubworld" is not the only one, there are many levels players can pick from in the hub).
We're not doing any additive scene loading.
Thank you!